POKEMON RED/BLUE/YELLOW
FAQ/WALKTHRU			

Copyright Lando_Kashmir 2005-2007
Version 1.0
Created: January 6, 2006
Last updated: April 16, 2007

UPDATE (4/25/07):
I am no longer accepting emails about this guide.  Sorry!  If you can?t find
the answer to your questions, please ask on one of the message boards or 
look in one of the other FAQs.  

- Lando_Kashmir

				
Table of Contents (with page numbers):
	A. Introduction - 2
	B. Walkthru (pages 4-106)
		1. The Start of the Adventure - 4
		2. Pewter City Badge - 6
		3. Cerulean City Badge - 12
		4. Vermilion City Badge - 20
		5. Celadon City Badge - 34
		6. Fuchsia City Badge - 51
		7. Saffron City Badge - 67
		8. Cinnabar Island Badge - 81
		9. Viridian City Badge - 90
		10. Pokemon League - 93
		11. Beyond - 103
	C. Lists, Charts, and Glitches (pages 106-144)
		1. Type Compatibility Chart - 106
		2. TM and HM Locations - 107
		3. Pokemon Locations - 108
		4. Pokemon Evolutions - 111
		5. Move List - 112
		6. Game Shark Codes - 125
		7. Glitches - 135
	D. Battle Strategy Guide (pages 144-305)
		1. Competitive Battling Basics - 144
		2. Individual Pokemon Stats and Strategy - 149
		3. Building a Team - 298
	E. Conclusion (page 305)
		1. Legal Disclaimer - 305
		2. Credits - 305
		3. Contact Info - 305






################################################################
A. Introduction
	Hello and welcome to Red, Blue, and Yellow, Pokemon fans! 
Red and Blue were the games that started it all, invented in
Japan in 1995 and brought to America in 1998. Their incredible
popularity brought about a giant slew of spinoffs, toys, games,
and other items related to the series, most notably the Pokemon
TCG, or Trading Card Game.  
	If you're new to Pokemon, this is the essential place to
start.  Playing Red and Blue provides a base understanding to 
the rest of the series, and its great gameplay holds up even today. 
The first half of this guide consists of the walkthrough where I
launch you into the adventure immediately and all players should
go through it first.  It consists of how to use Pokeballs, where
to capture every Pokemon in the game and how to grow strong
enough to beat the Elite Four.  Once they've completed the game
and have a solid knowledge of the gameplay, then they should 
move on to section two, the battle strategy guide, which shows 
players the real soul of Pokemon and how to build a perfect team to 
take on fellow players.  NOTE: This guide assumes you have the
instruction booklet and know what the basic rules of Pokemon are.
	One of the most important things to know in Pokemon are the
different types, and which ones are physical and which ones are
special.  The physical attack types use the Attack stat and the
Defense stat for defending against physical attacks, and the
special attack types use the Special stat for both offense and
defense in Red/Blue/Yellow.  Here is the key for denoting which
type is physical and special and each type's abbreviation:

Nr: Normal-type (physical)
Fi: Fire-type (special)
Wa: Water-type (special)
Gr: Grass-type (special)
El: Electric-type (special)
Ic: Ice-type (special)
Fg: Fighting- type (physical)
Po: Poison-type (physical)
Gd: Ground-type (physical)
Fl: Flying-type (physical)
Ps: Psychic-type (special)
Bu: Bug-type (physical)
Rk: Rock-type (physical)
Gh: Ghost-type (physical)
Dr: Dragon-type (special)

	In case you haven't noticed, Red, Blue, and Yellow are 
Three separate games, but there aren't too many differences between
them.  Red and Blue were originally created for the Game Boy, so
their graphics are not as sharp or colorful as the Yellow
version.  In Red and Blue, you begin with one of three starting
Pokemon: Bulbasaur (Grass/Poison type), Squirtle (Water type),
and Charmander (Fire type), whereas in Yellow you always begin
with Pikachu (Electric type), a Pokemon that follows you around
outside its Poke Ball.  Yellow also has several differences in
the storyline that fans of the cartoon may appreciate.  The main
difference between Red and Blue is the version-specific Pokemon,
making you have to trade between the two versions to collect all
151.  Here are the charts for version-specific Pokemon:
	
Red-version ONLY Pokemon:
Ekans (Ps)
Arbok (Ps, evolves from Ekans)
Oddish (Gr/Ps)
Gloom (Gr/Ps, evolves from Oddish)
Vileplume (Gr/Ps, evolves from Gloom)
Mankey (Fg)
Primeape (Fg, evolves from Mankey)
Growlithe (Fi)
Arcanine (Fi, evolves from Growlithe)
Scyther (Bu/Fl)
Electabuzz (El)

Blue-version ONLY Pokemon:
Sandshrew (Gd)
Sandslash (Gd, evolves from Sandshrew)
Vulpix (Fi)
Ninetales (Fi, evolves from Vulpix)
Meowth (Nr)
Persion (Nr, evolves from Meowth)
Bellsprout (Gr/Po)
Weepinbell (Gr/Po, evolves from Bellsprout)
Victreebel (Gr/Po, evolves from Weepinbell)
Magmar (Fi)
Pinsir (Bu)

	The Yellow version, however, requires trading from BOTH
versions to get all 151.  Here are the Pokemon that Yellow does
not contain that must be traded:

Weedle (Bu/Po) -Trade from Red/Blue
Kakuna (Bu/Po, evolves from Weedle) -Trade from Red/Blue
Beedrill (Bu/Po, evolves from Kakuna) -Trade from Red/Blue
Ekans (Po) -Trade from Red
Arbok (Po, evolves from Ekans) -Trade from Red
Raichu (El, evolves from Pikachu)- Trade from Red/Blue
Meowth (Nr) -Trade from Blue
Persian (Nr, evolves from Meowth) -Trade from Blue
Koffing (Po) -Trade from Red/Blue
Weezing (Po, evolves from Koffing) -Trade from Red/Blue
Jynx (Ic/Ps) -Trade from Red/Blue
Electabuzz (El) -Trade from Red
Magmar (Fi) -Trade from Blue

	And, of course, the one Pokemon that all versions have an
equally tough time of getting is Mew, #151.  Mew is impossible 
to get in the actual game, unless you use a working glitch
(described later in the FAQ), use a Game Shark, update your RAM
(2 bits), or let Nintendo update your RAM (32 bits) to get an
"official" Mew.  The Pokedex, however, is considered complete
when the first 150 Pokemon are captured anyway, so many people
don't even try to get Mew.  
	







################################################################
B. Walkthru
________________________________________________________________
	1. The Start of the Adventure
	The beginning of the game introduces you to Professor Oak,
one of the main authorities of Pokemon.  Choose your name and 
the name of your Rival, and you will begin the game in your room. 
Throughout the walkthrough I will refer to your Rival as Gary. 
Check out the PC in the top-right corner, go to ITEMS, and get
POTION.  This will be useful in just a few minutes.  Head
downstairs and say goodbye to your mom, then go outside.  
	This next section of the game is the first part where there
is a difference in what happens between the Red/Blue and Yellow
versions.  In this section I will divide it into two equal 
parts:
Red/Blue and Yellow.

RED/BLUE: Walk north a bit to see the exit of the town and enter
the grassy area.  Immediately Professor Oak appears and stops
you, saying it's too dangerous for you to go out without a
Pokemon for protection.  He takes you inside his lab, where your
Rival, Gary awaits.  Oak gives you a choice of three level 5
Pokemon to take with you to begin your journey.  Each one has 
Its strengths and weaknesses, which I will detail below:

Charmander: A Fire-type.  Charmander has a high Speed stat, but
it will be difficult for beginners to progress early in the game
because it does not do well against the first couple Gym 
Leaders. Raising strong supporting Pokemon to help Charmander is vital if
you choose him.
Squirtle: A Water-type.  Squirtle is the more Defense-oriented 
ofthe three starters, and is a good overall choice for beginners
and experienced players alike.  You shouldn't have to raise a
supporting Pokemon right away, which gives you more flexibility
in choosing your team.
Bulbasaur: A Grass/Poison type.  Bulbasaur has the highest
Special Attack of the three, making it the best pure offensive
type.  He is the best choice for beginners, because he can very
easily plow through the first few gyms, giving you lots of time
to make decisions for supporting Pokemon.
	After you make your choice, Gary steps in to choose which
Pokemon he wants.  No matter which one you choose, Gary will
automatically choose the one that is naturally stronger than
yours.  If you chose Charmander, he chooses Squirtle
(Water>Fire); if you chose Squirtle, he chooses Bulbasaur
(Grass>Water); and if you chose Bulbasaur, he chooses Charmander
(Fire>Grass).  Make sure to save your game after he's done,
because when you try to leave, Gary will challenge you with his
new Pokemon!

RIVAL Gary $175
Squirtle, level 5-Tackle, Tail Whip (72 EXP.)
OR Bulbasaur, level 5-Tackle, Growl (75 EXP.)
OR Charmander, level 5-Scratch, Growl (69 EXP.)

	This battle shouldn't be too challenging if you got POTION
from the PC; if not, it could be frustrating!  Just keep using
your Pokemon's base attack (Tackle or Scratch), and don't bother
with the stat-reducing moves; once you're down to very low
health, use POTION and you should be able to quickly despose of
Gary's Pokemon.  If you didn't grab the item, though, you have 
to hope that Gary wastes his time using the stat-reducing moves.  
	Once you win, your starter should gain a level, you get 
some cash (up to $3175 by now), and Gary leaves.  

YELLOW: Walk north and you should see some grass, where the edge
of the town is.  Walk into the grass a little bit and Professor
Oak appears, warning you not to walk in tall grass without a
Pokemon to protect you.  Just then, a wild Electric-type Pikachu
attacks!  Oak uses his Poke Ball to capture it, then takes you 
to his lab where Gary, your Rival, is waiting.  Oak motions to the
Poke Ball on the table, offering it to you as your first 
Pokemon. Right when you move to get it, though, Gary pushes you aside and
claims it for his own (the Poke Ball contains an Eevee), so Oak
instead gives you the Pikachu he caught earlier.  Make sure to
save the game now, because Gary is about to test his new Pokemon
on you!  Try to leave and Gary approaches you.

RIVAL Gary $175
Eevee, level 5-Tackle, Tail Whip (97 EXP.)

	This battle should be pretty easy.  Your Pikachu knows
Thunderbolt, so with repeated attacks from it, Eevee should go
down fairly quickly.  In addition, Thunderbolt has a chance of
paralyzing the opponent, which incredibly slows it down and has 
a 25% chance of preventing the opponent from attacking for a turn.  
And if Pikachu's HP goes down to dangerous levels, just use
POTION from your PC you got earlier.
	After your victory, Pikachu gains a level and you get some
cash!  Gary leaves in a huff.

PALLET TOWN Wild Pokemon:
Water:
Tentacool- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	Now all three versions meet up in the same place again. 
Leave the lab and go outside, then head north to exit Pallet 
Town and enter Route 1.

ROUTE 1 Wild Pokemon:
Pidgey -Very Common (R,B,Y)
Rattata -Very Common (R,B,Y)

	As you can see, there are only two Pokemon across Route 1,
Rattata and Pidgey, and they're at low levels (2-4).  Make your
way north and talk to the Poke Mart employee who gives you a 
free POTION.  Continue north, battling a couple wild Pokemon to raise
your starter's level to 7.  Be sure to Run from the wild
encounters, however, if your Pokemon sustains too much damage. 
The boy gives you a tip on how to jump down the ledges you see 
on this route.  Eventually you should reach Viridian City.
	If you want, you can explore a little bit, talking to 
people in houses such, but you can't advance north yet because a grumpy
old man is blocking the road right now.  Locate the Poke Center
near the entrance to the city.  These buildings heal all the
Pokemon in your party for free, so go there whenever you need 
to. Nearby should be the Poke Mart, your objective.  Enter it and 
the store clerk calls you over to hand you OAK'S PARCEL.  Go back to
Pallet Town by Route 1.
	Enter Oak's lab to give him the parcel, and Gary struts 
back in, saying Oak had called him for something.  Oak then explains
to you both what he wants you to do.  He wants you to go on a
journey throughout Kanto to capture all 150 Pokemon that exist
and record them in the Pokedex he gives you.  After he gives 
both of you the Pokedexes, Gary explains that he doesn't need your
help and he will capture them all before you do.  Well, we can't
let that happen, right?  Now your adventure begins; let's get to
it!



________________________________________________________________
	2. Boulder Badge
	Pokedex in hand, journey back through Route 1 to Viridian
City (your starter should be at level 8 by now).  Head straight
for the Poke Mart after healing at the Poke Center.

Viridian City Poke Mart:
Poke Ball -$200
Antidote -$100
Parlyz Heal -$200
Burn Heal -$250

Viridian City Wild Pokemon:
Water:
Poliwag- Common (R,B,Y)
Tentacool- Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	Now that you have the Pokedex you can capture Pokemon, so
buy at least 10 Poke Balls ($2000) from the clerk.  I also
suggest buying one or two Antidotes for the treck through
Viridian Forest ahead.  Go to the north end of Viridian City to
get a little demo on catching Pokemon using Poke Balls from the
old man.  In Red and Blue, he successfully catches the wild
Weedle, but in Yellow, he fails.  Basically, the concept is
simple: Use your Pokemon's attacks to wittle away at the wild
Pokemon's health, then throw Poke Balls at it to capture it.  It
helps even more if you add a status ailment like Paralysis 
(using Pikachu's Thunderbolt) or Sleep.  Go back down to Route 1 and
test your training by capturing both a wild Rattata and Pidgey.
	
	After doing that, return to Viridian and go westward.  You
should see a narrow path leading north as you go left; head up
that path and press A next to the weird-looking tree to get a
POTION.  Head back down and continue left to find Route 22. 
There is another strange tree to the south next to the city 
lake; after learning Cut, you can return here and Cut that tree down
and talk to the man there to receive TM42:Dream Eater.

Route 22 Wild Pokemon:
Land:
Rattata -Very Common (R,B,Y)
Spearow -Common (R,B,Y)
Nidoran(f) -Very Common (B,Y), Common (R)
Nidoran(m) -Very Common (R,Y), Common (B)
Mankey -Common (R,Y)
Water:
Poliwag- Common (R,B,Y)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	As you can see, there are somewhat more diverse types of
Pokemon in this route.  It is imperative that you eventually
capture a Flying-type Pokemon, so you have one to use FLY later
in the game.  If you're playing Yellow or you chose Charmander 
at the beginning, you need a supporting Pokemon, and this is a good
place to start.  Mankey is the best choice for immediate results
because it learns Low Kick soon, but a Butterfree (evolved from 
a Caterpie, found in Viridian Forest) may even be better.  Nidoran
male or female is a very good choice for a team member as well 
in the long run (as a TM hogger with good stats), but it won't 
stand much of a chance against Brock, leader of Pewter Gym.  The 
choice is yours: If you started out with Pikachu or Charmander, choose
either Mankey or Butterfree for Brock, bringing along a Nidoran
if you want.
	Even if you started with Squirtle or Bulbasaur, it's a good
idea to get a supporting Pokemon now, because Gary is about to
have a rematch with you!  He'll challenge you if you try to go
left above the patch of grass on Route 22.  Make sure your
Pokemon are at least level 8 or 9 beforehand.

RIVAL Gary $280
RED/BLUE:
Pidgey, level 9- Gust, Sand Attack (105 EXP.)
Squirtle, level 8- Tackle, Tail Whip, Bubble (114 EXP.)
OR Bulbasaur, level 8- Tackle, Growl, Leech Seed (117 EXP.)
OR Charmander, level 8- Scratch, Growl (111 EXP.)

	Looks like your Rival beefed up in a short time!  Remember
that this is an optional battle, so feel free to skip it and 
move onto Viridian Forest if you want, although you'll be missing out
on lots of Experience Points.
	Pidgey will probably be the more challenging of the two, 
due to its Sand-Attack and higher level.  Wear it down with strong
physical attacks from your starter, and switch out if its
accuracy is reduced too much.  As for Gary's starter, Squirtle
and Charmander haven't changed that much (Bubble is just a weak
Water attack), but Bulbasaur has learned Leech Seed, a dangerous
move that weakens your Pokemon while healing his at the same
time.  Take it out as soon as possible with whichever Pokemon of
yours has the more health left after Pidgey.  

YELLOW:
Spearow, level 9- Peck, Growl, Leer (111 EXP.)
Eevee, level 8- Tackle, Tail Whip, Sand-Attack (157 EXP.)
	
	This battle should be easier in Yellow version.  Use
Pikachu's Thundershock to easily take down Spearow, and wear out
Eevee as much as you can with him and switch when his health or
accuracy gets too low, then finish Eevee off.
	
	After beating Gary for the second time in a row, he again
taunts you and runs off.  Good job!  Catch the Nidorans, 
Spearow, and Mankey on this route to further your Pokedex along.  Don't
bother going left from this route; it leads to the Pokemon 
League which you have no way of accessing yet.  Return to Viridian 
City. To the right of the old man who showed you how to use Poke 
Balls, there should be a gym.  Unfortunately it's locked for now and no
one knows where the leader is, but don't worry, he'll be back

eventually!  
	Go up from Viridian to Route 2.

ROUTE 2 Wild Pokemon
Caterpie -Common (R,B,Y)
Pidgey -Very Common (R,B,Y)
Rattata -Very Common (R,B,Y)
Nidoran(f) -Common (Y)
Nidoran(m) -Common (Y)

	There isn't much to see on this route, especially if you've
already been to Route 22.  Just continue on, through the 
building and into Viridian Forest.

VIRIDIAN FOREST Wild Pokemon
Caterpie -Very Common (B,Y), Common (R)
Metapod -Common (B,Y), Rare (R)
Weedle -Very Common (R), Common (B)
Kakuna -Common (R), Common (B)
Pidgey -Common (Y)
Pidgeotto -Rare (Y)
Pikachu -Rare (R,B)

	Viridian Forest, home of a bunch of new Bug-type Pokemon. 
Be sure to catch all the available types of bugs, and in Yellow,
you might even see a Pidgeotto!  The most important Pokemon to
catch in these parts in Red/Blue, however, is Pikachu.  It may 
be very tough to find one, but this is the only opportunity in the
game to capture one until much later.  If you face a wild 
Metapod and Kakuna and you've already caught one, be sure to 
defeat it with your Pokemon because all they do is Harden, a defensive 
move and they dish out good experience.  If they wear your Pokemon's
PP down, just go back and refill at the Poke Center.
	Now remember, if you chose Charmander or Pikachu as your
starter, you need a supporting Pokemon in your upcoming battle
against Brock!  If you didn't get a Mankey from Route 22, then
capture a Caterpie right here and now.  Raise it to level 7 so 
it evolves into a Metapod, then raise the Metapod to level 10 so it
becomes a Butterfree and learns Confusion, an extremely useful
move.  Beedrill (Weedle's final evolution) is also available, 
but it does not learn Confusion, rendering it almost useless. 

	This is the first part of the game where you will face
normal trainers.  Remember, if you get poisoned, either use an
Antidote or quickly head back to the Poke Center.  The trainers
in Viridian Forest in the Red/Blue versions are actually quite
different in the Yellow version, so I will have a separate
walkthru of this area for both R/B and Y.

RED/BLUE: Go left from the entrance, up the narrow path and to
the left to find a Poke Ball.  Head back to the entrance and go
right, then up the path past the trainer who doesn't challenge
you.  Go up little bit more to start your first regular trainer
battle!


BUG CATCHER $60
Weedle, level 6- Poison Sting, String Shot (66 EXP.)
Caterpie, level 6- Tackle, String Shot (67 EXP.)

	He wasn't too hard, right?  Continue up the path past a 
long patch of grass to face a second trainer.

BUG CATCHER $70
Red version:
Weedle, level 7- Poison Sting, String Shot (78 EXP.)
Kakuna, level 7- Harden (106 EXP.)
Weedle, level 7- Poison Sting, String Shot (78 EXP.)
Blue version:
Caterpie, level 7- Tackle, String Shot (79 EXP.)
Metapod, level 7- Harden (108 EXP.)
Caterpie, level 7- Tackle, String Shot (79 EXP.)

	Go up the left side of the path above to get ANTIDOTE.  The
next path splits, but they both end up in the same place.  

Follow the path down along the very long grass patch, up another one,
and down another one.  In the little cranny to the right you
should find a POTION, and continuing left and up along the path
pits you against the last trainer of the area.

BUG CATCHER $90
Red version:
Weedle, level 9- Poison Sting, String Shot (99 EXP.)
Blue version:
Caterpie, level 9- Tackle, String Shot (100 EXP.)

	This should be easy.  Now just follow the path up to escape
Viridian Forest!


YELLOW: Go left from the entrance, and you should almost
immediately see a female trainer in the grass patch to the left. 
Challenge her!

LASS $90
Nidoran(f), level 6- Growl, Tackle (75 EXP.)
Nidoran(m), level 6- Leer, Tackle (76 EXP.)

	After the easy battle, head up the path above you and turn
left to pick up a Poke Ball.  Return to the entrance, then take
the right path.  Go up past the trainer who doesn't challenge
you, and head north to encounter a Bug Catcher.

BUG CATCHER $70
Caterpie, level 7- Tackle, String Shot (79 EXP.)
Caterpie, level 7- Tackle, String Shot (79 EXP.)
	
	Continue up along the path to face another Bug Catcher.

BUG CATCHER $60
Metapod, level 6- Harden (91 EXP.)
Caterpie, level 6- Tackle, String Shot (67 EXP.)
Metapod, level 6- Harden (91 EXP.)

	Go up the left side of the path to get ANTIDOTE.  The path
above branches, but it ends up in the same place, so just follow
it left and down.  You should see another Bug Catcher, and this
is one that's not in Red/Blue at all.

BUG CATCHER $80
Caterpie, level 8- Tackle, String Shot (90 EXP.)
Metapod, level 8- Tackle, String Shot, Harden (123 EXP.)

	As you can see, this Bug Catcher was a little smarter than
the others and evolved his Metapod so it retained its offensive
moves; however, it still has crappy Attack.  After defeating 
him, continue up and down the long patches of grass.  At the bottom 
of the second grass-patch, you should see a little cranny to the
right; pick up the POTION there.  Now go left and up to meet the
final trainer of the area.

BUG CATCHER $100
Caterpie, level 10- Tackle, String Shot (112 EXP.)

	After the quick fight, walk up the final patch of grass to
find the exit.

	Now that you're out of Viridian Forest, you find yourself 
on the other side of Route 2.  This grass-patch contains the same
Pokemon as were on the other side, so it's okay to just skip 
over it.  Just a little farther north and you've found Pewter City!
	This city is the home of the first gym leader you will
challenge on your adventure: Brock, the master of Rock Pokemon. 
Feel free to look around the city first, chatting with locals if
you want, but there isn't that much else to do.  Check in at the
Poke Mart; you probably need more Poke Balls by now, and 
possibly some Potions for the gym.  
	
Pewter City Poke Mart:
Poke Ball -$200
Potion -$300
Escape Rope -$550
Antidote -$100
Burn Heal -$250
Awakening -$200
Paralyz Heal -$200

	Escape Rope is an item that exits you out of any cave and
back to the nearest Poke Center.  It's useful if you feel like
you're lost and your Pokemon are low on health, but it's pretty
expensive.
	Next to the Mart is a boy who will show you the Museum if
you haven't been there yet.  It has some pretty cool stuff in it
that may interest you like some lost fossils and space 
artifacts, but it's optional.  It's only $50 so go ahead and 
try it out.
	If you try to leave Pewter City to the right you will be
stopped, so let's head to the gym right now.  It's below the
museum and slightly to the left.

PEWTER CITY GYM 
Style: Rock
	Well here it is, your first gym!  If you've raised your
Pokemon to at least level 12 and have 1 or 2 supporting Pokemon
if you chose Pikachu or Charmander at the beginning, you're all
set!  There's one lone trainer in your way before Brock.  You 
can skip him by going around the back path, but you'll be missing
experience, so go up and challenge him.

JR. TRAINER(m) 
Red/Blue: $220
Diglett, level 11- Scratch (190 EXP.)
Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.)
Yellow: $180
Diglett, level 9- Scratch (156 EXP.)
Sandshrew, level 9- Scratch (178 EXP.)

	As you can see, this trainer uses Ground-types different
from those you've seen before.  A Squirtle or Bulbasaur, using
Bubble/Water Gun or Vine Whip, respectively, can quickly take
them out, and Charmander should be able to put a big dent into
them as well with Ember.  If you're in Yellow version, though,
watch out!  Since Pikachu can't put a dent into Ground-types, 
you have to use either your Butterfree or Mankey that you've
hopefully trained well up to this time.
	Now you should be ready to take on Brock!

GYM LEADER Brock (uses Potion) TM34:Bide, Boulder Badge
Red/Blue:  $1386
Geodude, level 12- Tackle, Defense Curl (220 EXP.)
Onix, level 14- Tackle, Screech, Bide (324 EXP.)
Yellow: $1188
Geodude, level 10- Tackle (183 EXP.)
Onix, level 12- Tackle, Screech, Bind, Bide (277 EXP.)

	Brock begins the battle by sending out his Geodude.  It's a
Rock/Ground type, so Squirtle and Bulbasaur users can very 
easily take it out with Bubble/Water Gun or Vine Whip.  Geodude is
resistant to Fire, however, and completely immune to Electric, 
so supports may be needed.  Use Mankey's Low Kick (super-effective
to Rock) or Butterfree's Confusion to take it out.  Geodude
itself in Red/Blue is defensive, using Defense Curl to toughen 
up its Defense a few times before attacking, but in Yellow, it's a
straight Tackle barrage.
	After Geodude comes the giant Rock/Ground type Onix; it can
be tough to deal with if you're new to Pokemon.  Again, Squirtle
and Bulbasaur should be able to blow it away no problem, but
support for the others is needed.  In Red/Blue, Onix uses Bide
almost exclusively; it's a TM move that absorbs attacks for 2-3
turns then unleashes twice the amount of damage it received in
that period on the defending Pokemon.  So if Onix uses Bide,
either use stat-lowering attacks or finish it off as fast as you
can!  In Yellow, Onix adds Bind into the mix, an attack which
traps your Pokemon for several turns so it can't move;
fortunately, it has low Attack power.  Finally, beware of
Screech, because it severely drops your Pokemon's Defense and
leaves it open for a strong attack.	
	Once you defeat Onix, you win!  In addition to the cash and
Experience Points, you get TM34:Bide (you should know what it
does now) and the Boulder Badge!  Congratulations on receiving
your first badge!  Heal up at the Center and head left from
Pewter City to begin the next leg of the adventure.



_________________________________________________
	3. Cascade Badge
	Enter Route 3.  Prepare yourself for a slew of trainer
battles!  These are tougher trainers than the ones found in
Viridian Forest.  Challenge the lass to the immediate right
first.

LASS $135
Pidgey, level 9- Gust, Sand-Attack (105 EXP.)
Pidgey, level 9- Gust, Sand-Attack (105 EXP.)

	Go a little north to fight a Bug Catcher you've seen 
before.

BUG CATCHER $100
Caterpie, level 10- Tackle, String Shot (112 EXP.)
Weedle, level 10- Poison Sting, String Shot (111 EXP.)
Caterpie, level 10- Tackle, String Shot (112 EXP.)

	Now go slightly left to fight a new type of trainer, a
Youngster.

YOUNGSTER $165
Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)
Ekans, level 11- Wrap, Leer, Poison Sting (145 EXP.)

	Remember, use Antidote if you get poisoned by Ekans or
switch out Pokemon.  Continue on to the right to fight another
Lass and a Bug Catcher.

LASS $150
Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)
Nidoran(m), level 10- Leer, Tackle, Horn Attack (127 EXP.)

BUG CATCHER $90
Weedle, level 9- Poison Sting, String Shot (99 EXP.)
Kakuna, level 9- Harden (136 EXP.)
Caterpie, level 9- Tackle, String Shot (102 EXP.)
Metapod, level 9- Harden (138 EXP.)

	Hop down the small rocks south to fight another Youngster.

YOUNGSTER $210
Spearow, level 14- Peck, Growl, Leer (174 EXP.)

	Now hop down and back up around to the right to fight
another Bug Catcher.

BUG CATCHER $110
Caterpie, level 11- Tackle, String Shot (124 EXP.)
Metapod, level 11- Harden (169 EXP.)

	Finally, hop down to the big patch of grass and challenge
the Lass to the right.

LASS $210
Jigglypuff, level 14- Sing, Pound, Disable (228 EXP.)


	Now here's a Pokemon you haven't seen before!  Don't worry,
it doesn't have a lot of power, but its Sing attack puts you to
sleep, which is annoying.  After defeating her, you've wrapped 
up all the trainers on this route and you can start searching in 
the grass for some new Pokemon.

ROUTE 3 Wild Pokemon
Pidgey- Very Common (R,B)
Rattata- Common (Y)
Spearow- Very Common (R,B,Y)
Sandshrew- Rare (Y)
Mankey- Common (Y)
Jigglypuff- Rare (R,B)

	The biggest draw obviously here is Jigglypuff, a Pokemon 
you can't get anywhere else in Red/Blue.  It doesn't appear here in
Yellow, but it does in a later route.  You may have to spend 
some time looking for it, but it will be well worth the wait as a
valuable addition to your Pokedex.  Jigglypuff learns lots of
different TMs and HMs, but its biggest use should probably be
Sing.  If you need to capture a new Pokemon, put Jiggly out and
use Sing to put the wild Pokemon to sleep and make it easier to
catch.  
	Sandshrew ironically appears on this route in Yellow, but
you can also capture it on the other side of Mt. Moon as well,
where it is more common.
	Moving on up the route, you should eventually reach a Poke
Center right before the cave; take the opportunity to heal up
before you enter the cave.  There's a man here who is willing to
sell you a Magikarp for $500, but don't accept the offer unless
you want to immediately start training one into a Gyarados for
your team.  Magikarp will be very easy to catch later on, 
though. After catching Jigglypuff, enter the cave next to the Center
known as Mt. Moon and make sure you have some Poke Balls.  Mt.
Moon is also a cave with diverse trainers that will challenge
your team.  Be well-prepared!
	
MT. MOON (all floors) Wild Pokemon
Zubat- Very Common (R,B,Y)
Clefairy- Rare (R,B,Y)
Paras- Common (R,B,Y)
Geodude- Common (R,B,Y)
	Mt. Moon is a cave with diverse trainers that will 
challenge
your team.  Be well-prepared!

	All new Pokemon here!  Zubat, an annoying Poison/Flying-
type, is constantly infesting the halls of Mt. Moon, so it 
should be easy to capture one.  Pikachu can easily blast them away, but
Bulbasaur/Ivysaur will have problems against them.  Geodude, the
Rock/Ground type, can be difficult to catch (this is where Sing

comes in handy), Paras, the Bug/Grass-type, is also common, and 
a good pick-up for Charmander teams against the upcoming gym, and
Clefairy is rare like Jigglypuff, so it may take some searching
around to find one; and, like Jigglypuff, it's useful because it
learns lots of TMs and HMs.  Mt. Moon is a moderately long
tunnel, and you should retreat back to the Poke Center if your
Pokemon become too injured. Walk north and challenge the Lass
next to the sign.

LASS
Clefairy, level 14- Pound, Growl, Sing (204 EXP.)

	This match is similar to the previous Lass; get past Sing
and it's a piece of cake.  Walk to the left and challenge the
trainer above you.

BUG CATCHER $110
Weedle, level 11- Poison Sting, String Shot (121 EXP.)
Kakuna, level 11- Harden (166 EXP.)

	Grab the POTION northwest of the trainer, then get TM12:
Water Gun directly south of here.  Go back right and past the
Lass, and to the northeast you should see a ladder.  Take it
down, follow the path down and to the left and down another
ladder.  You should see a trainer type you haven't seen before. 
Challenge him!

ROCKET $330
Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.)
Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)
Zubat, level 11- Leech Life, Screech, Supersonic (126 EXP.) 

	This is your first encounter with a Team Rocket trainer;
they're a little bit tougher than the average trainer. You will
learn more about them later.  To the right on a raised platform
is an HP UP; give it to your favorite Pokemon or the one with 
the least HP.
	Return back upstairs.  As you can see, the path branches up
and down; you can go up right away, but you'll be missing out on
a couple trainers and items, so go down.  

SUPER NERD $275
Magnemite, level 11- Tackle (208 EXP.)
Voltorb, level 11- Tackle, Screech (241 EXP.)

	Electric Pokemon you haven't seen before!  Use Special
Attacks on Magnemite because it has superb Defense, and take 
down Voltorb with whatever tactics you want.  Southwest of the Super
Nerd is a POTION.  Now go around the big slab of rock and
challenge the other trainer.

BUG CATCHER $100
Caterpie, level 10- Tackle, String Shot (112 EXP.)
Metapod, level 10- Harden (153 EXP.)
Caterpie, level 10- Tackle, String Shot (112 EXP.)

	Southeast of the Bug Catcher is a Rare Candy!  These are
items which automatically raise one of your Pokemon's levels by
one, but the stat increase won't be as great as if you had
leveled that Pokemon up by experience.  Use at your own risk, 
but in-game, one or two Rare Candies for a Pokemon shouldn't hurt.
	North of the Rare Candy is an Escape Rope.  Continue north
until you see the northern wall.  Fight the trainer that you 
see.

LASS $165
Oddish, level 11- Absorb (183 EXP.)
Bellsprout, level 11- Vine Whip, Growth (198 EXP.)

	Grass Pokemon here.  Oddish is similar to Zubat in its
ability to suck health away, but Bellsprout is nothing special. 
Keep going left, then go south and take the ladder down.  On the
connecting floor, take the next ladder down, and fight another
Rocket on the bottom floor.

ROCKET $360
Zubat, level 12- Leech Life, Screech, Supersonic (138 EXP.)
Ekans, level 12- Wrap, Leer, Poison Sting (159 EXP.)

	And take the item, above the Rocket, which is TM01: Mega
Punch!  It's a good move to teach an Attack- strong Pokemon like
Mankey early in the game.  Also, check out the weird rock to the
right to get an ETHER, an item that replenishes the PP of one of
your Pokemon's moves.
	Return to the top floor and go west to challenge the next
trainer.

YOUNGSTER $150
Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)
Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)
Zubat, level 10- Leech Life, Screech, Supersonic (115 EXP.)

	This Youngster annoys you with Quick Attack and Leech Life;
you may have to go back and visit the Center after this bout. 
When you can, continue on and north to encounter a new trainer, 
a Hiker.

HIKER $350
Geodude, level 10- Tackle (183 EXP.)
Geodude, level 10- Tackle (183 EXP.)
Onix, level 10- Tackle, Screech (231 EXP.)

	As you can see, Hikers generally prefer Rock-types.  You
should see a ladder, but don't go down yet!  Northwest of the
ladder is a Moon Stone; be sure to grab it.  Moon Stones are 
very important items that evolve only certain Pokemon.  Here are the
list of Pokemon that evolve by Moon Stone:

Nidorino (evolution of Nidoran(m))
Nidorina (evolution of Nidoran(f))
Clefairy
Jigglypuff

	There are also only four in the game, so if you want to
complete your Pokedex, hang onto them!  Now take the ladder 
down, and take the successive ladder down to the southeast from there.
	Now on the bottom again, you should see yet another Rocket
to challenge.

ROCKET $480
Red/Blue:
Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang
(397 EXP.)
Yellow:
Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.)
Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.)

	Watch out for this Raticate's Hyper Fang!  It does a lot of
damage.  After disposing of it, start going along the long
outside perimeter right, down, left, then up.  Near the end,
another Rocket approaches you.  In Yellow version this Rocket
isn't there and is switched with the Rocket right before the
trainer with the fossils.

ROCKET $390
Red/Blue:
Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.)
Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.)

	Almost there!  Go up a little bit and locate the narrow 
path leading right.  Walk down it and press A at the dead end to get
another Moon Stone!  Now go up and fight the trainer protecting
two valuable fossils.

SUPER NERD $300
Grimer, level 12- Pound, Disable (231 EXP.)
Voltorb, level 12- Tackle, Screech (264 EXP.)
Koffing, level 12- Tackle, Smog (292 EXP.)

	Don't left Super Nerd mess up your Pokemon with Disable and
Smog!  After defeating him, you have a choice from one of two
fossils.  Both of them contain a Pokemon that will hatch from 
the fossil much later on in the game.  The right one contains a 
Helix Fossil which creates an Omanyte and the left one contains a Dome
Fossil which creates a Kabuto.  It's your choice.
	If you're in Red/Blue, congratulations, all you have to do
is follow the path ahead of the Super Nerd and down the two
ladders to exit Mt. Moon!  If you're Yellow, however, if you try
to escape, one more Rocket will ambush you (they may look
familiar).  

ROCKET $420
Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)
Meowth, level 14- Scratch, Growl, Bite (207 EXP.)
Koffing, level 14- Tackle, Smog (342 EXP.)

	Yes, it's Jessie and James from the TV show!  Looks like
they took the Super Nerd's fossil and now are out to steal 
yours. Show them who they're dealing with!  This shouldn't be difficult
unless your Pokemon are very low on energy, since their Pokemon
don't know good moves yet.  After defeating them, you're free to
head down the two ladders and exit Mt. Moon.
	Outside of Mt. Moon is Route 4.  There isn't much here, so
just head right, go up the small ledge and grab TM04: Whirlwind
if you want (it's pretty useless) and hop down the ledge to 
where the grass area is.  You probably need to head right to Cerulean
City first and heal at the Poke Center before anything else, but
when you're done, check out this patch of grass to look for new
Pokemon.

ROUTE 4 Wild Pokemon
Land:
Rattata- Very Common (R,B), Common (Y)
Spearow- Very Common (R,B,Y)
Ekans- Common (R)
Sandshrew- Common (B,Y)
Mankey- Very Common (Y)
Water:

Psyduck- Common (R,B)
Krabby- Very Common (R,B,Y)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	This is one of the only routes where you can catch a wild
Ekans!  So if you're playing the Red version, be sure to grab
that, and if you're playing Blue or Yellow, capture a Sandshrew
and consider making it a part of your team!  It's a great 
Ground-type that rivals Diglett in team strength.  It also learns Slash
at level 17, so it can become very useful very quickly.  There
shouldn't be any other Pokemon you need, so now head east to
Cerulean City.

CERULEAN CITY Wild Pokemon:
Water:
Psyduck- Common (R,B)
Poliwag- Common (R,B,Y)
Poliwhirl- Rare (R,B,Y)
Krabby- Very Common (R,B,Y)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y) 

	After healing in the local Center, check out the city.  In
the very southwest is a Bike Shop, but the bikes there cost
$1,000,000!  Considering the fact that you'll never get that 
kind of money, you'll have to hold off on buying a bike for now.  To
the east of the Bike Shop is the local Poke Mart.

Cerulean City Poke Mart:
Poke Ball -$200
Potion -$300
Repel -$350
Antidote -$100
Burn Heal -$250
Awakening -$200
Parlyz Heal -$200

	You may want to get a Repel or two, in case you need to 
make a quick escape from a Route when all your Pokemon are almost
fainted.  Directly left of the Poke Center is a house where a 
man will offer to trade his Jynx for your Poliwhirl in the Red/Blue
versions.  You don't have a Poliwhirl yet, but they're not very
hard to get; make sure to get one as soon as you are able.  In
the Yellow version, this house contains a girl that takes care 
of orphaned Pokemon.  She gives you a Bulbasaur!  Bulbasaur is a
great supporting Pokemon to use in your party, but you'll have 
to train it up a bit first, since you get it at level 10.
	Finally, there is a house in the northwest holding a man
that tells you the secrets of all the badges.  It's pretty
interesting information and you should hear him out if you're 
new to the world of Pokemon.  Also, check out the small area behind
his house.  Keep pressing A at random tiles and you'll find a
RARE CANDY!  Now it's time to take on the Cerulean City gym.

CERULEAN CITY GYM
Style: Water

CERULEAN CITY GYM Wild Pokemon:
Water:
Psyduck- Common (R,B)
Krabby- Very Common (R,B)
Goldeen- Very Common (R,B)
Magikarp- Very Common (R,B)

	You've made it to your second gym; this one has trainers
using Water-types.  Look at your Pokemon's levels; they should 
be at least level 20-22 by now, or else you could have trouble with
the leader, Misty.  If they're underleveled, you may want to
explore routes 24-25 north of Cerulean before challenging the
gym. 
	Ivysaur and Pikachu can easily take this gym by themselves,
but any Charmander or Squirtle team has their work cut out for
them!  There haven't been many opportunities to catch Grass
Pokemon to fight Misty, so your supporting Pokemon will just 
have to gut it out move-for-move with them.
	Advance forward to fight the first trainer, a Swimmer.  You can
avoid him by taking the long path, but no sense on wimping out 
on the worst trainer of the gym...

SWIMMER $80
Horsea, level 16- Bubble (283 EXP.)
Shellder, level 16- Tackle, Withdraw (331 EXP.)

	Not much strategy here; Horsea uses a weak Bubble attack
only and Shellder uses Withdraw to raise Defense then Tackle. 
Walk up the path toward Misty and a second trainer should 
advance to challenge you.

JR. TRAINER(f) $380
Goldeen, level 19- Peck, Tail Whip, Supersonic (451 EXP.)

	Don't be afraid to battle Goldeen; it doesn't have any 
Water attacks!  Be sure to switch out if it uses Supersonic though;
confusion is a dangerous status ailment.  Once you've finished 
it off, save your game and battle the Gym Leader.

GYM LEADER Misty (uses X Defend) $2079, TM11:Bubblebeam, Cascade Badge
Red/Blue: 
Staryu, level 18- Tackle, Water Gun (408 EXP.)
Starmie, level 21- Tackle, Water Gun, Bubblebeam (931 EXP.)
Yellow:
Staryu, level 18- Tackle, Water Gun (408 EXP.)
Starmie, level 21- Tackle, Water Gun, Harden, Bubblebeam (931 EXP.)

	Misty says she's an all-out Water attacker, but that's not
quite true.  For one thing, she likes to use X Defend a lot to
increase her Pokemon's Defense, and in Yellow, her Starmie 
picked up Harden. 
	She sends out Staryu first, the weaker of her two Pokemon. 
You should be able to knock it out using any Pokemon you want
except Charmeleon.  Starmie, however, is a behemoth at level 21. 
It has terrific defenses and a very powerful Water attack called
Bubblebeam.  Ivysaur has the easiest time against it because 
it's resistant to Water and Grass attacks are super-effective against
it.  In Yellow, weaken Starmie with a supporting Pokemon, then
switch and let Pikachu finish it off with Thundershock.  If
you're using a Wartortle, you could try to outlast Starmie by
using Normal attacks and healing with Potion, but Charmeleon
teams will have a very tough time and have to rely, yet again, 
on supporting Pokemon.  If you have a Butterfree, put it to sleep
then attack it as much as you can.  If not, you will have to 
hope either your Mankey or Paras if you picked one up can wear it 
out. This is probably the toughest gym battle for Charmander teams.
	But after you defeat her, you get lots of experience, cash,
the Cascade badge, and TM11: Bubblebeam.  If you have Wartortle,
give that TM to it.  You now have two badges.  On to the next
gym!



_________________________________________________________________
	4. Thunder Badge
	The first thing you should do is head to the route north of
Cerulean City.  Suddenly, Gary appears out of nowhere to
challenge you!

RIVAL Gary $595
Red/Blue:
Pidgeotto, level 18- Gust, Sand-Attack, Quick Attack (435 EXP.)
Abra, level 15- Teleport (234 EXP.)
Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.)
Squirtle, level 17- Tackle, Tail Whip, Bubble, Water Gun (238 EXP.)
OR Bulbasaur, level 17- Tackle, Growl, Leech Seed, Vine Whip (241 EXP.)
OR Charmander, level 17- Scratch, Growl, Ember, Leer (235 EXP.)
Yellow:
Spearow, level 18- Peck, Growl, Leer, Fury Attack (223 EXP.)
Sandshrew, level 15- Scratch, Sand-Attack (298 EXP.)
Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.)
Eevee, level 17- Tackle, Tail Whip, Sand-Attack (334 EXP.)

	In Red and Blue, Gary has made some changes to his team.  
He evolved his Pidgey into Pidgeotto, and it's the hardest Pokemon
to defeat of his, but after Misty, it's a walk in the park.  
Just remember to switch if your Pokemon are hazed out too much by
Sand-Attack.  Abra is helpless because it only knows Teleport,
Rattata is the same as always except with Hyper Fang, and Gary
hasn't evolved his starter Pokemon yet.  The starters now all
know an elemental move, so you may still want to use someone
other than your starter against them.
	In Yellow, Gary has added Sandshrew and Rattata.  Spearow
can be flattened with Pikachu, use your Mankey/Butterfree/other
against Sandshrew, Rattata is the same as R/B, and Eevee has 
only learned Sand-Attack, making it pretty easy to defeat.
	After making quick work of Gary, it's time to take on the
Nugget Bridge north of Cerulean on Route 24.  Defeat all five of
the trainers in a row to get a special prize!  Here are the
trainers (you may need a couple Antidotes):

BUG CATCHER $140
Caterpie, level 14- Tackle, String Shot (159 EXP.)
Weedle, level 14- Poison Sting, String Shot (156 EXP.)

LASS $210
Red/Blue:
Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.)
Nidoran(f), level 14- Growl, Tackle, Scratch, Poison Sting (177 EXP.)
Yellow:
Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.)
Nidoran(f), level 14- Growl, Tackle, Scratch, Double Kick (177 EXP.)

YOUNGSTER $210
Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.)
Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)
Zubat, level 14- Leech Life, Screech, Supersonic (162 EXP.)

LASS $240
Red/Blue: 
Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)
Nidoran(f), level 16- Growl, Tackle, Scratch, Poison Sting (201 EXP.)
Yellow:
Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)
Nidoran(f), level 16- Growl, Tackle, Scratch, Double Kick (201 EXP.)

JR. TRAINER(m) $360
Red/Blue:
Mankey, level 18- Scratch, Leer, Karate Chop (285 EXP.)
Yellow:
Mankey, level 18- Scratch, Leer, Low Kick, Karate Chop (285 EXP.)

	After defeating the five, talk to the man at the end to get
a NUGGET.  Turns out this Nugget Bridge group is a small group 
of Team Rocket's, and you have one more fight.

ROCKET $450
Ekans, level 15- Wrap, Leer, Poison Sting (198 EXP.)
Zubat, level 15- Leech Life, Screech, Supersonic, Bite (172 EXP.)

	He's just an underling, so he should be no problem.  Heal
back up at the Cerulean Poke Center, and sell that Nugget at the
Poke Mart for $5000!  
	Now go on a little past Nugget Bridge and in the northwest
plateau there should be something there.  Not only is here TM45:
Thunder Wave, but in Yellow, there is a trainer who will give 
you a Charmander!  South of here is another trainer and a patch of
grass to look for Pokemon in.

JR. TRAINER(m) $280
Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.)
Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

	Look in the grass here to find lots of interesting Pokemon!

ROUTES 24 & 25 Wild Pokemon 
Land:
Caterpie- Common (R,B)
Metapod- Very Common (R,B)
Weedle- Common (R,B)
Kakuna- Very Common (R,B)
Pidgey- Very Common (R,B,Y)
Pidgeotto- Rare (Y)
Oddish- Very Common (R,Y)
Bellsprout- Very Common (B,Y)
Venonat- Common (Y)
Abra- Common (R,B)
Water:
Psyduck- Common (R,B)
Krabby- Very Common (R,B,Y)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	The main Pokemon you want to get here are Oddish (Red
version), Bellsprout (Blue version), both (Yellow version), Abra
(Red/Blue versions), and Venonat (Yellow version).  Abra isn't
here in Yellow on this route, but you will encounter it later 
on. Abra is very difficult to catch because it always teleports away
when you encounter it.  The best way is to put it to sleep with
Butterfree or use the TM you just got on a compatible Pokemon to
paralyze it, then throw Poke Balls at it.  Otherwise, you may
have to just throw Poke Balls at it when you first find it and
cross your fingers.  You should also seriously consider making
Abra a part of your team.  Level it up by putting it first in
battle and then switching to a stronger Pokemon until it gets to
level 16 so it evolves, then it becomes a powerful Psychic
Pokemon for your team.
	Proceed east from Nugget Bride to Route 25, where you will
do battle against the trainers here.  The patch of grass left of
the first Hiker contains the same Pokemon from Route 24. 
Challenge that Hiker first!

HIKER $525
Machop, level 15- Karate Chop (282 EXP.)
Geodude, level 15- Tackle, Defense Curl (276 EXP.)

	Machop is a Fighting-type similar to Mankey, and it's weak
to Flying and Psychic-types.  Go a little east to challenge the
Youngster.

YOUNGSTER $225
Rattata, level 15- Tackle, Tail Whip, Quick Attack (183 EXP.)
Spearow, level 15- Peck, Growl, Leer, Fury Attack (186 EXP.)
	
	Directly south is another Hiker.

HIKER $595
Onix, level 17- Tackle, Screech, Bind (393 EXP.)

	A little northeast of the Hiker, challenge another
Youngster.

YOUNGSTER $255
Slowpoke, level 17- Confusion (360 EXP.)
	
	Slowpoke is an interesting Pokemon; it's part Water, part
Psychic.  Challenge the trainer directly below this Youngster.

LASS $225
Red/Blue:
Nidoran(m), level 15- Leer, Tackle, Horn Attack, Poison Sting (192 EXP.)
Nidoran(f), level 15- Growl, Tackle, Scratch, Poison Sting (189 EXP.)
Yellow:
Nidoran(m), level 15- Leer, Tackle, Horn Attack, Double Kick (192 EXP.)
Nidoran(f), level 15- Growl, Tackle, Scratch, Double Kick (192 EXP.)

	...And directly east of the Lass is another Hiker!

HIKER $455
Geodude, level 13- Tackle, Defense Curl (238 EXP.)
Geodude, level 13- Tackle, Defense Curl (238 EXP.)
Machop, level 13- Karate Chop (244 EXP.)
Geodude, level 13- Tackle, Defense Curl (238 EXP.)

	Now there is an important item to the north, but in order 
to get to it now, you have to get the trainer north to walk out of
the way.  So if you're one square north of the Hiker you just
fought, take one step east and north for the north trainer to
challenge you and clear the way to the item.

JR. TRAINER(m) $280
Rattata, level 14- Tackle, Tail Whip, Quick Attack, Hyper Fang (171 EXP.)
Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

	Now walk north into the small grove to get TM19: Seismic
Toss!  This is another useful item near the beginning of the
adventure that always does a set damage to the opposing Pokemon. 
Now head back out and east to fight the next trainer.

YOUNGSTER $210
Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)
Sandshrew, level 14- Scratch, Sand-Attack (279 EXP.)

	Go east a little bit to fight the last trainer of this
route.

LASS $195
Oddish, level 13- Absorb (216 EXP.)
Pidgey, level 13- Gust, Sand-Attack, Quick Attack (153 EXP.)
Oddish, level 13- Absorb (216 EXP.)

	You've cleared all the trainers on this route now, so head 
a little bit more east to get to your destination, Bill's cottage. 
You should have heard Gary talk about him a little bit after you
beat him; Bill is one of the chief authorities on Pokemon out
there.  Unfortunately when you meet him at his cottage, he's in 
a little trouble!  Looks like he messed up an experiment or too. 
Just run the Teleport Ignition Separator when he tells you to,
though, and he'll be back to normal (in Yellow, Pikachu goes
crazy through the whole scene).  Talk to him afterwards and 
he'll give you a free ticket to board the S.S.ANNE near Vermilion 
City. 

	Exit the cottage and cross the bridge south, then take the
little shortcut back to Cerulean City.  When you get back, you
should notice that the house previously being guarded by a 
police officer is now unguarded so you can go through.  It turns out a
Team Rocket member robbed this household of a precious item. 
Take the back door out and challenge the Rocket to get that item
back!

ROCKET $510, TM28: Dig
Machop, level 17- Karate Chop (319 EXP.)
Drowzee, level 17- Pound, Hypnosis, Disable, Confusion (370 EXP.)

	That Drowzee can be a bit of a pain.  Don't let your 
Pokemon be hypnotized, or else, you have to switch.  After beating him,
you get TM28: Dig!  This is a great Ground-type move that 
not only deals a lot of damage in battle but has the ability to
work like in Escape Rope when a Pokemon uses it.  Teach it to
Sandshrew if you have one, or possibly Charmeleon.
	Time to exit Cerulean!  From where you beat the Rocket, go
down the path south.  To the east is another route, but it's
blocked by a tree you can't get past yet.  Head all the way 
south to Route 5.

ROUTE 5 Wild Pokemon
Pidgey- Very Common (R,B,Y)
Pidgeotto- Common (Y)
Rattata- Very Common (Y)
Jigglypuff- Rare (Y)
Oddish- Common (R)
Bellsprout- Common (B)
Meowth- Common (B)

Mankey- Common- (R)
Abra- Very Common (Y)

	There are lots of version-exclusives here!  Oddish and
Mankey in Red version, and Bellsprout and Meowth in Blue 
version; stock up here if you haven't already.  Meowth is another Pokemon
fit for battling in a competitive team.  And in Yellow, Abra and
Jigglypuff are finally catchable Pokemon (although at very low
levels)!
	At the bottom of the central-section of this rout, there is
a Daycare Man.  He can look after one of your Pokemon for 
awhile, and it will raise its level over time.  The downsides are that
you can only do one at a time, and although your Pokemon will
level up, you can't select which moves it deletes, so you have 
to be careful; also, they don't evolve in the Daycare Center.  The
upsides are that it doesn't take that long to level up the 
weaker Pokemon (like Abra) at lower levels, and it's relatively cheap:
only $100 plus $100 more for every level your Pokemon gains. 
Time in the Daycare Center is measured by the number of steps 
you take; the lower-leveled and weaker the Pokemon, the less time it
takes to level it up.  You may want to give it a try; the best
way is to put Abra or Magikarp in (Pokemon that are tough to
train manually), and take them out right before they evolve: 
that means take out Abra at level 15 and Magikarp at level 20.  Then
they will be one level away from their strong evolutions.
	At the very bottom of Route 5 there is a large building
connecting to Saffron City, but the guard won't let you pass. 
Head through the Underground Pass to the east.  In the small
building there is a small girl that's willing to trade: In Red,
she'll trade you a Nidoran(f) for a Nidoran(m), in Blue, she'll
trade you a Nidoran(m) for a Nidoran(f), and in Yellow she'll

trade you a Machoke for a Cubone.  The Yellow version trade is
really valuable because when you trade, Machoke will
automatically evolve into a Machamp!  If you want a Fighting
Pokemon on your team, come back here after you catch a Cubone.
	Take the stairs down, and walk the long underground path
that exits out to Route 6, north of Vermilion and south of
Saffron.

ROUTE 6 Wild Pokemon
Land:
Pidgey- Very Common (R,B,Y)
Pidgeotto- Common (Y)
Rattata- Very Common (Y)
Jigglypuff- Rare (Y)
Oddish- Common (R)
Bellsprout- Common (B)
Meowth- Common (B)
Mankey- Common- (R)
Abra- Very Common (Y)
Water:
Psyduck- Common (Y)
Shellder- Common (R,B,Y)
Krabby- Very Common (R,B,Y)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	Same Pokemon on land here as were in Route 5.  Go west to
challenge the first trainer on ths route.

BUG CATCHER $160
Weedle, level 16- Poison Sting, String Shot (177 EXP.)
Caterpie, level 16- Tackle, String Shot (181 EXP.)
Weedle, level 16- Poison Sting, String Shot (177 EXP.)

	Take on the couple to the southeast.

JR. TRAINER(m) 
Red/Blue: $400
Squirtle, level 20- Tackle, Tail Whip, Bubble, Water Gun (282 EXP.)
Yellow: $320
Weepinbell, level 16- Vine Whip, Growth, Wrap, Poisonpowder (517 EXP.)

JR. TRAINER(f) 
Red/Blue: $320
Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.)
Pikachu, level 16- Thundershock, Growl, Thunder Wave, Quick Attack (280 EXP.)
Yellow: $400
Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.)

	Don't send your Pikachu out against that Cubone!  Go
southeast of them to another Bug Catcher.  

BUG CATCHER $200
Red/Blue:
Butterfree, level 20- Confusion, Poisonpowder, Stun Spore, Sleep Powder (685 
EXP.)
Yellow:
Butterfree, level 20- Poisonpowder, Stun Spore, Sleep Powder, Supersonic (685 
EXP.)

	Be careful of status effects here!  Switch out if your lead
Pokemon gets put to sleep or paralyzed.  Fortunately for Yellow
players, this Bug Catcher's Butterfree doesn't know the 
Confusion attack.
	Go southwest to take on the last two trainers of this 
route.

JR. TRAINER(f) $320
Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)
Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)
Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)

JR. TRAINER(m) $320
Spearow, level 16- Peck, Growl, Leer, Fury Attack (198 EXP.)
Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.)

	Head south to enter Vermilion City!  After healing at the
Poke Center, look around town a bit as always.  Check out the
Poke Mart first:

Vermilion City Poke Mart:
Poke Ball- $200
Super Potion- $700
Ice Heal- $250
Awakening- $200
Parlyz Heal- $200
Repel- $350

VERMILION CITY Wild Pokemon:
Water: 
Shellder- Common (R,B,Y)
Krabby- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	A new item available for purchase is Super Potion, which
heals 50 HP instead of just 20.  In the northwest corner of the
city, be sure to talk to the Fishing Guru inside there to get 
OLD ROD!  Unfortunately, all it can catch are Magikarps, but now
you'll have all the time you need to get one.  Head to the
southern part of town.  In Red/Blue, the house slightly 
northeast of the gym holds a trainer willing to trade a Spearow for a
Farfetch'd!  Make this trade as soon as you can to further your
Pokedex and get a rare Pokemon.  Also, check out the house
northwest of the gym.  Talk to the man in the black suit, the
Chairman.  Just listen to him blab on about his Rapidash for a
bit, and in all versions, he'll give you BIKE VOUCHER so you can
get a free bike at Cerulean!  Head back to that town whenever 
you want to exchange the voucher for your bike; it really cuts down
traveling time.  You can't challenge the Vermilion gym yet
because it's closed off by a tree, so for now, head east from 
the
city.  
	You have three options as to where to go from here.  To the
far east is Route 11, full of wild Pokemon and trainers.  
There's also the S.S.Anne, where you get HM01: Cut, and Diglett's Cave. 
S.S.Anne is the only mandatory one, but if you want to complete
your Pokedex, you had better go through all three areas.  This
walkthrough assumes you're going through Route 11 first.
	
ROUTE 11 Wild Pokemon
Land:
Pidgey- Very Common (Y)
Pidgeotto- Rare (Y)
Rattata- Very Common (Y)
Raticate- Rare (Y)
Spearow- Very Common (R,B)
Ekans- Common (R)
Sandshrew- Common (B)
Drowzee- Common (R,B,Y)
Water:
Shellder- Common (R,B,Y)
Krabby- Very Common (R,B,Y)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	Be sure to pick up a Drowzee.  Here are the trainers on 
this route to battle and gain experience from:

YOUNGSTER $315
Ekans, level 21- Wrap, Leer, Poison Sting, Bite (279 EXP.)

GAMBLER $1260
Poliwag, level 18- Bubble, Hypnosis (297 EXP.)
Horsea, level 18- Bubble (319 EXP.)     

	Gamblers are a new type of trainer; they choose a random
type of Pokemon to use and hope it'll be super-effective against
your Pokemon.  They also give away a lot of cash, which is good. 
Proceed to wipe the rest of the trainers' Pokemon off the face 
of the earth.

YOUNGSTER $285
Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.)
Zubat, level 19- Leech Life, Screech, Supersonic, Bite (219 EXP.)


YOUNGSTER $270
Red/Blue:
Nidoran(m), level 18- Leer, Tackle, Horn Attack, Poison Sting (231 EXP.)
Nidorino, level 18- Leer, Tackle, Horn Attack, Poison Sting (454 EXP.)
Yellow:
Nidoran(m), level 18- Tackle, Horn Attack, Double Kick, Poison Sting (231 EXP.)
Nidorino, level 18- Leer, Tackle, Horn Attack, Double Kick (454 EXP.)

GAMBLER $1260
Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.)
Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)

GAMBLER $1260
Growlithe, level 18- Bite, Roar, Ember (351 EXP.)
Vulpix, level 18- Ember, Tail Whip, Quick Attack (243 EXP.)

ENGINEER $1050
Magnemite, level 21- Tackle, Sonicboom (400 EXP.)

ENGINEER $900
Magnemite, level 18- Tackle (342 EXP.)

Magnemite, level 18- Tackle (342 EXP.)
Magneton, level 18- Tackle (621 EXP.)

YOUNGSTER $255
Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.)
Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.)
Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.)

GAMBLER $1260
Voltorb, level 18- Tackle, Screech, Sonicboom (396 EXP.)
Magnemite, level 18- Tackle (342 EXP.)

	Now if you try to go east of Route 11 past the guard house,
you'll find a giant Snorlax blocking the way.  In the guard
house, go up the stairs to find a couple of people.  One of them
is one of Professor Oak's aids; if you've collected 30 or more
kinds of Pokemon in your Pokedex, he will give you an 
ITEMFINDER. This item can be used to find hidden objects lying on the 
ground. The other person is a trainer; In Red, he'll trade you a 
Nidorina for a Nidorino, in Blue, Nidorino for Nidorina, and in Yellow,
trade a Dugtrio to him to get a Lickitung, the only place you 
can get one in that version!  Be sure to catch in extra Dugtrio for
this purpose in case you plan to make one a part of your team.
	You're finished with this route, so now head west to
Diglett's Cave.  It shouldn't be very hard to find; it's just 
the cave directly west of Route 11.  

DIGLETT'S CAVE Wild Pokemon
Diglett- Very Common (R,B,Y)
Dugtrio- Rare (R,B,Y)

	Diglett and Dugtrio are the only inhabitants of this small
tunnel, so catch 'em!  Dugtrio, if you can find one, makes a
great choice for a team because it learns Dig and Slash, and
could fill that Ground-type spot to use against the next gym
leader if you don't have a Sandshrew.  You can usually find them
between levels 29 and 31 here.  Unfortunately they're very hard
to catch, so buy plenty of Poke Balls beforehand!  Diglett's 
Cave is also very good for training Pokemon at this stage of the 
game, so if you have any that are lagging behind in levels, each
Diglett gives off an average of 200 EXP.  
	In order to access the secret areas beyond Diglett's Cave,
you need Cut, so it's best just to leave now and head for the
S.S.Anne.  The docking bay is directly east of Vermilion; just 
go down the boardwalk and flash your ticket to board the ship!
	The object of your journey in the S.S.Anne is to get HM01:
Cut, but there are plenty of trainers restless to battle in 
here, so don't miss out on the opportunity to gain lots of experience.  
From the entrance of the ship, take the door directly south and
slightly right.  Challenge the old man here to a battle.

GENTLEMAN $1260
Growlithe, level 18- Bite, Roar, Ember (351 EXP.)
Growlithe, level 18- Bite, Roar, Ember (351 EXP.)

	Growlithe is one of the first Fire-types you'll fight; just
don't use a weak Grass-type against it and you'll do fine.  Exit
this room and go right and down, then take the stairs.  Enter 
the first door from the left and grab the MAX POTION.  The next room
to the left contains two Sailors.


SAILOR $510
Horsea, level 17- Bubble (301 EXP.)
Shellder, level 17- Tackle, Withdraw (352 EXP.)
Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)

SAILOR $630
Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.)

	Sailors generally use Water and Fighting-type Pokemon.  The
room to the left of this one has another Sailor.

SAILOR $510
Horsea, level 17- Bubble (301 EXP.)
Horsea, level 17- Bubble (301 EXP.)
Horsea, level 17- Bubble (301 EXP.)

	The item in this room is an ETHER.  Take the next door to
the left to fight another Sailor.

SAILOR $540
Tentacool, level 18- Acid, Supersonic, Wrap, Poison Sting (405
 EXP.)
Staryu, level 18- Tackle, Water Gun (408 EXP.)

	Remember, Tentacool are part Poison as well as Water, so
they're weak against Ground and Psychic-type attacks.  You can
get TM44:Rest in this room!  Rest is a move that automatically
completely heals your Pokemon but puts it to sleep for a few
turns.  Put in on a good defensive Pokemon.  The last room to 
the left holds two more trainers.

FISHERMAN $595
Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)
Staryu, level 17- Tackle, Water Gun (385 EXP.)
Shellder, level 17- Tackle, Withdraw (352 EXP.)

SAILOR $600
Machop, level 20- Karate Chop, Low Kick (376 EXP.)

	There's nothing more on this floor of the ship, so head 
back right and up the staircase, then back below the entrance.  Take
the door directly southeast of the entrance to fight another
trainer.

GENTLEMAN $1330
Red/Blue:
Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.)
Nidoran(f), level 19- Growl, Tackle, Scratch, Poison Sting (240 EXP.)
Yellow:
Nidoran(m), level 19- Tackle, Horn Attack, Double kick, Poison Sting (243 EXP.)
Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.)

	The next two rooms to the left contain just tourists, but 
in the third one there is a group that'll challenge you to a couple
battles.

LASS $270
Red/Blue:
Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.)
Nidoran(f), level 18- Growl, Tackle, Scratch, Poison Sting (226 EXP.)
Yellow:
Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.)
Nidoran(f), level 18- Tackle, Scratch, Double Kick, Poison Sting (226 EXP.)

YOUNGSTER $315
Red/Blue:
Nidoran(m), level 21- Tackle, Horn Attack, Poison Sting, Focus Energy (270 EXP.)
Yellow:
Nidoran(m), level 21- Tackle, Horn Attack, Double Kick, Poison Sting (270 EXP.)

	And be sure to grab the item in here, TM08: Body Slam!  
It's a very useful physical attack many Pokemon can use that has a
possibility of paralyzing the opponent when it hits.  The room
left of here just has an investigator, so pass it on.  At the
very left edge of the ship, first go down past the staircase to
find the kitchen.  The only reason you want to be here is for an
item.  Go to the right side of the room where the chefs are
peeling potatoes, and press A facing the bottom trash can to 
find a GREAT BALL!  Great Balls are like Poke Balls but are more
consistent in capturing Pokemon.  If you haven't caught a 
Dugtrio yet, this could really aid you well.
	Head back out of the kitchen and go north to head
downstairs.  Go down and take another flight of stairs, then 
head all the way left out of this long room to reach the outside deck
of the ship.  Talk to everyone here to challenge a couple of
them. 

SAILOR $510
Machop, level 17- Karate Chop (319 EXP.)
Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)

SAILOR $540
Machop, level 18- Karate Chop (339 EXP.)
Shellder, level 18- Tackle, Withdraw, Supersonic (373 EXP.)

	That's all there is on this part of the ship, so head back
and through the long room to the right.  In this hallway, enter
the first room on the right and a man will show you a pic of a
big fat Pokemon he saw.  The room to the right of this one holds
two more trainers.

FISHERMAN $595
Goldeen, level 17- Peck, Tail Whip (403 EXP.)
Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)
Goldeen, level 17- Peck, Tail Whip (403 EXP.)

GENTLEMAN 
Red/Blue: $1610
Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.)
Yellow: $1540
Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.)
Magnemite, level 22- Tackle, Sonicboom (418 EXP.)

	Watch out for the self-destructing Voltorb in Yellow!  Grab
the MAX ETHER in this room.  The people in the next room won't
challenge you, but the people in the room after them will!

GENTLEMAN $1190
Growlithe, level 17- Bite, Roar (331 EXP.)
Ponyta, level 17- Ember (553 EXP.)

LASS 
Red/Blue: $270
Rattata, level 18- Tackle, Tail Whip, Quick Attack, Hyper Fang (219 EXP.)
Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.)
Yellow: $300
Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.)

	The item in this room is another Rare Candy!  Use it if you
wish to.  The last two rooms to the right just contain nice
trainers, no challengers, so continue on past to the captain's
ward.  Before you get to the stairs, however, out pops Gary! 
Looks like he wants to redeem himself, so prepare for another
duel.  He's caught 40 Pokemon already!  Are you keeping pace?

RIVAL Gary $1300
Red/Blue:
Pidgeotto, level 19- Gust, Sand-Attack, Quick Attack (459 EXP.)
Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.)
Kadabra, level 18- Teleport, Confusion (558 EXP.)
Wartortle, level 20- Tackle, Tail Whip, Bubble, Water Gun (616 EXP.)
OR Ivysaur, level 20- Tackle, Growl, Leech Seed, Vine Whip (625 EXP.)
OR Charmeleon, level 20- Scratch, Growl, Ember, Leer (607 EXP.)
Yellow:
Spearow, level 19- Peck, Growl, Leer, Fury Attack (235 EXP.)
Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.)
Sandshrew, level 18- Scratch, Sand-Attack, Slash (358 EXP.)
Eevee, level 20- Tackle, Tail Whip, Sand-Attack, Growl (393 EXP.)

	In Red/Blue, Gary has evolved the rest of his Pokemon, so
his team may actually be pretty tough to defeat.  Pidgeotto 
leads off again, using Sand-Attack to try to reduce your accuracy. 
Raticate still knows Hyper Fang, and the starters all have the
same moves as the previous battle.  The biggest advancement for
Gary this time around is his Abra evolution; Kadabra knows
Confusion, so make sure you don't use a Psychic-weak Pokemon
against it.  Overall, though, this should be much easier than 
the battle near Cerulean, because he has seriously underleveled his
Pokemon at this point and you've gotten plenty more experience.
	In Yellow, he's even easier.  He has the exact same Pokemon
as before, so it appears that all he's been doing during the 
time between this and the last battle is catching Pokemon. His
Sandshrew is the only real threat with the Slash attack.  He'll
start to build his team around his starter after this fight.
	After taking Gary out again, go down the stairs he was
blocking to find the captain's cabin.  It appears he's seasick,
but all you have to do is "rub-rub" his back, and he's all
healthy again.  As a reward for "curing" him, he gives you HM01:
Cut!  This is the first HM you have received so far, so it's
important to understand it.  HMs are like regular TMs, except 
you can only use a TM once, they can be used outside battle for
special purposes, and they can be deleted.  HMs, however, can be
used as many times as you want and outside battles for special
purposes, but they cannot be deleted.  If you teach a Pokemon an
HM, it's stuck with that move forever.  Thus, since Cut is not a
particularly strong move, it's best not to teach it to one of
your fighting Pokemon, but instead a Grass-type you've caught
along the way so far.  Keep a designated Pokemon like Oddish
around in your party to keep Cut available.
	There's nothing more to do on the ship, so make your way
out.   The S.S.Anne departs Vermilion, and it won't come back
during the game.  You're almost ready for Vermilion gym!  The
last thing to do is to explore the area outside the other end of
Diglett; now fully available since you have Cut.
	So head back through Diglett's Cave and out the other side,
where you will find yourself back on Route 2, on the side you
couldn't get to before.  To the left is a tree you can use Cut 
on to access Pewter City, but right now you want to go south.  
Enter the house there to find a trainer in the back who will make a
trade with you: In Red/Blue, give him Abra and he gives you Mr.
Mime; in Yellow, give him Clefairy for Mr. Mime.  This is the
only place in the game you can get a Mr. Mime, so give him an
extra Abra if you've got one!  Abra are found on Routes 24-25 in
Red/Blue, and Clefairy are found in Mt. Moon in Yellow.  Now 
exit this house and use Cut on the tree below, then head farther 
south to larger building.  In there is one of Professor Oak's aides 
who will give you HM05: Flash if you've caught at least 10 kinds of
Pokemon.  Flash isn't completely necessary to get through the
game, but it's still helpful if it's your first or second time
through the game.  Finally, exit the building south to find a
couple of items: HP UP immediately south and a MOON STONE 
farther down.  Remember, you need all the Moon Stones to complete your
Pokedex!
	At last, you are ready to challenge the Vermilion City gym! 
Return through Route 2 and Diglett Cave, and use Cut on the tree
blocking the gym to access it.

VERMILION CITY GYM
Style: Electric
	The Vermilion City gym is home of Electric-type trainers,
hence the absolute best type to use against this gym is Ground
because they are completely immune to Electric.  Use Sandslash 
or Dugtrio to sweep through this gym; if you didn't pick either of
them up, then it will be more of a challenge.  Those who started
with Bulbasaur again have the easiest time, because Grass is
resistant against Electric.  If you chose Squirtle, 
unfortunately you won't be able to use him much here!  This is 
the first gym where Charmander starters don't get a disadvantage.
	Before you challenge the gym leader, Lt. Surge, take care 
of the other three trainers first.

SAILOR 
Red/Blue: $630
Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.)
Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.)
Yellow: $720
Magnemite, level 24- Tackle, Sonicboom (457 EXP.)

	I hate to say this, Yellow fans, but Pikachu isn't one of
the strongest Electric types.  It can paralyze you with Thunder
Wave, but it doesn't have the power of the others.

ROCKER $500
Red/Blue:
Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)
Magnemite, level 20- Tackle (381 EXP.)
Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)
Yellow:
Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)
Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)
Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)
	
	Sonicboom is one of the most dangerous moves in the gym,
because it always does 20 HP damage.  Don't allow one of your
Pokemon to get caught up in too many of them.  

GENTLEMAN
Red/Blue: $1610
Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.)
Yellow: $1540
Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.)
Magnemite, level 22- Tackle, Sonicboom (418 EXP.)

	Now, Lt. Surge is protected by a door that won't open until
you locate the two switches in the trash cans littered 
throughout the gym.  You have to find them both in a row; i.e., if you find
the first switch and then the next trash can you inspect doesn't
have the second switch, they reset.  The second switch is always
adjacent to the first.  To solve the puzzle, just keep looking
around in the trash cans until you find one of the switches, 
then save your game, and look in all the adjacent trash cans,
resetting your game until you get it.  Once you hit both the
switches in a row, the doors open and you can challenge the gym
leader!

GYM LEADER Lt. Surge (uses X Speed) TM24:Thunderbolt, Thunder Badge
Red/Blue: $2376
Voltorb, level 21- Tackle, Screech, Sonicboom (463 EXP.)
Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.)
Raichu, level 24- Thundershock, Growl, Thunderbolt (627 EXP.)
Yellow: $2772
Raichu, level 28- Growl, Mega Punch, Mega Kick, Thunderbolt (732 EXP.)

	In Red/Blue, Lt. Surge's only hope of defending a Ground-
assault is his lead-off Voltorb using Sonicboom.  His strategy,
apart from that, is to weaken with Sonicboom, paralyze you with
Pikachu, and make an offensive assault with Raichu.  Now if you
have a Ground type, then Raichu is helpless; if you don't, he is
still defeatable.  Thunderbolt is a powerful Electric move, and
whatever you do, don't use Flying or Water-types against it!  
Use strong physical attacks to take advantage of Raichu's low 
Defense before it can knock out your Pokemon.  Unless your Pokemon are 
4-5 levels above his, expect to go second in each round- his
Pokemon are fast.
	In Yellow, Raichu is Lt. Surge's only Pokemon!  This time 
he has taught it Mega Punch and Mega Kick to use when his
Thunderbolt won't do the job.  Attack it in the same way by 
using powerful physical attacks to take it down fast; of course, using
a Ground-type is an almost automatic victory even with Raichu's
new attacks.  If you want an added challenge, try beating Lt.
Surge's Raichu with just your Pikachu!

	When the battle is ended and you have won, collect the
Thunder Badge and TM24: Thunderbolt.  This is the best Electric
move in the game, so if you plan on getting an Electric-type for
your team eventually, hang on to it!  




________________________________________________________________
	5. Rainbow Badge
	You have now reached the point of Pokemon Red/Blue/Yellow
where you need to seriously start thinking over the team you
eventually are going to use in the Pokemon League.  You have
three badges.  Look over the Pokemon encounters you've had in 
the past and decide upon if you will make some changes to your team. 
If you've been using a Raticate or a Butterfree as part of your
battling team, seriously consider letting that Pokemon go and
using one like Kadabra or Dugtrio instead.  You need to start
thinking about how your team works together; you should have at
least 3 or 4 Pokemon in your team right now, and they should all
be different types, not sharing any weaknesses (e.g., if 2 of
your 3 Pokemon have Psychic weakness, that's not good).  It's 
not exactly wise to have 6 Pokemon as a team already; you want to
save a couple spots for later Pokemon as well, and you need 
spots open for HM-using Pokemon.  Remember, you're nearing the 
midpoint of the game, and it's time to start thinking about the hardest
challenges you'll face in the future!
	While still in Vermilion in the Yellow version, talk to the
Officer in the middle of the city.  Show her the Thunder Badge
and she lets you have your own Squirtle!  It's only at level 10,
though, so you'll have to train it hard to make it a part of 
your team.  
	It's now time to return to Cerulean.  Head north from
Vermilion, going from Route 6, through the Underground Path, and
Route 5 to reach the city.  Be sure to exchange your BIKE 
VOUCHER for a Bicycle at the Bike Shop if you haven't yet!  It's not
necessary to complete the game, but it seriously cuts down on
traveling time.  And now that you have Cut, it's possible to
unblock that tree to the east of Cerulean.  Head east from the
tree to Route 9 and challenge the first trainer you see there!

JR. TRAINER(f) $360
Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)
Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.)
Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)
Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep powder (324 EXP.)

	Lots of Grass here.  Perhaps you should purchase an 
ANTIDOTE before you go any further.  Hop down two ledges from here to
collect TM30:Teleport.  This move works like an Escape Rope, but
if you already have Dig, you don't need this TM because it
doesn't do anything in battle.  Fight the nearby Hiker.

HIKER $700
Machop, level 20- Karate Chop, Low Kick (376 EXP.)
Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)

	Head right past the Hiker, up the ledge, then go all the 
way to the lower-right portion of the route to fight another Hiker.

HIKER $735
Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)
Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.)

	Go back to the left and up two successive ledges to
challenge a different trainer next to a sign.  NOTE: In Yellow,
you might recognize this trainer from the TV show!

Red/Blue: 
JR. TRAINER(m) $420
Growlithe, level 21- Bite, Roar, Ember (409 EXP.)
Charmander, level 21- Scratch, Growl, Ember, Leer (292 EXP.)
Yellow:
YOUNGSTER $360
Sandshrew, level 24- Scratch, Sand-Attack, Slash, Fissure (477 EXP.)

	North of him is a dedicated Bug Catcher.

BUG CATCHER $190
Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.)
Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.)

	To the left of the Bug Catcher is a big patch of grass to
catch Pokemon in.

ROUTE 9 Wild Pokemon
Rattata- Very Common (R,B,Y)
Raticate- Common (Y)
Spearow- Very Common (R,B,Y)
Fearow- Rare (Y)
Nidoran(f)- Very Common (Y)
Nidorina- Common (Y)
Nidoran(m)- Very Common (Y)
Nidorino- Common (Y)
Ekans- Common (R)
Sandshrew- Common(B)

	Raticate, Fearow, Nidorina, and Nidorino could be Pokemon 
of interest if you want to speed up your Pokedex collection in
Yellow.  From the grass, head back east, down two ledges, then
east and up a ledge to fight another trainer.

BUG CATCHER $200
Red/Blue:
Caterpie, level 20- Tackle, String Shot (226 EXP.)
Weedle, level 20- Poison Sting, String Shot (222 EXP.)
Venonat, level 20- Tackle, Disable (321 EXP.)
Yellow:
Caterpie, level 20- Tackle, String Shot (226 EXP.)
Weedle, level 20- Poison Sting, String Shot (222 EXP.)
Venonat, level 20- Tackle, Disable, Confusion, Poisonpowder (321 EXP.)

	Up a shade and to the left to the next trainer.

JR. TRAINER(m) $380
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)
Diglett, level 19- Scratch, Growl, Dig (328 EXP.)
Ekans, level 19- Wrap, Leer, Poison Sting, Bite (252 EXP.)
Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.)

	There's a tiny patch of grass northeast, but there aren't
any new Pokemon.  Go back east and up the ledge above the Bug
Catcher to challenge the Hiker.

HIKER $700
Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)
Machop, level 20- Karate Chop, Low Kick (376 EXP.)
Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)

	Go east from him, and hop down the ledge for another fight.

JR. TRAINER(f) $460
Meowth, level 23- Scratch, Growl, Bite, Pay Day (339 EXP.)

	Now you can head east from her to Route 10 to investigate
the large grass patch to the right.

ROUTE 10 Wild Pokemon
Land:
Rattata- Very Common (R,B,Y)
Spearow- Very Common (R,B), Common (Y)
Nidoran(f)- Very Common (Y)
Nidoran(m)- Very Common (Y)
Ekans- Common (R)
Sandshrew- Common (B)
Machop- Rare (Y)
Magnemite- Common (Y)
Voltorb- Common (R,B)
Water:
Poliwag- Very Common (R,B,Y)
Poliwhirl- Common (R,B,Y)
Slowpoke- Very Common (R,B)
Magikarp- Very Common (R,B,Y)

	The only real points of interest in these routs are the new
Electric-types.  In Red/Blue, look hard for the Voltorb, and in
Yellow, look hard for the Magnemite.  Don't worry; they are
eventually available in all versions.  The water path to the
north leads around to a different area, but you can't access it
yet; be sure to come back here after you learn Surf!  Head south
to the Poke Center and heal up to prepare for the long tunnel
ahead.  Go around the trees west of the Center and fight the
trainer right before the tunnel.
	
JR. TRAINER(f) $400
Red/Blue: 
Pikachu, level 20- Thundershock, Growl, Thunder Wave, Quick Attack (351 EXP.)
Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.)
Yellow:
Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.)
Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.)

	Enter the cave opening north to begin your trek through the
very long and treacherous Rock Tunnel.  Be prepared to fight a
lot of Rock and Ground-type Pokemon.

ROCK TUNNEL Wild Pokemon (all floors)
Zubat- Very Common (R,B,Y)
Machop- Common (R,B,Y)
Geodude- Very Common (R,B,Y)
Onix- Common (R,B), Common (Y, 2nd Basement and lower)

	There are a couple new obvious Pokemon here, namely Onix 
and Machop.  Be sure to pick them up and decide whether or not you
want to add Machop to your party.  Rock Tunnel is also very 
dark; it's possible to get through the tunnel without Flash but it's
difficult, so you'd do best to bring along an Electric Pokemon 
to use Flash so you can see.  If you're using Pikachu, this could 
be a tough cave for him!  Best to use your supporting Pokemon to 
get through this cave instead.  Go southeast from the entrance to
find the first trainer here.

POKeMANIAC $1150
Red/Blue: 
Cubone, level 23- Growl, Bone Club (427 EXP.)
Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.)
Yellow:
Cubone, level 23- Growl, Bone Club, Tail Whip, Headbutt (427 EXP.)
Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.)

	This Pokemaniac uses a clever combination that cancels his
two Pokemon's weaknesses out, but a Grass-type can easily handle
them both.  Go east from the trainer, then north to take the
ladder down.  In this large room, head southwest to find the 
path and be challenged again.

POKeMANIAC $1250
Slowpoke, level 25- Confusion, Disable, Headbutt (529 EXP.)

	Go left again and take the north path in the fork (the left
path just leads to a dead end) and you'll be attacked by another
trainer.

JR. TRAINER(f) $440
Oddish, level 22- Absorb, Poisonpowder, Stun Spore, Sleep Powder (367 EXP.)
Bulbasaur, level 22- Growl, Leech Seed, Vine Whip, Poisonpowder (301 EXP.)

	And northeast of her is another PokeManiac!

POKeMANIAC $1100
Red/Blue:
Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.)
Cubone, level 22- Growl, Bone Club (409 EXP.)
Yellow:
Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.)
Cubone, level 22- Growl, Bone Club, Tail Whip, Headbutt (409 EXP.)

	Continue northeast along the path until you get to another
fork.  Go all the way north to challenge a trainer.

HIKER $700
Machop, level 20- Karate Chop, Low Kick (376 EXP.)
Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)

	Go around the slab of rock to the south to fight another
Hiker.

HIKER $875
Geodude, level 25- Tackle, Defense Curl, Rock Throw, Selfdestruct (460 EXP.)

	Hiker's Geodude likes to bomb itself, so perhaps you should
save before challenging him in case one of your Pokemon gets
knocked out.  Take the ladder northwest of here to go down to 
the second basement.  Another giant slab of rock!  Challenge the two
Hikers here.

HIKER $665
Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)
Machop, level 19- Karate Chop (357 EXP.)
Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)
Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)

HIKER $700
Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)
Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)
Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)

	Head east from here and challenge a third Hiker below the
next ladder.

HIKER $735
Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)
Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.)

	Take the next ladder down above the Hiker.  Go directly 
left to challenge a trainer on this floor.

JR. TRAINER(f) $420
Jigglypuff, level 21- Sing, Pound, Disable, Defense Curl (342 EXP.)
Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.)
Meowth, level 21- Scratch, Growl, Bite, Pay Day (310 EXP.)

	Go straight left from her to challenge another Hiker.

HIKER $735
Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)
Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)
Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.)

	This is probably the toughest trainer so far, especially
since your Pokemon are tired out by now.  Remember to save when
you can and to use those leftover Potions you most likely have. 
Go northwest from the Hiker to be challenged by a PokeManiac.

POKeMANIAC $1000
Slowpoke, level 20- Confusion, Disable (423 EXP.)
Slowpoke, level 20- Confusion, Disable (423 EXP.)
Slowpoke, level 20- Confusion, Disable (423 EXP.)

	Take the ladder down above the PokeManiac.  Almost there! 
Challenge the two female trainers you see here first.

JR. TRAINER(f) $440
Bellsprout, level 22- Wrap, Poisonpowder, Sleep Powder, Stun Spore (396 EXP.)
Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)

JR. TRAINER(f) $380
Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)
Bellsprout, level 19- Growth, Wrap, Poisonpowder, Sleep powder (342 EXP.)

	Follow the path straight left and challenge the final
trainer in Rock Tunnel.

JR. TRAINER(f) $400
Meowth, level 20- Scratch, Growl, Bite, Pay Day (295 EXP.)
Oddish, level 20- Absorb, Poisonpowder, Stun Spore, Sleep Powder (333 EXP.)
Pidgey, level 20- Gust, Sand-Attack, Quick Attack, Whirlwind (235 EXP.)

	Go left a tiny bit, then down past the sign to free 
yourself from Rock Tunnel!  You're still not quite safe yet. 
Now on the other side of Route 10, talk the girl right next 
to the cave exit to challenge her. 

JR. TRAINER(f) $420
Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.)
Pidgeotto, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (508 EXP.)

	Head to the right from her and you should see a strange
bush; press A facing it to get a MAX ETHER.  Go back left past
her to fight a Hiker.

HIKER $735
Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)
Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.)

	...And hop down the ledge below to challenge one more.

HIKER $665
Onix, level 19- Tackle, Screech, Bind, Rock Throw (439 EXP.)
Graveler, level 19- Tackle, Defense Curl, Rock Throw (544 EXP.)

	Head east to challenge the last trainer before entering the
town below.

POKeMANIAC $1000
Red/Blue:
Cubone, level 20- Growl, Bone Club (372 EXP.)
Slowpoke, level 20- Confusion, Disable (423 EXP.)
Yellow:
Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.)
Slowpoke, level 20- Confusion, Disable (423 EXP.)

	Congratulations, you've made it to Lavender Town!  Before
doing anything else, head straight to the Poke Center which I'm
sure you need to use.
	Lavender is a sad, sad town (it's the grave site of 
deceased Pokemon).  If you go to the Pokemon Volunteer house in the
middle, you'll find that Mr. Fuji, leader of the club, isn't
there.  There is a Poke Mart in this town that finally sells
Great Balls!

Lavender Town Poke Mart:
Great Ball- $600
Super Potion- $700
Revive- $1500
Escape Rope- $550
Super Repel- $500
Antidote- $100
Burn Heal- $250
Ice Heal- $250
Parlyz Heal- $250

	Great Balls are more expensive than Poke Balls, but they
catch Pokemon with much greater consistency.  The house directly
south of the Volunteer House is the Name Rater.  This man will
change the nickname of your Pokemon if you want to.  Traded
Pokemon can't have their names changed if you're not the 
Original Trainer of the Pokemon, however.
	The main draw of Lavender Town is the Pokemon Tower, the
place where all deceased Pokemon are laid to rest.  All the
Pokemon in the tower are ghosts though, and they can't be
revealed until you get the Silph Scope, so there's no point in
scaling the tower yet.  The route that goes south of Lavender
leads to Fuchsia, but you don't have the items to get through
that route either; instead, head west from Lavender to Route 8.  
	There's a trainer directly southwest from the entrance;
challenge her first.

LASS $330
Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)
Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)

	And there's a trainer directly west of her.

GAMBLER $1680
Growlithe, level 24- Bite, Roar, Ember, Leer (468 EXP.)
Vulpix, level 24- Ember, Tail Whip, Quick Attack, Roar (324 EXP.)

	The Gamblers are back again!  There is a large patch of
grass behind a cuttable tree to the left, but take care of the
rest of the trainers around it first.  Challenge the Super Nerd
northwest of the Gambler.

SUPER NERD $550
Grimer, level 22- Pound, Disable (423 EXP.)
Muk, level 22- Pound, Disable (739 EXP.)
Grimer, level 22- Pound, Disable (423 EXP.)
	
	To the left of the Super Nerd are a group of four trainers,
all standing in a line.

LASS $345
Red/Blue:
Nidoran(f), level 23- Tackle, Scratch, Poison Sting, Tail Whip (289 EXP.)
Nidorina, level 23- Tackle, Scratch, Poison Sting, Tail Whip (576 EXP.)
Yellow:
Nidoran(f), level 23- Scratch, Double Kick, Poison Sting, Tail Whip (289 EXP.)
Nidorina, level 23- Tackle, Scratch, Double Kick, Poison Sting (576 EXP.)

SUPER NERD $650
Koffing, level 26- Tackle, Smog (634 EXP.)

LASS $360
Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)
Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)
Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)

LASS $285
Red/Blue: 
Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)
Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.)
Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.)
Pikachu, level 19- Thundershock, Growl, Thunder Wave, Quick Attack (333 EXP.)
Yellow:
Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)
Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.)
Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.)
Nidoran(m), level 19- Tackle, Horn Attack, Double Kick, Poison Sting (243 EXP.)

	Now cut through the tree to look in the grasses of Route 8.

ROUTE 8 Wild Pokemon 
Pidgey- Very Common (R,B,Y)
Pidgeotto- Rare (Y)
Rattata- Very Common (Y)
Ekans- Common (R)
Sandshrew- Common (B)
Vulpix- Common (B)
Jigglypuff- Common (Y)
Meowth- Very Common (B)
Mankey- Very Common (R)
Growlithe- Common (R)
Abra- Common (Y)
Kadabra- Rare (Y)

	In Red and Blue, this is the principal route of the 
version-exclusive Pokemon!  Ekans, Vulpix (for the first time), 
and Mankey in Red, and Sandshrew, Meowth, and Growlithe (for the
first time) in Blue.  Catch your new version exclusive Fire
Pokemon and you should be done here.  Vulpix and Growlithe can
greatly aid you in the next gym battle, by the way.  In Yellow,
Kadabra is catchable for the first time!  If you didn't bother 
to train up an Abra from earlier, now is the perfect time to 
capture its evolved form to make it one of your own. 
	After that, continue west.  There's another guard house 
like the one on Route 5 from before, the road's still closed. 
Challenge the Gambler near the guard house.

GAMBLER $1540
Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)
Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)
Poliwhirl, level 22- Bubble, Hypnosis, Water Gun (616 EXP.)

	And battle the trainer north of him.

SUPER NERD $500
Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)
Koffing, level 20- Tackle, Smog (487 EXP.)
Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)
Magnemite, level 20- Tackle (381 EXP.)

	North of the Super Nerd is another Underground Path, this
one leading from Route 8 to Route 7, which is right next to
Celadon City.

ROUTE 7 Wild Pokemon
Pidgey- Very Common (R,B,Y)
Pidgeotto- Rare (Y)
Rattata- Very Common (Y)
Oddish- Common (R)
Bellsprout- Common (B)
Vulpix- Common (B)
Jigglypuff- Common (Y)
Meowth- Very Common (B)
Mankey- Very Common (R)
Growlithe- Common (R)
Abra- Common (Y)
Kadabra- Rare (Y)

	The wild Pokemon here are pretty much the same as the
previous route, just with Oddish and Bellsprout substituting for
Ekans and Sandshrew.  Simply head up the ledge and to the left 
to reach Celadon City!

CELADON CITY Wild Pokemon:
Water: 
Poliwhirl- Common (R,B,Y)
Slowpoke- Common (R,B)
Goldeen- Very Common (R,B,Y)
Magikarp- Very Common (R,B,Y)

	Celadon is a really big city, home of many events and 
things to do.  First thing you should probably do is check out the 
Poke Center close to the entrance.  After that, exit the Center and 
to the left, you should see a narrow path leading up between the
Center and some trees.  Take that path up, behind the houses and
to the left.  Go up another opening, and you should see a back
entrance to a big building.  Enter, climb the three flights of
stairs and enter the little room.  The Poke Ball on the table
contains an Eevee!  Eevee can be evolved into one of 3 Pokemon 
(a Water-type, Electric-type, or Fire-type), and it can fill in a
missing type on your team. Plus, you get it at level 25, so you
won't have to train it that much from the beginning!
	Now return back out of the building and back to where the
Center is.  Head straight left from here and you should see the
Pokemon Mansion, the place you were before with the back
entrance.  You can explore it if you want; there are no more
items to get.  And left of the Mansion is a giant Poke Mart! 
This is the biggest Mart of the game, and contains lots of items
that should cater to your needs.  

Celadon City Poke Mart:
1F: SERVICE COUNTER

2F: TRAINER'S MARKET
1st Attendant:
TM32:Double Team- $1000
TM33:Reflect- $1000
TM02:Razor Wind- $2000
TM07:Horn Drill- $2000
TM37:Egg Bomb- $2000
TM01:Mega Punch- $3000
TM05:Mega Kick- $3000
TM09:Take Down- $3000
TM17:Submission- $3000
2nd Attendant:
Great Ball- $600
Super Potion- $700
Revive- $1500
Super Repel- $500
Antidote- $100
Burn Heal- $250
Ice Heal- $250
Awakening- $200
Parlyz Heal- $200

3F: TV GAME SHOP

4F: WISEMAN GIFTS
Poke Doll- $1000
Fire Stone- $2100
Thunder Stone- $2100
Water Stone- $2100
Leaf Stone- $2100

5F: DRUG STORE
1st Attendant:
HP Up- $9800
Protein- $9800
Iron- $9800
Carbos- $9800
Calcium- $9800
2nd Attendant:
X Accuracy- $950
Guard Spec.- $700
Dire Hit- $650
X Attack- $500
X Defend- $550
X Speed- $350
X Special- $350

ROOFTOP SQUARE
Vending Machine:
Fresh Water- $200
Soda Pop- $300
Lemonade- $350

	Look through the second floor items first off; you should
probably stock up on Great Balls and Super Potions if you 
haven't already.  There are quite a few TMs being sold, but the moves
themselves are not very useful and it's best not to waste your
money on them for now.  There aren't any items being sold on the
third floor, but talk to the man behind the counter to get
TM18:Counter!  This is a move that supposedly reflects back the
damage inflicted on the defending Pokemon back onto the 
opponent, but there is a problem with this move that is defined in the
Battle Strategy Guide.
	The fourth floor contains all the important stones.  There
are certain Pokemon that evolve only with these stones; these
Pokemon are:

Pikachu-> Raichu (Thunder Stone, Red/Blue versions ONLY)
Vulpix-> Ninetales (Fire Stone)
Gloom-> Vileplume (Leaf Stone)
Growlithe-> Arcanine (Fire Stone)
Poliwhirl-> Poliwrath (Water Stone)
Weepinbell-> Victreebel (Leaf Stone)
Shellder-> Cloyster (Water Stone)
Exeggcute-> Exeggutor (Leaf Stone)
Staryu-> Starmie (Water Stone)
Eevee-> Vaporeon (Water Stone) OR Jolteon (Thunder Stone), OR Flareon (Fire 
Stone)

	And of course, the Moon Stone evolution Pokemon have 
already been covered.  Remember, the only way to complete 
your Pokedex is to purchase the stones they evolve with! You 
can also purchase a Poke Doll here, but you won't need one
until later.
	The fifth floor's first attendant sells drugs, or stat-
enhancers.  They are expensive, but are vital to giving your
Pokemon the best possible stats.  These are discussed in detail
in the Battle Strategy Guide.  There are also some battle-only
stat increasers you can purchase from the second attendant, but
since they take a full turn in battle to use, they're usually 
not necessary.
	Head up to the rooftop.  There is a thirsty girl here who
will give you TMs if you give her drinks from the vending
machines on this level.  Give her Fresh Water and she gives you
TM13:Ice Beam, a very powerful Ice-type attack!  Give her Soda
Pop and you get TM48:Rock Slide, which is a great Rock-type
attack.  And finally, give her Lemonade and she gives you
TM49:Tri Attack.  Be sure to pick up some of the drinks for
yourself to; the Lemonade heals 80 HP per use and only costs 
only $350, so it's a much better deal than the Super Potion.  You 
also need to hold on to at least one drink for use later in the game
to fulfill a special purpose.
	Now that you've thoroughly explored the Poke Mart, head out
and now walk (or bike) all the way to the lower-right corner of
the city.  In one of these small houses there is a bar.  Talk to
the man in glasses in the upper-left corner to get a free COIN
CASE.  You need this for our next stop, the Game Corner.  It's
directly right of the small lake in the middle of the city, and
the Prize Exchange building is right next to it.

Game Corner Prize Exchange (Red/Blue versions):
1st Window:
Abra- 120 coins
Clefairy- 750 coins
Nidorino(Blue), Nidorina(Red)- 1200 coins
2nd Window:
Pinsir(Blue), Scyther(Red)- 2500 coins
Dratini- 4600 coins
Porygon- 6500 coins(Blue), 9999 coins(Red)
3rd Window:
TM23:Dragon Rage- 3300 coins
TM15:Hyper Beam- 5500 coins
TM50:Substitute- 7700 coins

Game Corner Prize Exchange (Yellow version):
1st Window:
Abra- 230 coins
Vulpix- 1000 coins
Wigglytuff- 2680 coins
2nd Window:
Scyther- 6500 coins
Pinsir- 6500 coins
Porygon- 9999 coins
3rd Window:
TM23:Dragon Rage- 3300 coins
TM15:Hyper Beam- 5500 coins
TM50:Substitute- 7700 coins

	The Game Corner is where you spend your money to buy coins
to play the slot machines, and to hopefully gain enough coins to
get a good prize in the Prize Exchange.  You need a Coin Case to
play at all, though, and then you can buy 50 coins for $1000. 
Before you buy any, though, check around the floor of the Game
Corner and talk to a few gamblers to get a few hundred coins to
start you out with.  Playing the slot machines is pretty easy;
just put 1, 2, or 3 coins into the slot and roll.  The more 
coins you put in, the better chances you have of winning.  Be sure to
save your game beforehand so you can try again if you have bad
luck.  You may also notice that the slots in the Yellow version
look quite different!
	There are some nice prizes in the Prize Exchange, but the
one you should be aiming for is Porygon since you can get all 
the other Pokemon outside of the Game Corner.  And since you 
probably won't get 9,999 coins (6,500 in Blue) by playing the slots, 
you may have to just fork over the $200,000 to buy that many!  Don't
worry; there's no hurry.  Whether or not you want to try to get
one of the somewhat-powerful TMs available is up to you.
	You may have noticed a few Team Rocket members lurking
around Celado., The reason for this is that they're trying to
make business by buying shipments of Pokemon and selling them 
off at the Game Corner (you find this out in the house next to the
bar).  We can't let this go on any further, can we?  Talk to the
Rocket member looking at the sign near the coin counter.  He'll
challenge you to a fight!

ROCKET $600
Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.)
Zubat, level 20- Leech Life, Screech, Supersonic, Bite (231 EXP.)

	If you have trouble with him, you're hopeless to beat Team
Rocket.  After he leaves, press A next to the poster on the wall
to find a hidden switch!  Press it to reveal Team Rocket's 
secret hideout.  Go right from the poster to go down the opened
stairway.
	Battle the first Rocket southeast of the steps.

ROCKET $630
Drowzee, level 21- Pound, Hypnosis, Disable, Confusion (459 EXP.)
Machop, level 21- Karate Chop, Low Kick (396 EXP.)

	There's a gate to the south, so go left instead to fight
another Rocket down the hallway.

ROCKET $630
Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.)
Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.)

	The item south of this Rocket behind the table is an ESCAPE
ROPE.  You can't do anything more on this floor at the moment, 
so go back to the staircases and take the one down.  Go down and
fight the Rocket to the left.

ROCKET $510
Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.)
Koffing, level 17- Tackle, Smog (414 EXP.)
Grimer, level 17- Pound, Disable (327 EXP.)
Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.)
Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.)

	To the left of this Rocket is a floor-sliding puzzle, one 
of the many traps the Rockets like to use.  There are two arrows
leading left.  Take the bottom one to go completely to the left. 
When you stop, grab the item in the small niche to the south;
it's the final Moon Stone!  Go back to where you stopped, and
snake your way along the top wall to the end to get a NUGGET. 
Again, head back to where you stopped, go down a tad, then take
the arrow right.  Grab TM07:Horn Drill there if you want.  Go
right and down, take the left going-down arrow, and right two
spaces to step onto a right arrow that takes you a little
southeast.  Take the left arrow to go a little southwest.  If 
you want to get another item, take the southern arrow left and it'll
take you to behind a wall.  Go to the bottom-left corner and 
take the farthest-right arrow up, then grab the SUPER POTION.  Return
to where the two arrows were facing left, and take the top one. 
Take the right arrow right below it to exit the maze.  
	There is an elevator to the right which gives access to the
bottom floor (your destination), but you need a key to activate
it.  Take the stairway going up to another floor.  Challenge the
Rocket directly to your left.

ROCKET $570
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)
Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.)
Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.)
Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

	And take on the Rocket north of him.

ROCKET $600
Grimer, level 20- Pound, Disable (385 EXP.)
Koffing, level 20- Tackle, Smog (487 EXP.)
Koffing, level 20- Tackle, Smog (487 EXP.)

	Go left of this Rocket to get a HYPER POTION!  This is a
great item that heals up to 200 HP in battle.  Now return back
downstairs, and back to the floor with the maze.  To the left of
the staircase is a little shortcut you can take with arrows
pointing up.  This leads back to the beginning of the maze and a
Rocket you've already defeated.  Go down the staircase that you
haven't been down yet.  On this floor, challenge the Rocket to
the south.

ROCKET $630
Machop, level 21- Karate Chop, Low Kick (396 EXP.)
Machop, level 21- Karate Chop, Low Kick (396 EXP.)

	Take the winding path below this Rocket to get TM10:Double-
Edge.  Now go back left of the staircase, where you will find
another maze.  Enter the small narrow path to the south and take
the first arrow down, so you can get a RARE CANDY in the little
niche.  Take the nearby arrow up, then go up and around the wall
to the left.  At the arrows facing left and right, take the left
one, then down to where there are four successive arrows facing
right.  Take the one second from bottom.  This leads you 
directly into the path of a waiting Rocket.

ROCKET $600
Rattata, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (243 EXP.)
Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.)
Drowzee, level 20- Pound, Hypnosis, Disable, Confusion (436 EXP.)

	Go south from this Rocket and right around the wall to
another staircase leading down.  Go to the little room to the
left to get an HP UP.  Head north along the hall, and fight the
lone Rocket in the room to the left.

ROCKET $630
Koffing, level 21- Tackle, Smog (513 EXP.)
Zubat, level 21- Screech, Supersonic, Bite, Confuse Ray (243 EXP.)

	Talk to the Rocket after you defeat him and he drops the
crucial LIFT KEY (in Yellow, it drops automatically)!  The item
on the other side of the table is TM02:Razor Wind.  Now you need
to backtrack back to the elevator you couldn't activate before. 
To do this, first head back up the stairs you just took, take 
the arrows to the left up, go up another flight of stairs, and
navigate the maze again on this floor.  Refer to the part 
earlier in the guide if you need help.  When you reach the elevator
(there's an opening in the wall that makes it easy to see where
it is), you can now select the floor you wish to go to.  Select
the B4F.  This next part is a little different between Red/Blue
and Yellow.

RED/BLUE: There are two Rocket guards to the north; you need to
defeat them both the unlock the door.  Take preparations; these
guards are a little tougher then the Grunts you've faced so far.

ROCKET $690
Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.)
Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.)
Arbok, level 23- Wrap, Leer, Poison Sting, Bite (724 EXP.)

ROCKET $690
Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.)
Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.)
Sandslash, level 23- Scratch, Sand-Attack, Slash (802 EXP.)

	And with that, the door opens and you come face-to-face 
with the boss of Team Rocket for the first time, Giovanni!  He is the
most powerful Rocket out there, so take caution!

GIOVANNI $2871 (uses Guard Spec.)
Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.)
Rhyhorn, level 24- Horn Attack (693 EXP.)
Kangaskhan, level 29- Comet Punch, Rage, Bite (1087 EXP.)

	Giovanni's Onix and Rhyhorn should be simple enough to take
out; they're both Rock/Ground types, so they're incredibly weak
to Water and Grass-type attacks.  Kangaskhan looks scary at 
level 29, but its attacks are not the strongest; just use your most
powerful attacks against it to take it down.  As a final note,
Giovanni likes to use Guard Spec., which negates all stat-
reducing moves used against him.  After you defeat him, he
disappears and leaves behind SILPH SCOPE.  This is the item that
reveals the ghosts in Pokemon Tower in Lavender Town.

YELLOW: As soon as you walk toward the open door where Giovanni
is, Jessie and James come to interrupt your plans!  Let's show
them your power.

ROCKET $750
Koffing, level 25- Tackle, Smog (610 EXP.)
Meowth, level 25- Growl, Bite, Pay Day, Screech (369 EXP.)
Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.)

	Jessie and James will try to mess up your Pokemon, pretty
much.  Smog poisons your Pokemon sometimes, Pay Day steals 
money, and Glare paralyzes.  Still, if you attack them head-on before
they can inflict their status conditions on you, you should tear
them apart.

GIOVANNI $2871 (uses Guard Spec.)
Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.)
Rhyhorn, level 24- Horn Attack (693 EXP.)
Persian, level 29- Growl, Bite, Pay Day, Screech (919 EXP.)

	Giovanni is pretty much the same here as in Red/Blue, 
except he uses Persian, the evolved form of Meowth, instead of
Kangaskhan.  Persian is a fast cat that can be deadly.  If you
have any Fighting-type moves, use it against Persian.  Pick up
the SILPH SCOPE after beating Giovanni.

	All you have to do now is exit.  Head south out of this 
room and go left, where there is an item on a table.  This item is
IRON, which increases one of your Pokemon's Defense.  Head back
to the elevator and to the BF1.  Looks like there's one more
Rocket to beat before you're out of here.

ROCKET $660
Grimer, level 22- Pound, Disable (423 EXP.)
Koffing, level 22- Tackle, Smog (537 EXP.)

	And with that, the door above opens and you can take the
staircase up out of the secret hideout.  Head back to the Poke
Center for a little bit, then gear yourself up for the Celadon
City Gym!  To get to the gym, you need to go to the bottom 
right-hand corner of the city, where you can see an odd tree you can
use Cut on.  Do so, head all the way left, then up the ledge to
where the gym is.

CELADON CITY GYM
Style: Grass
	Grass is the name of the game of this gym, and so 
obviously, Fire types are the Pokemon of choice here.  But unless 
you chose Charmander as your starter, you'll have needed to train up 
either a Vulpix, Growlithe, or Flareon to have the best advantage. 
Ground-types are second-best because they are super-effective
against Poison-types (most Grass-types have a secondary Poison-
type), but Grass is super-effective against them in turn.  If 
you don't have either, guard yourself well against status effects
and, whatever you do, don't use a Water-type!  Finally, watch
closely for any move combos the trainers might use and do your
best to counter them.  

	There are more trainers guarding the leader, Erika, here
than in previous gyms but it's still best to defeat them all to
gain the most experience.  Walk up the middle of the gym to
battle the first two trainers here.

LASS $345
Bellsprout, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (414 EXP.)
Weepinbell, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (744 EXP.)

BEAUTY $1470
Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.)
Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.)
Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.)
Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.)

	The Lass uses a status-attack + Wrap combo that could drive
you crazy if you don't knock out her Pokemon right away.  There
are two more trainers outside the center square; challenge them
next.  

JR. TRAINER(f) $480
Bulbasaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (328 EXP.)
Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.)

BEAUTY $1680
Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.)
Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.)

	Bulbasaur/Ivysaur are slightly more dangerous because of
Vine Whip (a strong Grass-type attack) and the Leech Seed +
Poisonpowder combo.  You're almost to Erika!  Battle the three
trainers surrounding her first.

LASS $345
Oddish, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (384 EXP.)
Gloom, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (649 EXP.)

BEAUTY $1820
Exeggcute, level 26- Barrage, Hypnosis, Reflect (546 EXP.)

COOLTRAINER(f) $840
Weepinbell, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (775 EXP.)
Gloom, level 24- Absorb, Poisonpowder, Stun Spore, Sleep Powder (678 EXP.)
Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.)

	As you can see, CoolTrainers are tougher than your average
trainer!  She should be a test of your abilities; if you can 
beat her no problem, then go ahead and challenge Erika.  If not, your
Pokemon are underleveled and you need to go back and train on 
the previous routes some more.  When you're ready, talk to Erika to
begin your fourth gym leader battle!

GYM LEADER Erika (uses Super Potion) TM21:Mega Drain, Rainbow Badge 
Red/Blue: $2871
Victreebel, level 29- Wrap, Poisonpowder, Sleep Powder, Razor Leaf (1186 EXP.)
Tangela, level 24- Constrict, Bind, (853 EXP.)
Vileplume, level 29- Poisonpowder, Mega Drain, Sleep Powder, Petal Dance (1143 
EXP.)
Yellow: $3168
Tangela, level 30- Constrict, Bind, Vine Whip, Mega Drain (1066 EXP.)
Weepinbell, level 32- Sleep Powder, Stun Spore, Acid, Razor Leaf (1035 EXP.)
Gloom, level 32- Acid, Stun Spore, Sleep Powder, Petal Dance (904 EXP.)

	After taking down all the previous trainers in this gym, 
you should have an idea of what to expect here, although it still 
may be the hardest gym leader battle so far.  In Red/Blue,
Victreebel, the evolution of Weepinbell, is the first Pokemon. 
Erika's general preference is to put your Pokemon to sleep and
then pound you with attacks; in Victreebel's case, it's Razor
Leaf.  To beat her Pokemon, you need to either use Fire-types,
Ice Beam (gotten from the Game Corner), Flying-types, or Ground-
types; you can also use a Grass-type against her to guard 
against status effects and beat her down with physical attacks. 
Tangela is not a problem since it only knows a couple weak attacks. 
Vileplume knows the strongest Grass attack in Petal Dance, but
after she uses it, Vileplume becomes Confused and vulnerable to
attack.  
	In Yellow, Erika is a little bit better-prepared with her
Grass-types.  Tangela is at level 30 and a straight Grass-type,
so you can't use Psychic or Ground to your advantage, and it
knows Mega Drain, a powerful attack that steals your HP (like a
more dangerous Leech Life from Zubat).  Weepinbell and Gloom use
Acid as their staple attack (it's Poison-type), and try to
Paralyze or put to sleep your poor Pokemon.  The same tactics
apply here as in Red/Blue: You should have at least one Pokemon
at this stage in the game that can have somewhat of an advantage
against them, and that includes Flying, Ground, Psychic, Fire, 
or Ice attacks.  
	You are now more closer to reaching your goal than ever! 
Beating Erika gives you the TM21:Mega Drain (a good Grass-type
attack but not as useful as Razor Leaf), lots of money, and the
fourth badge.  





________________________________________________________________
	6. Soul Badge
	Now you have a choice as to where you want to go next on
your journey.  You can either head straight to Fuchsia and get
the badge by the Cycling Road or Routes 12-15, or get the badge
at Saffron first (although you need to beat Team Rocket at both
the Pokemon Tower before you do either).  In this walkthrough, 
we will first take out Team Rocket at the Pokemon Tower in Lavender
Town, then get the Fuchsia badge, then deal with Saffron.
	Hi-tail back through the underground path east to Lavender,
and enter Pokemon Tower.  There appear to be a lot of sad people
here!  Head up the steps to the right.  Who's that up there? 
It's your old pal!  Be prepared; he's made quite a few changes
since we've last met.

RIVAL Gary
Red/Blue: $1625
Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.)
Growlithe, level 23- Bite, Roar, Ember, Leer (447 EXP.)
Exeggcute, level 22- Barrage, Hypnosis (465 EXP.)
Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)
Wartortle, level 25- Tail Whip, Bubble, Water Gun, Bite (769 EXP.)
OR
Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.)
Gyarados, level 23- Thrash, Tackle, Bite (1054 EXP.)
Growlithe, level 22- Bite, Roar, Ember (429 EXP.)
Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)
Ivysaur, level 25- Growl, Leech Seed, Vine Whip, Poisonpowder (754 EXP.)
OR
Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.)
Exeggcute, level 23- Barrage, Hypnosis (483 EXP.)
Gyarados, level 22- Thrash, Tackle, Bite (1008 EXP.)
Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)
Charmeleon, level 25- Growl, Ember, Leer, Rage (760 EXP.)
Yellow: $1625
Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)
Vulpix, level 23- Ember, Tail Whip, Quick Attack, Roar (308 EXP.)
Magnemite, level 22- Tackle, Sonicboom (419 EXP.)
Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)
Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)
OR
Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)
Magnemite, level 23- Tackle, Sonicboom (438 EXP.)
Shellder, level 22- Tackle, Withdraw, Supersonic, Clamp (466 EXP.)
Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)
Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)
OR
Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)
Shellder, level 23- Tackle, Withdraw, Supersonic, Clamp (477 EXP.)
Vulpix, level 22- Ember, Tail Whip, Quick Attack, Roar (297 EXP.)
Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)
Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)

	As you can see, Gary has now established the types he would
like to use on his team.  In Red/Blue, he uses the main types:
Flying, Water, Fire, Grass, and Psychic.  In Yellow, he uses
Flying, Fire, Water, Ground, and Normal types (although his 
Eevee is yet to evolve.  In Red/Blue, what his team is depends on what
Pokemon you chose from the start, and in Yellow, what team he
uses depends on whether or not you beat him in the first two
matches against him.  Gary should not be challenging right now,
since his levels are far below that of Erika's.  This team is
basically a foreshadowing of things to come from him. After you
beat him, make your way left up to the next step to begin your
climb up the tower.

POKeMON TOWER Wild Pokemon
Gastly- Very Common (R,B,Y)
Haunter- Common (R,B,Y)
Cubone- Rare (R,B)

	Gastly are everywhere in the Pokemon Tower, but Haunter 
(the evolution of Gastly) and Cubone are hard to find.  To unlock the
identity of the ghosts in here at all, you need the SILPH SCOPE
from Celadon which you should have already gotten.  You will be
fighting mostly Ghost-types here, so you need to know that 
Ghosts are immune to Normal and Fighting-type attacks.  All this means
is that you need to make sure you use other types of attacks, 
and you should be fine.  These Ghosts, because they are part Poison
as well, are weak to Ground and Psychic-type attacks.
	After going up the first stairwell and getting the hint 
from the Channeler about the Silph Scope, head up in this room. 
Challenge the Channeler near the item ball.

CHANNELER $690
Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)

	This tower is infested by these possessed Channelers.  The
item ball contains an ESCAPE ROPE; grab it, then return and go
south to fight the Channeler directly to the right.

CHANNELER $660
Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

	And challenge the one directly north of her.

CHANNELER $720
Gastly, level 24- Lick, Confused Ray, Night Shade (487 EXP.)

	Go around the gravestones to the right and take the next
staircase up.  There's a Channeler directly to the left.

CHANNELER $690
Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)
Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)

	The two item balls in clear view from here contain ELIXER
and AWAKENING.  Fight the Channeler that was south of the last
one.

CHANNELER $660
Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

	Grab the useful HP UP in the niche to the south.  Northwest
of here is the last Channeler on this floor.

CHANNELER $720
Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

	...And take the staircase up to the left of her!  Go east
and fight the Channeler to the north.

CHANNELER $660
Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

	Challenge the Channeler southeast of her.

CHANNELER $690
Haunter, level 23- Lick, Confuse Ray, Night Shade (621 EXP.)

	Talk to the Channeler left of her.  She won't challenge 
you, but instead, she shows you the four-square space she sealed with
white magic!  Step into it to heal your Pokemon if you need to,
then challenge the Channeler to the left.

CHANNELER $720
Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

	Grab the NUGGET south of her, and take on the last 
Channeler to the south.

CHANNELER $660
Haunter, level 22- Lick, Confuse Ray, Night Shade (594 EXP.)

	Now you can go northeast of here to take the next staircase
up.  Take on the Channeler to the left.

CHANNELER $660
Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)
Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)
Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

	There is an X ACCURACY right to the south of her.  Go all
the way north to fight the next Channeler.

CHANNELER $720
Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

	Head around the gravestones to the left and fight this
Channeler. It's the last one!

CHANNELER $720
Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

	Grab the RARE CANDY blocking the path to the southwest.  
Now locate the staircase to the southeast.  There is the ghost-form
of the murdered Marowak (Cubone's mother) the townspeople were
talking about here; and if you don't have the Silph Scope, it
doesn't let you pass.  If you do have it, however, you reveal 
its true form.  The Marowak is at level 30 and unfortunately you
can't catch it, so you have to knock it out to lay its soul to
rest.  Remember that it's a Ground-type and that Water and 
Grass-type attacks are best to use against it.
	Go up the staircase to enter the final hall.  You've found
Team Rocket!  In Red/Blue, take all three of the Grunts out
quickly.

Red/Blue:
ROCKET $750
Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)
Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)
Golbat, level 25- Screech, Supersonic, Bite, Confuse Ray (915 EXP.)

ROCKET $780 
Koffing, level 26- Tackle, Smog (634 EXP.)
Drowzee, level 26- Hypnosis, Disable, Confusion, Headbutt (567 EXP.)

ROCKET $690
Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.)
Rattata, level 23- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (280 EXP.)
Raticate, level 23- Tackle, Tail Whip, Quick Attack, Hyper Fang (571 EXP.)
Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.)

	In Yellow, however, you'll be attacked by Jessie and James
again!  They've finally evolved their Ekans and Koffing, but 
once again, they just don't have strong enough attacks to pose a
serious threat to you.

Yellow:
ROCKET $810
Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.)
Arbok, level 27- Leer, Poison Sting, Bite, Glare (850 EXP.)
Weezing, level 27- Tackle, Smog (1000 EXP.)

	After taking care of the last of the Rockets, you'll see 
Mr. Fuji up there.  It appears that he came here of his own free 
will to pray for Marowak.  He takes you to his house, nevertheless,
and talk to him