**********************************************************
Full FAQ/Walkthrough
for:
_______
/__ __\
| |__ __ ___ The Lord of the Rings:
The| |\ \ / // _ \
| | \ \/\/ /| (_) |
| | \____/ \___/_____
/___\ /__ __\ ___
| | ___ __ __ ____ ___ / __|
| | / _ \\ \ / // ___\| _|| (__
| || (_) |\ \/\/ / | \__ | | \__ \
| | \___/ \____/ \___||_| __) |
/___\ |___/
v. 2.10
for Gameboy Advance
FAQ Written by Zephyrmaster
Walkthroughs written by Zephyrmaster
Andrew Sherman - zephyrmaster@yahoo.com
**********************************************************
Created on 1/1/03 by Zephyrmaster (zephyrmaster@yahoo.com)
*Thanks for all of the contributions and emails*
*I've recieved hundreds of emails and appreciate them*
Version: 2.10 Updates: 24 Last Update: 05/31/03
Table of Contents:
- Short Version History
- Introduction
1. Frequently Asked Questions
2. Menu's and Options
- Main Menu
- Option Menu
- Pause/Select Menu
3. How to Play
- In game screen
- Controls/Buttons
- Backpack Screen
- Skills Screen
- Statistics Screen
- Gems and Shrines
- Liquid Pools
- Corruption
- Difficulty
- Stuck in a Level
- Bugs
4. Artifact Guide
5. Item Listing
- Basic Items
- Unique Items
- Prefixes/Suffixes/Whetstones
6. Creatures
- Basic Creatures
- Bosses
7. Aragorn Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Shield users vs. Dual wielders)
- Full Walkthrough
8. Legolas Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Overdraw vs. Spread Fire)
- Full Walkthrough
9. Frodo Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Ring Users, Fighting, Trapping)
- Full Walkthrough
10. Gandalf Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Magic Using vs. Warrior)
- Full Walkthrough
11. Eowyn Character Guide
- Introduction
- Starting Stats and Skills
- Skills List
- Tips and strategies (Princess of Rohan vs. Double Strike)
- Full Walkthrough
12. General Hints and Tips
- Gimli Character Guide (Aznsmarty07)
- Contributed tips, hints, extras.
13. Story
- The Story of Middle Earth (summary) [**SPOILERS?**]
14. Credits, Thanks, Extras, etc...
- Full Version History
- Email me
- Contributers
- Special Thanks
----------------------------------------------------------
Short Version History:
- 2.10 (5/31/03)
-More corrections... it's--> its...
- 2.09 (5/19/03)
-Added a few omissions
- 2.08 (3/25/03)
-Fixed a little mistake
- 2.07 (03/25/03)
-Added a Gimli Character Guide by Aznsmarty07
- 2.06 (03/17/03)
-Fixed a few minor mistakes
-Updated item info w/info from Numbers (w/ permission)
-Added to bug list
**********************************************************
* Introduction *
**********************************************************
The Lord of the Rings trilogy is one of the best loved
book series of fantasy literature and even all literature.
Two movies, based on the first two books have been
released, and this game is based on those two movies. This
game is an action/rpg, and has many similarities to the
hugely popular Diablo series found on computers. This
game was developed by Griptonite games, and was produced
by EA Games. It hasn't proved to be hugely popular, but
for those who have purchased this game, it has generally
been heralded as one of the best games that can be found
on the Gameboy Advance.
**********************************************************
* 1. Frequently Asked Questions *
**********************************************************
Q: I heard this game is like Diablo II for computer? Is
that true?
A: Yes, to a certain extent. Certain elements in this game
are from Diablo II. This game features the same leveling
up style, it features skills trees, similar stats, health
and magic orbs, and a similar inventory layout. Some of
the differences include the fact that this game is on the
gameboy advance, this game features the characters from
the Lord of the Rings (specially the first two movies), and
this game has no quests or towns per se (it has shrines
and objectives).
Q: Who is the best character to start off with?
A: There really is no "best" character to start off with,
but many believe that Legolas and Aragorn are the easiest
to play.
Q: Help! I'm stuck in an area and can't beat it! Is there
any way to level up with ease?
A: The only way you can level up is by defeating enemies,
but you can do this trick to maximize the amount of exp.
you gain in an area. Fight enemies until you are close to
death, then save your game. If you quit and return to your
game, you will have full health and retain all of the
experience and items you found.
Q: I'm playing Aragorn. Can I use bows? He uses it in the
movie...
A: No, unfortunately every character has a type of weapon
that they have to use. Aragorn can only use swords.
Q: I got this item called Horn of Boromir, and it says it
gives me a bonus in experience points. The problem is
that I can't select it. What can I do with it? What
does it do?
A: The bonus that this item gives you occurs when the
item is simply resting in your inventory.
Q: I can't beat this boss! How do I?
A: You have to "stick to your guns" so to speak. Use the
abilities that have carried you throughout the game. Don't
be afraid to run away, because the health of the bosses
doesn't recover, but you can. Look to the section on
creatures to find a stragety to defeat the boss with your
character.
Q: What is corruption?
A: Corruption is well... how corrupted your character is.
The eye in the upper right hand corner reflects how much
corruption you have. The eye becomes bigger if you use
corrupting items, use corrupting skills, or allow a creature
to alert Sauron. If the eye begins flashing, Nazgul, or
ringwraiths, will start attacking you.
Q: Do I really only have four save slots for five
characters?
A: Unfortunately, yes.
Q: What do artifacts do?
A: Basically, all you can do with artifacts is collect
them. Collecting them all unlocks a special multiplayer
option. No one character can find all of the artifacts
in one go.
Q: Are there any unlockables in this game?
A: Yes. Beating the game with two characters will unlock
Gimli in multiplayer. Beating the game with every person
unlocks a special movie featuring a cave troll fleeing
from squirrels. Collecting all of the artifacts unlocks
a special multiplayer mode called "Misty Mountains".
Q: What is multiplayer like?
A: It's fun, because both players have complete freedom
in the levels.
Q: How do I use a shrine?
A: Stand next to it and press the R shoulder button.
Q: What is Eowyn's quest like? Is it drastically different
from the others?
A: Yeah, in fact, her levels are completely different. Her
skills may be derivative from other characters but her
quest is completely original.
Q: Why do I keep finding axes? I can't use them, and I
don't think that my other characters can either.
A: By beating the game with two characters, you unlock
Gimli in multiplayer, who can use axes.
Q: What happens when your character dies in this game?
A: When your character dies, you have to start the level
over again, you lose a few bars of experience, and you
lose some gems. You lose 20% of your Gems (From Gerome).
Q: Why don't you have a guide on Gimli?
A: Unfortunately, I've never had the opportunity to play
Gimli (I have played a little multiplayer though). If
anyone would like to help me add information on him in
my guide, email me at zephyrmaster@yahoo.com. Any help
is greatly appreciately and credit will be given.
Q: If I change the difficulty to hard, do I get more
experience?
A: Yes. In hard mode you recieve 20% more experience than
you would in Normal mode. In Grueling mode you recieve
50% more.
Q: I'm stuck in a level and I can't get out? Can you help?
A: Unfortunately I haven't made a full walkthrough yet,
but here are some tips for making it through a level.
Follow paths, footsteps (when pursuing the Balrog) or
other hints like that. If you stop then a flashing arrow
can guide you and tell you where to go. If rocks fall
down in one area then in means a new path was made in
another area. In Moria, all of the switches and levers
always open a door. Hope this helps.
Q: Whats 2H mean?
A: Two handed. With some weapons you must use two hands
and with some you get a damage bonus if you use two hands.
Q: I found some green items. What are they?
A: They are enchanted items. Most are better than their
normal type but some are worse.
Q: Are there any bugs I should watch out for in this game?
A: Unfortunately, yes. If you want to continue buying
attribute points and ent water with a character, then
don't buy the last whetstone. The last whetstone costs
12,000 gems and is called the 'Mithril Whetstone'.
Q: Is there a maximum level?
A: Yes, and it's at 52. 52 may seem odd and I can't see
any reason why it shouldn't =). Once you reach level 52
you just can't gain any more experience for a new level.
Q: Hey, some of my primary stats are colored red and some
are colored green. What does that mean?
A: That means that they are being affected by an item in
your inventory. If the statistic is green then it is being
increased by an item; if the statistic is red then it is
being decreased by an item.
Q: How long does it take to beat the game?
A: Depending on your idea of what "beating" a game is, it
could be anywhere from 5 hours to dozens. For characters
like Eowyn, who can beat the game at about level 11,
beating the game with her can take just 5 hours or even
less. Other characters have longer games and will take
a longer time. To completely beat the game (beat it with
every character) it would probably take at least 20 hours
for a better player. Even after beating the game with
characters, you can still play again to try to maximize
your characters by reaching level 52 (which is the maximum
level attainable).
Q: I can't stand the Crebain always escaping. What can I
do to stop them?
A: Most of the characters have a ranged attack of some
sort. Gandalf has his magic spells, Legolas has his bow,
Frodo can throw his knife, and Aragorn can throw a sword.
If you don't have these abilities or don't want to have
them then the only way to stop them is to avoid them or
by making them fly at you.
Q: Is there any way to transfer items without playing in
multiplayer mode?
A: No.
Q: How closely does this follow the movies?
A: Fairly well, if you ignore the fact that Frodo doesn't
fight that much and Eowyn doesn't either. It only goes
through the first two movies.
Q: Are the video clips from the first movie or the
second movie?
A: The second movie. The starting movie features clips
of meeting Gandalf, Eowyn, Aragorn arriving at the main
city in Rohan, and of course the One Ring. The ending
movie features clips from the battle at Helmsdeep.
Q: If I delete one of my characters, the one that found
most of my artifacts, will I have to find those artifacts
again?
A: No, just as long as you don't delete everyone of your
characters all at once.
Q: Do you have any Gameshark codes?
A: I don't own a Gameshark and I feel that using a
Gameshark takes away from the game overall. If you want
Gameshark codes just look on the message boards for this
game.
Q: How do I get Crebain to "fly" at me? (metallica9819)
A: What I mean by that is to predict where the Crebain are
going to fly and attack them. You can tell where the
Crebain are going to fly depending on the direction they
are facing on whatever they are on. If you just swing at
some Crebain, they will decide to attack you instead of
flying away, and that is a strategy you want to use.
**********************************************************
* 2. Menus and Options *
**********************************************************
The Main Menu
-------------
New Game
Load Game
Multiplayer
Options
Explanations:
Multiplayer - Connect to play with another player. You
can only play with one other person. Both players must
have a game pak in their gameboy advance systems.
Option Menu
-----------
Music (On/Off)
Music Volume (0 to 10)
SFX (On/Off)
SFX Volume (0 to 10)
Fast Discard (On/Off)
Difficulty (Normal, Hard, Grueling)
Language Select
Explanations:
Fast Discard - If you turn it OFF, the game will ask you
to confirm your choice each time to want to discard an
item.
In game Menus:
Select Menu
-----------
Save Game
Objectives
Artifacts
Options
Quit Game
Explanations:
Objectives - See your current goal.
Artifacts - Look at your collected artifacts.
**********************************************************
* 3. How to Play *
**********************************************************
In game screen
--------------
- Your selected skill appears in the upper lefthand corner
- The Eye of Sauron measures your corruption and appears
in the upper righthand corner.
- The orb in the lower lefthand corner represents your
health.
- The orb in the lower righthand corner represents your
spirit points
- The bottom bar shows your current experience level.
When it fills up you gain a level.
Buttons
-------
Control Pad - Move
A - Use Active Skill
B - Attack
Holding B - Powerful Attack
L - Cycle through skills
R - Pick up an item
Select - Pause Menu
Start - Backpack screen
Backpack Screen (press start to access)
---------------
- Your character can hold up to 8 items.
- Your character can equip a weapon, a shield, armor,
a cloak, a helmet, a necklace, a whetstone, and boots.
To equip an item, select it by pressing A. You can
equip several items, and you can discard any.
Skills Screen (press L on backpack screen to access)
-------------
- Shows your active (must be used with A button) and
passive skills (always active).
- Skills can be increased when you recieve a skill point.
You recieve skill points for gaining levels or by killing
enemies in increments of 500 (500, 1000, 1500, ... etc...)
Statistics Screen (press R on backpack screen)
-----------------
- Shows your Level, Experience, Next Level (experience
required for the next level), Hit Points, Spirit Points,
Damage, Armor Quality, To Hit, Dodge, and Shield Block.
- Shows your primary attributes (can be increased when
you gain a level), which are Strength, Accuracy,
Health, Defense, and Courage.
- It also shows the number of enemies you have killed
and the amount of gems you have.
Explanations of Primary Statistics (when increased):
Strength - Increases damage and health
Accuracy - Increases change to hit
Health - Greatly increases hit points
Defense - Increases chance to dodge
Courage - Greatly increases spirit points and marginally
increases health points.
Gems and Shrines
----------------
Gems are the currency of this game. Gems are frequently
dropped by enemies and can be spent at shrines. Shrines
are scattered throughout the levels and can be accessed
by pressing the R shoulder button. At shrines you can
sell your collected items, or purchase things.
Shrines:
Forge - Whetstones : Increases damage of your weapons.
Random Items : Buy a random item.
Shrine - Attribute Point : Buy an attribute point
Skill Point : Buy a skill point
Entwater - Ent Water : But Ent water, which will restore
Pool a killed character without any
penalties.
Liquid Pools
------------
Throughout the game are scattered various pools of
variously colored liquids that help your character.
Here is what they do:
Red - Fully restore your hit points
Blue- Fully restory your spirit points
White Pool 1 - Gives you an experience bonus
White Pool 2 - Gives you a temporary strength bonus
(White Pool #1 has a fancier design than White Pool #2)
Corruption (Eye of Sauron)
----------
The Eye of Sauron in the upper righthand corner of the
screen represents your character's amount of corruption.
The larger the eye becomes, the tougher and stronger your
enemies become. Creatures like Crebain (crows) and Goblin
Drummers can alert Sauron to your presence, thus making
the eye even bigger. If the eye begins to pulsate, Nazgul,
or Ringwraiths will appear. They are tough enemies that
will destroy lower level adventurers. To prevent this
from happening, you can use these tips:
- If your corruption is too high and the enemies are too
hard, wait a while and your corruption will fall.
- Kill all crows and drummers that your find. Legolas and
Gandalf can hit crows even before they take flight.
- Don't wear items that reduce your purity.
- Increase skills that increase your resistance to
corruption.
- Don't overuse skills that increase your corruption.
- Don't use the One Ring skill with Frodo too often.
- Don't overuse the higher level magic abilities of
Gandalf.
Difficulty
----------
In this game you can change the difficulty from the
default normal to two others, Hard and Grueling. These
can be changed in game by pressing select. When you
change the difficulty the monsters become faster, hit
harder, have more defense, and have more health. There
are bonuses:
Experience gained (Out of 100%)
Normal: 100%
Hard: 120%
Grueling: 150%
I can't prove if or if not item drops improve with each
difficulty. I highly doubt it though.
Stuck in a Level
----------------
If you are stuck in a level there are several things you
can do you beat it. Here are some tips that can help you
pass some of the harder levels. No level is impossible,
because this game is pretty straightfoward. If you stand
still, a flashing arrow will direct you and tell you
where you need to go next. If you are stuck in a level
then this could be your best chance. Here are some other
hints:
- In outdoor levels there are usually paths which you
can follow. More often then not (especially in the early
levels), this paths will lead you directly to the end.
- If you are Gandalf and searching for the Balrog, his
footprints act like a path. If you just generally follow
the footprints you will find the end.
- When rocks fall in an area blocking a path a new path
is created where there used to be rocks.
- In Moria, closed doors are always opened with a lever
or a switch.
Bugs
----
Even though this game is great and is very fun, it does
have a fair amount of bugs and errors. While none are
crippling, knowing some them can help prevent some
problems with your characters. Other bugs (like the
Overdraw and item throw bugs) can actually help your
characters and be exploited to make the game easier.
List:
The Whetstone Bug: after buying the final whetstone
(for 12,000 gems), stat points can no longer be purchased
from Shrines. Watch out for this one. You also can't
buy Ent Water if you buy the last whetstone. The last
whetstone is called the Mithril Whetstone.
The Secret Movie Save Bug: If you press select and save
during the secret ending movie with the cave troll, the
save file becomes "corrupted" and the character becomes
stuck, which means his data is lost and must be restarted.
The Legolas Overdraw Bug: As Legolas, if you charge up
your normal shot and hold the overdraw button, and
release the normal shot, Legolas can walk around with a
fully charged overdraw which can be released at any time.
The Nonexistent Weapon Throw Bug: Aragorn can use sword
throw with no sword equipped. I'm pretty sure this works
with Frodo, too. It looks pretty comical and can do some
major damage.
The Item Duplication Bug: This bug works in many linked
games, where one player sends an item to another but
doesn't save his game. Voila.
Safe Spot from Balrog: There are a couple spots you can
stand in during the Balrog fight that make you take 0
damage from the Balrog. Just an ordinary spot near the
bottom of the room.
Disappearing Crow: There is one part in Amon Hen (the boat
area after you go to the shrine) with Frodo, theres a crow
that disappears and gives you corruption instantly, it's
sitting on a wall near the bottom-right.
Strange ladder in Amon Hen - There is a strange ladder
coming out of the ground... Like the ones from the Helm's
Deep stages when you have to destroy them, except theres
a ladder in Amon Hen... and its coming out of the ground!!
You can destroy it and it will look like the ones at
Helms Deep. Weird...
Pointless Gandalf Bug - (Lord Ragnoroks)
When playing as Gandalf: In the level where you must fight
and kill the Balrog, all you must do is kill him. But
before Gandalf says his last lines in the level after the
Balrog is dead, quickly press SELECT and save the game.
Quit the game and load it again. You will start the Balrog
level again. However, note that Gandalf is no longer grey.
He will be white instead.
Rollback of Skill Points Bug - If you accumulate over 255
skill or attribute points (a very hard feat w/o using a
cheating device), then the number will reset to 0. You may
want to watch out for this one if you cheat, but I guess
it serves you right... ;)
Funky-looking Characters - This bug has happened to many
people (including myself), where the enemies will become
different colored for some unknown reason. In my specific
case, the Uruk-Hai became flashing white blobs. Hmmm...
It doesn't seem to affect save data though, and the next
time through the level they were back to normal, so this
bug should be considered an oddity and not a risk.
** Questionable bugs **
Resist One Ring having no effect - Many people have
complained that Frodo's passive Resist One Ring skill
doesn't actually do anything. I'm not sure if it does
NOTHING, but I would recommend putting in more than just
a few points in before judging it.
**********************************************************
* 4. Artifact Guide *
**********************************************************
Artifacts are special items that can be found throughout
your adventures through middle earth. There are a total
of eight artifacts in the game and no one character can
find all of them alone. Collecting all of the artifacts
unlocks the special multiplayer option "Misty Mountains".
Artifact Listing
----------------
Balin's Book - Gandalf
Found in Balin's Tomb (where the Cave Troll is).
Sauron's Ashes - Aragorn, Gandalf, Legolas, Frodo
Found in a tower at Helm's Deep. In order to find it, you
have to open all of the chests on the Northeast wall.
After doing this, a chest will appear by the doorway.
Frodo doesn't visit Helm's Deep, but he can find the Ashes
in a Mordor or Emyn Muil map.
Troll Tusk - Frodo
In Moria (just after the bridge of Kaza-dum), the Troll
Tusk can be found.
Bilbo's Map - Aragon, Frodo, Legolas
Found in a Dimril Dale map. An elf will give you a quest
to recover a lost item from some orcs. Two orcs will be
guarding a chest. One of the orcs will drop the artifact
when killed.
Optional stragety:
On a cliff near the end of the correct map, a wounded elf
informs you that some orcs that stole an artifact. Once
he talks to you go back to the middle of the map, and you
will see two strong Orcs with two blades each, gaurding a
chest. Kill them both and one of them will drop the
artifact. If you're having trouble finding the elf, work
backwards. From the level exit, go north west until you
see a cliff. Go north to actually get onto the cliff, and
then go south down the cliff. He'll be down there.
Narsil, the Sword of Isildur - Frodo
Found in Lothlorien at the bottom of the area.
Judkins Scrolls - Eowyn only
In one area a woman will ask you to clear town hall in
the center of the area. Instead of immediately going in,
you can find the artifact below the town hall. The map's
actual name is "Village Square" (to see what level you are
on, save the game or press select, and select the
objectives choice).
Chain Link of Morgul - Aragorn (Legolas?)
Near the end of a map in Rohan a bright blue troll (or
greenish, like a Jungle Troll - Lord Ragnoroks) will
appear and start running away. You can't harm it, but
you can follow it. It will lead you to a cave, and there
the chainmail will magically appear.
NOTE: You are on the correct map if you start between
three bushes (one big on the right and two smaller ones
on the left). The path to the left should be blocked by
rocks. If you don't start on this map, you will NOT
find the chainmail. The level is random.
Moria's Lamp - Legolas
In the area where Legolas, Aragorn, and Gimli meet the
wizard Gandalf, Moria's Lamp is hidden in a secret area
at the top of the area. To get to this hidden area, you
have to go on a path to the right of the screen and go
up, then left, and then you will leave the area and go to
another area where you can easily get the lamp.
**********************************************************
* 5. Item Listings *
**********************************************************
(Note: This whole section is in progress. If you want to
contribute, email me at zephyrmaster@yahoo.com)
There are several different types of items in the game.
Some items are used immediately such as herbs and
mushrooms. Some items are unequippable and help your
character when it's just sitting in your inventory.
Items colored green are enchanted items that can be
better or worse than their normal counterparts. Red
items are uniques and are substantially harder to
find.
Key:
Type of Item
------------
Item Description
###############
# Basic Items #
###############
Body Armors
-----------
Cloth Shirt +2 melee armor +2 missile armor
Padden Shirt +3 melee armor +3 missile armor
Leather Jacket +4 melee armor +4 missile armor
Brigandine +5 melee armor +5 missile armor
Ringmail +6 melee armor +3 missile armor
Chainmail +7 melee armor +3 missile armor
Scalemail +8 melee armor +8 missile armor
Lorica +9 melee armor +9 missile armor
Double Mail +10 melee armor +5 missile armor
Lamellar +11 melee armor +11 missile armor
Breastplate +12 melee armor +12 missile armor
-1 accuracy -1 defense
Corselet +14 Melee armor +14 missile armor
-2 accuracy -2 defence
Shields
-------
Buckler +10% shield block
Small Shield +15% shield block
Round Shield +20% shield block
Kite Shield +25% shield block
Large Shield +30% shield block
Tower Shield +35% shield block
Cloaks
------
Cape +1 missile armor
Mantle +1 missile armor +1 defense
Cloak +1 melee armor +1 missile armor
+2 defense
Heavy Cloak +1 melee armor +1 missile armor
+3 defense
Robe +1 Missile Armor +2 Defense
+1 All Passive Skills
Shoes
-----
Shoes +1 defense
Sandals +10% speed
Boots +1 melee armor +2 defense
Sollerets +1 melee armor +3 defense
Necklaces
---------
Amulet +5% shield block
Warg Collar +1 accuracy
Brooch +2 defense
Charm +1 health
Necklace +1 strength
Clasp +1 defense
Choker +1 melee armor
Medallion 0-1 damage
Helmets
-------
Hood +2 critical armor
Cap +4 critical armor
Coif +1 melee armor +7 critical armor
Pothelm +1 melee armor +12 critical armor
Crown +1 critical armor +1 Courage
Greathelm +2 melee armor +14 critical armor
-2 accuracy
Swords/Knives
-------------
Knife 2-5 damage -4 defense
Hunting Knife 2-5 damage -2 defense
Dagger 2-5 damage
Dirk 2-5 damage +4 defence
Serrated Knife 3-7 damage +2 accuracy
Smallsword 3-7 damage
Long Knife 2-4 damage +3 accuracy
Gladius 2-5 damage +1 accuracy
Cutlass 3-6 damage -1 accuracy
Sabre 2-5 damage +1 defense
Backsword 4-8 damage -2 defense
Sword Rapier 3-7 damage +2 accuracy
Leaf Sword 4-8 damage +1 defense
Longsword 4-9 damage
Broadsword 5-11 damage
Estoc 5-10 damage
Falchion 5-10 damage -2 defense
Scimitar 4-9 damage +1 defense
Shortsword 3-7 damage
Soldier Sword 4-8 damage (+7 2H damage)
War Sword 4-9 damage
Serrated Sword 6-12 damage
Hand-and-a-Half Sword 5-11 damage (+5 2H damage)
Greatsword 9-18 Damage (2H)
Claymore 10-20 damage (2H)
Flambard 8-16 Damage (2H)
Axes (Gimli Only)
----
Hatchet 4-8 damage -3 defense
Axe 6-12 damage
Battle Axe 7-14 damage
Great Axe 9-18 damage (2H)
Staffs
------
Short Staff 2-4 damage
Staff 2-5 damage +1 to wisdom
Quaterstaff 3-6 damage +2 to wisdom
Magestaff 3-6 damage +3 wisdom +1 Flame of Anor
Bows
----
Shortbow 4-8 damage
Bow 5-11 damage
Longbow 7-14 damage
Composite Bow 8-16 damage
Recurved Bow 10-20 damage
Arrows
------
Fire Arrows +3 fire damage
Bodkin Arrows +2 to Orcs +2 to Uruk-Hai
Barbed Arrows +0-1 damage
Sun Arrows 1-2 damage +1 hp regeneration
Elven Arrows +2 to hawkeye
Wood Elven Arrows +2 critical shot
Moon Arrows 1-2 damage, +1 spirit regen
###########
# Uniques #
###########
Name Type Abilities/Attributes
----------------------------------------------------------
Horn of Unequipable Increases exp. points by 10%
Boromir
Book of Unequipable +3 to Herb Lore (Aragorn)
Herbs
Phial of Unequipable +3 to resist ring skill (Frodo)
Galadriel
Evenstar Unequipable +13 courage (Aragorn Only)
Scroll of Unequippable +3 Wisdom (Gandalf)
Minas Tirith
Ent Water Unequippable Resurrect without having to
restart the level.
Sam's Cookpot Uequippable +2 to Resist Ring (Frodo)
Fletching Kit Unequippable +2 to Spread Fire (Legolas)
Glamdring Large Sword 6-12 damage, +3 2H damage,
+5 to orcslayer
Orcrist Large Sword 6-12 Damage, +3 Uruk Hai,
+9 Orcslayer, Unique
Ruby Large Sword 6-12 Damage, +5 Strength
Kingsword
The Emerald Large Sword 7-13 damage, +5 courage
Darkblade
The Maestrom Large Sword 6-12 Damage, +3 Animal Foe
Sword
Sting Short Sword 4-7 damage, +5 to orcslayer
The Elf Bow 6-12 damage, +5 accuracy
Lord's Bow
Obsidian Bow 6-12 Damage, +3 Ice damage
Longbow
Magestaff of Staff 3-6 Damage, +30 Stun time,
Ulrick +2 Fireworks (Gandalf)
Staff of Staff 6-12 damage, +3 2H damage,
Five Ages +5 Orcslayer
King Caspur's Crown +1 critical armor, +1 defence,
Crown +4 courage
Garnet Cloak Cloak +1 Missile Armor and +1 All
of Tamaras Passive Skills
Brakash's Ax Axe 10-20 damage, +3 to orcs, 2H,
Great Axe of +10 critical
Maiming
Axe of the Axe 7-13 damage, Weaponmaster,
Silver Dwarf Unique
#####################################
# Prefixes, Suffixes and Whetstones #
#####################################
(This section is provided thanks to Numbers, who allowed me
to incorporate his weapons/item faq into my faq.)
Prefixes
--------
Emerald +10 hit points
Silver +1 courage
Ruby +2 courage
Gold +1 strength, +2 courage
Jeweled +1 strength, +1 accuracy, +1 defense
Diamond +15 hit points
Amethyst +2 accuracy, +2 defense
Adamantite +1 melee armor, +2 defense
Moqueshel +1 courage
Moonruned +1 spirit regeneration
Mithril +5 Defense, +10% Shield Block (Shields only)
+2-3 Damage, +6 to Orcs,
+6 to Nazgūl (Swords only)
+5 Melee Armor (Armour only
Fine Improves an attribute of the item
Exquisite Improves an attribute of the item
Glittering +1 to all primary attributes
Goldlace +3 courage
Ancient (Neckwear) +2 to all primary stats
Burglars +2 defense
Warrior's 0-1 damage
Wizard's +1 courage
Traveller's +1 health
King's +1 accuracy, +1 courage
Woodman's +5% speed
Miner's +2 health
Ranger's +10% speed
Peasant's +1 courage
Craftmen's +1 accuracy
Trotter's +10% Critical
Arwen's +2 accuracy, +2 courage
Elrond's +1 to all primary stats
Smeagol's +2 melee armor, +5 strength, -20 purity
Isildur's +20% Critical
Balin's 0-1 damage and +4 damage to orcs
Black -10 purity
Green +5 fire damage
Yellow -1 courage
White +1 courage
Brown +3 damage to animals
Orange Unsure
Mithril +5 melee armor (on armor)
+2 Melee Armor (Helmets only)
Numenorean +1 strength
+1 Health (Body Armor only)
Elven +10% speed (armor)
+2 Accuracy, +5% Speed (Cloaks only)
+2 Accuracy (weapons)
Easterling +1 Accuracy
Adamantite Increases Damage (Weapons)
Wool +15 hit points (on armor)
Spiked 0-1 damage
Dragonscale +1 fire damage (on weapons)
+10 melee armor (on armor)
Dark -15% purity
Iron -1 melee armor
Horsehair -1 courage
Orc Lowers a statistic(s)
Goblin Lowers a statistic(s)
Races
-------------------------------
-Elven
+2 Accuracy (to weapons)
-or-
+10% Speed (to armor)
-or-
+2 Accuracy (to outer wear)
+5% Speed
-Dwarven
+2 Melee Armor (to armor)
-or-
+2 Strength (to weapons)
-Hobbit
+1 Defense
+1 Courage
-Numenorean
+1 Strength
-Orc
-1 Melee Armor
-Goblin
-1-2 Damage (to swords)
-Goblin-Man
+0-1 Damage
-Easterling
+1 Accuracy
-Dunlending
+1 Strength
+1 Defense
Colors
-------------------------------
-Black
-10% Purity
-White
+1 Courage
-Red
-2 Accuracy
-Brown
+3 Animal Damage
-Grey
+2 Strength
-Mottled
+3 Defense
-Pure White
+4 Courage
-Blood Red
+2-4 Damage (to weapons)
-Dark
+2-4 Damage (to weapons)
-10% Purity
-or-
+10% Shield Block (to Shields)
-15% Purity
-Yellow
-1 Courage
-Green
+5 Fire Damage
-Orange
+1 Strength
+1 Courage
Professions
-------------------------------
-Warrior's
0-1 Damage
-Ranger's
+3 To Orcs (to weapons)
-or-
+10% Speed (to shoes)
-Wizard's
+1 Courage
-Woodman's
+3 Animals Damage (to weapons)
-or-
+5% Speed
-King's
+1 Accuracy
+1 Courage
-Peasant's
+1 Courage
-Burglar's
+1 Accuracy (to weapons & shoes)
+1 Defense
-or-
+2 Defense
-Crusader's
+1-2 Damage (to weapons)
+15% Critical Hit
-Craftman's
+1 Accuracy
-Miner's
+2 Health
-Traveler's
+1 Health
People
-------------------------------
-Balin's
+0-1 Damage
+4 To Orcs
-Elrond's
+1 All Primary Stats
-Arwen's
+2 Accuracy
+2 Courage
-Theoden's
+3 Courage
+20 Hit Points
-Denethor's
+1 Courage
-Trotter's
+10% Critical Hit
-Boromir's
+1-3 Damage
-Eomer's
+1-2 Damage (to weapons)
+3 Accuracy
-Gloin's
+25 Hit Points
-Isildur's
+20% Critical Hit
-Smeagol's
+2 Melee Armor
+5 Strength
-20% Purity
Quality
-------------------------------
-Cheap
-1-2 damage (to weapons)
-or-
-1 Defense (to shoes)
-Fine
+1 Damage (to weapons)
-or-
+1 Melee Armor (to armor)
-or-
+1 Critical Armour (to helms)
-or-
+1 Defense (to shoes)
-Exquisite
+2 Damage (to weapons)
-or-
+2 Melee Armor (to armor)
-or-
+2 Critical Armour (to helms)
-or-
+2 Defense (to shoes)
-Ancient
+2 To All Primary Stats
-or-
+2 Defense (to shields)
-or-
+1 Melee Armor (to shoes)
-or-
+1-3 Damage (to staffs)
-Decorated
Better Resale Value
-Adamantite
+1 Melee Armor
+2 Defense
-Runcarved
+1 Defense (to armor)
-or-
+1 Critical Armour (to helms)
-Moonruned
+1 Defense
+3 Missile armor (to armor)
+1 Spirit Regeneration
-or-
+1 Missile armor (to helms)
+1 Spirit Regeneration
-Dragonscale
+1 Fire Damage (to weapons)
-or-
+10 Melee Armor (to armor)
-or-
+2 Critical Armor (to helms)
-Tempered
+1 Melee Armor (to armor)
+1 Missile Armor
-or-
2-5 Damage (to weapons)
+5% Critical Hit
-Wool
+15 Hit Points
-Moqueshel
+1 Courage
-Horsehair
-1 Courage
-Organza
+2 Courage (to outerwear)
-or-
+1 Courage
-Goldlace
+3 Courage
Woods
-------------------------------
-Pine
+1 Accuracy
-Mahogany
+1 Melee Armor
-Thorny
+0-1 Damage
-Elm
+1 Defence
-Oiled
+1 Spell Damage
-Cherry
+1 Fireworks
-Walnut
+1 Health
-Ebony
+2 Strength
+2 Courage
-15% Purity
-Oak
+1-2 Damage
-Dogwood
+2 Defense
-Applewood
+2 Health
-Purpleheart
+2 Strength
+2 Courage
-Bloodwood
+1-3 Damage
+1 Spell Damage
-Holly
+3 Health
Metals, Gems, & Stones
-------------------------------
-Dull
-1 Courage
-Burning
+2 Courage
-10 Hit Points
-Sparkling
+1 Accuracy
+3 Defense
-Copper
+1 Strength
-Jeweled
+1 Strength
+1 Accuracy
+1 Defense
-Glittering
+1 All Primary Stats
-Emerald
+10 Hit Points
-Diamond
+15 Hit Points
-Ruby
+2 Courage
-Gold
+1 Strength
+2 Courage
-Silver
+1 Courage
-Amethyst
+2 Accuracy
+2 Defense
-Sunstone
+5 Melee Armor
+1 Spirit Regeneration
-Moonstone
+5 Missile Armor
+1 Spirit Regeneration
-Spiked
+0-1 Damage
-Rusted
0-1 Damage
-5% Shield Block
-Razor
+1-2 Damage
-Bronze
-1-2 Damage (to weapons)
-or-
-2 Melee Armor (to armor)
-or-
-1 Melee Armor (to helms)
-1 Critical Armor
-Iron
+5% Shield Block (to shields)
-or-
-1 Melee Armor (to armor)
-Mithril
+1-3 Damage
+6 To Orcs (to weapons)
+6 To Nazgul
-or-
+5 Melee Armor (to armor)
-or-
+2 Melee Armor (to helms)
-or-
+5 Defense (to Shields)
+10% Shield Block
Suffixes
--------
-of Maiming
+2-5 Damage
-of Slaying
+2-4 Damage
+4 Accuracy
+20% Critical Hit
-of Blinding
+45 Foe Stun Time
-of Honor
+20% Purity
+2 All Primary Stats
-or-
not yet detirmined
-of Corruption
-30% Purity (to weapons)
+5 All Primary Stats
-or-
-30% Purity (every thing else)
+8 All Primary Stats
-of Vengeance
+8 Reflect Damage
-or-
not yet detirmined
-of Sickness
-5 Health (to weapons)
-4 Defense
-of Deftness
+10% Experience Gained
-of Skill
+20% Experience Gained
-of Vitality
+25 Hit Points
-or-
+35 Hit Points
-of Shadow
-5 Defense
+2 Spirit Points Per Hit
-of Blood
+1-2 Damage
-of Nature
+6 To Animal Damage
+2 To Orcs
-of Sorrow
+1-3 Damage
-of Elfsong
+4 Courage
-of Purity
+2 Courage
-of Aptitude
+8 Accuracy
-of Trees
+8 Animal Damage (to weapons)
+4 To Orcs
-of Terror
+3-6 Damage (to weapons)
-of Flame-Dragons
+4 Fire Damage
+60 Stun Time
-of Shadow
-8 Defense
-10% Purity
+1 Spirit Points Per Hit
-of Flame
Better Resale Value
-of Frost
Better Resale Value
-of Brambles
+4 Reflect Damage
+2 Melee Armor
-of Deflection
+5 Missile Armor
-of Solidity
+5 Melee Armor
-of Rejuvenation
+3 Health Per Slain Foe
-of Stealth
+12 Defence
-of Haste
+20% Speed
-of Imperator
+1 All Active Skills
-of Wisdom
+1 All Passive Skills
-of Gondor
+4 Courage
-of Minas Tirath
+15% Purity
-of Isengard
+6 Strength
+6 Accuracy
-15% Purity
-of Rohan
+5 To Uruk-Hai
+8 Accuracy
-of Barad-Dur
+8 To Orcs
+6 To Nazgul
+9 Accuracy
-of Lothorien
+1 All Passive Skills
-of Rivendell
+15% Speed
-of Bree
+4 Strength
-of Arnor
+5 Courage
-of Khazad-Dūm
+4 Strength
+4 Courage
-of Arganoth
+8 Courage
-of Orthanc
+4 Health
+4 Defense
-10% Purity
-of Minas Morgul
+2 Accuracy
-10% Purity
-of Sauron
+5 All Primary Stats
-30% Purity
-of Saruman
+5 Courage
-20% Purity
-of Lurtz
+4 Strength
-10% Purity
-of Greedy Dwarves
+2 Gems
-of Morine
+3 All Primary Stats
-10% Purity
-of Ugluk
+6 Health
-4 Courage
-10% Purity
-of Haldir
+4 Accuracy
+3 Courage
-of Strider
+3 Strength
+3 Accuracy
-of Durin
+4 Strength
+5 Health
-of Whetstone
Better Resale Value
The Whetstones
--------------
Whetstones
--------------------------
-Used Whetstone
Cost: 100 gems
Keeps weapons in good condition.
+1 Damage
-Ordinary Whetstone
Cost: 500 gems
Keeps weapons in good condition.
+2 Damage
-Common Whetstone
Cost: 1000 gems
Keeps weapons in good condition.
+3 Damage
-Fine Whetstone
Cost: 2000 gems
Keeps weapons in superior condition.
+4 Damage
-Superior Whetstone
Cost: 3000 gems
Keeps weapons in superior condition.
+5 Damage
-Dwarven Whetstone
Cost: 5000 gems
Keeps weapons in superior condition.
+6 Damage
-Adamant Whetstone
Cost: 8000 gems
Keeps weapons in perfect condition.
+7 Damage
-Mithril Whetstone
Cost: 12000 gems
Keeps weapons in perfect condition.
+8 Damage
***Warning***
Buying the Mithril Whetstone creates a bug
that doesn't allow you to buy Attribute Points
or Ent Water. So only buy it if you don't wish
to continue buying them.
**********************************************************
* 6. Creatures *
**********************************************************
Lord of the Rings: The Two Towers features many different
types of enemies and creatures that try to impede your
quest. This guide profiles the common ones and the bosses.
####################
# Common Creatures #
####################
Crows (Crebain): These are some of the most annoying
enemies in the game. These crows don't attack very often
and they don't do much damage, but they can increase the
amount of your corruption. Letting one get away will
greatly increase the amount of corruption your character
has. Some areas feature dozens of these birds, while
many other levels won't even have one.
Wolves (Wargs): These creatures look like giant (or small)
wolves. They usually come in packs of a few, and can be
dangerous to your character. Hitting them is fairly easy,
and they will probably have trouble hitting you. Some
wargs carry an Orc rider. To defeat them, you have to
hurt them enough to knock down the rider and then you have
to kill the Orc and Warg alone.
Trolls: These creatures are slow and stupid, so deafeating
them is quite easy. If you are having trouble, one
stragety is to hit them, run away, and right after they
strike and miss, you hit them again... and repeat. This
can help reduce the amount of damage you take from these
enemies. Trolls can help you if you use them wisely; they
can kill their comrade with their wild blows!
Orcs and Goblins: These are the foot soldiers in the game,
and you will be predominately defeating these types of
enemies. Some are faster than others, and some fire arrows
and will flee when you come close. Don't let the enemies
who fire arrows pester you while you defeat melee enemies,
if possible you should try to kill the dangerous arrow
firing enemies first. These creatures will vary through
the game (more weapons, armor, damage... etc...), but they
shouldn't pose too big of a problem for most people.
Urak Hai: Urak Hai are similar to orcs and goblins except
for the fact that they are much stronger. They dish out
more damage, take more damage, and look much more
menacing. strategies that worked for you on Orcs and
Goblins should work on the Urak Hai.
Wild Men: Wild Men look like men and are fairly weak.
Defeating these low armored enemies is quite easy, but
like all enemies they can pose some risk if you are
surrounded.
Flames (Wisps): These appear in swampy levels, and they are
pretty mysterious. Even though they look weak, nobody
should take the task of defeating them lightly, because
they can seriously hurt you. Many times several will
appear at once, and that could be a fairly tough battle
for anyone. Some of them can be killed in a single hit,
but sometimes it takes several hits to kill them.
Drummers: These goblins in Moria act like indoor Crebain.
While they are drumming your corruption increases, so
eliminating these creatures should be a top priority for
every character.
Ringwraiths: Uh oh. These creatures only appear if your
corruption becomes so high that the eye begins flashing
and pulsing. Ringwraiths are tough to defeat, seem weak
to fire, and strike with massive damage with a sword.
Defeating one in normal mode gives you 300 experience
points.
Hero Creatures: Some creatures are colored differently
from the others of its type. These creatures are more
tough and do more damage, so these creatures should be
fought wisely.
##########
# Bosses #
##########
Cave Troll (Legolas, Aragorn, Gandalf, Frodo)
----------
The Cave Troll is found in the mines of moria.
While fighting him, goblins will also attack you, some
melee and some with bows. Concentrating on defeating the
Troll should be your prime concern. Spikes will be
falling during the battle, and it's almost impossible to
dodge them so it's almost fruitless.
Strategies:
With Legolas and Gandalf, you obviously want to use your
ranged attacks, a few hits with Overdraw will kill
the Cave Troll. Aragorn can probably just charge him
and flee to recover when hurt, or he can take Frodo's
stragety, which should be just hit and run. One nice
thing about the Cave Troll is the fact that the Cave
Troll can kill his (or her, we don't know) comrades for
you!
Cheap Tactic (Lord Ragnoroks):
When you first start the level, go as you normally
would to the group by the tomb. After talking to them
and the Cave Troll comes out, go to the bottom left
corner of the screen and go up the stairs to the
ledge. There will be a few orcs (not many). Stand
above the pillar on the ledge. From there you can
attack the Cave Troll without being hurt.
Balrog (Gandalf)
------
Gandalf has to combat the Balrog early in his adventure,
and it can be very hard to defeat for many people.
Strategies:
You have to fight him in a tight constricted area, so you
cannot just hide in a corner and shoot magic at him. You
should run away and around him, shooting magic at him
whenever you can. Engaging in melee combat would be
foolish, because he can kill Gandalf in one or two
good hits.
Note: (Henry Osterbrink)
When facing the Balrog as Gandalf, there actually IS a corner
you can just stand in and shoot magic. Go just far enough
towards the Balrog so that Gandalf will say his line (or else
when you defeat him you will not be able to leave* and then
run to the upper right corner, behind the hole in the ground,
and if done correctly, the evil demon will hack and slash but
not be able to hit you. This HAS worked for me, so please give
it a couple of shots.
Fangorn Troll (Aragorn, Legolas, Gandalf)
-------------
The Fangorn Troll is similar to the Cave Troll except that
he isn't in a mine. Also, there won't be any spikes falling
when you fight this creature.
Strategies:
Aragorn should try to defeat it quickly, because it has
an ally. Aragorn can either do hit and run or try to stun
it with his skills. Gandalf should stay away and fire magic,
preferrably fireworks or a powered up zap. Legolas should
just stay away and kill it with overdraws or just powered
up hits.
Note: In The battle with the Fangorn Troll, instead of
hitting and running there is a safe area in the bottom left
corner. Go all the way to the left wall, and go directly
down. There is a gap that your character can fit through,
but the Fangorn Troll can't. The Fangorn troll's partner
can fit through, so either defeat it before you get into the
safe area, or when you get into the safe area fight it before
the larger one. (metallica9819)
Lurtz (Aragorn)
-----
Lurtz is the Uruk-Hai captain. He has the potential to
deal substantial damage, and he has both a bow and a
melee weapon.
Strategies:
Aragorn should do hit and run, but should never go so far
away as to make Lurtz take out his very damaging crossbow.
Stunning him can also be a good stragety for some people.
Lurtz look-alike? (Eowyn, Legolas)
-----------------
Similar to Lurtz, it has a powerful bow and a melee
weapon that can deal serious damage.
Strategies:
Eowyn has to fight in melee combat, and should take a
similar stragety of Aragorn when he combats the Lurtz.
Legolas should approach him like other enemies, but
can't snipe him without a problem. The stragety for
Legolas is to stay close enough to the creature to
keep him from bringing out his crossbow. While doing
that, you should peg him with quick hits. Another way
to defeat him is with some overdraws, but you run the
risk of him shooting you with arrows.
**********************************************************
* 7. Aragorn *
**********************************************************
################
# Introduction #
################
Aragorn is the rightful heir to the throne of Gondor, and
he is a superb ranger. His primary weapon in this game
is the sword, and he can even wield two at a time with
a certain skill!
#############################
# Starting Stats and Skills #
#############################
Primary Stats
------------
Strength: 23
Accuracy: 23
Health: 22
Defense: 24
Courage: 20
Starting Skills
---------------
Herbal Remedy (1)
##########
# Skills #
##########
Active Skills
-------------
1st Tree:
Herbal Remedy (Level 1) - Heals 25 hit points +5/ level.
Herbs are more effective. 8 spirit +2/level.
- A good skill to have, and Aragorn does start off with a
point in it. Raising this skill more than a few points is
ill-advised, and keeping this skill at level 1 is probably
the best choice.
This is a table to show the level and sp usage and hp
restoration: (Created by: Unknown Knight)
Level 0: 8sp for 25hp, 3.125hp/sp
Level 1: 10sp for 30hp, 3hp/sp
Level 2: 12sp for 35hp, 2.917hp/sp
Level 3: 14sp for 40hp, 2.857hp/sp
And so on and so forth.
Conclusion, it's a waste of sp for hp, so stick to the
original spell. Moreover, it wastes ability points!
Commanding Presence (Level 5) - Stuns foes around Aragorn.
Stun time increases per level. 7 spirit +2/level.
- Depending on your style of combat, you may or may not
want to put points into this skill. Personally I didn't
put any points in this skill because it requires too
many points to be effective in my opinion. It is popular
with many players though, and you should try it to see
if you want to use it.
Rage of the North (Level 10) - Rage increases damage +2
per level while in effect. 10 spirit. Corrupt.
- I would recommend against this skill. The corruption
that it causes can be limited by the passive skill
Numenorean Blood, but the pros of this spell aren't that
great. It doesn't last that long, and the damage increase
isn't that substantial.
Call Legolas (Level 10) - Legolas appears to fight the
enemy with his bow. +1 damage/level. 24 spirit.
- Not worth the cost of spirit for what it does. Calling
an ally is fun and can be useful, but the price of this
skill will deplete Aragorn's already low amount of spirit
points.
2nd Tree:
Sword Throw (Level 2) - Aragorn throws his sword at foes
+1 damage/level. 4 spirit.
- Can be useful, but is overshadowed by sweep at higher
levels. I would recommend just one point in this skill
to help eliminate crows without alerting them to your
presence. Can be useful in other select situations also,
when an enemy can't hit you but you can hit them with
a ranged attack.
Sweep (Level 5) - Spin attack affects all foes around
Aragorn, doing +1 damage/level. 8 spirit.
- Good attack that can really prove useful. Hitting
multiple enemies with one attack can be extremely useful,
and this is a favorite skill of many Aragorn users. You
should at least try this attack to see if you like it.
Passive Skills
--------------
1st Tree:
Dual Wield (Level 2) - Allows use of two swords. Second
blade does half damage, +1 per level.
- When playing Aragorn, you have to make a choice of
playing with two swords or a sword and shield. More info
on that is in the stragety section for Aragorn. Most
players should at least put one point in this skill to try
this skill out and to unlock Numenorean Blood, one of
Aragorn's better skills.
Numenorean Blood (Level 10) - Lessens corruption by
5%/level and +2 damage to Ringwraiths/level.
- Numenorean Blood is one of Aragorn's best skills. It
reduces your corruption and it aids in combat against
Ringwraiths. Be careful though. If you want to fight
Ringwraiths, don't increase this skill so much that you
can't be corrupted! Or you can always play multiplayer.
2nd Tree:
Shield Offense (Level 2) - +1 Damage/2 levels, plus
chance of knockback. Increases shield block +1%/level.
- If you use a sword and shield combination, this skill
will prove very useful for your adventurer. Even dual
wielding sword users should get this skill because it
unlocks both Parry and Ferocity, both great skills.
Parry (Level 5) - Aragorn has 5% +1/level to parry enemy
blows, taking no damage.
- Parry is essential for dual wielding Aragorns (who have
no shield) but is good for every Aragorn. Put at least
one point in this ability because that 5% boost can save
your life.
Ferocity (Level 8) - Slain enemies give hit points to
Aragorn at 5% +1%/level of inflicted damage.
- This is good to at least put one point in. If you deal
massive amounts of damage, this could be a very useful
skill. If your Aragorn doesn't do much damage, then this
skill isn't too necessary, but at least one point is
recommened for the same reason that all Aragorn's should
have at least one point in Parry.
#######################
# Tips and strategies #
#######################
Primary stat: Strength
Other Important stat(s): Accuracy, Denfense, Health
Least Important stat(s): Courage
Playing strategies
------------------
When you play Aragorn, you have to choose between two
different fighting styles. The two styles are the sword
and shield wielders and the dual-wielders. Dual-wielders
are the type of people who like to deal lots of damage
in exchange for sustained damage. Shield users prefer
to do less damage but like to be protected. Neither is
necessarily superior, you will have to choose one for
your self.
Sword and Shields Aragorn
-------------------------
If you decide to play Aragorn with a single sword and a
shield, your primary concerns will be different than
someone who dual wields.
The skills that you should emphasise are Shield Offense,
Ferocity, and some active attacking skills. Here is a
sample Aragorn:
Aragorn's Skills (using 30 skill points):
Active-
Herbal Remedy (1)
Sword Throw (1)
Sweep (10) -------- Emphasize Sweep or Commanding Presence
Passive-
Dual Wield (1)
Numenorean Blood (3)
Shield Offense (10)
Parry (1)
Ferocity (5)
The stats that this Aragorn should concentrate on include
Strength and Accuracy. Defense doesn't have to be
increased much because of the shield, and health isn't
necessary but is good to increase at times. Courage isn't
necessary unless you are finding yourself without enough
spirit points to use your skills.
Dual-Wielding Aragorn
---------------------
A dual-wielding Aragorn does more damage than the shield
using one but can be more vunerable.
Emphasized skills should be dual wield, parry, and an
active attacking skill.
Example Dual-wielding Aragorn: (30 skill points)
Active:
Herbal Remedy (1)
Sword Throw (1)
Sweep (8) -------- Sweep or Commanding Presence
Passive:
Dual Wield (6)
Numenorean Blood (1)
Shield Bash (1)
Parry (6)
Ferocity (6)
Statistics that a dual-wielding Aragorn has to concentrate
on include Strength, Accuracy, and Defense. Defense is
very important for this Aragorn because he has no shield.
Courage and Health probably won't be necessary and should
not be raised too much.
#######################
# Aragorn Walkthrough #
#######################
Explanations
------------
Here is a walkthrough for the character Aragorn. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.
The Walkthrough
---------------
The game starts off with your character (Aragorn)
running up stairs to see Eowyn:
Cutscene-
Eowyn: Aragorn?
Aragorn: Eowyn. If you are going to remain here, you'll
need a sword.
Eowyn: Theoden has sent me to the caves to protect the
refugees. I only want to give you my blessing.
Aragorn: It is an honorable charge[.]
Eowyn: Aragorn, something more than the approaching enemy
worries you. What is it?
Aragorn: I cannot but wonder if this cursed quest could
have unfolded differently. Poor Frodo.
Eowyn: Who?
Aragorn: He is a friend. A friend I swore to protect
before leaving Rivendell. But in the safety of
Elrond's house, how could we know what perils
awaited us?
(Changes scene)
Aragorn: From Rivendell we headed east ofter the Misty
Mountains; to the pass of Caradhras...
----------------------------------------------------------
Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards again,
where you will have a short cutscene featuring two orcs
talking to each other:
Cutscene-
Orc: How long do we have to guard this cursed pass?
Orc 2: Shut up! You guard as long as I tell you, pig
breath.
Defeat them and still follow the path up. It might look
like it splits in two directions, and you want to go onto
the left path. It will go up until you reach a red pool
which will restore your health. Follow the path to the
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.
----------------------------------------------------------
Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: Shrine
Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. Once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.
----------------------------------------------------------
Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: NW corner (Forge)
Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of its type (it will be blue). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.
----------------------------------------------------------
Level 4: Caradhras - Moria Gate
--------------------------=----
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)
Detailed Guide:
Start travelling up immediately. Follow the dirt, which
acts like a path. Turn left when the path splits. Follow
it until you see a river with a stone pebble path across
it. Cross the bridge and go up. There will be a chest,
a red pool, and a shrine. Do what you want then start
going right. There should soon be a cut scene with a
circle of Orcs:
Cutscene-
Orc: I'm hungry. Do we 'ave any Dwarf meat left?
Orc 2: I thinks there is some inside. Get some bits for
me.
Continue foward and defeat the Orcs and start travelling
Northeast. Don't step in the fire because it deals
damage to your character. You will see Sam with his horse
and you will see another short cutscene:
Cutscene-
Aragorn: You should not be wandering out here alone, Sam.
Sam: I know. I was just saying my goodbyes to Bill.
Aragorn: Don't fret... Your pony knows the way back to
Rivendell.
Continue going to the right and you will need to meet
Gandalf to enter the Mines of Moria!
Cutscene-
Aragorn: Into the mines! Hurry!
(Camera pans to creature in water)
*Screenshot from the movie* - It shows the creature in
the water threathening the group as they flee into the
Mines of Moria.
----------------------------------------------------------
Level 5: Moria - West Hall
--------------------------
Difficulty: Easy
Quick Hint: Hit the switch and go right
Starting Location: S side
Ending Location: Near N to NE corner
Shrines: NE corner (Forge)
Detailed Guide:
This level starts off with a little cutscene:
Cutscene-
Aragorn: Moria... home to the Dwarves.
Gandalf: This place is a tomb. Aragorn, scout ahead and
find the Old Stairs.
After the short text cutscene, you will be standing with
Frodo, Gandalf, and Gimli. Head left and go up the stairs.
Go through the open doorway. You have to continue going
upwards, where you will encounter a green hero creature.
After killing it and its comrades, go through the next
doorway. You will enter a large room with several enemies
to kill. You need to reach the northeastern corner of the
room. There will be a button on the ground. When you step
on it and activate it, you will see a cutscene showing
that a door has opened. Return to the main room (Where
Gimli, Frodo, and Gandalf were). Your allies will be gone.
Go up the right stairs this time. Continue foward and go
through the door at the top of the room. You will be in
a large irregularly shaped room with two doors, one to
the left and one to the right. Make your way to the left
door if you want to win immediately. The right door leads
to a shrine (Forge). The left door leads to a room with
Gandalf and Gimli, waiting by some stairs. After a short
dialouge with Gandalf you can go down the stairs to end
the level:
Cutscene-
Gandalf: We will continue downwards.
Gimli: Have any of my brethren survived?
Aragorn: I will search for any living Dwarves, Gimli.
Gandalf: Very well. Meet us below in Darrowdelf Chamber.
----------------------------------------------------------
Level 6: Moria - Cemetary
-------------------------
Difficulty: Medium
Quick Hint: Hit all the buttons
Starting Location: Middle
Ending Location: NW corner
Shrines: NW corner (Forge), NE corner (Shrine)
Detailed Guide:
In this level you start off near a spiral staircase. Go
down immediately and press the button in the floor. A
door to the far left will open, and you need to enter it.
The room will have a shrine (Forge) in the NW corner of
it. Go left from the entry door until you reach another
doorway, which you have to enter. You have to press the
button in the room to unlock another door. The button
is located near the lower left corner of the room. Return
to the main room (where you started). The door directly
below the starting staircase will be opened and you can
go through there. To the southwest corner of the room
will be a chest. To advance in the level you have to go
to the button in the room which is in the upper righthand
corner. Going through the doorway near the button leads
to a chest and an enemy spawning hole. Again return to
the main room. The next door that you have to go through
is in the left half of the room, on the bottom. The
button in this room is behind a little baricade which is
easily walked around. Go back to the main room. The next
door to go through is in the upper right hand corner of
the room. You will be greeted by orcs and a goblin
drummer, which you will want to kill immediately. In this
room is the last button of the level and another shrine
(Shrine). Return to the main room and go through the last
door (NW corner of the room). You have to turn right
immediately but you'll soon be able to go up again. At
that point, if you continue straight up you will encounter
a wall of enemies and a chest. If you want to avoid this
then go left and up the stairs. Continue going left until
you see some stairs going down, which will end this
lengthy level!
----------------------------------------------------------
Level 7: Moria - Dwarrowdelf
----------------------------
Difficulty: Easy
Quick Hint: Falling rocks clear other paths
Starting Location: Middle
Ending Location: Near N to NE corner
Shrines: NE corner (Shrine)
Detailed Guide:
If you remember, this is where you were supposed to
reunite with Gandalf according to a cutscene. If you go
right and up of the stairs is a series of staircases
that leads to a Shrine. The doorway to the nw of the
staircase leads to a pretty much empty room with a few
breakable pots and boxes. To beat the level go straight
left from the starting staircases. When you can, go up
until the rocks begin falling.
Cutscene-
Aragorn: Are you all right?
Gandalf: Yes, but we shall not leave you behind, Aragorn!
Aragorn: I will find another way around.
After this cutscene a path will be opened up to the
south. Make your way to the northeastern corner of the
room. When there, go straight down through the open door.
You will immediately encounter a hero creature with two
allies. After disposing of them, continue down and turn
left when you can. Continue left down the long passage
until you can go up. Go up until you reach Gandalf and
the rest of your party. After a short admonishment:
Cutscene-
Gandalf: Gimli and Legolas are ahead of us... Quickly!
Gandalf and Frodo will run upwards. Follow them to the
end ofthe level.
----------------------------------------------------------
Level 8: Moria - Great Hall
---------------------------
Difficulty: Medium
Quick Hint: Hit the two switches and go down
Starting Location: NW
Ending Location: Down a trap door, NE corner
Shrines: NE corner (Forge)
Detailed Guide:
This is a tricky level for some people. Here is little
map:
Great Hall:
To use this map, you have to imagine the game world flat.
Key:
S- Stairs 1- Starting Location
H- Hero Creature 2- Trapdoor
s- Shrine
L- Lever (Switch) Northwest
C- Chest |
D- Door Southwest --O-- Northeast
|
Southeast
First Floor:
**********************************************************
*...................______1_______.......................*
*................../ \......................*
*.............../ ____ ____ \.....................*
*............../ | | S | | \._____..............*
*............/__ | | | L|.............*
*...........| | | | | |.............*
*...........| D | | D |.............*
*...........| | | H H | |_____|.............*
*...........|__L|_C|___ ___|_____|.................*
*......................| S |_..........................*
*............----------- |___......................*
*.........../ _______ | s|.....................*
*..........|_T_| __| | |.....................*
*...................| H | |.....................*
*...................| S H S |.....................*
*...................|__ | |.....................*
*......................|_______|___|.....................*
**********************************************************
You start off in front of a closed door. In order to
progress you need to hit two switches, but one doesn't
appear until the other one is hit. First, start going to
the right, defeating all of the enemies that you find. If
you follow the map you should be able to find and hit the
lever. Return to the starting location. Next you want to
go left, and you should be able to find the switch inside
of a room. Again return to the starting location. Now you
can go down the stairs directly in front of your starting
location. You will be in a huge room with several pillars
and many enemies and breakable containers. Two hero
creatures will also be in this area. Continue in the same
direction and down more stairs. You will be in a room with
two more hero creatures. There are two stairs, one (to the
left) has nothing, while the other thinner one leads up
to a Shrine. To progress, you have to take the path in
betwwen two of the stairs to an open trapdoor, which will
take you to a lower floor. On the lower floor, you should
generally move toward the right and you will eventually
reach the exit.
----------------------------------------------------------
Level 9: Moria - Balin's Tomb
-----------------------------
Difficulty: Medium, boss: Cave Troll
Quick Hint: Defeat the Cave Troll
Starting Location: SE
Ending Location: Top of the screen
Shrines: None
Detailed Guide:
This level is a boss level, so be prepared for a fight.
After entering this level start going up, use the red pool
you pass if you need health. After going up, go to the
left until you see some of your comrades by an open tomb.
A cutscene will happen and then the Cave Troll will come
storming in from the top with several enemies:
Cutscene-
Aragorn: A tomb within a tomb...
Frodo: Aragorn, Orcs are near!
Aragorn: I hear drums... on your guard!
(Cave troll comes out)
Defeat him (Look at Bosses section for hints). Once you
defeat him, go up through the door where he came from and
continue going up until the end of the level.
----------------------------------------------------------
Level 10: Moria - Flight
------------------------
Difficulty: Very East
Quick Hint: Leave
Starting Location: Bottom
Ending Location: NW corner
Shrines: None
Detailed Guide: This level is one of the simplest. After
defeating the few enemies that great you as soon as you
enter, continue up until you see your allies and enter a
cutscene:
Cutscene-
Gimli: Let them come! There is one Dwarf yet in Moria who
still draws breath!
(Enemies surround you but then start fleeing away)
(Ground shaking)
Gimli: What is this devilry?
Gandalf: A Balrog... a demon of the ancient world! Run!
To the Bridge of Khazad-dum!
You can either kill them or just leave the level by
heading toward the northwest until you exit.
----------------------------------------------------------
Level 11: Moria - Khazad-dum
----------------------------
Difficulty: Easy
Quick Hint: Go left
Starting Location: NE
Ending Location: NW
Shrines: None
Detailed Guide: Most of this level is pretty easy to go
through. Start by heading the only direction you can go
and move down the stairways. After going down two stairs,
go left onto a thin bridge. There you will have a cutscene
with Gandalf, who will want to cross the bridge:
Cutscene-
Aragorn: Gandalf! Where are you going?
Gandalf: This foe is beyond any of you! Run!
Aragorn: Gandalf...
Gandalf: Across the bridge! RUN!
Go left and another cutscene will happen, this one showing
Gandalf encountering the Balrog. The bridge will break and
you will be forced to continue left. Go through the gap in
the wall and then go up the stairs to the exit.
----------------------------------------------------------
Level 12: East Mountains - Gate
-------------------------------
Difficulty: Easy
Quick Hint: Exit the map
Starting Location: Top of the screen
Ending Location:
Shrines: Middle (Forge)
Detailed Guide: Immediately upon entering this level there
will be a cutscene mourning Gandalf's death:
Cutscene-
Aragorn: There is no time for grieving now. Let's go... On
your feet Sam.
Boromir: Have you no heart? Give them some time, for pity's
sake!
Aragorn: These hills will be swarming with Orcs in mere
hours. We must reach Lorien before nightfall.
Head down until you have to turn left. (Go around the tree
to the right, not the left) If you go down and turn left at
the right time, you should see a shrine (Forge). After the
shrine go down, turn right, and then go down again. Turn
right and continue right until the end. This is a very
straightforward level.
----------------------------------------------------------
Level 13: East Mountains - Rolling Hills
----------------------------------------
Difficulty: Easy
Quick Hint: Go around... way around
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
Head southeast from the starting point until you see a
wall. Go to the right, walking along the wall until it
terminates at the end of a little raised ridge. Head down
from that end of the wall until you reach another wall.
Go left along the wall until you can go down and turn to
the right along the same wall. Continue going right until
the end. This level does have a white pool and a chest,
but they aren't essential to your quest or for beating
the level.
----------------------------------------------------------
Level 14: East Mountains - Dimril Dale
--------------------------------------
Difficulty: Medium - Lengthy
Quick Hint: Go East Young Man
Starting Location: SW corner
Ending Location: SE corner
Shrines: NE corner (Forge)
Detailed Guide: Walk up from the beginning of the level.
You will pass a tree sitting a large pool of water with a
butterfly circling the tree. Go down along the wall to the
right of this tree until you can go around it and start
going up. You can follow this wall to reach a shrine that
is located in the NE corner of this level, but that takes
a long time. If you decide to go the shrine, you can
easily reach the exit just by heading straight down. If
you don't want to reach the shrine, you still have to go
a long way to finish the level. From the wall near the
tree (outside the right wall), you have to go up until
you reach a wall. From there you have to turn left and
follow that wall. When the wall terminates you have to
continue going up. Weave through the rubble until you
reach even another wall. Go right, following the rubble
until it stops. From there you can go straight down to
recieve a quest (see below) or you can go SE and down
until you reach the exit in the SE corner.
Special Note: In the middle of the level an elf will be
standing on a ridge. If you go to him, he will tell you
that a great orc brute has waylaid some travellers and
stolen their wares, including a strange map (artifact).
He tells you that you can keep the treasure if you find
them. After this short dialouge, two orcs guarding a
chest will spawn in the level. If you haven't yet found
Bilbo's Map, then one of the Orcs will drop the artifact.
----------------------------------------------------------
Level 15: East Mountains - West Woods
-------------------------------------
Difficulty: Medium
Quick Hint: Go SE
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide: Immediately upon entering the level begin
going down until you reach the lower boundary of the whole
level. From the bottom turn to the right. Go up when you
have to. You should now be in an area with a blue pool. Go
to the NW corner of this area and go up through the gap.
You'll want to turn to the right immediately unless you
want to reach a white pool that is directly to the north.
As you pass through a grassy passage between to ridges
spikes may pop out of the ground and damage you. If they
do, just keep moving southeast. Continue going southeast
until you reach an elf at the edge of a forest. A red pool
is a little ways above this area, and you can go to that
before you finish the level by talking to the elf. He at
first tells you to halt but he decides to let you in
because you tell him who you are:
Cutscene-
Elf: Halt stranger. You have come to the edge of our wood
uninvited.
Aragorn: Haldir of Lorien, I am Aragorn, son of Arathorn.
We must take shelter with the Lady of the Wood.
Haldir: Aragorn? It has been a long time since we last met.
If you wish to visit Lothlorien, walk softly and
with speed. Come!
----------------------------------------------------------
Level 16: Lothlorien - Lothlorien
---------------------------------
Difficulty: Extremely Easy
Quick Hint: Cross the bridge
Starting Location: NW corner
Ending Location: SE corner
Shrines: NW corner (Ent Pool)
Detailed Guide: This level is extremely easy. There aren't
any enemies in this level and only a few breakable sacks.
A shrine is directly north of the starting point of the
level. To the right of the starting point Gimli, Legolas,
and the Lady of the Woods will be standing around. Cross
the silver bridge near them. You will encounter Boromir,
who discusses using the ring for good before the level
ends:
Cutscene-
Boromir: The Ring occupies my thoughts, Aragorn. Why not
use it against Sauron himself? My city's fate may
depend on it.
Aragorn: None can wield the Ring without being overtaken
by it. But do not worry Boromir - we will not
allow the White City to fall.
Boromir: Your optimism is comforting. But is it wise?
----------------------------------------------------------
*Screenshot from the movie*
----------------------------------------------------------
Level 17: Amon Hen - Nen Hithoel
--------------------------------
Difficulty: Medium
Quick Hint: Go left first, and cross the bridge
Starting Location: Top
Ending Location: SE corner
Shrines: None
Detailed Guide: This level starts off with a quick
dialouge between Legolas, Gimli, and Aragorn, who wonder
where Frodo and Boromir went:
Cutscene-
Aragorn: We will rest here for the day. Mordor is nearer
than ever, and orcs patrol the shores.
Legolas: Aragorn, where is Frodo?
Gimli: And Boromir?
Aragorn: Spread out... we must find them.
If you go straight down you will reach a red pool that
will restore your health. Be careful not to let birds
leave the area to raise your corruption. Go left from the
starting point until you are on the raised side of a stone
wall. Follow that wall down until you reach a very thin
bridge across a very small river. Cross the bridge. Go
southeast, through a gap through two stone walls, and
continue until you reach the SE corner of the level. The
exit is a little patch of green grass in the very corner.
----------------------------------------------------------
Level 18: Amon Hen - Parth Galen North
--------------------------------------
Difficulty: Easy to Medium
Quick Hint: Follow the first wall
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide: The easiest way to beat this level is to
just follow the wall at the top of the screen all the
way to the SE corner of the screen. You will have to wrap
around it and sometimes it will change to rubble but this
stragety will get you through this level very quickly and
easily (though it is a little time consuming). You will
know when you are near the exit because you will see a
statue of a human right near the exit.
----------------------------------------------------------
Level 19: Amon Hen - Slopes
---------------------------
Difficulty: Easy to Medium
Quick Hint: Find Frodo and then backtrack
Starting Location: W side
Ending Location: SE corner
Shrines: SE corner (Shrine)
Detailed Guide: This level can be pretty straightfoward
for most people. You start off on the West side of the
level and you need to make it to the right side. To do
this, go right until you reach a large wall of rubble.
When you reach this wall of rubble start going down until
you see a gap in the wall. Go right into the gap and go
right until you reach the right edge of the level. If you
go down from here you will reach a shrine, one that sells
skill points, one of the best values in the game. To
actually beat the level you need to go up until you reach
a raised area with stairs leading up to it. Go up the
stairs and talk to Frodo:
Cutscene-
Aragorn: Frodo?!
Frodo: The Ring has taken Boromir. Stay away!
Aragorn: Frodo, I swore to protect you.
Frodo: Can you protect me from yourself? I must go alone.
Aragorn: I would have gone with you to the end... go,
Frodo! Go now!
Frodo will run away. After he does this, you goal is to
just go back the way you came. Go down the stairs and go
to the left until you reach that giant wall of rubble.
Follow the rubble down until you reach a gap. Go left
through that gap. Go NW until you reach the point at
which you entered the level and exit there.
----------------------------------------------------------
Level 20: Amon Hen - Parth Galen North (Round 2)
------------------------------------------------
Difficulty: Easy to Medium
Quick Hint: Backtrack; Follow the wall
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide: You can use the same trick used when first
going through the level when you backtrack through it.
Walk along the wall that you encounter first when entering
this level, wrapping around it and following along it no
matter what it changes to (water, rubble...). Eventually
you will begin going upwards and then turn left. This wall
will take you directly to the end of this level.
----------------------------------------------------------
Level 21: Amon Hen - Nen Hithoel (Round 2)
------------------------------------------
Difficulty: Medium to Hard - Boss Level
Quick Hint: Backtrack; Cross the bridge at least
Starting Location: SE corner
Ending Location: West edge
Shrines: None
Detailed Guide: This level is a boss level, where you will
fight the Uruk-Hai captain Lurtz, as in the movie. To beat
this level, start going diagonally up (northwest) from the
beginning of the level. You will pass through a gap between
two walls and eventually reach a bridge. You can pause
before crossing the bridge to recouperate and restore some
lost health and/or spirit points before fighting the boss.
After crossing the bridge, there will be a very short scan
of the area and you will be propelled into battle with
Lurtz! (Look into the Bosses section for help on defeating
him.) After defeating him, you will need to find the dying
Boromir on the West edge of the level. If you need help in
finding his exact location pause for a moment and wait for
the direction arrow to appear. When you find him, Gimli
will run up and you and Boromir will talk. Boromir dies
and you reveal to Legolas and Gimli that you let Frodo go
and that you want to 'Hunt some Orc' in Rohan:
Cutscene-
Aragorn: Boromir, be still...
Boromir: Aragorn, forgive me! I tried to take the Ring
from Frodo!
Aragorn: Rest Boromir.
Boromir: I have failed my people!
Aragorn: No, Boromir, you fought bravely.
Boromir: Farewell... my King.
Aragorn: Farewell, brave Boromir.
Gimli: The Fellowship is broken! We have failed!
Legolas: No Gimli... We can still catch Frodo if--
Aragorn: --No, Legolas. Frodo has chosen his own path. He
goes to Mordor alone.
Gimli: What is our next move then?
Aragorn: We have business further West, Gimli... Let's
hunt some Orc.
----------------------------------------------------------
Level 22: Rohan - Eastemnet North
---------------------------------
Difficulty: Medium
Quick Hint: Cross the bridge
Starting Location: East edge
Ending Location: NW corner
Shrines: None
Detailed Guide:
There is a quick dialogue:
Cutscene-
Aragorn: The vast plains of Rohan!
Legolas: Not enough tress to make a decent home.
Gimli: Nor enough rock to build anything sturdy. Hmph!
Aragorn: But plently of sun to help us find Orc prints.
Let's go genltemen - we don't want them to reach
Isengard.
Congratulations, you are now in the land
of Rohan, hunting orcs... Go down from the beginning of
the level. You should pass Gimli, who may or may not be
fighting a creature as you pass (you probably will just
kill the creature for Gimli). Go down until you reach the
end of the level. Go left. You will reach a blue pool
right near a river. Use the blue pool if you need it,
either way, follow the river upwards until you see a
bridge across. You can either cross the bridge or go
northeast to use a red pool that is located in that
direction. Eventually you will have to cross the bridge,
so do that. After crossing the bridge start heading in
the general direction southwest until you see a gap in
between two giant rocks that opens upwards. Go up into
that gap. You will pass a chest on your way upwards. To
exit the level go to the northwest corner.
----------------------------------------------------------
Level 23: Rohan - Plains
------------------------
Difficulty: Medium
Quick Hint: Left, Right, Left...
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
When you first enter the level it is a good idea to go up
because there will be a small white pool in a small area.
Use the pool and start heading left. You should be passing
through a pretty small passage. Eventually you will be
able to go up. If you go straight up immediately upon
entering the level, you will hit a wall. Follow the wall
to the right, until you pass in between two large rocks
and are forced to go up. You have two options from here.
You can either go to the northwest to reach the end (which
is in the northwest corner), or you can go around by going
as far up as possible and then turning left. Why would you
want to go around, which will take longer? The shorter
path takes you pass several Crebain, which will increase
your corruption and make the enemies more difficult to
kill. In the end, it is your choice.
----------------------------------------------------------
Level 24: Rohan - East Wall
---------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: SW corner
Ending Location: NW corner
Shrines: NE corner (Forge)
Detailed Guide:
Upon entering the level, go up until you reach a wall.
Turn right and follow the wall until it terminates. Where
it terminates there will be a substantial amount of rocks
and rubble. Go northeast until you reach your allies Gimli
and Legolas. When you approach them they will just run
away. Follow them upwards. If you get close enough you
will have a dialouge scene.
Cutscene-
Legolas: Aragorn, look here!
Aragorn: A slaughter... Mordor orcs versus Saurman's breed.
Legolas: These tracks head north, deeper into Fangorn
Forest.
Gimli: Fangorn! More devilish Elven woods.
Legolas: The forest is very old, indeed. Old and angry.
Aragorn: Stay alert, stay close.
Your allies will leave but you may see them helping fight
against the orcs later in the level. After the cutscene go
northwest until you reach a diagonal wall of rubble. Walk
left along the rubble until you can go up. Go up and turn
right when you hit a wall. If you go up and left, you
will reach the end of the level. If you go up and right,
you will reach a shrine. Once you go (or decide not to go)
to the shrine, leave the level in the northwest corner.
----------------------------------------------------------
Level 25: Fangorn - Copse
--------------------------
Difficulty: Medium
Quick Hint: Cross the river at least twice
Starting Location: SE corner
Ending Location: NE corner
Shrines: None
Detailed Guide:
Right when you enter this level you will see a cutscene.
Cutscene-
Orc: Filthy Mordor Orcs
Orc 2: This is Fangorn! Saruman warned us to stay away. A
vile place this is.
Orc 3: The forest ate 'em! Crushed their bones!
Orc: Then we go no further. Let the Mordor scum perish!
After this brief cutscene you will find yourself on a
gravel path leading to the northwest. Follow this path up
until you reach where the cutscene took place. After
disposing of those orcs, go left until you reach a little
river. If you want to get a chest and a white pool, then
walk down along the river until you see a little pebble
path. Cross the river. Go left and open the chest you will
eventually reach. Immediately above it there will be a
white pool. Use it if you want and then leave that area
by crossing the river back to the other side. Walk up
along the river until you reach even another path across
the river. Cross it and go left. If you go the right way,
you will reach another white pool. Use it then go up. You
will eventually reach another bridge across the river.
Cross the river again. Walk along the paved gravel path
until it terminates. Go up from that point until the end.
----------------------------------------------------------
Level 26: Fangorn - Watery Glades
----------------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SW corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
At the beginning of this level you will be on a dirt path.
Walk on it until you reach a path across the river. Cross.
You will encounter a troll here, and it may be difficult.
Use the red pool you immediately reach if you need it. If
you follow the riverbank you will reach two chests. From
there you can go up a ways and then turn left to head
towards the end of the level. From the edge you hit by
going left, go up until you reach the end.
----------------------------------------------------------
Level 27: Fangorn - Step
-------------------------
Difficulty: Medium
Quick Hint: Directional arrow
Starting Location: SE corner
Ending Location: NW corner
Shrines:
Detailed Guide:
Go northwest from the beginning of the level, but be very
careful, there will be a whole flock of Crebain waiting
for you, and letting just a few away can greatly increase
the difficulty of beating this level. Go northwest until
you reach a dirt path. Go up along the path until it ends.
Turn right and go that direction until you reach a dirt
area. Go up from there. Turn left when you can and go that
direction until you reach a paved path. Follow that path
to the end of the level.
----------------------------------------------------------
Level 28: Fangorn - Derndingle
-------------------------------
Difficulty: Medium
Quick Hint: Get around the barricade
Starting Location: SE corner
Ending Location: N side
Shrines: W side edge (Forge)
Detailed Guide:
Go up from the beginning. You may see Legolas fighting by
your side, but he doesn't help that much. You will want
to start following along the riverbank, but don't go to
far because you will just reach a block. To get around
this block, before the riverbank begins turning left, go
up into the little passage that you can enter. Make your
way through this little passage. Follow it until you are
on the other side of the barrier. Go down as much as you
can (you should be able to reach the bottom of the level).
Turn left until you reach another river and a chest. Open
the chest and start going up. You will reach a Forge. Use
it if you want to (you probably will with so many previous
levels not even having a shrine). Continue going up, in
between two walls and along various pathes until you reach
the end of the level at the top of the level.
----------------------------------------------------------
Level 29: Fangorn - Fangorn Troll
----------------------------------
Difficulty: Medium - Boss Level
Quick Hint: Defeat Fangorn Troll (Look to Bosses section)
Starting Location: SE corner
Ending Location: NE corner
Shrines: None
Detailed Guide: You have to beat the Fangorn troll in
this level. If you need help on defeating him, look to
the Bosses section in this guide. Some people may want
to repeat this level many times to gain better items
and to gain more experience. Many sacks and barrels
are scattered in this level, and hitting them may provide
food for your battle again the two trolls. There is also
a red pool in the NE corner. After defeating the boss,
exit this level at the top.
----------------------------------------------------------
Level 30: Fangorn - Rise
------------------------
Difficulty: Very Easy
Quick Hint: Press A and go left
Starting Location: Middle
Ending Location: W side
Shrines: None
Detailed Guide:
This is probably the easiest level in the whole game. It
is practically composed of just a cutscene. Upon entering
the level you will be put into it.
Cutscene-
(You see a wizard in front of you and your allies)
Legolas: The White Wizard!
Aragorn: Show yourself, Saruman!
Wizard: Saruman? The name curdles my blood.
Aragorn: Gandalf! Impossible... you fell-
Gandalf: Ah yes. Gandalf is my name. Yes, I remember.
Legolas: You old wizard - it is good to see you again. We
took you for the enemy.
Gandalf: Saruman, yes... unfortunately for him, Middle-
Earth no longer requires his counself. Let us go
quickly, for his influence is spreading. To
Theoden's hall in Edoras!
Aragorn: The men of Rohan are unfriendly these days.
Gandalf: They have good reason to be wary of strangers.
Saurman's influence is too close for comfort.
Come, let us leave these woods and pay Theoden a
little visit.
After the cutscene, you can explore a little, but you'll
find little but a pool of red liquid and some crates. An
artifact is hidden in this level (Look to "Artifacts List"
for additional information). Go left to exit the level.
Phew, that was hard wasn't it. ;)
----------------------------------------------------------
*Screenshot from movie*
----------------------------------------------------------
Level 31: Edoras - Meduseld
---------------------------
Difficulty: Easy
Quick Hint: Press A, go se
Starting Location: Middle
Ending Location: Southeast
Shrines: None
Detailed Guide:
This level immediately opens with a cutscene.
Cutscene-
Aragorn: We found Edoras in disarray. Grima, counsel to
King Theoden, was unmasked as Saurman's lackey.
We cast him out immediately, knowing full well
that Saruman's anger would increase tenfold.
Shortly afterwards, Rohan refugess began
arriving.
After this cutscene go southeast, where you will encounter
even another cutscene!
Cutscene-
Eowyn: My Uncle said you fought beside my grandfather
once... but that cannot be so.
Aragorn: King Theoden has a good memory. He was but a
child then.
Eowyn: But that would make you... 70? 80?
Aragorn: 87 actually.
Eowyn: You are one of the Dunedain! An ancient race
blessed with long life. I thought your people had
passed into legend.
Aragorn: There are a few of us.
(Legolas runs up)
Legolas: Aragorn, we're ready to make for Helm's Deep.
Gandalf has already gone.
Eowyn: I am leading the refugees there by a safer route.
After this cutscene, break some barrels and go southeast
to the exit! Another tough level down...
----------------------------------------------------------
Level 32: Gap of Rohan - West River
-----------------------------------
Difficulty: Easy
Quick Hint: Go up young man!
Starting Location: Middle bottom
Ending Location: NE corner
Shrines: None
Detailed Guide:
Another level, another one opening with a cutscene:
Cutscene-
Legolas: Aragorn, Wargs and Orcs have been spotted
patrolling this road.
Gimli: And Wildmen. We'll need to clear the way to ensure
safe passage.
Aragorn: Spread out. Don't let anything get by.
After the cutscene, don't go left unless you want to meet
several Crebain eating a dead horse. You will want to go
the right though. Go right until you can not go any more
in that direction. Go up until you reach a wall. Go left
along the wall until you see a gap that you can go up
into. Go up until you reach two barrels and a little
butterfly flying around them. You can either go right or
left from here. If you go to the left, go left until you
reach a river. Go up along the riverbank until you reach
a red pool. Use it and go right. Until you can go up and
exit the level. If you decide to go right from the butter-
fly (the shorter way), go right as much as you can and
then go up to the end of the level.
----------------------------------------------------------
Level 33: Gap of Rohan - South River
------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: SE corner
Ending Location: NE corner
Shrines: None
Detailed Guide:
Start this level by going up and following the path, but
be careful. You will encounter a dead horse with several
Crebain feeding on it. Make sure to try to kill most if
not all of the Crebain. If you follow the path correctly,
it will take you onto a bridge and across a small stream.
Keep following the path until it ends. When it ends go
up into the gap it leads to. Turn right when you enter the
area. You will see three Crebain on a rock, and one or a
few well thrown sword throws should easily dispose of the
birds. Go into that passage that the rock is in. Go
southeast into this passage and go to the right when you
have to. If you go all the way to the river, going up
along the bank will take you to a red pool. If you go to
the red pool, go down and left from it until you see a
path leading upwards. Follow the path. There will be two
chests to the left of the path, and you should go and
open them. Follow the path to the end.
----------------------------------------------------------
Level 34: Gap of Rohan - North Road
-----------------------------------
Difficulty: Easy - Medium
Quick Hint: Follow the path
Starting Location: Bottom
Ending Location: Top
Shrines: NE corner (Shrine)
Detailed Guide:
This level can be pretty easy. From the very beginning of
the level you want to follow the path. You will weave
around and pass through two fences. Continue on along the
path until it seems that your path is blocked. It really
isn't though, because the three grey plants can be
destroyed in only two hits each. If you go left before
reaching the three plants and then go up, you will reach
a red pool. Continue up the path to the end unless you
need to use a shrine or want to use one. If you do, then
don't immediately leave this level. Instead, go to the
northeast corner of this area and there you will find
a Shrine.
----------------------------------------------------------
Level 35: Gap of Rohan - Vale
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths until the second split
Starting Location: SW corner
Ending Location: NE corner
Shrines: NW corner (Forge)
Detailed Guide:
Start off by following the path upwards. Eventually it
will split off into two seperate paths. If you want to go
the Forge shrine in the northwest corner of this level
then you will want to take the left path. Follow the left
path until it ends and then just go up until you reach the
shrine. If or when you go onto the right path, you will
reach another split in the path. Unfortunately, both of
the paths are not the ones to take, as they both lead to
dead ends. You have to start going left until you reach
a tree barrier. Go up and then right from there. If you
continue going to the right you should be on the other
side of the barrier blocking the path before. Go up to
finish the level.
----------------------------------------------------------
Level 36: Helm's Deep - Hornsberg
---------------------------------
Difficulty: Easy
Quick Hint: Enter Hornsberg
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Welcome to Helm's Deep. Follow the darker paved path to
the northwest. You will eventually see a bridge and two
guards and enter a cutscene:
Cutscene-
Guard: Hail, Aragorn. You arrived just in time. Vast
armies of Orcs are approaching from the North East.
Aragorn: When the last person enters the Hornberg,
barricade this door.
Guard: Yes, sir.
Continue towards the building and go across the bridge,
where you will see Legolas and Gimli. Follow them into
the door.
----------------------------------------------------------
Level 37: Helm's Deep - Battlements
-----------------------------------
Difficulty: Hard
Quick Hint: Comb the wall for ladders and destroy them
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
This level opens with a cutscene:
Cutscene-
(Aragorn talking to Eowyn)
Aragorn: So little time has passed since we began this
quest, but so much has transpired. I have the
strength to fight still, but I sometimes lack
the conviction.
Eowyn: If you do, you hide it well.
Aragorn: But I do not have enough strength for every
soldier!
Eowyn: Your men fight by your side because they see your
strength, Aragorn - They will not part with you.
Aragorn: Thank you, Eowyn. I must speak with your Uncle
now. Be safe.
Eowyn: I will.
(Legolas comes running up)
Legolas: Aragorn! Orcs from Isengard - approaching from
the east. Hurry!
Aragorn: Hurry Eowyn! Take your sword and go to your
people!
(Legolas and Aragorn run to Gimli)
Legolas: The Orcs are making their assault using ladders.
Aragorn: Legolas, Gimli. We must keep them from ascending
the Deeping Wall.
Gimli: I've chopped nothing but wood these past few days.
Let me at them!
Now comes the difficult part. You have to go back and
forth across this wall destroying ladders until you have
destroyed all of them. Some won't spawn until you have
destroyed another. The best stragety is to just go back
and forth down the wall killing all the enemies and
ladders you encounter. Watch out for explosions that hit
your character, as they can cause tremendous damage.
When you have knocken down all of the ladders, you will
enter another cutscene:
Cutscene-
Gimli: Aragorn, Orcs have breached the wall further south!
Aragorn: Go Gimli! I'll follow.
The exit is those small stairs at the far right of this
wall.
----------------------------------------------------------
*Screenshot from the movie*
----------------------------------------------------------
Level 38: Helm's Deep - Breach
------------------------------
Difficulty: Hard
Quick Hint: Defend the breach
Starting Location: Stairs
Ending Location: SW corner
Shrines: None
Detailed Guide:
You start this level on the same stairs you ended the last
one on. Go down the stairs, where you will immediately
encounter a red colored hero creature. Continue down until
you have a cutscene:
Cutscene-
Gimli: Waves upon waves of Saruman's Orcs!
Aragorn: Be sturdy Gimli. Hold them off as long as you have
strength.
After this cutscene enemies will begin coming in through
the breach. You want to kill them all, but it may be hard
because enemies will also come from other areas to attack
you. If you aren't close enough to the breach sometimes no
enemies will spawn. Don't try entering the breach, because
that only results in an explosion and a loss of health.
When the breach seems to have stopped producing enemies,
go left, where you will encounter Legolas:
Cutscene-
Legolas: Aragorn, Orcs have broken through the Hornberg.
They're headed for the Caves.
Aragorn: Eowyn is there with the Refugees! Legolas, stay
here with Gimli. Guard the breach with your life!
Legolas: Aye, Aragorn. You need not ask.
After this cutscene you can exit the level at the west
edge of the level.
----------------------------------------------------------
Level 39: Helm's Deep - Gorge
-----------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Upon entering this level go left. You will pass some
stairs, and it is wise to go up them even though they
don't lead to the end of the level. Up the stairs is a
room full of enemies, allies, a shrine, chests, and
breakable containers. After you loot the room to your
satisfaction, go back down the stairs. If you go up you
enter a huge area with a white pool. It's better to go
left from the stairs and reach the river. If you go down,
you will see a path across the river. Cross the river. If
you want to immediately go to the next level just follow
the edge of the river all the way to the end. You can go
left from the river to reach the red pool that is in the
raised area.
----------------------------------------------------------
Level 40: Helm's Deep - Valley
------------------------------
Difficulty: Medium
Quick Hint: Go West young man
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Start going to the left. Eventually you will encounter 3
hero creatures at once. After defeating them cross the
river unless you are low in health. If you are low in
health continue going left (without crossing the river)
until you reach the red pool. Either way, you will have to
eventually cross the bridge. Kill the three crows you meet
on a little island in the middle of the river. Continue
crossing the river. Go left from there. The exit of the
level looks like a cave enterance.
----------------------------------------------------------
Level 41: Helm's Deep - Glittering Caves
----------------------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: NE corner
Ending Location: SW corner
Shrines: Middle
Detailed Guide:
You are now in the Glittering Caves. Go down and to the
right until you reach a bridge. You have to cross the
bridge. Go southwest from the end of the bridge until you
reach another. Cross that one also. You will now have 3
paths to choose from. SW, NE, and SE. To the southwest is
a white pool, so I would recommend going there first. The
NE path is just a dead end with no special features and
only normal enemies. Obviously you have to go to the
southeast to beat the level. Go that direction until you
see two walls structed like this: --- ---. There will
be a shrine (Forge) in front of the second wall. Use the
shrine if you want to, either way, go down until you pass
a wall. Go southwest from that point on, until you reach
a wall. Go west from here, and you will eventually meet
with Eowyn:
Cutscene-
Aragorn: Eowyn!
Eowyn: It seems there were a few too many Orcs for you
to manage out there.
Aragorn: Are you hurt?
Eowyn: Forgive me, Aragorn. Some of my people are ill and
need help.
(Gandalf and Legolas run into the screen)
Gandalf: Aragorn, the enemey has been driven back
momentarily. Now is our chance for a final
assault.
Legolas: Gimli has already tossed himself into battle
against the siege weapons. Hurry!
Aragorn: Tend to your people, Eowyn. We will return.
----------------------------------------------------------
Level 42: Helm's Deep - Hornsberg (Round 2)
-------------------------------------------
Difficulty: Hard
Quick Hint: Destroy EVERY seige machine
Starting Location: N edge
Ending Location:
Shrines: None
Detailed Guide:
This level can be hard or easy depending on how good you
are at defeating difficult hero creatures. There are many
seige machines scattered throughout this level and each
are guarded by two hero creatures. You have to defeat
them and destroy each seige machine. This is a great level
to find good weapons and to gain experience because of the
large number of hero creatures. If you are having trouble
finding all of the seige machines, comb the area very
carefully, as it's not very big but it is easy to miss
areas. There are a total of six seige machines. Once you
have broken all of the machines, go to the starting point,
where the king of Rohan, Gandalf, Legolas, and Gimli will
be standing:
Cutscene-
King: This battle has one more front yet!
Gandalf: Aragorn, fetch the others... we are headed to
Isengard!
Aragorn: Aye, Gandalf... we are well on our way.
Gandalf: Be vigilant. Saruman's army may be diminished,
but his cunning is not.
Gimli: Is there no time for a moment's rest in this world!
Aragorn: Not while Saruman lives, Gimli.
----------------------------------------------------------
*Ending movie* (Shows scenes from second movie)
Save your game.
Enjoy the credits music (directly from the movies!)
----------------------------------------------------------
THE END
**********************************************************
* 8. Legolas *
**********************************************************
################
# Introduction #
################
Legolas is a noble and skilled Elven prince. His primary
weapon is the bow, but he has elven blades also for short
range melee combat.
#############################
# Starting Stats and Skills #
#############################
Primary Stats
-------------
Strength: 18
Accuracy: 30
Health: 20
Defense: 22
Courage: 20
Starting Skills
---------------
Meditation (1)
##########
# Skills #
##########
Active Skills
-------------
1st Tree
Overdraw (Level 2) - Hold down the A button for massive
arrow damage, increasing per level. 6 spirit.
- One of the best skills for Legolas and my personal favorite.
This cheap attack will release a charged arrow that can
plow through multiple enemies with ease. Even just lightly
charging Overdraw will release an arrow that will kill most
enemies. The 6 spirit cost is very reasonable, and the
damage increases without the cost increasing, which is
a plus.
Suppress (Level 5) - A magical attack that has 25% chance
of knocking foes backwards, +5%/level. 3 spirit.
- Poor choice of an active skill. Overdraw and Spread Fire
are far superior to this skill. A small chance for knockback
isn't worth 3 spirit a shot in most cases. To get 100%
knockback, you would have to put 15 points into this almost
useless skill. I would recommend against putting any
points in this skill.
Spread Fire (Level 12) - Shoot 2 arrows (+1/4 levels) for
extra accuracy per level. 9 spirit.
- Another good attack for Legolas but not as good as
Overdraw. Some Legolas characters are built around this
skill, but to effectively create a character based on this
skill you have to pour a tremendous amount of points into
it for the maximum number of arrows. The cost is also a
little high, and any Legolas using this skill will
probably need to increase their courage.
2nd Tree
White Knives (Level 2) - Slash enemies with elven blades.
Damage 4 + 1/level. 2 spirit.
- One of the most useless skills of Legolas. The meager
damage that you can deal out with this skill is far less
then the damage Legolas will make with any bow. Legolas
isn't meant to be a melee fighter and this skill doesn't
match up with his bow using behavior. The only way that
this ability could be effective is if you put dozens of
points into this ability, but that is a waste. You may
want to put in a point to unlock to other skills in this
tree, but I didn't do that with my second Legolas.
Forest Friend (Level 3) - Call hawks to distract and
injure foes. Additional hawks and stun per level. Outdoors
only. 12 spirit.
- An expensive and unecessary skill. This skill costs a
whopping 12 spirit to use, and at its lower levels only
a few hawks will come and strike your enemies. They don't
do enough damage to kill most enemies and their stun is
pathetic. The cost of it is exorbinant, and I wouldn't
put a point into this skill.
Summon Gimli (Level 12) - Summon a friend to fight beside
you. Does +1 damage/level, and stays longer. 25 spirit.
- This is an expensive special skill. It is fun to use
and to see Gimli fight next to you, but its cons outweigh
the pros in my opinion. The cost is very high, 25 spirit
is substantial for a character like Legolas. He doesn't do
much damage, and increasing the level of the skill doesn't
increase the damage by very much. You have to increase
this skill very high for Gimli to stay for a long time,
which isn't that great in the first place because on the
battlefield he seems confused and rarely attacks your
foes. I wouldn't recommend putting any points into this
skill unless you really want to see Gimli fight and you
can't wait until the battle at Helmsdeep.
Passive Skills
--------------
1st Tree
Meditation (Level 1) - Legolas gains health by being
motionless. Quicker recharge per level.
- The only option for Legolas in the category of healing
skills, the amount of points that you put into this skill
will probably depend on your patience. If you feel like
waiting minutes (if your character is a very high level),
then putting no points into this is okay. Putting more
points into this really only quickens your play, so it's
your decision.
Fleet of Foot (Level 5) - Increases footspeed 3%/level.
- A valuable skill in some people's opinions and not needed
in others. Personally I like this skill because if you
raise it up, Legolas will be able to escape danger much
easier than he would normally. Hit and run tactics are
also much easier to preform when you are much faster than
your enemies.
Orc Slayer (Level 8) - +2 damage to orcs/level.
- Good skill, and some people will get it and some won't. I
always put in a few points into this skill because the bonus
is pretty good and Orcs are common. I would recommend a
few points in this, but more than 5 isn't necessary.
2nd Tree
Hawk Eye (Level 2) - Increases bow damage +1/level.
- Good skill, which cheaply increases the damage that your
Legolas does with his bow. Everyone should put a few points
into this skill because it helps. This isn't a skill that I
would max out, but putting several points into this skill
isn't a bad idea for anybody.
Critical Shot (Level 3) - Increases chance of critical hit
10%, +2%/level.
- Awesome skill. Everyone who plays Legolas has to put at least
one point into this skill to get the 10% critical hit bonus. I
would recommend 5 or more levels, where your character will
be scoring critical hits a fourth of the time. You never know
when a lucky hit that defeats a normally strong enemy could
save your character.
#######################
# Tips and strategies #
#######################
Primary Stat: Accuracy
Important Stats: Defense, Strength, Health
Least Important: Courage (unless you like Spread Fire)
One of the first things that Legolas characters have to do
is to increase their accuracy. Having a high accuracy
with Legolas is essential to your survival, because often
times if you miss an approaching enemy he will hit you.
Defense is important because Legolas doesn't have any
shield to protect him, so his only option is to dodge
enemy blows. Legolas characters should choose to use one
active skill and raise it substantially, Overdraw and
Spread Fire.
Overdraw Legolas
----------------
Overdraw is an awesome skill and my personal favorite of
Legola's skills. Even just pressing it lightly will
shoot an arrow that can kill multiple enemies in one
firing.
Example Overdraw Legolas: (30 skill points)
Active Skills:
Overdraw (10)
Passive Skills:
Meditation (2) ----- Depends on your patience =)
Fleet of Foot (5) ----- Nice skill to have
Orc Slayer (3)
Hawk Eye (5)
Critical Shot (5)
Spread Fire Legolas
-------------------
Personally I don't think Spread Fire is worth the cost,
but some people prefer spread fire because its ease of
use. A person who emphasizes on Spread Fire will have to
raise their courage a lot to make up for the extra cost.
Active Skills:
Example Spread Fire Legolas: (30 skill points)
Spread Fire (10) ----- max this for the most arrows
Passive Skills:
Meditation (2) ----- Depends on your patience =)
Fleet of Foot (5) ----- Nice skill to have
Orc Slayer (3)
Hawk Eye (5)
Critical Shot (5)
#######################
# Legolas Walkthrough #
#######################
Explanations
------------
Here is a walkthrough for the character Legolas. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.
The Walkthrough
---------------
Here is the full walkthrough for Legolas!:
----------------------------------------------------------
Opening Scene-
(Legolas runs to Gimli)
Gimli: It does my heart good to be so close to the
mountains, Legolas. This is quality rock, and
unspoilt as Moria was.
Legolas: I wish I could share your enthusiasm, Gimli.
Gimli: Master Elf, are you approaching Uruk-Hai giving you
second thoughts?
Legolas: No, Gimli. You must realize - even if we succeed
in winning this war, the Elves will fade from
Middle-earth. How bittersweet victory will be for
my people.
Gimli: Yet not all are leaving these shores. This is a
fight for all of Middle-earth.
Legolas: True enough, Gimli... When we left Rivendell, I
was not so glum. Elrond's speeches have a way
with even the hardest hearts...
----------------------------------------------------------
Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
The level starts with a continuation of the opening
scene:
Cutscene-
Legolas: Our first steps over Caradhras mountain seemed
promising...
This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards follow
the path up. It might look (because it might be snowing)
like it splits in two directions, and you want to go onto
the left path. It will go up until you see a sack. Turn
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.
----------------------------------------------------------
Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: None
Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. You will notice some Orcs:
Cutscene-
Orc: You smell somethin'?
Orc 2: Smells like meat.
You want to once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.
----------------------------------------------------------
Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: Bottom (Forge)
Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of its type (it will be purple). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.
----------------------------------------------------------
Level 4: Caradhras - Moria Gate
------------------------------
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)
Detailed Guide:
Start travelling up im