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                         Mega Man II FAQ/Walkthrough
                               For the Gameboy
                        Version 1.0 (Created 1/7/2006)
                               By Devin Morgan

    This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Stages/Bosses
5. Weapons
6. Items
7. Secrets/Tips and Tricks
8. Copyright Notice
9. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (1/7/06): The first version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The second Mega Man to grace the portable Gameboy is more of a mix between 
Mega Man 2 and 3 on the NES. With that said, it includes 4 bosses from each 
of the NES games, and Mega Man's ability to slide, among other things. The 
stages are similar to their NES counterparts, though the entire game feels a 
bit short due to a lack of several Dr. Wily stages (this game only has one). 
The one thing for sure is that the game features the same platformer action 
you've come to know and love assuming you grew up with the NES and Gameboy. 
Despite its apparent shortness, it is still a fun romp in which to spend an 
hour or so of your time, and is worth a play through, especially if you are a 
hardcore Mega Man fan!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move Mega Man, move cursor on menu screens

Start: Open up weapon select screen

A: Jump, slide (Down + A), confirm selection on menu screens

B: Use currently equipped weapon, cancel selection on menu screens

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-=-=-=-=-=-=-=-=-=-=-=-=
-=  4. Stages/Bosses  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Note: The order in which I go about the stages below is what I found to be
      the best path in defeating the 8 robot masters. You can only pick from
      4 on the level select screen, but once you beat them, you'll go to Dr.
      Wily's lair where you can select from the remaining 4. Below I will
      show which corner leads to each particular boss.

First Set
---------

Clash Man     Metal Man
Wood Man      Air Man


=========
Metal Man
=========

Level Information: The early section of the stage has you freefalling into
                   unknown rooms with spikes placed next to the ledges where
                   you can land. Stay close to the ledge as you fall to the
                   next area and pay attention to maneuver and avoid the
                   spikes. There are lots of conveyor belts for you to move
                   across, many times while trying to avoid the constant
                   supply of drill enemies moving up and down from the
                   ceiling/floor, and spikes that try to crush you from
                   above. After the second round of conveyor belts, it's
                   smooth sailing. Climb up some platforms and defeat the
                   Metools, then go right while shooting down the gear-riding
                   enemies in the air. The boss door will then be up ahead.

Boss Strategy: What makes Metal Man easy is the fact he only attacks when you
               do. When he does attack, Metal Man will jump straight up and
               toss 2 metal blades in your direction. Since this is a
               relatively simple pattern, I felt he would be your best choice
               as the first boss to defeat. You also have a conveyor belt to
               work against, although that is not an issue. My approach is to
               move towards Metal Man and shoot him up close, then when he
               jumps, quickly move left as he tosses the blades. When both
               are thrown, run and jump to the right over the blades, and
               continue the onslaught (you're free to get some extra shots
               off in midair, too).

Reward: Metal Blade + Rush Marine


========
Wood Man
========

Level Information: You'll have to deal with some rather slow bats that hang
                   from the ceiling. They can take some hits though, compared
                   to the bats in other Mega Man games. There are rabbit 
                   enemies which shoot their claws at you; try to take them
                   down quickly with your buster. Up ahead you'll run into a
                   giant cat enemy who sits on the ledge blocking your path.
                   The cat shoots fire at you in an arc that goes down, then
                   up near the small ledge where you can stand. Use Metal
                   Blades and jump over the fire stream to dispose of this
                   enemy quickly. The next part features a watery area where
                   you have to hop across ledges while avoiding the points
                   coming out of the ceiling. If you use the Rush Marine, you
                   can move all the way right in the water below without
                   worry, avoiding the ledges altogether. For the last part
                   of the level, you'll face a rather flat path to the right
                   while dealing with a constant stream of ostrich enemies
                   running towards you. Metal Blades are excellent for
                   cutting them down as you move, otherwise you'd have to run
                   left and wait for the bird to jump over you to progress.
                   After the long run to the end, you'll reach the boss door.

Boss Strategy: Wood Man starts off protected by his leaf shield, so hold off
               on attacking early on. He stands still and sends 4 leaves into
               the air, which will float back down from above. As they fall,
               Wood Man will shoot his shield at you and then hops in your
               direction. It's hard to jump over this shield and avoid the
               leaves overhead, but if you run and jump at just the right
               time, you'll be able to do it. Wood Man is weak against Metal
               Blades, and 4 direct shots will put an end to the boss.

Reward: Leaf Shield


=======
Air Man
=======

Level Information: This stage can be rather annoying, especially if you run
                   and jump ahead without watching where you're going. The
                   birds drop eggs which will hatch a swarm of smaller birds,
                   so try and shoot the egg and the bird before the egg is
                   dropped. Ahead is a series of giant head platforms. Spikes
                   rise and fall from the sides on the top, so when you
                   uncover the next platform, wait for the spikes to go down
                   before jumping onto it. Drop down through a few areas and
                   continue right for another set of platform jumps, this
                   time with air-blowing enemies pushing you back; jump and
                   shoot at them to make the platform hopping a bit easier.
                   There will be several moving platforms with enemies
                   throwing lightning from them, so jump and shoot the enemy
                   from atop and then jump onto the platform. Repeat this
                   several times, jumping to get extra shots in before you're
                   attacked. After dropping down a couple more ledges, the
                   boss door is a quick walk to the right.

Boss Strategy: Air Man will shoot out several small tornadoes which will
               float in the air for a couple moments. The boss will then blow
               air in your direction, making it hard for you to evade the
               incoming tornadoes. Since you can see where they are before
               they move, use that time to jump over low ones, or simply
               slide when they start moving to avoid higher ones. The best
               time to attack Air Man is in between these attacks, so use the
               Leaf Shield. 3 shots with the shield will destroy this boss.
               Every now and then, if you let the battle go on long enough,
               Air Man will jump to the other side of the room so you'll have
               to switch sides as well. The attack pattern is still the same
               regardless of what side he's on, though.

Reward: Air Shooter + Rush Jet


=========
Clash Man
=========

Level Information: Much of this stage is an upward climb where you have to
                   jump from ledge to ledge. When you reach the tall enemies,
                   hit the eyes and back up to avoid getting hit by its
                   blocks when they fall apart. Shoot the enemy a second time
                   to defeat it. Fall through a couple rooms (use the Rush
                   Jet to reach the Energy Tank in one of them), then head
                   right. Hopping between platforms will be tough with the
                   floating enemies that will move towards you. Clear the way
                   before jumping to avoid falling into the pits. Go up some
                   more ladders and ride the small platforms along their
                   tracks while using the Mega Buster or Leaf Shield to fend
                   against enemies coming too close. There is a second Energy
                   Tank you can collect on the way up, too. At the top, go
                   right to the boss room.

Boss Strategy: The trick here against Clash Man is that he jumps in the air
               only when you try to attack. He runs back and forth in the
               room (you can jump over him), and when you shoot, he'll jump
               and throw a bomb at you, which will explode a couple seconds
               later. Use the Air Shooter when Clash Man is coming at you,
               and he'll jump right into the attack. Then, quickly run/slide
               under him or jump to avoid the bomb attack, turn around, and
               repeat the attack. It's likely you'll run out of the Air
               Shooter as Clash Man can take quite a few hits, so be ready to
               substitute in the Mega Buster if necessary.

Reward: Clash Bomb + Rush Coil


Once you beat the first 4 bosses, you'll witness a scene where Mega Man 
enters Dr. Wily's fortress. He will walk into a trap, and ends up in a room 
with 4 teleportation devices. Each one leads to another stage complete with a 
boss at the end, but the game doesn't tell you which is which from the start. 
Consult the chart below to find out which one leads where.

Second Set
----------

Hard Man      Top Man
Magnet Man    Needle Man


==========
Needle Man
==========

Level Information: You'll face quite a few needle-shelled enemies here, so
                   try and take them out quickly with one of your weapons.
                   Make your way upward through the rooms, then go right and
                   slide your way through the passages. You'll also have to
                   deal with the armored cannons and their shots, which you
                   can take out with metal blades. When you reach the section
                   where you drop down a couple rooms, drop down the left pit
                   and land on the right ledge to reach an extra life. In
                   another room you can use the Rush Jet to reach an Energy
                   Tank on a ledge. When you reach the bottom area, go right
                   and you'll reach the boss door.

Boss Strategy: Needle Man tends to hop around a lot, and has two different
               attacks he can hit you with. When in the air, Needle Man can
               shoot 4 smaller needles in your direction (jump or slide to
               avoid). On the ground, he can extend his head to butt you,
               causing damage if you're too close. It is weak against the Air
               Shooter, so try and use that when facing Needle Man so he
               jumps into the attack. Keep your distance to avoid the ground
               attack, and as long as you get some shots in, you'll be able
               to win this battle.

Reward: Needle Cannon


==========
Magnet Man
==========

Level Information: In the first area there will be magnet enemies in the air
                   which will pull you upward if you stay still. The second
                   room has an Energy Tank guarded by a simple enemy. In the
                   next couple rooms you have to deal with spring head
                   enemies that shoot out small missiles, and the eyeball
                   walkers. Your Mega Buster will be sufficient in killing
                   these creatures. The next part involves the eyeball
                   walkers again, but this time you have to deal with the
                   vacuums pulling you to the right into the pits. Jump and
                   kill the enemies quickly, then continue right. The room
                   below is annoying since you have to kill the enemy on the
                   high ledge before hopping onto the disappearing ledges.
                   Use Metal Blades to do this. The long room ahead involves
                   the infamous sets of disappearing platforms you need to
                   hop onto to progress. Use the Rush Jet to get through this
                   quickly and safely. In the next area, go up the ladder and
                   down the left side to reach the Energy Tank and other
                   goodies. At the top, you'll reach the boss door.

Boss Strategy: As a set pattern, Magnet Man will hop twice in a given
               direction before actually attacking. He can either jump in the
               air and shoot out 3 magnets which will drop from above onto
               you, which you can avoid by moving around. The other attack is
               when Magnet Man tries pulling you closer. After either attack,
               he'll hop in the other direction and the cycle continues. Use
               the Needle Cannon whenever he's not doing the latter move (it
               deflects all weapons), and you'll have him beat in no time.

Reward: Magnet Missile


========
Hard Man
========

Level Information: The early part of this stage includes bees which will drop
                   a hive on the ground, sending 5 smaller bees to attack
                   you. Go right and continue upstairs to the second floor.
                   There, you'll have to deal with the ball and chain
                   enemies; you can only hit them when their face turns
                   black, but be ready to jump to avoid their attack. In the
                   next couple of areas, there are monkey enemies that hang
                   from the ceiling and drop down when you try to pass. You
                   have to run back and forth while attacking to kill these
                   things safely. In the final area, you'll have more of
                   those traps coming out of the floor tiles, and a bee
                   trying to drop its hive. Luckily, the boss door is
                   straight ahead.

Boss Strategy: Hard Man will shoot 2 of his knuckles in your direction, which
               you can jump to avoid. Following this, he will jump in the air
               and hit the ground, causing the room to tremor. This also
               renders you immobile for a moment. As you may expect, the
               Magnet Missile works well here, and will only take 5 hits to
               kill the boss.

Reward: Hard Knuckle


=======
Top Man
=======

Level Information: In this straightforward area, all you really need to do
                   early on is head right. When you reach the watery area,
                   use Rush Marine to avoid having to jump along the
                   disappearing ledges. When facing the giant cat enemies,
                   jump to avoid the ball of yarn it throws (and then the
                   small frogs should you destroy the ball) and attack with
                   your own weapons. When you reach the second cat, simply
                   slide under it to fall to the next room quickly. There,
                   you can get another Energy Tank. After fighting your way
                   past some more top enemies, you'll reach a gap with
                   spinning tops moving up and down as ledges. Jump from
                   platform to platform, or use Rush Jet to get across
                   faster. Up ahead is one last top enemy before the boss.

Boss Strategy: To attack, Top Man will send 3 smaller tops into the air in a
               diagonal pattern. After a moment they will all fall in your
               direction, so move to quickly evade them or use the Leaf
               Shield to help. Top Man will then spin before moving to the
               opposite side of the room. When he stops spinning, that is the
               best time to use the Hard Knuckle as his weakness. 4-5 hits
               should easily put this boss out.

Reward: Top Spin


=====
Quint
=====

Level Information: After you beat the second set of 4 bosses, drop down the
                   newly made pit and you'll see someone standing there.
                   Don't approach them though; wait and the pogo stick will
                   appear, then you'll get to fight Quint.

Boss Strategy: This boss fight, if you will, is actually very simple. Quint
               will stay in place while rocks are tossed up from both sides.
               Then, the boss will jump over to your position, so run or
               slide to avoid being crushed. Use any of your weapons here to
               cause damage to the top of Quint's head. The Hard Knuckle and
               Needle Cannon work particularly well here. After you caused
               enough damage, Quint will warp away and the battle will end.

Reward: Quint Item - Sakugarne


========
Dr. Wily
========

Level Information: When you reach the pit to the right, stay to the right to
                   avoid falling into the spikes. Use Rush Jet to cross them
                   safely, then continue dropping down a couple rooms. At the
                   watery room, use the Rush Marine to cross the area safely.
                   Other than that, keep going upward through the rooms until
                   you reach the boss door, since there's nothing too complex
                   in this stage.

Boss Strategy: At last, you go up against Dr. Wily in this final battle. For
               his first form in the spaceship with legs, he will send a bomb
               bouncing your way. Jump/slide to avoid getting hit by it.
               Another attack will involve sending a projectile along the
               ground, so jump over that as well. Dr. Wily will jump towards
               you after this, so slide under him and the cycle repeats. To
               attack, jump and use your Mega Buster to hit the doctor in the
               face. For Wily's second form, he will shoot 2 energy balls
               which you can jump over, as well as the bouncing bomb, which
               you can run under. Dr. Wily will walk back and forth will
               doing so, keeping you on the left side of the room. As with
               before, jump and attack the head with your Mega Buster. After
               causing enough damage, you'll reach Dr. Wily's third and final
               form. This larger robot will shoot 4 projectiles in the air
               that will fall on you, so watch out for those. He will also
               shoot a single missile ahead to hit you, and if you get close,
               the skull may try to butt you in the face. The weak spot is
               Dr. Wily himself above the skull, so jump and shoot to attack.
               Use the Sakugarne to bounce atop Wily for some easy damage.
               This won't last the entire battle and you will probably take
               damage if you aren't careful, so be ready to use Energy Tanks
               as needed. Keep attacking the head until the health meter goes
               down, and you will win.

Following the final battle, watch the ending scenes and the game's credits as 
they roll by. Congratulations on completing Mega Man II!

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-=-=-=-=-=-=-=-=-=
-=  5. Weapons  -=
-=-=-=-=-=-=-=-=-=

Air Shooter (AR): Shoots 3 tornadoes upward, good for hitting enemies in the
                  air from below.

Clash Bomb (CL): Shoot a bomb projectile straight ahead to attack. If it hits
                 a wall, it will stick there and explode after a few seconds.

Hard Knuckle (HA): Shoots a large fist straight ahead for a strong punch
                   attack against the enemy.

Leaf Shield (WD): A shield of leaves rotates around you, protecting from
                  enemy attacks while standing still. Move in a certain
                  direction and the shield will leave you, hitting anything
                  in its path.

Magnet Missile (MG): Shoots a single magnet straight ahead to attack. It will
                     move up or down if it's attracted to a metallic enemy
                     above or below its path.

Mega Buster (P): Your standard weapon, which shoots pellets straight ahead.
                 Up to 3 shots can appear on the screen at the same time.

Metal Blade (ME): Shoot out a small metal disc in several directions (hold
                  the direction in which you want to shoot before pressing
                  B). You get quite a lot of blades to shoot with this, too.

Needle Cannon (NE): Shoot needles straight ahead (hold the button to keep
                    shooting a barrage of needles).

Rush Coil (RC): Jump on Rush's back and you'll be launched higher in the air;
                this is basically a high jump ability.

Rush Jet (RJ): Hop onto Rush and he will act as a jet, which you can move in
               any direction to reach any place on the screen.

Rush Marine (RM): Allows Rush to act as a submarine for Mega Man, allowing
                  you to travel through watery areas without a problem.

Sakugarne (SG): Summons the Quint pogo stick which you can use to bounce
                around, jumping onto enemies to attack them.

Top Spin (TP): Spins Mega Man around like a top (hold the button), hurting
               any enemies that walk into it.

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-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

1-Up: This item looks like Mega Man's head; pick it up to gain an extra life.

Energy Ball: There are two varieties of these flashing balls, large and small
             ones. The small one recovers only a couple bars of health, while
             the large ball recovers a bit more.

Energy Tank: When you use one, it fully replenishes your health. The maximum
             you can carry at any time is 4.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===========================================
Final Password (All Weapons/4 Energy Tanks)
===========================================

Enter the password below to access the final area of the game, before the 
Quint fight. This includes having beaten all 8 bosses, getting all the 
weapons, and having 4 Energy Tanks in your inventory.
 _ _ _ _
|O| |O|O|
|_|_|O|_|
|O|O|O|_|
|O|_|O|_|

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-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Contact Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

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