____
       /    |      _                          __
      /  _  |    _| |_                       | /
     /  / | |_  |_   _|___ _____ _____ _____ |/_____
    /  /__| | | | | |  _  |  ___|  _  |  _  | |  ___|
   /  ____  | | | | | | | | |   | | | | | | | | |___ 
  /  /    | | | | | | | | | |   | | | | | | | |___  |  ____
 /  /     | | |_| | | |_| | |___| |_| | | | |  ___| | |____|
/__/      |_|_____|_|_____|_____|_____|_| |_| |_____|  |//|
_______________________________________________________|//|        _
\                                                ______|//|_______| |
 \______________________________________________/  /\  |//////////| |
  \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\  \/  |//////////| |
   \                                             ŻŻŻŻŻŻ|//|ŻŻŻŻŻ//|_|
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|//|    (( 
                Golden Sun: The Lost Age               |//|     ))
       No Nonsense Guide & Complete Walkthrough       |ŻŻŻŻ|    ||
                                                       ŻŻŻŻ     &&

Welcome to Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete 
Walkthrough
Version 4.3.7, last updated July 09, 2007

Based on the USA release of Golden Sun: The Lost Age

This walkthrough is a work in progress (I'm still working on section 2, the 
rest is mostly complete). The first section is a completed guide, though, and 
can be used as such.

Next planned update: When I feel like updating again (hopefully by summer '07)

What I still need:
- I need to finish section 2 Walkthrough
- I need the battle stats for:
  - Venus Djinni Meld
  - Venus Djinni Crystal
  - Mercury Djinni Balm
  - Mercury Djinni Serac
  - Mars Djinni Fugue
- I need to flesh out some of the sections in section 1 Guide, mostly towards 
  the end of section 1 Guide

  PLEASE only send email to my Yahoo account! Also, I only check my email 
about 3 times a week, so I may not respond right away. Please be patient.
Remember, I'm going to college and have a life of my own, too, and I'm not 
getting paid to do this.

  If you are going to email me, read the FAQ and Tips sections first. Also 
check the section of the guide that corresponds to where you are in the game, 
it may help. I get about 10 or so guide related emails every 2 days, and 
usually 7 of those have already been answered in this guide. It is nice, 
though, when readers respond to my replies to them and thank me or point out 
problems or send in tips, suggestions, and corrections. If you could, please 
add the name you'd like to be listed by in my guide to your emails when sending 
in tips, suggestions, and corrections. It saves me from having to email you and 
ask how you wish to be known.

  If you sent in a tip, correction, or suggestion between Feb 06 and Mar 07 and 
it isn't listed, please send it in again. 

=======
Updates
=======
4.3.7
- Fixed several mistakes in the Ultimate Equiment list
- Fixed a mistake introduced in the last update
- Added 2.7a - 2.7f and updated the corresponding sections in 1.7
- Updated Great Gabomba puzzle with a 4th variation, thanks to Michelle
- Changed my equipment suggestions to match up with Section 7.7

4.3.6
- Fixed a mistake in 2.5h Aqua Rock

4.x
- New sections: Walkthrough, Rules For Emailing Me added
- Sub sections: Battle Tips added
- Removed sections: Rules for Emailing Me
- Added info about Easy Mode and Isaac's party
- Updated and reworked FAQ section
- Added a list of all the items you can get from the Lemurian Fountain
- Haures, Coatlicue, and other summons' infos were updated
- Added "What I still need" to the beginning of the guide
- Added diagrams to help with the Gabomba Statue puzzle to 9.4 Location Tips 
  and also to 2.4d Kibombo
- 1.4g/2.4g Trident Prong moved to 1.5b/2.5b Trident Prong
- Stats for Navampa and Minos Knight added
- Forging Suggestions added
- Section 1.5h Aqua Rock vastly improved
- Sections 1.5i/2.5i Aqua Rock Interior added, Tundaria Tower became 1.5j/2.5j
- Added a second set of Passwords, containing the Demon Mail
- Added Revenant71's interpretation of Tomegathericon
- Added the Unleashes of nearly every weapon mentioned in this guide
- Corrected the Call Dullahan Psynergy
- Completed 2.5 Eastern Sea Part 1 entirely
- Added Deadbeard Transfer Event
- Majorly condensed Updates section
- Updated the Tips section

3.x
- New sections: Frequently Asked Questions, Boss Strategies, Bestiary added
- Sub sections: 8.3 Level Up Tips, 8.4 Location Tips, 8.5 Golden Sun Items 
                Explained added
- I added a few PASSWORDS to the FAQ
- Added Forgeable Item drops
- I've started adding "suggestions" for each town regarding what to buy for 
  upgrades, and also for any area that has weapons/armor
- Added stats of (nearly) all the Djinn you have to fight
- Corrected bonuses of GS Djinn, added bonuses of Ember
- Added "DJINNI ALERT!!!" and "END DJINNI ALERT!!!" each time I mentioned a 
  Djinni in my guide for quick reference, more to come as I continue updating
- Added costs and stats of forged/refined items
- Clarified the Mars Star issue
- Added a note explaining why some items are capitalized and others aren't
- Added "TRANSFER EVENT ALERT!!!" in the same style as my "DJINNI ALERT!!!"
- Added descriptions of each Djinni's attack, including side effects and 
  who/what is targeted

2.x
- Major new section - 7 Ultimate Equipment added
- Minor typos corrected, classes updated (a few were wrong, from when I just 
  cut and pasted, sorry!)

1.x
- Added "Autocon's [sword pic]" header
- Posted to GameFAQs and was accepted
- Intitial release

FUTURE UPDATES
- Complete section 2 Walkthrough
- Finish updating section 1 Guide
- Finish adding suggested equipment

  BEFORE WE BEGIN, I'd like to state the purpose of this guide. The first 
section is a "No Nonsense" guide, to help players stay on track and find the 
important items. It DOES NOT give step-by-step directions. For players who need
step-by-step directions I've added the second section, the actual Walkthrough. 
If you use the No Nonsense guide and get stuck, find the same section in the 
Walkthrough for step-by-step directions on what to do and how to do it.
  One last note - items I recommend picking up (in other words, important or 
very useful items) are listed in Capital Letters (such as Mist Potion) while 
non-important items are listed in lowercase letters (such as sleep bomb).

========
Contents
========

 1 Guide
  1.1 Prologue
   1.1a Venus Lighthouse
   1.1b Suhalla Gate
  1.2 Indra
   1.2a Daila
   1.2b Kandorean Temple
   1.2c Shrine of the Sea God
   1.2d Dehkan Plateau
   1.2e Indra Cavern
   1.2f Madra
  1.3 Osenia
   1.3a Mikasalla
   1.3b Garoh 
   1.3c Air's Rock Exterior
   1.3d Air's Rock Interior
   1.3e Garoh again
   1.3f Yampi Desert
   1.3g Alhafra
   1.3h To Gondowan
  1.4 Gondowan
   1.4a Gondowan Cliffs
   1.4b Naribwe
   1.4c Kibombo Mountains
   1.4d Kibombo
   1.4e Gathering
   1.4f Great Gabomba
  1.5 Eastern Sea part 1
   1.5a East Indra Shore
   1.5b Trident Prong
   1.5c E Tundaria Islet
   1.5d SE Angara Islet
   1.5e Yallam
   1.5f Taopo Swamp
   1.5g Apojii Islands
   1.5h Aqua Rock
   1.5i Aqua Rock Interior
   1.5j Tundaria Tower
  1.6 Eastern Sea part 2
   1.6a Izumo
   1.6b Gaia Rock
   1.6c Izumo again
   1.6d Apojii Islands again
   1.6e N Osenia Islet
   1.6f West Indra Islet
   1.6g Alhafra and Briggs
   1.6h Champa
   1.6i Ankohl Ruins
   1.6j Sea of Time
   1.6k Lemuria
  1.7 Western Sea
   1.7a More Gathering
   1.7b Shaman Village
   1.7c Atteka Inlet
   1.7d Contigo
   1.7e Jupiter Lighthouse
   1.7f Djinni Run
  1.8 The Grand Finale
   1.8a Gondowan Settlement
   1.8b Magma Rock
   1.8c Loho
   1.8d Prox
   1.8e Mars Lighthouse
   1.8f Yampi Desert Cave
   1.8g Sea of Time Islet Cave
   1.8h Treasure Isle
   1.8i Anemos Sanctum
   1.8j The End

 2 Walkthrough
  2.1 Prologue
   2.1a Venus Lighthouse
   2.1b Suhalla Gate
  2.2 Indra
   2.2a Daila
   2.2b Kandorean Temple
   2.2c Shrine of the Sea God
   2.2d Dehkan Plateau
   2.2e Indra Cavern
   2.2f Madra
  2.3 Osenia
   2.3a Mikasalla
   2.3b Garoh 
   2.3c Air's Rock Exterior
   2.3d Air's Rock Interior
   2.3e Garoh again
   2.3f Yampi Desert
   2.3g Alhafra
   2.3h To Gondowan
  2.4 Gondowan
   2.4a Gondowan Cliffs
   2.4b Naribwe
   2.4c Kibombo Mountains
   2.4d Kibombo
   2.4e Gathering
   2.4f Great Gabomba
  2.5 Eastern Sea part 1
   2.5a East Indra Shore
   2.5b Trident Prong
   2.5c E Tundaria Islet
   2.5d SE Angara Islet
   2.5e Yallam
   2.5f Taopo Swamp
   2.5g Apojii Islands
   2.5h Aqua Rock
   2.5i Aqua Rock Interior
   2.5j Tundaria Tower
  2.6 Eastern Sea part 2
   2.6a Izumo
   2.6b Gaia Rock
   2.6c Izumo again
   2.6d Apojii Islands again
   2.6e N Osenia Islet
   2.6f West Indra Islet
   2.6g Alhafra and Briggs
   2.6h Champa
   2.6i Ankohl Ruins
   2.6j Sea of Time
   2.6k Lemuria
  2.7 Western Sea
   2.7a More Gathering
   2.7b Shaman Village
   2.7c Atteka Inlet
   2.7d Contigo
   2.7e Jupiter Lighthouse
   2.7f Djinni Run
  2.8 The Grand Finale
   2.8a Gondowan Settlement
   2.8b Magma Rock
   2.8c Loho
   2.8d Prox
   2.8e Mars Lighthouse
   2.8f Yampi Desert Cave
   2.8g Sea of Time Islet Cave
   2.8h Treasure Isle
   2.8i Anemos Sanctum
   2.8j The End

 3 Djinn and Summons
  3.1 Venus Djinn
   3.1a Echo
   3.1b Iron
   3.1c Steel
   3.1d Mud
   3.1e Flower
   3.1f Meld
   3.1g Petra
   3.1h Salt
   3.1i Geode
   3.1j Mold
   3.1k Crystal
  3.2 Mars Djinn
   3.2a Cannon
   3.2b Spark
   3.2c Kindle
   3.2d Char
   3.2e Coal
   3.2f Reflux
   3.2g Core
   3.2h Tinder
   3.2i Shine
   3.2j Fury
   3.2k Fugue
  3.3 Jupiter Djinn
   3.3a Breath
   3.3b Blitz
   3.3c Ether
   3.3d Waft
   3.3e Haze
   3.3f Wheeze
   3.3g Aroma
   3.3h Whorl
   3.3i Gasp
   3.3j Lull
   3.3k Gale
  3.4 Mercury Djinn
   3.4a Fog
   3.4b Sour
   3.4c Spring
   3.4d Shade
   3.4e Chill
   3.4f Steam
   3.4g Rime
   3.4h Gel
   3.4i Eddy
   3.4j Balm
   3.4k Serac
  3.5 Original Djinn
   3.5a Venus Djinn
   3.5b Mars Djinn
   3.5c Jupiter Djinn
   3.5d Mercury Djinn
  3.6 Summons
   3.6a Zagan
   3.6b Flora
   3.6c Megaera
   3.6d Moloch
   3.6e Ulysses
   3.6f Eclipse
   3.6g Coatlicue
   3.6h Haures
   3.6i Daedalus
   3.6j Catastrophe
   3.6k Azul
   3.6l Charon
   3.6m Iris

 4 Psynergy and Classes
  4.1 Knight
  4.2 Flame User
  4.3 Guard
  4.4 Wind Seer
  4.5 Mariner
  4.6 Water Seer
  4.7 Swordsman (Earth)
  4.8 Swordsman (Fire)
  4.9 Apprentice
  4.10 Page
  4.11 Brute
  4.12 Hermit
  4.13 Samurai
  4.14 White Mage
  4.15 Seer (Water)
  4.16 Seer (Wind)
  4.17 Dragoon
  4.18 Ninja
  4.19 Pilgrim (Water)
  4.20 Pilgrim (Fire)
  4.21 Medium
  4.22 Ranger
  4.23 Pierrot
  4.24 Dark Mage
  4.25 Tamer

 5 Transfer Events
  5.1 Random Djinn
  5.2 Madra Event
  5.3 Champa Event
  5.4 Atteka Inlet Event
  5.5 Shaman Village Cave Event
  5.6 Deadbeard Event

 6 Sunshine the Blacksmith
  6.1 Rusty Weapons
  6.2 Tear Stone
  6.3 Stardust
  6.4 Sylph Feather
  6.5 Dragon Skin
  6.6 Dark Matter
  6.7 Orihalcon
  6.8 Salamander Tail
  6.9 Golem Core
  6.10 Mythril Silver

 7 Ultimate Equipment
  7.1 Weapons
   7.1a Axes
   7.1b Light Blades
   7.1c Long Swords
   7.1d Staves
  7.2 Armor
   7.2a Armor
   7.2b Clothes
   7.2c Robes
  7.3 Headgear
   7.3a Circlets
   7.3b Hats
   7.3c Helms
   7.3d Crowns
  7.4 Shields
   7.4a Bracelets
   7.4b Gloves
   7.4c Shields
  7.5 Extras
   7.5a Boots
   7.5b Undershirts
   7.5c Rings
  7.6 Character Equipment by Strength
   7.6a Char 1 (suggested for Felix/Piers/Isaac/Garet)
   7.6b Char 2 (suggested for Felix/Piers/Isaac/Garet)
   7.6c Char 3 (suggested for Felix/Piers/Isaac/Garet)
   7.6d Char 4 (suggested for Felix/Piers/Isaac/Garet)
   7.6e Char 5 (suggested for Sheba/Mia)
   7.6f Char 6 (suggested for Sheba/Mia)
   7.6g Char 7 (suggested for Jenna/Ivan)
   7.6h Char 8 (suggested for Jenna/Ivan)
  7.7 Character Equipment by Element
   7.7a Earth Adept 1 (suggested for Long Sword users)
   7.7b Earth Adept 2 (suggested for Long Sword users)
   7.7c Earth Adept 3 (suggested for Light Blade users)
   7.7d Fire Adept 1 (suggested for Staff users)
   7.7e Fire Adept 2 (suggested for Long Sword users)
   7.7f Fire Adept 3 (suggested for Long Sword users)
   7.7g Wind Adpet 1 (suggested for Staff users)
   7.7h Wind Adept 2 (suggested for Long Sword users)
   7.7i Water Adept 1 (suggested for Light Blade users)
   7.7j Water Adept 2 (suggested for Staff users)
   7.7k Water Adept 3 (suggested for Long Sword users)

 8 Boss Strategies
  8.1 Chestbeater
  8.2 King Scorpion
  8.3 Briggs
  8.4 Bandits
  8.5 Aqua Hydra
  8.6 Serpent
  8.7 Avimander
  8.8 Poseidon
  8.9 Moapa
  8.10 Karst and Agatio
  8.11 Colosso Gladiators
  8.12 Flame Dragon
  8.13 Valukar
  8.14 Sentinel
  8.15 Star Magician
  8.16 Dullahan
  8.17 Doom Dragon
  8.18 Alternate Boss Strategy 1

 9 Tips, Tricks, and Secrets
  9.1 Basic Tips
  9.2 Extra Modes
  9.3 Level Up Tips
  9.4 Location Tips
  9.5 Item Tips
  9.6 Battle Tips
  9.7 Golden Sun Items Explained
  9.8 Psynergy Tips

10 Frequently Asked Questions
 10.1 Transfer Questions
 10.2 General Questions
 10.3 Weapon, Armor, and Item Questions
 10.4 Psynergy Related Questions
 10.5 Guide Usage and Hosting Questions

11 Bestiary
 11.1 Prologue
 11.2 Indra
 11.3 Osenia
 11.4 Gondowan
 11.5 Eastern Sea
 11.6 Western Sea
 11.7 Gondowan & Angara
 11.8 Special Dungeons

12 Thanks

13 Legal Stuff

=======
1 Guide
=======

1.1 Prologue
------------
1.1a Venus Lighthouse
- Inside the Lighthouse is a chest with an herb
- Exit the Lighthouse

1.1b Suhalla Gate
- Cross Suhalla Gate
- Just use Fume for a very easy time with enemies
- Use the vines to go down
- Grab the Psynergy Stone in the cave

1.2 Indra
---------
1.2a Daila
- Wake your other party members
- Enter the first town you see (Daila)
- You can find an herb, a sleep bomb, a smoke bomb, 3 gold, 12 gold
- Recommended upgrades:
  Felix: Buy Long Sword, Travel Vest, Wooden Shield, Leather Cap
  Jenna: Equip Felix's Short Sword, buy Travel Vest, Leather Cap
  Sheba: none, but sell her weapon and give her the Shaman's Rod
* Item breakdown:
  Long Sword - ATK +14
  Short Sword - ATK +8
  Shaman's Rod - ATK +10
  Travel Vest - DEF +7
  Wooden Shield - DEF +6
  Leather Cap - DEF +3
  DJINNI ALERT!!!
- Get Echo, the Venus Djinni outside Daila
  END DJINNI ALERT!!!
- Head to Kandorean Temple, south of Daila

1.2b Kandorean Temple
- Sneak in by using Whirlwind
- One chest is a Mimic, defeat it for a Game Ticket
- In a room with 2 waterspouts and a wooden pillar, push the wooden pillar on 
  one spout to ride the other, then switch
- Ride one spout to get a Mysterious Card (changes class)
- In the room with two tight-ropes you'll have to move a pillar to block a 
  waterspout or you'll be knocked to the floor below
- Push a burning cauldron out of the way with Move
- Defeat Chestbeater x3 (boss) (weakness: Mars) (see Boss section for stats)
- Get Lash Pebble (Lash Psynergy, a Jupiter Psynergy)
  DJINNI ALERT!!!
- Go back to Mercury Djinni and use Lash, defeat Djinni Fog (weakness: Mars) 
  (see Djinn section for stats)
  END DJINNI ALERT!!!
- Return to the floor where the old man gave you the Lash Pebble
- Use the left door to enter the main room with the disciples, then slide down 
  the indention to exit (remember this useful skill, you'll use it a lot)

1.2c Shrine of the Sea God
- Directly east (right) from Daila is the Shrine
- Use Lash to help the boy save the other boy (Riki and Tavi)
  DJINNI ALERT!!!
- Chase the Jupiter Djinni
- Chase the Djinni into a room with a torch
- Push the torch into the gap and defeat Djinni Breath
  END DJINNI ALERT!!!
- Meet Alex at Daila at the Mayor's house

1.2d Dehkan Plateau
- Southeast of Daila
- Items include Full Metal Vest, elixir, Themis' Axe, nut, Mint
- Recommended:
  Felix: Equip Themis' Axe
  Jenna: (none)
  Sheba: Equip Full Metal Vest
* Item breakdown
  Themis' Axe - ATK +30, Unleashes Stone Justice (Earth, may lower AGI)
  Full Metal Vest - DEF +21
- Hint: fall into cracks to end up in caves, it helps get some items
  DJINNI ALERT!!!
- Chase Mars Djinni
- Wooden pillars with vines are climbable
- Mars Djinni will fall through a crack
- Fall through a different crack, since you can't fall through the one the Mars
  Djinni fell through
- Land on top of it to get Pound Cube (Pound Psynergy, a Mars Psynergy)
- Use Pound to trap the Djinni Cannon in the next room, then defeat it
  (see Djinn section for stats on this Djinni and all others you have to fight)
  END DJINNI ALERT!!!

1.2e Indra Cavern
- Use Move on the wooden pillar
- Use Lash
- Read the Tablet for the Zagan Summon, the demon of forgery

1.2f Madra
- The first town after Dehkan Plateau
  DJINNI ALERT!!!
- Outside Madra you can find a Venus Djinni in the forest right next to the 
  town
- Or this Djinni may be found across the river to the left of town
- Defeat the Venus Djinni Iron in a random battle and it will join you
  END DJINNI ALERT!!!
- In town the items are: 15 gold, Nurse's Cap, sleep bomb, antidote, smoke 
  bomb, and elixir
- Upgrade (or at least enter a house)
- Suggested upgrades:
  Felix: Buy Leather Boots
  Jenna: Equip Sheba's Circlet; buy Leather Armlet, Leather Boots
  Sheba: Equip Nurse's Cap; buy Magic Rod, Leather Boots
  Extra: Possibly buy an extra Leather Boots for Piers, but it will be some 
         time before he joins you...
* Item breakdown:
  Magic Rod - ATK +16, Unleashes Murk (Wind, may cause sleep)
  Circlet - DEF +6
  Nurse's Cap - DEF +18, Use as item to restore 70 HP
  Leather Armlet - DEF +7
  Leather Boots - DEF +6
- Behind the graves is an entrance to the Madra Catacombs, take it (you must 
  have entered a house first)
- Find the Tremor Bit (Tremor Psynergy, a Venus Psynergy)
- Visit Piers in the town prison
- Get permission to cross the bridge by saying "yes" when asked if you're going
  to Osenia
- Cross the bridge into Osenia
- Collect the Pirate's Sword along the way (by crossing the smashed Champa 
  boat and climbing down a vine)
- Suggestion:
  Jenna: Equip Pirate's Sword
* Item breakdown:
  Pirate's Sword - ATK +34, Unleashes Dreamtide (Water, may cause delusion)

1.3 Osenia
----------
1.3a Mikasalla
- Take a long hike from the bridge to Mikasalla
- In town find: Lucky Pepper, elixir, herb, nut, and 82 gold
- Upgrade as usual
- Suggested upgrades:
  Felix: Buy Psynergy Armor, Bronze Helm
  Jenna: Buy Armlet
  Sheba: Buy Armlet, Blessed Ankh
* Item breakdown:
  Blessed Ankh - ATK +44, Unleashes Psyphon Seal (Wind, may seal Psynergy)
  Psynergy Armor - DEF +21, Max PP +20
  Bronze Helm - DEF +16
  Armlet - DEF +17
  DJINNI ALERT!!!
- Follow the road north of town, turn east (right) when the road can't go north
  anymore.
- Mercury Djinni Sour is in a random battle in the dark green patch nearby
  END DJINNI ALERT!!!
- Return to Mikasalla after getting the Djinni

1.3b Garoh
- Head east to enter Garoh, the next town
- See a werewolf
- Find: sleep bomb, nut, smoke bomb, and elixir

1.3c Air's Rock Exterior
- North of Garoh is a pink plateau in the desert known as Air's Rock
- First screen has these items: Storm Brand, Cookie, smoke bomb
- Use Whirlwind Psynergy on the Wind Stones (brown triangle shaped rocks) to 
  clear the sand
- The chest by the pink tornado stone is a Mimic that drops a Lucky Medal
- To get the Cookie use Whirlwind on the bottom middle Wind Stone twice while 
  facing north (this stone is to the right of the entrance)
- Use Whirlwind on the first pink tornado statue
- Climb the cliff
- Items on second screen: sleep bomb, Vial (need Piers to use his Frost 
  Psynergy to get the Vial)
- Use the Tiki Statues (faces that blow whirlwinds) to help climb
- To get the Storm Brand (from the first screen) climb up to the second screen 
  then climb down at the far right 
- Suggestions:
  Felix: Equip Storm Brand
* Item breakdown:
  Storm Brand - ATK +60, Unleashes Hurricane (Water, may lower attack)
- The third screen has four ledges and you can see the sky
- Move the two wooden pillars to the left, then slide down the scoop they 
  covered to reach the next screen
- Move the wooden pillar on the foggy screen from the right side to get to the 
  second pink tornado statue
- Use Whirlwind on the second pink tornado statue
- Item on last screen: Fujin Shield
- To get the Fujin Shield climb up to the top from the right-hand hand-holds
- Suggestions:
  Felix: Equip Fujin Shield
* Item breakdown:
  Fujin Shield - DEF +23, Wind resist +50
- To get to the last pink tornado statue climb up to the top from the left side
- Use Whirlwind on the third pink tornado statue
- Enter Air's Rock interior

1.3d Air's Rock Interior
- A Psynergy Stone is by the entrance, heal then use if you want
- Items to find include: elixir, Clarity Circlet, Vial x2, 666 gold, Psy 
  Crystal
- You can't get the first chest you see yet
- Push pillars and use Wind Stones to make your way to the lower levels
- In one room are Poundable posts and wooden pillars, you need to move the 
  pillars to reach the other side
- You'll also need to be sure the Poundable post in the middle is DOWN, not up
- After reaching the other side use Whirlwind on the Wind Stone while facing up
- Continue through Air's Rock
- As you progress you'll come across movable "bridges" that rotate when blown 
  by using Whirlwind on Wind Stones facing the bridges
- Grab the elixir along the way
- A large Psynergy Stone is in deep within, it will restore PP without 
  disappearing
- Use Whirlwind on the pink tornado statue, then step on the Tiki statue behind
  you
- You will immediately find the second pink tornado statue, use Whirlwind on it
- After using Whirlwind on both pink tornado statues you can access the center 
  door and all of the chests
- The first chest (near the second tornado statue) contains a Vial
- After activating both pink tornado statues you can also find the Flora 
  Summon, the goddess of blossoming flowers
- You will need to be in a room that has a pit (black floor) near the bottom of
  the room, and a steam jet (coming out of a wall) near a wooden pillar, and a 
  Wind Stone at the top
- To get Flora, push the wooden pillar 1 space to the right, then use the Tiki 
  Statue to get to the Wind Stone and use Whirlwind while facing south to blow 
  the pillar to the bottom of the room
- If this is too confusing just check section 9.4 Location Tips or section 2.3d
  Air's Rock Interior for a more detailed way to get Flora
- The room to the left on the top floor of the center room (the left room with 
  a "2" .. in front of the door) contains the Clarity Circlet
- You'll need to push a Tiki Statue to reach the chest
- Suggestion:
  Jenna: Equip Sheba's Nurse's Cap
  Sheba: Equip Clarity Circlet
* Item breakdown:
  Clarity Circlet - DEF +21, Wind +15
  Nurse's Cap - DEF +18, Use as item to restore 70 HP
- Continue exploring, using Whirlwind, Move, and being blown by Tiki Statues as
  needed
- Use Whirlwind on a Wind Stone while facing south to blow a Tiki Statue to a 
  different ledge, allowing you to reach the 666 gold
- Continue exploring some more and also grab the second Vial when you come to 
  it
- Learn the Reveal Psynergy by reading the tablet (Sheba learns it)
- Use Reveal to find your way out of this room, and also to collect the Psy 
  Crystal in this room
- Walk out or use Felix's Retreat (after leaving the room where you learned 
  Reveal, since you can't use Retreat in that room)
- Walk out of Air's Rock Interior and use Retreat again (or walk down)
- Head back to Garoh

1.3e Garoh again
- In Garoh town head to the top-right corner
- Use Reveal to follow the werewolf
- Automatically spend the night
  DJINNI ALERT!!!
- Return to the werewolf the next day to get Jupiter Djinni Ether
  END DJINNI ALERT!!!
- Get the Hypnos' Sword by using Reveal in a circle of platforms in the 
  underground cave to see a hidden platform, cross it and appear outside again,
  head down and open the chest
- Upgrade equipment
- Suggestions:
  Felix: (nothing)
  Jenna: Equip the Hypnos' Sword; buy Adept's Clothes
  Sheba: (nothing)
  Other: If you feel a character needs the extra defense, buy the Safety Boots 
         (but it sacrifices lots of speed) - best choice is Sheba (she is the 
         fastest character, after all, and still has the lowest HP)
* Item breakdown:
  Hypnos' Sword - ATK +49, Unleashes Moon Air (Wind, may cause Sleep)
  Adept's Clothes - DEF +18, Max PP +8
  Safety Boots - DEF +12, AGI -30%

1.3f Yampi Desert
- Backtrack towards Madra and enter the Desert
- You can find: Guardian Ring, antidote, Scoop Gem, 315 gold
- Use Pound on the wooden pillar next to the chest to receive a Guardian Ring
- Suggestion:
  Sheba: Equip the Guardian Ring
* Item breakdown:
  Guardian Ring - DEF +4, Max HP +20
- Meet the mayor and leave the screen
- Use Pound to get an antidote and to continue on your way
  DJINNI ALERT!!!
- One of the wooden pillars hides a way to climb the rock cliffs, Pound it and 
  fight Jupiter Djinni Blitz
  END DJINNI ALERT!!!
- A Psynergy Stone awaits you on the next screen
- A moving mound of sand may puzzle you, use Pound on the pillar and chase the 
  mound of sand
- Use Pound and careful timing (I'll let you guess when) to chase the mound of 
  sand to the next screen, then into a ring of stones
- Beware, the mound of sand is a boss battle: King Scorpion (weakness: Mars)
- Receive the Scoop Gem (Scoop Psynergy)
- Use Scoop in the middle of the rocks to return to the desert
- Backtrack to the mayor, head down a little, and while still on the same 
  screen use Scoop in the middle of four rocks in a small cul-de-sac
- Make your way through the cave and you'll come out, the mayor will see you 
  and follow
- This screen has a lot of sand and a cave entrance, and also 315 gold, and an 
  antidote
- The 315 gold waits for a Scoop in the bottom right corner circle of sand
- The antidote is in the darker sand in the bottom left (along the border of 
  the darker sand and lighter sand)
- In this cave find: Hard Nut and Blow Mace
- Suggestion:
  Sheba: ?Equip the Blow Mace
         ? = Possibly better howl than the Blessed Ankh, I usually just sell it
* Item breakdown:
  Blow Mace - ATK +45, Unleashes Boost Hack (Fire, no side effects)
  Blessed Ankh - ATK +44, Unleashes Psyphon Seal (Wind, may seal Psynergy)
- Exit the cave and make your way through a few screens with sand falls
- Find: Trainer's Whip and Lucky Medal (use Reveal for the Medal)
- There are also many random items in this desert waiting for a Scoop

1.3g Alhafra
- After the Madrans are through talking, eavesdrop on the man in the trees
- Items here include: Psy Crystal, sleep bomb, elixir, Apple
- Upgrade equipment as usual
- Suggestions:
  Felix: (nothing)
  Jenna: (nothing)
  Sheba: (nothing)
         I guess you don't need to upgrade this time :)
- Visit the inn to run into Alex again
- If you beat Deadbeard in GS1, and transferred the data, you may run into some
  pirates at this time. They will comment on Isaac beating Deadbeard, then run 
  off to find him. There is no special item for this event
- Head right while in town to find a boat
- Enter the boat to encounter a boss battle: Briggs and Sea Fighters (five Sea
  Fighters)
- Briggs can call for more help so ignore the Sea Fighters and take out Briggs 
  (weakness: none)
- Inside the boat is a Large Bread, use Tremor Psynergy to get it when you see 
  it
- You can fix the boat most of the way now, all except for a boulder on the tip
  of the mast
- After fixing the boat as best as you can, go back to the main town
- Give the Large Bread to the kid by the stairs
- You can now find a Lucky Medal (jar between destroyed houses), 32 gold 
  (crate to the right of mayor's house, after passing guards), and 7 gold (in 
  mayor's house)
- To the left of the mayor's house is a tunnel, if you gave the kid Large Bread
  you can enter
- Grab the Ixion Mail, 123 gold, Lucky Medal
- Suggestion:
  Felix: Equip the Ixion Mail
* Item breakdown:
  Ixion Mail - DEF +26, Water/Wind Resist +20
- Visit Briggs in jail if you want
- Head back to Yampi Desert

1.3h To Gondowan
- In the desert head straight south and jump down the sandfall, enter the cave
- You will appear in Air's Rock, so exit and head to Mikasalla
  DJINNI ALERT!!!
- In Mikasalla use Scoop between the sheep and the chicken to uncover a ladder
- Take the ladder to a small tunnel, climb the ladder at the end and head north
  to acquire the Mars Djinni Spark
  END DJINNI ALERT!!!
- Exit Mikasalla and head north, then east (as if you were looking for Sour), 
  then head north through a gap in the mountains to find a cave called Osenia 
  Caverns
- Use Scoop to get the Megaera Summon, the goddess of revenge
- Return to Madra
- Learn about the Kibombo and Piers' release
- If you haven't done so yet:
  Other: Buy Leather Boots for Piers, he will join you very soon now
- Exit town and keep going left as much as possible to find another cliff that 
  joins 2 continents

1.4 Gondowan 
------------
1.4a Gondowan Cliffs
- Use Scoop by the dog to scale the cliffs
- Traverse the cliffs until you find a trees stump, use Move to push it into 
  the water
- Hop across the stones in the water, and the stump you pushed into the water
- Climb vines and walk around (at one point you'll climb up, walk right and 
  down, jump across a gap, and there will be another vine)
- Continue up and around to find the sleep bomb
- Climb down the vines and walk left and climb up to find a rope (the exit)
  DJINNI ALERT!!!
- Climb another vine and head right (behind a tree)
- Continue heading right, and down where needed, and climbing up/down vines
- Get the Laughing Fungus
- Come back later for the other fungus
- Fight the Mars Djinni Kindle
  END DJINNI ALERT!!!
- Return to the rope and cross it to exit
  DJINNI ALERT!!!
- On the world map cross the river and travel to the southern tip of the 
  continent
- You will have a random battle with the Mercury Djinni Chill in the forest  
  END DJINNI ALERT!!!
- Head north to Naribwe, the closest town

1.4b Naribwe
- Get the items: Thorn Crown, sleep bomb, elixir, 18 gold, Unicorn Ring
- Upgrade weapons again
- Suggestions:
  Felix: (nothing)
  Jenna: Equip Sheba's Clarity Circlet; buy ?Battle Rapier, ?Silk Robe
  Sheba: Equip Thorn Crown; buy Psynergy Rod
         ? = Better item, but one I don't buy, you can if you really want to
* Item breakdown:
  Psynergy Rod - ATK +64, Unleashes Psy Leech (Wind, adds 10% of damage to PP)
  Battle Rapier - ATK +58
  Hypnos' Sword - ATK +49, Unleashes Moon Air (Wind, may cause sleep)
  Thorn Crown - DEF +28, ATK +8
  Clarity Circlet - DEF +21, Wind +15
  Silk Robe - DEF +20
  Adept's Clothes - DEF +18, Max PP +8
- If you want your fortune read, use the Laughing Fungus when he asks for an 
  item, it's a clue about where to go next
- Sell the Laughing Fungus if you want, it has no more purpose
- The next destination is north of town

1.4c Kibombo Mountains
- Sneak past all the guards by pushing crates
- Get the Disk Axe
- Suggestion:
  Felix: Equip the Disk Axe (real obvious, right?)
* Item breakdown:
  Disk Axe - ATK +28, Unleashes Power Drive (Earth, no side effects)
- You MUST have Lash to get past the last guard on the first screen
- If you don't have Lash head back to the Kandorean Temple (see 1.2a - 1.2b)
- On the second screen, you can push the crate onto the guard to trap him
- Use Tremor to shake the bone off the crate
- Get the items: Power Bread, smoke bomb, Tear Stone
- You'll have to return later to get the Djinni
- Head north again to find the next village

1.4d Kibombo
- Grab the Lucky Pepper
- Meet Piers, who will join you
- Suggestions:
  Piers: Equip the Leather Boots you bought for him, also the Storm Brand
- Enter the Great Gabomba statue
- Hint on entering, find a triangle of rocks near the vine on the right hand 
  side
- Go through the cave, enter the main statue
- Fight a Mimic that drops a Hard Nut
- Find a Bone Armlet and an elixir
- Suggestion:
  Jenna: Equip the Bone Armlet
* Item breakdown:
  Bone Armlet - DEF +30, Use as an item to Haunt a foe
- You can climb certain gears and hop to other gears
- A flashing gear is trapped by pillars, if you Pound the pillars the gear will
  reverse the direction of the other gears
  DJINNI ALERT!!!
- Fight the Venus Djinni Steel after reversing the gears' direction
- You'll have to be on the floor above and hop on a gear to drop to the 
  Djinni's floor to get near it
  END DJINNI ALERT!!!
- Enter a room with two colored pillars and a statue in the middle
- Complete the circuit by Pounding the pillar, rotating the circuits, and 
  Pounding them back into place
- Remember, you won't get all the circuits perfect at once, you'll have to work
  on each tile one at a time
- Only one spark from each colored pillar has to reach the statue
- Don't worry if you fail, you can keep trying all day if you need to
- See 9.4 Location Tips for a tip on how to complete the circuits if you need 
  extra help
- Get the Black Crystal
- The next day you can get a Lucky Medal and a nut in the village
- Upgrade again
- Suggestions:
  Felix: Buy Iron Helm
  Jenna: Equip Sheba's Psynergy Rod
  Sheba: Buy Frost Wand, Gauntlets
  Piers: Buy Gauntlets, Iron Helm
* Item breakdown:
  Psynergy Rod - ATK +64, Unleashes Psy Leech (Wind, adds 10% of damage to PP)
  Frost Wand - ATK +76, Unleashes Frost Bite (Water, may Stun target)
  Iron Helm - DEF +20
  Guantlets - DEF +23

1.4e Gathering
  DJINNI ALERT!!!
- Stop by Kibombo Mountains and use Frost and Growth to find and fight the 
  Jupiter Djinni Waft
- You can get Growth by changing classes, by giving your characters different 
  Djinn (examples - give Sheba a Venus Djinni, give Felix a Mars Djinni, give 
  Jenna a Venus Djinni)
  END DJINNI ALERT!!!
- Stop by Gondowan Cliffs to use Frost to hop across to an empty cliff, then 
  fall down the indention
- Find the Healing Fungus, then slide down the indention
- Exit Gondowan Cliffs via the right-hand exit
- Stop by Madra
- Visit the prison to hear about another party of Adepts led by a boy named 
  Isaac
- Talk to villagers to learn more about Isaac and his friends
- Visit the mayor's house to get the Cyclone Chip (Cyclone Psynergy, a Jupiter 
  Psynergy)
- Talk to Karst
  DJINNI ALERT!!!
- In a house in Madra give an old man the Healing Fungus to get his Mars Djinni
  Char
  END DJINNI ALERT!!!
- Enter the Madra Catacombs again through the main entrance (the one in town) 
  since the other entrance is sealed from now on
- Use Reveal on the door to enter the main Catacombs
- Find the items: Apple, Lucky Medal, and Mist Potion
- Get the Ruin Key by using Tremor to cause a chest to fall off a bookshelf, 
  then go to the room below and open the chest
- Use the Ruin Key on the locked door to get the Moloch Summon
  TRANSFER EVENT ALERT!!!
- When you leave Madra you may be stopped by three bandits, defeat them to get 
  the Golden Boots (see Boss section for stats)
- The bandits won't be there if you didn't transfer data from Golden Sun
- You must have returned to Vault in Golden Sun and learned of the bandits' 
  escape from jail (an optional part of GS)
- Suggestion:
  Jenna or Sheba: Equip the Golden Boots
* Item breakdown:
  Golden Boots - DEF +15, AGI +30
  END TRANSFER EVENT ALERT!!!

1.4f Great Gabomba
- Return to Kibombo with the Cyclone Chip and re-enter the Great Gabomba by 
  walking up the tongue
- Take the elevator to the inner chamber, climb down the ladder
- The Cyclone Psynergy is dual purpose, it clears grass and allows you to 
  travel down the round funnel shaped indentations
  DJINNI ALERT!!!
- Use Cyclone to clear some grass and find a hidden funnel
- The funnel will drop you near a Djinni
- Fight the Venus Djinni Mud
- Now you should have 4 Venus, 4 Mars, 4 Jupiter, and 5 Mercury Djinn
  END DJINNI ALERT!!!
- Continue exploring and using Cyclone
- Find a Mint by blowing some grass
- At one point you'll blow away some grass and find a puddle, use Frost
- After that you'll end up at a dead end with some grass, blowing the grass 
  away leaves puddles, use Reveal to continue
- Run upriver by holding the B button and running up, you'll have to go behind 
  some pillars (it won't look like you can, but you can)
- Fight a Mad Plant that is hiding under some grass, defeat it to get a Game 
  Ticket
- Talk to the Great Gabomba statue at the end to get the Tomegathericon 
  (possibly Tome Gather Icon or a play on a Greek phrase meaning "The Great 
  Beast")
- Exit by either walking out or using the Retreat Psynergy

1.5 Eastern Sea part 1
----------------------
1.5a East Indra Shore
- Find the boat on the shore near Dehkan Plateau
- Get the Cookie in the crate on the cliff to the left of the ship by using 
  Frost
- Enter Piers's boat
- Defeat all Aqua Jellys
- Use Frost to traverse the boat
- Collect the items along the way: Potion, elixir, oil drop, and antidote
- Defeat the boss, Aqua Hydra (weakness: Mars)
- You can't get the chest in the Aqua Hydra room
- Underground (why there is a rock cavern in the ship I don't know) push the 
  pillar onto the square in the floor with a tear shape icon, then use the 
  Douse Psynergy (Piers should have it, if he has only Mercury Djinn and no 
  class changing items)
- Enter the now open door
- The Black Crystal will be put in the power pillar automatically
- The boat is now yours, and it can dock at beaches or anywhere in rivers

1.5b Trident Prong
- Return to the very first village in the game, the village Daila
- Pick up the Sea God's Tear in the Sanctum in Daila by using Frost
- Walk back to the Shrine of the Sea God (where you saved the kid)
- Use Lash again, cross the rope, and head deep into the Shrine
- Use Frost as needed to progress
- You can find a Rusty Staff in the Shrine, which costs 10,100 to refine into 
  the Glower Staff (once you reach Yallam and can refine)
- Use the Sea God's Tear by a purple Statue (similar to the one where you found
  the Tear) to keep going
- Get the Right Prong and leave the Shrine
- Sell the Sea God's Tear if you want, it has no more purpose

1.5c E Tundaria Islet
- Sail the boat to E Tundaria Islet, in the bottom right corner of the map
- Get the Lucky Medal
- Jump across the moving ice and push the log into the water
- Push the penguin across the log
- Mind read the penguins to get a Pretty Stone

1.5d SE Angara Islet
- SE Angara Islet is NW (above and to the left) of the Sea of Time (the foggy 
  island)
- Collect the Lucky Medal
- Move the crates and use Frost to climb the cliff
- Mind Read the bird in the nest to swap the Pretty Stone for a Red Cloth
- Before heading to the next town, Yallam, sail to the NE section of the world 
  (the top-right)
- The exact location is a patch of light water (shallows), found off the coast 
  of Treasure Isle (head right by boat, almost at edge of world)
- Collect the Rusty Mace, it costs 8,400 to refine into Hagbone Mace
- One more stop, another patch of shallow water, this time found off the coast 
  of Sea of Time Islet 
- The shallow patch is between the Sea of Time (the foggy island) and the Sea 
  of Time Islet (the island to the right of the Sea of Time) and a little south
- Collect the Rusty Axe, which costs 6,800 to refine into Captain's Axe

1.5e Yallam
- Sail back towards E Tundaria Islet, but land on a beach north of the islet, 
  on the southern coast of Osenia
- Walk north to Yallam
- Collect an antidote, oil drop, nut, elixir, and 16 gold
- Visit the blacksmith and have him forge any rusty weapons or forgeable items
- After giving him an item leave town and come back for it to be forged
- For the Tear Stone I suggest forging anything, even the Spirit Ring, even
  though the Ring doesn't increase any stats and will break if used several 
  times, it is somewhat useful, restoring 160HP to all allies...
- Upgrade again
- Suggestions:
  Felix: Equip Hagbone Mace (refine from Rusty Mace), buy Mail Cap
  Jenna: Equip Sheba's Frost Wand, buy Jerkin, Mail Cap
         [Forge Cloud Wand (Tear Stone)]
  Sheba: Equip Glower Staff (refine from Rusty Staff), buy Jerkin
  Piers: Equip Captain's Axe (refine from Rusty Axe), buy Mail Cap
* Item breakdown
  Hagbone Mace - ATK +108, Unleashes Wyrd Curse (Earth, may Haunt foe)
  Captain's Axe - ATK +95, Use as an item for DEF boost
  Glower Staff - ATK +126, Unleashes Flash Force (Water, may seal Psynergy)
  Frost Wand - ATK +76, Unleashes Frost Bite (Water, may Stun target)
  Cloud Wand - ATK +98, Unleashes Stun Cloud (Water, may Stun foe)
  Jerkin - DEF +26
  Mail Cap - DEF +23
- NOTE - the suggestions (including the ones here) from now on *may* not be the
  best equipment for your characters, depending on what you've forged from the 
  materials, so always forge before you buy, you may not need to buy what I 
  suggest. Also note that I put what I suggest forging in brackets [like this]
- Head right one screen and talk to the boy in the bottom corner, agree to hear
  all 3 songs
- You may want to write the directions down (I will list them in this guide, 
  though)
- They are directions for the Sea of Time (the foggy island, as in Lemuria)
- Leave town

1.5f Taopo Swamp
- Directly south of Yallam, you'll have to leave Yallam by the north entrance 
  and walk around the long way to get here
- Enter Taopo Swamp Catacombs by using Whirlwind
- Collect 1 Tear Stone (use Scoop)
- Step on the bubbles in the swamp to stay on top of the water
- In the swamp you can drown
- Run through the water to avoid drowning
- Collect the Cookie
- Enter the second Catacombs after crossing to the right side of the screen, 
  but DON'T use Growth on the vine yet
- Collect 1 Tear Stone (use Scoop) and a bramble seed (use Cyclone)
  DJINNI ALERT!!!
- Use Move on two wooden pillars to force a Venus Djinni off the ledge
- Jump down in the correct spot to battle Venus Djinni Flower
  END DJINNI ALERT!!!
- Fight a Mad Plant to get a Lucky Medal
- Exit the Catacombs and use Growth
- Use Whirlwind to enter the next cave, which is a third Catacomb
- In lava rooms collect: Vial, Stardust (last room, use Reveal and Scoop)
- Douse hot rocks
- Use Tremor on a wooden pillar with a rock balancing on its top, this will 
  allow you to get into the last room
- Return to Yallam and have the blacksmith forge more items
- Suggestions:
  Felix: (nothing)
  Jenna: [Forge Clear Bracelet (Tear Stone)], Equip Sheba's Thorn Crown*
  Sheba: [Forge Clear Bracelet (Tear Stone), Astral Circlet (Stardust)]
  Piers: (nothing)
  * - Only if you forge an Astral Circlet
* Item breakdown
  Astral Circlet - DEF +32, Max PP +15
  Thorn Crown - DEF +28, ATK +8
  Clear Bracelet - DEF +31, Water +25
- Return to your boat

1.5g Apojii Islands
- Sail to the Apojii Islands, a little above and a lot to the right of Yallam
- The northern Apojii Island has a town, visit it
- Collect a bramble seed, Mint, herb, 32 gold and 182 gold
- Upgrade again
- Suggestions: (depending on forged equipment)
  Felix: Buy Armored Shell, Knight's Shield, Steel Helm
  Jenna: Buy Guardian Circlet*
  Sheba: (nothing)
  Piers: Buy Armored Shell, Knight's Shield, Steel Helm
  Other: Buy Water of Life if you want to
  * - only if you DIDN'T forge an Astral Circlet
* Item breakdown
  Armored Shell - DEF +30
  Knight's Shield - DEF +28
  Steel Helm - DEF +27
  Guardian Circlet - DEF +25
  Astral Circlet - DEF +32, Max PP +15
- Use Douse on a large water drop shaped rock
- Now sail to the southern Apojii Island, home of Aqua Rock

1.5h Aqua Rock
- Aqua Rock looks like a blue version of Air's Rock on the world map, but it is
  much different inside
- The outside of Aqua Rock is broken into two screens
- Use the handholds on the cliffs to climb, taking care not to get knocked off 
  by the intermittent waterfalls
- Climb to the top of the cliffs and Move/push the wooden pillar in front of 
  the Moai head statue to block the waterfall
- Climb around the Moai head and Move/push the pillar to block the other Moai
- Climb to the second screen
- Get swept back to the first screen by the waterfall
- Collect the nut
- Get swept downstream again
- Douse the empty Moai head statue
- Swim downstream
- Traverse the path, take the right fork at the end
- Douse the Aqua Stone (big blue tear-shaped rock)
- Take the other fork, reach the cliff, climb the left fork
- Collect the elixir
- Climb the other fork, step in the reversed waterfall
- Move and/or push two ice blocks into the river
- Collect the oil drop
- Freeze three puddles with Piers' Frost Psynergy
- Collect the Mist Sabre
- Suggestion:
  Jenna: Equip Mist Sabre
* Item breakdown
  Mist Sabre - ATK +110, Unleashes Searing Fog (Water, may cause Delusion)
- Use Douse on the big Aqua Stone (rain drop statue)
- Hop into the whirlpool in the lake
- Enter Aqua Rock interior

1.5i Aqua Rock Interior
- Things to collect: Vial, Psy Crystal, crystal powder, Lucky Pepper, 
  Aquarius Stone, Water of Life, Tear Stone, Rusty Sword
- Use various Psynergies (Move, Frost, Douse) to make your way through
- A Psynergy Stone is near the entrance if you need to refill PP
- In a room with two steam vents and two pillars you'll find a Vial
- A Moai Statue floods one room, block his water to progress
- You can find a crystal powder in the main room by taking a small detour after 
  the Moai Statue room
- When you Douse the Aqua Stone in the main room a new path appears
- Another steam vent room presents itself, but is easy to get through
- You find another Aqua Stone, Moai Statue (empty this time), and some pillars, 
  solve it in reverse order
- Collect the Tear Stone in the waterfall room by Moving the pillar
- A room with tiles on the floor and an iceblock contains a chest holding a 
  Water of Life
- After nabbing the Water of Life, exit and re-enter th eroom to reset it
- You'll pass through a large room with a tightrope on your way to the center 
  of Aqua Rock
- Continue Dousing things to create shining paths, but be sure to Move the 
  pillars properly first!
- The next chest you come across is a Mimic which earns you a Potion
- The purple room has a large Psynergy Stone that refills PP as many times as 
  you need
- Douse the last Aqua Stone to create two shining paths
- Nab the Lucky Pepper to the left
- The big prize, the Aquarius Stone, awaits your eager hands in the center of 
  the room
- A room with a chest at the bottom of a small lake leads to the center where a 
  pedestal rests
- Use the Aquarius Stone on a pedestal to clear the way to a new Psynergy for 
  Piers, Parch (use Parch to leave)
- Use Parch on the sunken chest to get a Rusty Sword
  DJINNI ALERT!!!
- In a waterfall/river room (north-east of the Rusty Sword) use Parch on a 
  statue spitting water to clear the way to a Djinni
- Fight Mercury Djinni Steam
  END DJINNI ALERT!!!
- Exit Aqua Rock through the Rusty Sword room
- Retreat to the world map
- You may want to forge the Rusty Sword at Yallam now
- Suggestion:
  Felix: Equip Jenna's Thorn Crown*
  Jenna: [Forge Pure Circlet]
  Piers: Equip Robber's Blade (refine from Rusty Sword)
  * - Only if you forge a Pure Circlet
* Item breakdown
  Robber's Blade - ATK +101, Unleashes Shred (Fire, may lower DEF)
  Pure Circlet - DEF +29, Water +20

1.5j Tundaria Tower
- Sail to Tundaria, the frozen southern continent, located south of Yallam
- Hike across the frozen wastes of Tundaria to the far western (left) side
  DJINNI ALERT!!!
- Find the Jupiter Djinni Wheeze in a random battle in a patch of light blue
  ice on the left side of the continent
  END DJINNI ALERT!!!
- Enter Tundaria Tower by heading northeast from the Djinni's location
- You can find these items: Mint, 365 gold, Hard Nut, crystal powder
- Use your new Psynergy Parch to traverse Tundaria Tower
- Start by Parching the right pond
- You can find a room filled with ice and a chest
- If you step on ice you slide in that direction until you hit something
- Slide through the room to get the Mint
- 365 gold waits in a room with a long patch of ice (the gold is above the ice)
- Enter the first ice room from the opposite side and carefully slip and slide
  to the ladder
- In a room with many exits, the top-left leads to treasure, top-middle is the 
  entrance, bottom-middle leads to a Djinni, and top-right leads to the top of 
  the tower
- The room with treasure has two chests, a crystal powder and a Hard Nut
- When you go to find the Djinni you'll fall into the Djinni's room
  DJINNI ALERT!!!
- Save when you enter the Djinni room, in case you mess up
- Carefully slide around the room to bump into him (bump from the left)
- Slide after him and fight the Mars Djinni Reflux
  END DJINNI ALERT!!!
- Take the door leading to the top of the tower
- The ice wall you encounter may need a reality check
- Acquire a new Psynergy, Burst, by finding the Burst Brooch at the top
- Return to the entrance of Tundaria Tower (you can use Reveal as soon as you 
  re-enter the tower), use Burst in the inside center room on the crystal to 
  gain the Center Prong
- Parch the other pond if you haven't already done so
- Use Burst in the left room to get through the ice and find: Sylph Feather, 
  Lucky Medal, Vial, Lightning Sword
- Time to return to Yallam and forge more items
- Suggestion:
  Felix: Equip Lightning Sword
  Sheba: [Forge Faery Vest]
  Piers: Equip Hagbone Mace
* Item breakdown:
  Lightning Sword - ATK +134, Unleashes Flash Edge (Wind, may cause Delusion)
  Faery Vest - DEF +38, use as an item to restore 200 HP

1.6 Eastern Sea part 2
----------------------
1.6a Izumo
- Sail to Izumo, located northeast (above and to the right) of the foggy area 
  on the map
- Enter the town and upgrade again
- Collect: Water of Life, elixir, Lucky Medal, smoke bomb, Festival Coat, 
  antidote x2
- Suggestion:
  Felix: (nothing)
  Jenna: Equip Festival Coat
  Sheba: (nothing)
  Piers: Buy War Gloves
* Item breakdown:
  Festival Coat - DEF +28, LCK +10
  War Gloves - DEF +32, ATK +10
  Also buy the Psy Crystal
- Talk to the villagers and Mind Read them if you desire
- Leave town and walk to Gaia Rock

1.6b Gaia Rock
- Gaia Rock has 2 parts, the outside and the inside, do the outside first
- Climb the outside and collect a nut, an Apple, and the Dancing Idol
- Hint, Whirlwind can blow vines so you can swing on them like Tarzan
- On the last upward climb (a long upward climb with two Tiki Statues at the 
  base), beware, some Tiki statues are hidden in the rock and will pop out and 
  knock you off
- After acquiring the Dancing Idol, enter the cavern
- Use the Dancing Idol on the pedestal to move 2 statues
- The center passage leads to the boss, take it last
- Take the right hand passage first
- Use Cyclone and the Dancing Idol in a few different rooms to make 4 rays of 
  light shine through holes in the floor
- You'll need to use Cyclone in one room to blow away the grass to see the 
  invisible platforms, but you have to leave the room and enter from the other 
  side to cross them...
- Find and defeat a Mad Plant to acquire a Potion
- The last altar is suspended by a spiderweb, drop it to the floor below using
  Cyclone
- After all four rays of light are lit, return to the main room and take the 
  center passage
- Use Felix's Move to push and pull the stumps to open the path so you can
  continue
- On your way to the boss use Growth on the plants to point to the exits
- To get Growth give Felix a Mars Djinni, Jenna a Venus Djinni, Piers a Venus 
  Djinni, or Sheba a Venus Djinni
- Along the way you will find a Mimic (Game Ticket) and a Rusty Mace
- Defeat the boss, Serpent (weakness: Jupiter)
- You won't be able to defeat him if all 4 rays of light aren't shining on him 
- Get the Sand Psynergy
- Use Sand while standing in the sand, move behind the serpent and press "A" to
  return to Felix
- Search the water near the serpent's tail to find a weapon, the Cloud Brand
- Suggestion:
  Felix: Equip the Cloud Brand
  Piers: Equip Felix's Lightning Sword
* Item breakdown:
  Cloud Brand - ATK +130, Unleashes Raiden's Wrath (Wind, cuts through defense)
  Lightning Sword - ATK +134, Unleashes Flash Edge (Wind, may cause Delusion)
  Note - I know this is an ATK drop for Felix, but the defence piercing ability 
  more than makes up for it

1.6c Izumo again
  DJINNI ALERT!!!
- Return to Izumo
- Give the Dancing Idol to Lady Uzume to get a Mars Djinni, Coal
  END DJINNI ALERT!!!
- Use Move on a wooden pillar to form a circle, then cast Reveal
- Use Sand and various other Psynergies to reach a Phantasmal Mail
- Suggestion:
  Felix: Equip the Phantasmal Mail
* Item breakdown:
  Phantasmal Mail - DEF +38, LCK + 7, can be used in battle to Delude all 
                    enemies, but may break
- Continue until you find the Ulysses Summon, a legendary wandering mage

1.6d Apojii Islands again
  DJINNI ALERT!!!
- Sail back to the Apojii Islands and visit the town again
- In town head to the beach, use Sand to get behind the rocks and continue 
  heading right
- Jump down the waterfall to land on a ledge and walk up to enter a cave
- Find the Jupiter Djinni Haze
- Use Lash to return to the town
  END DJINNI ALERT!!!
- Return to Yallam, forge Rusty Mace into Demon Mace
- Suggestion:
  Sheba: Equip Demon Mace (if she doesn't have a Glower Staff)
* Item breakdown:
  Demon Mace - ATK + 115, unleashes Evil Eye (Earth, may cause Delusion)
- Sail to a new location, N Osenia Islet

1.6e N Osenia Islet
- N Osenia Islet is located north of Alhafra, southwest of the foggy area
- Enter town, a small farm actually, and find a Lucky Medal
- Use Sand to get near the cow
- Mind Read the cow, give it your Red Cloth to get some Milk
- That's all for here, set sail again

1.6f West Indra Islet
- Sail left from N Osenia Islet until you hit a continent, then sail around the
  northern coast
- When you hit another continent, sail south to reach a small island
- Beach your ship at the island, West Indra Islet
- Find a Lucky Medal
- Mind Read the dog to trade it your Milk for a Li'l Turtle
- Sail back towards N Osenia Islet, but head south before you reach it to find 
  Alhafra
- The closest beach you can use to reach Alhafra is to the left of it

1.6g Alhafra and Briggs
- Go to the ship in Alhafra that you helped clean up and use Burst on the 
  boulder
- Let events take their course, Briggs is kinda funny :)
- Head to the Cave below the mayor's house (to the left of the mayor's house in 
  a grove of trees, a man is guarding it)
- Collect a potion, Psy Crystal, 777 gold, and Power Bread
- Skip town and chase Briggs to Champa

1.6h Champa
- Champa is on the southern coast of Angara, northwest of SE Angara Islet, 
  directly north from the beach by Alhafra
  TRANSFER EVENT ALERT!!!
- When you enter Champa Feizhi may stop you and give you a Golden Ring
- You must have saved Feizhi's friend trapped under a boulder in Golden Sun and
  transferred the data to Lost Age to get this event
  END TRANSFER EVENT ALERT!!!
- Collect a Viking Helm, smoke bomb, elixir, 12 gold, Lucky Medal
- Stop by the shop and upgrade equipment
- Suggestion:
  Jenna: Buy the Blessed Robe
  Piers: Buy the Plate Mail, possibly buy the Silver Helm
* Item breakdown:
  Blessed Robe - DEF +36, HP +5 per turn
  Plate Mail - DEF +33
  Silver Helm - DEF +30
  I say possibly on the Silver Helm because it is only marginally better than 
  the Thorn Crown but would decrease his ATK.
- Defeat Brigg's Grandma's Avimander (boss, weakness: Mercury)
- Give Grandma your 2 Trident Prongs
- Alex may show up when you leave Champa to encourage you, and give you news 
  about Babi

1.6i Ankohl Ruins
- Ankohl Ruins can be found east of Champa, you'll have to sail a very short 
  distance to reach the ruins
- Enter Ankohl Ruins and find: empty x6, 210 gold, nut, crystal powder, Power 
  Bread, Thanatos Mace, Vial, Sylph Feather, potion, Muni Robe, 365 gold
- Use Sand a lot in this dungeon
- You will trip several switches that activate sand traps, rooms filling with 
  sand
- You have to let the room fill some, then step on a different switch to open 
  the door
- In one spot a face statue will slide towards you, use Sand in a sand patch in
  the middle of the room to avoid being pushed backwards by it
- The goal is the Left Prong
- Return to Champa with the Prong and give it to Grandma
- Use Reveal to collect the Trident, equip it on someone (such as Jenna, who 
  actually benefits most from it)
- Return to Yallam and forge the Sylph Feather (best deal is Aerial Gloves)
- Head to the Sea of Time
- Suggestion:
  Sheba: Equip Thanatos Mace (even if she has the Glower Staff)
         Equip Muni Robe
         [Forge Aerial Gloves (Sylph Feather)]
  Jenna: Equip Sheba's Glower Staff (if Sheba had the Glower Staff)
         Equip Sheba's Faery Vest (if Sheba had a Faery Vest)
         Equip Trident
* Item breakdown:
  Thanatos Mace - ATK +125, unleashes Heartbreak (Earth, may kill instantly)
  Glower Staff - ATK +126, unleases Flash Force (Wind, seals Psynergy)
  Muni Robe - DEF +39, HP recovery +10
  Faery Vest - DEF +38, use as an item to restore 200 HP
  Trident - Water resist +20
  Aerial Gloves - DEF +37, AGI +30, Wind +20

1.6j Sea of Time
- The Sea of Time is the foggy area on the map, enter it from the south
- Traverse the Sea by following the directions in Yepp's 3 songs you learned in
  Yallam
- For those of you who need more help, here are directions:
    Go north past the twins (rocks at entrance)
    Past 2 swirls
    Sail twice around the mini volcano
    Head east past a swirl when the water stops
    Then turn north and go past 3 swirls to north
    Sail around the mini volcano 3 times
    Sail north when the water stops
    You will be at a star shaped rock

    Head west past 3 swirls
    Sail twice around the mini volcano
    Head south past a swirl when the water stops
    Then turn and head west past 1 swirl
    Sail around the mini volcano 3 times
    Sail south when the water stops
    You will be at a moon shaped rock

    Head south past 2 swirls
    Sail twice around the mini volcano
    Head west past a swirl when the water stops
    Then turn and head north past 6 swirls
    Sail around the mini volcano 3 times
    Sail north when the water stops
    You will enter a new screen, save immediately
- It is easy now to make your way to the center of the screen
- Be prepared, it's a boss battle, Poseidon (weakness: Mars)
- You CANNOT deal any damage UNTIL you use the Trident as an item on him

1.6k Lemuria
- You have made it to Lemuria at last
- There is only 1 island is the Sea of Time, Lemuria
- Before entering Lemuria itself, after docking, head into your ship
- Take the stairs as soon as you enter and use Parch to get a Mist Potion
- Enter Lemuria itself
- Use your Lucky Medals at the fountain
- You can get many things from the fountain, including the Eclipse Summon, a 
  legendary dragon
- Try and get Leda's Bracelet from the fountain, gloves for the girls
- Brilliant Circlet and Crown of Glory are great headgear
- Aegis Shield is another item to try and get for the boys
- Spend the rest of the Lucky Medals on whatever you can get
- Here is a complete list of what you can get:
  Eclipse Summon - Summon, 3 Jupiter, 2 Mercury
  Hestia Blade - Lng Swd ATK+145, Unleashes Crucible Fire (Fire, may lower AGI) 
  Mighty Axe - Axe ATK +142, Unleashes Heat Shatter (Fire, may lower RES)
  Fireman's Pole - Staff ATK +130, Use in battle to increase RES
  Minerva Helm - Helm DEF +43, Max HP +20
  Crown of Glory - Crown DEF +40, PP+8 per turn
  Brilliant Circlet - Circlet DEF +36, LCK +10
  Aegis Shield - Shield DEF +41, Critical +10%
  Leda's Bracelet - Bracelet DEF +38, Wind Power +30
  Crafted Gloves - Glove DEF +35, ATK +5
  Erebus Armor - Armor DEF +43, HP +6 per turn
  Floral Dress - Clothing DEF +38, Use in battle to put enemies to sleep
  Wild Coat - Clothing DEF +37, AGI +40
  Potion - Item restores HP
  Psy Crystal - Item restores PP
  Water of Life - Item revives a downed ally
- Suggestion:
  Felix: Get Hestia Blade, Minerva Helm, Aegis Shield, Erebus Armor
  Jenna: Get Crown of Glory, Leda's Bracelet
         (also get a Floral Dress if she doesn't have a Feary Vest)
  Sheba: Get Crown of Glory
         (also get a Leda's Bracelet if she doesn't have Aerial Gloves)
         (or if you want to follow Section 7.7 Character Equipment by Element)
  Piers: Get Hestia Blade, Minerva Helm, Aegis Shield, Erebus Armor
* Item breakdown:
  Hestia Blade - ATK+145, Unleashes Crucible Fire (Fire, may lower AGI)
  Minerva Helm - Helm DEF +43, Max HP +20
  Crown of Glory - Crown DEF +40, PP+8 per turn
  Aegis Shield - Shield DEF +41, Critical +10%
  Leda's Bracelet - Bracelet DEF +38, Wind Power +30
  Erebus Armor - Armor DEF +43, HP +6 per turn
- From this point on, my Suggestions will follow Section 7.7, using these:
  Isaac - 7.7a
  Felix - 7.7c
  Jenna - 7.7d
  Garet - 7.7e
  Sheba - 7.7g
  Ivan - 7.7g
  Piers - 7.7i / 7.7k (7.7k only if you didn't transfer)
  Mia - 7.7j
- Use Scoop where butterflies fly (they look like moving shiny spots) to 
  collect items (use Reveal to find the items, they will show up as glowing 
  dots on the ground)
- You can Scoop: bone, Rusty Sword, various other items
- I have not found a use for the bone
- You can use Cyclone to find a Hard Nut
- Visit Piers's uncle
- Use Lash to enter Lunpa's house
- Talk to Lunpa, head to the palace
- Talk to the king, get the Grindstone (Grind Psynergy, only Felix/Isaac can 
  equip it)
- Head back to your boat
- You will automatically sail out of Lemuria, so head back in and use Grind on 
  a brown rock while still in your boat
  DJINNI ALERT!!!
- In Ancient Lemuria use Cyclone and Tremor to gain another Mercury Djinni, the
  Djinni Rime
  END DJINNI ALERT!!!

1.7 Western Sea
---------------
1.7a More Gathering
- Sail out of the Sea of Time by using Grind and heading left instead of down
- You will create a shortcut to Lemuria this way, accessible by entering the 
  left side of the fog instead of the bottom
- Sail to Sea of Time Islet, which is to the right of the Sea of Time
- Grab the Lucky Medal
  DJINNI ALERT!!!
- Mind Read the turtle and use the Li'l Turtle to be taken to the Cave
- In the Islet Cave collect the Turtle Boots and Rusty Staff
- Fight the Venus Djinni Meld
  END DJINNI ALERT!!!
- Sail to the area between Gondowan and Indra (south of West Indra Islet), you 
  will enter Gondowan Cliffs
- Use Grind to pass through
- Collect a Rusty Sword in a shallow circle of water directly to the right of 
  Tundaria Tower
- Collect a Rusty Staff in a shallow circle of water north of Hesperia 
  (northern section of the map)
  DJINNI ALERT!!!
- Visit Hesperia Settlement by landing on the southern beach of Hesperia (the 
  northernmost small continent)
- The Settlement is right by the beach
- Collect the Mars Djinni Tinder
  END DJINNI ALERT!!!
- Collect the 166 gold
- Return to Yallam and get your Rusty weapons refined
- Suggestion:
  Jenna: Equip Pirate's Sabre (refine from Rusty Sword)
  Sheba: Equip Dracomace OR Goblin's Rod (refine both from a Rusty Staff)
* Item breakdown:
  Dracomace - ATK +128, Unleashes Aging Gas (Wind, restores user HP)
  Goblin's Rod - ATK +134, Unleashes Sargasso (Water, may kill instantly)
  Pirate's Sabre - ATK +136, Unleashes Scorpionfish (Fire, may poison foe)
  NOTE - Sheba's weapon of choice here depends on whether you prefer pure 
         attack power or elemental damage. She will deal more damage with 
         Goblin's Rod, unless the weapon howls. Dracomace's howl will deal more 
         damage, since it is Wind based, and her Wind power is so high. I 
         tested this against a Dire Wold (found outside Yallam) and Dracomace 
         consistantly dealt ~30 more damage when howling than Goblin's Rod did 
         when howling. The HP leech special of the Dracomace is also nice.

1.7b Shaman Village
- From Hesperia Settlement follow the southern coast to the right until you 
  find a river with 2 beaches
- Sail up the river into a lake, continue to the top-left of the lake, then 
  follow the right-hand fork of the river leading out of the lake
- Beach your boat near the cave and enter Shaman Village Cave
- Traverse this easy cave, you can't get anything while you are here
- After exiting the cave walk up and right to enter Shaman Village
- Collect the Spirit Gloves
- Suggestion:
  Jenna: Equip Spirit Gloves (but save Leda's Braclet if following Section 7.7)
* Item breakdown:
  Spirit Gloves - DEF +40, Max PP +20
- Talk to the chief, show him the Shaman's Rod
- Walk north of town while in town to find the trials, use Whirlwind
- Before you chose a path, collect the Hard Nut in the chest
- You may want to save before you choose a path
- My advice, choose the left path and always come in first
- In these caves, it is a good idea to skip the treasures until after the trial
  is over, since you can come back later and collect all of them from both 
  sides, but you *can* collect them all and still come in first each time
- Drop headgear and gloves first, if you come in first each time that is all 
  you'll have to drop
- At the end of the trails is a boss, Moapa (weakness: none) and his Knights 
  (weakness: none)
- Acquire the Hover Jade (Hover Psynergy)
- Back in town collect the Lucky Medal, weasel's claw, elixir, Lucky Pepper
- Tell Moapa your names
  DJINNI ALERT!!!
- Explore town
- Collect the Jupiter Djinni Aroma
  END DJINNI ALERT!!!
- Head back to the Trials and collect all the treasures: potion x3, Vial x6, 
  nut (you may have already collected potion x2, Vial x2)

1.7c Atteka Inlet
- Leave Shaman Village and head back to your boat
  DJINNI ALERT!!!
- Sail out into the ocean and follow the coast to the right
- You will encounter another river between two beaches, sail up it
- A small part of the river will fork off and die at a mountain
- Beach your boat just north of the fork on a narrow bit of land with a forest
- You will encounter the Venus Djinni Petra in a random battle
  END DJINNI ALERT!!!
- After getting the Djinni, sail to Atteka, the continent below Hesperia
  DJINNI ALERT!!!
- Beach your boat on the left side of Atteka by a wide beach, it is the 
  northernmost beach
- Walk east to a forest between 2 rivers and fight Mars Djinni Core in a random
  battle
  END DJINNI ALERT!!!
- Walk back to your boat and sail south around the coast
- Close to the middle of Atteka along the eastern (right) coast is a river 
  between two beaches, take it
- Sail through the rivers until you emerge behind the rocks, then sail north
- Beach your boat at a town, this is Atteka Inlet
- Collect the Vial
- Talk to the villagers to learn a little about the wings and a prophecy

1.7d Contigo
- Leave town by the northern entrance and walk to Contigo
- Don't upgrade yet, first go to the bottom left blue tent
- This is the place to use your Game Tickets
- Try to win Mythril Shirts for everyone and one Quick Boots
- If you didn't transfer any Golden Sun data, try to win 8 Mythril Shirts
- In town collect a Power Bread, bramble seed, corn
- Walk up to the shrine and stand in front of the center door and use Reveal to
  collect a Dragon Skin
  DJINNI ALERT!!!
- Find Venus Djinni Salt in town by going to the circle of grass and using 
  Scoop in the center
  END DJINNI ALERT!!!
- Suggestion:
  Felix: Equip Mythril Shirt
  Jenna: Equip Mythril Shirt
  Sheba: Equip Mythril Shirt
  Piers: Equip Mythirl Shirt, Quick Boots
* Item Breakdown:
  Mythril Shirt - DEF +10, HP +5
  Quick Boots - DEF +3, AGI +20
- Visit the item shop to buy a Potion, Psy Crystal, Water of Life, Mist Potion
- Leave town and walk north

1.7e Jupiter Lighthouse
- Enter Jupiter Lighthouse
- You won't be able to go very far and you'll end up back outside
- Use Cyclone to find a Mint
- Use Cyclone on purple swirls to travel in Jupiter Lighthouse
- In the cave part of the Lighthouse you can find a Mad Plant to get a Mint
- Use Hover on round glowing dots with yellow lines coming out of them
- In the Lighthouse collect an Erinyes Tunic, Psy Crystal, Meditation Rod, mist
  potion, 306 gold, potion, Water of Life, Phaeton's Blade
- Suggestion:
  Jenna: Equip Sheba's Muni Robe
  Sheba: Equip Erinyes Tunic, Meditation Rod
  Piers: Equip Phaeton's Blade
* Item Breakdown:
  Meditation Rod - ATK +150, unleashes Nirvana (Wind, steals 10% PP)
  Phaeton's Blade - ATK +151, unleases Light Surge (Wind, deludes target)
  Erinyes Tunic - DEF +45, ATK +5, increases Criticals
  Muni Robe - DEF +39, HP recovery +10
- Find and defeat a Mimic to gain a Psy Crystal
- Take the left door in the room with the beam of light first
- You can use Cyclone on the inverted purple swirls to travel up instead of 
  down
- When you emerge from the Lighthouse interior you will see a block near a 
  green bridge, push the block onto the bridge and step on the switch by the 
  door to drop it
- Head back inside and take the top door in the Meditation Rod room and 
  continue until you enter a room with four statues, then take the bottom door
- Cross over the top of the Lighthouse and enter the next door
- You will come across a room with a big circle platform and a ladder, climb 
  the ladder and cast Hover to turn on the power for the Lighthouse
- You can now use Hover and hovering blocks to traverse the Lighthouse
- Your next goal is to collect the Red Key and open the Red Door
- Cross the bridge to the Left Tower, be careful
- Cracked squares in the floor will drop you to the room below: after 2 steps 
  on them if they are light blue, right away if they are dark blue
- Use Hover and fall through the correct cracked squares to collect the Blue 
  Key
- Make your way to the top of the tower
- At the top of the Left Tower push a circuit to make the Archer shoot the 
  statue covering the hole in the Center Tower
- Head to the center room (with the light beam) and push the circuit into place
- You will eventually end up back on the outside of the top of the Lighthouse, 
  push the lightning rod into the hole
- Return to the center room
- Now for a trick, Hover onto the beam of light
- Do NOT use the swirl in front of the Blue Door, you can't get back up without
  a long backtracking if you do
- Now use the Blue Key on the Blue Door
- Hover in front of the big face statue to be blown across the gap
  DJINNI ALERT!!!
- Push the circuits into place (and use Pound on the pillar that will appear to
  rearrange the circuits)
- Fight the Jupiter Djinni Whorl
  END DJINNI ALERT!!!
- Rearrange the circuits again to reach the exit
- Use Pound to get the circuit piece, use the circuit to access the room, push 
  the pillars into place, Move the circuit back, jump across the pillars
- Dodge whirlwinds from the face statues and avoid cracked squares, but you 
  will need to be hit by a whirlwind from the bottom face
- Use Hover and dodge more whirlwinds in a room with LOTS of Hover tiles, this 
  room has the Phaeton's Blade
- Push the circuit into place on the top of the Right Tower
- Head back to the spot where you pushed the block off the bridge to find some 
  old friends
- When you come to the Meditation Rod room Alex will appear, you can Mind Read 
  him if you want, just tell him you want to light the Lighthouse to have all 
  HP/PP restored
- You may want to save now...
- Chase the baddies to the top of the Lighthouse
- You will only have Felix and Piers
- You will be double-crossed and have to fight
- Boss battle, Karst (weakness: Mercury, then Jupiter) and Agatio (weakness: 
  Mercury, then Venus)
- After two rounds Jenna comes and helps
- After two more rounds Sheba comes, now you have all 4 again
- You will be double crossed again, but not have to fight again

1.7f Djinn Run
- Head back to Contigo and enter the top left house (it was empty before)
- Learn Ivan's history
- Gain 4 more party members, Isaac and crew!
  DJINNI ALERT!!!
- Use Force (if you have it, you need to have imported a Golden Sun game with 
  Force) on a stump to the left and a little below the house where you meet 
  Isaac to find the Mars Djinni Shine
  END DJINNI ALERT!!!
  DJINNI ALERT!!!
- Return to Atteka Inlet and use Lift on the boulder in the bottom left corner,
  then use Cyclone to find the Venus Djinni Geode
  END DJINNI ALERT!!!
- When you return to your ship it will have wings
  TRANSFER EVENT ALERT!!!
- As you board your ship a man may come with a gift, if you rescued Hammet in 
  Golden Sun and transferred the data
- The gift is Orihalcon, a rare and very nice forgeable material
  END TRANSFER EVENT ALERT!!!
- Press "B" while sailing to fly, it requires Psynergy from all 8 characters 
  (the yellow bar above the ship when you press "B" shows the Psynergy)
  NON-TRANSFER DJINNI ALERT!!!
- Sail to SW Atteka Islet (bottom left corner of the world map)
- Collect the Dragon Skin
- If you didn't transfer any data, collect the random Jupiter Djinni by using 
  Lift
  END NON-TRANSFER DJINNI ALERT!!!
- Sail back towards Atteka Inlet, but instead of Hovering over the rocks sail 
  west (left) to find a small circle of shallow water surrounded by rocks to 
  collect a Rusty Sword
  DJINNI ALERT!!!
- Sail to Kalt Island, a small island north of Hesperia
- Collect the Apple and the Mercury Djinni Gel
  END DJINNI ALERT!!!
- Sail directly south (as much as possible, you will have to sail around the 
  coast of Gondowan) to Atteka, so you end up on the right side of Atteka 
  (between Atteka and Gondowan)
- You will find a river between two beaches about halfway down the coast of 
  Atteka, sail into the river
- Use the river and Hover (flying in the boat) to reach a cave on the southern 
  tip of Atteka
- Enter the cave and collect the Coatlicue Summon, the goddess bearing the 
  water of life
- Backtrack to Shaman Village Cave
  TRANSFER EVENT ALERT!!!
- If you beat Colosso in Golden Sun and transferred it, you will fight a small 
  battle against the Colosso Gladiators who Isaac defeated in Golden Sun, win 
  to get a Golden Shirt
  END TRANSFER EVENT ALERT!!!
  DJINNI ALERT!!!
- Use Lift on the right 2 boulders and the left boulder, but not the middle 
  left boulder
- Use Frost and Whirlwind to walk to the Djinni
- Fight the Mercury Djinni Eddy
  END DJINNI ALERT!!!
- Head to Shaman Village, enter the trails section again, climb to the top and 
  use Hover
  DJINNI ALERT!!!
- You will come to a screen with 3 lakes, use Reveal to catch the Djinni
- Fight the Jupiter Djinni Gasp
  END DJINNI ALERT!!!
- Collect the Elixir
- Fight a Mad Plant and earn a Lucky Pepper
- Go back to Yallam and forge any items that need forging
- While in Yallam use Force (if you transferred) on the broken tree/log near 
  the blacksmith's house to knock it down
- Cross the now flat log, use Cyclone to clear a few weeds, and go down the 
  ladder
- Exit the short cave to collect the powerful Masamune, one of the few weapons 
  with a "double" howl (it will either howl with one dragon head or two)
- Suggestions:
  Felix: Forge Xylion Armor
  Jenna: (none)
  Sheba: Forge Dragon Boots
  Piers: Equip Masamune
  Isaac: Equip Soul Brand (Refine)
  Garet: Equip Hestia Blade
  Ivan:  Equip Phaeton's Blade, Golden Shirt, Leda's Bracelet
  Mia:   Forge Dragon Boots
* Item Breakdown:
  Masamune - ATK +161, unleashes Rising Dragon (Water, may hit twice)
  Phaeton's Blade - ATK +151, unleases Light Surge (Wind, deludes target)
  Soul Brand - ATK +141, unleases Soul Shatter (Fire, turns 10% damage into PP)
  Leda's Bracelet - Bracelet DEF +38, Wind Power +30
NOTE - If you don't have a second Leda's Bracelet for Ivan, you can return to 
       Lemuria and get one, or give him some other bracer later on...

1.8 The Grand Finale
--------------------
1.8a Gondowan Settlement
- Sail your boat to Gondowan Settlement
- Gondowan Settlement is located on the Gondowan continent, almost directly 
  east from the Jupiter Lighthouse
- You will want to collect the Stardust and Lucky Medal
- You may want to take the Stardust to the blacksmith
- Note - At this point you could do Treasure Isle, but the boss there is a bit 
  challenging at low levels (try to be at least lvl 40 before doing Treasure 
  Isle)
- Close by Gondowan Settlement is a plateau that looks similar to Airs Rock, 
  Aqua Rock, and Gaia Rock

1.8b Magma Rock
- As you may have guessed, Magma Rock is the Mars (fire) elemental rock
- You will need to use Growth and Burst a lot here
- Climb the outside before doing the inside
- Cast Burst on Tiki Statues
- Collect 383 gold, Salamander Tail, oil drop
- Enter Magma Rock interior by using Burst on a Tiki Statue to shoot a fireball
  shaped rock
- The large statues fill the rooms with lava if shot by using Burst on the 
  small Tiki Statues
- The white platforms on green tracks only work when the rooms are filled with 
  lava
- You will find: Lucky Medal, mist potion, Golem Core, Salamander Tail
  NON-TRANSFER DJINNI ALERT!!!
- A random Mars Djinni may await you by the first dam you come across, if you 
  didn't transfer any data from Golden Sun
- Mars Djinni Fury waits for you on a ledge in a room where the moving platform
  doesn't circle (it will go so far and not any farther)
  END NON-TRANSFER DJINNI ALERT!!!
- You can now break cracked pillars by using Burst on them
- A Mimic is also waiting for you, in the room leading to the ground level 
  entrance
- Walk up to the now familiar tablet to teach Jenna the Blaze Psynergy
- Use Blaze on the left side of the small flame while facing the empty brazier 
  to leave the room
- Collect the Magma Ball
- Head back to your boat

1.8c Loho
- Before heading to the blacksmith, stop by Loho, you'll get more stuff to 
  refine
- Loho is located on the Angara continent, north of Gondowan Settlement on the 
  coast, east of Shaman's Village
- In Loho you will want to use the Magma Ball on the cannon
- Collect a Golem Core (under a boulder, use Lift then Scoop)
- And nab another Golem Core (use Scoop on a small shiny object very close to 
  the first)
- Find a crystal powder (jar, don't need Scoop)
- Dig up some Mythril Silver (use Scoop in the bottom left corner area, on the 
  right side, between 2 small rocks and the wall)
  DJINNI ALERT!!!
- Grab the Jupiter Djinni Lull by climbing the vine by the boulder (first Golem
  Core)
  END DJINNI ALERT!!!
- Now that you have a Cannon installed on your ship, it is time to head to Mars
  Lighthouse
- Sail or walk north from Loho to reach Angara Cavern
- You'll need to use Carry to reach the tablet
- The tablet teaches you the Haures Summon, a beast that sunders darkness

1.8d Prox
- If you haven't already given your items to the blacksmith, do so now
- North of Kalt Island is the entrance to Northern Reaches, a series of reefs 
  and icebergs
- Sail through Northern Reaches until you are told to use the cannon
- Use the cannon to destroy the iceberg
- Reach the town of Prox
- Collect a few items: Cookie, Dark Matter, and sacred feather
  DJINNI ALERT!!!
- You will find the Venus Djinni Mold on the ice, run into it, then Scoop it 
  out of the snow
  END DJINNI ALERT!!!
  NON-TRANSFER DJINNI ALERT!!!
- A random Mercury Djinni may be here as well, if you didn't transfer data
- The random Mercury Djinni will be in the top house
  END NON-TRANSFER DJINNI ALERT!!!
- Leave town by the northern entrance, agree to go to the Lighthouse
- To reach the Lighthouse walk between the boulder and the people blocking the 
  way, then head north

1.8e Mars Lighthouse
- Now for the fun part, Mars Lighthouse
- Note - You will be leaving the Lighthouse after getting all blacksmith items 
  and the Teleport Psynergy to get the last few Djinn
- The puzzles in Mars Lighthouse are the hardest yet, but they aren't 
  impossible
- Collect an Apple from the Lighthouse entrance
- In the Lighthouse you will find: Teleport Lapis (Teleport Psynergy), 
  Orihalcon, Valkyrie Mail, Sol Blade, Psy Crystal, Alastor's Hood
- Interestingly enough, only Earth Adepts can equip the Sol Blade...
- You will need to Grind an ice block in a room with a Djinni and pipes
- Use Pound on a pillar to crack an ice block below you
- You will encounter large blocks of ice in this Lighthouse, use Burst on them 
  if they are cracked
- In a room with dragon heads that move along the wall breathing flame, use 
  Move to move the statue to the right side of the room in front of the last 
  dragon head
- Statues will block the flames, similar to pillars blocking sand/water/steam 
  in previous dungeons
  DJINNI ALERT!!!
- In an icy room with a Djinni, Move the statue by the door to the left, then 
  skate around the room
- Fight the Mercury Djinni Balm
  END DJINNI ALERT!!!
- Use Blaze on small flames to make large dragon head statues shoot huge 
  fireballs
- Collect the Teleport Lapis and use Teleport on fancy circles on the floor
- Eventually you will find 2 dragons frozen in ice, use Blaze on the flame and 
  Burst on the ice
- Interesting side note here, I've used Blaze after destroying the ice blocks 
  and the cracks still appeared (in midair) :)
- Prepare for a Boss Battle: Flame Dragon x2 (weakness, Mercury)
- When you win this battle you will be given the Mars Star
- The Mars Star will be in the Mythril Bag that Felix is carrying, just put it 
  in the dragon's mouth
- Retreat to the entrance or walk back
  DJINNI ALERT!!!
- Find and fight the now accessible Mars Djinni Fugue
  END DJINNI ALERT!!!
- You will enter a room with a dragon head and 4 symbols on the walls, walk 
  through the symbols to enter small towers
- Each tower has the same symbol on the top, use Blaze to make it glow
- The towers are really easy, shouldn't be any problems
- The bird symbol is Jupiter, fish is Mercury, man is Venus, dragon is Mars
- Just so you know, glass is sand, you can use Sand on the glass floor tiles
- Grab the Alastor's Hood from one of the four towers, it will be in a chest to
  the side of the door leading into the tower, after the long bridge
- After completing all four symbol towers, DON'T GO THROUGH THE TELEPORT 
  WARP!!!!
- Retreat and use Teleport on the world map to warp to Yallam

1.8f Yampi Desert Cave
- After forging all your forgeable items, Teleport to Alhafra
- Enter Yampi Desert and use Sand on the screen with many sand waterfalls on 
  the left-most sandfall, enter the cave at the top
- Collect a Water of Life, then use Teleport on the symbol
- In this cave you will find: Mythril Silver, Dark Matter, Orihalcon
  DJINNI ALERT!!!
- A Venus Djinni can be battled in this cave, use Scoop on a moving pile of 
  sand
- You will have to fight and defeat the Venus Djinni Crystal
  END DJINNI ALERT!!!
- A Boss guards the summon tablet, and he is very tough
- Boss battle, Valukar (weakness: Mercury)
- He is VERY tough, he has a really bad move
- He attacks 3x per turn, can set 1 Djinni from each of the 4 front row 
  characters on standby, and then use your standby Djinn to unleash summons on 
  you
- The Sol Blade is helpful in this battle, as well as the Djinni Petra
- After defeating Valukar you can get the Daedalus Summon, the master craftsman
  of ancient times
- Interesting Note - Daedalus has a multi-turn attack, the small missiles hit 
  the turn you summon him, the big missile hits during the next turn

1.8g Sea of Time Islet Cave
- Sail to the Sea of Time Islet
- Mind Read the turtle and enter his secret place, the Islet Cave
- If you haven't already done so, collect the Rusty Staff, Turtle Boots, and 
  fight the Venus Djinni Meld
- Use Teleport on the symbol
  DJINNI ALERT!!!
- The hallways are very straightforward
- Use Tremor on a VERY obvious statue to fight the Mercury Djinni Serac
  END DJINNI ALERT!!!
- Another Boss blocks the tablet
- Boss battle Sentinel (weakness: Venus)
- Besides the 3x attack per turn, Sentinel recovers 200HP every turn
- Thankfully, he doesn't use your Djinn to summon
- Defeat Sentinel to receive the Catastrophe Summon, the embodiment of 
  destruction

1.8h Treasure Isle
- Teleport to Izumo and sail north and a little left to an island surrounded by
  rocky reefs
- Enter Treasure Isle from the left side
- Inside Treasure Isle you will need the Grind and Lift Psynergies
- You will find: empty x10, Lucky Medal, 161 gold, 911 gold, Stardust, Rusty 
  Axe, Sylph Feather, Cookie, Psynergy Stone, Jester's Armlet, Fire Brand, Iris
  Robe
  DJINNI ALERT!!!
- You will have to find and defeat the Jupiter Djinni Gale
  END DJINNI ALERT!!!
  NON-TRANSFER DJINNI ALERT!!!
- A random Venus Djinni may be in the room right before the boss, if you didn't
  transfer any data from Golden Sun
  END NON-TRANSFER DJINNI ALERT!!!
- A Boss is guarding the summon tablet yet again
- Boss battle Star Magician (weakness, Mars) with his Balls, Thunder Ball, 
  Refresh Ball, Guardian Ball, Anger Ball
- This boss is cheap, like the last few bosses
- Refresh Balls will cast a super version of Ply, healing tons of HP (over 
  1500HP), so take them out first
- Guardian Balls will cast a barrier on the Magician, if you thought Djinni 
  Flash was cheap you ain't seen these Balls yet, they should be second top 
  priority
- Thunder and Anger Balls aren't anything to worry about, a few summons and 
  they will be toasted to a fine crisp
- The Star Magician attacks 3x per turn, and can call more Balls to help him
- After defeating the Star Magician you will acquire the Azul Summon, a dragon 
  from the deep
- You have finished the optional areas, and have collected all the Djinn now
- If you transferred all 28 Djinn from Golden Sun you have a final, hidden area
  to explore
- If you didn't transfer all 28 Djinn, or didn't transfer at all, go back to 
  Mars Lighthouse and use Teleport on the symbol in the room with the dragon 
  head statue and 4 wall symbols to face the final boss of the game (see the 
  "The End" section later in this guide, and first few tips in "Anemos Sanctum"
  section)

1.8i Anemos Sanctum
- You will need to be close to lvl 50 to do Anemos Sanctum, if you aren't try 
  to level up some
- Sea of Time Islet Cave is a good place to level up, Wonder Birds have low HP 
  and high EXP
- Magma Rock or Mars Lighthouse also have good enemies, Phoenix and Fire Bird
- Wonder Bird: 424HP, 8,622EXP, found in Sea of Time Islet Cave
- Fire Bird: 303HP, 5,838EXP, found in Mars Lighthouse
- Phoenix: 281HP, 3,750EXP, found in Magma Rock
- The above 3 enemies also have powerful fire moves, and Regen Dance (revives 
  fallen enemies), and get to attack several times per turn
- There are 2 items in Anemos Sanctum: an Orihalcon, and a Dark Matter
- You MUST have collected ALL Djinn from BOTH games to enter this dungeon
- To enter, use Teleport on the symbol in the town of Contigo
- Remember, you can Teleport to any town you've visited while on the world map
- You will find the Charon Summon right inside Anemos Sanctum, very obvious
- You might as well get the summon now, the boss will use it against you even 
  if you don't get it
- Some of the puzzles here are a little challenging, a few hints:
- The rock with a stick guy carved on it mirrors your movements, move carefully
  and lead it to the switch (up is up, down is down, left is right, right is 
  left)
- In some rooms you must step on all the circles to open the door
- Be careful, some floors crack when you step on them...
- Eventually you will enter a room with a spider engraved on the floor and 
  moveable blocks
- Push the blocks to match the spider engraving
- SAVE YOUR GAME NOW
- Before doing anything else, give ALL CHARACTERS some Water of Life, a few 
  Potions, a few Vials, and a few Psy Crystals
- Jump onto the spider and cast Hover to face the ABSOLUTE TOUGHEST BOSS in 
  Golden Sun: The Lost Age
- Boss battle, Dullahan (weakness, Jupiter)
- If you want a good strategy for defeating Dullahan, check the Boss Strategies
  section for one that a reader sent in and I have personally tested, it is the
  best strategy I've seen
- This boss is FAR MORE CHEAP than any other boss, he attacks 3x per turn
- He can SET ALL DJINN TO RECOVERY in ONE MOVE, this affects all characters on 
  the front row, even Djinn you were trying to set or just used
- Djinni Flash is helpful for blocking damage (as always), but if it gets set 
  to Recovery, it usually takes 7-8 turns to recover :(
- Like I said earlier, be around level 50, I was low 40's and he totally 
  defeated me
- If a party member dies, use Revive or Water of Life, Djinni sometimes miss or
  get set to recovery
- When you finally defeat this boss you will be rewarded with the Iris Summon 
- Iris not only deals the most damage of all summons, it also heals your entire
  party :)
- Also, now that you've defeated Dullahan, you can summon him if you equip the 
  Tomegathericon and enough Djinn to become a Necromage
- If you did not transfer data you already have Call Dullahan

1.8j The End
- Teleport back to Prox and walk to Mars Lighthouse
- In the room with a dragon head statue and the four carvings on the wall, use 
  the Teleport circle to reach the Lighthouse summit
- You may want to save before taking on the boss
- Boss battle, Doom Dragon (weakness, Jupiter)
- Doom Dragon, like other bosses, can attack 3x per turn
- Doom Dragon is a 3-part battle, you will "defeat" it 3 times, once for each 
  head
- Doom Dragon has an attack that is awesome to look at but does a fair amount 
  of damage (Cruel Ruins)
- If you defeated Dullahan, this will be an extremely easy battle
- After defeated Doom Dragon sit back and enjoy the ending
- The ending cinematics (during the credits) are awesome
- Congratulations, you have completed Golden Sun: The Lost Age, and I have 
  finally completed this guide

=============
2 Walkthrough
=============

2.1 Prologue
------------
2.1a Venus Lighthouse
- Items of interest: herb
  Watch the opening, and either read the text or just hold B to scroll through 
very fast. After the text opening the title screen flashes up briefly, then the
game switches to Jenna and Kraden. Watch what happens, tap A to continue the 
conversations, and eventually you will be given control of Jenna.
  Head left and up through the door close to where Jenna appears, it is the 
only other door in this room you can get to. Run left and down through this 
room, ignore the door that leads up and instead go down. Run to the right and 
take the door on the right. Hop across the platforms (walk down and stand on 
the platform touching the floor, then hop left until you hit the wall, then 
down, right, and down) until you reach a door. Open the chest (which, by the 
way, was the chest in the original Golden Sun that had the Carry Stone) to 
receive an herb. Backtrack, hop back across the platforms, and enter the wide 
room again. This time head left, and walk down in the center to reach another 
door. Exit down twice to appear outside. Run down (scaring the birds that 
landed there) to enter another game sequence.
  After a little conversation Alex asks if you understand, just say yes. 
Eventually Alex scares everyone away. Kraden asks if you are concerned about 
hurting innocents. Answer yes or no, it doesn't matter. Now head left and 
you'll run into a lone worker. He'll attack, but don't worry, Jenna is more 
than enough for a Ruffian like him. One Fume and he is toast, literally! Exit 
to the left.

2.1b Suhalla Gate
- Items of interest: (none)
  Follow the path up the stairs. You'll encounter another Ruffian, just use 
Fume again. Exit to the left again. Climb down the vines and enter the cave to 
the right. You will be ambushed by 3 Ruffians. This time use Flare on the 
center guy twice, then physical attacks on whoever is still alive.
  Enter the cave, walk up and around, and then enter the doorway. Head down, 
right, and up. As you pass an outcropping of rock (near the shiny purple stone)
a Punch Ant will attack. Fume it to death, then pick up the purple stone to 
restore your PP. Now exit the cave.
  You are on Idejima Peninsula now. Kraden asks if this is the place, just say 
yes. Let events play out (and keep pressing A or holding B to continue the 
conversation). Eventually Venus Lighthouse is lit, an earthquake happens, and 
Idejima is washed out to sea. This is the same sequence as the ending of Golden
Sun, by the way. During this time the title screen will appear briefly, don't 
get upset or turn your game off (like a friend of mine did in the original, 
when the title screen appeared, he thought he had done something wrong), it is 
supposed to appear. Like Alex says, "At times like this, where would be the 
good in panicking?"

2.2 Indra
---------
2.2a Daila
- Items of interest: herb, sleep bomb, smoke bomb, 3 gold, 12 gold
- Djinni: Echo, a Venus Djinni
  After the lengthy game sequence Felix wakes up. For a bit of brief humor 
chose yes to check yourself for injuries. Talk to each of your friends (or 
ignore them, it doesn't matter). Now leave Idejima by heading left. Kraden 
notices someone is missing. When everyone is done talking, finally exit Idejima
for good. Head down when you are finally on the world map and you'll come to 
Daila. You can't miss it.
  Run around town collecting the items. The smoke bomb is in a barrel in the 
south-west (bottom-left) section of town. The barrel is the bottom-left barrel 
of the group of 3 barrels and a box. The 3 gold coins are in the house on the 
right side of town, with an old man lying down near it and a sailor beside it, 
just to the right of the well. The coins are in a jar in the top-left of the 
house. The herb is in a jar in the top-right of town, just climb a few stairs 
and you'll see the jar. You can find 12 gold coins in the house near the herb 
jar, in a jar on the right side of the house (inside the house). The sleep bomb
is in a barrel just inside the entrance to the Inn.
  After collecting all the items you can, enter the Weapons/Armor shop. Buy new
equipment for your party, and sell the sleep bomb and smoke bomb, and as many 
herbs as needed to get the equipment.
 Felix: Buy Long Sword, Travel Vest, Wooden Shield, Leather Cap
 Jenna: Equip Felix's Short Sword, buy Travel Vest, Leather Cap
 Sheba: none, but sell her weapon and give her the Shaman's Rod
* Item breakdown:
  Long Sword - ATK +14
  Short Sword - ATK +8
  Shaman's Rod - ATK +10
  Travel Vest - DEF +7
  Wooden Shield - DEF +6
  Leather Cap - DEF +3

DJINNI ALERT!!!
  After making your purchases leave town through the southern entrance/exit. 
You will be stopped by a Venus Djinni named Echo. If you've never played Golden
Sun or GS:TLA before he will explain what Djinn are and how to use them, 
otherwise tell him you know about Djinn. After his speech agree to let him join
you. You now have your first Djinn! Before doing anything else enter your Djinn
menu and Set Echo.
END DJINNI ALERT!!!

  You will probably want to save your game now. After saving it is time to go 
to Kandorean Temple. To do so head down and left, following the path until you 
reach your destination. Along the way you'll cross a few bridges and head up 
and right as well. You will also encounter numerous random enemies.

2.2b Kandorean Temple
- Items of interest: Game Ticket, Mysterious Card, Lash Pebble
- Djinni: Fog, a Mercury Djinni
  Talking to the people at the gate informs you that nobody is allowed in. We 
need to get in anyway, so you'll have to find another way. Don't leave, instead
walk left and up, following the wall. Kraden will comment on a wall. It looks 
like it is covered in weeds. Use Sheba's Whirlwind Psynergy to blow away the 
weeds, then enter the cave.
  Follow the path until you reach the end, then climb the rope. It appears you 
are in a well. You will climb out of the well inside the courtyard. Walk 
through the door to enter the actual temple. An old guy (Master Poi) will 
lecture his students, then he will open a door and let one student take "the 
challenge." You have nothing better to do, so enter the door and take the 
challenge yourself.
  Directly ahead of you is a treasure chest, or is it? It is actually a Mimic, 
an enemy. Defeat it to take the treasure, a Game Ticket. A good strategy is to 
use Echo with Felix, Fume with Jenna, and normal attacks with Sheba. After 
using Echo you should summon Venus. It should only take two rounds to kill the 
Mimic. 
  Follow the path to the left (head down a little from the Mimic's location, 
then head left) and around and up. The path twists a lot. Continue following 
the path right, down, left, and through the doorway. Climb down the ladder and 
make your way to the left side of the room by walking between and behind the 
pillars (it doesn't look like you can, but you can). Climb up the ladder at the
end, then head left and down, then hop across the pillars. Hop right, right, 
down, right, up, right, up, left, left, up, right, up, and then exit through 
the doorway. In this room walk up, then left, exiting through the 
doorway/stairs.
  Climb down the ladder and walk to the bottom of the room. Run across the 
river, but hold UP as you do. Run across and up the river until you reach the 
top. At the top you'll leave the river and step onto the right bank. Head down 
and right, and enter the doorway. You are now in a room with a pillar and two 
steam jets, and two round discs that shoot up. Push the pillar onto the left 
disc, then stand on the right disc. Eventually the water will push the disc up 
to the next floor. Hop off and grab the Mysterious Card. Hop back onto the disc
and ride it back down. Now push (or use Felix's Move Psynergy) the pillar onto 
the right disc, and stand on the left disc. Hop off the disc when it takes you 
to the next room, then head left.
  Climb the ladder and head right. Cross the first rope, then walk up a little 
and right, behind the rocks. You should end up standing in front of a gap with 
a pillar to your right. Use Felix's Move Psynergy while facing the pillar and 
hold RIGHT to push it out of the way. Hop across the gap and continue pushing 
the pillar to the right until it blocks the steam jet. Now had back a bit and 
cross the second rope. DO NOT climb down the ladder, instead walk past the 
ladder, then down, then left, and hop across the gap. Walk down a little, then 
hop back across the gap, then down, then back across the gap again. Hop across 
another gap to your left, then climb down the ladder and exit south. Head south
and take the stairs. Head right and take the next stairs. Walk right, around 
and up. Read the sign. Then use Move on the pot, and shove it either left or 
right, it doesn't matter which way. Hop across the coals and SAVE YOUR GAME. I 
suggest equipping Sheba with the Mysterious Card right now. After saving head 
up for...

BOSS BATTLE
Chestbeater x3 (weakness: Mars) (see Boss section for stats)
  Basically Felix will use Echo, summon Venus, attack, or use Cure. Jenna will 
use Flare/Flare Wall or Fume. Sheba will use Ray, Whirlwind or Juggle, 
depending on whether or not you equipped her with the Mysterious Card. Also, it
would be best for Felix to target one of the Chestbeaters on the sides, not the
one in the middle.

  After defeating the boss a ladder will appear. If you want to keep Whirlwind 
with Sheba you should remove the Mysterious Card now. Climb the ladder and head
south. You will eventually meet Master Poi. After a lengthy conversation he 
will ask you to climb the rope, then he will grant you the Lash Pebble. Simply 
examine the pedestal next to him. I suggest equipping the Lash Pebble on Sheba,
because Lash is a Jupiter Psynergy.
  Don't exit the temple just yet! You probably noticed a Djinni on your way 
through the caves. Now you can get that Djinni.

DJINNI ALERT!!!
  Go back through the caves. You'll have to use Move on the pot again. When you
come to the room with the Mercury Djinni you'll notice a rope on the floor. Use
your new Lash Psynergy, then climb the rope. SAVE BEFORE CONFRONTING THE 
DJINNI! Sometimes the Djinni will flee, then you'll have to leave the cave and 
come back to find it again. If you save, you can just reload and fight it again
until you win. After defeating the Djinni Fog it will join you. (See Djinn 
section for stats.)
END DJINNI ALERT!!!

  Now return to the floor where the old man gave you the Lash Pebble. Use the 
left door to enter the main room with the disciples, then slide down the 
indention. Exit via the south entrance/exit. You are back in the courtyard. The
gate is open now, so just walk out.

2.2c Shrine of the Sea God
- Items of interest: (none)
- Djinni: Breath, a Jupiter Djinni
  To get to the next destination, the Shrine of the Sea God, head back to 
Daila, but keep going east (to the right). You will see a tower on a rock, and 
a cave entrance in the rock. Enter the cave.
  Climb down the ladder, then walk up. A sequence will start with two children.
When they are through head up to the rope (climb the second ladder) and use 
Lash. Another small game sequence takes place. When Riki and Tavi finally leave
you can "nab the critter" they saw. Cross the rope and enter the doorway. Run 
across the wooden bridges to the left, then walk down and try to cross the 
bridge next to the Djinni. Approach the ladder and the Djinni runs off.

DJINNI ALERT!!!
  The chase is on! Race after that sucker, heading right, down, left, and 
through the doorway. You will notice footprints in the sand. Follow them right 
and around. Run through the water, heading south. Take either stairway, right 
or left, and the Djinni will be below you. Return to the previous room and take
the stairs all the way south, then race north. The Djinni will be ahead of you,
and will climb onto a square wall when you come near. Walk into the center of 
the square and push the torch into the gap in the wall. Now walk up the steps 
onto the wall and approach the Djinni. Once again, SAVE YOUR GAME, in case the 
Djinni runs away. Defeat it and Jupiter Djinni Breath will join you. This is a 
great Djinni early on, use it in battle to restore HP! Not only that, when you 
use Breath it will always restore HP at the beginning of the turn, regardless 
of that character's agility.
END DJINNI ALERT!!!

  Return to Daila by either walking out or using Retreat with Felix. Enter the 
Mayor's house (the house on the hill, climb up the stairs to reach it) and you 
will see Alex.

2.2d Dehkan Plateau
- Items of interest: Full Metal Vest, elixir, Themis' Axe, nut, Mint, Pound 
  Cube
- Djinni: Cannon, a Mars Djinni
  To find Dehkan Plateau head down from Daila, and take a right at the fork. 
Follow the road and you will eventually end up at the Plateau.
  Climb the stairs until you reach the cracks in the ground. Step on any crack 
twice to fall through to the ground below. You MUST do this to continue. Exit 
the cave by heading down, not up the stairs. By going down you will appear back
outside, below the cracks. Climb down the vine and open the chest for a Full 
Metal Vest. You can equip that on anyone, I personally chose Sheba, because she
has the lowest health and defense (her defense will be lower than Jenna's once 
Jenna gets a Mars Djinni).
* Item breakdown
  Full Metal Vest - DEF +21
  Climb back up the vine and enter the cave again. This time exit by taking the 
stairs. You are back outside near the cracks. Leave the screen by waltzing to 
the right.
  Hop across the top pillar to open a chest containing an elixir. When you hop 
back the pillar will crumble and drop you on the ground. Run down and left, 
climb the vine, and hop across the remaining two pillars. On the other side 
head down, then right, then up to reach more cracks. Perhaps a diagram would 
help?
   ______/   |
  /     O     \         O are rocks
 |  =   4   6 O|        = are holes
 |        O    |        x are light colored cracks
 |O =   3   O  |        # are dark colored cracks
 |    O   5    |
 |O   #   O #  |
/   x   2     O|
|   O 1 O   x /
|         O  /

  The objective here is to step on only the small cracks (lighter colored 
cracks) until you reach the top of the cracks, then step on the large crack 
(darker colored crack) at the top to fall into a cave with a chest. To do this 
just walk across the cracks labeled 1, 2, 3, and 4 in my diagram. Open the 
chest for a Mint, which can be used to permanently increase one character's 
Agility. Use the Mint on someone (I personally chose Felix), then drop down to 
the floor (via the scoop in the wall). Climb the vine and exit south. Take the 
stairs in the next room. You are now back outside. Push the pillar into the gap
and hop across, then head up. You are now back at the cracks. This time walk 
across 1 & 2, then hop across the gap at 5, walk right, up, left, and across 
crack 6. Exit to the north.
  On this screen are many pillars, the type that crumble. Hop left across the 
first one, then walk to the top-left of the platform. Hop left, then up. Walk 
up, then hop right onto a pillar. You can't do anything here, so hop back. 
Seems pointless, doesn't it? It isn't, though. Hop back onto the pillar to the 
right, and it will crumble. Now walk up where it used to be to reach the vine 
leading to Themis' Axe.
* Item breakdown
  Themis' Axe - ATK +30, Unleashes Stone Justice (Earth, may lower AGI)
  After opening the chest and getting the new weapon (and equipping it on 
Felix), head back down the vine. Climb the stairs, then exit south (back to the 
screen with the cracks). Now turn around and exit north (back to the screen 
with the pillars). This is to reset the pillars. Hop left across the first 
pillar, then down and left until you reach the other side. Head up until you 
can't go up any further. Hop right across the nearby pillars, then up, then 
left. To reach the exit run up, right, and down, then exit right.
  Walk right and you'll notice yet more cracks. Fall through any of them to end
up in a cave. Make your way through the very linear cave to appear outside yet 
again. Head up and you'll see a Djinni.

DJINNI ALERT!!!
  When you approach it the Djinni will run and fall through a crack. You have 
no choice but to follow. Step on the crack to fall into the cave below. Leave 
the cave through the only exit. Head down and climb the vine, then run up. The 
Mars Djinni will run off again. While you are here you might as well push the 
pillar off the cliff (to make a shortcut in case you decide to head back to 
Daila), then follow the Djinni off the screen.
  Approach the bridge and the Djinni will run off. Instead of following it 
across the bridge, head down. Cross two ropes, then push a vine-covered pillar 
to the right as far as you can. Stand below the pillar and hold UP to climb it,
then hop off to the right. Use Lash to reach a chest with a Nut. Hop back onto 
the pillar, climb down it, and walk up and left to find another pillar. Push it
off the cliff, then climb down it. Head down and left, under the rope, and walk
right. Climb the vine at the end and head up. The Djinni will use a Psynergy 
called Pound to remove the gray post in its way and run off the screen again. 
Exit to the right, ignoring the cracks.
  As you approach the Mars Djinni runs off once more, this time hopping across 
cracked pillars. If you try to follow you will cause the pillars to crumble, so
don't try. Climb down the vine and push the wooden pillar as far as you can, 
then climb it and hop onto the cliff. Hop onto the gray pillar, then to the 
next one, then back and fall to the ground. Race up and around until you are on
the other side of the gray pillar, near a wooden one. Push the wooden pillar as
close to the gray pillar as possible (use Felix's Move Psynergy if needed), 
then climb the wooden pillar. Hop over to the cracked gray pillar to make it 
crumble. Walk up, climb the vine, and push the wooden pillar off the cliff. 
Climb down the vine and use Move to push the wooden pillar to the left, then 
climb back up the vine and hop across the pillar. Enter the cave.
  Walk down and right. Head up through the door to enter the room with the 
Djinni. If you get near the Djinni he will Pound you into the ground, 
literally, so avoid him for now. Walk up to the doorway on the left, but don't 
enter it! Head right across one crack, then stop on the second crack. That's 
right, ON the second crack. Walk down and stop on the next crack you come to, 
then right until you hit the wall. Now exit down. If you head down you will see
another gray post. Walk right and up to find a door/stairway leading outside. 
  Run up and left to find two cracks and a hole. You can't fall down the hole, 
so you have to fall down one of the cracks. Step on the right-most crack and 
you'll fall down ON TOP OF the Djinni. Ouch! The Djinni runs again, but leaves 
the Pound Cube behind. Walk up, then right to pick it up. Equip the Pound Cube 
on someone (such as Jenna, because Pound is a Mars Psynergy), then walk right 
until you hit a rock, then down onto the crack, then right and through the 
door. Exit this small room to the south. Finally, We've caught up to the 
Djinni. Instead of trying to attack it, though, climb down the vine and walk 
around to the metal post. Pound the post, then confront the Djinni. Once again 
you should SAVE before trying to fight. When you win Mars Djinni Cannon joins 
you. I recommend giving Cannon to Jenna.
END DJINNI ALERT!!!

  After acquiring your first Mars Djinni climb down the vine, head right, climb
up the vine, and exit the room. Take the next exit you come to. Ignore the 
metal post and take the exit very close to where you entered. You are now back 
outside again. Simply head down a few stairs and you will finally exit Dehkan 
Plateau. Oh, the wooden pillar nearby is just a shortcut back to Daila.

2.2e Indra Cavern
- Items of interest: Zagan Summon
  From Dehkan Plateau walk south to find a boat. You will trigger a brief 
dialogue about Menardi and the boat. There is nothing else to do here, so leave
the screen. Back on the world map walk left until you find a cave. There isn't 
much to do here, but the rewards are great. In this cave, Indra Cavern, you 
will find a shiny stone tablet, a wooden pillar, and a coiled rope. Use Move on
the pillar to move it to the right, then use Lash on the rope. Climb the rope, 
cross the pillar, and examine (push A) the tablet. The tablet will burst into 3
lines of runes, then you will gain your first multi-elemental (mixed) summon, 
Zagan. To summon Zagan you need to have 1 Venus and 1 Mars Djinn on standby. 
That's everything here, so exit the way you came.

2.2f Madra
- Items of interest: 15 gold, Nurse's Cap, sleep bomb, antidote, smoke bomb, 
  elixir, and Tremor Bit
- Djinni: Iron, a Venus Djinni

  After leaving Indra Cavern head down and follow the road until you find a 
town. DON'T ENTER TOWN YET!

DJINNI ALERT!!!
  Outside Madra you can find a Venus Djinni in the forest right next to the 
town, or this Djinni may be found across the river to the left of town. Defeat 
the Venus Djinni Iron in a random battle and it will join you.
END DJINNI ALERT!!!

  Now enter town. You will be stopped as you try to climb the stairs. 
Eventually the guards will let you through. Enter the Inn and climb to the 
second floor. Check the barrel off to the side to find a sleep bomb. Head down 
(not down the stairs, but through the glowing square opening). Talk to the 
people here if you want (and use Sheba's Mind Read to get the truth). Walk 
outside (still on the second floor) to appear on a balcony. Walk across the 
booths and hop to the grass on the far side to find a chest with a Nurse's Cap.
Return to the Inn and leave through the front door. 
  Enter the left door in the rock wall behind the booths and check the jar next
to the girl in bed to find an elixir. Leave the house. Climb the stair at the 
left side of town and enter the large house (the Mayor's house). The box by the
door contains 15 gold coins. There is a Black Orb on the mantel, but you can't 
have it. Leave the house and head to the center of town. There are four houses 
here. The house on the top left (of the four) has a Mars Djinni, but you can't 
get it yet... Too bad, it would come in handy. The house on the top right (of 
the four) has a smoke bomb (in a barrel next to a bed).  To get the antidote 
you need to walk behind the top-right house to reach a crate. You have to walk 
between the house and the fence. Check the crate to get the antidote. Now enter
the Jail. The Jail is south of the Mayor's house. When you enter the Jail two 
rude villagers will start taunting a sailor from parts unknown. The sailor is 
named Piers (yes, he joins you much later in the game). After Piers takes care 
of the wimpy villagers talk to him, or Mind Read him, then leave. A woman will 
come up and ask you if you are going to Osenia. Answer Yes to get permission to
cross the bridge.
  After all the conversations are over it is time to upgrade again. I recommend
these upgrades:
 Felix: Buy Leather Boots
 Jenna: Equip Sheba's Circlet; buy Leather Armlet, Leather Boots
 Sheba: Equip Nurse's Cap; buy Magic Rod, Leather Boots
* Item breakdown:
  Magic Rod - ATK +16, Unleashes Murk (Wind, may cause sleep)
  Circlet - DEF +6
  Nurse's Cap - DEF +18, Use as item to restore 70 HP
  Leather Armlet - DEF +7
  Leather Boots - DEF +6
  After upgrading start to leave town, but stop after heading down the first 
set of stairs. Walk to the right (while still in town, but outside of the arch 
and the guards) to find four graves. Stand to the left of the graves and walk 
up through the trees to find a hidden ladder. Climb down the ladder to enter 
the Madra Catacombs.
  From the ladder head south to enter another cave. Now take the top-left 
doorway. Head up, then down the ladder and to the left. Exit south to enter the
main Catacombs. You won't be able to do much here. Walk to the left and through
the gap in the square stone wall. Climb the vine, then walk left. Use Move to 
pull the wooden pillar off the cliff, then walk across where it was. Continue 
left, then climb down the vine. Enter the only opening you can. Hop over to the
right, then take the stairs at the end. Follow the obvious path until you enter
the room with a chest. Open the chest to get the Tremor Bit (which I gave to 
Felix, since it is a Venus Psynergy). There is nothing else you can do here, so
leave the catacombs. Also leave the town.
  From Madra head right and up to reach a bridge. Two men there will let you 
pass if you got permission in Madra, or not let you pass if you didn't. After 
the bridge follow the road up and right until it stops at a funny looking... 
thing. It is very hard to describe what it looks like. Walk into the "thing" to
enter Osenia Cliffs.
  Ignore everything and everyone here for just a moment. Run up until you see a
guy near a rope. Cross the rope onto the smashed boat, then jump up onto the 
floating mast. Hop over onto the rest of the boat, then use Lash on the coiled 
rope. Climb the rope and open the chest to acquire the Pirate's Sword. Equip 
the sword on Jenna.
* Item breakdown:
  Pirate's Sword - ATK +34, Unleashes Dreamtide (Water, may cause delusion)
  Now head back across the smashed boat. Talk to the guy if you want to. Walk 
south and climb UP the vine on the RIGHT. Ignore the vine on the left. Talk to 
the villagers here if you want, then hop across and climb down the vine on the 
far side. Exit to the right. You are now in Osenia.

2.3 Osenia
----------
2.3a Mikasalla
- Items of interest: Lucky Pepper, elixir, herb, nut, and 82 gold
- Djinni: Sour, a Mercury Djinni
  Follow the road from Osenia Cliffs until you reach a broken bridge. Head left
a little and follow this road until you see a large patch of sand to your 
right. This is Yampi Desert. Don't enter the desert yet, instead continue 
following the road to the south. Eventually you will reach a point where the 
road forks up and down (actually, it forks like a sideways Y). Take the bottom 
fork and you will hit Mikasalla very soon.
  From the entrance you can see a wooden structure with two ladders. Climb the 
first ladder then hop over onto the land to the right. Follow the cliff up to 
find a chest with 82 gold coins. Return the way you came and climb down. Now go
to the Inn. Check the barrel to the left of the gladiator to find a Lucky 
Pepper, which raises one character's Luck. I personally chose Felix, you can 
choose whomever. Talking to the gladiator reveals a little bit of Golden Sun's 
plot regarding Isaac... It also reveals some details about a Transfer Event 
that happens later on... If you didn't transfer I don't know if this gladiator 
will be here or not. Anyway, leave the Inn and walk over to the bottom-right 
house. Check the barrel to the right of the house, below the haystack, for an 
elixir. You can find an herb in a green jar in the house. The last item, the 
nut, is in a crate next to the livestock. Now enter the house with three dots 
over the door. This is the Weapon/Armor/Item store. I suggest buying these 
items:
 Felix: Buy Psynergy Armor, Bronze Helm
 Jenna: Buy Armlet
 Sheba: Buy Armlet, Blessed Ankh
* Item breakdown:
  Blessed Ankh - ATK +44, Unleashes Psyphon Seal (Wind, may seal Psynergy)
  Psynergy Armor - DEF +21, Max PP +20
  Bronze Helm - DEF +16
  Armlet - DEF +17
  If you don't have enough money for upgrades right now, don't worry. Just read
ahead a little and look for the Djinni. Hopefully by the time you find it you 
will have enough money for more upgrades.

DJINNI ALERT!!!
  After upgrading leave town. Head right a little, then up as far as you can. 
When you end up at the mountains hang a right and walk until you see a patch of
dark green grass. Run around in this dark green area to find a Djinni in a 
random battle. Defeat the Djinni and Sour, the Mercury Djinni, will join you.
END DJINNI ALERT!!!

  Now head back to Mikasalla, but don't enter town, unless you need to finish 
buying the upgrades.

2.3b Garoh
- Items of interest: sleep bomb, nut, smoke bomb, elixir
  Head east from Mikasalla, following the road. You will soon come to water, 
and the road will turn north. There is a bridge to the south. Take the bridge 
and follow the road past the bridge to the east. The road will cross two more 
bridges, then turn north. When you come to a fork in the road go left and up to
reach the town of Garoh.
  Head up the stairs. Jump across the gap on the left, climb more stairs, and 
push a wooden pillar to the right. Slide down the scoop in the cliff, then 
climb more stairs. Jump onto the wooden pillar, then walk up. Now go to the 
right and push the pillar down. Slide down the scoop, then exit to the north. 
The screen gets continually darker as you do this.
  Run up to hear/see a werewolf. Personally, I think it looks more like a 
mouse. Sheba screams and the wolf runs off. Kraden then discusses lycanthropes 
(a long word that comes from Latin, I think it means wolf-man). After the 
conversation run up to enter the actual village.
  The Inn is to your right. In the barrel near the Inn is a sleep bomb. Grab 
it, then enter the Inn. You can find an elixir in the barrel of water between 
the beds. The two sleeping warriors can tell you a little about Air's Rock. 
Leave the Inn and enter any other building. Find the stairs leading to the 
underground (there are stairs in almost every building). In the underground 
head to the top-left corner and take the stairs. Follow the cave until you find
yourself back in Garoh. Check the barrel outside the house nearby for a nut, 
then enter the house. The last item, a sleep bomb, is in the house in a blue 
jar. Once you have all the items sell what you don't need (to the Item Shop), 
then leave Garoh. 

2.3c Air's Rock Exterior
- Items of interest: Storm Brand, Cookie, smoke bomb, sleep bomb, Vial*
  * Piers must be in your party to reach the chest containing the Vial
  From Garoh head right and up, following the path, until you reach a desert. 
Walk left across the desert to find a pink plateau known as Air's Rock. Just so
you know, Air's Rock (and all future rocks for that matter) has two parts - the
outside and the inside. I'll address the outside first.
  After entering Air's Rock you will notice three things. First, there is sand 
blocking the path. Second, there is a sign that explains Wind Stones. Third, 
there is a weird brown rock near the sign. Here's what to do - use Whirlwind on
the Wind Stone (the brown rock nearby) to blow away the sand. Simple, isn't it?
But there is a catch - you must be facing the sand for the Wind Stone to blow 
it away. Start by standing below the Wind Stone and using Whirlwind on the 
stone. You will clear the sand to the north of the Wind Stone. If you don't 
have Whirlwind, don't panic. Just remove any Djinn that isn't Jupiter (set any 
non-Jupiter Djinn to Standby, and leave them on Standby for this area). You 
WILL have non-Jupiter Djinn if you've followed this guide up to this point.
  Head up through the passage you created by blowing away the sand. At the fork
in the path (I'll call this Point A for later use) take a left and head left 
and down. Use Whirlwind on the Wind Stone you will find while facing south 
(down) to clear the sand below you. Head back until you can go up, then walk up
until you see a pink tornado statue. The treasure chest to your right is really
a Mimic, so be prepared to fight! Defeat the Mimic for a Lucky Medal.
  After defeating the Mimic head down, right, and up. There is a ladder (really
just hand-hold on the cliff, but you get the idea, right?) north, but you can't
do anything with it yet, so ignore it. Instead head right and down. Now the 
path forks and you can go left or right. For now, just go right. When you get 
the opportunity (very soon, actually) head up. Use Whirlwind while facing left 
on this Wind Stone. Now head all the way down, still on the right side, and use
Whirlwind while facing left on the Wind Stone at the bottom. Head back up until
you reach the area with a lot of rocks. Go left through the rocks (just follow 
the cliff above the rocks) until you reach the other side. Here you can go up 
or down. Right now you want to go down. At the bottom you'll be on the left 
side of the bottom Wind Stone. Ignore the stone and walk left to find another 
Wind Stone. Use Whirlwind while facing north, then use it again facing the same
direction. Yes, that's right, use Whirlwind TWICE on this stone. Now simply 
return to Point A.
  From Point A run right, then up to find a chest containing a Cookie. Use the 
Cookie to increase one character's PP permanently. Use it on any character, 
they are all good choices (Felix for his Cure and Revive, Jenna for her Aura, 
and Sheba because Whirlwind takes so much PP). After getting the Cookie stroll 
south to Wind Stone, but don't do anything with it, it would be a waste. 
Instead walk left to find the Wind Stone at the entrance. Since you are now on 
the right side of the stone you can use Whirlwind to clear the sand on the 
left. After that, return to Point A and head down to find the entrance Wind 
Stone again. Run left through the newly cleared area and collect the smoke 
bomb, then use Whirlwind while facing north. To continue, return to Point A 
again and head left and slightly down to reach the last Wind Stone you were at,
then head up through the area you cleared. Continue following this path until 
you reach the pink tornado statue again.
  What to do, what to do... You guessed it, use Whirlwind! This type of Wind 
Stone GREATLY magnifies Whirlwind, creating an extra-large tornado to blow away
the sand. Climb the cliff to the next section.
  This section is much different from the first area. There are lots of cliffs,
ledges, hand-holds, and small face statues (Tiki Statues) spitting whirlwinds. 
From the entrance to this section walk left, then climb the cliff. Head left 
again and climb again. When you reach the next ledge look for a drop-off and 
slide down. Stand where you land (there's not much else you can do) until the 
Tiki Statue blows you over to another ledge. Slide down the drop-off, then 
slide down another drop-off. Walk to the bottom-left edge of this ledge and let
the Tiki Statue blow you over to the next ledge. Push the wooden pillar to your
left off the ledge to create a shortcut back, then push the wooden pillar on 
the right as well. You are now at Point B.
  Now for a little detour. Walk right until you reach the right-most edge, then
look for a way down. Climb down and you will be back at the first section of 
Air's Rock. There is only one thing to do here, but it is a good thing. Open 
the chest to your left to acquire the Storm Brand. Since nobody but Felix can 
equip it you should go ahead and give it to Felix.
* Item breakdown:
  Storm Brand - ATK +60, Unleashes Hurricane (Water, may lower attack)
  After getting the Storm Brand return to Point B.
  There are two ways up this cliff. There are hand-holds on the left, and on 
the right. Climb up the hand-holds on the left. When you reach the next ledge 
head right and climb down. A Tiki Statue will blow you over to another ledge. 
Climb up, and continue climbing until you reach a ledge with a wooden pillar. 
Push the pillar off the ledge, then stand where the pillar was and wait. A 
whirlwind will come (from a Tiki Statue on the right side of the map, but you 
can't see it from here) and blow you to another ledge. Climb the hand-holds to 
reach the third area of Air's Rock (exterior).
  There is only one thing you can do from here, just climb up the cliff. Be 
careful though, the Tiki Statues can blow you off the hand-holds, dropping you 
back down to the ledge below. When you reach the top move right until you find 
a drop-off, then take it and slide all the way down to a ledge below. 
Miraculously Felix doesn't die (or even take any damage) from the fall... You'd
think he'd at least break a leg or something carrying all that equipment and 
two girls... Anyway, push the wooden pillar to the right, then climb down the 
left-most hand-holds. Avoid the Tiki Statue and open the chest for a sleep 
bomb. Now stand on the Tiki Statue's mouth and it will blow you up to the top 
of the cliff. When you reach the top hold UP to jump off the whirlwind, then 
run to the right.
  This area has several ledges, and you can even see the sky! For simplicity's 
sake I'll label the ledges as fo