______ __  _ ____  ______   ______ _ ___ ____  ______  __    _____ __ __ ____
/_  __//_ |/_' _  |/_  __/  /_  __//_' _ ' _  \/_  _  \/_ |  |  __//_ '_ ' _  \
 | |___ | | | |_| | | |___   | |___ | | | | | | | |_| | | |  | |___ | | | | | |
 |  __/ | | |    _| |  __/   |  __/ | | | | | | |  _ <  | |  |  __/ | | | | | |
 | |    | | | |\ \  | |___   | |___ | | | | | | | |_| | | |__| |___ | | | | | |
 |_|    |_| |_| \_\ |____/   |____/ |_| |_| |_| |_____/ |___/|____/ |_| |_| |_|

                       T H E  B L A Z I N G  S W O R D
                       ===============================
O-----------------------------------------------------------------------------O
| FIRE EMBLEM FAQ/WALKTHROUGH | LATEST VERSION ALWAYS AVAILABLE AT GAMEFAQS   |
| Version 1.1 Date: 20/04/06  | GBA, Intelligent Systems/Nintendo 2003        |
| By Ashwin Suresh (Armads)   | Fantasy > Strategy > Turn-based (SRPG)        |
| >mindreader.ivan@gmail.com< | No. of players 1-4 COPYRIGHT ARMADS 2005-2006 |
O-----------------------------O-----------------------------------------------O

                                 -----------
                                 What's New?
                                 -----------
Version 1.1 Date: April 20, 2006 NEW LAYOUT!
I've changed the entire layout of the guide so it is easier to navigate and
use. Several errors in the guide have been corrected, and many sections have
undergone a rewrite. The walkthrough still needs a lot of work done on it,
and the Hard modes are still not up... But, I'm working on it!

There's also something else I need to mention. I'm currently working on an
in-depth S-Rank Walkthrough, Game Script and Plot Analysis. I need your inputs
on whether you think I should incorporate the S-Rank stuff in here, or keep
it as a stand-alone. Once again, I remind everyone that feedback is very much
appreciated. Any questions are also encouraged to be asked.

I need to work a bit more on Hector mode, and PLENTY more on the Hard modes
as well as Special Conversations. Call me lazy, but I just haven't found
the motivation to finish it off yet.

I'm pretty pleased with the walkthrough so far, but if you spot any errors
in enemies and reinforcements, let me know. I've made craploads of errors
already...

(All other updates have been moved to Revision History)

                                 ------------
                                 Introduction
                                 ------------
This guide for Fire Emblem is designed to be the most comprehensive resource
on the game that is humanly possible. There are many purposes to this guide,
from merely finishing a chapter, to reference material for statistics from
the game, or even developing an understanding of the game mechanics. Absolutely
everything has been covered.

There ARE NO SPOILERS in this guide, but there is a section for those people
who are interested in a short summary of the game (see the section called
The Entire Story). In this way, no one can go complaining that I spoiled
anything for them.

Fire Emblem is flexible enough so that almost anyone can pick this guide up
from virtually any point in the game and continue from there, whatever their
objective may be.

Last but not least of all, I extend my utmost appreciation to those who have
guided me when I have been misguided and dedicate this guide to all those who
I have known. I wonder whether I would still be sane without you all.

===============================================================================
~-~-~ TABLE OF CONTENTS ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
===============================================================================
1) FAQs :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [0100]
   a) General .......................................................... [0110]
   b) Newcomers ........................................................ [0120]
   c) In-Depth ......................................................... [0130]
   d) E-mails .......................................................... [0140]
2) Game Overview ::::::::::::::::::::::::::::::::::::::::::::::::::::::: [0200]
   a) Story ............................................................ [0210]
   b) Background ....................................................... [0220]
3) Game Basics ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [0300]
   a) Hints ............................................................ [0310]
   b) Operations ....................................................... [0320]
4) Lyn Normal Mode ::::::::::::::::::::::::::::::::::::::::::::::::::::: [0400]
5) Lyn Hard Mode ::::::::::::::::::::::::::::::::::::::::::::::::::::::: [0500]
6) Eliwood Normal Mode ::::::::::::::::::::::::::::::::::::::::::::::::: [0600]
7) Eliwood Hard Mode *********************************************** INCOMPLETE
8) Hector Normal Mode :::::::::::::::::::::::::::::::::::::::::::::::::: [0800]
9) Hector Hard Mode ************************************************ INCOMPLETE
10) Game Mechanics ::::::::::::::::::::::::::::::::::::::::::::::::::::: [1000]
   a) General Formula List ............................................. [1010]
   b) Breakdown of Stats ............................................... [1020]
   c) The RNG .......................................................... [1030]
   d) Weapons Data ..................................................... [1040]
   e) Special Abilities ................................................ [1050]
   f) Status Ailments .................................................. [1060]
   g) Terrain & Movement ............................................... [1070]
   h) Afa's Drops ...................................................... [1080]
   i) Supports ......................................................... [1090]
11) Classes :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [1100]
   a) Unpromoted ....................................................... [1110]
   b) Promoted ......................................................... [1120]
12) Weapons :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [1200]
   a) Swords ........................................................... [1210]
   b) Lances ........................................................... [1220]
   c) Axes ............................................................. [1230]
   d) Bows ............................................................. [1240]
   e) Anima ............................................................ [1250]
   f) Light ............................................................ [1260]
   g) Dark ............................................................. [1270]
   h) Staves ........................................................... [1280]
   i) Others ........................................................... [1290]
13) Items :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [1300]
14) Bonus Disk Items ::::::::::::::::::::::::::::::::::::::::::::::::::: [1400]
15) Characters ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [1500]
16) Special Conversations :::::::::::::::::::::::::::::::::::::::::::::: [1600]
    a) Endings ......................................................... [1610]
    b) Battle History Comments ......................................... [1620]
    c) Other ........................................................... [1630]
17) The Entire Story ::::::::::::::::::::::::::::::::::::::::::::::::::: [1700]
18) Extras ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [1800]
    a) Link Arena ...................................................... [1810]
    b) Sound Room ...................................................... [1820]
    c) CGs ............................................................. [1830]
    d) Battle History .................................................. [1840]
19) Secrets :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [1900]
20) Unsolved Mysteries ::::::::::::::::::::::::::::::::::::::::::::::::: [2000]
21) Conclusion ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [2100]
    a) Revision History ................................................ [2110]
    b) Contact Details ................................................. [2120]
    c) Legal Disclaimers ............................................... [2130]
    d) Credits ......................................................... [2140]

INCOMPLETE: Special Conversations, Hector Normal Mode enemies/reinforcements,
items, Tactician Rank stars for B, C, D, ranks
In terms of Special Conversations, stuff I need includes:
auguries
death talks
special in chapter talks
character who is recruited convos with tactician in chapter after joining

ABSOLUTELY NOTHING YET: Eliwood Hard Mode, Hector Hard Mode

>>> Solve any of the Mysteries for eternal glory! <_<

You can help. If you've got any information, please contribute! I'll give you
full credits. Help make my guide the absolute best it can possibly be (and
help me, the lazy guy who can't bother doing it himself)...

***Please note that no shortcuts are given to specific chapters because there
are 150+ chapters in total, and each chapter doesn't take long to scroll past.
Just search for the appropriate Mode first, and then scroll to find the
correct chapter.

I realise this document is big, which is why there's an easy way to access
sections of this document. Using your browser's Search function, copy and
paste either the section number and name, or the [bracketed] code number to
the far right.

===============================================================================
~-~-~ 1) FAQS -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0100]
===============================================================================
Presumably, you know that FAQs is an acronym for Frequently Asked Questions.
Here, readers can skim for things that they have been wondering themselves
without reading the entire guide.

-------------------------------------------------------------------------------
a) General ------------------------------------------------------------- [0110]
-------------------------------------------------------------------------------
Q: Why did you make a guide on a game that was released in late 2003?
A: It's not that long ago... But, if you take a look at the other guides, they
all are lacking in some way. I've had experience with the game long enough to
understand that not everything remains the same over time. People's perceptions
and knowledge constantly changes and grows. Having said that, this guide aims
to use the knowledge acquired over the last few years to address all the issues
with other guides, as well as publish a final comprehensive reference on the
game.

Q: Are your strategies the best?
A: No, not at all. In a chapter, there are multiple solutions. I've written
this guide using the strategies that I use myself. They are not necessarily
the fastest, or the best, but they are almost always very safe and reliable
to complete the chapter.

Q: Why do your strategies gradually become less specific?
A: As the game progresses, the linearity of the game declines rapidly. More
chapters, characters and choices are available to the player. Because of this,
I have to be vague to accommodate to different objectives.

Q: Who exactly are you?
A: My name is Ashwin Suresh. My GameFAQs Contributor name is Armads, but I
am better known by my board name, which is Sealed Lance. I'm a 16 year old
student living in Australia. My interest in Fire Emblem has not dwindled to
this day.

-------------------------------------------------------------------------------
b) Newcomers ----------------------------------------------------------- [0120]
-------------------------------------------------------------------------------
Q: How many games are in Fire Emblem? How does this game fit into the series?
A: Most people would have heard of the most recent entries into the series,
Fire Emblem (this game), The Sacred Stones and Path of Radiance (GCN). The
series is in fact much, much bigger than that. This game is actually the
SEVENTH in a long line of games in the series. There are currently a total of
nine games in the series. Fire Emblem is the prequel to the sixth game in the
series, Fuuin no Tsurugi (Sealed Sword/Sword of Seals) starring Roy.

Q: Are Marth and Roy in this game?
A: Marth isn't, but Roy is. Marth starred in the very first and third games in
the Fire Emblem series. A long time ago... Marth is in a completely different
universe from Roy. Roy has a VERY MINUTE cameo in the game at the very end.
He stars in Fuuin no Tsurugi (FE6), the sequel to this game. Note that not
many of the Fire Emblem games are connected in the way FE6 and FE7 are.

Q: What kind of game is Fire Emblem?
A: If you've ever played an SRPG such as Tactics Ogre, Shining Force, or
Advance Wars, you'll have an idea of what Fire Emblem is about. Fire Emblem
has a remarkable similarity to Advance Wars, because Intelligent Systems
was responsible for both games. The operations and controls are very similar,
and this is also the case with the way the units battle and move. The genre
of Fire Emblem is basically a SRPG that is turn-based. You control your army
in order to achieve set objectives.

Q: How hard is Fire Emblem?
A: Fire Emblem is very unique, because it is more realistic than many other
games in the department of dying. When a unit's HP reaches 0, they DIE
PERMANENTLY. There's no way to revive them. Don't complain either, because it
actually makes a lot more sense. The game is VERY challenging in this
respect, and requires very well thought-out strategies. The game forces you
to review what errors you made and find a way to overcome them in order to
progress keeping your party in tact. Fire Emblem is far, far more challenging
than games in the same genre such as Advance Wars, because characters are
unique and it forces you to consider whether sacrificing a character is a
good idea given their abilities. Not to mention... The Japanese version of
the game was EVEN HARDER. The game was dumbed down for the stupid, stupid
Western world... :/

Q: Why have you subtitled the game 'The Blazing Sword' when no such title
appears in the game?
A: Because there are so many games in the series, the subtitle distinguishes
this game from all the others. In Japan, the subtitle for this game was 'Rekka
no Ken' which roughly translates as 'The Blazing Sword'. It saves people
becoming all confused about which game is which.

Q: Fire Emblem vs. Advance Wars?
A: Fire Emblem has superior difficulty, variety of objectives and a better
story. Advance Wars has superior multiplayer features, as well as far greater
customisation of units and maps. They are very similar but quite different at
the same time. I frankly find Fire Emblem more interesting. Unless you have
friends to play against, Advance Wars becomes boring very quickly (and not
to mention, it's dead easy because of the fixed RNG).

-------------------------------------------------------------------------------
c) In-Depth ------------------------------------------------------------ [0130]
-------------------------------------------------------------------------------
Q: My character died, so I reset the game. The game continually replays the
death of that character. Is it possible for them to survive eventually from
the killing blow?
A: NO. It's a sad truth of life, I'm afraid. Fire Emblem saves the same string
of RNGs from that particular sequence of actions, so unless you reset the
chapter, the same sequence of actions results in the exact same series of
results due to the exact same string of RNGs. Accept the loss, and reset the
chapter, or if you have come too far to go back, keep going without the
character.

Q: Something isn't made very clear by you...
A: Carry out a Search of the entire guide for that word 'Ctrl + F'. If that
doesn't work, please contact me by e-mail (mindreader.ivan@gmail.com) and
I'll address your problem. I appreciate feedback, because it helps me improve
my guide during the next update.

Q: What is my affinity? What does it do?
A: All characters have an affinity, including you; the tactician. An affinity
is basically an element based on your birth month. For example, I was born in
November and hence, my affinity is Ice. If the tactician shares the same
affinity as a character, the character gains a slight boost to hit and evade
rates. It hasn't been confirmed yet exactly how much of a boost it provides,
but it is minute enough to discard from serious strategy (although it still
helps to have a common affinity).

Q: After Chapter 10, all my old characters disappeared!!! What now?
A: Continue playing the game. They'll eventually show up later once again.

Q: I received this insanely good unit called Marcus in Chapter 11! He owns!
A: There's a trap in overusing Marcus that all new players fall into (unless
you are reading this). Marcus is what we call a prepromote, or a unit that
has already been promoted when the player recruits them. Because he has already
been promoted, he gains far less EXP than unpromoted units (due to the EXP
formula). This means he is sapping up the EXP that unpromoted units would be
putting to better use. Most new players find that late in the game, Marcus is
their only strong unit, but towards the end of the game Marcus ends up
relatively weaker than the unpromoted units when promoted, which means they
are in trouble without assistance. The trick to using Marcus (he can be used,
just NOT overused) is to weaken enemies for other allies, and quickly rescue
those in need. He is also useful for rushing chapters because of his high
movement.

Q: Athos gave me some item called the Afa's Drops that 'increases maturity'.
What the heck is that?
A: Well, the game designers decided to be wise-guys and make a cryptic
description. Basically, whoever you use the Afa's Drops on gains a boost to
their growth rates of all their stats. It has been thought that the boost is
approximately 5%, but this hasn't been confirmed. This particular character
also gets the priveledge of commenting on your tactician rank at the end of
the game in the Battle History option, under Extras.

Q: Do prepromotes like Marcus suck?
A: Not according to me. There are plenty of excellent prepromotes, such as
Harken and Pent. Prepromotes usually have more balanced and stable stats,
better CON and better weapon levels. On the flip side, unpromoted units have
much more potential, but require much more time to level up and become
competent fighters.

Q: What the?! Hector was attacking a wall with the Devil Axe, but he killed
himself?
A: Pay more attention to what the description of the Devil Axe says. It is
cursed, which means it may backfire on the user. Normally, it has a nasty
habit of backfiring only when a unit performs a critical... which means,
a critical could be death for you. The Devil Axe is still a very useful
weapon, because it gives much more weapon EXP (to level up weapon ranks)
than normal. In fact, eight times than normal.

Q: Which character should I use? Am I doing the right thing by using...?
A: Relax... Use whoever you want. Fire Emblem is a pretty flexible game, so
even if a player screwed up somewhere down the track, it can all be ironed
out in the end. The only exception is probably Hector Hard Mode, but let's
not worry about that now.

Q: Why can't thieves and pirates promote using the Earth Seal?
A: They are unique classes that can only be promoted using their individual
promotion items. Thieves promote using the Fell Contract, and pirates promote
only using the Ocean Seal.

Q: How can I get Karla/Renault's support conversations? They appear so late!
A: In both cases, it seems like there are only two chapters remaining. But,
the Final Chapter is split into two parts. Each part is considered a chapter
for supporting purposes, so you can support say Renault and Lucius in
Victory or Death, Light, and Light Part II. In Hector mode, you can also
take advantage of the bonus chapter after Victory or Death to support in.

Q: How do I get Louise and Pent's support conversations with each other?
A: They automatically have an A support, but for their Support conversations,
they both need to be present in certain chapters and the 'talk' option will
appear. These particular chapters are: Cog of Destiny, Victory or Death, and
Light Part II.

Q: What does the flashing green text mean?
A: For stats, it means that particular unit has hit their maximum for that
particular stat. For items, it means that the enemy will drop that item when
they die. For weapon level, it means the maximum (S). Similarly, for
tactician rank it means the best rank (S). Remember, the maximum HP for units
is always 60, and this stat does NOT flash. Sometimes, certain items will
give you a bonus in a stat, which is also denoted by the flashing '+X of
a stat'.

Q: NOOOO! My character was so close to maxing...
A: Don't worry about it. Unless you are trying to form a Link Arena team, it's
probably better than your stats are balanced, rather than having some
extremely good and extremely bad stats.

Q: I've done the game once. Now what?
A: Fire Emblem has INSANE replay value. Start by completing all modes, trying
for an S rank in all modes, trying to unlock all Extras, including supports,
music and CG screens, as well as doing your own crazy challenges. Be 
imaginative. Single class runs and single character runs are examples of the
more common ones.

There are bound to be thousands and thousands more questions that could be
asked. I suggest going to GameFAQs and going to the topic by Aganar called
the 'Fire Emblem Definitive Newbie FAQ'. It answers the vast majority of
questions that could be asked with very good answers. In fact, I'm not sure
I could answer them any better myself.

-------------------------------------------------------------------------------
d) E-mails ------------------------------------------------------------- [0140]
-------------------------------------------------------------------------------
This is a new section where I will post all the questions I have personally
received and the answers I gave to them. Once again, I remind readers to
send their queries to mindreader.ivan@gmail.com and expect a reply within a
few days.

Q: Can we host your guide on...?
A: NO. I only allow a selected few sites to host my guides from now on, because
I want to keep a close eye on them all. It's nothing personal, seriously.

Q: I was wondering what you think the 'true' ending of the game is, in terms
of Eliwood and his eventual wife. In other words, who do YOU consider to be
Roy's real mother? ~ Joshua Blanchard
A: If you have played the sequel, Fire Emblem 6 (Sealed Sword), there are a
few clues around that would give a better idea of who Roy's real mother could
be.
EXHIBIT A - Roy's mother is dead by the time Roy is 16 (from FE7 and FE6).
ASSUMPTION - The candidates for Eliwood are Fiora, Ninian and Lyn. It is
highly unlikely that if Eliwood is alive, he would let his wife go into battle
against Bern by themselves. That means his wife must have passed away from
a means outside of battle (there is ABSOLUTELY no mention of his wife being
killed in battle, and Eliwood is not particularly angry at his wife's death).
Ninian has a short time in the human world - Nils points this out at the end
of FE7.
EXHIBIT B - In one of the FE6 supports, Marcus says that Eliwood loved his
wife so much that he gave her a gift of her favourite flower from a mountain
in Ilia (from FE6).
ASSUMPTION - This makes it very unlikely that Lyn ended up with Eliwood.
EXHIBIT C - Rath has a daughter (from FE6)
ASSUMPTION - Well, this one is not as obvious, it would seem, but it might
provide further proof that Lyn ends up with Rath. It may not be the case, but
it provides more evidence that Lyn is NOT Eliwood's wife.
EXHIBIT D - Fiora and Kent have very similar personalities.
ASSUMPTION - Another opinion of mine, but it seems more likely that Fiora and
Kent would hook up. Fiora is definitely NOT a weak woman (do you think she
is likely to die from a means outside of battle?), proven by her battle
prowess.
CONCLUSION - To me, it would seem that Ninian is the obvious choice. That FE6
support narrows it down to Fiora and Ninian. If Eliwood's wife died of
circumstances outside of battle, Ninian's story checks out the best. I find it
hard to believe that Fiora would die of a means outside of battle (although
it is possible - child birth etc. was difficult in those times) and Lyn
liking an Ilian flower does not make much sense.

Q: In each character's profile, under their stats, are three values. B, W and
L. What do these letters stand for? ~ Joshua Blanchard
A: B stands for Battles. This represents how many battles that a character
has been in, even just avoiding attacks. W stands for Wins. This represents
how many battles that the character defeated the enemy (ie reduce their HP to
0). L stands for Losses. This represents how many battles that the character
was defeated (ie their HP was reduced to 0). Losses remain even after
restarting a chapter.

Q: How did you become so knowledgeable on Fire Emblem? Is it through sheer
practice or from guides? ~ Joshua Blanchard
A: Actually, most of my skills come from being involved in the GameFAQs
community. There are so many people around that voice different opinions and
have pieces of knowledge. It's a matter of reading around I guess. When I
picked up Fire Emblem, guides were the last thing I considered. I had no idea
about formulas, supports and all that other 'advanced' knowledge.
Once you read around a bit, talk to the right people, ask questions and
practice a lot (I have played Fire Emblem hundreds of times) you will be in
the same position I am in. In short, GameFAQs is the key to my knowledge.

Q: I defeated the game once, but I'm not getting the different mode options.
Am I missing something? Do I have to do something special? ~ Leland Monson
A: You did not finish viewing the Epilogue. Finish viewing it (resume
chapter > epilogue) and afterwards, you should have unlocked the mode options
when beginning a new game.

Q: I have never encountered the iron and killer ballistas. Where can they be
found, or used? ~ Richard Dady
A: The ballistas can be found on certain maps. They have limited ammo and vary
from type to type depending on the difficulty of the chapter (usually). If
you've only played Eliwood Normal Mode, I wouldn't be surprised if you haven't
encountered either of them yet. Just play some of the other modes and keep an
eye out for ballistas. When you see one on a map, don't assume all ballistas
are the same. Some are much more dangerous than others.

Q: By the way, in this case (and in the case of where the game calculates your
physical level versus your magical level to determine whether you will get
Kenneth's map or Jerme's map), does it count promoted unit levels as the levels
they gained when unpromoted plus the ones they gained when promoted, or would
it count your magic level higher if you already promoted all your physical
units? ~ Mark Letrah
A: Promoted units count as level 20 + whatever level they happen to be. So, if 
physical units were promoted as opposed to your unpromoted magical units, then 
you'd gain access to Jerme's map.

===============================================================================
~-~-~ 2) GAME OVERVIEW ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0200]
===============================================================================
Here you'll learn what's going on in the game, and how this game fits into the
series.

-------------------------------------------------------------------------------
a) Story --------------------------------------------------------------- [0210]
-------------------------------------------------------------------------------
                       Once, dragons and men coexisted.
                    They shared a peace forged in wisdom,
                    a peace that lasted many generations.
                   All that was lost when mankind disrupted
                     this balance in a sudden onslaught.
                      Man fought dragon in a savage war
                  that shook the foundations of their world.
                      This war was called The Scouring.
                            Defeated and humbled,
                       dragons vanished from the realm.
                     In time, man rebuilt and spread his
                         dominion across the land and
                          on to the islands beyond.
                                       
                            A millenium has passed
                         since those dark days ended.

This is what it says on the Main Title Screen. Fire Emblem seems no different
from the likes of typical RPGs, but it is so much more...

One thing the player must understand is that the game is divided into two main
sections: Lyn Mode and Eliwood Mode. Lyn Mode acts as a tutorial, with the main
character as Lyn, a girl on a quest for revenge who ends up discovering the
roots of her past. Eliwood Mode shifts the focus to a much bigger scale of
of events (in terms of the entire world) with a more important figure, Eliwood.

The story kicks off when the player wakes up to greet the site of a beautiful
girl...

I'll leave it there. Find out more (spoilers included) in The Entire Story
section.

-------------------------------------------------------------------------------
b) Background ---------------------------------------------------------- [0220]
-------------------------------------------------------------------------------
The History of Fire Emblem enlightens those who have no clue about where this
game fits in the series and gives a little background on previous games for
the player's benefit.

Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi
Fire Emblem: The Dark Dragon & Sword of Light (NES 1990)
The very first Fire Emblem game and it starred Marth, the prince of Altea. The
game itself takes place on the continent of Akaneia. An important note is that
the mentor of Marth is Jeigan, an old but powerful knight sworn to protect him.
The Devil King Garnef resurrects the Dark Dragon Medeus, allowing the evil
Dolua empire to be brought to its former glory. Cornelius, the King of Altea
is killed and the Falchion, used to defeat Medeus a century ago by the hero
of Altea of the age; Anri. Marth flees to the island kingdom of Talis until
the Garuda pirates ambush them and Marth is forced to fight back. Under the
army of Talis as well as Jeigan's squad he leads a campaign to destroy Medeus.

Fire Emblem: Gaiden (NES 1991)
In the same world as the original Fire Emblem, but a different setting. The
game stars Alm and Celica, who are childhood friends. Throughout the game they
build separate armies. Many changes were made from the original, such as as
many will know now the branched promotions of The Sacred Stones.

Fire Emblem: Monsho no Nazo
Fire Emblem: Mystery of the Emblem (SNES 1993)
The continued story of Marth, back on the continent of Akaneia. Hardin, the
new king and ally of Marth betrays him and soon Marth learns of the existence
of Medeus. Marth once again must defeat both his former ally and his past foes,
Garnef and Medeus.

Fire Emblem: Seisen no Keifu
Fire Emblem: Genealogy of the Holy War (SNES 1996)
The most popular of all the Fire Emblem games and takes place in the continent
of Jugdral. The first half of the game stars Sigurd, the prince of Chalphy.
At the end of Chapter Five, he and his squad meet their end because of Alvis
and the Thracian army. The second half of the game features Selis, son of
Sigurd, leading the second generation (ie. the children of the first 
generation) or substitutes. Only a single character features in both portions 
of the game. Similar to Medeus, Manfroy seeks to revive the Dark Lord 
Loputousu.

Fire Emblem: Thracia 776 (SNES 1999-2000)
The midquel of Genealogy of the Holy War, starring Leaf, son of Cuan; a close
friend of Sigurd's. It also features Fin, the survivor of both parts of
Genealogy of the Holy War. Leaf's quest is for revenge against the Thracian
army for what they did to his parents. Some of the new features in this game
included fog-of-war maps and the rescue command. Widely considered the most
difficult Fire Emblem game in the series.

Fire Emblem: Fuuin no Tsurugi
Fire Emblem: Sword of Seals (GBA 2002)
Taking place on the continent of Elibe and the sequel to the very game I am
writing this guide on. It stars Roy, son of Eliwood; Marquess of Pherae. Roy
must lead the League of Lycia when his father becomes ill. King Zephiel, ruler
of Bern has completed his conquest of Ilia and Sacae and is getting ready to
complete his world domination by conquering Lycia. During his travels, he
encounters many twists and turns that change his perceptions of the enemy and
Roy eventually discovers many truths about the land and its people.

Fire Emblem: Rekka no Ken
Fire Emblem: The Blazing Sword (GBA 2003)
THIS GUIDE IS BASED ON THIS GAME

Fire Emblem: Seima no Kouseki
Fire Emblem: The Sacred Stones (GBA 2004-2005)
The final GBA Fire Emblem game takes place on the continent of Magvel. Men
sealed the evil in the land (monsters) using the Sacred Stones which became
heirlooms to different royal families. Grado, the biggest country has recently
began invading the other nations. The story begins with the fall of Renais.
Prince Ephraim is out of reach after going to the front lines so King Fado
orders Seth to take Princess Eirika (twin sister of Ephraim) to Frelia, the
neighbour of Renais and seek assistance. This game is considered the easiest
in the series.

Fire Emblem: Souen no Kiseki
Fire Emblem: Path of Radiance (GAMECUBE 2005)
Path of Radiance takes place in another completely new continent, Tellius. It
stars Ike, a mercenary training under his father Greil who lives in Crimea. Out
of the blue, the nearby kingdom Daein attacks Crimea's capital, resulting in
Ike and his friends being thrown into a complicated plot involving the Black
Knight, a race known as the Laguz and a sealed god of chaos.

===============================================================================
~-~-~ 3) GAME BASICS ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0300]
===============================================================================
Here you go, all newcomers should have a quick read of this section. It's a
brief summary of everything that you should know before you begin. I'm not
treating you like idiots, but even more experienced players should still skim
this section anyway.

-------------------------------------------------------------------------------
a) Hints --------------------------------------------------------------- [0310]
-------------------------------------------------------------------------------
Here are a few general tips.
- Check the units that you are going to attack or get in range of. These 
include looking at their weapons and stats to see how they will fare against 
you. This will make all the difference between death and survival.
- Use terrain advantages. If you see a forest, use it! Make the most of
different terrains to gain evasion and sometimes defence or HP.
- Conserve your money and spend it wisely. Don't blow your money or you'll be
regretting it later on.
- Don't dawdle. If you aren't doing something purposeful it is probably going
to be useless. Have fun, but make sure you know what you are doing.
- Have a clear idea of the objective. Nothing else matters. Everything else
comes in priority after the objective.
- Use the weapon and magic triangles. It will make combat much easier.
- Keep melee units in the frontline, ranged units towards the rear. A basic
principle.
- In fog-of-war, advance surely but carefully. Make sure that your strongest
units are in the frontline.
- Steal anything you can. Thieves rarely gain EXP. Pilfering goods can only do
the player good.
- Don't underestimate bosses. Especially the final boss.
- Promote units at level 20 to realise their full potential, instead of
fulfilling the minimum requirement of level 10.
- Don't be too concerned about the stats and level ups of some of your units.
They can always be replaced.
- After beating the game once, when units are moving around during a turn,
hold A and they will start moving at a super-fast speed. You can't reverse this
effect, but I can't see why you would want to - if units move faster, chapters
are completed faster as well.

-------------------------------------------------------------------------------
b) Operations ---------------------------------------------------------- [0320]
-------------------------------------------------------------------------------
A few basic operations about the game.

I won't explain the basic controls, but here are a few useful buttons to
remember.
START - View overall map mini version
SELECT - Turn on/off the yellow text tutorial (Very useful for skipping text)
R - View more details.
"Soft reset"
A + B + L + R
alternatively,
A + B + SELECT + START
The game resets.
"Hard reset"
Switch the game off and back on manually using the hardware.

The basic battle operations are as follows:
ATTACK - When you are in range of a foe, this option becomes available. Hit A
to attack, select the target, hit A and hit A to confirm the battle statistics.
PLAY/DANCE - An option available to a unique class (bard/dancer). Allows a
greyed out (ie. used) unit to be able to move and attack again etc.
STAFF - Allows healers etc. to heal, or cast a spell with an effect on units.
STEAL - Available to thieves when they are right next to an opponent who has
an item that is NOT a weapon. They can steal that weapon provided they have at
least 2 more speed than the enemy.
ITEM - Allows the player to re-equip weapons, use items and view items.
WAIT - When a unit has done their actions for that turn, this icon indicates
that the player acknowledges their location and ends turn for that unit.
RIDE/EXIT - Archers and snipers have this option when they are in a ballista.
They can ride or exit the ballista. The ballista has more power and range than
a standard bow, in exchange for much less ammunition.

There are quite a few interactions with units as in the following:
RESCUE
Is available when a unit is adjacent to another unit (up,down,left,right) but
the unit who can rescue must have higher aid than the other unit's constitution
GIVE
When a unit with a rescued comrade is near another unit who still has enough
aid to carry the rescued unit, the carrier can pass the rescued unit to the
other unit.
TAKE
The reverse operation of give, where instead of being available to the rescuer,
it is available to the vacant unit.
DROP
The rescuer can drop the unit in any square directly adjacent to them.
TRADE
When a unit is directly adjacent to another unit, this option appears. This can
be used to trade items.
MERCH
When a unit is directly adjacent to Merlinus, this option appears. Allows units
to exchange items with Merlinus's stock.
SUPPORT
When a unit is next to a support compatible unit, this option appears after a
certain number of turns (ranges from 1 to 341). This command appears 3 times
at most between two units. Gives special battle bonuses to both units.
TALK
Available between two units for insight into them at certain parts of the game.

There are also some landform interactions with your army:
ARMORY
A place to purchase weapons (primarily)
VENDOR
A place to purchase magic items (primarily)
INN
Only in Chapter 16xE, a place where you talk to Anna. Nothing important.
ARENA
A place where units can train and bet for money at the risk of their survival.
VISIT
Visit villages and houses for information and sometimes to recruit units.
SEIZE
Use on thrones to complete the chapter.
CHEST
If a unit has a key or thief has a lockpick and stands on a chest, this command
can be used to open it.
DOOR
Similar deal as with the chest command, but this is used on doors.

Press A in the chapter on a random square that is not taken up by a unit. A set
of options appear:
Hit A on a blank space and a Menu pops up with the following;
UNITS
Scroll through different menus to learn everything about that character. Very
important in Fire Emblem. Includes, character, fighting skill, equipment,
personal data, weapon level and supports.
STATUS
Tells the player what the objective is, turn count, funds, player and enemies'
leaders, number of units in the armies.
OPTIONS
Adjust animation, game speed, text speed, viewing terrain in battle, display
of unit information (burst or standard), detail of initial combat stats,
displaying objectives, controller, subtitle help, autocursor, turning music and
sound on/off and window colour. Most options are self-explanatory, others are
easy to figure out through experimentation.
Highly recommended settings: Animation 2, Text speed Max, Combat Detail,
Unit Burst, Game Speed Fast

SUSPEND
Save your data in the current state of the chapter which is NOT permanent in
the sense you can revert back to the beginning of the chapter. This is used
for when you need to save your game in a hurry - just save in the right
position, not a screwed up one!
END
End your army's turn so that the enemy can have their turn. *** Quicker than
hitting wait for every individual unit ***

The main menu is rather easy to navigate, with some standard features such as
erasing and copying data as well as starting a new game. The few options you
may not be familiar with are:
- RESUME CHAPTER: When you have saved in the middle of a chapter you can
continue from that exact state.
- RESTART CHAPTER: Restart the entire chapter from where you last saved the
game.

*** Learn to manipulate your files so that you can always reset in the right
places and do not regret saving/not going back when needed.

Before you start a chapter, the following options are available after Chapter
14 Eliwood: False Friends. This is the Preparation Menu.
The menu you get from Chapter 14E... Allows you to plan ahead for chapters.
PICK UNITS
Select who you want in the chapter. Green flashing names means that those
units are compulsory (normally the main lord and sometimes a main character
related to the plot).
TRADE
Trade items from one person to another.
FORTUNE
Pay money to get hints about the chapter. After Nils takes over, it is free and
you can view support compatibility information.
CHECK MAP
View the map as it is when you begin the chapter. You can change the formation
of your units, change options (available in battle as well) and save changes.

Well, that sums up the gist of what you should know before you begin. For
more in-depth explanations of aspects of the game, refer to the Game Mechanics
section.

===============================================================================
~-~-~ 4) LYN NORMAL MODE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0400]
===============================================================================
The basic tutorial mode of the game is pretty simple, but still requires
strategy to be able to be S-ranked. For Lyn mode, I provide only one method
of S-ranking the chapter. Each paragraph indicates a new turn. A turn count is
provided for the strategy.

Remember that the maingame consists of Eliwood mode/Hector mode, and Lyn mode
is only a preparation stage that is not necessary on your journey (it IS
compulsory the very first time through).

-------------------
Starting a New Game
-------------------
Start a new file. You'll be prompted to edit details of the tactician (ie. the
player; you) Select "Yes" to do so. Don't be an idiot and select "No" like I
did <____< The default details are Name: Mark, Birth Month: January, Gender:
Male. The weird symbol next to your name shows what affinity you are, which is
a minor detail because it grants a very small bonus to hit and avoid to all
characters sharing that same affinity. Frankly, the best affinities happen to
be wind, thunder and fire, so take your pick. Or, be like me and choose your
own birth month (Go Ice!). To help you out a bit, the affinities correspond 
with the months like so:
January (default) 	LIGHT
February		ICE
March			WIND
April			THUNDER
May			WIND
June			ANIMA
July			FIRE
August			DARKNESS
September		FIRE
October			ANIMA
November		ICE
December		THUNDER
The Japanese version was different because affinity was determined by a
combination of birth month and blood type (apparently it is as common to know
your birthday as it is your blood type in Japan - you know, superstition etc.).
But anyway, after all that hit START and confirm your details. The story 
begins.

-------------------------------------------------------------------------------
Prologue: A Girl From the Plains ----------------------------------------------
-------------------------------------------------------------------------------
NOTE: On your first playthrough, NEVER EVER skip text. It proves useful for
unlocking a feature in the Extras option later on.

Objective: Seize gate

New characters: Lyn

Enemies: Brigand L1 w/Iron Axe

Reinforcements: --

Boss Data:
Batta "The Beast" ("Who do you think you are? You think you can stand up to
Batta the Beast?")
Brigand L2 w/ Iron Axe
HP 21
STR 5
SKL 1
SPD 3
DEF 3
RES 0
LUC 2
MOV 5
CON 10

Items: --

Strategy: (Turn Count: 5)
A couple of hints: change the options the following way, which I have found
VERY useful. Animation 2, Text speed Max, Combat Detail, Unit Burst, Game Speed
Fast. The game literally guides every single motion in this chapter and teaches
the player about attacking, healing, moving and seizing the gate. Nothing
very complicated here. EVERYTHING is rigged, so don't worry at all about death.
The tutorial directs exact movement.

-------------------------------------------------------------------------------
Chapter One: Footsteps of Fate ------------------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat all enemies

New characters: Kent, Sain

Enemies:
2 Brigand L1 w/Iron Axe
2 Brigand L2 w/Iron Axe

Reinforcements: --

Boss Data:
Zugu ("Accursed knights. Always tampering in others' affairs.")
Brigand L4 w/Iron Axe
HP 23
STR 6
SKL 2
SPD 4
DEF 4
RES 0
LUC 1
MOV 5
CON 11

Items: --

Strategy: (Turn Count: 6)
Sain idiotically attacks the closest brigand with an Iron Lance and gets hit.
Kent teaches you about the weapon triangle. He attacks the brigand with an Iron
Sword (newly acquired) and Lyn finishes the brigand.

Sain asks for another chance. He misses the next brigand even with a sword. 
Kent explains that certain terrain give bonuses, as with the woods that the
brigand is in. Kent attacks the brigand. Lyn recommends moving into the north 
woods.

Lyn offers Sain a vulnerary. Then the tutorial continues teaching about trading
items. Grab the vulnerary that Lyn already used and consume one. Make Sain move
east. Kent should finish off the brigand he was dealing with. Lyn can move to
attack the brigand just north of her.

It's up to you now! Lyn should finish off the brigand. Don't worry about 
getting hit, Lyn will survive. Make Sain and Kent congregate near the southern 
bridge if possible. Make Sent stay in front.

Next turn, finish off the brigand there with Sain. Kent can move up to near the
boss. Lyn should trade with Sain for that final vulnerary if needed.

Move Sain and Kent to attack the boss. Lyn can't gain access to him, but he 
will die when he attacks back.

-------------------------------------------------------------------------------
Chapter Two: Sword of Spirits -------------------------------------------------
-------------------------------------------------------------------------------
Objective: Seize throne

New characters: --

Enemies:
3 Brigand L1 w/Iron Axe
2 Brigand L2 w/Iron Axe

Reinforcements: --

Boss Data:
Glass (Quote: "I am Glass! The gods fear my name!"
Mercenary L3 w/Iron Sword, Vulnerary DROPPED (indicated by green flashing font)
HP 20
STR 5
SKL 4
SPD 5
DEF 3
RES 0
LUC 0
MOV 5
CON 9

Items: Vulnerary (kill Glass), Mani Katti (after seizing)

Strategy: (Turn Count: 6)
The tutorial makes the gang visit the houses (waste of time). Move the 
cavaliers north as far as possible (Sain should move diagonally from the 
house). The enemy moves closer.

Move the cavaliers up towards the brigand. Sain can attack him. Lyn should
stay clear, sit her in the fortress.

Send Sain to hit the wall with his Iron Lance. If the brigand is not dead,
finish him with Lyn. Kent should advance towards the incoming bandits from the
south, hitting one.

The bandits will attack Sain. Sain should break the wall. Send Lyn to finish
the closest brigand. Kent should ward off the brigand in front of Sain.

Sain will be hurt badly now, but not dead. The brigand will suicide on Sain.
Sain should move to attack Glass. Glass will deal minimal damage. Lyn should
finish the brigand where Kent is if he is not dead. Send Kent south to confront
the last enemy.

Glass will die. Sain nabs the vulnerary (and doesn't he need it!). Kent can
quickly attack the brigand for a little EXP (it doesn't matter). Lyn should
seize.

-------------------------------------------------------------------------------
Chapter Three: Band of Mercenaries --------------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat all enemies

New characters: Florina (automatically at the beginning), Wil (visit the south
western village)

Enemies:
2 Archer L1 w/Iron Bow
1 Brigand L1 w/Iron Axe
2 Brigand L2 w/Iron Axe
3 Mercenary L1 w/Iron Sword

Reinforcements: --

Boss Data:
Migal ("Begging for your life so soon, wench?")
Brigand L6 w/Steel Axe
HP 25
STR 7
SKL 3
SPD 5
DEF 5
RES 0
LUC 2
MOV 5
CON 12

Items: --

Strategy: (Turn Count: 6)
Lyn via the tutorial goes to the village and you get Wil, your first bowman.
Wil attacks the mercenary across the wall, Florina finishes him. The tutorial
stops after that point. Send Kent to double the archer nearby with an 
Iron Lance and send Sain as far east as possible with his Iron Sword.

As the enemies approach, send Florina to visit the village in the north west.
Fly her back as far south as possible. Send Lyn equipped with her Mani Katti
east a fair way. Send Wil as far east as he can go. Once again, Kent can
double the lured archer (to Sain) with his Iron Lance. Sain should attack the
brigand with his sword.

Send Florina east and south out of harm's way. Wil can start to pick off the
brigand across the wall. Sain can finish the mercenary right next to him and
Kent can attack the brigand nearby. Lyn should move near the cavalier duo.

Continue to attack the other brigands with the cavalier duo. See if Wil can 
kill the brigand who is weakened. If not, back him up with Lyn. Florina can 
standby, flying closer to the boss but still safe.

Finish the remaining enemy with preferably Kent. Send Sain to attack the boss.
Bring in Florina. Lyn and Wil can trail behind.

Finish Migal with whoever you please. As long as he has ~5HP, even Florina
can kill him. Try to utilise Wil and Florina to kill him.

-------------------------------------------------------------------------------
Chapter Four: In Occupation's Shadow ------------------------------------------
-------------------------------------------------------------------------------
Objective: Protect Natalie for 7 turns

New characters: Dorcas (approaching enemy - recruit with Lyn)

Enemies:
2 Archer L1 w/Iron Bow
3 Brigand L1 w/Iron Axe (One with DROPPED Iron Axe)
4 Brigand L2 w/Iron Axe
2 Brigand L3 w/Iron Axe
2 Mercenary L1 w/Iron Sword

Reinforcements:
Turn 3 to Turn 7 (every turn)
+ 1 Brigand L2 w/Iron Axe (south western woods)
+ 1 Mercenary L1 w/Iron Sword (far north eastern woods)

Boss Data:
Carjiga ("Urgh! How? Why are they so tough? You! Bring more men here right
away!")
Brigand L8 w/Steel Axe
HP 27
STR 6
SKL 5
SPD 4
DEF 7
RES 0
LUC 2
MOV 5
CON 15

Items: Iron Axe (Dorcas kills the brigand because of fixed RNG)

Strategy: (Turn Count: 7 MANDATORY)
The tutorial kicks in again. Lyn moves to the eastern side of the building and
you have control over the others. I recommend sending Sain and Kent south to
blockade the front entrance and send Wil as far west as possible. Send Florina
diagonally adjacent to Lyn.

Dorcas attacks Lyn but misses. Talk to Dorcas. Dorcas will kill the closest
brigand and receive a handy Iron Axe. Proceed with Kent and Sain to butcher the
oncoming enemies. Kent will be able to double most of the enemies. Wil should
have baited the archer from the south, so start picking him off. Send Florina
in the north east where the brigand was.

Continue demolishing enemies with Kent and Sain. Try not to heal unless you
are really dying. Send Wil who should have killed the archer to snipe the
mercenary breaking the western wall. Send Florina to the far north east to the
forest. Send Lyn south but clear of as many enemies as possible. Send Dorcas
towards Natalie.

Clear a path with preferably Sain and send Kent out slowly so he is still
handling enemies and blockading the entrance. Wil should continue sniping the
mercenary. The archer will have attacked Lyn. If she is hit, no matter. Kill
the archer with a double Mani Katti slash. Keep Florina occupied in the forest
by stabbing the mercenaries. Continue sending Dorcas near Natalie.

Send Sain and Kent out to clean up the remaining enemies. Send Kent north
to handle the brigand there. Sain should be dealing with any nearby brigands.
Wil will have finished the mercenary, so just make him wait around. Dorcas
can talk to Natalie. Florina can still handle the oncoming mercenaries, just
watch her HP. The oncoming brigand would have been killed by Lyn, so send her
to the forest to handle the boss. Dorcas can talk to Natalie.

Send Kent and Sain to handle the reinforcements of brigands. Dorcas can advance
to assist them. Keep Wil in check but close behind. Florina should use a
vulnerary at this stage. Make Lyn finish the boss.

Again, the western group can handle the reinforcements. Send Florina to meet
Lyn so she can use a vulnerary. The mercenaries will advance to attack,
hopefully some of them will die. At the end of your turn, the enemies retreat.

-------------------------------------------------------------------------------
Chapter Five: Beyond the Borders ----------------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat all enemies

New characters: Serra (ally - talk with Lyn), Erk (ally - joins with Serra)

Enemies:
2 Archer L1 w/Iron Bow
1 Brigand L1 w/Iron Axe, Iron Sword DROPPED
1 Brigand L2 w/Iron Axe
2 Mercenary L2 w/Iron Sword

Reinforcements: --

Boss Data:
Bug ("Blaaaah... Scum... You're all scum...")
Brigand L9 w/Steel Axe
HP 29
STR 8
SKL 4
SPD 6
DEF 8
RES 0
LUC 1
MOV 5
CON 15

Items: Iron Sword - kill the brigand to the north east

Strategy: (Turn Count: 4-5)
Lyn will talk to Serra and Serra and Erk decide to join. Serra heals Erk. The
rest is up to you. From a diagonal, kill the archer that is weakened with Erk,
preferably covered by mountains. Send Wil and Dorcas near Lyn (they are
hampered by terrain). Kent should attack the brigand up north. Send Sain to
the north east with a Sword. Florina won't be doing much, just fly near Lyn.

The mercenary attacks Erk. Heal Erk with Serra. Send Erk to attack the other
mercenary to the east. Lyn can finish the first mercenary. Send Wil and Dorcas
nearby. Kent can demolish the brigand to the east for a well-deserved Iron
Sword and Sain can help by either killing the mercenary that Lyn may not
have killed or attacking the archer nearby, killing him.

Both the mercenary and another archer attack Erk. Send Sain to help by getting
him to attack the mercenary. Finish the mercenary with Florina, preferably.
Heal Erk with Serra and finish the archer at close-range. Send all the others
nearby to swoop the boss. Send Kent to follow Sain.

Get Sain to attack Bug. If he is not weakened enough for Erk to one hit kill
him (needs ~8HP) then rescue with Kent. Erk can attack the boss. All the others
can follow. Erk MAY/MAY NOT kill the boss. Florina is a viable gamble to
further weaken the boss.

IF NOT: Finish the boss with Erk next turn.

-------------------------------------------------------------------------------
Chapter Six: Blood of Pride ---------------------------------------------------
-------------------------------------------------------------------------------
Objective: Trigger 3 switches.

New characters: Rath (automatic), Matthew (Lyn visit the northern village)

Enemies:
1 Archer L1 w/Iron Bow
2 Mercenary L1 w/Iron Sword
3 Soldier L1 w/Iron Lance (One with Door Key DROPPED)

Reinforcements: --

Boss Data:
Bool ("Bah. Lyndis and her cadre. When did you arrive? No matter. I shall
deal with you.")
Knight L5 w/Steel Lance
HP 26
STR 8
SKL 4
SPD 2
DEF 10
RES 0
LUC 1
MOV 4
CON 13

Items: Angelic Robe (open chest with Matthew), Armorslayer (open the north
west chest with Matthew), Door Key (visit the village to the south and just
south west of the building), Door Key (kill the soldier guarding the door
in the building's far north east)

Strategy: (Turn Count: 4)
Lyn automatically visits the village north. Matthew opens the building door
to the east. Rath hits the first switch. Wil should snipe at the archer
south from the western diagonal. Erk can snipe from the forest at the opposing
diagonal, killing the mercenary. Send Dorcas and Serra near where Matthew and
Rath are. Florina should visit the south eastern village for a Door Key and
fly down one square. Send Sain up and into the building as far as possible.
Send Kent to attack the mercenary near Florina.

Matthew will open the chest to reveal an Angelic Robe. Send Lyn near the
building. Send Rath near the chest. Send Sain to attack the soldier to the
eastern end of the building, dropping a door key. Send Serra to talk to 
Matthew. Kill the mercenary that Florina baited with either Erk or Wil. The 
other unused unit should go to meet with the others. Send Florina west. Kent 
should kill the soldier to the east guarding another entrance.

Sain should open the door nearby and head back to the congregation around the
chest. Lyn should move closer. Move Matthew to near the chest as far as 
possible and the others (including Erk, Wil and Dorcas) should move towards 
the central congregation. Florina can open the door the soldier Kent killed 
was guarding and move away. Kent can finish the soldier there.

Matthew can open the final chest and get the Armorslayer. Kent should hit the
second switch, revealing the boss and one archer as well as the last switch
right above where the main army is gathered. Send Lyn to kill the archer. Use
Dorcas to weaken the boss and finish him with Erk (who will double him). Hit
the last switch with Rath. The passage is revealed and the chapter ends.

-------------------------------------------------------------------------------
Chapter Seven: Siblings Abroad ------------------------------------------------
-------------------------------------------------------------------------------
*** Finish the chapter in under 15 turns to access a sidequest***

Objective: Defeat Heintz

New characters: Lucius (automatic), Nils (automatic)

Enemies:
2 Archer L1 w/Iron Bow
1 Brigand L2 w/Iron Axe Iron Lance DROPPED
1 Mage L1 w/Fire
1 Mercenary L1 w/Iron Sword
2 Shaman L1 w/Flux

Reinforcements: --

Boss Data:
Heintz ("Who are you supposed to be? Playing the heroes in some foolish
knightly romance? You may think you're helping the children, but you're only
rushing to your doom!")
Shaman L5 w/Flux
HP 22
MAG 3
SKL 5
SPD 7
DEF 3
RES 5
LUC 3
MOV 5
CON 9

Items: Iron Lance - kill the brigand closest to the Legion, Pure Water - visit
the village to the north east

Strategy: (Turn Count: 5)
You need to select units. I choose to bench Rath and Kent, both are far too
overlevelled. The tutorial makes Lucius attack the shaman nearby. Nils plays to
him (NOT her). Finish the shaman with Dorcas. Erk should attack the brigand
and Sain can finish him. With Florina, pick up Lucius and move south through
the mountains and stay at the edge of the mountains in range of the shaman.
Send everyone else east, keep Matthew and Lyn near the front.

The shaman attacks Florina. Some enemies are becoming attracted to her, but
not for long. Dump Lucius near the shaman but out of Heintz's range. Move
Florina away. Send Sain to take care of the mercenary. Send everyone else
up, with Lyn in front yet again. Matthew can be either in front or behind Lyn.

The enemies have gone to take care of the main group. The shaman will target
Lucius. Finish him with Florina and Lucius if necessary. Send Sain to the
village to get Pure Water, rather useless but good for funds. Matthew can hit
the brigand. Snipe him if needed with Erk and/or Wil. The others can come
behind. Take advantage of Nils to move Lyn or some of the others up to help.

The choice is yours now whether to end the chapter sooner or later. I 
recommmend waiting as you will still be able to S rank the chapter. To end the 
chapter quickly, sit Florina next to the boss and make Lucius hit Heintz with 
Lightning. To the north east, send Sain south to fend off the enemies from 
behind. With the combination of Wil, Erk, Matthew and Lyn in front start moving
south across the mountains. Heal with the Serra and Nils combination as needed.

The chapter will end after Lucius kills Heintz, but before that; Sain can 
attack the mage nearby. Snipe the mercenary that attacked Lyn with Erk or Wil.
Send Matthew quickly south. If you want a special conversation, wait around 
until Matthew reaches the house for a conversation with Hector and send Sain
to kill the remaining shaman. Other than that, end the chapter.

-------------------------------------------------------------------------------
Chapter Seven Gaiden: The Black Shadow ----------------------------------------
-------------------------------------------------------------------------------
*** Finish Chapter Seven in less than 15 turns ***

Objective: Defeat all enemies

New characters: --

Enemies:
Archer L1 w/Iron Bow, Vulnerary
2 Brigand L2 w/Iron Axe
1 Cavalier L1 w/Iron Sword, Iron Lance, Vulnerary
1 Mage L1 w/Thunder, Door Key
2 Mercenary L2 w/Iron Sword, one with vulnerary
2 Soldier L1 w/Iron Lance, vulnerary DROPPED
1 Soldier L2 w/Iron Lance
1 Thief L1 w/Iron Sword, Lockpick

Reinforcements:
Turn 3 - Middle room Soldier L1 w/Iron Lance
Turn 4 - Next to Beyard, Mage L1 w/Fire
Turn 4 - Next to Beyard, Shaman L1 w/Flux

Boss Data:
Beyard ("I musn't fail... I cannot fail. The consequences are too--")
Mercenary L7 w/Steel Sword
HP 24
STR 6
SKL 8
SPD 7
DEF 5
RES 1
LUC 4
MOV 5
CON 10

Items:
Steal - vulnerary (archer), vulnerary (cavalier), door key (mage),
vulnerary (mercenary), lockpick (thief)
Kill - soldier guarding the door to the western chest room (vulnerary)
Loot - the western chest for a hammer

Strategy: (Turn Count: 6)
It is highly recommended to complete this chapter, it is easy and helps in a
lot of ranking aspects. Keep Lucius and Nils, continue to bench Rath and Kent.
For ease of use, change formation so that:
- Sain, Matthew, Serra and Nils are in the west.
- The others are spread out. Make Florina east.
Make sure Sain's items are reasonably free to not get overclogged. Rather 
simple strategy. Send Sain to kill the soldier. Get Nils to play to Sain. Move 
Matthew to start breaking the wall. Serra should standby to heal Nils if he 
gets hit by the brigand nearby. Move Florina to the eastern hall. Move Wil to 
snipe the mage. Don't worry about him taking a beating. Move Dorcas and Lyn in 
the middle hall towards the brigand.

Nils might get hit. Heal as needed. Make Matthew finish breaking the wall. Sain
can double the archer to death. Play with Nils to Matthew and let him loot the
chest for a Hammer. Kill the brigand with a combination of Dorcas and Lyn if
needed. Make Florina wait for the cavalier rushing towards her. Wil will be 
done with the mage. Move Erk and Lucius nearby. The idea is to get all those 
guys to level 5, because you are guaranteed 5 stars in EXP then (to boost 
your rank).

The thief opens up the door north. Steal the lockpick from him with Matthew.
Sain can stick around behind. Start picking off the new soldier with Lucius.
Wil, Lucius and Erk should be around level 5 by now. Florina will start getting
assaulted by the cavalier. Use a burst of her last vulnerary and hit the
cavalier with Erk. Lyn should head the middle path, Dorcas just behind. Send
Serra a little way then play with Nils. Finally, move Serra east near the
injured Wil.

The thief escapes and two magic users appear near Beyard. The soldier will be
killed by Matthew. If not, finish him off now. Send Sain to take out the
shaman with a double lance stab. Back to the middle path, send Dorcas to Hand
Axe the advancing brigand. Finish off with Lyn. Florina can stay put while
Erk moves up. Send Lucius up near Dorcas. Serra can heal Wil and Wil can stay
near Lucius.

The mage aims for Sain from where he is. Double attack the mage with Sain, who
is now wounded but not in danger of dying. Send Matthew near Sain. Send Lyn
to confront the two mercenaries left behind. Approach behind her with the
others (ie. Lucius, Erk, Wil and Dorcas). Time to get much needed EXP soon. 
Make Florina trail as well. Nils and Serra can come up to the main group to 
heal if needed.

Ouch! Sain takes a major hit from Beyard. Beyard will die when Sain attacks, 
but don't kill him yet... The mercenaries have badly damaged Lyn, but Lyn has 
in turn nearly killed both of them. Hit one of them with the mages if they are
not level 5 yet (probably Erk). Try to kill the other one with Dorcas. If not,
kill him with Wil and then Florina. Finish the boss with Sain. Matthew is a
risky gambit to attack Beyard. Don't worry, there's time to level him up later.

-------------------------------------------------------------------------------
Chapter Eight: Vortex of Strategy ---------------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat all enemies

New characters: --

Enemies:
1 Archer L1 w/Iron Bow
1 Archer L2 w/Iron Bow
1 Brigand L1 w/Swordreaver
1 Brigand L2 w/Iron Axe
2 Cavalier L1 w/Iron Sword, Iron Lance
1 Mage L1 w/Fire
1 Mercenary L1 w/Iron Sword
1 Mercenary L1 w/Lancereaver
1 Shaman L1 w/Flux
1 Soldier L1 w/Axereaver
2 Soldier L2 w/Iron Lance

Reinforcements:
Turns 3-5
+2 Soldier L2 w/Iron Lance

Boss Data:
Yogi ("What are you curs waiting for? They're nothing but fleas!")
Knight L6 w/Axereaver
HP 25
STR 9
SKL 7
SPD 3
DEF 11
RES 1
LUC 2
MOV 4
CON 12

Items: Lancereaver from village in north east

Strategy: (Turn Count: 8)
Matthew cannot be used. Once again, bench Rath. Kent can be taken again. In
formation, Florina should be at the front. I realise the ballista is a danger,
but you'll thank me later. Send Lucius to the east, but in Nils' playing range.
Play with Nils and move Lucius towards the two magic units near the village.
Move Florina in the direction of the ballista. Everyone else should move up,
Sain and Kent spearheading the attack past the cliff towards the main path
where most of the enemies are.

The ballista will target Nils. The mage might aim for Florina. Take out the
mage with Lucius. Play with Nils and take out the shaman. Send Florina to
attack the ballista with an Iron Lance. She will be able to take it out in 2
turns. If Nils is hit, make Serra heal him or just keep Serra behind. Make Sain
attack the mercenary and Kent to stay nearby to blockade the enemies attacking
Wil or Lyn. The others can stay behind the group.

The ballista aims again at Nils. Heal with Serra as necessary. Move Nils 
towards the village. Lucius can get the Lancereaver from the village. The 
archer down that looked like retaking the ballista is going for Lucius around 
the mountains. Enemies are attacking Sain and Kent. Sain will have taken out 
the mercenary. With a group effort, especially with the likes of Sain, Kent and
Dorcas as well as Erk take out the two cavaliers. The soldier is easy picking
for Lyn or Wil. Move the main group towards the other side of the ballista as 
possible. Florina will have been attacked by a soldier but she will kill him. 
Move her towards Serra to get healed next turn.

The archer is advancing towards Lucius as is another brigand. Send Lucius south
and play with Nils. Lucius should attack the archer at close range to take
him out. The brigand remains out of range. Make Dorcas spearhead the party.
Sain and Kent can advance, but keep them away because they are both highly
levelled. Send Lyn and the others who are NOT already level 5 forwards. By
this stage, Erk should be level 5 and possibly Wil. Heal Florina with Serra and
Florina can just move to meet the main party.

The brigand nears Lucius. Send Lucius to attack the brigand. If Lucius misses
once, play with Nils and take him out. Soldiers from the south are coming up;
Dorcas needs some EXP so feed him the soldiers. He'll reach level 5 very
quickly. Keep the others behind Dorcas out of the soldier's range except
for Wil and Lyn. Florina and Serra can move nearby and Sain and Kent should be
moving past Dorcas but out of the range of the soldiers.

Finish the remaining soldiers with a combination of Dorcas and the others.
Keep them all out of the range of the three units with reaver weapons except
Sain, who should equip a sword but stay out of the brigand's range. Dorcas
should have hit level 5 now, so he is not going to be used much. Keep Lyn
near Sain but out of the three reaver units' range. Lucius, Nils, Florina
and Serra should be nearing the main party. Send Wil near the ballista.

Sain will kill or weaken the first two units that have attacked him. Kill them
both with the other units who need EXP. Send Wil to the ballista. Start sniping
the brigand, Wil should be just about level 5 now. Sain should move to kill the
brigand with a LANCE. Move Lyn near the boss. Everyone else's actions are
useless, just make them wait around or something. If Erk is not level 5, send
him near Lyn.

Take out the boss with Lyn or anyone else that isn't level 5. Snipe with Wil
for EXP.

-------------------------------------------------------------------------------
Chapter Nine: A Grim Reunion FOG OF WAR ---------------------------------------
-------------------------------------------------------------------------------
Objective: Seize gate

New characters: Wallace (automatic)

Enemies:
Mercenary L3 w/Iron Sword
Myrmidon L2 w/Iron Sword
2 Soldier L3 w/Iron Lance

Reinforcements:
Turn 1 to 2
Archer L1 w/Iron Bow in the north eastern fortress
Turn 1 to 3
Brigand L2 w/Iron Axe in the fortress to the central south (mountains)
Brigand L1 w/Iron Axe in the fortress to the direct east (mountains)
Turn 1 to 4
Soldier L2 w/Iron Lance in the fortress to the direct north (mountains)
Turn 1 to 5
Brigand L1 w/Iron Axe in the fortress to the direct south (mountains)

Boss Data:
Eagler ("You speak with conviction. It is time to test the bounds of your
loyalty!")
Paladin L1 w/Javelin, Hand Axe
HP 30
STR 10
SKL 6
SPD 7
DEF 10
RES 5
LUC 2
MOV 8
CON 12

Items: Torch from the eastern village

Strategy: (Turn Count: 12)
First of all, ditch everyone who is level 5 and above. That means for most
cases, Lucius, Erk, Wil and Dorcas. You're left with a handful of characters.
Keep one cavalier, I recommend Sain. The party should consist of Serra, Nils,
Matthew, Lyn, Wallace, Florina and Sain/Kent. Rath will stay benched. Give
Rath the Angelic Robe (read: give NOT use) and the Hammer from Matthew so
he has his hands free. Sain should be relatively free, keep only an Iron Sword
and Lance that are not running out and a vulnerary. The others can stay the
same, pass the Lancereaver from Lucius to Lyn for later purposes. The formation
should be as follows; Sain north, the others in the middle with Wallace and
Matthew near the front. Wallace will promote into a General; a very strong
unit - but don't overuse him. The others still need EXP. Sain should visit
the village, get the Torch and head north with a Sword equipped. Florina
should sit on the fortress south (the reason is that no enemies can come when
a unit is on the place where they spawn). Move Matthew onto the bridge to view
the mercenary nearby. Play to Wallace with Nils. Heal Wallace with Serra. Send
Wallace as far forward as he can following Matthew with an Axe equipped. Lyn
should be behind Matthew.

Fog of war begins... Florina stays put. Send Sain further north. He'll be
heading east next. Move Matthew away from the mercenary who was slightly
injured. Take him out with Wallace (lance). Heal Matthew with Serra. Play to
Wallace with Nils and make Wallace move forward again. Lyn should go in the
forest nearby the fortress.

Brigands are attacking Sain. Finish the first one off. Cavaliers are rushing
Wallace and Wallace will have severely weakened them. Take them out with
any unit that needs EXP, preferably Matthew. Wallace should be advancing east
still and Lyn should be ready for the brigand that is advancing from the south.
Florina stays put.

A soldier attacked Sain, but died. Send Sain further east and heal him with
the vulnerary. He'll be ready for the next assault. Kill the brigand who
tried to kill Lyn with Lyn as payback. Move Matthew cautiously east to fend
with the next weakened cavalier Wallace has taken care of. Serra and Nils 
should be healing Lyn and Matthew as needed. Wallace should be attacking 
another cavalier or moving north towards where Sain is.

Move Sain behind the brigand that attacked him and kill that guy. Wallace 
should have baited some other units. Move Matthew with the combination of 
Nils/Serra to take out weakened units while moving east. Lyn should also be 
moving to the far east. Wallace should take out any other unit left.

Sain is getting assaulted. Take out the nearby archer with a sword. Wallace
can fend with the rest. Nils, Serra, Lyn and Matthew should be moving towards
the gate. Using Nils, Matthew should be pretty close now.

The enemies north are decimated. Let Wallace clean them up while Sain moves
towards the main group. Remember not to move Florina. Matthew should be
next to the gate, but on the left side, not too close yet. Lyn and Nils and
Serra should be just behind.

Move Sain ever closer. Florina stays. Wallace should move closer to the
gate as well. Matthew is attacked by a soldier. Finish him with an armorslayer,
heal with Serra and play with Nils to make him move down but not even one
square away from the gate, maybe two south. Lyn should be behind a little.

Sain should be reaching the main group. Wallace can keep plodding and Florina
stays put. Matthew is attacked by the other soldier. Take him out. The boss
is visible, that unit is a paladin; another promoted and strong unit like
Wallace. Move Lyn and play with Lyn. Move Lyn diagonally adjacent to Eagler.
Heal Matthew with Serra.

Eagler attacks Lyn with his javelin, if she is hit heal with Serra. Move 
Matthew north away where Sain is. Wallace should be close now. Florina stays 
put still. Move Lyn right beside Eagler and attack with the Lancereaver, 
dealing some damage.

Lyn will be hit badly by Eagler and his Hand Axe. Serra should stand next to
Lyn and heal. Nils can play to Serra so she moves away. Lyn should attack
Eagler with her Mani Katti, doing MAJOR damage.

The process repeats as Eagler wields his javelin one last time. It hits Lyn.
Stand on the other side of Lyn with Serra and heal (so that there is still
space for Nils next to Lyn). Take out Eagler with Lyn and her Lancereaver.
Play with Nils. Seize gate.

-------------------------------------------------------------------------------
Chapter Ten: The Distant Plains -----------------------------------------------
-------------------------------------------------------------------------------
Objective: Seize gate

New characters: --

Enemies:
3 Archer L3 w/Iron Bow
1 Brigand L2 w/Iron Axe
1 Knight L3 w/Iron Lance
1 Mage L1 w/Fire
2 Mercenary L2 w/Iron Sword
1 Shaman L3 w/Flux
1 Soldier L3 w/Iron Sword

Reinforcements:
Turn 6 to 10
+1 Cavalier L1 w/Iron Lance

Boss Data:
Lundgren ("That annoying little girl... Nothing but a savage from Sacae... The
Caelin throne... should be... mine...")
General L5 w/Silver Lance, Javelin
HP 35
STR 12
SKL 8
SPD 5
DEF 14
RES 7
LUC 6
MOV 5
CON 15

Items: Energy Ring from the village south

Strategy: (Turn Count: 13)
Bring the following units; Matthew, Dorcas, Sain, Wallace, Florina, Lyn, Serra
and Nils. The others are pretty much unnecessary. Keep Matthew in the front 
with Lyn. Anyway, start by rescuing Wallace with Florina and moving south as 
much as possible. The idea is to get Wallace to assault the base full frontal. 
Move all others forward. Assuming you have Sain and Matthew out in the front 
you can pick off the first unit you see.

The mage attacks probably Matthew while the other enemies are starting to
approach. Send Florina to drop Wallace across the mountains near the fortress,
so that she is still in the mountains; or she will die. Pick off the mage with
preferably Sain. Keep Matthew heading forward. The soldier and archer don't
pose too much of the threat. The others can keep moving, make sure to take full
advantage of Nils.

A mercenary will attack Florina, but she will survive. The rain starts. Start
killing units with Wallace. Move Florina far away, towards Serra. Matthew is
severely injured by the double assault. Use Nils to heal Matthew with Serra and
kill off the soldier. Everyone else should push up including Lyn and Sain up
the front.

Wallace will be demolishing anything that comes his way. Conserve his axe for
later. Keep picking off the cavaliers and reinforcements. Florina should
continue towards Serra. The archer near Matthew is approaching. Pick him off
using Matthew and Nils if necessary. Sain, Lyn and company should continue down
towards the bridge.

The rain finally stops. Wallace can now move around; move him down at the same
time killing units. The aim is to get Wallace to Lundgren. Florina will have
reached Serra. Heal her and let her take Lyn and start moving back towards the
mountains for cover, so Lyn can approach Lundgren's castle safely. Sain can
start taking care of the two units near the bridge. Dorcas can help; use Nils
as needed.

Wallace should continue his assault, but make the priority getting to Lundgren.
Florina should be in the mountains with Lyn. Sain should be moving to protect
the bridge from the oncoming assault, badly hampered by Wallace. Dorcas and
Matthew should got down the other side of the village, where a shaman is
waiting. Nils and Serra should be following Sain.

Wallace should be getting close to the knight near Lundgren. Florina should
move out of the enemies' range, but closer to the castle. Sain should equip a
sword and take out the incoming bandit. More reinforcements are flooding in
towards him and Wallace. Serra and Nils should be prepared to heal him. The
shaman will target Matthew and probably hit. Take him out with Dorcas and
Matthew double-teaming him.

Wallace can take out the knight and any incoming units with his Axe. Florina
should be coming closer to the castle, make sure she is not in range of the
cavaliers. Sain will have taken care of the next cavalier on his path, play
with Nils so he can attack the next unit. Move Matthew towards the village.
Dorcas can stay put; his uses are done for the duration of this chapter.

The rain starts up. Move Wallace towards Lundgren. Florina should be moving
further towards the castle. Sain in combination with Nils can kill the next
unit. There shouldn't be more than one or two units left now. Serra can go
behind Nils. Send Matthew to the village for an Energy Ring. Matthew's uses are
over for this chapter.

Lundgren attacks Wallace for SOME damage, but not much. Send Wallace right up
to Lundgren and attack. Lundgren will be getting hurt more than Wallace. 
Florina should be nearby by now, drop Lyn. Move Sain to kill the last units. 
Nils and Serra should be close at hand.

The Lundgren-Wallace battle continues. Wallace might be hurt reasonably, use
a vulnerary. Lyn should move within two spaces of Wallace, but not in 
Lundgren's range. Sain can finish off the last enemies. Nils and Serra should 
be moving towards the castle.

Lundgren should be starting to die now. Wallace is dealing around 7 damage a
turn, in exchange for 5 damage and sometimes missing. But, Lundgren has the
throne. Lundgren's almost gone, so attack him again. The others can stay put
except for Nils and Serra, who should be still coming towards the castle.

Lundgren will die when Wallace has attacked. Move Lyn to the castle and seize.
NOTE: There is a gaiden chapter in Hector Mode that requires Nils to be 
level 7. This will take a while and will rob the player of an S rank. The 
choice is yours whether you want that chapter or not. If this is your first 
time, ignore this because you will progress to Eliwood Mode.

Assuming you followed the guide, you just received your first S rank!
Congratulations, though if this is your first playthrough you won't be able to
see your rank yet (view your tactician rank in Battle History in Extras). The
option opens for the player to continue playing. On to Eliwood Mode... Skip the
next section if this is your first time.

===============================================================================
~-~-~ 5) LYN HARD MODE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0500]
===============================================================================
This is just Lyn Normal Mode without the damn tutorial, which makes this mode
only marginally harder. Since the differences are so minimal, I'll just provide
the difference strategies instead of going over each chapter again. Refer to
Lyn Normal Mode if you are looking for strategies to S rank.

*** The same does NOT apply for Eliwood and Hector Hard Mode. There are HUGE
differences between the Normal Modes and their Hard Mode counterparts (eg.
different strategies and more thinking).

-------------------------------------------------------------------------------
Prologue: A Girl From the Plains ----------------------------------------------
-------------------------------------------------------------------------------
Surprisingly, this chapter takes more turns now that you have no tutorial. Move
towards the brigand. * You'll need to change your options all over again.

The brigand attacks you, Lyn might get hit. Move towards the boss and use a
vulnerary.

Move right next to Batta, but don't attack. You might get killed.

Batta attacks. If you are hit, that's OK because you don't risk dying now. Kill
him.

Seize throne.

-------------------------------------------------------------------------------
Chapter One: Footsteps of Fate ------------------------------------------------
-------------------------------------------------------------------------------
Sain doesn't get a sword. Choose a cavalier and along with Lyn finish the
chapter. It'll be slightly slower, but one cavalier will gain a lot more EXP.
What I normally do is when Lyn gets her Mani Katti, give the cavalier with
no sword Lyn's Iron Sword so he can attack as well.

-------------------------------------------------------------------------------
Chapter Two: Sword of Spirits -------------------------------------------------
-------------------------------------------------------------------------------
You don't need to visit the houses, so this chapter will be faster.

-------------------------------------------------------------------------------
Chapter Three: Band of Mercenaries --------------------------------------------
-------------------------------------------------------------------------------
Do the exact same thing you did in Lyn Normal. You won't be forced to
recruit Wil, but he comes out after some turns at any rate. Remember to give
Lyn's Iron Sword to the cavalier with no sword.

-------------------------------------------------------------------------------
Chapter Four: In Occupation's Shadow ------------------------------------------
-------------------------------------------------------------------------------
Dorcas is slightly harder to recruit because he might hit Lyn. Talk with Lyn
and make sure Dorcas gets that Iron Axe sooner or later (because he is not
guaranteed that critical).

-------------------------------------------------------------------------------
Chapter Five: Beyond the Borders ----------------------------------------------
-------------------------------------------------------------------------------
Do the same thing as in Lyn Normal. The difference is that the first unit
Erk attacks won't necessarily die as easily because Erk may not have double
attacked him as he did in Lyn Normal, so adjust a little and give a little
more attention to that first archer.

-------------------------------------------------------------------------------
Chapter Six: Blood of Pride ---------------------------------------------------
-------------------------------------------------------------------------------
Do the same thing as in Lyn Normal, because it is sensible. You're wasting
your time otherwise.

-------------------------------------------------------------------------------
Chapter Seven: Siblings Abroad ------------------------------------------------
-------------------------------------------------------------------------------
The same thing as in Lyn Normal. Pretty much nothing has changed.

-------------------------------------------------------------------------------
Chapter Seven Gaiden: The Black Shadow ----------------------------------------
-------------------------------------------------------------------------------
Again, repeat the process of Lyn Normal.

-------------------------------------------------------------------------------
Chapter Eight: Vortex of Strategy ---------------------------------------------
-------------------------------------------------------------------------------
Repetition again...

-------------------------------------------------------------------------------
Chapter Nine: A Grim Reunion FOG OF WAR ---------------------------------------
-------------------------------------------------------------------------------
You won't be forced to promote Wallace. Some people choose to train Wallace to
level 20 and promote him properly, but for general S ranking purposes, just
promote him as per usual. It saves the effort of beating Lundgren.

-------------------------------------------------------------------------------
Chapter Ten: The Distant Plains -----------------------------------------------
-------------------------------------------------------------------------------
Nothing has changed.

Generally, everything becomes a lot easier for the player. Familiarise yourself
with Lyn Mode, you'll be coming back to it sometimes. After one complete
playthrough (through Lyn and Eliwood Mode) you can choose which mode to start
off with and Lyn Mode is completely optional. If you want, you can skip it
because it has little effect on the story. The only time you might want to
come back is in Hector Hard Mode, a long way away. After the first complete
playthrough, a player can also see their tactician rankings in Extras > Battle
History.

===============================================================================
~-~-~ 6) ELIWOOD NORMAL MODE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [0600]
===============================================================================
The story continues, if the player wanted to continue playing. After the story
a lot of things change. Anyway, the player should know that the true story
and game start here and Lyn Mode is a cakewalk compared to the horrors in
Eliwood and Hector Mode ;p (well, not really - not just yet). Eliwood Mode
marks the beginning of a lot of things and if you think this mode is hard you
are in strife! Having said that, S ranking this mode isn't all that easy.

AT THIS STAGE of the walkthrough, strategies start becoming a little more
general. It will be more difficult for me to state a turn by turn guide, but
I'll help by giving a general strategy that works. The key to success is to
understand both the fundamentals of the game and the advanced mechanics, as
well as a thorough knowledge of each chapter. These strategies are designed
to S rank, remember that much.

-------------------------------------------------------------------------------
Chapter Eleven: Taking Leave --------------------------------------------------
-------------------------------------------------------------------------------
Objective: Seize gate

New characters: Eliwood, Marcus, Lowen, Rebecca (automatic), Dorcas, Bartre
(automatic Turn 2 from north east village)

Enemies:
1 Archer L1 w/Iron Bow
1 Archer L2 w/Iron Bow
4 Brigand L1 w/Iron Axe
2 Brigand L2 w/Iron Axe
1 Brigand L3 w/Iron Axe

Reinforcements: --

Boss Data:
Groznyi ("What is this, a pack of children coming to play?")
Brigand L 5 w/Iron Axe
HP 25 STR 7 SKL 4 SPD 4 DEF 4 RES 2 LUC 1 MOV 5 CON 12

Items: Visit the north east village for a Dragonshield.

Strategy:
Move up, across and down. The chapter is very linear, the village is easy
pickings. Use Marcus and Lowen to take out the main forces quickly. Feed
Eliwood and Rebecca EXP when the opportunity arises (Lowen will weaken most
enemies but not completely kill them). Use Bartre's Hand Axe and just let
Dorcas sit it out. Lowen should be making use of his Iron Lance, Eliwood
should be using Marcus's Steel Sword and Marcus can smash the enemies with his
Steel Lance. Weaken the boss with Bartre and Rebecca and finish him off with
Lowen or Marcus if needbe. Eliwood should seize ASAP.

-------------------------------------------------------------------------------
Chapter Twelve: Birds of A Feather --------------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat all enemies

New characters: Hector, Oswin (automatic Turn 3 from north east)

Enemies:
2 Archer L2 w/Iron Bow
2 Brigand L1 w/Iron Axe
1 Brigand L3 w/Iron Axe
1 Fighter L1 w/Iron Axe
1 Fighter L2 w/Iron Axe
2 Mercenary L1 w/Iron Sword
1 Mercenary L2 w/Iron Sword
2 Soldier L1 w/Iron Lance
2 Soldier L2 w/Iron Lance

Reinforcements: --

Boss Data:
Zagan ("Bah! He puts up a good fight for a pampered noble pup.")
Fighter L 9 w/Steel Axe
HP 32 STR 11 SKL 4 SPD 6 DEF 6 RES 5 LUC 2 MOV 5 CON 14

Items: Secret Book (visit the village)

Strategy:
Marcus should head to the village and for the rest of the battle, just wait
around, rescuing as necessary. Eliwood should sit on the fortress, fending
off incoming thugs. Rebecca can back him up. Lowen should lead the charge
north with Bartre and Dorcas as they carve a way for Hector and Oswin. Hector
should stay out of battle until he gets the Iron Axe from Dorcas. Dorcas can
trade his Steel Axe to Bartre and sit out the rest of the battle. Move the
two parties together as Zagan is approaching Eliwood. Eliwood and Rebecca will
not have much trouble, but keep Marcus nearby to whisk Rebecca if she gets hit.
When Zagan is closeby, let everyone except Eliwood on the fort stay back.
Zagan will start getting hit. Lowen can help attack him too. If Lowen gets hit,
rescue with either Marcus or Oswin, because Zagan can't do jack to him. In the
end, team on Zagan and he'll go down in 2 turns, hopefully granting Hector some
EXP, but don't use Hector for anything other than to kill Zagan when he is 
weak.

-------------------------------------------------------------------------------
Chapter Thirteen: In Search of Truth ------------------------------------------
-------------------------------------------------------------------------------
Objective: Seize gate

New characters: Guy appears as an enemy, recruit with Matthew; Matthew and 
Serra join automatically at the start of chapter

Enemies:
2 Archer L2 w/Iron Bow
1 Archer L3 w/Iron Bow, Vulnerary
1 Archer L4 w/Steel Bow
1 Brigand L1 w/Iron Axe
1 Mercenary L2 w/Iron Sword
4 Soldier L2 w/Iron Lance, one with Vulnerary DROPPED

Reinforcements:
Turn 2 & 3 fortress near the bridge: + Brigand L2 w/Hand Axe
Turn 4 & 5 fortresses south: + Archer L2 w/Iron Bow + Soldier L2 w/Iron Lance
Turn 8 fortresses near the castle: + Soldier L6 w/Iron Lance

Boss Data:
Boies ("You'll find that I'm a bit tougher than those fools you faced before!")
Knight L13 w/Steel Lance
HP 27 STR 12 SKL 8 SPD 4 DEF 13 RES 7 LUC 1 MOV 4 CON 13

Items: Torch (upper village), Mine (lower village), Vulnerary (steal),
Vulnerary (drop)

Strategy: Start by moving Lowen down to attack the brigand and Hector, Oswin
and Matthew nearby. Send Bartre left to hit the snag. Marcus can wait around.
Watch out for the strong archer with a Steel Bow. Make your way south and west.
Send Lowen in the lead with Hector and Matthew nearby. Stay out of Guy's
range but try to dispatch of enemies. The aim is to get Matthew in the fortress
south that is to the right, so that he is just out of Guy's range but he can
recruit Guy. Matthew must also be relatively safe, so it may take a few turns.
Meanwhile, Bartre should visit the north village for a Torch. After Guy has
been recruited, Move your party in on the boss. Hector with a Wolf Beil will
take him out in 2 turns. Serra should be at hand to heal. Make sure you
purchase an Iron Sword so Guy does not need to waste his Killing Edge.

-------------------------------------------------------------------------------
Chapter Thirteen Gaiden: The Peddler Merlinus FOG OF WAR ----------------------
-------------------------------------------------------------------------------
***You must have visited the north village in order to get this side quest***

Objective: Protect Merlinus for 7 turns

New characters: --

Enemies:
Archer L2 w/Iron Bow
3 Brigand L3 w/Steel Axe
Brigand L3 w/Steel Axe, Vulnerary
5 Brigand L3 w/Iron Axe
Mercenary L3 w/Iron Sword
Myrmidon L1 w/Iron Sword, Vulnerary
Nomad L2 w/Iron Bow

Reinforcements:
Turn 3: + Brigand L3 w/Iron Axe + Nomad L2 w/Iron Bow
Turn 5: + Myrmidon L3 w/Iron Sword + Nomad L2 w/Iron Bow

Boss Data:
Puzon ("Unbelievable... I was helpless to stop them...")
Mercenary L10 w/Steel Sword, Vulnerary
HP 26 STR 10 SKL 8 SPD 9 DEF 6 RES 6 LUC 5 MOV 5 CON 11

Items: 5000G (visit the village), Vulnerary (steal), Vulnerary (steal),
Vulnerary (steal)

Strategy:
Matthew and Guy can handle the brigands to the far south east. Send Oswin west,
he will eventually face the boss. Lowen should go the right path up north
backed up by Rebecca and Eliwood can handle the enemy on the left path
backed up by Bartre. Hector should block the central west path when the snag
breaks and Serra can just hang around. Marcus should rescue Merlinus and
head south and Dorcas should do the same. Over the next few turns, clear out
the enemies in those three main areas. Lowen should reach the village in
the 6th or last turn. Hector, Eliwood and the others can handle the units that
come in. Oswin will easily take out Puzon and the brigands.

-------------------------------------------------------------------------------
Chapter Fourteen: False Friends -----------------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat all enemies

New characters: Erk (ally - recruit with Serra or Priscilla), Priscilla
(visit the southern village)

Enemies:
2 Archer L3 w/Iron Bow, one has a vulnerary
Cavalier L1 w/Javelin, Vulnerary
2 Cavalier L1 w/Iron Lance
4 Cavalier L2 w/Iron Lance
2 Cavalier L3 w/Iron Sword
4 Cavalier L3 w/Iron Lance
Cavalier L3 w/Iron Lance
Knight L2 w/Iron Lance
Myrmidon L3 w/Steel Sword
3 Soldier L3 w/Iron Lance

Reinforcements:
Turn 2 & 3 southern fortress across the river: + Pirate L3 w/Iron Axe
Turn 3 & 4 north western mountains: + Brigand L3 w/Iron Axe
Turn 6 southern fortresses near the village: +2 Pirate L3 w/Iron Axe

Boss Data:
Erik ("Unhand me! I am no one's prisoner! Gwaaa!")
Cavalier L14 w/Silver Lance DROPPED
HP 28 STR 8 SKL 9 SPD 8 DEF 8 RES 9 LUC 6 MOV 7 CON 10

Items: Iron Blade (visit the northern village), Vulnerary (steal), Vulnerary
(steal), Silver Lance (kill Erik)

Strategy: Take out the units nearby with the axemen. Oswin should move along
slowly. Marcus must be in the frontline with an axe preferably, charging to
the village south. Lowen can pick off the unit north near the northern village.
Serra should be nearby. The others can stay put, except Matthew and Guy who
should start moving south towards the axemen that will be reinforcements in
the next few turns. Next turn, recruit Erk and Lowen should visit the village.
Hector should start backing up Oswin as he makes his way west. After that,
over the next few turns Marcus shall reach Priscilla. Erk should move to help
out the main group, Lowen should give his Iron Sword to Matthew and Matthew
should give his less-used Iron Sword to Eliwood. Guy should be starting to
take care of the axemen that come around. The rain starts on Turn 5, Marcus
should have just reached the village by then. Priscilla should move back to
help the main forces. As the rain stops on Turn 7, Oswin and Hector are
ready to confront Erik. Send Oswin forward just in Erik's range. The others
should be closeby. Next turn, Finish Erik with Hector and Oswin and as the
assault of units comes in, take care of them. Guy and Matthew are more than
capable of handling the axemen streaming from the south.

NOTE: You first get the Battle Preparations Screen where you can see your
rankings in this chapter. You should have (if you are aiming for an S rank)
5 stars in everything except tactics which should have 4 stars assuming you
are following the guide roughly.

-------------------------------------------------------------------------------
Chapter Fifteen: Noble Lady of Caelin -----------------------------------------
-------------------------------------------------------------------------------
Objective: Seize gate

New characters: Lyn, Florina, Sain, Kent, Wil (join automatically at the start)

Enemies:
Archer L5 w/Iron Bow
Archer L6 w/Iron Bow
Cavalier L3 w/Iron Lance
2 Cavalier L3 w/Iron Sword
Cavalier L4 w/Javelin
Cavalier L5 w/Iron Lance, Vulnerary
Mage L8 w/Fire
Mage L9 w/Thunder DROPPED
Mercenary L2 w/Iron Sword
Mercenary L3 w/Iron Sword
Mercenary L4 w/Iron Sword
Mercenary L5 w/Iron Sword, Horseslayer DROPPED
2 Mercenary L5 w/Steel Sword, one with Vulnerary
Myrmidon L2 w/Iron Sword
Myrmidon L5 w/Iron Sword
Thief L3 w/Iron Sword, Lockpick

Reinforcements:
Turn 3 & 4 from north mountains near Merlinus: + Brigand L3 w/Iron Axe
Turn 5 from fortresses near castle: + Mercenary L4 w/Iron Sword, + Cavalier L4
w/Iron Lance
Turn 6 from fortresses near castle: + Mercenary L4 w/Iron Sword
Turn 6 from south east corner: + Brigand L4 w/Iron Axe
Turn 10-12 from north west corner: + Cavalier L4 w/Iron Lance, + Cavalier L3
w/Iron Lance

Boss Data:
Bauker ("Prepare to fall before your master!")
Knight L18 w/Javelin
HP 31 STR 13 SKL 10 SPD 4 DEF 11 RES 11 LUC 4 MOV 4 CON 14

Items: Vulnerary (steal), Thunder (kill mage), Horseslayer (kill mercenary),
Vulnerary (steal), Lockpick (steal), Red Gem (south west village), Heavy Spear
(southern village)

Strategy: Ditch Dorcas, Bartre and Marcus. Don't worry about raising your
ratings yet, just work out a way to maintain your rank. Move Florina towards
the village in the south west. With Lowen and Hector in the lead backed up
by the others start moving east and kill anyone in your way. Down in Lyn's
party, Sain and Kent can handle the majority of the units. Lyn and Wil should
proceed with caution. The two parties should meet near the centre. Hopefully,
lure the thief with Wil and keep him hitting Wil (for minimal damage) until
Matthew can snatch that Lockpick and then you can kill the pesky guy. Take care
in handling the mage and archer who are both quite strong. OHKO them with
Lowen, Sain or Hector. Florina should have moved Eliwood around the action
towards Bauker. Once the path is cleared, Hector should be taking care of
Bauker. Bauker will go down fast, and all this should happen before the
cavalier reinforcements have arrived. If they arrive, you know that you are
being too slow. Seize the gate with Eliwood.

-------------------------------------------------------------------------------
Chapter Sixteen: Whereabouts Unknown ------------------------------------------
-------------------------------------------------------------------------------
Objective: Seize throne

New characters: Raven (appears as an enemy - talk with Priscilla quickly
before the ally soldiers attack him), Lucius (ally - will wait and do nothing
until Raven talks to him as a blue unit)

Enemies:
Archer L3 w/Iron Bow
Archer L4 w/Short Bow
Archer L5 w/Iron Bow
4 Archer L6 w/Iron Bow, one with Door Key, one with Vulnerary
2 Archer L7 w/Iron Bow
2 Archer L8 w/Steel Bow, one with Chest Key DROPPED, one with Door Key DROPPED
2 Archer L8 w/Iron Bow
Fighter L4 w/Hammer DROPPED
Knight L3 w/Iron Lance, Vulnerary
3 Knight L4 w/Iron Lance, one with Door Key
Knight L4 w/Javelin
Knight L5 w/Javelin
Knight L5 w/Iron Lance, Door Key DROPPED
Knight L5 w/Steel Lance
Shaman L2 w/Flux

Reinforcements:
Turns 7 to 9 from far south western corner: + Cavalier L5 all with Iron Lance
except for one who has an Iron Sword
Turns 8 to 11 from central room staircase: + Shaman L5 w/Flux

Boss Data:
Bernard ("This is a just reward... for Laus's brutality...")
General L1 w/Steel Lance
HP 29 STR 14 SKL 9 SPD 3 DEF 13 RES 10 LUC 2 CON 15

Items: Unlock Staff (southern chests, left), Hero Crest (southern chest, 
right), Knight Crest (northern chests, left), Silver Sword (northern chests, 
right), 2 Door Key (steal), 2 Vulnerary (steal), 2 Door Key (kill units), Chest
Key (kill archer), Hammer (kill fighter)

Strategy: Ditch the standard set of people, except this time replace Serra
with Priscilla. If you're having problems fitting in Lyn's party, ditch an
archer and take either of the cavalier duo as well as Lyn herself. Send Oswin
down to the south west in preparation for the reinforcements. He will be
Merlinus's guard. Everyone else should head up, take care of the knight with
Hector and the archers will fall with teamwork. Florina should be kept away
from the archers, Priscilla should be near the front but also away from the
archer's range. Matthew should be going as fast as possible to the left room
with a chest in it. The shaman will pose little threat. Make sure he has a
vulnerary in case he gets hit for taking on the archer. The others should move
up and across, take out the knights with axemen or a cavalier with a Steel
Lance. The archers prove pesky, but work through them slowly but steadily.
At this stage, Matthew should have taken the chests and should be moving 
towards the main group. Using Florina for quicker transport isn't a bad idea.
Moving up through the passage, send Priscilla to Raven. Raven will not attack
her. The green guards soon get released. You need to rescue at least one to 
access the next Gaiden chapter and there are different rewards depending on how
many you save. I recommend saving just the one soldier, because you get the 
best reward; a Mine. 2 soldiers results in a Light Rune and 3 results in a Red
Gem. At this stage, funds isn't a major issue, but rescuing all 3 soldiers
isn't such a bad idea. Hector, Erk and the cavalier should be tearing up
the remaining knights up north. Matthew and Florina should be just about
back from down south. Oswin will start taking on cavaliers from down south,
but they will not be dealing much if any damage at all. Raven should have
talked to Lucius, just wait around there. Shaman start flooding in the middle
area; take care of them with Florina for some EXP. Lucius is a good choice as
well. Take the northern two chests with either a Chest Key or Matthew and
quickly handle Bernard with Hector, who should have little problems with
him. Back him up with Priscilla as needed.

NOTE: Merlinus joins here if you did not go to Chapter Thirteen Gaiden. Also,
an easy way to ensure you get the reward you want from the green soldiers is
to rescue as many as you need (at least one) and let the others kill
themselves (which they inevitably will do anyway). Watch out, because sometimes
they manage to somehow kill Raven...

-------------------------------------------------------------------------------
Chapter Sixteen Gaiden: The Port of Badon -------------------------------------
-------------------------------------------------------------------------------
***Finish Chapter Sixteen and save at least one of the green Caelin soldiers***

Objective: Reach Fargus

New characters: Canas (visit the village next to the Inn)

Enemies:
Archer L8 w/Killer Bow
Mage L15 w/Elfire, Vulnerary
Pirate L4 w/Killer Axe
Pirate L4 w/Iron Axe
Pirate L4 w/Hand Axe
Pirate L5 w/Iron Axe
Pirate L10 w/Silver Axe, Vulnerary
2 Pirate L12 w/Silver Axe
Pirate L12 w/Killer Axe, Vulnerary
Pirate L13 w/Hammer
Shaman L14 w/Nosferatu
Dart L8 (DO NOT KILL)

Reinforcements:
Turn 2: + Cavalier L10 w/Steel Lance + Cavalier L10 w/Steel Sword
+ Troubadour L5 w/Heal + Damian

Boss Data:
Fargus
Berserker L18 w/Killer Axe
HP 58 STR 24 SKL 15 SPD 14 DEF 18 RES 17 LUC 15 MOV 6 CON 15 (DO NOT KILL)
Damian ("You're about to die. Scream if you must.")
Paladin L5 w/Killing Edge
HP 34 STR 12 SKL 7 SPD 5 DEF 14 RES 13 LUC 2 MOV 8 CON 11

Items: Short Bow (north village), Lancereaver (north west village), Devil Axe
(south east village), Sleep (west village), 3 Vulnerary (steal)

Strategy: Your rank should still be 5 stars in everything except 4 in tactics.
There are two ways of completing this chapter; the fast way and the much slower
but possibly more productive way. In both ways, make sure to visit the village
nearby to get Canas and the Inn for a tip. For the fast way, send an able
swordsmen (Raven, Lyn, Eliwood or even a cavalier) to carve a way for Florina.
Just fly around the enemies without Fargus being alerted to your presence.
Get Florina to perch on the north west village and you still won't be found.
If you are found, all enemies start to move around. Anyway, Florina can
talk to Fargus. DO NOT TRY AND ATTACK HIM! He will OHKO pretty much any unit
you have. This fast method will conserve your rank. The riskier method is
to send Oswin backed up by Priscilla forward creating a blockade. Fargus will
order everyone to attack. Damian and a whole hoarde of enemies will be ripped
apart by Oswin, but beware of the shaman. After the main enemies are gone, the
others may want to go to the arena for some time, but your rank will suffer.
The faster method ignores many of the treasures and EXP that can be found on
the map, but it is the best way to aim for the S rank. Whatever you do, do not
kill Dart! He will join you later.

-------------------------------------------------------------------------------
Chapter Seventeen: Pirate Ship ------------------------------------------------
-------------------------------------------------------------------------------
Objective: Survive for 11 turns or defeat Zoldam

New characters: --

Enemies:
Archer L4 w/Steel Bow, Red Gem DROPPED
Mercenary L5 w/Iron Sword, Pure Water DROPPED
Mercenary L5 w/Longsword DROPPED
Mercenary L6 w/Iron Sword, Vulnerary
Mercenary L6 w/Steel Sword
2 Mercenary L6 w/Iron Sword
2 Mercenary L8 w/Iron Sword
Shaman L4 w/Flux, Pure Water
Shaman L6 w/Nosferatu, Pure Water
Shaman L6 w/Flux, Guiding Ring DROPPED
5 Shaman L7 w/Flux, two have Vulneraries

Reinforcements:
Turn 2 north east: + Myrmidon L4 w/Armorslayer
Turn 2 eastern stairs: + Mercenary L4 w/Iron Sword
Turn 4 western stairs: + Shaman L5 w/Flux + Shaman L6 w/Flux
Turn 7 other ship: +2 Mercenary L5 w/Iron Sword + Myrmidon L5 w/Iron Sword
+ Shaman L6 w/Flux
Turn 8 south east: + Myrmidon L5 w/Iron Sword
Turn 8 south near sea: + Pegasus Knight L5 w/Slim Lance + Pegasus Knight L5
w/Steel Lance
Turn 8 southern stairs: + Mercenary L4 w/Iron Sword + Mercenary L5 w/Slim Sword
Turn 9 north east: + Myrmidon L4 w/Armorslayer
Turn 9 eastern stairs: + Mercenary L4 w/Iron Sword

Boss Data:
Zoldam ("You possess... this much... power...?")
Shaman L18 w/Luna, Speedwings
HP 28 MAG 12 SKL 11 SPD 10 DEF 7 RES 15 LUC 8 MOV 5 CON 7

Items: Red Gem (kill archer), Pure Water (kill mercenary), Longsword (kill
mercenary), Guiding Ring (kill shaman), 3 Vulnerary (steal), 
Pure Water (steal), Speedwings (steal off Zoldam)

Strategy: Again, there are two main strategies that can be employed. One
preserves your rank, the other grants more EXP and items and is safer. The
slower method is to merely wait around, tanking with units. Oswin, Lowen and
Hector are great choices for tanking on the right side. On the left,
pick off the mages with Lucius, Canas and Florina even. Eventually, make your
way down to Zoldam with Matthew and steal off him. Rescue with Florina and
run away, if Zoldam criticals you are dead. As reinforcements from the other
ship come in, you can level up some of your weaker units. Make sure your buy
a Heal for your healer, who will be running low and an Iron Axe or two for
Hector and Oswin. Oswin should be ready for promotion by now. Even on an S
rank mission, Oswin should be promoted so promote him if he is level 20. The
S rank route is much more difficult. Once again, tank with Oswin and Lowen.
With Canas, Hector and others take out the shamen, taking care to heal when
needed. Florina should rescue Matthew and move around over the sea and be
ready to drop when needed. Over the next few turns, make your way with Hector,
Lucius, Canas, Florina and Matthew down to Zoldam. Steal with Matthew and
rescue with Florina. This is where luck comes in; if Zoldam manages a critical
on one of your units, you are dead. Next turn, gang up on Zoldam. Wolf Beil
will severely weaken him, hit him with Lucius, Canas and even Matthew if he
is low enough on HP. Just remember, you're taking a risk by attacking him.
Once Zoldam is dead, the chapter ends.

-------------------------------------------------------------------------------
Chapter Eighteen: The Dread Isle FOG OF WAR -----------------------------------
-------------------------------------------------------------------------------
Objective: Defeat Uhai

New characters: Dart (joins at the start of chapter), Fiora (appears as an
ally on Turn 2 - recruit with Florina before she kills herself!)

Enemies:
Archer L6 w/Iron Bow
2 Cavalier L5 w/Iron Sword
2 Cavalier L5 w/Iron Lance, one with Mine
Cavalier L6 w/Iron Sword
Cavalier L6 w/Steel Sword, Light Rune
2 Cavalier L6 w/Iron Lance, Iron Sword (equipped different weapons)
Monk L5 w/Lightning
Myrmidon L12 w/Slim Sword
Nomad L6 w/Iron Bow
Nomad L6 w/Short Bow
Nomad L6 w/Steel Bow
Nomad L7 w/Iron Bow, Torch DROPPED
Nomad L8 w/Longbow DROPPED
Pirate L6 w/Iron Axe
Pirate L7 w/Steel Axe, Torch
Shaman L6 w/Nosferatu
Thief L5 w/Iron Sword, Torch Staff DROPPED

Reinforcements:
Turn 2 to 4 from north east corner and north west corner: +2 Pirate L6 w/Iron
Axe (one from each corner)

Boss Data:
Uhai ("But be of good cheer! In dying, you shall all be spared the calamity 
that is to come!")
Nomad Trooper L7 w/Short Bow, Longbow, Steel Sword
HP 33 STR 15 SKL 13 SPD 12 DEF 12 RES 13 LUC 4 MOV 8 CON 10

Items: Mine (steal), Light Rune (steal), Torch (steal), Longbow (kill nomad),
Torch Staff (kill thief)

Strategy: This chapter needs to be done within 15 turns to access the Gaiden
Chapter, but that isn't difficult to do. Keep a sword-user (preferably Lyn)
and a ranged attacker (Canas maybe?) to the right guarding the bridge. If
you feel bold, you can advance across the bridge and take out the enemies 
there. Keep Eliwood and another sword-user to guard the western side. Florina 
should be standing in the centre, ready if Fiora goes in any direction. The 
healer should be doing the same, near Florina on guard to heal. Guard the 
middle section where there is a path for two snags to enter with a formidable 
fighter, such as Raven, Guy or maybe even Dart. Send Hector, Oswin and your 
cavalier down guarding the fortresses but attacking and killing enemies. Over 
the next several turns, this party will move south and east towards where Uhai 
is. The others should stay put. Once the snag is broken in the centre and 
enemies there are cleared out the fighters there can go and aid Lyn and the 
ranged attacker go west and south to take care of enemies there. Eliwood should
stay put. Matthew can either stay with Eliwood, or go south and hopefully steal
something (like a Mine).  Uhai isn't hard to find, he's in the woods down
in the far south east. Enemies will provide no challenge at all. Uhai will
pick on Hector, so use him as bait. The cavalier (especially Sain) will be
able to deal plenty of damage to Uhai. Oswin can hit Uhai very hard as well.
Uhai will die in 2 turns maximum.

-------------------------------------------------------------------------------
Chapter Eighteen Gaiden: Imprisoner of Magic ----------------------------------
-------------------------------------------------------------------------------
***Finish Chapter Eighteen in 15 turns or less***

NOTE: Kishuna, as a Magic Seal, generates a barrier that spans a radius of 10
squares (IIRC) that completely nullifies all magic. DO NOT SEND MAGES INTO
THE BARRIER UNLESS YOU WANT THEM DEAD!!!

Objective: Seize gate

New characters: --

Enemies:
Knight L6 w/Javelin
5 Knight L6 w/Iron Lance
Knight L6 w/Steel Lance
Mage L5 w/Fire
4 Mage L6 w/Fire
2 Mage L6 w/Thunder
2 Mage L7 w/Thunder
2 Pegasus Knight L6 w/Iron Lance
3 Pegasus Knight L6 w/Slim Lance
Shaman L10 w/Flux

Reinforcements:
Turn 1 south west corner: + Brigand L6 w/Iron Axe
Turn 3 fortress next to the castle: +2 Knight L15 w/Silver Lance, Javelin
+2 Sniper L15 w/Silver Bow, Kishuna
Turn 8 fortresses near starting point: + Mage L6 w/Fire + Mage L6 w/Thunder

Boss Data:
Aion ("That good-for-nothing has shown his face?! Curse... I'd not foreseen
this!!")
Sage L4 w/Bolting, Thunder
HP 32 MAG 12 SKL 9 SPD 12 DEF 9 RES 16 LUC 9 MOV 6 AID 7
Kishuna
Magic Seal L1
HP 50 STR 0 SKL 0 SPD 24 DEF 13 RES 0 LUC 0 MOV 6 CON 7

Items: Goddess Icon (visit the ruins south of starting point)

Strategy: Oswin and the archer should stay behind to take care of the pegasus
knights that will approach. Send the pegasus knight straight to the ruins and
grab the Goddess Icon. Canas and other casters should move down west attracting
the mages. The others should move down east, so they won't be subject to many
attacks from the mages. Over the next few turns, demolish the mages with
the casters and the pegasus knight of your choice. The physical units lead by
Hector should advance west towards the knights and brigands. The casters can
even take care of some of the rogue knights who are advancing. Kishuna
will make sure Aion is useless for the rest of the battle. As the pegasus
knights approaching from the west attack Merlinus, take care of them with your
archer and Oswin if necessary. Move towards the west, taking care of mages
with units who need EXP. Hector can take out the knights and make his way 
north. Not many of your units can even hit Aion; your best bet is Lyn with her 
Mani Katti if she is appropriately levelled. Kishuna's guards stand still and 
give mountains of EXP, kill the knights with your cavalier and Hector. The 
sniperscan slowly be killed by any unit in dire need of some EXP. Aion will 
take some time to kill, so don't be surprised. Kishuna will disappear the turn 
after you try to attack him. You probably won't be able to hit him, it doesn't 
matter in Eliwood Mode anyway. Don't try to attack Kishuna before Aion dies! 
Kishuna leaves soon after Aion's death, but as soon as Aion dies, seize the 
gate with Eliwood.

-------------------------------------------------------------------------------
Chapter Nineteen: Dragon's Gate -----------------------------------------------
-------------------------------------------------------------------------------
Objective: Seize throne

New characters: Legault (appears as an enemy - loots the chests and tries
to leave, quickly talk to him with the main lord or Lyn)

Enemies:
Archer L9 w/Longbow, Door Key DROPPED
Cavalier L7 w/Iron Sword
Cavalier L7 w/Steel Lance, Door Key DROPPED
Cavalier L7 w/Iron Lance
2 Cavalier L7 w/Iron Sword
Cavalier L7 w/Armorslayer DROPPED
Knight L7 w/Poison Lance, Antitoxin
Knight L7 w/Short Spear DROPPED
Knight L7 w/Iron Lance, Chest Key DROPPED
Knight L7 w/Axereaver
Knight L8 w/Steel Lance, Door Key
Knight L8 w/Iron Lance
Mage L7 w/Thunder
Myrmidon L9 w/Armorslayer
Nomad L7 w/Steel Bow
3 Nomad L7 w/Iron Bow
Shaman L7 w/Flux
Shaman L8 w/Luna
Sniper L2 w/Silver Bow, Door Key DROPPED
Troubadour L8 w/Mend

Reinforcements:
Turn 1 north west corner: Legault
Turn 4 south western room: Archer L7 w/Steel Bow
Turn 4 south west room north of starting point: Mage L7 w/Thunder
Turn 4 central room: Mercenary L6 w/Iron Sword
Turn 4 & 5 south eastern room: + Archer L7 w/Iron Bow + Fighter L7 w/Iron Axe,
Steel Axe (equipped different weapons)
Turn 6 far eastern corridor: + Thief L6 w/Iron Sword, Member Card, Chest Key
Turn 8 & 9 south west corner: +2 Pegasus Knight L7 w/Javelin, Steel Lance
Turn 19,21,23 north western corner: +2 Mage L7 w/Thunder
Turn 20,22,24 north western corner: + Knight L7 w/Iron Lance + Knight L7 w/
Poison Lance

Boss Data:
Cameron
Paladin L4 w/Halberd
HP 31 STR 9 SKL 10 SPD 12 DEF 10 RES 11 LUC 5 MOV 8 CON 11
Darin ("Hah...hah ha ha! You dare challenge me? I, who will rule the world!?")
General L5 w/Silver Lance, Hand Axe
HP 34 STR 14 SKL 9 SPD 8 DEF 15 RES 13 LUC 2 MOV 5 CON 15

Items: 3 Door Key (kill), Chest Key (kill knight), Short Spear (kill knight),
Antitoxin (steal), Armorslayer (kill cavalier), Halberd (kill Cameron),
Brave Bow (chest in room just west of starting point), Blue Gem (western room
chest on the left), Luna (right chest in western room), Guiding Ring (eastern
room bottom chest), Barrier (eastern room upper chest)

Strategy: Your rank should still be stable (A). Picking units will not be a
problem. If your cavalier is nearing promotion, bench him for one of the 
others. Start moving north with Hector in the frontline. Oswin isn't a bad 
choice either. Do not send a cavalier in the frontline, or he will be massacred
by Cameron and his Halberd. Your mages, pegasus knight and archer should stay
back. Others should follow the leaders, especially the lords and Matthew.
You'll need to hurry to recruit Legault. The archer can attack the sniper.
Heal the archer if he/she gets hit. Over the next few turns, move up north.
The ranged attackers can handle the pesky mages and archers that pop up. Use
a Door Key to unlock the door to the Brave Bow chest. The healer should move
near the main action. By the time Legault unlocks the door to Darin, your
guys should be closeby. At the fork, split your party up to corner Legault and
when the thief with the Member Card is around, to corner him as well. Hector
and Matthew should be heading up and around past Darin (stay out of his range!)
and the others including a strong sword-user and a cavalier should move down
south the other way. The chest to the west can be taken care of by Oswin, who
can safely deal with the knight, get the Chest Key and take care of that. The
guys who are south can start moving up, the flier can quickly trade the Chest
Key with Oswin after he has used it and start heading back to the Brave Bow
chest. After Legault is recruited with Eliwood or Lyn, use him to steal off the
thief for the Member Card and if Matthew is at hand, he should steal it off.
Kill the thief so he cannot steal anything. Legault will have opened the chests
to the east for you already. As pegasus knights come from the south, use your
ranged attackers (Canas, other mages, archer, your flier) to kill them. The
Brave Bow should be taken. At the same time, move Oswin and Hector as well as
Eliwood towards Darin. Kill Darin with a team attack using axes (Oswin and
Hector will have little trouble) and seize with Eliwood.

NOTE: The Secret Shops are not worth it. Too expensive...

-------------------------------------------------------------------------------
Chapter Twenty: New Resolve FOG OF WAR ----------------------------------------
-------------------------------------------------------------------------------
Objective: Defeat Oleg

New characters: Ninian (automatically joins at the start)

Enemies:
Archer L7 w/Poison Bow, Antitoxin DROPPED
Archer L7 w/Steel Bow
Brigand L7 w/Poison Axe, Antitoxin
Brigand L7 w/Hand Axe
Brigand L7 w/Hammer
Cavalier L7 w/Steel Lance
Cavalier L7 w/Steel Lance
Cavalier L7 w/Steel Sword, Torch DROPPED
4 Monk L7 w/Lightning
3 Monk L7 w/Shine, one DROPPED
Monk L7 w/Lightning
Wyvern Rider L6 w/Poison Lance
Wyvern Rider L6 w/Steel Lance

Reinforcements:
Turn 3 north east: + Brigand L9 w/Poison Axe
Turn 4 east: + Monk L4 w/Lightning + Monk L4 w/Shine
Turn 5 north & south east: +2 Wyvern Rider L5 w/Poison Lance
Turn 6 north east: + Nomad L6 w/Steel Bow
Turn 6 south east: + Cavalier L6 w/Steel Sword
Turn 6 south east: + Wyvern Rider L5 w/Poison Lance
Turn 9 east: + Knight L7 w/Poison Lance + Knight L7 w/Steel Lance
Turn 11 north east: + Cavalier L6 w/Steel Sword
Turn 11 south east: + Nomad L6 w/Steel Bow

Boss Data:
Oleg ("It ends here. Your journey is over, and only oblivion awaits you.")
Warrior L5 w/Silver Axe, Steel Bow, Hero Crest
HP 42 STR 16 SKL 9 SPD 7 DEF 12 RES 7 LUC 3 MOV 6 CON 13

Items: Restore (visit village closest to starting point), Light Rune (visit
the south west village), Elysian Whip (visit the north east village),
Wyrmslayer (visit the south east village), Antitoxin (kill archer), Torch
(kill cavalier), Shine (kill monk), Antitoxin (steal from brigand), Hero
Crest (steal from Oleg)

Strategy: Use the same old guys as usual. Your rank should be fine, still
a 4/5/5/5/5 (A) rank. This chapter is perfect for arena abuse if that is your
wish, but this strategy caters for S ranking. Arena abuse is easy to do, just
clear out the enemies and wait around. Oleg is down in the far south east,
across the wall. The enemies there will not attack unless you are just on the
other side of the wall, or approach past the wall. The infinite ring effect is
useful, as well. Go to Secrets for more details. The only person you may want
to exchange is Legault, who has much more solid stats in exchange for being
a little slower. Keep his hands reasonably free, give Matthew the spare
lockpicks and Member Card, you won't need them, at least not yet. Move the main
forces east, once again Oswin, Hector and your favourite cavalier leading the
way. If Hector is fully levelled, try to lead with Eliwood and Lyn instead.
Canas should be running low on Flux, go down to the Vendor to buy another Flux.
Visit the villages with stragglers and quickly move to visit the villages far
away. The north one is populated with brigands, send a swift cavalier there.
The monks can be taken out with anyone really, give the EXP to weaker units. 
The southern village is guarded by wyverns, take them out with your mages or
bowman (or woman?). Move quickly, but carefully. Once you are ready, send 
Hector and Oswin past the eastern wall. Legault can move just behind, making 
your vision much wider. Keep healers, mages, fliers and any other frail unit 
well out of the way. Oleg and his cronies will approach. Steal his Hero Crest 
and rescue Legault with Oswin who will not be taking much damage. Hector can 
attack him, if not DO NOT USE THE OTHER LORDS! They cannot deal enough damage 
and risk death. Keep everyone else out of Oleg's range, your cavalier can have 
a shot at Oleg as well if he is strong (almost level 20). If you are not 
careful, Oleg will snipe and OHKO weaker units so keep them all out of the way!
Oleg will probably aim for Hector/cavalier. Finish Oleg off with any
combination of those three units.

NOTE: Use the arena while Hector and company handle Oleg. This is a useful
opportunity for Eliwood and other weaker characters to gain EXP.

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Chapter Twenty One: Kinship's Bond --------------------------------------------
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NOTE: I should really make mention some facts about the numerous allies you
have. They make EXCELLENT ballista bait, but be careful not to get carried
away. They are more likely than not going to die, but if they kill enemies,
not only do they sap EXP, but any dropped items from enemies are automatically
dropped by the allies...! *** The green units are your allies ***

Objective: Defend Nils for 11 turns or defeat Eubans

New characters: Isadora (joins automatically at the start of turn), Rath
(appears as an ally as a part of Hector's reinforcements from the north east
corner after Turn 1), Heath (appears as an enemy, recruit with a lord)

Enemies:
Archer L9 w/Steel Bow
Cavalier L7 w/Steel Sword, Knight Crest DROPPED
Fighter L8 w/Poison Axe, Door Key
Fighter L8 w/Hammer
Fighter L8 w/Steel Axe, Door Key
Fighter L8 w/Hand Axe, Door Key
2 Mage L8 w/Thunder
Nomad L7 w/Steel Bow
Shaman L8 w/Nosferatu
Thief L8 w/Iron Sword, Lockpick
Wyvern Rider L7 w/Steel Lance

Reinforcements:
Turn 1: Heath
Turn 2 south & south west: + Fighter L8 w/Steel Axe + Fighter L8 w/Iron Axe
Turn 3 west: + Archer L7 w/Steel Bow
Turn 3 south: +2 Knight L7 w/Steel Lance +2 Monk L8 w/Shine
Turn 3 south east: + Nomad L7 w/Iron Bow
Turn 4 east: + Archer L8 w/Steel Bow
Turn 4 south west: + Pegasus Knight L7 w/Slim Lance
Turn 4 south east: + Wyvern Rider L6 w/Steel Lance
Turn 7 west: + Mage L8 w/Thunder + Pegasus Knight L7 w/Slim Lance + Archer L7
w/Steel Bow
Turn 7 south east: + Mage L8 w/Thunder + Wyvern Rider L6 w/Steel Lance + Nomad
L7 w/Iron Bow
Turn 8 west: + Mage L8 w/Thunder
Turn 8 south west: + Pegasus Knight L7