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88 `8b d8' 88 88 `8b d8' 88 88aaaaaa8P' 88 `8b 88 ,d8P"
88 `8b d8' 88 88 `8b d8' 88 88""""""8b, 88 `8b 88 a8P"
88 `8b d8' 88 88 `8b d8' 88 88 `8b 88 `8b 88 a8P'
88 `888' 88 88 `888' 88 88 a8P 88 `8888 d8"
88 `8' 88 88 `8' 88 88888888P" 88 `888 88888888888
M E G A M A N B A T T L E N E T W O R K 2
*CAPCOM 2001*
_____________________________________________________________________________
/_____________________________________________________________________________\
F A Q / W A L K T H R O U G H
-----------------------------
FINAL Version
Date: April, 20th 2006
By Ashwin Suresh
E-mail: mindreader.ivan@gmail.com
_______________________________________________________________________________
\_____________________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONTENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. INTRODUCTION.........................................................(INTRO)
II. BASICS..............................................................(BASIC)
III. WALKTHROUGH........................................................(WKTRU)
i. Vacation!.......................................................(VCATN)
ii. Yai's Bathing Problems.........................................(YAIBP)
iii. Planning a Holiday............................................(PLNHL)
iv. Camping at Okuden..............................................(CPOKU)
v. Yumland.........................................................(YUMLD)
vi. Invasion of Electopia..........................................(INVSN)
vii. Journey to Netopia............................................(NTPIA)
viii. ONBA Meeting.................................................(ONBMT)
ix. Aerial Assault.................................................(ARATK)
x. Worldwide Disasters.............................................(TRBLE)
xi. Storming Gospel................................................(STORM)
xii. Exploring the Undernet........................................(UNDER)
xiii. Green Star...................................................(GREEN)
xiv. Five Star Quest...............................................(STARS)
xv. HubStyle.......................................................(HUBST)
xvi. Hard Mode.....................................................(HARD!)
IV. CAST................................................................(CASTC)
i. Characters......................................................(CHARS)
ii. Navis..........................................................(NAVIS)
V. UPGRADES.............................................................(UPGRD)
i. HPMemory Locations..............................................(HPMEM)
ii. PowerUP Locations..............................................(POWUP)
iii. RegUP Locations...............................................(REGUP)
iv. SubMemory Locations............................................(SBMEM)
VI. ACCESSIBILITY TO THE NET............................................(AXESS)
i. PassCodes.......................................................(PSSCD)
ii. GateKeys.......................................................(GTKEY)
VII. SIDE QUESTS........................................................(SDQST)
i. Trading Sequence................................................(TRDSQ)
ii. Folders........................................................(FOLDR)
iii. Quizzes.......................................................(QUIZZ)
iv. Hide & Seek....................................................(HIDSK)
v. Requests........................................................(REQST)
vi. License Exams..................................................(LICNS)
VIII. ENCYCLOPEDIA......................................................(ENCYP)
i. Chip Library....................................................(CHIPS)
ii. Secret Chips...................................................(SECRT)
iii. Program Advance Memo..........................................(PAMEM)
iv. Shop Catalogues................................................(SHOPC)
v. E-mails.........................................................(EMAIL)
vi. Board Posts....................................................(BOARD)
vii. Key Items.....................................................(KEYIT)
IX. MISCELLANEOUS.......................................................(MISCL)
i. Style Change....................................................(STYLE)
ii. Terrains.......................................................(TERRA)
iii. Subchips......................................................(SUBCH)
iv. Navi Strategies................................................(NVSTR)
v. Chip Traders....................................................(CHPTR)
vi. Customising Folders............................................(CUSTM)
vii. Netbattles....................................................(NBATT)
X. SECRETS..............................................................(SECRT)
i. Special Button Codes............................................(SPBCD)
ii. Gospel Duping..................................................(GSPDP)
XI. CONCLUSION..........................................................(CLOSE)
i. Revision History................................................(HSTRY)
ii. Legal Disclaimers..............................................(LEGAL)
iii. Contact Details...............................................(EMAIL)
iv. Credits........................................................(THANK)
* Remember for faster access to parts of the guide, copy and paste the
(bracketed) keyword on the far right, including the brackets.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. INTRODUCTION = (INTRO) =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MegaMan Battle Network 2 was released a LONG time ago, but the magic of the
definition of a perfect MegaMan RPG remains. Battle Network 2 consisted of
the exact right balance of difficulty and fun, battles and puzzles, trivia
and seriousness. Hopefully, this guide can retain some of those elements as
the reader plays the game. The game is still on my top ten games for a
handheld system, proving that it stands the test of time.
My guide aims to lead the player through the game efficiently and with little
effort. It is detailed and very accurate. I also list my own folder that I
recommend at stages in the game and it proved to be deadly at all stages of
the game for me.
This guide took me a long time to complete, so I hope any commentary or
criticism is well justified and that this document is not defaced by not
abiding to the simple legal terms given.
VERY Quick FAQ...
-----------------
Why the hell did I bother writing this guide?
A) I wanted something to do over the summer break
B) FAQ writing happens to be a hobby of mine. No, I don't do it for money.
Since I live in Australia, I can't enter any of those Contests and what-not.
C) I want to write a very detailed guide on MMBN2. The other guides I have
seen were good enough to get me through the game, but not excellent. They
lack certain details or aren't specific enough for my liking.
What am I doing next?
I'm constantly undecided. I find confining myself only makes me wander more.
Whatever I feel like doing next, I'll do. Another update of one of my other
non-finalised guides may be in order...
I tell thee now, spoilers ahead. This is my official warning!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. BASICS = (BASIC) =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GENERAL CONTROLS
----------------
Button: Function:
A Accept/confirm decisions
Examine objects
Talk to people
Use selected Battle Chips
B Reject/cancel decisions
Hold and move to run (or skate faster)
Shoot with the MegaBuster, hold to charge MegaBuster
L Talk to Lan/MegaMan depending on real/Cyber Worlds
Decide to run from battles on Custom Bar Screen
Access Custom Bar Menu when the gauge is filled
R Jack in electronic media
Jack out electronic media
View more details of Battlechips in battle
Access Custom Bar Menu when the gauge is filled
START Pause the game
Access Start Menu
SELECT Presets/registers a Battlechip in the Folder Subscreen
+ PAD Move MegaMan
Move Lan
Move navigation selection icon
START MENU
----------
The Start Menu can be accessed by pressing START in a normal situation. There
are several options to access from the Start Menu;
Option: Details:
Folder Go down
Subchips Use Subchips
Library View the Encyclopedia of Battle Chips (think: Pokedex)
MegaMan Go down
Mail View e-mails that are sent
Key Items View key items vital for game progress
Network Go down
Save Save your game
Return Return to the game (You can also just press START
again)
FOLDER: Press A on which folder you wish to access. You can view the chips
contained in your folder in greater detail and exchange with your Pack, which
contains all Battlechips you have collected. Use Left/Right to access the
Pack and Folders. Press A to move chips around. Press A twice on a chip
in your Pack to move it to an empty space in your Folder (if there are any)
and press A twice in your Folder to move it to your Pack. Press START when
examining your Folder in greater detail and Pack to be able to sort chips by:
ID No. - In order of the chips in the Library
Alphabetical - In order of the alphabet
Code - In order of code from A to Z
Attack - In order of attack power
Element - Grouped by elements ie. fire, aqua, wood, thunder, neutral
Quantity - Grouped by the number of a certain chip
Capacity - Grouped by MB required to preset/register that chip
This sorting feature is very useful for when you have many chips in your
Pack and want to sift through them for the right chips. When selecting the
category to sort by, pressing A again will sort it in reverse order, for
example in decreasing and increasing order.
When examining chips, the details are provided on the left of the screen and
main details about the chip (name, code and MB) are provided on the right.
Press SELECT on a chip to preset it. If MegaMan doesn't have the capacity,
the chip will not be preset. MegaMan's capacity appears on the top right
of the screen in the Folder Menus.
MEGAMAN: View MegaMan's status. You can view his HP and special categories:
* All are by default 1 except HP which starts off as 100.
Level - MegaMan cannot level up without a PowerUP. He increases by 4 levels
for every PowerUp and 1 for every HPMemory.
Attack - MegaMan's raw damage with the MegaBuster.
Rapid - How quickly MegaMan fires with his MegaBuster.
Charge - How quickly MegaMan charges his MegaBuster. MegaMan can only charge
after acquiring a level 2 in this category. Damage from a charged
attack is equal to five times the attack power MegaMan has.
MegaMan can upgrade any of the three attributes by using a PowerUp. He can
increase his HP with a HPMemory which increases HP by 20. MegaMan's level
is calculated from his three attributes and his HP.
After purchasing a PowerUP -
When the option to upgrade appears, enter this Menu and MegaMan asks "Upgrade
what?" Choose an attribute and press A to increase the level. The maximum
level for each attribute is 5 and the maximum HP MegaMan can have is 1000.
Therefore, the maximum level is 100.
Early in the game, MegaMan gains memory (denoted in MB). He begins with 4MB.
MB is used to preset/register a Battlechip, which means it will appear 100%
of the time when a battle begins. Normally, 5 chips are randomly selected from
your Folder. The MB a chip has is how much MegaMan requires to preset that
chip. MegaMan can increase his MB to a maximum of 50 to preset many more
Battlechips. The rare items required to do this are RegUPs. MegaMan's capacity
can only be viewed in the Folder Menus.
A picture of MegaMan is on the left. When MegaMan acquires the Style Change,
a new option appears to change MegaMan's style. MegaMan's default style is
neutral. Use this option to change MegaMan from neutral to ... style. MegaMan
can have up to two more options of styles than his neutral style. When another
style is accessed, the player must choose which styles to keep. With a style
change, MegaMan's element changes and he becomes weak to certain elements.
For future reference, the elemental cycle is like so:
Element: Weakness: Strength:
Fire Aqua Wood
Aqua Electric Fire
Electric Wood Aqua
Wood Fire Electric
Neutral -- --
If an element is strong against another element, it deals double damage to it
and if it is weak to another element, it takes double damage from it.
It is also somewhat important noting that SubMemories are used to increase
the amount of Subchips MegaMan can carry (four is the default).
NETWORK: The Link option. MegaMan asks to save first. Three options are
available:
Practice - A practice NetBattle with another human player that doesn't count
NetBattle - A NetBattle with another human player where the winner gains a
random chip
Trade Chip - Trade chips with another human player
On the right side of the screen are total number of chips and your record for
NetBattles (wins and losses).
BATTLE!
-------
In a battle, there is a difference from standard play:
The Custom Bar Menu opens immediately. Select the chips that you want to use
with A, cancel with B and press OK when you are happy. If there are more than
one chip with the same code, they can all be chosen (the maximum is 5 chips
per turn). Press ADD on chips to add that many more selected chips to your
selection pool next time. You will have to battle without chips for that
turn. Press START to view the battlefield and enemies. Press OK to start the
battle and use your chips. Press B on the Custom Bar Menu to start the battle
without selecting chips. Press L to try to run from the battle and R to look
at chips in more detail. The battle remains paused until you have selected
your chips. NB Five chips are randomly selected from your Folder to be chosen
from when the Custom Bar Menu opens. Presetting a chip means that it will
appear 100% of the time in the first five chips as your selection pool.
When the battle starts, the enemies will move. Press A to use chips, press B
to use your MegaBuster. Hold B to charge your MegaBuster (if your Charge
level is 2 or higher). Release when the ball looks big to release a charged
attack. Use the +Pad to move around and dodge enemy attacks. You battle in a
6 by 3 arena, 9 panels for each side in a standard field. Different fields
have different elements, obstacles and so on. Reduce all enemies' HP to 0 to
win the battle and gain sometimes chips and money. THERE IS NO EXPERIENCE IN
THIS GAME! Battles will gain you power through Battlechips! When the Custom
Gauge is filled you can open the Custom Bar Menu again and select more chips.
Think of these like turns. There are certain things that can speed up this
process in the game. A standard filling of the Gauge takes ten seconds for
battle.
Battles end when you reduce enemies' HP to 0 OR run from the battle. You
cannot run from important battles. I suggest not running when possible,
rewards gained can be interesting and useful.
Recovery time refers to how much time it takes an enemy to recover from an
attack.
Flinching refers to when an enemy flashes white and is temporarily invulnerable
for a few seconds after getting hit. Normally, if you flinch you cannot gain
an S rank in the battle anymore.
If you jack out into the real world, MegaMan's HP returns to full. A Game
Over occurs if MegaMan is deleted by an enemy BUT if they challenge you it
is not Game Over.
Players gain a rank based on how fast they defeat enemies. This rank is based
on the speed of victory. The maximum rank is S and the minimum is 1. Higher
ranks ensure you gain Battlechips and lower ranks give money; the lower the
rank the lower the amount received. Some enemies never give chips without
certain other chips... More on that later. The ranks and ways to acquire
them are as follows:
Busting level is based on points. If you get beyond 10 you will receive an
S rank.
Viruses
-------
7 Points - 5 secs or less
6 points - 5.01-12 secs
5 points - 12.01-36 secs
4 points - over 36 secs
Navis
-----
10 points - 30 secs or less
8 points - 30.01-40 secs
6 points - 40.01-50 secs
4 points - over 50 secs
Damage taken
------------
1 point - no hits taken
0 points - 1 hit taken
-1 point - 2 hits taken
-2 points - 3 hits taken
-3 points - 4 or more hits taken
*This can be ignored if MegaMan is using: Guts Style or HubStyle because they
do not flinch
Movement
--------
1 point - 0-2 panels moved
0 points - 3+ panels moved
Multiple Deletion
-----------------
4 points - 3 viruses at once deleted
2 points - 2 viruses at once deleted
^ There you go, a rather elaborate version of the Tutorial the game gives.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. WALKTHROUGH = (WKTRU) =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*The walkthrough is divided into several scenarios, representing a time
period of roughly one day per scenario.*
As with all MegaMan Battle Network games, there is only one save file. Press
START and select the NEW GAME option to begin.
i. Vacation! = (VACTN) =
=========
Cue eery music. You can only read text, the faces of the people are blacked
out, as well as the screen. A person is reporting that he/she/they are onto
the final stage of the project. Another person, the superior is angry at the
delay. The superior shall punish the reporter. The reporter makes a comment on
how "they" will "rule the world, just like the WWW!" The superior is angry
about this comment as well. He orders the continuation of the project. The
screen blacks out. *The WWW were the netmafia responsible for the crisis in
MegaMan Battle Network, the original.
Back to ACDC School in DenCity on the last day of school. Lan is actually on
time for once! But he had to run because he woke up late again. A few
comments pass between them about upcoming reports and vacation. Lan seems
confident about his report. The player gains control over Lan.
Talk to Mayl and she tells you to head over to Dex. But first, there are a few
people to talk to. If you go to the girl closest to Mayl, she'll talk a while
and Lan gets an e-mail regarding viruses. Talk to the others nearby, including
the boy near the bookshelf. You'll learn more about the game. Press A next to
the table where a girl is sitting and you'll get a PanelGrab P. The guy who
is staring at the cages lets you keep the chip if you talk to him. Go to
the orange-haired girl, Yai. She says a lot of crap that seems to mean nothing
about fans. It means nothing now, but it is important to note she has fans.
Go to the fat kid with hair sticking out of his head. This fish-head is Dex.
He says something about surfing the Net later. As soon as you have talked
to him the teacher arrives. She comments about vacation and hands out the
reports. Lan and Dex are in anguish as they receive them. This little cutscene
ends and you can talk to anyone you missed before Ms. Mari arrived. Ms. Mari
has nothing to say, except Lan got an A+ in virus busting and presumably
failed his other subjects. Talk to Dex. He talks about the Square on the
Net and how they are looking for 'city Netbattlers'. Dex, Mayl and Yai will
all be meeting on the Net at the Square. MegaMan elaborates a little for
the player's benefit. After that, head to the exit of the school, into ACDC
Town.
Head around ACDC Town and look around. Lan's house is the blue one, Mayl's
is the pink one, Yai's is the biggest house in town with the black roof and
Dex's is the house with a bus stop sign in front of it next to the station. It
has a red roof. The people have a little to say about virus battling and
general gameplay and the houses are all locked. In addition, you can't
jack in anywhere so head to Lan's house. Talk to Lan's Mom and head into the
next room, which is Lan's own room. Lan's Mom calls him and sees his report.
She isn't pleased and forces him to do his homework before anything else.
Go up to the computer and jack in.
Lan uploads the homework program and then the game tutorial begins! Follow the
commands given, because you can't do anything else. Defeat the Mettaur viruses
in the three battles. Afterwards, Dex sends an e-mail to Lan to hurry up.
Step into the portal in front of you to head to Den Area 1, the first area
of the Net. The programs have a few more gameplay tips, if you bothered to
talk to them. The portal right behind you when you entered is to get out of
the Cyber World all together. The little area you started in was Lan's PC.
Go along the blue path. At the first bigger area with a program moving back
and forth take a right because it is the only way to go. Continue along the
path, you'll encounter a few Mettaurs and Canodumbs along the way; they should
pose little problems. At the very next bigger area, go past the SecurityCube
and grab the BMD just ahead at the dead end for a PanelOut1 *. Proceed down
the path and at the next big sign you can read that left leads to a Netdealer
and right leads to the next area. I suggest going left first and through the
warp portal. Talk to the green navi there, who you should recognise from now
on as the Den Area 1 Netdealer.
Den Area 1 Netdealer
HPMemory 1000
HPMemory 2000
Shotgun B 200
LilBomb J 500
Recov10 * (3) 500
Spreader Q 1000
Most of the items seem a little obscure in terms of code, the main items to
get are the HPMemories and the Recov10 *. Both add support and defence that is
very helpful for battles. I recommend going through the warp and staying in
the little area near the sign, busting viruses for money. It's a little
time-consuming, but it makes your life easier later on. This is also a nice
chance to improve your folder a little. Make most of the codes similar or
the same to speed it up. So there are two reasons to bust viruses for a while.
After purchasing from the Netdealer, my status was as below:
MegaMan HP 140
Folder: 30
5 Cannon A (Bust CanoDumbs)
5 ShockWave R (Bust Mettaurs)
3 Recov10 * (Den Area1 Netdealer)
2 Recov10 L (default)
4 Sword S (default)
1 AreaGrab S (default)
2 Atk+10 * (default)
3 V-Gun L (default)
2 MiniBomb B (default)
1 WideSwrd L (default)
1 PanelOut1 * (BMD Den Area1)
1 PanelGrab P (ACDC Elementary desk)
If you know what you are doing, this entire process can take as little as ten
minutes (150Z is the maximum output per battle). A good tip is to target
Mettaurs especially when they are about to attack (either raising their
pick or about to smash it on the ground). This almost always ensures a level
9 rank and 150Z. Anyway, exit the warp and head to the sign. Now, head right.
Pass Mayl's SecurityCube and enter the next area.
Go through Den Area 2 and follow the rather linear path. Remember to take
GMDs (floating green cubes) as you see them. Keep going until you see a fork.
Head directly up to the dead end for another BMD containing CrossGun S. Go
to the fork and head off to the right. At the next big area, there is a green
navi standing that tells you heading down leads to the Square. Going up isn't
important now; it leads to Den Area 3. Head down instead. Behind the sign,
press A on the floating materials to get your first BugFrag. The sign reveals
that in the fork, on the left the path blocked by a SecurityCube is Dex's
PC and to the right is the Square, so head there. Go through the warp.
A little cutscene occurs where Lan sees GutsMan and Roll. After they disappear,
you'll see you are in the Square Entrance. To the far left is an inactive
warp point; the navi there says you require a GateKey. To the far left, a navi
blocks a warp point to KotoSquare, so that way is also inaccessible. The navis
hanging around say a few points of advice. The only option is to head up into
the warp there and enter The Square.
Talk to everyone around the main area, including Roll and the Netdealer, as
well as the nearby Subchipdealer (the shopping area is to the far right of
The Square). There are some more items to purchase from the Netdealer:
The Square Netdealer (ha ha... get it? Never mind...)
HPMemory 2000
HPMemory 4000
HPMemory 8000
CrossGun J 600
WideSwrd L 800
Recov30 H 1000
Barrier B 1200
The Square Subchipdealer
MiniEnrg 50
SneakRun 200
Unlocker 4000
Nothing is very good here except the HPMemories, but you're probably a little
short of cash. Head to the north of The Square where a barrier is blocking
the way. Talk to the pink navi and finally to the green navi. You need to
take the test to gain a Z License and become a "City Netbattler"! After a
little talking, GutsMan and Roll will disappear in search of the two datas
HeroData and HopeData. You need to find them too, so let's head off.
Backtrack all the way through the portals to Den Area 2 - the area just before
entering the Square Entrance. Now, head up and to Den Area 3.
This is your first time here, there is a big area empty but filled with
slightly stronger viruses than you are used to. It might be an idea to train
for chips here as well as money for those HPMemories. Keep heading north,
you'll see a purple navi walking between two SecurityCubes. There's also a
sign in the middle. Just before this, on the far left corner there is a red
disk with floating material coming out of it. Press A on it to receive
HeroData!
I recommend walking the long way all the way to Den Area1 right next to
Lan's PC. You could jack out and in for faster access, but this way you can
fight more viruses and gain more money and chips. You'll see GutsMan in
Den Area 2 struggling to find the data, that dumb guy will never find them!
To heal quickly, a green program at the start of Den Area 2 will heal you
for free. Pretty useful, huh? Remember it for future reference. In Den Area1
where the Netdealer is Roll is also searching for the data. Surprisingly,
she cannot find the data because she is "lost". Anyway, in Den Area 1 from
Lan's PC head up and keep going up. At the first fork, go up to the
dead end and there is a green disk waiting for MegaMan... You just got
HopeData!
I highly recommend that you now train for the HPMemories before heading back
to The Square from Den Area 2 and then the Square Entrance. Look for the
slightly rare Bunny and Flappy viruses for those chips (more common in
Den Area 3). The money will come quickly if you repeat the process you did
for getting the money in Den Area 1. In Den Area 3, just under the upper
level (you cannot reach) MegaMan will hit something you cannot see. Pick
it up for another BugFrag. Two other worthwhile things to note: First,
the maximum output in some regions is 200Z. Second, see if you can bust
Canodumbs for Cannons A, B, C and D. Now, in a battle, use Cannons A, B and C
in order to activate your first Program Advance - Z-Canon1! After doing
all of the above preferably, head back to the Square.
Talk to the green navi and he'll give you your ZLicense! He'll also give
you the Chip Selection System! You can now preset a chip for every battle!
You also receive an e-mail from Mayl. She'll give you her PC code.
There's one last thing you can do before jacking out: Go to the room with
a green outline around the door that was blocked off before. It is open!
This is the Board Room and you can go to the boards to gain valuable
information about various aspects of the game. After viewing everything,
jack out.
MegaMan HP 200
^ The above normally takes much longer than what is said... Getting the 3
Square HPMemories takes up to and in excess of an hour of busting. But
especially for a beginner, it's good practice for later on! Oh, and if you
get bored, I don't blame you ;P
ii. Yai's Bathing Problems = (YAIBP)
======================
^ Sounds wrong, doesn't it? Well - there could be worse. Yai's gas problems?
I'll pass.
Right after you jack out, you get a phone call from Glide, Yai's Navi! Yai
is in trouble because she never came out of her bath. Apparently, the gas
water heater is malfunctioning. Glide says he will check on the program.
Right after he leaves, Lan gets another call; this time from Mayl. She
discusses that she and Dex are worried and Lan agrees to meet up with them
at Yai's.
That's the next destination, but a few things need to be done first (well,
only for your benefit). Get out of Lan's house. Go straight to the doghouse
next to his house and jack in.
Go to the bottom right for a BMD containing FullEnrg. Talk to the two programs
in the middle with nothing important to say and then jack out, because there
is absolutely nothing here. You MAY want to fight the Fishy viruses for Dash,
but it isn't necessary.
Now, head to Mayl's house. There isn't anything interesting on this floor
except the electric piano - which is currently off. Go up the stairs.
There are two main objects of interest: the Servebot toy that has a broken
jack-in port and Mayl's PC that can barely be seen under her bed. Jack in
to her PC.
Work your way around the rather linear paths to the main big area. The viruses
around are only moderately tougher than what you have faced before. In the
centre of the big area, grab the BMD containing MiniEnrg. Now head up to the
warp. You're back on the Net, but this time from the other side of Mayl's
SecurityCube. Press A on it and MegaMan will use MaylCode and the
SecurityCube will disappear permanently. Jack out.
Head outside into ACDC Town. Remember Yai's house is the biggest house in
town, the one up north from Lan's, but don't head there yet whatever you do!
Instead, go to ACDC Elementary up the road from Lan's house. Go to the
blackboard and jack in. Head straight up from the warp point and get the
BMD containing Sword L. There are some programs around that have nothing
useful to say, so jack out.
Now, exit ACDC Elementary and go to Dex's house (the house with a bus stop
sign in front of it and next to the Station). Dex's house is more interesting
than the other houses you've been to before... Go to the GBA and jack in.
Go to the centre of this area and get the BMD containing a MiniBomb *. Talk
to the programs if you like and jack out.
Go to Dex's PC and jack in. Head up the very long linear path until you
reach the main big area. Get both BMDs that are next to the warp point. The
left has a GutPunch B and the right has 800Z. Jack out. Look around Dex's
house and exit.
ACDC Town hasn't changed much at all, people will be saying a lot of useless
stuff, the fat lady near Yai's house comments on smoke coming from it and there
now happens to be a Subchip Peddler just to the right of Yai's house. Look
for the scientist.
Subchip Peddler ACDC Town
MiniEnrg 50
FullEnrg 400
Unlocker 4000
Nothing exceptional except the Unlocker Subchip, but I doubt you have the funds
and we don't require an Unlocker yet. But still, it's good to know he is there.
Finally, head to Yai's house and when you approach the entrance a cutscene
will occur. Dex decides to head inside himself and says he will return in 5
minutes at most. As it so happens, 5 minutes pass and still no sign of Dex.
Lan decides to head in. You regain control of Lan. Talk to Mayl and head in
the door. The door locks behind Lan! Lan smells something strange. A gas
leak! MegaMan activates a gas sensor on his PET screen so Lan can see the
gas and avoid it. Purple clouds indicate gas. Lan gets e-mail. It's from Mayl
(bad pun...) and she gives him a chip Roll R. Place it in your folder.
MegaMan HP 200
Folder: 30
5 Cannon A
5 ShockWave R
3 Recov10 *
2 Recov10 L
4 Sword S
1 AreaGrab S
2 Atk+10 *
3 V-Gun L
2 MiniBomb B
1 WideSwrd L
1 PanelOut1 *
1 Roll R (e-mail from Mayl)
Head past the gas forward into the next room. You can't actually get hurt
by the gas; it acts as an obstacle but there really is no restriction to
movement. Lan and MegaMan are greeted by a room filled with gas in the far
end of the corner. MegaMan spots Dex nearby next to a vent, filled with gas.
Dex is unconscious and MegaMan reminds Lan of the water heater program. Go
to the left side and to the white panel on the wall, which is the gas-powered
water heater. The switch to turn on the fan doesn't work, so MegaMan must
jack in. Jack in to the program.
You're in Gas Comp1. After a brief chat between MegaMan and Lan, the player
regains control over MegaMan. Head down the path and chat to the programs
for a little more information. As you continue, a cutscene will occur with
a program saying that the ventilator is somewhere beyond, but a valve is
spitting out gas. The program gets hit by it and gets blown down. Walk up
and into the path of the gas to get blown to the program, who is OK. Now,
head around the path to the other side of the gas's pathway. Get the BMD
for 200Z. Continue along the path forward to the square area and head beyond.
This time, you'll see as you continue a valve spitting gas that is blocking
your way and another gas barrage coming down from the path closer to you.
Now, time your steps right so that the valve's gas barrage misses you and you
can head directly past it to the path up. Get the BMD containing Recov10 *.
MegaMan HP 200
Folder: 30
5 Cannon A
5 ShockWave R
4 Recov10 * (BMD in Gas Comp1
1 Recov10 L
4 Sword S
1 AreaGrab S
2 Atk+10 *
3 V-Gun L
2 MiniBomb B
1 WideSwrd L
1 PanelOut1 *
1 Roll R
Return to the valve and get blown down. You're now blocked by another barrage
of gas from a valve, this time the one you saw the barrage of gas from the
other side. However, there is a path directly in front of you, just to the
right of your original location in this puzzle. You need to once again time
your steps right to pass the barrage of gas. If you get blown up, you'll have
to get blown down again and back. I recommend saving here just so you don't
need to keep repeating the process again and again. Now, head along the
path.
Don't go straight to the main large square area, first continue along the
path to the dead end containing a BMD with a V-Gun A. Now head to the
main large square area and MegaMan will see GutsMan, who is struggling to find
a way forward. You'll see that the path doesn't continue. But, to your right
is a valve. Press A on it to turn the cyberknob and Cybergas will flow out.
Get blown by the gas up on to the next area. There's a green program next to
a ventilator. The program tells you (if you say Yes to being Yai's friend)
that the ventilator program must be fixed. Press A on the ventilator for
MegaMan to clear the error. In the real world, Lan will make the ventilator
work. The gas disappears from around Dex. Lan can now approach Dex! He does
so and revives Dex. Dex decides to escape with GutsMan and unlock the front
door. Lan and MegaMan agree to stay and help Yai. The player regains control
of MegaMan. Head forward to the next area.
You're now in Gas Comp2. Head up and to the far right, because to the left
a barrage of gas blocks the way. You see Glide, so talk to him. Apparently,
even he cannot pass the gas ahead. The next puzzle is slightly tricky. First,
get hit by the first valve. Go down the path here on the left and pick up
the BMD containing a HPMemory!
MegaMan HP 220
Now, head down and get hit by the gas here to return to the start of the area.
Go back to the line of valves and their gas barrages. You need to carefully
manoeuvre past them all. I recommend saving, going past one, saving and
repeating the process. When you pass the few in a line, you'll reach another
barrage of gas. You'll have to veer right into the little dead end quickly.
Time your steps right after the gas cloud previously hits and grab the BMD
containing a BugFrag. Save here. Now comes the hard part. With the right
timing, head diagonally to the path to the left. Follow this path to grab
another BMD containing a MiniEnrg. Continue down the path. Press A on the
valve to turn it off and stop the flow of gas! Go back to the path that
was previously unpassable due to gas and continue past it up.
In the next area, head up and clear the error in the ventilation program. The
result will be no effect. MegaMan reminds Lan of the conversation with Yai
in the morning (remember the fans?). Lan recalls the fan and agrees to
search for one. The player regains control of Lan. Head back into the last
room. Dex is waiting by the door which is locked. But, the stairs that were
previously blocked by gas are now accessible! Head upstairs. Press A on the
shelf in the centre of the room with green doors. Get the Fan and backtrack
to the bathroom. Head near the gas that is left and a cutscene occurs. Lan
uses the fan to blow the gas away. He blows all of it away and can now see
the bathtub! Yai can be seen - she is unconscious in the bathtub. Before
Lan can help her, the gas returns! The scene returns to MegaMan. Towards
his right, the huge collection of gas before the last ventilation program
clears because of Lan. But, a navi appears before the program!
The player once again regains control of MegaMan. Head to the right where
concentrated gas blocked the way before. Turn the valve that is closed and
get blown to the next platform. Now, turn the valve you can see here off and
go past it to the BMD containing a RegUP1.
MegaMan HP 220 MB 5
Now, keep going along the path. Far down the path, you can see another closed
valve. Open it and head all the way back to the platform you came from. Turn
the valve here back on and get blown back to the previous area. You can see
just behind you where you came from a barrage of gas flows coming from the
valve that you just opened. Get blown by it. You'll get blown to the area
where the navi is. Don't advance just yet - instead, save your game and
prepare for the first boss of the game. When you're ready, approach the
boss. MegaMan will ask him to stop what he is doing. The yellow-haired man
you would have seen first before Lan's house and when Yai was missing the man
behind Yai's house appears and says that AirMan only listens to him. Lan
suggests he has a grudge against Yai, but AirMan's operator wants to
blackmail Yai's parents for Yai's life in exchange for 200 million. Lan gets
pissed off and the battle begins with the trademark "Battle routine, set...
execute!"
>> BOSS: AIRMAN <<
HP 300
Tornado: AirMan fires three tornadoes down each row of the battlefield.
They are travelling at different speeds. Evade the faster ones by going in
the path of the slower one and then move away when the slower tornado
approaches.
Wild Tornado: AirMan shoots two tornadoes, one moving horizontally and the
other vertically. They will home in on MegaMan's present location (at the
time) and hit him. Evade it just at the last second.
Air Cannon: AirMan fires a blast of fiery wind down one row. Evade it easily
by moving to a different row (if he actually is aiming at your row).
AirMan is pathetically easy. His attacks are not only easy to evade, but
predictable and low-damaging. Hit him with strong chips such as Cannon and
Roll when you have a free shot at him. Mini Bombs aren't going to work well.
Swords are particularly effective at defeating him.
After his defeat, AirMan's operator decides to retreat. MegaMan and Lan
rejoice but quickly remember Yai. MegaMan fixes the final ventilator program.
The scene switches to Yai in bed, surrounded by Lan and the others. Yai
wakes up and finds out that Lan saved her. She thinks Lan saw her naked but
Mayl comes to his defence, saying that she carried Yai to her bed; Lan only
turned the gas off and Dex opened the front door. Yai says Lan missed out on
something good... Lan says Yai is talking nonsense. On a happy note, the
scene changes.
The yellow-haired operator of AirMan, Arashi, contacts his superior. Arashi
says that he will not fail next time. The superior says that he does not
understand the harshness of Gospel. Arashi thinks he is being overdramatic
and the superior claims that Gospel are the netmafia and soon Electopia will
find out. Arashi has had his last chance, but he seems fine. The superior
announces that in 3 seconds there will be an explosion. The scene ends with
a Station exploding (and no doubt the end of Arashi). The Gospel superior
makes an evil comment and hangs up.
The player regains control of Lan. Talk to Yai. She is asleep, but Lan
reads her memo to receive YaiCode. There are some interesting objects around
Yai's house. First, head to the ancient telephone. Jack in. Go to the bottom
left and pick up the BMD containing 1000Z. Go directly up from there (ie.
go to the top left of the area) and pick up the BMD containing a RegUP1. Talk
to the navi and the two programs that say irrelevant things and jack out of
the Telephone.
MegaMan HP 220 6MB
Go to Yai's laptop and jack in. In Yai's PC, go along the very long winding
but linear path. In the big main yellow area, head over to the right and hug
the right side until you see another path. Keep going up to the dead end and
get the BMD containing a HPMemory.
MegaMan HP 240
Go back down and keep heading down to the warp point and go through. Open
Yai's SecurityCube with YaiCode. This is Den Area1 once again, the area
where the Netdealer is located. Anyway, jack out now. Alternatively, you
may want to stay in Yai's PC for the more exotic viruses and their rare
drops (for example, Swordies for LongSword and Spookies for Invisible and
Recov30). Head out of Yai's house.
In Town, nothing much has changed except what the people say. ACDC
Elementary is now empty and the Subchip Dealer is now on the road in the
west of town (just outside Mayl's house). Head to Dex's house.
Talk to Dex. Accept his challenge to take on GutsMan.
>> BOSS: GUTSMAN <<
HP 300
GutsHammer: GutsMan uses his hammer to generate a sonic wave down one row.
Change row to dodge this slow attack.
GutsPunch: If you stay in the front column of your area, GutsMan attempts
to punch you with his massive fist. Evade it quickly.
GutsQuake: GutsMan uses his hammer to crack all the panels down one row.
SuperGutsQuake: GutsMan uses his hammer to crack every panel in your area.
GutsMan is another sad case. He's pathetically slow and horribly predictable.
He barely ever flinches either, so you can easily hit him with chips
multiple times per turn (a few Cannons etc.). If you are feeling bold,
using swords stand in the front row to lure him into a GutsPunch. It has
massive recovery time, so use it to hack him. This effectively crushes
GutsMan.
If you receive a decent rank, you'll get a GutsMan chip from the battle. Dex
will also give you DexCode. Jack into his PC and get on the Net via the
warp point. Open the SecurityCube using DexCode. This area you'll recognise
as Den Area 2, just next to a sign and the Square Entrance. Jack out. Exit
Dex's house and head home.
As soon as you enter, you'll get an e-mail. A bomb went off in Marine
Station but there were no casualties (Hmm...). Go to your room after talking
to Mom and finally press A on the bed to sleep and save. Lan goes to sleep.
iii. Planning a Holiday = (PLNHL) =
==================
A few days go by uneventfully. The scene picks up a few days after the start
of vacation. Lan and MegaMan are planning a camping trip to spend vacation.
After some conversation, Lan agrees to tell the others.
Exit Lan's house. There are a couple of new people around. First, in
the playground a little boy and girl are trading. Ms. Mari, your school
teacher is outside of the school and she teaches Lan about upgrades if you
speak to her. There's a boy just above the park that teaches you about
Official and City Netbattlers as well. Probably the biggest change, a man
is standing outside the Metroline and it is open! But we won't go there
just yet.
The girl outside of Mayl's house says that Mayl is doing her homework
somewhere. Go to ACDC Elementary and talk to Mayl, who is doing work
sitting at her desk. She has homework from her Netopian class, so she can't
come...
Next, go to Yai's house. There's a note on her front door saying she's gone
on a trip around the world.
Finally, head over to Dex's house and talk to Dex. He needs to stay home to
watch the house.
A cutscene takes over where Lan and MegaMan are in the park talking. The
decision to camp was a little too random. Suddenly, they get an e-mail. Any
ZLicense holders are eligible to take the test at the Official Center and
become a City Netbattler. Lan and MegaMan decide that they will talk to
everyone about camping tomorrow. Now, head over to the station.
Looks familiar? Arashi died in a similar place... Talk to the men around if
you like and go to the counter. Get a MariPass and head past the blockades to
the right. As soon as you head through, Lan gets an e-mail. Dex will camp
tomorrow on the condition that he is the leader. That's one member going...
Anyway, this is the Marine Harbor Station. This is also where Arashi died.
Talk to the men here if you like and head out the door to the right.
Welcome to Marine Harbor! There's plenty to do in this new location. There's
first a lot of new people with random things to say. If you head up, you'll
notice that to your left overlooking the ocean is a TV reporter, her
cameraman and a TV relay mobile. This reporter is from DNN News and her
name is Ribitta. She travels the world at times and can be recognised easily
from her green froggy clothing and her cameraman. Accept her challenge to
Netbattle against her Net Navi, ToadMan.
>> BOSS: TOADMAN <<
HP 300
Element: Electric/Water
Weakness: Water
Paralysing Song: ToadMan sends a semi-homing paralysing musical note towards
MegaMan. Evade at the last second to avoid it.
Toad Swipe: ToadMan moves to the square in front of him and pushes him for
a lot of damage. Evade quickly.
Tadpole Rush: The two lily pads send a tadpole down their respective rows
to confuse MegaMan. Dodge them quickly.
ToadMan is definitely a notch above other bosses you've faced so far. His
attacks are fast and he isn't easy to hit. Notice that there are two lily
pads on the far rows on the enemy side that move back and forth. ToadMan
appears on one and when you go to his row he immediately moves to the other
row. In addition, he usually hides. Not to mention with electric damage he
will be getting multiple hits by comboing a paralysing attack with a high
damage attack. What you need to do is bait him towards you by first and
foremost evading all his attacks and attacking the lily that is heading further
away from you. ToadMan will move to the lily pad near you so that when you
are ready you can hit him with swords and other high damaging attacks. The
faster you finish this battle, the better. Your ShockWaves will also help;
send it down one row that is empty and move to ToadMan's row and he will
move into the path of the attack.
Once defeated, Ribitta hands Lan RibiCode. Go into the Ribitta's Van. Move
along the winding linear path and pick up the BMD containing 1000Z. There are
some interesting aqua viruses around that you may want to fight for some chips.
Continue all the way to the warp point. Get the BMD next to it containing an
ElecSwrd E. It would have been useful against Ribitta, if you are having
problems. Go through the warp point.
You're in the top floor of Den Area 3. Open the SecurityCube with RibiCode.
Move forward and you'll see a PMD containing a PowerUP! (You need an Unlocker
subchip to open PMDS - the Subchip Peddler in ACDC Town is the most convenient
choice). I recommend using the PowerUP on MegaMan's Charge attribute. As
said in the Basics (BASIC), press START and choose MegaMan. MegaMan asks
'upgrade what'? You choose one of the attributes and press A.
MegaMan HP 240 Attack 1 Rapid 1 Charge 2
Once you're done with that, continue along the path until you reach a big
green square area that branches off into two directions. There is a program
in the corner sulking about not being able to access KotoSquare. Head to the
bottom right path first. Continue along to the warp point. Take the branch
that veers to the far right for a GMD in the dead end that is almost always
there. Go back to the warp point and head through. Recognise this area? It's
the Square Entrance, but the warp point in the top right of the area is now
able to be used and it leads to Den Area 3! Head back all the way to the
big green square where the program was in Den Area 3. Now pursue the bottom
left path and talk to the green navi here, who is in fact a Netdealer.
Den Area 3 Netdealer
HPMemory 3000
HPMemory 5000
HPMemory 8000
PowerUP 5000
Atk+10 * 600
Spreader O 800
Recov30 B 1000
AreaGrab E 2000
His best products are the HPMemories and PowerUPs, but I really doubt you will
have the money available right now. Buy what you can for now and train up.
Remember him for later. Now, continue down the path until you enter Den Area 2
from the top floor. Continue along this path and talk to the green program
blocking the way. This path leads to KotoSquare but it is still under
construction, so it's another no-go zone. Jack out.
Head up in Marine Harbour to the big building. You'll notice the woman says
that this is the Netbattlers HQ. If you head down the stairs to the right,
the doorway there cannot be accessed - at least not yet. Head through the
door to the Official Center.
There are some interesting people around, talk to them all. Head over to the
counters and to the lady that is first from the left and get your ExamPass.
Now, there are some other things to do first. If you head over to the far
top left, you'll see the Center's Host Computer. If you jack in from here,
you'll get to the Square but from the alternate warp point that wasn't active
before. You'll see what I mean when you try it for yourself. Now, head down
to the bottom left of the area and jack in to the coffee machine.
Head to the top left of the coffee machine and get the BMD containing a
RegUP1.
MegaMan HP 240 7MB
Jack out. Now, head down the stairs on the bottom right. You'll see a young
man and woman. To the left there is a Request Board, where people make
requests to City Netbattlers. If you head down and out of the door there,
you'll be outside but down the stairs which you couldn't access before the
first time in the building. Talk to the man next to the counter and enter
the door nearby.
Lan is now in the Test Room. There are some other people completing their
License Tests. Jack in at any part of the room. You'll get an e-mail from
Yai saying that she will come on the camping trip as well. There's two
members of the gang going! Anyway, you should realise you are in the Square
but on the other side of the barrier you could not access before. This
area cannot be accessed in any other way other than the Test Room. But
first, talk to the lone green navi. You'll take the BLicense test. There
are three problems.
Problem 1 - Survival Battle, no recovery permitted in between battles
Battle 1 - Mettaur, Mettaur
Battle 2 - Canodumb, Canodumb
Battle 3 - Mettaur, Mettaur, Mettaur
Battle 4 - Canodumb, Canodumb, Canodumb
Battle 5 - Bunny, Bunny, Bunny
These battles are a piece of cake. Every virus you battle you have encountered
in the past.
Problem 2 - A Navi needs help in the Den Area. MegaMan needs to find him and
help him. The barrier lifts that was blocking the way to the Square. Head
back to the Square Entrance. Now go to the top right to Den Area 3. Head up
along the path, past the sulking program and past the Netdealer, purchasing
anything you can along the way.
MegaMan HP 240 Attack 1 Rapid 1 Charge 3
Go down and in the next big green square area there is a green navi. A bad
guy stole his WalkProg. Say that you will help him. As soon as you do that,
you get an e-mail from Mayl, saying that she will camp as well because she
finished her homework! Now, jack out.
Jack back in, go to the Square Entrance and go all the way to the bottom right
back to Den Area 2. Now, head down and around towards Den Area 1. On your
way, you'll see a suspicious purple navi in the area just after the program
that heals you fully - who is no longer there. Save and talk to the navi.
He'll engage with a virus battle!
Beetank, Beetank, Beetank
These guys aren't spectacularly hard, they just have a lot of HP. Use mass
targetting attacks that are generally based such as ShockWaves to delete them
quickly. Their movement means that they are more than likely to get hit
by moving into the path of attacks. Jack out, jack back in and head to
Den Area 3 from the Square Entrance. Give the navi his WalkProg back and
MegaMan will receive NiceData. Jack out and jack back in yet again. Give the
examiner the NiceData and you're ready for the last problem.
Problem 3 - Survival battle, no recovery permitted in between battles
Battle 1 - Mettaur2, Flappy, Canodumb
Take out the Mettaur2 first, then the Canodumb. Handle the Flappy last. The
Mettaur2 can be easily beaten with a sword immediately.
Battle 2 - Mettaur2, Mettaur2, Mettaur2
Just like Mettaurs, except they shield occasionally. Pick them off one by
one and dodge as necessary.
Battle 3 - Bunny, Canodumb2, Beetank
Defeat the Bunny as fast as possible, then handle the Canodumb whil dodging
the Beetank. The Beetank should die last.
Battle 4 - Canodumb2, Canodumb2, Canodumb2
Yeesh. Three stronger than normal Canodumbs. If you can't delete one
immediately, evade like hell. Otherwise, take out one and stay in that row,
picking the others off when the opportunity arises.
Battle 5 - HardHead, HardHead, Beetank
The HardHeads are almost always immune to attacks, but you need to pick them
off first. When they attack, quickly attack them. After they die, the battle
becomes very easy. Watch out for many explosions and the HardHeads cracking
panels around you. You're in trouble if you are trapped - the cannons the
HardHeads spit out are very painful.
After completing, the battle, you will be fully healed and you will have
passed the BLicense exam. MegaMan will get the BLicense! The examiner will
also give you a RegUP1.
MegaMan HP 240 8MB
You'll receive and e-mail from Chaud. He says he is too busy and he doesn't
want to camp anyway. Nice guy :/ Talk to the examiner again to find out what
the BLicense means for the player. After that, jack out. Go out of the
Test Room. Head over to the Request Board. There are some new requests that
you can take on board! Here we go...
Request: At the cafe
Info: I'm waiting in the cafe with an ocean view. I'll explain the job
to you in person. There is some danger involved, so your navi must be
strong.
Solving: Talk to the man with an orange jumper just near the Marine Harbor
Station. He wants a navi deleted. It's in Den Area and is spreading viruses
to programs everywhere. Go to Den Area 2 (fastest way is from the Center
Host Computer) to the warp point that leads to the Square Entrance. An evil
navi is there. Talk to him. He'll get pissed and send some viruses after you.
Fishy, Fishy, MettFire
Take care of the Fishies first, because they are the real threat. The MettFire
is more of a distraction than anything, his meteors rarely hit.
After that, head back to the man. He is actually an Official, but hired a
city Netbattler to stay undercover. He'll give you a HPMemory.
MegaMan HP 260
Return to the Request Board and complete the other request there.
Request: Need help
Info: Could you please find a lost girl, a relative of mine? I'm waiting
at the school in ACDC Town.
Solving: Go to ACDC Elementary and talk to the girl next to the blackboard.
Her cousin has wandered off somewhere and she is worried, so she wants you
to find her. She says that she may have used the Metroline to go somewhere.
Go to Marine Harbor. From Ribitta's location, head up to where a boy is
staring at her (Ribitta). Behind him is a little girl. Talk to her. She
says that Sis worries too much and that she can take care of herself. Head
back to ACDC Elementary to the girl. You'll get a RegUP1.
MegaMan HP 260 9MB
That's it! No more requests for the day. You can collect more money for
the Den Area 3 Netdealer if you like, if not (be lazy like me o_O) then go
home, because there is nothing left to do for the day. Go to sleep and save.
Meanwhile, elsewhere, ProtoMan and Chaud are viewing messages in the Board
Room. ProtoMan finds a message from Gospel saying that Electopia will
witness its might. Chaud thinks it is nonsense and asks ProtoMan to erase it
with his Official authorisation. The scene ends with Chaud thinking about
Gospel.
iv. Camping at Okuden = (CPOKU) =
=================
Next morning, Lan is being yelled at by MegaMan while he is asleep. Lan
finally wakes up and the player regains control over him. Lan receives an
e-mail from Dex to go to the bus stop in 5 minutes or they will leave
without him!
Head out into ACDC Town. There's almost no change in town, except that a kid
is down the pathway outside of ACDC Elementary (keep heading west). He
wants a DashAtk J in exchange for a Spreader * - you may have it but probably
not yet.
Head down to Dex's house and chat with Yai, Mayl and Dex. Right after that,
the bus arrives. The scene blackens out as the bus leaves and arrives at
Okuden Valley. The others will join Lan for a while. Lan starts heading up
and sees Chaud. After some talk about how Chaud has this whole attitude
problem thing, Chaud joins as well. The player regains control over Lan. Head
into the entrance.
If you attempt to press onward down the path, bees block the way. We need to
find some materials...
If you talk to the fat lady and the middle-aged man down near the river you'll
find that there seems to be newspaper littered in a tree. Press A on the tree
to the right of the man in glasses, who seems like a Greenie. You'll see a
newspaper in the branches. Take it to receive Paper.
But we can't do anything with paper... yet. If you talk to the camper woman
with a little girl running around her, she will say that bees are scared of
fire. Now, head down past the fat lady and the man who told you about the
newspaper. Keep going parallel to where the bees are blocking the path. Press A
on the blue screen (basically, the corner) and Lan will see a lighter stuck
between two rocks. Pick it up to get a Lighter.
Now, head back and alongside the river you'll see rocks that spread across it
at certain parts of the river. Go along the rocky path that is closest to the
right, or from the entrance. Now, at the end, press A where you cannot go
any further. Lan will see a bit of stick on the rocks. Pick it up to get
a Stick. Now we are ready to make our fire! Head over to the bees and press A.
Select the option to use the lighter + stick + paper. The bees will flee.
The pathway is now open, so move to the next area.
If you continue, the pathway is blocked by a bear!!! Lan and co. run away.
There is one hint as to what to do next: the little boy near the river says
that he lost his binocs somewhere. Go behind the waterfall and press A when
Lan cannot move. He will see something shiny, so pick it up to get Binocs.
Move to the guardian statue near the bridge and jack in.
Go to the top left of the Guardian and get the BMD containing a HPMemory.
MegaMan HP 280
Jack out. Now, head towards the bear. Mayl suggests to look at the bear with
the Binocs. It actually is a fake and is programmed to attack! Someone needs
to fix it up and Chaud arrogantly declines (Hmph to you too!). Jack in to the
bear.
This area is very convenient to get a DashAtk J because the Fishies will not
be accompanied by many foes. Head down to the bottom right corner first and
get the BMD containing a RegUP1.
MegaMan HP 280 10MB
Now, head to the middle and speak to the program there. The bear has a virus.
It apparently was a hit until it starting hurting people. Even in Okuden,
people continue to get hurt. Right after this, viruses interrupt the
conversation!
Spikey, Spikey, Spikey
They aren't hard because it is easy to tell when they are going to attack.
Their HeatShots hurt, so be careful to dodge them.
After the viruses are gone, the bear stops functioning. Lan and co. decide to
place it onto the side of the road. The path is now open, so continue on.
You've finally made it to the campground! After a short cutscene where Dex
dismisses everyone for the BBQ, the player gains control over Lan.
First, head down the rocky path to the other end of the river. Continue left
and talk to the scientist there. You aren't authorised to head to the Dam
itself, but he'll give you a Bubbler G.
The other important thing to note is that Ribitta and her van are here, so you
can if you like go to Den Area 3 for some more purchases.
After that, head to where Dex is running around. He's looking for a kindling
because the gas stove is too weak. He asks Lan to find some wood for him.
Lazy ass ;P Go down past the rocky path to the other side of the river and
talk to the old man near the trees. The old man cuts up FireWood for Dex. Give
it back to Dex. The old man is on the far right, closer to where you came
from when entering the campground.
Now, talk to Mayl who is near the BBQ. She forgot her cutting knife to cut
the vegetables! Go just to the right and talk to the camper girl looking at
the river. She lets you use her knife, so Lan gets the Knife. Head back to
Mayl and give her the knife. Man... everyone is so lazy around here.
Now, go to Yai who is just on the other side of the BBQ. Talk to her. She wants
fish! Head over to the rocky path that is on the far left and talk to the
man with a bandana who is fishing. He'll help you catch a Fish with your
bare hands! Go back to Yai and give her the fish.
After those three have obtained what they wanted, a cutscene begins where
the BBQ is ready. Chaud is nowhere to be found. The four decide to eat
without him. Dex and Lan pig out, as usual. Just as they are enjoying their
food, the ground shakes. MegaMan thinks the explosion came from Okuden Dam -
which means that if the dam breaks the water will wash them all away! When
they are about to flee, Dex reminds them that Chaud is still missing. Lan
decides to chase up Chaud while the others get to safety. After that, the
player regains control of Lan.
You'll notice pretty much everyone has deserted the Camp. Head to the Dam
area, where you couldn't go to before. A scientist here says the dam will
explode. Keep going, the scientist next to the sign is a Subchip Peddler.
Okuden Dam Subchip Peddler
MiniEnrg 50
SneakRun 200
Unlocker 4000
Probably pointless at the moment. Head past him. The man in the vest says that
a boy went into the dam's control center and didn't come out... Keep moving
along the bridge. Talk to the scientist before the door to the control center.
Press A on the door. Only authorised personnel can continue. Just when Lan
is starting to get ticked off, Chaud phones. Chaud tells Lan he is in the
dam and he tells him about the message on the boards last night. Chaud came
as recon and found a time bomb set to explode in the dam. Lan wants to come
in but Chaud says that he has to do something else: there are several
remote detonator receptors in the bombs. Lan must find them and delete the
explosion programs. With that, Chaud says that he will take care of things
inside. The player regains control over Lan.
Head back to the campground main area. As soon as you leave the Dam, Lan
gets an e-mail from Chaud explaining that there are four bombs. Go to the
rocky path and you'll see a flashing device on the ground. It's a PET! Jack
into it.
After you enter, MegaMan confirms that this is a detonator. After a brief
conversation, Chaud sends yet another e-mail. You need to look for a round
monitor inside the detonator. Head up until you see a fork. If you head up,
an explosion will block the way. Head left. At the next fork, head up and
get the BMD containing 500Z. You can't head any further down that path,
because an explosion blocks the way. Backtrack to the previous fork and
head left. Work your way around the corner, defeating viruses as necessary.
Head up and at the next fork, going up will lead to a dead end. Head right
instead. At the next fork, continue down the same path. If you try to
get the BMD, an explosion blocks your way. Continue down the path. At the end,
head up and around. At the next fork, head down to retrieve the BMD
containing a Cannon C. Now head to your left. Move along the green
pathway to the round monitor. Press A to make MegaMan stop the detonation
program. Jack out.
Go past the BBQ to the tent nearby and head to the mat with a backpack and
canteen on it. The canteen is actually another detonator! Jack into it. Move
along the green pathway. A program here mentions dud bombs in battles that
you will encounter; if a Fire attack hits it that area (whether it is
yours or the enemies') will explode. At this first fork, you'll need to
head up because to your right the path will be blocked by an explosion. At
the next fork, grab the BMD for 600Z. If you keep heading this way, you'll
be blocked off yet again so go back to the fork and go this time to the
right. At the next three-pronged fork, heading right will lead to a dead end
and the same if you head up. Instead, go down and around to reach the other
side. Head across the green pathway here. Yet another three-pronged fork
ahead! Both left and right are blocked off, so head up. At the next fork,
up and left are blocked, so head right. At the next fork, head up and get
the BMD containing a HPMemory!
MegaMan HP 300
The left path will be blocked off, so head up and around. At the next fork,
the left path will once again be blocked, so head down. At the next fork,
the only way to go is left (at last!) to be greeted with yet another fork.
Here, going up will be blocked. Go to the left and get the BMD containing
a WideSword L. Pursue this path only to be blocked. Backtrack to the last
fork and head down. Keep heading down, because going left only results in...
Another dead end! Aghhh! Finally, you're down to the bottom, so head left.
Turn the corner and head up. Keep heading up past all the freaking dead
ends that were blown up. You'll finally reach that all-familiar green
pathway. It leads to... Yes! A round monitor. Stop the detonation program
and jack out.
This time, leave the campground. You're done here. In the waterfall region,
head behind the waterfall where the Binocs were. There's a PET there...
Jack in.
Head along the winding green pathway. At this first fork, your only option
is to go up because left leads to ANOTHER dead end. The next fork, head
left because up leads to a dead end. At this big fork, heading up results
in a dead end. Heading down, the same result. Head straight on - stay on
the same path you came. With the option going up or down, head down because
up goes to a dead end. Cross the green pathway here. Going straight leads
to a fork where both ways are dead ends, so head up. At the next fork, go
to your left and down to retrieve the BMD that was blocked off before
containing a PanelGrab L. Going up would have led to another dead end. Now,
you need to head left because up leads to a goddamn dead end. At the next
fork, left AND down lead to dead ends, so head right. Go around the
corner past the dead ends. At another fork, going right leads to a dead
end, so go forward. Go around another corner. At another fork, collect
the BMD straight ahead for 1500Z. It leads to a dead end, so backtrack to
the previous fork and head right. Here at the next fork, the only way
is to head up. You'll be greeted by another fork. Heading straight leads
to a dead end, so head left. Head around and past the green pathway. Get the
BMD dead ahead for a RegUP2!
MegaMan HP 300 12MB
The pathway is blocked, so head left. Victory is in sight! The monitor can
be seen - but not reached. At the next fork, up leads to a dead end so
head right. At the next fork, follow the only way up and as far as you can
go, then head left. Go along the blasted green pathway and stop the
detonation program.
Chaud rings Lan and drops a hint that a person is carrying the last bomb
himself! Jack out. Head back to the portion of Okuden just after the
entrance. You can see that Greenie guy there. Talk to him and select
Ask Again. Get Suspicious (select the option) and he reveals that he is
in fact, Dave the bomber! After a short talk about how humans have ruined
human nature, he says that no one can stop QuickMan and him. He even tells
Lan that he can jack into his PET if he wants and nothing will change. Lan
does so.
Ah... Finally. The damn last one! Head along the green pathway. You have to
head down, because the other passages will be blocked. Head down and around
the corner. Head down the green pathway, the other directions are blocked.
Pick up the BMD with a Recov50 N in it. The pathway will automatically
explode. You need to head left, because every other way is blocked. Head
around the corner and at the next branch keep heading straight, the
way is blocked. Head around the next corner. Here at the next fork, go up
because right leads to... another dead end. At the next fork, the only way
is to go right. At the next fork, head down because up leads to yet another
dead end. Go along the green pathway. Head straight, because up leads to
another explosion. At the next fork, head up. Going straight at the next
fork heads to a dead end. If you go right, you can go in a circle but head
up from the right to receive a BMD containing a PowerUP.
MegaMan HP 300 Attack 1 Rapid 1 Charge 4
The passage is blocked, so go to your far left. Head all the way around
and take the green passage to your left, because taking a shortcut leads
to - yes, another dead end. At the next fork, the only way left is to go right
past another green passage. At the next fork, straight leads to another
dead end so go right and get the BMD on the green passage containing a
BugFrag. Head across the path and here at the next fork head straight, because
up leads to another dead end. At the next fork, going up or straight leads
to two more dead ends so head down across yet another green path. Here,
the only way is to head right and across another green passage. Keep heading
up and you'll reach a fork that doesn't matter because it is a safe
circle. Head inwards towards the two inner forks. Grab the BMD to the upper
left for an Atk+10 *. Head across another safe fork and across the next
green passageway. You can see a huge green path to the right - that's the
end! We're close... Navigate past another safe fork and get the BMD
containing 3000Z. Head to the far left and save. Finally, take the long
green winding path to the boss...
Another meagre confrontation scene between MegaMan and this time - QuickMan.
QuickMan is about to leave when Dave decides to teach these punks a lesson.
The battle begins.
>> BOSS: QUICKMAN <<
HP 400
Boomerang: QuickMan sends a boomerang down a single row. Dodge quickly.
Wild Boomerang: QuickMan sends a boomerang that twirls across several rows.
Dodge by anticipating the direction he will aim in.
QuickMan is not difficult for a player who knows what he is doing. The
problem with QuickMan is if you target him at any time, he will shield. The
only time he is vulnerable is during his attacks and rapid movement. You
need to hit him either during his movement or during the period where he
recovers before he composes himself. QuickMan attacks quickly and sometimes
attacks more than once, so watch for that. Swords are good to hit him with
but ShockWaves are particularly useful for hitting him when he is moving.
Although somewhat random, his movement will assuredly hit the centre row,
so send a wave down that way and he's going to be almost certainly hit.
MegaMan finds out QuickMan should not have been deleted - he IS the final
detonation program! If he is deleted, the dam will explode! Just when he
is about to explode... ProtoMan steps in and deletes QuickMan. Dave gets
arrested by Chaud and the scene blackens out.
Lan is getting interviewed by Ribitta as the 'hero' of the crisis. Lan remains
humble, but we deserve SOME credit for going through all those torturous
goddamn puzzles...
The scene switches after the interview to a black screen and the standard
Gospel theme plays. The superior considers the defeat of Arashi and Dave,
but then remembers they are bottom ranks. He calls out to Dark, a mercenary
it seems. The superior is happy he is working with a REAL professional...
v. Yumland = (YUMLD) =
=======
The scene goes back to Lan in ACDC Park. He's thinking about his research
project and what he has to do. MegaMan and Lan discuss it before Lan finds
a pink Balloon. There's a letter attached to it from Yumland asking to be
penpals with someone. Lan decides to do it on Yumland, the place famous for
good food. With that, the duo decide to go to Yumland from the Net and maybe
eventually visit there for real. Now, the player regains control of Lan.
First, head to that boy near ACDC Elementary with the fat head that wants a
DashAtk J and trade it to him for a Spreader *. Woopdedoo, waste of time.
Next, go to Dex's house and take on GutsMan V2. He has 500 HP and is equipped
with a new Rocket GutsPunch. It does a massive 100 damage per hit (!!!) AND
he also uses some AreaGrabs to try and trap you in one location and hammer
you. Finish him off quick, or you'll regret it. Beat him with a decent rank
to get the GutsMan V2 G chip.
Head back outside and into the park. Jack into the toy robot lying on the
ground. Head left and get the BMD containing 3000Z (more money!) and go
to the far right and get the BMD there containing a RegUP1.
MegaMan HP 300 13MB
Talk to the programs and jack out. Now, head to Marine Harbor to do a few
errands there. Go to Den Area 3 and clear out the Netdealer there for all
your PowerUP and HPMemories that are still missing using the van.
MegaMan HP 340 (I was able to purchase all except the last HPMemory...)
Jack out. Head into the Official Center from the main door. You'll get an
e-mail from an unknown person (one guess who...) about Chip Traders. Inside
here, you'll see a masked man in a lab coat. He is TEH Mr. Famous... (cough)
Talk to him and challenge him to a Netbattle.
>> BOSS: GATEMAN <<
HP 600
Gate Cannon: GateMan shoots a high-damaging blast of gravity down a single
row. Dodge by moving rows.
RemoGate: GateMan summons a gate that blocks his row and is continuously
homing on MegaMan's location (effectively blocking GateMan from most attacks).
Gate Claw: The gate GateMan summons targets you and THEN charges at MegaMan,
sending a claw to deal massive damage. One row only.
Marching Warriors: GateMan sends three marching mini warriors to attack you.
They move as you move, so there are two ways to defend; either, hit GateMan
when he is about to use this attack, so he stops using them OR quickly
dodge around the warriors by tricking them into going far to one side.
GateMan isn't too tough to begin with. Most of his attacks have HUGE
recovery time. It only gets difficult when he summons the RemoGate and you
have to worry about two or more things at once. There are two main ways to
hit GateMan; with WideSwords or with fast ranged attacks. Cannons are very
ineffective against him. In order to render his RemoGate useless, AreaGrab
him and stand in the same row as the gate, blocking it from hurting you.
GateMan's attacks are powerful, so delete him quickly. Mr. Famous will reward
Lan with a HPMemory.
MegaMan HP 360
Over to the far right of the Center, you'll see a scientist who happens to
be yet another Subchip Peddler!
Official Center Subchip Peddler
FullEnrg 400
SneakRun 200
LocEnemy 10000
Yeesh, nothing too good. There's also a new red machine in between the two
counters in the room. This is a Chip Trader, you can trade chips for
a random chip, whether it be new, old, rare or common. Use it wisely, because
if you trade a good chip you cannot get that chip back again since the game
saves EVERY TIME you use the Chip Trader. Try it a few times. I didn't bother
using it. In case you are wondering, my status is as follows (to refresh
memories):
MegaMan HP 360 13MB Attack 1 Rapid 1 Charge 4 LV 26
Folder: 30
5 Cannon A
3 V-Gun L
4 Sword S
1 WideSwrd L
5 ShockWave R
1 PanelOut1 *
1 Recov10 L
4 Recov10 *
1 AreaGrab S PRESET
2 Atk+10 *
1 Roll R
1 GutsMan G
1 GutsManV2 G
I suggest it maybe a good idea to think about getting some better chips,
trying to find some program advances and getting all powerups possible. Next,
head back to ACDC Town.
From here, go to Dex's PC and jack in. Go onto the Net and take the northern
path that leads away from the Square Entrance. Head up and keep heading up
to Den Area 3.
Keep heading up and talk to green navi if you like. Continue to the
SecurityCubes and the sign. Examine the left one. Only ALicense holders can
go past the SecurityCube into Yumland and Lan still seems determined, so
off we go to get that ALicense. Jack out and head to Marine Harbor.
Go to the License Office. Speak to the Official at the counter. He says Lan
still needs more experience before taking the ALicense exam and he places
three special requests on the Request Board for Lan to handle. Go to
the Request Board.
Request: Mission1
Info: I really need help. I'd rather discuss it in person than on this board.
I need help from a good virus buster. I'm waiting in front of ACDC Town
St.
Solving: Go to ACDC Town. Talk to the scientist right next to the entrance to
the Station from Town. He was testing some experimental Navis and they ran
away. There are 3 Navis located in the ACDC Town network. They're not in
the main Net yet. He wants you to delete them but he warns you that they will
send viruses.
First off, head to Dex's house and jack into the GBA. Head to the top left
corner and talk to the evil Navi there. Enter battle...
Handy, Handy, Handy
It's not difficult, but a little hard if you don't want to get hit. Take one
down reasonably quickly with a sword and bide your time hitting their bombs.
Mass-targetting attacks like GutsManV2 will hurt them badly. Now, after that
jack out.
Go to the park and jack into the toy robot lying on the ground. Once again,
go to the top left corner and confront the evil Navi here. More viruses!
Spikey2, Spikey2, Spikey2
Treat them as Spikies with a little extra HP. Lure them to one row and hit
them with ShockWaves. Swords are very useful too. After this, jack out.
Go to ACDC Elementary and jack into the BlackBoard. Go to the top left
corner and confront the evil Navi here.
Flamey2, Flamey3
Flamies are a pain, but the best way is to hit them with chips that don't
involve entering the same row as them. This includes WideSwrds and GutsMan.
Oh, don't forget Roll either. The Flamey3 may move to your row, so watch
out. Jack out.
Head back to the scientist. He'll say that he is an examiner and he saw your
amazing (yeah...right) busting techniques. He'll reward you with a RegUP1.
MegaMan HP 360 14MB
Head back to the Request Board and take up the next request.
Request: Mission2
Info: I have a very simple request. First, come to KotoSquare! Meet up with
a kinda mean-looking Navi.
Solving: Go to Ribitta's van. Jack in and head to Den Area 3. Grab anything
you missed from the Den Area 3 Netdealer and head along that path towards
the Koto Area. The pathway is no longer blocked, so head on through.
You're now in Koto Area for the first time! It looks a little strange. There's
a sign up ahead that says to go left. So head left. Head around the corner,
collect the GMD in the dead end as you pass. Keep heading around on the main
purple path. Keep going, don't wander into corners just yet. Head up onto
the elevated level and continue along the moving path. Along this lower
level, follow it down to the warp point. Before entering, go past the
purple navi here and take the BMD in that lone dead end for a LongSwrd L.
VERY USEFUL indeed... Head back into the warp point. You may want to train
up against some of the viruses around for some interesting chips.
You're now in KotoSquare Entrance. Head along the blue path. If you head
down, a moving path blocks the way to somewhere. Head up to the top right
of the area and enter the warp point here.
Welcome to KotoSquare. There are many people with useless things to say.
First off, you'll notice two strange things; a green outlined door and down
the bottom of the area a barrier blocking another area. Anyway, before
doing anything else go in the green outlined door.
This is the KotoSquare shop area. There are three dealers around. The pink
navi to the side is the most interesting of all, because they happen to be
a BugFrag trader.
BugFrag trader KotoSquare
CrossGun * 1
Spreader M 1
Recov80 * 2
AirShoes A 4
Atk+30 * 8
ZeusHamr 16
Very rare chips indeed. But don't buy anything here yet! We're going to
employ a very useful glitch later on...
The green navi at the counter is a Netdealer.
KotoSquare Netdealer
HPMemory 4000
PowerUP 10000
PanelGrab * 1000
Fire+40 * 3000
FireBlade R 3800
AquaSwrd N 5000
More rare chips! The HPMemories and PowerUP are #1 on your list, but you're
probably strapped for cash.
The purple navi at the counter is a Subchipdealer...
MiniEnrg 50
SneakRun 200
Unlocker 4000
Standard set of subchips. Get out of this little area.
Finally, go down and in one of the little dead ends, there is an evil-looking
navi. He wants you to jack into the Coffee Machine in the Center. There's
a navi in there who stole his program that is very valuable, so he wants
you to retrieve it. Jack out.
Go into the Center and jack into the coffee machine to your left as you
enter the main entrance. Head to the top of the area; just head straight
from where you entered and you'll see an evil Navi. He'll give OddProg and
then send some viruses after you.
Spooky2, Spooky2, Spooky2
Slightly difficult, just dodge as necessary. In the mean time, hit them with
general mass-targetting attacks like GutsMan. Roll does well as well. Time
your WideSwrd strikes to hit them and they will die too. Beware: take them
out in a single hit or they will recover again! After they're defeated, jack
out and go to Ribitta's van. Make the journey all the way back to KotoSquare
again. Talk to the evil-looking Navi for the final time. She is actually
an examiner and the program was actually for you! You'll receieve a nice
gift, Recov30 *.
MegaMan HP 380
Folder: 30
5 Cannon A
3 V-Gun L
4 Sword S
1 WideSwrd L
3 LongSwrd L
5 ShockWave R
4 Recov10 *
1 Recov30 *
1 AreaGrab S
1 Roll R
1 GutsMan G
1 GutsManV2 G
OK, now head back to the Request Board to take the final request.
Request: Mission3
Info: Help find a lost program! Come to the Okuden Valley campgrounds
for details. I'm standing in the middle of the river.
Solving: Go to Okuden and make the distance to the Camp area. From here,
hug the river until you see a man with a bandana standing on a rocky
path. Talk to him. His son's program is lost on the Net. It's in Den
Area. Now, leave Okuden and head to ACDC Town.
Go to Dex's house and jack into his PC. From here, make your way to Den
Area 3. You'll notice a program wandering around. Talk to it. He's the
program we've been looking for. Jack out and head back to the Camp area. The
man is yet another examiner. He'll give you a HPMemory.
Megaman HP 400
Head back to the License Office. Talk to the Official at the counter. He'll
say that you are now qualified, so the Test Room is open to you. Head inside
and jack in.
Talk to the examiner. You will now be registered to take exams whenever you
want and the barrier to the Square opens up. Talk again. There are three
problems.
Problem 1 - Survival battle, no recovery permitted between battles
Battle 1 - Swordy, HardHead
Take out the Swordy quickly and the HardHead shouldn't be a problem.
Battle 2 - Spooky, Spooky2, Spooky2
Remember to take them out in a single blow. Swords work best.
Battle 3 - Handy, Handy, Handy
Focus on deleting them one at a time. Don't feel pressured by the bombs, heal
as necessary.
Battle 4 - Fishy, Fishy, Beetank
The Fishies prove as your main threat. Delete them ASAP with swords.
Battle 5 - Flappy, Flappy, Flappy
Really easy. They're slow and easy to hit with almost anything.
Problem 2 - Two bad Navis are on the Net. We have to delete them! First off,
go to the Board Room and look at the new messages. Next, head to the Square
Entrance and back to Den Area 2. Head in the direction of Den Area 1 and
you'll see an evil Navi. Talk to him; he's the youngest of the Thug
Brothers. He'll send some viruses after you.
Swordy, Swordy2, Swordy3
Yeesh... These guys will try to trap you and swipe you to oblivion. Take
them out as fast as possible! LongSwords are useful. Same with GutsMan
and Roll. Once they're dead, you'll get BadDataA.
Now, go to the Square Entrance and go from there to the top level of Den Area
3. Proceed from here to Koto Area and make your way towards the KotoSquare
Entrance. On the way, you'll see the older of the Thug Brothers. Talk to
him. He's actually weaker than his brother!
Mettaur2, Mettaur2, MettFire
Delete the Mettaurs quickly and then you'll be able to easily kill the
MettFire.
Easy. You'll get BadDataB for your trouble. Jack out and back in. Talk to
the examiner, who'll give you the last problem.
Problem 3 - Survival battle, no recovery permitted in between battles
Battle 1 - Sparky
An interesting virus who moves in between rows. ShockWaves work well, as
does Roll, GutsMan and well-timed strikes with swords.
Battle 2 - Spikey2, Spikey, WindBox
The WindBox causes some issues. Mass-target the enemies, the Spikies are
your main priority, because the rock will cause their heat cross to spread
and hit you.
Battle 3 - Shrimpy, Shrimpy
Evade and delete. No obstacles to worry about, so take care of them quickly.
Battle 4 - TuffBunny, TuffBunny, TuffBunny
Think faster, stronger bunnies. A pain, to say the least. Mass target them,
or take care of each one ASAP.
Battle 5 - Sparky, Swordy, MettFire
The MettFire is a distraction, the Sparky is the major threat. Defeat him
quickly and the other two shall follow suit soon after.
W00T! Once you're done, you'll be rewarded with your ALicense. You're ready
to head into Yumland! You'll also get a handy RegUP2.
MegaMan HP 400 16MB
Jack out and head out into the License Office. Talk to the Official at the
counter for a Recov50 *. Nice!
MegaMan HP 400
Folder: 30
5 Cannon A
3 V-Gun L
4 Sword S
1 WideSwrd L
3 LongSwrd L
5 ShockWave R
3 Recov10 *
1 Recov30 *
1 Recov50 *
1 AreaGrab S
1 Roll R
1 GutsMan G
1 GutsManV2 G
Head all the way back to ACDC Town now, because there's absolutely nothing to
do anywhere else (no one is ready to challenge you). Go to Dex's house and
jack in. Make your way to Den Area 3, the lower floor. Go to the left
SecurityCube next to the sign. You have your ALicense, so the Cube will open!
Head past it and the Official Navi into Yumland.
This is Yumland 1. On first observation, it looks like some kind of grassy
place. Head up and at the fork, head right. You'll see three nooks and at
one of them there is a GMD and at another is a PMD. The PMD has a BrnzFist S.
Anyway, after getting those items head back to the fork and this time head up.
Go right past the sign and get the BugFrag just behind here. This particular
path heading right leads to a Netdealer:
Yumland 1 Netdealer
RockCube * 500
ColdPunch B 800
Spreader N 800
Catcher T 2000
Nothing exceptional. Go back to the sign. This time take the path leading up
and around to the warp point. Don't go along the moving pathway to your right,
it leads back and to a Mysterious SecurityCube that cannot be opened yet. Head
into the warp point. Here, head up, past the sign and into Yumland 2. Take
the moving path leading to your right. From this central area, take the moving
path leading right again. From here, head up along the pathway to the
furthest pathway in the far end in the area. Underneath the view of a ramp
in a different area, you'll hit a BugFrag. Take it and continue along that
path. At the next area, you'll have to take a moving path to your left. There
is a PMD here in this small area containing a Geyser B! Head past it along
another moving path to your left. Head to the long moving path down. Go
left and go into the first pathway leading up on your left. You'll see a BMD
here containing a Navi+20 *. Head back to where you entered this pathway and
go to the right instead. At this next fork, heading right will lead backwards,
so instead go left. Continuously stay on this path until you'll find you can
go up along the green ramp you saw earlier. Head up. Go into the warp point
next to the purple navi.
A cutscene will occur where the King of Yumland and his last forces are
preparing to attack a mysterious and apparently deadly Navi who destroyed
his entire country. When they are about to attack him, ninjas come from
behind and assault and delete the remaining forces. The King questions the
Navi about why he is doing this and he says that Gospel asked him to. With
that, he deletes the King. The Navi talks with his Operator, Dark. He has
another mission so he jacks out. A civilian Navi approaches the King and
checks if he is alright. Sad music plays and the King dies. With his last
words, he tells the Navi to warn other countries about Gospel. With that,
the scene fades out and you see MegaMan warp into the YumSquare Entrance.
There are four paths. You emerged from the east, which leads to Yumland 2.
To the north, there is a warp point shortcut to Yumland 1. To the west, is
an inactive warp point. Which means... The YumSquare is down south. You'll
notice it has the octagonal warp point like the other two square entrances.
Head into it.
MegaMan finds the entire Square empty. He thinks something bad has happened...
At that moment, he hears some clicking noises. Lan orders him to investigate.
Move around the yellow area, along the winding path and past the Netdealers'
counters. As you are heading past it, MegaMan hears the noise again. Clatter,
clatter... It's louder. Keep heading along the pathway and you'll approach a
small area with a doorway that has a yellow outline. Go up to it and a
cutscene occurs. MegaMan hears the noise louder than ever before. He goes
in. There's a lone navi in this area that you may recognise is similar to
the Board Room in the Square and the Netdealer area in KotoSquare. Talk to
the lone navi.
The sad music plays as he says that Yumland was destroyed by a mysterious
Navi. The loud noise can still be heard... MegaMan asks what happened but
Yumland language cannot be understood. He starts up the translation program.
MegaMan introduces himself and his motives. The navi explained he jacked in
a little late and found the Square in this state. The King died and said that
their next target was Electopia! Just as MegaMan is about to leave and warn
the authorities, another strange Navi enters the scene. He will not let
him leave! It's Gospel's Yumland Occupation Force's Vice Commander, CutMan!
He cleans up survivors as Vice Commander in the countries the Commander has
conquered. With that, he launches into battle.
>> BOSS: CUTMAN <<
HP 600
Scissor Cut: CutMan uses those blades on his head to move to the front row
and cut MegaMan. Dodge it easily. Or better yet, stay away from the front row.
Floating Scissors: A razor blade hovers around the stone in MegaMan's area,
as a distraction. Dodge it.
Throwing Scissors: CutMan throws a razor blade along one row to try to hit
MegaMan. Dodge it.
CutMan is one of the easiest bosses in the game. All you need to do is
not get in close range of him. His attacks are predictable and he is easy
to hit. His attacks are high-damaging, that's your only concern.
With his demise, CutMan warns that Commander ShadowMan is probably on his
way to Electopia now and that he is far superior to him. MegaMan checks on
the Navi and he tells MegaMan he sent the balloon to be friends, but not
involve him in these affairs. He apologises. Lan and MegaMan say not to worry
and they jack out, to quickly get the news to Lan's Dad.
vi. Invasion of Electopia (INVSN)
=====================
The scene changes to several hours later in the Official Center. Gospel has
sent a telegram claiming responsibility for the attack on Yumland. They also
have said that their next target is Electopia. Chaud decides to leave at that
point to investigate. Dr. Hikari (Lan's Dad) agrees and says he will quickly
make a powerful weapon to stop the Navi. He also says to summon all Official
Netbattlers across Electopia and to take guard against hackers. The Official
left after Dr. Hikari departs asks a scientist to take the first series of
protective measures and to warn all Officials across Electopia. He does so.
The scene once again switches back to Lan and MegaMan in Lan's house. They
prepare to leave and the player regains control of Lan. Just then, Lan gets
an e-mail from his Dad to visit the Lab. That's what we were doing anyway!
Head to the ACDC Station and as you enter you'll get another e-mail. It's
an e-mail from that Unknown 'huh' guy, this time about the Retro Chip
Trader. Go to Marine Harbor.
At the station, you'll see a boy near the Snack Bar here. He'll want a
PoisMask S for a VariaSwrd B chip. We don't have that chip yet. Head outside.
Go up to Ribitta and challenge her and ToadManV2. He has 600HP now and is a
crap-load more annoying, but with a bit of luck you'll pull through OK. You'll
get a ToadMan T chip for your trouble. If you head near the Official Center,
you'll notice that it is heavily guarded by Officials now. Head inside.
There are tonnes of Officials near the Host Computer and none at reception.
Don't go into the elevator yet; in case you were wondering, it's the door
just next to the Host Computer. Instead, go to the License Office. You can't
take a test, but there are a few things to notice. First, there's a camper
woman near the exit who will trade an Escape N for a Hammer Z. You've
probably not obtained the chip yet. Don't worry so much - at least for now.
Go to the Request Board and you'll see there a few more requests to take on
board. (PS I do things in reverse order, the requests appear from bottom to
top but I am lazy)
Request: Need a Cupid
Info: I've fallen madly in love! The problem is, I'm too shy to come out and
say it! Somebody help me out, please! Please come to the campground entrance.
Solving: Go to Okuden. At the entrance, there's an old man. Speak to him. He
wants to confess his love for her but he cannot. MegaMan suggests writing
a love letter and he does so. He says she is in a place where flowers bloom,
because she loves them. Her nickname is Sunflower. Lan will then receive the
LoveLetr.
Before you leave, you might consider going into the Okuden entrance. There,
head down near the river and there will be a boy there who wants an Invis1 *
in exchange for an Escape N. See a pattern? You NEED that chip for the
camper woman! Invis1 *s are easy to get. We'll get one as we complete this
request.
Now, head to Marine Harbor. There's a lady in the green patch with flowers in
the middle of the area (just next to the steps). She is Sunflower, talk to her.
She says to Lan to tell him to 'Start as a friend'. Return to Okuden. Talk to
the old man and he'll be ecstatic. He'll reward you with 10000Z... Very useful
indeed.
Now, before we continue to do requests, let's get that Invis1 *, shall we?
Head to Yumland 1. Here, make a left turn at the beginning along the moving
path. This path is near the sign for the Netdealer. Take the winding path
and grab the BMD containing a RegUP1.
MegaMan HP 400 17MB
Now, what you need to do is S rank a Spooky that is very common in Yumland.
I recommend finding a few by themselves and hitting them with a mass target
attack. Also, make sure you pick up a Satellite G by getting a decent rank
on a Sparky virus. This will come in handy later.
You might also want to make an emergency stop at KotoSquare to buy some
upgrades for MegaMan. For curiosity's sake, here is my status:
MegaMan HP 420 17MB LVL 33 Attack 1 Rapid 1 Charge 5
Folder: 30
4 Cannon A
3 HeatShot P
1 Sword L
2 Sword S
1 WideSwrd L
3 LongSwrd L
1 ElecSwrd E
5 ShockWav R
3 Recov10 *
1 Recov30 *
1 Recov50 *
1 AreaGrab S
1 Roll R PRESET
1 GutsMan G
1 GutsManV2 G
1 ToadMan T
OK, once you're done, jack out and head back to Okuden. give the kid an
Invis1 *. He'll give Escape N AND a HPMemory! What a nice guy!
MegaMan HP 440
Now, go back to Marine Harbor and into the License Office. Trade the camper
woman her Hammer Z for your Escape N. Now it's time to take up another
request.
Request: Paying in advance
Info: I'll pay in advance, with an item you won't get elsewhere. The job
is easy, and the reward is great - act now! If you're interested then
hurry over to Yumland 1! My black Navi is waiting for you there.
Solving: Head to Yumland 1, the fastest way is from Dex's PC. Talk to the
purple Navi looking at the sign that leads to Yumland 2. He'll immediately
give you GateKeyB. He'll then reveal his true self: a thief who preys on
City Netbattlers! He sets the bait with his request, steals their chips
when their guard is down after getting their reward and sells the chips on
the black market. Naturally, you aren't going to surrender that easily!
Enter virus battle...
Sparky, Flamey2, Flamey2
It's a good idea to delete a Flamey first to free up a little space. Take out
the Sparky thereafter and delete the last Flamey with little trouble. Now,
after the battle you're free to leave with your prize!
But wait - what does the GateKeyB do, you ask? Jack out and go to Lan's PC.
In Den Area 1, head immediately to the left and you can see many inactive
warp points. The blockade that was here is now gone! Go up the left side
and go to the warp point in the top left of the area. Stand on it and it
will activate with your GateKey! You now have a VERY quick access point to
YumSquare Entrance. This will prove very useful...
Anyway, jack out and head to the Request Board again. You might want to take
on GutsManV3, but I recommend you don't - at least not yet. You're not
strong enough. Anyway, take on the final request there for the moment.
Request: Chip please!
Info: Our water heating program is busted. We've no hot water. Do you have
lots of chips? Can you give me a 'FireSwrd F'? Of course, I'll give you a
'Slasher L' in return. I'm in the lobby of the Center, so look for me there.
First person that comes gets the goods.
Solving: Go upstairs and there's a fat lady near the stairs. You need a
FireSwrd F. You need to fight Swordy2's to get it. I don't blame you if you
don't have it yet - you'll soon get a good chance to grab it. In case you
were wondering, you can find a few in Koto Area. Just leave the request for
now, we'll come back to it.
OK, now that we're finally done with them... Go up the elevator. Hit the
switch next to the door. You can't simply approach it; kind of stupid, I know.
You'll be on the top floor of the Official Center, Dad's Lab. Go right and
talk to Dr. Hikari. They talk of the invasion and what happened in Yumland.
Officials are now on the Net patrolling (as you no doubt saw). Dr. Hikari
is trying to locate a program called 'Chng.bat' that can power up
MegaMan exponentially. He says to look in the Board Room, so that's our
next destination. Before leaving, there are a few things to be done. Examine
Dr. Hikari's Lab coat. You'll get a PowerUP!
MegaMan HP 440 Attack 2 Rapid 1 Charge 5 LVL 38
Continue along where you can see a winding path lead somewhere. You should
see a grey version of the Chip Trader. This is the Retro Chip Trader Hig...
I mean the 'Unknown' guy was talking about. Take the winding path and you'll
enter the area you should be familiar with; where the cutscene occurred when
Gospel warned Electopia of the upcoming attack. This is the conference area,
head over the massive screen. Jack into the control panel on the right hand
side.
You're in the Wide Monitor. Collect the BMD just to your left to get
Aqua+40 *. Go to the top right of the area and collect another BMD
containing a BugFrag. After that, fight some viruses if you want and jack
out.
Head down the elevator and use the Host Computer to the left to enter the
Square immediately. Enter the Board Room. View the board in the top right
of the area and MegaMan will post a message requesting info on the program
'Chng.bat'. Now, we have to talk to everyone in the Square to pass time.
First off, I recommend reading all the info on every board. Exit back into
the Square and chat with EVERYONE here. Finally, return to the Board Room
and check the board where MegaMan posted. IronMan posts a reply that is
actually useful; a girl who hangs with a boy in ACDC Town is a good
programmer. MegaMan and Lan agree to find her. Jack out.
Go to ACDC Town park and talk to the bulky man there with a green shirt.
His wife is actually in the Campgrounds at Okuden. He gives you a Battery
that his wife forgot for her PET. Go to Okuden in the Camp area. Talk to
the camper woman standing in front of a tent in the far west. She'll say that
one of her friends who has a purple Navi and resides in KotoSquare mentioned
it. She'll give you NoteData to give to him. Now, go all the way back to
ACDC Town and go to KotoSquare.
Once you make the long journey here, go to near where there is a program
blocking a barrier. There's a purple Navi here (not the one in a nook, the
other one to the left of the program). He'll tell you the program is in
YumSquare and he'll give you the YumKey. Your next location is YumSquare...
But there's one last errand to run before that.
Jack out and go all the way back to Okuden Camp to the programming expert
woman. As a reward for delivering NoteData, you'll get GateKeyA! Return all
the way back to Lan's PC. Head to Den Area 1 and go to the area with all
the inactive warp points. Head to the right and stand on the first one you
see. You can now quickly access the Square Entrance! The inactive warp point
there is now activated. Finally, go back to Den Area 1. From here, use your
other shortcut (Route B) to get to YumSquare Entrance quickly. Go into
YumSquare.
From here, make the familiar journey all the way around to the yellow
outlined door. Enter here and keep heading straight. Use YumKey to unlock
the barrier in front of you. Grab the PMD in the little area afterwards
that contains Chng.bat. Right after retrieving it, the security system
activates! But, MegaMan cannot simply jack out. We have to walk manually
to exit YumSquare. Start walking out of the room and along the pathway.
A ghost Navi will appear and send some viruses at you!
Spooky3, Spooky3
These guys aren't too hard. Use standard Spooky strategy; delete them in
one shot because they will keep recovering... After the viruses are deleted,
continue down the path. Just before the shopping area, another ghost will
appear and send some viruses at you.
TuffBunny, TuffBunny, MettFire
Delete the TuffBunnies first and handle the MettFire last. If they hit you,
you'll be assaulted by more paralysis and meteors hitting you. Multiple
hits at once = bad... After their defeat, proceed past the shopping area.
As you continue down, another ghost with more viruses appears.
Swordy3, Spooky2, Spooky2
The Swordy is your biggest threat. Delete it VERY quickly before its damage
is done. The Spookies will be easy from that point on. If the Swordy
traps you, you're as good as deleted... Keep going after they are deleted.
Right at the exit, a final ghost Navi appears.
Mettaur2, TuffBunny, MettFire
The pesky guys are the Mettaur and Bunny. The MettFire will follow suit. The
previous battle is actually much more difficult than this one. Don't forget
when he hids behind his rock that you can hit him with spreading chips or
wave chips. Head to the exit. Once back in YumSquare Entrance, Lan and
MegaMan talk for a bit and you regain control of MegaMan. Jack out.
We've got Chng.bat, so head to Dad's Lab. Dr. Hikari will be in his work
station. Talk to him. He installs it to MegaMan. Just afterwards, there
will be an emergency broadcast that something has infiltrated the Square!
Head back down the elevator. Talk to the old man Official in front of
the Host Computer for a FireBlade R. With that, jack into the Host
Computer to go to the Square. The Square is deserted, save for one evil
Navi. Talk to him. He says that he is a diversion and that it is too late;
Commander ShadowMan has infiltrated the Electopian Mother Computer! With
that, he says he will eliminate MegaMan. Another virus battle begins...
Goofball
This guy isn't exactly the hardest enemy in the world, but he isn't easy.
His gas poisons MegaMan, rapidly lowering his HP each second he is exposed.
On top of that, the Goofball is completely shielded from conventional
attacks. The best strategy is to use mass targeting attacks WHEN the
mask is spurting poison gas. GutsMan, WideSwrds, Heat V etc. will be
effective. He has 300HP, which is a significant amount. The virus will also
try to trap you with AreaGrabs to poison you to death. Good luck! Heat Vs
are EXTREMELY effective against him; 100 damage per hit! After the virus is
deleted, jack out! Lan must warn Dr. Hikari...
Go to Dad's Lab using the elevator. Dr. Hikari says that something has invaded
the Mother Computer extremely quickly! His weapon is also still incomplete.
Lan volunteers to go to the Mother Computer. Dr. Hikari says that the Officials
are on the job, so he can help. On the same floor, take the left path
(the opposite direction from Dr. Hikari) and enter the door that was
previously blocked.
Lan will find himself in the Mother Computer room. After a quick talk with
MegaMan, it's time to hurry and help the Officials! Proceed down the grey
path. There'll be another cutscene where Lan talks with the Officials;
a woman, a young man and an old man. They jack into the control panel and
dispel the barrier in the way. They continue along. Go along the path. The
Officials are tied up trying to open the next barrier. The old man tells
you to help out, so jack into the control panel.
This is Mother Computer1... It looks like something out of a geometry
textbook. Anyway, proceed down the path. You'll notice that there are some
tiles in the way. The programs give hints to press the panels in the
correct order. You need to figure out the code. The program says:
Curiosity killed the ---
The answer, is of course CAT. Take the bottom C, because the top C will lead
to a trap. If you screw up, you'll warp back at the red tile next to the
programs. Not a big deal. The blue tiles with letters turn green when the
passcode is solved. Head past this little corner.
At this stage, I encountered a Swordy2. I beat it and got that FireSwrd F
I wanted. In addition, this battle is fixed for something good to happen.
The screen glows and MegaMan gets a style change. Dr. Hikari explains it.
I got WoodShield... It's a good style, but it won't help me in this place!
You see, your style is based on the way your battle. I've explained it better
in the Style Change section. I got a Shield style because I used a lot of
defensive chips (recovery etc.). The element, on the other hand, is completely
random. Congratulations on the style change, whatever you get. Don't worry,
you can change styles again (refer to Style Change for more details).
Continue down the winding path and head into the blue panel to warp somewhere
else. From here, follow the path and at the fork, continue straight. Pick
up the BMD containing 800Z. Backtrack and at the fork, take the central
path to go all the way to a green Navi. He says some random hint about
colours being related. Head back to the fork and take the furthest one to
the right (but not backwards to where you came from). You'll see another
program giving a hint.
I lie in a bed, but never sleep. What am I?
RIVER
Solve the puzzle. At the next fork, follow the path straight to a BMD
containing a HPMemory.
MegaMan HP 460
Go back to the fork and take the right path all the way to an Official Navi,
who makes a comment about the puzzles being tough. Yeah... SURE they're
tough (cough). Backtrack to the fork and head left (it's a bit higher
up from the initial fork you took). At the next fork, head to the left and
pick up the BMD containing a Recov30 *. Continue along this path to see
a pink Navi, who gives the next hint:
What are the two missing letters?
-et-attler
It doesn't take a genius to realise they are N & B.
This time at the fork, head along the centre path and pass the two sets of
lettered panels standing on N & B. Head past the puzzle and along the
winding path to the control panel (inside the control panel? ._.) MegaMan
starts the door release program. Right after that, a ninja Navi appears
(one of ShadowMan's grunts). The Officials appear and this allows MegaMan
time to jack out (we're in a hurry to stop ShadowMan!). The Officials are
too tired to fight, so they decide to self-detonate themselves in full
power mode. After they are gone, you're in control of Lan outside the
control panel. The Officials are decommissioned, their Navis are gone. It's
up to Lan, yet again. Proceed past the now unblocked barrier.
Jack into the next control panel. Right after MegaMan enters, ProtoMan appears.
Chaud and ProtoMan are on the scene! He tells Lan to stay out of Officials'
affairs and ProtoMan starts moving towards the next area. We can't let
him take all the glory, now can we? Proceed up and you'll see a series of
programs in dead ends. Veer off to the right path and follow it to a BMD
containing a Spreader P. Go back to the programs. If you go along the left
path, you'll see a lone program in front of the puzzle. He says that A
is more honest than B, B more honest than C, and D more honest than A. Logic
dictates that D is the most honest. So go back to the dead ends and talk
to program D (the furthest one to the right).
He says the password is:
AFBECD
All the other programs are lying. Go back to the puzzle on the left path. Solve
it using that code. D was the correct one... Duh. At the next fork, head left
and around the winding path for a BMD containing a RegUP1.
MegaMan HP 460 18MB
Backtrack to the fork and this time head right. A the next fork, go to
the far right path to see another program giving more hints.
2 hands, no arms.
1 face, no nose.
On your arm.
Go back to the fork and this time go left. There's another puzzle. The program
here says:
What do you call a chronometer you can wear?
That seals the answer; WATCH
Check to see which W you press at the beginning. Plan ahead! After solving
the puzzle, right next to it is a BMD containing 600Z. Head past the
puzzle. At the next fork, going right leads to three forks containing programs
with hints. From left to right, they are:
2nd letter is L.
5th letter is S.
10th letter is R.
The central path has a BMD containing a Wrecker Q. The program here says:
1st letter is A.
4th letter is O.
8th letter is H.
The last program on the far right says:
3rd letter is M.
7th letter is T.
Last letter is E.
Backtrack to the fork and head up. The program here says, make two
words from:
ere last moth
The answer is ALMOST THERE. Watch which letters you press carefully. Head
past the puzzle.
Another cutscene will occur. ProtoMan is facing ShadowMan, who is in turn
guarding the control panel. MegaMan rushes to help him. Chaud says to Lan
to make MegaMan jack out and search the main system while ProtoMan takes on
ShadowMan. MegaMan jacks out. Head over to the big system, the control
panel guarding the main system of Mother Computer. Jack in.
From here, head up the path. The program says that the terrain has become
grass, which means wood enemies can recover on it. At the fork, head
right and around to see a program who says:
MASK
WIG
Pick up the BMD next to him to get a BugFrag. Head back to the fork and go
left. At the next fork, continue left. Pick up the BMD along the path
containing a Shotgun *. Continue and you'll realise to your right that
the fork before was in a circle (both ways led to the puzzle). But we're
not prepared yet. Head to your left and enter the blue tile. A program
is residing where you warp to. He says: connect the words, last letters
to first, for this key. Now, backtrack all the way to the main big puzzle
area with four lettered tile areas. The program wandering here says:
GEM
KNIFE
Start with the lower left square and enter WIG. Now proceed (carefully
treading past the letters) to the lower right square and enter GEM. Now, go
to the upper left square and enter MASK and finally go to the upper right
square and enter KNIFE. Head past the weird control panel on the wall that says
YOU CANNOT ESCAPE NOW. The program near a puzzle says to read the letters on
the wall. Head right and read the control panel here that says FEAR AND
DANGER AWAIT! Continue along this path to a small area with a panel, BMD
and program. The BMD is a PanelOut3 *. The control panel says BEGINNING
TO WORRY? GOOD LUCK! Finally, talk to the program that says read the 3rd
letter, top to bottom. Head back to the unsolved puzzle.
U CAN GO
Make sure you press the N that is past the blank space and don't get tricked
into pressing the N next to the A. At the next fork, head directly up and
get the BMD in the dead end containing a Recov80 F. Backtrack to the fork
and this time go left. You'll be met with another puzzle. The program
remembers THE QUICK BROWN FOX...
JUMPS
After that, proceed through to the next area.
The program wandering here says:
Itsy-bitsy
There are three more programs that are next to another puzzle that say:
8 legs
Spins webs
Muffet foe
Naturally, the answer is SPIDER. At the fork after this puzzle, follow the
right path all the way around for yet another BMD containing 1000Z. Go
back to the fork and go up. There is another puzzle. The program asks,
what did William Tell hit with his arrow?
APPLE
Head past to encounter another program that asks, what insect starts
bathing, and ends up drab? Go past him. Follow the long string of letters
and press:
B
Head past the puzzle and at the fork head to the far left. At the very
end is a program that says:
Program 2 in charge of the password OTIEP
Take the middle path in the fork around all the way to a moving program near
a BMD. The BMD contains a WideSwrd L. The program says:
Program 1 in charge of the password DNGVU
Backtrack to the puzzle you did last and this time from that fork, head
right. Go to the next puzzle, where a program says arrange the program's
letters like so: Program 1, 2, 1, 2...
DONT GIVE UP
After solving this puzzle, pick up the BMD containing a Hammer T and head
off to the next area.
There's two programs here in front of a puzzle. They say:
I'm an animal
I wear a mask...
RACCOON
Make sure to press the right Cs. Head past the puzzle and along the path.
At the next fork, head right and at the dead end pick up the BMD containing
1400Z. Now, talk to the program nearby that says A-C-E... What are the
next 10 letters? EASY. Head all the way left. There's a puzzle here.
We ALL know the alphabet - don't we...?
GIKMOQSUWY
Don't get confused by the sequential letters next to each one! At the
next fork, head left and all the way around to a lone program, who says:
21, 18, 21, 15, 26, 25, 12, 16, 14, 23, 11. Backtrack to the fork and
head up and left. There's yet another code puzzle and a program that
says: DARETHEY SLAYME? The answer is:
SYSTEM AHEAD
That was perfectly obvious, now, wasn't it... <_< You'll see another puzzle
right ahead and two programs.
Program A in charge of the password STCLS
Program B in charge of the password YSEMOE
Head into the blue panel to their left and take the path to the BMD and
another program. The BMD contains a RegUP2.
MegaMan HP 460 20MB
The program says: ABBABBAABAB... Backtrack to the puzzle and enter:
SYSTEM
At the next puzzle directly in front of you, enter:
CLOSE
You'll see YET ANOTHER puzzle and a program in front of it. But first,
head to your right and talk to the program in the dead end here, who
talks about ShadowMan's Shadow technique. Head up and retrieve a BMD
containing FullEnrg. A boss battle is near! Talk to the two green programs
above.
black bird, cold bird, water bird
Find the one that doesn't belong, everyone else is a bird.
Return to the puzzle and the green program says the password is hidden in:
PSECV
WANIR
NGURU
OISNW
The answer is: VIRUS
Once the puzzle flashes, you can see the feet of ShadowMan. Get ready for
a boss battle...
MegaMan realises the ShadowMan fighting ProtMan is a fake. Dr. Hikari
suddenly appears and says he is done with the anti-ShadowMan battlechip;
the Ultimate Blaster. It's installed into MegaMan but it has only ONE
shot. ShadowMan quickly points out that just behind him is the core
of the Mother Computer. If MegaMan misses, the Mother Computer is gone...
Suddenly, at that moment ProtoMan reappears and holds ShadowMan. ProtoMan
says that he can be revived with backup data if he is deleted. Just
when MegaMan is firing, the ninja Navis reappear and take the blast's
full force! The ninjas are deleted, but ShadowMan is still alive. ProtoMan
must jack out because he is too weak. With that, ShadowMan launches an
attack.
>> BOSS: SHADOWMAN <<
HP 800
Shadow: ShadowMan splits up into three ShadowMans (men?) but only one is
real. Hit the real one, who has a HP gauge under him. If you hit the wrong
one, ShadowMan uses his Shuriken Strike. If you hit the right one, the others
disappear.
Fire Blast: ShadowMan (and his Shadows) send a blast of fire down every
row. Dodge if possible.
Shuriken Strike: ShadowMan launches a series of shurikens at MegaMan.
Dodge quickly and keep dodging!
Ghost Ninja: ShadowMan summons two ghost illusions that block MegaMan's
way, stay in his area and cut him with swords.
ShadowMan has quite an arsenal of techniques at his disposal. The thing is,
he doesn't usually make good use of them. He isn't aggressive, at least
not at this stage. The Ghost Ninjas and Shadows are your main threat. Finish
him off - you may be down to your last few chips.
ShadowMan is deleted. After everyone offers to help ProtoMan, Chaud refuses
and departs. MegaMan declares that the situation is safe. The Officials'
Navis all have backup data, so everyone pulled through OK in the end. Dad
says he will come home and Lan is very happy.
Elsewhere, a Gospel superior comments that Dark was all talk and no action.
He talks to an inferior and says his report was inaccurate. The inferior
says that Chaud and Lan's progressive growth was unexpected. The superior
states the Second Rule of Gospel; death to those who make lame excuses.
The superior has a name; Mr. Admin. Let's call him that for now. The
administrator presumably kills the inferior. He is angry at the failures
around him. Another person enters and everything seems going according to
plan for their 'project'. The admin asks about some data. The person
says that they will get it very soon. The admin comments that they are very
confident but the person pleases him by saying that they can deal with
any interferences. The admin orders that they show Lan and Chaud what it
means to defy him...
vii. Journey to Netopia = (NTPIA) =
===================
Once again we're in Lan's house. MegaMan is trying to make Lan do his
homework because vacation is already half over. MegaMan is about to do
Lan's homework for him when he checks his e-mail. They read a letter
from the ONBA (Official Netbattling Association) that because of Gospel's
emergence as a netmafia superpower, they will have a conference called
the Official NetBattler Meeting to discuss strategies and reveal details of
important information they have obtained. This conference will take place
in the NetBattler HQ in Netopia. Lan and MegaMan also happen to get a
Ticket so that they can travel to Netopia. With that, they make preparations.
Just after the player regains control over Lan, he gets an e-mail from
Dr. Hikari about his new style. Read it and learn it well. A future
reference to remember: Every style change you get, whenever you are back in
Lan's room you'll get an e-mail from Dr. Hikari explaining it.
Head outside and talk to Mom. She says you need to go to the Official Center
for a Passport. Leave Lan's house. Go to the station. As soon as you enter,
you will receive an e-mail. Actually, there are two e-mails. The first is
from Dr. Hikari, he wants you to drop into his Lab. The second is from
Mr. Famous. Yes, TEH Famous (OK, maybe I'm starting to go overboard...). If
you manage to beat him again, he'll give you a new ChipFolder to use...
Sounds interesting. Buy a ticket and head over to Marine Harbor Station.
You see Chaud! Talk to him and he says he is busy... Arrogant. Exit here
into Marine Harbor since you don't have that PoisMask S yet.
You'll notice the place is near deserted. Ribitta is gone and so are all
the Officials on alert. Anyway, head down the stairs and you'll notice in
the little passage near the License Office door between the ledge and the
staircase a little girl running - so fast it's like you imagined her there.
Talk to her and you'll receive a Geddon3 Y. Now, go back up into the Official
Center.
First thing's first. Go to the fat lady and give that blasted FireSwrd F
to her (If you haven't got it yet I suggest going to Mother Computer again).
She'll give you a Slasher L. She can now have her hot bath again (bad image -
bad image...)
Head up the elevator. Talk to the scientist standing near where Dr. Hikari
would normally stand (the place OTHER than his workstation). He says that
Dr. Hikari, being an ace Net Navi developer, is busy. He said that he did
something with his PC before leaving. Head to the workstation and press A
on the desk facing east from where you enter it. Dr. Hikari left a note
saying that he apologises for not being there, but he has sent a battlechip
for you. You'll get a SilvFist I. Now head down to the bottom floor.
From here, go to the central counter with a lady on it. You can choose
from three options. If you want to be a pimp, choose 'You're pretty' and
you'll get shut down. Choose 'I want a passport'. She says to go to the
counter to the right. Go to the lady on the far right of the room behind a
counter. You'll get your Passport. You're now *almost* ready to go to
Netopia.
But first, we can't let Famous think he's the best, can we? Challenge him
and his GateManV2. He's now got 800HP. The easiest way to take him down...
There is none. He's very tough, so don't be discouraged if you lose the
first few times. Hit him hard with your best chips. Once he gets weaker,
he'll use that accursed RemoGate to cause more havoc. If you have the
LifeSwrd1 Program Advance (which you should) you can hit him hard for 400
damage. The LifeSwrd is your number one finisher. Don't feel pressured by
his attacks; dodge calmly and cooly and make premeditated attacks. You'll get
a GateMan G chip if you managed to beat him. You're getting one step closer
to your ultimate goal... I'll talk about that later. You'll also receive
for your troubles Famous's Folder. He also e-mails you instructions on how
to use it (like his folder is actually any good...). He basically teaches
you how to swap folders.
Here's Famous's Folder:(30)
1 Cannon C
1 Cannon E
1 HiCannon E
1 HiCannon F
1 HiCannon G
2 CrossGun M
2 CrossGun Q
1 Wrecker S
1 Wrecker Q
2 DoubNdl C
2 DoubNdl I
1 BrnzFist N
1 BrnzFist S
1 Recov50 *
1 Recov50 C
1 Escape H
1 Sword A
1 Sword L
1 Sword Y
1 WideSwrd A
1 WideSwrd Y
1 RockCube *
1 PanelOut3 *
1 Atk+10 *
1 Navi+20 *
1 AreaGrab Make sure you take advantage of the Program Advance in there
to at least update your Memo (its Z-Canon2).
We're very close to being ready to go to Netopia. But first, let's review
our status:
MegaMan HP 450 20MB LVL 45 [insert style here - WoodShield for me]
Attack 2 Rapid 1 Charge 5
Folder: 30
4 Cannon A
3 HeatShot P
1 Sword L
1 WideSwrd L
3 LongSwrd L
1 ElecSwrd E
5 ShockWav R
1 Recov10 *
2 Recov30 *
2 Recov50 *
2 AreaGrab S
1 Roll R PRESET
1 GutsMan G
1 GutsManV2 G
1 ToadMan T
1 GateMan G
Head downstairs to the License Office. Go to the Request Board to see one new
request. We can handle it!
Request: For male pride
Info: I am going to Netbattle a guy. The problem is, I may lose. Can
someone help me out here? I'm waiting at the entrance to the Square. Please,
save my male pride from embarrassment. Help me!!!
Solving: Head on over to the Square Entrance, any way you see fit. Talk to
the pink navi in the top left corner near the way to the Square. He is
going to Netbattle his rival and wants you to spy on him. He's training in
the cyberworld, but not on the Net. He has found a quiet place to relax
and train. Jack out and head to Okuden. From here, go to Camp Road 2 and
jack into the Guardian. Once inside, go to the bottom left corner and talk
to the green Navi. He's training hard, so he's the one. Select the options
'I'm a fan' and 'What is your plan?' (at least that's what I did - I
don't think it matters). He says that he will confuse his opponent with
his speed and that he has no plan. He also refuses to say his weak point.
Return all the way to the Square Entrance to the pink navi. He says he will
counter with a high damaging, accurate chip. He then asks you for the chip
Satelite1 G. If you were paying attention to the walkthrough, I told you