Pokémon-e FAQ II |
Aquapolis |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.) The Cards
2.) The Mini-Games
3.) Construction Action Box Cards
4.) Card Game Suppliments
5.) Construction Melody Box Cards
6.) F.A.Q.s
7.) Quick List
8.) Closing
*Updated 09/20/03
-----------------
-.) Introduction
Hey gang, welcome back! This is my second FAQ for the Pokémon series of
e-cards and my third FAQ total. In case you're wondering, the first Pokémon
FAQ (Expedition-e) can be found at Pojo.com/pokemon.html and both it and my
other FAQ (An e-Reader card list) can be found over at GameFAQs.com.
For those of you who haven't seen the Expedition-e FAQ, here's the low
down. I don't play the card game itself - not that there's anything wrong with
it, it's just not for me. I've been getting the Pokémon-e cards simply for
what they do with the e-Reader. It's such a neat gimmick. So, this FAQ, like
the other, will simply cover the e-Reader functions of the cards, in
On with the FAQ!
--------------
1.) The Cards
The Pokémon: Aquapolis-e set consists of 186 'different' cards. Each
package of cards contains nine somewhat randomly inserted cards. There are a
couple of different types of cards and I'll break them down here for you.
Cards #H1-H32, #148, #149, and #150 are the regular 'Rare' foil cards.
These cards (with a foil prisim in the picture part of the card) do *not*
contain *any* dot codes and are inserted into one out of every three packs
(replacing one of the 'Common' cards).
Cards #1-44, #118, #142, #143 and #144 are the 'Rare' cards. Cards #1-44
are basically the non-holographic versions of the holographic cards (H1-H32)
with a few extra cards thown in. These cards do contain dot-codes, though some
only contain a bottom side dot code and some contain both the bottom side and
left side dot codes. Card #118 is one of the Trainer cards and it does not
contain a left-side dot code. Cards #142, #143 and #144 are three of the
special energy cards (Darkness, Metal, and Rainbow) Unlike the special energy
cards in Expedition, these cards do have bottom-side dot codes, but no
left-side dot codes. The rare cards are inserted one per pack.
Cards #45-66 are the 'Uncommon' cards. Like the rare cards, some only
have bottom side dot codes and some have both bottom side and left side dot
codes. Cards #119-141 are the 'Uncommon' Trainer cards. Some of these cards
contain left-side dot codes, and some only have bottom-side dot codes. Cards
#145, #146, and #147 are the other three special energy cards. They only have
bottom-side dot codes. The uncommon cards are inserted two per pack.
Cards #67-117 are the 'Common' cards. Again, some only have bottom side
dot codes and some have both kinds of dot codes. Common cards are placed five
per pack (except in packs that have a regular holographic card, then they're
only four per pack).
All of the cards #1-150 are also made in a "Parallel" or "Reverse" foil
card - meaning that the picture in the center is a standard picture, but (just
about) the rest of the card is foil-ized. These cards have *no* dot codes on
them either and they're packed one per package.
There are four a/b cards. These cards are exactly the same on the face
except that the numbers in the bottom corner contain either an 'a' or a 'b' and
that the dot codes are a wee bit different. The differences in their dot codes
will be covered below in the corresponding section. These four cards are #50
Golduck (U), #74 Drowzee (C), #95 Mr. Mime (C), and #103 Porygon (C).
There are also four foil "Oversized" cards that do not contain dot codes.
These four cards are packaged inside of certian retail boxes of Pokémon:
Aquapolis-e cards and make up the second four in a set of 12 "Oversized" cards
(the first four cards were in the Expedition-e boxes and the third four cards
are included in the Skyridge-e boxes).
This file will pretty much focus on the left side dot codes (on the cards
that have left side dot codes). The bottom side dot codes can be broken down
into three parts. The first part is the Poké-dex data on the Pokémon featured
on the card (Note: Trainer cards and Energy cards, obviously, don't contain
this infomation). The second part of the bottom side dot code is infomation
the card itself as far as it's use within the Card Game. Finally, the third
part of the bottom side dot code gives a snippet of infomation telling what the
left side dot code does (Note: Cards without left side dot codes, again,
obviously, don't have this infomation).
Each left-side dot code contains one of four types of data; either a
mini-game, a construction melody block, a construction action block, or a
feature for use in the trading card game. The mini-game data can require
swiping anywhere from 2-7 cards in order to complete the program - and allow
the e-Reader to play it.
To help anyone why may be interested, I'll make note of the Rarity of the
corresponding cards. R stands for rare (denoted on the card by a tiny star
beside the card number), U stands for uncommon (marked by a diamond), and C for
common (marked with a circle). As stated above, each standard nine-card pack
of Pokémon: Aquapolis-e cards comes with one rare, two uncommon, five common
and a holo-card (Note, approx. one out of every three packs of cards will
replace one of the common cards with an additional holographic card. Boo!).
-------------------
2.) The Mini-Games
Yay! The mini-games are back! There are a total of seven mini-games,
split between 33 cards. Much like the Expedition-e mini-games, they're
probably not the best games known to man, but they're worth checking
out if you get the chance.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Dream Eater" : Card # 11 Espeon (R)
Card # 16 Hypno (R)
Card # 18 Jynx (R)
Card # 61 Smoochum (U)
Card # 74b. Drowzee (C)
Card # 74a. Drowzee (C)
Card # 95a. Mr. Mime (C)
A pretty crappy game for all the cards you have to collect to play it. In
Dream Eater, you control a hungry, hungry hipp... err... Drowzee who's trying
to put a poor Mankey (or Primeape?) to sleep by using his Sleep Inducer attack.
You'll start out on the left side of your prey and have the ability to dodge
left and right to sneak behind him. When he's not looking at you, hit a
button to fire your attack - keep attacking until Mankey falls asleep - but
becareful! Mankey isn't just idle prey - he'll attack you if he sees you. One
hit and the game is over, so stay on gaurd and dodge whenever Mankey is looking
at you.
A or B: Attack with Sleep Inducer
+ Pad: Move left/right
Start: Pause (Restart/Quit)
Tip: The more times you attack without dodging, the stronger your attack will
be - so try to attack multiple times before moving aside from Mankey's own
attacks.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Harvest Time" : Card # 48 Furret (U)
Card # 67 Aipom (C)
Card # 76 Exeggcute (C)
Card # 99 Paras (C)
Card #112 Tangela (C)
In this game, you control an Aipom, a monkey-like Pokémon who's harvesting
various fruits and nuts. Your job is to move Aipom around using the + pad and
touch all the falling fruits and nuts without missing a single one. And to
make it even more difficult, a strange looking thing that has the appearance
of a pineapple (it may be a Pokémon, but I'm not certian) will also fall... and
you don't want to touch it. If you do, your Aipom will be stunned for a moment.
You can get hit as many times as you want, but getting stunned makes it
difficult to keep up with the goodies that fall. When you miss one, the game
is over and a Swinub will crawl across the bottom of the screen and take
advantage of your misfortune.
A: Jump
+ Pad: Control Aipom
Start: Pause (Restart/Quit)
Tip: If you find yourself neeing to move quickly, tap the jump button and push
the + Pad in the direction you want to move in. This will cause Aipom to jump
over one space and land into the next. You can use this to jump up, down,
left, right or even diagonally.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Jumping Doduo" : Card # 46 Dodrio (U)
Card # 73 Doduo (C)
Controlling a Doduo, you must attempt to jump over various Pokémon and
rocks in a game that is very much like "Fire Hoops". Just press a button and
jump, hoping that you clear whatever it is in your way.
A or B: Jump
^ + Pad: Jump
Start: Pause (Restart/Quit)
Tip: Try pressing two of the jump buttons at the same time when it's time to
jump. This will increase your chances of making contact with the button at the
time you want to.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Mighty Tyranitar" : Card # 40 Tyranitar (R)
Card # 56 Pupitar (U)
Card # 88 Kangaskahn (C)
Card # 89 Lavitar (C)
Card # 98 Onix (C)
Oh, no! Gorjilla is coming to crush the city! Run!!! Oh, wait, wrong
monster. If you've played the "Machop at work" game from Expedition (and, if
you have an e-Reader, you probably have) then you'll be read for this game.
Use Tyranitar's powerful "Destructive Roar" attack to destroy the large
boulderous debris that comes forth from the exploding volcano. One miss and
the game is over.
A: Destructive Roar
+ Pad: Move Left/Right
Start: Pause (Restart/Quit)
Tip: Pay attention to the order/general direction that the boulder launch out
of the volcano - when they come within range, they'll be generally within the
same order as they came out. Also, don't worry about the boulders hitting you.
Either you manage to destory them with your Roar, or the game is over, so if
you have no other choice, then go for it.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Punching Bags" : Card # 54 Marowak (U)
Card # 63 Tyrogue (U)
Card # 81 Hitmonchan (C)
Card # 82 Hitmontop (C)
Card #100 Phanpy (C)
Take advantage of Tyrogue's powerful fighting technique and hit as many
punching bags as possible before one of them hits you! Punching bags will
fall from the sky and rise from the ground and you must kick and punch them
before they retreat. While the bags are rising/falling, don't let them hit
you, or you'll end the game.
A: Kick
B: Punch
^ + Pad: Jump
+ Pad: Move Left/Right
Start: Pause (Restart/Quit)
Tip: You can score extra points by hitting multiple bags with one punch or
kick, so if you see two bags lined up just right, go for the combo!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Rolling Voltorb" : Card # 52 Magnemite (U)
Card # 64 Voltorb (U)
Card # 91 Magnemite (C)
Card #115 Voltorb (C)
In Rolling Voltorb, you control a Voltorb that's rolling. Believe it or
not, the game is a little bit more fun than that, though. While rolling, the
Voltorb must avoid crashing into the rocks and boulders scattered around the
ground. Keep rollin' on for a high score!
+ Pad: Control Voltorb
Start: Pause (Restart/Quit)
Tip: Occasinally, you'll hear the sound of electricity. When you do, a
Magnemite is near by. Try to touch it to Super Charge Voltorb allowing him to
roll faster and crash through anything in its path - scoring more bonus points
in the process!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
"Sneak and Snatch" : Card # 36 Sudowoodo (R)
Card # 65 Weepinbell (U)
Card # 68 Bellspout (C)
Card #101 Pinsir (C)
Card #106 Scyther (C)
A fairly simple game, you play the part of a Sudowoodo who's trying to
steal a pile of fruit from a Croconaw who's too stupid to store the food in
front of him, rather than behind him. Run up behind the Croconaw while he's
not looking and when he turns around, hold really still so he'll think you'll
just a tree. Hurry and snatch the food before your time runs out and Croconaw
eats it all.
A: Step left
B: Step Right
Hold A: Stand Still
Hold B: Stand Still
Start: Pause (Restart/Quit)
Tip: You'll need to alternate pressing the A & B Buttons or else the Sudowoodo
will fall flat on it's face. However, if the Sudowoodo has fallen down, the
Croconaw won't see him if he turns around. Also, when Croconaw turns around,
you don't have to wait for him to turn completly away before you can start
moving again. Once he's facing back toward his right, you're safe to move.
-------------------
3.) Construction Action Block Cards
A new addition to the Pokémon e-cards is the Construction Action system.
A type of customizable "mini-game" (so to speak), your mission is to cover the
entire map area and collect *all* the Pokémon running and flying about with a
limited supply of time and Pokéballs - without letting one of them touch you or
falling out. There are two types of Construction Action cards, both a "player"
and a "map". In order to complete the game, you must scan a player card and up
to six different map cards. You can scan less than six map cards. After
scanning each card, you have a few options open to you. You can either:
Scan Card - Scanning a card will allow you to add amother map block or add
or change a player. Scanning the same map card in multiple times will not give
you more map blocks.
Start - Selecting Start will, as the option suggests, start the game. If
you do not have a player or map block scanned in, the game will load, but end
as soon as it starts.
Shuffle - The Shuffle feature is an interesting one, it will cause however
many map blocks you have loaded to re-organize themselves. This both allows
you to create a "new" game for fun or if you're just having problems with the
current map layout.
Delete - This allows you to delete any one block (with it lets you
select). Handy if one particular map square is giving you problems.
Delete All - This lets you delete all of the loaded blocks, in case you
wish to start from scratch.
Also, in case you're wondering, you can scan Construction Action cards from
both Aquapolis-e and Skyridge-e together to make a more interesting map layout.
There are four player cards in Aquapolis-e. Each player card contains
data that changes the sprite which you control (i.e.: changes the character you
play). Each character has different properties as far as how many Pokéballs
they start with, how high they can jump, how fast they can run and how far they
can throw the Pokéballs.
Card #123 Forest Gaurdian (U)
Card #126 Juggler (U)
Card #130 Pokémon Fan Club (U)
Card #133 Seer (U)
Each player's controls are the same, and they are listed both here and on
the loading screen.
A: Jump.
B: Attack (throw Pokéball).
Right: Run.
+ Pad/Down and A: High Jump.
There are 23 different map blocks in Aquapolis-e. Each map typically
contains at least one Pokémon, typically the Pokémon featured on the card.
Some maps contain more than one Pokémon, a Pokéball sprite (which gives you
an additional five Pokéballs), and/or moving platforms. Each map adds a
pre-programmed amount of time that varies based upon the map you've added.
Here's a list of the cards that contain map blocks:
# 1 Ampharos (R) # 2 Arcanine (R) # 9 Elekid (R)
# 10 Entei (R) # 13 Exeggutor (R) # 14 Houndoom (R)
# 17 Jumpluff (R) # 23 Muk (R) # 27 Parasect (R)
# 29 Primeape (R) # 43 Vileplume (R) # 50a Golduck (U)
# 60 Skiploom (U) # 80 Growlithe (C) # 87 Houndour (C)
# 92 Mankey (C) # 93 Mareep (C) # 97 Oddish (C)
#103a Porygon (C) #105 Remoraid (C) #107 Sentret (C)
#108 Slowpoke (C) #116 Vulpix (C)
You score points by collecting the Pokémon within the map set that you
created and by having time left over after you've collected all the Pokémon
on the map.
Note: Pokémon-e: Skyridge also contains cards that have player and map
Construction Action Blocks that can be used with the Construction Action Blocks
from Aquapolis. Because of this, I've taken the detailed infomation on the
players and maps and complied it into another FAQ for GameFAQs.com and
Pojo.com called "Aquapolis-e and Skyridge-e Construction Action fun!.
Look for it!
--------------------------
4.) Card Game Suppliments
Four of the cards in the set contain data that suppliments the
Customizable Card Game portion of these cards. I don't know much about the
Card Game, but I do know that any part of the e-cards that have to do with the
e-Reader are not considered tournament legal, nor are they very useful outside
of the game.
Card # 50b. Golduck (U)
Swiping this Golduck Card will give you a special attack for use in the
card game. The attack is called "Spiral Damage" and has the following
description: "This attack does X damage to the Defending Pokémon." This
attack requires one psychic energy and two colorless energies.
Card # 94 Miltank (C)
Swiping the Miltank Card will give you a special attack for use in the
card game. The attack is called "Regaining Milk" and has the following
description: "You may remove X number of damage counter(s) from your Active
Pokémon or from each of your benched Pokémon." This attack requires two
colorless energies.
Card # 103b. Porygon (C)
Swiping this Porygon Card will give you a special attack for use in the
card game. The attack is called "Miracle Beam" and has the following
description: "This attack doesX damage to the Defending Pokémon and may affect
it with a Special Condition." This attack requires two colorless energies.
Card # 110 Sneasel (C)
Swiping the Miltank Card will give you a special attack for use in the
card game. The attack is called "Jump Slash" and has the following
description: "This attack does X damage to each ofyour opponent's Benched
Pokémon. (Don't apply Weakness and Resistance.)" This attack requires one
dark energy and one colorless energy.
----------------------------------
5.) Construction Melody Box Cards
Back from the pits of uselessness, the Construction Melody Block system
makes a come back on 22 of the Aquapolis-e cards. Each block is one of three
different types of data, either a Music Block, a Pattern Block, or a Sound
Block. Swiping any one of these cards will load the Construction Melody Box
program and it's appropate data. A Sound Block will change the beeps, a Music
Block will change the tune, and a Pattern Block will change the pattern that
runs in the background. Once you swipe one card, you'll have the option to
either swipe another card, start the program, delete currently scanned blocks,
or quit. If you swipe a second card of a different block, it'll combine it
with any current blocks you have scanned in. If you swipe a card with a same
block as one that's already been scanned in, it'll replace the block that's
already been scanned in. Starting the program will load a Clefairy on a drum.
The Clefairy will sing the Music Block that's been scanned in with a voice that
sounds like the Sound Block. Using the + pad, you can change the pitch and the
speed of Clefairy's song. Pressing B will exit the actual application and
bring you back to the menu to allow you to scan an additional card or quit.
All-in-all, not exciting at all.
There are 14 different cards that contain Sound Blocks, 4 different cards
that contain Music Blocks and 4 different cards that contain pattern blocks.
Here's a list:
Sound Blocks Music Blocks Pattern Blocks
#006 Blissey #008 Electrode
#030 Quagsire
#051 Growlithe
#053 Marill
#059 Seaking
#062 Spinarak
#066 Wooper #072 Cubone
#075 Eevee
#078 Goldeen
#079 Grimer #083 Hoppip
#086 Houndour
#095b. Mr. Mime
#096 Nidoran (F) #104 Psyduck
#109 Smeargle #111 Spinarak
#114 Togepi
#117 Wooper #134 Super Energy Removal 2
-----------
6.) F.A.Q.s
Q. Your FAQ says that if I scan (#50 Golduck, #74 Drowzee, #95 Mr. Mime, or
#103 Porygon) >something< should happen, but when I scan (#50 Golduck, #74
Drowzee, #95 Mr. Mime, or #103 Porygon) >something else< happens. Why is that?
A. There is an "a" version and a "b" version of these cards. You're probably
scanning the other version.
Q. I have >insert card number here<, but it doesn't have a dot code on it.
Why not?
A. You probably have one of the crappy Holographic cards. Yeah, they don't
have dot codes.
Q. I have a Pokémon-e card that's not on your list... Why not?
A. Most likely because it's not from the Aquapolis series. Look in the
bottom, right hand corner of the card (by the card's number). If the black
and white symbol by the card looks something like a Pokéball, it's from the
Expedition series. If it looks like a drop of water, then it's from the
Aquapolis series, and if it's got a pair of mountains with a ring around
one of them, then it's from the Skyridge series. Also, if it has a black
star that says "Promo", then it's a promo card. If it has no space on the
left side for a dot code, then maybe it has what appears to be an
eight-sided gem in it's bottom, right hand corner. If so then perhaps
it's from the EX Ruby & Sapphire series. If it has what kinda looks like
a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw
Fossile & Root Fossil) then it's from EX Sandstorm. Anything else and I
haven't a clue... :)
Q. Speaking of which, what other Pokémon e-cards out there?
A. Expedition is the first series of e-cards, released in late 2002.
Skyridge is the third set and was released in mid-2003. Both of these sets
feature the same style of card as the Expedition set with left side and
bottom side dot-codes. FAQs for both of these series are both at
Pojo.com/pokemon.html and GameFAQS.com. Pokémon-e: EX Ruby & Sapphire
was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released
in September 2003, but this set only features bottom side dot-codes.
Keep checking Pojo.com/pokemon.html for more info.
Q. Where can I go to get Card #XXXX that I need?
A. Well, there's tons of sites all over the net that sell singles, and you
can always check out eBay.com. Also, I highly reccomend checking out the
site http://www.pokegym.net. This is a great bulliten board with some nice
people who have helped me get the cards I need.
Q. Are the e-cards tournament legal?
A. Yes they are. But the Card Game Suppliments (Dot-code additions) are not.
Q. How do you do (something to do with the card game)?
A. I don't know. Again, I don't play the gard game at all and have no
knowledge of it. Try checking Pojo.com/pokemon.html for more info on the
card game.
Q. Everytime I try scanning my card, I get an error message! Help!
A. Try scanning the card slower. You're not a Digimon Tamer, after all. The
e-Reader requires a slow, steady swipe to pick up the data on the cards. Take
about 1-2 seconds for your swipe.
Q. Can I send you free money?
A. Of course. Always feel free to send me money. E-mail me for details.
Q. What's this I hear about a Celebi e-card?
A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in
theatres. No theaters near here had it, mind you, so I had to resort to eBay
for my card. You were supposed to get a free Celebi e-card with your paid
admission (while supplies lasted, of course). The Celebi card contains a
cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug
for the e-Reader on one side and the Pokémon card game on the other side (but
no dot-codes, of course). (Celebi's card number is Promo #50.)
Q. Ho-oh and Rapidash? What are these?
A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a
Ho-oh and a (different) Rapidash card that you can get from purchasing any
trading cards or the e-Reader from the New York Pokémon Center
(PokémonCenter.com) for a limited time only or you can find them in the
November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire
Hoops" and were packed with a thin one-sided half-sheet plugging the card and
the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the
mini-game can be found in the mini-game section of the Expedition-e FAQ.)
Q. Suicune?
A. Yep, there's a promo Suicune card too. This card (Promo #53) was packed
with the VHS and DVD release of Pokémon 4-Ever and features a construction
melody block on the card (A music block, if you're counting)
Q. I have a rather strange looking card and I'm wondering - is it counterfit?
A. It's possible, since the Pokémon craze is still big enough to get
attention. But I'd probably guess not. Does the dot-code on the side/bottom
scan? If so, they're probably legit (those dot-codes are near-impossible to
reproduce).
Q. Where's some other good places to go for more Pokémon/e-Reader info?
A. Here's some good sites that I'd reccomend checking out:
www.nintendo-e-reader.com
www.pokemon.com
www.pojo.com/pokemon.html
www.gamefaqs.com/portable/ereader/index.html
And I'd also reccomend thumbing though back issues of Nintendo Power
and Beckett Pokémon and Anime collector for some various Pokémon-e info.
--------------
7.) Quick List
Here's a quick listing of the e-cards in this set with any kind of
dot-code (hologram cards not included) from the Aquapolis-e set:
No Left Side Dot-Code
003 Aridos 004 Azumarill 005 Bellossom 007 Donphan
012 Exeggutor 015 Houndoom 019 Kingdra 020 Lanturn
021 Lanturn 022 Magneton 024 Nidoking 025 Ninetails
026 Octillery 028 Porygon2 031 Rapidash 032 Scizor
033 Slowbro 034 Slowking 035 Steelix 037 Suicune
038 Tentacruel 039 Togetic 041 Umbreon 042 Victreebel
044 Zapdos 045 Bellsprout 047 Flaffy 049 Gloom
055 Nidorino 057 Scyther 058 Seadra 069 Chansey
070 Chinchou 071 Chinchou 077 Exeggcute 084 Horsea
085 Horsea 090 Lickitung 102 Ponyta 113 Tentacool
118 Apricorn Forest 119 Darkness Cube 01
120 Energy Switch 121 Fighting Cube 01
122 Fire Cube 01 124 Grass Cube 01
125 Healing Berry 127 Lightning Cube 01
128 Memory Berry 129 Metal Cube 01
131 Pokémon Park 132 Psychic Cube 01
135 Time Shard 136 Town Volunteers
137 Traveling Salesman 138 Undersea Ruins
139 Power Plant 140 Water Cube 01
141 Weakness Gaurd 142 Darkness Energy
143 Metal Energy 144 Rainbow Energy
145 Boost Energy 146 Crystal Energy
147 Warp Energy
Mini-Game Dot-Codes
011 Espeon 016 Hypno 018 Jynx 036 Sudowoodo
040 Tyranitar 046 Dodrio 048 Furret 052 Magnemite
054 Marowak 056 Pupitar 061 Smoochum 063 Tyrogue
064 Voltorb 065 Weepingbell 067 Aipom 068 Bellsprout
073 Doduo 074a Drowzee 074b Drowzee 076 Exeggcute
081 Hitmonchan 082 Hitmontop 088 Kangaskhan 089 Larvitar
091 Magnemite 095a Mr. Mime 098 Onix 099 Paras
100 Phanpy 101 Pinsir 106 Scyther 112 Tangela
115 Voltorb
Construction Action Block Dot-Codes
001 Ampharos 002 Arcanine 009 Elekid 010 Entei
013 Exeggutor 014 Houndoom 017 Jumpluff 023 Muk
027 Parasect 029 Primeape 043 Vileplume 050a Golduck
060 Skiploom 080 Growlithe 087 Houndour 092 Mankey
093 Mareep 097 Oddish 103a Porygon 105 Remoraid
107 Sentret 108 Slowpoke 116 Vulpix
123 Forest Guardian 126 Juggler
130 Pokémon Fan Club 133 Seer
Construction Melody Block Dot-Codes
006 Blissey 008 Electrode 030 Quagsire 051 Growlithe
053 Marill 059 Seaking 062 Spinarak 066 Wooper
072 Cubone 075 Eevee 078 Goldeen 079 Grimer
083 Hoppip 086 Houndour 095b Mr. Mime 096 Nidoran (m)
104 Psyduck 109 Smeargle 111 Spinarak 114 Togepi
117 Wooper 134 Super Energy Removal 2
Card Game Suppliment Dot-Codes
050b Golduck 094 Miltank 103b Porygon 110 Sneasel
------------
8.) Closing
I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak,
Creatures Inc., and Hasbro. Of course, the names and such are all copyrights
and trademarks of these fine folks and I don't mean to infringe on their
rights. This document, however, is copyright of me and only GameFAQS.com and
Pojo.com are allowed to post it. Of course, if you'd like to host this
document, I might allow for it, but you *must* e-mail me first. Don't expect
for a positive answer though, as I've heard loads of horror stories about other
sites.
Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards.
Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on
the cards.
Thanks to Brian T. for buying some of my extra cards from me allowing me
to purchase more packs of Aquapolis cards.
Thanks to RainbowRichards and Shining Umbreon over at Pokegym.net for
trading with me and hooking me up with the few Pokémon-e cards that I still
needed.
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Created 01/31/03 - Updated 09/20/03 - ©2003 UncleBob - theunclebob@hotmail.com