WARNING: This guide contains spoilers to the game. Not all ninjas, buildings,
powers, etc. are available from the beginning of the game. So you should
probably read this guide after you have unlocked most or all of them.
(Alternatively, you can skip sections which seem unfamiliar.)
Ninja Consultant Guide, Version 1.0.1
Ninjatown
Copyright 2009 Kelvin Liu
Started February 1, 2009
Updated February 2, 2009
==============================================
-0- Table of Contents
==============================================
--1-- Introduction
--2-- Buildings
--2-a-- Close Combat Ninjas
--2-b-- Ranged Attack Ninjas
--2-c-- Modifier Buildings
--3-- Demons
--4-- Powers
--5-- Tokens
--6-- Strategy
--7-- Contact
--8-- Credits
--8-a-- Incomplete
--9-- Legal
==============================================
--1-- Introduction
==============================================
You are now entering Ninjatown. (Population - 5). I am Kelvin and I will be
your guide today. Ninjatown is a tower-defense game for Nintendo DS filled
with incredibly cute graphics, charming music, silly plotlines, and of course
good, solid tower-defense gameplay in the form of ninjas. I found this game
randomly while looking through some other games and picked it up because it
had "ninja" in the title. Clearly I was not disappointed. And you will not be
either.
If you are unfamiliar with the tower defense genre, here is a simple
explanation: The premise is that there are waves of enemies (demons)
approaching that try to breach your defenses. Your only hand in the matter is
placing towers (in this case, ninja huts) in strategic locations which can
attack your enemies. You usually do not directly interact with the enemies.
Here in Ninjatown, your enemies are waves of cute, fuzzy demons and your
"towers" are equally cute and fuzzy ninjas. Your currency is "cookies" which
you use to construct and upgrade buildings.
This guide contains information about ninja huts, modifier buildings, demons,
ninja powers, and ninja tokens. Also enclosed is strategy on how to
effectively use these together.
==============================================
--2-- Buildings
==============================================
Buildings are the basic units of defense (the towers of "tower defense") that
you have in Ninjatown.
To construct a building, simply tap with your stylus on one of the square
outlines on the ground. Then, you are given a choice of constructing a close
combat ninja (indicated by a black ninja), a ranged attack ninja (indicated by
a slingshot), or a modifier building (indicated by a house). Pick one. Then,
you get to choose from the different buildings in each category.
Of course, nothing is without cost. Each building costs a certain amount of
"cookies" which you earn every time you defeat a demon.
As soon as you are done choosing, Builder Ninjas appear on the spot and begin
to construct the building. This takes about 5 seconds. When your ninja hut is
ready, the ninja(s) in the hut will walk out and stand there awaiting battle.
Note: all ninja huts give 2 ninjas except the Mountain Ninja Hut which only
yields 1 Mountain Ninja (they prefer to fight alone).
If a ninja is defeated in combat, it will disappear into the ninja hut to
rest.
Below is a detailed list of the different things you can build.
-----------------------------
--2-a-- Close Combat Ninjas
-----------------------------
Close combat ninjas can only attack demons on the ground. They will walk up to
demons that are within their range and engage the demons in combat. If your
ninja's speed (ranked from slow, normal, to fast) is as fast as the demon's
then the demon will stop and fight your ninja. If the demon is faster, then
it will keep walking making it hard for your ninja to attack them. Your
ninja's speed also determines how fast it can attack the demon.
If you tap one of these ninja huts, you can see its HP (hit points), attack
power, speed, and range (indicated by the dotted circle). In addition, you can
upgrade, rest, set rally point, or sell the ninja hut. Ninjas start out at
level 1 and can upgrade to level 5. The cost of upgrading increases at higher
levels. Resting sends the ninjas back into the hut to regain HP. This is
usually pointless, except to avoid certain status ailments (this is an
extremely important in one case, to avoid zombification, read more about this
in Section --6-- Strategy). You can set the place where the ninjas of each hut
gather. This is an important ability because it allows you to place ninjas
strategically. Selling a ninja hut gives you back 75% of all the cookies you
spent on it.
Below are the various close combat ninjas available:
--Wee Ninja--
Level 1 2 3 4 5
HP: 2000 3000 4000 5000 6000
Attack: 200 300 400 500 600
Speed: Normal Normal Normal Normal Normal
Range: 160 175 190 205 220
Cost: 40 20 40 60 80
Available: Area 1.1 Sleepy Sprawl
Appearance: Black hut, black ninjas
Description: Wee Ninjas make up the general populous of Ninjatown but that
hardly means they lack complexity. Constant refinement of their training makes
them immune to all poison, zombification, slow, and stun attacks.
Appraisal:
--Anti Ninja--
Level 1 2 3 4 5
HP: 2000 3000 4000 5000 6000
Attack: 500 750 1000 1250 1500
Speed: Slow Slow Slow Slow Slow
Range: 160 175 190 205 220
Cost: 50 25 50 75 100
Available: Area 1.1 Sleepy Sprawl
Appearance: Gold hut, orange ninjas
Description: Unlike their Ninja brethren, Anti-Ninjas hate to blend in. With
stealth no longer a factor, they focus exclusively on their combat skills.
This has made them super strong, but super slow as well.
Appraisal:
--Business Ninja--
Level 1 2 3 4 5
HP: 2000 3000 4000 5000 6000
Attack: 120 180 240 300 360
Speed: Fast Fast Fast Fast Fast
Range: 160 175 190 205 220
Cost: 50 25 50 75 100
Available: Area 3.1 Wi-Fi Gap
Appearance: Silver hut, silver ninjas with scarves
Description: Years of caffeine addiction have given the Business Ninja
super-heightened reflexes and their powers of distraction keep even the most
focused of devils from pursuing their goals.
Appraisal:
--Mountain Ninja--
Level 1 2 3 4 5
HP: 3000 4500 6000 7500 9000
Attack: 350 525 700 875 1050
Speed: Normal Normal Normal Normal Normal
Range: 160 175 190 205 220
Cost: 80 40 120 160 200
Available: Area 7.1 Jagged Pathway
Appearance: Brown hut, red ninja with a beanie and a beard
Description: Mountain Ninjas may fight by themselves, but their devastating
ground-smashing attack more than makes up for it, damaging any enemy in their
vicinity.
Appraisal:
-----------------------------
--2-b-- Ranged Attack Ninjas
-----------------------------
Ranged attack ninjas can attack those on the ground as well as in the air,
though they are generally weaker than close combat ninjas against those on the
ground. Also, while the close combat ninjas must walk over to the demons to
engage in combat, the ranged attack ninjas can shoot projectiles. As such, the
ranged attack ninjas move minimally but can attack over a distance.
If you tap one of these ninja huts, you can see its HP (hit points), attack
power, speed, and range (indicated by the dotted circle). In addition, you can
upgrade, rest, target, or sell the ninja hut. Ninjas start out at
level 1 and can upgrade to level 5. The cost of upgrading increases at higher
levels. Resting sends the ninjas back into the hut to regain HP. This is
usually pointless, except to avoid certain status ailments (this is an
extremely important in one case, to avoid zombification, read more about this
in Section --6-- Strategy). You can set which demons these ninjas shoot at
first: the closest ones, the strongest ones, or the weakest ones. Selling a
ninja hut gives you back 75% of all the cookies you spent on it.
Below are the various ranged attack ninjas available:
--Sniper Ninja--
Level 1 2 3 4 5
HP: 750 1125 1500 1875 2250
Attack: 90 135 180 225 270
Speed: Normal Normal Normal Normal Normal
Range: 160 175 190 205 220
Cost: 40 20 40 60 80
Available: Area 1.3 Sugar River Junction
Appearance: Olive hut, olive ninjas
Projectile: Wasabi peas
Description: Sniper Ninjas deal great damage to flying Devils with their
Wasabi Pea Shooters, but do poorly against ground units. A great anti-air
Ninja!
Appraisal:
--White Ninja--
Level 1 2 3 4 5
HP: 750 1125 1500 1875 2250
Attack: 50 75 100 125 150
Speed: Slow Slow Slow Slow Slow
Range: 160 175 190 205 220
Cost: 50 25 50 75 100
Available: Area 2.1 Dojo Fringe
Appearance: Light blue hut, white ninjas
Projectile: Frigid snowballs
Description: Trained deep in the halls of the Ninjatown Ice Cream Factory,
White Ninjas throw frigid snowballs that slow down and freeze their enemies.
Upgrade to increase their freezing ability.
Appraisal:
--Forest Ninja--
Level 1 2 3 4 5
HP: 750 1125 1500 1875 2250
Attack: 70 105 140 175 210
Speed: Fast Fast Fast Fast Fast
Range: 160 175 190 205 220
Cost: 50 25 50 75 100
Available: Area 4.1 Crossed Junction
Appearance: Green hut, dark green ninjas
Projectile: Arrows
Description: Forest Ninjas attack flying and ground enemies with equal skill
and their precise aim bypasses even the toughest armor. They also know which
forest fruits make the best smoothies.
Appraisal:
--Lava Ninja--
Level 1 2 3 4 5
HP: 750 1125 1500 1875 2250
Attack: 360 540 720 900 1080
Speed: Fast Fast Fast Fast Fast
Range: 160 175 190 205 220
Cost: 80 40 120 160 200
Available: Area 8.1 Slippery Slopes
Appearance: Red hut, red ninjas
Projectile: Fireballs
Description: Also known as Baker Ninjas, the Lava Ninja throws fireballs from
a distance, setting enemies aflame! One of the most powerful Ranged Ninjas,
who better to protect the Cookie recipe?
Appraisal:
-----------------------------
--2-c-- Modifier Buildings
-----------------------------
Modifier buildings enhance the abilities, that is attack power, speed, range,
etc., of all the ninja huts that directly surround it (horizontally,
vertically, or diagonally, which can be up to 8).
Here is an illustration of the buildings affected by a modifier building where
X is the modifier building and Os are ninja huts affected:
[ ] [ ]
[O] [O] [O]
[ ] [O] [X] [O]
[ ] [O] [O] [O]
Below are the various modifier buildings available:
--Training Dojo--
Cost: 75 cookies
Available: Area 1.4 Commutersville
Description: Ol' Master Ninja insists that his Wee Ninjas train constantly,
and adding a Training Dojo near their Huts will help motivate them! The Dojo
increases the attack power of all nearby Ninjas!
Effect: Increases attack power of surrounding ninja huts by 25% (a ninja hut
with 100 attack power will now have 125).
Appraisal:
--Guard Tower--
Cost: 50 cookies
Available: Area 2.2 Feroshi Plaza
Description: In peaceful times, Guard Towers are used to spot lonesome
creatures in need of friendship. Build one to increase the movement and attack
ranges of nearby Ninjas and give Mr. Demon the friendly gift of DEFEAT!
Effect: Increases range of surrounding ninja huts by 25% (a ninja hut with 100
range will now have 125).
Appraisal:
--Green Tea Bistro--
Cost: 50 cookies
Available: Area 3.3 NTSE Plaza
Description: Build a Green Tea Bistro next to your Ninjas to increase their
movement speed! Ninjas and caffeine can be a deadly combination, not to
mention all those antioxidants!
Effect: Increases speed of surrounding ninja huts (from SLOW to FAST, from
NORMAL to FASTER, and from FAST to FASTER).
Appraisal:
--Blacksmith--
Cost: 75 cookies
Available: Area 4.2 Dark Syrup Circle
Description: Build a Blacksmith near Huts to give your Ninjas life-saving
armor. It reduces damage by 80 x you Ninja Level, yet is still huggably soft.
Effect: Reduces damage every time your ninja is hit by 80 x Ninja Level (so at
level 1, it subtracts 80 damage each time; at level 5, it subtracts 400 damage
each time).
Appraisal:
--Ninja Temple--
Cost: 75 cookies
Available: Area 5.3 Crop Circle
Description: The Ninja Temple increases the happiness and cookies gained from
defeating enemies! Make sure to place it next to Ninjas that defeat lots of
enemies! Doesn't that make you happier already?
Effect: Increases all cookies and happiness (that is the glowing light on the
hickory stick) gained from defeating demons by 50% (a demon that normally
gives 10 cookies will give 15, this also rounds up so a demon that normally
gives 5 will give 8 instead of 7).
Appraisal:
--Infirmary--
Cost: 50 cookies
Available: Area 6.1 Warehouse Way
Description: Any Ninja whose Hut is placed next to an Infirmary will get a
free lollipop and return to battle twice as quickly after being defeated by
enemies!
Effect: Reduces time spent recovering or resting by half.
Appraisal: Not the most useful of buildings. It really does not do much to
help your ninjas perform. If your ninja is out-of-action, 2.5 seconds is not
really a big improvement over 5 seconds.
==============================================
--3-- Demons
==============================================
Coming soon...
Wee Devil: Area 1.1 Sleepy Sprawl
Chubby Devil: Area 1.1 Sleepy Sprawl
Winged Devil: Area 1.3 Sugar River Junction
Speedy Devil: Area 2.1 Dojo Fringe
Business Devil: Area 3.1 Wi-Fi Gap
Zombie Ninja: Area 4.1 Crossed Junction
Dark Forest Ninja: Area 4.3 Mr. Demon Way
Forked Tonguey: Area 5.2 Ol' Wheat Road
Syrup Devil: Area 5.2 Ol' Wheat Road
Balloon Devil: Area 7.2 Split Pass
Tribal Devil: Area 8.1 Slippery Slopes
Lava Devil: Area 8.1 Slippery Slopes
==============================================
--4-- Powers
==============================================
At the beginning of Area 1.2, you are introduced to ninja powers. A hickory
stick appears on the top left of the touch screen. This stick fills up with
glowing light as you defeat demons. If you tap on the stick, you are given
choices of ninja powers you can use which consume some of the glow. You may
also notice that the hickory stick has two notches: these indicators are like
a measuring cup. Ninja powers that are level 1 consume one notch worth of
glowing light whereas level 2 ones consume two notches worth of glowing light.
Needless to say, the hickory stick cannot fill up past the end.
--Double Time--
Level: 1/5 (it does not really have a level, I just called it level 1/5
because it costs 1/5 of a notch)
Cost: 1/5 of a notch
Available: Area 1.2 Nap Alley
Description: Use your spare Ol' Master Ninja Power to give your Ninjas a jolt
of speed! Just poke them with your stylus at any time during battle to make
them hop to it, double time!
Effect: This ninja power actually does not appear when you tap the hickory
stick. Instead, just tap a ninja to automatically use this power. It doubles
the movement and attack speed of a ninja for 3 seconds.
Appraisal: Useful if there is a demon that is getting away and your ninja
cannot move fast enough. Severely outclassed by Wake Up Call in any other
case. At least it is cheap. =]
--Get Off My Lawn!--
Level: 1
Cost: 1 notch
Available: Area 1.2 Nap Alley
Description: Harness the elderly's natural mistrust of youngsters by blowing
into your microphone and moving the +Control Pad or stylus to dictate the
direction of the wind! It's guaranteed to send your enemies flying!
Effect: When used, an arrow appears on the screen. Drag the arrow in the
direction that you want to move demons. Then blow into the microphone (it can
easily pick it up, even if you blow gently). The demons will be pushed in
that direction. The effect lasts for up to 8 seconds.
Appraisal: This is one of the most useful ninja powers because it lets you
save yourself at the last moment and stall for time.
--Wake Up Call--
Level: 1
Cost: 1 notch
Available: Area 2.1 Dojo Fringe
Description: Yell, shout, holler into the microphone to scare the stuffing out
of all your Ninjas on screen. The shock not only replenishes their energy but
also gives a temporary burst of speed.
Effect: When used, you are given 4 seconds to yell into the microphone. If you
do not want to yell - I suggest you simply blow into the microphone - it works
just as well. This power fully heals all of your ninjas and also doubles their
movement and attack speed for 5 seconds (same effect as Double Time except to
all of your ninjas).
Appraisal: A useful ninja power, especially if a lot of your ninjas are hurt.
This can be used to end the battle quickly or stage a last-minute strike.
--Magnifryer Glass--
Level: 2
Cost: 2 notches
Available: Area 2.4 Splitsville
Description: Use your stylus to focus the light beam on enemies and roast them
to an inedible crisp! The longer you hold the beam on a enemy, the more
damage it does!
Effect: When used, your stylus transforms into a beam of light for 6 seconds.
Hold your stylus over a demon in order to damage it. Remember that if you hold
it over the same demon, the damage rate will increase.
Appraisal: This ninja power is too costly to be used on regular demons. If
there are demons about to escape, use Get Off My Lawn! instead and push them
back to your ninjas. The only time this comes in use is against bosses or
against certain enemies that can only be defeated by this power.
--Stop! Ninja Time!--
Level: 1
Cost: 1 notch
Available: Area 3.2 Downtown
Description: Touch the spinning hourglass to stop time! The more sand there is
on top when the hourglass stops spinning, the more time you'll have to build,
upgrade, and reflect on all the choices you've made during your long, bearded
life.
Effect: When used, an hourglass will appear and spin quickly. You have 4
seconds to tap the screen to stop the hourglass, otherwise it will stop by
itself. One side of the hourglass has twice as much sand as the other. If it
stops on the side with more sand, time will freeze for 22 seconds. Otherwise,
time will freeze for 12 seconds. During this time, if you upgrade or rest any
ninjas, they will heal or recover in real time.
Appraisal: Good for levels where waves of enemy keep coming and you do not get
a chance to upgrade your ninjas. If you do have lots of time in between waves,
then this ninja power is a waste.
--Hickory Lunge--
Level: 2
Cost: 2 notches
Available: Area 4.3 Mr. Demon Way
Description: Tap as many enemies on the Touch Screen as you can before time
runs out, then watch as Ol' Master Ninja drops into the fray and launches into
a super-powered lunge attack! He's a feisty old coot!
Effect: When used, you have 4 seconds to tap as many demons as you can. When
you have tapped a demon, a skull will appear on its head. When the 4 seconds
are up, Ol' Master Ninja will appear and strike them dealing massive damage.
Appraisal: Costly but also useful. However, 4 seconds is a bit too long to
wait if you are trying to get demons that are about to break through your
defenses. This is more useful as a pre-emptive strike against waves that you
know are too strong for you.
--Wheel of Efficiency--
Level: 2
Cost: 2 notches
Available: Area 5.1 Rural Route 4
Description: Touch Ninja Consultant's magic spinning pie chart to stop on a
random bonus! You can gain 100 cookies, make all your Ninjas invulnerable,
double all your Ninja's attack power, or do massive damage to all enemies.
Effect: When used, a pie chart appears and spins like the Wheel of Fortune.
You have 4 seconds to tap the screen to stop the wheel, otherwise it will stop
by itself. The wheel is divided into 4 unequal sections: the largest orange
section will give you 100 cookies, the medium-sized blue section will make all
your ninjas temporarily invincible, the small-sized yellow section will
temporarily double the attack power of all your ninjas, and the smallest green
section will deal massive damage to all incoming demons. When you tap on the
wheel to stop it, it will spin exactly one more revolution and then stop.
Therefore, you want to tap exactly where you want the wheel to land. This will
require some practice with timing. (Read Section --6-- Strategy for more
information about how to get it to stop where you want it to and which bonuses
are the best).
Here is a diagram of the wheel:
_ _
* | *
/ |Heavy \
/ | Dam-/ \
* | age/ *
* | / *
* 100 | / Double *
| Cookies | / Attack |
| |/ & Speed |
. /-----------.
. / .
. / Invinci- .
\ / bility /
\ / /
. .
- -
Appraisal: Almost certainly the most useful ninja power available. If you
practice with your timing, you can get the wheel to land exactly where you
want every time. Good thing is that the 100 cookies pie slice is both a big
target and very useful, so it is easy to get the wheel to land on it. Even if
you do not have the patience to practice, you can always get something useful
from the wheel. (Read Section --6-- Strategy for more information about how to
get it to stop where you want it to and which bonuses are the best).
==============================================
--5-- Tokens
==============================================
At the end of Area 1.4, you are introduced to ninja tokens. Basically these
are one-use items that you win at the end of each level. You can drop these
tokens anywhere on the field and they will help your ninjas or hinder the
demons. These tokens carry over from level to level, so you can save them up
for a big battle.
At the end of each level, a little box resembling a slot machine appears and
the various ninja tokens you can win spin around in the machine. You have 6
seconds to tap the screen and stop the spinning before it stops by itself. I
have no specific strategy to help you get the token you want, though remember
that it takes a while for the slots to slow down, so tap well before the one
you want. (Read Section --6-- Strategy for more information about getting
ninja tokens).
--Baby Ninja--
Available: Area 1.4 Commutersville
Description: The Baby Ninja's uncontrollable cuteness makes it a perfect ally
against Mr. Demon! Place the Baby Ninja token anywhere on the Touch Screen and
activate it to slow down any enemy that wanders too close!
Effect: This Ninja Token continuously slows down all demons in the area for 12
seconds.
Appraisal: Decent token... Not terrible, but not all that useful. To be sure,
it never helps all that much.
--Ninja Dropping--
Available: Area 1.4 Commutersville
Description: Place the Ninja Dropping token anywhere on the Touch Screen and
then activate it to unleash a stink of epic proportions! Any enemy within the
cloud will be slowly drained of their health.
Effect: This Ninja Token continuously deals minor damage to all demons in the
area for 12 seconds.
Appraisal: Probably the most useful token because it allows you to take out
any enemies that elude your defenses. However, the minor damage means its main
use is for taking out speedy, low HP demons.
--Ninja Consultant--
Available: Area 2.4 Splitsville
Description: Place the Ninja Consultant token anywhere on the Touch Screen and
then activate it to send him into the fray! His morale-boosting presentation
skills will increase the movement speed of every Ninja in the area.
Effect: This Ninja Token doubles the movement and attack speed of all ninjas
in the area for 12 seconds.
Appraisal: A decent token. It helps you take out enemies faster, but it is not
as good as Ninja Dropping because it does not help you take out enemies that
are already out of range.
--Super Ninja--
Available: Area 3.4 The Loop
Description: Place the Ninja Consultant token anywhere on the Touch Screen and
then activate it to signal this mighty Ninja superhero! Any enemy within the
radius of impact will be temporarily stunned by Super Ninja's incredible
skills!
Effect: This Ninja Token has a much wider area of effect than the other three.
The Super Ninja jumps onto the ground and stuns all demons presently in the
area for 12 seconds.
Appraisal: Probably second most useful token. It allows you to take free shots
at the enemy for a while which alleviates the burden on your defenses. The
wider range is also very helpful. Of course, it is not as good as Ninja
Dropping because it still cannot take care of demons that are already out of
range.
==============================================
--6-- Strategy
==============================================
Coming soon...
-- Get 100 cookies with Wheel of Efficiency and build many Ninja Temples
-- How to get 100 cookies with Wheel of Efficiency
-- Replay old levels to earn more ninja tokens (which level is best)
-- Using Wee Ninjas means you can ignore status-inflicting enemies
-- Place Lava and White Ninjas far apart to maximize the effect of
burning/freezing
-- Rest to avoid zombification
-- Place rally points strategically
-- Setting target to strongest or weakest
-- Potent combos:
-- Any ranged attack ninja + Guard Tower
-- Anti Ninja + Green Tea Bistro
-- Anti Ninja + Business Ninja
-- Mountain Ninja + some Business Ninjas
-- Lava Ninja + White Ninja
-- Many White Ninjas
==============================================
--7-- Contact
==============================================
If you have questions, suggestions, corrections, or anything else to
contribute to this guide, address these to t4kato@gmail.com. You will be
credited if I include your information in this guide. =]
==============================================
--8-- Credits
==============================================
I will include credits if any of you contribute to this guide in any way:
suggestions, corrections, additions, etc.
Currently, credit goes to the members of the messages board whose strategies I
have used often and without whom I could not have progressed so far through
the game. Unfortunately, I do not know your names, but if you feel that you
are the sole originator of any of the strategies in the guide, you can email
me and I will give you credit.
-----------------------------
--8-a-- Incomplete
-----------------------------
Here are some topics that I still need help on:
-- How many cookies does each demon give?
-- How much happiness does each demon give?
-- Just how much does the Ninja Temple increase happiness gained from
defeating demons (I assumed 50%, like the cookies)?
-- Why do the ninja tokens occasionally gray out and become unusable?
-- Any other strategies you can come up with. No level-by-level strategies
please - I will leave that to the walkthroughs.
-- Any other game mechanics I have not made clear.
-- Anything else you feel is needed. =P
==============================================
--9-- Legal
==============================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. This may be not be reproduced
under any circumstances except for personal, private use.
This guide may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
The following websites have express permission to use this guide:
http://www.gamefaqs.com