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F I R E E M B L E M ( U S A )
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FIRE EMBLEM GAME TEXT GUIDE
May 9, 2004, ver 0.60
for the Game Boy Advance (English version)
created by Agung Pujanata (apujanata@yahoo.com)
Copyright 2003-2004 Agung Pujanata
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my advance written permission.
This FAQ was created and is owned by me, Agung Pujanata <apujanata
(at) yahoo (dot) com>. It can be found at (www.GameFAQs.com) or other
website listed in section "Website Hosting of this FAQ".
I would like to hear from you if you've spotted this FAQ being
plagiarized in any sort of publication, or hosted at website other than
the ones I have listed in that section. You can reach me at:
<apujanata@yahoo.com>.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.
I WILL NOT answer any gameplay related questions about this game.
The Fire Emblem series is (c) Intelligent Systems and (c) Nintendo
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TABLE OF CONTENTS - FIRE EMBLEM
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1. REVISION HISTORY
2. INTRODUCTION
3. WEBSITE HOSTING OF THIS FAQ
4. CHAPTER TEXT
4.1 Chapter One
4.2 Chapter Two
4.3 Chapter Three
4.4 Chapter Four
4.5 Chapter Five
4.6 Chapter Six
4.7 Chapter Seven
4.7X Chapter Seven X
4.8 Chapter Eight
4.9 Chapter Nine
4.10 Chapter Ten
4.11 Chapter Eleven
4.12 Chapter Twelve
4.13 Chapter Thirteen
4.13X Chapter Thirteen X
4.14 Chapter Fourteen
4.15 Chapter Fifteen
4.16 Chapter Sixteen
4.16X Chapter Sixteen X
4.17 Chapter Seventeen
4.18 Chapter Eighteen
4.18X Chapter Eighteen X
4.19 Chapter Nineteen
4.20 Chapter Twenty
4.21 Chapter Twenty One
4.22 Chapter Twenty Two
4.22X Chapter Twenty Two X
4.23A Chapter Twenty Three
4.23B Chapter Twenty Three
4.24 Chapter Twenty Four
5. SUPPORT, DYING AND TALK TEXT
5.1 Talk Text
5.2 Dying Text
5.3 Support Text
6. GLOSSARY
7. SPECIAL THANKS
8. WEBSITE HOSTING OF THIS FAQ
9. VERSION HISTORY ARCHIVE
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1. REVISION HISTORY
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VERSION 0.60 (May 9, 2004)
- Returning to writing FAQ, after resolving family issue.
- Played up to chapter 23B.
Size : 356 KB
VERSION 0.55 (February 8, 2004)
- Played up to chapter 22X.
Size : 328 KB
VERSION 0.50 (February 1, 2004)
- Played up to chapter 21.
Size : 285 KB
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2. INTRODUCTION
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The purpose of this FAQ is to give gamer a place to see all of the in-game
text, including conversation, support text etc.
Once, dragons and men coexisted.
They shared a peace forged in wisdom,
a peace that lasted many generations.
All that was lost when mankind disrupted
this balance in a sudden onslaught.
Man fought dragon in a savage war
that shook the foundations of their world.
This war was called The Scouring.
Defeated and humbled,
dragons vanished from the realm.
In time, man rebuilt and spread his
dominion across the land and
on to the islands beyond.
A millenium has passed
since those dark days ended.
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3. WEBSITE HOSTING OF THIS FAQ
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1. GAMEFAQS (www.GameFAQs.com)
If you found any other website who posted my FAQ, but I have not listed them
here, please let me know by e-maiLyng me at apujanata at yahoo.com. The only
site that I update directly is the GameFAQS, so it is possible that other
site does not have my latest FAQ, since they have to download the latest FAQ
from GameFAQS themselves.
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4. CHAPTER TEXT
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Tactician entry text :
You are a tactician traveling across Elibe.
Set your name, birth month, and gender.
Use the + Control Pad and the A Button to enter info.
To start with the default settings, simply select No.
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4.0 PROLOGUE : A GIRL FROM THE PLAIN
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Lyn : Are you awake? I found you unconscious on the plains. I am Lyn, of the
Lorca tribe. You're safe now. Who are you? Can you remember your name?
Your name is Agung? What an odd-sounding name... But pay me no mind. It is
a good name. I see by your attire that you are a traveler.
What brings you to the Sacae Plains? Would you share your story with me?
Hm? What was that noise? I'll go see what's happening. Agung, wait here
for me.
Lyn : Oh, no! Bandits! They must have come down from the Bern Mountains!
They must be planning on raiding the local villages. I... I have to stop
them! If that's all of them, I think I can handle them on my own. You'll
be safe in here, Agung! What? You want to help? Well, can you use a
weapon? Ah, I see... So you're a strategist by trade? An odd profession,
but... Very well. We'll go together!
Lyn : Over here! If you want to help, Agung, I could use your advice. I'll
protect you, so stay close to me.
Unit Information :
Lyn is the blue unit. The enemy units are red. Agung, you are green.
Essentially, battle consists of blue (allied) units and red (enemy) units
taking turns moving on the field. You're only here as a strategist, Agung.
You will only appear during special events. Your job as strategist is to
place the cursor on blue units to issue their orders.
First, select a unit. Place the cursor on Lyn and press the A Button.
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Lyn : I need to be closer to the enemy.
Lyn : Yes, this should be close enough.
Lyn : Uh-oh! That bandit's spotted me! He's coming this way! Let's close in
and attack!
You have selected Lyn. When a unit is selected, the map changes color like
so. Lyn can move anywhere in the blue area. Move her to the space with the
flashing cursor. Place your cursor there, and then press the A Button to
finish.
Select Lyn. Move to one of the areas adjacent to the bandit.
Lyn : I have to be right next to him to attack!
Now, strike. Select attack!
Lyn : Victory! But I've been injured. I have need of a vulnerary.
Lyn : There's another bandit over by the ger to the west. You don't know what
a ger is? It's a type of round hut. Many nomads live in huts like these.
Lyn : Hmm... I would do well to use this time to administer a little first
aid.
Move to the space marked by the flashing cursor.
Open the Item menu and select a vulnerary. Next, choose Use.
Lyn : I'm carrying a couple of vulneraries in my satchel. They should heal me
up. Would you get one for me?
Lyn : Thank you, Agung! Now, let's go get that brigand over by the ger!
Batta : Who do you think you are? You think you can stand up to Batta
the Beast?
Lyn : Whew! He's tough... It all comes down to this next blow! Agung, if I
fall, I want you to flee. You must escape!
Batta : What? How… How did you--
Lyn : Whew... That was close. I sorely underestimated him. Sorry if I
worried you. I'll need to be stronger if I'm going to survive... Strong
enough that no one can defeat me.
Lyn gain experience in each encounter. When she has enough experience, she
will level up. As she increases in level, her abilities improve. Over time,
she will grow much stronger.
It's time to bring this chapter to a close. Select Lyn and move her to the
gate where Batta the Beast was standing. Select Seize to complete Lyn's
victory and your own!
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Lyn : Good morning, Agung! Are you awake yet? That fight yesterday must have
taken a lot out of you. Say, Agung... I want to talk to you about
something. You have some experience in the ways of war, I can see. Would
you allow me to travel with you?
Lyn : What? You want me to get permission from my parents? My mother and my
father... died six months ago. My people --- the Lorca--- they don't...
I'm the last of my tribe. Bandits attacked, and... they killed so many
people. The tribe was scattered. My father was our chieftain, and I
wanted to protect our people. I am so young, and my parent are old-
fashioned. They wouldn't follow a woman. No one would follow me.
Lyn : Sniff... I'm sorry. I've been alone for so long... No. No more. I will
shed no more tears. Thank you. I'm better now.
Lyn : Agung, I want-- I must become stronger, so that I may avenge my
father's death! Yesterday's battle taught me something. I won't become
stronger by sitting here alone. Agung, tell me you'll train me, that
you'll let me travel with you! You will? That's wonderful! Thank you! Oh,
thank you! We'll be better off working together, I know it. You'll be my
master strategist, and I'll be your peerless warrior! We can do it! Right?
Travel with Lyn, Agung. Give her your aid, and master the art of combat.
Complete the tasks set out in each chapter, and help Lyn in her quest.
Turn the instruction windows on or off by pressing SELECT.
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4.1 CHAPTER ONE : FOOTSTEPS OF FATE
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The apprentice tactician Agung and the young swordfighter Lyn. A strange pair
on an even stranger journey. To prepare for the long road ahead, they go to
Bulgar, the commercial center of Sacae. Unbeknownst to Lyn, she will discover
something that will alter her life forever.
Lyn : Agung! Over here! This is Bulgar, the biggest city in all of Sacae.
We should purchase supplies for our journey. Oh, my heart! What a dazzling
vision of loveliness! Hm?
Sain : Wait, O beauteous one! Would you not favor me with your name? Or
better yet, your company?
Lyn : Where are you from, sir knight, that you speak so freely to a stranger?
Sain : Ha! I thought you'd never ask! I am from Lycia. I hail from the
Caelin canton, home to men of passion of fire!
Lyn : Shouldn't that be "home to callow oafs with loose tongues"?
Sain : Ooooh... You're even lovely when you're cruel.
Lyn : Let's go, Agung. I've nothing more to say.
Sain : Wait! Please...
Kent : Sain! Hold you tongue!
Sain : Ah, Kent! My boon companion! Why so severe an expression?
Kent : If your manner were more serious, I wouldn't have to be so severe!
We still have a mission to complete, Sain!
Sain : I know that. But how could I remain silent in the presence of such
beauty? It would have been discourteous!
Kent : What do you know of courtesy!?
Lyn : Excuse me! You're blocking the road. If you would be so kind as to move
your horses...
Kent : Of course. My apologies...
Lyn : Thank you . You, at least, seem honorable enough.
Kent : Hm? Pardon me, but... I feel we've met before.
Lyn : I beg your pardon?
Sain : Hey! No fair, Kent! I saw her first!
Lyn : Tsk! It seems there are no decent men among Lycia's knights! Let's go,
Agung! I've run out of patience!
Kent : Wait, please! It's not like that. Sain, you lout!
Sain : Huh? Not like that? I thought you were...
Kent : I am NOT you!!! Come, we must follow her. I suspect she might be--
Sain : Be what? She's our mission? You're joking! Wait!
Lyn : Run!!! We're being pursued! Could it be those knights from town?
No... It's not them. These men are out for blood!
Zugu : Heh heh hehhh... Aren't you the pretty one! Your name is Lyndis, is
it not?
Lyn : What did you call me?... Who are you?
Zugu : Such a waste. An absolute waste. The things I'll do for gold. Ah,
well. Time to die, darlin'! C'mon out, boys!
Lyn : Oh, no! There are more than I can handle... But I'll not give up!
Sain : Hey! There she is!
Lyn : Huh?
Lyn : What?
Sain : Whew... Finally caught up... Hold! You there! what is your business?
Such numbers agains a girl? Cowards, every one of you!
Lyn : You! You're from--
Kent : We can discusss that later. It appears these ruffians mean to do you
harm. If it's a fight they want, let them look to me! Stand back! I'll take
care of this!
Lyn : No! This is my fight! Stay out of my way!
Sain : Well, I can't just stand here and do nothing...
Kent : I have a solution. You there, command us. I am Kent, a knight of Lycia.
My companion is Sain. We will follow your orders in this battle. Is this
acceptable, milady?
Lyn : Yes, it is. Agung and I will lead! Let's go!
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Sain : You! You are called Agung? I want to impress my beauteous one! Let me
attack first!
Blue units are allies. Direct them on the field as you did with Lyn before.
Be warned: If Lyn is defeated, your journey is over, as is your game.
If other blue units are beaten, the game will continue, but fallen companions
will be unable to return to battle for the rest of the tutorial. Use caution
and good judgment. After all blue units have been moved, it automatically
becomes the enemy's turn.
To begin with, select Sain. Place the cursor on Sain, and press the A button.
Sain : Attack! Move me to a space next to my foe!
Sain : Whoa! I missed!?
Kent : Sain! Why aren't you using your sword?
Sain : The lance is more heroic. A knight should look heroic, don't you think?
Kent : You're hopeless. If you don't take fighting more seriously, you're
going to find yourself on the end of a blade!
Sain : Truth be told, I...forgot to buy a sword.
Kent : Forgot? Or were you simply too busy dallying with the ladies?
Sain : Don't be so mad! I'll be fine with a lance. I'm that good!
Kent : I'd prefer to rely on your skill, not your empty bragging! Take my
spare blade and use it to attack next time!
Sain : Are you sure? My thanks, Kent!
Kent : You're almost more trouble than you're worth. Almost.
Sain got an Iron Sword.
Kent : Agung! Allow me to make up for my companion's blunder. I am at your
command!
Weapons possess a unique hierarchy.
Swords best axes. Axes best lances. Lances best swords.
This is called the weapon triangle. Remembering this is of the utmost
importance.
First, let's illustrate that swords are strong against axes.
Select Kent.
Kent : The enemy wields an axe. Use a sword for my attack! He's almost
defeated. Now, let's deliver the final blow!
Lyn : I must be next to the enemy!
Sain : Agung! Give me another chance! I failed you once before, but give me
another chance... I'll not fail you again! Axe-wielding foes should be met
with swords. Brandish your blade! Gah!
Kent : Sain! Are you all right?
Sain : Yes. Yes, I am. I was able to dodge in time. I can't believe he evaded
my sword stroke so easily. This is no jest.
Kent : Look closely. The enemy is hidden in the woods. The branches make it
difficult to attack, don't they?
Sain : You're right. I was so focused on attacking... I didn't see.
Kent : Your lack of attention may someday cost you your life!
Sain : Fine! I understand already! Let it go, Kent!
Kent : If you truly understand, then act like it!
Sain : Kent worries too much. He's going to grow old before his time.
Each type of terrain has unique characteristics. For example, look at woods
and plains. Battle an enemy from the woods, and the enemy will likely miss
you. However, your attacks will be unimpeded, giving you a distinct advantage.
The same is true for foes. If an enemy is in the woods, he is more difficult
to hit. Factoring in your terrain benefits and the weapon triangle is vital
in combat.
The windows at the bottom of the screen gives information on the terrain the
cursor is placed on.
Check to see what terrain type is advantegous by using the cursor.
Now, let's put this to the test. Select Kent.
Kent : I'm ready for battle. Command me as you will! Let's use my sword to
attack!
Lyn : It seems like a wise decision to leave that bandit to the knights. For
my part, if I'm going to take care of the other foe, I'll need to close
the distance between us. The knight said that the woods are advantageous,
right? In that case... That looks good. Let's move there, Agung!
Lyn : You... Your name is Sain, right?
Sain : Yes! Sain, the gallant man of Caelin. That's me!
Lyn : If you insist... Why have you not healed yourself?
Sain : Huh? Hey! I've been injured? What a cad I am! To wrinkle that perfect
brow of yours with worry for me...
Lyn : Uh... I was thinking of giving you a vulnerary, but... It looks like
you're fine. So, never you mind.
Sain : No, wait! I'll take it! Please! I'll take it!!
To give away an item, use the trade command. Trade can only be used by units
that are adjacent to one another. Let's use the trade command now. Select Sain
and move him next to Lyn.
Sain : I can't keep such a generous offer waiting! The healing power of love
awaits with yon angel! Agung! Tarry no longer!
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Now select the trade command. Sain's and Lyn's possessions will be displayed
together. Use the cursor to select a vulnerary from Lyn's items, and give it
to Sain. After you've finished your trade, press the B Button to end the
process. The B Button is the cancel button. It can be used to rescind
mistaken commands and other things.
Place the cursor on Lyn's items. Press right on the + Control Pad. Press up
or down on the + Control Pad, and select a vulnerary. Then, press the A
Button. Press the A button to accept the vulnerary from Lyn. Press the B
Button to stop trading.
Sain can now use Lyn's vulnerary. Select the vulnerary from the items and use
it. Furthermore, mounted units have the unique ability to move again.
Essentially, this allows cavalry to move the number of spaces left in their
movement range if they haven't done so already. However, the attack command,
among others, nullifies the move again ability, so be careful.
Select Sain and order him to move again.
Sain : Ah, much better! Thanks, Agung! And you have my gratitude as well,
my angel!
Lyn : ...
Mission goal change from chapter to chapter. This chapter's goal is to defeat
all enemies. Check the chapter goals in the window to the upper right of the
screen. To open the map menu, place the cursor on an unoccupied space and
press the A Button.
You can confirm the chapter goals here by choosing "Status" from the menu. The
map menu also has the "Suspend" command. This is useful if you need to stop a
chapter midway. Time to continue this chapter! Best of luck!
Zugu : Accursed knights. Alway tampering in other's affairs.
Zugu : Blast... There was only... supposed to be a lone... girl..
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Lyn : That's the last of them! Fantastic work, Agung! And now for these
knights of Lycia. You were going to share your story with me?
Kent : Yes. We have ventured from Caelin, in Lycia, in search of someone.
Lyn : Lycia... That is the country beyond the mountains in the southwest,
isn't it?
Kent : Correct. We've come as messengers to the lady Madelyn, who eloped with
a nomad some 19 years ago.
Lyn : Madelyn?
Kent : Our lord the marquess of Caelin's only daughter. He was heartbroken
his own daughter would abandon him so. Eventually, the marquess simply
declared that he had no daughter.
Sain : And then this year, we received a letter from Lady Madelyn. It said
that she, her husband, and their daughter were living happily on the
Sacae plains. The marquess was ecstatic to learn he had a granddaughter
of 18 years. I remember the smile on his face when he announced that he'd
suddenly become a grandfather. The granddaughter's name is Lyndis. This
was also the name of the marquess's wife, who passed away at an early age.
Lyn : Lyndis?
Sain : That she should bear this name thawed the marquess's heart. Now, his
only wish is to meet his daughter's family at least once. This is why
we're here. We didn't know that Lady Madelyn died a few days after sending
her letter... We only learned this shortly after we arrived here in Bulgar.
But we also learned all was not lost. Her daughter yet lives. We heard that
she was living alone on the plains.
Kent : I... I knew it immediately. You are the lady Lyndis.
Lyn : Why would you think that...
Kent : Your resemblance to your departed mother is remarkable.
Lyn : What? Did you know my mother?
Kent : I'm sorry to say I never met her directly, but I saw her portraits in
Castle Caelin.
Lyn : To the rest of my tribe, I was always Lyn. But when I was with my
parents... When it was just the three of us, I was Lyndis. It's all so
strange. I was all alone in the world, and now I have a grandfather.
Lyndis... I never thought I would hear that name again.
Kent : ...
Lyn : Wait. That bandit! He called me Lyndis, too!
Kent : What? How could he have--
Sain : He was a henchman of Lord Lundgren, wasn't he?
Lyn : Lundgren? Who's that?
Kent : He's the marquess's younger brother. Everyone assumed the lady Madelyn
was gone forever. This made Lord Lundgren heir to the marquess's title.
Sain : To be blunt, milady. Your existence is an obstacle to your granduncle's
ambitions.
Lyn : That's-- But I have no interest in inheriting any title!
Sain : Unfortunately, your granduncle is not the sort of man to believe that.
I believe the attempts on your life will persist.
Lyn : What should I do?
Kent : Accompany us to Caelin. Continuing on this way is dangerous.
Lyn : I feel I have little choice. I will go with you.
Lyn : Agung... I'm sorry. This changes everything. What will you do, Agung?
You... want me to decide? Of course, your companionship would do much to
ease my journey, but... It's going to be so dangerous. You'll come? Are you
sure? Thank you! Let me ask once again for your friendship and your aid.
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4.2 CHAPTER TWO : SWORD OF SPIRITS
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A small altar lies on the outskirts of Bulgar. This ancient temple, sacred to
the people of Sacae, has long been know for its powerful bond to the world of
spirits. Before starting their journey, our travelers come here to pray for
their well-being. At this altar, Lyn's hand is directed to a grand
intheritance.
Lyn : Agung, hold a moment, and allow me a short detour. There is a sacred
sword enshrined in an altar east of here. The people of Sacae go there to
pray for safety at the onset of a long journey.
Sain : Oh! How quaint!
Kent : The teachings of Elimine have the most followers in Elibe. It is nice
to see that, here at least, the ancient customs are still observed.
Glass : Old man! Stay where you are, and hold your tongue!
Priest : Threaten me as you will, but I'll not give up the Mani Katti. The
Mani Katti is a sacred blade, under divine protection. It cannot be removed
from it's place of rest!
Glass : You're a fool, old man. What good is a sword, if you can not use it?
Priest : Use it? In combat? Sacrilege!
Glass : Sacrilege? I am Glass! The gods fear my name! My swordplay is
peerless! And if I want this sword, then this sword I shall have! Now, get
out of my way!
Priest : Oof!
Glass : This is it! It's more magnificent than I'd imagined! This sword was
made for a swordsman of my skill. Hmm? What's this? I can't... draw the
sword... from it's scabbard?
Priest : The spirits of the blade have judged you. You have been found
wanting. They have rejected you.
Glass : What? Listen, you senile old fool, if you value your own life, you'll
get out of my sight!!! Curses! Miserable spirits! I care nothing for you!
I'll tear this altar down stone by stone!
NPC : I beg your pardon,milady. Are you headed east? To the altar?
Lyn : Yes, we are indeed.
NPC : Then you must hurry and help the priest there. I saw a band of ruffian
head in there not long ago. They seemed intent on stealing the altar's
sacred sword!
Lyn : The Mani Katti... They're going to steal it? I cannot allow this to
happen!
NPC : You look like a virtuous group. Please, help him!
Sain : Lyndis, what are you planning?
Kent : If you hope to go to the priest's aid, you'll need to prepare.
Lyn : You're right... Say, Agung... There are some homes to the south of us.
Perhaps we should go there and question the residents.
The three buildings to the south are homes. You can speak with the people who
live there. They sometimes give you combat hints or useful information about
the land and the people. It pays to listen!
Lyn : Shall I take the lead? All right. Tell me what you would like me to do,
Agung.
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Lyn : You want me to visit that home, right? I understand.
House ()
NPC : Say, aren't you the... Oh! You're going to help the priest! Well,
perhaps you could benefit from something I saw earlier... The bandits may
have the main entrance guarded. However, one of the altar's walls is
cracked and in poor repair. You might be able to create another entrance by
hitting that section with your weapons. We're all counting on you!
Next, send Sain to visit another home. Start by selecting Sain.
Sain : I'm next, am I? Well, I'm ready to go!
House ()
NPC : Mountains make it more difficult to be hit, but they're difficult to
traverse. If you're riding on horseback, you can't cross them at all. Be
careful.
Remember, your mounted units possess the ability to move again. After moving,
cavalry can move the rest of their movement range, unless they've received
attack or staff commands. This also goes for units mounted on pegasi and
wyverns. Now, give Sain his command.
Finally, let's send Kent to visit the remaining home. This visit isn't
necessary for combat purposes. However, it's residents may have useful
knowledge. I recommend stopping by. Select Kent.
Kent : I'm next to move, am I not? I await your command.
House ()
NPC : Do you know much about the sword held at the altar? It's called the
Mani Katti, blessed by the spirits. According to the priest,the Mani Katti
is waiting for its rightful owner to appear. It's so odd, don't you think?
The idea that a sword can choose who will wield it?
You should know something about fortresses. Fortresses offer more protection
than woods do. Fighting from a space in a fortress is beneficial. Remember,
this holds true for friend and foe alike. Keep this in mind before engaging
your enemy.
Fortresses also allow injured units to regain hit points. Your units
automatically regain some HP at the beginning of your turn.
The HP you recover in one turn is fairly small. As long as you remain in a
fortress, you'll regain HP every turn, so a full recovery is possible.
There are other places where units can recover HP, including castle gates,
thrones, and areas where bosses are found.
This chapter's goal is to seize the throne.
The leader of the enemy is on the throne now. Defeat him and have Lyn seize
the throne to finish this battle.
His name is Glass. He's a sword-bearing mercenary. Think of the weapons
triangle...
What weapon is able to best a sword? Correct! the lance! Using the right
weapon is like a shortcut to victory.
To get into the altar, try using the method that you heard earlier.
It's up to you, Agung. Good luck.
Glass : Who do you think you are? What chance do you think you have against
me?
Glass : You... You... Urr... urgh...
Sometimes, you'll get items after defeating enemies.
A single unit can carry a maximum of five items.
you might need to drop some old items to pick up new ones. Bear this in mind.
You can see what items your enemies will drop by checking their inventories.
Place the cursor on an enemy or ally, then press the R button to view their
personal data.
This data screen contains information about the unit you've selected.
Press the + Control Pad left and right to change pages and view items.
If any of the items are glowing yellow, you will get them if you defeat the
unit. Don't forget!
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Priest : Ah, your clothing... Are you of the Lorca tribe?
Lyn : I'm Lyn, the chieftain's daughter. Are you hurt, sir?
Priest : Thanks to you, I am unscathed. You have my gratitude.
Lyn : And the sword? Is it safe?
Priest : Yes, I have sealed the sword safely away. Until I remove my spell,
the sword cannot be drawn. Now, as a token of my gratitude, I shall allow
you to lay hands upon the Mani Katti. Touch the blade's pattern, and pray
for a safe journey.
Lyn : Oh, thank you so much!
Priest : Hm?
Lyn : What? Did-- The sword... It's... glowing.
Priest : Ah. Hm... It's the power of the spirits. Lyn, they have looked into
your soul, and they call out to you.
Lyn : What does that mean?
Priest : You are its rightful owner. You are to wield the Mani Katti.
Lyn : No... I can't... I couldn't...
Priest : It is the sword's wish. If you require proof, draw it from its
sheath.
Lyn : Um... It came out... effortlessly.
Priest : I never dared to hope that I might meet the wielder of the Mani Katti
in my life. I am indeed fortunate to see your sword reach your hands.
Lyn : My sword?
Priest : It is time for you to go, Lyn. You face a great many ordeals. Grip
this sword, and meet your destiny head-on.
Lyn : Yes... Yes, sir!
Got the Mani Katti.
Sain : So this is the Mani Katti. A blade with no equal.
Lyn : This is all so unbelievable. Perhaps the most famous sword in all of
Sacae... in my hand.
Kent : It's not so strange. In fact, many legends tell similar tales...
Special blades all over the land call out to their proper owners. And yet,
when I saw you draw that blade, Lyndis... I felt something extraordinary.
That sword was waiting for you. You were meant to draw it.
Lyn : Stop it! I... I'm nothing special!
Sain : Think of it this way: Some weapons feel more comfortable in your
hand, right? Well, the Mani Katti itself feels very comfortable with you.
Does this make it any easier for you to accept? It doesn't appear that
either of us can use it.
Lyn : It... does feel right in my hand. A blade that only I can wield. That
seems reasonable enough. I can understand that. Look at it, Agung. This
is the Mani Katti. This is... my sword. I must care for it well.
Castle Caelin :
Lundgren : What? Madelyn's daughter is still alive?
Soldier : Uh... Yes, Lord Lundgren. The girl is traveling with Kent and Sain.
What are your orders? If we let them be...
Lundgren : Bah! I've heard that northern Bern is full of bandits. She's just
a girl. She'll not survive her journey here. I'm more concerned with my
older brother. His life must be ended quickly. The poison... There must be
no blunders.
Soldier : yes, m'lord. He suspects nothing and continues to drink it. The
marquess's death, due no doubt to "sudden illness", is not far off.
Lundgren : Heh heh heh. Soon... Soon Caelin will be mine!
------------------------------------------------------------------------------
4.3 CHAPTER THREE : BAND OF MERCENARIES
------------------------------------------------------------------------------
The secrets of her past revealed in the words of two Knights of Lycia. Now,
to meet her grandfather, Lyn heads west, to Lycia, and to her destiny. A
mountain range separates the Sacae Plains from Bern. There are many bandits
lurking here, the crueslest of which are the Taliver.
They wreak havoc on both Sacae and Bern, and their savagery knows no bounds.
On her tenth days away from the plains, Lyn witnesses their atrocities
herself.
Lyn : This place... It's...
Sain : The entire area is in ruins. Why doesn't their marquess do anything to
help?
Lyn : Taliver Mountain is home to a gang of vicious, ruthless bandits. No
marquess holds power here. My village was near here, on the other side of
the mountain. My people were.. The Taliver andits came at night. It took
only one night. The survivors numbered less than ten, including me. They
are soulless beasts. I will never forgive them. Never.
Sain : Lyndis...
Kent : ...
Lyn : I am not running away. I will be bac... someday. I'll be stronger...
I will break their sowrds beneath me like twigs beneath a stallion's
hooves. I will avenge my people. I'll do everything in my power.
Sain : When the time comes, bring me with you.
Lyn : Sain.
Kent : Don't forget me, either.
Lyn : Kent... Oh! You, too, Agung? I... You're... thank you.
Migal : Wait right there, little lady! What are you going to do to
apologize? Huh?
Florina : Uh... I... That is, I...
Brigand : hey, she's quite a catch, eh, buddy? I bet the boss'd give us a
pretty penny for her.
Migal : Yeah. She roughed me up a bit, so I figure fair's fair. It's no more'n
she deserves.
Florina : I... I...
Brigand : What are we gonna do with her flying mule?
Florina : Don't you dare touch her!
Brigand : What? You just watch your mouth, girlie!
Florina : Do what you will with me, just... Let her go. Please, I beg of you.
Migal : Ha ha ha! Silly twit! Pegasi can only be found in Ilia. They're rare
beasts, worth more than you by far! We can sell it for a mountain of gold.
Let it go? HA!
Florina : No, you can't...
Migal : C'mon! Let's move!
Kent : What's this? Be on your guard, Lyndis. There seems to be some sort
of commotion over there.
Lyn : That's... That's a pegasus. Could it be? Florina? Is that you, Florina?
Florina : Ah! Lyn?
Lyn : Florina! What are you doing in a place such as this?
Florina : Lyn! Is it really you? I... I...
Lyn : Come now, no crying!
Florina : I'm sorry.
Kent : You are acquaintances?
Lyn : She's my friend. This is Florina, a pegasus knight in trainig from Ilia.
She's a little uncomfortable around men. Tell me, Florina. What happened
here?
Florina : Well... um... When I heard that you had left... I decided to follow
you. Then I saw this village... I flew down to ask if they had news of you.
I didn't see these two, and... well...
Lyn : Did your pegasus land on them?
Florina : Well, I... A little...
Brigand : Aha! You heard her! She admits her fault! She stepped on my friend,
and now she's got to pay!
Lyn : Did you apologize, Florina?
Florina : Yes! I told them I was sorry many times over. They just wouldn't
listen...
Lyn : Don't cry. It's all right.
Florina : Lyn...
Lyn : Listen, she's obviously sorry. Can't we just let this pass? You don't
appear to be injured or anything.
Taliver : No chance. The girls goes with us-- by force if need be! Hey!
C'mon out now, boys! The men are fair game, but don't put a scratch on the
girls!
Lyn : Agung! We've got to fight back!
Florina : Lyn! I!
Lyn : You're a pegasus knight, aren't you? You can fight, can't you?
Florina : ...Yes!
Lyn : Listen carefully, Agung. We're facing bandits. They're underlings, but
we can't take them too lightly. Let's clear them out of here. Are you
ready? The layout around here might make it difficult to fight. The same
holds true for our foe, too. If we use these walls just so, they may ensure
our victory.
Florina : Lyn... Who's that?
Lyn : This is Agung. He's still an apprentice, but he's my tactician.
Florina : Oh, I see... Uh... Agung? I'm pleased to meet you.
------------------------------------------------------------------------------
The red-roofed buildings are villages. Villages are in danger of being
attacked. If an enemy unit reaches a village before one of our units does, the
village will be destroyed. As quickly as possible, visit the residents and
give them warning. Only good can come of it. So, let's visit them. Please
select Lyn.
Lyn : I'm to visit a village, right? Then issue the command.
Lyn : Is anyone there?
NPC : Leave us alone, you thugs! Go away! Go away! We've no more gold for
you!
Lyn : No, wait! Please! We're not bandits! We want to help the village.
Please listen!
Wil : Remain inside, everyone. I'll go see what's happening. Not bandits,
huh? So, who are you?
Lyn : My name is Lyn. My colleagues and I are just traveling through here.
We saw some bandits about. We're going to deal with them, but... We need
you to go and warn the villagers.
Wil : Hey! Wait! The name's Wil. I'm a traveler of sorts, too. Listen, these
villagers have been kind to me. Mind if I fight with you?
Lyn : Not at all. We need all the help we can get! Welcome aboard, Wil!
By visiting a village, we gained a new companion. Wil is an archer. He uses
a bow to fight. Bows can be fired at foes more than 1 space away. Obstacles
won't affect your line of fire.
Attacking enemies without moving next to them is called indirect combat. If
the enemy has no weapons capable of indirect combat, there's no fear of
counterattack, and that's to our benefit.
However, you cannot fire on adjacent spaces. If someone moves next to you
and attacks, that's it.
Units with bows are best suited to lend assistance from the rear.
Let's try some indirect combat, shall we? Select Wil.
Wil : Hey, it's me! Wil, remember? Why don't you issue me a command?
I'd love to help!
Next is Florina, a pegasus knight. As you might guess, pegasus knight have
the ability to fly. They can move over almost any terrain type. This small
wall would stop most units, but it poses no problem for a pegasus knight.
Select Florina.
Florina : I... I am ready to fight. I'll follow your orders...
Knowing your units and their abilities and knowing how to use them in battle
is a shortcut to victory. To learn everything about a unit, place the cursor
on that unit and press the R Button.
Florina : Lyn! What should I do? There's an archer!!!
Lyn : What? Where!? Oh, that's Wil.
Wil : Hi! You're one of Lyn's friends?
Florina : Um... ... ...
Wil : What... What is it? Are you unwell?
Lyn : I'm sorry, Wil. Her name is Florina. She's timid around men, and
you... you've got a bow.
Wil : Oh! I see! You must be a pegasus kngiht! I apologize for frightening
you, but I do understand your fear of bows.
Florina : I... um... ...I'm sorry... Even looking... at a... bow... frightens
me ever so much...
Wil : Of course, I understand! But you should really only fear the enemy's
archers, not your own.
Florina : Yes... of course...
Units that fly, like pegasus knights, are very vulnerable to bow attacks.
Arrows will deal critical damage to them. If the enemy has bow-wielding units,
you must be extremely cautious.
NPC : You came to help the village? That's good. With so many bandits, I
wasn't sure what to do. It's not much, but please, take this money. There's
an armory to the southeast of us. Equip yourself as you see fit, and help
us, please.
Weapons have the strength to be used only a limited number of times. As you
fight, their endurance drops. At zero, the weapon breaks and disappears from
your inventory. Check your weapon endurance by placing the cursor on a unit
and pressing R Button. You can also check on the item screen.
The number next to the weapon is it's endurance. Be careful. without a weapon
a unit cannot enter combat.
Lyn and Migal
Lyn : Hey, listen! There's something I wanted to ask you.
Migal : Begging for you life so soon, wench?
Lyn : Are you... Taliver bandits?
Migal : Taliver? Those greedy monsters? We're nothing like them!! Those fiends
will even kill women and children! We're from Ganelon, and we know a little
something of honor. We don't harm women, for one thing. Heh heh heh. After
all, why kill what you can sell?
Lyn : If you're not Taliver, then there's no reason for you to die here
today. If you would like to tuck your tails and flee, do so now.
Migal : You... You... No more courtesies! You're going to learn to watch your
tongue!!!
Florina and Migal
Florina : Um... Excuse me...
Migal : Huh? It's you! So, you changed your mind about coming with us, eh?
Florina : Well... no... But... this really is... my fault... Really... So,
can we...
Migal : What?! C'mon, lass, out with it!
Florina : I'm sorry. Can we... Can we just stop fighting now?
Migal : You've got to be kidding. After I've been made to look like a fool? No
way!
Florina : Eeek!
Migal:You're coming with us! I promise you that!! Now, if you don't want to
get hurt, give yourself up!
Migal : Draw your swords! We're not listening to any of your stinking
apologies!
Migal:Ugh... You'll live to regret this... My brothers... The Ganelon bandits
will not let this stand...
------------------------------------------------------------------------------
Lyn : That's finally taken care of!
Florina : Lyn!
Lyn : Florina... Why did you follow me? It's so dangerous.
Florina : Do you remember the knighting ceremony of the Pegasus Knight of
Ilia?
Lyn : Yes, you join a band of freelance soldiers to further your training.
Is that what brought you here, Florina?
Florina : Uh-huh. I wanted to talk to you before I set out. But when I went
to Sacae, I heard that you had left with some strangers, and...
Lyn : You were worried for me? Thank you, but I'm more worried about you.
Florina : Me?
Lyn : Listen, most mercenaries are men, right? Bands of men? I can't imagine
you being at all comfortable around them.
Florina : I know, I know. It's just... I've always dreamt of being a pegasus
knight. I imagined I would just... work it out. Somehow. After today, I'm
not so sure. Maybe I should just... give up.
Lyn : Florina... Don't cry... Yes! There's no reason to give up your dream!
Hm?
Sain : Lovely Florina! I have the most brilliant idea!
Kent : Sain!
Sain : You should come with us! With the addition of Wil here, we're a fine
group of soldiers, and freelance to boot!
Wil : Wait, did you just include me?
Sain : Of course! We were destined to meet here! It's fate! Come now, Lyndis's
band of mercenaries is as good a training group as you will find anywhere!
Kent : Sain... This is no joking matter!
Florina : Lyndis? Um, Lyn? Mercenaries?
Lyn : I can give you details later. This is all a bit rushed. However, Sain
is right. Will you come with us, Florina?
Florina : Travel with you, Lyn? Truly? I would be so... so happy!
Sain : Fantastic! Beauteous Florina! I am a knight of Caelin. My name is
Sain...
Florina : Eeek! Stay back! Don't get so close.
Sain : Ah... Beautiful, and yet so modest!
Kent : I beg your forgiveness. Calling us mercenaries...
Lyn : No, I approve. We can't leave Florina on her own. She requires special
attention, though. Can I count on you?
Kent : Yes! You have but to ask.
Wil : So... Is it really all right if I travel with you?
Lyn : Oh, yes. Of course! If you're willing, Wil.
Wil : Actually, I'm very grateful. Truth be told, all of my money was stolen,
and I'm... at a bit of a crossroads. I would be honored to count myself one
of Lyndis's Legion!
Lyn : "Lyndis's Legion"? This is getting stranger with every day, Agung.
------------------------------------------------------------------------------
4.4 CHAPTER FOUR : IN OCCUPATION'S SHADOW
------------------------------------------------------------------------------
After defeating the bandits, Lyn continues westward.
She and her colleagues stop for the night at a ruined fortress.
The Ganelon bandits are in a rage after their brethren fell to Lyn's swords.
They race in pursuit of the companions.
Their angry footsteps sound closer and closer...
Wil : Ah, this should suffice! Tonight's bed!
Sain : This mildewy old fortress? Is this the best we can do? Come, Wil!
Surely you jest!
Wil : The bandits keep everything in turmoil around here. No one has time to
worry about travelers. And there are rather a lot of us.
Lyn : This will be fine. Who wants to be stuck inside, anyway? I prefer a
place where I can feel the wind blow.
Florina : As long as I'm at Lyn's side, I'll be fine.
Sain : And for your protection, your man-at-arms Sain will be right here by
your side, ladies.
Kent : Sain, both you and I are to remain awake. We will alternate the watch.
Sain : Ah, alas...
Natalie : Your pardon, milady...
Lyn : Who's there?
Natalie : I... Forgive my intrusion... My name's Natalie. I'm from a village
not far from here... Ah! Ow...
Lyn : Are you all right? Hm? Your leg...
Natalie : It's fine. Don't worry. It's from a childhood sicknes... I can't
travel far on it, but it doesn't trouble me much.
Lyn : What are you doing here all by yourself?
Natalie : I'm looking for my husband... I heard he was in this area. He said
he wasy going to raise money to have my leg mended. He left the village
and hasn't returned. He's a kindhearted man, but I think he might be
involved in something dangerous. I got so worried... Here's a sketchof him.
It's a poor likeness at best, but... His name is Dorcas. Do you know of
him?
Lyn : I'm sorry. I don't believe I've seen or heard of him.
Natalie : I see... If you do meet him, please give him a message. Tell him
that Natalie is looking for him.
Lyn : I will tell him. I promise.
Carjiga : Here they are. We've finally tracked down the band that defeated
Migal.
Bandit : So they've decided to hole up in this ruined fortress. Perfect. We'll
wait til it gets dark, and then...
Carjiga : You'are and idiot! There are only a few of them, and some are women!
If we attacked them at night, I'd be a laughingstock! Besides, we might
hurt the women by mistake! I will not be so wasteful!
Bandit : You're right, Carjiga! You're so smart!
Carjiga : We'll avenge Migal and get some pretty souvenirs to boot. Who knows,
maybe I'll be a leader after all. Ha ha ha! Let's go! Spread out and
encircle the place, you rogues! Let's finish this before it gets too dark
to see!
Carjiga : Hey, you! Your name's... Dorcas, right?
Dorcas : ...
Carjiga : You haven't done much since you joined us. If those weapons of yours
aren't just for show, today's the day to let us see what you can do.
Dorcas : ...
Carjiga : I want you to attack from the back entrance to the east. There's
supposed to be a woman inside. I want you to capture her. Do that, and
I'll incrase your share of the take. If you want gold, you'll get the job
done.
Dorcas : A bunch of women, huh? It would break Natalie's sweet heart to see
me sink so low.
Kent : Lady Lyndis! Outside the fortress! Bandits!
Lyn : What did you say?
Sain : Persistent bunch, aren't they? What do you think? Shall we go out and
face them?
Lyn : No... Natalie cannot move well, and that would put her in danger. Let
them come to us. We'll fight here, within these walls. Agung, take over.
The command is yours. All we have to do is hold out until they tire and
leave.
Natalie : Oh...
Lyn : Rest easy, Natalie. No one will harm you! Listen, everyone! Fight with
caution!
In this chapter, your goal is protect a special character for a set period
of time. Keep Natalie safe for 7 turns. Agung, Natalie, and other green units
are called NPCs. NPCs are not enemies, but they cannot be moved or given
orders. Sometimes, green units will be attacked because they are on the field
of combat. Be careful not ot let enemies close in on Natalie.
------------------------------------------------------------------------------
Lyn : Agung! This fortress has two entrances. That's where we must meet the
enemy! I'll take the eastern door. Agung, you and the others guard the
main entrance.
When the enemy far outnumbers your group, it's safer to restrict the battle
to smaller areas. No matter how strong an enemy is, if he's attacked on all
sides, he's sure to take massive damage. So, the east door is Lyn's, and the
south door is everyone else's. Be on guard. Select Lyn, move her to the
space indicated by the cursor, and have her wait.
Lyn : Agung! The fighter who just attacked me... Doesn't he look somewhat
like that picture of Natalie's husband?
Sometimes, you can speak with enemy characters. If you think you can converse
with someone, move one of your units to an adjacent space. By and large,
you'll know whom to send from hints you receive in other conversations. When
you're not sure, just try using Lyn. Select Lyn now.
Lyn : You! Tell me, are you Dorcas?
Dorcas : ... How do you know my name?
Lyn : Natalie told me. What are you doing with these rogues?
Dorcas : I need money.
Lyn : That may be, but... joining up with mercenaries?
Dorcas : It's the only way to earn gold in these parts. I'll do anyting...
even this.
Lyn : For gold? Anything? Would you hurt your wife? Natalie is here! We're
protecting her within this fortress!!
Dorcas : What!? Natalie's... She's here?
Lyn : She was so worried that she came looking for you. Think, Dorcas!
Would your actions please your wife?
Dorcas : ... ... You're right.
Lyn : Well?
Dorcas : I understand. I can't do this. I'm done with these bandits. Here
and now.
Lyn : Really?
Dorcas : Yes... And I would repay you for your kindness toward Natalie. Allow
me to fight for you.
In this way, you can sometimes turn enemies into allies. Never underestimate
the power of persuasive speech. Your new companion, Dorcas, is an axe-wielding
fighter. Do you remember the weapon triangle ? Axes are strong against lances
and weak against swords. Axes have more power than other weapons, but they
are also more difficult to hit with. Try using Dorcas to attack. Select Dorcas
now.
The weapon Dorcas is wielding is called a handaxe. Use it to attack an
adjacent opponent, or throw it in indirect combat in the manner of a bow.
This versatility makes it a valuable weapon. It's difficult to hit with,
though, so don't rely on it too much. Now let's use the handaxe and try some
indirect combat.
Right now, after all of your units have moved, it automatically becomes the
enemy's turn, right?
Sometimes, there are moments when you might not want or be able to move all
your units.
When it's bothersome to tell your units to wait one by one, select end from
the map menu to speed things up. To display the map menu, place the cursor
on an unoccupied space and press the A Button.
Carjiga : What are you waiting for? She's just a child! A Girl! Grrr! Get
more men up here now!
Carjiga : Urgh! How? Why are they so tough? You! Bring more men here right
away!
Carjiga : Arrgh.. This isn't... Not me...
Text If Natalie was killed :
Natalie : Ah...
Lyn : I wasn't strong enough... ...I couldn't protect Natalie. I'm sorry,
Mark... I need to be alone. ...I... I failed her when she needed help most.
------------------------------------------------------------------------------
Bandit : Curses! They're not human! Listen up, rogues! Retreat! Pull back!
Lyn : The enemy has fled! Agung! We've won!!!
Natalie : Dorcas!
Dorcas : I'm so sorry, Natalie.
Lyn : All's well that ends well. Right, Natalie?
Dorcas : Our village is close. I'll take Natalie home and return tomorrow.
Lyn : Hm? Why can't we just say our farewells today?
Dorcas : Well, I... I spoke with Agung. I... I've been invited to join your
group.
Lyn : Bu we're going to Lycia...
Dorcas : I have to go somewhere to earn money. If you think I'll be of use,
I'd like to fight for you. You helped my wife... I owe you.
Lyn : Dorcas...
Natalie : Please, Lyn. We are both in agreement on this. Watch over my
husband.
Lyn : Things have finally calmed down.
Kent : We'll continue taking turns keeping watch. Please rest easily.
Lyn : Is that all right? Are you sure? Sain?
Sain : Oh! Er, yes! Of course!
Lyn : Let me warn you... If bandits sneak up on you, they'll cut you down
without mercy. Do you understand that?
Sain : What, do you doubt my bravery? Am I not a knight? There's no need to
worry! Right, Kent?
Kent : If there's anything suspicious, We'll take care of it. Rest assured.
Lyn : Really? Well, good night then. See you tomorrow, Agung.
Kent : Let's go.
Sain : Ha! No one ever trusts me...
------------------------------------------------------------------------------
4.5 CHAPTER FIVE : BEYOND THE BORDERS
------------------------------------------------------------------------------
The next morning comes too quickly.
Lyn has fought back the bandits' attack.
Now, she rushes for the border of Bern.
If she can reach it, Lycia itself is not far off.
For a moment, Lyn stops to imagine the face of a grandfather she's never seen.
Kent : We've almost reached the Lycian border.
Lyn : Once we cross, we'll be safe from the bandits, right?
Wil : We should be. I doubt they'll be willing to pursue us accross the
border.
Sain : Lycia at last! It's been a long time. Tomorrow, we'll dine on a feast
of Lycia's finest foods! And the mistress of the inn at the crossing is
said to be a beauty. Ah, ye... Food and love. No better way to restore a
man's sould! This is going to be a fine evening, eh, Kent?
Kent : If your behavior is as deplorable as ever, we'd best stay elsewhere.
We're not here for sightseeing.
Sain : Oh, come now! That's not fair!
Lyn : Kent, the inn will be fine.
Kent : As you say, milady.
Sain : Lyndis! You are truly an angel from on high!
Lyn : It's nothing. Forget it.
Florina : Ah! We'll finally be able to get a good night's sleep.
Lyn : Oh, no... Those bandits are persistent, I'll give them that much.
Bug : Ah! Here they are! I've found 'em!!
Wil : What? Not again! They're still after us?
Bug : He he heh heh heh! Don't think you're getting away so esily!
Brigand : You leave alive, and everyone'll think the Gaemlon bandits have gone
soft.
Lyn : So? We care nothingfor you or your reputations. We must get to Lycia!
Get in our way, and you'll pay!
Bug : Cheeky little thing, aren't you? Let's get 'em, lads! And no holding
back just 'cause there's women with 'em! Wipe 'em out!
Serra : Oooh... We're lost. This makes me so mad!
Erk : You told me you were certain this was the correct path.
Serra : What's your point, Erk? What are you trying to say?
Erk : ... I swear, you are NOT the woman I agreed to escort...
Serra : What? What's that supposed to mean?
Erk : I heard someone was needed to escort a frail Lycian priestess to
Ostia...
Serra : yes, and I'm that priestess.
Erk : Frail? You? Serra, you have no need of any escort to protect you. Even
the most hardened criminal would flee in terror after five minutes in your
company. I'll return your money. Gladly. NOw, will you please go on to
Ostia alone?
Serra : NO! Youre MY escort, Erk! MINE! You're so clean and tidy. A noblewoman
like myself can't be seen without a proper escort. Your personality's
nothing special, but you're not bad to look at.
Erk : I believe that's my line. And I have to take you all the way to Ostia?
I only hope my nerves can endure the journey.
Serra : What are you mumbling about? You're so gloomy! Hm? Something's
happening over there. Let's take a look!
Erk : Ah. Of course. The first opportunity to get involved in trouble, and
she jumps right in. No amount of money is worth this. Hoo...
Serra : Wow! A fight! A fight! Erk! Take a look! Fighting those bandits...
It's a young girl!
Erk : Fool! Keep your voice down!
Brigand : Eh? What's this? You in league with that she-devil?
Serra : Hm?
Erk : Ah... This is so wrong...
Brigand : Gyaaa! I'll take care of you with one swift stroke!
Serra : Eeeeeek! Eeeeeek! Eeeeeeeeeeeeek! Erk! Help me!!!
Erk : So... loud... Serra! Behind me! You there! See if you can match me!
------------------------------------------------------------------------------
Lyn : That scream... Look! Agung, someone's over there!
Sometimes, you can talk to different NPCS (the green units on the map). The
process is the same as talking to enemies. Give it a try. Please select Lyn.
Lyn : You want me to talk to that person? Understood. Um, excuse me... Hello?
Serra : Hm?
Lyn : Why are you fighting these bandits?
Erk : ... It just happened.
Serra : That's not true! Those ruffians thought that we were with you!!! You
got us into a terrible situation! Now, how are you going to get us out?
Erk : Serra, if you'd not been so meddlesome, this all could have been
avoided. My apologies. Please trouble yourself with us no more.
Lyn : But... if you're going to have to fight anyway, shouldn't we team up?
It will end things faster, right?
Serra : That's true. Yes! That's a good idea. Erk! Go and help these ladies.
Erk : But I... Fine!
Lyn : Very good. My name's Lyn. So, tell me, will you join arms with us?
Serra : Yes, we'd be glad to. My name is Serra, This is my escort, Erk. Be a
good boy, and go fight now, Erk.
Erk : ...Sigh...
Erk, a mage, and Serra, a cleirc, have joined your group. Mages use the magic
of truth to attack and damage their enemies. Clerics use staves to restore
HP to their allies. Let's try them both. First, select Serra.
Serra : Hello. You're Agung, right? I'm Serra. Nice to meet you. By the way,
see this contrary mage here with me? His name is Erk. I think he's been
hurt. I am Erk's employer. "Master", I suppose you could say. What I'm
getting at is... I was thinking of healing him free of charge. I know, I
know. I'm generous to a fault. Hm? Why are you looking at me like that?
Praise my generosity! Anyway, that's the deal. Please direct me to him.
Press the A Button, and select staff from the menu.
Serra : I'm going to use my staff. Watch in wonder!
Clerics cannot wield weapons; therefore they can't engage in combat. However,
they can use their staves to restore HP to allied units. Besides healing
staves, which restore HP, there are other staves with different abilities.
It's always a good idea to test out any new abilities you receive, so let's
do that now.
Have Erk demonstrate his magic. Begin by selecting Erk.
Erk : You are Agung? I am Erk. I'm not sure how I got in this mess. If I am
going to fight, however, I will show you the true power of magic!
Magic, like Dorcas's throwing axes, can strike enemies in adjacent squares as
well as those at a distance. It's very useful. Magic can penetrate even the
strongest defenses, so it can be used in many situations. However, mages have
few HP and low defensive abilities. To avoid counter-attacks, move in close to
archers, and attack other fighters from 1 space away. Try and formulate battle
strategies like this to be successful on the field of combat.
House (11,3)
NPC : Tell me, are you using the R Button? If there's something you don't
understand, use the R Button to investigate. It's essential. Place the
cursor on a unit and press the R Button. This displays detailed information
on the unit. You knew that, right ? While that information is displayed,
press the R Button again. That will get you even more detailed information.
Did you know that? The R Button can be used in many other places, too.
Anyway, when you come across something unfamiliar, try pressing the R
Button! Won't hurt to remember that!
House (9,7)
NPC : Magic can be used to attack enemies both near and far. Plus, you
might find that magic can hit an enemy that normal weapons do not harm.
However... Mages are notoriously susceptible to physical attacks. Just
because they're versatile doesn't mean you should put them in harm's way.
It does you no good if they are lost because of your carelessness.
House (14,8)
NPC : Ah, so you're a traveler? Listen to my advice: handle your money
wisely. If you spend too much too soon, you'll run out early and suffer
later. There are other shops, so save about, oh, half of your money.
Bug : You're gonna learn why people fear the Ganelon Bandits!
Bug : Blaaaaah... Scum... You're all scum...
------------------------------------------------------------------------------
Lyn : Nicely done, Agung. That should just about do it.
Serra : What a surprise. You are very strong, Lyn.
Lyn : Your staff is a wondrous thing. Healing powers amaze me.
Serra : only those in the service of good can wield them.
Lyn : You helped us tremendously. Well, it's time for us to go.
Serra : Take care. Good-bye, Lyn.
Lyn : Fare you well. You, too, Erk.
Erk : Good-bye.
Serra : Well, let us be on our way, Erk.
Sain : What have we here? Another wildflower? Perhaps a butterfly? What an
absolutely delectable creature!
Serra : Oh my! Are you one of Lyn's companions?
Sain : Please, call me Sain.
Serra : I'm Serra. I serve House Ostia.
Sain : Serra... What a lyrical name. I am in service to Castle Caelin.
Serra : Oh! So is Lyn a member of the marquess's family?
Sain : She is the granddaughter of our lord, the marquess.
Serra : Hmmm... Such an important person.
Erk : Serra... what deviousness are you contemplating now?
Serra : Tee hee! Having a person of power in your debt is never a bad thing!
Erk : You can't be serious...
Serra : Oh, Sain! Do you think we could join the lady Lyndis's company? She
seems like such a nice person, and I would ever so much like to help her.
Sain : Of course! We couldn't be happier!! Why, we were only just saying how
we need some more fighting power!
Serra : Are you being hunted or something?
Sain : Yes, it's an inheritance dispute. Assassins everywhere.
Serra : Oh my! In that case, my healing staff and Erk's magic should come in
handy.
Erk : Well, I, er... It sounds... dangerous...
Sain : Your staff and magic would be extremely helpful! Please wait here! I
will go and speak with Lady Lyndis on your behalf.
Erk : Unbelievable...
Serra : This is fantastic, Erk! Our good deeds will earn us gratitude beyong
imagining!
Erk : I... I... I think I'm going to be ill.
Castle Caelin
Lundgren : That little girl crossed the border!?
Soldier : Yes, Lord Lundgren. She's en route to Araphen...
Lundgren : Fool! Send out soldiers to meet her! Hold nothing back! Do anything
to finish this now! First the old man, and now the girl... They cling to
life like a drowning man to a rock! Double the poison's strength! If he
struggles, hold him down and pour it down his throat! Once the girl is
gone, Caelin is mine. I will let no one stand in my way!
------------------------------------------------------------------------------
4.6 CHAPTER SIX : BLOOD OF PRIDE
------------------------------------------------------------------------------
At long last, Lyn arrives in the land of her mother's birth.
Lycia is a federation of territorise, each one ruled by a powerful marquess.
Now, Lyn takes her leave of one of these territories, Araphen, and sets out
to meet her grandfather, the marquess of Caelin. However, the marquess's
brother, Lundgren, hungers to rule Caelin. He is preparing a deadly welcome
for Lyn, who stands to threaten his grasp for power.
Lyn : What city is this?
Sain : This? This is Araphen. After Ostia, it's the second biggest city in
Lycia.
Lyn : The second biggest, hm? It does seem awfully busy. By the way, where's
Kent?
Sain : He said he was going ahead to the castle, but... Ah, here he comes now.
Kent : Milady Lyndis! Let us proceed to the castle. They've prepared supplies
for us. The marquess has agreed to aid us on our journey to Caelin.
Lyn : He's going to help us?
Kent : Yes. Araphen and Caelin have enjoyed a sturdy friendship for many
years. Once I informed the marquess of our plight, he agreed to lend us
his strength.
Sain : Looks like we've got a smooth road ahead!
Kent : If we could pick up some soldiers, the road to Caelin would be that
much safer. I'm truly sorry for hardships you've suffered so far.
Lyn : Don't be silly. You are so capable, Kent.
Sain : Kent!?
Lyn : Hm? OH, and so are you, Sain.
Sain : Of course I am!
Kent : The castle awaits...
NPC1 : This is terrible! The castle is burning!!
Sain : What did you say? What's happening?
NPC1 : Smoke! From the castle! Hey! What are those men doing?
Lyn : Who are you?
Assassin : You! You're Lyndis, aren't you?
Lyn : Ah! What do you--
Assassin : No questions! Prepare yourself!!!
Lyn : Hey!
Rath :
Assassin : Aaaargg! Aaaaah!!
Lyn : What? An arrow?
Rath : ...
Lyn : Who are--
Kent : Milady Lyndis! Are you all right?
Lyn : I'm fine. He... This man saved me.
Kent : May I ask your name?
Rath : ...
Lyn : Wait! Why did you help me?
Rath : I thought a Sacaean plainswoman was being attacked. I was mistaken.
Lyn : No, you were right! I am from Sacae. I'm Lyn, the daughter of the Lorca
chieftain.
Rath : The Lorca? There were survivors?
Lyn : Yes.
Rath : You should leave at once. A blaze has started in the castle, and it's
spreading. Don't be foolish and waste the life I just saved.
Lyn : You're from the castle? What's happening? How severe is the fire? Is
the marquess safe?
Rath : The castle is under attack, and the marquess has been accosted. The
man who attacked you was probably one of the marauders. As captain of the
castle guard, it's my duty to rescue the marquess.
Lyn : I see... All right then, we'll help you.
Kent : Milady?
Rath : Why?
Lyn : These brigands are after me. If they're attacking the castle, it's
because of me. So I must help if I can...
Rath : It sounds like you're involved somehow... Let's go.
Lyn : You'll accept our aid?
Kent : ...
Rath : I am Rath of the Kutolah. Our tribes may be different, but I will not
abandon a woman of the Sacae.
Lyn : Thank you, Rath! A thousand blessings upon you!
Rath : And a thousand curses upon our enemy!
Lyn : Come!
NPC2 : You! What are you doing in my house?!
Matthew : Peace! I mean no danger to you! Your home offers a good view of the
battle outside. Look, I'll pay you for the privilege. Please.
NPC2 : Like a vulture waiting for the spoils, eh? Terrible! Pay up! I'll be
hiding below, so don't bother me.
Matthew : I wouldn't dream of it. Now then, which side has the most to offer?
Rath : Once the marquess is safe, my men can move in. Perhaps the secret
passageway....
Lyn : Secret passageway?
Rath : An underground tunnel leading to the throne room. There are triggers
in the barracks that will open the tunnel.
Lyn : Head through the passage to the throne room... and rescue the marquess.
Once that's done, can you drive the enemy from the castle?
Rath : Mmm... If we can release those triggers, my men and I can handle the
rest. There are three triggers, though. All three need to be released, or
the entrance won't open.
Lyn : But the doors to the barracks are locked.
Rath : The enemy's within. If we don't get inside and finish them, we're
stuck.
Lyn : So opening those doors is our first objective.
------------------------------------------------------------------------------
The goal of this chapter is to open the doors and reach the 3 triggers located
inside. To open doors, you need door keys or the services of a thief.
Lyn : What shall we do, Agung? We don't have any keys with us. Perhaps some
of the marauders are carrying keys...
There may be times when you are unsure how to proceed. Start by checking
Status on the Map Menu. Visiting homes or villages is also a good way to get
information. Who knows what hints you might find. Let's try visiting a house.
Please select Lyn.
Village (5,12)
Matthew : Hey, you! Can I talk to you?
Lyn : Who are you?
Matthew : I'm Matthew, a specialist in acquisitions of all kinds. Would you
like to buy my services?
Lyn : I've no need for a thief.
Matthew : Really? And how do you plan on opening the barrack doors?
Lyn : What? How did you know about--
Matthew : Bullseye!
Lyn : ...
Matthew : Don't be mad. Hire me. For you, I'll even lower my normal rate.
Lyn : I do need those doors opened. OK. You're hired. Why did you choose to
ally yourself with me?
Matthew : Hm? I was watching the battle from up above. Your group looked like
a lot more fun than the dead guy. Pretty simple, really.
Lyn : You're so odd.
Matthew : It's time to get to work!
The thief Matthew has joined your group. Thieves have picks, which they use
to open doors and chest. Picks are usable by thieves alone. It's time to
open that door. Select Matthew.
Matthew : Pardon! You're Agung, right? I'm Matthew.
The door has been opened. With that, you can also see inside the room behind
the door. Within the room there's a different-colored floor tile. Tiles that
seem different in some way might be the triggers we're looking for. Select
Rath, move him to that tile, and order him to wait. Triggers can be released
by having allied units wait on them.
Rath : That takes care of the first one. Two more to go.
Village (8,6)
NPC : We can't do business with all the fighting in town. You're mercenaries,
right? Can't you do something? Huh? You can't get the barracks open? I bet
a thief with a set of picks could open any door you needed. Hold on. I may
have something here to help you. Here it is! This is it. One door key. Door
key can only be used once, but anyone can use them. Here! No charge. Now go
get those thugs, will you?
Get a Door key.
Village (2,7)
NPC : So what's your weapon of choice? Swords, lances, spears? Or do you
favor bows or magic? Staves? Whatever it may be, the more you use it, the
more skilled you become. Swinging your sword about will allow you to master
it. Eventually, you'll be able to wield weapons of greater power. It's as
they say: Practice makes perfect. You can check your skill level by
pressing the R Button.
Village (5,2)
NPC : The captain of the marquess's guard is a fellow named Rath... I've
heard tell that he's a nomad from the plains of Sacae. Odd, considering
how the marquess so obviously hates the nomads. I guess the marquess is
pleased to have a nomad under his control. The ways of aristocrats are
beyond my comprehension.
Village (3,12)
NPC6 : The marquess of Araphen's hatred for the people of Sacae is well
known. Nomads are barred entrance to the city on the marquess's orders.
He says he will not allow the nomads' stench to infect his city. Long
ago, the marquess was in love with Marquess Caelin's daughter. It's said
she spurned him in favor of a nomadic prince. Even so, I think the
marquess goes too far in his treatment of the horsemen.
Matthew : Hey! Unless my eyes deceive me, that's a chest! Say, Agung! Since
we came all this way, what say we help ourselves? Huh? What do you mean,
"No"? Don't be such a bore. If you want to win, you've got to use every
means at your disposal. That's an ironclad rules! Yeah, I know stealing's
bad. I'm well aware of that. We're saving the marquess, right? Let's just
call this an advance on our reward, OK?
Thieves can use their picks to open chests. Move Matthew onto the chest, and
the chest command will appear. Choose this command, and the contents of the
chest will become yours. Why don't we see what we can find? Go ahead and
select Matthew.
Matthew : Hey! Changed your mind? Hurrah! Treasure time! Treasure time!
Got an angelic Robe.
Matthew : Hey! This is an angelic robe. This is good for those of us on the...
less robust side. Like me, for example. Magic items like this that increase
one's abilities vanish after being used. Give them to the people who need
them most. But don't fret too much about it, or you'll never use them.
Simply holding on to a useful item does no one any good.
An angelic robe increases a character's max HP by a small amount. Select the
item on the item list and use it. To view more detailed information on items,
press the R Button on the item list. A thief has the skill to open doors and
chests, right? That ability can only be utilized if the thief has a set of
picks. The number next to an item is the number of times the item can be used
before the item breaks. Keep that in mind.
Matthew : An armorslayer! Just as the name suggests, armorslayers are useful
against knights in armor. You want to know something? You need to give
weapons to those who can wield them. Otherwise, it's just a waste of a
perfectly good weapon. Take this blade, I mean. I can use it, but... I'm
not too strong, and... I just hate being counterattacked. Anyway, think
strategically about who you wipe weapons to.
If you get a weapon or staff you can't use, don't worry. Other members of your
party might be able to wield them. Item's you cannot use appear in gray text.
Try trading, these items to others in your group. Don't forget: you can only
trade items with one other character at a time.
Bool : Bah. Lyndis and her cadre. When did you arrive? No matter. I shall deal
with you.
Bool : Gah! Lord Lundgren...
Florina : Hey... This just might be the last trigger. So, I only need to...
Lyn : Here it is, Agung! The hidden passageway! Good work! We'll Rath take
over from here.
------------------------------------------------------------------------------
Marquess : Ah, it's Rath! You've done well. What a performance!
Rath : Sir... If you have praise, it should be given to this group.
Marquess : Hm? Who are you?
Lyn : My name is Lyndis. I'm pleased you're well.
Marquess : Oh... It's you. You're Marquess Caelin's--- Leave us, Rath. I would
speak with this girl.
Rath : ...
Marquess : Now... Lady Lyndis. Do you know the identity of those responsible
for this uproar?
Lyn : I believe it to be the work of my granduncle, Lundgren.
Marquess : That's exactly right. Whih means my castle has been damaged in your
family's petty inheritance dispute.
Lyn : My-My apologies...
Marquess : When I heard that Lady Madelyn's daughter was in trouble, I thought
to lend my assistance... I find I've changed my mind. I withdraw my offer.
Kent : Marquess Araphen! You gave me your word, my lord!
Marquess : Your name is Kent, is it not? You failed to inform me of one most
vital detail!
Kent : What... What do you mean?
Marquess : This girl does resemble Lady Madelyn, but... I didn't expect to
see her so tainted with the blood of Sacae.
Lyn : What?!?
Marquess : Don't you feel the marquess of Caelin would be troubled to meet
this... nomadic mongrel?
Sain : You--!
Kent : Sain! Hold! My apologies, my lord Marquess.
Marquess : Hm... Your man is poorly disciplined.
Kent : Marquess Araphen! Please... If you would grace us with your aid...
Marquess : ... I hear Marquess Caelin is ill and abed. I question whether he
will survive to meet this girl. In which case, his brother, Lundgren, will
claim his title. And I certainly wish to avoid trouble with the coming
marquess.
Sain : You scheming...
Lyn : Sain! I understand. Kent, Sain, we take our leave at once.
Kent : Milady Lyndis! We--
Lyn : I am proud of the Sacae blood that runs through my veins. I will NOT
accept aid from one who disparages my heritage.
Sain : That was well done, milady! The marquess is a lout. Don't worry about
anything. We're all here for you! Isn't that so, Kent?
Kent : I beg your forgiveness.
Lyn : Why are you apologizing, Kent?
Kent : I've been so concerned with seeing you to Caelin. I failed to take
your feelings into account.
Lyn : Is that it? Trouble yourself no more. You have put my safety above all
else. I have seen that... Hold your head up and be proud.
Kent : Milady Lyndis...
Marquess : Bah! Arrogant child! If she had but shed a single tear, I would
have granted her request. We Lycian nobles will never understand those
prideful savages.
Rath : ... Are those your true feelings toward the nomads of Sacae, milord?
Marquess : What? Oh, Rath! I didn't see you there. My comments do not reflect
on you. Yo are my captain. I'm proud of your service.
Rath : Of course. As long as we bend our knee to you, you care not where
we're from. But when an equal comes from my lands? What conceit.
Marquess : Rath! How can you speak to me like that? I have treated you well,
have I not? I have paid you well. I have treated you better than your kind
deserves.
Rath : You will never understand. My service ends here.
Lyn : The marquess of Araphen... He said my grandfather was ill. We must
hurry to Caelin...
Kent : As we approach Caelin, Lundgren's obstacles will be more difficult to
overcome. However, I've vowed to see you through to the end, milady!
Lyn : I'm counting on you, Kent.
Sain : I'm with you, too!
Lyn : Thank you, Sain. Agung... Thank you for always standing at my side.
It's because of all of you that I... I will persevere! They will never
break my spirit!
Rath : ...
Lyn : Rath! WHAT IS IT? What are you--
Rath : I overheard the marquess talking to himself. Lyn of the Lorca...
Proud daugther of the Sacae... I would join you. I would add my strength
to yours.
Lyn : Really?
Rath : And this... I want you to take it.
Lyn : This is... Gold!? It's too much. I can't accept it.
Rath : I have no need for it. And if it will help you...
Lyn : But...
Rath : I cannot take back something once offered.
Lyn : Rath... I thank you.
Got 5000 Gold.
------------------------------------------------------------------------------
4.7 CHAPTER SEVEN : SIBLINGS ABROAD
------------------------------------------------------------------------------
Lyn takes her leave of Araphen, finding no aid from its spiteful marquess.
Now, she and her companions resume their march toward Caelin in earnest.
Racing against time, with here grandfather's life the price. Harried and
impatient, Lyn presses onweard. Suddenly a young boy appears and pleads for
their assistance.
Nils : Please! Somebody... Somebody, please help!
NPC1 : That's enought! Get out now! I want none of your trouble!
Nils : But, sir... Why? YOu were so kind yesterday...
NPC1 : I thought your were just two kids, a couple of traveling performers...
If those men are chasing you, you must be up to no good! Now get up and
get out! You're a plague on decent folk!
Nils : But.......
NPC1 : Whew... What a mess.
Lucius : Hmmm...
Lyn : Where are we, Kent?
Kent : This is Kathelet. If we head due south, we'll pass into Caelin.
Sain : From here, I'd say we're about ten days' ride to Castle Caelin.
Assuming we don't run into any delays, of course.
Lyn : Ten days...
Nils : Pardon me, but...
Lyn : Yes? Can I help you?
Nils : You and your friends... Are you mercenaries?
Lyn : And if we are?
Nils : I need your help!
Kent : Milady Lyndis, you musn't let your guard down. Not even for a child.
Lyn : I know. Forgive me, but we're in a hurry. Is there someone else you can
ask?
Nils : There's not time! Ninian's been... It's my sister! Some men have taken
her away!
Sain : Your sister? Did you say your sister's been accosted?
Kent : Sain...
Nils : That's right! By some cruel, awful men. I don't know what I'll do
without Ninian.
Sain : Milady Lyndis! We must help him!
Kent : Nonsense! We haven't the time! If the marquess is as ill as we've
heard, we must proceed!
Lyn : Kent, I... I want to help this child.
Kent : Milady?
Lyn : I'm worried about my grandfather, of course. But this! I cannot stand
by and let a child be taken from her home!
Kent : I see...
Lyn : I'm sorry, Kent.
Kent : I'm your loyal retainer. You owe me no apologies. You must do as your
heart dictates, milady. I will follow you, no matter where that may lead.
Lyn : Thank you.
Sain : Hah! Such a noble speech! Ever the true knight, that one! Ah, well.
You're in luck, laddie! Let's go get your sister!
Lyn : Will you lead us to the men who've done this?
Nils : Uh huh. They're really tough, so be careful.
Lyn : Leave them to us. We're pretty tough ourselvs. Right, Agung?
Nils : Ah! Oh, no...
Assassin : Heh heh heh... Found him! C'mon, it's back to Nergal with you.
Quiest now.
Nils : No! Let Ninian go!
Assassin : We ain't supposed to kill you, but we sure can rough you up! Get
'em!
Assassin : Huh? Who do you think you are?
Nils : Lyn!
Lyn : Let the boy's siser go.
Assassin : Ah... So you want to help the kid, huh? What a shame. You're gonna
die for something that don't concern you.
Lyn : You think so, do you? Do we look so meek to you? I think you're in for
a terrible shock!
Assassin : Stupid girl... You'll regret those words. Take 'em down, boys!
Starting with this chapter, you'll be able to use the preparations screen.
On this screen, you can choose who will fight, equip different items, and
arrange your formation, among other things. If you have no special
preparations to make, simply press START. This starts the chapter with the
same group you were using at the end of the last chapter.
------------------------------------------------------------------------------
Lyn : I see we're facing a shaman, Agung. I've heard that practitioners of
the dark arts are feasome foes. We'll have to be careful... What!? Who are
you?
Lucius : Please forgive me. I never meant to startle you.
Lyn : Your robes... They look liek religious vestiary. Are you an Elimine
bishop?
Lucius : Yes... Well, no. I'm only an acolyte, an Elimine monk, to be
specific. My name's Lucius.
Lyn : Do you have business with us?
Lucius : I was at the inn when this child came seeking help. The innkeeper
was afraid to get involved. He was... unpleasant.
Nils : I wan't afraid of him! I'm used to being treated that way.
Lyn : That's awful.
Lucius : May I please lend you my services? I truly wish to help the boy. If
only a little.
Lyn : Of course.
Lucius : Thank you very much. The blessings of St. Elimine be upon you
The monk Lucius has joine your group. Monks are users of the magic of light.
Those who wield magic are highly attuned to its flow, so they have a high
magic resistance. Units with high magic resistances can reduce the damage
caused by magical attacks. When magic users battle each other, they often
find it hard to inflict damage. The light magic of monks is strong against
the dark magic favored by shamans. Lucius should come in handy here. Let"s
put his magic to the test. Have Lucius attack the shaman nearest him.
Lucius : You wish me to attack the shaman? Very well.
Nils : I can help, too!
Lyn : Nils! Can you fight?
Nils : No... But I'm a bard, and bards are useful to have around!
Lyn : A bard? Do you mean you're a minstrel? This is no place for a ballad
or a saltarello.
Nils : C'mon, trust me! I'm all yours, Agung.
It's time to see what Nils can do. The music played by bards allows your
allies to move twice in the same turn. However, bards cannot engage in combat,
so be careful not to expose them to danger.
Nils : You'd like me to play for Lucius, right?
Nils : What do you think?
Lyn : That was lovely... Invigorating, even. You ought to play for me
sometime. I could use the boost!
Nils : Everyone could! My music can refresh you all!
Through the power of Nil's music, Lucius can move again this turn. Bards gain
experience by playing music. Use Nils's powers often, and increase his skill.
House (4,12)
NPC : Hmmm... Maybe I could get some firewood out of it... Hm? Who's there?
Who are you? Ah, you're just passing through? Pay me no mind. I was just
thinking out loud. Yu see, there's an old tree on the other side of this
mountain. It's just a dead old snag, really. I was just thinkingof some way
I could put it to good use. As I said, it's nothing that need concern you.
House (5,13)
NPC : That's quite a group you've gotten yourself involved with. You do know
you're facing the Black Fang, right? Anyone they target winds up... Well,
you know. No one escapes the Fang! That's what they say, anyway. You and
those odd children? I'd say you're finished. Not that I'll have any part of
it. Course not!
Village (18,12)
NPC : So how much do you know about magic, huh? Magical attacks are special.
You can't just avoid 'em like a sword or an axe. Not even if you're
wearing armor. Who's tough against magic? Let me think... Well, anyone
who uses magic or staves. Pegasus knights, too. Hm? You got others who
need to battle magic users? I got something for 'em. It's a special kind
of water. "Pure water," it's called. Just sprinkle a bit on you. It'll
protect you and lessen the damage you take a bit. Go on, take it. Don't
be shy. It's not like I'm givin' you gold or anything. This stuff's
strongest when you first put it on. It gets weaker as time passes, so
be careful.
Got a Pure Water.
Heintz : Who are you supposed to be? Playing the heroes in some foolish
knightly romance? You may think you're helping the children, but you're
only rushing to your doom!
------------------------------------------------------------------------------
Heintz : You were only... striking at air... You are... too late. The girl
is already--
Lyn : Nils! Where's your sister?
Nils : Ninian! Ninian... She's not here. Why? Where could she be?
Kent : My lady Lyndis! A villager spotted a group of men riding south.
Sain : The boy's dear sister... They must have her!
Lyn : Come! We must give chase!
Nils : But... But... We won't make it! What if they've already...
Eliwood : Are you looking for this girl here?
Nils : Ninian! Ninian!
Eliwood : She'll be fine. She's just lost consciousness.
Lyn : Who are you?
Eliwood : I'm Eliwood, of Pherae. My father is the marquess.
Lyn : The marquess's son.
Eliwood : She was with a band of ruffians. She seemed upset. She looked in
need of rescuing... Was I wrong to involve myself?
Lyn : No, you saved her life. Thank you. My name is Lyn. I'm from Sacae. I'm
Marquess Caelin's granddaughter.
Eliwood : Marquess Caelin?
Lyn : And that's my story. It's not an easy tale to believe, I know...
Eliwood : No. I do believe you.
Lyn : What?
Eliwood : At first glance, all I saw was a daughter of the plainsfolk. Now I
can see it, though. You have your grandfather's eyes.
Lyn : Do you know my grandfather?
Eliwood : The marquess, Lord Hausen, is my father's good friend. I also know
that the proud people of Sacae tell no lies. It's true, isn't it?
Lyn : Yes... Thank you. I would not have expected any Lycian noble to be so
courteous to a Sacaean nomad.
Eliwood : You seemed to be in trouble. May I be of assistance?
Lyn : Thank you fo ryour kind offer. This is my problem, though, and I'll
deal with it.
Eliwood : I see. I'll be in the area for a few days longer. If you need
anything, please let me know. Lyndis, I'm on your side.
Lyn : Eliwood... Thank you.
Nils : Ninian! Are you awake?
Ninian : Nils? Is it really you? Oh, you're safe!
Nils : Uh-huh. These people helped me.
Ninian : Who are they?
Nils : Uh...
Lyn : I'm Lyn. I'm glad you're feeling better.
Ninian : Milady Lyn... Thank you. I'm called Ninian. My brother, Nils, and I
are traveling performers.
Nils : Both of you? Your brother's a musician. How about you, Ninian?
Ninian : I... I dance.
Sain : What? Oh my... you're a dancer!
Lyn : Sain... Later, please.
Sain : Um, yeah. Of course.
Lyn : A dancer? Your clothes don't look like those of a dancer.
Nils : Ninian dances to honor life. It's special... Sacred.
Lyn : A sacred dance? What does that mean?
Ninian : I... The dance I perform when we travel is just a normal dance. My
other dance, though... When they caught me, I twisted my ankle. I cannot
dance to aid you... I'm sorry.
Lyn : Please don't worry. We're just happy to see that you're out of harm's
way.
Ninian : Thank you.
Lyn : But I am concerned about your leg. You can't travel on it...
Nils : I've an idea. Would it be too much to ask that we travel with you?
Lyn : I can't allow that! It's far too dangerous. We're being hunted. We
never know when we're going to be attacked.
Nils : We wouldn't be a hindrance. We could even help you. Right, Ninian?
Ninian : Yes. We might be able to repay our deb using our... special talents.
Lyn : Special abilities ?
Ninian : When something poses a threat to us, we can sense its approach.
Lyn : Truly? That's amazing!
Nils : We can feel it coming, but we can't do anything to stop it. You're
warriors, though, so you don't have that worry.
Lyn : What do you think, Kent?
Kent : I think leaving them here would cause Lady Lyndis more worry than
having them travel with us.
Lyn : Sain? Oh, never mind. I know what your answer is. Do you really want
to travel with us?
Nils : Of course!
Ninian : You have our gratitude, milady.
Ninian : Oh...
Nils : What's wrong, Ninian?
Ninian : I've lost my ring.
Lyn : Your ring?
Nils : Not Ninis's Grace?
Ninian : The very one.
Nils : They stole it? Those curs!!!
Lyn : Was it valuable?
Ninian : It was a keepsake from our departed mother.
Nils : It was blessed by the spirit of Ninis... There's no other like it in
the world. And now we have lost it to those villains. There's nothing we
can do.
Ninian : You're right.
Lyn : ...
Lyn : Can I talk to you, Agung? You heard all of that, right? What do you
think? I'd realy love to retrieve Ninian's ring for her. But if Nils is
right, those thieves might prove to be too strong for us. What should we
do?
When you fulfill certain conditions, side quests may make themselves apparent
to you. Side quests allow you to learn things that aren't part of the main
story. You might meet tough new eneimes or find new companies to travel with.
However, side quests are very difficult, and once you begin one, you must see
it through to its end. If you plan to challlenge a side quest, I suggest you
keep the save data from the previous mission. Not accepting side quests will
not effect your ranking. If you're in a hurry to pursue the main story, skip
the side quests. Embark on side quest?
Choose "Yes" to go to chapter 7X, "No" to go to chapter 8.
Yes choice :
Lyn : You want to help them? That's great! I was hoping you'd say that,
Agung. Kent! Sain! Those men were headed south. We must give pursuit!
Sain : On your word, milady!
Lyn : There's no turning back now. Let's ride!
No choice :
Lyn : I understand. That is the logical decision. If it had been up to me,
I'd have ridden off and put us all in great danger. I'm glad you're here
to calm me down. Thank you. Let's get moving! To Caelin!
------------------------------------------------------------------------------
4.7X CHAPTER SEVEN X : THE BLACK SHADOW
------------------------------------------------------------------------------
A myserious group seems hell-bent on capturing Nils and Ninian... Having
failed, this group, the Black Fang, flees. Rumor has them traveling
southwest. Lyn and her colleagues follow in hopes of recovering a lost
heirloom. The Black Fang have made a stronghold of an abandoned castle in
Khathelet. Its dark halls are alive with shadowy figures...
Girl : So the brother escaped, and the sister was rescued by a band of
strangers. Do I understand you?
Beyard : Yes... They ambushed us, and...
Girl : Hold your excuses. The end is all that matters.
Beyard : Yes, ma'am.
Girl : And your plan for recovering the siblings is?
Beyard : We've word that the entire group is headed this way, with the brats
in tow.
Girl : They're coming here? Why would they do that?
Beyard : They may well be after this ring.. It's a rare piece. We took it
from the girl. It was a stroke of luck that we did, especially if it
brings them to us now. I'll grab the whole lot of 'em with this to bait
the trap.
Girl : I see... Very well, I'll give you another chance. I've business
elsewhere, but I shall return once it's finished. You have until sunrise
tomorrow. Do you understand?
Beyard : Yes.
Girl : If you do not have the children when I return... my hand will deal you
the fang's punishment. Remember that. Bear it closely in your mind.
Beyard : ...
Lyn : I believe they went in here.
Nils : Milady, are you really going in there to get the ring back?
Lyn : Yes, we are.
Nils : But this is their stronghold! They're bound to be well defended, not to
mention well armed!
Ninian : Please forget about the ring. It's OK...
Lyn : Agung's agreed to attempt this... recovery. I wouldn't be here if not
for that. Agung believes we can do this. I'm sure that decision was not
made lightly. With Agung at my side, I'm confident we can win. Let's get
your ring back, Ninian.
Nils : Milady...
Ninian : ...
Sain : Milady Lyndis! There are more of the foe inside than we thought.
Lyn : This is their stronghold. It's imperative we move carefully.
Kent : Exactly, milady. This narrow corridor can be used to our advantage. If
we draw the enemy through here, we can engage them in small numbers and
remain relatively safe. If time is a concern, we can always rush them...
If we do that, we'd better be sure we can win.
Lyn : So, Agung. What do you think? How we move forward is completely up to
you.
Beyard : How? This can't be... They should be dead! Everyone! Get in there and
finish them! This is our final chance!
Beyard : I mustn't fail... I cannot fail. The consequences are too--
Beyard : Earghh...
------------------------------------------------------------------------------
Beyard : Aaah... No... I... I cannot...
Lyn : Give us the ring! And swear us this oath... You must promise to leave
these two alone. If I have your vow, I'll spare your life...
Beyard : Failure... means death...
Lyn : What?! Poison? He took his own life...
Kent : These are no common brigands we're dealing with. This man was trained
by a well-organized group.
Lyn : What do they want with Nils and Ninian?
Nils : ...
Lyn : Nils, Ninian. Everything's going to be fine. As long as you're with us,
you'll be safe.
Nils : But...
Lyn : You witnessed our victory, right? With Agung's planning and my sword,
you've no worries. If we all work together, there's nothing we can't
overcome. I don't care who comes after you; I'll not let you be taken.
Nils : Really?
Lyn : Yes, on my honor. Right, Agung?
Ninian : Milady...
Lyn : Oh, yes... This is yours.
Ninian : Ah... It's...
Lyn : You called it Ninis's Grace, did you not? That lout had it.
Nils : Milady Lyndis! Thank you so much!
Ninian : I have no other words, save thank you.
------------------------------------------------------------------------------
4.8 CHAPTER EIGHT : VORTEX OF STRATEGY
------------------------------------------------------------------------------
Passing through Araphen and Khathelet, Lyn and her friends arrive in Caelin.
However, Caelin is now under the rule of Lord Lundgren. Lundgren's henchmen
lay in wait to assassinate Lyn. They wait for her approach and ready a special
weapon.
Lyn : Look, Agung! The mountains seem so far away now. We've come such a long
way...
Sain : Milady Lyndis! Agung! We can't be very far from the castle now!
Kent : By my reckoning, we can reach Castle Caelin in two days if we hurry.
Lyn : Two more days... Hold on, Grandfather. Please...
Florina : Cheer up, Lyn. If they see you looking so sad, the entire company
will lose heart.
Lyn : Florina... You're right. There's nothing to be gained by worrying. We
just have to press onward.
Florina : That's the spirit!
Nils : Lyn... Danger approaches...
Lyn : What did you say?
Sain : I don't see anything. Are you sure?
Ninian : I feel it, too. I'm sure of it. Ah! Milady, don't move!
Lyn : Hm?
Lyn : What in--Where did this bolt come from?
Kent : They have a ballista!
Sain : Lord Lundgren is getting serious. Deploying siege engines is no mean
feat.
Lyn : What is a ballista?
Kent : It's a weapon designed for long-distance attacks. Only archers can use
them, but they can be devastating.
Sain : Florina! You must stay aground! Do not take to the air! The ballista
would target you in an instant.
Lyn : Is there a way to combat it?
Kent : The safest course is to use someone with good defence as bait, so the
enemy wastes arrows.
Sain : Then you can walk up and knock the fool on the head.
Lyn : Wil, can you use a ballista?
Wil : I've never tried, but... It's just a really big bow, right? I should be
able to figure it out.
Lyn : All we can ask is that you try... Let's see what we can do!
Matthew : Ah, Lady Lyndis! Agung! I have some minor... business... to attend
to. I'm unable to join you. If you need any of my possessions, please take
them now.
------------------------------------------------------------------------------
On the far side of the hill to the south is a ballista. As Kent said, it's a
weapon intended for trained archers. The attack range of ballista is
extremely large, so they can fire on enemies at great distances. As they can
attack without fear of counterattack, they're quite useful. To use one, move
an archer onto an unoccupied ballista, and select the ride command. After
that, you can attack as usual. Ballistae can also be moved while in use.
Additionally, ballistae can be used by an archer in the field. So, if you can
remove the enemy manning the ballista and move of your group onto it...
you'll find it most useful.
Village (14,15)
NPC : Do you remember the weapon triangle? Axes over lances and whatnot?
This is important, so pay attention. There are some weapons that don't
follow the normal rules. This here lancereaver is one of those. It's a
sword that reverses the triangle. So if you wield this blade, you can
best a lance with it. Of course, there's a downside... Axes can best this
sword. Take this as a gift. It's your reward for listening to an old man
ramble. Don't be so shy. It's not like I can use the thing. Not everyone
can wield a sword of this caliber. I'm sure you know someone who can use
it, though.
Yogi : What are you curs waiting for? They're nothing but fleas! Call up for
reinforcements,and rush 'em!
Yogi : Curses! The ballista must have been taken... What's going on here!?
Somebody, get that girl!
Yogi : Lord Lundgren... I've failed you... I pray you hurry... with those
reinforcements... you promised.
------------------------------------------------------------------------------
Lyn : Is it over?
Kent : Yes. I see no more enemy soldiers. However, something is bothering me.
Lyn : What is it?
Kent : I noticed it during the fighting. Our opponents... They were soldiers
of Caelin. I even recognized some of those we fought. I trained with many
of them... And yet they attacked us without hesitation.
Sain : They're black-hearted traitors who've joined Lord Lundgren. Good
riddance, I say. It also means less resistance at the castle.
Kent : I hope you're right...
Lyn : I'm just glad Nils and Ninian were with us. If that first shot had hit
me, I might not have survived.
Ninian : We are honored to have served you well.
Nils : We won't let you down!
Lyn : I know. I'm relying on you.
Matthew : What's this? You dealt with the ballista, too? Nicely done!
Lyn : Matthew, where were you during all this?
Matthew : I went to the village to sniff about for information. I got some
interesting news for my trouble, too.
Lyn : Let's hear it!
Matthew : First, about Marquess Caelin's illness. He really is unwell. He's
been abed for nigh on three months.
Lyn : Oh, no... Grandfather...
Matthew : I heard an interesting rumor about his condition, though. The people
believe that someone's been poisoning the marquess...
Lyn : He's being poisoned!?
Matthew : And this someone... Well, everyone's too afraid to mention a name.
However,they say that, as soon as the marquess took ill, a certain noble
took control of the castle as though it were his own. I fed a hungry
innkeeper some coin, and he fed me a name. The marquess of Caelin's own
brother, Lord Lundgren.
Lyn : How can this be? How can they allow him to get away with this? The
villagers know he's the one poisoning my grandfather, and yet no one raises
a hand against him? Why?
Kent : They are afraid, and they lack proof. The whisperings of the common
people means nothing.
Matthew : That's the truth of it. And of the marquess's loyal retainers who
might have lent credence to these rumors, there is no sign.
Lyn : Are you saying they've been silenced?
Matthew : It's a fair assumption.
Kent : This is beyond believing.
Matthew : The worst news is yet to come.
Sain : What? There's more?
Matthew : An imposter's appeared, claiming to be the marquess's granddaughter.
At least, that's the story Lundgren's telling to all who'll listen.
Lyn : What does that mean?
Matthew : It means that people are waiting for two traitorous knights and a
baseborn child to appear and lay calim to Castle Caelin.
Sain : But... But that... It can't be!
Kent : Traitors? Us? Ridiculous!!!
Lyn : He says... I'm an imposter?
Matthew : Don't you have anything that proves your lineage?
Lyn : When my mother joined the Lorca, she brought nothing of Lycia with her.
Sain : Milady, Marquess Araphen himself remarked at your resemblance to Lady
Madelyn! Your face is your proof!
Kent : They'll say we found a look-alike somewhere... We're seen as betrayers
of our knightly vows. Our word means nothing. No, our only hope is to see
Marquess Caelin himself.
Lyn : We must hurry. If not, my grandfather... I must see him!. With my last
breath if need be.
Matthew : But we must formulate some manner of plan! Even if we set out for
the castle, the troops patrolling the area will cause no end of problems.
You have been branded as oathbreakers, after all.
Lyn : I've got it! Eliwood... He seemed sympathetic to our plight. He should
be still in Kathelet. If we can talk to him, he might help us!
Kent : Of course! A sound idea!
Sain : Let's hurry!
Lyn : Yes! Back to Kathelet!!
------------------------------------------------------------------------------
4.9 CHAPTER NINE : A GRIM REUNION
------------------------------------------------------------------------------
Lyn and her friends have been branded as traitors, pretenders to the throne.
Lundgren has sent word to Caelin's neighbors, warning them of Lyn's approach.
He calls for reinforcements to put an end to the "imposter". If the other
realms of Lycia choose to act, Lyn will never reach Caelin alive. Lyn places
her faith in Eliwood and waits.
Eliwood : I've received word from Caelin's neighbors, Laus, Tuscana, Kathelet,
Tania, and Santaruz. They will not interfere in Caelin's affairs. This they
have promised.
Lyn : Eliwood, I don't know how to thank you...
Eliwood : All I've done is convince them to remain neutral in this dispute.
However, this means I cannot aid you in any way either. Will you be all
right?
Lyn : I will win. I have to. It's the only way that I can help my
grandfather.
Eliwood : I understand. Although I cannot help you directly, as a friend, I
pray for your success.
Lyn : Thank you. I won't waste the opportunity you've given me.
Lyn : All right, everyone! Let's get going!!
Sain : This weather is turning foul. It looks like a fog is rolling in.
Kent : This is no good. If the fog thickens, we'll be blind in battle. It will
be difficult to fight what we cannot see.
Lyn : We can't let it delay us, though. Let us press on. We must get closer
to the castle. What's the best route?
Kent : Let me think... Our best path is to the south... However, that runs
through General Eagler's estate. It looks like we still have one final
obstacle to pass.
------------------------------------------------------------------------------
Matthew : Agung, put me in the lead, please. Surely you know that we... er...
thieves, if you must, can see through fog. Follow me, everyone!
Wallace : So you've come...
Sain : Aah!
Kent : You! You're... Lord Wallace!
Lyn : Kent, who is this?
Kent : He used to be the commander of the knights of Caelin.
Sain : Aren't you supposed to be retired? I heard you were sowing fields now.
Wallace : I am, and I was. Then I received orders from Lord Lundgren. I was
told to capture an imposter and a pair of rogues knights.
Kent : Lord Wallace! Surely, you don't believe us to be oathbreakers, do you?
Wallace : Bring me the girl that claims to be Lady Madelyn's child.
Sain : What are your intentions?
Wallace : If I don't like what I see, I will take her.
Kent : We will prevent you.
Wallace : You? Prevent me? You must be--
Lyn : Enough! I'm right here! I am Lyndis.
Wallace : Ah...
Lyn : I'll understand if you don't believe me. But I've had enough of you
and your foolish posturing!
Wallace : Hmm... Such beautiful eyes...
Lyn : Pardon?
Wallace : I've been a knight for 30 years, and there is one thing I learned.
A person with eyes as bright and true as yours is no deceiver. Ha ha ha ha
ha ha! Ah, yes! I like you, girl! Why, I believe I'll even join your little
band of mercenaries!
Sain : Are you... Are you serious?
Wallace : This old bull's pledged his loyalty to Caelin. I would never allow
an usurper on the throne. Let's march!
Kent : Lord Wallace! He... He hasn't changed at all.
Lyn : I like him. He's... honest.
Kent : That he is. He deserves our respect.
Wallace : I'd planned on living out my days in peace on my farm... Ah, well...
It looks as though it's time to take up arms once more. Agung! You're the
tactician of this group, correct? What are my orders?
Wallace is a level 12 knight. He can rise as high as level 20. Most units can
change classes once they reach level 10. By changing classes, units can
improve all of their abilities. Movement range, constituion, usable weapons...
Everything. There are many benefits. With a single action, you can make your
units significantly more powerful. In order to change classes, units need to
be of a certain level. However, you also need a special item. For example,
Wallace is carrying a knight crest. With this, cavaliers and knights can
change classes. Each character class has its own unique item that allows units
of that class to switch to a different class. Well then, why don't we try
changing classes now? Select Wallace, then choose knight crest from his items
and use it.
Wallace : Ha ha haaaa! So you've noticed my knight crest, have you? You've
eyes like an eagle, my friend! Once I've used the crest, I'll be even
stronger! A terrifying thought, isn't it? Ha ha haaaa! What are you waiting
for? Order me to use the knight crest!!!
Wallace : Ha ha ha haaa! Look! a giant walks among you!! My defense is
impenetrable! Come! Break your weapons against me!
Village (2,10)
NPC : Hey, you... Do you have any torches? What? You don't? There's a thick
fog rolling in, and you have NO torches? Wandering about without a torch
is... Well, it's ridiculous! Here. Take one of mine. Use this when it's
foggy, and you can see a bit better. Hm? No, no need for thanks. I know all
about you and your comrades. We all, well... Not one of us believes what
Lord Lundgren is saying about you. We all want to help the marquess... and
his rightful heir. Good luck!
Lyn : Agung... The fog's rolling in. We can't hit an enemy we can't see.
Keep your eyes open, everyone!
Eagler : Bring forth the imposter who calls herself "Lyndis"! She shall not
pass beyond this place!
Lyn : I am Lyndis. I'm no pretender. I'd ask you to believe me, but your
heart and mind seem set.
Eagler : Enough talk... Draw your sword!
Sain : General Eagler...
Eagler : Sain... I never imagined you could turn traitor...
Sain : Who's the traitor here? I am following the orders of my sworn liege
lord. Not Lundgren, but my true liege, the marquess himself!
Eagler : You speak with conviction. I think it's time to tes the bounds of
your loyalty!
Eagler : Kent! Is that you?
Kent : General Eagler! We found Lady Lyndis on the orders of the marquess. We
have worked so very hard to return her safely to Caelin.
Eagler : And yet you have no proof of the girl's identity. Is that not true?
Kent : Yes, but...
Eagler : Then our talk is finished! Draw your weapon and come!
Eagler : Imposters to the throne, you shall not pass! No quarters for
traitors!
Wallace : Eagler!
Eagler : General Wallace... So you have sided with the girl, too!
Wallace : I fight for Caelin's honor, not for Lundgren's lies!
Eagler : Ah... Is that so? You are-- Enough! There's nothing more to be said.
I name you traitors all! Come! Do your worst!
Wallace : Fool... At the very least, let mine be the blow that finishes you!
Eagler : Nnng... Go... Go quickly. The marquess... he knows nothing of this...
His life is... There's no illness. Only... poison... Please... for the
marquess... for all of Caelin...
------------------------------------------------------------------------------
Lyn : What kind of man was General Eagler?
Kent : When Sain and I first became knights, he was our captain. Our
teacher...
Lyn : I think he must have known we were telling the truth. Why did he force
the fight?
Sain : Something must have... Lord Lundgren was exerting some hold on him...
Eagler was trying to protect someone. A friend perhaps, or family.
Kent : ...
Lyn : May Lundgren never know the peaceful embrace of Mother Earth! I care
not what others do. I WILL stop that man! Agung! The final battle is
approaching!
Castle Caelin
Lundgren : How are you feeling today, my dear brother?
Marquess : Lundgren... You... You fiend...
Lundgren : Your granddaughter is dead by now. And soon, you will join her.
Marquess : Lyndis... Why did this happen? I... I only wanted to see her once.
Lundgren : Have you lost all hope? Has your life lost all meaning? Then hurry
up and die, you miserable old dotard! You and your precious granddaughter
are in my way!!! I curse your name! I despise you! My worthless wretch of
a brother!
------------------------------------------------------------------------------
4.10 CHAPTER TEN : THE DISTANT PLAINS
------------------------------------------------------------------------------
General Eagler has been defeated. Lyn and her band draw ever nearer to Castle
Caelin. Within the castle walls, Lyn's bitter enemy, Lundgren, awaits... A man
who would kill his own kin for a throne. He is the source of all her troubles.
He must be stopped.
Kent : Lady Lyndis, you should be able to see Castle Caelin once we pass these
mountains.
Lyn : Grandfather... I'll be with you soon.
Kent : Everything rests on this next battle.
Sain : Lundgren will not be receiving the reinforcements he expected. He'll
move against us with everything he has soon.
Lyn : Let him come! Let them all come! I will not be turned away! I will see
my grandfather... I've coe too far to let anyone stand in my way. This is
it, Agung. This is our final test. My friends, for one last time, lend me
your strength!
------------------------------------------------------------------------------
Lyn : Those clouds look bad. It's going to rain soon. Let's go, Agung. We
should press on while we're still able.
Lyn : Look! The clouds are breaking. This rain should stop soon...
House (4,17)
NPC : Oh,no! If I don't bring in the laundry now... Oh, hello. Are you a
soldier? Sounds like a hard life... Especially when it rains. Rain must
make it difficult for you to move around. I used to ride horses when I was
little. Oh, I remember how those horses disliked the rain. It's better to
be on foot when it's wet. Nomadic horses are trained on the plains, so
they're better with rain, but... Well rain just seems to make it hard for
everyone to get around. The weather around here can change in no time at
all. I recommend just staying in one place until the rain clears up.
House (17,16)
NPC : You're here to fight Lundgren, aren't you? Do you have enough weapons?
Lundgren's no ordinary knight: he's a general. Iron weapons lack the edge
to penetrate his armor. If you need something, visit my father's armory.
You should go to the shop next door to his, too. They've many powerful
weapons and items you can use against Lundgren. Head south and cross the
river. You'll see them. Lundgren's a tricky one. He's destroyed the bridge.
There's an old snag next to the river, though... If you knocked it over,
you should be able to cross. Travel well. You fight for us all.
Village (16,6)
NPC : You've finally made it her, have you? Such a long way... We're all
behind Lady Lyndis. All of us. Here, take this. Use it in your battle
against Lundgren, please. It's an energy ring. It'll increase your strength
and magic power a bit. There are lots of items that augment your abilities.
These are hard to come by, so think carefully before you use them. Of
course, not using them at all would be a terrible waste as well, right?
Items like this might vanish once you've used them. Bear that in mind, and
use them wisely.
House (14,2)
NPC : You know, you really should visit ther armory next door. They've got
all you need if you're fighting knights and generals. You need something
to defeat Lundgren, right? Once he's been beaten, maybe peace will return
to Caelin. Good luck to you!
Lundgren : This is my realm, and you've entered without my permission. You
will not leave these lands alive!
Lundgren : That annoying little girl... Nothing but a savage from Sacae...
The Caelin throne... should be... mine...
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Lyn : We've won... At last, I can see my grandfather.
Reissmann : You are Lady Lyndis, are you not?
Lyn : Who are you?
Reissmann : I am Reissmann, the chancellor of the Caelin royal family. I had
received word from Kent and Sain when you first met, but the Lundgren
discovered the message and imprisoned me. It is my great pleasure to
welcome you to your true home.
Lyn : Thank you. May I see my grandfather now?
Reissmann : Yes, of course. Do not be shocked by what you see. Lundgren has
been poisoning the marquess's meals for some time. His body has been
ravaged... He's been bedridden for months.
Hausen : Who is there? I said no visitors. I will see no one.
Lyn : .....
Hausen : What are you doing? Leave me... to die...
Lyn : Um... Pardon me... My name is... I'm Lyndis.
Hausen : Eh? Did you say Lyndis? Is that...
Lyn : My father's name was Hassar, chieftain of the Lorca. My mother was...
Madelyn. I was raised on the plains.
Hausen : ... Could it be? Come, come here. Let me see your face. Oh...
Yes... There is no doubt... You are Madelyn's trueborn child... Uhhh...
ahhh...
Lyn : Grandfather!
Hausen : Lundgren told me that my daugther had died. My heir... and you,
too. He told me you were dead. Thank you... Thank you for living. Aahhh...
I am blessed...
Lyn : Mother and Father were slain last year by brigands. I... I was the only
survivor. I lived on, but...
Hausen : Lyndis, please forgive a prideful old man. If I had but accepted
your parent's love... There would have been no bandits. We would have lived
here together in perfect peace.
Lyn : Grandfather. My parents... My tribe... Our life was one of love and
peace. The end was tragic, but... up until the attack, we were truly
hapy.
Hausen : Truyly ? Madelyn had a life of happiness? Knowing that gives me so
much joy. Thank you, Lyndis. I can die in peace now...
Lyn : No! Grandfather! You musn't say that!
Hausen : There's no avoiding it, Lyndis. I've taken too much poison for far
too long. It's too late...
Lyn : Be brave, Grandfather! You will recover! Believe me! On the plains, we
say that illness fails in the face of a strong heart! I am with you now!
You mustn't give up!
Hausen : You're... with me...
Lyn : Yes. We have so much to talk about. Walks to take, music to listen to.
There's so much I want to do with you, so much lost time we can recover!
Hausen : That does sound... nice.
Lyn : Doesn't it? And once you're well, I'll take you to the plains. I'll
show you the endless sky, the oceans of grass... I want you to know the
lands my mother loved so much!
Hausen : The lands Madelyn loved... You're right. I still have... quite a bit
of living to do.
Lyn : You can do it, Grandfather!
Hausen : Lyndis...
Sain : Lady Lyndis! Do you honestly plan on remaining here? Tell me truly!
Lyn : Yes, until my grandfather is well. I can't leave him now. I won't.
Kent : The physician says that Lord Hausen looks like a new man. It's like
he was never ill. And it's all thanks to you, milady.
Lyn : He's the only family I have left. I want him to have a long life.
Florina : Lady Lyndis!
Lyn : What is it, Florina?
Florina : I've been taken into service by House Caelin! From here on, Lyn...
I mean, Lady Lyndis... We'll be together always!
Lyn : Really? Oh, that pleases me so... but... Please don't call me Lady
Lyndis. For you, I'm still just Lyn.
Florina : My pegasus and I fly for your house now. I am your servant. There
are rules to follow.
Lyn : Florina!
Florina : I'm happiest when I'm with you. That's more important than how I
address you... Please...
Lyn : I suppose I'll just have to get used to it, right? Very well, I
understand.
Florina : Oh, thank you! I do love you, Lyn! Oops! I mean... Lady Lyndis!
Lyn : Ha ha ha... Oh, Florina!
Wil : Lady Lyndis! I've decided to stay, too!
Lyn : Wil? Weren't you planning on returning home?
Wil : Well, I was, but... I've grown quite fond of Lyndis's Legions, you
know... I couldn't possibly leave everyone behind. I'll send word to my
family regarding my decision.
Lyn : I'm pleased to have you, Wil. Thank you.
Wil : Thank you, milady.
Lyn : Agung... you're leaving, aren't you? No, I'm not asking you to stay.
It's just... I'll miss you. When I found you unconscious on the plains...
I had no idea we would be together for so long. You've helped us so much,
and I'm sure you've learned all you can from us. You'll do just fine on
your own. I have the utmost faith that you'll be a master tactician, Agung.
That's from someone who's seen you at work!
Lyn : Well then, take care... I... I hope I see you again. I'm sure that I
will someday...
Kent, Knight of Lycia
For his bravery in fulfilling his command, Kent is named Knight Commander of
Caelin. It is a high honor, for one so young, but no one denies his worth.
Sain, Knight of Lycia
Sain has ernaed the honor of being named subcommander of the Caelin knights.
Despite his promotion, he still scoffs at authority and woos the village
girls. He is much loved by the citizenry.
Florina, Pegasus Knight of Ilia.
Florina has arranged to stay in Caelin. She spends her every waking hour in
rigorous training, hoping to become invaluable to Lyn. Her fear of men has
lessened, but... only slightly.
Wil, Archer of Pherae.
With his cheery outlook and his happy-go-lucky demeanor, Wil has become quite
dear to Marquess Caelin's household. Kent is teaching him manners befitting a
sworn man of Castle Caelin.
Dorcas, Fighter of Bern
Once Lyn's true heritage is recognized in Caelin, Dorcas returns to his home
in Bern. There, he cares for his wife and makes a good living as a mercenary,
fighting the local bandits.
Serra, Cleric of Ostia
Ultimately, Erk succeeds in seeing Serra safely to Ostia. While her behavior
is irritating at best, she is sorely missed. Her ascerbic tongue has become
legendary.
Erk, the Wandering Mage.
His contract with Serra complete, Erk sets off for Eturia. His time as a
mercenary is just part of his training, and he is glad to see it end. He has
since returned to his mentor.
Rath, the Sacaen Nomad
In the celebration following Lyn's return to Caelin, Rath slips out unseen.
Whether he has returned to Sacae or has continued to work as a mercenary, no
one knows.
Matthew, the Enigmatic Thief
Matthew vanishes after the final battle, and his whereabouts remain a mystery.
Nils, the Mysterious Musician
Nils and his sister, Ninian, take their leave of Castle Caelin after a few
days. He may well be traveling the land, mastering his musical skills
somewhere.
Lucius, the Traveling Monk
Lucius studies in Caelin for a time, but he departs after receiving summons
to another land. He has since been seen traveling with a hard-eye mercenary.
Wallace, the Caelin General
For Wallace, Lyn's struggle only whets his appetite for battle. He sets off
in search of a cause worthy of his blade.He lacks any sense of direction, so
it may be years before he returns.
Agung, the Tactician
Agung leaves Lyn to continue his training. He plans on traveling throughout
Lycia. Lyn refuses to say good-bye, believing in her heart that she will see
him again.
Lyn, the Swordfighter from Sacae
Lyn now lives with her grandfather as Lady Lyndis of Castle Caelin. Under her
loving care, Lord Hausen recovers, and now the two of them go for many walks
in the Caelin gardens.
On clear, dry nights, Lyn can be seen high atop a hill near the castle.
Perhaps she is remembering the home of her youth, the plains of Sacae.
Here ends Lyn's story. Would you liek to save your progress?
Yes No
Would you like to continue playing?
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4.11 CHAPTER ELEVEN : TAKING LEAVE
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As of Chapter 11, Eliwood becomes the story's main character. Agung's role
will be to act as tactician, aiding his group.
Help Eliwood to fulfill the chapter goals and fight his way to the end of the
game. You'll start your first campaign with Eliwood, then meet his friend,
Hector, in chapter 12. And who knows? You might even meet Lyn again. If any
of these three is defeated, your game will be over. The game will continue if
any other allied units are defeated. However, a defeated unit can never take
part in combat again, so be careful!
One Year Later...
Once, dragon fought man in a war called the Scouring... Mankind vanquished
the dragons thanks to the efforts of eight heroes. These eight mighty generals
brought peace to Elibe. The continent was divided into nations, and the people
enjoyed an easy prosperity.
The hero Hartmut settled in the east and founded Bern, famed for its military
might.
St. Elimine moved west, and her sacred name flourished among the artisans of
Etruria.
The horseman Hanon's legacy lived on with the nomads of his beloved plains
of Sacae.
The birthplace of the knight Barigan is now home to the renowned Knights of
Ilia.
The berserker Durban's final glory was to create a warrior's clan in the
Western Isles.
The archsage Athos is said to have retired to the barren wasteland of Nabata.
The heirs of the champion Roland themselves became the lords of the Lycian
League.
Elibe has enjoyed a peace that spans 980 years... How much longer can this
peace stand before its foundations begin to crumble?
Deep within the Lycian League lies Pherae, a land that has known no conflict
for many generations, but which now finds itself touched by a shadow of
unease. Its beloved and benevolent ruler, Lord Elbert, has mysteriously
vanished... as have a number of his sworn men, loyal knights who serve at
his side. A month has passed without word from the marquess. Rumors of his
death abound. However, the marquess's son believes his father lives, and he
has vowed to find him.
Marquess Pherae's son, Eliwood: A red-haired youth who will one day become
the finest knight in all of Lycia. His long journey begins here.
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Marcus : Lord Eliwood, we leave on your word.
Eliwood : I see. Thank you, Marcus.
Eliwood : Mother, it's time for us to go.
Eleanora : Eliwood... Promise that you will return to me safely. I'm worried
about your father, but... If anything were to happen to you... My heart
could not bear that sorrow.
Eliwood : I know, Mother. Please do not worry. Father is alive, I know it.
I vow that I will find him and return him to your side.
Eleanora : I have your word then.
Eliwood : Yes, of course. Isadora, I entrust my mother to you in my absence.
Isadora : Yes, milord. I will guard over her well.
Eliwood : Mother, I will return. Rest easy.
Eliwood : Well, Marcus, it looks like it's just the two of us.
Marcus : Not so, milord. My man Lowen will be traveling with us.
Eliwood : Lowen? That's reassuring.
Marcus : I've sent him ahead to the village. He hopes to seek out a few able
men who are skilled at arms. Normally, I wouldn't venture forth without a
larger company, but... I bow to your will on this matter, Lord Eliwood.
Eliwood : I'm sorry, Marcus, but I would rather not deprive my mother of even
a single guard. The best knights in the realm disappeared with my father.
If anything were to happen to my mother while I am gone, I...
Marcus : I understand, milord. Hmph! What's keeping Lowen!?
Groznyi : We've all heard that the knights of Pherae have vanished, right?
Well, your misfortune is my good luck! I have an announcement to make! As
of now, this village is mine! Groznyi is your new liege! Now, bring every
last piece of gold, down to the smallest fleck!
Lowen : Lord Eliwood! Co-Commander Marcus! I...
Marcus : Lowen! Calm yourse