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 This guide is intended for private, home use ONLY, and may not be reproduced 
 via electronic or commercial means without the expressed written consent of
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 given away as any part of a paid package. All rights reserved to respective
 parties, even those not explicitly said here. Respect FAQ writers' efforts
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 The following sites may host:

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 cheat cc.com ---------> cheat cc.com

o-------------------o
| TABLE OF CONTENTS |
o-------------------o

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNT1
   II. CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CHR1
  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLK1

       00) Walkthrough Legend.............................................WLK2
       01) Drogen.........................................................DRG1
       02) World Map - Drogen Area........................................WMP1
       03) Camlon.........................................................CML1
       04) World Map - Camlon Area........................................WMP2
       05) Nanai..........................................................NNA1
       06) Gaia Palace....................................................GPL1
       07) Camlon.........................................................CML2
       08) Winlan.........................................................WNL1
       09) Aura Cave......................................................RCV1
       10) World Map - Romero Area........................................WMP3
       11) Romero.........................................................RMR1
       12) Ramui Woods....................................................RWD1
       13) Karma..........................................................KRM1
       14) Winlan.........................................................WNL2
       15) Karma..........................................................KRM2
       16) Winlan.........................................................WNL3
       17) Tantar/Tuntar..................................................TNT1
       18) World Map - Tuntar Area........................................WMP4
       19) Lament Woods...................................................LMT1
       20) Dark D. Fort...................................................DDF1
       21) Romero.........................................................RMR2
       22) World Map - Karma Area.........................................WMP5
       23) Ease Cave......................................................ESC1
       24) Romero.........................................................RMR3
       25) Agua Tower.....................................................AGT1
       26) World Map - Tuntar Area........................................WMP6
       27) The Giant......................................................TGT1
       28) Tantar.........................................................TNT2
       29) Lake Cave......................................................LKC1
       30) Lake Shrine....................................................LKS1
       31) Tantar.........................................................TNT3
       32) World Map - D. Shrine Area.....................................WMP7
       33) Dragon Shrine..................................................DRS1
       34) Cape Cave......................................................CPC1
       35) Auria..........................................................ARA1
       36) L & D Cave.....................................................LDC1
       37) World Map - Bleak Area.........................................WMP8
       38) Bleak..........................................................BLK1
       39) Desert Cave....................................................DSC1
       40) World Map - Arad Area..........................................WMP9
       41) Arad...........................................................ARD1
       42) Krypt..........................................................KRP1

           OPTIONAL: L & D Cave Revisited.................................LDC2
           OPTIONAL: Winlan Revisited.....................................WNL4
           OPTIONAL: Agua Tower Revisited.................................AGT2

       43) Auria..........................................................ARA2
       44) L & D Tower....................................................LDT1
       45) Auria..........................................................ARA3
       46) Cape Cave......................................................CPC2
       47) Secret Base....................................................SCT1
       48) Dark D. Ship...................................................DDS1
       49) Auria..........................................................ARA4
       50) Dark D. Ship...................................................DDS2
       51) Island.........................................................ISL1
       52) Prima..........................................................PRM1
       53) Gant...........................................................GNT1
       54) Prima..........................................................PRM2
       55) World Map - Hidden Fort Area...................................WMP0

           OPTIONAL: Camlon Revisited.....................................CML3
           OPTIONAL: Agua Tower Revisited.................................AGT3
           OPTIONAL: Gant Revisited.......................................GNT2
           OPTIONAL: Krypt Revisited......................................KRP2

       56) Hidden Fort....................................................HDF1
       57) Gant...........................................................GNT3
       58) W-Man Home.....................................................WMH1
       59) Grimfowl Woods.................................................GMF1
       60) Nabal..........................................................NBL1
       61) Prima..........................................................PRM3
       62) Wisdon.........................................................WSD1
       63) Sea Volcano....................................................SVL1
       64) Prima..........................................................PRM4
       
           OPTIONAL: Tunlan...............................................TNL1
           OPTIONAL: World Map - Tantar Area..............................WMPA
           OPTIONAL: World Map - Arad Area................................WMPB
           OPTIONAL: World Map - Romero Area..............................WMPC
           OPTIONAL: Dragon Shrine #2.....................................DRS2

       65) Gust...........................................................GST1
       66) Lab............................................................LLB1
       67) Mouse Hole.....................................................MSH1
       68) Lab............................................................LLB2
       69) Frog Cave......................................................FRG1
       70) Gust...........................................................GST2
       71) World Map - Gramor Area........................................WMPD
       72) Gramor.........................................................GRM1
       73) Tunlan.........................................................TNL2
       74) Gust...........................................................GST3
       75) Tunlan.........................................................TNL3
       76) Gramor.........................................................GRM2
       77) Dream Town.....................................................DRM1
       78) World Map - Dream Town Area....................................WMPE
       79) Devil Tower....................................................DVL1
       80) Dream Town.....................................................DRM2
       81) Wilderness.....................................................WLD1
       82) South Cave.....................................................SCV1
       83) Gramor.........................................................GRM3

           OPTIONAL: World Map - Tantar Area..............................WMPF
           OPTIONAL: World Map - Camlon Area..............................WMPG
           OPTIONAL: Bleak................................................BLK2
           OPTIONAL: World Map - Auria Area...............................WMPH
           OPTIONAL: World Map - Gust Area................................WMPI

       84) Winter Cave....................................................WNT1
       85) World Map - Spring Area........................................WMPJ
       86) Spring.........................................................SPR1
       87) Spyre..........................................................SYR1
       88) Mare Town......................................................MRT1
       89) Mare Tower.....................................................MTW1
       90) Spring.........................................................SPR2
       91) World Map - Carmen Area........................................WMPK
       92) Carmen.........................................................CRM1

           OPTIONAL: World Map - Carmen Area..............................WMPL

       93) Tock...........................................................TCK1
       94) Carmen.........................................................CRM2
       95) Tock...........................................................TCK2
       96) Carmen.........................................................CRM3
       97) South Castle...................................................STC1
       98) Tunlan.........................................................TNL4
       99) Carmen.........................................................CRM4
      100) Tunlan.........................................................TNL5

           OPTIONAL: World Map - Tock Area................................WMPM
           OPTIONAL: World Map - Scande Area..............................WMPN
           OPTIONAL: Nanai Revisited......................................NBL2
           OPTIONAL: Dragon Temple........................................DRT1
           OPTIONAL: Northern Island......................................NTH1
           OPTIONAL: World Map - Romero Area..............................WMPO
           OPTIONAL: World Map - Gust Area................................WMPP
           OPTIONAL: I-Woman's Home.......................................IWH1
           OPTIONAL: Ease Cave Revisited..................................ESC2

      101) Scande.........................................................SND1
      102) Spring.........................................................SPR3
      103) Gant...........................................................GNT4
      104) Scande.........................................................SND2
      105) Tunlan.........................................................TNL6
      106) Scande.........................................................SND3
      107) Agua Tower.....................................................AGT4
      108) Pagoda.........................................................PGD1
      109) Obelisk........................................................OSK1

       IV. SHOP LIST......................................................SHP1
        V. FREQUENTLY ASKED QUESTIONS.....................................FAQZ
       VI. UPDATES + THANKS...............................................UPDT
      VII. LEGALITY.......................................................LGLT

o-----------------------------------------------------------------------------o
| I. CONTROLS                                                          [CNT1] |
o-----------------------------------------------------------------------------o

              ______----------------------------------______
   LEFT -->  /_____/                                  \_____\  <-- RIGHT
SHOULDER    /           ____________________________         \     SHOULDER
 BUTTON    |    _      |                            |         |    BUTTON
           |  _| |_    |                            |         |
 D-PAD --> | |_   _|   |    SCREEN DISPLAY HERE     |    (A)  | <-- A BUTTON
           |   |_|     |                            | (B)     | <-- B BUTTON
           |           |                            |         |
  START --> \      O   |____________________________|        /
 SELECT -->  \_     O                                      _/
               \__________________________________________/


D-PAD ------> Dictates party's movement
START ------> 
SELECT -----> Brings up party menu
A-BUTTON ---> Action button / 'affirmative' on menus
B-BUTTON ---> 'back' on menus
R SHOULDER -> Cycle party leader right (on field, when applicable)
L SHOULDER -> Cycle party leader left (on field, when applicable)

o-----------------------------------------------------------------------------o
| II. CHARACTERS                                                       [CHR1] |
o-----------------------------------------------------------------------------o

 ZACK (a.k.a. Ryu from SNES games)
 ŻŻŻŻ
   This sword-wielder hails from the town of Drogen, which gets wrecked by the
   Dark Dragon clan within the first minute of gameplay. His clan has powers
   of the Light Dragon or, rather, did -- they've lost 'em! But, it's his duty
   to defeat Zog, Dark Dragon King, whose wreaking havoc all 'round the world.
   
   [SKILLS:]

    - SnoDr -------->  7 AP. Transforms into ice-elemental dragon.
    - FlmDr --------> 10 AP. Transforms into fire-elemental dragon.
    - ThrDr --------> 12 AP. Transforms into thunder-elemental dragon.
    - IceDgn -------> 20 AP. Transforms into powerful ice-elemental dragon.
    - FirDgn -------> 27 AP. Transforms into powerful fire-elemental dragon.
    - BltDgn -------> 30 AP. Transforms into powerful thndr-elemental dragon.
    - GldDgn -------> 40 AP. Transforms into powerful zombie-killing dragon.
    - Rudra --------> 50 AP. Transforms into powerful fire-elemental dragon.
    - Agni ---------> 60 AP. Transforms into ultimate dragon
    - Revert -------> 0 AP. Returns to normal (in-battle, while transformed)

    NOTE: Zack can only learn transformations at Dragon Temples/Shrines.
    NOTE: Agni calls for everyone to merge; Karn cannot be fused with anyone!

   [FISHING:]

    This is Zack's unique ability, letting him fish for items on the field.
    Sometimes he gets fish, but the real purpose of this is to get the Dragon
    Relics. If you find an old well or odd dock, fishing off of it may just be
    the key to getting a good piece of equipment. He needs to have a Rod and
    Bait (both items) equipped to his accessory slot to fish.



 NINA
 ŻŻŻŻ
    Winged princess of the Winlan Kingdom, she takes it upon herself to go and
    defeat the wizard causing harm in Karma/Romero. Eventually she joins up
    with Zack after he's helped her out. Her specialty is healing magicks, so
    she's always useful in a bind...provided she doesn't get herself killed in
    an instance due to low defense.

    [SKILLS:]

     Lv. ---- Cura1 ---> Recovers HP by 50pts. 
     Lv. ---- Fort ----> Briefly ups defense power. 
     Lv. ---- Heal ----> Cures any abnormal statuses. 
     Lv. 06 - Lk-Up ---> Briefly ups Luck stat. 
     Lv. 07 - Atk-Up --> Briefly ups Attack power. 
     Lv. 09 - Cura2 ---> Recovers HP by 100pts.
     Lv. 11 - Hold ----> Holds enemy move (paralysis)
     Lv. 12 - Ag-Up ---> Briefly ups agility
     Lv. 13 - Warp ----> Warps to a town (ones party's previously visited)
     Lv. 14 - Zom1 ----> Angel Lv1. Single enemy. (damages undead)
     Lv. 15 - Cura3 ---> Recovers HP by 250pts.
     Lv. 17 - Renew ---> Cures "Stun" State with 1 HP
     Lv. 19 - Idle ----> Slows enemy down (lowers agility?)
     Lv. 21 - Shield --> Lessens damage from magic
     Lv. 23 - Cura4 ---> Fully recovers HP
     Lv. 24 - Zom2 ----> Angel Lv2. Single enemy.
     Lv. 26 - FortX ---> Ups party's defense power
     Lv. 28 - Hush ----> Briefly seals enemy's magic
     Lv. 30 - Dispel --> Prevents an enemy from using magic (one casting)
     Lv. 34 - RegenX --> Revives character in "Stun" state w/ full HP
     Lv. 41 - Wall ----> Reflects magical attacks off ally
     Lv. 46 - ZomX ----> Angel Lv3. All enemies.

    [FLYING:]
    
     This is Nina's special power. Unfortunately for the player, she doesn't
     gain the ability until very late in the game, after visiting one certain
     time-influencing tower... However, when she does get it, it allows the
     party to land anywhere they'd be able to walk normally, as well as search
     out treasure spots they'd normally be unable to get to.



 BO
 ŻŻ
    A member of the Forest Clan who led the army of Tantar to many victories.
    After events in Lament Woods, he joins the party permanently, giving them
    a much-needed edge on the Dark Dragon forces -- great attacking and magic!
    He suffers from a defensive problem, though...

   [SKILLS:]

    Lv. ---- Flare ---> Fire Lv. 1, single enemy
    Lv. ---- Spark ---> Thunder Lv. 1, single enemy
    Lv. ---- Cold ----> Ice Lv. 1, single enemy
    Lv. ---- Fry -----> Thunder Lv. 2, single enemy
    Lv. ---- Flame ---> Fire Lv. 2, single enemy
    Lv. ---- Frost ---> Ice Lv. 2, single enemy
    Lv. ---- Cura1 ---> Recovers HP by 50pts.

   [HUNTING:]

    Bo's special ability uses his bow-and-arrow setups to kill monsters on the
    field. If successful, he can pick up what's left of them -- these items
    are oftentimes of great use, like the W. Ant (heals AP by 100) or the Meat
    dropped by boars (heals all party's HP some). These items can't be sorted
    in the inventory, unfortunately...

   [FOREST-WALKING]

    Bo's got another ability! If you place him in the party lead, he can trek
    through the pines, to places otherwise unaccessible. This is the only way
    to get around early on, particularly near Romero.



 KARN
 ŻŻŻŻ
    Karn's a low-down dirty theif from Bleak, who just wants to be the best in
    his trade. He joins after completing the Krypt dungeon, and is a big asset
    in the ways of treasure-hunting with his lockpick and fusion abilities.

   [SKILLS:]

    NOTE: All fusion abilities increase damage/defense in battle.

    Shin ---> Fusion that combines him, Gobi, and Bo. Faster hunting on the
              world map and also forest-walking abilities retained.

    Debo ---> Fusion that combines him, Gobi, and Ox. Only available under the
              water, which makes it pretty dumb once you don't need to travel
              that way any longer. No special abilities...

    Doof ---> Fusion that combines him, Ox, and Bo. Only available on land, so
              it's the exact opposite of Debo. Can still walk through forests.

    Puka ---> Combines him, Gobi, Ox, and Bo. Doesn't retain any abilities but
              Karn's (IIRC). His special ability is opening dragon-crested
              doors on the world map, and having great battle fortitude. >=p

   [LOCKPICKING:]

    Karn's a lockpick master, meaning he can open up any locked gates you find
    in the game (well, almost all of them).

   [TRAP DISARMING]

    Karn's also an adept thief and can smell traps a mile away. This includes
    disarming treasure chests that have nasty after-effects and also trapdoors
    which can cause the party to lose progress.



 BLEU
 ŻŻŻŻ
    Bleu, to put it simply, is a bangin' sorceress with the body of a snake.
    Her magickal skills are peerless, and she has quite an arsenal to unleash
    on the unsuspecting enemy hordes. It's all offensive, though; if she had
    white magick, she would definitely be THE best.

   [SKILLS:]

    Lv. ---- Exit ------> Escapes from a dungeon to world map
    Lv. ---- Flare -----> Fire Lv. 1, single enemy
    Lv. ---- Spark -----> Thunder Lv. 1, single enemy
    Lv. ---- Cold ------> Ice Lv. 1, single enemy
    Lv. ---- 3.5 -------> Quake Lv. 1, single enemy
    Lv. ---- Para ------> Stops enemy's time
    Lv. ---- Bomb ------> Explosion Lv. 1, single enemy
    Lv. ---- Sap -------> Absorb an enemy's HP
    Lv. ---- Warp ------> Warp to a previously-visited town
    Lv. ---- Rub -------> Kills an enemy with "Shock!" (works ~50% of time)
    Lv. ---- Flame -----> Fire Lv. 2, single enemy
    Lv. ---- Fry -------> Thunder Lv. 2, single enemy
    Lv. ---- Frost -----> Ice Lv. 2, single enemy
    Lv. ---- 5.5 -------> Quake Lv. 2, single enemy
    Lv. ---- Boom ------> Explosion Lv. 2, single enemy
    Lv. 20 - F.Ball ----> Fire Lv. 3, single enemy
    Lv. 21 - LStorm ----> Thunder Lv. 4, enemy group
    Lv. 22 - Chill -----> Ice Lv. 4, enemy group
    Lv. 23 - Flee ------> Flees from battle
    Lv. 24 - 9.5 -------> Quake Lv. 3, enemy group
    Lv. 25 - Blast -----> Explosion Lv. 3, single enemy
    Lv. 26 - Gale ------> Thunder Lv. 5, enemy group
    Lv. 28 - Ice -------> Ice Lv. 4, enemy group
    Lv. 29 - Char ------> Fire Lv. 5, enemy group
    Lv. 30 - Nova ------> Explosion Lv. 4, enemy group
    Lv. 31 - IceX ------> Ice Lv. 5, enemy group
    Lv. 32 - FireX -----> Ice Lv. 4, enemy group
    Lv. 33 - Drain -----> Absorb enemy's AP
    Lv. 35 - BoltX -----> Thunder Lv. 3, single enemy
    Lv. 37 - NovaX -----> Explosion Lv. 5, single enemy
    Lv. 40 - Comet -----> Meteor Storm, enemy group


 GOBI
 ŻŻŻŻ
    Gobi is a thrifty fish-man who used to be a prominent member of the Prima
    Guild. He set up shop in Auria, the town of riches, and eventually tags
    along with the party since he has business elsewhere. Well, he eventually
    ends up as the party's guide and joins them.

   [SKILLS:]

    NOTE: His skills can ONLY be used underwater

    Ebb -----> Attacks all enemy ranks with fish schools
    EbbX ----> Attacks all enemy ranks with fish schools
    Eco -----> Attacks all enemy ranks with fish schools
    EcoX ----> Attacks all enemy ranks with fish schools

   [BIG FISH:]

    After receiving the 'Sphere' item, Gobi will once again be allowed to use
    the Big Fish ability of his clan. This lets him traverse any part of the
    ocean, but is mostly useful for getting to the western part.

 OX
 ŻŻ
    Ox is a member of the Gant machinists, a people who mine and overhaul 
    machines. He's a really big powerhouse, and his wife was kidnapped when
    the Dark Dragons came to their village. He attempts to get to the Hidden
    Base, but ends up in the underwater town of Prima where he joins Zack in
    his quest to destroy the evil clan.

   [SKILLS:]

    Lv. ---- Cura3 --> Recovers HP by 250pts.
    Lv. ---- Heal ---> Cures any abnormal statuses

   [WALL-BREAKING:]

    He's such a fountainhead of brute strength, that Ox can destroy sections
    of walls that have already been infirmed. This is used a few times in the
    course of the game, but it also helps to get treasures in isolated rooms.

 MOGU
 ŻŻŻŻ
    A mole in the village of Gramor, he was put into a deep coma by Mote. The
    party helps him find his "courage" in the dream world and he joins them in
    their quest, partially as thanks and to get back the rest of the town's
    enslaved mole-people.

   [SKILLS:]

    Lv. ---- Dig ---> Escape from battle

   [DIGGING]

    Digging is a mole's specialty, so obviously a mole-person retains that
    tip-top technique. On the world map, Mogu can dig into the dragon marks
    and uncover the areas below, which may have treasure or people. He also
    can use this ability to dig up items on the world map, a skill employed
    once in the lategame (see: Root). 

o-----------------------------------------------------------------------------o
| III. WALKTHROUGH                                                     [WLK1] |
o-----------------------------------------------------------------------------o

 o---------------------------------------------------------------------------o
 | 01 - 02                                                              [03] |
 o---------------------------------------------------------------------------o
 | 04                                | 05                                    |
 o-----------------------------------o---------------------------------------o

  01) Chronological number
  02) Town/dungeon/area name
  03) Cntrl+F listing code
  04) Items
  05) Enemies (when applicable)

o-----------------------------------------------------------------------------o
| 01) Drogen                                                           [DRG1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _         |
|        [_] V. Ptn       [_] 300 GP |
o------------------------------------o

 Name your character if you want (default: Zack) and adjust your settings. As
 the game begins, Zack will be in a burning house, awoken by an old hag. Open
 the burning bureau nearby to get a [V. PTN] (you won't be able to get it
 later) and follow the guide downstairs.

 The villagers have gathered, now. Talking to the people by the entrance makes
 them step aside, and once Zack talks to the middle woman, more townspeople
 rush in and say the Dark Dragons are attacking the village.

 After some scenes, the old man makes a [300 GP] chest appear nearby. Rob it
 of its bounty and exit the building. The only other building contains the
 dragon save point. You can heal for free at the old woman in the main house,
 too. Get out of town when you're ready to do some cuttin'.

o-----------------------------------------------------------------------------o
| 02) World Map - Drogen Area                                          [WMP1] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Bulla, Flea |
'---------------------------'

 'Kay, you can battle weak Slimes around these parts, all of which you can
 fell in a single hit. They drop Antidotes, too. Bullas take two hits to drop,
 however. When your health gets low, don't waste items; go back into town and
 heal up. Beware, because Bullas can appear in twos. I suggest kickin' monster
 behind until you're around Level 4. 

 Don't bother with buying any new swords/armors, as you'll get an upgrade in
 the very near future. After healing up, make your way north of...

o-----------------------------------------------------------------------------o
| 03) Camlon                                                           [CML1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] 70 GP        [_] 70 GP    |        Creep, Gloom, Beak, P. Bug    |
|        [_] BronzSW      [_] Herb     |--------------------------------------o
|        [_] Gauntlet     [_] Herb     |
|        [_] SuedeCP      [_] Herb     |
|        [_] Visor        [_] Herb     |
|        [_] Antdt        [_] Antdt    |
|        [_] Herb         [_] 150 GP   |
o--------------------------------------o

 This place is wrecked as well, and there are no merchants or healing points.
 Yeah, kinda backwards. Anyway, there's a major monster infestation in the
 castle nearby and no one steps forward to do some cleansing -- heeeeeeere's
 Zack! Enter the manse.

          o-------------------o
          | CAMLON CASTLE MAP |              __________
          o-------------------o             |        8 |
                                            |  BOSS  __|
        _______ ______        ___           |       |
.----> |     __|  __  |_     |_  | <---.    |__   __|
|      |  __| _| |__| |C|___   | |     |       |E|
|      | |___|C| |1         |  | |     |        
|      | |  _____|________  |__| |     |
|      | | | ____________ |__  | |     |
|      | | || 7   |E|    \   | | |     |
|      | | ||_________  6 \__|___|     |       C ~ Clean Water
|      | | |______    |___   |   |     |       = ~ Gate
|      | |______  |       |  |   |<-.  |       1 ~ 70 GP x 2 
|      |  \_| | | |       |______|  |  |       2 ~ Herb + BronzSW
|   -> |      | | |                 |  |       3 ~ Gauntlet + Herb
|  |   '------' |_| <-ENTRANCE      |  |       4 ~ Herb + SuedeCP
|  |                                |  |       5 ~ Visor + Herb
|  |    _                           |  |       6 ~ Antdt + HP/AP restore
|  '-> | |_          _ _            |  |       7 ~ Antdt + AP siphon
|      | |4|________|5| | <---------'  |       8 ~ Herb + 150 GP
|      | |=|___  ___|=| |              |       E ~ Entrance to Boss
|      |________________|              |
|                                      |
|    _                                 |   As you can (hopefully) see on the
'-> | |_             _ _               |   map, you start out at the corridor
    | |3|___________|2| | <------------'   marked as the entrance. 
    | |=|___     ___|=| |
    |___________________|  If you took the previous advice and didn't buy any
                           equipment upgrades, you might have to hotfoot it
 through the serpentine passage and camp out at the healing water spots to get
 a few levels. But, as soon as you get to the end of the (one-track) hallway,
 you can get the BronzSW (@5) which will be of great aid. The rest of the
 corridors are self-explanitory, too, with treasure chests along the way. If
 you see a passage, take it -- there isn't any secret items lying in wait at
 any dead ends.

 Make sure to equip the Visor/Gauntlet/BronzSW as soon as you get them, which
 should let you plow through most enemies now. One chest (@6) is a trap, but
 heals your HP/MP since there is a boss fight coming up. The other chest in
 the west (@7) is an Antidote trap, letting you get the item in exchange for
 some AP. Get chest 7 before 6 if you want all the items.

 The stairway nearby leads up to the boss.

 o------------o----------o---------o---------o------------o
 | BOSS: Frog | HP: ~100 | EP: 500 | GP: 350 | ITEM: None |
 o------------o----------o---------o---------o------------o

  Zack should be hitting for 19 dmg or thereabouts, so this shouldn't take too
  long if you're about level five or six. Frog hits for 7~9 or so damage but
  is also faster than you (unless you're a high level), so if you need to heal
  it'll have to be done a turn before you actually need to do it -- anticipate
  the enemy and all that. 'Sides the speedy Frog's legs (:p), it's just hack-
  -and-slash, through and through. When you deplete its HP, it "seems alright"
  enough to take one more hit to go down. Such fortitude...

  ---

  Take the two chests nearby (Herb/150 GP) and start chuggin' back towards the
  castle entrance. Yes, you have to walk back. Luckily, the experience from
  the amphibian you just murdered should've pushed you up a level or two; and,
  there aren't enemies anyway.

  As you come out of the castle victorious, the king says that the Dark Dragon
  family must have control of...uh, the Quake Control. The secret palace in
  Nanai should be a conduit to stop 'em. Sorry, no lavish reward for the hero.
  Exit back onto the world map, aiming north again...

  By the way, you can buy an ArmPad (better than SuedeCP) if you want, but
  you'll get a free one comin' up. Having about ten herbs is a good idea for
  the upcoming boss, though.

o-----------------------------------------------------------------------------o
| 04) World Map - Camlon Area                                          [WMP2] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Flea, Bulla |
'---------------------------'

 Get northbound up the peninsula and you'll eventually loop around by Nanai,
 which is clogging up the only passage east. You can only enter it completely
 in the nighttime.

o-----------------------------------------------------------------------------o
| 05) Nanai                                                            [NNA1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] S. Ptn       [_] 150 GP   |
|        [_] Herb         [_] 150 GP   |
|        [_] Herb                      |
o--------------------------------------o

 Evidently drunk from the night's pillaging, the Dark Dragons are either on
 the ground in "passed-out" mode or wary to your presence. You can still
 sneak around town, luckily; getting caught just means you're ejected from
 town. Go into the inn and search a bureau for a sweet [S. PTN], then leave
 again.

 Head around the inn to the north and go east, sticking as far south from the
 vigilant vigilante as you can. When you get to the water pool, head north
 and enter the unguarded house. There's two doses of [150 GP] inside. Exit
 again.

 'Kay, this time go south from the west edge of the pond and you should be
 just out of view of the item shop guard and the other faux-ninja in the
 east. From there, you can continue to the structure the pond surrounds or
 sneak to the eastern edge and enter the weapon shop. Nothing of interest
 except for the LongSD (2250g), which you can't probably buy. You can also
 enter the northeasternmost house by cutting along the east side of the pond
 and heading east along the north edge of town. There's two [HERB] chests to
 be found.

 Anywho...when you're ready to continue, enter the palace, unlock the gate,
 and head into the subterranean caves...

o-----------------------------------------------------------------------------o
| 06) Gaia Palace                                                      [GPL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Antdt        [_] 70 GP    |        Beak, P. Bug, Gloom           |
|        [_] F. Stn.      [_] ArmPad   |--------------------------------------o
|        [_] B. Stn.      [_] 650 GP   |                                      |
|        [_] ArmPad       [_] E. Key   |  NOTE: Stairwells omitted on the map |
o--------------------------------------o--------------------------------------o
                                           ___
 _  ENTRANCE      ___       ___     ______| 5 |
|3|  _| |_      _|   | <-> |   |___|   4   ___|    _____
| | |     |____| |_  |     |  ____________|       |BOSS |     1 ~ Antdt
| | |_   ________  | |     | |                    |_   _|     2 ~ B. Stn.
| |   | |       | 1| |     | |___   __             _| |_      3 ~ 650 GP
| |   | |       |__| |     |___  | | E| <-------> |     |     4 ~ 70 GP
| |   | |          | |      ___| | |  |___        |_____|     5 ~ ArmPad
| |___| |__________| |     |  ___| |____  |                   6 ~ F. Stn.
|     | |    __ _____|  ___| |________ _| |                   7 ~ Cure
|___|       |__|     | |       | 7____|   |                   E ~ Exit to Boss
|                  2 | | 6     | |     ___|
|____________________| |______________|

 
 Some of the chests are skippable, but the F.Stn./B.Stn. battle items, as well
 as the Cure, are definitely worth the detour (the formers are useful in the
 upcoming boss fight). As before, this is a one-time-only dungeon, so if you
 are a huge perfectionist, hit up all the loot in the caves.

 The second large area sends you right to a fancy room; the boss is near the
 adjoining control altar.

 o--------------o----------o---------o---------o------------o
 | BOSS: Knight | HP: ~200 | EP: 700 | GP: 500 | ITEM: None |
 o--------------o----------o---------o---------o------------o

  Use the F. Stn. and B. Stn. items and you'll really put a dent in this guy's
  health. By level eight, Zack should have the upper hand in speed, so you can
  act without thinking ahead. That said, Knight uses T.Bolt to do 20 damage to
  you, so use Herbs to rectify the situation. Luckily, T. Bolt isn't a crutch
  the boss uses too much; physical attacks are more likely to come your way.
  When his HP lowers too far, he uses "Recover!" to gain 40 health back. When
  its health is exhausted, the Knight manages to yell and stay in the fight
  for about about 100 more damage (!). It takes three near-fatal encounters for
  ol' rustbucket to give up the ghost.

 Once you can move again, inspect the machine for the [E. KEY] and leave via
 the teleportation device. You'll escape just in time to see Nanai meet a nice
 earthquakey explosion. You end up back at...

o-----------------------------------------------------------------------------o
| 07) Camlon                                                           [CML2] |
o-----------------------------------------------------------------------------o

 Nothing to do but listen to the nerdy vassal (Scribe Shanky from Musashi? XD)
 talk about going to Winlan. Go back to where Nanai once stood and head east.
 If you're finding the enemies annoying, remember that you can use the E. Key
 in battle -- it does 30 damage to all enemies...and it's reusable!

 Anyway, the path east of Nanai's ruins leads north eventually. Ignore the
 cave you see and head into windmill central...

o-----------------------------------------------------------------------------o
| 08) Winlan                                                           [WNL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] V. Ptn       [_] Herb     |
|        [_] Herb         [_] SuedeSH  |
|        [_] SuedeHT      [_] Antdt    |
|        [_] Herb         [_] Antdt    |
|        [_] Herb                      |
o--------------------------------------o

 There's an inn here, although if you want to know a fun fact, you can eat the
 fish on the kitchen counter and in some houses to refill HP -- hey, if it
 saves you the cash, right? Other things of notice are you can buy Acorns at
 the item shop (refill AP) and use the storage facility, which houses your
 items/coins for use later on. Can't store the E. Key, though.

 In the the eastern house on the main horizontal street, you can search a
 bureau for a [V. PTN]. Yum. Go into the castle and talk to the white-robed
 woman to cue some scenes; once they've concluded, you'll control Nina, the
 princess. Go down the nearby stairs to arrive back on the ground floor.

 Take the two [HERB] chests nearby and the four chests in the northwestern
 corner of the level. There are two chests in the floor below, too. Talk to
 Zack to see him mumble something about a girl in his sleep...kekekeke!

 Exit Winlan and go to the cave nearby.

o-----------------------------------------------------------------------------o
| 09) Aura Cave                                                        [RCV1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure         [_] 150 GP   |        Gloom, Creep                  |
|        [_] SuedeGN      [_] I. Ore   |--------------------------------------o
|        [_] 70 GP        [_] Herb     |                                      |
|        [_] Herb         [_] B. Stn.  | NOTE: Stairwells omitted from map    |
|        [_] C. Stn.                   |                                      |
o--------------------------------------o--------------------------------------o

 As you arrive, the two soldiers accost you...then join your party! If you
 haven't done it yet, equip the SuedeSH/HM on Nina. Head north to the stairs,
 which takes you down further... 

____________________________________________
             ____________                   |
  _         |9_________  | <--> TO EXIT     |
 |8|_        Ż         | |                  | Short little area overall. The
 | | |<--------------> |_|                  | soldiers are faster than all of
 | | |______________                        | the monsters and can take 'em
 |_________   ____  |                       | down in a single hit, so utilize
           |7|    | |        1 ~ Cure       | that fact and have them take out
            Ż     | |        2 ~ SuedeGN    | any Glooms that appear. Since
  ________________| |        3 ~ 150 GP     | said monster uses T. Bolt and is
 |6  ______ ________|        4 ~ I. Ore     | weak enough to be one-shotted
  Ż||      |4    | 5|        5 ~ 70 GP      | (not by Nina), it's just in your
   ||      |__   ___|        6 ~ Herb       | best interest to do away with'em
   ||         | |  _         7 ~ Herb       | first.
 __||_________| |_|3|        8 ~ B. Stn.    |
|ENTER  1 _         |        9 ~ C. Stn.    | And, everything is easy here.
|________| |     2  |                       | Make sure to pick up the SuedeGN
            ŻŻŻŻŻŻŻŻ                        | for Nina (equip right away) and
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  also the B/C Stn.s you can find
lying around. The I. Ore is essential later on, so DO NOT MISS GETTING IT. No
boss here, so don't bother wasting healing items if you can help it.

Once you've had your fill of spelunking, you'll come out the other end of the
cave into...

o-----------------------------------------------------------------------------o
| 10) World Map - Romero Area                                          [WMP3] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Slime, Flea |
'---------------------------'

 Aura Cave's monsters make a repeat appearance here, in stronger form. Nothing
 that should send you runnin', though -- you should be faster than them. The
 tiny hamlet you're lookin' for is to the west. Finally, peace and quiet.

o-----------------------------------------------------------------------------o
| 11) Romero                                                           [RMR1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] ProtnB   |
|        [_] Map                       |
o--------------------------------------o

 News around here is that the dead have been turned into zombies by a wizard's
 dubious potion. Everything seems normal during the daytime, so get the inn's
 [L. PTN] and the northeasternmost house's [PROTNB] -- both in bureaus, of
 course. In a house directly east of the item shop, there is a hole in the
 floor. Drop down into it to find some people living under the floorboards.

 An NPC complains that the map is missing. To find it, go over to the jars.
 Push (the only possible) one east, then push one north. It seems like Nina
 can't push any others, but if you try to push one west, you'll see it go off
 the screen -- a miracle of 3D. Push the water barrel away and 'inspect' where
 it was placed to find a [MAP].

 Exit Romero through the western gate to be on the world map again. If you
 wanna try out the new map, press the start button -- the land traversed so
 far will be visible. Keep heading west past the lake until the party finds
 the forest entrance.

o-----------------------------------------------------------------------------o
| 12) Ramui Woods                                                      [RWD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] 150 GP   |        Spider, P. Bug, Creep         |
|        [_] Bandage                   |--------------------------------------o
o--------------------------------------o

 The Spiders here might not even go down in one turn, so make sure to harness
 the E. Key you have. In fact, it's highly recommended, as you can pretty much
 get through the entire forest without taking any damage (if you're lucky).

                          N            Anyway, it's just a one-screen dungeon,
        ___________      W+E           so it's not incredibly hard to navigate
       |2          |      S            on its own; it's the annoyingly high
   _    ŻŻŻŻŻŻŻŻ|  |                   enemy encounter rate. The map below has
  |4ŻŻŻŻŻŻŻŻŻŻŻŻ   |                   no trees marked, but should help you
   ŻŻŻŻŻŻŻŻŻŻŻŻŻ\  | __________        with the main paths.
   __   ________/  ||          |       
 _|  |_/          / |          |       At the very end, you'll get spit onto
|E     ________   \ |1         |  _    the world map again, by...
 Ż|___/   ____ |  | |          |_[ ]__
   ______/    \|  |/ _________________| <- ENTER
  | 3               /
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 1 ~ Herb
 2 ~ 150 GP
 3 ~ Bandage

o-----------------------------------------------------------------------------o
| 13) Karma                                                            [KRM1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] M. Drop      [_] Herb     |        P. Bug, Spider, Creep, Beak   |
|        [_] Herb         [_] M. Drop  |--------------------------------------o
|        [_] Charm        [_] Charm    |
|        [_] Herb         [_] Cure     | 'Kay, this area is a doozy, so I am  
|        [_] Cure                      | unable to draw arrows and stuff for
o--------------------------------------o easier navigation. This time, follow
                                         the letters on the map, representing
    ______________                       stairways you take to the floor right
   /   _______ _  \                      above or below. Also note that only
  /   | D     |J| |                      items shown on maps are listed there;
  | |K|7  **  | | |                      check the walkthrough for the rest.
  | |_|__ **__| | | <---- THIRD FLOOR
  | |G | |Ż|8___| |
  | |  |=|  |L    |                     o------------------o
 _| |H | |   ŻŻŻŻŻ                      | ---- LEGEND ---- |
|6  |____|                              o------------------o
 ŻŻŻ                                    |  =  ~  Morte/a   |
                                        |  #  ~  Heal Ftn  |
         ___________                    |  1  ~  M. Drop   |
        / _________ \                   |  2  ~  Herb      |
       / /_______ _\ \                  |  3  ~  Herb      |
      / _| D     |E| |                  |  4  ~  M. Drop   |
   __| |F| *   * | |||                  |  5  ~  Charm     |
 _|  __| |__   __|__||                  |  6  ~  Charm     |
|  _| B| |       |J ||                  |  7  ~  Herb      |
| |4 __| |____   |_ ||                  |  8  ~  Cure      |
| |Ż|G___|   ____|C| |                  |  *  ~  Flr Hole  |
 \ K|Ż| H|____   |  /                   o------------------o
  \ |I|  |     L | /  <--- SECOND FLOOR
   \|____|_______|/

                _______________________
               /   ________________ _  \
              |   /_   __________  |E| |
              | | |B| | F     *  | | | |
              | |___| |__________| |=| |
 BASEMENT     | |  __     _    __  |   |   <--- GROUND FLOOR
  _______     | |_|##|___|A|__|##|_| | |
 |       |    |  ________   _________| |
 |       |    | |   ___  | |   ___   | |
 |2  A  3|     \_\ |I  | |_|  |5 C| |1 /
  ŻŻŻŻŻŻŻ           ŻŻŻ ENTER  ŻŻŻ   ŻŻ

 On the first floor are two healing fountains, so if you want to camp out and
 raise levels, there's the place to do it. Go down the stairway north of the
 entrance to the tower and find the two [HERB] chests.

 Near the east fountain on 1F is a scythe-wielding creature. Talk to it and...

 o-------o---------o---------o---------o------------o
 | Morte | HP: ~80 | EP: 364 | GP: 260 | Item: Herb |
 o-------o---------o---------o---------o------------o

  This should be a pushover no matter what you do. Use the E. Key and have the
  soldiers attack. It should be dead in three turns, since he starts crying as
  his HP depletes, giving him one last stand. Chances are he'll act first
  in this battle, so plan your healing strategies accordingly.

  Okay, given the complexity of the stairs around here, I'll do a step-by-step
  way to do this.

  01) Take "E" to the second floor.
  02) Take "K" to the third floor.
  03) Arc east and take "L" down to second floor.
  04) Take "D" upstairs, avoiding the floor holes.
  05) There will be four floor holes, as so:

               [] []
               [] []

      Take the NE on in the arrangement, ending up at first floor.

  06) Avoid hole and take stairway "F" to second floor.
  07) Take "G" up to third floor.

  Here, you can find another scythe-wielder blocking your way.

 o--------o----------o---------o---------o------------o
 | Mortea | HP: ~130 | EP: 336 | GP: 240 | Item: None |
 o--------o----------o---------o---------o------------o

  Again, use the E. Key to take down this boss. Same as the Morte fight, 'cept
  she has about 1.5x more health. She can pack a punch, too, dealing about 20
  damage or thereabouts. You'll probably have to have someone healing every
  other round. Like before, Mortea will seem "alright" when her HP's been 
  crunched, but ~30 damage should take her down for good.

  When you're done, take the stairway she blocked up to the top of the tower,
  heading west across the bridge. Once you get to the second tower, you'll
  find the kidnapped Romano girls and two stairways. Take the one by the gate
  to find some healing fountains and a dragon lord statue.

  Open the switch inside the gate you just passed to make the girls move out
  of your way, letting you head downstairs. Take the [CURE] you see and keep
  on going.

  ---

  Eventually, you'll find the Wizard in a dimly-lit room who throws Xeon Gas
  on you -- that stuff prevents your powers from working. The guy even has the
  audacity to call everyone a "bird"! Grr...

  Anyway, you fight the wizard twice, each time with you forced to lose. One
  of the soldiers will fly off to get help...

o-----------------------------------------------------------------------------o
| 14) Winlan                                                           [WNL2] |
o-----------------------------------------------------------------------------o

 The wounded soldier tells of the princess' fate before dying. Zack is asked
 to rescue everyone, and can't refuse. Go into town, buy any supplies you'll
 think you need (Herbs/ChainML!), and exit onto the world map. Talk to the
 Winlan soldier and he gives you a ride back to...

o-----------------------------------------------------------------------------o
| 15) Karma                                                            [KRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Foil         [_] Remedy   |       P. Bug, Spider, Creep, Beak,   |
o--------------------------------------|       Zard                           |
                                       o--------------------------------------o

 You'll land on the roof of the second tower. Head down, save if you want (not
 recommended if you're unsure of your strength), and return to the wizard's
 chambers. The accompanying soldier can't go down with you, and leaves the
 party.

 In the subterranean, gassed-up area, follow to the leftern side of the area
 and get the long-range [FOIL] weapon (and also refill HP/AP). Equip it on
 Zack if you want and head toward the north/south passage in the middle of the
 area. The wizard bemoans your presence and attacks! Wowee! Zowee!

 o--------------o----------o----------o---------o
 | BOSS: Wizard | HP: ~200 | EP: 1300 | GP: 910 |
 o--------------o----------o----------o---------o

  Use the B. Stn. and C. Stn. items immediately and you can deplete all of his
  HP. Of course, he puffs out his chest and can weather a little more damage,
  but that's what the E. Key is for. Just use that for your major source of
  attack if you don't have the above items, and use Herbs when it slings its
  magic at you. T. Bolt and Blizzard can do around ~20, so if you have to use
  item healing, it'll be attack, heal, attack, heal, etc.

  Following battle, the Wizard dies and you get the [REMEDY]. Afterwards, its
  another flight back to...

o-----------------------------------------------------------------------------o
| 16) Winlan                                                           [WNL3] |
o-----------------------------------------------------------------------------o

 Go to the second floor and see speak with Nina at the king's bedside. His
 Majesty appears to be in critical condition...until he jumps around the bed
 like a kook. Nina will join the party permanently now and you can leave via
 the tunnel.

 So...uh, where is it? On the first floor, take the stairway into the basement
 and talk to the two green guards preventing passage beyond. They'll step
 aside and you can cross the bridge. Follow the dirt path until it ends near
 the seaside, then continue east to the town rubbing shoulders with the dry
 riverbed...

o-----------------------------------------------------------------------------o
| 17) Tantar/Tuntar                                                    [TNT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] Charm    |
|        [_] Saw          [_] Herb     |
|        [_] Cure                      |
o--------------------------------------o

 Word around these parts is that the Dark Dragons have dammed the river mouth
 and the agricultural communities are suffering. Zack and Nina'll have to be
 doing somethin' about that, won't they? Before you get your hands dirty, dig
 around the inn and chieftain's houses for the bureau items, a [CHARM] and
 [L. PTN], respectively.

 Once the looting is done, go into the foundry in the southern part of town
 and find the blacksmith. Give him the I. Ore you found in Aura Cave (if you
 don't have it, go back and get it) and he'll turn it into a [SAW]. You can
 leave now.

 Oh, and if you go to Tuntar on the other riverbank, you can find the item
 shop and an [HERB] bureau in the chieftain's house; the inn has a [CURE]
 bureau in the back. The town here also speaks of a...stone robot... Hmm...

o-----------------------------------------------------------------------------o
| 18) World Map - Tuntar Area                                          [WMP4] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Gloom, WarHog, Stool, Zombie, Blurb |
'---------------------------------------------------'

 Just a note for milking enemies out here. Using the Foil + E. Key really can
 clean up enemies around here, the WarHogs in particular -- they leave loads
 of EXP/GP to finance your equipment expenditures. M. Drops are on sale in
 Tuntar, if you want some.

 To continue with the story, go northwest of Tantar until you find a slope to
 advance north. You'll come to a grove of trees blocked by a large tree, and
 if you have the Saw in your inventory, you'll cut it down. The boughs of the
 woods shake as you enter...

o-----------------------------------------------------------------------------o
| 19) Lament Woods                                                     [LMT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] T. Drop  |        Zombie, Stool, S. Rider,      |
|        [_] Wrist        [_] Life     |        G. Knight                     |
|        [_] T. Drop                   |--------------------------------------o
o--------------------------------------o

 Small area, so there's no map. Make note that the S. Rider enemies will be
 faster than you and can hit for 10+ damage, so even with a Foil/E.Key combo
 you may end up killed. Keep your HP above 25 at all times while here, or at
 least until you're faster than them.

 The duo starts in the south. Travel north and you should see a chest in the
 NW -- [HERB]. Get it and continue north along the western screen boundary,
 coming to a [T. DROP] chest. From there head back south, taking the first
 eastern path.

 Now, the destination is in the upper right-hand corner of the woods, but you
 can get a few other chests -- [WRIST], [LIFE], [T. DROP] -- by exploring the
 eastern expanses. One is along the northern edge of the wall, and the others
 can be found by going south from there, then west along the southern screen
 boundary.

 When you want to continue, head into the northeastern part of the woods and
 enter the weird-shaped bunker...

o-----------------------------------------------------------------------------o
| 20) Dark D. Fort                                                     [DDF1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life         [_] LongSD   |        WarHog, Zard, Midget, S.Rider |
|        [_] Life         [_] T. Drop  |--------------------------------------o
|        [_] Life2        [_] T. Drop  |
|        [_] Herb         [_] Acorn    |
|        [_] Herb         [_] Herb     |
|        [_] WolfHT       [_] Herb     |
|        [_] T. Drop      [_] Herb     |
o--------------------------------------o
 
 Talk to the guards standing nearby and they'll (surprise!) attack you.

 o--------o---------o---------o---------o
 | Bowman | HP: ~70 | EP: 338 | GP: 260 | <-- FIGURES ARE TOTAL
 o--------o---------o---------o---------o
 | Lancer | HP: ~80 |
 o--------o---------o

  Basically just use the E. Key and Foil; don't even have to use Atk-Up or
  anything. Should only take two turns to murder these faces, or one if you
  are decently leveled.

  Once the doofuses are dead, walk under the doorway where the bats are and
  you will fall into a basement with four chests: two [LIFE]s, [LONGSD] &
  [T. DROP]. Use the stairs nearby to exit.

  Now, head up the path along the eastern wall (straightforward) until it
  splits north and south. Take the north (south is a trap) and you will come
  upon another set of tweedle-dee/tweedle-dums.

 o--------o---------o---------o---------o
 | Bowman | HP: ~70 | EP: 338 | GP: 260 | <-- FIGURES ARE TOTAL
 o--------o---------o---------o---------o
 | Lancer | HP: ~80 |
 o--------o---------o

  Same strat as last time: use E. Key and Foil. Shouldn't take more than two
  turns this way, and even yet, the enemies just use basic attacks. Laff.

  With the duo dead, arc south to the four chests: [HERB], [T. DROP], [ACORN],
  and [LIFE2]. Use the down-stairway in the northwest, coming into floor B1
  (as I call it). 

  Continue east and take the short north passage, which sends you plummeting
  into a treasure room. Heal up before you take the items, because the SE
  chest deals 50 damage to the party leader (note: can't KO). The [WOLFHT],
  [T. DROP], and two [HERB]s are your reward. Take the tiny stairs back up
  and take the long path near another [HERB] chest -- there's a similar
  chest in the very SW of the room.

  In the north, there are three Dark Dragons guarding the kidnapped chief.
  Yipes! Come into battle healed before you engage 'em.

 o--------o----------o---------o---------o
 | Bowman | HP: ~120 | EP: 494 | GP: 390 | <-- FIGURES ARE TOTAL
 o--------o----------o---------o---------o
 | Lancer | HP: ~90  |
 o--------o----------o

  There are two Lancers and a Bowman this time around. Use Atk-Up if you need
  to, but the Foil/E. Key strategy can clear the Lancers in the first round
  with a good probability. They're a bit more powerful than normal, and since
  there are three, they can swamp a character and kill him/her off if you're
  unlucky. But, besides that small likelihood, this should be gravy. Try to
  end the battle fully-healed, since your HP carries over to the next.

  When the chief is returned, he asks if you want him to lead you to the Dark
  Dragons. You'll eventually have to say the affirmative answer, so do so and
  you will be double-crossed. A gigantic monster creeps out of an arena-style
  gate...

 o-----------o----------o----------o---------o
 | BOSS: Pog | HP: ~220 | EP: 1684 | GP: 962 |
 o-----------o----------o----------o---------o

  What a goofus! This Schizo-wannabe (see: FF7) isn't up to snuff, and can
  only play off your lack of recovery from the previous fight. Cure yourselves
  up if you're in critical condition (attacks can do ~20 dmg) and give Atk-Up
  to Zack, who can wail on the enemy, hopefully for ~50 damage. Use Fort for
  good effect, too, if you have T. Drops to heal the AP with. There really
  should not be any trouble here if you can recover your health. As per usual,
  you have to deal extra damage at the fight's end to really kill the boss, 
  but it's only 30~40, easily dealt with the E. Key. Make sure to heal up 
  before this fight ends, because you will be fighing ANOTHER boss very, very
  soon.

  A wolven stranger saves your hide and the fake chief reveals himself as the
  Dark Dragon General!

 o---------------o----------o----------o---------o
 | BOSS: General | HP: ~180 | EP: 1560 | GP: 390 |
 o---------------o----------o----------o---------o
  
  I would say that you should give Fort to Bo, but the General is a complete
  PUSHOVER. Make no mistake: the General is pretty powerful, dealing 20 or so
  to Zack/Nina and 30ish to Bo...but he just doesn't have enough HP to sustain
  any sort of offense. Have Zack attack, Nina use the E. Key and heal if she
  has to, and Bo use a Lv2 spell of his (or cure), and this should be over in
  two rounds.

  Afterwards, the chief leaves to look for a way to stop the rock that's been
  used as a stopper for the river, and Bo joins the party permanently. Equip
  him with the WolfHT, of course. You can leave the fort, now, and also the
  woods. Nothin' else to do here.

  ---

  In Tuntar, the newly-released chief says that the secret of the giant robot
  in the north is found in Agua. Since there aren't any ways to go near the
  twin cities, it's time to revisit Romero. If you position Bo in the party
  leader position (L/R shoulder buttons), you can walk through forests and
  use the shortcut to...

o-----------------------------------------------------------------------------o
| 21) Romero                                                           [RMR2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] WtrJr        [_] Herb     |
o--------------------------------------o

 Buy ChainML for Bo and a Sown for Nina if you haven't already!

 Anywho, after you've talked to Tuntar's chief about Agua (YOU MUST DO THIS),
 zombies will start appearing in Romero during the night. Enter the town 
 during the day and talk to the wild-haired old man in the northeasternmost
 house. The geezer says he'll give you information on Agua if you eradicate
 the town's zombies.

 Walk around the world map until it's night and re-enter. The old woman in the
 graveyard doesn't say anything else to you until you've talked to the female
 NPC (in old man's NE house, 2F) about Cleansing Water. After that, the hag's
 zombie hubby reveals a secret tombstone passage, saying that the cave in the
 west has the Cleansing Water. Enter the newly-opened hole and take the [HERB]
 and [WTRJR]. Exit town and remember to upgrade equipment!

o-----------------------------------------------------------------------------o
| 22) World Map - Karma Area                                           [WMP5] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Creep, Flea, Bulla |
'----------------------------------'

 With Bo in the party leader position, you'll be able to walk through forests
 easily. South of Karma Tower is an island cave, accessible from the south.

o-----------------------------------------------------------------------------o
| 23) Ease Cave                                                        [ESC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] Herb     |        Ameblob, G. Knight, Blurb,    |
|        [_] F. Stn.      [_] NiceHT   |        Mage                          |
|        [_] Herb         [_] T. Drop  |--------------------------------------o
|        [_] Apple        [_] BronzHT  |
o--------------------------------------o Like before, the "A" stands for a
                                         pair of interconnected stairs, which
               _________________         would be too hard to draw on the map.
              |  _____________  |        
              | |___________  | |
              |  __________6| | |
              | |  _____   _  | |                    o----------------o
              | | |7_A_8| |5| | |                    | --- LEGEND --- |
              | |_________| | | |                    o----------------o
          .-> |_____________| |_| <------------.
          |                                     |      1 ~ Herb
          |    _________             _______    |      2 ~ Herb
          '-> |  _____  |           |A____  |   |      3 ~ NiceHT
              | |___  | |            _____| | <-'      4 ~ F. Stn.
 ___________  |___  | | |       .-> |_______|          5 ~ Herb
|3 _______  |  ___| | | |       |                      6 ~ T. Drop
| |    _  | | |4____| | |       |                      7 ~ BronzHT
| |___|2| | |_________| |       V                      8 ~ Apple
|___   _| |  ___________|    _______
    | |___| |______         | WATER | 
    |_____   _____1|        |_______|     This area isn't too complicated, but
          |_|                           most monsters can still deal enough
         ENTER                        damage (~20dmg with skills) to make it
                                   more than annoying. When you get to the
room marked water, wade into the shallows and press the action button to fill
up the WtrJr. You'll automatically be whisked back to Romero...

o-----------------------------------------------------------------------------o
| 24) Romero                                                           [RMR3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Tablet       [_] Herb     |
|        [_] Cure         [_] Antdt    |
|        [_] 900 GP                    |
o--------------------------------------o

 Nina sprinkles the H2O on the ground and purifies everything instantly. The
 chief also has five chests waiting for you, one of them being the [TABLET]
 you will need to get into Agua Tower. The zombies have been laid to rest,
 but who will bring back the slain piggies? =(

 Upgrade your equips if you haven't already and exit back onto the world map.
 With Bo in the lead, head towards the floating tower by the northwest pond.

o-----------------------------------------------------------------------------o
| 25) Agua Tower                                                       [AGT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life2        [_] Herb     |        WarHog, S. Rider, Zombie      |
|        [_] Apple        [_] Acorn    |--------------------------------------o
|        [_] SunHT        [_] ThiefCL  |
|        [_] IronSH       [_] Acorn    |
|        [_] Herb         [_] HairBand |
|        [_] Bracelet     [_] KngKey   |
o--------------------------------------o

 Once you have the Tablet in your possession, walk to the end of the pier and
 a character will automatically read the inscription, making the tower sink
 down to walkin' level.  
                         
          _ <----------------.
 ________| |_____          ___\____________   TO BOSS
|   ___ _ _ ___  |      __|______________  |     |
|  |3 4|1|*|X X| | .-> |      *|         | |     |
|__   _| |E|-=-| | |   |_|ŻŻŻŻŻ  _   ____| |     |
  _|___  | |  _| | |       [5]  | | |______|     |
 |2|___| | | |  _| |    _____   | |   _____      |
 |_____________|   |   |  ___|  |_|  |___  |     |
                   |   | |_____       ___| |     |
                   |   |     6 |     |7    |     |
                   |    ŻŻŻŻŻŻŻ       ŻŻŻŻŻ      |
 --- LEGEND ---    |                        ______________
                   |                      _|__ _________  |
 X ~ Wall Chests   '-------------------> | _*_|  _   ___| |
 * ~ Locked Gate                         |8|[9] | | |_____|
 E ~ Entrance                             Ż     |_|   ____
 1 ~ Life2                               |Ż|___      |__  |
 2 ~ Herb                                |   10|     ___| |
 3 ~ Acorn                                ŻŻŻŻŻ     |11   |
 4 ~ Apple                                           ŻŻŻŻŻ
 5 ~ SunHT          This area isn't too different from the others you've gone
 6 ~ ThiefCL        though, but there are "movement pads" to get around in a
 7 ~ IronSH         few areas. Stepping on one sends you in a direction, then
 8 ~ Acorn          strands you at a platform. It's pretty simple to move
 9 ~ Herb           around, although if you're having trouble:
10 ~ HairBand
11 ~ Bracelet       FLOOR 2: South > North
 = ~ Wall Wk. Spot  FLOOR 2: East > East > North

The fourth floor is simple, and a teleport system takes you to a platform with
a glowing, purple globe on it. Heal up, then inspect it to be attacked by...

 o------------o----------o----------o---------o
 | BOSS: Wisp | HP: ~350 | EP: 1200 | GP: 300 |
 o------------o----------o----------o---------o

  You're gypped out of a good fight here. Wisp will either attack someone for
  mediocore damage (~15) or does mediocre damage to everyone (~10). Use normal
  attacks, the Earth Key, and Bo's spells (Fry, in particular) to defeat it.
  Conserve the B/C Stn.s you may have, but feel free to use Atk-Up/Fort. No
  last bit of strength before it dies, either!

 Search the pillar after Wisp's gone to get the [KNGKEY]. It doesn't unlock
 any of the gates you encountered previously, but it does operate the gigantic
 robot north of Tuntar.

 ############################################################################
 Allen Wong writes: There was an item I came across that wasn't in your guide
 and was found in Agua Tower on the top level where you get the key from the
 Wisp.  It is in a corner hidden inside the fourth of the four pillar
 indentations on the right where there is a hidden spot with a SteelBW that I
 accidentally came across.  You have to walk into the wall to get to that
 invisible chest.  Thought you'd like to add that you your items. (Thanks!)
 ############################################################################

 Nina's Warp spell doesn't work here, so you'll have to put on some walkin'
 shoes and make the descent. Warp to Tantar once you're done and get back on
 the map.


o-----------------------------------------------------------------------------o
| 26) World Map - Tuntar Area                                          [WMP6] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Gloom, WarHog, Stool, Zombie, Blurb |
'---------------------------------------------------'

 To find the monolithic robot, head north of Tuntar and go up the first slope
 you see by the road. It leads to a cave, but instead of entering it, go east
 and follow the mountain range north. At the very northern spot, continue up
 the plain until you see a cliff quarry to the east. The robot is there, and
 you have to enter from its left leg.

o-----------------------------------------------------------------------------o
| 27) The Giant                                                        [TGT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] BronzHT      [_] Herb     |        None...?                      |
|        [_] Acorn        [_] Life2    |--------------------------------------o
|        [_] Mrlb1                     |
o--------------------------------------o

 After Agua Tower, you're treated with an easily navigable letter. Once out
 of the stairwells, go east until you find the two chests, [BRONZHT] and an
 [HERB], in an antechamber. Exit east to the next floor.

 Here you'll find three goofy Dark Dragon soldiers around a big...uh, heart.
 They want to rip your face off, of course.

 o-----------o----------o----------o---------o
 |  General  | HP: ~150 | EP: 1873 | GP: 650 |
 o-----------o----------o----------o---------o
 | Lancer x2 | HP: ~70  |
 o-----------o----------o

  This should be a no-brainer, what with three incredibly weak idiots putting
  up their dukes. Use the E. Key and Foil to take out the Lancers in the first
  round, then slap the General around in the next (and last) round. General'll
  yell himself a second chance when his HP's depleted, but you know how to
  deal with people who can't use their inside voice. ^___^

 Once the goonies are dead, use the key on the heart's panel. To get all the
 chests when the teleport pads are on, here's what you do (from heart's room:)

 01) Take pad nearest room stairway
 02) Take pad at the twisting dead end
 03) Take pad against western wall ----------> [ACORN]

 Now, get back to step three:

 04) Take the other pad here.
 05) Take pad in the tiny dead-end nearby ---> [LIFE2] + [MRLB1]

 Get back to step five's location:

 06) Take the other pad in the room
 07) Take the next pad...

 ...and you should be in the heart of the giant. Use the Key here and Nina'll
 command it to take her to the lake. It'll destroy the rock with a laser beam
 and you can leave the thing entirely. The stairway exit is thattaway.

o-----------------------------------------------------------------------------o
| 28) Tantar                                                           [TNT2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Herb         [_] Key      |
|        [_] W. Ptn                    |
o--------------------------------------o

 Talk to the chief in the pondside house and he'll suggest finding the forest
 clan's sacred Ring. He pushes his chair aside, and if you enter the hole
 beneath, you find an [HERB] and the cave's [KEY]. Go to the house's second
 floor and open the bureau for an [W. PTN] also.

 Once you've healed/saved and have gotten back on the world map, head to the
 cave near the robot.

o-----------------------------------------------------------------------------o
| 29) Lake Cave                                                        [LKC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            | 
|        [_] W. Ptn                    |
o--------------------------------------o

 Another fairly easy map, it's a wonder the Dark Dragon's haven't pillaged
 the shrine already. Head north across the wood bridge and veer west, taking
 the [W. PTN.] nearby. Exit out the other side and you'll be back on the world
 map; take the other cave entrance nearby.

o-----------------------------------------------------------------------------o
| 30) Lake Shrine                                                      [LKS1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] W. Ptn       [_] Life     |        Ameblob, Blurb, Zard, Zombie  |
|        [_] 2000 GP      [_] Life2    |--------------------------------------o
|        [_] Herb         [_] Acorn    |
|        [_] SkySH        [_] Ring     |
o--------------------------------------o

 Unlock the gate with the key and venture downstairs. It's a straightforward
 walk until you get to a waterfall room. Enter the shallows and jump down the
 falls to the south, landing at the foot of the place.

 Continue south and get the [LIFE] chest, and if you arc west via the nearby
 stair, you can come to another waterlogged platform with a [LIFE2] chest.
 You might as well go this way because the northeastern down-stairway leads
 to a circular dead-end. So, take the down-stairway in the west.

 As you come to the top of the falls, head north along the west wall to get
 a [2000 GP] chest. Enter the shallows and stick to the middle, climbing the
 platform in the north to get a [HERB]. Finally, break land along the eastern
 wall and continue all the way south, to find an [ACORN] chest nearby. Proceed
 to get back in the water and jump the falls again.

 At the bottom of the falls, climb the layered land platform nearby and reap
 the [SKYSH] item (give to Nina). Trek east to the blue-chest platform, which
 turns out to house the legendary [RING] item. Taking it sets off the teleport
 device nearby and you can make an easy exit. Warp to Tantar and save before
 you do anything else.

 Oh, and you can equip the Ring as an accessory [Attack +10]!

o-----------------------------------------------------------------------------o
| 31) Tantar                                                           [TNT3] |
o-----------------------------------------------------------------------------o

 Enter the chief's house and talk to the Tuntar chief to begin the marriage
 ceremony. Afterwards, heal at the inn and leave town. You'll see the next
 destination immediately. Buy a BUNCH of Acorns (30g) because you'll be using
 AP like crazy very soon.

o-----------------------------------------------------------------------------o
| 31) The Giant                                                        [TGT2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] BronzHT      [_] Herb     |        Blurb, Midget                 |
|        [_] Acorn        [_] Life2    |--------------------------------------o
|        [_] Mrlb1                     |
o--------------------------------------o

 Refer to previous section on The Giant -- TGT1 -- for item locations.

 'Kay, now you have to make it back to the brain of this behemoth. To do so,
 take the following warps (starting at first room with a warp, natch):

 01) In heart room, warp nearest the stair
 02) Warp farthest from pad you just took
 03) Go north. Take NE warp.
 04) Take warp in the room with two pillars
 05) North to warp

 The General's pendin' for a another bendin', but he's hulking out on you...

 o---------------o-----------o----------o---------o
 | BOSS: Gremlin | HP: ~1100 | EP: 1400 | GP: 800 |
 o---------------o-----------o----------o---------o

  Hardest battle up to this point, definitely.

  Immediately start casting Fort with Nina, on Bo, herself, then Zack -- the
  boss has an attack that hits everyone. He also has a weakish attack (~25dmg)
  that is dealt to a single target. Healing is more of a priority here, but as
  long as you can use Fort on everyone, the battle should be tolerable. Bo
  should be a healer or use Fry (T. Bolt clone) which does lots of damage; Zak
  can use the E. Key for an easy thirty damage. Gremlin rarely uses the multi-
  -hit skill twice in a row, so the party should get a healing turn in every
  time. When its HP is depleted, you'll have to inflict an additional 175-ish
  damage before it drops. Remember, if you're really in a bind, use an M. Drop
  or Meat (have Bo kill a boar on world map) -- both are great pick-me-ups if
  the damage is too much for you. Bo's spells come in very handy, and are the
  best method of attack actually, so you may want to have Zack pull item heal
  duties.

 After Gremlin's toast, so is the robot -- it falls to the volcano. It even
 says "good-bye" to the party (v_v) as it destroys itself. Luckily, the lava
 flow from the eruption hardens in the riverbed and you can now continue 
 south.

o-----------------------------------------------------------------------------o
| 32) World Map - D. Shrine Area                                       [WMP7] |
o-----------------------------------------------------------------------------o
| ENEMY: Tronk, Fungus, S. Rider, Midget |           
'----------------------------------------'

 The enemies will now kick out some worse status effects, including Silence
 and Curse. The small building south of the broken bridge is where you're
 headed next, and it's right nearby, thankfully. Buy some Herbs back in town
 if you have little or none.

o-----------------------------------------------------------------------------o
| 33) Dragon Shrine                                                    [DGS1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Melon                     |
o--------------------------------------o

 Put Zack in the lead here.

 Talk to the priest guy and he'll let Zack continue alone (i.e. party members
 do not fight with him). Heal at the pure-water fountain and take the [MELON]
 chest on the right side of the room. Talk to the Dragon Lord apparition to
 begin a boss battle.

 o-------------o----------o---------o---------o
 | BOSS: Talon | HP: ~500 | EP: 400 | GP: 190 |
 o-------------o----------o---------o---------o

  This is just a back-and-forth battle, with one person taking a shot before
  the next guy takes his. Talon relies on basic attacks (~15dmg), so heal if
  your HP drops below twenty -- he can inflict critical "Slam" hits, too, and
  is faster than you. Zack seems to pull of Cntr attacks a bit easier when he
  is all by his lonesome, though. The boss doesn't pull any sort of tricks at
  the end, either -- he just dies. Using the E. Key expedites this process.

 After battle, Zack is bestowed powers to save the world. He'll now have the
 SnoDr, FlmDr, and ThrDr elemental spells. Heal up and leave to the world
 map.

 There's a little part of sidequest you can initiate now. Use Bo to walk in
 the forest and find the flowered clearing. Talk to a fairy who asks if you're
 there to cut down trees. Leave and go west from the forest to another flower
 circle. A man will be stuck there, saying a strange force is keeping him
 there. That's all.

 Southwest of the forest is a cave entrance, and that's where yer going.

o-----------------------------------------------------------------------------o
| 34) Cape Cave                                                        [CPC1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Ameblob, Midget, Fly, Shadow, |
o--------------------------------------o--------------------------------------o

 Very straighforward for the most part, follow the tunnel until there's a path
 split -- one west, one south. The western one's blocked for now, so continue
 south to exit. Beware the Shadow enemies here who usually appear in twos and
 threes, because they like to throw Curse/Paralyze around.

 On the world map, head southeast and south alone the waterside hill to find
 the town of...

o-----------------------------------------------------------------------------o
| 35) Auria                                                            [ARA1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _                _                _                |
|        [_] PrisonCL     [_] Life2        [_] 2000 GP      [_] G. Tiara      |
|        [_] Life         [_] 5000 GP      [_] Mrbl1        [_] Cure          |
|        [_] S. Ptn       [_] Cure         [_] Acorn        [_] 20000 GP      |
|        [_] W. Ant       [_] Life         [_] 20000 GP     [_] Antdt         |
|        [_] V. Ptn       [_] 2000 GP      [_] SmartRG      [_] Life          |
|        [_] Mrbl3        [_] L. Ptn       [_] Cure                           |
o-----------------------------------------------------------------------------o

 The town guards show their hospitality by immediately kicking your behind in
 jail under the pretense of "intruding." In jail, talk to the sleeping man and
 he will open the locked gate for you. Yes, the incarcerated man can open the
 cell... =/  Check the water fountain in the corner for some [PRISNCL] wear.
 You can leave the station after that.

 Guards around town will throw you in jail if they see you, but you can still
 enter the inn, dragon-lord save shrine, weapon shops, and some residential
 houses. Enter the weapon shops (next to jailhouse) and go to the 2nd floor.
 Push the dresser on the north wall aside and enter the secret room beyond it.
 Shove the pot aside and take the [LIFE2] underneath.

 Back in the second-floor barroom, a man has the hiccups. Go downstairs and
 buy one vitamin (650g) and he'll reward you with [5000 GP] for the kindness.
 Why he didn't buy 'em himself is beyond me. Anyway, time to play Robin Hood
 with all the greedy homeowners.

 Behind the police station are some mansions with rosary emblems on 'em. The
 one right behind the station has a [LIFE] chest and an [S. PTN] in the
 bureau near there. Upstairs, rob the bureau of a [CURE] and the chest of a
 [W. ANT]. The sleeping "shooop!" guy doesn't even know he's being burgled.
 Exit the manse and head to the one east of there.

 The first floor has a [LIFE] chest and a [V. PTN] bureau. Upstairs, take
 the [2000 GP] bureau and the [MRBL1] chest. Exit the residence and go to the
 one right behind it.

 Don't open the first-floor chest here -- it's rigged to alarm! The bureau
 beside it still gives up a [L. PTN]. Upstairs, raid the [MRLB3] bureau and
 the [CURE] chest. Talk to the old man as Nina (he requests it...) and help
 fix his aching back -- you get [20000 GP]! Go to the last mansion, now.

 The first floor has an [ACORN] chest and a [SMARTRG] chest. Equip it on your
 main healer/magic-user. Take the stairs up to the [LIFE] and [ANTDT] finds,
 bureau and chest, respectively. The woman here is actually the mother of the
 guy who was trapped in the fairy circle by the dragon shrine. If you talked
 to him before, she'll want you to help rescue him (warp to Tantar, talk to
 fairy in forest, talk to fairy at circle, return to Auria). When you do, you
 get [20000 GP] for the trouble.

 Head into the northernmost mansion now. Go up to the second floor and raid
 the [CURE] and [G. TIARA] chests. There's also a [2000 GP] stash in the NE
 bureau. The man on the ground floor (Ross) is in a bit of pickle, but he
 won't tell you anything unless you agree to help him. To get him to do that,
 talk to the man at the wharf, left of the weapon/item shop.

 Once you've struck a bargain to help (in exchange for use of his ship), he'll
 say his daughter is stuck in the safe. Sadly, you can't do anything about it
 now. You'll have to progress with the storyline, and that requires you to buy 
 a "G. Bar" -- 65,000 gold. Since there isn't a storage shop, just sell all of
 the junk you have and make sure to get the easy 40,000g stated above. Kill
 enemies, whatever...just make some cash. The G. Tiara sucks, by the way, but
 sells for 10,000g. Buy a Pouch item, too -- it helps in the next town.

 Once the gold bar's in your possession, exit onto the world map and steer
 east. The cave's nearby.

o-----------------------------------------------------------------------------o
| 36) L & D Cave                                                       [LDC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure         [_] ShellHT  |        Bully, Midget, Fly            |
o--------------------------------------o--------------------------------------o

 Talk to the two men here who warn of Bleak's thieves. Enter the stairwell
 and enter the maze. Ordinarily, this would be a little annoying, but since
 there is only one straightforward way with a few dead ends around, it's very
 simple. When you finally get to the eastern wall, take the first left path
 to a [SHELLHT] and [CURE] chest duo. Continue south along the eastern wall
 to find an up-stairway.

 From here, go east. When you get to the north/south split, you can leave at
 once to the world map (south), but if you meander north along the path, you
 can come back to the first room where the two guys were, and be able to 
 unlock the gate for easier passage. Whatever you want to do, I guess.

 Don't forget about the locked gates here...

o-----------------------------------------------------------------------------o
| 37) World Map - Bleak Area                                           [WMP8] |
o-----------------------------------------------------------------------------o
| ENEMY: Fly, Mage, G. Knight, G. Slime |
'---------------------------------------'

 Run-of-the-mill enemies around here, except for the G. Slimes which aren't
 too hard to defeat and leave 1000+ EP upon defeat (appear in twos, mostly).
 Good place to level up. Anyway, go clockwise around the tower until you're
 south of it. The town's there.

o-----------------------------------------------------------------------------o
| 38) Bleak                                                            [BLK1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |                                      |
|        [_] 5000 GP      [_] Life2    | NOTE: You need a "G.Bar." to advance |
|        [_] Herb         [_] Herb     | the storyline. Buy it in Auria for   |
|        [_] Icicle       [_] Life     | 65000g. See "ARA1" section for cash  |
|        [_] W. Ant                    | tips.                                |
o--------------------------------------o--------------------------------------o

 Ahh, the joys of thievery. You can stay at the inn for free, but the owner'll
 steal 200GP from you if you do...that is, unless you have a Pouch in your
 inventory. Take a nap with the Pouch in your inventory to catch the owner
 red-handed, and he'll give you [5000 GP] to keep quiet.

 Anyway, there's still thieving from the thieves that can be done. Don't buy
 into the "fortune teller" -- she'll just dump you in a house and take your
 cash. However, in that very same house (the one she stands by) is a barrel
 that covers a [LIFE2]. Later on, you can get a powerful item behind the
 heavy box, too.

 In the NW house behind the shops is a fakey magician. Upstairs in his house
 is a set of [HERB] (x2) chests. If you want to see Chun Li of Street Fighter
 fame in a cameo, talk to the magician. Answer "yes" twice, "no" twice, then
 "yes." Kinda funny.

 Anyway, go to the northern house and talk to the old man. He says Karn can
 help you open the safe in Auria but he's in the Krypt currently. If you have
 the G. Bar, you can trade it for an Icicle to travel in the desert. Unlike
 the other offers, this one's legit -- you can't refuse anyway. He also says
 there are lots of traps where Karn is... Take the [LIFE] and [W. ANT] pair
 of chests upstairs and leave town.

 Upgrade your equipment, too! Then, exit town and head west to the visible...

o-----------------------------------------------------------------------------o
| 39) Desert Cave                                                      [DSC1] | 
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Fly, Shadow, Ameblob          |
o--------------------------------------o--------------------------------------o

 One-track road, baby! Yes, another easy-peasy "buffer" cave. At the very end
 of it, Zack will use the Icicle and "cool air will move in." Exit!

o-----------------------------------------------------------------------------o
| 40) World Map - Arad Area                                            [WMP9] |
o-----------------------------------------------------------------------------o
| ENEMY: Prickle, Scorp, SandClod, Cactus |   
'-----------------------------------------'

 Almost due south of the Desert Cave is the town of Arad. You should be able
 to notify it since there's a house moving around in the sand.

o-----------------------------------------------------------------------------o
| 41) Arad                                                             [ARD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Fife         [_]          |
o--------------------------------------o

 Nothing really here, although there's an (unmarked) inn NE of where you come
 in, and you can stay for free (save point is here, too). Nothing else of
 interest here, so enter the orange tent in the north. The mayor says he'll
 give you the fife if you destroy the Sand Worm. Agree, and it will become
 night.

 Go to the goat pen beside the orange tent and the boss fight will cue up
 automatically.

 o-----------------o-----------o----------o----------o
 | BOSS: Sand Worm | HP: ~1200 | EP: 1200 | GP: 1200 |
 o-----------------o-----------o----------o----------o

  Not hard at all. Have Zack turn into the Thunder Dragon while Nina uses Fort
  on Bo a few times. Sand Worm only has a single-target attack, which can do
  50+ to our weak friend Bo, but is prefectly tolerable on everyone else. Nina
  can deal out cures while Bo attacks (if you have LongBo) and uses Fry. This
  guy's no Gremlin, that's for sure.

 Afterwards, take the [FIFE] from the chest in the mayor's house. Heal up and
 leave town. Down at the sandswirlin' moat, walk onto the cement tile and
 press the "A" button to make a bridge appear. Enter.

o-----------------------------------------------------------------------------o
| 42) Krypt                                                            [KRP1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] Life     |        Mage, Scorp, E. Chest, Fly,   |
|        [_] DreamRG      [_] Herb     |        WarHog, Midget, G. Slime      |
|        [_] IronSH       [_] Dagger   |--------------------------------------o
|        [_] IcyHT        [_] Cure     |
|        [_] SkullHT      [_] SkullHT  |
|        [_] Antdt        [_] Cure     |
|        [_] Herb         [_] HuntCL   |
o--------------------------------------o

 Another mostly simple area. From where you enter, take the snaking path
 along the east wall to the exit: a down-stairway. You'll enter a room that
 looks like this:

 _______________________________________
|  __   __   _____   __   __   __   __  |  There are various chests here but
| |3 | |  | |     | |4 | |  | |5 | |  | |  all are traps, so you'll want to
| |__| |__| |     | |__| |__| |__| |__| |  pick and choose which you get.
|  __   __  |ENTER|  __   __   __   __  |  They are as following:
| |  | |  | |     | |  | |  | |  | |  | |
| |__| |__| |_   _| |__| |__| |__| |__| |  #1 - Herb    - Fire (-50 HP)
|  __ X __   __   __   _____   __   __  |  #2 - Life    - Poison
| |2 | |  | |1 | |  | |  E  | |6 | |  | |  #3 - DreamRG - Fire (-50 HP)
| |__| |__| |__| |__| |  X  | |__| |__| |  #4 - Herb    - Poison
|  __   __   __ X __  |  I  |  __   __  |  #5 - IronSH  - Curse
| |  | |  | |  | |  | |  T  | |  | |  | |  #6 - Dagger  - Dark Mist (-50 AP)
| |__| |__| |__| |__| |_   _| |__| |__| |
|_______________________________________|  The "X"s signify holes in the floor
                                           that drop you into a spacious hole.
 To find the exit there without much lame fighting, head due north, then head
 due east (appear in same room by #4 platform).

 Exiting this room brings you down (eventually) to a large, similar-type one.
 The chest you find at the northern platform has [HEADGEAR] but opening it
 KILLS a character -- make sure you have a Life on-hand. The platform to the
 left with the B. Rang can't be tangled with, for now anyway. Keep going
 north and try to get past the eyeless monster on the stairway platform...

 o--------------o-----------o----------o----------o
 | BOSS: EyeSpy | HP: ~1600 | EP: 2800 | AP: 2800 |
 o--------------o-----------o----------o----------o

  Zack should transform into the thunder dragon and attack, Nina's the healer
  and stat-buffer (Fort -> Bo), and Bo can use Fry and be the second healer if
  you need to. Which you won't, because EyeSpy is pretty unconvincing as boss
  material for the most part. When its eyes have been put out, it starts to
  use T. Bolt on everyone (flat 25dmg). Bo can be a healer while Zack wrecks
  EyeSpy's face, too -- just remember to give him an Acorn when he needs it.
  Be happy, because for once, Bo is taking equal damage to his companions. :p

 Head upstairs afterwards and find a gaggle of treasure chests: [ICYHT],
 [CURE], two [SKULLHT]s, and an [ANTDT]. Open the blue chest to trigger a
 drowning trap...but Karn saves you! When Karn goes below, do the same and
 talk to him -- he'll join the party. His special ability is lockpickin' on
 caliber with Jill Valentine (:p). He also disarms traps, so use him anytime
 you think a trap's about.

 After the first two locked doors, you'll come to a third farther north. Go
 west to find two chests -- [CURE] and [HERB] -- with traps in 'em. Retreat
 back to the gate you passed, lockpick it, and go downstairs again.

 Take the first southern exit you see to a [HUNTCL] chest, then backtrack to
 the large stairway in the middle of the room. Follow it down to a vast room
 with caskets in it. Search all eight chests and you'll discover that the
 book Karn's looking for...is the casket itself! You can leave the area now,
 although you'll have to walk out. Hope you have some Mrlb3s to spare. =)

 Now that you can unlock vault doors and all, you may consider going back to
 L & D Cave and a few other places, particularly Agua. I HIGHLY RECOMMEND YOU
 DO THIS!!!!!!!!!!!!!!! The destination is still Auria, though.

o-----------------------------------------------------------------------------o
| OPTIONAL: L & D Cave Revisited                                       [LDC2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Dart         [_] G. Bar   |        Bully, Midget, Fly            |
o--------------------------------------o--------------------------------------o

 Entering from the Auria side, unlock the first door just to do so and return
 west, taking the northern path along until you can get to a locked vault. 
 Pry it open with Karn and get the [DART] chest. Continue south along the
 east wall until you get back to the first vault door you unlocked. Take the
 nearby stairway and head east. Remember how you can get back to the initial
 room (from Auria) with the gate switch? Head north and come to another gate
 to open and this time it's a...[G. BAR]! To Auria!

 NOTE: You will actually need another G. Bar soon. This is still optional, but
       it's kinda dumb to gather another 65,000g when you can get the item in
       ten seconds.

o-----------------------------------------------------------------------------o
| OPTIONAL: Winlan Revisited                                           [WNL4] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Turban       [_] BrokenSD |
|        [_] Life2        [_] Life     |
|        [_] Cure         [_] FlameRP  |
o--------------------------------------o

 Enter Winlan Castle and get into the downstairs portion. Proceed to lockpick
 the treasury and get the [TURBAN], [BROKENSD], [LIFE2], [LIFE], [CURE], and
 [FLAMERP]. Time to revisit...uh, Agua. Yeah, that's it.

o-----------------------------------------------------------------------------o
| OPTIONAL: Agua Tower Revisited                                       [AGT2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY: WarHog, S. Rider, Zombie      |
|        [_] LavaSH       [_] LifeAR   |--------------------------------------o
|        [_] IcyDR                     |
o--------------------------------------o

 Unlock the doors until you get up to the boss floor. Go left until you find
 another locked door and, beyond it, a movement pad. Use it to go south and
 you'll be able to walk out in the fresh air for a brief moment before coming
 back inside.

 The first chest is a [LAVASH], which is +36 defense at this point in time!
 Keep climbing until you come to a watery shrine. Search the left draconic
 statue for the mindblowingly strong [LIFEAR] armor, for Zack only. The right
 statue has an [ICYDR] dirk for Karn. You can leave now.

o-----------------------------------------------------------------------------o
| 43) Auria                                                            [ARA2] |
o-----------------------------------------------------------------------------o

 The guards will arrest you again if you're spotted, and if so, you won't be
 able rely on the guy from before...because it seems Karn was incarcerated at
 last jailing! Anyway, just a tidbit. Also, Karn can't disarm that trap chest
 in the NE mansion...what gives? =/

 So, go into Ross' mansion and unlock the two vault doors in the basement
 underground. The daughter says her father was planning on giving the LtKey
 to the Dark Dragons and how her mother wouldn't have set him straight... Hmm,
 wasn't there someone in Bleak who could speak to ghosts, and he was in some
 tower...? Warp to Bleak and head to the tower.

o-----------------------------------------------------------------------------o
| 44) L & D Tower                                                      [LDT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] 2000 GP      [_] B. Stn.  |        Bulla, Chopper, Shadow,       |
|        [_] Life         [_] Life2    |        Fungus                        |
|        [_] Cure         [_] HornHT   |--------------------------------------o
|        [_] Turban       [_] 2000 GP  |
|        [_] DkKey        [_] Mirror   |
o--------------------------------------o

 Right off the bat, lockpick your way into the ground-floor room and take the
 [2000 GP] chest, then the stairs up. There's an old man here who says he'll
 give you his treasure if you defeat the monsters. Climb the stairs nearby to
 get on the third floor.

 There are two stairways here. Take the left one first to a [B. STN.] and
 [LIFE] chest duo. Double-back and take the left stairway. Now on the fourth
 floor, take the other stairway just south of where you come in.

 Floor #5. Take the stairway in front of you to get to a [LIFE2] chest, then
 take the down-stairway in the west to another room with [HERB], [HORNHT], and
 [CURE]. Double-back two rooms until you're at the other part of Floor #5; go
 south around the corner and head north along the east wall to the sixth-floor
 exit.

 Two more stairways here. As you arc counterclockwise, take the last (2nd)
 stairway you see. You'll eventually arrive on the eighth floor with [TURBAN]
 and [2000 GP] chests. Return to the sixth floor and take the stairway you
 ignored. This leads up to the seventh floor, and if you take the stairwell
 placed right near the entrance, it leads up to the top floor. Inspect the
 glowing red-orb stand and...

 o-------------o-----------o----------o----------o
 | BOSS: Cloud | HP: ~1400 | EP: 5775 | GP: 1443 |
 o-------------o-----------o----------o----------o

  Yeah, this guy can really wallop. Burn Out can do 30-40 damage and T. Bolt 
  does 40 damage (consistant). Luckily, those are only single-target attacks
  and easily overcome. Have Zack become a thunder dragon, Nina heal Cura1/2,
  and Bo attack with Karn. Like a few other bosses, he dies immediately when
  his HP is depleted.

 Afterwards, inspect the pillar to get the [DKKEY], NOT usable in battle...
 Return to the old man on the second floor and he'll let you take the [MIRROR]
 chest he's been guarding. You'll now find the world map in constant daylight,
 which is hilarious. Warp to Auria.

o-----------------------------------------------------------------------------o
| 45) Auria                                                            [ARA3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Herb         [_] Herb     |
|        [_] Herb         [_] B. Stn.  |
|        [_] Herb         [_] Dart     |
|        [_] Herb         [_] MetalSH  |
|        [_] F. Stn.      [_] LtKey    |
|        [_] GnPwdr                    |
o--------------------------------------o

 Find Ross in his house (dining room) and talk to him. A spectre of his wife
 appears and (easily) dissuades him from doing something stupid. It's rather
 funny how his wife says "Peace!" before leaving. :p  Talk to Ross, then go
 and talk to his daughter, who'll ask for the party's help in stopping the
 Dark Dragons. You can't refuse...

 She'll move and you can reap the bounty of your fetch quest: [DART],
 [B. STN.], [METALSH], and five [HERB]s. That's right, a bunch of crap for
 the most part. DIE RICHIES! Once over your initial dismay, start climbing
 the mansion tower steps. Get the [F. STN.] chest en route and claim the
 [LTKEY] at the top of the tower.

 Back in Ross' house, he says you can take anything in his house as payment.
 Direct the party down to the docks to set sail on his craft...and see Cap'n
 Crunch scared about some Dark Dragons blocking the launch. Time to rumble!

 o--------o----------o----------o----------o
 | Archer | HP: ~150 | EP: 4370 | GP: 2835 |
 o--------o----------o----------o----------o
 | Knight | HP: ~500 |
 o--------o----------o

  Once again, the Dark Dragons prove to be complete pushovers. Have Zack turn
  into the thunder dragon, Karn attack or use the E. Key, Nina heal, and Bo
  Fry stuff. The Archer sucks, but the Knight can deal +30 damage to a single
  target with his physical attack. Easily remedied, no? The Knight can use a
  T. Bolt spell (~25dmg) when the Archer is gone, though.

 Afterwards, the disgraced Dragons call for an attack on the ship and sink 'er
 to the bottom. A fish-faced man comes and says their main camp can be reached
 by going around the north peninsula. Fishy Face says he'll trade you some
 gunpowder in exchange for a gold bar. A lop-sided trade to be sure, but you
 have to do it. If you don't have a G. Bar, go back and get the free one in 
 L & D Cave; if you do, exchange it immediately for [GNPWDR].

 The "northern cave," of course, is Cape Cave.

o-----------------------------------------------------------------------------o
| 46) Cape Cave                                                        [CPC2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Ameblob, Midget, Fly, Shadow, |
o--------------------------------------o--------------------------------------o

 Enter the cave from the south and take the west path at the fork. The party
 leader will automatically set the explosives and the way into the base is
 then open... But, really, what kind of foe is dumb enough to think a few
 rock piles will stop anyone?

o-----------------------------------------------------------------------------o
| 47) Secret Base                                                      [SCT1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        None                          |
o--------------------------------------o--------------------------------------o

 Continue down through the trees and go west on the path near the hut. Two
 blokes show up and attempt to clobber you...

 o--------------o----------o----------o----------o
 | Spearman x 2 | HP: ~150 | EP: 1500 | GP: 1020 |
 o--------------o----------o----------o----------o

  There are regular enemies harder than this mandatory battle. No strat needed
  I would hope.

 Continue west alone the path until you spot the majestic galleon of the Dark
 Dragons. Get on board, sailor.

o-----------------------------------------------------------------------------o
| 48) Dark D. Ship                                                     [DDS1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] V. Ptn       [_] Acorn    |        None                          |
|        [_] Herb         [_] Acorn    |--------------------------------------o
|        [_] Herb                      |
o--------------------------------------o


 A bumbling archer decides to pick a fight with you.

 o--------o----------o---------o---------o
 | Archer | HP: ~150 | EP: 728 | GP: 234 |
 o--------o----------o---------o---------o

  Everyone can attack and kill him. The'nd.

 Go belowdecks and another fight ensues.

 o----------o----------o----------o---------o
 | Archer   | HP: ~150 | EP: 1378 | GP: 676 |
 o----------o----------o----------o---------o
 | SpearMan | HP: ~XXX |
 o----------o----------o

  Just attack 'em. That's about as simplistic as you can get.

 Afterwards, take the next stairway up and you'll find a nice human opponent.
 ...NOT!

 o-------------o-----------o----------o----------o
 | BOSS: Squid | HP: ~1200 | EP: 7804 | GP: 5463 |
 o-------------o-----------o----------o----------o

  You know the drill. Have Zack transform into thunder dragon, Bo attack and
  use Fry, Karn attack and use the E. Key, while Nina heals everyone and stat-
  -buffs. The monster mostly attacks to a single target, but it can do much
  carnage to people with low defense (in a word: Bo). It did 100+ to Bo when I
  did this. It also has a ink-shooter attack to everyone, that does 20-50 dmg,
  depending on who it hits. As long as you keep Fry+T. Dragon Attack+E. Key+
  Cura2 going it's a fairly bland fight.

 After the squidlarkin's dead, rob the bureau of a [V. PTN] and take the
 stairs down. Take the two [ACORN] and [HERB] chests and leave the ship for
 Auria.

o-----------------------------------------------------------------------------o
| 49) Auria                                                            [ARA4] |
o-----------------------------------------------------------------------------o

 The weapon shop's back open if you want to get stuffs. Talk to Cap'n Crunch
 and you'll all pile onboard the ex-Dark Dragon ship and set sail...

o-----------------------------------------------------------------------------o
| 50) Dark D. Ship                                                     [DDS2] |
o-----------------------------------------------------------------------------o

 Of course, nothing ever goes as planned. Dark Dragon maruaders show up and
 demand you give them the key (word travels fast!), to which everyone refuses.
 Go down with the ship...? Well, some people attack you first.

 o------------o----------o----------o---------o
 | Archer x 2 | HP: ~150 | EP: 2107 | GP: 910 |
 o------------o----------o----------o---------o
 |  SpearMan  | HP: ~150 |
 o------------o----------o

  Another stall battle, to which the only response is "DIE!". Easy-peasy.

 After going belowdecks, three more Archers attack.

 o------------o----------o----------o---------o
 | Archer x 3 | HP: ~150 | EP: 2185 | GP: 702 |
 o------------o----------o----------o---------o

  Yes, these guys are stupid. Being a lackey doesn't require any education...

 After getting cornered in the cannonball room...

 o------------o----------o----------o---------o
 | Archer x 2 | HP: ~150 | EP: 1456 | GP: 468 |
 o------------o----------o----------o---------o

  Destroy the meaty targets while healing your party, since the HP figures
  transfer into the next consecutive fight...

 o------------o-----------o----------o----------o
 | BOSS: Octo | HP: ~1600 | EP: 7218 | GP: 1804 |
 o------------o-----------o----------o----------o

  Change Zack into a thunder dragon, have Bo use Fry, Karn attack and use the
  E. Key, and Nina manage the party upkeep. Like before, the octopus monster
  can use a powerful single-target physical attack (counter: Cure2) and a 
  medium-damage hit-all, for 30~50 damage. Not really different from the romp
  you did on the last boss.

 Gobi helps everyone escape and then uses dynamite to blow everyone up.

 GOBI: "If this doesn't work, don't blame me, OK?"
 EVERYONE: "You're out of your mind!"

 A whirlpool sends everyone to...

o-----------------------------------------------------------------------------o
| 51) Island                                                           [ISL1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          | Land- Slime, Flea                    |
o--------------------------------------|Water- CactusX, CreonX, DogFish, Fishy|
                                       o--------------------------------------o

 Gobi says you need a "Gills" to reach Prima. He'll sell it for ten million
 gold pieces; you have to choose "Yes," at which time he takes all your cash
 and loans you the rest (rest of what?) You can then control Gobi on the world
 map and sea floor, where he'll be by himself...

 The monsters underwater are powerful, so use any Mrbl1s you have to walk in
 perfect peace. Head west to find the fishy-faces' city of...

o-----------------------------------------------------------------------------o
| 52) Prima                                                            [PRM1] |
o-----------------------------------------------------------------------------o

 Lots of shops here, but that's to be expected at a merchant town. One shop
 even sells B/C/F. Stn.s, which are always good to have in full supply. Stock
 up however you see fit and talk to the guild owner in the ornate-looking
 house in the north. He says the town has no Gills for sale, but Gant should.
 I don't suggest buying anything here unless you've got a good economy about
 yourself. See the shop list for help here.

 Exit town. To get to Gant, go south from Prima's and break land on the beach
 nearby. Follow the twisting, one-track path to the town in the dead trees...

o-----------------------------------------------------------------------------o
| 53) Gant                                                             [GNT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] Goods    |
|        [_] A. Ptn                    |
o--------------------------------------o

 Head north up the first stairway and enter the house with a square roof. The
 second-floor bureau has an [L. PTN] for you. Continue north to the highest
 building and talk to the bearded man there. He'll say the young men in town
 have been kidnapped (notice the place was deserted?) and he wants you to haul
 some goods back to Prima for him. Accept the offer and take the [GOODS] from
 the chest behind him. There's also a secret entrance behind the dresser, as
 you can probably see, but there's nothing you can do back there...yet.

 Rob the [A. PTN] dresser upstairs before you go back to Prima. You remember
 the way, I hope...

o-----------------------------------------------------------------------------o
| 54) Prima                                                            [PRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Gills        [_] 6000 GP  |
o--------------------------------------o

 Once you have the "Goods," bring them back to the guild leader in the red-
 -colored building in the north. He'll give you the [GILLS] in exchange for
 Gobi's hard work. Somehow, there's also a letter saying Gant's been attacked
 by the Dark Dragons! Just then, a ghost appears upstairs and Gobi says he'll
 get a warrior to defeat it...for 5000 GP. You can decline and raise the cost
 up to 6000 GP, which you should do (takes two 'no's).

 Leave to the world map and go back and get the party members on the island.
 Upgrade your equipment when you get here, now that all allies are present.
 When you return to the Prima inn, talk to the Ghost and...BOOM! Fightin'
 commences.

 o--------------o-----------o----------o----------o
 | BOSS: Morteo | HP: ~1400 | EP: 3850 | GP: 3609 |
 o--------------o-----------o----------o----------o

  Have Gobi use EbbX, Zack change into a thunder dragon and attack, Nina heal
  and stat-buff, and Karn/Bo use E. Key and Fry, respectively (whoever is in
  your party at the time). Gobi is probably the weakest defensively, so change
  him out if he starts taking too much damage. Morteo has a weak physical cut
  attack, which is very easy to stomach unless you're Gobi/Bo (~50-60dmg). But,
  Cura2 is a great band-aid. Morteo "seems alright" when his HP is depleted,
  and that only signifies that battle's around half over -- he's got a lot of
  HP left.

 After Morteo's send packing, the sleeping man nearby wakes up (Ox) and says
 he's one of the metal smiths. Everyone vows to help him (how can he breath
 underwater?) and Ox will join the party. His specialty is breaking stuff with
 a hammer, including walls, and being strong -- you've probably seen a few
 things that can crumble or be pushed, ya?

 Exit to the world map and travel northwest to the beach landing. Or, do the
 following optional things.

o-----------------------------------------------------------------------------o
| OPTIONAL: Camlon Revisited                                           [CML3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] W. Ptn       [_] Mrlb1    |
|        [_] A. Ptn       [_] DkKiss   |
|        [_] ProtnA                    |
o--------------------------------------o

 The town has now been rebuilt and you can rob the up-and-coming citizens of
 their trinkets and treasures! All items are in bureaus, by the way.
 
           ________________
          |                |              1 ~ Mrlb1
          | CAMLON  PALACE |              2 ~ A. Ptn
          |________________|              3 ~ DkKiss
   ______  __             ______  __      4 ~ W. Ptn
  |      ||  |           |  4   ||3 |     5 ~ ProtnA
  |______||__|           |______||__|
   __  ______             __  __  __   To boot, there's also an item shop and
  |  ||1     |           |2 ||  ||  |  storage facility available, too. Inn's
  |__||______|           |__||__||__|  up and running as well!

o-----------------------------------------------------------------------------o
| OPTIONAL: Agua Tower Revisited                                       [AGT3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] 3000 GP      [_] Life2    |
|        [_] SilverBR     [_] Life     |
o--------------------------------------o

 Remember that breakable wall on the second floor? Well, with Ox in the party
 lead, he can smash that sucker and let you get the treasures beyond, being:
 [3000 GP], [LIFE2], [LIFE], and a [SILVERBR]. That's all.

o-----------------------------------------------------------------------------o
| OPTIONAL: Gant Revisited                                             [GNT2] |
o-----------------------------------------------------------------------------o
| SPELL:                               |
|        Shin                          |
o--------------------------------------o

 In the northernmost house, there is a movable bureau, remember? Use Ox to
 break the rocks in front of the wizard-looking guy and talk to him with
 Karn -- he'll learn the Shin fusion spell!

o-----------------------------------------------------------------------------o
| OPTIONAL: Krypt Revisited                                            [KRP2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] B.Rang                    |
o--------------------------------------o

 Remember where you fought EyeSpy and there was a boomerang stuck inside of a
 rock, a la Sword and the Stone? Ox can now break that into a hunkajunk, which
 lets you claim the [B.RANG] for yourself! It's useless now of course, but it
 is as good a time as any.

o-----------------------------------------------------------------------------o
| 55) World Map - Hidden Fort Area                                     [WMP0] |
o-----------------------------------------------------------------------------o
| ENEMY: Chimera, R. Slime, M. Scorp |
'------------------------------------'

 The monsters have had some steroids now and can probably murder you if you're
 not fully-healed, prepared, etc. Use a Mrbl3 to avoid their claws, and keep
 going south until you find a bunker wedged in a mountain pass.  

o-----------------------------------------------------------------------------o
| 56) Hidden Fort                                                      [HDF1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] GiantHR      [_] Herb     |        BowMan, SpearMan, LancerX,    |
|        [_] EchoHT       [_] Herb     |--------------------------------------o
|        [_] MetalSH                   |
o--------------------------------------o

 Enter the stairway and have Ox crush the rocks (a-button) and break the wall
 nearby, leading to the [GIANTHR] and [ECHOHT] chests. Go upstairs and take
 the [HERB] chest near the vigilant guard -- he doesn't have to be alerted.
 Now, if you want to proceed with minimal fights:

 01) Break wall near stairway you came through; head north
 02) Break wall directly north; keep heading north
 03) When you get to two breakable walls, head right and get [METALSH]; from
     2 walls, go left for [HERB] -- you have to fight LancerX, though.
 04) At the two walls, break left one and follow path to [LIFE] at dead end
 05) Go back and break the right wall
 06) Go north and take long way around or break wall nearby -- guard may spot
     you on latter if you take direct cut-across.
 07) Follow path to breakable wall, and crunch that sucker
 08) HEAL UP, Fuse Karn into Shin (if applicable) and take stairway down to--

 o------------o-----------o----------o----------o
 | BOSS: Toad | HP: ~2200 | EP: 6000 | GP: 1500 |
 o------------o-----------o----------o----------o

  Karn -> Shin = Win!

  With a name like "Dark Dragon," you'd think they'd transform into something
  menacing... Have Zack transform into a thunder dragon and attack, Nina plays
  stat-buffer and healer, Bo can use Fry/E.Key (if not fused), Karn can use
  Shin, and Ox can crunch and heal (if you want...). Unlike previous battles,
  you can switch out anyone who is a liability and be no worse the wear --
  consider this as you fight. Toad can use a powerful physical attack
  (~70dmg!) that can kill anyone who's health is in poor shape...or Bo who
  took 200+ damage when I was fighting. Luckily, it has no multi-hitting sk