For my reference only:
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Super Mario World 2: Yoshi's Island-
-Super Mario Advance 3 Yoshi's Island
Changes, Similarities and Comparisons Guide
***NOTE that the guide contains ***SPOILERS***
Table of Contents
1. Introduction
2. Version History
3. Comparisons, Similarities and Changes
4. FAQ
5. Contact
6. Thanks
7. Legal and Copyright
1.-Introduction-
Hello all who are reading. I have decided to write this Guide
because I was looking around both SNES and GBA versions of this
game at GameFAQs and I noticed that there was no guide on version
changes, differences, etc. And there was also a topic that pointed
it out, 90% of the inspiration for this guide came from there, for
more information on that, see the 'Thanks' section. So that lead
me to decide that I should write one.
This is for those who are interested in the differences between
the two format versions of this game.
I will be pointing out all the differences that I have noticed
between the games. Most of these are probably minor changes made
to be able to put the game onto different formats, but there are
some that are good and some that may not have been necessary, but
as many as are noticed will be pointed out here. I am comparing
both the SNES and GBA versions, on their original formats, which
means NO EMULATORS will have their changes/differences mentioned.
So, if you use an emulator, and something in it is not in this
guide, then it is probably something to do with the emulator.
Please do not email me about emulator differences, as I am against
illegal emulators and do not count their changes.
You should also note that I love both versions of this game. Best
SNES and GBA games created, in my opinion. So I am not favouring
one version over another, just pointing out their differences.
If you need to tell me about a difference I haven't noticed, you
can find my contact info under 'Contact'.
This is my first FAQ, so I hope you like it.
NOTE: Anytime you see a --( <insert words here> )- -, that may
contain a bit of trivia, an opinion, thought, hint or note.
2.-Version History-
NOTE: Dates go in the format of Day.Month.Year (DD.MM.YYYY)
11.10.2008 -v1.04- Again, more changes added.
06.08.2008 -v1.03- Changes added, major spelling error on Extra 6
Level fixed. Two misinterpretations fixed.
19.07.2008 -v1.02- More Changes added. More added to "Thanks'
Section. First FAQ question posted.
15.07.2008 -v1.01- More comparisons added. More added to 'Thanks'
section. More added to legal.
10.07.2008 -v1.00- Comparisons added. FAQ added. Contact added.
Thanks added. Legal added. Format of Document changed. First
submission to GameFAQs.
09.07.2008 -V0.10- Started Guide. Includes introduction, start of
'Version History' and start to some changes.
3.-Comparisons, Similarities and Changes-
NOTE: There is no order as such to the changes. I will make them
as detailed as possible.
At the start, what happens on the Nintendo logo is different. In the
SNES version, it makes the sound of a coin (or flower) being
collected, in the GBA version, it has Yoshi say 'Nintendo'.
Yoshi's voice has been changed from his 'sounds' in the SNES version,
to his 'voice' in the GBA version. This means that his various
actions will lead to a different sound. For example, when Yoshi
jumps, the SNES version will have a 'boing' sound effect, where as in
the GBA version, he will say 'hop'. --(or something that sounds
similar to 'hop' anyway)-- Each action now has a voice; I am not
listing all the voices. --(oddly enough, in the introduction, there
is still a Yoshi 'Sound Effect' when Yoshi picks up Baby Mario for
the first time. This is in the intro right before the tutorial level,
not the first intro.)- -
When copying or erasing files, the music disappears in the GBA
version, where it does not in the SNES version. The copy and erase
sound effects have also changed.
The GBA version has six new 'Secret' levels, which are
awarded after beating the game. These levels were not in the SNES
version, and there was no reward for just beating Baby Bowser in the
SNES version. These new levels are called:
1-S: Exercise in the Skies
2-S: Mystery of the Castle?
3-S: Go! Go! Morphing!
4-S: Fight Toadies w/ Toadies --(that is how the game spells 'with',
no shortcut on my part here)- -
5-S: Items are fun!
6-S: Endless world of Yoshis
These are the Extra Levels (found in both games):
1-E: Poochy Ain't Stupid
2-E: Hit That Switch!!
3-E: More Monkey Madness
4-E: The Impossible? Maze
5-E: Kamek's Revenge
6-E: Castles- Masterpiece Set (SNES)
Ultimate Castle Challenge (GBA)
Whilst the music in the GBA version retains the same melody and beat,
some instruments have been changed for some music pieces, most
notable is the level 8 bosses, which no longer has a drum beat in it.
At each boss, Kamek will come along and cast magic. In the SNES
version, the magic had white sparks and two colourful 'blankets' of
magic. In the GBA version, the magic is just colourful sparks.
At the end of each level, there is a chalkboard displayed, for both
SNES and GBA versions. However, there is also a 'World' chalkboard
in the GBA version as well, which shows up straight after the 'Level'
chalkboard.
At the credits, the way they scroll is different. In the SNES
version, they would do a small scroll then stop for you to read the
name, in the GBA version, they just scroll slowly. What the credits
say is also different.
In the SNES version, your life count was never saved. Every time you
turned the game off, it would be back to the default amount of lives,
the GBA version saves the life count, which means that if you left
with 50 lives, you still have them. --(this also makes it easy to get
a high amount of lives in the GBA version, at typing this I had 458
lives)- -
Also on lives, the SNES default amount was 2 lives, though it was
possible to have 0 lives. The GBA default is 3 lives, though it is
NOT possible to have 0 lives.
On level 1-4: Burt the Bashfuls Fort, in the SNES version, the first
trampoline arrow thing was on the same ground as you, in the GBA
version, there are a couple of big steps leading down to it.
On level 1-5: Hop! Hop! Donut Lifts, as the screen scrolls, forcing
Yoshi to go left, there are two grassy hill tops along the way. At the
second one, Yoshi could not walk up it in the SNES version, where as
he can in the GBA version. The appearance of the Hill has not changed,
just the fact that Yoshi is not required to jump it in the GBA
version.
On level 1-8: Salvo the Slime's Castle, in the second room, the SNES
version's pipe spits out Shy Guys, the GBA one doesn't. Another room
was added to the GBA version, with just a pipe that spits out Shy
Guys. This new room is between the SNES 2nd and 3rd rooms, the GBA 2nd
and 4th rooms.
Also on level 1-8, the secret room message has been slightly altered.
In the SNES version it was something along the lines of 'This is top
secret, so tell no one! Aim directly at the top-right corner.'
In the GBA version, it says: '-Top Secret- Tell no one! Aim directly
at the top-right corner!'
--(To get to this secret room, you need to jump over the red boss
door, then hit the cloud that appears there for a switch. You jump on
the switch, then directly below the boss door, next to the spinning
arrow lift, should be a red arrow. Press down where it is pointing.)- -
Again on level 1-8, the 'Corridor to the boss' has changed slightly.
In the SNES version, it was flat ground, then a drop in the ground, a
straight line follow, a jump out of the ground. In the GBA version,
it is three big steps down under the wall, then a jump over some
smaller steps to the boss.
In the SNES version, the Yoshi's all wear the same red shoes. In the
GBA version, their shoes are different:
Green Yoshi-Red Shoes
Pink Yoshi-Light Blue Shoes
Cyan/Light Blue Yoshi- Yellow Shoes
Yellow Yoshi- Green Shoes
Violet/Purple Yoshi- Light Purple/Pink Shoes
Brown/Orange Yoshi- Orange/Light Brown Shoes
Red/Rose Pink Yoshi- Blue Shoes
Dark Purple/Dark Blue Yoshi- Rose Pink/Pink Shoes
--(I have put some colours next to others by slashes, to avoid any
discrepancies between how people perceive the colour)- -
On level 4-1: Go! Go! Mario!, in the area where you get the first
star, in the SNES version, it was a huge row of the sand block and
the star bounced around behind it on a platform that the egg could
go through. In the GBA version, it is one small column of sand block,
and the star bounces around in very small cave that the egg can't
penetrate. The platform is still there, though it only is there so
you can hit the sand block column.
On level 4-4: Marching Milde's Fort, there is an added Middle Ring
In the GBA version, right before the pipe to go into the fort.
The Middle Ring right after the pipe has been moved down slightly,
and the way down to it is also a slight modification to the level.
The SNES version had this on the same level as the door, where it
being moved down below the door in the GBA version, as well as a
small path holding it being added.
On level 5-4: Sluggy the Unshavens Fort, the Secret Room code is
different, to compensate for different control schemes. On the SNES
version, it is "Hold Down Select, then press X,X,Y,B and A.
In the GBA version, it is: Hold Down Select then press L,L,B,A and R.
The Map screen has changed. In the SNES version, the score count
button was next to the control scheme selection, in the GBA version,
the score button is above levels five and six for each world.
Also, in the SNES version, the Yoshi's on the map would move up and
down to the next Yoshi on the Map Screen, in the GBA version, they
move in a straight line. The art on the maps has the same themes, but
has changed slightly between the two versions.
Also, on the GBA version, there was a world map as well as the level
map, it is, however, still possible to change the world you are on
through buttons on the level map.
Also on the map screen, before completing a world, the GBA version
only has one question mark, where as the SNES version had two. The
GBA version has in place just a big empty space until the secret
and Extra levels fill it in. The Bonus fills in the question mark
space.
Once having entered the code, the menu for the games has changed. In
the SNES version, there was a 2-Player option, which has been removed
for the GBA version. Another variant on Balloon Throwing has been
added, for five key entry. This wasn't on the SNES, it had only 4 and
6 key entry versions.
In level 6-1: Scary Skeleton Goonies, the third area of the level has
Had a slight change at the start. When you get to the platform where
the first three Goonies in the third area come towards you, the SNES
version required you to get on the hill and dodge the bomb the third
Goonie dropped. The GBA version allows you to go under the ground
and dodge the bomb that way. --(The hill that I refer to is where you
get the flower over spikes with an egg, near the start of the third
area.)--
In level 6-4: Tap-Tap the Red Nose's Fort, there is a section where
you face a 'Boss' thing similar to Salvo the Slime, after fighting the
first one you receive a key. In the SNES version, when you get to the
door and open it, Baby Mario's hat flutters about. It doesn't do this
in the GBA version.
The appearance of an item has changed, for both the mini-games and the
Bandit-House games. The +20 star power-up is in a red/pink box in the
SNES version, but it is in a green box for the GBA version. Both
versions have a red '+20' sign in the pause menu.
For the Bandit Game Houses, one thing has change. In the SNES version,
the door would be planked shut after having faced the Bandit once,
regardless of win or loss. In the GBA version,
once it is opened by the key, the door stays open,
regardless of win or loss.
Again, when facing a Bandit, a few things have changed. In the Balloon
Throwing minigame, it would pop on either Yoshi or the Bandit,
and sometimes they would get four stars around their heads.
In the GBA version, it is only two stars, and
they are always there, even in other minigames.
But if the Bandit is the one
with the stars, he would recover and run off in the GBA version,
where as Yoshi just lays there.
In level 6-8: King Bowser's Castle, at the end of the Helicopter
Section, a change has been made. In the SNES version, Kamek would
Come back from the wall, look at you and disappear. In the GBA
version, he can be seen in the background, he then comes from the left,
turns, then looks at Yoshi before flying right to disappear, OR act as
he does in the SNES version.
Also in 6-8, in the Room leading up to Baby Bowser, a change has been
made. In the SNES version, once you hit the Middle Ring at the end
and you possibly died, you'd restart at the Ring's location and you
couldn't go back through the room. In the GBA version, you are
restarted a little to the left of the ring and can go back to explore
the room, without any auto-scrolling. However, you may get to the start
of this room, then auto-scrolling begins again, faster than what it was
before.
For the final battle, for the upsized Baby Bowser, the roar he makes
has changed in the GBA version from what it was in the SNES version.
--(I actually think the roar is scarier in the GBA version, it sends
chills down my spine every time I hear it)- -
After the boss fight, there is a screen that has a message,
displayed after Yoshi jumps when he finds Baby Luigi and the Stork.
In the SNES version, it said at one point "Thankyou Yoshi", where
as in the GBA version that part says "Thanks Yoshi". Other parts of
this thankyou message have also changed.
An extra ending has been added to the GBA version. When you 100%
every level, including the Secret and Extra levels,
you get an extra bit to the ending that was never in the
SNES version. You can only see it once, however. This new ending
also has new music that was not in the SNES version.
In Secret 6: Endless World of Yoshis, the tutorial music is in
some areas. It also returns the Spark and Blindfolded Boo enemies.
Both enemies and music were otherwise only in one level.
The Extra 6 level has had a name change. In the SNES version, it was
called 'Castles- Masterpiece Set'. In the GBA version, it is called
'The Ultimate Castle Challenge'. Despite the name change, the content
of the level remains the same.
Both versions start with the same opening, but the GBA version has a
new title screen, with the options of single player and multiplayer.
After selecting the single player option, then the Yoshi's Island
option, the GBA version then goes to the SNES title screen. The new
title screen plays a remix of the underwater theme from the very
first 'Super Mario Brothers'.
The GBA version features a 'Mario Brothers' game. This was never in
the SNES version.
In the PAL SNES version, there was an option to change the language
to German, French or English. This is not in either of the NTSC SNES
versions or the GBA version.
When touching a Fuzzy to get Dizzy, there are a couple of
differences. In the SNES version, the background, mid ground and
foreground would go wavy and flash in different colours.
In the GBA version, it is only the fore/mid
ground that Yoshi stands on that goes wavy. Also, the GBA versions
waves appear as very large pixel/tile looking things.--(this was
possibly due to a technical error)- -
After entering the above mentioned code, the Bandit Games Menu has
changed slightly, in the GBA there is no longer any 2-player options
for some of the games, that option was in the SNES version however.
Right before the first fight with Baby Bowser, what Kamek says to you
is different. In the SNES version, he says: 'Yoshi, y-you are n-not
w-welcome here... Please hand over the baby.' In the GBA version, he
says: 'Welcome Yoshi! If you would be so kind, please hand over the
baby!'
--(it would seem his personality has changed slightly, from scared
to polite)- -
Right before Baby Bowser fights you in his first form, what he says
Has had the slightest change. In the SNES version, the second last
line, he says 'Me wanna ri-ide!' In the GBA version, the line is:
'Me wanna riide!' The dash was removed.
In level 3-2:Jungle Rhythm..., the secret rooms hint box says something
slightly different. In the SNES version, it is along the lines of
'We, the developers, have poured our hearts into this game. We hope
you enjoy finding all of its secrets'. In the GBA version, it says:
'How do you like this game? Goodies are hidden in every level, you
know. You should look all over if you want to get 100 points!
Investigate anything that looks suspicious.'
The 'Pipe Ghosts' have had something change. In the SNES version, you
could spit a Shy Guy at them and they would get pushed all the way
back by a rolling Shy Guy. In the GBA version, it would have the same
effect as an egg, as the Shy Guy would burst on impact with the
'Pipe Ghost'.
--(a good example of what I called a 'Pipe Ghost' can be found at the
start of level 3-8: Naval Piranhas Castle)- -
The 3rd Extra level 'More Monkey Madness' has had a red coin removed.
In the SNES version, the level had 21 red coins, due to one being
difficult to get. In the GBA version, one has been removed.
The one removed was under a Tap-Tap on a post.
Also to compensate for the system change, most sound effects are
slightly different in the GBA, from their original sounds in the SNES
version. A most notable example is the flowers that grow, so you
climb their leaves. The GBA version is a different sound going in the
same pattern as the SNES version.
4.-FAQ-
Rules for sending me a question are: it can only be relevant to this
guide, such as needing an extra explanation on something, or telling
me about a change that I may have missed. My contact details are
under 'Contact'.
Q: Why were changes made between the two versions?
A: To account for the different platforms, the GBA is slightly less
powerful then the SNES. Some were made to make the game a little more
modern. Others were made for unknown reasons.
5.-Contact-
This is only for those who either:
a)need me to clarify something in this guide for them
OR
b)need to tell me of a change or comparison that I have missed with
this game
You will need to put in the Subject Line:
''Y.I. Differences Help''
if you wish for me to help you or have a difference.
Again, please note that I will not count anything in emulated
versions of this game.
I will not give you any game hints!! Do not ask for them!!
You may also contact me if you see a website hosting my guide that
isn't listed in 'Legal'. Please title this as:
''Y.I. Differences Host Problem''
Do not contact me for anything else!
Spam, junk mail, surveys, products, pictures, videos, viruses or
inappropriate content in e-mails will NOT be tolerated. If you email
me anything irrelevant, I will seek internet security to remove the
e-mail address that sends me this sort of content. You have been
warned!
The contact email for me is:
greenspottedegg@hotmail.com
6.-Thanks-
To Nintendo, for making and remaking this game.
To GameFAQs, for accepting this guide.
To retrosticker903 who made the topic pointing out there was no
differences guide and to point out about something I missed.
To Black Murasame63, for pointing out several things I have missed.
To Neoseeker, for unintentionally reminding me of something to put
into legal.
To you, the reader, for reading this.
To a relative of mine, for letting me borrow her SNES after mine
stopped working.
To the person who sold their GBA version of this game, I got it
through EB Games.
Thanks to EB Games as well.
To family and friends, for helping and supporting me.
To anyone person or organisation that I haven't mentioned that helped
me, thanks to you as well.
7.-Legal and Copyright-
Copyright 2008 Joel Gardiner
This guide is copyrighted by me, 1yoshi23123.
Under no circumstances may this be reproduced without my permission
and allowance. If you want to use this guide, email me with the topic
line:
''YI Differences Permission''
I will most likely say yes if you just ask. Currently, this guide is
only allowed on:
-GameFAQs
-Neoseeker
Every other site will need my permission.
If I say yes, than it should be noted that the content of this guide
cannot be altered, reworded or changed in any way. You cannot put
banners or ads around the guide. You also cannot place pop-ups onto
or around the guide. You cannot place viruses on the guide.
You must also credit me, only with my username, mentioned above.
You cannot use the name next to the copyright, as that would be
breaching my privacy.
I will also need
to be told whether you are a game or fan site, as I don't see why any
sites apart from those two types just mentioned would need this
guide.
You are allowed to copy and paste this into Word if it is only for
personal use. You can do this as many times as you want, only for
personal use. You can also print it for personal use. This guide has
no monetary value, do not sell it for money. This has taken some time
and effort.
It should also be noted that this guide will only be updated at
GameFAQs.
Thanks again to all involved.
--END OF DOCUMENT--