____        ____    __________     ___________            ____
|    \      /    |  |          |   /           \          /    \
|     \    /     |  |    ______|  |   /ŻŻŻŻŻ\   |        /      \
|      \  /      |  |   |______   |   |      ŻŻŻ        /   /\   \
|       \/       |  |    ______|  |   |   ______       /    ŻŻ    \
|   |\      /|   |  |   |         |   |  |__    |     /    ____    \
|   | \    / |   |  |   |______   |   \_____|   |    /    /    \    \
|   |  \__/  |   |  |          |  |             |   /    /      \    \
|___|        |___|  |__________|   \___________/   /____/        \____\
       ____        ____           ____           ______     ___
      |    \      /    |         /    \         |      \   |   |
      |     \    /     |        /      \        |       \  |   |
      |      \  /      |       /   /\   \       |   |\   \ |   |
      |       \/       |      /    ŻŻ    \      |   | \   \|   |
      |   |\      /|   |     /    ____    \     |   |  \   |   |
      |   | \    / |   |    /    /    \    \    |   |   \      |
      |   |  \__/  |   |   /    /      \    \   |   |    \     |
      |___|        |___|  /____/        \____\  |___|     \____|

                         _____________________
                        |                     |
                        |____     ___     ____|
                             |   |   |   |
                             |   |   |   |
                             |   |   |   |
                             |   |   |   |
                             |   |   |   |
                        |ŻŻŻŻ     ŻŻŻ     ŻŻŻŻ|
                        |                     |
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                      GAME BOY

====================================

Mega Man II (Game Boy) Guide
Written by Spug ( spug_enigma@hotmail.com )
Version 1.4
Last updated December 30, 2002
File size: 83.5 kb

====================================

TABLE OF CONTENTS

Sections:
|
|-- 0) About this Guide
|  |- 0.A) Updates
|  '- 0.B) File format
|
|-- 1) Introduction
|
|-- 2) FAQ
|
|-- 3) About the Game
|  |- 3.A) Game Bio
|  |- 3.B) Story
|  '- 3.C) Controls
|
|-- 4) Items
|
|-- 5) Enemies
|
|-- 6) Game Layout
|
|-- 7) Robot Masters
|  |- 7.A) Recommended Order
|  |- 7.B) Level strategies
|  '- 7.C) Boss strategies
|
|-- 8) Weapons and Adapters
|
|-- 9) Passwords
|
|-- 10) Hints for winning
|
|-- 11) Credits
|
|-- 12) About the Author
|
'-- 13) Legal Information / Disclaimer

To reach a special section immediately, get up the Search window of your
browser (or whatever program you're viewing this file in) and type in
NUMBER) NAME OF SECTION
Where NUMBER is the number of the section (duh), from 0 through 13, and
NAME OF SECTION is the name of the section (duh again), written in UPPERCASE.

I guess I didn't need to write the above, but just in case, y'know.

====================================

0)  ABOUT THIS GUIDE


This is a Walkthrough for Mega Man II (Game Boy).
I wrote this after writing a Guide for Mega Man 1 for Game Boy. Perhaps I
could write one Guide for each Mega Man game I've played? That'd be great fun.
This Guide is completely original, and I did NOT copy (also known as steal)
any information from any other source. Everything in this Guide is based on my
own personal knowledge of this game and Mega Man in general.

I'm from Norway, and my English isn't too good. If you find any errors in the
language, bear with it, unless it's impossible to understand what I'm saying.

If you find any information that's wrong, if you have additions for this
guide, if you need help with the game, or ANYTHING, please e-mail me at
spug_enigma@hotmail.com .

Oh, and yeah, if you'd like to make me a better ASCII logo at the top of the
document, saying MEGA MAN II, then please, go ahead, and mail it to me. The
current sucks (especially the E and the G), as I'm terrible at ASCII. You'll
be acknowledged in the Credits or something, of course.

====================================

0.A)  UPDATES


Version 1.4 - December 30, 2002
  Minor update. Happy new year.
  File size: 83.5 kb

Version 1.3 - November 27, 2002
  Minor fixes.
  File size: 83.3 kb

Version 1.2 - October 5, 2002
  Checkpoints added on all levels.
  File size: 83.1 kb

Version 1.1 - August 29, 2002
  Minor fixes and additions.
  File size: 82.5 kb

Version 1.0 - August 4, 2002
  Initial release.
  File size: 81.9 kb

====================================

0.B)  FILE FORMAT


This Guide was written in an ASCII (pure text) editor called Araneae
( http://www.araneae.com ), so I could watch that I didn't write too many
characters on each line :-)
The file contains no text formatting whatsoever. This file has 79 characters
per line or less. Compatible with any screen resolutions (AT LEAST 800x600 and
up). If you have problems reading this guide, please e-mail me at
spug_enigma@hotmail.com .

NOTE: I would advise you to view this guide in either your web browser or (if
you download this file to your hard drive) Notepad. You can also view it in
WordPad if you want to, but be sure that you've set Text -> Word Wrap to
'Wrap words after window width' (or something similar, I use the Norwegian
version, so I just translated it) in the Options window.

====================================

1)  INTRODUCTION


This is just the second Guide I've ever written, so it might not compare to
other Guides on quality and quantity.

Also, this Guide is for the GAME BOY GAME Mega Man 2, not the NES game...
Sorry for some confusion. Not like it's my fault, though.
I dunno why the games are named the same, they have nothing with each other to
do (well, apart from the fact that they're both Mega Man games, but you see
what I mean).
In Japan, this game is called Rockman World 2 (Mega Man is named Rockman in
Japanese), so I don't see why they didn't name this game Mega Man World 2 or
something...
So, just to make it completely clear, Mega Man 2 for Game Boy is NO
recompilation of the NES game. They're completely different games. There, then
it's settled.

I got this game as a 12 year old. After having played Mega Man I for Game Boy
since I was 7 years old, I had taken a certain liking in the Mega Man games.
When I spotted Mega Man II in a shop on a cruise ship to Denmark, it was a
must have. I was broke , so I borrowed money from my grandmother. The rest is
history, as you say. Or not.

====================================

2)  FAQ


Q: Is this Guide for the NES game Mega Man 2?
A: No. It's for the Game Boy game Mega Man 2 (II).
   Read section 1, Introduction, for more information.

Q: What's the difference?
A: They're completely different games.

Q: How many Robot Masters does this game feature?
A: There are 8 Robot Masters in this game, and they appear 4 at a time.
   The four first Robot Masters are from Mega Man 2 for NES, and the
   other four are from Mega Man 3 for NES.
   There's also another boss in the game, namely Quint.

Q: Does Mega Man have any helper in this game?
A: Yes, Mega Man has his dog Rush at his side. Rush has three forms,
   Rush Jet, Rush Coil and Rush Marine.
   See section 8, Weapons and Adapters, for more information on these Rush
   forms / adapters.

Q: Why do you say 'Mega Man', and not 'Megaman'?
A: Because it's correct. Both spellings have been used in the games, but
   'Mega Man' is used more frequently and is considered correct.
   As an addition, I actually e-mailed Capcom and asked - they answered
   that 'Mega Man' is the correct spelling.
   EVEN FOR PROTO MAN. I know most of you people spell it 'Protoman', but
   Capcom says that 'Proto Man' is correct even for him. Yeah. YEAH.
   Every robot in the Mega Man series that ends on -Man is spelled that way,
   with a space. So there.

Q: Why do you call Mega Man's arm cannon 'Plasma Cannon' and not
   'Mega Buster'? I know that it's named Mega Buster!
A: No, Mega Man's arm cannon is named Plasma Cannon in the first two Game Boy
   games and in the first three NES games. His Plasma Cannon is upgraded to a
   Mega Buster in Mega Man 4 for NES (and Mega Man III for Game Boy), with
   the ability to charge energy in the cannon and release a more powerful
   shot. So no, you're mistaken. In this game, Mega Man's arm cannon is named
   'Plasma Cannon'. Why do you think it's denoted by the letter 'P' on the
   weapons sub screen, anyway?

Q: What kind of a name is Clash Man, anyway?
A: His name is actually Crash Man (he's named that in Mega Man 2 for NES), but
   Japanese (which is the original language of this game) doesn't have R, so
   they use the letter L as a substitute. Capcom America probably 'forgot' to
   translate Clash Man to Crash Man, and thus we're stuck with Clash. I chose
   to use the name Clash Man throughout this guide, simply because that's
   what's used in the game.
   (Thanks to http://www.mmhp.net for that information.)

Q: Why do you call Mega Man 2 for Game Boy 'Mega Man II' with Roman numerals,
   while you call Mega Man 2 for NES 'Mega Man 2' with a regular number?
A: That's a way of distinguishing between the Game Boy games and the NES games
   (which are named the same, only Capcom knows why) initially made up by the
   webmaster of http://www.mmhp.net , I believe, but later adapted by most
   Mega Man fans and now used by a lot of people.
   Also, the main reason it's being used is that that's what the games
   themselves say - at least on the cartridge. All the Game Boy game
   cartridges used Roman numbers (Mega Man II for example).
   Well, yes, Mega Man 7 for SNES also used Roman numbers several places, but
   that's OK.

Q: Why is this guide so long?
A: Well, I don't really know. I tried to make it cover every tidbit of the
   game, and then it had to be pretty long.

Q: I don't like the way this Guide is organized.
A: Look, pal! *jumps up and down on toes in fighting stance*
   Who's making this Guide - YOU *points at you* or ME? *points at self*

If you have other questions, e-mail me at spug_enigma@hotmail.com .

====================================

3)  ABOUT THE GAME


Mega Man II is the second of five Game Boy Mega Man games Capcom released.
The considered 'real' Mega Man series is the games Mega Man 1 through 6 on the
NES console, Mega Man 7 for SNES and Mega Man 8 for PlayStation.
However, Capcom released 5 Game Boy games as well. These don't fit in the same
timeline, apparently, but I believe they consist of the same line.

There are some differences between the 'original' Mega Man games and the
Game Boy games, but the basics are all the same, together with the story:

Dr. Albert Wily has released eight so-called Robot Masters to conquer the
world, and the super robot Mega Man has to fight his way through several
stages and defeat each of these robots and in the end face Dr. Wily himself.

The differences between the 'original' games and the Game Boy games are:

- The Game Boy games don't feature new Robot Masters, but they reuse
  eight Robot Masters from the previously released NES games (this doesn't
  apply for Mega Man 5 for Game Boy, because it doesn't have Robot Masters
  at all, but something called Star Droids).
  Mega Man II for Game Boy (the game covered in this Guide) reuses Robot
  Masters from Mega Man 2 and Mega Man 3 for the NES system - the first four
  (Clash Man, Metal Man, Wood Man and Air Man) are from Mega Man 2, and the
  last four (in the teleport hatches, Hard Man, Top Man, Magnet Man and Needle
  Man) are from Mega Man 3.
- Whereas most of the original Mega Man games challenges you with eight Robot
  Masters at a time, where you can choose who you want to fight, the Game Boy
  games challenge you with FOUR Robot Masters in the start (you can still
  choose who to fight), and later in the game you have to fight the four
  remaining Robot Masters.
- The obvious - the NES games are in color, and the Game Boy games are black
  and white. The quality of the graphics and sound are almost identical with
  the NES games though, as both the NES and Game Boy are 8-bit systems.
- The Game Boy screen is quite a lot smaller than the NES screen (which, in
  turn, is your TV screen). This makes it a bit harder to navigate Mega Man
  around, as he's bigger in the Game Boy games than he is in the NES games,
  in comparison to the screen size.

====================================

3.A)  GAME BIO


American Title:   Mega Man II
Japanese Title:   Rockman World 2
Cartridge Code:   DMG-W2
Developer:        Capcom
Publisher:        Nintendo
Genre:            Action / Platform
Players:          1
Save:             Password
Release Date:     20. December 1991
ESRB Rating:      E

====================================

3.B)  STORY

------------------------------------

Background story:

Dr. Thomas Xavier Light created the humanoid robots ROCK and ROLL (I think you
get it). But when his assistant, Dr. Albert Wily, later turned evil and tried
to take over the world, Light rebuilt Rock to the super robot MEGA MAN to
defeat Wily.

------------------------------------

This game's story, as it appears in the original game manual:

TIME TRAP!

"Light to Mega Man! Light to Mega Man! Come in Mega Man!!!!

"Dr. Wily has broken into the Chronos Institute and stolen the experimental
Time Skimmer. We tried tracking him on radar, but he simply vanished. My
calculations show that he jumped approximately 37.426 years into the future.
I have no idea what he plans to do, but your can be sure that he'll be back!

"In the meantime, Rush has sniffed out a few of Wily's robots guarding a
subterranean passage. Get over there and check it out. And remember, let's be
careful down there!

"Light out!"

====================================

3.C)  CONTROLS


These are the buttons you use to control Mega Man in the actual game.
The buttons UP, DOWN, LEFT and RIGHT are on the pad that looks like a plus
sign. This pad is called the D-Pad, or Direction Pad.

UP       - Climb up a ladder.
DOWN     - Climb down a ladder.
LEFT     - Move left.
           Aim to the left direction while you're climbing a ladder.
RIGHT    - Move right.
           Aim to the right direction while you're climbing a ladder.
A        - Jump. The longer you hold the button, the higher Mega Man jumps.
           Fall down if you're climbing a ladder.
B        - Fire Mega Man's current weapon.
DOWN + A - Slide in the direction Mega Man is facing.
START    - Bring up the sub menu, where you can choose what weapon to use.

====================================

4)  ITEMS


The below listed items can be received in either of the following ways:
- If you kill an enemy (not Robot Masters), it MAY leave a random item
  (not an Energy Tank, though).
- All the items can be found scattered around in various levels.
  Note that if you pick up one item that's just lying in a level, it will
  NOT come back if you die.

Energy Tank          -  A canister with an E on it.
                        This Tank can be picked up and saved for later.
                        When you use an Energy Tank, all of Mega Man's
                        energy will be restored.
                        To use an Energy Tank you've previously collected,
                        press START to go to the sub screen, and then choose
                        the EN option.
                        You can carry a maximum of 4 Energy Tanks at a time.

Small Energy Pellet  -  A small, flashing ball.
                        This Pellet restores two units of Mega Man's energy.

Big Energy Pellet    -  A big, flashing orb.
                        This Pellet restores ten units of Mega Man's energy.

Small Weapon Capsule -  A small capsule.
                        Will restore two units of the currently active weapon
                        or Adapter.

Big Weapon Capsule   -  A huge capsule with a flashing center.
                        Will restore ten units of the currently active weapon
                        or Adapter.

1-Up                 -  Looks like a Mega Man head.
                        You will get 1 new life - another try. If Mega Man
                        loses all his energy, you will now be able to continue
                        one more time.

NOTE: The 1-Up is named Extra Life Capsule in the instruction manual for this
game. However, I have chosen to use the name 1-Up, because it's more
frequently used.

====================================

5)  ENEMIES


The names used for the enemies here are the same as the ones used in the
ending sequence of the game.
I will use these names throughout the Guide, so remember to read this section
if you don't want to be confused later on.

------------------------------------

Have "Su" Bee

The Have Bees are annoying creatures (or rather, robots). They fly in on the
screen, carrying a hive, and drops it. Then it flies out of the screen again.
The hive it carried will break, and five Chibees (look below) will come out
of it.

------------------------------------

Chibee

The Chibees are small bees (chibi bee, get it?) that emerge from the hive
carried by a Have Bee (look above).
They'll frequently try to attack Mega Man, but one simple Plasma shot will
kill them.

------------------------------------

Wanaaan

The Wanaaans (yes, it's supposed to have three As) are clamps that are hiding
under the ground. When Mega Man walks over their hideout, they'll launch up
and try to damage him. They're often too late though, because if Mega Man runs
over as fast as he can, they'll most likely miss him.

------------------------------------

Hammer Joe

Joe returns in this game, but now he has one of those sledge hammers.
He looks like a robot with two legs, two arms and one eye in the middle of his
head. As I mentioned, he's also got a hammer. He'll swing it over his head,
and then throw it at you. He's only vulnerable when his eye has changed color
- which it does right before he throws the hammer at you. He's also vulnerable
while he hasn't got any hammer. So fire away at him right before he throws the
hammer, then dodge the hammer (by sliding, for instance), and then fire at him
some more while he's in throwing stance.

------------------------------------

Kaettekita Monking

The Monking is a monkey-looking robot. It's standing on the ground at first,
but if Mega Man approaches it, it'll jump up and attach itself to the ceiling.
There it'll stay until Mega Man approaches it even more - then it'll jump down
and start jumping back and forth on the ground like crazy, trying to damage
Mega Man.

------------------------------------

Metall

The Metalls - usually known as just 'Mets' - are the little guys that normally
hide inside their helmets. When you approach them, they'll shoot out three
Plasma Shots, and then hide under the helmet again.
Other Mets will open their helmets, shoot three shots and then walk a little,
before they hide in the helmets again.
The Mets can even be found driving bulldozers in this game!
Can only be damaged when the helmet is opened. But then again, they only take
one hit to die.

------------------------------------

Komasaburo

The Komasaburo (also known as Top Fiend) is a humanoid robot that can create
some items that looks like spinning tops. He stores them in his stomach, and
sends them out at Mega Man to kill him.

------------------------------------

Mecha Kero

This is a frog-like robot that just jumps around. Easy to kill, easy to avoid.

------------------------------------

Mag Fly

The Mag Flies are interesting enemies. Found in Magnet Man's level, they look
like hovering magnets (pointing downwards) with eyes.
If Mega Man's standing directly below it, he'll be lifted up in the air
(magnetically, Mega Man IS a robot, after all), and carried away by the Mag
Fly. It's easy to escape it, though, just 'run' away from it in mid-air. When
you're not below it anymore, it'll drop you.
Just remember not to jump if you're hovering underneath it - that'll mostly
make you crash into it.

------------------------------------

Springer

The Springer is a small robot. It's shorter than Mega Man's hip, and it moves
back and forth on the ground. If Mega Man's standing on the same platform as a
Springer, the Springer starts moving very fast. If Mega Man gets too close,
its top will go off and start bouncing back and forth. Weird.

------------------------------------

Giant (G.) Springer

The Giant Springers, or G. Springers as they're called in this game (Giant
Springer was just too long, I suppose), are huge versions of Springers (see
above). They move around at a slow pace, and once in a while they fire small
missiles that move after Mega Man. They can't be shot (they repel your shots)
so just dodge it. If you get too close to the G. Springer, its top will go off
and start bouncing back and forth.

------------------------------------

Peterchy

These enemies are pretty dumb, but can be annoying.
They look like eyes with legs, and they just walk around. If they collide with
a wall they'll turn around, and they'll just keep on going even if they fall
into a pit.

------------------------------------

Shotman

The Shotman is really that - a robot that, well, shoots. He looks like a small
ball with eyes, two legs and a cannon arm. His cannon arm can fire Plasma
shots two ways: almost horizontally (and these shots actually go quite far),
and upwards (they'll fall down almost immediately, landing close to Shotman).

------------------------------------

New Shotman

The New Shotman is like the normal Shotman (see above), but a tad better.
He looks kinda like a Metall (see above), with two feet, two eyes and a weird
helmet. This helmet can fire Plasma shots two ways:
Horizontally, and upwards (they'll fall down almost immediately, landing close
to the New Shotman). Either way, he can only fire three shots at a time both
directions (left and right), making it possible for him to have six of his
shots on screen at a time.

------------------------------------

Yambo

Yambo is a dragonfly robot. It usually just hovers in the air, flapping its
wings, but when Mega Man approaches it, it speeds over him and turns 90
degrees twice to try and hit him.

------------------------------------

Hari Harry

Found in Needle Man's level, Hari Harry is a porcupine, hedgehog, whatever you
wanna call it. He is covered in sharp needles, and he uses those to his
advantage. He can fire them at Mega Man as projectiles, and another attack
technique he uses is to curl himself into a ball and roll towards Mega Man.
He cannot be harmed while he's curled into a ball.

------------------------------------

Houdai

The Houdai is a kind of a cannon that looks like a half circle.
It's normally shielded, so Mega Man can't harm it, but every now or then it
opens its shield to fire two big balls at Mega Man. They mostly hit their
target, so they can be pretty annoying.

------------------------------------

Telly

Mainly found in Clash Man's level, the Tellies are small, cylindrical
enemies with eyes. They'll emerge from pipes, or sometimes just from the edge
of the screen, and fly towards Mega Man at slow speed.
Can be killed with one shot.

------------------------------------

Pipi

The Pipis are birds that come flying in, drop an egg and fly out again.
The egg cracks open, and five (or so) small Pipis will come out of it and fly
straight at you. Annoying little things.

------------------------------------

Fly Boy

The Fly Boy is a weird enemy that can kinda fly, to some extent. He can pull a
wire attached to him to make himself hover a little bit up in the air.

------------------------------------

Pierobot

The Pierobot is a monkey-looking robot that looks like he's juggling.
He's always seen balancing on top of a huge metal wheel that can speed towards
you. If Mega Man destroys just the Pierobot, the metal wheel will continue to
drive around, but if he destroys the wheel, the Pierobot will die as well.

------------------------------------

Mole

The Moles are drills that drill through the floor, come out in the open and
then disappear through the ceiling. Or vice versa.
They only appear a couple of times in the game, but when they appear, they
come out in an endless flow. These areas are good places to get back some
Energy.

------------------------------------

Robbit

The Robbits are robot rabbits (clever, huh?) found in Wood Man's level.
They jump around, and eventually throw a carrot at you.
They take many Plasma Shots to kill, so they can be pretty annoying.

------------------------------------

Cook

The Cook is an ostrich-looking robotic bird that runs constantly, unless when
it takes a long leap. Try to kill it with a Master Weapon before it crashes
into you (as the Plasma Cannon damages it only slightly), or slide under it
when it jumps.

------------------------------------

Batton

The Battons (usually named Bubble Bats or Bomb Bats) are bat-like robots that
are usually hanging upside-down in the ceiling. When they are clinging to the
ceiling like that, Mega Man can't harm them, but when Mega Man approaches one,
it'll flap out its wings and fly towards him.

------------------------------------

Puti Goblin

The Puti Goblins are small Goblins (or Gremlins, perhaps) that emerge from the
ears of what I like to call Giant Goblins (gigantic goblins found in Air Man's
level). They'll fly, although pretty slow, towards Mega Man.

------------------------------------

Scworm

The Scworms are boomerang-shaped worms that jump out of a small thing on the
ground (which I like to refer to as a Scworm Maker (however, I guess Scworm
Nest would be more accurate)). The Scworm Maker is too low for Mega Man to
shoot, unless he uses another weapon or stands on a lower floor.

------------------------------------

Matasaburo

Matasaburo, or Fan Fiend, is one of Air Man's minions. He looks quite like a
human with a giant fan in his stomach. That fan will blow Mega Man backwards,
which can be quite problematic. Kill him off to stop that.

------------------------------------

Kaminari Goro

(Name note: As Kaminari Goro is the Japanese name, and pretty weird, I will
use the English name for this enemy throughout this entire Guide:
Lightning Lord.)

The Lightning Lords are enemies that sit on top of small clouds and fly
around in circles. Every now and then they will throw a small lightning at
you.
After you kill a Lightning Lord, you can stand on his cloud and use it as a
vehicle.

------------------------------------

Bunby Heri

The Bunby Heris are small heads that fly in the air. They only take one Plasma
Shot to die.
Also known as Bladers.

====================================

6)  GAME LAYOUT


Stage Select (4 bosses; Clash Man, Metal Man, Wood Man and Air Man, each
with one respective level)

      ||
     \  /
      \/

Wily's Skull Castle - Teleport Hatches (4 bosses; Hard Man, Top Man, Magnet
Man and Needle Man, each with one respective level, + 1 boss; Quint, which is
an instant battle without a level.)

      ||
     \  /
      \/

  Space Node
   (level)

      ||
     \  /
      \/

     Wily
(boss with three forms)

====================================

7)  ROBOT MASTERS

====================================

7.A)  RECOMMENDED ORDER

This is the order I like to defeat the Robot Masters, and with what weapon:

Clash Man  -  Use Plasma Cannon
Metal Man  -  Use Clash Bomb
Wood Man   -  Use Metal Blade
Air Man    -  Use Leaf Shield

Needle Man -  Use Air Shooter
Magnet Man -  Use Needle Cannon
Hard Man   -  Use Magnet Missile
Top Man    -  Use Hard Knuckle

Quint      -  Use Plasma Cannon

====================================

7.B)  LEVEL STRATEGIES

In the Recommended Order.

Some places in the levels there are 'checkpoints' - if you get to that special
point in the level, you will reappear there if you die.
I've denoted these checkpoints with "** CHECKPOINT **" in the walkthrough
below.
(Note: There is ALWAYS a checkpoint right outside the door to the Robot Master
of each level, but I won't denote those. They're there, though.)

(For strategies on fighting the Robot Masters, check out section 7.C, Boss
Strategies.)

------------------------------------

CLASH MAN

Clash Man's stage actually isn't very hard at all.
When you start, shoot the Telly that appears and climb up the ladder.
Shoot the two Tellies there, and hurry up the next ladder before more Tellies
emerge from the tubes.

Then you meet an un-named enemy. Shoot its head (the part with the eyes), and
try to avoid getting hit by the blocks that fall down. Then shoot his head
again, and continue onwards and up the ladder.
Immediately jump on top of the moving railway-platform, then jump one more
time and grab the ladder. You can continue without having to mess with the
Telly. Another room with a moving platform. Before jumping onto it, shoot the
Telly that appears at your left while you're still clinging the ladder.
Then get up and on the platform. A new Telly will appear when you're about
halfway in the track, but just jump over it when the platform and it are
crossing their paths. Get on the ladder.

Shoot the Telly that's on your right while you're waiting for the next
platform to arrive, and then, right before you board the platform, shoot the
new Telly that appears. Just stand on the platform, and when the third Telly
hovers up to your right, shoot it. Then just climb the ladder.
Ah, out in the open. Aren't the mountains nice?

** CHECKPOINT **

Another one of those un-named enemies. Kill it the same way you killed that
other one. Fall down the pit that appears. Stick to the left to grab a Big
Energy Pellet. Climb down the ladder, and make sure you don't hit the spikes
when you let go.

If you've got Rush Jet, you can use it to fly up and get the Energy Tank (you
could use the Rush Coil too, but you get that one when you beat Clash Man,
so...), but if not, just ignore it. You probably won't need it on Clash Man
anyway.
Fall down on the right side of the screen, and avoid the spikes. Then you can
kill the Shotman from behind! Then fall down (or use the ladder if you really
want to).

Now jump over the pit you see there. It can be tricky, as it's a long jump, so
use Rush Jet if you've got it. Then shoot the Telly through the wall, and
Slide to get through. Now you have to jump another pit. To avoid hitting a
Telly and get smashed down into the pit, it might be wise to jump up and hit a
Telly yourself, then you can jump over the pit while you're flashing. Smart.
You can do it on the small pit too. Climb the ladder.

Just continue climbing, and ignore the Energy Pellet. A Pipi will appear, so
you'll probably lose more energy than you gain. Ignore the second one too, and
quickly scale the next ladder before the Pipi arrives.

Climb either of the two ladders (doesn't matter which one) before the Pipi
comes, and then climb the right-most ladder to get an Energy Tank. Then climb
back down, and climb the ladder in the middle (if you're short on energy) to
get a Big Energy Pellet. Theeeen, climb back down and then up the left
ladder to advance through the level.
Don't get hit by the Shotman, and kill it. And BAM! You're ready to fight
Clash Man.

------------------------------------

METAL MAN

Follow the conveyor to the right and jump over the Springer. Make your best to
avoid hitting the spikes on your way down. Fall down on either side of the
platform, and avoid the spikes again. If you really need energy, fetch the
Big Energy Pellet on your left, but I wouldn't risk that so early in the
level. Fall down, and kill the Pierobot while it's still hovering in the air.
Walk to the right, against the conveyor belts, and jump over the Springers.
If you need weapon refill, take the lower path and pick up the Weapon Capsule.
To advance in the level, take the upper conveyor and jump the Springer.

Walk under the metal spike thingy while it's going upwards, and you'll stay
clear. Repeat it on the following metal spike thingies, but now it might be
wise to slide under them for a better clearation.

Now you'll enter a passage where a lot of Moles will burrow through the roof
and ceiling. Shoot a lot of them if you need some energy, it's a fine way to
gather some.
In the middle of the passage, watch out for the metal spike thingie hidden in
the ceiling. Then jump over the spikes, and walk against the conveyor belts
while you fire at the Pierobots that appear.
Then climb the ladder, and kill the Mets in the next two rooms.

** CHECKPOINT **

Use the Rush Coil to get the 1-Up resting on a shelf above you. Kill the
Pierobots, and then you can enter Metal Man's lair. Congrats.

------------------------------------

WOOD MAN

Just run to the right, ignoring the Battons in the trees. Kill the Robbits,
and continue on. Ignore all the Battons, you probably won't need to bother
them. Climb down the ladder, and run past the Battons there.

Now you'll face a Tiger or something, that'll send waves of fire against you.
This lad can actually be quite hard to defeat, but time correctly and you'll
probably beat him. Stand on the small platform to the left, and jump against
the right when he fires the fire, so you jump over it. Shoot him on the way
down, then jump over to the small platform again and repeat the process.

Kill the Robbit in the next room and grab the Weapon Capsule if you need it.

** CHECKPOINT **

If you've got the Rush Marine, enter it and you can pass the underwater area
you face next easily - if you don't, just avoid the metal needles, Mets and
Houdais as best as you can. Grab the Big Energy Pellet and kill the Battons,
then kill the Mets and kill the next Big Energy Pellet.

Now you're back outside. Don't get hit by the Cooks that run against you,
either slide under them when they jump, or kill them with a powerful weapon
(like the Clash Bomb or Metal Blade, both will kill them in one hit).
Then kill the Robbit, and you're ready to battle against Wood Man.

------------------------------------

AIR MAN

Okay, just run to the right. Shoot the Pipi that appears, and jump on top of
the Great Goblin (that's what I call that giant flying head there), but don't
hit the mole-like spikes that come up on the sides of the Goblin. Shoot the
new Pipi and any additional Puti Goblins that might come out of the ears of
the Great Goblin, and jump a little to the right. A new Great Goblin will
appear out of thin air. Continue jumping towards the right until you reach a
platform. Fire a shot into the clouds on your right, a Pipi will be hiding
there. If you miss, try and shoot the egg after it's released.
There's another Pipi at the end of the screen.

Drop down the hole on the right, and then drop down a hole on the left that's
hidden by covering clouds.
Kill the Scworm Maker with another weapon than the Plasma Cannon (like the
Metal Blade) and continue on.

** CHECKPOINT **

Kill the Pipis that come flying, and use the
Great Goblins as platforms to reach the other side of the pit. Kill the
Matasaburo (Fan Fiend) so you won't be blown back by its wind. Jump on some
more Goblins and kill another Fan Fiend.

Then kill the Lightning Lord, and use his cloud as a platform. Kill the other
Lightning Lords and jump from cloud to cloud until you reach ground again.
Drop down the hole, and then down a new hole on the left (covered by the
clouds). Then walk against the right, and you'll eventually fall down another
hidden hole. Kill the Scworms and Scworm Maker and continue on to the right.
Enter the door, and you can fight the infernal Air Man! *bam bam bam*
And what the heck is that Great Goblin doing over the door, anyway?

------------------------------------

WILY'S SKULL CASTLE - WILY LEVEL 1

Here's the layout for the Teleport Hatches found in the beginning of Wily's
Castle. Each of them brings you to the level of the respective Robot Master
(except Quint, which is an instant battle):

   _______           _______
  |       |         |       |
  | Hard  |         |  Top  |
  |  Man  |         |  Man  |
  |       |         |       |
   -------           -------
  |       |         |       |
  | Magnet|  Quint  | Needle|
  |  Man  |  |      |  Man  |
  |       |  V      |       |
   ŻŻŻŻŻŻŻ Ż| |ŻŻŻŻ  ŻŻŻŻŻŻŻ

Quint doesn't appear until you've defeated all the other four Robot Masters.
When you have defeated them all, drop down the hole in the floor that appears,
and you will fight Quint.

------------------------------------

NEEDLE MAN

First, kill off all the Hari Harrys you see, until you reach the ladder. Climb
it, then kill the Harry there while you're still holding tight to the ladder.
If you need weapon refilling, slide under the gap there and climb down the
ladder to get the Big Weapon Capsule there (after killing the Met and avoiding
the reappeared Hari Harrys).
Up the next ladder.

** CHECKPOINT **

Kill the Hari Harry to your right, and then the Houdai up there. If you're
short on energy, go in the passage to the left after the first Houdai and grab
the Big Energy Pellet.
Shoot the next two Houdais as well, and use Rush Coil (or Rush Jet) to get up
and past the wall.

Right, now you should have reached a fork in the 'road'. If you're still in
need of energy, slide in the upper path to get past two metal needles and
receive two Small Energy Pellets - but is it worth it?
Any way or another, advance to the right by sliding into the lowest passage
(either after fetching the Energy Pellets or not). Kill the Met and Houdai
there, and kill the other two Houdais as you walk right.
Then kill the Met and Yambos.

Now, if you want an Energy Tank (which I'm pretty sure you do), slide in the
left passage after the Yambos, kill the Met and grab the Energy Tank.
Now, climb down the rightmost ladder. If you fancy a 1-Up, jump to the left
off the ladder in the next screen and go past the needle to fall down and get
the life (you can still get the 1-Up if you chose the other path and just
climbed down the ladder, by jumping up the narrow passageway using Rush Coil).

Go past the needle(s) and climb down the ladder. Now get past five other
needles, plus some more needles you have to slide past (which can be pretty
tricky).
Now destroy the Hammer Joe there (and use Rush Coil or Jet to get the Weapon
Capsule if you need it).

Then, simply get past the Bigeye (slide or whatnot), and you're all set to
fight Needle Man. That bohunk.

------------------------------------

MAGNET MAN

Start off against the right. Don't get carried away by the Mag Flies. You can
kill them if you want to. Keep on until you reach a pit. Don't jump over it
just yet, because a Mag Fly will come flying in from the right and might make
you fall into the pit. So wait until the Mag Fly has passed by, then jump.
Repeat this on the next pits, and climb down the ladder on the end.

There's a New Shotman there, waiting for you, so don't get hit by its shots.
Jump down, then slide in the passageway to the right (in to the New Shotman)
if you think an Energy Tank would be nice to have. Kill the New Shotman, grab
the canister, and go back and fall down.

** CHECKPOINT **

Kill the three Giant Springers that appear, and dodge their shots. Climb down
the ladder. In the next screen, remain on the ladder until the Peterchies
below have passed and are both heading left. Kill them, then wait until the
Peterchies below there again are both going towards the right. Fall down and
kill them, and then continue on and down the ladder you see.

Stay on the ladder until the stupid Peterchies have walked straight out in the
pit, then jump down. Don't get dragged into the pit yourself by the magnet on
the other side, but jump up to the next platform. Kill the two new Peterchies,
and jump to the next platform without getting sucked into the second pit.
Walk down the stairs (heh) and then down the ladder.

Watch out so you don't hit the New Shotman's shots when you release yourself
from the ladder. Kill it (it could be nice to use the Air Shooter for that, if
you've got any left), then jump up the Disappearing Block there. Climb down
the ladder.

** CHECKPOINT **

Now you'll have to jump from Disappearing Block to Disappearing Block (:P) to
come over the wall. That can be pretty hard - unless you use Rush Jet!
Just teleport him in and fly over the wall. Then you have to struggle over
a pit with Disappearing Blocks and a magnet on the other side - just use Rush
Jet again. The easiest way is the easiest way.

Then you have to get over ANOTHER wall... Use Rush Jet if you want to, but you
don't have to waste his energy, unless you can't manage to get over by
yourself. This time you can use Rush Coil too, though, if you've got any
energy left on it.

Then it's time to use some more Rush Jet to get past a very very very long pit
with Disappearing Blocks - don't risk doing it the old-fashioned way, I say.
Right, up the ladder. Kill the Met. Continue up the ladder, kill the New
Shotman, and don't hit the spikes underneath.

If you need some energy and weapon energy, drop down the ladder on the lower
right, kill the Met again and slide through the small gap to collect an Energy
Tank, one Big Energy Pellet and one Big Weapon Capsule. You'll have slide to
the right and go up the ladder to kill the New Shotman again, but it's worth
it, isn't it? Kill the Giant Springer after that, and then fight Magnet Man!
the ladder

------------------------------------

HARD MAN

This level is pretty annoying, mainly because of the Have "Su" Bees that are
all over it, and they're even more annoying than the Pipis - if possible.
Right - so you start off. Walk right for some time, until a Have "Su" Bee
(hereafter named Have Bee) comes flying from your left. Stop walking, and
watch as the Bee releases its hive-thing and flies away.

Kill the Chibees that emerge from the hive-thing, and slide in to the right
passage. A new Have Bee will appear, kill the new Chibees.

If you need an Energy Tank, jump up to the left there and slide in to get it
- but beware. If you're unlucky, BOTH of the previously seen Have Bees will
come... And TEN Chibees attacking you at once is not a pretty sight.

OK, let's move on. Walk to the right until you see that the ground becomes
weird. Run fast over it - three Wanaaans are hiding under there, and they'll
launch up at you. If you're fast, they'll miss you. A new Have Bee will
appear. Take care of its Chibee children. Aaand, another one might appear as
well. Now slide into the passage there (two Wanaaans will snap at you, but
you're safe). Climb up the short ladder. If you need some energy, there's a
Big Energy Pellet to your left, on the other side of the three Wanaaans.

Continue up the second ladder. Kill the Hammer Joe there (a nice way to do
that without getting damaged, is to just stay on the ladder and position
yourself so your shots hit the Joe, but Joe's Hammer doesn't hit you).
Slide in the slight gap behind the now-dead Hammer Joe to get a 1-Up - but if
you do, the Hammer Joe will come back and you'll have to kill him a second
time. Continue up the rest of the ladder and to the left. Pick up the Small
Energy Pellet resting there, and kill the Hammer Joe in front of you.
Climb the ladder.

** CHECKPOINT **

There's a Kaettekita Monking (hereafter called simply
Monking) waiting for you there. Approach him, and he'll jump up in the
ceiling. Then fire at him with a weapon that can hit him there (Metal Blade
being a good choice, although you'll have to hit him quite a few times).

Then kill off a second Monking, and slide to reach ANOTHER Monking. Take care
of him as well (on this one, you can actually just as well use your Plasma
Cannon). If you need weapon energy there's a Big Weapon Capsule on the 'shelf'
there to your left, use Rush to get up there. But if you do, the Monking will
come back. What's worse?

Climb up the ladder and kill the Hammer Joe while you're still on it. Grab the
Big Energy Pellet (although you should leave it if you don't need it, so you
can take it later if you die) and continue going up.
A Monking will immediately cling to the ceiling. Finish him off and go on.

** CHECKPOINT **

A Met on a bulldozer will move towards you - fire three Plasma shots at the
Met's head to continue. You'll come out in the open. Run over the four
Wanaaans, and a Have Bee will appear. Kill its Chibees, and you're done.

------------------------------------

TOP MAN

Fire a quick shot at the two Mecha Kero frogs that will leap at you in the
beginning of the stage. Climb down the ladder, and face a Metdozer. Three
Plasma shots in the Met's head will finish him off. Continue on, and you'll
land in some water. If you have some Rush Marine energy left (the only place
you've previously used Rush Marine is in Wood Man's level if I'm not mistaken,
so I think you have some energy left :), use it to get across the water. But,
on the other hand, if you don't have Rush Marine, just jump from platform to
platform, they form a shape like a stair, so it's not very difficult.

Kill the New Shotman that fires at you, then fall down to the right and stick
to the left to land on the small platform. From there, jump left so you can
pick up the Big Energy Pellet, if you need it, that is. Fall down and kill the
Met. Take the Big Weapon Capsule if you need it. Fall further down.

Now you have to fight a giant cat. It will throw a big ball at you, which will
bounce back and forth. You can destroy the ball by shooting at it a couple of
times, but if you do, some robot fleas (Dr. Wily has quite an imagination,
hasn't he?) will start jumping around. As it's easier to dodge the bouncing
ball than the fleas, I'd suggest you leave the ball alone and try to jump over
it when you have to. Either way, just fire away on the cat some times, and
it'll be dead in no time. Advance by sliding through the gap down there.

** CHECKPOINT **

Jump over the pit and kill the Metdozer there. If you need energy, slide UNDER
the platform the Metdozer previously was on, but watch it so you don't slide
right into the pit.
Just slide under the platform with the next Metdozer too, then use Rush Coil
(or Rush Jet) to get the 1-Up resting above you.

Climb down. A Komasaburo (Top Fiend) will be on the top of the stairs there,
sending spinning Tops down. Don't jump down from the ladder just yet, position
yourself so you're on line with the Top Fiend horizontally, and kill it from
there. Then wait until all the spinning things have disappeared before you
jump down. Then you'll have to fight a new cat. Just use the same strategy as
above, and you'll be fine. That is, if you really want to fight it - you can
escape by sliding through that narrow gap you see there. Watch it so you don't
hit the Komasaburo on your way down. If you want and need an Energy Tank, kill
the Komasaburo and grab it before you climb down the ladder to your left.

** CHECKPOINT **

Kill the Mecha Kero and pick up the Big Weapon Capsule if you need it.
On the top of the stairs on the right, there is another Komasaburo sending
spinning tops (well, what else can you call them?) down at you. Kill him off
(might be smart to use a Master Weapon so he dies quicker). Slide to the right
and face yet another Komasaburo. If you want to, you can kill this one with
Metal Blades (as you're standing directly beneath him) by holding UP while you
press B when Metal Blade is equipped.

Now you'll have to jump over a pit. Luckily, some spinning platforms will come
past, so just jump on them and just them as stepping-stones. Just don't stand
on one as it reaches the top (or bottom) of the screen!
If you feel it's a bit too hard, just hop onto Rush Jet.
Then destroy the last Komasaburo, and you're fit to fight Top Man.

------------------------------------

WILY'S SPACE NODE - WILY LEVEL 2

Right, so you've defeated all eight Robot Masters plus Quint (he was quite a
threat, wasn't he?). Wily has escaped to his Space Node (he had one in this
game too, apparently). However, from the look of this level, it seems as
you're not physically in his Space Node - perhaps you were sent to an
alternate dimension, or was caught in the aftermath of the time machine Wily
had stolen (you see there are clocks everywhere :)...
Enough talk. Let's get on with the level.

Okay, first off, kill the Hammer Joe and jump down the hole on the right.
Stick to the right of the screen, and you'll land safely on a small platform.
Don't fall on the spikes! When the MIDDLE Disappearing Block has just
APPEARED, jump on it and then jump over to the other safe side. Just time, and
it'll go fine.

If you still need an Energy Tank (I always have four at this point, but I
don't know about you), stick to the right as you're falling and you'll land
nicely on a platform. From there, kill the New Shotman and use Rush Coil or
Rush Jet to reach the Energy Tank above.

One screen down, kill the Met and grab the Big Weapon Capsule down there if
you need it (if you have little energy on your Rush Marine, refill that one,
you'll need it later). Go down the ladder, but wait until the Met below has
fallen down before you let go. Go further down (don't get hit by the Hammer
Joe) three screens (or the Met!) and then climb up the ladder. Hurry, a Pipi
will appear! Kill the Met and continue up. Kill the Hammer Joe and continue
up. Kill the Met and ... you get my drift :) Actually, now, continue downwards
instead. Don't get hit by the hammer of the Hammer Joe or the Met's shots on
the way down. When you've landed, don't hang around to wait for the Pipi.
Climb down the ladder.

** CHECKPOINT **

Jump up the Disappearing Blocks.

Awright, here you have to get some assistance from your pal Rush again. Get
out the Rush Marine and travel through the water. You can get the power ups
above you (you see the Big Weapon Capsule and Big Energy Pellet) by getting
out of the submarine (stand on the safe ground there at one point) and jump up
using the Rush Coil. Collect the goods, then get back in the water and over to
the right. Climb up the ladder.

A Kaettekita Monking will jump up in the ceiling when you get up - don't get
too near it, or it'll jump down and go all crazy. So kill it with a long range
weapon that can hit it in the ceiling - like Metal Blade or Magnet Missile.
Then kill the Giant Springer and continue going up. Jump on a Disappearing
Block to reach the new ladder (or go to the left to get a Weapon Capsule).
Then you'll have to get through some spike chain things while you jump over
some spikes. Relax - it's not that hard. Then climb.

Kill the Lightning Lord and steal his cloud. Use it to reach the ladder. Kill
the other Lightning Lord on the above screen, and use his cloud to get to the
next ladder. Aaaaand, repeat this once again (only know you might hit some
spikes if you fall down). Plus that a Pipi will fly by once in a while.
After you've climbed another ladder, kill the Scworm Maker with a Master
Weapon. And then - guess what - you've arrived at the Doctor's Door!
Wily is waiting for you... *bam bam bam*

====================================

7.C)  BOSS STRATEGIES


Here follows strategies on how to beat every Robot Master (plus Quint and
Wily) in the game.
They are listed in the Recommended Order.

(For strategies on playing through the levels, check out section 7.B, Level
Strategies.)

------------------------------------

INITIAL FOUR

------------------------------------

CLASH MAN

Weakness: Air Shooter
Obtain:   Clash Bomb and
          Rush Coil

Some people think Clash Man is hard, but I think he's a piece of cake, and one
of the easiest Robot Masters in the game.
He runs around and tosses Clash Bombs at you. He'll jump when you fire at him.
When the battle starts, walk towards him. When you're approaching the middle
of the room, jump and shoot Clash Man, who also jumps. Then run or slide under
him, without getting hit by the Clash Bomb he throws down. Repeat this process
over and over again. Using this pattern, Clash Man is INCREDIBLY easy, and
with luck, you won't get hit a single time.

------------------------------------

METAL MAN

Weakness: Clash Bomb
Obtain:   Metal Blade and
          Rush Marine

Metal Man is quite interesting. He won't move until you fire at him, but when
you do, he'll start jumping and tossing Metal Blades at you. He'll jump and
throw one Blade diagonally down at you when he's on top of the arc, and then
he'll throw another one at you when he lands. And you'll have to fight him
while you're struggling against a conveyor belt. Still, he's not that hard.
If you walk close to him, he'll turn around the conveyor belt and jump to
the other side of the room. Everything is identical to when it was the other
way around, just mirrored.

To defeat him, go to the middle of the room, jump, and throw a Clash Bomb at
Metal Man. If you time it correctly, it will hit him. Then walk to the far
left of the room and jump against the left, over the Metal Blades. You'll end
him in four shots.
If you don't have Clash Bombs, however, you might be in for a long fight.
Just follow the strategy over, and it won't be very hard, though.

------------------------------------

WOOD MAN

Weakness: Metal Blade
Obtain:   Leaf Shield

Enter the log!
This guy is one of the easiest to beat in the game. If you want to finish
him INCREDIBLY fast, equip the Metal Blade, which will kill him in four
shots. But you can just as well use the Plasma Cannon.
Wood Man will equip the Leaf Shield (which is a shield of leaves :) at the
start of the battle, and then send some leaves flying down.
Even though the Leaf Shield is supposed to protect him, you can actually
shoot through it if you're using the Plasma Cannon.

Right, after he's sent out the leaves, he'll release the Leaf Shield and send
it towards you. Jump over it, and avoid the leaves that are falling down at
you. Then he'll jump a little bit forward and continue the process. Just fire
at him whenever you've got the chance, and this guy is a piece of pie.

------------------------------------

AIR MAN

Weakness: Leaf Shield
Obtain:   Air Shooter and
          Rush Jet

Now, this can be a very hard battle.
Air Man will summon several whirlwinds, and send them hurling towards you at
different heights. Jump the low ones and slide under the high ones - it can be
very hard, especially because Air Man's fan will blow you backwards all the
time. After three sets of tornadoes, he'll jump over to the opposite site of
the room.

To defeat him, shoot at him all the time. Note, however, that your weapons
will crash in the whirlwinds, so he's using them as a shield.
But, do not despair - at least not if you've got the Leaf Shield!
Equip it, and send it hurling against Air Man by pressing a direction on the
D-pad (LEFT or RIGHT). The leaves that hit the whirlwinds won't hit him, but
the rest will, and after about three hits, Air Man is mince meat.

------------------------------------

WILY'S SKULL CASTLE

------------------------------------

Here's the layout for the Teleport Hatches found in the beginning of Wily's
Castle. Each of them brings you to the level of the respective Robot Master
(except Quint, which is an instant battle):

   _______           _______
  |       |         |       |
  | Hard  |         |  Top  |
  |  Man  |         |  Man  |
  |       |         |       |
   -------           -------
  |       |         |       |
  | Magnet|  Quint  | Needle|
  |  Man  |  |      |  Man  |
  |       |  V      |       |
   ŻŻŻŻŻŻŻ Ż| |ŻŻŻŻ  ŻŻŻŻŻŻŻ

Quint doesn't appear until you've defeated all the other four Robot Masters.
When you have defeated them all, drop down the hole in the floor that appears,
and you will fight Quint.

------------------------------------

NEEDLE MAN

Weakness: Air Shooter
Obtain:   Needle Cannon

Needle Man actually attacks randomly - either he starts off the combat by
jumping up to the ceiling and shoot four needles down at you, or he approaches
you and tries to hit you with his needle-head.
These are his attack patterns, anyway, but there's no way to predict when
he'll do what.
To defeat him quickly, equip the Air Shooter and just fire loose at him.
That's all there really is to it.

------------------------------------

MAGNET MAN

Weakness: Needle Cannon
Obtain:   Magnet Missile

Right, Magnet Man is one tough meanie.
He has two attack patterns: Jump up to the ceiling and fire three Magnet
Missiles that will target Mega Man and try to hit him, and the second is to
use his Magnet skills to draw Mega Man towards him.
between every attack he'll jump to the other side of the room. Don't get hit
then.

When he's using his electro-magnetic powers to attract Mega Man, your shots
won't affect him. It's also pretty hard to hit him while he's up in the air.
Almost the only time you can hit him is when he's jumping over to the other
side of the room. Shortly, if you don't have the Needle Cannon, you're in for
a long battle. Either if you have it or not, fire away on him (with either the
Needle Cannon or Plasma Cannon) whenever you get the chance, and dodge him the
rest of the time. Don't get ashamed if you have to use an Energy Tank on this.

------------------------------------

HARD MAN

Weakness: Magnet Missile
Obtain:   Hard Knuckle

Hard Man isn't as hard as his name implies (OK, that wasn't funny), but he can
be tricky - at least without the Magnet Missile.
He will fire two Hard Knuckles (fists) at you. They will try to hit you,
before they turn and try to hit you a second time - each.
Then Hard Man himself will jump high into the air and smash down in the
ground. Mega Man will stop in his tracks for a brief moment (even if he's
jumping), so don't get hit by Hard Man as he plummets down into the ground,
because then you'll be trapped there and lose energy twice.

Okay, so to defeat him, just shoot as much as you can on him as he's firing
his fists, but be aware that the fists will repel any shots and work as a
temporary shield for Hard Man. Use Magnet Missiles to defeat him quickly,
but if you don't have them, be ready for a tough match.

------------------------------------

TOP MAN

Weakness: Hard Knuckle
Obtain:   Top Spin

Top Man isn't very hard, and with luck you'll defeat him in your first try.
First he'll send three spinning top thingies up in the air. They'll hover
there for a second before they launch at you. They're pretty easy to avoid,
but don't get sad if you're hit once.
Then Top Man will start spinning (you can't damage him while he's spinning),
and after a moment he'll race towards you. Just jump over him, and he'll
repeat this attack scheme.

If you want to take him out quickly and easily, use Hard Knuckle. But even
with the Plasma Cannon, this fight won't be a problem at all. Just fire away
at him when you get the chance, and that's usually right before and after he's
fired those spinning things.

------------------------------------

QUINT

Weakness: Hard Knuckle
Obtain:   Sakugarne

This is, by no doubt, the easiest battle you will fight in the game.
Use Hard Knuckle to get rid of Quint even faster, but even with just the
Plasma Cannon, this fight is a breeze.
Quint will pound the ground with Sakugarne, his pogo stick. Don't get hit by
him or the ground that pops up when he drills.
Shoot at Quint's head, and he'll be damaged. Walk or slide under him when he
jumps at you, and just continue the process.

------------------------------------

SPACE NODE

------------------------------------

WILY FORM 1

Weakness: Sakugarne
Obtain:   None

There he is, the maniac professor in person. He's sitting there, in his
machine (notice how small Wily is in comparison to Mega Man).
When the battle starts, Wily will jump at you. Slide under him, and walk to
the opposite side of the room.

Dodge the ball he releases by either sliding or walking under it, fire a few
shots at Wily's head (not the machine), then jump over the projectile he sends
along the floor. He'll then leap at you again, so slide under him.
Repeat the process.
When a little more than half his energy is gone, you have defeated this first
form.

------------------------------------

WILY FORM 2

Weakness: Sakugarne
Obtain:   None

Wily attaches himself on top of his second machine.
He'll shoot big fireballs at you, in two directions. Dodge them as best as you
can. Then he'll move closer, into the middle of the room, and release one of
those bounce balls again. This time the bounces will be narrower, so just try
to avoid it. When it hits the ground for the final time, it'll break into two
pieces. Keep away from them.

Whenever you get the chance, fire at Wily's head. Take away a little more than
half his energy again, and you're fit to fight the last Wily machine.

------------------------------------

WILY FORM 3

Weakness: Sakugarne
Obtain:   None

Wily flies away, and arrive again attached to something that looks like a
giant mechanical dinosaur or something.
His arm cannon will launch a missile at you. It's somewhat homing, but
poorly, so just try to jump over it or something.
Then he'll fire four small robots high in the air. They'll fall down at you
quickly, so try and avoid them.

This is really all there is to it. Jump and fire at Wily, yet again, although
when you hit him, it's the skull on the machine that flashes. Odd.
This time you have to blast away all his energy. It's still a piece of cake.

====================================

8)  WEAPONS AND ADAPTERS


Mega Man is able to acquire the weapon of a Robot Master he defeats
(these weapons are known as 'Master Weapons' or simply 'weapons').
Through the sub menu, you can choose what weapon Mega Man will use (press the
START button to access the sub menu).

However, all Master Weapons consumes energy from their own little energy bar
on the bottom of the screen. When the energy meter is empty, the weapon can no
longer be used. However, the weapon energy can be refilled if you pick up a
Weapon Capsule while the respective weapon is active (see section 4, ITEMS).

In this game, Mega Man will also receive three adapters in the form of his
dog, Rush.
Adapters are used in the exact same way as weapons, but they do something else
than dealing damage.

To read more about the Robot Masters you obtain these weapons from,
see the ROBOT MASTERS section.

The letter(s) in the parentheses (the ()'s) are the letters the weapons
are shown as in the Sub Menu. Throughout this Guide, I will however use the
full name for every weapon.

All weapons will, when they hit an enemy, just continue through the enemy.
This makes it possible to hit multiple enemies with one shot.
The only exception is the Plasma Cannon, whose shots disappear on impact with
an enemy.

All weapons will however go through walls, even the Plasma Cannon.

------------------------------------

Plasma Cannon   (P)

This is Mega Man's standard weapon, the Plasma Arm Cannon.
You have this from the beginning.
Mega Man will fire a tiny Plasma shot in the direction he's facing.
It can be fired an unlimited amount of times, but only three shots can be in
the screen at the same time. This isn't a very big problem, though, as the
Game Boy screen is so tiny that the shots will disappear out of the screen
pretty fast.

------------------------------------

Clash Bomb      (CL)

Obtained from Clash Man.
Mega Man throws out a small bomb. If it hits the floor or a wall, the bomb
will attach to the surface, and detonate after approximately three seconds.
If it hits an enemy, it will explode immediately.
Only one shot can be in the screen at a time.

------------------------------------

Metal Blade     (ME)

Obtained from Metal Man.
This is perhaps the most useful weapon in the game, because it can be shot in
any of eight directions. To fire it in a direction, hold one of the buttons on
the D-pad (UP, DOWN, LEFT or RIGHT) and press B, and Mega Man will chuck it
that way. You can make it go diagonally as well, by holding down combinations
(like holding both UP and RIGHT while pressing B, or DOWN and LEFT).
One shot uses almost no energy at all.
Three shots can be in the screen at the same time.

------------------------------------

Leaf Shield     (WD)

Obtained from Wood Man.
Mega Man will create a shield of leaves around his body, protecting him from
most enemies (but not all). When you press any direction on the D-pad (UP,
DOWN, LEFT or RIGHT), the shield will fly in that direction, and damage all
enemies it hits before disappearing off the screen.
Only one shield can be in the screen at the same time.

------------------------------------

Air Shooter     (AR)

Obtained from Air Man.
Mega Man fires three whirlwinds, that hurl themselves upwards, spreading more
and more the higher they get. It's pretty hard to hit something with them.
Three tornadoes can be in the screen at the same time.

------------------------------------

Hard Knuckle    (HA)

Obtained from Hard Man.
Mega Man will fire a big fist that will start slowly, but speed off.
It's pretty powerful and can even destroy some walls. (§)
Only one can be in the screen at a time.

------------------------------------

Top Spin        (TP)

Obtained from Top Man.
You can only use this weapon while you're in the air.
Press B while Mega Man's jumping, and he'll spin as long as you hold the
button. It only consumes energy if you're hitting an enemy while you spin,
but it varies how much energy it takes.
Doesn't conflict damage on all enemies.

------------------------------------

Magnet Missile  (MG)

Obtained from Magnet Man.
Mega Man will shoot a magnet straight forward. If the magnet gets on level
with an enemy vertically, it will change its angle 90 degrees to hit the
enemy. Pretty useful, but consumes pretty much energy too.
Just one can be on the screen at a time.

------------------------------------

Needle Cannon   (NE)

Obtained from Needle Man.
Mega Man fires a needle, or up to three if you hold down the B button.
Useful as it's a rapid-fire weapon.
Three shots can be in the screen at the same time.

------------------------------------

Sakugarne       (SG)

Obtained from Quint.
The Quint Item, Sakugarne, is Quint's pogo stick drill.
Mega Man will use it to bounce up and down. press A to bounce higher.
That's it, really.

------------------------------------

Rush Coil       (RC)

Obtained from Clash Man.
Rush will teleport in with a giant spring on his back. Jump on top of the
spring, and you'll leap high up, allowing you to reach items you wouldn't have
reached with regular jumping.

------------------------------------

Rush Jet        (RJ)

Obtained from § Man.
Rush will transform to a jet board you can use to fly with (stand on the Rush
Jet and control him with the D-Pad (LEFT, RIGHT, UP and DOWN)).

------------------------------------

Rush Marine     (RM)

Obtained from Metal Man.
Rush is now a submarine. Enter it to move underwater (control him with the
D-Pad (LEFT, RIGHT, UP and DOWN)).
The Rush Marine is actually identical to the Rush Jet, except that it's used
under water.

====================================

9)  PASSWORDS


This game has got a lot of passwords. The passwords save what Robot Masters
you've defeated (of all eight). They also save how many Energy Tanks you've
got. This means there are five sets (one for each amount of Energy Tanks, 0
through 4) of 30 passwords each (15 combinations for each of the two sets with
4 Robot Masters each). That is a considerable amount of passwords (150 to be
exact), but nevertheless I'll list them all here.
To find the password you want, first find the amount of Energy Tanks you'd
like to have (0 through 4) and then input the correct password for what Robot
Masters you'd like to have defeated.

To input a password, choose the option PASS WORD on the game's title screen.
A password grid will appear (4x4 squares, from A to D on the horizontal rows,
and from 1 to 4 on the vertical columns).
Move the cursor around in the password grid with the D-pad (LEFT, RIGHT, UP,
DOWN), and place a dot in a square with the A button. Remove a dot by placing
the cursor on it and pressing A again.
Look at the below passwords and input the dots in the correct positions
(example: C1 is the square that's in the C row, and in the 1 column).

NOTE: I cracked the password for Mega Man II once. Perhaps I'll put the run-
down up here one day, once I've compilated it.

I created all the following passwords out from aforementioned self-produced
password crack, so if any of the below Passwords are invalid, please let me know and I'll fix
them as soon as possible.

------------------------------------

0 Energy Tanks:

------------------------------------

A1, B3, B4, C3, D2, D4              -  Nobody defeated

A1, B3, B4, C3, D1, D2, D4          -  Clash Man Defeated
A1, A3, C3, D2, D4                  -  Metal Man defeated
A1, A3, B3, C3, D2, D4              -  Wood Man defeated
A2, B1, B3, B4, C3, D2, D4          -  Air Man defeated

A1, A3, C3, D1, D2, D4              -  Clash Man and Metal Man defeated
A1, A3, B3, C3, D1, D2, D4          -  Clash Man and Wood Man defeated
A2, B1, B3, B4, C3, D1, D2, D4      -  Clash Man and Air Man defeated
A1, A3, B4, C3, D2, D4              -  Metal Man and Wood Man defeated
A2, A3, B1, C3, D2, D4              -  Metal Man and Air Man defeated
A2, A3, B1, B3, C3, D2, D4          -  Wood Man and Air Man defeated

A1, A3, B4, C3, D1, D2, D4          -  Clash Man, Metal Man and Wood Man def.
A2, A3, B1, C3, D1, D2, D4          -  Clash Man, Metal Man and Air Man def.
A2, A3, B1, B3, C3, D1, D2, D4      -  Clash Man, Wood Man and Air Man def.
A2, A3, B1, B4, C3, D2, D4          -  Metal Man, Wood Man and Air Man def.

A2, A3, B1, B4, C3, D1, D2, D4      -  First four defeated - Wily's Castle

A2, A3, B1, B4, C4, D1, D2, D4      -  Hard Man defeated
A1, A2, A3, B4, C3, D1, D2, D4      -  Top Man defeated
A2, A3, B1, B4, D1, D2, D4          -  Magnet Man defeated
A2, A3, B1, B4, C2, C3, D1, D4      -  Needle Man defeated

A1, A2, A3, B4, C4, D1, D2, D4      -  Hard Man and Top Man defeated
A2, A3, B1, B4, C3, C4, D1, D2      -  Hard Man and Magnet Man defeated
A2, A3, B1, B4, C2, C4, D1, D4      -  Hard Man and Needle Man defeated
A1, A2, A3, B4, D1, D2, D4          -  Top Man and Magnet Man defeated
A1, A2, A3, B4, C2, C3, D1, D4      -  Top Man and Needle Man defeated
A2, A3, B1, B4, C2, D1, D4          -  Magnet Man and Needle Man defeated

A1, A2, A3, B4, C3, C4, D1, D2      -  Hard Man, Top Man and Magnet Man def.
A1, A2, A3, B4, C2, C4, D1, D4      -  Hard Man, Top Man and Needle Man def.
A2, A3, B1, B4, C2, C3, C4, D1      -  Hard Man, Magnet Man and Needle Man def
A1, A2, A3, B4, C2, D1, D4          -  Top Man, Magnet Man and Needle Man def.

A1, A2, A3, B4, C2, C3, C4, D1      -  All eight defeated - Quint

------------------------------------

1 Energy Tank:

------------------------------------

A2, B1, B4, C1, C3, D1, D4          -  Nobody defeated

A2, B1, B4, C1, D1, D4              -  Clash Man Defeated
A2, B1, B4, C1, C2, C3, D4          -  Metal Man defeated
A2, B1, B4, C1, C3, D1, D2, D4      -  Wood Man defeated
A2, B1, B3, C1, C3, D1, D4          -  Air Man defeated

A2, B1, B4, C1, C2, D4              -  Clash Man and Metal Man defeated
A2, B1, B4, C1, D1, D2, D4          -  Clash Man and Wood Man defeated
A2, B1, B3, C1, D1, D4              -  Clash Man and Air Man defeated
A2, B1, B4, C1, C2, C3, D1, D4      -  Metal Man and Wood Man defeated
A2, B1, B3, C1, C2, C3, D4          -  Metal Man and Air Man defeated
A2, B1, B3, C1, C3, D1, D2, D4      -  Wood Man and Air Man defeated

A2, B1, B4, C1, C2, D1, D4          -  Clash Man, Metal Man and Wood Man def.
A2, B1, B3, C1, C2, D4              -  Clash Man, Metal Man and Air Man def.
A2, B1, B3, C1, D1, D2, D4          -  Clash Man, Wood Man and Air Man def.
A2, B1, B3, C1, C2, C3, D1, D4      -  Metal Man, Wood Man and Air Man def.

A2, B1, B3, C1, C2, D1, D4          -  First four defeated - Wily's Castle

A1, B3, C1, C2, D1, D4              -  Hard Man defeated
A2, A3, B1, B4, C1, C2, D1, D4      -  Top Man defeated
B1, B3, C1, C2, D1, D4              -  Magnet Man defeated
A2, B1, B3, C1, C2, C3, D1          -  Needle Man defeated

A1, A3, B4, C1, C2, D1, D4          -  Hard Man and Top Man defeated
A2, B3, C1, C2, D1, D4              -  Hard Man and Magnet Man defeated
A1, B3, C1, C2, C3, D1              -  Hard Man and Needle Man defeated
A3, B1, B4, C1, C2, D1, D4          -  Top Man and Magnet Man defeated
A2, A3, B1, B4, C1, C2, C3, D1      -  Top Man and Needle Man defeated
B1, B3, C1, C2, C3, D1              -  Magnet Man and Needle Man defeated

A2, A3, B4, C1, C2, D1, D4          -  Hard Man, Top Man and Magnet Man def.
A1, A3, B4, C1, C2, C3, D1          -  Hard Man, Top Man and Needle Man def.
A2, B3, C1, C2, C3, D1              -  Hard Man, Magnet Man and Needle Man def
A3, B1, B4, C1, C2, C3, D1          -  Top Man, Magnet Man and Needle Man def.

A2, A3, B4, C1, C2, C3, D1          -  All eight defeated - Quint

------------------------------------

2 Energy Tanks:

------------------------------------

B1, B2, C4, D2, D3, D4              -  Nobody defeated

A2, B2, C4, D2, D3, D4              -  Clash Man Defeated
B1, B2, C4, D2, D3                  -  Metal Man defeated
B1, B2, C3, D2, D3                  -  Wood Man defeated
B1, B2, C4, D1, D2, D3, D4          -  Air Man defeated

A2, B2, C4, D2, D3                  -  Clash Man and Metal Man defeated
A2, B2, C3, D2, D3                  -  Clash Man and Wood Man defeated
A2, B2, C4, D1, D2, D3, D4          -  Clash Man and Air Man defeated
B1, B2, C3, C4, D2, D3              -  Metal Man and Wood Man defeated
B1, B2, C4, D1, D2, D3              -  Metal Man and Air Man defeated
B1, B2, C3, D1, D2, D3              -  Wood Man and Air Man defeated

A2, B2, C3, C4, D2, D3              -  Clash Man, Metal Man and Wood Man def.
A2, B2, C4, D1, D2, D3              -  Clash Man, Metal Man and Air Man def.
A2, B2, C3, D1, D2, D3              -  Clash Man, Wood Man and Air Man def.
B1, B2, C3, C4, D1, D2, D3          -  Metal Man, Wood Man and Air Man def.

A2, B2, C3, C4, D1, D2, D3          -  First four defeated - Wily's Castle

A2, A3, B2, B3, C3, C4, D1, D2, D3  -  Hard Man defeated
A2, B2, C2, C3, C4, D2, D3          -  Top Man defeated
A2, A3, B2, C3, C4, D1, D2, D3      -  Magnet Man defeated
A2, B1, B2, C3, C4, D1, D2, D3      -  Needle Man defeated

A2, A3, B2, B3, C2, C3, C4, D2, D3      -  Hard Man and Top Man defeated
A2, B2, B4, C3, C4, D1, D2, D3          -  Hard Man and Magnet Man defeated
A2, A3, B1, B2, B3, C3, C4, D1, D2, D3  -  Hard Man and Needle Man defeated
A2, A3, B2, C2, C3, C4, D2, D3          -  Top Man and Magnet Man defeated
A2, B1, B2, C2, C3, C4                  -  Top Man and Needle Man defeated
A2, A3, B1, B2, C3, C4, D1, D2, D3      -  Magnet Man and Needle Man defeated

A2, B2, B4, C2, C3, C4, D2, D3          -  Hard Man, Top Man and Magnet Man
A2, A3, B1, B2, B3, C2, C3, C4, D2, D3  -  Hard Man, Top Man and Needle Man
A2, B1, B2, B4, D1, D2, D3              -  Hard Man, Magnet Man and Needle Man
A2, A3, B1, B2, C2, C3, C4, D2, D3      -  Top Man, Magnet Man and Needle Man

A2, B1, B2, B4, C2, C3, C4, D1, D2  -  All eight defeated - Quint

------------------------------------

3 Energy Tanks:

------------------------------------

A1, A3, A4, B1, C1, C3, C4          -  Nobody defeated

A1, A4, B1, B3, B4, C1, C3, C4      -  Clash Man Defeated
A1, A2, A3, A4, C1, C2, C4          -  Metal Man defeated
A3, A4, B1, C1, C3, C4              -  Wood Man defeated
A1, A3, A4, B1, C1, C3, D4          -  Air Man defeated

A1, A2, A4, B3, B4, C1, C3, C4      -  Clash Man and Metal Man defeated
A4, B1, B3, B4, C1, C3, C4          -  Clash Man and Wood Man defeated
A1, A4, B1, B3, B4, C1, C3, D4      -  Clash Man and Air Man defeated
A1, A3, A4, C1, C3, C4              -  Metal Man and Wood Man defeated
A1, A2, A3, A4, C1, C3, D4          -  Metal Man and Air Man defeated
A3, A4, B1, C1, C3, D4              -  Wood Man and Air Man defeated

A1, A4, B3, B4, C1, C3, C4          -  Clash Man, Metal Man and Wood Man def.
A1, A2, A4, B3, B4, C1, C3, D4      -  Clash Man, Metal Man and Air Man def.
A4, B1, B3, B4, C1, C3, D4          -  Clash Man, Wood Man and Air Man def.
A1, A3, A4, C1, C3, D4              -  Metal Man, Wood Man and Air Man def.

A1, A4, B3, B4, C1, C3, D4          -  First four defeated - Wily's Castle

A1, A4, B3, B4, C1, C3, D1, D4      -  Hard Man defeated
A1, A4, B3, B4, C1, C2, C4, D4      -  Top Man defeated
A1, A4, B3, B4, C1, C3, D2, D4      -  Magnet Man defeated
A1, A3, A4, B3, C1, C3, D4          -  Needle Man defeated

A1, A4, B3, B4, C1, C4, D1, D4      -  Hard Man and Top Man defeated
A1, A4, B3, B4, C1, C3, D1, D2, D4  -  Hard Man and Magnet Man defeated
A1, A3, A4, B3, C1, C3, D1, D4      -  Hard Man and Needle Man defeated
A1, A4, B3, B4, C1, C4, D2, D4      -  Top Man and Magnet Man defeated
A1, A2, A3, A4, B3, C1, C4, D4      -  Top Man and Needle Man defeated
A1, A3, A4, B3, C1, C3, D2, D4      -  Magnet Man and Needle Man defeated

A1, A4, B3, B4, C1, C4, D1, D2, D4      -  Hard Man, Top Man and Magnet Man
A1, A3, A4, B3, C1, C4, D1, D4          -  Hard Man, Top Man and Needle Man
A1, A2, A3, A4, B3, C1, C3, D1, D2, D4  -  Hard Man, Magnet Man and Needle Man
A1, A3, A4, B3, C1, C4, D2, D4          -  Top Man, Magnet Man and Needle Man

A1, A3, A4, B3, C1, C4, D1, D2, D4  -  All eight defeated - Quint

------------------------------------

4 Energy Tanks:

------------------------------------

A2, A4, B3, B4, C1, C2, D2, D3      -  Nobody defeated

A2, A4, B3, B4, C1, C2, C4, D2, D3  -  Clash Man Defeated
A2, A4, B3, B4, C1, C2, D3          -  Metal Man defeated
A2, A4, B3, B4, C1, D1              -  Wood Man defeated
A4, B1, B3, B4, C1, C2, D2, D3      -  Air Man defeated

A2, A4, B3, B4, C1, C2, C4, D3      -  Clash Man and Metal Man defeated
A2, A4, B1, B3, B4, C1, C3, C4, D1  -  Clash Man and Wood Man defeated
A4, B1, B3, B4, C1, C2, C4, D2, D4  -  Clash Man and Air Man defeated
A2, A4, B3, B4, C1, C2, D1, D3      -  Metal Man and Wood Man defeated
A4, B1, B3, B4, C1, C2, D3          -  Metal Man and Air Man defeated
A4, B1, B3, B4, C1, D1, D3          -  Wood Man and Air Man defeated

A2, A4, B3, B4, C1, C2, C4, D1, D3  -  Clash Man, Metal Man and Wood Man def.
A4, B1, B3, B4, C1, C2, C4, D3      -  Clash Man, Metal Man and Air Man def.
A4, B1, B3, B4, C1, C4, D1, D3      -  Clash Man, Wood Man and Air Man def.
A4, B1, B3, B4, C1, C2, D1, D3      -  Metal Man, Wood Man and Air Man def.

A4, B1, B3, B4, C1, C2, C4, D1, D3  -  First four defeated - Wily's Castle

A4, B1, B3, C1, C2, C4, D1, D3      -  Hard Man defeated
A1, A4, B3, B4, C1, C2, C4, D1, D3  -  Top Man defeated
A3, A4, B1, C1, C2, C4, D1, D3      -  Magnet Man defeated
A4, B1, B3, B4, C1, C2, C3, D1, D3  -  Needle Man defeated

A1, A4, B3, C1, C2, C4, D1, D3      -  Hard Man and Top Man defeated
A3, A4, B1, B3, C1, C2, C4, D1, D3  -  Hard Man and Magnet Man defeated
A4, B1, B3, C1, C2, C3, D1, D3      -  Hard Man and Needle Man defeated
A1, A3, A4, C1, C2, C4, D1, D3      -  Top Man and Magnet Man defeated
A3, A4, B1, B3, C1, C2, C4, D1, D3  -  Top Man and Needle Man defeated
A3, A4, B1, C1, C2, C3, D1, D3      -  Magnet Man and Needle Man defeated

A1, A3, A4, B3, C1, C2, C4, D1, D3  -  Hard Man, Top Man and Magnet Man
A1, A4, B3, C1, C2, C3, D1, D3      -  Hard Man, Top Man and Needle Man
A3, A4, B1, B3, C1, C2, C3, D1, D3  -  Hard Man, Magnet Man and Needle Man
A1, A3, A4, C1, C2, C3, D1, D3      -  Top Man, Magnet Man and Needle Man

A1, A3, A4, B3, C1, C2, C3, D1, D3  -  All eight defeated  -  Quint

====================================

10)  HINTS FOR WINNING


- When hurt by an enemy, Mega Man will flash for some seconds. He can't be
  damaged while he's flashing, and will walk through all enemies. Use this to
  your advantage. While flashing, he can even walk on stuff like spikes and
  lava!
- All Robot Masters are vulnerable to a certain weapon. Find out which Weapon
  works well on what Robot Master (I've listed every Robot Master's weakness
  in Section 7.C, BOSS STRATEGIES), and defeat the Robots in the right order
  for a super-easy defeat!
- If you lose all your lives, the Game is Over. Or is it?
  You have an unlimited amount of 'continues' - after you get Game Over, you
  can restart the level you died on by choosing 'Continue' from the Game Over
  screen (by pressing B). You will still have all the weapons you had when you
  died, and you will again have 2 lives.

====================================

11)  CREDITS:

------------------------------------

Thanks fly out to (in no specific order):

------------------------------------

- CJayC of GameFAQs ( http://www.gamefaqs.com ), for posting my FAQs.

- Capcom, for making this and all the other Mega Man games.

- my grandmother, for borrowing me money to buy this great game.

- Miranda Paugh, for her website The Mega Man Homepage
  ( http://www.mmhp.net ), which is the greatest Mega Man resource available.

- Kris, for being a good friend, supporter and for making me laugh.

- Madam Luna, for aid on the English language for this guide, and moral
  support in general. Thanks, hun! ^^

- Professor Hazard, for being a great buddy. You really should check out his
  site at http://www.hazardlabs.com , it's really good. As in, REALLY good.

- my brother, Iddi.

====================================

12)  ABOUT THE AUTHOR


My name is Tobias Langhoff, and I'm from Norway.

I'm a huge Mega Man fan. I run a Mega Man online sprite comic at
http://bluebombercomic.cjb.net .

If you find a mistake in this Guide, have a correction or a better way to do
something, please e-mail me.

E-mail address:    spug_enigma@hotmail.com

Don't e-mail me with questions that are already answered in this Guide.
The e-mail WILL be ignored, and I might permanently block your e-mail address.

Read my other Guides on my GameFAQs Recognition page:
http://www.gamefaqs.com/features/recognition/21850.html

====================================

13)  LEGAL INFORMATION / DISCLAIMER

------------------------------------

Copyright Information

------------------------------------

This Guide / FAQ is İ Copyright 2002 Tobias Langhoff (Spug).
It may not be reproduced nor retransmitted in any form without prior consent
from the author.
No part of this document, unaltered or not, can be copied and posted anywhere,
on any website or any other place, without written permission from the author.
You are allowed to download or print this Guide for personal use ONLY.
The Mega Man games and all Mega Man characters are copyrighted Capcom.
This document and its author are in no way affiliated with Capcom, Nintendo,
or any other company.

This document originally had 2048 lines and approximately 70538 characters. If
it has any other number, it has been edited without the author's permission.
Just thought you'd like to know.

------------------------------------

Posting Notice

------------------------------------

The only website that currently has permission to post this Guide, is
- http://www.gamefaqs.com

If you found this Guide on ANY other website than GameFAQs, please report
this to me by e-mail ( spug_enigma@hotmail.com ).
If you want to use this Guide on your site, please request me by e-mail
( spug_enigma@hotmail.com ).
The latest version of this guide can always be found at
http://www.gamefaqs.com/features/recognition/21850.html .


-- EOF --