_______                        /)         _______           _
(_______)                   ___//         (_______)         | |
   __    ___  ____   ____  (_)/{_          _____   ____   _ | | ____  ____ ___
  / /   / _ \|  _ \ / _  )   /)   /)      |  ___) |  _ \ / || |/ _  )/ ___)___)
 / /___| |_| | | | ( (/ /   (/_/_(/    _  | |_____| | | ( (_| ( (/ /| |  |___ |
(_______)___/|_| |_|\____)    (__/ )__(/_ |_______)_| |_|\____|\____)_|  (___/

                      .-.-.-. .-.-.-.-. .-.-. .-.-.-.-.
                      |T|h|e| |F|i|s|t| |o|f| |M|a|r|s|
                      '-'-'-' '-'-'-'-' '-'-' '-'-'-'-'

  FAQ/WALKTHROUGH by SHOTGUNNOVA (P. Summers) / shotgunnova [@] gmail [.] com

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   I. CONTROLS  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. TH' BASICS  . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

      Battling........................................................... BTLG
      LEVs............................................................... LVS1
      Split Path......................................................... SPLT
      Enemy Cash......................................................... NCSH
      Tips and Tricks.................................................... TPTR

 III. WALKTHROUGH (SCENARIOS) . . . . . . . . . . . . . . . . . . . . . . WLKT

      01) On the Battle God's Palm....................................... SC01
      02) Perpetual Motion............................................... SC02
      03) A Hopeless Hope................................................ SC03
      04) Double-Edged Sword............................................. SC04
      05) A Voice From Far, Far Away..................................... SC05
      06) One Wing's Promise............................................. SC06
      07) Opposing Tracks................................................ SC07
      08) Darkness Dyed by Darkness...................................... SC08
      09) Sincerity...................................................... SC09
      10) A Pure Heart...And the Price It Pays........................... SC10
      11) Double Deal.................................................... SC11
      12) Between Good and Evil.......................................... SC12
      13) The Gift....................................................... SC13
      14) The Card Turned Down........................................... SC14
      15) The Darkness That Came From Light.............................. SC15
       '--Cracks......................................................... EX01
      16) Uncertain Future............................................... SC16
       '--Paradise Lost.................................................. EX02
      17) Rebirth........................................................ SC17
       '--A Bow Drawn.................................................... EX03
      18) Dark Half...................................................... SC18
       '--Hearts in Harmony, Hearts in Strife............................ EX04
      19) Clawing the Red Earth.......................................... SC19
       '--Waves.......................................................... EX05
      20) Missing Line................................................... SC20
       '--Island of Destiny.............................................. EX06
      21) A Faint Light From the Depths.................................. SC21
       '--Nosferatu...................................................... EX07
      22) Heaven-Bound Wings............................................. SC22
       '--Violated Wishes................................................ EX08
      23) Fulfillment of a Promise....................................... SC23
       '--God Save Us!................................................... EX09
      24) Pharsti........................................................ SC24
       '--Promised Reunion............................................... EX10
      25) Reunion........................................................ SC25

  IV. MECH REFERENCE  . . . . . . . . . . . . . . . . . . . . . . . . . . MCHR
   V. CHARACTER REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . CHRR
  VI. TERMINOLOGY FILE  . . . . . . . . . . . . . . . . . . . . . . . . . TRMN
 VII. FREQUENTLY ASKED QUESTIONS  . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. UPDATES + THANKS  . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
  IX. LEGALITY  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              ______----------------------------------______
   LEFT -->  /_____/                                  \_____\  <-- RIGHT
SHOULDER    /           ____________________________         \     SHOULDER
 BUTTON    |    _      |                            |         |    BUTTON
           |  _| |_    |                            |         |
 D-PAD --> | |_   _|   |    SCREEN DISPLAY HERE     |    (A)  | <-- A BUTTON
           |   |_|     |                            | (B)     | <-- B BUTTON
           |           |                            |         |
  START --> \      O   |____________________________|        /
 SELECT -->  \_     O                                      _/
               \__________________________________________/

D-PAD ------> Battlefield/menu movement; IBS evasion/attacking
START ------> Zoom-out to show ally/enemy unit placements
SELECT -----> n/a
A-BUTTON ---> Confirm selection / action button
B-BUTTON ---> Cancels selection
R SHOULDER -> Cycle allied units
L SHOULDER -> Cycle enemy units

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                .-------------.
                                | i. BATTLING |-[BTLG]
                                '-------------'

 Battling is surprisingly simple in this game. After an enemy has been chosen
 as a target, a 'status screen' shows up that tells who's doing the attacking,
 who's being attacked, the Hit %, the damage that will be dealt, HP values, 
 and such.

 One of the tabs at the bottom if 'IBS', which is the main method of attack.
 This can be toggled off with the R Shoulder button, but only on the status
 screen. This has two outcomes:

 * Turning it on allows for first-person mode, and the player can manually
   evade the enemy's attacks. The easiest method of doing this is rotating
   the d-pad in circles or loop-de-loop patterns, which ensures beyond most
   chances that no damage is sustained. This also makes the difficulty very
   easy, but later on when enemy numbers are 15+, that difficulty won't be
   missed.

 * Toggling the IBS off means that attacks are based off the "Hit %" stat
   displayed on that battle status screen. Mathematically calculating the
   attacks makes for faster battles (slightly), but also means that ally
   positioning is far more important. The battle also becomes unbearably
   hard later on, when 15+ enemies can attack in one turn. Without the
   manual evade...well...

 When an ally chooses an enemy to attack, in that first-person mode (if
 IBS is turned on), a new screen comes up. It contains a background, the
 enemy mech moving around, and a reticle (crosshairs) that the player's
 to move. A time limit appears for the player to move the reticle over
 the mech and press the action button (A) to fire. If it's on the mech
 it will inflict damage shown on the status screen; if not, the enemy'll
 evade. There's also a tiny red 'dot' that appears on the mechs, and this
 signifies the weak spot. If the reticle happens to fire on it, it'll do
 about 150% damage. The size and number vary for the enemies.

 ---

 One more thing. Attacks use up Ammo, Spirit, and Energy. Ammunition is
 how many times the attack can be fired before it can't be used; Spirit
 is a requirement that comes through defeating enemies (+5 per) or via
 storyline events; Energy starts out at maximum and decreases as some
 skills use it up. If there's a shortage in any of these categories, use
 a mech's "Supply" ability to refill all to full.

                                   .----------.
                                   | ii. LEVs |-[LVS1]
                                   '----------'

 CAGE'S LEV / TESTAMENT

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Tear Bullet        |  800 | 2~5 | -05 | ---- | ---- | ----- |  Yes | Shootr |
| Tear Blast         | 1100 | 2-5 | -05 | ---- | ---- | ----- |  Yes | Shootr |
| Rusty Lancer (>)   |  900 |  1  | +10 | ---- | ---- | ----- |   No | Fightr |
| Rusty Cutter (>)   | 1200 |  1  | +10 | ---- | ---- | ----- |   No | Fightr |
| Soulshooter (>)    | 1400 |  1  | +10 | ---- |   10 |    30 |   No | Fightr |
| Soulsection (>)    | 1700 |  1  | +10 | ---- |   10 |    30 |   No | Fightr |
| Ray Disaster       | 1400 | 2~5 | ħ 0 | ---- |   10 |    30 |   No | Shootr |
| Nail Laser         | 1600 | 2~4 | +10 |   02 |   05 | ----- |   No | Shootr |
| Halberd            | 1700 | 1~6 | ħ 0 |   02 |   15 | ----- |   No | Shootr |
| Comet              | 1800 | 2~5 | +15 | ---- |   15 | ----- |  Yes | Shootr |
| Shock Hi-Low       | 2000 | 2~3 | +10 |   01 |   20 | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * Ray Disaster obtained in Scene 05              [Always]
 * Nail Laser obtained in Scene 07                [L Server]
 * Halberd obtained in Scenario 10                [L Server]
 * Comet obtained in Scene 12 / 13                [L Server]
 * Tear Blast replaces Tear Bullet in Scene 17    [Always]
 * Rusty Cutter replaces Rusty Lancer in Scene 17 [Always]
 * Soulshooter becomes Soulsection in Scene 17    [Always]
 * Shock Hi-Low obtained in Scenario 19           [L Server][Path B]
 * Shock Hi-Low obtained in Scenario 20           [L Server][Path A]

 CALIBURNUS

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Laser Blade (>)    |  800 |  1  | +05 | ---- | ---- |    02 |   No | Fightr |
| W Beam Cannon      | 1100 | 2~5 | +10 | ---- | ---- |    05 |   No | Shootr |
| Missile            | 1300 | 3~5 | -05 |   05 | ---- | ----- |  Yes | Shootr |
| Star Carnival      | 1500 | 2~4 | +10 |   03 |   05 | ----- |   No | Shootr |
| 360 Attack         | 1600 | 2~3 | ħ 0 |   01 |   10 | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * 360 Attack obtained in Scene 12 [Always]

 DREIZEHN

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Laser Blade (>)    |  800 |  1  | +05 | ---- | ---- |    02 |   No | Fightr |
| Long Rifle         |  900 | 3~7 | +15 | ---- | ---- |    02 |   No | Shootr |
| Grenade            | 1200 | 2~3 | -10 |   06 | ---- | ----- |  Yes | Shootr |
| Calamity Kiss      | 1300 | 3~7 | +15 | ---- |   05 |    30 |   No | Shootr |
| Bouquet            | 1700 | 2~3 | ħ 0 |   01 |   10 | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * Bouquet obtained in Scene 12 [Always]

 BLADE / CALIBUR

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Beam Cannon        |  900 | 1~5 | +10 | ---- | ---- |    06 |  Yes | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * Beam Cannon base attack becomes '1300' during Scene 18 [Always]
 * Beam Cannon base range extends by one during Scene 18  [Always]

 EDGE

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| 155mm Cannon       | 1000 | 1~5 | +10 |   20 | ---- | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 JUSTEEN

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Handgun            |  600 | 1~5 | -05 |   20 | ---- | ----- |   No | Shootr |
| Laser Sword (>)    | 1100 |  1  | +15 | ---- | ---- |    02 |   No | Fightr |
| Burn Stormer (>)   | 1400 |  1  | +05 | ---- |   05 |    30 |   No | Fightr |
| R-Blade Kick (>)   | 1700 |  1  | +15 |   01 |   10 | ----- |   No | Fightr |
| ZZ Grenade         | 1800 | 2~3 | +15 |   01 | ---- | ----- |  Yes | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * R-Blade Kick obtained in Scene 12 [Always]

 ORCRIST

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Split Sword (>)    | 1000 |  1  | +05 | ---- | ---- | ----- |  Yes | Fightr |
| Elfin Bow          | 1200 | 2~6 | +15 | ---- | ---- | ----- |   No | Shootr |
| Moon Ballista      | 1600 | 2~6 | +05 | ---- |   10 |    50 |   No | Shootr |
| Bounder            | 1700 | 2~5 | +10 | ---- | ---- | ----- |   No | Shootr |
| Chevalier Lance (>)| 1800 | 1~6 | +05 |   02 |   15 | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * Bounder obtained in Scene 10         [L Server]
 * Chevalier Lance obtained in Scene 20 [L Server][Path B]
 * Chevalier Lance obtained in Scene 22 [L Server][Path A]

 DURANDAL II

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Blade Cannon       |  800 | 2~3 | -05 | ---- | ---- | ----- |   No | Shootr |
| Absolute (>)       | 1300 |  1  | +10 | ---- | ---- | ----- |  Yes | Fightr |
| Gauntlet           | 1700 | 1~6 | +10 |   02 |   10 | ----- |   No | Shootr |
| Avelcaine (>)      | 1800 |  1  | +05 | ---- |   10 |    50 |   No | Fightr |
| Slashboom          | 1900 | 2~3 | +05 |   02 |   15 | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * Gauntlet obtained in Scene 07 [L Server]
 * Slashboom in Scenario 12 / 13 [L Server]

 VJAYA

.--------------------.------.-----.-----.------.------.-------.------.--------.
| ATTACK             |  ATK | RNG | HIT | AMMO | SPRT | ENRGY | STUN |  TYPE  |
|--------------------+------+-----+-----+------+------+-------+------+--------|
| Claw Knives (>)    | 1100 |  1  | +10 | ---- | ---- | ----- |   No | Fightr |
| Beam Web           | 1100 | 2~5 | +10 | ---- | ---- | ----- |  Yes | Shootr |
| Bloodsucker        | 1500 |  1  | +05 | ---- |   10 |    30 |   No | Fightr |
| Reticulator        | 1500 | 2~5 | ħ 0 | ---- |   10 |    30 |   No | Shootr |
| Geyser (>)         | 1600 | 1~2 | +10 | ---- |   10 | ----- |  Yes | Shootr |
| Tri-Laser          | 1800 | 2~4 | +05 |   01 |   15 | ----- |   No | Shootr |
'--------------------'------'-----'-----'------'------'-------'------'--------'

 * Geyser obtained in Scene 11 [L Server]
 * Tri-Laser found in Scene 15 [L Server][Path A/B]

                                .-----------------.
                                | iii. Split Path |-[SPLT]
                                '-----------------'

 During the course of Scene 12, the player has a 'hidden' option to change the
 storyline completely. The name is "Between Good and Evil," and during this
 scenario, there are a bunch of unmanned drones let loose and Cage's team has
 to kill some with temporary allies, the Mars Angels. Here's where the path'll
 split: if Cage's team kills the most, this leads to 'Path A'; if the Angels
 destroy the most, this leads to 'Path B'. Note that the game doesn't describe
 the paths like this, but it's for clearer reference. From Chapter 14 on, the
 scenario lineup will change like so:

  [PATH A]                                [PATH B]

   15) The Darkness That Came From Light   15) Cracks
   16) Uncertain Future                    16) Paradise Lost
   17) Rebirth                             17) A Bow Drawn
   18) Dark Half                           18) Hearts in Harmony, Hearts in
   19) Clawing the Red Earth                   Strife
   20) Missing Line                        19) Waves
   21) A Faint Light From the Depths       20) Island of Destiny
   22) Heaven-Bound Wings                  21) Nosferatu
   23) Fulfillment of a Promise            22) Violated Wishes
   24) Pharsti                             23) God Save Us!
   25) Reunion                             24) Promised Reunion

 Both paths have one extra 'scenario' that is purely story text after the
 end of the game, but regardless, Path A has the most chapters with twenty-
 -six.
                            .----------------.
                            | iv. Enemy Cash |-[NCSH]
                            '----------------'

------------------.-------.
Sec. LEV A        | $100  |  Lemme say a couple things about the game's cash
Sec. LEV B        | $100  |  flow:
Unmanned A        | $200  |
Reg. LEV A        | $300  |  * Defeating enemies is the main source of making
Reg. LEV B        | $300  |    cash. This is also the ONLY consistant way of
Ned LEV           | $500  |    getting capital, so even when the missions call
Raptor            | $600  |    for quick exits, don't hesitate to skim some $$
LEV A a           | $800  |    off the surface if it's easy pickins.
LEV B a           | $800  |
LEV C a           | $800  |  * Sometimes after battle an amount of capital is
Unmanned B        | $800  |    earned. This is rare and often only after some
Cyclops           | $800  |    conditions have been met, so don't count on it
Mummy Head        | $800  |    being a steady paycheck or anything.
Bizac             | $1000 |
Bizac S           | $1500 |  * All enemy cash drop figures listed cover both
Ravana            | $2000 |    Path A & B, with all enemies listed on there.
Ifrit             | $2000 |
Scarmiglione      | $2000 |  * All enemies listed have the same drops, even if
Grafficane        | $2000 |    they are unmanned or something. Fr'instance, the
HarutMarut        | $3000 |    unmanned Grafficane would have the same $$ drop
HarutMarut2       | $3000 |    as the one piloted by...well, play the game and
Nerokerubina      | $3000 |    find out. =)
Iblis             | $4000 |
------------------'-------'  Hope you enjoyed Accounting 101!

                            .---------------------.
                            |  v. Tips and Tricks |-[TPTR]
                            '---------------------'

 <> Killing all enemies really benefits a person in the long run, especially
    when the game pumps up the 'difficulty' and sends in a lot more enemies
    than usual. This is also a constant source of cash and OFs only gain up'd
    stats through battle, so there's no reason to leave any unless a specific
    objective is on a timer.

 <> Boss (special) units are a very easy source of experience, and attacking
    one is basically a guaranteed level-up if an ally's lower in level. This
    is very important for units who've been lagging behind, as even craptastic
    attacks like 'Handgun' get 100+ EXP.

 <> Always scan a new battlefield for an 'L Server' (local server). Moving an
    OF to this space will give new offensive abilities and/or passive traits
    to those crafts at the end of battle. These are also MISSABLE and since
    uploading's the only way to make OFs learn new abilities, why would you
    miss out?

 <> When in 'IBS' mode, whether attacking or being attacked, move the reticle
    (crosshairs) around in circles or the periphery of the screen. This will
    often evade normal enemy attacks, but for boss enemies, more rapid tactics
    will probably be called for (quicker circles).

 <> Unless you know what you're doing, or the walkthrough says so, never leave
    all regular enemies alone and just attack a boss. Countless times, there'll
    be another phase right after that with new enemies, and the old ones aren't
    going to leave for it. To reduce the burden, at least make an effort to get
    SOME foes off the field.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
III. WALKTHROUGH (SCENARIOS)
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Just a few things about this stuff:

  * It's spoiler-free for the most part. No big plot events are revealed and
    I'm not going to really bother touching base on the dialogue that happens
    in between fights...not much, anyway. Just a scene setup at the beginning.

  * You don't have to follow my instructions exactly, mostly because strategy
    RPGs don't have one way to win. But, I write in a way that collects all of
    the items/skills, so those will be used in further scenes.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 01 - ON THE BATTLE GOD'S PALM                                      [SC01]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 After some scenes on the Bonaparte III spaceship, the game's protagonist is
 introduced (Cage) and he finds himself within a mysterious LEV mech. Its AI
 system notifies him an enemy is nearby and it's time to go mano e mano.


  o--------------------------------------------o
  | VICTORY CONDITIONS: Destroy Black Frame    |
  | FAILURE CONDITIONS: Cage's Frame Destroyed |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Rusty Cutter (>)  | 1250 |   1   | ħ 0 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Black Frame       | 01 | 2500  | | Venom Rain        | 1250 |  2~5  | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 This is the first battle of the game, so it's, of course, a semi-tutorial on
 playing. Select Cage's (blue) frame and move it to a grid square adjacent to
 the red (enemy) unit. It doesn't matter if you attack from behind, front, or
 the sides -- there is no extra damage dealt from different vantage points. A
 menu will come up; choose 'Attack' to bring up a skill select screen. At the
 current time, only Rusty Lancer is available to be used. Select the enemy as
 the target.

 At this point, first-person mode will come up ("IBS") and the player can move
 a reticle (crosshairs) on the enemy, which will be trying to evade the coming
 attack. Press the A-button when the black frame is in the crosshairs to knock
 it around and inflict damage; if it's not in the crosshairs when A-button's
 pressed, the target evades the damage.

 Note that there is a little 'dot' on the enemy when in the crosshairs? This's
 of little importance in a general sense, but if you move the reticle's center
 on it and press the A-button, a critical hit will be dealt, inflicting around
 150%+ more damage than usual.

 Either way, the frame's turn will come and Cage will have to try his hand at
 evasion. This is, quite simply, quite simple! Unless the "IBS" is turned off
 on accident (Press left shoulder button at matchup screen to toggle back on),
 the enemy cannot hit 100%.

 Okay, onto evading -- this is done by moving the reticle, which represents
 the frame Cage is in, around out of the enemy's path. It will "shoot" reticles
 of its own in an attempt to lock-on before the timer is up. Simply move Cage's
 reticle around in circles or on the periphery/border of the window to evade
 the black frame's attacks. It takes a bit of practice, but once you've gotten
 it down, the entire game's a lot easier.

 Back on the battlefield screen, choose a vacant square with the A-button and
 select "Phase End" to switch to the enemy's turn. Two hits will kill Cage,
 but three hits to the black frame ends the battle. Whew!

 ---

 Afterwards, Mars' gravitational field takes hold and sends the LEV down, down
 to the red planet... Save if you want and continue.

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SCENE 02 - PERPETUAL MOTION                                              [SC02]
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 After some hijinx at the Hellespontos prison, everyone escapes with the help
 of a new friend -- Deckson! But, as usual, there are some police LEVs that're
 hellbent on stopping the escape. JAILBREAK!

  o--------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy       |
  | FAILURE CONDITIONS: Cage's Frame Destroyed |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Sec. LEV A        | 01 |  1600 | | Handgun           |  500 |  1~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Sec. LEV B        | 01 |  1600 | | Machine Gun       |  600 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Two enemies to take care of this time, but they're far away from Cage this
 time around. I'll let you in on a tip: enemies can move and attack only when
 they can get close enough to do an adjacent attack; they CANNOT move and do a
 long-range attack. Thus, choose to "Phase End" immediately and let them come
 towards you, giving you the first attack of sorts. Then, use Tear Bullet (the
 long-range attack) and make them waste _another_ turn approaching! No matter
 the route taken, attacking and evading are the same as usual and won't change
 too much... Just make sure the crosshairs are on any part of the enemy when
 the A-button's pressed to inflict the damage. Luckily, Cage's LEV will be a
 lot faster than the enemy, resulting in less time for them to try and lock-on
 with attacks.

 When the two enemy vehicles are scrapped, the battle changes to a second and
 last phase...

  o-------------------------------------------------o
  | VICTORY CONDITIONS: Direct Blade to Destination |
  |                     Obliterate enemy            |
  | FAILURE CONDITIONS: Cage's Frame Destroyed      |
  |                     Blade destroyed             |
  o-------------------------------------------------o   .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x4]        | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Sec. LEV A        | 01 |  1600 | | Handgun           |  500 |  1~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

  * NOTE: Frazer's LEV is Lv. 3

 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x4]        | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Sec. LEV B        | 01 |  1600 | | Machine Gun       |  600 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 There are now eight enemies here, but three new allies have appeared! Deckson
 has some allies who've came to help him out, and the player can control all
 three of their LEVs, now. I'll introduce 'em:

 * Dreizehn (Razma) - Long-range capabilities, sucks in close-range combat
 * Caliburnus (Semyl) - Medium at all combat types, but has poor movement
 * Blade (Phil) - Has decent move and healing ability; sucks at fighting...

 The 'objective' is to move Phil's vehicle Blade west to that green-glowing
 tile that marks the exit. However, you'll also remember that killing enemies
 will also win this thing...and defeating enemies is about the only way to get
 extra upgrade cash in this game, so defeat all of them!!! Pay attention to
 the surrounding geography and take advantage of the DEF and/or ESC bonus that
 it gives (buildings give the best).

 Here's another tip you won't get: Cage's LEV can only be upgraded through the
 heat of battle! So, let him take care of the enemies in the east and keep 
 Blade on-hand to heal up, if you're still getting the bearings of evasion. 
 Just know that Blade's not meant for fighting and has poor stats in that area,
 making the battle timer longer than normal (but that's about all).

 Oh, and Deckon's Sec. LEV A vehicle will 'shoot' crosshairs at a faster rate
 and have a better chance at catching Cage if he's slow at getting outta the
 way.

                            o---------------------o
                            | OBTAIN: Repair kit1 |
                            o---------------------o

 ---

 Afterwards, it's off to Deckon's BIS base...hopefully, with $2000 earned in
 the previous encounters... Use the 'Garage' function to upgrade the LEVs
 health, ammo, weapon power, etc. If you want a good guideline:

 Dreizehn   -> Laser Blade, Long Rifle
 Caliburnus -> Laser Blade, W Beam Cannon/Missile

 Don't bother with Blade, since it's attack power will always suck compared
 to the rest...and you can only do two upgrades with that prospective $2000.
 Just play on each ally's strengths for the best effect.

 REMEMBER: Vehicles listed under 'Garage' will _NOT_ upgrade in battle! Ever!

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SCENE 03 - A HOPELESS HOPE                                               [SC03]
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 It appears that UNSF is attacking a hospital, as Phil says. And, despite what
 you may think, Phil is indeed male -- yeah, weird! Either way, it's off to a
 sphere (domed town) where this is located.

  o-------------------------------------------------o
  | VICTORY CONDITIONS: Approach hospital with Edge |
  |                     Obliterate enemy            |
  | FAILURE CONDITIONS: Edge destroyed              |
  |                     Cage's Frame Destroyed      |
  o-------------------------------------------------o   .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x4]        | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV A        | 03 |  1800 | | Machine Gun       |  600 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Yukito will join this battle with his own mech, Justeen. It excels at kicking
 stuff and close-range fighting mostly; its 'Handgun' attack is incredibly bad
 and weak, doing pitiful damage throughout the game. Still has its uses, to be
 sure... Edge, driven by Deckson, also appears here, and is Blade-like but has
 a better weapon (it can refill ammo and such with 'Supply' command). Razma is
 not present, however.

 In the northwest corner's the hospital, and to start off, Edge's supposed to
 move there. Move in that direction just so you're near to the fighting, and
 destroy the enemies that approach. Leave one enemy alive, though, so Edge'll
 be able to find the destination. Any enemies left standing will appear for
 the second phase of the battle. But, if you kill all of them before Edge 
 gets to the parking lot, you lose out on the $1000 extra bonus reward at the
 end.

 Once the hospital's reached or all enemies are destroyed, Ned appears to do
 battle with ye rapscallions...

  o-------------------------------------------------o
  | VICTORY CONDITIONS: Destroy Ned LEV             |
  | FAILURE CONDITIONS: Edge destroyed              |
  |                     Cage's Frame Destroyed      |
  o-------------------------------------------------o

 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1000 |  2~5  | ħ 0 |
 | Ned LEV           | 10 |  3000 | | Death Rave (>)    | 1150 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Still kinda easy, especially if you started the turn by reaching the hospital
 or killing the last enemy -- everyone will have their turns! Razma will have
 one regardless, but... Either way, Ned attacks faster than any normal enemy,
 so if you STILL haven't gotten the hang of evading (move the reticle in very
 fast circles!!!), keep Blade on-hand to do some healin'. 

 Attacking Ned with any vehicle is basically a guaranteed upgrade, so crappy
 skills like 'Handgun' are good in this case for squeezing experience out for
 those purposes. Ned can do some damage, but if there are a few people nearby,
 there's really no reason to fret. Bum-rush the fool! If you evade all of his
 attacks, he won't be able to use his 'Death Rave' attack which requires +5
 Spirit.

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            | OBTAIN: $1000 Capital |
                            o-----------------------o

 Note that the $1000 only comes if Edge went to the parking lot in the first
 part of the battle. The supply pack comes as a reward no matter what. Oh, and
 if you're wondering what to upgrade on Justeen now that he's a permanent part
 of the BIS crew, go for close-range skills. Don't bother upgrading Handgun,
 'cause it's a piece of crap and always will be no matter what.

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SCENE 04 - DOUBLE-EDGED SWORD                                            [SC04]
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 Ares, Cage, and Myona are now official BIS members! Deckson suggests going to
 meet the organization's main financial backer, but there's some disruptive
 stuff happening in the sphere where s/he's located. Nedfight II!

  o-------------------------------------------------------o
  | VICTORY CONDITIONS: Go to facility entrance with Edge |
  | FAILURE CONDITIONS: Edge destroyed                    |
  |                     Cage's frame destroyed            |
  o-----------------------------------------------------.-'----.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  500 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV A        | 03 |  1800 | | Machine Gun       |  500 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  700 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV B        | 03 |  1800 | | Missile           |  800 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 First turn, head northeast to close the distance between the factory entrance
 tile. Turn #2 has the rest of the allies coming in, with Cage stepping back
 into his own LEV (Ned disappears for a moment). The allies on the eastern edge
 of town (Razma, Semyl, Yukito) should fortify themselves in some buildings and
 wait for the enemy to approach. Try to take out the Reg LEV B's first, since
 their attacks are far better than the other types (plus they have same HP).
 You don't lose out on any items if you kill the enemies before Edge reaches
 the green tile, mind you.

  o--------------------------------------------o
  | VICTORY CONDITIONS: Destroy Ned LEV        |
  | FAILURE CONDITIONS: Edge destroyed         |
  |                     Cage's frame destroyed |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1000 |  2~5  | ħ 0 |
 | Ned LEV           | 10 |  3000 | | Death Rave (>)    | 1150 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x6]        | LV | HP    | | ATTACK            |  PWR | RANGE | HIT |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Unmanned A        | 05 |  1400 | | Beam Gun          | 1000 |  1~3  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 A new character (Mebius) will show up in her L&A (land and air) LEV, which
 is similar to Cage's in that its skills go rise in power when achieving an
 upgrade in battle. She's mostly a long-range attacker, and her Elfin Bow is
 a very fearsome ability...for the enemy. ^__~

 Ned will get +5 Spirit automatically, allowing him to use 'Death Rave' right
 off the bat, so you'll want to let him approach an ally and gang up on him
 when possible. But, those Unmanned A enemies are pieces of crap and eat damage
 like it's chocolate-flavored, so build up some extra cash taking those out if
 possible. They just happen to be a little smaller and faster than normal mechs
 but that shouldn't factor in too much. Since Ned'll probably attack the east
 allies first, move Mebius/Edge down a bit so that everyone can do long-range
 projectiles in a mini pre-emptive.

 ---

 Ned escapes with an unfamiliar woman, but things appear to be alright now...

                            o-----------------------o
                            | OBTAIN: Booster1 !    |
                            o-----------------------o

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SCENE 05 - A VOICE FROM FAR, FAR AWAY                                    [SC05]
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 Seems someone is holding orphanage kids hostage at Semyl's former sphere, so
 it's off to save the day 'n' stuff.

  o--------------------------------------------o
  | VICTORY CONDITIONS: ???                    |
  | FAILURE CONDITIONS: Attack enemy LEVs      |
  |                     Cage's frame destroyed |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Jojo              | 01 |  1600 | | Handgun           |  500 |  1~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  450 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Pauly, Gilbert    | 01 |  1600 | | Machine Gun       |  600 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Attacking the kids' frames will result in a game over, so don't bother just
 yet. Have everyone head straight north for two turns and wait; on the third
 turn, a new member (Warren) will appear in the Durandal II LEV, saying he'll
 disable the bombs.

  o------------------------------------------------o
  | VICTORY CONDITIONS: Destroy all bomb-free LEVs |
  | FAILURE CONDITIONS: Durandal II destroyed      |
  |                     Cage's frame destroyed     |
  o------------------------------------------------o    .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1000 |  2~5  | ħ 0 |
 | Ned LEV           | 10 |  3000 | | Death Rave (>)    | 1150 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Warren's mech, Durandal II, is a close-range fighter and is a heckuva good
 one at that. Its 'Absolute' attack is a powerful physical attack that's also
 got a chance of stunning the enemy, and he can use it every turn, too! The
 'Avelcaine' ability is even better, and can probably OHKO most of the enemy
 LEVs he encounters.

 To complete the objectives, move the Durandal II next to one of the three
 'enemy' LEVs to disable the bomb; then, attack that vehicle to destroy it.
 Simple as, huh? If an enemy moves next to Warren, he'll also disable it, and
 that's reason enough to put him in the fray where he belongs. Ned also appears
 at this second phase, but attacking him will result in a game over if all LEVs
 aren't bomb-free, so stave off until then.

 When all LEVs are destroyed, Ares shows up in a new OF called 'Vjaya.' It's
 got two long-range and close-up attacks, so it should be fairly versatile for
 battle now. Note that its weapon skills only raise through battle upgrades!

  o------------------------------------------------o
  | VICTORY CONDITIONS: Destroy Ned LEV            |
  | FAILURE CONDITIONS: Cage's frame destroyed     |
  o------------------------------------------------o    .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x4]        | LV | HP    | | ATTACK            |  PWR | RANGE | HIT |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Unmanned A        | 05 |  1400 | | Beam Gun          | 1000 |  1~3  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  500 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV A        | 04 |  1800 | | Machine Gun       |  500 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  700 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV B        | 04 |  1800 | | Missile           |  800 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The above (^) enemies will join Ned, who receives +10 Spirit to start off the
 battle. Given the addition of two new powerful L&A mechs, the enemies should
 be quick to die, given that Reticulator, Avelcaine, Elfin Bow, and similar
 ones can basically OHKO. As before, attacking Ned is basically a guaranteed
 upgrade, so if you surround him with agile LEVs, you can use crap attacks
 like Blade's Beam Cannon and Yukito's Handgun to leech easy experience for
 themselves. Ned basically relies on Death Rave (close-range), so combat it
 with long-range strikes.

 ---

 Once Ned is defeated, Cage's LEV will become 'Testament,' an L&A type that is
 better than before. It should've been kinda obvious if you consider how all
 the other types use battle upgrades, and Cage's LEV was a Land type.... Oh,
 well! He's now got the 'Ray Disaster' ability as well, which will have the
 same attack as the Soulshooter ability (+5 for each battle upgrade).

                            o-----------------------o
                            | OBTAIN: Repair kit1!  |
                            o-----------------------o

 Note that Warren, Ares, and Mebius' crafts cannot be upgraded in the Garage
 type, because, as said, they upgrade through battle experience. This is the
 same for all L&A types, remember?

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SCENE 06 - ONE WING'S PROMISE                                            [SC06]
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 Twede, Robin's secretary, divulges the man behind the UNSF attacks. As this
 is going on, Cage, angry with his performance at the orphanage, leaves the
 BIS hideout. Everyone catches up with him, however, although they can't shake
 the fuzz...

  o--------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy       |
  | FAILURE CONDITIONS: Cage's Frame Destroyed |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  500 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV A        | 05 |  1800 | | Machine Gun       |  500 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  700 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Reg. LEV B        | 05 |  1800 | | Missile           |  800 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Cage will be in Blade, not Testament, so that's a small disadvantage to work
 with. To get the upper hand, move Blade southwest away from the 'arc' of foes
 to draw them towards the allies. Only one enemy should attack (Durandal II)
 if no one else moves, and then it's just time to kick some UNSF tail, y'know
 what I mean? Take out the LEV B types first since they've got longer range
 capabilities and concentrate on the others. Elfin Bow/Absolute really shred
 stuff here.

 Everyone beats it out of the 'burbs afterwards, but it's not long 'fore Razma
 calls them to the downtown area for a disturbance. Cage'll be in Testament
 this time around...

  o--------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy       |
  | FAILURE CONDITIONS: Destroy Testament      |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 07 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 07 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  950 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Bizac             | 12 |  4000 | | Beam Gun          | 1050 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Saber (>)   | 1050 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1050 |  2~5  | -05 |
 | Bizac S           | 15 |  4500 | | Lunatic Sin (>)   | 1450 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 All enemies are souped-up now, but like any enemy you'll fight, their attacks
 can be evaded just by moving in rapid circles during battle. Don't let 'em
 intimidate you! The Bizac and Bizac S are controlled by story characters --
 Nadia and Bolozof, respectfully -- so they'll gun for your demise a lot more
 readily than the other enemies. Bolozof won't advance until the other enemies
 are defeated, also, which saves the player a little grief. Attacking any of
 the special vehicles is also a guaranteed level-up, so this is a perfect time
 to use Blade/Edge/Justeen's poorest abilities to ciphon some EXP from 'em.
 Fortify south of the street by the orphanage and lure Bolozof near, then use
 your arsenal to wipe him out before he gets a shot off. He'll flee battle when
 his HP gets in critical condition so there's no $$$ to be obtained.

                            o-----------------------o
                            | OBTAIN: Booster1 !    |
                            o-----------------------o

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 07 - OPPOSING TRACKS                                               [SC07]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 There's another anti-tax demonstration and BIS thinks that there might be
 another USNF attack on the rally. Everyone goes to investigate and, what do
 ya know, there IS another one!

  o--------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy       |
  | FAILURE CONDITIONS: Destroy Testament      |
  o--------------------------------------------o        .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A ?           | 07 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x4]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B ?           | 07 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x5]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C ?           | 07 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 There are civilian LEVs here (2000 HP) that can basically take two hits from
 any attacker before they're gone. Send Warren & Yukito south to where bridge
 area, where they can (hopefully) draw attacks off the civilians, who will go
 in the 'third' part of the turn. They're all heading towards that bridge area
 so make sure to take out those long-range attackers! They won't move from
 their positions, so if you inch inside their projectile range, they won't get
 any attacks off. Yukito and Warren both excel at close-range attacks, so it
 shouldn't be too hard to take out two mechs by the second turn.

 Speaking of which, on turn two, Pharsti calls Cage's attention to a server in
 the east part of town. Apparently, going to that space allows new attacks to
 be uploaded. This, by far, is one of the most important ways to upgrade the
 mechs' attacks -- in fact, it's the only way to get new ones of your own
 volition! Only OFs can upload the stuff, though, so that means Vjaya, Durandal
 II, Orcrist, and Testament are available. Vjaya's the closest and has the best
 range, so take care of some enemies before going down there.

 You've probably realized that saving the civilians isn't necessary; however,
 each that escapes adds $1000 to the scene-end reward list. When all of the
 enemies are defeated or all civilians escape, the next phase begins.

  o--------------------------------------------------------o
  | VICTORY CONDITIONS: Lower Bolozof's HP to at least 30% |
  | FAILURE CONDITIONS: Destroy Testament                  |
  o-----------------------------------------------------.--'---.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 07 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 07 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 07 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  950 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Bizac             | 13 |  4000 | | Beam Gun          | 1050 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Saber (>)   | 1050 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1050 |  2~5  | -05 |
 | Bizac S           | 16 |  4500 | | Lunatic Sin (>)   | 1450 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 These guys appear at the top of the map, which means you'll probably have a
 shortage of people up there (if you defended the bridge). If that's the case,
 drive south and band up in the middle of town, drawing the enemy closer to
 you. This also helps you get a closer vantage point to that L Server, if it
 hasn't been tapped for secret abilities yet. DO THIS BEFORE YOU DEFEAT THE
 BIZAC S MECH!!!!

 ---

 Afterwards, it's back to base!

                            o-----------------------o
                            | OBTAIN: Repair kit1   |
                            | OBTAIN: Nail Laser    |
                            | OBTAIN: Gauntlet      |
                            | OBTAIN: $5000         |
                            o-----------------------o

 The 'Nail Laser' is a new attack for Testament, and 'Gauntlet' is a new skill
 for the Durandal II. Far as I know, the $5000 gil is based off of how many of
 the civilian mechs are saved. Get zero, you don't get any extra cash. If the
 L Server's skills in the previous skirmish were not obtained, shut your game
 off and DO IT AGAIN. <whipcrack>

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 08 - DARKNESS DYED BY DARKNESS                                     [SC08]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Turns out that Ramza's sneaked a few photos of a secret facility on Mars, and
 there are Bizacs being produced there it seems, as well as other OFs... Time
 to hit 

  o---------------------------------------o
  | VICTORY CONDITIONS: Discover route    |
  | FAILURE CONDITIONS: Be found by enemy |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 08 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 08 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 08 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The target is the upper-right (NEmost) glowing tiles, which is the right way
 to enter the facility. Don't bother trying any others.

 This can either go one of two ways. First, all enemies are stationary and,
 since this missions takes place under the cover of night, they won't see the
 ally LEVs as they move. One can get through without fighting ANY enemies. So,
 that's the route I'll suggest. The alternative is to fight the enemies one by
 one, gathering three spaces outside of their range and attacking in one swarm.
 If an enemy spots an ally and its turn comes around, it's game over.

 Remember, the 'visual' range is three grid spaces, so as long as you keep out
 of that, you can't be seen by anything. Don't pass up this opportunity to make
 some extra cash, though -- each mech drops $800. The first stage ends when the
 factory door's reached.

 Yeah, it's that easy.

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            | OBTAIN: $2000         |
                            o-----------------------o

 There won't be a 'Garage' option here, for obvious reasons...

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 09 - SINCERITY                                                     [SC09]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Nadia's found a tracer on her, and the base is on red alert, full alert, and
 a whole bunch of other ones, too. Will Phil and Ares escape in time........!?

  o---------------------------------------o
  | VICTORY CONDITIONS: ???????           |
  | FAILURE CONDITIONS: Be found by enemy |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 08 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 08 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 08 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Move everyone north to do battle with the enemy mechs. On the third turn, 
 Blade will emerge from the factory and Nadia will show up with some more
 cronies (with +30 Spirit, too).

  o-----------------------------------------------------o
  | VICTORY CONDITIONS: Bring Blade to bottom of screen |
  | FAILURE CONDITIONS: Blade/Testament destroyed       |
  o-----------------------------------------------------o------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 08 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 08 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 08 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  950 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Bizac             | 16 |  4000 | | Beam Gun          | 1050 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 This part of the battle changes parts of the story (slightly) down the line,
 but I don't want to ruin anything, really... As the story sets up, Bolozof's
 expecting the factory to blow up, so the option to save Nadia comes up -- and
 this is decided by if you defeat her in battle or not. Just know that if you
 wreck her Bizac, you'll get a 'lady luck' on your side later...

 Anyway, Blade's flanked by enemies, so move it towards the left field boundary
 to keep pursuers in fewer numbers (should only be two). As we all know, Blade
 is not made for fighting, so fleeing is the best option -- and, luckily, it
 can reach the bottom of the screen without having to initiate battle once.

  o-----------------------------------------------------o
  | VICTORY CONDITIONS: Bring Blade to bottom of screen |
  | FAILURE CONDITIONS: Blade/Testament destroyed       |
  |                     Sixteenth turn reached          |
  o-----------------------------------------------------o

 As Cage is notified on the fifth turn, the factory is set to explode on Turn
 #16 (already mentioned above, but eh...). This means Blade has to get to the
 bottom even if all enemies are defeated, so make sure to move that down. Try
 to hold off any enemies that may impede its progress towards the lower-left
 part of the screen.

                            o-----------------------o
                            | OBTAIN: Booster1      |
                            o-----------------------o

 Finally, some time to use all that cash for upgrading. Don't forget about the
 LEVs' health, which should get upgraded every once in awhile, too.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 10 - A PURE HEART...AND THE PRICE IT PAYS                          [SC10]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Mebius, Semyl, Myona, and Nadia have been captured while out on the town, and
 Bolozof is achin' for a public execution...

  o-----------------------------------------------------o
  | VICTORY CONDITIONS: Save all hostages               |
  | FAILURE CONDITIONS: Destroy Testament               |
  |                     Destroy unit w/ freed hostages  |
  o-----------------------------------------------------o------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 10 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x5]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 10 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
   * - Frazer's unit is Lv 15.
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 10 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The gallows are the three-colored objects all along the main north/south
 street everyone starts at. Also note that L Server off to the side. Vjaya is
 the best selection to freeing the hostages, since it's got great movement and
 can handle enemies with a bit of nonpareil (lower timer). On turn three, both
 Warren and Yukito will show up in the western region, giving some added fire-
 -power in the middle sector. You'll also notice that one of the upper LEVs is
 commanded by Frazer; attack him for better-than-usual EXP points. Testament
 will get +10 Spirit if you defeat all enemies before 'robbing' the gallows,
 by the way. The next phase begins when all hostages are rescued.

 Make sure you free all ten hostages before Turn #10, if you want to go on
 Path A! You must do this!

  o----------------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy               |
  | FAILURE CONDITIONS: Destroy Testament              |
  |                     Destroy unit w/ freed hostages |
  o----------------------------------------------------o.------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 10 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 10 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 10 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  950 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Bizac             | 17 |  4000 | | Beam Gun          | 1050 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Saber (>)   | 1050 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1050 |  2~5  | -05 |
 | Bizac S           | 19 |  4500 | | Lunatic Sin (>)   | 1450 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The enemies appear in the upper-right patch of greenery. As before, whittle
 down Bolozof and Amante's HP by using crappy attacks, giving everyone a share
 of the experience. Power up Avelcaine, Bloodsucker/Reticulator, and any other
 attack by smashing a few crappy mechs, then unleash on Bolozof. Same fight as
 before, basically, with fewer minions. A critical with Avelcaine can wipe out
 the Bizac S in one shot. =)

 DO NOT FORGET TO GET THE L SERVER'S ABILITIESSSSS ^_____^

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            | OBTAIN: Halberd       |
                            | OBTAIN: Bounder       |
                            o-----------------------o

 Halberd is a long-range attack for Testament, while Bounder's the 4th ability
 for Mebius' Orcrist. If you can't find Halberd listed, remember that this is
 the sixth skill for Cage and it'll be listed on the second page. Oh, and if
 you haven't been upgrading the 'Shell' part in the garage, know that this is
 the craft's defense not 'shells' as in ammunition. Don't get 'em confused! :p

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 11 - DOUBLE DEAL                                                   [SC11]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Time to locate Zephyrs' secret factory and -- oops! -- spotted by the enemy
 already. That's very, very fishy... Hmm... 

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  |                     10 turns executed |
  | FAILURE CONDITIONS: Edge destroyed    |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 11 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
  * LEV A a that comes from west portion is Lv 12.
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 11 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 11 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
  * LEV C a that comes from west portion is Lv 12.
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  950 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Bizac             | 19 |  4000 | | Beam Gun          | 1050 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Edge has to upload some information and that'll take ten turns to complete;
 thus, this is sort of like a "protect the hostage" mission... Keep Blade near
 Deckson, so that if an enemy gets close, they may at least go after the worst
 vehicle around (and for healing also). Try to give Durandal II/Yukito some of
 the kills, so they'll be able to use their best skills ASAP. It takes about
 three turns for the enemies to near close enough to attack, so that's seven
 turns of defense at minimum. But dig in as hard as the weapons allow, because
 during Enemy Turn #5, two more enemies appear from the west side. If you get
 flanked, this won't go very well...

 Also don't forget that there is an L Server in the SW part of town, so once
 the situation's under control, send a fast-mover down there before all ranks
 have been turned to space dust. When all enemies are dead, the mission ends.

                            o-----------------------o
                            | OBTAIN: Booster1      |
                            | OBTAIN: Geyser        |
                            | OBTAIN: BulletEndure  |
                            | OBTAIN: $1000         |
                            o-----------------------o

 Geyser's a new attack for Vjaya, while BulletEndure is a 'passive' ability
 for Durandal II which, if I'm not mistaken, raises defense when bullet-type
 attacks (projectiles?) are used. Oh, and that $1000 is only received if all
 enemies are defeated, NOT if the ten-turn limit is reached.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 12 - BETWEEN GOOD AND EVIL                                         [SC12]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The uploading was just a diversion to buy Cage, Ares, and Myona some time at
 another infiltration project.

  o-----------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy    |
  | FAILURE CONDITIONS: Testament destroyed |
  o-----------------------------------------o

 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x14]       | LV | HP    | | ATTACK            |  PWR | RANGE | HIT |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Unmanned A        | 13 |  1400 | | Beam Gun          | 1000 |  1~3  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Yes, there are fourteen enemies to sort through, but as evident, their HP is
 half of the normal fleets. Luckily, their skills are all long-range, meaning
 they can't attack without moving into range first. It's just Testament and 3
 'NPC' vehicles of the Mars Angels, who are helping to clear the monsters in
 the south.

 The story splits a bit here, depending on who kills the most enemies. This
 sends the story down different routes (duh), so if you want to do a slopjob
 and let the ladies clean house here, that'll reflect later on. Just a head's
 up. =)  If you didn't save all hostages in Scene #10, you can't get the 'A'
 Path.

 Testament starts near an L Server, so there's absolutely no reason to miss it
 here. Mebius and Warren will show up on Turn #2, which evens the ally numbers
 out. Defeat more enemies than the Angels to get some information from Palme
 at the end; you won't get anything if they defeat the most. Shouldn't be too
 hard since more enemies start by your party.

                            o-----------------------o
                            | OBTAIN: Repair kit1   |
                            | OBTAIN: SSA1          |
                            | OBTAIN: Replenish     |
                            o-----------------------o

 SSA1 is a 'passive' ability for Orcrist, which will automatically refill some
 HP if Mebius' mech is hurting. 'Replenish' is the new Vjaya command, which is
 the same as Edge's Supply ability. It refills ammunition, energy, etc. If you
 payed attention, it's also clear that some LEVs will have new abilities now,
 being:

 * 360 Attack (Caliburnus)
 * Bouquet (Dreizehn)
 * L-Blade Kick (Justeen)

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 13 - THE GIFT                                                      [SC13]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Stuff's goin' down at Yukito's father's television station. Let's bounce!

  o-------------------------------------------------------o
  | VICTORY CONDITIONS: Destroy Bizac S (Bolozof's Frame) |
  | FAILURE CONDITIONS: Destroy Testament                 |
  o-----------------------------------------------------.------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x10]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 13 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  950 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Bizac             | 19 |  4000 | | Beam Gun          | 1050 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Laser Saber (>)   | 1050 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1050 |  2~5  | -05 |
 | Bizac S           | 21 |  4500 | | Lunatic Sin (>)   | 1450 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Quite a distance to travel to find enemies here. Go west along the southern
 city limits to lure the enemies down while everyone fortifies their positions
 in the building panels. When the enemy number's been reduced to a few, send
 an OF up to that L Server panel. If you miss it this time, you'll have a shot
 in the next scene, but who wants to wait 'til then? At Lv. 16, Nail Laser can
 just barely OHKO an enemy mech, so give Cage some early kills to cut through
 the masses (or use Avelcaine, which can OHKO also).

 The mech values, including earned Spirit and used energy, will be the same
 for the next battle, so make sure everyone's got their best abilities powered
 up so you can get a leg-up on the competition. This also means KO'd units are
 going to stay that way for Round 2 (I think), so 'Restart' if your best ones
 get dumped on.

                            o-----------------------o
                            | OBTAIN: Comet         |
                            | OBTAIN: Slashboom     |
                            o-----------------------o

 Comet is a new attack for Testament, so it'll probably be on page two of the
 'Status' tab. Slashboom is the fifth attack for the Durandal II, and is full
 of power. If you didn't get these this time, they'll be available in the next
 chapter as well. There's just no accessing the Garage until then...

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 14 - THE CARD TURNED DOWN                                          [SC14]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 As Deckson talks Mebius down from her rooftop despair, there's a battle going
 on below. Obviously, Orcrist won't be participating in the fight. But, as the
 old saying goes: DON'T FENCE ME IN! Let's murder these freaks.

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  | FAILURE CONDITIONS: Destroy Testament |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x12]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 17 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 This first stage is run-of-the-mill destruction, with the allies completely
 surrounded by the enemy forces, south of the television headquarters. Since
 the next phase gravitates away from this area, make sure to tap the L Server
 for the Comet/Slashboom abilities, if you didn't get 'em already. This will
 be the last chance!! As for battle tactics, well, everyone will probably go
 after Blade, so think about moving it away from the action (if you can keep
 your health in good...health) to spread the targets around.

 One good thing about this battle is that the stats -- HP, Spirit, Energy used
 and such -- are all the same. This means anyone can start off with Avelcaine,
 Nail Laser, Bounder...you get the drift. Heal up your crafts when one enemy
 is left, so you don't take on the next phase looking like an bunch of army
 hospital patients.

  o-------------------------------------------------------o
  | VICTORY CONDITIONS: Destroy Bizac S (Bolozof's Frame) |
  | FAILURE CONDITIONS: Destroy Testament                 |
  o-----------------------------------------------------.-'----.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Saber (>)   | 1050 |   1   | +10 |
 |-------------------+----+-------| | Beam Gun          | 1050 |  2~5  | -05 |
 | Bizac S           | 25 |  4500 | | Lunatic Sin (>)   | 1450 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 When all enemies are dead, Bolozof emerges from the headquarters to do battle
 with everyone -- and he gets +10 Spirit. This means he will gun for the worst
 LEV with Lunatic Sin, so get distance Blade/Caliburnus from him and surround
 the Bizac S with faster characters like Yukito and Ares. Draw out the showdown
 with crap attacks (Handgun, long-range fighters' close-range attacks...) 'fore
 you defeat Bolozof.

 After that, the third waltz comes...

  o----------------------------------------------------------o
  | VICTORY CONDITIONS: Destroy HarutMarut                   |
  | FAILURE CONDITIONS: Destroy Testament                    |
  |                     Allow HarutMarut to reach TV Station |
  o-----------------------------------------------------.----'-.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x8]        | LV | HP    | | Missile           |  900 |  3~5  | ħ 0 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Unmanned B        | 18 |  2000 | | Beam Gun          | 1000 |  1~3  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Flame Shooter (>) | 1100 |  1~3  | ħ 0 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | HarutMarut        | 25 | 10000 | | Dimension Wave (>)| 1400 |  1~3  | +15 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Yeah, the good doctor's monstrosity is here now and is ready to destroy the
 television station for ruining his reputation (among other things). He's got
 some unmanned airborne LEVs in tow, which now have a Missile attack. But, do
 not let his HP fool you -- he's like any regular enemy. Your characters, who
 still have their Spirit levels by the way, should be able to unleash their
 best and brightest abilities on contact -- Nail Laser, Avelcaine, Bounder,
 Reticulator, Bouquet, 360 Attack, R-Blade Kick all make this an easy victory.

 The 'protect the station' request is actually very easy to accomplish, as the
 behemoth HarutMarut can simply be surrounded on all (4) sides to prevent more
 movement. Use your best close-range attackers to do that job, and move anyone
 with an attack range of 4(+) outside HarutMarut's range and bombard that way.
 The guy's got three large 'critical hit' targets, too. The only thing that
 really distinguishes him from other mechs is that both his attacks are made
 for close-range combat, despite their long-range capabilities, thus letting
 him launch projectiles even after moving.
 
 Don't forget to take down as many of those unmanned crafts as you can, though,
 as they have poor defenses and relinquish $800 bucks a pop.

                            o-----------------------o
                            | OBTAIN: Repair kit1   |
                            | OBTAIN: Comet         |
                            | OBTAIN: Slashboom     |
                            o-----------------------o

 Comet/Slashboom gotten only if you forgot to upload from the local server in
 the previous scene, of course.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 15 - THE DARKNESS THAT CAME FROM LIGHT              --- PATH A --- [SC15]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 This is the same as Path B, except

 * All 'red' enemies are Lv. 23
 * All 'green' enemies are Lv. 20
 * The party starts off in the northern-middle instead of western-middle

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 15 - CRACKS                                         --- PATH B --- [EX01]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 There is some rioting between UNSF and Enders now, so it's time to burst the
 collective bubble. Mebius is back, too, although Edge won't be showing up to
 help (does it ever anyway?).

  o------------------------------------------------------o
  | VICTORY CONDITIONS: Destroy UNSF/Armed civilian LEVs |
  | FAILURE CONDITIONS: Destroy Testament                |
  o-----------------------------------------------------.'-----.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x3]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 21 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV B a           | 21 |  2800 | | Missile           | 1000 |  3~5  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x7]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 21 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 There are two types fighting here, but they're all technically enemies, even
 if they attack each other. Tap the L Server immediately since it's so close
 to the starting point, and veer east to attack. Try to let Mebius get in a
 fair share of attacks/kills since her level will probably have lagged behind
 six or seven levels since we last saw her. With all the distraction and most
 of the bullets aimed at the 'other' enemy, this janitor job'll be a cinch.

                            o-----------------------o
                            | OBTAIN: Booster1      |
                            | OBTAIN: Tri-Laser     |
                            o-----------------------o

 Tri-Laser is a new ability for Vjaya. Long-range, natch.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 16 - UNCERTAIN FUTURE                               --- PATH A --- [SC16]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 This battle is the same as Path B, except:

 * All enemies are Lv. 21
 * Enemy leader is Lv. 23
 * After ten enemies or party leader defeated, Nadia appears in Vjaya. The
   enemies then retreat instead of fighting to the bitter end.

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SCENE 16 - PARADISE LOST                                  --- PATH B --- [EX02]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The BIS base gets attacked somehow and Testament's been stolen, so Cage will
 have to drive -- <shudder> -- Edge. Plus, the enemy units are hankering for
 some cheap tactics and are using 'stealth wizardry,' to borrow a term from
 the Wild ARMs series. Let's flush these pheasants out...

  o--------------------------------------------------o
  | VICTORY CONDITIONS: Destroy enemy leader's frame |
  | FAILURE CONDITIONS: Edge destroyed               |
  o--------------------------------------------------o  .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Laser Blade (>)   |  900 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV A a           | 19 |  2800 | | Machine Gun       |  900 |  2~4  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x16]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 19 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
  * - Enemy leader's frame is Lv 21.

 The 'hard' part about this is that the enemies are masked by the terrain and
 don't show up unless an ally is within three panels of 'em. This camouflage
 could have been quite a task, but there's one fatal flaw in this advantage:
 the enemy won't attack while masked! There won't be a surfeit of evasive
 maneuvers, thus, and this isn't nearly as hard as it could be. Head towards
 the western LEV C leader (already visible) and take him out to accomplish
 the task.

 When ten enemies are defeated, or the enemy leader is defeated, the rest of
 the hidden masses appear again... At this time, Twede will appear in Vjaya 
 and come help you. Defeat the leader to wrap this thing up.

                            o-----------------------o
                            | OBTAIN: Repair kit1   |
                            o-----------------------o

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 17 - REBIRTH                                        --- PATH A --- [SC17]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Cage returns from his 'wussy sabbatical' to find the BIS base destroyed, but
 his friends are alright. Our favorite Ravana-driver appears for another round
 of fightin', though.

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  | FAILURE CONDITIONS: Destroy Testament |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x10]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 22 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Sleeve Shot       | 1400 |  2~4  | -05 |
 |-------------------+----+-------| | Stinger (>)       | 1550 |   1   | +05 |
 | Ravana            | 25 |  8000 | | Hell Rave (>)     | 1750 |   1   | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The odd thing is that Ravana doesn't get any automatic Spirit Boosts (needs 5
 to use Hell Rave), so it's crippled from the start. Did I mention that it 
 begins RIGHT in the middle of the ally camp? This means he can be engaged and
 defeated at once, kicking him out of the running in the first turn! There is
 a scene afterwards where he retreats, but the other enemies still have to be
 deep-sixed before the scenario ends. You didn't think it'd be THAT easy? :p

 Just build up Avelcaine/Burn Stormer and go to town. At the mid-twenties, they
 should be able to do 2800+ dmg.

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            o-----------------------o

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 17 - A BOW DRAWN                                    --- PATH B --- [EX03]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Having left BIS due to internal pressure (understatement), Cage realizes that
 it's really not the right decision. He returns to the hideout to find it in
 shambles, but everyone's alright. Oh, and Ned's back...and the doctor... At
 least Testament's back in Cage's grip with all his initial abilities upgraded
 to a fine degree. Le's go.

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  | FAILURE CONDITIONS: Destroy Testament |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x10]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 20 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Flame Shooter (>) | 1100 |  1~3  | ħ 0 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | HarutMarut        | 27 | 10000 | | Dimension Wave (>)| 1400 |  1~3  | +15 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The party's surrounded once again, just in a broader scale. HarutMarut will
 go on top of the northeastern cliff so that only OFs can reach it (or long-
 -range attacks), at least until the enemy numbers dwindle down enough. Once
 again, HarutMarut's abilities are designated as close-range even though they
 have long-range capabilities, meaning it can move and attack in one turn as
 long as there's an ally in range. Leech experience by shooting it with crappy
 attacks (Handgun...) before dealing the finishing blow.

 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Flame Shooter (>) | 1250 |  1~3  | +05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | HarutMarut        | 27 | 20000 | | Wisp Meteor (>)   | 1600 |  2~6  | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 When its second form comes with doubled HP, surround it with the best physical
 fighters (Testament, Durandal II, Justeen, Orcrist) and hammer at it. Only the
 Dreizehn can attack outside of Wisp Meteor's range, so think about exchanging
 Caliburnus for Orcrist to optimize every mech, every turn. When its HP dips
 below 50%, it will refill all its health but retreats after some 'Twede Magic'
 occurs.

 ---

 Afterwards, the mobile ship 'Saoshyant' is obtained as the new BIS base.

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            o-----------------------o

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 18 - DARK HALF                                      --- PATH A --- [SC18]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Desert expedition, huh? Stealth camouflage, huh? No Warren/Yukito, huh? HUH?

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  | FAILURE CONDITIONS: Destroy Testament |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x02]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 21 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x13]       | LV | HP    | | Energy Sword (>)  | 1100 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Raptor            | 27 |  4500 | | Javelin           | 1200 |  2~4  | -10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 (NOTE: Most of the above monsters are masked. Hidden Raptors are Lv. 28)

 Raptors are a newer unmanned unit, and boast better defenses and some better
 attacks. They seem to prefer close-range attacking, but that's just one of my
 observations. Robin will be driving Edge, too, which she does with a bit more
 finesse than Deckson. Try to give Robin some of the kills since Edge hasn't
 been in use for quite awhile. At turn two, a new enemy appears in the west...

  o----------------------------------------------------------o
  | VICTORY CONDITIONS: Lower Grafficane's HP below 20%      |
  | FAILURE CONDITIONS: Destroy Testament                    |
  |                     No battle with Grafficane by Turn 11 |
  o-----------------------------------------------------.------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Flame Gale        | 1400 |  2~5  | -05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Grafficane        | 27 |  7000 | | Gillius (>)       | 1500 |   1   | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Start sending Testament down towards our 'friend' Grafficane, and let the
 others follow as well as they can while still destroying a few mechs each
 turn. It's rather easy to make it to there in thirteen, and even if one just
 barely makes it, Grafficane initiating battle counts toward the objective.

                            o-----------------------o
                            | OBTAIN: Repair kit1   |
                            o-----------------------o

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 18 - HEARTS IN HARMONY, HEARTS IN STRIFE            --- PATH B --- [EX04]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Now that riots have broken out, it seems the trans-Mars railroad is being
 targeted for destructive...purposes. Time to put off the Alderan search party
 and stop some bloodshed, folks. Blade has now become 'Calibur,' and has an
 upped base attack (1300) and a Replenish/RepairSystem intact now. It's a bit
 better than before, but not by much. Oh, and Deckson's driving Vjaya

  o----------------------------------------------------------------o
  | VICTORY CONDITIONS: Defuse Bombs by 11th turn                  |
  |                     Defuse Bombs by 11th Turn + Defeat Enemies |
  | FAILURE CONDITIONS: Bombs not defused by 11th turn             |
  |                     Testament destroyed                        |
  o-----------------------------------------------------.------.---'---.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x15]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 21 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
  * - Bridge LEV Cs are Lv. 24

 The goal is to defuse the three bombs on the railroad tracks with Testament,
 the only OF capable of doing this job (like Durandal II back at Semyl's old
 orphanage). The enemies are also in stealth mode, which can complicate this
 a bit, but don't really appear until the bridge is reached. As usual, enemy
 AI dictates that if it can use a long-range attack instead of a close-range
 one, it definitely will -- there's no danger of Testament being surrounded
 here.

 Eight more enemies appear when you near the bridge even further, and they're
 blocking the access to the goal points in a way (stationary). This kind of 
 makes up for the ease in getting to the place, I guess. Avoid any wasting of
 time by passing by the opponent LEVs, unless there's one near the 'endpoint'
 of the movement phase. Once the first middle LEV is destroyed, the next two
 are able to be gotten; there's one more middle one to destroy for the last
 of the goal spots. When the eleventh turn comes or all enemies and goals are
 done, everyone retreats to watch the train's safe passage...only...

                            o-----------------------o
                            | OBTAIN: Repair kit1   |
                            o-----------------------o

 Now's a good time to upgrade Phil's LEV's attack power, since it's no longer
 a 1000-and-below attacker. He's in the big leagues and is all-around now! :D

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 19 - CLAWING THE RED EARTH                          --- PATH A --- [SC19]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Blade is reborn as 'Calibur,' at this point, and has augmented defenses and
 an overhauled Beam Cannon. It can now use the 'Repair' command as well -- the
 perfect compliment to 'Supply.' Let's have some target practice...

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  | FAILURE CONDITIONS: Destroy Testament |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x8]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 25 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Let the enemies approach on the first turn to gain the 'initiative' strike.
 Any OF past Lv. 25 should be able to do 2000+ damage a hit, and if they're
 just under it, attacking any high-level craft, of course, results in a huge
 amount of experience to level things out.

 A couple of scenes take place afterwards but, yeah, that's essential it.

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            o-----------------------o

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 19 - WAVES                                          --- PATH B --- [EX05]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Back to the Alderan search! The destination's the seaside (!?) oxygen plant,
 and that's where everyone intends to go...

  o-------------------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy                  |
  | FAILURE CONDITIONS: Allow enemy to approach Saosyhant |
  |                     Destroy Testament                 |
  o-----------------------------------------------------.------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x8]        | LV | HP    | | Energy Sword (>)  | 1100 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Raptor            | 25 |  4500 | | Javelin           | 1200 |  2~4  | -10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 New enemies for this path, the Raptors are unmanned enemies that are lightnin'
 on wheels and function as L&A LEVs. The ally formation encircles Saoshyant
 completely. Leaving everyone in that formation is a bit stupid, so whittle it
 down to leaving mechs on all four sides of the Saoshyant and letting the rest
 (L&A types, preferably) deal with the ones over the seawater. Just make sure
 that an enemy never comes adjacent to the cargo ship or it'll end up with a
 self-destruct sequence that rips it apart...game over. =/

 When all enemies are done, a pretty face from the past makes an appearance.

  o-------------------------------------------------------o
  | VICTORY CONDITIONS: Destroy Scarmiglione              |
  | FAILURE CONDITIONS: Allow enemy to approach Saosyhant |
  |                     Destroy Testament                 |
  o-----------------------------------------------------.------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x5]        | LV | HP    | | Energy Sword (>)  | 1100 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Raptor            | 25 |  4500 | | Javelin           | 1200 |  2~4  | -10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Chain Flame       | 1400 |  2~5  | -05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Scarmiglione      | 28 |  7000 | | Beatrice (>)      | 1500 |   1   | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 The enemies appear on the eastermost part of the bridge, so you can probably
 leave Saoshyant and flock to the next end, if you're just bent on defeating
 the Scarmiglione mech. The Raptors will flock towards the cargo ship, which
 means ally OFs can pick them off as they waste their turns. Nadia will move
 towards the nearest ally and a few Raptors might stick around then, but for
 the most part, it's a one-track mindset. Scarmiglione's HP is rather mediocre,
 and a combination of Avelcaine/Soulsection could probably take it out with no
 problem.

 Just don't forget to tap that L Server for the new skills, eh?

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            | OBTAIN: Shock Hi-Low  |
                            | OBTAIN: RepairSystem  |
                            o-----------------------o

 Shock Hi-Low is a new ability for Testament, so it'll probably be on the 2nd
 page if you can't find it. Orcrist now has the RepairSystem, meaning it can
 heal comrades!

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 20 - MISSING LINE                                   --- PATH A --- [SC20]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Stopping tragedy in West Hellespontos is, like, awesome. Too bad sidetracking
 also appears to be, like, awesome. Curse you, writers!

  o---------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy  |
  | FAILURE CONDITIONS: Destroy Testament |
  o---------------------------------------o             .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x10]       | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 26 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Flame Gale        | 1400 |  2~5  | -05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Grafficane        | 31 |  7000 | | Gillius (>)       | 1500 |   1   | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Chain Flame       | 1400 |  2~5  | -05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Scarmiglione      | 33 |  7000 | | Beatrice (>)      | 1500 |   1   | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Yay, two special characters this time! Despite what the victory conditions
 say, defeating Grafficane will end the battle, so make sure to get to the L
 Server before then! This can be hard if you want to get this over quickly,
 in which case it can probably be done by the second turn. Move all OFs north,
 except Vjaya who should go diagonalish towards the server; on the second turn
 move Vjaya straight up to be level with the server. If it's done right, none
 of the LEV Cs will only move above/below Vjaya and it can get to the server
 without any trouble.

 Grafficane descends from the middle-north and will make itself cannon fodder
 since it can't hit anything. Watch some 'salvation' scenes and that's all to
 watch, besides a bright flash of...

                            o-----------------------o
                            | OBTAIN: Supply pack1  |
                            | OBTAIN: Shock Hi-Low  |
                            | OBTAIN: RepairSystem  |
                            o-----------------------o

 Shock Hi-Low is the last attack for Testament (look on page 2), while the
 RepairSystem is installed in Orcrist. Of course, this allows Mebius to use
 the 'Repair' command, which is just dandy.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SCENE 20 - ISLAND OF DESTINY                              --- PATH B --- [EX06]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Time to infiltrate the oxygen plant. Remember how Deckson wanted to find out
 how Nadia really felt? That may be important...

  o-------------------------------------------------------o
  | VICTORY CONDITIONS: Obliterate enemy                  |
  | FAILURE CONDITIONS: Destroy Testament                 |
  o-----------------------------------------------------.------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x4]        | LV | HP    | | Energy Sword (>)  | 1100 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Raptor            | 26 |  4500 | | Javelin           | 1200 |  2~4  | -10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x4]        | LV | HP    | | ATTACK            |  PWR | RANGE | HIT |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Cyclops           | 27 |  4500 | | Dash Punch (>)    | 1300 |   1   | +15 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x4]        | LV | HP    | | Laser Blade (>)   |  800 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | LEV C a           | 26 |  2800 | | Beam Gun          | 1000 |  2~5  | ħ 0 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Phalanx           | 1200 |  1~4  | ħ 0 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Mummy Head A      | 27 |  4800 | | Grenade           | 1350 |  2~3  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x2]        | LV | HP    | | Halberd           | 1250 |  1~3  | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Mummy Head B      | 27 |  4800 | | Grenade           | 1350 |  2~3  | -05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Yeah, a heapin' helpin' of enemies this time around. They start far away, so
 think about heading north to the local server before they approach. When the
 Raptors approach, let the OFs with the best hi-damage, spirit-only attacks
 get in the kills so that they can better damage the Cyclops/Mummy Head units,
 which should be new on this arc. Mummy Heads are purely long-range, while the
 Cyclops are only short-range. Huh. Regardless, spend a turn cleansing the LEV
 Cs from the battlefield, since their status is relegated to 'nuisance' at this
 point. Since the Cyclops have to be in your grill to attack, they should be
 the last ones taken out; destroy the long-rangers and make this a simple(r)
 li'l fight.

 It's more fun when there's an objective other than 'kill everything,' ain't
 it? Either way, that strategy of evading in circles is about the only useful
 thing to do in this case. If you're having trouble, don't forget to use items
 and Calibur/Orcrist's Repair command. When there's one enemy left, doing this
 is a pretty good idea. GET THE LOCAL SERVER BEFORE YOU DEFEAT THE LAST ENEMY!

 ---

 Everyone moves farther into the factory after the enemies are scrap metal --
 all Spirit values and such are maintained -- to find a waiting boss LEV!

  o------------------------------------------o
  | VICTORY CONDITIONS: Destroy Nerokerubina |
  | FAILURE CONDITIONS: Destroy Testament    |
  o------------------------------------------o          .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY             | LV | HP    | | Punisher          | 1500 |  2~5  | -05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Nerokerubina      | 35 | 25000 | | Guilty Charge (>) | 1600 |   1   | +05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Time to stab this pilot with some hot lead! Let it approach for three turns
 and ambush it with everything you have. Since Spirit values are the same as
 the previous battle, unleashing Avelcaine, Bounder, Shock Hi-Low, and others
 are incredibly easy. Just be sure to use the 'Supply' ability if you run out
 of ammo/energy for the best abilities. One good thing about this behemoth is,
 like HarutMarut, it's got three large 'critical hit' core points, increasing
 the chance of extra damage. I don't need to remind you that attacking the foe
 is almost an automatic level-up, right? Draw. It. Out!

 But, the third act has yet to come!

  o------------------------------------------o
  | VICTORY CONDITIONS: Destroy Scarmiglione |
  | FAILURE CONDITIONS: Destroy Testament    |
  o------------------------------------------o          .------.-------.-----.
                                                        |  PWR | RANGE | HIT |
 .-------------------.----.-------. .-------------------+------+-------+-----|
 | ENEMY [x4]        | LV | HP    | | Energy Sword (>)  | 1100 |   1   | +10 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Raptor            | 28 |  4500 | | Javelin           | 1200 |  2~4  | -10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY [x4]        | LV | HP    | | Rusty Cutter (>)  | 1800 |   1   | +10 |
 |-------------------+----+-------| | Tear Blast        | 1850 |  2~5  | ħ 0 |
 | Ifrit             | 28 |  6000 | | Soulsection (>)   | 2000 |   1   | +05 |
 '-------------------'----'-------' '-------------------'------'-------'-----'
 .-------------------.----.-------. .-------------------.------.-------.-----.
 | ENEMY             | LV | HP    | | Chain Flame       | 1400 |  2~5  | -05 |
 |-------------------+----+-------| |-------------------+------+-------+-----|
 | Scarmiglione      | 30 |  7000 | | Beatrice (>)      | 1500 |   1   | +10 |
 '-------------------'----'-------' '-------------------'------'-------'-----'

 Fa