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**** FAQ/Walkthrough ****
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*******
© 2004 Sunny Masud
cloud_blazer(at)yahoo.com
All Rights Reserved
This walkthrough is best viewed in "Courier New" at size ten (10).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# #
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#### T A B L E O F C O N T E N T S ####
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[CODE]
--------
*** I. INTRODUCTION .......................................... [INTD]
*** II. VERSION ............................................... [VRSN]
*** III. BACK STORY ............................................ [BKST]
*** IV. BASICS ................................................ [BSCS]
- A. Controls .......................................... [CTRL]
- B. Menus ............................................. [MNUS]
- C. Battle ............................................ [BTTL]
- D. Djinn ............................................. [DJNN]
*** V. CHARACTERS ............................................ [CHCT]
*** VI. ITEMS ................................................. [ITMS]
*** VII. WALKTHROUGH ........................................... [WKTH]
- Venus Lighthouse ..................................... [VNSL]
- Suhalla Gate ......................................... [SLGT]
- Idejima .............................................. [IDJM]
- Daila ................................................ [DILA]
- Kandorean Temple ..................................... [KTMP]
- Shrine of the Sea God ................................ [SOSG]
- Dehkan Plateu ........................................ [DKPT]
- Indra cavern ......................................... [INCV]
- Madra ................................................ [MDRA]
- Madra Catacombs ...................................... [MDRC]
- Madra Drawbridge ..................................... [MDRD]
- Osenia Cliffs ........................................ [OSCF]
- Yampi Desert ......................................... [YMPD]
- Alhafra .............................................. [ALFR]
- Garoh ................................................ [GARO]
- Air's Rock ........................................... [AIRS]
- Garoh Revisited ...................................... [GAR2]
- Osenia Cavern ........................................ [OSNC]
- Mikasalla ............................................ [MKSL]
- Osenia Cliffs/ Madra Drawbridge Revisited ............ [OSC2]
- Madra Revisited ...................................... [MDR2]
- Gondowan Cliffs ...................................... [GNDC]
- Naribwe .............................................. [NARB]
- Kibombo Mountains .................................... [KMBM]
- Kibombo .............................................. [KBMB]
- Gabomba Statue ....................................... [GMBS]
- Kibombo Mountains Revisted ........................... [KMM2]
- Gondowan Cliffs Revisted ............................. [GND2]
- Lemurian Ship ........................................ [LMSH]
- N Osenia Islet ....................................... [NOIS]
- Apojii Islands ....................................... [APIL]
- Aqua Rock ............................................ [AQUA]
- Sea of Time Islet .................................... [SOTI]
- Izumo ................................................ [IZMO]
- Gaia Rock ............................................ [GAIA]
- Izumo Ruins .......................................... [IZMR]
- Apojii Islands Cave .................................. [APJC]
- Daila Revisited ...................................... [DLA2]
- Shrine of the Sea God Revisited ...................... [SSG2]
- Kibombo/Gabomba Statue Revisited ..................... [KGS2]
- Gabomba Catacombs .................................... [GMBC]
- Champa ............................................... [CHMP]
- Ankohl Ruins ......................................... [ANKL]
- E Tundaria Islet ..................................... [ETND]
- Completing Various Tasks ............................. [CMVT]
1) Yallam ...................................... [CMVY]
2) Taopo Swamp ................................. [CMVS]
3) Trading Sequence ............................ [CMVQ]
4) Islet Cave .................................. [CMVI]
5) Madra Catacombs ............................. [CMVM]
- Tundaria Tower ....................................... [TNDT]
- Alhafra Revisited .................................... [ALF2]
- Alhafran Cavern ...................................... [ALFC]
- Champa Revisited ..................................... [CHM2]
- Sea Of Time .......................................... [TSOT]
- Lemuria .............................................. [LEMR]
- Hesperia Settlement .................................. [HESP]
- Shaman Village Cave .................................. [SHVC]
- Shaman Village ....................................... [SHMN]
- Trial Road ........................................... [TRLR]
- Atteka Inlet ......................................... [ATKI]
- Contigo .............................................. [CNTG]
- Jupiter Lighthouse ................................... [JPTL]
- Contigo Revisited .................................... [CNTR]
- Atteka Cavern ........................................ [ATKC]
- SW Atteka Islet ...................................... [ATKI]
- Kalt Island .......................................... [KLTI]
- Path to Shaman Village, Shaman Village, Trial Road ... [SHM2]
- Treasure Isle ........................................ [TRSL]
- Yallam Revisited ..................................... [YLM2]
- Magma Rock ........................................... [MGMA]
- Gondowan Settlement .................................. [GNDS]
- Loho ................................................. [LOHO]
- Angara Cavern ........................................ [ANGC]
- Northern Reaches ..................................... [NRTH]
- Prox ................................................. [PROX]
- Mars Lighthouse ...................................... [MARS]
*** VIII. CODES & SECRETS ....................................... [CDSC]
*** IX. SIDE QUESTS ........................................... [SDQS]
- Yampi Desert Cave .................................... [SDQ1]
*** X. FAQS .................................................. [FQSA]
*** XI. CREDITS ............................................... [CRDT]
*** XII. CONTACT ME ............................................ [CNIN]
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##### I. INTRODUCTION ############################### CODE : [INTD] ##########
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If you haven't guessed already, this a FAQ/Walkthrough for Golden Sun: The
Lost Age. This is my second time to be writing for this game. My first attempt
came to a blinding halt when my Japanese version of the copy was stolen. But
after about a year I finally got my hands on the English version. I sincerely
apologize to all those who read the previous version of my guide ...all four
of you. But seriously, this guide is meant especially for people who have the
japanese version of the game ...all four of you.
Now enough useless blabbering lets get on with the guide. In this guide you
will notice that I've improved the layout of the guide. I now have an improved
search system, and more information, including dialouge sections. To use the
search system press Ctrl-F to open the search menu and enter the search code
to go to the corresponding section.
You can save this file to your copmputer by right clicking the file at the
Guides/FAQS menu, and selecting Save Target As...
Oh, by the way... This guide will reveal everything about the story, if you
don't want to know what happens at the end, then TOO BAD!!! Don't read the
cutscenes. I will not hold back on the story at all.
# #
##########################################################################
##### I. VERSIONS ################################# CODE : [VRSN] ##########
##########################################################################
# #
VERSION 1.00 JULY 18 2003 to XXXXXXX
- Started working on walkthrough after a year.
- Finished Introduction
- Finishhed Story
- Finished Controls
- Finished Menus
- Finished Battle
- Finished Djinn
- Started Charcters
- Started Items
- Started walkthrough from scratch
- Added an item to the Codes & Secrets Section
- Finished Walkthrough
- Submitted Guide
# #
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##### II. STORY ################################### CODE : [BKST] ##########
##########################################################################
# #
Ages ago, or so the stories
tell, the power of Alchemy
ruled over the World of
Weyard.
Alchemy wrought the base
elements of humanity
into thriving civilizations,
like lead into gold.
But in time, man's dreams
gave birth to unrold strife.
Dreams of endless riches,
of eternal life, of dominion
over all that lived... Dreams
of conquest and of war.
These dreams would have
torn the world apart if not
for a few brave and wise
men, who sealed away the
power of Alchemy deep in
Mt. Alpeh's Sol Sanctum.
PROLOUGE FROM BOOK ONE
The town of Vale guarded
the secret for many years,
until Isaac and Jenna,
whose parents died in a
storm 3 years before,
disturbed the sanctum.
Saturos and Menardi, of the
Mars Clan, followed them
into the sanctum. With them
traveled Jenna's brother,
Felix, thought lost
in that same tragic storm.
Saturos and Menardi stole
the Elemental Stars, the
keys to breaking the seal
on the power of Alchemy,
and kidnapped Jenna
and the scholar Kraden
If these four jewels were
used to fire the elemental
lighthouses, the seal on
Alchemy would be broken.
Isaac and Garret set out
to stop Saturos, rescue
their friends, and return
the Elemental Stars to
their home in Sol Sanctum.
They banded together with
a young Wind Adept named
Ivan and pursued Saturos
and Menardi to Imil, a
winter-locked town near
Mercury Lighthouse.
There, they met the guardian
of the lighthouse, a Water
Adept named Mia. With
her, they pursued Saturos
to the aerie high atop
Mercury Lighthouse.
Isaac was too late to
stop Saturos from lighting
the beacon and escaping.
Again Isaac chased him,
Crossing Angara to the
shores of the Karagol Sea.
Taking passage on a troubled
ship, Isaac crossed
the Karagol to Tolbi. He
spoke with Tolbi's leader,
a strange man named Babi.
Babi entered Isaac in
Colosso as a test of his
powers. Isaac's Psynergy
won Colosso and earned him
Babi's trust. Babi revealed
a great secret to Isaac...
Thanks to a mystic draught
from the lost land of
Lemuria, Babi had lived
or 150 years! He offered
to help Isaac, who then
headed deep into Gondowan
In the town of Lalivero,
Isaac learned that
Saturos and Menardi had
kidnapped a young girl
named Sheba, whom they
needed within the lighthouse.
Isaac fought and defeated
them atop the lighthouse,
but he was too late-the
beacon had been lit.
A great cataclysm followed.
Sheba fell into the sea.
Felix jumped in to save
her, but both were lost in
the rolling waves. Jenna
left the lighthouse to find
them, but to no avail...
Isaac went to Lalivero,
where Babi asked him to find
Lemuria and the remaining
lighthouses. He gave Isaac
a Lemurian ship to make the
journey for the lost land.
This chapter of our story
begins with Jenna, just
before the beacon on
Venus Lighthouse is lit...
* taken from the game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you can tell, they really expect you to know the story of the
first game. But don't worry there wasn't much story in the first one
to begin with. The basic wrap-up is: Isaac (main hero) accidentally
lets the bad guy have three of four jewels that are key to keeping
the balance of power in check. The bad guys kidnap one of his friends,
Jenna, as assurance that Isaac would follow them, so that they could
get the last jewel. Isaac and Garret (second ally) is given the
responsibility to retreive the stars and their friends and save the
world from utter destruction. But here's the twist, these aren't
just run-of-the-mill average teenagers who have to save the world.
These are run-of-the-mill average teenagers with powerful psychic
powers. This is where the four elements come in including a "djinn"
system. In case you don't know what djinns are, they are little furry
creatures that, when equipped, increase attributes; change class; or
give you new powers. The second story starts off where the first story
left off, except this time you play as another party, you start off
playing as Jenna just before the Venus lighthouse is lit. It's you
average "save the world" RPG...
# #
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##### III. Basics ################################# CODE : [BSCS] ##########
##########################################################################
# #
This portion of the guide will attempt to explain all the basic
functions in the game. This game options are pretty basic, but if
you have any problems come here to get a pretty good description
of each option. I will cover the Controls, the Menus, the Battle
system, and the Djinn system.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<< A. Controls <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< CODE : [CTRL] <<<<<<<<<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
OVERWORLD TOWNS/DUNGEONS
----------- ----------------
A : Open Main Menu A : Open Main Menu
ACCEPT Talk, Check
ACCEPT
B : Close Menu B : Close Menu
REFUSE REFUSE
Hold to run Hold to run
L : Zoom out L : Use Equipped
Psynergy
R : Map mode R : Use Equipped
Psynergy
D-Pad : Movement through D-Pad : Movement through
game, menus, game, menus,
choices,etc choices,etc
Start : Close Menu Start : Close Menu
Open Pause Menu Open Pause Menu
Select : Open Menu, Zoom out in Map mode Select : Open Menu
BATTLE
--------
A : ACCEPT
CONFIRM
B : REFUSE
BACK
L : Switch between characters (status screen)
R : Switch between characters (status screen)
D-Pad : Movement through menus, enemy selections, options, attacks
Start : No use
Select : No use
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<< B. Menus <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< CODE : [MNUS] <<<<<<<<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
To open the Main Menu press either A or Select. To open the Pause Menu
press Start.
MAIN MENU
-----------
|==========|
|=Psynergy=|
|==========|
______________ ______________
1 -> | || ?????????? | <- 2 1 : CHARACTER SELECTION
| ## ## ## ## ||______________| - Choose character to view
| ## ## ## ## || | (only if cursor is present,
|______________|| ## ## ## ## | use D-pad to navigate)
| ### name || ## ## ## ## | <-4
3 -> | ### level || | 2 : DISPLAY BOX
|class || ## ## ## ## | - Displays information
| HP ??/?? || ## ## ## ## |
| PP ??/?? ||______________| 3 : CHARACTER STATUS
| EXP ???? || SHORTCUT L/R | <-5 - Shows the charcter's
|______________||______________| picture, name, level,
6 -> | ?????? COINS | class. current and max HP,
|______________________________| current and max PP, and
total EXP acquired
4 : PSYNERGY LIST
- Shows all usable Psynergy
of selected person, press
a to use
(does not show battle
psynergy)
5 : SHORTCUTS
- Shows psynergy equipped to
L or R
(to set a shortcut, press L
or R while in the Psynergy
Menu, switch between
characters with L and R,
select the Psynergy you
want with A)
6 : COINS/DESCRIPTION
- Shows the amount of coins
that you have
- Shows the effects of
selected Psynergy
|=======|
|=Djinn=|
|=======|
_______________________________
| NAME LEVEL ||CHOOSE A DJINN | 1 : CHARACTER STATUS
1 -> | CLASS || | <- 2 - Shows the selected
|______________||_______________| characters name, level,
| ## ## ## ## | and class
| ## # ## # ## # ## # | (press L while character
| ? ? ? ? | is selected to access
| ? ? ? ? | their respective status
| ? ? ? ? | screen)
| ? ? ? ? |
| ? ? ? ? | <- 3 2 : DISPLAY BOX
| | - Shows action you are
|EFFECTS OF UNLEASHING IN BATTLE| about to perform (press
| ????????????????????? | R while is djinn selected
|_______________________________| to set or put on standby.
Press R and Select
*This menu is only available together to set or put
after receiving your first ALL Djinn on standby.
Djinni (Also, press select to
open the help menu)
3 : DJINN BOX
- Shows the characters and
the djinn, type of djinn
available to that
character, and what djinn
is equipped
(If the djinn's name is
in red, it means that
the djinn is on standby,
if it is in white that
means the djinn is set,
and if it is yellow that
means the djinn is in rest)
|=======|
|=Items=|
|=======|
______________ ______________
1 -> | || ?????????? | <- 2 1 : CHARACTER SELECTION
| ## ## ## ## ||______________| - Choose character to view
| ## ## ## ## || | (only if cursor is present,
|______________|| # # # # # # | use D-pad to navigate)
| ### name || # # # # # # | <-4
3 -> | ### level || # # # # # # | 2 : DISPLAY BOX
|class || # # # # # # | - Displays action you are
| HP ??/?? || # # # # # # | about to use
| PP ??/?? ||______________|
| EXP ???? || arrange/view | <-5 3 : CHARACTER STATUS
|______________||______________| - Shows the charcter's
6 -> | ?????? COINS | picture, name, level,
|______________________________| class, current and max
HP, current and max PP,
and total EXP acquired
4 : ITEM LIST
- Show all the items the
selected character holds
(press A in the Items
Menu to enter this area,
select the Item of your
choice, press A again to
receive choices on the
use of the item. The
choices are:
USE EQUIP DETAILS
GIVE REMOVE DROP
When a choice is grayed
out, it means that you
may not use that choice.)
5 : ARRANGE/VIEW
- Arrange all items by
pressing L and A
together
- View equipeed items by
pressing R
6 : COINS/DESCRIPTIONS
- Shows the amount of
coins that you have
- Shows a descreption
of the selected item
|========|
|=Status=|
|========|
_______________________________
|## ## ## ##||REARRANGE/DJINN| 1 : CHARACTER SELECTION
1 -> |## ## ## ##||DETAILS | <- 2 - Choose character to view
|______________||_______________| (only if cursor is present,
| ###### NAME LEVEL ? ATTACK ??| use D-Pad to navigate)
| ###### EXP ????? DEFENSE ??|
| ###### HP ??/?? AGILITY ??| 2 : REARRANGE/DETAILS/DJINN
| ###### PP ??/?? LUCK ??| - Rearrange party formation
| CLASS | <- 3 with L and R
| CONDITION | - View details of chars.
| # # # # | with A
| DJINN ? ? ? ? | (Press A once to enter a
|_______________________________| chacter specific screen,
press A again to enter
the Psynergy screen;
where you can find
information
on djinn collected and
equipped to that char.)
- Press Select to enter a
screen that shows all the
djinn you have collected
so far
3 : STATUS SCREEN
- Here you can view the
picture, name,
level, class, condition,
Exp collectd, current
and max HP, current and
max PP, attack, defense,
agility, luck, and the
total amount of djinn
that person has.
PAUSE MENU
------------
|======|
|=SAVE=|
|======|
________________________________
| ???????? ????????? | 1 : SAVE FIlE BOX
| Party leader Location | <- 1 - Here you can choose
| ???????? ????????? | which save file to save
|________________________________| over or save to
_________________ ____________ - Shows the name of the
| Name lvl | | ? ? ? ? | <- 2 Party Leader and the
| Class | |____________| location at which the
4 -> | Play time: | ____________ game was saved
| ??:?? | | D J I N N | <- 3
| ???? coins | | ? ? ? ? | 2 : PARTY
|_________________| |____________| - Here you can see all
the people that are in
your party (shows only
the people in the party
at the moment the game
was saved)
3 : DJINN LIST
- Shows the number of
djinn you had when the
game was saved
4 : LEADER STATUS
- Gives information on
the leader of the group
based on the time the
game was saved, shows
name, level, class,
amount of coins held by
the party and the total
play time
|=======|
|=SLEEP=|
|=======|
This option put's the game into sleep mode where you can pause the game and
conserve battery life at the same time. You can exit this mode any time by
pressing Select, L, and R at the same time.
|=================|
|=CHANGE SETTINGS=|
|=================|
___________________________
| ????????????????????? | 1 : DISPLAY BOX
|___________________________| <- 1 - displays info on action
|Window Color +====== |
|Window Brightness +====== | 2 : SETTINGS
|Message ## ## ## | - Displays information on the
|__________________________| - Here you can change the
| Speed ## ## ## ??? | settings of the game, you
| ## ## | <- 2 can change the color of the
|Speech ## ## on/off | menu windows, the brightness
| ## ## | of the menu, the speed in
|Auto-Sleep ## ## on/off | which the messages are
|__________________________| written down, the beeping
sounds that represent
speech during conversations
and the auto-sleep feature;
which activates Sleep Mode
after a few mintues of
inactivity.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<< C. BATTLE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< CODE : [BTTL] <<<<<<<<<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Now I don't want to seem arrogant, but the battle system in
this game is so basic that, just by creating a separate section
for it, my IQ dropped by 50. Nevertheless, some people still have
trouble with the battling, especially those that have never played
an RPG before. (FF VII doesn't count) First things first, you can
only get into a battle in the overworld or a dungeon, never
towns. Boss battles always happen at the end of a particularly
long dungeon or forest. You can even sometimes find djinn
while wandering in the overworld. If you do find a djinn in
the overworld you won't find anymore in that area. Now let's get
started!
Let's say you are walking around for no particular reason,
when suddenly the screen transitions and you get a message saying:
"Skeleton 1 appeared!
Skeleton 2 appeared!"
Don't panic! Now you get three choices, from left to right on
the battle screen, they are:
FIGHT* FLEE** STATUS***
* If you chose FIGHT then you will begin the battle. The first
character in your party's lineup always get's to choose the
action (but it doesnt mean that he will attack first), in
this case let's say Felix is first in your party, you can
have Felix use:
ATTACK - Felix will attack with his equipped weapon, you can choose
which enemy to attack by the D-pad. Note: The fastest
character in your party always attacks first, sometimes you
will use a critical hit which does more damage, and some
weapons have different hits and vary in power. For exaple
if Felix is equipped with "Doom Spear" and "Doom Spear" can
unleash "Raining Monkeys", instead of a critical hit you
might attack with the weapon's power.
PSYNERGY - You can attack the enemy with Psynergy. Use D-pad and A
button to choose Psynergy from list, on the enemy
selection part; you can choose which enemy to attack by
moving the raindrop-thingy on top of the enemies. Note:
on the Psynergy selection screen the numbers are how many
PP it will take to use that move, andthe bars represent
how many characters you can affect with the move.
(DJINN) - Set or use the character's djinn. This is only available
after you receive your first djinn. Check section IV.D
for more information.
(SUMMON) - Summon adjinn that are on standby. Only available if you
have djinn on standby ready to be summoned. Check section
IV.D for more information.
ITEM - Use the character's items.
DEFEND - You don't attack, but you take less damage when enemy
attacks you.
** If you choose FLEE your party will attempt to escape the
battle. If you are unsuccessful in your attempt the enemy
will attack first. you can't escape from boss battles.
*** If you choose STATUS you will view the status of the character.
________________________________________
|NAME Lvl ? status | As you can see there is a lot
|EXP ????? | of information on this page. I
|###### Attack ?? | put this on to be of help to
|###### HP ???/ ??? Defense ?? | | those who have the Japanese
|###### PP ??/ ?? Agility ?? | | version of the game but don't
|###### Luck ?? | | understand Japanese. ( By the
|CLASS ;;; + | way,that little drawing on the
| ;;; ;; | corner is thecharacter sprite,
| * * * * ;;;;;; ;; | cut me some slack.) Also, if you
|Djinn ?/? ?/? ?/? ?/? ;;;;;;; | press Select again, you will be
|Lv ? ? ? ? ;; | able to see a list of all your
|Power ??? ??? ??? ??? ;;;; | collected djinni.
|Resist ??? ??? ??? ??? ;; ;; |
|________________________________________|
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<< D. DJINN <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< CODE : [DJNN] <<<<<<<<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Most RPGs have a twist in gameplay that seperate it from other
games. For Golden Sun it's the djinn system. This section of the
guide will cover the locations, usage and powers of the djinn in
the game. There are four types of djinn. One for each element.
Venus for Earth, Mercury for Water, Mars for Fire, and Jupiter for
Wind.
When you find a djinn it automatically goes to the character
with the least Djinn, or the character of the respective element.
When you SET a djinn to a character, it can change the character's
class or give the character different psynergy. You can equip
different djinn to give yourself different psynergy based on the
situation. In battle the character may use the effects of the
Djinn that he or she has. The name of a SET djinn is written in
white in the Djinn menu.
If a djinn is given to a person but not equipped it is put on
STANDBY, in STANDBY you can't use the effects of the djinn during
battle, you don't get the benefits of equipping it. You may be
asking why anyone would use standby mode. I'll answer that question
in one six-letterd word "SUMMON", that's right, any djinn that you
have on standby can be used to send massive amounts of hurt into
enemies through pixely portable-gaming-device graphics. The fun
doesn't stop there, the more djinn you put on standby the more
summons you get. And there's more there are special tablets that
can be found in various caves and dungeons throughout your
adventure that will allow you to use special summons that fuses
different types of djinn to create a massive "pain-distributor".
Yay for pain.
I know you are in a hurry to go find all the djinn and go
medieval on everyone, but there is a catch: After you summon
djinn they go into recovery for a set time, in which you can not
use them. After it has recovered it will set itself automatically.
# #
##########################################################################
##### V. CHARACTERS ############################### CODE : [CHCT] ##########
##########################################################################
# #
This section cotains information on everyone that affect the
stroy of the game. It may contain spoilers, so read at your own risk.
--------------------------------------------------------------------
FELIX:
Leader of your party. On a quest to light all the Lighthouses.
In the first Golden Sun you are out to stop him, in the second,
hear his side of the story and uncover greater facts. Venus Adept.
JENNA
Felix's older sister, member of your party. She was kidnapped in
first Golden Sun by Saturos and Menardi to coax Isaac to follow
them with the Mars Star. Mars Adept.
SHEBA
Member of your party. She fell from the sky and was raised by a
man that found her. Doesn't know her origins and her true parents.
Mysterious Jupiter Adept.
PIERS
Lemurian, member of your party. Sent on a quest by the king of
Lemuria, you will play a crucial role in his quest. The plot of
the game becomes clear after you join his quest. Mercury Adept.
KRADEN
Scholar, NPC. He was kidnapped along with Jenna in the the first
Golden Sun. Sent to Vale to research Alchemy by Babi. He wants to
see Alchemy released on the world. Likes to hear himself talk.
KARST
Menardi's sister. Vowes revenge against Isaac for the death of
her sister. Wants to see the Mars clan returned to their former
glory and her village saved.
# #
##########################################################################
##### VI. ITEMS ################################### CODE : [ITMS] ##########
##########################################################################
# #
This section contains information on Items found throughout
the game. This game has a lot of items so this will probably be
a long section.
# #
##########################################################################
##### VI. WALKTHROUGH ############################# CODE : [WKTH] ##########
##########################################################################
# #
Now to the part why most of you are here the Walkthrough. you
can navigate to the part you are in by using the search system. And
for the record North is up, South is down, West is <- , and East
is ->. Okay? Good. Now let's get started.
/#########################################################################\
<|## VENUS LIGHTHOUSE ##################################### CODE : [VNSL] #|>
\#########################################################################/
-------- CUTSCENE --------
JENNA: Are you sure we should be leaving like this?
JENNA: Once we go down those stairs, we can't get back into the lighthouse.
JENNA: Maybe I should have stopped my brother...
KRADEN: Jenna, is something troubling you?
JENNA: I just...
KRADEN: What is it? What's wrong?
JENNA: I have a bad feeeling... Like something terrible is going to happen.
ALEX: How unlike you, Jenna.
ALEX: Surprised to me?
KRADEN: A-Alex... Were you listening?
ALEX: Where's Felix? Why isn't he here with you?
JENNA: My brother? He left us.
ALEX: What can Felix possibly be thinking?
KRADEN: He was worrieed about Sheba. He went to check on her.
ALEX: He was supposed to be leading you out of here! I thought you would have
been far from this lighthouse by now.
ALEX: Why are you still here?
KRADEN: We tried to stop Felix from going back up to the aerie.
ALEX: How like him. Once Felix gets an idea into his head, he rarely
changes his mind.
JENNA: What were you talking about just now?
JENNA: What did you mean when you said...
"How unlike you"?
ALEX: I was merely surprised to hear you expressing such concern, Jenna.
ALEX: Nevertheless, I'm impressed Felix went back...
JENNA: Don't change the subject, Alex! What did you mean!?
JENNA: Are you saying that I'm insensitive!?
ALEX: If that's what you heard, then I must have misspoken. Accept my
apologies.
KRADEN: Well, Jenna, I think Alex has said his piece on the matter...
JENNA: I'm not sure he has, Kraden.
JENNA: Who do you think you are talking to me like that!?
ALEX: I retract my statement, my dear. Forget all about it, Jenna.
ALEX: So tell me about this "feeling," Jenna...
JENNA: I'm just ... I'm not sure we should be leaving Venus Lighthouse yet...
KRADEN: What are you saying?
ALEX: You can't really mean to stay here...
KRADEN: Alex is right. It's far too dangerous, Jenna. We would only hinder the
others...
JENNA: The others? Did Isaac follow us to the lighthouse?
KRADEN: It would seem so.
JENNA: He must be trying to stop Saturos and Menardi!
JENNA: If my brother goes back and finds Isaac, they're going to end up
fighting.
ALEX: If the Venus lighthouse has not yet been lit, yes. Tey will fight.
KRADEN: Felix is aterribly rash young man, is he not?
JENNA: Why are boys such fools?
KRADEN: He may be rash, but Felix is no fool. His good qualities outweigh
his bad...
JENNA: That's why I think Isaac would understand if we just talked to him.
JENNA: Why didn't I think of this before now?
JENNA: Please... Can't we go back up and talk tp Isaac?
ALEX: I'm afraid that's not possible.
JENNA: Alex, why?
ALEX: He is an enemy.
JENNA: Isaac? An enemy?
ALEX: Our method's may differ, but you and I ultimately want the same thing...
KRADEN: To light the elemental lighthouses...
ALEX: Isaac and his friends would prevent this from happening.
JENNA: So that makes them enemies?
ALEX: But fear not... They won't be able to defeat Saturos and Menardi.
ALEX: So... Felix went back to the top of the lighthouse?
KRADEN: Why do you seem so pleased, Alex?
ALEX: Why shouldn't I be? After all, the lighthouse will soon shine brightly
once again!
JENNA: Alex, why do you want to see the beacon lit so badly?
ALEX: Oh, so it's my turn to answer questions, is it? Once Alchemy was
commonplace throughout this world... With its powers mankind worked
wonders throughout the land...
KRADEN: The lost age of man...
ALEX: I want to see that world restored once again, and...
JENNA: And what, Alex?
ALEX: We've spoken long enough already. Let us continue this another time. We
should leave the lighthouse now, before the beacon is fired...
KRADEN: I concur... Let's meet at the location we agreed on and wait for
Felix.
JENNA: All right Kraden let's go.
-------- CUTSCENE --------
After the cutscene you take control of Jenna. Head through the door to your
left. In the next room, ignore the staircase and head through the southern exit.
Now if you want an item, head through the exit on the right side of the room.
You'll be in a room like this:
_________________
| |_| |_|_| | The platforms with the stars are the ones you have to
| | P | use to reach the staircase. Go through the staircase and
|_ _ _ |_____| find the Herb in the chest. Then go back to the room
|*| |*| |*| |*| | before the platform room.
|*| _ _ _|
|_ _ |_| |_| |_| Take the southern exit three times to find yourself
|*| |*| _| outside. Ooh, birds, uhh nevermind, head south to find
| _ _ _ |_| yourself in another cutscene.
| |*| |*| |_| |
|_____ _ _____|
| |*| |
_____| _ _|_____
| | |*|*| |
|__#__| _|__#__|
| | |*| |
| | | |
|_____| |_____|
-------- CUTSCENE --------
"?": There they are! Get 'em!
SOLDIER1: Iodem sent us to stand guard here, but...
I never thought we;d actually run into them.
MOB1: Scoundrels! What have you done with Sheba.
MOB2: Return her now, or you're really going to regret it!
SOLDIER1: Um... Aren't there supposed to be more of them?
SOLDIER2: Huh... Maybe they're just the first ones to come out...
MOB3: Great! That means we've got 'em outnumbered!
MOB4: We can probably take them don't you think?
SOLDIER2: Go fetch the other Tolbi soldiers still stationed in Lalivero...
SOLDIER3: Yes, sir!
MOB4: And we'll go tell the guys in the caves!
MOB5: Got it, Boss!
KRADEN: How unfortunate... It looks like an ambush. What should we do, Jenna?
JENNA: What do you mean? Look around... We'll have to fight them!
ALEX: Are you serious?
ALEX: Jenna are you really prepared to fight these men?
JENNA: We don't have any other choice. We have to...
ALEX: Well, then. Allow me to shoulder some of your burden.
KRADEN: ...Burden?
ALEX: We regroup along the road leading away from Lalivero. Do you understand?
(CHOICE: YES or NO)
IF YES
KRADEN: You don't need to remond us, Alex. We know the place.
IF NO
KRADEN: It's quite simple, Jenna. The meeting place is in the direction
opposite Lalivero.
ALEX: Follow this road west and take the path down through the canyon to the
cave.
On the other side of that cave, you will find a small peninsula called
idejima.
We meet there.
ALEX: Thankfully only those workmen block your route.
JENNA: And fortunately...
KRADEN: They don't look too tough...
MOB1: Hello! We can hear you!!!
MOB2: That's just plai rude!
ALEX: Why don't the two of you escape and leave the Tolbi soldiers to me?
JENNA: The two of us? Alone?
ALEX: You can use Psynergy, can't you, Jenna?
JENNA: Um...Yes.
JENNA: Then you'll be fine.
ALEX: Then we shall reconvene at the peinsula.
SOLDIER1: Do you think you can take on Tolbi's finest on your own, little man?
ALEX: I do not wish to inflict unnecessary bloodshed.
SOLDIER4: Don't wish to... What's that supposed to mean?
ALEX: If you lay a hand on these two, I assure you that you will be made to
regret it.
ALEX: By advancing, I assume you mean to fight. Permit me to strike the first
blow.
SOLDIER5: What was "that"!?
SOLDIER4: I don't know, but whatever he did, it's out of our league!
SOLDIER5: You guys deal with him until backup arrives!
ALEX: Oh, so you're next?
MOB1: Hey, no need to worry about us!
MOB2: We're not soldiers... We're not anybody!
MOB: Seriously there's no way we're gonna face off against you.
MOB3: Let's get outta here!
ALEX: How undignified... and how shameful.
ALEX: Jenna now is your chance. Go to Idejima and wait for me.
ALEX: I'm not finished with you yet.
ALEX: you mentioned backup from Lalivero?
ALEX: Let's go meet them together, shall we?
SOLDIER5: Hey, pal! When they get here, you'll really be in for it!
ALEX: Do you honestly believe that even a hundred of you could stop me?
ALEX: How amusing... This I must see.
KRADEN: They're gone...
KRADEN: Come on, Jenna... Let's be going.
KRADEN: There's nothing standing in our way now!
JENNA: But...
KRADEN: What is it now?
JENNA: Ah... you're worried about hurting any innocents?
(CHOICE: YES or NO)
IF YES
KRADEN: Well, just try to hold back when you're fighting.
IF NO
KRADEN: Oh. You must be concerned about Felix. We can't do anything to help
him here.
KRADEN: Let's get going! To the peninsula!
-------- CUTSCENE --------
After that long, slighty amusing, cutscene you get control
over Jenna again. So follow the path west untl you reach the man,
he feels confident now that Alex is gone so you have to battle
him. Fume, your first Psynergy should finish him with one hit.
After the battle head west to the next area.
/#########################################################################\
<| ## SUHALLA GATE ######################################### CODE : [SLGT] # |>
\#########################################################################/
Head up the staircases until you reach another ruffian. Take
care of him as you did the other, but I wouldn't rely too much on
Psynergy, you /might/ need it later. (hint hint) Head west to the
next area and climb down the first two vines. Try to enter the cave
and you will have to battle three ruffians. Use Flare, the second
Psynergy, often. Then attack normally when there are just one or
two of them left. Enter the cave and head down the staircase to
the next area. In this are you should use a few herb and heal
yourself (save a couple just in case). When you try to head East
you will be attacked by a Punch Ant. One Fume attack will kill it.
Kraden will say something about fighting being fun, even though he
never does anything. Inspect the purple gem near you to restore all
your PP. Follow the path and head through the southern exit.
/#########################################################################\
<| ## IDEJIMA ############################################## CODE : [IDJM] # |>
\#########################################################################/
-------- CUTSCENE --------
KRADEN: This is the place, isn't it?
(CHOICE: YES or No)
IF YES/NO (doesn't matter, says the same things)
KRADEN: The peninsula at the end of the road to the west... That's what he
told us.
KRADEN: This must be Idejema!
KRADEN: Hm... Menardi said a ship would be here...
KRADEN: We ought to see if we can find it.
KRADEN: Jenna, it's over here!
KRADEN: At first glance it seems like a normal ship, but...
KRADEN: There's something odd about it...
JENNA: Kraden wait! Oh, I swear! You're like a kid with a new toy!
JENNA: Hurry up in there!
JENNA: What's wrong?
KRADEN: It's missing...
JENNA: What are you talking about?
KRADEN: The thingie... that makes it go.
JENNA: What do you mean? What's so important about this... thingie?
KRADEN: The boat can't move without it...
JENNA: That Menardi! She tricked us!
KRADEN: Tricked us?
JENNA: Yeah, by passing off this dud boat off on us!
KRADEN: There's no trick. If this boat is a dud, how did it get here in
the first place?
JENNA: Oh, right.
KRADEN: It must have been the orb...
JENNA: What orb?
KRADEN: Don't you remember that crystal Saturos was carrying?
JENNA: That big, black pearl thing?
KRADEN: I'm certain he could move the ship with it.
ALEX: Jenna, Kraden!
ALEX: There you are.
ALEX: I see you've found the boat.
ALEX: We set sail as soon as the beacon has been fired, correct?
KRADEN: Strange...
ALEX: What is it?
KRADEN: The beacon... it hasn't been lit yet.
ALEX: You're right... why is it taking so long?
JENNA: And why hasn't my brother returned?
KRADEN: They've done it, Jenna! They've lit the beacon!
JENNA: What's happening, Kraden!? Why won't the ground stop shaking?
ALEX: Strange... I think it might actually be getting worse!
JENNA: I think the lighthouse is collapsing! Look! The ground around it is
crumbling.
KRADEN: Mercury Lighthouse didn't react this way... What makes Venus different?
ALEX: The last tremor tore a rift in the Suhalla Range!
JENNA: How are we going to get back to Gondowan now!?
KRADEN: Idejima... It's drifting away from the mainland!
JENNA: But... What will happen to us?
...
JENNA: Oh, Kraden... How long will this island continue to drift?
KRADEN: I don't know... I wish you could tell me.
JENNA: Sheesh... You're no help in times like this.
KRADEN: Hey, I'm hungry...
JENNA: How can youeven think about food?
JENNA: I wonder what happened to my brother...
KRADEN: I can't be certain but it looks like they lit the Venus beacon.
JENNA: Yeah I know you don't have to tell me that. That's how we wound up
adrift at sea, right?
KRADEN: My, aren't you cranky today, Jenna!
KRADEN: Well, I suppose you're just worried about Felix.
JENNA: Issac and the others must have been at the lighthouse, too.
KRADEN: I suppose you're right...I miss them... Isaac... Felix...
ALEX: Come with me.
ALEX: There is something I wish to show you.
KRADEN/JENNA: Sheba! Felix!/ Felix... Sheba...
KRADEN: They... They're alive...
JENNA: They're really alive!
KRADEN: What is this? Alex, what happened?
TITLE
KRADEN: I thought Felix and Sheba were still inside the lighthouse.
ALEX: It's miraculous...
JENNA: MIracle or no, I'm just hapy my brother's alive.
KRADEN/ALEX: What happened back there?/ ...
JENNA: Sheba...
SHEBA: Oh..
KRADEN: Thank the elements, she's awake!
JENNA: Sheba are you all right it's me, Jenna.
SHEBA: Jenna?
SHEBA: What... happened?
KRADEN: It seems you drifted here with Felix.
SHEBA: With Felix...?
JENNA: Take your time... Do you feel all right, Sheba?
SHEBA: Where are we?
ALEX: Idejima. We were all to meet here...
But now, the island is floating away from Gondowan.
SHEBA: The island is moving?
KRADEN: I know it must be very hard to believe, Sheba.
JENNA: When the Venus Lighthouse was lit, a massive tremor tore us off the
continent...
ALEX: The ground beneath the lighthouse roiled, as though it might crumble
away.
SHEBA: I remember now... And that's what carried us away from Gondowan.
KRADEN: But what happened to you, Sheba?
You were in the sea, and Saturos--
SHEBA: Saturos and Menardi are gone...
ALEX: What do you mean?
SHEBA: Another group came... they fought Saturos and Menardi and won.
JENNA: Was it Isaac?
SHEBA: Isaac... Yes, I think that's what they called him...
ALEX: You expect me to believe that Isaac and his companions defeated Saturos
and Menardi?
SHEBA: Have they really grown so powerful in so short a time?
KRADEN: But how did you end up in the sea?
SHEBA: When the beacon was lit, the earthquake knocked me off the lighthouse
tower.
JENNA: Then what's my brother doing here?
SHEBA: He tried to save me from drowning...
KRADEN: Felix jumped from the top of the lighthouse!? Dear me!
ALEX: Felix are you awake?
KRADEN: Ah! Felix, you're awake!
JENNA: Brother...
JENNA: Are you sure you should be standing up?
KRADEN: You don't seem very surprised to find yourself on a floating island.
ALEX: Felix, once you'd saved Sheba, you must have swum out here, correct?
ALEX: You must have seen that the island was floating when you were swimming.
JENNA: But what so we do now?
SHEBA: i have no idea. Nobody knows what lies beyond the Eastern Sea.
KRADEN: Unfortunately, I am a student of Alchemy, not geography...
SHEBA: What is it ...Alex?
KRADEN: What's the matter?
ALEX: Can't you see it?
JENNA: It's land! An island!
SHEBA: It's a little... big for an island.
KRADEN: That's no island... It's a new continent!
JENNA: We're saved!
KRADEN: So it would seem...
SHEBA: Wait...
JENNA: What is it?
SHEBA: We're going to pass north of the continent...
KRADEN: She's right!
SHEBA: I don't think we're going to make it!
JENNA: Oh, Kraden... Felix... What are we going to do?
FELIX: ???
KRADEN: Oh... This can't be good.
JENNA: What ...is it?
SHEBA: It's ...a tidal wave.
JENNA: A tidal wave?
SHEBA: The earthquake must have caused it!
KRADEN: Oh... Oh my... It's coming right at us!
JENNA: Alex... How can you stay so calm at a time like this?
ALEX: At times like this, where would be the good in panicking?
SHEBA: we'll be washed away!
KRADEN: Help!!!
-------- CUTSCENE ---------
After that horribly long cutscene, the scene changes to the
island where everyone is unconscious. Move in any direction to
wake Felix up. You will be asked if you want to check yourself
for injuries. It doesn't matter what you answer, if you choose
yes Felix will wiggle around a bit and check himself for injuries.
Talk to Kraden and Sheba, then talk to Jenna. Answer yes to the
question, or try to leave her behind and she'll scold you then
join your party.
(She asks you if everyone is all right)
When you try to head north and you will trigger another
cutscene. <sob>
-------- CUTSCENE --------
KRADEN: By the way... Where has Alex gone?
KRADEN: he doesn't seem to be anywhere on the island.
KRADEN: You don't think he set out on his own, do you?
(CHOICE: YES or No)
IF YES
KRADEN: Then I guess there is no reason to look for him here.
IF NO
KRADEN: Well, he's no longer on Idejima, at any rate.
KRADEN: He might have gone to look for a ship.
JENNA: Alex wants a ship?
KRADEN: Did you forget what he was saying?
(CHOICE: YES or NO)
IF YES
KRADEN: He wants to return Alchemy to its former place in the world.
IF NO
KRADEN: Then you know he wants to restore Alchemy to the world.
JENNA: By lighting the four elemental lighthouses, he might just succeed.
SHEBA: But why the ship?
KRADEN: The remaining two lighthouses are unreachable by land.
KRADEN: None remain to be lit across the Eastern Sea.
JENNA: So what should we--
KRADEN: We must go to the Great Western Sea...
SHEBA: The Western Sea...
JENNA: Is that where we are going, Felix?
(CHOICE: YES or NO)
IF YES
KRADEN: Well said, Felix! And go there, we shall!
IF NO
KRADEN: Don't be foolish, Felix. We must pursue Alex. We have to go there...
JENNA: That's right! our parents'lives depend on it!
KRADEN: What about you, Sheba?
SHEBA: What do you mean?
JENNA: It's ...not going to be an easy trip.
KRADEN: And there is no reason you should have to face danger... Right, Felix?
(CHOICE: YES or NO)
IF YES
SHEBA: Then you should know my reason for traveling with all of you, Felix...
IF NO
SHEBA: Felix remembers... I have a reason reasons to be traveling with you...
KRADEN: What do you mean, Sheba? What reason?
SHEBA: It's my destiny...
JENNA: This quest is your... destiny?
KRADEN: And you couldn't tell us about this earlier?
JENNA: but how can we trust you when we don't know why you're with us?
SHEBA: I'm sorry... But please, you have to take me! You must! You need me!
KRADEN: I don't understand. Why exactly do we need you?
SHEBA: You know that I'm an Adept,don't you?
SHEBA: I control the wind, as Felix already knows...
KRADEN: You knew that she was a Wind Adept?
(CHOICE: YES or NO)
IF YES
KRADEN: Saturos must have mentioned it atop the lighthouse... I see...
IF NO
KRADEN: Saturos must have known it, even though he never told you...
SHEBA: They saw that I was a Wind Adept right away...
SHEBA: They kidnapped me for my powers... They needed them on their journey.
JENNA: They would have needed an alignment that complimented their own.
SHEBA: They said they would need a Wind Adept in order to light Jupiter's
beacon.
KRADEN: Ah, of course... And I suspect we'll need your power there as well.
SHEBA: So you see, you do need me.
JENNA: All right... I guess I understand now.
JENNA: But you want to know what she meant by destiny, too, don't you?
(CHOICE: YES or NO)
IF YES
JENNA: I wish we could read minds like Sheba. Then we'd know...
IF NO
JENNA: Oh, so it's just me? Too bad I can't read minds like Sheba, huh?
KRADEN: I'm sure she will tell us in her own time. Won't you, Sheba?
KRADEN: I think for now, that we should simply trust Sheba.
KRADEN: Now, I am quite famished. Shall we get moving?
-------- CUTSCENE --------
Once you FINALLY get control of Felix, head nortwest to the
next screen. Follow the dusty path to the town of...
/#########################################################################\
<| ## DAILA ############################################### CODE : [DILA] # |>
\#########################################################################/
One you enter this town you will see that it is flooded with
water. None of the questions the citizens ask you is important.
Also check the barrels at the south-western part of the village to
find a smoke bomb. A barrel in the house that's on top of the
stairs contains 12 coins. And a pot behind the house contains a
Herb. You can find a Sleep Bomb in a barrel near the exit inside
the store. You can rest at the inn for 6 coins. You should buy
what you need from the stores and stock up on healing items. Now
head out of the town through the southern exit.
-------- CUTSCENE --------
ECHO: Hey!
ECHO: You look like you already know a little about us, huh?
(CHOICE: YES or NO)
IF YES
ECHO: See you know all about us, so you must be an Adept.
IF NO
ECHO: Well you weren't very surprised when you saw me. Am I right?
(CHOICE: YES or NO)
IF YES
ECHO: I thought so. I could tell you were an adept from a mile away!
IF NO
ECHO: No Way! You? Surprised? Nah, I can't believe that!
I mean, look at you! You're an Adept!
ECHO: Even I know that!
ECHO: You look like you're new around here. Embarking on a dangerous journey
in a strange land?
ECHO: I thought so... Well, I'm looking for my companions... We were parted
when Mt. Aleph erupted.
ECHO: Would you mind helping me find my companions?
ECHO: Come on, take me with you. I'll even lend you and your allies my powers!
ECHO: You see the more djinn you have with the more powerful your Psynergy
becomes!
ECHO: All you have to do is set us and unleash us ion battle!
ECHO: If you gather a bunch of us you'll have all that power at your disposal!
ECHO: So what do you say? will you be a pal and take us with you?
(CHOICE: YES or NO)
IF YES
ECHO: I'm so happy! Oh, you won't regret this, I promise!
IF NO
(CHOOSE AGAIN, must say yes, if you keep saying no he will automatically
join you)
THE VENUS DJINN ECHO BECOMES FELIX'S PAL.
ECHO: While I'm here, would you like me to give you a quick explanation about
Djinn?
(CHOICE: YES or NO)
IF YES
EXPLANATION
IF NO
ECHO: Well, that's it. Now, we're pals forever!
ECHO: Oh, yeah! If you want to learn more about Djinn, refer to the help,
OK?
ECHO: You and your friends should make sure you get the most out of us
Djinn.
FELIX FOUND THE VENUS DJINN ECHO.
-------- CUTSCENE --------
After that's over, head south until you reach a fork in the
road. Follow the western path until you are near a bridge. DON'T
cross the bridge and continue south over the trees until you reach
another bridge. Cross the birdge and follow the North-Eastern road
until you reach a building. Head inside it and you will find
yourself in the...
/#########################################################################\
<| ## KANDOREAN TEMPLE #################################### CODE : [KTMP] # |>
\#########################################################################/
It seems that you can't enter the temple, but never fear, it's
Psynergy to the rescue. FOLLOW the walla round to the west side of
the building. Kraden will say that there is something suspicous
about the pile of grass. So use, Sheba's WHIRLWIND technique, (you
know, the one with the tornado next to it) and clear the path.
Kraden will congratulate you and tell you to keep an eye out for
suspicious places.
Head inside the cave and follow te path until you reach a
strange bucket thing. Press up near it to climb. You wil come out
inside the walls of the temple. Head through the doors for another...
-------- CUTSCENE --------
MASTER POI: You there! Focus your mind!
MONK1: Did you see that, Master?
MASTER POI: No, no, no! You lack discipline!
MASTER POI: Now, you!
MONK2: How was that, Master?
MASTER POI: Improving ...slowly! Continue your meditation!
MASTER POI: Your turn!
MONK3: Master, have I done it?
MASTER POI: Not bad... You might stand a chance to succeed...
MONK3: I can do it, Master! Please, just let me try!
MASTER POI: Your skills lack polish... It may be dangerous. Do you still wish
to enter?
MONK3: Yes, I do! I do!
MASTER POI: If you fail, you may lose more than just your pride...
MONK3: I do not fear death, Master!
MASTER POI: Ho ho! Is that so?
MASTER POI: Very well, then! It is time for your trial, my son!
MASTER POI: Enter the cave, and ascend!
-------- CUTSCENE --------
After the cutscene heal yourself and head through the doors,
and enter the cave through the doors. This is your first real
dungeon and you want to get the most out of it, so heed my
warnings!
As soon as you enter you will see that the path splits in
two directions. There is a tresure chest to the North BUT IT
CONTAINS A MIMIC! don't open it unless you are sure you can
beat it or you want some EXP. So head west, and follow the and
head down the staircase at the end of the path.
In this room head down the ladder in front of you. Note
this room you will have to come back here later to get a djinn.
Now head west, sticking close to the southern wall and talk to
the fallen monk. Now head east from where you are standing, by
GOING BEHIND THE PILLARS. now head up the ladder. Head south
and you will reach what appears to be a dead end. Now you have
to pillar-jump to your destination. You should jump in this
pattern from the first pillar:
______
|FINISH|
¯¯¯¯¯¯
_
|O|
_ _
|M| |N|
_ _ _ _
|L|K| |J| |I|
_____ _ _ _ _ _
|START| |A| |B| |F| |G|H|
¯¯¯¯¯ _ _ _
|C|D| |E|
Go to the next room when you reach the finish. You will see
that the path splits into two. Use the western path and head
down the stairs. In this room head down the ladder and make
your way to the south of the room. Now enter the water and hold
B to run while you make your way to the northeastern part of
the area. When you reach dry land head south and enter the
doorway to your
right.
This room is amusing. If you want to get an item. Push the
pillar so that it rest on the Western platform. Now, stand on
the eastern platform and wait for the water to raise you to
the next level. Jump to the southern platform and open the
chest for a Mysterious Card.After you get the item jump on to
the
platform when it appears and be taken to the previous room.
Now push the pillar on the other platform and stand on the
Western platform to be taken to the next area.
In this area head west and up the ladder. Now head east
until you rech the tight rope.head toward it to get on top of
it. Walk to the next rope, but don't get on it. Go near the
pillar and use MOVE to push it to the right. Push the pilar
east until it covers the steam hole. Now go back and get on
the second rope and head east. DON"T GO DOWN THE lADDER IN
FRONT OF YOU. Follow the ledge to the right of the ladder
until you reach a dead end.jump to the platform to the left.
Head south a little and jump back to the platform on the
right, but this time behind the rock. Then head south a
little and jump back to the platform on the left, behind
the rock. Now jump to the left again. and go down the
ladder. Head out through the southern exit. In this room
you'll see a djinn but you can't get for you're ill-equipped.
So, ignore it and head south and go up the ladder. Go up
the staircase to the next room. Then up the second staircse
to your right.
In this room go around to the east side and up the
ladder. DON'T TOUCH THE POT OR YOU"LL GET HURT! Use move
to move it out of your way. There will be a battle so you
should heal yourself. Head North and face the CHESTBEATERS.
This is your first Boss battle, it isn't too difficult if
you are at a pretty good level. Start out by unloading most
of your PP on triple attacks then focus on hitting them with
single target Psynergy. Fume and Quake are good for hurting
them.
After the battle, a ladder will appear. Climb it and head
down the path. Exit through the southern exit and find
yourself in another
-------- CUTSCENE --------
MASTER POI: You have passed a very difficult test. You have pleased your
teacher!
MASTER POI: Wait... You're not one of my students! Who are you!?
MASTER POI: How did you... come this far?
KRADEN: Ah, yes... How indeed?
MASTER POI: The rope is still on the floor.
MASTER POI: You must have come through the cave...
MAStER POI: That means...
MASTER POI: I must give you... the secret of Lash!
KRADEN: Master Poi... You seem perturbed.
MASTER POI: Oh, no... Not at all...
KRADEN: Felix, am I imagining it, or does he seem perturbed?
(CHOICE: YES or NO)
IF YES
MASTER POI: I am not perturbed. Merely ...surprised.
IF NO
MASTER POI: No one from outside the temple has ever passed the test. It's
amazing...
KRADEN: What is this "Lash" ou mentioned a moment ago?
MASTER POI: Lash is a sacred power, passed down for years to the followers of
the temple.
KRADEN: A sacred power and it's called Lash, you say?
MASTER POI: And now, I must pass it on to you. It is our way.
MASTER POI: It is a gift to all those who pass the test, as it has been for
ages.
KRADEN: What type of poer is this Lash?
MASTER POI: Allow me to show you.
KRADEN: Lash looks quite a bit like Psynergy, doesn't it?
(CHOICE: YES or NO)
IF YES
MASTER POI: Psynergy, hm? We call it spiritual strength, but it seems the
same.
IF NO
MASTER POI: I do not know of your Psynergy, but our power comes from within.
MASTER POI: This technique uses the spiritual to affect the physical.
MASTER POI: One with a strong spirit can lift and move heavy objects farther.
KRADEN: The distance changes with your level of power? Fascinating!
MASTER POI: Those who cannot pass the cave's trials are not worthy of this
techinque.
KRADEN: Felix do you think this cave was designed to test one's control of
Psynergy?
(CHOICE: YES or NO)
IF YES
MASTER POI: Yes, yes! Well done, old man!
KRADEN: Who are you calling an old man!? You're no spring chicken yourself!
IF NO
MASTER POI: You are quite mistaken... You should listen to the old man. He
speaks wisely.
KRADEN: Tha--HEY! Who are you calling an old man? You're no schoolboy
yourself!
MASTER POI: I wondered if it would be right to allow an outsider to use this
power...
KRADEN: You're ...not going to teach us?
MASTER POI: But I like you, so I will let you learn our secret.
MASTER POI: Please, follow me.
-------- CUTSCENE --------
Once you have control over Felix, climb up the ladder and
inspect the crystal to receive the "Lash Pebble".
-------- CUTSCENE --------
MASTER POI: This is the power and the secret of our temple!
MASTER POI: If you are worthy you will use it with ease!
MASTER POI: When you see a rope, use Lash on it...
MASTER POI: Perhaps you will find this useful on your travels.
MASTER POI: Take this poewr with you and do good.
FELIX GOT THE LASH PEBBLE.
MASTER POI: I hope someday, my students will be worthy of this honor, too.
-------- CUTSCENE --------
Now that you have the LASH you can get the djinn you saw
in the cave. Return to the cave by going down the long ladder,
where you fought the Chestbeaters. Use Move to push the pot
out of your way. Head south and down the ladder. Head east
and around the middle structure to go down the stiarcase.
Head down the stiarcase to your left. Head down the ladder.
Go to where you saw the djinn. Use Leash on the rope. After
you win the battle you will receive the Mercury djinn Fog.
Once you receive it you can exit the way you came or use
Felix's Retreat technique. Exit by going through the Western
door, in the room where you got Lash. Slide down the ledge and
exit the temple. The gate's should now be open.
Once outside, head back to Daila if you need to heal
yourself. Then head East at the road BEFORE the fork in front
of the town. Enter the cave that you see.
/#########################################################################\
<| ## SHRINE OF THE SEA GOD ############################### CODE : [SOSG] # |>
\#########################################################################/
Head down the ladder that you see in front of you. Try to
head to the other ladder that you see and you will be
interrupted by a...
-------- CUTSCENE --------
RIKI: All right! I'm gonna throw the rope again!
TAVI: Just don't miss this time!
TAVI: Aww, no! You missed again!
RIKI: Sorry, Tavi... I can't do it!
TAVI: I thought I got lucky when that wave carried me up here...
RIKI: What are you crazy? It knocked you stupid for a good ten minutes!
TAVI: Yeah, yeah! Just find some way to get me down from here!
RIKI: Fine just don't jump down or do anything dumb, OK?
-------- CUTSCENE --------
After the cutscene, go to the rope the kids were at and
use Lash on it.
-------- CUTSCENE --------
RAVI: Hey the rope!
RAVI: Awesome, Riki! Way to go!
RAVI: Who are you?
KEADEN: We're just passing through.
TAVI: How come you threw me the rope?
KRADEN: We'd heard that you needed some assistance.
TAVI: Well, whatever. Thanks anyway.
RIKI: Hey, Tavi!
RIKI: How'd ya get down from there?
TAVI: These guys threw me the rope...
RIKI: Really? These grown-ups?
RIKI: Well, whatever. Now we can go nab that critter we saw!
RIKI: What? What is it?
TAVI: That little guy's so fast, I can't catch him!
RIKI: Do you think we could catch him together?
TAVI: Well, yeah except that everytime I'm about to grab him, he flies off!
RIKI: So I guess it wouldn't matter if we worked together or not.
TAVI: Yeah, I guess not.
RIKI: Well, that's too bad.
TAVI: Hey, I'm really hungry! I haven't eaten since before I got stuck!
RIKI: Yeah, same here... My stomach's growling up a storm!
TAVI: Let's go home, Riki.
RIKI: Sounds good, Tavi.
KRADEN: They're gone...
KRADEN: Well, it was good of you to help them.
KRADEN: We should be going, too.
-------- CUTSCENE --------
After that, head up the rope. Go East and through the opening.
Go East across the two logs until you reach the other side.
Ignore the staircase to the North. Try to cross the cracked log
and it will break. After you fall head up the ladder. The djinn
will run away. Follow him until you reach a staircase. Go through
the staircase. Go south, on the water, until you reach a junction
of three staircases. The two northernmost stairs lead to the same
place. Go there first. When you try to cross the bridge you will
see the djinn pass under you. So, go back to the junction and
take the southern staircase. Head North and the Djinn will flee
from you. Push the torch pillar between the two ledges, so that
the Djinn cannot pass between them. Now head toward it, wen you
have it trapped, it will battle you. After the battle you will
receive the Jupiter Djinn, Breath.
Now, exit the cave and return to Daila. Head to the east side
of the village and try to enter the house on top of the ledge.
-------- CUTSCENE --------
ALEX: Felix...
ALEX: Well, well... Our happy little family is back together again.
JENNA: Alex... Where did you go?
ALEX: To look for a ship, of course.
SHEBA: That's what Kraden said...
KRADEN: And did you find one?
ALEX: Unfortunately, there are none to be had.
ALEX: I spoke to the mayor, and he suggested that we try the large town south
of us.
KRADEN: Is that where you're going?
ALEX: Yes, Madra may have boats available. That would be the most logical move.
JENNA: So what do you think? Should we go to Madra with Alex?
(CHOICE: YES or NO)
IF YES
ALEX: Ah... You ...want to travel wit me?
JENNA: What, you don't like that idea?
IF NO
ALEX: Ah. Felix doesn't think it's such a good idea.
JENNA: You seem awfully pleased about that...
ALEX: No, that's not it. I'm just ...preoccupied.
SHEBA: Self-absorbed is more like it!
ALEX: I simply prefer to work alone.
KRADEN: If that's the case we'll let you be...
ALEX: Perhaps you will see me in Madra...
JENNA: Gah! The nerve of that guy!
SHEBA: Yeah, I know... Now, I just want to find a boat before he does!
KRADEN: Let's be on our way.
-------- CUTSCENE --------
After the cutscene head out of the village. Head south until
you come up on the fork in the road. Head est this time. Folloe
the trail until you see a plateu, head inside and find yourself
in the...
/#########################################################################\
<| ## DEHKAN PLATEU ####################################### CODE : [DKPT] # |>
\#########################################################################/
When you enter this are you will see staircasess in front of
you head up three of them until you reach an area with holes on
the ground. You can only walk on a cracked hole once. But, you
can jump over any other hole. If you want an item, fall down any
one of the holes. You'll be in another chamber. Take the southern
exit, NOT THE STAIRCASE. Climb down the vine and open the chest
to find a Full Metal Vest, hey that rhymes. Now head back to the
chamber and go up the staircase. Now head east to the next area.
Her you can only jump on the pilars once, then they crumble
beneath you. Get the Elixer,and when you fall climb back up the
vine. Pillar jump all the way to the right side. Head south and
follow the path until you reach anothe are full of holes. If you
want an Item fall from the North-western most cracked hole. Open
the chest to get a Mint. Now slide down, and head up the vines.
Go up the stairs to your left. Push the pillar to the left. Jump
across to the other side.
You will be back at the place from whence you fell. It should
look like this (excuse my sucky ASCII):
FINISH
________
| R * |
| H # *R | R - rock
| R** | H - hole
| H x R* | # - Large crack
| R*H** | x - small crack
| #*R# |
| x * R | note: you can jump over holes
| R*R x |
| R | THE PATH YOU SHOULD FOLLW IS MARKED WITH A "*"
¯¯¯¯¯¯¯¯
START
After you pass that area head north to the next area. In this
area there are a lot of crumbling pilalrs, if you don't plan your
moves ahead you'll have to restart. First of all jump to the fitst
pillar you can jump to. Then jump to the platform ahead of it.Now,
you'll have two choices of where to go. If you want an item jump
to the Eastern pillar, then jump to the platform to the north of
it. Jump to the pillar to the east of the platform. Jump back the
platform. Jump back to the pillar to the east of the platform. It
should desintegrate. You are now freee to climb up the vine and
open the chest to get Themis' Axe. Now exit back to the previos
screen and come back. All the pillars should be restored. Go back
to the platform where you have two choices in which direction to
go. This time jump to the Southern pillar. Make your way to the
platform on the far left. Head north and jump to the pillar to
your right. Jump to the platform in the North. From there, jump
to the platform to your left. Follow the path to the next screen.
Continue along the path until you reach another area of holes.
Purposely fall down one. Exit throught the sothern exit. In this
room, go up the staircase at the end of the path. You'll be back
outside. Follow the path North and you'll find a djinn. It'll flee
when it spots you. Fall down the hole in front of you. Take the
southern exit to the next room.
Follow the path south and climb up the vines. Head North and
the Djinn will flee. Head East to the next screen. DON'T CROSS
THE BRIDGE WHEN THE DJINN RUNS! Go south from where you are and
climb down the vine. Go south on the ledge, and traverse the
tightrope. If you want an item push the pillar in front of you,
to the right. Climb it. Jump to the platform in front of you.
Use Lash on the rope and climb it. Open the chest for a Nut. Climb
down the rope and the pillar. Push the pillar to the north of you
off the ledge. Climb down the pillar. head south then folloow the
path. Climb up the long vine. The djinn will see you and flee to
the next screen.
In this screeen the djinn will run off leaving a crumbling
pilar for you. So, climb down the vines. Push the pillar near
you to the right. Climb up and jump to the platform. Jump to the
pillar to your right. Jump again to the second pillar. Then jump
back to the other pillar. It should crumble benath you, opening
a new path for you to follw. Follow the new path until you reach
another viney pillar. Push it to the left. Then climb it and jump
to the pillar to your right. The pillar will crumble beneath you.
Climb the vines and push the pilar off the ledge. Climb back down
the vines and go to the pillar you pushed. Use Move to move it to
the right. Now go back up the vines and use the pillar to jump to
the platform on the left. Go down the stairs.
Follow the path and go through the opening. You will see the
djinn here, but you can't do anything about it. If you look you
will see an exit at the South-East corner of the room. You should
traverse the room like so, use the numbers as your guide:
__________
| R |
| R | R- Rock
| xRxx | #- Large Crack
| R D | x- small crack
| #Rx#R R | D- djinn
| 1 2 # | S- start
| R #x R | F- finish
| x R3 4 |
| Rx# R |
|R R 5 |
| R _F_|
| |S| |
¯ ¯¯
When you enter the next room , follow the path east and go
up the stairs. You'll find yurself back outside. Follow the
path and you will see another area of holes. Fall through the
hole that's way on the left. You will fall on the djinn and he
will drop an item. Go around and pick up the item. Be careful
not to fall down. Equip the item to any character and you will
have the Psynergy, Pound. Now head through the exit to the right.
In this chamber head out the soutern exit. You will see the djinn
in this room but don't go near it. Instead, climb down the vine.
Use Pound on the pilar next to the djinn. Now, climb back up the
vine and pursue the djinn. To get this djinn you will have to
defeat it. Once you defeat it the Mars djinn Cannon wil join you.
Now climb down the vine near you and head to the right side of
the room. Climb up the vine and use the southern exit. head up
the stairs to the left. Head up the other stairs to the left.
Once outside, follow the path south, don't be going up any stairs
now, you hear. Exit to the south and you'll be back in the overmap.
Go south and head to the boat that you see.
-------- CUTSCENE --------
KRADEN: Look... It's Menardi's ship!
JENNA: It doesn't look like they sailed here, though...
SHEBA: Of course not... They were killed at the lighthouse, weren't they?
KRADEN: Do you think it could have drifted here?
(CHOICE: YES or NO)
IF YES
KRADEN: Yes, Felix that would have been logical...
IF NO
KRADEN: How else could it have come to be here, Felix?
JENNA: If we had the thingie Saturos had, we could just take their boat.
SHEBA: For all we know, the orb is at the bottom of the sea ...with them...
KRADEN: There is no point in hanging around here all day.
KRADEN: Let's go see about finding ourselves a ship we can use.
-------- CUTSCENE --------
Once you have control of Felix you can investigat the ship
but there is nothing there. From the ship head West along the
path until you get to a cave. Go inside and you'll be in the...
/#########################################################################\
<| ## INDRA CAVERN ######################################## CODE : [INCV] # |>
\#########################################################################/
Here is where you learn something that will make you so happy
you'll want to pissy your pants in giddy joy! Mwahahahahaha...
Headnorth until you reach the back of the cave. Use Move to push
the pillar to the right. Use lash on the rope and climb it.
Pillar jump to the platform wit the tablet. Inspect it! You can
now summon Zagan. To summon Zagan you need one Venus and one Mars
djinn on standby. Now leave the cave and head west, on the trail,
until you get to a fork on the dust path. You have a choice of
going, either East to the next town or South to the second djinn.
Let's get the djinn first. Head south and walk on the trees
until a face a djinn in battle. Defeaat it and The Venus djinn
Iron will join you. Now go back to the fork. Take the eastern
path this time. Head along the path until you see a town. Head
inside and you'll be in...
/#########################################################################\
<| ## MADRA ############################################### CODE : [MDRA] # |>
\#########################################################################/
Head up the steps, try to enter the gate and you'll be blocked
and presented with a...
-------- CUTSCENE --------
GUARD1: You there! Hold your ground!
KRADEN: What seems to be the trouble?
GUARD2: Just wait there...
GUARD1: They don't look like they're Champa...
GUARD2: I agree...
GUARD1: Sorry for the delay. You may pass.
KRADEN: What were you checking us for?
GUARD2: Our town was sacked by pirates...
GUARD1: They'd come to free their leader, Briggs.
GUARD1: They came from the east, a small party, and we repelled them with
ease...
GUARD1: But then, foreigners struck from the west, exploiting a weak point
near our prison.
GUARd2: That's over now, though... Feel free to relax and enjoy your time
here safely.
-------- CUTSCENE --------
After the cutscene head inside the town. You can rest at the
inn for 12 coins then stock up on items and equipment. After your
preparations are complete. If you want an item, head to the top of
the inn. Walk on top of the stalls and open the chest for a Nurse's
Cap. Now return to the bottom level. Go to the West side of the town
and enter the building protected by two guards.
-------- CUTSCENE --------
GUARD: Admit it! You're one of the Champa, aren't you, Piers?
SHIN: Speak! Or let your silence condemn you!
PIERS: I told you already... I'm not a Champa.
SHIN: Then where did you come from?
PIERS: The heart of the Eastern Sea... If I told you where, you'd never believe
me.
SHIN: Look at me when I'm talking to you! Are you trying to mock me!?
PIERS: I implore you, do not anger me.
SHIN: Oh, do you? So what's going to happen if I make you angry?
GUARD: Hey, Shin... Maybe you should go easy on him...
SHIN: Hey, it wasn't your girlfriend who got hurt!
PIERS: I'm sorry she was injured, but I cannot--
SHIN: I don't want your sympathy, freak! I want you to get angry for me!
PIERS: Stop, please... Even my patience has its limits.
SHIN: hey do you want to see what he'll do?
GUARD: I think we should just stop...
PIERS: if my words will not cool your temper, then...
KRADEN: Oh! That was Psynergy!
SHIN: Waaaaaaaaaahh!
GUARD: Did you do that?
PIERS: What did your friend expect?
GUARD: You monster!
PIERS: I... I am no monster.
GUARD: Help!!!
KRADEN: This man... He must be an Adept!
(CHOICE: YES or NO)
IF YES
KRADEN: Of course! That was clearly Psynergy he just used...
IF NO
KRADEN: You're right... We only know what we just saw.
KRADEN: Perhaps we should tr to learn a little more about him.
-------- CUTSCENE --------
After you gain control, you should talk to Piers then use Mind
Read on him. He'll say something about you not being on of his
people. Then head outside.
-------- CUTSCENE --------
WOMAN: Has Piers escaped!?
WOMAN: Oh, I'm so releived... So Piers hasn't escaped?
MAN: If he had escaped, the elder would no longer be able to protect him.
WOMAN: but from the look of things, it seems there was a scuffle...
MAN: The cell is in disarray...
WOMAN: What happened in there, I wonder?
MAN: It seems Piers is a man of many mysteries.
WOMAN: Not the least of which being that boat he arrived in...
WOMAN: Oh, you there...
WOMAN: You look like traverlars.
MAN: Milady, now is not the time to be speaking with strangers!
WOMAN: It's all right... This one has such kind eyes.
WOMAN: When did you arrive? And where are you going?
MAN: My lady, please...
WOMAN: Are you ...going to Osenia.
(CHOICE: YES or NO)
IF YES
WOMAN: I knew it!
IF NO
WOMAN: No need to be shy, my friends.
WOMAN: One requires perpission to cross the bridge to Osenia, correct?
WOMAN: Then I hereby grant my permission to these four travelers!
WOMAN: Relay that message at once!
WOMAN: You may all continue your journey and cross into Osenia.
-------- CUTSCENE --------
After that, you receive control of Felix. Now we have to
get an item. Head back to the entrance of the town. Head down
the first set of stairs. If you didn't notice before, there is
another path leading east. So head east and you'll see that
you're in a burial area. Head north of that area nd climb down
the ladder. You'll be in the...
/#########################################################################\
<| ## MADRA CATACOMBS ##################################### CODE : [MDRC] # |>
\#########################################################################/
Head throught the southern exit. Head you'll be in a chamber
where you have three ways to go, north and south. Head north.
Continue north in the path and climb down the ladder. Head out the
western exit. Now climb the vines that you can see to your left. Use
Move to pull the pillar into the hole. Go east and climb down the
ladder. Go through the doorway to the left. Jump to the platform
on the right side of the chamber. Head down the stirs to the north.
Go through the door. Open the chest and receive the "Tremor Bit".
Use Retreat and get out of there. Now headeast and follow the path
and you'll be in...
/#########################################################################\
<| ## MADRA DRAWBRIDGE ##################################### CODE : [MDRD] # |>
\#########################################################################/
-------- CUTSCENE ---------
GUARD1: Yeah, we heard about you already.
If you're going to Osenia, you'd better get moving.
GUARD2: Alhafra is up along the northeast of Osenia... You'll see it eventually.
-------- CUTSCENE --------
Head north and follow the path and you'll come up on the...
/#########################################################################\
<| ## OSENIA CLIFFS ######################################## CODE : [OSCF] # |>
\#########################################################################/
Here you'll see that the pirate's boat has been capsized.
Now, if you want an item, follow the path North and Climb down
the rope. jump to the platform to the north. Jump to the platform
to the East. use Lash on the rope and climb it. Climb down the
vine below you, and open the chest for a "Pirate's Sword". Now
return to the entrance. Climb the vine to where you can see the
man and the woman standing. Jump to the large rock to your right.
Jump to the ledge to the right. Climb down the vine. Follow the
path East and out of there. Now follow the road until you reach a
fork. Go east into the...
/#########################################################################\
<| ## YAMPI DESERT ######################################### CODE : [YMPD] # |>
\#########################################################################/
Head along the path until you reach a fork. Head south and use
Pound on the pillar to gain access to the chest. Open the chest to
get a "Guardian Ring". Now head north and east to the next area.
Follow the path and you'll reach a crowd. Talk to the old man to
find out that this is the elder from the village you just acame
from. He's looking for Briggs to prove Piers' innocence. Now head
south down the path and head right at the fork. Head east to the
next area.
Use Pound on the first pillar you see to your left. You wil
reach a fork in the path. If you want you can use pound on second
pillar from the left to get an Antidote. After you get it head
east at the fork you just came from. Ignore all other paths and
the djinn there is no way you can get to it now. Head south,
then east to the next area. If you want to get the djinn now
return to that area, head south and use Pound on the pillar and
climb up the ledge.
------------------------------------------------------------------------------
In this area, head west until you rech the leftmost pillar.
Use Pound on it and head north. Head all the way east and use
Pound on the last pillar that you see. Head north then west and
use Pound on the first pillar that you see. Climb up the ledge.
Head left and jump to the pillar, then jump to the ledge to your
left. Head south then jump to the pillar to the east, then jump
to the ledge to the right. Head right a little bit, then head
south, when you can. (NOT DOWN THE SLIDE) Jump to the pillar to
the south, then jump to the pillar to the west, then jump to the
ledge to the west. Headsouth then jump to the pillar to the east.
Jump to the ledge to the east. Defeat the djinn to have the
Jupiter Djinn Blitz join you.
-----------------------------------------------------------------------------
Get the Psynergy Stone that you see. Use Pound on the middle
pillar. Climb up to the ledge and head north to the next screen.
You will see something moving around under the sand. Use pound on
the pillar and follow the scorpion to the next screen.
This area will require a bit more timing. Use Pound on the
pillar ONLY when the scorpion is north of it. As in the scorpion
is heading in an up direction. Do I need to make this any clear?
Now this is probably the hardest area. The scorion makes two
revolutions here; a small one and a big one. Use Pound on the
eastern pillar when the scorpion is heading west and making a
small revolution.
The scorpion will head north and disappear into the sand. Make
sure you're at full HP, and all your djinn are on standby, before
following it. When you're ready head north an approach the circle
of stones. You'll automatically fall inside and have a boss battle
with the King Scorpion. Use Zagan a couple of time then unload most
of your PP using Psynergy attacks. Heal when necessary. He has
around 900-1000 hit points.
After the battle you will receive the Scoop Gem. Equip it to a
member of your party to receive the Psynergy; Scoop. Use your
newfound Psynergy on the circular sand thing under you. (You should
keep an eye out for circles like this. You can use Scoop here to
get items or open new areas.) Once you use Scoop on the circle step
on top of it. A fountain of water will lift you up and return to
the upper level.
Now head south to the next area. Head west to the next area.
Head south to the next area. Head south and east and jump to the
pillar to teh right. Heads south and slide down.head west to the
next area. Head southwest and use Pound on the pillar that you
see.Climb up to the ledge. If you didn't get the djinn refer back
to the guide, if you did head west to the next screen. In this
screen stick close to the southern wall until you reach another
Scoop circle. Use Scoop on it to reveal a ladder. Climb down the
ladder to reach the next area.
In this chamber, follow the path north and up the scond ladder.
Head south through the exit. Head right and up the first ledge.
Then, up the scond ledge. Head left and down the third ledge. Head
left and the crowd below will notice you. (I'm sorry I couldn't a
dd this to the CUTSCENE section but I don't know all their names.)
Anyway, they'll see you and say that since you made it up there,
there must be a path the missed. The Elder's son will find the
ladder and inform everyone. If you want to talk to them you can
go back up the third ladder, and down the first and second ladders.
But then go back to where you were and continue to the left. head
North to the next area.
There are a lot of Scoop circles here but only the southeastern
one contains an item. After you get the item head north and through
the exit. Head north and stand on the river of sand. When it carries
you far north and a little to the east, hold up and B to run into
the land. Headn north a little and dash to the right acroos the sand
and to the north of the rock. Stick close to the central platform,
and stay on the land, while following the path east and south.
Now jump onto the river and hold up to reach the strip of land
that contains the chest. Open the chest forn a Hard Nut. Now hold B
and dash to the land at the south. Head east and dash up to the land
to the north. Head nort on land. Dash to the right. Head as north as
you can on the land and dash to the left. Now head as north as you
can. (You should set Pound as a shortcut if you haven't already.)
Head onto the river and as you reach the pillar use Pound on it. Then
have the river carry you until you can get on the landto the left.
Dash between platforms again until you are back to the place where I
told you to prepare Pound as a shortcut. Now get on the river and
press B and up when you reach the place where you used Pound. Open
the chest for a Blow Mace. (Blow Mace, Hard Nut? Stupid, perverted
game designers) now let the river carry you. Head right at the second
chance you have to reach land. Go down the ladder, and south throught
the exit.
In this area, Follow the path north and east to the next screen.
Here, head down the ladder or fall from the sand fall. Either way,
continue east along the path on the bottom level until you reach
another ledge that you can climb. Climb up the ledge, dash across
the two sandfalls.If you want an item, ignore the ledge and head
south after you cross the second ledge. Use Lash on the rope and
climb it. Now fall from the upper level by using the sandfall
from the right side. DO NOT MOVE WHILE YOU ARE FALLING. You will
be held in place by a rock. Now you can head to the right and
south to open the chest to get a Trainer's whip. This item changes
your class, and gives you new Psynery, but you lose your old
Psynergy. Now fall from the waterfall and return to place where
you had a chice of going up the ledge or to the rope. This time go
up the ledge. Ignore the first sandfall thing. Go around unil you
reach the second sandfall thing. das to the east ledge. Be careful
to maker sure that you are as north as you can be so that you can
still pass. When you reach the other side, head east at the sandfall
and make sure not to press anything while you are falling. The rock
should secure you to from being carried away. Head right and you'll
reach a fork on the road. Take the north path, head into the city
that you see to reach...
/#########################################################################\
<| ## ALHAFRA ############################################## CODE : [ALFR] # |>
\#########################################################################/
Try to head to the center of the town and you'll be hit with a...
-------- CUTSCENE --------
MAN1: Finally! We're here!
MAN2: We-We're here?
MAN1: Where's the elder?
MAN3: He's coming now...
OLDMAN: Haa hoo hooo... Are we ...here? I feel like I jus walked 500 miles.
OLDMAN: I'm fine... I feel like I could walk 500 more!
MAYOR: So ...is this Alhafra?
MAYOR: Madra is a pretty big place, but this town is huge!
ELDER: We didn't come to Alhafra to shop, Mister Mayor.
ELDER: We're here to bring in Briggs the Champa.
MAYOR: I know that!
ELDER: Then we should go straight to speak with Alhafra's mayor.
MAN1: Were in no shape to present ourselves to the mayor right now!
MAN2: Look Briggs is obvously not here, and besides, we already know Piers is——
ELDER: Silence!
ELDER: It seems Alhafra had felt the effects of the tidal wave as well...
MAN3: It looks like they suffered a great deal of damage...
ELDER: That would explan why Alhafra dowsn't have anyboats for sale, either!
OLDMAN: You now, just looking around, I get the impression that they only had
one boat to begin with!
ELDER: So if you really needed a boat the only way to get one would be to steal
it.
Hmmm... but wouldn't that cause quite an uproar?
MAYOR: ...Which means the pirates must still be here, trying to get a boat!
MAN1: So, you think we've actually caught up with Briggs?
MAN2: No doubt about it!
ELDER: That's why I want to meet the mayor of Alhafra beofre the Champa steal
a ship.
MAYOR: Oh yeah... I get it now. In that case, let's go see Alhafra's mayor
right away.
MAYOR: Um... Say, excuse me...
MAYOR: Where would we find the mayor of Alhafra?
CITIZEN: Uh... The mayor?
CITIZEN: Jus keep going down this road. It's the last house. You can't miss it.
-------- CUTSCENE --------
Once you regain control of Felix, hed near the place the
old guy led the other people. You should see someone behind the
trees. Approach him and he will run off. You can now head to the
inn if you want. Stay there for 21 coins. Head to the second floor
of the inn and head toward Alex, who is at the left side of the room.
-------- CUTSCENE --------
ALEX: So, you've finally come.
ALEX: I had had suspected we might run into each other again, since we both are
looking for boats.
ALEX: Unfortunately, the only boat this town possesses has already been sold.
ALEX: I am resting here in Alhafra a bit longer. I have traveled long and hard
and I am a bit weary.
ALEX: Perhaps we can get along until we both depart.
-------- CUTSCENE --------
After regaining control, head out of the inn. Head down the
stairs near the mearchent selling wepons. Go east to the next screen.
You'll be in Eastern Alhafra... Head north and to the ship, and
you'll be "blessed" with another...
-------- CUTSCENE --------
PIRATE1: It's... It's no use!
PIRATE1: The mast just won't budge, no matter how many people we get to help
us!
PIRATE2: We're going to have to get all this junk off the mast first.
PIRATE2: If we could just get some decent footing we could have this thing
clear in no time!
PIRATE3: There's more to it than that, tough...
PIRATE4: We still have to do something about that rope over there.
PIRATE3: Untangling that'll be piece of cake, once we get a boat we can use...
PIRATE1: Oh, yeah... A piece of cake... Except for that huge rock over there!
PIRATE3: Oh, yeah... The rock...
PIRATE4: How are we supposed to get teh mast our from under taht thing? It's
huge!
PIRATE3: There's no way we're gonna move it by ourself...
PIRATE4: Well, either way, we can't do anything until Zack finishes the canoe.
-------- CUTSCENE --------
After you regain control, amke sure you're prepared for a
boss battle. Head into the small building at the north. Head down
the stairs. Headsouth and you'llbe stopped by a ...
-------- CUTSCENE --------
BRIGGS: The mayor of Madra? Here?
BRIGGS: You're certain?
BRIGGS: How did he know we came to Alhafra?
PIRATE: He knew we needed a ship, and he knew we went east. It seems pretty
easy to me.
BRIGGS: Arr.. Well, yeah... When you put it in that way, it does make sense...
PIRATE: He was looking to find the mayor of Alhafra...
BRIGGS: He must be hoping the mayor will tell him where we are...
PIRATE: He'll probably tell the Ahafrans we're pirates, too, huh?
BRIGGS: Pirates!? That seems a little unfair!
PIRATE: What do you mean? We ...are pirates, aren't we?
I mean, we've taken all sorts of stuff that didn't belong to us.
BRIGGS: That's because everyone in Champa would starve otherwise! We don't
have any choice.
PIRATE: Ah...
BRIGGS: And even then, it's never a lot.
PIRATE: What-What's not?
BRIGGS: The stuff we take we never take too much from any one town.
PIRATE: Yeah, I guess not..
BRIGGS: And why do you think that is?
PIRATE: Er... Why?
BRIGGS: Because you never can tell how these wealthy towns will react. It's
too risky, right?
PIRATE: Hey, yeah! Which is why we didn't steal anything from Alhafra...
BRIGGS: Right! That's why we avoid the risky town and just ake what we need
from the others!
PIRATE: See? That's why you're our captain, Briggs! You've got brains coming
out of our ears!
JENNA: Hmph! There's nothing brainy about that!
BRIGGS: Did you hear that? It sounded like a girl! Who's out there!?
PIRATE: What do you think you're doing?
SHEBA: Did you know that someone has been falsly imprisoned for your crimes?
BRIGGS: Er... What's your point?
JENNA: You have to come with us and attest to that man's innocence!
BRIGGS: And ...why would I want to do something like that?
KRADEN: I was hoping we could avoid anty ugliness, but you leave us no choice!
KRADEN: We'll bring you in against your will if we must, but either way your
coming with us!
KRADEN: Isn't that right Felix?
(CHOICE: YES or NO)
IF YES
JENNA: Good for you! Let's teach these guys a lesson!
IF NO
JENNA: After what they've done? Come on, we need to make them fess up!
PIRATE: You don't stand a chance! We're hardened criminal types! We eat punks
like you for breakfast!
BRIGGS: Watch yourselves, you self-righteous little brats! You're the ones
with a lesson to learn!
-------- CUTSCENE --------
As soon as the cutscene is over you'll enter a battle. The
Sea Fighter had around 200 HP. Briggs has around, maybe, 1200 HP.
He will call for help, so try to finish him off fast. (I defeated
Briggs before he had a chance to call in for reinforcements, but
there are a lot of pirates on the ground. Why?)
-------- CUTSCENE --------
JENNA: Well, that takes care of that!
SHEBA: And I'm willing to bet everyone Briggs has been harassing will be quite
happy to hear it!
KRADEN: This should set everyone in Indra at ease... They all seemed to fear
the pirate Briggs...
BRIGGS: We lost...
BRIGGS: Even pirates have honor... I'll go quietly. I won't make a scene just
because I lost...
BRIGGS: Go on... Hand us over to Madra or Alhafra or whoever...
JENNA: Good... First off, you can tell the Madrans that the man called Piers
is innocent.
BRIGGS: Fine. So, what, I just have to say that Piers isn't one of my men?
(CHOICE: YES or NO)
IF YES
SHEBA: That's right you tell the Madrans that, and they can realease their
prisoner.
IF NO
SHEBA: Saying Piers is innocent won't clear you of your own crimes...
KRADEN: We've secured Briggs's vow... We should take him to the Madrans...
CHAUCHA: Wait!
CHAUCHA: Can't you find it in your hearts to forgive Briggs and his men?
KRADEN: And whoa are you?
CHAUCHA: My name is Chaucha. I am briggs wife.
JENNA: So, you're a pirate, too?
BRIGGS: No! Chucha hasn't done a thing! Let her be!
CHAUCHA: I know Briggs and his men hvae caused some great trouble with their
piracy...
CHAUCHA: And I know their crimes cannot be ignored...
SHEBA: If you know all that, then how can you ask us just to forgive him?
CHAUCHA: The only reason Briggs became a pirate was to help the people of
Champa.
CHAUCHA: We Champa are a seafaring folk. Our livelyhood depends entirely upon
the sea.
CHAUCHA: But in recent years, the sea has changed... We can't live the life we
once could.
BRIGGS: The oceans have warmed, and the fish have vanished from our waters.
CHAUCHA: The soil in Champa is rocky and barren. No crops can grow there.
KRADEN: No crops? So you have no grains? And no meat? It sounds like life in
Champa is hard...
BRIGGS: It's not hard! It's unbearable! Our children can't eat! Our village is
dying!
CHAUCHA: These men promised to return with food enough for all out people, but
they found none...
JENNA: So you became pirates...thieves...
SHEBA: We don't know where Champa is...
KRADEN: It sits on the southwest corner of Angara...
JENNA: Southeast Angara? Isn't that near Xian and Lama Temple?
KRADEN: You have a good memory! If you were to head south through the mountains
you'd find it.
JENNA: That's so far away...
BRIGGS: Well, yeah! You think we coulb be successful pirates so close to home?
CHAUCHA: If they raided any towns near Champa, it would be obvious to all who
the attackers were...
BRIGGS: And no one back home would forgive me if they knew. Not even my
grandfather...
MADRA MAYOR: But where does that leave us? Are we simply ot accept your looting
here on Indra?
ALHAFRA MAYOR: I'm shocked, I tell you. Shocked!
ELDER: What's do shocking?
ALHAFRA MAYOR: It looks like they really are pirates, just like you said...
MADRA MAYOR: Mister Mayor, I am appalled that you could not take our word for
it!
MAN: He probably wouldn't even have beleived we were from Madra if the Mayor
hadn't come!
ALHAFRA MAYPOR: Am I supposed to beleive the accusations of a complete stranger?
MAN: Is this your position, Mayor?
ALHAFRA MAYOR: How can I be expected to believe that a tidal wave could wash
Indra into Osenia?
ALHAFRA MAYOR: Or that a group of men could walk——on foot!——from Madra all the
way to Alhafra?
ElDER: It seems to me like you had forgotten about us altogether!
ALHAFRA MAYOR: I'm not sure you remember the last time we met. Do you?
MADRA MAYOR: We met when I was just a child... It must have been more than ten
years ago by now...
ALHAFRA MAYOR: Twenty years! It's been twenty years since I last saw you.
ELDER: Has it really beens so long?
ALHAFRA MAYOR: It's been a long time indeed!
MAN: I guess we can't blame you for forgetting his face.
ALHAFRA MAYOR: Don't be silly! I didn't forget his face! His face merely...
changed!
KRADEN: Ahem! Forgive my interrupting your interruption, but...
KRADEN: Would I be correct in assuming that I am speaking to the leaders of
Madra and Alhafra?
MADRA MAYOR: You are correct! I am the mayor of Madra.
ELDER: And I...
ALHAFRA MAYOR: I am...
ALHAFRA MAYOR: I am the mayor if Alhafra.
ELDER: I am Madra's town elder.
MAN: And I am a close personal friend of Shin, whose lover was injured by the
Champa!
KRADEN: I am the scholar Kraden.
KRADEN: He is Felix, the leader of our group.
JENNA: I am Jenna, Felix's sister.
SHEBA: I am called Sheba. I come from the town of Lalivero.
KRADEN: Now what errand has brought you all here?
MADRA MAYOR: We came for Briggs...
ALHAFRA MAYOR: The mayor of Madra claims——
MADRA MAYOR: We followed Briggs here from Madra.
MADRA MAyOR: Of course, we have good reason to suspect them of being pirates.
ALHAFRA MAYOR: Ahem! And I was honestly taken aback to hear a businessman being
slandered!
ALHAFRA MAYOR: If they truly are pirates, then why would they go to the trouble
of buying a ship from us?
ELDER: Because the very funds they used to purchase the ship were pillaged from
our homes!
BRIGGS: If the ship was bought with Madran gold, then it belongs to the Madrans!
BRIGGS: What do you say? If you give them the ship, will that fix everyithing?
MADRA MAYOR: Then wehre will you go?
BRIGGS: I won't run and I won't hide. ...Actually, I don't feel up for much of
anything right now.
ELDER: Then you probably won't mind being locked up, will you?
CHAUCHA: Briggs...
BRIGGS: Don't worry, Chaucha! I'll be back!
BRIGGS: Take care of Eoleo!
BRIGGS: Your strange powers surprised me, but even without them, you would have
overwhelmed us.
MADRA MAYOR: We'll be taking that boat, then.
PIRATE1: You'retaking our ship!? Your worse than we ever were!
PIRATE2: Aren't you at least going to pay us for the boat!?
BRIGGS: Quiet! All of you!
BRIGGS: Do as you must, but I have on request...
BRIGGS: You have to let Chaucha and Eoleo stay in the boat until it's repaired.
ALHAFRA MAYOR: You haven't done Alhafra any harm, Briggs...
ELDER: At least keep him locked up until the boat is repaired...
MAN: And or prisoner, Piers... Is he one of your men?
BRIGGS: I don't know any Piers! Sounds to me like you've made a pretty big
mistake!
ELDER: See! It's just as I said! Piers is innocent!
ELDER: You must return to Madra and free him immediately!
MAN: ...Me? What, alone?!?
MADRA MAYOR: Only two of us will remain here. You can return to Madra with the
others.
MAN: Understood! We'll return immediately!
SOLDIER1: Can you came with us? ...Please?
ALHAFRA MAYOR: It looks like taht wraps this whole mess up...
ALHAFRA MAYOR: Let us return to my mansion for a nice cup of tea...
ALHAFRA MAYOR: You say your name is Kraden?
ALHAFRA MAYOR: Thank you very much for the help with Briggs.
ALHAFRA MAYOR: If you have time please come see me at my mansion before you go...
ALHAFRA MAYOR: It's nothing special, but I would like to tahnk you for
everything that you've done.
MADRA MAYOR: Why do I get the feeling that the mayor of Alhafra prefers to deal
with my father over me?
MADRA MAYOR: Thank all of you very much.
MADRA MAYOR: Due to your efforts, Piers is going to be realeased.
MADRA MAYOR: And now, this fine ship belongs to Madra.
MADRA MAYOR: None of this would have come to pass were it not for you. Thank you.
MADRA MAYOR: Unfortunately, I don't have any reward I can offer you here...
KRADEN: Oh, pish posh! We don't need any rewards, do we, Felix?
(CHOICE: YES or NO)
IF YES
MADRA MAYOR: Ha! Your honest is refreshing, Felix!
IF NO
MADRA MAYOR: That's as may be, but I still feel quite indebted to you.
MADRA MAYOR: So, what shall we do?
MADRA MAYOR: I know... Come to Madra after our boat has been fixed and we've
sailed home.
MADRA MAYOR: We are still recovering from the effects of the tidal wave so it
won't be much...
MADRA MAYOR: But we do want to give you some kind of reward.
MADRA MAYOR: Well, shall we be going?
CHAUCHA: I see, so...
CHAUCHA: Oh! N-Nothing. Never mind...
CHAUCHA: I do get to stay on the boat, right? At least until it's repaired?
CHAUCHA: Yes. That's where I'll be if you need me. ...With Eoleo...
SHEBA: I feel kind of bad for Chaucha.
JENNA: What can we do about it? After all she's the one married to a pirate.
KRADEN: So, what should we do now?
KRADEN: I suggest we try to find Piers. He could prove enlightening!
SHEBA: That's true... he seems to be a water Adept.
He might be able to tell us alittle about this lands...
JENNA: Do you think we should help them fix the boat?
KRADEN: Say, if we help with the boat, amybe they'll give us a ride back to
Madra! Good idea!
SHEBA: What do you say, Felix?
(CHIOCE: YES or NO)
IF YES
JENNA: All right! let's go see what we can do to get this thing sailing
again!
IF NO
JENNA: You're opposed to it? Well, since you seem to have your own ideas,
let's get going!
-------- CUTSCENE --------
Once you finally have control of Felix, head south and use
Move to push the pillar to the right. Head inside and use Tremor
on the crate with the bread. When it falls inspect the bread to
receive Large Bread. Now head back up to the deck of the ship.
You now have free access to the parts of the ship you couldn't
access before. Head south and trigger yet another...
-------- CUTSCENE --------
KRADEN: You so plan to help with the mast, right?
SHEBA: Not even Briggs and his pirates could fix that mast. how are we
supposed to?
JENNA: They need our help... We at least have to try...
JENNA: Isn't that right, Felix?
KRADEN: Well then we'd better get right to it, hadn't we?
-------- CUTSCENE --------
After that perfectly sized cutscene, head up the brown
steps to your right. Go down the long wood thing. Head south
and push the white thing into the water. Now use Move on the
crate and push it into the water. Now go back to the deck.
Head south of the log and use Move ont the white thing and
push it into the water. Now go to the north of the log and
push it from the north. Now go back down the long wooden
thing. This time, head north and walk on the tightrope.
Go back to the mast to the south. Jump to the deck of the
ship, from the opening. Use Lash on the rope. Climb it and
go around the large ledge. Climb down the vines and use
Pound on the pillar. Head south by jumping on the submerged
pillar and flotsam. Head south on the new area and use Move
on the large crate to push it to the left. Head south and
jump to the flotsam on the left. Jump on the various items
and make your way to the floating log. Climb upon the rope
and make your way tot he deck of the boat.
Head back to the place where you used Pound on the pillar.
Head south and return to the large crate. Use move to move it
to the left. Push it into the water. Jump to it andmake your
way all the way north on the debris. Head south at the cracked
rock and Jenna will say taht you've done all you can and there
is no reason for you to stay. So head back to the deck of the
ship. Try to head onto the pier and you'll be greeted by a...
-------- CUTSCENE --------
KRADEN: Are you finished here, Felix?
(CHOICE: YES or NO)
IF YES
SHEBA: Wait you wanted to do this, and now you're telling me we should just
give up?
JENNA: I just don't see how much more help we can be here, Sheba.
IF NO
SHEBA: Oh, don't be ridiculous! We've already done so much.
JENNA: I know how you feel, but there's nothing else we can do right now.
KRADEN: So... Maybe we should start searching for another ship then...
KRADEN: ...Not that I was planning on "borrowing" the Madran's ship!
KRADEN: Although ...I did plan on asking them if we could use it once we got
back to Madra...
KRADEN: But it doesn't look like the ship will be leaving anytime soon.
KRADEN: So I think maybe we should just forget about that and start on our way
again, Felix.
-------- CUTSCENE --------
After the cutscene head out of the port and go to the
path where the pirate ran away when you first entered the
town. Follow the path north and enter the building that used
to be guarded. Head into the room directly north of you.
Talk to the old man to the right to enter a...
-------- CUTSCENE --------
MAN: I'm sure the mayor has his reasons for halting repairs on the sailboat...
MAN: The mayor feels that Madra should only get back what was stolen from them.
Nothing more...
MAN: But now it seems the Madrans area getting the better end of the deal...
MAN: The mayor thinks it's unfair that Madra should benefit while Alhafra
suffers.
MAN: That's why he's keeping the pirate's money and using it to repair Alhafra,
not the boat.
MAN: If Madra wants their boat fixed they can just pay us to have it fixed.
-------- CUTSCENE --------
Now talk to the mayor.
-------- CUTSCENE --------
MAYOR: Briggs tells me there are huge towns on a continent that lies across the
Eastern sea.
MAYOR: He tells me that by trading with one another, all of these towns prosper
and grow...
MAYOR: I've made a decision... If Alhafrais to prosper, then we must trade too!
Trade and grow!
MAYOR: I'