Donkey Kong Land 3 FAQ Version 1.0
Started on 11/2/99 by Earthshaker (Earthq3846@aol.com)
Copyright 1999 by Earthshaker
Anyone may print out this FAQ on a normal printer, but if you place
this anywhere or alter it in any way without my permission and/or this
disclaimer intact, there will be some serious legal trouble. However,
if I DO give you permission to place/alter this FAQ, BE SURE TO GIVE ME
CREDIT WHEREVER IT IS DUE. If there are any questions, comments,
complaints, and whatnot, send them to me (Earthq3846@aol.com.)
Oh, and one more warning. If this FAQ is found anywhere else aside
from this site (www.GameFAQs.com) E-mail either me or CjayC or both
IMMEDIATELY.
Donkey Kong Land 3 is copyright Rare and Nintendo
--------------------------Table of Contents----------------------------
1. Revision History
2. Introduction
3. The Cast of Characters
4. Barrels O'… I Mean FOR… Monkeys!
5. Secret Codes
6. Thanks!
7. Repeat Warning!
-------------------------1. Revision History---------------------------
11/2/99- Version 1.0- The first version of this FAQ. It will only
include the cast of characters, what the different barrels do, and some
secret codes I have found.
I'll probably include how to beat all the bonus stages in the next
version (Once I find them all over again.)
--------------------------2. Introduction------------------------------
Well, I love days off as much as anyone, but for some reason, today I
was unnaturally bored so I decided to write this FAQ. Donkey Kong Land
3 is probably my favorite action game on the Game Boy, and besides,
there were a few requests out about it. Soooo… why not write a mini-
FAQ?
--------------------------3. The Cast of Characters--------------------
<<<<<<<<<<<<<<<<<<<<<<<<<<<<PLAYABLE CHARACTERS>>>>>>>>>>>>>>>>>>>>>>>>
Dixie Kong- One of the two characters you can play directly at the
start. Her specialty is using her ponytail to its full advantage.
Dixie is the smaller and lighter of the two Kongs, so she seems to run
and swim quicker. In the air, if you hold down B so she does her
ponytail attack, she will lightly descend in a helicopter spin to the
ground. One more difference… she holds any barrels she picks up over
her head with her ponytail, giving her an advantage against any
overhead enemies.
Kiddy Kong- This is the other playable character. Being larger, he can
be hit more easily, but can defeat certain enemies (like Krumple) by
stomping on their head, whereas Dixie can't. His specialty is his
roll, which can barrel through LOTS of enemies at a time, making him go
quicker each time. Also, if he rolls off of a hill, he'll continue
rolling until a.- He hits the ground and stops, or b.- He does a midair
jump that Dixie cannot. One more difference… he holds barrels in front
of him like a shield, giving him a frontal advantage.
Ellie the Elephant- You can play as this character when you jump in an
Ellie barrel. Ellie runs faster than both of the Kongs, jumps a bit
higher, and can shoot water out of his snout. You end playing as Ellie
when a.- You die, or b.- You cross a No Animal sign.
Enguarde the Swordfish- You can play as this character when you swim
into an Enguarde barrel. Enguarde can swim much better than Dixie, and
if you press A or B, can lunge at a character to impale it on his nose.
The main disadvantage: Enguarde can't LEAVE the water. You end playing
as Enguarde the same way you do with Ellie.
Squitter the Spider- You can play as this character when you jump into
a Squitter barrel. Squitter is very short, about as short as when
either of the Kongs duck. Also, Squitter can throw webs. To open a
web to use as a quick stepping stone, you have to hit SELECT while the
web is still in the air. To find some bonus stages, Squitter is a
necessity. On a side note, if Squitter falls into water, it dies. You
end playing as Squitter the same way you do as with Ellie and Enguarde.
Squawks the Parrot- You can play as Squawks by jumping into a Squawks
barrel. Squawks main specialties are throwing eggs out of his mouth
and flying, necessary to reach the end of certain stages. The main
disadvantage: Squawks does not have very good control, so you'll have
to watch out when flying full speed at Buzzsaw Bees.
<<<<<<<<<<<<<<<<<<<<UNPLAYABLE FRIENDS AND ENEMIES>>>>>>>>>>>>>>>>>>>
Wrinkly Kong- Wrinkly Kong is a FRIEND, and whenever you find her
(his?) refuge, you can save your game.
Bear- Bear is another friend who has his eye on your bear coins.
Getting enough bonus coins allows you to play a card game, in order to
win balloons, bear coins, and clocks. Pay him 2 bear coins when he
asks, and he'll give you a hint on how to find a certain Bonus Barrel.
Pay him 5 bear coins and he'll give you a ride on the teleporter, which
moves you to another of the six AVAILABLE worlds.
Nid- Nid is something that looks like a crab under a lilypad, popping
up in some of the tree levels. Although the cast of characters at the
end of the game announces him as an enemy, he's harmless. He helps you
get a lift up when you stand on him.
Now for the enemies…
Sneek- This rat is annoying, and hurts only if you touch it without
attacking. To kill it, bounce on it or attack it.
Rekoil- This Kremling is a Tigger wannabe. He bounces around and
around on his springy tail. Be careful, in certain levels he is the
same shade of gray as the background.
Buzz- You can't attack this annoying bee normally: you have to either
throw a barrel at it or hit it with a special attack from one of the
animal friends.
Niknak- This is another bug, but unlike Buzz, can be killed by bouncing
on it. Bouncing on a few of these in a row sometimes gives you passage
to a bonus level.
Krimp- This huge dog has a ton of sharp teeth, so the only ways to kill
it normally are by bouncing on it or attacking it from BEHIND
Skidda- This is a slow-moving Kremling that is skidding on the ice,
trying desperately to regain control. He's harmless, unless you're
stupid enough to walk into him.
Kobble- Another slow-moving Kremling, but this actually walks. Not
really a threat unless you walk right into it.
Koco- The first of the aquatic enemies, this is annoying in the way
that it always will swim in narrow passages. Kill it by impaling it
with Enguarde.
Bounty Bass- The second of the aquatic enemies, it is even LARGER then
Koco, yet still guards narrow passageways! Ouch. Kill it with
Enguarde…
Bazza- The third (and rarest) of the aquatic enemies, these sharks come
out of coral pipes in the walls of all-water levels. Avoid these
entirely, I'm not sure if Enguarde can kill 'em…
Lurchin- The fourth (and most dangerous) of the aquatic enemies, this
sea-urchin-like-thingiemajiggy will open and close repeatedly while
swimming. When it is closed, it is invulnerable, but when it is open,
that is the time to impale it with Enguarde. In order to kill the
first boss, Barbos, you have to launch Lurchins at it.
Booty Bird- This extremely fat bird is like a Niknak, in the sense that
it is harmless unless you hit it from below. When you kill one, it
will float around the screen wildly like a balloon, damaging you if you
hit it. It almost ALWAYS leaves behind a bunch of bananas after death,
with a few exceptions when it leaves behind K O N G letters instead.
Krusha- This is the first of the cowardly enemies that hide in a
barrel. This one runs at you, and when it hits you, makes you bounce
away. If you stomp on its hands coming out of the barrel, it will fall
in, allowing you to pick up the barrel.
Kachuka- This is the second of the cowardly enemies that hide in a
barrel. These are unbeatable and dangerous, because they throw bombs
at you from inside their barrels. Unlike with Krusha, you can't pick
up the barrels they hide in.
Klasp- This is the last of the cowardly enemies hiding in a barrel.
These are only found on horizontal ropes, but kill off your Kong if you
touch it. The only way to beat these is by either sacrificing a Kong
to hit one or hitting one with a barrel or special attack.
Bristles- This porcupine is no fun. It's like a Sneek, but is covered
in sharp quills. The only way to beat it normally is to roll or whip
into it while it is facing you.
Krumple- This bulky Kremling can't be rolled or whipped into. You have
to kill it by either bouncing on its head with Kiddy, or by hitting it
with a special attack.
Lemguin- This annoying penguins pop out of holes in the ground in ice
areas. They are easy to avoid, but the constant flow of them is
annoying…
Minky- These unbeatable monkeys throw coconuts at you from the insides
of trees in tree levels, making them extremely annoying and dangerous
on vertical ropes.
Kopter- This wildly spinning Kremling has a helicopter blade underneath
it. It tries to fly into you, but will die if it hits the ground or is
stomped on.
Bazuka- As the name implies, this Kremling carries a bazooka that
shoots barrels at you. You can use these barrels as a lift up by
jumping on them, but you can't use 'em to beat this Kremling… it's
unbeatable.
Karbine- This weird bird thing takes a deadly crap on your head. Well,
it might not be bird crap, but it drops SOME giant ball of some unknown
substance on you. In the level Krazy Kaos, one of these operates a
giant robot.
Koin- This enemy holds the DK coin of the level as a shield. To defeat
it, you have to throw a metal barrel off the wall and have it rebound
into Koin's back. When he is defeated, he'll drop the DK coin. Keep
in mind that in certain areas, you'll find the DK coin floating around
somewhere rather than finding a Koin.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<BOSSES>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Barbos- This is a giant Lurchin, so big that the game doesn't even show
half of its body. You start off as Enguarde, and Barbos starts out by
launching a slow-moving, closed Lurchin at you. After the Lurchin
flashes and stops, it will begin open and closing. While it is open,
impale it. It will go flying at Barbos, who will be damaged. Barbos
then shoots out three closed Lurchins like a spreadfire gun, then
another Lurchin that chases you, faster this time. Repeat as with the
first Lurchin, and Barbos will repeat his cycle. Be careful, the last
Lurchin is really fast, and you'll have to swim in circles around it to
get it to stop. After Barbos launches one more spreadfire attack,
he'll decide he's had enough and leave, giving you a bonus coin.
Bleak- This magician is probably the easiest boss in the game. Jump
onto the cabin roof, and jump every time he launches a magic ball at
you. After he launches all of his magic, pick up the barrel that
appears and wing it at him. Repeat over and over, and it'll die and
give you a bonus coin. Yawn…
Arich- This spider starts off by shooting two poisonous, tiny balls at
you. Once the balls finish rebounding around the tree, Arich will
swoop down on one of the sides. Take this opportunity to stomp it from
above. It will begin bouncing up and down around the floor of the
tree. After it's done bouncing, it will launch more balls, then swoop
down, then get stomped on, then launch more balls… well, you get the
picture. After its fourth bouncing fit, it will fall out of the tree
and give you a bonus coin.
Kaos- This boss took me a while to beat, but only because I couldn't
get to its weak point without getting hurt. To start off, it swoops
down and slowly moves from side to side inside the arena. Duck, and it
will pass right over you. Then, two little needle things pop out from
its side, along with a boxing glove out of one side. Avoid the side
with the boxing glove and jump on the other needle, then quickly jump
onto the top of the robot. The robot will respond by swooping down to
the floor and moving quickly from side to side. You can't duck under
this, so jump repeatedly. When it stops, it will repeat its process,
only it moves faster, so you have to have split-second reflexes to
bounce on his head. You'll know Kaos is about to go belly up when it
does its swooping attack high in the air. After it's done doing that,
it will fall and give you a bonus coin.
K. Rool- K. Rool will start out by moving over to the left of the arena
and firing a high overhead laser blast. Then, it will move over to the
other side and launch another blast. After that, a barrel will appear.
You know what to do! After he's hit, he'll bounce around and around,
much like Arich. When he recovers, he'll do a different path of laser
attacks. One high, one middle (duck under it), and one low (jump over
it). After that, it will swoop to the other side and repeat. Another
barrel will appear. After the bouncing fit that ensues from the barrel
to the cranium, he'll launch his most dangerous pattern. Three quick
moving ground bolts, then a swoop along the ground, then another three
quick ground shots. If you can survive them, another barrel will
appear. After the bouncing fit, he'll go into his last phase. One
high blast, two low blasts, another high blast, a high swoop, another
high blast, two low blasts, and another high blast. Hit him, and after
the bouncing fit he'll die and give you a bonus coin. Then, the cast
of characters will appear! After the list is done scrolling, you'll be
allowed to enter the Lost World (and no, it isn't the place where
dinosaurs roam!)
K. Rool revisited- This battle is so much of a pain to get (you need
all the DK coins and the 6 clocks, which means you need all the bonus
coins!), and even more of a pain to defeat. I felt lucky to beat it
once. I can only tell you that this time, there are pits on the ends
of the arena, and K. Rool will use bombs in addition to lots of laser
blasts and low swoops. As with before, avoid every attack he throws at
you and a barrel will appear. If K. Rool falls into a pit, it won't
kill him, unlike if you do. After K. Rool loses this battle, he'll
lead you to his secret arena where you can challenge the best times of
certain levels. I've never beaten them all, so I can't tell you what
happens after that…
-------------------4. Barrels O'… I mean FOR… Monkeys!-----------------
This section tells about all of the barrels you can find around Donkey
Kong Land 3. I might miss some of these because I'm committing them
from memory, so Email me if you know of any more.
DK Barrel- If your partner was killed, he or she will be found in this
barrel. Run into the barrel to break it open and find him or her
again.
Normal Barrel- These barrels can be picked up and thrown at anything,
but break upon impact.
Enemy Barrel- These contain one of the three cowardly Kremlings. The
only one you can pick up is Krusha's, but when you do, it acts like a
normal barrel.
Metal Barrel- These barrels are unbreakable, and are NECESSARY to
defeat Koin. If you lose one due to dropping it down a pit, it will
reappear in the place where you found it. By the way, you can pick up
a rolling Metal Barrel as if you picked it up while stationary.
Bonus Barrel- Jumping into this barrel launches you to a bonus stage,
where the object is to find a bonus coin.
Warp Barrel- Jumping into one of these rare, hidden barrels launches
you into a secret shortcut that will both give you many lives (it's
filled with balloons) and a shortcut to right next to the end-of-the-
level flag. I've found two, both in factory stages. If you can tell
me where more are, Email me.
Launch Barrel- Jumping into one of these barrels will launch you in the
direction that barrel is pointed
Directional Barrel- These barrels are the same as Launch Barrels,
except you can control which direction you wish to be launched in.
Rocket Barrel- Jumping into this barrel will first launch the barrel
upward with a rocket booster, then launch YOU upward.
Sideways Barrel- Jumping over this barrel makes it follow you, shooting
you up and down repeatedly. The barrel follows you underneath until it
reaches a certain point where it can't reach you anymore.
Enguarde Barrel, Squawks Barrel, Ellie Barrel, Squitter Barrel- All
four of these barrels turn you into the respective animal.
-----------------------------5. Secret Codes---------------------------
Both of these secret codes are input during the title screen (where
Kiddy is chasing Dixie)
Up, Up, Down, Left, Right- Play a Bear card game.
Down, Down, Up, Left, Right- Have infinite lives in the game.
Any more codes? Send 'em to me. I'll give you credit in the thanks
section for 'em
----------------------------6. Thanks!---------------------------------
Thank you, Rare and Nintendo, for combining forces to create a really
great game for the Game Boy.
Thank you, Nintendo Power, for helping me find the Infinite Lives code.
Thank you, myself, for spending an hour to write this.
------------------------7. Repeat Warning!-----------------------------
Copyright 1999 by Earthshaker
Anyone may print out this FAQ on a normal printer, but if you place
this anywhere or alter it in any way without my permission and/or this
disclaimer intact, there will be some serious legal trouble. However,
if I DO give you permission to place/alter this FAQ, BE SURE TO GIVE ME
CREDIT WHEREVER IT IS DUE. If there are any questions, comments,
complaints, and whatnot, send them to me (Earthq3846@aol.com.)
Oh, and one more warning. If this FAQ is found anywhere else aside
from this site (www.GameFAQs.com) E-mail either me or CjayC or both
IMMEDIATELY.