|-----------------------------------------------------------------------------|
| RYUUSEI NO ROCKMAN 2: BERSERKxDINOSAUR / BERSERKxSHINOBI		      |
| MEGAMAN STARFORCE 2: ZERKERxSAURIAN / ZERKERxNINJA			      |
|									      |
| BATTLECARD GUIDE v1.1b						      |
|-----------------------------------------------------------------------------|
| By ForceArmorX (Repliroid20XX)					      |
|-----------------------------------------------------------------------------|

		---
		| INDEX |
		      ---

[0] Version history

[1] Introduction

[2] Mainstream BattleCards
 [2.0] Standard Class
	|
 [2.1] Mega Class
	|
 [2.2] Giga Class

[3] Additional BattleCards
 [3.0] Standard Class
	|
 [3.1] Mega Class
	|
 [3.2] Giga Class
	|
 [3.3] Star Cards
	|
 [3.4] Legend Cards

[4] Event Cards

[5] Wave Command Listing

[6] Legal/other stuff


		---
	    [0]-| VERSION HISTORY |
				---
V1.0 - Initial release (more to come, though!!)
V1.0a - Minor detailing of event section
V1.1 - Added Star Card and Legend Card sections
V1.1a - Update of Event section, misc. updates
V1.1b - Ra Mu attack names

		---
	    [1]-| INTRODUCTION |
			     ---
Hi, and welcome to my BattleCard FAQ for Ryuusei no Rockman 2: Berserk X Shinobi
and Berserk X Dinosaur. In this FAQ, you will find a list of BattleCards that
are in the game, and some general attack stats about them. To read the FAQ:
The name of the Card and it's number is on the left. A somewhat detailed
description is on the right, describing how the card works, and whether it has
an element of effect. Attack values are written in the form ??ATK. If there is
an element in capitals (eg. FIRE), then that part of the attack will use that
element. Some Cards can also eliminate defensive effects (Aura, Barrier,
Invisible), change the field panels, or attack certain parts of the field.
Breaking is another effect of cards; this means that the Cards can break any
guards that enemies have. Cards that eliminate Barriers and Auras are really
only used for Player VS Player matches.

Cards are kept in Folders. These folders can hold 30 regular cards (eg.
Standard, Mega, Giga cards), 3 Star Cards, 1~6 Brother Force Cards, and 1 Legend
Card. All of these cards will be explained throughout the guide, with the
exeption of the Brother Force Cards (which will be explained here). Brother
Force Cards are Battle Cards of any friends in the Brother Band. They can
transform Rockman into a Tribe form, or by provide one of four Favourite cards.

		---
	    [2]-| MAINSTREAM  |
		| BATTLECARDS |
			    ---
These BattleCards are obtained from the game normally, and consist of 150
Standards, 42 Megas and 15 Giga (5 for each game: Berserk, Shinobi and
Dinosaur).

[2.0] - Standard Class
	--------------
001 Cannon		Single 40ATK Cannon up the column
002 Plus Cannon 	Single 90ATK Cannon up the column
003 Heavy Cannon	Single 150ATK Cannon up the column
004 Plasma Gun 1	Paralyzing 30ATK ELEC Cannon
005 Plasma Gun 2	Paralyzing 30ATK ELEC Cannon, hits diag panels behind
006 Plasma Gun 3	Paralyzing 30ATK ELEC Cannon, hits diag panels around
007 Air Spreader 1	3 hit 10ATK Cannon, hits panels around, kills Barrier
008 Air Spreader 2	3 hit 20ATK Cannon, hits panels around, kills Barrier
009 Air Spreader 3	3 hit 40ATK Cannon, hits panels around, kills Barrier
010 Radar Missile 1	100ATK missiles, target non-elemental enemies
011 Radar Missile 2	150ATK missiles, target enemies with HP divisable by 10
012 Radar Missile 3	200ATK missiles, target enemies with status
013 Synchro Hook 1	120ATK punch that copies damage to similar viruses
014 Synchro Hook 2	150ATK punch that copies damage to similar viruses
015 Synchro Hook 3	180ATK punch that copies damage to similar viruses
016 Mini Grenade 1	Grenade that hits for 3x25ATK
017 Mini Grenade 2	Grenade that hits for 3x45ATK
018 Mini Grenade 3	Grenade that hits for 3x65ATK
019 Heat Grenade	120ATK FIRE Grenade
020 Green Grenade	100ATK WOOD Grenade that sets panels to grass
021 Ice Grenade		100ATK AQUA Grenade that sets panels to ice
022 Sword		Strike panel in front with 80ATK Sword
023 Wide Sword		Strike row with 80ATK Sword
024 Long Sword		Strike two panels in front with 80ATK Sword
025 White Meteor	Nine 30ATK meteors strike normal panels
026 Silver Meteor	Nine 50ATK meteors strike normal panels
027 Great Axe		Attack two rows ahead with 200ATK axe
028 Double Stone	Summon two defensive stones
029 Guardian		Summon an Errand that attacks with 140ATK swings
030 Aura		Shield that requires >100ATK to break
031 Ground Wave 1	50ATK shockwave that travels forward
032 Ground Wave 2	100ATK shockwave that travels forward
033 Ground Wave 3	150ATK shockwave that travels forward
034 Mad Vulcan 1	10ATK, 5 bullet vulcan that pierces all enemies in way
035 Mad Vulcan 2	10ATK, 8 bullet vulcan that pierces all enemies in way
036 Mad Vulcan 3	10ATK, 12 bullet vulcan that pierces all enemies in way
037 Death Scythe 1	Scythe that spins 4 times, two panels in front for 20ATK
038 Death Scythe 2	Scythe that spins 4 times, two panels in front for 30ATK
039 Death Scythe 3	Scythe that spins 4 times, two panels in front for 40ATK
040 Ororon Hat 1	90ATK hat that travels the field's edge
041 Ororon Hat 2	120ATK hat that travels the field's edge
042 Ororon Hat 3	160ATK hat that travels the field's edge
043 Jet Ski 1		Breaking 100ATK jet-ski that leaves ice panels behind
044 Jet Ski 2		Breaking 140ATK jet-ski that leaves ice panels behind
045 Jet Ski 3		Breaking 180ATK jet-ski that leaves ice panels behind
046 Moe Ring 1		30ATK FIRE ring travelling up and down column
047 Moe Ring 2		60ATK FIRE ring travelling up and down column
048 Moe Ring 3		80ATK FIRE ring travelling up and down column
049 Daba Flame 1	Fires a flame, 140ATK FIRE
050 Daba Flame 2	Fires a flame, 160ATK FIRE
051 Daba Flame 3	Fires a flame, 190ATK FIRE
052 Heat Upper 1	130ATK FIRE uppercut that strikes panel in front
053 Heat Upper 2	180ATK FIRE uppercut that strikes panel in front
054 Heat Upper 3	230ATK FIRE uppercut that strikes panel in front
055 Bobobombomb 1	150ATK FIRE Bomb thrown in second-to-last panel (?)
056 Bobobombomb 2	200ATK FIRE Bomb thrown in second-to-last panel (?)
057 Bobobombomb 3	250ATK FIRE Bomb thrown in second-to-last panel (?)
058 Chain Bubble 1	60ATK AQUA bubble that traps enemies, can 'chain' and
			trap nearby enemies
059 Chain Bubble 2	80ATK AQUA bubble that traps enemies, can 'chain' and
			trap nearby enemies
060 Chain Bubble 3	100ATK AQUA bubble that traps enemies, can 'chain' and
			trap nearby enemies
061 Never Rain 1	Attack with six 20ATK AQUA rains for each panel with an
			enemy
062 Never Rain 2	Attack with six 25ATK AQUA rains for each panel with an
			enemy
063 Never Rain 3	Attack with six 30ATK AQUA rains for each panel with an
			enemy
064 Snow Ball 1		Rolls an 80ATK AQUA snowball down column
065 Snow Ball 2		Rolls an 100ATK AQUA snowball down column
066 Snow Ball 3		Rolls an 130ATK AQUA snowball down column
067 Pirahna Kiss 1	For each empty panel around a target down the column, a
			Pirahna virus bites for 10ATK AQUA
068 Pirahna Kiss 2	For each empty panel around a target down the column, a
			Pirahna virus bites for 20ATK AQUA
069 Pirahna Kiss 3	For each empty panel around a target down the column, a
			Pirahna virus bites for 30ATK AQUA
070 Voltic Eye 1	3 cursors appear and must be timed when they pass over
			the target's row for three hits of 30ATK ELEC per cursor
071 Voltic Eye 2	3 cursors appear and must be timed when they pass over
			the target's row for three hits of 40ATK ELEC per cursor
072 Voltic Eye 3	3 cursors appear and must be timed when they pass over
			the target's row for three hits of 50ATK ELEC per cursor
073 Hotarugeri 1	Three 30ATK ELEC kicks that can blind the target
074 Hotarugeri 2	Three 40ATK ELEC kicks that can blind the target
075 Hotarugeri 3	Three 50ATK ELEC kicks that can blind the target
076 Stealth Laser 1	Fires three 40ATK ELEC lasers at the enemy with most HP
077 Stealth Laser 2	Fires three 50ATK ELEC lasers at the enemy with most HP
078 Stealth Laser 3	Fires three 60ATK ELEC lasers at the enemy with most HP
079 Mummy Hand 1	Mummy hands grab and stun enemies for 50ATK ELEC
080 Mummy Hand 2	Mummy hands grab and stun enemies for 90ATK ELEC
081 Mummy Hand 3	Mummy hands grab and stun enemies for 130ATK ELEC
082 Moja Lance 1	Throws a lance three panels ahead for 90ATK, WOOD
083 Moja Lance 2	Throws a lance three panels ahead for 130ATK, WOOD
084 Moja Lance 3	Throws a lance three panels ahead for 160ATK, WOOD
085 Henge no Jutsu 1	Become a Nukkii, and counter with 160ATK WOOD Widesword
086 Henge no Jutsu 2	Become a Nukkii, and counter with 180ATK WOOD Widesword
087 Henge no Jutsu 3	Become a Nukkii, and counter with 200ATK WOOD Widesword
088 Kogarashi		Barrier and Aura-nulling 8-hit 10ATK WOOD tornado
089 Kogarashi		Barrier and Aura-nulling 8-hit 20ATK WOOD tornado
090 Kogarashi		Barrier and Aura-nulling 8-hit 30ATK WOOD tornado
091 Needle Rush 1	Fires two 50ATK WOOD needle beaks down own column and
			nearby columns
092 Needle Rush 2	Fires two 65ATK WOOD needle beaks down own column and
			nearby columns
093 Needle Rush 3	Fires two 80ATK WOOD needle beaks down own column and
			nearby columns
094 Green Carpet	Rolls a row-wide 70ATK WOOD carpet that leaves grass
			panels behind
095 Blue Carpet		Rolls a row-wide 90ATK AQUA carpet that leaves ice
			panels behind
096 Purple Carpet	Rolls a row-wide 120ATK carpet that leaves poison panels
			behind
097 Kesran Posran 1	80ATK puffballs travel down a column each
098 Kesran Posran 2	100ATK puffballs travel down a column each
099 Kesran Posran 3	130ATK puffballs travel down a column each
100 Hammer Weapon 1	160ATK hammer breaks guards and damages a 3x3 area
101 Hammer Weapon 2	190ATK hammer breaks guards and damages a 3x3 area
102 Hammer Weapon 3	210ATK hammer breaks guards and damages a 3x3 area
103 Jungle Storm	30ATK WOOD wind that absorbs grass panels and kills
			Barriers and Auras
104 Snow Storm		35ATK AQUA wind that absorbs ice panels and kills
			Barriers and Auras
105 Poison Storm	40ATK wind that absorbs poison panels and kills
			Barriers and Auras
106 Elec Slash		Row-wide stunning 150ATK ELEC sword
107 Wood Slash		Row-wide 180ATK WOOD sword
108 Fire Slash		Row-wide 200ATK FIRE sword
109 Moai Fall 1		120ATK Moai heads break and damage random panels
110 Moai Fall 2		150ATK Moai heads break and damage random panels
111 Moai Fall 3		180ATK Moai heads break and damage random panels
112 Black Hole 1	Destroys enemies with HP under 100
113 Black Hole 2	Destroys enemies with HP under 130
114 Black Hole 3	Destroys enemies with HP under 160
115 Berserk Sword 1	40ATK sword that automatically locks and hits 3 times
116 Berserk Sword 2	50ATK sword that automatically locks and hits 3 times
117 Berserk Sword 3	60ATK sword that automatically locks and hits 3 times
118 Typhoon Dance	Spin around in a typhoon, two 100ATK hits and kills
			Barriers and Auras
119 Atomic Mine 1	A 160ATK FIRE mine is placed on a random empty panel,
			when an enemy steps on it, the entire field explodes
120 Atomic Mine 2	A 190ATK FIRE mine is placed on a random empty panel,
			when an enemy steps on it, the entire field explodes
121 Atomic Mine 3	A 250ATK FIRE mine is placed on a random empty panel,
			when an enemy steps on it, the entire field explodes
122 Paralyse Stage	ELEC card that makes the back three rows paralyse panels
123 Zetsuen Stage	Makes the back three rows Zetsuen panels (which deny
			using the Shield in Player VS Player)
124 Recovery10		Restores 10HP
125 Recovery30		Restores 30HP
126 Recovery50		Restores 50HP
127 Recovery80		Restores 80HP
128 Recovery120		Restores 120HP
129 Recovery150		Restores 150HP
130 Recovery200		Restores 200HP
131 Recovery300		Restores 300HP
132 Barrier		Creates a Barrier that can take 10HP of damage
133 Super Barrier	Creates a Barrier that can take 100HP of damage
134 Attack Panel	Makes Rockman's row Attack Panels that give +10ATK and
			turn back to normal panels when a Card is used on them
135 Fukehei Panel	(?)
136 Buster Panel	Creates Buster Panels; standing on them doubles Buster
			damage
137 Invisible		Become unharmable for 10 seconds, although some attacks
			can pierce it
138 Whistle		Pulls enemies up front and removes Barriers/Auras
139 Bomb Raiser		Blows up everything and the panels around it for 200ATK
140 Area Eater		Removes the row in front for three turns (Player VS
			Player only)
141 Seirei no Ikari	Back two rows become trapping panels; if an elemental
    			attack is made by the enemy while on the panels, a 
			150ATK counterattack of that element is made; ELEC will
			stun and WOOD will confuse (Player VS Player only)
142 Shirahadori		If a sword is used on trap panels, two 120ATK sonic boom
			counters are made (Player VS Player only)
143 Doku Ringo		If a recovery Card is used on trap panels, the amount of
			the recovery is taken away and a HP bug is placed
			(Player VS Player only)
144 Uragiri no Susume	If a Mega Class Card is used on trap panels, that card
			is stolen and used against them (Player VS Player only)
145 Giga Mine		If a Giga Class Card is used on trap panels, a 300ATK
			bomb will explode that can kill Invisible (Player VS
			Player only)
146 Kusamura Stage	WOOD card that changes the back three panels to grass
147 Ice Stage		AQUA card that changes the back three panels to ice
148 Holy Stage		Card that changes your current panel to a Holy Panel
			(these Panels prevent Barriers/Auras etc. from being
			broken)
149 Mahi Plus		Adds a stun effect to a card
150 Attack+10		Adds +10ATK to a card

[2.1] - Mega Class
	----------
*note* ????SP Cards have a variable attack value (eg. ??~??) that is determined
by how well that boss' SP form is defeated. Under 10 seconds yields the best
value.

001 Phantom Black	130ATK Phantom Claw down column, kills Invisible
002 Phantom Black EX	170ATK Phantom Claw down column, kills Invisible
003 Phantom Black SP	200~300ATK Phantom Claw down column, kills Invisible
004 Yeti Blizzard	6 snowballs fall on back 3 rows, total 120ATK
005 Yeti Blizzard EX	6 snowballs fall on back 3 rows, total 150ATK
006 Yeti Blizzard SP	6 snowballs fall on back 3 rows, total 180~205ATK
007 Burai		Burai performs a 4-hit combo of 40ATK strikes
008 Burai EX		Burai performs a 4-hit combo of 50ATK strikes
009 Burai SP		Burai performs a 4-hit combo of 60~90ATK strikes
010 Brachio Wave	Brachio attacks with Aqua Fang, 150ATK AQUA
011 Brachio Wave EX	Brachio attacks with Aqua Fang, 180ATK AQUA
012 Brachio Wave SP	Brachio attacks with Aqua Fang, 210~310ATK AQUA
013 Condor Geograph	Condor fires three 40ATK Missile Birds
014 Condor Geograph EX	Condor fires three 50ATK Missile Birds
015 Condor Geograph SP	Condor fires three 60~85ATK Missile Birds
016 Empty		Empty casts 130ATK ELEC Thunder on back 2 rows, leaves
			Paralyze panels
017 Empty EX		Empty casts 150ATK ELEC Thunder on back 2 rows, leaves
			Paralyze panels
018 Empty SP		Empty casts 170~270ATK ELEC Thunder on back 2 rows,
			leaves Paralyze panels
019 Ox Fire		Ox attacks with Fire Breath, 100ATK FIRE
020 Ox Fire EX		Ox attacks with Fire Breath, 140ATK FIRE
021 Ox Fire SP		Ox attacks with Fire Breath, 180~280ATK FIRE
022 Harp Note		Harp fires a breaking Machinegun String, and strums 5
			20ATK notes. If enemy is in different column, Harp
			strums 3 notes, leaves enemies stunned
023 Harp Note EX	Harp fires a breaking Machinegun String, and strums 5
			25ATK notes. If enemy is in different column, Harp
			strums 3 notes, leaves enemies stunned
024 Harp Note SP	Harp fires a breaking Machinegun String, and strums 5
			30~55ATK notes. If enemy is in different column, Harp
			strums 3 notes, leaves enemies stunned
025 Ophiuchus Queen	Ophiuchus runs down two columns with 120ATK breaking
			Quick Serpent, leaving poison panels
026 Ophiuchus Queen EX	Ophiuchus runs down two columns with 140ATK breaking
			Quick Serpent, leaving poison panels
027 Ophiuchus Queen SP	Ophiuchus runs down two columns with 160~260ATK breaking
			Quick Serpent, leaving poison panels
028 Gemini Spark	Gemini Spark W attacks down column with breaking
			Knuckle, Gemini Spark B hits closest enemy with Elec
			Sword; 70ATK ELEC each
029 Gemini Spark EX	Gemini Spark W attacks down column with breaking
			Knuckle, Gemini Spark B hits closest enemy with Elec
			Sword; 80ATK ELEC each
030 Gemini Spark SP	Gemini Spark W attacks down column with breaking
			Knuckle, Gemini Spark B hits closest enemy with Elec
			Sword; 90~160ATK ELEC each
031 Cancer Bubble	Cancer uses a tidal wave in a 3x2 area in front for
			100ATK AQUA, traps enemies in bubbles
032 Cancer Bubble EX	Cancer uses a tidal wave in a 3x2 area in front for
			130ATK AQUA, traps enemies in bubbles
033 Cancer Bubble SP	Cancer uses a tidal wave in a 3x2 area in front for
			150~200ATK AQUA, traps enemies in bubbles
034 Goat Kung-fu	Goat uses Shadow Smash 4 times on a single enemy, but
			can create shadows left and right of him that can also
			attack, 25ATK WOOD each
035 Goat Kung-fu EX	Goat uses Shadow Smash 4 times on a single enemy, but
			can create shadows left and right of him that can also
			attack, 30ATK WOOD each
036 Goat Kung-fu SP	Goat uses Shadow Smash 4 times on a single enemy, but
			can create shadows left and right of him that can also
			attack, 35~60ATK WOOD each
037 Auriga General	Auriga attacks with 160ATK Hell Roller, across the whole
			field, breaking
038 Auriga General EX	Auriga attacks with 190ATK Hell Roller, across the whole
			field, breaking
039 Auriga General SP	Auriga attacks with 220~320ATK Hell Roller, across the
			whole field, breaking
040 Apollo Flame	Apollo uses Sun Flare on enemy area for 190ATK FIRE
041 Apollo Flame EX	Apollo uses Sun Flare on enemy area for 220ATK FIRE
042 Apollo Flame SP	Apollo uses Sun Flare on enemy area for 250~350ATK FIRE

[2.2] - Giga Class
	----------
*note* In form ?V (V = Berserk, Shinobi, Dinosaur)

1B Gemini Thunder	Gemini Spark attacks middle column and end row with
			Gemini Thunder ELEC 400ATK, paralyzes, kills Invisible 
2B Burai Break		Burai uses sword to blow up back two rows for 450ATK
3B Thousand Kick	Launch 24 kicks for 20ATK each
4B Poison Pharoah	Pharoah statue with 200HP drains enemies' HP slowly
5B Nadare Deiko		Yeti Blizzard uses Nadare Deiko down all columns for 6
			strikes of 80ATK AQUA.

1S Gorgon Eye		Ophiuchus Queen attacks with Gorgon Eye laser down a
			column for 500ATK, kills Invisible
2S Gekiryuu Wave	Brachio Wave uses Gekiryuu Wave to attack all panels
			with 400ATK AQUA
3S Buster MAX		All Buster stats are increased to 5
4S Darkness Hole	250ATK to viruses, 500ATK to bosses; breaks and kills
			Invisible
5S Flying Impact	Condor Geograph uses Flying Impact on back 2 rows for
			500ATK WOOD

1D Ox Tackle		Ox Fire uses Ox Tackle to charge down a column; breaking
			520ATK FIRE
2D Empty Magic		Empty casts magic on random panels; order of spells is
			ELEC, WOOD, FIRE, AQUA; 20ATK each, traps enemies in
			bubbles, kills Barrier and Aura
3D Normal+50		Adds 50ATK to a non-elemental Card
4D Break Count Bomb	Bomb that explodes after three seconds if not destroyed;
			hits whole field for breaking 600ATK FIRE
5D Phantom Slash	Phantom Black spins 6 times in the center of the second
			row from the back, 80ATK each

		---
	    [3]-| ADDITIONAL  
		  BATTLECARDS  |
			     ---
All of the BattleCards in this section are given from using Wave Commands. I
currently don't have a list for you, but I'll get to it eventually. These Cards
are distinguishable from their blue titles, and are made from using the before
mentioned Wave Commands on 'Blank Cards'. Note that some of these are, more or
less, hybrids of others.

[3.0] - Standard Class
	--------------
Plasma Spreader		A 150ATK ELEC Plasma Gun that stuns and will act on all
			panels around the target
Impact Hook		180ATK punch that copies damage to all enemies
Search Missile		200ATK missiles that target enemies on non-normal panels
Destroy Upper		120ATK uppercut
Elec Grenade		Grenade that does 130ATK ELEC and sets enemy panels to
			Paralyze Panels
Sonic Sword		80ATK sword that swings three panels ahead, three times
Giant Axe		270ATK WOOD axe that swings two whole rows ahead
Ice Meteor		Three 140ATK AQUA meteors target the closest enemy's row
			and leave ice panels
Green Meteor		Three 160ATK WOOD meteors target the closest enemy's row
			and leave grass panels
Zetsuen Meteor		Three 180ATK meteors target the closest enemy's row and
			leave zetsuen panels
Count Bomb		260ATK FIRE bomb that damages the whole field after 3
			seconds if not destroyed
Pulse Noise		170ATK pulse that gives enemies within two rows HP bugs
Warrior Blood		Gives Super Armor, Buster MAX and a HP bug
Muramasa Blade		A sword whose power increases after Rockman takes
			damage, max 500ATK
Zetsumetsu Meteor	21 90ATK FIRE meteors strike the last three rows
All Poison		All of the field will be covered in poison panels
Fire+30			Adds +30ATK to a FIRE card
Aqua+30			Adds +30ATK to a AQUA card
Elec+30			Adds +30ATK to a ELEC card
Wood+30			Adds +30ATK to a WOOD card
Power Song		While the virus summoned sings, Rockman becomes
			undamagable
Quake Song		While the virus summoned sings, enemies are confused
Trip Song		While the virus summoned sings, enemies are blinded

[3.1] - Mega Class
	----------
*note* Mega Cards for Phantom Black through to Apollo Flame are in this section,
but I don't need to write them again.

Burai Sword		Burai swings his sword three times, for 50ATK each
Burai Sword EX		Burai swings his sword three times, for 70ATK each
Burai Sword SP		Burai swings his sword three times, for 100ATK each
Cygnus Wing		Cygnus attacks with Dancing Swan around the field's
			perimeter. Breaking, kills Barrier, and has 130ATK
Cygnus Wing EX		Cygnus attacks with Dancing Swan around the field's
			perimeter. Breaking, kills Barrier, and has 170ATK
Cygnus Wing SP		Cygnus attacks with Dancing Swan around the field's
			perimeter. Breaking, kills Barrier, and has 300ATK
Libra Balance		Libra attacks with his 70ATK Libra Swing attack
Libra Balance EX	Libra attacks with his 90ATK Libra Swing attack
Libra Balance SP	Libra attacks with his 150ATK Libra Swing attack
Wolf Forest		Wolf performs two 80ATK WOOD slashes
Wolf Forest EX		Wolf performs two 90ATK WOOD slashes
Wolf Forest SP		Wolf performs two 170ATK WOOD slashes
Crown Thunder		Crown attacks using an X-shaped 150ATK ELEC Thunder
Crown Thunder EX	Crown attacks using an X-shaped 180ATK ELEC Thunder
Crown Thunder SP	Crown attacks using an X-shaped 330ATK ELEC Thunder
Pegasus Magic		Pegasus fires Frost Missile down all columns, freezing
			with 140ATK AQUA
Pegasus Magic EX	Pegasus fires Frost Missile down all columns, freezing
			with 190ATK AQUA
Pegasus Magic SP	Pegasus fires Frost Missile down all columns, freezing
			with 260ATK AQUA
Leo Kingdom		Leo uses Flame Tail on the back two rows for 230ATK
			FIRE
Leo Kingdom EX		Leo uses Flame Tail on the back two rows for 260ATK
			FIRE
Leo Kingdom SP		Leo uses Flame Tail on the back two rows for 400ATK
			FIRE
Dragon Sky		Dragon performs Hyakkyouran on the 3 back rows for
			170ATK WOOD
Dragon Sky EX		Dragon performs Hyakkyouran on the 3 back rows for
			200ATK WOOD
Dragon Sky SP		Dragon performs Hyakkyouran on the 3 back rows for
			330ATK WOOD

[3.2] - Giga Class
	----------
*note* As with the Megas, I'll only list new Gigas for the sake of not rewriting

Pegasus Magic GX	Pegasus casts Pegasus Freeze on the back 3 rows, for
			450ATK AQUA, also freezing enemies (well, obviously...)
Leo Kingdom GX		Leo unleashes his Leo Blazer on the back three rows, for
			12 hits of 40ATK FIRE
Dragon Sky GX		Dragon spins around and creates a cyclone in the back 3
			rows, attacking with Dragon Cyclone for 10 hits of 50ATK
			WOOD

[3.3] - Star Cards
	----------
Star Cards are enhanced Standard Cards, to say the least. They have a higher ATK
value than the regular variety of that Card, and only 3 can be held in a Folder
at one time. Another effect of these Cards is that they will amplify the ATK of
all regular cards of their type in the Folder, to the Star Card's ATK (handy on
multiple-hit Cards!). Most virus-derived cards can be obtained from the
corresponding virus's G (Giant) form. 360 Star Cards are available.

	Card		*1 ATK		*2 ATK		*3 ATK
-----------------------------------------------------------------------
Cannon			40+10ATK	40+20ATK	40+40ATK
Plus Cannon		90+10ATK	90+20ATK	90+40ATK
Heavy Cannon		150+10ATK	150+20ATK	150+40ATK
Plasma Gun 1		30+10ATK	30+20ATK	30+40ATK
Plasma Gun 2		50+10ATK	50+20ATK	50+40ATK
Plasma Gun 3		70+10ATK	70+20ATK	70+40ATK
Air Spreader 1		10+10ATK	10+15ATK	10+20ATK
Air Spreader 2		20+10ATK	20+15ATK	20+20ATK
Air Spreader 1		40+10ATK	40+15ATK	40+20ATK
Radar Missile 1		100+10ATK	100+20ATK	100+30ATK
Radar Missile 2		150+10ATK	150+20ATK	150+30ATK
Radar Missile 3		200+10ATK	200+20ATK	200+30ATK
Synchro Hook 1		120+10ATK	120+30ATK	120+40ATK
Synchro Hook 2		150+10ATK	150+30ATK	150+40ATK
Synchro Hook 3		180+10ATK	180+30ATK	180+40ATK
Mini Grenade 1		25+15ATK	25+25ATK	25+35ATK
Mini Grenade 2		45+15ATK	45+25ATK	45+35ATK
Mini Grenade 3		65+15ATK	65+25ATK	65+35ATK
Heat Grenade		120+10ATK	120+20ATK	120+40ATK
Green Grenade		100+10ATK	100+20ATK	100+40ATK
Ice Grenade		100+10ATK	100+20ATK	100+40ATK
Sword			80+20ATK	80+30ATK	80+50ATK
Wide Sword		80+20ATK	80+30ATK	80+50ATK
Long Sword		80+20ATK	80+30ATK	80+50ATK
White Meteor		30+10ATK	30+15ATK	30+20ATK
Silver Meteor		50+10ATK	50+15ATK	50+20ATK
Great Axe		200+10ATK	200+20ATK	200+40ATK
Guardian		140+10ATK	140+20ATK	140+30ATK
Ground Wave 1		50+10ATK	50+20ATK	50+30ATK
Ground Wave 2		100+10ATK	100+20ATK	100+30ATK
Ground Wave 3		150+10ATK	150+20ATK	150+30ATK
Mad Vulcan 1		10+5ATK		10+10ATK	10+20ATK
Mad Vulcan 2		10+5ATK		10+10ATK	10+20ATK
Mad Vulcan 3		10+5ATK		10+10ATK	10+20ATK
Death Scythe 1		20+10ATK	20+15ATK	20+20ATK
Death Scythe 2		30+10ATK	30+15ATK	30+20ATK
Death Scythe 3		40+10ATK	40+15ATK	40+20ATK
Ororon Hat 1		90+10ATK	90+20ATK	90+30ATK
Ororon Hat 2		120+10ATK	120+20ATK	120+30ATK
Ororon Hat 3		160+10ATK	160+20ATK	160+30ATK
Jet Ski 1		100+10ATK	100+20ATK	100+30ATK
Jet Ski 2		140+10ATK	140+20ATK	140+30ATK
Jet Ski 3		180+10ATK	180+20ATK	180+30ATK
Moe Ring 1		30+10ATK	30+20ATK	30+20ATK
Moe Ring 2		60+10ATK	60+20ATK	60+20ATK
Moe Ring 3		80+10ATK	80+20ATK	80+20ATK
Daba Flame 1		140+10ATK	140+20ATK	140+30ATK
Daba Flame 2		160+10ATK	160+20ATK	190+30ATK
Daba Flame 3		190+10ATK	160+20ATK	190+30ATK
Heat Upper 1		130+10ATK	130+20ATK	130+30ATK
Heat Upper 2		180+10ATK	180+20ATK	180+30ATK
Heat Upper 3		230+10ATK	230+20ATK	230+30ATK
Bobobombomb 1		150+10ATK	150+20ATK	150+30ATK
Bobobombomb 2		200+10ATK	200+20ATK	200+30ATK
Bobobombomb 3		250+10ATK	250+20ATK	250+30ATK
Chain Bubble 1		60+10ATK	60+20ATK	60+30ATK
Chain Bubble 2		80+10ATK	80+20ATK	80+30ATK
Chain Bubble 3		100+10ATK	100+20ATK	100+30ATK
Never Rain 1		20+5ATK		20+10ATK	20+15ATK
Never Rain 2		25+5ATK		25+10ATK	25+15ATK
Never Rain 3		30+5ATK		30+10ATK	30+15ATK
Snow Ball 1		80+10ATK	80+20ATK	80+30ATK
Snow Ball 2		100+10ATK	100+20ATK	100+30ATK
Snow Ball 3		130+10ATK	130+20ATK	130+30ATK
Pirahna Kiss 1		10+5ATK		10+10ATK	10+15ATK
Pirahna Kiss 2		20+5ATK		20+10ATK	20+15ATK
Pirahna Kiss 3		30+5ATK		30+10ATK	30+15ATK
Voltic Eye 1		30+10ATK	30+15ATK	30+20ATK
Voltic Eye 2		40+10ATK	40+15ATK	40+20ATK
Voltic Eye 3		50+10ATK	50+15ATK	50+20ATK
Hotarugeri 1		30+10ATK	30+15ATK	30+20ATK
Hotarugeri 2		40+10ATK	40+15ATK	40+20ATK
Hotarugeri 3		50+10ATK	50+15ATK	50+20ATK
Stealth Laser 1		40+10ATK	40+15ATK	40+20ATK
Stealth Laser 2		50+10ATK	50+15ATK	50+20ATK
Stealth Laser 3		60+10ATK	60+15ATK	60+20ATK
Mummy Hand 1		50+10ATK	50+20ATK	50+30ATK
Mummy Hand 2		90+10ATK	90+20ATK	90+30ATK
Mummy Hand 3		130+10ATK	130+20ATK	130+30ATK
Moja Lance 1		90+10ATK	90+20ATK	90+30ATK
Moja Lance 2		130+10ATK	130+20ATK	130+30ATK
Moja Lance 3		160+10ATK	160+20ATK	160+30ATK
Henge no Jutsu 1	160+20ATK	160+30ATK	160+40ATK
Henge no Jutsu 2	180+20ATK	180+30ATK	180+40ATK
Henge no Jutsu 3	200+20ATK	200+30ATK	200+40ATK
Kogarashi 1		10+5ATK		10+10ATK	10+15ATK
Kogarashi 2		20+5ATK		20+10ATK	20+15ATK
Kogarashi 3		30+5ATK		30+10ATK	30+15ATK
Needle Rush 1		50+10ATK	50+15ATK	50+20ATK
Needle Rush 2		65+10ATK	65+15ATK	65+20ATK
Needle Rush 3		80+10ATK	80+15ATK	80+20ATK
Green Carpet		70+10ATK	70+20ATK	70+30ATK
Blue Carpet		90+10ATK	90+20ATK	90+30ATK
Purple Carpet		120+10ATK	120+20ATK	120+30ATK
Kesran Posran 1		80+10ATK	80+20ATK	80+30ATK
Kesran Posran 2		100+10ATK	100+20ATK	100+30ATK
Kesran Posran 3		130+10ATK	130+20ATK	130+30ATK
Hammer Weapon 1		160+15ATK	160+25ATK	160+35ATK
Hammer Weapon 2		190+15ATK	190+25ATK	190+35ATK
Hammer Weapon 3		210+15ATK	210+25ATK	210+35ATK
Jungle Storm		30+5ATK		30+10ATK	30+15ATK
Snow Storm		35+5ATK		35+10ATK	35+15ATK
Poison Storm		40+5ATK		40+10ATK	40+15ATK
Elec Slash		150+10ATK	150+20ATK	150+30ATK
Wood Slash		180+10ATK	180+20ATK	180+30ATK
Fire Slash		200+10ATK	200+20ATK	200+30ATK
Moai Fall 1		120+10ATK	120+20ATK	120+30ATK
Moai Fall 2		150+10ATK	150+20ATK	150+30ATK
Moai Fall 3		180+10ATK	180+20ATK	180+30ATK
Berserk Sword 1		40+5ATK		40+10ATK	40+15ATK
Berserk Sword 2		50+5ATK		50+10ATK	50+15ATK
Berserk Sword 3		60+5ATK		60+10ATK	60+15ATK
Typhoon Dance		100+10ATK	100+20ATK	100+30ATK
Atomic Mine 1		160+20ATK	160+40ATK	160+60ATK
Atomic Mine 2		190+20ATK	190+40ATK	190+60ATK
Atomic Mine 3		250+20ATK	250+40ATK	250+60ATK
Bomb Riser		200+20ATK	200+30ATK	200+40ATK
Seirei no Ikari		150+10ATK	150+20ATK	150+30ATK
Shirahadori		120+30ATK	120+40ATK	120+50ATK
Giga Mine		300+10ATK	300+20ATK	300+30ATK

[3.4] - Legend Cards
	------------
Legend Cards are 'pre-assembled' Cards, in the way that they perform a combo
of attacks, or a single attack.

Luna
Misora
Kizamaro
Tsukasa
Goyouda
Amachi
Solo
Akane
Nangoku
Ai

Thunderbolt Blade	Rockman swings a sword as Thunder Berserk, three times
			for 50ATK ELEC each
Fuumashippuujin		Rockman jumps up as Green Shinobi and fires a series of
			shurikens across the field for 65ATK WOOD
Genocide Blazer		Rockman fires a burst of flame down the field as Fire
			Dinosaur, for 160ATK FIRE

		---
	    [4]-| EVENT CARDS |
			    ---
There are two BattleCards that cannot be obtained by regular means. In order to
get them, they must be received from an 'event'.

Currently only King Grandeur is out, being obtained from the 2008 WaveMasters
Winter and Spring tournaments, and was available for download from Japanese DS
Stations from the 24th of April to the 14th of May.

The other is Ra Mu, a Card that is similar in concept to the Andromeda event
BattleCard in the first Ryuusei no Rockman game set, in the way that it is based
upon the final boss. Ra Mu has not yet been released.

King Grandeur		Tribe King form Rockman appears, striking with three
			attacks: a FIRE element flame tower rising from each
			panel, a WOOD element shuriken striking each panel,
			then using an ELEC element sword slash. All attacks are
			120ATK, leading to total damage of 360ATK.
Ra Mu			Summons Ra Mu to attack with his Materialize Sword
			twice (each hitting the middle column and one side
			column) for 200ATK each, then firing a laser, Mu
			Thunder, from his head for 10x20ATK.

There is a method to get these two Cards through codes, which can be located at
the URL address below (account required to access):
http://www.theundersquare.com/forums/index.php?showtopic=12383

		---
	    [5]-| WAVE COMMAND LISTING |
				     ---
		~~~ COMING SOON ~~~~
			
		---
	    [6]-| LEGAL/OTHER STUFF |
				  ---
This document is the SOLE PROPERTY of ForceArmorX/Repliroid20XX. Under NO
CIRCUMSTANCE WHATSOEVER is ANY PART, or THE WHOLE, of this document to be used
by anyone other than myself unless you have been given BY ME, PERMISSION to
USE, EDIT and/or HOST it for non-home-use purposes. If you wish to contact me,
contact me via my email + MSN address: generation20xx (at) hotmail (dot) com.
Rockman and all other names and trademarks are the property of CAPCOM.

The following sites have permission to host this document:
	GAMEFAQS (www.gamefaqs.com)

I would also like to advertise some really good Megaman/Rockman sites, namely:

	ROCKMAN PERFECT MEMORIES (www.rockmanpm.com)
	THE MEGA MAN NETWORK (blue-bomber.jvmwriter.org)
	THE ROCKMAN UNDERSQUARE (www.theundersquare.com)


-------- Entire document (C) ForceArmorX 2008 --------