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( ## ## ## ) Ż|Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż|
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/--------------------------------------------------------------------------\
Metroid Fusion Complete FAQ/Walkthrough for Nintendo GameBoy Advance
See the html-ised version of this guide at:
http://metroidrecon.planets.gamespy.com
Version 1.00 (Last updated 11/24/03)
Copyright (c) 2003 Falcon Zero
<falconwingzero@hotmail.com>
\--------------------------------------------------------------------------/
-=> T a b l e o f C o n t e n t s <=-
/==========================================================================\
| - - 1.0) Introduction - - - - - |
| 1.1) Updates - - - - |
| 1.2) The Story So Far... - - - |
| 1.3) Take Control - - |
| - - 2.0) Obstacles - - |
| 2.1) Doors - - |
| 2.2) Other Obstacles - - |
| - - 3.0) Power-up Locations - - |
| 3.1) Samus' Upgrades - - |
| 3.2) Missile Locations - - |
| 3.3) Energy Tank Locations - - |
| 3.4) Power Bomb Locations - - |
| - - 4.0) Bosses Guide - - |
| - - 5.0) Walkthrough - - |
| 5.1) Biologic Research Station - - |
| 5.2) The Hunt is On - - |
| 5.3) SR388 Replica - - |
| 5.4) Tropical Jungle Maze - - |
| 5.5) Water Dragons - - |
| 5.6) It's Getting Warmer - - |
| 5.7) Don't be Afraid of the Dark - - |
| 5.8) Dive into the Freezer - - |
| 5.9) Race Against Time - - |
| 5.10) Back to the Freezer - - |
| 5.11) Tangled Twists - - |
| 5.12) The Nightmare - - |
| 5.13) Deep Sea Diving - - |
| 5.14) Restricted Secrets - - |
| 5.15) More Surprises - - |
| 5.16) Final Run - - |
| 5.17) Final Showdown - - |
| 5.18) Finale - - - |
| - - 6.0) Secrets & Tips - - - - |
| - - 7.0) Contacting the Author - - - - - |
| - - 8.0) Credits - - - - - - |
| - - 9.0) Legal Info - - - - - - - |
\==========================================================================/
=====================================\
-(1.0 INTRODUCTION)- )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/
Bringing bounty hunter Samus Aran's adventures back to the portable gaming
world while maintaining gorgeous 32-bit graphics, Metroid Fusion is the
first Metroid game to appear on the Game Boy Advance. Retaining the classic
side-scrolling action and adventure made popular in the SNES game Super
Metroid, MF continues the story right after Samus' second victory over
Mother Brain and the destruction of Zebes. You'll find all the classic
items such as the Wave Beam and Gravity Suit waiting for you, with loads of
surprises and new threats Samus must conquer for the safety and well-being
of galactic civilization.
If you're a long time fan of the Metroid series you'll be right at home
with the side-scrolling style, as well as the control system which is only
slightly different from Super Metroid. Building from the story and
reputation Super Metroid brought to life, MF's new features and chilling
story will keep you coming back for more. We've got a deadly new enemy to
face in this game, something not seen in any other Metroid game to date -
so be ready for some surprises.
=============
.:---------------------(1.1 UPDATES)------------------------------------:.
=============
Version 1.00 11/24/03
- All the stuff you'll ever need for MF strategy is here is this version,
with standrad item locations, boss guides, the main walkthrough and special
secrets and tips. As always any future updates will involve error fixing or
adding reader tips, so send 'em in!
=========================
.:---------------------(1.2 THE STORY SO FAR...)------------------------:.
=========================
Not long after the destruction of Mother Brain and the Space Pirate's HQ
planet Zebes, Samus finds herself assisting the Galactic Federation with a
routine excavation of an area on the planet SR388 - former home of the
Metroids. While exploring underground caverns, Samus and a group of
Federation scientists encounter unusual hostile creatures. Acting quickly,
Samus blasts a monster with missiles to defend herself and the
scientists. This is no ordinary creature though. Once the creature
explodes, a weird gelatinous yellow life-form emerges and attacks Samus'
body.
Upon leaving the planet on route to the Federation's scientific research
facility, Samus falls unconscious in her ship and drifts into an asteroid
field. The scientists on board the Federation vessel manage to rescue Samus
from the wreckage of her ship, but discover that a parasitic life-form -
the creature that attacked Samus on the planet - has multiplied within her
while attacking her vital bodily organs and nervous system. This creature,
which the scientists call "X", relentlessly invades Samus' Power Suit,
corrupting large areas. While unconscious, the scientists cannot remove
Samus' Power Suit from her body without killing her. With only a fraction
of a chance for survival, one of the scientists suddenly devises a plan.
A cell culture of the last Metroid Samus recovered from SR388 was preserved
before Ridley stole the Metroid, and studies of the X revealed that they
prey on other life-forms, killing the host body and using their DNA to
replicate and mimic themselves. The only predator of the X it seemed were
the Metroids, and after Samus had wiped them out on the planet the X were
able to climb to the peak of the predator life-forms on the planet. A
Metroid vaccine was quickly prepared and injected into Samus without delay.
The vaccine instantly destroyed every last X parasite in Samus' body,
confirming the Metroid's effects on the X. Samus made a full recovery,
although her Power Suit's form was greatly changed and most of her
abilities were lost. While recovering the scientists informed Samus that
her damaged Power Suit parts were sent to the Biologic Research Station - a
giant space station in orbit above SR388. It was hoped that the parts could
be repaired and further study on the X could take place. There was a
problem though, as the last transmission they received from the station was
of a large explosion taking place in the capsules the parts were sent in.
Once Samus had fully recovered, she was sent to investigate the explosion
on board the station, equipped with a new ship containing a highly advanced
AI computer to direct her around and offer hints. Samus is going to need
all the help she can get to survive the nasty surprises awaiting her on the
station...
As a side note, at the back of the game's manual you'll find a brief
historical account of the Metroids, where it reveals that the Chozo
civilization created the Metroids for the purpose of destroying the X, so
once again we find Samus tied to fulfilling another Chozo legacy.
==================
.:---------------------(1.3 TAKE CONTROL)-------------------------------:.
==================
Even with only a few buttons available to you on the GBA, you'll have
everything you need to direct Samus around, and the control system couldn't
be easier to use. As with Super Metroid, you'll be able to direct Samus
around with the D-Pad while jumping, aiming and firing your weapon.
Mastering the controls will allow you to move Samus around flawlessly and
quickly, certain parts of the game have timers so you'll need to learn how
to move fast. Learning the limits of Samus' abilities can give you a real
edge over the monstrous X parasites you'll be confronting. Read on for a
quick overview on what each button does.
As a new ability, Samus can grab hold of the edge of a platform or ledge if
you can't quite reach it. When she grabs hold, press up to jump up onto the
ledge, this trick will come in handy throughout the station.
/--------------------------------------------------------------------------\
|A Button | Press this to jump. Once you find the High Jump Boots you'll be|
| | able to jump higher, you can also perform the special wall-jump|
| | trick made famous in Super Metroid. The Shinespark moves are |
| | also available to you once you recover the Speed Booster |
| | ability, check the Secrets & Tips section for more info. |
| | |
|B Button | This fires Samus' arm cannon. Each time you recover a Beam |
| | Weapon it'll combine with your current weapon to create a |
| | stronger blast. |
| | |
|R Button | Hold R down to arm Samus' missile launcher. Fire a missile by |
| | pressing B while holding down R. Release R to return to Samus' |
| | beam weapon. |
| | |
|L Button | Hold L to tilt Samus' aim up. This helps you fire at enemies up|
| | high without standing under them to shoot straight up. Hold |
| | down on the D-Pad while holding down L to aim downward. |
| | |
|Start | Bring up the Pause Screen to display the map of the current |
| | area you're in. Press R while the map screen's displayed to |
| | bring up a screen showing all the items you've recovered. |
| | |
|Select | Once you've beaten the game and started over, you'll be able to|
| | see how many Missiles/Energy Tanks/Power Bombs you've found on |
| | the map screen. Pressing Select here will change the numbers to|
| | show you how many items you've still got to find in the area |
| | you're currently in. |
\--------------------------------------------------------------------------/
=====================================\
-(2.0 OBSTACLES)- )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/
Throughout the station you'll encounter a variety of security doors tied to
one of five security levels. Due to the security levels, you'll need to
find Security Stations to unlock each level type of doors, once they're
unlocked just shoot the flashing doors once to open them up. There's also a
range of different obstacles, all of which are described below.
===========
.:----------------------(2.1 DOORS)-------------------------------------:.
===========
<Level 0 - Light Blue Doors>
- Early on in the game the computer will open up Level 0 security locks for
you, open these blue-colored doors with a single shot from your beam
weapon.
<Level 1 - Blue Doors>
- The Level 1 Security room is found in Sector 2 (TRO).
<Level 2 - Green Doors>
- The Level 2 Security room is found in Sector 3 (PYR).
<Level 3 - Yellow Doors>
- The Level 3 Security room is found in Sector 5 (ARC).
<Level 4 - Red Doors>
- The Level 4 Security room is found in Sector 4 (AQA).
<Sealed Doors>
- Sealed doors can only be opened after defeating certain enemies within
the same room. Some doors will only be accessible at certain points in
the game. Other doors may seal themselves and never open again (there's
not very many of these though).
<Eyeball Doors>
- Doors with giant eyeballs blocking the way (similar to the ones found in
SM) can be destroyed by firing missiles into the eye when it opens. If
the eye opens and begins flashing, quickly jump out of the way as the eye
will fire a large energy arc. Three normal missiles or one Super Missile
will destroy the eye, when it blows quickly capture the red X that
appears. These doors typically guard rooms containing Core X's.
=====================
.:---------------------(2.2 OTHER OBSTACLES)----------------------------:.
=====================
<Damaged Blocks>
- Some blocks are damaged enough so that all you need to do is fire your
Beam Weapon at them to destroy it.
<Crumbling Blocks>
- Watch out for these blocks (use a Power Bomb to reveal them) as they'll
collapse when you step on them. You'll fall through the ground as they
restore themselves, but you won't be able to get back above the blocks.
They appear normal at first until you step on them, then they change
their color to a gray block.
<Speed Booster Blocks>
- These blocks with arrows printed on the front (reveal them with a Power
Bomb) can only be broken through while the Speed Booster's active. You'll
find a lot of these blocks strewn around the station, many of them you'll
need to use the Shinespark moves to break through (check the Secrets &
Tips for more info on Shinesparking).
<Missile Blocks>
- These blocks have small missiles printed on them, all you need to do is
fire a single missile at one to destroy it.
<Bomb Blocks>
- Blocks with small bombs printed on them can be destroyed with a single
Morph Ball bomb blast.
<Power Bomb Blocks>
- Blocks with small Power Bombs printed on them can be destroyed with a
single Power Bomb. If there's a cluster of Power Bomb Blocks together
they'll be all blown away by the blast.
<Screw Attack Blocks>
- These blocks that have small Screw Attack icons printed on them can be
destroyed by jumping into them once you've recovered the Screw Attack
ability.
<One-way Shutters>
- These shutters scattered throughout the station block passages but have a
button placed on one side of the shutter. Shooting the button causes the
shutter to rise, but you'll only be able to hit the switch from one side
of the shutter. Once you've recovered the Wave Beam ability you'll be
able to hit the switch no matter which side of the shutter you're on.
=====================================\
-(3.0 POWER-UP LOCATIONS)- )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/
Hidden throughout the winding tunnels and passages in the Biologic Station
are huge X parasites, aka Core X's. These creatures have absorbed various
abilities from Samus' Power Suit and will use them against you in battle.
Unlike the other Metroid games you won't be tracking down items to pick up,
instead you'll have to defeat each Core X and absorb the creature when it's
vulnerable to recover each ability. Although most Core X's are relatively
easy to defeat, each one is listed in the bosses section to give you hints
on taking them down. Each item listed below contains a brief overview of
its function as well as the location of the Core X using that ability.
Extra Missiles, Energy Tanks and Power Bombs are the only items you can
pick up. There's also a range of items that you'll be able to download from
the Federation via the Data Rooms. Keep in mind that most rooms that
contains items will have a circle appearing on them on the map, this
indicates that there's an item nearby you haven't found yet (the circle
turns to a dot when you find the item). All the items in Samus' Upgrades
are listed in the order you'll most likely find them in, it might be
possible to find some items in a different order.
=====================
.:---------------------(3.1 SAMUS' UPGRADES)----------------------------:.
=====================
>>>Missile Launcher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The Missile Launcher gives Samus the ability to fire
concussive projectile blasts. You'll find extra missile
expansions riddled throughout the station, find these to
increase your maximum payload. Check 3.2 below for locations
of all the missiles.
< Area: > Main Deck (Data Room)
< Location: > You'll find your first missile download waiting in the Data
Room of the Main Deck (found in the Operations Deck area).
Early on the ship's computer will direct you to the room,
where you can easily find this upgrade waiting.
>>>Morph Ball
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: By pressing down on the D-Pad twice you'll enter Morph Ball
mode. Assuming the ball shape made famous in the classic
Metroid games, Samus can lay bombs and crawl through small
openings with this ability. There's a few more abilities to
be found usable with Morph Ball mode.
< Area: > Main Deck
< Location: > From the Operations Deck, follow the hidden ventilation
shaft tunnel on the right wall to reach a large red shaft.
Descend the shaft and go right to reach a large pinkish room
- on the right side of this room is a door leading to the
room where you'll find Arachnus X, defeat it to recover this
ability.
>>>Charge Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The Charge Beam allows you to charge up energy in Samus' Beam
Weapon before releasing a powerful shot stronger than a
normal blast. Some enemies in the game can only be injured by
a charged shot, so experiment with this if normal weapons
can't inflict damage. Hold down B to charge up the weapon and
release to fire. Samus' beam projectiles will also become
slightly larger. You can also simulate the Screw Attack with
this by charging up the weapon and somersaulting through the
air.
< Area: > Sector 1 (SRX)
< Location: > After clearing out the fourth atmospheric stabilizer, climb
up the shaft adjacent to the room the fan was in. Follow the
path to eventually reach a shaft where you'll spot an
Eyeball Door opposite. Fry the door and head through to find
the Core X harboring this ability.
>>>Morph Ball Bomb
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This Morph Ball ability allows you to drop small bombs to
damage enemies or break open certain blocks. Pressing B while
Morph Ball mode's active will cause Samus to lay a bomb, you
can lay up to four at a time.
< Area: > Sector 2 (Data Room)
< Location: > From the massive green room full of the red crawling
creatures near the entrance of this Sector, head through the
door on the bottom left corner and cross the adjacent
corridor. Climb up the next large room and go through the
door up in the left corner to reach the Data Room where this
upgrade awaits. Keep in mind though that you'll need to
unlock Level 1 Security Doors to reach this, check the
walkthrough in 5.4 for more info.
>>>Hi-Jump/Jumpball
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: You'll recover both the Hi-Jump and Jumpball (Spring Ball)
together. The Hi-Jump allows Samus to jump up higher than
normal, this way reaching those difficult platforms way above
won't be so hard. The Jumpball also allows Samus to jump
while in Morph Ball mode.
< Area: > Sector 2 (TRO)
< Location: > You'll find the Core X boss harboring this ability deep
within the maze of Sector 2. The trip down there is long and
fairly complex, check 5.4 in the walkthrough for more
details and directions.
>>>Speed Booster
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This handy ability allows Samus to run at ultra-high speeds
through long corridors. Any enemies caught in Samus' path
will be incinerated. Samus can also utilize the famous
Shinespark moves using the Speed Booster to reach otherwise
inaccessible areas. Check the Secrets & Tips section for more
info on Shinesparking.
< Area: > Sector 4 (AQA)
< Location: > You'll find the room containing Serris X not far from the
original Serris' breeding tank. For precise details and
directions on finding this room in Sector 4, check 5.5 in
the walkthrough.
>>>Super Missile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This upgrade will enhance the damaging power of your missiles
to three times the concussive power of regular missiles. Once
you find this upgrade all your missiles and any further
Missile Tanks you'll find will be upgraded to Super Missiles,
a very welcome addition to your arsenal.
< Area: > Sector 3 (Data Room)
< Location: > Go to the huge red shaft lined with dragon heads in the
walls and climb to the very top. Head through the door on
the left and go through the next room to reach the upper
hallway where a blue/purple creature is blocking the way. Go
right and head through the next few corridors to eventually
reach the Data Room where this upgrade's waiting.
>>>Varia Suit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The awesome Varia Suit allows Samus to survive in areas with
extreme temperatures, such as those scorching locales in
Sector 3 (PYR). Damage inflicted on Samus will lower as well,
and you won't be frozen when you absorb one of the large
blue X's found in various sectors.
< Area: > Sector 6 (NOC)
< Location: > You'll need to first get down to the Data Room before
confronting the Core X that harbors this upgrade, refer to
5.7 in the walkthrough for directions to the Data Room, it's
a fairly complex walk.
>>>Ice Missile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This missile enhancement will add a freezing effect to every
missile you fire. Just like the Ice Beam, enemies struck by
an Ice Missile will become frozen. Firing a second missile
upon a frozen target will destroy it. While frozen, enemies
can be used as stepping stones to reach otherwise difficult
areas.
< Area: > Sector 5 (Data Room)
< Location: > Near the entrance of this sector you'll find a massive room
filled with blue Chute Leeches. Go down through the door on
the bottom right corner to find a huge frozen room. Go over
to the right side of the room and head through the door
below the red door. Past the room with the shutter you'll
find this Data Room, but first you'll need to unlock Level 3
Security Doors to reach it.
>>>Wide Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This Beam Weapon addition increases Samus' range of fire.
You'll be able to fire out three bursts of energy that cover
the same height as Samus herself as the projectiles fly
forward. This makes striking small enemies low on the ground
easier, and with its wide range you won't have to be as
accurate as before to strike an enemy.
< Area: > Sector 3 (PYR)
< Location: > You'll find the Core X harboring this ability in the Main
Boiler Control Room. Check 5.9 in the walkthrough for
precise directions on locating this room.
>>>Power Bomb
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: You'll find your first Power Bomb in a designated Data Room.
These bombs create major explosions that wipe out anything
on-screen. Lay them by activating Morph Ball mode, then while
holding down R press B to lay a bomb. These bombs will come
in handy throughout the station, especially as there's loads
of Power Bomb expansions to be found.
< Area: > Sector 5 (Data Room)
< Location: > You'll find this in the same Data Room where you received
the Ice Missile upgrade. Check that item's entry above for
the location of this room.
>>>Space Jump
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: Just like in Super Metroid, this ability allows Samus to
virtually "fly" through the air. While pressing A at the
right time each time Samus performs a somersault in the air
you'll rise up higher. Get the hang of this feature and
you'll be able to reach any height.
< Area: > Main Deck
< Location: > From the Central Reactor Core room, go through the door up
on the top right corner of the room and follow the twisting
corridors and shafts to eventually reach a tall shaft beyond
an Eyeball Door. Drop down into the shaft to face the Mecha
Spider X that harbors this ability.
>>>Plasma Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The strongest of all Beam Weapons, the Plasma Beam allows
Samus to fire piercing green shots of energy. These blasts
practically shred any enemies they strike, so most enemies
will go down with only a single shot or two from this weapon.
Coupled with the Wave Beam this produces a deadly effect.
< Area: > Sector 2 (TRO)
< Location: > You'll find the creature harboring this ability hidden
within Sector 2. You'll need to come through from the
Reactor Silo to reach this area, check 5.11 in the
walkthrough for more info and precise directions.
>>>Gravity Suit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: Another classic pickup, the Gravity Suit allows Samus to move
around freely underwater, this will be very handy when you're
exploring the subterranean areas of Sector 4. You'll also be
able to wade through some of the various lava lakes riddled
throughout Sector 3 without taking damage. Of course your
defensive power will increase as well.
< Area: > Sector 5 (ARC)
< Location: > You'll find Nightmare, the creature harboring this ability,
deep within unexplored parts of Sector 5. For precise
details on tracking this monster down, check 5.12 in the
walkthrough.
>>>Diffusion Missile
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The final missile addition, the Diffusion Missile allows you
to charge up Samus' Missile Launcher. By holding down R,
you'll charge up energy in the launcher. Press B to fire a
missile, once it strikes a target a massive ring of ice will
expand out from the impact zone to spread out beyond the
reach of the screen. Anything caught in the blast will become
instantly frozen.
< Area: > Sector 4 (Data Room)
< Location: > You'll be able to access this Data Room once you've
recovered the Gravity Suit and unlocked Level 4 Security
Doors in Sector 4. Refer to 5.13 in the walkthrough for
precise directions to this room.
>>>Wave Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: The Wave Beam causes Samus' Beam Weapon projectiles to fly
forward in a wavy pattern. Apart from this visual
enhancement, you'll be able to fire through solid walls,
floors and ceilings. Very handy when you come across the
one-way panel doors described in 2.2.
< Area: > Sector 6 (NOC)
< Location: > You'll find the Security Robot harboring this ability deep
within unexplored areas of Sector 6. Check the walkthrough
in 5.14 for precise directions on locating the room.
>>>Screw Attack
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: This addition allows Samus to charge up energy in her suit
while performing a somersault jump in mid-air. Any enemies
caught by Samus while she's charging energy will explode,
remember to catch the X parasite when it tries to escape.
You'll also be able to break through Screw Attack blocks
while charging energy.
< Area: > Sector 1 (SRX)
< Location: > Not long after entering Sector 1 via the elevator from the
Restricted Lab you'll reach the room where Ridley X hides
out. Refer to 5.15 in the walkthrough for directions on
tracking this one down.
>>>Ice Beam
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
>Description: Despite the ship's computer's doubts of Samus being able to
utilize the Ice Beam, you'll eventually be able to recover
this ability, albeit for a short time only. This weapon fires
sub-zero blasts of ice, freezing any targets it strikes.
< Area: > Main Deck (Docking Bay)
< Location: > *MAJOR SPOILER!!*
You'll recover the Ice Beam despite the SC's doubt of this
ability from the SA-X in the Docking Bay. To avoid further
spoilage here check 5.17 in the walkthrough for more info.
=======================
.:---------------------(3.2 MISSILE LOCATIONS)--------------------------:.
=======================
Before finding individual missiles strewn throughout the station, you'll
find your first missile at the designated Data Room indicated by the ship's
computer. Once you've downloaded the addition to Samus' Power Suit you'll
be clear to find extra missiles. Each Missile Tank will give you an extra
5 missiles, once finding all 48 missiles you'll have a maximum of 250.
>>>Main Deck
ŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Early on in the game after downloading your first Missile you'll find
yourself in a large darkened red shaft leading down. At the very
bottom just past the large twisted wiring in the foreground you'll
find this missile in plain view on the right.
------
02. - Below and to the left of Missile MD.01 above you'll find an opening
in the wall. Go through to find a dead-end room, shoot open one of
the blocks on the left wall to uncover this hidden missile.
------
03. - Halfway up the shaft to the left of the first Navigation Room you
find (the one near the Quarantine Bay) you should spot a small
opening leading off into the right wall. Crawl through there to find
this missile hiding in the room beyond.
------
04. - Early on in the game when you first ride down the Main Elevator the
SA-X will make its first appearance by destroying the wall to the
left of the elevator. Beyond here you'll find a small room with the
missile concealed behind Speed Booster blocks. Use the long corridor
on the right to build up enough speed to break through.
------
05. - In the main room of the Habitation Deck, you'll need to work your way
down through the room from the top floor to find this missile sitting
in plain sight in the middle section at the bottom.
------
06. - You'll find this missile as you travel through the darkened tunnels
when the power goes out and leaves you stuck on the Main Elevator.
Beyond the long red corridor filled with the creatures that drop down
slime from above you'll find this missile hidden within a secret
passage. Use a Power Bomb to reveal it easily.
------
07. - Down in the Central Reactor Core room, go through the top right door
and proceed down the next corridor. In the following room you'll find
this missile hidden down among all the twisting narrow tunnels, it
won't be difficult to reach.
>>>Sector 1 (SRX)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Down in the large room containing the fourth atmospheric stabilizer
(when looking at the map it's the large room on the bottom-right of
the map), go through the door up on the top-left corner to find this
missile waiting in the room beyond.
------
02. - Just after recovering the Charge Beam (see 3.1 above) go up through
the door on the top left corner of the room. Shoot out the roof in
the next room and grab hold of the ladder up on the roof above. Shoot
the left wall with missiles to uncover a hidden passage, follow it to
find this missile beyond.
------
03. - Go over to the Save Room just below the large room containing an
atmospheric stabilizer (the room way up in the top right corner of
the area), then shoot open the crumbling block on the right wall. Go
through and ascend the following shaft with the Wall Jump trick or
the Space Jump to reach this missile at the top.
------
04. - Go to the tallest shaft near the middle of this sector (the one with
all the purple Zebesians climbing up the walls, check the map to spot
the room easily) and go through the left door at the very top to find
a large lava-filled cavern. You'll find this missile atop a platform
beyond the ladder in the ceiling ahead.
------
05. - In the same lava-filled cavern as the previous missile, you'll find
this one further along up in the left corner, but you'll need the
Space Jump to reach it.
------
06. - Once again in the same lava cavern as the previous two missiles,
you'll find this one tucked away down in the lava in the bottom right
corner. You'll need the Gravity Suit to survive the lava, once you've
got it you'll be able to easily and safely find this missile.
>>>Sector 2 (TRO)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - In the large green room adjacent to the Data Room, go up to the
top-right corner of the room. Bomb open the small cracked wall you'll
find there to uncover a tunnel leading to this missile.
------
02. - From the room adjacent to the Data Room, bomb open a small tunnel in
the bottom left corner and drop down to find a long corridor. Go
through the left door to reach a large shaft leading down. Jump up to
the small lone block on the platform above and lay a bomb on it. A
pillar will rise up out of the block. Using the pillar, jump up and
shoot open a small opening in the left wall and crawl through. You'll
see the Missile Tank atop a high platform, bomb the ground three
blocks to the left of the lone block in this room to cause another
pillar to rise. Use this pillar to reach the Missile Tank.
------
03. - Down below the tall shaft where you find Missile S2.02 you'll find
yourself in a large green room full of vegetation. Go down to the
very bottom where you'll find two red crawling critters on the walls
and floor as well as a blue one. Fry them all then bomb the right
corner at the base of the platform there to open up a tunnel. Just
inside the tunnel bomb open the ground to open up a passage leading
directly down to this missile below.
------
04. - Go over to the tall green shaft connected to the room where you first
encountered the SA-X (the room where you dropped in from above and
watched the SA-X leave via the left door). Go through the door
opposite the ruined one to find a large room filled with water. Use
the ladder along the roof to reach this missile waiting on the far
side.
------
05. - In the same water-filled room that contained Missile S2.04 above,
drop down into the water. It'll be easier if you've got the Gravity
Suit but you can still reach this one without it. Down at the bottom
of the room, shoot the Skultera swimming around and bomb the ground
where the left tree is in the foreground to reveal a pillar. Use this
pillar to crawl through the small opening on the left, then head
through the door there. You'll spot the missile waiting on the other
side of a wall, bomb the ground one block to the left of the small
tree to raise up a pillar. You need to use the Jumpball to bomb open
the small block in the wall, then crawl through to reach this
missile. On the way out in the previous room bomb the lone block
there to reveal a pillar to help you leave.
------
06. - Climb up to the very top of the shaft which contains the door leading
to the room containing Missile S2.04 above. Go through the next room
to reach a short shaft leading up with a Sidehopper in it. Blast the
creature, then bomb your way through the small tunnel up on the right
wall to find this missile hidden in a room beyond.
------
07. - In the large green room near the entrance of this sector, go over to
the blue door on the right wall and head through to find a dead-end
with four Owtchs wondering around. Bomb open a small opening in the
right wall to uncover a tunnel leading to this missile.
------
08. - Again in the green room near the entrance of this sector, go through
the middle door on the left wall. In here you'll find two flying bugs
and a tall weird-looking creature blocking the way with this missile
on the other side. Jump over the creature when you've recovered the
Hi-Jump ability to reach this missile.
------
09. - You'll need the Screw Attack and Space Jump to reach this one. Go
into the large room where you recovered the Hi-Jump/Jumpball
abilities and Screw Attack through the wall up in the top right
corner to find a hidden door ahead. Go inside to reach a massive room
where this missile's hidden along with Power Bomb S2.05. Drop down
the narrow shaft and lay a Power Bomb at the base to reveal this
missile in the wall covered by two Speed Booster blocks. Run over to
the right corner of the room and dash back to fire up the Speed
Booster. Duck once Samus begins flashing and quickly somersault up to
line up with the two blocks. Quickly fire to straighten Samus then
press A and hold right to break through the blocks to reach this
missile.
>>>Sector 3 (PYR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Down in the bottom left corner of the large red room near the
entrance of this sector you'll find a door leading to a room with a
hidden corridor behind a wall covered with Speed Booster blocks.
Break through the wall, then shoot out the floor near the wall in the
corridor beyond. Down below shoot at the roof near the wall on the
right to expose this missile hidden above.
------
02. - Climb up to the very top of the huge red shaft filled with dragon
heads along the walls. At the very top, go left and bomb open two
narrow tunnels on the left wall in the next room. Roll through the
upper tunnel to find this missile waiting there.
------
03. - Once you've downloaded the Super Missile upgrade, go back to the
brightly-lit corridor to the left of the room adjacent to the Data
Room. Here you'll find a large hole in the ground, drop down and head
right to eventually find a dead-end where this missile is waiting.
Blow apart the blue/purple creature blocking the way with Super
Missiles.
------
04. - Just after you defeat the Security Robot outside the Data Room, climb
up the shaft that it escaped via. Up here in this hidden brightly-lit
corridor, shoot out the roof before frying all the enemies around
then run over to the door on the left end. Run back to the hole on
the right and duck to activate the Shinespark. Stand next to the hole
in the ground and aim up to the left before Shinesparking up there.
You'll break through a wall above where the missile awaits.
------
05. - Drop down to the very bottom of the giant red shaft filled with
dragon heads and go right. In this next room shoot all the Owtchs,
then shoot open a small hidden block in the center at the top of the
large block structure to reveal this missile.
------
06. - You'll need the Space Jump to reach this item. Go down to the very
bottom of the large red shaft full of dragon heads and go right. Bomb
open the wall in the right corner of the following room to reveal a
hidden shaft. There's two doors in here leading into a giant heated
chamber, use the upper door if you don't have the Wave Beam yet due
to the shutter beyond the lower door. Space Jump up through the giant
chamber to reach this missile as well as Energy Tank S3.02.
------
07. - Go to the large red room near the entrance of this sector and go
through the door above the door in the bottom left corner of the
room. Cross the next lava-filled corridor to find this missile in
plain sight in the room beyond.
>>>Sector 4 (AQA)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - In the second long room filled with electrified water, bomb the
platform covering the ladder along the roof to access it. Climb
across the water and jump up through the opening in the ceiling to
find a room with a ladder leading up the left wall. Climb up the
ladder and roll through a small hidden opening at the top of the
ladder to find this missile and several Owtchs in a room beyond.
------
02. - From the first large room containing electrified water near the
entrance of this sector, jump up through the hole in the ceiling to
find a large hidden room above. Go over to the right side of the room
and climb up the narrow shaft there (use the Wall Jump trick). Bomb
through the obstruction covering the narrow tunnel you'll find, then
roll through and bomb the obstruction along the left wall you'll
find. Roll into the small corner on the left and bomb the wall there
to uncover this missile hidden there. You can also pick up this
missile after defeating Serris X to save time.
------
03. - Just after finding Missile S4.02 above, jump up to the ladder on the
wall and use missiles to break through the wall on the left. Roll
through the small opening and drop down the narrow shaft ahead. Jump
over the hole you'll find leading down to the entrance of this room
and shoot out the wall section at the top of the wall on the right.
Go through to find this missile in plain sight.
------
04. - In the Pump Control Unit room, once you've recovered the Speed
Booster ability you'll be able to lower the water level. Once it's
lowered, you'll find this missile in plain sight just below the
control station.
------
05. - Once you've lowered the water level, go into the second large room
that used to be filled with electrified water (the one near the Pump
Control Unit). Go down to the bottom left corner and Speed Boost to
the right to break through a wall. Inside you'll find a long corridor
where this missile's hidden.
------
06. - In the tall coral-filled shaft you'll find yourself in not long after
entering this sector from Sector 5, go through the second door down
on the right wall and cross the corridor to find this missile waiting
at the end.
------
07. - Yet again in the tall underwater shaft mentioned in the previous
missile entry, go through the right door at the base to find yourself
in a long corridor. Go over to the large green tube in the center and
lay a Power bomb to blow open a hole. Drop down to find this missile
below.
------
08. - When proceeding through Sector 4 just after regaining the Gravity
Suit and unlocking Level 4 Security Doors, you'll reach a large
underwater chamber filled with two blowfish and several crabs firing
projectiles on the walls. Go up through the door in the top right
corner of this room and go through the next room to find yourself in
a corridor where a large green/purple pillar blocks the way. Standing
next to the pillar, run back to the left and reenter the large
chamber with the blowfish. You'll activate the Speed Booster just in
time and break through the floor, then head through the door you'll
find below. Run through the following corridor to build up enough
speed for the Speed Booster, then duck and Shinespark up through the
opening in the roof near the door at the end to find Power Bomb S4.03
above. You'll find this missile through the wall on the left, drop
down into the small shaft to grab hold of the hidden tunnel on the
left. Roll through to find this missile.
------
09. - Once you've downloaded the Diffusion Missile upgrade in the Data
Room, use it to get through the blowfish-infested wall in the
adjacent room. Go through the opening in the left corner of this
room to find a room with a broken power conduit above. Destroy the
blue creature blocking the way ahead with Super Missiles, then bomb
open a small alcove under the power conduit on the far left wall to
reveal this missile hidden inside.
>>>Sector 5 (ARC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Just after finding the Ice Missile upgrade in the Data Room, go right
and drop down to the bottom of the next shaft you'll find. Roll
through a small hidden entrance on the right wall at the base of the
shaft to find yourself in a tall shaft leading up. Shoot out the roof
over in the corner to gain access above, then blast the creature
crawling around. Don't touch the X parasite when it appears and wait
for it to reform into Chute Leech. Walk up to the creature and it'll
launch itself into the air. Freeze it while it's still high above and
use it as a stepping stone to reach the platform above. You'll now
spot another creature crawling along the roof, destroy it and wait
for the X to reform into a Ripper. In the center of the small indent
up in the roof this missile's hidden, wait for the Ripper to hover to
about the center of the room before freezing it to reach the missile
above.
------
02. - From the Recharge Room at the entrance of this sector, go right and
drop down to the bottom of the tall shaft you'll find. Go through the
door on the right to find a large creature above on the ceiling.
Destroy it with missiles before it dive-bombs, then bomb open a small
alcove up in the top right corner of the room to uncover this missile
hidden there.
------
03. - Once the Nightmare has broken loose the room where you see the
creature's shadow flying around in the background will be a complete
mess. Climb up the room with help from the Space Jump, you'll find
this missile hidden in a room through the door up in the top left
corner. There's also a trick to grab this missile and uncover Power
Bomb S5.04 at the same time, check that entry below for details.
------
04. - From the tall shaft near the entrance of this sector, go down to the
bottom of the shaft and go through the yellow door on the left.
You'll spot this missile in the following room easily, first clear
out all the enemies. Reach the missile in the enclosed space by
jumping up through a hidden opening to the left of the missile.
>>>Sector 6 (NOC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - In the first large darkened room, drop down to the bottom left corner
of the room. Bomb open a small tunnel in the wall there and crawl
through to find this missile hidden beyond.
------
02. - Just after the room following the one where you encounter the SA-X in
this sector, you'll find a shaft leading down with a door opposite
that leads to a Save Room. At the very bottom of this shaft bomb open
a small tunnel in the bottom left corner and go inside to find a
hidden room. The missile is waiting hidden up in the small alcove in
the top left corner of the room.
------
03. - Just after regaining the Varia Suit ability, go through the door on
the right of the room to reach a tall shaft leading up. Go through
the door ahead to reach another shaft and climb up to the top. Go
through the left door, you'll be back in the first shaft at the top,
this missile is waiting just ahead. Jump up and land on the
missile to avoid falling through the crumbling blocks.
------
04. - Just after grabbing the previous missile above, you'll fall through
the ground and drop down the shaft. Hug the left wall to grab hold of
the small opening halfway down. Climb in and shoot the ceiling in the
small hidden room to uncover this missile.
------
05. - Not long after the first large darkened room near the entrance of
this sector you'll reach a tall shaft leading down. Go through the
door on the right wall about half-way down the shaft and cross the
blue X-infested corridor (you'll need the Varia Suit to survive). The
next room contains a missile sitting up against the wall, but when
you walk near it the Missile Tank will grow wings and begin to fly!
Quickly shoot the bat-shaped creature and bomb open the wall ahead to
find the real missile hiding beyond.
------
06. - Just after destroying the Security Robot and recovering the Wave Beam
weapon, go through the door at the right end of the corridor. Inside
you'll find this missile behind a shutter, shoot it open to reach it.
===========================
.:---------------------(3.3 ENERGY TANK LOCATIONS)----------------------:.
===========================
Energy Tanks will permanently increase your energy carrying capacity by 100
units. These items are vital to your survival, they'll especially come in
handy when facing the SA-X. Find all 20 with the hints below.
>>>Main Deck
ŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - In the same room where you fight Arachnus X to recover the Morph Ball
ability, before fighting the creature you'll find this Energy Tank
resting atop a platform in plain sight as you proceed through the
room.
------
02. - In the same room as Energy Tank MD.01 above you'll find a hole just
ahead leading down to where you'll fight Arachnus X. Stand at the
edge of the hole and shoot missiles into the ceiling directly above
to open up a hidden passage. Follow it to find this Energy Tank
waiting in a hidden room.
------
03. - Down in the Central Reactor Core room, go through the door at the
very top right hand corner of the room and proceed down the next
corridor to find this Energy Tank in plain sight sitting atop a
platform.
>>>Sector 1 (SRX)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - To the right of the large room containing the first atmospheric
stabilizer, you'll find this Energy Tank hidden at the end of a long
corridor in a narrow tunnel.
------
02. - Just after visiting the Restricted Lab you'll find an elevator
leading back up to Sector 1. Go right at the top of the elevator to
find a large room that looks like it's from Tourian in SM. Space Jump
up the first shaft and fire a charged missile at the wall on the
right to reveal this Energy Tank hidden in the wall.
------
03. - You'll find this Energy Tank directly above where the fake Chozo
Statue was resting in the room where you recovered the Charge Beam.
But it's blocked by Speed Booster blocks so you'll need to use some
tricky Shinesparking to reach it. Go down to the Save Room below,
then start dashing back to the right. Blast the two Hornoads in the
adjacent room as you pass through, once you reach the orange shaft
duck while Samus is flashing. Very quickly Space Jump up to the door
on the left, then open it and Shinespark inside (press A and hold
left). You'll fly into the room but as you strike the sloping ramp
just inside Samus will stop flying and keep running forward. Keep
Speed Boosting to the end of the room and quickly duck before you
fall off the platform. Rush up against the left wall and Shinespark
straight up to finally reach this Energy Tank.
>>>Sector 2 (TRO)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - You'll find this Energy Tank in plain view in a small room just
outside the large room where you fight the Core X that you recover
the Hi-Jump Boots/Jumpball from (you'll find it on your way in there).
------
02. - Climb up the tall green shaft closest to the room where you recovered
the Plasma Beam ability. Go through the right door up at the top to
find a dead-end with four Owtchs crawling about. Walk to up the right
wall and jump up to grab hold of a hidden tunnel. Go inside to find
a hidden room, up in the narrow alcove on the right you'll find this
Energy Tank hidden.
------
03. - You'll need the Space Jump and Screw Attack abilities to reach this
item. Go into the Level 1 Security Room and jump up to the top left
corner of the room. Screw Attack through the wall there to locate a
hidden door beyond. Inside you'll find a huge room filled with
crumbling blocks (lay a Power Bomb to reveal them all), so you'll
need to take care while Space Jumping around to not touch any of
them. You'll find this Energy Tank way up in the top left corner of
this room, you'll also find Power Bomb S2.04 in here.
>>>Sector 3 (PYR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - After defeating the Security Robot, follow it up the shaft it jumps
up through, then clear out the corridor above of all enemies and open
the door at the far left end. Run back to the right side until Samus
begins flashing, then duck. Shinespark back to the left so that you
fly through the door and break through a wall in the next room. Bomb
your way down through a small tunnel in the corner to find this
Energy Tank hidden below. Alternatively you could have just entered
this room normally and reached the Energy Tank from below, but you
need to take the upper path to reach Power Bomb S3.01.
------
02. - You'll find this Energy Tank along with Missile S3.06 in the same
room, check S3.06's entry for the location.
------
03. - You'll need the Speed Booster to reach this item. Go through the
middle door on the left wall of the large red room near the entrance
of this sector to find a long lava-filled corridor. Cross this
corridor and go left to find Missile S3.07. Bomb open the left wall
and continue down the next hidden corridor while clearing out
obstructions along the floor. Go back to the door and Speed Boost
down to the left wall, once there Shinespark up through the blocks in
the ceiling to find another large room where this item awaits. If
you've got the Space Jump it'll be easy to reach, if not shoot open
the walls on the right and bomb around the ground ahead to reveal a
pillar, that'll help you reach it.
>>>Sector 4 (AQA)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Go left from the giant room filled with electrified water near the
entrance of this sector, you'll then reach a room with two doors
leading off to the left. Go through the upper submerged door and
through the next winding room to eventually find this Energy Tank
concealed within the ruins of an overhead roof section.
------
02. - Just after releasing the Level 4 Security Doors lock, go out into the
tall underwater shaft next door and Space Jump up to about halfway.
Here you'll find a small alcove in the right wall, roll through the
hidden tunnel there to find another shaft leading down. Go down to
the bottom to find a sealed door and a bunch of creatures hanging
about in an enclosed space in the corner. Lay a Power bomb to
destroy them, but don't grab the X that appear. Wait for the X to
reform into yellow crabs, then finish them off to unlock the door.
Go inside and lay a Power Bomb to reveal a path leading up to this
Energy Tank.
>>>Sector 5 (ARC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Just after receiving the Ice Missile upgrade from the Data Room, go
right and shoot out the floor in the next room to open up a tall
shaft leading down. Just below the door you entered the room via is
another door up on a ledge, freeze the Ripper flying around down
below to reach the door. Inside you'll spot an Energy Tank lying on a
platform just ahead, but when you approach it it'll grow wings just
like one of the Missile Tanks did earlier. Destroy the creature and
reveal the real Energy Tank hidden within the wall.
------
02. - Just after you destroy the Eyeball Door guarding Nightmare's room
you'll find this Energy Tank straight ahead once inside. Lay a Power
Bomb to reveal a tunnel leading to it.
------
03. - In the tall underwater shaft you fall down through while tracking
down Nightmare, you should spot a small opening in the right wall
about halfway down. Once you regain the Gravity Suit ability head
back to this room and fire a missile at the left wall directly
opposite to the small opening in the right wall to reveal an opening.
Crawl through to find this Energy Tank hidden beyond. Watch out
though in this room as there's crumbling blocks along the narrow
tunnels leading up to the item, and don't lay any bombs or you'll
trigger a pillar that rises up to block the Energy Tank.
>>>Sector 6 (NOC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Head to the first large darkened room and go over to the bottom right
corner. Bomb open a small tunnel in the wall to find this Energy Tank
hidden in a room beyond. Bomb open a narrow tunnel up on the wall
ahead to open a way leading to the Energy Tank.
------
02. - In the second huge darkened room filled with blue X's, drop down to
the door in the bottom left corner and head through. Run through this
next corridor to break through Speed Booster blocks ahead, then drop
down the small shaft and head through the door on the left to find
this Energy Tank sitting in plain view atop a platform.
------
03. - You'll need the Screw Attack to reach this item. Go to the large
darkened shaft which contains the door leading to the area where you
fight the Security Robot. Go inside this corridor and Screw Attack
the obstruction along the floor in the corridor. This will give you
enough room to activate the Speed Booster. Shoot open the door on the
left and run through with enough room to activate the Speed Booster.
Once back in the darkened shaft, duck and Shinespark straight through
the wall ahead to reveal a hidden door beyond. Inside is a long
corridor where the Energy Tank awaits at the end, but it's blocked by
Speed Booster blocks. We'll need to bridge the gaps between the
platforms to give enough room for the Speed Booster to kick in.
You'll need to bomb the platforms to reveal small pillars to close
the gaps, but be careful as some pillars will rise up out of the
ground to block your way. If that happens leave the room and reenter
to try again. On the first platform, bomb the center of it to reveal
the first pillar. Jump over to the second small platform and bomb the
center of it to reveal two more pillars. On the third platform, lay
bombs on both ends of the platform, but make sure you're as far on
the edge as possible without falling off. This will leave one more
pillar to bridge the final gap. Jump over to the fourth platform and
bomb the center of it to reveal the final pillar. Doing this
correctly you'll now have successfully bridged all the gaps, remember
to not fire your weapon anywhere otherwise the Wave Beam will trigger
the other pillars. Go back to the door and rush over to the right to
kick in the Speed Booster, then Shinespark through the wall to the
right to finally reach this Energy Tank.
==========================
.:---------------------(3.4 POWER BOMB LOCATIONS)-----------------------:.
==========================
Power Bombs unleash a massive explosion once detonated, clearing off the
screen of enemies caught in the blast radius. There's quite a number to be
found in the game (32 in total - each one gives you an extra 2 bombs), so
using them often will give you a higher chance of survival in
enemy-infested areas. Also note that when the enemies caught in the blast
explode, the X parasites will be sucked into the core of the explosion,
stay where you lay the bomb to absorb all the X caught in the blast
instantly!
>>>Main Deck
ŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Just after the power shuts down while you're riding up the Main
Elevator, go over to the Sub-Zero Containment room and drop down
through the hole that the remains of the creature kept there creates.
In the next darkened corridor, lay a Power Bomb to open up a series
of narrow tunnels leading off to the left. Follow the tunnels and lay
another Power Bomb at the end to reveal this Power Bomb hidden at the
top of a narrow shaft.
------
02. - You'll find this Power Bomb down in the Restricted Zone once the
Restricted Lab's been jettisoned. Go down there via Sector 6, then go
past the Save Room and run through the following corridor. In the
next dead-end room duck while Samus is flashing, then walk over to
the very center of the room (behind the pylon in the foreground) and
Shinespark straight up. Samus will shoot up through a shaft with an
awesome view of space outside, halfway up you'll slam into this Power
Bomb.
------
03. - Climb up the tall shaft that leads to the elevator going up to the
Habitation Deck once you've unlocked Level 2 Security Doors. You'll
then spot a large creature blocking the door up the top on the right.
Destroy it with a Power Bomb and go inside to find this Power Bomb
there. Jump up to the right wall once inside and crawl through the
hidden tunnels in the wall to reach it.
>>>Sector 1 (SRX)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - When you enter this sector via the elevator from the Restricted Lab,
go over to the shaft where you'll find a Save Room to the right at
the base. In this shaft, shoot out the floor and drop down to find a
long hidden corridor with a sealed door on the right. Go over to the
left and shoot the creature inside the enclosed box with the Charge
Beam (the Wave Beam will penetrate the walls). Wait for the X to
reform into a another creature on the roof and destroy it again. Wait
once more for it to reform into a yellow Zebesian, then pummel the
creature in the back with missiles to finish it off. Grab the X that
appear when it blows and you'll notice that the door's now unlocked.
Go inside to find this Power Bomb in clear view.
------
02. - Just outside the room where you recovered the Charge Beam you'll find
a large orange shaft. Down at the base shoot open the right wall to
find a water-filled shaft inside. The Power Bomb is up in the right
corner but it's blocked by Speed Booster blocks, so go back into the
previous room and go over to the Save Room to the left. Once inside,
dash back out the door and over to the water-filled shaft. Just when
you enter the room duck and drop down the shaft while Samus is
flashing (shoot downward to destroy the enemy on the wall below).
Quickly run up against the right wall and Shinespark straight up to
reach this Power bomb.
------
03. - Go into the large green room near the entrance of this sector and
head through the green door up in the right corner. Screw Attack up
through the center of the ceiling in the following room to find this
Power Bomb waiting above.
>>>Sector 2 (TRO)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - In the giant room near the center of the Sector 2 map (it's the huge
room surrounded by green shafts but there's no vegetation here),
Space Jump up the left side of the room and break through the two
walls with your Beam Weapon where you can see small red creatures
hanging around. Fry all the creatures that get in your way, beyond
them you'll find this Power Bomb in plain view.
------
02. - In the tall shaft to the left of the room that contains the Power
Bomb described above, go through the highest door on the left wall to
find this Power Bomb up on a ledge across from the door. You'll need
to freeze the two flying Rippers to use them as stepping stones to
reach the Power Bomb, as the ledge below them crumbles away when you
step on it. Freeze the first Ripper when it's just above the right
end of the platform, then jump on top of it and freeze the second
Ripper when it flies directly under the vertical pillar. Activate the
Morph Ball, jump on top of the second frozen Ripper and jump over to
the platform from here (you should have enough room to clear the
vertical pillar).
------
03. - This Power Bomb is hidden directly below the previous one mentioned.
Drop through the ground after grabbing Power Bomb S2.02 and shoot
down below to uncover this Power Bomb.
------
04. - You'll find this Power Bomb in a giant room filled with crumbling
blocks (the same room as Energy Tank S2.03). This one has a tendency
to be extremely annoying to reach as Samus often likes to get caught
on the crumbling blocks, if she lands on them your controls will go
nuts. It might take you several tries to reach this item down in the
bottom left corner of the room, it ain't worth it if you've tried
about 50 times but Samus just keeps falling through the blocks.
------
05. - Go down into the large room where you recovered the Hi-Jump/Jumpball
abilities and Screw Attack through the wall up in the top right
corner to reveal a door beyond. Go inside to reach a huge room where
this Power Bomb's hidden above along with Missile S2.09 below. Drop
down the shaft and dash over to the right hand corner. You'll need to
climb up this room while using the Speed Booster to run over the
crumbling blocks without falling through, eventually once at the top
you'll run through the final wall blocking the Power Bomb to reach
it. This might take a few tries but it'll give you a good Shinespark
workout to hone your skills. Remember to dash into the small slopes
just before each long straight to run across successfully.
>>>Sector 3 (PYR)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - You'll need Power Bombs and the Speed Booster to reach this item. Go
up to the long brightly-lit corridor just above the room where you
first fought the Security Robot. Clear out the enemies in here and
open up the door on the left. Using the Speed Booster, Shinespark
through the door and you'll break through the opposite wall in the
adjacent room. Once you land in the small room ahead, lay a Power
Bomb to reveal a hidden tunnel in the left wall. Crawl through to
find this Power Bomb hidden beyond.
------
02. - From the large red room near the entrance of this sector, go through
the door on the bottom right corner. Open up the shutter in the next
room and dash through the opening on the right. Inside the next room
you'll Speed Boost through blocks in the floor near the end, drop
through to find yourself in the room just before the giant red shaft.
Lay a Power Bomb to reveal a hidden tunnel up in the left corner,
then crawl through to find this Power Bomb hidden beyond.
------
03. - Drop down to the very bottom of the giant red shaft filled with
dragon heads and go left. You'll need the Gravity Suit to reach this
item. Keep going through the following lava-filled corridor and go
into the next room. Lay a Power Bomb to reveal an opening within the
shallow lava lake. Drop down below and traverse through the narrow
tunnels down in the lava (starting up in the top right corner of the
room) to reach this item.
------
04. - You'll need the Gravity Suit & Screw Attack to reach this one. Drop
down to the very bottom of the giant red shaft filled with dragon
heads and go right. Bomb open the wall in the following room and go
through into the giant heated room where you'll find Missile S3.06 &
Energy Tank S3.02. Drop down into the lava below and clear out all
the Screw Attack blocks down on the right wall. Open up the door
beyond and run back up the slope on the left. From here dash down
through the door to kick in the Speed Booster, then in the following
room duck and Shinespark straight up while standing up against the
right wall. You'll shoot up through an almost never-ending shaft,
eventually you'll smack right into this Power Bomb.
------
05. - While Shinesparking up the shaft of the previous Power Bomb's room,
keep your eyes open and you'll fly up past an alcove where this Power
Bomb lies. When Samus hits the roof drop down to this shaft and climb
through the hidden tunnel above the obstructing wall to reach this
item.
------
06. - This Power Bomb is hidden up above the door of the access tunnels
between Sectors 3 & 5. You can reach it from either the room where
you'll find Energy Tank S3.03 (you need the Screw Attack),
alternatively you can reach the tunnel via Sector 5 near the location
of Power Bomb S5.05 described below.
>>>Sector 4 (AQA)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - After defeating Nightmare and going across to Sector 4 you'll
eventually find yourself at the top of a long coral-filled shaft
leading down. Scale down the shaft and roll through a hidden opening
in the left wall to find this Power Bomb hidden in the adjacent room.
------
02. - Go down to the bottom of the tall underwater shaft mentioned in the
previous Power Bomb entry. Head left and blow your way up through the
green tube you'll find in the next corridor with a Power Bomb and
missiles. Climb up to find an area where mini-Draygons are floating
about. Jump up and shoot open the wall up in the right corner of this
area to reveal a tunnel, crawl through to find this Power bomb
waiting beyond.
------
03. - When proceeding through Sector 4 just after regaining the Gravity
Suit and unlocking Level 4 Security Doors, you'll reach a large
underwater chamber filled with two blowfish and several crabs firing
projectiles on the walls. Go up through the door in the top right
corner of this room and go through the next room to find yourself in
a corridor where a large green/purple pillar blocks the way. Standing
next to the pillar, run back to the left and reenter the large
chamber with the blowfish. You'll activate the Speed Booster just in
time and break through the floor, then head through the door you'll
find below. Run through the following corridor to build up enough
speed for the Speed Booster, then duck and Shinespark up through the
opening in the roof near the door at the end to find this Power Bomb
above. You'll also be able to reach Missile S4.08 from here.
------
04. - From the large empty blue room near the entrance of this sector, go
through the room to the left of it to reach the first massive room
once filled with electrified water. Use a Power Bomb near the door to
reveal a passage leading down just ahead and crawl through. Drop down
below and lay another Power Bomb to reveal this item hiding in a
small tunnel in the left corner.
>>>Sector 5 (ARC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - Not long after you get your first Power Bomb from the Data Room
you'll be in a long corridor where you'll be attacked by the SA-X.
Get through the corridor alive to find this Power Bomb hidden in a
small alcove in the next room, gain access to it by laying a Power
Bomb.
------
02. - In the same room as the Power Bomb above, climb up to the two doors
(the right one's destroyed) and lay another Power Bomb to open up a
large entrance in the roof. Climb up and freeze the Rippers flying
about in the shaft above to reach the top, through the door there
you'll find this Power Bomb hidden inside.
------
03. - Go down to the first giant frozen room in this sector and climb down
the area. Eventually you'll spot a massive creature blocking a door
within an alcove on the left wall, lay a Power Bomb to destroy the
creature and open up a path to the door. Through the door you'll find
a long corridor where the Power Bomb awaits in an alcove at the end,
but you'll need to crawl through narrow tunnels where two Rippers are
flying about to reach it. Lay a Power Bomb about halfway down the
corridor to reveal loads of crumbling blocks, getting to this bomb is
going to be tricky. Climb up to the opening of the narrow tunnels,
and try to freeze the first Ripper when it's hovering over the center
of the three columns of crumbling blocks. Use the Jumpball to get
through, just make sure you don't land on the crumbling blocks (hold
left to sneak into the next tunnel, if you hold down A Samus will hop
about while in Morph Ball mode, this really helps). When you reach
the second Ripper try to freeze it when it's floating between the two
middle blocks of the four columns of crumbling blocks, hopefully this
will give you enough room to reach the next tunnel. Once you get into
the tunnel, roll over to the edge on the left but don't drop down as
there's more crumbling blocks. Stand up and jump over to the Power
Bomb to reach it successfully.
------
04. - Once the Nightmare's broken loose and wrecked the room where you saw
it flying around in the background, climb up to the very top of that
room. Over to the right of the door up in the left corner that leads
to Missile S5.03 you'll find a flattened platform running all the way
to other side of the room. Clear out all the Chute Leeches and open
the door over on the left. Charge up the Speed Booster by running
towards the door from the right, then Shinespark through the door.
Not only will you grab Missile S5.03 on the way, you'll break through
the solid wall behind it to reveal this Power Bomb.
------
05. - Once the Nightmare's damaged the large frozen room so it's not frozen
anymore, go up through the wrecked door in the top right corner of
the room. Shoot out the roof in the next room and climb up. The door
on the right up here leads to Sector 3, instead use a Power Bomb to
reveal an opening in the ceiling above the door. Watch out for the
two Zebesians above, then climb up the shaft and open up the two
shutters above. Within the platform you'll find this Power Bomb
hidden, lay a Power Bomb to reveal it if you need help.
------
06. - While tracking down the Nightmare you'll reach a room where two large
creatures reside on the ceiling near the door. Fry them both then
shoot open the ceiling. Up to the left you'll find an open door, go
through to find this Power Bomb hidden in the room beyond.
------
07. - In the same large room adjacent to the room containing the Power Bomb
above, climb up to the door in the top right corner of the room. Lay
a Power Bomb here to reveal a hidden tunnel up in the left wall.
Crawl through to find a door leading to a Recharge Room, lay another
Power Bomb just outside the door to reveal this Power Bomb hiding
above. You'll find another small tunnel leading up to it near the
left end of the horizontal tunnel you first uncovered (hold A to keep
jumping and roll to the left, you'll find it).
------
08. - In the area where you track down Nightmare you'll find a long
corridor filled with Zebesians and Skulteras. Once you've recovered
the Gravity Suit, come back to this corridor and clear out all the
enemies. Open up the door on the ride side of the room and run over
to the left end. Dash back to the right and Speed Boost through the
door. Keep going through the following corridor to break through two
walls. As soon as you break through them both duck and quickly
Shinespark up into the ceiling between the two walls to fly up to a
hidden room where this Power Bomb awaits.
>>>Sector 6 (NOC)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
------
01. - You'll need the Screw Attack and Speed Booster to reach this Power
Bomb. Head over to the darkened shaft near the first darkened room
and go through the second door down on the left wall. Inside you'll
find the corridor filled a group of blue X's. Clear out the enemies
and destroy the blockage on the floor with the Screw Attack. Shoot
open the door on the left end of the corridor and run back to the
right side. Dash back to the left to build up enough speed for
the Speed Booster, then duck and Shinespark through the left door.
You'll shoot through the next room and blow through a wall before
flying through an open door. When you shoot through this next
gigantic room you'll pass this Power Bomb, wait until Samus hits the
wall then drop down to the bottom of the room. You'll notice that
there's pillars within the floor here, you can use these as a frame
of reference for where you need to Shinepsark up to reach this Power
Bomb. From the left corner, run over to the right side to kick in
the Speed Booster, and count five pillars along. From the fifth
pillar in the floor, stand on the right half of it and Shinespark
straight up. If aimed properly you'll streak up through a wall
alongside the Power Bomb, then drop down to the right to grab it.
------
02. - This Power Bomb is enclosed in an area in the bottom left corner of
the same room as the previous Power Bomb listed above. The only way
you'll be able to break into this alcove is via the Speed Booster
blocks at the top, but we'll need to perform a tricky Shinepsark jump
to break through them. Go down to the bottom left corner of the room
and dash over to the right. Once at the end, duck and quickly jump up
to the sloping platform. Shinespark into the slope and quickly
jump over to the left just before you run onto the straight platform
with all the Speed Booster blocks. You'll soar through the air, jump
a second time and you should fly over to the alcove and break through
the blocks as you fall. Once you've successfully broken through grab
this Power Bomb resting on the platform.
------
03. - You'll need the Screw Attack to locate this item. Go over to the
corridor where you fought the Security Robot but don't drop down into
the room. Instead Screw Attack through the wall on the right and keep
going to find a door. Head inside and lay a Power Bomb to reveal this
Power Bomb hidden up in the right corner. It'll be tricky to reach
due to the crumbling blocks, but you shouldn't have much trouble.
Roll through the first narrow tunnel and drop down onto the crumbling
blocks, quickly stand back up and jump frantically, you should
eventually manage to grab hold of the edge of the alcove on the
right, then you'll be clear to grab the item.
=====================================\
-(4.0 BOSSES GUIDE)- )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/
Each Core X you'll face in the game has infested and mimicked a different
monstrous creature kept on the station, all of them hostile ones. As you
battle Core X's they'll use a certain ability stolen from Samus against
you, so subsequently when you defeat them you'll recover one of Samus' lost
abilities. Most Core X's will change their form to a giant X parasite with
a spiked shell once their mimicked form is dead, finish them off then
absorb the free-floating parasite once the shell falls off to ultimately
defeat it. Some of the Core X's will be using one of Samus' Beam Weapon
abilities, these creatures are slightly different from the normal ones.
There's not much to say about them except to fire at them when they open up
and quickly jump out of the way when they fire a projectile. If you ever
need health or missile refills during a battle against a Core X, shoot it
with your Beam Weapon and it'll release smaller X parasites. Below you'll
find handy tips on defeating each of the abominations.
>>>Arachnus X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_AX
<Location>: Main Deck
<Attacks> : Rolling Charge, Fire Wave, Sonic Boom
<Weakness>: Missiles
<Recovered Ability>: Morph Ball
<Description>:
This huge armadillo-like creature will stomp around the room unleashing
several attacks against you. If it rolls up into a ball get ready to jump
over it when it charges towards a wall, also remember to use the small
holes on the walls to grab hold and avoid Arachnus' attacks. When it
strikes a wall and stands up, it'll often slash out before unleashing
another attack. The attack could either be in the form of large blue sonic
boom projectiles, just jump over these to avoid them. If a fireball comes
out of its mouth and strikes the ground it'll create a fire wave across the
floor, jump up and grab hold of one of the holes on the walls to stay
airborne while the fire's lit. Pummel Arachnus' front with missiles to
damage it. If you run out of missiles just lay into it with your Beam
Weapon. With enough damage it'll turn back into the large spiky-shelled
Core X, grab the free-floating X's that appear and pummel the shell with
missiles. Once the shell breaks off, quickly absorb the exposed X to
recover the Morph Ball ability!
>>>Eyeball Crustacean X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_EC
<Location>: Sector 2 (TRO)
<Attacks> : Jump Trap, Stomp Attack
<Weakness>: Missiles
<Recovered Ability>: Hi-Jump/Jumpball
<Description>:
This tall weird looking creature will hop around the room trying to squash
Samus under its base. It doesn't have much more to use offensively, just
make sure you don't get caught and keep moving around. If the creature
jumps up high into the air and opens its base wide, it'll slowly fall back
down to try and trap Samus inside its body where it'll cause major damage.
Here's your only chance to inflict damage. Quickly stand under the creature
as it drops and fire a missile (two if you're feeling lucky) up into its
body to cause damage. Quickly run out of the way before it lands so you
don't get caught. With enough hits parts of the creature's body will blow
off and it'll become shorter. Eventually you'll blow off all three parts so
the head with the eyeball remains, finish off this part and the creature
will revert to the shell-encased X form. Finish it off with more missiles
(grab all the X it releases) and absorb the X to recover both the Hi-Jump
Boots and Jumpball (Spring Ball) abilities together!
>>>Serris X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_SX
<Location>: Sector 4 (AQA)
<Attacks> : Speed Boost Charge
<Weakness>: Missiles
<Recovered Ability>: Speed Booster
<Description>:
To get the giant water serpent to appear, jump up to the platforms above
the water. This massive creature will be shooting around the room at top
speed most of the time so you'll need to be quick to avoid taking damage.
While Serris is glowing it'll move around quickly, wait for it to stop
before attacking. The creature will swim around the room in different
patterns, you can either stay above or below the water while waiting to
strike, just be careful underwater as you won't be able to move around
smoothly. Staying underwater allows you to see where Serris will come up
out of the ground, when you see bubbles coming up quickly fire a missile at
Serris' head just as it emerges to inflict damage. Watch out whenever you
score a hit as the serpent will charge up and swim around the room at
blinding speeds again. Landing successful hits on the face when you're up
on the platforms can be hard work, try staying underwater to hit the face
just as the creature emerges from the ground. With enough of a pounding the
tail will explode and the head will return to the spiky-shelled Core X
form. Finish off the monster above the water to recover the Speed Booster
ability!
>>>B.O.X. Security Robot
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_SR
<Location>: Sector 3 (PYR)
<Attacks> : Fire Bomb, Charge Attack
<Weakness>: Super Missiles
<Recovered Ability>: N/A
<Description>:
This robot hasn't been infected by any X parasites, so it's only attacking
you because it thinks that Samus has entered a restricted area. Samus has
every right to be here in the station, so we'll show this machine who's
boss. Begin by jumping up to the ladder on the ceiling to avoid being run
over by the robot as it dashes back and forth. If the robot pounds the
ground with its legs on the spot it'll lower down and launch a bomb into
the air. Once the bomb lands on the ground it'll create two fire walls that
move outwards from the impact zone. Quickly move so that you're directly
above the bomb as it goes off so you won't be hit by the fire barriers. The
fire barriers will rise and fall as they move along, if you can't make it
above the bomb when it blows wait for one of the barriers to lower then
quickly pass over it to avoid taking damage. The robot will continually hop
about while laying bombs, you'll need to fire missiles straight down into
the center part of the robot to inflict damage. You won't be able to
inflict damage when it launches a bomb, so try to pull off successful hits
while it's moving around. You should be able to pull off some accurate
diagonal shots, if the robot gives you too much trouble just try to hit it
from directly above. After punishing the robot with enough missiles you'll
start to see the covering around its core beginning to wear away. Keep
pounding and you'll take it down in no time.
>>>Giant Core X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_GX
<Location>: Sector 6 (NOC)
<Attacks> : Mini-Core X's, Rush Attacks
<Weakness>: Charge Beam
<Recovered Ability>: Varia Suit
<Description>:
This creature is relatively easy to beat when you know what to do. The only
weapon that can harm this thing is the Charge Beam, so use it well. The
giant Core X has several smaller versions of itself floating around as
protection, the Charge Beam will shred through them easily. Watch out for
the giant creature's flying patterns as it'll often try to fly into Samus.
Keep out of the water and fire away with the Charge Beam, in no time you'll
revert it back to the spiky-shelled Core X form. Finish off the beast to
recover the awesome Varia Suit!
>>>Mecha Spider X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_MX
<Location>: Main Deck (Reactor Silo)
<Attacks> : Stinger Attack, Fireballs
<Weakness>: Super Missiles
<Recovered Ability>: Space Jump
<Description>:
This giant spider will be bouncing around the room trying to grab hold of
Samus. Whatever you do, make sure this thing doesn't grab you as it'll pull
Samus up and inflict major damage. A good trick is to activate the Morph
Ball and stay near the corners of the room, most of the time the spider
will bounce off the walls and miss you in a corner. Before the spider first
appears it'll shoot down three fireballs, stay away from them until they
die down and disappear. The spider will shoot down fireballs often, just be
wary of them and stay away. When the spider stops moving to shoot fireballs
it'll open its mouth wide. Quickly stand below and fire one or two missiles
into its maw to inflict damage. Keep this up and you'll notice the spider
will slowly turn to a dark blue color. With enough of a pounding the legs
will fall off and the head will drunkenly fly about the room often spitting
out lumps of garbage. Stand still and fire missiles up into its mouth when
it drops garbage to keep inflicting damage, if your missiles hit the
garbage they'll explode so you shouldn't take too many hits. With enough
pummeling the head will slowly turn red before exploding and reverting back
to a spiky-shelled Core X, finish off the monster to recover the Space
Jump ability!
>>>Plant Core X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_PX
<Location>: Sector 2 (TRO)
<Attacks> : Plant Spores, Plant Traps, Plasma Projectiles
<Weakness>: Super Missiles
<Recovered Ability>: Plasma Beam
<Description>:
This giant creature (look closely, it almost looks like a Chozo Statue
covered in vines) has a few offensive attacks throughout the room. You'll
need to watch out for the spores that fly out of the two plants in the
upper corners of the room, and try your best to stay on the platform away
from the traps in the floor as if you fall into them they'll grab you and
inflict damage. If you fall try to Space Jump out of them. Stand on the
platform and fill the large Chozo Statue with missiles to inflict damage.
Parts of the creature will drop off the creature as you continue to fire at
it, eventually the head will fall off and the two plants firing spores will
explode. The creature will now expel bursts of Plasma Beam fire, but you
shouldn't have any trouble ducking and jumping over them. The traps in the
ground will also start spitting out spores but by staying on the platform
you'll completely avoid them. Keep ripping into the creature with Super
Missiles and it'll eventually explode completely to become the
spiky-shelled Core X. This one will be using the Plasma Beam, so once the
large creature blows jump over to the open area on the right and fire at
the Core X when it opens up to fire. Finish off the monster to completely
clear out the vegetation growth and to recover the Plasma Beam ability!
>>>Nightmare X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_NX
<Location>: Sector 5 (ARC)
<Attacks> : Multi-laser System, Gravity Well, Charge Attack
<Weakness>: Super Missiles
<Recovered Ability>: Gravity Suit
<Description>:
Once you drop down into Nighmare's room it'll slowly rise up from the
ground. This weird looking monster possesses two large arms with gun
turrets lined up all along them, so you'll have to watch out for frequent
energy blasts. As it hovers around rather drunkenly you'll spot a large
round device between its arms, this is the device it uses to manipulate
gravity and is its first weak point. Jump up to cause the creature to fly
up high then quickly run under it and fire missiles up into the device.
With each hit the creature will let off a squeal that sounds much like a
cat, keep pummeling the device and Nightmare will activate it. Once the
gravitational pull kicks in you'll move around slower and your missiles
won't fly up properly when you fire, so you'll need to stay under Nightmare
and pummel the device until it blows. Don't worry about taking too much
damage, it's hard to avoid the creature's attacks with such high gravity.
Once the device explodes Nightmare's faceplate falls off revealing an ugly
array of eyeballs in a green slimy face. You'll now need to pummel the face
with missiles, but it'll be tricky. Quickly jump up to the ladder on the
left wall and fire across at the face each time Nightmare slowly moves
towards you, but quickly Space Jump away when it begins hovering around the
room trying to catch Samus. Each time it hovers down over on the right side
of the room grab hold of the ladder and hopefully it'll stop and slowly
hover towards you. Get ready to move quickly if it keeps flying around
trying to slam into Samus. As you pummel the face it'll slowly sag down and
look even uglier, after sagging down twice and turning red keep firing to
ultimately destroy the creature. Finish off the Core X that appears to
recover the Gravity Suit ability!
>>>B.O.X. Security Robot X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_BX
<Location>: Sector 6 (NOC)
<Attacks> : Homing Missiles, Electrified Water
<Weakness>: Super Missiles
<Recovered Ability>: Wave Beam
<Description>:
As soon as you enter this long corridor partially filled with water after
visiting the Restricted Zone, the robot will charge in from the right. The
crazy state of the robot has caused the water to become electrified so
don't ever touch it. Quickly lay a Power Bomb to blow open the ceiling,
revealing a ladder running across. Grab hold and stay up here for most of
the battle. The robot will dash about trying to jump up to slam into Samus,
keep moving to avoid it. If the robot stomps the ground and lowers down
it'll fire out a range of missiles that partially home in on Samus, quickly
blast them with the Plasma Beam before they hit home. Just like last time
you'll need to strike the center of the robot with missiles to inflict
damage. Try to pull off diagonal shots as the jumping activity of the robot
makes it hazardous to remain directly above. Nothing much more to say here,
just make sure you fire the missiles when they launch and stay away from
the robot to avoid being knocked off the ladder. With enough of a pounding
the robot will explode and its organic components will revert back to the
spiky-shelled Core X we're so used to by now - but this one will be the
kind that opens up and fires projectiles. Drop down off the ladder and wait
for it to open before firing, quickly jump out of the way when it returns
fire. Finish off the monster to recover the handy Wave Beam ability!
>>>Ridley X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_RX
<Location>: Sector 1 (SRX)
<Attacks> : Fireballs, Grab Attack, Tail Lash
<Weakness>: Super Missiles
<Recovered Ability>: Screw Attack
<Description>:
This shrieking form of Ridley isn't the real Ridley we're used to fighting
so this won't be a grudge match. You'll need to watch out for this massive
creature as it flies about the room as it'll constantly be trying to fly
into Samus. You'll be treated to a remake of the classic boss theme from
Super Metroid during this battle so it won't be too bad. Watch out for
Ridley's large fireballs, his tail will also cause trouble often. It'll be
difficult to avoid colliding with the monster, thankfully you won't lose
too much health with each hit (especially with so many Energy Tanks). If
Ridley grabs you and flies upward just keep firing away with Super
Missiles to pound the beast. After delivering enough damage Ridley will let
out a hideous shriek and slowly change color. Each time Ridley shrieks
it'll become weaker, if you're playing the game on a Game Boy Player just
don't have the volume up too high, the shrieking coming from this monster
can become very annoying. Keep firing at any part of Ridley's body but his
tail to inflict damage, after what seems an eternity of inflicting damage
it'll finally explode and revert back to the usual Core X form. Finish off
this true Ridley-wannabe to recover the Screw Attack ability!
>>>SA-X
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_SA
<Location>: Main Deck (Operations Deck)
<Attacks> : Ice Beam, Screw Attack
<Weakness>: Ice Beam, Plasma Beam, Charge Beam
<Recovered Ability>: N/A
<Description>:
Once the SA-X appears in the large Operations Deck room, drop down to the
floor and engage it there. This time you'll finally be able to inflict
damage on the beast, but it'll be tricky to avoid taking hits from its Ice
Beam. The SA-X will also be jumping about using the Screw Attack, try to
stay away and use your own Screw Attack to avoid taking damage. You'll need
to use Ice Missiles to freeze the SA-X like before, but as soon as you
freeze it quickly charge up the Plasma Beam and rip into the SA-X before it
unfreezes (you'll only have a few seconds to pull it off). The shot will
rip through the creature and inflict damage, you'll need to keep freezing
it and firing the charged Plasma Beam to finish it off. After about five or
six successful Charge Beam shots the SA-X will kneel over in a weakened
state. The freak will then look up and change into a massive weird-looking
monster. It'll jump around the room trying to stomp down on Samus, use the
Charge Beam again to inflict further damage. After a few shots the monster
will fall over and finally revert back to the spiky-shelled Core X. This
one will continue to fire bursts of ice. Wait for it to open up before
firing missiles and jump up quickly to avoid taking damage. Once you
finally deal the final blow the shell with fall of the Core X, but it'll be
flickering and you won't be able to absorb it. The coward will then retreat
and fly out of the room, leaving you to continue on to the Operations Room.
>>>Omega Metroid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
- 4.0_OM
<Location>: Main Deck (Docking Bay)
<Attacks> : Slash Attack
<Weakness>: Ice Beam
<Recovered Ability>: N/A
<Description>:
You'll find the massive Omega Metroid where your ship is supposed to be
docked. At first you won't be able to injure this huge creature with any
weapon in your arsenal, even Ice Missiles won't have any effect. Instead,
wait for the Omega Metroid to slash out and strike Samus deliberately,
you'll then lose all your health except for 1 unit of energy. This scenario
certainly brings back memories, doesn't it? But this time it isn't a
Metroid that saves Samus, instead amazingly it's the SA-X. The SA-X will
jump into the room and begin attacking the Omega Metroid's chest with its
Ice Beam before receiving a slash attack from the creature. The SA-X will
fly back and revert back to the gelatinous free-floating X form, quickly
jump up and grab the creature to absorb it. Upon grabbing the SA-X, you'll
finally kill it and regain the Ice Beam ability! You'll also regain all
your health and Samus' Power Suit will become an orange color. Now it's
down to you and the Omega Metroid, so let's finish it off, shall we? With
the Ice Beam you'll be able to inflict damage on the Omega Metroid by
aiming up with L and firing away at its chest. It'll reel back with each
hit but watch out as it can still slash out. If you're hit by its slash
attack you'll fly back and be momentarily stunned, with the timer
constantly ticking down you can't afford to waste time so quickly run back
whenever the Omega Metroid raises its claw. Continue to fire away at its
chest while running back before it slashes, slowly the Omega Metroid will
turn blue before turning red. Finish it off with several more blasts and
the monster will finally explode, leaving you alone at last in the Docking
Bay. Your ship will then magically appear outside the wrecked door and come
flying in, quickly stand within the yellow portal that appears to be
whisked away inside your ship, the ship will then take off at full speed
and escape form the station! Congratulations, you've finally beaten the
game!
=====================================\
-(5.0 WALKTHROUGH)- )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-:.
=====================================/
Now it's time to make it through this station alive. You'll find a heavy
amount of detail within the directions below, just remember that there's
many ways to go about completing the game, this is only one suggested
method. You'll be right at home if you're a veteran Super Metroid player,
many of the techniques found in that game can and will be used here.
There's seven massive areas to explore on the station, each with its own
detailed and unique environments. Many times you'll forget that you're on a
space station in high orbit above SR388. You'll also be encountering
creatures similar to those Samus faced in the past, but they've all been
consumed by X parasites.
I'll be referring back to the bosses section and item locations section
when needed, I won't repeat all the tips found in those sections (it's a
waste of time). For the items locations - especially the Missile, Energy
Tank and Power Bombs - I'll refer to them like this: Missile S1.05, this
refers to Missile 5 found in Sector 1. Here's the special coding I'll use
for each area of the game:
> MD - Main Deck
> S1 - Sector 1 (SRX)
> S2 - Sector 2 (TRO)
> S3 - Sector 3 (PYR)
> S4 - Sector 4 (AQA)
> S5 - Sector 5 (ARC)
> S6 - Sector 6 (NOC)
The ship's computer will always be directing you around and giving you
information on what to do next, if you're ever stuck head to a Navigation
Room to read up on your current objective, or press A on the Map Screen to
get a quick lowdown on your objective. For ease I'll refer to the ship's
computer as SC so I don't have to repeat "ship's computer" fifty times.
*Spoilers abound in this walkthrough, so be warned, only read through it if
you really need help*
Now suit up in that fancy new Fusion suit and let's show the X their worst
nightmare.
===============================
.:------(5.1 BIOLOGIC RESEARCH STATION)---------------------------------:.
===============================
Once you've started the game you'll witness the fateful intro where Samus
is attacked by the X and subsequently recovers after being injected with
the Metroid vaccine. After Samus' reflection in the prologue, the SC will
inform Samus that the ship is approaching the B.S.L research station. Once
the ship lands in the Docking Bay of the research station, the SC will
give you your first objective. Each time you enter a new area of the
station, the SC will give you an almost-complete map of the entire area.
The SC will inform you that an explosion has rocked the Quarantine Bay,
this was where captured creatures from SR388 as well as the parts from
Samus' Power Suit were sent, so something fishy's going on. After showing
you were the target room is, you'll be asked if your objective's clear.
Every time the SC asks you this, say Yes to continue, or No to hear the
detailed objective again. Once you're ready Samus will emerge from her
snazzy new ship and be ready to rock and roll. Straight away you'll feel
the similar control structure to SM, so we'll get going already - mastering
the controls in this game is easy.
Head through the Docking Bay and go through the following corridor on the
left. Next you'll reach a tall shaft leading up. Ascend to the top and go
through the door there. Pass through the next corridor to reach another
tall shaft leading up. Keep going through the door ahead to reach the first
Navigation Room. Step on the pad in the center of these rooms to uplink to
the SC to confirm your objective. Once your objective's confirmed go left
to find yet another tall shaft. The only difference with this area is the
lighting and drastic music change, you'll be hearing a creepy theme playing
so you won't be alone here for long. The door straight ahead is sealed
shut, so climb up to the top of the shaft and go through the door there.
The next room contains a large ruined roof section dangling down leaving
only a small gap below it, this room also contains a large shaft leading
down. Drop down the shaft and go left to reach the Quarantine Bay. The
crates and pods in this room certainly look damaged, go to the far end of
the room to encounter a Hornoad, the same kind of creature that the X
parasite attacker had mimicked on SR388. Waste the creature with a few
well-aimed shots, another X parasite will emerge from the creature once it
blows. This time is different though, when the parasite appears quickly
touch it. Samus will absorb the X, killing the parasite and restore energy
in her Power Suit. This is due to the Metroid cells now present in her DNA,
Samus will never again be affected by the X. In fact, she can destroy any
free-floating X by absorbing it. The hunt is on. Press Start to bring up
the map screen and press A to see a message informing you to return to a
Navigation Room. Before leaving here, you'll notice the wrecked remains of
a crate and pod in the background where the Hornoad was, something
certainly did break out of these storage containers, soon you'll find out
what it was.
Once you return to the Navigation Room the SC will give you more info on
the X and how Samus can absorb any free-floating one to recharge energy and
missiles. The SC will then inform you that it is detecting massive life
readings over in a large room on the far right side of the area (it'll show
you on the map) and that you should investigate. The SC will also unlock
Level 0 security doors, so you'll now be able to open up the flashing
doors. Time to explore more of the station and confront more dangerous X-
infested creatures. Leave the room via the right door and climb up the
shaft. Go through the first door up on the right and watch out for the
Hornoad in the following room. The next room contains a Save Station, save
your game before proceeding. Climb up the shaft in the next room to find a
large creature blocking a door. You won't be able to harm this thing
without missiles, so keep ascending the shaft. In here you'll encounter
Zombie Researchers, one shot takes them down so you shouldn't have any
trouble with them. Watch out though as after several seconds another X will
float into the room and restore the creature so don't hang around. Go
through the door at the top of the shaft to reach another Navigation Room.
In here the SC will inform you that the Federation is sending Missile data
for you to download. The Data Room you'll need to reach for this upgrade is
up in the Operations Deck. In the next room, climb up the shaft and through
the door to find an elevator shaft. Ride up the elevator to the Operations
Deck. During many of the elevator rides Samus will reflect on different
areas, here she'll reflect on Adam Malkovich, her former CO when working
for the Federation. Once at the Operations Deck, go through the door to
reach a large open area. Three doors adorn the wall on the left side, the
lowest door leads to Recharge and Save Rooms, while the middle door leads
to a Navigation Room and the Data Room where you'll find the Missile data
waiting. Stand in the large capsule in the Data Room to receive the
upgrade. You'll start with ten missiles, which can be fired by holding R
then pressing B. Go back to the Navigation Room, when you enter the room
part of the electrical systems will shut down and another creepy tune
begins to play. The SC will tell you that electrical interference has
disabled the elevators in this area, so you won't be able to use the same
elevator you used to reach this area before.
====================
.:------(5.2 THE HUNT IS ON)--------------------------------------------:.
====================
Go back out into the large room and save your game through the lower left
door. In the large room you'll find a few platforms in the air, use them to
reach a glowing ventilation cover on the right side of the room. Shoot open
the cover and go inside the tunnel. In the next darkened shaft you'll find
a large creature sitting above a cracked floor region. Shoot the creature
with missiles to destroy it, then drop through the cracked blocks to fall
down below. Watch out for the Zombie Researchers on the way down, and keep
an eye out for cracked wall and floor sections. Once you pass through the
giant twisted wiring in the foreground you'll find Missile MD.01 waiting
just on the right. Drop down off the ledge once you've grabbed the missile
and go through the opening on the left. In this dead-end room you'll find
Missile MD.02 hidden within one of the blocks on the wall. Go back into the
red shaft and go right to find yourself in a well-lit large room. At the
top of this room you'll find another Save Room, so save your game here.
Down on the right side of the large room you'll find an Eyeball Door. These
doors are similar to the Eyeball Doors found in SM, you'll need to fire
three missiles into the eye when it opens to destroy it. If the eye opens
and begins flashing, quickly jump out of the way to avoid its plasma
projectile. Once the door's destroyed grab the X that appears and head
inside.
The music changes to a creepy tune in the next large room, this is where
the SC detected life readings. Climb up around the terrain here, not far in
you'll find Energy Tank MD.01 in plain sight resting atop a platform. Just
beyond the Energy Tank is a hole leading down, walk over to the edge and
shoot out the roof section directly above with missiles. You'll open up a
hidden passage, go through to find Energy Tank MD.02. Back in the large
room, drop down into the hole to fall through crumbling blocks at the
bottom, below you'll land in a large open space where you'll face the first
of many Core X bosses, Arachnus X. Refer to 4.0_AX for tips on taking this
sucker down. Defeating this creature will restore your Morph Ball ability,
so you'll be able to exit the room through the small opening on the left.
Go through the next corridor and crawl through the small opening up on the
wall to reach a long red darkened tunnel. Proceed through this tunnel using
the Morph Ball to crawl through the narrow passages. At the end you'll
re-emerge back out into the lit shaft leading up to the second Navigation
Room. Just above in this shaft you'll find the creature you passed earlier
blocking a door, destroy it with missiles to find a Recharge Room inside.
Go left at the base of the shaft and save your game before returning to the
first Navigation Room you found earlier.
The SC has bad news for you when you return to the Navigation Room, the X
have invaded some of the breeding environments in the station and are
already consuming the life-forms kept there. The SC will show you where the
Main Elevators are that lead down into the six sectors of the station. Once
you're ready, head left and climb up the next shaft. Halfway up this shaft
you should spot a narrow opening leading into the right wall, crawl through
here to find Missile MD.03 hidden beyond. Go through the door at the top of
the shaft, inside you'll be able to crawl through the small opening ahead
below the ruined roof section. Keep going left through the tunnel to
eventually find an elevator leading down. Ride it down to reach the six
Main Elevators. Just after Samus disappears off the screen however, you'll
witness a chilling scene. The creature that caused the explosion back in
the Quarantine Bay, you're about to get your first glimpse of it. The wall
to the left of the elevator Samus just rode down will explode and one of
the weirdest things you'll see in any of the current Metroid games appears.
Walking out through the cloudy remains of the wall appears to be Samus in
her original Varia Suit! But how can this be, the real Samus just rode down
the elevator in this same room? The creature will stand still and face the
camera before it zooms in on the creature's face, revealing something
definitely not human. This creature is on the prowl for Samus, staying away
from this creepy monster is top priority. We'll be learning more of this
creature soon when the SC discovers its presence on the station.
===================
.:------(5.3 SR388 REPLICA)---------------------------------------------:.
===================
When the game returns to Samus you'll hear an explosion from above just
before Samus reaches the bottom of the elevator shaft. The elevator will
then shut down, so you're stuck down here for a while. As indicated by the
wall in the background of this room, elevators leading down to Sectors 2, 4
& 6 are to the right while the elevators leading to Sectors 1, 3 & 5 are on
the left. The number 1 will be flashing, indicating that this sector is
your next destination. Head left and through the first door to find the
elevator leading down to Sector 1. Jump on and ride it down. Through the
door on the right at the bottom you'll find the first Navigation Room of
this area. Uplink to the SC to receive the map of the area and your first
objective here. The SC will first tell you of the damaged Main Elevator,
hinting at the cause of the damage. The SC will then inform you that the
atmospheric stabilizers in this area have been invaded by the X and must be
cleared of their foul nests. We now need to move through this area and
clear 5 stabilizers to slow down the X's reproduction. Save your game in
the following room before continuing.
Use the Recharge Room next door if you need to before proceeding right.
This first large yellow room is home to several Zombie Researchers, fry
them all and go through the lower right door. Watch out for the flying
globules in the next corridor, they'll try to merge together to produce a
massive creature, fry them all before they get a chance. Destroy the
creature blocking the passage at the end with missiles and head through the
door. This next large room is home to the first stabilizer. You'll notice
that this cavernous area accurately resembles SR388's landscapes. Trek
through the cloudy area over to the large X-infested fan. Stand on the
floating platform just in front of the fan and fill the nest with missiles
to destroy it. Grab any remaining X floating around before going through
the door on the right. Fry the Hornoads in the next corridor but watch out
as the X parasites will reform into a flying Halzyn, a creature with
protective shields. Look up and shoot at them from below, but watch out
when they drop down. At the end of this corridor you'll find Energy Tank
S1.01 hidden at the end of a narrow tunnel. Keep going to reach a shaft
leading down. Go up through the door straight ahead to find the next
atmospheric stabilizer. Make your way up to the fan and pummel the nest
with missiles to destroy it. With the fan cleared, leave the room and drop
down the adjacent shaft. Go through the first door you find on the left
wall. Proceed through the next long corridor while watching out for the
Motos (shoot them in the back to inflict damage). Descend the next massive
shaft while watching out for the Zebesians climbing around on the walls (I
wonder what the Space Pirates were doing here, no doubt they were up to no
good. Such a pity the X got them before they could cause any trouble :P).
Waste the Zebesians with missiles, once at the base of the shaft go through
the door and blast the creature in the following room. Go through the next
door to reach the third room containing a stabilizer. Use the ladders along
the roof to reach the second half of the room, there you'll find the
clogged fan. Clear the fan then head through the door on the right, only
two more fans to go. Watch out for the Moto in the next room, past the
adjacent room you'll find the fourth atmospheric stabilizer. Climb up the
small shaft and use the ladder on the roof to reach the fan. Watch out for
the Hornoads below, once the fan's clear go through the door up on the left
side of the room to find Missile S1.01 hidden inside.
With the fan cleared and the missile in hand, go through the door on the
bottom right of the large room to reach a tall shaft leading skyward. Watch
out for the Zebesians on the walls, then head through the door at the top.
Open up the shutter in the next room and go through the door beyond. Use
the ladder on the ceiling in the following corridor to reach the next door,
just don't fall into the water. Fry the creatures crawling along the roof
as you go. Go through the next door to find yourself in a shaft with a
pillar separating you from the Eyeball Door on the left. Drop down to the
bottom through the crumbling blocks, from here you can go through the door
on the left to reach a Save Room. Once you're ready, jump up to the Eyeball
Door and fry it with three missiles to get through, but watch out for its
plasma projectiles. Through the door you'll be in another large room, but
there's no stabilizer in here. Walk over to the left corner to find a truly
unusual sight, a Chozo Statue holding an item! Shoot the item to reveal a
glowing ball, but before you can grab it the statue will suddenly change
into a large Core X. This one's different from the usual mimicked form an X
takes, as it'll have a large spiked shell. Whenever you face a Core X like
this one, it'll be using a Beam Weapon ability as its primary attack.
You'll only be able to strike the creature with missiles when it opens up
to fire, when it opens quickly fire and jump out of the way to avoid its
fire. These Core X's aren't as difficult to defeat as the normal ones, just
don't take too much damage from its fire. Finish off the creature and
absorb the free-floating X to recover the Charge Beam ability! Now you'll
be able to charge up Samus' Beam Weapon to fire off a stronger shot.
We'll now go and finish our objective. Go through the door up on the top
right corner of the room. In this next room, shoot out the roof and jump up
into the next room. From here, grab hold of the ladder in the ceiling and
fire missiles over at the wall on the left to open up a hidden passage. Go
inside to find Missile S1.02 hidden among all the crawling creatures in the
water. With the missile in hand head through the door on the right in the
previous room. You'll now have finally reached the fifth and last
stabilizer. Work your way down to the fan and destroy the nest to fulfill
your objective. With all the stabilizers online it's time to return to the
Navigation Room. Go through the door on the right and head past the shutter
in the next room. Climb up the following shaft and save your game up
through the door on the right at the top. In this Save Room, look closely
at the wall on the right. You'll spot a crumbling block, shoot it open and
crawl through. You'll need to jump up above the hole, quickly activate the
Morph Ball and push right to crawl into the hole (you need to do this
because we haven't found the Morph Ball bomb yet. Once inside, use the Wall
Jump trick (check Secret & Tips below for more info) to reach Missile S1.03
at the top of the shaft. From here, make your way back up to the Navigation
Room to learn about your next objective.
==========================
.:------(5.4 TROPICAL JUNGLE MAZE)--------------------------------------:.
==========================
The SC will inform you of X activity in Sector 2 (TRO), so we'll be heading
over and investigating that area now. Go back up to the Main Deck and head
over to the Sector 2 elevator. Ride it down and go into the Navigation
Room. Here the SC will give you more bad news, it has figured out what's
been hacking into areas on the station. The creature you saw earlier is
the SA-X, an X parasite mimicking Samus. Never before has Samus been in
battle against her own abilities, so you'll need to be very careful around
the SA-X, it's a deadly adversary. The computer will tell you to run if you
encounter the SA-X, as it'll be able to freeze Samus with the Ice Beam.
You'll now need to download the Bomb data, but the Data Room is blocked by
a Level 1 security door. So first we'll need to track down the Security
Room to unlock Level 1 doors. Sector 2 looks fairly small when you download
the map, but most of this area is hidden and you'll have to map it out
yourself.
Go right and use the Recharge Room if needed, then go right again. You're
now in a large green room filled with red crawling critters. Blast any you
encounter and climb up to the top right corner of the room. Head through
the door there and cross the next vine-filled corridor to reach a shaft
leading up full of vegetation. Ascend the shaft and go through the topmost
door to reach the Security Room. Drop down to the station below and stand
on the pad to unlock Level 1 Security Doors. Now you'll be able to access
blue doors, so use the one on the right to exit the room. Head back to the
large green room filled with red creatures and go through the blue door
down on the bottom left corner. Cross the next corridor to reach another
large room adjacent to the Data Room we need to get to. Climb up to the top
left corner of the room (watch out for flying bugs) and head through the
door to reach the Data Room. Step into the pod to download the much-needed
Morph Ball Bomb data. Now you'll be able to lay bombs while in Morph Ball
mode. Leave the room and go back down to the door you entered the previous
large room via. Just as you enter the room though you'll hear an explosion
and footsteps fading away - the SA-X has just been here and thankfully
missed you. The downside is that it destroyed the door you used earlier,
so we'll need to detour around hidden areas in this sector to get back to
the entrance.
Before you go anywhere, bomb open the small cracked wall up in the
top-right corner of this room to find a hidden tunnel leading to
Missile S2.01. Now go down to the dead-end in the bottom left corner and
lay a bomb in the corner to open up a passage leading down. Drop down to
find yourself in a corridor with two doors leading off. Save your game in
the room to the right before going through the left door. The next room
contains a large shaft leading down, you should notice on the map that
you've entered an uncharted (green) area, this is only the tip of the
iceberg. Before descending the shaft you'll be able to find Missile S2.02
up the top. With the missile in hand descend the tall shaft and head
through the door at the very bottom. Drop down the next short shaft and
head through the next door to reach a large room full of more vegetation.
bomb the platform in the center ahead to fall down below, but watch out for
the Sidehopper there. As you go through this room you'll be able to pick up
Missile S2.03. With the missile tucked away head through the door on the
right side of the room. Cross through the next corridor and bomb around the
ground in front of the tall pillars to cause smaller pillars to rise up,
use them to get through. The next room c