RRRRRRR  OOOOOOO  CCCCCCC  KK   KK  MMM     MMM  AAAAAAA  NN      NN
RR   RR  OOOOOOO  CCCCCCC  KK  KK   MM MM MM MM  AAAAAAA  NNN     NN
RR   RR  OO   OO  CC       KK KK    MM  MMM  MM  AA   AA  NN N    NN
RRRRRRR  OO   OO  CC       KKKK     MM   M   MM  AA   AA  NN  N   NN
RRR      OO   OO  CC       KK K     MM       MM  AAAAAAA  NN   N  NN
RR RR    OO   OO  CC       KK KK    MM       MM  AA   AA  NN    N NN
RR  RR   OOOOOOO  CCCCCCC  KK  KK   MM       MM  AA   AA  NN     NNN
RR   RR  OOOOOOO  CCCCCCC  KK   KK  MM       MM  AA   AA  NN      NN
 ______ __      __  ______
|  ___/ \ \    / / |  ___/
| |      \ \  / /  | |
| |___    \ \/ /   | |__
|  __/     |  |    |  __\
| |       / /\ \   | |
| |____  / /  \ \  | |____
|______\/_/    \_\ |______\
      ____________
     /            \
    /              \
   /     ______     \
  /     /      \     \
 /_____/        \     \
                 \     \
                  |     |
                  |     |
          _______/      |
         /             /
        |             |
         \_______      \
                 \      |
                  |     |
                  |     |
  _____          /     /
  \    \        /     /
   \    \______/     /
    \               /
     \             /
      \___________/

_|      _| _|     _|   _|   _|_|_| 
_|  _|  _| _|        _|_|_| _|  _| 
_|  _|  _| _|_|_| _|   _|   _|_|_| 
_|  _|  _| _|  _| _|   _|   _|    
_|_|_|_|_| _|  _| _|   _|   _|_|_|

_|_|_|_| _|_|    _| _|_| 
_|    _| _| _|   _| _|  _| 
_|_|_|_| _|  _|  _| _|    _| 
_|    _| _|   _| _| _|  _| 
_|    _| _|    _|_| _|_|

_|_|_|  _|  _|  _|  _|_|_|
_|   _| _|  _|  _|  _|  _| 
_|  _|  _|  _|  _|  _|_|_|
_|   _| _|  _|  _|  _|
_|_|_|  _|   _|_|   _|_|_|

---------------------------------------------------------------------
Megaman Battle Network 3 White and Blue/Rockman EXE 3
Done by Ratix0 and The Dark Unknown (Joint FAQ)
email: ratix0@mail.com/powerclash_192@hotmail.com
Version 0.8A
Copyright 2003 Ratix0/The Dark Unknown
---------------------------------------------------------------------
Infomation:
Release dates:
6/12/2002 in Japan
25/6/2003 in North America
4/7/2003 in Europe
by (c) Capcom Co. Ltd

This document Copyright 2002 Ratix0 and Dark Unknown. If you want to use 
this document 
on your web site, please contact me at my email for my permission 
and DO NOT sell it for profit or something or else you will be 
violating
the international law....

Places where you can find this Walkthrough:
www.gamefaqs.com

---------------------------------------------------------------------
Table Of Contents:
---------------------------------------------------------------------

1) Introduction

2) Changes from Megaman Battle Network 2

3) Game Basics
-i) Controls
-ii) Menu
-iii) Battle
-iv) Casts
-v) Internet

4) Game System
-i) Styles
-ii) Navi customizer
-iii) Virus Breeder

5) Storyline ***Spoilers***

6) Walkthrough

7) Jobs

8) Others
-i) Numberman Machine Code
-ii) Command Chips
-iii) Folder Guide
-iv) Navi Location
-v) SP Navis
-vi) The 7 Stars
-vii) Name Changes

9) Chips

10) P.A.

11) Frequently Asked Questions

12) Important Stuff
-i) History
-ii) Acknowledgement/Special Thanks
-iii) Contact Us
-vi) Copyright Agreement

---------------------------------------------------------------------
1) Introduction
---------------------------------------------------------------------

Welcome to the exciting and wonderful world of Megaman.exe.
This Action-Role Playing Game is one of Capcom's best Megaman games.
The story takes place at a world where PETs or PErsonal Terminal can
be used for many purposes. You assume the role of a citizen of ACDC
Town, Lan and his PET, Megaman.exe.

Let's get started...

---------------------------------------------------------------------
2) Changes from Megaman Battle Network 2
---------------------------------------------------------------------

Different Navis(DUH!)
New navis:
-->Flashman.EXE
-->Beastman.EXE
-->Bubbleman.EXE
-->Desertman.EXE
-->Plantman.EXE
-->Flameman.EXE
-->Drillman.EXE
-->Darkman.EXE
-->Yamatoman.EXE (A.K.A Japanman)
-->Serenade.EXE
-->Punk.EXE
-->Kingman.EXE
-->Mistman.EXE
-->Bowlman.EXE

Returning Navis
-->Gutsman.EXE (de gutsu!)
-->Blues.EXE (A.K.A. Protoman.EXE)
-->Glyde.EXE
-->Roll.EXE
-->Forte.EXE (A.K.A Bass.EXE)

More Battle chips

Different Folder Restrictions
-Only 5 Megaclass chips in each folder with only 1 of each type of
 Mega class chips in each folder
-Only 1 Gigaclass chips in each folder...

More types of style
-Shadow
-Bug
-Ground

Navi Customizer

Different Viruses

Different areas

New Faces

Different transmission screen
-More anime like

Different Internet Areas (DUH!)

Virus Breeder

Hisby's Shop is finally open again!
-Numberman's lottery

---------------------------------------------------------------------
3) Game Basics
---------------------------------------------------------------------
-i) Controls
-ii) Menu
-iii) Battle
-iv) Casts
-v) Internet
---------------------------------------------------------------------
i) Controls:

D-Pad:
Move Lan/Megaman.exe around
Select Options

A:
Talk/Search/OK/Select
Use Selected Battle Chip in battle

B:
Run
Cancel/Exit
Use Buster Gun in battle

L:
Talk to Lan/Megaman.exe
Scroll around in menus
Fire buster Gun in Megaman.EXE menu
Escape during chip selection menu
Access Chip selection menu when gauge is full

R:
JACK IN!/OUT!
Scroll around in menus
Look at chip/item info
Access Chip selection menu when gauge is full

Start:
Access/Exit Menu
Pause

Select:
Preset Chips

---------------------------------------------------------------------

ii) Menu

When you enter the menu, you'll see:
__
| |Folder
| |Sub Folder
| |Library
| |Megaman.EXE
| |E-Mail
| |Key Item
| |NetBattle
| |Save
| ------
| EXIT |
--------

a) Folder
When entered, you'll view your current folder, press A and you will 
have
2 options:
 
Edit Folder
Equip Folder

Edit Folder will bring you to another screen with your folder. 
Pressing --> will bring another screen, which are extra chips not in 
any of your folders. This will allow you to edit your folder to make 
your folder stronger and make Megaman.Exe's life easier. Each Folder 
CANNOT have more than 4 of the same kind of Standard chip, not more 
than 5 Mega Class Chips with only one of each type of chip and only a 
Giga Class Chip in each folder.

Equip Folder will equip your folder, so when in battle, you'll be
using that folder to battle viruses, Navis or even 
Megaman.exe!(Netbattle)


b) Sub Folder
When entered, you will be viewing items you have. These will only be here 
if you've bought them from SubChip Shops. In order they are:

Mini Energy-Recover 50 HP

Full Energy-Recover HP to full

SneakRun -Encounter lesser weaker enemies

Untrap -As the name says, it untraps any trap found in Green Mystery Datas

Enemylock -Lets you have a higher chance to encounter the enemies you 
last fought before you use enemy lock.

Unlocker-You can't open Purple mystery Data, so you need Unlocker to 
unlock the purple mystery data for valuable data.


c) Library
When entered, you'll see the Standard Chips you've collected so far, 
press
--> and you'll see those Mega Class Chips you've collected, then --> 
again,
you'll see the Giga Class Chips you've gotten. --> again you'll see the 
P.A.s
you've found so far.


d) Megaman.EXE
When entered, you'll see:
    
   O     /------\___
  /|\   |Attack Lvl |
   |    |Rapid  Lvl |
  / \   |Charge Lvl |
        |Style       |
        |Buster LV  |
        |___________|
================================
MEGAMAN <Access Navi Customizer>
   .    <Change Style>
  EXE
================================

Access to the Navi Customizer will only appear if you have gotten Navi 
Customizer
Style Change Will only appear if you have a style

*Interesting fact: pressing the L Button will make Megaman.exe
fire his buster*

Press --> and you'll see

 /--------\___   /--------\____
|Current MB   | |Navi         |
|MegaChip No. | |Customizer   |
|GigaChip No. | |Abilities    |
|_____________| |_____________|

Current MB is the megabyte Megaman.exe has.
MegaChip no. and GigaChip no. is the amount of Mega and Giga Class 
chips
that Megaman.exe can have at his folder


e) E-Mail
When entered, you'll see the e-mails you've received


f) KeyItem
When entered, you'll see the KeyItems you've received.


g) Netplay
When entered, you'll be prompt that you need to save before going to 
network There'll be four options.

The first one is NetBattle, second is Library Compare, third is Trade Chips 
and the fourth one is Trade Navi Customizer Blocks.
Selecting  Netbattle will bring you to another 4 Options. The first one 
is Normal NetBattle, the second is Netbattle with various Stage changes, 
third one makes Guardians appear every time you go to the Custom Menu, 
and the last one is 2/3 NetBattle. You have to win 2 matches out of 3 to 
win this mode.

h) Save
When entered, you'll see your stats:

Time Played: 99:99
Chips Gotten: S200/M85/G20
No. of chips: 9999
Zennys: 999999

---------------------------
MEGAMAN  
   .         
  EXE     SAVE   EXIT
---------------------------

The S/M/G at your stats are Standard Chips/Mega Class Chips/Giga Class 
Chips


i) Exit
DUH!

---------------------------------------------------------------------
iii) Battle

To those who played other EXE games before, you don't need to look at 
this
To those new to exe series, heres the battle system:

You will only encounter random battles in the net, so when you got one,
this is what it'll look like:

-------- __ __ __
 CHIP |_|  |  |  |
      | |__|__|__|
--------|  |  |  |
12345 OK|__|__|__|
67890ADD|  |  |  |
-------- __|__|__|

1234567890 are chips, which can be used
At the 1st, you'll only be able to choose from 5 chips at a time, as 
time goes by, you'll be able to get more as you get program blocks 
from custom style. Those who don't know what styles are, refer to my 
style part.
Those squares are the panels, its sorta like in the background...
How to use ADD? Choose the chips you don't want, press ADD, and...
TADAA! 67890 will slowly be available as you add more...

After choosing chips you want, you see this:
  __________
 |__________|
 _ _ _  _ _ _
|_|_|_||_|_|_|
|_|_|_||_|_|_|
|_|_|_||_|_|_|

The Squares are panels that you will be able to move on.
The one on the left half is the area you'll be able to move on and the 
one on the right is the one your opponent will be able to move on.

A to use a chip
B to use your buster gun to shoot your opponent, you can charge your 
gun to deal more damage but charging needs time

The bar at the top is your custom bar, When it's filled, press L or R 
to go to chip selection screen, to select chips you need for your 
battle.

To finish the battle, either all the enemies have their lives drop down 
to 0
or Megaman's life drop down to 0 

As you win you'll see:
 ________________
| -------------- |
||BUSTING LVL:?*||
| -------------- |
|      --------  |
|     |CHIP    | |
|press|PICTURE | |
|  A   --------  |
|________________|

and when you see a * next to your busting levels, means you've critical 
hit
the opponent, when stars mean getting bugfrags!

1 star=1 bugfrag
2 star=3 bugfrags
3 star=8 bugfrags
1 navi star= 10 bugfrags

To critical hit, you must kill your opponent during a certain animation 
of their movement. You'll hear a sound if you critical hit them.

E.g.
Kill the metool when they raise their axe DIGONALLY over their heads, 
and before they strike the ground, not directly over them

Kill the canodumb then it's recoiling just after it fired(using a 
barrier makes things a lot easier)

Kill quake when they just landed on the ground and the shockwave is on
the 1st panel in front of them.

---------------------------------------------------------------------
iv) Casts

Lan - Main character.... Operator of Megaman.exe

Mayl - Good friend(well more than that) of Lan. Operator of
Roll.exe

Dex - Good friend of Lan too. Operator of Gutsman.exe

Yai - Also another good friend of Lan. Operator of Glyde.exe

Ms. Mari- Lan's teacher

Saiko Rei - Operator of Flashman.EXE.

Tamako - Operator of Metalman.EXE. Has a souveneir shop.

Inukai Takeo - Operator of Beastman.EXE. Hired by Wily, not really
in the WWW.

Aragoma Torakichi - Operator of Kingman.EXE. He's from Akindo City.

Sayama Noboru - Operator of Desertman.EXE. Took disguise as a
DNN director.

Anetta - Operator of Plantman.EXE.

Hinoken - Operator of Flameman.EXE.

Chisao - Younger brother of Dekao.

Mamoru - Sickly kid in a wheelchair, friend of Lan's.

Obihiro Shun - Former leader of Gospel, now reformed.

Cossack - Uncle of Torakichi, scientist who created Forte.

Tousan - Well... that just means father really. Enzan's father,
head of the IPC Corporation that sponsored the N1.

Tadashi - Grandfather of Lan, stayed in Proto to make sure
it could never awaken.

Wily - The main villian...so what more can I say?

---------------------------------------------------------------------
v) Internet

Megaman.exe can plug into the net from different places, heres the
Internet map:

ACDC AREA:
             
   Dex's HP           Yai's HP    Dex's HP
 (another side)         /            /
    /                  /            /
ACDC area 1---ACDC area 2    ACDC square
   |     | \           \         /
Lan's HP |  \           \       /
         | Mayl's HP  ACDC area 3
         |
     Net Metroline*


SCILAB AERA:

Net Metroline*  Yai's HP
   /              /
  /              /    
Scilab 2--Scilab Square
  |    \
  | Scilab 1(upper)--Undernet 5**
  |
Scilab 1(under)


YOKA AREA:


                 Gargoyle stone in bath house
 Mayl's HP              /
   /                   /                      
Yoka square--Yoka area 2--Yoka area 1(upper)
     /                \                   \
    /                  \                   \
 Net Metroline*  Yoka area 1(under)     \
                                         Yamako's HP


BEACH AREA:

Tamako's HP       Hades Isle--Undernet 1
    /                  /
   /                  /
Beach Square--Beach area 2--Net metroline*
                    \
                     \
               Beach area 1--Hospital area 2(other side)


UNDERNET:        

                                              Secret area
                                                   /
Hades Area   Undernet 4      Undernet 3--Undernet square
     |            /               /                |  \
Undernet 1---Undernet 2   Undernet 2(another side) | BathHouse
               /            /                      |
              /            /                  Undernet 5
     Undernet 1(another side)                      |
                                              Undernet 6
                                                   |
                                              Undernet 7


SECRET AREA:

Secret area 1--Secret area 2--Secret area 3


*Net metroline goes to ACDC area 1, Scilab area 2, Yoka square and
Beach area 2 

**Only after Drillman.EXE's scenario

---------------------------------------------------------------------
4) Game system
---------------------------------------------------------------------
-i) Styles
-ii) Navi customizer
-iii) Virus Breeder
---------------------------------------------------------------------
i) Styles:

    Many people might know about styles but I'll still explain. Style
Change is a big, REALLY big part of Megaman Battle Network 2 and 3. In 
EXE2,
Styles contain of an element and a style of fighting. Same here for
MMBN3, but now, styles have more abilities. There are more styles in 
MMBN3.
You can get program blocks from leveling up your style.
*NOTE: 1st style is gotten at the Bubbleman scenario*

Elements available:

Heat: Charge attack fires a flamethrower, deals double damage at
grass panels. Doesn't take damage magma damage from magma panels.

Aqua: Charge attack fires the attack of those Shrimpy, dealing
damage to the attacked panel and the panel behind. Deals double
damage when enemy is at magma panels. Can walk without sliding
at ice panels. Charges Fastest

Wood: Charge attack fires a whirlwind like Twister, deals double damage 
on sand panels Recover HP on grass panels

Elec: Charge attack fires a Zapring, deals double damage at ice panels


Styles available:

Guts: Buster Attack is doubled. When at battle, keep pressing B and you'll
rapid fire. Gained by using your buster gun a lot. Uses red NCPs.

Custom: Start with 6 chips at battle. Ability to get better chip
codes even at a lower busting level. Can get rare codes with S Busting 
Level. Gain by using chips a lot. Uses blue NCP.

Shield: Can gain Program blocks that blocks you by pressing Back+B.
Unlike exe2, you need the Program blocks to block, level 1 is hand
guard, 2 is Shield, 3 is Reflect shield. When the shield are timed 
correctly, you'll be able to recover life from the damage u should 
have taken. Gained by using support chips a lot. Uses blue NCP.

Bug: Can Ignore Glitches Caused by putting NCP wrongly (Bugstopper 
ability). Has a side effect of having random glitches during battles. 
Gained by fighting battles with a Glitched Megaman. Uses Dark NCP.

Ground: Charged Shots crack the panels. Gained by Using Panel Grabs,
area grabs and terrain change often. Exclusive to White. Uses green NCP.

Team: Can put more mega class chips into folder. Can also get V4
navi chips by S ranking V3 navis in 20 seconds. Gained by using Navi chips 
often. Uses green NCP.

Shadow: Charged attack = Invis. Gained by using Invis chips. Exclusive 
to Blue only. Uses Red NCP.

---------------------------------------------------------------------
ii) Navi Customizer

Introduction:

    Navi Customizer(NC) is the newest thing in the PET's history. It
customizes your navi. You will receive it during the night's
stay at Hot Spot inn. Theres no more Powerups to increase
Megaman.exe's attack, rapid and charge but you could use Programe
blocks(PB) to increase it. Programme blocks also have different
blocks that have different abilities like HP+100,+200 or even +500.
There's also some programme like Airshoes, ShinobiDash to do its
ability. The Place to put those blocks are memory map(MM).
They are just like tetris, You cant put them overlapping each
other. If you put those blocks at a wrong place, glitch
will occur.

Heres some info on Navi Customizer:

1) The place you place the PB is called the Memory Map(MM).
2) MM size will increased as the game progress.
3) The Black lines running through the MM is the Read lines(RL)
4) There are 2 kinds of PB, the flat and the textured
5) PB comes in different shape, sizes and colours

Heres tips on not glitching Megaman.exe:

1) Flat PB MUST touch the RL.
2) Textured PB MUST NOT touch the RL
3) Blocks of same colours MUST NOT touch each other while
obeying the 1st 2 rules.
4) If any of the above is not fulfilled, glitch will occur

To see if theres a glitch, look at the Megaman.exe menu, Megaman.exe
will have horizontal lines over him.


Override Passwords:

Error occur when you put a coloured block in which Megaman does not 
support,
and when you run the programme, it will say error with a code number.
You can then press select and enter the some codes corresponding to the 
error
code you got. To do that, go to beach area and you'll find someone 
selling
a password tool. Get it, so when you have that error, input the codes 
in and
you'll use it even if your style aren't compatible ^_^.

The grid:

A B C D E F G H I J K L M N O

P Q R S T U V W X Y Z 1 2 3 OK

Password:

GutsStyle Programs
Error :  A1
Name  :  SuperArmour
Code  :  GYU2OPZQ

Error :  A2
Name  :  BreakBuster
Code  :  3GKQ2RSQ

Error :  A3
Name  :  BreakCharge
Code  :  LO13ZXME

GroundStyle Programs
Error :  B1
Name  :  SetGreen
Code  :  JHGIUTOP

Error :  B2
Name  :  SetIce
Code  :  ALSK3W2R

Error :  B3
Name  :  SetMagma
Code  :  Y2UOMNCB

Error :  B4
Name  :  SetSand
Code  :  ILSKUTOB

Error :  B5
Name  :  SetMetal
Code  :  BM2KWIRA

Error :  B6
Name  :  SetHoly
Code  :  UTI3OMDH

BugStyle Programs
Error :  D2G
Name  :  DarkLicense (Normal)
Code  :  OI1UWMAN

Error :  D2C
Name  :  DarkLicense (Custom, Brother, Ground)
Code  :  WS1FS1AQ

Error :  D2S
Name  :  DarkLicense (Shadow, Guts, Shield)
Code  :  Unknown

CustomStyle Programs
Error :  C1
Name  :  Custom1
Code  :  X2CD3KDA

Error :  C2
Name  :  Custom2
Code  :  UTIXM1LA

BrotherStyle Programs
Error :  E1
Name  :  MegaFolder1
Code  :  P2I3MSJL

Error :  E2
Name  :  MegaFolder2
Code  :  UTIR1SO2

ShieldStyle Programs
Error :  F1
Name  :  Block
Code  :  QSAO3C3L

Error :  F2
Name  :  Shield
Code  :  NC1FKSA2

Error :  F3
Name  :  Reflect
Code  :  ITA2CRWQ

ShadowStyle Programs
Error :  H1
Name  :  ShadowShoes
Code  :  A3DJMNB1

Error :  H2
Name  :  FloatShoes
Code  :  UTIW2SMF

Error :  H3
Name  :  KawarimiMagic
Code  :  SK3LROT1

Special Programs
Error :  G2G
Name  :  GigaFolder1  (Normal, Bug)
Code  :  CVVDS2WR

Error :  G2C
Name  :  GigaFolder1  (Custom, Brother, Ground)
Code  :  TIS3LAEJ

Error :  G2S
Name  :  GigaFolder1  (Shadow, Guts, Shield)
Code  :  TUIEO23T

Error :  S2G
Name  :  SaitoBatch  (Normal, Bug)
Code  :  AX1RTDS3

Error :  S2C
Name  :  SaitoBatch  (Custom, Brother, Ground)
Code  :  TU1AW2LL

Error :  S2S
Name  :  SaitoBatch  (Shadow, Guts,  Shield)
Code  :  F2AAFETG


EX Codes:

    What if, you dont have any errors? You could input a special 
password that gives Megaman.EXE special abilities! Just when it says OK 
after you run the thing, press select. You will have the same password 
grid and could input other codes to give your Megaman.EXE more 
abilities! Here are the ones that are currently found:

Code: JIEU1AWT
Effect: HP +100

Code: ASK3IETN
Effect: HP +200

Code: SIE1TMSD
Effect: HP +250

Code: SEIUT1NG
Effect: HP +300

Code: GJHURIE2
Effect: HP +350

Code:AWE3ETSW
Effect: HP +400 (Glitch: Custom -1)

Code: 3MZNBXH1
Effect: HP +450 (Glitch: Custom -1)

Code2YTIWOAM
Effect: HP +500 (Glitch: Custom -1)

Code: O3IUTNWQ
Effect: HP +550 (Glitch: Custom -1)

Code: ZMJ1IGIE
Effect: HP +600 (Glitch: Custom -2)

Code: DMGEIO3W
Effect: HP +800 (Glitch: Panels turn to Poison Panels when you get 
off them)

Code: SM2UIROA
Effect: HP +900 (Glitch: Panels turn to Poison Panels when you get off 
them)

Code: CNJDU2EM
Effect: HP +1000 (Glitch: Panels turn to Poison Panels when you get off 
them)

Code: KTEIUE2D
Effect: Super Armor

Code: SKDSHUEO
Effect: Break Charge (Glitch: Custom -1)

Code: SI1IEMGO 
Effect: Break Buster (Glitch: Custom -2)

Code: JDKGJ1U2
Effect: Mega Folder1

Code: 3DIVNEIQ
Effect: Mega Folder2 (Glitch: Custom -1)

Code: URY33RRO
Effect: Mega Folder3 (Glitch: Panels turn to Poison Panels when you get 
off them)

Code: FFIM1OWE
Effect: Mega Folder4 (Glitch: Panels turn to Poison Panels when you get 
off them)

Code: SKFBM3UW
Effect: Mega Folder5 (Glitch: Panels turn to Poison Panels when you get 
off them)

Code: ZBKDEU1W
Effect: Block

Code: EIR3BM3I
Effect: Shield

Code: SK13EO1M
Effect: Reflect (Glitch: Custom -1)

Code: PEOTIR2G
Effect: Float Shoes

Code: GKHU1KHI
Effect: Shadow Shoes

Code: L3KJGUEO
Effect: Kiwarimi Magic (Glitch: Custom -1)

Code: ZN3UDOIQ
Effect: AirShoes (Glitch: Custom -1)

Code: SJH1UEKA
Effect: Humor Sense (Why would this be here...)

Code: UIEU2NGO
Effect: Shinobi Dash

Code: SKJGURN2
Effect: Under Shirt

Code: XBCJF2RI
Effect: FstGauge (Glitch: Custom -2)



Compression Code:
    PB too big? You'll always wonder how good if the PB are smaller...
Wonder no more! Capcom made codes that can contract PB to a smaller 
size!
Heres the codes:

After u have Password tool, go to the PB you want to compress, hold
select and input the following codes
***NOTE: THE EFFECTS ARE IRREVERSIBLE***

Lenged:
:R = R Button
:L = L Button
:u = Up
:d = Down
:l = Left
:r = Right
:A = A Button
:B = B Button

ShinobiDash .... R L B d d d
Oilbody .... u r A A R u
I'mFish/AimFish .... L R d u l r
BatteryMode .... r R r R L l
JungleLand .... A R l B B A
Collector'sEye .... B d r R r r
AirShoes .... u B B d A R
UnderShirt .... l u B L l u
QuickGauge .... B d A R l R
RushSupport .... L A d B B B
BeatSupport .... A d A A R A
TangoSupport .... A d l L L R
BugStopper .... B d u B d B
HumourSense .... u R A l r r
BlackMind .... r l r d R d
Buster MAX .... d A R R L l l
Saito Batch .... B l A d d u L
Giga Folder1 .... L d A d R B u
Dark License .... R L R d l B R
Super Armor: u r u R u d
Break Charge: B A l L u B
Break Buster: R A B d L L
Custom1: r r r u l B
Custom2: A d u d R d
Mega Folder1: r R d R L l
Mega Folder2: A R d d r l
Block: d B u d A l
Shield: l r d R d R
Reflect: B u A l l B
Set Sand: l A A B u l
Set Metal: B R r r L L
Set Ice: A u A u l R
Set Green: d R R d B l
Set Magma: B r r B R A
Set Holy: A B R R l R
Bug Stopper: B d u B d B
Dark Licence: R L R d l B R
Float Shoes: l d l d l L
Shadow Shoes: u l r L u R
Kiwarimi Magic: L l R A r d


Glitching Guide:

How to Glitch...

Putting the textured upgrade blocks on the command line, or the smooth
ability blocks without hitting the command line. This counts as one bug
level.

For instance,

UUXXX
UXXXX
XXXCX >
XXXXX
XXXXX

Where U is Undershirt, and C is a Charge+1. Both of these would be at
bug level 1.

Putting blocks of the same color next to each other. For each program
of the same color that touches a program block counts as +1 bug level. 

Example,

AACXX
XARXX
XXXXX >
XXXXX
XXXXX

Where A is a pink Attack+1, C is a pink Charge+1, and R is a pink 
Rapid+1.
Since they are all touching each other, each program is glitched with a
bug level of +2.

Any time a smooth ability program block is not touching the command 
line,
the ability of that program will not come into play. For instance, if 
you
have a Custom1 program block and it is not touching the command line, 
you
will receive the glitch for Custom1, but not the actual benefit of +1 
at
the custom menu.

Also, some conflicting program blocks, such as Kawarimi Magic and 
Reflect,
both of which use back+B button combos for different things, will cause
a glitch.
 
Normal Shot Bug

Level 1 - some normal shots will be blanks
Level 2 - most normal shots will be blanks
Level 3 or higher - normal shot becomes shield

These are the program blocks which, when bugged, will cause this 
glitch.
In the second example above, each program was at bug level 2. However,
because they all cause the same glitch, the levels are added together,
resulting in level 6, so the normal shot would become a shield.

Attack +1
Charge +1
Rapid +1
Break Buster

Charged Shot Bug

Level 1 - charged shot becomes stone cube
Level 2 - charged shot becomes a 1 square ahead water spurt
Level 3+ - charged shot becomes a bouquet of flowers

Programs:
Weapon +1
Break Charge

HP Drain in Battle Bug

Level 1 - HP drains slowly during battle
Level 2 - HP drains more quickly during battle
Level 3+ - HP drains constantly during battle

Programs:
HP +100
HP +200
HP +300
HP +500
Press Program
Energy Change
Proto Scope

HP Drain in Custom Menu Bug

Level 1 - HP drains slowly while using custom menu
Level 2 - HP drains more quickly while using custom menu
Level 3+ - HP drains constantly while using custom menu

Programs:
Regular +5
Custom 1
Custom 2
Mega Folder 1
Mega Folder 2

Mobility Bug

Level 1 - Megaman.EXE will keep moving up automatically
Level 2 - Megaman.EXE will keep moving down automatically
Level 3+ - Megaman.EXE will be under the dizzy condition

Programs:
Air Shoes
Shadow Shoes
Float Shoes
Kawarimi Magic*
Super Armor
Block*
Shield*
Reflect*
Undershirt
Humor Sense
Black Mind

*These will overwrite each other when more than one are equipped,
Kawarimi Magic overwrites Reflect overwrites Shield overwrites block.

Set Swamp Bug

Any level - sets your panels as swamp, enemy panels normal

Program:
Set Green
Set Sand
Set Ice
Set Magma
Set Metal
Set Holy

Enemy Encounter Bug

Any level - increases enemy encounter rate

Program:
Shinobi Dash
Oil Body
I'm Fish
Battery Mode
Jungle Land

Custom Gauge Bug

Any level - Slow custom gauge

Program:
Quick Gauge


Zenny Bug

Any level - get only Zenny from defeating enemies

Program:
Collector's Eye


Timing Bug

Default: Uses all chips automatically as soon as battle begins

Program:
Buster Max


Swamp Mover Bug

Default: Every time you move, the panel you just left will turn
to swamp

Program:
Giga Folder 1


Half HP Bug

Default: Your max HP (any HP+'s included) will be halved

Program:
Saito Batch


Custom -1 Bug

Default: Custom menu -1 chip

Program:
Dark License


No Support Glitch

Any level - if you try to use 2 or more support programs, it will
result in receiving neither of their benefits. (If you equip 2
or more with bug stopper, you will still only get the support from
one. Tango overwrites Beat overwrites Rush support.)

Programs:
Rush Support
Beat Support
Tango Support 

***NOTE: Bugstopper stops all these gliches***
---------------------------------------------------------------------

iii)Virus Breeder

From Drillman.EXE's Scenario(after flameman.EXE), the virus machine is 
complete.
You will find Virus families around the net and defeat them, and
get them to the man standing next to the virus machine and give him the 
virus, he'll give you the virus chip.

Use them in battle and you have a rollute thing. Press and you'll
get the virus in the virus family performing its attack.

Megaman can feed them Bugfrags, 5 per time and up to a maximum
of 100 per family, after that, he can switch the bugfrags
around. More bugfrags means more damage by that virus when selected.

There are a total of 9 families. Theres also SP version of the
virus family. The SP version have to be found somewhere else.
To make them appear, 1st, find the family of that virus, feed the
family 100 bugfrag, then it'll appear somewhere in the net for you to 
find. Find him and bring to the scientist next to the virus breeder
and you now can have 4 virus to choose from the roulette.

Battling location: 
R = Your area
X = Virus
B = Enemy area

Mettuar: ACDC Area 1, behind the WWW Door 
Bunny: Complete "Please Adopt a Virus!" Request 
Spikey: Devil Isle Gorgoyle Statue Computer, topright corner 
Swordy: Undernet Area 1, topfloor dead-end 
Jelly: Beach Area 2, dead-end near the WWW Gate 
Mushy: SciLab Area 2, topleft corner of the area corresponding to the 
Information Desk in Real World. 
HoleMole: Zoo Network Area 4, where you fought BeastMan 
SensorEyes: Principle's PC, in front of the big blackboard thing 
Scuttles Group 1: Secret Area 1, left of the starting point 
Scuttles Group 2: Secret Area 3, top dead-end that required Press to 
reach 
 
Mettaur SP: ACDC Elementary School 5-A BlackBoard
HINTS:	2 StepSword's and the battles over.

RRRXBB 
RRRBXB 
RRRXBB 
 
Bunny SP: Hospital Bed Computer 
HINTS:	3 rapid moving Bunny + Mines = BOOM!

RRRXBB 
RRRBBX 
RRRXBB 

Swordy SP: Zoo Emergency Bell Computer 
HINTS:	AntiSword and then some ElecSwords.

RRRBXB 
RRRBBX 
RRRBXB 

Spikey SP: Zoo Network Area 2, in a dead-end 
HINTS:	3 rapid moving Spikey + Mines = BOOM!

RRRBBX 
RRRBXB 
RRRXBB 

Mushy SP: Hospital Network Area 1, below the starting point 
HINTS:	Throwing a BlkBomb3 then using LavaStg worked nicely.

RRRBBX 
RRRBXB 
RRRXBB

Jelly SP: Yoka Ura Inn Hot Spring Computer 
HINTS:	AntiDmg, chips and the program. The lower one should die first 
if you use them from the top. LifeSword to finish the other 2 off.


RRRXBB 
RRRBXB 
RRRBBX

SensorEyes SP: SciLab Door Sensor Computer (keep tapping R as you 
approach the entrance of the Virus Research Lab. You'll be able to 
jack-in RIGHT BEFORE you get into the Lab) 
HINTS:	Mole3 and AntiDmg chips would work nicely, Having ZuesHammer
Is useful too...

RRRXBB 
RRRBBX 
RRRBXB

HoleMole SP: Yoka Area 1, where you fought BubbleMan
HINTS:	AntiDmg and the BigWave, and LavaStg all work nicely.

RRRXBB 
RRRBBX 
RRRXBB
 
Scuttle SP: Wily Castle Wall Computer
HINTS:	ZeusHamr or ignite BlkBomb3 to rid them of thier LifeAura.
After that, you can use the LifeSword if you have it, or some
AntiDmg and StepSwords would work.

RRRBXB 
RRRBBB
RRRBXB

---------------------------------------------------------------------

---------------------------------------------------------------------
5) Walkthrough
---------------------------------------------------------------------

NOTE: The Battle area will be noted like this:
  1 2 3 4 5 6
  _ _ _ _ _ _
A|_|_|_|_|_|_|
B|_|_|_|_|_|_| 
C|_|_|_|_|_|_|
---------------------------------------------------------------------
5. Storyline Spoilers
(BIG SPOILERS... SKIP THIS IF YA DON'T WANT TO BE SPOILED)
---------------------------------------------------------------------
20 years before the setting of the game, Tadashi Hikari, grandfather 
of Lan and Saito, was the top scientist in all of Japan, and 
probably the world. After inventing networks and PETs, he embarked on 
his largest project to date, a prototype internet society that would 
link every network together, the basis of the future net society in 
which they all live. This prototype, called Proto, had to be 
thoroughly tested and refined before it would be ready for the world 
to use. And so for 10 years, it was studied and worked on and put 
through all sorts of the most rigorous testing. Then, one day, all of 
the networks connected to Proto for testing were suddenly went 
haywire. After careful study, the scientists on the project concluded 
that it was not Proto which was glitched, but another project that 
the SciLabs were working on, the auto program navi project led 
by a brilliant young Programr named Cossack. The project had 
designed the world's first automatic navi, one that could carry all 
its own chips, access networks without human help, and even included 
a special Get Ability program Cossack had designed that let the navi 
copy any chip or program and adapt it to himself. That navi was 
called Forte. However, because the timing of the testing of Forte 
coincided with the strange occurrence with Proto, the scientists 
blamed Forte. The project was deemed a failure and Forte found to be 
too dangerous, so sent the strongest Navis designed by the Officials, 
the Navi Elite Unit, to delete him. Just in time, Forte was able to 
save himself and escape, but he was horribly scarred from the battle 
(hence the cloak he wears to cover the wound). Ever since that day he 
had been wandering the net, fighting off viruses in daily battles for 
survival. Over time he collected the strongest powers he could find, 
challenging the most powerful navis on the net, determined that he'd 
one day gain the ultimate power, and sit in judgment of those 
pathetic humans who turned on him and cast him into the dark recesses 
of the net.

Meanwhile, believing Forte to be gone, the scientists expected that 
the problem with Proto would be solved. Really, it was on the 
beginning. For years, a bug had been growing and multiplying inside 
Proto undetected, increasing in power and even developing a sort of 
intelligence, a basic instinct. Like an amoeba, it started absorbing 
and feeding off programs and navis, growing larger and stronger. One 
day it showed itself, by devouring all the networks connected to it. 
The scientists scrambled to find a way to destroy the bug anomaly, 
but it was too powerful for the current technology, all attempts only 
made the situation worse. Another scientist, Dr. Urakawa, developed a 
powerful hindrance program, Giga Freeze, that could potentially 
freeze Proto, but this cure turned out to be potentially worse than 
the disease, since only the most powerful Navis could handle it, and 
one mistake in using it could freeze the entire net forever. With his 
dream of networks becoming like a nightmare, Tadashi developed the 
"Guardian", a barrier which would contain Proto until a solution 
could be found. Feeling responsible, he attempted a daring operation 
that would place his mind and even his soul into the Guardian, to 
watch over Proto personally and ensure his monster would never harm 
the world. Finaly, after about a week of devouring everything in 
sight, Proto's activity began to slow. Tadashi used the time to put 
his plan into action. It was a success, and Proto was contained. 
After the incident, which was later called the Proto Rebellion, Proto 
was sealed away into the highest level top secret in the SciLab 
network, protected by the tetra code, sealed away, they hoped, 
forever. Cossack, saddened by the failure of Forte, left the SciLab 
labs and started an independant navi development company, which would 
later become one of the most successful in the world. The dangerous 
Giga Freeze was sealed far away from the mainstream society by Dr. 
Urakawa into the enormous, shady network area known as the Ura 
Internet. Its obscurity would later make it a popular hangout for the 
criminal population of the net, for whom the original purpose of the 
area was unknown. The Giga Freeze would be protected by the Ura Rank
navis, some of the strongest in the net. If ever a day came when the 
program would be used, only a navi who could climb the Ura ranks 
would be strong enough to use the program.

Fast forward 10 years, to Net Mafia Gospel. After failing in his 
attempt at creating a Dream Virus to destroy his old rival's network 
society, Dr. Wily hid out for a while to rebuild his ranks. One day 
in the net he came across a lonely boy who had lost his parents. The 
boy, Shun Obihiro, had become quite wealthy from his parents' death, 
but was angry at the world and lost in remorse. Wily saw an 
opportunity, and began manipulating the boy into doing his dirty work 
for him. he convinced the boy that the world was corrupt, and that he 
should take control of the net, wipe out the old ways and create a new
order. At first Wily's plan was to use the boy to create chaos, 
but then Wily discovered information on Proto, and developed a new 
plan to use Proto to destroy the Net for him. But to break the 
Guardian program, it would require the assistance of an enormously 
powerful navi. He decided the legendary navi Forte, who could copy 
any power, was the perfect one for the job. Wily attempted to make 
his own Forte by fusing bugs with special programs he had the boy 
gather for him. In fact, he should be able to make as many Fortes as 
he wanted. However, this ended in failure as well, as bug fusion 
could not create a true Forte, but instead a multibug organism with
great but uncontrollable power. However, the attempt did catch the 
attention of the real Forte, who took it upon himself to destroy the 
remaining copies of himself running around. Wily struck a deal with 
Forte to help him destroy the Guardian, convincing him that absorbing 
the Guardian's power would make him the strongest in the world. 
Although he cared little for Wily or his plots, the thought of such 
power was too tempting, and the two formed a wary alliance.


Also around this time, the rumors circulating of the mysterious black 
navi caught the attention of Dr. Cossack, who took it upon himself to 
find Forte and stop him if he was really still out there.

Skip a bunch and fast forward to the end of the game, Proto is stolen 
by Wily and Proto Bugs have begun leaking out all over the net, 
creating paths to blocked off systems, even into military computers 
around the world. However, the core of Proto was still sealed. As 
Lan and his friends invade the WWW base, Wily and Forte prepare to 
destroy the final Guardian and set Proto free. Wily uses the Pulse 
Transmission System to plug himself into the net, and Lan and 
Megaman come in after him. As they arrive, Forte shatters the 
Guardian with his powerful Earth Breaker, and absorbs its power. 
Megaman and Forte do battle, which Megaman wins. Forte is awestuck, 
but Wily is indifferent, remarking that he was hoping the two would 
destroy each other, but no matter. He reaveals that now that the 
Guardian was destroyed, Proto would flood the net, destroying the 
network society and plunging the world into anarchy. He laughs as 
Proto absorbs the battle-weakened Forte, but his joy is short lived 
when Proto swallows Wily as well. Megaman and Lan use all their 
power to delete Proto, and to their surprise, find a doorway where 
Proto stood. Inside, they meet the ghost of their grandfather, who 
had met them only when they were babies. After a heartfelt reunion, 
Tadashi gives them a letter to give to their dad before Proto begins 
to collapse. Confident that the future of the world is in good hands, 
Tadashi is finally ready to leave the mortal coil. He stays in the 
collapsing Proto while Lan and Megaman make their way out. While 
pausing for only a moment, the two are swallowed by Proto, and 
Megaman decides to use the last of his power to blow Lan free and 
back to his body. He bids his brother goodbye, and Lan is expelled 
from the network. The others find him and the group returns for a 
reunion with family and friends. Meanwhile, Forte barely managed to 
escape death yet again, but this time he's extremely weak. To his 
surprise, he is found by Gospel, the wolf-like partial clone of 
himself, who had regenerated from bugs which were spread across the 
net after his initial destruction. More surprising, Forte realizes 
that the creature wants to help him, and the two are joined and begin 
to regenerate using bug power, forming the more powerful ForteGS.


Weeks go by, and Lan is about to start the 6th grade. After going 
to sleep on the day before beginning the new semester, his father 
arrives home with Lan's new navi, which he installs into Lan's 
PET. When awakened the next morning by a familiar voice, Lan is 
overwhelmed to see Megaman alive and well again, on a bright day of 
new beginnings.

About Serenade:
Serenade, the Ura Rank 1 Navi, ruler of the Ura internet, and protector
of the Giga Freeze program. MistMan said he was beaten by her 10 years
ago for the rank 1 spot. Neither one of them has an operator, it seems.

YamatoMan left the navi elite unit to serve as Serenade's right hand 
man.
When DarkMan came to challenge Serenade, she agreed to fight him if he
could delete 10,000 navi assassins who apparently come after Serenade
looking to make a name for themselves in the Ura internet. Once Forte
challenged Serenade, and after a battle that lasted for days, Serenade
was just barely able to defeat him. She still acknowledges him as a
powerful rival, though.

---------------------------------------------------------------------
6) Walkthrough
---------------------------------------------------------------------

---------------------Scenario 1: The Tutorial-------------------------

Place: Virus Research Lab

You start the game as Lan, in the Virus Research Lab. The whole class 
5A is there, getting a lesson on virus deleting.

1) Talk to the kid with an orange shirt who's walking around.

2) You will receive e-mail from ADCD-Mail, open it if you want.

3) Talk to all the other students, and then talk to Ms. Mari, the 
teacher.

4) There will be a cutscene where all the students line up. After the 
cutscene, Megaman asks you to press R. So press R and jack into the 
Internet World.

5) Tutorial begins! 
  Battle 1: Your first Megaman Battle Network 3 Battle! Two Mettools appear, 
each with 40HP. The instructor tells you to choose the two Cannon A. Choose 
them and select OK. Defeat the two Mettools to go to the next battle. 

  Battle 2: Three Mettools appear. First, choose Areasteal L, then 
Widesword L. Areasteal the panels in front, step forward and use 
Widesword. Double Delete! Then, finish off the last Mettool using 
anything you like.
  
Battle 3: Another three Mettools appear. This time, you use ADD. First, 
select the three Recover 10. Press ADD. You'll have to wait another 
turn for chips. When the Custom Gauge is full, open the Custom Menu. 
Voila! There are 3 more chips available now. Now, choose the three 
Cannons and blow them up!

6) The tutorial ends and they jack out. The class returns to the 5A 
classroom in the ACDC School.

---------------Scenario 2: Strange Happenings at School---------------

Lan returns to the classroom of 5A after the class' trip to the Virus 
Research Lab. It's the end of school. 

Place: ACDC Town (Classroom 5A)

1) Talk to Mayl, Dex and Yai, who are all in the classroom.

2) Exit the school building and head for the park in ACDC town.

3) There will be a cutscene where Lan, Dex, Mayl and Yai have a 
conversation in the park, and a guy comes over and talks about the 
N1 Grand Prix.

4) Talk to Lan's mom, who is at the kitchen in Lan's house. . Lan 
lives in the only blue house in the neighbourhood.

5) Go to Lan's room by going up the stairs. His room is on the second 
floor.

6) You will receive an e-mail from Dex, telling you to go to ACDC 
square. So what are we waiting for! Jack in at Lan's Computer.


Place: ACDC Internet Area


7) You will arrive in Lan's HP. There, go onto the warp (it's that 
thing on the floor). Go through ACDC Area 1 to ACDC Area 2, via the 
large arrow at the Northeast part of this area. Just follow the path 
and you'll be fine. There are a few Green Mystery Data in each area 
of the internet, so pick up any Green Mystery Datas (or GMD) you see.

8) Go through to ACDC Area 3 via the arrow. There is also a Chip 
Merchant in this area, if you go down past Gutsman and then turn 
left to see a Navi. You can buy Chips or HP Memories from him.


9) Head to the ACDC Square. It's down a ramp, past the slide in this 
area. Step on the warp to enter ACDC square. There is a Green Navi 
who's Chip Merchant behind a counter. He has some chips you could 
buy. The Purple Navi next to him is a Subchip Merchant, you can get 
a few Subchips from him too.

10) There are two message boards on the wall if you go Northeast from 
the warp. Read all of the messages on both boards.


11) Talk to Glyde, Yai's Navi

12) There is an True or False Card Challenge, where O for True, and X for 
False, which everyone else is participating in. Talk to the Green Navi 
in order to participate. He is the nearest Navi to Glyde. Accept his 
challenge. Then Round 1 will begin.

13) The True or False Card Challenge: For these challenges, if you don't 
take the card specified below, you will have to do a button-pushing game. 
It is not hard; you just have to push the button that appears over 
the Navi. (eg. If B appears above the Navi's head, press B). You'll 
have to get 60 buttons right within 1 minute.
Round 1: Go back to ACDC Area 3, via the warp. Then go back to where 
Roll is. If you go right, down, then up at the next junction. Then, 
turn right and go up, and you'll see the O card. (The large spinning 
card with an O on it) Take it and talk to the Green Navi again. You 
will give the card to that Navi, and you will go to Round 2.
Round 2: This time, the card is in ACDC Area 2. So, head back to 
ACDC Area 2, and take the X card on a large white platform at the 
top of this area, near the arrow to/from ACDC Area 3. Return the 
card to the Green Navi. Once again, talk to him to go on to Round 3
Round 3: It's the last round. This time the card is far away, near 
Lan's HP, where you came in. It is possible to jack out and jack in 
again to avoid walking all the way there and back. You can locate 
the X card easily, it's the first small platform you pass after 
going out of Lan's HP. As usual, return the card to the Navi. 

14) After you finish all 3 rounds, and after talking to the Navi to give 
him the third card, there will be a cutscene showing Megaman, Roll, 
Gutsman and Glyde being awarded. Megaman comes first. Then, Glyde 
gives Megaman Yai's P-code. This is a key item that can open the 
SecurityCube guarding Yai's HP. Then, Megaman will automatically 
jack out.

15) Go downstairs and talk to Lan's mom. Then, go back upstairs and jack 
into Lan's computer

16) Yai's HP is in ACDC Area 2, so head there. You'll see a SecurityCube 
block the way to a warp. That blue and grey cube can be opened with 
Yai's P-code. Go onto the warp. You'll arrive in Yai's HP. There, 
Gutsman, Glyde and Roll are waiting. Talk to all 3 of them.
A cutscene comes in, with Dex telling everyone to go to meet at 
school. Megaman jacks out himself.

Place: ACDC Town

17)	Meet Dex, Yai and Mayl at the school gate. They'll tell you to go to 
ACDC Area 2 to get the key for the School Gate.

18) Jack in back at Lan's computer. Then, go to ACDC Area 2. Head for 
the large white platform. There will be a huge key there. Take it 
and you'll receive an e-mail from Mayl, saying that the gate is 
unlocked and they're inside the school.

19) Jack out and go into the school.

20) Go up to Classroom 5A, Lan's classroom. Dex has lost his floppy disk 
somewhere in the room. A cutscene will appear, showing where Dex had 
left it. Go and examine the leftmost container, above the lockers. 
You'll find Dex's Floppy Disk.


21) Go back down to the first floor. Then, go to the door on the right 
side, which you have not been in before. Go to the end of the 
corridor, and go into the door there. This is the Staffroom. Then, 
try to go through the red door at the Northern corner of this room, 
which is the Principal's office. A cutscene showing Mayl, Yai, and 
Dex facing Saiko Rei, who is the operator of Flashman. Flashman then 
shoots a Hypnosis Beam at them from the Principal's Computer, making 
them hypnotized. You can see that Dex is forced to run around, Yai 
is forced to spin like a Spinning Top and Mayl is forced to wander 
around like a zombie.

22) Go and talk to Mayl on the first floor, she will drop you her chip, 
Roll R. Yai is in the corridor near Classroom 5A, and Dex is inside 
Classroom 5A. Then, go to Classroom 5B, which is the other classroom 
on the second floor. There is an umbrella propped up beside a desk. 
Take it.

23) Go back to the Principal's office. Then, a cutscene showing Lan 
using the umbrella to block the blast from Flashman. Then, Lan will 
jack in automatically into the computer.


Place: Principal's Computer


24) Follow the path up until you see a Program standing beside a Pink 
Gate. Talk to him

25) The game will switch back to Lan, so use him to go up to Classroom 
5B and turn on the lights using the red switch on the wall next to 
the upper door.

26) Now, there will be lights flickering in this area. In order to open 
those gates to progress, you will need to find the data for each 
gate. First, go down one square to a red square, where there is 
another desk. Then head left to a blue square. In the flickering 
lights, you'll see a Blue Mystery Data (BMD) with KeyData A. Take it 
and examine Gate A back where the Navi was. It's the gate on the 
right side of the Program. Examine the Gate to open it.

27) Now, follow the path that Gate A was blocking, go down three green 
squares, you'll see a BMD with KeyData B, so take that. Now, go back 
to the three gates, and use KeyData B to open the leftmost gate.

28) Follow this new path to the end, which is a blue square. You can see 
KeyData C there. Take it and go back to open the last gate and open 
it. Go through and step on the warp, taking you to Principal's 
Computer Area 2.

29) Now follow the path until you see a Green Navi. Talk to him. 

30) The game will again switch back to Lan. Head down to the Staffroom, 
and turn on the lights there. The red light switch is on the wall 
near the door.

31) Back to Megaman. Now, go to a red rectangle with many desks. Go down 
the Southern Path there and turn Southeast, leading to a white 
platform. Go down and right to a bunch of HB pencils. Then follow 
the path of Pencils going up to find Password A.

32) Now, backtrack to the red rectangle. Take the path going down on the 
west side of the rectangle. Go Northwest, then Southwest, following 
the path. When you reach a big platform, go to the Eastern corner 
and take Password B.

33) Backtrack to the red rectangle again. This time, go up the path you 
haven't been to yet. This path will lead to Passcode C. Now go back 
to the Gate and open it.

34) Follow the path leading up, and you'll fight your first Navi! It's 
Flashman on the yellow platform. Beat him up! 

35)	After you beat him, Flashman electrocutes you and runs. Now, the 
game goes back to Lan. Go out of the Staffroom. A cutscene showing 
Dex, Yai and Mayl running up to Lan will occur. Lan will go back out 
of the school. You will receive an e-mail from Dex. Receive Dex's P-
code from the e-mail.

36)	Go to the park. Dex will be standing there. He will ask you to 
netbattle him. Beat him quickly for his Navi chip, Gutsman. Go to 
sleep at Lan's bed.

There will be a cutscene where Saiko Rei returns to Wily's Office. Wily 
get super-mad for Megaman ruining his plan. ^_^

----------------Scenario 3: Dekao's brother... Chisao?!---------------- 

The Day starts off with Dex's brother Chisao, who's lost in ACDC town. 
Lan sets off to the Metroline!


Place: ACDC Town


1) Go to the Metroline. There, Chisao, Dex's brother, Mayl and Yai are 
waiting. Talk to all three of them.

2) Then, go to Classroom 5A. There, talk to Dex, who's sitting at a 
desk.

3)	Now, go back to talk to Chisao. There should be a cutscene. Now, go 
back to Classroom 5A to talk to Dex. They will run down to the 
Metroline as well.

4) Talk to Dex, and accept a netbattle against Gutsman V2. You should 
obtain a Gutsman V2 chip after the battle.

5)	Go into the Metroline Station. In order to take the Metroline, first 
obtain a free ticket at the three machines behind the Train 
Conductor. Now go through the gate. Now you're in the SciLab Center 
Metroline Station.


Place: SciLab Center


6) Go up the stairs from the Metroline to enter the SciLab Center. 
There is a scientist standing next to the Reception.  He sells 
Subchips. Get a few from him, just in case. Unlocker (4000Z) may 
come in handy soon. Also, there is a large message board next to the 
lift inside the SciLab Center. That is where you can accept jobs. 
Refer to the Jobs section for help on jobs.

7) Go to the elevator and take it upstairs. Now, go into Mr. Hikari's 
Office. If you're wondering, he is Lan's Dad. Beside the large 
computer/machine, there is a scientist walking back and forth. Talk 
to him. You will receive the Key Item "Sub PET". Then, there'll be 
an e-mail from Dex.

8) Go back downstairs. You'll receive the Key Item "SciLab Area Metroline 
Ticket", which lets you take the Metroline from any area to SciLab 
Area. Now head back to ACDC Area.

9) Jack in Dex's computer. (He lives in the orange house with a dark 
red roof beside the Metroline Station) Go up, and then go left 
follow the path down. Go into the warp you see. You will arrive at 
ACDC Area 1. The SecurityCube can be opened using Dex's P-code, 
which you've already got.


Place: ACDC Internet Area


10)	Go left and follow the path down the ramp until you see a Metroline 
rail and a Program conductor. Talk to him and choose the first 
option to go to SciLab Area. The Metroline will take you there.


Place: SciLab Internet Area


11)	You arrive in SciLab Area 2. Go up the ramp Northwest from the 
Metroline station. Head all the way up past an archway to a warp. This 
leads to SciLab Square, so go in. 

12)	Firstly, there is a Chip Merchant Northeast from the entrance. Go 
to the Southeast part of the square. There is a Purple Navi standing 
there at the Northeast side of this platform. Talk to him to begin 
the first round of this challenge.

13)	Round 1: Do a 3-battle survival challenge: you must beat all 3 
groups of virus one after another without recovering HP (except for 
Recover chips).
Battle 1: Three Mettools V2.

Battle 2: Two Rabiis and One Canodumb. 

Battle 3: Two Mettools V2 and One Boomerang. 

That's Round 1 finished! You'll get full HP back. Then onto Round 2.

Round 2: Find and punish the Evil Navi.
First, go out of SciLab Square via the warp. Then, go down to the 
big platform and go Southeast until you see another archway. Go 
under there, and follow the path going down. Past the conveyor belt, 
continue going down into SciLab Area 1 through the arrow. Then go 
Southeast at the T-shaped junction. Follow the path going all the 
way down, and then go left. Then, there'll be two paths going 
Southwest. Take the second on and follow the path again. At the next 
T-shaped junction, turn right. Go to the big platform following the 
path. Talk to the Evil-looking Undernet Navi there. Now, go all the 
way back to the archway. Then, go down, and then turn left, passing 
a square platform. Go SW and you'll see another Undernet Navi. Talk to 
him and you'll fight a group of viruses. 
You fight three Fishies.
 
14)	After winning this battle, go back to the Navi in SciLab Square. 
You will receive the Key Item "ACDC Metroline ticket". It allows you to 
travel from any Metroline station to the ACDC Metroline station. Now, the 
Navi asks you to finish Round 3.

15)	Round 3: Fight another 3-battle survival challenge: you must beat 
all 3 groups of virus one after another without recovering HP 
(except for Recover chips) like before.
First, head to the Metroline Station. Take the Metroline back to ACDC 
Internet area. Now, go back to ACDC Area 2. There will be a Navi 
standing in front of the arrow from ACDC Area 3. Talk to him to 
fight the three groups of viruses.

Battle 1: Two Quakes and One Canodumb. 

Battle 2: Two Canodumbs and One Fishy. 

Battle 3: Two Mettools V2 and One Hardhead. 

After these three battles, the Navi will congratulate you. Then, 
something weird happens. The internet world seems to distort, 
although everyone else is fine. Suddenly, Megaman loses contact with 
Lan.

16)	Go back to the warp where you jacked in (If you where following 
the FAQ, you should jack out at Dex's HP). For now, since Lan has 
lost contact with Megaman, Megaman cannot use any Chips. A good idea 
would be to run away from every battle by pressing L at the Custom 
Menu or using SneakRun. After Megaman jacks out, a cutscene in 
Lan's house will come up, showing Mr. Hikari coming home. Then, Lan 
will talk to his dad about the virus on the PET. You ought to have 
noticed that Lan's PET is now orange, because it is the Sub PET 
given to him by the Scientist. Now, Lan must go to sleep for today, 
so go to bed.

--------Scenario 4: Mettools in the Zoo, Programs Attack!!-----------
 
It's a new day, and today is Class 5A's fieldtrip to the Zoo in 
Yoka Village. Lan's off to the field trip, with the PET unable to 
jack in, but that's a good thing: No Navis! What could possibly go 
wrong? 

1) Head to school. You will find that everyone else is already there, 
lined up. Off to Yoka Village!


Place: Yoka Village


Note: Lan is unable to jack in anywhere right now, until Lan's dad 
fixes it and puts Megaman back online.

2)	Go down, following the path heading down. If you're running low on 
Subchips, the Scientist standing there sells some Subchips. Follow 
the Path: go left , then down into a new area. Then cross the bridge 
and head up the slope. Then, go into the Inn (The large building)

3)	Go through the door to the North of the Lobby, which is where you 
are now.

4) Go into any of the two doors on the left to enter the dormitory. You 
will see an exit at the North end of the dormitory. Go through 
there, then go all the way North until you reach a metal fence. 
Examine the sign on the fence. Now, Ns. Mari will call the class and 
there will be a cutscene. First, it will show Lan and Dex at the 
Bath. Then, it shows all the kids having a pillow fight. Then, they 
all go to sleep.

5) Lan wakes up because he gets an e-mail. All of the other kids are 
still sleeping. The PET suddenly becomes online again. Now, before 
going anywhere, read the e-mail. It's from Mr. Hikari. 

6) The e-mail talks about the new upgrade Mr. Hikari has installed into 
the PET. It's called the Navi Customizer. Then, you will receive 
three Navi Customizer blocks: Undershirt, Rapid +1 and Attack +1.

7) Exit the Menu. Then, Mr. Hikari will give you a demonstration of 
using the Navi Customizer. First, he tells you to put Undershirt 
onto the command line of the Customizer, so take the first block on 
the list and put it on the row with a double black line. Now, take 
Attack +1 and put it onto anywhere besides on the command line. 
Attack +1 is the second Customizer block (Now first because you put 
Undershirt) Now, put the last block, Rapid +1, on any spot not on 
the command line and not touching Undershirt. After that, select 
RUN. Then, quit the menu. The Navi Customizer is located in the 
"Megaman" option in the menu.

8) Go out of the dormitory. You will receive an e-mail from Lan's dad. 
Now go back out of the Inn, through the Lobby down the stairs. There 
will now be a person beside the display of goods outside the Inn. 
She is called Tamako, and her Navi Metalman is ready to fight you. 
If you beat Metalman quickly, you obtain Metalman's chip.


9) Go back to the Metroline Station, but don't go in! Instead, continue 
going up past the Metroline. Then, you'll automatically walk towards 
the group, and there will be a cutscene.

10)	Now, go into the Zoo, at the entrance next to the ticket booth. 
The next part is absolutely necessary. You must talk to ALL of the 
people in the zoo, and examine ALL of the animals in the displays or 
cages in both Zoo Area 1 and Zoo Area 2. If you do that, when you go 
to the Lion's display in Zoo Area 2, there should be a cutscene, 
where a Vulture carries off Chisao, and then the Lion, along with 
all the other animals escape from their displays.

11)	All the animals are blocking the route. Go to the Panda cage 
(It's covered in glass) There is a path next to the Panda cage, 
which leads behind the elephant that's blocking the way. Go back to 
Zoo Area 1. Now, go around the gorillas by going down to where Dex 
is and around the display with white statues of people. Go to the 
house Northwest of the entrance to the zoo. Follow the alleyway 
going North, and then West. It will lead to the Metal Fence, and it 
has been destroyed.

12)	Go down, through the path back into the Inn. Exit the Inn from 
the Lobby. Then, walk back past the Metroline Station, to the Zoo.  
After you go past the stalls on the left past the Metroline Station, 
there will be a cutscene, showing Chisao held captive by the Vulture 
that carried him away. They are both at the top of the Electricity 
Tower high above Lan. As Lan approaches the Electricity Tower, the 
Vulture swoops down and flies off. Just then, Dex, Yai and Mayl 
arrive, then Chisao wakes up.

13)	Go into Zoo Area 1 by going through the Main Entrance to the Zoo. 
Then, follow the path that you took to get out of the Zoo before, 
back to the Panda Display in Zoo Area 2. Next to the Panda Display, 
there is a console with a green screen. Jack in there.


Place: Zoo Computer Area


14)	You arrive in Zoo Computer Area 1. Go Northwest, following the 
path. Turn left at the first T-junction. Follow the path until you 
reach a white square platform. Then, take the path going Northeast. 
There will be A Mettool blocking the way. Talk to it.

15)	In order to get rid of the Mettool, you need to find the right 
Program to use to delete him. But you must talk to the Mettool 
first before getting a Program to delete it. Now that you've 
talked to the Mettool, you can talk to Programs to tell them to 
follow you. Now, go back to the first Program you passed, before 
the white platform. Talk to it and it will follow you. Then, go back 
to the Mettool to talk to him. It will get deleted and you can 
continue following the path.

16)	Follow the path, and at ignore the first left path you see. 
Instead, take the path turning right. Now, go down to a White Square 
Platform. There, take the Northeast path and talk to the Mettool 
blocking the way. Then, go back to the White Platform, go back onto 
the path you came from (Northwest). Then, take the first right you 
see and tell the Program there to follow you. Talk to the Mettool 
and it will be destroyed. Then, follow the path into Zoo Area 2.

17)	In this Area, continue going up or Northeast until you see a 
Mettool. Talk to him as always. Now, talk to the Program in the 
middle to delete the Mettool. Follow the path again.

18)	At the next junction, first turn right and take the Navi 
Customizer Block: Charge +1 at the dead end. Put that into your Navi 
Customizer. Then, go back to the junction and this time, go left. Go 
up to the next junction and this time, turn right. Then follow the 
main path Northwest and then Southwest to the Mettool. Talk to it, 
and this time, it's the Program on the right side of the White 
platform to the left. In other words, the Program to the right on 
the second White Platform you pass while going to the Mettool. 
Delete the Mettool and continue along the path.

19)	Follow the path until you reach another Mettool. There will be 
two Mettools, but they are separate, so nothing different about 
these two. The first one can be deleted using the Program that is 
the first from the right. The second one can be deleted with The 
Program in the middle.

20)	Go into Zoo Computer Area 3 past the arrow. Continue going 
Northwest until you see a Mettool. Talk to it. Then, use the 
Program in the middle to get rid of the Mettool. Continue up, and 
take the first path going left. Again, follow the path, past a white 
platform with many Programs, and talk to the two Mettools 
together. This is slightly different to the Mettools before, but not 
too different. You will need two Programs instead of one to delete 
both at the same time. But first, more important things await you. 
Go to the white platform, and go Northwest, taking the path to a 
BMD, containing the Navi Customizer Block: SneakRun. Then, talk 
to the Program on the Northwest area of the platform and the one 
on the Northeast area of the platform. They will delete both of the 
Mettools. 

21)	Follow the path to the junction. Go Northeast and turn right at 
the first path going Southeast. Go along that path until you see a 
Mettool. As usual, talk to it. Then go left, then up and talk to 
that Program. It will delete the Mettool. Talk to the second 
Mettool behind. This time, go right, then up and use that Program 
there to delete the Mettool.

22)	Head into Zoo Computer Area 4. Go Northeast until you meet two 
Mettools. Talk to them. Then, go down and talk to the lone Mettool 
as well. Now, go up, then right and down to a BMD. That contains the 
NC Block: HP+100. From the BMD, go Southeast and talk to the 
Program. It will help you delete the lone Mettool. Now, go down to 
the large white platform. On this platform, use the Program to the 
North and the one to the West to delete the pair of Mettools.

23)	Follow the path, and go left, then up again at the next junction 
then continue going North. At the T-shaped Junction, turn Right. 
Follow the path to the group of three Mettools and talk to them. To 
get rid of these Mettools, First, go to the White platform Northeast 
from the Mettools. Talk to the Program to the right. Then, go down 
to the first junction from the platform, above the group of 
Mettools, then go Northwest. At the Junction, go up and talk to that 
Program. Lastly, go back to the junction, then go down. Turn right 
after you pass the white platform and talk to the Program there. 
Go back to the Mettools and delete them using the Programs. 

24)	Go onto the path the three Mettools were blocking, and follow the 
path. It leads to Beastman on a white platform. Defeat Beastman. 
After you defeat Beastman, there will be a cutscene. Lan will run 
out of the Zoo, and to the Electrical Tower where Chisao is. Then, 
Dex and the others come. The Vulture flies off and Chisao falls to 
his DOOM! Luckily, Dex catches him. Now, they go back to the park in 
ACDC Town and they play around a bit

Meanwhile, Wily is seriously angry. OH NO! Two of his cronies and their 
Navis have fallen. Man, is he mad or what! Then, he starts laughing 
about destroying Megaman again. Weird, isn't he? 

--------------------Scenario 5: Higsby's New Shop----------------------

It's one month later, still no sign of Wily's Plan. It's end of school 
for Today.

Place: ACDC Town (Classroom 5A)

1) Talk to Mayl, Dex and Yai

2)	You will receive an e-mail from Higsby, telling you that his shop is 
now open. Read it before going anywhere.

3) Now, head out of school and head to that shop near the school that 
used to be closed. Now it's open, and by Higsby! Go inside.

4)	First of all, there is a 3-Chip Machine near the orange-shirt kid. 
You can put three chips from your Sack into the machine, and you 
will receive a chip at random. Next to the kid with a blue hat/cap 
and green shirt, there is a Numberman Lottery  Machine. You should insert 
all of the Numberman Codes available, as you can get some rare chips, as 
well as the chips for the PA, MasterStyle! These codes are under the section 
Numberman Machine Codes.

5) Talk to the guy behind the counter, near the Northern corner of the 
shop. That's Higsby. Then, you'll receive an e-mail from Yai.

6) Go into the Metroline Station. There will be a man standing near the 
entrance. Talk to him. He will ask you to find his Bag, which he has 
lost in Yoka Inn.

7)	Get the ticket for going to Yoka Village and go into the gates.


Place: Yoka Village


8)	Go out of the Yoka Village Metroline Station. Then, head to the 
Inn, which is South of the Metroline Station. Follow the path into 
the Lobby of the Inn. Then, go into the dormitory in the Inn. 

9)	There will be a family around a table to the South of the Room. Go 
Northwest from them. There is another table there. Examine it to 
find the bag, which the Man has lost. Now, head back to the 
Metroline Station, then to ACDC Town.

10)	Talk to the Man again. He will thank you, and give you the Key 
Item "Order System"

11)	Now, go back into Higsby's Shop, and talk to Higsby. He will tell 
you to fight a Undernet Navi in ACDC Area 1. So, head back to Lan's 
home and jack into his computer.


Place: ACDC Internet Area


12)	After coming out of Lan's HP, head to the first white platform, 
which is South of Lan's HP. There is a Undernet Navi standing there. 
Talk to him, and you will fight him.
Battle: Two Canodumbs and One Sunhag. 

After defeating the Undernet Navi, he will give you 1000Z. Don't use 
this up! Jack out, and go into Higsby's Shop. Talk to Higsby, and he 
will take the 1000Z that the Undernet Navi gave you. He then gives you 
a Ratton 1 C. Then, Higsby tells you to SciLab Area 2 and give this 
Ratton 1 C to a Navi.

13)	Go to the Metroline Station and get a ticket to go to the SciLab 
Center. Head to the SciLab Center. Go into the Virus Research 
Center, which you couldn't go to the first time here. The Virus 
Research Center is the entrance all the way Northeast from the 
Reception.


Place: SciLab Center


14)	Now, jack in at any spot beside the row of computer panels to the 
Northwest and Northeast side of the room. You will arrive in SciLab 
Square in the SciLab Area.


Place: SciLab Internet Area


15)	Go to the middle platform of the SciLab Square. Go onto the Warp 
to exit the SciLab Center. There will be a Pink/Purple Navi beside 
the Warp to SciLab Square. Talk to him to give him the Ratton 1 C. 
Then he starts bragging that using this Ratton 1 in his Folder will 
make him Millions of Zennys. o_O


Place: SciLab Center


16)	Jack out and head back into the Metroline Station, then back to 
ACDC Town.


Place: ACDC Town


17)	Go back to Higsby's shop and talk to Higsby. He will give you the 
chip Snakes R. You will receive an e-mail from DNN. Lan will 
automatically read it. It says that the Virus Research Center is now 
officially open. 

18)	Back to the Virus Research Center in the SciLab Center. Now, 
Jack in at the Computer panels in the Virus Research Center. 


Place: SciLab Internet Area


19)	In the SciLab Square, go to the middle platform of the square. 
Then, go Southwest in another Orange platform. Notice the orange 
teleporter there. You will find these teleporters in almost every 
Square as the story progresses. This one, if you step on it, will 
take you back to Yai's HP. Now, you can go onto the orange 
teleporter in Yai's HP and it will come here. Now, talk to the 
Orange Bunny Navi beside the teleporter. She will ask for a 
LongSword E. If you don't have LongSword E, you can get one by 
deleting the Swordy virus with S Rank.

20)	Give the LongSword to the Bunny Navi, and she will give you the 
Key Item "Yoka Metroline Ticket". Now, you can take the Metroline to 
Yoka Internet Area!

21)	back to the Metroline Station. This time, choose Yoka as your 
Destination. You'll arrive at Yoka Square.


Place: Yoka Internet Area


22)	Go down the slope to go to the middle platform of this Square. 
There is a Chip Merchant on the west side of this platform. If you 
go Southeast from the Merchant and down the slope, you'll see a 
Purple Navi who sells Subchips. There is another Orange and Grey 
Navi standing there. Talk to him to begin the N1: 5 Navi Challenge, 
where you have to find 5 Navis in different places in the real 
world. You will have to use your Preset folder for these Navi 
Challenges.

23)	N1: 5 Navi Challenge:
Navi 1: Jack out of the internet. Now go out of the Virus Research 
Center. Then, go to the elevator, and head Southwest from the 
elevator. There is a Green Navi standing next to the Vending 
Machine. Talk to him and he will netbattle you.
Battle 1: One Ratton, One Windbox, One Beetank. 

Navi 2: Go to ACDC town using the Metroline. Now, go all the way up 
North, there is a Navi there. Talk to him to begin another battle.
Battle 2: One Mettool V2, One WindBox, One WoodBoomerang. 

Navi 3: Go into the school in ACDC Town. Then go into Staff Room. Go 
to the Southwest side of the Staff Room. There should be a Navi 
walking around near the giant computer with squares flashing on it. 
Talk to the Navi to battle with him.
Battle 3: One Mettool V2, One Hardhead, One WindBox. 

Navi 4: Take the Metroline to Yoka Village. Then, go into the 
Zoo. Head left from the entrance in Zoo Area 1. Behind the grey 
house, there is the fourth Navi. Talk to him to begin the battle.
Battle 4: One Spikey, One Spikey V2, One Fan. 

Navi 5: Head out of the Zoo and to the Inn. Then, head to the 
corridor and go to the end of the corridor. That is the Bath House. 
Talk to the Navi there to begin the last battle.
Battle 5: Two Swordies and One Fan.

24)	Finally, all 5 Navis! Now, go back to Yoka Square, and talk 
to the purple and orange Navi who challenged you again. A 3 round 
survival battle will commence.

Round 1: One Quake and One ElecBit.

Round 2: One Mettool V2, One Beetank, One Canodumb V2.

Round 3: One Canodumb V2, One WindBox, One Elecbit.

25)	After winning all three rounds, you will pass the test for 
entering the N-1 Grand Prix! Gutsman, Roll and Glyde will come and 
congratulate you. Even Chaud and Blues come to congratulate you.

26)	Go back home and go to sleep.

-------------Scenario 6: Oh look! Lots of Bubbles! --------------------

Lan receives an e-mail from his Dad. Mayl's invited you to her house! 
Let's go!


Place: ACDC Town


1) Head to Mayl's House. It's the Pink house next door.

2)	Mayl and Ms. Mari will already be there. Then, Higsby will run into 
the house too.

3)	Higsby sends you off to find a Wind *. If you don't have one, 
then go to Yoka Area 1 and defeat the WindBox virus 
with S rank to get one.

4)	Return with the chip Wind * to Mayl's house. Give the chip to 
Higsby.

5)	Then there will be a cutscene. They will eat some things and talk 
and so on. Suddenly, Mayl and Ms. Mari will get stuck in a giant 
bubble. Then, Roll will e-mail you and say that there is a WWW Navi 
running around near Mayl's HP.

6)	Jack in at Mayl's Laptop, which is upstairs. Exit to the Internet by 
following the path Northeast, then turn right at the next junction. 
Follow the path to another junction. Then, go down and into the 
warp.


Place: ACDC Internet Area


7) Bubbleman will appear and when Megaman comes, he will leave some 
bubbles and run off. Then, Mayl will e-mail you. Read the e-mail to 
receive Roll V2 and Mayl's P-code.

8) Open the Security Cube behind the bubbles on the floor.

9)	Now, go to Yoka Area using the Metroline. Or you can 
follow the bubble trail on the floor to go to Yoka Area 
too.


Place: Yoka Area


10)	After arriving in Yoka Square, go down the slope from the 
Metroline. Then go left and go onto the Warp. You will arrive at 
Yoka Area 2. Follow the Bubble trail to go to Yoka Area 1 
through the arrow.

11)	In Yoka Area 1, first go Northwest. Then go to the first 
white platform you see. There is the Navi Customizer Block "Rapid 
+1" Now go back down to where the entrance is and go Southwest. 
Follow the path until you reach a part of the path where there is a 
red and blue piece of wire as the path. Bubbleman is on the other 
side of the wires. Since you cannot cross those wires right now, you 
can't do anything to stop Bubbleman. Bubbleman runs off.

12)	Now, jack out and go to SciLab Area using the Metroline.


Place: SciLab Area


13)	Go upstairs using the elevator. Then, go into Dad's lab and jack 
in at the Main Computer System, which is the large computer panel.


Place: Main Computer System


14)	Go Northeast and you will see a Program. Talk to him and he 
will fight you.
    Program Battle: Three Shrimpys. 

15)	After winning this battle, the Program will give you the Key 
Item "Press Data". Jack out, and return to Mayl's house and talk to 
Higsby.


Place: ACDC Town


16)	Exit Mayl's House. Cossack will be waiting outside and he will, 
using your PET, turn Press Data into the Navi Customizer Block 
"Press Program". Put this block into the Navi Customizer.

17)	Jack in at Lan's House and take the Metroline from ACDC to Yoka 
Area.


Place: Yoka Area


18)	Head to Yoka Area 1, where Bubbleman was, across the red and 
blue wires, which you couldn't cross. Now, you can cross, because 
the Navi Customizer Block "Press Program" can shrink you down to a 
miniature size, small enough to walk across the wires.

19)	Follow the path until you reach Bubbleman. Bubbleman will block 
your path using bubbles and send three Undernet Navis to cause chaos 
around the Internet. 

20)	You will receive an e-mail from Higsby, saying that they're under 
attack in ACDC Area. Jack out, and then jack in again. Go to ACDC 
Area 2.


Place: ACDC Internet Area


21)	Go to the big White platform in ACDC Area 2. The three Undernet 
Navis will be standing there. Talk to them to fight them.
Undernet Navi Battle 1: Two Mettools 2 and One Canodumb 2.

After the battle, you will receive your First Style Change. The 
Style you get will depend on the way you delete Viruses. Refer to 
the Styles section for more info. Then, the Three Undernet Navis will 
run off.


Place: SciLab Internet Area


22)	Head to SciLab Area 1, by going South from the Metroline to the 
arrow. Then, follow the path and go down using the conveyer belt. 
The three Undernet Navis you fought earlier will be there, on the 
large White platform. Talk to them to fight them a second time.
Undernet Navi Battle 2: Three Spikey 2. 

After the battle, they will run again.

23)	Go to Yoka Area 1. Then, go back to where Bubbleman is, and 
the three Undernet Navis will be standing there. When you reach them, 
you'll fight the Undernet Navis one last time.
Undernet Navi Battle 3: One Fishy, One Hardhead, One Ratton.

24)	You will receive the Key Item "Needle" from the Undernet Navis. Then, 
they will run off. Go to the giant bubble and examine it. Megaman will 
use the needle to remove the bubble. 

25)	Follow the path to Bubbleman, who is at the end of the path. Now, 
Defeat Bubbleman. Strangely, just before fighting Bubbleman, Higsby 
e-mails to tell you about Bubbleman.

26)	After defeating Bubbleman, he removes all the bubbles in the 
internet, under order of Megaman. Then, he tries to run, but Blues 
slices Bubbleman and kills him. Then, Lan will return to Mayl's 
home, and then they all leave.

27)	Head home and go to sleep.

---------------Scenario 7: Beach Street? Where's that?-----------------

Look! It's Chaud! But where is he right now?

1)	You will receive an e-mail from DNN, saying the N-1 Grand Prix is at 
Beach Street. Beach Street? Where's that?


Place: ACDC Internet Area


2) Jack in at Lan's computer. Head to ACDC Area 1, and go into Mayl's 
HP. Talk to Roll there. She is at the bottom floor of Mayl's HP. Go 
all the way north and you'll see a path underneath going to Roll.

3) Now, go to Yai's HP in ACDC Area 2 and talk to Glyde. She's 
Northeast from the warp.

4) Go to Dex's HP in the far side of ACDC Area 1, which is from the 
arrow from ACDC Area 3. It is also accessible through the Orange 
teleporter In ACDC Square. Talk to the Program there, and it will 
tell you that Gutsman is in Yoka Area 1.

5) Head to Yoka Area 1 using the Metroline. Gutsman is near the arrow 
from Yoka Area 2 to Area 1. He's at the machine Southwest of the 
arrow. Talk to him.

6) You will receive an e-mail, giving you Beach Metroline Ticket. Now, 
you can take the Metroline to Beach Area. Now go to Beach Area using the 
Metroline.


Place: Beach Internet Area


7) You will arrive in Beach Area 2. Go up the ramp and head South. 
Follow the path to the next junction and go southwest. Follow the 
path to the arrow to Beach Area 1.

8) Go down and there are two conveyer belts. Take the one going south. 
Then, go down the slope. Go southwest at the end of the slope and 
follow the path around and behind the slope. Take the Charge +1 
there. Now, go back up the slope and go right on the conveyer belt. 
Go onto the conveyer belt going up and follow the path of conveyer 
belts to a warp. Step on it and you'll go to another platform. Go up 
using the conveyer belt and go up at the next junction to go back to 
Beach Area 2.

9) Go up to the junction, and then turn right. Follow the path going 
around Beach Area 2 until you see a slope. Go down the slope. If you 
go southwest and then go north, you'll reach a Subchip Merchant. Go 
northeast from the slope. Continue going up until you pass a Navi 
next to a red and blue wire path. (You need to put Press Program 
into your Navi Customizer) Follow the blue wire path and turn at the 
red wire path, then follow this path until you reach a warp. Go onto 
the warp and you'll go to a place near the Beach Square Entrance. Go 
onto the warp next to the one you came out from to go to Beach 
Square.

10) From the entrance of Beach Square, if you go Northeast to another 
platform, you'll see a NC Block Merchant. Buy all of them if you 
have enough Zenny, or at least buy Aim/I'm Fish (The Pink block). It 
will be useful soon. From the entrance, go northwest and up the 
slope. There is a Chip Merchant to the west of this platform. Talk 
to the Orange Bunny Navi to the east of this platform.

11)	Now, go out of Beach Square and down using the conveyer belts. Go 
left from the conveyer belts and you'll be back near the Metroline. Go 
back to Beach Area 1.

12)	When you get into Beach Area 1, you'll hear that the Bunny Navi 
is in trouble. You'll receive a message from Dex, saying Gutsman is 
in trouble in Beach Area 1. Go and talk to the Undernet Navi near the 
entrance of Beach Area 1 and he'll netbattle you.
Undernet Navi Battle 1: Two Mettool 2, One Raratuba.

13)	Now, go south on the conveyer belt. Go down the slope, and you'll 
see the second Undernet Navi. Talk to him to battle him.
Undernet Navi Battle 2: One Canodumb 2, One Boomerang, One 
Raratuba.

14)	Go southwest at the next junction. Then, go down on the conveyer 
belt. Go to the next junction, and then turn right. Follow the path 
and talk to the Undernet Navi blocking the way. He will battle you.
Undernet Navi Battle 3: Two Swordys and One Raratuba.

15)	Go onto the warp. Now, head north and there will be a cutscene, 
where Gutsman and the Bunny Navi are surrounded by Navis. The leader 
of those Navis comes forward to challenge Megaman, but then Blues 
comes and defeats the two henchmen. The leader runs off, and then 
they all jack out.


Place: ACDC Town


16)	Lan's mom will give Lan the "Data Disk". Then, you'll receive an 
e-mail from Mayl. Now, go to SciLab Area using the Metroline. Then, 
go up to Mr. Hikari's Lab (Lan's Dad). Give the Data Disk to the 
Scientist, who's standing near the control panel to the north of the 
room.

17)	Go back downstairs. Chaud and Lan's Dad will come and they will 
give you "PET Case". 

18)	Go home and go to sleep.

-------------Scenario 8: N-1 Grand Prix! Who will win?-----------------

It's the day of the N-1 Grand Prix! Oh No! Lan overslept!

1) You will receive an e-mail from Dex. Now go to the Metroline Station 
and get a ticket going to Beach Street. Take the Metroline to Beach 
Street.

2) Exit the Metroline Station. First, go to the guy in a blue shirt 
near the Metroline Station facing the sea. Talk to him and buy the 
Password Tool for 5600Z. This will become very useful throughout the 
game. It can nullify errors for Blocks in the Navi Customizer. You 
can use it by pressing Select when the Navi Customizer says OK or 
Error to remove errors. It can also add in Extra Effects (known as EX codes). 
Refer to the Navi Customizer Codes section for all the codes for the Navi 
Customizer.

3) Now, go down and go Northeast at the next junction. Go down the 
slope. Then, turn right and jack into the Van with DNN written on 
it. Go North from the entrance and you'll find a HP +100 NC Block. 
Take it and jack out. 
Go into the DNN building Northwest from the van. Go to the North side 
of the Lobby (where you are now) and talk to the guy in a blue shirt 
and brown jeans. He's Aragorn, the operator of Kingman. You need to 
Netbattle him to continue. After defeating or losing against Kingman, 
Aragorn will run off and Sayama Noboru will come and tell you to go 
inside.

4) Go into the glass doors to the left side of the receptionist desk. 
Follow the path to a room where the beginning test of the N-1 
Tournament is. Then, 8 of the contestants will appear on stage. 
Afterwards, you will receive an e-mail from Lan's Dad. Go out of the 
DNN building and go south and get on the boat on the dock. Off to 
Hades Isle and the N-1 Tournament!


Place: Hades Isle


5) Arrive at Hades Isle. Go into the cave and there will be a 
cutscene with people standing around the Hades Battle Console, then 
all of them will jack in.


Place: Hades Isle Internet Area


6) This is Round 1 of the N-1 Grand Prix. You are only allowed to use 
the Hades Preset Deck, which you get automatically. In the first 
round, you will need to find the Victory Card (V Card).  First, go 
Northeast onto the red and blue wire path. Follow the path down 
Southeast, then after getting off the wires, go Northwest. At the 
junction, turn left and go south. Then, go onto the red and blue 
wires and follow them to a platform. There, you will find the Key 
Item "Hades Key". Now, go back using the red and blue wires and use 
the conveyer belt to go back to the entrance.

7) Go down the slope Southeast from the entrance. Go onto the red and 
blue wires and follow them to the path again. Now, go Northwest and 
go onto the other path of wires. Go up to the gate and open it using 
Hades Key. Go onto the wires and follow them up to a platform where 
the Victory Card is. Take it and everyone will automatically jack 
out. Then, 4 of the people will fall into holes and be out. The path 
will appear and you can continue now.


Place: Hades Isle


8) Go around the path and up the ramp. Now, there will be 4 doors. 
These lead to Round 2 of the N-1 Tournament. Each door has different 
types of Panels. From left to right:
Door 1: Magma Panels on each corner of the stage (Both your panels 
and Metalman's panels have Magma Panels on all four corners). 
Absolutely no use at all. 
Door 2: Sand Panels on the whole stage. Useful if you have a Wood 
Style, not useful in any other way
Door 3: Ice Panels on the whole stage. Unless you got an Electric 
Style, no use to you(only 1 chip in folder that's Electric)
Door 4: Grass Panels on the whole stage. Most recommended out of the 
four. There are 7 Fire Chips in the preset folder and useful for 
Heat and Wood Styles. 

9) Go into any of the four doors. Descriptions of the door are above. 
Go inside and you will see Tamako waiting for you. Fight Metalman 
V2. After beating Metalman, Tamako will fall into a hole. You will 
then have 3 minutes to switch preset Folders with people in this 
area. Exit this door using the entrance south from the Battle 
Console.

10)	Folders and Locations:
A) Kid at the Top of Hades Isle. From outside of the cave, go 
Southeast and follow the path over the water going up. Gives N-1 A 
Folder if you answer correctly all 5 questions correctly. Answers 
(Choices 1,2 or 3): 3,2,1,3,1.
B) Man in orange shirt near first Battle Console for Round 1. Gives 
N-1 B Folder
C) Southwest side of platform with the 4 doors: Scientist with N-1 C 
Folder
D) Man outside of cave, beside the boat. Gives N-1 D Folder
E) Metroline Conductor (Green Uniform guy) at the top of Hades 
Island, beside a gargoyle. Gives Hades Folder.

11)	After the 3 minutes are up, no more folder switching is allowed. 
Go back into the door you went into to fight Metalman and go up at 
through the other door. Now, there will be a cutscene where 8 people 
are around Battle Consoles in the Final Round Room. They are all in 
a 1vs1 Battle. 
List of contestants: Lan (Group D) vs. Dex (Group A), Yai (Group B) 
vs. NetBattler Q, Aragorn (Group D) vs. this guy, operator of Sharkman 
in MMBN1 (Group A) and Chaud (Group A) vs. Raoul, operator of 
Thunderman in MMBN2 (Group C).

12)	Lan has to defeat Dex to win the N-1 Tournament. Fight against 
Gutsman V2. After winning, you become 1 of the final 4 contestants 
left. Yai loses, Aragorn wins and Chaud wins too. The final 4 are 
Lan, NetBattler Q, Aragorn and Chaud.

13)	Go up the slope and go into the elevator. You'll be at the top of 
Hades Isle. Go back down and onto the boat back to Beach Street. 
You will receive an e-mail from Sayama Noboru, congratulating you 
for winning the N-1 Tournament. Go back into the DNN Building.


Place: Beach Street (DNN Building)


14)	Go and talk to the orange shirt guy beside the souvenir stand 
that Tamako owns. He will give you the NC Block BreakCharge (Orange 
block). This block requires a Password, so use the NC codes section 
for codes for these blocks. Remember to switch back to your Folder! 
Tamako is standing beside the stand. You can fight Metalman V2 if 
you want by talking to her. If you beat Metalman quickly, you can 
get Metalman V2 M Chip. You will receive Tamako's P-Code as well.

15)	Go out of the DNN Building. Go to where the slope going up is, 
and turn left. Go on the path next to the sea and talk to Chaud at 
the end of the path. Ribbita, the operator of Toadman in MMBN2, will 
come and interview them. Chaud will walk off and Ribbita will run 
after him.

16)	Go back into the DNN Building and go through the glass doors. Go 
to the stage where you went at the beginning of the N-1 Tournament. 
Ribbita will announce the 4 finalists on stage. First battle is 
against Aragorn. Lan and Aragorn will stand around the DNN Battle 
Console and begin the battle.


17)	N-1 Finals Round: Kingman. Remember to put BreakCharge onto the 
Navi Customizer to break the Pawns and Knights with your charged 
Buster.
After defeating Kingman, Chaud and NetBattler Q will Netbattle. Just 
then, you get an e-mail from Mayl.

18)	You will come out of the stage and out of the room. Go out of the 
DNN building and meet Dex and Mayl. Then, Yai phones. Suddenly, wild 
cheering comes from the DNN Building. Go back into the DNN building 
and go onto the Stage. You will see a Navi talking with Blues. Then, 
the Navi turns to Desertman! Desertman calls out two guard towers 
and Blues misses his attack. Then, NetBattler Q takes off his costume. 
It's Sayama in disguise! So he's the operator of Desertman! Then, 
Sayama falls into a hole and Chaud walks off. Go out of the stage. 
Go up using the elevator along this corridor. Then, go into the Red 
door. Chaud will be facing Sayama, who's bounded Chaud's Dad to a 
chair. Then, Lan throws his PET and knocks out Sayama. Chaud and his 
dad leave. Now, Sayama will Netbattle you with Desertman. After 
defeating Desertman, Sayama will try to run. Chaud and Lan trap him. 
Now, they all leave...

---------------Scenario 9: Hey, Yai's in the hospital!-----------------

Place: ACDC Town


1) You will receive an e-mail from ACDC-Mail. Go to Beach Street using 
the Metroline.

2) Go to the Hospital in Beach Street. Go south from the Metroline 
Station and go West. Go to the next area and you'll see the 
Hospital. Go in and talk to the Receptionist at the counter near the 
entrance. There is a 10 Chip Machine(10CM). You can put 10 chips into it 
for another chip.


3) Go to the second floor and head southwest to the end. Enter the door 
there. Talk to Yai, who's on the patient's bed. She asks you to buy 
a drink for her.

4) Go back to the first floor. Then go to the Vending Machine next to 
the Reception and buy a drink. Receive the Item Juice. 

5) Go out of the Hospital. Go west and down the slope. On the beach, 
it's Mamoru on the wheelchair. Talk to him. Then, Mamoru leaves 
after you reject netbattling him. Go back into the Hospital and go 
to 2F and into Yai's Room.

6) Now, go home via the Metroline. When you get home, Lan's mom will 
tell you that you have a visitor. Go up to Lan's room and Aragorn is 
there. Then, they'll talk for a while.


Place: ACDC Town


7)	Receive an e-mail from Dex. Go to the park to meet Dex. Talk to Dex 
there. Aragorn will come too. Dex and Aragorn will netbattle and 
then Aragorn goes to the SciLab Center. Dex will run off as well.

8)	Receive an e-mail from Tamako. Go to the SciLab Center via the 
Metroline.


Place: SciLab Center


9) Aragorn will be standing next to the Job Request Board. You must do 
Jobs 10 - 13 (Counting from bottom to top). Refer to the Jobs 
section for help on these jobs. If you are having difficulties 
identifying which 4 jobs are 10-13, they are the ones with brackets 
next to the job title.

10)	Go and talk to Aragorn beside the Job Board after finishing the 4 
jobs. He will give you Folder 2, which is a secondary folder that 
can be altered. Also, Higsby's Shop now sells any chip that you 
own/had for a high price. This is called Chip Order. You can get valuable 
chips like Varsword or Navi Chips from him as long as you've got it already 
in your Library.

11)	Go home via the Metroline and go to sleep.

------------Scenario 10: Overgrown houseplant in Hospital!-------------

Place: ACDC Town


1) Go to school. Now, go into Classroom 5A and talk to everyone in the 
classroom. Ms Mari will come in and class will start. Suddenly, Lan 
runs out of the classroom to find Dex. 

2) Exit the School. Go to Dex's house and go in. Then, Dex comes out. 
Ms Mari and the other students will come together outside Dex's 
house. Then, Dex leaves for the N-1.

3) It's the next day, and an e-mail from Mamoru comes. Now, go to Beach 
Street via the Metroline.


Place: Beach Street


4) Go to the beach outside the hospital where you found Mamoru the 
first time. Mamoru will be there and suddenly he will become 
severely ill. Go into the hospital.

5) Go to the 3F and talk to the Doctor at the end of the corridor. Now 
go back outside and talk to Mamoru again. The Doctor will come and 
take him to one of the Patient's Rooms. Now you need to obtain the 
chip IceBall M. If you don't have this chip, go to Hades 
Island (where the N-1 was) and jack in at the Hades Battle Console 
near the entrance of the cave. Equip Aim/I'm Fish and delete the 
ColdBall virus for this chip. 

6) Give the chip to Mamoru. Now go home and sleep. 


Place: ACDC Town


7) Receive an e-mail from the Hospital. Mamoru's condition is very bad 
and it seems like he needs an operation. Go to the Hospital via the 
Metroline


Place: Beach Street


8) Visit Mamoru in the Patient's Room on 2F. He will now have to do the 
operation. Go to the 3F and to the Operation Room. 

9) Now, try to go downstairs using the elevator. When you arrive at 1F, 
the tree has overgrown and is blocking the path. Go back to the 3F 
and go to the vines blocking the way to the Operation Room. Lan will 
plug into the Emergency Elevator.


Place: Hospital Computer Area


10) Arrive in Hospital Area 1. At the first junction, go left and 
take the item on the path. The item is the NC block 'Oil Body'. Now, 
go onto the conveyer belt next to the item and follow the path to a 
Program. Talk to it to receive the NC Block 'Energy Change'. This 
will be very useful here, so put it in the Navi Customizer, along 
with Oil Body if you can spare some space. You will need lots of 
Heat Element chips to burn down the Trees and Grass using 'Energy 
Change'.

11) Now, take the other conveyer belt back to the main path. Go back 
near the entrance and burn down the tree there. You will need to use 
a Heat element chip to burn it down, and that chip will discarded. 
Then, go onto the warp. Go north then west. Burn down the tree on 
the right and head to the Orange Machine. Examine it and you will 
fight a virus.

12) Hospital Area 1 Battle: One Azamata. 

13) After defeating the virus, Megaman will plug out. Go into the 
Fireman's elevator (The door beside the panel you plugged into.). Go 
to 2F and into the Patient's room where Yai was. Go to the open 
window and jump out of it. You will land outside. Go back into the 
Hospital and talk to the Nurse near the entrance. Receive 'Basement 
Key'. Go to the red door at the beach near where you saw Mamoru for 
the first time.

14) Go inside and to the Central Hospital Computer. Lan will 
automatically Plug in. But Plantman's Operator will come downstairs. 
Now, inside the Hospital Area, go and burn down the tree. Turn right 
at the junction and follow the path and go onto a warp.

15) Go north and turn right. Turn left at the next junction. At the 
platform where the Pink Gate is, turn right. There will be three 
patches of grass. These are burnable.
From Left to Right: A] One Heatshot I. B] Empty. C] Blue Panel with 
Cross, Heals you.

16) Go to the left side of the platform. 
The three patches: A] Blue Button that opens the Gate. B] Virus 
Battle C] 2 HeatShots I.

17) Go past the place with the gate and go up to the Orange Machine. 
Plantman will send a PoisonMask to fight you
Hospital Area 2 Battle: One PoisonMask. 

18) Plantman escapes again! Now Megaman will plug out. Take the 
elevator to 3F. Go to the Operation Room and Plug In. Arrive in 
Hospital Area 3. Head north, and at the first junction go left. Burn 
down the next tree along the path. From there, go to the next 
junction. There is a patch of grass to the left of this junction.

19) Left of Junction: A1= 2 HeatShot I A2= 1 Heatshot I A3= Empty, 
B1= Virus Battle B2= Recover 100 HP B3= Empty, C1= Empty C2= Empty 
C3= 2 HeatShot I

20) Now, go back to where the tree was, and go Northeast. You will 
see another tree. Burn it down and continue to the next junction. 
From here, turn right and there will be another bunch of grass.

21) Right of Junction 2 (Starting from the Top corner going 
Southeast): A1:2 HeatShot I, A2: Empty, A3: HeatShot I, B1, Empty, 
B2: Virus Battle, B3: DeathMatch 1 W, C1: Virus Battle, C2: 
Teleporter, C3:Virus Battle

22) Take the warp on C2. Then, go onto the other warp there. From 
here, there is one patch of grass to the left and one to the right.

23) Left side (Left to Right)  A: Empty, B: Virus Battle, C: 3 
HeatShot I.

24) Right side (Left to Right): A:2 Heatshot I, B: Empty, C: Heatshot 
I.

25) Go northwest, following the path up. Burn down the tree to the 
left and get the SubMemory. Now, Burn down the tree to the right 
and enter Hospital Area 4.

26) Go to the square platform and turn left. Follow the path up until 
you find four patches of grass. They are all on different platforms. 
We'll call them North, West, South and East Platforms

27) Northern Platform (Left to Right, top corner 1st): A: Empty, B: 2 
HeatShot I, C: Heatshot I, D: Empty.


28) Western Platform (Left to Right, Top corner 1st): A: Blue Button 
(Opens pink gate), B: Virus Battle, C: 3 HeatShot I, D: Empty

29) Southern Platform (Left to Right, top corner 1st): A: Empty, B: 
Empty, C:Empty, D:2 HeatShot I

30) Eastern Platform (Left to Right, top corner 1st): A:Empty, 
B:Teleporter, C:Heatshot I, D:Empty.

31) Go to where the Pink gate was and go through. Follow the path to 
another platform, with a row of grass. Burn down the tree in the 
path first.

32) Row of Grass (Left to Right): A: 3 HeatShot I, B: Empty, C: 
Recover 100HP, D:Empty, E: Virus Battle, F: 2 HeatSHot I, G: 
Teleporter, H: Empty. 

33) Take the teleporter and go around the path, or burn down the tree 
(Either way is fine). Then, step onto the teleporter. Now, go into 
Hospital Area 5.

34) Go to the junction, then turn left and get the Charge +1. Now, go 
back to the junction and turn right this time. Now, go up to the 
next road, and turn left. Go along and burn down the tree. There are 
two patches of grass, one to the north and one to the south.

35) North Patch: A: Empty, B: Teleporter, C: 3 HeatShot I, D: Empty.
   South Patch: A: 2 HeatShot I, B: Blue Button (Removes Pink Gate 1), 
C: Virus Battle, D: Empty. 

36) Go back to where the tree was and turn left. Go up to a row of 
grass. Row: A: Virus Battle, B: Blue Button (Pink Gate 2), C: 
HeatShot I.

37) Go back to the path around the conveyer belts. Go Northeast from 
there and go to the platform where there is another patch of grass.
      Patch of Grass (left to right, top to bottom): A: 2 Heatshot I, B: 
Virus Battle, C: 2 HeatShot I, D: Empty, E: Virus Battle, F: Recover 
100HP, G: Empty, H: Empty, I: 2 HeatShot I.

38) Go back to the path around the conveyer belts. Go southeast down 
to another tree. Burn it down and you'll see a patch of grass.

39) I shaped patch(left to right, top to bottom): A: 2 Heatshot I, B: 
Blue Button (Pink Gate 3), C: HeatShot I, D: Virus Battle, E: Empty, 
F: HeatShot I, G: Empty.

40) Now, go back to the entrance of Hospital Area 5 and go to where 
the three Pink Gates were. Step onto the teleporter there. Now, go 
up and you'll fight Plantman! Finally! 

-------------Scenario 11: Who set the Internet on fire?----------------

Place: ACDC Town


1) Head to SciLab Area Metroline Station and talk to Cossack.

2) Go into the Virus Research Lab and receive your certificate for 
defeating a WWW Navi and saving the day.

3) Talk to Hinoken in the SciLab Area.

4) Go and defeat all the Evil Undernet Navis. Two in Yoka Area 2, two in 
Beach Area 1, One in Beach Area 2 and One in SciLab Area 1.

5)	Yoka 2- Undernet Navi 1: Mettool 3, HardHead, WindBox 3. 
Yoka 2- Undernet Navi 2: Ratton 2 X2, WindBox 3.
Beach Area 1- Undernet Navi 1: Quake 2, Rabii 3, Meteor 1.
Beach Area 1- Undernet Navi 2: Jelly 2, Fishy, Meteor 1.
Beach Area 2- Undernet Navi 1: Mettool 3, Boomerang 2, Meteor 1.
SciLab Area 1- Undernet Navi 1: Yo-Yo 2, Cannon 2 X2.

6) Go to ACDC Square and talk to the Navi next to the Message Boards. 
Then go to the Hospital (Beach Street) and go to the 2F.


Place: Hospital


7) Talk to Mamoru in the Patient Room on the right. He will give you 
WHP-Code. Now go back outside and Hinoken will talk to you. Now, go 
back to the Virus Research Lab in the SciLab Center.


Place: SciLab Center


8) Talk to Hinoken and he will give you FireData. Now, jack in and go 
to SciLab Area 1. Talk to the Program which is left of the 
entrance from SciLab Area 2 to 1. Now, jack out and talk to 
Hinoken.

9) Go to the machine in the Lobby of SciLab Area where Hinoken is 
standing. Talk to him and you'll receive HeatData. Jack into the 
machine in front of Hinoken. Go to the West side and give the Data 
to the Program. Jack out. Talk to Hinoken again.


10) Go to the 2F of SciLab Area, Talk to Hinoken at the Mainframe 
Computer. He will give you FlameData. Jack into the Mainframe 
Computer in front of Hinoken. Go to the East corner of this area and 
give FlameData to the Program. Jack out and talk to Hinoken again. 
He will give you a MagmaStage T.

11) Go home and go back into your room. A cutscene showing the 
computers in SciLab Center burning and malfunctioning. You will 
then receive an e-mail from DNN. Take the Metroline to SciLab 
Center. Talk to the man blocking the way into SciLab Area. You'll 
receive an e-mail from Hinoken.

12) There are fires all over the Internet. Put Energy Change into 
your Navi Customizer and get lots of Aqua Type chips. You'll need 
these to put out all the fires around the Internet. Once you put out 
all fires in each area, Hinoken will call.

13) Fire Locations: (Location: Amount of Fires, Items gotten from 
fires)
ACDC Area- ACDC Area 1: X3, BubbleSide F X1, BubbleSide F X2.
ACDC Area 2: X3, Virus Battle. ACDC Area 3: X3, BubbleSide F X3.
SciLab Area- SciLab Area 1: X3, Virus Battle, 200Z. SciLab Area 2: X3, 
400Z.
Yoka Area- Yoka Area 1: X3, Virus Battle, Virus Battle, HeatSide F X2. 
Yoka Area 2 X3, 400Z, BubbleSide H X2.
Beach Area- Beach Area 1: X3, HeatSide H X3, Virus Battle. Beach Area 2 
X3, Virus Battle, Virus Battle.

14) Now, all of the fires have been put out. Time to find Flameman! 
Head to Undernet Area 3, via Beach Area 2, then Undernet Area 1 --> 
2.


Place: Undernet Area 3


15) When you get into Undernet 3, follow the path west, then north. At 
the platform where there is a Undernet Navi. Turn right and follow the 
path. At the junction after the bit of the path that goes in a 
circle, go to the right side where there isn't a conveyer belt. 
After the cutscene, go back to the junction and take the other path 
with the conveyer belt. When you're back at the circular path, go 
back to the NW path that goes back to the entrance. Talk to the 
Undernet Navi there and battle him.

16) Undernet 3 Undernet Navi: Spikey 3 X2, Magnum 1.

17) After defeating the Navi, follow the path and turn left at the 
second left. Go right and turn right again. Follow the path until 
you get a cutscene. Continue following the path until you reach a 
big platform with 4 fire columns. Defeat Flameman. 

18) After defeating Flameman, Forte will come. He is undefeatable 
this time, so just lose to him. After that, Forte will try to delete 
Megaman, but a mysterious Navi blocks him with Darkness Aura! 
*SPOILER* The very chip you get in Black version for winning all 
the Serenade Time-Trials! *END SPOILER*

19) Megaman will jack out. Go to SciLab Center via the Metroline. Go 
up to the 2nd Floor and to the Mainframe Computer. Lan's dad will be 
there. After that, Lan will go to the hospital.

20) Now, go back home and go to sleep.

-----------------Scenario 12: The UraRank Tournament-----------------

Place: ACDC Town

1)	Go outside, and there will be a cutscene where Lan meets Chaud.

2)	You can now go and battle Metalman V3 at Tamako's Stand in Yoka Village.

3)	Go to the Hospital, then 2F to the room where Yai was. There will be 
a cutscene with Dad. You will receive an email from SciLab.

4) Go to SciLab using the Metroline, and go into the Virus Research Center. 
Talk to Chaud there and he will give you the Navi Customizer Block 
"DarkMind"

4)	Jack in and go to Beach Area 2, then head to the warp that goes to Hades 
Isle, then Undernet 1.


Place: Undernet Area


5)	Head to Undernet 3, and you will see this Undernet Navi standing there 
and blocking your path. Put DarkMind into your Navi Customizer and talk 
to him. He will move out of the way. Now, follow that path to Undernet 
Square.


Place: Undernet Square

6) There is a Shop and a Navi Customizer Merchant. There is also a Navi 
here who will let you play the "Press the correct button" game, where you 
have to press the correct buttons 99 times in 1 minutes to get 30 BugFrags. 
Talk to all of the Undernet Navis in Undernet Square.

7) From the entrance in Undernet Square, walk NW to this gigantic 
Statue-like thing. There should be a cutscene where it talks to you, then 
these Undernet Navis will teleport away.

8) Exit Undernet Square, and you should see 4 Undernet Navis around the 
warp. Talk to one of them and battle all 4 of them.

Battle 1: Two Canodumb 2, One Mettool SP
Battle 2: Two Mole, One Shrimpy SP
Battle 3: One Swordy, One Swordy 2, One Canodumb SP
Battle 4: Two BeeTanks, Swordy SP

After winning them, they will run away.

9) Go back to Undernet 1, then find a Undernet Navi and fight him. He is 
on the platform where there are 2 exits to the NE, both to Undernet 2.

Battle 5: Two BeeTanks SP

10) Go to the other entrance, which goes to the larger area of Undernet 
2 (The arrow to the left).

11) In UnderNet 2 there are 3 Undernet Navis.

A)	On the blue (Upper) Section:
Battle 6: Two MetaGel 2, One Spikey SP.
B)	Near the entrance of Undernet 2 (going back to the large aera of Undernet 
1: 
Battle 7: One Mettool SP, One Sorcerer SP.
C)	Another Undernet Navi to the SW side of Undernet 2, near a Warp:
Battle 8: Two Mettool 2, One Ratton SP

12) Now, go to Undernet 1, past where one of the Undernet Navis were. Go 
to the top area (Blue) and you should see another Undernet Navi. Battle 
him
Battle 9: One Sorcerer SP, one CurseShield SP

13) Another Undernet Navi is down the slope from the Navi in 12). Battle 
him.
Battle 10: One Rabii SP, One YoYo SP, One Canodumb SP.

14) After that battle, Lan and Megaman should talk. Now you have to get 
UraRank 10! Jack out and take the boat to Hades Isle. Now jack into the 
Hades Network.


Place: Hades Internet Area


15) Talk the Compressed path up to find a ghost-like Navi. Talk to him 
and Battle him.

Ghost Navi Battle: One Trumpy, One Sunhag SP

Defeat him and he'll give you UraRank 10. This box saying UraRank 10 should 
appear to the Top Right Corner. You should receive an email from Mayl.

16) Jack out, head to the Zoo via the Metroline, and jack in at the Zoo 
Console where Beastman was.


Place: Zoo Computer Area


17) Head to Zoo Area 2. Keep on walking and they'll be a cutscene. Undernet 
Navis will appear and attack you.
Battle 1: Two Canodumb 3, One Viney
Battle 2: Two Ratton 2, One Boomerang 2
Battle 3: Two Shrimpy 3, One Elecbit 2
Battle 4: One Rabii 3, One BeeTank 2, One Trumpy SP

The four Undernet Navi will teleport away.

18) Now, jack out and go to Beach Area 1, then past the SecurityCube to 
Hospital Area 2. There should be a Ghost Navi there, talk to him and you'll 
get UraRank 9.

19) Now, go back to Beach Area 1, then go to Undernet 1 by going through 
Beach Area 2.


Place: Undernet Area


20) Go to Undernet 3, then to where Flameman was in the last scenario (where 
the four Fire Pillars are) and a Ghost Navi should be there. Talk to him 
and battle Beastman V3. After defeating him, Beastman will jack out, 
dropping UraRank 8. Then, this other Undernet Navi will come and battle 
you.

Undernet Navi Battle: One Spikey, One Spikey 2, One Fishy SP.

21) Jack out and take the Metroline to ACDC Town. Then, go to the Principal's 
Room and Jack in at the Laptop, where Flashman was.

22) Go to Area 2 of the Computer, then find another Ghost Navi. Talk to 
him and he'll ask for a Crane. Now jack out and head to the Hospital, and 
go to the 2F. Go into the patient room to the right of the one Yai and 
Lan's Dad was in. There is a black shelf stuck on the wall. Examine it 
and you'll get the Key Item "Crane".

23) Talk to the Ghost Navi in the Principal's Computer again and you'll 
receive UraRank 7. Now you'll receive an email from Chaud.

24) There is a Weapon LV+1 as a BMD in the Gargoyle (jack into it) on the 
top of Hades Isle. There is another Warp in the Gargoyle, which leads to 
a BugFrag Merchant. You can buy the GigaChip Navi Recycle (White Version) 
or Folder Return (Blue Version) for 200 BugFrags. Head to ACDC Area and 
fight Mettools and Canodumbs for some easy BugFrags.

25) Head to ACDC Square, then read the messages on the message board to 
the left, which should be posted by "No Name"

26) Head to Undernet 1 by going to Beach Area 2. Then go to the Northeast 
side of Undernet 2 (the large area). There should be a Undernet Navi 
blocking the way. Talk to him and he'll let you pass.

26) In Undernet 4, there is a Chip Merchant if you follow the path going 
NW near the giant pillar. But this time, we're going the other way, so 
turn right here. Follow the path to a Warp. Plantman V2 can be found at 
the end of the dead end nearest to the Warp.

27) The Warp takes you to the third floor of Undernet 4. Take the BMD there, 
it's a Rapid +1. Now if you follow the path then you'll end up in Undernet 
5, but there nothing there, so go all the way back to the entrance of 
Undernet 4, and turn left.

28) Follow this path to the Warp, then take the Warp upstairs. You can 
see a SecurityCube here, which can be unlocked after you defeat Beastman 
V3 (not the one you fought for UraRank 8 unfortunately). Continue to another 
warp, take it and you'll end up on the Blue floor (2nd Floor) of Undernet 
4.

29) The only way is to the conveyer belt to the SE. After taking 2 conveyer 
belts, you can go NW to the Chip Merchant. Now, continue taking the conveyer 
belts to a larger platform with a slope going down. Head down the slope 
and there'll be a cutscene, where Copyman arrives in the form of Gutsman 
V3 (Why didn't he copy Flameman or something stronger?). After defeating 
Copyman V3, you'll get UraRank 3

30) Jack out and head to Beach Street. Go to the DNN Center and go to the 
Stage area where lots of Navis are standing. Go to the console in the middle 
of the room and jack in.

31) Go NE and you should see Mistman (White Version) or Bowlman (Blue 
Version) standing there. Talk to him and battle him. After you win he'll 
give you UraRank 2 and tell you that Serenade has UraRank 1 (he said the 
spoiler, I just summarized what he said)

32) Go to Yoka Inn, then go to the back where the Hot Bath is. You'll notice 
the barrels blocking the way are gone, so walk past it and go to the stone 
wall. It's actually an elevator! Take it downstairs, and walk down a bit 
and there should be a cutscene. Megaman jacks in and this green orb floats 
out of this silver portal thing (No, I won't give any spoilers :P). Megaman 
takes it and you receive the Key Item "GigaFreeze". Megaman jacks out and 
Mamoru comes.
Meanwhile, a WWW Navi with Drills (Three guesses who this'll be) steals 
the Proto (or Alpha if you like) and makes a hole in the Internet which 
leads to Undernet 5 (!!!).

33) Take the elevator up and go to SciLab Internet Area 1, where the 
Proto/Alpha was. Go through the hole to Undernet 5. Undernet 6 is the arrow 
going NE nearby, but don't go in yet. Now, go all the way SW, and you should 
see this Undernet Navi blocking the way. Talk to him and he'll move. 
Flameman V2 is in one of the dead ends you pasted while going to this Navi.

34) Go back NE up the path (don't go onto the Warp, it goes to Undernet 
Square.). Then, go to the North side of Undernet 5 and you should see 
Drillman. Defeat him and he'll drop the Proto/Alpha. Hurray! You stopped 
another of Wily's plans! But WAIT! Who's that in Black? It's...Forte/Bass!
Megaman uses GigaFreeze on Proto, but Forte stops it in midair.

35) Lan goes home and sleeps.


------------------Scenario 13: Stop Dr Wily!-------------------------
~~To be Continued~~

--------------------------------------------------------------------
7) Others	
---------------------------------------------------------------------
i) Numberman Machine Code
ii) Command Chips
iii) Folder Guide
iv) Navi Location
v) SP Navis
vi) The 7 Stars
vii) Name Changes
---------------------------------------------------------------------
i) Numberman Machine Code

Programs:
19878934 - Set Sand
24586483 - SneakRun
23415891 - Air Shoes
67918452 - Quick Gauge
41465278 - Weapon LV +1

Chips:
15789208 - AirShot 3 *
31549798 - Spreader *
63997824 - VarSword F
76889120 - StepCross S
95913876 - Guts Straight S
01697824 - Copy Damage *
03284579 - Paladin Sword P
50098263 - Muramasa M
65497812 - Salamander *
88543997 - WaterLine *
54390805 - Bolt *
33157825 - Gaia Blade *

Sub Chips:
86508964 - Mini Energy
57789423 - Mini Energy
56892168 - Full Energy
99826471 - Full Energy
24586483 - SneakRun
05088930 - Untrap
46823480 - Untrap
87824510 - Enemy Search
35331089 - Unlocker

Items:
77955025 - Spin White
72563938 - Spin Red
11002540 - Spin Blue
28274283 - Spin Green
90690648 - Mr. Famous' Wristband

---------------------------------------------------------------------

ii) Command Chips

Some Chips can do special things when you held down A and press
Special commands...

Command Chips: 
 
Variable Sword: 
~Long Sword~        Down -> Right 
~Wide Sword~        Up Right Down 
~Paladin Sword~     Left Down Right 
~Dream Sword~       Down, Clockwise circle 
~Tri-Slash-Wave~        Left B Right B 
~Elemental Sonic~   B B Left Down Up 
 
Guts Punch:         Down -> Right 
Guts Straight :     B B Down Left Right
Guts Impact:        Left B Down B Down B
 

Navi Chips: 
 
MetalMan.EXE: Hold A and use D-Pad to position where he appears 
BeastMan.EXE: Hit A (or B) just before or as an attack hits 
DesertMan.EXE: Hold A UpRight or A DownRight (When Arms are summoned) 
DarkMan.EXE:   Hold B, Up Right Down Up [unconfirmed,but 
NetBattle?] 
YamatoMan.EXE: Rapidly Push A + B, from 3+1 upto 6+1 hits 
Punk.EXE: B Left with Mr.Famous' Wristband
 
FlameMan.EXE: 
1) Use D-Pad to move the flames line of progression up or down. 
2) Holding B, push D-Pad direction (Up, Right, Down) up to 2x 
(. )(. )(. )(. )(. )(U2) 
[. ][. ][. ][. ][U1][U2] 
[. ][. ][F ][S ][R1][R2] 
[. ][. ][. ][. ][D1][D2] 
(. )(. )(. )(. )(. )(D2) 
 
[. ] = empty panel 
(. ) = non existant panel, but put there just to show range of Flame if 
there was a panel there. 
F = FlameMan.EXE 
S = InitalFlame, the 1st flame that appears, always infront of 
Flameman.EXE. 
R1 = Flames that appear from pushing Right on the D-Pad once. 
R2 = Flames that appear from pushing Right on the D-Pad twice. 
U1 = Flames that appear from pushing Up on the D-Pad once. 
U2 = Flames that appear from pushing Up on the D-Pad twice. 
D1 = Flames that appear from pushing Down on the D-Pad once. 
D2 = Flames that appear from pushing Down on the D-Pad twice. 
 
So, to sum it up. By pushing each direction on the D-Pad (Up, Right, 
Down) 2 times while holding B during the sequence where Flameman.EXE 
appears and before he attacks should have flames appearing on all the 
spots marked in the diagram above.
---------------------------------------------------------------------

iii) Folder Guide

Heres some tips on building a folder:

-If you are building/using a multiple hit folder, attack+?? are always
welcomed....

-If you are building/using a sword folder, areagrabs are a must

-If you are building/using a multiple panel hits folder, AirShots are
a must
They help you position the enemy for more efficient hits.

-Use P.A.s if you can.

-Get more of the same P.A.s if you can.

-Try not to use those P.A.s that you need 3 different codes of a same
chip, it'll ruin your chip code.

-Try to keep to 1-3 codes only for your folder (at beginning of game)

-Try to limit to a code for your folder at about somewhere further
of your game

-Prisms are very welcome in many folders

-If you are a beginner, and is not good at battling, put some
recovery chips just incase

-If you are good at that, remove your recovery chips for more
efficient chips

-Navi Chips is not a must put chips, unlike in the older exe series
don't just because you want a navi chip in so you add it and ruin
your chip codes, navis are not a must in MMBN3, other mega class chips
might fit in better.

-Try to get custom Style, if you got it, build a folder is much much
more easier

-Use * coded chips, compatible they are....

-Get rid of older versions of the chips once you can access to
the higher level
of the same chip

-Areagrabs are a must have, without them, if you are areagrabbed like
theres no tomorrow, it'll be useful, Grabrevenge are not that good
because not every virus use areagrab, it'll just be a waste of space

-FastGauge and FullGauge is also alright

-Try to get some chips that have the range and damage, but range can
be helped by using Areagrabs

-Chip traders are your good friends...Use them....

-Bug Piece Chip traders are GOD!

Heres some of my recommendation:

At the beginning of the game, getting Dreamsword is possible, its also
very useful too. You can also get MasterStyle early in the game (Numberman 
Lottery)

You can get Sword L and Y, Widesword L and Y and Longsword L and Y
easily at the early stage of the game, use em. Areagrab L and Y is also
accessible at that time. Get them in your folders.

Recommendation:

4 Sword L/Y
4 WideSword L/Y
4 Longsword L/Y
4 Attack+10 *
4 Areagrab *
4 AirShot1 *
1 MasterStyle *
2 Chips that can be useful

e.g.
-Shockwaves
-DashAttack
-ZapRing
-Recovers
-Repair *
-Invis *
-Barrier/barrier100
-Some Navi chips

Somewhere further in the game, get stronger P.As like the
-LifeSword/DreamSword (Sword, WideSword, LongSword)
-2X Hero/Deux Hero (Slasher, CustomSword, VarSword, Protoman)
-Arazatsu(StepSword, PaladinSword, StepCross)
-HyperRatton (Ratton 1,2,3)

Get some better chips too like:
-VarSword
-StepSword
-StepCross
-PaladinSword
-Lance
-Prism
-CopyDamage
-FastGauge
-LifeAura
-Invis
-Family chips
-SetStage(depends), depending on your style, if 
-->elec-ice(not that good)
-->wood-grass/sand(grass prefered)
-->fire-magma
-->aqua-ice
-Better Navichips
-navi recycle if you have navichips in your folder
-Folder Return

You can also Look at my P.A. part.

A good folder recommendation: 
 
4 Sword E 
4 WideSword E
4 LongSword E
4 Varsword E
4 Areagrab */E
1 MasterStyle *
1 Sanctury E
2 PanelGrab *
1 Fastgauge *(preset) 
2 Invis *

or:
3 CustomSword B
3 VarSword B
3 Slasher B
1 Protoman V2
1 Protoman V3
1 Protoman V4
3 AreaGrab *
3 MetaGel B
1 BigHeart R (PA)
1 FastGauge * (Preset)
1 Meteors R
2 Fire +30
3 Invis *
2 Rook *
---------------------------------------------------------------------

iv) Navi Locations

Some operatorless / Deleted navi's data still roams somewhere after you
defeated it, and can be found and fight. But to fight citizen navi,
just go to their operator. Or Like Mistman.EXE / Bowlman.EXE, can be 
fought at DNN console.

V2 Locations:
Flashman.EXE V2 = ACDC Area 3, a dead end.

Beastman.EXE V2 = SciLab Area 1, a dead end, lowerlevel.

Bubbleman.EXE V2 = Yoka Area 1, a dead end, on the small path right 
before the bugmerchant.

Desertman.EXE V2 = Beach Area 1, on the far leftside of the centre 
platform
(centre row, dead end), take the teleporter on the lowerlevel to get
there.

Plantman.EXE V2 = Undernet 4, a dead end, get there taking theright 
direction from the entrance.

Flameman.EXE V2 = Undernet 5, a dead end, take the path between 2 
parallel
lines of arrows (not the one near the entrance from UraSquare but the
one closer to the entrance created by Drillman via SciLabArea1).

Drillman.EXE V2 = Behind the BugMerchant in UraInternet6.

Darkman.EXE V2 = Secret area 1, Behind the Green Brick wall.

V3 Locations:
FlashMan.EXE V3 = ACDC Area 2.

BeastMa.EXE nV3 = Lan's dog house. Must have SneakRun activated.

BubbleMan.EXE V3 = Beach Area 1, needs to have low HP to meet (1/4 of your 
HP or when it turns Red)

DesertMan.EXE V3 = Broken TV Yoka Inn.

PlantMan.EXE V3 = Hospital Computer 3.

FlameMan.EXE V3 = Yoka Area 1

DrillMan.EXE V3 = Hades Isle network.

Darkman.EXE V3 = Undernet 6. Must have a Glitched Navi Customizer.

Citizen Navi location:

Gutsman.EXE = Dekao, WWW island

Protoman.EXE = Chaud, Hades Isle when you got a Star ID

Metalman.EXE = Tamako, Zoo, next to the hot spot inn.

Kingman.EXE = Aragorn, WWW island

Mistman.EXE / Bowlman.EXE = Operatorless, DNN console

*NOTE* The locations of the citizen navi are those at the end of game.

---------------------------------------------------------------------
---------------------------------------------------------------------
v) SP Navis

After getting 5 stars, you have 2 more stars to work at. No space?
Well, try this code out. Go to continue, hold left, press RRLRLRLL, the 
shoulder buttons. If done correctly, you'll notice the 5 stars have 
cramped together. Now, theres space for 2 more stars eh :)
 
There, you'll have SP mode. Now notice nothing is different right? Try 
going to these places"

Gutsman SP: Bottomleft part of Dekao's HP

Blues SP: Jigoku Island Area, right side, a small square area
 
Flashman SP School Network Area 2, where you found the Rank #7 Navi before
 
Beastman SP: Zoo Computer Area 3, where you got "ShinobiDash" NCP 
 
Bubbleman SP: Yokoyoko Area 2, where you found an HPmemory
 
Desertman SP: Topright corner of the Network of the van outside DNN
Building
 
Plantman SP: Hospital Computer Area 3, very deep corner in this area
 
Flameman SP: Undernet Area 3, right side