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/ | _ __
/ _ | _| |_ | /
/ / | |_ |_ _|___ _____ _____ _____ |/_____
/ /__| | | | | | _ | ___| _ | _ | | ___|
/ ____ | | | | | | | | | | | | | | | | | |___
/ / | | | | | | | | | | | | | | | | | |___ | ____
/ / | | |_| | | |_| | |___| |_| | | | | ___| | |____|
/__/ |_|_____|_|_____|_____|_____|_| |_| |_____| |//|
_______________________________________________________|//| _
\ ______|//|_______| |
\______________________________________________/ /\ |//////////| |
\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \/ |//////////| |
\ ŻŻŻŻŻŻ|//|ŻŻŻŻŻ//|_|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|//| ((
Golden Sun: The Lost Age |//| ))
No Nonsense Guide & Complete Walkthrough |ŻŻŻŻ| ||
ŻŻŻŻ &&
Welcome to Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete
Walkthrough
Version 4.3.7, last updated July 09, 2007
Based on the USA release of Golden Sun: The Lost Age
This walkthrough is a work in progress (I'm still working on section 2, the
rest is mostly complete). The first section is a completed guide, though, and
can be used as such.
Next planned update: When I feel like updating again (hopefully by summer '07)
What I still need:
- I need to finish section 2 Walkthrough
- I need the battle stats for:
- Venus Djinni Meld
- Venus Djinni Crystal
- Mercury Djinni Balm
- Mercury Djinni Serac
- Mars Djinni Fugue
- I need to flesh out some of the sections in section 1 Guide, mostly towards
the end of section 1 Guide
PLEASE only send email to my Yahoo account! Also, I only check my email
about 3 times a week, so I may not respond right away. Please be patient.
Remember, I'm going to college and have a life of my own, too, and I'm not
getting paid to do this.
If you are going to email me, read the FAQ and Tips sections first. Also
check the section of the guide that corresponds to where you are in the game,
it may help. I get about 10 or so guide related emails every 2 days, and
usually 7 of those have already been answered in this guide. It is nice,
though, when readers respond to my replies to them and thank me or point out
problems or send in tips, suggestions, and corrections. If you could, please
add the name you'd like to be listed by in my guide to your emails when sending
in tips, suggestions, and corrections. It saves me from having to email you and
ask how you wish to be known.
If you sent in a tip, correction, or suggestion between Feb 06 and Mar 07 and
it isn't listed, please send it in again.
=======
Updates
=======
4.3.7
- Fixed several mistakes in the Ultimate Equiment list
- Fixed a mistake introduced in the last update
- Added 2.7a - 2.7f and updated the corresponding sections in 1.7
- Updated Great Gabomba puzzle with a 4th variation, thanks to Michelle
- Changed my equipment suggestions to match up with Section 7.7
4.3.6
- Fixed a mistake in 2.5h Aqua Rock
4.x
- New sections: Walkthrough, Rules For Emailing Me added
- Sub sections: Battle Tips added
- Removed sections: Rules for Emailing Me
- Added info about Easy Mode and Isaac's party
- Updated and reworked FAQ section
- Added a list of all the items you can get from the Lemurian Fountain
- Haures, Coatlicue, and other summons' infos were updated
- Added "What I still need" to the beginning of the guide
- Added diagrams to help with the Gabomba Statue puzzle to 9.4 Location Tips
and also to 2.4d Kibombo
- 1.4g/2.4g Trident Prong moved to 1.5b/2.5b Trident Prong
- Stats for Navampa and Minos Knight added
- Forging Suggestions added
- Section 1.5h Aqua Rock vastly improved
- Sections 1.5i/2.5i Aqua Rock Interior added, Tundaria Tower became 1.5j/2.5j
- Added a second set of Passwords, containing the Demon Mail
- Added Revenant71's interpretation of Tomegathericon
- Added the Unleashes of nearly every weapon mentioned in this guide
- Corrected the Call Dullahan Psynergy
- Completed 2.5 Eastern Sea Part 1 entirely
- Added Deadbeard Transfer Event
- Majorly condensed Updates section
- Updated the Tips section
3.x
- New sections: Frequently Asked Questions, Boss Strategies, Bestiary added
- Sub sections: 8.3 Level Up Tips, 8.4 Location Tips, 8.5 Golden Sun Items
Explained added
- I added a few PASSWORDS to the FAQ
- Added Forgeable Item drops
- I've started adding "suggestions" for each town regarding what to buy for
upgrades, and also for any area that has weapons/armor
- Added stats of (nearly) all the Djinn you have to fight
- Corrected bonuses of GS Djinn, added bonuses of Ember
- Added "DJINNI ALERT!!!" and "END DJINNI ALERT!!!" each time I mentioned a
Djinni in my guide for quick reference, more to come as I continue updating
- Added costs and stats of forged/refined items
- Clarified the Mars Star issue
- Added a note explaining why some items are capitalized and others aren't
- Added "TRANSFER EVENT ALERT!!!" in the same style as my "DJINNI ALERT!!!"
- Added descriptions of each Djinni's attack, including side effects and
who/what is targeted
2.x
- Major new section - 7 Ultimate Equipment added
- Minor typos corrected, classes updated (a few were wrong, from when I just
cut and pasted, sorry!)
1.x
- Added "Autocon's [sword pic]" header
- Posted to GameFAQs and was accepted
- Intitial release
FUTURE UPDATES
- Complete section 2 Walkthrough
- Finish updating section 1 Guide
- Finish adding suggested equipment
BEFORE WE BEGIN, I'd like to state the purpose of this guide. The first
section is a "No Nonsense" guide, to help players stay on track and find the
important items. It DOES NOT give step-by-step directions. For players who need
step-by-step directions I've added the second section, the actual Walkthrough.
If you use the No Nonsense guide and get stuck, find the same section in the
Walkthrough for step-by-step directions on what to do and how to do it.
One last note - items I recommend picking up (in other words, important or
very useful items) are listed in Capital Letters (such as Mist Potion) while
non-important items are listed in lowercase letters (such as sleep bomb).
========
Contents
========
1 Guide
1.1 Prologue
1.1a Venus Lighthouse
1.1b Suhalla Gate
1.2 Indra
1.2a Daila
1.2b Kandorean Temple
1.2c Shrine of the Sea God
1.2d Dehkan Plateau
1.2e Indra Cavern
1.2f Madra
1.3 Osenia
1.3a Mikasalla
1.3b Garoh
1.3c Air's Rock Exterior
1.3d Air's Rock Interior
1.3e Garoh again
1.3f Yampi Desert
1.3g Alhafra
1.3h To Gondowan
1.4 Gondowan
1.4a Gondowan Cliffs
1.4b Naribwe
1.4c Kibombo Mountains
1.4d Kibombo
1.4e Gathering
1.4f Great Gabomba
1.5 Eastern Sea part 1
1.5a East Indra Shore
1.5b Trident Prong
1.5c E Tundaria Islet
1.5d SE Angara Islet
1.5e Yallam
1.5f Taopo Swamp
1.5g Apojii Islands
1.5h Aqua Rock
1.5i Aqua Rock Interior
1.5j Tundaria Tower
1.6 Eastern Sea part 2
1.6a Izumo
1.6b Gaia Rock
1.6c Izumo again
1.6d Apojii Islands again
1.6e N Osenia Islet
1.6f West Indra Islet
1.6g Alhafra and Briggs
1.6h Champa
1.6i Ankohl Ruins
1.6j Sea of Time
1.6k Lemuria
1.7 Western Sea
1.7a More Gathering
1.7b Shaman Village
1.7c Atteka Inlet
1.7d Contigo
1.7e Jupiter Lighthouse
1.7f Djinni Run
1.8 The Grand Finale
1.8a Gondowan Settlement
1.8b Magma Rock
1.8c Loho
1.8d Prox
1.8e Mars Lighthouse
1.8f Yampi Desert Cave
1.8g Sea of Time Islet Cave
1.8h Treasure Isle
1.8i Anemos Sanctum
1.8j The End
2 Walkthrough
2.1 Prologue
2.1a Venus Lighthouse
2.1b Suhalla Gate
2.2 Indra
2.2a Daila
2.2b Kandorean Temple
2.2c Shrine of the Sea God
2.2d Dehkan Plateau
2.2e Indra Cavern
2.2f Madra
2.3 Osenia
2.3a Mikasalla
2.3b Garoh
2.3c Air's Rock Exterior
2.3d Air's Rock Interior
2.3e Garoh again
2.3f Yampi Desert
2.3g Alhafra
2.3h To Gondowan
2.4 Gondowan
2.4a Gondowan Cliffs
2.4b Naribwe
2.4c Kibombo Mountains
2.4d Kibombo
2.4e Gathering
2.4f Great Gabomba
2.5 Eastern Sea part 1
2.5a East Indra Shore
2.5b Trident Prong
2.5c E Tundaria Islet
2.5d SE Angara Islet
2.5e Yallam
2.5f Taopo Swamp
2.5g Apojii Islands
2.5h Aqua Rock
2.5i Aqua Rock Interior
2.5j Tundaria Tower
2.6 Eastern Sea part 2
2.6a Izumo
2.6b Gaia Rock
2.6c Izumo again
2.6d Apojii Islands again
2.6e N Osenia Islet
2.6f West Indra Islet
2.6g Alhafra and Briggs
2.6h Champa
2.6i Ankohl Ruins
2.6j Sea of Time
2.6k Lemuria
2.7 Western Sea
2.7a More Gathering
2.7b Shaman Village
2.7c Atteka Inlet
2.7d Contigo
2.7e Jupiter Lighthouse
2.7f Djinni Run
2.8 The Grand Finale
2.8a Gondowan Settlement
2.8b Magma Rock
2.8c Loho
2.8d Prox
2.8e Mars Lighthouse
2.8f Yampi Desert Cave
2.8g Sea of Time Islet Cave
2.8h Treasure Isle
2.8i Anemos Sanctum
2.8j The End
3 Djinn and Summons
3.1 Venus Djinn
3.1a Echo
3.1b Iron
3.1c Steel
3.1d Mud
3.1e Flower
3.1f Meld
3.1g Petra
3.1h Salt
3.1i Geode
3.1j Mold
3.1k Crystal
3.2 Mars Djinn
3.2a Cannon
3.2b Spark
3.2c Kindle
3.2d Char
3.2e Coal
3.2f Reflux
3.2g Core
3.2h Tinder
3.2i Shine
3.2j Fury
3.2k Fugue
3.3 Jupiter Djinn
3.3a Breath
3.3b Blitz
3.3c Ether
3.3d Waft
3.3e Haze
3.3f Wheeze
3.3g Aroma
3.3h Whorl
3.3i Gasp
3.3j Lull
3.3k Gale
3.4 Mercury Djinn
3.4a Fog
3.4b Sour
3.4c Spring
3.4d Shade
3.4e Chill
3.4f Steam
3.4g Rime
3.4h Gel
3.4i Eddy
3.4j Balm
3.4k Serac
3.5 Original Djinn
3.5a Venus Djinn
3.5b Mars Djinn
3.5c Jupiter Djinn
3.5d Mercury Djinn
3.6 Summons
3.6a Zagan
3.6b Flora
3.6c Megaera
3.6d Moloch
3.6e Ulysses
3.6f Eclipse
3.6g Coatlicue
3.6h Haures
3.6i Daedalus
3.6j Catastrophe
3.6k Azul
3.6l Charon
3.6m Iris
4 Psynergy and Classes
4.1 Knight
4.2 Flame User
4.3 Guard
4.4 Wind Seer
4.5 Mariner
4.6 Water Seer
4.7 Swordsman (Earth)
4.8 Swordsman (Fire)
4.9 Apprentice
4.10 Page
4.11 Brute
4.12 Hermit
4.13 Samurai
4.14 White Mage
4.15 Seer (Water)
4.16 Seer (Wind)
4.17 Dragoon
4.18 Ninja
4.19 Pilgrim (Water)
4.20 Pilgrim (Fire)
4.21 Medium
4.22 Ranger
4.23 Pierrot
4.24 Dark Mage
4.25 Tamer
5 Transfer Events
5.1 Random Djinn
5.2 Madra Event
5.3 Champa Event
5.4 Atteka Inlet Event
5.5 Shaman Village Cave Event
5.6 Deadbeard Event
6 Sunshine the Blacksmith
6.1 Rusty Weapons
6.2 Tear Stone
6.3 Stardust
6.4 Sylph Feather
6.5 Dragon Skin
6.6 Dark Matter
6.7 Orihalcon
6.8 Salamander Tail
6.9 Golem Core
6.10 Mythril Silver
7 Ultimate Equipment
7.1 Weapons
7.1a Axes
7.1b Light Blades
7.1c Long Swords
7.1d Staves
7.2 Armor
7.2a Armor
7.2b Clothes
7.2c Robes
7.3 Headgear
7.3a Circlets
7.3b Hats
7.3c Helms
7.3d Crowns
7.4 Shields
7.4a Bracelets
7.4b Gloves
7.4c Shields
7.5 Extras
7.5a Boots
7.5b Undershirts
7.5c Rings
7.6 Character Equipment by Strength
7.6a Char 1 (suggested for Felix/Piers/Isaac/Garet)
7.6b Char 2 (suggested for Felix/Piers/Isaac/Garet)
7.6c Char 3 (suggested for Felix/Piers/Isaac/Garet)
7.6d Char 4 (suggested for Felix/Piers/Isaac/Garet)
7.6e Char 5 (suggested for Sheba/Mia)
7.6f Char 6 (suggested for Sheba/Mia)
7.6g Char 7 (suggested for Jenna/Ivan)
7.6h Char 8 (suggested for Jenna/Ivan)
7.7 Character Equipment by Element
7.7a Earth Adept 1 (suggested for Long Sword users)
7.7b Earth Adept 2 (suggested for Long Sword users)
7.7c Earth Adept 3 (suggested for Light Blade users)
7.7d Fire Adept 1 (suggested for Staff users)
7.7e Fire Adept 2 (suggested for Long Sword users)
7.7f Fire Adept 3 (suggested for Long Sword users)
7.7g Wind Adpet 1 (suggested for Staff users)
7.7h Wind Adept 2 (suggested for Long Sword users)
7.7i Water Adept 1 (suggested for Light Blade users)
7.7j Water Adept 2 (suggested for Staff users)
7.7k Water Adept 3 (suggested for Long Sword users)
8 Boss Strategies
8.1 Chestbeater
8.2 King Scorpion
8.3 Briggs
8.4 Bandits
8.5 Aqua Hydra
8.6 Serpent
8.7 Avimander
8.8 Poseidon
8.9 Moapa
8.10 Karst and Agatio
8.11 Colosso Gladiators
8.12 Flame Dragon
8.13 Valukar
8.14 Sentinel
8.15 Star Magician
8.16 Dullahan
8.17 Doom Dragon
8.18 Alternate Boss Strategy 1
9 Tips, Tricks, and Secrets
9.1 Basic Tips
9.2 Extra Modes
9.3 Level Up Tips
9.4 Location Tips
9.5 Item Tips
9.6 Battle Tips
9.7 Golden Sun Items Explained
9.8 Psynergy Tips
10 Frequently Asked Questions
10.1 Transfer Questions
10.2 General Questions
10.3 Weapon, Armor, and Item Questions
10.4 Psynergy Related Questions
10.5 Guide Usage and Hosting Questions
11 Bestiary
11.1 Prologue
11.2 Indra
11.3 Osenia
11.4 Gondowan
11.5 Eastern Sea
11.6 Western Sea
11.7 Gondowan & Angara
11.8 Special Dungeons
12 Thanks
13 Legal Stuff
=======
1 Guide
=======
1.1 Prologue
------------
1.1a Venus Lighthouse
- Inside the Lighthouse is a chest with an herb
- Exit the Lighthouse
1.1b Suhalla Gate
- Cross Suhalla Gate
- Just use Fume for a very easy time with enemies
- Use the vines to go down
- Grab the Psynergy Stone in the cave
1.2 Indra
---------
1.2a Daila
- Wake your other party members
- Enter the first town you see (Daila)
- You can find an herb, a sleep bomb, a smoke bomb, 3 gold, 12 gold
- Recommended upgrades:
Felix: Buy Long Sword, Travel Vest, Wooden Shield, Leather Cap
Jenna: Equip Felix's Short Sword, buy Travel Vest, Leather Cap
Sheba: none, but sell her weapon and give her the Shaman's Rod
* Item breakdown:
Long Sword - ATK +14
Short Sword - ATK +8
Shaman's Rod - ATK +10
Travel Vest - DEF +7
Wooden Shield - DEF +6
Leather Cap - DEF +3
DJINNI ALERT!!!
- Get Echo, the Venus Djinni outside Daila
END DJINNI ALERT!!!
- Head to Kandorean Temple, south of Daila
1.2b Kandorean Temple
- Sneak in by using Whirlwind
- One chest is a Mimic, defeat it for a Game Ticket
- In a room with 2 waterspouts and a wooden pillar, push the wooden pillar on
one spout to ride the other, then switch
- Ride one spout to get a Mysterious Card (changes class)
- In the room with two tight-ropes you'll have to move a pillar to block a
waterspout or you'll be knocked to the floor below
- Push a burning cauldron out of the way with Move
- Defeat Chestbeater x3 (boss) (weakness: Mars) (see Boss section for stats)
- Get Lash Pebble (Lash Psynergy, a Jupiter Psynergy)
DJINNI ALERT!!!
- Go back to Mercury Djinni and use Lash, defeat Djinni Fog (weakness: Mars)
(see Djinn section for stats)
END DJINNI ALERT!!!
- Return to the floor where the old man gave you the Lash Pebble
- Use the left door to enter the main room with the disciples, then slide down
the indention to exit (remember this useful skill, you'll use it a lot)
1.2c Shrine of the Sea God
- Directly east (right) from Daila is the Shrine
- Use Lash to help the boy save the other boy (Riki and Tavi)
DJINNI ALERT!!!
- Chase the Jupiter Djinni
- Chase the Djinni into a room with a torch
- Push the torch into the gap and defeat Djinni Breath
END DJINNI ALERT!!!
- Meet Alex at Daila at the Mayor's house
1.2d Dehkan Plateau
- Southeast of Daila
- Items include Full Metal Vest, elixir, Themis' Axe, nut, Mint
- Recommended:
Felix: Equip Themis' Axe
Jenna: (none)
Sheba: Equip Full Metal Vest
* Item breakdown
Themis' Axe - ATK +30, Unleashes Stone Justice (Earth, may lower AGI)
Full Metal Vest - DEF +21
- Hint: fall into cracks to end up in caves, it helps get some items
DJINNI ALERT!!!
- Chase Mars Djinni
- Wooden pillars with vines are climbable
- Mars Djinni will fall through a crack
- Fall through a different crack, since you can't fall through the one the Mars
Djinni fell through
- Land on top of it to get Pound Cube (Pound Psynergy, a Mars Psynergy)
- Use Pound to trap the Djinni Cannon in the next room, then defeat it
(see Djinn section for stats on this Djinni and all others you have to fight)
END DJINNI ALERT!!!
1.2e Indra Cavern
- Use Move on the wooden pillar
- Use Lash
- Read the Tablet for the Zagan Summon, the demon of forgery
1.2f Madra
- The first town after Dehkan Plateau
DJINNI ALERT!!!
- Outside Madra you can find a Venus Djinni in the forest right next to the
town
- Or this Djinni may be found across the river to the left of town
- Defeat the Venus Djinni Iron in a random battle and it will join you
END DJINNI ALERT!!!
- In town the items are: 15 gold, Nurse's Cap, sleep bomb, antidote, smoke
bomb, and elixir
- Upgrade (or at least enter a house)
- Suggested upgrades:
Felix: Buy Leather Boots
Jenna: Equip Sheba's Circlet; buy Leather Armlet, Leather Boots
Sheba: Equip Nurse's Cap; buy Magic Rod, Leather Boots
Extra: Possibly buy an extra Leather Boots for Piers, but it will be some
time before he joins you...
* Item breakdown:
Magic Rod - ATK +16, Unleashes Murk (Wind, may cause sleep)
Circlet - DEF +6
Nurse's Cap - DEF +18, Use as item to restore 70 HP
Leather Armlet - DEF +7
Leather Boots - DEF +6
- Behind the graves is an entrance to the Madra Catacombs, take it (you must
have entered a house first)
- Find the Tremor Bit (Tremor Psynergy, a Venus Psynergy)
- Visit Piers in the town prison
- Get permission to cross the bridge by saying "yes" when asked if you're going
to Osenia
- Cross the bridge into Osenia
- Collect the Pirate's Sword along the way (by crossing the smashed Champa
boat and climbing down a vine)
- Suggestion:
Jenna: Equip Pirate's Sword
* Item breakdown:
Pirate's Sword - ATK +34, Unleashes Dreamtide (Water, may cause delusion)
1.3 Osenia
----------
1.3a Mikasalla
- Take a long hike from the bridge to Mikasalla
- In town find: Lucky Pepper, elixir, herb, nut, and 82 gold
- Upgrade as usual
- Suggested upgrades:
Felix: Buy Psynergy Armor, Bronze Helm
Jenna: Buy Armlet
Sheba: Buy Armlet, Blessed Ankh
* Item breakdown:
Blessed Ankh - ATK +44, Unleashes Psyphon Seal (Wind, may seal Psynergy)
Psynergy Armor - DEF +21, Max PP +20
Bronze Helm - DEF +16
Armlet - DEF +17
DJINNI ALERT!!!
- Follow the road north of town, turn east (right) when the road can't go north
anymore.
- Mercury Djinni Sour is in a random battle in the dark green patch nearby
END DJINNI ALERT!!!
- Return to Mikasalla after getting the Djinni
1.3b Garoh
- Head east to enter Garoh, the next town
- See a werewolf
- Find: sleep bomb, nut, smoke bomb, and elixir
1.3c Air's Rock Exterior
- North of Garoh is a pink plateau in the desert known as Air's Rock
- First screen has these items: Storm Brand, Cookie, smoke bomb
- Use Whirlwind Psynergy on the Wind Stones (brown triangle shaped rocks) to
clear the sand
- The chest by the pink tornado stone is a Mimic that drops a Lucky Medal
- To get the Cookie use Whirlwind on the bottom middle Wind Stone twice while
facing north (this stone is to the right of the entrance)
- Use Whirlwind on the first pink tornado statue
- Climb the cliff
- Items on second screen: sleep bomb, Vial (need Piers to use his Frost
Psynergy to get the Vial)
- Use the Tiki Statues (faces that blow whirlwinds) to help climb
- To get the Storm Brand (from the first screen) climb up to the second screen
then climb down at the far right
- Suggestions:
Felix: Equip Storm Brand
* Item breakdown:
Storm Brand - ATK +60, Unleashes Hurricane (Water, may lower attack)
- The third screen has four ledges and you can see the sky
- Move the two wooden pillars to the left, then slide down the scoop they
covered to reach the next screen
- Move the wooden pillar on the foggy screen from the right side to get to the
second pink tornado statue
- Use Whirlwind on the second pink tornado statue
- Item on last screen: Fujin Shield
- To get the Fujin Shield climb up to the top from the right-hand hand-holds
- Suggestions:
Felix: Equip Fujin Shield
* Item breakdown:
Fujin Shield - DEF +23, Wind resist +50
- To get to the last pink tornado statue climb up to the top from the left side
- Use Whirlwind on the third pink tornado statue
- Enter Air's Rock interior
1.3d Air's Rock Interior
- A Psynergy Stone is by the entrance, heal then use if you want
- Items to find include: elixir, Clarity Circlet, Vial x2, 666 gold, Psy
Crystal
- You can't get the first chest you see yet
- Push pillars and use Wind Stones to make your way to the lower levels
- In one room are Poundable posts and wooden pillars, you need to move the
pillars to reach the other side
- You'll also need to be sure the Poundable post in the middle is DOWN, not up
- After reaching the other side use Whirlwind on the Wind Stone while facing up
- Continue through Air's Rock
- As you progress you'll come across movable "bridges" that rotate when blown
by using Whirlwind on Wind Stones facing the bridges
- Grab the elixir along the way
- A large Psynergy Stone is in deep within, it will restore PP without
disappearing
- Use Whirlwind on the pink tornado statue, then step on the Tiki statue behind
you
- You will immediately find the second pink tornado statue, use Whirlwind on it
- After using Whirlwind on both pink tornado statues you can access the center
door and all of the chests
- The first chest (near the second tornado statue) contains a Vial
- After activating both pink tornado statues you can also find the Flora
Summon, the goddess of blossoming flowers
- You will need to be in a room that has a pit (black floor) near the bottom of
the room, and a steam jet (coming out of a wall) near a wooden pillar, and a
Wind Stone at the top
- To get Flora, push the wooden pillar 1 space to the right, then use the Tiki
Statue to get to the Wind Stone and use Whirlwind while facing south to blow
the pillar to the bottom of the room
- If this is too confusing just check section 9.4 Location Tips or section 2.3d
Air's Rock Interior for a more detailed way to get Flora
- The room to the left on the top floor of the center room (the left room with
a "2" .. in front of the door) contains the Clarity Circlet
- You'll need to push a Tiki Statue to reach the chest
- Suggestion:
Jenna: Equip Sheba's Nurse's Cap
Sheba: Equip Clarity Circlet
* Item breakdown:
Clarity Circlet - DEF +21, Wind +15
Nurse's Cap - DEF +18, Use as item to restore 70 HP
- Continue exploring, using Whirlwind, Move, and being blown by Tiki Statues as
needed
- Use Whirlwind on a Wind Stone while facing south to blow a Tiki Statue to a
different ledge, allowing you to reach the 666 gold
- Continue exploring some more and also grab the second Vial when you come to
it
- Learn the Reveal Psynergy by reading the tablet (Sheba learns it)
- Use Reveal to find your way out of this room, and also to collect the Psy
Crystal in this room
- Walk out or use Felix's Retreat (after leaving the room where you learned
Reveal, since you can't use Retreat in that room)
- Walk out of Air's Rock Interior and use Retreat again (or walk down)
- Head back to Garoh
1.3e Garoh again
- In Garoh town head to the top-right corner
- Use Reveal to follow the werewolf
- Automatically spend the night
DJINNI ALERT!!!
- Return to the werewolf the next day to get Jupiter Djinni Ether
END DJINNI ALERT!!!
- Get the Hypnos' Sword by using Reveal in a circle of platforms in the
underground cave to see a hidden platform, cross it and appear outside again,
head down and open the chest
- Upgrade equipment
- Suggestions:
Felix: (nothing)
Jenna: Equip the Hypnos' Sword; buy Adept's Clothes
Sheba: (nothing)
Other: If you feel a character needs the extra defense, buy the Safety Boots
(but it sacrifices lots of speed) - best choice is Sheba (she is the
fastest character, after all, and still has the lowest HP)
* Item breakdown:
Hypnos' Sword - ATK +49, Unleashes Moon Air (Wind, may cause Sleep)
Adept's Clothes - DEF +18, Max PP +8
Safety Boots - DEF +12, AGI -30%
1.3f Yampi Desert
- Backtrack towards Madra and enter the Desert
- You can find: Guardian Ring, antidote, Scoop Gem, 315 gold
- Use Pound on the wooden pillar next to the chest to receive a Guardian Ring
- Suggestion:
Sheba: Equip the Guardian Ring
* Item breakdown:
Guardian Ring - DEF +4, Max HP +20
- Meet the mayor and leave the screen
- Use Pound to get an antidote and to continue on your way
DJINNI ALERT!!!
- One of the wooden pillars hides a way to climb the rock cliffs, Pound it and
fight Jupiter Djinni Blitz
END DJINNI ALERT!!!
- A Psynergy Stone awaits you on the next screen
- A moving mound of sand may puzzle you, use Pound on the pillar and chase the
mound of sand
- Use Pound and careful timing (I'll let you guess when) to chase the mound of
sand to the next screen, then into a ring of stones
- Beware, the mound of sand is a boss battle: King Scorpion (weakness: Mars)
- Receive the Scoop Gem (Scoop Psynergy)
- Use Scoop in the middle of the rocks to return to the desert
- Backtrack to the mayor, head down a little, and while still on the same
screen use Scoop in the middle of four rocks in a small cul-de-sac
- Make your way through the cave and you'll come out, the mayor will see you
and follow
- This screen has a lot of sand and a cave entrance, and also 315 gold, and an
antidote
- The 315 gold waits for a Scoop in the bottom right corner circle of sand
- The antidote is in the darker sand in the bottom left (along the border of
the darker sand and lighter sand)
- In this cave find: Hard Nut and Blow Mace
- Suggestion:
Sheba: ?Equip the Blow Mace
? = Possibly better howl than the Blessed Ankh, I usually just sell it
* Item breakdown:
Blow Mace - ATK +45, Unleashes Boost Hack (Fire, no side effects)
Blessed Ankh - ATK +44, Unleashes Psyphon Seal (Wind, may seal Psynergy)
- Exit the cave and make your way through a few screens with sand falls
- Find: Trainer's Whip and Lucky Medal (use Reveal for the Medal)
- There are also many random items in this desert waiting for a Scoop
1.3g Alhafra
- After the Madrans are through talking, eavesdrop on the man in the trees
- Items here include: Psy Crystal, sleep bomb, elixir, Apple
- Upgrade equipment as usual
- Suggestions:
Felix: (nothing)
Jenna: (nothing)
Sheba: (nothing)
I guess you don't need to upgrade this time :)
- Visit the inn to run into Alex again
- If you beat Deadbeard in GS1, and transferred the data, you may run into some
pirates at this time. They will comment on Isaac beating Deadbeard, then run
off to find him. There is no special item for this event
- Head right while in town to find a boat
- Enter the boat to encounter a boss battle: Briggs and Sea Fighters (five Sea
Fighters)
- Briggs can call for more help so ignore the Sea Fighters and take out Briggs
(weakness: none)
- Inside the boat is a Large Bread, use Tremor Psynergy to get it when you see
it
- You can fix the boat most of the way now, all except for a boulder on the tip
of the mast
- After fixing the boat as best as you can, go back to the main town
- Give the Large Bread to the kid by the stairs
- You can now find a Lucky Medal (jar between destroyed houses), 32 gold
(crate to the right of mayor's house, after passing guards), and 7 gold (in
mayor's house)
- To the left of the mayor's house is a tunnel, if you gave the kid Large Bread
you can enter
- Grab the Ixion Mail, 123 gold, Lucky Medal
- Suggestion:
Felix: Equip the Ixion Mail
* Item breakdown:
Ixion Mail - DEF +26, Water/Wind Resist +20
- Visit Briggs in jail if you want
- Head back to Yampi Desert
1.3h To Gondowan
- In the desert head straight south and jump down the sandfall, enter the cave
- You will appear in Air's Rock, so exit and head to Mikasalla
DJINNI ALERT!!!
- In Mikasalla use Scoop between the sheep and the chicken to uncover a ladder
- Take the ladder to a small tunnel, climb the ladder at the end and head north
to acquire the Mars Djinni Spark
END DJINNI ALERT!!!
- Exit Mikasalla and head north, then east (as if you were looking for Sour),
then head north through a gap in the mountains to find a cave called Osenia
Caverns
- Use Scoop to get the Megaera Summon, the goddess of revenge
- Return to Madra
- Learn about the Kibombo and Piers' release
- If you haven't done so yet:
Other: Buy Leather Boots for Piers, he will join you very soon now
- Exit town and keep going left as much as possible to find another cliff that
joins 2 continents
1.4 Gondowan
------------
1.4a Gondowan Cliffs
- Use Scoop by the dog to scale the cliffs
- Traverse the cliffs until you find a trees stump, use Move to push it into
the water
- Hop across the stones in the water, and the stump you pushed into the water
- Climb vines and walk around (at one point you'll climb up, walk right and
down, jump across a gap, and there will be another vine)
- Continue up and around to find the sleep bomb
- Climb down the vines and walk left and climb up to find a rope (the exit)
DJINNI ALERT!!!
- Climb another vine and head right (behind a tree)
- Continue heading right, and down where needed, and climbing up/down vines
- Get the Laughing Fungus
- Come back later for the other fungus
- Fight the Mars Djinni Kindle
END DJINNI ALERT!!!
- Return to the rope and cross it to exit
DJINNI ALERT!!!
- On the world map cross the river and travel to the southern tip of the
continent
- You will have a random battle with the Mercury Djinni Chill in the forest
END DJINNI ALERT!!!
- Head north to Naribwe, the closest town
1.4b Naribwe
- Get the items: Thorn Crown, sleep bomb, elixir, 18 gold, Unicorn Ring
- Upgrade weapons again
- Suggestions:
Felix: (nothing)
Jenna: Equip Sheba's Clarity Circlet; buy ?Battle Rapier, ?Silk Robe
Sheba: Equip Thorn Crown; buy Psynergy Rod
? = Better item, but one I don't buy, you can if you really want to
* Item breakdown:
Psynergy Rod - ATK +64, Unleashes Psy Leech (Wind, adds 10% of damage to PP)
Battle Rapier - ATK +58
Hypnos' Sword - ATK +49, Unleashes Moon Air (Wind, may cause sleep)
Thorn Crown - DEF +28, ATK +8
Clarity Circlet - DEF +21, Wind +15
Silk Robe - DEF +20
Adept's Clothes - DEF +18, Max PP +8
- If you want your fortune read, use the Laughing Fungus when he asks for an
item, it's a clue about where to go next
- Sell the Laughing Fungus if you want, it has no more purpose
- The next destination is north of town
1.4c Kibombo Mountains
- Sneak past all the guards by pushing crates
- Get the Disk Axe
- Suggestion:
Felix: Equip the Disk Axe (real obvious, right?)
* Item breakdown:
Disk Axe - ATK +28, Unleashes Power Drive (Earth, no side effects)
- You MUST have Lash to get past the last guard on the first screen
- If you don't have Lash head back to the Kandorean Temple (see 1.2a - 1.2b)
- On the second screen, you can push the crate onto the guard to trap him
- Use Tremor to shake the bone off the crate
- Get the items: Power Bread, smoke bomb, Tear Stone
- You'll have to return later to get the Djinni
- Head north again to find the next village
1.4d Kibombo
- Grab the Lucky Pepper
- Meet Piers, who will join you
- Suggestions:
Piers: Equip the Leather Boots you bought for him, also the Storm Brand
- Enter the Great Gabomba statue
- Hint on entering, find a triangle of rocks near the vine on the right hand
side
- Go through the cave, enter the main statue
- Fight a Mimic that drops a Hard Nut
- Find a Bone Armlet and an elixir
- Suggestion:
Jenna: Equip the Bone Armlet
* Item breakdown:
Bone Armlet - DEF +30, Use as an item to Haunt a foe
- You can climb certain gears and hop to other gears
- A flashing gear is trapped by pillars, if you Pound the pillars the gear will
reverse the direction of the other gears
DJINNI ALERT!!!
- Fight the Venus Djinni Steel after reversing the gears' direction
- You'll have to be on the floor above and hop on a gear to drop to the
Djinni's floor to get near it
END DJINNI ALERT!!!
- Enter a room with two colored pillars and a statue in the middle
- Complete the circuit by Pounding the pillar, rotating the circuits, and
Pounding them back into place
- Remember, you won't get all the circuits perfect at once, you'll have to work
on each tile one at a time
- Only one spark from each colored pillar has to reach the statue
- Don't worry if you fail, you can keep trying all day if you need to
- See 9.4 Location Tips for a tip on how to complete the circuits if you need
extra help
- Get the Black Crystal
- The next day you can get a Lucky Medal and a nut in the village
- Upgrade again
- Suggestions:
Felix: Buy Iron Helm
Jenna: Equip Sheba's Psynergy Rod
Sheba: Buy Frost Wand, Gauntlets
Piers: Buy Gauntlets, Iron Helm
* Item breakdown:
Psynergy Rod - ATK +64, Unleashes Psy Leech (Wind, adds 10% of damage to PP)
Frost Wand - ATK +76, Unleashes Frost Bite (Water, may Stun target)
Iron Helm - DEF +20
Guantlets - DEF +23
1.4e Gathering
DJINNI ALERT!!!
- Stop by Kibombo Mountains and use Frost and Growth to find and fight the
Jupiter Djinni Waft
- You can get Growth by changing classes, by giving your characters different
Djinn (examples - give Sheba a Venus Djinni, give Felix a Mars Djinni, give
Jenna a Venus Djinni)
END DJINNI ALERT!!!
- Stop by Gondowan Cliffs to use Frost to hop across to an empty cliff, then
fall down the indention
- Find the Healing Fungus, then slide down the indention
- Exit Gondowan Cliffs via the right-hand exit
- Stop by Madra
- Visit the prison to hear about another party of Adepts led by a boy named
Isaac
- Talk to villagers to learn more about Isaac and his friends
- Visit the mayor's house to get the Cyclone Chip (Cyclone Psynergy, a Jupiter
Psynergy)
- Talk to Karst
DJINNI ALERT!!!
- In a house in Madra give an old man the Healing Fungus to get his Mars Djinni
Char
END DJINNI ALERT!!!
- Enter the Madra Catacombs again through the main entrance (the one in town)
since the other entrance is sealed from now on
- Use Reveal on the door to enter the main Catacombs
- Find the items: Apple, Lucky Medal, and Mist Potion
- Get the Ruin Key by using Tremor to cause a chest to fall off a bookshelf,
then go to the room below and open the chest
- Use the Ruin Key on the locked door to get the Moloch Summon
TRANSFER EVENT ALERT!!!
- When you leave Madra you may be stopped by three bandits, defeat them to get
the Golden Boots (see Boss section for stats)
- The bandits won't be there if you didn't transfer data from Golden Sun
- You must have returned to Vault in Golden Sun and learned of the bandits'
escape from jail (an optional part of GS)
- Suggestion:
Jenna or Sheba: Equip the Golden Boots
* Item breakdown:
Golden Boots - DEF +15, AGI +30
END TRANSFER EVENT ALERT!!!
1.4f Great Gabomba
- Return to Kibombo with the Cyclone Chip and re-enter the Great Gabomba by
walking up the tongue
- Take the elevator to the inner chamber, climb down the ladder
- The Cyclone Psynergy is dual purpose, it clears grass and allows you to
travel down the round funnel shaped indentations
DJINNI ALERT!!!
- Use Cyclone to clear some grass and find a hidden funnel
- The funnel will drop you near a Djinni
- Fight the Venus Djinni Mud
- Now you should have 4 Venus, 4 Mars, 4 Jupiter, and 5 Mercury Djinn
END DJINNI ALERT!!!
- Continue exploring and using Cyclone
- Find a Mint by blowing some grass
- At one point you'll blow away some grass and find a puddle, use Frost
- After that you'll end up at a dead end with some grass, blowing the grass
away leaves puddles, use Reveal to continue
- Run upriver by holding the B button and running up, you'll have to go behind
some pillars (it won't look like you can, but you can)
- Fight a Mad Plant that is hiding under some grass, defeat it to get a Game
Ticket
- Talk to the Great Gabomba statue at the end to get the Tomegathericon
(possibly Tome Gather Icon or a play on a Greek phrase meaning "The Great
Beast")
- Exit by either walking out or using the Retreat Psynergy
1.5 Eastern Sea part 1
----------------------
1.5a East Indra Shore
- Find the boat on the shore near Dehkan Plateau
- Get the Cookie in the crate on the cliff to the left of the ship by using
Frost
- Enter Piers's boat
- Defeat all Aqua Jellys
- Use Frost to traverse the boat
- Collect the items along the way: Potion, elixir, oil drop, and antidote
- Defeat the boss, Aqua Hydra (weakness: Mars)
- You can't get the chest in the Aqua Hydra room
- Underground (why there is a rock cavern in the ship I don't know) push the
pillar onto the square in the floor with a tear shape icon, then use the
Douse Psynergy (Piers should have it, if he has only Mercury Djinn and no
class changing items)
- Enter the now open door
- The Black Crystal will be put in the power pillar automatically
- The boat is now yours, and it can dock at beaches or anywhere in rivers
1.5b Trident Prong
- Return to the very first village in the game, the village Daila
- Pick up the Sea God's Tear in the Sanctum in Daila by using Frost
- Walk back to the Shrine of the Sea God (where you saved the kid)
- Use Lash again, cross the rope, and head deep into the Shrine
- Use Frost as needed to progress
- You can find a Rusty Staff in the Shrine, which costs 10,100 to refine into
the Glower Staff (once you reach Yallam and can refine)
- Use the Sea God's Tear by a purple Statue (similar to the one where you found
the Tear) to keep going
- Get the Right Prong and leave the Shrine
- Sell the Sea God's Tear if you want, it has no more purpose
1.5c E Tundaria Islet
- Sail the boat to E Tundaria Islet, in the bottom right corner of the map
- Get the Lucky Medal
- Jump across the moving ice and push the log into the water
- Push the penguin across the log
- Mind read the penguins to get a Pretty Stone
1.5d SE Angara Islet
- SE Angara Islet is NW (above and to the left) of the Sea of Time (the foggy
island)
- Collect the Lucky Medal
- Move the crates and use Frost to climb the cliff
- Mind Read the bird in the nest to swap the Pretty Stone for a Red Cloth
- Before heading to the next town, Yallam, sail to the NE section of the world
(the top-right)
- The exact location is a patch of light water (shallows), found off the coast
of Treasure Isle (head right by boat, almost at edge of world)
- Collect the Rusty Mace, it costs 8,400 to refine into Hagbone Mace
- One more stop, another patch of shallow water, this time found off the coast
of Sea of Time Islet
- The shallow patch is between the Sea of Time (the foggy island) and the Sea
of Time Islet (the island to the right of the Sea of Time) and a little south
- Collect the Rusty Axe, which costs 6,800 to refine into Captain's Axe
1.5e Yallam
- Sail back towards E Tundaria Islet, but land on a beach north of the islet,
on the southern coast of Osenia
- Walk north to Yallam
- Collect an antidote, oil drop, nut, elixir, and 16 gold
- Visit the blacksmith and have him forge any rusty weapons or forgeable items
- After giving him an item leave town and come back for it to be forged
- For the Tear Stone I suggest forging anything, even the Spirit Ring, even
though the Ring doesn't increase any stats and will break if used several
times, it is somewhat useful, restoring 160HP to all allies...
- Upgrade again
- Suggestions:
Felix: Equip Hagbone Mace (refine from Rusty Mace), buy Mail Cap
Jenna: Equip Sheba's Frost Wand, buy Jerkin, Mail Cap
[Forge Cloud Wand (Tear Stone)]
Sheba: Equip Glower Staff (refine from Rusty Staff), buy Jerkin
Piers: Equip Captain's Axe (refine from Rusty Axe), buy Mail Cap
* Item breakdown
Hagbone Mace - ATK +108, Unleashes Wyrd Curse (Earth, may Haunt foe)
Captain's Axe - ATK +95, Use as an item for DEF boost
Glower Staff - ATK +126, Unleashes Flash Force (Water, may seal Psynergy)
Frost Wand - ATK +76, Unleashes Frost Bite (Water, may Stun target)
Cloud Wand - ATK +98, Unleashes Stun Cloud (Water, may Stun foe)
Jerkin - DEF +26
Mail Cap - DEF +23
- NOTE - the suggestions (including the ones here) from now on *may* not be the
best equipment for your characters, depending on what you've forged from the
materials, so always forge before you buy, you may not need to buy what I
suggest. Also note that I put what I suggest forging in brackets [like this]
- Head right one screen and talk to the boy in the bottom corner, agree to hear
all 3 songs
- You may want to write the directions down (I will list them in this guide,
though)
- They are directions for the Sea of Time (the foggy island, as in Lemuria)
- Leave town
1.5f Taopo Swamp
- Directly south of Yallam, you'll have to leave Yallam by the north entrance
and walk around the long way to get here
- Enter Taopo Swamp Catacombs by using Whirlwind
- Collect 1 Tear Stone (use Scoop)
- Step on the bubbles in the swamp to stay on top of the water
- In the swamp you can drown
- Run through the water to avoid drowning
- Collect the Cookie
- Enter the second Catacombs after crossing to the right side of the screen,
but DON'T use Growth on the vine yet
- Collect 1 Tear Stone (use Scoop) and a bramble seed (use Cyclone)
DJINNI ALERT!!!
- Use Move on two wooden pillars to force a Venus Djinni off the ledge
- Jump down in the correct spot to battle Venus Djinni Flower
END DJINNI ALERT!!!
- Fight a Mad Plant to get a Lucky Medal
- Exit the Catacombs and use Growth
- Use Whirlwind to enter the next cave, which is a third Catacomb
- In lava rooms collect: Vial, Stardust (last room, use Reveal and Scoop)
- Douse hot rocks
- Use Tremor on a wooden pillar with a rock balancing on its top, this will
allow you to get into the last room
- Return to Yallam and have the blacksmith forge more items
- Suggestions:
Felix: (nothing)
Jenna: [Forge Clear Bracelet (Tear Stone)], Equip Sheba's Thorn Crown*
Sheba: [Forge Clear Bracelet (Tear Stone), Astral Circlet (Stardust)]
Piers: (nothing)
* - Only if you forge an Astral Circlet
* Item breakdown
Astral Circlet - DEF +32, Max PP +15
Thorn Crown - DEF +28, ATK +8
Clear Bracelet - DEF +31, Water +25
- Return to your boat
1.5g Apojii Islands
- Sail to the Apojii Islands, a little above and a lot to the right of Yallam
- The northern Apojii Island has a town, visit it
- Collect a bramble seed, Mint, herb, 32 gold and 182 gold
- Upgrade again
- Suggestions: (depending on forged equipment)
Felix: Buy Armored Shell, Knight's Shield, Steel Helm
Jenna: Buy Guardian Circlet*
Sheba: (nothing)
Piers: Buy Armored Shell, Knight's Shield, Steel Helm
Other: Buy Water of Life if you want to
* - only if you DIDN'T forge an Astral Circlet
* Item breakdown
Armored Shell - DEF +30
Knight's Shield - DEF +28
Steel Helm - DEF +27
Guardian Circlet - DEF +25
Astral Circlet - DEF +32, Max PP +15
- Use Douse on a large water drop shaped rock
- Now sail to the southern Apojii Island, home of Aqua Rock
1.5h Aqua Rock
- Aqua Rock looks like a blue version of Air's Rock on the world map, but it is
much different inside
- The outside of Aqua Rock is broken into two screens
- Use the handholds on the cliffs to climb, taking care not to get knocked off
by the intermittent waterfalls
- Climb to the top of the cliffs and Move/push the wooden pillar in front of
the Moai head statue to block the waterfall
- Climb around the Moai head and Move/push the pillar to block the other Moai
- Climb to the second screen
- Get swept back to the first screen by the waterfall
- Collect the nut
- Get swept downstream again
- Douse the empty Moai head statue
- Swim downstream
- Traverse the path, take the right fork at the end
- Douse the Aqua Stone (big blue tear-shaped rock)
- Take the other fork, reach the cliff, climb the left fork
- Collect the elixir
- Climb the other fork, step in the reversed waterfall
- Move and/or push two ice blocks into the river
- Collect the oil drop
- Freeze three puddles with Piers' Frost Psynergy
- Collect the Mist Sabre
- Suggestion:
Jenna: Equip Mist Sabre
* Item breakdown
Mist Sabre - ATK +110, Unleashes Searing Fog (Water, may cause Delusion)
- Use Douse on the big Aqua Stone (rain drop statue)
- Hop into the whirlpool in the lake
- Enter Aqua Rock interior
1.5i Aqua Rock Interior
- Things to collect: Vial, Psy Crystal, crystal powder, Lucky Pepper,
Aquarius Stone, Water of Life, Tear Stone, Rusty Sword
- Use various Psynergies (Move, Frost, Douse) to make your way through
- A Psynergy Stone is near the entrance if you need to refill PP
- In a room with two steam vents and two pillars you'll find a Vial
- A Moai Statue floods one room, block his water to progress
- You can find a crystal powder in the main room by taking a small detour after
the Moai Statue room
- When you Douse the Aqua Stone in the main room a new path appears
- Another steam vent room presents itself, but is easy to get through
- You find another Aqua Stone, Moai Statue (empty this time), and some pillars,
solve it in reverse order
- Collect the Tear Stone in the waterfall room by Moving the pillar
- A room with tiles on the floor and an iceblock contains a chest holding a
Water of Life
- After nabbing the Water of Life, exit and re-enter th eroom to reset it
- You'll pass through a large room with a tightrope on your way to the center
of Aqua Rock
- Continue Dousing things to create shining paths, but be sure to Move the
pillars properly first!
- The next chest you come across is a Mimic which earns you a Potion
- The purple room has a large Psynergy Stone that refills PP as many times as
you need
- Douse the last Aqua Stone to create two shining paths
- Nab the Lucky Pepper to the left
- The big prize, the Aquarius Stone, awaits your eager hands in the center of
the room
- A room with a chest at the bottom of a small lake leads to the center where a
pedestal rests
- Use the Aquarius Stone on a pedestal to clear the way to a new Psynergy for
Piers, Parch (use Parch to leave)
- Use Parch on the sunken chest to get a Rusty Sword
DJINNI ALERT!!!
- In a waterfall/river room (north-east of the Rusty Sword) use Parch on a
statue spitting water to clear the way to a Djinni
- Fight Mercury Djinni Steam
END DJINNI ALERT!!!
- Exit Aqua Rock through the Rusty Sword room
- Retreat to the world map
- You may want to forge the Rusty Sword at Yallam now
- Suggestion:
Felix: Equip Jenna's Thorn Crown*
Jenna: [Forge Pure Circlet]
Piers: Equip Robber's Blade (refine from Rusty Sword)
* - Only if you forge a Pure Circlet
* Item breakdown
Robber's Blade - ATK +101, Unleashes Shred (Fire, may lower DEF)
Pure Circlet - DEF +29, Water +20
1.5j Tundaria Tower
- Sail to Tundaria, the frozen southern continent, located south of Yallam
- Hike across the frozen wastes of Tundaria to the far western (left) side
DJINNI ALERT!!!
- Find the Jupiter Djinni Wheeze in a random battle in a patch of light blue
ice on the left side of the continent
END DJINNI ALERT!!!
- Enter Tundaria Tower by heading northeast from the Djinni's location
- You can find these items: Mint, 365 gold, Hard Nut, crystal powder
- Use your new Psynergy Parch to traverse Tundaria Tower
- Start by Parching the right pond
- You can find a room filled with ice and a chest
- If you step on ice you slide in that direction until you hit something
- Slide through the room to get the Mint
- 365 gold waits in a room with a long patch of ice (the gold is above the ice)
- Enter the first ice room from the opposite side and carefully slip and slide
to the ladder
- In a room with many exits, the top-left leads to treasure, top-middle is the
entrance, bottom-middle leads to a Djinni, and top-right leads to the top of
the tower
- The room with treasure has two chests, a crystal powder and a Hard Nut
- When you go to find the Djinni you'll fall into the Djinni's room
DJINNI ALERT!!!
- Save when you enter the Djinni room, in case you mess up
- Carefully slide around the room to bump into him (bump from the left)
- Slide after him and fight the Mars Djinni Reflux
END DJINNI ALERT!!!
- Take the door leading to the top of the tower
- The ice wall you encounter may need a reality check
- Acquire a new Psynergy, Burst, by finding the Burst Brooch at the top
- Return to the entrance of Tundaria Tower (you can use Reveal as soon as you
re-enter the tower), use Burst in the inside center room on the crystal to
gain the Center Prong
- Parch the other pond if you haven't already done so
- Use Burst in the left room to get through the ice and find: Sylph Feather,
Lucky Medal, Vial, Lightning Sword
- Time to return to Yallam and forge more items
- Suggestion:
Felix: Equip Lightning Sword
Sheba: [Forge Faery Vest]
Piers: Equip Hagbone Mace
* Item breakdown:
Lightning Sword - ATK +134, Unleashes Flash Edge (Wind, may cause Delusion)
Faery Vest - DEF +38, use as an item to restore 200 HP
1.6 Eastern Sea part 2
----------------------
1.6a Izumo
- Sail to Izumo, located northeast (above and to the right) of the foggy area
on the map
- Enter the town and upgrade again
- Collect: Water of Life, elixir, Lucky Medal, smoke bomb, Festival Coat,
antidote x2
- Suggestion:
Felix: (nothing)
Jenna: Equip Festival Coat
Sheba: (nothing)
Piers: Buy War Gloves
* Item breakdown:
Festival Coat - DEF +28, LCK +10
War Gloves - DEF +32, ATK +10
Also buy the Psy Crystal
- Talk to the villagers and Mind Read them if you desire
- Leave town and walk to Gaia Rock
1.6b Gaia Rock
- Gaia Rock has 2 parts, the outside and the inside, do the outside first
- Climb the outside and collect a nut, an Apple, and the Dancing Idol
- Hint, Whirlwind can blow vines so you can swing on them like Tarzan
- On the last upward climb (a long upward climb with two Tiki Statues at the
base), beware, some Tiki statues are hidden in the rock and will pop out and
knock you off
- After acquiring the Dancing Idol, enter the cavern
- Use the Dancing Idol on the pedestal to move 2 statues
- The center passage leads to the boss, take it last
- Take the right hand passage first
- Use Cyclone and the Dancing Idol in a few different rooms to make 4 rays of
light shine through holes in the floor
- You'll need to use Cyclone in one room to blow away the grass to see the
invisible platforms, but you have to leave the room and enter from the other
side to cross them...
- Find and defeat a Mad Plant to acquire a Potion
- The last altar is suspended by a spiderweb, drop it to the floor below using
Cyclone
- After all four rays of light are lit, return to the main room and take the
center passage
- Use Felix's Move to push and pull the stumps to open the path so you can
continue
- On your way to the boss use Growth on the plants to point to the exits
- To get Growth give Felix a Mars Djinni, Jenna a Venus Djinni, Piers a Venus
Djinni, or Sheba a Venus Djinni
- Along the way you will find a Mimic (Game Ticket) and a Rusty Mace
- Defeat the boss, Serpent (weakness: Jupiter)
- You won't be able to defeat him if all 4 rays of light aren't shining on him
- Get the Sand Psynergy
- Use Sand while standing in the sand, move behind the serpent and press "A" to
return to Felix
- Search the water near the serpent's tail to find a weapon, the Cloud Brand
- Suggestion:
Felix: Equip the Cloud Brand
Piers: Equip Felix's Lightning Sword
* Item breakdown:
Cloud Brand - ATK +130, Unleashes Raiden's Wrath (Wind, cuts through defense)
Lightning Sword - ATK +134, Unleashes Flash Edge (Wind, may cause Delusion)
Note - I know this is an ATK drop for Felix, but the defence piercing ability
more than makes up for it
1.6c Izumo again
DJINNI ALERT!!!
- Return to Izumo
- Give the Dancing Idol to Lady Uzume to get a Mars Djinni, Coal
END DJINNI ALERT!!!
- Use Move on a wooden pillar to form a circle, then cast Reveal
- Use Sand and various other Psynergies to reach a Phantasmal Mail
- Suggestion:
Felix: Equip the Phantasmal Mail
* Item breakdown:
Phantasmal Mail - DEF +38, LCK + 7, can be used in battle to Delude all
enemies, but may break
- Continue until you find the Ulysses Summon, a legendary wandering mage
1.6d Apojii Islands again
DJINNI ALERT!!!
- Sail back to the Apojii Islands and visit the town again
- In town head to the beach, use Sand to get behind the rocks and continue
heading right
- Jump down the waterfall to land on a ledge and walk up to enter a cave
- Find the Jupiter Djinni Haze
- Use Lash to return to the town
END DJINNI ALERT!!!
- Return to Yallam, forge Rusty Mace into Demon Mace
- Suggestion:
Sheba: Equip Demon Mace (if she doesn't have a Glower Staff)
* Item breakdown:
Demon Mace - ATK + 115, unleashes Evil Eye (Earth, may cause Delusion)
- Sail to a new location, N Osenia Islet
1.6e N Osenia Islet
- N Osenia Islet is located north of Alhafra, southwest of the foggy area
- Enter town, a small farm actually, and find a Lucky Medal
- Use Sand to get near the cow
- Mind Read the cow, give it your Red Cloth to get some Milk
- That's all for here, set sail again
1.6f West Indra Islet
- Sail left from N Osenia Islet until you hit a continent, then sail around the
northern coast
- When you hit another continent, sail south to reach a small island
- Beach your ship at the island, West Indra Islet
- Find a Lucky Medal
- Mind Read the dog to trade it your Milk for a Li'l Turtle
- Sail back towards N Osenia Islet, but head south before you reach it to find
Alhafra
- The closest beach you can use to reach Alhafra is to the left of it
1.6g Alhafra and Briggs
- Go to the ship in Alhafra that you helped clean up and use Burst on the
boulder
- Let events take their course, Briggs is kinda funny :)
- Head to the Cave below the mayor's house (to the left of the mayor's house in
a grove of trees, a man is guarding it)
- Collect a potion, Psy Crystal, 777 gold, and Power Bread
- Skip town and chase Briggs to Champa
1.6h Champa
- Champa is on the southern coast of Angara, northwest of SE Angara Islet,
directly north from the beach by Alhafra
TRANSFER EVENT ALERT!!!
- When you enter Champa Feizhi may stop you and give you a Golden Ring
- You must have saved Feizhi's friend trapped under a boulder in Golden Sun and
transferred the data to Lost Age to get this event
END TRANSFER EVENT ALERT!!!
- Collect a Viking Helm, smoke bomb, elixir, 12 gold, Lucky Medal
- Stop by the shop and upgrade equipment
- Suggestion:
Jenna: Buy the Blessed Robe
Piers: Buy the Plate Mail, possibly buy the Silver Helm
* Item breakdown:
Blessed Robe - DEF +36, HP +5 per turn
Plate Mail - DEF +33
Silver Helm - DEF +30
I say possibly on the Silver Helm because it is only marginally better than
the Thorn Crown but would decrease his ATK.
- Defeat Brigg's Grandma's Avimander (boss, weakness: Mercury)
- Give Grandma your 2 Trident Prongs
- Alex may show up when you leave Champa to encourage you, and give you news
about Babi
1.6i Ankohl Ruins
- Ankohl Ruins can be found east of Champa, you'll have to sail a very short
distance to reach the ruins
- Enter Ankohl Ruins and find: empty x6, 210 gold, nut, crystal powder, Power
Bread, Thanatos Mace, Vial, Sylph Feather, potion, Muni Robe, 365 gold
- Use Sand a lot in this dungeon
- You will trip several switches that activate sand traps, rooms filling with
sand
- You have to let the room fill some, then step on a different switch to open
the door
- In one spot a face statue will slide towards you, use Sand in a sand patch in
the middle of the room to avoid being pushed backwards by it
- The goal is the Left Prong
- Return to Champa with the Prong and give it to Grandma
- Use Reveal to collect the Trident, equip it on someone (such as Jenna, who
actually benefits most from it)
- Return to Yallam and forge the Sylph Feather (best deal is Aerial Gloves)
- Head to the Sea of Time
- Suggestion:
Sheba: Equip Thanatos Mace (even if she has the Glower Staff)
Equip Muni Robe
[Forge Aerial Gloves (Sylph Feather)]
Jenna: Equip Sheba's Glower Staff (if Sheba had the Glower Staff)
Equip Sheba's Faery Vest (if Sheba had a Faery Vest)
Equip Trident
* Item breakdown:
Thanatos Mace - ATK +125, unleashes Heartbreak (Earth, may kill instantly)
Glower Staff - ATK +126, unleases Flash Force (Wind, seals Psynergy)
Muni Robe - DEF +39, HP recovery +10
Faery Vest - DEF +38, use as an item to restore 200 HP
Trident - Water resist +20
Aerial Gloves - DEF +37, AGI +30, Wind +20
1.6j Sea of Time
- The Sea of Time is the foggy area on the map, enter it from the south
- Traverse the Sea by following the directions in Yepp's 3 songs you learned in
Yallam
- For those of you who need more help, here are directions:
Go north past the twins (rocks at entrance)
Past 2 swirls
Sail twice around the mini volcano
Head east past a swirl when the water stops
Then turn north and go past 3 swirls to north
Sail around the mini volcano 3 times
Sail north when the water stops
You will be at a star shaped rock
Head west past 3 swirls
Sail twice around the mini volcano
Head south past a swirl when the water stops
Then turn and head west past 1 swirl
Sail around the mini volcano 3 times
Sail south when the water stops
You will be at a moon shaped rock
Head south past 2 swirls
Sail twice around the mini volcano
Head west past a swirl when the water stops
Then turn and head north past 6 swirls
Sail around the mini volcano 3 times
Sail north when the water stops
You will enter a new screen, save immediately
- It is easy now to make your way to the center of the screen
- Be prepared, it's a boss battle, Poseidon (weakness: Mars)
- You CANNOT deal any damage UNTIL you use the Trident as an item on him
1.6k Lemuria
- You have made it to Lemuria at last
- There is only 1 island is the Sea of Time, Lemuria
- Before entering Lemuria itself, after docking, head into your ship
- Take the stairs as soon as you enter and use Parch to get a Mist Potion
- Enter Lemuria itself
- Use your Lucky Medals at the fountain
- You can get many things from the fountain, including the Eclipse Summon, a
legendary dragon
- Try and get Leda's Bracelet from the fountain, gloves for the girls
- Brilliant Circlet and Crown of Glory are great headgear
- Aegis Shield is another item to try and get for the boys
- Spend the rest of the Lucky Medals on whatever you can get
- Here is a complete list of what you can get:
Eclipse Summon - Summon, 3 Jupiter, 2 Mercury
Hestia Blade - Lng Swd ATK+145, Unleashes Crucible Fire (Fire, may lower AGI)
Mighty Axe - Axe ATK +142, Unleashes Heat Shatter (Fire, may lower RES)
Fireman's Pole - Staff ATK +130, Use in battle to increase RES
Minerva Helm - Helm DEF +43, Max HP +20
Crown of Glory - Crown DEF +40, PP+8 per turn
Brilliant Circlet - Circlet DEF +36, LCK +10
Aegis Shield - Shield DEF +41, Critical +10%
Leda's Bracelet - Bracelet DEF +38, Wind Power +30
Crafted Gloves - Glove DEF +35, ATK +5
Erebus Armor - Armor DEF +43, HP +6 per turn
Floral Dress - Clothing DEF +38, Use in battle to put enemies to sleep
Wild Coat - Clothing DEF +37, AGI +40
Potion - Item restores HP
Psy Crystal - Item restores PP
Water of Life - Item revives a downed ally
- Suggestion:
Felix: Get Hestia Blade, Minerva Helm, Aegis Shield, Erebus Armor
Jenna: Get Crown of Glory, Leda's Bracelet
(also get a Floral Dress if she doesn't have a Feary Vest)
Sheba: Get Crown of Glory
(also get a Leda's Bracelet if she doesn't have Aerial Gloves)
(or if you want to follow Section 7.7 Character Equipment by Element)
Piers: Get Hestia Blade, Minerva Helm, Aegis Shield, Erebus Armor
* Item breakdown:
Hestia Blade - ATK+145, Unleashes Crucible Fire (Fire, may lower AGI)
Minerva Helm - Helm DEF +43, Max HP +20
Crown of Glory - Crown DEF +40, PP+8 per turn
Aegis Shield - Shield DEF +41, Critical +10%
Leda's Bracelet - Bracelet DEF +38, Wind Power +30
Erebus Armor - Armor DEF +43, HP +6 per turn
- From this point on, my Suggestions will follow Section 7.7, using these:
Isaac - 7.7a
Felix - 7.7c
Jenna - 7.7d
Garet - 7.7e
Sheba - 7.7g
Ivan - 7.7g
Piers - 7.7i / 7.7k (7.7k only if you didn't transfer)
Mia - 7.7j
- Use Scoop where butterflies fly (they look like moving shiny spots) to
collect items (use Reveal to find the items, they will show up as glowing
dots on the ground)
- You can Scoop: bone, Rusty Sword, various other items
- I have not found a use for the bone
- You can use Cyclone to find a Hard Nut
- Visit Piers's uncle
- Use Lash to enter Lunpa's house
- Talk to Lunpa, head to the palace
- Talk to the king, get the Grindstone (Grind Psynergy, only Felix/Isaac can
equip it)
- Head back to your boat
- You will automatically sail out of Lemuria, so head back in and use Grind on
a brown rock while still in your boat
DJINNI ALERT!!!
- In Ancient Lemuria use Cyclone and Tremor to gain another Mercury Djinni, the
Djinni Rime
END DJINNI ALERT!!!
1.7 Western Sea
---------------
1.7a More Gathering
- Sail out of the Sea of Time by using Grind and heading left instead of down
- You will create a shortcut to Lemuria this way, accessible by entering the
left side of the fog instead of the bottom
- Sail to Sea of Time Islet, which is to the right of the Sea of Time
- Grab the Lucky Medal
DJINNI ALERT!!!
- Mind Read the turtle and use the Li'l Turtle to be taken to the Cave
- In the Islet Cave collect the Turtle Boots and Rusty Staff
- Fight the Venus Djinni Meld
END DJINNI ALERT!!!
- Sail to the area between Gondowan and Indra (south of West Indra Islet), you
will enter Gondowan Cliffs
- Use Grind to pass through
- Collect a Rusty Sword in a shallow circle of water directly to the right of
Tundaria Tower
- Collect a Rusty Staff in a shallow circle of water north of Hesperia
(northern section of the map)
DJINNI ALERT!!!
- Visit Hesperia Settlement by landing on the southern beach of Hesperia (the
northernmost small continent)
- The Settlement is right by the beach
- Collect the Mars Djinni Tinder
END DJINNI ALERT!!!
- Collect the 166 gold
- Return to Yallam and get your Rusty weapons refined
- Suggestion:
Jenna: Equip Pirate's Sabre (refine from Rusty Sword)
Sheba: Equip Dracomace OR Goblin's Rod (refine both from a Rusty Staff)
* Item breakdown:
Dracomace - ATK +128, Unleashes Aging Gas (Wind, restores user HP)
Goblin's Rod - ATK +134, Unleashes Sargasso (Water, may kill instantly)
Pirate's Sabre - ATK +136, Unleashes Scorpionfish (Fire, may poison foe)
NOTE - Sheba's weapon of choice here depends on whether you prefer pure
attack power or elemental damage. She will deal more damage with
Goblin's Rod, unless the weapon howls. Dracomace's howl will deal more
damage, since it is Wind based, and her Wind power is so high. I
tested this against a Dire Wold (found outside Yallam) and Dracomace
consistantly dealt ~30 more damage when howling than Goblin's Rod did
when howling. The HP leech special of the Dracomace is also nice.
1.7b Shaman Village
- From Hesperia Settlement follow the southern coast to the right until you
find a river with 2 beaches
- Sail up the river into a lake, continue to the top-left of the lake, then
follow the right-hand fork of the river leading out of the lake
- Beach your boat near the cave and enter Shaman Village Cave
- Traverse this easy cave, you can't get anything while you are here
- After exiting the cave walk up and right to enter Shaman Village
- Collect the Spirit Gloves
- Suggestion:
Jenna: Equip Spirit Gloves (but save Leda's Braclet if following Section 7.7)
* Item breakdown:
Spirit Gloves - DEF +40, Max PP +20
- Talk to the chief, show him the Shaman's Rod
- Walk north of town while in town to find the trials, use Whirlwind
- Before you chose a path, collect the Hard Nut in the chest
- You may want to save before you choose a path
- My advice, choose the left path and always come in first
- In these caves, it is a good idea to skip the treasures until after the trial
is over, since you can come back later and collect all of them from both
sides, but you *can* collect them all and still come in first each time
- Drop headgear and gloves first, if you come in first each time that is all
you'll have to drop
- At the end of the trails is a boss, Moapa (weakness: none) and his Knights
(weakness: none)
- Acquire the Hover Jade (Hover Psynergy)
- Back in town collect the Lucky Medal, weasel's claw, elixir, Lucky Pepper
- Tell Moapa your names
DJINNI ALERT!!!
- Explore town
- Collect the Jupiter Djinni Aroma
END DJINNI ALERT!!!
- Head back to the Trials and collect all the treasures: potion x3, Vial x6,
nut (you may have already collected potion x2, Vial x2)
1.7c Atteka Inlet
- Leave Shaman Village and head back to your boat
DJINNI ALERT!!!
- Sail out into the ocean and follow the coast to the right
- You will encounter another river between two beaches, sail up it
- A small part of the river will fork off and die at a mountain
- Beach your boat just north of the fork on a narrow bit of land with a forest
- You will encounter the Venus Djinni Petra in a random battle
END DJINNI ALERT!!!
- After getting the Djinni, sail to Atteka, the continent below Hesperia
DJINNI ALERT!!!
- Beach your boat on the left side of Atteka by a wide beach, it is the
northernmost beach
- Walk east to a forest between 2 rivers and fight Mars Djinni Core in a random
battle
END DJINNI ALERT!!!
- Walk back to your boat and sail south around the coast
- Close to the middle of Atteka along the eastern (right) coast is a river
between two beaches, take it
- Sail through the rivers until you emerge behind the rocks, then sail north
- Beach your boat at a town, this is Atteka Inlet
- Collect the Vial
- Talk to the villagers to learn a little about the wings and a prophecy
1.7d Contigo
- Leave town by the northern entrance and walk to Contigo
- Don't upgrade yet, first go to the bottom left blue tent
- This is the place to use your Game Tickets
- Try to win Mythril Shirts for everyone and one Quick Boots
- If you didn't transfer any Golden Sun data, try to win 8 Mythril Shirts
- In town collect a Power Bread, bramble seed, corn
- Walk up to the shrine and stand in front of the center door and use Reveal to
collect a Dragon Skin
DJINNI ALERT!!!
- Find Venus Djinni Salt in town by going to the circle of grass and using
Scoop in the center
END DJINNI ALERT!!!
- Suggestion:
Felix: Equip Mythril Shirt
Jenna: Equip Mythril Shirt
Sheba: Equip Mythril Shirt
Piers: Equip Mythirl Shirt, Quick Boots
* Item Breakdown:
Mythril Shirt - DEF +10, HP +5
Quick Boots - DEF +3, AGI +20
- Visit the item shop to buy a Potion, Psy Crystal, Water of Life, Mist Potion
- Leave town and walk north
1.7e Jupiter Lighthouse
- Enter Jupiter Lighthouse
- You won't be able to go very far and you'll end up back outside
- Use Cyclone to find a Mint
- Use Cyclone on purple swirls to travel in Jupiter Lighthouse
- In the cave part of the Lighthouse you can find a Mad Plant to get a Mint
- Use Hover on round glowing dots with yellow lines coming out of them
- In the Lighthouse collect an Erinyes Tunic, Psy Crystal, Meditation Rod, mist
potion, 306 gold, potion, Water of Life, Phaeton's Blade
- Suggestion:
Jenna: Equip Sheba's Muni Robe
Sheba: Equip Erinyes Tunic, Meditation Rod
Piers: Equip Phaeton's Blade
* Item Breakdown:
Meditation Rod - ATK +150, unleashes Nirvana (Wind, steals 10% PP)
Phaeton's Blade - ATK +151, unleases Light Surge (Wind, deludes target)
Erinyes Tunic - DEF +45, ATK +5, increases Criticals
Muni Robe - DEF +39, HP recovery +10
- Find and defeat a Mimic to gain a Psy Crystal
- Take the left door in the room with the beam of light first
- You can use Cyclone on the inverted purple swirls to travel up instead of
down
- When you emerge from the Lighthouse interior you will see a block near a
green bridge, push the block onto the bridge and step on the switch by the
door to drop it
- Head back inside and take the top door in the Meditation Rod room and
continue until you enter a room with four statues, then take the bottom door
- Cross over the top of the Lighthouse and enter the next door
- You will come across a room with a big circle platform and a ladder, climb
the ladder and cast Hover to turn on the power for the Lighthouse
- You can now use Hover and hovering blocks to traverse the Lighthouse
- Your next goal is to collect the Red Key and open the Red Door
- Cross the bridge to the Left Tower, be careful
- Cracked squares in the floor will drop you to the room below: after 2 steps
on them if they are light blue, right away if they are dark blue
- Use Hover and fall through the correct cracked squares to collect the Blue
Key
- Make your way to the top of the tower
- At the top of the Left Tower push a circuit to make the Archer shoot the
statue covering the hole in the Center Tower
- Head to the center room (with the light beam) and push the circuit into place
- You will eventually end up back on the outside of the top of the Lighthouse,
push the lightning rod into the hole
- Return to the center room
- Now for a trick, Hover onto the beam of light
- Do NOT use the swirl in front of the Blue Door, you can't get back up without
a long backtracking if you do
- Now use the Blue Key on the Blue Door
- Hover in front of the big face statue to be blown across the gap
DJINNI ALERT!!!
- Push the circuits into place (and use Pound on the pillar that will appear to
rearrange the circuits)
- Fight the Jupiter Djinni Whorl
END DJINNI ALERT!!!
- Rearrange the circuits again to reach the exit
- Use Pound to get the circuit piece, use the circuit to access the room, push
the pillars into place, Move the circuit back, jump across the pillars
- Dodge whirlwinds from the face statues and avoid cracked squares, but you
will need to be hit by a whirlwind from the bottom face
- Use Hover and dodge more whirlwinds in a room with LOTS of Hover tiles, this
room has the Phaeton's Blade
- Push the circuit into place on the top of the Right Tower
- Head back to the spot where you pushed the block off the bridge to find some
old friends
- When you come to the Meditation Rod room Alex will appear, you can Mind Read
him if you want, just tell him you want to light the Lighthouse to have all
HP/PP restored
- You may want to save now...
- Chase the baddies to the top of the Lighthouse
- You will only have Felix and Piers
- You will be double-crossed and have to fight
- Boss battle, Karst (weakness: Mercury, then Jupiter) and Agatio (weakness:
Mercury, then Venus)
- After two rounds Jenna comes and helps
- After two more rounds Sheba comes, now you have all 4 again
- You will be double crossed again, but not have to fight again
1.7f Djinn Run
- Head back to Contigo and enter the top left house (it was empty before)
- Learn Ivan's history
- Gain 4 more party members, Isaac and crew!
DJINNI ALERT!!!
- Use Force (if you have it, you need to have imported a Golden Sun game with
Force) on a stump to the left and a little below the house where you meet
Isaac to find the Mars Djinni Shine
END DJINNI ALERT!!!
DJINNI ALERT!!!
- Return to Atteka Inlet and use Lift on the boulder in the bottom left corner,
then use Cyclone to find the Venus Djinni Geode
END DJINNI ALERT!!!
- When you return to your ship it will have wings
TRANSFER EVENT ALERT!!!
- As you board your ship a man may come with a gift, if you rescued Hammet in
Golden Sun and transferred the data
- The gift is Orihalcon, a rare and very nice forgeable material
END TRANSFER EVENT ALERT!!!
- Press "B" while sailing to fly, it requires Psynergy from all 8 characters
(the yellow bar above the ship when you press "B" shows the Psynergy)
NON-TRANSFER DJINNI ALERT!!!
- Sail to SW Atteka Islet (bottom left corner of the world map)
- Collect the Dragon Skin
- If you didn't transfer any data, collect the random Jupiter Djinni by using
Lift
END NON-TRANSFER DJINNI ALERT!!!
- Sail back towards Atteka Inlet, but instead of Hovering over the rocks sail
west (left) to find a small circle of shallow water surrounded by rocks to
collect a Rusty Sword
DJINNI ALERT!!!
- Sail to Kalt Island, a small island north of Hesperia
- Collect the Apple and the Mercury Djinni Gel
END DJINNI ALERT!!!
- Sail directly south (as much as possible, you will have to sail around the
coast of Gondowan) to Atteka, so you end up on the right side of Atteka
(between Atteka and Gondowan)
- You will find a river between two beaches about halfway down the coast of
Atteka, sail into the river
- Use the river and Hover (flying in the boat) to reach a cave on the southern
tip of Atteka
- Enter the cave and collect the Coatlicue Summon, the goddess bearing the
water of life
- Backtrack to Shaman Village Cave
TRANSFER EVENT ALERT!!!
- If you beat Colosso in Golden Sun and transferred it, you will fight a small
battle against the Colosso Gladiators who Isaac defeated in Golden Sun, win
to get a Golden Shirt
END TRANSFER EVENT ALERT!!!
DJINNI ALERT!!!
- Use Lift on the right 2 boulders and the left boulder, but not the middle
left boulder
- Use Frost and Whirlwind to walk to the Djinni
- Fight the Mercury Djinni Eddy
END DJINNI ALERT!!!
- Head to Shaman Village, enter the trails section again, climb to the top and
use Hover
DJINNI ALERT!!!
- You will come to a screen with 3 lakes, use Reveal to catch the Djinni
- Fight the Jupiter Djinni Gasp
END DJINNI ALERT!!!
- Collect the Elixir
- Fight a Mad Plant and earn a Lucky Pepper
- Go back to Yallam and forge any items that need forging
- While in Yallam use Force (if you transferred) on the broken tree/log near
the blacksmith's house to knock it down
- Cross the now flat log, use Cyclone to clear a few weeds, and go down the
ladder
- Exit the short cave to collect the powerful Masamune, one of the few weapons
with a "double" howl (it will either howl with one dragon head or two)
- Suggestions:
Felix: Forge Xylion Armor
Jenna: (none)
Sheba: Forge Dragon Boots
Piers: Equip Masamune
Isaac: Equip Soul Brand (Refine)
Garet: Equip Hestia Blade
Ivan: Equip Phaeton's Blade, Golden Shirt, Leda's Bracelet
Mia: Forge Dragon Boots
* Item Breakdown:
Masamune - ATK +161, unleashes Rising Dragon (Water, may hit twice)
Phaeton's Blade - ATK +151, unleases Light Surge (Wind, deludes target)
Soul Brand - ATK +141, unleases Soul Shatter (Fire, turns 10% damage into PP)
Leda's Bracelet - Bracelet DEF +38, Wind Power +30
NOTE - If you don't have a second Leda's Bracelet for Ivan, you can return to
Lemuria and get one, or give him some other bracer later on...
1.8 The Grand Finale
--------------------
1.8a Gondowan Settlement
- Sail your boat to Gondowan Settlement
- Gondowan Settlement is located on the Gondowan continent, almost directly
east from the Jupiter Lighthouse
- You will want to collect the Stardust and Lucky Medal
- You may want to take the Stardust to the blacksmith
- Note - At this point you could do Treasure Isle, but the boss there is a bit
challenging at low levels (try to be at least lvl 40 before doing Treasure
Isle)
- Close by Gondowan Settlement is a plateau that looks similar to Airs Rock,
Aqua Rock, and Gaia Rock
1.8b Magma Rock
- As you may have guessed, Magma Rock is the Mars (fire) elemental rock
- You will need to use Growth and Burst a lot here
- Climb the outside before doing the inside
- Cast Burst on Tiki Statues
- Collect 383 gold, Salamander Tail, oil drop
- Enter Magma Rock interior by using Burst on a Tiki Statue to shoot a fireball
shaped rock
- The large statues fill the rooms with lava if shot by using Burst on the
small Tiki Statues
- The white platforms on green tracks only work when the rooms are filled with
lava
- You will find: Lucky Medal, mist potion, Golem Core, Salamander Tail
NON-TRANSFER DJINNI ALERT!!!
- A random Mars Djinni may await you by the first dam you come across, if you
didn't transfer any data from Golden Sun
- Mars Djinni Fury waits for you on a ledge in a room where the moving platform
doesn't circle (it will go so far and not any farther)
END NON-TRANSFER DJINNI ALERT!!!
- You can now break cracked pillars by using Burst on them
- A Mimic is also waiting for you, in the room leading to the ground level
entrance
- Walk up to the now familiar tablet to teach Jenna the Blaze Psynergy
- Use Blaze on the left side of the small flame while facing the empty brazier
to leave the room
- Collect the Magma Ball
- Head back to your boat
1.8c Loho
- Before heading to the blacksmith, stop by Loho, you'll get more stuff to
refine
- Loho is located on the Angara continent, north of Gondowan Settlement on the
coast, east of Shaman's Village
- In Loho you will want to use the Magma Ball on the cannon
- Collect a Golem Core (under a boulder, use Lift then Scoop)
- And nab another Golem Core (use Scoop on a small shiny object very close to
the first)
- Find a crystal powder (jar, don't need Scoop)
- Dig up some Mythril Silver (use Scoop in the bottom left corner area, on the
right side, between 2 small rocks and the wall)
DJINNI ALERT!!!
- Grab the Jupiter Djinni Lull by climbing the vine by the boulder (first Golem
Core)
END DJINNI ALERT!!!
- Now that you have a Cannon installed on your ship, it is time to head to Mars
Lighthouse
- Sail or walk north from Loho to reach Angara Cavern
- You'll need to use Carry to reach the tablet
- The tablet teaches you the Haures Summon, a beast that sunders darkness
1.8d Prox
- If you haven't already given your items to the blacksmith, do so now
- North of Kalt Island is the entrance to Northern Reaches, a series of reefs
and icebergs
- Sail through Northern Reaches until you are told to use the cannon
- Use the cannon to destroy the iceberg
- Reach the town of Prox
- Collect a few items: Cookie, Dark Matter, and sacred feather
DJINNI ALERT!!!
- You will find the Venus Djinni Mold on the ice, run into it, then Scoop it
out of the snow
END DJINNI ALERT!!!
NON-TRANSFER DJINNI ALERT!!!
- A random Mercury Djinni may be here as well, if you didn't transfer data
- The random Mercury Djinni will be in the top house
END NON-TRANSFER DJINNI ALERT!!!
- Leave town by the northern entrance, agree to go to the Lighthouse
- To reach the Lighthouse walk between the boulder and the people blocking the
way, then head north
1.8e Mars Lighthouse
- Now for the fun part, Mars Lighthouse
- Note - You will be leaving the Lighthouse after getting all blacksmith items
and the Teleport Psynergy to get the last few Djinn
- The puzzles in Mars Lighthouse are the hardest yet, but they aren't
impossible
- Collect an Apple from the Lighthouse entrance
- In the Lighthouse you will find: Teleport Lapis (Teleport Psynergy),
Orihalcon, Valkyrie Mail, Sol Blade, Psy Crystal, Alastor's Hood
- Interestingly enough, only Earth Adepts can equip the Sol Blade...
- You will need to Grind an ice block in a room with a Djinni and pipes
- Use Pound on a pillar to crack an ice block below you
- You will encounter large blocks of ice in this Lighthouse, use Burst on them
if they are cracked
- In a room with dragon heads that move along the wall breathing flame, use
Move to move the statue to the right side of the room in front of the last
dragon head
- Statues will block the flames, similar to pillars blocking sand/water/steam
in previous dungeons
DJINNI ALERT!!!
- In an icy room with a Djinni, Move the statue by the door to the left, then
skate around the room
- Fight the Mercury Djinni Balm
END DJINNI ALERT!!!
- Use Blaze on small flames to make large dragon head statues shoot huge
fireballs
- Collect the Teleport Lapis and use Teleport on fancy circles on the floor
- Eventually you will find 2 dragons frozen in ice, use Blaze on the flame and
Burst on the ice
- Interesting side note here, I've used Blaze after destroying the ice blocks
and the cracks still appeared (in midair) :)
- Prepare for a Boss Battle: Flame Dragon x2 (weakness, Mercury)
- When you win this battle you will be given the Mars Star
- The Mars Star will be in the Mythril Bag that Felix is carrying, just put it
in the dragon's mouth
- Retreat to the entrance or walk back
DJINNI ALERT!!!
- Find and fight the now accessible Mars Djinni Fugue
END DJINNI ALERT!!!
- You will enter a room with a dragon head and 4 symbols on the walls, walk
through the symbols to enter small towers
- Each tower has the same symbol on the top, use Blaze to make it glow
- The towers are really easy, shouldn't be any problems
- The bird symbol is Jupiter, fish is Mercury, man is Venus, dragon is Mars
- Just so you know, glass is sand, you can use Sand on the glass floor tiles
- Grab the Alastor's Hood from one of the four towers, it will be in a chest to
the side of the door leading into the tower, after the long bridge
- After completing all four symbol towers, DON'T GO THROUGH THE TELEPORT
WARP!!!!
- Retreat and use Teleport on the world map to warp to Yallam
1.8f Yampi Desert Cave
- After forging all your forgeable items, Teleport to Alhafra
- Enter Yampi Desert and use Sand on the screen with many sand waterfalls on
the left-most sandfall, enter the cave at the top
- Collect a Water of Life, then use Teleport on the symbol
- In this cave you will find: Mythril Silver, Dark Matter, Orihalcon
DJINNI ALERT!!!
- A Venus Djinni can be battled in this cave, use Scoop on a moving pile of
sand
- You will have to fight and defeat the Venus Djinni Crystal
END DJINNI ALERT!!!
- A Boss guards the summon tablet, and he is very tough
- Boss battle, Valukar (weakness: Mercury)
- He is VERY tough, he has a really bad move
- He attacks 3x per turn, can set 1 Djinni from each of the 4 front row
characters on standby, and then use your standby Djinn to unleash summons on
you
- The Sol Blade is helpful in this battle, as well as the Djinni Petra
- After defeating Valukar you can get the Daedalus Summon, the master craftsman
of ancient times
- Interesting Note - Daedalus has a multi-turn attack, the small missiles hit
the turn you summon him, the big missile hits during the next turn
1.8g Sea of Time Islet Cave
- Sail to the Sea of Time Islet
- Mind Read the turtle and enter his secret place, the Islet Cave
- If you haven't already done so, collect the Rusty Staff, Turtle Boots, and
fight the Venus Djinni Meld
- Use Teleport on the symbol
DJINNI ALERT!!!
- The hallways are very straightforward
- Use Tremor on a VERY obvious statue to fight the Mercury Djinni Serac
END DJINNI ALERT!!!
- Another Boss blocks the tablet
- Boss battle Sentinel (weakness: Venus)
- Besides the 3x attack per turn, Sentinel recovers 200HP every turn
- Thankfully, he doesn't use your Djinn to summon
- Defeat Sentinel to receive the Catastrophe Summon, the embodiment of
destruction
1.8h Treasure Isle
- Teleport to Izumo and sail north and a little left to an island surrounded by
rocky reefs
- Enter Treasure Isle from the left side
- Inside Treasure Isle you will need the Grind and Lift Psynergies
- You will find: empty x10, Lucky Medal, 161 gold, 911 gold, Stardust, Rusty
Axe, Sylph Feather, Cookie, Psynergy Stone, Jester's Armlet, Fire Brand, Iris
Robe
DJINNI ALERT!!!
- You will have to find and defeat the Jupiter Djinni Gale
END DJINNI ALERT!!!
NON-TRANSFER DJINNI ALERT!!!
- A random Venus Djinni may be in the room right before the boss, if you didn't
transfer any data from Golden Sun
END NON-TRANSFER DJINNI ALERT!!!
- A Boss is guarding the summon tablet yet again
- Boss battle Star Magician (weakness, Mars) with his Balls, Thunder Ball,
Refresh Ball, Guardian Ball, Anger Ball
- This boss is cheap, like the last few bosses
- Refresh Balls will cast a super version of Ply, healing tons of HP (over
1500HP), so take them out first
- Guardian Balls will cast a barrier on the Magician, if you thought Djinni
Flash was cheap you ain't seen these Balls yet, they should be second top
priority
- Thunder and Anger Balls aren't anything to worry about, a few summons and
they will be toasted to a fine crisp
- The Star Magician attacks 3x per turn, and can call more Balls to help him
- After defeating the Star Magician you will acquire the Azul Summon, a dragon
from the deep
- You have finished the optional areas, and have collected all the Djinn now
- If you transferred all 28 Djinn from Golden Sun you have a final, hidden area
to explore
- If you didn't transfer all 28 Djinn, or didn't transfer at all, go back to
Mars Lighthouse and use Teleport on the symbol in the room with the dragon
head statue and 4 wall symbols to face the final boss of the game (see the
"The End" section later in this guide, and first few tips in "Anemos Sanctum"
section)
1.8i Anemos Sanctum
- You will need to be close to lvl 50 to do Anemos Sanctum, if you aren't try
to level up some
- Sea of Time Islet Cave is a good place to level up, Wonder Birds have low HP
and high EXP
- Magma Rock or Mars Lighthouse also have good enemies, Phoenix and Fire Bird
- Wonder Bird: 424HP, 8,622EXP, found in Sea of Time Islet Cave
- Fire Bird: 303HP, 5,838EXP, found in Mars Lighthouse
- Phoenix: 281HP, 3,750EXP, found in Magma Rock
- The above 3 enemies also have powerful fire moves, and Regen Dance (revives
fallen enemies), and get to attack several times per turn
- There are 2 items in Anemos Sanctum: an Orihalcon, and a Dark Matter
- You MUST have collected ALL Djinn from BOTH games to enter this dungeon
- To enter, use Teleport on the symbol in the town of Contigo
- Remember, you can Teleport to any town you've visited while on the world map
- You will find the Charon Summon right inside Anemos Sanctum, very obvious
- You might as well get the summon now, the boss will use it against you even
if you don't get it
- Some of the puzzles here are a little challenging, a few hints:
- The rock with a stick guy carved on it mirrors your movements, move carefully
and lead it to the switch (up is up, down is down, left is right, right is
left)
- In some rooms you must step on all the circles to open the door
- Be careful, some floors crack when you step on them...
- Eventually you will enter a room with a spider engraved on the floor and
moveable blocks
- Push the blocks to match the spider engraving
- SAVE YOUR GAME NOW
- Before doing anything else, give ALL CHARACTERS some Water of Life, a few
Potions, a few Vials, and a few Psy Crystals
- Jump onto the spider and cast Hover to face the ABSOLUTE TOUGHEST BOSS in
Golden Sun: The Lost Age
- Boss battle, Dullahan (weakness, Jupiter)
- If you want a good strategy for defeating Dullahan, check the Boss Strategies
section for one that a reader sent in and I have personally tested, it is the
best strategy I've seen
- This boss is FAR MORE CHEAP than any other boss, he attacks 3x per turn
- He can SET ALL DJINN TO RECOVERY in ONE MOVE, this affects all characters on
the front row, even Djinn you were trying to set or just used
- Djinni Flash is helpful for blocking damage (as always), but if it gets set
to Recovery, it usually takes 7-8 turns to recover :(
- Like I said earlier, be around level 50, I was low 40's and he totally
defeated me
- If a party member dies, use Revive or Water of Life, Djinni sometimes miss or
get set to recovery
- When you finally defeat this boss you will be rewarded with the Iris Summon
- Iris not only deals the most damage of all summons, it also heals your entire
party :)
- Also, now that you've defeated Dullahan, you can summon him if you equip the
Tomegathericon and enough Djinn to become a Necromage
- If you did not transfer data you already have Call Dullahan
1.8j The End
- Teleport back to Prox and walk to Mars Lighthouse
- In the room with a dragon head statue and the four carvings on the wall, use
the Teleport circle to reach the Lighthouse summit
- You may want to save before taking on the boss
- Boss battle, Doom Dragon (weakness, Jupiter)
- Doom Dragon, like other bosses, can attack 3x per turn
- Doom Dragon is a 3-part battle, you will "defeat" it 3 times, once for each
head
- Doom Dragon has an attack that is awesome to look at but does a fair amount
of damage (Cruel Ruins)
- If you defeated Dullahan, this will be an extremely easy battle
- After defeated Doom Dragon sit back and enjoy the ending
- The ending cinematics (during the credits) are awesome
- Congratulations, you have completed Golden Sun: The Lost Age, and I have
finally completed this guide
=============
2 Walkthrough
=============
2.1 Prologue
------------
2.1a Venus Lighthouse
- Items of interest: herb
Watch the opening, and either read the text or just hold B to scroll through
very fast. After the text opening the title screen flashes up briefly, then the
game switches to Jenna and Kraden. Watch what happens, tap A to continue the
conversations, and eventually you will be given control of Jenna.
Head left and up through the door close to where Jenna appears, it is the
only other door in this room you can get to. Run left and down through this
room, ignore the door that leads up and instead go down. Run to the right and
take the door on the right. Hop across the platforms (walk down and stand on
the platform touching the floor, then hop left until you hit the wall, then
down, right, and down) until you reach a door. Open the chest (which, by the
way, was the chest in the original Golden Sun that had the Carry Stone) to
receive an herb. Backtrack, hop back across the platforms, and enter the wide
room again. This time head left, and walk down in the center to reach another
door. Exit down twice to appear outside. Run down (scaring the birds that
landed there) to enter another game sequence.
After a little conversation Alex asks if you understand, just say yes.
Eventually Alex scares everyone away. Kraden asks if you are concerned about
hurting innocents. Answer yes or no, it doesn't matter. Now head left and
you'll run into a lone worker. He'll attack, but don't worry, Jenna is more
than enough for a Ruffian like him. One Fume and he is toast, literally! Exit
to the left.
2.1b Suhalla Gate
- Items of interest: (none)
Follow the path up the stairs. You'll encounter another Ruffian, just use
Fume again. Exit to the left again. Climb down the vines and enter the cave to
the right. You will be ambushed by 3 Ruffians. This time use Flare on the
center guy twice, then physical attacks on whoever is still alive.
Enter the cave, walk up and around, and then enter the doorway. Head down,
right, and up. As you pass an outcropping of rock (near the shiny purple stone)
a Punch Ant will attack. Fume it to death, then pick up the purple stone to
restore your PP. Now exit the cave.
You are on Idejima Peninsula now. Kraden asks if this is the place, just say
yes. Let events play out (and keep pressing A or holding B to continue the
conversation). Eventually Venus Lighthouse is lit, an earthquake happens, and
Idejima is washed out to sea. This is the same sequence as the ending of Golden
Sun, by the way. During this time the title screen will appear briefly, don't
get upset or turn your game off (like a friend of mine did in the original,
when the title screen appeared, he thought he had done something wrong), it is
supposed to appear. Like Alex says, "At times like this, where would be the
good in panicking?"
2.2 Indra
---------
2.2a Daila
- Items of interest: herb, sleep bomb, smoke bomb, 3 gold, 12 gold
- Djinni: Echo, a Venus Djinni
After the lengthy game sequence Felix wakes up. For a bit of brief humor
chose yes to check yourself for injuries. Talk to each of your friends (or
ignore them, it doesn't matter). Now leave Idejima by heading left. Kraden
notices someone is missing. When everyone is done talking, finally exit Idejima
for good. Head down when you are finally on the world map and you'll come to
Daila. You can't miss it.
Run around town collecting the items. The smoke bomb is in a barrel in the
south-west (bottom-left) section of town. The barrel is the bottom-left barrel
of the group of 3 barrels and a box. The 3 gold coins are in the house on the
right side of town, with an old man lying down near it and a sailor beside it,
just to the right of the well. The coins are in a jar in the top-left of the
house. The herb is in a jar in the top-right of town, just climb a few stairs
and you'll see the jar. You can find 12 gold coins in the house near the herb
jar, in a jar on the right side of the house (inside the house). The sleep bomb
is in a barrel just inside the entrance to the Inn.
After collecting all the items you can, enter the Weapons/Armor shop. Buy new
equipment for your party, and sell the sleep bomb and smoke bomb, and as many
herbs as needed to get the equipment.
Felix: Buy Long Sword, Travel Vest, Wooden Shield, Leather Cap
Jenna: Equip Felix's Short Sword, buy Travel Vest, Leather Cap
Sheba: none, but sell her weapon and give her the Shaman's Rod
* Item breakdown:
Long Sword - ATK +14
Short Sword - ATK +8
Shaman's Rod - ATK +10
Travel Vest - DEF +7
Wooden Shield - DEF +6
Leather Cap - DEF +3
DJINNI ALERT!!!
After making your purchases leave town through the southern entrance/exit.
You will be stopped by a Venus Djinni named Echo. If you've never played Golden
Sun or GS:TLA before he will explain what Djinn are and how to use them,
otherwise tell him you know about Djinn. After his speech agree to let him join
you. You now have your first Djinn! Before doing anything else enter your Djinn
menu and Set Echo.
END DJINNI ALERT!!!
You will probably want to save your game now. After saving it is time to go
to Kandorean Temple. To do so head down and left, following the path until you
reach your destination. Along the way you'll cross a few bridges and head up
and right as well. You will also encounter numerous random enemies.
2.2b Kandorean Temple
- Items of interest: Game Ticket, Mysterious Card, Lash Pebble
- Djinni: Fog, a Mercury Djinni
Talking to the people at the gate informs you that nobody is allowed in. We
need to get in anyway, so you'll have to find another way. Don't leave, instead
walk left and up, following the wall. Kraden will comment on a wall. It looks
like it is covered in weeds. Use Sheba's Whirlwind Psynergy to blow away the
weeds, then enter the cave.
Follow the path until you reach the end, then climb the rope. It appears you
are in a well. You will climb out of the well inside the courtyard. Walk
through the door to enter the actual temple. An old guy (Master Poi) will
lecture his students, then he will open a door and let one student take "the
challenge." You have nothing better to do, so enter the door and take the
challenge yourself.
Directly ahead of you is a treasure chest, or is it? It is actually a Mimic,
an enemy. Defeat it to take the treasure, a Game Ticket. A good strategy is to
use Echo with Felix, Fume with Jenna, and normal attacks with Sheba. After
using Echo you should summon Venus. It should only take two rounds to kill the
Mimic.
Follow the path to the left (head down a little from the Mimic's location,
then head left) and around and up. The path twists a lot. Continue following
the path right, down, left, and through the doorway. Climb down the ladder and
make your way to the left side of the room by walking between and behind the
pillars (it doesn't look like you can, but you can). Climb up the ladder at the
end, then head left and down, then hop across the pillars. Hop right, right,
down, right, up, right, up, left, left, up, right, up, and then exit through
the doorway. In this room walk up, then left, exiting through the
doorway/stairs.
Climb down the ladder and walk to the bottom of the room. Run across the
river, but hold UP as you do. Run across and up the river until you reach the
top. At the top you'll leave the river and step onto the right bank. Head down
and right, and enter the doorway. You are now in a room with a pillar and two
steam jets, and two round discs that shoot up. Push the pillar onto the left
disc, then stand on the right disc. Eventually the water will push the disc up
to the next floor. Hop off and grab the Mysterious Card. Hop back onto the disc
and ride it back down. Now push (or use Felix's Move Psynergy) the pillar onto
the right disc, and stand on the left disc. Hop off the disc when it takes you
to the next room, then head left.
Climb the ladder and head right. Cross the first rope, then walk up a little
and right, behind the rocks. You should end up standing in front of a gap with
a pillar to your right. Use Felix's Move Psynergy while facing the pillar and
hold RIGHT to push it out of the way. Hop across the gap and continue pushing
the pillar to the right until it blocks the steam jet. Now had back a bit and
cross the second rope. DO NOT climb down the ladder, instead walk past the
ladder, then down, then left, and hop across the gap. Walk down a little, then
hop back across the gap, then down, then back across the gap again. Hop across
another gap to your left, then climb down the ladder and exit south. Head south
and take the stairs. Head right and take the next stairs. Walk right, around
and up. Read the sign. Then use Move on the pot, and shove it either left or
right, it doesn't matter which way. Hop across the coals and SAVE YOUR GAME. I
suggest equipping Sheba with the Mysterious Card right now. After saving head
up for...
BOSS BATTLE
Chestbeater x3 (weakness: Mars) (see Boss section for stats)
Basically Felix will use Echo, summon Venus, attack, or use Cure. Jenna will
use Flare/Flare Wall or Fume. Sheba will use Ray, Whirlwind or Juggle,
depending on whether or not you equipped her with the Mysterious Card. Also, it
would be best for Felix to target one of the Chestbeaters on the sides, not the
one in the middle.
After defeating the boss a ladder will appear. If you want to keep Whirlwind
with Sheba you should remove the Mysterious Card now. Climb the ladder and head
south. You will eventually meet Master Poi. After a lengthy conversation he
will ask you to climb the rope, then he will grant you the Lash Pebble. Simply
examine the pedestal next to him. I suggest equipping the Lash Pebble on Sheba,
because Lash is a Jupiter Psynergy.
Don't exit the temple just yet! You probably noticed a Djinni on your way
through the caves. Now you can get that Djinni.
DJINNI ALERT!!!
Go back through the caves. You'll have to use Move on the pot again. When you
come to the room with the Mercury Djinni you'll notice a rope on the floor. Use
your new Lash Psynergy, then climb the rope. SAVE BEFORE CONFRONTING THE
DJINNI! Sometimes the Djinni will flee, then you'll have to leave the cave and
come back to find it again. If you save, you can just reload and fight it again
until you win. After defeating the Djinni Fog it will join you. (See Djinn
section for stats.)
END DJINNI ALERT!!!
Now return to the floor where the old man gave you the Lash Pebble. Use the
left door to enter the main room with the disciples, then slide down the
indention. Exit via the south entrance/exit. You are back in the courtyard. The
gate is open now, so just walk out.
2.2c Shrine of the Sea God
- Items of interest: (none)
- Djinni: Breath, a Jupiter Djinni
To get to the next destination, the Shrine of the Sea God, head back to
Daila, but keep going east (to the right). You will see a tower on a rock, and
a cave entrance in the rock. Enter the cave.
Climb down the ladder, then walk up. A sequence will start with two children.
When they are through head up to the rope (climb the second ladder) and use
Lash. Another small game sequence takes place. When Riki and Tavi finally leave
you can "nab the critter" they saw. Cross the rope and enter the doorway. Run
across the wooden bridges to the left, then walk down and try to cross the
bridge next to the Djinni. Approach the ladder and the Djinni runs off.
DJINNI ALERT!!!
The chase is on! Race after that sucker, heading right, down, left, and
through the doorway. You will notice footprints in the sand. Follow them right
and around. Run through the water, heading south. Take either stairway, right
or left, and the Djinni will be below you. Return to the previous room and take
the stairs all the way south, then race north. The Djinni will be ahead of you,
and will climb onto a square wall when you come near. Walk into the center of
the square and push the torch into the gap in the wall. Now walk up the steps
onto the wall and approach the Djinni. Once again, SAVE YOUR GAME, in case the
Djinni runs away. Defeat it and Jupiter Djinni Breath will join you. This is a
great Djinni early on, use it in battle to restore HP! Not only that, when you
use Breath it will always restore HP at the beginning of the turn, regardless
of that character's agility.
END DJINNI ALERT!!!
Return to Daila by either walking out or using Retreat with Felix. Enter the
Mayor's house (the house on the hill, climb up the stairs to reach it) and you
will see Alex.
2.2d Dehkan Plateau
- Items of interest: Full Metal Vest, elixir, Themis' Axe, nut, Mint, Pound
Cube
- Djinni: Cannon, a Mars Djinni
To find Dehkan Plateau head down from Daila, and take a right at the fork.
Follow the road and you will eventually end up at the Plateau.
Climb the stairs until you reach the cracks in the ground. Step on any crack
twice to fall through to the ground below. You MUST do this to continue. Exit
the cave by heading down, not up the stairs. By going down you will appear back
outside, below the cracks. Climb down the vine and open the chest for a Full
Metal Vest. You can equip that on anyone, I personally chose Sheba, because she
has the lowest health and defense (her defense will be lower than Jenna's once
Jenna gets a Mars Djinni).
* Item breakdown
Full Metal Vest - DEF +21
Climb back up the vine and enter the cave again. This time exit by taking the
stairs. You are back outside near the cracks. Leave the screen by waltzing to
the right.
Hop across the top pillar to open a chest containing an elixir. When you hop
back the pillar will crumble and drop you on the ground. Run down and left,
climb the vine, and hop across the remaining two pillars. On the other side
head down, then right, then up to reach more cracks. Perhaps a diagram would
help?
______/ |
/ O \ O are rocks
| = 4 6 O| = are holes
| O | x are light colored cracks
|O = 3 O | # are dark colored cracks
| O 5 |
|O # O # |
/ x 2 O|
| O 1 O x /
| O /
The objective here is to step on only the small cracks (lighter colored
cracks) until you reach the top of the cracks, then step on the large crack
(darker colored crack) at the top to fall into a cave with a chest. To do this
just walk across the cracks labeled 1, 2, 3, and 4 in my diagram. Open the
chest for a Mint, which can be used to permanently increase one character's
Agility. Use the Mint on someone (I personally chose Felix), then drop down to
the floor (via the scoop in the wall). Climb the vine and exit south. Take the
stairs in the next room. You are now back outside. Push the pillar into the gap
and hop across, then head up. You are now back at the cracks. This time walk
across 1 & 2, then hop across the gap at 5, walk right, up, left, and across
crack 6. Exit to the north.
On this screen are many pillars, the type that crumble. Hop left across the
first one, then walk to the top-left of the platform. Hop left, then up. Walk
up, then hop right onto a pillar. You can't do anything here, so hop back.
Seems pointless, doesn't it? It isn't, though. Hop back onto the pillar to the
right, and it will crumble. Now walk up where it used to be to reach the vine
leading to Themis' Axe.
* Item breakdown
Themis' Axe - ATK +30, Unleashes Stone Justice (Earth, may lower AGI)
After opening the chest and getting the new weapon (and equipping it on
Felix), head back down the vine. Climb the stairs, then exit south (back to the
screen with the cracks). Now turn around and exit north (back to the screen
with the pillars). This is to reset the pillars. Hop left across the first
pillar, then down and left until you reach the other side. Head up until you
can't go up any further. Hop right across the nearby pillars, then up, then
left. To reach the exit run up, right, and down, then exit right.
Walk right and you'll notice yet more cracks. Fall through any of them to end
up in a cave. Make your way through the very linear cave to appear outside yet
again. Head up and you'll see a Djinni.
DJINNI ALERT!!!
When you approach it the Djinni will run and fall through a crack. You have
no choice but to follow. Step on the crack to fall into the cave below. Leave
the cave through the only exit. Head down and climb the vine, then run up. The
Mars Djinni will run off again. While you are here you might as well push the
pillar off the cliff (to make a shortcut in case you decide to head back to
Daila), then follow the Djinni off the screen.
Approach the bridge and the Djinni will run off. Instead of following it
across the bridge, head down. Cross two ropes, then push a vine-covered pillar
to the right as far as you can. Stand below the pillar and hold UP to climb it,
then hop off to the right. Use Lash to reach a chest with a Nut. Hop back onto
the pillar, climb down it, and walk up and left to find another pillar. Push it
off the cliff, then climb down it. Head down and left, under the rope, and walk
right. Climb the vine at the end and head up. The Djinni will use a Psynergy
called Pound to remove the gray post in its way and run off the screen again.
Exit to the right, ignoring the cracks.
As you approach the Mars Djinni runs off once more, this time hopping across
cracked pillars. If you try to follow you will cause the pillars to crumble, so
don't try. Climb down the vine and push the wooden pillar as far as you can,
then climb it and hop onto the cliff. Hop onto the gray pillar, then to the
next one, then back and fall to the ground. Race up and around until you are on
the other side of the gray pillar, near a wooden one. Push the wooden pillar as
close to the gray pillar as possible (use Felix's Move Psynergy if needed),
then climb the wooden pillar. Hop over to the cracked gray pillar to make it
crumble. Walk up, climb the vine, and push the wooden pillar off the cliff.
Climb down the vine and use Move to push the wooden pillar to the left, then
climb back up the vine and hop across the pillar. Enter the cave.
Walk down and right. Head up through the door to enter the room with the
Djinni. If you get near the Djinni he will Pound you into the ground,
literally, so avoid him for now. Walk up to the doorway on the left, but don't
enter it! Head right across one crack, then stop on the second crack. That's
right, ON the second crack. Walk down and stop on the next crack you come to,
then right until you hit the wall. Now exit down. If you head down you will see
another gray post. Walk right and up to find a door/stairway leading outside.
Run up and left to find two cracks and a hole. You can't fall down the hole,
so you have to fall down one of the cracks. Step on the right-most crack and
you'll fall down ON TOP OF the Djinni. Ouch! The Djinni runs again, but leaves
the Pound Cube behind. Walk up, then right to pick it up. Equip the Pound Cube
on someone (such as Jenna, because Pound is a Mars Psynergy), then walk right
until you hit a rock, then down onto the crack, then right and through the
door. Exit this small room to the south. Finally, We've caught up to the
Djinni. Instead of trying to attack it, though, climb down the vine and walk
around to the metal post. Pound the post, then confront the Djinni. Once again
you should SAVE before trying to fight. When you win Mars Djinni Cannon joins
you. I recommend giving Cannon to Jenna.
END DJINNI ALERT!!!
After acquiring your first Mars Djinni climb down the vine, head right, climb
up the vine, and exit the room. Take the next exit you come to. Ignore the
metal post and take the exit very close to where you entered. You are now back
outside again. Simply head down a few stairs and you will finally exit Dehkan
Plateau. Oh, the wooden pillar nearby is just a shortcut back to Daila.
2.2e Indra Cavern
- Items of interest: Zagan Summon
From Dehkan Plateau walk south to find a boat. You will trigger a brief
dialogue about Menardi and the boat. There is nothing else to do here, so leave
the screen. Back on the world map walk left until you find a cave. There isn't
much to do here, but the rewards are great. In this cave, Indra Cavern, you
will find a shiny stone tablet, a wooden pillar, and a coiled rope. Use Move on
the pillar to move it to the right, then use Lash on the rope. Climb the rope,
cross the pillar, and examine (push A) the tablet. The tablet will burst into 3
lines of runes, then you will gain your first multi-elemental (mixed) summon,
Zagan. To summon Zagan you need to have 1 Venus and 1 Mars Djinn on standby.
That's everything here, so exit the way you came.
2.2f Madra
- Items of interest: 15 gold, Nurse's Cap, sleep bomb, antidote, smoke bomb,
elixir, and Tremor Bit
- Djinni: Iron, a Venus Djinni
After leaving Indra Cavern head down and follow the road until you find a
town. DON'T ENTER TOWN YET!
DJINNI ALERT!!!
Outside Madra you can find a Venus Djinni in the forest right next to the
town, or this Djinni may be found across the river to the left of town. Defeat
the Venus Djinni Iron in a random battle and it will join you.
END DJINNI ALERT!!!
Now enter town. You will be stopped as you try to climb the stairs.
Eventually the guards will let you through. Enter the Inn and climb to the
second floor. Check the barrel off to the side to find a sleep bomb. Head down
(not down the stairs, but through the glowing square opening). Talk to the
people here if you want (and use Sheba's Mind Read to get the truth). Walk
outside (still on the second floor) to appear on a balcony. Walk across the
booths and hop to the grass on the far side to find a chest with a Nurse's Cap.
Return to the Inn and leave through the front door.
Enter the left door in the rock wall behind the booths and check the jar next
to the girl in bed to find an elixir. Leave the house. Climb the stair at the
left side of town and enter the large house (the Mayor's house). The box by the
door contains 15 gold coins. There is a Black Orb on the mantel, but you can't
have it. Leave the house and head to the center of town. There are four houses
here. The house on the top left (of the four) has a Mars Djinni, but you can't
get it yet... Too bad, it would come in handy. The house on the top right (of
the four) has a smoke bomb (in a barrel next to a bed). To get the antidote
you need to walk behind the top-right house to reach a crate. You have to walk
between the house and the fence. Check the crate to get the antidote. Now enter
the Jail. The Jail is south of the Mayor's house. When you enter the Jail two
rude villagers will start taunting a sailor from parts unknown. The sailor is
named Piers (yes, he joins you much later in the game). After Piers takes care
of the wimpy villagers talk to him, or Mind Read him, then leave. A woman will
come up and ask you if you are going to Osenia. Answer Yes to get permission to
cross the bridge.
After all the conversations are over it is time to upgrade again. I recommend
these upgrades:
Felix: Buy Leather Boots
Jenna: Equip Sheba's Circlet; buy Leather Armlet, Leather Boots
Sheba: Equip Nurse's Cap; buy Magic Rod, Leather Boots
* Item breakdown:
Magic Rod - ATK +16, Unleashes Murk (Wind, may cause sleep)
Circlet - DEF +6
Nurse's Cap - DEF +18, Use as item to restore 70 HP
Leather Armlet - DEF +7
Leather Boots - DEF +6
After upgrading start to leave town, but stop after heading down the first
set of stairs. Walk to the right (while still in town, but outside of the arch
and the guards) to find four graves. Stand to the left of the graves and walk
up through the trees to find a hidden ladder. Climb down the ladder to enter
the Madra Catacombs.
From the ladder head south to enter another cave. Now take the top-left
doorway. Head up, then down the ladder and to the left. Exit south to enter the
main Catacombs. You won't be able to do much here. Walk to the left and through
the gap in the square stone wall. Climb the vine, then walk left. Use Move to
pull the wooden pillar off the cliff, then walk across where it was. Continue
left, then climb down the vine. Enter the only opening you can. Hop over to the
right, then take the stairs at the end. Follow the obvious path until you enter
the room with a chest. Open the chest to get the Tremor Bit (which I gave to
Felix, since it is a Venus Psynergy). There is nothing else you can do here, so
leave the catacombs. Also leave the town.
From Madra head right and up to reach a bridge. Two men there will let you
pass if you got permission in Madra, or not let you pass if you didn't. After
the bridge follow the road up and right until it stops at a funny looking...
thing. It is very hard to describe what it looks like. Walk into the "thing" to
enter Osenia Cliffs.
Ignore everything and everyone here for just a moment. Run up until you see a
guy near a rope. Cross the rope onto the smashed boat, then jump up onto the
floating mast. Hop over onto the rest of the boat, then use Lash on the coiled
rope. Climb the rope and open the chest to acquire the Pirate's Sword. Equip
the sword on Jenna.
* Item breakdown:
Pirate's Sword - ATK +34, Unleashes Dreamtide (Water, may cause delusion)
Now head back across the smashed boat. Talk to the guy if you want to. Walk
south and climb UP the vine on the RIGHT. Ignore the vine on the left. Talk to
the villagers here if you want, then hop across and climb down the vine on the
far side. Exit to the right. You are now in Osenia.
2.3 Osenia
----------
2.3a Mikasalla
- Items of interest: Lucky Pepper, elixir, herb, nut, and 82 gold
- Djinni: Sour, a Mercury Djinni
Follow the road from Osenia Cliffs until you reach a broken bridge. Head left
a little and follow this road until you see a large patch of sand to your
right. This is Yampi Desert. Don't enter the desert yet, instead continue
following the road to the south. Eventually you will reach a point where the
road forks up and down (actually, it forks like a sideways Y). Take the bottom
fork and you will hit Mikasalla very soon.
From the entrance you can see a wooden structure with two ladders. Climb the
first ladder then hop over onto the land to the right. Follow the cliff up to
find a chest with 82 gold coins. Return the way you came and climb down. Now go
to the Inn. Check the barrel to the left of the gladiator to find a Lucky
Pepper, which raises one character's Luck. I personally chose Felix, you can
choose whomever. Talking to the gladiator reveals a little bit of Golden Sun's
plot regarding Isaac... It also reveals some details about a Transfer Event
that happens later on... If you didn't transfer I don't know if this gladiator
will be here or not. Anyway, leave the Inn and walk over to the bottom-right
house. Check the barrel to the right of the house, below the haystack, for an
elixir. You can find an herb in a green jar in the house. The last item, the
nut, is in a crate next to the livestock. Now enter the house with three dots
over the door. This is the Weapon/Armor/Item store. I suggest buying these
items:
Felix: Buy Psynergy Armor, Bronze Helm
Jenna: Buy Armlet
Sheba: Buy Armlet, Blessed Ankh
* Item breakdown:
Blessed Ankh - ATK +44, Unleashes Psyphon Seal (Wind, may seal Psynergy)
Psynergy Armor - DEF +21, Max PP +20
Bronze Helm - DEF +16
Armlet - DEF +17
If you don't have enough money for upgrades right now, don't worry. Just read
ahead a little and look for the Djinni. Hopefully by the time you find it you
will have enough money for more upgrades.
DJINNI ALERT!!!
After upgrading leave town. Head right a little, then up as far as you can.
When you end up at the mountains hang a right and walk until you see a patch of
dark green grass. Run around in this dark green area to find a Djinni in a
random battle. Defeat the Djinni and Sour, the Mercury Djinni, will join you.
END DJINNI ALERT!!!
Now head back to Mikasalla, but don't enter town, unless you need to finish
buying the upgrades.
2.3b Garoh
- Items of interest: sleep bomb, nut, smoke bomb, elixir
Head east from Mikasalla, following the road. You will soon come to water,
and the road will turn north. There is a bridge to the south. Take the bridge
and follow the road past the bridge to the east. The road will cross two more
bridges, then turn north. When you come to a fork in the road go left and up to
reach the town of Garoh.
Head up the stairs. Jump across the gap on the left, climb more stairs, and
push a wooden pillar to the right. Slide down the scoop in the cliff, then
climb more stairs. Jump onto the wooden pillar, then walk up. Now go to the
right and push the pillar down. Slide down the scoop, then exit to the north.
The screen gets continually darker as you do this.
Run up to hear/see a werewolf. Personally, I think it looks more like a
mouse. Sheba screams and the wolf runs off. Kraden then discusses lycanthropes
(a long word that comes from Latin, I think it means wolf-man). After the
conversation run up to enter the actual village.
The Inn is to your right. In the barrel near the Inn is a sleep bomb. Grab
it, then enter the Inn. You can find an elixir in the barrel of water between
the beds. The two sleeping warriors can tell you a little about Air's Rock.
Leave the Inn and enter any other building. Find the stairs leading to the
underground (there are stairs in almost every building). In the underground
head to the top-left corner and take the stairs. Follow the cave until you find
yourself back in Garoh. Check the barrel outside the house nearby for a nut,
then enter the house. The last item, a sleep bomb, is in the house in a blue
jar. Once you have all the items sell what you don't need (to the Item Shop),
then leave Garoh.
2.3c Air's Rock Exterior
- Items of interest: Storm Brand, Cookie, smoke bomb, sleep bomb, Vial*
* Piers must be in your party to reach the chest containing the Vial
From Garoh head right and up, following the path, until you reach a desert.
Walk left across the desert to find a pink plateau known as Air's Rock. Just so
you know, Air's Rock (and all future rocks for that matter) has two parts - the
outside and the inside. I'll address the outside first.
After entering Air's Rock you will notice three things. First, there is sand
blocking the path. Second, there is a sign that explains Wind Stones. Third,
there is a weird brown rock near the sign. Here's what to do - use Whirlwind on
the Wind Stone (the brown rock nearby) to blow away the sand. Simple, isn't it?
But there is a catch - you must be facing the sand for the Wind Stone to blow
it away. Start by standing below the Wind Stone and using Whirlwind on the
stone. You will clear the sand to the north of the Wind Stone. If you don't
have Whirlwind, don't panic. Just remove any Djinn that isn't Jupiter (set any
non-Jupiter Djinn to Standby, and leave them on Standby for this area). You
WILL have non-Jupiter Djinn if you've followed this guide up to this point.
Head up through the passage you created by blowing away the sand. At the fork
in the path (I'll call this Point A for later use) take a left and head left
and down. Use Whirlwind on the Wind Stone you will find while facing south
(down) to clear the sand below you. Head back until you can go up, then walk up
until you see a pink tornado statue. The treasure chest to your right is really
a Mimic, so be prepared to fight! Defeat the Mimic for a Lucky Medal.
After defeating the Mimic head down, right, and up. There is a ladder (really
just hand-hold on the cliff, but you get the idea, right?) north, but you can't
do anything with it yet, so ignore it. Instead head right and down. Now the
path forks and you can go left or right. For now, just go right. When you get
the opportunity (very soon, actually) head up. Use Whirlwind while facing left
on this Wind Stone. Now head all the way down, still on the right side, and use
Whirlwind while facing left on the Wind Stone at the bottom. Head back up until
you reach the area with a lot of rocks. Go left through the rocks (just follow
the cliff above the rocks) until you reach the other side. Here you can go up
or down. Right now you want to go down. At the bottom you'll be on the left
side of the bottom Wind Stone. Ignore the stone and walk left to find another
Wind Stone. Use Whirlwind while facing north, then use it again facing the same
direction. Yes, that's right, use Whirlwind TWICE on this stone. Now simply
return to Point A.
From Point A run right, then up to find a chest containing a Cookie. Use the
Cookie to increase one character's PP permanently. Use it on any character,
they are all good choices (Felix for his Cure and Revive, Jenna for her Aura,
and Sheba because Whirlwind takes so much PP). After getting the Cookie stroll
south to Wind Stone, but don't do anything with it, it would be a waste.
Instead walk left to find the Wind Stone at the entrance. Since you are now on
the right side of the stone you can use Whirlwind to clear the sand on the
left. After that, return to Point A and head down to find the entrance Wind
Stone again. Run left through the newly cleared area and collect the smoke
bomb, then use Whirlwind while facing north. To continue, return to Point A
again and head left and slightly down to reach the last Wind Stone you were at,
then head up through the area you cleared. Continue following this path until
you reach the pink tornado statue again.
What to do, what to do... You guessed it, use Whirlwind! This type of Wind
Stone GREATLY magnifies Whirlwind, creating an extra-large tornado to blow away
the sand. Climb the cliff to the next section.
This section is much different from the first area. There are lots of cliffs,
ledges, hand-holds, and small face statues (Tiki Statues) spitting whirlwinds.
From the entrance to this section walk left, then climb the cliff. Head left
again and climb again. When you reach the next ledge look for a drop-off and
slide down. Stand where you land (there's not much else you can do) until the
Tiki Statue blows you over to another ledge. Slide down the drop-off, then
slide down another drop-off. Walk to the bottom-left edge of this ledge and let
the Tiki Statue blow you over to the next ledge. Push the wooden pillar to your
left off the ledge to create a shortcut back, then push the wooden pillar on
the right as well. You are now at Point B.
Now for a little detour. Walk right until you reach the right-most edge, then
look for a way down. Climb down and you will be back at the first section of
Air's Rock. There is only one thing to do here, but it is a good thing. Open
the chest to your left to acquire the Storm Brand. Since nobody but Felix can
equip it you should go ahead and give it to Felix.
* Item breakdown:
Storm Brand - ATK +60, Unleashes Hurricane (Water, may lower attack)
After getting the Storm Brand return to Point B.
There are two ways up this cliff. There are hand-holds on the left, and on
the right. Climb up the hand-holds on the left. When you reach the next ledge
head right and climb down. A Tiki Statue will blow you over to another ledge.
Climb up, and continue climbing until you reach a ledge with a wooden pillar.
Push the pillar off the ledge, then stand where the pillar was and wait. A
whirlwind will come (from a Tiki Statue on the right side of the map, but you
can't see it from here) and blow you to another ledge. Climb the hand-holds to
reach the third area of Air's Rock (exterior).
There is only one thing you can do from here, just climb up the cliff. Be
careful though, the Tiki Statues can blow you off the hand-holds, dropping you
back down to the ledge below. When you reach the top move right until you find
a drop-off, then take it and slide all the way down to a ledge below.
Miraculously Felix doesn't die (or even take any damage) from the fall... You'd
think he'd at least break a leg or something carrying all that equipment and
two girls... Anyway, push the wooden pillar to the right, then climb down the
left-most hand-holds. Avoid the Tiki Statue and open the chest for a sleep
bomb. Now stand on the Tiki Statue's mouth and it will blow you up to the top
of the cliff. When you reach the top hold UP to jump off the whirlwind, then
run to the right.
This area has several ledges, and you can even see the sky! For simplicity's
sake I'll label the ledges as fo