Kirby Nightmare in Dreamland / Kirby Star Fountain of Dream
Boss/Metaknight Guide
Version 1.07 (04/14/03)
By: InsaneSonikkuFan
COPYRIGHT 2002 InsaneSonikkuFan


- Content -

1) Intro
2) Versions
3) Boss Battles
4) Mid-Boss Battles
5) Contact Information
6) Credits
7) Copyright Info

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1)  ~ INTRO ~
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 Beaten all Kirby games out so far, so I thought, Why not make a boss FAQ?
This FAQ's about how to fight the New, Bigger Bosses in Kirby for GBA.

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2) ~ VERSIONS ~
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 1.07) Fixed contact information. (4/14/03)
 1.06) Added more strategies. (01/12/03)
 1.05) Added more strategies and added Misc. Info on some bosses. (01/01/03)
 1.04) Added more strategies. (12/27/02)
 1.03) Added more strategies. (12/22/02)
 1.02) Added more strategies. (12/17/02)
 1.01) Fixed the copyright notice. (12/03/02)
 1.00) Fixed mini-boss names. (11/27/02)
 0.7) Added Celtic Shaezer's Metaknight strategies. Thanks to him! (11/13/02)
 0.5) Beat game, made this FAQ! Made boss/mid-boss section. (11/10/02)

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3) ~ BOSS BATTLES ~
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------------------------------------------------------------------
 VEGETABLE VALLEY: Whispy Woods
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 RECCOMENDED ABILITY: Spark/Freeze/Needle
 DIFFICULTY: Really Easy
 WHAT TO DO: Sure, he looks better now, but he's still really easy.
Sit under him and hold A. He can't move, so he'll die rather quickly.
If you want to play it the long way, suck up his apples and send them
back at his face. Won't take that long.
 ALTERNATE STRATEGY: I don't mean to be negative in anyway but I've found
Sword to be effective against The Wispy Woods.
(sent in by Chaoken@cs.com!)
 METAKNIGHT DIFFICULTY: Really Easy
 AS METAKNIGHT: Sit next to him and use the normal attack. He should be gone
before the first apple even appears.
------------------------------------------------------------------
 ICE CREAM ISLAND: Paint Roller
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 RECCOMENDED ABILITY: Spark/Freeze/Needle
 DIFFICULTY: Easy
 WHAT TO DO: Sit in the middle and use Spark/Freeze/Needle. You'll 
be protected from his attacks and he'll jump right over you. You can
also freeze his minions and send them back at him if you use Freeze.
If you want to, send your ability at him and copy a hat when he draws
one. It'll give you 3 Mike's. They will lay waste to him quickly.
 METAKNIGHT DIFFICULTY: Easy-Medium
 AS METAKNIGHT: Follow him around and use your normal attack, or if
you want a tad extra damage, use the dash strike while Paint Roller is
at the lower two easels. Be careful about getting too attack-happy, as
you move forward slightly with every sword strike and cannot cancel them
out; if Paint Roller is finished with his sketch-summon and you're still
attacking, chances are he'll run you over.
 MISC. INFO: Abilities from drawings are as follows:
- Bomb           = Crash
- Cloud          = Spark
- Car            = Wheel
- Baseball       = Ball
- Parasol        = Parasol (Naturally)
- Mike (aka hat) = Mic
(Sent in by Wildrows!)
------------------------------------------------------------------
 BUTTER BUILDING: Mr. Shine & Mr. Bright
------------------------------------------------------------------
 RECCOMENDED ABILITY: Fireball/Wheel/Tornado
 DIFFICULTY: Middle
 WHAT TO DO: Keep ramming them with your ability. Tornado can multi-hit,
but be careful not to stop spinning inside one of them. Like before, you
can inhale their stars that they make when they are up in the sky to either
get Cutter (From Mr. Shine, the moon) or Fire (From Mr. Bright, the sun).
Fire's also pretty good because it multi-hits, but be careful that they
don't ram you while you're burning them.
 METAKNIGHT DIFFICULTY: Easy-Medium
 AS METAKNIGHT: Use the normal attack until they die. As always, make sure
you don't smash into them while doing so. Also mind the stars Mr. Shine will
toss at you while he's in the sky; MetaKnight has no spinjump like Kirby,
nor is his slash as fast, so it will be a bit hard to avoid them.
 MISC. INFO: If you can manage to inhale both the stars from Mr.Bright's little
sun beam thingie, you'll get a Mix. Mixs have predetermaned Abilities that you
can get if you leave them go by themselves, in the case of Mr.Bright's stars,
you'll get the Wheel ability. Also, it seems you can choose who you want to
face first by turning your back to them at the begining of the battle, example:
Face Mr.Bright while the Boss Meter is filling up, and you'll start off
fighting Mr.Shine, and vice versa.
(Sent in by Wildrows!)
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 GRAPE GARDEN: Kracko
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 RECCOMENDED ABILITY: Hi-Jump/Tornado
 DIFFICULTY: Easy
 WHAT TO DO: You'll most likely have Hi-Jump due to the part where you
have to keep jumping upward at the beginning to actually get to the boss
area. But if you manage to get up there with tornado, it's better. You can't
hurt Kracko until he turns into a cloud, so get up there as soon as possible.
The Tornado can multi-hit him, so keep that in mind. Just keep jumping
into him with either one. If you want to do it the hard way, inhale the
caped dudes and send them his way when he comes near the ground.
 METAKNIGHT DIFFICULTY: Medium
 AS METAKNIGHT: Because MetaKnight's flying is much faster than Kirby's, you
won't have any trouble in the race to the top, just make sure you don't run
into any of the Jumping Dans on the way. The actual fight with Kracko is a bit
harder, however, because you won't have Hi-Jump or Tornado to go straight
through him. Your best bet is to jump up next to him and use the normal attack,
or the upward strike attack if you feel brave enough.
------------------------------------------------------------------
 YOGURT YARD: Heavy Mole
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 RECCOMENDED ABILITY: Hammer/Parasol/Ball
 DIFFICULTY: Medium
 WHAT TO DO: Much easier than in the orginal since you have more room. Keep
jumping at him and hitting him with the Hammer or Parasol. A trick to parasol
is to jump and then float down behind him, causing the parasol to multi-hit 
him. Ball also works, as you can just keep jumping though him. If you don't
have an ability, send the missles he sends at you back at him. Don't copy the
red ones; those will put you to sleep.
 METAKNIGHT DIFFICULTY: Medium
 AS METAKNIGHT: You won't have much difficulty here aside from possibly falling
through the floor or getting trapped behind it, because MetaKnight has such a
large attack range. Attack as though you would with Hammer: jump and hit.
 MISC. INFO: He shoots two types of rocket missiles from his back, you get two
different abilities from each one, the Gold Coloured ones give you the Hammer
Ability, while the Red Ones give the Sleep Ability. Also, with the Hammer, you
can break the ground around you.
(Sent in by Wildrows!)
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 ORANGE OCEAN: Meta Knight
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 RECCOMENDED ABILITY: Sword. Your only choice.
 DIFFICULTY: Medium
 WHAT TO DO: Grab the sword. He moves much slower than in the NES version.
Just keep pounding away at him with sword. He won't take that long. If he
jumps, be ready to avoid his downward slash attack. He has more moves than
you do, so keep that in mind.
 METAKNIGHT DIFFICULTY: Easy
 AS METAKNIGHT: Yeah, this is really strange, but whatever. Since you ARE
MetaKnight, you are both rather evenly matched. However, the 'enemy' MetaKnight
apparently doesn't use the dash attack, so use that to your advantage. NEVER
use the falling attack against him, as he can pull off the upwards stab attack
much faster than you can, and 90% of the time you'll end up getting jabbed in
the rear. Much easier than with Kirby, though, because of your insane range and
lack of the spinjump (meaning you don't have to get as close while attacking
in the air).
------------------------------------------------------------------
 RAINBOW RESORT: King DeDeDe
------------------------------------------------------------------
 RECCOMENDED ABILITY: Laser/Throw/Tornado
 DIFFICULTY: Hard
 WHAT TO DO: He's much larger and faster now. Stay away from him as much as
possible. Use Laser to keep him at bay, or use throw to deal good damage
to him with the stars he smashes up. Keep in mind with throw, if he uses
his inflate, you have to avoid him; you can't knock him out of the sky.
Without an ability, beat him the old-fashoned way. Suck in the stars he
smashes up and send them back at him. Tornado also works well, as long as
he isn't inhaling, you can ram into him 1-2 times.
 ALTERNATE STRATEGIES: Use Hi-Jump on him when he gets close to you, it'll do a
lot of damage. When your in the air move to the other side of the screen so you
can prepare to hit him again. Repeat process till he's dead.
(sent in by Protoman74!)
 Get hi-jump in level 3, run towards him and tackle him when your close.
By hitting him this way he will stop his current attack. You can defeat him 
around 30 seconds.
(sent in by z01!)
 You can also defeat King DeDeDe in Ball mode rather quickly.
(sent in by Werewolf8989@cs.com!)
 METAKNIGHT DIFFICULTY: Medium
 AS METAKNIGHT: Quite a bit easier than with Kirby. There is no attack you
can't really use against him, as whenever you hit DeDeDe he'll get knocked
back (this makes it possible to use the falling attack and its ability to cause
massive damage in a hurry). You can attack him while he's inhaling now, as
well; just fly above him and drop. This won't be too hard if you don't get
close enough to be hit.
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 FOUNTAIN OF DREAM: Nightmare 1
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 RECCOMENDED ABILITY: Star Rod. Can't choose.
 DIFFICULTY: Hard, but not as much as it used to be.
 WHAT TO DO: He's much easier this time. Keep mashing the attack button to
send stars in his direction. Avoid the stars he sends at you and continue to
smash away at his health. Sending stars at him does more damage than close-
range combat; keep this in mind. If time runs out, you'll meet the ground
rather forcefully and die, so hurry.
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 MOON: Nightmare 2
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 RECCOMENDED ABILITY: Star Rod.
 DIFFICULTY: Harder.
 WHAT TO DO: He's much larger than he used to be. If he has his cape around
him you can't hurt him. His weak point is the wavy white static stuff under
his cape. It's easier to jump into him, since the star rod automatically
spins as long as you're jumping, but this does less damage than stars. He has
a few attacks. He'll send stars from one side of the screen, from the middle
of the screen (just jump into him or send a star his way), he'll do a charge
attack (he leaves his back side open while charging; ram into him from behind),
or he'll spin downward upside-down (jump and send a star into his large weak
point). After a while he'll die.
 ALTERNATE STRATEGY: What i do is I attack when he charges then sends a barrage
of stars in your direction. I  get under his attack then hit him with a star.
Another less effective would be to attack when he sends stars when he's in the
middle of the screen. I tried this and for they work for me.
(sent in by Chaoken@cs.com!)
 The easiest way to beat nightmare 2 is to stay in one corner.  After he flies
to the other side, he'll either do some tornado looking thing under his cape
and you hit that, or he'll hide the tornado under his cape then attack you with
stars that shoot out of his hand.  Once he starts teleporting, stay in the
corner and he wont hit you when he flies really low. Repeat this and the battle
will easily be won.
(sent in by G0KU4620@aol.com!)

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4) ~ MID-BOSS BATTLES ~
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------------------------------------------------------------------
 ELLEFANT
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 ABILITY RECIEVED: Throw
 RECCOMENDED ABILITY: Laser/Freeze (Hammer/Sword for the half-underwater
battle with him in level 6)
 WHAT TO DO: Do not touch him for any reason. Fly over him except
when he's about ready to throw an apple. Hit him with laser or freeze
the apples and kick them back his way. For the half-underwater battle,
he is a LOT FASTER than you, so unless you're desperate for a 1-up
and throw, I would reccomend not fighting him.
 AS METAKNIGHT: This thing is EVIL. Stay away from him, DO NOT use anything
except your normal attack and don't use it more than two hits' worth before
backing up. Unless you really really need a 1-Up, don't even bother fighting
him in level 6. You're being timed.
------------------------------------------------------------------
 BUGZZY
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 ABILITY RECIEVED: Back-Drop
 RECCOMENDED ABILITY: Ball
 WHAT TO DO: Bugzy goes down really fast with ball. It does about 1/2
his HP per hit. If not using ball, inhale the bugs he sends at you, send
them back, and whatever you do, AVOID TOUCHING HIM.
 AS METAKNIGHT: Because Bugzy is much bigger now, it's a bit harder to avoid
him, but the same stays true with the elephant miniboss; stay the hell away
from him and only use the normal, continuous attack.
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 MR. TICK TOCK
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 ABILITY RECIEVED: Mike
 RECCOMENDED ABILITY: Spark/Freeze
 WHAT TO DO: Whenever he stops to shoot out notes attack with Spark/Freeze.
Otherwise, inhale the notes and send them back at him. He's invincible when
he's doing his RING attack, so be careful not to get too close.
 ALTERNATE STRATEGY: Use Stone. He's weak to stone. He'll die in 3 hits.
(Sent in by Celtic Shaezer)
 AS METAKNIGHT: He'll sit there and let you hack away at him while ringing,
and even more when he's tossing musical notes at you. It's not hard to beat
him in less than 20 seconds.
------------------------------------------------------------------
 MR. FREEZE
------------------------------------------------------------------
 ABILITY RECIEVED: Freeze
 RECCOMENDED ABILITY: Spark/Freeze
 WHAT TO DO: Sit there next to him and watch him die with Spark/Freeze.
If not, just inhale the ice blocks and send them back at him. Fly over
him when he runs.
 AS METAKNIGHT: THE epitome of easy. He shouldn't be able to fire off a single
ice block before you kill him. Waste him quickly; if you spend more than 10
seconds fighting this guy you're either hopped up on something or you just
really really stink.
------------------------------------------------------------------
 POPPY BROS SR.
------------------------------------------------------------------
 ABILITY RECIEVED: CRASH
 RECCOMENDED ABILITY: Fire/Ice
 WHAT TO DO: Fire/Ice are multi-hit, so they both work well, at a fair enough
range to avoid their hopping. If without an ability, inhale the bombs they
throw and send them back. Unfortunately there's no BOMB ability. :(
 ALTERNATE STRATEGY: Use either Spark/Freeze/Needle or Tornado. With Spark/
Freeze/Needle you are protected from their attacks. When they jump they will
hit the barrier. You can also use tornado and ram into them, trying to keep
going constantly. 
(sent in by Teishu_No_Hamusuta!)
 AS METAKNIGHT: Believe it or not, this is actually the second hardest
miniboss in the game next to the elephant, mainly because you fight them in
pairs. Concentrate on one at a time, and don't forget about the one behind
you, because if you give it a chance it will throw a bomb at you; since you
can't cancel any of MetaKnight's attacks, chances are you'll get plastered by
an explosive from behind if you don't act quick.
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 FIRE LION
------------------------------------------------------------------
 ABILITY RECIEVED: Fireball
 RECCOMENDED ABILITY: Tornado/Fireball
 WHAT TO DO: This mid-boss is very annoying. Use Tornado/Fireball against him
to ram through him and hopefully score multi hits. Don't let him catch you when
he's running, or he'll gnaw on you for a while. If without an ability, send the
stars when he does the headbutt against the ground back at him.
 AS METAKNIGHT: This miniboss is rather easy if you can get the drop on him and
don't let him run across the room. If he does, you can quite possibly kiss one
of your three life bars and four-five seconds goodbye, because it's hard to
jump out of the way when you're so close. Exercise caution.
------------------------------------------------------------------
 BONKERS
------------------------------------------------------------------
 ABILITY RECIEVED: Hammer
 RECCOMENDED ABILITY: Fire/Ice/Tornado
 WHAT TO DO: Like the Poppy Bros, Fire/Ice work well when he's standing still. 
Tornado also gets rid of him quickly because you can hit him 3 times per
tornado. If without an ability, inhale either the stars from his pounding or
the coconut grenades he throws back at him.
 AS METAKNIGHT: Rather easy, just don't get too cocky. Bonkers is rather
unpredictable as far as minibosses go, and it's likely he'll smack you once or
twice if you don't watch him. Remember that you move forwards a smidge when
using your normal attack, so back up every couple of swipes so he won't pound
you.
------------------------------------------------------------------
 WHEELER
------------------------------------------------------------------
 ABILITY RECIEVED: Wheel
 RECCOMENDED ABILITY: Spark/Freeze
 WHAT TO DO: Whenever Wheelie falls on his side, sit next to him and use Spark/
Freeze. It'll do a good deal of damage before he gets back up. Otherwise,
inhale the little wheelies and either use Wheel against him or send them back
his way.
 ALTERNATE STRATEGY: He moves really fast, I would recomend a distance power,
like laser.
(sent in by JordanSWHS!)
 AS METAKNIGHT: Only annoying because of the inability to get out of your
attacks. It's best to hit him while jumping, so in case he decides to charge
across the room you'll be out of harm's way. If you don't, you'll run the risk
of getting bowled over.

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5) ~ CONTACT INFORMATION ~
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 E-MAIL: Rockman And Forte @ yahoo . com (take out spaces to e-mail me)
 AIM: InsaneSonikkuFan
 Feel free to send me a line about strategies, or just how much you like my
FAQ! I'll appricate it ^^

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6) ~ CREDITS ~
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Special thanks to:

 Nintendo/HAL Labs:
For making another Kirby game! Yay!

 GAMEFAQS:
For hosting this FAQ!

 LORD ZERO:
For his boss FAQ, which I consulted! :P

 WOLF4KNOWLEDGE:
For his nice FAQ on the changes in star switch locations!

 CELTIC SHAEZER:
For his Meta-Knight boss strategies, and for sending me a savestate
of the Metaknight secret!

 WILDROWS:
For his contribution to this FAQ, with Misc. Info on bosses!

 EVERYONE WHO CONTRIBUTED:
For contributing strategies. :D

 ME:
For making it in my spare time! :P

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7) ~ COPYRIGHT ~
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This FAQ is copyrighted 2002 to Matt Yannetti aka InsaneSonikkuFan

This is for Personal use only. You may not put this FAQ on your site
without asking me first. You may not use it to make profit. If you
wish to use the FAQ, contact me and I will reply. Do not distribute
or edit this document in any way. It can be printed for personal
use only. You may NOT use this FAQ without my strict permission. You
cannot take part of this FAQ and call it your own. This is called
PLAGIARISM.

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If you find this FAQ on any other site, please contact me.