Dragon Ball Z: Supersonic Warriors 2
Review by Zero_Hero789
"Much muchmuchmuch much MUCH better than SW1. Really."
Ze Introduction to ze Review of DragonBall Z: Supersonic Warriors 2
When I played the first DBZ:SW, it was awful. Truly, truly, awful. It wasn't my game, I'll admit, but it was just awful. Hey, SuperSaiyan3 Gotenks, but no SuperSaiyan3 Goku? And the level factor. Three levels of characters. And Gohan was lumped in with Kid Gohan. In fact, I think Kid Gohan was stuck in SuperSaiyan2 mode! Not fun. And the Buu's were lumped in one category too. NOT FUN. And don't get me started on the clunky control system, which resulted in half the deaths of the destroyed GBAs of the world. May they rest in plastic peace.
Well, usually companies wouldn't follow a bomb with another bomb. Anyone who knows pop culture of the 80's, though, know Atari doesn't really follow that kinda crap. "We can make a better game out of this. Really."
Yup, they did. Have. And that's what you are reading about in ten seconds.
This DS game is a huge improvement on the last one. Let us begin, shaaallll we?
Control: 10/10
The controls have seriously been improved. With the amazing SIX buttons, Atari managed to keep the guard button away from the attack button, and the ki button away from the attack button. Huh? Last time, all you could hope to do was press a button over and over and hope it hurt.
Now, they have a guard button, an attack button, a heavy attack button, and a ki button. Forget buttons for tag team, it's easy. Just tap the character you want with your thumb on the touch screen, and voila, you are now playing as [insert tagged person here]. And the same with team attacks. Very nice and very cool.
I forget what the L Button does, since I never really... oh yeah, it's the homing dash button! Or the ki charge one. Either or. Beautiful man, really. Charging ki is so easy. And getting to [insert foe's name here] is easy with the homing dash. And the button combos are easy as cake. Excellent!
Story: 7/10
You've heard most of this, but Atari couldn't resist the "what if" stories like last time. However, getting to a what if story is not easy. Often, you have to fill a special requirement from the connected map battle to unlock it. Often times it's mundane, such as "win by letting time run out," or, "get a perfect." Or it could be something really difficult, such as, "defeat enemy with super-heavy damage on in normal difficulty with a perfect," or, "defeat enemy with an Ultimate KO." They never tell you, and never will, so you have to experiment a bit to unlock them all. The what ifs are surprisingly easy to get into. Like, "what if Vegeta defeated the Androids before Cell appeared?" or, "what if Piccolo got hit by one of Babidi's beams?" Those are very easy to unlock what ifs, and are very eas yto understand and enjoy. It's like taking the season apart and putting new stuff in. You never know what'll happen.
Difficulty: 8/10
Well, it really depends with the 9 ways to set up diffculty. But it's never too challenging to the point where you'll just say I give up. Well, actually... in ultimate mode, it really pushes you to the limit. But it's really worth going through, trust me.
Unlocking the what if stories takes thought, but the standard story unlocks as you win more battles. Very neat.
Gameplay: 8/10
They have eight modes. Practice mode is no fun, but you should go through the training mode for a little bonus and to get used to the controls. Story mode is straightforward, chronicalling the lifetime of the character. Goku, Gohan, all the starter characters will go from Saiyan to Buu, like that.
They have a bunch of characters and wicked team moves, but some are impossible at the beginning because of the Dragon Point system. Each character is lumped into one of eight Points: DP1, DP2, DP3, DP4, DP5, DP6, DP7, and Support. You start with a max DP Limit of 7. Yup, so chose a DP7 character and you're done, you picked, now go fight. Support characters don't fight, per se, and still have the DP system, but when you tap them, they enable a special power, like Bardock, who increases ki to 200%. Of course, using them all the time is seriously overpowering, so you have a SL of 3. Use all the Dragon Ball Support Limit Indicators at the top and you just lost a character, buddy. The only reason you'll use them is for team attacks anyway.
The characters are the sprightly bunch you'd expect, minus a few choice ones. They finally included trasforming in this game, yay. Gohan goes SS, Goku goes Kaioken... wait! Many of the attacks are in Japaneese? Weird! Well, Gohan's Masenkoha is Japaneese for Demon Flash, I think. I read the comics.
Only one transformation per charatcer, buddy. Too bad. And as you all know from the packaging, Broly is in here and he's packing heat. That's why you bought the game, huh? To play as Broly?
Replay: 8/10
No Wi-Fi? Awww... well, other than Multiplayer, really, all you really do is play the stories over and over and over again, all while trying to beat ultimate mode. So replayability gets docked a few points.
Logic: Makes sense only in Ultimate mode good buddy. You'll see.
Overall: 8/10
Buy, Rent, Borrow or Ignore: Buy/Rent
It's a good game, but not a really great game. You'll buy it, you'll beat it in a month, and then it'll collect dust in your closet as you play Animal Crossing: Wild World or Super Mario 64 DS (I made a guide on that, check it out :))
So just play it to beat it then just leave it alone, okay? I did that, and I don't regret it.
Reviewer's Score: 8/10, Originally Posted: 03/09/06
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