________ __________ ___________ _ ______________ ______ ______
\ __ \ \ ___ \ \ ___ / / \ | ___ ___ | \ / \ /
| | | | | | \ | | | \/ / \ |/ | | \| | | | |
| | | | | | | / | | / _ \ | | | | | |
| |/ / | | | / __| |____ / / \ \ | | | |____| |
| |\ \ | |_/ | \_ __ / / /___\ \ | | | ______ |
| | \ | | __ \ | | \/ / \ | | | | | |
| | | | | | \ \ | | / ________ \ | | | | | |
| | | | | | \ \ | | /| / / \ \ | | | | | |
| |_/ | | | \ \ _| \__/ // / \ \ | | | | | |
/_______/ /____\ \ \\________//____\ /____\| | /____\ /____\
\___\ __________ %% ______/____\ __________
____ ______ \_ __ / % % \ ___ \ | ___ /
/ __ \ \ .--/ | | \/ %%% %% | | \ | | | \/
| / \ || |__ | | %__% | | | | | |
| | | || .-/ | |___ | | | | | / __| |____
| \__/ || | | ___/ | | | |_/ | \_ __ /
\____/ |_| | | | | | \ | | \/
| | | | | ___ \ | |
| | | | | | \ \ | | /|
| | | | | | \ \ _| \__/ /
/____\ | | /____\ \ \\________/
/____\ \ \
\___\
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
| |
| FAQ/Walkthrough v 1.2 |
| |
| Game: Breath of Fire |
| Platform: GameBoy Advance |
| Original Guide Date: October 08, 2003 |
| Last Revised: December 27, 2003 |
| |
| Created by: PeaceNLove |
| E-mail: peacenlove08@yahoo.com |
| |
| This file is Copyright 2003 Jeremy Groover. All Rights Reserved. |
| |
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
TABLE OF CONTENTS SEARCH KEYS
I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTRO ]
a. Updates
b. Author's Note
II. Game Basics . . . . . . . . . . . . . . . . . . . . . . . .[ GMBSC ]
a. Controls
b. Battling
c. Characters
III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . .[ WKTHR ]
IV. Side-quests . . . . . . . . . . . . . . . . . . . . . . . .[ SDQST ]
a. Unlocking Doors
b. Break Stuff
c. The Slab
d. Dragon Sword
e. Dragon Helmet
f. Digging for Treasure
g. Open Sesame
h. Dragon Armor
i. Dragon Shield
V. Spells . . . . . . . . . . . . . . . . . . . . . . . . . . [ SPLLS ]
a. Ryu
b. Nina
c. Bo
d. Karn
e. Gobi
f. Ox
g. Bleu
h. Mogu
VI. Monsters . . . . . . . . . . . . . . . . . . . . . . . . . [ MNSTR ]
a. Regulars
b. Bosses
VII. Lists . . . . . . . . . . . . . . . . . . . . . . . . . . .[ LISTS ]
a. Weapons
b. Shields
c. Armor
d. Helms
e. Items
VIII. Shops . . . . . . . . . . . . . . . . . . . . . . . . . . .[ SHOPS ]
a. Drogen
b. Camlon
c. Nanai
d. Winlan
e. Romero
f. Tantar
g. Tuntar
h. Auria
i. Bleak
j. Prima
k. Gant
l. Tunlan
m. Gust
n. Dream Town
o. Spring
p. Mare Town
q. Carmen
IX. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . .[ TPTRK ]
a. Gameplay Tips
b. Secrets
X. Conclusion . . . . . . . . . . . . . . . . . . . . . . . . [ CNCLS ]
a. Legal Stuff
b. Credits
QUICK SECTION SEARCH
1. Highlight the Search Key of the section you want to quickly find.
2. Press Control(Ctrl) + C to copy the highlighted Search Key.
3. Press Control(Ctrl) + F to bring up the Find box.
4. Press Control(Ctrl) + V to paste the Search Key in the box.
5. Press Enter to find the section quickly.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~ I . I N T R O D U C T I O N ~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ INTRO ]
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
/====================\
<><> a. Updates <><>
\====================/
- 12/07/03 - v. 1.0
First version of the FAQ. A little over half the walkthrough is finished while
the Game Basics and Lists sections are complete. The Side-Quests, Spells, Shops
sections are going along with the walkthrough and will be completed in line
with it.
- 12/12/03 - v. 1.1
Walkthrough up to Mare Town completed now. Complete Monsters section added
thanks much to Scott Clemmons. A couple more side-quests added with the Spells
and Shops sections coming along with the walkthrough. Quick Search function
added as well.
- 12/27/03 - v. 1.2
Walkthrough completed as well as the Spells, Shops, and Side-quests sections. A
few secrets added as well. This is pretty much the finished product.
/==========================\
<><> b. Author's Note <><>
\==========================/
Hello and welcome to my Breath of Fire FAQ/Walkthrough for the GameBoy Advance.
This is the fourth FAQ that I have created and I hope that it is to your liking
as I have put much time and effort into it. This is the first Japanese RPG that
I have written a walkthrough for so bear with me here as I'm a little new at
this. Breath of Fire isn't a too entirely challenging or long RPG along the
lines of Golden Sun, but it a fabulous role-playing experience nonetheless.
Though it boasts no groundbreaking aspects in its gameplay, graphics, or sound,
I still very much enjoy this game and I am sure you will too, RPG fan or not. I
have made a comprehensive walkthrough for this game to help out any fellow
gamers throughout the game as some parts can be tricky and you may not know
where to go next. As always, if you have any questions, information, or
feedback for me, you can email me at peacenlove08@yahoo.com. Enjoy.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~ I I . G A M E B A S I C S ~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ GMBSC ]
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
/=====================\
<><> a. Controls <><>
\=====================/
|============|===================|=================|=================|
| BUTTON | MOVEMENT MODE | BATTLE MODE | MENU SCREEN |
|============|===================|=================|=================|
| Control | Move | Move | Move |
| Pad | Character | Cursor | Cursor |
|------------|-------------------|-----------------|-----------------|
| A | Talk, Check | Confirm Action/ | Confirm Action/ |
| | Something | Selection | Selection |
|------------|-------------------|-----------------|-----------------|
| B | Dash | Cancel Action/ | Cancel Action/ |
| | | Selection | Selection |
|------------|-------------------|-----------------|-----------------|
| L | Change | View Order | Not Used |
| | Character Order | Commands | |
|------------|-------------------|-----------------|-----------------|
| R | Change | View Defense | Not Used |
| | Character Order | Commands | |
|------------|-------------------|-----------------|-----------------|
| Start | View/Hide | Not Used | Not Used |
| | World Map | | |
|------------|-------------------|-----------------|-----------------|
| Select | View | Return To | Not Used |
| | Menu Screen | Movement Mode | |
|============|===================|=================|=================|
/=====================\
<><> b. Battling <><>
\=====================/
=-=-=-=-=-=-=-=
DISPLAY
=-=-=-=-=-=-=-=
.--._______________.---.__________________________________________.--.
|_/ \ / \_|
| | |
| | . . |
| CHARACTER | | | | \ / , .---. |
| PORTRAIT | |--| ,--. ,--. .--. | \ / /| | | |
| | | | |--' | | | | \ / | | | |
| | ' ' '--' ' '--' '-- ' . ' '---' |
|_ | _|
| \ _______________ / \ ___________________________________________/ |
'--' '---' '--'
.--._____________________________.--.
S |_/ \_|
E |_ < L R > _|
I | \ _____________________________ / |
M :--' | | '--:
N | | | |
E | A | A T T K | R |
| | | | S
| U | C H N G | U | E
| | | | I
| T | S P E L | N | L
| | | | L
| O | I T E M | | A
|_ | | _|
| \ ____|___________________|____ / |
'--' '--'
________________ _________________ _________________ _________________
| |HP ### | | |HP ### | | |HP ### | | |HP ### |
| |===========| | |============| | |============| | |============|
| | | | | | | | | | | |
| |AP ### | | |AP ### | | |AP ### | | |AP ### |
|____|===========| |____|============| |____|============| |____|============|
=-=-=-=-=-=-=-=
BASICS
=-=-=-=-=-=-=-=
Commands
========
Attack (ATTK) - Ally attacks selected enemy with equipped weapon
Change (CHNG) - Change to a different character that is not currently fighting
Spell (SPEL) - Ally performs a spell
Item (ITEM) - Use an item from your inventory
Auto (AUTO) - Computer does the battle for you automatically
Run (RUN) - Run from battle
Switch (SWCH) - Switches the row of the allies
- Press L to access
Defend (DFND) - Forfeit a turn to decrease the amount of damage inflicted upon
an ally
- Press R to access
Status Ailments
===============
This is a list of the many negative effects that your character can suffer in
battle throughout the game. Also is included are methods of how to cure them.
POISON
Effects:
o This ailment takes away a fraction of ally's total HP every round while in
battle
o Outside of battle, poisoned allies also lose HP with every step you take
Cures:
o Heal, Purify spells
o Antdt, Antler, Charm, Mackrl, Trout, Panacea, M.Drop, Life2 items
CURSE
Effects:
o Character's statistics are lowered
Cures:
o Heal, Purify spells
o Charm, Panacea, M.Drop, Life2 items
PARALYZE
Effects:
o This effect immobilizes an ally for a few rounds
o Ally cannot perform any command while paralyzed
Cures:
o Heal, Purify spells
o Charm, M.Drop, Panacea, Life2 items
o Wait for the effect to wear off
ZOMBIE
Effects:
o Character is transformed into a Zombie creature
o Statistics are lowered sharply
Cures:
o Heal, Purify spells
o T.Drop, Charm, M.Drop, Panacea, Life2 items
STUN
Effects:
o Occurs when an ally's HP drops to 0
o Ally in Stun state is totally immobile until cured
Cures:
o Life, Panacea, Life2 items
Other Battling Information
==========================
* Battles occur randomly in any area where there is enemy activity, including
the World Map and any other dungeons, forests, caves, etc.
* In battle your character and allies can strike with a Slam attack, doubling
the damage done to the enemy. Also, your character/allies will, at times,
strike back at an enemy with a counter attack (Cntr) after being hit. These
attacks occur randomly in battle.
* In boss battles, though the boss may appear to be at 0 HP, they may flash
and still stand for a few more hits
* When your entire party is in the Stun state (all allies are down to 0 HP),
you are warped out of battle to the last Dragon Statue that you saved at.
* After every battle, the amount of experience points (EP) and gold (GP) you
receive will be shown on the screen, followed by any items that the enemy
dropped.
/=======================\
<><> c. Characters <><>
\=======================/
__________________________________________________
/ \
| R Y U |
\__________________________________________________/
/ \
| Description |
| ----------- |
| Ryu is a descendant of the White Dragon Tribe |
| and has the ability to turn into a dragon. The |
| tribe has sealed its power after almost |
| destroying the world in the Goddess War of |
| several thousand years ago. However, it is |
| allowed to use it when the world is in danger |
| in order to save it, Ryu lost his parents when |
| he was young and now lives with his sister, a |
| shaman who can summon powerful magic. Ryu's |
| hobby is fishing. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 20/ 20 |
| AP 0/ 0 |
| LEVEL 1 EXP 0/ 10 |
| |
| STRENGTH 10 ATTACK 15 |
| VIGOR 10 DEFENSE 19 |
| AGILITY 8 ACTIVE 3 |
| WISDOM 12 INTLGCE 12 |
| LUCK 12 FATE 12 |
| MAG DEF 9 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN Dirk SHD WoodSH |
| ARM Robe HLM StrawHT |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Fishing - Ryu can fish in small ponds on the |
| world map. There are different |
| rods available in the game and you |
| must use better rods to fish for |
| better fish and items. |
\__________________________________________________/
__________________________________________________
/ \
| N I N A |
\__________________________________________________/
/ \
| Description |
| ----------- |
| Nina is from the Fae tribe. She can turn into |
| a gigantic bird and fly through the air with |
| people on her back. The Fae tribe abhors |
| fighting, and its people hid themselves in a |
| remote mountain during the Goddess War. |
| Because of their seclusion, their ancient |
| traditions remain intact. Nina learned the |
| ancient ways when she was young, and now she |
| is a master in the use of healing magic. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 36/ 36 |
| AP 45/ 45 |
| LEVEL 5 EXP 140/ 280 |
| |
| STRENGTH 10 ATTACK 15 |
| VIGOR 24 DEFENSE 32 |
| AGILITY 35 ACTIVE 9 |
| WISDOM 38 INTLGCE 38 |
| LUCK 30 FATE 30 |
| MAG DEF 30 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN ShortRP SHD None |
| ARM Dress HLM None |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Flight - Late in the game, Nina gains the |
| ability to fly, allowing your party |
| to reach areas previously out of |
| reach. Flight can also get you to |
| places much faster than walking. |
\__________________________________________________/
__________________________________________________
/ \
| B O |
\__________________________________________________/
/ \
| Description |
| ----------- |
| The Hunting tribe lives in the forest and |
| reveres nature. This tribe is so familiar with |
| the forests that you will never get lost when |
| Bo is leading the group. Bo is cool-headed, |
| reliable and very good at hunting with the |
| bow. In battles against the Black Dragon |
| Tribe, Bo led his tribe to multiple victories. |
| However, the Hunters ere soon outnumbered and |
| had to retreat to their home in the southern |
| forest. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 69/ 69 |
| AP 21/ 21 |
| LEVEL 9 EXP 1310/1700 |
| |
| STRENGTH 40 ATTACK 54 |
| VIGOR 39 DEFENSE 50 |
| AGILITY 40 ACTIVE 30 |
| WISDOM 33 INTLGCE 33 |
| LUCK 9 FATE 9 |
| MAG DEF 31 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN BronzeBW SHD N/A |
| ARM ArmPad HLM SuedeHT |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Hunting - Bo has the ability both to walk |
| through trees on the world map and |
| to hunt using his bow. To hunt, |
| fire at any of the wild animals |
| found randomly on the world map |
| with his bow by pressing A. |
\__________________________________________________/
__________________________________________________
/ \
| K A R N |
\__________________________________________________/
/ \
| Description |
| ----------- |
| As a tiny child, Karn was found in the Town of |
| Darkness by the leader of a guild of thieves. |
| He knows nothing about his parents or his |
| hometown. Karn is not interested in his past, |
| however, he is dedicated to acquiring the best |
| thieving techniques. Karn is always practicing |
| his craft. The guild leader wonders when he |
| should tell Karn the truth about his |
| beginnings. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 116/ 116 |
| AP 53/ 53 |
| LEVEL 12 EXP 5100/7300 |
| |
| STRENGTH 38 ATTACK 58 |
| VIGOR 34 DEFENSE 50 |
| AGILITY 69 ACTIVE 59 |
| WISDOM 42 INTLGCE 42 |
| LUCK 51 FATE 51 |
| MAG DEF 45 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN ThrowDR SHD None |
| ARM SuedeGN HLM NiceHT |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Thievery - While Karn is in the front of |
| your party, he can do various |
| things such as pick locked doors |
| and disarm traps on chests. If |
| there is a trap hole in the |
| floor, Karn will also prevent |
| your party from falling in it. |
| Karn also has the ability later |
| on to fuse with other characters |
| through certain spells, which |
| causes him to change in form, |
| appearance, and attributes. He |
| also has different abilities |
| based on his various forms. |
| Shin: Hunting with faster |
| shooting arrows and the |
| ability to walk through |
| trees. |
| Debo: No special ability, but can |
| only be used underwater. |
| Doof: Can also walk through trees |
| as well as smash rocks and |
| weak walls. He can also |
| push very heavy objects. |
| Puka: Can open sealed stone walls |
| to reveal caves. |
\__________________________________________________/
__________________________________________________
/ \
| G O B I |
\__________________________________________________/
/ \
| Description |
| ----------- |
| Gobi is from a tribe of traders who boast that |
| they will one day control the world's |
| commerce. Their trade area is any place that |
| touches the sea. They are notorious for their |
| greed, and Gobi is especially greedy - his own |
| tribesmen shun him and he has been expelled by |
| the tribal leader. Because of this, his |
| ability to turn into a huge fish is sealed and |
| his life of commerce is very limited. However, |
| Gobi still hasn't learned his lesson. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 90/ 90 |
| AP 48/ 48 |
| LEVEL 15 EXP 17500/22500 |
| |
| STRENGTH 35 ATTACK 47 |
| VIGOR 40 DEFENSE 75 |
| AGILITY 32 ACTIVE 17 |
| WISDOM 49 INTLGCE 49 |
| LUCK 69 FATE 69 |
| MAG DEF 40 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN Pole SHD None |
| ARM BronzAR HLM BronzHT |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Swimming - Later on in the game, Gobi will |
| gain the ability to turn into a |
| large fish and travel speedily |
| underwater. |
\__________________________________________________/
__________________________________________________
/ \
| O X |
\__________________________________________________/
/ \
| Description |
| ----------- |
| Warriors of the Creation Tribe are immense and |
| powerful. They trace their mastery at creating |
| weapons and armor back to ancient times. They |
| are also skilled at breaking apart walls and |
| hard rock. Despite their size, they are |
| capable of delicate and subtle work. Ox once |
| made a beautiful golden hair ornament for his |
| wife. They are best at crafting weapons, but |
| since the oppose war, they rarely use this |
| talent. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 168/ 168 |
| AP 30/ 30 |
| LEVEL 16 EXP 23000/29500 |
| |
| STRENGTH 73 ATTACK 103 |
| VIGOR 71 DEFENSE 98 |
| AGILITY 14 ACTIVE 0 |
| WISDOM 40 INTLGCE 40 |
| LUCK 21 FATE 21 |
| MAG DEF 30 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN Club SHD SuedeSH |
| ARM BronzAR HLM None |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Hammering - Ox has the ability to break down |
| weak walls as well as break |
| through rocks holding items or |
| blocking your path. |
\__________________________________________________/
__________________________________________________
/ \
| B L E U |
\__________________________________________________/
/ \
| Description |
| ----------- |
| Bleu is the sorceress who was in a deep sleep |
| at Wisdon. She is also the sorceress who |
| imprisoned the goddess Tyr. She is a highly |
| offensive spell-caster with many powerful |
| spells right off the bat. Like all magic-based |
| allies, she has low health points and terrible |
| attack. She is a very useful ally, however, as |
| she has an array of attacking spells. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 119/ 119 |
| AP 159/ 159 |
| LEVEL 19 EXP 31000/31500 |
| |
| STRENGTH 28 ATTACK 33 |
| VIGOR 38 DEFENSE 58 |
| AGILITY 59 ACTIVE 56 |
| WISDOM 75 INTLGCE 75 |
| LUCK 41 FATE 41 |
| MAG DEF 69 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN Stick SHD SuedeSH |
| ARM Gown HLM None |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| None - Bleu does not have any special |
| ability to use. |
\__________________________________________________/
__________________________________________________
/ \
| M O G U |
\__________________________________________________/
/ \
| Description |
| ----------- |
| Mogu is a mole who, at first, was is a deep |
| coma under a spell from a sorcerer. His |
| emotions of Fear, Sorrow, Humor, Anger, |
| Reason, and Courage were scattered in his |
| dreams and only when they were united could |
| Mogu be whole again. Mogu's best attribute is |
| his strength, which is not that great, while |
| his other attributes are decent. |
\__________________________________________________/
/ \
| Starting Statistics |
| ------------------- |
| HP 91/ 91 |
| AP 54/ 54 |
| LEVEL 22 EXP 52000/53800 |
| |
| STRENGTH 80 ATTACK 122 |
| VIGOR 52 DEFENSE 77 |
| AGILITY 76 ACTIVE 65 |
| WISDOM 45 INTLGCE 45 |
| LUCK 22 FATE 22 |
| MAG DEF 49 |
\__________________________________________________/
/ \
| Starting Equipment |
| ------------------ |
| WPN DigCW SHD N/A |
| ARM BronzAR HLM None |
\__________________________________________________/
/ \
| Special Ability |
| --------------- |
| Dig - Mogu can dig in dirt areas for items |
| in the ground. |
\__________________________________________________/
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~ I I I. W A L K T H R O U G H ~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ WKTHR ]
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
!!! N O T E !!! This walkthrough contains major plot spoilers and summaries of
every cutscene in the game. Read at your own risk, as I will not mark any
spoilers throughout the rest of the walkthrough. !!! N O T E !!!
/=====================\
<><> a. Prologue <><>
\=====================/
=-=-=-=-=-=-=-=-=-=-=-=-=-=
STARTING A NEW GAME
=-=-=-=-=-=-=-=-=-=-=-=-=-=
At the main menu, press down once and select NEW GAME. Select either of the
blank spaces and choose your main hero's name (up to 4 characters). The default
name on my game was Zack but I think his real name is Ryu, so I'll call him
that. Choose your options for Text Speed, Dash, and Music and go down,
selecting END. Back at the main menu screen, select GAME START and choose your
new game file.
=-=-=-=-=-=-=-
DROGEN
=-=-=-=-=-=-=-
Items: 300GP
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! The game starts out with a moving statue of a dragon in !
! the middle of the screen. A voice tells you to wake up, !
! calling you a warrior. It says that they need the power !
! the dragon. Flames appear as the dragon disappears and the !
! voice says that you will perish if you do not wake up. The !
! scene cuts to Ryu, your character, lying in a bed with a !
! woman in blue hovering over him. He proceeds to tell you !
! that the building is engulfed in flames (no shit) and that !
! you will perish if you do not get out. !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
Get out of bed and head up and to the left towards the man in blue. After he
continues on to the left, proceed after him and when you get near him, flames
will appear, making a barrier between you two. The old man will cast a spell
dowsing the flames, and then continue on after him down some stairs. You will
now be in a large room with many people. Talk to the woman at the bottom left
to learn that the building is safe from flames now; she will then move aside.
Now talk to the woman at the bottom middle and she will tell you that a woman
named Sara is their only hope of survival.
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! A soldier and a woman in blue will come rushing into the !
! room. The soldier tells the old man in the center that the !
! Dark Dragons have surrounded the village and are scheming !
! against the other dragon families. Their leader, Zog, is !
! plotting to take over the world, starting with the Light !
! Dragons. The old woman in blue comes over and says that !
! Zog is foolish to take on the Light Dragons and the soldier!
! opts to go out and fight. Sara then speaks up and says !
! that they are too weak to fight and will be devastated. !
! But the soldier insists to fight and Sara is forced to !
! him into stone. The Chief does not understand why she did !
! this and gets angered at her actions. Sara then turns the !
! rest of the group into stone all at once. She says that !
! she will take on the Dark Dragons herself, but, before she !
! goes, she goes over to your stone body, telling you to "Be !
! strong. When you're a warrior, you'll bring peace to this !
! world." (Well isn't that convenient?) !
! .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. !
! Sara rushes out of the building to the town of Drogen, in !
! flames, and tells herself that she'll try to distract the !
! Dark Dragons. A couple enemy soldiers rush up to her, !
! capture her, and bring her to their commander, Jade. After !
! a small conversation about Jade's duties, Sara conjures !
! some lightning bolts, frightening the soldiers away. Sara !
! then aims for Jade, who acknowledges her power, but it !
! really affect her. Sara strikes a couple more times but !
! Jade is too fast for her. Jade then mentions that the Dark !
! Dragons have the "goddess keys." While still attacking, !
! Sara asks what they plan to do with the Tyr, the goddess, !
! but before answering, Jade strikes back at Sara. The fight !
! continues on as Sara launches a fireball at Jade, who !
! isn't affected by it. Jade asks if that is all she's got, !
! and the view is shifted back up to the house you are in !
! as the story appears on the screen... !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
__ __
__/ \_____________________________________/ \__
__/ | | | | \__
|__ | | T H E S T O R Y | | __|
\__| |_____________________________________| |__/
\__/ \__/
[] When the Dragon Family was []
[] at the peak of its power, []
[] a goddess of desire appeared. []
[] []
[] The goddess, Tyr, []
[] granted wishes. The Dragons []
[] fought each other for []
[] her power. []
[] []
[] Tyr encouraged the fighting []
[] and watched the war between []
[] the Dragons escalate. []
[] []
[] When the world was at []
[] the brink of destruction, []
[] a warrior stepped forward. []
[] []
[] The warrior battled Tyr []
[] with his 7 companions and []
[] locked her up using 6 keys. []
[] []
[] These "Goddess keys" []
[] were scattered throughout []
[] the world and hidden away. []
[] []
[] The Light Dragons balanced []
[] the power of the family []
[] and peace reigned again. []
__ [] _____________________________________ [] __
\ \[]/ \[]/ /
\_____________________________________________/
As this is going on, you see the soldiers followed by Jade walking toward the
house - an obvious indication that Jade is victorious and Sara has fallen in
battle. Afterwards, the scene cuts to inside the large house where everyone
becomes un-petrified and looks around, startled. The villagers wonder where
Sara is and want to go fight for her, but the old woman says that would not be
wise. The chief, however, believes that you are the mythical Dragon Warrior and
trusts that you will save the world. He makes a chest appear in the center of
the room and tells you to use the equipment in it. You will now have control of
Ryu.
Take the 300GP from the chest above and then head down and out of the large
building. View the destructed city and proceed to a small house to the lower
left. Enter it and save at the Dragon Lord shrine. If you want, head left over
to the shops and buy an herb and any equipment you wish, though none is really
necessary right now. There is nothing more to do in this ruined town so head
out to the world map.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Enemies: Slime, Flea, Bulla
Out here, walk around to get accustomed to the area and level up Ryu to around
four or five if you have the patience. I would wait, however, as the first
dungeon has monsters that give much better amounts of EP. The Slimes are
plentiful out here and are very easy to kill. The Bullas are strong but aren't
that tough to kill. Watch out for the Fleas, however, as they are fast and have
a pretty high attack. In groups of two or three, these things can be deadly.
Luckily, they give a fair amount of EP and GP. If you are running low on HP,
head back to the large house in the center of Drogen and talk to the old woman
who will heal you. Try and save up enough GP to buy a Sabre and any other
equipment you want before proceeding onward on your quest.
From the town of Drogen, head west then north across a stone bridge. When you
reach a corner, head east for a short ways and you should see the city of
Camlon.
=-=-=-=-=-=-=-
CAMLON
=-=-=-=-=-=-=-
You will find that the city of Camlon is just as ruined as Drogen. Talk to the
villagers to find out that the city has been recently invaded by the Dark
Dragons and that the castle has been "occupied by putrid monsters." Before
anything, head to the Dragon Shrine, the only open building in the entire place
aside from the castle, located in the left-center of the city. Now talk to the
royalty up north standing outside the castle and you will learn that they need
a strong fighter to rid the castle of the evil monsters. Hey, maybe you should
do it! Enter the castle.
_.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-
CAMLON CASTLE
Enemies: Beak, Creep, Gloom, P.Bug
Items: 70GP(x2), BronzSD, Herb(x5), SuedeCP, Visor, Antdt(x2), 150GP
The path in here is very linear as many rocks block other paths. Head up, left,
and up again with the path and you should see a small blue pond. You can drink
from it as many times as you want to replenish your HP. Continue right past the
spring and head north to the upper wall. Go right from here and then south
through an opening down to two chests each containing 70GP. Continue heading
east past another recovery spring. From here, go down with the path and then
head back up the other side of the wall. Keep heading north to a staircase and
take it down.
In this area, press A at the purple doors you see to make them open and take
the BronzSD and Herb from the chests. Head east from here to another set of
purple doors and open them to get the Gauntlet and Herb from these two chests.
Equip both the Gauntlet and the BronzSD on Ryu and proceed north and up the set
of stairs. Back on the floor you started, head south all the way to another set
of stairs leading back down to the lower level. This area looks exactly like
the previous lower-level room, except you are coming from the opposite side
(and the candles by the stairs). Head down and open the purple doors to grab
the SuedeCP and another Herb. Head over to the right and grab yet another Herb
and a Visor from these chests behind the purple doors. Equip both the SuedeCP
and the Visor on Ryu and continue on up the stairs to the right.
On this floor, head south, west, and then north with the path to a chest. This
chest triggers a "Sproing" (whatever the hell that is) and you magically
recover all HP and AP, which is convenient. You also get an Antdt. Now proceed
west past some stairs to another chest that triggers a "Dark Mist," causing you
to lose AP (which doesn't really matter because you don't know any magic yet
anyway). You get another Antdt for your troubles. Now head back east and take
the stairs up to the next room. Make sure you're healed up and save because
your first boss battle is up ahead. Walk up and a man will tell you that you
have no reason to be in his castle. Suddenly, a large frog appears and taunts
you saying that you can't drive him out, implying that he is a demon. You then
battle.
o-----------------------o
| Boss Battle: FROG |
o----------------o-----------------------o----------------o
| Frog has four abilities. The attacks where he spits |
| something at you and when he lashes his tongue at you |
| aren't very powerful and do only about 6-8 damage. |
| His body slam is a bit more powerful and can do 12 |
| damage to your character, so be wary of this. He also |
| has the ability to recover 10 HP. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| This battle is quite easy as it is basically just hit |
| and be hit with the occasional Slams and Cntrs thrown |
| in there with some luck. If your hero is around level |
| five, you will probably be lowered to almost no HP |
| before the end of the battle. Once your HP gets to |
| around 15, use an Herb to replenish your HP and |
| continue to attack. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 500 EP and 350 GP acquired. |
o---------------------------------------------------------o
As a result of your battle, Ryu should level up a couple of times or more
depending on the level you are at. A message tells you that the foul air has
cleared up in the castle and the screen flashes, apparently signifying the
removal of monsters that were occupying the castle. Head over to the left and
grab the Herb and the 150GP in the two chests here, then make your way out of
the castle, following the linear path out.
_.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-
Upon exiting the castle, the royalty standing outside marvel at your success in
ridding the castle of the evil, acknowledging that you are not a false hero.
They notice a scar on you, saying that it is familiar. Just then, the screen
shakes from an earthquake and the royalty mention that the Dark Dragons must
have the Quake Control. They tell you that there is a hidden palace in the
Nanai dungeon. They want you to go there and find the control to put an end to
the earthquakes. Save again at the Dragon Shrine before exiting the city.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Enemies: Slime, Flea, Bulla
Back out in the World map, you will encounter the same enemies as before,
though they should be much easier to defeat this time around. It's time to make
your way to the kingdom of Nanai. From the city of Camlon, head left along the
strip of land until you reach a small beach to the south. Head north from here
and then right across the stone bridge. Continue heading east a short ways
until you come to some stone steps. Take these steps north and head east again
across another bridge. When you see an opening to the south, take it to a dirt
clearing. Once you reach the sea, head east again to the kingdom of Nanai.
Do not enter the city during the daytime, however, as there are guards guarding
the entrance and will not let you through, believing that you are an intruder.
Wait until the sky darkens, at nighttime, to enter the city, when some of the
guards are sleeping, allowing you to make your way through the city to its
dungeon.
=-=-=-=-=-=-=
NANAI
=-=-=-=-=-=-=
Items: 150GP(x2)
When you enter the kingdom at nightfall, you will notice that the guard at the
entrance is sound asleep, giving you a way into the city. You will also notice
that some of the guards in the city are still awake. If they catch you in their
sight, you will be kicked out of the city, so you will have to avoid these
while you make your way around. Head north into the town, saving at the Dragon
Shrine here. The Inn to the left is open, but there is no innkeeper so you
cannot heal up. Instead, make your way west past the Inn and start heading
north. Head east again as soon as you can (you will be behind the Inn) and make
your way through the guards all the way to a pillar structure.
Now head north past a small house to a larger house at the top of the city and
enter it. Grab the 150GP from each of the chests here and exit the house. Head
east as far as you can, to the moat surrounding the castle, and south as far as
you can from here, to the back of a small house. You should notice that a
sleeping guard blocks the pub just to the east of the house. If you go all the
way east and up north, the weapons and armor shop is open, if you want to
upgrade anything, though it isn't really necessary. Anyways, from here head
east one step from the moat and head north all the way to the castle. In here,
open the blue doors ahead of you and take the steps down to the dungeon of
Nanai, Gaia Temple.
_.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-
GAIA TEMPLE
Enemies: Beak, Creep, Gloom, P.Bug
Items: Antdt, 650GP, B.Stn, ArmPad, 70GP, F.Stn, Cure
Head down a couple more sets of stairs to reach the open, underground area
surrounded by a strange orange aura. The path in this short dungeon isn't very
linear though it is not ambiguous at all either. The enemies are the same as in
Camlon castle so you should have too much difficulty in here. Your HP might get
low, as you haven't healed in a while so use an Herb whenever necessary to
restore your health. From the stairs, head south down a ramp then east across a
bridge to a chest with an Antdt. Now head back west and then south a ways until
you spot a ramp to the left and the right. Take the left one back up north to a
chest with a nice 650GP. Head back south and, instead of taking the eastern
ramp, head even further east to another ramp and take it up to a chest with a
B.Stn. Now you can head back and take the middle ramp north and up another one.
Head east across a wooden bridge and then north across another one to a
staircase. Take it down to the next area
Take a couple more staircases down and you will come to another open area that
looks very much like the one before. Head down one ramp and make you way east
across a small bridge, taking the ramp here up and east to a chest containing
an ArmPad. Equip it on your hero and head down a couple ramps to the darkest
colored ground where another chest lies with a measly 70GP. From here, make
your way as far left as you can go and then south over a bridge. Head east, up
a ramp and down another bridge. Now head down the ramp here and take the F.Stn
from the chest to the east. Now head back up the ramp and east, up another ramp
to a small plateau with a chest containing a Cure. After getting off the
plateau, continue east and head north across a wooden bridge. From here, head
west down and up a couple ramps to a large staircase and take it down to an
indoor area.
Make your way around and head north. Once you spot a man at a machine, heal up
and save, preparing for a boss battle. Approach the man and he asks who
disturbs his privacy. Like all diabolical genius's plotting to take over the
world, he bluntly tells you his intentions of world domination and says that
you can't stop him. We'll see about that...
o-------------------------o
| Boss Battle: KNIGHT |
o---------------o-------------------------o---------------o
| This battle can be pretty tough even at around level |
| eight. His main attack is powerful and his T.Bolt |
| magic strike does about 20 damage, which is about 1/3 |
| of your total HP. He also has the ability to recover |
| 40 HP, which really sucks. You HP will get low often |
| during this battle so you will need plenty of herbs. |
| Use them when you get to around 10 HP to save your |
| hero from dying that round. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| There is not much to say along the lines of strategy |
| in this battle as you cannot really exploit his |
| weaknesses. Start off the battle with the B.Stn and |
| F.Stn that you acquired in the dungeon doing 80 and |
| 40 damage, respectively. Knight has a lot of HP, |
| however, so it won't even take away half his health, |
| but it is a good start. Just continue with regular |
| attacks and eventually he fall. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 700 EP and 500 GP acquired. |
o---------------------------------------------------------o
After defeating Knight, he either blows up or just vanishes with a large poof
of smoke, it's your call. Head up to the machine that is generating a strange
noise and take the key from it, shutting it down. If you stick around, you will
hear a strange voice that says: "...Run while you can, for I am returning..."
Creepy, kind of. Head over to the flashing blue circle to the east to be
transported out of the city.
_.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Soon after being teleported just outside the kingdom of Nanai, you will see the
city being destroyed. One of the royalty from Camlon will come up to you saying
that the device inside the Nanai castle was causing the earthquakes. He brings
you back to Camlon to speak with the king.
=-=-=-=-=-=-=-
CAMLON
=-=-=-=-=-=-=-
The king acknowledges that you gave up the kingdom of Nanai to destroy the
forces of the Dark Dragons, saying that you area true hero for making the
tough decision. Another member of the royalty tells you to travel east to
Winlan, where you shall find a cave to another kingdom. There is nothing else
to do here so leave the city.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
You probably will want to head back down to Drogen and heal up and stock up on
items there before continuing on your journey. Grab some herbs or apples from
the item shop and anything else you think you might need and also sell some of
your unused armor. Now proceed back to where the kingdom of Nanai once stood
and head east past its ruins. Start heading northeast when you reach some
water. Stay along the cliff edge and take it north to a gap that you can take
up to a grassy area. Follow the dirt path here to the kingdom of Winlan,
ignoring the cave to the left for now.
=-=-=-=-=-=-=-
WINLAN
=-=-=-=-=-=-=-
Items: V.Ptn, Herb(x4), SuedeSH, SuedeHT, Antdt(x2)
Head up a set of stairs inside the city and the Inn will be to your left. Take
a rest here to heal up and then proceed to the Dragon Shrine to the right of
the stairs and save your game here. Now head up the next set of stairs and you
will find the Weapons and Item shops to the left. You really don't need any
other armor or weapons than what you have now, however, but the Item Shop does
have some good stuff. From here head all the way east to a small circular
house. Enter it and take the V.Ptn from the chest in the back and use it on
your Hero to increase his vigor. Now head up a couple smaller sets of stairs,
then west to a large set of stairs up to the castle. In here, head straight up
and talk to the woman there with a guard on wither side of her.
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! The woman will tell you to wait while she sees if it is !
! alright to see the king. She runs up to Princess Nina and !
! asks her if she should tell the visitor (Ryu) that the !
! king is ill. Nina replies that no word of the king being !
! being poisoned shall get out or the people might panic. !
! She say to keep quiet until they can get the Remedy, which !
! may be very difficult to find. One of the guards now runs !
! up and reminds the two women that their visitor is waiting !
! and suggests showing him to one of the guest rooms to stay !
! the night. !
! .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. !
! The princess starts to run off but the women is worried !
! that she is going to find the Remedy alone. Princess Nina !
! assures her that se can take care of herself and proceeds !
! up the stairs to the right. The women is still worried, !
! however, and the guard says that he will find someone to !
! help her and he goes away. The women now returns to Ryu !
! tells him that the king is away and shows you to a bed for !
! the night. The scene now switches to Nina, who gets out of !
! bed and tells herself that she must save her king. !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
You now have control of Nina, the princess of Winlan. You can head over and
around to the left and speak with the king and his servants if you wish and
they will tell you that the king was poison after receiving a letter from Zog
and that a wizard from Karma once used that trick before. That's nothing really
important for now so head down the stairs just outside of Nina's room. Back in
the main room, head up and around to the right for a couple chests with Herbs.
Now head back around where the woman and the two guards are and head left and
up from here, opening the door to four chests with a SuedeSH, SuedeHT, Antdt,
and another Herb. Equip the Suede items on Nina and head back to the center of
the room.
Now head down the stairs at the northeast corner of the room to an underground
area. Head to the southwest room in this area and grab the Antdt and Herb from
the chests here. Now head back to the main room and make your way out of the
castle. You can talk to sleeping Ryu if you wish and find that he mutters
"S...a...r...a..." in his sleep. A girlfriend maybe? Anyways, proceed out of
the castle. Back outside in the city, head to the weapons shop and exchange
your ShortRP and Dress for a BronzRP and SuedeGN. Save again at the Dragon
Shrine and exit the city.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Remember that cave that you caught a glimpse of as you were nearing Winlan?
Well head southwest and enter the cave.
=-=-=-=-=-=-=-=-=
AURA CAVE
=-=-=-=-=-=-=-=-=
Enemies: Beak, Creep, Gloom
Items: Cure, SuedeGN, 150GP, 70GP, I.Ore, Herb(x2), B.Stn, C.Stn
Walk up a couple steps in the cave and you will be approached by two guards who
accompany you through the cave, thankfully too, as Nina lacks firepower.
Proceed north through the cave to a little peninsula surrounded by water. Head
up a ramp and down the stairs here. Head down another set of stairs to another
water-filled area. Go down the ramp to the left and head around to the right
for a Cure in the chest. Continue east and head down and around another
obstruction for a SuedeGN in a chest. Now head up the two ramps to the left to
a chest with 150GP. Now head down the ramps, left, then up on a small strip of
land. Head up the ramp here and grab the 70GP in the chest. Go back down the
ramp and over to the left for an I.Ore in the chest here.
Proceed back around to the left and up to the stairs where you first entered
the room. Head north up a ramp and across a rope bridge. Grab the Herb in the
chest here before continuing on east across another bridge. Go north across yet
another bridge, west, and down a couple ramps to a chest with another Herb.
Head back up the ramp and continue on west. Pass one ramp heading up and take
the one just past it down to a narrow strip of land. Head north on this strip
to a chest with a B.Stn and make you way back south and up the ramp. Head up
the ramp you passed before to a staircase. In this enclosed area, head north
then west to chest with a C.Stn before going up the stairs to the right. From
here, head straight down and out of the cave.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Just head directly west to the town of Romero.
=-=-=-=-=-=-=-
ROMERO
=-=-=-=-=-=-=-
Items: Map, ProtnB
Save at the Dragon Shrine here just to the left of the Inn, then rest at the
Inn to replenish your health and AP. Now head to the house just northeast of
the Inn (the one with smoke coming out the chimney). Enter it and drop down the
hole in the room. You should notice a configuration of jars to the left in this
room blocking a hallway. They are configured in this order:
(3)(4)
(2)
(1)
To unblock the hallway, move jar 1 left, jar 4 up, and jar 3 to the left so
that they look like this (though jar 3 will be blocked by the wall):
(4)
(3)
(2)
(1)
Now walk through to another jar and push it back once, then press A at it to
receive a Map. Now head up the stairs at the bottom of the room and you will be
back out on the World Map. Press Start out here to view the Map that you just
found. Now head back into the city and enter the tall house in the upper-right
corner of the city. Head up the stairs in here and take the ProtnB from the
chest of drawers here. Now head out the west exit of the city.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Head due west from here to enter the Ramui Woods, on your way to the Karma
Tower.
=-=-=-=-=-=-=-=-=-=
RAMUI WOODS
=-=-=-=-=-=-=-=-=-=
Enemies: Creep, P.Bug, Spider
Items: Bandage
In this open, grassy area filled with trees, start by heading west until you
see an opening to the south. Head south and west through here, then south again
when an opening appears. Continue heading south and west until you reach a
corner with a chest containing a Bandage and equip the shield on Nina. Now head
up and around a small alcove of trees and continue heading west until you are
out of the area back on the World Map.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Head directly west to the pair of towers in the middle of the lake.
=-=-=-=-=-=-=-=-=-=
KARMA TOWER
=-=-=-=-=-=-=-=-=-=
Enemies: Beak, Creep, Gloom, P.Bug, Spider
Items: Herb(x2), M.Drop(x2), Cure(x2), Charm(x2), Life2
This open tower has many different staircases leading to different areas, but
overall, the area isn't very confusing at all. Head straight forward and you
should see two recovery springs that you may use whenever necessary to
replenish your HP and AP. Go down the stairs in the area between the two
springs and take the two Herbs from the chests in this room. Head back up the
steps and go west then north when you get to the wall. When the wall to the
right ends, head past it and then back down that way. Follow this path to a
staircase up to a chest with an M.Drop.
Head back downstairs and around the wall to the north wall and proceed all the
way east from there. Hug the eastern wall and make your way south to a chest
with another M.Drop. Now head back north and around the wall to the left back
south. You should notice a floating thing blocking a path to another staircase.
Heal up at the spring before talking to him for a mini-boss battle.
o-----------------------------o
| Mini-Boss Battle: MORTE |
o-------------o-----------------------------o-------------o
| This is a very simple battle. Just attack with all |
| allies each round and heal with Nina when anyone gets |
| to around 15-20 HP. You actually really don't have to |
| heal as there is a recovery spring right next to you, |
| but it's your call. When I fought him, he only used |
| his default attack, so I don't know if he has any |
| other attacks. But his normal attacks do around 15 |
| damage. He is nothing formidable at all so just keep |
| striking him until he falls. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 336 EP and 240 GP acquired. |
o---------------------------------------------------------o
Heal up at the spring once you have defeated him and proceed up the stairs he
was blocking. Head over to the east wall and south from there. You should see
two staircases down here, the northern one heading up, and the southern one
heading down. Take the northern one to a chest with a Cure, and head back
downstairs, taking the southern staircase to a chest with a Charm. Go back up a
floor and head back north along the eastern wall. Stay along this outer wall as
you go west around the area. Once you reach the southwest corner of the area,
head back up north to a staircase and take it up to another room.
Head north from this staircase through a couple openings to the northern wall.
Follow the western wall and head south through a zigzag path down to a chest
with a Charm. Now proceed back up to the north wall and follow it around east
and south, through another zigzag path to a staircase leading down a floor.
From this staircase, follow the windy path north to an area with two holes in
the floor and a staircase leading up. Take the staircase up to an Herb and
another floor with four holes. Fall down through the upper right one down to a
floor with a single hole to the left. Avoid this and take the staircase here.
In this small room, head south to another staircase, and south again in this
area down a staircase. Go down and around to yet another staircase here and
grab the Life2 in the chest here. Head back up two staircases and you should
notice another floating enemy like Morte over to the right. Go down and around
to this figure and talk to it to enter another small boss battle.
o------------------------------o
| Mini-Boss Battle: MORTEA |
o------------o------------------------------o-------------o
| This mini-boss is the sister of Morte, and unlike her |
| brother, she can prove to be a challenge. Her attacks |
| do almost double Morte's, but she still uses only one |
| attack. You should be at level 7 with Nina right now |
| so use the Atk-Up spell on the two soldiers to |
| increase their power. Use Nina to cure each round |
| while the soldiers attack. If more than one ally gets |
| low on health, use an M.Drop to heal all. Keep up the |
| attacks and she will fall. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 336 EP and 240 GP acquired. |
o---------------------------------------------------------o
Proceed north up the staircase that was previously blocked to get to the top of
the tower. Head west onto a platform to make a bridge appear. Head west across
it, causing it to disappear once you cross it. Head up the stairs here to heal
at the spring and save at the Dragon Shrine. Now head back downstairs and open
the pink doors, stepping on the switch beyond them to make the bridge appear
again. The middle of the three girls to the left will move aside, unblocking
the path to the stairs. Take them downstairs to a small area with a chest
containing a Cure. Proceed right to another staircase and in this room, head
around the wall to another staircase.
You should now be in a dark, cave-type area. Nina says that the remedy should
be in this room, so you should find it quickly and leave. Begin heading south,
but the wizard will appear from the stairs behind you shortly afterwards. The
wizard notices you and releases Xeon Gas into the air, very harmful to the
bird-like species of Winlan. You engage in a "battle" with the wizard where all
your party members are at 1 HP. You are forced to lose as your attacks do
nothing to the wizard, so just meaninglessly attack as the wizard just stands
there until the battle ends in a cutscene.
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! Nina decides to distract the wizard while one of the !
! soldiers runs off to get help. (You now finish off the !
! the battle with the wizard felling you). The scene !
! switches to the fleeing soldier, who hears a scream from !
! inside the tower. The wizard appears at the steps and !
! tells the soldier that he can wipe out the winged-army of !
! Winlan with his Xeon Gas. The soldier then transforms into !
! a bird and flies off to Winlan, pursued by three dragons. !
! The soldier arrives at the castle and tells the guards !
! The wizard has captured that Princess Nina. The guards !
! want to send out a rescue team but the soldier warns them !
! of the Xeon Gas. The believe that perhaps the traveler at !
! the castle can help them... !
! .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. !
! The soldier then perishes and disappears and the guards go !
! off to round up a rescue party and get Ryu. The scene !
! switches to Ryu in the castle as the guard walks up to him !
! and asks for his help. You are informed that a rescue !
! party is waiting outside for you to join them. !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
=-=-=-=-=-=-=-
WINLAN
=-=-=-=-=-=-=-
Exit the castle and proceed out of the city where a circle of soldiers awaits
you.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Out here, talk to the leader of the group (the one dressed in darker clothing)
and he will tell you to hop onto his back. He, along with three others,
transforms into a bird and you fly off to Karma Tower. Along the way, you are
nearly attacked by dragons, but the birds avoid them. You soon encounter a wall
of three dragons, which you slip by as the three others distract them.
=-=-=-=-=-=-=-=-=-=
KARMA TOWER
=-=-=-=-=-=-=-=-=-=
Items: Foil
You land on top of the tower as the soldier reverts back to human form and
joins your party. Head down the stairs to the left and save at the Dragon
Shrine here. Now go down another set of stairs here and head over to the left
for another staircase. In this room, proceed over to the right down another
staircase, and head around the wall in this next area to get to this final
staircase. As you approach it, the soldier senses the gas and leaves your
party. Ryu heads down alone into the dark, cloudy area.
Head down and around in this area along the brown path, past one path upwards
to a second up to a chest with a foil, a very strong weapon that strikes all
enemies. Equip it to Ryu and proceed up the path that you passed, preparing for
a boss battle. As you head up the steps, the wizard notices that you are a
warrior from the Dragon clan, and that the gas won't effect you, so he attacks
you.
o-------------------------o
| Boss Battle: WIZARD |
o---------------o-------------------------o---------------o
| Wizard really isn't too tough as he doesn't have a |
| great amount of HP. He is magic-based and he uses |
| fairly powerful Freeze and T.Bolt spells that do |
| around 10-15 damage to your Hero. He also has a |
| Petrify ability that, I believe, boosts his defense |
| minimally. He also has the ability to dodge your |
| attacks by spinning and moving around the battle area |
| randomly, but this may be connected to Petrify. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| With just Ryu, there is not much to say along the |
| lines of strategy. Just attack, attack some more, and |
| heal whenever necessary. If you are around level nine |
| you are plenty strong enough to beat Wizard. When you |
| get to around 15 HP feel free to use a Herb just to |
| be safe. He will fall quickly. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 1000 EP and 700 GP acquired. |
o---------------------------------------------------------o
The Wizard explodes and disappears after you receive the Remedy from him. Nina
comes up to you and thanks you just before she collapses into Ryu's arms. Back
at the top of the tower, the soldier thanks you and gives you and Nina a lift
back to Winlan, accompanied by a fleet of other birds. You land just outside
the city and proceed after Nina to the castle to see the king.
=-=-=-=-=-=-=-
WINLAN
=-=-=-=-=-=-=-
In Winlan Castle, head straight up past the woman and the guards and head right
up the stairs. Here in the royal chambers, head down up and around to where the
king lies in his bed with Nina at his side. Talk to her.
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! Nina says that the remedy doesn't seem to be working, !
! fearing that they are too late. Suddenly, the king feels !
! better and jumps up and down in his bed. The king thanks !
! you and asks what you want in return. Ryu mentions the !
! tunnel to the east. The king happily obliges and Nina !
! announces that she would like to join you on your quest. !
! The king says that she would only slow Ryu down but Nina !
! insists to fight against Zog and the king gives her !
! permission to join Ryu (umm, shouldn't that be your !
! decision, not the king's?). !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
Nina joins your party and you are free to set off. Exit the castle and rest at
the Inn before heading back to the castle to get to the tunnel. Back in the
castle, head to the stairs in the northeast corner of the large area. Head down
past one room on the right down to a hallway and take it right and up to a
couple of guards. Talk to them and they will acknowledge your authorization to
use the bridge. Head east across the bridge out to the World Map.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Enemies: Bulla, Blurb, Creep, Gloom, Stool, WarHog, Zombie
Back out at a different part of the World Map, you will find that there are a
couple new monsters out here, though you should still have no problem with
them. The Zombies can be quite tough, especially in pairs, however. Head
southeast along the dirt path here and you should notice a gap in the trees to
the right. You can try to enter here but a message will tell you that a huge
tree is blocking your path. So keep heading southeast along the dirt path and
down a ramp. From here, head southeast still to a town on the western bank of a
dried up river.
=-=-=-=-=-=-=-
TANTAR
=-=-=-=-=-=-=-
Item: Saw
Heal up at the Inn at the northwest corner of the town and save at the Dragon
Shrine just to the right of it. Stop at the Weapons Shop if you wish to upgrade
any equipment. You can buy a Scythe for Ryu, though I favor the Foil that he
already has as it attacks all enemies. Now, remember that I.Ore you got in Aura
Cave a while back? Head to the southern area of the city where four houses are
and enter the southeastern one, with the smoke coming out the chimney. Talk to
him and he tells you that he will make a saw if you give him the I.Ore. Say yes
and you will receive a saw. Now exit the city.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Head back northwest up the dirt path and to the gap in the forest that you saw
on your way to Tantar. Try and enter the woods and you will clear the huge tree
blocking the path with your new saw. The screen will go black for a moment and
a message will tell you that you overworked the saw, causing it too break. Oh
well, the tree is gone, and that's all that matters. Enter the forest.
=-=-=-=-=-=-=-=-=-=-
LAMENT WOODS
=-=-=-=-=-=-=-=-=-=-
Enemies: G.Knight, S.Rider, Stool, Zombie
Items: Herb, T. Drop(x2), Life, Wrist
Some of the enemies in here, namely the S.Riders, can be pretty tough, as they
have relatively high health and defense, but luckily, they give good rewards.
Anyways, head north and west with the black path. When it forks shortly
afterwards, take the lower path and follow it southwest, west and then north to
another fork. Take the right path for a chest with an Herb. Now head back and
take the other path upwards as far as you can go to another chest with a
T.Drop. Now head back south and take the first path east that you come to.
Follow it east and when it coincides with other paths, continue heading
southeast down to a small alcove with two chests.
Grab the Life and T.Drop from these. Now take the lower-eastern path out of
this alcove and follow it up north. When the path comes to a fork, continue on
the northern one and take it up to a chest with a Wrist. Equip it to either
Nina or Ryu and head out of this small alcove, taking a northwestern path.
Follow it as it zigzags up and down, but head generally northwest, heading
north when the path splits. Now follow this narrow path east to a stone
building and enter it.
=-=-=-=-=-=-=-=-=-=-
DARK D. FORT
=-=-=-=-=-=-=-=-=-=-
Enemies: Bowman, Lancer, Midget, S.Rider, WarHog, Zard
Items: LongSD, Life(x2), T.Drop(x3), Herb(x4), Acorn, Life2, WolfHT,
As you step into this building, you will notice two guards blocking the path
ahead of you. Talk to them and the Bowman and Lancer will challenge you. This
isn't a boss fight, nor even a mini-bass fight really, as they aren't too
challenging and you fight more than one set of these guys through the fort.
Simply defeat them and they will be gone, unblocking the path. Walk ahead
through another doorway and a trap in the floor will open, sending you down a
floor. These traps are abundant here, but I will let you know where they are
ahead of time. Anyways take the LongSD, T.Drop, and a couple Life items from
the chest down here and head back up the stairs. As to whether you should equip
the LongSD, it is up to you. The foil attacks all characters, making it much
more powerful at times, but the LongSD has +8 more attack power.
From the stairs, head north through another hallway and back south with the
path. When the path forks, take the north path as the south path has another
trap. You may be tempted to go south because of the chests, but you can get
them by going around. So head up and west and you should spot another pair of
guards. Before you fight them, switch Ryu back to the Foil if you have the
LongSD equipped so that the battle is easier. Head up through the doorway they
were blocking and go south past the stairs to the area with the chest. Take the
Herb, T.Drop, Acorn, and Life2 from them and head back up, taking the stairs
down a floor.
In this area, go down the stairs to the right and grab the WolfHT, T.Drop, and
Herbs from the chests down here. Just as a forewarning, the lower-left chest,
containing the WolfHT, triggers a Fire trap, doing 50 points of damage to you.
Now, go back upstairs and take the eastern path, as the northern path leads to
a trap hole. Follow the windy path up and around to a chest with an Herb. Now
head west along the path, pass a doorway to your right, and go south once you
reach the wall. Grab the Herb in the chest here and head north and then east to
a doorway with three guards blocking it. Before, battling them, heal up because
you have three battles ahead of you without any breaks. Defeat the two Lancers
and the Bowman first and the old man behind them will thank you for saving him.
He will ask you if you want him to lead you to their weapons. He won't take no
for an answer so just say yes and walk right into his trap. He will trap you in
a cage and send his fiend on you for one boss battle.
o----------------------o
| Boss Battle: POG |
o----------------o----------------------o-----------------o
| Pog is a pretty awful name for a boss in my opinion, |
| but that doesn't matter. This beast has two heads, a |
| red and a blue one. Most times, only one head will |
| attack per round, but occasionally, both heads will |
| attack. Each head has two attacks, a regular strike |
| and a projectile launched from their mouths. Both do |
| around 12 damage, which isn't anything too special. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| If your HP is low from the previous battle, use Nina |
| to heal during the first rounds and continue to |
| attack with Ryu. You may also want to use Atk-Up and |
| Fort on Ryu if your AP permits. Just continue to |
| with both characters, healing when necessary, and |
| battle will be over quickly. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 1400 EP and 800 GP acquired. |
o---------------------------------------------------------o
After the battle, the old man will be astonished that you defeated his beast.
Suddenly, an arrow flies across the screen, hitting the switch that lowers the
gate to the cage. A wolf-man then runs up and tells you that he rescued the
chief from the back. The old man then transforms into a general and battles you
along with the wolf-man named Bo.
o--------------------------o
| Boss Battle: GENERAL |
o--------------o--------------------------o---------------o
| This battle is extremely easy and should be over in |
| two rounds with your new ally, Bo. Bo has some nice |
| elemental attacking spells with him already and you |
| should exploit them against General. His weakness |
| seems to be lightning, so use Bo's Fry spell twice, |
| doing 80 damage to General each time. He should die |
| at or before this second strike. Just attack or heal |
| with your other party members. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 1560 EP and 390 GP acquired. |
o---------------------------------------------------------o
Once you defeat General, he will mention that you have won the battle but not
the war, as the river is still dry. He then walks off (I thought you just
defeated him??). The chief then tells you that they were searching for the Ring
and suggests that you find a way to remove the rock before he runs off. That
was kind of random, as he doesn't explain anything to you. Now Bo comes up to
you and wants to join your party, as Zog is his enemy as well. Once he joins
your party, equip the WolfHT and make your way out of the fort. The path out
should be pretty easy to find.
=-=-=-=-=-=-=-=-=-=-
LAMENT WOODS
=-=-=-=-=-=-=-=-=-=-
These woods can be a bit trickier to find the exit, so I'll help you out. Head
west and then south to a fork. Take the western path as far as you can then
head south as far as you can. Follow the path as it goes east and then south
out of the area.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Make your way south and east along the dirt path and head east after you go
down a ramp. Cross the stone bridge and go directly south from there and enter
the town on the eastern side of the dried-up river.
=-=-=-=-=-=-=-
TUNTAR
=-=-=-=-=-=-=-
Head east across a bridge, through some tall, dead grass and across another
bridge to the Item Shop. Stock up on any items you need and then spend a night
at the Inn to the right of the shop. There is nothing much else to do in this
town except talk to the people. If you visit the tall house near the center of
the city, you can talk to the chief there who will tell you that a Stone Robot
can move the rock that is damming up the river, and that you can find its
secret in Agua. So leave the town and make your way to Agua.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Back out here, you may want to stop by at Tantar again, just to the west across
the river. Visit the weapon shop and buy some upgraded equipment for your new
party member, Bo. Now from Tantar, head northwest and up a ramp and follow the
dirt path here as it goes north and west up past the long bridge to Winlan and
to a forest. Put Bo in the front of your party by pressing R or L and utilize
one of his special abilities, being able to walk through forests. With Bo in
front, head west through the trees past a cave to the town of Romero.
=-=-=-=-=-=-=-
ROMERO
=-=-=-=-=-=-=-
Items: WtrJr, Herb
Make sure to enter the city during the daytime at first so you can talk to the
people about the zombies. Talk to the people here in the graveyard and they
will talk of zombies and a WtrJr and something about the Cleansing Water that
can save the soil. Now head up to the tall house at the northeastern corner of
the city and talk to the old man in green there. He will tell you to get rid of
the zombies in exchange for information about Agua. Well, they only appear at
nighttime, so exit the city until it becomes dark and reenter it.
You should see an old woman to the left, a zombie to the left of her, and a
zombie walking in a rectangular path just to the north. Talk to the woman here
and she will tell you that it is the hour of the zombies. She will then ask you
if you want the WtrJr to cleanse the soil. Her zombie husband will then push up
a tombstone, revealing a hole. He then tells you that the Cleansing Water is in
a cave to the west and to use the WtrJr under the tomb. Walk around and fall
down the hole, grabbing the WtrJr and the Herb in the chests here. Now exit up
the stairs to the south to get out of the town.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
With Bo at the front of your party again, head around the city through the
trees to the north and head west from Romero. Once you see the Karma towers
head southwest through some more trees until you see a cave on an island. Now
head south and around through the trees, and across a bridge north into the
cave.
=-=-=-=-=-=-=-=-=
EASE CAVE
=-=-=-=-=-=-=-=-=
Enemies: Ameblob, Blurb, G.Knight, Mage
Items: Herb(x3), NiceHT, F.Stn, BronzHT, Apple
The only new enemies in here are the Ameblobs and the Mages. The Mages aren't
anything too special but the Ameblobs can be annoying as they have pretty high
HP and often come in groups of two or three even. They don't even give good EP!
Anyways, when you first walk up in this blue-walled cave, you will see three
paths before you. Take the right path to an Herb in a chest and head back west,
taking the left path at the fork. When the path heads north, stay to the right
when the path forks for a chest with another Herb. Now head down and around,
taking the left path up to a chest with a NiceHT. I'd equip it to Nina, since
Ryu should have the Visor and Bo has his WolfHT. Head east from here and then
southeast with the path until you come to a corner. Head north from here as far
as you can, then east with the linear path until you come to some stairs.
Before you take them down, however, take the southern path here east and south
to an F.Stn. Now take head back up and head down the staircase.
From the staircase, head south and follow the path around to a chest with an
Herb at a dead end. Now go back around to the staircase and take the path
north. When you come to a fork, take the northeastern path to a T.Drop in a
chest and then head back, taking the northern path. Head up, east, and then
down all the way to a staircase, which you should take. On this floor, take the
upper path first, following it west to a staircase. Head up this and grab the
BronzHT (equip to Ryu) and the Apple in the chests here. Go back down the
stairs and head east, down, and around to another staircase, this time heading
down. You will be on an island surrounded by water. Head down into the water
and press A to fill your WtrJr and receive the Cleansing Water. A message will
now tell you that your hero hurries off to Romero.
=-=-=-=-=-=-=-
ROMERO
=-=-=-=-=-=-=-
Items: Tablet, Herb, Antdt, Cure, 900GP
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! In this short cutscene, your party will walk to the center !
! of the town and whoever is at the lead will sprinkle some !
! of the water. The screen will flash and you will be told !
! that the Cleansing Water purified the soil, as is evident !
! by the greener grass. The scene will then cut to the !
! chief's house who thanks you and tell you to use the !
! Tablet to enter Agua. He then moves away from the chests !
! and you regain control of your party. !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
Now simply head up and grab the Tablet, Herb, Antdt, Cure, and 900GP from the
five chests here, then exit the Chief's house. Visit the Weapons Shop here and
buy a ChainML each for Ryu and Bo and a Gown for Nina. The SilkGN costs more
but actually has worse statistics than the Gown. Odd... Once you're done
upgrading, stock up on any items if necessary at the Item Shop and rest at the
Inn. Before you leave, save at the Dragon Shrine to the left of the Inn, then
exit the town.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Position Bo in the front of your party again, if he is not there already, and
head north from Romero into the trees. Then head east-northeast from there to a
landmass with a tower on it floating over a lake. Enter the area through the
bridge there.
=-=-=-=-=-=-
AGUA
=-=-=-=-=-=-
Walk east across the wide stone bridge here to a large square tile at the end.
Your party will stop and read the inscription on the Tablet that you received
from the chief of Romero. Slowly, the entrance to the tower will drop down from
above. Head north into the entrance.
_.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-
AGUA TOWER
Enemies: G.Knight, S.Rider, WarHog, Zombie
Items: Herb(x2), Life2, Apple, Acorn(x2), SunHT, IronSH, ThiefCL, HairBand,
Bracelet
The enemies here are nothing that you haven't faced before and are generally
some of the weaker enemies you have faced. You shouldn't have too much trouble
with them, but they can wear you down with time. Make sure to stay healed using
Herbs or Nina's spells. Upon entering the tower, head straight forward and up a
staircase to a floor with an abundance of chests. The door ahead of you here is
locked so head south onto a platform the will take your party across a large
gap in the floor. You can't access the chests to the left yet so head west
along the path, past a corridor north, to a chest with, what else, an Herb.
Backtrack and take the northern pathway straight up to a chest with a Life2.
Again, backtrack and take a path left and up to two more chests with and Apple
and an Acorn. Now continue ahead on this path up and east to a staircase and
take it up a level.
You should see another locked door to your left and a large gap south of you
with a floating platform on it. Step on the platform and it will carry you
across to an island with three more floating platforms beside it. First take
the upper-left one across a short ways to a smaller island. Take the SunHT here
and equip the SunHT to Ryu if you wish, but it is quite heavy and detracts from
your ACTIVE points. But anyways, take the floating platform at the upper-right
corner of the small island back to a peninsula of the area you started on. Walk
up and around to the platform that takes you to the main island and take the
lower-right platform to some more land. Head down to a chest with an IronSH and
equip it to Ryu before taking the floating platform above you to the top area.
Take the platform to your left once again to the main island and take the
lower-left platform this time. When you reach solid ground, head down and
around to a chest with a ThiefCL. It's a very good piece of armor for Ryu so
equip it to him for a nice boost in DEFENSE. Now have the platform north of you
carry you up to the area where you started, but on the southern side of the
locked door. Head west from there up a flight of stairs.
On this level, there is another locked door to your right (if you can't tell by
now, they essentially will serve as shortcuts once opened) and a chest to the
left with an Acorn. Take the item and take the platform to the right across to
an island much like the one in the previous room, but this time, with only two
connecting platforms. Take the left one first to an area with a HairBand in a
chest. Equip the headwear to Nina then take the platform above it to a small
island. Grab the Herb in the chest here then have the platform to the left
carry you back to the main island. Now take the right platform and head down
and around to a chest with a Bracelet and equip the shield to Nina. Now since
the left platform here takes you to an area you've visited before, take the
upper one. Once you reach land, head up and around to a staircase, which you
should take.
The western path here leads to a locked door, so take the eastern path down to
a platform and ride it across to a small platform with a glowing orb at the top
of a pillar. Approach the pillar and heal up to prepare for a boss battle.
Press A at the pillar and monster will appear, telling you that it guards the
Key. It then asks you if you want to test your strength and enters battle with
you.
o-----------------------o
| Boss Battle: WISP |
o----------------o-----------------------o----------------o
| This battle should be pretty easy if you're around |
| level 13 or 14. Make sure that Bo is at least level |
| 12, however, as you will need his 30 AP to cast |
| attack spells. The Wisp itself is not too menacing. |
| It either attacks each party member with an attack |
| that does about 10-15 damage or a single attack doing |
| slightly more damage. That's basically all there is |
| in terms of the Wisp's arsenal. It is nothing |
| formidable but bear in mind that its attacks do more |
| damage to Bo for his lower defense reasons. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| To start off this battle, have Ryu attack and Nina |
| cast Atk-Up on him. Its weakness seems to be Thunder |
| so have Bo cast his Fry spell the first three rounds. |
| Continue to attack with Ryu and cast Fort on Bo with |
| Nina the second round, as his defense is lacking. |
| Once Bo's AP is gone, just attack with him and Ryu |
| while Nina heals whenever necessary until the beast |
| falls. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 1200 EP and 300 GP acquired. |
o---------------------------------------------------------o
After defeating the Wisp, he congratulates you and tells you that you deserve
the Key. Once the guardian disappears, search the pillar and the glowing orb
will turn into the KngKey and make its way to your inventory. Now ride the
platform to the north and head down the stairs. On this floor take the just to
the southeast over to the west and take the stairs here down a floor. Here,
head down to the near platform and ride it across the gap to the other side of
the room. Head north and west from here and head down the staircase. Now on
this final floor, take either the right or left path around the room and have
the platform at the south take you north to another staircase. Now head south
from here out of the tower.
_.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-
Simply head east across the stone bridge out of the area.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Well after that ordeal, you'll probably want to heal up and save. So put Bo
back in front and walk almost directly east out of the forest. Make your way to
Tartar by following the dirt path southeast and down a ramp, then southeast
again from there to the town. Rest at the Inn at the west side of the town and
then save at the Dragon Shrine just to the right of there. Exit the town and it
is time to seek the Stone Robot that must be operated with the KngKey. So from
Tartar, head north then east across the stone bridge, and then immediately
north again up a ramp. Follow the dirt path here northeast up to a larger ramp
and head up this along a strip of land until you reach a fork at the edge of
the cliff. Head east along this ledge until you come to a ramp and take this
down a level. Immediately head east from here to another ramp heading down and
walk up to the massive robot structure through its left leg.
=-=-=-=-=-=-=-=-=
THE GIANT
=-=-=-=-=-=-=-=-=
Enemies: Midget, Zombie
Items: Herb, BronzHT, Acorn, Life2, Mrbl1
Again, the enemies in here are nothing special and are generally some of the
weaker enemies that you have faced in the past (or they just seem weak now).
Just use them to gain EP and GP. In this first room filled with weeds and a
couple columns in the center, head up the stairs at the northwest corner. Head
up a couple more flights of stairs in two small rooms after and you should be
in another room with a path leading to the right. Head that way and grab the
Herb and BronzHT in the little alcove to the south. Continue on the path left
and head up the stairs adjacent to the wall. In this room, you should see a
blue circle to the left. It doesn't do anything right now so just head
southeast to where some soldiers are standing in front of a massive heart.
Approach the man in front and he will tell you to give him the key as he
controls the Stone Robot followed by a mini-boss battle.
o---------------------------------------------o
| Mini-Boss Battle: GENERAL and 2 LANCERS |
o-----o---------------------------------------------o-----o
| This battle is so simple that I don't even know if it |
| should be called a mini-boss battle. This possibly |
| may be the same general you fought at the Dark D. |
| Fort, but I am not sure. Anyhow, he is much easier |
| this time around. Either have Ryu or Bo, with his Fry |
| spell, take out the Lancers in the first two rounds |
| and then just focus your attacks on the General. |
| Their weaknesses are Thunder if you want to use Bo to |
| exploit this. Just continue to attack, having Nina |
| heal whenever necessary until they are all defeated. |
| .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. |
| 1732 EP and 601 GP acquired. |
o---------------------------------------------------------o
After the battle, walk up to the stone thing at the top of the stairs here and
press A at it. After a short pause, a message will tell you that the Key works.
The screen will shake and the heart will start to flash red and white,
indicating that it is working. You should notice that the blue circle on the
ground below you is also flashing now. Step down onto it and you will be
teleported to exactly where you were standing before. Now head up to the blue
circle that you first saw at the top of the room and you will be transported to
a small hallway. Head north past one blue circle (it leads back to the heart)
and follow the windy hallway to another blue circle and jump on that. In this
separated part of the heart room, head north and then around south to another
teleport circle. Take the acorn in the chest here then step back on the blue
circle.
Back in front of the massive heart, head back up to the circle at the top of
the room. Again, bypass one teleporter in this hallway and make your way to the
other at the end of the path. This time around, take the circle at the top of
this corridor to get transported to another hallway. Head north and then back
south when you can to a teleport circle and take the Life2 and Mrbl1 in the
small room you are transported to. Step back on the circle here to get
teleported back to the hallway you were just at. Now head north, around the
first blue circle, and around south to an open area with two columns. Hit the
teleport circle to the right and then another to the north in this new,
enclosed hallway. You should now be in a room with a huge tablet thing up
north. Head up to it and press A, and again, a message will tell you that the
Key works.
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! The large tablet will sink into the ground slightly just !
! after the screen shakes and Nina will speak up, ordering !
! the Robot to take your party to the lake. In a nice !
! widescreen picture, the robot is shown coming alive as its !
! eye lights up. The scene then shift to the world map, !
! just the light of the Robot is shown through a conic area !
! that you can see while the rest of the screen is black. !
! The Robot heads east, south, west, then north up the dry !
! river to the rock damming it up. !
! .-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-.-'-. !
! The scene cuts back inside the Robot where Bo exclaims !
! that when they destroy the rock, the river will be !
! restored (goddamn genius). Nina then orders the Robot to !
! use its power to destroy the rock. The screen shakes and !
! cuts to the widescreen shot of the robot as a powerful !
! shoots from its eye. The rock is shown exploding as the !
! river rushes forth. Back inside the behemoth, the party is !
! excited that you made the river flow again and Nina says !
! that now you should return to the village. !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
After you regain control of the team, hit the teleporter at the bottom of the
room to get back to the room with the huge heart. Now head down the stairs to
the northeast, and down some more stairs to the east in this room. Head down a
couple more flights of stairs and make your way south out of the Robot.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
You will see the river flowing down the previously dried up area to your left.
Now that you have done the chief's will by destroying the rock, go and see him
in Tantar. Head south down a couple ramps then east from it across a stone
bridge. From there, head straight south to Tantar.
=-=-=-=-=-=-=-
TANTAR
=-=-=-=-=-=-=-
Items: Herb, Key
In the town head west across a couple bridge and some grass. Then go south and
east to the tall house on a little island where the chief lives. Head up and
talk to him and he will tell you that you should look for the Ring, which is in
a cave upstream. He will then push aside his seat, revealing a hole in the
floor. He tells you that the key is down below, so drop down and head north up
a hallway here to a couple of chests with an Herb and the Key. Now head back up
the stairs to the south then exit the house. Take some time here to rest at the
Inn and, as always, save at the Dragon Shrine. Now leave the town.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Back out in the wild, head back up to where the Stone Robot is and enter the
cave just to the right of the behemoth. If you already forgot where that is,
just head north, then east across the bridge. Now head north again up a narrow
ramp, then continue on up a wider ramp to the cave beside the Stone Robot.
=-=-=-=-=-=-=-=-=
LAKE CAVE
=-=-=-=-=-=-=-=-=
Items: W.Ptn
The path is very linear in here. Head north as far as you can, up a couple of
ramps and across a rope bridge to the upper wall. If you were here before the
lake was drained, water was previously blocking the stairs here. Head down them
and up the other side to the sole chest here containing a W.Ptn. Use it to
increase someone's WISDOM then continue east, down some stairs, and follow the
path out.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Well there is basically only one place to go here. Enter the cave just
northwest of where you came out.
=-=-=-=-=-=-=-=-=-=
LAKE SHRINE
=-=-=-=-=-=-=-=-=-=
Enemies: Ameblob, Blurb, WarHog, Zard, Zombie
Items: Life, Life2, 2000GP, Herb, Acorn, SkySH, Ring
As in the previous dungeons, the enemies in this area are pretty much the same
old beasts. The Ameblob is back, however, and they can be a pain in groups. The
path is extremely linear so you should have no trouble in this short cave. Once
you enter the cavern, head directly north to a locked door, which you can now
open with the Key you recently procured. Walk past the blue teleport circle
here and head down the stairs in between the pillars. Head down a couple more
staircases in the next two small rooms and in the next room, follow the linear
path east, south, and east again to a staircase and take it upstairs.
In this water-filled room, head down the stairs into the water and head west
and south from there down a waterfall. Down in this area, head south through a
couple islands down to another island and climb up the steps at the south end
of it. Take the Life in the chest here, head back down the steps to the south,
and go up the ones just to the east. Follow this strip of land northwest to
another set of stairs. Head down these into the water and make your way north
up some more steps. On this land, head further south from the stairs here and
take the Life2 from the chest here before heading down the stairs.
Back in an enclosed area, follow the linear path west, north, and then west
again to another staircase and take it up a floor. In the next two rooms, head
up the staircases nearby until you come to another room with some water. Before
heading down the steps to the right, head north to a chest with 2000GP. Take
the money then head down the steps into the water, taking it north, then east
at the fork. Head up the first stairs you come to and take the Herb in the
chest at the west side of this small piece of land. Now head back down the
stairs into the water and up the set just to the east.
Head straight south from here, pass one path heading left and take the second
to a chest with an Acorn. Now head back north and take the first path west and
south down some stairs. Make your way south through the water, east, and then
south down another waterfall. Wade southeast and head north up some stairs
here. Make your way up a couple ramps here to a chest with a SkySH. Grab it and
hook Nina up with it before heading back down to the water. Now continue on
east through the water and up a second set of steps to an area with a teleport
circle, three pillars, and a blue chest. Take the Ring from the blue chest and
you will activate the teleporter. Step on it then head directly south out of
the cave.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Simply head back southeast to the Lake Cave.
=-=-=-=-=-=-=-=-=
LAKE CAVE
=-=-=-=-=-=-=-=-=
Make your way back through the linear path here out of the cave.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
Back out by the Stone Robot, head south down the wide ramp and continue on down
the narrower one. Head west from there across the stone bridge then south to
Tantar.
=-=-=-=-=-=-=-
TANTAR
=-=-=-=-=-=-=-
Wait, something's different here. There are two citizens blocking your path on
the bridge. Talk to either of them and they will say that they are ready for
the ceremony, and then move out of your way. Head to the chief's tall house
near the center of the city and you will find that it is all decorated up. Talk
to the chief in here (the middle left one) and he will tell you that the
wedding will take place tomorrow. The screen will go black for a moment then
you view the wedding ceremony for Terry and Amelia. After this seemingly
pointless shindig, the chief will tell you that you can cross the river by
using the Stone Robot. He then mentions that you can find a port in the town on
the other side. You can now leave the house. Rest up at the Inn and save your
progress at the Dragon Shrine before leaving the town.
=-=-=-=-=-=-=-=-=
WORLD MAP
=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! C u t s c e n e !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
! Outside you will find that the Robot has moved and is !
! standing just north of Tuntar, across the river. It, !
! apparently, is under new management as you hear the !
! General say that he will steal the Stone Robot during the !
! wedding. He then tells the robot to destroy the village !
! (indicating Tuntar). The scene cuts to the widescreen !
! picture with the powerful beam coming from its eye. Say !
! "Buh-bye" to Tuntar as it blows up. Now, inside the robot, !
! the General laughs and tells it to destroy the next !
! village (indicating Tantar). The robot does not respond, !
! however, and you take this time to try and regain control !
! of the Stone Robot. !
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
Now head north, then east across the stone bridge, and finally down to the
Stone Robot. Enter it through its left leg once again.
=-=-=-=-=-=-=-=-=
THE GIANT