===============================================================================
MM MM EEEEEE GGGGGG AAAA MM MM AAAA NN NN
MM MMM EEE GGGGGGGG AAAAAA MM MMM AAAAAA NNNN NN
MM MMMM EEEEEE GGG AAA AAA MM MMMM AAA AAA NN NNNN
MM M MM EEE GGG GGG AAAAAAA MM M MM AAAAAAA NN NNN
MM MM EEEEEE GGGG GG AAA AAA MM MM AAA AAA NN NN
*** *** **** **** ** **** ** * **** **** * * ** *** * ** ==========
** * * ** ** ** ** ** ** * ** ** * ** **** * ** * * =||=||=||=
*** **** ** ** ** *** **** *** ** * ** * * *** ** || || ||
** * * ** ** ** ** ** **** ** ** **** **** **** * * =||=||=||=
*** * ** ** ** **** **** ** * **** ** ** ** ** * * ** ==========
[ M E G A M A N B A T T L E N E T W O R K III ]
[ P L A Y E R ' S G U I D E ]
Version 1.0
December 31th, 2002
JAPANESE VERSION COMPLETE
BY: Mimic (MimicMasterAx)
===============================================================================
=====================[ T A B L E O F C O N T E N T S ]=====================
===============================================================================
-------------------------------------------------------------------------------
01 INTRODUCTION
------------------------------------------------------------------------------
02 GAME
- Controls
- Game Menus
- Interface
-------------------------------------------------------------------------------
03 CHARACTERS
- Allies
- Ally NAVIs
- Foes
- Foe NAVIs
-------------------------------------------------------------------------------
04 ITEMS
- Items
- Upgrade Items
- Key Items
- Navi Customizer Blocks
- Navi Customizer Error Codes
-------------------------------------------------------------------------------
05 WALKTHROUGH
- Story
- Walkthrough
- Jobs
- Virus Breeder
-------------------------------------------------------------------------------
06 CHIPS
- Standard Chips
- Mega Class Chips
- Giga Class Chips
- Program Advanced
- Preset Decks
- Custom Decks
-------------------------------------------------------------------------------
07 OPPONENTS
- Viruses
- Navis
-------------------------------------------------------------------------------
08 MISCELLANEOUS
- FAQ
- Elemental Styles
- World and Internet Layout
- Shops
- Numberman Codes
- Hacking Addresses
-------------------------------------------------------------------------------
09 IMPORTANT INFORMATIONS
- Copyright Agreements
- History
- Contact
- Thanks To
- Author's Final Notes
-------------------------------------------------------------------------------
===============================================================================
==========================[ I N T R O D U C T I O N ]==========================
===============================================================================
Welcome to my ultimate guide to MegaMan Battle Network 3. This is an action
and roll playing and strategy and collectable game. You assume the position as
Lan, a normal citizen in ACDC town who happens to be a Net battler, meaning
that he controls a PET, or Personal Terminal; MegaMan.EXE and can use it to
examine the contents of any electric system. Of course, most of the time will
be spent on the Net, where most of baddie virus programs manifest. Lan is
determined to become the best Net Battler of all times and save the world, for
the 3rd time.
The battles occurs with MegaMan. Lan can customize MegaMan and send him
Chips, which are special one-time weapons or tools. The battle ends as soon as
all the enemies' HP are down to 0 or if MegaMan runs or if MegaMan runs out of
HP.
I wrote this guide because of the fact that this is the third game in the
series that I felt the need of writing a guide for, and of the NUMEROUS
frustrating events that most of the gamers do not understand as of now (because
only the Japanese version is out and most of us cannot understand Japanese).
Enough said. Let's "Jack It In!"
===============================================================================
==================================[ G A M E ]==================================
===============================================================================
-------------------------------------------------------------------------------
-----------------------------------[Controls]----------------------------------
-------------------------------------------------------------------------------
[A Button]
-> Confirm during selection
-> Use selected chips during battle
-> Select a chip during deck building
[B Button]
-> Decline during selection
-> Speed up the speed of display during conversations
-> Use normal attack during battle
-> Run in game
[L Button]
-> Talk to Lan / MegaMan
-> Scroll up during chip selection
-> Attempt to escape during battle
-> Rotate Navi Customizer Blocks
[R Button]
-> Jack inside a proximate system
-> Attempt to jack outside
-> Scroll down during chip selection
-> Explain in detail the selected chip
-> Rotate Navi Customizer Blocks
[START Button]
-> Pause during battle
-> Open up menu in game
[SELECT Button]
-> Toggle between selections
-> Input Password
[Control Pad]
-> Steer Lan / Megaman in game
-> Toggle between selections
-------------------------------------------------------------------------------
----------------------------------[Game Menus]---------------------------------
-------------------------------------------------------------------------------
[Starting Menu]
- New Game
- Continue
[In Game Menu]
- Chip Folder
- Select Deck
- Folder Edit (available to some)
- Equip selected Deck
- Sub Chip Folder (Items)
- Library
- Standard Chips
- Mega Class Chips
- Giga Class Chips
- Combinations
- MegaMan Status
- Modifier
- Style Change
- Capacities
- E-Mails
- Key Items
- Network
- Save
- Exit
-------------------------------------------------------------------------------
----------------------------------[Interface]----------------------------------
-------------------------------------------------------------------------------
In this game, Lan collect Zennies as cash and Bug Pieces as another source
of trading. He also collect Chips to enhance the battles MegaMan will be
fighting.
The battles occur in such a manner. It starts out by selecting Chips that
were drawn from your deck of 30 Chips. Chips can only be selected with the same
type or the same number (* are wild chips). After pressing OK, MegaMan will
engage in a battle. Press A Button to use the selected Chips or press B button
to use normal attack. After the gauge has filled at the top of the screen,
press L or R to bring up the Chip selection screen again. Continue until the
enemies' HP are down to 0, and they are destroyed. If one wish to run, during
the selection screen only, one may press L to attempt. But it does not always
end up successfully.
After every battle there will be a reward screen and different kinds of
awards will be given based on how fast and how efficiently the battle was. If
there is 1*, 2*, 3*, 4* after the award name, it means that MegaMan is also
being given 1 / 3 / 8 / 10 bug pieces. Bug Pieces are won whenever MegaMan
destroys the virus DURING their attack. One can tell this because the enemy
will dash back before dissapearing. There are however some story linked
battles where you do not receive rewards at the end.
===============================================================================
============================[ C H A R A C T E R S ]============================
===============================================================================
-------------------------------------------------------------------------------
------------------------------------[Allies]-----------------------------------
-------------------------------------------------------------------------------
Aragoma Torakichi
-> Punk looking high school kid from Akindo City.
-> Owner of KingMan
Chaud
-> Lan's competition, cool looking hair dude
-> Owner of ProtoMan
Chisao
-> Dex's younger brother
Dex
-> Lan's friend and competition, kinda little chubby
-> Owner of GutsMan
Doctor Cossack
-> Mysterious blond guy with a beard. Turns out to be Torakichi's uncle and
the creator of Forte.
Higsby
-> Runs a Chip store, tall guy
-> Owner of NumberMan
Lan
-> Protagonist
-> Owner of MegaMan
Lan's Dad
-> Works at the Research Lab
Lan's Mom
-> House Wife
Mamoru
-> Ill child in wheelchair
Mayl
-> Lan's friend, cute girl, next door neighbor
-> Owner of Roll
Ms. Mari
-> Lan's teacher at school
Network Assistant
-> Lan's Dad's Assistant
Obihiro Shun
-> A pale looking boy who is very friendly with Lan and his father. Was being
called the Gospel Kid before, now reformed and switched sides.
Tadashi
-> Lan's grandfather. Now resides in Proto to keep it from reacting.
Tamako
-> Japanese suit girl. She owns a souvenir shop outside of the Bath House.
-> Owner of MetalMan
Tousan
-> Chaud's father.
Yai
-> Lan's other friend; short, young girl.
-> Owner of Glyde
-------------------------------------------------------------------------------
----------------------------------[Ally NAVIs]---------------------------------
-------------------------------------------------------------------------------
Glyde
-> Tall and thin Navi.
-> Yai's Navi
GutsMan
-> Tough looking chubby Navi with hammer hands.
-> Dex's Navi
KingMan
-> Navi who looks like a King piece in a chess game.
-> Aragoma's Navi
MegaMan
-> Duh...
-> Lan's Navi
MetalMan
-> A tall Navi with blades on his shoulders.
-> Tamako's Navi
NumberMan
-> A robot-looking Navi with a huge, crystal head filled with circuits.
-> Higsby's Navi
Roll
-> Female Navi that hovers.
-> Mayl's Navi
ProtoMan
-> Navi weaving a huge blade.
-> Chaud's Navi
-------------------------------------------------------------------------------
-------------------------------------[Foes]------------------------------------
-------------------------------------------------------------------------------
Anetta
-> Brown skinned nurse.
-> Owner of PlantMan
Saiko Rei
-> Weird looking person with white froth and a red pompom hat.
-> Owner of FlashMan
Kenichi Hino aka Hinoken
-> Red hair man with long beard.
-> Owner of FlameMan
Inukai Takeo
-> Fat guy with a scar on his left eye.
-> Owner of BeastMan
Sayama Noburu
-> Cowboy hat dude aka freaky clown aka DNN Grand Prix organizer.
-> Owner of DesertMan
Wily
-> Boss of WWW Organization, main antagonist
-> Owner of Forte
-------------------------------------------------------------------------------
----------------------------------[Foe NAVIs]----------------------------------
-------------------------------------------------------------------------------
BeastMan
-> Wild beast with claws.
-> Inukai Takeo's Navi
BubbleMan
-> Chubby fish Navi.
DarkMan
-> This is a Dark Navi that can change elemental attack patterns.
DesertMan
-> Pile of sand from the ground, but also have hands and obstacles.
-> Sayama Noburu's Navi
DrillMan
-> A couple of drills put together.
FlameMan
-> A couple of sticks of flame.
-> Hinoken's Navi
FlashMan
-> Hi Tech looking Navi that moves very fast.
-> Saiko Rei's Navi
Forte
-> One of the strongest Navis there is. Too bad his on Wily's side.
-> Wily's Navi
MistMan
-> A genie in a lamp.
PlantMan
-> Poison ivy looking Navi.
-> Anetta's Navi
===============================================================================
=================================[ I T E M S ]=================================
===============================================================================
-------------------------------------------------------------------------------
------------------------------------[Items]------------------------------------
-------------------------------------------------------------------------------
[Untrap]
-> Remove traps on the data chips.
-> Beach Area Sub-Chip Merchant
Numberman Code
Yokayoka Village Scientist
[Bug Pieces]
-> A form of currency in the virtual world
-> Battle Rewards
[Enemy Search]
-> Increase random enemy encounter rate.
-> ACDC Scientist
Hospital TV Sub-Chip Merchant
Numberman Code
Wily's Isle Hidden Console Sub-Chip Merchant
[Full Energy]
-> Recover all HP.
-> ACDC Area Scientist
ACDC Square Sub-Chip Merchant
Beach Area Sub-Chip Merchant
Hospital Area 4
Hospital TV Sub-Chip Merchant
Science Centre Scientist
Wily's Isle Hidden Console Sub-Chip Merchant
Yokayoka Square Sub-Chip Merchant
Yokayoka Village Scientist
[Mini Energy]
-> Heal 50 HP.
-> ACDC Scientist
ACDC Square Sub-Chip Merchant
Hospital TV Sub-Chip Merchant
Numberman Code
Science Centre Scientist
Yokayoka Square Sub-Chip Merchant
[Open Lock]
-> Use this tool to open any purple mystery datas (PMD) MegaMan encounters.
-> Numberman Code
Science Centre Scientist
Wily's Isle Hidden Console Sub-Chip Merchant
Yokayoka Square Sub-Chip Merchant
Bath House TV
[Shinobi Dash]
-> No random weak enemy encounters for a while.
-> ACDC Scientist
ACDC Square Sub-Chip Merchant
Yokayoka Village Scientist
Beach Area Sub-Chip Merchant
[Zennies]
-> A form of currency in the real world.
-> Battle Reward
Some datas, anywhere
-------------------------------------------------------------------------------
--------------------------------[Upgrade Items]--------------------------------
-------------------------------------------------------------------------------
[HP Memory]
-> Increase maximum HP by 20. Total number
== ACDC Area 2 Merchant x2
ACDC Square Merchant x2
Science Square Merchant x3
Beach Square Merchant x3
Ura Square Merchant x3
Ura Internet 4 Merchant x3
Mayl's HP
School Network System
Numberman Poster
Jigoku Isle Boat Ramp Side
Hospital 3F Old Wood
TV Station System
Bath House Back Alley Quiz Man
Guardian Machine
Principal's PC Area 2
Zoo Computer Area 1
Yokayoka Area 2
Hospital Area 2
Hospital Area 5
Ura Internet 3
Ura Internet 5
Ura Internet 7
WWW Area 1
WWW Area 4
Secret Area 2
Virus Lab Scientist (Job 4)
Bath House Fat Guy (Job 6)
Yokayoka Area 1 (Job 11)
Ura Internet 2 (Job 22)
[Regu-Up 1]
-> Increase MegaMan's capacity by 1 MB
== 5-A Blackboard
Administer's Office
Principal's PC Area 1
Science Metro Station Garbage Can
Ticket Counter
Zoo Hidden Console
Dorm Area in Bath House
DNN Centre Pathway
DNN 2F Security Panel
Hospital Area 1
[Regu-Up 2]
-> Increase MegaMan's capacity by 2 MB
== Yai's HP
Vending Machine
Science Area 2
Zoo Computer Area 4
5-B Classroom Wall
DNN Centre 2F TV Room Graph Chart
Hospital Outside Air Vent
Patient Bed
Ura Internet 2
Guardian Machine
Wily's Castle
WWW Area 2
[Regu-Up 3]
-> Increase MegaMan's capacity by 3 MB
== Science Centre Metro Station (Job 2)
Beach Area 2
Quiz Kid in Bath House
ACDC Park (Job 10)
-------------------------------------------------------------------------------
----------------------------------[Key Items]----------------------------------
-------------------------------------------------------------------------------
[ACDC Area ticket]
-> This ticket allows MegaMan to travel to ACDC Area from any rail system.
== Science Centre
[Basement Key]
-> Use this to have access to the hospital's basement.
== Hospital 1F
[Beach Area Ticket]
-> This ticket allows MegaMan to travel to beach Area from any rail system.
== Yokayoka Area 1, E-Mail from DNN
[Break Needle]
-> With this item, MegaMan can pierce bubbles.
== Yokayoka Area 1
[Brown Doll]
-> Dolls for children.
== Old Man in Patient Room
[Cash Data]
-> No use for MegaMan. Just return it to Fatty.
== Yokayoka Area 2 (Job 6)
[Crane]
-> No use to MegaMan. Just deliver it to the Ghost Navi.
== Hospital 2F Patient Bed
[Dad's Letter]
-> Dad left this for Lan as a clue of his location.
== Hospital 2F Patient Room Bed
[Data Disk]
-> Mom gave it to Lan, and Lan must deliver it to Dad.
== Lan's Mom at Home
[Dex's P-Code]
-> This will enable MegaMan to open the cube blocking to Dex's HP.
== ACDC Park
[Family Photo]
-> A photo for a orphan girl in the school.
== Ura Internet 4
[Fire Data]
-> Bring this to a Navi in Science Area 1.
== Hinoken in Virus Research Lab
[Flame Data]
-> Bring this to a Navi in Dad's Lab Console.
== Hinoken in Dad's Lab
[Gate Key]
-> A key to Dad's Office through Dad's Lab.
== Hospital 2F Patient Room Bed
[Great Hammer]
->
== Ura Internet 7
[Heat Data]
-> Bring this to a Navi in Vending Machine.
== Hinoken outside of Science Centre
[Heritage Volume]
-> The treasure book that the girl's father left her.
== Girl in ACDC School 2F (Job 25)
[Hoken Deck]
-> Return this to the man in the administrator's office
== ACDC Area 2 (Job 13)
[ID Data A]
-> Allows MegaMan to open the lock in WWW Area 1.
== WWW Area 1
[ID Data B]
-> Allows MegaMan to open the lock in WWW Area 2.
== WWW Area 2
[ID Data C]
-> Allows MegaMan to open the lock in WWW Area 3.
== WWW Area 3
[ID Data D]
-> Allows MegaMan to open the lock in WWW Area 4.
== WWW Area 4
[Idle System]
-> Floppy disc that Lan must deliver to Higsby.
== Man in ACDC Metro System
[Jigoku Password]
-> Unlock ? door in the N1 Grand Prix round 1.
== Jigoku Area
[Juice]
-> Give this to Yai.
== Hospital Vending Machine
[Kakuchyo Memory]
-> Increase program Area by 1 row or column.
== Beach Street
Yokayoka Square (Job 18)
[Key Disc 1]
-> One of the keys for gates in the principal's office.
== Principal's PC Area 1
[Key Disc 2]
-> One of the keys for gates in the principal's office.
== Principal's PC Area 1
[Key Disc 3]
-> One of the keys for gates in the principal's office.
== Principal's PC Area 1
[Kigafurizu]
-> An item that will allow MegaMan to obtain the Proto object.
== Ura Square
[Kumo's Prophesy]
-> An ancient prophesy that foretell the legend of Kumo.
== Ura Internet 3
[Mayl's P-Code]
-> This will enable MegaMan to open the cube blocking to Mayl's HP.
== Mayl's house
[Metro Ticket]
-> Whenever Lan want to somewhere, he will ask for a metro ticket to that
destination.
== Metro Stations
[Official Pass]
-> This will allow Lan to have VIP access throughout the city.
== Science Square
[Okiaku's Cabin]
-> A bag belong to a man in the ACDC Metro Station, Okiaku.
== desk in the Lower Dorm Area in the Bath House
[Password A]
-> Important item to unlock one of the principal's PC gates.
== Principal's PC Area 2
[Password B]
-> Important item to unlock one of the principal's PC gates.
== Principal's PC Area 2
[Password C]
-> Important item to unlock one of the principal's PC gates.
== Principal's PC Area 2
[Password Tool]
-> Whenever the block configuration in the customizer gives an error, Lan
can now override the error with a password by pressing SELECT.
== Blond Man in Beach Street
[PET]
-> This is the MegaMan.EXE file.
== Start
[Pet Case]
-> Contains Lan's PET whenever it is necessary.
== Dad in Science Centre
[Pill]
-> A medication for an escaped Dad.
== Mom in Hospital 2F
[Press Data]
-> An item that will enable people to press add-on data onto MegaMan.
== Dad's Lab System
[Safe PET]
-> Safe PET will prevent MegaMan from being affected by virus diseases.
== Dad's Lab
[Science Area Ticket]
-> This item allows MegaMan to use the virtual subway and have access to the
Science Areas.
== Science Centre
[Sofu's Letter]
-> A letter from the creator of Proto?
== Proto
[Spin Blue]
-> Now Lan can spin blue Navi Customizer Blocks with L and R.
== Numberman Code
[Spin Dark]
-> Now Lan can spin dark Navi Customizer Blocks with L and R.
== Ura Internet 4
[Spin Green]
-> Now Lan can spin green Navi Customizer Blocks with L and R.
== Numberman Code
[Spin Orange]
-> Now Lan can spin orange Navi Customizer Blocks with L and R.
== Girl in Hospital Area
[Spin Pink]
-> Now Lan can spin pink Navi Customizer Blocks with L and R.
== Beach Area 1
[Spin Purple]
-> Now Lan can spin purple Navi Customizer Blocks with L and R.
== Beach Street (Job 17)
[Spin Red]
-> Now Lan can spin red Navi Customizer Blocks with L and R.
== Numberman Code
[Spin White]
-> Now Lan can spin white Navi Customizer Blocks with L and R.
== Numberman Code
[Spin Yellow]
-> Now Lan can spin yellow Navi Customizer Blocks with L and R.
== Fat Lady in Yokayoka Village Metro Station (Job 3)
[Stamp Card]
-> Stamp on this card when completed various tasks.
== ACDC Area 1 (Job 24)
[Sub Memory]
-> This cannot be found in the Key Items screen. It's in the Sub Chips screen.
Basically this increases the Sub Chip carrying capacity.
== Hospital Area 3
Zoo Area 1 (Job 15)
Ura Internet 6
Samurai Armor in Bath House
[Tamako's P-Code]
-> This will enable MegaMan to open the cube blocking to Tamako's HP.
== DNN Centre
[Teared Paper]
-> What to do with this piece of junk?
== ACDC Park (Job 10)
[Ura's Password]
-> Password permitting entrance to Jigoku Area from Beach Area 1.
== DNN Centre (Job 12)
[Ura Rank 1]
-> The highest Ura Rank ever!
== Secret Area 3
[Ura Rank 2]
-> One of the ranks of the Ura NetBattlers League.
== DNN Centre Battle Console
[Ura Rank 3]
-> One of the ranks of the Ura NetBattlers League.
== Ura Internet 4
[Ura Rank 7]
-> One of the ranks of the Ura NetBattlers League.
== Principal's Computer Area 2
[Ura Rank 8]
-> One of the ranks of the Ura NetBattlers League.
== Ura Internet 3
[Ura Rank 9]
-> One of the ranks of the Ura NetBattlers League.
== Hospital Area 2
[Ura Rank 10]
-> One of the ranks of the Ura NetBattlers League.
== Jigoku Area
[Umbrella]
-> Used to block FlashMan's attack for Lan.
== 5-B Classroom
[Umi's Prophesy]
-> An ancient prophesy that foretell the legend of Umi.
== Ura Internet 6
[Victory Data]
-> Proof that MegaMan have passed the N1 Grand Prix round 1.
== Jigoku Area
[WH P-Code]
-> This will enable MegaMan to open the cube that leads to Hospital Area 2.
== Mamoru
[Wrench]
-> No use to MegaMan or Lan.
== ACDC Area 1
[WWW-ID]
-> Now MegaMan can open those WWW gates on the net.
== Hospital TV (Job 16)
[Yai's P-Code]
-> This will enable MegaMan to open the cube blocking to Yai's HP.
== ACDC Square
[Yama's Prophesy]
-> An ancient prophesy that foretell the legend of Yama.
== Ura Square
[Yokayoka Area Ticket]
-> This item allows MegaMan to use the virtual subway and have access to the
Yokayoka Village and Zoo Areas.
== Science Square
-------------------------------------------------------------------------------
----------------------------[Navi Customizer Blocks]---------------------------
-------------------------------------------------------------------------------
-> This is a new feature in MMBN3. In Chapter 3, Lan's Dad will introduce the
device to Lan. Lan can now upgrade MegaMan with a tetris-style board called
the customizer.
-> The grid Area (called the Memory Map) is where Lan may place Program Blocks
on. The line-arrow is called the Command Line.
-> The tetris pieces are Program Blocks and are characterized by shape, texture
and color. Smooth or solid shapes are tools/weapons that must touch the
command line in order for them to function. The texture blocks are a form of
temporary upgrade, which will add HP, strength or other add-ons to MegaMan's
structural integrity. They may not be put on the command lines. The
pieces also come in colors. White, Yellow and Pink pieces may be placed at
anytime, but other colors may only be placed if MegaMan is in one of his
Elemental Styles (for example, blue blocks may be placed when MegaMan is in
his aqua Form).
-> Two blocks of the same color MAY NOT touch each other or else glitches will
occur. Sometimes it will drive MegaMan to one side or another, or MegaMan's
buster gun will lost accuracy, or MegaMan's energy will be drained. Do not
work under these conditions.
-> On top of the Memory Map, it tells Lan the current Style MegaMan is in and
shows the colors of blocks that Lan can use.
-> After placing the blocks, select RUN. If some major errors occur, Lan
must reposition the blocks in another way.
-> There are some spin key items that will enable Lan to spin certain blocks.
-> After obtaining the Password Tool from the guy in the Beach Street Area,
whenever there is an error occurrence, Lan can press SELECT and override the
error with a password.
[Air Shoes]
_ _
|_| |_|
|_|_|_|
|_|_|_|
-> white, solid
-> MegaMan will hover over holes during battle.
-> Numberman Code
[Attack +1]
_ _
|_|_|
|_|
-> pink, textured
-> Increase Buster shot by 1.
-> Start
DNN 2F Security Panel
[Attack +1]
_ _
|_|_|
|_|
-> white, textured
-> Increase Buster shot by 1.
-> Beach Square Customizer Block Merchant
[Attack +1]
_ _
|_|_|
|_|
-> yellow, textured
-> Increase Buster shot by 1.
-> Hospital Area 2
[Battery Mode]
_ _
_|_|_|
|_|_|_|
-> yellow, solid
-> Attract electric-type enemies.
-> Ura Square Customizer Block Merchant
[Beat Support]
_ _
|_|_|_
|_|_|_|
|_|_|_|
-> white, solid
-> Only works in major battles (IE against Navis and story-based). Chips
that are Mega Class or Giga Class now perform more damage against enemies.
-> Ura Square Customizer Block Merchant
[Black Mind]
_ _ _
|_|_|_|
-> white, solid
-> Allow MegaMan to see the Ura Square.
-> Chaud at Virus Research Lab
[Block]
_
|_|
|_|
-> blue, solid
-> Pressing B and Left and MegaMan will block attacks, reducing 1/2 the
damage.
-> Shield Style Lv 2 Upgrade
[Break Buster]
_ _ _ _
|_|_|_|_|
|_|_|_|
|_|
-> red, solid
-> Adds minor shield penetration effect to normal buster shots.
-> Guts Style LV 4 Upgrade
[Break Charge]
_
_ _|_|
|_|_|_|
|_|
-> orange, solid
-> Adds minor shield penetration effect to charged buster shots.
-> Black Man in DNN Centre
[Break Charge]
_
_ _|_|
|_|_|_|
|_|
-> purple, solid
-> Adds minor shield penetration effect to charged buster shots.
-> Guts Style LV 3 Upgrade
[Buster MAX]
_
_|_|_
|_|_|_|
|_|_|
-> pink, solid
-> Upgrade Buster Attack, Speed and Charge to 5. Automatical glitching.
-> Ura Internet 6 Customizer Block Merchant
[Charge +1]
_
|_|
-> pink, textured
-> Increase Buster charge speed by 1.
-> Zoo Computer Area 2
Beach Area 1
[Charge +1]
_
|_|
-> white, textured
-> Increase Buster charge speed by 1.
-> Beach Square Customizer Block Merchant
[Charge +1]
_
|_|
-> yellow, textured
-> Increase Buster charge speed by 1.
-> Hospital Area 5
[Collector's Eye]
_ _
|_|_|_
|_|_|_|
|_|_|
-> pink, solid
-> Always let the battle reward be a chip or nothing, never zennies.
-> Wily's Isle Hidden Console
[Custom +1]
_ _
|_|_|_|
|_|_|_|
-> blue, solid
-> Increase initial custom chip amount by 1 in all battles.
-> Custom Style LV 2 Upgrade
[Custom +1]
_ _
|_|_|_|
|_|_|_|
-> yellow, solid
-> Increase initial custom chip amount by 1 in all battles.
-> Custom Style LV 3 Upgrade
[Custom +2]
_
_ _|_|
|_|_|_|
|_|_|_|
-> blue, solid
-> Increase initial custom chip amount by 2 in all battles.
-> Custom Style LV 4 Upgrade
[Energy Change]
_
_|_|
|_|_|
|_|
-> white, solid
-> MegaMan can transform fire and aqua elemental chips into real elements and
use them to burn wood / put out fire.
-> Hospital Area 1
[Giga Folder 1]
_ _ _
|_|_|_|
_|_|_ _
|_|_|_|_|
-> purple, solid
-> Increase maximum giga chip amount in each folder by 1.
-> Ura Internet 7
[HP +100]
_ _
_|_|_|
|_|_|
-> yellow, textured
-> Increase MegaMan's maximum HP by 100.
-> Zoo Computer Area 4
[HP +100]
_ _
_|_|_|
|_|_|
-> white, textured
-> Increase MegaMan's maximum HP by 100.
-> DNN Van
Ura Internet 6 Customizer Block Merchant
[HP +200]
_ _ _
|_|_|_|
|_|_|
-> pink, textured
-> Increase MegaMan's maximum HP by 200.
-> Ura Internet 1
[HP +200]
_ _ _
|_|_|_|
|_|_|
-> yellow, textured
-> Increase MegaMan's maximum HP by 200.
-> Ura Internet 6 Customizer Block Merchant
[HP +300]
_ _ _
|_|_|_|
|_|_|_|
-> pink, textured
-> Increase MegaMan's maximum HP by 300.
-> Ura Square Customizer Block Merchant
[HP +500]
_ _ _ _ _
|_|_|_|_|_|
|_| |_|_|_|
-> yellow, textured
-> Increase MegaMan's maximum HP by 500.
-> Secret Area 2
[Humour Sense]
_
|_|
|_|
-> pink, solid
-> Lan / MegaMan will joke around when L is pressed.
-> Hospital TV (Job 16)
[I'm Fish]
_ _
_|_|_|
|_|_|_|
-> pink, solid
-> Attracts Aqua-type enemies.
-> Beach Square Customizer Block Merchant
[Jungle Rando]
_ _
_|_|_|
|_|_|_|
-> white, solid
-> Attracts Wood-type enemies.
-> WWW Area 3
[Oil Body]
_ _
_|_|_|
|_|_|_|
-> yellow, solid
-> Attracts Fire-type enemies.
-> Hospital Area 1
[Press Program]
_ _
|_|_|
|_|
-> white, solid
-> Allow MegaMan to shrink and walk on blue-red wires.
-> Dr. Cossack outside of Mayl's House
[Proto Scope]
_ _
|_|_|
|_|
|_|
|_|
-> pink, solid
-> Allow MegaMan to see Proto signs.
-> Dad's E-Mail
[Quick Gauge]
_ _ _
|_|_|_|
|_|
|_|
|_|
|_|
-> pink, solid
-> The battle gauge will fill up faster.
-> Numberman Code
[Rapid +1]
_
|_|
-> white, textured
-> Increase speed by 1.
-> Start
[Rapid +1]
_
|_|
-> pink, textured
-> Increase speed by 1.
-> Ura Internet 4
Ura Internet 6 Customizer Block Merchant
[Rapid +1]
_
|_|
-> yellow, textured
-> Increase speed by 1.
-> Yokayoka Area 1
[Rush Support]
_ _
|_|_|
-> yellow, solid
-> Effective only in Major Fights (IE against Navis or Story based).
All chips now does 1.5 the damage.
-> Ura Internet 6 Customizer Block Merchant
[Reflect]
_
|_|
|_|_ _ _
|_|_|_|_|
-> blue, solid
-> Press B + Left to reflect damage dealt back to the enemy, no matter
where it is.
-> Shield Style LV 4 Upgrade
[Regular +5]
_ _ _
|_|_|_|
-> white, textured
-> Increase MB capacity by 5.
-> Beach Square Customizer Block Merchant
[Regular +5]
_ _ _
|_|_|_|
-> yellow, textured
-> Increase MB capacity by 5.
-> Ura Internet 6 Customizer Block Merchant
[Saito Batch]
-> orange, solid
-> Enable Navi Operators to ???
-> Secret Area 3
[Set Grass]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into grass panels.
-> Team LV Upgrade, Ground LV Upgrade
[Set Ice]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into ice panels.
-> Team LV Upgrade, Ground LV Upgrade
[Set Magma]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into magma panels.
-> Team LV Upgrade, Ground LV Upgrade
[Set Metal]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into metal panels.
-> Ura Square Customizer Block Merchant, Team LV Upgrade,
Ground LV Upgrade
[Set Sand]
_
_ _|_|
|_|_|_|
|_|
-> green, solid
-> This will set the battle field into sand panels.
-> Numberman Code, Team LV Upgrade, Ground LV Upgrade
[Shield]
_
_|_|_
|_|_|_|
-> blue, solid
-> Press B + Left and MegaMan will activate a shield that will expel any
attack.
-> Shield Style LV 3 Upgrade
[Shinobi Dash]
_ _ _
|_|_|_|
|_|_|
-> yellow, solid
-> No random weak enemy encounters. By glitching this program (IE putting
it on squares not touching the command line), more enemy encounters will
occur.
-> Zoo Computer Area 3
[Super Armor]
_
|_|_
|_|_|
|_|_|
-> red, solid
-> MegaMan will not become pause after attacked.
-> Guts Style LV 2 Upgrade
[Tango Support]
_ _
|_|_|
_|_|
|_|_|
|_|_|
-> pink, solid
-> Only effective during Major Battles (IE against Navi or story-based).
MegaMan will be randomly healed from time to time.
-> Ura Square Customizer Block Merchant
[Under Shirt]
_ _
|_|_|
|_|
-> white, solid
-> Whenever an attack should be able to kill MegaMan, this block enables
1 HP left for MegaMan (works once every battle).
-> Start
[Weapon LV +1]
_ _ _
|_|_|_|
-> white, textured
-> Upgrade the weapon level by 1.
-> Numberman Code
[Weapon LV +1]
_ _ _
|_|_|_|
-> pink, textured
-> Upgrade the weapon level by 1.
-> Jigoku Isle Southern Gargoyle
[Weapon LV +1]
_ _ _
|_|_|_|
-> yellow, textured
-> Upgrade the weapon level by 1.
-> Ura Internet 6
-------------------------------------------------------------------------------
--------------------------[Navi Customizer Error Codes]------------------------
-------------------------------------------------------------------------------
Whenever an error occurs in the customizer block combination, if Lan have
the Password Tool, he can override the error. Here is a list of errors and
corrections.
Note that errors that end with C and G are related since the Normal style
would report xxG while elemental styles will report xxC.
The input grid looks like this:
/--------------------------------------------\
|A B C D E F G H I J K L M N O |
|P Q R S T U V W X Y Z 1 2 3 ok|
\--------------------------------------------/
Error Code: A1
Password: G Y U 2 O P Z Q
Found:
Error Code: A3
Password: L O 1 3 Z X M E
Found: Black Guy in DNN Centre
Error Code: B1
Password: J H G I U T O P
Found:
Error Code: B2
Password: A L S K 3 W 2 R
Found: Science Square Message Board
Error Code: B3
Password: Y 2 U O M N C B
Found: Science Square Message Board
Error Code: B4
Password: 1 L S K U T O B
Found:
Error Code: B5
Password: B M 2 K W I R A
Found: ACDC Square Message Board
Error Code: C2
Password: U T I X M 1 L A
Found:
Error Code: D2C
Password: W S 1 F S 1 A Q
Found:
Error Code: D2G
Password: O I 1 U W M A N
Found:
Error Code: E1
Password: P 2 I 3 M S J L
Found: ACDC Square Message Board
Error Code: F3
Password: I T A 2 C R W Q
Found: ACDC Square Message Board
Error Code: G2C
Password: T I S 3 L A E J
Found: Ura Square Message Board
Error Code: G2G
Password: C V V D S 2 W R
Found: Ura Square Message Board
Error Code: H2
Password: U T I W 2 S M F
Found: Ura Square Message Board
Error Code: H3
Password: S K 3 L R O T 1
Found: Hospital 1F Drawer next to the TV
Error Code: S2C
Password: T U 1 A W 2 L L
Found:
Error Code: S2G
Password: A X 1 R T D S 3
Found: Black Guy behind the Zoo Caretaker Office
Error Code: S2S
Password: F 2 A A F E T G
Found: Navi hidden behind Pillar on Blue Panel in Ura Internet 4
<courtesy of Marshmellow Man and others>
===============================================================================
===========================[ W A L K T H R O U G H ]===========================
===============================================================================
-------------------------------------------------------------------------------
------------------------------------[Story]------------------------------------
-------------------------------------------------------------------------------
NOTE: This version of the story is completely written by MarshMallow Man. Under
no circomstances may this be borrowed from this guide, since it is not
mine...
20 years before the setting of the game, Tadashi Hikari, grandfather of
Netto and Saito, was the top scientist in all of Japan, and probably the world.
After inventing networks and PETs, he embarked on his largest project to date,
a prototype internet society that would link every network together, the basis
of the future net society in which they all live. This prototype, called Proto,
had to be thoroughly tested and refined before it would be ready for the world
to use. And so for 10 years, it was studied and worked on and put through all
sorts of the most rigorous testing. Then, one day, all of the networks
connected to Proto for testing were suddenly went haywire. After careful study,
the scientists on the project concluded that it was not Proto which was
glitched, but another project that the science labs were working on, the auto
program navi project led by a brilliant young programmer named Cossack. The
project had designed the world's first automatic navi, one that could carry all
its own chips, access networks without human help, and even included a special
Get Ability program Cossack had designed that let the navi copy any chip or
program and adapt it to himself. That navi was called Forte. However, because
the timing of the testing of Forte coincided with the strange occurrence with
Proto, the scientists blamed Forte. The project was deemed a failure and Forte
found to be too dangerous, so sent the strongest Navis designed by the
Officials, the Navi Elite Unit, to delete him. Just in time, Forte was able to
save himself and escape, but he was horribly scarred from the battle (hence the
cloak he wears to cover the wound). Ever since that day he had been wandering
the net, fighting off viruses in daily battles for survival. Over time he
collected teh strongest powers he could find, challenging the most powerful
navis on the net, determined that he'd one day gain the ultimate power, and sit
in judgement of those pathetic humans who turned on him and cast him into the
dark recesses of the net.
Meanwhile, believing Forte to be gone, the scientists expected that the
problem with Proto would be solved. Really, it was on the beginning. For years,
a bug had been growing and multiplying inside Proto undetected, increasing in
power and even developing a sort of intelligence, a basic instinct. Like an
amoeba, it started absorbing and feeding off programs and navis, growing larger
and stronger. One day it showed itself, by devouring all the networks connected
to it. The scientists scrambled to find a way to destroy the bug anomaly, but it
was too powerful for the current technology, all attempts only made the
situation worse. Another scientist, Dr. Urakawa, developed a powerful hindrance
program, Giga Freeze, that could potentially freeze Proto, but this cure turned
out to be potentially worse than the disease, since only the most powerful Navis
could handle it, and one mistake in using it could freeze the entire net
forever. With his dream of networks becoming like a nightmare, Tadashi developed
the "Guardian", a barrier which would contain Proto until a solution could be
found. Feeling responsible, he attempted a daring operation that would place his
mind and even his soul into the Guardian, to watch over Proto personally and
ensure his monster would never harm the world. Finaly, after about a week of
devouring everything in sight, Proto's activity began to slow. Tadashi used the
time to put his plan into action. It was a success, and Proto was contained.
After the incident, which was later called the Proto Rebellon, Proto was sealed
away into the highest level top secret in the science network, protected by the
tetra code, sealed away, they hoped, forever. Cossack, saddened by the failure of
Forte, left the science labs and started an independant navi development company,
which would later become one of the most successful in the world. The dangerous
Giga Freeze was sealed far away from the mainstream society by Dr. Urakawa into
the enormous, shady network area known as the Ura Internet. Its obscurity would
later make it a popular hangout for the criminal population of the net, for whom
the original purpose of the area was unknown. The Giga Freeze would be protected
by the Ura Rank navis, some of the strongest in the net. If ever a day came when
the program would be used, only a navi who could climb the Ura ranks would be
strong enough to use the program.
Fast forward 10 years, to NetMafia Gospel. After failing in his attempt at
creating a Dream Virus to destroy his old rival's network society, Dr. Wily hid
out for a while to rebuild his ranks. One day in the net he came across a lonely
boy who had lost his parents. The boy, Shun Obihiro, had become quite wealthy
from his parents' death, but was angry at the world and lost in remorse. Wily
saw an opportunity, and began manipulating the boy into doing his dirty work for
him. he convinced the boy that the world was corrupt, and that he should take
control of the net, wipe out the old ways and create a new order. At first Wily's
plan was to use the boy to create chaos, but then Wily discovered information on
Proto, and developed a new plan to use Proto to destroy the Net for him. But to
break the Guardian program, it would require the assistance of an enormously
powerful navi. He decided the legendary navi Forte, who could copy any power, was
the perfect one for the job. Wily attempted to make his own Forte by fusing bugs
with special programs he had the boy gather for him. In fact, he sould be able
to make as many Fortes as he wanted. However, this ended in failure as well, as
bug fusion could not create a true Forte, but instead a multibug organism with
great but uncontrollable power. However, the attempt did catch the attention of
the real Forte, who took it upon himself to destroy the remaining copies of
himself running around. Wily struck a deal with Forte to help him destroy the
Guardian, convincing him that absorbing the Guardian's power would make him the
strongest in the world. Although he cared little for Wily or his plots, the
thought of such power was too tempting, and the two formed a wary alliance.
Also around this time, the rumors circulating of the mysterious black navi
caught the attention of Dr. Cossack, who took it upon himself to find Forte and
stop him if he was really still out there.
*SPOILER*
Skip a bunch and fast forward to the end of the game, Proto is stolen by
Wily and Proto Bugs have begun leaking out all over the net, creating paths to
blocked off systems, even into military computers around the world. However,
the core of Proto was still sealed. As Netto and his friends invade the WWW
base, Wily and Forte prepare to destroy the final Guardian and set Proto free.
Wily uses the Pulse Transmission System to plug himself into the net, and Netto
and Rockman come in after him. As they arrive, Forte shatters the Guardian with
his powerful Earth Breaker, and absorbs its power. Rockman and Forte do battle,
which Rockman wins. Forte is awestuck, but Wily is indifferent, remarking that
he was hoping the two would destroy each other, but no matter. He reaveals that
now that the Guardian was destroyed, Proto would flood the net, destroying the
network society and plunging the world into anarchy. He laughs as Proto absorbs
the battle-weakened Forte, but his joy is short lived when Proto swallows Wily
as well. Rockman and Netto use all their power to delete Proto, and to their
surprise, find a doorway where Proto stood. Inside, they meet the ghost of their
grandfather, who had met them only when they were babies. After a heartfelt
reunion, Tadashi gives them a letter to give to their dad before Proto begins
to collapse. Confident that the future of the world is in good hands, Tadashi
is finally ready to leave the mortal coil. He stays in the collapsing Proto
while Lan and MegaMan make their way out. While pausing for only a moment, the
two are swallowed by Proto, and Rockman decides to use the last of his power to
blow Lan free and back to his body. He bids his brother goodbye, and Lan is
expelled from the network. The others find him and the group returns for a
reunion with family and friends. Meanwhile, Forte barely managed to escape
death yet again, but this time he's extremely weak. To his surprise, he is
found by Gospel, the wolf-like partial clone of himself, who had regenerated
from bugs which were spread across the net after his initial destruction. More
surprising, Forte realizes that the creature wants to help him, and the two are
joined and begin to regenerate using bug power, forming the more powerful
Forte GS.
Weeks go by, and Lan is about to start the 6th grade. After going to sleep
on the day before beginning the new semester, his father arrives home with
Lan's new navi, which he installs into Lan's PET. When awakened the next
morning by a familiar voice, Lan is overwhelmed to see MegaMan alive and well
again, on a bright day of new beginnings.
-------------------------------------------------------------------------------
-----------------------------[Chapter 0: Tutorial]-----------------------------
-------------------------------------------------------------------------------
It's year 200x, and the world has developed advanced technology. Lan, a
ACDC town citizen/kid/student/Net Battler is at a Net Battler tutorial class at
the infamous virus research lab.
[Virus Research Lab]
-> Talk to the orange shirt kid.
-> Receive e-mail from BattleML.
-> Talk to every classmate.
-> Talk to Ms. Mari.
-> Enter the Virtual World.
-> Tutorial 1: Select 2 Cannon A, press OK, and use them to destroy the two
Mettool enemies.
-> Tutorial 2: Select Area Steal L, Wide Swipe L and use them to defeat two
Mettool enemies. Destroy the third Mettool in any way.
-> Tutorial 3: Select Recover-10 L X2 / A and press Add. Wait until the next
filled gauge and select any chip (Cannon A X2/ B to destroy the Mettools).
-------------------------------------------------------------------------------
---------------------------[Chapter 1: School in Vain]-------------------------
-------------------------------------------------------------------------------
Now that Lan regained his knowledge on Net Battling, he is set out once
more to train his MegaMan.EXE and become the N1 (Number 1) Net Battler of all
times. Starting out in his classroom and in his hometown.
[Classroom 5-A]
-> Jack Inside the front blackboard and examine the top left side for a
Regu-Up 1.
-> Go to park.
[ACDC Town]
-> Jack in Lan's dog house and find Barrier L (top-left).
-> Jack in Mayl's laptop and find 500z (bottom).
-> Jack in Yai's laptop and find Side Gun S (top-right) and Regu-Up 2
(bottom-right).
-> Jack in Yai's phone and find Panel Return A (top-left).
-> Jack in Dex's computer and find 200z (top-right) and Guts Punch B (bottom-
left).
-> Go to Lan's room.
-> Receive e-mail from Dex.
-> Jack in Lan's computer.
[Net]
-> Receive a Mini Energy in ACDC Area 1 (bottom-left).
-> Receive 800z in ACDC Area 2 (center).
-> Receive Copy Damage * in ACDC Area 2 (top).
-> Talk to GutsMan in ACDC Area 2 (right).
-> Receive Long Sword E in ACDC Area 3 (bottom-left).
-> Talk to Roll in ACDC Area 3 (center).
-> Receive a Wide Sword in ACDC Area 1 (top-right).
-> Go to ACDC square through ACDC Area 3.
-> Read all posts in the two ACDC square message boards.
-> Talk to Glyde.
-> Talk to Navi North of Glyde and accept the O X challenge.
-> Take the O card in ACDC Area 3 (top-right).
-> Talk to the Navi and accept the second O X challenge.
-> Take the X card in ACDC Area 2 (top-right).
-> Talk to the Navi and accept the third O X challenge.
-> Take the X card from ACDC Area 1, near Lan's HP (center).
-> NOTE: if one fail to return with the right card, one will be penalized with
a button challenge, in which buttons are shown on the screen and the player
must press the correct buttons for a number of times in a given time limit.
-> Receive Yai's P-Code.
[ACDC Town]
-> Talk to Lan's mom.
-> Go to Yai's HP through ACDC Area 2.
-> Talk to all three Navis.
-> Go to the school gate and talk to Dex.
-> Go to ACDC Area 2 and take the Gate Key near ACDC Area 3 entrance (top-
right).
[ACDC School]
-> Enter the school and go to classroom 5-A.
-> Dex lost his floppy either in one of the left drawers or the blackboard.
Search the lower-left container, on the left-side drawers.
-> Head to the principal's office on the first floor (right).
-> Jack in the administrator office's network system and take the Stone Cube *
(top-right) and the HP Memory (lower-left).
-> Talk to Mayl in the main hallway and receive Roll R.
-> Talk to Yai on second floor, hallway.
-> Talk to Dex in classroom 5-A.
-> Take the umbrella in classroom 5-B.
-> Return back to the principal's office.
-> There is a Regu-Up 1 in the lower row, middle system.
[Principal's PC]
-> Talk to the Navi in the crossroad in Area 1 (center).
-> As Lan, go to classroom 5-B and turn on the light switch next to the door.
-> Take 600z next in the square MegaMan and the Navi is standing in.
-> Walk down one square, and left one square, take Key Disc 1.
-> Walk down one square and take Regu-Up 1.
-> Walk back to the 3 gates and open the lower gate using Key Disc 1.
-> The first chip is fake and contain a group of enemies.
-> At the end, take Key Disc 2.
-> Open the north gate using Key disc 2 and encounter another fake chip.
-> Take the Recover-10 * and Key Disc 3.
-> Open the east gate with Key Disc 3 and go to Area 2.
-> Talk to the Navi.
-> As Lan, head to the administrator office and open the lights.
-> On the square MegaMan is, there is a 1200z chip.
-> Go to north-west Area and take the Password C.
-> Go to south-west Area and take Spread Gun P.
-> The lower chip is fake but the other chip contains Password B.
-> Go back, but navigate south onto the pencil tiles, and head south to find a
HP memory.
-> The north part of the pencil tiles have Password A. Take it.
-> Return back to the Navi and head north to find FlashMan.
BOSS: FlashMan (elec 300 HP)
-> A high tech looking Navi.
-> Move fast, and hope that FlashMan do not break out his light bulb attack.
Staying on the second and third column will make sure FlashMan will never
use Area Steal. A bamboo sword could be what the Doctor's ordered for.
-> Specialty: flash ground pound (15 HP), homing ball energy (15 HP), light
bulb (stun), Area Steal
-> Weakness: wood type
[ACDC Town]
-> Receive e-mail from Mayl and Dex.
-> Meet Dex in the park and participate in a friendly match against GutsMan
(300 HP). If MegaMan beat GutsMan really fast, he will give you GutsMan G.
Receive Dex's P-Code.
-> Return home and go to bed.
-------------------------------------------------------------------------------
------------------------[Chapter 2: Trouble in the zoo]------------------------
-------------------------------------------------------------------------------
Dr Wily is back, and so is the WWW, a crime organization. This time Wily is
planning something big... Hey look, that kid looks like Dex... Why it's Dex's
little brother, Chisao! But he cannot seem to find his brother...
[ACDC Town]
-> Talk to Yai, Mayl, then the little kid, Chisao.
-> Go to classroom 5-A and talk to Dex.
-> Talk to Dex to battle against GutsMan v2 (700 HP). MegaMan should receive
GutsMan V2 no matter the ranking.
-> Take the metro to the Science Centre.
[Science Centre]
-> Examine the garbage can in the Science Metro Station for a Regu-Up 1.
-> If there is sufficient cash, purchase some Open Lock from the scientist.
-> Go back to Mayl's HP and open the purple data chip for a HP Memory.
-> Walk to the open door (Virus Research Lab), and try to jack in the right
side of the door. Take Air Shoes * (top-left) and 700z (right).
-> Jack inside the Vending Machine (bottom-right corner) and obtain
Regu-Up 2 (top-right).
-> Talk to the Navi in Vending Machine and play the guess-which game. Each
time MegaMan guess the right answer, the Navi will double the bet Navi. The
maximum win is 6400z. It will also give you Prism H.
-> Take the stairs to Lan's Dad's research lab. Talk to the tech assistant next
to the machines (top-right) and receive the Safe PET.
-> Receive an e-mail from Dex.
-> Jack in lab computer, take 1000z (right-bottom) and a Bamboo Sword N (PMD).
-> Exit downstairs. Receive the Science Area ticket.
[Net]
-> Take the subway to the Science Area.
-> Take Invisibility * in Science Area 1.
-> Talk to Glyde in Science Area 1.
-> In Science Area 2, head up the stairs. Head left, talk to GutsMan and take
the Regu-Up 2.
-> Take 1500z in Science Area 2 (center).
-> Take 1500z in Science Area 2 near Science square entrance (top-left).
-> Talk to all Navis near Science square entrance.
-> Read all the posts on the Science square message board.
-> Talk to the purple Navi on the right-hand side of the square and accept the
3 battles challenge.
1st battle: two Mettool 2
2nd battle: two Rabili and one Cashdam
3rd battle: two Mettool 2 and one Runda
-> Talk to the Navi again and accept it's request.
-> Talk to Roll, GutsMan and Glyde in Science Area 2, near Science square.
-> Take Small Panel A in Science Area 2 (bottom-right).
-> Take 300z in Science Area 1(top).
-> Find purple battle Navi in Science Area 1 (center) and talk to it.
-> Go to Science Area 2 (center) and find a purple battle Navi. Talk to it and
battle 3 Kyerushin.
-> Return to the Science square Navi and receive the ACDC subway ticket.
-> (Optional) Perform Science Centre Job 1 and 2.
[Net]
-> Find the green Navi in ACDC Area 2 (near ACDC Area 3 entrance) and accept to
fight:
1st battle: two Fueika, one Cashdam
2nd battle: one Keirushin, two Cashdam
3rd battle: two Mettool 2, one Harudeburuzu
-> After the battle, Lan will no longer have control on MegaMan. MegaMan must
jack out from where ever it came from (depends on each person's case). After
MegaMan exits, Lan's Dad will arrive home. Lan must now go to bed.
-> Go to the school, as class 5-A is going on a field trip.
[Yokayoka Village]
-> Go to the Bath House (south) and talk to Dex in the hallway.
-> Talk to Mayl in the dorm Area.
-> Talk to Yai in the back alley Area.
-> Read the sign on the fence in the back alley Area.
-> Have fun playing.
-> MegaMan.EXE is now online and ready to go.
-> Receive E-mail from Dad about the Navi Customizer.
-> Navi Customizer Tutorial: Lan's Dad will explain the basics, so just follow
his lead, put the white solid piece on the 2 lines, then place the pink
textured piece on the top-right corner, then place the last piece anywhere
not on the three lines, but not touching the white pieces.
-> Exit out of the dorm and receive e-mail from Dad.
-> Outside of the Bath House is Tamako. Talk to her to battle MetalMan (500
HP).
-> Jack in Tamako's stand and take 900z from Tamako's HP (center).
-> Take the Come On Snake D (PMD) (top-right).
-> Go to the Zoo Area (north of Metro Station).
-> Jack in the ticket counter and take Regu-Up 1 (top-right).
-> In Zoo Area 1, head north to the 3 animal picture wall. Examine the orange
system on the left side to find a Panel Return *.
-> Read the lions picture.
-> In Zoo Area 2, behind the lion's cage is a hidden system. Jack in it, take
to the Navis and take Regu-Up 1 (top-right) and unlock a PMD, Geyser B.
-> Talk to EVERYONE, then examine all the animal cages (including snakes and
others) and examine their respective descriptions in systems next to the
cages.
-> In Zoo Area 1, examine the bottom-left gate leading to the back alley of the
Bath House.
-> Return to the lions cage and something will happen.
-> Go through the Area between the lions cage and the panda cage, back to Area
1.
-> Stick to the right side of the screen, get to Dex, then walk left past the
now broken gate.
-> Navigate back to the Metro Station, then go to the top-right side, where the
electrical tower is.
-> Go back to the Zoo Area 2 and plug into the Panda's Console.
[Zoo Computer Areas]
-> Take 1000z (right).
-> Take Deathmatch D (center).
-> Examine the Mettool blocking the road (center).
-> Backup to the first Navi and ask it to tag along. Examine the Mettool and it
will be destroyed.
-> Take the HP Memory (top, lower than the crossroad near second Mettool).
-> Examine the second Mettool, then ask the top-left Navi to destroy it.
-> Second Area, Mettool, center Navi, destroyed...
-> Take 600z and Charge +1 (center).
-> Another Mettool. This time, it's the second Navi from the left who will do the
job.
-> Take Copy Damage * (bottom-left).
-> First of the two Mettools, go ask the right-most Navi. Second Mettool, go ask
the central Navi.
-> Area 3, take Recover-30 * (left).
-> The Mettool here needs the central Navi to do the kill.
-> Take Cannon C (top-left) and 600z (center).
-> Retrieve the Shinobi Dash customizer piece (top-left).
-> For the twin Mettools, ask the top two Navis for help.
-> Afterwards, another Mettool. Go negotiate with the top-left Navi. For the
other Mettool, ask the top-right Navi.
-> Area 4, Regu-Up 2 (bottom-left) and the HP +100 (right).
-> For the Mettool near HP +100, ask the bottom-left Navi.
-> After the Navi have destroyed the lone Mettool, examine the pair of Mettools
then ask the left and top Navi on the square to go defeat them.
-> Take the Break Hammer T (top-left).
-> For the Mettool Trio, ask the left-most Navi, the right Navi on the square,
and the second-to-right-most Navi.
-> Face BeastMan at the dead-end.
BOSS: BeastMan (500 HP)
-> A wild beast with claws. It's mad charge attack features two side dashes
then a front dash. Only the front dash is vulnerable to attacks.
-> BeastMan has no weaknesses, so having a strong deck is everything. Try to
lure it to either to do fast dash or swipe by constantly staying at a
same place, and after it has done it's attack, there is a brief moment
where BeastMan is "stunned". Break it out then to ensure accuracy.
-> Specialty: fast dash (20 HP), Swipe (20 HP), mad charge (20 HP), back
swipe (20 HP)
-> Weakness: ...
-------------------------------------------------------------------------------
-------------------------[Chapter 3: Visit Mayl's House]-----------------------
-------------------------------------------------------------------------------
Two of Wily's plans are destroyed. Man is he mad... One month later...
[ACDC Town]
-> Talk to Mayl, Dex and Yai.
-> Receive e-mail from Higsby, saying that his chip store is now open.
-> There is a kid in classroom 5-B who is willing to trade Baburushyote C for a
Wide Sword C...
-> Examine the top-left device on the wall of classroom 5-B for Regu-Up 2.
-> There is a girl near the Administrator's Office on the first floor who will
trade a Sonic Wave W for a Elec Sword P.
-> If it's not to hard, go find BeastMan V2 in Science Area 1 (lower, dead-end
that's right next to the entrance from lower Science Area 2.
-> Go to Higsby's chip shop and talk to Higsby
-> Receive an e-mail from Yai.
-> Plug into the Numberman Poster and take the HP Memory (top).
-> Now there are two optional things: one is the NumberMan Codes, the other is
the 3-chips machine. The numberman code asks for 8 digit codes. Specific
ones will be rewarded with items. The 3-chips machine asks Lan to insert
any 3 chips and it will return with one random chip (sometimes good, other
times bad). For more on the Numberman Codes, please refer to the Numberman
Codes section under Miscellaneous.
-> Go to ACDC Metro Station and talk to man near entrance
-> Go the dorm place in the Bath House, and examine the lower table for
Okiaku's Cabin.
-> Return the bag to the man and receive Idle System.
-> Go to ACDC Area 1, near Lan's HP, and fight the purple enemy Navi.
-> Return to Higsby with the 1000z and give it to him. Receive Ratton 1 C.
-> Go to the Science square ENTRACE Area (Science Area 2) and talk to the
purple Navi. Give it the Ratton 1 C and jack out.
-> Return to Higsby and receive Come On Snake R.
[Science Centre]
-> Receive an e-mail from DNN. Now the Virus Research Lab is open. Go there.
-> Log into the Science Square. Go to the south-east Area and talk to Bunny
Navi. Give her a Long Sword E and receive the Yokayoka Area subway ticket.
Cannot find the chip? Either battle against some Swordin enemies or go to
the 3CM for best results.
-> The subway system in ACDC or Science Areas can now take MegaMan into the
Yokayoka Areas. When MegaMan take the subway there, he will be dropped off
in Yokayoka Square. Talk to the purple and orange Navi in the South-East
corner. Accept the 5 Navi Challenge. Note that Lan can only use the preset
deck to help MegaMan.
-> In the Science Centre outside Area near Vending Machine, there is one of
the five Navis MegaMan is suppose to search for. Fight three Ebi Long.
-> In Yokayoka Area 2, take the Guts Punch C.
-> In Yokayoka Area 1 center, notice the ringbell shaped object. I will refer
it as the Generator.
-> Take Rapid +1 in Yokayoka Area 1 (top).
-> In ACDC Town, top-left corner, there is another Navi. Fight three Jelaimu.
-> The other Navi in the ACDC Town Area is in the Administrator's Office, in
ACDC School. Fend off three Chyoten.
-> Hot bath Area, next Navi and next destination. Fight two Bomb Beetle and
one Wind Box. Next stop: Zoo Area 1, near the gate. The last Navi will put
up a hard fight: one Gale, one Gale Ba and one Gale Dan.
-> Return to the Navi in Yokayoka square. Commence a 3-battle test:
1st battle: three Chyoten
2nd battle: one Mettool 2, one Kyorushin, one Bakyomu Fan
3rd battle: one Ebi del, one Runda, one Gale Ban.
-> There, MegaMan have just won an invitation to the big N1 Grand Prix. All
his friends show up to congratulate him, including... ProtoMan!
-> Now go home and sleep.
[ACDC Town]
-> (Optional) Perform Science Centre Job 3 to 5.
-> Read e-mail from Mayl and receive Roll V2.
-> Go visit Mayl's house. Lan, Higsby and Ms. Mari are all guests at Mayl's
house today.
-> Mayl will ask you for a Typhoon *. Either get one from the wind box enemy
or from the 3-chips machine. The best way to get Typhoon from a wind box
enemy is to go to Yokayoka Area and search for it and hope MegaMan can
kill the bunch of enemies with a Wind Box and obtain S rank.
-> Give the chip to Higsby.
-> Jack in Mayl's laptop.
-> Exit into the Net and find BubbleMan. He will escape.
-> Head for Yokayoka Area 2, then follow the trails to the upper Yokayoka
Area 1. When MegaMan arrives at the blue and red wires, BubbleMan runs off
and MegaMan cannot do anything.
-> Go to Lan's Dad's research lab and jack inside the main system. Talk to
the Navi and fight three Harudeburuzu. Receive the Press Data.
-> Return to Higsby, after chatter, exit outside. Cossack will appear and
compress the Press Data into a block, Press Program.
-> Insert Press Program into MegaMan using the customizer.
[Net]
-> Take 3500z in Yokayoka Area 1 (center).
-> Unlock a Tornado L (PMD) in Yokayoka Area 1 (lower, center).
-> Navigate until MegaMan sees BubbleMan. It will block the path with
bubbles and send it's three cronies to go wreak havoc.
-> In ACDC Area 2, find the three Navis and battle against two Kuripon and
one Kuripontan. Depending on the number of different elemental chips in
MegaMan's current deck, he will transform into either Aqua or Fire or
Electric or Wood Type.
-> Go to Science Area 1 through the lower exit of Science Area 2 and find the
three "stooges", then battle one Kuripon and two Kuripontan.
-> (optional) Now that MegaMan can walk on the wires, he can explore
Yokayoka Area 2 lower Area and Yokayoka Area 1 lower Area. There is a Full
Energy in the central Area in Yokayoka Area 2 and a HP Memory in the central
Area (after a short wire walking) in Yokayoka Area 2.
-> Go back to Yokayoka Area 1, where BubbleMan is waiting. Fight three
Kuripontan. Receive Break Needle.
-> Take the 1500z (bottom).
-> Navigate to trap BubbleMan in a dead-end.
BOSS: BubbleMan (500 HP)
-> Looks like a ugly fat chubby... fish. There is a hole in the center which
keep spitting out bubbles. Pierce them with normal attacks but watch out for
swordfishes and mines. When it's down to 150 HP or less, BubbleMan will
start using pierce attack and it will be protected by a 1HP bubble shield.
Pierce the shield before attacking.
-> I would STRONGLY recommend re-building MegaMan's deck to be electrical
based, hopefully, with 4 Area Steals and a couple of Elec Sword hits will
MegaMan be able to take it out without too much time.
-> Specialty: bubbles (30 HP), small bug (30 HP), swordfish (30 HP), pierce
(50 HP), bubble mines (50 HP)
-> Weakness: electric type
-> Boom! ProtoMan arrives and cuts BubbleMan into pieces.
-> Receive Mayl's P-Code.
-> Go back to Lan's room and receive e-mails from Dad and from Higsby.
-> Go to sleep.
-------------------------------------------------------------------------------
--------------------------[Chapter 4: N1 Grand Prix!]--------------------------
-------------------------------------------------------------------------------
Chaud? In a new Area? Looking down? Why???
[ACDC Town]
-> Receive e-mail from DNN.
[Net]
-> Go to Mayl's HP and talk to Roll. (bottom)
-> Go to Yai's HP and talk to Glyde. (right)
-> Go to Dex's HP and talk to the Navi. (middle) It will tell MegaMan that
GutsMan is at the generator, in Yokayoka Area 1.
-> Receive e-mail from DNN and receive Beach Area subway ticket.
-> Take the subway to the Beach Area.
-> Take the Stone Cube * in beach Area 2.
-> Explore around the beach Area. In Beach Area 2, underneath the stairs going
down there is a partially hidden Recover-50 G.
-> Once on the small rails, the first dead-end features a Regu-Up 3 that is
really nicely hidden.
-> In beach Area 1, beneath the stairs, there is a Charge +1 (bottom-left).
-> Go to the beach square and talk to the bunny Navi (left).
-> Go back to beach Area 2 and use the upper entrance to beach Area 1.
-> Bunny and GutsMan are in danger! Go help them...
-> First purple enemy Navi: two Den Beetle and one La-La-Pa-Pa.
-> Down the southern stairs, second Navi: two Ebi Del and one La-La-Pa-Pa.
-> After two consecutive slides, face one Sword Tall, one Sword Ra and one
La-La-Pa-Pa.
-> After the last battle, take the teleporter to another Area and head up.
-> It's Wily's Plan! Oooh... he is going to be mad when he finds out that
ProtoMan and MegaMan have destroyed those viruses.
[ACDC Town]
-> Receive the Data Disk from Mom.
-> Receive e-mail from Mayl.
-> (Optional) Perform Science Centre Job 6 and 7.
[Science Centre]
-> Give the Data Disk to Dad's Assistant in Dad's lab.
-> Exit outside, and Dad will arrive with Chaud. Receive the Pet Case.
-> Go to Bed.
[ACDC Town]
-> Lan overslept on the N1 Grand Prix day... Bad, bad, very bad...
-> Receive e-mail from Dex.
-> The Beach Street Area is now open in the Metro Station. Go there.
[Beach Street]
-> Just outside of the Metro Station there is this guy who will see a
Password Tool for Lan's Navi Customizer for 5600z. Buy it.
-> Jack inside the DNN van and take HP +100. (top-left)
-> Go inside the DNN Centre and meet Aragoma in the top-right corner. Talk to
him and battle his KingMan (500 HP).
-> Walk to the inner pathway, and look for a half-arc crate with tomatoes on
top. Examine it for a Regu-Up 1.
-> Walk into the competition Area.
-> Receive e-mail from Dad and obtain Kakuchyou Memory.
-> Talk to the cowboy at the pier and take the boat to Jigoku Isle.
[Jigoku Isle]
-> Examine the ramp. The white piece of item there is a HP Memory.
-> Head into the cave.
-> Jack in the Jigoku Area.
-> Note that Lan can only use the given deck to help MegaMan during the whole
competition.
[N1 Grand Prix Round 1]
-> Take Panel Out 3 *. (center)
-> Head East through the couple of wire networks.
-> Take Jigoku Password (top-left).
-> Head down the stairs.
-> Unlock the ? door.
-> Take Black Bomb 1 P (bottom-right).
-> Find and take the Victory Data.
[N1 Grand Prix Round 2]
-> Go up, and pick a door. Fight MetalMan V2 (800 HP).
-> Depending on the door Lan chooses, he will be battling on a different stage:
1st Door (from the left): Lava Panels in 4 corners
2nd Door: Ice terrain
3rd Door: Sand terrain
4th door: Grass terrain
Which ever door Lan chooses, the terrain still will have the gears in the
middle.
-> After the fight, Lan have 3 minutes to go talk to everybody and exchange
decks...
-> There are a couple of decks around:
- Scientist outside of the 4 chambers
- Man near the 4 chambers
- Man near the first round console
- woman in front of the cave entrance
- Man near the cave entrance
- Officer standing by the west Gargoyle
- quiz boy on top (to get his deck, Lan must correctly answer 5 questions):
Q1: third choice
Q2: second choice
Q3: first choice
Q4: third choice
Q5: first choice
-> Afterwards, let the time roll. When the time is up, head back to the
correct door and go to the third challenge.
[N1 Grand Prix Round 3]
-> Fight GutsMan V2 (700 HP).
-> Lan will receive an upgrade for his Navi Customizer, which now is changed
into a 4x5 program Area.
-> Time to go to the Victory Ball, so take the boat back.
[Beach Street]
-> Receive an e-mail from Cossack.
-> There is a kid in the hallway in the Bath House who is giving a quiz. Go
talk to him. If Lan can successfully answer to his questions, Lan will
receive a Regu-Up 3.
Q1: first choice
Q2: second choice
Q3: first choice
Q4: second choice
Q5: first choice
Q6: third choice
-> Return to the DNN Centre, and talk to the black man to receive Break
Charge.
-> Switch back to Lan's deck!!!
-> Talk to Tamako and battle MetalMan V2 (800 HP) and receive MetalMan V2 M
and Tamako's P-Code.
-> Go to the lower west side and find Chaud. After the short interview,
return to the competition room.
-> It's another battle against KingMan (800 HP).
-> Receive e-mail from Mayl.
-> Go greet Lan's friends outside of DNN Centre.
-> Return back to the competition room.
-> The story unfolds as Sayama turns his Navi into DesertMan...
-> Jack in the DNN Centre Battle System in the competition room and take the
Ratton Rocket H.
-> Exit the competition room and take the elevator to the second floor.
-> Go to the end of the hallway and enter the room.
-> Examine the graph chart for a Regu-Up 2.
-> Just look as that dumb Lan chuck MegaMan.EXE at Sayama.
-> Fight DesertMan (800 HP).
BOSS: DesertMan (800 HP)
-> Pile of sand.
-> Get rid of those arms, then destroy the sand obstacles either with a
charged attack or a chip, then go nuts on DesertMan. All obstacles and
hands will come back, but at least DesertMan is helpless when his other
parts are gone. Soon enough it will start dropping sand blocks. Watch
their shadows to avoid them.
-> Specialty: lion hand (40 HP), sand whirl (40 HP), sand block (60 HP)
-> Weakness: aqua-type (stuns DesertMan, not a real weakness)
-------------------------------------------------------------------------------
------------------------[Chapter 5: Mamoru's Operation]------------------------
-------------------------------------------------------------------------------
Wily: "Whacha mean DesertMan failed!?!?!?"
[ACDC Town]
-> Receive a Mail News e-mail.
-> Jack in the Lan's Security Panel at Lan's house (which is really the
security box next to the TV). There's a Spread Gun N in the top-right Area.
-> (Optional) Perform Science Centre Job 8 and 9.
[Beach Street]
-> Head south of Beach Street.
-> Examine the outside Air Vent for a Regu-Up 2.
-> Enter the hospital.
-> Jack inside the hospital TV and take Recover-120 *.
-> Examine the pink door and take the Deathmatch 1 *.
-> Talk to the receptionist.
-> Go to 3F and examine the wood. Receive HP Memory.
-> Go to 2F, patient Area, and approach Yai.
-> Go to 1F near the receptionist and purchase a Juice from the vending
machine.
-> Head outside, to the beach Area, and talk to Mamoru, an ill child in a
wheelchair.
-> Deliver the Juice to Yai.
-> Head back to Lan's house.
-> Aragoma is in Lan's room.
-> Receive e-mail from Dex.
-> Meet Dex in the park.
-> Receive e-mail from Tamako.
-> The guy outside of the Bath House want to trade an Ice Stage * for a
Flame Sword P.
-> Lan can go to 2F of DNN Centre and jack in the TV station system. There
is a HP Memory waiting for Lan. There is also a Jelousy J chip locked on
the other side, ready to be opened.
-> (Essential) Perform Science Centre Job 10 to 13.
-> Return back to Aragoma near the job posts. He will give Lan the Folder 2
deck and Lan can now switch between 3 decks. (Folder 2 can be modified)
-> Higsby will now buy any chip Lan have for decent prices. Select the second
choice when talking to him.
-> Go to bed.
[ACDC Town]
-> Go to classroom 5-A and talk to every student.
-> Go fetch Dex at his home.
-> Dex leaves for some reason...
-> Receive e-mail from Mamoru.
[Hospital]
-> Find Mamoru at the beach near the hospital. He will become sick.
-> Go to hospital 3F and talk to the doctor at the end of the hallway.
-> Return back to Mamoru and comfort him.
-> Find Ice Cannonball M. To find this, equip I'm Fish block and go to Jigoku
Area. Look for the Cold Balls enemy in that Area with I'm Fish equipped
(not too hard) and use FlashMan to destroy them instantly (the weapon
penetrates their shields).
-> Go to 2F patient room in the hospital and give Mamoru the chip.
-> Jack in the other bed (where Yai use to be) and take the Regu-Up 2 (bottom-
left).
-> Go home and sleep.
-> Receive an e-mail from the hospital saying that Mamoru's case have worsened.
He must undergo an operation.
[Hospital]
-> Go see Mamoru.
-> Head to the operation room on 3F.
-> Try to take the elevator back to 2F. The tree will over-grow and Lan must
now fix that.
-> Go to 3F. Lan will plug MegaMan.EXE into the Hospital console.
[Hospital Area 1]
-> Take the right route and navigate until MegaMan finds Oil Body (center).
-> Find the Navi on the left side and receive Energy Change.
-> Equip Energy Change and burn the trees. If Lan run out of fire chips, that
couple spell disaster, since he will not be able to leave the Area. Equip
the Oil Body and watch those fire viruses come to MegaMan.
-> Very near the Navi is a Regu-Up 1. (left)
-> Take Recover-120 O. (top-left)
-> Get to the top-left Area and examine the machine. Battle against an Azamata.
Note that its only vulnerable part is the vines.
[Hospital]
-> Head to 2F, the patient room Yai use to be in, and jump out of the open
window.
-> Go back in the hospital and talk to the nurse near the entrance to receive
the Basement Key.
-> Head outside, and into the basement door near the beach.
-> Here's the "root" of the problem...
[Hospital Area]
-> In Area 2, there is a GutsPunch Q (bottom-left).
-> Another HP Memory after the first warp, head up/right (center).
-> On the left side there are 3 piles of grass. burn the bottom one and
receive 2 Heat Shoot I. The center one is an ambush, and the top on is
the blue button required to open the gate.
-> On the right side are also 3 piles. The top gives 2 Heat Shoot I. The
center one contains nothing, and the bottom one heals 100 HP for MegaMan.
-> Passed the gate and MegaMan will find PlantMan. He will challenge MegaMan
before battling him. So first fight off a Natariko enemy.
-> So PlantMan escaped again. Head to 3F operation room and try there.
-> Time for Area 3. There is a Heat Side T if MegaMan take the right route.
-> Take 1600z (bottom-left).
-> The left side have 9 patches of grass that looks like this:
| | 1: 2 Heat Shoot I
|path|_____ 2: 1 Heat Shoot I
| | 3: empty
| 1 2 3 | 4: enemies
| | 5: Recover 100 HP
| 4 5 6 | 6: empty
| | 7: empty
| 7 8 9 | 8: empty
|__________| 9: 2 Heat Shoot I
-> The right side also have 9 patches.
| | 1: enemies
_____|path| 2: empty
| | 3: 2 Heat Shoot I
| 1 2 3 | 4: teleporter
| | 5: enemies
| 4 5 6 | 6: empty
| | 7: enemies
| 7 8 9 | 8: Deathmatch 2 W
|__________| 9: 1 Heat Shoot I
-> Use the teleporter.
-> Right side 3 piles: the top contains 2 Heat Shoot I, the center one
contains nothing, the bottom one contains 1 Heat Shoot I.
-> Left side 3 piles: the top contains nothing, the center one is an ambush,
and the bottom contains 3 Heat Shoot I.
-> When having the choice of burning left or right tree, start with the left
one and take the Sub Memory.
-> Next Area. On the left side is a 2000z and many patches.
________________ 1: enemies
| __ | 2: blue switch
| 1 2 | | 5 6 | 3: empty
| | | | 4: 3 Heat Shoot I
| 3 4 | | 7 8 | 5: 2 Heat Shoot I
| ___| |___ | 6: empty
| |___ ___| | 7: empty
| | | | 8: 1 Heat Shoot I
| 9 0 | | c d | 9: empty
| | | | 0: empty
| a b |__| e f | a: 2 Heat Shoot I
|______ ______| b: empty
| | c: teleporter
d: empty
e: empty
f: 1 Heat Shoot I
-> The right side has many patches too, along with a 100 Barrier E. From the
left:
1: 3 Heat Shoot I
2: empty
3: heal 100 HP
4: empty
5: enemy
6: 2 Heat Shoot I
7: teleporter
8: empty
-> The teleporter will bring MegaMan to an Area with a Full Energy.
(bottom-right) Head to Area 5.
-> Take the bottom path and receive Charge +1.
-> If MegaMan head to the top narrow road, he will discover Flame Sword R.
-> Top-right batch of grass:
_________
| | 1: 2 Heat Shoot I
| 1 2 | 2: empty
| | 3: blue switch
| 3 4 5 | 4: enemies
| | 5: 1 Heat Shoot I
| 6 7 | 6: 1 Heat Shoot I
|___ ___| 7: empty
| |
-> Bottom batch of grass:
______ ______ 1: empty
| | | | | | 2: 3 Heat Shoot I
| 1 2 |_| |_| 5 6 | 3: teleporter
| _____ | 4: enemies
| 3 4 | | 7 8 | 5: 2 Heat Shoot I
|______| |______| 6: enemies
7: blue switch
8: empty
-> The teleporter will take MegaMan to HP Memory.
-> The three left side batches contain, from the top: 1 Heat Shoot I, blue
switch, enemies.
-> Top-left batch of grass:
_________
| | 1: 2 Heat Shoot I
| 1 2 3 | 2: 2 Heat Shoot I
| | 3: Recover 100 HP
| 4 5 6 | 4: enemies
| | 5: enemies
| 7 8 9 | 6: empty
|___ ___| 7: empty
| | 8: empty
9: 2 Heat Shoot I
-> Finally! Head back to the entrance of Area 5 and walk North. Fight
PlantMan (1000 HP). Remember to modify MegaMan's deck into fire-elemental
or this is going to be long!
BOSS: PlantMan (wood 1000 HP)
-> Poison shrub with spiked vine arms Navi.
-> It moves slowly, and shoots spikes from time to time. If MegaMan get caught
in the vines, he will likely suffer about 120 HP because of the draining
effect. It can also deploy a yellow and pink flowers. The yellow one will
stun MegaMan if its pollen touches him, and the pink one will confuse
MegaMan.
-> Specialty: spikes (50 HP), vine (40 HP), roses (0 HP confusion / paralyze)
-> Weakness: fire type
-------------------------------------------------------------------------------
---------------------------[Chapter 6: It's Hinoken!]--------------------------
-------------------------------------------------------------------------------
It's so nice to see that Mamoru is recovering nicely, and that Wily is
about to blow his head up because it is now filled with anger.
[Beach Street]
-> There is a female employee in 2F of the DNN Centre who want to trade Wide
Sword C for a Recover-120 S.
-> There is an old woman near the school entrance who will trade a Recover-120
S for a Daina Wave V. Logic says...
-> The console next to the giraffe's cage can now be jack into. Take the
Fumikomi San N inside.
-> Go to the rock Area behind the hospital to find a girl who will give Lan
Spin Orange.
-> Aragoma is still in DNN Centre. Talk to him to battle KingMan V2 (1000 HP).
-> Head to the Science Metro Station and talk to Cossack.
-> Outside, to the right of the information desk, there is a guy who want to
trade Heavy Shake 1 S for a Variable Sword B. Heavy Shake is very common at
the 3-chips machine.
-> Go to the Virus Research Lab.
-> After Lan receives the award, go see Mamoru at the hospital.
-> MegaMan will tell Lan to go find a Navi in ACDC square. But not after
meeting Hinoken right outside of the virus research lab.
[Net]
-> Go to Yokayoka Area 2 and find the purple enemy Navi on the lower Area
(middle-left). Fight two Mettool 3 and a Storm Box.
-> Stay in the Area, and find another purple enemy Navi on the lower Area
(middle-top). Fight a Yo Ship, a Harude Balls and a Storm Box.
-> Onto Beach Area 2. There's a purple enemy Navi on the northern part that
is near the Beach Square entrance. Fight a Mettool 3, a Laundalau and a
Storm Box. Now go to the bottom-right lower Area, where a purple enemy
Navi is blocking a path to a warp. Talk to it and it will move, if Lan have
Ura's Password. Enter it and go to Jigoku Area. Go to Ura Internet 1 through
the passage.
-> There are 1200z waiting at the end of the third stairs.
-> There a High Cannon K in the bottom-right Area.
-> Take the fourth stairs and head south. Go around and enter Ura Internet 2.
-> There is a Regu-Up 2 in the top-right upper Area.
-> Near the purple Navi is 2500z.
-> If MegaMan navigate through all three teleporters, he will arrive at the
bottom-right Area. The cube can be unlocked by defeating KingMan V2 before,
and at the end is a Black Bomb 2 S chip.
-> Now go to beach Area 1, take the bottom arrow thingy, then the right arrow
thingy. There is another purple enemy Navi. So fight against two Den Beetle
and a Storm Box.
-> There is one more Navi in the lower Area, near the teleporter (bottom-left)
who want a piece of MegaMan. This time, fight against a Nuraimu, a
Kyorushin and a Storm Box.
-> Now go to Science Area 1. In the upper Area, there is one more purple enemy
Navi. It has a Sword Tall, a Sword Ra and a Storm Box.
-> Watch FlameMan appear and slaughter the rest of those purple enemy Navis.
-> It's now time to go to ACDC square. Talk to the Navi at the message boards.
-> Go visit Mamoru. He will give the WH P-Code.
-> Go to Beach Area 1 and use the P-code to unlock the cube on the upper Area.
There is a purple mystery data that contains Spin Pink.
-> Take the warp to the Hospital Area 2 and take Attack +1.
-> Go to Virus Research Lab and talk to Hinoken. He will give Lan Fire Data.
-> (Optional) Perform Job 14 to 16.
-> If MegaMan have WWW-ID by now, use them.
-> Purple mystery data behind WWW gate in ACDC Area 1: Panic Mood C.
-> Onto Science Area 1. Deliver the Fire Data to the Navi near the upper
entrance to Science Area 2.
-> PMD behind WWW gate in Science Area 1: Custom Sword Z.
[Science Centre]
-> Return to Hinoken.
-> Jack in the Science Square and talk to all four roaming Navis.
-> Exit outside. Hinoken is by the Vending Machine. He will give Lan the
Heat Data.
-> Jack inside the Vending Machine and talk to the Navi on the bottom-left
side.
-> Talk to Hinoken again.
-> Go to Dad's Lab and talk to Hinoken, yet again. Receive the Flame Data.
-> Jack inside Dad's Research Console and give the item to the Navi in the
top-right side.
-> Talk to Hinoken and receive Magma Stage T.
-> Go to Lan's room.
-> Never should of trusted Hinoken...
-> Receive e-mail from DNN.
-> Go to Science Metro Station and talk to the guy near the exit.
-> Receive e-mail from DNN telling to extinguish the fire on the Net.
[Net]
-> Equip I'm Fish and Energy Change. Go to the Net and extinguish all fire in
ACDC Areas.
Area 1: near Lan's HP entrance
Area 1: near Mayl's HP entrance
Area 2: near ACDC Area 1 path - enemies
Area 2: near Yai's HP entrance - 1 Bubble Side F
Area 2: near ACDC Area 3 path
Area 3: bottom-left Area, close to passage to ACDC Square
Area 3: near ACDC Square entrance
Area 3: right-most side, T-shaped dead-ends - 3 Bubble Side F
Area 1: near Dex's HP - 1 Bubble Side F
-> Next stop, Science Areas:
Area 1: lower part, in the big space that can be accessed through a long belt
Area 2: left side, pale yellow panels - 100z
Area 2: center, head down after the Science Square entrance
Area 2: right side, after the long belt
Area 1: top-right Area - enemies
Area 1: bottom-left Area - 300z
-> Onto Yokayoka Areas:
Area 2: center, square shaped Area - 100z
Area 2: left - 2 Bubble Side F
Area 1: near Yokayoka Area 2 path
Area 2: near Yokayoka Area 1 upper path
Area 2: near Tamako's HP - enemies
Area 2: where BubbleMan use to be - 2 Bubble Side F
-> Yokayoka Area 1 WWW chip: Prism Q.
-> And finally, Beach Areas:
Area 1: upper, take the right slide when MegaMan have a chance - enemies
Area 1: lower, near the stairs
Area 1: use the lower-right teleport - 3 Bubble Side F
Area 2: near the top set of stairs, close to Sub Chip Merchant - enemies
Area 2: bottom-right Area, near WWW gate - enemies
Area 2: near Beach Square
-> Head to Ura Internet Area through Beach Area 2.
-> Head to Ura Internet 2 through the fourth stairs.
-> When MegaMan is in Ura Internet 2, head to the upper-right Area, where there
are two teleporters on blue panels. Take the upper one, then walk down the
stairs and head back to Ura Internet 1 on the left side.
-> WWW chip in Ura Internet 1: HP +200
-> In Area 3, stick on the right side until a cutscene occurs.
-> Nearby is a HP Memory.
-> Go back to the purple enemy Navi blocking the road in Ura Internet 3.
Challenge it and fight against two Bad Raft and one Cashdam 3.
-> Browse around until MegaMan finds FlameMan.
BOSS: FlameMan (fire 1000 HP)
-> A flame stickman.
-> There are two garbage cans on the back end of the Area. If the candles
glow green, FlameMan will be protected by a green aura. If the candles
glow red, FlameMan will regenerate slowly. If the candles glow orange,
two flames will orbit around on MegaMan's panels. Shoot the candles a
couple of times to extinguish them, for a while. FlameMan can shoot out
flame waves and summon flames that move around in MegaMan's panels. When
FlameMan's HP is low, his flame waves will expand onto two and three
panels per shot.
-> Specialty: Flame Wave (60 HP), Flame (60 HP)
-> Weakness: Aqua Type
-> OMG It's Forte!
-> There is no way to break his aura right now, so just die.
-> Watch the scene. Wow is that Navi brave...
-> Go see Lan's Dad at his office.
-> Time to go home and sleep...
-------------------------------------------------------------------------------
--------------------[Chapter 7: The Ura Internet Challenge]--------------------
-------------------------------------------------------------------------------
Wily: "DrillMan, you're up."
[ACDC Town]
-> Walk outside and meet Chaud.
-> If MegaMan head into the Hospital's Vending Machine, there is a Navi who's
willing to play a guess-where game with 4 panels, starting with 1000z bet,
until a whopping 256000z and a Guts Straight O. There's also 9000z in that
machine, just waiting to be picked up.
-> (Optional) Perform Job 17 and 18.
[Net]
-> MetalMan V3 (1200 HP) is waiting for MegaMan. Go talk to Tamako and battle
MetalMan V3 for his chip.
-> There is a console near the hot bath Area. Jack inside and take Fire +30 *.
-> Take the warp in the Hot Bath Console to Yokayoka Area 2. Talk to the Navi
and receive Brotherhood 1 *.
-> Go to Hospital 2F Patient Room and visit Lan's Dad.
-> Receive an e-mail from the Science Centre.
-> Near the 1F TV, there is a man who will trade a Daina Wave K for a Steal
Punish K.
-> Go back to the Virus Research Lab and talk to Chaud. Receive the Black
Mind. Equip it.
-> Go to Beach Area 2, warp to Jigoku Area, then head on to Ura Internet 1.
-> In Ura Internet 3, find the purple enemy Navi in the bottom-left corner.
Talk to it and it will move out of the way if MegaMan has Black Mind
equipped.
-> Go to Ura Square, head to the center Area and meet the Ura Internet
Prosessor.
-> Head back to Ura Internet 3, where four purple enemy Navis are waiting.
Talk to one of them to start fighting:
Battle 1: 2 Mettool 2, Mettool SP
Battle 2: 2 Ebi Long, Ebi Long SP
Battle 3: 2 Yo-Ship, Kashdam SP
Battle 4: 2 Swordin, Swordin SP
-> Back to Ura Internet 2, then 1. Stop there! There is a purple enemy
Navi. Fight two Cashdam SP and a Den Beetle SP.
-> The purple enemy Navi in Ura Internet 2 that is near the bottom-right
Ura Internet 1 path want to fight, with two Rabili SP and one Mete Mage SP.
-> Next: a purple enemy Navi on the upper level, in the center of Ura Internet
2. Fight two Gale and a Gale SP.
-> Another purple enemy Navi in the lower-left Area, near a teleporter. This
time, it's against two Chyoten and a Chyoten SP.
-> In Ura Internet 1, there is a purple enemy Navi at the Area near the forth
stairs. Fight against two Rabili SP and a Cask SP.
-> Another purple enemy Navi is right on the other end of the fourth stairs.
Fight against three Yo-Yoto SP.
-> There is a guy in the DNN Centre, competition Area bottom-right corner who
is willing to trade a Kagebunshin J for a Shilahatoli Y.
-> (Optional) Perform Job 19.
[Beach Street]
-> Take the boat to Jigoku Isle, then jack inside the Jigoku Area. In the
upper, top Area, there is a ghost Navi. Fight a Sun Hag SP and a Laundalau.
Receive Ura Rank 10.
-> Receive an e-mail from Mayl.
-> Go to Zoo Computer Area 2.
-> As soon as MegaMan head through the first crossroad, boom! It's a trap!
Battle 1: Gale Dan, Chyoten 3, Ebi Side
Battle 2: Gale Dan, Chyoten 3, Ebi Side
Battle 3: Gale Dan, Chyoten 3, Ebi Side
Battle 4: 2 Hero Con Doll, La-La-Pa-Pa SP
-> Receive an e-mail from that Ghost Navi.
-> Go to Beach Area 1, and take the center teleporter to Hospital Area 2. It's
a rank 9 Navi! Talk to it and receive Ura Rank 9.
-> Go to Ura Internet 3, where FlameMan use to be (also where MegaMan almost
died under the hands of Forte). Talk to the Navi and fight BeastMan V3
(900 HP).
-> Take the Kindan's Program and Ura Rank 8.
-> Oops, looks like another bugger... Fight against two Kyerushin and a
Kyerushin SP.
-> Jack inside the Principal's Computer Area and head to Area 2. In the lower-
left Area, another Ghost Navi is waiting. It will ask for a Crane.
-> The crane is on the patient bed in 2F of Hospital, where Mamoru use to be.
-> Return to the Ghost Navi and receive Ura Rank 7.
-> In the back alley of the Bath House, there is an old man who is ready to
quiz Lan. Accept his challenge:
Question 1: 2nd choice
Question 2: 1st choice
Question 3: 1st choice
Question 4: 3rd choice
Question 5: 2nd choice
Question 6: 2nd choice
Question 7: 3rd choice
Question 8: 1st choice
Question 9: 3rd choice
Question 10: 1st choice
The reward is a HP Memory.
-> On Jigoku Isle, there are two Gargoyle statues that MegaMan can jack into.
In the southern one, there is a Weapon LV +1.
-> That Area also leads to Ura Internet 2, right next to the Ura Internet 2
Bug Piece Merchant.
-> Go to Ura Internet 2 and talk to the purple enemy Navi in front of the
northern passage, to Ura Internet 4.
-> On the left-most corner of Ura Internet 4, there is a Recover-200 N.
-> Taking the left route, through green then blue panels, MegaMan can find
the Ura Internet 4 Merchant.
-> Back around the whole route, head right this time. Past the first
teleporter is a white Rapid +1.
-> PlantMan V2 (1300 HP) is hiding at a dead end near the teleporter that will
bring MegaMan to Ura Internet 5.
-> There is nothing good in Ura Internet 5, but still take a tour.
-> Afterwards, go to Ura Square then warp to Ura Internet 5. Over there, talk
to the Navi and it will move on the account of MegaMan's Rank.
-> FlameMan V2 is hiding in a dead-end in Ura Internet 5 on the right side,
the are where there are a couple of automatic movement rows.
-> Move on to Ura Internet 6. This is the most frustrated Area in the game up
until now. Look for a map in the future.
-> On the top-right corner, there is a Sub Memory.
-> Read e-mail from Chaud and go to ACDC Square.
-> Read the new message on the North Message Board.
-> Go to Ura Internet 4, the top-right dead-end.
-> What a warm welcoming back!
-> Fight CopyMan V3 (1100 HP) and receive Ura Rank 3. (Yes, it is CopyMan which
is has apparently mimicked GutsMan)
-> Go to the competition Area in DNN Centre and jack inside the Battle
Console. Talk to MistMan (1000 HP) and fight him.
BOSS: MistMan (1000 HP)
-> A genie and a lamp.
-> The lamp is the target, and it moves quite fast. Once the genie is
summoned, it acts like a barrier. The genie will charge at MegaMan. Then
it can also summon a Mist, when there are many mists on MegaMan's panels.
The genie can emerge from any one of them and quickly punch MegaMan.
-> Specialty: charge (40 HP), punch (40 HP)
-> Weakness: ...
-> Go to the Bath House, take the road to the Hot Bath, but notice that those
barrels are now gone. Head to the Back Cave.
-> Watch the cutscene, and take the Kigafurizu.
-> Go to Science Area 1, where DrillMan digged a hole. Pass through to Ura
Internet 5. There is a Navi behind a set of stairs that has a HP Memory to
offer to MegaMan.
-> Go to Ura Internet 5 through the Ura Square teleporter. Once there, first
take the right path, then watch carefully when taking the LOWER left path.
MegaMan will find DrillMan (600 HP) and fight him.
BOSS: DrillMan (600 HP)
-> A couple of drills sticked together.
-> Once it gets on the battlefield, it will start digging. It can either
perform a 3 drill attack, in which he will be one of the three. He can
also launch a 14 drill attack, in which none are damageable. The only way
to damage him is by hitting him on the side. Must either have lots of
swords or wait and die...
-> Specialty: 3 Drill Attack (80 HP), 14 Drill Attack (80 HP)
-> Weakness: ...
-> Forte arrives and takes Proto.
-------------------------------------------------------------------------------
--------------------------[Chapter 9: Final Showdown!]-------------------------
-------------------------------------------------------------------------------
It's going to be the final battle time! Wily has the Dark Hole but Lan and
MegaMan have the determination to defeat Wily and take the piece back!
[ACDC Town]
-> Go to the school gates and talk to Dex.
-> Go to the Metro Station and talk to Yai.
-> Go to ACDC Park and talk to Mayl. Receive Roll V3.
-> Receive an e-mail from the Science Centre.
-> Go to Science Square, meet ProtoMan and receive the Official Pass.
-> Go to Science Centre and talk to Chaud in Dad`s Lab.
-> Head back to ACDC Town, the top-right street corner, where all Lan`s
friends are waiting.
-> There is a HP Memory in the Guardian Machine (top-left) and a Regu-Up 2
(bottom-right).
-> Talk to the Alien on the left side.
-> (Optional) Perform Job 20 to 22.
[Science Centre]
-> In Ura Internet 4, behind the big column, on the red panels, there is a
Navi who will give MegaMan Spin Dark.
-> MistMan is still inside the DNN Centre Competition Console. Fight MistMan
(1000 HP), then MistMan V2 (1400 HP)!
-> There is a black dude inside a room on 2F DNN Centre who wants to trade a
Whole Meteor H for a Rook F.
-> Go to the Hospital to visit Dad, only to find him missing and Mom worried
sick. Receive Pills.
-> On 3F, near the Operation Room, there is a quiz girl. Accept her challenge.
Question 1: 1st choice
Question 2: 2nd choice
Question 3: 3rd choice
Question 4: 3rd choice
Question 5: 2nd choice
Question 6: 2nd choice
Question 7: 2nd choice
Question 8: 3rd choice
Question 9: 1st choice
Question 10: 3rd choice
Receive 200 Barrier E.
-> Go to Lan's room and receive e-mail from Dad.
-> In the upper room of the dorm in the Bath House, there is a set of vase
next to the TV. Examine the vase to find a Regu-Up 1.
-> Jack inside the TV and take the Open Lock.
-> Go back to the Hospital 2F Patient Room and examine the bed Dad use to be
on. Find Dad's Letter and the Gate Key.
-> Go to Dad's Lab and use the key to open the side door to Dad's Office.
-> Go to the Boat and try to enter. Lan now need to search for a powerful
engine.
-> Go find Yai in her house.
-> Return home and sleep.
[ACDC Town]
-> Receive an e-mail from Dad. Read it and receive the Proto Scope block.
-> Go to Beach Street and head onto the boat.
-> Aragoma, Chaud, Dex and Lan, destination: Wily's Castle!
[Wily's Castle]
-> The first piece of machine is behind the first wall, where a set of stairs
is also situated, near the port. Jack inside and take the Collector's Eye
(bottom).
-> If Lan examines the console where Aragoma is standing at, he will receive
a Regu-Up 2.
-> Try to go pass the door, and watch the cutscene.
-> After heading outside and jacking into WWW Area 1 (through the blue robot),
watch out for cranes that will grab onto MegaMan and drop him back in a
junkyard and red blobs that will stick onto MegaMan until a crane arrives.
-> If MegaMan takes the right road at the first T intersection, he will find
an HP Memory.
-> Right next to the first green blob is 1800z.
-> Near the 3 cranes, there is a Recover-150 P.
-> On the other side is ID Data A. Use it to open that lock on the top-left
corner.
-> Meet the new fused FlashMan V2 (500 HP)!
-> Now if MegaMan talks to Aragoma, he can battle KingMan V3 (1500 HP).
-> Head inside Wily's Office. Examine his desk and take the Magnum 1 V.
-> Go to the right Wily's statue. Lan will unleash all his anger on it.
-> Head outside and keep walking until Lan and Chaud meets the green robot.
-> Onto WWW Area 2.
-> On the right side of the center warp, there is a Regu-Up 2.
-> Take the warp and meet... Fatty BubbleMan V2 (800 HP).
-> In the Area with A LOT of cranes, follow the middle crane downwards, then
wait till the right crane has started moving up before crossing over.
-> BTW, on the left side of that crane section is 3000z.
-> Not quite far, in an Area with a crane and a blob, is ID Data B.
-> Fight the fused DesertMan V2 (1300 HP).
-> Once outside, Lan can ask Dex for a fight with GutsMan V2 (600 HP), then
GutsMan V3 (900 HP).
-> Head down the stairs, be chased by a boulder, then jack inside WWW Area 3.
-> Past the 3 rotating cranes is a eastern passage leading to a Jungo Rando
block.
-> Navigate this Area until MegaMan finds ID Data C in the bottom part.
-> Behind the left set of stairs is a Full Energy chip.
-> At the end, fight the fused PlantMan (1000 HP) and then the fused
FlameMan (1000 HP).
-> Head inside the building. Examine the console to the right of the threads
to open a passage...
-> It's onto WWW Area 4. There are 1400z in the central Area, after the first
two cranes.
-> Take the top path when passing through the fast rotating cranes. Navigate
to the right side to find ID Data D.
-> If MegaMan takes the bottom road to some slow moving cranes, then head left,
he will find a HP Memory.
-> When traveling through the huge row of cranes, it is possible to pause
between each crane if MegaMan sticks to the extreme left or right side.
-> At the end of the row of cranes, meet DrillMan (600 HP).
-> At this point, if Lan continues, he will not be able to exit outside.
-> SAVE! If not, after finishing and re-continuing, the scene will automatically
return back to the Wily's Castle episode.
-> Enter the door and watch the cutscene. Lan will say something like:"Hey
look! All my foes are linked to this wacky device, and there is an extra
place, so why don't I sit there and let it kill me too?" (joke)
-> The Area MegaMan and Lan are in is the Proto system.
-> Head north until MegaMan finds Wily and Forte.
BOSS: Forte (1000 HP)
-> Black caped powerful nemesis of MegaMan.
-> It is protected by a 100 HP Aura first of all. It moves QUICKLY! When it
gets a bit mad, it puts its hand out, and then comes about 20 electric
rush balls, each doing 100 HP worth of damage. When its HP is lowered a
bit, it will sometimes jump above MegaMan, and slam down, crushing and
destroying the whole vertical column of panels. Attack it by first using
a chip that does more than 100 HP (likely a sword), then go mad before he
regenerates the shield.
-> Specialty: Electric Shock (100 HP), Electric Rush (100 HP), Slam (100 HP)
-> Weakness: ...
-> After defeating Forte, watch the cutscene.
BOSS: Proto (2000 HP)
-> A virus manifestation of evil. It has claw hands, that will sweep down a
column, the attack towards the left of a row, all of this repeated 3 times
in a row; it has machine guns that follows MegaMan, shooting non-stop. It
also has a beam that will crack all proximate panels it hits. The beam
also sends an energy wave that deals the same amount of energy as the beam.
It is only vulnerable when the central core is exposed (I.E. the aura is
gone), and that will take at least two charged shots / chip attacks. If
MegaMan can only hit it often, then the next time it tries to cover its
core, a normal shot will bust open the shielding.
-> Speacialty: Hand Charge (50 HP), Machine Gun (60 HP), Beam (90 HP)
-> Weakness: ...
-> After defeating Proto, watch the cutscene and receive Sofu's Letter.
-> Because the system is collapsing, try heading back to the entrance.
As the last of Wily's Castle is destroyed, our heroes travel back, where
a group of friends awaits them... Well, that's about all folks... or is it?
-------------------------------------------------------------------------------
-------------------------[Chapter 10: The Secret Areas]------------------------
-------------------------------------------------------------------------------
== CONTINUE ==
NOTE: The stars next to CONTINUE means several things:
Yellow - Completing the main quest (up to defeating Proto)
Green - Completing the secret quest (up to obtaining Forte GS chip)
Blue - Collecting all 200 Normal Class Chips
Purple - Completing the extra quest (up to obtaining Serenade chip)
[ACDC Town]
-> Receive an e-mail from Dad.
-> There is a red 10-chips trader machine in the passage inside the DNN Centre.
-> Go to Jigoku Grand Competition Area (after the 4 doors) and talk to Chaud
to fight:
ProtoMan (1000 HP)
-> ProtoMan, the honorable Navi of Chaud. He can block and attack with his
sword in many ways. Very fast warrior. Starting with his sword wave, which
is a 3-panel wide wave heading to the left. Also, when he blocks, sometimes
he suddenly appear somewhere else and take a swipe at MegaMan. Defeat him
by first shooting a normal buster attack. He will launch at MegaMan, so
back off then unleash a chip attack. Repeat before he kills MegaMan.
-> Specialty: Sword Wave (100 HP), Back Swipe (100 HP), Wide Swipe (100 HP)
-> Weakness: ...
Receive ProtoMan B chip.
-> There is an old man quizzer atop Jigoku Isle.
Question 1: 3rd choice
Question 2: 3rd choice
Question 3: 2nd choice
Question 4: 3rd choice
Question 5: 2nd choice
Question 6: 2nd choice
Question 7: 1st choice
Question 8: 1st choice
Question 9: 2nd choice
Question 10: 2nd choice
Question 11: 2nd choice
Question 12: 1st choice
Question 13: 3rd choice
Question 14: 2nd choice
Question 15: 3rd choice
Receive Navi +40 *.
-> Go to the Bath House and plug in the Samurai armor. There is a Sub
Memory there (right).
-> Jack inside the TV in the Bath House and take the Open Lock (top-right).
[Secret Areas]
-> Go to the bath Area and enter the back cave. After jacking inside the Main
Processor, head for the warp. Enter Secret Area 1. NOTE: MegaMan cannot jack
out of Secret Area 1, he can only take the entrance/exit route in Area 1.
-> There is a DeathMatch 3 U in the left Area in Secret Area 1.
-> There is 50000z in the top Area in Secret Area 1.
-> If MegaMan has over 140 Chips, he can open the top-left gate and fight
DarkMan.
BOSS: DarkMan (1400 HP)
-> This is a Dark Navi that can change elemental attack patterns.
-> It can shoot Fire Wave when it's red, shoot Snowflake when its blue,
shoot Electric Shock when it's orange, summon Dark Holes that will harbor
Vampire Bats dropping down on MegaMan when its black or summon Axes that
suddenly appear in front of MegaMan. All of this with a quick speed. Here's
an advice: either cheat or have a SUPERB deck before facing this guy.
-> Specialty: Fire Wave (100 HP), Snowflake (100 HP), Electric
Shock (200 HP), Vampire Bats (50 HP), Axe (100 HP)
-> Weakness: ...
-> The cube in Ura Internet 3, Southern side, can be opened after defeating
MistMan V3 in the DNN Battle Console. There is a Bamboo Lance R near it.
-> The cube in Ura Internet 4, green panel, left side, can be opened after
defeating BeastMan V3 in Lan's Dog House. There is a Fumikomi San M inside
that Area.
-> The cube in Ura Internet 5, near the upper entrance from Ura Internet 4, can
be opened after defeating DesertMan V3. Behind it is a SetSand C chip.
-> The cube in Ura Internet 6 left side can be opened after defeating FlameMan
V3 randomly on the Net. A Weapon LV +1 can be found near that cube, after
opening it.
-> The cube in Ura Internet 7 can be opened after defeating DrillMan V3
randomly on the Net. There is a Guts Impact J found near that cube.
-> There is a Gale enemy blocking the road on the right side in Ura Internet 7.
Give it 50 Bug Pieces and it will go away.
-> By taking the right side route in Ura Internet 7 then head left, MegaMan can
find the Great Hammer item.
-> The Great Hammer item can be used to break some tall brick walls in the Secret
Areas.
-> (Optional) Perform Job 23 to 25.
-> By breaking the brick wall in the southern part of the Secret Area 1,
MegaMan must fight:
Battle 1: 3 Mettool 3
Battle 2: Aburiku
Battle 3: 2 Yo-Ship
Battle 4: Swordin, Swordra, Sword Tall
Battle 5: 2 Metal 3, Metal 2
Battle 6: Aburiku, Azamataru
Battle 7: Yo-Ship, Mete Rod
Battle 8: 2 Fudero 2, Hero Con Doll
Battle 9: 2 Mega Rabili, Mettool 3
Battle 10: N.O 2, Mete Rod, Wind Box SP
-> After opening the brick wall, open the WWW gate and take the Fumikomi Cross
R.
-> The brick wall in the western part of Secret Area 2 also has some enemies to
be battled against:
Battle 1: Gale Dan, Mete Frey
Battle 2: Yo-Rando, Den Beetle
Battle 3: Byohaku
Battle 4: Storm Box, Hero Con Doll
Battle 5: 2 Aburiku
Battle 6: Torin Ball, Mete Frey, Fudero 3
Battle 7: Yo-Rando, Fudero 3, Harudoburuzu
Battle 8: Ki Mushroom, Kuro Mushroom
Battle 9: Hero Con Doll, Dogyora
Battle 10: Demon's Eye, Kazura, Fudero SP
-> There is a HP +500 behind a WWW gate in the upper, bottom-right Area in
Secret Area 2.
-> The lower, top-left side of the Secret Area 2 harbor yet another brick wall.
Battle 1: Dark Shadow
Battle 2: 2 Gale Ba, Gale Den
Battle 3: 2 Mettool 3
Battle 4: Byohaku, Cashdam 2
Battle 5: Ebi Del, Laundalau
Battle 6: 3 Chyoten 2
Battle 7: 2 Yo Ship
Battle 8: Mettool 3, 2 Nuraimu
Battle 9: Super Kuiguru
Battle 10: 2 Toto Ball, Red Devil
-> Past the brick, try walking North and MegaMan will walk on the water. Get
the Navi Scout M.
-> Back to the row in which MegaMan fought the last tower. Stick on the
southern side and move East until MegaMan crosses over. Find the WWW gate
and unlock it if MegaMan has more than 170 regular class chips. Fight
YamatoMan (1600 HP).
BOSS: YamatoMan (1600 HP)
-> Another sacred guardian Navi. It moves pretty quickly, and then suddenly
appear in front of MegaMan and unleash his fast trident attack. Also, it
can spin its trident, damaging the panel in front of it. The spinning also
unleashes an arrow-shaped beam. Then, sometimes it can extend its trident
to attack up to 3 panels in front of it. When its HPs is down a bit, it
can summon minions, which moves 1 panel in front starting from the blue
panel / red panel limit line (IE steal MegaMan's panels). The minions
appear from time to time, in group of 4, but they always keep coming until
either MegaMan or YamatoMan is destroyed.
-> This one is a tough cookie. Use normal attacks to lower its HP for a while,
saving those strong chips. As soon as it summons minions, go crazy on it.
It will save to have Jelly chips and Panel / Area Steal chips to take back
the panels. Combos always work!
-> Specialty: Rapid Spike Trident (200 HP)
Trident Spin (160 HP)
Long Trident Jab (150 HP)
Beam (160 HP)
Minions (100 HP)
-> Weakness: ...
-> Before heading off, try heading South in the Area before that gate and
examine the Area for another set of towers. This time, it is all 1s, and
the only way to defeat it is either with a Navi/field modify combo or a
Giga Count Bomb PA. Refer to the Program Advanced section for more info on
those PA.
-> Behind that Number tower is a HP Memory.
-> In Secret Area 3, center Area, there is a machine. This is a 10-Bug Piece
Chip Machine (10BPCM).
-> There is a hidden passage on the left side of the 10BPCM. Access it to find
another Brick Wall.
Battle 1: Bad Raft, 2 Harude Balls
Battle 2: Azamadeiga
Battle 3: 2 Mettool 3
Battle 4: Para Cross, Chyoten 3
Battle 5: 2 Quake Team, Laundaba
Battle 6: Mettool 3, Gale Dan, La-La-Pa-Pa
Battle 7: Tonga Ball, Needle Roarer
Battle 8: 2 Sword Tall, Dark Shadow SP
Battle 9: Hero Con Doll, La-La-Pa-Pa
Battle 10: Volcashigiren, Gale Dan, Mete Frey
Battle 11: 2 Mettool 3, La-La-Pa-Pa
Battle 12: Jelly Aas, Laundaba
Battle 13: 2 Nitariku
Battle 14: Guu Hag
Battle 15: 2 Kuripontaro
Battle 16: Joker's Eye, Proto Bug SP
Battle 17: Yo-Rando, Cashdam 3
Battle 18: 3 Mega Rabili
Battle 19: N.O 3, Dogabin
Battle 20: Nebarimu, Casdo, Dream Bit SP
The mystery data behind the wall is Saito Batch.
-> Near the 10BPCM, there is a Sanctuary C chip in the bottom-left Area.
-> In the left side of Secret Area 3, there is yet another Number tower. This
time, it's:
.12
..1
...
All 400 HPs. Defeat this one by first using a combo that targets all 3,
taking the hit from Number 2 (don't forget about initializing a barrier),
then take out Number 2 alone using some kind of PA (that Ratton one is very
effective).
-> So what's after that Number Tower? Another Brick Wall!
Battle 1: 2 Mettool 3, Jelly As
Battle 2: Kuripontaro, Dark Shadow
Battle 3: 2 Chyoten 3, Cashdam 3
Battle 4: N.O 2, Dogabin
Battle 5: 2 Para Cross
Battle 6: 2 Nebarimu, La-La-Pa-Pa
Battle 7: 2 Laundaba
Battle 8: 2 Den Beetle
Battle 9: 2 Momogureo, Heavy Areido
Battle 10: Yo-Rando, Blue Demon
-> The last Number Tower is after the brick wall. This time, there are 3
purple Number 1 650 HP!
. 1
. .
11
Observe the numerous holes... Only decent way: Copy Damage on the top
tower, Grass Stage the panels, then Heat Spread PA them all to hell!
-> The last gate. Locate it easily... Anyway, open it if MegaMan have all
200 Regular Chips. Behind it is... Serenade!
BOSS: Serenade (2000 HP)
-> Serenade, the ultimate Navi. Even more powerful than Forte. Hit her and
she will return an energy wave back. She can send snowflake-like energy
balls zig-zagging towards MegaMan. When MegaMan finally damages her, she
will unleash her sonic blast, in which tiles explode everywhere for a while.
-> It seems that only Mega Class, Giga Class, PA and unsubtle chips (such as
Area Steal - 10 HP or Prism - 100 HP) damage Serenade. So either destroy her
with a combo of V3/V4 Navis, or have 4 Giga Count Bomb ready or something...
All of this can only be done WHEN SHE IS USING HER SONIC BLAST ATTACK!
-> Specialty: Energy Wave (100 HP)
Energy Ball (100 HP)
Sonic Blast (100 HP)
-> Weakness: NONE!
-> Defeat her and receive Ura Rank 1!
-> In case MegaMan have not spent at least 300 bug pieces on the 10BPCM, do so
now (might take some time).
-> Exit the Secret Area and the Internet.
-> Return back, and head to the 10BPCM. Forte GS will be waiting there.
BOSS: Forte GS (2000 HP)
-> Black caped powerful nemesis of MegaMan. 200 HP aura. This one is a feather
with feet! It has all the attacks that Forte has, but now because it has
fused with Gospel, it can use the Fire Gospel attack too! Note that when
it attacks with the Fire Gospel, 2 mech arms drop from the ceiling just
before.
-> How to kill this beast? Well, taking in advantage of elemental chips (by
setting the panels into the opposite element then use elemental chips that
do more than 100 HP worth of damage). This is just to break the aura. Now
quick form a combo and attack! Repeat process... enough said.
-> Specialty: Electric Shock (300 HP)
Electric Rush (300 HP)
Slam (300 HP)
Gospel's Paw (500 HP)
Fire Gospel (500 HP)
-> Weakness: None!
-> Receive Forte X chip.
-> In the next few challenges, MegaMan must use a customized deck to defeat
all the Navis in the game in less than the time limit allowed.
-> Go to the huge stairs. On the top there are 3 purple enemy Navis.
-> Left Navi: Beat DarkMan V2 (1600 HP) in less than 45 seconds.
-> Center Navi: Beat YamatoMan V2 (1800 HP) in less than 40 seconds.
-> Right Navi: Beat ProtoMan V2 (1300 HP) in less than 45 seconds.
-> Backtrack to Secret Area 2. Near the lower, bottom-right teleporter,
a Navi wants MegaMan to beat MistMan V2 (1300 HP) in less than 45 seconds.
-> A Navi in the bottom side of Secret Area 2 challenge MegaMan to beat
KingMan V2 (1000 HP) in less than 40 seconds.
-> A Navi near the lower left teleporter wants MegaMan to defeat MetalMan V2
(800 HP) in less than 20 seconds.
-> Take that teleporter and end up near another Navi. Defeat GutsMan V2
(700 HP) in less than 15 seconds.
-> Secret Area 1, center panel Area, left side, starting from the top:
Defeat DesertMan V2 (1200 HP) in less than 45 seconds
Defeat BubbleMan V2 (800 HP) in less than 40 seconds
Defeat BeastMan V2 (700 HP) in less than 30 seconds
Defeat FlashMan V2 (500 HP) in less than 10 seconds
-> Secret Area 1, center panel Area, right side, starting from the top:
Defeat DrillMan V2 (900 HP) in less than 45 seconds
Defeat FlameMan V2 (1400 HP) in less than 40 seconds
Defeat PlantMan V2 (1300 HP) in less than 40 seconds
-> By defeating all of the above Navis, MegaMan will earn the Serenade S chip!
[Net]
-> After beating all of those Navis, return to Ura Internet 7. Those 2 curtains
can now be removed.
-> Behind the left curtain is a Ojizau-San O chip.
-> Behind the right curtain is a HP Memory.
-> There is one more thing to be unlocked. Head up the stairs in Ura Internet 7
and unlock that mystery wall. Behind it is a PMD containing the Giga Folder
1 chip.
-------------------------------------------------------------------------------
-------------------------------------[Jobs]------------------------------------
-------------------------------------------------------------------------------
Jobs are always counted from the bottom of the page and can be found
outside on the north wall of the Science Centre. Lan must read and accept a
job before commencing. Only one job may be accepted at a time.
-> JOB 1: Go to ACDC Area 1 (right side) and talk to the purple Navi (top-
right). Receive a Wrench. Go to 5-A blackboard and give the wrench to the
top Navi. Return to ACDC Area 1 Navi and receive Yo-Yo 1 D.
-> JOB 2: Take a Recover-30 * chip and go to the Science Center Metro Station.
A little girl will trade it for a Regu-Up 3. Note that the chip must not be
in any deck for it to be traded.
-> JOB 3: Talk to the fat lady inside the Yokayoka Village Metro Station. Then
go to ACDC Area 3, near the entrance from ACDC Area 2, and find a purple
enemy Navi. Return to the fat lady and receive Spin Yellow.
-> JOB 4: Go inside the Virus Research Lab and talk to the North-West
scientist. Now head for the Flamingo / Hippopotamus Area and examine the
system next to the fence. Face against one Sun Hag and two Cashdam 2.
Return to the scientist for an HP Memory.
-> JOB 5: Go to ACDC square and talk to the green Navi in the central Area,
top-right corner. Now head to Science square and talk to the purple Navi
in the central Area, left side. Back to the green Navi in ACDC square.
Erk, more tracking, back to the purple Navi. In case this is not too clear,
Lan and MegaMan is going back and forth to negotiate to buy a Relic Form B
chip. Make a final stop back to the green Navi, which will give you the
chip for FREE.
-> JOB 6: Go to the Bath House and talk to the fat man on the right side of the
entrance. Give him a deposit of 8000z and help him find his ID. Talk to ALL
the Navis in Yokayoka Area (sorry, I cannot pinpoint my mistake) and go back
and talk to the fat guy again. (This is uncertain, but Jon suggested that
MegaMan only have to talk to the green Navi in Yokayoka Area 1 that is
constantly looking at all directions.) Now go to Yokayoka Area 2, near upper
Yokayoka Area 1 entrance, and find a green Navi arguing with a purple enemy
Navi. Fight the purple Navi and fight 3 Quake Team. Talk to the green Navi
and receive the Cash Data. Return it to the fat guy and get the deposit
back, along with a HP Memory.
-> JOB 7: Jack in Yai's phone and go to the bottom-left corner, where two
Twin Za virus. Receive 10000z.
-> JOB 8: Head to Beach Square. Talk to the Bunny Navi and battle two
Kyorushin and one Bad Raft. After the battle, choose the second choice.
Then choose the third choice. Receive Fumikomi San Q.
-> JOB 9: Go to Yokayoka Village. Near the bath house, find an old woman in a
corner and talk to her. She will give Lan a Counter Bomb N. Bring this to
a business man in the hallway in the DNN Centre. Return for a Invisibility
*. Give this one to a purple Navi in ACDC square west part. Return back
again and receive Aqua +30 *.
-> JOB 10: Go to ACDC park and talk to the guy standing on the right side.
Take the Teared Paper. Go find a green Navi in Yokayoka Area 1 (bottom-
left, take the generator path). Go to the zoo and talk to the scientist
near the entrance. Head back to the man in the park. He will give Lan a
Regu-Up 3.
-> JOB 11: On to beach Area 1. In the lower part (place with the few belts),
ask to be challenged.
1st battle: two Mettool 2
2nd battle: one Yo-Yoto, one Mettool
3rd battle: one Ebi Long, one Mettool 2, one Bomb Beetle
4th battle: two Yo-Yoto
5th battle: two Mettool 2, one Kyerushin
Receive HP Memory.
-> JOB 12: Head for the DNN Centre. Right next to the entrance is an old man
who will send Lan and MegaMan on a search for 3 bad viruses. First stop:
DNN Van (top-right). Face Mettool 2, Cashdam 2, and La-La-Chyo-Pa. Next one:
DNN Centre Battle System (in the competition room) (bottom-right). Fight
Sword Ra, Sword Tall and La-La-Chyo-Pa. Last stop: security panel on the
second floor of DNN Centre, near the green door. While Lan's at it, there
is a guessing game Navi there that starts on 500z, have 3 guess plates,
and is willing to go all the way up to 40500z and a Fumikomi San L. There
is a Regu-Up 1 (top-left) and a locked Attack +1 (bottom-right). Finally
go battle against one Gale Ba, one Kyerushin and one La-La-Chyo-Pa. Go
back to the guy near the entrance of the DNN Centre and receive Ura's
Password.
-> JOB 13: Go to the administrator's office at the ACDC Town and talk to the
man in the back. Now head to Science Area 1, upper level, near the skull
gate, and talk to the Navi. Head back to AC