Pokemon Ruby & Sapphire FAQ/Walkthrough
Version 3.61 November 3, 2004
by Matt Johnson - shika@mail.com

Table of Contents
=================

1. Legal Info

2. Getting Started
2a. Controls
2b. Differences
2c. Version-Exclusive Pokemon
2d. GSC to RS Changes
2e. Littleroot Town, Torchic, and May
2f. Welcome to Oldale Town
2g. May Battle 1
2h. Welcome to Petalburg City
2i. Meet Wally
2j. Meet Team Aqua
2k. Welcome to Rustboro City
2l. Defeat Roxanne for the Stone Badge

3. Mano a Mano for the Second Badge
3a. Help Devon Corp. and Saving Peeko
3b. Welcome to Dewford Town
3c. Defeat Brawly for the Knuckle Badge

4. An Electrifying Third Badge
4a. Granite Cave
4b. Meet Steven
4c. Welcome to Slateport City. Get a Harbor Mail!
4d. Meet Captain Stern
4e. Team Aqua in the Oceanic Museum, Meet Archie
4f. May Battle 2
4g. Welcome to Mauville City
4h. Get the Coin Case
4i. Pick a Bike
4j. Wally Battle 1
4k. Defeat Wattson for the Dynamo Badge

5. A Red-Hot Fourth Badge
5a. Rock Smash is a HM. Crap.
5b. Welcome to Verdanturf Town
5c. Mt. Chimney
5d. Welcome to Fallarbor Town
5e. Team Aqua in Meteor Falls, Meet Maxie
5f. Mt. Chimney (Revisit)
5g. Archie Battle 1
5h. Descend the Mountain into Lavaridge
5i. Welcome to Lavaridge Town
5j. Wynaut!
5k. Defeat Flannery for the Heat Badge

6. Home Again for the Fifth Badge
6a. The Go-Goggles
6b. Back to Petalburg City
6c. Defeat Norman for the Balance Badge

7. Into the Trees for the Sixth Badge
7a. Steven Speaks
7b. Team Aqua in the Weather Institute
7c. Castform
7d. May Battle 3
7e. Welcome to Fortree City
7f. Kecleon and the Devon Scope
7g. Defeat Winona for the Feather Badge

8. Mind vs. Mind for the Seventh Badge
8a. Rain, Rain, Go Away
8b. Welcome to Lilycove City
8c. Team Aqua in Mt. Pyre, Get the Blue Orb
8d. To Slateport and Back Again
8e. May Battle 4
8f. Team Aqua in the Hideout and the Master Ball
8g. Welcome to Mossdeep City
8h. Find Steven
8i. Defeat Liza and Tate for the Mind Badge
8j. Shoal Cave

9. Puzzle Solving, Legendaries, and the Eighth Badge
9a. Welcome to Pacifidlog Town
9b. Team Aqua in the Seafloor Cavern
9c. Archie Battle 2
9d. Welcome to Sootopolis City
9e. Steven Appears...Again - Meet Wallace
9f. Cave of Origin
9g. Catching Kyogre
9g1. Catching Groudon
9h. Defeat Wallace for the Rain Badge

10. The Elite Four
10a. Welcome to Ever Grande City
10b. Wally Battle 2
10c. Elite Four - Sidney
10d. Elite Four - Phoebe
10e. Elite Four - Glacia
10f. Elite Four - Drake
10g. The Champion
10h. Ending the Game

11. Now What?
11a. Unlocked Pokemon
11a1. Latias and Latios
11a2. The Regis
11a2a. Regirock
11a2b. Regice
11a2c. Registeel
11a3. Rayquaza
11a4. Beldum

12. The Safari Zone

13. The Trick House
13a. Trick 1
13b. Trick 2
13c. Trick 3
13d. Trick 4
13e. Trick 5
13f. Trick 6
13g. Trick 7
13h. Trick 8

14. The Game Corner
14a. Slots
14b. Roulette
14c. Spend Your Earnings

15. Pokemon Contests
15a. Berry Blender
15b. Round 1
15c. Round 2
15d. Move Combos

16. TMs
16a. HMs

17. The Trainer's Eyes

18. Pokedex

19. The S.S. Tidal

20. Weakness Chart

21. FAQ

22. Secret Base
22a. Fortree City
22b. Lilycove City Department Store
22c. Slateport Market
22d. Route 113
22e. Pretty Petal Flower Shop
22f. The Battle Tower
22g. My Base
22h. Secret Power In Battle

23. Ability: Soundproof

24. Nature Chart

25. Flutes

26. Shop List

27. Ability List

28. Important Items
28a. Stat Uppers
28b. Scarves
28b. Other Hold Items

29. Gabby & Ty

30. New Moves
31. Contact Moves
32. Lost Moves
33. Matt's Moves

34. Abandoned Ship

35. New Mauville

36. Stone Guide

37. My Team

38. Acknowledgements
39. Version History

=============
1. Legal Info
=============

Hamha! This document is copyright ©2003-2004 by Matt Johnson, aka "dmon2"
and "MJShika". However, all trademarks and copyrights found in this document
are owned by their respective copyright and trademark holders. No infringement
of copyright is intended. This document may be printed, in part or in whole,
for personal use ONLY. You may not take any part of this document and display
it anywhere without written consent from me, in the form of an e-mail. My e-
mail address is at the top and bottom of this document. The following sites
have my permission to post this walkthrough:

GameFAQs         - http://www.gamefaqs.com
AntiThem         - http://www.antithem.p9r.net
SPOnG            - http://spong.com
Gaming-Hell      - http://www.gaming-hell.com
IGN              - faqs.ign.com
Neoseeker        - http://www.neoseeker.com
Nettowa-Ku       - http://www.nettowa-ku.com
PPN              - http://www.pokemonpalace.net
Team Rocket H.Q. - www.trhq.co.nr

Check GameFAQs for the most recent updates. Also, please include in your e-mail
which site you saw my walkthrough on. Since I also have a FAQ/Walkthrough for
Pokemon FireRed & LeafGreen, please specify which game you need help with if
you decide to e-mail me.

==================
2. Getting Started
==================

Once you've turned the game on, press Start on the title screen to come to
the main menu. Select "Options" to change your options, "New Game" if you have
no file, or "Continue" if you do. Professor Birch will give you the classic
"Hi, I'm Professor [tree]. This is a Pokemon. Blah blah blah. Destiny blah
blah." speech. Making yourself male will result in the rival's name being May.
Making yourself female means the rival's name will be Brendan. I made myself
male for the first game, so from here on out, I will refer to the rival as
"May". Give yourself a name and read the rest of Birch's speech.

With that said, here's some stuff you may (or may not) want to know.

============
2a. Controls
============

D-Pad - Move

A - Confirm
B - Cancel, hold to run, used for tricks

L - Can be used as A (Options to do so)
R - Not used

Start - Brings up menu
Select - Uses registered Key Item (if one is assigned)

===============
2b. Differences
===============

         Ruby                |           Sapphire
        ======               |          ==========
  Team Magma Is Evil         |       Team Aqua Is Evil
       Red Orb               |           Blue Orb
   This Game Is Red          |       This Game Is Blue

=============================
2c. Version-Exclusive Pokemon
=============================

        Ruby                 |           Sapphire
       ======                |          ==========
       Seedot                |             Lotad
      Nuzleaf                |            Lombre
      Shiftry                |          Ludicolo
     Zangoose                |           Seviper
      Solrock                |          Lunatone
      Groudon                |            Kyogre
       Mawile                |           Sableye

Each Pokemon that is across from another corresponds to that Pokemon's
substitute in the version that the one Pokemon isn't in. Put simply, instead of
Mawile in Ruby, you get Sableye. Instead of Seedot, you get Lotad. Get it?

Note: Latios and Latias are in BOTH versions. A Nintendo event that has already
happened unlocks whichever one doesn't roam around Hoenn after defeating the
Elite Four.

=====================
2d. GSC to RS Changes
=====================

Here are all the changes they've made, from Gold, Silver, and Crystal to Ruby
and Sapphire, excluding the obvious new land and Gym Leaders.

1.  YOU CAN NOT VISIT OLD LANDS.
2.  You can no longer name your rival.
3.  The font has finally been changed from fixed-width.
4.  One hundred thirty-five new Pokemon have been added, bringing the total to
    three hundred eighty-six.
5.  Team Rocket is gone.
6.  Some people will challenge you to 2-on-2 battles. Your top two Pokemon are
    sent out to fight in this case. If you do not have two conscious Pokemon,
    you cannot fight them.
7.  Once Berries have been picked, you must re-plant and water one of them if
    you want more of that Berry.
8.  The Pokedex has been upgraded to include Size comparison to you. It also
    includes much larger entries, due to the removal of the fixed-width font.
9.  YOU CAN NOT VISIT OLD LANDS.
10. On the Summary Screen, it now includes how you obtained that specific
    Pokemon, the level you obtained it at, and what Ball was used to obtain it.
11. In various places, it will rain. This rain moves over time, and will cause
    a Rain Dance effect if a battle is fought there.
12. Badge names have now been spaced (Heat Badge instead of Heatbadge).
13. A new mini-game has been added: Pokemon Contests.
14. The Roulette game has been changed slightly, as well as the slots.
15. The Card-Flip Game has been removed from the Game Corner.
16. You now have two bikes to choose from. One does tricks, other goes faster.
17. You can now press and hold B to run (Running Shoes required).
18. Sky Attack now has a 30% flinch rate (Hooray!).
19. Low Kick's base damage is now affected by the foe's weight. The heavier the
    foe, the higher the base damage.
20. Spikes now triples in effectiveness when used three times, inflicting
    around 13% max HP in damage with each new entry.
21. Instead of reverting to normal Poison, the counter is simply reset when a
    Pokemon that was previously inflicted with Toxic is brought back in.
22. YOU CAN NOT VISIT OLD LANDS.
23. New weather effect: Hail. Damages all non-Ice-types in play for 5 turns.
24. Pokemon have been given special characteristics, called Abilities, that
    help them in battle.
25. Pokemon have also been given special natures that boost one stat's strength
    and subtract from another.
26. The Pokemon (Crystal only) do not animate anymore when you encounter them
    in the wild, or when viewed on the Status screen. No whining.
27. Every Pokemon now has its own icon, instead of having a general group one.
28. In a Trainer battle, the opponent's Pokemon are displayed as "Foe" instead
    of "Enemy".
29. Secret Bases have been added. See the Secret Base section for more info
    (thanks to malfoyluver@yahoo.ca for this change).
30. HM6 is no longer Whirlpool, but is now Rock Smash.
31. A new HM has been added, HM8, Dive.
32. Flash now only covers a large circular area surrounding you, instead of
    full screen. (thanks to Nutbus2@aol.com for changes 30, 31, and 32)
33. The PC flashes when you boot it up (thanks to merlin89@optonline.net)
34. Two-word classes (such as Dodrio's Triplebird class or Meowth's Scratchcat
    class) have now been spaced to become two words (Triple Bird/Scratch Cat).

    And finally...

35. YOU CAN NOT VISIT OLD LANDS.

Find a change I missed? E-mail me.

=====================================
2e. Littleroot Town, Torchic, and May
=====================================

The game starts with you in the back of your moving van. Looks like you're the
new kid in town. When the truck stops, hop off and your mother greets you. She
takes you inside and tells you to set the clock your father gave you as a gift.
Do so, and head back downstairs. You're a nice kid, so go visit the neighbors.
May's mother greets you upon entry. Head upstairs and speak to May. May is nice
to you, unlike previous rivals, although Brendan, the rival if you play as a
female, seems to have a hint of Gary in him. I like Brendan much more than May,
because Brendan isn't so excited about absolutely everything... ¬¬ May's main
goal is to fill the Pokedex, with training on the side. She'll leave after you
talk to her. Leave her house and leave town. Professor Birch is in danger from
a Lv.2 Poochyena, so it's up to you to "save" him (No wonder he sends his kid
to fill the Pokedex for him. He's too afraid of the wild Pokemon!). Walk to his
bag and press A. Pick your starter. This is everyone's evolution line:

Treecko(Grass) ->      Grovyle(Grass)      -> Sceptile (Grass)
Torchic(Fire)  -> Combusken(Fire/Fighting) -> Blaziken(Fire/Fighting)
Mudkip(Water)  -> Marshtomp(Water/Ground)  -> Swampert(Water/Ground)

For the first time ever, all the starters have the same evolution times: first
at Lv.16, and again at Lv.36. Torchic gets beaten easily by the first Gym, but
will absolutely decimate the Elite Four and the Champion if given the right
moves. I picked Torchic for my first game, Treecko for my second, Torchic again
for my third, Mudkip for game #4, Treecko yet again for game 5, and Mudkip was
my choice in my sixth game. Pick your Pokemon, then beat on the wittle puppy.
Professor Birch thanks you, takes you to his lab and gives you the Pokemon that
you picked. He'll tell you that May's on Route 103 collecting data.

==========================
2f. Welcome to Oldale Town
==========================

Ah, Oldale Town. Absolutely nothing of importance here. You can talk to the man
dressed in white to receive a Potion. Continue upwards to Route 103. There are
a few Trainers here, so be sure to level your starter to around level 7 or 8
before speaking to May.

================
2g. May Battle 1
================

My Pokemon:

*****************
*   Name   |Lvl|*
*****************
*  Mudkip  | 5 |*
*****************

May's Pokemon:

                 ********************************************
If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                 ********************************************
You will fight.. *Torchic.....5|Mudkip.......5|Treecko.....5*
                 ********************************************

Money: 300

This battle can be tough, since you have no other Pokemon (unless you're a
cheater, in which case you can just waste everyone), and your only damage move
is affected by Leer/Growl, which can make the battle last a long time. If you
chose Treecko, I find it helpful to use Leer a few times (at least 3 or 4, or
until you get knocked into the yellow (whichever comes first)). Keep in mind
that they'll be Growling you right back, which doesn't help. If you chose a
Growler, then only use it when Treecko uses Leer. Mudkip's Mud-Slap can help
prevent being Leered (or hit), but it doesn't work well against Treecko. After
the fight, May heads back to Littleroot Town. You should do the same. Upon
arrival, Professor Birch gives you a Pokedex and May gives you five Poke Balls.
Try and leave town, and Mom stops you to give you the Running Shoes. Hold B and
you will run faster. Be careful, because if you run near a Trainer in the
grass, he or she will look at you and you won't be able to sneak past. Head
left when you reach Oldale until you get to Petalburg City.

Route 102 Trainers          Trainers whose names have a * next to them
------------------          denotes a rematch at a later time.

Youngster Calvin*                 Bug Catcher Rick
Zigzagoon, Lv.5                   Wurmple, Lv.4 (x2)
Money: 80                         Money: 64

Youngster Allen                   Lass Tiana
Poochyena, Lv.5; Taillow, Lv.3    Zigzagoon, Lv.4 (x2)
Money: 48                         Money: 64

=============================
2h. Welcome to Petalburg City
=============================

The very first (and only) thing you can do in this city is try to head left out
of the city. Someone stops you and tells you that all new Trainers check out if
there's a Gym in town upon arrival. Being the nice chap he is, he does just
this for you. Head inside, and lo and behold, it's your father. Turns out he's
a Gym Leader. After speaking to you, a boy named Wally enters.

==============
2i. Meet Wally
==============

Wally's a new Trainer from Petalburg City. Asking your father for help, your
father turns him to you to teach him how to capture Pokemon. Your father lends
Wally a Zigzagoon help him catch a Pokemon. Wally leads you just outside the
city, where he encounters a Ralts. Watch Wally capture the Ralts, then head
back to the Gym. Wally returns the Zigzagoon and leaves happily. If you were to
battle your father at your current state (assuming your levels right now are
less than 30), you'd be smoked. You can't even access the Trainers yet. Head
left out of Petalburg and follow the patch to Petalburg Woods.

Route 104 Trainers
------------------

Youngster Billy                Rich Boy Winston*
Seedot, Lv.6; Taillow, Lv.8    Pokemon: Zigzagoon, Lv.7
Money: 128                     Money: 1400

Petalburg Woods Trainers
------------------------

Bug Catcher Lyle               Team Aqua Grunt
Wurmple, Lv.3 (x6)             Poochyena, Lv.9
Money: 48                      Money: 180

Bug Catcher James*
Nincada, Lv.8
Money: 128

==================
2j. Meet Team Aqua
==================

Petalburg Woods looks a whole lot like Viridian Forest from RBY, doesn't it?
Head left and around and you'll find the Devon Researcher being harassed by a
Team Aqua Grunt. Team Aqua is devoted to expanding the sea to make a home for
Water Pokemon. They have no idea that what they're trying to do will destroy
humankind, but oh well! That's a typical bad guy for ya. Anyway, battle the
Grunt's Poochyena (get used to it - you'll be seeing them a LOT) and he takes
off. The Devon Researcher will give you a Great Ball as thanks, and take off.
Follow the path out of the forest. Continue on this same route (your first 2-
on-2 battle is here) until you reach Rustboro City.

Note: Team Aqua uses a combination of Poochyena, Mightyena, Zubat, Golbat,
Carvanha, and Sharpedo. Team Magma uses the same Pokemon, substituting Carvanha
and Sharpedo for Numel and Camerupt, respectively. The levels are the same.

Route 104 Trainers
------------------

Lady Cindy*                    Lass Haley*
Pokemon: Zigzagoon, Lv.7       Lotad, Lv.7; Shroomish, Lv.7
Money: 1400                    Money: 112

Twins Gia & Mia                Fisherman Ivan
Lotad/Seedot, Lv.8             Magikarp, Lv.6 (x3)
Money: 192                     Money: 240

============================
2k. Welcome to Rustboro City
============================

Finally, your first Gym. If you chose Torchic, try and pick up a Wingull and
level it up. They will help you against Roxanne's Gym. There's a Mart and a
Pokemon Center, along with Devon Corporation. Whenever you're prepared, head in
the gym, defeat the Trainers, and challenge Roxanne.

Rustboro City Gym Trainers
--------------------------

Youngster Josh                         Youngster Tommy
Pokemon: Geodude, Lv.10, Lv.8, Lv.6    Pokemon: Geodude, Lv.11
Money: 96                              Money: 176

======================================
2l. Defeat Roxanne for the Stone Badge
======================================

Roxanne specializes in Rock types. Like I said, Torchic gets kicked around
and tossed aside in this battle, so unless it has evolved into Combusken to
get rid of its Rock weakness, leave it out of the battle!

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 9 |  Numel   | 9 |  Doduo   | 9 |*
***********************************************
*  Seedot  | 9 |  Spoink  | 9 | Azurill  | 9 |*
***********************************************

(I bred these Pokemon in my previous Ruby game, traded them to a friend's game,
started a new Ruby game, and traded them all back. That's why there's a sudden
bunch of people you can't even find yet...)

Roxanne's Pokemon:

********************************
*   Name   |Lvl|   Name   |Lvl|*
********************************
*  Geodude | 14| Nosepass | 15|*
********************************

Money: 1500

Your Pokemon should be no less than Lv.14 to defeat Roxanne easily. Crushing
Roxanne results in the Stone Badge, the ability to use Cut out of battle, and
TM39, Rock Tomb.

===================================
3. Mano a Mano for the Second Badge
===================================

The road to this badge is short and sweet, and not many Trainers block your
path. You'll be fighting lots of wild Pokemon to get your levels.

=====================================
3a. Help Devon Corp. and Saving Peeko
=====================================

Get out of the Gym and you'll see that same Grunt take off with some Devon
Goods. We can't let that happen, now can we? But before we give chase, stop in
the building next to the Pokemon Center to receive HM1, Cut. Cut allows you
chop down certain trees in your way. In battle, its power barely exceeds that
of Tackle. Blah. Heal up and go north and east out of the city. The Devon
Researcher will ask you to help him. Go east to Route 116 and keep going until
you reach the entrance. Speak to the old man there. His beloved Wingull, Peeko,
has been stolen, and he asks you to retrieve it. Enter the cave and see the
Aqua Grunt with Peeko. Get up all in his wheezy and bust a cap. He forks over
the Devon Goods and Peeko, and leaves again. The old man introduces himself as
Mr. Briney. He thanks you, and takes Peeko back to his cabin outside of
Petalburg Woods. Take the Devon Goods back to Rustboro City, and there stands
the Devon Researcher waiting for you. He'll take you back to Devon Corporation
to see his boss, and he'll ask you to take those Goods to the shipyard in
Slateport City. His boss, who is more than pleased, gives you a letter to
deliver to Steven in Dewford Town. He also gives you the PokeNav as an
incentive to do these little tasks. The PokeNav contains a map of Hoenn a
Condition menu that allows you to check your Pokemon's abilities in a Contest,
the Trainer's Eyes, and once you win a Contest, Ribbons your Pokemon have won.
Leave Devon Corp. and head south out of the city. Upon entering the Woods, Cut
the bushes to your right and talk to the lady to get the Miracle Seed. Then
head out of Petalburg Woods, and enter Mr. Briney's cabin. Stop him from
chasing Peeko by talking to him, and he'll ask you if you want to set sail. Say
yes, and you'll be on your way!

Route 116 Trainers
------------------

Youngster Joey                                 Lass Janice
Zigzagoon, Lv.8; Machop, Lv.10                 Marill, Lv.10
Money: 160                                     Money: 160

Bug Catcher Jose                               Hiker Clark
Wurmple, Lv.8; Nincada, Lv.8; Silcoon, Lv.8    Geodude, Lv.8 (x3)
Money: 128                                     Money: 320

School Kid Jerry*                              School Kid Karen*
Ralts, Lv.10                                   Shroomish, Lv.9; Whismur, Lv.9
Money: 200                                     Money: 180

Rusturf Tunnel Trainers
-----------------------

Team Aqua Grunt                Hiker Mike
Poochyena, Lv.11               Geodude, Lv.16 (x2); Machop, Lv.16
Money: 220                     Money: 640

===========================
3b. Welcome to Dewford Town
===========================

A small island town. Enter the house right next to the dock and talk to the guy
at the table to get a Silk Scarf, which powers up Normal moves. The Old Rod is
also here. Talk to the fisherman near the right end of town to get it. In order
to progress, Flash is strongly recommended, so you'll have to beat Brawly in
order to earn the right to use it out of battle.

Route 105 Trainers
------------------

Swimmer Dawn                   Swimmer Beverly
Marill, Lv.27                  Wailmer, Lv.26 (x2)
Money: 216                     Money: 208

Ruin Maniac Foster
Sandshrew, Lv.26; Sandslash, Lv.26
Money: 1560

Swimmer Austin
Magikarp, Lv.25; Tentacool, Lv.25; Wingull, Lv.25
Money: 200

Swimmer Luis
Carvanha, Lv.27
Money: 216

Dewford Town Gym Trainers
-------------------------

Battle Girl Laura              Black Belt Hideki
Meditite, Lv.14                Machop, Lv.14
Money: 336                     Money: 448

Battle Girl Tessa
Meditite, Lv.12 (x2); Machop, Lv.12
Money: 288

=======================================
3c. Defeat Brawly for the Knuckle Badge
=======================================

Brawly abuses his TM, Bulk Up. Badly. That will be the majority of his moves,
making his Pokemon super-powerful, so kill them quickly!

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 11|  Numel   | 11|  Doduo   | 12|*
***********************************************
*  Seedot  | 12|  Spoink  | 10| Azurill  | 12|*
***********************************************

Brawly's Pokemon:

********************************
*   Name   |Lvl|   Name   |Lvl|*
********************************
*  Machop  | 17| Makuhita | 18|*
********************************

Money: 1800

Did you capture a Ralts? You did? It evolved into Kirlia, right? Kirlia owns
Brawly every which way, if it knows Confusion. If not, Sapphire-users can pick
up Sableye in Granite Cave, which essentially awards you the victory. Laying
the smackdown on Brawly gets you the Knuckle Badge, the ability to use Flash
out of battle, and TM08, Bulk Up.

==============================
4. An Electrifying Third Badge
==============================

Warning: Lots of Magnemite are up ahead. If you don't have Breloom with Mach
Punch, Combusken with Ember/Double Kick, or Marshtomp with Mud Shot, you're
gonna be in a world of hurt. Steel resists EVERYTHING it's not weak to (except
Water and Electric), so it's going to be difficult defeating the Trainers here.

Route 106 Trainers
------------------

Fisherman Ned            Fisherman Elliot*
Tentacool, Lv.12         Magikarp, Lv.11 (x2); Tentacool, Lv.8
Money: 480               Money: 440

Swimmer Nicole           Swimmer Douglas
Wailmer, Lv.27           Tentacool, Lv.26 (x2)
Money: 216               Money: 208

 ^ (thanks to marco1701@libero.it) ^
  (for putting them in their place)
================
4a. Granite Cave
================

***Did you pick Treecko? Pick up a Geodude here and level it until Magnitude is
learned. It'll sweep Mauville's Gym.***

Exit Dewford Gym, heal, and head up and left out of the town. Enter Granite
Cave. Speak to the man inside and you will receive HM5, Flash. Flash sucked in
the old days, and it isn't any better now. Alas, you must teach it to someone
(probably that Ralts you caught earlier...right??), unless you want to bumble
through the cave in total darkness... Either way, follow the path until you
come out in the first room on the upper ledge. Go left and down into a room,
and who should it be but good ol' Steven.

===============
4b. Meet Steven
===============

Steven is a powerful Trainer from Hoenn who collects rare stones. He'll appear
occasionally throughout your journey to see how you're doing and talk to you
about random, boring, irrevelant things. Upon talking to Steven, he will take
the letter addressed to him and award you with TM47, Steel Wing. This move just
so happens to be Steven's favorite move. He'll leave, and you should do the
same. You still have to go to Slateport City! Heal if you need to, and talk to
Mr. Briney, but select Slateport as your destination. Anchors aweigh!

Route 107 Trainers
------------------

Swimmer Beth
Marill, Lv.25; Goldeen, Lv.25; Wingull, Lv.25
Money: 200

Swimmer Darrin              Sis and Bro Lisa & Ray
Tentacool, Lv.27            Goldeen, Lv.28/Tentacool, Lv.26
Money: 216                  Money: 624

Swimmer Tony*               Swimmer Denise
Carvanha, Lv.27             Wingull, Lv.27
Money: 216                  Money: 216

Route 108 Trainers
------------------

Swimmer Tara
Horsea, Lv.26; Marill, Lv.26
Money: 208

Swimmer Jerome
Tentacool, Lv.26; Wingull, Lv.26
Money: 208

Swimmer Missy
Goldeen, Lv.24; Wingull, Lv.24; Marill, Lv.24; Wailmer, Lv.24
Money: 192

Route 108 Trainers
------------------

Swimmer Matthew
Carvanha, Lv.27
Money: 216

Route 109 Trainers
------------------

Fisherman Carter
Tentacool, Lv.23, Lv.24, Lv.25; Wailmer, Lv.24;
Money: 1000

Swimmer Alice
Goldeen, Lv.25 (x2); Wingull, Lv.25
Money: 200

Tuber Gwen                  Swimmer David
Marill, Lv.27               Wingull, Lv.26; Carvanha, Lv.26
Money: 108                  Money: 208

Young Couple Mel & Paul     Sailor Huey
Dustox/Beautifly, Lv.27     Machop, Lv.14
Money: 1728                 Money: 448

Tuber Ricky*                Tuber Lola*
Zigzagoon, Lv.14            Azurill, Lv.13 (x2)
Money: 56                   Money: 52

Sailor Edmond
Wingull, Lv.12 (x2); Machop, Lv.12
Money: 384

Tuber Carmen (thanks to marco1701@libero.it for pointing her out)
Marill, Lv.27
Money: 108

Seashore House Trainers
-----------------------

Tuber Simon                           Beauty Johanna
Azurill, Lv.12; Marill, Lv.12         Goldeen, Lv.13
Money: 48                             Money: 1040

Sailor Dwayne
Wingull, Lv.11; Machop, Lv.11; Tentacool, Lv.11
Money: 352

=================================================
4c. Welcome to Slateport City. Get a Harbor Mail!
=================================================

There ARE Trainers on the beach AND in the rest house, so be on your guard.
Defeat all the Trainers in the rest house and the vendor will give you six Soda
Pop for free. After that, they're 300 money each. Talk to the little girl near
the water's edge on the south side of Route 109 and she'll give you the Soft
Sand. Make your way to Slateport City. Looks like Team Aqua's causing trouble
again... First of all, head to the Mart and buy yourself a Harbor Mail for 50
money. Save it, because you will need it later. Enter the shipyard below the
Oceanic Museum (the building surrounded at first by Aqua men), and talk to the
man straight up from when you enter. That's Dock. He will tell you that Captain
Stern went somewhere. I'll save you some trouble - he's in the Oceanic Museum.
So...go there.

======================
4d. Meet Captain Stern
======================

Upon entering the Museum, pay 50 money to get in and talk to the Aqua man
standing right above the entrance. Turns out this is the same guy who tried to
steal Peeko. He will give you TM46, Thief, and leave. Go upstairs and talk to
Captain Stern. He will take the package, but those blasted Aquas want it!

================================================
4e. Team Aqua in the Oceanic Museum, Meet Archie
================================================

Two Aqua Grunts appear and challenge you, one at a time. Dispose of them, and
Archie appears. Archie is the head honcho of Team Aqua. He will talk about Team
Aqua's noble *cough* plans to expand the sea, and then leave with his two
underlings. You can leave now. There's nothing else to do here, so you can head
north out of the city.

***Note: Be sure to pick up Parlyz Heals from the Mart! You WILL need them if
you plan to level in the next area!

Oceanic Museum Trainers
-----------------------

Team Aqua Grunt     Team Aqua Grunt
Carvanha, Lv.15     Zubat, Lv.14; Carvanha, Lv.14
Money: 300          Money: 280

Route 110 Trainers
------------------

Pokefan Isabel*                 Youngster Timmy
Plusle, Lv.15; Minun, Lv.15     Poochyena, Lv.12; Aron, Lv.16; Electrike, Lv.16
Money: 1200                     Money: 224

Route 103 Trainers
------------------

Aroma Lady Daisy          Pokefan Miguel*
Roselia, Lv.16            Skitty, Lv.16
Money: 640                Money: 1280

Fisherman Andrew                                 Twins Amy & Liv*
Magikarp, Lv.5, Lv.15; Tentacool, Lv.10          Plusle/Minun, Lv.16
Money: 600                                       Money: 384

================
4f. May Battle 2
================

Upon leaving Slateport via the north exit, you have just entered "The Electric
Zone". Electric Pokemon are very popular from now until Wattson, so Mudkip's
gonna have a field day if you chose her. Fighting in the grass on Route 110
will land you an Electrike. These little buggers are very fast and learn
Thunder Wave, so be careful. With their Abilities, you can be paralyzed from
using an attack that involves touch. Go up, and you'll reach a fork. Left leads
to more Trainers and some water. Right takes you to the grassy path that leads
to Mauville. Take the grassy path right. Head up, and look! It's May!

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 15|  Numel   | 15|  Doduo   | 15|*
***********************************************
*  Seedot  | 15|  Spoink  | 15| Azurill  | 16|*
***********************************************


May's Pokemon:

                 ********************************************
If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                 ********************************************
                 *Combusken..20|Marshtomp...20|Grovyle....20*
You will fight...*Shroomish..18|Shroomish...18|Numel......18*
                 *Wailmer....18|Numel.......18|Wailmer....18*
                 ********************************************

Money: 1200

Defeat May, and she'll give you the Itemfinder, which allows you to sense
nearby invisible items. Continue on the path until you reach Mauville City.

Route 110 Trainers
------------------

Collector Edwin*                      Psychic Edward
Lombre, Lv.14; Nuzleaf, Lv.14         Abra, Lv.16
Money: 840                            Money: 384

Fisherman Dale
Tentacool, Lv.12 (x2), Lv.9; Wailmer, Lv.15
Money: 480

Cycling Road Trainers
---------------------

Triathlete Abigail*        Triathlete Anthony
Magnemite, Lv.17           Magnemite, Lv.16 (x2)
Money: 680                 Money: 640

Triathlete Benjamin*       Triathlete Jasmine
Magnemite, Lv.17           Magnemite, Lv.15 (x2); Voltorb, Lv.7
Money: 680                 Money: 280

Triathlete Jacob
Voltorb, Lv.7 (x2); Magnemite, Lv.15
Money: 600

Psychic Jaclyn (thanks to Mark Caron for showing her to me)
Abra, Lv.16
Money: 384

============================
4g. Welcome to Mauville City
============================

This is one of my favorite cities, mainly because you finally get a bike, and
it's got the Game Corner. Yay!

=====================
4h. Get the Coin Case
=====================

Did you remember to pick up a Harbor Mail in Slateport? If you didn't, you can
either skip this completely or go back, get one, and then come back. Anyway,
take your Harbor Mail into the first building you see upon entering the city
(it should be the one just to the right of the Game Corner; there's a man
standing next to it). Talk to the girl in there, and she will happily trade
your Harbor Mail for the Coin Case, which will allow you to play the games in
the Game Corner.

===============
4i. Pick a Bike
===============

Are you tired of running? Well, you're in luck. To the right of the Pokemon
Center is the Bike Shop. Enter, and talk to Rydel, the owner. Tell him you came
from far away, and he will offer you one of two bikes, the Mach Bike and the
Acro Bike. Both have advantages and disadvantages:


Mach Bike                    Acro Bike
=========                    =========
1. Faster of the two bikes   1. Tap B = Wheelie
2. Can go up mud slides      2. Hold B = Bunny Hop
3. Cannot cross white bars   3. D-pad, then hold B = Wheelie Ride
4. Must accelerate           4. Bunny Hop, then D-pad = Bunny Ride
5. Can cross cracked floors  5. D-pad + B = Side Hop
                             6. Maintains same speed
                             7. Cannot go up mud slopes or cross cracked floors
                             8. Can cross white bars
                             9. Can hop up stones via Bunny Hop

Pick one. It doesn't matter which one, really, because you can always come
back and switch for free, any time you want. I prefer the Mach Bike over the
Acro Bike, because I'd rather go fast then do tricks, but that's just me. Pick
one, and then leave. If you want, you can head back south and use your Bike to
ride on Cycling Road. The Trainers there use Magnemite and Voltorb as the
overwhelming majority of their Pokemon. If this isn't your cup of tea yet, you
can always continue as normal.

==================
4j. Wally Battle 1
==================

What? You wanna beat Wattson? Too bad. Wally is in front of the Gym, pleading
with his uncle to let him challenge the Gym to test his skills. His uncle shuts
him down, and Wally asks if you'll battle with him. He won't move unless you
show him who's boss, so accept and get ready for some ownage.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 17|  Numel   | 17|  Doduo   | 17|*
***********************************************
*  Nuzleaf | 17|  Spoink  | 17| Azurill  | 17|*
***********************************************

Wally's Pokemon:

*****************
*   Name   |Lvl|*
*****************
*  Ralts   | 16|*
*****************

Money: 960

Well...at least he raised it. Shame the Ralts and Wally will go with his uncle
back to Verdanturf Town. You can now enter the Gym.

Mauville City Gym Trainers
--------------------------

Guitarist Kirk                          Youngster Ben
Electrike, Lv.18; Magnemite, Lv.18      Zigzagoon, Lv.19
Money: 576                              Money: 304

Battle Girl Vivian                      Guitarist Shawn
Meditite, Lv.19                         Voltorb, Lv.17 (x3)
Money: 456                              Money: 544

=======================================
4k. Defeat Wattson for the Dynamo Badge
=======================================

Remember Lt. Surge and those annoying electrical locks? Yeah, well those are
gone. They've been replaced with switches. Stepping on a switch allows access
to a different area, while denying access to another. You can choose to fight
most of the Trainers, but when you're ready, challenge Wattson.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 19|  Numel   | 19|  Doduo   | 19|*
***********************************************
*  Nuzleaf | 19|  Spoink  | 19| Azurill  | 20|*
***********************************************

Wattson's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
* Magnemite| 21| Voltorb  | 21| Magneton | 24|*
***********************************************

Money: 2300

The only difficult part of this battle is the Steel part of Magnemite and
Magneton. Wattson's TM is Shock Wave, which is basically an Electric version
of Swift. Never misses. Grounding Wattson earns you the Dynamo Badge, the
ability to use Rock Smash out of battle, and TM34, Shock Wave.

=========================
5. A Red-Hot Fourth Badge
=========================

Once again, it's a long road. *sigh* Leave Mauville Gym and enter the building
to the right of the Mart. Talk to the man in there, and he gives you HM6,
Rock Smash. Yeah, yeah, I know what you're thinking...

=============================
5a. Rock Smash is a HM. Crap.
=============================

This should be your thought right about now. Why did they make Rock Smash a
HM? Probably to take the place of Whirlpool, but Whirlpool has PvP value. Rock
Smash...doesn't. It's like Whirlpool, Rock Smash, and Flash are all in a fight
over who gets to be the worst and most useless HM (Just watch, in the next
series they'll have Razor Wind as the new HM6 to blow away whirlwinds in your
path or something, I don't know). Anyway, teach the abomination called Rock
Smash to a Pokemon (you HAVE to this time) and take your pick. Left out of the
city leads to the breeding house and eventually Verdanturf Town. Up leads
towards Mt. Chimney. Right is a dead end. Let's go left.

Route 117 Trainers
------------------

Sr. and Jr. Anna & Meg*                   Triathlete Dylan*
Zigzagoon, Lv.16/Makuhita, Lv.18          Doduo, Lv.18
Money: 576                                Money: 720

PKMN Breeder Lydia*
Wingull, Lv.12; Marill, Lv.12; Goldeen, Lv.12; Shroomish, Lv.12; Roselia,
Lv.12; Skitty, Lv.12
Money: 480

Triathlete Maria*
Doduo, Lv.18
Money: 720

PKMN Breeder Isaac*
Whismur, Lv.12; Zigzagoon, Lv.12; Aron, Lv.12; Poochyena, Lv.12; Taillow,
Lv.12; Makuhita, Lv.12
Money: 480

Bug Maniac Derek
Nincada, Lv.15; Dustox, Lv.15; Beautifly, Lv.15
Money: 900

==============================
5b. Welcome to Verdanturf Town
==============================

Verdanturf Town. Semi-worthless. This is where you get the Contest Pass so you
can participate in Contests. North of Verdanturf is Rusturf Tunnel, which
connects Verdanturf Town and Rustboro City. Enter the tunnel and go up. Rock
Smash the boulder separating the couple, and the man will give you HM4,
Strength. Strength is a meh when it comes to battle usage. Kinda weak, but it
still pulls its weight (bad pun). Backtrack to Mauville City, and go through
the north exit. Smash the rocks in your way and continue north until you reach
a sandstorm.

Winstrate Family
----------------

Winstrate Victor                                  Winstrate Victoria*
Taillow, Lv.16; Zigzagoon, Lv.16                  Roselia, Lv.17
Money: 320                                        Money: 340

Winstrate Vivi                                    Winstrate Vicky
Marill, Lv.15; Shroomish, Lv.15; Numel, Lv.15     Meditite, Lv.18
Money: 300                                        Money: 360

* = Talk to her after defeating Vicky to receive the Macho Brace.

Route 111 Trainers
------------------

Picknicker Irene                      Camper Travis
Shroomish, Lv.18; Marill, Lv.18       Sandshrew, Lv.19
Money: 288                            Money: 304

Route 111 Trainers (Desert)
------------------

Camper Drew                          Picknicker Heidi
Sandshrew, Lv.24                     Sandshrew, Lv.23; Baltoy, Lv.23
Money: 384                           Money: 368

Camper Cliff
Baltoy, Lv.22 (x2); Sandshrew, Lv.22
Money: 352

Ruin Maniac Dusty*                   Picknicker Becky
Sandslash, Lv.24                     Sandshrew, Lv.24
Money: 1440                          Money: 384

Route 112 Trainers
------------------

Camper Larry                         Picknicker Carol
Zigzagoon, Lv.18; Nuzleaf, Lv.18     Taillow, Lv.18; Lombre, Lv.18
Money: 288                           Money: 288

Hiker Trent*                          Hiker Brice
Geodude, Lv.16 (x4)                  Numel, Lv.18; Machop, Lv.18
Money: 640                           Money: 720

===============
5c. Mt. Chimney
===============

You can't pass in the desert because you don't have the Go-Goggles to shield
your eyes from the sand, so you have to go left. Go up the stairs and look to
the right to find two Aqua guys blocking the entrance to the lift. They're not
moving any time soon, so head left. Take Fiery Path through the mountain,
continue following the path when you get out, and head up until you see a guy
standing next to a giant tree. Talk to him and tell him you'll use it to make
your own room, and he'll give you TM43 - Secret Power. This allows you to
obtain a secret base. After that, continue until you come to yet another fork.
Right takes you to get healed. Left takes you to Route 116 and Fallarbor Town.

Route 111 Trainers
------------------

Cooltrainer Brooke*
Wingull, Lv.18; Numel, Lv.18; Roselia, Lv.18
Money: 864

Cooltrainer Wilton*
Electrike, Lv.18; Wailmer, Lv.18; Makuhita, Lv.18
Money: 864

Black Belt Daisuke
Machop, Lv.19
Money: 608

Route 113 Trainers
------------------

Youngster Neal                      Ninja Boy Lao*
Trapinch, Lv.18; Linoone, Lv.20     Koffing, Lv.17 (x3), Lv.19
Money: 320                          Money: 228

Parasol Lady Madeline*              Twins Tori & Tia
Numel, Lv.20                        Whismur, Lv.20 (x2)
Money: 800                          Money: 480

Ninja Boy Lung                      Youngster Dillon
Nincada, Lv.19; Ninjask, Lv.19      Aron, Lv.20
Money: 228                          Money: 320

=============================
5d. Welcome to Fallarbor Town
=============================

Though it may look like snow, it's actually ash that falls from Mt. Chimney.
Visit the Glass Workshop at the left end of Route 116 and talk to the man
inside. He will give you the Soot Sack. The Soot Sack allows you to carry ash.
For every step you take onto some ashy grass, you get 1 ash. With ash, you can
have the Soot Sack Man make flutes that restore status, or for a TON of ash,
he'll make you a chair or a table for your Secret Base. Left, left, and left
some more, and you reach Fallarbor Town. There's a Nugget hidden in a crater.
TM28, Dig, is obtained in a house just outside of Fallarbor Town. You'll meet
Lanette in the Pokemon Center in front of the computer. Lanette runs the
Pokemon Storage System in Hoenn. The Super Rank (Level 2) Contest House is
also located here. When you're ready, head west out of Fallarbor.

Route 114 Trainers
------------------

Fisherman Nolan                    Picknicker Nancy
Barboach, Lv.20                    Marill, Lv.19; Lombre, Lv.19
Money: 800                         Money: 304

Sr. and Jr. Tyra & Ivy             Camper Shane
Roselia, Lv.19/Graveler, Lv.21     Sandshrew, Lv.19; Nuzleaf, Lv.19
Money: 672                         Money: 304

Pokemaniac Steve*                  Kindler Bernie*
Aron, Lv. 20                       Slugma, Lv.19; Wingull, Lv.19
Money: 1200                        Money: 608

Hiker Lucas                        Hiker Lenny
Geodude, Lv.18 (x3)                Machop, Lv.19 (x2)
Money: 720                         Money: 760

Fisherman Claude (thanks to ss012d1677@blueyonder.co.uk for showing him to me)
Goldeen, Lv.16 (x3); Barboach, Lv.18
Money: 640

=========================================
5e. Team Aqua in Meteor Falls, Meet Maxie
=========================================

Speak to the man with his Poochyena and he'll give you TM05, Roar. A bit south
from there, enter Lanette's house and talk to her (she'll be here only after
you spoke with her in Fallarbor's Pokemon Center). Being horribly embarrassed
by her messy house, she will give you a free Lotad Doll in exchange for your
promise to keep her messiness a secret (Seedot Doll in Ruby). Continue south
and climb the rocks using the stairs to enter Meteor Falls. You don't get far
before seeing Team Aqua trying to get away with a Meteorite. But just when Team
Aqua's about to split, guess who shows up but the *cough* good guys, Team
Magma. It's too late, though. Team Aqua gets away with the meteorite, and
Magma's leader talks to you and introduces himself as Maxie. He explains Team
Aqua's plans to you, they must be stopped, blah. After that, he leaves. During
this time, about a thousand hints are dropped right in front of your face that
you should go to Mt. Chimney. Why don't you do that?

Meteor Falls Trainers
---------------------

Old Couple John & Jay*                 Dragon Tamer Nicolas*
Hariyama/Medicham, Lv.40               Altaria, Lv.38 (x2)
Money: 3200                            Money: 1824

Route 115 Trainers
------------------

Battle Girl Cyndy*                     Black Belt Nob*
Meditite, Lv.19; Makuhita, Lv.19       Machop, Lv.20
Money: 456                             Money: 640

Collector Hector
Zangoose, Lv.20 (Seviper, Lv.20 in Ruby)
Money: 1200

Expert Timothy*                        Black Belt Koichi
Hariyama, Lv.28                        Machop, Lv.26; Machoke, Lv.26
Money: 1120                            Money: 832

    ^ (thanks to marco1701@libero.it for pointing these dudes out) ^
=========================
5f. Mt. Chimney (Revisit)
=========================

After backtracking to Mt. Chimney, you'll notice the Aqua men blocking the lift
are now gone, allowing you to ride it up to the summit. Do so. You'll see
various battles between the grunts, and Maxie gets triple-teamed by three Aqua
men. Your job is to bust up the clowns on the upper left side: a Grunt, Yours
Truly, and finally...Archie himself.

Mt. Chimney Trainers (Aqua vs. Magma)
--------------------

Team Aqua Grunt                     Aqua Admin Matt
Zubat, Lv.20; Poochyena, Lv.20      Carvanha, Lv.20 (x2); Poochyena, Lv.20
Money: 400                          Money: 800

===================
5g. Archie Battle 1
===================

Archie gives you a taste of what you're gonna experience in Lavaridge Town,
but at slightly lower levels.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 25|  Numel   | 24|  Doduo   | 25|*
***********************************************
*  Nuzleaf | 24|  Spoink  | 24| Azurill  | 26|*
***********************************************

Archie's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
* Mightyena| 24| Sharpedo | 24|  Golbat  | 24|*
***********************************************

Money: 2000

Your Pokemon should be higher than his, around 26 or 27 by now. If you
struggle with Archie, train hard, because Flannery won't play around.

Mt. Chimney Trainers
--------------------

Expert Shelby*                        Beauty Melissa
Meditite, Lv.22; Makuhita, Lv.22      Marill, Lv.22
Money: 880                            Money: 1760

Beauty Shirley                        Beauty Sheila
Numel, Lv.22                          Shroomish, Lv.22
Money: 1760                           Money: 1760

=======================================
5h. Descend the Mountain into Lavaridge
=======================================

Don't forget to grab the Meteorite and give it to Cozmo in Fallarbor Town for
TM27, Return.

After defeating Archie, everyone will leave. Head south off the mountain and
you will be in Jagged Pass. There's a few Trainers here, but you can't fight
them all at once. You'll have to circle around if you want to fight the rest
of them. Jump the ledges going down, and you'll end up on Route 112.

Jagged Pass Trainers
--------------------

Hiker Eric                       Camper Ethan*
Baltoy, Lv.21 (x2)               Zigzagoon, Lv.21; Taillow, Lv.21
Money: 840                       Money: 336

Picknicker Diana*
Shroomish, Lv.20; Oddish, Lv.20; Swablu, Lv.20
Money: 320

=============================
5i. Welcome to Lavaridge Town
=============================

If you want, there's a Nugget you can get by jumping off a ledge or two to your
right and going up to the end of the ledge, but you have to descend the
mountain again if you do. Either way, head left from Jagged Pass into Lavaridge
Town. Hot springs! Though they don't cure you, you can access the pool from the
Pokemon Center. You can find a Freeze Heal by feeling around in front of the
old lady in the pool <_<

===========
5j. Wynaut!
===========

There's an old lady near the pool who will give you a Wynaut egg if you have
an open spot in your party. Wynaut is the pre-evolution of Wobbuffet and will
know Charm, Splash, and Encore when it hatches. Hatch the egg or throw it in
the PC.

IMPORTANT NOTE: The fog in Flannery's Gym is supposed to be there. HOWEVER, it
should NOT block your view. If you cannot see your way through the Gym, your
game is fake.

Lavaridge Town Gym Trainers
---------------------------

Kindler Cole                          Cooltrainer Zane
Slugma, Lv.22 (x2); Numel, Lv.22      Kecleon, Lv.24
Money: 704                            Money: 1152

Kindler Axle                          Battle Girl Sadie
Numel, Lv.23; Slugma, Lv.23           Meditite, Lv.24
Money: 736                            Money: 576

Kindler Andy
Slugma, Lv.23; Numel, Lv.23
Money: 736

======================================
5k. Defeat Flannery for the Heat Badge
======================================

Remember Sabrina’s Gym? Just like it, in a sense. One pool of water on one
screen takes you to that same pool of water on a different screen. Here’s how
to get to the leader: left, left, top left, up, middle left, up, top right,
right, bottom left, down. Note that the Gym Trainers are hiding in some of the
holes! Once you're ready, talk to Flannery.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 30|  Numel   | 30|  Doduo   | 30|*
***********************************************
*  Nuzleaf | 30|  Spoink  | 30| Azurill  | 30|*
***********************************************

Flannery's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Slugma  | 26|  Slugma  | 26|  Torkoal | 28|*
***********************************************

Money: 2800

The main thing you have to watch out for is Overheat. Overheat has insane
power, but lowers Special Attack by two levels after each use. If your Pokemon
aren't strong enough, chances are the first Overheat will OHKO you. Torkoal
knows Attract as well, so stay on your guard. Dousing Flannery's spirits gets
you the Heat Badge, the ability to use Strength out of battle, and TM50,
Overheat.

=================================
6. Home Again for the Fifth Badge
=================================

Are you tired of long treks between Gyms? Well, rest easy. There is nothing
you have to do before defeating the 5th Gym Leader. Exit the Gym, and May will
stop you. She won't battle you, but she gives you the Go-Goggles and leaves.

==================
6a. The Go-Goggles
==================

The Go-Goggles provide protection from your eyes and lets you enter the desert.
There's some Trainers, TM37, Sandstorm, and a few hidden items in the small
stones. In the desert, in the upper right corner of it, there are two fossils,
the Root Fossil and the Claw Fossil. If you take one, the other sinks into the
sand. Here's what you get:

Root Fossil -> Lileep (Rock/Grass) -> Cradily (Rock/Grass)
Claw Fossil -> Anorith (Bug/Rock) -> Armaldo (Bug/Rock)

Lileep and Anorith are Lv.20 when they are revived, and both evolve at level
40. Pick a fossil and make your way back to Mauville City.

==========================
6b. Back to Petalburg City
==========================

Mauville's the starting point of your long backtracking expedition. Heal, play
games, do whatever you want, but when you're ready, go left and enter
Verdanturf Town. Enter Rusturf Tunnel and exit the other side so you're on
Route 116. Don't forget that you can pick up the Exp. Share from the president
of Devon Corp. as thanks for being an errand boy. From Rustboro City, continue
south. Go back through Petalburg Woods and head east into Petalburg. Nothing to
do here but enter the Gym.

Norman's Gym is separated into nine different rooms.

                                           Key:
                         N = Gym Leader's Room where Norman awaits.
         N               S = Strength Room. X Attack is used.
        / \              1 = 1-Hit KO Room. Dire Hit is used to raise critical
       S   1                 strike ratio to kill you in one shot.
      / \ / \           ZR = Zero Reduction Room. Guard Special is used to
     ZR  D   R               prevent stat loss.
      \ / \ /            D = Defense Room. X Defend is used.
       SP  A             R = Recovery Room. Recovery items are used.
        \ /             SP = Speed Room. X Speed is used.
         E               A = Accuracy Room. X Accuracy is used.
                         E = Entrance

Pick whatever rooms you like.

                   Strength Room              1-Hit KO Room
                   -------------              -------------
                  Cooltrainer Jody          Cooltrainer Berke
                  Zangoose, Lv.27           Zangoose, Lv.27
                  Money: 1296               Money: 1296


Zero Reduction Room Trainer       Defense Room Trainer          Recovery Room
---------------------------       --------------------          -------------
    Cooltrainer Parker              Cooltrainer Lori         Cooltrainer George
    Linoone, Lv.27                  Linoone, Lv.27           Linoone, Lv.27
    Money: 1296                     Money: 1296              Money: 1296


                  Speed Room Trainer      Accuracy Room Trainer
                  ------------------      ---------------------
                  Cooltrainer Randall       Cooltrainer Mary
                  Delcatty, Lv.27           Delcatty, Lv. 27
                  Money: 1296               Money: 1296

=======================================
6c. Defeat Norman for the Balance Badge
=======================================

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 31|  Numel   | 31|  Doduo   | 31|*
***********************************************
*  Nuzleaf | 30|  Spoink  | 31| Azumarill| 32|*
***********************************************

Norman's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Slaking | 28| Vigoroth | 30|  Slaking | 31|*
***********************************************

Money: 3100

The key to victory is a quick assault. Don't burn them, poison them, or
paralyze them, because they'll use Facade. Facade's base power doubles if the
user is inflicted with Burn, Paralyze, or Poison. One more move you have to
watch out for is Focus Punch. Focus Punch will always go first, and charge.
Damage will be dealt at the end of your turn. However, the attack will fail if
you are damaged when you are tightening focus. Focus Punch has 150 power, and
Slaking will probably OHKO you with it. If not, you'll be severely weakened. Be
careful.

Schooling your own father results in the Balance Badge, the ability to use
Surf out of battle, and TM42, Facade.

=====================================
7. Into the Trees for the Sixth Badge
=====================================

I bet you're wondering by now, "When am I gonna get Surf?" The answer: Right
now. Leave the Gym and enter Wally's house next door. Talk to Wally's dad and
he will give you HM3, Surf. Surf lets you...well...surf. It hits both foes in
2-on-2 combat. Surf on the water to the right of the Gym to find a Max Revive.
Go right out of the city and enter Oldale Town. Now backtrack to Littleroot
Town. Enter your house and talk to your mom to receive the Amulet Coin. Go up
to Route 103 and Surf to the right. Look familiar? You're right above
Slateport. Take Cycling Road or the grassy path to Mauville City. Once there,
Surf right. Talk to the fisherman on the water's edge to receive the Good Rod.
Go right, and up on the grass, Steven appears.

Route 118 Trainers
------------------

Aroma Lady Rose*                     Fisherman Wade
Shroomish, Lv.16; Roselia, Lv.16     Carvanha, Lv.17
Money: 640                           Money: 680

Guitarist Dalton*
Magnemite, Lv.15 (x2); Whismur, Lv.15
Money: 480

Fisherman Barny
Carvanha, Lv.26 (x2)
Money: 1040

=================
7a. Steven Speaks
=================

Remember when I said that Steven would occasionally appear before you and talk
some stuff? This is one of those moments. Talk to him, and he takes off again.

His worthless words:

STEVEN: Hi!
You're that TRAINER I met in DEWFORD!
... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ...
Oh, okay, you're [Name].
I'll remember it.
[Name].
In this vast world, there are many
kinds of POKEMON.
They come in many types.
Do you raise different types?
Or do you only raise POKEMON of a
certain type?
What do you think as a TRAINER?
Sorry, it's not my place to ask, is it?
Well, anyway, I hope to see you
again.

Route 118 Trainers
------------------

Bird Keeper Perry            Bird Keeper Chester
Wingull, Lv.27               Taillow, Lv.26; Swellow, Lv.26
Money: 864                   Money: 832

Route 119 Trainers
------------------

Bug Catcher Kent                 Bug Catcher Doug
Ninjask, Lv.26                   Nincada, Lv.26 (x2)
Money: 416                       Money: 416

Bug Maniac Brent (thanks to marco1701@liber.it for pointing him out)
Surskit, Lv.27
Money: 1620

Bug Maniac Taylor
Wurmple, Lv.25; Cascoon, Lv.25; Dustox, Lv.25
Money: 1500

Bug Catcher Greg
Volbeat, Lv.26; Illumise, Lv.26
Money: 416

Bug Maniac Donald
Wurmple, Lv.25; Silcoon, Lv.25; Beautifly, Lv.25
Money: 1500

Fisherman Eugene
Magikarp, Lv.30; Carvanha, Lv.24; Tentacool, Lv.21; Feebas, Lv.27
Money: 960

PKMN Ranger Catherine*           PKMN Ranger Jackson*
Gloom, Lv.27; Roselia, Lv.27     Breloom, Lv.28
Money: 1296                      Money: 1344

Bird Keeper Phil
Taillow, Lv.25; Wingull, Lv.25; Swellow, Lv.25
Money: 800

Ninja Boy Yasu                   Ninja Boy Hideo
Ninjask, Lv.27                   Koffing, Lv.26 (x2)
Money: 324                       Money: 312

Ninja Boy Takashi
Nincada, Lv.25; Ninjask, Lv.25; Koffing, Lv.25
Money: 300

Bird Keeper Hugh
Swellow, Lv.27
Money: 864

======================================
7b. Team Aqua in the Weather Institute
======================================

You won't get to the Weather Institute for a while. You've got to go through
lots of really tall grass, and fight lots of Trainers. Upon reaching the
Institute, you'll see two Aqua guys blocking the way. Not much you can do
except go into the building. You can use the bed as a Pokemon Center. Make
your way through the few Aquas on the first floor, and the one or two on the
second floor. Heal if you need to, then challenge the Admin. Smoke her, and
Team Aqua leaves.

Weather Institute Trainers
--------------------------

Team Aqua Grunt             Team Aqua Grunt
Carvanha, Lv.28             Zubat, Lv.27; Poochyena, Lv.27
Money: 560                  Money: 540

Team Aqua Grunt
Poochyena, Lv.27; Carvanha, Lv.27
Money: 540

Team Aqua Grunt
Poochyena, Lv.26; Zubat, Lv.26; Carvanha, Lv.26
Money: 520

Aqua Admin Shelly
Carvanha, Lv.28; Mightyena, Lv.28
Money: 1120

============
7c. Castform
============

If you don't have an open slot in your party, you won't get Castform. Simply
drop off a Pokemon and return in order to get Castform. Don't forget to remove
its Mystic Water.

Castform's a goofy-looking Pokemon who changes its type based on the weather.
No, they're not breasts.

When it's raining, Castform's type changes to Water.
When it's sunny, Castform's type changes to Fire.
When it's hailing, Castform's type changes to Ice.
When a sandstorm is blowing, Castform's type remains Normal.

Castform's signature move is Weather Ball. It's a move that changes type based
on the weather. Weather Ball's type stays the same as Castform's current type,
with the exception of Sandstorm. In a sandstorm, Weather Ball changes to a
Rock type. Drop off Castform (unless you want to level it) in the nearby PC,
heal, save, and cross the bridge.

================
7d. May Battle 3
================

You don't get far before May stops you and challenges you. You should win
easily.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 33|  Numel   | 33|  Doduo   | 33|*
***********************************************
*  Nuzleaf | 33|  Spoink  | 33| Azumarill| 34|*
***********************************************

May's Pokemon:

                 ********************************************
If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                 ********************************************
                 *Combusken..31|Marshtomp...31|Grovyle....31*
You will fight...*Shroomish..29|Shroomish...29|Numel......29*
                 *Wailmer....29|Numel.......29|Wailmer....29*
                 ********************************************

Money: 1860

After defeating May, she gives you HM2, Fly. Do a jig if you want, and then
continue north and east to Fortree City.

===========================
7e. Welcome to Fortree City
===========================

The whole concept behind this city's existence still boggles me. The entire
city is on top of some trees. They've gotta have some strong support beams or
some mystical power holding them up O_o. You can't challenge the Gym yet,
because some mysterious force is blocking your way. Heal up and then head east
out of the city.

===============================
7f. Kecleon and the Devon Scope
===============================

Go east until you can't go east any more. Go south through the small patch of
really tall grass, and cross the bridge. Well, what do you know. It's
Steven...again.

STEVEN: Hm? [Name], hi.
It's been a while.
There's something here that you can't
see, right?
Now if I were to use this item on
the invisible obstacle...
No, no. Rather than just describing it,
I should just show you.
That would be more fun.
[Name], are your POKEMON ready for
battle?

Yes/No

No

STEVEN: No?
I'll wait here, so you can get ready.
(Talk again, asks you if you're ready)

Yes

STEVEN: [Name], show me your true
power as a TRAINER!

Steven will use the Devon Scope to see the invisible Kecleon standing nearby.
Its Lv.30 self will attack you.

Kecleon's Ability is Color Change. This Ability changes Kecleon's type to
whatever move hit it last. For example, if I use Surf on Kecleon, and it lives,
it changes from Normal to Water. Using Rock Smash on it next changes it from
Water to Fight(ing). You can use this to your advantage, however, if you know
moves that counter one another. Medicham is a perfect example. Hi Jump Kick to
inflict serious damage and change Kecleon's type to Fighting, then Psychic it
to inflict even more super-effective damage! Good stuff.

STEVEN: I see...
your battle style is intriguing.
Your POKEMON have obviously grown
since I first met you in DEWFORD.
I'd like for you to have this
DEVON SCOPE.
Who knows, there may be other
concealed POKEMON.
(Obtain the Devon Scope.)
STEVEN: [Name].
I enjoy seeing POKEMON and TRAINERS
who strive together.
I think you're doing great.
Well, let's meet again somewhere.

And that's that.

Now that you have the Devon Scope, you can enter the Gym. In order to progress,
you'll have to walk through different rotating doors. I know you don't feel
like guessing and checking, so here's how to get to Winona, from the entrance:

Simply walk through the first one.

Walk through the second one from the left, then walk through it from the top.

For the third one, walk through the left side from the bottom. Then walk
through the right side from the top. Walk through the left one from the left
side, then from the top. Circle to the right side, then enter that from the
right.

For the fourth one, enter the bottom one from the left. Enter the right one
from the left. Enter the right one from the top. Go around and enter the left
one from the top. Circle around and enter the bottom one from the bottom. Enter
the right one from the left.

Fortree City Gym Trainers
-------------------------

Bird Keeper Jared                       Picknicker Kylee
Doduo, Lv.30                            Swablu, Lv.30
Money: 960                              Money: 480

Camper Terrell
Taillow, Lv.29; Swellow, Lv.29
Money: 464

Bird Keeper Will
Wingull, Lv.28; Swellow, Lv.28; Pelipper, Lv.28
Money: 816

=======================================
7g. Defeat Winona for the Feather Badge
=======================================

You can leave and heal if you want to, just follow the instructions to reach
Winona again. Challenge her whenever you think you're ready.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 34| Camerupt | 35|  Doduo   | 34|*
***********************************************
*  Nuzleaf | 34|  Spoink  | 34| Azumarill| 34|*
***********************************************

Winona's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Swellow | 31| Pelipper | 30| Skarmory | 31|*
***********************************************
*  Altaria | 33|*******************************
***********************************************

Money: 3300

The only real threat here is Altaria. Being part Dragon, it resists many
elemental types. Being part Flying to gain one more resistance (immunity,
actually) doesn't help either. Watch out for Altaria's Dragon Dance. It raises
Speed and Attack, allowing Altaria to make powerful strikes while guaranteeing
it the first one. Also, be sure not to forget that Altaria knows Earthquake!
Blasting Winona out of the sky gets you the Feather Badge, the ability to use
Fly out of battle, and TM40, Aerial Ace. This move is a Flying version of
Swift. It will never miss as long as the foe is on-screen.

======================================
8. Mind vs. Mind for the Seventh Badge
======================================

Another long trek between badges... x_x

=======================
8a. Rain, Rain, Go Away
=======================

The next area (well, most of it) is in a state of neverending rain. Any and
all battles fought in this rainy area will have a Rain Dance in effect ALL THE
TIME. You might want to be careful of Cooltrainer Jennifer's Milotic. It knows
Water Pulse (which can do some major damage because of STAB + rain AND confuse
your Pokemon), has great Special Defense, and also knows Recover. *shudder*
Shortly after you leave the rainy section, you'll see 3 Aqua guys heading for
Mt. Pyre. Ignore them for now and continue east until you reach Lilycove City.

Route 120 Trainers
------------------

Parasol Lady Clarissa               Bird Keeper Robert*
Goldeen, Lv.29; Wailmer, Lv.29      Swablu, Lv.30
Money: 1160                         Money: 960

Bird Keeper Colin                   Parasol Lady Angelica
Natu, Lv.29; Swellow, Lv.29         Castform, Lv.30
Money: 928                          Money: 1200

Ninja Boy Tsunao
Nincada, Lv.28; Ninjask, Lv.28; Koffing, Lv.28
Money: 336

Cooltrainer Jennifer
Milotic, Lv.31
Money: 1488

PKMN Ranger Jenna
Lotad, Lv.29; Lombre, Lv.29; Nuzleaf, Lv.29
Money: 1392

PKMN Ranger Carlos
Seedot, Lv.29; Nuzleaf, Lv.29; Lombre, Lv.29
Money: 1392

Bug Maniac Brandon*                 Ninja Boy Keigo
Surskit, Lv.28 (x3)                 Koffing, Lv.29; Ninjask, Lv.29
Money: 1680                         Money: 348

Ruin Maniac Chip
Sandshrew, Lv.28 (x2); Sandslash, Lv.28
Money: 1680

Route 121 Trainers
------------------

Hex Maniac Tammy                    Beauty Jessica*
Ralts, Lv.30; Duskull, Lv.30        Kecleon, Lv.30; Seviper, Lv.30
Money: 720                          Money: 2400

Sr. and Jr. Kate & Joy              Gentleman Walter*
Spinda, Lv.30/Slaking, Lv.32        Manectric, Lv.31
Money: 1024                         Money: 2480

Pokefan Vanessa
Pikachu, Lv.31
Money: 2480

============================
8b. Welcome to Lilycove City
============================

The Department Store is this city's main attraction. The Move Deleter is also
here. You'll notice May standing in front of the Department Store. Ignore her
for now, and heal. You can't really do anything here. The only purpose is the
ability to Fly here for quick access to Mt. Pyre if you need to leave. You
can't go east because Team Aqua is training their Wailmer, and they block your
path. Retrace your steps to the dock where Team Aqua took off.

Route 123 Trainers
------------------

Psychic Cameron*                 Cooltrainer Wendy
Kadabra, Lv.31; Solrock, Lv.31   Mawile, Lv.31; Roselia, Lv.31; Pelipper, Lv.31
Money: 744                       Money: 1488

Hex Maniac Kindra                Psychic Jacki*
Duskull, Lv.31; Shuppet, Lv.31   Kadabra, Lv.31; Lunatone, Lv.31
Money: 744                       Money: 744

Cooltrainer Clyde
Swellow, Lv.29; Trapinch, Lv.29; Magneton, Lv.29; Shiftry, Lv.29; Wailmer,
Lv.29
Money: 1392

Twins Miu & Yuki                 Aroma Lady Violet
Beautifly/Dustox, Lv.27          Shroomish, Lv.25; Breloom, Lv.25; Gloom, Lv.25
Money: 648                       Money: 1000

===========================================
8c. Team Aqua in Mt. Pyre, Get the Blue Orb
===========================================

Mt. Pyre Trainers (Civilians)
-----------------

Pokemaniac Mark                  Young Couple Dez & Luke
Lairon, Lv.32                    Delcatty/Manectric, Lv.32
Money: 1820                      Money: 2048

Psychic Kayla                    Psychic William
Kadabra, Lv.32                   Ralts, Lv.31; Kirlia, Lv.31
Money: 768                       Money: 744

Black Belt Atsushi
Makuhita, Lv.30; Machoke, Lv.30; Hariyama, Lv.30
Money: 960

Hex Maniac Tasha                 Hex Maniac Valerie*
Shuppet, Lv.31; Kadabra, Lv.31   Sableye, Lv.32
Money: 744                       Money: 768

Mt. Pyre Trainers (Aqua)
-----------------

Team Aqua Grunt                  Team Aqua Grunt
Zubat, Lv.30 (x3)                Poochyena, Lv.31; Carvanha, Lv.31
Money: 600                       Money: 620

Team Aqua Grunt
Carvanha, Lv.31 (x2)
Money: 620

Surf down and right to the entrance of Mt. Pyre, the home of Ghost Pokemon.
The upper floors are laced with Trainers, but they are optional. You need to
head left and out of the mountain. The path is straightforward. Head up, beat
the Aqua cronies, and talk to Archie, who tells you that you're too late. He's
already taken the Red Orb and plans to use it to awaken Kyogre. Phoebe's
grandmother will give you the Blue Orb and tell you to stop Archie from
releasing Kyogre before it's too late. You can speak to Gramps over there to
listen to the story behind the Orbs if you want, but it isn't necessary. Fly
to Slateport City.

===============================
8d. To Slateport and Back Again
===============================

Head to Slateport Harbor and talk to Captain Stern. Team Aqua will speak from
inside the harbor. Captain Stern asks you to follow him inside, but you're too
late, yet again. Archie and one of his lowlies takes off with the Submarine
Explorer 1, which will be referred to as "the sub" from now on. You're done
here, so exit the building and Fly to Lilycove City.

================
8e. May Battle 4
================

Talk to May in front of the Dept. Store. She asks if you want to fight, and she
won't move until you beat her.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 36| Camerupt | 36|  Dodrio  | 37|*
***********************************************
*  Nuzleaf | 36|  Spoink  | 37| Azumarill| 36|*
***********************************************

May's Pokemon:

                 ********************************************
If you picked... *   Treecko   |   Torchic    |   Mudkip    *
                 ********************************************
                 *Combusken..34|Marshtomp...34|Grovyle....34*
You will fight...*Shroomish..32|Shroomish...32|Numel......32*
                 *Wailmer....32|Numel.......32|Wailmer....32*
                 *Swellow....31|Swellow.....31|Swellow....31*
                 ********************************************

Money: 2040

Defeating May this time gets you...nothing! =D May leaves and lets you go about
your business.

================================================
8f. Team Aqua in the Hideout and the Master Ball
================================================

THE MASTER BALL IS IN HERE. YOU HAVE *ONE* SHOT TO GET IT! DON'T FORGET IT!

I finally got Ruby, so I will divide this part into two sections: Aqua Hideout
and Magma Hideout. I'll do Aqua first, because Team Aqua > Team Magma and
well...this part's written already =\

Aqua Hideout
------------

Re-heal if needed, then head to the beach on the right side. Surf straight up
into the cave. You can find Trainer stats at the bottom of this particular
section.

Head up, and fight the Aqua dood. Own him, and go right and up through a door.

Step on the right teleporter, and get the Max Elixir. Return, and step on the
other teleporter.

Go right, around the fence (fight if you have to), and left into another
teleporter.

Enter the left teleporter. Go left into another teleporter. Do it a third time.
This time, go around the middle teleporter and into the far left one.

You will see four Poke Balls.

        1 = *Master Ball*
12      2 = Lv.30 Electrode
34      3 = Nugget
        4 = Lv.30 Electrode

Head back into the teleporter, and take the middle teleporter. Go right into
another teleporter, and go up into a third teleporter.

Go to the far right into another teleporter. Enter the door.

Go down into a teleporter to get a Nest Ball. Return, and go right to find
another teleporter. Step on it. Go up the stairs. Fight, then circle right and
go down the stairs. Fight if you want, then enter the teleporter.

Fight me, then watch the sub leave. Enter the bottom teleporter. Head up the
stairs, and go down out of the cave.

Team Aqua's gone now, which means you can now Surf to Mossdeep City.

Team Aqua Grunt              Team Aqua Grunt
Poochyena, Lv.32 (x2)        Zubat, Lv.33
Money: 640                   Money: 660

Team Aqua Grunt
Poochyena, Lv.31; Carvanha, Lv.31 (x2)
Money: 620

Team Aqua Grunt
Carvanha, Lv.32; Zubat, Lv.32
Money: 640

Team Aqua Grunt
Zubat, Lv.30; Poochyena, Lv.30 (x2); Carvanha, Lv.30
Money: 600

Team Aqua Grunt              Aqua Admin Matt
Carvanha, Lv.33              Carvanha, Lv.32; Mightyena, Lv.32; Sharpedo, Lv.32
Money: 660                   Money: 1280

Magma Hideout
-------------

Same thing applies, you can find the Trainers in here at the bottom of this
section.

From the entrance, go up the stairs and fight. Then, go around and up. Take the
bottom teleporter to get a Max Elixir.

Go back and take the top teleporter, and go down the stairs.

Fight, then go up the stairs, and into the teleporter. Go down to another
fight.

Take the left teleporter, then the right teleporter. Take the left teleporter
twice, then the right teleporter. Go around the middle teleporter, and into the
one on the far right.

You will see four Poke Balls.

        1 = *Master Ball*
12      2 = Lv.30 Electrode
34      3 = Nugget
        4 = Lv.30 Electrode

Head back into the teleporter, and take the middle teleporter. Go left into
another teleporter, and go up into a third teleporter.

Now go left, then go right to another fight. Go into the teleporter, and fight.

Go downstairs, and into the teleporter. Pick up the Nest Ball, and go back. Do
a fight. Go left into the teleporter, and fight the last fight.

Go left and up into the teleporter, down the stairs, down more stairs, and Surf
out. Now go chase Team Magma.

Team Magma Grunt              Team Magma Grunt
Poochyena, Lv.32 (x2)         Zubat, Lv.33
Money: 640                    Money: 660

Team Magma Grunt
Poochyena, Lv.31; Numel, Lv.31 (x2)
Money: 620

Team Magma Grunt              Team Magma Grunt
Numel, Lv.32; Zubat, Lv.32    Zubat, Lv.30; Poochyena, Lv.30 (x2); Numel, Lv.30
Money: 640                    Money: 600

Team Magma Grunt              Magma Admin Tabitha
Numel, Lv.33                  Numel, Lv.32; Mightyena, Lv.32; Camerupt, Lv.32
Money: 660                    Money: 1280

*End Hideout*

Route 124 Trainers
------------------

Swimmer Jenny*                Sis and Bro Rita & Sam*
Wailmer, Lv.35                Chinchou, Lv.36/Carvanha, Lv.34
Money: 280                    Money: 816

Swimmer Roland                Swimmer Grace
Carvanha, Lv.35               Marill, Lv.33; Wailmer, Lv.33; Wingull, Lv.33
Money: 280                    Money: 264

Swimmer Spencer               Swimmer Chad
Tentacool, Lv.33 (x3)         Wingull, Lv.34; Wailmer, Lv.34
Money: 264                    Money: 272

Route 125 Trainers
------------------

Sailor Ernest*
Wingull, Lv.33; Tentacool, Lv.33; Machoke, Lv.33
Money: 1056

Swimmer Tanya                 Swimmer Sharon
Luvdisc, Lv.35                Goldeen, Lv.34; Seaking, Lv.34
Money: 280                    Money: 272

Sr. and Jr. Kim & Iris        Swimmer Stan
Swablu, Lv.34/Numel, Lv.36    Horsea, Lv.35
Money: 1152                   Money: 280

============================
8g. Welcome to Mossdeep City
============================

The path is straightforward to Mossdeep City. The seventh badge is in sight!
Upon arrival, your first objective is to...

===============
8h. Find Steven
===============

Find Steven. It's not that difficult. He's in a house up and left of the
Pokemon Center. Enter his house, and he'll give you HM8, Dive. Dive allows
you to swim underwater and give chase to Team Aqua. If you want to go back and
do anything (like get the Super Rod if you haven't already), now's the time,
because there's nothing stopping you from going into the Gym and beating on a
couple of little kids. Because of this, you may want to Fly to Petalburg City
and then fight all the Trainers on Route 107-109 to get your levels. Also,
fight anyone that wants to rematch you.

Enter the Gym, and you see those arrow direction-forcers you found in
Giovanni's Gym in RBY. Spiffy. To end up at the end, do this:

Go up a little, and flip the switch. Fight if you want.

Go down and ride the left arrow. Fight the Trainer, then take the arrow
pointing up. Fight the Trainer, and flip the switch.

Take the down arrow, then go down and take the right arrow. Go down and ride
the right arrow. Fight the Trainer if you want, and flip the switch.

Ride the up arrow. Go down and ride the down arrow. If you want to fight all
the Trainers, don't flip this switch, and continue as normal. Fight the Trainer
if you want. When you want to progress, simply flip this switch.

Take the down arrow. Go down and ride the left arrow.

Mossdeep City Gym Trainers
--------------------------

Psychic Preston                 Psychic Maura
Kirlia, Lv.37                   Kadabra, Lv.36; Kirlia, Lv. 36
Money: 888                      Money: 864

Psychic Samantha                Psychic Fritz
Xatu, Lv.37                     Natu, Lv.35; Girafarig, Lv.35; Kadabra, Lv.35
Money: 888                      Money: 840

Psychic Virgil                  Psychic Hannah
Ralts, Lv.36; Kadabra, Lv.36    Ralts, Lv.36; Kirlia, Lv.36
Money: 864                      Money: 864

===========================================
8i. Defeat Liza and Tate for the Mind Badge
===========================================

What's that you say? There are two people here? Of course there are! This is
the first (and only) 2 on 2 Gym battle in all of Pokemon! Don't you feel
special? Anyway, if your Pokemon are weak, you're in for a beating.

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*    I used Azumarill
***********************************************      and Grumpig.
*   Absol  | 42| Camerupt | 42|  Dodrio  | 41|*
***********************************************
*  Nuzleaf | 40|  Grumpig | 41| Azumarill| 42|*
***********************************************

Liza and Tate's Pokemon:

********************************
*   Name   |Lvl|   Name   |Lvl|*
********************************
*  Solrock | 42| Lunatone | 42|*
********************************

Money: 8400

Once again, the key to victory is a quick assault. The longer the battle goes,
the more they become stronger with Calm Mind. Those who choose to use Grass
Pokemon to pick on their weaknesses should be careful. Solrock knows Sunny Day
and Flamethrower. Also be sure to keep in mind that each of them has the
Levitate Ability, thus ridding themselves of their weaknesses to Ground.
Demonstrating your 2-on-2 prowess gets you the Mind Badge, the ability to use
Dive out of battle, and TM04, Calm Mind. This move raises Special Attack and
Special Defense in one shot. Extremely helpful for Water Pokemon.

Step on the teleporter pad to the right to be taken back to the entrance.

==============
8j. Shoal Cave
==============

To reach Shoal Cave, head west off Mossdeep's mainland. Walk up the western
side (you're still in Mossdeep) and Surf. Surf right until you can go north,
and the entrance to Shoal Cave will be staring you in the face.

Upon entering, you will see an old man if you head north a little. He will tell
you that he can make 'something good' if you bring him 4 Shoal Salt and 4 Shoal
Shells. You can get all eight items in one day, but you have to wait for the
tide to change before you can get the other item. Tide changes every six hours.

High Tide
---------

You know it's high tide when there's lots of shallow water when you enter, and
you will need Surf in order to progress. This is the time where you can get the
Shoal Shells. I suggest using Max Repels so you can avoid the wild Pokemon.
Levels range from mid 20s to low 30s. Here's how to get all 4 Shoal Shells:

Shell 1: From the entrance, Surf up and to the left a little until you see
stairs. Go up the stairs and into the door. Circle left and Surf up. Go up the
stairs to your immediate right to find the first Shoal Shell.

Shell 2: From the location of Shell 1, Surf northwest. You can't miss it.

Shell 3: From the location of Shell 2, Surf east to find the third Shoal Shell.

Shell 4: From the location of Shell 3, Surf south. Again, you can't miss it.

You're done for now. If you need the Salts, do something until the tide drops.

Low Tide
--------

You know it's low tide when there's barely any water when you enter. You'll
need Strength to complete this part.

Salt 1: From the entrance, circle right and go down the stairs, then go north
and through the door. Go up the steps, north a little, down the stairs, and
climb down the ladder. The first Shoal Salt awaits you next to an Ice Heal.

Salt 2: From the location of Salt 1, go up the many flights of stairs and then
up the ladder. Cross the bridge, go south, cross another bridge, north a
little, and down the ladder. * Go right a little to find the next Shoal Salt.

Salt 3: From the location of Salt 2, go left and into the door. Go south just a
little bit to find Salt 3 staring you in the face.

Salt 4: From the location of Salt 3, go up and to the right. Salt 4 awaits.

* - In the room with Salt 2, talk to the man there to receive the Focus Band.

You're done for now. If you need the Shells, do something until the tide rises.

Once you have four Shoal Salt and four Shoal Shells, take them back to the man
in the cave's entrance (tide does not matter). He will give you a Shell Bell in
exchange. This mediocre item restores your HP based on how much damage you do.
In most cases, Leftovers owns all over it, so to me, it's just a novelty item.
However, it's a lot easier to get multiple Shell Bells (get the ingredients
every day) than to get multiple Leftovers (find one on S.S. Tidal, win others
in Battle Tower). It's your call.

====================================================
9. Puzzle Solving, Legendaries, and the Eighth Badge
====================================================

You're one badge away from being able to face the Elite Four. How ya hanging
so far? Are you with me? Good!

Route 126 Trainers
------------------

Swimmer Barry             Swimmer Dean
Gyarados, Lv.35           Carvanha, Lv.33 (x2); Wingull, Lv.33
Money: 280                Money: 264

Swimmer Brenda
Goldeen, Lv.35
Money: 280

Swimmer Nikki
Marill, Lv.32; Wailmer, Lv.32; Spheal, Lv.32
Money: 256

Route 127 Trainers
------------------

Bird Keeper Byron
Swellow, Lv.34; Pelipper, Lv.34
Money: 1088

Fisherman Jonah
Wailmer, Lv.34, Lv.30; Tentacool, Lv.32; Sharpedo, Lv.32
Money: 1280
Wynaut
Fisherman Henry
Tentacool, Lv.31; Carvanha, Lv.33; Tentacruel, Lv.35
Money: 1400

Fisherman Roger
Magikarp, Lv.15, Lv.25, Lv.45; Gyarados, Lv.35
Money: 1800

Triathlete Caleb       Triathlete Connor
Staryu, Lv.33 (x4)     Wingull, Lv.25 (x2); Staryu, Lv.33 (x2)
Money: 1320            Money: 1320

Black Belt Koji
Machoke, Lv.34 (x2)
Money: 1088

Route 128 Trainers
------------------

Cooltrainer Ruben
Shiftry, Lv.34; Graveler, Lv.34; Loudred, Lv.34
Money: 1632

Cooltrainer Alexa
Gloom, Lv.35; Azumarill, Lv.35
Money: 1680

Triathlete Isaiah*     Fisherman Wayne
Staryu, Lv.30          Tentacool, Lv.30 (x2); Wailmer, Lv.35; Tentacruel, Lv.32
Money: 1440            Money: 1280

Triathlete Katelyn*
Staryu, Lv.36
Money: 1440

Route 129 Trainers
------------------

Triathlete Allison
Wingull, Lv.25 (x3); Staryu, Lv.33
Money: 1000

Swimmer Reed
Carvanha, Lv.32 (x2); Spheal, Lv.32; Sharpedo, Lv.32
Money: 256

Swimmer Tisha
Chinchou, Lv.33; Luvdisc, Lv.33; Pelipper, Lv.33
Money: 264

Triathlete Chase
Wingull, Lv.27; Staryu, Lv.35
Money: 1400

Route 130 Trainers
------------------

Swimmer Katie
Goldeen, Lv.33; Chinchou, Lv.33; Spheal, Lv.33
Money: 264

Swimmer Rodney
Horsea, Lv.34; Gyarados, Lv.34
Money: 272

Route 131 Trainers
------------------

Swimmer Kara                Swimmer Herman
Seaking, Lv.35              Wailmer, Lv.34; Tentacruel, Lv.34
Money: 280                  Money: 272

Swimmer Susie
Horsea, Lv.33; Wailmer, Lv.33; Pelipper, Lv.33
Money: 264

Swimmer Richard             Sis and Bro Reli & Ian
Pelipper, Lv.35             Azumarill, Lv.36/Wingull, Lv.34
Money: 280                  Money: 816

==============================
9a. Welcome to Pacifidlog Town
==============================

This town serves barely any purpose. It's the starting point for the Regi
quest, as well as checking for Mirage Island; you can also pick up either TM27,
Return, or TM21, Frustration, once a week here. It's also a shortcut to
Slateport City. The main reason you're here is to be able to Fly here once
you're finished with the game. Of course, if you really want to catch the Regis
now (you don't HAVE to beat the Elite Four to do so), skip ahead to the Regi
section, and then come back to this section once you're finished.

Route 132 Trainers
------------------

Swimmer Dana
Marill, Lv.33; Luvdisc, Lv.33; Azumarill, Lv.33
Money: 264

Swimmer Gilbert                Black Belt Kiyo
Sharpedo, Lv.35                Makuhita, Lv.33 (x2); Machoke, Lv.33
Money: 280                     Money: 1056

Route 133 Trainers
------------------

Swimmer Franklin                        Swimmer Debra
Tentacruel, Lv.34; Sealeo, Lv.34        Goldeen, Lv.34; Seaking, Lv.34
Money: 272                              Money: 272

Swimmer Linda                           Bird Keeper Beck
Horsea, Lv.34; Seadra, Lv.34            Pelipper, Lv.34 (x2)
Money: 272                              Money: 1088

Fisherman Ronald
Gyarados, Lv.34, Lv.29, Lv.25, Lv.22, Lv.20; Magikarp, Lv.19
Money: 760

Cooltrainer Warren
Graveler, Lv.34; Magcargo, Lv.34; Ludicolo, Lv.34
Money: 1632

Route 134 Trainers
------------------

Swimmer Jack                          Swimmer Laurel
Staryu, Lv.34; Gyarados, Lv.34        Luvdisc, Lv.33 (x3)
Money: 272                            Money: 264

Dragon Tamer Aaron
Bagon, Lv.35
Money: 1680

Bird Keeper Alex
Natu, Lv.32; Wingull, Lv.32; Pelipper, Lv.32; Swellow, Lv.32
Money: 1024

Black Belt Hitoshi
Machoke, Lv.34 (x2)
Money: 1088

====================================
9b. Team Aqua in the Seafloor Cavern
====================================

Note: For this next part, you will need Surf, Dive, Rock Smash, and Strength.

Also note: Since you Sapphire users don't have (or at least you're not supposed
to, unless you traded) Kyogre yet, you can use the Super Rod and fish for a
Sharpedo right on Mossdeep's coast. Sharpedo can learn all four of these HMs.

Also note some more: The Seafloor Cavern is the same for Ruby and Sapphire.
Just substitute Aqua for Magma and Carvanha/Sharpedo for Numel/Camerupt,
respectively.

I know you're probably sick of Poochyena and Carvanha, but you have to suffer
just a tiny bit more. In order to reach the Seafloor Cavern, start at Mossdeep
City. Surf south until you find a huge circle of shallow water. Dive at the
south end of the circle and you'll be at the entrance. Enter, and resurface.
Enter the cave.

Go around the left side and smash the rock, then move the boulders out of your
way. Fight if you want. Go up the stairs, fight if you want, and down into the
south door. Jump the ledge and fight. Now Enter the door to the north and use
Strength. Push the boulder up, then go right and push that boulder. Exit the
room, and re-enter.

Push the boulder up. Go right and up and push that boulder up. Go left and push
that boulder left. Smash the rock, then go up and push the boulder up. Go left
and smash the rock. Push the boulder left and enter the door.

From the entrance, Surf up, right, right, and then left. Leave the room.

More puzzles! Push the boulder up 1 square. Go between the bottom two boulders.
Push the left one left as far as it can go, and do the same with the right. Go
between two more boulders and push the left one as far as it can go. The right
one is already next to a wall. Go between two more boulders, but push the one
above you upwards. Go up and push the boulder right, allowing you access to the
next room...after a fight.

One more puzzle. Push the two outside of the bottom three boulders up. Push the
middle one to the side. Go up and push the boulder up ONE square. Push the two
boulders to the side. Go on the left side and push the boulder up, then go to
the right and push that boulder up. Push the middle boulder to the side and
enter the door.

Seafloor Cavern Trainers
------------------------

Team Aqua Grunt                         Team Aqua Grunt
Poochyena, Lv.37; Carvanha, Lv.37       Carvanha, Lv.38
Money: 740                              Money: 760

Team Aqua Grunt
Poochyena, Lv.36; Carvanha, Lv.36; Zubat, Lv.36
Money: 720

Aqua Admin Shelly
Sharpedo, Lv.38; Mightyena, Lv.38
Money: 1520

===================
9c. Archie Battle 2
===================

Upon entry, you'll notice that the path has gotten all misty. Grab TM26,
Earthquake, save your game, then follow the path and walk in front of Kyogre.
Archie stops you, and begins the final battle between you and Team Aqua!

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 44| Camerupt | 43|  Dodrio  | 43|*
***********************************************
*  Nuzleaf | 43|  Grumpig | 43| Azumarill| 44|*
***********************************************

Archie's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
* Mightyena| 41| Sharpedo | 43|  Crobat  | 41|*
***********************************************

Money: 3440

Defeat Archie(Maxie), and the Red(Blue) Orb will activate. Much to his
surprise, Kyogre(Groudon) rebels and books out of the cave. Archie(Maxie) gets
a phone call and hears that he vastly underestimated Kyogre's(Groudon's) power,
and his plans have gone horribly wrong. Maxie(Archie) comes in and scolds
Archie(Maxie) for being such a wanker. The three of you go outside to see what
Archie(Maxie) has done. The surrounding area is under a constant state of rain
(harsh sunlight) due to Kyogre's(Groudon's) release. Archie and Maxie will
leave. (If you want, you can go back to Mt. Pyre and Archie(Maxie) will return
the Red(Blue) Orb to its rightful spot. Talk to Phoebe's grandmother to do the
same with the Blue(Red) Orb. After Archie(Maxie) leaves, you will never see him
again. Thanks to gigabowser2003@yahoo.com for pointing this out.) Just then,
Steven pops in...

STEVEN: [Name]!
What is happening?
This is terrible...
If this doesn't stop, all HOENN...
No, the whole world will [drown/be parched].
[This huge rain cloud is spreading/The cause of this calamity, the blazing]
[from above SOOTOPOLIS?/sun, is in the sky above SOOTOPOLIS...]
What in the world is taking place there?
There's no point in arguing here...
SOOTOPOLIS should provide answers...
[Name]...
I don't know what you intend to do,
but don't do anything reckless.
Okay.
I'm going to SOOTOPOLIS.

Then he takes off.

From where you're at, Surf northwest until you can turn left, then continue
left until you reach a large white structure. Dive (you don't have to, I just
recommend it so you don't get jumped) and head south until you see the
entrance. Enter, and resurface.

==============================
9d. Welcome to Sootopolis City
==============================

Yes, the Gym is here. But you can't enter it, even if you wanted to. Wallace,
the Gym Leader, is out. Plus, the door's shut. You may want to pick up lots of
Ultra Balls at the Mart. Someone who can inflict Sleep helps, but only if it's
someone high-level. Having a Pokemon with Flash helps in the coming part, too.

========================================
9e. Steven Appears...Again - Meet Wallace
========================================

Head up and right from the Mart, and you'll see Steven...

STEVEN: [Name], you came, too?
[In this terrible rainstorm/Under this scorching sun], yet...
Oh, yes, can you hear out what my
friend has to say?

(He'll take you to meet Wallace now.)

My name is WALLACE.
I'm this town's GYM LEADER.
I've also been entrusted with the
protection of the CAVE OF ORIGIN.
This [downpour/sunshine] is caused by a power
emanating from the CAVE OF ORIGIN.
That... That is the [BLUE/RED] ORB.
I see.
Follow me.

(The three of you will walk to the cave's entrance, but Steven adds:)

STEVEN: This [rain/sunlight]...
People and POKEMON need [sunlight] water to live...
[to live...]
But why does this [sunlight fill us] rain fill us with
[with so much dread?]
so much dread?
The [rain clouds/blazing sun] over SOOTOPOLIS [will/is]
[intensifying... Soon, all of HOENN]
keep building and soon extend all
over HOENN...
[will be under its withering glare...]
If that were to happen...

(Continue to the entrance.)

WALLACE: The CAVE OF ORIGIN is ahead.
No one from SOOTOPOLIS is permitted
to enter the CAVE OF ORIGIN.
But you must go.
Together with your [BLUE/RED] ORB.
You must go regardless of what awaits
you inside the CAVE...

STEVEN: [Name], I never expected you
to be holding the [BLUE/RED] ORB.
You'll be okay. With your POKEMON,
you'll get things done no matter what.
I'm convinced of it!

When you're ready, enter.

==================
9f. Cave of Origin
==================

Use Flash (if you've got it) to illuminate the cave once you're inside. Follow
the path. Don't forget to pick up HM7, Waterfall. When you get into
Kyogre's(Groudon's) chamber, save your game! You get only one shot at capturing
it!

===================
9g. Catching Kyogre
===================

Walk in front of Kyogre. The Blue Orb activates, and Kyogre attacks!

Kyogre is Lv.45. Its moveset is:

Body Slam - 30% chance of inflicting Paralysis on you.
Calm Mind - Raises Special Attack and Special Defense by 1 level.
Ice Beam - 10% chance of inflicting Freeze.
Hydro Pump - Major damage, but no effects.

So here I am with my Lv.100 squad, thinking that there's no way that Kyogre
would even touch me. I sent out Ninetales to burn it, and it worked. It
paralyzed me with Body Slam, and then proceeded to Calm Mind a couple times
while I threw Net Balls. Then it decides it wants to Hydro Pump me.

Wild KYOGRE used HYDRO PUMP!
It's super effective!
Kitsune fainted!

Yup. Kyogre downed my Lv.100 Ninetales. Of course, it was raining, he CM'd it
up, she's weak to Water, it used the most powerful Water attack available, and
even worse, gets STAB for it, but still. I had a 55-level advantage. That
should have meant something! >_<

Anyway, it eventually died from the Burn, so I started over. I led with
Ninetales this time, and Burned it right off the bat. About halfway through its
life, I tossed a Net Ball. First shake breakout. It used Ice Beam and Kitsune
laughed a hearty pirate laugh. Then I tossed a Net Ball. That thing was mine.

Tries: 2
Total Balls Used: 5 Net Balls, 3 Ultra Balls
Balls Used on Win: 2 Net Balls

=====================
9g1. Catching Groudon
=====================

Walk in front of Groudon. The Red Orb activates, and Groudon attacks!

Groudon is Lv.45. Its moveset is:

Slash - High chance of a critical strike.
Bulk Up - Raises Attack and Defense by 1 level.
Fire Blast - 10% chance of inflicting Burn.
Earthquake - Major damage, but no effects.

After 8 failed attempts, I figured I'd just post the log from my winning try.

Wild GROUDON appeared!
Go! DODRIO!
Wild GROUDON's DROUGHT intensified the sun's rays!

DODRIO used DRILL PECK!
Wild GROUDON used FIRE BLAST!
A critical hit!
DODRIO fainted!

Go! CAMERUPT!
The sunlight is strong.

Wild GROUDON used BULK UP!
Wild GROUDON's ATTACK rose!
Wild GROUDON's DEFENSE rose!
CAMERUPT used FLAMETHROWER!
The sunlight is strong.

Wild GROUDON used FIRE BLAST!
It's not very effective...
CAMERUPT used ROCK SMASH!
Wild GROUDON's DEFENSE fell!
The sunlight is strong.

Wild GROUDON used FIRE BLAST!
It's not very effective...
CAMERUPT used ROCK SMASH!
The sunlight is strong.

Wild GROUDON used SLASH!
CAMERUPT fainted!

Go for it, ABSOL!
The sunlight is strong.

Matt used DIVE BALL!
Aww! It appeared to be caught!
Wild GROUDON used EARTHQUAKE!
ABSOL fainted!

Go for it, NUZLEAF!
The sunlight is strong.

NUZLEAF used FAKE OUT!
Wild GROUDON flinched!
The sunlight is strong.

Matt used POKE BALL!
Oh no! The POKEMON broke free!
Wild GROUDON used SLASH!
NUZLEAF fainted!

Your foe's weak! Get'm, GRUMPIG!
The sunlight is strong.

Matt used LUXURY BALL!
Aww! It appeared to be caught!
Wild GROUDON used FIRE BLAST!
Wild GROUDON missed!
The sunlight is strong.

Matt used ULTRA BALL!
Aww! It appeared to be caught!
Wild GROUDON used EARTHQUAKE!
GRUMPIG fainted!

Your foe's weak! Get'm, AZUMARILL! (<- Last Pokemon...)
The sunlight is strong.

Matt used ULTRA BALL!
Oh no! The POKEMON broke free!
Wild GROUDON used FIRE BLAST!
It's not very effective...
The sunlight is strong.

Matt used ULTRA BALL!
Gotcha! GROUDON was caught!

Tries: 9
Total Balls Used: 9 Dive Balls, 9 Poke Balls, 9 Luxury Balls, 44 Ultra Balls
Balls Used on Win: 1 Dive Ball, 1 Poke Ball, 1 Luxury Ball, 3 Ultra Balls

After you either catch or kill Kyogre(Groudon), the rain (harsh sunlight)
ceases, and Sootopolis becomes inhabited again. After you speak with Steven one
last time, you can enter the Gym...

STEVEN: [Name], we owe it all to you.
The sky above SOOTOPOLIS has returned
to normal. For that, WALLACE sends his
thanks, too.
And, that same WALLACE is waiting for
you inside.
He's strong.
But the way you are now, you should be
on equal footing with him.
Give it your best shot.

Will you ever see him again? Sure you will. Now you can enter.

Just when you thought you were done with puzzles, there's another one! Yay! ^_^
I love puzzles like these. Each time you step on ice, it cracks. Step on it
again and you fall, leaving lots of Trainers for you at the bottom (depending
on where you fall). This is how to safely cross:

From the top of the stairs, first set: up, right, up, left, left, up, right.

From the top of the stairs, second set: up, left, left, left, up, up, right,
right, down, right, right, right, down, right, up, up, left, left, left.

From the top of the stairs, third set: up, right, right, up, right, right,
down, right, up, up, up, left, left, down, left, up, left, down, down, left,
left, down, left, up, left, down, left, up, left, up, up, right, down, right,
up, right, down, right, up, right.

If you want to fight all the Gym Trainers, simply screw up on the third level.

Sootopolis City Gym Trainers
----------------------------

Third Level
-----------

Beauty Olivia                      Lass Crissy
Lombre, Lv.41                      Wailmer, Lv.40 (x2)
Money: 3280                        Money: 640

Beauty Tiffany
Carvanha, Lv.39; Wailmer, Lv.39; Sharpedo, Lv.39
Money: 3120

Pokefan Marissa
Azurill, Lv.36; Marill, Lv.38; Azumarill, Lv.40
Money: 3200

Second Level
------------

Beauty Bridget                     Lady Brianna
Azumarill, Lv.41                   Seaking, Lv.41
Money: 3280                        Money: 8200

First Level
-----------

Beauty Connie                      Lass Andrea
Goldeen, Lv.40; Wailmer, Lv.40     Luvdisc, Lv.41
Money: 3200                        Money: 656

=====================================
9h. Defeat Wallace for the Rain Badge
=====================================

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*   Absol  | 44| Camerupt | 44|  Dodrio  | 44|*
***********************************************
*  Nuzleaf | 43|  Grumpig | 45| Azumarill| 44|*
***********************************************

Wallace's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Luvdisc | 40|  Sealeo  | 40| Seaking  | 42|*
***********************************************
*  Milotic | 43| Whiscash | 42|****************
***********************************************

Money: 4300

The main problem here is Milotic. Take it out quickly! Whiscash is
Water/Ground, so those who are Electric-happy should be careful. If you don't
dawdle, Wallace is one of the easiest Gym Leaders to beat. Clean his clock to
earn the Rain Badge, the ability to use Waterfall out of battle, and TM03,
Water Pulse. This attack has a small chance of confusing the foe, while
inflicting damage at the same time.

==================
10. The Elite Four
==================

Congratulations! You have 8 badges! Leave the Gym, and head to the Pokemon
Center and heal. To go from here to Ever Grande, you'll need Fly, Surf,
Strength, Flash, Rock Smash, and Waterfall! I suggest using Kyogre or Groudon
as your HM Slave (I did). Kyogre can learn Surf, Strength, Rock Smash, and
Waterfall, which should only replace one Pokemon on your team instead of three
or four. Neat, huh? Unfortunately, Groudon isn't as versatile HM-wise as Kyogre
is (because almost half of them are Water-based). Groudon can only learn Rock
Smash and Strength. If you don't want to use either of them, you're on your
own. When you're ready, Fly to Mossdeep City. Surf down until you reach Route
128, then head east.

================================
10a. Welcome to Ever Grande City
================================

Ever Grande City greets you with a huge waterfall that you must ascend in order
to get to the main part. Ever Grande consists of Victory Road and the Elite
Four. Upon entering the cave, go up, left, circle down and right, and fight.
From there, go up, left a little, up the stairs, and down to find a Max Elixir.
Then jump the ledge, go left and jump another ledge, go up, up the stairs,
across the bridge, up, fight, and down the ladder.

Use Flash to light your way, and go down. Head left and push the boulder left,
then circle down and push the other boulder right. Go north, smash the rocks,
and move the boulders. Go south and fight. Follow the path, and go up the
ladder. Pick up the PP Up, and then backtrack to just before the two rocks and
two boulders.

Smash the rock and go up the stairs. Cross the bridge, fight and go up. Push
the boulders out of the way and grab the Full Restore. Then head down, left,
and down the ladder.

Fight, go up, and Surf up. Go up the stairs, go up and right a little, then go
up the ladder. Pick up TM29, Psychic, and then go back down the ladder. Go
south, and fight. Go back down the stairs, and Surf left.

Ascend the waterfall. Position yourself on the bottom square on the right side
just as soon as you get to the top. Face north and press A to find an Elixir.
Go left and fight if you want, all he's blocking is a Full Heal. Surf west, and
get on dry land. Go down and fight the Trainer if you want. Either way, get to
this spot, go down the waterfall, Surf east, and up the ladder.

If you want to fight another trainer, jump the ledge to the left and go south.
Then go down the ladder, jump the ledge, go north, Surf, and go up the ladder.

Head down and right. Smash the rock, move the boulder down, smash the other
rock, go around the boulder, and up the ladder.

Continue to follow the path, but after you beat Cooltrainer Edgar, heal the
best you can and save. You're about to see someone familiar...

Victory Road Trainers
---------------------

Cooltrainer Albert               Cooltrainer Hope
Manectric, Lv.43; Muk, Lv.43     Roselia, Lv.44
Money: 2064                      Money: 2212

Cooltrainer Shannon              Cooltrainer Samuel
Claydol, Lv.44                   Dodrio, Lv.42; Lairon, Lv.42; Kadabra, Lv.42
Money: 2112                      Money: 2016

Cooltrainer Julie
Sandslash, Lv.43; Ninetales, Lv.43
Money: 2064

Cooltrainer Owen
Kecleon, Lv.42; Rhyhorn, Lv.42; Tentacruel, Lv.42
Money: 2016

Cooltrainer Vito
Swellow, Lv.42; Manectric, Lv.42; Kadabra, Lv.42; Shiftry, Lv.42
Money: 2016

Cooltrainer Caroline
Mawile, Lv.43; Sableye, Lv.43
Money: 2064

Cooltrainer Michelle
Nosepass, Lv.42; Ludicolo, Lv.42; Medicham, Lv.42
Money: 2016

Cooltrainer Edgar
Cacturne, Lv.44
Money: 2112

===================
10b. Wally Battle 2
===================

It's Wally! He's not a pushover anymore. He's been doing some heavy-duty
training, and he wants to prove his worth with a battle against you!

(At this point, I bred most of my Pokemon, and decided on a final team, which
explains the different Pokemon all of a sudden.)

My Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*Tentacruel| 44| Skarmory | 44| Ninetales| 45|*
***********************************************
*  Armaldo | 53| Vileplume| 45| Medicham | 47|*
***********************************************

Wally's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Altaria | 44|  Roselia | 44| Delcatty | 43|*
***********************************************
*  Magneton| 41| Gardevoir| 45|****************
***********************************************

Money: 2700

Remember the Ralts he captured? Yeah, it kinda evolved into Gardevoir, and
it's more than capable of making you take a dirt nap. As always, be swift and
be brutal. The longer the battle goes on, the less your chance is of coming out
victorious. When you beat Wally, exit the cave via the door on your right. Run
up the path and you're one step away from the Elite Four! Heal, and save. Talk
to the people blocking your way, and they'll move. Buy any healing supplies
now, because there's no turning back once you enter. When you're ready, enter
the door, go up the stairs, and challenge Sidney.

========================
10c. Elite Four - Sidney
========================

Sidney's a master of the Dark type. Though he is the lowest of the Elite Four,
he's a lot stronger than Wally, so if you struggled against him...you won't
stand a chance further in.

Sidney's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
* Mightyena| 46|  Shiftry | 48|  Absol   | 49|*
***********************************************
*  Sharpedo| 48| Cacturne | 46|****************
***********************************************

Full Restores: 2

Mightyena - Sand-Attack, Crunch, Swagger, Take Down
---------------------------------------------------

Mightyena will almost always lead off with a few Sand-Attacks, sometimes doing
it six times in a row. Be careful. Because of Intimidate, your leader gets -1
Attack. Lead with a Special hitter to counter this, unless you can raise your
Attack back up.

Shiftry - Fake Out, Double Team, Extrasensory, Swagger
------------------------------------------------------

Shiftry doesn't always lead with Fake Out. But then again, it's embarrassingly
weak, so no worries. However, Shiftry will always use Double Team a few times.
If you haven't gotten rid of it, you can use Aerial Ace to counter the DTs and
pick on its weakness to Flying. Extrasensory can make you flinch, so make sure
you're quicker.

Absol - Swords Dance, Slash, Aerial Ace, Snatch (@Sitrus Berry)
-----------------------------------------------

Absol is by far the most dangerous of Sidney's Pokemon. Of course, that's not
saying much, considering that Sidney's #1 in line. But don't get too cocky.
Even at Lv.49, you have to be extremely fast in killing Absol, because its
Pressure Ability doubles PP usage, making each attack cost 2 PP instead of 1.
Using a Fighter? Aerial Ace will destroy it after Absol Dances a few times.

Sharpedo - Surf, Swagger, Crunch, Slash
----------------------------------------

Sharpedo isn't a problem at all. An Electric type with Shock Wave or
Thunder(bolt) can easily beat it. The only thing you really need to worry about
is Rough Skin, making you take 1/16 your life every time a contact move is used
against it. <sarcasm> Oh no! </sarcasm>

Cacturne - Cotton Spore, Needle Arm, Leech Seed, Faint Attack
-------------------------------------------------------------

If you're faster than Cacturne, Cacturne will use Cotton Spore to make it
faster. Then it'll use Needle Arm to try and make you flinch.

Once you defeat Sidney, move on to the next room.

========================
10d. Elite Four - Phoebe
========================

Phoebe has a tropical motif goin' on. Her grandparents live on Mt. Pyre, and
Phoebe, like a good girl, raises Ghost Pokemon.

Phoebe's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
* Dusclops | 48|  Banette | 49|  Sableye | 50|*
***********************************************
*  Banette | 49| Dusclops | 51|****************
***********************************************

Full Restores: 2

Dusclops 48 - Curse, Shadow Punch, Confuse Ray, Future Sight
------------------------------------------------------------

Curse will likely be its #1 attack, so give it a good power hit to kill it in
one shot. If not, switch out so Curse gets negated. Try not to knock it into
the red, because Phoebe'll use a Full Restore. Also make sure you don't take
too long to kill Dusclops because Pressure will eat your PP. And at only the
second of the Elite Four, you need all the PP you can get.

Banette - Shadow Ball, Spite, Faint Attack, Will-o-Wisp
-------------------------------------------------------

More PP wasting. I can tell you through personal experience that this Banette
can be much more annoying than Phoebe's Dusclops, especially when Spite eats 5
PP of a move you rely on. Banette leads with Shadow Ball most of the time,
followed by a few Spite. I hate Spite.

Sableye - Attract, Shadow Ball, Faint Attack, Psychic
-----------------------------------------------------

Male Foresighting Fighters beware. This is Phoebe's sweeper... if you want to
call it one. Not much to say here, just remember that Sableye has no weaknesses
under normal circumstances and a good Magneton totally owns it.

Banette - Psychic, Toxic, Shadow Ball, Skill Swap
-------------------------------------------------

Nearly useless against Dark types, this Banette is just as big a threat as the
aforementioned one because of Toxic. Banette's Ability is Insomnia, which
prevents her from being put to Sleep. Just don't let Banette Swap a good
Ability that can protect it some more.

Dusclops 51 - Ice Beam, Earthquake, Confuse Ray, Shadow Ball (@Sitrus Berry)
------------------------------------------------------------

Probably the hardest Dusclops to take down because of the larger type coverage.
Of course, it does squat diddly about Dark types, because my old Mightyena
quickly took care of the PP waster with two (four >_<) Crunches. Just watch
your PP...

Once you defeat Phoebe, move on to the next room.

========================
10e. Elite Four - Glacia
========================

Glacia is arguably the hardest of the Elite Four to defeat if you're not well
prepared. Note if I said "if you're not well prepared"; my old Manectric + Rain
Dance + Thunder = dead Glacia. Feel free to do the same. If you don't have the
Glacia-killing Thunder, consider the following strategies:

Glacia's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Glalie  | 50|  Sealeo  | 50|  Walrein | 53|*
***********************************************
*  Glalie  | 52|  Sealeo  | 52|****************
***********************************************

Full Restores: 2

Glalie 50 - Hail, Crunch, Ice Beam, Light Screen
------------------------------------------------

I've only seen Glalie do Light Screen once in my life, so don't worry about it.
Glalie's lead move depends on your leader. If it's weak to either Dark or Ice,
you can believe that Glalie will pick on it. 80% of her Pokemon know Hail, so
don't think you're safe when you kill Glalie.

Sealeo 50 - Surf, Hail, Ice Ball, Body Slam
-------------------------------------------

Sealeo will start Hail if Glalie hasn't already. If Sealeo uses Ice Ball, you
can either switch to something and Fly (to make Ice Ball miss before it does
too much damage) or switch to a Walrein of your own for some good ol' 13%-
damage-from-Ice-attacks fun. Keep in mind the 30% Paralyze chance from Body
Slam, but Sealeo will only use it as a last resort. Surf is the move of choice
(duh).

Walrein - Surf, Blizzard, Sheer Cold, Body Slam (@Sitrus Berry)
-----------------------------------------------

If there were a truck that stood for HP, Walrein would be a semi. The big mass
of a walrus has tons of HP, and thank the PokeGods it doesn't know Rest.
Anyway, Sheer Cold is the newest addition to the set of one-hit KO moves, and
Glacia's Walrein's got it. The best part is that no type is immune to Ice, so
everyone's in danger. So now you've got two options. One would be to pray that
it fails while you struggle to whittle its massive HP away. The other would be
to level Walrein's opponent to Lv.54 or higher. Then SC fails. As you can see
from its moveset, it prefers to take you out quick with power moves, save Body
Slam.

Glalie 52 - Hail, Ice Beam, Crunch, Shadow Ball
-----------------------------------------------

Why Shadow Ball? Don't know. Doesn't cover any of Glalie's weaknesses. A good
Fire type can smoke Glalie (no pun intended). If you've got Houndoom (trade
from Colosseum), she'd be perfect for this particular Glalie.

Sealeo 52 - Blizzard, Attract, Hail, Dive
-----------------------------------------

If there's one thing I hate besides Kyogre and Glacia's Walrein, it's Attract.
Make sure you've got a couple non-Fire/-Ground/-Rock/-Grass females.

Once you defeat Glacia, move on to the next room.

=======================
10f. Elite Four - Drake
=======================

Drake's a pirate. What a baller. A user of Dragon types, anything with Ice Beam
or Blizzard will star here.

Drake's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
*  Shelgon | 52|  Flygon  | 53| Salamence| 55|*
***********************************************
*  Altaria | 54|  Flygon  | 53|****************
***********************************************

Full Restores: 2

Shelgon - Rock Tomb, Protect, Dragon Claw, Crunch
-------------------------------------------------

I see Shelgon lead with Protect quite often. Then it will Rock Tomb you until
you're slower (if you're not already), then Dragon Claw you to death. This is
the only one of Drake's Pokemon who isn't double weak to Ice, so once you take
care of Shelgon, it's smooth sailing.

Flygon 53 - Sandstorm, Dragonbreath, Dig, Fly
---------------------------------------------

Ice Beam will kill it if you're strong enough. Blizzard will kill it no matter
what. If you decide not to pick on his double weakness, you're dumb. That's
what type matching's there for. Just use Ice.

Flygon 53 - Crunch, Sand-Attack, Dragonbreath, Flamethrower
-----------------------------------------------------------

For this Flygon, Ice is enough to take it down. If you're out of Ice, then be
careful what type you put against it because of the bigger type coverage.

Altaria - Dragon Dance, Take Down, Dragonbreath, Refresh
--------------------------------------------------------

Use the same strategies against Winona's Altaria. If you can, use Taunt to keep
it from Dancing for a little while, unless you've got some more Ice attacks up
your sleeve.

Salamence - Dragon Claw, Fly, Flamethrower, Crunch (@Sitrus Berry)
--------------------------------------------------

Salamence is annoying. Use Ice to stop that sucka dead in its tracks. If it
uses Fly, you can zap it with some Thunder for double damage.

Once you defeat Drake, head up the stairs, but be sure to save before you enter
the next room. You won't get a chance to save before fighting the Champion.

=================
10g. The Champion
=================

Walk in, and lo and behold, it's Steven Stone. The very same Steven you
delivered the letter to and provided all those words of uh...wisdom... Steven's
bio (in the Trainer's Eyes) says he uses Steel Pokemon, but as you can see, his
Pokemon suggest otherwise. Yes, the top three I listed are all part Steel, but
that's only half his team. It would be more accurate to say he uses a
combination of Steel and "earth" (Rock and Ground) types. But anyway, this is
the very last battle, so give it everything you've got and hold nothing back!

Steven's Pokemon:

***********************************************
*   Name   |Lvl|   Name   |Lvl|   Name   |Lvl|*
***********************************************
* Skarmory | 57|  Aggron  | 56| Metagross| 58|*
***********************************************
*  Armaldo | 56|  Claydol | 55|  Cradily | 56|*
***********************************************

Full Restores: 8

Skarmory - Toxic, Steel Wing, Aerial Ace, Spikes
------------------------------------------------

If you happen to have a Steel type (Such as Aggron or Magneton), then Skarmory
becomes useless and can't do a thing to you. You'd have [double] resistance to
both of Skarmory's attacks and immunity to Toxic. Good stuff. However, this
might force Skarmory to Spikes. Keep that in mind.

Aggron - Solarbeam, Thunder, Earthquake, Dragon Claw
----------------------------------------------------

You can bet I was surprised to see Aggron start charging up a Solarbeam when I
pit it against my old Swampert. *shudder* Try to pick on Aggron's double
weakness to Fighting and/or Ground. If you can't, slap a Water type in there,
and Rain Dance it up if you can. Just don't put Swampert or Whiscash against
Aggron if you don't have protection against Solarbeam.

Metagross - Meteor Mash, Earthquake, Psychic, Hyper Beam (@Sitrus Berry)
--------------------------------------------------------

The most dangerous of Steven's Pokemon, Metagross is a threat to a number of
types. Watch out for Meteor Mash. It hurts a lot, and may raise up Metagross's
Attack by 1 level. Being Steel/Psychic, Metagross is only weak to Fire (which
Earthquake takes care of) and Ground. Seeing as how Fire types are in danger
because of Earthquake (except Charizard, Moltres, and Ho-oh), Ground would be
your best bet. Smack Metagross with an Earthquake of your own.

Armaldo - Slash, Ancientpower, Water Pulse, Aerial Ace
------------------------------------------------------

I'm angry that Steven, the supposed best in all of Hoenn, couldn't come up with
a better set than this. How dare he disrespect Armaldo! As far as strategy
goes, the only real threat is the confusion you can get from Water Pulse. Of
course, there's the Ancientpower boost, but odds are against it happening.

Claydol - Light Screen, Earthquake, Reflect, Psychic
----------------------------------------------------

I hate Steven's Claydol. It will always use Light Screen and Reflect to cut all
your damage in half. It's so annoying! Brick Break gets rid of them, but it
won't do much damage.

Cradily - Giga Drain, Sludge Bomb, Confuse Ray, Ancientpower
------------------------------------------------------------

If Metagross is threat #1, Cradily definitely gives Metagross a run for its
money. Do NOT put Swampert or Whiscash against Cradily unless you are
absolutely sure beyond a shadow of a doubt that you will kill Cradily in one
shot. You will be promptly smacked by Giga Drain, and your attack will have
been for nothing, especially if you die.

Once you defeat Steven, you're done!

====================
10h. Ending the Game
====================

May will rush in with some unnecessary information that she doesn't give on how
to defeat the Champion. Professor Birch comes in and checks out your Pokedex,
and Steven takes you into the next room where you register your team. Proceed
to watch the credits. It'll scroll through all the Pokemon in your Pokedex
until it runs out, then it will start again. Note that once again, in this
game, you can hold B to make Brendan or May ride faster (thus making the
credits roll faster). Also note that this can only be done after you've
defeated the Elite Four at least once.

=============
11. Now What?
=============

After watching the credits roll, you'll be back in your room. Go downstairs
and your father will give you the S.S. Ticket. This item allows you to go to
the Battle Tower. Now that you're done with the storyline portion of this game,
there's tons to do.

=====================
11a. Unlocked Pokemon
=====================

You don't have to beat the Elite Four to capture the Regis. For everything
else, you do.

=======================
11a1. Latias and Latios
=======================

In your house, look at the TV to see that a red flying Pokemon has been seen
around the Hoenn region. Latias is the equivalent of the beasts in Gold and
Silver. Latias is Lv.40 when you encounter her, and she'll run if you don't
stop her. W