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| File: oddsecrt.txt        Date: 18 / 01 / 2000     Version: 7.0.1  |
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    A     D     V     E     N     T     U     R     E     S     tm  

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| FILE INFORMATION                                                   |
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    Version:     7.0.1
    Date:        18/01/00
    Email:       faqs@oddco.com
    Website:     www.oddco.com

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| COPYRIGHT INFORMATION - READ IT LEECHERS!!!                        |
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    This file and it's contents is not to be reproduced in any other
form without prior consent from the author.  That includes both 
commercialy printing and selling of this file.  This file will _only_
be hosted on 'GameFAQs.com' and 'Oddity'.  Please do not ask 
permission to host this FAQ on any other site.  This is because I want
people to see the latest version and not a FAQ that is 10 versions 
behind.  This causes great stress when people ask you questions from 
old FAQ's that have been answered in new FAQs.
    If you find this file on any other site than the sites below, they
are illegaly leeched files.  Please contact me so that I can do 
something about these lamer websites.

    OFFICIAL HOST SITES:

        Oddity    -  www.oddco.com      -   Official Home
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| UPDATE INFORMATION                                                 |
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    Always you will be able to find the newest update at the Official
Home of this FAQ.

   7.0.1 - Redesigned Layout. Released 18/01/00
   7.0.0 - Ninth Version. Yeah I skipped about 100 versions, but this
         is for the release of Oddity 7 and I'm redoing all the FAQs
         so there. Released 01/12/99
   1.7.0 - Eight Version. Added level Codes Section.
         Released 02/06/99
   1.6.0 - Seventh Version. Reformated the faq into .faq format to be
         used with FAQEdit. Released 06/05/99
   1.5.0 - Sixth Version. Added a long Theory and another long
         Oddspeak about GTIS Games Hotline. Released 31/03/99
   1.4.0 - Fifth Version. Some more Theories and Oddspeak added.
         Released 23/03/99
   1.3.0 - Fourth Version. Theories added, and an Oddspeak added.
         Released 22/03/99
   1.2.0 - Third Version. More information added. Released 13/02/99
   1.1.0 - Second Version. Major Redesign on FAQ Width Reduced.
         Released 03/02/99
   1.0.0 - First Version. Released 01/02/99

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                        GAME CONTROLS                        <._/

Activates Password menu & Chants ... SELECT
Use Item ... ... ... ... ... ... ... A
Jump ... ... ... ... ... ... ... ... B
To Chant ... ... ... ... ... ... ... SELECT
To Jump Up . ... ... ... ... ... ... B once while standing still.
To Jump Left/Right . ... ... ... ... B while pressing LEFT/RIGHT.
To Sneak ... ... ... ... ... ... ... UP and press LEFT/RIGHT.
To Crouch .. ... ... ... ... ... ... DOWN.
To Roll  ... ... ... ... ... ... ... LEFT/RIGHT while crouching.
To Pick Up Rock or Meat  ... ... ... DOWN while on top of rock/meat.
To Throw Rock or Meat (Normal) . ... A while standing.
To Throw Rock or Meat (Short) .. ... A while crouching.

THE GAMESPEAK MENU

Fart ... ... ... ... ... ... ... ... RIGHT
Whistle High ... ... ... ... ... ... UP
Whistle Low  ... ... ... ... ... ... DOWN
Chant & Leave .. ... ... ... ... ... A
Just Leave . ... ... ... ... ... ... SELECT

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                       THE CHARACTERS                        <._/

Sligs .. ... ... ... Gunned-up slugs in mechanical pants, with itchy
                     trigger-fingers and room temperature IQ's
Slogs .. ... ... ... They bark, eat live flesh, and are definitely 
                     not good with children, but they're a Slig's 
                     best friend. Their favorite bone is in Abe's 
                     leg.
Paramites .. ... ... On their own, they're cute in a stomach-churning
                     sort of way, but put them in packs and they get
                     vicious. Kind of like children. Oh yeah... don't 
                     back one into a corner.
Native Mudokon . ... Whistle back at these guys.
Bees ... ... ... ... Run run run away.
Bats ... ... ... ... Look out! These fly around and get in your way.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                  SECRET ROOMS INFORMATION                   <._/

   This FAQ is for the search of the Secret Rooms in ODDWORLD
ADVENTURES. I will be gathering as much information as possible on
where they are and how to get to them. Below there are three
headings, FOUND, RUMOURED, THEORIES and ODDSPEAK. FOUND will be where
all secret rooms information will be placed. RUMOURED is where all
speculated secret rooms information is. And ODDSPEAK is where all
the information that I have found on the net about the secret rooms
will be. So on with this FAQ.

<<._ FOUND _.>>

   There has been none found yet. Check the Rumoured for more
   information.

<<._ RUMOURED _.>>

   There is one really ODD thing that I found in the game there is a
level where you start next to a door. In total two doors on one
screen. Now Sometimes when I comeback to this door it is open but I
can't get into it. What is stopping me and how do I get past it. This
door might not be a door to a secret room, but I will try it next
time I play the game. 
   <Added info on this 09/02/99, this is a bug>

<<._ THEORIES _.>>

SECRET LEVEL ENTRY POSITIONS
   Ok well I havn't played Abe's Exoddus that much yet, so I don't
   know about it, but in Abe's Oddessy the way to get into secret 
   hidden screens was to climb down behind things. They were nasty in
   doing that in the game and you missed alot of saves. So where are
   these enterances ? 
   
   Theory 1: They could be behind foreground objects. 
   Theory 2: They could be doors on black backgrounds. 
   Theory 3: You might have to drop into a hole. 
   Theory 4: You might have to use the Super Chant for something 
             else. 
   Theory 5: There could be a time limit to finish it in. 
   Theory 6: They could be just tricking us. Hey look at the stress 
             they put us through in the game. Could the secret rooms
             be a way of laughing at out futile efforts, don't know. 
   Theory 7: Could there be a door combination thing with the Temple
             doors. Could there be a set way that you have to do the
             doors to open a secret level. There are 6 doors (to 
             memory) so that makes 36 different combo's to do doors 
             in. I wonder if it is this door thing. 
   Theory 8: I forget what level it is as I played it so long ago but
             there was one level that was near the end that was 'too'
             easy, if you get what I mean. Could there be something
             else in that level ? 
   Theory 9: Ok look at the size of the gamepak. I don't have the 
             statistics on the cart, but when you compare the game
             size to one such as Pokémon, you have to think about if
             there is 'un-used' space on the gamepak. If there is
             some un-used space then that means the dev team might
             have been rushed to put out the game. But if the space
             is used up then something is taking up that room, and
             this means that it might be the secret rooms. Or it
             could be some other disapointing thing... My reason for
             thinking of this is that the game has no save slots, so
             where did all the memory on the gamepak go?

   Well all I know is that I'm not leaving one stone un-turned. They 
   have now made me paranoid and I am going to find out where these 
   secret levels are.

<<._ ODDSPEAK _.>>

   Posted on GTGAMES.com by MadCow on 18:Jan:1999:14:55:13
   >>
   >>    This is what we know about secret levels
   >>
   >>    1) There are more than 1
   >>    2) If you look at the page about OA it has screen shots 2 of
   >>       those arn't in normal levels (the one with poles and the
   >>       one with platforms on a dark background)
   >>    3) There are probably Mukkadons and Story Stones(?) in them,
   >>       there is 1 Mukadon in the normal levels and I haven't
   >>       seen any of the stones the "continue the story" or "do
   >>       cool stuff" quoted from the manual
   >>    4) It may have something to do with the voice samples. If
   >>       you press start it goes to pause then pressing buttons
   >>       gets "follow me", "ok", "go there" etc are they for fun
   >>       or do they have a purpose?

   Posted on GTGAMES.com by MadCow on 16:Mar:1999:16:14:40
   >>
   >>
   >>    You know OddWorld adventures is the Paramonian Temple 
   >>    section of Abe's Oddysee, well if there is a secret level 
   >>    there it is likely to be a secret level in the Gb vertion. 
   >>
   >>    Just a thought 

   Posted on GTGAMES.com by 'METH on 22:Mar:1999:16:39:12
   >>
   >>    I'm sorry but i'm possitive there are no secret levels and
   >>    all of the games programmers are c_nts and think there 
   >>    funny. Ha Ha. At first it was a canny game but now it's too
   >>    boring and I cant be arsed to find any secret levels, but I 
   >>    will keep checking this site just in case!!! 
   >>    
   >>    lorra lorra love, 
   >>    'METH 

   Posted on GTGAMES.com by Argonaut on 30:Mar:1999:22:08:27
   >>
   >>    The GTIS Games Hotline Conspiracy
   >>    
   >>    Ok well I finally remembered to ring up the GTIS Games 
   >>    Hotline in Australia charged at $1.50 per minute..!!!!, and 
   >>    this is what I found out. 
   >>    
   >>    Me: 'Hi do you have any information on the Secret Rooms in
   >>    ODDWORLD ADVENTURES for Gameboy?' 
   >>    
   >>    Helper: 'Sorry I have not been given any information on the
   >>    Secret Rooms sorry.' 
   >>    
   >>    Ok now here is the thing. There was no pause, no flicking 
   >>    through books, and no keyboard clicking. So how did he know 
   >>    that there was no such information. Now there is 70+ games 
   >>    that GTIS has, so how could he know that type of specific 
   >>    information so fast. 
   >>    
   >>    My Theory: If the secret rooms are there, the developers 
   >>    don't want to give them away over the GTIS Games Hotline,
   >>    they want people to find them first (Like the Turok2 Big 
   >>    Cheat that the T2 dev's done). But if there is no such thing
   >>    as a secret room in OA (Highly unlikely when you look at the
   >>    other ODDWORLD games), then they are falsly advertising
   >>    this. 
   >>    
   >>    More when information comes to hand. 
   >>    
   >>    Argonaut 

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                            TRICKS                           <._/

   This section is for little extra's people have found in this game.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                  COMPLETE LEVEL CODE LISTS                  <._/

   Here is the complete list of all different combinations through
all doors in the game. This is thanks to Coolkid. 

                             Door Legend
                          ___ ___   ___ ___
                          | | | |   | | | |
                          |2| |3|   |4| |5|
                          |_| |_|   |_| |_|
                          ___       ___ ___
                          | |       | | | |
                          |1|       |6| |7|
                          |_|       |_| |_|

                          Password    Doors
                          JCBCM       1
                          JCCCL       1,7
                          SCBCC       1,2
                          JDBCL       1,3
                          JFBCP       1,4
                          JHBCR       1,5
                          JMBCC       1,6
                          SCCCB       1,2,7
                          SDBCB       1,2,3
                          JDCCM       1,3,7
                          JFCCN       1,4,7
                          JMCCB       1,6,7
                          JHCCQ       1,5,7
                          JGBCN       1,3,4
                          JJBCQ       1,3,5
                          JNBCB       1,3,6
                          JKBCT       1,4,5
                          JPBCF       1,4,6
                          JRBCH       1,5,6
                          SHBCH       1,2,5
                          SFBCF       1,2,4
                          SMBCM       1,2,6
                          SDCCC       1,2,3,7
                          SFCCD       1,2,4,7
                          SHCCG       1,2,5,7
                          SMCCL       1,2,6,7
                          SGBCD       1,2,3,4
                          SJBCG       1,2,3,5
                          SNBCL       1,2,3,6
                          JRCCG       1,5,6,7
                          JPCCD       1,4,6,7
                          JNCCC       1,3,6,7
                          JKCCS       1,4,5,7
                          JJCCR       1,3,5,7
                          JGCCP       1,3,4,7
                          JLBCS       1,3,4,5
                          JQBCD       1,3,4,6
                          JSBCG       1,3,5,6
                          JTBCK       1,4,5,6
                          SRBCR       1,2,5,6
                          SKBCK       1,2,4,5
                          SPBCP       1,2,4,6
                          SNCCM       1,2,3,6,7
                          SGCCF       1,2,3,4,7
                          SJCCH       1,2,3,5,7
                          SKCCJ       1,2,4,5,7
                          SPCCN       1,2,4,6,7
                          SRCCQ       1,2,5,6,7
                          SLBCJ       1,2,3,4,5
                          SQBCN       1,2,3,4,6
                          SSBCQ       1,2,3,5,6
                          JTCCJ       1,4,5,6,7
                          JSCCH       1,3,5,6,7
                          JQCCF       1,3,4,6,7
                          JLCCT       1,3,4,5,7
                          JBBCJ       1,3,4,5,6
                          STBCT       1,2,4,5,6
                          SSCCR       1,2,3,5,6,7
                          STCCS       1,2,4,5,6,7
                          SLCCK       1,2,3,4,5,7
                          SQCCP       1,2,3,4,6,7
                          SBBCS       1,2,3,4,5,6
                          JBCCK       1,3,4,5,6,7
                          SBCCT       All (start in big door)

                          In the big door:
                          TBCCS       2ND PART
                          TBHCN       3RD PART
                          TBRCD       4TH PART
                          TBRDF       5TH PART
                          TBTBT       6TH PART-LAST LEVEL

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                         SECRET MOVES                        <._/
 
1) High (and long) jumps
   To do this jump and at any point in the jump pause and then 
   unpause and jump again, you will start the jump from the point you
   paused. Once you get used to this it is very usefull skipping hard
   sections.

2) Victory sequences
   This is a simple one, at the end of a level where to complete it 
   you walk off the screen. Jump off instead and it looks like Abe
   raises his arms above his head in victory.

3) Killing sligs in different ways
   You can kill sligs in two ways, when you have possesed them you
   normally hold start and the slig flicks from side to side the
   explodes. Well hold down up and select and it looks forward 
   instead.

   >> There is also the two other normal ways to kill Sligs. 1 - Make
   >> them jump off into a hole, and 2 - Get them to kill another
   >> Slig then kill themself by exploding.

/.'*'//.'*'//.'*'//.'*'//.'*'//'*/0\*'\\'*'.\\'*'.\\'*'.\\'*'.\\'*'.\
\_.>                         GAME TRICKS                         <._/

I have rated all these with a star system of 1 to 5 on how 
interesting they are.

1) Abe talk
   When you press pause you can press all the buttons on the control
   pad (apart from start ) to hear soundbites of abe talking. This 
   may link to a cheat, because on abes exoduss I heard there is a 
   cheat where you press pause and hit several buttons.

   Rating : ****

2) Musical Passwords
   More of a bug, at the menu at the begging of the game. Goto 
   gamespeak and press left a couple of times to hear abe chant. Now
   when you change the letters on the password screen you hear abe
   chanting.

   Rating : **

3) Quick Start
   At the menu at the beggining press start at the start option to 
   skip the cut scene at the beggining.
   
   >>You can skip all cut scene's this way.

Rating : *

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| CONTACTING THE AUTHOR                                              |
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    Any type of feedback (other than abusive) is welcomed.  Although I
can't promise that I will reply to all email I get, but I will try to.
    Any email that asks for specific help will not be answered.  All
that I know about the game I have put here.
    If you are writing to me please put in the topic in capitol 
letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
after it. Remember where it has '<NAME OF FAQ>' put the name there 
instead of that without the <>'s.  This will help me moderate what
type of email it is.
    You can contact me at this address: - faqs@oddco.com

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| CREDITS AND THANK YOU'S                                            |
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    ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
    CJAYC for GameFAQs one if not the best Game site on the net.
    SAFFIRE for creating this game for the GAMEBOY.
    ODDWORLD INHABITANTS for creating Abe and his puzzling world that
       makes us really, really mad when we are stuck.
    GT INTERACTIVE for distributing the game.

    MY GAMEBOY COLOR for just being there. I don't know what I would
       do without it. Yes I do, I wouldn't be playing this 
       magnificent game, thank you. 
    AEON for buying me this game for the public holiday where many 
       presents are exchanged, for some unknown reason.

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| THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com           |
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                                          COPYRIGHT ARGöNAUT 1999-2000