_|        _| _|_|_|_|_| _|_|_|_|_| _|_|_|_|     _|_|_|   _| _|_|_|_|
   _|_|    _|_| _|             _|     _|      _| _|      _| _| _|      _|
   _|_|_|_|_|_| _|             _|     _|      _| _|      _| _| _|      _|
   _|  _|_|  _| _|_|_|         _|     _|_|_|_|   _|      _| _| _|      _|
   _|        _| _|             _|     _|    _|   _|      _| _| _|      _|
   _|        _| _|             _|     _|      _| _|      _| _| _|      _|
   _|        _| _|_|_|_|_|     _|     _|      _|   _|_|_|   _| _|_|_|_|

            ##
      _   ##   _
     /  ##      \     Ż|Ż|Ż|  Ż|    Ż|  Ż|Ż|Ż|  Ż|    Ż|Ż|    Ż|      Ż|
    / ##    ##   \    Ż|      Ż|    Ż|  Ż|      Ż|  Ż|    Ż|  Ż|Ż|    Ż|
   (   ## ## ##   )   Ż|Ż|    Ż|    Ż|    Ż|    Ż|  Ż|    Ż|  Ż|  Ż|  Ż|
    \   ##    ## /    Ż|      Ż|    Ż|      Ż|  Ż|  Ż|    Ż|  Ż|    Ż|Ż|
     \_     ## _/     Ż|        Ż|Ż|    Ż|Ż|Ż|  Ż|    Ż|Ż|    Ż|      Ż|
          ##
        ##

/--------------------------------------------------------------------------\
    Metroid Fusion Complete FAQ/Walkthrough for Nintendo GameBoy Advance

                See the html-ised version of this guide at:
                  http://metroidrecon.planets.gamespy.com

                    Version 1.00 (Last updated 11/24/03)

                       Copyright (c) 2003 Falcon Zero
                        <falconwingzero@hotmail.com>
\--------------------------------------------------------------------------/
-=> T a b l e   o f   C o n t e n t s <=-
/==========================================================================\
| - - 1.0)  Introduction                                         - - - - - |
|           1.1)  Updates                                          - - - - |
|           1.2)  The Story So Far...                                - - - |
|           1.3)  Take Control                                         - - |
| - - 2.0)  Obstacles                                                  - - |
|           2.1)  Doors                                                - - |
|           2.2)  Other Obstacles                                      - - |
| - - 3.0)  Power-up Locations                                         - - |
|           3.1)  Samus' Upgrades                                      - - |
|           3.2)  Missile Locations                                    - - |
|           3.3)  Energy Tank Locations                                - - |
|           3.4)  Power Bomb Locations                                 - - |
| - - 4.0)  Bosses Guide                                               - - |
| - - 5.0)  Walkthrough                                                - - |
|           5.1)  Biologic Research Station                            - - |
|           5.2)  The Hunt is On                                       - - |
|           5.3)  SR388 Replica                                        - - |
|           5.4)  Tropical Jungle Maze                                 - - |
|           5.5)  Water Dragons                                        - - |
|           5.6)  It's Getting Warmer                                  - - |
|           5.7)  Don't be Afraid of the Dark                          - - |
|           5.8)  Dive into the Freezer                                - - |
|           5.9)  Race Against Time                                    - - |
|           5.10) Back to the Freezer                                  - - |
|           5.11) Tangled Twists                                       - - |
|           5.12) The Nightmare                                        - - |
|           5.13) Deep Sea Diving                                      - - |
|           5.14) Restricted Secrets                                   - - |
|           5.15) More Surprises                                       - - |
|           5.16) Final Run                                            - - |
|           5.17) Final Showdown                                       - - |
|           5.18) Finale                                             - - - |
| - - 6.0)  Secrets & Tips                                         - - - - |
| - - 7.0)  Contacting the Author                                - - - - - |
| - - 8.0)  Credits                                            - - - - - - |
| - - 9.0)  Legal Info                                       - - - - - - - |
\==========================================================================/

=====================================\
-(1.0   INTRODUCTION)-                )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/

Bringing bounty hunter Samus Aran's adventures back to the portable gaming 
world while maintaining gorgeous 32-bit graphics, Metroid Fusion is the 
first Metroid game to appear on the Game Boy Advance. Retaining the classic 
side-scrolling action and adventure made popular in the SNES game Super 
Metroid, MF continues the story right after Samus' second victory over 
Mother Brain and the destruction of Zebes. You'll find all the classic 
items such as the Wave Beam and Gravity Suit waiting for you, with loads of 
surprises and new threats Samus must conquer for the safety and well-being 
of galactic civilization.

If you're a long time fan of the Metroid series you'll be right at home 
with the side-scrolling style, as well as the control system which is only 
slightly different from Super Metroid. Building from the story and 
reputation Super Metroid brought to life, MF's new features and chilling 
story will keep you coming back for more. We've got a deadly new enemy to 
face in this game, something not seen in any other Metroid game to date - 
so be ready for some surprises.

                        =============
.:---------------------(1.1   UPDATES)------------------------------------:.
                        =============
Version 1.00  11/24/03
-  All the stuff you'll ever need for MF strategy is here is this version, 
with standrad item locations, boss guides, the main walkthrough and special 
secrets and tips. As always any future updates will involve error fixing or 
adding reader tips, so send 'em in!

                        =========================
.:---------------------(1.2   THE STORY SO FAR...)------------------------:.
                        =========================
Not long after the destruction of Mother Brain and the Space Pirate's HQ 
planet Zebes, Samus finds herself assisting the Galactic Federation with a 
routine excavation of an area on the planet SR388 - former home of the 
Metroids. While exploring underground caverns, Samus and a group of 
Federation scientists encounter unusual hostile creatures. Acting quickly, 
Samus blasts a monster with missiles to defend herself and the 
scientists. This is no ordinary creature though. Once the creature 
explodes, a weird gelatinous yellow life-form emerges and attacks Samus' 
body.

Upon leaving the planet on route to the Federation's scientific research 
facility, Samus falls unconscious in her ship and drifts into an asteroid 
field. The scientists on board the Federation vessel manage to rescue Samus 
from the wreckage of her ship, but discover that a parasitic life-form - 
the creature that attacked Samus on the planet - has multiplied within her 
while attacking her vital bodily organs and nervous system. This creature, 
which the scientists call "X", relentlessly invades Samus' Power Suit, 
corrupting large areas. While unconscious, the scientists cannot remove 
Samus' Power Suit from her body without killing her. With only a fraction 
of a chance for survival, one of the scientists suddenly devises a plan.

A cell culture of the last Metroid Samus recovered from SR388 was preserved 
before Ridley stole the Metroid, and studies of the X revealed that they 
prey on other life-forms, killing the host body and using their DNA to 
replicate and mimic themselves. The only predator of the X it seemed were 
the Metroids, and after Samus had wiped them out on the planet the X were 
able to climb to the peak of the predator life-forms on the planet. A 
Metroid vaccine was quickly prepared and injected into Samus without delay. 
The vaccine instantly destroyed every last X parasite in Samus' body, 
confirming the Metroid's effects on the X. Samus made a full recovery, 
although her Power Suit's form was greatly changed and most of her 
abilities were lost. While recovering the scientists informed Samus that 
her damaged Power Suit parts were sent to the Biologic Research Station - a 
giant space station in orbit above SR388. It was hoped that the parts could 
be repaired and further study on the X could take place. There was a 
problem though, as the last transmission they received from the station was 
of a large explosion taking place in the capsules the parts were sent in.

Once Samus had fully recovered, she was sent to investigate the explosion 
on board the station, equipped with a new ship containing a highly advanced 
AI computer to direct her around and offer hints. Samus is going to need 
all the help she can get to survive the nasty surprises awaiting her on the 
station...

As a side note, at the back of the game's manual you'll find a brief 
historical account of the Metroids, where it reveals that the Chozo 
civilization created the Metroids for the purpose of destroying the X, so 
once again we find Samus tied to fulfilling another Chozo legacy.

                        ==================
.:---------------------(1.3   TAKE CONTROL)-------------------------------:.
                        ==================
Even with only a few buttons available to you on the GBA, you'll have 
everything you need to direct Samus around, and the control system couldn't 
be easier to use. As with Super Metroid, you'll be able to direct Samus 
around with the D-Pad while jumping, aiming and firing your weapon.

Mastering the controls will allow you to move Samus around flawlessly and 
quickly, certain parts of the game have timers so you'll need to learn how 
to move fast. Learning the limits of Samus' abilities can give you a real 
edge over the monstrous X parasites you'll be confronting. Read on for a 
quick overview on what each button does.

As a new ability, Samus can grab hold of the edge of a platform or ledge if 
you can't quite reach it. When she grabs hold, press up to jump up onto the 
ledge, this trick will come in handy throughout the station.

/--------------------------------------------------------------------------\
|A Button | Press this to jump. Once you find the High Jump Boots you'll be|
|         | able to jump higher, you can also perform the special wall-jump|
|         | trick made famous in Super Metroid. The Shinespark moves are   |
|         | also available to you once you recover the Speed Booster       |
|         | ability, check the Secrets & Tips section for more info.       |
|         |                                                                |
|B Button | This fires Samus' arm cannon. Each time you recover a Beam     |
|         | Weapon it'll combine with your current weapon to create a      |
|         | stronger blast.                                                |
|         |                                                                |
|R Button | Hold R down to arm Samus' missile launcher. Fire a missile by  |
|         | pressing B while holding down R. Release R to return to Samus' |
|         | beam weapon.                                                   |
|         |                                                                |
|L Button | Hold L to tilt Samus' aim up. This helps you fire at enemies up|
|         | high without standing under them to shoot straight up. Hold    |
|         | down on the D-Pad while holding down L to aim downward.        |
|         |                                                                |
|Start    | Bring up the Pause Screen to display the map of the current    |
|         | area you're in. Press R while the map screen's displayed to    |
|         | bring up a screen showing all the items you've recovered.      |
|         |                                                                |
|Select   | Once you've beaten the game and started over, you'll be able to|
|         | see how many Missiles/Energy Tanks/Power Bombs you've found on |
|         | the map screen. Pressing Select here will change the numbers to|
|         | show you how many items you've still got to find in the area   |
|         | you're currently in.                                           |
\--------------------------------------------------------------------------/

=====================================\
-(2.0   OBSTACLES)-                   )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/

Throughout the station you'll encounter a variety of security doors tied to 
one of five security levels. Due to the security levels, you'll need to 
find Security Stations to unlock each level type of doors, once they're 
unlocked just shoot the flashing doors once to open them up. There's also a 
range of different obstacles, all of which are described below.

                         ===========
.:----------------------(2.1   DOORS)-------------------------------------:.
                         ===========
<Level 0 - Light Blue Doors>
- Early on in the game the computer will open up Level 0 security locks for 
  you, open these blue-colored doors with a single shot from your beam 
  weapon.

<Level 1 - Blue Doors>
- The Level 1 Security room is found in Sector 2 (TRO).

<Level 2 - Green Doors>
- The Level 2 Security room is found in Sector 3 (PYR).

<Level 3 - Yellow Doors>
- The Level 3 Security room is found in Sector 5 (ARC).

<Level 4 - Red Doors>
- The Level 4 Security room is found in Sector 4 (AQA).

<Sealed Doors>
- Sealed doors can only be opened after defeating certain enemies within 
  the same room. Some doors will only be accessible at certain points in 
  the game. Other doors may seal themselves and never open again (there's 
  not very many of these though).

<Eyeball Doors>
- Doors with giant eyeballs blocking the way (similar to the ones found in 
  SM) can be destroyed by firing missiles into the eye when it opens. If 
  the eye opens and begins flashing, quickly jump out of the way as the eye 
  will fire a large energy arc. Three normal missiles or one Super Missile 
  will destroy the eye, when it blows quickly capture the red X that 
  appears. These doors typically guard rooms containing Core X's.

                        =====================
.:---------------------(2.2   OTHER OBSTACLES)----------------------------:.
                        =====================
<Damaged Blocks>
- Some blocks are damaged enough so that all you need to do is fire your 
  Beam Weapon at them to destroy it.

<Crumbling Blocks>
- Watch out for these blocks (use a Power Bomb to reveal them) as they'll 
  collapse when you step on them. You'll fall through the ground as they 
  restore themselves, but you won't be able to get back above the blocks. 
  They appear normal at first until you step on them, then they change 
  their color to a gray block.

<Speed Booster Blocks>
- These blocks with arrows printed on the front (reveal them with a Power 
  Bomb) can only be broken through while the Speed Booster's active. You'll 
  find a lot of these blocks strewn around the station, many of them you'll 
  need to use the Shinespark moves to break through (check the Secrets & 
  Tips for more info on Shinesparking).

<Missile Blocks>
- These blocks have small missiles printed on them, all you need to do is 
  fire a single missile at one to destroy it.

<Bomb Blocks>
- Blocks with small bombs printed on them can be destroyed with a single 
  Morph Ball bomb blast.

<Power Bomb Blocks>
- Blocks with small Power Bombs printed on them can be destroyed with a 
  single Power Bomb. If there's a cluster of Power Bomb Blocks together 
  they'll be all blown away by the blast.

<Screw Attack Blocks>
- These blocks that have small Screw Attack icons printed on them can be 
  destroyed by jumping into them once you've recovered the Screw Attack 
  ability.

<One-way Shutters>
- These shutters scattered throughout the station block passages but have a 
  button placed on one side of the shutter. Shooting the button causes the 
  shutter to rise, but you'll only be able to hit the switch from one side 
  of the shutter. Once you've recovered the Wave Beam ability you'll be 
  able to hit the switch no matter which side of the shutter you're on.

=====================================\
-(3.0   POWER-UP LOCATIONS)-          )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/

Hidden throughout the winding tunnels and passages in the Biologic Station 
are huge X parasites, aka Core X's. These creatures have absorbed various 
abilities from Samus' Power Suit and will use them against you in battle. 
Unlike the other Metroid games you won't be tracking down items to pick up, 
instead you'll have to defeat each Core X and absorb the creature when it's 
vulnerable to recover each ability. Although most Core X's are relatively 
easy to defeat, each one is listed in the bosses section to give you hints 
on taking them down. Each item listed below contains a brief overview of 
its function as well as the location of the Core X using that ability. 
Extra Missiles, Energy Tanks and Power Bombs are the only items you can 
pick up. There's also a range of items that you'll be able to download from 
the Federation via the Data Rooms. Keep in mind that most rooms that 
contains items will have a circle appearing on them on the map, this 
indicates that there's an item nearby you haven't found yet (the circle 
turns to a dot when you find the item). All the items in Samus' Upgrades 
are listed in the order you'll most likely find them in, it might be 
possible to find some items in a different order.

                        =====================
.:---------------------(3.1   SAMUS' UPGRADES)----------------------------:.
                        =====================
>>>Missile Launcher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The Missile Launcher gives Samus the ability to fire 
              concussive projectile blasts. You'll find extra missile 
              expansions riddled throughout the station, find these to 
              increase your maximum payload. Check 3.2 below for locations 
              of all the missiles.

< Area:      > Main Deck (Data Room)

< Location:  > You'll find your first missile download waiting in the Data 
               Room of the Main Deck (found in the Operations Deck area). 
               Early on the ship's computer will direct you to the room, 
               where you can easily find this upgrade waiting.

>>>Morph Ball
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: By pressing down on the D-Pad twice you'll enter Morph Ball 
              mode. Assuming the ball shape made famous in the classic 
              Metroid games, Samus can lay bombs and crawl through small 
              openings with this ability. There's a few more abilities to 
              be found usable with Morph Ball mode.

< Area:      > Main Deck

< Location:  > From the Operations Deck, follow the hidden ventilation 
               shaft tunnel on the right wall to reach a large red shaft. 
               Descend the shaft and go right to reach a large pinkish room 
               - on the right side of this room is a door leading to the 
               room where you'll find Arachnus X, defeat it to recover this 
               ability.

>>>Charge Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The Charge Beam allows you to charge up energy in Samus' Beam 
              Weapon before releasing a powerful shot stronger than a 
              normal blast. Some enemies in the game can only be injured by 
              a charged shot, so experiment with this if normal weapons 
              can't inflict damage. Hold down B to charge up the weapon and 
              release to fire. Samus' beam projectiles will also become 
              slightly larger. You can also simulate the Screw Attack with 
              this by charging up the weapon and somersaulting through the 
              air.

< Area:      > Sector 1 (SRX)

< Location:  > After clearing out the fourth atmospheric stabilizer, climb 
               up the shaft adjacent to the room the fan was in. Follow the 
               path to eventually reach a shaft where you'll spot an 
               Eyeball Door opposite. Fry the door and head through to find 
               the Core X harboring this ability.

>>>Morph Ball Bomb
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This Morph Ball ability allows you to drop small bombs to 
              damage enemies or break open certain blocks. Pressing B while 
              Morph Ball mode's active will cause Samus to lay a bomb, you 
              can lay up to four at a time.

< Area:      > Sector 2 (Data Room)

< Location:  > From the massive green room full of the red crawling 
               creatures near the entrance of this Sector, head through the 
               door on the bottom left corner and cross the adjacent 
               corridor. Climb up the next large room and go through the 
               door up in the left corner to reach the Data Room where this 
               upgrade awaits. Keep in mind though that you'll need to 
               unlock Level 1 Security Doors to reach this, check the 
               walkthrough in 5.4 for more info.

>>>Hi-Jump/Jumpball
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: You'll recover both the Hi-Jump and Jumpball (Spring Ball) 
              together. The Hi-Jump allows Samus to jump up higher than 
              normal, this way reaching those difficult platforms way above 
              won't be so hard. The Jumpball also allows Samus to jump 
              while in Morph Ball mode.

< Area:      > Sector 2 (TRO)

< Location:  > You'll find the Core X boss harboring this ability deep 
               within the maze of Sector 2. The trip down there is long and 
               fairly complex, check 5.4 in the walkthrough for more 
               details and directions.

>>>Speed Booster
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This handy ability allows Samus to run at ultra-high speeds 
              through long corridors. Any enemies caught in Samus' path 
              will be incinerated. Samus can also utilize the famous 
              Shinespark moves using the Speed Booster to reach otherwise 
              inaccessible areas. Check the Secrets & Tips section for more 
              info on Shinesparking.

< Area:      > Sector 4 (AQA)

< Location:  > You'll find the room containing Serris X not far from the 
               original Serris' breeding tank. For precise details and 
               directions on finding this room in Sector 4, check 5.5 in 
               the walkthrough.

>>>Super Missile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This upgrade will enhance the damaging power of your missiles 
              to three times the concussive power of regular missiles. Once 
              you find this upgrade all your missiles and any further 
              Missile Tanks you'll find will be upgraded to Super Missiles, 
              a very welcome addition to your arsenal.

< Area:      > Sector 3 (Data Room)

< Location:  > Go to the huge red shaft lined with dragon heads in the 
               walls and climb to the very top. Head through the door on 
               the left and go through the next room to reach the upper 
               hallway where a blue/purple creature is blocking the way. Go 
               right and head through the next few corridors to eventually 
               reach the Data Room where this upgrade's waiting.

>>>Varia Suit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The awesome Varia Suit allows Samus to survive in areas with 
              extreme temperatures, such as those scorching locales in 
              Sector 3 (PYR). Damage inflicted on Samus will lower as well, 
              and you won't be frozen when you absorb one of the large 
              blue X's found in various sectors.

< Area:      > Sector 6 (NOC)

< Location:  > You'll need to first get down to the Data Room before 
               confronting the Core X that harbors this upgrade, refer to 
               5.7 in the walkthrough for directions to the Data Room, it's 
               a fairly complex walk.

>>>Ice Missile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This missile enhancement will add a freezing effect to every 
              missile you fire. Just like the Ice Beam, enemies struck by 
              an Ice Missile will become frozen. Firing a second missile 
              upon a frozen target will destroy it. While frozen, enemies 
              can be used as stepping stones to reach otherwise difficult 
              areas.

< Area:      > Sector 5 (Data Room)

< Location:  > Near the entrance of this sector you'll find a massive room 
               filled with blue Chute Leeches. Go down through the door on 
               the bottom right corner to find a huge frozen room. Go over 
               to the right side of the room and head through the door 
               below the red door. Past the room with the shutter you'll 
               find this Data Room, but first you'll need to unlock Level 3 
               Security Doors to reach it.

>>>Wide Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This Beam Weapon addition increases Samus' range of fire. 
              You'll be able to fire out three bursts of energy that cover 
              the same height as Samus herself as the projectiles fly 
              forward. This makes striking small enemies low on the ground 
              easier, and with its wide range you won't have to be as 
              accurate as before to strike an enemy.

< Area:      > Sector 3 (PYR)

< Location:  > You'll find the Core X harboring this ability in the Main 
               Boiler Control Room. Check 5.9 in the walkthrough for 
               precise directions on locating this room.

>>>Power Bomb
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: You'll find your first Power Bomb in a designated Data Room. 
              These bombs create major explosions that wipe out anything 
              on-screen. Lay them by activating Morph Ball mode, then while 
              holding down R press B to lay a bomb. These bombs will come 
              in handy throughout the station, especially as there's loads 
              of Power Bomb expansions to be found.

< Area:      > Sector 5 (Data Room)

< Location:  > You'll find this in the same Data Room where you received 
               the Ice Missile upgrade. Check that item's entry above for 
               the location of this room.

>>>Space Jump
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: Just like in Super Metroid, this ability allows Samus to 
              virtually "fly" through the air. While pressing A at the 
              right time each time Samus performs a somersault in the air 
              you'll rise up higher. Get the hang of this feature and 
              you'll be able to reach any height.

< Area:      > Main Deck

< Location:  > From the Central Reactor Core room, go through the door up 
               on the top right corner of the room and follow the twisting 
               corridors and shafts to eventually reach a tall shaft beyond 
               an Eyeball Door. Drop down into the shaft to face the Mecha 
               Spider X that harbors this ability.

>>>Plasma Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The strongest of all Beam Weapons, the Plasma Beam allows 
              Samus to fire piercing green shots of energy. These blasts 
              practically shred any enemies they strike, so most enemies 
              will go down with only a single shot or two from this weapon. 
              Coupled with the Wave Beam this produces a deadly effect.

< Area:      > Sector 2 (TRO)

< Location:  > You'll find the creature harboring this ability hidden 
               within Sector 2. You'll need to come through from the 
               Reactor Silo to reach this area, check 5.11 in the 
               walkthrough for more info and precise directions.

>>>Gravity Suit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: Another classic pickup, the Gravity Suit allows Samus to move 
              around freely underwater, this will be very handy when you're 
              exploring the subterranean areas of Sector 4. You'll also be 
              able to wade through some of the various lava lakes riddled 
              throughout Sector 3 without taking damage. Of course your 
              defensive power will increase as well.

< Area:      > Sector 5 (ARC)

< Location:  > You'll find Nightmare, the creature harboring this ability, 
               deep within unexplored parts of Sector 5. For precise 
               details on tracking this monster down, check 5.12 in the 
               walkthrough.

>>>Diffusion Missile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The final missile addition, the Diffusion Missile allows you 
              to charge up Samus' Missile Launcher. By holding down R, 
              you'll charge up energy in the launcher. Press B to fire a 
              missile, once it strikes a target a massive ring of ice will 
              expand out from the impact zone to spread out beyond the 
              reach of the screen. Anything caught in the blast will become 
              instantly frozen.

< Area:      > Sector 4 (Data Room)

< Location:  > You'll be able to access this Data Room once you've 
               recovered the Gravity Suit and unlocked Level 4 Security 
               Doors in Sector 4. Refer to 5.13 in the walkthrough for 
               precise directions to this room.

>>>Wave Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The Wave Beam causes Samus' Beam Weapon projectiles to fly 
              forward in a wavy pattern. Apart from this visual 
              enhancement, you'll be able to fire through solid walls, 
              floors and ceilings. Very handy when you come across the 
              one-way panel doors described in 2.2.

< Area:      > Sector 6 (NOC)

< Location:  > You'll find the Security Robot harboring this ability deep 
               within unexplored areas of Sector 6. Check the walkthrough 
               in 5.14 for precise directions on locating the room.

>>>Screw Attack
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This addition allows Samus to charge up energy in her suit 
              while performing a somersault jump in mid-air. Any enemies 
              caught by Samus while she's charging energy will explode, 
              remember to catch the X parasite when it tries to escape. 
              You'll also be able to break through Screw Attack blocks 
              while charging energy.

< Area:      > Sector 1 (SRX)

< Location:  > Not long after entering Sector 1 via the elevator from the 
               Restricted Lab you'll reach the room where Ridley X hides 
               out. Refer to 5.15 in the walkthrough for directions on 
               tracking this one down.

>>>Ice Beam
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>Description: Despite the ship's computer's doubts of Samus being able to 
              utilize the Ice Beam, you'll eventually be able to recover 
              this ability, albeit for a short time only. This weapon fires 
              sub-zero blasts of ice, freezing any targets it strikes.

< Area:      > Main Deck (Docking Bay)

< Location:  > *MAJOR SPOILER!!*
               You'll recover the Ice Beam despite the SC's doubt of this 
               ability from the SA-X in the Docking Bay. To avoid further 
               spoilage here check 5.17 in the walkthrough for more info.

                        =======================
.:---------------------(3.2   MISSILE LOCATIONS)--------------------------:.
                        =======================
Before finding individual missiles strewn throughout the station, you'll 
find your first missile at the designated Data Room indicated by the ship's 
computer. Once you've downloaded the addition to Samus' Power Suit you'll 
be clear to find extra missiles. Each Missile Tank will give you an extra 
5 missiles, once finding all 48 missiles you'll have a maximum of 250.

>>>Main Deck
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01. - Early on in the game after downloading your first Missile you'll find 
      yourself in a large darkened red shaft leading down. At the very 
      bottom just past the large twisted wiring in the foreground you'll 
      find this missile in plain view on the right.

------
02. - Below and to the left of Missile MD.01 above you'll find an opening 
      in the wall. Go through to find a dead-end room, shoot open one of 
      the blocks on the left wall to uncover this hidden missile.

------
03. - Halfway up the shaft to the left of the first Navigation Room you 
      find (the one near the Quarantine Bay) you should spot a small 
      opening leading off into the right wall. Crawl through there to find 
      this missile hiding in the room beyond.

------
04. - Early on in the game when you first ride down the Main Elevator the 
      SA-X will make its first appearance by destroying the wall to the 
      left of the elevator. Beyond here you'll find a small room with the 
      missile concealed behind Speed Booster blocks. Use the long corridor 
      on the right to build up enough speed to break through.

------
05. - In the main room of the Habitation Deck, you'll need to work your way 
      down through the room from the top floor to find this missile sitting 
      in plain sight in the middle section at the bottom.

------
06. - You'll find this missile as you travel through the darkened tunnels 
      when the power goes out and leaves you stuck on the Main Elevator. 
      Beyond the long red corridor filled with the creatures that drop down 
      slime from above you'll find this missile hidden within a secret 
      passage. Use a Power Bomb to reveal it easily.

------
07. - Down in the Central Reactor Core room, go through the top right door 
      and proceed down the next corridor. In the following room you'll find 
      this missile hidden down among all the twisting narrow tunnels, it 
      won't be difficult to reach.

>>>Sector 1 (SRX)
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01. - Down in the large room containing the fourth atmospheric stabilizer 
      (when looking at the map it's the large room on the bottom-right of 
      the map), go through the door up on the top-left corner to find this 
      missile waiting in the room beyond.

------
02. - Just after recovering the Charge Beam (see 3.1 above) go up through 
      the door on the top left corner of the room. Shoot out the roof in 
      the next room and grab hold of the ladder up on the roof above. Shoot 
      the left wall with missiles to uncover a hidden passage, follow it to 
      find this missile beyond.

------
03. - Go over to the Save Room just below the large room containing an 
      atmospheric stabilizer (the room way up in the top right corner of 
      the area), then shoot open the crumbling block on the right wall. Go 
      through and ascend the following shaft with the Wall Jump trick or 
      the Space Jump to reach this missile at the top.

------
04. - Go to the tallest shaft near the middle of this sector (the one with 
      all the purple Zebesians climbing up the walls, check the map to spot 
      the room easily) and go through the left door at the very top to find 
      a large lava-filled cavern. You'll find this missile atop a platform 
      beyond the ladder in the ceiling ahead.

------
05. - In the same lava-filled cavern as the previous missile, you'll find 
      this one further along up in the left corner, but you'll need the 
      Space Jump to reach it.

------
06. - Once again in the same lava cavern as the previous two missiles, 
      you'll find this one tucked away down in the lava in the bottom right 
      corner. You'll need the Gravity Suit to survive the lava, once you've 
      got it you'll be able to easily and safely find this missile.

>>>Sector 2 (TRO)
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01. - In the large green room adjacent to the Data Room, go up to the 
      top-right corner of the room. Bomb open the small cracked wall you'll 
      find there to uncover a tunnel leading to this missile.

------
02. - From the room adjacent to the Data Room, bomb open a small tunnel in 
      the bottom left corner and drop down to find a long corridor. Go 
      through the left door to reach a large shaft leading down. Jump up to 
      the small lone block on the platform above and lay a bomb on it. A 
      pillar will rise up out of the block. Using the pillar, jump up and 
      shoot open a small opening in the left wall and crawl through. You'll 
      see the Missile Tank atop a high platform, bomb the ground three 
      blocks to the left of the lone block in this room to cause another 
      pillar to rise. Use this pillar to reach the Missile Tank.

------
03. - Down below the tall shaft where you find Missile S2.02 you'll find 
      yourself in a large green room full of vegetation. Go down to the 
      very bottom where you'll find two red crawling critters on the walls 
      and floor as well as a blue one. Fry them all then bomb the right 
      corner at the base of the platform there to open up a tunnel. Just 
      inside the tunnel bomb open the ground to open up a passage leading 
      directly down to this missile below.

------
04. - Go over to the tall green shaft connected to the room where you first 
      encountered the SA-X (the room where you dropped in from above and 
      watched the SA-X leave via the left door). Go through the door 
      opposite the ruined one to find a large room filled with water. Use 
      the ladder along the roof to reach this missile waiting on the far 
      side.

------
05. - In the same water-filled room that contained Missile S2.04 above, 
      drop down into the water. It'll be easier if you've got the Gravity 
      Suit but you can still reach this one without it. Down at the bottom 
      of the room, shoot the Skultera swimming around and bomb the ground 
      where the left tree is in the foreground to reveal a pillar. Use this 
      pillar to crawl through the small opening on the left, then head 
      through the door there. You'll spot the missile waiting on the other 
      side of a wall, bomb the ground one block to the left of the small 
      tree to raise up a pillar. You need to use the Jumpball to bomb open 
      the small block in the wall, then crawl through to reach this 
      missile. On the way out in the previous room bomb the lone block 
      there to reveal a pillar to help you leave.

------
06. - Climb up to the very top of the shaft which contains the door leading 
      to the room containing Missile S2.04 above. Go through the next room 
      to reach a short shaft leading up with a Sidehopper in it. Blast the 
      creature, then bomb your way through the small tunnel up on the right 
      wall to find this missile hidden in a room beyond.

------
07. - In the large green room near the entrance of this sector, go over to 
      the blue door on the right wall and head through to find a dead-end 
      with four Owtchs wondering around. Bomb open a small opening in the 
      right wall to uncover a tunnel leading to this missile.

------
08. - Again in the green room near the entrance of this sector, go through 
      the middle door on the left wall. In here you'll find two flying bugs 
      and a tall weird-looking creature blocking the way with this missile 
      on the other side. Jump over the creature when you've recovered the 
      Hi-Jump ability to reach this missile.

------
09. - You'll need the Screw Attack and Space Jump to reach this one. Go 
      into the large room where you recovered the Hi-Jump/Jumpball 
      abilities and Screw Attack through the wall up in the top right 
      corner to find a hidden door ahead. Go inside to reach a massive room 
      where this missile's hidden along with Power Bomb S2.05. Drop down 
      the narrow shaft and lay a Power Bomb at the base to reveal this 
      missile in the wall covered by two Speed Booster blocks. Run over to 
      the right corner of the room and dash back to fire up the Speed 
      Booster. Duck once Samus begins flashing and quickly somersault up to 
      line up with the two blocks. Quickly fire to straighten Samus then 
      press A and hold right to break through the blocks to reach this 
      missile.

>>>Sector 3 (PYR)
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01. - Down in the bottom left corner of the large red room near the 
      entrance of this sector you'll find a door leading to a room with a 
      hidden corridor behind a wall covered with Speed Booster blocks. 
      Break through the wall, then shoot out the floor near the wall in the 
      corridor beyond. Down below shoot at the roof near the wall on the 
      right to expose this missile hidden above.

------
02. - Climb up to the very top of the huge red shaft filled with dragon 
      heads along the walls. At the very top, go left and bomb open two 
      narrow tunnels on the left wall in the next room. Roll through the 
      upper tunnel to find this missile waiting there.

------
03. - Once you've downloaded the Super Missile upgrade, go back to the 
      brightly-lit corridor to the left of the room adjacent to the Data 
      Room. Here you'll find a large hole in the ground, drop down and head 
      right to eventually find a dead-end where this missile is waiting. 
      Blow apart the blue/purple creature blocking the way with Super 
      Missiles.

------
04. - Just after you defeat the Security Robot outside the Data Room, climb 
      up the shaft that it escaped via. Up here in this hidden brightly-lit 
      corridor, shoot out the roof before frying all the enemies around 
      then run over to the door on the left end. Run back to the hole on 
      the right and duck to activate the Shinespark. Stand next to the hole 
      in the ground and aim up to the left before Shinesparking up there. 
      You'll break through a wall above where the missile awaits.

------
05. - Drop down to the very bottom of the giant red shaft filled with 
      dragon heads and go right. In this next room shoot all the Owtchs, 
      then shoot open a small hidden block in the center at the top of the 
      large block structure to reveal this missile.

------
06. - You'll need the Space Jump to reach this item. Go down to the very 
      bottom of the large red shaft full of dragon heads and go right. Bomb 
      open the wall in the right corner of the following room to reveal a 
      hidden shaft. There's two doors in here leading into a giant heated 
      chamber, use the upper door if you don't have the Wave Beam yet due 
      to the shutter beyond the lower door. Space Jump up through the giant 
      chamber to reach this missile as well as Energy Tank S3.02.

------
07. - Go to the large red room near the entrance of this sector and go 
      through the door above the door in the bottom left corner of the 
      room. Cross the next lava-filled corridor to find this missile in 
      plain sight in the room beyond.

>>>Sector 4 (AQA)
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01. - In the second long room filled with electrified water, bomb the 
      platform covering the ladder along the roof to access it. Climb 
      across the water and jump up through the opening in the ceiling to 
      find a room with a ladder leading up the left wall. Climb up the 
      ladder and roll through a small hidden opening at the top of the 
      ladder to find this missile and several Owtchs in a room beyond.

------
02. - From the first large room containing electrified water near the 
      entrance of this sector, jump up through the hole in the ceiling to 
      find a large hidden room above. Go over to the right side of the room 
      and climb up the narrow shaft there (use the Wall Jump trick). Bomb 
      through the obstruction covering the narrow tunnel you'll find, then 
      roll through and bomb the obstruction along the left wall you'll 
      find. Roll into the small corner on the left and bomb the wall there 
      to uncover this missile hidden there. You can also pick up this 
      missile after defeating Serris X to save time.

------
03. - Just after finding Missile S4.02 above, jump up to the ladder on the 
      wall and use missiles to break through the wall on the left. Roll 
      through the small opening and drop down the narrow shaft ahead. Jump 
      over the hole you'll find leading down to the entrance of this room 
      and shoot out the wall section at the top of the wall on the right. 
      Go through to find this missile in plain sight.

------
04. - In the Pump Control Unit room, once you've recovered the Speed 
      Booster ability you'll be able to lower the water level. Once it's 
      lowered, you'll find this missile in plain sight just below the 
      control station.

------
05. - Once you've lowered the water level, go into the second large room 
      that used to be filled with electrified water (the one near the Pump 
      Control Unit). Go down to the bottom left corner and Speed Boost to 
      the right to break through a wall. Inside you'll find a long corridor 
      where this missile's hidden.

------
06. - In the tall coral-filled shaft you'll find yourself in not long after 
      entering this sector from Sector 5, go through the second door down 
      on the right wall and cross the corridor to find this missile waiting 
      at the end.

------
07. - Yet again in the tall underwater shaft mentioned in the previous 
      missile entry, go through the right door at the base to find yourself 
      in a long corridor. Go over to the large green tube in the center and 
      lay a Power bomb to blow open a hole. Drop down to find this missile 
      below.

------
08. - When proceeding through Sector 4 just after regaining the Gravity 
      Suit and unlocking Level 4 Security Doors, you'll reach a large 
      underwater chamber filled with two blowfish and several crabs firing 
      projectiles on the walls. Go up through the door in the top right 
      corner of this room and go through the next room to find yourself in 
      a corridor where a large green/purple pillar blocks the way. Standing 
      next to the pillar, run back to the left and reenter the large 
      chamber with the blowfish. You'll activate the Speed Booster just in 
      time and break through the floor, then head through the door you'll 
      find below. Run through the following corridor to build up enough 
      speed for the Speed Booster, then duck and Shinespark up through the 
      opening in the roof near the door at the end to find Power Bomb S4.03 
      above. You'll find this missile through the wall on the left, drop 
      down into the small shaft to grab hold of the hidden tunnel on the 
      left. Roll through to find this missile.

------
09. - Once you've downloaded the Diffusion Missile upgrade in the Data 
      Room, use it to get through the blowfish-infested wall in the 
      adjacent room. Go through the opening in the left corner of this 
      room to find a room with a broken power conduit above. Destroy the 
      blue creature blocking the way ahead with Super Missiles, then bomb 
      open a small alcove under the power conduit on the far left wall to 
      reveal this missile hidden inside.

>>>Sector 5 (ARC)
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01. - Just after finding the Ice Missile upgrade in the Data Room, go right 
      and drop down to the bottom of the next shaft you'll find. Roll 
      through a small hidden entrance on the right wall at the base of the 
      shaft to find yourself in a tall shaft leading up. Shoot out the roof 
      over in the corner to gain access above, then blast the creature 
      crawling around. Don't touch the X parasite when it appears and wait 
      for it to reform into Chute Leech. Walk up to the creature and it'll 
      launch itself into the air. Freeze it while it's still high above and 
      use it as a stepping stone to reach the platform above. You'll now 
      spot another creature crawling along the roof, destroy it and wait 
      for the X to reform into a Ripper. In the center of the small indent 
      up in the roof this missile's hidden, wait for the Ripper to hover to 
      about the center of the room before freezing it to reach the missile 
      above.

------
02. - From the Recharge Room at the entrance of this sector, go right and 
      drop down to the bottom of the tall shaft you'll find. Go through the 
      door on the right to find a large creature above on the ceiling. 
      Destroy it with missiles before it dive-bombs, then bomb open a small 
      alcove up in the top right corner of the room to uncover this missile 
      hidden there.

------
03. - Once the Nightmare has broken loose the room where you see the 
      creature's shadow flying around in the background will be a complete 
      mess. Climb up the room with help from the Space Jump, you'll find 
      this missile hidden in a room through the door up in the top left 
      corner. There's also a trick to grab this missile and uncover Power 
      Bomb S5.04 at the same time, check that entry below for details.

------
04. - From the tall shaft near the entrance of this sector, go down to the 
      bottom of the shaft and go through the yellow door on the left. 
      You'll spot this missile in the following room easily, first clear 
      out all the enemies. Reach the missile in the enclosed space by 
      jumping up through a hidden opening to the left of the missile.

>>>Sector 6 (NOC)
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01. - In the first large darkened room, drop down to the bottom left corner 
      of the room. Bomb open a small tunnel in the wall there and crawl 
      through to find this missile hidden beyond.

------
02. - Just after the room following the one where you encounter the SA-X in 
      this sector, you'll find a shaft leading down with a door opposite 
      that leads to a Save Room. At the very bottom of this shaft bomb open 
      a small tunnel in the bottom left corner and go inside to find a 
      hidden room. The missile is waiting hidden up in the small alcove in 
      the top left corner of the room.

------
03. - Just after regaining the Varia Suit ability, go through the door on 
      the right of the room to reach a tall shaft leading up. Go through 
      the door ahead to reach another shaft and climb up to the top. Go 
      through the left door, you'll be back in the first shaft at the top, 
      this missile is waiting just ahead. Jump up and land on the 
      missile to avoid falling through the crumbling blocks.

------
04. - Just after grabbing the previous missile above, you'll fall through 
      the ground and drop down the shaft. Hug the left wall to grab hold of 
      the small opening halfway down. Climb in and shoot the ceiling in the 
      small hidden room to uncover this missile.

------
05. - Not long after the first large darkened room near the entrance of 
      this sector you'll reach a tall shaft leading down. Go through the 
      door on the right wall about half-way down the shaft and cross the 
      blue X-infested corridor (you'll need the Varia Suit to survive). The 
      next room contains a missile sitting up against the wall, but when 
      you walk near it the Missile Tank will grow wings and begin to fly! 
      Quickly shoot the bat-shaped creature and bomb open the wall ahead to 
      find the real missile hiding beyond.

------
06. - Just after destroying the Security Robot and recovering the Wave Beam 
      weapon, go through the door at the right end of the corridor. Inside 
      you'll find this missile behind a shutter, shoot it open to reach it.

                        ===========================
.:---------------------(3.3   ENERGY TANK LOCATIONS)----------------------:.
                        ===========================
Energy Tanks will permanently increase your energy carrying capacity by 100 
units. These items are vital to your survival, they'll especially come in 
handy when facing the SA-X. Find all 20 with the hints below.

>>>Main Deck
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01. - In the same room where you fight Arachnus X to recover the Morph Ball 
      ability, before fighting the creature you'll find this Energy Tank 
      resting atop a platform in plain sight as you proceed through the 
      room.

------
02. - In the same room as Energy Tank MD.01 above you'll find a hole just 
      ahead leading down to where you'll fight Arachnus X. Stand at the 
      edge of the hole and shoot missiles into the ceiling directly above 
      to open up a hidden passage. Follow it to find this Energy Tank 
      waiting in a hidden room.

------
03. - Down in the Central Reactor Core room, go through the door at the 
      very top right hand corner of the room and proceed down the next 
      corridor to find this Energy Tank in plain sight sitting atop a 
      platform.

>>>Sector 1 (SRX)
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01. - To the right of the large room containing the first atmospheric 
      stabilizer, you'll find this Energy Tank hidden at the end of a long 
      corridor in a narrow tunnel.

------
02. - Just after visiting the Restricted Lab you'll find an elevator 
      leading back up to Sector 1. Go right at the top of the elevator to 
      find a large room that looks like it's from Tourian in SM. Space Jump 
      up the first shaft and fire a charged missile at the wall on the 
      right to reveal this Energy Tank hidden in the wall.

------
03. - You'll find this Energy Tank directly above where the fake Chozo 
      Statue was resting in the room where you recovered the Charge Beam. 
      But it's blocked by Speed Booster blocks so you'll need to use some 
      tricky Shinesparking to reach it. Go down to the Save Room below, 
      then start dashing back to the right. Blast the two Hornoads in the 
      adjacent room as you pass through, once you reach the orange shaft 
      duck while Samus is flashing. Very quickly Space Jump up to the door 
      on the left, then open it and Shinespark inside (press A and hold 
      left). You'll fly into the room but as you strike the sloping ramp 
      just inside Samus will stop flying and keep running forward. Keep 
      Speed Boosting to the end of the room and quickly duck before you 
      fall off the platform. Rush up against the left wall and Shinespark 
      straight up to finally reach this Energy Tank.

>>>Sector 2 (TRO)
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01. - You'll find this Energy Tank in plain view in a small room just 
      outside the large room where you fight the Core X that you recover 
      the Hi-Jump Boots/Jumpball from (you'll find it on your way in there).

------
02. - Climb up the tall green shaft closest to the room where you recovered 
      the Plasma Beam ability. Go through the right door up at the top to 
      find a dead-end with four Owtchs crawling about. Walk to up the right 
      wall and jump up to grab hold of a hidden tunnel. Go inside to find 
      a hidden room, up in the narrow alcove on the right you'll find this 
      Energy Tank hidden.

------
03. - You'll need the Space Jump and Screw Attack abilities to reach this 
      item. Go into the Level 1 Security Room and jump up to the top left 
      corner of the room. Screw Attack through the wall there to locate a 
      hidden door beyond. Inside you'll find a huge room filled with 
      crumbling blocks (lay a Power Bomb to reveal them all), so you'll 
      need to take care while Space Jumping around to not touch any of 
      them. You'll find this Energy Tank way up in the top left corner of 
      this room, you'll also find Power Bomb S2.04 in here.

>>>Sector 3 (PYR)
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01. - After defeating the Security Robot, follow it up the shaft it jumps 
      up through, then clear out the corridor above of all enemies and open 
      the door at the far left end. Run back to the right side until Samus 
      begins flashing, then duck. Shinespark back to the left so that you 
      fly through the door and break through a wall in the next room. Bomb 
      your way down through a small tunnel in the corner to find this 
      Energy Tank hidden below. Alternatively you could have just entered 
      this room normally and reached the Energy Tank from below, but you 
      need to take the upper path to reach Power Bomb S3.01.

------
02. - You'll find this Energy Tank along with Missile S3.06 in the same 
      room, check S3.06's entry for the location.

------
03. - You'll need the Speed Booster to reach this item. Go through the 
      middle door on the left wall of the large red room near the entrance 
      of this sector to find a long lava-filled corridor. Cross this 
      corridor and go left to find Missile S3.07. Bomb open the left wall 
      and continue down the next hidden corridor while clearing out 
      obstructions along the floor. Go back to the door and Speed Boost 
      down to the left wall, once there Shinespark up through the blocks in 
      the ceiling to find another large room where this item awaits. If 
      you've got the Space Jump it'll be easy to reach, if not shoot open 
      the walls on the right and bomb around the ground ahead to reveal a 
      pillar, that'll help you reach it.

>>>Sector 4 (AQA)
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01. - Go left from the giant room filled with electrified water near the 
      entrance of this sector, you'll then reach a room with two doors 
      leading off to the left. Go through the upper submerged door and 
      through the next winding room to eventually find this Energy Tank 
      concealed within the ruins of an overhead roof section.

------
02. - Just after releasing the Level 4 Security Doors lock, go out into the 
      tall underwater shaft next door and Space Jump up to about halfway. 
      Here you'll find a small alcove in the right wall, roll through the 
      hidden tunnel there to find another shaft leading down. Go down to 
      the bottom to find a sealed door and a bunch of creatures hanging 
      about in an enclosed space in the corner. Lay a Power bomb to 
      destroy them, but don't grab the X that appear. Wait for the X to 
      reform into yellow crabs, then finish them off to unlock the door. 
      Go inside and lay a Power Bomb to reveal a path leading up to this 
      Energy Tank.

>>>Sector 5 (ARC)
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01. - Just after receiving the Ice Missile upgrade from the Data Room, go 
      right and shoot out the floor in the next room to open up a tall 
      shaft leading down. Just below the door you entered the room via is 
      another door up on a ledge, freeze the Ripper flying around down 
      below to reach the door. Inside you'll spot an Energy Tank lying on a 
      platform just ahead, but when you approach it it'll grow wings just 
      like one of the Missile Tanks did earlier. Destroy the creature and 
      reveal the real Energy Tank hidden within the wall.

------
02. - Just after you destroy the Eyeball Door guarding Nightmare's room 
      you'll find this Energy Tank straight ahead once inside. Lay a Power 
      Bomb to reveal a tunnel leading to it.

------
03. - In the tall underwater shaft you fall down through while tracking 
      down Nightmare, you should spot a small opening in the right wall 
      about halfway down. Once you regain the Gravity Suit ability head 
      back to this room and fire a missile at the left wall directly 
      opposite to the small opening in the right wall to reveal an opening. 
      Crawl through to find this Energy Tank hidden beyond. Watch out 
      though in this room as there's crumbling blocks along the narrow 
      tunnels leading up to the item, and don't lay any bombs or you'll 
      trigger a pillar that rises up to block the Energy Tank.

>>>Sector 6 (NOC)
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01. - Head to the first large darkened room and go over to the bottom right 
      corner. Bomb open a small tunnel in the wall to find this Energy Tank 
      hidden in a room beyond. Bomb open a narrow tunnel up on the wall 
      ahead to open a way leading to the Energy Tank.

------
02. - In the second huge darkened room filled with blue X's, drop down to 
      the door in the bottom left corner and head through. Run through this 
      next corridor to break through Speed Booster blocks ahead, then drop 
      down the small shaft and head through the door on the left to find 
      this Energy Tank sitting in plain view atop a platform.

------
03. - You'll need the Screw Attack to reach this item. Go to the large 
      darkened shaft which contains the door leading to the area where you 
      fight the Security Robot. Go inside this corridor and Screw Attack 
      the obstruction along the floor in the corridor. This will give you 
      enough room to activate the Speed Booster. Shoot open the door on the 
      left and run through with enough room to activate the Speed Booster. 
      Once back in the darkened shaft, duck and Shinespark straight through 
      the wall ahead to reveal a hidden door beyond. Inside is a long 
      corridor where the Energy Tank awaits at the end, but it's blocked by 
      Speed Booster blocks. We'll need to bridge the gaps between the 
      platforms to give enough room for the Speed Booster to kick in. 
      You'll need to bomb the platforms to reveal small pillars to close 
      the gaps, but be careful as some pillars will rise up out of the 
      ground to block your way. If that happens leave the room and reenter 
      to try again. On the first platform, bomb the center of it to reveal 
      the first pillar. Jump over to the second small platform and bomb the 
      center of it to reveal two more pillars. On the third platform, lay 
      bombs on both ends of the platform, but make sure you're as far on 
      the edge as possible without falling off. This will leave one more 
      pillar to bridge the final gap. Jump over to the fourth platform and 
      bomb the center of it to reveal the final pillar. Doing this 
      correctly you'll now have successfully bridged all the gaps, remember 
      to not fire your weapon anywhere otherwise the Wave Beam will trigger 
      the other pillars. Go back to the door and rush over to the right to 
      kick in the Speed Booster, then Shinespark through the wall to the 
      right to finally reach this Energy Tank.

                        ==========================
.:---------------------(3.4   POWER BOMB LOCATIONS)-----------------------:.
                        ==========================
Power Bombs unleash a massive explosion once detonated, clearing off the 
screen of enemies caught in the blast radius. There's quite a number to be 
found in the game (32 in total - each one gives you an extra 2 bombs), so 
using them often will give you a higher chance of survival in 
enemy-infested areas. Also note that when the enemies caught in the blast 
explode, the X parasites will be sucked into the core of the explosion, 
stay where you lay the bomb to absorb all the X caught in the blast 
instantly!

>>>Main Deck
ŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Just after the power shuts down while you're riding up the Main 
      Elevator, go over to the Sub-Zero Containment room and drop down 
      through the hole that the remains of the creature kept there creates. 
      In the next darkened corridor, lay a Power Bomb to open up a series 
      of narrow tunnels leading off to the left. Follow the tunnels and lay 
      another Power Bomb at the end to reveal this Power Bomb hidden at the 
      top of a narrow shaft.

------
02. - You'll find this Power Bomb down in the Restricted Zone once the 
      Restricted Lab's been jettisoned. Go down there via Sector 6, then go 
      past the Save Room and run through the following corridor. In the 
      next dead-end room duck while Samus is flashing, then walk over to 
      the very center of the room (behind the pylon in the foreground) and 
      Shinespark straight up. Samus will shoot up through a shaft with an 
      awesome view of space outside, halfway up you'll slam into this Power 
      Bomb.

------
03. - Climb up the tall shaft that leads to the elevator going up to the 
      Habitation Deck once you've unlocked Level 2 Security Doors. You'll 
      then spot a large creature blocking the door up the top on the right. 
      Destroy it with a Power Bomb and go inside to find this Power Bomb 
      there. Jump up to the right wall once inside and crawl through the 
      hidden tunnels in the wall to reach it.

>>>Sector 1 (SRX)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - When you enter this sector via the elevator from the Restricted Lab, 
      go over to the shaft where you'll find a Save Room to the right at 
      the base. In this shaft, shoot out the floor and drop down to find a 
      long hidden corridor with a sealed door on the right. Go over to the 
      left and shoot the creature inside the enclosed box with the Charge 
      Beam (the Wave Beam will penetrate the walls). Wait for the X to 
      reform into a another creature on the roof and destroy it again. Wait 
      once more for it to reform into a yellow Zebesian, then pummel the 
      creature in the back with missiles to finish it off. Grab the X that 
      appear when it blows and you'll notice that the door's now unlocked. 
      Go inside to find this Power Bomb in clear view.

------
02. - Just outside the room where you recovered the Charge Beam you'll find 
      a large orange shaft. Down at the base shoot open the right wall to 
      find a water-filled shaft inside. The Power Bomb is up in the right 
      corner but it's blocked by Speed Booster blocks, so go back into the 
      previous room and go over to the Save Room to the left. Once inside, 
      dash back out the door and over to the water-filled shaft. Just when 
      you enter the room duck and drop down the shaft while Samus is 
      flashing (shoot downward to destroy the enemy on the wall below). 
      Quickly run up against the right wall and Shinespark straight up to 
      reach this Power bomb.

------
03. - Go into the large green room near the entrance of this sector and 
      head through the green door up in the right corner. Screw Attack up 
      through the center of the ceiling in the following room to find this 
      Power Bomb waiting above.

>>>Sector 2 (TRO)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - In the giant room near the center of the Sector 2 map (it's the huge 
      room surrounded by green shafts but there's no vegetation here), 
      Space Jump up the left side of the room and break through the two 
      walls with your Beam Weapon where you can see small red creatures 
      hanging around. Fry all the creatures that get in your way, beyond 
      them you'll find this Power Bomb in plain view.

------
02. - In the tall shaft to the left of the room that contains the Power 
      Bomb described above, go through the highest door on the left wall to 
      find this Power Bomb up on a ledge across from the door. You'll need 
      to freeze the two flying Rippers to use them as stepping stones to 
      reach the Power Bomb, as the ledge below them crumbles away when you 
      step on it. Freeze the first Ripper when it's just above the right 
      end of the platform, then jump on top of it and freeze the second 
      Ripper when it flies directly under the vertical pillar. Activate the 
      Morph Ball, jump on top of the second frozen Ripper and jump over to 
      the platform from here (you should have enough room to clear the 
      vertical pillar).

------
03. - This Power Bomb is hidden directly below the previous one mentioned. 
      Drop through the ground after grabbing Power Bomb S2.02 and shoot 
      down below to uncover this Power Bomb.

------
04. - You'll find this Power Bomb in a giant room filled with crumbling 
      blocks (the same room as Energy Tank S2.03). This one has a tendency 
      to be extremely annoying to reach as Samus often likes to get caught 
      on the crumbling blocks, if she lands on them your controls will go 
      nuts. It might take you several tries to reach this item down in the 
      bottom left corner of the room, it ain't worth it if you've tried 
      about 50 times but Samus just keeps falling through the blocks.

------
05. - Go down into the large room where you recovered the Hi-Jump/Jumpball 
      abilities and Screw Attack through the wall up in the top right 
      corner to reveal a door beyond. Go inside to reach a huge room where 
      this Power Bomb's hidden above along with Missile S2.09 below. Drop 
      down the shaft and dash over to the right hand corner. You'll need to 
      climb up this room while using the Speed Booster to run over the 
      crumbling blocks without falling through, eventually once at the top 
      you'll run through the final wall blocking the Power Bomb to reach 
      it. This might take a few tries but it'll give you a good Shinespark 
      workout to hone your skills. Remember to dash into the small slopes 
      just before each long straight to run across successfully.

>>>Sector 3 (PYR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - You'll need Power Bombs and the Speed Booster to reach this item. Go 
      up to the long brightly-lit corridor just above the room where you 
      first fought the Security Robot. Clear out the enemies in here and 
      open up the door on the left. Using the Speed Booster, Shinespark 
      through the door and you'll break through the opposite wall in the 
      adjacent room. Once you land in the small room ahead, lay a Power 
      Bomb to reveal a hidden tunnel in the left wall. Crawl through to 
      find this Power Bomb hidden beyond.

------
02. - From the large red room near the entrance of this sector, go through 
      the door on the bottom right corner. Open up the shutter in the next 
      room and dash through the opening on the right. Inside the next room 
      you'll Speed Boost through blocks in the floor near the end, drop 
      through to find yourself in the room just before the giant red shaft. 
      Lay a Power Bomb to reveal a hidden tunnel up in the left corner, 
      then crawl through to find this Power Bomb hidden beyond.

------
03. - Drop down to the very bottom of the giant red shaft filled with 
      dragon heads and go left. You'll need the Gravity Suit to reach this 
      item. Keep going through the following lava-filled corridor and go 
      into the next room. Lay a Power Bomb to reveal an opening within the 
      shallow lava lake. Drop down below and traverse through the narrow 
      tunnels down in the lava (starting up in the top right corner of the 
      room) to reach this item.

------
04. - You'll need the Gravity Suit & Screw Attack to reach this one. Drop 
      down to the very bottom of the giant red shaft filled with dragon 
      heads and go right. Bomb open the wall in the following room and go 
      through into the giant heated room where you'll find Missile S3.06 & 
      Energy Tank S3.02. Drop down into the lava below and clear out all 
      the Screw Attack blocks down on the right wall. Open up the door 
      beyond and run back up the slope on the left. From here dash down 
      through the door to kick in the Speed Booster, then in the following 
      room duck and Shinespark straight up while standing up against the 
      right wall. You'll shoot up through an almost never-ending shaft, 
      eventually you'll smack right into this Power Bomb.

------
05. - While Shinesparking up the shaft of the previous Power Bomb's room, 
      keep your eyes open and you'll fly up past an alcove where this Power 
      Bomb lies. When Samus hits the roof drop down to this shaft and climb 
      through the hidden tunnel above the obstructing wall to reach this 
      item.

------
06. - This Power Bomb is hidden up above the door of the access tunnels 
      between Sectors 3 & 5. You can reach it from either the room where 
      you'll find Energy Tank S3.03 (you need the Screw Attack), 
      alternatively you can reach the tunnel via Sector 5 near the location 
      of Power Bomb S5.05 described below.

>>>Sector 4 (AQA)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - After defeating Nightmare and going across to Sector 4 you'll 
      eventually find yourself at the top of a long coral-filled shaft 
      leading down. Scale down the shaft and roll through a hidden opening 
      in the left wall to find this Power Bomb hidden in the adjacent room.

------
02. - Go down to the bottom of the tall underwater shaft mentioned in the 
      previous Power Bomb entry. Head left and blow your way up through the 
      green tube you'll find in the next corridor with a Power Bomb and 
      missiles. Climb up to find an area where mini-Draygons are floating 
      about. Jump up and shoot open the wall up in the right corner of this 
      area to reveal a tunnel, crawl through to find this Power bomb 
      waiting beyond.

------
03. - When proceeding through Sector 4 just after regaining the Gravity 
      Suit and unlocking Level 4 Security Doors, you'll reach a large 
      underwater chamber filled with two blowfish and several crabs firing 
      projectiles on the walls. Go up through the door in the top right 
      corner of this room and go through the next room to find yourself in 
      a corridor where a large green/purple pillar blocks the way. Standing 
      next to the pillar, run back to the left and reenter the large 
      chamber with the blowfish. You'll activate the Speed Booster just in 
      time and break through the floor, then head through the door you'll 
      find below. Run through the following corridor to build up enough 
      speed for the Speed Booster, then duck and Shinespark up through the 
      opening in the roof near the door at the end to find this Power Bomb 
      above. You'll also be able to reach Missile S4.08 from here.

------
04. - From the large empty blue room near the entrance of this sector, go 
      through the room to the left of it to reach the first massive room 
      once filled with electrified water. Use a Power Bomb near the door to 
      reveal a passage leading down just ahead and crawl through. Drop down 
      below and lay another Power Bomb to reveal this item hiding in a 
      small tunnel in the left corner.

>>>Sector 5 (ARC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Not long after you get your first Power Bomb from the Data Room 
      you'll be in a long corridor where you'll be attacked by the SA-X. 
      Get through the corridor alive to find this Power Bomb hidden in a 
      small alcove in the next room, gain access to it by laying a Power 
      Bomb.

------
02. - In the same room as the Power Bomb above, climb up to the two doors 
      (the right one's destroyed) and lay another Power Bomb to open up a 
      large entrance in the roof. Climb up and freeze the Rippers flying 
      about in the shaft above to reach the top, through the door there 
      you'll find this Power Bomb hidden inside.

------
03. - Go down to the first giant frozen room in this sector and climb down 
      the area. Eventually you'll spot a massive creature blocking a door 
      within an alcove on the left wall, lay a Power Bomb to destroy the 
      creature and open up a path to the door. Through the door you'll find 
      a long corridor where the Power Bomb awaits in an alcove at the end, 
      but you'll need to crawl through narrow tunnels where two Rippers are 
      flying about to reach it. Lay a Power Bomb about halfway down the 
      corridor to reveal loads of crumbling blocks, getting to this bomb is 
      going to be tricky. Climb up to the opening of the narrow tunnels, 
      and try to freeze the first Ripper when it's hovering over the center 
      of the three columns of crumbling blocks. Use the Jumpball to get 
      through, just make sure you don't land on the crumbling blocks (hold 
      left to sneak into the next tunnel, if you hold down A Samus will hop 
      about while in Morph Ball mode, this really helps). When you reach 
      the second Ripper try to freeze it when it's floating between the two 
      middle blocks of the four columns of crumbling blocks, hopefully this 
      will give you enough room to reach the next tunnel. Once you get into 
      the tunnel, roll over to the edge on the left but don't drop down as 
      there's more crumbling blocks. Stand up and jump over to the Power 
      Bomb to reach it successfully.

------
04. - Once the Nightmare's broken loose and wrecked the room where you saw 
      it flying around in the background, climb up to the very top of that 
      room. Over to the right of the door up in the left corner that leads 
      to Missile S5.03 you'll find a flattened platform running all the way 
      to other side of the room. Clear out all the Chute Leeches and open 
      the door over on the left. Charge up the Speed Booster by running 
      towards the door from the right, then Shinespark through the door. 
      Not only will you grab Missile S5.03 on the way, you'll break through 
      the solid wall behind it to reveal this Power Bomb.

------
05. - Once the Nightmare's damaged the large frozen room so it's not frozen 
      anymore, go up through the wrecked door in the top right corner of 
      the room. Shoot out the roof in the next room and climb up. The door 
      on the right up here leads to Sector 3, instead use a Power Bomb to 
      reveal an opening in the ceiling above the door. Watch out for the 
      two Zebesians above, then climb up the shaft and open up the two 
      shutters above. Within the platform you'll find this Power Bomb 
      hidden, lay a Power Bomb to reveal it if you need help.

------
06. - While tracking down the Nightmare you'll reach a room where two large 
      creatures reside on the ceiling near the door. Fry them both then 
      shoot open the ceiling. Up to the left you'll find an open door, go 
      through to find this Power Bomb hidden in the room beyond.

------
07. - In the same large room adjacent to the room containing the Power Bomb 
      above, climb up to the door in the top right corner of the room. Lay 
      a Power Bomb here to reveal a hidden tunnel up in the left wall. 
      Crawl through to find a door leading to a Recharge Room, lay another 
      Power Bomb just outside the door to reveal this Power Bomb hiding 
      above. You'll find another small tunnel leading up to it near the 
      left end of the horizontal tunnel you first uncovered (hold A to keep 
      jumping and roll to the left, you'll find it).

------
08. - In the area where you track down Nightmare you'll find a long 
      corridor filled with Zebesians and Skulteras. Once you've recovered 
      the Gravity Suit, come back to this corridor and clear out all the 
      enemies. Open up the door on the ride side of the room and run over 
      to the left end. Dash back to the right and Speed Boost through the 
      door. Keep going through the following corridor to break through two 
      walls. As soon as you break through them both duck and quickly 
      Shinespark up into the ceiling between the two walls to fly up to a 
      hidden room where this Power Bomb awaits.

>>>Sector 6 (NOC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - You'll need the Screw Attack and Speed Booster to reach this Power 
      Bomb. Head over to the darkened shaft near the first darkened room 
      and go through the second door down on the left wall. Inside you'll 
      find the corridor filled a group of blue X's. Clear out the enemies 
      and destroy the blockage on the floor with the Screw Attack. Shoot 
      open the door on the left end of the corridor and run back to the 
      right side. Dash back to the left to build up enough speed for 
      the Speed Booster, then duck and Shinespark through the left door. 
      You'll shoot through the next room and blow through a wall before 
      flying through an open door. When you shoot through this next 
      gigantic room you'll pass this Power Bomb, wait until Samus hits the 
      wall then drop down to the bottom of the room. You'll notice that 
      there's pillars within the floor here, you can use these as a frame 
      of reference for where you need to Shinepsark up to reach this Power 
      Bomb. From the left corner, run over to the right side to kick in 
      the Speed Booster, and count five pillars along. From the fifth 
      pillar in the floor, stand on the right half of it and Shinespark 
      straight up. If aimed properly you'll streak up through a wall 
      alongside the Power Bomb, then drop down to the right to grab it.

------
02. - This Power Bomb is enclosed in an area in the bottom left corner of 
      the same room as the previous Power Bomb listed above. The only way 
      you'll be able to break into this alcove is via the Speed Booster 
      blocks at the top, but we'll need to perform a tricky Shinepsark jump 
      to break through them. Go down to the bottom left corner of the room 
      and dash over to the right. Once at the end, duck and quickly jump up 
      to the sloping platform. Shinespark into the slope and quickly 
      jump over to the left just before you run onto the straight platform 
      with all the Speed Booster blocks. You'll soar through the air, jump 
      a second time and you should fly over to the alcove and break through 
      the blocks as you fall. Once you've successfully broken through grab 
      this Power Bomb resting on the platform.

------
03. - You'll need the Screw Attack to locate this item. Go over to the 
      corridor where you fought the Security Robot but don't drop down into 
      the room. Instead Screw Attack through the wall on the right and keep 
      going to find a door. Head inside and lay a Power Bomb to reveal this 
      Power Bomb hidden up in the right corner. It'll be tricky to reach 
      due to the crumbling blocks, but you shouldn't have much trouble. 
      Roll through the first narrow tunnel and drop down onto the crumbling 
      blocks, quickly stand back up and jump frantically, you should 
      eventually manage to grab hold of the edge of the alcove on the 
      right, then you'll be clear to grab the item.

=====================================\
-(4.0   BOSSES GUIDE)-                )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/

Each Core X you'll face in the game has infested and mimicked a different 
monstrous creature kept on the station, all of them hostile ones. As you 
battle Core X's they'll use a certain ability stolen from Samus against 
you, so subsequently when you defeat them you'll recover one of Samus' lost 
abilities. Most Core X's will change their form to a giant X parasite with 
a spiked shell once their mimicked form is dead, finish them off then 
absorb the free-floating parasite once the shell falls off to ultimately 
defeat it. Some of the Core X's will be using one of Samus' Beam Weapon 
abilities, these creatures are slightly different from the normal ones. 
There's not much to say about them except to fire at them when they open up 
and quickly jump out of the way when they fire a projectile. If you ever 
need health or missile refills during a battle against a Core X, shoot it 
with your Beam Weapon and it'll release smaller X parasites. Below you'll 
find handy tips on defeating each of the abominations.

>>>Arachnus X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_AX
<Location>: Main Deck
<Attacks> : Rolling Charge, Fire Wave, Sonic Boom
<Weakness>: Missiles
<Recovered Ability>: Morph Ball

<Description>:
This huge armadillo-like creature will stomp around the room unleashing 
several attacks against you. If it rolls up into a ball get ready to jump 
over it when it charges towards a wall, also remember to use the small 
holes on the walls to grab hold and avoid Arachnus' attacks. When it 
strikes a wall and stands up, it'll often slash out before unleashing 
another attack. The attack could either be in the form of large blue sonic 
boom projectiles, just jump over these to avoid them. If a fireball comes 
out of its mouth and strikes the ground it'll create a fire wave across the 
floor, jump up and grab hold of one of the holes on the walls to stay 
airborne while the fire's lit. Pummel Arachnus' front with missiles to 
damage it. If you run out of missiles just lay into it with your Beam 
Weapon. With enough damage it'll turn back into the large spiky-shelled 
Core X, grab the free-floating X's that appear and pummel the shell with 
missiles. Once the shell breaks off, quickly absorb the exposed X to 
recover the Morph Ball ability!

>>>Eyeball Crustacean X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_EC
<Location>: Sector 2 (TRO)
<Attacks> : Jump Trap, Stomp Attack
<Weakness>: Missiles
<Recovered Ability>: Hi-Jump/Jumpball

<Description>:
This tall weird looking creature will hop around the room trying to squash 
Samus under its base. It doesn't have much more to use offensively, just 
make sure you don't get caught and keep moving around. If the creature 
jumps up high into the air and opens its base wide, it'll slowly fall back 
down to try and trap Samus inside its body where it'll cause major damage. 
Here's your only chance to inflict damage. Quickly stand under the creature 
as it drops and fire a missile (two if you're feeling lucky) up into its 
body to cause damage. Quickly run out of the way before it lands so you 
don't get caught. With enough hits parts of the creature's body will blow 
off and it'll become shorter. Eventually you'll blow off all three parts so 
the head with the eyeball remains, finish off this part and the creature 
will revert to the shell-encased X form. Finish it off with more missiles 
(grab all the X it releases) and absorb the X to recover both the Hi-Jump 
Boots and Jumpball (Spring Ball) abilities together!

>>>Serris X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_SX
<Location>: Sector 4 (AQA)
<Attacks> : Speed Boost Charge
<Weakness>: Missiles
<Recovered Ability>: Speed Booster

<Description>:
To get the giant water serpent to appear, jump up to the platforms above 
the water. This massive creature will be shooting around the room at top 
speed most of the time so you'll need to be quick to avoid taking damage. 
While Serris is glowing it'll move around quickly, wait for it to stop 
before attacking. The creature will swim around the room in different 
patterns, you can either stay above or below the water while waiting to 
strike, just be careful underwater as you won't be able to move around 
smoothly. Staying underwater allows you to see where Serris will come up 
out of the ground, when you see bubbles coming up quickly fire a missile at 
Serris' head just as it emerges to inflict damage. Watch out whenever you 
score a hit as the serpent will charge up and swim around the room at 
blinding speeds again. Landing successful hits on the face when you're up 
on the platforms can be hard work, try staying underwater to hit the face 
just as the creature emerges from the ground. With enough of a pounding the 
tail will explode and the head will return to the spiky-shelled Core X 
form. Finish off the monster above the water to recover the Speed Booster 
ability!

>>>B.O.X. Security Robot
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_SR
<Location>: Sector 3 (PYR)
<Attacks> : Fire Bomb, Charge Attack
<Weakness>: Super Missiles
<Recovered Ability>: N/A

<Description>:
This robot hasn't been infected by any X parasites, so it's only attacking 
you because it thinks that Samus has entered a restricted area. Samus has 
every right to be here in the station, so we'll show this machine who's 
boss. Begin by jumping up to the ladder on the ceiling to avoid being run 
over by the robot as it dashes back and forth. If the robot pounds the 
ground with its legs on the spot it'll lower down and launch a bomb into 
the air. Once the bomb lands on the ground it'll create two fire walls that 
move outwards from the impact zone. Quickly move so that you're directly 
above the bomb as it goes off so you won't be hit by the fire barriers. The 
fire barriers will rise and fall as they move along, if you can't make it 
above the bomb when it blows wait for one of the barriers to lower then 
quickly pass over it to avoid taking damage. The robot will continually hop 
about while laying bombs, you'll need to fire missiles straight down into 
the center part of the robot to inflict damage. You won't be able to 
inflict damage when it launches a bomb, so try to pull off successful hits 
while it's moving around. You should be able to pull off some accurate 
diagonal shots, if the robot gives you too much trouble just try to hit it 
from directly above. After punishing the robot with enough missiles you'll 
start to see the covering around its core beginning to wear away. Keep 
pounding and you'll take it down in no time.

>>>Giant Core X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_GX
<Location>: Sector 6 (NOC)
<Attacks> : Mini-Core X's, Rush Attacks
<Weakness>: Charge Beam
<Recovered Ability>: Varia Suit

<Description>:
This creature is relatively easy to beat when you know what to do. The only 
weapon that can harm this thing is the Charge Beam, so use it well. The 
giant Core X has several smaller versions of itself floating around as 
protection, the Charge Beam will shred through them easily. Watch out for 
the giant creature's flying patterns as it'll often try to fly into Samus. 
Keep out of the water and fire away with the Charge Beam, in no time you'll 
revert it back to the spiky-shelled Core X form. Finish off the beast to 
recover the awesome Varia Suit!

>>>Mecha Spider X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_MX
<Location>: Main Deck (Reactor Silo)
<Attacks> : Stinger Attack, Fireballs
<Weakness>: Super Missiles
<Recovered Ability>: Space Jump

<Description>:
This giant spider will be bouncing around the room trying to grab hold of 
Samus. Whatever you do, make sure this thing doesn't grab you as it'll pull 
Samus up and inflict major damage. A good trick is to activate the Morph 
Ball and stay near the corners of the room, most of the time the spider 
will bounce off the walls and miss you in a corner. Before the spider first 
appears it'll shoot down three fireballs, stay away from them until they 
die down and disappear. The spider will shoot down fireballs often, just be 
wary of them and stay away. When the spider stops moving to shoot fireballs 
it'll open its mouth wide. Quickly stand below and fire one or two missiles 
into its maw to inflict damage. Keep this up and you'll notice the spider 
will slowly turn to a dark blue color. With enough of a pounding the legs 
will fall off and the head will drunkenly fly about the room often spitting 
out lumps of garbage. Stand still and fire missiles up into its mouth when 
it drops garbage to keep inflicting damage, if your missiles hit the 
garbage they'll explode so you shouldn't take too many hits. With enough 
pummeling the head will slowly turn red before exploding and reverting back 
to a spiky-shelled Core X, finish off the monster to recover the Space 
Jump ability!

>>>Plant Core X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_PX
<Location>: Sector 2 (TRO)
<Attacks> : Plant Spores, Plant Traps, Plasma Projectiles
<Weakness>: Super Missiles
<Recovered Ability>: Plasma Beam

<Description>:
This giant creature (look closely, it almost looks like a Chozo Statue 
covered in vines) has a few offensive attacks throughout the room. You'll 
need to watch out for the spores that fly out of the two plants in the 
upper corners of the room, and try your best to stay on the platform away 
from the traps in the floor as if you fall into them they'll grab you and 
inflict damage. If you fall try to Space Jump out of them. Stand on the 
platform and fill the large Chozo Statue with missiles to inflict damage. 
Parts of the creature will drop off the creature as you continue to fire at 
it, eventually the head will fall off and the two plants firing spores will 
explode. The creature will now expel bursts of Plasma Beam fire, but you 
shouldn't have any trouble ducking and jumping over them. The traps in the 
ground will also start spitting out spores but by staying on the platform 
you'll completely avoid them. Keep ripping into the creature with Super 
Missiles and it'll eventually explode completely to become the 
spiky-shelled Core X. This one will be using the Plasma Beam, so once the 
large creature blows jump over to the open area on the right and fire at 
the Core X when it opens up to fire. Finish off the monster to completely 
clear out the vegetation growth and to recover the Plasma Beam ability!

>>>Nightmare X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_NX
<Location>: Sector 5 (ARC)
<Attacks> : Multi-laser System, Gravity Well, Charge Attack
<Weakness>: Super Missiles
<Recovered Ability>: Gravity Suit

<Description>:
Once you drop down into Nighmare's room it'll slowly rise up from the 
ground. This weird looking monster possesses two large arms with gun 
turrets lined up all along them, so you'll have to watch out for frequent 
energy blasts. As it hovers around rather drunkenly you'll spot a large 
round device between its arms, this is the device it uses to manipulate 
gravity and is its first weak point. Jump up to cause the creature to fly 
up high then quickly run under it and fire missiles up into the device. 
With each hit the creature will let off a squeal that sounds much like a 
cat, keep pummeling the device and Nightmare will activate it. Once the 
gravitational pull kicks in you'll move around slower and your missiles 
won't fly up properly when you fire, so you'll need to stay under Nightmare 
and pummel the device until it blows. Don't worry about taking too much 
damage, it's hard to avoid the creature's attacks with such high gravity. 
Once the device explodes Nightmare's faceplate falls off revealing an ugly 
array of eyeballs in a green slimy face. You'll now need to pummel the face 
with missiles, but it'll be tricky. Quickly jump up to the ladder on the 
left wall and fire across at the face each time Nightmare slowly moves 
towards you, but quickly Space Jump away when it begins hovering around the 
room trying to catch Samus. Each time it hovers down over on the right side 
of the room grab hold of the ladder and hopefully it'll stop and slowly 
hover towards you. Get ready to move quickly if it keeps flying around 
trying to slam into Samus. As you pummel the face it'll slowly sag down and 
look even uglier, after sagging down twice and turning red keep firing to 
ultimately destroy the creature. Finish off the Core X that appears to 
recover the Gravity Suit ability!

>>>B.O.X. Security Robot X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_BX
<Location>: Sector 6 (NOC)
<Attacks> : Homing Missiles, Electrified Water
<Weakness>: Super Missiles
<Recovered Ability>: Wave Beam

<Description>:
As soon as you enter this long corridor partially filled with water after 
visiting the Restricted Zone, the robot will charge in from the right. The 
crazy state of the robot has caused the water to become electrified so 
don't ever touch it. Quickly lay a Power Bomb to blow open the ceiling, 
revealing a ladder running across. Grab hold and stay up here for most of 
the battle. The robot will dash about trying to jump up to slam into Samus, 
keep moving to avoid it. If the robot stomps the ground and lowers down 
it'll fire out a range of missiles that partially home in on Samus, quickly 
blast them with the Plasma Beam before they hit home. Just like last time 
you'll need to strike the center of the robot with missiles to inflict 
damage. Try to pull off diagonal shots as the jumping activity of the robot 
makes it hazardous to remain directly above. Nothing much more to say here, 
just make sure you fire the missiles when they launch and stay away from 
the robot to avoid being knocked off the ladder. With enough of a pounding 
the robot will explode and its organic components will revert back to the 
spiky-shelled Core X we're so used to by now - but this one will be the 
kind that opens up and fires projectiles. Drop down off the ladder and wait 
for it to open before firing, quickly jump out of the way when it returns 
fire. Finish off the monster to recover the handy Wave Beam ability!

>>>Ridley X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_RX
<Location>: Sector 1 (SRX)
<Attacks> : Fireballs, Grab Attack, Tail Lash
<Weakness>: Super Missiles
<Recovered Ability>: Screw Attack

<Description>:
This shrieking form of Ridley isn't the real Ridley we're used to fighting 
so this won't be a grudge match. You'll need to watch out for this massive 
creature as it flies about the room as it'll constantly be trying to fly 
into Samus. You'll be treated to a remake of the classic boss theme from 
Super Metroid during this battle so it won't be too bad. Watch out for 
Ridley's large fireballs, his tail will also cause trouble often. It'll be 
difficult to avoid colliding with the monster, thankfully you won't lose 
too much health with each hit (especially with so many Energy Tanks). If 
Ridley grabs you and flies upward just keep firing away with Super 
Missiles to pound the beast. After delivering enough damage Ridley will let 
out a hideous shriek and slowly change color. Each time Ridley shrieks 
it'll become weaker, if you're playing the game on a Game Boy Player just 
don't have the volume up too high, the shrieking coming from this monster 
can become very annoying. Keep firing at any part of Ridley's body but his 
tail to inflict damage, after what seems an eternity of inflicting damage 
it'll finally explode and revert back to the usual Core X form. Finish off 
this true Ridley-wannabe to recover the Screw Attack ability!

>>>SA-X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_SA
<Location>: Main Deck (Operations Deck)
<Attacks> : Ice Beam, Screw Attack
<Weakness>: Ice Beam, Plasma Beam, Charge Beam
<Recovered Ability>: N/A

<Description>:
Once the SA-X appears in the large Operations Deck room, drop down to the 
floor and engage it there. This time you'll finally be able to inflict 
damage on the beast, but it'll be tricky to avoid taking hits from its Ice 
Beam. The SA-X will also be jumping about using the Screw Attack, try to 
stay away and use your own Screw Attack to avoid taking damage. You'll need 
to use Ice Missiles to freeze the SA-X like before, but as soon as you 
freeze it quickly charge up the Plasma Beam and rip into the SA-X before it 
unfreezes (you'll only have a few seconds to pull it off). The shot will 
rip through the creature and inflict damage, you'll need to keep freezing 
it and firing the charged Plasma Beam to finish it off. After about five or 
six successful Charge Beam shots the SA-X will kneel over in a weakened 
state. The freak will then look up and change into a massive weird-looking 
monster. It'll jump around the room trying to stomp down on Samus, use the 
Charge Beam again to inflict further damage. After a few shots the monster 
will fall over and finally revert back to the spiky-shelled Core X. This 
one will continue to fire bursts of ice. Wait for it to open up before 
firing missiles and jump up quickly to avoid taking damage. Once you 
finally deal the final blow the shell with fall of the Core X, but it'll be 
flickering and you won't be able to absorb it. The coward will then retreat 
and fly out of the room, leaving you to continue on to the Operations Room.

>>>Omega Metroid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_OM
<Location>: Main Deck (Docking Bay)
<Attacks> : Slash Attack
<Weakness>: Ice Beam
<Recovered Ability>: N/A

<Description>:
You'll find the massive Omega Metroid where your ship is supposed to be 
docked. At first you won't be able to injure this huge creature with any 
weapon in your arsenal, even Ice Missiles won't have any effect. Instead, 
wait for the Omega Metroid to slash out and strike Samus deliberately, 
you'll then lose all your health except for 1 unit of energy. This scenario 
certainly brings back memories, doesn't it? But this time it isn't a 
Metroid that saves Samus, instead amazingly it's the SA-X. The SA-X will 
jump into the room and begin attacking the Omega Metroid's chest with its 
Ice Beam before receiving a slash attack from the creature. The SA-X will 
fly back and revert back to the gelatinous free-floating X form, quickly 
jump up and grab the creature to absorb it. Upon grabbing the SA-X, you'll 
finally kill it and regain the Ice Beam ability! You'll also regain all 
your health and Samus' Power Suit will become an orange color. Now it's 
down to you and the Omega Metroid, so let's finish it off, shall we? With 
the Ice Beam you'll be able to inflict damage on the Omega Metroid by 
aiming up with L and firing away at its chest. It'll reel back with each 
hit but watch out as it can still slash out. If you're hit by its slash 
attack you'll fly back and be momentarily stunned, with the timer 
constantly ticking down you can't afford to waste time so quickly run back 
whenever the Omega Metroid raises its claw. Continue to fire away at its 
chest while running back before it slashes, slowly the Omega Metroid will 
turn blue before turning red. Finish it off with several more blasts and 
the monster will finally explode, leaving you alone at last in the Docking 
Bay. Your ship will then magically appear outside the wrecked door and come 
flying in, quickly stand within the yellow portal that appears to be 
whisked away inside your ship, the ship will then take off at full speed 
and escape form the station! Congratulations, you've finally beaten the 
game!

=====================================\
-(5.0   WALKTHROUGH)-                 )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/

Now it's time to make it through this station alive. You'll find a heavy 
amount of detail within the directions below, just remember that there's 
many ways to go about completing the game, this is only one suggested 
method. You'll be right at home if you're a veteran Super Metroid player, 
many of the techniques found in that game can and will be used here. 
There's seven massive areas to explore on the station, each with its own 
detailed and unique environments. Many times you'll forget that you're on a 
space station in high orbit above SR388. You'll also be encountering 
creatures similar to those Samus faced in the past, but they've all been 
consumed by X parasites.

I'll be referring back to the bosses section and item locations section 
when needed, I won't repeat all the tips found in those sections (it's a 
waste of time). For the items locations - especially the Missile, Energy 
Tank and Power Bombs - I'll refer to them like this: Missile S1.05, this 
refers to Missile 5 found in Sector 1. Here's the special coding I'll use 
for each area of the game:

> MD - Main Deck
> S1 - Sector 1 (SRX)
> S2 - Sector 2 (TRO)
> S3 - Sector 3 (PYR)
> S4 - Sector 4 (AQA)
> S5 - Sector 5 (ARC)
> S6 - Sector 6 (NOC)

The ship's computer will always be directing you around and giving you 
information on what to do next, if you're ever stuck head to a Navigation 
Room to read up on your current objective, or press A on the Map Screen to 
get a quick lowdown on your objective. For ease I'll refer to the ship's 
computer as SC so I don't have to repeat "ship's computer" fifty times.

*Spoilers abound in this walkthrough, so be warned, only read through it if 
you really need help*

Now suit up in that fancy new Fusion suit and let's show the X their worst 
nightmare.

         ===============================
.:------(5.1   BIOLOGIC RESEARCH STATION)---------------------------------:.
         ===============================
Once you've started the game you'll witness the fateful intro where Samus 
is attacked by the X and subsequently recovers after being injected with 
the Metroid vaccine. After Samus' reflection in the prologue, the SC will 
inform Samus that the ship is approaching the B.S.L research station. Once 
the ship lands in the Docking Bay of the research station, the SC will 
give you your first objective. Each time you enter a new area of the 
station, the SC will give you an almost-complete map of the entire area. 
The SC will inform you that an explosion has rocked the Quarantine Bay, 
this was where captured creatures from SR388 as well as the parts from 
Samus' Power Suit were sent, so something fishy's going on. After showing 
you were the target room is, you'll be asked if your objective's clear. 
Every time the SC asks you this, say Yes to continue, or No to hear the 
detailed objective again. Once you're ready Samus will emerge from her 
snazzy new ship and be ready to rock and roll. Straight away you'll feel 
the similar control structure to SM, so we'll get going already - mastering 
the controls in this game is easy.

Head through the Docking Bay and go through the following corridor on the 
left. Next you'll reach a tall shaft leading up. Ascend to the top and go 
through the door there. Pass through the next corridor to reach another 
tall shaft leading up. Keep going through the door ahead to reach the first 
Navigation Room. Step on the pad in the center of these rooms to uplink to 
the SC to confirm your objective. Once your objective's confirmed go left 
to find yet another tall shaft. The only difference with this area is the 
lighting and drastic music change, you'll be hearing a creepy theme playing 
so you won't be alone here for long. The door straight ahead is sealed 
shut, so climb up to the top of the shaft and go through the door there. 
The next room contains a large ruined roof section dangling down leaving 
only a small gap below it, this room also contains a large shaft leading 
down. Drop down the shaft and go left to reach the Quarantine Bay. The 
crates and pods in this room certainly look damaged, go to the far end of 
the room to encounter a Hornoad, the same kind of creature that the X 
parasite attacker had mimicked on SR388. Waste the creature with a few 
well-aimed shots, another X parasite will emerge from the creature once it 
blows. This time is different though, when the parasite appears quickly 
touch it. Samus will absorb the X, killing the parasite and restore energy 
in her Power Suit. This is due to the Metroid cells now present in her DNA, 
Samus will never again be affected by the X. In fact, she can destroy any 
free-floating X by absorbing it. The hunt is on. Press Start to bring up 
the map screen and press A to see a message informing you to return to a 
Navigation Room. Before leaving here, you'll notice the wrecked remains of 
a crate and pod in the background where the Hornoad was, something 
certainly did break out of these storage containers, soon you'll find out 
what it was.

Once you return to the Navigation Room the SC will give you more info on 
the X and how Samus can absorb any free-floating one to recharge energy and 
missiles. The SC will then inform you that it is detecting massive life 
readings over in a large room on the far right side of the area (it'll show 
you on the map) and that you should investigate. The SC will also unlock 
Level 0 security doors, so you'll now be able to open up the flashing 
doors. Time to explore more of the station and confront more dangerous X-
infested creatures. Leave the room via the right door and climb up the 
shaft. Go through the first door up on the right and watch out for the 
Hornoad in the following room. The next room contains a Save Station, save 
your game before proceeding. Climb up the shaft in the next room to find a 
large creature blocking a door. You won't be able to harm this thing 
without missiles, so keep ascending the shaft. In here you'll encounter 
Zombie Researchers, one shot takes them down so you shouldn't have any 
trouble with them. Watch out though as after several seconds another X will 
float into the room and restore the creature so don't hang around. Go 
through the door at the top of the shaft to reach another Navigation Room. 
In here the SC will inform you that the Federation is sending Missile data 
for you to download. The Data Room you'll need to reach for this upgrade is 
up in the Operations Deck. In the next room, climb up the shaft and through 
the door to find an elevator shaft. Ride up the elevator to the Operations 
Deck. During many of the elevator rides Samus will reflect on different 
areas, here she'll reflect on Adam Malkovich, her former CO when working 
for the Federation. Once at the Operations Deck, go through the door to 
reach a large open area. Three doors adorn the wall on the left side, the 
lowest door leads to Recharge and Save Rooms, while the middle door leads 
to a Navigation Room and the Data Room where you'll find the Missile data 
waiting. Stand in the large capsule in the Data Room to receive the 
upgrade. You'll start with ten missiles, which can be fired by holding R 
then pressing B. Go back to the Navigation Room, when you enter the room 
part of the electrical systems will shut down and another creepy tune 
begins to play. The SC will tell you that electrical interference has 
disabled the elevators in this area, so you won't be able to use the same 
elevator you used to reach this area before.

         ====================
.:------(5.2   THE HUNT IS ON)--------------------------------------------:.
         ====================
Go back out into the large room and save your game through the lower left 
door. In the large room you'll find a few platforms in the air, use them to 
reach a glowing ventilation cover on the right side of the room. Shoot open 
the cover and go inside the tunnel. In the next darkened shaft you'll find 
a large creature sitting above a cracked floor region. Shoot the creature 
with missiles to destroy it, then drop through the cracked blocks to fall 
down below. Watch out for the Zombie Researchers on the way down, and keep 
an eye out for cracked wall and floor sections. Once you pass through the 
giant twisted wiring in the foreground you'll find Missile MD.01 waiting 
just on the right. Drop down off the ledge once you've grabbed the missile 
and go through the opening on the left. In this dead-end room you'll find 
Missile MD.02 hidden within one of the blocks on the wall. Go back into the 
red shaft and go right to find yourself in a well-lit large room. At the 
top of this room you'll find another Save Room, so save your game here. 
Down on the right side of the large room you'll find an Eyeball Door. These 
doors are similar to the Eyeball Doors found in SM, you'll need to fire 
three missiles into the eye when it opens to destroy it. If the eye opens 
and begins flashing, quickly jump out of the way to avoid its plasma 
projectile. Once the door's destroyed grab the X that appears and head 
inside.

The music changes to a creepy tune in the next large room, this is where 
the SC detected life readings. Climb up around the terrain here, not far in 
you'll find Energy Tank MD.01 in plain sight resting atop a platform. Just 
beyond the Energy Tank is a hole leading down, walk over to the edge and 
shoot out the roof section directly above with missiles. You'll open up a 
hidden passage, go through to find Energy Tank MD.02. Back in the large 
room, drop down into the hole to fall through crumbling blocks at the 
bottom, below you'll land in a large open space where you'll face the first 
of many Core X bosses, Arachnus X. Refer to 4.0_AX for tips on taking this 
sucker down. Defeating this creature will restore your Morph Ball ability, 
so you'll be able to exit the room through the small opening on the left. 
Go through the next corridor and crawl through the small opening up on the 
wall to reach a long red darkened tunnel. Proceed through this tunnel using 
the Morph Ball to crawl through the narrow passages. At the end you'll 
re-emerge back out into the lit shaft leading up to the second Navigation 
Room. Just above in this shaft you'll find the creature you passed earlier 
blocking a door, destroy it with missiles to find a Recharge Room inside. 
Go left at the base of the shaft and save your game before returning to the 
first Navigation Room you found earlier.

The SC has bad news for you when you return to the Navigation Room, the X 
have invaded some of the breeding environments in the station and are 
already consuming the life-forms kept there. The SC will show you where the 
Main Elevators are that lead down into the six sectors of the station. Once 
you're ready, head left and climb up the next shaft. Halfway up this shaft 
you should spot a narrow opening leading into the right wall, crawl through 
here to find Missile MD.03 hidden beyond. Go through the door at the top of 
the shaft, inside you'll be able to crawl through the small opening ahead 
below the ruined roof section. Keep going left through the tunnel to 
eventually find an elevator leading down. Ride it down to reach the six 
Main Elevators. Just after Samus disappears off the screen however, you'll 
witness a chilling scene. The creature that caused the explosion back in 
the Quarantine Bay, you're about to get your first glimpse of it. The wall 
to the left of the elevator Samus just rode down will explode and one of 
the weirdest things you'll see in any of the current Metroid games appears. 
Walking out through the cloudy remains of the wall appears to be Samus in 
her original Varia Suit! But how can this be, the real Samus just rode down 
the elevator in this same room? The creature will stand still and face the 
camera before it zooms in on the creature's face, revealing something 
definitely not human. This creature is on the prowl for Samus, staying away 
from this creepy monster is top priority. We'll be learning more of this 
creature soon when the SC discovers its presence on the station.

         ===================
.:------(5.3   SR388 REPLICA)---------------------------------------------:.
         ===================
When the game returns to Samus you'll hear an explosion from above just 
before Samus reaches the bottom of the elevator shaft. The elevator will 
then shut down, so you're stuck down here for a while. As indicated by the 
wall in the background of this room, elevators leading down to Sectors 2, 4 
& 6 are to the right while the elevators leading to Sectors 1, 3 & 5 are on 
the left. The number 1 will be flashing, indicating that this sector is 
your next destination. Head left and through the first door to find the 
elevator leading down to Sector 1. Jump on and ride it down. Through the 
door on the right at the bottom you'll find the first Navigation Room of 
this area. Uplink to the SC to receive the map of the area and your first 
objective here. The SC will first tell you of the damaged Main Elevator, 
hinting at the cause of the damage. The SC will then inform you that the 
atmospheric stabilizers in this area have been invaded by the X and must be 
cleared of their foul nests. We now need to move through this area and 
clear 5 stabilizers to slow down the X's reproduction. Save your game in 
the following room before continuing.

Use the Recharge Room next door if you need to before proceeding right. 
This first large yellow room is home to several Zombie Researchers, fry 
them all and go through the lower right door. Watch out for the flying 
globules in the next corridor, they'll try to merge together to produce a 
massive creature, fry them all before they get a chance. Destroy the 
creature blocking the passage at the end with missiles and head through the 
door. This next large room is home to the first stabilizer. You'll notice 
that this cavernous area accurately resembles SR388's landscapes. Trek 
through the cloudy area over to the large X-infested fan. Stand on the 
floating platform just in front of the fan and fill the nest with missiles 
to destroy it. Grab any remaining X floating around before going through 
the door on the right. Fry the Hornoads in the next corridor but watch out 
as the X parasites will reform into a flying Halzyn, a creature with 
protective shields. Look up and shoot at them from below, but watch out 
when they drop down. At the end of this corridor you'll find Energy Tank 
S1.01 hidden at the end of a narrow tunnel. Keep going to reach a shaft 
leading down. Go up through the door straight ahead to find the next 
atmospheric stabilizer. Make your way up to the fan and pummel the nest 
with missiles to destroy it. With the fan cleared, leave the room and drop 
down the adjacent shaft. Go through the first door you find on the left 
wall. Proceed through the next long corridor while watching out for the 
Motos (shoot them in the back to inflict damage). Descend the next massive 
shaft while watching out for the Zebesians climbing around on the walls (I 
wonder what the Space Pirates were doing here, no doubt they were up to no 
good. Such a pity the X got them before they could cause any trouble :P). 
Waste the Zebesians with missiles, once at the base of the shaft go through 
the door and blast the creature in the following room. Go through the next 
door to reach the third room containing a stabilizer. Use the ladders along 
the roof to reach the second half of the room, there you'll find the 
clogged fan. Clear the fan then head through the door on the right, only 
two more fans to go. Watch out for the Moto in the next room, past the 
adjacent room you'll find the fourth atmospheric stabilizer. Climb up the 
small shaft and use the ladder on the roof to reach the fan. Watch out for 
the Hornoads below, once the fan's clear go through the door up on the left 
side of the room to find Missile S1.01 hidden inside.

With the fan cleared and the missile in hand, go through the door on the 
bottom right of the large room to reach a tall shaft leading skyward. Watch 
out for the Zebesians on the walls, then head through the door at the top. 
Open up the shutter in the next room and go through the door beyond. Use 
the ladder on the ceiling in the following corridor to reach the next door, 
just don't fall into the water. Fry the creatures crawling along the roof 
as you go. Go through the next door to find yourself in a shaft with a 
pillar separating you from the Eyeball Door on the left. Drop down to the 
bottom through the crumbling blocks, from here you can go through the door 
on the left to reach a Save Room. Once you're ready, jump up to the Eyeball 
Door and fry it with three missiles to get through, but watch out for its 
plasma projectiles. Through the door you'll be in another large room, but 
there's no stabilizer in here. Walk over to the left corner to find a truly 
unusual sight, a Chozo Statue holding an item! Shoot the item to reveal a 
glowing ball, but before you can grab it the statue will suddenly change 
into a large Core X. This one's different from the usual mimicked form an X 
takes, as it'll have a large spiked shell. Whenever you face a Core X like 
this one, it'll be using a Beam Weapon ability as its primary attack. 
You'll only be able to strike the creature with missiles when it opens up 
to fire, when it opens quickly fire and jump out of the way to avoid its 
fire. These Core X's aren't as difficult to defeat as the normal ones, just 
don't take too much damage from its fire. Finish off the creature and 
absorb the free-floating X to recover the Charge Beam ability! Now you'll 
be able to charge up Samus' Beam Weapon to fire off a stronger shot.

We'll now go and finish our objective. Go through the door up on the top 
right corner of the room. In this next room, shoot out the roof and jump up 
into the next room. From here, grab hold of the ladder in the ceiling and 
fire missiles over at the wall on the left to open up a hidden passage. Go 
inside to find Missile S1.02 hidden among all the crawling creatures in the 
water. With the missile in hand head through the door on the right in the 
previous room. You'll now have finally reached the fifth and last 
stabilizer. Work your way down to the fan and destroy the nest to fulfill 
your objective. With all the stabilizers online it's time to return to the 
Navigation Room. Go through the door on the right and head past the shutter 
in the next room. Climb up the following shaft and save your game up 
through the door on the right at the top. In this Save Room, look closely 
at the wall on the right. You'll spot a crumbling block, shoot it open and 
crawl through. You'll need to jump up above the hole, quickly activate the 
Morph Ball and push right to crawl into the hole (you need to do this 
because we haven't found the Morph Ball bomb yet. Once inside, use the Wall 
Jump trick (check Secret & Tips below for more info) to reach Missile S1.03 
at the top of the shaft. From here, make your way back up to the Navigation 
Room to learn about your next objective.

         ==========================
.:------(5.4   TROPICAL JUNGLE MAZE)--------------------------------------:.
         ==========================
The SC will inform you of X activity in Sector 2 (TRO), so we'll be heading 
over and investigating that area now. Go back up to the Main Deck and head 
over to the Sector 2 elevator. Ride it down and go into the Navigation 
Room. Here the SC will give you more bad news, it has figured out what's 
been hacking into areas on the station. The creature you saw earlier is 
the SA-X, an X parasite mimicking Samus. Never before has Samus been in 
battle against her own abilities, so you'll need to be very careful around 
the SA-X, it's a deadly adversary. The computer will tell you to run if you 
encounter the SA-X, as it'll be able to freeze Samus with the Ice Beam. 
You'll now need to download the Bomb data, but the Data Room is blocked by 
a Level 1 security door. So first we'll need to track down the Security 
Room to unlock Level 1 doors. Sector 2 looks fairly small when you download 
the map, but most of this area is hidden and you'll have to map it out 
yourself.

Go right and use the Recharge Room if needed, then go right again. You're 
now in a large green room filled with red crawling critters. Blast any you 
encounter and climb up to the top right corner of the room. Head through 
the door there and cross the next vine-filled corridor to reach a shaft 
leading up full of vegetation. Ascend the shaft and go through the topmost 
door to reach the Security Room. Drop down to the station below and stand 
on the pad to unlock Level 1 Security Doors. Now you'll be able to access 
blue doors, so use the one on the right to exit the room. Head back to the 
large green room filled with red creatures and go through the blue door 
down on the bottom left corner. Cross the next corridor to reach another 
large room adjacent to the Data Room we need to get to. Climb up to the top 
left corner of the room (watch out for flying bugs) and head through the 
door to reach the Data Room. Step into the pod to download the much-needed 
Morph Ball Bomb data. Now you'll be able to lay bombs while in Morph Ball 
mode. Leave the room and go back down to the door you entered the previous 
large room via. Just as you enter the room though you'll hear an explosion 
and footsteps fading away - the SA-X has just been here and thankfully 
missed you. The downside is that it destroyed the door you used earlier, 
so we'll need to detour around hidden areas in this sector to get back to 
the entrance.

Before you go anywhere, bomb open the small cracked wall up in the 
top-right corner of this room to find a hidden tunnel leading to 
Missile S2.01. Now go down to the dead-end in the bottom left corner and 
lay a bomb in the corner to open up a passage leading down. Drop down to 
find yourself in a corridor with two doors leading off. Save your game in 
the room to the right before going through the left door. The next room 
contains a large shaft leading down, you should notice on the map that 
you've entered an uncharted (green) area, this is only the tip of the 
iceberg. Before descending the shaft you'll be able to find Missile S2.02 
up the top. With the missile in hand descend the tall shaft and head 
through the door at the very bottom. Drop down the next short shaft and 
head through the next door to reach a large room full of more vegetation. 
bomb the platform in the center ahead to fall down below, but watch out for 
the Sidehopper there. As you go through this room you'll be able to pick up 
Missile S2.03. With the missile tucked away head through the door on the 
right side of the room. Cross through the next corridor and bomb around the 
ground in front of the tall pillars to cause smaller pillars to rise up, 
use them to get through. The next room c