Super Street Fighter II Turbo Revival - Gameboy Advance
Character Moves List - written by Eric42 (eric42@gmail.com)
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version 1.1b - Final public release - Monday, August 16, 2004
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The following guide is simply a list of moves of the characters that
can be found in the US version of the Gameboy Advance game, Super
Street Fighter II Turbo Revival. I have no clue as to if the moves
will work with any other version aside from the US version.
11/21/01 - Email change. eric42@gmail.com is my new address.. Yay!
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Key
D = Down
U = Up
F = Forward
B = Backward
D/F = Down/Forward
D/B = Down/Backward
U/F = Up/Forward
U/B = Up/Forward
360 = 360 degree turn on Control Pad
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Balrog
Straight Dash Punch: Hold B for two seconds, F + Punch
Straight Uppercut: Hold B for two seconds, F + Kick
Final Punch: Hold Light Punch + Kick for two seconds, release
Headbutt: Hold D for two seconds, U + Punch
Ground Dashing Punch: Hold B for two seconds, D/F + Punch
Ground Dashing Uppercut: Hold B for two seconds, D/F + Kick
Crazy Buffalo: Hold B for two seconds, F, B, F + Punch or Kick
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Blanka
Electric Thunder: Tap Punch repeated
Rolling Attack: Hold B for two seconds, F + Punch
Vertical Rolling Attack: Hold D for two seconds, U + Kick
Backstep Rolling: Hold B for two seconds, F, + Kick
Sliding Punch: D/F + Heavy Punch
Ground Shave Roll: Hold B for two seconds, F, B, F + Punch
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Cammy
Spiral Arrow: D, D/F, F + Kick
Cannon Spike: F, D, D/F + Kick
Spinning Knuckle: B, D/B, F + Punch
Hooligan Combo: B, D/B, D, D/F, F, U/F + Punch
Spin Drive Smasher: D, D/F, F, D, D/F, F + Kick
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Chun Li
Hyakuretsukyaku: Tap Kick repeatedly
Spinning Bird Kick: Hold B for two seconds, F + Kick
Kikoken: Hold B for two seconds, F + Punch
Tenshokyaku: Hold D for two seconds, U + Kick
Neck Flip Kick: D/F + Heavy Kick
Back Flip Kick: D/F + Light Kick
Senretsukyaku: Hold B for two seconds, F, B, F + Kick
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Dee Jay
Maximum Jackknife: Hold D for two seconds, U + Kick
Hyper Fist: Hold D for two seconds, U + Punch
tap punch rapidly for more punches
Double Dread Kick: Hold B for two seconds, F + Kick
Max Out: Hold B for two seconds, F + Punch
Dread Carnival: Hold B for two seconds, F, B, F + Punch
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Dhalsim
Yoga Fire: D, D/F, F + Punch
Yoga Flame: B, D/B, D, D/F, F + Punch
Yoga Blast: B, D/B, D, D/F, F + Kick
Yoga Teleport: F, D, D/F or B, D, D/B + Punch or Kick
Yoga Inferno: B, D/B, D, D/F, F, B, D/B, D, D/F, F + Punch
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E. Honda
Hundred Hand Slap: Tap Punch repeatedly
Sumo Head Butt: Hold B for two seconds, F + Punch
Sumo Smash: Hold D for two seconds, U + Kick
Oicho Throw: F, D/F, D, D/B, B + Punch
Oni Muso: Hold B for two seconds, F, B, F + Punch
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Fei Long
Hurricane Kick: B, D/B, D, D/F, F, U/F + Kick
Shienkyaku: B, D, D/B + Kick
Rekkaken: D, D/F, F = Punch
Rushing Kick: F + Heavy Kick
Rekka Shinken: D, D/F, F, D, D/F, F + Punch
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Guile
Sonic Boom: Hold B for two seconds, F + Punch
Somersault Kick: Hold D for two seconds, U + Kick
Side Kick: B or F + Heavy Kick (when close to opponent)
Backfist: F + Heavy Punch
Knee Hop: B or F + tap Light Kick
Double Somersault Kick: Hold D/B for two seconds, D/F, D/B, U/F + Kick
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Ken
Fireball: D, D/F, F + Punch
Dragon Punch: F, D, D/F + Punch
(Using heavy punch causes Ken to in flames!)
Hurricane Kick: D, D/B, B + Kick (Can be done in the air)
Nata Otoshi Geri*: F, D/F, D + tap Kick
Osoto Mawashi Geri*: B, B/D, D, D/F, F + tap Kick
* Holding down Kick turns them into an Axe Kick
Shoryu Reppa: D, D/F, F, D, D/F + Punch
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M. Bison
Scissor Kick: Hold B for two seconds, F + Kick
Head Press: Hold D for two seconds, U + Kick
Devil Reverse: Hold D for two seconds, U + Punch then Punch when close
Somersault Skull Diver: Perform Head Press, then Punch
Psycho Crusher: Hold B for two seconds, F + Punch
Knee Press Nightmare: Hold B for two seconds, F, B, F + Kick
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Ryu
Fireball: D, D/F, F + Punch
Dragon Punch: F, D, D/F + Punch
Hurricane Kick: D, D/B, B + Kick (Can be done in the air)
Shakunetsu Hadoken: B, D/B, D, D/F, F + Punch
Rushing Punch: F + Punch
Shinku Hadoken: D, D/F, F, D, D/F, F + Punch
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Sagat
Tiger Shot: D, D/F, F + Punch
Ground Tiger Shot: D, D/F, F + Kick
Tiger Knee Crash: D, D/F, F, U/F + Kick
Tiger Uppercut: F, D, D/F + Punch
Tiger Genocide: D, D/F, F, D, D/F + Punch
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T. Hawk
Mexican Typhoon: 360 + Punch
Tomahawk Buster: F, D, D/F + Punch
Condor Dive: Punch + Kick while in the air
Double Typhoon: 360 twice + Punch
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Vega
Claw Roll: Hold B for two seconds, F + Punch
Backslash: Press Punch and Kick together
Scarlet Terror: Hold D/B for two seconds, F + Kick
Wall Jump: Hold D for two seconds, U + Kick
Claw Dive: Perform Wall Jump, any direction + Punch when close
SkyHigh Claw: Hold D for two seconds, U + Punch, Punch when close
Flying Barcelona Attack: Perform Wall Jump, Punch when close
Rolling Claw Dive: Hold D/B for two seconds, D/F, D/B, U/F + Kick,
Punch when close
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Zangief
Double Lariat: D, D/B, B + Punch
Banishing Flat: F, D/F, D + Punch
Screw Pile Driver: 360 + Punch
Quick Double Lariat: D, D/B, B + Kick
Atomic Suplex: 360 + Kick when close to opponent
Flying Power Bomb: 360 + Kick
Final Atomic Buster: 360 twice + Punch
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Super Street Fighter II: Turbo Revival is the copyright of Capcom 2001
and is currently available for the Gameboy Advance. I take no claim on
the rights to Super Street Fighter II: Turbo Revival. I do however
take the claims on the rights to this FAQ. You can contact me via
email at eric42@gmail.com.
Please do not ask to host this FAQ. I have allowed only one site
besides GameFaqs.com and that site is Gamespot.com. If you email me
asking to host this FAQ, your email will be ignored. If you choose to
ignore that I've said do not host this FAQ and host it anyway, I will
seek legal action against you and your website.
version 1.0 released on July 23, 2001.
version 1.1 released on July 29, 2001.
version 1.1a released on November 21, 2001.
version 1.1b released on August 16, 2004.