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\)
Golden Sun Walkthrough/FAQ Version 1.0
Created By BF_Gamer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Version History {~VH}
II. Introduction {~INTRO}*
III. Game Basics {~GB}
3.1 Controls {~CTRL}
3.2 Characters {~CHAR}
IV. Contact, Credits, & Legal {~CCL}
V. Walkthrough {~WT}
5.01 The Attack of the Boulder {~501}
5.02 The Mystery of Sol Sanctum {~502}
5.03 The Quest Begins {~503}
5.04 Fighting the Tree {~504}
5.05 The LightHouse {~505}
5.06 The Flooded Town {~506}
5.07 The Evil Desert {~507}
5.08 The Colosso {~508}
5.09 Saving Hammet {~509}
5.10 The Tornado Monsters {~510}
5.11 The Venus LightHouse Part 1 {~511}
5.12 Crossbone Island (Optional) {~512}
5.13 The Venus LightHouse Part 2 {~513}
VI. Djinn {~DJ}*
6.1 Djinn Locations {~DL}*
6.2 Djinn Summons {~DS}
6.3 Djinn Setups {~DU}
VII. Items {~IT}*
7.1 Weapons {~WP}*
7.2 Armors {~AM}*
7.3 Artifacts {~ART}*
7.4 Game Items {~GI}*
VIII. Psynergy {~PS}
IX. Crossbone Island {~CBI}
X. Bosses {~BO}*
11.1 List {~BL}*
11.2 Weaknesses {~BW}*
11.3 Strategies {~BST}*
XI. Monsters/Enemies {~M/E}*
12.1 List {~ML}*
12.2 Weaknesses {~MW}*
12.3 Strategies {~MS}*
XII. Frequently Asked Questions (FAQs) {~FAQs}
XIII. Send Option **SPOLIER WARNING** {~SO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*=Not Yet Completed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Version History {~VH}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.0
Both of the parts of Game Basics were added (Controls and Characters)
All parts of walkthrough were added (Parts 5.01 - 5.13)
FAQs section was added.
Send Option was added
FAQ is about 75% complete I got tired of working on it so I will probably
finish it soon, please feel free to submit the information on any part that is
missing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. Introduction {~INTRO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is a FAQ that will cover all of the parts that you need to complete this
game. Each section will explain what it is and how it helps you. Each of the
characters names are used in their real name, not the name that you changed it
to. In this FAQ I will also guide you to where all of the Djinn are. If you
have any information that I don't have in here and you think will be good
information that should be here please email me to let me know what should be
added. I have split the game up into some sections. In those sections there
are Sub-Sections. If you feel a section is incomplete feel free to email me
the information that you think is needed.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Game Basics {~GB}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section of the FAQ will tell you the basics of the game. Game Basics
include information about what the buttons do and what the charactes are in the
game.
+=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.1 Controls {~CTRL}|
+=-=-=-=-=-=-=-=-=-=-+
D-Pad: Allows you to select your choices on the screen
Menus/Battle/Conversation:
A: Yes/Next
L and R: Next
B: No/Back on Menu
Walking:
D-Pad: Move around the game
A: Talk To Someone/Menu
Select: Menu
Start: Save Menu
L and R: Set Psynergy Command
B: Run
These controls seem a little weird when you first start to use them, but as you
begin to play the game you will really start to like them.
+=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.2 Characters {~CHAR}|
+=-=-=-=-=-=-=-=-=-=-=-+
This section of the FAQ will give you information about all the characters in
the game. If you think that any other character should be added to here please
let me know.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Name of Character
Age: Age of the Character
Home: Where the Character is from
Element: Element of Character
Info: Gives Information about Character.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Isaac
Age: 17
Home: Vale
Element: Earth - Venus
Info: Isaac is the main character of the game that you play as. Isaac's Dad,
Kyle, died 3 years ago.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Garet
Age: 17
Home: Vale
Element: Fire - Mars
Info: Garet is Isaac's friend who joins Isaac on his adventure.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Ivan
Age: 15
Home: Kalay
Element: Wind - Jupiter
Info: You meet Ivan in the town of Vault because he lost Master Hammet's
Shaman's Rod.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Mia
Age: 17
Home: Imil
Element: Water - Mercury
Info: You meet Mia in the town of Imil where she takes care of the sick people.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Jenna
Age: 16
Home: Vale
Element: Fire - Mars
Info: Jenna is a friend of Isaac and Garet. Jenna's family was killed 3 years
ago. When she is in Sol Sanctum with Isaac, Garet, and Kraden she was
captured by Saturos and Menardi.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Felix
Age: 17
Home: Vale
Element: Earth - Venus
Info: Felix who is Jenna's was thought to be dead 3 years ago along with the
rest of his family. However, Felix was saved by Saturos and Menardi. In
Sol Sanctum Felix reveals himself to everyone so that Isaac and Garet
will know that Jenna is safe from Saturos and Menardi.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Alex
Age: Unknown
Home: Imil
Element: Water - Mercury
Info: Alex, Saturos, Menardi teamed together to so Saturos and Menardi could
light the Mercury Lighthouse.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Sheba
Age: 15
Home: Lalivero
Element: Wind - Jupiter
Info: She was held hostage so she could get Saturos, Menardi, Alex and Felix
into a future lighthouse.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Saturos
Age: Unknown
Home: Unknown
Element: Fire - Mars
Info: Saturos is one of the two main enemies in the game. While trying to enter
Sol Sanctum Menardi (More on Menardi later) caused the boulder to fall in
Vale. They are trying to light all of the Lighthouses. They are
accompanied by Felix and Alex. They have also kidnapped Sheba, Jenna,
and Kraden.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Menardi
Age: Unknown
Home: Unknown
Element: Fire - Mars
Info: Menardi is the other one of the main enemies in the game. Menardi is the
partner of Saturos.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Kraden
Age: Unknown (But pretty old)
Home: Tolbi (I think)
Element: ?
Info: Kraden is an old man that wants to know about Sol Sanctum. He studies
Alchemy. He teachers about Alchemy and all the other stuff he knows. He
really is amazed with the Elemental Stars. Kraden was kidnapped by
Saturos and Menardi while at Sol Sanctum examining the Elemental Stars.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Dora
Age: Unknown
Home: Vale
Element: Unknown
Info: Dora is Isaac's mother. Her husband, Kyle (More on him later) died three
years ago when the boulder fell, and he is very sad about it.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Kyle
Age: Unknown
Home: Vale
Element: Unknown
Info: Kyle is Isaac's father. Kyle died three years ago with all of Jenna's
family while trying to save Vale from the boulder.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Contact, Credits, & Legal {~CCL}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Everything from this Golden Sun FAQ/Walkthrough was written and done by
BF_Gamer unless noted below. This is copyrighted to BF_Gamer. All characters,
graphics, music, and any other part of this game is copyrighted to Nintendo.
If you would like to contact me about anything in this FAQ feel free to do so,
with only one rule. That one rule is that you put Golden Sun FAQ in the
subject. If you fail to do so I will simply delete the email as if it were
junk. My email is BF_Gamer@yahoo.com DON'T FORGET THE RULE!
Thank you:
=-=Gearóid Moroney AKA Tetzcatlipoca for allowing me to use your Psynergy
Guide FAQ.
=-=Deadmeat X for allowing me to use your Crossbone Island FAQ
=-=Christopher Goss AKA aku chi for allowing me to use your Djinn Class Setup
Guide.
This FAQ is to only be on the following sites (if it is on another email me):
GameFAQs (Gamefaqs.com)
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. Walkthrough {~WT}
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+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.01 The Attack of the Boulder {~501}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Once you finally have control of Isaac head straight up the way Mom and Kyle
went. Go up the stairs and you will run into Garet. You will have a quick talk
with Garet. Start to head west like you are leaving then Garet will join you.
Continue to head up then to your left across the bridge. Once you are across
the bridge the boulder will start to fall. One of the villagers trying to stop
the boulder will tell you to keep going. Do so and head down the stairs and
west. Follow the only path you can until a guy talks to you.
After you are done talking to the villager head south. Go down the stairs. Be
careful now, because there are now monsters on the loose. They are weak, but
don't be stupid when fighting them, just kill them as quickly as possible.
Follow the path east to the next screen. Head south past the bridge then down
both of the stairs.
There will be a scence where Felix (Jenna's brother) is in the water and about
to die. The people around are trying to save him, but they can't so they go
to get help for him. Mom and Jenna go off to find help. Mom runs into you and
sends you to go help Jenna find some people.
Now head south under the bridge. Then go west up the stairs, then north a bit
and then east across the bridge. Head east to the next screen. Head east to
the first house then go south and down the stairs. Go down the next two sets
of stairs, too. Head south-west to find a guy standing by a rock that has
water around it. You will bump into guys talking.
You will run into Garet's Grandpa talking to a couple villagers. They will
leave then another villager will come in the screen saying his Psynergy has
been restored. Take him back the way you came to get back to where Felix is.
Everyone will stop as you are going over the bridge.
There is a quick scene where the boulder falls and takes out where Kyle and
Felix were.
Now, start heading back toward town. Garet will relize that you are leaving
and he will come after you. As you are heading back to town you will run into
two people. There will be a quick scene where the two people are talking.
They will find out that you are listing to what they are saying, so they get
into a fight with you.
You are now in a fight that you can't win... So, just fight and you will die
eventually. For you people who may be using a Game Shark, it won't help you,
because even if you do beat them they will still win. After losing the battle
you are left to die as the two people hop off. The title screen will come up.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.02 The Mystery of Sol Sanctum {~502}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Three years later...
Isaac will be fixing up the roof of his house. Jenna will go talk to Garet who
is practicing his Psynergy. Jenna and Garet will go back to get Isaac to go to
Kraden's house to go mountain climbing.
Once you get control of Isaac head north up the stairs past Garet's house.
Continue to head north and go across the bridge. Go south down the stairs and
to the west to the next screen. Head west and you will run into those two
people who attacked you three years ago. After talking a bit they will let you
go. Now continue to head west and up the stairs to bump into Kraden.
Kraden will be talking to himself about what those two people named Saturos and
Menardi talked to him about. Walk up to Kraden and talk to him. There will be
a quick talk about what they are planning on doing.
Head back to where you crossed that bridge, and instead of going west go north
up those stairs. Then go to west. Once you get behind the tree a lady will
push you out. She won't let you go on the path. So, wait until she goes behind
the building and then go up the stairs and west. Head north to get the entrance
of Sol Sanctum. Head north and enter it.
+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=The Legendary Sol Sanctum=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=+
When you first enter Sol Sanctum Kraden will talk a bit. Once you have control
of Isaac head north to the next room. Go to the block to the far right and
take it all the way around to get across the water. Go through the door to the
next room. Follow this path all the way to the next room.
Go to the middle block and go into the middle area to find treasure chest that
has a Small Jewel in it. Head south back down the path you came. But when
you get to the blocks that are three wide. Head east then north to get to the
right path. Follow that path to a minotaur head on the wall that is missing
an eye. Examine it and use the item small jewel to fix it's eye. There will
be a shake, and head back down to the where you started in this room. Now,
take the far left path up to the left path. Follow it to the next room.
Kraden will talk a bit, then head north then east. You will see a statue that
has little gray dots around it. Those indicate that you can move it. Use move
Psynergy to move it either to the left or to the right. It will reveal a door.
Head north up the stairs.
Now, head east and then north. You will come to a + intercetion, go west to
get a small jewel. Go back to the + intercetion and go north. Take the first
path you can to the west and follow it to a door. Kraden will talk a little
bit more.
Now, head to the far left use Psynergy to move the statue and use the small
jewel on the minotaur. There will be a shake again. Go to the far right and
move the statue to go deeper into Sol Sanctum.
Once in the new room take the path going up to get to a T intercetion. At the
intercetion go west to get a herb. Then go east at that intercetion then as
soon as you can go north. There will be a quick talk, then go north-east to
get to a room with a picture of the moon in it. Yet again Kraden will talk a
bit.
After Kraden is done talking head south and follow the hallway to stairs
leading up. Go west to an intercetion and go south. You will go through a
door and a get a Psynergy Stone that is laying on the ground. Exit that room
and head north. Here you will find another picture of Luna. Go to the right
and move the statue onto the gray box. A beam of light will light up that
section.
There is a quick talk yet again with Kraden, so once you get control of Isaac
go west to get to the other room. Push the top right statue up onto the gray
box. Do the same with the top left statue. A hole will be revealed. Jump
onto the sun picture in the middle. Walk as far up as you can then use Move
Psynergy to move that statue toward you. Head back to the Luna room and move
one of the statues to the gray box. Kraden will quickly talk.
Now, move the rest of the statues to the gray boxes. Head back to where
Kraden is. Kraden will talk again.
Head west to the other room, and Kraden will notice how the floor is starting
to change. Go upto where the light is coming from the wall and examine it.
Everyone will go into this room that has the elemental stars. Kraden will
explain what they are and how they could possibly be used. Kraden will attempt
to get one of the stars but almost falls. So, Jenna says that Garet and Isaac
should go get them.
Go north-east and follow the path by jumping from platform to platform. Follow
the path going east. Follow the path all the way to the Venus Star. Some
platforms will start to pop up for you to go farther. Take the path back to
the part where you went east instead of north. Take the north path and then go
east to get to the Mercury Star. More platforms pop up. Now, go back to the
area where Kraden and Jenna are. Take the south path to get the Jupiter Star.
There will be a scene where Saturos and Menardi have Jenna and Kraden. Someone
will come into the screen in the middle, and it turns out it is FELIX! They
will force you to give them the elemental stars. Garet goes and gives the
elemental stars to one of Saturos and Menardi's friend Alex. They find out
that there are only three of them there, so they want the last one.
Head to the middle where everyone is, and take the north-east path and follow
the north path all the way around to the Mercury Star. The screen will start
to shake. Then the screen will show a rock. Saturos and Menardi will force
everyone to leave. The room starts to blow up, but the guardian will come up
to them and talk to them. He will release the Djinn. The guardin will send
Garet and Isaac out of the elemental room. Once you get control of Isaac exit
Sol Sanctum.
When you get out of Sol Sancutm a bunch of people will be infront of the
Sanctuary. There will be a long talk about what happened. Then there will a
decision that Isaac and Garet should have to go stopthe "lighthouses" from
being lit. The elemental stars are used to light the light houses which
release the power of Alchemy.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.03 The Quest Begins {~503}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
One day later everyone is starting gathered around the entrance of Vale to say
good bye to Garet and Isaac. When you finally leave head south. You will run
into a Djinn named Flint. Djinn are very important, and they will help to make
the game a little easier. Flint will teach you how to use Djinn, so be sure to
watch what Flint say.
Head south following the path and then go east to cross a bridge. After
crossing the bridge head south to get to a town. Just as you are about to
enter there will be a quick scene of Master Hammet and a bunch of covered
wagons who is trying to return to get back to his home town (Kalay), but the
bridge is broken. Then a guy talks about leaving Ivan behind. Master Hammet
talks about Ivan real quick about how he has these strange powers. A rock
falls and Hammet decides to head to Lupna. Once the scene is over you will be
in Vault.
+=-=-=+
=-=-=Vault=-=-=
+=-=-=+
If Isaac and Garet are badly injured make your way to the Inn which heals all
of HP and Psynergy. One of the first things you will want to do is visit the
shops. Go there and buy the latest weapons and armors (I won't tell you where
the shops are, because they are all have a picture with a sword, shield, and a
jar, so they are very easy to find).
Remember how Hammet said something about Ivan, how he had strange powers. Now,
it is time to try to find him. Head to the north-western part of Vault and go
up the stairs and enter the house. Head to the top part of the house and talk
to the blonde haired kid named Ivan. Ivan will read Isaac's mind and will ask
if Isaac and Garet will help him to find Hammet's rod. They will continue to
talk a bit more. Eventually Ivan will join Isaac and Garet.
The first thing to do since you will be using Mind Read Psynergy a lot is to
set it to L or R. To do that you press select and then select the Psynergy,
then go over to Ivan and press L then go down and select Mind Read. Now, when
you press L you will use Ivan's Mind Read.
Go to the Inn and go around the desk to find out that some people think that
the guests are theives. Now, read her mind, it seems a little weird. So, go
upstairs and go to the part of the room where the beds are to find the people
who are thought to be the theives. There will be a quick chat and the theives
will run away. Try to go after them but you will quickly find out that they
will get away. So, head like you are leaving the room. Isaac, Garet, and Ivan
will come up with a plan to go at them split up. Head back to the room to.
Garet will guard the exit and Ivan and Isaac will try to trap one of them. Try
to trap one in the top left corner. Once you got them trapped them Ivan will
read one of their minds.
After Ivan is done reading their minds Isaac, Garet, and Ivan will be outside
the room. By reading their minds Ivan learned that they are the theives and
they have stolen a lot of things, and they are hidden somewhere in the Inn.
Exit the Inn completly and you will notice that there is a ladder that leads up
to the roof and there is a hole there. Go up the ladder and in the hole. Go
to the right and using Move Psynergy move the block of wood to the left. Jump
over the hole there and go into the room. You will notice that there is a lady
that is tied up. Isaac, Garet, and Ivan will untie her and they talk about how
all of these boxes around them are the stolen things. The theives will come in
the room. After a quick talk Isaac, Garet, and Ivan will get into a fight with
the theives, your first boss in the game!!!
After teaching the theives a lesson the lady who was tied up will go get the
mayor and some guy to take away the theives. Ivan will read Isaac's mind and
learn about the quest that they are on. Then the mayor and some guys come in.
The guys will tie up the theives and they will take them away. Then the Mayor
will open the treasure chests to find his the stolen things. There will be one
more treasure chest that hasn't been opened. After they talk for a while Ivan
will go get Shaman's Rod. Ivan will leave and you should do the same. Exit
the hidden room and go to the room where you first met Ivan. That is the
Mayor's house. Talk to the Mayor to get some Water of Life.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.04 Fighting the Tree {~504}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
You are now done in Vault, so leave Vault. Once you are outside of Vault head
east across a bridge. After crossing the bridge don't cross the bridge going
north but take the land going north and take the bridge that is going east.
You will see a cave, enter it to get on your way to Goma Cave.
+=-=-=-=-=+
=-=-=Goma Cave=-=-=
+=-=-=-=-=+
You will be at the entrance of Goma Cave. Follow the path, push the log over
two spaces and climb up the ladder. Once up the ladder go east and you will
find a hole that has a log on the other side of it. Use Move Psynergy and go
over it. Go up the ladder and follow the path. You will find a stump that is
coverd in vines. Try to use Move Psynergy to move it out of the way. However,
it won't work. Ivan will walk up and use his Whirlwind to get rid of the Ivy.
Now, Ivan will join your team and be with you for the rest of your quest. Use
Move Psynergy to move the stump. Then there will be more vines in your path.
Use Ivan's Whirlwind Psynergy to clear the vines.
You are now in Goma Cave. Follow the path north and eventually there will be a
log in the water that you can use to jump over it. After crossing the water go
south. Follow the path to a staircase and go up them. Go up the stairs to get
to the next area.
Go down the stairs infront of you. Go east and push the log that you will run
into all the way to the top east that you can. Then head back like you are
leaving and take the first path south as soon as you can. Go down across the
little bit of water and follow the path go down the stairs to the next area.
Follow the path around to a log in the water. Jump on it and across to the
other side. Then follow that path to the stairs going up. Follow that path to
a log that is on a platform. Move it by using Move Psynergy. Jump onto that
platform and go down and push the stump that is sitting there. Head back to
the log and push it back to where it was. Then get the Lucky Medal out of the
treasure chest. Now head back down the stairs that got you to this area.
That log that you now pushed down mad a little platform for you to jump across
the water. Jump across it and go up the stairs. Now, jump on the long and to
the platform where the Djinn is. Save right now before you fight it incase it
runs while you are fighting. You will get into a fight with the Djinn, but
after you win the Mars Djinn Forge will join you. The weird guy below will run
off. Now, go back across the log and go up the stairs to the north of you.
Follow the path around until you can't anymore. There will be a stump in the
way, so use Move Psynergy to move it out of the way. Jump across the hole and
go north. Go up the stairs and across the bridge, down the stairs, and exit
Goma Cave. Go east and you will enter Biliban.
+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+
You will notice that there a person at the entrance that is a tree... Well,
head to the Inn if you need to, and be sure to buy the latest weapons and
armors. Then take the stairs going up in the north-eastern part of town.
Walk on the wooden logs around to the other side of town. Then head all the to
the north to find vines blocking your way. Use Whirlwind to clear the vines.
Then go through the hole and down the ladder. Follow th path until there is a
statue that is blocking your path. Move it by using Move Psynergy, then go
across the both parts of water. Go up to the Jupiter Djinn Gust. He will join
you without a fight. Leave this area and go back to the middle of town.
Head straight north and there will be a castle there. Go talk to both of the
guards and they will let Isaac in the castle, just head north to get to the
King's room. There will a quick scene where the King talks to Isaac, Garet,
and Ivan he eventually decides that "these children" can't do save Kolima.
When you get out of the King's room the guard will quickly talk to you. Exit
the castle and Biliban. Go south-east and you will eventually get to the
barricade. Once at the barricade walk up to it. Go to the one that is on the
left. Use Move Psynergy to move it down. Go through it and get out of the
barricade. Head east then go north over the bridge. Head north-east to get to
the town of Kolima.
+=-=-=-+
=-=-=Kolima=-=-=
+=-=-=-+
When you enter the town Ivan will notice that everyone in the town was turned
into trees. There will be this scene when Tret (the next boss) attempts to
turn you into tree. You will survive it though. After the scene is over and
you get control of Isaac again go east then a little south to find a Djinn
trapped in a fence. Go through the back of the house that is next ot the fence
surrounding the Djinn. You will enter a little room, go straight ahead to go
down some stairs. Follow the path all the way around and up the ladder. This
Djinn will not fight you. The Venus Djinn Granite will join your team. Now,
exit Kolima and you are now off for Kolima Forest. You may decide to stay a
little longer in Kolima talking to the trees by using Ivan's Mind Read. Once
you exit Kolima Forest head north-west. There will be a large forest that has
a yellow entrace. Go in there to enter Kolima Forest.
+=-=-=-=-=-=-=+
=-=-=Kolima Forest=-=-=
+=-=-=-=-=-=-=+
When you enter Kolima Forest follow the path around the corner. Walk to the
east to find a log. Push it into the water. After pushing the log head to the
north and go over the bridge. Head west and push the log to the west. Then go
around that log and head straight west to get to the next area.
In this next area go around the log right infront of you not pushing it
anywhere. Stay on the south side of the area and work your way as far west as
you can. Then go up and push the vertical log to the east, then the horizontal
log south, and then go push the horizontal back to the west. Head north after
that, then once you are at the top head east. Once you get all the way east
possible head north to get to the next area.
In this area head north then west to find a vertical log. Push that log to the
west. Head north up and around to get to the a horizontal log and the vertical
log that you just pushed over there. Push the vertical log back to the east.
Next, push the vertical log to the north. After pushing the vertical log to
the north head south to find another vertical log. Push this log to the south.
Then head to the west an all the way around back to the horizontal log that you
pushed. Now, push it to the west into the water, then jump over the water
using that log. Head north go up the stairs then head straight east to get to
the next area.
In this next area there aren't any monsters that you will have to worry about.
Go to the east and flip the switch to empty the water out. Then go back and go
down the stairs and push the far top vertical log to west. Then head back to
the switch and flip it again. The water will come back in, and take the newly
created log path to get to the next area.
This is the area where you will get to Tret, the second boss of this game. Go
north a bit then head east to find a tree with a gray face on it. Climb up the
vines to get into the tree.
+=-=-=-=-=+
=-=-=Tret Tree=-=-=
+=-=-=-=-=+
Once you are in the tree head to the north-east. Then follow that path around
to a vine that will take you to the next level of the tree. In this next level
head all the way south, then jump over all three of the leaves to get to the
other side. Then head east to get outside of the Tret Tree. Head all the east
until there is a vine heading north climb on it then head west. Head all the
way around this inner part of the tree (you can go get the psy crystal, but you
will have to navigate back up to here again) jump across the leaf and up the
vines to get to the next area. Then head south to get back outside. Once
outside head west then climb up the first vine you run into. Then follow the
branch up then go west a bit then take the branch going north to find a Djinn.
You will have to fight this one. After winning the battle Jupiter Djinn Breeze
will join your team. Now, after getting Breeze head back to the brach that you
were on before you went north to get to the Djinn. Head west on this brach to
get back inside of the tree. Go open up the tresure chest to get a Nut. Now,
jump onto the only leaf you can, then jump on the brown on, which will make you
fall down onto a lower level. Once on this lower level head up to the north
going all the way around and going outside through a hole on the west side of
the tree. Head west and take the first path heading south. Follow that branch
to a vine. Climb that vine up to another branch. Follow that brach east to
get back into the tree. Now, in this room go to the bottom of the room and
jump on the leaf. Jump one to the right, up one, right one, and back one more.
Isaac will now fall all the way down to the basement. Now, this may take
awhile for yo to do this but I think that you shoul run in circles until you
get all of your Psynergy back. Once you are ready to fight Tret head to the
northern part of this room to fight Tret. You should save before you fight
him. Once you have defeated Tret there will be a quick talk. Take the vine
out of Tret and get out of Kolima Forest by either running out of it or by
using Isaac's Retreat. Now, you are off to the your first lighthouse.
+=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.05 The LightHouse {~505}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-+
Head back through the Bilibin Barricade and go back to Bilibin. From Biliban
go north over a bridge. Head west following the path, go over a bridge, and
keep folloing the path to go over another bridge and to get into a cave.
+=-=-=-=-=-=-+
=-=-=Biliban Cave=-=-=
+=-=-=-=-=-=-+
Once you enter the Biliban Cave entrance head north, then east. Jump the water
and go into the cave. Once in the cave go north then take the path going west.
Follow that path for awhile, and then take the first path leading to the east.
Follow that path to the door to get to the next area. Once in the next area
follow it all the way around to get out of the cave.
+=-=-+
=-=-=Imil=-=-=
+=-=-+
Once you are out of the cave follow the path all the way around across the
bridge. Then continue to follow the path all the way to Imil. Once in Imil
walk north, then west to a bridge. But don't go over it, go north once you get
up the stairs. Use Move Psynergy one the snowman to move it onto the ice. Go
across the bridge then head south. You will reach a little graveyard. Head
west there, so that you will go onto the ice. Once on the ice head up, left,
up, left, up, right, up, left, up, right, and up to get into a little cave.
You will bump into a Mars Djinn Fever who will join your team without a fight.
Head back to the entrance, and enter the house that is right infront of Isaac
when he enters. Walk up and get the treasure chest in the house. You will
get a very important item the Empty Bottle. Now, talk to the old man by the
fireplace. He will get sick and you will be told to go get Mia. Head to the
the area by the graveyard, then go west and go in that building. Talk to the
little girl that is in the building. She will say that Mia went to the old
couple. Now, go back to the old couple's house. There will be a quick scene.
Mia will run off to the lighthouse. Exit Imil.
+=-=-=-=-=-=-=-=-=-+
=-=-=Mercury Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=-+
Once out of Imil head north-east to get to your first lighthouse. In the
lighthouse head up either stairs, then go north to run into Mia. Talk to her
she will notice that a statue is in the way. Use your move Psynergy to move it
to the left. Mia will unlock the door, follow her into the next room. There
will be a Lizard Man blocking Mia's path go up to it and defeat him. Head into
either one of the two doors in this next room and then go through the door in
the next room. Go straight ahead and up the stairs. Follow the path and move
the statue, and now Mia will join your team. You now have a healer on your
team, so use her to heal you. Follow the path to the next room, and in the
next room go east to the next room. Now, in this room move the pipe to the
right. Follow the path to where you are pushed by water, then go down and up
the stairs. Follow that path through more water, and down and up the stairs.
Follow the path all the way around going down, then back up the stairs. Push
the pipe that you pushed earlier back to the right. Follow the path to the
south and then west. Take the stairs down then back up, and then go through
the door to the next area. Go down in this new area, but don't go down the
ladder. Instead go east then follow that path all the way around to find a
statue. Push it all the way to the button on the ground. That will open a
door. Once you have opened the door go use the down drop thing to get down to
the level below you. Follow the path up the ladder and through the door. In
this room go down the down drop thing to fall through a hole onto this
platform.
You will be talked to by this statue. Then jump onto the stautes hands, and
use Mia's Ply. Jump back onto the platform, where you will get three rings
above Isaac's head. Those allow you to have three jumps on water. Jump on the
water to either side and go through one of the doors to the north. Go through
the door to the north. Jump on the platform infront of you, then jump three to
the right, and then one down. You will get three more water jumps, now use
those to jump to the right to the other platform. You will get three more
water jumps. Use those jumps to jump straight up and you will get three more
water jumps. Jump up three and one to the left to get three more water jumps.
Jump one to the right, then straight up to a platform. Then jump to the left.
Jump three to the left, then one down. Jump on the platforms to get to the
main area. Follow that path all the way to another platform that will give you
three water jumps. Jump straight down, so that you will reach a door. Go
through the door to get to the next room. Jump straight down and go through
the door to get to the next area. Go through the middle waterfall, and then
head north to get to the next room. Push the northern most horizontal pipe to
the north. Then push the southern most pipe north. Then push vertical pipe
west. Go back to the room that you just came from. Jump onto the platform,
you will get three water jumps. Use them to jump to the main land and go up
the stairs. In the next room follow the path to go up the stairs. Then in the
next room go to the far stairs and go up them. Follow the path all the way
around and go down and up the stairs all the way at the north. Go down and
push the veritcal pipe. Then push the horizontal pipe down. Take the stairs
back to the west and push the vertical pipe ot the east. Then go back down and
and up the stairs and push the horizontal pipe all the way to the north. Then
push the vertical pipe all the way to the east. Use the stairs to push the
vertical pipe to the west, then the horizontal pipe south, and finally the
vertical pipe to the east again. The statue will fall through the hole. Go
back down the stairs and move the statue onto the button to open the door.
Go through the door. Then go all the way to the east, then south down the
ladder, then go back up the ladder and use Move Psynergy to move the statue to
reveal a door. Go through the door to get to a room with a horizontal pipe
that you have to push north. The water will push the wall away, so head
through the door. You will find a room with six waterfalls, go into the third
waterfall from the left to find a Djinn. After you defeat it you will get
Mercury Djinn Sleet. Exit that little hidden room and go through the door to
the west. In the next room follow the path to the new room. Follow the path
to another room. In this next room go through the last waterfall. In this
little room go on the path going to the east. Use Move Psynergy to move the
statue to the left. Then go up the stairs. In the next room follow the path
to the next room. You will go through a water fall and something will talk to
you. SAVE HERE. Go use Mia's Ply on the statue. Now, Mia will go up the
waterfall (Yes, up the waterfall), and everyone else will do the same. Use
Mia's healing on everyone. Then use the Psynergy stone. Now, jump up to the
lighthouse that was lit. There will be a talk, and after awhile Jenna, Kraden,
Felix, Alex, Saturos and Menardi will come out. They will all leave but
Saturos, who will fight you. This will be a very difficult fight. After you
beat him he will get back up but Alex will teleport him out of there. They
will leave down the elevator. After everyone is done chatting head over to
where the elevator is. It will come up, and you should go down it. Follow the
path down to the exit, but before you leave go up to the platform that is at
the entrance. Use the empty bottle to fill it up with the water. Now, Mia has
joined your team forever!
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.06 The Flooded Town {~506}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Well, the lighthouse has been light, but you must go on. Exit the lighthouse
and go back to Imil and buy the latest weapons and armors. Now, remember how
Tret didn't have the power to remove to tree spell from people. So, head back
to Tret and give him the water out of the bottle. If you need help getting
through Komila Forest please go the the section above that covers that. After
you give the water to Tret he will release the spell from the people he turned
to trees. Use Isaac's retreat to get out of the forest. Now, you should go
to Komila and buy the latest weapons and armors. Once you have bought all what
you need head back through Bilibin Barricade and back to Bilibin.
+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+
Once in Bilibin go back to the castle to give Lord McCoy a visit. When you
walk up to the stairs the guard will come up to you. They will arrest you and
take you to Lord McCoy. When you enter Lord McCoy's room he will actually
thank you and not get all mad at you. The guard will take you to a room with
four treasure chests. Here they are from left to right, Vail, Potion, Psy
Crystal, and Water of Life. The Water of Life, to me, seems to be the best,
but pick what ever one you want. Now, exit the castle and you are now off for
Fuschin Temple. To get to Fuschin Temple go to through the Bilibin Barricade,
go past the town of Kolima, and just follow the path all the way. You will
eventually come to a bridge that you couldn't cross before, becuase the guy was
a tree. He will lower the bridge. Follow the path all the way until you see
this town that has a waterfall next to it this is Fuschin Temple.
+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+
Once you are in Fuschin Temple go north up both the stairs, and into the only
building there is. Go up to the old man and read his mind using Ivan's Mind
Read. There will be a talk, and the old man will want you to take this test.
Exit the building and go down both the stairs. Jump on the logs leading to the
waterfall. Talk to the guy standing infront of the waterfall. Now, enter the
waterfall.
+=-=-=-=-=-=-=-=-=-+
=-=-=Fuschin Falls Cave=-=-=
+=-=-=-=-=-=-=-=-=-+
If you want to fight an enemy to get some experience, take the log to the right
to a treasure chest to fight a Mimic. If you decided to fight the Mimic take
the log back down. Now, go on the log to the left, it will take you north.
Follow that path north. In this room you have to jump from log to log to make
your way to one of the three doors. Make your way to the left door, and to do
so you will have to go all the way north, then go west. Once you get to the
left door go into it. Now, you have one of two choices here. One to go as far
up as you can in this area, then down one. Then head east, and you will find
your self on a secret path leading you to the end of the puzzle. OR you can
find the Dragon's Eye. It is your choice, but for the sake of this walkthrough
I will explain how to get the Dragon's Eye.
Head through the little door on the left side of the room. Instead of taking
the horizontal log go around and take the vertical log. Follow that path to
fine an Arctic Blade. Go back down and take the vertical log back across.
After that go back up to the top and take the horizontal log down. Then take
the path down through the door. In this next room head west then south, and
take the log across the water. Follow the path to the door to get to the next
room. Take the horizontal log across and go through the door to get to the
next area. In this room go south staying close to the wall. Take the
horizontal log down, then the vertical log to the left, and then take the
horizontal log back up. Now, jump onto the stump, then down to the vertical
log. Take this log across to the right. Now, go up to the Djinn, and fight it
to get Jupiter Djinn Zephyr will join your team. Follow the path to the
bottom, WATCH OUT FOR THE SPIKES ON THE GROUND. Take the horizontal log and
go through the door. Once in this new area head straight up. Go over both of
the horizontal logs, and take the top one all the way up to the top of this
area. Then go back around the map, you will run into a vertical log, move that
log to the west. Jump onto that horizontal log that you had just moved up.
Then take the math all the way around back to the last horizontal log, and move
that log to the north. Then jump on the log to the east and go through the
door. Head straight forward and pick up the Dragon Eye.
Once you have the Dragon Eye exit the room that you are in now. In the next
room jump on the logs going to the north. Go through the door to the north.
Then in this room go to the north and through the door. Now, you will be back
in the room that is dark. Climb up the ladder and put the Dragon Eye in the
Dragon. Now, head back down the ladder and exit the dark room. In this next
room go all the way around and use the vertical log to go through the door. In
this room jump on the logs, and make your way to the west. Go through the door
to get to the next room. In this next room follow the path to the door, and go
through that door to get to the room with the Dragon in it. Now, you will see
the path that you have to take to get to the door. However, you will have to
go one square above where it shows to be able to walk on it. Anyways, go
through the door and to the next area. In the next area follow the path and go
down the drop thing. Go through the door there and open the treasure chest to
get the Orb of Force. Equip this to one of the team players. Use Isaac's
retreat to get back to the entrance of the Fuschin Falls Cave. Now, exit the
Fuschin Falls Cave.
+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+
Once you exit the cave jump to the log infront of you to be talked to by the
guy standing there. Now, head back to the old man up in the building. So,
once you are done talking to the old man and exit the building. Now, heal all
of your party members and then pick up the Psynegy Stone to the right of the
building. Now, exit Fuschin Temple. From Fuschin Temple head south across the
bridge to enter the Mogall Forest.
+=-=-=-=-=-=-=+
=-=-=Mogall Forest=-=-=
+=-=-=-=-=-=-=+
When you enter the Mogall Forest you will see a green moster. That green
monster will be your guide through this forest. The monster will jump into the
stump. Go up to the stump and use the Force Psynergy to make the monster jump
out of the stump and he will run through a path to the south. Follow him to
the south. Then in this area follow the path to the next area. In this area
walk over the logs and don't use force on the stump right there unless you want
to fight an Ape for experience. From where that stump is head west and push
the log to the right. Go south and push the horizontal log down. Then go west
and around to push the vertical log back to the left. Now, go push the
horizontal log up. Go jump over the water by using the log. Then use Force on
the log to make the green monster jump out and he went on the path to the east.
Follow him on the path to the east. In this area just follow the path around
to the path going to the east. Use Force on the left stump to get the green
monster out of the stump and he will run off to the south. BUT WAIT. Go to
the right stump and use force. There you will a treasure chest that contains
an apple. An apple will raise one of your team members attack. Now, when you
go back to the area with the two stumps, and now go south in this area. In the
next area follow the path all the way around to the next area. Now, in this
area head to the east. Go up to the horizontal log and use move Psynergy to
move the rock down. Once the rock is moved push the log down. Follow the
path down and push the horizontal log down. Then go push the vertical log to
the left. Go south and all the way to the west to find a Djinn.
After you are done fighting Venus Djinn Quartz will join your team. Head back
and push to horizontal log up, and then push the vertical log to the left. Use
force on the stump to force the green monster to another stump. Head back to
where you entered this area. Walk over the logs and go south. Use Force on
the stump to force the green monster out, and he will go on the path to the to
the west. You should follow him. In the next area head west to get to three
stumps. Use force on the left stump to have a green monster jump out and go on
the path to the west. Here go over to the vertical log and use Move Psynergy
to move the rock up one square. Then move the rock to the right one square.
Now, push the log to the right and use Move Psynergy to move the rock to the
right one more square. Then go open the treasure chest to get an Elven Shirt.
I think the best person to equip this on is Ivan, but pick who ever you want to
equip this to. Now, exit this area to get back to the area with the three
stumps. Use force on the middle stump to force out the green monster, who will
go to the south. If you want to you can use force on the right stump to fight
an ape. Well, whatever you decide to do take the south path to get to the next
area. In this next area follow the path across the logs. Use Move Psynergy to
move the rock into the hole. Push the log into the water and use it to reach a
stump. Use force on the stump to get the green monster to jump into another
stump. Go back, then go west and make your way through the rocks and push the
vertical log to the right, then go south to push the horizontal log down, and
finally go around and push another vertical log to the right. Use force to
make the green monster go to the south. Follow him south. Now, in this area
just simply follow the path around. SAVE BEFORE YOU CROSS THE LOGS!!! As you
get close to the stump the you will hear a noise. Then if you try to use force
on it nothing will happen. So, just exit the area, but before you can get out
you will be attacked by Killer Ape. This is a fairly easy battle, and after
you win exit the Mogall Forest.
+=-=-+
=-=-=Xian=-=-=
+=-=-+
After leaving the Mogall Forest head west following the path. You will cross a
bridge, and just past the bridge is the town of Xian. In Xian head north you
will see a lady carrying water back and forth to her house from the water.
Wait until she is one step south of her door. Then use Mia's Frost Psynegy to
freeze the water. Then go up the stairs and jump onto the frozen ice pillar,
and then jump to the right to get to the Djinn. You won't have to fight
Mercury Djinn Mist to get him to join your team. Now, head all the way to the
north of town to find a building. Go in it and north of you, you will see a
log standing up. Use Force on it to knock it over, and make sure that you
are behind the white line when you use Force Psynegy (NOTE: If for some reason
you don't have Force you can't do this. It doesn't affect too much in the
game). There will be this long talk scence about Chi and what Isaac and his
partners use. After the talk is over make your way to the north-west part of
town and buy the latest weapons. You are now done in Xian. So, exit the town.
+=-=-=-=-=-=-=-=+
=-=-=Alpine Crossing=-=-=
+=-=-=-=-=-=-=-=+
Once out of Xian head directly north, you will go through a forest, across a
bridge, and onto an island. Here you will run into the Mars Djinn Corona,
after you defeat him he will join your team. Now, head back to that forest and
at the forest head west. Go north over the bridge, and then head west to get
to Alpine Crossing. When you enter Alpine Crossing Feizhi will come running in
saying how Silk Road is blocked and that her visions are coming true. She will
start to worry about somebody called Hsu. Use Mia's Frost Psynergy to freeze
the puddle next to your. Head north from there and you will see a plant that
is wiggling back and forth. Give Isaac a fire Djinn and use the newly gained
Psynergy Growth (more information on what happens with this in the Djinn
section of this FAQ/Walkthrough). Climb up the vine you created go west, down
the drop thing, go south and then to the east by using the froze water tower.
Follow the path to find a Power Bread. Power Bread will booste the HP of one
of your team members. Now, give back the Djinn to Garet, and head down the
drop thing to fall by Feizhi. Then head north to get out of Alpine Crossing.
Head west to get to Altin.
+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
You will quickly find out that the town of Alitin is flooded. It is caused by
water lizards... And of coarse your going to stop them. So, if you need to
heal up your team members. After healing or if you didn't go over to the gray
statue that is near the entrance, and move it to the right to find door. Go
into the door to enter Altin Peak. Head straight in here to get a Psy Crystal.
Now, head east past the Inn, and then south. You will see a water lizard
pumping water into the town of Altin, and the water lizard will run into a cave
and you should follow it.
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
Once in Altin Peak follow the path to run into the water lizard again. You
will watch him run off. Follow him again to make him run off again and he will
start to pump more water out of him. Jump down the drop thing, and prepare to
battle and save. Talk to the water lizard to fight him. After beating him you
will get Frost Jewel, and the water level will drop. Go down the ladder go
east and freeze the water one the ground. Then go back up the ladder and jump
across. Follow the path to get out of Altin Peak.
+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
When you get back to Altin you will notice that the water has now gotten lower.
Go down the ladder to the south of you. Then follow the path until you see
some train tracks. Follow the tracks back to Altin Peak.
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
In Altin Peak follow the tracks for two screens. In the third screen you will
find a room with water in it. In this area head west. Follow this path until
you see a mine cart. Don't get in it but go past the cart and you will see an
arrow pointing to the left, go over to it and flip the switch to make it go to
the right. Now, go back to the Mine Cart and jump into the cart. The cart
will take you up to the water lizard. Save here and prepare for battle. When
you are ready go up to the water lizard and talk to him when you are ready to
fight him. After beating this water lizard the water level will fall.
Now, use retreat to get out of this area. Instead of exiting Altin Peak follow
the tracks. You will see a door in this area at the north. Take this door to
get to the next area. In this area go down the ladder and through the door to
get to the next area. In this area take the path going to the and go into the
mine cart. Once you have taken the mine cart you will see an arrow pointing to
the right, and go over to it to make it go the other way. Go jump back into
the mine cart. It will take you back to where it was at first, but take it
again. This time you will go all the way around and jump the water. Go
through the door to get to the next area. Follow the path in this area all the
way. When you come to a group of rocks you can go west to find a treasure
chest that is a Mimic, or you can go south and follow the pathe to get to the
next area. In this room go west and freeze the water and then go back to the
east and climb up the ladder. Once up the ladder go to the west and using the
frozen water tower to jump over to the other ledge. Go through the door to get
to another area. Go to the north and go down the ladder. Head west, and then
north to find a puddle of water. Freeze this puddle of water and then head
back to the main path and continue going west. Go west and go up the far
ladder and go north and turn the arrow to the right. Go back down the ladder.
Then go east go up the first ladder you run into jump across the ledge using
the frozen water. Then hop into the mine cart. Once you are out of the cart
go east. Go down the ladder, prepare for the water, and save. Then follow the
path to get to another water lizard. Use Isaac's retreat to get out of Altin
Peak.
+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
Once out of Altin Peak go south down the ladder. Go south and stop into the
armor shop right there. Then go down another ladder and go a little to the
west to visit to get the latest weapons. After getting the latest weapons head
east and you will see tracks. Follow the tracks into Altin Peak.
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
Follow the path to a split. At the split go right and follow the tracks until
they end. When the tracks end go all the way south. Go to the treasure chest
continue to follow the path which will start going east. Go all the way east,
and then follow the path going north. Follow that path all the way to the
door. Go through the door to get to the next area. In this next area make
your way to the east. Move the wooden pillar to the left and freeze the water
on the ground. Then head north and go up the ladder. Flip the switch, and
then using the log and frozen tower to get to the mine cart. Hop in the mine
cart. The cart will take you to the other end. Jump in it again to land near
the Mercury Djinn Spiritz. Prepare for battle and save. After defeating the
Djinn go jump back into your mine cart. Once you are out of the mine cart head
west and freeze the puddle of water. Then continue to head west and freeze the
other puddle of water. Head back to the east and climb up the ladder. Then
follow the path all the way using the newly frozen towers to get to a door that
will take you to the next area. In this area head north then a the split head
west. Follow the path all the way to the next area. In this area go up the
maze of rocks. Use Force Psynergy to knock down the log. A huge rock will come
at Isaac. You don't have to run from it, but it will be automatic. After the
rock falls head west and down the ladder. Then jump down the drop thing. Then
using the track as a ladder climb down. Follow the path to a monster. Save
and prepare for battle before you get to the stairs. When you walk up the
stairs you will be attacked. After you beat it, it will blow up leavign a
treasure chest behind. Go up to the treasure chest and get the Lifting Gem out
of it. Then use Isaac's retreat get out of Altin Peak.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.07 The Evil Desert {~507}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Instead of exiting Alting Peak you will want to follow the tracks until you
come to a split. At the split go straight to find a big boulder. If you
haven't done so already equip the lifting gems to one of your team members.
Then using Lift Psynergy lift the rock up above Isaac's head. Walk under it
and through the door to get to the next area. In the next area go west, then
north as soon as you can. Use Lift Psynergy to lift the rock up. Follow the
path all the way to to get out of a cave. You will come out right next to the
next city...
+=-=-=-=-=-=+
=-=-=Lama Temple=-=-=
+=-=-=-=-=-=+
Once you are in Lama Temple work your way all the way up to the north, and
enter the building. Here Master Hama will talk to you about somethings. In
this conversation you will learn about the evil Lamakan Desert and how you need
reveal to cross it. Master Hama will teach Ivan reveal. Reveal allows you to
see hidden things that you normally couldn't see. In the middle of the
conversations Feizhi will run in. There will be a quick conversation about how
reveal worked on her. She will also say that Hsu is in trouble. They will run
off to help Hsu. Just before she leaves Garet will remind her to give Ivan
reveal. She will give Ivan reveal and leave to go help Hsu. Once you get
control of Isaac exit the building. There is a Psynergy Stone at the bottom of
the stairs that you may want to use. Instead of hurring off to help Hsu go
east and cross the water. Use reveal Psynergy to find some Water of Life.
Now, exit Lama Temple and go east. Use reveal to reveal a door. Walk through
the door to another door. Now, there will be a quick scene with Master Hama
and Feizhi. After they are done talking walk up to the rock and use lift to
lift up the rock. Feizhi and Master Hama will pull Hsu out from under the
rock. You will be back at Lama Temple. Master Hama will thank you for saving
Hsu. Once you finally get conrol of Isaac exit Lama Temple.
+=-=-=-=-=-=-=-+
=-=-=Lamakan Desert=-=-=
+=-=-=-=-=-=-=-+
Once outside of Lama Temple go south to get into Lamakan Desert. Now, you will
notice that on the left side of your screen is a bar. You don't want that to
fill all the way up to the top. To stop it from filling you will have to use
Ivan's reveal to find water. You will know where water is, becuase there are
circles of rocks. Some of the circles of rocks have traps in them.
Follow the path until you see a circle of rocks. Use reveal to find water.
Jump in the waterto get the bar to go back down. Continue to follow the path
until you come to a split. At the split go north and you will find a circle of
rocks. Use reveal to find water. Jump in the water. Then from where the
water is go north-west. Then take the path going east. However, don't use
reveal on this circle of rocks, because there is a trap. Continue along the
path to a circle of rocks. Use reveal to find water. Jump into the water.
Go north to get to the next area. In this area head north, then stay south.
Use reveal on the first circle of rocks to find a treasure chest that has a
potion in it. Now, go west and use reveal on the next circle of rocks to find
water. After you get out of the water go north around the rocks there will be
a circle of rocks that has 777 coins in it. From there head south-west to find
another circle of rocks. Use reveal to find water. From here go north-east.
You run through a couple circles of rocks. You will eventually get to some
water. From this water go directly east to find another circle of rocks. Here
there is a Jupiter Djinn named Smog, who will joing your team without a fight.
Now, head back to the water in the south-west corner. From here you can go all
the way north to find two circles together. Use reveal on the left one to find
a treasure chest with some lucky pepper in it. This boosts the luck of one of
your team members. OR you can simply just go to the north-west and go to the
next area. In this area just simply make your way to the west walking over all
the sandfalls. At the end you will run into a sandfall. Use reveal and run
through it. You will be inside a cave. In this cave simply follow the path to
the a door to the next area. In this area make your way to the west. You will
run into another sandfall blocking your path. SAVE here and prepare for
battle. Use reveal and fight the boss Manticore.
+=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.08 The Colosso {~508}|
+=-=-=-=-=-=-=-=-=-=-=-=+
After you beat Manticore use reveal again and go into the cave. Follow the
path all the way out of the cave. Once outside of the cave go to the north and
cross the bridge. Here you will encounter the Venus Djinn Vine in a random
battle, and after you beat the Djinn it will join your team. Since you now
have four Earth Djinn you can now summon Judgement the most powerful/best
looking summon. After getting the Djinn go back to the cave that you came out.
Head west over the bridge. Keep going west over another bridge, and you will
eventually run into the town of Kalay.
+=-=-=+
=-=-=Kalay=-=-=
+=-=-=+
Instead of the shops being in buildings they are outside. Be sure to stop at
then and buy the latest stuff. When you are done shopping go directly north
and go up two sets of stairs to get to a castle. The guards will say that it
is Lord Hammet's castle. They won't let you in until he is back. However,
Ivan will come out and talk the guards into letting him in to talk to Lady
Layana. You will learn that Lord Hammet is a prisoner in Lunpa. The people
of Kalay sent ransom money to free Lord Hammet. Everyone will go talk to Lady
Layana. There will be a long chat. After the chat exit the castle. Go down
the stairs. Once down the stairs go east up stairs that are on a house. Jump
onto the ledge. Once on the ledge go north and move the statue to the left.
Go through the door to enter the Kalay Tunnel. In the tunnel go to the north
and push the statue all the way to the west. Go down the ladder, to the west
and back up the ladder. Mars Djinn Scorch will join your team. Now, exit the
tunnel and Kalay.
+=-=-=-=-=-=+
=-=-=Vault agian=-=-=
+=-=-=-=-=-=+
From Kalay head directly north. You will reach the bridge that Master Hammet
couldn't cross earlier in the game. Cross the bridge and go north. Go east
across the bridge, and continue to go west to reach Vault.
Now, once in Vault it is time to get a Djinn. Go to the north-western part of
town. Go up the stairs, and enter the house. Talk the my mayor of Vault. You
will learn that the theives that had stolen Master Hammet's Rod. Once you are
done talking to the Mayor exit the house. Follow the path to the west and
follow it to the south and all the way around. You will reach a graveyard,
jump over the ledge and go across the bridge. Go north and follow the path to
reach a tower. Climb up the tower and ring the bell. You will see a Djinn
move from one place to another. Now, go back to the graveyard and use reveal.
You will see a hole with a ladder. Go down the ladder and go straight ahead of
you. Now, you can go to the east to find a treasure chest that is a Mimic.
Whether or not you decide to fight the Mimic or not take the path to the west.
Follow the path to the next room. In this room head east to get to a door to
take you to the next room. Go south to find a flame on a tower, and on the
floor you will see a fire symbol. Push the flame on the tower onto the fire
symbol. By doing so you will open the door. Go through the newly opened gate
and through to door to get to the next area. In this next area you will see a
bunch of water drops on the floor. Head north to see a bunch of vines. Use
Ivan's Whirlwind Psynergy to clear the vines. A door will be revealed. Go
through the door to find a treasure chest that has a Vambrace in it. Equip it
to one of your characters. Then exit this room. Now, go down the ladder and
freeze all of the water drops expect the one on the far east. Climb up the
ladder and go a little west and jump to the other ledge by using the frozen
pillars. Then head through the door to get to the next area. In this area go
west and down the ladder and then up the other ladder. Then follow the path to
the next area. In the next area go to the east and go up the stairs. Here,
flip the switch to drain the water. Go back down the stairs, and head south.
Go down the stairs to get to the next area. In this area follow the path to go
through a door to get to the next area. The next area is another one with the
flames. Go to the north to see a tower that the flame is out. Push that one
down one and then right one. Now, go down to the one that has a flame push it
up one. Now, you will have to push it up one and left one very quickly before
the water drop falls on it and puts it out. Then push it left one, up two, and
right one. Now, you have to push it to the right two before the drop of water
falls on it. Then, push it up two to open the gate. Go through the gate and
through the door. Now, in this room go west and up the stairs. In this area
go south to get to the next area. In this area go south down the ladder. Once
down the ladder go through the door that is a little to the east of you to get
to the next area. Once in the next area jump over the ledge and go up the
ladder. Once up the ladder follow the path and go up the stairs. Then go
south to get out of the cave. Go up the to get to the Djinn. He will join
your team without a fight. Now, go back into the cave, then use retreat to get
out. Exit Vault.
+=-=-=-=-=-+
=-=-=Vale agian=-=-=
+=-=-=-=-=-+
From Vault go north, then west over the bridge. Then head west a bit and then
north to get back to Vale. Here you can go visit Garet and Isaac's parents,
but you don't have to do that. There is also a Djinn that you can get here.
Head to Kraden's house, and instead of going up the stairs to it go to the west
to see a fence with a rock in it. Use Lift Psynergy on the rock to lift it
above your head. Walk to the north to get to the next area. In this area head
to the north and go through the door. You will notice there is a circle of
logs to the west. Jump onto the only one you can and use reveal. Another log
will appear for you to get over to the other side. Go west and up the ladder.
Once up the ladder go north and through the door to get to the next area. In
this area head north jumping on the logs. Jump to the west and move the wooden
box two places to the right into the water. Jump north to get onto a log.
Roll the log to the right. Then go through the door to get to the next area.
In this room follow the path to the west all the way around to get to the next
area. In this area go south and push the log in the water. Go and jump over
to the other ledge. Go south and push the log into the water. Then go south
and down the drop thing. Push the horizontal log to the north. Then take the
path to the north and follow the path around to get to the next area. In this
area follow the path up the ladder. Open the treasure chest to find a Halt
Gem. Equip this to one of your characters. Then head south to find a Djinn.
Then go down the drop thing. The Djinn will continue to win. Go forward and
and use halt to freeze the Djinn. Jupiter Djinn Kite will join your team.
Now, head south and exit the cave. Now, you can visit Garet and Isaac's
parents. Wheter you choose to visit the parents or not exit Vale.
+=-=-=-=-=-=+
=-=-=Kalay Docks=-=-=
+=-=-=-=-=-=+
NOTE: Before you go on in the game you should have 5 Venus Djinn, 4 Mars Djinn
5 Jupiter Djinn, and 4 Mercury Djinn.
Now, make your way back to Kalay, and enter it. Go into the Inn and talk to
the guy, with a backpack on, in the north part of the Inn. Now, exit Kalay.
There will be a long boring talk here, but you can't continue on in the game
unless this happens. After the talk Isaac will leave Kalay. Now, from Kalay
head south-west to find Kalay Docks. Once in Kalay Dock Garet will come out
and talk about the ocean. After Garet is done talking head to the building
directly infront of you. Talk to the lady at the counter to buy a ticket.
Once you go the ticket exit the building. Head north-west and talk to the guy
with the red hat on to get on the ship. Once on the ship walk over to the gray
haired guy. There will be a talk about all the monsters there are in the sea.
Then the guy with the blue hat on will sneak off. Follow the guy with the blue
house into the room, but before you get into the room he will come out and run
off looking guilty. Now, head toward the north part of the ship and enter that
room. Head toward the northern part of this room to hear a conversation
between a couple warriors and a travel guide. They will run out of the room
and go talk to the captin. When the conversation is done exit this room, and
climb up the ladder that is in the middle of the ship. Examine the post in the
middle of the area to get the Anchor Charm. Climb back down and go into the
room at the bottom of the ship. In this room climb up the ladder and talk to
the guy with the blue hat. There will be a long pointless talk here. After
the talk go up and return the Anchor Charm to the Captin. You will be forced
into protecting the oarsmen. When the talk is done exit this room and head to
the room on the north of the ship. Go down the stairs in this room to get into
another converstation. Now, the ship will set sail!
Sailing will be very boring. It is possible to get to Crossbone Island now,
but don't do it. The reason for not going to Crossbon Island is that you can't
do a lot of of the stuff there, yet. You will set sail and you will run into
monsters. This first battle will be three Man o' Wars. This is a very easy
battle. Just use your Lv. 4 Djinn Summons to defeat them. After you defeat
teh Man o' Wars you will find out that there is an oarsman down. You will be
sent up stairs to get one of the passengers to row. After picking a new
oarsman head back down the stairs and the passenger you pick will start rowing.
The ship will set sail again. Then more monsters will come. This time you
will fight a Lizard Fighter and 2 Rabid Bats. This fight isn't too hard, but
the Lizard Fighter has quite a bit of HP. In this battle the Lv. 4 Djinn
Summons should take all of them out. After the battle you will have to go get
another passenger to row. Go get one and bring him back down to row. Yet
again monsters will attack the ship. This time you will fight a Virago and 2
Man o' War. The Lv.4 Djinn Summons should knock these guys out, too. Now, go
get another passenger to row. The ship will set sail again. Now, there will
be an attack on the top deck of the ship. Prepare for battle while you are on
the lower deck. When you are ready head to the upper deck to fight Kraken.
Kraken has quite a bit of HP and has Ply Well to heal himself. You should use
your Lv. 4 Djinn Summons to cause some major damage to Kraken. Use Wish with
Mia. It shouldn't be too tough of a battle, however you may encounter some
problems with Ivan dieing. After you defeat Kraken another oarsman will be out
so you will have to get another. Get another passenger to row and the ship
will set sail. You will now reach LAND! The boat will dock and you should
leave the boat.
+=-=-=+
=-=-=Tolbi=-=-=
+=-=-=+
Get off the dock and walk over to the two wooden boxes with a fence around
them. So, move the left one left two places and the right one left one places.
Then head up the stairs and use those wooden boxes to get to a treasure chest
that has a potion in it. Now, exit the dock. Head north-west to get to Tolbi.
Tolbi is a very crowed town that is preparing for the Colosso. You aren't able
to rest at the Inn here, becuase it is sold out. Now, go buy the latest
weapons and armors. Do you remember all of those lucky medals and game tickets
that you have collected throughout the game? Well, here is where you use them.
Once in Tolbi head directly north and talk to the guy with the backpack. He
will let you have your luck at the Tolbi Spring. Go up to it and use your
Lucky Medals here. Try to get it to land into the middle of the bullseye.
After you are done playing this game go up the stairs to the east to see a
building with a dice on it. Go in it to play a little dice. This is a very
easy way to win lots of money. Now, once you are done playing there go up the
stairs to the east. You will see a two story Inn. However, the second story
is where you get to spend your game tickets. When you are done playing this
game head to the north-western part of town to be asked by guards if you had
seem this man (they will show you a picture). Go to where you entered Tolbi,
but don't exit. Instead go east and follow the path north to find a plant that
is on the ground. Use Growth on this to make it grow (to get Growth give Isaac
a Mars Djinn or Garet an Venus Djinn). Climb up the vine and use frost on the
water. Go back into Tolbi and go infront of the Inn. Using the ice pillar get
over to the otherside. Go north to find Mars Djinn who you won't have to
fight. Exit Tolbi.
Once out of Tolbi head west. Then go north over a bridge. Then go north-west
to find another bridge. Take this bridge to encounter Mercury Djinn Hail in a
random battle. After beating the Mercury Djinn Hail go back over the bridge
and head east. You will eventually get back to Kalay Docks. Here you will get
Venus Djinn Ground without a fight. Now, head back to the west. You will see
a bridge to the north, and go across it. Follow the path to get to Altimiller
Cave.
+=-=-=-=-=-=-=-+
=-=-=Altmiller Cave=-=-=
+=-=-=-=-=-=-=-+
You will quickly learn that Altmiller Cave is a very dark cave. If you need
help seeing you can use reveal.
When you enter Altmiller Cave follow the path all the way around to get to the
next area. In this area head to the west to get through the rock path and to
the next area. In this area you can see a treasure chest, but it is a Mimic.
So, head south-west and follow the path all the way around until you come to a
split. At that split go to the north. You will see an outline of a person.
Talk to the person. After you are done talking to the person go north-west to
get to the next area. In this area go west and follow the path staying south
to get to the next area. This area is luckly lighted. Go down the stairs and
go to the north and go up the stairs. Push the vertical pillar to the east.
Push the bottom pillar to the north. Freeze the puddle and push the horizontal
pillar you pushed and by going behind the standing up pillar push the pillar to
the south. Then go push the vertical pillar to the west. Then push the top
horizontal pillar to the south. Follow the path to Jupiter Djinn Squall who
wants to fight. After defeating Squall go push the wooden log in the hole and
go through the door to the next area. In this area go south then take the path
going west. Follow it to a treasure chest that has a cookie in it. Head back
to the split where you went east and go south here now. Work your way around
by going west then north to get a door. Go through the door to go through the
next area. Now, you will be back in the light. In this area head south and go
up the stairs. Follow this path all the way around to a drop thing. Go down
the drop thing and through the door to get to the next area. In this area
there are five rocks. Go examine the rock on the left and right. Now, there
will be a spinning wheel that will come up. The color that is on the top is
the color of the rock you need to choose. To find the rock colors you need to
use Ivan's reveal. Once you ahve finished with the color wheel will make a
door to go in. Go through the door and get the draught. Use retreat to get
back to the entrance of Altmiller Cave.
Make your way back to the person. The mystery man will the draught. He will
instantly get better. You will notice that he is the leader of Tolbi, his name
is Babi. He will talk to you a bit about Lemurians, and he will want Isaac to
join the Colosso. Two guards will come and talk Babi out of the cave. Use
retreat to get out of the cave. Make your way back to Tolbi.
+=-=-=-=-=-=+
=-=-=The Colosso=-=-=
+=-=-=-=-=-=+
Once back in Tolbi make your way all the way to the north of town to get to the
Colosseum Entrance. Go up the stairs to the north-east of you. The guards
will reconize you as the one Babi has choosen to fight in The Colosso. The
guard will take everyone to this room, where they will learn that Isaac will be
the only one actually in the finals. However, they will let Garet, Ivan, and
Mia be next to the stage to help Isaac. The guard will take you to the first
stage. Here you are able to go up to the person standing infront of each part
of the stage. Talk to the person to learn about the stage and then you have
the change to put one of you team members there who will be able to use on
Psynergy.
Go up to the first person and listen to the explanation. Have Garet cheer for
you in this part of the stage. Go to the second part of the stage and listen
to the explanation and have Mia cheer for you here. In this third part of the
stage listen to the explanation and have Ivan with growth (give him a Venus
Djinn) cheer for you here. Now, continue going east to listen to the rest of
the stage explanations. Then head back to the guard and talk to him to go back
to the room. In this room save. Then go onto the gray silver circle. Now,
your first fight will be agianst Azart. LEND A HAND! Have Garet use move
to move the log to the left. Have Ivan use Growth on the plant. Have Mia talk
to the person to say she is done cheering. Now, you will get control of Isaac
for the first part of the Colosso! Set your Djinn so you can use them. In
this first part of the Colosso just run through it using the log Garet moved.
In the second part move the virtical pipe to the west to have the water lift
the platform. Then in the third area use the vine Ivan made to get past this
area. Then in the fourth area ride the vertical log to the east to get to the
battle stage. On the battle stage you will fight Azart. Use Judgement and
Ragnarok on him. Also use Cure Well to heal yourself when needed.
After you beat him you will be in the next round of the Colosso Finals. Go
listen to the explanations of each part of the stages. Once you have listened
to them go to the first part of the stage have Garet cheer for you. In the
second part of the stage have Ivan cheer for you. In the third part of the
stage have Mia cheer for you. Now, set your Djinn now and then head back to
the guard to go back to LEND A HAND! Have Garet use move to move the middle
pillar to the right one. Have Ivan use Halt on the guy with the controls.
Have Mia freeze the water on the left. In the first part of the stage go using
the wooden pillar that Garet moved. In the second part of the stage just jump
across all of the platforms since Ivan froze them. In the third part of the
stage take the bottom log and using Mia frozen tower go across to the other
side. In the fourth part of the stage climb up the wall using the handles.
Use the second drop thing to fall on the platform to get to the next part of
the stage. In the fifth parth of the stage push the log to the left. Then go
around to push the log back to the right. Then go push the other log to the
right and then go around it and push the log back to the right. Now, you will
be at the battle stage. Now, you will fight Satrage. Use the same strategy
you used last battle against Azart.
After you beat him you will be in the Colosso Finals! Go listen to all of the
explanations as usual. In the first part of the Colosso Final have Mia cheer
for you. In the second part of the Colosso Final have Garet cheer for you. In
the third part of the stage have Ivan cheer for you. After you are done set
your Djinn and go back to the guard to start the final battle. LAND A HAND!
Have Mia use Frost to freeze the water under the platform to lift it up. Have
Garet use move to move the wooden log to the right. Have Ivan use halt on the
guy with the controls. In the first stage just jump over the hole using the
platform that Mia lifted up. In the second stage jump on the log one right,
down one and make your way to the right to get to the other side. In the third
stage just run through the stage. In the fourth stage climb down the wall,
then climb up the wall going back and forth. Go down the stairs. In the fifth
stage just run over the conveyor belt. In the sixth area push all of the
wooden pillars to the top row and push the log into the water to get to the last
battle stage where you fight for The Colosso championship. Use the same
strategy as you did in the last two battles to beat Navampa.
+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.09 Saving Hammet {~509}|
+=-=-=-=-=-=-=-=-=-=-=-=-=+
After you beat Navampa Isaac will pass out from being so tired. The screen
will change to Isaac sleeping in a bed in Babi's Palace. Everyone will be
around him. There will be a quick talk about what happened to Isaac. After
they are done talking jump out of bed and you are ready to talk to Babi. Once
Isaac gets out of bed exit the room you are in now. Go east up the stairs,
then north through the double doors. Here there will be a chat with Babi and
Iodem. Iodem will give you a Lure Cap for winning The Colosso. Babi will give
you a mission to help him find more draught for him. So, he wants Isaac and
everyone to go with Iodem to the Venus Lighthouse. After the talk is over Babi
will leave. Follow Babi down the stairs and into the room. Take the Cloak
Ball from the table by Babi's bed. Now, exit Babi's Palace.
+=-=-=-=-=-=-=+
=-=-=Gondowan Cave=-=-=
+=-=-=-=-=-=-=+
When out of Babi's Palace follow the dirt path on the ground going south-east
to Gondowan Cave. Once in the cave follow the path going west and go through
the door to get to the next area. Once in this area use lift to lift the rock
into the air and follow the path to a door. Go through the door to get to the
next area. In this area follow the path but don't jump on the platforms.
Instead follow the path to a treasure chest that has an apple in it. Continue
to follow this path all the to a door to take you to the next area. In this
area go up the stairs and up to the stump. Use Move Psynergy to move it to the
left. Then head east to find a log in your way. Use Move Psynergy to move it
into the hole. Then follow the path down the stairs and to the exit of
Gondowan Cave.
+=-=-=+
=-=-=Lunpa=-=-=
+=-=-=+
From the cave head north. Go past Kalay, and go over the bridge above Kalay.
From the bridge head north. Go east over a bridge and head north past Vault.
Head directly north to get to Lunpa. If you enter Lunpa you will find out that
they gate is shut and the guards won't let you in. So, go into the cave south-
west of Lunpa. In this cave follow the path to a gate. Use Frost to freeze
the water and raise up the gate. Now, follow the path to get into Lunpa. Once
in Lunpa go down the stairs and notice the rock that is between the two
pillars. Go use reveal to find out that the rock will change to water. Use
Frost on the water. Then go up the ladder and jump to the other side by using
the frost tower. Follow this path all the way around to find a dead end. Here
use reveal to find a torch. Pull down on the torch to reveal a door. Here
there will be six treasure chests they have some Water of Life, a Smoke Bomb, a
Lucky Medal, an Antidote, 44 Coins, and an Elixir. Now, exit this secret room
and go around until you find a drop thing. Go down it to get down. Now, in
Lunpa you can't buy any weapons or armors. You also aren't able to use the
Inn. Head to the far north part of town to get to the Lunpa Fortress Gates.
Here go to the west side and stand in the shadows. Equip the Cloak Ball and
walk into the Fortress. NOTE: With Cloak you have to stay in shadows or else
it will come off and everyone can see you.
Now that you are in Lunpa Fortress go straight to get to the next area. In
this area use cloak and head east. Stay close to the east wall and go through
the door to get to the next area. In this area equip cloak and head north. Go
around, and be sure to use cloak again once you get in the shadows. Head south
a door to get to the next area. In this area wait until the guy is as far
north-west as possible. Then you need to run south and follow the path to get
to a door to get to the next area. In this area use cloak and head south to
get to a door to take you to the next area. In this area use cloak and head
north. There will a little spot where you can stand safely between the two
guards. Go through the door at the nroth to get to the next area. In this
area don't go through the door right infront of you but follow the path to get
to a door that will take you to the next area. Prepare for battle before you
go through the door. In this area three guards will spot you. Instead of
taking you out they will fight you. This is an easy battle. After you win it
follow the path to the door to get to the next area. In this area follow the
path to run into a guard who you will have to fight. After you beat him go
through the door he was guarding. Remember this room and how to get here,
because you will have to come back here. Anyways exit this room and head south
to the door that will take you to the next area. In this area head west and
then south be sure to avoid the guard and go through the door to get to the
next area. Equip Catch Beads and walk up to the gate. Use catch to grab the
key. Open up the gate and then the guard will spot you. You will have to
fight him. After you beat him head east to get to the door that will take you
to the next area. In this are go through the door that is west of you. Now,
in this area head over to the vines and use Ivan's Whirlwind to clear the
vines. Then use reveal an flip the switch. In this area go jump over the
water to the next area and go to the north-east. Go up the stairs and use
whirlwind on the vines to find a door. In this room head north and go through
the locked gate in the middle to find a treasure chest that has Power Bread.
In this area go north and through the locked gate. There you will find a
wooden box. Push this wooden box all the way south. It will eventually fall
into a hole. Walk onto the wooden box and jump to the left. Follow this path
through a locked gate and use whirlwind. Then use reaveal to find a switch.
Flip the switch and go through the door. SAVE here and prepare for battle.
Go through the last locked gate to find Hammet.
After a little talk with Hammet Dodonpa will come in. He will flip a switch
that will release a monster, which will attack you. After you defeat the
monster, named Toadnopa, you will find Dodonpa under the monster. Then
Dodonpa's father will enter the room and lock up Dodonpa. Then you will be
automatically out of Fortress. Once out of the fortress exit through the cave
you entered through. Just before you get out you will notice some one sneaking
around. You will find out that it is someone from Kalay. He will take Hammet
back to Kalay and offer you if you want to go back go back with them. Decline
this offer, because it is time to get a Djinn. Go back into the Lunpa Fortress
to that part that I told you how to remember to get there. If you need help go
back to the start of the Lunpa Fortress part of this FAQ and follow that. Once
in that room talk to Dodonpa's father he will let you enter the back part of
his room which has Mercury Djinn Tonic in it. You will not have to fight
Tonic. Once you go Tonic exit the lunpa fortress and go back to Kalay. Once
in Kalay head to Hammet's Palace. Once in Hammet's Palace head north to get to
Hammet. There will be a long talk here.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.10 The Tornado Monsters {~510}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Once the talk is over head back to Tolbi, but don't go into to Tolbi. Instead
head south to Gondowan Passage. Here you will meet up with Iodem. Now, head
south out of Gondowan Passage. Once out of Gondowan Passage head east
following the path to get to the town of Suhalla.
+=-=-=-=+
=-=-=Suhalla=-=-=
+=-=-=-=+
In this town go to the far south-east of the town. Go into the building and
Iodem will go talk to the two soldiers. The soldiers will talk about how there
are tornados with mosters at the bottom of them, and how some people kidnapped
Sheba. After the talk is over equip the Douse Drop to one of your characters
and set it as a shortcut. Now, exit Suhalla and head south to get to Suhalla
Desert.
+=-=-=-=-=-=-=-+
=-=-=Suhalla Desert=-=-=
+=-=-=-=-=-=-=-+
In the Suhalla Desert you will encounter tornados. You will have to walk into
the tornados and then use douse get rid of the tornados. After using douse on
a tornado you will have to fight a monster so be prepared.
Once in Suhalla Desert head south-west. When you try to go through a little
path a tornado will appear. Iodem will talk about how weird it is that there
is a tornado. Prepare for battle by setting your Djinn for everyone beside Mia
who you should use to heal. Walk into the tornado and then use douse when you
are taken into the air by the tornado. You will have to fight a Tornado Lizard
now. You will have to fight one of these everytime you go into a Tornado. It
will only take one or two Lv. 4 summons to defeat the Tornado Lizard. After
beating the Tornado Lizard follow the path until you come to three paths. Take
the far east path to fight another Tornado Lizard. After defeating the Tornado
Lizard follow the path to the next area.
In this area follow the path to another three paths. Go through the middle one
and use douse on the tornado to fight another Tornado Lizard. After defeating
the Tornado Lizard follow the path to a ladder going down. Don't go down the
ladder yet. Instead head back up to a gap in the path heading west. Use
reveal to find a log. Use the log to jump across the gap. Now, follow this
path to ladder going down the ladder to find a Djinn. You will have to fight
Mars Djinn Flash to get it to join your team. Remember how to get to this spot
because you will have to go back here to get to Crossbone Island later. Now,
go back up the ladder and go back across the gap. Go down the ladder to the
south of you and be prepared there will be a tornado that will chase you. If
you don't want to fight Storm Lizard. He is a little more powerful than the
Tornado Lizard. It is up to you if you want to fight him or not. Just follow
the path south, then east, and finally north. Iodem will talk about how Sheba
is nowhere. After he is done talking head east quickly to get out of Suhalla
Desert.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.11 The Venus LightHouse Part 1 {~511}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
+=-=-=-=-=-=-+
=-=-=Suhalla Gate=-=-=
+=-=-=-=-=-=-+
Once out of Suhalla Desert follow the path to get to Suhalla Gate. Once in
Suhalla Gate follow the path up the flights of stairs to come to some down
soldiers. They will say that a group of people (Saturos and Menardi) attacked
them.. After the talk is over continue along the path to get to the next area.
In this area go down the first drop thing to find a treasure chest that has a
mint in it. Go down the drop thing below you and go up the vines. Then go
east to get to the next area. In this area go to a bunch of drop things. Go
down the third drop thing to find Mercury Djinn Dew who you will have to fight.
After you get the Djinn go down the drop thing and head east. Climb up both of
the vines (You can go through the door there and follow the path to find a
ship. There will be a quick scene where Iodem thinks that it is Babi's ship.
However, it won't be so you will have to head back) and then head east to get
to the next area. In this area follow the path down the stairs to get out of
Suhalla Gate.
+=-=-=-=-=-=-=-=-+
=-=-=Venus Lighthouse=-=-=
+=-=-=-=-=-=-=-=-+
Once you are out of Suhalla Gate head over the bridge and work your way to the
north to get into Venus Lighthouse. Once in the Lighthouse go forward to get
through the door. Then use reveal to reveal a door. Go through that door to
find a treasure chest. Open the chest to find a Carry Stone. Equip it to one
of your players and go back through the door. Then go through the door to get
to the next area. In this area take the path to the east. In this room go
past the first door and go around to the other door. Go through that door to
get to the next area. In this area use the newly gained Carry Psynergy to
carry then drop the block down to the lower level. Go through the door to get
to the next area. Once in this area use reveal to find a door. Go through the
door to get to another area. In this area follow the path up to a statue.
Talk to the statue to have some lights come up onto the floor. Now, get out of
the Venus Lighthouse. Then head east to get out of the forest.
+=-=-=-=-+
=-=-=Lalivero=-=-=
+=-=-=-=-+
Once out of the forest head north then east to get to Lalivero. When you enter
Lalivero Iodem will talk to the down soldiers to find out that Saturos and
Menardi has Sheba with them. After the talk head to the shops and buy the
latest weapons. Now, head in the weapons and armorms shop go up the ladder and
jump onto the wall going around Lalivero. Follow the path around to the end.
Jump onto the building and jump to the next building. Climb up the vine and
get Mars Djinn Torch who you won't have to fight. After you get the Djinn head
north to get out of the town of Lalivero.
+=-=-=-=-=-=-=-=-=+
=-=-=Babi's Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=+
Once out of Lalivero head north to get to the road to Babi's Lighthouse. Head
north to get to the next area. In this area head north-west to find ladder
going underground. Go jump onto the platform. Use move to move the pillar
back one square. Now, go back up the ladder and go to the other side to find
a pillar. Move the pillar to find another ladder. Go down the ladder and move
the pillar to the left. Jump over the gap and follow the path up the ladder.
Use growth on the plant to make a vine. Climb up the vine and go down thing.
Go through the door and head north. Go down the drop thing to land next to a
Djinn. You will have to fight Jupiter Djinn Luff to get it to join your team.
After you have Luff on your team it is time to go to Crossbone Island (This is
optional but is a very good thing to do).
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.12 Crossbone Island (Optional) {~512}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
This Golden Sun Crossbone Island Guide was written by Deadmeat X. If you see
any mistakes or anything is missing from this section please e-mail Deadmeat X
at nuttelozepost@hotmail.com. Deadmeat X's Crossbone Island Guide can be found
at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
__________________________
// \\________________________________________
// \\ \\
|| || FAQ Information ||
\\ //______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ About this FAQ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs, and an
item list for all levels of Crossbone Island.
__________________________
// \\________________________________________
// \\ \\
|| || Crossbone Island FAQ ||
\\ //______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ What is Crossbone Island? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Crossbone Island is the biggest, if not the only, side-quest in the GBA game
Golden Sun. The Island has got a cave, with several levels. Each level has got
a couple of puzzle-elements in it, some can be quite hard. There are some tough
enemies here too, and if you complete the whole cave, you will fight Deadbeard,
the toughest enemy in the game. Also, on the whole Island there are no random
encounters at all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ How do I get there? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to your
right. A little south of this spot, use Reveal. You should see some footprints
in the sand, leading to a hidden log. Jump over the log, and follow the path.
You’ll come past the Djinni Flash too. Enter the cave behind Flash, and follow
it to the exit. You’re now next to that big red tornado. Step in it, and wait a
few seconds. The tornado will take you away to the Island. To get off, simply
step in the tornado again, and wait. You’ll be taken back to Suhalla.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Isn’t there another way? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Yes, there is. On the boat to Tolbi you have to pick several rowers to replace
the wounded ones. If you pick the right persons from the passengers, you’ll
arrive on Crossbone Island. According to IKillKenny’s FAQ the order is:
-The lady with the green skirt
-The lady with the blonde hair and a brown skirt
-The old, bad guy
-The Merchant who is not near the staircase.
In the same FAQ I found this:
“According to Camelot's Japanese web site, you need to have a "weakness of
power" on the right side of the ship in order to visit the island early.
So, stick strong people on the left and weak people like the Chef on the
right.”
On the GameFaqs message board, Balta brought forth the following order:
-The warrior-like guy
-The young girl (not the blonde)
-The strong man
-The young guy
Seing how different their two solutions are, I think that the order is either
random, or there are several possible orders. If you really want to get there,
you can try some, but be warned, you won’t get far at all on the island.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ What do I need? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To complete the Crossbone Island side-quest, you will need the following things:
-Some basic Psy-Energy, such as Move, Growth, and Frost.
-The Psy-Energy Cloak, you can get it from Babi.
-The Psy-Energy Carry, you can get this in the first part of the Venus
lighthouse. In the screen where you find a wall with some inscriptions and a
picture of a tree on the ground, use reveal and enter the hidden door to find
the Carry Stone.
-A decent level. Level 25 should suffice, especially because you will gain some
levels in the cave itself. To defeat Deadbeard you need to be above level 25.
-Nice equipment. Especially for Deadbeard, you want to equip your characters
with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and the
Muramasa (on the Island itself).
-This FAQ ^_^
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ When should I go there? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It doesn’t really matter. I prefer going there as soon as possible. This means
you don’t have the Carry Stone yet, but you can still get to level 7. This will
give you some sweet equipment to ease the lighthouse, and a couple of levels
from the boss fights. But if you want, you can also wait until the very last
moment. It’s up to you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ What’s in it for me? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can read the item list below, but here’s a quick round-up:
-4995 gold, and that’s even without the money from the bosses.
-The Muramasa, the second strongest sword in the game.
-Other great equipment, such as the Wicked Mace and the Cleric’s Ring.
-The Venus Djinni Bane.
-The chance to prove yourself in the toughest fight of the game.
So, what are you waiting for?
__________________________
// \\________________________________________
// \\ \\
|| || Item List ||
\\ //______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Alphabetical Order +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-1 Coin
-111 Coins
-222 Coins
-333 Coins
-444 Coins
-555 Coins
-666 Coins
-777 Coins
-888 Coins
-999 Coins
-Antidote
-Blue Key (x4)
-Cleric’s Ring *
-Cookie
-Demon Axe *
-Demon Mail *
-Elixir (x2)
-Fairy Ring *
-Hard Nut
-Lucky Medal (x2)
-Lucky Pepper
-Mint
-Muramasa *
-Mystery Blade *
-Ninja Garb *
-Nut (x2)
-Potion
-Psy Crystal (x2)
-Red Key
-Sleep Bomb (x2)
-Smoke Bomb (x2)
-Storm Gear *
-Water of Life (x2)
-Wicked Mace *
Items marked with an * are described below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ In order of levels +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Outside <<<
-Nut
-Mint
-1 Coin
>>>Level 1 <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Level 2 <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade *
>>>Level 3 <<<
-333 Coins
-Fairy Ring *
-Cookie
-Smoke Bomb
>>>Level 4 <<<
-Sleep Bomb
-444 Coins
-Storm Gear *
-Psy Crystal
>>>Level 5 <<<
-555 Coins
-Ninja Garb *
-Lucky Medal
-Potion
>>>Level 6 <<<
-Elixir
-666 Coins
-Demon Axe *
-Water of Life
>>>Level 7 <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace *
-777 Coins
>>>Level 8 <<<
-Smoke Bomb
-888 Coins
-Potion
-Cleric’s Ring *
>>>Level 9 <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa *
>>>The Ship <<<
-Demon Mail *
Items marked with an * are described below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Descriptions +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A short description of the artifacts you can find on the Island.
The formatting is like this:
>>>Item Name <<<
What Type of item (equipped by...)
Where What level you can find it on
Attack How the weapon influences your attack stat
2nd Attack The magic a weapon unleashes such as Demon Fire
Side Effect The other effect a weapon might have on an enemy,
for example, with the Muramasa the target can become Haunted.
Defense The influence armor has on your defense stat
Effect What influence a ring has
Other Info Everything else
>>>Cleric’s Ring <<<
What Ring (all)
Where Level 8
Effect Cancels out the in-battle effects of a curse
(being unable to move)
>>>Demon Axe <<<
What Weapon (Isaac and Garet only)
Where Level 6
Attack +132
2nd Attack Poison Cloud
Other info Cursed
>>>Demon Mail <<<
What Armor (Isaac and Garet only)
Where The Ship, after defeating Deadbeard
Defense +50
Other Info Wind Resistance -10
Cursed
>>>Fairy Ring <<<
What Ring (all)
Where Level 3
Effect Works like an Elixir in battle
Other Info May break f used in battle
>>>Muramasa <<<
What Weapon (Isaac and Garet only)
Where Level 9
Attack +126
2nd Attack Demon Fire
Side Effects Haunt
Other Info Cursed
>>>Mystery Blade <<<
What Weapon (Isaac, Garet and Ivan)
Where Level 2
Attack +84
2nd Attack Life Nourish
Other Info You can transfer this weapon to Golden Sun 2
>>>Ninja Garb <<<
What Body Armor (all)
Where Level 5
Defense +36
Other Info Agility +30
Wind Resistance +10
>>>Storm Gear <<<
What Body Armor (all)
Where Level 4
Defense +42
Other Info Water/Fire/Wind Resistance +30
>>>Wicked Mace <<<
What Weapon (Isaac, Garet and Mia)
Where Level 7
Attack +130
2nd Attack Poison Death
Side Effects Deadly Poison
Other Info Cursed
__________________________
// \\________________________________________
// \\ \\
|| || Walkthrough ||
\\ //______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Introduction +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There are a couple of things you need to know about the Island and this
walkthrough:
-In the cave, you have to fight some enemies before you can enter the door to a
level. These so called Guardians are a little tougher then normal enemies, but
they shouldn’t be that much of a problem.
-There are no random encounters here, so you can walk around to gain PP, and
prepare yourself well before a battle with Guardians. For example, you can put 4
Djinni for every character on stand-by, so that you can summon a lot in the
first round.
-After every level, there’s a log you can push in a pit to make the way back a
lot easier.
-Most levels in the walkthrough (except for Outside and the Ghost Ship) have the
following sub-chapters:
>>>Guardians <<<
The enemies you have to fight to enter the level.
>>>Items <<<
The items you can find here.
>>>Map <<<
My fabulous ASCII maps.
>>>Legend <<<
Explanation of my fabulous ASCII maps.
>>>Walkthrough <<<
Step-by-step description of the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Outside +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Nut
-Mint
-1 Coin
>>>Walkthrough <<<
-Grow the plant on the left, climb up, grow another plant, climb up and grow the
last plant.
-On the top ledge, use Catch to get the Nut from the tree.
-Slide down the middle slide to get to a chest with 1 Coin. Climb back up.
-Slide down the slide on the right to get to a chest with a Mint.
-Climb back up and go down the slide on the left.
-Use Whirlwind on the bush and enter the cave.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 1 – Platform Maze +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Hobgoblin
-Virago
>>>Items <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Map <<<
__________________________ _________________________________________
| | |A$ |
| ____________________| |$$_________________________________ |
| | __ | |
| | | | | |
| | _____ |__| __ __ __ | |
| | |D$ | | | | | | | | |
| | |$$___| __ ________ __ | | |__| |__| | |
| | | | | 4O | | | | | | |
| | __ |__| |___OO___| |__| |__| __ | |
| | | | | | | |
| | |__| __ __ __ _____ |__| | |
| | | | | | | | | | | |
| | __ _____ |__| |__| |__| |__ | __ | |
| | | | | | | | | | | |
| | |__| | __| _____ ________ __ |__| | | | |
| | | | | | | 3O | | | | | | |
| | __ |__| | __| |___OO___| |__| __ |__| | |
| | | | | | | | | |
| | |__| |__| __ __ __ |__| | |
| | | | | | | | | |
| | __ |__| |__| |__| _____ __ | |
| | | | | | | | | |
| | | | ________ _____ _____ |_____| |__| | |
| | | | | 2O | | | | | | |
| | |__| |___OO___| |_____| |_____| __ | |
| | | | | |
| | __ __ __ __ __ __ | | | |
| | | | | | | | | | | | | | | | | |
| | |__| |__| |__| |__| |__| |__| |__| | |
| | | |
| | _____ __ ________ __ __ __ | |
| | | C$| | | | 1O | | | | | | | | |
| | |___$$| |__| |___OO___| |__| |__| | | | |
| | |B$| | |
| | __ __ __ __ |$$| | |
| | | | | | | | | | | |
| | |__| |__| |__| |__| | |
| | | |
| |_____ __________________________________________________| |
| | | |
| __| |__ ____________________________________________|
| | | |
|__ __| |__ __|
| | | |
|__| |__|
>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
>>>Walkthrough <<<
-First walk around the pit to chest A for an Antidote.
-Now, jump onto the platform to the south of log 1.
-Move log 1 to the left, and jump on its platform.
-Get to chest B for a Nut, then exit the room and re-enter.
-Now move log 1 to the right, and follow the platforms to chest C.
-Collect 111 coins. Get to the platform south of log 2.
-Move log 2 to the right and get the Hard Nut from chest D.
-Exit the room, and get to log 2 again. Now move it to the left.
-Ignore log 3 for now, and follow the platforms to the one with log 4 on it.
-Move log four to the center of the platform (keep one square between you
and the log, otherwise you can’t pull it).
-Return to the platform south of log 3, and move this log to the right.
-Move log 4 to the right, and continue to the other ledge.
-Exit the room. The chest outside is a Mimic you can fight if you want.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 2 – Pillars +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Grisly (2x)
-Sucubus
>>>Items <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade
>>>Map <<<
_______________________________________________
|XX|XX| |XX| |XX| |
|XX|XX| |XX|__ __ |XX| __ |
|XX| |XX|XX| 1//|XX|C$ |
|XX| |XX|XX| ///|XX|$$ |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// __ __ |
| 5//////////|XX| 2\\\\\\\\\\\|XX|XX| |
| __ ///////////|XX| \\\\\\\\\\\\|XX|XX| |
| |XX|D$ |XX| 4\\ |XX| B$|XX| |
| |XX|$$ __|XX|__ \\\ |XX| $$|XX| |
| |XX|XX|XX|XX|XX|\\\ |XX| |XX| |
| |XX|XX|XX|XX|XX|\\\ |XX| |XX| |
| |XX| \\\ |XX| |XX| |
| |XX| \\\ |XX| |XX| |
| |XX| \\\3//////////|XX| |XX| |
| |XX| \\\///////////|XX| |XX| |
| |XX| |XX|A$ |XX| |XX| |
| |XX|__ __ |XX|$$ |XX| |XX| |
| |XX|XX|XX| |XX| |XX| |XX| |
| |XX|XX|XX| |XX| |XX| __ |XX| |
| |XX| |XX| |XX| |XX| |
| |XX| |XX| |XX| |XX| |
| |XX| |XX| |
| |XX|________ _____|XX|________|
| | | |
| | | |
| | | |
|__ __| |__ __|
| | | |
|__| |__|
>>>Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block
>>>Walkthrough <<<
-First open chests A, B and C for 222 Coins, an Elixir and a Lucky Pepper.
-Now roll pillar 1 to the left.
-Roll pillars two and three up.
-Pillar 4 goes to the right.
-Finally, roll pillar 5 up and collect the Mystery Blade from the chest.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 3 – Keys +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lich
-Fiendish Ghoul (x2)
>>>Items <<<
-333 Coins
-Fairy Ring
-Cookie
-Smoke Bomb
>>>Map <<<
|B=| |B=| |B=| |B=|
_____________|==|________|==|________|==|________|==|_________
|XX| |
|XX|___________________________________________________________|
|XX|
|XX| __ __ __ __
|XX| | | | | | | |* |
|XX| |__| _____ __ |__| |__| __ |__| __
|XX| | | | | | | | |
|XX| __ |_____| |__| __ |__| |__|
|XX| | | |3K|
|XX| |__| _____ __ _____ |KK| __ __ __
|XX| | | | | | * | | | |5K| | |
|XX| __ |_____| |__| |_____| |__| |KK| |__|
|XX| | |
|XX| | | __ __ __ __ __ __
|XX| | | | | | | | | |* | | | | |
|XX| |__| |__| |__| |__| __ |__| |__| __ |__|
|XX| |4K| | |
|XX| __ _____ __ |KK| _____ __ |__| __
| | | | | | | | | | | | |
< | |__| |_____| | |__ | __| |__| |__|
< | | | | |
| __ __ |_____| |__| __ __ _____
|XX| | | |1K| |2K| |* | | |
|XX| |__| __ |KK| __ __ |KK| |__| |_____|
|XX| | | | | | |
|XX| __ | | __ | | |__| _____ __ __
|XX| | | | | | | | | | | | | | |
|XX| |__| |__| __ | | |__| _____ | __| |__| |__|
|XX| |* | | | | | | |
|XX| ________| | |__| |_____| |__|
|XX| | __|
|XX| | |
|XX|XX|XX| |
|XX|XX|XX| |
|XX|XX|XX| |
|XX|XX|XX|__ __|
| |
|__|
>>>Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door
>>>Walkthrough <<<
-Stand on the top right corner of the first ledge and use catch to get the
key above you.
-Jump to the right and get key 2 in the same way. Use grab while standing on
the platform east of the key.
-Get key 3 from the platform south of it, and key 4 from the platform north
of it.
-Now continue to the ledge on the north side of the room, and open the blue
doors here fo