~-~-~-~-~-~-~-~-~-~-
 Golden Sun 2: The Lost Age
 An Complte FAQ/Walkthrough By Ikillkenny 
 (Mike Bentley (lostage@comicsoft.zzn.com))
 Version 1.8: 6/30/2003
 Golden Sun Anonymous: http://gsa.doc-ent.com
 Please Do Not Use This Walkthrough On Your Site Without My Permission First!
~-~-~-~-~-~-~-~-~-~-

=====================================================================================
Attention!  My e-mail box is overflowing due mainly to people sending in corrections
to the Japanese version that I am aware of.  Although I appreciate this, it is
preventing me from responding to e-mail.  So, if you want a question answered I
suggest that you post a topic on the message boards of my site, Golden Sun Anonymous.
Visit http://gsa.doc-ent.com to find the Forums.
=====================================================================================

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Table of Contents:
~-~-~-~-~-~-~-~-~-~-
=Chapter 1: FAQs
 -1) Frequently Asked Questions
=Chapter 2: Introduction
 -1) Reason For Being
 -2) About the Author
 -3) Version Information
=Chapter 3: Game Basics
 -1) Controls
 -2) Story
 -3) Towns
=Chapter 4: Walkthrough
 -1) Venus Lighthouse and Suhulla Gate
 -2) Idejima
 -3) Diala
 -4) To Kandorean Temple
 -5) Kanorean Temple
 -6) The Jupiter Djinni in The Shrine of the Sea God
 -7) Dehkan Plateau
 -8) Moving On
 -9) Madra
 -10) To The Next Continent
 -11) Yampi Desert
 -12) Garoh
 -13) To Air's Rock
 -14) Air's Rock
 -15) Garoh Part 2
 -16) Mikasalla
 -17) Back Through Yampi Desert
 -18) Alhafra
 -19) New Continent
 -20) Gondowan Cliffs
 -21) Naribwe
 -22) Kibombo Mountains
 -23) Kibombo and Gabomba Statue
 -24) Back To Madra
 -25) Madra Part 2
 -26) Your Ship
 -27) N Osenia Islet
 -28) Apojii Islands
 -29) Aqua Rock
 -30) Sea of Time Islet
 -31) Izumo
 -32) Gaia Rock
 -33) Izumo Part 2
 -34) Djinn in Apojii Islands and Gabomba
 -35) Champa
 -36) Ankohl Ruins
 -37) Daila Part 2
 -38) Shrine of the Sea God
 -39) Sailing South
 -40) Tundaria Tower
 -41) Alhafra Part 2
 -42) Creating a Trident
 -43) Yallam
 -44) Ankohl Swamp
 -45) Finding Lemuria
 -46) Reaching Lemuria
 -47) Lemuria
 -48) Sailing West
 -49) Shaman Village
 -50) Trial Road
 -51) Shaman Village Part 2
 -52) Hesperia Settlement
 -53) Finding Some Djinn
 -54) Atteka Inlet
 -55) Contigo
 -56) Jupiter Lighthouse
 -57) Contigo Part 2
 -58) More Djinn!
 -59) Magma Rock
 -60) Gondowan Settlement and More
 -61) Loho
 -62) Kalt Island
 -63) Sailing North
 -64) Prox
 -Note: English Section Ends Here
 -65) Mars Lighthouse
 -66) Ending
=Chapter 5: Boss Strategies
 -1) Chest Beaters
 -2) King Scorpion
 -3) Briggs
 -4) Bandits
 -5) Sea King
 -6) Serpent
 -7) Avimander
 -8) Poseidon
 -9) Indian Chief
 -10) Agatio and Karst
 -11) Mini-Dragons
 -12) Doom Dragon
=Chapter 6: Wrap Up
 -1) Credits
 -2) Copyright
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~-~-~-~-~-~-~-~-~-~-
 Chapter 1: FAQs
~-~-~-~-~-~-~-~-~-~-

 `-`-`-`-`
  Section 1: Frequently Asked Questions
 `-`-`-`-`

 Q) I have a question.  How do I ask it?
 A) E-mail me at lostage@comicsoft.zzn.com.  However, you will get a more
 timeley response by posting at my forums at http://gsa.doc-ent.com.
 Q) When did the game come out in North America?
 A) The game was released in North American on April 14th, 2003.
 Q) When does this game come out in Europe?
 A) There is no official European release data as of yet.
 Q) When does Piers join your party?
 A) Piers does not join your party until you reach the third continent, 
 Gondowan.  You find him staring at the Gear Tower in the town with the red
 Totem Poles.
 Q) What does a Combo Item do?
 A) Combo Items changing the character who has the item equipped's class.
 They also allow users to use Combination Summons such as the 1 Fire / 1
 Earth Summon.
 Q) How do I use the ship?
 A) You need the Black Orb that you get in the Gear Tower to control the
 ship, plus you need to talk to the Mayor of Madra.
 Q) How do I get off my ship?
 A) Press A when you're on a beach.
 Q) Do you need to have a password or send my stats to play the game?
 A) No, you will be able to complete the game without a password.  You will just
 miss out on some Djinn, Items and Sidequests.
 Q) When do you join up with Isaac, Garet, Ivan and Mia?
 A) Shortly after lighting the Jupiter Lighthouse.
 Q) I didn't transfer my data in the beginning of the game.  Can I do it at
 another point?
 A) Yes you can.  Simply choose the Update option on the main screen.
 Q) A Djinni ran away in battle, can I still capture it?
 A) Yes, just leave the room and it will appear again.
 Q) Do I lose my items permanantly after placing them in the treasure chests in
 Trial Road?
 A) No, you will get them back after you exit Trial Road.
 Q) My boat got stuck somewhere, is there anything I can do?
 A) Reset to the last sanctum by holding L, R and Start when you start your game.
 Your ship should be reset.

 `-`-`-`-`

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~-~-~-~-~-~-~-~-~-~-
 Chapter 2: Introduction
~-~-~-~-~-~-~-~-~-~-

 `-`-`-`-`
  Section 1: Reason For Being
 `-`-`-`-`

 This guide's purpose is to help anyone who is having trouble in Golden Sun:
 The Lost Age.  It was also written to be content for my site, Golden Sun
 Anonymous which is located at http://gsa.doc-ent.com.  I am not making money
 off of this guide so you probably shouldn't sell this guide for a price.

 `-`-`-`-`

 `-`-`-`-`
  Section 2: About The Author
 `-`-`-`-`

 What a section!  any ways, this FAQ was written by Michael Bentley aka
 Ikillkenny.  I have written several guides which you can find at:
 http://www.gamefaqs.com/features/recognition/6953.html.  I also own the
 web site Golden Sun Anonymous at http://gsa.doc-ent.com  In addition, 
 I own a freeware gaming site that you can find at http://www.doc-ent.com.

 `-`-`-`-`

 `-`-`-`-`
  Section 3: Version Information
 `-`-`-`-`

 In this section you can find out what has been updated in the latest version
 of the guide.  You can also find the date of the current version.  If the
 current version is more than two weeks old, please go to www.gamefaqs.com
 to make sure that you have the latest version of the guide.

 Version 1.8
  •Completed 6/30/2003
  •English walkthrough completed through Prox
 Version 1.7
  •Completed 6/28/2003
  •English walkthrough completed through More Djinn!
  •Website URL changed
 Version 1.6
  •Completed 5/11/2003
  •English walkthrough completed through Contigo
 Version 1.5
  •Completed 5/5/2003
  •English walkthrough completed through Sailing West
 Version 1.4
  •Completed 5/4/2003
  •English walkthrough completed through Tundaria Tower
 Version 1.3
  •Completed 4/23/2003
  •English walkthrough completed through Gaia Rock
  •A few corrections have been made in the later parts of the guide, too.
 Version 1.2
  •Completed 4/18/2003
  •English walkthrough completed through Madra Part 2
  •Added Bandits to Boss Strategies section
  •Updated FAQs
  •Fixed bad directions in Dirt Mountain. 
 Version 1.1
  •Completed 4/17/2003
  •English walkthrough completed through New Continent
  •FAQs updated
  •Boss section updated
 Version 1.0 (J)
  •Completed 11/11/2002
  •Walkthrough completed except for side quests
  •Probably the last version until the game comes out in America
 Version 0.95 (J)
  •Complted 11/9/2002
  •Walkthrough completed through "Red" Rock
 Version 0.94 (J)
  •Completed 11/7/2002
  •Walkthrough completed through "Crater" Town Part 2
  •New Frequently Asked Questions added
 Version 0.93 (j)
  •Complted 11/4/2002
  •Walkthrough completed through "Mudbrick" Village Part 2
 Version 0.92 (J)
  •Complted 11/3/2002
  •Walkthrough completed through Lemuria
 Version 0.91 (J)
  •Completed 10/16/2002
  •Walkthrough completed through "Sinking Lake"
 Version 0.9 (J)
  •Completed 10/12/2002
  •Walkthrough completed through "Water" Cave and "Yellow" Mountain
  •Spell checked
 Version 0.8 (J)
  •Completed 8/26/2002
  •Walkthrough completed through "Brown" Mountain
 Version 0.7 (J)
  •Completed 8/19/2002
  •Walkthrough completed through "Blue" Mountain
  •New FAQs added
 Version 0.6 (J)
  •Completed 8/16/2002
  •Walkthrough completed through "Red Totem Pole" Village and The Gear Tower
  •New FAQs added
  •Date for completion of Version 0.5 changed from 20002 to 2002.
 Version 0.5 (J)
  •Completed 8/14/2002
  •Walkthrough completed through "Moonlight" Town Part 2.
  •Section numbers added to Table of Contents.
 Version 0.4 (J)
  •Completed 8/12/2002 (sorry for the delay, I did not have access to the
   Internet for a while during late July and August.)
  •Walkthrough updated through "Back Through Pink Desert".
  •web site link updated to gsa.doc-ent.com.
 Version 0.3 (J)
  •Completed 7/20/2002
  •Walkthrough updated through "Sunlight Town"
 Version 0.2 (J)
  •Completed 7/18/2002
  •Walkthrough updated through "Yellow Gate Town"
  •"Three Monkeys" Boss added to Boss Strategies Section
 Version 0.1 (J)
  •Completed 6/30/2002
  •Walkthrough up until Idejima.
  •Introduction, Game Basics Section, FAQs, Wrap Up Sections more than just
   bare bones.

 `-`-`-`-`

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~-~-~-~-~-~-~-~-~-~-
 Chapter 3: Game Basics
~-~-~-~-~-~-~-~-~-~-

 `-`-`-`-`
  Section 1: Controls
 `-`-`-`-`

 The controls of The Lost Age are the same as the first game, Golden Sun.  If
 you are not familiar with the controls of the original, I will list them here:
 D-Pad: Move Your Character, Negotiate Menus
 A: Talk, Confirm, Bring Up In-Game Menu
 B: Run (Hold), Cancel
 L: Activate Psynergy Hotkey, Confirm, Zoom Out
 R: Activate Psynergy Hotkey, Confirm, Map
 Select: Bring Up In-Game Menu
 Start: Bring Up Pause Menu

 `-`-`-`-`

 `-`-`-`-`
  Section 2: Story
 `-`-`-`-`

 Warning: This section contains spoilers for those who have not played the 
 original Golden Sun.

 Note: This section will be updated extensively when the English version comes 
 out.

 `-`-`-`-`

 `-`-`-`-`
  Section 3: Towns
 `-`-`-`-`

 This section's purpose is to get you used to what to find in a typical town
 in The Lost Age.  The towns remain very similar to the first game, consisting
 of the following basics:
 Inn:
  You should head here whenever you get into a town.  In the inn you can rest
  for the night for a small fee.  This will restore all HP and PP to the 
  characters (the exception is if a character has fainted.)  The cost of an
  inn increases slightly as the game goes on.  Talk with the person at the
  desk to stay for the night.  occasionally you will have to talk with the
  other people in the inn as they tell you important things or give you
  important items.
 Sanctum:
  The sanctum is where you go to revive fainted characters (those with 0 HP).
  You can also remove a cursed item from a character here.  Talk with the
  monk behind the desk to revive your character or remove a curse.
 Item Shop:
  The item shop is where you go to buy the latest armor, weapons and stat
  changing items for your characters.  You can buy, sell, or fix broken items
  here.  Note: Sometimes the shops will be split up in a town.

 `-`-`-`-`

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~-~-~-~-~-~-~-~-~-~-
 Chapter 4: Walkthrough
~-~-~-~-~-~-~-~-~-~-

 `-`-`-`-`
  Section 1: Venus Lighthouse and Suhulla Gate 
 `-`-`-`-`
 
 The Lost Age begins by asking you to input Felix's name.  After naming Felix
 you will be prompted whether or not you have data to send from the 
 original game.  If you have completed Golden Sun (after this point in 
 the guide the original game will be referred to as Golden Sun.  This game 
 will be referred to as the Lost Age) then turn that on, go to the main menu
 screen and hold Left, L and then hit B.  Before the menu appears again
 release Select and L.  This will make the "Send" option appear and you will
 be able to send your data to The Lost Age through either linking two GameBoy
 Advances up through a link cable or by using one of the password mehtods.

 If you have not completed Golden Sun, I highly recomend that you do so.
 However, it is not necessary to complete Golden Sun in order to play The Lost
 Age and you will only be missing out on the plot, certain weapons and Djinn
 from the first game and a few side quests at the end of The Lost Age.

 I will be posting my Gold Password soon.

 You will now be treated to a recap of the Golden Sun story up until the
 start of The Lost Age.  If you already know the story I suggest that you hit
 Start because it will take a while to read through it all.

 We now find Felix, Jenna and Kraden in a room in Venus Lighthouse with
 electricity guarding the pass from the north to south.  Felix, Jenna, Kraden
 and later Alex will talk for about 5 minutes.  Eventually, NPCs (Non-Playable
 Characters) Alex and Kraden will join Jenna's party.  You will now have 
 command of Jenna.

 At this point you will want to flea from Venus Lighthouse.  Head down the
 stairs and in the next room go through the door facing south.  In the next
 room, head to the east and through the door.  You'll now be in a room with
 several platforms with gaps betwix them.  You'll want to hug the left wall
 until you can get to the center and eventually to the southeast platform with
 a door on it.  Go through the door and open the treasure chest to reveal an
 herb.  Now, head back down the stairs and back through the platform room.  Go
 through the door to the south in this room and continue south until you get
 out of the lighthouse.

 When you get outside of the lighthouse Jenna will pause a second to look at a
 bird.  Once you have control again, head south to find a large group of
 guards trying to block your path.  Alex and Kraden will show themselves and
 after a lot of talking Alex finally uses his Psynergy to clear the path of
 guards.  Alex then heads east in order to prevent any further guards from
 coming.  Once you have command again, head west towards the edge of the
 screen.  You will be confronted by a guard and he will challenge you to your
 first battle.  Easily kill him with one Fume Psynergy and move on.

 Climb down the first vine that you see and continue down until you see a door.
 Go through the door.  You will be stopped by three more guards.  These guards 
 are as easy as the one you just faced, so either attack or unleash Psynergy on
 them for easy 1-Hit kills.

 You will now be in a cave with sparkling stones on the walls.  Head down the
 stairs and through the door.  In the next screen, head to the east.  About
 halfway through you'll be confronted by a monster.  This will be another easy
 battle.  Simply attack or use Psynergy on the beast to kill it.  After the
 battle Kraden will pop out and comment on how dangerous the cave is. Continue
 through and head out the door.

 Outside of the cave is a sunken ship.  Kraden will pop out again and start to
 investigate the ship.  At one point he'll even jump in to get a good look at
 it.  He quickly discovers that it needs to be powered by a Black Orb that you
 do not posess.  Eventually Alex will arrive.  Shortly after that you'll see 
 Venus  Lighthouse crumble to the ground and Idejima break off of the main 
 land.  

 `-`-`-`-`

 `-`-`-`-`
  Section 2: Idejima
 `-`-`-`-`

 Once you come to, you'll find Jenna and Kraden lying on the ground in the same
 scene that occurred after the credits of Golden Sun.  Alex will come over and
 tell you that Sheba and Felix have washed up.  Sheba and then Felix will come
 to and the whole group will start talking about what happened on top of Venus
 Lighthouse.  Eventually, Alex will spot a continent (Indra) that it looks like 
 the floating island is going to miss.  Suddenly, the camera zooms around and a
 large tidal wave is seen.  The tidal wave sweeps over the whole island and the
 screen fades to black.

 We now find Felix, Jenna, Kraden and Sheba unconscious on the ground.  Felix 
 will come to first and you'll now be in command of him.  Talk with Kraden,
 Jenna and Sheba to have them join your party or attempt to leave to have them
 get angry at you.  Once you've obtained all of the party members, start 
 heading Northwest.  Kraden will quickly pop out and discuss how Alex has left
 to find a ship in order to light the remaining lighthouses.  Once everyone is
 done talking continue northwest to appear on the World Map.

 Head south along the dirt path to reach the first town in The Lost Age.

 `-`-`-`-`
  Section 3: Diala
 `-`-`-`-`

 The houses in Diala are primarily yellow in color which look like they were 
 made from mud bricks with a gray roof on top.  The town was hit by the tidal
 wave and as a result all of their boats are destroyed.

 Head south along the west cliff-wall in the town until you get past the small
 house with the garden in front.  Head east from here, going past the well.
 Head south from there and head into the Weapons shop to buy the latest weapons
 and armor for your characters.  There is an inn to the left of the item shop
 that you don't need to stop in yet because you probably have not fought any
 random battles yet.  Head back along the east wall and up the stairs.  Head
 past the house and up the small set of stairs.  Look in the pot (Press A) to
 receive an herb.  Now, head out of town to the south.

 `-`-`-`-`

 `-`-`-`-`
  Section 4: To Kandorean Temple
 `-`-`-`-`

 When you come out of the town you will see a sparkling figure floating in
 front of you.  Walk up to it to find your first Venus Djinni, Echo.  Answer 
 yes to his first question to get the Djinn to join you.  You should probably
 answer no to his second question because that will just show you how to use 
 Djinn like in the beginning of Golden Sun.  You'll fight an auto battle 
 in which the Djinni shows you how to effectively use Djinn and Summons in
 battle.

 Head South once you're free to move again and take a left at the fork.  Keep
 going west until you get to a bridge.  Don't cross the bridge, but instead
 head south through the forest, then back east across the bridge and northeast
 along the path.  You'll eventually come to Kandorean Temple.

 `-`-`-`-`

 `-`-`-`-`
  Section 5: Kandorean Temple
 `-`-`-`-`

 When you enter Kanorean Temple you will notice that there are two guards 
 standing at the gate who won't let you into this town since Master Poi will
 not allow anyone to see him.  So, head in the side door by going west when 
 you get in the town and go north when you get to the left forest-wall. When 
 you get to the north part of the perimeter Kraden will pop out and comment 
 on the bush guarding a cave entrance.  When you get control back, go up to 
 the cave and use Sheba's Whirlwind Psynergy on the brush.  Kraden will pop 
 out again after you've done it to tell you that it worked.

 Head into the cave to find yourself in a room with shallow water in it.  Go
 south and eventually head east in the room.  You'll come to a large brown
 structure which you can climb up (just hold Up.)  When you've finished
 climbing you'll find yourself outside of a well inside of the town.  You'll
 find three monks in the town who like to think "..." when you get near.  You
 can go past them because they don't have anything really important to say.
 Head into the temple that is open.

 As soon as you go into the temple Master Poi will start talking to the three
 monks about how they lack discipline.  Several of the  monks will start 
 levitating and eventually Master Poi will open up the main door because the
 center monk wants to take the trial. Head through it to find yourself in a room
 with lots of rocks in it.  In this room there is a treasure chest directly
 above you that is actually a Mimic.  It's not that tough and I recommend
 fighting it for its experience and coins.  The battle will be easy if you use
 Felix's Djinn and Summons, Jenna's Fume Psynergy and Sheba's Ray Psynergy.  
 You'll want to head up the left side of the room.  Keep heading up along the 
 left wall and around the cave in the middle clockwise. Go down the stairs and
 down the ladder in the next room.  Head to the left to find a monk lying on 
 the ground in pain.  After talking to him, head north through the pillars and go 
 up the ladder.  Head south past the rock and hop to the stone pillar to your 
 right.  Hop to the right, then down, then continue to the right.  Head up, 
 then right, and up again.  Head to the furthest pillar to the left and then head 
 up.  Head back right, then head up twice to find yourself back on a ledge.  Go 
 through the door here.

 In the next room, head north until the path forks.  Take the left fork and
 head down the stairs when you reach them.  In this next room there will be a
 fast moving current of water in the middle of the room.  You'll want to run
 across (hold B) as well as hold up and to the right when you cross it.  Head
 down the stream until you get to an opening, and then head up and make your
 way to the right side of the steam. Head to your right and go through the door
 when you get to it.  You should now find yourself in a room with one wooden
 pillar along with two small circular stones being shot into the air by steam.
 The objective here is to push the wood pillar onto the steam shooter on the
 left to increase the pressure to the steam shooter on the right.  Once you
 push the log on, hop onto the steam shooter on the right to be shot high into
 the air and to another room.  Quickly jump south and pick up the Mysterious 
 Card in the treasure chest. The Mysterious Card, when equipped, changes the
 character's class to Pierrot which has the Avoid Psynergy. Head back down on 
 the steam shooter and push the wood pillar from the left steam shooter to the 
 right steam shooter.  This will increas the pressue on the left. Now, hop on
 the left steam shooter.  Head to your left on the next screen and then head
 up and onto the tight rope.  After crossing the first tightrope, head up and
 through the pillars.  Face the wooden pillar across the gap and use the
 Psynergy "Move" on it to push it to the right.  Then, hop across the gap and
 push the pillar right until it covers the vent that's letting off steam :).
 Now, head back and cross the second tightrope.  Don't head down the ladder.
 Instead, continue along the narrow path down the right wall.  When you come
 to a rock blocking your way, hop across the gap to the ledge to your left.
 Hop back and forth one more time and head down the ladder and out the exit.

 In the next room you'll see a Mercury Djinn sitting on a ledge.  You cannot
 get this Djinn yet, so don't worry about it.  Head south, go through the door
 and through the other door next to the one you just came through in the next
 room.  In this room, head north and climb up the ladder in the center of the
 room.  You'll see a sign and a large boiling pot of water.  If you try to go
 up to the pot you will get burned.  So, use Felix's Move Psynergy to move the
 pot to the left or right to clear the path.  Head up until you find three
 large, angry Chestbeaters ready for battle.  See Boss Strategies for 
 information on defeating these bosses.

 Once you defeat the Chestbeaters, a ladder will drop down.  Climb it to find
 yourself in a blue colored hallway.  Head through it to arrive in a room with
 Master Poi who saw you earlier.  Kraden will pop out and have a conversation
 with the monk.  He will give you the Lash Psynergy which allows you to extend
 coils of ropes as a reward for completing the cave.  Once he's done talking, 
 climb up the slanted rope by pressing Up when you're facing the base of the 
 rope.  You'll automatically climb up to the ledge.  Press A when facing the 
 Silver item next to the monk to receive the Lash Pebble which will allow you
 to use Lash when equipped.  

 Before you leave the cave, head back through the door you came from and down 
 the ladder.  Head back down to the pot and use move to get it out of your way.
 Head down the ladder and down the two flights of stairs.  Head down the ladder
 again and up towards the Djinni.  Use Lash on the rope coiled on the ground 
 and climb up it.  Press A to fight the Djinni.  He's not too hard to beat, 
 although he can do some serious damage to Sheba.  I recommend defending with 
 Sheba while using Jenna's Fume Psynergy and attacking with Felix.  You do not
 really have any use for this Mercury Djinni, Fog, right now because you don't 
 have a Water character, but its ability to summon can be helpful.  Now, head 
 back towards where you found Lash and out the door to the left in that room.  
 Slide down the crevice and go out of the temple.  You can now leave the town by
 simply going through the main gate at the front of the town.

 `-`-`-`-`

 `-`-`-`-`
  Section 6: The Jupiter Djinni in The Shrine of the Sea God
 `-`-`-`-`

 Head back to Diala by heading south, then going back north through the forest.
 Keep heading north until you reach the town. When you reach the town, head into
 the Inn to restore your characters HP and PP. Then, head to the Weapons and 
 Armor shop to buy any weapons or armor that you may not have been able to afford
 your characters earlier.  Once you're done, head out of the town.  

 Head to your right and go in the first cave that you see, The Shrine of the Sea
 God.  Head down the ladder and head north.  You will be stopped by two boys,
 Piki and Tavi who are trapped on opposite sides of a ledge due to the Tidal
 wave.  Once they're done talking, head up the ladder and go to the rope 
 coil up and to your left.  Use Lash on it. The trapped boy will climb down and 
 thank you and then talk about a Jupiter Djinni.  Climb up the rope and go
 through the door to your left.  In this room you will see a Jupiter Djinni on
 a cliff.  Head left across the two bridges and then head down.  Head right
 across the lower set of bridges to automatically fall off the bridge.  Climb
 up the ladder only to have the Jupiter Djinn fly to another location. Follow 
 it around the hall and go down the stairs.  You'll see footprints which you
 should also follow.  You'll eventually come to some shallow water with one of
 three possible doors to go through.  Head through the most north door and
 across the bridge.  You'll see the Djinni running below you to the north.  Head
 down the stairs and then head through the south-most stairs.  Head down the
 ladder and go to your north.  Approach the Djinn and he'll fly up to a purple
 ledge.  Push the Flame Pillar all of the way to north and then follow the
 Djinn.  He'll get trapped against the flame and you'll be able to catch him
 after a battle.  You will now have the Jupiter Djinni, Breath.

 Once you've caught the Djinni, use Felix's Retreat Psynergy to get back to the
 beginning of the cave.  Exit to the south.

 `-`-`-`-`

 `-`-`-`-`
  Section 7: Dehkan Plateau
 `-`-`-`-`

 You should now be back on the World Map.  Head back to your left and south 
 when you get to the town.  Head right at the fork and keep going right across
 the bridge.  Head south and then go left across the lower bridge.  Continue
 heading left to find a large mountain.

 You are now at Dehkan Plateau.  Dehkan Plateau has a series of cliffs
 as well as soft soil that if you walk over too many times will drop you down
 to an underground cave.  Head up the three sets of stairs right in front of
 you.  When you get up the third set of stairs you'll see several odd patches
 of dirt.  You can walk over the patches of soil that have X's on them but no
 holes.  You can not walk over the patches of soil with even small holes in
 them because those holes will collapse when you walk over them.  You can hop
 over the large holes.  With this in mind, intentionally fall down one of the
 small holes to the cave below.  When you drop down to the cave, head through
 the door to your south.  Go down the vines and get the Full Metal Vest from
 the treasure chest.  Then, head back up the vine and back into the cave. Head
 up the stairs to your right.  When you're up the stairs, head to your right
 to get to the next screen.

 On the next screen you will find three weak Stone Pillars.  You can only hop
 over these Pillars once before they collapse, so be careful where you hop.
 First, hop across the pillar to the north onto the ledge with the treasure
 chest to get one Elixer item.  Head back across the pillar to have it
 collapse, so climb back up the vines and hop over the two remaining stone
 pillars to the ledge to your right.  Now, head south and then east along the
 path.  You'll eventually come to another section of soft soil.  Head across
 the X tile (see description in previous paragraph) in the middle of the two
 rocks.  Then, go onto the X tile to your right but not across it.  Instead,
 go north.  Jump across the large hole to your right and finally go north
 across the furthest north X tile.  If you intentionally fall in the north-
 western-most hole you will be able to get a Mint from the treasure chest in
 the room below.  Once you've done that, follow theh same pattern and
 head north to the next screen.

 The next screen has several more stone pillars than before.  Hop across the
 stone pillar to your left onto the ledge in the middle.  At this time you can
 either go on with your quest or take a little time to get Themis' Ax in the
 treasure chest.  Here's how to get the Ax: Jump to the pillar northwest of you
 and onto the ledge.  Then, hop back and forth between the ledge and the pillar
 to your right until it collapses.  Climb up the vine to get an Ax.  If you've
 done this, you will need to exit the screen and return before continuing. The
 ax will provide Felix with a big boost in attack.  Jump south and hop
 across the two stone pillars below going to the left.  Hop across one more
 pillar to your left to get to the large ledge on your left.  Now, head north
 but do not hop across the first pillar to your right.  Instead, go to the
 two stone pillars above it.  Hop across them and head across the final stone
 pillar northwest of you.  Once you're done the pillar hopping, head to the
 right, down the long path and to the next screen to your right.

 Head right on the next screen until you come to yet another Soft Soil puzzle.
 In this puzzle you will want to intentionally fall, since there is a Mars
 Djinni to get. When you fall, head south through the door and the head through
 the door to your north.  Head north when you get out of the cave to find the
 Mars Djinn.  He'll run, and fall into a hole.  Follow him by walking on the
 small hole directly above you.  Head south through the door after dropping.
 You'll see the Mars Djinn above you on a cliff.  Head south until you come to
 a vine that you should climb.  Head north to come to the Mars Djinn that will
 once again run.  Follow him to the right.  You'll now see the Mars Djinn on
 a run-down old bridge.  Follow him across the bridge (it won't collapse, trust
 me :).  When you catch up with the Mars Djinni you'll see him execute the move
 Pound on a stone pillar.  You can't directly follow him, so head back across
 the bridge and climb down the vine.  Continue going south until you come to
 a series of tightropes.  Nimbly cross them to arrive at a ledge with two tree
 pillars with vines growing on them.  Push the lower tree all of the way to the
 right and then climb it.  Hop to ledge and use Lash on the rope coil.  Climb
 it to get a Nut from the treasure chest.  Climb back down and push the wood
 pillar that you did not push yet all of the way to the left and then climb
 down it.  Head counterclockwise around the ledges and then head right.  Climb
 the long vine and head right to the next screen.  You'll see the Djinni once
 again selfishly wrecking the Stone Pillars before falling into a hole. Climb
 down the vine and push the wood pillar to the right and then climb it.  Hop
 to your right and hop back and forth on the two stone pillars until the one
 on the left breaks.  Go around the platform and push the wood pillar to your
 left and then climb it.  Hop to the stone pillar to your left to have it
 break.  Now, climb up to the ledge in the middle and push the wood pillar off
 of the cliff.  Climb down the vine and use Move on the pillar you just pushed
 off the cliff to push it to your left.  Climb back up the ledge and hop across
 the pillar to get to the ledge to your left.  Now, head down the stairs.  Go
 through the first door you come to when going south.  You'll now see that
 punk Djinni behind another soft soil puzzle.  Head near the door on the left
 but don't go through it.  Go right across the first X and step onto the second
 X.  Don't approach the Djinn because he'll pound you down to the floor below.
 Head south from the second X, and then head across the X to your right and
 out the door.  Go up the stairs to your right in the next room.  Head up and
 to left and intentionally fall in east-most small hole.  You'll land directly
 on the Mars Djinn who still drop an item.  This item is the Pound Cube, which
 will allow you to use the Psynergy Pound when equipped.

 Whew, that was a long paragraph.  I probably shouldn't go on rants like that.
 Anyway, head out the door in the northeast part of the room.  In the next
 room, head through the door to your right.  You'll once again find the Mars
 Djinn.  Do not approach him.  Instead, go down the vine and use Pound on the
 stone pillar closest to the Mars Djinn.  Climb back up the Vine and talk to
 Mars Djinni to finally get him after a fight.  You will now have the Mars
 Djinni, Cannon.  Now, climb back down the vine and go up the vine to your 
 right.  Exit the room through the door to your south.  Head up the several 
 flights of stairs until you get out of the cave. Head down the stairs to your 
 south and continue heading down the stairs until you exit Dehkan Plateau.

 `-`-`-`-`

 `-`-`-`-`
  Section 8: Moving On
 `-`-`-`-`

 You will see your ship directly south of where you came out from Dehkan
 Plateau.  When you go to it, all of the characters with you will pop out.
 Apparently this is Menardi's ship, but you wont' be able to control it without
 the Black Orb. So, head back out and go to your left.  Enter the first cave 
 that you get to, Indra Cavern.  Head to the north and use Move on the wooden 
 pillar to push it to the right.  Then, use Lash on the Rope Coil, climb it, 
 and hop across the pillar.  Grab the Summon Tablet there that will allow you
 to use the Combination Summon Zagan (1 Venus, 1 Mars). Exit the cave and head 
 left across the forest.  Head south and then cross the bridge.  Continue to 
 head south and cross another bridge going east.  Cut southeast through the 
 forest to see the next town.  Don't go in quite yet.  Walk around the forest
 below the town until you come into a random battle with a Venus Djinni. After
 defeating the Djinni you will now have the Venus Djinni Iron.

 `-`-`-`-`

 `-`-`-`-`
  Section 9: Madra
 `-`-`-`-`

 You'll notice large rays of sunlight coming down on you as soon as you enter
 Madra.  Head up the stairs to have two guards that stop you.  After examining
 you they will determine you are not Champa and let you through. Stop at the 
 inn in the south part of town.  After resting, go up the stairs and then out
 the door to the south.  Walk over the roofs of the item shops to reach a 
 treasure chest on a ledge that contains a Nurse's Cap.  Once you've obtained
 the Nurse's Cap, head back down and exit the inn.  Head to the weapons and armo
 shops next to the inn but be warned they don't really have anything new to buy. 
 Once you're done that, head to the left and go down the ladder.  Go in the 
 building to your left with the two guards in front of it.  This is the prison
 where your 4th party member, Piers, is in.  When you go in, Kraden will pop out 
 and you'll watch the guards interrogating Piers.  You learn that Piers is in
 prison because he is accussed of being a Champa.  You quickly learn that he is
 an Adept after he uses Frost to stop a guard from interogating him. Once you
 have control again, head out of the prison.

 You'll immediately see two people go into the prison.  One of them is the wife
 of the lord of the town and she eventually grants you permission to cross the
 bridge to reach Osenia.  Once they're done talking, head back into the prison
 and mind read Piers using Sheba's Mind Read. This is not really necessary, but 
 it does further the plot a little bit more.  Now, head out of the prison and
 back up the ladder to your right.  Head to the main gate in the town where
 you came in and head south.  Do not leave the town.  Instead, after going down
 the first flight of stairs, head to your right to find a graveyard.  Go past
 it and the trees by hugging the left wall and head down the ladder.

 You are now in Madra Catacombs, under the town.  Go south in the first room,
 then head through the northwest door in the next room.  Head north, climb down
 the ladder and go through the door.  In the next room, head up the vine that
 is surrounded by a purple gate.  Go left and Move the wood pillar to the right.
 Go across it and head down the vine further to the left.  Head through the
 first door that you see.  In the next room, hop to the ledge to your right.
 Then, head down the semi-hidden staircase above you.  Go through the door
 here and get the item in the treasure chest.  This item is the Tremor Bit,
 which will allow you to use the Psynergy Tremor when equipped.  However,
 you will not be using the Psynergy for a while so don't worry about it.

 You're now done in the cave.  Use Retreat, exit the cave and exit the town.

 `-`-`-`-`

 `-`-`-`-`
  Section 10: To The Next Continent
 `-`-`-`-`

 Once you're back on the World Map, head north to reach Madra Drawbridge. The 
 two guards at the bridge will stop you but you can still pass once they're done
 talking.  Once you've crossed the bridge, head east to reach Osenia Cliffs.
 Here you'll find a crashed ship that you can use to get to the next continent.
 Head northeast when you get to the ship-area and climb down the rope.  Jump
 on to the sail above you and the to the platform to your right.  Use Lash on
 the rope coil and then climb up it.  Head south and down the vine to find a
 treasure chest.  Inside of it is a Pirate's Sword, a good weapon for Jenna. Now,
 head back across the ship and up the vine.  Go up the vine to the south and
 jump across to the other side via the large stone pillar.  Head down the vine
 and off the screen.

 You're now on the second continent.  Head east along the path to find a
 destroyed bridge.  So, take the detour going south and eventually east.  Keep
 going east until you reach the desert.

 `-`-`-`-`

 `-`-`-`-`
  Section 11: Yampi Desert
 `-`-`-`-`

 Yampi Dester is hazy and has pink colored cliffs.  In this desert you
 will make good use of the Psynergy Pound that you got earlier.  Pound is used
 on those wooden pillars that block your path.  When you enter the desert you
 will want to head east and go south at the first fork.  Eventually you will
 come to a pillar blocking a small crevice below you.  Pound it and get the
 treasure chest with a Guardian Ring inside of it.  Once you've obtained it, 
 head north and exit to the next screen.

 On the next screen you will find a group of people standing around to the
 north.  It turns out that among this group is the village elder from Madra
 who is on his way to see Briggs.  Once you're done talking with them, head 
 right when the path forks and keep going until you get to the next screen.

 When you arrive at the next screen you'll see a pillar to your right.  Pound
 it and head north.  After you've pounded that pillar, do not pound anymore
 pillars until instructed to.  Head due north from the last pillar and pound
 the pillar in between two rocks.  After doing that, get the Antidote from the 
 treasure chest.

 Now, head back out the exit that you came and re-enter (this will reset the
 pillars.)  Once again, you will want to pound the first pillar that you see
 above you.  Head north and then go east until you reach a wall and a crevice
 going down.  Pound the pillar above this.  Head north and pound the pillar
 that's against a wall to reveal a ladder.  Climb it and head across the
 pillar to your left.  Head down the ledge and hop across the pillar to your
 right.  On this large ledge, head to the south and jump to the first pillar
 that you can that is below you.  Hop across the two pillars going left and
 then make your way to the next pillar below you.  Hop across that pillar
 to reach the ledge with the Jupiter Djinni on it.  After a relatively easy
 battle you will obtain the Jupiter Djinni, Blitz.  Once you've done that, 
 head down the crevice to your left and pound the pillar next to it.  Go 
 north, around the ledge you were just on and down the crevice.  Head to 
 your right to reach the next screen.

 As soon as you arrive at the next screen you will see a Psynergy Stone that
 will replenish your party's PP.  My advice is to use the stone.  Once you
 get the stone, pound the middle of the three pillars.  This will reveal a
 hidden ladder that you can use to climb up to the ledge above you.  Once
 you're up on the ledge, head west and then north along the path to the next
 screen.

 On this screen you will find what appears to be a creature moving under sand.
 You should notice that it changes direction when it hits a pounded pillar.
 So, pound the remaining pillar.  You will see Felix watch the creature change
 direction and reveal itself as it craws to the next screen.  Follow it east.

 Once again the scorpion will be burrowing around the pounded pillars.  Pound
 the only standing pillar after the burrowing creature has gone past the pillar
 to the north but before it goes back over it to the south to have the scorpion 
 run to the north.  Try again if he does not run to the north.  Follow him to
 the north.

 This time it's a little more tricky.  There are two standing pillars and only
 one of them will reroute the scorpion into the sand pit in the north part of
 the screen.  That pillar will be the pillar on your right.  However, you will
 need to pound this pillar as the scorpion is going down to it not going left
 to it or it will not take the correct path.  Once pounded correctly, the
 scorpion will go into the sand pit.  First, save your game because you're 
 about to find a very hard battle.  Follow him into the pit only to have it
 collapse in below you after a bit of Psynergy from King Scorpion.  King Scorpion
 will also fall and challenge you to a battle.  Find strategies on beating him
 in the Boss Strategies section under King Scorpion.

 When you finally beat King Scorpion you will get the Scoop Gem.  This item,
 when equipped, allows a player to use the Psynergy Scoop.  You will want to use
 this Psynergy right away on that center patch of dirt that you're left
 standing on after defeating the Scorpion.  When you dig the center patch of
 dirt a Water Sprout will be revealed.  Hop onto this water sprout to get back
 up to the screen you were at previously.  At this point you will want to use
 Felix's Psynergy "Retreat" to get back to the beginning of the desert.  You
 may want to head back to Mada to heal your characters after the tough boss 
 battle, especially if you have a character down.

 You'll now find yourself back at the beginning of the desert. Go southeast 
 to the next screen. On this screen, head past the group of people you talked
 with earlier and go south.  At the fork, head left and use Scoop on the dirt
 patch in the middle of the four rocks to reveal a ladder.  Climb down it to
 arrive in a cave.  There are no puzzles in the cave as you simply follow the
 path to the other side.  Climb up the ladder to exit.

 When you exit the cave you'll find yourself in another part of the desert.
 There is a lake below you and a ladder to your right.  Climb the ladder to
 get up onto the ledge and then climb up the ladder leading to the higher
 ledge.  Head to your left to be spotted by the group of people you saw
 earlier.  After some conversation they'll all run off and take the path that
 you revealed.  Once they do that head north to the next screen.

 On this screen there are three different dirt patches for you to dig.  Only
 the dirt patch on the southeast part of the screen has anything inside of it
 (315 Coins.)  Once you've obtained the coins, head north through the cave door
 entrance.

 Inside of the cave is a "sand river" like the one found in Venus Lighthouse in
 Golden Sun.  The objective of this sand river is to let the current take you
 to the ledge to the north which you should hop on.  From there, you can cross
 the sand river to the east and get to the larger ledge.  When you get onto the
 large ledge, head to the southeast corner of it and hop into the sand river.
 As soon as you can, head to the ledge to your north and get the treasure chest
 there.  Inside of the treasure chest is a Hard Nut (no jokes about Felix
 giving Sheba a Hard Nut, m'kay?) which will boost Max HP.  Once you get the
 item, cross the river to the south and then head east on the ledge.  Cross
 back north across the sand river to where you were before.  Head as far north
 as you can on this ledge and then cross the river to your right and then head
 back to the left and once more to the right.  Now, head into the river to the
 north and go up at the first crevice.  You may want to hold Left as you try
 to get to this ledge as its quite tricky.  Use Pound to flatten the pillar to 
 the right when you get on to the ledge.  Then, head back into the sand river
 and go up the gap you just created.  Grab the Blow Mace that looks a lot like 
 a  Guitar from the treasure chest and then head back into the sand river. Let
 the river take you until there is a gap in the rocks to your right.  Go 
 through the gap, head right, go down the ladder and out the door.

 Head north along the path on the next screen.  On the next screen you will
 see a large sand waterfall.  To forge this waterfall successfully you will
 need to run (Hold B) as well as hold Up and Right.  Cross at the highest point
 to make it easier.  Once you've crossed it, head north to find a smaller, but
 harder sand waterfall.  You actually will not be able to forge the waterfall
 from this end, so simply fall down it.  Head to your right after falling until
 you reach a ladder which you should climb.  Cross the two waterfalls to your
 left and continue along the path until you reach a Rope Coil which you should
 Lash.  Climb the rope you just dragged to find a large sand "bubble".  The
 goal here is to fall down the sand waterfall as far right as possible so that
 you get stopped by a rock.  If done successfully you will be able to head to
 the ledge to your right and get the treasure chest.  Inside of the treasure
 chest is a Trainer's Whip that changes a character's class to Tamer and gives
 them the Cure Poison Psynergy.

 Once you have the whip, head back to the sand waterfall and fall down it.
 Head back to the right to the two sand waterfalls you crossed earlier.  Climb
 the ladder and forge the two sand waterfalls.  This time, instead of going to
 your right, climb the ladder next to the second sand waterfall you crossed.
 Head around the bubble and fall down the sand waterfall to the right as far
 right as you can.  You will be stopped by a rock and you can now head to the
 ledge to your right.  

 You now have a choice on where to go next.  Going north will take you to 
 Alhafra while going south, down the sand waterfall will take you to Air's 
 Rock and surronding areas.  While the next direct plot event is found in 
 Alhafra, the boss battle there will be quite difficult at this point.  So, I
 suggest that you head south first.  So, head south to find a sand waterfall
 and a sign that warns if you fall down it there is no easy return.  Fall down
 the sand waterfall, head south and go through the cave.  When you exit the
 cave you will find yourself on the world map.

 `-`-`-`-`

 `-`-`-`-`
  Section 12: Garoh
 `-`-`-`-`

 To get to Garoh, head southeast from the Yampi Desert around the large 
 desert that you have not yet gone in.  As you head south you'll eventually 
 see a town to the left of you which you should enter.

 When you reach Garoh you will need to climb several flights of
 stairs.  There are a series of various easy pillar-pushing puzzles that I
 think by this point in the game you can figure out for yourself.  Along the
 way up you'll see several cave paintings on the side of the cliffs.

 Once you reach the next screen, head north to find an odd looking creature
 dancing around a reflection of the moon in a pond.  All of your party will
 pop out and Sheba will scare the creature away with a shriek.  Kraden then
 describes how he thinks that the creature is an Iycanthrope, or a race of
 people born with special powers.  Then the whole party will ramble for a little
 about werewolves and finding new things and eventuall you'll get control again.
 When you do have control again, head north and enter the village.

 In the village there a lot of super creepy villagers wearing what looks like
 orange rain coats.  Apparently they don't want to be exposed when the full
 moon is out because they will turn into werewolves.  You'll also find the 
 normal village accommodations such as an Inn and a Weapons and Armor shop.  
 Unfortunately, the two men at the Weapons and Armor shop will not sell you any 
 merchandise since it is the night of a full moon.  So, the only thing to do 
 in this town for now is to stop in the inn and rest. Exit the town, head down
 the mountain cliffs and exit to the World Map.

 `-`-`-`-`

 `-`-`-`-`
  Section 13: To Air's Rock
 `-`-`-`-`

 From Garoh simply head west until you reach the dirt path.  Then, head north
 until you come to a bridge on your left.  Cross the bridge to enter a very large
 desert.  In the middle of the desert will be Air's Rock.

 `-`-`-`-`

 `-`-`-`-`
  Section 14: Air's Rock
 `-`-`-`-`

 Get ready for a *really* long quest to get the Psynergy Reveal.  This quest
 is much longer than any in Golden Sun with the possible exception of Crossbone
 Island, although it's very close.

 Air's Rock is characterized by its pink cliffs and yellow sand blocking
 various pathways.  You will want to head north when you arrive in Air's Rock.
 The key to passing through the sand blocking your path in Air's Rock is to 
 use Sheba's Whirlwind Psynergy on the large Wind Stones.  You will
 first want to use Whirlwind when you are south of the rock to clear the sand
 to the north.  Head up the path and take a left at the fork and then head
 north ignoring any other forks.  When you reach a clearing in the north you'll
 notice a treasure chest out in the open that's obviously a Mimic.  Fight it
 if you wish because it's not a very challenging battle.  Once you're done,
 head past it and go south at the next gap in the cliffs.  Head along the
 narrow path and take a right at the fork.  Head south and then take another
 right when the path forks again.  Head north at the next fork and you should
 arrive at a Wind Stone and a ladder that you can not reach above you.  Use
 Whirlwind on the Wind Stone from the right to clear the sand to your left.
 Then, head back south and continue south all of the way until you can go
 south no more.  At this point you should be next to a Wind Stone which you
 should use Whirlwind on from the right to clear to the sand to the left. Now,
 go back north and head counter-clockwise around the large set of rocks. Then,
 head south and then left through the area that you just cleared.  Use
 Whirlwind on the Wind Stone above you to clear another area of sand.  Once
 you've done that, head back right and the north all of the way until you
 reach a wall with 4 stones to the left of it.  At this point you will want
 to head to the left and then south at the fork.  Continue along the path
 until you reach the clearing again.  Now, head left and then south down the
 narrow path.  When the path forks to the right head along it and continue
 along the path as it starts to go south.  Head west when you can to reach
 the Wind Stone next to the sign. Use Whirlwind on it from the right to clear
 the sand to your left.  Then, head back east and the north and then west
 along the path until it forks to the south.  Take this fork and head left
 past the Wind Stone.  Continue going west until you reach a Wind Stone which
 you should use Whirlwind on from below.  Now, head south and open the
 treasure chest which contains a Smoke Bomb.  Go back north and then east
 until the path forks north.  Take this fork and then head left when you can.
 Immediatly head south and then left along the path.  Go north along the
 narrow path that you just cleared when you reach it and continue north along
 the very long path.  Eventually it will start curving to the right and you
 should eventually come to a large purple cyclone.  Use Whirlwind on this to
 clear the sand from the wall above.  Climb the ladder to your right to reach
 the next screen.

 On this screen you will find what looks to be a Tiki head shooting small
 tornados from the left side of the screen to the right.  You will need to time
 your climbs or else the Tiki will blow you off.  Head left and climb the
 ladder near the Tiki Statue.  Then, climb the ladder to the left.  Fall down 
 the crevice in the side of the mountain and intentionally get taken by the Tiki's
 tornado.  Slide down the next two crevices and then head to the left part
 of the ledge to get taken by one of the Tiki's tornados.  Head to your right
 and push the wooden pillar into the gap.  Cross it and head right until you
 reach a ladder going down.  Climb down the ladder to arrive at the preivous
 screen.

 Head left when you reach the screen and grab the Storm Brand from the
 treasure chest.  This is a very powerful weapon for Felix so I suggest that
 you equip it on him.  Once you have the Storm Brand, head back up the ladder
 to reach the next screen. 

 Head right on the next screen and climb the ladder, being careful to not let
 a tornado hit you.  Climb the next ladder and this time intentionally let the
 tornado hit you to fall down to the right of a wooden pillar.  Climb down the
 ladder on the right and get taken by a tornado again.  Climb the two sets of
 ladders above you and then push the wooden pillar to your right.  Let the
 tornado take you to the left and the climb the ladder to reach the next
 screen.

 On the next screen you will have to climb a very large ladder with several
 Tikis shooting tornados at you.  These aren't terribly hard to avoid, so
 climb up the ladder until you finally reach the top.  Fall down the crevice
 on the top ledge and then push the wooden pillar to your right.  Climb down
 the small set of stairs to your left and grab Sleeping Bomb in the treasure 
 chest. Then, step on the Tiki to get blown back up to the top ledge.  Exit the 
 screen to your right.

 On the next screen you will want to climb a very large ladder until you find
 a ledge with two wooden pillars on it.  Get on to the ledge and push the left
 pillar to the left via Felix's Move Psynergy.  Then, climb back down the
 ladder one flight and slide down the crevice to your right.  Step on the Tiki
 Man to your right and head all of the way to the left on this next platform.
 Push the wooden pillar to the left and then hop across the gap.  Slide down
 the crevice to land on the Tiki's Mouth to reach the top.  Climb the ladder
 and exit the screen to your left.

 Climb the ladder on the next screen to reach another screen with purple haze
 on it.  Climb up the small ladder and then use Felix's Move Psynergy to move
 the wooden pillar into the gap.  Now, climb back down the series of ladders
 until you reach the screen with the Tiki that shot you up.  Fall down the 
 crevice on the right side of the platform and then the one after that.  Head
 left on the platform and start climbing the ladder until it goes no further.
 At this point you should exit the screen to the left.  Climb the ladder on
 the next screen and then head up the ladder to the right.  You're now at the
 Purple Cyclone which you should use Whirlwind on again.

 This time the large tornado clears the haze from the screen.  Head down the
 two ladders to reach the screen below.  Continue down the ladder and then
 head right to reach the previous screen.  Climb down the ladder until you
 reach the ledge below the two wooden pillars and head right.  Slide down the
 crevice and get on the tiki to the right.  Then, head left on the platform and
 go across the gap then slide down the crevice.  Let the Tiki take you up to
 the platform above and then climb the ladder and exit the screen to the left.
 Keep climbing ladders until you reach a treasure chest which contains a Fujin
 Shield.  

 Now, climb back down all of the ladders to reach the screen with the tikis
 shooting tornadoes up again.  Slide down the two crevices and then head left
 and climb the ladder to the next screen.  Continue climbing ladders until you
 reach a screen with a Purple Cyclone that you have not uses Whirlwind on yet.
 Use Whirlwind on it again to make yet another large tornado.  This will 
 create a large hole in the ground with a cave that you can go into.  Climb 
 down the ladder and enter the cave.

 In the cave you'll be granted a handy Psynergy Stone that you should use to
 restore your party's magic.  Make sure to use Felix's Cure Well before using
 the stone.  Head south and don't take the fork to the left.  Keep heading
 along the *long* hallway and head down a ladder when you reach it.  Keep
 going along the pretty straightforward path, not hopping on those floating
 platforms just yet.  Climb the ladder and head down the stairs.  Head through
 the door on your left and go along the path until you reach a pillar which you
 should push all of the way to the right.  Then, head back out of the room.

 Go through the door on the right side of the room.  In this room, head right
 until the path forks.  You will want to go north here and follow the path
 until you reach a ladder that you should climb down.  You now have to arrange
 the wooden pillars so that one is the in northeast corner of where it can go.
 Push the other wooden pillar directly below that pillar.  Then, pound the
 pillar easternmost pillar and then place the wooden pillar on where you just
 pounded.  Climb back up the ladder and hop across to the right ledge using
 the pillars you just moved.   Head south, down the ladder and on to the 
 floating pillar.  Then, use whirlwind on the stone to get rid of the sand and 
 head back north through the path you just created.  Climb the ladder there 
 and use Whirlwind on the Wind Stone (make sure to stand above it to have the
 tornado go south.)  Climb down the ladder and back up the ladder to your left.
 When you're back on the ledge, head south through the path you just created.  
 Go through the open door and down the ladder. Push the wooden pillar all of 
 the way to the left, then make your way back towards where you came into this
 room.  You will want to head through the right path instead of the left one 
 that will take you to where you came in. Use the pillar you recently placed 
 to hop to the ledge to your left and go out the door there.

 Head north in the next room to come to a hole in the wall that's shooting
 water out.  You can't climb up this, so head down the ladder, head right
 and go up the next ladder.  Go north through the open door and push the 
 wooden pillar there to either the left or the right.  You can now get through
 the path to the left as its no longer spitting out water.  Head north at the
 fork and climb down the ladder when you reach it.  Head left of the open hole
 and use Move to move the wooden pillar to the right.  Now, position yourself
 so that you're facing the pillar but can't be hit by air coming from the hole
 to the right.  Use Move to push the pillar back to the left and then climb up
 the ladder.  Hop across the wooden pillar and make your way along the hallway
 until you reach a green stone that you can't whirlwind quite yet.  Instead,
 head south and climb down the ladder.  Push the wooden pillar all of the way
 to the south and then climb the ladder to the left.  Don't cross the wooden
 pillar yet, instead go to the left and move the wooden pillar there to the
 right.  Now, go back to the wooden pillar you pushed earlier and use it to
 cross the gap to the right ledge.  Head south and drop down the crevice. Head
 left and climb up the ladder and exit through the door to the south.

 Whew, this cave sure is getting exhausting, isn't it?  Anyway, on the next
 screen hop across the various gaps until you get to a door to the left that
 you should go through.  In the next room, head north and climb down the
 ladder to reach another Wind Stone.  Make this whirlwind go west to move
 the stone bridge in the middle.  Now, climb back up the ladder and cross the
 stone bridge you just moved.  Climb down the ladder and up the one to the
 left of it and take the path initially going to the left.  Take a left when
 the path forks and climb down the ladder at the end of the path.  Use
 Whirlwind on the stone and head back the way you came.  Make your way back to
 where the two ladders next to each other were but don't go down them.  Take
 the path going north until you can hop onto the stone bridge you just moved.
 Take the stone bridge south and walk the long tightrope south.  Head left and
 out the staircase.

 In the next room, take the south path to get the Elixer in the treasure chest.
 Now, head back north all of the way to the ladder which you should climb down.
 Hop right across the four floating platforms and then hop across the small
 platforms going south.  Hop onto another floating platform and then go east
 to get to a ledge with a ladder that you should climb.  Hop across the gap
 and climb down the ladder.  Whirlwind the stone from the south to move the
 stone bridge to your north.  Now, head back up the ladder and walk the tight-
 rope above you.  Cross the stone bridge and then the tightrope to your right.
 Climb down the ladder and use Whirlwind on the stone from the right of it.
 Climb back up the ladder and cross the stone bridge again.  Keep going left
 along the narrow ledge until you can go left no further and hop south onto
 the wooden pillar below you.  From here, jump onto the tightrope to your left.
 Walk the tightrope south and then hop the gap to your right to jump to the
 next ledge.  Hop a few more gaps until you finally reach a door.

 In the next room, hop across the gap to your right and climb the ladder all
 of the way down until you reach a floor with a large Tiki on it.  Go through
 the door north of you.

 You will now be in a room with purple colored cliffs.  Head counterclockwise
 around the room until you reach a ledge above you that you can jump to.  Go
 up to the large stone and "talk" with it to restore your party's PP.  Keep
 heading around the room counterclockwise and head out the door.

 You will now be right above the very large Tiki.  Head south and hop on the
 floating platform to your right.  Hop down the seven or so floating platforms
 until you find yourself below another large Purple Cyclone.  Use Whirlwind on
 it open the mouth of the Tiki above you and below you.  Step onto the bottom 
 Tiki's mouth to be blown all of the way up to the next screen.

 When you finally stop ascending, you will be right below another Purple
 Cyclone.  Use Whirlwind on it to open another Tiki's mouth.  Now, jump to
 the floating platform to the left and use Move to move the wooden pillar to
 the left.  Hop on to the ledge with the pillar on it and push it left again.
 Now, jump south on to the ledge below.  Head counterclockwise along this ledge
 until you reach the small Tiki blowing tornados south.  Stand in front of it
 to get blown to a ledge with a treasure chest on it.  This treasure chest has
 a Vial in it.  Hop north and push the wooden pillar out of your way.  Jump to 
 the ledge to your right and head clockwise all of the way around the room, 
 climb the ladder and exit the room.

 Head through the door on your left.  In this room, head north until you reach
 a Tiki that you want to blow you west.  Once you've stopped being blown, jump
 east on to the wooden pillar and head north.  You'll come across a Tiki that
 you can push north.  So, push it all of the way north and then head on to the
 narrow path to be blown west.  Here you will be able to get a Clarity Circlet
 from the treasure chest.  Head down the crevice, go south and then climb the 
 ladder.  Hop to the ledge to your right and then push the Tiki south until 
 he is two squares north of his southern limit.  Go on to the narrow platform 
 again and left the Tiki blow you to the ledge to your left.  Head south 
 through the open door.  Head left and take another left at the fork. Hop on to 
 the floating platform, then head east.  When you can no longer go east, head 
 south, west, south, east, east, and north until you come to a wooden pillar 
 that you should use Move on to push west.  Now, go back to the open door you 
 passed through earlier and take the right path this time.  You can now head 
 down the door that was previously blocked by a hole blowing hot air.

 Climb down the ladder in the next room, head south and cross the tight-rope
 to the east.  Head south on the next ledge and cross the tight-rope to your
 right.  Climb the ladder and take the tight-rope south.  Head down the hallway
 and exit through the door.

 In the next room, take the left path and use Whirlwind on the stone from the
 left of it and then from the north of it.  Head back east through the path 
 that you just created and climb down the ladder.  From here, head south down
 the hallway and climb the ladder to your left when you reach it.  Let the
 tornado take you to the ledge on the right and obtain the 666 coins from the
 treasure chest.  Once you've obtained the coins, slide down the crevice and
 head down the narrow path.  Go up the ladder to your right and through the 
 door there.
 
 Take the left path in the next room first to come to a treasure chest that
 contains a Vial.  Once you've obtained the item from the treasure chest,
 head north until you find a Tiki blowing wind south.  Push it to the right
 and head back south towards the door.  This time, take the right path all
 of the way north, head past the Tiki you moved earlier and go out the door.

 Head through the next room and climb down the ladder.  Let the Tiki's tornado
 push you to the right wall and then climb the ladder above you.  Climb the
 next large ladder until you arrive at a small platform with floating platforms
 below it.  Jump onto the floating platforms and make your way to the door in
 front of the large stone Tiki.  Enter it.

 This room is apparently outside, above the clouds.  The floating platforms
 that you can hop on disappear after jumping on them once.  Make your way north
 until you come to a wide set of stairs.  Climb them and "talk" with the item
 to have Sheba pop out.  She will go up to it and learn reveal!   Once you have
 control again, head along the floating platform path to the west.  You'll
 eventually come to a circle of red floating platforms that appears impossible
 to cross.  It's now time to use your new Psynergy, Reveal.  A hidden platform
 will appear in the center which will now allow you to make it to the ledge to
 the right.  Head south to find a treasure chest with a Psy Crystal in it. Head
 back north to where you got reveal and take the path to the right.  The path
 to the right is almost identical with the one to the left, however this time
 it leads back to the ledge where you came in as opposed to a treasure chest.
 Once you get back on the ledge, exit the room.

 You are now back in the main room.  You can now proceed to use Felix's retreat
 to *finally* get the hell out of this cave.  Head out of the cave and use
 Retreat one more time to exit Air's Rock completely.

 `-`-`-`-`

 `-`-`-`-`
  Section 15: Garoh Part 2
 `-`-`-`-`

 From Air's Rock, head due east to find a bridge that you should cross. When 
 you're on the other side of the river, head south until you find Garoh. Climb
 the stairs like you did earlier until you reach the moonlight well. Go north 
 and enter the town.  You'll definitely want to head to the Inn in the east 
 part of town as soon as you arrive after the long quest at Air's Rock. Once 
 you've done that, head to the north part of town and climb the stairs east of 
 the Sanctum.  You may or may not see a blue creature come out of his house 
 using reveal.  Regardless, go up to the house and use your new Reveal spell to 
 enter.

 You will now be in a blue cave.  Head north to be stopped by the blue creature
 that you saw earlier.  He'll run off to the west and it's up to you to follow
 him.  Hop the gap to your left and go north through the door.

 Head north a little and hop the gap there.  Head right and go up the path
 going north.  Felix and then the rest of the party will stop out and look at
 a large stone in front of you.  Two werewolves will use Reveal and come out 
 of a hidden door and start to talk with you.  Maha, the older one, will realize
 that you must have completed Air's Rock to possess the Psynergy Reveal.  He
 will go on talking for a while and then the smaller werewolf will run off to the 
 south and eventually the screen will fade out and you'll find yourself talking 
 with the owner of the inn.  When you exit the inn you'll find that it's now 
 daylight out.

 You will now want to head through the stairs to the left of the sanctum.  Head
 left when you enter the cave and head south when you can.  Hop on to the green
 platform to the right and use Reveal to reveal a hidden platform in the middle.
 Hop across to the ledge on the left, go up the stairs and then go up the stairs
 in the next small room.

 You are now on a ledge on the left part of town.  Head south, past the tight-
 rope to get a treasure chest with a Hypnos' Sword. inside of it  Now, head 
 back north to the tight-rope which you should now cross.  Slide down the 
 crevice and head back into town.  Head back into the cave which entrance you 
 have to use Reveal on and make your way back to the stone structure where you 
 found the Master Maha at earlier.  He will appear again and all of your party 
 members will pop out and you'll have another lengthy discussion about werewolves.
 All of the sudden he'll give you the Jupiter Djinn, Ehter, without a  battle!
 You're now done in this cave, so head for the exit that you came in.

 Head out of Garoh by going down the stairs to arrive back on the World Map. If
 you have not stopped in the Weapons and Armor shop yet you may want to do so
 before leaving.

 `-`-`-`-`

 `-`-`-`-`
  Section 16: Mikasalla
 `-`-`-`-`

 To reach Mikasalla you will need to head south along the river to
 the west and then start heading due west for a long period of time.  You'll
 cross a few bridges and eventually will reach a mountain range that has a 
 fork to the south.  Do not take the fork.  Instead, continue northwest until
 you find Mikasalla.

 Mikasalla is characterized by its lush green grass and small, brown
 huts with green lettering on them.  There is a watch tower with two ladders
 on it directly to the left of you when you enter the town.  Head to the south-
 western part of town when you enter to find a chicken and a sheep walking. Use
 Scoop on the left part of the sand there to reveal a ladder.  Climb down the
 ladder to enter a cave.

 Head north through the cave until you reach a ladder which you should climb.
 Exit through the door to the south.  Now, head north to find the Mars Djinni,
 Spark, which you will obtain without a battle.  Once you've ontained the
 Djinni, head back through the cave and back up the ladder.

 Before leaving town you will probably want to check out the Weapons and Armor
 shop located in the building with the three red dots on top as it has a decent
 selection of weapons.  Once you're done buying new items, go to the watch
 tower near where you came in.  Climb the first ladder and then hop on to the
 ledge on the right.  Keep heading north until you come to a treasure chest
 which contains 82 coins.  Once you've obtained the coins, head back south,
 hop back on to the tower and then climb down the ladder.  Exit the town to
 return to the World Map.

 `-`-`-`-`

 `-`-`-`-`
  Section 17: Back Through Yampi Desert
 `-`-`-`-`

 It's time to go back through Yampi Desert in order to reach Alhafra.

 Before heading back to Yampi Desert, make a detour by heading north of
 Mikasalla.  You'll eventually come to a dead end in a clearing. Run around 
 in circles  here until you eventually find a Mercury Djinni in a random 
 battle.  The  Djinni has some reasonably powerful ice attacks, but you should 
 be able to  defeat it quickly before it does any serious damage. Once you 
 defeat it you will obtain the Mercury Djinni Sour.

 Once you've captured the Djinn, head back north and go through the break in
 the mountains.  Enter Osenia Cavern.  In Osenia Cavern, head north and then
 right around the rocks to come to an X.  Use Scoop on it to reveal a ladder
 that you should climb down.  Head left and go up the ladder and then north to
 find a Summon Tablet.  This will let you use Megaera (1 Mars and 1 Jupiter). 
 Now, exit the cave to arrive back at the World Map.  

 Head southwest back towards and then past Mikasalla. Follow the path as it 
 crosses a bridge to the west and starts going north.  Head left at the fork 
 and keep heading along the *long* path as it starts heading back east. Use 
 your map if you get lost.

 When you reach Yampi Desert, head towards the dirt patch that you
 revealed on the second screen (consult the previous section if you don't
 remember.)  Head through the cave, up the two ladders, down the next ladder
 and north to the next screen.  Head through the cave door to the north and
 through the "sand river" room again.  Head through the path in the next room
 and forge the first waterfall on the next screen.  Fall down the second and
 head to your right.  When you come to a series of 9 rocks in a square use
 reveal to reveal a treasure chest that contains a Lucky Medal. Climb the 
 ladder,  forge the two waterfalls and climb the ladder. Head around the sand 
 bubble and fall down the right side of the right waterfall.  Go right and 
 exit to your north.  You will now find yourself on the World Map and the 
 next town will be right above you.

 `-`-`-`-`

 `-`-`-`-`
  Section 18: Alhafra
 `-`-`-`-`

 North of Alhafra on the World Map is a Pirate Ship that you may have noticed
 when entering the town.  When you enter Alhafra, head north only to have the 
 group of people who you helped get through the desert enter the town behind 
 you.  They will talk amongst themselves and deduct that the pirate Brigg must
 still be here since there is only one boat left after the tidal wave. 
 Once they finish talking they will exit to the northwest part of town.

 Once you're back in control, head to the southeast part of the town and stop
 in the Inn.  The weapons and armor shops are located in the northeast part of
 town and have a decent selection.  When you're finished healing and buying, 
 head down the staircase to the right of the two weapons dealers.  Head to 
 the right and exit the screen.

 Head up the staircase on the next screen and go up the large dock above you.
 As soon as you board the ship you will be stopped by the various sailors on
 the ship who are in a tight spot because the mast on their ship snapped off.
 When you get control of Felix again, head through the door to your right and
 go down the large stairs there.  Head south in the room you're now in to find
 two sinister looking pirates talking each other about how the mayor of Madra has
 arrived in Alhafra.  Briggs then starts talking about how he is a noble pirate
 who only takes enough to feed the starving Champa.  Eventually Jenna will tell
 the pirates that there is nothing brainy about the plan.  The two pirates will
 rush out into the hallway where they find your whole party ease dropping on them.
 After a little bit of talking the two will challenge you to a battle as Kraden
 insists that they go to prison to free Piers in Madra.  See the Boss Strategies 
 section under Briggs on how to deal with these two pirates.

 After defeating the pirates you will find several of them lying on the ground
 injured.  You offer to let Briggs go in exchange for helping set Piers free from
 prison.  Eventually, a girl wearing yellow named Chaucha who is Brigg's wife
 (although she looks like she's 16) will come up and have a chat with
 you.  After she's done, the mayors of Madra and Alhafra will come in and start
 talking for a while.  Eventually, Briggs agrees to be locked up and to give the
 ship to the Madrans. *Finally* everyone will leave and you'll have control again.

 You will now want to head back up the stairs and out the room.  Before you can
 leave the ship, all of the characters in your party will pop out and have a
 brief conversation.  When you get control back, head south of the plank leading
 up to the broken mast.  Use Felix's Move to push a gray stone south.  Once you've
 Moved it one south, hop onto the wooden crossbeam and push it all of the way
 south and into the water.  Now, you will want to climb up the wooden plank so
 that you're now able to walk on the broken mast of the ship.  Head down the
 mast until you can go no further and then head south until you can go no
 further.  Use Felix's Move to push the crate into the water.  Once you've done
 that, head back north until you can go no further and climb onto the rope.
 Tight-walk up the rope and then hop from the yellow wooden crossbeam through
 the gap to your left back onto the ship.  Go north and use Lash on the rope
 coil there.  Head around the elevated ledge and climb down the two vines.
 Head to the left-most part of the small platform that you're now on and use
 Pound on the gray pillar.  Now, jump on to the small pillar you've just
 created and jump south, then east on to the board and east once more on to
 the side ledge.  Head south and make your way under the wooden crate.  Use
 Felix's Move Psynergy to move the box one to the left.  Now, you're going to
 need to head *all* of the way back around by hoping on the wooden plank to
 your left and making your way up the rope above the log.  Repeat the same
 process that you did earlier to get back to the other side of the box.  Once
 you're finally on the other side of the box, use Move one more time to Move
 the box to the left and then push it into the water.  You're now free to hop
 along the path and make your way to the large, marble stone at the end of the
 mast.  ...And now we have a problem.  You currently do not have the Psynergy
 that you need to find the secret in this rock!  Don't yell at me yet, because
 your actions will be saved so you can conveniently come back later.  So, you
 will now want to head back out of the ship area and back into town.  Before
 leaving the whole party will pop out and Felix will ask you if you're sure
 that you're ready to leave or not.  Tell him yes and exit to the town.

 Before you leave Alhafra, head to the northwest part of town and climb
 the first large set of stairs then head left.  Use reveal on the rock in the
 middle of the tombs to reveal a treasure chest which contains a Psy Crystal.
 Once you've obtained the Psy Crystal, climb the remaining set of stone stairs 
 and enter the building that was previously guarded by two guards.  Head in the
 room just to the left of where you entered. Talk with the mayor and the elder
 who are angry about the ship not being repaired.  Once you're done, go and
 talk to the mayor of Alhafra in the main room.  After doing that, you are now
 free to exit the town (you may want to stop at the  inn on the way out if 
 you're injured.)

 `-`-`-`-`


 `-`-`-`-`
  Section 19: New Continent
 `-`-`-`-`

 Once you're back on the World Map, head south and enter Yampi Desert again.
 Head all of the way left on the first screen until you reach a ladder against
 the left wall.  Climb it and exit to the left.  Continue back through Yampi
 Desert until you reac the exit to the west of it.

 From here, head north along the dirt path until you reach the land bridge
 connecting Osenia and Indra.

 When you arrive at the land-bridge, climb the vine and hop across the stone
 pillar to the left.  Climb down the first vine and exit the screen to the
 left. Head southwest, cross the bridge, and head southwest past Madra.  
 Follow the path north and cross the bridge going West.  Head southwest until
 you come to a bridge that you should cross.  Head north until you reach a 
 bridge going west. Cross it and continue heading west until you come to a 
 cliff connecting two continents on the map.

 `-`-`-`-`

 `-`-`-`-`
  Section 20: Gondowan Cliffs
 `-`-`-`-`

 Gondowan Cliffs has pale green grass with some sand as well as purple cliffs.
 When you enter Gondowan Cliffs you will notice a small dog standing in front of
 you.  If you look closely, he's smells something beneath the ground to his
 left.  So, use Scoop on the small dirt patch left of him to reveal a water
 sprout.  Use this to hop on to the cliff to your left.  Slide down the crevice
 and hop to the cliff to the left.  Head south and climb the vine.  Take a left
 and climb a vine when you get to it.  Climb the vine on the next ledge and
 head to your left.  You'll come to three crevices that you can slide down and
 will also see a Mars Djinni.  You will want to slide down the middle crevice,
 then hop across the gap.  When you come to a dead end, push the large wooden
 stump into the ocean.  Now, head back south and slide down the crevice.  Climb
 down the vine and start hopping.  Hop west, west, west, north, north, west,
 north, west, west, south, south, west, north, north, north, east, east, east,
 east, north, north (on to the log you just pushed down), north, west, west and
 then climb up the vine.  Head north and climb up the next vine that you come
 to.  Head south and jump to the ledge to your left when you can.  Head north,
 climb the vine and then go south to find a Sleeping Bomb in the treasure chest.
 Go back down the vine you just climbed up and head south until you reach a vine
 that you should climb down. Head north and climb up all three vines and then 
 head east.  Climb another vine and head east yet again.  Don't climb the next 
 vine you see, but instead head south to find the Mars Djinni.

 Save before you fight the Mars Djinni, because if he runs you'll have to head
 all of the way out Gondowan Cliffs before fighting him again.  The Mars Djinni
 has about 400 HP and has a few powerful attacks, although he doesn't use them 
 that often.  After defeating him you will obtain the Mars Djinni Kindle.

 Once you've captured the Djinni, head back north and go up the vine.  Then,
 head down the next two vines and then head south to find a Laughing Fungus
 on the ground.  Once you've obtained that, head back up the two vines you
 just climbed, then head west and down the other vine.  Head northwest past
 the small puddle of water and keep going as the path starts heading west.  
 Climb down the vine, head west, and climb down the next vine.  Now, cross 
 the tight-rope and then climb down the two vines.  Exit Gondowan Cliff 
 along the path going west.

 `-`-`-`-`

 `-`-`-`-`
  Section 21: Naribwe
 `-`-`-`-`

 To reach Naribwe from Gondowan Cliffs, simply head north along the dirt path 
 and you'll come across the town after a small amount of walking. Naribwe has 
 a lot of dirt and mud on the ground as well as large Totem Poles sticking up 
 at the entrance and in other various parts of the village.

 The first thing you'll probably want to do when you enter Naribwe is to stop 
 at the inn.  When you go outside of the inn, use Lash on the rope coil in 
 front of the inn and climb the rope you just made.  Climb down the wooden 
 pillar with a vine on it and grab the Thorn Crown from the Treasure Chest.
 Your next stop should be the Weapons and Armor shop that has a good selection
 of new weapons.  Make sure to check out their Artifacts section as well, since
 this is one of the first Weapon and Armor shops to have any Artifacts.  From
 the Weapons and Armor shop, head north to a house with two doors.  Inside of
 this house, head through the door in the northwest corner of the room and go
 out the front door in the next room.  Use Whirlwind to get rid of the bush
 blocking the ladder and then climb it.  Use Reveal in the center of the Totem
 Pole circle to reveal a treasure chest with a Unicorn Ring within it.  
 Once you have obtained this ring, head back through the house and out the 
 door.

 You now have the option of heading to the northeast part of town and stopping
 in the house with a skull on the outside to get your fortune read.  Talk with
 the Witch Doctor inside and then select one of your items and he will tell you
 what he feels lies ahead.  One of the more interesting items to use is the
 Shaman's Rod.  Overall getting your fortune read is pretty useless but it's only
 20 coins.  Once you're done, exit the town to the north.

 `-`-`-`-`

 `-`-`-`-`
  Section 22: Kibombo Mountains
 `-`-`-`-`

 To reach Kibombo Mountains, simply head northeast of Naribwe.  It's not that 
 far up the path and you should see it within a few seconds of  walking.  
 Kibombo Mountains is characterized by is its brown color.  Both the ground
 and the cliffs are brown in Kibombo Mountains.

 Head northwest when you enter Kibombo Mountains and climb three flights of 
 stairs. When you get to a main staircase, head north.  You will be stopped 
 as a few guards start talking.  They will discuss how no one is allowed to
 pass into Kibombo during Akafubu's ceremony.  This means that you will need
 to not be seen by any of the guards (think Lunpa in Golden Sun).

 In order to not get caught you will need to take an alternate route. Head
 to the right of the main stairs and push the wooden crate there as far right
 and north as it will go.  Then, push the wooden crate you haven't moved yet
 one to the left.  Climb the vine and hop across the two wooden pillars to
 get to the ledge on the right.  Climb the vine and head northwest on the next
 ledge.  Cross over the sign to the gate to the town.  From there, head south-
 west and push the wooden pillar to the left.  Climb the vine and then head up
 the stairs.

 You will now find a guard patrolling back and forth.  You will need to push
 the crate to the right while the guard is moving to his right.  Push the crate
 right only one square at a time so that you don't get caught and sent back to
 outside of the town's gate.  When the crate is all of the way to the right,
 and climb up the vine when the guard isn't looking.  On this ledge, head to
 the right and slide down the first crevice you come to.  Go northeast and
 grab the Disk Axe from the treasure chest.  Now, go back to where you slid down
 the crevice and push the crate all of the way south and all of the way west.
 The grad won't be able to see you when you're pushing the crate.  Climb up
 the vine and head to your right.  Use Lash on the rope coil and then climb
 down the rope.  Head south, climbing down a vine when you come to it, and
 push a wooden pillar with a vine on it south.  This will make it easier for
 you to get back if you get caught later.  Head back north all of the way
 to the next screen.

 On the next screen, head north until you come to another wooden crate.  Push
 it all of the way to the west and then one square to the south.  The objective
 here is to push the wooden crate on to the guard so that he'll be trapped in
 the box and you can get the treasure chest.  Once you've successfully done
 this, head down the vine and grab the Power Bread from the treasure chest.
 When you've obtained the Power Bread, head west and the north  just a little.
 Look for a wooden pillar to your left that has a vine that will allow you to
 climb up it.  Climb it, head north, and then hop across the two wooden pillars
 to the cliff with a wooden pillar on it.  Push the wooden pillar one north and
 two east.  Time your push of it off the cliff so that it traps the dog above
 it.  Go across to the other side and climb down the vine.  Get the Tear Stone 
 in the treasure chest and then head back up the vine, and make your way back
 to the previous screen using the exit on the cliff that you came in on.

 Re-enter the screen with the dog and once again push the crate on to the
 guard.  Make you way back to where you pushed the pillar down to block the
 dog but this time push the pillar down when the dog is below it to trap the
 dog below the pillar.  Then, head back across the pillars and climb down the
 wooden pillar with a vine.  Head north trying to stay as close to the bottom
 wall as possible.  Make your way into the cave to the right of the crate with
 the dog bone on it.

 You are now in a cave.  Head clockwise around the path to come out the other
 side.  When you get outside of the cliff, head up the two vines.  Head west
 and climb down a vine when you reach it.  Head west again and climb down
 another vine.  You will see a Jupiter Djinni on the top of a cliff that you
 won't be able to get at this point in the game.  So, head down the multiple
 flights of stairs and when you reach the bottom hop west across the river via
 the small stone.  Go north and then head out of Kibombo Mountains to the east.

 `-`-`-`-`

 `-`-`-`-`
  Section 23: Kibombo and Gabomba Statue
 `-`-`-`-`

 When you get back on the world map, head west across the bridge.  Go north
 along the narrow strip of land and head northeast along the path.  Eventually
 the screen will start to darken as day turns to night. You will see Kibombo 
 north of you before a chain of mountains.


 You will notice that all of the buildings in Kibombo have their doorways blocked
 by torches since there is a ceremony going on.  So, you will initially be unable 
 to go to the inn or Weapons and Armor shop.  There is also a crowd blocking the 
 path to the north.  So, head near the bottom of the town but don't exit to the 
 world map. In the southwestern corner of town there will be a rope coil that you
 should use Lash on and then climb.  Once you're on the ledge, hop on to the
 red totem pole to your right and make your way all of the way to the ledge on
 the eastern part of town.  Head north until you can go no further and then
 hop on to the totem poles to your left.  Jump across the center two totem
 poles and then head south.  Hop on to the house and then on to the cliff on
 the western edge of town.  Head north to the next screen.

 As soon as you enter the next screen you will see Akafubu performing a ceremony
 on a large statue.  He is surronded by guards who are helping him pray to the
 statue.  Once you have control again, head north to find the person who you
 found in prison in Madra, Piers.  Your whole party will pop out and have a 
 discussion with Piers.  Suddenly, you will see the Witch Doctor use 
 Lift on Pier's Black Orb in Gabomba's hands and bring the statue to life.
 Piers will then look confused and stare at the statue.  You will gain control
 again.  Head north and climb up the vine.  Heal all of the members of your
 party using Felix's Cure Well and then grab the Psynergy Stone.  Climb back
 down the vine and use Felix's Move to push the wooden pillar to the left.
 When Felix uses Move, Piers will suddenly yell out to Felix and your whole
 party will pop out again.  Piers and your party will talk about Lemuria and 
 Babi for a while.  Once everyone is done talking Piers will join your party
 and you will have your fourth party member.

 At this point you will probably want to send the spare Mercury Djinn that you
 have over to Piers.  Piers will already have two Mercury Djinn of his own
 as well as some handy spells such as Freeze, Ply, Ply Well, and Douse.
 Anyway, head north, across the wooden pillar that you pushed earlier and head
 clockwise around the path.  You'll come to a vine that you should climb down.
 As soon as you climb down the vine, you'll find three rocks surrounding an X.
 Use Scoop on this to reveal a ladder that you should climb down.

 You will now be in Gabomba Statue.  Head west and then south, then east, 
 and south once more.  You'll pass two gears along the way.  Once you're at 
 the south wall, head west, north, and then west again.  Go south through the 
 open door and then climb the ladder between the two gears.  Head north and 
 then climb the next ladder.

 The next room that you find yourself in has green tiles and orange walls.
 From the ladder, head northwest and then head west when you reach the north
 wall.  Heading down the first path going south will bring you to a treasure
 chest that is really a Mimic.  It doesn't have that much HP, so I recommend
 fighting it for the EXP, Coins and Hard Nut it drops. The second path going 
 south leads to a treasure chest with a Bone Armlet in it.  The third path 
 going south is just a dead end, so head down the forth one.  Climb the 
 ladder to get to the next floor.

 This floor is the first floor that you will have to make use of the gears.
 Head south from the ladder and then go west until you reach a wall.  Head
 north and you'll come across a Rope Coil.  You will want to time your use of
 Lash so that the pillar that the rope extends to is diagonally up and to the
 right of the rope coil.  This will stop all of the gears in the room.  Head
 south from here (there is no need to climb the rope) and go up the middle
 path.  Head up the ladder to the east.

 The first thing that will catch your eye on the next floor is the Venus Djinni
 surrounded by gears.  Head south to the southern wall and then hop across the
 gap to your left.  Head west and go across the small ledge going left.  Head
 around the gears going north.  Climb the ladder to the east.

 The next floor will have you surrounded by gears.  Head between the two blue
 gears and then go down the south path.  Head past the ladder and go north
 past the gears and around the bend when you reach the north wall.  You'll
 suddenly see a rat jump across the gears in an example to what you need to do
 to find where you're going next.  Continue heading south and make your way
 past the two blue gears and hop across the gap to your left.  Head north and
 then head back across the gap to your right.  Climb down the ladder, then head
 around the gears in the next room and go down the ladder again.  Head north and
 then east and then south.  Take the path going south that's furthest to the
 left.  When you reach a color changing gear, use Pound on the stone pillar next
 to it and head back up the two ladders. Jump back across the gap and make your
 way to where you saw the rat jumping across the gears.  Hop on to the red gear
 going west.  When you're in the center of it, hop to the blue spinning gear
 above you.  Hop to the small green gear to your right, and then the small 
 green one below it.  Walk on to the blue gear and then hop to the green gear
 to your right.  Jump north on to the blue gear, then jump east across the
 green gears.  Hop south on to the red gear to finally get back on the ground.
 Head around the red and blue gears and start heading east.  You'll see a
 ladder that you can get to by simply going south around the blue gear and then
 heading north.  Climb the ladder to reach the next floor.

 Head around the gears clockwise on this floor and climb down the ladder. Take
 the path to your left first on the next floor and grab the Elixer from the 
 treasure chest south of you.  Head back north and take the path to the right.
 Head south until you reach the southern wall where you should start heading west.
 Pound the second of the two pillars the make the color changing gear come down. 
 Head back to the ladder and then climb it and the next one on the next floor.  
 Head back west and make your way back across the gears.  You should end up next 
 to the red gear.  Head south, going around the gears there and climb the ladder
 when you get to it.

 On the next floor, head north through the large red gears.  Head to your left
 and climb the ladder.  On the next floor you will see a statue in front of a
 large wooden block with two gears on either end.  There is nothing to do in
 this room yet, so head up the ladder to the right.

 As soon as you reach the next floor you will hear Akafubu trying to perform the
 ceremony again.  Your whole party will pop out and then you'll see the outside
 of Gabomba Statue.  He will lift the black orb again and use a magic spell on
 it to make the Gear Tower come alive.  Inside, electricity will start flowing
 and some new pillars will appear.  The characters will deduct that the path
 for the electricity isn't set up properly and that they should help out Akafubu
 so that Piers can get his orb back.  When you have control again, head to the 
 north part of the room and use Pound on the pillar there. This will cause the 
 brown platforms to start floating in the air.

 The object to the puzzle here is to rotate the floating platforms so that
 the electricity lines connect to flow electricity correctly.  To rotate the
 platforms, step on either one of the brown platforms surrounding the center
 pillar.  If you make a mistake, pound the center pillar to make all of the
 floating platforms come up again.

 You will want to set up the pillars as follows:  The top left should be a
 horizontal line.  The top right pillar does not matter shape. The pillar one
 square below these two should be shaped like an "L".   The pillar one square
 below that should be a vertical line.  It does not matter how you place the 
 broken pillar (the one with all of the dots on it). The left-most pillar
 should be a horizontal line.  The pillar two squares to the right of that one
 should be shaped like an "L".  Once you have all of the pillars in place wait
 for Akafubu to perform the ceremony again.

 Both electric currents should reach the center totem pole.  Once they do, you
 will see a close of up Gabomba Statue coming alive.  It will stick its large
 tongue out and eat the Black Orb.  Akafubu will enter through via the tongue.  
 You will see the whole party looking at the statue on the floor below the 
 electricity floor.  Suddenly, the Black Orb will come in through the gears
 and so will Akafubu.  Jenna will show Akafubu how you made the electric current
 reach the center.  He will then have an idea and will reveal a hidden door.  
 Shortly after this you will get  control back.

 Follow the Witch Doctor through the door.  Head north in the next room until
 you reach a dead end.  Suddenly, the platform you're on will start to descend
 like an elevator.  Head north when it reaches the bottom.

 Head north in the next room to find the Akafubu standing next to another
 statue.  He appears to not know what to do next, so it's up to you to figure
 out.  Go up to the statue and "talk" with it to have the Black Orb start to
 float in the air.  The statue will talk to Akafubu and proclaim him an
 official witch doctor.  A treasure chest will come down but Akafubu will not
 notice it and the statue will bring it back up again. However, he will 
 give you Pier's Black Orb which you will use to control Pier's ship.

 You will now find yourself in a small room talking with Akafubu and his father
 relaying the things the Great Gabomba told you. Shortly after that you will gain
  control of Felix again.  Climb down the ladder and exit the Sanctum that you're 
 in.  When you exit back in to town you will notice that it's daylight and all of 
 the shops are now open.  So, head to the Inn and the Weapons and Armor shop to
 replenish your characters and stock up on the latest equipment.

 Once you've done that, head to the north part of town and go back in to the
 gear tower via the tongue Entrance.  Head down the ladder on the left and
 use Lash on the rope coil on the western ledge in the next room.  Head down
 the ladder to arrive at the next room.  Head north along the west path and
 hop on the Red Gear.  Make your way to the right and come down the red gear
 there (see previous description on how to do this if you don't remember.)
 Now, go on to the left pink gear and fall to the floor below.  You will now
 be right next to the Venus Djinni.  Simply walk up to it to battle it.  The
 fight won't be too hard as your characters should be at pretty much full HP
 and PP after stopping at the inn.  Once you've captured the Venus Djinni
 Steel, use Felix's Retreat to leave the Gear Tower.

 You are now done with Kibombo and you should exit to the world map.

 `-`-`-`-`

 `-`-`-`-`
  Section 24: Back To Madra
 `-`-`-`-`

 Head southwest from Kibombo, head south down the narrow strip of land, cross 
 the bridge and go back in to Kibombo Mountains.  On the first screen in
 Kibombo Mountains, head up the first three flights of stairs but not the
 last one.  Head south and use Piers's Freeze on the puddle to turn it into an
 ice pillar.  Once you've done that, climb the last flight of stairs and head
 south.  Hop on to the ice pillar and then on to the ledge to your right. Climb
 the vine and then use Growth on the wobbling plant to the left of the vine. If
 you do not have Growth, simply equip 1 Mars Djinn on Felix.  Climb the vine
 you just created to find a Jupiter Djinni that you can get after battling it.

 The battle should be pretty easy.  Concentrate on using strong Water and Fire
 Psynergy on the Djinn.  Once you've captured the Jupiter Djinni, Waft, climb 
 down the vine and then up the vine to the right.  Head south along the ledge
 and eventually you'll come to the exit to the next screen.  Slide down the 
 crevice, head south and climb down the stairs.  Head south along the ledge 
 and climb down the two vines.  Climb down the ladder, then head down the 
 multiple flights of stairs to exit Kibombo Mountains.

 When you're back on the World Map, head south along the path.  Cut through
 the forest to your south when the path starts to be blocked by it.  Pass
 Naribwe without actually going in it.  Continue going south until you reach 
 Gondowan Cliffs on the east coast.

 Climb up the two vines in Gondowan Cliffs and cross the tight rope going right.
 After crossing the tight rope, climb up the two vines and head east.  Don't
 go up the next vine that you see quite yet.  Instead, head south and freeze
 the puddle of water.  Now, head north and climb the vine.  When you're on the
 ledge, head south and hop across the ice pillar to the ledge to the west. Slide
 down the first crevice.  Thanks to Ken Nguyen for this information:

 "I suggest to slide down the first crevice but don’t slide down the second. 
 Instead,  run to the right and get the Healing Fungus which you can trade for 
 a Mars Djinni  in Madra at the house that has 2 stories.  Talk with  the old 
 man inside and give him the green mushroom, he’ll go upstairs and bring down a 
 Djinni for you."

 After getting the Healing Fungus, head back and slide down the third crevice, 
 climb up the vine to the east and use Lash on the rope.  Climb it, then head 
 down the vine and then slide down the crevice. Hop across the gap to the east 
 and continue along the path until you reach the exit of Gondowan Cliffs.

 Head east from Gondowan Cliffs, across the bridge. Head south and cross another
 bridge.  Hug the south coast going east until you see a path going north that
 you should take.  Cross the first bridge that you see that will be going to
 the east.  Enter Madra that's southeast of the bridge.

 `-`-`-`-`

 `-`-`-`-`
  Section 25: Madra Part 2
 `-`-`-`-`

 Head up the stairs when you enter Madra and stop at the inn.  Once you've
 healed your characters, head towards the west part of town but go south when
 the road reaches an intersection.  Enter the two story building and talk with
 the old man.  After talking with him the in-game menu will pop up.  At this
 point you should Use the Healing Fungus you got at Gondowan Cliffs.  They will
 then proceed to give you a Mars Djinni, Char.  Once you've obtained the Mars
 Djinni, exit the house and head towards the west part of town.

 A woman with red hair will say something aloud about her sister Menardi but
 you should ignore her for now.  Head up the stairs to the left of her and enter 
 the house.  When you enter the house, head to the left where a large group of 
 people including the mayor are standing.  Piers will talk about how he got his
 Orb back and then he will allow your party to come with him to Lemuria on his
 ship.
 
 When you leave the house, the mayor will have a word with you and will eventually
 give you the Cyclone Chip that allows you to use the Psynergy Cyclone when
 equipped.  After he goes back inside, Karst, who is standing next to the house,
 will notice that the mayor said the name Felix.  After a discussion she will
 accept that her sister Menardi is dead along with Saturos.  She then makes it
 clear that it is her goal to get revenge on Isaac who has been seen traveling.
 Eventually she runs off and the group will start discussing what to do about
 Isaac.  Sheba will then say something about Jenna and Isaac being an item that
 will make Jenna pink with embarassment.  Shortly thereafter you will regain
 control.

 Head to the east part of town and climb down the ladder into the cave.  Head
 southwest in the cave's first room until you reach a door.  In the next room,
 head counterclockwise around the black border and climb down the ladder to
 the south.  Use Reveal when next to the door to reveal a hidden switch where
 the tablet was.  Hit it to open the door.  Head north, and then west along
 the paved hall. Head north along the path and enter the door.

 You will now be in a hallway with blue floors.  Head through the door on the
 right.  In this room, head past the stairs going down.  Take the stairs that
 go up in the north part of the room.  The next room is just a long hallway.
 Head to the west side of it and go down the stairs.  Grab the Lucky Medal
 from the treasure chest in the next room.  Head back up the stairs, go back
 through the hallway and down the stairs.  Head south through the next room
 to end up back in the main hallway.  Exit through the door to the south.

 You should now be "outside" of the building you were in.  Head south until
 you can take a path going east.  As soon as you get on the path going east,
 head north through the gap in the wall above.  Freeze the puddle of water
 there and continue going north.  When you can no longer go north, head south-
 east.  Grab the Apple from the treasure chest.  Go east from there and push
 the wooden pillar to the right.  Once you've done that, head north until you
 come to a Wooden Pillar with a vine on it.  Push it one square to the east and
 then climb it.  Hop to the platform to your right and then go north on to
 the ledge.  Head east and go down the ledge.  Hop across the gap and then and
 then on to dirt mound to your right.  Hop to the ledge to the right and start
 going south.  You'll eventually come to the end of the ledge.  At this point,
 hop on to the wooden pillar that you pushed earlier.  Jump to the ledge to
 your left and across the gap.  Use Lash on the rope coil and climb it. Slide
 down the crevice to get to the lower ledge and then head to the northwest
 corner of it.  Hop on to the ice pillar to your left and then step on to
 the ledge next to it.  Hop across to the ledge to your left with the door on
 it.  Head through the door.

 You will now be in the "building" that you were in earlier again.  Go through
 the door on your left to reach a room with a broken bed and a treasure chest
 on top of a bookcase.  Go to the north wall of the room and then face the
 bookcase.  Use the Tremor Psynergy that you got when you were in the cave last
 time to knock the treasure chest on top of the bookcase in to the gap to your
 right.  Head out the door and then out the building.

 When you're "outside" again, head south along the western wall of the room.
 You'll eventually come to a blue ledge with a vine on it.  Climb down it
 and get the treasure chest with a Mist Potion on it.  Climb back up the vine 
 and slide down the crevice.  Now, head along the path going west.  When the 
 path starts to go north, follow it and go through the door.

 You will now be in the "building" again.  Head through the main door that's
 directly north of the door you used to enter.  You will now be in a broken
 down throne room.  To your left will be the treasure chest that you pushed
 down earlier.  Inside of the treasure chest will be a Ruin Key.  Exit the 
 room and then head through the door to the right in the main hallway.  Head 
 down the staircase just north of the door in the next room.

 You are now in a room with a large red door blocking your path.  Go up to
 the door and "talk" to it.  After saying something, the in-game menu will
 pop up.  Use the Ruin Key that you just got to open the door. When the door 
 opens, the camera will pan north and you will see fire igniting around a
 Combo Tablet! This Combo Tablet will allow you to use a Moloch (2 Mercury, 
 1 Jupiter).  Once you've obtained the item, use Felix's Retreat to exit the 
 cave.

 Stop at the inn if your characters need healing.  Once you're done there,
 exit the town.

 If you transfered your data from Golden Sun and talked with the mayor of
 Vault after Collosso then you will now get in a boss fight.  If not, you 
 can skip this section.

 After exiting Madra you will be confronted by three bandits who heard you
 talking about Isaac.  They will demand to know where he is and since you
 don't know they will get in a fight with you.  See the Boss Strategies
 section on the Bandits for more information.

 After defeating them, the Bandits will run off leaving behind a pair of
 Golden Boots.

 `-`-`-`-`

 `-`-`-`-`
  Section 26: Your Ship
 `-`-`-`-`

 When you get back on the World Map, cut northwest through the forest and
 cross the bridge going west.  Head north and cross another bridge going
 west.  When you've crossed the second bridge, start heading northeast
 along the river.  Once you clear the top part of the river, start heading
 due east past the cave.  Eventually you'll come to East Indra Shore where
 your ship is beached.  

 When you arrive at the beach where your ship is, head south. Head southwest 
 and freeze the puddle that you come across.  Climb the vine north of you and
 then head back south.  Hop across the ice pillar to the ledge to your left.  
 Check the rectangular wooden crate to find a Cookie.  Head back across the 
 ice pillar and down the vine.  Now, head south along the shallow water path 
 south of your ship.  Keep going along the path as it starts to go east. Climb
 the ladder when you get to it.

 You should now be on the deck of your ship.  Head to the door northwest of
 the ladder to have Piers jump out and use the Black Orb on the ship.  He then
 says that you must reach the power chamber below deck in order to set sail.
 Once you have control again, head in the door to be inside the Lemurian Ship.

 Head to the northwest corner of this room, grab the elixer from the bottom
 barrel below the door and then go through the door. Head southwest in the 
 next room to find an Aqua Jelly aka a Squid.  "Talk" to it to initiate a 
 battle.  The squid is not a very hard opponent to beat, since he basically 
 has the strength of any random battle monster that you would find. After beating
 him, he will turn in  to a puddle of water that you can pass through.  Head 
 south and climb down the ladder.  Battle the squid there to form a puddle of 
 water.  Freeze it using  Piers's Frost Psynergy and then climb back up the 
 ladder.  Head south and hop  across the ice pillar to reach the treasure 
 chest.  Once you've obtained the  Potion, hop back across the pillar and head 
 down the staircase to the east.

 Head through the door in the east part of the next room.  You'll now be in a
 room with a ton of squids.  You will not have to battle them yet, however. Go
 through the door to the east.  Once again go through a door to the right of
 you.  In the next room, you will once again find many squids.  Head down the
 ladder to the north and start battling all of the squids except the northern
 most squid.  Freeze all of the puddles that now exit and climb back up the
 ladder.  Hop across the ice pillars and the wooden crate until you reach
 the ledge on the eastern part of the room.  Head out the door to the south.

 Go through the door to your right in the next room to enter a room with many
 blue pipes and squids in it.  Climb down the ladder north of you and defeat
 the squid there.  Freeze the puddle and climb back up the ladder.  Use the
 ice pillar you created to jump to the ledge to your right.  Destroy the squid
 there and freeze the puddle.  Then, move the wooden crate one square south
 and one square west.  Climb back up the ladder and go across the ice pillar to
 the ledge on the west side of the room.  Climb down the ladder southeast of
 you and defeat and freeze the Squid there.  Hop east until you reach a ladder
 that you should climb down.  Head northwest and defeat and freeze the Squid
 there.  Do the same thing to the squid northeast of the one you just defeated.
 Now, head back south and climb up the ladder.  Head west until you get back
 on to the ledge you started on.  Go to the northern ladder but don't climb
 down it.  Hop across the ice pillars to the east until you can no longer go
 east.  From there, jump north on to the wooden crate and then on to the ledge.
 Jump east on to the ice pillar and then on to the ledge on the east part of
 the screen.  Head northwest and climb down the ladder.  Kill and freeze the
 Squid there then climb back up the ladder.  Head southeast and hop back across
 the ice pillar on to the ledge.  Hop west on to the ice pillar you just
 created and on to the ledge to your left.  Go through the door to reach the
 next room.

 Head through the door to your left in the next room.  You'll now be in a room
 that you were in earlier with several squids in it.  A squid will get scared
 and jump under the make-shift bridge to your left.  Climb down the ladder and
 defeat and freeze the squid there.  Now, climb back up the ladder, cross the
 bridge and head through the door.

 Go through the door to your left to enter yet another room with many squids.
 Climb down the staircase and go on to the box to the south.  Hop across the
 gap and save your game.  When you try to fight the squid on the box all of the
 squids will join up with him and become Aqua Hydra. See the Boss Strategies
 section on information on beating him.

 When you defeat the Aqua Hydra, there will be green water all around the room
 you are in.  There will also be a green treasure chest that you will be unable
 to get at this time.  Instead, hop across the boxes to make your way to the
 door in the northwestern part of the room.

 Head through the door to your left in the next room and then head south, down
 the ladder.  You'll now be in a cave of some sorts with a torch that you can
 push.  So, push the torch on to the water droplet in the center.  Once it's
 there, have Piers use his Douse Psynergy to fill the torch with water.  This
 will open the door in the center of the room.  Go through it to reach the next
 room.

 Head east, then south, then east again in the next room.  Go through the door
 when you reach it.  You will now enter a room with a small ledge in the middle
 of it.  Your party will pop out and Piers will start talking.  He'll go up
 to it and use a Psynergy on it.  All of the sudden, you will see the ship
 moving on the World Map.

 You'll see your party on the deck of the ship.  Piers will incorrectly tell
 Felix to man the tiller (there is no tiller on a boat with a steering wheel)
 and then the party will discuss where to go next.

 `-`-`-`-`

 `-`-`-`-`
  Section 27: N Osenia Islet
 `-`-`-`-`

 To reach N Osenia Islet head northeast in your ship.  N Osenia Islet is located
 on the first small island that you reach when heading northwest from where you 
 initially got yourship.  When you reach the beach of the island, press A to have
 Felix get off of the ship.  Head north to enter  N Osenia Islet.

 N Osenia Islet is characterized by its one horse in the northwest part of
 town.  It is primarily a farming town as there are several plowed fields in
 the town.  Head north in "One Horse" Town and enter the only house.  Use
 Sheba's Reveal in the western part of the house to find a barrel that's 
 sparkling.  Check the barrel to find a Lucky Medal within it.  You're now
 pretty much done with N Osenia Islet for now.  That was quick, wasn't it?  
 Head out of the town and get back on to your boat (press A when next to your
 boat to hop back on it.)

 `-`-`-`-`

 `-`-`-`-`
  Section 28: Apojii Islands
 `-`-`-`-`

 Head east from N Osenia Islet for about 45 seconds (excluding random battles).
 You will want to get to the large set of islands on the very east part of the 
 map.  When you reach land, head to the north to find a beach to land.  Enter the 
 town directly to the east of where you landed.

 When you enter Apojii, you will notice the abundance of palm trees and
 bamboo houses in this town.  Head to the inn which will be right above you
 when you enter house and heal your party.  Once you're done doing that, buy
 the latest weapons and armor from the item shop to your right.  Then, head
 to the south part of town and take a right instead of going on to the beach.
 Hop across the small stream to the platform in the center of the town.  Go
 north to find a large blue stone that sort of looks like a Hershey's Kiss. Use
 Piers's Douse Psynergy on the stone to cause the water to start turning the
 different colors of the rainbow.

 You will then see the multi-colored water head south to Aqua Rock which will be
 your next destination.  You will also see several water spitting statues fall in
 to place because of the stream of multi-colored water.  A guy with dreadlocks
 will think that his wishes have been answered and then you'll have control 
 again.  You are now finished with Apojii, so head back west and then north to 
 the world map.

 `-`-`-`-`

 `-`-`-`-`
  Section 29: Aqua Rock
 `-`-`-`-`

 When you exit Apojii, head west and hop on to your boat.  Head west when you 
 get back on your ship and go around the islands counterclockwise. Keep going 
 until you reach the "6" o'clock position which will be pretty much due south 
 of Apojii.  There will be a beach here that you will be able to land on. Head 
 counterclockwise around the pond in the middle of the land mass that you're 
 on.  When you reach a narrow strip of land, head north on it to reach Aqua
 rock.

 Aqua Rock is characterized by its blue cliffs and its abundance of water.
 When you enter Aqua Rock, head north to come to those five water spitting green 
 statues that you saw earlier.  Head past them, taking the path west of them.
 Take the path south when the path you're on forks.  Keep going along this path 
 until you reach a ladder that you should climb.  You will see several waterfalls 
 on the ledge that you're now on.  A few of them, including the one to your left,
 will disappear for a few seconds at a time allowing you to get pass them. So, wait
 for the waterfall to your left to disappear and then quickly pass through it. 
 Climb the ladder to the left of the waterfall to reach the next ledge.  Head 
 past the waterfall to your right and climb the ladder.  You will now have the 
 option of climbing the ladder on your left or the ladder on your right. Choose the
 ladder to your left, since the one on the right is currently impossible to climb.
 When climbing the ladder, you will need to dodge the water coming down on to the 
 ladder a few times.  The first time won't be so hard as you're just passing the 
 waterfall to your left. The second time, however, you will need to start climbing
 the danger area as soon as the waterfall starts disappearing.  If you time it
 right, you should be able to get through.  When the ladder offers two paths, take
 the one to the right and finish the climb to the ledge above.

 When you reach the ledge, head to your left, past the water spitting statue
 to reach a wooden pillar.  Push the wooden pillar to the right, past the
 statue while being careful to avoid getting pushed down the mountain yourself.
 Push it all of the way to the right so it blocks the water being spat by the
 statue on the right.  Now, climb back down the ladder to reach the ledge
 below. You can now freely climb the ladder to your right, which you should do.
 Climb the ladder above you when you reach the ledge to get to the next screen.

 Climb the ladder above you on the next screen, then head east.  Intentionally
 fall down the middle of the waterfall.  You will be stopped by a rock in the
 middle of the waterfall.  Head to your right and get a Nut from the treasure
 chest.  Now, fall down the waterfall again.  Head down the ladder to your
 right and use Douse on the statue that is not spitting water to make it start
 spitting water.  Intentionally fall down the waterfall to your left  and then
 down the waterfall you just created to land on a ledge below.  Head south
 along the path and continue to go south even when the path forks.  Head north
 when the path forks again and then stay to the right.  You will come to another
 large blue stone.  Use Douse on this will cause the waterfall above you to start
 glowing and flowing up.

 Now, head back south but take a left when the path forks.  You will come to
 two disappearing waterfalls and a ladder with two paths.  For now, head up the
 path to your left.  The most difficult part of this path will come when you
 need to climb a danger area on the ladder vertical twice.  Do not try to climb
 this all of they way.  Instead, sidestep to the path going in a circle to the
 right.  Climb this, then cross the waterfall again to reach and continue to
 climb the ladder to reach a ledge with a treasure chest on it.  Grab the
 Elixer from the chest and then either climb down or intentionally fall down 
 to the ledge below.  Now, it's time to take the path to the right.  The path 
 to the right is even tougher, as you need to do the risky two vertical climbs 
 in danger areas four times.  All I can say is that you will need to perfect 
 your timing so that you go exactly after the waterfall passes you.  Once 
 you've reached the top, climb the ladder leading to the next ledge.  Climb
 another ladder to your right and step in the glowing waterfall to your right.
 You will be shot up to the next screen.

 Head north on the next screen until you come to the northern wall. Now, cross
 the waterfall going right and then head southeast.  You will see a blue stone
 that you should Move two squares to the right.  Head north and also Move a
 blue stone to the right.  Now, head back to the blue stone that you moved
 originally and go between it and the rocks to the north.  Use this to cross
 the waterfall.  Now, head north to the ladder but don't climb it.  Cross the
 waterfall to your left to get to a platform with a treasure chest on it. Once
 you've obtained the Oil Drop, head back across the river and climb the ladder
 to the north.  On this ledge, head to the west and climb the ladder.  Freeze 
 the water puddle there and then head north and freeze the two water puddles 
 there.  Head back down the ladder and head east.  Climb the ladder, head north,
 and climb another ladder.  You will now be on a ledge with stones blocking the 
 path in the middle and north. So, head clockwise around them and head north.  
 Cross the two ice pillars to reach a ledge with a treasure chest on it. Grab 
 the Mist Sabre from the chest and then head back east.  Head south on the 
 ledge you're now on until you see an ice pillar to the west.  Hop across it 
 and climb down the ladder on the south part of the ledge.  Head west to the
 next screen.

 Head down the first ladder but not the next quite yet.  Instead, head north-
 west to come to a large blue stone that you should use Douse on.  This will
 create a current going down to the lake below.  Head down the two ladders to 
 the east and then head west and hop on to the floating platform.  Make your
 way into the center where the gold stars are to fall down to an underground
 cave.

 Head south across the floating platforms to reach the next room. Heal all your
 party and then use the Psynergy Stone next to the door.  Once you've restored
 your party's PP, hop on to the floating platform to your right.  Head south,
 then east, then north and head through the door.  Head through the door right
 above you in the next room.

 You'll now be in a room with a large lake in the middle and holes spitting
 hot air on top.  Head north to come to two holes spitting hot air with wooden
 pillars next to each of them.  Push the wooden pillar on to the hole to the
 left and then cross the hole.  Now, stand about 3/4 of a square to the right
 of the wooden pillar that you just moved and Move it to the right. Once you've
 done that, get as close to the hole spitting air to the right of you and use
 Move on the wooden pillar to move it on to the hole.  Head past it and then
 use Move to move the pillar to the left.  Now, climb the ladder to the right
 and hop across the pillars you moved to grab the Vial from the treasure chest.
 Head back east and climb down the ladder.  Head south around the lake and go 
 through the door when you come to it.

 In the next room you will see a green statue spitting water in to a lake.
 There will also be a wooden pillar to the left of it.  Move the wooden pillar
 in front of the statue to drain the water in the room.  Now, climb down the
 ladder and freeze the three puddles still left in the room.  Head back up
 the ladder and use the ice pillars that you just created to jump to the ledg