M E G A M A N B A T T L E N E T W O R K 3 W H I T E
-----------------------------------------------------------
Written by PPM - Current Version: 5.0
Latest version always on GameFAQs
Also on GameNotOver.com and rpgamer.com
Latest Update: 12/13/03
Current Amount of Pages (for printing purposes): 94
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Table of Contents
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1) The Introduction
1.1) Emailing Me
1.2) FAQ
1.3) Version History
2) The Game
2.1) The Lights Go Out in ACDC (FlashMan)
2.2) N1 Preliminaries I
2.3) When Animals Attack (BeastMan)
2.4) N1 Preliminaries II
2.5) Squeaky Clean (BubbleMan)
2.6) The Game is Rigged (DesertMan)
2.7) Mother Nature's Had Enough (PlantMan)
2.8) That Burning Sensation (FlameMan)
2.9) Climbing the Ranks
2.10) Construction Ahead (DrillMan)
2.11) Peer-to-Peer Peril (Alpha)
3) The Extras
3.1) I've Got a Secret...Area
3.2) 200 Fragments of Power
3.3) On the Clock
3.4) 85 More Fragments of Power
3.5) Super Navi-gation
3.6) 32 Combinations of Fragments of Power
3.7) The Beginning and the End
3.8) Even More Fragments of Power
3.9) Chip Specifics -INCOMPLETE-
4) The Jobs
5) The NumberMan Trader
6) The Navi Customizer
6.1) Programs
6.2) Compression Codes
6.3) Error Codes
6.4) EX Codes
6.5) Styles
7) The Virus List
8) The Short Little Virus Breeder Section
9) The Bosses In-Depth -INCOMPLETE-
10) The End
10.1) Thanks
10.2) Copyright
10.3) Legalities
-------------------
1) The Introduction
-------------------
Hiya. I'm PPM, and this is an English MMBN3 walkthrough; at the time
I'm writing it, only the second complete one on GameFAQs. I like to
think of it as the HubBatch of walkthroughs here.
If you want a quick way to navigate this walkthrough by scenario, hit
Ctrl+F and search for the number in the Table of Contents for what you
want. For example, if you were looking for help with Alpha, you'd hit
Ctrl+F and type in "2.11". It would bring you to the ToC, then here, then
to the beginning of the Alpha scenario.
++++++++++++++++
1.1) Emailing Me
++++++++++++++++
WHAT I NEED FROM YOU
-- Chip locations not listed in the chip sections
-- Virus names not listed in the chip sections
-- Corrections for chip effects or other things
-- Praise
-- Legitimate questions NOT answered in the FAQ or walkthrough
-- Other contributions which would improve this walkthrough
WHAT I DO NOT NEED FROM YOU
-- Questions concerning chip locations listed in the chip sections
-- Questions concerning folder building. Check the Renown Folder FAQ.
-- Hate mail
-- Legitimate questions that ARE answered in the FAQ or walkthrough
-- Illegitimate questions (meaning off-topic and such)
My email address is ppm42 AT yahoo DOT com. Replace "AT" and "DOT" with the
necessary symbols. I type it like that to avoid webspiders. Note that if you do
not get a response from me immediately, I have not forgotten you! More than
likely, because of SoBig, my mailbox rejected your email because it was full. If
that happens (you should get an email back regarding it automatically), wait a
little while and send your message again. I clear my mailbox several times a day.
One final note: If you do decide to email me, please put "MMBN3" or something
similar to that in the subject line, or I'm liable to delete it accidentally.
And PLEASE, for the love of whatever diety you choose, do NOT add me to your
address book. I value what data I still have on this machine.
++++++++
1.2) FAQ
++++++++
There are some things I don't directly address in the walkthrough that I feel
should be addressed. This is to keep people on the boards from asking questions
for which the answers can easily be found in the FAQs.
--THE GAME--
Q: What's GMD/BMD/PMD?
A: GMD is Green Mystery Data. It appears randomly and has a random reward in it.
BMD is Blue Mystery Data. It only appears once and has a set reward in it.
PMD is Purple Mystery Data. You need Unlocker to open it, it only appears
once, and it generally has a very good reward in it.
Q: How do I use Slasher?
A: Wait for an enemy to enter your area and hit and hold A.
Q: How do I use StandOut/Salamander/WatrLine/Fountain/Ligtning/Bolt/GaiaSwrd/
GaiaBlde?
A: Your style needs to be of the element that the chip is.
Q: What's the style on the back of the box?
A: NormBug. Yes, a Bug style with no element. How can you get it? Short answer,
you can't. Long answer, you can through a GameShark, Action Replay, or some sort
of freaky glitch that I don't know much about.
Q: How do I get <INSERT STYLE HERE> Style?
A: Refer to the Styles section later in the walkthrough.
Q: How do I get HiCannon J?
A: If you're going for the Z-Canon2 PA, use N1-FldrA from the Folder Kid during
the N1. That comes with the Z-Canon2 PA. If you're going for a J-code folder, I
can't help you. But there are much better chips than HiCannon J to put in a J-
code folder anyway.
Q: How do I get M-Cannon P or S? I've done nothing but fight Canodumb3s and can
only get O, Q, and R!
A: To get M-Cannon S, you need to S-rank a Canodumb3 with Cust style. M-Cannon
P is not in this game.
Q: Where do I find a Wind *?
A: Search Yoka 1 for WindBox viruses, fight well enough to get a chip, and you
should get Wind *.
Q: Where do I find a Yo-yo1 G?
A: 9-S rank Yort viruses in the Beach areas.
Q: Where do I find a IceBall M?
A: Run around Hades Isle Comp with Fish in your NaviCust to find ColdHead
viruses. Fight well enough to get a chip and you'll get IceBall M.
Q: Where are Team1 and Team2 *?
A: Team1 * is in Yoka 1, but to get there, you need to take the teleporter in
the Lion's Head at Yoka hot springs. Talk to the Navi there with Humor in your
NaviCust twice to tell him a joke he really likes. As a reward, he'll give you
Team1 *. For Team2 *, there is a Navi in Beach Square trying to act tough for a
role in a TV show. Talk to him with BlckMind in your NaviCust and, as a reward,
you'll get the chip.
Q: Okay, so where's Humor?
A: It's the reward for Job 16.
Q: Where can I get <INSERT OTHER CHIP HERE>?
A: Go to the "200 Fragments of Power", "85 More Fragments of Power", and "Even
More Fragments of Power" sections. They're standard, mega, and giga chips,
respectively.
Q: What are all the VarSword combos?
A: I know a few of them. Check the chip section for information on the combos,
and check the other FAQs for the ones I'm missing.
Q: What's this "Virus Lab Door Comp"?
A: Walk up to the doorway to the Virus Lab and hit R. If you're in the right
place, you should be able to jack in.
Q: I'm having trouble getting chips. Help me!
A: That's more like a command. Anyway, when you get off the boat at WWW Island,
walk straight up. You'll find a hidden jack-in point. In that area, you'll find
a BMD with the Collect NaviCust program. Install this to ensure that you'll
always get a chip after battle.
Q: Where's the Secret 3 Trader?
A: There isn't one in Secret 3. You're probably thinking of the BugFrag Trader.
What you're actually looking for is the Secret _2_ _Merchant_. See, in this
walkthrough, "merchant" is used for Navis or people to whom you give Zenny or
BugFrags and receive chips, programs, or power-ups in return. "Trader" is used
to describe machines to which you give chips or BugFrags and receive chips
in return.
Q: What's Mr. Famous' Wristband do?
A: It powers up the Punk chip. You can't get Punk without Gameshark/Action
Replay, or from Capcom-sponsored events. Heck, you can't even fight Punk in
White.
Q: Why didn't I get Bass GS from Forte GS?
A: That chip can only be gotten from Gameshark/Action Replay, or from Capcom-
sponsored events.
Q: Where's the next Capcom-sponsored event?
A: Tokyo.
Q: Where was the last one?
A: Tokyo.
Q: When will there be one in America?
A: Never.
Q: So I can't get Punk or Bass GS legitimately?
A: No. Leave me alone.
--THE WALKTHROUGH--
Q: Why do you say "Forte", "FlameMan", and "YamatoMan" instead of "Bass",
FlamMan", and "JapanMan"?
A: I prefer Forte over Bass, FlamMan is the result of poor translation, and
JapanMan is just plain offensive.
Q: Why do you call Serenade "she"? The game calls him "he"! OMG u n00b!!!11one
A: The Japanese version uses a pronoun for Serenade that doesn't specify gender.
It's my personal belief that Serenade is meant to be female (I mean, just look
at the Giga Chip!), and since the Japanese version is obviously the better
translated one, I'm following that and my own beliefs for Serenade's gender. If
you can't deal with that explanation, feel free to read over this question with
your fingers in your ears, chanting "La la la, I can't hear you".
Q: What the heck is a yamato, anyway?
A: A spear. Now tell me what a kuwanger is and we'll be even.
Q: y do u type otu thngs w/ all the lettrs? this is fstr!
A: I hate you.
++++++++++++++++++++
1.3) Version History
++++++++++++++++++++
v5.00
- Credited long-overdue creditors
- Started Chip Specifics section
- Started The Bosses In-Depth section
- Added "How do I use Slasher?" to the FAQ
- Added "How do I use [Elemental Chip]?" to the FAQ
- Added "What's GMD/BMD/PMD?" to the FAQ
- Sort-of corrected Error Code G2G
v4.01
- Corrected error code G2C
v4.00
- Added a few more questions to the FAQ
- Added Styles section
- Added chip codes to all chips
- Added location of LoBlow
- Corrected RedDevil and BlueDemon description
- Added much overdue credit to WhiteDragon Nall for his Serenade
strategy
v3.50
- Added location of AirShot2
- Added The Short Little Virus Breeder Section
v3.00
- Finally fully corrected description to Balance
- Corrected several incorrect virus locations (arigato gozaimasu
Sakura!)
- Added NaviCust section
- Added Virus List section
- Added NumberMan Trader section
- Added several missing chip locations
- Added questions about Mr. Famous' Wristband to the FAQ/NSFAQ
- Added VarSword combos to the VarSword chip data in its section
v2.00
- Added "Emailing Me" section
- Added Giga Chip section
- Added damage to all chips
- Minor chip description corrections
- Updated FAQ/NSFAQ with more specific information about Serenade
v1.51
- Further corrected description to Balance
v1.50
- Formatted this bad boy!
- Corrected BeastMan chip description
- Added note about Omega viruses in Omega Navi section
- Corrected description for Blues and DarkMan Omega
- Corrected method to get Balance
- Added question in FAQ for M-Cannon P/S
- Added question in FAQ for HiCannon J
v1.00
- Finished the walkthrough for all seven stars!
-----------
2) The Game
-----------
Welcome to Megaman Battle Network 3, Capcom's latest installment in
the Megaman series. Skip the formalities and let's just dive right in!
+++++++++++++++++++++++++++++++++++++++++++
2.1) -SCENARIO 1- The Lights Go Out in ACDC
+++++++++++++++++++++++++++++++++++++++++++
You start out the game on a field trip to SciLab's Virus Lab. Hit L to
hear Megaman tell you to talk to everybody. Most of the kids will refresh
your memory on the absolute basics. After talking to everybody, including
Ms. Mari, your teacher, the virus busting tutorial will begin. This is
done step-by-step and the game won't let you screw it up. When all that's
said and done, Yai will set up a chat for later that day, on her HP.
You'll soon be back at school, where Ms. Mari will tell you that you have
to do a report on the Virus Lab, just like Yai suspected. When you regain
control of Lan, talk to Dex, Mayl, and Yai, then go to the park. Your
meeting will be interrupted by a man in a cowboy hat from DNN, pitching the
N1 Grand Prix, a competition to find the number one Netbattler. Naturally,
you want to join, so head back home and jack into the internet. Follow the
yellow path to ACDC Square. Find the generic Navi to the right of the road
connecting the blue area to the green area to receive your N1 Prelim
assignment.
The first question, "Red means stop", is true, so look for the O data. From
ACDC Square, it's up the ramp, take a right at the generic Navi past the
elephant slide, take the first right after that, then follow the path to
the next fork. Take that fork, turn right, and finally, turn left to find
the O data. Bring it back to the N1 guy in ACDC square.
The second question, "A ton of lead is heavier than a ton of feathers", is
false. A ton of anything is equal to a ton of anything else. The X data is
in ACDC 2, on the large tan platform near the entrance to ACDC 3.
The final question, "Adding the numbers between 1 and 10 equals 54", is false;
it gives you 55. In ACDC 1, the X data is on the small platform with the green
program in front of it, near the platform with the purple door. Bring it back
to the N1 Navi to pass the preliminaries. Glide will give you a YaiCode to
get into Yai's HP for the chat later tonight. Go out to the kitchen and talk
to your mom for some dinner before the chat.
Yai's HP is in ACDC 2, on the orange platform reached by taking the first left,
coming from ACDC 1. Walk up to the security cube and hit A to remove it, then
find Roll, Gutsman, and Glide and talk to all of them. After the chat, Mayl
reminds Lan and Dex about their homework, to which Dex responds that he left
his disk at school. Everybody but Lan will head to the school, and when you
show up, you'll learn the gate is locked. The locking mechanism is on the web,
though, so go back to your room and head to the platform in ACDC 2 where you
found the first X data in the N1 Prelims. Walk up to the giant key and hit A
to unlock the gate. You'll get email from Mayl saying the gate is, in fact,
unlocked.
Head up to your classroom and a cutscene will start. Dex can't find his disk,
but it's by the animal cages. Check that shelf to find it. When you do,
another cutscene will start. Yai hears something and chalks it up to her
imagination. Try to leave the school.
When you get to the entrance, you'll hear many noises coming from the teachers'
lounge. That's the last room in the hallway straight ahead of you. Walk in and
check the door in the corner to find Rei, WWW member and controller of
FlashMan. He'll sic FlashMan on Yai, Mayl, and Dex, hypnotizing them until
FlashMan is deleted. Talk to everybody to figure out that you need to find
something to block the Hypno Flash if you want to delete FlashMan. Go to room
5B.
Take the parasol from the desk in room 5B, then return to the principal's
office, where FlashMan and Rei are. A cutscene will show Lan blocking the Hypno
Flash, then jacking in to the principal's computer. Walk up to the purple door
and talk to the program there, who will tell you to turn on a light switch in
the real world to turn on the lights in the cyberworld. Go to classroom 5B and
turn on the lights there. You'll warp back to cyberworld.
You need to find Keydata to open the doors here. It's in blue mystery data
(BMD) which is constantly flickering into visibility. Go to the blue square
closest to the doors to find the BMD with KeyDataA. From the KeyDataA door,
KeyDataB is straight ahead. Follow the path to the BMD on the blue area with
the desk to get KeyDataC. Go up to the KeyDataC door and use the warp to get to
the second part of the principal's computer.
Turn on the lights in the teachers' lounge to light up this area of the comp.
To get PasswrdC, go to the BMD in front of the statue Megaman looked at to
figure out where he was. PasswrdB is the top BMD at the end of the large
platform preceded by a series of lockers. PasswrdA is on the pencil platforms
near the entrance to this area. Go to the door in the center of the area and
put in all three passwords to meet up with FlashMan.
--BOSS--
FLASHMAN.EXE
HP: 300
-Attacks-
Neon Bulb: He will launch multicolored light bulbs which will home in on you.
To dodge them, move one row up or down as they're about to hit you. (10 dmg)
Lightning Ray: He will shoot lightning two rows and one column in front of him.
This is easy enough to dodge by standing in the column where the lightning
isn't. (15 dmg)
Tesla Shock: He will summon 5HP light bulbs in your area. If they're not both
destroyed after a few seconds, they will paralyze you, leaving you open to
other attacks. (0 dmg)
Once you defeat FlashMan, he'll go out valiantly with his Shining Browser
Crasher attack. It doesn't seem to affect Megaman severely yet, so Lan's not
worried. Walk out of the teachers' lounge to meet up with the others, who are
cured of hypnosis. After a cutscene, you'll wind up outside school and you'll
get an email from Dex. He's waiting in the park to netbattle you with GutsMan.
You'll also get DexCode, to open up his security cube in the area of ACDC 1
accessed by ACDC 3. Go to the park and challenge him to a battle.
--BOSS--
GUTSMAN.EXE
HP: 300
-Attacks-
Shockwave: He will pound the ground and produce a slow-moving shockwave,
similar to a Mettaur's. If there is no panel in front of him when he smashes
the ground, no shockwave will be sent out. (20 dmg)
Line Crack: He will pound the ground and crack the line of panels in front of
him. If he does this on a cracked panel, it will break. If there's no panel to
smash, nothing will happen. You can only get hurt by this if he hits you with
the hammer. (20 dmg)
Guts Punch: If you stand at the column directly next to his area, he will come
face-to-face and deliver a devastating punch. (30 dmg)
AreaGrab: He will counter any attempts to AreaGrab him by AreaGrabbing right
back. (10 dmg)
When you beat GutsMan, you should get a chip for GutsMan G. Finish up this
scenario by going back home and going to bed.
++++++++++++++++++++++++++++++++++++
2.2) -TRANSITION- N1 Preliminaries I
++++++++++++++++++++++++++++++++++++
This starts with Rei returning the mysterious "TetraCode" to his lord, Dr.
Wily. Wily, quite pleased, says that it is now time for Takeo, another lackey,
to serve his purpose.
Cut to the ACDC Metroline station. A small boy steps out and approaches a
mysterious person to ask where the #1 Netbattler in town lives. Lan is the
number one Netbattler, but this kid says that the #1 Netbattler is also his
brother! The kid runs off looking for his brother...
Cut to Lan's room. Lan is almost ready to leave for school, but Megaman tries to
remind him of something. Megaman's speech is choppy, though, and Lan can't
understand him. This stuff has been happening since the Shining Browser Crasher
affected Megaman, but it seems to fix itself after a while. Megaman also tells
Lan quite clearly that his little brother is looking for him...except that Lan
doesn't have a little brother! You need to see your dad to fix the PET, so head
over to the Metroline Station.
Mayl, Yai, and the kid are there, all very frustrated. Talk to the kid to start
a cutscene in which the kid claims that Lan is not his brother, and therefore
not the #1 Netbattler in town. The kid is very reluctant to tell you his
brother's name, saying you should know just by his rank. You need to go find the
number one Netbattler in ACDC. Look around and you should figure out which
important character isn't with you. Dex is in your classroom.
Dex demands to be taken to the kid, whose name is revealed as Chisao. Cut to the
Metroline station. Chisao is happy to see his brother, but there's a dispute
between everyone as to who the number one Netbattler actually is. You can fight
Dex to prove that you're the best, and you probably should, just for the chip
you'll get.
--BOSS--
GUTSMAN.EXE ALPHA
HP: 700
-Updated Attacks-
Shockwave: 40 damage.
Guts Punch: 60 damage.
-New Attacks-
Area Crack: Essentially the same as Line Crack, but your entire area's panels
become cracked. (40 dmg)
When you beat GutsMan Alpha, you'll win the GutsManv2 G chip. And Chisao will
hate Dex, but I call that a fringe benefit. Anyway, the Metroline is now clear,
so buy a ticket to SciLab and go see your dad on his floor. He's in a meeting,
but talk to the long-haired scientist to get a SubPET. Since you can't see your
dad right now, head home. Your PET should survive until then.
You'll get email from Dex saying that he just set up a shortcut on his HP to
ACDC Sq. Convenient.
As you leave the elevator, N1 Cowboy Hat Man (Sunayama) will tell you that the
second round of the N1 Prelims are starting and you need to get to SciLab
Square. The virus lab is blocked off, which is the direct route to SciLab Sq.,
so you need to take the CyberMetro, for which Sunayama gives you a ticket. Go
back to ACDC and jack in to Dex's PC. In here, go up and to your left, to the
green area, and find the glowing spot. This will bring you to ACDC 1 and, going
downwards from there, the CyberMetro.
In SciLab 2, go up the ramp nearby and through the archway straight ahead of
you. The red spot there will take you to SciLab Square. Go to the area to your
right and talk to the purple Navi to start up the second round of preliminaries.
The first round is a three-battle survival match.
Round 1: Mettaur2, Mettaur2, Mettaur2
Round 2: Bunny, Bunny, Canodumb
Round 3: Mettaur2, Mettaur2, Boomer
After beating these nine viruses, the second round consists of finding and
beating a navi somewhere in the SciLab area. This Navi is on the upper level of
SciLab 1. To get there, go to the right after leaving SciLab Sq., then fork
upwards, right, down, and down again. Follow the direct path in SciLab 1 to meet
the "Virus King". Megaman screws it up, though, and the "Virus King" is quite
unsatisfied. He cuts to another camera and moves to SciLab 2. Go back to the
entrance to SciLab Sq. and walk to the right, down, left, and left once more to
find the "Virus King" again. You'll have to fight three Fishy viruses. Go back
to the N1 Navi.
The third mission is given by a Navi in ACDC 2. Go to ACDC 3 from the
CyberMetro, then exit to ACDC 2 and talk to the Navi in the middle of the path
there. This is also a three-battle survival match.
Round 1: Quaker, Quaker, Canodumb
Round 2: Fishy, Canodumb, Canodumb
Round 3: Mettaur2, Mettaur2, Hardhead
When you win, the internet goes incredibly wonky and Megaman loses contact with
Lan. Megaman can't just jack out; he has to run over to the place at which he
jacked in (Dex's PC in our case) and teleport out. Since you can't contact Lan,
you'll be doing battle without any chips. Since the PET is broken, Megaman needs
to be stored in the SubPET until it's fixed. While in the SubPET, you can't go
online or Netbattle.
Surprise! After a bit of talking, your dad comes back from work finally! He's
going to fix your PET in time for the field trip to Yoka tomorrow. With all that
taken care of, go off to bed.
+++++++++++++++++++++++++++++++++++++
2.3) -SCENARIO 2- When Animals Attack
+++++++++++++++++++++++++++++++++++++
Lan's overslept (so what else is new?) and he's got to rush to school. Do so and
you'll meet up with the rest of your class in the nick of time. Cut to Yoka,
where the air is clean, the water is pure, and the zoo is closed. Ms. Mari says
the class will just go there tomorrow, so feel free to wander. Go to the left to
find the inn. Go to the hallway in front of your room and talk to Dex and Ms.
Mari. Walk into your room and talk to Mayl, then leave through the hidden door
in the upper corner and talk to Yai. Check the fence and Ms. Mari will call all
of you for bath time. After baths and dinner, the class participates in a pillow
fight, using magic pillows that disappear shortly after being thrown and that
appear out of nowhere. Then you'll all go to sleep.
An email will wake you up; it's from your dad and he's fixed the PET! He's also
included the Navi Customizer, the utility that replaces stat points in this
game. When you boot up the NaviCust by leaving the pause menu, Dr. Hikari will
explain the rules to the NaviCust. He'll also send you an email later with those
rules in it. Leave the NaviCust screen and join the others at the zoo.
En route, you'll notice a new person at the souvenir stand. Her name is Tamako,
and she is the operator of MetalMan. You can fight MetalMan right now, and in
fact, you probably should.
--BOSS--
METALMAN.EXE
HP: 500
Difficulty: Average
-Attacks-
Metal Blade: MetalMan throws this blade around the arena in the same fashion as
the Boomer virus. (20 dmg)
Homing Missile: MetalMan shoots a series of missiles from his back onto your
area. Move away from the flashing yellow squares to avoid the missiles. (20 dmg)
-Stage-
The stage has two metal blades patrolling the middle row which deal 10 damage if
you are in their path when they reach the square you're standing on. If a blade
is above or below you, you can't move directly up or down until it moves out of
the way. They also cannot be shot past.
For beating Tamako, you'll get a MetalMan M chip. This chip is unique in that,
if you hold A and press the D-Pad before MetalMan attacks, you can move him
around.
At the front of the zoo, your class will be waiting. After a short cutscene,
you'll be able to enter. Do so and check every single animal cage. _Every_ one.
While you're doing that, you'll probably run into Dex, Mayl, and Yai. Talk to
all of them; Dex will set up a meeting place at the lion cage. After checking
every other animal, walk over to the lions (in the second part of the zoo, near
the bottom) and the others will meet you there. Chisao's been taken by the
condor, and when you run back to do something about it, you find that the lion's
escaped as well. In fact, all the animals have gotten out!
To escape, walk through the alcove in the panda cage, then walk towards the
entrance of the zoo. Instead of leaving (you can't anyway), go up and left, past
the zookeeper's building and to the fence. The fence is crushed and you now have
open access to the inn. Go into the hallway, walk down the extreme right of the
stairs, and head to the front of the zoo.
Chisao is on top of the electricity tower, in the beak of the condor. When you
go to rescue him, the condor slams you down and flies away. Dex comes along to
get Chisao, but fails because Chisao is too scared. A zoo attendant then alerts
Lan that the zookeeper is controlling the animals through chips and you have to
stop him. Go to the panda computer and jack in to Zoo Comp 1.
In the zoo computers, the correct path is often blocked by Mettaur-like viruses
which assume the identities of animals. There are also corresponding programs
nearby which will delete the viruses and clear your path. Since the path is
fairly straightforward, I'll just give a list of the viruses and the programs
needed to delete them.
Zoo Comp 1...
Mouse virus = Cat program
Frog virus = Snake program
Zoo Comp 2...
Rabbit virus = Rabbit program
Gorilla virus = Banana program
Sea lion virus = Ball program
Clam virus = Otter program
Zoo Comp 3...(you can get a SneakRun NaviCust program in this area!)
Tree virus = Beaver program
Hungry panda virus + bored panda virus = Bamboo program + tire program (take
both at once)
Mongoose virus = Cobra program
Jar virus = Octopus program
Zoo Comp 4...
Parrot virus = Tongue-Twister program
Monkey virus + peanut virus = Chestnut program + walnut program
Cat... virus + Wool... virus + Wolf... virus = Tiger program + sheep program +
dog program
After all this program-switching is done, it's time to face BeastMan, controlled
by the evil zookeeper who is also a WWW member.
--BOSS--
BEASTMAN.EXE
HP: 500
-Attacks-
Beast Dive: BeastMan will get on either the upper right or lower right corner of
your area and dive diagonally downwards or upwards. (20 dmg)
Claw Swipe: He will disappear momentarily, then appear in front of you and slash
you with his claws. His claws have the range of a WideSwrd. (20 dmg)
Primal Rage: BeastMan will split into three parts and attack you three times.
One claw will appear at the upper right corner of your area and dive diagonally
down, then one will appear at the lower right and go diagonally up, then
BeastMan's head will barrel down the row you're currently on. To avoid this
attack, go up to the top row, then down to the bottom, then back up. Dodge the
head if necessary. (20 dmg)
After defeating BeastMan, he will explode immediately. Takeo runs off with the
second TetraCode, saying Wily will be pleased. The cutscene that follows shows
Chisao being rescued by Lan and Dex. Cut to ACDC Park, where Dex says that
Chisao came to take him to Netopia, and left for Netopia because of
homesickness.
Cut to Wily's Lair, where he's babbling on about Cybergeddon, and how Megaman
can't stop him, and other typical evil villian talk.
+++++++++++++++++++++++++++++++++++++
2.4) -TRANSITION- N1 Preliminaries II
+++++++++++++++++++++++++++++++++++++
Cut to your classroom, one month after destroying BeastMan. Ms. Mari is talking
about compression. Class is over for the weekend, so go see what Mayl, Yai, and
Dex are doing for the weekend. When you do that, you'll get an email from
Higsby, saying he needs help. Head over to his store to learn that he needs
three jobs to be done. For the first, head to the ACDC Metroline Station. (Note:
Yai's opened a shortcut to SciLab square.)
The merchant with the order has left his bag in Yoka Inn. Travel there and check
the table in the upper left corner of the hotel room, relative to the entrance.
Grab the bag and go back to the merchant to get his stuff, then go back to
Higsby for the second job. This job entails tracking down a deadbeat in ACDC 1.
He's shortly after getting there from your PC, and he still doesn't want to pay.
Instead, you have to fight a Swordy, a Swordy2, and a Swordy3. After dispatching
them, you'll get your money. Go back to Higs and get your final job. Bring a
Ratton1 C to a navi in front of the SciLab Square entrance. Go to Higs one last
time to get Snake R.
When you finish up with Higsby, you'll get an email from DNN giving a cryptic
message as to where the final N1 Prelims will be held. You don't need to figure
out jack, though; head to SciLab Square. If you take Yai's shortcut, there
should be a yellow female Navi right next to you. Talk to her and learn that she
needs a LongSwrd E. To get one, go to ACDC 3 and look for a BMD with it.
She'll give you a CYokaPas, to get to the Yoka Area on the CyberMetro. Go there,
then go to the lowest level of Yoka Square (where you currently are). Talk to
the blue and orange Navi to get your new mission, which is to seek out five
Navi-costumed people in the real world and defeat them. They're listed below.
Behind a tree in ACDC, near the school: Slimer, Slimer, Slimer
Teachers' Lounge, ACDC School: Ratty, Ratty, Ratty
Near the vending machine in SciLab: Shrimpy, Shrimpy, Shrimpy
Yoka Inn Hot Springs: Beetle, Beetle, WindBox
Yoka Zoo, hidden by the Zookeeper's office: Spikey, Spikey2, Spikey3
When they're all gone, run back to Yoka Square and talk to the Navi for your
second and final mission: A survival battle!
Battle 1: Ratty, Ratty, Ratty
Battle 2: Mettaur2, Fishy, VacuumFan
Battle 3: Shrimpy2, Boomer, Spikey2
You've won, and so have Dex and Glide. Roll, however, has failed. Boo-freaking-
hoo, life goes on et cetera. Oh, and Blues made it, too. Head back to bed,
because you don't have anything left to do today.
+++++++++++++++++++++++++++++++
2.5) -SCENARIO 3- Squeaky Clean
+++++++++++++++++++++++++++++++
When you wake up, you'll get an email from your dad saying he's going on a
business trip for three days. Megaman, beforehand, will remind you that you
promised to help Mayl with her BubbleWash today. Head over to Mayl's house when
you regain control of Lan. After a short cutscene, you need to go find a Wind *
and you won't be allowed back into Mayl's house without it. You can find
WindBoxes in the Yoka area, which you'd best get used to, since this entire
scenario takes place in that area. Take the CyberMetro to Yoka Square and hunt
for WindBoxes in Yoka 1 to get the chip you need. When you have it, go back to
Higsby.
The BubbleWash will arrive shortly after giving the chip to Higsby. After
installing it, it will envelop Mayl and Ms. Mari in bubbles. You have to fix
this, so head up to Mayl's room and jack in to her computer. Run to the internet
and, after a brief confrontation with BubbleMan, use the MaylCode (in the email)
to open the security cube. Follow the trail of bubbles to the CyberMetro, then
go to Yoka and continue following the bubbles. When you reach a narrow path in
Yoka 1, your path seems to be stopped. Jack out and go to your dad's lab to find
a compression program. Jack into your dad's computer to get PresData, which
comes in the form of the Press NaviCust program. After fighting three HardHeads,
you'll find that your NaviCust is too advanced for the PresData. Go back to
Higsby to see if he can modify it. He can't, so walk outside and you'll bump
into a stranger who can. Install Press and go back to Yoka 1 to continue
pursuing BubbleMan.
Follow the narrow paths (the Purple Mystery Data on your way is Tornado L) to
BubbleMan, who sends the Bubble Brigade on you after setting up an impenetrable
bubble. You'll have to hunt down the Bubble Brigade in ACDC 2, SciLab 1, and
Yoka 1, in that order, to get the Needle that can break the bubble. The first
battle with the Bubble Brigade is at the large platform near the entrance to
ACDC 3, and involves two Pengi and a Penga. Remember that the Pengi family is
invulnerable if it's on an ice panel. After defeating this member, you'll get
your first style change! Hopefully it's not a Heat style, or the upcoming battle
against BubbleMan will be that much more difficult. The Brigade will retreat to
SciLab 1, on the large platform on the lower level. The battle there is against
a Pengi and two Pengas. When you defeat these viruses, the Brigade will run back
to the Bubble Door in Yoka 1. The final battle is three Pengas who all start on
ice panels. After destroying the Bubble Brigade, take the Needle, pop the Bubble
Door, and chase BubbleMan until he can't run any more.
--BOSS--
BUBBLEMAN.EXE
HP: 500
-Attacks-
Bubble Barrage: Bubbles will endlessly flow out of the hole in his side of the
arena. They hold fish and bombs. (30 dmg)
Fish Missile: It emerges from a bubble when you pop it and shoots down the
row on which you popped the bubble. (30 dmg)
Crab: This Crab behaves exactly like a Ratton. (30 dmg)
Spike Bomb: This 40 HP bomb will chase after you in a red bubble. If you
fail to destroy it, it will explode one square around the impact zone.
(30 dmg)
Spear Barrage: When low on HP, BubbleMan will shoot several spears down a
row. They move quickly but are easy to dodge. (50 dmg)
All attacks are of the Aqua element.
-Stage-
There is a rock on the top row which BubbleMan will hide behind constantly. If
it is destroyed, he will stay in the back column and move up and down randomly.
There is a hole in the center of his stage that is constantly shooting out
bubbles, too.
When you finish BubbleMan, he'll beg for his life. Megaman will command him to
delete the bubbles in the real world, which BubbleMan promises to do. Instead,
he primes them to explode and tries to flee...until Blues jumps from nowhere and
destroys him! After Chaud criticizes Megaman's compassion, Higsby, Ms. Mari, and
Mayl will leave you to go home. Get to your room and you'll get an email from
your dad explaining the style you picked up earlier. Go to bed and get ready for
more excitement.
++++++++++++++++++++++++++++++++++++
2.6) -SCENARIO 4- The Game is Rigged
++++++++++++++++++++++++++++++++++++
You'll see a short cutscene of Chaud talking with his father at the DNN station.
Chaud's father cares about nothing but winning, which deeply upsets Chaud. Cut
to your room, where you'll get an email from DNN saying that there will be a
pre-show filmed in Beach Square today. Megaman gets the idea to invite
everybody. Roll and Glide are on their respective owners' HPs, and GutsMan is in
Yoka 1, in an endurance contest. He only shows up there after talking to a
program on Dex's HP. When you talk with everyone, you'll get an email with
CBeacPas attached to it. Head to the CyberMetro and go to the Beach area.
Follow the orange path in Beach 2 around the area, down the ramps, and across
the compress path to the teleporter, which will bring you to Beach Square's
entrance. Walk up the orange ramp in Beach Square and talk to Jennifer, the
yellow female Navi, who is giving interviews of N1 participants. GutsMan shows
up and, in the middle of his interview, a riot breaks out in Beach 1. Go there
and you'll almost immediately have to fight two Deetles and a Trumpy. Go down
the first downward conveyor, then down the ramp to fight a Navi with two
Shrimpy2s and a Trumpy. Continue down the orange path to the second set of
conveyors. Go down, then go down again. Follow the path to find another Navi
with a Swordy2, a Swordy3, and a Trumpy. Take the teleporter to face off with
the rioters' boss. In a moment of extreme badassity, Blues shows up out of
nowhere and destroys the other two Navis. The boss flees in terror, and you (and
Blues) have saved GutsMan and Jennifer. Your day is done, so you'll cutscene to
your house, where your mom wants you to take a disk to your dad.
Head to your dad's lab and you'll find he's in a meeting. One of the assistants
in his lab will give him the disk when the meeting's over. Leave SciLab and
you'll meet up with your dad and Chaud, whose father is the president of IPC
Inc. You'll get an unbreakable PET Case from your dad. Now, head home and sleep
for tomorrow.
When you wake up, you'll get an email from Dex that says he's in Block A of the
Prix. Go to the MetroLine Station and head to Beach Street. The DNN station is
the huge building along the river. Talk to everyone inside, especially the shady
costumed guy on the wall and Tora, a kid not much older than you. You have to
fight his Navi, KingMan, to advance the storyline, but you don't need to win.
It's nice to learn the battle techniques early. Sunayama will walk in and tell
everyone the N1 is beginning. Walk through the door in the corner and follow the
hallway to the end to start a cutscene where the participants of your Block are
introduced. When that's done, head onto the boat in front of the DNN building to
go to Hades Isle and participate in Round 1 of the N1 Grand Prix! (Note: You'll
get an expansion to your NaviCust from dad after the cutscene.)
Your folder's been switched for the first two rounds of the Prix. Meet inside
and jack in to the computer hub to start the first round. You need to look for a
VictData and three of them have already been found. Your VictData is behind a
password door. The password for that door is in a BMD reached by taking the
compress path upwards, then the conveyor path left, then the compress path
upwards again. The VictData is on the lower level, through all the compress
paths. When you collect it, the round will automatically end. Four opponents
will be eliminated and you'll be allowed to advance.
The second round is against Tamako and MetalMan Alpha. The door you enter
determines the environment of your battle. The first door from the left is Lava,
the second is Sand, the third is Ice, and the fourth is Wood. Try to select the
same as your style's element. If you're Elec, the sky's the limit.
--BOSS--
METALMAN.EXE ALPHA
HP: 800
-Updated Attacks-
Metal Blade now does 40 damage.
Homing Missile now does 40 damage.
-New Attacks-
Iron Fist: MetalMan will come to the panel in front of you and smash his fist
down on you. If you move before he does that, he cracks the panel. (80 dmg)
After beating MetalMan Alpha, you will have the opportunity to change your
folder. You have three minutes to do so. There are five folders, four of which
are on your way to the fifth. The folder that is considered the best is N1-Fldr
A, on top of Hades Isle. Leave the cave and take the rocky path over the water
(downwards from the entrance) to the top of Hades Isle. You'll need to beat a
quiz to get it, though. The answers are: 100 l of water, zoo boss, Yasu,
AquaGuts, and CannBall. If you feel like changing your folder, you should still
have time left to talk to the other four folder guys. When three minutes are up,
the announcer will bring you into the quarterfinals room. You'll have to face
Dex and GutsMan Alpha. You've already fought him, when you proved yourself to
Chisao, so you should be adequately prepared.
After owning GutsMan, your time on Hades Isle is over and you have to go back to
the DNN building for the semis. Talk to Ribbita to learn that Chaud is missing.
Walk along the river's edge to run into him and start a short cutscene. When
it's over, go back to the DNN building and enter the battle arena. You face Tora
and KingMan, who's the same version as the pre-battle you had to fight earlier.
Switch to your regular folder before entering the studio, unless you like your
extra folder better.
--BOSS--
KINGMAN.EXE
HP: 800
-Attacks-
Pawn: With the range of a LongSwrd, the two Pawns will slice at you if you get
too close to the edge of your area. (30 dmg)
Knight: Jumping around your area, the Knight will send out a shockwave whenever
it lands. (50 dmg)
Rook: When low on HP, KingMan will summon a Rook to shield him and follow his
movements to prevent damage to him. (0 dmg)
Plan-B: KingMan will switch around the pieces and either AreaSteal and set up
two Pawns and a Knight, or set up two Knights and a Pawn. (0 dmg)
Checkmate: KingMan will pin you in place with his pieces, then jump at you and
send out shockwaves in a + pattern. (50 dmg)
When you defeat Tora, turmoil will break out. It's Q versus Chaud, but Mayl
interrupts and says Yai is in trouble. Yai got injured after falling and is in
the hospital now. You can't visit her because it's blocked off, but it's nice to
know where she is. At the crowd's reaction, you run back inside and witness part
of Chaud's battle. Q seems to have a generic Navi, but after removing the
disguise, it's actually DesertMan! Dragging out the battle with his Desert
Mirage, Q lets it slip that he works for the WWW. He pulls off his cloak and
reveals himself as Sunayama! He beckons Chaud to the editing room. Follow him.
Take the elevator in the hallway to the second floor.
You see Sunayama with Chaud's father as a hostage and demanding Chaud's PET in
return. Lan comes up with possibly THE best idea ever and chucks his PET at
Sunayama. You and Sunayama then get into a Netbattle.
--BOSS--
DESERTMAN.EXE
HP: 800
-Attacks-
Desert Lion: DesertMan's hand turns into a lion's head and charges at you. (40
dmg)
Desert Whirlpool: Two whirlpools appear on your side of the stage and damage you
if you step on them. (40 dmg)
Desert Stone: When low on HP, sand blocks will drop from the sky randomly on
your area. (60 dmg)
-Stage-
DesertMan's area is all Sand panels and nothing can change that. DesertMan is
protected by two 50 HP pillars and two 50 HP hands, the latter of which do
regenerate but the former do not. If you hit him with an Aqua chip, he will
solidify and become immobile for several seconds.
When you defeat Sunayama, he will trick Lan to look the other way while he runs
off, then he runs right in to Chaud. Sunayama is apprehended and the N1 Grand
Prix is canceled. Cut to Wily's lair, where he's complaining about Sunayama's
failure, but is ready to send in his next operative, Anetta. Cut to one week
after the N1, in your classroom.
++++++++++++++++++++++++++++++++++++++++++++
2.7) -SCENARIO 5- Mother Nature's Had Enough
++++++++++++++++++++++++++++++++++++++++++++
Dex, Mayl, and Lan are worried about Yai's recovery, so you all decide to see
her at the hospital. Lan has cleaning duty, so you have to stay after. When you
regain control, go to the MetroLine and Beach Street. Go the opposite way of the
DNN station to reach the Hospital. Talk to the receptionist and go to Yai's
room. Yai, after explaining how high-tech the hospital is (and conveniently
revealing a plot point), will send you to the vending machine in the lobby to
get her some tea. Do so and a nurse will come in saying that a boy in a
wheelchair is missing. The boy's named Mamoru, and he's on the coastline in
front of the hospital. Go down and talk to him. He idolizes you for a while,
then goes back into the hospital for his tests. Do the same to give Yai her tea.
After you deliver her drink, Dex will start acting weird and go home. You should
go do the same. While you're leaving the hospital, check under the children's
examination room door, straight ahead from the first floor elevator. You'll get
a Geddon1 * chip!
When you arrive home, you'll be surprised with your mom telling you that a
friend of yours is in your room. Walk in and you'll discover it's Tora! After a
short cutscene, he'll tell you that he wants to make some money from the SciLab
Job board. He wants you to do a few jobs for him in return for learning the
secret of Chaud's strength. After a bit more cutscene, you'll get an email from
Dex, telling you to meet him in the park. Go there and you'll learn that
Dex...oh wait, Tora wants to NetBattle Dex. After that's over with, Dex will get
weird again and leave. Head over to SciLab to deal with Tora's jobs. Find the
solutions to those jobs in the Jobs section (section 4). When you're done doing
Tora's dirty work, he will give you a second folder and the info you were
seeking about Chaud. Head back to bed for an exciting day of uneventfulness
tomorrow. Or IS IT?
You oversleep. Run to class and talk to Mayl, from whom you learn that Dex isn't
here yet either. Talk to everyone else in the room and Ms. Mari will walk in to
begin teaching. She will start class by revealing why Dex had been acting so
strangely: He's moving! Lan takes it upon himself to go see if Dex is alright
and rushes out of class. Walk up to Dex's door and a cutscene will start in
which Lan gets mad at Dex for not telling him earlier, then Yai and the rest of
your class joins you in sending Dex off. When that cutscene's over, you get an
email from Mamoru. Head over to the hospital.
Talk to the receptionist to learn Mamoru's whereabouts, then go to the beach and
talk to him. You'll learn his disease, HBD. Megaman is shocked at this. For
those who have never played MMBN1, this cutscene holds major plot spoilers for
that game. I won't go in to details. You need to get a doctor, so go into the
hospital, talk to the receptionist, then go to the third floor and talk to the
doctor at the end of the hall. Go back to Mamoru, who will need surgery
immediately. He won't do it until he gets an IceBall M, which will give him hope
enough to try the new HBD surgery. You need to get Mamoru an IceBall M to save
his life. You can find these from ColdHead viruses in Hades Isle. Put the Fish
program into your NaviCust (remember I told you to pick it up?) and walk around
for a bit to run into some ColdHeads. Fight well enough to get a chip and you'll
get IceBall M. Bring it back to Mamoru to give him enough hope to undergo
surgery. Mamoru is in the room opposite Yai's room on the second floor. Go back
home after doing that and get to bed.
You'll get an email saying Mamoru's condition is worsening. Head over to the
hospital to see if he's okay. After checking on him in his room, go to the OR on
the third floor. After a cutscene, head to the elevator. Another cutscene will
start, where the hospital is swarmed with vines! If I may note, whose genius
idea was it to put a tree in the hospital? Anyway, your conventional exits are
blocked, so first check out the OR. The elevator is broken, so you need to jack
in to the emergency exit along the nearby wall and unlock it to get down.
When you jack in, you should notice the giant trees blocking random pathways.
Take the left fork and pick up the BMD with OilBody in it. Equip OilBody to make
more Fire viruses appear. Take the upward conveyor belt and follow the path to
the program. Talk to it to get the EngyChng program. Equip both that program and
OilBody, then fight the viruses that appear to get at least one fire chip. Walk
up to a tree and press A to be given the option to use up a fire chip to burn
down the tree. Burn down the tree that was in front of you when you first
entered and walk into the teleporter. Burn down the left tree ahead to pick up a
Recov120 0, then burn down the right to find the emergency exit control panel.
You'll fight a Viney. You can only damage the virus directly with fire attacks.
Attack the vines it shoots out to hurt it any other way. Take the emergency exit
to the second floor. Go to Yai's room and jump out the open window. Go to the
receptionist to get a key to the Tree of Life Control Room, which is along the
coastline. In that room, you'll encounter Anetta, who is convinced that you're
a spy and a liar. You'll automatically jack in to the Tree of Life Computer.
Burn down the tree in front of you. Take the left fork to pick up GtsStrgt Q,
then the right to reach a teleporter. Go up and right to find an HPMemory, then
go up and left to find three bundles of vines. The top bundle conceals the
button that opens the purple door above the platform you just came from. Go up
and you'll confront PlantMan. He's found the TetraCode and is rather annoyed at
your presence. He sends a GoofBall to fight you. You can only hit this virus
when its mask is removed, and even then, only with something that will penetrate
its mask. FireSwrd, HeatShot, and Heat style's Flamethrower will work wonders
here. Once GoofBall is defeated, you'll discover that PlantMan has fled. By
defeating the GoofBall, you've removed the vines in the hospital. Take the
elevator to the third floor and check out the OR. You'll automatically jack in
to the OR computer.
Take the right fork here and burn the tree. Relative to your entrance point,
burn the middle vine in the bottom row for a Geddon2 W chip. Burn the leftmost
vine in the middle row to find a warp point. Follow the warp points to a fork.
Burn the right tree to advance to the next area. In this area, go to the area
with four squares with four vines each. From your entrance point, go to the top-
left square and burn the top-right vine to open the door. Burn the tree beyond
the door, then burn the vine second from the top along the long row of vines.
You don't need to burn the tree past the warp point you uncover; the path takes
you behind it and you can pick up a FullEnrg on your way. Take the warp point
there and follow the path to Hosp Comp 5, PlantMan's domain. In this area,
you'll need to unlock three laser doors to get to PlantMan. Go forward to the
conveyor tiles, then turn right, then left, to the tree. Burn the tree, then
burn the middle vine of the leftmost row to deactivate one door. Go up and left
to the three vines in a row. Burn the middle vine to unlock a second door. Go
down, burn the tree, then go to the lower area. From your entrance point, burn
the top-left vine to unlock the third door. Go to the doors and follow the path
to the teleporter.
--BOSS--
PLANTMAN.EXE
HP: 1000
-Attacks-
Thorn: PlantMan will shoot a bundle of thorns down the row he is currently on.
(50 dmg)
Vine: PlantMan sends out a vine which behaves in exactly the same way as the
Viney you fought earlier. If ensnared, struggle free by mashing the D-Pad. (40
dmg)
Tulip: Plants an 80HP flower in your area which sprays pollen one square around
it that can paralyze you. (0 dmg)
Rose: Plants an 80HP flower in your area which sprays pollen one square around
it that can confuse you. (0 dmg)
All attacks are of the Wood element.
When you defeat PlantMan, the hospital will be returned to normal. Mamoru is
fine.
++++++++++++++++++++++++++++++++++++++++
2.8) -SCENARIO 6- That Burning Sensation
++++++++++++++++++++++++++++++++++++++++
Cut to Wily's lair. He's contacting some mysterious person and cluing him/her/it
in on his Cybergeddon. Cut to ACDC Park, where Ms. Mari shortly arrives to tell
Lan he's receiving a commendation for his work at the hospital. Head to SciLab
when the cutscene's over. At the station, you'll run in to the man who helped
you with the PresData. After a brief talk, go to the Virus Lab for your
commendation. During the commencement, you'll hear that Mamoru wants you to pay
him a visit. Leave for the hospital and a cutscene will start. Lan's hero
thing is going to his head. He starts walking, then runs in to Mr. Match (an ex-
WWW member if you haven't played the first two games). A short cutscene
involving mistrust ensues, but an employee of SciLab breaks it up by saying
there's trouble in Yoka 2. Go there and you'll have to delete some Navis. From
Yoka Square, go forward to the end of the path, then take the upward compress
path to find one Navi. You'll face some exceptionally strong viruses, a Yurt, a
StormBox, and a HardHead. Once you delete them, go to the downward compression
path and find another Navi who claims to be with the WWW. This one has two
Mettaur3s and another StormBox. When you beat them, Mr. Match calls you to say
that they're now in the Beach area. Go there via the CyberMetro.
Two of the WWW Navis are in Beach 1. One is on the central platform, before the
security cube. He has two Deetles and a StormBox. The second is on the platform
with the teleporter, in the lower area, where you teleported to save GutsMan
during the N1 Preshow. He has a Slimey, a Fishy, and a StormBox. The last one is
in Beach 2, on the large platform that has the portal to Beach Square. This one
has a Mettaur3, a Gloomer, and a StormBox. Match emails you with information
about the WWW again. They're in SciLab 1. There's only one Navi here, on the
upper level of SciLab 1. He's on the large platform with the four orange doors.
He fights with a Swordy2, a Swordy3, and a StormBox. When you win, three more
Navis will appear. Match will send in FlameMan to burn them all. Lan finally
trusts Match, then gets a mysterious email telling him to go to the ACDC Square
BBS. Do so. The Navi there warns you about Match. Lan pays him no regard and
finally decides to go to the hospital.
At the hospital, go to Mamoru's room. He's at the window. Talk to him to receive
HospCode, which will come in handy later in unlocking the security cube in Beach
1. When you leave, Match will show up and ask you to install a program on the
SciLab systems. Head to the Virus Lab when you're ready to help him, then talk
to him to get your instructions. Go to SciLab 1 with FireData and talk to the
program on the upper level near the entrance to SciLab 2. Jack out and Match
will have another assignment for you. Take the HeatData to the program in the
vending machine. Finally, Match tells you to take some FlamData to a program in
your dad's computer. When you're done, Match sends you off with a LavaStge T
chip. Would it kill him to do something less predictable maybe? As you walk
away, Match gives an evil chuckle...
Head home and into your room, where a cutscene will start. The entire SciLab is
burning up! Gee, do you possibly think Torchy McFiremeister had anything to do
with it? Dr. Hikari and the rest of the scientists refuse to evacuate before
backing up SciLab's files. Cut to Lan's room. You'll get an email from DNN
reporting the fire. Get to SciLab and you'll get a call from Match
congratulating you on helping him sabotage SciLab. Stock up on water chips for
the rest of this scenario. You need to put out all the fires in the four main
areas of the net, and EngyChng and Fish are essential. For the first
extinguishing mission, jack in to your PC and enter ACDC. The list of fires in
ACDC is as follows.
--ACDC 1--
1) First fork from your HP
2) In the middle of main street
3) Path leading to Dex's PC (BublSide F x1)
--ACDC 2--
1) The platform with Yai's HP (BublSide F x2)
2) Second fork along main street (Virus)
3) First fork near entrance to ACDC 3
--ACDC 3--
1) Past main street to the final fork
2) Dead-end near ACDC Square entrance
3) Side road near entrance to ACDC 1 (BublSide F x3)
When you clear all nine fires, you'll get a call from Match congratulating you
on clearing the area. Jack out and go to Yai's house. Take the shortcut to
SciLab Square and clear these six fires.
--SciLab 1--
1) Upper Area: Side path off of main street, near SciLab 2 (Virus)
2) Lower Area: Main purple platform
3) Upper Area: Side path off of main street, near main platform w/ orange doors
(400 Zenny)
--SciLab 2--
1) Behind the counter near the entrance to SciLab 1 lower area (400 Zenny)
2) On a side path on the lower area of the main platform
3) On a side path on the way to SciLab 1 upper area
When you're done here, Match will call you again. When that's over, take the
CyberMetro to Yoka. Get off at Yoka 2 and put out these six fires. If you're
running low on Aqua chips, pick some up from the viruses here.
--Yoka 1--
1) Upper Area: Platform near Tamako's HP (Virus)
2) Lower Area: Pathway near BugFrag Merchant (Virus)
3) Upper Area: Platform on which you fought BubbleMan (BublSide F x2)
--Yoka 2--
1)Same place where you found the first WWW Navi earlier in the scenario (100
Zenny)
2) Same place where you found the second WWW Navi earlier in the scenario (BublSide F x2)
3) Dead end near entrance to Yoka 1 upper level
Match will call you again. Take the CyberMetro to Beach 2 and put out the six
fires there to rid the net of the fires.
--Beach 1--
1) After the teleporter on the path around the main platform (Virus)
2) Behind you after walking down to lower area
3) Where you saved GutsMan during the N1 (BublSide F x3)
--Beach 2--
1) Lower area, along the orange road near the compression path (Virus)
2) Upper area, near entrance to Beach Square
3) Lower area, near WWW door (Virus)
Match calls you to tell you that FlameMan is waiting in Undernet 3. To get to
the Undernet, go to Beach 2 lower area and look for a teleporter guarded by a
generic evil-looking Navi. Show him your Tally to get access to Hades Isle's
isolated pathway to the Undernet.
In Undernet 1, take the fourth ramp downward, then the conveyor path to the
right, then the fork upwards to get to Undernet 2. In Undernet 2, walk forward
to the platform with the friendly purple Navi on it. Go to the left, then fork
upwards and take the teleporter there. Take the teleporter above you when you
rematerialize, then go down the ramp and back in to Undernet 1. Go down to the
central platform and take the pathway to your right to go back in to Undernet 2.
Follow this pathway to enter Undernet 3, where FlameMan is hiding. You'll feel
an incredible power, but proceed undaunted. Follow the only pathway you can
follow right now to a large platform. The immense power you felt earlier will
shatter it. Take the conveyor path nearby upward (pick up the BMD for an
HPMemory) and follow the path back to the evil Navi who wouldn't let you through
before. You'll have to fight him to get through. He fights with two Fishy2s and
a Canodumb3. Fishy2s ignite the tiles they fly over, so be careful. When you
beat him, he'll let you through. Take the conveyor path upwards and fork left.
Go down, then follow the path upwards. That odd Navi is still following
you...anyway, the path you're on will lead you right to FlameMan. Save before
fighting him, because he's quite annoying.
--BOSS--
FlameMan.EXE
HP: 1000
-Attacks-
Fire Breath Line: He will shoot fire down the line in front of him. If there is
no panel in front of him, no fire will be sent. (60 dmg)
Fire Breath Spread: He will shoot fire which takes up the center panel of your
first column, then the entire second and third columns. To avoid it, stand above
or below the center panel in your first column. (60 dmg)
Evil Flame: When the candles in the back of the arena turn yellow, two flames
will appear on your side of the arena and rotate around the center panel. They
disappear if the flame on the candle goes out. (60 dmg)
-Stage-
In the top and bottom panels of the last column of FlameMan's area, there are
two candles with 8 HP when lit. If the flame is green (both flames start out
green), an aura protects FlameMan which makes him invincible. If the flame is
red, FlameMan will slowly recover HP until the candle is put out. If the flame
is yellow, the Evil Flame attack will be used.
When you defeat FlameMan, Match will notice that his Navi is barely scratched
and Megaman is battered. Just as he's going to destroy you, the immense power
appears and destroys FlameMan. Oh, and now you have to fight it.
--SCRIPTED BOSS FIGHT--
Forte
HP: 1000
-Attacks-
What does it really matter? You can't break his aura at all, and this is a
scripted fight anyway. You can't win.
After the scripted boss fight, that bizarre Navi who has been following you
takes on Forte. His imminent death (the Navi's, not Forte's) is delayed by Wily,
saying he's finally gathered all four Tetra Codes. Which is bad. Get to SciLab
to see if your dad's okay.
++++++++++++++++++++++++++++++++++++
2.9) -TRANSITION- Climbing the Ranks
++++++++++++++++++++++++++++++++++++
Your dad's taken to the hospital from the extreme heat, but he's going to be
alright. Lan is devastated that his dad's been hospitalized because of something
he did. Megaman (and myself) tells Lan to get over it and head home. Do so, then
go to bed. Cut to Wily's lair, where he's gloating and getting ready to send out
the Navi who's going to steal Alpha.
Cut to ACDC, three days later. Lan hasn't been showing up at school, so Yai and
Mayl pay him a visit. They strike a nerve by calling him a hero and he tells
them to get lost. The bell rings and you go down to answer it. To your surprise,
it's Chaud. He tells you that the Officials already know Alpha is about to be
released, but there's one last security measure that can stop Alpha from
awakening. You need to go get it because Chaud is too well-known. Lan blabs
about helping Match and Chaud promises to keep it secret. He tells you to visit
your dad, then go to Virus Lab. Do those two things in that order. You walk in
on your dad talking to Sean (non-players of MMBN2, he was the mastermind/pawn in
that game). After hearing that Sean is making up for the crimes he committed,
Lan tells his dad everything. His dad tells him to go make amends for what he's
done, at which point you and Megaman both decide to go meet Chaud at SciLab.
(Note: You get an email from the virus breeder guy. Talk to him to get the virus
families to appear on the net. Locations found in section 8.)
When you talk to Chaud, he'll tell you of the Ranking System in the Undernet.
"S" is ranked #1, and unranked Navis can't take on ranked ones. You need to go
to the UnderSquare to get ranked, and you need to make room in your NaviCust for
BlckMind, which allows the UnderNavis to accept you as one of their own. Install
it and get to Undernet 3. Instead of going to FlameMan's former location, go
down the six-panel conveyor (you'll know it) and follow the path upwards until
you find a teleporter surrounded by four conveyors. Follow them around and enter
the teleporter to reach the UnderSquare. (By the way, you can now fight
MetalMan.EXE Beta at Tamako's stands. No updated moves, just more powerful
attacks.)
To begin the ranking procedure, talk to all the UnderNavis until you meet one
who talks about ranking. Stand in front of the statue to meet all the other
UnderNavis who want to be ranked. You need to find and defeat them all. There
are groups of them in Under 1, Under 2, and Under 3. Leave the UnderSquare from
the place you entered and you'll be able to fight all four of the UnderNavis in
Under 3. Talk to one to fight a four-battle endurance fight.
Battle 1: Mettaur2, Mettaur2, Mettaur Omega
Battle 2: Shrimpy, Shrimpy, Shrimpy Omega
Battle 3: Yurt, Yurt, Canodumb Omega
Battle 4: Swordy, Swordy, Swordy Omega
After clearing out those four, go to Under 2. You'll cut in to Under 1 on your
way; fight an UnderNavi there with two Canodumb Omegas and a Beetle Omega. In
Under 2, there is an UnderNavi with two Spikey3s and a Spikey Omega on the blue
platform where you teleported in to the main area. There's an UnderNavi guarding
the main exit to Under 1 who wields two Bunny Omegas and a Metrod Omega. Follow
the path of the second fork to the left from the entrance to Under 2 to find the
final UnderNavi for this area next to a teleporter. Delete his two Ratties and
his Ratty Omega, then move on to Under 1. There are two UnderNavis left here.
One is down the fourth ramp (the one you use to get to Under 2) and the other is
above it. The first one fights with three Yort Omegas, and the second with two
Bunny Omegas and a Dominerd Omega. Remember after a few turns, Dominerd will use
Geddon1. When you beat all ten of the challengers, you'll get a message from the
statue in UnderSquare telling you where to find the Navi ranked #10. That Navi
is in Hades Isle.
Find the suspicious cloaked Navi in Hades Isle to do battle with #10. He fights
you with a SnowBlow Omega and a Gloomer. Once you defeat them, you'll be ranked
#10 and he'll teleport out. You'll get a suspicious email from Mayl saying that
Roll is in trouble in ZooComp 2. It's clearly not Mayl, but go there anyway.
You'll have to fight four Navis after your rank all in a row.
Battle 1: Spikey3, Shrimpy3, Ratty3
Battle 2: Spikey3, Shrimpy3, Ratty3
Battle 3: Spikey3, Shrimpy3, Ratty3
Battle 4: Fishy3, Fishy3, Trumpy Omega
When you beat them all, they'll flee and you'll get a call from the Navi
Formerly Known As #10, giving you a clue as to where #9 is. Go to Beach 1, past
the Hospital Security Cube, and through the teleporter to reach the area where
#9 is. He'll just give you his rank and the clue as to where #8 is. If you're
having difficulty, it's "Under3". Rednu = Under backwards. Go to where you
fought FlameMan to fight another cloaked Navi. This one is actually BeastMan!
His Claw Slash attack can now hit you from behind, but otherwise, the only
change is more HP. After beating BeastMan, an UnderNavi will face you for your
ranking. He goes against you with two Fishies and a Fishy Omega. Beat him and go
to the Principal's computer, area 2, and look for the cloaked Navi. He'll tell
you to get him "one of many birds". Go to Mamoru's room in the hospital and
check the stools at the foot of the bed to pick up some origami. Bring it back
to #7 to get his rank.
Chaud will email you with a tip to find the next UnderNavi. Check the ACDC
Square BBS and it turns out that #3 is challenging you! Go to the blue level of
Under 4, found by taking a series of teleporters in Under 2 to the top exit, and
descend the ramp there. Three Navis (#6, #5, and #4) will ambush you. GutsMan
will show up and bash the boulder they throw at you, then teleport out, only to
teleport back in again. Megaman notes that this isn't GutsMan. It's actually
CopyMan, the #3 Navi, and you have to fight him in the guise of GutsMan Beta.
--BOSS--
GUTSMAN.EXE BETA
HP: 900
-Updated Attacks-
Shockwave now does 100 damage.
Area Crack now does 100 damage.
-New Attacks-
Rocket Punch: GutsMan sends a Guts Punch down the row you're on. (150 dmg)
Z-Punch: GutsMan uses the Zeta-Punch PA to shoot unlimited Rocket Punches for
five seconds. He is also invincible while doing this. (150 dmg)
Defeat CopyMan to get rank #3 and a clue to the #2-ranked Navi. Go to the DNN
Battle Console and jack in. Walk forward and talk to the strangely non-cloaked
Navi. He is MistMan, the #2-ranked Navi. You have to defeat him to advance, so
get ready! Oh, by the way...you can only directly injure MistMan by attacking
the lamp.
--BOSS--
MISTMAN.EXE
HP: 1000
-Attacks-
Mist Punch: The magic lamp will shoot MistMan down the row you're on if you're
on the same row as him. (40 dmg)
Mist Toxins: Five patches of poisonous mist will appear in your area. If you
stand in one, you will slowly take damage. If you are in front of or behind one,
MistMan will come out and punch you. (40 dmg)
Mist Grip: Two indestructible shadows will appear in your area and seek you out.
If one touches you, you will take damage and be held in place for several
seconds, leaving yourself open to other attacks. (20 dmg)
When you beat MistMan, you will be the #2-ranked Navi of all the Net. Go to Yoka
Inn Hot Springs and you should see the boxes blocking the rear area of the
springs are gone. Go to the rocks and check them to find an elevator. Jack in to
the computer you find there to see a very cool cutscene which I won't spoil by
typing. Long story short, Mamoru is the Administrator of the Undernet.
+++++++++++++++++++++++++++++++++++++
2.10) -SCENARIO 7- Construction Ahead
+++++++++++++++++++++++++++++++++++++
You'll learn that Alpha is being stolen. Rush to SciLab 1! Erm...cut to SciLab
1! DrillMan is at the Tetra Gates, which are the four orange doors in SciLab 1.
Bet you were wondering what that weird orb was! Drilling through the four Tetra
Gates, DrillMan successfully steals Alpha and drills a hole in time-space to
Undernet 5. Go to SciLab 1 when you regain control of Lan and pass through the
hole into Undernet 5. DrillMan is very near. Navigate the area until you run
into him.
--BOSS--
DRILLMAN.EXE
HP: 600
-Attacks-
Drill Drive: Three holes will appear in DrillMan's area. Two regular drills will
pop out of two of the holes, and DrillMan will pop out of the third. (80 dmg)
14 Drills: Fourteen drills will pop out randomly from three holes in DrillMan's
areas. The drills can be destroyed with the proper NaviCust program. If you
shoot into an empty hole during this attack, DrillMan will take damage! (80 dmg)
Drill Demolition: DrillMan and two other drills will burst through three of your
tiles, then three rocks will fall down on random remaining tiles. (80 drill/60
rock dmg)
-Notes-
DrillMan protects his head with a near-unbreakable drill, so the only time you
can injure him, outside of the 14 Drills attack, is from the side with swords,
or with a ranged penetrating attack such as Heat style's Flamethrower. With
BrakBstr in your NaviCust, you can destroy the drill and leave his head open to
attack. Also, if you paralyze DrillMan, he will remain still and vulnerable
until the paralysis wears off.
When you defeat DrillMan, he drops Alpha. As you're going to pick it up, Forte
arrives and steals it for Wily. You decide to use the Forbidden Program on Forte
to stop the spread of Alpha. Forte catches it in one hand! Megaman deduces that
Forte is also a Chosen One. Forte, impressed with your prowess, decides to let
you live and leaves with Alpha. Cut to Wily's lair, where he summons all his
minions together to witness Cybergeddon.
+++++++++++++++++++++++++++++++++++++
2.11) -SCENARIO 8- Peer-to-Peer Peril
+++++++++++++++++++++++++++++++++++++
Cut to Lan, in Cyberworld. Megaman says goodbye, which Lan cannot handle. He
tries to chase after his Navi, but he can't move! Cut to Lan's room. Lan is in
his bed. What you just saw was a nightmare. Nevermind that now. Outside, and all
over Electopia, the Electopian Army has moved in. However, the tanks, like
everything currently on the net, can fall victim to Alpha. Talk to Dex, Mayl,
and Yai, who are in front of the school, in the park, and in front of the
MetroLine station, respectively. You'll get Rollv3 R from Mayl. Once you talk to
all of them, you'll get email from SciLab, regarding a meeting to be held
concerning the WWW. Go to Blues in SciLab Square to get an OfclPass which will
allow you to ride the MetroLine. Once you have it, go to Dr. Hikari's lab, where
you'll discover that Alpha is actually the Internet! In the middle of the
meeting, an alarm will go off. Just like I told you, the tanks in ACDC are going
nuts.
Go back to ACDC and walk the direction the people outside the MetroLine are
facing. Your friends are under attack! You need to jack in to stop whatever's
making it go crazy. You do so automatically. Look for the blue amoeba along the
walls and fight and destroy it. A cutscene saying how odd that virus was will
play immediately after the amoeba's defeat. After some more cutscene, you'll
find that army systems all over the world have been infected with AlphaBug,
pieces of decoded Alpha! More cutscene, then you find your dad has left the
hospital. Go to his room and his mom will give his medicine. Search his bed to
find a note and an ID card. The card opens the previously locked door in Dr.
Hikari's lab. Go there and your dad will be looking for Alpha in that room. He
will, after a cutscene, track down the location of the WWW base and say that it
must be reached by boat. The boat at Beach Street would do nicely, if it weren't
for the pathetic motor. But hey, Yai is rich. Maybe she can afford one. And of
course, "maybe" always means "yes". Ask Yai about it and, after a bit of
convincing, she'll install it on the boat for tomorrow. For now, head to bed.
Cut to Wily's lair. He's congregated the members to destroy the internet
entirely. After a chorus of "DELETE IT!", cut to Lan's room. You get an email
from Dad with the Alpha NaviCust program. Install it to see where Alpha is on
the floor. It doesn't seem important now, but it will be very shortly. Go over
to Beach Street and a glorious sendoff to WWW Island. You take Dex, Chaud, and
Tora with you. When you land, the three run ahead. Catch up with them in the
room behind the door at the end of your path. Check the elevator in this room to
find that it's not operational. There aren't any places to jack in, either. When
all seems lost, the man who helped with your PresData shows up to save the day.
He introduces himself as Dr. Cossak and uses the strange machine in the center
of the room to synchronize himself with a nonexistant Navi and turn on the
elevator that way. Just so I don't spoil anything more, I'm not going to
describe this cutscene further. Go up the elevator to the second level of the
island. Walk to the next door and a strange tank that looks like those in ACDC
will interrupt you. It'll try to use Hypno Flash on you, but Tora will come up
with a genius plan. You'll automatically jack in to the robot.
You'll fight through four of these robots, so get used to it. Install Alpha as
soon as you regain control if you haven't already. The purple things with claws
will remove you upon stepping into their shadows, and if you step into Alpha,
they will remove you, as well. In this tank, you'll fight primarily electric
enemies, because it's FlashMan's Tank. Go forward, past two claw robots, and
turn left. Take the path without Alpha to the BMD, or just skip it and move to
the next claw robot section. Dodge the claw robots to get to the second trash
area. Any claw robots you encounter will drop you there now, instead of at the
beginning. Take the teleporter at the end of this fairly straightforward path.
Walk with the three claw robots to the end of the straight path. You'll pick up
ID-DataA for the laser door nearby. Here, you need to fight FlashMan Alpha. 500
HP, but nothing difficult. When you trash him, FlashMan will try his Shining
Browser Crasher again, but KingMan will crush him before he gets the chance.
Enter the door in front of you to reach Wily's lair. Check both Wily statues,
then check the one on the right until it falls into the water. Check Wily's desk
for a Magnum1 V, a decent chip that you should add to your folder. Walk through
the elevator and upwards to encounter a BubbleMan tank. You'll fight Aqua
viruses here, naturally. It's smooth sailing until you reach the large square
with the claw bots zooming by at supersonic speeds. To dodge these, run
clockwise and into every small alcove to dodge the robots. Leave each alcove as
soon as you see a robot zoom past. When you reach the central platform, take the
teleporter. You have to fight BubbleMan Alpha. Aside from having 800 HP, he's
got no new tricks and he's just as annoying. He's not the one controlling the
tank, though. Continue the assault through the tank. Pick up the ID-DataB below
the large blue platform past the teleporter. The door waits to the left of the
platform with ID-DataB. Beyond that door, you'll have to fight DesertMan Alpha.
1200 HP, nothing else new.
Go down the ramp after finishing up in the tank for some Indiana Jones action.
At the bottom of the ramp, you'll have to deal with a FlameMan tank. Commence to
the second trash deposit platform, then walk upwards, avoiding the claw robots
and the Alpha pools. Go to the left and walk with and between the two claw bots
to come upon ID-DataC. Go over to the purple door which will now open with ID-
DataC. The first chain of clawbots is the toughest you've faced so far. Wait for
the singular one to move to the top of the platform, then carefully walk through
the two sets of two clawbots. Move as quickly as possible past the last set to
solid ground again. Here, you have to take on both PlantMan and FlameMan in a
two-shot endurance battle. They are both just the regular, scenario-encountered
versions of the Navis, though, so you are definitely prepared for what's coming.
When you defeat them both, Chaud will be safe from the flames. Enter the large
door in front of you and go up the ramp. Try to go through the door and you will
be stopped by a DrillMan tank.
This is the toughest tank yet, in relativity to the tanks in general. You can
easily dodge the first two clawbots by sticking to the alcoves without Alpha in
them. After that portion, there are several conveyors with clawbots between
them. You have no room for error, so you have to time the path through the
clawbots precisely. Go up from the end of that section, then to the square
platform with four clawbots circling rapidly around it. As you see one zip by,
dash forward to the teleporter in the center. Take the other path out of the
central platform first to find ID-DataD. When you get it, take the teleporter
and open the door. Here, wait for the first four clawbots to move up in unison,
then dash forward to the last three clawbots, then forward again to DrillMan.
He's still scenario-version.
When you defeat DrillMan, you'll be able to enter the innermost sanctum of the
lair. From this point on, you won't be able to save your game, so SAVE NOW,
BEFORE ENTERING THE DOOR! Enter the door and a long cutscene will ensue, after
which you will go Full Synchro with Megaman. Run to the top of the area you're
now in to encounter the Guardian Program, Wily, and Forte. You need to fight two
very difficult boss fights in a row now, so get ready!
--BOSS--
Forte
HP: 1000
-Attacks-
Air Burst: Forte will align himself with you and shoot an air burst down your
row. (100 dmg)
Air Explosion: Forte will charge his buster and shoot several air bursts down
all the rows randomly. He will regenerate his aura after this attack! (100 dmg
per burst)
Power Crusher: Forte will slam the column on which you're standing. If you're
not on a panel in that column, it will break. He will regenerate his aura after
this attack! (100 dmg)
-Notes-
Forte has a LifeAura that takes a single hit of 100 damage or more to break. He
will regain said aura after both the Air Explosion and the Power Crusher
attacks. If you manage to stun him during the execution of either of these
attacks, he'll stop the attack and not regain his aura.
Now that Forte is out of the picture, you need to face the Internet itself,
Alpha.
--FINAL BOSS--
ALPHA
HP: 2000
-Attacks-
Cyber Claw Swipe: Alpha will launch a claw down the column, then the row, on
which you're standing. (50 dmg)
Cyber Laser Blast: Alpha will shoot a laser at the center panel of the first
column in your area. The laser sends shockwaves up, down, and forward, which do
the same damage as the laser. (80 dmg)
Cyber Bullet Barrage: Alpha will start shooting shoulder-mounted guns at you
which track your every move. To avoid this attack, constantly move around your
area. (20 dmg)
Alpha Arm Sigma: When low on HP, Alpha will extend a giant lightning rod which
shoots lightning at the center row, then the outward two rows, then the center
row, etc. for several seconds. The lightning rod has 500 HP and can be
destroyed. (60 dmg)
Alpha Arm Omega: When low on HP, Alpha will shoot a gigantic missile that will
explode and damage anything standing in the last two columns of your area. (100 dmg)
-Notes-
You cannot damage Alpha unless you expose its core by shooting the gel-like
substance at the center of Alpha. You also cannot steal any panels from Alpha
because it takes up the entire enemy area. Any chips which do enough damage to
normally expose the core and deal more damage to Alpha, but do not deal the
damage in realtime (IE the screen darkens upon use of that chip) would only
expose the core, but not do any actual damage to Alpha.
Once you defeat this hulking behemoth of a program, sit back and watch the
ending. But your adventure is far from over. Oh, quite far indeed...
=============
3) The Extras
=============
Like MMBN2 before it, there are tons of things you can do in MMBN3 after you
beat Alpha. If you start up the game after you have cycled through the credits
once, you should notice a yellow star next to "Continue". Now, you can go to
Hades Isle and fight Blues! Also at Hades Isle is a gargoyle statue you can jack
in to. Do so and take the teleporter to the main Net and you'll find a BugFrag
merchant. Fork over 200 BugFrags to pick up NavRcycl, your first Giga class
chip! You _will_ need this chip later.
To start your extra quests, go to the Undernet Server under Yoka Inn Hot Springs
and walk up to the circle where you got the Forbidden Program. Check it again
with at least 100 different Standard chips in your library to enter...
+++++++++++++++++++++++++++++
3.1) I've Got a Secret...Area
+++++++++++++++++++++++++++++
You won't get very far in this area without Serenade's Hammer, found in Undernet
7. Talk to a ghost Navi in the lower area to get all the answers you need about
the Hammer, except what you need to do to get it. You must beat FlameMan Beta
and also have at least 50 BugFrags. To do the former, first you must find
FlameMan Alpha, who is in a dead end in Undernet 5. When you defeat him, jack
out, jack back in, and go to Yoka 1. To ease your search, equip OilBody. I don't
know whether or not you need to get his v3 chip to open the security cube, but
try to get it anyway. Neither of these forms have any new tricks, aside from
1400 HP and 1800 HP, respectively. Go to Undernet 5 through SciLab 1 and exit
through the north exit. Follow the conveyors to the left portion of the area,
then take the path away from the main area and unlock FlameMan's security cube.
Follow this path up to Undernet 7. Turn right at the fork, then give the Spikey
there 50 BugFrags to gain access to the Hammer. When you have it, go back to
Secret 1. In Secret 1, you can smash the monolith to your left with the hammer.
You will have to fight a ten-virus endurance match, though.
Battle 1: Mettaur3, Mettaur3, Mettaur3
Battle 2: Poofball
Battle 3: Yurt, Yurt
Battle 4: Swordy, Swordy2, Swordy3
Battle 5: Mettaur3, Mettaur3, Mettaur2
Battle 6: Poofball, Viner
Battle 7: Yurt, Metrod
Battle 8: BrushMan2, Fishy3, BrushMan2
Battle 9: Megabunny, Mettaur3, Megabunny
Battle 10: N.O-2, Metrod, Wind Omega
Behind this monolith is the Door of Wisdom, which opens when you defeat Mr.
Quiz, the Quiz Master, the Quiz Queen, and the Quiz King, found in Yoka Inn's
hallway, behind Yoka Hot Springs, on the third floor of the hospital, and on top
of Hades Isle, respectively.
Mr. Quiz: 3, Mettaur, 9, 380 Zennys, 3 (RegUp3)
Quiz Master: 8th, Lion, 2, Stuffed Animal, Backward, 3, Teachers' Lounge, 3, 300
Zennys, Clay Statue (HPMemory)
Quiz Queen: Shadow, Pi, Slippers, Ohio, Age, Japan, Lamb, Gretel, Jupiter, Snake
(Barr200 E)
Quiz King: It's free, 160, 5th, 2, Heat, 4, Silver gear, Robots, Battle Network,
Bubbly Dance, Beast, Teacher, st.BEACH, Folding fans, Love & Loss (Navi+40 *)
Behind the Door of Wisdom is a chip for StepCros R.
Until you feel like taking on that monolith, take the bottom exit in this area
around to the right side, up to the black tower guarding a BMD. These are Number
Towers, the equivalent of Protectos. They are named, in this case, Number M-1,
Number M-2, and Number M-2. You have to destroy them in sequential order, each
with one-hit kills. If you hit a black one, it will hit you with a 1000 dmg
Err/Del attack. If more than one is lit up, you need to destroy all the lit up
ones. CopyDmg works wonders here. In this battle, hit the first tower with a
strong PA, like LifeSwrd or HeatSprd, then use CopyDmg on one of the remaining
Towers and quickly hit the other with another strong PA. Behind this Number
Tower is 50,000 Zenny. Keep walking down this path to find another door. This
one won't open unless you have 140 different Standard Class chips. Once you get
140 chips, walk through that door to confront DarkMan, the first guardian of the
Secret Area.
--BOSS--
DARKMAN.EXE
HP: 1400
-Attacks-
Fire Burst (Fire): When DarkMan is colored purple, he will shoot out flames at
you in the fashion of FlameMan. (100 dmg)
Icewave (Aqua): When DarkMan is colored blue, he will shoot out an Icewave in
the style of the Pengi family of viruses. (100 dmg)
Killereye (Elec): When DarkMan is colored orange, he will have an invisible beam
ready to fire. The beam is just the same as the KillerEye virus family's. (100
dmg)
Shadow Slice: DarkMan will summon an axe to swipe at you that can only be
destroyed with sword chips. Yes, those accursed Shadows are back. (100 dmg)
Bats: DarkMan will open up caves in your area which send out several 1HP bats.
(50 dmg)
After defeating DarkMan, you can advance to Secret 2, whose guardian is
YamatoMan. I refuse to call him "JapanMan". Go straight down this path to the
teleporter at the end. If you want to reach the merchant, you'll need to take
this teleporter, go down the lower path, and defeat three 400HP Numbers,
numbered 1, 2, and 3. To defeat the first one, lose 400 HP and use Muramasa. To
defeat the second one, use LifeSwrd. To defeat the third, use LifeSwrd or a
combination of GrassStg and HeatSprd. Once you finish up here, take the
teleporter back down and smash the monolith.
Battle 1: Spikey3, Metrodo
Battle 2: Yart, Deetle
Battle 3: LowBlow
Battle 4: StormBox, Fishy3
Battle 5: PoofBall, PoofBall
Battle 6: Totam, Metrodo, BrushMan3
Battle 7: Yart, BrushMan3, HardHead
Battle 8: Mashy, Moshy
Battle 9: Fishy3, Smasher
Battle 10: DemonEye, Dominerd2, BrushMan Omega
Take the teleporter at the end of this path, then go down the middle path
through that teleporter. The lower path there has the Door of Trust, behind
which lies a NaviCust program for HP+500! After the teleporter on the middle
path, there lies a monolith at the end. Smash it.
Battle 1: Shadow (remember these can only be killed with sword attacks!)
Battle 2: Spikey2, Spikey2, Spikey3
Battle 3: Mettaur3, Mettaur3
Battle 4: LowBlow, Canodumb2
Battle 5: Shrimpy2, Gloomer
Battle 6: Ratty2, Ratty2, Ratty2
Battle 7: Yurt, Yurt
Battle 8: Mettaur3, Slimey, Slimey
Battle 9: Elewasp, Elewasp
Battle 10: Totem, Totem, RedDevil (another Shadow!)
Behind this monolith there is what appears to be a dead end. Walk along the
right edge to find an invisible path. The BMD there holds AntiNavi M, so you can
finally complete the BodyGrd PA! Walk back to the main path, then down the left
edge to find another invisible path. When you get back on visible ground, go
straight up to come upon another door. This one won't open unless you have at
least one Giga Chip. If you followed the preliminary measures in the beginning
of this section, you should be good for that door. If you're not, go back to
Secret 1, teleport out, and jack out. Go to Hades Isle's gargoyle statue and buy
NavRcycl. Go back to this door and pass through. You'll fight YamatoMan, who is
the prime subject of poor translation.
--BOSS--
YAMATOMAN.EXE
HP: 1600
-Attacks-
Spear Thrust: YamatoMan will thrust his spear down one solid row of your area.
Dodge it by moving out of that row as quickly as possible. (150 dmg)
Spear Frenzy: YamatoMan will attack the first two columns of your area with
quick spear jabs. Move to the back column of your area to dodge this attack.
(150 dmg)
Spear Reflect: YamatoMan spins his spear to deflect buster attacks back at you.
(150 dmg)
Battalion: When low on HP, YamatoMan will call in reinforcements that have 3HP
each. They deal damage and steal panels. They will not stop until you have only
your back column remaining. They do fall through broken panels, though. (150
dmg)
When you defeat YamatoMan, you can access the deepest area of the Secret Areas,
Secret 3, the lair of Serenade, the UnderQueen. She is called male in the game,
but that is also poor translation. When you enter the area, you'll notice a
laser door. This will not open unless you have collected all the Virus Breeder
viruses, save the Scutzes. Through this door is your main source for chips from
here on in, the BugFrag Trader! This trader will give nearly any non-Giga-class
chip in the game! Put 300 in there to prime it for something big after you beat
Serenade. In the lower corner of the BugFrag Trader's area, there is a chip for
Snctuary C. There is a hidden path along the left edge of this area with a
monolith that's different from the others in that it's a 20-battle endurance
match. Behind it lies the NaviCust program HubBatc!
Battle 1: Fishy2, Hardhead, Hardhead
Battle 2: Vinert
Battle 3: Mettaur3, Mettaur3
Battle 4: Eleglobe, Ratty3
Battle 5: Breaker, Breaker, Doomer
Battle 6: Mettaur3, Spikey3, Trumpy
Battle 7: Totun, Spiker
Battle 8: Swordy3, Swordy3, Shadow Omega
Battle 9: Fishy3, Trumpy
Battle 10: Volcanest, Spikey3, Metrodo
Battle 11: Mettaur3, Mettaur3, Trumpy
Battle 12: ErthJelly, Doomer
Battle 13: GoofBall, GoofBall
Battle 14: MoBlow
Battle 15: Pengon, Pengon
Battle 16: JokerEye, JokerEye, AlphaBug Omega
Battle 17: Yart, Canodumb3
Battle 18: Megabunny, Megabunny, Megabunny
Battle 19: N.O-3, Trasher
Battle 20: Slimest, Dominerd3, Scuttle Omega
When you're finished in the BugFrag Trader area, go back to the main area.
Defeat the Number Tower (two Number M1s and a Number M2) with an AreaGrab and
two LifeSwrds. Past those Numbers lie another monolith.
Battle 1: Mettaur3, Mettaur3, ErthJelly
Battle 2: Pengon, Shadow
Battle 3: Ratty3, Ratty3, Canodumb3
Battle 4: N.O-2, Trasher
Battle 5: Eleglobe, Eleglobe
Battle 6: Slimest, Slimest, Trumpy
Battle 7: Doomer, Doomer
Battle 8: Geetle, Geetle
Battle 9: Momogre, Heaviest, Momogre
Battle 10: Yart, BlueDemon (another Shadow!)
Past this monolith lies the most powerful Number Tower you've seen yet, but you
don't actually need to defeat it to advance. It's not worth it, anyway, because
the 'Frag Trader will eventually spit a Hole of some code anyway. But, if you
insist, they're all Number G1s and they all have 650 HP. There are only two
known ways to defeat these Towers. First, use GrassStg. Then, load up in this
order, CopyDmg *, HeatShot J, Heat-V J, HeatSide J, and Fire+30 *. Use the
CopyDmg on the top Tower and nail the bottom two with HeatSprd + 30. The damage
is doubled because it's on GrassStg, making a grand total of 660 damage to all
the Towers. The second, easier way involves you first losing 650 HP, then using
CopyDmg on the top Tower and Muramasa on the bottom two. Either way you do it,
behind these Towers lies a chip for Hole *.
JoeMoron2000 gives his own strategy for these pesky Number G-1s...
"I used a BlkBomb3 with 3 fire +30's, and an Atk +30. Then, I used GrsStg, and
because I was a fire element, I charged up my blaster, and fired away at that
bomb."
Follow the unobstructed path to the top of the large ramp. The door up here will
ONLY open if you have all 200 Standard Class chips. Which brings us to...
+++++++++++++++++++++++++++
3.2) 200 Fragments of Power
+++++++++++++++++++++++++++
I'm going to list the easiest place to find them all and what they do. If no
location is listed, assume it can be gotten from Secret 3's BugFrag Trader.
S001: Cannon (40) | A B C D E *
-- Shoots an enemy in front of you
-- Canodumb, ACDC Area 1
S002: HiCannon (60) | H I J K L *
-- Shoots an enemy in front of you
-- Canodumb2, Hospital Bed
S003: M-Cannon (80) | O P Q R S *
-- Shoots an enemy in front of you
-- Canodumb3, ACDC Tank (Alpha scenario)
S004: AirShot1 (20) | *
-- Blows an enemy back one space and damages
-- Starting folder
S005: AirShot2 (30) | *
-- Blows an enemy back one space and damages
-- GMD in Beach 1
S006: AirShot3 (40) | *
-- Blows an enemy back one space and damages
-- NumberMan Trader, code 15789208
S007: LavaCan1 (90) | A G S T V *
-- Shoots lava into the enemy area
-- Volcano, Undernet 1
S008: LavaCan2 (120) | B D F M O
-- Shoots lava into the enemy area
-- Volcaner, Secret 2
S009: LavaCan3 (150) | E H J R W
-- Shoots lava into the enemy area
-- Volcanest, Secret 3 (Use OilBody for ease)
S010: Volcano (150) | A G J Y Z
-- Shoots lava into the enemy area
-- Powered up by Lava panels
-- Volcanest, Secret 3 (Cust style needed, use OilBody for ease)
S011: Shotgun (30) | B F J N T *
-- Hits the panel behind the enemy
-- Starting folder
S012: V-Gun (30) | D G L P V *
-- Hits the panels above and below the enemy in the column behind it
-- Starting folder
S013: SideGun (30) | C H M S Y *
-- Hits the panels above and below the enemy
-- Starting folder
S014: Spreader (30) | M N O P Q *
-- Hits one square around impact area
-- NumberMan Trader, code 31549798
S015: Bubbler (60) | A C D E P *
-- Hits one square behind enemy (Aqua)
-- Shrimpy, Yoka Network
S016: Bub-V (60) | D E F S V *
-- Hits the panels above and below the enemy in the column behind it (Aqua)
-- Shrimpy2, Undernet 1
S017: BublSide (60) | B E F G R *
-- Hits the panels above and below the enemy (Aqua)
-- Shrimpy3, Secret 1
S018: HeatShot (40) | B H I J P *
-- Hits the panel behind the enemy (Fire)
-- Spikey, Zoo Network
S019: Heat-V (40) | F I J K V
-- Hits the panels above and below the enemy in the column behind it (Fire)
-- Spikey2, Zoo Network
S020: HeatSide (40) | C J K L T
-- Hits the panels above and below the enemy (Fire)
-- Spikey3, Undernet 1
S021: MiniBomb (50) | B G L O S *
-- Hits the panel three spaces ahead
-- Starting folder
S022: SnglBomb (50) | D F H J T *
-- Hits the column three spaces ahead
-- Beetle, Zoo Network
S023: DublBomb (50) | A C H K W *
-- Hits the column three spaces ahead twice
-- Deetle, Beach Network
S024: TrplBomb (50) | E I N P W
-- Hits the column three spaces ahead thrice
-- Geetle, Secret 1
S025: CannBall (160) | A D F L P *
-- Breaks the panel three spaces ahead
-- Hardhead, Yoka Network
S026: IceBall (120) | F I M Q S *
-- Turns the panel three spaces ahead to ice (Aqua)
-- Coldhead, Hades Isle (equip Fish)
S027: LavaBall (140) | B C H N W *
-- Turns the panel three spaces ahead to lava (Fire)
-- Hothead, Virus Lab Door Comp (equip OilBody)
S028: BlkBomb1 (120) | F L N P Z
-- Hits the entire enemy area when ignited (Fire)
-- Hades Isle
S029: BlkBomb2 (170) | D I K Q S
-- Hits the entire enemy area when ignited (Fire)
-- Behind FlashMan's security cube in Undernet 2
S030: BlkBomb3 (220) | C G L U Y
-- Hits the entire enemy area when ignited (Fire)
-- Secret 2 Merchant
S031: Sword (80) | E H L S Y
-- Hits one panel in front of you
-- Starting folder
S032: WideSwrd (80) | C E L Q Y
-- Hits one column in front of you
-- Starting folder
S033: LongSwrd (80) | E I L R Y
-- Hits two panels in front of you
-- Starting folder, Swordy, SciLab Areas
S034: FireSwrd (130) | F N P R U
-- Hits one column in front of you (Fire)
-- Swordy2, Beach Network
S035: AquaSwrd (150) | A H N P T
-- Hits one column in front of you (Aqua)
-- Swordy3, Yoka Network
S036: ElecSwrd (130) | E K N P V
-- Hits one column in front of you (Elec)
-- Yoka Square merchant
S037: BambSwrd (140) | B L N P W
-- Hits one column in front of you (Wood)
-- ACDC Square merchant
S038: CustSwrd | B F R V Z
-- Hits three rows and two columns in front of you
-- Power is equal to how full the custom gauge is
-- If custom gauge is entirely full, power is 0
-- Beach Square merchant
S039: VarSwrd (160) | B C D E F
-- Attack by holding A and inputting button combinations
-- TrpSonic: Left B Right B
-- ElmSonic: B B Left Down Up
-- NumberMan Trader, code 63997824
S040: AirSword (100) | C E H J R *
-- Attack pushes back the enemy
-- Higsby's normal stock
S041: StepSwrd (130) | L M N O P
-- Step forward two spaces and slash
-- SciLab Square merchant
S042: StepCros (130) | P Q R S T
-- Step forward two spaces and slash in an X pattern
-- NumberMan Trader, code 76889120
S043: Slasher (240) | B D G R S
-- Hold A until an enemy enters your area, then slash away
-- Job 5 reward
S044: ShockWav (60) | D H J R L
-- Send a slow shockwave into the enemy area
-- Mettaur, ACDC 1
S045: SonicWav (80) | G I M S W
-- Send a faster shockwave into the enemy area
-- Mettaur2, Yoka Network
S046: DynaWave (100) | E N Q T V
-- Send an even faster shockwave into the enemy area
-- Mettaur3, Secret 1
S047: BigWave (190) | E J M P Y
-- Send a blazingly fast shockwave that cracks panels into the
enemy area
-- Mettaur3, Secret 1 (Cust style needed)
S048: GutPunch (80) | B C D E F
-- Deliver a powerful punch one square in front of you
-- GMD in Yoka 2, N1 Folder D
S049: GtsStrgt (100) | O P Q R S
-- Deliver a powerful punch two squares in front of you
-- NumberMan Trader, code 95913876
S050: GutImpct (160) | G H I J K
-- Deliver a powerful punch one square in front of you
-- Secret 2 merchant
S051: DashAtk (90) | C D G J Z *
-- Dash forward through many enemies
-- Fishy, SciLab Network
S052: Burner (130) | B F Q S W
-- Ignite the ground and burn anything nearby (Fire)
-- Fishy2, Hades Isle
S053: Condor (180) | B I L S Z
-- Reach supersonic speeds and annihilate your enemy
-- Fishy3, Undernet 1
S054: Burning (150) | A F L R S
-- Ignite the ground in a cross around you (Fire)
-- Fishy2, Hades Isle (Cust style needed)
S055: ZapRing1 (20) | A M P Q S *
-- Paralyze and damage the enemy (Elec)
-- Bunny, ACDC 1
S056: ZapRing2 (40) | B G N R W
-- Paralyze and damage the enemy (Elec)
-- Tuffbunny, Undernet Network
S057: ZapRing3 (60) | C E O T Z
-- Paralyze and damage the enemy (Elec)
-- Megabunny, Secret Areas
S058: IceWave1 (80) | A K M Q W *
-- Send a waving snowflake across two rows (Aqua)
-- Pengi, SciLab Vending Machine
S059: IceWave2 (100) | D H L P R *
-- Send a waving snowflake across two rows (Aqua)
-- Penga, SciLab Vending Machine
S060: IceWave3 (140) | C D J R V
-- Send a waving snowflake across two rows (Aqua)
-- Pengon, Secret 3
S061: Yo-yo1 (40) | C D E F G *
-- Shoot a bladed yo-yo
-- Yort, Beach Network
S062: Yo-yo2 (50) | H I J K L
-- Shoot a bladed yo-yo
-- Yurt, Undernet 3
S063: Yo-yo3 (60) | M N O P Q
-- Shoot a bladed yo-yo
-- Yart, Secret 1/2
S064: AirStrm1 (50) | A F H O S
-- Make three whirlwinds that seek out the enemy
-- SnowBlow, Beach Network
S065: AirStrm2 (60) | C G H M W
-- Make three whirlwinds that seek out the enemy
-- LowBlow, Undernet 6
S066: AirStrm3 (70) | A G I N V
-- Make three whirlwinds that seek out the enemy
-- MoBlow, Secret 2
S067: Arrow1 (100) | B E M Q T
-- Shoot a bee to dart at the enemy (Elec)
-- Elebee, FlashMan Tank on WWW Island
S068: Arrow2 (130) | F R S U Z
-- Shoot a bee to dart at the enemy (Elec)
-- Elewasp, Secret 2
S069: Arrow3 (160) | A H J N P
-- Shoot a bee to dart at the enemy (Elec)
-- Elehornet, Teacher's Lounge server (Use Battery)
S070: Ratton1 (80) | A C F H J
-- Shoot a rat that can turn once to hit the enemy
-- Ratty, SciLab Network
S071: Ratton2 (100) | A C F N O
-- Shoot a rat that can turn once to hit the enemy
-- Ratty2, DNN Van
S072: Ratton3 (120) | A C F R S
-- Shoot a rat that can turn once to hit the enemy
-- Ratty3, Secret 1
S073: FireRatn (230) | B F H M Y
-- Place a rat on the battlefield that launches when ignited (Fire)
-- DNN Battle Console
S074: Wave (80) | E I L S T
-- Send a wave through all three rows, stops on contact or if no
panel (Aqua)
-- Jelly, Undernet 2, WWW Island BubbleMan Tank
S075: RedWave (90) | B F J R U
-- Send a wave through all three rows, stops on contact or if no
panel (Fire)
-- HeatJelly, WWW Island Hidden Computer
S076: MudWave (100) | D G M V Z
-- Send a wave through all three rows, stops on contact or if no
panel (Wood)
-- MudJelly, Secret 2
S077: Tornado (20) | C L R T U
-- Shoot an eight-hit tornado two spaces ahead
-- Yoka 1
S078: Spice1 (80) | B D I S Z *
-- Spread confusing spores to all grass panels (Wood)
-- Mushy, Hospital Network
S079: Spice2 (110) | C F I K R
-- Spread confusing spores to all grass panels (Wood)
-- Mashy, Hospital Bed
S080: Spice3 (140) | D F J O Q
-- Spread confusing spores to all grass panels (Wood)
-- Moshy, ZooComp3 (Use Jungle)
S081: Shake1 (90) | E G R S U
-- Send a barbell three spaces ahead to attack the column
-- Heavy, Hospital TV
S082: Shake2 (110) | B F I L Q
-- Send a barbell three spaces ahead to attack the column
-- Heavier, WWW Island Hidden Computer
S083: Shake3 (140) | D M R T Z
-- Send a barbell three spaces ahead to attack the column
-- Heaviest, Secret 1
S084: NOBeam1 (200) | C F G T Z
-- If behind a field object, shoots a beam down the row
-- N.O.-1, Hospital TV
S085: NOBeam2 (260) | E I S U Y
-- If behind a field object, shoots a beam down the row
-- N.O.-2, Secret 2
S086: NOBeam3 (300) | H M V W Z
-- If behind a field object, shoots a beam down the row
-- N.O.-3, Secret 3 (Use Fish)
S087: Hammer (100) | B G L P T *
-- Breaks panel in front of you if empty
-- ZooComp 4
S088: Geyser (200) | B C L S W
-- Shoots water in a +, then X pattern out of empty panel three
squares ahead (Aqua)
-- Yoka Zoo Alarm System
S089: Rope1 (50) | D G J M O *
-- Sends vines to ensnare the enemy (Wood)
-- Viney, Hospital Network
S090: Rope2 (70) | E G O T U
-- Sends vines to ensnare the enemy (Wood)
-- Viner, Undernet 6 (equip Jungle)
S091: Rope3 (90) | H I T U V
-- Sends vines to ensnare the enemy (Wood)
-- Vinert, WWW Island FlashMan Tank (equip Jungle)
S092: Boomer1 (60) | F H J M T *
-- Launches a boomerang along the outer rim of the arena (Wood)
-- Boomer, SciLab 2
S093: Boomer2 (80) | E I K N V *
-- Launches a boomerang along the outer rim of the arena (Wood)
-- Gloomer, Undernet Areas
S094: Boomer3 (100) | L O P U Z
-- Launches a boomerang along the outer rim of the arena (Wood)
-- Doomer, Secret 2
S095: PoisMask | A F N Q V
-- Poisons area one square around the mask while A is held
-- PuffBall, Undernet Areas
S096: PoisFace | A N Q V W *
-- Poisons area two squares around the mask while A is held
-- PoofBall, Hospital Network after beating PlantMan Alpha
S097: RockArm1 (100) | D H J O P *
-- Cracks row and sends shockwave
-- Quaker, SciLab Network
S098: RockArm2 (150) | G M P S V *
-- Cracks row and sends shockwave
-- Shaker, Beach Network
S099: RockArm3 (200) | C I L T Z
-- Cracks row and sends shockwave
-- Breaker, DNN Van, Secret 3
S100: CrsShld1 (160) | A C H L P *
-- Protects you and attacks attackers
-- Dominerd1, Undernet
S101: CrsShld2 (210) | B C L S T
-- Protects you and attacks attackers
-- Dominerd2, WWW Island Hidden Computer
S102: CrsShld3 (260) | C E L N R
-- Protects you and attacks attackers
-- Dominerd3, Secret 3
S103: Magnum1 (120) | A C H T V
-- Destroys column and deals damage (Fire)
-- Basher, WWW Island FlameMan Tank
S104: Magnum2 (150) | B G N O Z
-- Destroys row and deals damage (Fire)
-- Smasher, Secret 1/2
S105: Magnum3 (180) | D F I S W
-- Destroys column and deals damage (Fire)
-- Trasher, ACDC Tank (Use Oilbody)
S106: Plasma1 (30) | B D J R T
-- Rotates electricity (Elec)
-- Eleball, Principal's Computer, ACDC 2 after beating
FlashMan Alpha
S107: Plasma2 (60) | A G K M Q
-- Rotates electricity (Elec)
-- Elesphere, WWW Island FlashMan Tank
S108: Plasma3 (90) | F I N P S
-- Rotates electricity (Elec)
-- Eleglobe, Secret 1
S109: RandMetr (100) | E I S V Z
-- Shoots meteors randomly in enemy area (Fire)
-- Metrid, Undernet 1
S110: WholMetr (100) | C H J N Q
-- Shoots meteors randomly in enemy area (Fire)
-- Metrod, WWW Island FlameMan Tank
S111: ShotMetr (100) | A D F S Y
-- Shoots meteors randomly in enemy area (Fire)
-- Metrodo, Secret 1
S112: Needler1 (30) | I J M R S
-- Shoots needles in all directions but backwards
-- Needler, Hospital Bed
S113: Needler2 (40) | F H M T V
-- Shoots needles in all directions but backwards
-- Nailer, ACDC Tank
S114: Needler3 (50) | D L O U Z
-- Shoots needles in all directions but backwards
-- Spiker, Secret 3
S115: Totem1 (100) | G H M O V
-- Shoots flames three squares ahead (Fire)
-- Totem, Hospital Network
S116: Totem2 (140) | A C E T Z
-- Shoots flames three squares ahead (Fire)
-- Totam, Undernet 6
S117: Totem3 (180) | D I K N Q
-- Shoots flames three squares ahead (Fire)
-- Totun, Secret 1
S118: Sensor1 (100) | C K L O P
-- Rigs a line to zap the enemy on sight (Elec)
-- KillerEye, Undernet 6
S119: Sensor2 (130) | A G H N S
-- Rigs a line to zap the enemy on sight (Elec)
-- DemonEye, WWW Island FlashMan Tank
S120: Sensor3 (130) | B E J O P
-- Rigs a line to zap the enemy on sight (Elec)
-- JokerEye, Secret 1
S121: MetaGel1 (90) | B C D K Y
-- Drops and steals a panel (Aqua)
-- Slimer, Yoka Area
S122: MetaGel2 (130) | E F G P S
-- Drops and steals a panel (Aqua)
-- Slimey, Undernet 1
S123: MetaGel3 (170) | G H S T U
-- Drops and steals a panel (Aqua)
-- Slimest, Undernet 7 (use Fish)
S124: Pawn (90) | B E N R Y
-- Slash with range of LongSwrd when A is pressed
-- Tora's folder
S125: Knight (150) | C H M U V
-- Jumps across the arena and sends shockwaves
-- Tora's folder
S126: Rook | D F N Q U *
-- Protects you and is nearly unbreakable
-- Tora's folder
S127: Team1 (10) | A C E T Z *
-- Attacks the enemy area; attack power up if damaged
-- Twins, DNN Editing Room Comp
S128: Team2 | D L P S Z *
-- Heals 500 HP on fatal hit
-- Twins, DNN Editing Room Comp
S129: TimeBomb (150) | J K L M N
-- Blows up on the entire enemy area
-- Yoka 1 BugFrag merchant
S130: Mine (300) | A D L R S *
-- Hides in a panel and explodes when stepped on
-- Yoka 1 BugFrag merchant
S131: Lance (130) | D E H R Z
-- Spears the back column (Wood)
-- Undernet 3
S132: Snake (40) | D E I R Y
-- Snakes come out of all holes in your panels and attack (Wood)
-- Story Events
S133: Guard | *
-- Shield from attack and send shockwave in response
-- Mettaur, ACDC Network
S134: PanlOut1 | A B D L S *
-- Take out the panel in front of you
-- Starting folder
S135: PanlOut3 | C E N R Y *
-- Take out the column in front of you
-- ACDC 3
S136: PanlGrab | A H L S Y *
-- Steal the first panel in front of you that isn't yours
-- ACDC Square merchant
S137: AreaGrab | E L R S Y *
-- Steal the first column of the enemy area
-- Starting folder
S138: GrabBack | A E I K N
-- Do 40 damage to all enemies per stolen panel
-- SciLab 2
S139: GrabRvng | C G P R Y
-- Do 80 damage to all enemies per stolen panel
-- Job 17 reward
S140: RockCube | A C E H R *
-- Drop a stone block in front of you
-- SciLab merchant
S141: Prism | H J K Q W
-- Throw a prism three squares ahead
-- The prism reflects all damage dealt to it one square outward
-- PMD in SciLab Vending Machine
S142: Wind | A E H O S *
-- Blows the enemies to the back row
-- SciLab Square merchant, WindBox, Yoka 1, Tamako's HP
S143: Fan | A G L R T *
-- Sucks enemies to the front row
-- VacuumFan, Beach Network
S144: Fanfare | C E G L Y *
-- While music plays, Megaman is invincible
-- Trumpy, NumberMan Poster
S145: Discord | D F N T Z *
-- While music plays, enemies are confused
-- Tuby, Undernet 6
S146: Timpani | A N Q U W *
-- While music plays, enemies are immobile
-- Tromby, WWW Island Hidden Computer
S147: Recov10 | A C E G L *
-- Recover 10 HP
-- Starting folder
S148: Recov30 | B D F H M *
-- Recover 30 HP
-- ZooComp 3
S149: Recov50 | C E G I N *
-- Recover 50 HP
-- Beach 2
S150: Recov80 | D F H J O *
-- Recover 80 HP
-- Beach Network
S151: Recov120 | O Q S U W *
-- Recover 120 HP
-- Hospital TV
S152: Recov150 | N P R T V
-- Recover 150 HP
-- WWW Island FlashMan Tank
S153: Recov200 | M N U V W
-- Recover 200 HP
-- Undernet 4 merchant
S154: Recov300 | O R V W Z
-- Recover 300 HP
-- Job 25 reward
S155: Repair | A C D F S *
-- Restore all your panels to normal status
-- Yai's Phone
S156: SloGauge | A C R S Z *
-- Slows down rate of custom gauge
-- Job 13 reward
S157: FstGauge | B E J R Y *
-- Speeds up rate of custom gauge
-- Job 20 reward
S158: Panic | A C L R Z
-- Confuses enemies and Megaman
-- Purple mystery data behind WWW door in ACDC 1
S159: Geddon1 | D J M O S *
-- Cracks all panels
-- ZooComp 1
S160: Geddon2 | F H N O W
-- Breaks all panels without an object on them
-- Hospital Comp 3
S161: Geddon3 | C M U W Y
-- Turns all panels to swamps (poisoned while standing)
-- Secret 1
S162: CopyDmg | A F H L Y *
-- Use on one enemy and attack another to injure both
-- NumberMan Trader, code 01697824
S163: Invis | B E F R S *
-- Become invisible for a little while
-- SciLab 1 BMD
S164: Shadow | H J N Q U *
-- Only can be hurt by swords for a little while
-- Shadow, Secret 2
S165: Mole1 | A D H J O *
-- Invisible when not attacking
-- Momogra, Hades Isle
S166: Mole2 | B G I K R *
-- Invisible when not attacking
-- Momogro, WWW Island DrillMan Tank
S167: Mole3 | C E L M Q
-- Invisible when not attacking
-- Momogre, Secret 3
S168: AirShoes | H I N U Y *
-- Can step on cracked panels without breaking then
-- Virus Lab Door Frame
S169: Barrier | C E L R S *
-- Prevents 10 total damage
-- ACDC 2 merchant
S170: Barr100 | E J M R T *
-- Prevents 100 total damage
-- HospComp 4
S171: Barr200 | E F H R U
-- Prevents 200 total damage
-- Reward from Quiz Queen, 3rd floor Hospital
S172: Aura | F I S U Y
-- Prevents all attacks of less than 100 damage
-- Behind BubbleMan security cube in Undernet 6 (from DNN
Editing Room Console)
S173: NrthWind | A C N S Z
-- Immediately removes all auras and barriers from enemy
-- UnderSquare merchant
S174: Mettaur | E L M O T (Metol -> Metool)
-- Mettaur drops down and, at press of A, sets off a shockwave
-- Virus Breeder (Virus found in ACDC 1, behind WWW door)
S175: Bunny | A B I L R (Rabil -> Rabili)
-- Bunny drops down and, at press of A, sends off a ZapRing (Elec)
-- Virus Breeder (Virus is reward of job 19)
S176: Spikey | A E G R U (Gaeru -> Gairu)
-- Spikey drops down and, at press of A, shoots a HeatShot (Fire)
-- Virus Breeder (Virus is found in Hades Isle Gargoyle)
S177: Swordy | D I O S W (Swodi -> Swordin)
-- Swordy drops down and, at press of A, swipes its sword
-- Range/Element is dependant upon type of Swordy chosen
-- Virus Breeder (Virus is found at dead end on Undernet 1 blue level)
S178: Jelly | E J L R Y (Je[l/r]y -> Jelly)
-- Jelly drops down and, at press of A, sends off a Wave
-- Element is dependant upon type of Jelly chosen
-- Virus Breeder (Virus is found at dead end in Beach 2, near WWW Door)
S179: Mushy | C H M S Y (Chmsy -> Chamush)
-- Mushy drops down and, at press of A, poisons the grass
-- Will not work if no grass panels
-- Virus Breeder (Virus is found behind counter in SciLab 2)
S180: Momogra | G M O R U (Mogur -> Mogura)
-- Momogra pops up and, at press of A, smacks enemy in front with shovel
-- Will not hit if no enemy in front of it
-- Virus Breeder (Virus is found where you fought BeastMan)
S181: KillrEye | E I K L R (Kiler -> Killer)
-- KillerEye drops down and, at press of A, zaps the enemy (Elec)
-- Direction is dependant on type of KillerEye chosen
-- Virus Breeder (Virus is found near chalkboard in Principal's Comp)
S182: Scuttlst | A D E M R (Dream)
-- Scutz drops down and, at press of A, fires a projectile
-- Element is dependant on type of Scutz chosen
-- Virus Breeder
-- First part of the virus is in Secret 1, on the starting platform
-- Second part is in Secret 3, at a dead end along the compression path
S183: Hole | A B S T Z *
-- Opens up a Hole which lets you use Dark chips
-- Secret 3, behind 650 HP Number Towers
S184: HolyPanl | E J L R U *
-- While standing on HolyPanl, damage is halved
-- BrushMan, Undernet 1
S185: LavaStge | A E R T Y *
-- Turns the stage into Lava Panels
-- If non-Heat, take 50 damage when stepping on panel
-- Yoka 1 BugFrag merchant
S186: IceStage | C G M Q T *
-- Turns the stage into Ice Panels
-- If non-Aqua, move in one direction until object is hit
-- Trade FireSwrd P in front of Yoka Inn
S187: GrassStg | E J R W Z *
-- Turns the stage into Grass Panels
-- If Wood, recover HP while on panel
-- ACDC Square merchant
S188: SandStge | B C Q U W
-- Turns the stage into Sand Panels
-- Slows down movement
-- Undernet 5 blue level, behind DesertMan's security cube
S189: MetlStge | D G M O S
-- Turns the stage into Metal Panels
-- Panels cannot be broken
-- Beach Square merchant
S190: Snctuary | A C E L S
-- Turns all of your panels into Holy Panels
-- Secret 3
S191: AntiDmg (100) | C F H M S
-- If hit, throw three shurikens at enemies
-- Undernet 4 merchant
S192: AntiSwrd (100) | B K R U Y
-- If hit with a sword, slash back at enemy
-- Trade Shadow J (S-rank a Shadow) on 2nd floor DNN Station
S193: AntiNavi | A M N V W
-- If enemy uses a Navi, steal it and use it against enemy
-- Secret 2
S194: AntiRecv | B D E O S
-- If enemy recovers HP, do damage equal to that instead
-- Job 14 reward
S195: Atk+10 | *
-- Add 10 to the attack power of the preceding chip
-- Starting folder
S196: Fire+30 | *
-- Add 30 to the attack power of the preceding fire chip
-- Lion's Head at Yoka Springs
S197: Aqua+30 | *
-- Add 30 to the attack power of the preceding aqua chip
-- Job 9 reward
S198: Elec+30 | *
-- Add 30 to the attack power of the preceding elec chip
-- Higsby's normal stock
S199: Wood+30 | *
-- Add 30 to the attack power of the preceding wood chip
-- Yoka 1 BugFrag merchant
S200: Navi+20 | *
-- Add 20 to the attack power of the preceding Navi chip
-- Undernet 2 BugFrag merchant
Once you get all 200 of these chips, in addition to getting your second star,
you can now fight Serenade, the UnderQueen!
--BOSS--
SERENADE
HP: 2000
-Attacks-
Reflect: If you shoot at Serenade, she will reflect your attack back at you.
(100 dmg)
Mystic Spark: Serenade will shoot a projectile that behaves like IceWave, except
it covers all three rows. (100 dmg)
Divine Wrath: Serenade will stand stationary while several projectiles attack
your area. The projectiles may crack tiles, tiles may crack randomly, and there
may be bursts of wind. The yellow squares show where the next attack is going to
be, so get out of the way before it hits you! (100 dmg)
-Notes-
While Serenade may seem invincible, she has one fatal flaw. If she has no panel
above or below her to move to, she will not reflect any attacks. The obvious
solution here is to use Geddon2 to trap her within your range and pummel her
until the panels come back. Lather, rinse, repeat.
Once you defeat Serenade, you will finally be regarded as the King of the
Undernet! If you haven't yet fed the BugFrag Trader 300 BugFrags (you'll know
when you've hit that number), do so. When you do, teleport out from Secret 1 and
jack out. Jack back in and go to the compression path just before the BugFrag
Trader. SAVE! You are in for one of the toughest battles of your life. Walk up
to the BugFrag Trader and, after a cutscene, you will fight the awakened Bass
GS, who now has the assistance of Gospel!
--BOSS--
BASS GS
HP: 2000
-Updated Attacks-
Air Burst now does 300 damage.
Air Explosion now does 300 damage.
Power Crusher now does 300 damage.
-New Attacks-
Gospel Claw: A giant claw will seek you out, not unlike Alpha's claws. The
yellow panels show where the claw will strike. Avoid it, naturally. (300 dmg)
Gospel Cannon: In the style of the Gospel chips from MMBN2, Bass will use Gospel
as a cannon and shoot flaming breath (non-elemental) in the same pattern as
FlameMan's Fire Breath Spread. Dodge it in the same fashion as you would that
attack. (300 dmg)
Gospel Force: A huge air burst appears. Get out of Bass' row and as far away
from him as humanly possible. Avoid this at all costs! (500 dmg)
-Notes-
Bass GS has a LifeAura of 200 this time! Use some really strong chips or PAs,
like LifeSwrd, Heat/BublSprd, or NOBeam, to get rid of it. He will regenerate
the aura after using Air Explosion and any of his new attacks. Stun him (if you
can) before execution of those attacks. You're in for quite a difficult fight
either way...
When you finally defeat Bass GS, you will get your third star and second Giga
Chip, Bass. Also, the Time Trials have been opened for your fourth star.
+++++++++++++++++
3.3) On The Clock
+++++++++++++++++
The Time Trials are a series of battles against the Alpha versions of every Navi
in the game, save Serenade, Forte, and Alpha. You must use your extra folder to
fight. The folder commonly considered the best for the Time Trials is the
ApprFldr, found from a SciLab employee near the MetroLine Station in ACDC. When
you've picked up your chosen extra folder, go back into Secret 1. There are
seven Navis here, each with a different Alpha version. You need to defeat those
Navis in a very short time limit.
DesertMan Alpha: 45 seconds
BubbleMan Alpha: 40 seconds
BeastMan Alpha: 30 seconds
FlashMan Alpha: 10 seconds (!_!)
PlantMan Alpha: 40 seconds
FlameMan Alpha: 40 seconds
DrillMan Alpha: 45 seconds
Go to Secret 2. There are Navis placed on every checkerboard-colored square and
next to every teleporter.
MetalMan Alpha: 20 seconds
KingMan Alpha: 40 seconds
MistMan Alpha: 45 seconds
GutsMan Alpha: 15 seconds
Go to Secret 3. Ascend the ramp to Serenade's lair and you will find the final
three Time Trial Navis.
DarkMan Alpha: 45 seconds
YamatoMan Alpha: 40 seconds
Blues Alpha: 45 seconds
Clear the Time Trials and you will get your fourth star and third Giga Chip,
Serenade. To use both Bass and Serenade, you need to have an open Hole on the
field or DarkLcns in your NaviCust.
+++++++++++++++++++++++++++++++
3.4) 85 More Fragments of Power
+++++++++++++++++++++++++++++++
For your fifth star, you need to get all 85 Mega class chips. You can find
most of them from the BugFrag Trader in Secret 3, in addition to the locations
listed here. The only ones you can't get from the trader are the MistMan and
BowlMan chips. If a location isn't listed, you can still get it from the BugFrag
Trader.
Just as a general note, the v4 Navi chips can only be gotten from the v3 forms
of the Navis when you get an S rank in under 20 seconds with a Team style.
M001: Muramasa | M
-- Does damage equal to the amount of HP you've lost
-- Found from the NumberMan Trader, code 50098263
M002: HeroSwrd (180) | P
-- Attacks three squares ahead of you
-- NumberMan Trader, code 03284579
M003: ZeusHamr | Z
-- Hits everybody for 250 damage (including you)
-- Trade GrabBack K in Hades Isle lava room
M004: StandOut (220) | P *
-- Sends fire in a straight line to the nearest hole
-- Need to be Heat style
-- Higsby's regular stock
M005: Salamndr (300) | S *
-- Sends fire in a straight line to the nearest hole
-- Need to be Heat style
-- NumberMan Trader, code 65497812
M006: WatrLine (180) | C *
-- Brings water out of all holes in a straight line
-- Need to be Aqua style
-- Higsby's regular stock
M007: Fountain (240) | D *
-- Brings water out of all holes in a straight line
-- Need to be Aqua style
-- NumberMan Trader, code 88543997
M008: Ligtning (160) | L *
-- Hits area one square around field object
-- Need to be Elec style
-- Higsby's regular stock
M009: Bolt (210) | T *
-- Hits area one square around field object
-- Need to be Elec style
-- NumberMan Trader, code 54390805
M010: GaiaSwrd (100) | G *
-- Takes the attack power of the chip after it and adds it
to its own
-- Need to be Wood style
-- Higsby's regular stock
M011: GaiaBlad (100) | G *
-- Takes the attack power of the chip after it and adds it
to its own
-- Need to be Wood style
-- NumberMan Trader, code 33157825
M012: Meteors (40) | R
-- Rains 30 meteors on the enemy area
-- Secret 2 merchant
M013: Guardian | O
-- If damaged, will do 200 electric damage to the damager
-- Found behind a curtain behind DrillMan's cube in Undernet 7
M014: Anubis | A
-- An Anubis statue will drop and slowly poison the enemy
-- Bought from the Undernet 2 BugFrag merchant
M015: GodStone (150) | S
-- Summons GodStone from a broken panel to drop rocks on the enemy
-- Beach Square merchant
M016: OldWood (100) | W
-- Summons OldWood from a broken panel to skewer the enemy (Wood)
-- Grass panels power up attack
-- Higsby's regular stock
M017: Jealousy (100) | J
-- Deals more damage the more chips the enemy has selected
-- PMD, DNN Editing Room Console
M018: Poltrgst | G
-- Launches all field objects at enemy for 150 dmg/hit
-- Ghost Navi behind Tree of Life after beating Alpha
M019: LifeAura | D
-- Prevents any attacks of less than 200 damage
-- Found from the Scutz family in Secret 3
M020: FullCust | *
-- Fills your Custom meter
-- UnderSquare merchant
M021: Atk+30 | *
-- Adds 30 to the attack power of the chip before it
-- Merchant in Secret 2
M022: Navi+40 | *
-- Adds 40 to the attack power of the Navi chip before it
-- Reward from Quiz King on top of Hades Isle
M023: Roll (20) | R
-- Attacks the enemy and heals you
-- Mayl, FlashMan scenario
M024: Rollv2 (30) | R
-- Attacks the enemy and heals you
-- Mayl, BubbleMan scenario
M025: Rollv3 (40) | R
-- Attacks the enemy and heals you
-- Mayl, Alpha scenario
M026: GutsMan (50) | G
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, FlashMan scenario
M027: GutsManv2 (70) | G
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, BeastMan scenario
M028: GutsManv3 (90) | G
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, Alpha scenario
M029: GutsManv4 (100) | G
-- Smashes the enemy's panels and sends out three shockwaves
-- Dex, Alpha scenario
M030: ProtoMan (160) | B
-- Slashes all the enemies
-- Chaud, Secret Area scenario
M031: ProtoManv2 (180) | B
-- Slashes all the enemies
-- Chaud, Secret Area scenario after defeating DarkMan
M032: ProtoManv3 (200) | B
-- Slashes all the enemies
-- Chaud, Secret Area scenario after defeating YamatoMan (JapanMan)
M033: ProtoManv4 (220) | B
-- Slashes all the enemies
-- Chaud, Secret Area scenario after defeating YamatoMan (JapanMan)
M034: FlashMan (50) | F
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 3, at a dead end near the Square entrance
M035: FlashManv2 (70) | F
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 2, random encounter
M036: FlashManv3 (90) | F
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 2, random encounter
M037: FlashManv4 (120) | F
-- Shocks and paralyzes the enemies (Elec)
-- ACDC 2, random encounter
M038: BeastMan (40) | B
-- Performs Primal Rage on enemy three panels in front of you
-- SciLab 1, in a dead end near the lower entrance to SciLab 2
M039: BeastManv2 (50) | B
-- Performs Primal Rage on enemy three panels in front of you
-- Lan's doghouse, random encounter (SneakRun MUST BE ON!)
M040: BeastManv3 (60) | B
-- Performs Primal Rage on enemy three panels in front of you
-- Lan's doghouse, random encounter (SneakRun MUST BE ON!)
M041: BeastManv4 (70) | B
-- Performs Primal Rage on enemy three panels in front of you
-- Lan's doghouse, random encounter (SneakRun MUST BE ON!)
M042: BubbleMan (20) | B
-- Shoots 6 spears across your row (Aqua)
-- Yoka 1
M043: BubbleManv2 (20) | B
-- Shoots 7 spears across your row (Aqua)
-- Beach 1 (Must have less than 25% HP)
M044: BubbleManv3 (20) | B
-- Shoots 8 spears across your row (Aqua)
-- Beach 1 (Must have less than 25% HP)
M045: BubbleManv4 (20) | B
-- Shoots 9 spears across your row (Aqua)
-- Beach 1 (Must have less than 25% HP)
M046: DesertMan (120) | D
-- Launches sand hands at the enemy
-- Beach 1
M047: DesertManv2 (140) | D
-- Launches sand hands at the enemy
-- Yoka Inn TV, random encounter
M048: DesertManv3 (160) | D
-- Launches sand hands at the enemy
-- Yoka Inn TV, random encounter
M049: DesertManv4 (180) | D
-- Launches sand hands at the enemy
-- Yoka Inn TV, random encounter
M050: PlantMan (20) | P
-- Vines ensnare enemies and deal damage (Wood)
-- Undernet4, dead end on the red level
M051: PlantManv2 (30) | P
-- Vines ensnare enemies and deal damage (Wood)
-- Hosp Comp 3, random encounter
M052: PlantManv3 (40) | P
-- Vines ensnare enemies and deal damage (Wood)
-- Hosp Comp 3, random encounter
M053: PlantManv4 (50) | P
-- Vines ensnare enemies and deal damage (Wood)
-- Hosp Comp 3, random encounter
M054: FlamMan (120) | F
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Undernet5, dead end near the UnderSquare portal
M055: FlamManv2 (150) | F
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Yoka 2, random encounter (use OilBody for ease)
M056: FlamManv3 (180) | F
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Yoka 2, random encounter (use OilBody for ease)
M057: FlamManv4 (210) | F
-- Flames burn the enemies (Fire)
-- Control the flames with the D-Pad!
-- Yoka 2, random encounter (use OilBody for ease)
M058: DrillMan (70) | D
-- Three drills pop out of the ground, then three rocks fall
-- Undernet6
M059: DrillManv2 (90) | D
-- Three drills pop out of the ground, then three rocks fall
-- Hades Isle, random encounter
M060: DrillManv3 (110) | D
-- Three drills pop out of the ground, then three ro