~~~~~~~~~~~~~~~~~~~~
~ * POKEMON YELLOW * ~
~~~~~~~~~~~~~~~~~~~~
Complete FAQ/Walkthrough
By striker64
Date: 1/21/03
Final Version
E-mail: striker64faq@lycos.com
0===================0
/ Table of Contents /|
0===================0 0
| Table of Contents |/
0===================0
1.) Introduction
2.) Revision History
3.) Type Chart
4.) Pokedex
5.) Stats Charts
6.) Battle Formulas
7.) Walkthrough
8.) TM/HM List
9.) Attack Analysis
10.) Itemdex
11.) Credits
12.) Legal Stuff
0==================0
/ 1.) Introduction /|
0==================0 0
| 1.) Introduction |/
0==================0
Welcome! This is the very first FAQ I ever wrote. I started it some time ago
in early 2000, and I never finished it, so I decided I should come back and
actually finish it. I don't know who would need a Pokemon Yellow FAQ now with
the advent of Ruby and Sapphire, but hey, maybe someone will. If you have any
questions/comments, please feel free to e-mail me.
NOTE: This guide is 127 pages long. Don't say I didn't warn you if you want
to print it.
0======================0
/ 2.) Revision History /|
0======================0 0
| 2.) Revision History |/
0======================0
Version/Date:
Final - 1/21/03 - Looks like everything is okay, so this will be the final
update. I was hoping to get a pretty blue circle, but I didn't. :[
5.0 - 1/20/03 - I felt like I should come back and actually finish this FAQ.
I removed a lot of crap that I felt like didn't need to be there, and
completed the unfinished sections. Combined some sections. Added some new
sections as well, including the Attack Analysis section and some extra tidbits
to the Pokedex section. Removed that horrible ASCii art at the beginning.
This isn't the final, the next one will be. I just need to be sure that the
formatting is all right and stuff.
4.6 - Yes, you read correctly, it's the final update. I know the Pokemon
section is incomplete, but I don't have the time to get the other ones.
Sorry. :) As for teams, what you see on this is it. If your team is
not here, I am sorry. I also corrected a number of errors.
4.5 - Part 4 of a big update. Completed the Pokemon section, except for
a few that I do not know.
4.4 - Added locations for the TMs and HMs. Also added numbers 126, 148,
149, and 150 in the Pokemon Section.
4.3 - Part 3 of a big update. Added Pokemon section with #'s 1-103 so
far, added more teams, and added a rater for the teams. I also decided
to remove the Best of Type section. I also added something at the end
of the walkthrough that some people have requested.
4.1 - No big update here, I just fixed an error with the Eevee form that
Gary gets (how he gets them).
4.0 - Part 2 of a big update. Completed the Walkthrough and the Side
Areas, and removed the Elite Four section since that is now contained
in the walkthrough.
3.8 - Part 1 of a big update. Completed the Pokedex. Also added the
Gameshark code to get Mew. Due to the amount of contributors that I
have, I've decided to recognize the ones that have helped me the most.
Hence, the Major Contributors section is born.
3.7 - Updated the Walkthrough a little, added a few more teams. I also
removed the Gym Leaders section. It is no longer necessary since the
walkthrough has covered all of them.
3.6 - Updated the Pokedex to Marowak.
3.5 - Added 2 more teams.
3.4 - Got those levels that I missed! Also added another team.
3.3 - Fixed some errors, and added another team to the Best Teams section
3.2 - Updated the Walkthrough to Giovanni (in Viridian City). Also
updated the Pokedex to Golem. Also added the Best of Type Section.
3.1 - Updated the Walkthrough to Koga.
3.0 - Updated the Walkthrough to the Game Corner.
2.9 - As promised, here's more. Updated the Pokedex to Primeape.
2.8 - Added a team to the Best Teams section. More to come later.
2.7 - Updated the Pokedex to Sandslash. More to come later.
2.6 - Started the Pokedex, fixed some errors, added a team to the Best
Teams section, and updated the walkthrough to Erika.
11/20/99 - Added some stuff on obtaining Bulbasaur. I revised my "Best
Team", and updated the walkthrough to, well, I didn't update it much.
11/17/99 - Updated the walkthrough to Diglett's Cave. Also added the
Side Areas section.
11/16/99 - Updated the walkthrough to the Sea Cottage.
2.5 - Finally updated the Walkthrough. You should be proud. Also added
the PokeMarts section.
11/13/99 - Fixed some various errors in the FAQ.
11/8/99 - Fixed some errors in the Elite Four Section.
2.3 - Added TM/HM List.
2.2 - Added Elite Four Section.
2.1 - Oops. Fixed some errors in the PIKACHU!!! Section.
2.0 - Upped Walkthrough and added Gym leaders section.
1.3 - Added some basic info.
1.2 - Added some stuff to the Best Team Section and upped walkthrough.
1.1 - Upped walkthrough, revised my team and added PIKACHU!!! Section.
Also added some poor artwork for the logo.
1.0 - Really dumb, poorly written FAQ without much good info.
0================0
/ 3.) Type Chart /|
0================0 0
| 3.) Type Chart |/
0================0
Attack based types: Normal, Rock, Ground, Flying, Ghost, Poison, Bug, Fighting
Special based types: Grass, Psychic, Water, Ice, Fire, Electric, Dragon
0----------0----------------0---------------0-----------0-----------------0
| TYPE | STRONG AGAINST | WEAK AGAINST | IMMUNE TO | RESISTS |
0----------0----------------0---------------0-----------0-----------------0
| Normal | Nothing | Fighting | Ghost | Nothing |
| | | | | |
| Rock | Ice, Fire, | Fighting, | Nothing | Rock, Fire, |
| | Flying | Water, Grass | | Normal, Flying |
| | | | | |
| Ground | Rock, Poison, | Ice, Water | Electric | Rock |
| | Electric, Fire | Grass | | |
| | | | | |
| Grass | Water, Ground, | Bug, Poison, | Nothing | Grass, Water, |
| | Rock | Fire, Flying | | Ground |
| | | | | |
| Flying | Bug, Grass, | Ice, Rock, | Ground | Fighting, Bug, |
| | Fighting | Electric | | Grass |
| | | | | |
| Psychic | Poison, | Bug | Ghost | Psychic, |
| | Fighting | | | Fighting |
| | | | | |
| Ghost | Bug | Bug | Fighting, | Nothing |
| | | | Normal | |
| Poison | Grass, Bug | Ground, Bug | Nothing | Grass, Poison, |
| | | Psychic | | Fighting |
| | | | | |
| Bug | Grass, Poison, | Fire, Flying, | Nothing | Fighting, |
| | Psychic, Ghost | Poison, Ghost | | Ground |
| | | | | |
| Water | Fire, Ground, | Grass, | Nothing | Water, Ice |
| | Rock | Electric | | |
| | | | | |
| Ice | Flying, Ground | Fire, Rock, | Nothing | Ice |
| | Grass, Dragon | Fighting | | |
| | | | | |
| Fire | Ice, Grass, | Ground, Rock | Nothing | Ice, Fire, |
| | Bug | Water | | Grass |
| | | | | |
| Electric | Flying, Water | Ground | Nothing | Electric, |
| | | | | Flying |
| | | | | |
| Fighting | Normal, Rock, | Psychic, | Nothing | Rock, Bug |
| | Ice | Flying | | |
| | | | | |
| Dragon | Dragon | Dragon, Ice | Nothing | Fire, Water, |
| | | | | Electric, Bug, |
| | | | | Fighting, Grass |
0----------0----------------0---------------0-----------0-----------------0
| TYPE | STRONG AGAINST | WEAK AGAINST | IMMUNE TO | RESISTS |
0----------0----------------0---------------0-----------0-----------------0
0=============0
/ 4.) Pokedex /|
0=============0 0
| 4.) Pokedex |/
0=============0
Some Pokemon are not obtainable in this version without trading. They are
Weedle, Kakuna, Beedrill, Electabuzz, Magmar, Raichu, Koffing, Weezing,
Ekans, Arbok, Meowth, Persian, and Jynx. Of course, Mew isn't here either,
as well as whichever fossil you don't choose and the other 2 Eevee-lutions
you don't choose.
After the complete Pokedex, you will see recommended movesets for each final-
form Pokemon.
Number: 001
Name: Bulbasaur
Type: Grass, Poison
Height: 2' 04"
Weight: 15.0 lb
Pokedex Entry: It can go for days without eating a single morsel. In the
bulb on it's back, it stores energy.
Location: Cerulean City (inside first house)
Evolution: Ivysaur
Evolves by: experience (level 16)
Tackle (Normal) - N/A
Growl (Normal) - N/A
Leech Seed (Grass) - N/A
Vine Whip (Grass) - Level 13
Poison Powder (Poison) - Level 20
Razor Leaf (Grass) - Level 27
Growth (Normal) - Level 34
Sleep Powder (Grass) - Level 41
Solar Beam (Grass) - Level 48
TMs: 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 002
Name: Ivysaur
Type: Grass, Poison
Height: 3' 03"
Weight: 29.0 lb
Pokedex Entry: The bulb on its back grows by drawing energy. It gives off an
aroma when it is ready to bloom.
Location: evolve Bulbasaur
Evolution: Venusaur
Evolves by: experience (level 32)
Tackle (Normal) - N/A
Growl (Normal) - N/A
Leech Seed (Grass) - N/A
Vine Whip (Grass) - N/A
Poison Powder (Poison) - Level 22
Razor Leaf (Grass) - Level 30
Growth (Normal) - Level 38
Sleep Powder (Grass) - Level 46
Solar Beam (Grass) - Level 54
TMs: 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 003
Name: Venusaur
Type: Grass, Poison
Height: 6' 07"
Weight: 221.0 lb
Pokedex Entry: The flower on its back catches the sun's rays. The sunlight
is then absorbed and used for energy.
Location: evolve Ivysaur
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Growl (Normal) - N/A
Leech Seed (Grass) - N/A
Vine Whip (Grass) - N/A
Poison Powder (Poison) - N/A
Razor Leaf (Grass) - N/A
Growth (Normal) - Level 43
Sleep Powder (Grass) - Level 55
Solar Beam (Grass) - Level 65
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 004
Name: Charmander
Type: Fire
Height: 2' 00"
Weight: 19 lb
Pokedex Entry: The flame at the tip of its tail makes a sound as it burns.
You can only hear it in quiet places.
Location: Route 24 (talk to trainer in upper-left corner)
Evolution: Charmeleon
Evolves by: experience (level 16)
Scratch (Normal) - N/A
Growl (Normal) - N/A
Ember (Fire) - N/A
Leer (Normal) - Level 15
Rage (Normal) - Level 22
Slash (Normal) - Level 30
Flamethrower (Fire) - Level 38
Fire Spin (Fire) - Level 46
TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40,
44, 50
HMs: 1, 4
Number: 005
Name: Charmeleon
Type: Fire
Height: 3' 07"
Weight: 42.0 lb
Pokedex Entry: Tough fights could excite this Pokemon. When excited, it many
blow out bluish-white flames.
Location: evolve Charmander
Evolution: Charizard
Evolves by: experience (level 36)
Scratch (Normal) - N/A
Growl (Normal) - N/A
Ember (Fire) - N/A
Leer (Normal) - N/A
Rage (Normal) - Level 24
Slash (Normal) - Level 33
Flamethrower (Fire) - Level 42
Fire Spin (Fire) - Level 56
TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40,
44, 50
HMs: 1, 4
Number: 006
Name: Charizard
Type: Fire/Flying
Height: 5' 07"
Weight: 200.0 lb
Pokedex Entry: When expelling a blast of super hot fire, the red flame on the
tip of its tail burns more intensely.
Location: evolve Charmeleon
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Growl (Normal) - N/A
Ember (Fire) - N/A
Leer (Normal) - N/A
Rage (Normal) - N/A
Slash (Normal) - Level 36
Flamethrower (Fire) - Level 46
Fire Spin (Fire) - Level 55
TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38,
39, 40, 44, 50
HMs: 1, 2, 4
Number: 007
Name: Squirtle
Type: Water
Height: 1' 08"
Weight: 20.0 lb
Pokedex Entry: Shoots water at prey while in the water. Withdraws into its
shell when in danger.
Location: Vermillion City (talk to Officer Jenny after defeating Lt. Surge)
Evolution: Wartortle
Evolves by: experience (level 16)
Tackle (Normal) - N/A
Tail Whip (Normal) - N/A
Bubble (Water) - N/A
Water Gun (Water) - Level 15
Bite (Normal) - Level 22
Withdraw (Water) - Level 28
Skull Bash (Normal) - Level 35
Hydro Pump (Water) - Level 42
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34,
40, 44, 50
HMs: 3, 4
Number: 008
Name: Wartortle
Type: Water
Height: 3' 03"
Weight: 50.0 lb
Pokedex Entry: When tapped, this Pokemon will pull in its head, but its tail
will still stick out a little bit.
Location: evolve Squirtle
Evolution: Blastoise
Evolves by: experience (level 36)
Tackle (Normal) - N/A
Tail Whip (Normal) - N/A
Bubble (Water) - N/A
Water Gun (Water) - N/A
Bite (Normal) - Level 24
Withdraw (Water) - Level 31
Skull Bash (Normal) - Level 39
Hydro Pump (Water) - Level 47
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34,
40, 44, 50
HMs: 3, 4
Number: 009
Name: Blastoise
Type: Water
Height: 5' 03"
Weight: 189.0 lb
Pokedex Entry: Once it takes aim at its enemy, it blasts out water with even
more force than a fire hose.
Location: evolve Wartortle
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Tail Whip (Normal) - N/A
Bubble (Water) - N/A
Water Gun (Water) - N/A
Bite (Normal) - N/A
Withdraw (Water) - N/A
Skull Bash (Normal) - Level 42
Hydro Pump (Water) - Level 52
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31,
32, 33, 34, 40, 44, 50
HMs: 3, 4
Number: 010
Name: Caterpie
Type: Bug
Height: 1' 00"
Weight: 6.0 lb
Pokedex Entry: If you touch the feeler on top of its head, it will release a
horrible stink to protect itself.
Location: Viridian Forest
Evolution: Metapod
Evolves by: experience (level 7)
Tackle (Normal) - N/A
String Shot (Bug) - N/A
TMs: N/A
HMs: N/A
Number: 011
Name: Metapod
Type: Bug
Height: 2' 04"
Weight: 22.0 lb
Pokedex Entry: Hardens its shell to protect itself. However, a large impact
may cause it to pop out of its shell.
Location: Viridian Forest, evolve Caterpie
Evolution: Butterfree
Evolves by: experience (level 10)
Tackle (Normal) - N/A
String Shot (Bug) - N/A
Harden (Normal) - Level 7
TMs: N/A
HMs: N/A
Number: 012
Name: Butterfree
Type: Bug/Flying
Height: 3' 07"
Weight: 71.0 lb
Pokedex Entry: Its wings, covered with poisonous powders, repel water. This
allows it to fly in the rain.
Location: evolve Metapod
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
String Shot (Bug) - N/A
Harden (Normal) - N/A
Confusion (Psychic) - Level 10
Poison Powder (Poison) - Level 13
Stun Spore (Grass) - Level 14
Sleep Powder (Grass) - Level 15
Supersonic (Normal) - Level 18
Whirlwind (Normal) - Level 23
Gust (Normal) - Level 28
Psybeam (Psychic) - Level 34
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50
HMs: 4
Number: 013
Name: Weedle
Type: Bug
Height: 1' 00"
Weight: 7.0 lb
Pokedex Entry: Beware of the sharp stinger on its head. It hides in grass
and bushes where it eats leaves.
Location: not obtainable in this version
Evolution: Kakuna
Evolves by: experience (level 7)
Poison Sting (Poison) - N/A
String Shot (Bug) - N/A
TMs: N/A
HMs: N/A
Number: 014
Name: Kakuna
Type: Bug
Height: 2' 00"
Weight: 22.0 lb
Pokedex Entry: Able to move only slightly. When endangered, it may stick out
its stinger and poison its enemy.
Location: not obtainable in this version (evolve Weedle)
Evolution: Beedrill
Evolves by: experience (level 10)
Poison Sting (Poison) - N/A
String Shot (Bug) - N/A
Harden (Normal) - Level 7
TMs: N/A
HMs: N/A
Number: 015
Name: Beedrill
Type: Bug/Poison
Height: 3' 03"
Weight: 65.0 lb
Pokedex Entry: It has 3 poisonous stingers on its forelegs and its tail.
They are used to jab its enemy repeatedly.
Location: not obtainable in this version (evolve Kakuna)
Evolution: n/a
Evolves by: n/a
Poison Sting (Poison) - N/A
String Shot (Bug) - N/A
Harden (Normal) - N/A
Fury Attack (Normal) - Level 12
Focus Energy (Normal) - Level 16
Twin Needle (Bug) - Level 20
Rage (Normal) - Level 25
Pin Missile (Bug) - Level 30
Agility (Normal) - Level 35
TMs: 3, 6, 9, 10, 15, 20, 21, 31, 32, 33, 34, 39, 40, 44, 50
HMs: 1
Number: 016
Name: Pidgey
Type: Flying
Height: 1' 00"
Weight: 4.0 lb
Pokedex Entry: Very docile. If attacked, it will often kick up sand to
protect itself rather than fight back.
Location: Viridian Forest, Routes 1, 2, 5, 6, 7, 8, 11, 12, 13, 21, 24, 25
Evolution: Pidgeotto
Evolves by: experience (level 18)
Gust (Normal) - N/A
Sand-Attack (Normal) - Level 5
Quick Attack (Normal) - Level 12
Whirlwind (Normal) - Level 19
Wing Attack (Flying) - Level 28
Agility (Psychic) - Level 36
Mirror Move (Flying) - Level 44
TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50
HMs: 2
Number: 017
Name: Pidgeotto
Type: Flying
Height: 3' 07"
Weight: 66.0 lb
Pokedex Entry: This Pokemon is full of vitality. It constantly flies around
its large territory in search of prey.
Location: Viridian Forest, Routes 5, 6, 7, 8, 11, 12, 13, 14, 15, 21, 24, 25,
evolve Pidgey
Evolution: Pidgeot
Evolves by: experience (level 36)
Gust (Normal) - N/A
Sand-Attack (Normal) - N/A
Quick Attack (Normal) - Level 12
Whirlwind (Normal) - Level 21
Wing Attack (Flying) - Level 31
Agility (Psychic) - Level 40
Mirror Move (Flying) - Level 49
TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50
HMs: 2
Number: 018
Name: Pidgeot
Type: Flying
Height: 4' 11"
Weight: 87.0 lb
Pokedex Entry: This Pokedex flies at Mach 2 speed, seeking prey. Its large
talons are feared as wicked weapons.
Location: evolve Pidgeotto
Evolution: n/a
Evolves by: n/a
Gust (Normal) - N/A
Sand-Attack (Normal) - N/A
Quick Attack (Normal) - N/A
Whirlwind (Normal) - N/A
Wing Attack (Flying) - N/A
Agility (Psychic) - Level 44
Mirror Move (Flying) - Level 54
TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50
HMs: 2
Number: 019
Name: Rattata
Type: Normal
Height: 1' 00"
Weight: 8.0 lb
Pokedex Entry: Will chew on anything with its fangs. If you see one, it is
certain that 40 more live in the area.
Location: Routes 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 16, 17, 18, 21, 22,
Pokemon Mansion (Cinnibar Island, first, second, and third floors)
Evolution: Raticate
Evolves by: experience (level 20)
Tackle (Normal) - N/A
Tail Whip (Normal) - N/A
Quick Attack (Normal) - Level 9
Hyper Fang (Normal) - Level 14
Focus Energy (Normal) - Level 23
Super Fang (Normal) - Level 34
TMs: 6, 8, 9, 10, 11, 12, 14, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50
HMs: N/A
Number: 020
Name: Raticate
Type: Normal
Height: 2' 04"
Weight: 41.0 lb
Pokedex Entry: Its hind feet are webbed. They act as flippers, so it can
swim in rivers and hunt for prey.
Location: Routes 9, 10, 11, 16, 17, 18, 21, Pokemon Mansion (Cinnibar Island,
all floors), evolve Rattata
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Tail Whip (Normal) - N/A
Quick Attack (Normal) - N/A
Hyper Fang (Normal) - N/A
Focus Energy (Normal) - Level 27
Super Fang (Normal) - Level 41
TMs: 6, 8, 9, 10, 11, 12, 14, 15, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50
HMs: N/A
Number: 021
Name: Spearow
Type: Flying
Height: 1' 00"
Weight: 4.0 lb
Pokedex Entry: Inept at flying high. However, it can fly around very fast to
protect its territory.
Location: Routes 3, 4, 9, 16, 17, 18, 22
Evolution: Fearow
Evolves by: experience (level 20)
Peck (Flying) - N/A
Growl (Normal) - N/A
Leer (Normal) - Level 9
Fury Attack (Normal) - Level 15
Mirror Move (Flying) - Level 22
Drill Peck (Flying) - Level 29
Agility (Psychic) - Level 36
TMs: 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50
HMs: 2
Number: 022
Name: Fearow
Type: Flying
Height: 3' 11"
Weight: 84.0 lb
Pokedex Entry: A Pokemon that dates back many years. If it senses danger, it
flies high and away, instantly.
Location: Routes 9, 16, 17, 18, 23, evolve Spearow
Evolution: n/a
Evolves by: n/a
Peck (Flying) - N/A
Growl (Normal) - N/A
Leer (Normal) - N/A
Fury Attack (Normal) - N/A
Mirror Move (Flying) - Level 25
Drill Peck (Flying) - Level 34
Agility (Psychic) - Level 43
TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 34, 39, 43, 44, 50
HMs: 2
Number: 023
Name: Ekans
Type: Poison
Height: 6' 07"
Weight: 15.0 lb
Pokedex Entry: The older it gets, the longer it grows. At night, it wraps its
long body around tree branches to rest.
Location: not obtainable in this version
Evolution: Arbok
Evolves by: experience (level 22)
Wrap (Normal) - N/A
Leer (Normal) - N/A
Poison Sting (Poison) - Level 10
Bite (Normal) - Level 17
Glare (Normal) - Level 24
Screech (Normal) - Level 31
Acid (Poison) - Level 38
TMs: 6, 8, 9, 10, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50
HMs: 4
Number: 024
Name: Arbok
Type: Poison
Height: 11' 06"
Weight: 143.0 lb
Pokedex Entry: The frightening patterns on its belly have been studied. Six
variations have been confirmed.
Location: not obtainable in this version (evolve Ekans)
Evolution: n/a
Evolves by: n/a
Wrap (Normal) - N/A
Leer (Normal) - N/A
Poison Sting (Poison) - N/A
Bite (Normal) - N/A
Glare (Normal) - Level 27
Screech (Normal) - Level 36
Acid (Poison) - Level 47
TMs: 6, 8, 9, 10, 15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50
HMs: 4
Number: 025
Name: Pikachu
Type: Electric
Height: 1' 04"
Weight: 13.0 lb
Pokedex Entry: It keeps its tail raised to monitor its surroundings. If you
yank its tail, it will try to bite you.
Location: starter
Evolution: Raichu
Evolves by: Thunder Stone (The Pikachu you begin with will not evolve.)
Thundershock (Electric) - N/A
Growl (Normal) - N/A
Tail Whip (Normal) - Level 6
Thunder Wave (Electric) - Level 8
Quick Attack (Normal) - Level 11
Double Team (Normal) - Level 15
Slam (Normal) - Level 20
Thunderbolt (Electric) - Level 26
Agility (Psychic) - Level 33
Thunder (Electric) - Level 41
Light Screen (Psychic) - Level 50
TMs: 1, 5, 6, 8, 9, 10, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44,
45, 50
HMs: 5
Number: 026
Name: Raichu
Type: Electric
Height: 2' 07"
Weight: 66.0 lb
Pokedex Entry: When electricity builds up inside its body, it becomes feisty.
It also glows in the dark.
Location: not obtainable in this version (evolve any Pikachu other than the
one you start with using a Thunder Stone.)
Evolution: n/a
Evolves by: n/a
Raichu does not learn any abilities after evolution.
TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40,
44, 45, 50
HMs: 5
Number: 027
Name: Sandshrew
Type: Ground
Height: 2' 00"
Weight: 26.0 lb
Pokedex Entry: Its body is dry. When it gets cold at night, its hide is said
to become coated with a fine dew.
Location: Routes 3 and 4, Mount Moon (first floor)
Evolution: Sandslash
Evolves by: experience (level 22)
Scratch (Normal) - N/A
Sand-Attack (Normal) - Level 10
Slash (Normal) - Level 17
Poison Sting (Poison) - Level 24
Swift (Normal) - Level 31
Fury Swipes (Normal) - Level 38
TMs: 3, 6, 8, 9, 10, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50
HMs: 1, 4
Number: 028
Name: Sandslash
Type: Ground
Height: 3' 03"
Weight: 65.0 lb
Pokedex Entry: It is skilled at slashing enemies with its claws. If broken,
they start to grow back in a day.
Location: not obtainable in the wild, evolve Sandshrew
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Sand-Attack (Normal) - N/A
Slash (Normal) - N/A
Poison Sting (Poison) - Level 27
Swift (Normal) - Level 36
Fury Swipes (Normal) - Level 47
TMs: 3, 6, 8, 9, 10, 15, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48,
50
HMs: 1, 4
Number: 029
Name: Nidoran female
Type: Poison
Height: 1' 04"
Weight: 15.0 lb
Pokedex Entry: A mild-mannered Pokemon that does not like to fight. Beware,
its small horns secrete venom.
Location: Routes 2, 9, 10, 22, Safari Zone (all areas)
Evolution: Nidorina
Evolves by: experience (level 16)
Growl (Normal) - N/A
Tackle (Normal) - N/A
Scratch (Normal) - Level 8
Double Kick (Fighting) - Level 12
Poison Sting (Poison) - Level 17
Tail Whip (Normal) - Level 23
Bite (Normal) - Level 30
Fury Swipes (Normal) - Level 38
TMs: 6, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50
HMs: N/A
Number: 030
Name: Nidorina
Type: Poison
Height: 2' 07"
Weight: 44.0 lb
Pokedex Entry: When resting deep in its burrow, its thorns always retract.
This is proof that it is relaxed.
Location: Routes 9 and 24, Safari Zone (Areas 1 and 2), evolve Nidoran female
Evolution: Nidoqueen
Evolves by: Moon Stone
Growl (Normal) - N/A
Tackle (Normal) - N/A
Scratch (Normal) - N/A
Double Kick (Fighting) - Level 12
Poison Sting (Poison) - N/A
Tail Whip (Normal) - Level 27
Bite (Normal) - Level 36
Fury Swipes (Normal) - Level 46
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50
HMs: N/A
Number: 031
Name: Nidoqueen
Type: Poison/Ground
Height: 4' 03"
Weight: 132.0 lb
Pokedex Entry: Tough scales cover the sturdy body of this Pokemon. It appears
that the scales grow in cycles.
Location: evolve Nidorina with a Moon Stone
Evolution: n/a
Evolves by: n/a
Growl (Normal) - N/A
Tackle (Normal) - N/A
Scratch (Normal) - Level 8
Double Kick (Fighting) - N/A
Poison Sting (Poison) - Level 19
Body Slam (Normal) - Level 23
TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26,
27, 31, 32, 33, 34, 38, 40, 44, 48, 50
HMs: 3, 4
Number: 032
Name: Nidoran male
Type: Poison
Height: 1' 08"
Weight: 20.0 lb
Pokedex Entry: Its large ears are always kept upright. If it senses danger,
it will attack with a poisonous sting.
Location: Routes 2, 9, 10, 22, Safari Zone (all areas)
Evolution: Nidorino
Evolves by: experience (level 16)
Leer (Normal) - N/A
Tackle (Normal) - N/A
Horn Attack (Normal) - Level 8
Double Kick (Fighting) - Level 12
Poison Sting (Poison) - Level 17
Focus Energy (Normal) - Level 23
Fury Attack (Normal) - Level 30
Horn Drill (Normal) - Level 38
TMs: 6, 7, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50
HMs: N/A
Number: 033
Name: Nidorino
Type: Poison
Height: 2' 11"
Weight: 43.0 lb
Pokedex Entry: Its horns contain venom. If they are stabbed into an enemy,
the impact makes the poison leak out.
Location: Routes 9 and 24, Safari Zone (Areas 1 and 2), evolve Nidoran male
Evolution: Nidoking
Evolves by: Moon Stone
Tackle (Normal) - N/A
Horn Attack (Normal) - N/A
Double Kick (Fighting) - Level 12
Poison Sting (Poison) - Level 19
Focus Energy (Normal) - Level 27
Fury Attack (Normal) - Level 36
Horn Drill (Normal) - Level 46
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50
HMs: N/A
Number: 034
Name: Nidoking
Type: Poison/Ground
Height: 4' 07"
Weight: 137.0 lb
Pokedex Entry: Its steel-like hide adds to its powerful tackle. Its horns are
so hard, they can pierce a diamond.
Location: evolve Nidorino with a Moon Stone
Evolution: n/a
Evolves by: n/a
Leer (Normal) - N/A
Tackle (Normal) - N/A
Horn Attack (Normal) - N/A
Double Kick (Fighting) - N/A
Poison Sting (Poison) - Level 19
Thrash (Normal) - Level 23
TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26,
27, 31, 32, 33, 34, 38, 40, 44, 48, 50
HMs: 3, 4
Number: 035
Name: Clefairy
Type: Normal
Height: 2' 00"
Weight: 17.0 lb
Pokedex Entry: Adored for their cute looks and playfulness. They are thought
to be rare, as they do not appear often.
Location: Mount Moon (first floor, first basement, second basement)
Evolution: Clefable
Evolves by: Moon Stone
Pound (Normal) - N/A
Growl (Normal) - N/A
Sing (Normal) - Level 13
Doubleslap (Normal) - Level 18
Minimize (Normal) - Level 24
Metronome (Normal) - Level 31
Defense Curl (Normal) - Level 39
Light Screen (Psychic) - Level 48
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30,
31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50
HMs: 4, 5
Number: 036
Name: Clefable
Type: Normal
Height: 4' 03"
Weight: 88.0 lb
Pokedex Entry: They appear to be very protective of their own world. It is a
kind of fairy, rarely seen by people.
Location: evolve Clefairy with a Moon Stone
Evolution: n/a
Evolves by: n/a
Pound (Normal) - N/A
Growl (Normal) - N/A
Sing (Normal) - Level 13
Doubleslap (Normal) - Level 18
Minimize (Normal) - Level 24
Metronome (Normal) - Level 31
Defense Curl (Normal) - Level 39
Light Screen (Psychic) - Level 48
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29,
30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50
HMs: 4, 5
Number: 037
Name: Vulpix
Type: Fire
Height: 2' 00"
Weight: 22.0 lb
Pokedex Entry: Both its fur and its tails are beautiful. As it grows, the
tails split and form more tails.
Location: Celadon City Game Corner
Evolution: Ninetales
Evolves by: Fire Stone
Ember (Fire) - N/A
Tail Whip (Normal) - N/A
Quick Attack (Normal) - N/A
Roar (Normal) - Level 21
Confuse Ray (Ghost) - Level 28
Flamethrower (Fire) - Level 35
Fire Spin (Fire) - Level 42
TMs: 6, 8, 9, 10, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: N/A
Number: 038
Name: Ninetales
Type: Fire
Height: 3' 07"
Weight: 44.0 lb
Pokedex Entry: According to an enduring legend, 9 noble saints were united and
reincarnated as this Pokemon.
Location: evolve Vulpix with a Fire Stone
Evolution: n/a
Evolves by: n/a
Ninetales does not learn any new abilities after evolution.
TMs: 6, 8, 9, 10, 15, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: N/A
Number: 039
Name: Jigglypuff
Type: Normal
Height: 1' 08"
Weight: 12.0 lb
Pokedex Entry: Uses its alluring eyes to enrapture its foe. It then sings a
pleasing melody that lulls the foe to sleep.
Location: Routes 5, 6, 7, 8
Evolution: Wigglytuff
Evolves by: Moon Stone
Sing (Normal) - N/A
Pound (Normal) - Level 9
Disable (Normal) - Level 14
Defense Curl (Normal) - Level 19
Doubleslap (Normal) - Level 24
Rest (Psychic) - Level 29
Body Slam (Normal) - Level 34
Double-Edge (Normal) - Level 39
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30,
31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50
HMs: 4, 5
Number: 040
Name: Wigglytuff
Type: Normal
Height: 3' 03"
Weight: 26.0 lb
Pokedex Entry: Its body is full of elasticity. By inhaling deeply, it can
continue to inflate itself without limit.
Location: Celadon City Game Corner, evolve Jigglypuff with a Moon Stone
Evolution: n/a
Evolves by: n/a
Wigglytuff does not learn any new abilities after evolution.
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29,
30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50
HMs: 4, 5
Number: 041
Name: Zubat
Type: Poison/Flying
Height: 2' 07"
Weight: 17.0 lb
Pokedex Entry: Emits ultrasonic cries while it flies. They act as a sonar
used to check for objects in the way.
Location: Mount Moon (all floors), Rock Tunnel (all floors), Seafoam Islands
(all floors), Victory Road (first and second floors)
Evolution: Golbat
Evolves by: experience (level 22)
Leech Life (Bug) - N/A
Supersonic (Normal) - Level 10
Bite (Normal) - Level 15
Confuse Ray (Ghost) - Level 21
Wing Attack (Flying) - Level 28
Haze (Ice) - Level 36
TMs: 2, 4, 6, 9, 10, 20, 21, 31, 32, 34, 39, 44, 50
HMs: N/A
Number: 042
Name: Golbat
Type: Poison/Flying
Height: 5' 03"
Weight: 121.0 lb
Pokedex Entry: It attacks in a stealthy manner, without warning. Its sharp
fangs are used to bite and suck blood.
Location: Seafoam Islands (all floors), Victory Road (first and second
floors), Unknown Dungeon, evolve Zubat
Evolution: n/a
Evolves by: n/a
Leech Life (Bug) - N/A
Supersonic (Normal) - N/A
Bite (Normal) - N/A
Confuse Ray (Ghost) - N/A
Wing Attack (Flying) - Level 32
Haze (Ice) - Level 43
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 31, 32, 34, 39, 44, 50
HMs: N/A
Number: 043
Name: Oddish
Type: Grass/Poison
Height: 1' 08"
Weight: 12.0 lb
Pokedex Entry: It may be mistaken for a clump of weeds. If you try to yank it
out of the ground, it shrieks horribly.
Location: Routes 12, 13, 14, 15, 24, 25
Evolution: Gloom
Evolves by: experience (level 21)
Absorb (Grass) - N/A
Poison Powder (Poison) - Level 15
Stun Spore (Grass) - Level 17
Sleep Powder (Grass) - Level 19
Acid (Poison) - Level 24
Petal Dance (Grass) Level 33
Solar Beam (Grass) - Level 46
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 044
Name: Gloom
Type: Grass/Poison
Height: 2' 07"
Weight: 19.0 lb
Pokedex Entry: Smells incredibly foul! However, around 1 out of 1,000 people
enjoy sniffing its nose-bending stink.
Location: Routes 12, 13, 14, 15, Unknown Dungeon, evolve Oddish
Evolution: Vileplume
Evolves by: Leaf Stone
Absorb (Grass) - N/A
Poison Powder (Poison) - N/A
Stun Spore (Grass) - N/A
Sleep Powder (Grass) - N/A
Acid (Poison) - Level 28
Petal Dance (Grass) Level 38
Solar Beam (Grass) - Level 52
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 045
Name: Vileplume
Type: Grass/Poison
Height: 3' 11"
Weight: 41.0 lb
Pokedex Entry: Flaps its broad flower petals to scatter its poisonous pollen.
The flapping sound is very loud.
Location: evolve Gloom with a Leaf Stone
Evolution: n/a
Evolves by: n/a
Vileplume does not learn any new abilities after evolution.
TMs: 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 046
Name: Paras
Type: Bug/Grass
Height: 1' 00"
Weight: 12.0 lb
Pokedex Entry: Burrows under the ground to gnaw on tree roots. The mushrooms
on its back absorb most of the nutrition.
Location: Mount Moon (first and second basements), Safari Zone (Entrance)
Evolution: Parasect
Evolves by: experience (level 24)
Scratch (Normal) - N/A
Stun Spore (Grass) - Level 13
Leech Life (Grass) - Level 20
Spore (Bug) - Level 27
Slash (Normal) - Level 34
Growth (Normal) - Level 41
TMs: 3, 6, 8, 9, 10, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50
HMs: 1
Number: 047
Name: Parasect
Type: Bug/Grass
Height: 3' 03"
Weight: 65.0 lb
Pokedex Entry: The bug host is drained of energy by the mushrooms on its back.
They appear to do all the thinking.
Location: Safari Zone (Entrance), Unknown Dungeon, evolve Paras
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Stun Spore (Grass) - N/A
Leech Life (Grass) - N/A
Spore (Bug) - Level 30
Slash (Normal) - Level 39
Growth (Normal) - Level 48
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50
HMs: 1
Number: 048
Name: Venonat
Type: Bug/Poison
Height: 3' 03"
Weight: 66.0 lb
Pokedex Entry: Its large eyes act as radars. In a bright place, you can see
that they are clusters of many tiny eyes.
Location: Routes 14, 15, 24, 25
Evolution: Venomoth
Evolves by: experience (level 30)
Tackle (Normal) - N/A
Disable (Normal) - N/A
Supersonic (Normal) - Level 11
Confusion (Psychic) - Level 19
Poison Powder (Poison) - Level 22
Leech Life (Grass) - Level 27
Psybeam (Psychic) - Level 35
Sleep Powder (Grass) - Level 38
Psychic (Psychic) - Level 43
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50
HMs: 4
Number: 049
Name: Venomoth
Type: Bug/Poison
Height: 4' 11"
Weight: 28.0 lb
Pokedex Entry: The powdery scales on its wings are hard to remove. They also
contain poison that leaks out on contact.
Location: Routes 14 and 15, Unknown Dungeon, evolve Venonat
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Disable (Normal) - N/A
Supersonic (Normal) - N/A
Confusion (Psychic) - N/A
Poison Powder (Poison) - N/A
Leech Life (Grass) - N/A
Stun Spore (Grass) - N/A
Psybeam (Psychic) - Level 38
Sleep Powder (Grass) - Level 43
Psychic (Psychic) - Level 50
TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50
HMs: 4
Number: 050
Name: Diglett
Type: Ground
Height: 0' 08"
Weight: 2.0 lb
Pokedex Entry: It prefers dark places. It spends most of its time
underground, though it may pop up in caves.
Location: Diglett's Cave (imagine that)
Evolution: Dugtrio
Evolves by: experience (level 28)
Scratch (Normal) - N/A
Growl (Normal) - N/A
Dig (Ground) - Level 19
Sand-Attack (Normal) - Level 24
Slash (Normal) - Level 31
Earthquake (Ground) - Level 40
TMs: 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50
HMs: 2
Number: 051
Name: Dugtrio
Type: Ground
Height: 2' 04"
Weight: 73.0 lb
Pokedex Entry: A team of triplets that can burrow over 60 MPH. Due to this,
some people think it's an earthquake.
Location: Diglett's Cave, evolve Diglett
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Growl (Normal) - N/A
Dig (Ground) - N/A
Sand-Attack (Normal) - N/A
Slash (Normal) - Level 35
Earthquake (Ground) - Level 47
TMs: 6, 8, 9, 10, 15, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50
HMs: 1
Number: 052
Name: Meowth
Type: Normal
Height: 1' 04"
Weight: 9.0 lb
Pokedex Entry: Appears to be more active at night. It loves round and shiny
things. It can't stop from picking them up.
Location: not obtainable in this version
Evolution: Persian
Evolves by: experience (level 28)
Scratch (Normal) - N/A
Growl (Normal) - N/A
Bite (Normal) - Level 12
Pay Day (Normal) - Level 17
Screech (Normal) - Level 24
Fury Swipes (Normal) - Level 33
Slash (Normal) - Level 44
TMs: 6, 8, 9, 10, 11, 12, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50
HMs: N/A
Number: 053
Name: Persian
Type: Normal
Height: 3' 03"
Weight: 71.0 lb
Pokedex Entry: The gem on its forehead glows on its own! It walks with all
the grace and elegance of a proud queen.
Location: not obtainable in this version (evolve Meowth)
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Growl (Normal) - N/A
Bite (Normal) - Level 12
Pay Day (Normal) - Level 17
Screech (Normal) - Level 24
Fury Swipes (Normal) - Level 37
Slash (Normal) - Level 51
TMs: 6, 8, 9, 10, 11, 12, 15, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50
HMs: N/A
Number: 054
Name: Psyduck
Type: Water
Height: 2' 07"
Weight: 43.0 lb
Pokedex Entry: Always tormented by headaches. It uses psychic powers, but it
is not known if it intends to do so.
Location: Surf on Route 6 pond
Evolution: Golduck
Evolves by: experience (level 33)
Scratch (Normal) - N/A
Tail Whip (Normal) - Level 28
Disable (Normal) - Level 31
Confusion (Psychic) - Level 36
Fury Swipes (Normal) - Level 43
Hydro Pump (Water) - Level 52
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 28, 31, 32, 34,
39, 40, 44, 50
HMs: 4, 5
Number: 055
Name: Golduck
Type: Water
Height: 5' 07"
Weight: 169.0 lb
Pokedex Entry: Its slim and long limbs end in broad flippers. They are used
for swimming gracefully in lakes.
Location: Surf on Route 6 pond, evolve Psyduck
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Tail Whip (Normal) - Level 28
Disable (Normal) - Level 31
Confusion (Psychic) - Level 39
Fury Swipes (Normal) - Level 48
Hydro Pump (Water) - Level 59
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 28, 31, 32,
34, 39, 40, 44, 50
HMs: 4, 5
Number: 056
Name: Mankey
Type: Fighting
Height: 1' 08"
Weight: 62.0 lb
Pokedex Entry: An agile Pokemon that lives in trees. It angers easily and
will not hesitate to attack anything.
Location: Routes 3, 4, 22, 23
Evolution: Primeape
Evolves by: experience (level 26)
Scratch (Normal) - N/A
Leer (Normal) - N/A
Low Kick (Fighting) - Level 9
Karate Chop (Normal) - Level 15
Fury Swipes (Normal) - Level 21
Focus Energy (Normal) - Level 27
Seismic Toss (Fighting) - Level 33
Thrash (Normal) - Level 39
Screech (Normal) - Level 45
TMs: 1, 5, 6, 8, 9, 10, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39,
40, 44, 48, 50
HMs: 4
Number: 057
Name: Primeape
Type: Fighting
Height: 3' 03"
Weight: 71.0 lb
Pokedex Entry: It stops being angry only when nobody else is around. To view
this moment is very difficult.
Location: Route 23, evolve Mankey
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Leer (Normal) - N/A
Low Kick (Fighting) - N/A
Karate Chop (Normal) - N/A
Fury Swipes (Normal) - N/A
Focus Energy (Normal) - Level 28
Seismic Toss (Fighting) - Level 37
Thrash (Normal) - Level 45
Screech (Normal) - Level 46
TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35,
39, 40, 44, 48, 50
HMs: 4
Number: 058
Name: Growlithe
Type: Fire
Height: 2' 04"
Weight: 42.0 lb
Pokedex Entry: A Pokemon with a friendly nature. However, it will bark
fiercely at anything invading its territory.
Location: Pokemon Mansion (Cinnibar Island, first floor)
Evolution: Arcanine
Evolves by: Fire Stone
Bite (Normal) - N/A
Roar (Normal) - N/A
Ember (Fire) - N/A
Leer (Normal) - N/A
Take Down (Normal) - Level 30
Agility (Psychic) - Level 39
Flamethrower (Fire) - Level 50
TMs: 6, 8, 9, 10, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: N/A
Number: 059
Name: Arcanine
Type: Fire
Height: 6' 03"
Weight: 342.0 lb
Pokedex Entry: A legendary Pokemon in China. Many people are charmed by its
grace and beauty while running.
Location: evolve Growlithe with the Fire Stone
Evolution: n/a
Evolves by: n/a
Arcanine does not learn any new abilities after evolution.
TMs: 6, 8, 9, 10, 15, 20, 23, 28, 30, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: N/A
Number: 060
Name: Poliwag
Type: Water
Height: 2' 00"
Weight: 27.0 lb
Pokedex Entry: The direction of the spiral on the belly differs by area. It
is more adept at swimming than walking.
Location: fish with the Super Rod in Viridian City and Route 23
Evolution: Poliwhirl
Evolves by: experience (level 25)
Bubble (Water) - N/A
Hypnosis (Psychic) - Level 16
Water Gun (Water) - Level 19
Doubleslap (Normal) - Level 25
Body Slam (Normal) - Level 31
Amnesia (Psychic) - Level 38
Hydro Pump (Water) - Level 45
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 20, 29, 31, 32, 34, 40, 44, 46, 50
HMs: 3
Number: 061
Name: Poliwhirl
Type: Water
Height: 3' 03"
Weight: 44.0 lb
Pokedex Entry: Under attack, it uses its belly spiral to put the foe to sleep.
It then makes its escape.
Location: fish with the Super Rod on Routes 22 and 23, evolve Poliwag
Evolution: Poliwrath
Evolves by: Water Stone
Bubble (Water) - N/A
Hypnosis (Psychic) - Level 16
Water Gun (Water) - Level 19
Doubleslap (Normal) - Level 26
Body Slam (Normal) - Level 33
Amnesia (Psychic) - Level 41
Hydro Pump (Water) - Level 49
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 29, 31, 32,
34, 35, 40, 44, 46, 50
HMs: 3, 4
Number: 062
Name: Poliwrath
Type: Water/Fighting
Height: 4' 03"
Weight: 119.0 lb
Pokedex Entry: Swims powerfully using all the muscles in its body. It can
even overtake champion swimmers.
Location: evolve Poliwhirl with a Water Stone
Evolution: n/a
Evolves by: n/a
Bubble (Water) - N/A
Hypnosis (Psychic) - Level 16
Water Gun (Water) - Level 19
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 29, 31,
32, 34, 35, 40, 44, 46, 50
HMs: 3, 4
Number: 063
Name: Abra
Type: Psychic
Height: 2' 11'
Weight: 43.0 lb
Pokedex Entry: Sleeps 18 hours a day. If it senses danger, it will teleport
itself to safety even as it sleeps.
Location: Routes 5, 6, 7, 8
Evolution: Kadabra
Evolves by: experience (level 16)
Teleport (Psychic) - N/A
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44,
45, 46, 49, 50
HMs: 5
Number: 064
Name: Kadabra
Type: Psychic
Height: 4' 03"
Weight: 125.0 lb
Pokedex Entry: Many odd things happen if this Pokemon is close by. For
example, it makes clocks run backwards.
Location: Route 8, evolve Abra
Evolution: Alakazam
Evolves by: Trading to another game pak
Teleport (Psychic) - N/A
Kinesis (Psychic) - N/A (you only get this technique if you catch a
Kadabra in the wild)
Confusion (Psychic) - Level 16
Disable (Normal) - Level 20
Psybeam (Psychic) - Level 27
Recover (Normal) - Level 31
Psychic (Psychic) - Level 38
Reflect (Psychic) - Level 42
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40,
44, 45, 46, 49, 50
HMs: 5
Number: 065
Name: Alakazam
Type: Psychic
Height: 4' 11"
Weight: 106.0 lb
Pokedex Entry: A Pokemon that can memorize anything. It never forgets what it
learns--that's why this Pokemon is smart.
Location: evolve Kadabra by trading it
Evolution: n/a
Evolves by: n/a
Teleport (Psychic) - N/A
Confusion (Psychic) - Level 16
Disable (Normal) - Level 20
Psybeam (Psychic) - Level 27
Recover (Normal) - Level 31
Psychic (Psychic) - Level 38
Reflect (Psychic) - Level 42
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35,
40, 44, 45, 46, 49, 50
HMs: 5
Number: 066
Name: Machop
Type: Fighting
Height: 2' 07"
Weight: 43.0 lb
Pokedex Entry: Very powerful in spite of its small size. Its mastery of many
types of martial arts makes it very tough.
Location: Route 10, Rock Tunnel (first and second basement)
Evolution: Machoke
Evolves by: experience (level 28)
Karate Chop (Normal) - N/A
Low Kick (Fighting) - Level 20
Leer (Normal) - Level 25
Focus Energy (Normal) - Level 32
Seismic Toss (Fighting) - Level 39
Submission (Fighting) - Level 46
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40,
44, 48, 50
HMs: 4
Number: 067
Name: Machoke
Type: Fighting
Height: 4' 11"
Weight: 155.0 lb
Pokedex Entry: The belt around its waist holds back its energy. Without it,
this Pokemon would be unstoppable.
Location: Victory Road (second and third floors), evolve Machop
Evolution: Machamp
Evolves by: Trading to another game pak
Karate Chop (Normal) - N/A
Low Kick (Fighting) - Level 20
Leer (Normal) - Level 25
Focus Energy (Normal) - Level 36
Seismic Toss (Fighting) - Level 44
Submission (Fighting) - Level 52
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40,
44, 48, 50
HMs: 4
Number: 068
Name: Machamp
Type: Fighting
Height: 5' 03"
Weight: 287.0 lb
Pokedex Entry: One arm alone can move mountains. Using all four arms, this
Pokemon fires off awesome punches.
Location: evolve Machoke by trading it
Evolution: n/a
Evolves by: n/a
Karate Chop (Normal) - N/A
Low Kick (Fighting) - Level 20
Leer (Normal) - Level 25
Focus Energy (Normal) - Level 36
Seismic Toss (Fighting) - Level 44
Submission (Fighting) - Level 52
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38,
40, 44, 48, 50
HMs: 4
Number: 069
Name: Bellsprout
Type: Grass/Poison
Height: 2' 04"
Weight: 9.0 lb
Pokedex Entry: Prefers hot and humid places. It ensnares tiny insects with
its vines and devours them.
Location: Routes 12, 13, 14, 15, 24, 25
Evolution: Weepinbell
Evolves by: experience (level 21)
Vine Whip (Grass) - N/A
Growth (Normal) - N/A
Wrap (Normal) - Level 13
Poison Powder (Poison) - Level 15
Sleep Powder (Grass) - Level 18
Stun Spore (Grass) - Level 21
Acid (Poison) - Level 26
Razor Leaf (Grass) - Level 33
Slam (Normal) - Level 42
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 070
Name: Weepinbell
Type: Grass/Poison
Height: 3' 03"
Weight: 14.0 lb
Pokedex Entry: When hungry, it swallows anything that moves. Its hapless prey
is melted inside by strong acids.
Location: Routes 12, 13, 14, 15, Unknown Dungeon, evolve Bellsprout
Evolution: Victreebel
Evolves by: Leaf Stone
Vine Whip (Grass) - N/A
Growth (Normal) - N/A
Wrap (Normal) - N/A
Poison Powder (Poison) - N/A
Sleep Powder (Grass) - N/A
Stun Spore (Grass) - Level 23
Acid (Poison) - Level 29
Razor Leaf (Grass) - Level 38
Slam (Normal) - Level 49
TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 071
Name: Victreebel
Type: Grass/Poison
Height: 5' 07"
Weight: 34.0 lb
Pokedex Entry: Lures prey with the sweet aroma of honey. Swallowed whole, the
prey is melted in a day, bones and all.
Location: evolve Weepinbell with a Leaf Stone
Evolution: n/a
Evolves by: n/a
Victreebel does not learn any new abilities after evolution.
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50
HMs: 1
Number: 072
Name: Tentacool
Type: Water/Poison
Height: 2' 11"
Weight: 100.0 lb
Pokedex Entry: It can sometimes be found all dry and shriveled up on a beach.
Toss it back into the sea to revive it.
Location: Surf on Routes 19, 20, 21, Surf in Seafoam Islands (third and fourth
basement), fish with the Super Rod in Pallet Town, Vermillion City,
Cinnibar Island, Routes 11, 13, 14, 15, 16, 17, 18, 19, 20, 21
Evolution: Tentacruel
Evolves by: experience (level 30)
Acid (Poison) - N/A
Supersonic (Normal) - Level 7
Wrap (Normal) - Level 13
Poison Sting (Poison) - Level 18
Water Gun (Water) - Level 22
Constrict (Normal) - Level 27
Barrier (Psychic) - Level 33
Screech (Normal) - Level 40
Hydro Pump (Water) - Level 48
TMs: 3, 6, 9, 10, 11, 12, 13, 14, 20, 21, 31, 32, 33, 34, 40, 44, 50
HMs: 1, 3
Number: 073
Name: Tentacruel
Type: Water/Poison
Height: 5' 03"
Weight: 121.0 lb
Pokedex Entry: Its 80 tentacles can stretch and contract freely. They wrap
around prey and weaken it with poison.
Location: fish with the Super Rod in Routes 19, 20, 21, evolve Tentacool
Evolution: n/a
Evolves by: n/a
Acid (Poison) - N/A
Supersonic (Normal) - N/A
Wrap (Normal) - N/A
Poison Sting (Poison) - N/A
Water Gun (Water) - N/A
Constrict (Normal) - N/A
Barrier (Psychic) - Level 35
Screech (Normal) - Level 43
Hydro Pump (Water) - Level 50
TMs: 3, 6, 9, 10, 11, 12, 13, 14, 15, 20, 21, 31, 32, 33, 34, 40, 44, 50
HMs: 1, 3
Number: 074
Name: Geodude
Type: Rock
Height: 1' 04"
Weight: 44.0 lb
Pokedex Entry: Commonly found near mountain trails, etc. If you step on one
by accident, it gets angry.
Location: Mount Moon (all floors), Rock Tunnel (first and second basement),
Victory Road (first, second, and third floors)
Evolution: Graveler
Evolves by: experience (level 25)
Tackle (Normal) - N/A
Defense Curl (Normal) - Level 11
Rock Throw (Rock) - Level 16
Self Destruct (Normal) - Level 21
Harden (Normal) - Level 26
Earthquake (Ground) - Level 31
Explosion (Normal) - Level 36
TMs: 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44,
47, 48, 50
HMs: 4
Number: 075
Name: Graveler
Type: Rock
Height: 3' 03"
Weight: 232.0 lb
Pokedex Entry: Often seen rolling down mountain trails. Obstacles are just
things to roll straight over, not avoid.
Location: Victory Road (first, second, and third floors), evolve Geodude
Evolution: Golem
Evolves: Trading to another game pak
Tackle (Normal) - N/A
Defense Curl (Normal) - N/A
Rock Throw (Rock) - N/A
Self Destruct (Normal) - N/A
Harden (Normal) - Level 29
Earthquake (Ground) - Level 36
Explosion (Normal) - Level 43
TMs: 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44,
47, 48, 50
HMs: 4
Number: 076
Name: Golem
Type: Rock
Height: 4' 07"
Weight: 662.0 lb
Pokedex Entry: Once it sheds its skin, its body turns tender and whitish. Its
hide hardens when it's exposed to air.
Location: evolve Graveler by trading it
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Defense Curl (Normal) - N/A
Rock Throw (Rock) - N/A
Self Destruct (Normal) - N/A
Harden (Normal) - Level 29
Earthquake (Ground) - Level 36
Explosion (Normal) - Level 43
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36,
38, 44, 47, 48, 50
HMs: 4
Number: 077
Name: Ponyta
Type: Fire
Height: 3' 03"
Weight: 66.0 lb
Pokedex Entry: Capable of jumping incredibly high. Its hooves and sturdy legs
absorb the impact of a hard landing.
Location: Route 17
Evolution: Rapidash
Evolves by: experience (level 40)
Ember (Fire) - N/A
Tail Whip (Normal) - Level 30
Stomp (Normal) - Level 32
Growl (Normal) - Level 35
Fire Spin (Fire) - Level 39
Take Down (Normal) - Level 43
Agility (Psychic) - Level 48
TMs: 6, 7, 8, 9, 10, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: N/A
Number: 078
Name: Rapidash
Type: Fire
Height: 5' 7"
Weight: 209.0 lb
Pokedex Entry: Just loves to run. If it sees something faster than itself, it
will give chase at top speed.
Location: evolve Ponyta
Evolution: n/a
Evolves by: n/a
Ember (Fire) - N/A
Tail Whip (Normal) - N/A
Stomp (Normal) - N/A
Growl (Normal) - N/A
Fire Spin (Fire) - N/A
Take Down (Normal) - Level 47
Agility (Psychic) - Level 55
TMs: 6, 7, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: N/A
Number: 079
Name: Slowpoke
Type: Water/Psychic
Height: 3' 11"
Weight: 79.0 lb
Pokedex Entry: Incredibly slow and sluggish. It is quite content to loll
about without worrying about the time.
Location: Seafoam Islands (first and second basement, first floor), Surf on
Routes 12 and 13
Evolution: Slowbro
Evolves by: experience (level 37)
Confusion (Psychic) - N/A
Disable (Normal) - Level 18
Head Butt (Normal) - Level 22
Growl (Normal) - Level 27
Water Gun (Water) - Level 33
Amnesia (Psychic) - Level 40
Psychic (Psychic) - Level 48
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 16, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34,
38, 39, 40, 44, 45, 46, 49, 50
HMs: 3, 4, 5
Number: 080
Name: Slowbro
Type: Water/Psychic
Height: 5' 03"
Weight: 173.0 lb
Pokedex Entry: Lives lazily by the sea. If the Shellder on its tail comes
off, it becomes a Slowpoke again.
Location: Seafoam Islands (first and second basement, fist floor), Surf on
Routes 12 and 13, evolve Slowpoke
Evolution: n/a
Evolves by: n/a
Confusion (Psychic) - N/A
Disable (Normal) - Level 18
Head Butt (Normal) - Level 22
Growl (Normal) - Level 27
Water Gun (Water) - Level 33
Withdraw (Water) - Level 37
Amnesia (Psychic) - Level 44
Psychic (Psychic) - Level 55
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 26, 27, 28,
29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50
HMs: 3, 4, 5
Number: 081
Name: Magnemite
Type: Electric
Height: 1' 00"
Weight: 13.0 lb
Pokedex Entry: It is born with the ability to defy gravity. It floats in air
on powerful electromagnetic waves.
Location: Route 10, Power Plant
Evolution: Magneton
Evolves by: experience (level 30)
Tackle (Normal) - N/A
Sonicboom (Normal) - Level 21
Thundershock (Electric) - Level 25
Supersonic (Normal) - Level 29
Thunder Wave (Electric) - Level 35
Swift (Normal) - Level 41
Screech (Normal) - Level 47
TMs: 6, 9, 10, 15, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50
HMs: 5
Number: 082
Name: Magneton
Type: Electric
Height: 3' 03"
Weight: 132.0 lb
Pokedex Entry: Generates strange radio signals. It raises the temperature by
3.6F degrees within 3,300 feet.
Location: Power Plant, evolve Magnemite
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Sonicboom (Normal) - N/A
Thundershock (Electric) - N/A
Supersonic (Normal) - N/A
Thunder Wave (Electric) - Level 38
Swift (Normal) - Level 46
Screech (Normal) - Level 54
TMs: 6, 9, 10, 15, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50
HMs: 5
Number: 083
Name: Farfetch'd
Type: Flying
Height: 2' 07"
Weight: 33.0 lb
Pokedex Entry: Lives where reedy plants grow. They are rarely seen, so it's
thought their numbers are decreasing.
Location: Routes 12 and 13
Evolution: n/a
Evolves by: n/a
Peck (Flying) - N/A
Sand-Attack (Normal) - N/A
Leer (Normal) - N/A
Fury Attack (Normal) - N/A
Swords Dance (Normal) - N/A
Agility (Psychic) - Level 31
Slash (Normal) - Level 39
TMs: 2, 3, 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50
HMs: 1, 2
Number: 084
Name: Doduo
Type: Flying
Height: 4' 07"
Weight: 86.0 lb
Pokedex Entry: Its short wings make flying difficult. Instead, this Pokemon
runs at high speed on developed legs.
Location: Routes 16, 17, 18
Evolution: Dodrio
Evolves by: experience (level 31)
Peck (Flying) - N/A
Growl (Normal) - N/A
Fury Attack (Normal) - Level 24
Drill Peck (Flying) - Level 30
Rage (Normal) - Level 36
Tri Attack (Normal) - Level 40
Agility (Psychic) - Level 44
TMs: 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50
HMs: 2
Number: 085
Name: Dodrio
Type: Flying
Height: 5' 11"
Weight: 188.0 lb
Pokedex Entry: One of Doduo's 2 heads splits to form a unique species. It
runs close to 40 MPH in prairies.
Location: Route 17, evolve Doduo
Evolution: n/a
Evolves by: n/a
Peck (Flying) - N/A
Growl (Normal) - N/A
Fury Attack (Normal) - N/A
Drill Peck (Flying) - Level 30
Rage (Normal) - Level 39
Tri Attack (Normal) - Level 45
Agility (Psychic) - Level 51
TMs: 4, 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50
HMs: 2
Number: 086
Name: Seel
Type: Water/Ice
Height: 3' 07"
Weight: 198.0 lb
Pokedex Entry: Loves freezing cold conditions. Relishes swimming in a frigid
climate of around 14F degrees.
Location: Seafoam Islands (first, second, third, and fourth basements)
Evolution: Dewgong
Evolves by: experience (level 37)
Headbutt (Normal) - N/A
Growl (Normal) - Level 30
Aurora Beam (Ice) - Level 35
Rest (Psychic) - Level 40
Take Down (Normal) - Level 45
Ice Beam (Ice) - Level 50
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 20, 31, 32, 34, 40, 44, 50
HMs: 3, 4
Number: 087
Name: Dewgong
Type: Water/Ice
Height: 5' 07"
Weight: 265.0 lb
Pokedex Entry: Its entire body is a snowy-white. Unharmed by even intense
cold, it swims powerfully in icy waters.
Location: Seafoam Islands (third and fourth basements)
Evolution: n/a
Evolves by: n/a
Headbutt (Normal) - N/A
Growl (Normal) - Level 30
Aurora Beam (Ice) - Level 35
Rest (Psychic) - Level 44
Take Down (Normal) - Level 50
Ice Beam (Ice) - Level 56
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20, 31, 32, 34, 40, 44, 50
HMs: 3, 4
Number: 088
Name: Grimer
Type: Poison
Height: 2' 11"
Weight: 66.0 lb
Pokedex Entry: Made of hardened sludge. It smells too putrid to touch. Even
weeds won't grow in its path.
Location: Pokemon Mansion (Cinnibar Island, all floors), Power Plant
Evolution: Muk
Evolves by: experience (level 35)
Pound (Normal) - N/A
Disable (Normal) - N/A
Poison Gas (Poison) - Level 30
Minimize (Normal) - Level 33
Sludge (Poison) - Level 37
Harden (Normal) - Level 42
Screech (Normal) - Level 48
Acid Armor (Poison) - Level 55
TMs: 6, 8, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50
HMs: N/A
Number: 089
Name: Muk
Type: Poison
Height: 3' 11"
Weight: 66.0 lb
Pokedex Entry: Smells so awful, it can cause fainting. Through degeneration,
it lost its sense of smell.
Location: Pokemon Mansion (Cinnibar Island, first basement, first and second
Floors), Power Plant, evolve Grimer
Evolution: n/a
Evolves by: n/a
Pound (Normal) - N/A
Disable (Normal) - N/A
Poison Gas (Poison) - Level 30
Minimize (Normal) - Level 33
Sludge (Poison) - Level 37
Harden (Normal) - Level 45
Screech (Normal) - Level 53
Acid Armor (Poison) - Level 60
TMs: 6, 8, 15, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50
HMs: N/A
Number: 090
Name: Shellder
Type: Water
Height: 1' 00"
Weight: 9.0 lb
Pokedex Entry: The shell can withstand any attack. However, when it is open,
the tender body is exposed.
Location: fish with the Super Rod in Routes 16, 17, 18
Evolution: Cloyster
Evolves by: Water Stone
Tackle (Normal) - N/A
Withdraw (Water) - N/A
Supersonic (Normal) - Level 18
Clamp (Water) - Level 23
Aurora Beam (Ice) - Level 30
Leer (Normal) - Level 39
Ice Beam (Ice) - Level 50
TMs: 6, 9, 10, 11, 12, 13, 14, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50
HMs: 3
Number: 091
Name: Cloyster
Type: Water/Ice
Height: 4' 11"
Weight: 292.0 lb
Pokedex Entry: For protection, it uses its harder-than-diamonds shell. It
also shoots spikes from the shell.
Location: evolve Shellder with the Water Stone
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Withdraw (Water) - N/A
Spike Cannon (Normal) - Level 50
TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49,
50
HMs: 3
Number: 092
Name: Gastly
Type: Ghost/Poison
Height: 4' 03"
Weight: 0.2 lb
Pokedex Entry: Said to appear in decrepit, deserted buildings. It has no real
shape as it appears to be made of a gas.
Location: Pokemon Tower (Lavender Town, all floors)
Evolution: Haunter
Evolves by: experience (level 25)
Lick (Ghost) - N/A
Confuse Ray (Ghost) - N/A
Night Shade (Ghost) - N/A
Hypnosis (Psychic) - Level 27
Dream Eater (Psychic) - Level 35
TMs: 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50
HMs: N/A
Number: 093
Name: Haunter
Type: Ghost/Poison
Height: 5' 03"
Weight: 0.2 lb
Pokedex Entry: By licking, it saps the victim's life. It causes shaking that
won't stop until the victim's demise.
Location: Pokemon Tower (Lavender Town, all floors), evolve Gastly
Evolution: Gengar
Evolves by: Trading to another game pak
Lick (Ghost) - N/A
Confuse Ray (Ghost) - N/A
Night Shade (Ghost) - N/A
Hypnosis (Psychic) - Level 29
Dream Eater (Psychic) - Level 38
TMs: 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50
HMs: N/A
Number: 094
Name: Gengar
Type: Ghost/Poison
Height: 4' 11"
Weight: 89.0 lb
Pokedex Entry: A Gengar is close by if you feel a sudden chill. It may be
trying to lay a curse on you.
Location: evolve Haunter by trading it
Evolution: n/a
Evolves by: n/a
Lick (Ghost) - N/A
Confuse Ray (Ghost) - N/A
Night Shade (Ghost) - N/A
Hypnosis (Psychic) - Level 29
Dream Eater (Psychic) - Level 38
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 21, 24, 25, 29, 31, 32, 34, 35,
36, 40, 42, 44, 46, 47, 50
HMs: 4
Number: 095
Name: Onix
Type: Rock
Height: 28' 10"
Weight: 463.0 lb
Pokedex Entry: Burrows at high speed in search of food. The tunnels it leaves
are used as homes by Digletts.
Location: Rock Tunnel (second basement), Victory Road (first, second, and
third floors)
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Screech (Normal) - N/A
Bind (Normal) - Level 15
Rock Throw (Rock) - Level 19
Rage (Normal) - Level 25
Slam (Normal) - Level 33
Harden (Normal) - Level 43
TMs: 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 36, 40, 44, 47, 48, 50
HMs: 4
Number: 096
Name: Drowzee
Type: Psychic
Height: 3' 03"
Weight: 71.0 lb
Pokedex Entry: If you sleep by it all the time, it will sometimes show you
dreams it has eaten in the past.
Location: Route 11
Evolution: Hypno
Evolves by: experience (level 28)
Pound (Normal) - N/A
Hypnosis (Psychic) - N/A
Disable (Normal) - N/A
Confusion (Psychic) - Level 17
Head Butt (Normal) - Level 24
Poison Gas (Poison) - Level 29
Psychic (Psychic) - Level 32
Meditate (Psychic) - Level 37
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42,
44, 45, 46, 49, 50
HMs: 5
Number: 097
Name: Hypno
Type: Psychic
Height: 5' 03"
Weight: 167.0 lb
Pokedex Entry: Avoid eye contact if you come across one. It will try to put
you to sleep by using its pendulum.
Location: evolve Drowzee
Evolution: n/a
Evolves by: n/a
Pound (Normal) - N/A
Hypnosis (Psychic) - N/A
Disable (Normal) - N/A
Confusion (Psychic) - N/A
Head Butt (Normal) - N/A
Poison Gas (Poison) - Level 33
Psychic (Psychic) - Level 37
Meditate (Psychic) - Level 43
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40,
42, 44, 45, 46, 49, 50
HMs: 5
Number: 098
Name: Krabby
Type: Water
Height: 1' 04"
Weight: 14.0 lb
Pokedex Entry: Its pincers are superb weapons. They sometimes break off
during battle, but they grow back fast.
Location: Seafoam Islands (all floors), fish with the Super Rod in Routes 10,
25, and Seafoam Islands
Evolution: Kingler
Evolves by: experience (level 28)
Bubble (Water) - N/A
Leer (Normal) - N/A
Vicegrip (Normal) - Level 20
Guillotine (Normal) - Level 25
Stomp (Normal) - Level 30
Crab Hammer (Water) - Level 35
Harden (Normal) - Level 40
TMs: 3, 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 44, 50
HMs: 1, 3, 4
Number: 099
Name: Kingler
Type: Water
Height: 4' 03"
Weight: 132.0 lb
Pokedex Entry: One claw grew massively and as hard as steel. It has 10,000-HP
strength. However, it is too heavy.
Location: Seafoam Islands (first, second, third, and fourth basements), fish
with the Super Rod in Routes 10, 25, and Seafoam Islands, evolve
Krabby
Evolution: n/a
Evolves by: n/a
Bubble (Water) - N/A
Leer (Normal) - N/A
Vicegrip (Normal) - Level 20
Guillotine (Normal) - Level 25
Stomp (Normal) - Level 34
Crab Hammer (Water) - Level 42
Harden (Normal) - Level 49
TMs: 3, 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 44, 50
HMs: 1, 3, 4
Number: 100
Name: Voltorb
Type: Electric
Height: 1' 08"
Weight: 23.0 lb
Pokedex Entry: It is said to camouflage itself as a PokeBall. It will self
-destruct with very little stimulus.
Location: Power Plant
Evolution: Electrode
Evolves by: experience (level 33)
Tackle (Normal) - N/A
Screech (Normal) - N/A
Sonicboom (Normal) - Level 17
Self Destruct (Normal) - Level 22
Light Screen (Psychic) - Level 29
Swift (Normal) - Level 36
Explosion (Normal) - Level 43
TMs: 6, 9, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 44, 45, 47, 50
HMs: 5
Number: 101
Name: Electrode
Type: Electric
Height: 3' 11"
Weight: 147.0 lb
Pokedex Entry: Stores electrical energy inside its body. Even the slightest
shock could trigger a huge explosion.
Location: Power Plant (very few), evolve Voltorb
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Screech (Normal) - N/A
Sonicboom (Normal) - N/A
Self Destruct (Normal) - N/A
Light Screen (Psychic) - N/A
Swift (Normal) - Level 40
Explosion (Normal) - Level 50
TMs: 6, 9, 15, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 40, 44, 45, 47, 50
HMs: 5
Number: 102
Name: Exeggcute
Type: Grass/Psychic
Height: 1' 04"
Weight: 6.0 lb
Pokedex Entry: The heads attract each other and spin around. There must be 6
heads for it to maintain balance.
Location: Safari Zone (all areas)
Evolution: Exeggutor
Evolves by: Leaf Stone
Barrage (Normal) - N/A
Hypnosis (Psychic) - N/A
Reflect (Psychic) - Level 25
Leech Seed (Grass) - Level 28
Stun Spore (Grass) - Level 32
Poison Powder (Poison) - Level 37
Solar Beam (Grass) - Level 42
Sleep Powder (Grass) - Level 48
TMs: 6, 9, 10, 20, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50
HMs: N/A
Number: 103
Name: Exeggutor
Type: Grass/Psychic
Height: 6' 7"
Weight: 265.0 lbs.
Pokedex Entry: Its cries are very noisy. This is because each of the 3 heads
thinks about whatever it likes.
Location: evolve Exeggcute with a Leaf Stone
Evolution: n/a
Evolves by: n/a
Barrage (Normal) - N/A
Hypnosis (Psychic) - N/A
Stomp (Normal) - Level 28
TMs: 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50
HMs: 4
Number: 104
Name: Cubone
Type: Ground
Height: 1' 04"
Weight: 14.0 lb
Pokedex Entry: Wears the skull of its deceased mother. Its cries echo inside
the skull and come out as a sad melody.
Location: Pokemon Tower (Lavender Town, fifth, sixth, and seventh floors),
Safari Zone (Areas 1, 2, and 3)
Evolution: Marowak
Evolves by: experience (level 28)
Headbutt (Normal) - N/A
Tail Whip (Normal) - N/A
Bone Club (Ground) - N/A
Growl (Normal) - N/A
Leer (Normal) - Level 25
Focus Energy (Normal) - Level 31
Thrash (Normal) - Level 38
Bonemerang (Ground) - Level 43
Rage (Normal) - Level 46
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 28, 31, 32,
34, 38, 40, 44, 50
HMs: 4
Number: 105
Name: Marowak
Type: Ground
Height: 3' 03"
Weight: 99.0 lb
Pokedex Entry: Small and weak, this Pokemon is adept with its bone club. It
has grown more vicious over the ages.
Location: Safari Zone (Areas 1 and 3), evolve Cubone
Evolution: n/a
Evolves by: n/a
Headbutt (Normal) - N/A
Tail Whip (Normal) - N/A
Bone Club (Ground) - N/A
Growl (Normal) - N/A
Leer (Normal) - N/A
Focus Energy (Normal) - Level 33
Thrash (Normal) - Level 41
Bonemerang (Ground) - Level 48
Rage (Normal) - Level 55
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31,
32, 34, 38, 40, 44, 50
HMs: 4
Number: 106
Name: Hitmonlee
Type: Fighting
Height: 4' 11"
Weight: 110.0 lb
Pokedex Entry: When kicking, the sole of its foot turns as hard as a diamond
on impact and destroys its enemy.
Location: Fighting Dojo prize (Saffron City)
Evolution: n/a
Evolves by: n/a
Double Kick (Fighting) - N/A
Meditate (Psychic) - N/A
Rolling Kick (Fighting) - Level 33
Jump Kick (Fighting) - Level 38
Focus Energy (Normal) - Level 43
Hi Jump Kick (Fighting) - Level 48
Mega Kick (Normal) - Level 53
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50
HMs: 4
Number: 107
Name: Hitmonchan
Type: Fighting
Height: 4' 07"
Weight: 111.0 lb
Pokedex Entry: Punches in corkscrew fashion. It can punch its way through a
concrete wall in the same way as a drill.
Location: Fighting Dojo prize (Saffron City)
Evolution: n/a
Evolves by: n/a
Comet Punch (Normal) - N/A
Agility (Psychic) - N/A
Fire Punch (Fire) - Level 33
Ice Punch (Ice) - Level 38
Thunder Punch (Electric) - Level 43
Mega Punch (Normal) - Level 48
Counter (Fighting) - Level 53
TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50
HMs: 4
Number: 108
Name: Lickitung
Type: Normal
Height: 3' 11"
Weight: 144.0 lb
Pokedex Entry: Its tongue spans almost 7 feet and moves more freely than its
forelegs. Its licks can cause paralysis.
Location: Unknown Dungeon
Evolution: n/a
Evolves by: n/a
HMs: 1, 3, 4
Wrap (Normal) - N/A
Supersonic (Normal) - N/A
Stomp (Normal) - N/A
Disable (Normal) - N/A
Defense Curl (Normal) - N/A
Slam (Normal) - N/A
Screech (Normal) - N/A
TMs: 1, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 24, 25, 26, 27, 31, 32, 34, 38,
40, 44, 50
HMs: 1, 3, 4
Number: 109
Name: Koffing
Type: Poison
Height: 2' 00"
Weight: 2.0 lb
Pokedex Entry: In hot places, its internal gases could expand and explode
without any warning. Be very careful!
Location: not obtainable in this version
Evolution: Weezing
Evolves by: experience (level 35)
Tackle (Normal) - N/A
Smog (Poison) - N/A
Sludge (Poison) - Level 32
Smokescreen (Normal) - Level 37
Self-destruct (Normal) - Level 40
Haze (Ice) - Level 45
Explosion (Normal) - Level 48
TMs: 6, 15, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50
HMs: none
Number: 110
Name: Weezing
Type: Poison
Height: 3' 11"
Weight: 21.0 lb
Pokedex Entry: It lives and grows by absorbing dust, germs and poison gases
that are contained in toxic waste and garbage.
Location: not obtainable in this version (evolve Koffing)
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Smog (Poison) - N/A
Sludge (Poison) - N/A
Smokescreen (Normal) - Level 39
Self-destruct (Normal) - Level 43
Haze (Ice) - Level 49
Explosion (Normal) - Level 53
TMs: 6, 15, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50
HMs: none
Number: 111
Name: Rhyhorn
Type: Rock/Ground
Height: 3' 03"
Weight: 254.0 lb
Pokedex Entry: A Pokemon with a one-track mind. Once it charges, it won't
stop running until it falls asleep.
Location: Safari Zone (Entrance, Area 2)
Evolution: Rhydon
Evolves by: experience (level 42)
Horn Attack (Normal) - N/A
Stomp (Normal) - Level 30
Tail Whip (Normal) - Level 35
Fury Attack (Normal) - Level 40
Horn Drill (Normal) - Level 45
Leer (Normal) - Level 50
Take Down (Normal) - Level 55
TMs: 6, 7, 8, 9, 10, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50
HMs: 4
Number: 112
Name: Rhydon
Type: Rock/Ground
Height: 6' 03"
Weight: 265.0 lb
Pokedex Entry: Walks on its hind legs. Shows signs of intelligence. Its
armor-like hide even repels molten lava.
Location: Unknown Dungeon, evolve Rhyhorn
Evolution: n/a
Evolves by: n/a
Horn Attack (Normal) - N/A
Stomp (Normal) - Level 30
Tail Whip (Normal) - Level 35
Fury Attack (Normal) - Level 40
Horn Drill (Normal) - Level 48
Leer (Normal) - Level 55
Take Down (Normal) - Level 64
TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26,
27, 28, 31, 32, 34, 38, 40, 44, 48, 50
HMs: 3, 4
Number: 113
Name: Chansey
Type: Normal
Height: 3' 07"
Weight: 76.0 lb
Pokedex Entry: A gentle and kind-hearted Pokemon that shares its nutritious
eggs if it sees an injured Pokemon.
Location: Safari Zone (Entrance and Area 2)
Evolution: n/a
Evolves by: n/a
Pound (Normal) - N/A
Tail Whip (Normal) - N/A
Doubleslap (Normal) - Level 12
Sing (Normal) - Level 24
Growl (Normal) - Level 30
Minimize (Normal) - Level 38
Defense Curl (Normal) - Level 44
Light Screen (Psychic) - Level 48
Double-Edge (Normal) - Level 54
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29,
30, 31, 32, 33, 34, 35, 37, 38, 40, 41, 44, 46, 49, 50
HMs: 4, 5
Number: 114
Name: Tangela
Type: Grass
Height: 3' 03"
Weight: 77.0 lb
Pokedex Entry: Its identity is obscured by masses of thick, blue vines. The
vines are said to never stop growing.
Location: Safari Zone (Entrance, Area 3)
Evolution: n/a
Evolves by: n/a
Constrict (Normal) - N/A
Bind (Normal) - Level 24
Absorb (Grass) - Level 27
Vine Whip (Grass) - Level 29
Poisonpowder (Poison) - Level 32
Stun Spore (Grass) - Level 36
Sleep Powder (Grass) - Level 39
Slam (Normal) - Level 45
Growth (Normal) - Level 49
TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 34, 40, 44, 50
HMs: 1
Number: 115
Name: Kangaskhan
Type: Normal
Height: 7' 03"
Weight: 176.0 lb
Pokedex Entry: Raises its young in its belly pouch. Won't run from any fight
to keep its young protected.
Location: Safari Zone (Area 2)
Evolution: n/a
Evolves by: n/a
Comet Punch (Normal) - N/A
Rage (Normal) - N/A
Bite (Normal) - Level 26
Tail Whip (Normal) - Level 31
Mega Punch (Normal) - Level 36
Leer (Normal) - Level 41
Dizzy Punch (Normal) - Level 46
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 26,
27, 31, 32, 34, 38, 40, 44, 48, 50
HMs: 4, 5
Number: 116
Name: Horsea
Type: Water
Height: 1' 04"
Weight: 18.0 lb
Pokedex Entry: If it senses danger, it will vigorously spray water or a
special type of ink from its mouth.
Location: fish with the Super Rod in Vermillion City and Routes 10, 11, 12,
13, 14, 15
Evolution: Seadra
Evolves by: experience (level 30)
Bubble (Water) - N/A
Smokescreen (Normal) - Level 19
Leer (Normal) - Level 24
Water Gun (Water) - Level 30
Agility (Psychic) - Level 37
Hydro Pump (Water) - Level 45
TMs: 6, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50
HMs: 3
Number: 117
Name: Seadra
Type: Water
Height: 3' 11"
Weight: 55.0 lb
Pokedex Entry: Touching the back fin causes numbness. It hooks its tail to
coral to stay in place while sleeping.
Location: evolve Horsea
Evolution: n/a
Evolves by: n/a
Bubble (Water) - N/A
Smokescreen (Normal) - Level 19
Leer (Normal) - Level 24
Water Gun (Water) - Level 30
Agility (Psychic) - Level 41
Hydro Pump (Water) - Level 52
TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50
HMs: 3
Number: 118
Name: Goldeen
Type: Water
Height: 2' 00"
Weight: 33.0 lb
Pokedex Entry: When it is time for them to lay eggs, they can be seen swimming
up rivers and falls in large groups.
Location: fish with the Super Rod in Cerulean City, Celadon City, Routes 4, 6
Evolution: Seaking
Evolves by: experience (level 33)
Peck (Flying) - N/A
Tail Whip (Normal) - N/A
Supersonic (Normal) - Level 19
Horn Attack (Normal) - Level 24
Fury Attack (Normal) - Level 30
Waterfall (Water) - Level 37
Horn Drill (Normal) - Level 45
Agility (Psychic) - Level 54
TMs: 6, 7, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50
HMs: 3
Number: 119
Name: Seaking
Type: Water
Height: 4' 03"
Weight: 86.0 lb
Pokedex Entry: It is the male's job to make a nest by carving out boulders in
a stream using the horn on its head.
Location: fish with the Super Rod in Cerulean City and Route 24
Evolution: n/a
Evolves by: n/a
Peck (Flying) - N/A
Tail Whip (Normal) - N/A
Supersonic (Normal) - N/A
Horn Attack (Normal) - Level 24
Fury Attack (Normal) - Level 30
Waterfall (Water) - Level 39
Horn Drill (Normal) - Level 48
Agility (Psychic) - Level 54
TMs: 6, 7, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50
HMs: 3
Number: 120
Name: Staryu
Type: Water
Height: 2' 07"
Weight: 76.0 lb
Pokedex Entry: As long as the center section is unharmed, it can grow back
fully even if it is chopped to bits.
Location: fish with the Super Rod in Pallet Town, Cinnibar Island, Seafoam
Islands, and Routes 19, 20, 21
Evolution: Starmie
Evolves by: Water Stone
Tackle (Normal) - N/A
Water Gun (Water) - Level 17
Harden (Normal) - Level 22
Recover (Normal) - Level 27
Swift (Normal) - Level 32
Minimize (Normal) - Level 37
Light Screen (Psychic) - Level 42
Hydro Pump (Water) - Level 47
TMs: 6, 9, 10, 11, 12, 13, 14, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44,
45, 46, 49, 50
HMs: 3, 5
Number: 121
Name: Starmie
Type: Water/Psychic
Height: 3' 07"
Weight: 176.0 lb
Pokedex Entry: The center section is named the core. People think it is
communicating when it glows in 7 colors.
Location: evolve Staryu with a Water Stone
Evolution: n/a
Evolves by: n/a
Starmie does not learn any new abilities after evolution.
TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40,
44, 45, 46, 49, 50
HMs: 3, 5
Number: 122
Name: Mr. Mime
Type: Psychic
Height: 4' 03"
Weight: 120.0 lb
Pokedex Entry: Always practices its pantomime act. It makes enemies believe
something exists that really doesn't.
Location: trade a man a Clefairy for it on Route 2, below Diglett Cave
Evolution: n/a
Evolves by: n/a
Barrier (Psychic) - N/A
Confusion (Psychic) - Level 15
Light Screen (Psychic) - Level 23
Doubleslap (Normal) - Level 31
Meditate (Psychic) - Level 39
Substitute (Normal) - Level 47
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33,
34, 35, 40, 44, 45, 46, 50
HMs: 5
Number: 123
Name: Scyther
Type: Bug/Flying
Height: 4' 11"
Weight: 123.0 lb
Pokedex Entry: Leaps out of tall grass and slices prey with its scythes. The
movement looks like that of a ninja.
Location: Safari Zone (Areas 1 and 2), Celadon City Game Corner
Evolution: n/a
Evolves by: n/a
Quick Attack (Normal) - N/A
Leer (Normal) - Level 17
Focus Energy (Normal) - Level 20
Double Team (Normal) - Level 24
Slash (Normal) - Level 29
Swords Dance (Normal) - Level 35
Agility (Psychic) - Level 42
Wing Attack (Flying) - Level 50
TMs: 3, 6, 9, 10, 15, 20, 31, 32, 34, 39, 40, 44, 50
HMs: 1
Number: 124
Name: Jynx
Type: Ice/Psychic
Height: 4' 07"
Weight: 90.0 lb
Pokedex Entry: Appears to move to a rhythm of its own, as if it were dancing.
It wiggles its hips as it walks.
Location: not obtainable in this version
Evolution: n/a
Evolves by: n/a
Pound (Normal) - N/A
Lovely Kiss (Normal) - N/A
Lick (Ghost) - N/A
Doubleslap (Normal) - N/A
Ice Punch (Ice) - Level 31
Body Slam (Normal) - Level 39
Thrash (Normal) - Level 47
Blizzard (Ice) - Level 58
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 29, 30, 31, 32,
33, 34, 35, 40, 44, 46, 50
HMs: none
Number: 125
Name: Electabuzz
Type: Electric
Height: 3' 07"
Weight: 66.0 lb
Pokedex Entry: If a major power outage occurs, it is certain that this Pokemon
has eaten electricity at a power plant.
Location: not obtainable in this version
Evolution: n/a
Evolves by: n/a
Quick Attack (Normal) - N/A
Leer (Normal) - N/A
Thundershock (Electric) - Level 34
Screech (Normal) - Level 37
Thunderpunch (Electric) - Level 42
Light Screen (Psychic) - Level 49
Thunder (Electric) - Level 54
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 24, 25, 29, 30, 31, 32, 33, 34,
35, 39, 40, 44, 45, 46, 50
HMs: 4, 5
Number: 126
Name: Magmar
Type: Fire
Height: 4' 03"
Weight: 98.0 lb
Pokedex Entry: Born in an active volcano. Its body is always cloaked in
flames, so it looks like a big ball of fire.
Evolution: n/a
Evolves by: n/a
Ember (Fire) - N/A
Leer (Normal) - Level 36
Confuse Ray (Ghost) - Level 39
Fire Punch (Fire) - Level 43
Smokescreen (Normal) - Level 48
Smog (Poison) - Level 52
Flamethrower (Fire) - Level 55
TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 34, 35, 38, 40,
44, 46, 50
HMs: 4
Number: 127
Name: Pinsir
Type: Bug
Height: 4' 11"
Weight: 121.0 lb
Pokedex Entry: Grips its prey in its pincers and squeezes hard! It can't move
if it's cold, so it lives in warm places.
Location: Safari Zone (Area 2 and 3), Celadon City Game Corner
Evolution: n/a
Evolves by: n/a
Vicegrip (Normal) - N/A
Bind (Normal) - Level 21
Seismic Toss (Fighting) - Level 25
Guillotine (Normal) - Level 30
Focus Energy (Normal) - Level 36
Harden (Normal) - Level 43
Slash (Normal) - Level 49
Swords Dance (Normal) - Level 54
TMs: 3, 6, 8, 9, 10, 15, 17, 19, 20, 31, 32, 34, 44, 50
HMs: 1, 3
Number: 128
Name: Tauros
Type: Normal
Height: 4' 07"
Weight: 195.0 lb
Pokedex Entry: A rowdy Pokemon with a lot of stamina. Once running, it won't
stop until it hits something.
Location: Safari Zone (Areas 1 and 3)
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Stomp (Normal) - N/A
Tail Whip (Normal) - Level 28
Leer (Normal) - Level 35
Rage (Normal) - Level 44
Take Down (Normal) - Level 51
TMs: 6, 7, 8, 9, 10, 13, 14, 15, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44,
50
HMs: 4
Number: 129
Name: Magikarp
Type: Water
Height: 2' 11"
Weight: 22.0 lb
Pokedex Entry: Famous for being very unreliable. It can be found swimming in
seas, lakes, rivers, and shallow puddles.
Location: fish with the Super Rod in Fuchsia City and the Safari Zone (all
areas), fish anywhere with the Old Rod
Evolution: Gyarados
Evolves by: experience (level 20)
Splash (Normal) - N/A
Tackle (Normal) - Level 15
TMs: none
HMs: none
Number: 130
Name: Gyarados
Type: Water/Flying
Height: 21' 04"
Weight: 518.0 lb
Pokedex Entry: Brutally vicious and enormously destructive. Known for totally
destroying cities in ancient times.
Location: fish with the Super Rod in Fuchsia City
Evolution: n/a
Evolves by: n/a
Splash (Normal) - N/A
Tackle (Normal) - N/A
Bite (Normal) - Level 20
Dragon Rage (Dragon) - Level 25
Leer (Normal) - Level 32
Hydro Pump (Water) - Level 41
Hyper Beam (Normal) - Level 52
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38, 40,
44, 50
HMs: 3, 4
Number: 131
Name: Lapras
Type: Water/Ice
Height: 8' 02"
Weight: 485.0 lb
Pokedex Entry: A gentle soul that can read the minds of people. It can ferry
people across the sea on its back.
Location: Silph Co. (Saffron City)
Evolution: n/a
Evolves by: n/a
Water Gun (Water) - N/A
Growl (Normal) - N/A
Sing (Normal) - Level 16
Mist (Ice) - Level 20
Body Slam (Normal) - Level 25
Confuse Ray (Ghost) - Level 31
Ice Beam (Ice) - Level 38
Hydro Pump (Water) - Level 46
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 29, 31, 32, 33, 34,
38, 40, 44, 46, 50
HMs: 3, 4
Number: 132
Name: Ditto
Type: Normal
Height: 1' 0"
Weight: 9.0 lb
Pokedex Entry: When it spots an enemy, its body transforms into an almost
perfect copy of its opponent.
Ditto: Pokemon Mansion (Cinnibar Island), Unknown Dungeon
Evolution: n/a
Evolves by: n/a
Transform (Normal) - N/A
TMs: none
HMs: none
Number: 133
Name: Eevee
Type: Normal
Height: 1' 00"
Weight: 14.0 lb
Pokedex Entry: Its genetic code is unstable, so it could evolve in a variety
of ways. There are only a few alive.
Evolution: Vaporeon, Jolteon, Flareon
Evolves by: Water Stone (Vaporeon), Thunder Stone (Jolteon),
Fire Stone (Flareon)
Location: top floor of Pokemon Mansion (Celadon City)
Tackle (Normal) - N/A
Sand-Attack (Normal) - N/A
Growl (Normal) - N/A
Quick Attack (Normal) - N/A
Tail Whip (Normal) - N/A
Bite (Normal) - Level 30
Focus Energy (Normal) - Level 36
Take Down (Normal) - Level 42
TMs: 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50
HMs: none
Number: 134
Name: Vaporeon
Type: Water
Height: 3' 03"
Weight: 64.0 lb
Pokedex Entry: Its cell structure is similar to water molecules. It will melt
away and become invisible in water.
Location: evolve Eevee with a Water Stone
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Sand-Attack (Normal) - N/A
Quick Attack (Normal) - N/A
Water Gun (Water) - N/A
Tail Whip (Normal) - N/A
Bite (Normal) - Level 30
Aurora Beam (Ice) - Level 36
Haze (Ice) - Level 42
Acid Armor (Poison) - Level 47
Hydro Pump (Water) - Level 52
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 40, 44, 50
HMs: 3
Number: 135
Name: Jolteon
Type: Electric
Height: 2' 07"
Weight: 54.0 lb
Pokedex Entry: A sensitive Pokemon that easily becomes sad or angry. Every
time its mood changes, it charges power.
Location: evolve Eevee with a Thunder Stone
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Sand-Attack (Normal) - N/A
Quick Attack (Normal) - N/A
Thundershock (Electric) - N/A
Tail Whip (Normal) - N/A
Double Kick (Fighting) - Level 30
Pin Missile (Bug) - Level 36
Thunder Wave (Electric) - Level 42
Agility (Psychic) - Level 47
Thunder (Electric) - Level 52
TMs: 6, 8, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50
HMs: 5
Number: 136
Name: Flareon
Type: Fire
Height: 2' 11"
Weight: 55.0 lb
Pokedex Entry: It has a flame chamber inside its body. It inhales, then blows
out fire that is over 3,000F degrees.
Location: evolve Eevee with a Fire Stone
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Sand-Attack (Normal) - N/A
Quick Attack (Normal) - N/A
Ember (Fire) - N/A
Tail Whip (Normal) - N/A
Bite (Normal) - Level 30
Fire Spin (Fire) - Level 36
Smog (Poison) - Level 42
Leer (Normal) - Level 47
Flamethrower (Fire) - Level 52
TMs: 6, 8, 9, 10, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50
HMs: none
Number: 137
Name: Porygon
Type: Normal
Height: 2' 07"
Weight: 80.0 lb
Pokedex Entry: The only Pokemon people anticipate can fly into space. None
has managed the feat yet, however.
Location: Celadon City Game Corner
Evolution: n/a
Evolves by: n/a
Tackle (Normal) - N/A
Sharpen (Normal) - N/A
Conversion (Normal) - N/A
Psybeam (Psychic) - Level 23
Recover (Normal) - Level 28
Agility (Psychic) - Level 35
Tri Attack (Normal) - Level 42
TMs: 6, 8, 9, 10, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44,
45, 46, 49, 50
HMs: 5
Number: 138
Name: Omanyte
Type: Rock/Water
Height: 1' 04"
Weight: 17.0 lb
Pokedex Entry: An ancient Pokemon that was recovered from a fossil. It swims
by cleverly twisting its 10 tentacles about.
Location: revive Helix Fossil (Mount Moon) at Cinnibar Island
Evolution: Omastar
Evolves by: experience (level 40)
Water Gun (Water) - N/A
Withdraw (Water) - N/A
Horn Attack (Normal) - Level 34
Leer (Normal) - Level 39
Spike Cannon (Normal) - Level 44
Hydro Pump (Water) - Level 49
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 17, 19, 20, 31, 32, 33, 34, 40, 44, 50
HMs: 3
Number: 139
Name: Omastar
Type: Rock/Water
Height: 3' 03"
Weight: 77.0 lb
Pokedex Entry: Sharp beaks ring its mouth. Its shell was too big for it to
move freely, so it became extinct.
Location: evolve Omanyte
Evolution: n/a
Evolves by: n/a
Water Gun (Water) - N/A
Withdraw (Water) - N/A
Horn Attack (Normal) - N/A
Leer (Normal) - N/A
Spike Cannon (Normal) - Level 46
Hydro Pump (Water) - Level 53
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40, 44,
50
HMs: 3
Number: 140
Name: Kabuto
Type: Rock/Water
Height: 1' 08"
Weight: 25.0 lb
Pokedex Entry: A Pokemon that was recovered from a fossil. It uses the eyes
on its back while hiding on the sea floor.
Location: revive Dome Fossil (Mount Moon) at Cinnibar Island
Evolution: Kabutops
Evolves by: experience (level 40)
Scratch (Normal) - N/A
Harden (Normal) - N/A
Absorb (Grass) - Level 34
Slash (Normal) - Level 39
Leer (Normal) - Level 44
Hydro Pump (Water) - 49
TMs: 2, 3, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40,
44, 50
HMs: 1, 3
Number: 141
Name: Kabutops
Type: Rock/Water
Height: 4' 03"
Weight: 89.0 lb
Pokedex Entry: A slim and fast swimmer. It slices its prey with its sharp
sickles and drinks the body fluids.
Location: evolve Kabuto
Evolution: n/a
Evolves by: n/a
Scratch (Normal) - N/A
Harden (Normal) - N/A
Absorb (Grass) - Level N/A
Slash (Normal) - Level N/A
Leer (Normal) - Level 46
Hydro Pump (Water) - 53
TMs: 2, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40,
44, 50
HMs: 1, 3
Number: 142
Name: Aerodactyl
Type: Rock/Flying
Height: 5' 11"
Weight: 130.0 lb
Pokedex Entry: A savage Pokemon that died out in ancient times. It was
resurrected using DNA taken from amber.
Location: revive Old Amber (Pewter City) at Cinnibar Island
Evolution: n/a
Evolves by: n/a
Wing Attack (Flying) - N/A
Agility (Psychic) - N/A
Supersonic (Normal) - Level 33
Bite (Normal) - Level 38
Take Down (Normal) - 45
Hyper Beam (Normal) - 54
TMs: 2, 4, 6, 9, 10, 15, 20, 23, 31, 32, 33, 34, 38, 39, 43, 44, 40
HMs: 2
Number: 143
Name: Snorlax
Type: Normal
Height: 6' 11"
Weight: 1014.0 lb
Pokedex Entry: Will eat anything, even if the food happens to be a little
moldy. It never gets an upset stomach.
Location: only two - one west of Celadon City and one on Route 12
Evolution: n/a
Evolves by: n/a
Headbutt (Normal) - N/A
Amnesia (Psychic) - N/A
Rest (Psychic) - N/A
Body Slam (Normal) - Level 35
Harden (Normal) - Level 41
Double-Edge (Normal) - Level 48
Hyper Beam (Normal) - Level 56
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25,
26, 27, 39, 31, 32, 33, 34, 35, 36, 38, 40, 44, 46, 48, 50
HMs: 3, 4
Number: 144
Name: Articuno
Type: Ice/Flying
Height: 5' 7"
Weight: 122.0 lb
Pokedex Entry: A legendary bird Pokemon. It freezes water that is contained
in winter air and makes it snow.
Location: only one in the Seafoam Islands
Evolution: n/a
Evolves by: n/a
Peck (Flying) - N/A
Ice Beam (Ice) - N/A
Blizzard (Ice) - Level 51
Agility (Psychic) - Level 55
Mist (Ice) - Level 60
TMs: 2, 4, 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50
HMs: 2
Number: 145
Name: Zapdos
Type: Electric/Flying
Height: 5' 3"
Weight: 116.0 lb
Pokedex Entry: This legendary bird Pokemon is said to appear when the sky
turns dark and lightning showers down.
Location: only one in the Power Plant
Evolution: n/a
Evolves by: n/a
Drill Peck (Flying) - N/A
Thundershock (Electric) - N/A
Thunder (Electric) - Level 51
Agility (Psychic) - Level 55
Light Screen (Psychic) - Level 60
TMs: 2, 4, 6, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 43, 44, 50
HMs: 2, 5
Number: 146
Name: Moltres
Type: Fire/Flying
Height: 6' 7"
Weight: 132.0 lb
Pokedex Entry: A legendary bird Pokemon. As it flaps its flaming wings, even
the night sky will turn red.
Location: only one in Victory Road
Evolution: n/a
Evolves by: n/a
Peck (Flying) - N/A
Fire Spin (Fire) - N/A
Leer (Normal) - Level 51
Agility (Psychic) - Level 55
Sky Attack (Flying) - Level 60
TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 43, 44, 50
HMs: 2
Number: 147
Name: Dratini
Type: Dragon
Height: 5' 11"
Weight: 7.0 lb
Pokedex Entry: The existence of this mythical Pokemon was only recently
confirmed by a fisherman who caught one.
Location: fish with the Super Rod in the Safari Zone
Evolution: Dragonair
Evolves by: experience (level 30)
Wrap (Normal) - N/A
Leer (Normal) - N/A
Thunder Wave (Electric) - N/A
Agility (Psychic) - Level 20
Slam (Normal) - Level 30
Dragon Rage (Dragon) - Level 40
Hyper Beam (Normal) - Level 50
TMs: 6, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40,
44, 45, 50
HMs: 3
Number: 148
Name: Dragonair
Type: Dragon
Height: 13' 1"
Weight: 36.0 lb
Pokedex Entry: According to a witness, its body was surrounded by a strange
aura that gave it a mystical look.
Location: fish with the Super Rod in the Safari Zone (Entrance),
evolve Dratini
Evolution: Dragonite
Evolves by: experience (level 55)
Wrap (Normal) - N/A
Leer (Normal) - N/A
Thunder Wave (Electric) - N/A
Agility (Psychic) - N/A
Slam (Normal) - Level 35
Dragon Rage (Dragon) - Level 45
Hyper Beam (Normal) - Level 55
TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39,
40, 44, 45, 50
HMs: 3
Number: 149
Name: Dragonite
Type: Dragon/Flying
Height: 7' 3"
Weight: 463.0 lb
Pokedex Entry: It is said that this Pokemon lives somewhere in the sea and
that it flies. However, it is only a rumor.
Location: evolve Dragonair
Evolution: n/a
Evolves by: n/a
Wrap (Normal) - N/A
Leer (Normal) - N/A
Thunder Wave (Electric) - N/A
Agility (Psychic) - N/A
Slam (Normal) - N/A
Dragon Rage (Dragon) - N/A
Hyper Beam (Normal) - Level 60
TMs: 2, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34,
38, 39, 40, 44, 45, 50
HMs: 3, 4
Number: 150
Name: Mewtwo
Type: Psychic
Height: 6' 07"
Weight: 269.0 lb
Pokedex Entry: Its DNA is almost the same as Mew's. However, its size and
disposition are vastly different.
Location: Unknown Dungeon (end)
Evolution: n/a
Evolves by: n/a
Confusion (Psychic) - N/A
Disable (Normal) - N/A
Swift (Normal) - N/A
Barrier (Psychic) - N/A
Psychic (Psychic) - N/A
Recover (Normal) - N/A
Mist (Ice) - Level 75
Amnesia (Psychic) - Level 81
TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25,
29, 30, 31, 32, 33, 34, 35, 36, 38, 39, 40, 44, 45, 46, 49, 50
HMs: 4, 5
Number: 151
Name: Mew
Type: Psychic
Height: 1' 4"
Weight: 9.0 lb
Pokedex Entry: When viewed through a microscope, this Pokemon's short fine,
delicate hair can be seen.
Location: special Nintendo promotions
Evolution: n/a
Evolves by: n/a
Pound (Normal) - N/A
Transform (Normal) - Level 10
Mega Punch (Normal) - Level 20
Metronome (Normal) - Level 30
Psychic (Psychic) - Level 40
TMs: All
HMs: All
Recommended Movesets
--------------------
Venusaur
~ Sleep Powder
~ Swords Dance
~ Razor Leaf
~ Hyper Beam/Body Slam
Venusaur is a very solid Grass type. The premise here is simple... sleep
your opponent's most dangerous Pokemon, then setup with Swords Dance and
sweep with powerful Body Slams/Hyper Beams or CH Razor Leafs.
Charizard
~ Fire Blast
~ Swords Dance
~ Earthquake
~ Body Slam/Hyper Beam/Slash
Charizard's Ice and Electric weakness is a big problem, but he also resists
Ground, which is good. Hurl Fire Blasts at your opponent. If you feel you
don't have the chance to get setup with Swords Dance, Slash is good to
have... it requires NO setup for loads of damage with CHs occurring almost
every turn.
Blastoise
~ Surf
~ Blizzard
~ Earthquake
~ Body Slam/Rest/Substitute
Blastoise is solid and is my favorite Water type. Surf, Blizzard, and
Earthquake are for heavy hitting. Substitute or Body Slam should be used on
switches, or Rest if you feel you need the staying power.
Butterfree
~ Stun Spore
~ Sleep Powder
~ Psychic
~ Substitute
Double-powder for both sleep and paralysis, and Sub out after you put your
opponent to sleep. Stick with Venomoth... Butterfree is just Venomoth with
lower stats and more weaknesses.
Beedrill
~ Agility
~ Swords Dance
~ Twineedle
~ Hyper Beam
Beedrill would rock if it could actually get setup. Use Agility first, and
then dance once if you can or just attack. I wish you luck.
Pidgeot
~ Rest
~ Double Team
~ Double-Edge
~ Agility/Substitute/Mimic
A lot of people feel that Pidgeot is the superior bird Pokemon, but the fact
remains that she is not, especially when you consider birds like Articuno,
Zapdos, and even Dodrio exist. Pidgeot is built for Defense and endurance
(HP), so take advantage of these with a Double Team/Rest combination. Attack
with a hard STAB Double-Edge; with Pidgeot's high HP you won't have to worry
much about the re-coil. Add Substitute for the dreaded Pandora moveset,
Agility to ensure Pidgeot always goes first, or Mimic to get something good
from the opponent, like Earthquake, which would make this bird unstoppable.
Raticate
~ Super Fang
~ Hyper Beam
~ Bubblebeam
~ Body Slam/Focus Energy
Super Fang, then Hyper Beam for lower-Defense Pokemon for a quick kill, or
Bubblebeam for Rock/Ground types. Body Slam is a quick paralysis tool, plus
it can wear down Pokemon that won't die immediately from a Super Fang + Hyper
Beam combination, or Focus Energy ensures critical hits... which would ensure
death after a Hyper Beam, I guess.
Fearow
~ Mimic
~ Drill Peck
~ Double-Edge
~ Hyper Beam
Simple... hit hard. Unlike Pidgeot, Fearow is built for Speed and Attack,
while boasting mediocre-to-low Defensive and endurance stats. So, take full
advantage of these stats with a hard-hitting moveset. Fearow can't survive
the setup for Double Team/Rest, so that's out. Hyper Beam is a finisher
after Drill Peck and Double-Edge wear down the opponent. Mimic is good to
have in case your opponent uses a good move that you can take for yourself.
Dodrio is still a bit better though if you want a Normal/Flying bird.
Arbok
~ Glare
~ Screech
~ Rock Slide/Body Slam
~ Earthquake
Glare to paralyze, and Screech down the opponent's Defense, then hit hard
with the right move. Body Slam is good for catching opponents on the switch
with paralysis. I personally prefer it over Rock Slide considering Rock
Slide's imperfect accuracy and low base damage for being the best Rock move
in the game. Arbok is a mediocre Poison type at best.
Raichu
~ Reflect
~ Thunderbolt
~ Thunder Wave
~ Surf/Seismic Toss
If you can get Surf, use Raichu as your Electric type always. Keep the
Reflect up and you can sweep easily, as if you don't OHKO the Rock/Ground
type with Surf, you'll be able to survive the upcoming Earthquake and kill on
the next turn. Thunderbolt is for STAB and Thunder Wave is for the paralysis
advantage. If you can't get Surf, go with Seismic Toss as a last-pitch
effort to take on Rock/Grounds when you have absolutely no other choice.
Sandslash
~ Swords Dance
~ Earthquake
~ Rock Slide
~ Body Slam/Swift/Substitute
Dance and attack, another simple premise. Body Slam is for catching with
paralysis on the switch-in or Sub out to protect yourself while you get
setup.
Nidoqueen
~ Blizzard
~ Thunderbolt/Body Slam
~ Earthquake
~ Horn Drill
Simple enough... for slower opponents, take the chance with Horn Drill.
Nidoqueen is built for Defense and endurance while sporting only mediocre
attacking stats. If you use Body Slam, you have a chance of paralyzing the
opponent, making anything susceptible to Horn Drill.
Nidoking
~ Focus Energy
~ Thunderbolt
~ Earthquake
~ Blizzard
Focus Energy to get critical hits every turn, and sweep with the appropriate
move. Unlike Nidoqueen, Nidoking is built for Speed and power, and can
usually easily take out the more common opponents after one Focus Energy
(e.g. Exeggutor, Zapdos, Snorlax, Chansey, etc.).
Clefable
~ Ice Beam
~ Thunder Wave
~ Light Screen
~ Double-Edge
I've had a lot of success with this Clefable. 2/3 of all attacks are
special-based, so Light Screen will likely give you more success than
Reflect. Double-Edge is for STAB, as, on a Normal, it will have the same
power as a non-STAB Hyper Beam. Thunder Wave to paralyze, and Ice Beam for
Grounds and Draggy.
Ninetales
~ Body Slam
~ Confuse Ray
~ Substitute/Mimic
~ Fire Blast/Flamethrower
Simple enough. Parafusion, Sub out or take something of theirs, and blast
'em. Substitute is probably the better choice, as Ninetales does not take
attacks very well. If PP is an issue for you, considering Ninetales' low
Attack rating, try Flamethrower instead.
Wigglytuff
~ Body Slam
~ Thunder Wave
~ Ice Beam
~ Hyper Beam
Hit hard with Body Slam, paralyze with Thunder Wave, hit Grounds with Ice
Beam, and finish with Hyper Beam. There are much better Normals than
Wigglytuff, but she does at least have high HP and STAB for Body Slam and
Hyper Beam.
Golbat
~ Haze/Mimic
~ Screech
~ Confuse Ray
~ Double-Edge
Screech the opponent down, Confuse, then attack. Haze when needed, or take a
chance at getting a good move. Golbat is, unfortunately, extremely fragile,
and rarely survives longer than a few turns. Weezing and Vaporeon are
infinitely better if you need a Hazer, but even now Hazers are really not
that necessary.
Vileplume
~ Sleep Powder
~ Swords Dance
~ Body Slam
~ Mega Drain
Sleep your opponent, dance up, and sweep with Body Slam, or hit Rocks with
Mega Drain.
Parasect
~ Spore
~ Substitute
~ Swords Dance/Slash
~ Body Slam/Stun Spore
Put your opponent to sleep with a near-perfect accuracy sleep move, protect
yourself, get setup, and sweep. This is a risky moveset. Slash works
slightly better, perhaps, with Stun Spore.
Venomoth
~ Stun Spore
~ Sleep Powder
~ Psychic
~ Substitute
More powerful Butterfree. Put your opponent's most dangerous Pokemon to
sleep, Sub out, and paralyze everything else.
Dugtrio
~ Slash/Substitute
~ Earthquake
~ Rock Slide
~ Fissure
Slash 'em hard, and try for the OHKO on stronger opponents, as Duggy will
almost always be faster.
Persian
~ Slash
~ Screech
~ Hyper Beam
~ Bubblebeam
Hit hard with a STAB CH Slash, Bubblebeam Rocks, and Screech then Hyper Beam
for a last effort. Viktor's almighty Persian never fails.
Golduck
~ Surf
~ Reflect/Body Slam
~ Blizzard
~ Substitute
Simple enough. Golduck is fragile. I prefer Body Slam for the paralysis
chance.
Primeape
~ Screech
~ Body Slam
~ Low Kick
~ Rock Slide
Screech down and attack with the correct move. Low Kick gets STAB, plus can
cause a flinch since Primeape is so fast. Even though its weak, Low Kick
will still do good damage to the common Snorlax and Chansey.
Arcanine
~ Dig/Mimic/Agility
~ Fire Blast
~ Body Slam
~ Reflect
Dig is good for wasting a turn, Mimic a good move, or gain the Speed
advantage. Reflect is for withstanding Grounds if you have to. Arcanine is
arguably the most solid and the best Fire type. Body Slam will do quite good
damage with Arcanine's solid Attack rating, plus the paralysis chance is
there. Too bad Fires are underused in chromatics though.
Poliwrath
~ Rest
~ Amnesia
~ Ice Beam
~ Surf
Amnesia up and sweep. Poliwrath is fragile until it gets setup, poor devil.
Alakazam
~ Psychic
~ Seismic Toss
~ Thunder Wave/Toxic
~ Recover
Psychic everything, Seismic Toss other Psychics, and get a quick T-Wave off
or Toxic something you want to get away from. Toxic has actually saved my
butt in the all-too-common Zam vs. Egger/Zam vs. Zam PP stall wars.
Machamp
~ Body Slam
~ Earthquake
~ Rock Slide
~ Focus Energy
Pure attacker. Focus all of your strength, young one, and wail away with the
appropriate attack. Body Slam is there for the paralysis chance considering
Machamp's low Speed rating.
Victreebel
~ Stun Spore
~ Razor Leaf
~ Swords Dance
~ Body Slam/Hyper Beam
Same as Vileplume, except Victreebel is dangerous with the Speed advantage,
tied along with the constantly CH Razor Leaf. Dance on up, and attack with
pure power.
Tentacruel
~ Surf
~ Blizzard
~ Mega Drain
~ Barrier
Sweeper Tenta. Mega Drain works well for other Waters. Beware of
Psychic/Thunderbolt Starmie though. Use Barrier to protect Tentacruel from
Ground types that won't be OHKO'ed by its Surf, such as Sandslash and
Nidoking. Blizzard is standard on Waters for Grass types.
Golem
~ Body Slam
~ Earthquake
~ Rock Slide
~ Explosion
Attack and boom. Body Slam on the switch for paralysis, Earthquake and Rock
Slide for STAB, and explode with a monster 318 Attack when Golem gets weak.
Golem, unfortunately, usually does not last long.
Rapidash
~ Agility
~ Horn Drill
~ Fire Blast
~ Body Slam/Substitute
Agility to get faster than your opponent so you can Horn Drill anything.
UseBody Slam for power or Sub to protect Rapidash while you attempt to drill
away, I'd go with Body Slam for PP endurance purposes.
Slowbro
~ Rest
~ Amnesia
~ Thunder Wave
~ Surf
The feared Tobybro, great for taking out Mewtwo. Start off by paralyzing,
then Amnesia either once or twice (preferably twice, but if you don't think
you can survive a second one, don't risk it), then Rest, and proceed to sweep
everything in thine path.
Magneton
~ Screech
~ Double-Edge
~ Thunderbolt
~ Thunder Wave
Simple enough. Screech high-Special opponents and nail them with Double-
Edge, and Thunderbolt anything else.
Farfetch'd
~ Slash
~ Agility
~ Sand-Attack
~ Hyper Beam
Sweeper Farfetch'd. Stay with ANY other flyer, as Farfetch'd will rarely get
setup. I realize that Farfetch'd learns Swords Dance, but I can pretty much
guarantee you that it won't survive.
Dodrio
~ Agility/Reflect/Mimic
~ Body Slam
~ Hyper Beam
~ Drill Peck
The best bird, aside from the mystical birds, of course. Get your Speed up,
protect yourself, or get something good, and attack with the appropriate
move. Hyper Beam is a strong finisher.
Dewgong
~ Rest
~ Body Slam/Double Team
~ Blizzard
~ Surf
Dewgong can be a tank if you use it wisely with all that HP. Unfortunately,
the rest of her stats suck. Blizzard and Surf get STAB on this nasty...
dugong. Enjoy.
Muk
~ Screech
~ Body Slam
~ Sludge
~ Explosion
Sweeper Muk. The best Poison type here. Screech the opponent down, attack,
and explode when HP is critical.
Cloyster
~ Surf
~ Blizzard
~ Supersonic
~ Explosion
Confuse, attack, and boom. Cloyster's HP is just to low to be a decent
attacker though. It's a shame that the highest Defense in the game (458) is
wasted here. ... Then again, I suppose it makes sense, the rest of its stats
are balanced. But an HP rating of 303? Nah.
Gengar
~ Psychic
~ Thunderbolt
~ Confuse Ray
~ Explosion
Confuse, attack, and boom. If you want to be REALLY evil, try a
DT/Rest/Seismic Toss/Psychic or Substitute Gengar, as it can ONLY be
countered by a Hazer.
Onix
~ Screech
~ Earthquake
~ Rock Slide
~ Explosion
Onix is the worst Rock/Ground type. Screech and its halfway decent Speed is
its only saving grave.
Hypno
~ Psychic
~ Thunder Wave
~ Seismic Toss
~ Reflect/Rest
Attacker Psychic with great endurance. Seismic Toss is for other Psychic
types that impede its existence. Use Reflect to protect yourself, or Rest to
keep Hypno alive, your choice.
Kingler
~ Crabhammer
~ Swords Dance
~ Body Slam
~ Hyper Beam
Crabhammer has an excellent CH rate. Setup with Swords Dance and hit hard
before Kingler goes down, but that unfortunately usually does not take that
long.
Electrode
~ Screech
~ Thunderbolt
~ Thunder Wave
~ Explosion
Attack and boom. Screech can force switches so that you can get a lot of the
opponent's team paralyzed.
Exeggutor
~ Psychic
~ Double-Edge
~ Leech Seed
~ Stun Spore/Sleep Powder
Psychic for power, Double-Edge for other Psychics, Leech Seed to regain
health from Double-Edge, and Stun Spore or Sleep Powder to handicap the
opponent. Simple, really. Throw in Explosion somewhere, maybe over Leech
Seed, for added fun.
Marowak
~ Body Slam
~ Earthquake
~ Focus Energy
~ Blizzard
A weaker Nidoking. Stay away, until Marowak gets the Cheese Club from GSC.
Hitmonlee
~ Swift
~ Meditate
~ Hi Jump Kick
~ Body Slam
Sweeper Hitmonlee. He rocks after 2 Meditates. Swift is for Double Teamers,
and really for lack of any other move.
Hitmonchan
~ Agility
~ Body Slam
~ Double Team
~ Ice Punch/Toxic
Sweeper Hitmonchan. Ice Punch for Grounds, and again, really for lack of any
other move. Maybe Toxic? Sure, Toxic. That can work on crap you can't hit.
Lickitung
~ Substitute
~ Swords Dance
~ Earthquake
~ Body Slam
Lickitung rules with Substitute. Get setup with Swords Dance and sweep with
hard physical moves. Body Slam to give it the Speed advantage with a
possible paralysis. Mmm, HP.
Weezing
~ Haze
~ Sludge
~ Thunderbolt
~ Explosion
Hazer Weezing. Attack and boom.
Rhydon
~ Body Slam
~ Horn Drill
~ Earthquake
~ Rock Slide
Paralyze with Body Slam and take a chance at OHKO. Also you can possibly get
the fast OHKO on Slowbro, as Rhydon is faster.
Chansey
~ Ice Beam
~ Softboiled
~ Thunder Wave/Reflect/Defense Curl/Thunderbolt
~ Thunder Wave/Reflect/Defense Curl/Thunderbolt
Chansey rules. Choose your moves. Don't use both Reflect and Defense
Curl... I hope that goes without saying.
Tangela
~ Growth
~ Mega Drain
~ Stun Spore
~ Sleep Powder
Double-powder, get setup, and attack. If you can get setup, Tangela can take
any special attack with no problem and get her health back with Mega Drain.
Kangaskhan
~ Surf
~ Body Slam
~ Earthquake
~ Hyper Beam
Attacker Kanga. Surf away the Rock/Grounds and nail everything else with
power. Hyper Beam is a strong finisher.
Seadra
~ Rest
~ Double Team
~ Blizzard
~ Surf
Seadra smells. This is all you can do with it, except maybe an Agility/Toxic
combo over DT/Rest. That's iffy though.
Seaking
~ Surf
~ Agility
~ Horn Drill
~ Blizzard
Seaking smells too. Use Agility to get its Speed up so you can Horn Drill
anything, or try too anyway.
Starmie
~ Surf
~ Thunderbolt
~ Thunder Wave
~ Recover
Starmie is the Water type of choice for most. Ice Beam can be thrown on
there somewhere too, as well as Psychic. Mix and match as your team needs.
Mr. Mime
~ Psychic
~ Thunderbolt
~ Barrier
~ Substitute
Few realize that Mr. Mime can use Thunderbolt. The problem is his low HP...
his Subs are fairly weak.
Scyther
~ Slash
~ Swords Dance
~ Wing Attack
~ Hyper Beam
Slash them down if you feel you can't get setup, Dance up if you know you
can, and finish with Hyper Beam.
Jynx
~ Psychic
~ Blizzard
~ Lovely Kiss
~ Substitute/Reflect/Seismic Toss
This is the best team-starter in the game. Sleep them, and hit hard.
Substitute is probably your best choice of attack.
Electabuzz
~ Screech
~ Body Slam
~ Thunderbolt
~ Thunder Wave
Simple enough. Screech down for Body Slam or Thunderbolt if you need.
Magmar
~ Screech
~ Body Slam
~ Confuse Ray
~ Fire Blast
Mmm, parafusion and Screech are yummy.
Pinsir
~ Body Slam
~ Swords Dance
~ Submission
~ Hyper Beam
Pinsir is fragile, but great after a Swords Dance. Submission for Rocks that
make poor Pinsir hurt bad.
Tauros
~ Body Slam
~ Earthquake
~ Blizzard
~ Thunder/Hyper Beam
Great Tauros. Finish strong with Hyper Beam. Blizzard for low Special
Grounds.
Gyarados
~ Surf
~ Body Slam/Thunderbolt
~ Blizzard
~ Hyper Beam
Standard attacking Gyarados. Surf for STAB, Body Slam/Thunderbolt/Blizzard
for attacking, and Hyper Beam for finishing the job.
Lapras
~ Rest
~ Surf
~ Blizzard
~ Body Slam/Confuse Ray/Thunderbolt
Tank Lapras. Rest and Surf are musts, and STAB Blizzard is awesome. Body
Slam for paralysis, Confuse Ray for... confusion, or Thunderbolt for other
Waters.
Ditto
~ Transform
Eh... standard.
Vaporeon
~ Rest
~ Haze/Focus Energy
~ Surf
~ Blizzard
Vaporeon can nekkid Rest easily. If you don't need a Hazer, use FE for a
major sweeper.
Jolteon
~ Thunderbolt
~ Thunder Wave
~ Focus Energy
~ Hyper Beam
A CH Hyper Beam from Jolteon is a OHKO on Duggy. Plus, his CH Thunderbolt
hurts bad.
Flareon
~ Focus Energy
~ Fire Blast
~ Body Slam
~ Hyper Beam
Sweeper Flareon. Good luck with surviving though.
Porygon
~ Sharpen
~ Double-Edge
~ Thunder Wave
~ Recover
This Porygon kicks ass if it can get setup, but it's a long shot since
Porygon is so frail. Sharpen up six times, then nail with Double-Edge, and
paralyze everything that gets in your way.
Omastar
~ Surf
~ Blizzard
~ Body Slam
~ Horn Drill
Sweeper Omastar. 328 Special rules. Body Slam to paralyze and a follow-up
to Horn Drill.
Kabutops
~ Surf
~ Swords Dance
~ Body Slam
~ Hyper Beam
Sweeper Kabutops. Surf for STAB, dance up, and hit hard, finishing with a
strong Hyper Beam.
Aerodactyl
~ Substitute
~ Sky Attack
~ Supersonic
~ Hyper Beam
Protect yourself, waste that turn to charge, and nail them. This is a fairly
risky moveset, but it is worth it.
Snorlax (starter)
~ Surf
~ Body Slam
~ Hyper Beam
~ Self-destruct
Surf Grounds, Body Slam, finish with Hyper Beam, and go out with a bang. A
great Starterlax.
Snorlax (sweeper)
~ Rest
~ Amnesia
~ Ice Beam
~ Harden/Reflect/Body Slam/Double-Edge/Thunderbolt
Sweeperlax. Harden for the ultimate tank, Reflect for a lesser tank, Body
Slam or Double-Edge for opponents with high Specials, or Thunderbolt for
another Special attack. Your best choice is probably Body Slam though, for
taking out Alakazam, Chansey, other Snorlax, and the like.
Articuno
~ Reflect
~ Substitute
~ Blizzard
~ Ice Beam
Protect yourself and hit hard with the most powerful Blizzard in the game,
then finish with an Ice Beam. Ice Beam is for the extra PP... nothing else.
This is the only Pokemon that you should even consider giving the same
offensive type of attack to.
Zapdos
~ Drill Peck
~ Light Screen/Substitute
~ Thunderbolt
~ Thunder Wave
Standard. Drill Peck and Thunderbolt for STAB, Thunder Wave to paralyze, and
Light Screen/Substitute to protect yourself.
Moltres
~ Reflect
~ Substitute
~ Sky Attack
~ Fire Blast
Same basic premise as Aerodactyl with Sky Attack. Moltres gets so much
better in GSC.
Dragonite
~ Body Slam
~ Thunderbolt
~ Ice Beam
~ Hyper Beam
Many variations here. You'll definitely want some sort of physical attack
with that 366 Attack rating.
Mewtwo
~ Psychic
~ Thunder Wave
~ Ice Beam
~ Recover/Self-destruct
Yeh. Mewtwo is cheap. Never use Amnesia.
Mew (Dancer)
~ Swords Dance
~ Earthquake
~ Body Slam
~ Softboiled/Explosion
Yeh. Physical attacking Mew.
Mew (Special Attacker)
~ Psychic
~ Thunder Wave
~ Thunderbolt
~ Softboiled/Explosion
Yeh. Special attacking Mew. Mix and match.
0========================0
/ 5.) Base and Max Stats /|
0========================0 0
| 5.) Base and Max Stats |/
0========================0
This section will list the base and max stats for all 151 Pokemon in the
game.
0-----0
| KEY |
0-----0------------0
| HP = Hit Points |
| ATK = Attack |
| DEF = Defense |
| SPD = Speed |
| SPC = Special |
0------------------0
To convert between base and max stats:
For HP: (base stat * 2) + 203 = max stat
For every other stat: (base stat * 2) + 98 = max stat
For HP: (max stat - 203)/2 = base stat
For every other stat: (max stat - 98)/2 = base stat
0------------0
| BASE STATS |
0-----0------------0-----0-----0-----0-----0-----0
| No. | Pokemon | HP | ATK | DEF | SPD | SPC |
0-----0------------0-----0-----0-----0-----0-----0
| 001 | Bulbasaur | 45 | 49 | 49 | 45 | 65 |
| 002 | Ivysaur | 60 | 62 | 63 | 60 | 80 |
| 003 | Venusaur | 80 | 82 | 83 | 80 | 100 |
| 004 | Charmander | 39 | 52 | 43 | 65 | 50 |
| 005 | Charmeleon | 58 | 64 | 58 | 80 | 65 |
| 006 | Charizard | 78 | 84 | 78 | 100 | 85 |
| 007 | Squirtle | 44 | 48 | 65 | 43 | 50 |
| 008 | Wartortle | 59 | 63 | 80 | 58 | 65 |
| 009 | Blastoise | 79 | 83 | 100 | 78 | 85 |
| 010 | Caterpie | 45 | 30 | 35 | 45 | 20 |
| 011 | Metapod | 50 | 20 | 55 | 30 | 25 |
| 012 | Butterfree | 60 | 45 | 50 | 70 | 80 |
| 013 | Weedle | 45 | 35 | 30 | 50 | 20 |
| 014 | Kakuna | 45 | 25 | 50 | 35 | 25 |
| 015 | Beedrill | 65 | 80 | 40 | 75 | 45 |
| 016 | Pidgey | 40 | 45 | 40 | 56 | 35 |
| 017 | Pidgeotto | 63 | 60 | 55 | 71 | 50 |
| 018 | Pidgeot | 83 | 80 | 75 | 91 | 70 |
| 019 | Rattata | 30 | 56 | 35 | 72 | 25 |
| 020 | Raticate | 55 | 81 | 60 | 97 | 50 |
| 021 | Spearow | 40 | 60 | 30 | 70 | 31 |
| 022 | Fearow | 65 | 90 | 65 | 100 | 61 |
| 023 | Ekans | 35 | 60 | 44 | 55 | 40 |
| 024 | Arbok | 60 | 85 | 69 | 80 | 65 |
| 025 | Pikachu | 35 | 55 | 30 | 90 | 50 |
| 026 | Raichu | 60 | 90 | 55 | 100 | 90 |
| 027 | Sandshrew | 50 | 75 | 85 | 40 | 30 |
| 028 | Sandslash | 75 | 100 | 110 | 65 | 55 |
| 029 | Nidoran F | 55 | 47 | 52 | 41 | 40 |
| 030 | Nidorina | 70 | 62 | 67 | 56 | 55 |
| 031 | Nidoqueen | 90 | 82 | 87 | 76 | 75 |
| 032 | Nidoran M | 46 | 57 | 40 | 50 | 40 |
| 033 | Nidorino | 61 | 72 | 57 | 65 | 55 |
| 034 | Nidoking | 81 | 92 | 77 | 85 | 75 |
| 035 | Clefairy | 70 | 45 | 48 | 35 | 60 |
| 036 | Clefable | 95 | 70 | 73 | 60 | 85 |
| 037 | Vulpix | 38 | 41 | 40 | 65 | 65 |
| 038 | Ninetales | 73 | 76 | 75 | 100 | 100 |
| 039 | Jigglypuff | 115 | 45 | 20 | 20 | 25 |
| 040 | Wigglytuff | 140 | 70 | 45 | 45 | 50 |
| 041 | Zubat | 40 | 45 | 35 | 55 | 40 |
| 042 | Golbat | 75 | 80 | 70 | 90 | 75 |
| 043 | Oddish | 45 | 50 | 55 | 30 | 75 |
| 044 | Gloom | 60 | 65 | 70 | 40 | 85 |
| 045 | Vileplume | 75 | 80 | 85 | 50 | 100 |
| 046 | Paras | 35 | 70 | 55 | 25 | 55 |
| 047 | Parasect | 60 | 95 | 80 | 30 | 80 |
| 048 | Venonat | 60 | 55 | 50 | 45 | 40 |
| 049 | Venomoth | 70 | 65 | 60 | 90 | 90 |
| 050 | Diglett | 10 | 55 | 25 | 95 | 45 |
| 051 | Dugtrio | 35 | 80 | 55 | 120 | 70 |
| 052 | Meowth | 40 | 45 | 35 | 90 | 40 |
| 053 | Persian | 65 | 70 | 60 | 115 | 65 |
| 054 | Psyduck | 50 | 52 | 48 | 55 | 50 |
| 055 | Golduck | 80 | 82 | 78 | 85 | 80 |
| 056 | Mankey | 40 | 80 | 35 | 70 | 35 |
| 057 | Primeape | 65 | 105 | 60 | 95 | 60 |
| 058 | Growlithe | 55 | 70 | 45 | 60 | 50 |
| 059 | Arcanine | 90 | 110 | 80 | 95 | 80 |
| 060 | Poliwag | 40 | 50 | 40 | 90 | 40 |
| 061 | Poliwhirl | 65 | 65 | 65 | 90 | 50 |
| 062 | Poliwrath | 90 | 85 | 95 | 70 | 70 |
| 063 | Abra | 25 | 20 | 15 | 90 | 105 |
| 064 | Kadabra | 40 | 35 | 30 | 105 | 120 |
| 065 | Alakazam | 55 | 50 | 45 | 120 | 135 |
| 066 | Machop | 70 | 80 | 50 | 35 | 35 |
| 067 | Machoke | 80 | 100 | 70 | 45 | 50 |
| 068 | Machamp | 90 | 130 | 80 | 55 | 65 |
| 069 | Bellsprout | 50 | 75 | 35 | 40 | 70 |
| 070 | Weepinbell | 65 | 90 | 50 | 55 | 85 |
| 071 | Victreebel | 80 | 105 | 65 | 70 | 100 |
| 072 | Tentacool | 40 | 40 | 35 | 70 | 100 |
| 073 | Tentacruel | 80 | 70 | 65 | 100 | 120 |
| 074 | Geodude | 40 | 80 | 100 | 20 | 30 |
| 075 | Graveler | 55 | 95 | 115 | 35 | 45 |
| 076 | Golem | 80 | 110 | 130 | 45 | 55 |
| 077 | Ponyta | 50 | 85 | 55 | 90 | 65 |
| 078 | Rapidash | 65 | 100 | 70 | 105 | 80 |
| 079 | Slowpoke | 90 | 65 | 65 | 15 | 40 |
| 080 | Slowbro | 95 | 75 | 110 | 30 | 80 |
| 081 | Magnemite | 25 | 35 | 70 | 45 | 95 |
| 082 | Magneton | 50 | 60 | 95 | 70 | 120 |
| 083 | Farfetch'd | 52 | 65 | 55 | 60 | 58 |
| 084 | Doduo | 35 | 85 | 45 | 75 | 35 |
| 085 | Dodrio | 60 | 110 | 70 | 100 | 60 |
| 086 | Seel | 65 | 45 | 55 | 45 | 70 |
| 087 | Dewgong | 90 | 70 | 80 | 70 | 95 |
| 088 | Grimer | 80 | 80 | 50 | 25 | 40 |
| 089 | Muk | 105 | 105 | 75 | 50 | 65 |
| 090 | Shellder | 30 | 65 | 100 | 40 | 45 |
| 091 | Cloyster | 50 | 95 | 180 | 70 | 85 |
| 092 | Gastly | 30 | 35 | 30 | 80 | 100 |
| 093 | Haunter | 45 | 50 | 45 | 95 | 115 |
| 094 | Gengar | 60 | 65 | 60 | 110 | 130 |
| 095 | Onix | 35 | 45 | 160 | 70 | 30 |
| 096 | Drowzee | 60 | 48 | 45 | 42 | 90 |
| 097 | Hypno | 85 | 73 | 70 | 67 | 115 |
| 098 | Krabby | 30 | 105 | 90 | 50 | 25 |
| 099 | Kingler | 55 | 130 | 115 | 75 | 50 |
| 100 | Voltorb | 40 | 30 | 50 | 100 | 55 |
| 101 | Electrode | 60 | 50 | 70 | 140 | 80 |
| 102 | Exeggcute | 60 | 40 | 80 | 40 | 60 |
| 103 | Exeggutor | 95 | 95 | 85 | 55 | 125 |
| 104 | Cubone | 50 | 50 | 95 | 35 | 40 |
| 105 | Marowak | 60 | 80 | 110 | 45 | 50 |
| 106 | Hitmonlee | 50 | 120 | 53 | 87 | 35 |
| 107 | Hitmonchan | 50 | 105 | 79 | 76 | 350 |
| 108 | Lickitung | 90 | 55 | 75 | 30 | 60 |
| 109 | Koffing | 40 | 65 | 95 | 35 | 60 |
| 110 | Weezing | 65 | 90 | 129 | 60 | 85 |
| 111 | Rhyhorn | 80 | 85 | 95 | 25 | 30 |
| 112 | Rhydon | 105 | 130 | 120 | 40 | 45 |
| 113 | Chansey | 250 | 5 | 5 | 50 | 105 |
| 114 | Tangela | 65 | 55 | 115 | 60 | 100 |
| 115 | Kangaskhan | 105 | 95 | 80 | 90 | 40 |
| 116 | Horsea | 30 | 40 | 70 | 60 | 70 |
| 117 | Seadra | 55 | 65 | 95 | 85 | 95 |
| 118 | Goldeen | 45 | 67 | 60 | 63 | 50 |
| 119 | Seaking | 80 | 92 | 65 | 68 | 80 |
| 120 | Staryu | 30 | 45 | 55 | 85 | 70 |
| 121 | Starmie | 60 | 75 | 85 | 115 | 100 |
| 122 | Mr. Mime | 40 | 45 | 65 | 90 | 100 |
| 123 | Scyther | 70 | 110 | 80 | 105 | 55 |
| 124 | Jynx | 65 | 50 | 35 | 95 | 95 |
| 125 | Electabuzz | 65 | 83 | 57 | 105 | 85 |
| 126 | Magmar | 65 | 95 | 57 | 93 | 85 |
| 127 | Pinsir | 65 | 125 | 100 | 85 | 55 |
| 128 | Tauros | 75 | 100 | 95 | 110 | 70 |
| 129 | Magikarp | 20 | 10 | 55 | 80 | 20 |
| 130 | Gyarados | 95 | 125 | 79 | 81 | 100 |
| 131 | Lapras | 130 | 85 | 80 | 60 | 95 |
| 132 | Ditto | 48 | 48 | 48 | 48 | 48 |
| 133 | Eevee | 55 | 55 | 50 | 55 | 65 |
| 134 | Vaporeon | 130 | 65 | 60 | 65 | 110 |
| 135 | Jolteon | 65 | 65 | 60 | 130 | 110 |
| 136 | Flareon | 65 | 130 | 60 | 65 | 110 |
| 137 | Porygon | 65 | 60 | 70 | 40 | 75 |
| 138 | Omanyte | 35 | 40 | 100 | 35 | 90 |
| 139 | Omastar | 70 | 60 | 125 | 55 | 115 |
| 140 | Kabuto | 30 | 80 | 90 | 55 | 45 |
| 141 | Kabutops | 60 | 115 | 105 | 80 | 70 |
| 142 | Aerodactyl | 80 | 105 | 95 | 130 | 60 |
| 143 | Snorlax | 160 | 110 | 65 | 30 | 65 |
| 144 | Articuno | 90 | 85 | 100 | 85 | 125 |
| 145 | Zapdos | 90 | 90 | 85 | 100 | 125 |
| 146 | Moltres | 90 | 100 | 90 | 90 | 125 |
| 147 | Dratini | 41 | 64 | 45 | 50 | 50 |
| 148 | Dragonair | 61 | 84 | 65 | 70 | 70 |
| 149 | Dragonite | 91 | 134 | 95 | 80 | 100 |
| 150 | Mewtwo | 106 | 110 | 90 | 130 | 154 |
| 151 | Mew | 100 | 100 | 100 | 100 | 100 |
0-----0------------0-----0-----0-----0-----0-----0
| No. | Pokemon | HP | ATK | DEF | SPD | SPC |
0-----0------------0-----0-----0-----0-----0-----0
0------------0
| MAX STATS |
0-----0------------0-----0-----0-----0-----0-----0
| No. | Pokemon | HP | ATK | DEF | SPD | SPC |
0-----0------------0-----0-----0-----0-----0-----0
| 001 | Bulbasaur | 293 | 196 | 196 | 188 | 228 |
| 002 | Ivysaur | 323 | 222 | 224 | 218 | 258 |
| 003 | Venusaur | 363 | 262 | 264 | 258 | 298 |
| 004 | Charmander | 281 | 202 | 184 | 228 | 198 |
| 005 | Charmeleon | 319 | 226 | 214 | 258 | 228 |
| 006 | Charizard | 359 | 266 | 254 | 298 | 268 |
| 007 | Squirtle | 291 | 194 | 228 | 184 | 198 |
| 008 | Wartortle | 321 | 224 | 258 | 214 | 228 |
| 009 | Blastoise | 361 | 264 | 298 | 254 | 268 |
| 010 | Caterpie | 293 | 158 | 168 | 188 | 138 |
| 011 | Metapod | 303 | 138 | 208 | 158 | 148 |
| 012 | Butterfree | 323 | 188 | 198 | 238 | 268 |
| 013 | Weedle | 293 | 168 | 158 | 198 | 138 |
| 014 | Kakuna | 293 | 148 | 198 | 168 | 148 |
| 015 | Beedrill | 333 | 258 | 178 | 248 | 188 |
| 016 | Pidgey | 283 | 188 | 178 | 210 | 168 |
| 017 | Pidgeotto | 329 | 218 | 208 | 240 | 198 |
| 018 | Pidgeot | 369 | 258 | 248 | 280 | 238 |
| 019 | Rattata | 263 | 210 | 168 | 242 | 148 |
| 020 | Raticate | 313 | 260 | 218 | 292 | 198 |
| 021 | Spearow | 283 | 218 | 158 | 238 | 160 |
| 022 | Fearow | 333 | 278 | 228 | 298 | 220 |
| 023 | Ekans | 273 | 218 | 186 | 208 | 178 |
| 024 | Arbok | 323 | 268 | 236 | 258 | 228 |
| 025 | Pikachu | 273 | 208 | 158 | 278 | 198 |
| 026 | Raichu | 323 | 278 | 208 | 298 | 278 |
| 027 | Sandshrew | 303 | 248 | 268 | 178 | 158 |
| 028 | Sandslash | 353 | 298 | 318 | 228 | 208 |
| 029 | Nidoran F | 313 | 192 | 202 | 180 | 178 |
| 030 | Nidorina | 343 | 222 | 232 | 210 | 208 |
| 031 | Nidoqueen | 383 | 262 | 272 | 250 | 248 |
| 032 | Nidoran M | 295 | 212 | 178 | 198 | 178 |
| 033 | Nidorino | 325 | 242 | 212 | 228 | 208 |
| 034 | Nidoking | 365 | 282 | 252 | 268 | 248 |
| 035 | Clefairy | 343 | 188 | 194 | 168 | 218 |
| 036 | Clefable | 393 | 238 | 244 | 218 | 268 |
| 037 | Vulpix | 279 | 180 | 178 | 228 | 228 |
| 038 | Ninetales | 349 | 250 | 248 | 298 | 298 |
| 039 | Jigglypuff | 433 | 188 | 138 | 138 | 148 |
| 040 | Wigglytuff | 483 | 238 | 188 | 188 | 198 |
| 041 | Zubat | 283 | 188 | 168 | 208 | 178 |
| 042 | Golbat | 353 | 258 | 238 | 278 | 248 |
| 043 | Oddish | 293 | 198 | 208 | 158 | 248 |
| 044 | Gloom | 323 | 228 | 238 | 178 | 268 |
| 045 | Vileplume | 353 | 258 | 268 | 198 | 298 |
| 046 | Paras | 273 | 238 | 208 | 148 | 208 |
| 047 | Parasect | 323 | 288 | 258 | 158 | 258 |
| 048 | Venonat | 323 | 208 | 198 | 188 | 178 |
| 049 | Venomoth | 343 | 228 | 218 | 278 | 278 |
| 050 | Diglett | 223 | 208 | 148 | 288 | 188 |
| 051 | Dugtrio | 273 | 258 | 208 | 338 | 238 |
| 052 | Meowth | 283 | 188 | 168 | 278 | 178 |
| 053 | Persian | 333 | 238 | 218 | 328 | 228 |
| 054 | Psyduck | 303 | 202 | 194 | 208 | 198 |
| 055 | Golduck | 363 | 262 | 254 | 268 | 258 |
| 056 | Mankey | 283 | 258 | 168 | 238 | 168 |
| 057 | Primeape | 333 | 308 | 218 | 288 | 218 |
| 058 | Growlithe | 313 | 238 | 188 | 218 | 198 |
| 059 | Arcanine | 383 | 318 | 258 | 288 | 258 |
| 060 | Poliwag | 283 | 198 | 178 | 278 | 178 |
| 061 | Poliwhirl | 333 | 228 | 228 | 278 | 198 |
| 062 | Poliwrath | 383 | 268 | 288 | 238 | 238 |
| 063 | Abra | 253 | 138 | 128 | 278 | 308 |
| 064 | Kadabra | 283 | 168 | 158 | 308 | 338 |
| 065 | Alakazam | 313 | 198 | 188 | 338 | 368 |
| 066 | Machop | 343 | 258 | 198 | 168 | 168 |
| 067 | Machoke | 363 | 298 | 238 | 188 | 198 |
| 068 | Machamp | 383 | 358 | 258 | 208 | 228 |
| 069 | Bellsprout | 303 | 248 | 168 | 178 | 238 |
| 070 | Weepinbell | 333 | 278 | 198 | 208 | 268 |
| 071 | Victreebel | 363 | 308 | 228 | 238 | 298 |
| 072 | Tentacool | 283 | 178 | 168 | 238 | 298 |
| 073 | Tentacruel | 363 | 238 | 228 | 298 | 338 |
| 074 | Geodude | 283 | 258 | 298 | 138 | 158 |
| 075 | Graveler | 313 | 288 | 328 | 168 | 188 |
| 076 | Golem | 363 | 318 | 358 | 188 | 208 |
| 077 | Ponyta | 303 | 268 | 208 | 278 | 228 |
| 078 | Rapidash | 333 | 298 | 238 | 308 | 258 |
| 079 | Slowpoke | 383 | 228 | 228 | 128 | 178 |
| 080 | Slowbro | 393 | 248 | 318 | 158 | 258 |
| 081 | Magnemite | 253 | 168 | 238 | 188 | 288 |
| 082 | Magneton | 303 | 218 | 288 | 238 | 338 |
| 083 | Farfetch'd | 307 | 228 | 208 | 218 | 214 |
| 084 | Doduo | 273 | 268 | 188 | 248 | 168 |
| 085 | Dodrio | 323 | 318 | 238 | 298 | 218 |
| 086 | Seel | 333 | 188 | 208 | 188 | 238 |
| 087 | Dewgong | 383 | 238 | 258 | 238 | 288 |
| 088 | Grimer | 363 | 258 | 198 | 148 | 178 |
| 089 | Muk | 413 | 308 | 248 | 198 | 228 |
| 090 | Shellder | 263 | 228 | 298 | 178 | 188 |
| 091 | Cloyster | 303 | 288 | 458 | 238 | 268 |
| 092 | Gastly | 263 | 168 | 158 | 258 | 298 |
| 093 | Haunter | 293 | 198 | 188 | 288 | 328 |
| 094 | Gengar | 323 | 228 | 218 | 318 | 358 |
| 095 | Onix | 273 | 188 | 418 | 238 | 158 |
| 096 | Drowzee | 323 | 194 | 188 | 182 | 278 |
| 097 | Hypno | 373 | 244 | 238 | 232 | 328 |
| 098 | Krabby | 263 | 308 | 278 | 198 | 148 |
| 099 | Kingler | 313 | 358 | 328 | 248 | 198 |
| 100 | Voltorb | 283 | 158 | 198 | 298 | 208 |
| 101 | Electrode | 323 | 198 | 238 | 378 | 258 |
| 102 | Exeggcute | 323 | 178 | 258 | 178 | 218 |
| 103 | Exeggutor | 393 | 288 | 268 | 208 | 348 |
| 104 | Cubone | 303 | 198 | 288 | 168 | 178 |
| 105 | Marowak | 323 | 258 | 318 | 188 | 198 |
| 106 | Hitmonlee | 303 | 338 | 204 | 272 | 168 |
| 107 | Hitmonchan | 303 | 308 | 256 | 250 | 168 |
| 108 | Lickitung | 383 | 208 | 248 | 158 | 218 |
| 109 | Koffing | 283 | 228 | 288 | 168 | 218 |
| 110 | Weezing | 333 | 278 | 338 | 218 | 268 |
| 111 | Rhyhorn | 363 | 268 | 288 | 148 | 158 |
| 112 | Rhydon | 413 | 358 | 338 | 178 | 188 |
| 113 | Chansey | 703 | 108 | 108 | 198 | 308 |
| 114 | Tangela | 333 | 208 | 328 | 218 | 298 |
| 115 | Kangaskhan | 413 | 288 | 258 | 278 | 178 |
| 116 | Horsea | 263 | 178 | 238 | 218 | 238 |
| 117 | Seadra | 313 | 228 | 288 | 268 | 288 |
| 118 | Goldeen | 293 | 232 | 218 | 224 | 198 |
| 119 | Seaking | 363 | 282 | 228 | 234 | 258 |
| 120 | Staryu | 263 | 188 | 208 | 268 | 238 |
| 121 | Starmie | 323 | 248 | 268 | 328 | 298 |
| 122 | Mr. Mime | 283 | 188 | 228 | 278 | 298 |
| 123 | Scyther | 343 | 318 | 258 | 308 | 208 |
| 124 | Jynx | 333 | 198 | 168 | 288 | 288 |
| 125 | Electabuzz | 333 | 264 | 212 | 308 | 268 |
| 126 | Magmar | 333 | 288 | 212 | 284 | 268 |
| 127 | Pinsir | 333 | 348 | 298 | 268 | 208 |
| 128 | Tauros | 353 | 298 | 288 | 318 | 238 |
| 129 | Magikarp | 243 | 118 | 208 | 258 | 138 |
| 130 | Gyarados | 393 | 348 | 256 | 260 | 298 |
| 131 | Lapras | 463 | 268 | 258 | 218 | 288 |
| 132 | Ditto | 299 | 194 | 194 | 194 | 194 |
| 133 | Eevee | 313 | 208 | 198 | 208 | 218 |
| 134 | Vaporeon | 463 | 228 | 218 | 228 | 318 |
| 135 | Jolteon | 333 | 228 | 218 | 358 | 318 |
| 136 | Flareon | 333 | 358 | 218 | 228 | 318 |
| 137 | Porygon | 333 | 218 | 238 | 178 | 248 |
| 138 | Omanyte | 273 | 178 | 298 | 168 | 278 |
| 139 | Omastar | 343 | 218 | 348 | 208 | 328 |
| 140 | Kabuto | 263 | 258 | 278 | 208 | 188 |
| 141 | Kabutops | 323 | 328 | 308 | 258 | 238 |
| 142 | Aerodactyl | 363 | 308 | 288 | 358 | 218 |
| 143 | Snorlax | 523 | 318 | 228 | 158 | 228 |
| 144 | Articuno | 383 | 268 | 298 | 268 | 348 |
| 145 | Zapdos | 383 | 278 | 268 | 298 | 348 |
| 146 | Moltres | 383 | 298 | 278 | 278 | 348 |
| 147 | Dratini | 285 | 226 | 188 | 198 | 198 |
| 148 | Dragonair | 325 | 266 | 228 | 238 | 238 |
| 149 | Dragonite | 385 | 366 | 288 | 258 | 298 |
| 150 | Mewtwo | 415 | 318 | 278 | 358 | 406 |
| 151 | Mew | 403 | 298 | 298 | 298 | 298 |
0-----0------------0-----0-----0-----0-----0-----0
| No. | Pokemon | HP | ATK | DEF | SPD | SPC |
0-----0------------0-----0-----0-----0-----0-----0
0=====================0
/ 6.) Battle Formulas /|
0=====================0 0
| 6.) Battle Formulas |/
0=====================0
All damage calculated in the game is covered by some certain formula. Thanks
to Azure Heights and Uiru for providing this info on their extensive websites.
~Base damage and STAB:
The base damage listed in the attacks list below has no STAB factored in.
STAB stands for Same Type Attack Bonus, and it is added in when the user is
the same type of the attack (for example, a Vileplume using Absorb would get
STAB for the attack). To figure out the base power for an attack after STAB,
use this simple formula:
STAB = base damage of the attack * 1.5
So, a Vileplume's Absorb would be 20 * 1.5 = 30.
(One of 20 is 20, one-half of 20 is 10, 20 + 10 = 30.)
Also, no type effectiveness is factored in. The formula for type
effectiveness is:
Type effectiveness = base damage of the attack (STAB or not) * 2
So, if Vileplume used Absorb on Sandslash who is a Ground type and is weak to
Grass, it would be:
-STAB- -TE-
20 * 1.5 * 2 = 60 total base damage
If Vileplume used Absorb on Rhydon, who is a Rock and a Ground type, both of
which are weak to Grass, it would be:
-STAB- -TE--TE-
20 * 1.5 * 2 * 2 = 120 total base damage
Simple, ne?
~Battle Damage Formula:
Use this formula to find out the range or damage that your Pokemon's attack
will cause. Granted, you don't need a piece of paper and/or a calculator to
play the game, but this is really just for general information anyway.
((2A/5)+2)*B*C)/D)/50)+2)*X)*Y/10)*Z)/255
A = Attacker's level, simple enough, no real explanation needed. To determine
how much damage an attack will do if it is a critical hit, multiply the level
by 2. Remember to add 2 after you divide by 5.
B = Attacker's Attack or Special Attack... once again, nothing glamorous
C = This is the attack's base damage. Do NOT factor in STAB, strengths,
weaknesses, or anything like that yet. They come in later. If you're trying to
figure out how much damage a Dugtrio's Earthquake will do to a Jolteon, place
100 here, not 300.
D = Defender's Defense or Special Defense here.
X = This is where STAB gets factored in. If the user gets STAB, plug in 1.5.
If not, plug in 1.
Y = This is where strengths and weaknesses get factored in. If the opponent
is 4x weak to the attack (example, an Articuno getting hit with Rock Slide),
plug in 40. If the opponent is 2x weak to the attack (example, a Blastoise
getting hit with Thunderbolt), plug in 20. If the opponent is neither weak to
nor resists the attack (example, a Sandslash getting hit with Body Slam), plug
in 10. If the opponent has a 2x resistance to the attack (example, a Tangela
getting hit with Surf), plug in 5. If the opponent has a 4x resistance to the
attack (for example, a Dragonite getting hit with Submission), plug in 2.5.
And finally, if the opponent is immune to the attack (for example, a Zapdos
getting "hit" with Earthquake), plug in 0.
Z = This is a random number between 217 and 255. You have no control over
this. This simply concerns the range of damage that the attack can potentially
do. The range was selected for hexadecimal purposes.
That may look a little confusing, but once you start plugging numbers in it's
not so bad.
~Confusion:
The damage done from a Pokemon that smacks itself while it is confused is not
constant between different Pokemon. This is the formula.
Self-inflicted attacks have a power rating of 40, and cause damage according
to the following simplified version of the battle damage formula:
[(((2A/5 + 2)*B*40)/C)/50] + 2
A = the confusion victim's Level
B = the confusion victim's Attack
C = the confusion victim's Defense
~Critical Hits:
Simply enough, critical hits do double damage. Here's how to calculate
critical hit rates:
(Base Speed / 2 / 256) %
Use this formula for "regular" attacks.
(Base Speed x 4 / 256) %
Use this formula for the constant-critical attacks Slash, Crabhammer, Karate
Chop, and Razor Leaf.
So basically, critical hits are all determined by speed. The faster the
Pokemon, the higher the critical hit rate. So as you can imagine, the
Pokemon with the highest critical hit rate is Electrode, with a critical hit
rate of 27.3%, which is just slightly lower than Body Slam's paralysis rate.
Not bad.
0=================0
/ 7.) Walkthrough /|
0=================0 0
| 7.) Walkthrough |/
0=================0
~PALLET TOWN~
Start up the game and name yourself (whom I'll refer to as Ash) and your
rival (whom I'll refer to as Gary), and all that fun stuff. You start in
your room, with a Super Nintendo in front of you. Walk to your computer and
withdraw the Potion inside. Go downstairs and outside, and walk forward in
the grass. Oak will stop you. You'll turn to walk back but will instead be
attacked by a level 5 Pikachu. Oak will catch it and together you'll return
to his lab, where Gary is waiting. Oak tells you to go get the PokeBall on
the table, so have at it. As you try to get it, Gary will push you out of
the way, and having nothing else, Oak will give you the Pikachu. Turn to
walk out and Gary will challenge you. Battle him; he uses the Eevee he just
got. Use your Potion if you need to. If you win, Pikachu levels up and
learns Tail Whip. You'll get 175 yen if you win. Gary will leave and
Pikachu jumps out the PokeBall. It will now follow you around and you can
check its mood by talking to it. Leave the lab and head north.
~ROUTE 1 - PALLET TOWN TO VIRIDIAN CITY~
Wild Pokemon: Pidgey, Rattata
Talk to the first guy you see and he'll give you a Potion for free. After
that, work your way up, and into the next city.
~VIRIDAN CITY~
Heal at the PokeCenter if you need, then head to the PokeMart. Get the
package and return to Professor Oak with it.
~back to PALLET TOWN~
Professor Oak will now give you and Gary a Pokedex, and off you go.
~back to VIRIDAN CITY~
PokeMart:
PokeBall - 200 yen
Antidote - 100 yen
Paralyze Heal - 200 yen
Burn Heal - 250 yen
Don't worry about leveling up Pikachu too much; I'm going to advise you
actually dump it here soon.
Buy 5 PokeBalls from the PokeMart at 200 yen apiece, and head left to the
route there.
~ROUTE 22~
Wild Pokemon: Spearow, Mankey, Nidoran male, Nidoran female, Rattata
Catch Spearow and Nidoran male here, and proceed to level them up to about
level 12 each. Viridian Forest to the north is a good place to go to level
up Spearow, and Nidoran male too once it learns Poison Sting. You can dump
Pikachu at this point; it's pretty much useless now. Don't go north of the
grassy area yet, as Gary is waiting there and he will challenge you. You'll
want to level up first before you do that, then go ahead and fight Gary.
*****************************************************************************
Trainer Battle: Gary
Pokemon: Spearow level 9
Eevee level 8
You shouldn't have too much trouble with your level 12 Nidoran and Spearow...
Eevee is weak to Nidoran's Double Kick.
*****************************************************************************
By this point, the game will have determined what Gary evolves his Eevee
into, based on your actions. Here are the conditions:
~ If you defeat Gary both in Oak's Lab and on Route 22, Gary will choose
Jolteon. (Most of you will probably get this, and the game designers knew it,
as IMO when Gary gets Jolteon he is freaking harder than with the other 2.)
~ If you lose to Gary in Oak's Lab, Gary will choose Vaporeon.
~ If you defeat Gary in Oak's Lab but lose on Route 22, Gary will choose
Flareon.
When you encounter Gary in Lavender town, consult my guide, and you will know
which Eevee form he has chosen.
~ROUTE 2 - VIRIDIAN CITY TO VIRIDIAN FOREST~
Wild Pokemon: Pidgey, Rattata, Pidgeotto, Caterpie, Metapod, Nidoran (m),
Nidoran (f.)
Examine the tree directly below here to find a Potion. Nothing significant
here.
~VIRIDIAN FOREST~
Wild Pokemon: Pidgey, Pidgeotto, Caterpie, Metapod
Items: PokeBall, Potion, Antidote
This is where you'll want to raise Spearow and Nidoran to level 12.
Occasionally you will encounter a level 9 Pidgeotto, but they are very rare.
There are a few trainers here, fight them and push northward. This is a
straightforward path, so you shouldn't have too much trouble.
~ROUTE 2 - VIRIDIAN FOREST TO PEWTER CITY~
Wild Pokemon: Pidgey, Rattata, Pidgeotto, Caterpie, Metapod, Nidoran (m),
Nidoran (f)
It probably wouldn't hurt to go ahead and get Spearow and Nidoran's levels
both to level 14 here. It shouldn't take too long. Head north to Pewter
City.
~PEWTER CITY~
PokeMart:
PokeBall - 200 yen
Potion - 300 yen
Escape Rope - 550 yen
Antidote - 100 yen
Burn Heal - 250 yen
Awakening - 200 yen
Paralyze Heal - 200 yen
The first Gym resides here. Heal at the PokeCenter, then find the first Gym
and enter. You'll encounter a Junior Trainer with a Diglett and a Sandshrew;
use your Nidoran to defeat them. If Nidoran does not reach level 16 and
evolve to Nidorino, then it will likely be very close. Take it back to Route
2 and level it up to level 16, then go after Brock.
*****************************************************************************
Trainer Battle: Gym Leader Brock
Pokemon: Geodude Level 10: Tackle, Defense Curl
Onix Level 12: Tackle, Screech, Bide
Use Nidorino's Double Kick for a quick and easy win. They are weak to it.
When you win, Brock will give you the Boulder Badge, which raises your
Pokemon's defensive abilities and allows you to use the Flash ability at
anytime outside of battle, and TM 34 Bide. Dump the TM in the PC.
*****************************************************************************
Exit, heal at the PokeCenter, and head to the right to the next route.
~ROUTE 3 - PEWTER CITY TO MOUNT MOON~
Pokemon: Pidgey, Sandshrew, Spearow, Rattata, Magikarp
There are many, many trainers here. Take them out, unless you want Magikarp.
In that case, avoid as many as you can and use them as EXP gainers for
Magikarp. Go to the PokeCenter right below the entrance to Mount Moon, and
talk to the man near the bottom right of the inside of the building, near the
computer. He will sell you a Magikarp for 500 yen. This may not seem like a
good deal, but when Magikarp evolves at level 20 it will be one of the most
powerful and useful Pokemon that you can have... still, you must have a lot
of patience to raise it. Your choice.
~MOUNT MOON~
Items: Moon Stone, TM01, TM12, Ether, Escape Rope, Rare Candy, Potion
Pokemon: Zubat, Geodude, Sandshrew, Paras, Clefairy, Omanyte/Kabuto
Seek out the very rare Clefairy and add it to your collection before you go.
You might catch a Paras of level 13 or higher so you can use Stun Spore to
make Clefairy's capture easily. Seek out TM 12 and 01, Water Gun and Mega
Punch respectively, and teach them to Clefairy. Battle all of the trainers.
The basic route is simple. On the first floor you enter on, head for the
top-left. Take the short passage, then follow the path right, down, left,
and then up. After you go up there will be a little partition, then a wall
to your right. It's going to look like this:
______________________
|
|
|
| Right side
|______________________ of the
______________________ screen
|______________________
The vertical lines represent walls, of course. There's a small passage
between those two walls: walk all the way to the end of the passage and press
A, and you will pick up a second Moon Stone. Earlier you should have found
the first in an item ball. Use them immediately on Clefairy and Nidorino.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Team Update ~
Your team should look something like this before you head out:
Fearow level 20: Peck, Growl, Leer, Fury Attack
Nidoking level 20: Leer, Double Kick, Horn Attack, Poison Sting
Clefable level 20: Pound, Mega Punch, Sing, Water Gun
Three final-form Pokemon already! Be proud.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
I attempted an ASCII walkthrough of Mount Moon, but it just didn't happen.
Right before the end, you'll have a choice of 2 fossils, the Dome Fossil and
the Helix Fossil. All you'll want to do with it at the moment is dump it in
the computer, but for future reference... the Dome Fossil will produce Kabuto
and the Helix Fossil will produce Omanyte.
Now, you're going to encounter Team Rocket for the first time, and they will
be a thorn in your side for the remainder of the game until Saffron City.
They will be easy here, as they have Koffing, Ekans, and Meowth, all at level
14. Use any of your guys, especially Nidoking, for a quick and easy win, and
head out.
~ROUTE 4 - MOUNT MOON TO CERULEAN CITY~
Items: TM 04
Pokemon: Rattata, Spearow, Pidgeotto, Mankey
TM 04 is Whirlwind, pretty much useless, unless you have this dire need to
put it on Fearow. Head east.
~CERULEAN CITY~
PokeMart:
PokeBall - 200 yen
Potion - 300 yen
Repel - 350 yen
Antidote - 100 yen
Burn Heal - 250 yen
Awakening - 200 yen
Paralyze Heal - 200 yen
There's a lot to do here. Seek out the local gym first and use only Clefable
and her powerful Mega Punch.
*****************************************************************************
Trainer Battle: Gym Leader Misty
Pokemon: Staryu level 18: Tackle, Water Gun
Starmie level 21: Tackle, Water Gun, Harden, Bubblebeam
Mega Punch the Starmie into oblivion. If it uses Harden too many times or
Misty uses an X-Defend, use Sing to put it to sleep and take it out as it
snoozes. When you are victorious, Misty will hand over the Cascade Badge,
which makes all Pokemon up to level 30 obey and allows you to use the Cut
ability at anytime outside of battle, and TM 11, Bubblebeam. Your best bet
is probably to teach it to Nidoking, over either Leer or Poison Sting, your
choice.
*****************************************************************************
In the very first house that you encounter as you walk off from Route 4, you
will find a woman who takes care of Pokemon. What you need to do to obtain
Bulbasaur is to make Pikachu very, very happy, then go talk to the lady.
Thanks to magics for this info. When you want to get Bulbasaur, you have to
get your Pikachu to become very happy (it has to be waving its hand after it
jump up and down), it has to be at level 20 and best of all is to beat Misty
first. The best and fast way to get Pikachu to be very happy, you have to let
it be the first on the front and without letting it faint till you reach
Cerulean City and NEVER PUT IT INTO "BILL'S SYSTEM"!!! (It will make Pikachu
to become very unhappy).
There you have it.
Now, head north.
~ NUGGET BRIDGE AND ROUTE 24 - CERULEAN CITY TO ROUTE 25~
Items: TM 45
Pokemon: Pidgey, Pidgeotto, Venonat, Oddish, Bellsprout, Rattata, Charmander
Work your way up. Your very first encounter will be Gary.
*****************************************************************************
Trainer Battle: Gary
Pokemon: Spearow level 18: Peck, Growl, Leer, Fury Attack
Sandshrew level 15: Scratch, Sand-Attack
Rattata level 15: Tackle, Tail Whip, Quick Attack
Eevee level 17: Tackle, Growl, Sand-Attack, Tail Whip
Shouldn't be too much of a problem. Nidoking's Bubblebeam and Double Kick
will take care of Sandshrew, Rattata, and Eevee, and anything will take down
Spearow.
*****************************************************************************
When you take care of Gary, head up. You will meet 6 trainers; defeat them
for a Nugget. In the grasses to the left is another trainer. Go up and
you'll see someone standing next to an item ball. The item ball contains TM
45, Thunder Wave. Teach this to Clefable over Pound. Talk to the guy, say
yes, and you have yourself a level 10 Charmander. Dump it. :D I prefer
Flareon, so that's what I'm going with for this guide. Charmander is a good
HM slave, as it can get Cut and Strength as well if I recall correctly. If
you don't want to use Charmander as an HM slave, catch an Oddish or a
Bellsprout for Cut.
~ROUTE 25 - ROUTE 24 TO SEA COTTAGE~
Items: TM 19
Pokemon: Pidgey, Pidgeotto, Venonat, Oddish, Bellsprout, Rattata
As you head to the east, try to avoid as many of the trainers as you can
(seriously) and wait and use them as EXP gainers for an Abra that you will
catch later. TM 19 is Seismic Toss - grab it and teach it to Abra later on
when you catch him.
~SEA COTTAGE~
You will see a sprite of a Pokemon standing inside - talk to it, and say yes.
Next, go to the computer, and activate it. Bill will come back out. Talk to
him again and he will give you the S. S. Ticket. If you want, exit his
house, and go back in again and look at his computer to see pictures of
Eevee, Jolteon, Flareon, and Vaporeon. Now, head back to Cerulean City,
avoiding the trainers you didn't fight along the way.
~CERULEAN CITY~
As soon as you walk off of the bridge, go right. You will see a long house
with a police officer standing outside. Go in and talk to the man, then go
out back and defeat the Rocket member standing there. He will give you TM
28, Dig, when you defeat him. Follow the path around Cerulean City, and down
to the route below.
~ROUTE 5 - CERULEAN CITY TO ROUTE 6~
Pokemon: Abra, Jigglypuff, Pidgey, Rattata, Pidgeotto
Abra is pretty rare, but seek it out. Use Clefable's Sing to put it out, and
have Charmander handy to hit it with weak attacks and catch it. Even if you
cannot trade to evolve Kadabra into Alakazam, Kadabra will still be one of
your most powerful and useful Pokemon that you can have. When you catch it,
evolve it. At the bottom is the Pokemon Daycare. The people there will
raise your Pokemon for a fee: 100 yen for every level gained, where one-step
= one EXP gain. Problem? Your Pokemon will not evolve and you do not have
say on what attacks they get. Plus, their stats will be the same as if you
caught it in the wild; about 40 points lower at level 100 than a max stat
Pokemon. Enter the building on the bottom-right when you're ready, to the
Underground Passage. The boy in the building will give you a Machoke if you
give him a Cubone... not a bad deal considering the Machoke will evolve into
a Machamp when he trades it to you. Go down the stairs, take one step to the
left, and press A to get a free Full Restore. Go down and out, then out the
building to Route 6.
~ROUTE 6 - ROUTE 5 TO VERMILLION CITY~
Pokemon: Abra, Jigglypuff, Pidgey, Rattata, Pidgeotto
There are many trainers here. Work your way down, battling the trainers,
training whichever of your Pokemon are at the lowest levels.
~VERMILLION CITY~
PokeMart:
PokeBall - 200 yen
Super Potion - 700 yen
Ice Heal - 250 yen
Awakening - 200 yen
Paralyze Heal - 200 yen
Repel - 350 yen
Heal if you need, then move down to the second level of buildings on the left
side, just above the Gym. (Don't worry about the Gym right now, as you can't
get in it yet.) Go to the building all the way to the left, the fan club, and
talk to the gentleman at the upper-left inside of the building, and listen to
his speal. When he finishes, he will give you a Bike Voucher. Now, exit and
go in the building to the left of the PokeCenter. Talk to the man there and
he will give you an Old Rod. What can you catch? Magikarp... that's about
it. Now, go down where Officer Jenny is standing, and go right. You'll see
a path going through the water... follow it down to the big ship.
~S. S. ANNE~
Items: TM 44, TM 08, Ether, Rare Candy, Max Ether, Max Potion, Great Ball
Present the S. S. Ticket to the man standing there so that you can get in.
The fastest way out of the ship is as follows: Go as far left as you can, and
go in the stairs. Walk down, past the stairs, go as far right as you can,
then go up and meet Gary.
*****************************************************************************
Trainer battle: Gary
Pokemon: Spearow level 19: Peck, Growl, Leer, Fury Attack
Rattata level 16: Tackle, Tail Whip, Quick Attack, Hyper Fang
Sandshrew level 18: Scratch, Sand-Attack, Slash
Eevee level 20: Sand-Attack, Growl, Quick Attack, Tail Whip
Clefable's Mega Punch can OHKO Spearow and Rattata, 2HKO Eevee, and her Water
Gun can 2HKO Sandshrew. No problem at all. However, if you need an
alternate, use Nidoking, and the same strategy as when you encountered Gary
on Nugget Bridge.
*****************************************************************************
Now, go up and into the stairs and talk to the captain. He will give you HM
01, Cut. Teach this to Bellsprout/Oddish/Charmander, whichever you
designated as your HM slave. You can exit the ship now if you want, as
that's all you need, but I don't recommend it. I recommend seeking out all
the trainers and items (especially TM 08 - Body Slam) for EXP and such, then
exiting.
Once you finish, it's Gym leader time.
~VERMILLION CITY~
Go to the lower-left of the city, and use Cut to enter the gym. All of the
Pokemon that you encounter inside will be able to do next to nothing to
Nidoking, so have a good time. After you defeat the 3 trainers, search the
trashcans. When you find the first switch, search in a can either directly
above, below, to the left, or to the right of it to find the switch...
usually, if there is a can to the right, that's where the second switch will
be. Enjoy.
*****************************************************************************
Trainer Battle: Gym Leader Lt. Surge
Pokemon: Raichu level 28: Thunderbolt, Mega Punch, Mega Kick, Growl
Use Nidoking. Even though Nidoking is part Ground, Raichu seems to usually
use Thunderbolt anyway. Use Horn Attack. Be watchful of your health though,
as Raichu's Mega Punch and Mega Kick can hurt Nidoking after a while. When
you win, Surge will cough up the Thunder Badge, which raises your Pokemon's
speed abilities and allows you to use the Fly ability at anytime outside of
battle, and TM 24, Thunderbolt. Teach this to Nidoking over Leer.
*****************************************************************************
Now, go outside, and talk to the Officer Jenny wandering around out there,
and take the Squirtle. Teach Squirtle TM 08, Dig, and take it to Diglett's
Cave to level it up to around level 20 or so.
~DIGLETT'S CAVE~
Pokemon: Diglett, Dugtrio
This is an excellent place to level up Squirtle. Follow it to the end to
reach Route 2.
~ROUTE 2 - DIGLETT'S CAVE TO HM FLASH~
Items: HP Up, Moon Stone
In the first building you come to, you can trade a Clefairy for a Mr. Mime.
Keep going past this building and into the next. Talk to Professor Oak's
Aide. If you have 10 Pokemon or more, he'll give you the HM 05. I suggest
you just catch an extra Pokemon that can learn this and teach it to him.
You'll only use it once, so you shouldn't teach this to any of the Pokemon on
your team. Now, go back to the entrance of Diglett's Cave and go left. You
will see a plant that you can Cut. Do so and go up, back into Pewter City.
Go all the way up and to the right, and you will enter what appears to be a
small hill with another plant you can Cut to the upper-left. Cut it, go
left, and enter the building there. Now, walk up to the top, where you see a
scientist and a ball object on a table. Talk to that scientist, and he will
give you the Old Amber. You can take this to a lab later in the game, and
you will get an Aerodactyl out of it. Now, return to Vermillion City. To
the right is Route 7, with many trainers. Fight all of these trainers using
Wartortle. Return through Route 20 to Cerulean City.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Team Update ~
By now your team should look something like this:
Nidoking level 25: Horn Attack, Bubblebeam, Double Kick, Thunderbolt
Clefable level 25: Mega Punch, Thunder Wave, Water Gun, Sing
Alakazam level 25: Seismic Toss, Confusion, Disable, Teleport
Fearow level 25: Peck, Leer, Fury Attack, Mirror Move
Wartortle level 25: Water Gun, Bite, Leer, Dig
If at any time you get the opportunity to evolve Kadabra into Alakazam, do
so. I will refer to it as Alakazam from now on.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~CERULEAN CITY~
Go to the Bike Shop and exchange your Bike Voucher for a bike. This will
make your journey much, much faster. Go back to the house that was
previously sacked by the Rockets, and go out the back door. Go right, and
down a bit. To the right, you will see a tree you can Cut. Do so and enter
the route.
~ROUTE 9 - CERULEAN CITY TO ROUTE 10~
Items: TM 20
Pokemon: Rattata, Raticate, Magnemite, Spearow, Fearow, Nidoran (m), Nidoran
(f), Nidorina, Nidorino
There are plenty of trainers here. Level up anyone except for Alakazam, as
you will have a golden opportunity to do so later in Lavender Town and
Saffron City. Just follow the path right, then down.
~ROUTE 10 - ROUTE 9 TO ROCK TUNNEL~
There was really no need for this to be a separate route, but it is. Go
figure. You will see a PokeCenter. Heal if you need, then enter Rock
Tunnel, to the left of the Center.
~ROCK TUNNEL~
Pokemon: Zubat, Geodude, Onix, Machop
The tunnel is pitch black. Enter with your HM Flash slave to light up the
tunnel for you. The tunnel is pretty much straightforward, so work your way
out to come to Lavender Town.
~LAVENDER TOWN~
PokeMart:
Great Ball - 600 yen
Super Potion - 700 yen
Revive - 1500 yen
Escape Rope - 550 yen
Super Repel - 500 yen
Antidote - 100 yen
Burn Heal - 250 yen
Ice Heal - 250 yen
Paralyze Heal - 200
This city is important, but not right now. The only thing to do here is to
enter the Pokemon Tower (the large tower to the right of the city) and go up
until you reach Gary.
*****************************************************************************
Trainer Battle: Gary
Pokemon:
If Gary chooses Jolteon:
Fearow level 25: Growl, Leer, Fury Attack, Mirror Move
Shellder level 23: Tackle, Withdraw, Supersonic, Clamp
Vulpix level 22: Ember, Tail Whip, Quick Attack, Roar
Sandshrew level 20: Scratch, Sand-Attack, Slash
Eevee level 25: Tail Whip, Sand-Attack, Growl, Quick Attack
If Gary chooses Vaporeon:
Fearow level 25: Growl, Leer, Fury Attack, Mirror Move
Vulpix level 23: Ember, Tail Whip, Quick Attack, Roar
Magnemite level 22: Tackle, Sonicboom
Sandshrew level 20: Scratch, Sand-Attack, Slash
Eevee level 25: Tail Whip, Sand-Attack, Growl, Quick Attack
If Gary chooses Flareon:
Fearow level 25: Growl, Leer, Fury Attack, Mirror Move
Magnemite level 23: Tackle, Sonicboom
Shellder level 22: Tackle, Withdraw, Supersonic
Sandshrew level 20: Scratch, Sand-Attack, Slash
Eevee level 25: Tail Whip, Sand-Attack, Growl, Quick Attack
You should have no trouble at all with this battle. Nidoking and Thunderbolt
can take out Fearow and Shellder, his Double Kick will make quick work of
Magnemite and Eevee, and his Bubblebeam will down Vulpix and Sandshrew. As I
stated previously, you should now know what Eevee form Gary will take later
on in the game. Don't worry, it will be a while before he does take it.
*****************************************************************************
Now, exit the tower, and go left to the route there.
~ROUTE 8 - LAVENDAR TOWN TO SAFFRON CITY~
Pokemon: Rattata, Spearow, Pidgey, Pidgeotto, Jigglypuff, Abra, Kadabra
Ah yes. This is the only place in the game where you can catch a Kadabra,
and wild Kadabra are the only Pokemon in the game that will know Kinesis.
The purpose? I'm not totally sure. Still, if you do manage to bag a wild
Kadabra, you can trade it to a Gold/Silver/Crystal version to find an
attached Twisted Spoon. Now anyway, there will be a bunch of trainers here.
You should be able to skip them all except for one of the first two, as
you'll want to save the rest to train Flareon in a little bit. Work your way
left. Eventually you will come to a building with a guard inside. If you
try to go forward to Saffron City, he will tell you that you cannot go. Go
out and go up to find a house, and enter to find another underground path.
Go through it and exit the next house.
~ROUTE 7 - SAFFRON CITY TO CELADON CITY~
Pokemon: Pidgey, Pidgeotto, Abra, Jigglypuff
Just keep going left to enter the city.
~CELADON CITY~
PokeMart Department Store:
Second Floor:
Great Ball - 600 yen
Super Potion - 700 yen
Revive - 1500 yen
Super Repel - 500 yen
Antidote - 100 yen
Burn Heal - 250 yen
Ice Heal - 250 yen
Awakening - 200 yen
Paralyze Heal - 200 yen
TM 32 - 1000 yen
TM 33 - 1000 yen
TM 02 - 2000 yen
TM 07 - 2000 yen
TM 37 - 2000 yen
TM 01 - 3000 yen
TM 05 - 3000 yen
TM 09 - 3000 yen
TM 17 - 3000 yen
Fourth Floor:
Poke Doll - 1000 yen
Fire Stone - 2100 yen
Thunder Stone - 2100 yen
Water Stone - 2100 yen
Leaf Stone - 2100 yen
Fifth Floor:
X Accuracy - 950 yen
Guard Special - 700 yen
Dire Hit - 650 yen
X Attack - 500 yen
X Defend - 550 yen
X Speed - 350 yen
X Special - 350 yen
HP Up - 9800 yen
Protein - 9800 yen
Iron - 9800 yen
Carbos - 9800 yen
Calcium - 9800 yen
There's lots to do here. First, go around the right side of the PokeCenter,
and then go left (all of this outside above the buildings). You will come to
a break in the rocks above. Go up, and go left some more, and you will see
another break below you to the back entrance of a building. Enter, go all
the way up, and enter the small shack thingy that you come to. Pick up the
PokeBall on the table to receive Eevee. Now, go back outside and back to the
front of the PokeCenter, and go all the way left to the route that you find.
You will see a sleeping Snorlax, and a tree that you can cut just before it
and above it. Do so, and go up and left. Enter the house that you
eventually come to and talk to the girl there. She will give you HM 02, Fly.
Teach this to Fearow to make travel much, much easier. Now, return to the
city, and enter the department store. Go to the second floor and buy TM 33,
Reflect, and teach it to Eevee. Also teach Eevee TM 08, Body Slam. Go up to
the fifth floor and buy a Fire Stone to evolve Eevee into Flareon. Go up to
the roof, and from the vending machines buy 2 bottles of Fresh Water, 1
bottle of Soda Pop, and 1 bottle of Lemonade. Now, talk to the girl up
there, and give her one of each kind of drink. She will, in turn, give you 3
TMs. Teach TM 13, Ice Beam, to Clefable, over Water Gun. Teach TM 48, Rock
Slide, to Nidoking, over Horn Attack. And finally, teach TM 49, Tri Attack,
to Clefable, over Mega Punch.
Go back outside, and walk down. You will see a pond to your right. Keep
going down until you see a row of buildings below it and to your right. Walk
along this row of buildings and go inside of the first building you can. You
will be inside of a restaurant. In the upper-left hand corner of the
building, sitting at a table, you will find the man waiting for you at the
beginning of every gym. Talk to him and he will give you the Coin Case.
Exeunt.
Now, dump Wartortle in the PC, and take with you Clefable, Nidoking, Fearow,
Flareon, Alakazam, and Bellsprout. Wartortle won't do you much good in a
Grass gym. Remember where the restaurant was? Go there, and go down. You
will see a bunch of rocks, and a plant you can Cut. Cut the plant, and go
all the way left to reach Erika's Gym.
*****************************************************************************
Trainer Battle: Gym Leader Erika
Pokemon: Tangela level 30: Mega Drain, Vine Whip, Bind, Constrict
Weepinbell level 32: Acid, Razor Leaf, Sleep Powder, Stun Spore
Gloom level 32: Acid, Petal Dance, Sleep Powder, Stun Spore
Use Clefable's Ice Beam to do them all in. Tangela will take 3 Ice Beams,
most probably, as she has a higher Special and can take the hits. The other
two should die after only two Ice Beams. If Clefable dies, use Fearow and
Fly. When you are victorious, Erika will give you IM 21, Mega Drain, and the
Rainbow Badge, which makes all Pokemon up to level 50 obey, and allows you to
use the Strength ability at anytime outside of battle.
*****************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Team Update ~
By now your team should look something like this:
Fearow level 30: Fly, Leer, Fury Attack, Mirror Move
Nidoking level 30: Thunderbolt, Double Kick, Bubblebeam, Rock Slide
Clefable level 30: Tri Attack, Water Gun, Thunder Wave, Ice Beam
Wartortle level 30: Bite, Tail Whip, Water Gun, Dig
Alakazam level 31: Psybeam, Seismic Toss, Disable, Recover
Flareon level 30: Bite, Body Slam, Reflect, Sand-Attack
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Exit, and go to the Game Corner, which is the building to the right of the
pond.
~GAME CORNER~
For 1000 yen, you can buy 50 coins. Also, there are coins hidden on the
ground just waiting for you to pick them up. Plus, if you bother certain
people, they will give you some coins. In the building to the left, the
Exchange Corner, you can trade them for the following prizes:
0------------0---------------------0
| # OF COINS | PRIZE |
0------------0---------------------0
| 230 | Abra level 15 |
| 1000 | Vulpix level 18 |
| 2680 | Wigglytuff level 22 |
| 6500 | Scyther level 20 |
| 6500 | Pinsir level 20 |
| 9999 | Porygon level 20 |
| 3300 | TM 23 - Dragon Rage |
| 5500 | TM 15 - Hyper Beam |
| 7700 | TM 50 - Substitute |
0------------0---------------------0
| # OF COINS | PRIZE |
0------------0---------------------0
The only ones that are really worth it are Vulpix and the Hyper Beam TM, and
maybe Scyther and Pinsir, but you can catch them in the Safari Zone later on
anyway. Porygon is just a showpiece - it really is one of the worst Normal
types in the game, the only exception being that it can get Recover. Still,
it falls very easily.
Anyway, back to the Game Corner. At the top of the room you will find a
Rocket facing a poster. Talk to him, and he will battle you. Beat him down,
and he will run off. Activate the poster, and a door will open. Go right to
enter the secret Game Corner Rocket Base.
~GAME CORNER ROCKET BASE~
Items: Hyper Potion, Super Potion, Moon Stone, Rare Candy, Nugget, TM 10,
Escape Rope, Silph Scope, Lift Key, Iron, TM 07, TM 02
The main thing that you will want to do here is to evolve Wartortle into
Blastoise. Also, raise Fearow to level 34, when she learns Drill Peck, one
of the most useful moves in the game, especially to something like Fearow
that uses it so well. I would highly recommend seeking out all of the
rockets here to get the maximum amount of experience, but if you want the
quick route through, here's the path.
As soon as you enter, you will see a set of stairs to your right going down.
Take these stairs. Now, you will have to go down, at which point you will be
able to go left, where you will see a Rocket walking around. Above the
Rocket is another set of stairs. Take these stairs, and go all the way right
and down. There will be a Rocket standing still. Waste him, then go down
again to find TM 10, Double-Edge. Teach this to Fearow over Fury Attack.
(When she learns Drill Peck at level 34, teach it to her over Leer.) Now, go
back up to the stairs where you entered, and you will see a little maze
thingamajigger with these arrows that push you in a certain direction. One
way will take you to an item, and the other will take you to another set of
stairs. After maneuvering through this maze, go up those stairs, and go up
and to the left, to the very upper-leftmost corner of this room. You will
fight a Rocket there, he's no harder than the rest, but he mentions the Lift
Key. After you beat him, talk to him again, and he will drop the Lift Key.
Take it. For reference, the item in the same room as him is TM 02, Razor
Wind - this move is arguably the worst attack in the game, so don't waste
your item slots with it, unless you want some money to scalp it at the local
department store.
Now, with Lift Key in hand, go back out the stairs you entered, back through
the maze, and back up the stairs again. You should be back to the area where
the Rocket was walking around. Look to your right and you will see another
maze area, this one much larger.
The entrance will look something like this:
----
<< |
----
<< | <-- Take the bottom set to get through to the rest of the maze
----
The remainder of the maze should be fairly straightforward, until you get to
something that looks like this:
| |
| | <-- Wall thingy
| |
| |----
| || >>
| |----
----
| >>
----
----
| >> <-- Take this, the third, set of arrows
----
----
| >>
----
Sorry if that's a little confusing... my ASCII skills are very un-1337.
Anyway, you should be able to see what I'm talking about when you get there.
The last part of the maze looks like this:
----
<< | <-- Take the top set of arrows to reach the end of the maze
----
<< |
----
You'll know you've reached the end when you see an opening in the bottom part
of the wall, and a Rocket at the far left of the room. Exit the maze, and go
right and up. You should have reached an elevator. Ride the elevator to B4,
and step off. Jesse and James of Team Rocket will once again challenge you,
and send forth their level 25 Koffing, Meowth, and Ekans. Make short work of
them, and proceed to the room above, and talk to the gentleman inside.
*****************************************************************************
Trainer Battle: Rocket Leader Giovanni
Pokemon: Onix level 25: Screech, Bind, Rock Throw, Rage
Rhyhorn level 24: Horn Attack (and probably some other stuff)
Persian level 29: Growl, Bite, Pay Day, Screech
This is a very easy battle. Nidoking alone can take care of everything, with
Bubblebeam against Onix and Rhyhorn followed up by Double Kick on Persian.
Blastoise also comes in handy here. After you defeat the Rocket boss, he
teleports away and leaves the Silph Scope behind. Pick it up.
*****************************************************************************
Remember how I told you to buy an extra Fresh Water while you were up in the
Celadon Dept. Store earlier? If you've used it, no worries, go purchase
another. Now, from the Celadon PokeCenter, head east to the short route, and
enter the building to the right. The officer inside will stop you, but then
he will take your drink, and let you through. The rest of the entrances to
Saffron City will also now be opened.
~SAFFRON CITY~
PokeMart:
Great Ball - 600 yen
Hyper Potion - 1500 yen
Max Repel - 700 yen
Escape Rope - 550 yen
Full Heal - 600 yen
Revive - 1500 yen
The first thing you should notice is that the Rockets have overtaken this
town. Also, make note that Saffron City seems to be the node of your map.
To the north is Cerulean City, to the west is Celadon, to the east, Lavender,
and to the south, Vermillion. That doesn't mean much to you now though,
since you have Fly. Make use of this.
Now, make your way to the northeast section of the city. You will see what
is apparently two Gyms there. A Rocket guards the door to the one on the
right, so enter the left one with Alakazam heading your party. Upon
entering, you will see four Blackbelts lined up, with another waiting at the
top. This, obviously, is a Fighting gym. Fight the four Blackbelts, then
take on the leader at the top. He will fight with a level 37 Hitmonlee and
Hitmonchan. Alakazam will make very short work of these two. You find out
that this is now a non-sanctioned gym, as Sabrina and her Psychic Pokemon
wiped out the gym, much as your Alakazam just did. For defeating the leader,
you will be given the choice of a prized Fighting Pokemon, either Hitmonlee
or Hitmonchan, both at level 30. Choose whichever one you like. In the long
run for chromatics, Hitmonlee is probably better. I would not recommend
making room for it on your current team though, as Fighters are fairly
useless, especially considering your Nidoking has Double Kick.
Now, fly back to Lavender town.
~back to LAVENDER TOWN~
Enter the Pokemon Tower once again.
~POKEMON TOWER~
Items: Escape Rope, Awakening, Elixer, HP Up, Nugget, X Accuracy, Rare Candy
Pokemon: Gastly, Haunter, Cubone, Marowak (ONE, cannot be caught)
Now that you have the Silph Scope, you can see the ghosts. Work your way up,
fighting the sorceresses. This is very straightforward. On the fourth
floor, you will find a piece of floor that will heal your Pokemon. The sixth
floor contains a ghost Marowak that attacks you when you try to enter the
stairs. It is at level 30 and cannot be caught, so just defeat it. When you
defeat it, you see that it was the restless soul of Cubone's mother, and it
has now departed into the afterlife. (Death? In a Nintendo game? Sweet.)
Continue on to the seventh and final floor, and go up. Jesse and James will
confront you once again, this time with a level 27 Arbok, Meowth, and
Weezing. Take them out, and go up and speak with Mr. Fuji. He will tell you
that he was praying for the soul of Cubone's mother, and he thanks you for
coming to save him. He then transports both you and himself to his home in
Lavender Town. Talk to him again and he will give you the PokeFlute. This
will awaken any sleeping Pokemon and will come in great handy for you.
Return to Saffron City.
~back to SAFFRON CITY~
There is a large building almost in the dead center of the town called the
Silph Co. If you tried to enter it before, you may have noticed a Rocket
blocking the door. Now, he has moved and is asleep. Sneak on in.
~SILPH CO.~
Items: TM 36, Hyper Potion, Escape Rope, Max Revive, Full Heal, TM 09, Card
Key, Protein, HP Up, X Accuracy, Calcium, TM 03, TM 26, Rare Candy,
Carbos, Master Ball (ONE)
Pokemon: Lapras
As with the Game Corner, there is a fairly straightforward path through this,
but I do recommend seeking out all of the Rockets to get all of the
experience that you can. First of all though, you'll want to take the
elevator to the fifth floor to get the Card Key. Once on the fifth floor,
walk as far left as you can, then walk to the bottom of the room where you
will see a Rocket and a warp tile. Take the warp tile, then immediately walk
back onto the warp tile again. This will take you back to the fifth floor,
and you'll be standing on the warp tile, facing the previously mentioned
Rocket. After you waste him, walk right and pick up the Card Key.
Now, you'll want to head for the ninth floor. On that floor, go left, down,
and left again through the doors that need to be opened with the Card Key.
Talk to the woman standing by the beds, and she will heal your Pokemon. Now
travel to the tenth floor, and go to the left and down. You will see this
box-like area of the room, with a Rocket inside and some items. The Rocket
is unavoidable, so take him out, and collect the items. One of these items
should be TM 26 Earthquake, teach this to Nidoking over Double Kick.
If you don't want to defeat the rest of the Rockets for some handy
experience, travel to the third floor to finish this little mission. Walk
down until you encounter the first Rocket (he cannot be avoided). Waste him,
and open the door to your left with the Card Key. Inside of this little room
is a warp tile; take it. You will be another small room where you will see a
Silph employee and Gary at the bottom of the screen.
*****************************************************************************
Trainer Battle: Gary
Pokemon:
If Gary chooses Jolteon:
Sandslash level 38: Sand-Attack, Slash, Poison Sting, Swift
Ninetales level 35: Tail Whip, Quick Attack, Roar, Flamethrower
Cloyster level 37: Withdraw, Supersonic, Clamp, Aurora Beam
Kadabra level 35: Confusion, Disable, Psybeam, Recover
Jolteon level 40: Thundershock, Tail Whip, Double Kick, Pin Missile
If Gary chooses Vaporeon:
Sandslash level 38: Sand-Attack, Slash, Poison Sting, Swift
Magneton level 35: Tackle, Sonicboom, Thundershock, Supersonic
Ninetales level 37: Tail Whip, Quick Attack, Roar, Flamethrower
Kadabra level 35: Confusion, Disable, Psybeam, Recover
Vaporeon level 40: Water Gun, Tail Whip, Bite, Aurora Beam
If Gary chooses Flareon:
Sandslash level 38: Sand-Attack, Slash, Poison Sting, Swift
Cloyster level 35: Withdraw, Supersonic, Clamp, Aurora Beam
Magneton level 37: Tackle, Sonicboom, Thundershock, Supersonic
Kadabra level 35: Confusion, Disable, Psybeam, Recover
Flareon level 40: Ember, Tail Whip, Bite, Fire Spin
As you can see, by this time Gary will have evolved his Eevee into its
respective form. I would have to say that at this battle, the hardest path
for you will be Vaporeon, simply because it has so much endurance. In the
long run, Jolteon will ultimately be the most difficult, but for right now
it's Vaporeon. Lead with Blastoise or Nidoking to take out Sandslash with
their Water moves, or with Clefable and Ice Beam. Follow suit with Blastoise
or Nidoking for Ninetales, Nidoking for Magneton, or Nidoking for Cloyster
(Cloyster has very low HP, and Nidoking is substantially faster, thus
allowing it to pull off the Thunderbolt first). Next up for Kadabra, any
hard physical attacker will work, such as Clefable's Tri Attack or
Blastoise's Dig. The real problem you'll encounter is with Kadabra since it
is so fast and it can heal itself. Fearow can also work with a strong Drill
Peck, but it can't take many Psybeams. You can use your own Kadabra/Alakazam
with Seismic Toss, as Gary's Kadabra won't be able to hurt it. For Jolteon,
Nidoking should do the job, for Vaporeon, Nidoking again with Thunderbolt,
but it will likely take two to do the job, and finally, for Flareon, either
Blastoise or Nidoking will work.
By this point, Gary will have increased his Pokemon's levels substantially,
as you can see, but will not yet have mastered the art of teaching TMs. This
is good for you.
*****************************************************************************
After you defeat Gary, he will leave. Talk to the other guy standing in that
room, and he will give you a level 15 Lapras, yayay. It will go
automatically to the PC. Now, walk into the warp tile on the bottom of that
little room thingy.
You'll find yourself in a long hall. Walk down, and for the final time
you'll encounter Jesse and James. Waste their Arbok, Weezing, and Meowth
with Nidoking, or really, use anything, as they are a joke. Keep going down
until you see a door leading to the center of the room. Enter, and Giovanni
will once again approach you.
*****************************************************************************
Trainer Battle: Rocket Leader Giovanni
Pokemon: Nidorino level 37: Double Kick, Poison Sting, Focus Energy,
Fury Attack
Persian level 35: Bite, Pay Day, Screech, Fury Swipes
Rhyhorn level 37: Horn Attack, Stomp, Tail Whip
Nidoqueen level 41: Growl, Scratch, Poison Sting, Body Slam
The Rocket boss returns for yet another dance with defeat. Again, he's
really easy. Alakazam can waste every one of them with a single Psychic
(Persian may take two), and Nidoking can cause serious damage as well with
Earthquake. When you defeat him, he'll whine a bit, then teleport away.
*****************************************************************************
Talk to the executive of the Silph Co., who is sitting at the table. As
thanks for driving out Team Rocket, he will give you the Master Ball, which
catches any Pokemon without fail. Use this wisely, as you will not get
another one in the game.
Exeunt.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Team Update ~
By now your team should look something like this:
Fearow level 40: Fly, Drill Peck, Double-Edge, Mirror Move
Nidoking level 40: Thunderbolt, Earthquake, Bubblebeam, Rock Slide
Clefable level 40: Tri Attack, Water Gun, Thunder Wave, Ice Beam
Blastoise level 40: Bite, Withdraw, Water Gun, Dig
Alakazam level 40: Psychic, Seismic Toss, Disable, Recover
Flareon level 40: Bite, Body Slam, Reflect, Sand-Attack
No, those levels are not mistakes. You need to train your Pokemon to at
least level 40, because from here on out the battles will be tougher and
longer. Flareon just hasn't learned any decent moves yet, so it will keep
that moveset. Fire Spin sucks, so stay away from it.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
There other gym to the northeast of Saffron City is now open, but I would
highly suggest that you wait before entering, as you'll get your butt kicked
by Sabrina's Pokemon with your levels right now. Game Freak actually
intended for this to be the sixth gym anyway, and not the fifth, so off we
go. Fly to Lavender Town.
~back to LAVENDER TOWN~
From here, go south.
~ROUTE 12 TO ROUTE 15 - LAVENDER TOWN TO FUSCHIA CITY~
Items: TM 16, Iron, TM 20, TM 39, Super Rod
Pokemon: Gloom, Weepinbell, Oddish, Bellsprout, Pidgeotto, Venonat, Venomoth,
Farfetch'd
While Surfing: Slowpoke and Slowbro
At the first guardhouse that you come to, go up the stairs and talk to the
girl there. She will give you TM 39, Swift. Go back out and keep going down.
The only thing significant about these routes is that there are a ton of
trainers, and you'll encounter a Snorlax. When you come to Snorlax, use the
PokeFlute to awaken it, and it will attack you. There is another Snorlax to
the west of Celadon City, so if you fail to capture it, worry not.
After going down for a while, you'll come to a small house. Enter and talk to
the fisherman inside, and he will give you the Super Rod. Exit and continue
walking down.
Eventually, you'll have to start walking left, and you'll encounter bird
trainers and bikers. There's a little maze like thing there, but it's not
hard, so work your way through it and continue south. You'll reach bottom
again, and you'll have to start walking west again, so do so.
You will eventually come to a guardhouse. Inside you will see a set of
stairs; use them. You will find one of Professor Oak's Aides. Talk to him,
and if you have 50 or more different Pokemon, he will give you the Experience
All. It's probably a good idea to dump this immediately though, as I've never
found much use for it.
~FUCHSIA CITY~
PokeMart:
Ultra Ball - 1200 yen
Great Ball - 600 yen
Super Potion - 700 yen
Revive - 1500 yen
Full Heal - 600 yen
Super Repel - 500 yen
Ah yes, the purple city. The first thing you'll want to do is go all the way
north to find the Safari Zone. The PokeMart here is also the first place that
you can buy Ultra Balls, so you may want to stock up.
~SAFARI ZONE~
Pokemon: Main Area: Nidoran female, Nidoran male, Nidorino, Exeggcute, Paras,
Parasect, Tauros, Rhyhorn, Chansey, Tangela
Area 1: Nidoran female, Nidorina, Nidoran male, Exeggcute, Cubone,
Marowak, Chansey, Scyther
Area 2: Nidoran female, Nidorina, Nidoran male, Exeggcute, Cubone,
Rhyhorn, Scyther, Pinsir, Kangaskhan
Area 3: Nidoran female, Nidoran male, Nidorino, Exeggcute, Cubone,
Marowak, Tangela, Pinsir, Tauros
Fishing with the Super Rod:
Main Area: Dratini, Dragonair, Magikarp
Anywhere else: Dratini, Magikarp
It costs 500 yen to enter, and you have 500 steps or 30 Safari Balls to stay
inside, whichever comes first. Throw bait at the Pokemon to make them not run
away and harder to catch, or throw rocks to make them want to run away and
easier to catch. Fun stuff, you'll be pulling your hair out, I guarantee it.
Anyway, there are items everywhere here, but I didn't record them all. The
ones you need are the Gold Teeth and the HM 03 Surf from the Secret House.
Here are some very vague directions:
Enter, and you'll find yourself in the area known as the Entrance. Go up and
right into Area 1. Go left, up the ladder-thingy, left, down the ladder-
thingy, left, up to another ladder-thingy, right, down the ladder-thingy,
right, up, left, down, left, and into Area 2. Go left, up the ladder-thingy
(not the one by the sign), left, down, down the ladder-thingy, left, up,
right, up, left, down, and into Area 3. Take the very first item ball you
see, and you should get the Gold Teeth. Now, go left, and into the house.
Talk to the guy and he'll give you HM 03, Surf. Teach it to Blastoise, over
Water Gun. Good luck getting through all of that with my horrid directions.
~back to FUCHSIA CITY~
To the left of the PokeCenter here is the gym, so enter it. Its inhabitants
are mostly ninjas... or so they say... but hey. For the most part, the
trainers inside use a mix of Psychic Pokemon, like Drowzee, Hypno, and
Kadabra. You'll also encounter Arbok and Sandslash with some of the trainers,
but you shouldn't have too much trouble. Work your way around the "invisible"
walls (although the outline is clearly visible) until you reach Koga.
*****************************************************************************
Trainer Battle: Gym Leader Koga
Pokemon: Venonat level 44: Toxic, Sleep Powder, Psychic, Tackle
Venonat level 46: Toxic, Psybeam, Supersonic, Psychic
Venonat level 48: Toxic, Sleep Powder, Psychic, Double-Edge
Venomoth level 50: Toxic, Double Team, Psychic, Leech Life
Uh, yeah. Koga was pretty easy the first time around in Red and Blue, but
now he just sucks. The Venonat Psychics will do next to nothing to your
Pokemon, even to Nidoking who is weak to it, since their Specials are so low.
Both Alakazam and Fearow will be strong against these bugs, but pretty much
anything will do them in. Beware using a slower Pokemon against the Venonat
with Sleep Powder, as Venonat does have a fairly high Speed rating. Waste
these boys, and collect your prizes, the Soul Badge, which allows you to use
the Surf ability outside of battle at anytime, and TM 06, Toxic.
*****************************************************************************
Now, exit the gym and walk east. You'll hop over the hill thing, and you'll
come to two houses. Enter the one on the left and talk to the guy, and he'll
take his Gold Teeth back. He'll be so happy to be able to talk again that
he'll reward you with HM 04, Strength. Teach this to Blastoise over Bite.
The white rock in his house can be moved with Strength to reveal an item ball;
inside is a rare candy. Leave the house and go in the one to the right, and
talk to the fisherman inside to get a Good Rod. The Super Rod is still better
though. For a note, go outside the back of his house to find a small pond.
Fish inside the pond with the Super Rod to find level 15 Magikarp and Gyarados
abound.
Before you go back to Sabrina, you're going to want to have your Pokemon's
levels up to at least level 45 for everyone, and the higher the better.
Before going any farther, just keep in mind that Sabrina sports three very
powerful level 50 Pokemon who will all be faster than most, if not all, of
yours, and they can hit hard. If you feel you need to level up some more,
head west. If not, fly back to Saffron City.
~ROUTE 17 - CYCLING ROAD - FUCHsIA CITY TO CELADON CITY~
Pokemon: Ponyta, Fearow, Doduo, Dodrio
This is the route to the west of Fuchsia City. If you need to level up, head
here. You'll be moving very slowly up the path, because it is a downhill
path, thus the name of Cycling Road. There are a lot of trainers here, so
take them out. When you do that, fly to Saffron City.
~back to SAFFRON CITY~
Remember that other gym in the upper-right hand corner of the city? Have at
it, and don't say I didn't warn you.
Right off the bat you'll be hit hard with powerful Psychic Pokemon, such as
Slowbro, Kadabra, Mr. Mime, and Hypno. Some trainers will also have Gastly
and Haunter, but they should be pretty easy. You can use your
Kadabra/Alakazam and Seismic Toss to take down these guys, as they won't be
able to be hurt by your opponents' Psychic attacks. You can also use the fast
Fearow to hurt the lower Defense Kadabra. When you enter the gym you'll
notice that warp tiles surround you. In the first area, there's only one, so
take it. Now, walk into the warp tile that's either directly above or below
you - repeat this for every room until you reach Sabrina. However, I would
still recommend that you take out the trainers here, as the experience will be
very valuable to you. Now, approach Sabrina with Nidoking out in front.
*****************************************************************************
Trainer Battle: Gym Leader Sabrina
Pokemon: Abra level 50: Flash, Teleport, Psywave
Kadabra level 50: Psybeam, Psywave, Kinesis, Recover
Alakazam level 50: Psychic, Psywave, Reflect, Recover
Now, in Red and Blue, Sabrina was pretty easy because she had that Mr. Mime
and Venomoth, and her Pokemon's levels were substantially lower. Now she's
gotten her act together, and she's tough. I'll tell you upfront that
Special-based attacks are going to be useless. I said to lead with Nidoking
because, as you can guess, it will NOT stand up to Alakazam, so if it dies
it's no big deal. You can use it to take out Abra and take a chunk out of
Kadabra before it goes down. After it faints, send out your Alakazam to
Seismic Toss Kadabra to death, and keep it out against Alakazam until either
it or your Alakazam faints. If its accuracy gets lowered, switch it
immediately. If/when your Alakazam goes down, send out Clefable next, and
paralyze it with Thunder Wave... a Speed advantage will help you out
immensely. Pelt it with Tri Attacks, and if you need to, send out Fearow
next and use Drill Peck or Double-Edge. Fearow has a high Attack rating, so
it should be able to take big chunks out of Alakazam. Even if Fearow goes
down, you'll still have Blastoise and Flareon in reserve to do some last
minute damage.
If you've trained your Pokemon enough, you should be able to take her down,
but it still may take several tries to topple her Alakazam since it is so
powerful. If this is the case, exit the gym and train some more, then go
back and try it again. The main thing you'll want to remember is to get it
paralyzed with Clefable's Thunder Wave. After you defeat Sabrina, she'll
give you the Marsh Badge, which makes all Pokemon up to level 70 obey, and TM
46, Psywave. Psywave is fairly useless, so just dump it in the Item PC for
the time being.
*****************************************************************************
Now, Fly back to Cerulean City, you heathen.
~back to CERULEAN CITY~
Go to Route 9 to the east.
~ROUTE 9 - CERULEAN CITY TO ROUTE 10~
Go as far right as you can, and you will see a water route above you and
flowing to your right. Surf on it.
~ROUTE 10 - ROUTE 9 TO THE POWER PLANT~
Just follow the water route. There will be a trainer standing out in front
of it. Waste him and enter.
~POWER PLANT~
Items: TM 33, TM 25, Carbos, Rare Candy, HP Up
Pokemon: Magnemite, Magneton, Grimer, Muk, Voltorb, Electrode, Zapdos
The main thing you'll want to get right now is TM 25 - Thunder - for Clefable.
Don't worry about trying to catch Zapdos right now, as you won't be able to
unless you can put it to sleep, and if you've followed this guide you won't
have any sleep-inducing attacks. If you do have one, have at it though. Just
be careful, because if you screw up, you won't have another shot at it.
Now for some more vague directions:
The path is pretty straightforward. Go up until you can't anymore, and then
go right, then down. You can now go either right or down. Go down. You'll
end up at another intersection. Go right from here. Now go right until you
can go down, then do so. Go left. The item ball is TM 25. Teach this to
Clefable over Water Gun.
From there, go right and up to continue to Zapdos.
Now, exit and Fly back to Fuchsia City.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Team Update ~
By now your team should look something like this:
Fearow level 50: Fly, Drill Peck, Double-Edge, Agility
Nidoking level 50: Thunderbolt, Earthquake, Bubblebeam, Rock Slide
Clefable level 50: Tri Attack, Thunder, Thunder Wave, Ice Beam
Blastoise level 50: Strength, Withdraw, Surf, Dig
Alakazam level 50: Psychic, Seismic Toss, Reflect, Recover
Flareon level 52: Flamethrower, Body Slam, Reflect, Sand-Attack/Hyper Beam
If your Pokemon haven't reached these levels yet, go ahead and train them to
these levels, especially Flareon so she can finally get a good Fire move.
The last move, either Sand-Attack or Hyper Beam, is whatever tickles your
fancy at the time. If you don't have enough money for Hyper Beam yet, keep
Sand-Attack for right now, but get it when you can.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~back to FUCHSIA CITY~
Move south of the PokeCenter there to find a water route.
~ROUTE 19 - FUCHSIA CITY TO SEAFOAM ISLANDS~
Pokemon: While Surfing: Tentacool
There's a lot of trainers out here, so just head south, then west until you
reach an island. Enter the cave on the island.
~SEAFOAM ISLANDS~
Pokemon: Zubat, Golbat, Krabby, Kingler, Seel, Dewgong, Shellder, Horsea,
Articuno
While Surfing: Tentacool
This cave is kind of a pain to move through, but it's not bad.
Once again, have at my vague directions:
From the entrance, go right and up to a boulder. Push it up and into the
hole, and then jump down the hole. Push it into the next hole and follow it,
then push it into a third hole and follow it.3) You will fall down into a
river. The current will sweep you away, and there's nothing you can do about
it. Surf up and go up the ladder. Do not take the first ladder you see;
instead, go left until you reach another one, then go up it. After you go up
that second ladder, go left, then down. You'll see another ladder going up.
Do not take it. Go right and down the ladder you see, then go left. You'll
reach 4 boulders positioned like this:
B1 RB2B3
B4R
H1R H2 R
R
Note: B = a boulder that you can push, R = a rock that you cannot
move, and H = a hole. Numbers indicate corresponding objects.
Push B1 to the left, past B4. Push B4 down H1. Push B3 all the way up, then
push B2 down 1 space. Then push it to just above the hole, then push it in,
and then follow it down. You will now find yourself on another river. This
time, you can move freely. Go all the way up and onto the platform to find
Articuno. Just like Zapdos, you might want to wait until you have a sleeper
to try to catch it, because you only get one shot.
From Articuno's platform, go down to the rocks. Now go right and up the
ladder. Take the ladder going up that is to the upper right. Go up the
ladder, go left, then go down. You'll find yourself on the platform above
where the 4 boulders were. You'll see a ladder going up. Take it, then go
right, then go up the ladder going up. Go down, left, then down the ladder.
Now go left a little, then go up. You'll see a ladder going up on a
platform. Take that ladder. Now go right, to the end of the platform, then
go down the ladder. Push the boulder there into the hole and follow. Repeat
and repeat again with the boulder, and you'll land in the same river that the
first boulder is in. Go right and up onto a platform, then go down to the
ladder. Follow the ladders out.
~ROUTE 20 - SEAFOAM ISLANDS TO CINNIBAR ISLAND~
Pokemon: While Surfing: Tentacool
Just keep heading west until you reach Cinnibar Island.
~CINNIBAR ISLAND~
PokeMart:
Ultra Ball - 1200 yen
Great Ball - 600 yen
Hyper Potion - 1500 yen
Max Repel - 700 yen
Escape Rope - 550 yen
Full Heal - 600 yen
Revive - 1500 yen
You will see the gym here right away, but you can't get inside of it right
now because it is locked. So, for right now, go into the PokeCenter and get
your Dome/Helix Fossil and your Old Amber, because you can revive them now.
Now walk into the building to the left of the PokeCenter. Going right inside
of the building, you will see three doors. Go into the second one and one of
the scientists will give you TM 35, Metronome. Go into the third one and
talk to one of the scientists to revive your fossil and your amber. Give him
the fossil, then walk out of the building and come right back, and it will be
ready.
After you do that, enter the large building in the upper-left hand corner of
the island.
~POKEMON MANSION~
Items: Escape Rope, Carbos, Calcium, Iron, Max Potion, Rare Candy, TM 22,
Full Restore, Secret Key, TM 14
Pokemon: Grimer, Muk, Rattata, Raticate, Growlithe, Ditto
The main thing to remember about this place is that there will be one statue
on every floor until you get to the basement - there will be two there. You
need to hit EVERY statue that you find in order to get through. In the
basement, next to the first statue and next to the Burglar, there is an item
ball. Pick it up; it is TM 14 - Blizzard. Teach this to Blastoise over
Withdraw. Work your way to the end of the basement to find the Secret Key.
Now exit the building, and you will be able to enter Blaine's Gym.
~CINNIBAR ISLAND~
Enter Blaine's Gym. Inside of every little room is a door that will open
only after you either answer the question correctly and/or defeat the trainer
inside. In the upper corners of each little room you will see a dark box.
Activate it to be asked the question. After you answer the question, the
door will open if you answered correctly, or the trainer will attack you.
Even if you answer the question correctly, you can still talk to the trainer
to battle him. Work your way through to the leader.
*****************************************************************************
Trainer Battle: Gym Leader Blaine
Pokemon: Ninetales level 48: Confuse Ray, Flamethrower, Tail Whip, Quick
Attack
Rapidash level 50: Growl, Stomp, Fire Spin, Take Down
Arcanine level 54: Fire Blast, Flamethrower, Take Down, Reflect
Blaine is very easy to beat and is, in my opinion, the most fun gym leader to
battle. Just use Blastoise; all of his Pokemon will fall to just 2 Surfs
apiece. If Blastoise should happen to go down, send out Nidoking and use his
Earthquake. For winning, Blaine will give you the Volcano Badge, which
raises your Pokemon's special abilities, and TM 38, Fire Blast. Now, you
have a choice - teach Flareon Fire Blast over Flamethrower, or not. :D It's
up to you - power or endurance? I went with endurance for battling the Elite
4 and kept Flamethrower, and saved Fire Blast for Rapidash at a later date.
*****************************************************************************
As you should have noticed by now, the game starts to pick up the pace quite
a bit after you defeat Koga.
Go north of the island to find a water route to Pallet Town.
~ROUTE 29 - CINNIBAR ISLAND TO PALLET TOWN~
Pokemon: Pidgey, Pidgeotto, Rattata, Raticate
While Surfing: Tentacool
Continue moving north. There are a lot of trainers here, but they all use
Water type Pokemon, so use either Nidoking's Thunderbolt or Clefable's
Thunder to tear them up. Eventually you will reach Pallet Town. This route
is basically useless since you can Fly, but I put it in here since it's in
the game, and they have to have SOMETHING to connect Cinnibar and Pallet.
So, just Fly back to Viridian City.
~back to VIRIDIAN CITY~
At the beginning of the game when you were here, you were simply told that
the gym leader was not there. He's there now, so enter. There's an item in
the gym - a Revive. It could come in handy, so take it. You'll notice that
the gym is structured much like the old Rocket bases... foreshadowing,
perhaps? Work your way through, and confront the gym leader. Hey, he looks
kind of familiar...
*****************************************************************************
Trainer Battle: Gym Leader Giovanni
Pokemon: Dugtrio level 50: Dig, Earthquake, Fissure, Sand-Attack
Persian level 53: Slash, Screech, Fury Swipes, Double Team
Nidoqueen level 53: Thunder, Earthquake, Tail Whip, Double Kick
Nidoking level 53: Thunder, Earthquake, Leer, Thrash
Rhydon level 55: Earthquake, Rock Slide, Fury Attack, Horn Drill
Waaah! It's Giovanni! He was a gym leader all along, that sly little dog.
Giovanni is moderately difficult to defeat, so use caution. Dugtrio is very
fast, meaning that Fissure will likely affect all of your Pokemon (it's still
only 29.7% accurate, but it can be used against anything slower than the
user, so watch out for it). Dugtrio will faint to one Surf from Blastoise.
Nidoking is probably your best bet against Persian, Nidoqueen, and Nidoking,
but it likely will not survive all of the Earthquakes. If it falls, send out
Clefable and Ice Beam. Don't use Blastoise on Nidoking or Nidoqueen, as you
can see they have Thunder. Rhydon is the easiest of the group, as it is slow
and will fall to a single Surf from Blastoise. For winning, you are given
the Earth Badge, which will make all Pokemon obey you without question, and
TM 27, which is Fissure. Talk to Giovanni again for a special message after
he gives you all of the good stuff.
*****************************************************************************
Now, head to the route west of Viridian City.
~ROUTE 22 - VIRIDIAN CITY TO VICTORY ROAD~
First thing you encounter? Gary.
*****************************************************************************
Trainer Battle: Gary
Pokemon:
If Gary chooses Jolteon:
Sandslash level 47: Slash, Poison Sting, Swift, Fury Swipes
Exeggcute level 45: Leech Seed, Stun Spore, Poisonpowder, Solarbeam
Ninetales level 45: Tail Whip, Quick Attack, Roar, Flamethrower
Cloyster level 47: Supersonic, Clamp, Aurora Beam, Leer
Kadabra level 50: Psybeam, Recover, Psychic, Reflect
Jolteon level 53: Pin Missile, Thunder Wave, Agility, Thunder
If Gary chooses Vaporeon:
Sandslash level 47: Slash, Poison Sting, Swift, Fury Swipes
Exeggcute level 45: Leech Seed, Stun Spore, Poisonpowder, Solarbeam
Magneton level 45: Thundershock, Supersonic, Thunder Wave, Swift
Ninetales level 47: Tail Whip, Quick Attack, Roar, Flamethrower
Kadabra level 50: Psybeam, Recover, Psychic, Reflect
Vaporeon level 53: Aurora Beam, Haze, Acid Armor, Hydro Pump
If Gary chooses Flareon:
Sandslash level 47: Slash, Poison Sting, Swift, Fury Swipes
Exeggcute level 45: Leech Seed, Stun Spore, Poisonpowder, Solarbeam
Cloyster level 45: Supersonic, Clamp, Aurora Beam, Leer
Magneton level 47: Thundershock, Supersonic, Thunder Wave, Swift
Kadabra level 50: Psybeam, Recover, Psychic, Reflect
Flareon level 53: Fire Spin, Smog, Leer, Flamethrower
This battle shouldn't give you too much trouble. Lead with Blastoise, and
use Surf on Sandslash and Blizzard on Exeggcute to take them down with no
problem. For Cloyster, use the much faster Nidoking or Clefable. For
Ninetales, stick with Blastoise or Nidoking. For Magneton, use Nidoking.
For Kadabra, use Fearow or Clefable. For Jolteon, use Nidoking. For
Vaporeon, use Clefable. And finally, for Flareon, use Blastoise or Nidoking.
*****************************************************************************
Continue west until you come to a guard house. Enter it, and you'll pass
eight guards, one for each of the badges. If you have all of the badges, you
can go through. When you reach the end, enter the cave.
~VICTORY ROAD~
Items: Max Revive, Full Heal, TM 05, TM 17, TM 43, TM 47, Rare Candy, Guard
Spec.
Pokemon: Zubat, Golbat, Geodude, Graveler, Onix, Machop, Machoke, Marowak,
Moltres
Ugh, this cave is a pain. You'll also encounter the final and arguably the
weakest chromatics legendary bird, Moltres. The trainers here are very
powerful, all sporting final-form Pokemon between the levels of 40 and 48, so
be ready. I'll list what type of trainer it is, then the levels of their
Pokemon in parenthesis afterward.
Ready for more vague directions? Good. The main thing to remember is that if
you mess up with one of the boulders, you can always exit the cave and re-
enter, and their positions will be reset.
Push the first boulder you see to your right onto a switch. You see a ladder
near the entrance? Go up. Now, go right. You'll see a boulder and 2 items.
You can push the boulder and get one of them, then exit and come back and get
the other. The item on top is TM 47 Sky Attack, and the one on the left is a
Rare Candy. Now, go back up that ladder and towards that trainer.
BATTLE: Cool Trainer F (level 44): Persian, Ninetales
Go down the ladder and towards that other trainer.
BATTLE: Cool Trainer M (level 42): Ivysaur, Wartortle, Charmeleon, Charizard
Go up the ladder. Now go down and you'll see another boulder. The switch
that you have to push it onto is in the bottom-left corner of the room. Now
go up the ladder that is near the boulder. There's another trainer there.
BATTLE: Blackbelt (level 43): Machoke, Machop, Machoke
Now, you can go down the ladder, or fight the trainer there first.
BATTLE: Juggler (level 41): Drowzee, Hypno, Kadabra, Kadabra
Now go down the ladder and go right, up, left, and you'll see a trainer and an
item ball. Keep going up, then to the left for a second trainer and an item
ball.
BATTLE: Cool Trainer M (level 44): Persian, Golduck
BATTLE: Juggler (level 48): Mr. Mime
Go back down to the ladder that was there and go up it. Go up and you will
see a boulder. To the right is a trainer, and to the left is a switch. Don't
take the boulder there yet, though.
BATTLE: Cool Trainer M (level 43): Exeggutor, Cloyster, Arcanine
Head left to the switch (without the boulder) and go up the ladder
that you come to. You'll meet a trainer.
BATTLE: Pokemaniac (level 40): Charmeleon, Lapras, Lickitung
Continue walking right to find Moltres. Again, wait until you have a sleeper
to catch it, because you only get one chance to do it. Now, go back to the
ladder to the left and go back down. Get the boulder, push it onto the
switch, and go back to where the boulder first was. You'll see a ladder to
your right (and down a little). Go up to meet another trainer.
BATTLE: Cool Trainer F (level 42): Parasect, Dewgong, Chansey
Head past the trainer and follow the path until you reach the ladder. There
are 2 trainers waiting.
BATTLE: Cool Trainer F (level 43): Bellsprout, Weepinbell, Victreebel
BATTLE: Cool Trainer M (level 41): Kingler, Tentacruel, Blastoise
That's the end of the trainers. Now go all the way to the bottom and you'll
reach a boulder right by a hole. Push the boulder down the hole, then jump
down and follow it. Push the boulder as far left as you can and you will
reach the switch. Go up the ladder to the right and go all the way to the
end, where you will reach another ladder. Go up it. Go up and you'll reach
another ladder. Go down it. Now exit to the right.
Didn't you just hate that?
Go up and through the maze of statues to finally reach Indigo Plateau.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~ Team Update ~
By now your team should look something like this:
Fearow level 60: Fly, Drill Peck, Double-Edge, Agility
Nidoking level 60: Thunderbolt, Earthquake, Bubblebeam, Rock Slide
Clefable level 60: Tri Attack, Thunder, Thunder Wave, Ice Beam
Blastoise level 60: Strength, Blizzard, Surf, Dig
Alakazam level 60: Psychic, Seismic Toss, Reflect, Recover
Flareon level 60: Flamethrower, Body Slam, Reflect, Hyper Beam
You'll have to have your Pokemon to these levels at the very least if you hope
to be successful against the Elite Four. Ready yourself in Victory Road, then
continue forth.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~INDIGO PLATEAU~
Final Stop PokeMart:
Ultra Ball - 1200 yen
Great Ball - 600 yen
Full Restore - 3000 yen
Max Potion - 2500 yen
Full Heal - 600 yen
Revive - 1500 yen
Max Repel - 700 yen
There's not much to do here, just heal your Pokemon and buy lots of Full
Restores, Revives, and a few Full Heals. When you're ready, step up to the
challenge of the Elite Four.
*****************************************************************************
Elite Four Battle One: Lorelei
Pokemon: Dewgong level 54: Rest, Bubblebeam, Aurora Beam, Take Down
Cloyster level 53: Ice Beam, Clamp, Spike Cannon, Supersonic
Slowbro level 54: Surf, Psychic, Amnesia, Withdraw
Jynx level 56: Thrash, Ice Punch, Doubleslap, Lovely Kiss
Lapras level 58: Hydro Pump, Blizzard, Confuse Ray, Body Slam
I personally have always found Lorelei to be the hardest of all the Elite
Four battlers. If you can get past her, you'll likely be able to take down
the rest of them without too much trouble. Lead with Clefable and use
Thunder on Dewgong, Cloyster, and Slowbro. If Slowbro starts to use Amnesia,
you'll have some serious issues, because it will start to resist those
Electric attacks, plus hit you even harder with Surf and Psychic. If this
happens, switch to Alakazam and use Seismic Toss. For Jynx, use either
Alakazam or Flareon. Lapras is the hardest of the crew because she has so
much endurance. Paralyze it with Clefable's Thunder Wave, then use Thunder.
If Clefable goes down, switch to Nidoking and use his Thunderbolt.
*****************************************************************************
*****************************************************************************
Elite Four Battle Two: Bruno
Pokemon: Onix level 53: Rock Slide, Dig, Screech, Slam
Hitmonchan level 55: Thunderpunch, Ice Punch, Fire Punch, Double
Team
Hitmonlee level 55: Double Kick, Double Team, Mega Kick, Hi Jump
Kick
Onix level 56: Earthquake, Rock Slide, Screech, Slam
Machamp level 58: Karate Chop, Strength, Leer, Submission
Bruno is really easy. Use Blastoise against his Onix and use Alakazam
against his three Fighting types. He should give you no trouble at all.
*****************************************************************************
*****************************************************************************
Elite Four Battle Three: Agatha
Pokemon: Gengar level 56: Mega Drain, Confuse Ray, Substitute, Lick
Golbat level 55: Supersonic, Wing Attack, Leech Life, Toxic
Haunter level 55: Hypnosis, Dream Eater, Lick, Confuse Ray
Arbok level 58: Glare, Acid, Screech, Wrap
Gengar level 60: Hypnosis, Dream Eater, Psychic, Confuse Ray
Agatha is really annoying, especially with all the status changes she uses.
If you get put to sleep, immediately use the PokeFlute so that you aren't hit
with the powerful Dream Eater. Alakazam can take down all five of her
Pokemon without much trouble since they are all part Poison. Nidoking will
also work on everything but the final Gengar since it has Psychic.
*****************************************************************************
*****************************************************************************
Elite Four Battle Four: Lance
Pokemon: Gyarados level 58: Dragon Rage, Leer, Hydro Pump, Hyper Beam
Dragonair level 56: Thunderbolt, Thunder Wave, Slam, Hyper Beam
Dragonair level 56: Ice Beam, Bubblebeam, Wrap, Hyper Beam
Aerodactyl level 60: Fly, Swift, Wing Attack, Hyper Beam
Dragonite level 62: Blizzard, Thunder, Fire Blast, Hyper Beam
Lance the dragon trainer is the most powerful of the Elite Four (thus the
reason that he is also their leader), but he's not the hardest. Just be
aware of his attacks. Against Gyarados, one Thunder from Clefable should do
it in. Keep Clefable out for the first Dragonair and use Ice Beam. For the
second Dragonair, switch to Blastoise and use Blizzard. For Aerodactyl, use
Blastoise and Surf. And finally, for Dragonite, paralyze it first with
Clefable's Thunder Wave, and use Ice Beam. If Clefable goes down, switch to
Blastoise and use Blizzard.
*****************************************************************************
*****************************************************************************
League Champion Battle: Gary
Pokemon:
If Gary chooses Jolteon:
Sandslash level 61: Slash, Poison Sting, Earthquake, Fury Swipes
Alakazam level 59: Psychic, Psybeam, Kinesis, Recover
Exeggutor level 61: Barrage, Hypnosis, Stomp, Leech Seed
Cloyster level 61: Clamp, Aurora Beam, Ice Beam, Spike Cannon
Ninetales level 63: Quick Attack, Fire Spin, Confuse Ray, Tail Whip
Jolteon level 65: Pin Missile, Thunder Wave, Quick Attack, Thunder
If Gary chooses Vaporeon:
Sandslash level 61: Slash, Poison Sting, Earthquake, Fury Swipes
Alakazam level 59: Psychic, Psybeam, Kinesis, Recover
Exeggutor level 61: Barrage, Hypnosis, Stomp, Leech Seed
Ninetales level 61: Quick Attack, Fire Spin, Confuse Ray, Tail Whip
Magneton level 63: Thunderbolt, Thunder Wave, Screech, Swift
Vaporeon level 65: Aurora Beam, Hydro Pump, Quick Attack, Mist
If Gary chooses Flareon:
Sandslash level 61: Slash, Poison Sting, Earthquake, Fury Swipes
Alakazam level 59: Psychic, Psybeam, Kinesis, Recover
Exeggutor level 61: Barrage, Hypnosis, Stomp, Leech Seed
Magneton level 61: Thunderbolt, Thunder Wave, Screech, Swift
Cloyster level 63: Clamp, Aurora Beam, Ice Beam, Spike Cannon
Flareon level 65: Flamethrower, Quick Attack, Fire Spin, Smog
It appears that yes, Gary is still one step ahead of you, and he defeated the
Elite Four before you could. Gary is not hard, but he does have much, much
improved movesets over your last encounter with him. Lead with Blastoise and
use Surf on Sandslash. For Alakazam, paralyze it with Clefable, then switch
to your Alakazam and use Seismic Toss. For Exeggutor, use Flareon. For
Cloyster and Vaporeon, use Nidoking and Clefable. Against Ninetales and
Flareon, use either Nidoking or Blastoise. And finally, for Magneton and
Jolteon, use Nidoking. Good luck!
*****************************************************************************
Congratulations, you've beaten Pokemon Yellow! Rejoice.
A new area opens after you've beaten the Elite Four.
~back to CERULEAN CITY~
Go north.
~ROUTE 24 - CERULEAN CITY TO THE UNKNOWN DUNGEON~
See the water route to the left of Nugget Bridge? Surf on it, and follow it
down and left to a cave. Enter it.
~UNKNOWN DUNGEON~
Items: Ultra Ball x2, Rare Candy, PP Up, Full Restore, Max Revive
Pokemon: Parasect, Venomoth, Golbat, Lickitung, Rhyhorn, Rhydon, Gloom,
Weepinbell, Chansey, Mewtwo
The path through this dungeon is very straightforward. You should have no
trouble at all getting through it. The Pokemon inside are very powerful; this
is a great place to level up. Also, seek out the many items that are there.
At the end, you will find Mewtwo on a platform in the middle of a pond. Most
people use the Master Ball on it, as it is very powerful. It is at level 70
and knows Psychic, Barrier, Swift, and Recover. If you don't use your Master
Ball and want to catch it the normal way, all I have to say is good luck.
0================0
/ 8.) TM/HM List /|
0================0 0
| 8.) TM/HM List |/
0================0
0----0---------------0-----------------------------------0-------0
| TM | ABILITY | PLACE | PRICE |
0----0---------------0-----------------------------------0-------0
| 01 | Mega Punch | Mt. Moon, Celadon Dept. Store | 3,000 |
| 02 | Razor Wind | Celadon Dept. Store, Game Corner | 2,000 |
| 03 | Swords Dance | Silph Co. - 7F | |
| 04 | Whirlwind | Route 4 | |
| 05 | Mega Kick | Victory Road, Celadon Dept. Store | 3,000 |
| 06 | Toxic | Koga (Fuchsia City Gym) | |
| 07 | Horn Drill | Celadon Dept. Store, Game Corner | 2,000 |
| 08 | Body Slam | S. S. Anne | |
| 09 | Take Down | Silph Co.-5F, Celadon Dept. Store | 3,000 |
| 10 | Double-Edge | Game Corner | |
| 11 | Bubblebeam | Misty (Cerulean City Gym) | |
| 12 | Water Gun | Mt. Moon | |
| 13 | Ice Beam | Celadon Dept. Store-Thirsty Girl | |
| 14 | Blizzard | Pokemon Mansion | |
| 15 | Hyper Beam | Exchange Corner | 5500c |
| 16 | Pay Day | Route 12 | |
| 17 | Submission | Victory Road, Celadon Dept. Store | 3,000 |
| 18 | Counter | Celadon Dept. Store-Counter on 3F | |
| 19 | Seismic Toss | Route 25 | |
| 20 | Rage | Route 15 | |
| 21 | Mega Drain | Erika (Celadon City Gym) | |
| 22 | Solarbeam | Pokemon Mansion | |
| 23 | Dragon Rage | Exchange Corner | 3300c |
| 24 | Thunderbolt | Lt. Surge (Vermillion City Gym) | |
| 25 | Thunder | Power Plant | |
| 26 | Earthquake | Silph Co. - 10F | |
| 27 | Fissure | Giovanni (Viridian City Gym) | |
| 28 | Dig | Cerulean City-Team Rocket | |
| 29 | Psychic | Saffron City - Mr. Psychic | |
| 30 | Teleport | Route 9 | |
| 31 | Mimic | Saffron City - Mimic Girl | |
| 32 | Double Team | Safari Zone, Celadon Dept. Store | 1,000 |
| 33 | Reflect | Power Plant, Celadon Dept. Store | 1,000 |
| 34 | Bide | Brock (Pewter City Gym) | |
| 35 | Metronome | Cinnibar Island-Pokemon Lab | |
| 36 | Self Destruct | Silph Co. - 2F | |
| 37 | Egg Bomb | Safari Zone, Celadon Dept. Store | 2,000 |
| 38 | Fire Blast | Blaine (Cinnibar Island Gym) | |
| 39 | Swift | Route 12 - Lookout Station | |
| 40 | Skull Bash | Safari Zone | |
| 41 | Softboiled | Celadon City-SURF across pond | |
| 42 | Dream Eater | Viridian City-CUT bush | |
| 43 | Sky Attack | Victory Road | |
| 44 | Rest | S. S. Anne | |
| 45 | Thunder Wave | Route 24 | |
| 46 | Psywave | Sabrina (Saffron City Gym | |
| 47 | Explosion | Victory Road | |
| 48 | Rock Slide | Celadon Dept. Store-Thirsty Girl | |
| 49 | Tri Attack | Celadon Dept. Store-Thirsty Girl | |
| 50 | Substitute | Exchange Corner | 7700c |
0----0---------------0-----------------------------------0-------0
| TM | ABILITY | PLACE | PRICE |
0----0---------------0-----------------------------------0-------0
Locations of HMs:
0----0----------0-----------------------------------0
| HM | ABILITY | PLACE |
0----0----------0-----------------------------------0
| 01 | Cut | S. S. Anne - from Captain |
| 02 | Fly | Route 16 |
| 03 | Surf | Safari Zone - Secret House |
| 04 | Strength | Fuchsia City - Warden's Home |
| 05 | Flash | Route 2 - South of Diglett's Cave |
0----0----------0-----------------------------------0
| HM | ABILITY | PLACE |
0----0----------0-----------------------------------0
0=====================0
/ 9.) Attack Analysis /|
0=====================0 0
| 9.) Attack Analysis |/
0=====================0
In this section I will go through every one of the 151 attacks in the game and
analyze them for you; that is, is it worth using, what's the power, accuracy,
etc. I'm too good to you people. And for those of you who are wondering
about the format, yes I did just use the same stuff from my Crystal Attack
Analysis FAQ, I just redid the attacks that needed it for chromatics.
The attacks are listed in alphabetical order.
The format is like this:
Attack - Type of Attack - Base damage - Accuracy - PP - PP after 3 PP Ups are
used (or max PP) - Description
---------
| ~ A ~ |
---------
Absorb - Grass - 20 - 99.6% - 20 PP - 32 PP - Half the damage inflicted is
given to the user. It's very weak, but if you must have a drainage attack,
Mega Drain is better.
Acid - Poison - 40 - 99.6% - 40 PP - 64 PP - 9.8% chance of lowering the
target's Defense. Again, it's weak. Even with STAB, it's just not worth it.
These are the percentage of the opponent's Defense remaining after each
Defense fall:
(1st Defense fall) 0.66 times opponent's original Defense
(2nd Defense fall) 0.5 times opponent's original Defense
(3rd Defense fall) 0.4 times opponent's original Defense
(4th Defense fall) 0.33 times opponent's original Defense
(5th Defense fall) 0.28 times opponent's original Defense
(6th Defense fall) 0.25 times opponent's original Defense
So, for example, if I have a Chansey with a Defense of 100 (Defense DV would
have to be 11), and Acid dropped her defense so many times, her new Defense
would be:
(1st Defense fall) 100 * 0.66 = 66
(2nd Defense fall) 100 * 0.5 = 50
(3rd Defense fall) 100 * 0.4 = 40
(4th Defense fall) 100 * 0.33 = 33
(5th Defense fall) 100 * 0.28 = 28
(6th Defense fall) 100 * 0.25 = 25
Of course, I picked an easy Defense value to work with. It is very rarely
that easy.
Acid Armor - Poison - N/A - 99.6% - 40 PP - 64 PP - Greatly raises the user's
Defense. Take the user's Defense and add that same number to the Defense
every time you use this. It can be used a maximum of 3 times. For example,
my Muk's Defense is 220. After one Acid Armor, it goes to (220 + 220) 440.
After 2, it goes to (440 + 220) 660. After the 3rd and final use, it goes to
(660 + 220) 880. It cannot be used anymore. This attack is quite useful if
you have an extra move slot on Muk or Vaporeon, but Muk is usually better
suited with Screech.
Agility - Psychic - N/A - 99.6% - 30 PP - 48 PP - Greatly raises the user's
Speed. It is figured the same way as Defense is with Acid Armor. Take the
user's Speed and add that same number to the Speed value every time it is
used. One Agility used will always make you faster than every Pokemon in the
game (where they have not used an Agility). Electrode, the fastest Pokemon in
the game, has a max Speed of 378, and after one Agility by anything it will be
faster than Electrode.
Amnesia - Psychic - N/A - 99.6% - 20 PP - 32 PP - Greatly raises the user's
Special. This follows exactly the same stat-boosting format as Acid
Armor, only it uses the Special stat. Refer to that example if needed, just
be sure to replace the Defense value with the Special value. This move is
very useful, as Special controls not only offensive special-based attacks, but
defensive ones as well. It can take ordinary Pokemon like Golduck, Poliwrath,
and Slowbro and make them into tanks.
Aurora Beam - Ice - 65 - 99.6% - 20 PP - 32 PP - Has a 9.8% chance of
lowering the user's Attack. The percentages used to figure out the Attack
drops for Aurora Beam are the same as the stat droppers for Acid and other
attacks like it. Anyway, Ice Beam is infinitely better. Some have argued
that Aurora Beam is better because it has twice the PP and the chance of the
Attack-drop, but Ice Beam freezes the opponent at the same rate as Aurora
Beam drops Attack. The Attack-drops wear off at a switch, freezes do not.
Use Ice Beam. Here are the values for the Attack drops:
(1st Attack fall) 0.66 times opponent's original Attack
(2nd Attack fall) 0.5 times opponent's original Attack
(3rd Attack fall) 0.4 times opponent's original Attack
(4th Attack fall) 0.33 times opponent's original Attack
(5th Attack fall) 0.28 times opponent's original Attack
(6th Attack fall) 0.25 times opponent's original Attack
Let's say, for example, that my 200 Attack Venomoth was hit with Aurora Beam
and her Attack has fallen. Here are the values for her Attack stat after each
subsequent Attack drop:
(1st Attack fall) 200 * 0.66 = 132
(2nd Attack fall) 200 * 0.5 = 100
(3rd Attack fall) 200 * 0.4 = 80
(4th Attack fall) 200 * 0.33 = 66
(5th Attack fall) 200 * 0.28 = 56
(6th Attack fall) 200 * 0.25 = 50
Once again, 200 is an easy number to work with. One might wish to have a
calculator handy to figure stat falls for harder numbers, like 366.
---------
| ~ B ~ |
---------
Barrage - Normal - 15 (per hit) - 84.4% - 20 PP - 32 PP - Hits the opponent
2-5 times. This attack is no good. Even on 5 hits, that's still a total
base damage of only 75, and Return scores higher than that per turn (102 base
damage at max) on the same amount of PP with a 15.5% higher accuracy.
Barrier - Psychic - N/A - 99.6% - 30 PP - 48 PP - Greatly raises the user's
Defense. It works in exactly the same manner as Acid Armor. There is no
difference between the two with the exception of Acid Armor's greater PP
quantity. It's useful on Mr. Mime, but as I recall there's nothing else that
it's really going to be of much use on.
Bide (TM 34) - Normal - N/A - 100% - 10 PP - 16 PP - The user absorbs all
attacks from the enemy for 2-3 turns, then returns double the damage to the
enemy. It never misses. Is it worth it? Not at all, considering most idle
Pokemon can be KOed in 2-3 hits, or if the enemy realizes that it cannot be,
they will simply not offensively hit you.
Bind - Normal - 15 (per turn) - 74.6% - 15 PP - 24 PP - Attacks every turn and
prevents the opponent from doing anything, including attacking, switching, or
using an item. This move is very, very annoying, because if you're faster
than your opponent, you can continue to use Bind over and over again and your
opponent will not be able to do anything else. The good thing is that this
move is weak, and also misses about once every four turns or so.
Bite - Normal - 60 - 99.6% - 25 PP - 40 PP - Deals damage. Has a 29.7% chance
of causing the opponent to flinch if the user is faster than the opponent.
This can be useful early on in the game since it is fairly powerful, but it is
outlasted by moves like Body Slam.
Blizzard (TM 14) - Ice - 120 - 89.7% - 5 PP - 8 PP - Has a 9.8% chance of
freezing the opponent. This is a great Ice move, considering that it is very
powerful and is also fairly accurate (will miss on average once out of every
ten turns). Articuno uses Blizzard so well due to its high Special. There's
always a long-standing battle between the use of Blizzard and Ice Beam, and
they're both great moves. If you want power, go with Blizzard. If you want
accuracy and endurance, go with Ice Beam.
Body Slam (TM 08) - Normal - 85 - 99.6% - 15 PP - 24 PP - Has a 29.7% chance
of paralyzing the opponent. This is arguably, and in my not-so-humble
opinion, the best Normal-type attack in the game. A base damage of 85 is not
at all bad, and the paralysis rate of about 1 out of every 3 turns is just
plain sweet. So often that Body Slam on Rhydon, Golem, and Muk has paralyzed
the opponent and given them the Speed advantage for me. That is dangerous.
Your other choice is the more powerful, re-coiling Double-Edge. They're both
great moves.
Bone Club - Ground - 65 - 84.4% - 20 PP - 32 PP - Has a 9.8% chance of
causing the opponent to flinch when the user is faster. Stick with Earthquake
for the near-perfect accuracy and greater power.
Bonemerang - Ground - 50 (per hit) - 89.5% - 10 PP - 16 PP - Always hits the
opponent twice (total 100 base damage). The only difference between this and
Earthquake is that Earthquake is 10.4% more accurate. Earthquake it is.
Bubble - Water - 20 - 99.6% - 30 PP - 48 PP - Has a 9.8% chance of causing the
opponent's Speed to drop. Speed drops in the same manner that Aurora Beam
lowers Attack. This attack is nothing compared to Surf and Hydro Pump, so
stick with them.
Bubblebeam (TM 11) - Water - 65 - 99.6% - 20 PP - 32 PP - Has a 9.8% chance of
causing the opponent's Speed to drop (in the same manner as Bubble). Again,
worthless compared to Surf and Hydro Pump.
---------
| ~ C ~ |
---------
Clamp - Water - 35 (initial) - 74.6% - 10 PP - 16 PP - Attacks, then hurts the
opponent for 2-6 turns afterward, during which the opponent can do nothing
else. This is exactly like Bind and Wrap, but I'd stay away from it.
Cloyster can do better.
Comet Punch - Normal - 18 - 84.4% - 15 PP - 24 PP - Attacks 2-5 times. The
maximum possible base damage you can get out of this is 90, useless compared
to Body Slam/Double-Edge when you compare accuracy and effects.
Confuse Ray - Ghost - N/A - 99.6% - 10 PP - 16 PP - Confuses the opponent.
This would be my most favorite attack in the game, right here. For reference,
confusion causes the opponent to damage itself about 50% of the time. See the
above section titled "Battle Formulas" for information about how the damage
done when a Pokemon thwacks itself on the noggin is figured out.
Confusion - Psychic - 50 - 99.6% - 25 PP - 40 PP - Has a 9.8% chance of
confusing the opponent. Both Psybeam and Psychic are better.
Constrict - Normal - 10 - 99.6% - 35 PP - 56 PP - Has a 29.7% chance of
causing the opponent's Speed to drop (in the same amount as Aurora Beam causes
the Attack drop). Absolutely useless. It's too weak. Go with some other
paralysis move instead.
Conversion - Normal - N/A - 99.6% - 30 PP - 48 PP - Changes Porygon's type
into the opponent's type. It's a fun move, but there are much better moves
that Porygon can get.
Counter (TM 18) - Fighting - N/A - 99.6% - 20 PP - 32 PP - When this attack is
used, the user strikes back with double the damage to the opponent's last
attack, provided that the attack was a Normal or Fighting move.
Unfortunately, Counter is useless since it's only applicable for those two
types.
Crabhammer - Water - 90 - 84.4% - 10 PP - 16 PP - Increases the user's
critical hit rate by a factor of 8. Very useful on Kingler since its Special
is so low.
Cut (HM 01) - Normal - 50 - 94.5% - 30 PP - 48 PP - Cuts down trees on the
landscape that block your path. In battle, it's useless. HM slave, anyone?
---------
| ~ D ~ |
---------
Defense Curl - Normal - N/A - 99.6% - 40 PP - 64 PP - Raises the user's
Defense. Each use will cause the Defense to go up by half of its original
value. For example, if my 108 Defense Chansey uses Defense Curl:
New Defense = 108 + (108/2) = 108 + 54 = 162
It will go up 54 points every time Defense Curl is used. Defense Curl can be
used no more than 6 times, and may also not be used if the Defense stat
reaches 999. (You don't have to worry about that with Chansey.)
Some people use Reflect with Chansey, and some people use Defense Curl. It's
a matter of personal preference.
Dig (TM 28) - Ground - 100 - 99.6% - 10 PP - 16 PP - User goes underground
first turn, attacks second turn. Same base damage as Earthquake, plus you can
waste a turn, which is nice, but most people will switch to a Flyer.
Disable - Normal - N/A - 54.7% - 20 PP - 32 PP - Randomly disables one of the
opponent's attacks for a few turns. This move can be fun, but it is
inaccurate.
Dizzy Punch - Normal - 70 - 99.6% - 20 PP - 32 PP - Stick with Body Slam.
Double-Edge - Normal - 100 - 99.6% - 15 PP - 24 PP - 1/4 of the damage done to
the opponent is done to the user. This is a very powerful attack and works
well on high HP Pokemon like Snorlax, where the re-coil would be somewhat
negligible. Its adversary is the paralyzing Body Slam, your choice.
Double Kick - Fighting - 30 - 99.6% - 30 PP - 48 PP - Attacks twice in a row,
making for a total base damage of 60. Hitmonlee learns Hi Jump Kick, so stick
with that.
Double Team (TM 32) - Normal - N/A - 99.6% - 15 PP - 24 PP - Causes the user's
evasiveness to rise. It can be used no more than 6 times.
Evasiveness is as such:
1st Double Team: 34.1%
2nd Double Team: 50.0%
3rd Double Team: 55.8%
4th Double Team: 59.6%
5th Double Team: 67.1%
6th Double Team: 71.6%
As you can see, your greatest advantage comes from the first two.
Very annoying and cheap, cheap, cheap.
Doubleslap - Normal - 15 - 84.4% - 10 PP - 16 PP - Hits the opponent 2-5
times. Even after the 5 hits, which is rare, the total base damage is only
75. Considering that and the bad accuracy, Body Slam is still better.
Dragon Rage (TM 23) - Dragon - 40 - 99.6% - 10 PP - 16 PP - Always deals 40
points of damage to the opponent. Is this useless? You bet it is. Why it's
a TM is beyond me.
Dream Eater (TM 42) - Psychic - 100 - 99.6% - 15 PP - 24 PP - Deals damage,
but only when the opponent is asleep. Returns half of the damage done to the
opponent to the user in the form of HP. This would be fun if Psychic just
weren't so much better. Actually, number-wise, Dream Eater IS better, but the
fact that your opponent has to be asleep is a major drawback. They can easily
switch, and Sleep Clause is fugly.
Drill Peck - Flying - 80 - 99.6% - 20 PP - 32 PP - Hands down the best Flying
attack in the game. Anything that can get this should have it, no argument.
---------
| ~ E ~ |
---------
Earthquake (TM 26) - Ground - 100 - 99.6% - 10 PP - 16 PP - The most solid
Ground attack in the game and deadly when followed by Rhydon's 358 Attack and
STAB.
Egg Bomb (TM 37) - Normal - 100 - 74.6% - 10 PP - 16 PP - It's got a high base
damage, but the low PP and low accuracy make it just useless.
Ember - Fire - 40 - 99.6% - 25 PP - 40 PP - Has a 9.8% chance of burning the
opponent. It's okay early on in the game, but useless compared to
Flamethrower and Fire Blast.
Explosion (TM 47) - Normal - 250 - 99.6% - 5 PP - 8 PP - Faints the user.
Very good as a last-resort move on a high Attack Pokemon like Golem.
---------
| ~ F ~ |
---------
Fire Blast (TM 38) - Fire - 120 - 84.4% - 5 PP - 8 PP - Has a 9.8% chance of
burning the opponent. This is a very solid, very strong attack impeded only
slightly by its accuracy and low PP. It's a personal preference as to this
versus Flamethrower.
Fire Punch - Fire - 75 - 99.6% - 15 PP - 24 PP - Has a 9.8% chance of burning
the opponent. It's useless when placed against the more powerful, same PP,
same accuracy Flamethrower.
Fire Spin - Fire - 15 (per turn) - 69.5% - 15 PP - 24 PP - Traps the opponent
in the same manner as Bind and Clamp, and useless.
Fissure (TM 27) - Ground - OHKO - 29.7% - 5 PP - 8 PP - Always faints the
opponent when it hits. Useless against Flying opponents. Will never work if
the user is of a lower Speed than the opponent. This is good as a last-pitch
effort and great on Dugtrio since it's so fast.
Flamethrower - Fire - 95 - 99.6% - 15 PP - 24 PP - Has a 9.8% chance of
burning the opponent. Most people will tell you that this is the best Fire
attack. It is indeed solid and strong with a near-perfect accuracy, but it's
essentially a coin-flip between it and Fire Blast.
Flash (HM 05) - Normal - N/A - 69.5% - 20 PP - 32 PP - Lowers the opponent's
accuracy. These are the percentages for the rate of the opponent's ability to
attack you after a certain amount of Flashes have been used (assuming no
switching occurs in between):
1st Flash: 67.4%
2nd Flash: 53.3%
3rd Flash: 42.7%
4th Flash: 40.4%
5th Flash: 32.9%
6th Flash: 28.4%
This attack's accuracy is too low. Go with Double Team if you want something
to make the enemy hit you less.
Fly (HM 02) - Flying - 70 - 94.5% - 15 PP - 24 PP - User flies up high on the
first turn, attacks on the second turn. The opponent cannot hit the user on
the first turn. It's nice for wasting turns, but if you've got Drill Peck,
don't worry about it.
Focus Energy - Normal - N/A - 99.6% - 30 PP - 48 PP - Increases the user's
critical hit rate by a factor of 8. This is VERY useful and should be
included on anything that learns it, but unfortunately it doesn't work in Red,
Blue, and Yellow - the carts, that is. It works on Stadium.
Fury Attack - Normal - 15 - 84.4% - 20 PP - 32 PP - Hits the opponent 2-5
times. This, again, can yield a maximum base damage of only 75. Again, stick
with Body Slam.
Fury Swipes - Normal - 18 - 79.7% - 15 PP - 24 PP - Hits the opponent 2-5
times. Hey, it's more powerful than Fury Attack, but it still can yield a
maximum base damage of only 90, and it is inaccurate. Stick to the tried-and-
true Normal attacks.
---------
| ~ G ~ |
---------
Glare - Normal - N/A - 74.6% - 30 PP - 48 PP - Paralyzes the opponent. Only
Arbok can get this attack, and he should have it.
Growl - Normal - N/A - 99.6% - 40 PP - 64 PP - Reduces the opponent's Attack
the same amount that Aurora Beam does. Nice for annoying sometimes.
Growth - Normal - N/A - 99.6% - 40 PP - 64 PP - Raises the user's Special. To
figure out the new value, take half of the original value and add that number
each time Growth is used. It can be used a maximum of 6 times, and it works
in the same manner as Defense Curl (as far as stat growth is concerned). For
example, let's say my 298 Special Victreebel uses Growth:
1st Growth: 298 + (298/2) = 298 + 149 = 447
2nd Growth: 447 + 149 = 596
3rd Growth: 596 + 149 = 745
4th Growth: 745 + 149 = 894
5th Growth: 894 + 149 = 1043
1043 falls back to 999, no more Growths may be used.
Hmm, all of these 298 examples may be confusing since I say these attacks can
be used 6 times, but I'm only going 5 here. Okay, I'll do another. My
Parasect has a 218 Special:
1st Growth: 218 + (218/2) = 218 + 109 = 327
2nd Growth: 327 + 109 = 436
3rd Growth: 436 + 109 = 545
4th Growth: 545 + 109 = 654
5th Growth: 654 + 109 = 763
6th Growth: 763 + 109 = 872
Growth has been used 6 times, no more may be used.
This is an example of a Pokemon who does not max out at 999 after maximum
setup. There are a few others.
Anyway, Growth is worth it if you have an extra place, but it does take a
while to setup. That is the only drawback. Tangela is dangerous with it
though.
Guillotine - Normal - OHKO - 29.7% - 5 PP - 8 PP - If it hits, it faints the
opponent. It cannot hit Ghosts. This is just like Fissure except that it can
hit Flyers but not Ghosts. It's good to have. And once again, the user must
be faster for it to work.
Gust - Flying - 40 - 99.6% - 35 PP - 56 PP - Weak, and useless.
---------
| ~ H ~ |
---------
Harden - Normal - N/A - 99.6% - 30 PP - 48 PP - Raises the user's Defense.
This works in the same manner as Growth, just to Defense instead. I'll
provide another example here. Let's say my 158-Defense Snorlax uses Harden:
1st Harden: 158 + (158/2) = 158 + 79 = 237
2nd Harden: 237 + 79 = 316
3rd Harden: 316 + 79 = 395
4th Harden: 395 + 79 = 474
5th Harden: 474 + 79 = 553
6th Harden: 553 + 79 = 632
No more than 6 Hardens may be used. This is an example of a Pokemon whose
stat does not max out. A Snorlax with Harden is a super tank, that is all.
Haze - Ice - N/A - 99.6% - 30 PP - 48 PP - When used, any stat changes are
removed. For example, if I brought my Hazing Vaporeon out against that
Snorlax which has already used Harden 6 times, and I use Haze, Snorlax's
Defense will fall back to 158. Haze is extremely helpful and it is
recommended that at least one Hazer be on every team.
Headbutt - Normal - 70 - 99.6% - 15 PP - 24 PP - Has a 29.7% chance of making
the opponent flinch if the user is faster than the opponent. Headbutt isn't
so bad on annoyer Pokemon and annoyer teams. Other than that, Body Slam and
its paralysis are still better.
Hi Jump Kick - Fighting - 85 - 89.5% - 20 PP - 32 PP - If the user misses, 1/8
of the damage that would have been done to the opponent is done to the user.
This is the best Fighting attack in the game, missing only about once every 10
uses. Unfortunately, only Hitmonlee learns it, so give it to him.
Horn Attack - Normal - 65 - 99.6% - 25 PP - 40 PP - This attack is very good
for raising that Nidoran Male early on in the game, but it is nothing compared
to its stronger counterparts.
Horn Drill (TM 07) - Normal - OHKO - 29.7% - 5 PP - 8 PP - Faints the opponent
if it hits. This attack is identical to Guillotine. Use it if you have an
open space on something that can get it. Once again, it will only work if the
user is faster than the opponent.
Hydro Pump - Water - 120 - 79.7% - 5 PP - 8 PP - This attack is not that bad.
It's useful on low Special Pokemon, but other than that you'll probably want
to stick to Surf.
Hyper Beam (TM 15) - Normal - 150 - 89.5% - 5 PP - 8 PP - User fires the
attack the first turn, recharges the second turn. This is a great finisher
move on fast Normal types like Tauros and Dodrio, but you should always have
some other attack to be able to use, like Body Slam.
Hyper Fang - Normal - 80 - 89.5% - 15 PP - 24 PP - If the user is faster than
the opponent, there is a 9.8% chance of causing the opponent to flinch. There
are better attacks to put on Raticate.
Hypnosis - Psychic - N/A - 59.6% - 20 PP - 32 PP - Puts the opponent to sleep
if it connects. I don't like it because of its low accuracy, but whatever
floats your boat.
---------
| ~ I ~ |
---------
Ice Beam (TM 13) - Ice - 95 - 99.6% - 10 PP - 16 PP - Has a 9.8% chance of
freezing the opponent. This is the ultimate Ice attack in the game. Use it
on any Ice Pokemon, unless of course Blizzard tickles your fancy more.
Ice Punch - Ice - 75 - 99.6% - 15 PP - 24 PP - Has a 9.8% chance of freezing
the opponent. This has no use, Ice Beam is superior.
---------
| ~ J ~ |
---------
Jump Kick - Fighting - 70 - 94.5% - 25 PP - 40 PP - If this attack misses, 1/8
of the damage that would normally be done to the opponent is done to the user.
Hi Jump Kick is better.
---------
| ~ K ~ |
---------
Karate Chop - Fighting - 50 - 99.6% - 25 PP - 40 PP - Increases the user's
critical hit rate by a factor of 8 while using this move. Fun stuff.
Kinesis - Psychic - N/A - 79.7% - 15 PP - 24 PP - Lowers the opponent's
accuracy in the same manner as Flash and Smokescreen. There are much better
attacks that you can put on Alakazam.
---------
| ~ L ~ |
---------
Leech Life - Bug - 20 - 99.6% - 15 PP - 24 PP - Half of the damage done to the
opponent is returned to the user in the form of HP. Leech Life is a very weak
attack, and again, a Normal attack would be better.
Leech Seed - Grass - N/A - 89.5% - 10 PP - 16 PP - Saps HP from the opponent
and returns it to the user. This drains 1/8, or 12.5%, of the opponent's
health after every turn. It does not work against Grass type Pokemon. It is
very helpful and I recommend that anything that can get it have it.
Leer - Normal - N/A - 99.6% - 30 PP - 48 PP - Lowers the opponent's Defense in
the same manner that Aurora Beam lowers Attack. Screech is better.
Lick - Ghost - 20 - 99.6% - 30 PP - 48 PP - Has a 29.7% chance of paralyzing
the opponent. If you have an extra slot on your Gengar (but I can't really
imagine why you would...) and you also have Confuse Ray, you could put Lick
there for parafusion. Other than that, this attack doesn't serve much
purpose. If you want a Ghost attack, Night Shade is better, and Seismic Toss
is better than that.
Light Screen - Psychic - N/A - 99.6% - 30 PP - 48 PP - Reduces the damage
taken from Special-based attacks by half. Very good move.
Lovely Kiss - Normal - N/A - 74.6% - 10 PP - 16 PP - Opponent goes to sleep if
it connects. Only Jynx can it this. It is useful.
Low Kick - Fighting - 50 - 89.5% - 20 PP - 32 PP - Has a 29.7% chance of
causing the opponent to flinch if the user is faster than the opponent. Good
early on in the game, but overshadowed by Hi Jump Kick, but then again it's
the only Fighting move that Primeape can get.
---------
| ~ M ~ |
---------
Meditate - Psychic - N/A - 99.6% - 40 PP - 64 PP - Increases the user's
Attack. It can be used a maximum of 6 times. To figure out the user's new
Attack stat, take half of the original Attack and add that value to the
current Attack every time Meditate is used. For example, if I had a Hypno
with Meditate who had an Attack of 244, it would look like this:
1st Meditate: 244 + (244/2) = 244 + 122 = 366
2nd Meditate: 366 + 122 = 488
3rd Meditate: 488 + 122 = 610
4th Meditate: 610 + 122 = 732
5th Meditate: 732 + 122 = 854
6th Meditate: 854 + 122 = 976
So close to 999, poor Hypno. Anyway, Meditate is useful on Hitmonlee and
physical attacking Hypno.
Mega Drain (TM 21) - Grass - 40 - 99.6% - 10 PP - 16 PP - Half of the damage
done to the opponent is returned to the user in the form of health. If you
must have a draining attack, use it.
Mega Kick (TM 05) - Normal - 120 - 74.6% - 5 PP - 8 PP - It's a strong attack,
but that accuracy and that low PP is just not worth it. Body Slam and Double-
Edge are better.
Mega Punch (TM 01) - Normal - 80 - 84.4% - 20 PP - 32 PP - Another
disappointment.
Metronome (TM 35) - Normal - N/A - 99.6% - 10 PP - 16 PP - Uses one attack at
random. Any attack at all. Except Metronome. And Struggle too. This attack
should be reserved for fun teams only as it is very unpredictable.
Mimic (TM 31) - Normal - N/A - 99.6% - 10 PP - 16 PP - Copies the last attack
used by the opponent and adds it to your list of attacks in place of Mimic.
The attack goes away and Mimic comes back if you switch. This is another fun
attack, and also works excellent on a fast Pokemon with Substitute, like
Dugtrio or Dodrio.
Minimize - Normal - N/A - 99.6% - 20 PP - 32 PP - Raises the user's
evasiveness. This follows exactly the same pattern as Double Team:
1st Minimize: 34.1%
2nd Minimize: 50.0%
3rd Minimize: 55.8%
4th Minimize: 59.6%
5th Minimize: 67.1%
6th Minimize: 71.6%
It is better than Double Team as you get more PP with Minimize. Remember that
if you switch you lose the raised evasiveness.
Mirror Move - Flying - N/A - 99.6% - 20 PP - 32 PP - The user uses the last
attack that the opponent used on this turn. For example, if I send my Fearow
out against a Rhydon that had tried to Earthquake my Jolteon that was out, my
Fearow can use Mirror Move, and it will use Earthquake on the Rhydon. It's a
fun attack, but most Flyers can get something better instead.
Mist - Ice - N/A - 99.6% - 30 PP - 48 PP - Prevents any stat changes from
happening to the user. Goes away when the user switches out. Basically, Mist
prevents to the user what Haze gets rid of. So is there any practical use?
Not really, considering that you can get rid of the same things that Mist gets
rid of by just switching.
---------
| ~ N ~ |
---------
Night Shade - Ghost - Varies by Level - 99.6% - 15 PP - 24 PP - Deals damage
equivalent to the user's experience level. For example, if a level 10 Gengar
uses this attack, it will deal 10 points of damage. If a level 100 Gengar
uses this attack, it will deal 100 points of damage. Seismic Toss is better
as Seismic Toss is exactly the same, only it has more PP.
---------
| ~ P ~ |
---------
Pay Day (TM 16) - Normal - 40 - 99.6% - 20 PP - 32 PP - (In-game only) A
number of coins equal to double the user's experience level is collected after
the battle. This is good to get some money, but other than that, no use.
Peck - Flying - 35 - 99.6% - 35 PP - 56 PP - Two words: Drill Peck.
Petal Dance - Grass - 70 - 99.6% - 20 PP - 32 PP - User attacks 2-3 turns in a
row, then becomes confused. Very similar to Thrash. There are better Grass
attacks to use.
Pin Missile - Bug - 14 - 84.4% - 20 PP - 32 PP - User attacks 2-5 times in a
row. This attack does less damage than Struggle per turn. Run away. Run
away fast.
Poison Gas - Poison - N/A - 54.7% - 40 PP - 64 PP - Poisons the opponent. If
you want an attack that will poison the opponent, go with Toxic.
Poison Sting - Poison - 15 - 99.6% - 35 PP - 56 PP - Has a 29.7% chance of
poisoning the opponent. Too weak to be of any use.
Poisonpowder - Poison - N/A - 74.6% - 35 PP - 56 PP - Poisons the opponent.
Again, if you want an attack that causes poison, go with Toxic.
Pound - Normal - 40 - 99.6% - 35 PP - 56 PP - Well... it's better than Tackle
and Scratch...
Psybeam - Psychic - 65 - 99.6% - 20 PP - 32 PP - Has a 9.8% chance of
confusing the opponent. Psychic is better.
Psywave (TM 46) - Psychic - Varies - 79.7% - 15 PP - 24 PP - Randomly does
damage equal from 1 HP to 1.5x the user's experience level. For example, if
my level 100 Alakazam uses this attack, it can do anywhere from 1 to 150 (100
* 1.5) points of damage. This attack is unreliable and inaccurate. Stick
with Psychic.
Psychic (TM 29) - Psychic - 90 - 99.6% - 10 PP - 16 PP - Has a 9.8% chance of
lowering the target's Special Defense. This is the best Psychic attack in the
game and deadly with STAB.
---------
| ~ Q ~ |
---------
Quick Attack - Normal - 40 - 99.6% - 30 PP - 48 PP - User always hits first.
Useful at the beginning of the game, but quickly loses its use. However, a CH
Quick Attack from Flareon deals just 5 base damage points less than a Body
Slam, so equip it with Focus Energy and you could have some fun.
---------
| ~ R ~ |
---------
Rage (TM 20) - Normal - 20 - 99.6% - 20 PP - 32 PP - The user cannot do
anything else until it faints. The damage from the attack increases every
time the user gets hit. This is a risky move and useless at that.
Razor Leaf - Grass - 55 - 94.5% - 25 PP - 40 PP - Increases the user's
critical hit rate by a factor of 8 for this attack only. This is the ultimate
Grass move because of that little critical hit factor, so use it well.
Razor Wind (TM 02) - Normal - 80 - 74.6% - 10 PP - 16 PP - Charges on the
first turn, attacks on the second. Low base damage, low accuracy, low PP, and
the need to charge first turn make this arguably the worst attack in the game.
Recover - Normal - N/A - 99.6% - 20 PP - 32 PP - Recovers half of the user's
total HP. I hope you're intelligent enough to keep this move if your Pokemon
tries to learn it.
Reflect (TM 33) - Psychic - N/A - 99.6% - 20 PP - 32 PP - Reduces the amount
of damage done by physical attacks to the user by 50%. Very good to have.
Switching removes this effect.
Rest (TM 44) - Psychic - N/A - 99.6% - 10 PP - 16 PP - User recovers all
health and status, then goes to sleep for 2 turns. This move is great if the
user can survive the turns it sleeps.
Roar - Normal - N/A - 99.6% - 20 PP - 32 PP - Forces wild Pokemon to run away.
Always goes second. Useless.
Rock Slide (TM 48) - Rock - 75 - 89.4% - 10 PP - 16 PP - Has a 29.7% chance of
making the opponent flinch if the user is faster than the opponent. It would
be nice to get a halfway decent Rock attack at some point. Rock Slide has
only moderate base damage and a lowered accuracy. And how many Rock/Ground
types are fast? Oh well, you'll have to stick with this, because it's at
least better than Rock Throw.
Rock Throw - Rock - 50 - 89.5% - 15 PP - 24 PP - It's worse than Rock Slide.
(Hey! So Rock Throw IS more accurate than Rock Slide!)
Rolling Kick - Fighting - 60 - 84.4% - 15 PP - 24 PP - Has a 29.7% chance of
causing the opponent to flinch if the user is faster than the opponent. The
greater Hi Jump Kick shadows it.
---------
| ~ S ~ |
---------
Sand-Attack - Ground - N/A - 99.6% - 15 PP - 24 PP - Lowers the opponent's
accuracy. Can be used a maximum of 6 times. The values for the opponent's
accuracy are the same as Flash:
1st Sand-Attack: 67.4%
2nd Sand-Attack: 53.3%
3rd Sand-Attack: 42.7%
4th Sand-Attack: 40.4%
5th Sand-Attack: 32.9%
6th Sand-Attack: 28.4%
Remember that these values reset if the opponent switches.
Scratch - Normal - 40 - 99.6% - 35 PP - 56 PP - Weak attack.
Screech - Normal - N/A - 84.4% - 40 PP - 64 PP - Greatly reduces the
opponent's Defense. This attack is very useful, so use it well.
Seismic Toss (TM 19) - Fighting - Varies by Level - 99.6% - 20 PP - 32 PP -
Does damage equivalent to the user's experience level. For example, if my
level 57 Mr. Mime uses Seismic Toss, it will do 57 points of damage. Seismic
Toss is good to use for Pokemon with low Attack stats as a move to damage
Pokemon of their same type, such as Alakazam and Hypno.
Selfdestruct (TM 36) - Normal - 200 - 99.6% - 5 PP - 8 PP - Deals damage, then
faints the user. Explosion is better, however, Snorlax can only get
Selfdestruct, so stick it on him for some mega fun.
Sharpen - Normal - N/A - 99.6% - 30 PP - 48 PP - Raises the user's Attack. The
stat risers are figured the same way as with Growth. Take half of the
original Attack value and add that to the current Attack value for each
Sharpen used. No more than 6 may be used. For example, if my 218 Attack
Porygon uses Sharpen, its new Attack will look something like this:
1st Sharpen: 218 + (218/2) = 218 + 109 = 327
2nd Sharpen: 327 + 109 = 436
3rd Sharpen: 436 + 109 = 545
4th Sharpen: 545 + 109 = 654
5th Sharpen: 654 + 109 = 763
6th Sharpen: 763 + 109 = 872
No more Sharpens can be used, even though the Attack stat has not maxed out.
It's a nice move and all, but Porygon really can't survive the setup.
Sing - Normal - N/A - 54.7% - 15 PP - 24 PP - If it connects, the opponent
falls asleep. It has bad accuracy, but if you're in a desperate situation, it
could come in handy.
Skull Bash (TM 40) - Normal - 100 - 99.6% - 15 PP - 24 PP - User charges up
first turn, attacks the second turn. This is useless. Stick with Body Slam
or Double-Edge.
Sky Attack (TM 43) - Flying - 140 - 89.5% - 5 PP - 8 PP - User charges up
first turn, attacks the second turn. This attack is powerful, but it is
predictable since you have to charge up, giving the opponent time to switch to
something that will resist the attack. Drill Peck is still better, but if the
bird can't get Drill Peck, try a Substitute + Sky Attack combination.
Slam - Normal - 80 - 74.6% - 20 PP - 32 PP - Has a 29.7% chance of making the
opponent flinch if the user is faster than the opponent. It's inaccurate,
it's somewhat weak in comparison to other Normal attacks, and it should not be
used.
Slash - Normal - 70 - 99.6% - 20 PP - 32 PP - Increases the user's critical
hit rate by a factor of 8, only for the use this attack. Anything that learns
slash should have it because of the awesome critical hit rate.
Sleep Powder - Grass - N/A - 74.6% - 15 PP - 24 PP - If it connects, the
opponent falls asleep. This is very common on Grass Pokemon since the
accuracy is fairly good compared to other sleep-inducing attacks (Sing,
Hypnosis).
Sludge - Poison - 65 - 99.6% - 20 PP - 32 PP - Has a 29.7% chance of poisoning
the opponent. Sludge is the best Poison attack in the game, but then again
that doesn't say much. Poison doesn't get balanced until metallics.
Smog - Poison - 20 - 99.6% - 20 PP - 32 PP - Has a 39.8% chance of poisoning
the opponent. It sucks.
Smokescreen - Normal - N/A - 99.6% - 20 PP - 32 PP - Lowers the opponent's
accuracy. Can be used a maximum of 6 times. The values for the opponent's
accuracy after a certain amount of uses are the same as with Flash and Sand-
Attack:
1st Smokescreen: 67.4%
2nd Smokescreen: 53.3%
3rd Smokescreen: 42.7%
4th Smokescreen: 40.4%
5th Smokescreen: 32.9%
6th Smokescreen: 28.4%
It's fun to use, but not very many Pokemon learn it. Once again, Double Team
is still better.
Softboiled (TM 41) - Normal - N/A - 99.6% - 10 PP - 16 PP - Recovers half of
the user's total HP. Every Chansey should have it.
Solarbeam (TM 22) - Grass - 120 - 99.6% - 10 PP - 16 PP - User charges on the
first turn, and attacks on the second turn. When you break it down, it's
really only 60 base damage per turn. Mega Drain and Razor Leaf are better.
Sonicboom - Normal - 20 - 89.5% - 20 PP - 32 PP - Always does 20 points of
damage to the opponent. You should know that this stinks...
Spike Cannon - Normal - 20 (per hit) - 99.6% - 15 PP - 32 PP - User attacks 2-
5 times in a row. It's too unpredictable, but it's also the only near-perfect
accuracy multi-hit attack (in one turn).
Splash - Normal - None - 99.6% - 40 PP - 64 PP - Has no affect on any
Pokemon. The most useless attack in the game.
Spore - Grass - N/A - 99.6% - 15 PP - 24 PP - Opponent goes to sleep. This is
Parasect's only saving grace: a near-perfect sleep-inducing attack.
Stomp - Normal - 65 - 99.6% - 20 PP - 32 PP - Has a 29.7% chance of causing
the opponent to switch if the user is faster than the opponent. It's still
not as good as Return/Frustration/Body Slam/Double-Edge.
Strength (HM 04) - Normal - 80 - 99.6% - 15 PP - 24 PP - A strong Normal type
attack, but dominated by Body Slam and Double-Edge.
String Shot - Bug - N/A - 94.5% - 40 PP - 64 PP - Lowers the opponent's
Speed. Not much use.
Struggle - Normal - 50 - 99.6% - Unlimited - When you run out of other
attacks, this is what your Pokemon will use. The user takes 1/4 the damage
that the opponent receives.
Stun Spore - Grass - N/A - 74.6% - 30 PP - 48 PP - A good paralysis-inducing
attack very common on Grass Pokemon.
Submission (TM 17) - Fighting - 80 - 79.7% - 25 PP - 40 PP - The user takes
1/4 of the damage that the opponent receives. If this were more accurate, it
would be used more, but it's just not worth it.
Substitute (TM 50) - Normal - N/A - 99.6% - 10 PP - 16 PP - User loses 1/4 of
its health, and a Substitute goes out in its place. The Substitute absorbs
all damage and protects from all status ailments. When the Substitute absorbs
damage equivalent to the amount used to create it, it breaks. This is great
when you know your opponent will switch to something your Pokemon is weak to.
Send a Ground out to absorb an Electric's Thunderbolt. They will switch to a
Water/Grass type, and you can Sub out and get a free hit on it.
Super Fang - Normal - Halves HP - 89.5% - 10 PP - 16 PP - Cuts the user's
remaining HP in half. Every Raticate should have it.
Supersonic - Normal - N/A - 54.7% - 20 PP - 32 PP - If it connects, it
confuses the opponent. It's too inaccurate. If you want a confusion-inducing
move, go with Swagger (but be careful).
Surf (HM 03) - Water - 95 - 99.6% - 15 PP - 24 PP - It's strong, accurate, and
reliable. You should probably stick with this over other Water attacks.
Swift (TM 39) - Normal - 60 - 100% - 20 PP - 32 PP - Never misses, regardless
of evade-boosters. An old strategy to counter Double Resting (using Double
Team and Rest combinations) was to have a Swift Dancer, which was a Pokemon
with Swift and Swords Dance. Nowadays, Double Resting is less common.
Swords Dance (TM 03) - Normal - N/A - 99.6% - 30 PP - 48 PP - Greatly
increases the user's Attack. To figure out what the user's Attack is after
using this, take the user's original Attack value and add that to the current
Attack value for every Swords Dance used. No more than 3 may be used. For
example if my 318-Attack Scyther uses Swords Dance:
1st Swords Dance: 318 + 318 = 636
2nd Swords Dance: 636 + 318 = 954
3rd Swords Dance: 954 + 318 = 1272
1272 falls back to 999.
This attack is extremely useful. Use it, like it.
---------
| ~ T ~ |
---------
Tackle - Normal - 35 - 94.5% - 35 PP - 56 PP - Useless.
Tail Whip - Normal - N/A - 99.6% - 30 PP - 48 PP - Lowers the targets Defense
in the same manner as Acid. Screech is better.
Take Down (TM 09) - Normal - 90 - 84.4% - 20 PP - 32 PP - 1/4 of the damage
done to the opponent is returned to the user. Double-Edge is better.
Teleport (TM 30) - Psychic - N/A - 99.6% - 20 PP - 32 PP - Exits a battle with
a wild Pokemon. In other battles, it's worthless.
Thrash - Normal - 90 - 99.6% - 20 PP - 32 PP - The user attacks 2-3 turns,
then becomes confused. It would be decent if you didn't become confused,
because the base damage is fairly good, but Body Slam is still better anyway.
Thunder (TM 25) - Electric - 120 - 69.5% - 10 PP - 16 PP - Has a 29.7% chance
of paralyzing the opponent. It's inaccurate, but there's a good amount of PP,
and a paralysis rate of about 1 in 3 turns. I like it. You should probably
stick with Thunderbolt, though.
Thunderbolt (TM 24) - Electric - 95 - 99.6% - 15 PP - 24 PP - Has a 9.8%
chance of paralyzing the opponent. Strong, near perfect accuracy, good PP,
and a paralysis chance make this arguably the ultimate Electric attack.
Thunderpunch - Electric - 75 - 99.6% - 15 PP - 24 PP - Has a 9.8% chance of
paralyzing the opponent. This is Thunderbolt with lower base damage. Stick
with Thunderbolt.
Thundershock - Electric - 40 - 99.6% - 30 PP - 48 PP - Has a 9.8% chance of
paralyzing the opponent. Lots of PP, but it's weak.
Thunder Wave (TM 45) - Electric - N/A - 99.6% - 20 PP - 32 PP - Paralyzes the
opponent. Paralysis is the most useful status change you can put on the
opponent. Go for it whenever possible.
Toxic (TM 06) - Poison - N/A - 84.4% - 10 PP - 16 PP - Badly poisons the
opponent. The first turn takes away 1/16 of the opponent's total health, next
turn is 1/8, then 1/4, and so on. Switching turns this into normal poison. I
don't like it because it interferes with paralysis. :]
Transform - Normal - N/A - 99.6% - 10 PP - 16 PP - Transforms the user into
the opposing Pokemon. User has 5 PP for all attacks the opponent has. Ditto
is stinky. Don't use it.
Tri-Attack (TM 49) - Normal - 80 - 99.6% - 10 PP - 16 PP - It's halfway decent
I guess, but Body Slam and Double-Edge are still better.
Twineedle - Bug - 25 - 99.6% - 20 PP - 32 PP - Always attacks twice. Has a
19.9% chance of poisoning the opponent. This attack is Beedrill's specialty.
If you're going to use Beedrill, you may as well have this too.
---------
| ~ V ~ |
---------
Vicegrip - Normal - 55 - 99.6% - 30 PP - 48 PP - A fairly weak Normal attack.
Vine Whip - Grass - 35 - 99.6% - 10 PP - 16 PP - This attack is too weak for
how little PP it has.
---------
| ~ W ~ |
---------
Water Gun (TM 12) - Water - 40 - 99.6% - 25 PP - 40 PP - Another weak Water
attack, and you don't even get a Speed drop chance with this one.
Waterfall - Water - 80 - 99.6% - 15 PP - 24 PP - Only Goldeen and Seaking
learn it, and Surf is still better.
Whirlwind (TM 04) - Normal - N/A - 99.6% - 20 PP - 32 PP - Forces wild Pokemon
to run away, just like Roar. Also useless.
Wing Attack - Flying - 40 - 99.6% - 35 PP - 56 PP - Wing Attack is very weak,
but you do get a lot of PP with it. Personal preference.
Withdraw - Water - N/A - 99.6% - 40 PP - 64 PP - Raises the user's Defense.
This raises Defense in exactly the same manner as Defense Curl, so refer to
that for values.
Wrap - Normal - 15 (per turn) - 84.4% - 20 PP - 32 PP - Exactly the same as
Bind, except slightly more accurate, but still useless.
0==============0
/ 10.) Itemdex /|
0==============0 0
| 10.) Itemdex |/
0==============0
All items can be sold for half of the buying price. If an item cannot be
bought but can be sold, the number listed under the PRICE column will be in
parenthesis, and will indicate the amount it can be sold for.
0--------------0--------0------------------------0---------------------------0
| ITEM | PRICE | LOCATION | AFFECT |
0--------------0--------0------------------------0---------------------------0
| Antidote | 100 | stores and routes | cures poison |
| Awakening | 250 | stores and routes | cures sleep |
| Bicycle | ---- | Cerulean Bike Shop | increases moving speed |
| Bike Voucher | ---- | Vermillion Fan Club | redeem for bike |
| Burn Heal | 250 | stores and routes | cures burn |
| Calcium | 9800 | Celadon and routes | raises Special permanent |
| Card Key | ---- | Silph Co. fifth floor | opens Silph Co. doors |
| Coin Case | ---- | Celadon restaurant | hold Came Corner coins |
| Dire Hit | 650 | stores and routes | increases critical hits |
| Dome Fossil | ---- | Mount Moon | revive Kabuto |
| Elixir | ---- | routes and caves | restores 10 PP to 4 moves |
| Escape Rope | 550 | stores and routes | exit to last PokeCenter |
| Ether | ---- | routes and caves | restores 10 PP to 1 move |
| Exp. All | ---- | Route 15, Oak's Aide | gives exp to all in party |
| Fire Stone | 2100 | Celadon Dept. Store | evolves some Pokemon |
| Fresh Water | 200 | Celadon Dept. Store | recover 50 HP, open route |
| Full Heal | 600 | stores and routes | recovers status |
| Full Restore | 3000 | stores and routes | recovers HP and status |
| Gold Teeth | ---- | Safari Zone - Area 3 | trade for HM 04 |
| Good Rod | ---- | Fuchsia City | fishing |
| Great Ball | 600 | stores and routes | capture wild Pokemon |
| Guard Spec. | 700 | stores and routes | same as Light Screen |
| Helix Fossil | ---- | Mount Moon | revive Omanyte |
| HP Up | 9800 | Celadon and routes | raises HP permanent |
| Hyper Potion | 1500 | stores and routes | recovers 200 HP |
| Ice Heal | 250 | stores and routes | cures freeze |
| Iron | 9800 | Celadon and routes | raises HP permanent |
| Item Finder | ---- | Route 11, Oak's Aide | detects hidden items |
| Leaf Stone | 2100 | Celadon Dept. Store | evolves some Pokemon |
| Lemonade | 350 | Celadon Dept. Store | recover 80 HP, open route |
| Lift Key | ---- | Game Corner Base | opens Game Corner doors |
| Master Ball | ---- | Silph. Co President | never-fail capture wild |
| Max Elixir | ---- | routes and caves | restore PP to all attacks |
| Max Ether | ---- | routes and caves | restore PP to one attack |
| Max Potion | 2500 | stores and routes | recover all HP |
| Max Repel | 700 | stores and routes | 250 steps repel wild |
| Max Revive | (2000) | routes and caves | revive and restore all HP |
| Moon Stone | ---- | routes and caves | evolve some Pokemon |
| Nugget | (5000) | routes and caves | sell for much yen |
| Oak's Parcel | ---- | Viridian City PokeMart | deliver to Professor Oak |
| Old Amber | ---- | Pewter City Museum | revive Aerodactyl |
| Old Rod | ---- | Vermillion City | fishing |
| Paralyz Heal | 200 | stores and routes | cures paralysis |
| Poke Ball | 200 | stores and routs | capture wild Pokemon |
| Poke Doll | 1000 | Celadon Dept. Store | escape from battle |
| Poke Flute | ---- | Mr. Fuji | awaken sleeping Pokemon |
| Potion | 300 | stores and routes | restore 20 HP |
| PP Up | ---- | routes and caves | increase PP permanent |
| Protein | 9800 | Celadon Dept. Store | increase Speed permanent |
| Rare Candy | (2400) | routes and caves | increase level by one |
| Repel | 350 | stores and routes | 100 steps repel wild |
| Revive | 1500 | stores and routes | revive fainted Pokemon |
| S.S. Ticket | ---- | Bill - Route 25 | ride on S. S. Anne |
| Safari Ball | ---- | Safari Zone | catch Safari Zone Pokemon |
| Secret Key | ---- | Pokemon Mansion | unlock Blaine's gym |
| Silph Scope | ---- | Defeat Giovanni | see Lavender ghosts |
| Soda Pop | 300 | Celadon Dept. Store | restore 60 HP, open route |
| Thunderstone | 2100 | Celadon Dept. Store | evolve some Pokemon |
| Town Map | ---- | Gary's sister | see position in world |
| Ultra Ball | 1200 | stores and routes | capture wild Pokemon |
| Water Stone | 2100 | Celadon Dept. Store | evolve some Pokemon |
| X Accuracy | 950 | Celadon Dept. Store | increase accuracy |
| X Attack | 950 | Celadon Dept. Store | increase attack |
| X Defend | 950 | Celadon Dept. Store | increase defense |
| X Special | 950 | Celadon Dept. Store | increase special |
| X Speed | 950 | Celadon Dept. Store | increase speed |
0--------------0--------0------------------------0---------------------------0
| ITEM | PRICE | LOCATION | AFFECT |
0--------------0--------0------------------------0---------------------------0
0==============0
/ 11.) Credits /|
0==============0 0
| 11.) Credits |/
0==============0
~ Thanks to J.J. Gabel for info on Missingno. and Mew.
~ Thanks to Scyther for info on Gary.
~ Thanks to magics for info on the method to obtain Bulbasaur.
~ Thanks to jrcoms for pointing out those errors that I had with Gary's
Eevee's forms.
GameFAQs:
~ posting this FAQ.
Nintendo and Game Freaks:
~ making this game.
MetroidMoo:
~ the abilities list I had in the first version of this guide.
Metsrok314:
~ the Pokedex info in Charizard, Rapidash, Ditto, Articuno, Zapdos,
Moltres, Kabutops, Mew, Dragonair, and Dragonite.
~ numbers 1-103 of the Pokemon section.
Wonderbabe:
~ the locations of the TMs and HMs.
Pikablu45432:
~ correcting the many errors I had in the Safari Zone.
Evanboy206:
~ corrected a number of errors.
Dragonite16:
~ the Gary levels that I missed.
BoyGaBiLaN:
~ Koga's Pokemon's attacks.
Uiru:
~ For being as 1337 as he is and for giving me rights to use some of the
information found in the Attack Analysis section.
Azure Heights:
~ For having a 1337 website: http://www.azureheights.com
0==================0
/ 12.) Legal Stuff /|
0==================0 0
| 12.) Legal Stuff |/
0==================0
(c) Copyright 2000 by striker64. This FAQ may ONLY be posted on GameFAQs, and
NO OTHER SITES. If you find this guide on any other site, e-mail me
immediately. It is stolen material. Do NOT e-mail me asking if you can put
this guide on your site. The answer is no. This includes you Dave.
Pokemon is Copyright Nintendo and Game Freaks. This FAQ is in no way
affiliated with Nintendo.