Pokémon-e FAQ I |
Expedition |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.) The Cards
2.) The Cartoons
3.) The Mini-Games
4.) Card Game Suppliments
5.) Construction Melody Box Cards
6.) F.A.Q.s
7.) Quick List
8.) Closing
*Updated 09/20/03
-----------------
-.) Introduction
Hello and welcome the the Pokémon: Expedition-e e-Reader FAQ. I'll make
the intro short and sweet so you can get on to what you came here looking for.
First, I want to clarify that this F.A.Q. is not about how to play the trading
card game in any way, shape or form. This file *is*, however a document that
will cover the dot code aspect of the cards. So, if you're looking for tips on
killer decks or what not, you don't want this file. If you want info on the
e-card dot codes, then this is what you need! As of 09/20/03, this FAQ
*should* no longer be updated, as there's really no new info to be added.
--------------
1.) The Cards
The Pokémon: Expedition-e set consists of 169 'different' cards. Each
package of cards contains nine somewhat randomly inserted cards. There are a
couple of different types of cards and I'll break them down here for you.
Cards #1-32 are the regular 'Rare' foil cards. These cards (with a foil
prisim in the picture part of the card) do *not* contain *any* dot codes and
are inserted into one out of every three packs (replacing one of the 'Common'
cards.
Cards #33-70, #158 and #159 are the 'Rare' cards. Cards #33-70 are
basically the non-holographic versions of the first 32 cards with a few extra
cards thown in. These cards do contain dot-codes, though some only contain a
bottom side dot code and some contain both the bottom side and left side dot
codes. Cards #158 and #159 are the special energy cards (Darkness and Metal)
and they do not have *any* dot codes on them at all. The rare cards are
inserted one per pack.
Cards #71-92 are the 'Uncommon' cards. Like the rare cards, some only
have bottom side dot codes and some have both bottom side and left side dot
codes. Cards #137-152 are the 'Uncommon' Trainer cards. Most of these cards
contain only a bottom side dot codes (the exceptions to this are cards #137,
#148, and #149 - they do contain left side dot codes along with the bottom side
dot codes). The uncommon cards are inserted two per pack.
Cards #93-136 are the 'Common' cards. Again, some only have bottom side
dot codes and some have both kinds of dot codes. Cards #153-157 are the
'Common' Trainer cards. All of these cards only have bottom side dot codes.
Common cards are placed four per pack (except in packs that have a regular
holographic card, then they're only three per pack).
Cards #160-165 are the standard Energy cards. They contain no dot codes
of any sort and are only in the theme decks.
All of the cards #1-159 are also made in a "Parallel" or "Reverse" foil
card - meaning that the picture in the center is a standard picture, but (just
about) the rest of the card is foil-ized. These cards have *no* dot codes on
them either and they're packed one per package. (Yes, this means there are
*four* 'versions' of the cards #1-32. You have the Standard Holographic
version, the parallel hologram version, the higher numbered 'Rare' card without
any foil and it's parallel hologram version).
There are also four foil "Oversized" cards that do not contain dot codes.
These four cards are packaged inside of certian retail boxes of Pokémon:
Expedition-e cards and make up the first four in a set of 12 "Oversized" cards
(the other eight cards are to be included in the next two sets of e-cards).
This file will pretty much focus on the left side dot codes (on the cards
that have left side dot codes). The bottom side dot codes can be broken down
into three parts. The first part is the Poké-dex data on the Pokémon featured
on the card (Note: Trainer cards, obviously, don't contain this infomation).
The second part of the bottom side dot code is infomation the card itself as
far as it's use within the Card Game. Finally, the third part of the bottom
side dot code gives a snippet of infomation telling what the left side dot code
does (Note: Cards without left side dot codes, again, obviously, don't have
this infomation).
Each left-side dot code contains one of four types of data; either a
cartoon, a mini-game, a construction melody block, or a feature for use in the
trading card game. The cartoon and mini-game data can require swiping anywhere
from 1-6 cards in order to complete the program - and allow the e-Reader to
play it.
To help anyone why may be interested, I'll make note of the Rarity of the
corresponding cards. R stands for rare (denoted on the card by a tiny star
beside the card number), U stands for uncommon (marked by a diamond), and C for
common (marked with a circle). As stated above, each standard nine-card pack
of Pokémon: Expedition-e cards comes with one rare, two uncommon, five common
and a holo-card (Note, approx. one out of every three packs of cards will
replace one of the common cards with an additional holographic card. Boo!).
-----------------
2.) The Cartoons
There are 8 cartoons split between 12 cards (and another bonus cartoon on
one promo card). I can honestly say that the cartoons aren't anything too
exciting or ground breaking, but I'm going to list them anyway. Take note, many
of the cartoons will vary if you watch it a second time directly after watching
it the first time.
Cartoons that require one card:
"Make a Dash!" : Card # 62 Rapidash (R)
"Flying Journey" : Card # 75 Dragonair (U)
"Gotcha!" : Card # 83 Jynx (U)
"Sweet Scent" : Card # 69 Vileplume (U)
"Time Travel" : Card # P50 Celebi (Promo)
Cartoons that require two cards:
"Here Comes Gloom" : Card # 78 Gloom (U)
Card # 122 Oddish (C)
"Lifesaver" : Card # 43 Dragonite (R)
Card # 107 Dratini (C)
"Metronome" : Card # 41 Clefable (R)
Card # 101 Clefairy (C)
"Magby & Magmar" : Card # 52 Magby (R)
Card # 86 Magmar (U)
-------------------
3.) The Mini-Games
The real meat to the dot code half of the Pokémon cards would be the
mini-games. They're not the best games known to man, but they're worth
checking out if you get the chance. There are 6 mini-games split among 20
cards (and a bonus mini-game split among two promo cards).
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Diving Corsola" : Card # 102 Corsola (C)
Card # 127 Qwilfish (C)
A rather simplistic game, but somewhat amusing none-the-less. You control
a Corsola making your way to the bottom of a 99 meter cavern while avoiding
some water/poison type Pokémon. The top of your screen has an air-o-meter
telling you how much air your Corsola has left. As the time passes, your air
bar runs down, going from the maximum to the minimum, and when it reaches the
minimum, your game is over. As you dive, air bubbles of three various sizes
rise from the bottom, and swimming into them will refill part of your
air-o-meter. Also, as you dive, the water/poison Pokémon rise from the bottom
in left-to-right zig zagging patterns. Touching one of these guys will take
air away from your Corsola - which is a bad thing!
A or B: Swim
+ Pad: Control Corsola
Start: Pause (Restart/Quit)
Tip: Touching a Qwilfish will take more air from you than touching the
Tentacool will. Avoid them at all costs!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Hold Down Hoppip" : Card # 58 Pichu (R)
Card # 112 Hoppip (C)
A rather simplistic game that isn't very amusing at all. Controlling a
Pichu, you run around on the ground in front of five Hoppips that are tied to
stakes. When the game starts, the five Hoppips slowly begin to make their way
toward the top of the screen. As they float, your job is to move Pichu to the
left side of each Hoppip pole and jump up and pull the rope connected to each
Hoppip, pulling the creature back toward the ground. If even one Hoppip gets
to the top of the screen, your game is over. As the game continues, the
Hoppips travel faster and faster. Play this game over and over and try to beat
your best time (which is stored in the e-Reader, even after turning off the
GBA).
A: Jump/Pull Rope
+ Pad: Move Pichu Left/Right
Start: Pause (Restart/Quit)
Tip: The Hoppips are actually able to make it just past the top of the screen
before their rope becomes untied from the stake. Use this to your advantage.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Flower Power" : Card # 38 Butterfree (R)
Card # 87 Metapod (U)
Card # 96 Caterpie (C)
Your mission: Control Butterfree and gather the pollen from the center of
the open flowers. Avoid all contact with Koffings, Beedrills, and Rattatas.
Collecting each spot of flower pollen gives you 2,000 points and 100 points are
given for travel distance. Touching another Pokémon ends the game. The
e-Reader saves your high score for later use.
A or B: Flap Wings
+ Pad: Control Butterfree
Start: Pause (Restart/Quit)
Tip: Koffings basically stay in one place, while Beedrills fly right to left
and Rattatas run on the bottom from both directions. Koffings never float too
low enough to prevent you from flying under them.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Machop At Work" : Card # 51 Machamp (R)
Card # 85 Machoke (U)
Card # 117 Machop (C)
If you have an e-Reader, you probably have this mini-game, as it was
included with the e-Reader "Sample Pack". Not the most thrilling of the bunch,
you are in control of a Machop who is, for whatever reason, having huge bolders
thrown at him. Using his brute strength, Machop attemps to smash the rocks.
You'll get to smash 100 bolders before the game will end. Unless you get
smashed by one first. Then the game also ends. Gotta smash 'em all! If you
smash enough bolders, Machop may evolve to Machoke - or even Machamp!
A: Punch
B: Uppercut
+ Pad: Move Machop Left/Right
Start: Pause (Restart/Quit)
Tip: Umm... don't get smashed.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Klingler's Day" : Card # 42 Cloyster (R)
Card # 50 Klingler (R)
Card # 111 Goldeen (C)
Card # 118 Magikarp (C)
A fishing game much more fun than the one in Animal Crossing, using a
Klingler, you try to pick Goldeens and Magikarp from within the water, while
avoiding Cloysters. The fish swim from both directions in three different
layers within the water below. You're given 120 seconds in which to do your
fishing in. For every Magikarp you snag, you'll get 200 points and each
Goldeen will get you 2,000 points - and, of course, you can grab more than one
fish each time you reach into the water. Hitting a Cloyster will put your
Klingler out of commission for about four seconds, so, again, avoid them
whenever possible. Again, the e-Reader saves your high score for future play.
Tap A: Dip Claw
Hold A: Dip Claw Deeper
+ Pad: Move Klingler Left/Right
Start: Pause (Restart/Quit)
Tip: Don't hold A for too long, or Klingler's claw will get too heavy for him
to hold and he'll knock himself out for about two seconds.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
"Go, Poliwrath!" : Card # 60 Poliwrath (R)
Card # 89 Poliwhirl (U)
Card # 115 Krabby (C)
Card # 120 Marill (C)
Card # 125 Poliwag (C)
Card # 129 Shellder (C)
The worst mini-game of any of them, this is nothing more than a "press the
buttons fast" game. Racing against a Golduck and a Marill, your Poliwrath
wants to beat 'em both to the goal bouey at the end of the of the course. You
want to alternate pressing the A & B buttons as fast as you can. If you don't
win, Golduck will.
A/B: Alternate to swim faster.
Start: Pause (Restart/Quit)
Tip: Pressing the same button twice in a row will cause Poliwrath to slow
down. Don't do it.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Bonus mini-game info!
"Fire Hoops" : Card # P51 Rapidash (Promo)
Card # P52 Ho-oh (Promo)
It's a "'Just Push A' and hope your timing is right" mini-game - but it's
fun! You control a Rapidash (and by control, I mean you make it jump, you
don't control direction or speed) and try to jump through 100 rings, lighting
them aflame as you pass. Sounds easy? Hah! There's a catch - you can't miss
even one ring!
Tap A/B: Jump.
Hold A/B: Jump Higher.
Start: Pause (Restart/Quit)
Tip: After passing though every 10 rings, Rapidash will change speeds (slower
or faster). Rapidash seems to have three different speeds. The rings are
pretty randomly placed, so don't bother trying to memorize their pattern.
Also, you don't have to form a perfect arc though the hoops. Rapidash seems to
have some kind of phasing ability that allows him/her/it to litterally go
*though* the hoop. Weird, eh?
--------------------------
4.) Card Game Suppliments
Five of the cards in the set contain data that suppliments the
Customizable Card Game portion of these cards. I don't know much about the
Card Game, but I do know that any part of the e-cards that have to do with the
e-Reader are not considered tournament legal, nor are they very useful outside
of the game.
Card # 55 Mew
Swiping the Mew Card will give you a special attack for use in the card
game. The attack is called "Strange Wave" and has the following description:
"The attack may cause a random effect to the Defending Pokémon". This attack
requires one psychic energy and one colorless energy.
Card # 72 Chansey
The Chansey card gives you Coin Flipper #1. A simplistic program for such
an easy task, pressing the A button will flip a coin featuing a Chansey on the
heads side and nothing on the tails side. The screen will also display a
fraction showing the number of heads/total flips and a percentage showing the
percent of heads (which can be cleared back to Zero by pressing the B button).
The screen will also display up to the last ten coin flips (and will
automatically clear itself of the coins after the 11th flip).
Card # 137 Bill's Maintenance (Trainer Card)
Bill's Maintence is one of three Trainer Cards with a left-side dot code.
Swiping it gives you Coin Flipper #2 - a program identical to Coin Flipper #1 -
except that it displays a number two in the top, right hand corner, instead of
a number one.
Card # 148 Professor Elm's Training Method (Trainer Card)
A simple timer program. Featuring two Pikachu with a Pokéball timer
between the two of them, the timer can be set for 5-99 mins, in increments of
5. Starting the timer makes it count down. Yay. Handy if you have no other
clocks around.
Card # 149 Professor Oak's Research (Trainer Card)
A more complex timer program, it appears to work more like a chess timer,
requiring each player to tap their corresponding R/L button before and after
each turn, counting down both their turn and the entire match. A bit more
useful - if you actually play the game.
----------------------------------
5.) Construction Melody Box Cards
28 of the cards feature the most useless data of all - Construction Melody
Box blocks! Each block is one of three different types of data, either a Music
Block, a Pattern Block, or a Sound Block. Swiping any one of these cards will
load the Construction Melody Box and it's appropate data. A Sound Block will
change the beeps, a Music Block will change the tune, and a Pattern Block will
change the pattern that runs in the background. Once you swipe one card,
you'll have the option to either swipe another card, start the program, delete
currently scanned blocks, or quit. If you swipe a second card of a different
block, it'll combine it with any current blocks you have scanned in. If you
swipe a card with a same block as one that's already been scanned in, it'll
replace the block that's already been scanned in. Starting the program will
load a Clefairy on a drum. The Clefairy will sing the Music Block that's been
scanned in with a voice that sounds like the Sound Block. Using the + pad, you
can change the pitch and the speed of Clefairy's song. Pressing B will exit
the actual application and bring you back to the menu to allow you to scan an
additional card or quit. All-in-all, not exciting at all.
There are 14 different cards that contain Sound Blocks, 8 different cards
that contain Music Blocks and 6 different cards that contain pattern blocks.
Sound Blocks Music Blocks Pattern Blocks
# 93 Abra
# 94 Bulbasaur
# 95 Bulbasaur # 97 Charmander
# 98 Charmander
# 99 Chikorita #100 Chikorita
#103 Cubone
#104 Cyndaquil #105 Cyndaquil
#108 Ekans #109 Gastly
#110 Geodude
#113 Houndour #114 Koffing
#116 Larvitar
#119 Mareep
#121 Meowth #123 Pidgey
#124 Pikachu #126 Ponta
#128 Rattata #131 Squirtle
#132 Squirtle
#133 Tauros
#134 Totodile #135 Totodile
#136 Vulpix
-----------
7.) F.A.Q.s
Q. I have >insert card number here<, but it doesn't have a dot code on it.
Why not?
A. You probably have one of the crappy Holographic cards. Yeah, they don't
have dot codes.
Q. I have a Pokémon-e card that's not on your list... Why not?
A. Most likely because it's not from the Aquapolis series. Look in the
bottom, right hand corner of the card (by the card's number). If the black
and white symbol by the card looks something like a Pokéball, it's from the
Expedition series. If it looks like a drop of water, then it's from the
Aquapolis series, and if it's got a pair of mountains with a ring around
one of them, then it's from the Skyridge series. Also, if it has a black
star that says "Promo", then it's a promo card. If it has no space on the
left side for a dot code, then maybe it has what appears to be an
eight-sided gem in it's bottom, right hand corner. If so then perhaps
it's from the EX Ruby & Sapphire series. If it has what kinda looks like
a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw
Fossile & Root Fossil) then it's from EX Sandstorm. Anything else and I
haven't a clue... :)
Q. Speaking of which, what other Pokémon e-cards out there?
A. Expedition is the first series of e-cards, released in late 2002.
Skyridge is the third set and was released in mid-2003. Both of these sets
feature the same style of card as the Expedition set with left side and
bottom side dot-codes. FAQs for both of these series are both at
Pojo.com/pokemon.html and GameFAQS.com. Pokémon-e: EX Ruby & Sapphire
was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released
in September 2003, but this set only features bottom side dot-codes.
Keep checking Pojo.com/pokemon.html for more info.
Q. Where can I go to get Card #XXXX that I need?
A. Well, there's tons of sites all over the net that sell singles, and you
can always check out eBay.com. Also, I highly reccomend checking out the
site http://www.pokegym.net. This is a great bulliten board with some nice
people who have helped me get the cards I need.
Q. Are the e-cards tournament legal?
A. Yes they are. But the Card Game Suppliments (Dot-code additions) are not.
Q. How do you do (something to do with the card game)?
A. I don't know. Again, I don't play the gard game at all and have no
knowledge of it. Try checking Pojo.com/pokemon.html for more info on the
card game.
Q. Everytime I try scanning my card, I get an error message! Help!
A. Try scanning the card slower. You're not a Digimon Tamer, after all. The
e-Reader requires a slow, steady swipe to pick up the data on the cards. Take
about 1-2 seconds for your swipe.
Q. Can I send you free money?
A. Of course. Always feel free to send me money. E-mail me for details.
Q. What's this I hear about a Celebi e-card?
A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in
theatres. No theaters near here had it, mind you, so I had to resort to eBay
for my card. You were supposed to get a free Celebi e-card with your paid
admission (while supplies lasted, of course). The Celebi card contains a
cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug
for the e-Reader on one side and the Pokémon card game on the other side (but
no dot-codes, of course). (Celebi's card number is Promo #50.)
Q. Ho-oh and Rapidash? What are these?
A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a
Ho-oh and a (different) Rapidash card that you can get from purchasing any
trading cards or the e-Reader from the New York Pokémon Center
(PokémonCenter.com) for a limited time only or you can find them in the
November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire
Hoops" and were packed with a thin one-sided half-sheet plugging the card and
the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the
mini-game can be found in the mini-game section.)
Q. Suicune?
A. Yep, there's a promo Suicune card too. This card (Promo #53) was packed
with the VHS and DVD release of Pokémon 4-Ever and features a construction
melody block on the card (A music block, if you're counting)
Q. I've seen a pair of Pokémon cards with Pichu and Hoppip on them, but they
have different backs.
A. That's not a question. Anywhoo, there were two Pokémon-e preview cards
given away at E³ 2002 along with two other e-cards. The fronts and dot-codes
of these two cards are basically identical to their counterparts except for a
*very few* _minor_ differences - the main one being that the ID number under
the picture doesn't say "ID". The backs of these cards are completly different
- featuring gold instead of blue trim, 7 power symbols spread amongst the card
and a different Pokéball logo. But the mini-game is the same. (For more info
on the E³ cards, check out my Card List FAQ at GameFAQs.com. For more info on
the mini-game, check out the mini-game section.)
Q. I have a rather strange looking card and I'm wondering - is it counterfit?
A. It's possible, since the Pokémon craze is still big enough to get
attention. But I'd probably guess not. Does the dot-code on the side/bottom
scan? If so, they're probably legit (those dot-codes are near-impossible to
reproduce).
Q. Where's some other good places to go for more Pokémon/e-Reader info?
A. Here's some good sites that I'd reccomend checking out:
www.nintendo-e-reader.com
www.pokemon.com
www.pojo.com/pokemon.html
www.gamefaqs.com/portable/ereader/index.html
And I'd also reccomend thumbing though back issues of Nintendo Power
and Beckett Pokémon and Anime collector for some various Pokémon-e info.
--------------
7.) Quick List
Here's a quick listing of the e-cards in this set with any kind of
dot-code (holograms/energy cards not included) from the Expedition-e set:
No Left Side Dot-Code
033 Alakazam 034 Ampharos 035 Arbok 036 Blastoise
037 Blastoise 039 Charizard 040 Charizard 044 Dugtrio
045 Fearow 046 Feraligatr 047 Feraligatr 048 Gengar
049 Golem 053 Meganium 054 Meganium 056 Mewtwo
057 Nintetails 059 Pidgeot 061 Raichu 063 Skarmory
064 Typhlosion 065 Typhlosion 066 Tyranitar 067 Venusaur
068 Venusaur 070 Weezing 071 Bayleef 073 Charmeleon
074 Croconaw 076 Electabuzz 077 Flaaffy 079 Graveler
080 Haunter 081 Hitmonlee 082 Ivysayr 084 Kadabra
088 Pidgeotto 090 Pupitar 091 Quilava 092 Wartortle
106 Diglett 130 Spearow 138 Copycat 139 Dual Ball
140 Energy Removal 2 141 Energy Restore
142 Mary's Impulse 143 Master Ball
144 Multi Technical Machine 01 145 Pokémon Nurse
146 Pokémon Reversal 147 Power Charge
150 Strength Charm 151 Super Scoop Up
152 Warp Point 153 Energy Search
154 Full Heal 155 Moo-Moo Milk
156 Potion 157 Switch
Mini-Game Dot-Codes
038 Butterfree 042 Cloyster 050 Kingler 051 Machamp
058 Pichu 060 Poliwrath 085 Machoke 087 Metapod
089 Poliwhirl 096 Caterpie 102 Corsola 111 Goldeen
112 Hoppip 115 Krabby 117 Machop 118 Magikarp
120 Marill 125 Poliwag 127 Qwilfish 129 Shellder
Cartoon Dot-Codes
041 Clefable 043 Dragonite 052 Magby 062 Rapidash
069 Vileplume 075 Dragonair 078 Gloom 083 Jynx
086 Magmar 101 Clefairy 107 Dratini 122 Oddish
Construction Melody Block Dot-Codes
093 Abra 094 Bulbasaur 095 Bulbasaur 097 Charmander
098 Charmander 099 Chikorita 100 Chikorita 103 Cubone
104 Cyndaquil 105 Cyndaquil 108 Ekans 109 Gastly
110 Geodude 113 Houndour 114 Koffing 116 Larvitar
119 Mareep 121 Meowth 123 Pidgey 124 Pikachu
126 Ponta 128 Rattata 131 Squirtle 132 Squirtle
133 Tauros 134 Totodile 135 Totodile 136 Vulpix
Card Game Suppliment Dot-Codes
055 Mew 072 Chansey 137 Bill's Maintenance
148 Professor Elm's Training Method 149 Professor Oak's Research
------------
8.) Closing
I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak,
Creatures Inc., and Hasbro. Of course, the names and such are all copyrights
and trademarks of these fine folks and I don't mean to infringe on their
rights. This document, however, is copyright of me and only GameFAQS.com and
Pojo.com are allowed to post it. Of course, if you'd like to host this
document, I might allow for it, but you *must* e-mail me first. Don't expect
for a positive answer though, as I've heard loads of horror stories about other
sites.
Thanks to PSXer for noticing a numbering error in the mini-game section,
info on the potential lack of left-side bar codes on the cards I'm missing and
for selling me four cards I was missing.
Thanks to Nintenfreak for a correction on a name and attributes of the
water/poison Pokémon in the mini-game section.
Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards.
Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on
the cards.
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Created 9/28/02 - Updated 09/20/03 - ©2003 UncleBob - theunclebob@hotmail.com