_
_____ _____ _ _ __|/_ _ _ _____ _ _
| _ | | _ | | | / / | ___| | \ / | | _ | | \ | |
| |_| | | | | | | |/ / | |___ | \/ | | | | | | \ | |
| ___| | | | | | | | ___| | | | | | | | \| |
| | | |_| | | |\ \ | |___ | |\/| | | |_| | | |\ |
|_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__|
_____ _ _ ____ _ _ _____ _ _ ____
| _ | | | | | | _ \ \ \ / / | _ | | \ | | | _ \
| |_| | | | | | | |_| | \ | / | |_| | | \ | | | | | |
| / | | | | | _ \ \ / | _ | | \| | | | | |
| |\ \ | |_| | | |_| | | | | | | | | |\ | | |_| |
|_| \_| |_____| |_____| |_| |_| |_| |_| \__| |____/
_____ _____ _____ _____ _ _ _ _____ _____
| ___| | _ | | _ | | _ | | | | | | | | _ | | ___|
| |___ | |_| | | |_| | | |_| | | |_| | | | | |_| | | |___
|___ | | _ | | ___| | ___| | _ | | | | / | ___|
___| | | | | | | | | | | | | | | | | |\ \ | |___
|_____| |_| |_| |_| |_| |_| |_| |_| |_| \_\ |_____|
_ _ _____ _____ _____ _ _____ _ _ _____
| | | | | ___| | _ | | ___| | | | _ | | \ | | | ___|
| | | | | |___ | |_| | | |___ | | | | | | | \ | | | |___
| | | | | ___| | / |___ | | | | | | | | \| | |___ |
\ \/ / | |___ | |\ \ ___| | | | | |_| | | |\ | ___| |
\__/ |_____| |_| \_\ |_____| |_| |_____| |_| \__| |_____|
Copyrighted © 2008 Brusceno
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pokémon Ruby/Sapphire Version
Started at: 28 de February, 2008
Finished: 13 of July, 2008
Walkthrough: 2.7
Made by Brusceno
E-mail: brusceno@gmail.com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CONTENT CHART
=============
1. Version History.....................................................[qncpd]
2. Informaçăo Legal....................................................[iofml]
3. Introduction........................................................[itrdo]
4. Ruby and Sapphire...................................................[rbesp]
4.1. Ruby vs. Sapphire...............................................[rbvsp]
4.2. Exclusive Pokemons..............................................[pkexc]
4.3. Changes from G/S/C..............................................[mdgsc]
4.4. Absente Pokemons................................................[pkast]
5. Basics..............................................................[bsics]
5.1. Controls........................................................[cnrls]
5.2. Pokemon Battle..................................................[btpkm]
5.3. Status..........................................................[sosts]
5.4. Special Conditions..............................................[cdeps]
5.5. Field Screen....................................................[cmpte]
5.6. Catching Pokemons...............................................[cptpm]
5.7. Tricks for Beginners............................................[dprpr]
6. Walkthrough.........................................................[wktrg]
7. Extra Places........................................................[lgxts]
7.1. Abandoned Ship..................................................[abdhp]
7.2. Mauville Game Corner............................................[mgcnr]
7.3. New Mauville....................................................[nwmll]
7.4. Safari Zone.....................................................[znsrf]
7.5. Shoal Cave......................................................[shcvl]
7.6. Trick House.....................................................[thrck]
7.7. Pacifidlog City.................................................[pcfdc]
7.8. Mirage Island..................................................[mrgnd]
7.9. Battle Tower....................................................[btttr]
8. Legendaries.........................................................[lndrs]
8.1. Groudon/Kyogre..................................................[grdkg]
8.2. Rayquaza........................................................[rzyaz]
8.3. Beldum..........................................................[bldmn]
8.4. Os Regis........................................................[rgise]
8.4.1. Regirock..................................................[reicr]
8.4.2. Regice....................................................[cergi]
8.4.3. Registeel.................................................[stlgc]
8.5. Latios/Latias...................................................[ltaos]
8.6. Jirachi.........................................................[jrcha]
8.7. Deoxys..........................................................[xoesd]
9. TMs e HMs...........................................................[tthms]
9.1. TMs.............................................................[lsdmt]
9.2. HMs.............................................................[lsdmh]
10. Itens..............................................................[imite]
10.1. Stat Uppers....................................................[updht]
10.2. Hold Items.....................................................[adbbn]
10.3. Basic Items....................................................[abcis]
10.4. Key Items......................................................[chvie]
10.5. Vitamins.......................................................[manis]
10.6. Evolution Stones...............................................[evpdr]
10.7. Catcher Balls..................................................[cptub]
10.8. Scarves........................................................[lcona]
10.9. Fossils........................................................[foscn]
10.10. Flutes........................................................[colfu]
11. Berries...........................................................[bkdir]
11.1. The Berries....................................................[ajdnf]
11.2. Location.......................................................[pjand]
12. Pokénavi...........................................................[ndiva]
12.1. Hoenn Map.....................................................[fhhep]
12.2. Conditions....................................................[cndop]
12.3. Trainer's Eyes................................................[trnay]
12.4. Ribbons.......................................................[birnd]
12.5. Hall of Fame..................................................[fjame]
13. Moves..............................................................[atanc]
13.1. New Moves.....................................................[nvatq]
13.2. Moves of R/S..................................................[andaf]
13.3. Contact Move..................................................[pjand]
13.4. Sound Base Moves..............................................[anejd]
13.5. Targets.......................................................[tegrt]
13.6. Forgotten Moves...............................................[pyund]
13.7. Somethings About Moves........................................[andfp]
14. Pokémon Contest....................................................[eincn]
14.1. Review........................................................[ouncp]
14.2. Berries Blender...............................................[andpc]
14.3. Competing.....................................................[punca]
14.3.1. Round 1................................................[oaeip]
14.3.2. Round 2................................................[aeiou]
14.3.3. Final..................................................[fnlad]
14.4. Interesting Prizes............................................[aiueo]
14.5. Learning Some Stuff...........................................[andps]
15. Secret Base........................................................[ancba]
15.1. Fortree City..................................................[purnd]
15.2. Lilycove Dept. Store..........................................[cncps]
15.3. Slateport City................................................[pqern]
15.4. Route 113.....................................................[bncip]
15.5. Pretty Petal Flower Shop......................................[cncpq]
16. Abilities..........................................................[ndjpc]
17. Types of Pokemon...................................................[tpimn]
17.1. The 17 Types..................................................[asvtn]
17.2. Damage Chart..................................................[andob]
17.3. Damage on Double Type.........................................[dncpt]
17.4. Best Type.....................................................[dmdnt]
18.
Evolutions............................................................[evnpd]
18.1. Level.........................................................[velnd]
18.2. Trade.........................................................[vlrtd]
18.3. Evlution Stones...............................................[vndpe]
18.4. Item Trade....................................................[ditrc]
18.5. Happiness.....................................................[cndhp]
18.6. Other Evolutions..............................................[cnaot]
18.6.1. Eevee..................................................[dncev]
18.6.2. Tyrogue................................................[dncgu]
18.6.3. Shedinja...............................................[cndhs]
18.6.4. Feebas.................................................[sndea]
19. Gabby & Ty.........................................................[bnbap]
20. Feebas/Milotic.....................................................[dmbnm]
20.1. Getting the Varas.............................................[ajndp]
20.2. Catching Feebas...............................................[andvp]
20.3. Preparing To Evlving..........................................[andpg]
20.4. PokéBlocks....................................................[andpf]
20.5. Evolving Feebas...............................................[vebse]
20.6. Breeding Options..............................................[ponen]
21. Pokédex............................................................[pakdn]
22. Breeding Pokemons..................................................[ajdnc]
22.1. Egg Groups....................................................[dpcuz]
22.2. Hatching......................................................[convo]
22.3. Egg Moves.....................................................[docnv]
23. Natures............................................................[zndtu]
24. Happiness..........................................................[andld]
25. Marts..............................................................[ancmd]
26. Building a Team....................................................[qposw]
26.1. Starting Over.................................................[wicny]
26.2. Movesets......................................................[cndot]
27. Pokémon Math.......................................................[andrr]
27.1. Base Stats....................................................[riepq]
27.2. IVs...........................................................[atunv]
27.3. EVs...........................................................[namen]
27.4. Pokémon Shiny.................................................[andpc]
27.5. Pokérus.......................................................[andnc]
28. FAQ................................................................[andpq]
29. Thanks.............................................................[eichp]
30. Contact............................................................[cntoa]
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 1. Version History |==o==|
\___/ ---------------------------------------------------------------- \___/
[qncpd]
Version 2.7 - The main chance is that I removed some movesets of the Moveset
setion. Only last stage Pokemons are in that setion from now on. Instead of a
moveset for Treecko, Grovyle and Sceptile I have a moveset only for Sceptile.
Version 2.62 - The great and bigger version, I consider it the nearer of what
GameFAQ autorhs name as final version. I took some stuff out the Pokemon Math
setion which now is named Important setion. I made that because in my mind
players don't intereset so much for formuls, but so in data, ways and
explanations. I modified Pokemon Contest setion and took all that contest
effects out. There's no more that in because I thought unnecessary and I will
no mention that because for a Contest you need an in-depth guide. Another
update is that Absol's moveset in setion 24.2 was wrong, so I corrected it
because Crunch was one of the moves in and actually Absol can't have this move
nor by level, EM, TM or movetutor. You can notice the contest chart is bigger
because I changed it a bit.
Version 2.0 - I corrected my damage type moves attack and lots of Gramar
mistakes. Thanks for msantos10 for warning me about electric moves on rock and
steel. Actually I knew the right, but for any reason I had put them wrongly.
Anyways, if it wasn't for him... thanks, so.
Version 1.3 - I made some changes in the Pokemon Math topic.
Version 1.0 - I began to do the walkthrough. I wanted very much to write a
walkthrough of Pokemon, so I thought on start with R/B/Y, but we are in
Advance generation, so better trying FR/LG, and for any reason I began Ruby
and Sapphire versions. There's much else than types and such, besides what I
had played so much Stadium and now I'm impressed with so many news. I took
months at GBA emulator up to now to start on writing a walkthrough. What I
didn't find, like legendaries and some items, for example, I researched in
websites and walkthroughs of other people, and looking for facts I could
finish it.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 2. Legal Info |==o==|
\___/ ---------------------------------------------------------------- \___/
[itrdo]
By making much effort and patience I could make this walkthrough up and it
wasn't a easy task mostly when I decided to put the Pokedex in. This is a
Copyrights document and was registered, due that you can't modifiy it as well
as nor post it on your website withouth my permission. Nowadays only the
websites below have permission to post this file:
www.gamefaqs.com
www.oriongames.com
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 3. Introduction |==o==|
\___/ ---------------------------------------------------------------- \___/
[qncpd]
Ruby and Sapphire amused me for a long time until Emerald comes over. Ruby is
so cool as Sapphire although most of the time I played R/S I had chosen
Sapphire because I really love it, so my walkthrough is directed to both
versions although Sapphire is the title name of it and also some scenes I'll
mention Team Aqua instead Team Magma, for example, and that's not an
impediment to you do not use this walkthrough if you're at Ruby. More 135
Pokemons were added to a new region, the Advance generation brought out many
news and inovations to Pokemon world, which now is overdiversified.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 4. Ruby e Sapphire |==o==|
\___/ ---------------------------------------------------------------- \___/
[rbesp]
Ruby and Sapphire was released at 2002 in Japan, and later at 2003 in United
States and after to the whole world. This is not important, but here I like to
say some historic knowledge. §:P
These both versions are subsequent of Gold, Silver and Crystal versions, which
were inaugurated in GameBoy Color, and now Ruby and Sapphire inaugurate in
GameBoy Advance. Game Freak invested in innovations and said these versions
would be different ones. Many additions beyond the new Pokémons, of course. In
G/S/C come out 100 new Pokémons, but in R/S Game Freak overcame, 135 new
Pokémons came out, totaling 386 Pokémons.
Some of the new Pokémons didn't please the fans because they don't remember
the face of the ancient Pokémons, like Pikachu, and some of them remember very
much the competitive series, Digimon. Even though, it's worth playing. At
beginning you can find strange, as I did, but soon you'll familiarize with
them. There is Beautifly, that remembers Butterfree, Corphish, that does
Krabby, and Sealeo, that remembers Dewgong, for example.
======================
4.1. Ruby vs. Sapphire [rbvsp]
======================
The differences between Ruby and Sapphire are much if compared to the previous
versions. As long as G/S and R/B/Y the difference was just the exclusive
Pokémons, here the differences raised. The villains changes depending on the
version you play, some important items too, and besides the more important
legendary of that version.
Ruby Version | Sapphire Version
============ | ================
Team Magma is villain | Team Aqua is villain
Maxie, the Magma leader | Archie, the Aqua leader
Magma Hideout | Aqua Hideout
Red Tent | Blue Tent
Red Orb | Blue Orb
Groudon | Kyogre
My walkthrough has Sapphire version as base, but that doesn't impede you do
use it for Ruby version. The differences are mentioned above and very clear.
Instead of Magma Hideout in Ruby you have Aqua Hideout in Sapphire. When I say
Team Aqua considers Team Magma, and vice-versa. The Team Magma isn't exclusive
of Ruby and Team Aqua isn't exclusive of Sapphire. Both teams appear up in
both versions. In Ruby Team Magma has Team Aqua as rival. In Sapphire just
invert the situation.
=======================
4.2. Exclusive Pokémons [pkexc]
=======================
As it's typical of Nintendo, some Pokémons are exclusive of a right version.
This is a sale tactic, and also a way to make the players entertain themselves
by trading one with each other. These trades are realized with a link cable,
which you use to connect a GameBoy to other.
Below the versions and their respective exclusive Pokémons.
Ruby Version Sapphire Version
============ ================
Seedot < Lotad
Nuzleaf < Lombre
Shiftry < Ludicolo
Zangoose > Seviper
Solrock < Lunatone
Mawile < Sableye
Latios = Latias
Groudon < Kyogre
Each Pokémon is in front of the other one which isn't in the version this one
in. For example, instead Zangoose in Ruby you can have Seviper in Sapphire.
Instead of Seedot in Ruby you have Lotad in Sapphire. Get it? Choose the
version that contains the best Pokémons and begin to play.
I myself prefer the Sapphire version because of the Pokémons. Once Kyogre is
on advantage to Groudon, water against ground. But this isn't a reason to you
do not play Ruby. Maybe you prefer this one instead of my preference. I also
played Ruby a lot; it was the first one I played.
=====================
4.3. Changes of G/S/C [mdgsc]
=====================
From G/S/C to R/S many things have change. First, the platform is other.
G/S/C, as games of GameBoy Color, had a square screen and few colors, however
it has fun us. Now R/S to Gameboy Advance you can notice the sound is clearer
and alive colors. but the platform wasn't the only thing that changed, of
course the game had some changes itself, and many ones. See them below:
1. You can't visit the previous islands. You remember in G/S/C you could come
back to Kanto region and fight to the ancient gym leaders? Here in this
new version you can neither visit Johto and nor Kanto.
2. 135 new Pokémons, totaling now 386 Pokémons.
3. There's no Team Rocket here. Though you find Team Magma and Team Aqua,
which are not evil, they just have exaggerating plans that interfere at
ecosystem.
4. You don't choose the name of your rival. If you're a boy your rival is May.
If you're a girl your rival is Brendan.
5. Double battles (two of your Pokémons against two opponent's Pokémon) are
the huge news. It's necessary at least two Pokémons to participate in one
kind of battle like that. The two first ones are switched out.
6. Berries get back from G/S/C, however with a change, now you need to plan
them you want some more of that berry.
7. Each Pokémon has an ability now. It's an effect that is activated in
battle or out it always helping your Pokémon.
8. Natures are other Pokémon that each Pokémon has now. It will influence in
the raising of one stat and in the decrease of other one. There are 16.
9. Pokémon Contest is the new place where trainers can bring their Pokémon to
compete the best in such attribute. You also the combination of attacks
that are evaluated by the judge and depending on how much the audience gets
impressed.
10. You can build for you a Secret Base. It's like your second house.
11. If you have the Running Shoes you can run by holding the B button.
12. Spikes move has triple damage if used three times. The opponent suffer a
triplicate damage which is approximately 12~15% when switched out.
13. New weather effect: Hail. Damage in all non-ice type Pokémon.
14. In some places will rain and the battle will be affected by it like
Rain Dance. The same for a strong sun light, that interferes in battle
like the move Sunny Day.
15. Rock Smash now is HM06. HM06 Whirlpool is no longer a HM nor TM.
16. Flash doesn't illuminate all the screen, just a round area around you.
17. A new HM, HM08 Dive, used to dive into underwater caves.
18. Sky Attack has 30% changes to cause the foe to flinch.
19. Low Kick has a dependent damage that varies with foe's height.
20. In the Summary Screen of you Pokémon you can see in full detail how you
obtained it: place, level and the ball used to catch him.
21. Roulette Game added at Game Corner.
22. Removed the Card-Flip game off the Game Corner.
23. Instead of call the opponent of "enemy" now it's called "foe".
24. The name of the badges has a space (Stone Badge instead of Stonebadge).
25. There are two bikes instead one, and you choose which you one you want to
pedal. The difference between they two is the maneuvers and speed.
26. The Pokémon doesn't animate when switched out or seen in Pokédex. :(
27. A icon to each Pokémon instead one to the egg group. :)
28. The badly poison can be reverted if the Pokémon is switched out.
29. The PC glitters when accessed.
30. Two words that composed the specie now have been separated (like Dodrio
was Triplebird and now is Triple Bird).
Any change I haven't found? E-mail me.
=====================
4.4. Absente Pokémons [pkast]
=====================
The Pokémons below are not in Ruby nor in Sapphire. If you wanted to catch one
of them trade with Fire Red/Leaf Green, or use GameShark. Most of the Pokémon
of Gold and Silver can be obtained with Pokémon Collosseum disc bonus.
** Absent Pokémon: **
Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charizard
Squirtle Wartortle Blastoise Caterpie Metapod Butterfree
Weedlee Kakuna Beedrill Pidgey Pidgeotto Pidgeot
Rattata Raticate Spearow Fearow Ekans Arbok
Nidoran F Nidorina Nidoqueen Nidoran M Nidorino Nidoking
Cleffa Clefairy Clefable Paras Parasect Venonat
Venomoth Diglett Dugtrio Meowth Persian Mankey
Primeape Growlithe Arcanine Poliwag Poliwhirl Poliwrath
Politoed Bellsprout Weepinbell Victreebel Ponyta Rapidash
Slowpoke Slowbro Slowking Farfetch'd Seel Dewgong
Shellder Cloyster Gastly Haunter Gengar Onix
Steelix Drowzee Hypno Krabby Kingler Exeggcute
Exeggutor Cubone Marowak Tyrogue Hitmontop Hitmonlee
Hitmonchan Lickitung Chansey Blissey Tangela Kangaskhan
Mr. Mime Scyther Scizor Smoochum Jynx Elekid
Electabuzz Magby Magmar Tauros Lapras Ditto
Eevee Vaporeon Jolteon Flareon Umbreon Espeon
Porygon Porygon2 Omanyte Omastar Kabuto Kabutops
Aerodactyl Snorlax Moltres Zapdos Moltres Dratini
Dragonair Dragonite Mewtwo Mew Chikorita Bayleef
Meganium Cyndaquil Quilava Typhlosion Totodile Croconaw
Feraligatr Sentret Furret Hoothoot Noctowl Ledyba
Ledian Spinarak Ariados Togepi Togetic Mareep
Flaaffy Ampharos Sudowoodo Hoppip Skiploom Jumpluff
Aipom Sunkern Sunflora Yanma Wooper Quagsire
Murkrow Misdreavus Unown Pineco Forretress Dunsparce
Gligar Snubbul Granbull Qwilfish Shuckle Sneasel
Teddiursa Ursaring Swinub Piloswine Remoraid Octillery
Delibird Mantine Houndour Houndoom Stantler Smeargle
Miltank Suicune Entei Raikou Larvitar Pupitar
Tyranitar Lugia Ho-oh Celebi
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 5. Basics |==o==|
\___/ ---------------------------------------------------------------- \___/
[bsics]
The Basic section is going to explain for you basic things of the game: how to
battle, rules and such things. Therefore if this is the first time you're
playing Pokémon, don't pass over this section, and pass through it in a good
reading. Read it carefully and you'll be able to understand the basics of the
game.
=============
5.1. Controls [cnrls]
=============
D-Pad - move
A – confirm
B – cancel, hold to run, do tricks
L – can be used as A button at Options menu
R – not used
Start – brings the Menu up
Select – use a registered item
====================
5.2. Pokémon Battles [btpkm]
====================
You have already heard the Pokémon fights. Of course, the Pokémon knows
incredible things. The Pokémon when fighting others Pokémons are doing a
Pokémon battle. And there are two essential types of Pokémon battle, the wild
battles and trainer battles. There are little and important differences
between these two types of battle.
Wild Pokémon Battles: Trainer Battles:
--------------------- ----------------
1. You can catch the Pokémon. 1. You can't catch the Pokémon.
2. You can run away. 2. You can't run away.
3. There's no reward for winning. 3. There's reward for you winning.
Knowing how to battle, whatever wild Pokémon or trainer, the menu of the
battle screen is the same for the both types of battle. And you have always
four options, se what each one does.
-------------
| FIGHT BAG | <- This is the battle menu. Could I assimilate to
| PKMN RUN | the game menu? It was the best I could do. x_x
-------------
FIGHT - To do your Pokémon attacks, select FIGHT and after one of the moves it
knows. Remember that in FIGHT will be only one to four moves as any Pokémon
can knows four moves as maximum.
BAG - It's the menu where you use item to recover the HP of your Pokémon, cure
it of a special condition, etc. It's in this menu also that you go to your
Ball Bag to capture a wild Pokémon.
PKMN - You need to have more than one Pokémon to this option be valid for you.
If the Pokémon you have on field isn't strong enough to defeat foe Pokémon,
you can switch it out for another you think better to fight. The called
Pokémon will be hurt by foe's move. The switched Pokémon always escapes of
foe's move unless this move is Pursuit.
RUN - RUN is to run away of the battle. You know you can do that only in wild
Pokémon battle. It's an option for whom don't want to battle for nothing more
than experience.
**NOTA: If you lose a battle, half of your current money is paid to the
winner and there's no get it back. In case it's a wild Pokémon battle
the same happens. I saw this early, I found it an exaggeration, after
all in FR/LG versions you pay an amount instead of a percentage.
===========
5.3. Status [sosts]
===========
Every Pokémon has status. After wall, WTF is this? Status in general are the
values it has. The bigger is the status of your Pokémon, stronger it is. To
raise the status of your Pokémon you need to make him collect experience
points. Experience Points are earned at winning a Pokémon. When a Pokémon fill
his Exp. Points bar up then it grows one level an gain some extra points to
his stats. Then, the bigger is the level of the Pokémon, stronger it is.
Of a simplified manner, the status is formed by a group of stats. Stat is each
value your Pokémon has. We have the Attack stat, the Defense stat, etc. Below
you can se the function of each stat. Stat are what you see below. More a
phrase to your Pokémon knowledge: the group of stats forms the status of your
Pokémon, did u get it?
- Level: Every Pokémon has a level. A Pokémon can reach at maximum the Level
100. Each Level posterior to the one you are needs more Exp. Points to you
reach the Level you have. There is an item named Rare Candy that raises one
Level of your Pokémon.
- Hit Points: It's the health of your Pokémon. The more filled it its, better
for you. When a Pokémon is with 0 HP it faints and the trainer must call it
back to the Pokéball as it have no strength to keep battling. Potions are used
to recover the HP of your Pokémon if it's not fainted. If it is, use Revive.
- Attack: Decides the damage caused by your Pokémon along physical moves,
which are the normal, fighting, bug, rock, steel, flying, poison, ground and
ghost types.
- Defense: It's the resistance of your Pokémon from the damage caused by
physical moves.
- Special Attack: Decides the damage caused by Pokémon along special moves,
which are the water, grass, ice, electric, dragon, fire, psychic and dark
types.
- Special Defense: It's the resistance of the Pokémon from the damage caused
by special moves.
- Speed: The Speed determines which Pokémon attacks first. Also, if on a wild
battle the Pokémon with bigger speed has more changes to escape.
=======================
5.4. Special Conditions [cdeps]
=======================
A thing that incommodes many people are the special conditions. That,
actually, incommodes the owner of the Pokémon that acquires it, after all, the
special conditions are on there just to piss off. But this isn't a problem at
all since there are many heal items to cure your Pokémon from those
conditions.
Upon receiving an attack, a Pokémon can even acquire special condition if that
attack has the change of give to this Pokémon a special condition. It can also
come from an ability, or by an attack that just has the function to give to a
foe a special condition. There are five types of special condition.
+------------------+--------------------------------------------------------+
| PSN = poison | Takes 1/16 damage of total HP per turn. Out the battle |
| | takes 1 HP of damage per 4 steps. |
+------------------+--------------------------------------------------------+
| SLP = sleep | A Pokémon that is sleeping can't attack. The Pokémon |
| | will awake within 2-5 turns. |
+------------------+--------------------------------------------------------+
| FRZ = frozen | The same as SLEEP, except for the fact a fire type |
| | move can release a Pokémon off this condition. |
+------------------+--------------------------------------------------------+
| PAR = paralyzed | The Speed of a paralyzed Pokémon is halfed. In each |
| | turn there are 1 in 3 chances of it doesn't not move. |
+------------------+--------------------------------------------------------+
| BRN = burn | Takes 1/8 damage of total HP. Attack is also halfed. |
+------------------+--------------------------------------------------------+
| FNT = fainted* | A Pokémon fainted, with 0 HP, can't fight. |
+------------------+--------------------------------------------------------+
* = Fainted can be considered a special condition, but when I tell you to give
a special condition to your opponent (as capture a legendary), I don't mean to
give the FNT condition. However there are moves that just do that (Horn Drill,
for example).
How to heal a Pokémon from a special condition? There are several items that
do this. Se below the heal items.
+--------------------------------+ As you can see, Full Heal cures
| Heal Items | most of the special conditions.
+-----+--------------------------------+ Therefore, when you be able to
| PSN | Antidote, Full Heal | buy it, stock a good amount.
+-----+--------------------------------+ However, the special condition
| SLP | Awakening, Full Heal | FNT, which is fainted, a Pokémon
+-----+--------------------------------+ isn't cured by Full Heal. If you
| FRZ | Ice Heal, Full Heal | have a Revive, use it. Or use
+-----+--------------------------------+ Max Revive if you're on a special
| PAR | Parlyz Heal, Full Heal | occasion, and don't waste the
+-----+--------------------------------+ Rare Candy with it. You can cure
| BRN | Burn Heal, Full Heal | all the special conditions, also,
+-----+--------------------------------+ by going at the Pokémon Center,
| FNT | Revive, Max Revive, Rare Candy | and for free, as always was!
+-----+--------------------------------+
There are also other types of status conditions, they are not mentioned
straight, these ones are indirect status conditions, or evil status
conditions. There are some that are curable for some items and others that are
annulled when switching out or after the battle ends. Use them is maybe better
than the special conditions. Here the list of SOME of the main indirect
conditions (I'm sure I missed some ones):
+------------------+--------------------------------------------------------+
| | Seeds are launched onto the opponent. In each turn 1/8 |
| Seeded | of its total HP is transferred to user's HP. It keeps
|
| | on even if user's Pokémon is switched. Use Leech Seeds |
| | to obtain this effect. |
+------------------+--------------------------------------------------------+
| | In confusion a Pokémon has 50% chances of attacking |
| Confused | itself. The damage depends on Attack and Defense of |
| | the confused Pokémon. Many moves confuse or has chance |
| | to confuse an opponent. |
+------------------+--------------------------------------------------------+
| | 1 in 2 chances of Pokémon doesn't attack. Can be used |
| Attracted | only on opponent of opposed sex. Null when switched |
| | out. To obtain this effect, use Attract. |
+------------------+--------------------------------------------------------+
=================
5.5. Field Screen [cmpte]
=================
Walking through the cities and routes, winning battles, teaching moves...
These things you'll find along your way. It's good knowing they're used to
make your journey better and prepare you to challenges. This huge topic is
gonna explain you all bellow.
This general things you'll find in your way. The houses, where to find
Pokémons, the ways and such things else. Finally, this topic is very important
to you that is a beginner in Pokémon, or just want to know a bit more.
POKÉMON CENTER
It's a building with a red roof. In front of is written "Poké". Within just
talk with the nurse and she will use the machine to heal your Pokémons. HP, PP
and status are all recovered. At second floor of Pokémon Center you can
accomplish trades and linked battles done with other person through of the
link cable between a Gameboy and other.
See below how access a PC. They're found at Pokémon Center, in the right side
of the counter (right side of your view), and are used to stock/withdraw
Pokémons/items. There are many menus, but very easy. I didn't put all, but an
example. You know each trainer can't carry more than 6 Pokémons. The Pokémons
you have upper this amount are send to Lanette's PC.
----------------- ------------------
| BILL'S PC | Bill's PC | Withdraw Pokémon | <- get a Pokémon
| YOUR'S PC | | Deposit Pokémon | <- deposit a Pokémon
| BIRCH'S PC | | Move Pokémon | <- organize your box
----------------- | Move Item | <- take off Pokémons' item
| Release Pokémon | <- release a Pokémon
------------------
---------------
You's PC | Withdraw Item | <- get a item
| Deposit Item | <- deposite a item
| Toss Item | <- toss out a item
---------------
At Birch's PC you call Professor Birch and update your Pokédex. Every time you
catch a Pokémon, call him to this Pokémon be registered in your Pokédex. He
will says to you how much have already seen and how much you have already
caught.
Other cool thing of the Pokémon Center is that there you can see Hoenn Map.
It's in the aside the counter of the PC. Take a look and see the cities you're
going to pass, the routes, and all the ways.
MART
Its roof is blue and in the front is written "MART". In this building you can
buy as well as sell items. Some cities doesn't have a Mart, then if you want
to buy or sell something you need to go to another city that has one.
Lilycove has a huge Mart, which has many floors. This huge Mart has more items
than you can find in the standard mart. All Pokémon version has at leas one
Mart of this kink.
The cool of a Mart is that you can sell items besides the buying. Upon you had
speak with the salesman, instead of "BUY" select "SELL" to sell items. Then if
you have now a Full Heal, you can sell your Antidote, for example, a short
amount of money is given to you. There's no Mart that pays more for an item, a
item will always be sold for a fix price in any Mart you try to sell it. Some
items are said only to be sold, as Nugget, Stardust, Star Piece.
GYM
Each gym has a leader that has very well trained Pokémons and his disciples as
well. A gym has a type of Pokémon more used often. The leader has badges which
he use to give to a trainer that wins him in a battle. That's isn't easy as
the leaders has strong Pokémons. With 8 badges you can participate at Poké
League.
Upon entering in a gym you can see at your right, or left, a google boy. He
will tell you the Pokémon type used by the gym and the puzzle if there is one.
Some gyms have puzzles, then demanding from you, besides strong Pokémons, a
good reasoning.
Per each HM you can use out the battle there is a badge that allows you that.
Then, the HM Cut, for example, to be used out of the battle needs that you
have the Stone Badge. The badges also make the Pokémon of a Level obey you.
For example, the Knuckle Badge makes all the Pokémons over Level 30 obey you.
TMs doesn't need badges to work out of battle.
POKÉMON CONTEST
It's in some cities, most of the cities that there are not gym you find one.
There you can display the moves of your Pokémon and earn ribbons (like medals)
for that). The secret for winning the Pokémon Contests are the combo moves and
upgrading of contest moves of your Pokémon
ROUTES
Usually they're explored by trainers that want catch wild Pokémons. If you
find other trainer in the way they will challenge you in a Pokémon battle. The
routes also offer very many wild Pokémons that you can catch. A route can be a
mountain, a ocean, a beach, a cave, finally a route will always be dangerous.
These are the places more filled of items also. In Hoenn you find many berries
along terrestrial routes. Heart Scale in sand routes, and Shards in underwater
caves.
A thing is right, the routes link the cities among themselves. However if you
want go from a city to other it's easier by flying. Teach Fly to one of your
Pokémon (it's the HM01) and you speed up your travel.
CAVES, WATER ROUTES
Caves and water route, two places where wild Pokémons come out, but not from
grass.
In all the game I could say there are few caves, but when passing through one
you must be attentive to the wild Pokémons. From all the square of a cave a
wild Pokémon can appears up, therefore inside the caves they're inevitable. To
avoid wild Pokémons you can use Repel. They low the changes of a wild Pokémon
appears for almost 100%.
Whatever in sea or in a pound, the terrain is water and when surfing here you
must be aware that the wild Pokémons are all water type or flying type
(Wingull, Pelliper, Zubat e Golbat on water inside caves). Then, if you want
catch a water type Pokémon it's in water where you must search for it. Using a
good rod you must find big out ones.
ATTACKS, MOVES
Some people says "attack", other ones say "moves", it doesn't matter which
world you use to. Each Pokémon can knows at maximum four different moves. They
can be taught in several ways, which I describe below. Basically, there are
four ways to you teach a move to a Pokémon, level way, TM or HM way, tutor or
egg move.
o Learning by level way (or natural way) is the easiest way you can use to
make a Pokémon learns a move. When reaching a level, if that level makes
the Pokémon ready to learn a move, then it will learn it. If it already
knows four moves, then you can make him forgets one to give space to this
new move he's trying to learn.
o The TM or HM way is other very used way, also named, by me, as artificial
way. When you use a TM/HM on a Pokémon, if it can learn it then you can
teach it to it. Pay attention on using these items. The TMs contain
excellent moves but are rare and some can be used only once as long as
the HM are infinite and you can teach them several times. But the TMs,
besides being good are easy to your Pokémon forget as well as the HMs are
not. TM means Technical Machine and HM Hidden Machine.
o Learn the move through a tutor. You know what is a tutor? A tutor is
a normal persona that teaches, assistant. A movetutor wil teach will a
move only once the move he knows. For your own bad luck, in Ruby and
Sapphire we don't find anyone movetutor, then I don't know what this
teaching move way is doing here... Maybe for you know there are in others
versions which you can trade and find movetutors...
o The junkest way to teach a move to a Pokémon, or hardest also. The
Pokémons can learn EMs (Egg Moves). They're passed from father to son
when the egg is laid. See in the section for more info.
DAY-CARE LADY
Statys in Route 117, west of Mauville City. It's a house with a fence, and
behind the fence you can see many Pokémons with happy faces. There is a man in
this fence and inside the house a lady. They take care of your Pokémon as long
as you let them with them. At lady you can let two Pokémons. The good of doing
this is that as long as the time is running they're getting stronger, raising
Level. It's a late process.
Other nice thing is if two Pokémons of the same egg group are left there
together they can lay an egg, then a baby Pokémon will be born. Yet there are
also the Egg Moves that are passed from a father to son and other creation
tricks.
But to let a Pokémon there that costs you money. $100 to it say there and more
$100 for each Level it raises. For 1 step you do, more 1 experience to him.
Gathering experience makes him fills the experiment bar, then walk around as
much as you can.
======================
5.6. Catching Pokémons [cptpm]
======================
To catch a Pokémon, first you need do know what Pokémon you want. Second, the
place where you find it (grass, water, cave, safari, etc). Third thing is go
to the place and makes him come out. This is the harder part because some
Pokémons appears less times than others. Harder than that yet is when the
Pokémon is found only by fishing, you must use the right rod and don't fail
when using it.
After the Pokémon had appeared, weaken it to it does not resist the ball. The
big is the HP of the wild Pokémon, more it will resist the ball. This is also
valuable to the its Level, the big is its level, harder it is. To Pokémons
that are hard to be caught, and even the high Levels, I suggest the Ultra
Ball, the one with have best rate. Other thing is that each Pokémon has a
catch rage, a very important influence value that isn't in case now.
A good thing is that when a wild Pokémon has a special condition if stays
vulnerable to the catch. If a Pokémon is sleeping, it will resist less the
ball. This is the best special condition to a wild Pokémon acquire if you want
catch him. The same is used for the frozen and paralyzed special conditions.
Burn and poison can make the wild Pokémon faints before you catch him, then
you would not catch him if that happens.
When you think a Pokémon is very weak, throw the ball. In menu of the battle
screen select BAG, after the BALL bag and choose a ball you want to throw. If
the Pokémon resists the ball, you had lost that ball. For some is needed spend
more than one ball for the big resistance the Pokémon has. Analyze what one is
better for it.
There is a ball named Master Ball, only. Its catch rate is 100% perfect, no
any Pokémon resists it. That's way it is only used in tough Pokémons, like
legendaries. In R/S you find one in Magma Hideout if you're in Ruby or in Aqua
Hideout if you're in Sapphire.
There is a topic in my walkthrough that says about the Pokémons, their catch
rate and something else. It's interesting taking a look at it.
=======================
5.7. Tips for Beginners [dprpr]
=======================
It's the first time you play Pokémon? Don't let to read the tips below.
They're gonna help you so much. They would had helped me out in the first time
I played Pokémon if I had read, seen or heard them. And the first version I
played was Gold Version.
1. After a gym battle, catch a good and rare Pokémon, win a hard battle, save
the Game. Have you ever thought if the GameBoy locks up, or the battery runs
out of energy? And even at computer, if it locks up also, or the energy runs
off?
2. When arrives a city, heal your Pokémons. When exiting, heal them also. They
may have a good amount of HP, but of course they need to recover the PPs. It
won't be good notice this in a surprise battle.
3. Don't fill your Pokémons up with HMs. When I say "your Pokémons" I am
referring to your team, which ones you use to conquer badges. Teach these
boring moves to Pokémons that will be used just for this. The only good HMs
are HM03 Surf and HM02 Fly. Imagine your Breloom knowing Cut, Strength, Flash
and Rock Smash. What will you do if he learns Dynamicpunch at Lv54? He won't
learn because there's no how to forget HM moves without Move-Deleter, an old
man that lives in Lilycove.
4. Diversify your team. If you have a team with just one type in common, like
ground type, for example, a simple Surf would be able to take down all your
team. Thus that and else build a team with several types. In this case, to
protect your ground Pokémons you should have an electric or grass type one.
5. Diversify the moveset of your Pokémon. Each Pokémon can learn four moves,
then try don't be same type if they're all damage moves. What a Blaziken that
knows Flamethrower, Blaze Kick, Ember and Fire Blast will do if he confronts
with a rock type Pokémon? I think nothing. If Blaziken had a fighting type or
ground type move instead, then a rock type Pokémon would get scared with this
Blaziken.
6. Don't try raise all your team at beginning of the game. Raise two, or one,
after you had them in high Level, try raising the Level of the remaining ones.
The suggestion I give is to you raise three. Raise the six when you be
familiarized with the game. I already did the test and you're gonna get bad if
try to raise the six. You can try, rebattle against trainers, but this takes
some precious time and it's boring go from a route to other.
7. Don't use Repel to avoid wild Pokémons if you are not in hurry. They help
you grow your Pokémons up because they generally give few Exp. Points and for
whom know about the EVs, this is a good way of raising stats. Read the topic
about the theme.
8. Always carry on some balls with you. I suggest 10 and diversified also your
stock must be. Poké Balls, Great Balls and Ultra Balls, have lots of each one.
If a wild Pokémon appears and you want catch him, select the best ball for it
and bet you'll can catch it.
9. Bring some Potions and other heal items. Hyper Potion, Full Restore, Full
Heal, Revive and Max Potions are the items I have been using for all my
journey. Don't forget to stock up them. Have you ever thought what do if your
Pokémon get poisoned? Even out the battle the poison will hurt your Pokémon.
10. Don't waste Rare Candy with low Level Pokémons. You know what this rare
item does? It raise one Level of your Pokémon. Use it when your Pokémon be in
a high Level, over Lv50, where it's hard to raise the level of a Pokémon.
11. Giving to a Pokémon moves of its same type is excellent. If an electric
Pokémon uses an electric type move, for example, this move has damage
multiplied by 1.5, what means 50% more damage. This is great, isn't it?
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 6. Walkthrough |==o==|
\___/ ---------------------------------------------------------------- \___/
[wktrg]
Turning the GameBoy on with the cartridge of Pokémon Ruby/Sapphire Version, or
opening the Rom in your emulator, the entrance happens. Watch it or press A or
START button to skip it. In the title screen press START or A button. The
menus to you select are the following:
CONTINUE - You continue the game you have already begun. The last parts
visited by you will be shown, remebering you where you was.
NEW GAME - Begin a new game. This will substitute the game you have saved.
It would be good you begin a new game, then you will accompany my
walkthrough once it says how to win the game since the beginning
to the end. But if you don't want to begin a game, consult my
walkthrough looking the place where you are by the titles of the
places.
OPTIONS - Here you change the configuration of the game (sound, screen, etc).
As this walkthrough topic will teach from beginning to end (Littleroot to Poké
League), begin a new game, then. Select "NEW GAME". Professor Birch will speak
to you about Pokémon world, will show you what is a Pokémon, and finally will
ask you. It's about your sex, are you a boy or a girl? Your choice will
determinate your rival. If you're a boy, your rival is May. If you're a girl,
your rival will be Brendan. As I am a boy, then I will refer to my rival as
May. After Professor Birch will ask you your name. Following you'll shrink in
the screen.
===============
Littleroot Town
===============
You begin the game within a truck. It seems its a change truck. When the truck
stops, the door will open, then get out it. Your mother will talk you. She
presents you your new city, Littleroot Town, and following she takes you
within your home to you know it. There will be Machokes carrying things from a
side to other.
Go up to your room, set up your new clock (it's the intern hour of the game).
Get the Potion on Pc and go down the stairs. Your mother will show you your
father in a battle at television. You're son of a gym leader, the leader
Norman, of Petalburg Gym. The battle ends, then, get out your home.
Now that you're in your new city let's examine it. It's little. If you didn't
notice you can't get out it through the only way, Route 101, at north. The boy
covers you a Pokémon as the area above has grass and wild Pokémons hide in
grass and appears suddenly from it.
Then, enter May's house (Brendan instead if you're a girl). Her mother will
say she has a daughter in the same age you and you should meet him. Go up the
stairs and talk May, she's accessing her PC. After the talk you may go down
and get out the house.
Go back to Route 101. Something has happened as the boy says and he would like
some one to go over there check out what has caused those yells he has just
heard. Go up and you'll se a junk scene, Professor Birch is being attacked by
a Poochyena. He dropped his bag accidentally and you need to get one of the
Pokémons within to save him.
Well, there will be three Pokémons inside the bag. As in every version, a
grass type, a fire type and other water type. Treecko, Torchic and Mudkip,
respectively. You can just choose one, and this will be your starter. Starter
because as you it doesn't knows many things and it's trained, and along your
journey you and it are saying to grow together, like partners. But which of
they three you will use?
------------------------------------------------------------------------------
Starter Monolog
------------------------------------------------------------------------------
Treecko is the grass type Pokémon. It's not a bad choice, even if you're
beginner. The fact it's in advantage on the first gym helps a fast pulse in
growing it. Basically Treecko learns grass moves and some normal, being able
even to learn grass and dark moves. The best of Treecko is that it belongs to
the Dragon egg group, and because that he can learn Dragon Claw, the strongest
dragon move by now.
Torchic is the fire type Pokémon. The fact it's fire type says to me it's very
chosen by most of the trainers. It's in advantage of some gyms and also of
some Wattson's Pokémons. It's in disadvantage of two gyms. However it uses
more fire moves, the evolutions will be fighting part and a good Attack
investment makes it able to accomplish most of the greatest physical moves.
Excellent once Hoenn has lots of steel Pokémons.
Mudkip is the water type Pokémon. This can be a reason for many people don't
choose it. Water types Pokémon are left. But even though it's a good choice
since it can domain a good amount of different type of moves like water,
ground, ice and others. Its next evolutions are also ground type, what grants
you immunity to electric moves. However water and ground means that it will
suffer 4x damage from grass type moves, and it's for you analyze if this is
worth or not.
------------------------------------------------------------------------------
After beating the wild Poochyena Professor Birch takes you to his laboratory
where he will give you as present the Pokémon you have just used to save him
ago. Now you have a Pokémon you can start your Pokémon adventure and build
your team. He says for you go to Route 103 see his kid, May.
==========
Odale Town
==========
Route 103 is at north of Odale Town. To reach over Odale Town you just simply
go up the Route 101. Through the way you'll see some edges, you can't go up
them, jus jump off downwards. When arriving Odale, heal your Pokémons. There's
no much to do here. The good is getting a Potion with the man near the house,
who presents you the Mart.
At west of the city is the Route 102, however the boy won't let you pass
through. Enter in the route at north, the Route 103, and you find May in
grass. It seems she's trying to catch Pokémon. It's good for you having raised
the Level of your Pokémon very much. I suggest Level 10 to win it safely. If
you're losing, try to use the two Potions you have gotten since the beginning
of the game for free.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
May's Battle one
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+----------------+----------------+----------------+
If you choose... | Treecko | Torchic | Mudkip |
+----------------+----------------+----------------+
You fight with... | Torchic Lv5 | Mudkip Lv5 | Treecko Lv5 |
+----------------+----------------+----------------+
After winning May she calls you to go back to lab. When be there you'll
finally earn your Pokédex and five Poké Balls. The Pokédex is a tool used to
register each Pokémon you already saw, and will be filled per each Pokémon you
catch, so use Poké Balls to catch many Pokémons of different species and try
to FILL it. Now, in Odale Town's Mart Poké Balls are available in the menu.
Buying 10 Poké Balls in any Mart you earn a Premier Ball.
Now it's good bye time, you're running off Littleroot Town and going to
Petalburg City see your daddy at gym. It seems your mother wants you to take
something on, it's the Running Shoes. These tennis give vigor to your steps.
Simply keep B button pressed to make the character runs.
==============
Petalburg City
==============
Reaching Petalburg isn't hard. Go to Odale Town. Enter in Route 102, at west.
Cross the route being prepared to your first challengers. Once a trainer has
looked at your eyes you're forced to battle. Battling is good because your
Pokémon acquire experience and you a cash. If you lose a battle, half of your
money is given to the opponent. To avoid this, carry some heal items, like
Potions. By crossing this route you arrive in Petalburg City.
Heal the Pokémons if necessary and go to the gym of your father. Enter there
and talk him. A guy named Wally ask Norman, your father, a Pokémon borrowed to
he catches one for himself. You'll accompany him for protection and will watch
how catching Pokémon is. Wally will get a Ralts, a psychic type Pokémon.
Upon you watch how wild Pokémons are caught, you return to gym and a speech
com one from your father. But the battle between you two doesn't happen now.
Norman wants you to become stronger and suggest you to begin your growing
process at the gym of Rustiboro Gym, after Petalburg Woods.
===============
Petalburg Woods
===============
At west of Petalburg City you find a beach. Go up toward north and you'll se
some trees. Between them is a hall that takes you within to the forest, its
name is Petalburg Woods.
Petalburg Woods reminds Viridian Forest in R/B/y. Some bug Pokémons will
incommode you. The difference of both forests is that in Petalburg Woods lots
of different and betters Pokémon, like Shroomish, Taillow, Slakoth and even
Wurmple come out.
In the middle of the forest you find a man looking for a Shroomish. Suddenly a
Team Aqua Grunt (Team Magma in Ruby) comes over and treats the man. He wants
the pack the man is holding on, the Devon Goods. The man is a Devon
investigator. You must protect him, because of this you find him in a Pokémon
battle.
After winning you earn a Great Ball and can get out the forest by going the
way at north. When you exit you'll be in Route 104. There'll be a boy nearby,
talk him to acquire the TM09 Bullet Seed (attention because each TM is only).
In Flower Shop you can also get the Wailmer Pail, an item to water planted
berries.
This is a short Route, but you mighty find some trainers along it. You’ll se
some little trees before arrive in Rustiboro. These little trees can be cut by
a move that you teach to your Pokémon, the Cut. On the bridge you find two
twins. Challenge them to have your first 2 vs. 2 Pokémon battle.
==============
Rustiboro City
==============
Let's get now the Cut move. At left side of Pokémon Center is the Cutter's
House. You can get the HM01 Cut with the man within. This move allows your
Pokémon to cut little trees out of the battle. As this move isn't forgotten
easily, teach it to any Pokémon (Zigzagoon, for example). However as every HM,
you need a badge to allow you using it out of the battle.
You have the HM, now you need the badge. Go to the gym steady to get your
first badge, to this you need to win the leader. The predominant type is the
rock type. Treecko and Mudkip are in good advantage and no problem if you have
chosen them. But if you chose Torchic, I suggest you to fight with the
trainers around and try to evolve, at Lv16. Combusken, the evolution, learns
at Lv16 Double Kick, a fighting type move that will help you out against these
tough trainers.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Roxanne
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+
| Geodude Lv14 |
+------------------+
| Nosepass Lv15 |
+------------------+
Money: $1500
Geodude isn't any problem. Your only obstacle will be Nosepass. It's natural
for it be a slow Pokémon, but that's compensated with a high Defense and
Special Defense. As long as it uses Rock Tomb, it mighty get faster than your
Pokémon, what would be a problem for you. Roxanne gives you the Stone Badge
and the TM39, Rock Tomb. This badge gives you the ability of use the HM Cut
out of the Pokémon battles.
Now you already can use the HM Cut prepare to get many items that are blocked
by these little threes.
Exiting of the gym walk to left. You'll see that Team Aqua Grunt running, and
after him the man you helped previously in Petalburg Woods.
It's all you have seen. It seems this time the man has finally been stolen.
Find him at north of the city. He'll give you clues about where the thief
should had hidden. Ahead is a cave, maybe he had hidden within. Walk to east,
welcome to Route 116.
Grass and trainers, nothing new, is there? Soon you can find the cave, it's
the Rustburg Tunnel. At the entrance an old man, Briny. He will talk you when
you pass near him. A guy has passed by running over there and kidnapped
Peecko, his pet Wingull. As Briney says, he entered the cave and he's inside.
Briney asks someone to rescue this Pokémon.
==============
Rusturf Tunnel
==============
Don't worry yourself because this cave won't be as huge as Mt. Moon at R/B/Y
versions. Here you have to walk almost nothing to reach the thief. It's
simple: walk to north and following to right and... battle! Again a battle
with the same Team Aqua Grunt you found a time ago in Petalburg Woods. After
winning him Briney will come to get Wingull.
The Devon Goods is now in your hands. Come back to Rustiboro City, talk with
the man. He'll reward you with other Great Ball. This time he'll take you to
where that he works, the Devon Corporation.
=================
Devon Corporation
=================
There's a big building in Rustiboro City. If you haven't ever explored the
city just for curiosity, perhaps you hadn't found it. Inside the man will
present you the president of Devon Corporation, Mt. Stone. He's at the table
and will speak a bit with you.
Mr. Stone firstly will eulogize for your bravery and guts on help twice the
Devon. He will give you the PokéNavi as reward, a companion tool that every
Pokémon trainer would carry on. It's filled of functions and to know more
about it read the section about. :)
He will also give you a task by looking you're a person very safe. He wants
you to deliver the Devon Goods to Captain Stern, who now is encountered in
Slateport City. But before you must deliver the Letter to Steven, who is in
Dewford Town. And let's go accomplish all these tasks! :(
============
Dewford Town
============
Come back to Dewford. Pass through Petalburg Woods and get the Miracle Seed
with the girl. You need the HM Cut, then is good for you had taught it to one
of the Pokémons of your team. Pokémons that are able to learn it generally has
claw, blades and cutting things-liked. Cut the two threes at northeast and you
find this girl.
Miracle Seed is a stat upper. Stat upper is a hold item in other words. When
your Pokémon holds a stat upper, a type of move gains bonus damage when used
that type of move. The Miracle Seed, for example, gives 10% more damage for
grass type moves used by the Pokémon that holds it.
At the beach in Petalburg City is a house. Enter in it and you see a nice
playing of Briney and Wingull around the table. Talk Briney, and answer "YES"
to he takes you to Dewford for free. He has a yacht and the hide is a way he
found to thanks you for the chapter ago.
By landing in Dewford, get two important items. The Old Rod, used to fish
Pokémons, and the Silk Scarf. Talk with the fisherman and answer "YES" to he
gives to you the rod. At the bridge used to Briney's yacht to park is house
and within is the boy that gives you the Silk Scarf.
To use a rod is simple, stand in front of the water square and use it. Some
dots will come on, then wait if something happens. If a Pokémon bite it, then
the character says "Ah! A bite!", you must press A button in the exact moment.
Whether you was fast enough, then you fight it, but if you won't, then the
dots come again. The second item, the Silk Scarf, is a hold item that raises
the damage of normal type moves.
Dewford is a little city. At north you find a "piece" of Route 105 and in it
the Granite Cave. But as there's no how explore it due to the darkness within,
then you're making our way into the gym. Don't forget your mission: deliver
the Letter to Steven.
What dark gym! Does the leader use dark type Pokémon? No, he doesn't. The
light circle grows as long as you win a Pokémon battle of his disciples. The
type used is fighting type, then use psychic and flying type moves for double
damage. Dustox's Psybeam, Ralts' Confusion and Wingull's or Taillow's Wing
Attack are good ones now.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Brawly
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+
| Machop Lv17 |
+------------------+
| Makuhita Lv18 |
+------------------+
Money: $1800
It won't be hard win him if you worried on growing up the Level of your
Pokémons. The hard are the Super Potions Brawly will use. It would be god you
have some too, then you would buy them at Mart of Rustiboro as in Dewford
doesn't have a Mart and in Petalburg isn't Super Potions available in the menu
of the Mart over there. Machop is an easy opponent. Makuhita is also, but
thanks to using Bulk Up several types he becomes powerful and a treat. After
winning him the gym becomes all lighted, you earn the Knuckle Badge and the
TM05 Bulk Up. The Knuckle Badge allows you to use the HM Flash out of the
battles.
============
Granite Cave
============
You hung around Dewford Town, got your badge, and unfortunally didn't see
Steven. He can be only in one place: in the Granite Cave. It's at north of the
island, at Route 105. Go up and enter in it. Near the entrance is a fat man
with pink beret, he gives you the HM Flash. Teach the HM Flash to one of your
Pokémons. This move is used to light up dark caves, as the Granite Cave. The
underfloors have no light, and after you use the HM Flash you can have a good
wisp of light around your head. Like the gym you've been ago.
It's just following the way to find Steven. Steven is a big trainer of Hoenn,
which favorite robin is hunting rare stones. After delivering the Letter to
Steven you'll earn as present his favorite TM, the TM47 Steel Wing. Now you
can get out this cave, it's just go down the edges and you're in the
beginning.
Once the Letter is delivered you can come back to Rustiboro City talk with Mr.
Stone to receive Exp. Share. The Pokémon that holds this item earns half of
the Exp. Points conquered by the Pokémon that fights. You don't need to get
this item to go to Slateport. Get it if you want, after all it's a good item
to growing up weak Pokémons.
==============
Slateport City
==============
Go speak with Briney, select "SLATEPORT" this time. Briney will take you there
and you disembark in a beach filled of trainers. Get the Soft Sand with de
girl, a hold item that raises the damage of ground type moves. Walk to north
and you find Slateport City. Now the other mission of Mr. Stone is deliver the
Devon Goods to Captain Stern. But where would he be in a city as big as this?
Surround the city a bit to know it better. The Name-Rater is here. It's a man
that allows you to give a nickname to your Pokémons. Once it's given you
cannot change it back. I particularly don't like to give nickname to any of my
Pokémons. I think cooler calling them by their own name and also because I'm
not so creative in this. But about yours you know what to choose.
There is a Mart and some grocery stores, they sell items too. Buy a Harbor
Mail at Mart to trade it for an important item there in front, which I think
you would like to have. After exploring very well the city, I can't believe
you hadn't noticed anything strange...
It seems Team Aqua is here again and preparing an evil plain again... Now they
want get into the Oceanic Museum. A queue of them impedes you to get into
there as well. The same happens at Route 110 (north at city). On this
situation, go to Slateport's Shipyard.
There inside you must talk with the guy at the table. It's Dock. He'll talk
you about the project of Captain Stern of exploring the underwater caves of
Hoenn. After that it's just getting out. The queue you saw before is no longer
here and all the Aqua Grunts have already entered. The same didn't happen at
Route 110, the queue that was there is now yet.
Enter in the Oceanic Museum, this will cost you $50 (cheap :P). You can see
the grunts are all looking around the place, as if they were interested in all
those stuff. One of them, the middle one, is the grunt you beat twice. Talk
him to gain the TM46 Thief. Whether you don't get this TM now you won't get it
later in any way, and believe me, you'll love Thief. this move steals the
foe's hold item if it's holding one.
Go up the stairs. Who you see is whom you shall find, Captain Stern. After
talking a bit with him the Team Aqua attacks. Two of them will talk you, they
want the Devon Goods. As that's Team Aqua, prepare for water type Pokémons
(fire type Pokémons in Team Magma in Ruby). Upon you had won them two you'll
know Archie, the leader of the team. He'll talk Team Aqua's purpose is
expanding the sea, that's why they hunt the ancient Pokémon able of do that.
Archie goes and the Devon Goods is delivered to Captain Stern. Mission
completed! :)
Now is just get out. Mr. Stone won't give you any reward for delivering the
Devon Goods. :( There's nothing more to do in Slateport, then let's get out
the city. Before, buy some Parlyz Heal at Mart, we're going to a route known
as "electric zone" because electric Pokémons come from the grass. Continue
your way, you'll find May, she wants a battle!
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
May's Battle 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+----------------+----------------+----------------+
If you choose... | Treecko | Torchic | Mudkip |
+----------------+----------------+----------------+
You fight with... | Combusken Lv20 | Marshtomp Lv20 | Grovyle Lv20 |
| Shroomish Lv18 | Shroomish Lv18 | Numel Lv18 |
| Wailmer Lv18 | Numel Lv18 | Wailmer Lv18 |
+----------------+----------------+----------------+
This is really a hard battle. Even not letting any trainer without winning you
need more experience than you have now. You can see May's starter already
evolved, and yours? Did it already? Whether it didn't... this is gonna be
harder! Against May's starter use effective attacks. The harder will be
Combusken, I think. Wailmer is filled of HP, defeating him can take some time.
Numel is fire/ground, and then take advantage of its double disadvantage of
water. With some Super Potions you win less hardly. It's worth win May. She'll
give you an item as present for you victory, the Itemfinder. When an invisible
item is near use the Itemfinder, it will indicate you where the item is.
There's lot of invisible items along Route 110, why don't you experiment it to
see how it works?
After this battle is time to heal your Pokémons (if you need). There are some
trainers ahead and many grass. After getting across the entire route you
arrive in Mauville City, in this city prepare for you third badge.
=============
Mauville City
=============
This city is very nice. One of them is that here you get your bike, you find
the Game Corner, the Day-Care Lade. There's so much to do, begin by healing
your Pokémons.
What about a bike? Aside the Pokémon Center is a bike shop. Talk with the
salesman and he'll examine your Running Shoes. How they're looking wasted!
He'll ask you if you're from far, then answer "YES". Rydel is his name, this
cool guy will lend you a bike, the Mach Bike or the Acro Bike.
Each one has its own tricks, what makes their different from other. But it
doesn't matter which one you chose. You can back to switch them every time you
want. See below the differences between them:
Mach Bike Acro Bike
--------- ---------
1. Varied speed 1. Faster and only speed
2. Goes up mud cliffs 2. Doesn't go up mud cliffs
3. Walks on cracked floor 3. Doesn't walk on cracked floors
4. Can't walk on white bars 4. Can walk in white bars (to jump from a
5. Can't hop on rocks bar to other, just press the B button and
the arrow direction you're going onto)
**I prefer the Mach Bike, but this 5. Hop on rocks by jumping (hold B
is my personal thing. Choose the button to jump)
one you think more useful.***
Aside the Mart is a house with a woman inside. She wants so much a Harbor
Mail, but she can't get one in Slateport because she doesn't have a bike to go
and back. Then, as I said for you, you have a Harbor mail because you bought
one in Slateport. Trade it for the Coin Case. The Coin Case is used to store
the coins you earn at Game Corner of Mauville. To know more about it, read the
topic about Mauville Game Corner.
You want defeat Wattson to earn your third badge, don't you? But now a bad
news, the gym is blocked by Wally that now is in the idea of getting badges
too. You need to move him off the door, then talk him and answer yes. You must
win him in a Pokémon battle to he changes his idea.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Wally's Battle 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+
| Ralts Lv16 |
+------------------+
Money: $960
I don't know why I made all this ASCII art for a crappy battle like this... As
you can see, the title "Wally's Battle 1" means that there's more battle of
him in your way. Right now, you have Ralts Lv16 to win, no problem. A dark or
ghost move will make his fainting done. Poochyena's Bite or Treecko's Pursuit
are excellent. You don't need effective moves to win Ralts, it's really easy
winning it. After winning Wally goes to Verdanturf together Uncle.
Congratulations if you won Wally. That has been really easy, wasn't? Now the
time to win the third gym has come. The electric type domains the place.
Against the type only the ground type is effective. Grass type Pokémons are
resistant, by the flying and water in disadvantage.
The gym has a sort of puzzle. Your first, but I don't consider it a puzzle
because you don't need reasoning. As long as you win a battle you can reach a
button on floor, and by stepping on it you alter the sequence of the shock
doors. Stepping once each button you reach Wattson's place. Electric Pokémons
around, use ground moves as I said.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Wattson
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+
| Magnemite Lv22 |
+------------------+
| Voltorb Lv20 |
+------------------+
| Magneton Lv23 |
+------------------+
Money: $2300
The only trouble is the steel part of Magnemite and Magneton, which are also
defeated by ground moves, but with quadruplicated damage (four times normal
damage). A ground move from a ground type Pokémon is perfect for all them. Use
Sand-Attack is not a good strategy once the leader has Shock Wave in the
movesets of all his Pokémons and this move never misses. Good for you that
chose Mudkip and evolved it to Marshtomp that should knows Mud Shot now.
Grovyle will have some trouble and Combusken's Double Kick are granted winning
for you. Winning Wattson you earn the Dynamo Badge and the TM34 Shock Wave.
The Dynamo Badge allows you to use the HM06 Rock Smash out of the battles.
===============
Verdanturf Town
===============
Now you should get out the city. But before get the HM06 Rock Smash with the
man inside the house aside the right of the Mart (in your view). With this HM
your Pokémon can smash some rocks, generally they are blocking your away (like
the HM Cut that cuts trees that also blocks your way). It's a HM very weak,
therefore don't teach it to your best Pokémons.
Move your way to Route 117, west of Mauville. Continue your way until you find
a little city, Verdanturf Town. Enter in the Contest House and talk with the
woman to get your Contest Pass. Now you can participate the Pokémon Contests.
Get also with girl the TM45 Attract.
You noticed there is a cave aside the Pokémon Center. Get into it. It's
Rusturf Tunnel. You already passed here, did you remember? You rescued Peecko
and recovered the Devon Goods. Now it looks like a couple is with a problem.
The boulder is separating the boy of his girlfriend. Smash it with the HM06
and the boy gives you the HM04 Strength. Strength is used to push boulders.
This boy and this girl will go to Uncle's House, in Verdanturf City. There
inside you find Wally and Uncle, together with their relatives.
From inside of Rusturf Tunnel look for a third entrance that takes you to a
closed and non-exit place. Use the Itemfinder to get the Blackglasses, a hold
item that raise the damage of dark type moves.
=============
Route 111-113
=============
Backtrack to Mauville, this time take the north exit, you'll be in Route 111.
The family Winstrate lives here. they live a bit isolated of the civilization
and what they more like is Pokémon battling. Win all them, answer "YES" to the
man. When winning all enter in the house and talk with the woman, you earn the
Macho Brace.
Keep going up on Route 111, you'll find a desert. You cannot get into it
because there's nothing on you to protect your eyes from the sand of the
sandstorm that is always over there. Then, turn your way to left.
You that didn't choose Torchic can now have your first fire type. In this
grass appears Numel, and rarely a Camerupt. Go up the stairs and you'll se two
Aqua Grunts blocking the way to the Cable Car, then go into the Fiery Path
cave. Again more fire Pokémons here and the some news as Torkoal can be found
within, even Grimer.
In Fiery Path you find a boulder. It can be pushed by your Pokémon if it uses
Strength. But you don't have the badge that allows it to use it out of the
battle, then pass near. This boulder blocks a way to TM06 Toxic and a Fire
Stone. Come back to get them when you be able.
Upon exiting Fiery Path go at east. This is the Route 112. The boy near the
tree gives you the TM43 Secret Power. This TM is used for you creating your
own secret base, which can be in trees (with vines), a bush (wide and big) or
a cave (it has a hole on it). From now TM43 and TM10 are sold in the grocery
store of Slateport.
Some battles should had weaken your Pokémons. There is a house named Old
Lady's Rest Shop. Enter in and talk with the old woman and she will heal all
your Pokémons for free. :) Walk to north and follow to west. You'll be in
Route 113.
A cool thing of this Route is that all the wild Pokémons that appears from
grass has the letter "S" as initial: Spinda, Sandshrew and Skarmory (in
Emerald we have also Slugma). In this route you find also the TM32 Double
Team. A excellent TM, rather so that it's in Game Corner menu.
There is also the Glass Workshop. Inside this house you find a man, he gives
you the Soot Sack. Depending on how much ash you had collected he will build a
flute or a secret base decoration for you. You collect ash upon you step on
ash grass. One ash grass square means more one ash in your Soot Sack.
=============
Fallabor Town
=============
The only news in this city is the Pokémon Contest. Neither everybody of
Pokémon interests for this new, then if you're one of them maybe you won't
come in this town so much. Firstly, heal your Pokémons. After of pass through
three routes you must be needing.
Strange. In the Pokémon Center is a woman in front of the PC. Talk her, it's
Lanette, she's responsible for the PC network of Hoenn. Thanks her you can
store items and Pokémons in PCs. Now when you access the PC, it will be no
longer "SOMEONE'S PC", but so "LANETTE'S PC" instead.
The Move-Tutor is in this city. In case you don't know who is, he's a fat man
that lives in Move-Tutor's House. He can makes your Pokémon re-learn any move
it had already forgotten or learn early a move it will learn soon. The price
is a Heart Scale for every time he does that. This item is found in beaches or
in underwater caves, and it's always invisible.
Let's move away this boring town, there's no much to do here. You'll see the
Fossil Maniac's House. With the boy within you can acquire the TM28 Dig. This
TM allows you to escape from dungeons. It's only one in the game and essential
for catching the Regis. Take care on using it. In case you lose it, there is
Trapinch and Nincada which learns Dig naturally.
Get off the house and walk west. You'll see a man and a Poochyena aside him.
Talk the man to get the TM05 Roar. Now go down in south direction, this is
Route 114. Lanette is in his home, and talking her within you earn the Lotad
Doll. It's an adornment for you secret base.
Walk in this mountain, go following the way around it and you find the Meteor
Falls cave. Enter in it.
============
Meteor Falls
============
This cave can be more explored deeply when you have the HM Waterfall. For the
time being your way is limited.
Just walk a bit to west and a long scene happens. It seems Team Aqua is
against Team Magma. It seems they're stealing the Meteorite of the scientist.
They also say they're going to Mt. Chimney execute a terrible plain. You'll go
to there as well. Wait the speech ends and you'll can get out.
Go the way forward to south and you exit of this cave, the route you're going
to is the Route 116. Walk a bit more to south and you're back in Rustiboro.
Who didn't get the Exp. Share with Mr. Stone should do that now. Go back to
Rusturf Tunnel. Near the entrance of this tunnel you find the Devon man. Talk
him and he'll tell you about the new balls that are selling at Mart of
Rustiboro. He gives you the Repeat Ball as well.
Get cross the Rusturf Tunnel, in Verdanturf back to Mauville, and from there
go to Route 112, see now the Cable Car is no longer blocked by those two Aqua
grunts. Enter in it and answer "YES" to the woman, you be brought to the top
of the Mt. Chimney.
===========
Mt. Chimney
===========
Mt. Chimney is the top of the mountain that covers Fiery Path. You'll get
impressed with the battles between Team Aqua and Team Magma. Those are teams
really rival. Go up toward north and you'll find incandescent lava.
Go to west and you find the leader of Team Aqua. He's accessing a kind of
machine which energy font is the Meteorite they have just stolen. Talk him,
now a battle for you win. After that, Maxie, the leader of Team Magma comes
and talk with you.
In the machine get the Meteorite and get out the Mt. Chimney. Go toward south
and enter in the little forest Jagged Pass. To reach the next city, Lavaridge
Town, go simply going down and jumping the edges. The Acro Bike is more
indicated in Jagged Pass once there are stones to you climb by jumping.
The Meteorite you must give to Cozmo in Fallabor for gaining the TM27 Return.
==============
Lavaridge Town
==============
A town very very very little. You can see there is a hot sand to relax the
inhabitants. Get the Egg with the old woman. It will be necessary that you
have an empty slot in your Team because soon the egg will hatch and from it
will come a Pokémon. It will be a Wynaut. It has good Defense, Defense
especial. Its moves are all defensives, like Counter and Mirror Coat.
Besides the Mart there is the Herb Shop, which sells herbs and acts like the
traditional items sold at a normal Mart. Inside it is an old man that gives
you the Charcoal, a hold item that raise fire moves. You can go to gym now.
The fire type is your main type of enemy in this gym. Easy because I think you
should have a water or ground or rock type Pokémon or move in a good Pokémon
of your team. TM39 Rock Tomb that you gained at Rustiboro Gym is a good one
for using here. There is a kind of puzzle that you need to pass through. The
holes of upper floor throw you to the underfloors and vice versa. Find your
way until the leader Flannery. Patience, nothing that will make you blocked.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Flannery
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+
| Slugma Lv26 |
+------------------+
| Slugma Lv26 |
+------------------+
| Torkoal Lv28 |
+------------------+
Money: $2000
Slugma will be defeat easily, mainly if the move is effective. But Torkoal..
this has an excellent Defense, and the Special is so as well. The
contradictory about it is that it will use Overheat without stopping. This 140
power move lowers user's Special Attack in two level every time it's used.
After some beats you can take some advantage because Flannery's Torkoal will
be with almost no value on Special Attack. Win her to earn the Heat Badge and
the TM50 Overheat. The Heat Badge allows you to use the HM Strength out of the
battles and makes all the Pokémon over Lv50 obey you.
Getting out of gym and May will come on you. No, she doesn't want a battle
(and you don't have condition for it). She wants to give you the Go-Googles.
With this item you can protect your eyes from the sandstorm of the desert at
Route 111, therefore you can enter there.
The desert is a nice place, a bit hard depending on the Pokémons of your team.
The sandstorm will interfere in battle like the move Sandstorm does. Some wild
Pokémons are exclusive of this place. A TM very good that could have any
better place to stay is found at south, the TM37 Sandstorm.
As in R/B/Y, in R/S you find two fossils. They're at northeast of the desert.
The Root Fossil, which contains Cradily DNA and the Claw Fossil, that contains
Anorith DNA. Both Pokémons are prehistoric, and rock/grass and rock/bug type,
respectively. Upon you had gotten the fossil the other will miss in the sand
forever. Bring your fossil to the scientist at second floor of Devon
Corporation and get your alive Pokémon some time later.
=============
Petalburg Gym
=============
When you become a stronger trainer will be the right moment to you defeat your
own daddy. You have already four badges and it's hard to think you're not
strong enough to have a battle with him now. Go back to Petalburg City. I
suggest you get a hide with Briney's yacht, your last hide in it.
Arriving over there just enter in the gym. Prepare for the battles. Each room
has a trainer that will use an item to help him. For example, at Attack Room
the trainer uses the item X Attack. Upon winning a trainer of a room the two
doors behind will open, then you can go through it to the next room.
As the Pokémons of the gym are all normal type, use fighting type moves, what
is the only one effective in the normal. The rock and steel type are good also
because they're resistant to normal type moves.
The gym presents the following structure, a bit strange, very different from
the ones you have already seen:
_____ Legend:
| | E = Entrance
| N | SP = Speed Rom. X Speed. is used
|_____| A = Accuracy Rom. X Accuracy is used
/ \ ZR = Zero Reduction Rom. Guard Special is used
_____/ \_____ D = Defense Rom. X Defend is used
| | | | R = Recovery Rom. HP recover items are used
| S | | 1H | S = Strength Rom. X Attack is used
|_____| |_____| 1H = 1-Hit KO Rom. Dire Hit is used
/ \ / \ N = Leader Norman's room
___/_ \__/_ _\___
| | | | | |
| ZR | | D | | R |
|__ __| |_____| |_____|
\ / \ /
_\___/ \___/_
| | | |
| SP | | A |
|_____| |_____|
\ /
_\_/_
| |
| E |
|_____|
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Norman
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+
| Slaking Lv28 |
+------------------+
| Vigoroth Lv30 |
+------------------+
| Slaking Lv31 |
+------------------+
Money: $3100
Slaking is your bigger problem (or are because there are two), and Vigoroth
won't be as easy either. As I said, fighting type moves as solution or use a
Pokémon very strong, whatever type it is. Norman gives you the Balance Badge
and the TM42 Facade.
=============
Route 105-109
=============
Get out the gym and go to Wally's house (it's aside the Petalburg gym).
Wally's daddy will give you the HM03 Surf. This HM allows you to cross the
water. An excellent HM, a water type move very good and useful. This HM I
advise you to give to one of your Pokémon of your team because you'll need it
rather and because it's a good damage and accuracy kind move.
Now we need go to beach to find Briney, you need to back to Slateport. Where's
he? Yeah... it seems he's gone. I suggest you to surf through and along the
Routes 105, 106, 107, 108 and 109. >:( Along the way you find trainers... good
for acquiring money and Exp. Points.
To teach the HM Surf to a Pokémon before is good analyzing what's the type of
the Pokémon. Most of the Pokémons able to learn it are water type. But others
type like Zigzagoon, a normal type, can learn this move. It's the strongest HM
and it's worth teaching it.
Considering that now you followed my trick of surfing on Routes 105-109 to
arrive in Slateport, on the way you can sight the Abandoned Ship. This ship
has good items and now in the game you cannot accomplish the main mission, but
get some items. The HM Dive is what you need to do all complete in it. For the
time being only the TM13 Ice Beam is available for you as your abilities.
Consul the "Extra Places" topic and look for "Abandoned Ship" subtopic to know
more.
Yet considering you chose my suggestion, at disembarking in Slateport go to
Mauville City. Now you have a bike, if you didn't go through Cycling Road yet
then you should go now, it's in Route 110. As you can see whether you have a
bike you can frequent the place. This road links Slateport to Mauville. Go
forward it and reach Mauville City.
Once you have 5 badges Wattson will be outside his gym looking around for you.
Talk him and answer "YES", you have just accepted a mission. No complaint,
it's an easy one. He have you the Basement Key, didn't? Read the "Extra
Places" topic and look for "New Mauville" subtopic to seek out for what this
key is used. The TM24 Thunderbolt is your reward.
In Mauville get the Route 118, east of the city. You'll se water and trainers,
if you didn't win them yet, detonate them now. Cross the water and on the
other side you can acquire the Good Rod with the fisher. You can also find
Steven, he'll speak to you about having different type of Pokémons in a team,
a trick that he gives you and goes out.
On Route 118, walk to north. You'll find a very tall grass. Bikes are now able
to pass over it. Attention to don't be gotten of surprise by a trainer and go
up the route to reach the Route 119. In it you find the Weather Institute.
=================
Weather Institute
=================
It's a huge building. It's aside of a building blocked by two Aqua grunts.
Enter in it, fastly you'll notice it's dominated by the Team Aqua and you need
to help the employees of the local. It seems they're looking for something.
The bed serves to you heal your Pokémons and the PC aside to you access your
box.
Defeat all the grunts of this floor and go up the next floor by going up the
stairs. More battles to you win. The last grunt, a girl alas, is the grunt you
really need to win to all this mazeness stops. The speech says they're
interested on changing the weather at favor of the ancient Pokémon they want
so much.
Upon winning the scientist are free. If you had an empty slot in your bag they
will give you the Castform. This normal type Pokémon has the ability of
changing its shape as long as the weather changes apart. His type is also
changed. There are three shapes and they're influenced by three different
weather effects:
CASTFORM
fire type - in Sunny Day
water type - in Rain Dance
ice type - in Hail
normal type - no weather effect
**Note: Sandstorm won't change the type of this Pokémon.**
If you don't have an empty slot in your bag for it, now you know why the PC is
over there. What good present. :) Get out the building and you have clear way
to the bridge. Who you find at final: May. And she wants a Pokémon battle.
There's no how answer yes or not because this is winning or losing.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
May's Battle 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+----------------+----------------+----------------+
If you chose... | Treecko | Torchic | Mudkip |
+----------------+----------------+----------------+
You fight with... | Combusken Lv31 | Marshtomp Lv31 | Grovyle Lv31 |
| Shroomish Lv29 | Shroomish Lv29 | Numel Lv29 |
| Wailmer Lv29 | Numel Lv29 | Wailmer Lv29 |
+----------------+----------------+----------------+
Winning this battle won't have much longer new than the previous one. the
Pokémons are the same, only on a bigger level. May gives you other item for
you winning. She neither looks like a rival because you're presented by her
everytime you win. This time your present is the HM02 Fly. With this HM you
fly to any city you have visited previously. To use it out of the battles,
however, you need the Feather Badge, and you don't have it yet...
Go up the rest of the Route 119 and you arrive in a city which houses stay
among the trees: Fortree City.
============
Fortree City
============
This city is very beautiful, really. The houses are done of wood and they're
on top of the trees. In one house you can buy decorations for you secret base.
In other one an old woman gives you the TM10 Hidden Power. To gain it answer
"RIGHT, RIGHT, LEFT" to her questions.
There is a gym, let's go into it. Hum... It seems something invisible is
blocking the way. What could it do? Whatever it is let's go to other place as
there's no access now. Go to Route 120, east. Go down the very tall grass and
in the bridge you find Steven, he'll talk you about the common Pokémon that
appears up around on Fortree.
It's Kecleon, a normal type Pokémon that can changes the color of itself,
except for the red stripe it has on belly. Steven will ask you if you're ready
for a battle, then answer "YES". He uses the Devon Scope, a sort of detector,
and the Kecleon is revealed in your front. Defeat him or catch him, it's your
choice what you do now, but you shall not lose this battle.
**Trick: Capture at least a female. The Kecleons appears rarely from grass of
Route 120. As you have the change of catch one, then take advantage
of it. Poké Balls won't be so good.***
After the battle, you pick up the Devon Scope with Steven if you won the
Kecleon. What blocks the gym is other Kecleon. This one, however, cannot be
caught. It will run away from you. Clean way to your sixth badge.
The gym has a puzzle. Maybe one of the more cool of all the game, but also one
of the more junk. Spinning doors will be in all your way and to reach the
leader you must spin through then in such a way that you can always go
forward. As always trainers will be here to challenge you at all moment. The
flying type is the dominant, then use rock, electric or ice.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Winona
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Swellow Lv31 | Altaria Lv33 |
+------------------+------------------+
| Skarmory Lv31 |
+------------------+
| Pelliper Lv31 |
+------------------+
Money: $3300
Your only one trouble here is the dragon part of Altaria, which will resist to
many elemental types. Ice is the best type move to use against here once it
will does four times the normal damage. The steel part of Skarmory is also a
problem, but it shouldn't be so much because you might have a good water or
fire type on team. Use electric in Pelliper for super damage, TM34 Shock Wave,
for example. Swellow asks for ice, rock and electric moves. Win Winona to gain
the Feather Badge and the TM40 Aerial Ace. The Feather Badge allows you to use
the HM Fly out of the battles and makes all the Pokémons over Lv70 obey you.
Not that you've gotten the Feather Badge, experiment using it. It's late for
you getting it in game, but though so it's useful yet.
========
Mt. Pyre
========
Go to Route 120, go down to south. You'll find a place with tall grass.
Continue going down. You have already been watered by the rain. Go down to
reach the Route 121. Go to east, there are some Aqua Grunts talking. They're
going to Mt. Pyre.
First, make your way to east until you find Lilycove. Heal your Pokémons and
back to the place you found those Aqua Grunts. I said you to got to Lilycove
only for you open a checkpoint there making you able to go back with the Fly.
The Team Aqua is weaving something, what will be? How go to Mt. Pyre?
Do the following, at Route 121 get the south path. You'll see water, the Route
122. Surf to south and you'll see a big mountain getting near your. It's just
getting in to it. Inside you have two ways to choose, the north one and west
one, and a boy that gives you the Cleanese Tag. Get the west one. At north you
get some items, like the Lax Incense and the TM30 Shadow Ball.
Go up the mountain. Don't forget to get the TM48 Skill Swamp on the way.
Continue going up until the fog comes to appear around. This means your more
near to the top. Some Aqua Grunts to you defeat and finally you find Archie.
What is he doing do now?
Archie says he's moving out to Slateport. The lady will talk you what has
happened. Archie seems to have stolen the Red Orb (Blue Orb in Ruby) that was
lied in the top of the mountain. Knowing the bad this Orb can cause a
catastrophe, she gives you the Blue Orb (Red Orb in Ruby).
Upon backing to Slateport you see a lot of people. Captain Stern is being
interviewed. Talk him and he finishes off. Captain Stern will talk you about
the submarine he has developed to explore the great underwater cave beneath
the Route 128. He wants to find rare Pokémons and prehistoric ones too. A
noise comes from the building behind you. Let's check out what's doing it.
Enter in the harbor and you see Archie robbing the submarine. Now he's gone to
his hideout near Lilycove City.
=============
Lilycove City
=============
As you have ever visited Lilycove City, now use the Fly to go back to there.
The Move-Deleter is there. He'll delete every move your Pokémon knows without
charging you any money amount, doesn't matter whether it's a TM or HM move.
His house is aside Lilycove Dept. Store.
Other good news in the city is the big Mart, not an standard mart, but one
with many floors. Lilycove Dept. Store is a place where you find several items
at sale (evolution stones, TMs, secret base decorations, vitamins, basic items
and others). Liked? Want buy some items, then... This is bad because May is at
the front of the door and she won't move unless you win her in a Pokémon
battle.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
May's Battle 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+----------------+----------------+----------------+
If you chose... | Treecko | Torchic | Mudkip |
+----------------+----------------+----------------+
| Combusken Lv34 | Marshtomp Lv34 | Grovyle Lv34 |
You fight with... | Shroomish Lv32 | Shroomish Lv32 | Numel Lv32 |
| Wailmer Lv32 | Numel Lv32 | Wailmer Lv32 |
| Swellow Lv31 | Swellow Lv31 | Swellow Lv31 |
+----------------+----------------+----------------+
Practically all the team, except Swellow, is the same. Well, to thee
normal/flying
type use rock, electric or ice, as I suggested with most of Winona's
Pokémons. This is your last fight with May. It's lamentable thinking that you
won't fight against May's starter at last stage evolution (Sceptile, Blaziken or
Swampert). And this is a sh*t thing! >:(
Go to east of Lilycove. In a house you find a fat boy, talk him to earn the
TM44 Rest. Keep going eastward to you reach the beach. There is a Aqua Grunt
looking at the Wailmers. Surf at north direction, there is a cave. It's the
hideout where Team Aqua hides (Magma Hideout in Ruby).
============
Aqua Hideout
============
The place is great, but you don't need to worry a lot about it. There are
teleports as Silph building in R/B/Y. However here won't have so many
teleports, what makes your path shorter.
Maybe your only trouble is finding out the Master Ball (never misses in any
Pokémon you try to catch, even legendary ones). A corridor full of lines of
teleports will take you to the room where this priceless ball is. It is among
some Electrodes and a item.
Your objective inside Aqua Hideout is finding where the submarine is and
defeat the grunt near it. Fight him, and even winning, the submarine goes
away. After the battle get out this hideout. Those Wailmers are no longer
blocking the way to Route 124.
Surf on it going to sea. You'll find many dark water. That means there is an
underwater cave beneath it and you can dive by using a HM. Soon you find the
Mossdeep City, your current pit stop.
=============
Mossdeep City
=============
A city very beautiful. Healing maybe is the first thing you do here. The
second would be finding Steven in a house at north. Inside it he gives you the
HM08 Dive. With this HM your Pokémon can dive into underwater caves. But it's
no use having only the HM, you need also a badge to allows you do that, then
go to gym.
The gym has another puzzle. This is harder than the previous one in case you
don't have a good view. Your objective is turn on all the switches letting in
the opposite set they were upon you had entered over there. The switch change
the shape of a certain red square, and on that you'll be pushed until the
leaders Tate & Liza (I won't ever know they're a couple if wasn't the series).
A battle 2 vs. 2 awaits for you. There's no a standard type of Pokémon, the
main one is the psychic.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leaders Tate & Liza
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Solrock Lv42 | Lunatone Lv42 |
+------------------+------------------+
Money: $8400
Solrock and Lunatone are both rock/psychic type. However they're at the same
Level and looks like very much with other, for any reason Solrock is weaker
(the Defense and Special Defense, maybe). It also knows Sunny Day and
flamethrower, then look out if you want use a grass Pokémon as assault. As
long as the battle lasts stronger Lunatone gets because it will use Calm Mind
several times. Winning the leaders you gain the Mind Badge and the TM04 Cal
Mind. This badge allows you to use the HM Dive out of the battles.
===============
Seafloor Cavern
===============
Captain Stern said he build the submarine to explore the huge underwater cave
beneath the Route 128. Archie discovered that and ordered his team to rob the
submarine, now then he will explore it. You should go there explore some
clumsy thing comes to true.
Surf west of Mossdeep, then surf to south until you arrives at Route 128. Then
is just search for the underwater cave and Dive into it. Over the dark water
use the HM in normal way by selection the Pokémon and them selection "DIVE".
Or you would just press B button. Do the same in the underwater to back to
surface.
In this underwater cave is another cave. Within this one you see a submarine.
This means: Team Aqua parked here. Then go to surface within. You'll go up to
the surface, walk to north and the entrance for the formidable Seafloor Caver.
To detonate this dungeon you need HM Strength and Rock Smash.
Before I guiding you along this cave I'm gonna warn you about its dangers. The
wild Pokémons are really tough and fast, making your escape harder. The Aqua
Grunts have strong Pokémons as well and avoiding them will be much more
harder. There are false paths that take you to beginning of the cave, them
you'll need to star over again your way. This cave is full of surprises.
Enter in the cave, push the boulders, walk to north and go through the left
entrance. Now a water place comes on, reach the top hallway. Here must have
some rocks to you smash and push. Enter in the right hallway, at top.
Following it's just keep your way pushing boulders and defeating Grunts. When
you find the TM26 Earthquake, you'll be near Archie. Walk to south.
Stay in front of the Pokémon that is in the water. Archie comes on and say
that's Kyogre, the ancient Pokémon. He was responsible for the rains over the
Earth million years ago. Archie fights you, a tough battle. Upon you win him,
he uses the Red Orb to awaken the Pokémon. Kyogre awakes and flee, Archie
doesn't understand why he didn't tame it. After the scene Team Magma comes and
explain that do taming Kyogre he would had used other thing. They took you out
this cave and you’re on a sand banc.
Steven will talk you. He says he's in Sootopolis and you should visit him
there because something strange is happening. Walking through the east part of
Hoenn you'll see a constant rain that happens in the place. Now it's time to
go to Sootopolis.
===============
Sootopolis City
===============
There is only to enter in Sootopolis through a underwater cave that is in
Route 126. Come back to Mossdeep and surf the max you can to west in such way
you sight the light rocks, lighter than the standard (which are brown-
colored). Dive in the underwater cave and look for a cave within. Surface
again and you're in Mossdeep.
Sootopolis is a city very big, but not with much news over. Houses fill up the
place, but though as well we find a Pokémon Center and a Mart. Walk to north
of the city to find Steven, he'll present you Wallace, the gym leader.
On the talk they tell you about this rain (sun if in Ruby). People needs rain,
but no so much. Rain a lot mighty destroy all Hoenn region. Steven and Wallace
take you to Cave of Origin. No one from Sootopolis can get into it, and as the
ancient Pokémon has hidden there they can't enter there. Upon seeing you have
the Blue Orb with you, they tell you you can defeat him.
==============
Cave of Origin
==============
Enter in Cave of Origin. The only HM you need is HM Flash, nothing else.
You'll find also HM07 Waterfall. This HM allows you to go up waterfalls, but
the badge that allows you to do that is gotten at Sootopolis gym, which are
closed in the current time due to the rain catastrophe. Upon you find the
ancient Pokémon, stand in front it to the battle begins. Against the
legendary, Kyogre or Groudon, defeat it or capture it. Many Ultra Balls can
make your change of catching it bigger, but if you're beginner I suggest to
use the Master Ball (attention because this ball is only one in all game).
After defeating/catching Kyogre is only go to gym. Steven will be at the door
and say Wallace has back on battling. Then enter in gym and prepare yourself
for the eight and last badge.
==============
Sootopolis Gym
==============
Another puzzle awaits for you. This time it will be pretty easier than
previous one. The gym has ice squares. You must step once in all of a room to
go head to next room. If you step twice in the same square, it breaks and you
fall into the underfloor, where has lots of trainers. I suggest you to fight
with the trainers, it's very good always some Exp. Points and money. The type
used is the water, prepare some grass and electric moves. Look out for your
fire, ground and rock Pokémons, they're weak against water.
In case you have trouble on reaching the leader, which encounters in the last
room, below for free all the path to be done in the three ice square rooms:
SALA 1: Up, Right, Up, Left, Left, Up, Right.
SALA 2: Up, Left, Left, Left, Up, Up, Right, Right, Down, Right, Right, Right,
Down, Right, Up, Up, Left, Left, Left.
SALA 3: Right, Right, Up, Right, Right, Down, Right, Up, Up, Up, Left, Left,
Down, Left, Up, Left, Down, Down, Left, Left, Down, Left, Up, Left, Down,
Left, Up, Left, Up, Up, Right, Down, Right, Up, Right, Down, Right, Up, Right,
Down, Right, Up.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Leader Wallace
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Luvdisc Lv40 | Seaking Lv42 |
+------------------+------------------+
| Sealeo Lv40 | Milotic Lv43 |
+------------------+------------------+
| Whiscash Lv42 |------------------|
+------------------+------------------+
Money: $4300
Water Pokémons like Seaking, Milotic and Luvdisc are weak against grass and
electric type moves. The only one immune to electric moves will be Whiscash
due to his ground part, then use grass for 4x damage. Sealeo is ice part, then
fighting and rock moves. A grass type using should be danger because many of
Wallace's water Pokémons know ice moves, then the electric type is the one who
has priority on using for advantage. Win him to gain the Rain Badge and TM03
Water Pulse. The Rain Badge makes any Pokémon of any Level obey you and allows
you to use the HM Waterfall out of the battles.
Congratulations, you have gotten the eight official badges of Hoenn and now
can participate of Hoenn League. Let's go to Poké League, so.
================
Ever Grande City
================
Come back to Mossdeep, surf to Route 126 and go swimming toward south. Stay
attentive to right side of the field, there must be a little water path named
Ever Grand City. A good place for catching Corsola and Luvdisc by using rods.
There is also a waterfall, use your HM Waterfall to go up it and there is a
Pokémon Center and a cave. Heal your Pokémons and prepare for a huge cave, the
Victory Road.
============
Victory Road
============
The HM Flash, Strength, Rock Smash and Surf are necessary to EXIT from this
cave. Many trainers and wild Pokémons. If you explore deeply this cave you
find the TM29 Psychic. A trick from me is not using Repel, the wild Pokémons
are so Lv40 and a good amount of experience comes from them, if you don't
avoid them, you'll grow up your Pokémon slowly.
When you be ready to exit of the cave who will come to battle you? Wally and
he finally has got potential to become a great trainer of Pokémon. He has set
up a team for him, Ralts has evolved to Kirlia and now is a strong Gardevoir,
and some others are in team to. Prepare because he's no joking.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Wally's Battle 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Altaria Lv44 | Delcatty Lv43 |
+------------------+------------------+
| Gardevoir Lv45 | Roselia Lv44 |
+------------------+------------------+
| Magneton Lv41 |------------------|
+------------------+------------------+
Oh... boy, what battle will be this if you didn't train your Pokémons. It
doesn't mean because you has just won Wallace you will win Wally. Wally
doesn't use only the water type as Wallace does. Since your last battle in
Mauville, Wally seems to have progress enough with his dream of becoming a
Pokémon trainer and conquer badges. Now he has five Pokémons and all in good
Levels. I suggest you to have some heal items because Wally is found at final
of the cave, where your Pokémons should have HP and PP scarce. Altaria is the
most dangerous for being dragon part, and Magneton for being steel part.
Congratulations if you could win him in your first try. Whether couldn't, the
you need to come back. Wally is at the same Level of a gym leader. You need
some heal items if you are not really prepared. When getting out of the cave,
walk toward north, you'll see a huge building, enter in.
===========
Poké League
===========
Welcome to Pokémon League. At left side is a nurse to heal your Pokémons and
at right side is salesman, very useful for the battles you're going to be
right now. Buy rather Hyper Potions, Full Heals, Revives and Full Restores
(look out for your money). Following talk with the two boys to authorize your
entrance. You need to defeat four trainers and after the champion. If you
lose, for example, in the third trainer, then you must to start over gain.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Elite Four Sidney
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Mightyena Lv46 | Shiftry Lv48 |
+------------------+------------------+
| Absol Lv49 | Sharpedo Lv48 |
+------------------+------------------+
| Cacturne Lv46 |------------------|
+------------------+------------------+
Sidney, the first from Elite Four, use dark type Pokémons. The dark type has
high Attack, and however dark is a special type. Fighting and bug moves are
the best once they cause double damage. Ghost and dark moves will not do much
damage and psychic is no use on them. Once you defeat Sidney, you can fight
Phoebe.
As always Sidney starts off with Mightyena. Its Intimidate ability will lowers
your Attack in one level, what makes the only two effective moves, and
physical as coincidence, weaker for its advantage. If you don't have to raise
your Attack up again, then use special moves.
Shiftry isn't hard. He knows Fake Out, a weak move that doesn't offers many
danger. He will try to use Double Team some times, then the best option you
have on your hands is Aerial Ace. Extrasensory, its psychic move, mighty cause
your Pokémon to flinch, then use a faster one.
Absol is the strongest and most danger one Sidney has. Defeat it as fast as
you can. Its Pressure ability is really tough, each move will use will cost 2
PP instead 1 PP. Then, as a fighting type is a good use for stop it? Aerial
Ace has 100% of chances to faint it if Absol used Sword Dance some times
previously.
Sharpedo isn't a problem. Just use an electric move or a grass one and you'll
can pass over him. Another detail is its very low Defense, then even a Super
Sonic or Confuse Ray mighty destroy him in case the confusion works at your
favor. As a sharp high Attack and Speed, I would get scared. Take care with
Rough Skin ability, which does 1/16 HP damage on foe's that use a contact move
on him.
Cacturne has good Attack and Special Attack base stats, although here its
moveset isn't very tough. It will use Cotton Spore to become you slower than
it. After it will use Needle Arm to flinch you, or just Faint Attack. Both
moves are STAB, what gives you extra damage. Bad, but not a problem as a
grass/dark is a combination with lots of disadvantage.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Elite Four Phoebe
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Dusclops Lv48 | Banette Lv49 |
+------------------+------------------+
| Banette Lv49 | Sableye Lv50 |
+------------------+------------------+
| Dusclops Lv51 |------------------|
+------------------+------------------+
The trouble on defeating Phoebe's Pokémons are the immunity they have,
fighting and normal, mainly. Therefore, if you have trained a lot in moves
like that, now it's time to teach Shadow Ball and Thief for your Pokémons or
it'll be hard for you win her. Defeating Phoebe you can go to next room.
There are two Dusclops, I mean, two problems. The best you can do is using
Shadow Ball. You do this as fast as you can because both has Pressure ability,
as said in Sidney's Absol, it does you pay 2 PP per move instead one. Thief is
gonna be effective, but the Special Defense they have is great enough to
resist it and won't be in use for anything else and better than stealing
items.
Two Banettes, I mean, two junk heads. One of them knows Spite, a move that
takes off you PP. The other knows Skill Swap, then if you have an ability
that's worth to being traded you can benefit yourself. With them use ghost
moves again.
Sableye is the terror of the team. It's not the harder, but as ghost/dark type
it doesn't take effective damage. Then, try doing normal damage or cut off his
immunity with Foresight if your Pokémon knows this move. An Earthquake, Fire
Blast, Hydro Pump, for example, are good moves.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Elite Four Glacia
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Glalie Lv50 | Sealeo Lv50 |
+------------------+------------------+
| Sealeo Lv50 | Walrein Lv53 |
+------------------+------------------+
| Glalie Lv52 |------------------|
+------------------+------------------+
As the own name of her revels, Glacia is a trainer of ice type Pokémons. You
need a good strategy once the ice type is most of the types also water type,
what balances the advantages and disadvantages, making this double type a
tough opponent. Rain Dance/Thunder mighty be your first strategy, but I prefer
a good fighting type, and with Sky Uppercut or Cross Chop.
Glalie is pure ice type what means Thunder will not be effective on it
although you can use for a good damage once Thunder is strong enough to scary
any Pokémon that suffer normal damage. There are two Glalies and they're very
different themselves. Ice moves are the worse from them. Only against Glalie a
fire type is suggested. Burn them two, so.
Sealeo is easy for whom has an effective move. Being ice/water you should use
grass, electric, fighting and rock. Please, if no one of those moves are in
your moveset, then use anyone non-water and ice type. Fire will does normal
damage, but it's no worth. Faint Sealeo down as quickly as you can because you
don't know who's the worse, the one who knows Body Slam or the one that knows
Attract (this is female, use your best female so).
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Elite Four Drake
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Shelgon Lv52 | Flygon Lv53 |
+------------------+------------------+
| Salamence Lv55 | Altaria Lv54 |
+------------------+------------------+
| Flygon Lv53 |------------------|
+------------------+------------------+
Drake is a pirate and loves dragon Pokémons. All knowing Ice Beam or Blizzard
will shiny here. Dragon Pokémons are considered divine for their good status
and resistances, also for being very hard to be found and for their rarity as
well. No fire, water, electric and grass moves should be used. Ice and dragon,
most of the times ice is suggested for doing 4x damage due to the flying part.
Upon winning him save the game, you're going to next room where the champion
is.
Shelgon is no offensive. It will use Protect and will irritate you. Also, some
Rock Tomb are be used on you if your Pokémon is faster, and after some Dragon
Claw. Shelgon is here to make your battle against Drake harder. Look out for
not wasting PPs of ice moves when he uses Protect. With a high Defense Shelgon
hasn't ofensivity as main feature.
There are two Flygons, and different movesets in both. Ice Beam will kill them
if you're strong and Blizzard will also whatever. Take advantage of its double
weakness or you're in trouble. In case you don't have an ice type, use a water
type one. It'll be normal damage, but it's the best under the great ice type.
You watched Winona's Altaria and Wally's also and with this won't be
different. It's pretty offensive, but a moveset with moves not so much
stronger. A steel type is able to resist to all his damage moves (Take Down
and Dragonbreath). But be fast and block its dance before they become strong
enough to stop even a steel type. Taunt will stop it for awhile.
Salamence is strong! The strongest! The greatest Drake's and your worse rival
in this battle. Use ice! Just ice! And more ice! Excellent base stats. If it
flies use Thunder to cause double damage. Lanturn is perfect to use Rain
Dance/Thunder or Ice Beam.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Champion Steven
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+------------------+------------------+
| Skarmory Lv57 | Aggron Lv56 |
+------------------+------------------+
| Cradily Lv56 | Claydol Lv55 |
+------------------+------------------+
| Armaldo Lv56 | Metagross Lv58 |
+------------------+------------------+
The champion is Steven. You have been finding him along Hoenn and now can see
if he is really a good trainer. Steven likes of steel Pokémons. Fire, ground
and fighting, basically, does double damage on the steel type. Hard to match
this moves because all Pokémons of Steven are double type.
Skarmory is unusable if you're with a steel type on. Its moves won't cause
much damage on you and Toxic will not work. It this happens, what should
becomes good actually is bad. Skarmory will use Spike several times. To detain
it use an electric or fire move. Ground and fighting are no good due to its
flying part.
Aggron is terror. If you prepared a water type to damage its rock part,
there's a Solarbeam charge coming on. Use ground or fighting type to faint him
in one hit as it's four times weak to those moves. If you don't take advantage
of this, you're dumb.
The hardest is Metagross. Due to its diversified moveset many types of Pokémon
would be hurt. As its steel/psychic it's weak to fire, but knows Earthquake
and many fire types Pokémon, except the ones with flying type part, are said
to go bad. Then, if fire is risky, use a ground move, Earthquake, for example.
Armaldo is very offensive and just one Slash will cause rather damage that
will even scare you. Being bug/rock, a grotesque combination, use water or
steel moves. A rock move would be good, but as the strongest rock move has
only 75 of power, then I suggest Iron Tail, though it's being risky.
Claydol has always seen like a defensive annoying Pokémon. This time it's
worse with Light Screen to detain special moves and Reflect to the physical
moves. After building up protection walls to its team Claydol will begin to
attack you. You should break those protections with Brick Break though it's
being not very effective.
Cradily is other threat, however easy to defeat. Don't choose a water/ground
Pokémon (Swampert, Whiscash and Quagsire) because it's Giga Drain will avoid
your moves to being used for anything. Few types will resist to all its
moveset. As Cradily is grass/rock, trouble, use the fighting type if you want
to cause double damage.
Once you had won Champion Steven you're brought to the next room where your
Pokémons are honored in the Hall of Fame, the game is save and watch the
credits. Each one of your Pokémons earn a medal for winning the Elite Four
and, no one else... I think. Continue the game going in "CONTINUE" and visit
the places where you didn't passed and are the extra places of the game. There
so much to enjoy yet.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 7. Extra Places |==o==|
\___/ ---------------------------------------------------------------- \___/
[lgxts]
Hoenn has certain curious places. Sometimes they pass under our eyes and we
don't even notice it was over there. Or we noticed, but didn't know how to do,
and it stood like we hadn't noticed. Finally, with so much places to the more,
what for? Exploring them is the best idea. In them we have precious items and
some good places to acquire exclusive Pokémons. All the important places that
wasn't cited in the walkthrough in full detail can be found here. Unless I had
forgot one, but I'm sure I did not.
===================
7.1. Abandoned Ship [abdhp]
===================
The Abandoned Ship is between Dewford and Slateport. Going from Dewford to
Slateport, or viseversa, you find a ship in the north part of the Route 108.
But after embarking on Briney's yacht you can enter into there, only when you
have the HM Surf. This means you go to it only after the Petalburg gym. And as
to explore it deeply you need of the HM Dive, then after the Mossdeep you'll
be able to get all the items. It's the first extra place to be seen, however
not one of the first to be ended.
After all, what good is found Abandoned Ship? Well, trainers very weak, good
items like TMs, TM13 Ice Beam and TM18 Rain Dance. Though without the HM Dive
you can get good part of the items found within.
Let's accomplish the mission over there, so. Surf to the route at right side
of Dewford and enter in the ship. You'll find some cracked floor, but this
isn't a problem. Enter in the door at your front.
Back again to the outside part of the ship, this time go up the stairs. You'll
see a scientist, he has lost the Scanner. Get the Storage Key and go back to
the previous room. Go down the stairs and open the locked door to get the TM13
Ice Beam. A HM gotten, but this isn't the more important item of the ship.
Now you can notice at the south of the previous room are three rooms. The
middle one has a hole which you can Surf and Dive. By diving you can see the
light part is the one you can go back to surface. Enter in the other door and
go to surface, now you're in other room.
Here is just getting the hidden keys until you open the door where is the such
Scanner the scientist talked about. Use the Itemfinder to find these keys.
There are six keys and six doors to open. Upon getting the Scanner go talk
with the scientist, he'll ask you to deliver it to Captain Stern, in
Slateport.
Captain Stern will reward you with an item for that. You should choose between
the Deepseatooth and the Deepseascale. Each one of these items make Clamperl
evolve when it holds it while traded. See below what evolution it has with
each one of these items:
Clamperl -> Deepseatooth -> Huntail
Clamperl -> Deepseascale -> Gorebyss
And that's it.
=========================
7.2. Mauville Game Corner [mgcnr]
=========================
As in every version of Pokémon, this couldn't be different without the Game
Corner. It's found in Mauville. There you does bets with coins, play a game in
the machine, and if win, receive in back much more coins you had inserted. You
can trade your coins for prizes, which varies from TMs to secret base items.
However to buy and store coins you need the Coin Case. To get it buy a Harbor
Mail in Slateport and trade it with the woman that lives aside the Mart in
Mauville for the Coin Case. With this items you store the coins you buy or
earn.
When having a big amount of coins, you should trade them for prizes, after
all, coins are worth for that and nothing more. Below you see the menu of the
prizes. I put them the regular amount of money you need to have in case you
want buy coins for it. Gather money if you're going do that.
Left Woman
----------
TM32 Double Team 1500 coins ($30000)
TM29 Psychic 3500 coins ($70000)
TM35 Flamethrower 4000 coins ($80000)
TM24 Thunderbolt 4000 coins ($80000)
TM13 Ice Beam 4000 coins ($80000)
Right Woman
-----------
Treecko Doll 1000 coins ($20000)
Torchic Doll 1000 coins ($20000)
Mudkip Doll 1000 coins ($20000)
Don't forget to talk with the girl at left (she's not at counter). Tell her
you want a Doll, and she'll give you a Doll alike your starter. Decorate your
secret base with it.
=================
7.3. New Mauville [nwmll]
=================
New Mauville is at Route 110. You can go to there when having the HM surf.
Upon you had won Norman in Petalburg, Wattson stands outside his gym waiting
for you. When seeing him, talk and answer "YES" to agree the task. Wattson
gives you the Basement Key. This key is used to open the New Mauville door.
At south of Mauville City go near to the fisherman and use the Surf. Now Surf
to right until you find New Mauville. This extra place is at northeast of the
Route 110 (the vertex). New Mauville is a little dungeon where the electricity
base stays. There is inhabited by wild electric Pokémons (as the Power Plant
in R/B/Y).
Wattson wants you to turn off the main switch. This switch is big and very
flashy. To reach in the room where it is you must defeat the wild Pokémons and
press the blue and green switches to open the doors of their respective colors
to you form on your way to the switch.
The care are the items that are not items, the Electrodes. Escaping from wild
electric type Pokémons may be hard because those type of Pokémons are very
fast. I suggest some Repel on using to avoid them.
After turning off the switch go talk with Wattson in Mauville City. He'll give
you the TM24 Thunderbolt.
================
7.4. Safari Zone [znsrf]
================
The Safari Zone is on Route 121, west of Lilycove, and it's more a place where
you can pass and enjoy, nothing much important that interferes in the history
of the game. For that it's considered by me an extra place in the game. Unlike
in R/B/Y, which you was forced go to get some items, or you wouldn't zero the
game.
Different of the R/B/Y versions, here you throw rock nor bait, but Pokéblocks
and goes near, respectively. About the rules, they're still the same. You pay
$500 and has 500 steps to spend, getting out also at the moment you want
(press START and select RETIRE). You continue with the Safari Balls to catch
Pokémons, which are no more than thirty per time you go. You can use your
Pokémons only if for HM reasons (Surf, for example).
Upon throwing a Pokéblocks you can see the Pokémon gets friendly, but will
resist more to the Safari Ball. Upon going near it the Pokémon has more
changes to flee, but will not resist so much to the Safari Ball.
Other radical change is that now you can put blocks in the Pokéblocks Feeders,
machines found in several areas, and they're used to attract a type of
Pokémon. A block will attract more a Pokémon and move away others that doesn't
like it. On this you can raise your chances of catch a certain Pokémon you're
looking for.
Below the places and Pokémons found in it:
SETION 1 SETION 2
======== ========
Oddish.........grass Oddish.........grass
Gloom..........grass Gloom..........grass
Rhyhorn........grass Natu...........grass
Doduo..........grass Xatu...........grass
Dodrio.........grass Phanpy.........grass
Pinsir.........grass Heracross......grass
Psyduck.........surf Magikarp.........rod
Golduck.........surf Golden...........rod
Magikarp.........rod Seaking..........rod
Goldeen..........rod
Seaking..........rod
SETION 3 SETION 4
======== ========
Oddish.........grass Oddish.........grass
Gloom..........grass Gloom..........grass
Natu...........grass Natu...........grass
Wobbuffet......grass Wobbuffet......grass
Doduo..........grass Doduo..........grass
Dodrio.........grass Pikachu........grass
Pikachu........grass Wobbuffet......grass
Girafarig......grass
Psyduck.........surf
A bad feature of this Safari Zone is that you can't see in the corner of the
screen the places identification (Section 1, Section 2,...). Then if you're
looking for a Pokémon, you need to ride around for it, and when a wild Pokémon
appears you can identify what section you are. This task isn't hard.
To explore the Safari Zone totally you need to go with the Acro Bike and the
Mach Bike, because there are obstacles in the place that requires the both
bikes. I mean: you need to go a turn with one, and after with other. With Mach
Bike you get the TM22 Solarbeam and with the Acro Bike you gain access to the
Section 2.
===============
7.5. Shoal Cave [shcvl]
===============
Shoal Cave is an ice cave, where ice type Pokémons are exclusive to be found
in Hoenn, and in a good Level (30-40). To reach here, go to west of Mossdeep,
outside of the city, in the sand surf to north. You're yet in Mossdeep, surf
to right and now to north. You'll see the entrance of the Shoal Cave.
Upon entering you'll se an old man at north if you goes up a bit. He'll tell
you about a good thing he's going to give you in the condition you give to him
4 Shoal Salt and 4 Shoal Shells. It's hard to get all the items in a little
time as they're located in different places. You need to surf within the cave
and the tide helps you on reaching them, and the height of the tide changes
per six hours, it seems you need more than six hours to accomplish this task.
Once you had gotten four Shoal Salt and four Shoal Shells, come back to place
where the man, at the entrance of the cave (forget the tide now). He'll give
you the Shell Bell. This item recover your HP along the amount of damage you
cause on foe. It can be better than Leftovers depending on the moveset of the
Pokémon using it.
================
7.6. Trick House [thrck]
================
This amusing place stays in Route 110. You can go to it whenever you wants,
but can just complete it after win Poké League, for that it's good going to it
at final of the game. It's the biggest extra place of the game, and also, the
more funny. Going to it you'll get excellent items.
Trick House is made of 8 rooms and in each one you have a puzzle what you
cover off you ratiocination. It's important remebering that you per each room
will be charged a badge, maybe a HM. To enter in one room you need first find
Trick Master, which is hidden in any place of the room. In the trick room you
need to find the scroll, make the character read it to memorize the code and
then being able to exit the room. Then you get the prize with the Trick Master
and exit out the house through the long corridor. Enter again and find him in
other place to go to other room. And on this we go...
To the first room check under the table. Trick Master appears inviting you to
enter in the Trick House. After the talk check the door and select "YES" to
enter.
Room 1
------
Requires: Stone Badge, HM Cut
Cutting little trees will be one of your tasks. But harder is defeating the
trainers. Get the Orange Mail, if you want. Don't forget to check the scroll
to the character be able to open the door.
On next room Trick Master gives you the Rare Candy as prize for solving the
Room 1. Now get out the building by getting into the other hallway and again
outside the house, enter in it again.
**Note**: If Trick Master was going to give an item and you hadn't space for
it in your bag. No problem. Get out the house normally, and back with empty
slots that he'll be in the first room of his house to give your item.
Room 2
------
Requires: Room 3 completed
Hidden again, now you find Trick Master in other place. It seems everytime you
be ready to go to a room you need to find him before. Now he's behind the
right plant vase.
In this room we have many buttons to you press. They close the holes on
ground. Each button has a trainer watching it, then to press a button you need
to defeat that trainer. To press the button, just step on it.
The prize you gain from Trick Master from this room is the Timer Ball. Now
just get out and enter in the Trick House again.
Room 3
------
Requires: Trick 2 completed, Heat Badge, HM Rock Smash
O Trick Master in the beside table. In the Room 3 you find buttons like the
room before, however here they doesn't close hole on grounds, but they active
and deactivate doors. I can be a boring puzzle. Get the Wood Mail here.
As prize for solving the Room 3, Trick Master give you Hard Stone as reward.
This hold item powers up rock type moves. Very good.
Room 4
------
Requires: Trick 3 completed, Balance Badge, HM Strength
O Trick Master is under the left window.
Your mission here is pushing the boulders. If you are not good in a puzzle
like this, you're in trouble. No problem, I'll help you out this time.
Push the boulder to left and step one square up. Go around and push the
boulder do the middle and down. Push the other one to left. Go up and avoid
the upper boulder, it's there only to disturb our frame. If you want a Mech
Mail, fight with the trainer, if don't, keep going further.
Push the boulder to right and go down. Be sure you didn't pushed the other
boulder to down or you'll need to go back since the beginning of the room.
Down there push the boulder to down and push the upper one to up.
The Trick Master's prize of this room is a Smoke Balls.
Room 5
------
Requires: Trick 5 completed, Feather Badge
Trick Master is hidden behind the left plant vase.
Different of the previous rooms, this rooms doesn't have trainers. Here you
have a quiz to answer if want go forward the Room 5. It's easy with dumb
questions. But in case you haven't paid attention since the beginning of the
game, here all the questions. Remember, you need to select the right answer to
keep going on because if you answer wrong you need to start over again. The
questions are chosen randomly, find your question below.
# One of these Pokémon is not found on Route 103. Which is it?
R.: Nincada
# In Prof. Birch's bag, there were three Pokémon. Which one was at the right?
R.: Mudkip
# Sell one Escape Rope and buy an Antidote. How much money remains?
R.: 175
# One of these Pokémon is not of the Grass type. Which is it?
R.: Nincada
# The Devon Researcher was looking for what Pokémon in Petalburg Woods?
R.: Shroomish
# Do one Full Heal and Great Ball cost more than one Revive?
R.: They will cost less.
# In Dewford Hall, were there more men or women?
R.: Males
How many Bikes does Rydel have on display outside his cycle shop?
R.: 8
# Which Pokémon was offered for a trade at the Pokémon Trainer's School?
R.: Seedot
# Rustiboro Gym Leader Roxanne used a Geodude. Was it male or female?
R.: Female
# How many people give you Berries at the Pretty Petal Flower Shop?
R.: 1
# The first Trainer in Dewford Gym was male or female?
R.: Female
# One of these Pokémon uses Scratch. Which one is it?
R.: Nincada
# Which costs more? Three Poké Balls or one Super Potion?
R.: Super Potion
# How many signs are there in Lilycove City?
R.: 8
Trick Master gives you TM12 Taunt.
Room 6
------
Requires: Room 5 completed, Mind Badge
Trick Master is hidden in the right side of the shelf.
Did you remember the Fortree gym? The puzzle is the same here. Pass through
the spin doors and look for a way to the scroll to get out this place. Really,
I'm sorry, but I have no condition to wrote how pass over this because it's
really in full detail to be written and would take many time.
From Trick Master the Magnet is your prize. This hold item powers up electric
type moves. Very good!
Room 7
------
Requires: Room 6 completed, Rain Badge
Trick Master is hidden in front of the right window.
The squares here are the same you found in the gym of Liza and Tate of
Mossdeep. With many breathlessness you can get the Tropic Mail.
Attention for the prize Trick Master gives you, the PP Max. It max the amount
of PP a move can have. Excellent, probably the best item you gain in the Trick
House.
Room 8
------
Requires: Room 7 completed, Elite Four defeated
Trick Master is in the left down sofa.
This room, as last one, has slippery squares which make you slide. There's no
a gym to exemplify this, but if you played C/G/S this room remembers you
Pryce's gym.
Begin from left side. Up, right, up, trainer (optional). Go back to the
beginning (down, left, down). Begin from the right side now. Up, right, down,
left, up, trainer (forced).
Go back to beginning (down, left, up, left, down, left, down). Begin from
right side. Up, right, down, right, down, trainer (optional).
Back to beginning (up, left, down). Begin from the right side. Up, left, up,
right, down, right, down, left, up, left, down, right, up, Get the Break Mail
and move on.
Up, right, down, right, down, left, up, left, up, right, down, left, down,
right, up, right, down. Read the scroll.
Up, right, down, right, down, left, up, right, up. Press A in the door and the
room 8 is finally finished.
The last reward you get in the Trick House is the Blue Tent (Red Tent in
Ruby). This item is used to decorate your secret base. Cool, wasn't? Now Trick
Master has gone to traveling, Trick House will be closed for awhile.
====================
7.7. Pacifidlog City [pcfdc]
====================
Going down the Route 128 until south, and after going to west you can find
this little and lovely city, which is on top of the sea. The houses are all
made of wood and there is of important only a Pokémon Center. It's your only
help from the routes around. Pacifidlog is your reference point to whom wants
to catch Regis and encountering Sky Pillar.
In Pacifidlog City you can get the TM29 Return or TM21 Frustration (Return if
your first Pokémon is happy, Frustration if not). There is some more people,
and a man that says being able of see Mirage Island. This is other place, and
therefore to other topic...
==================
7.8. Mirage Island [mrgnd]
==================
You have already heard talked about Mirage Island. What's so cool in this
island? Where is it? How do I go there? These questions are answered right
below.
Mirage Island is an island found in the great space of Route 131. It's there
in some moments of the game, and in some moments it's not. You're really luck
if it is there because a "raffle" the machine does.
Each Pokémon has an identification number, what's named as ID. You can check
out the ID or your Pokémon by going in the SUMMARY SCREEN. There is the number
of each Pokémon. If the number of the ID of your Pokémons coincides with the
raffled number of that day (a different ID is raffled per day), the island
will be there. You can knows by talking with the old man. He'll say "Oh my
God! I can see Mirage Island today!".
I need to remember you that eggs doesn't have ID. Only the IVs with the
Pokémons on your team are valid. Then, if you caught many Pokémons you should
go with all them once per day to see if the ID of any of them are the IV
raffled. Don't matter if the old man says "today", just show him the right ID
Pokémon and the island appears over there.
What's in Mirage Island? Wynauts a lot. Many and many Wynauts. There is also
the precious Liechi Berry. It's a berry extremely are and with a powerful
effect. However you should plant it if you want more of this berry because
it's only in the whole game. Plant one to get two later, the plant two to get
four, and with four you get eight later... You understood.
=================
7.9. Battle Tower [btttr]
=================
The Battle Tower can be visited only upon you win the Elite Four. Upon zero
the game, wait the credits pass and again in the title screen press the START
button and following CONTINUE to continue. You will not appear in the last
place saved, but in the room of your home. Go down the stairs and you find
daddy and mother together. Your daddy will give you the Tridal Ticket.
With the Tridal Ticket you can embark in the ship that exits of Slateport and
Lilycove harbor. It'll goes to these two cities whenever you want and besides
the Battle Tower also. To speed up the travel you should sleep in your bed.
This also recover the HP and status of your Pokémons. A good item is found in
the thrash of the ship, the Leftovers.
Battle Tower is a place where trainers realize matchs with their best
Pokémons. There are prizes for whom win all them and options of battle, as 2
vs. 2 and the Level of the Pokémons (50 or 100).
The more unpleasant thing of Battle Tower is that in its battles you doesn't
acquire Exp. Points. This discourage many people. What do to reach the Lv100?
You can rematch with weak trainers you found in the routes of the game. It's
few, you need patient.
Your experience with Battle Tower can become good with a trick. Seu Pokémon
sabe Thief ou Covet? Se năo, ensine TM46 Thief pare ele. It's a weak move, but
its effect compensates all. It steals foe's item if it has one and if you're
Pokémon isn't holding any. Then the item becomes yours, but just on that
battle as this is a trainer battle. I already stolen many items like
Deepseascale, Stick and including the Liechi Berry. When you steal foe's item
you have many advantage once its item is generally responsible for its
particular strategy.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 8. Legendaries |==o==|
\___/ ---------------------------------------------------------------- \___/
[lndrs]
Legendaries are or not beautiful and strong Pokémons? Well, below you can see
a list with all them found in R/S and how catching them as well. You don't
need to choose one and use the Master Ball right on. The Ultra Ball is use on
all since foe is weak, minimum of HP and a special condition.
===================
8.1. Groudon/Kyogre [grdkg]
===================
Groudon is exclusive of Ruby Version as long as Kyogre is Sapphire Version. I
think this is already in your mind... About they two I prefer Kyogre, who
besides the water moves has also a ice move. Groudon is very good also. See
below the initial moveset of each one when you find them at field.
Groudon é ground type, what grants you good resistance
------- to some type of moves and electric moves immunity. With
Fire Blast the Drought ability, Sunny Day on field will make Fire
Earthquake Blast powers up 50%, this means, as if it was 180 of
Slash power base. We have Earthquake, and it's STAB then the
Bulk Up damage is 150 of power base. Slash é moderated. Use
Bulk Up some times to raise to damage of your Earthquake
and Slash, though most of the dangers hit your Special
Defense, Bulk Up will not protect you from it.
Kyogre Hydro Pump is as strong as Fire Blast. With Ice Beam
------ and Body Slam Kyogre reminds me Lapras, although it's
Hydro Pump not slow. With Drizzle ability the rain will be constant
Ice Beam and your Hydro Pump will have 180 as power base, more
Body Slam the STAB, then the power goes to 240! With Body Slam you
Calm Mind can damage your foe and even paralyze it. Ice Beam
protects you mainly of grass type. Use Calm Mind
to raise your Special Defense and raise the damage of
Hydro Pump and Ice Beam.
As you can see Groudon is the kind of Pokémon that has high Attack and Defense
as long as Kyogre has high Special Attack and Special Defense. Bulk Up and
Calm Mind reveal this. Kyogre is in advantage to Groudon, but nut impedes that
Groudon can power up its Slash with Bulk Up to destroy Kyogre. Beyond that
Groudon can learn Solarbeam, and there's no charge in Sunny Day.
Both Pokémon are found in Cave of Origin, which is in Sootopolis. They're very
hard to be gotten. Many people uses Master Ball straight, but if you have
money remaining, waste some Ultra Balls out. A media of 50 Ultra Balls would
be enough for your luck come on. You need very much money... $:)
The topic about the main legendary of the version is unnecessary once you're
forced to pass through Cave of Origin if you want zero the game. Although it
could be absent here, you need to know out of the walkthrough how to get
Groudon/Kyogre.
=============
8.2. Rayquaza [rzyaz]
=============
Do you know where Pacifidlog City is? This was said before, but it's worth say
again here because you need to know if you want to find Rayquaza.
It's a city very little, it is in Route 128. Go to north of the city and them
surf to east. Keep looking at the rocks on top, you'll see a little path that
passes unperceived under inattentive eyes. Enter and you'll find a big tower.
Welcome to Sky Pillar.
Before going up the Sky Pillar is needed having Mach Bike to be able to pass
on the cracked floor there are along the building. If you're not with it, go
switch it. Simply goes up the stairs.
At second floor you need of Mach Bike. Follow the stairs and go to the up
floor.
The third floor has two stairs, but you can go only by the right one as the
other is blocked.
This floor, fourth, is the harder. You need to pass through many cracked
squares and when reach the north part of the room, walk on cracked floor and
stop on the place where, when broken, makes you fall in the other door of the
third floor, that blocked one.
Fifth one is as clean as first one. Simply goes up the stairs.
The sixth floor, the last, best. The top of Sky Pillar. Rayquaza is here. It's
a green long dragon. You'll see it certainly as its emerald green highlights
it in the cold color of the room. Rayquaza is at Lv70 and has amazing moves. I
consider it the best legendary to catch in the version, however it's banished
of the Battle Tower.
===========
8.3. Beldum [bldmn]
===========
After defeating Elite Four and Champio go to Steven's House in Mossdeep and
take a look to the item on the table. It's a Poké Ball and inside it has a
Beldum. There is also a letter over it, Steven is giving the Pokémon inside it
for you. Beldum does nothing more than Take Down, but after reaching the Lv20
it evolves to a great Metang, which can learn lots of moves.
=============
8.4. Os Regis [rgise]
=============
To catch any of the Regis you need the following:
- A Wailord. Catch one Wailmer and train it until Lv40 to it evolve, or get a
Wailord at Route 129. They're very rare, then probably it's easier grow up a
Wailmer as they're not hard to be fished.
- A Relicanth. Look in the underwater cave around Sootopolis City. They're
very rare and can take lots of your time while you're looking for one. Carry
on some Ultra Balls.
- TM28, Dig.
- HM02, Fly.
- HM03, Surf.
- HM04, Strength.
One Pokémon must know Dig. If can't find one, or doesn't have TM28 to teach
Dig, look for a Nincada at Route 116. It can learn Dig. Trapinch, found at
desert of Route 111 can also. Teach to Wailord or Relicanth the Surf or Dive.
Go to Pacifidlog City. If you never had gone to this city, fly to Mossdeep,
surf to south, soon to west until you find the water currents.
Surf along all the road, to the lowest if possible. Stop on a little light
island at Route 134. Stand right in the middle of it and surf to left. You'll
stop in over a underwater cave. If you do not stop, the water current will
take you away to the final of the route. Then you'll need to get back to
Pacifidlog and start your way again.
In the underwater cave surf down until you find a wall with something written
in Braille. Go back to surface to enter in Sealed Chamber, the first room.
Go to the room and stay in the middle of the Braille. Use the Dig to reveal
other room, the second. Enter in it and goes to north. Put the Relicanth as
first of your team and Wailord as the last one. Press A button on the Braille
and the doors the Regis has opened.
Use Dig to get out the cave. Surf back to the chamber and go back to surface.
Welcome to the reality again. It's time to catch some legendaries you have
just release. You don't need Relicanth and Wailord anymore.
===============
8.4.1. Regirock [reicr]
===============
To get Regirock get the Pokémon that knows Strength and go to Lavaridge. From
Lavaridge go to desert at Route 11. At south of this desert you find Desert
Ruins.
From the middle of the Braille move twice to right, then twice to down. Use
Strength and the door to Regirock opens. It's at Lv40. Regirock, as the own
name say, is rock type.
Regirock
-------- I'm not sure if this moveset would be kept because
Superpower Regirock could become better if you teach for it
Curse Earthquake instead Rock Throw. Please, you don't need
Rock Throw two rock type moves.
Ancientpower
=============
8.4.2. Regice [cergi]
=============
In Dewford, get a Pokémon that knows Surf. Surf to left and go up the route.
you'll find a route with a hiker. Surf to left and to up afterwards, you find
Isle Cave.
Press A button in the Braille, then wait two minutes run out. The path opens.
It doesn't mean two minutes exactly, but almost that. In the next room you
find Regice, Lv40, ice type.
Regice
------ The good of Icy Wind is that it will always lowers
Superpower foe's Speed, and therefore annuls the bad effect of
Curse Curse in case you'd used it. I'd prefer put Ice Beam
Icy Wind instead it, and Earthquake instead Ancientpower.
Ancientpower
================
8.4.3. Registeel [stlgc]
================
You need a Pokémon with HM Fly. Fly to Lilycove City and go all the left. Keep
the way until you are no longer able, then go up the stairs and pass through
the tall grass, going up in the other stais. Welcome to the Ancient Tomb.
In the middle square of the room, use the HM Fly. The door opens. Save the
game. Registeel is at Lv40 and it's steel type. Pokémons of that type are
resistant to almost type of moves, excpet fire, ground and fighting, which are
very effective. Water is only normal damage.
Registeel
--------- The fact Registeel is steel type implicates it is
Superpower the best. I wouldn't admit that because Registeel
Curse needs some better movements. Take Metal Claw out and
Metal Claw put Earthquake over it.
Ancientpower
Other moves like Brick Break and Thunderbolt can be learned by the Regis, then
you should take advantage of them to break off your disadvantages.
==================
8.4. Latios/Latias [ltaos]
==================
Latios and Latias are both dragon/psychic and male and female, respectively.
They're very strong and learn impressive moves. Luster Purge is one of the
moves exclusive of them. The good, is that you don't have much trouble on
catching them.
They can be found only upon win Poké League. When in home again, watch the
television while it's flashing.
A strange red (Latias)/blue (Latios) Pokémon has been seen flying over Hoenn.
Latios/Latias are alike the legendary dogs of G/S/C. When find it don't let it
runs away. The ability of Wynaut and Wobbuffet are excellent to prevent they
escaping. I recommend to use the Master Ball on Latios/Latias.
============
8.6. Jirachi [jrcha]
============
Jirachi is really very cool. It's a star, steel and psychic type. Doom Desire
is a powerful move exclusive of it. Catching Jirachi on legal form is very
hard, but it's worth having a good Pokémon.
To get Jirachi you need to use Pokémon Collosseum Bonus Disc. Pokémon
Collosseum, for who doesn't know, is a game of the Nintendo Game Cube.
Other way of catching him is trade with someone that caught it in Fire
Red/Leaf Green. In both versions you need an event to catch him, but it's very
easier than look for someone that has a Nintendo Game Cube and the such disc.
===========
8.7. Deoxys [xoesd]
===========
I'm sad cause Nintendo, in my opinion, miscarried a good opportunity to
creating the special type. Deoxys, the Pokémon DNA is actually steel/psychic
type, as Jirachi, which could also be a spacial type. Deoxys has strong moves
like Psycho Boost and Hyper Beam and four shapes: attack shape, defense shape
and speed shape. In no one of those shapes it's at normal one.
To get Deoxys you need to trade with someone that got it in Fire Red/Leaf
Green. In both versions you need a event to catch him.
GameShark helps on catching any legendary, then if you're in trouble, use
then. However, the Summary Screen of the Pokémon with show its origin, and
could be written other origin, noticing thus you didn't get it in the right
place, what means you swindled it. No problem if no one knows. I don't do
this, it's a trick I give to who wants to use and doesn't know.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 9. TMs e HMs |==o==|
\___/ ---------------------------------------------------------------- \___/
[tthms]
There are artificial moves that you teach to your Pokémon with the intention
of making it stronger. Those are the TMs and the HMs, Technical Machines and
Hidden Machines, respectively. The TMs are found only once. Upon teaching one
to a Pokémon then the it's gone. Besides that it's easy make a Pokémon
forgetting a TM. The HM is very important to you detonate the game because it
has functions out of the battle, but it requires from you a badge to allow use
it. The intriguing is that this move is hardly forgotten. Only Move-Deleter,
an old man that lives in Lilycove, can make your Pokémon forget it. Therefore,
attention on teaching TMs and HMs for your Pokémons.
About the TMs and HMs you can see below their power base, accuracy, PP and
effect and obviously how to get them.
========
9.1. TMs [lsdmt]
========
TM01 - Focus Punch
Type: Fighting
Power Base: 120
Accuracy: 100
PP: 20
Effect: User attacks on second turn. Fails if user is attacked before
Location: Route 117
TM02 - Dragon Claw
Type: Dragon
Power Base: 80
Accuracy: 100
PP: 15
Effect: None
Location: Meteor Falls (needs HM Surf and HM Waterfall)
TM03 - Water Pulse
Type: Water
Power Base: 60
Accuracy: 100
PP: 20
Effect: 1 in 3 chances of confuse foe
Location: Win leader Wallace of Sootopolis gym
TM04 - Calm Mind
Type: Psychic
Power Base: ---
Accuracy: ---
PP: 20
Effect: Raises user's Special Attack and Special Defense in one level
Location: Win leaders Tate & Liza of Mossdeep gym
TM05 - Roar
Type: Normal
Power Base: ---
Accuracy: ---
PP: 20
Effect: Flee you of wild foe. In trainer opponent's one Pokémon is switched
Location: Man aside a Poochyena at Route 114
TM06 - Toxic
Type: Poison
Power Base: ---
Accuracy: 85
PP: 10
Effect: Badly poison foe
Location: Fiery Path (needs HM Strength)
TM07 - Hail
Type: Ice
Power Base: ---
Accuracy: ---
PP: 10
Effect: Weather effect. On next 5 turns, all non-ice type Pokémon are hurt
Location: Shoal Cave
TM08 - Bulk Up
Type: Fighting
Power Base: ---
Accuracy: ---
PP: 20
Effect: Raises user's Attack and Defense in one level
Location: Win leader Brawly of Dewford gym
TM09 - Bullet Seed
Type: Grass
Power Base: 10
Accuracy: 100
PP: 30
Effect: 2-5 strikes
Location: Boy at Route 106 (near Flower Shop)
TM10 - Hidden Power
Type: ---
Power Base: ---
Accuracy: 100
PP: 15
Effect: Type and power base depends on user's IVs
Location: Get it with the old woman in Fortree; afterwards you can buy it how
much times you want in the grocery store of Slateport
TM11 - Sunny Day
Type: Fire
Power Base: ---
Accuracy: ---
PP: 5
Effect: Weather effect, high and strong sun lights on that powers up fire
moves in one level and half the damage of water moves. Solarbeam does
not need charging as long as Thunder has Accuracy equal 25%. Total
recover of sunlight depending heal moves (Morning Sun, Moonlight,
Synthesis).
Location: Scorched Lab (cave at Route 120)
TM12 - Taunt
Type: Dark
Power Base: ---
Accuracy: 100
PP: 20
Effect: On next 2 turns foe can use only damage moves
Location: Prize of room 5 of Trick House
TM13 - Ice Beam
Type: Ice
Power Base: 95
Accuracy: 100
PP: 10
Effect: 1 in 10 chances of freezing the opponent
Location: Abandoned Ship; in the menu Mauville Game Corner
TM14 - Blizzard
Type: Ice
Power Base: 120
Accuracy: 70
PP: 5
Effect: 1 in 3 chances of freezing the opponent
Location: Lilycove Dept. Store
TM15 - Hyper Beam
Type: Normal
Power Base: 150
Accuracy: 100
PP: 100
Effect: If it hits, user stays idle in next turn
Location: Lilycove Dept. Store
TM16 - Light Screen
Type: Psychic
Power Base: ---
Accuracy: ---
PP: 20
Effect: On next 5 turns all the special moves from opponent will cause half
damage in any Pokémon of your team
Location: Lilycove Dept. Store
TM17 - Protect
Type: Normal
Power Base: ---
Accuracy: ---
PP: 5
Effect: Protects you from an opponent's move in the turn its used. The
Accuracy is halfed if used in a row
Location: Lilycove Dept. Store
TM18 - Rain Dance
Type: Water
Power Base: ---
Accuracy: ---
PP: 5
Effect: A rain begins in field, it will powers up in one level all water type
moves and half fire moves. Solarbeam requires charging and has power
base equal to 60 and Thunder will never miss. Sunlight depending heal
moves heal only 25% of total HP (Morning Sun, Moonlight, Synthesis).
Location: Abandoned Ship
TM19 - Giga Drain
Type: Grass
Power Base: 60
Accuracy: 100
PP: 5
Effect: Half of the damage caused on foe will heal user's HP
Location: With a grass Pokémon on team talk with the girl at Route 123
TM20 - Safeguard
Type: Normal
Power Base: ---
Accuracy: ---
PP: 5
Effect: On next 5 turns all the Pokémons of your team are protect of special
conditions and status conditions
Location: Lilycove Dept. Store
TM21 - Frustration
Type: Normal
Power Base: ---
Accuracy: 100
PP: 20
Effect: The lowest is user's happiness, strongest this move is
Location: Talk with a man in Pacifidlog with a sad Pokémon in the first slot
of your team
TM22 - Solarbeam
Type: Grass
Power Base: 120
Accuracy: 100
PP: 10
Effect: Charges in one turn, attacks on next. It doesn't need to charge if
Sunny Day is on. Under rain it needs to charge and power base is 60.
Localizaçăo: Safari Zone (needs Acro Bike)
TM23 - Iron Tail
Type: Steel
Power Base: 100
Accuracy: 75
PP: 15
Effect: 1 in 3 chances of low opponent's Defense in one level
Location: Meteor Falls
TM24 - Thunderbolt
Type: Electric
Power Base: 95
Accuracy: 100
PP: 15
Effect: 1 in 10 chances of paralyzing foe
Location: Given by Wattson upon you press the switch to turn off the generator
in New Mauville; also in the menu of Mauville Game Corner
TM25 - Thunder
Type: Electric
Power Base: 120
Accuracy: 70
PP: 10
Effect: 1 in 3 chances of paralyzing on foe. Never misses in Rain Dance and
Accuracy is equal 25% in Sunny Day
Location: Lilycove Dept. Store
TM26 - Earthquake
Type: Ground
Power Base: 100
Accuracy: 100
PP: 10
Effect: Double damage on an opponent that used Dig
Location: Seafloor Cavern
TM27 - Return
Type: Normal
Power Base: ---
Accuracy: 100
PP: 20
Effect: The high is user's happiness, stronger this move is
Location: Give the Meteorite to Cozmo in Fallabor; in Pacifidlog talk with a
man with a happy Pokémon in the first slot
TM28 - Dig
Type: Ground
Power Base: 60
Accuracy: 100
PP: 20
Effect: In the first turn user stays out of the battle and attacks on second
Location: Get it with Fossil Maniac's brother, he lives in Fallabor
TM29 - Psychic
Type: Psychic
Power Base: 90
Accuracy: 100
PP: 10
Effect: 1 in 10 chances of low opponent's Special Defense in one level
Location: On Victory Road, in the menu of Mauville Game Corner
TM30 - Shadow Ball
Type: Ghost
Power Base: 80
Accuracy: 100
PP: 15
Effect: 1 in 5 chances of lowing opponent's Special Defense in one level
Location: Fiery Path
TM31 - Brick Break
Type: Fighting
Power Base: 75
Accuracy: 100
PP: 15
Effect: Destroy Protect and Light Screen if foe has used it
Location: Boy in Sootopolis (after getting the Rain Badge)
TM32 - Double Team
Type: Normal
Power Base: ---
Accuracy: ---
PP: 15
Effect: Raises user's Evasion in one level
Location: Route 113 (invisible); at menu of Mauville Game Corner
TM33 - Reflect
Type: Psychic
Power Base: ---
Accuracy: ---
PP: 5
Effect: On next 5 turns all the physical moves from opponent's Pokémon will
cause on your Pokémons half of the damage they would to cause onto
Location: Lilycove Dept. Store
TM34 - Shock Wave
Type: Electric
Power Base: 60
Accuracy: ---
PP: 20
Effect: Never misses
Location: Win leader Wattson of Mauville gym
TM35 - Flamethrower
Type: Fire
Power Base: 95
Accuracy: 100
PP: 15
Effect: 1 in 10 chances of cause burn on foe
Location: At menu of Mauville Game Corner
TM36 - Sludge Bomb
Type: Poison
Power Base: 90
Accuracy: 100
PP: 10
Effect: 1 in 3 chances of cause poison on foe
Location: Boy in Dewford town Trendy Saying House (after five badges)
TM37 - Sandstorm
Type: Rock
Power Base: ---
Accuracy: 100
PP: 10
Effect: Weather effect, a sandstorm on next 5 turns will hurt all Pokémons
in field non-ground, rock and steel type
Location: At south of desert in Route 111
TM38 - Fire Blast
Type: Fire
Power Base: 120
Accuracy: 85
PP: 5
Effect: 1 in 3 chances of causing burn on foe
Location: Lilycove Dept. Store
TM39 - Rock Tomb
Type: Rock
Power Base: 60
Accuracy: 80
PP: 20
Effect: Always lows foe's speed in one level
Location: Win leader Roxanne of Rustiboro gym
TM40 - Aerial Ace
Type: Flying
Power Base: 60
Accuracy: ---
PP: 20
Effect: Never misses
Location: Win leader Winona of Fortree gym
TM41 - Torment
Type: Dark
Power Base: ---
Accuracy: ---
PP: 15
Effect: Foe can't use the same move in a row
Location: With a boy at Contest House in Slateport
TM42 - Facade
Type: Normal
Power Base: 70
Accuracy: 100
PP: 20
Effect: Double damage if user's is paralyzed, burned or poisoned
Location: Win leader Norman of Petalburg gym
TM43 - Secret Power
Type: Normal
Power Base: 70
Accuracy: 100
PP: 20
Effect: 1 in 3 chances of cause an effect on foe depending on the terrain
Location: Given by a boy at Route 111; at sale on the grocery store of
Slateport upon you had gotten it in Route 111
----------------- -------------- ----------------------
| TERRAIN | LOOKS LIKE | 30% CHANCES OF |
----------------- -------------- ----------------------
| Short grass | Knock Off | Paralyze |
| Grass | Needle Arm | Poison |
| Tall grass | Magical Leaf | Asleep |
| Mountain | Rock Throw | Confuse |
| Cavern, cave | Bite | Flinch |
| Sea, ocean | Surf | Low Attack in 50% |
| Pound, lake | Bubblebeam | Low Speed in 50%l |
| Underwater cave | Waterfall | Low Defense in 50% |
| Sand | Mud Shop | Low Accuracy in 50% |
| Other | Body Slam | Paralyze |
----------------- -------------- ----------------------
TM44 - Rest
Type: Normal
Power Base: ---
Accuracy: ---
PP: 10
Effect: User heals all HP and conditions, however sleeps the two next turns
Location: Fat boy in a house at east of Lilycove City
TM45 - Attract
Type: Normal
Power Base: ---
Accuracy: ---
PP: 15
Effect: Attracts opponent of opposite gender
Location: Girl at Pokémon Contest in Verdanturf
TM46 - Thief
Type: Dark
Power Base: 40
Accuracy: 100
PP: 10
Effect: Steal an item from foe if it's holding one and user's not
Location: Given by a Grunt at Oceanic Museum (get it before battling at the
second floor)
TM47 - Steel Wing
Type: Steel
Power Base: 70
Accuracy: 90
PP: 25
Effect: 1 in 10 chances of lowing foe's Defense in one level
Location: Given by Steven in Granite Cave upon you give him the Letter
TM48 - Skill Swap
Type: Psychic
Power Base: ---
Accuracy: 90
PP: 10
Effect: Trade ability with opponent's Pokémon
Location: Mt. Pyre (Route 122)
TM49 - Snatch
Type: Dark
Power Base: ---
Accuracy: 90
PP: 10
Effect: Steals healing attack effect of a move the opponent is trying to use
Location: S.S. Tidal
TM50 - Overheat
Type: Fire
Power Base: 140
Accuracy: 90
PP: 10
Effect: User has Special Attack lowed to twice levels every time this is used
Location: Win leader Flannery of Lavaridge gym
========
9.2. HMs [lsdmh]
========
Below the HMs. Do not despise all them because neither all they're useless.
Really, the bad part on using a HM is the fact it's hardly forgotten. I
suggest to you, if you want to have a HM in the team, it would be HM Fly, Surf
or Strength, my favorites an probably the best ones. Below the 8 HMs:
HM01 - Cut
Type: Normal
Power Base: 50
Accuracy: 100
PP: 10
Effect: Out of battles can be used to cut little trees
Badge required to use out of the battle: Stone Badge
Location: Man that lives in Cutter's House (aside Pokémon Center in Rustiboro)
TM02 - Fly
Type: Flying
Power Base: 70
Accuracy: 95
PP: 15
Effect: User isolates itself in first turn, attacks on second. Out of the
battle can be used to travel to cities previously visited
Badge Required:
Location: Given by May upon you win her at Route 119
HM03 - Surf
Type: Water
Power Base: 95
Accuracy: 100
PP: 15
Effect: Out of the battles it can be used to cross water
Badge required to use out of the battle: Balance Badge
Location: Given by Wally's daddy upon you got the Balance Badge
HM04 - Strength
Type: Normal
Power Base: 80
Accuracy: 100
PP: 15
Effect: Out of the battles can be used to push boulders
Badge required to use out of the battle: Heat Badge
Location: Smash the rock in Rusturf Tunnel using the HM06 Rock Smash
HM05 - Flash
Type: Normal
Power Base: ---
Accuracy: 70
PP: 20
Effect: Lowers foe's Accuracy in one level
Badge required to use out of the battle: Knuckle Badge
Location: Given by a hiker inside Granite Cave (near the entrance)
HM06 - Rock Smash
Type: Fighting
Power Base: 20
Accuracy: 100
PP: 15
Effect: 1 in 2 chances of lowing foe's Defense in one level
Badge required to use out of the battle: Dynamo Badge
Location: Given by a scientist at a house of Mauville (aside of Market)
HM07 - Waterfall
Type: Water
Power Base: 80
Accuracy: 100
PP: 15
Effect: Out of the battles it's used to go up waterfalls
Badge required to use out of the battle: Rain Badge
Location: Cave of Origin
HM08 - Dive
Type: Water
Power Base: 60
Accuracy: 100
PP: 10
Effect: User isolates itself in the first turn, attacks on next. Out of the
battles it is used to dive into underwater caves
Badge required to use out of the battle: Mind Badge
Location: Given by Steven in his home in Mossdeep
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 10. Items |==o==|
\___/ ---------------------------------------------------------------- \___/
[imite]
One of the things that there are lots of those in the Pokémon game, and in
bigger amount than Pokémons are the items. To every place you go, there would
be an item, neither it be the useful or not. Well, here the topics of the
items of the game, I ordered them in groups to it gets organized and also
because that's how I think it cool. O_o
=================
10.1. Stat Uppers [updht]
=================
As your Pokémon holds it, then it's a hold item. The difference to the
standard hold item is that the stat uppers raise the damage of a certain type
of move. To make a Pokémon holds an item press START button and select "BAG",
after "ITEM" and them choose the item and after "GIVE". If the Pokémon have
already hold a item you trade their places. Below you can see some of them. To
steal an item use the TM46 Thief of Covet. This both moves are able to steal
foe's item, following the condition it must hold one and you must not.
+------------+------------------------------------------+-----------+
| ITEM | LOCATION |+10% damage|
+------------+------------------------------------------+-----------+
|BLACK BELT | Steal from Black Belt Nobel's Machamp | fighting |
+------------+------------------------------------------+-----------+
|BLACKGLASSES| Rusturf Tunnel | dark |
+------------+------------------------------------------+-----------+
|CHARCOAL | Herbal Shop in Lavaridge Town | fire |
+------------+------------------------------------------+-----------+
|DRAGON FANG | Steal from Dragon Tamer Nicolas' Shelgon | dragon |
+------------+------------------------------------------+-----------+
| | Prize for solving room 3 of Trick House; | |
|HARD STONE | or steal from a wild Geodude/Graveler/ | rock |
| | Corsola/Nosepass | |
+------------+------------------------------------------+-----------+
|MAGNET | Prize for solving room 6 of Trick House | electric |
+------------+------------------------------------------+-----------+
|METAL COAT | Roube de um Pokémon metálico selvagem | steel |
+------------+------------------------------------------+-----------+
|MIRACLE SEED| Garota em Petalburg Woods (com o Cut) | grass |
+------------+------------------------------------------+-----------+
|MYSTIC WATER| Take it off the Castform given by the | water |
| | Weather Institute when you saved them | |
+------------+------------------------------------------+-----------+
|NEVERMELTICE| Low side of Shoal Cave | ice |
+------------+------------------------------------------+-----------+
|POISON BARB | Steal from a wild Roselia/Cacnea/ | poison |
| | Tentacool/Tentacruel | |
+------------+------------------------------------------+-----------+
|SEA INCENSE | Inside Mt. Pyre | water |
+------------+------------------------------------------+-----------+
|SHARP BEAK | Steal from a wild Doduo, Dodrio | flying |
+------------+------------------------------------------+-----------+
|SILK SCARF | Boy in Dewford Town | normal |
+------------+------------------------------------------+-----------+
|SILVERPOWDER| Steal of Bug Maniac Brandom's Masquerain | bug |
+------------+------------------------------------------+-----------+
|SOFT SAND | Girl at the beach of Slateport City | ground |
+------------+------------------------------------------+-----------+
|SPELL TAG | Steal from a wild Banette | ghost |
+------------+------------------------------------------+-----------+
|TWISTEDSPOON| Steal from a wild Abra/Kadabra | psychic |
+------------+------------------------------------------+-----------+
**NOTE: However all the stat uppers above raise the damage in 10%, the Sea
Incense will do only 5%, though that I consider it a stat upper.
================
10.2. Hold Items [adbbn]
================
This are also hold items, but don't raise stats, then here their varied
functions. Many of them evolve your Pokémon when traded. I consider them
better than stat uppers. Again to do a Pokémon holds an item press START
button, select "BAG", "ITEM", select the item and after select "GIVE".
* = this means this item isn't in this version
+--------------------------------------------------------------------+
| Item: Amulet Coin |
| |
| Location: Talk wit your mother upon you had won Norman |
| |
| Function: Doubles money gained at the final of the battle if this |
| Pokémon is at the moment the battle ends |
+--------------------------------------------------------------------+
| Item: Brightpowder |
| |
| Location: Win Battle Tower consecutively times |
| |
| Function: Lows foe's Accuracy in 5% |
+--------------------------------------------------------------------+
| Item: Choise Band |
| |
| Location: Win Battle Tower consecutively times |
| |
| Function: The power of the first move used is multiplied for 1.5, |
| but it's the only move that can be used though. |
+--------------------------------------------------------------------+
| Item: Deepseascale |
| |
| Location: You can choose this between the Deepseatooth upon giving |
| back the Scanner to Captain Stern |
| |
| Function: Raises Clamperl's Special Defense |
+--------------------------------------------------------------------+
| Item: Deepseatooth |
| |
| Location: You can choose this between the Deepseascale upon giving |
| back the Scanner to Captain Stern |
| |
| Function: Raises Clamperl's Special Attack |
+--------------------------------------------------------------------+
| Item: Everstone |
| |
| Location: Invisible in Granite Cave; steal from a wild Geodude |
| |
| Function: Impedes the Pokémon to envolve as long as it holds it |
+--------------------------------------------------------------------+
| Item: Exp. Share |
| |
| Location: Talk Mr. Stone after delivering the Letter to Steven |
| |
| Function: Half of the Exp. Points gained by a Pokémon will be sent |
| to the Pokémon that holds this item |
+--------------------------------------------------------------------+
| Item: Focus Band |
| |
| Location: Low area of Shoal Cave |
| |
| Function: 1 in 10 chances of stays with 1 HP instead of fainting |
+--------------------------------------------------------------------+
| Item: King's Rock |
| |
| Location: Mossdeep City; Pick Up ability |
| |
| Function: 1 in 10 chances of causing foe to flinch |
+--------------------------------------------------------------------+
| Item: Lax Incense |
| |
| Location: Mt. Pyre (inside) |
| |
| Function: Lows 10% of foe's Accuracy |
+--------------------------------------------------------------------+
| Item: Leftovers |
| |
| Location: Win Battle Tower; in a thrash S.S. Tidal |
| |
| Function: Recover a bit of HP per turn |
+--------------------------------------------------------------------+
| Item: Light Ball |
| |
| Location: Steals from a wild Pikachu |
| |
| Function: Doubles Pikachu's Special Attack |
+--------------------------------------------------------------------+
| Item: Lucky Punch* |
| |
| Location: *Trade with Fire Red/Leaf Green |
| |
| Function: Raise in one Chansey's critical hit ratio |
+--------------------------------------------------------------------+
| Item: Lucky Egg* |
| |
| Location: *Trade with Fire Red/Leaf Green |
| |
| Function: Raises in 50% the gained Exp. Points |
+--------------------------------------------------------------------+
| Item: Macho Brace |
| |
| Location: Win the Winstrate family of Route 111 |
| |
| Function: Double the EVs, but lows the Speed |
+--------------------------------------------------------------------+
| Item: Mental Herb |
| |
| Location: Fortree City. Follow the wingull of the boy until |
| Mossdeep and back |
| |
| Function: Prevents user of being attracted |
+--------------------------------------------------------------------+
| Item: Metal Powder |
| |
| Location: Trade with Fire Red/Leaf Green |
| |
| Function: Raises Ditto's Defense |
+--------------------------------------------------------------------+
| Item: Quick Claw |
| |
| Location: Talk with the teacher of Rustiboro Trainer's School |
| |
| Function: 1 in 10 chances of attacking first |
+--------------------------------------------------------------------+
| Item: Scope Lens |
| |
| Location: Win consecutively times the Battle Tower |
| |
| Function: Raises in one the user's critical hit ratio |
+--------------------------------------------------------------------+
| Item: Shell Bell |
| |
| Location: Collect 4 Shoal Salt and 4 Shoal Shell in the Shoal Cave |
| to the man near the entrance of this cave |
| |
| Function: Recover user's HP based on the damage you caused on foe |
+--------------------------------------------------------------------+
| Item: Soothe Bell |
| |
| Location: Woman in the Slateport Pokémon Fan Club (the first slot |
| must have a Pokémon that has a high happiness) |
| |
| Function: Raises the happiness more fastly then it would be raised |
| normally |
+--------------------------------------------------------------------+
| Item: Stick* |
| |
| Location: *Trade with Fire Red/Leaf Green |
| |
| Function: Farfetch'd will have a high critical hit ratio |
+--------------------------------------------------------------------+
| Item: Upgrade* |
| |
| Location: *Trade with Fire Red/Leaf Green |
| |
| Function: Evolve Porygon when traded |
+--------------------------------------------------------------------+
| Item: White Herbs |
| |
| Location: Route 104 (after defeating Wattson) |
| |
| Function: Recover status if it's lowered |
+--------------------------------------------------------------------+
Some hold items evolve your Pokémon when it's traded:
- King's Rock: Poliwhirl -> Politoed
Slowpoke -> Slowking
- Dragon Scale: Seadra -> Kingdra
- Metal Coat: Onix -> Steelix
Scyther -> Scizor
Some hold items are necessary to an egg be laid. The female must hold the item
as long as she's in the breeding center or she'll not lay an egg. They're:
- Lax Incense: Wobbuffet -> Wynaut
- Sea Incense: Marill/Azumarill -> Azumarill
=================
10.3. Basic Items [abcis]
=================
I named these items as basic items because I think every trainer should walk
with them to prevent bad events like a strong wild Pokémon, or your Pokémon
almost fainting, PP equal to zero, and those stuff. Well, see their function
below:
+------------------+--------------------------------------+-------+
| Item Name | Effect | Price |
+------------------+--------------------------------------+-------+
| Antidote | Cures poison | $100 |
+------------------+--------------------------------------+-------+
| Awakening | Awakes a sleeping Pokémon | $250 |
+------------------+--------------------------------------+-------+
| Big Mushroom | Can be sold for $2500 | ----- |
+------------------+--------------------------------------+-------+
| Big Pearl | Can be sold for $3750 | ----- |
+------------------+--------------------------------------+-------+
| Berry Juice | Cures 20 HP. Tasteful | ----- |***
+------------------+--------------------------------------+-------+
| Blue Shard | Trade it for Water Stone | ----- |
+------------------+--------------------------------------+-------+
| Burn Heal | Cures burn | $250 |
+------------------+--------------------------------------+-------+
| Dire Hit | Raises user's critical hit ratio | $650 |
+------------------+--------------------------------------+-------+
| Elixer | Recover 10 PP of all user's move | ----- |
+------------------+--------------------------------------+-------+
| Energy Powder | Cures 50 HP. Bad taste | $500 |
+------------------+--------------------------------------+-------+
| Energy Root | Cures 200 HP. Bad taste | $800 |
+------------------+--------------------------------------+-------+
| Escape Rope | Escapes from dungeons | $550 |
+------------------+--------------------------------------+-------+
| Ether | Recover 10 PP of a move | ----- |
+------------------+--------------------------------------+-------+
| Fresh Water | Recover 50 HP | $200 |
+------------------+--------------------------------------+-------+
| Full Heal | Cures any special condition | $600 |
+------------------+--------------------------------------+-------+
| Full Restore | Cures all HP and conditions | $3000 |
+------------------+--------------------------------------+-------+
| Green Shard | Trade it for Leaf Stone | ----- |
+------------------+--------------------------------------+-------+
| Guard Spec. | Lowers foe's critical hit rate in 1 | $1500 |
+------------------+--------------------------------------+-------+
| Heal Powder | Cures all conditions. Bad taste | $450 |
+------------------+--------------------------------------+-------+
| Heart Scale | Give to Move-Tutor in Fallabor and | ----- |
| | teach a move to your Pokémon | ----- |
+------------------+--------------------------------------+-------+
| Hyper Potion | Cures 200 HP | $1500 |
+------------------+--------------------------------------+-------+
| Ice Heal | Defrosts a frozen Pokémon | $250 |
+------------------+--------------------------------------+-------+
| Lava Cookie | Recovers 30 HP | $200 |
+------------------+--------------------------------------+-------+
| Lemonade | Cures 80 HP | $350 |
+------------------+--------------------------------------+-------+
| Max Ether | Recovers 10 PP of all user's moves | ----- |
+------------------+--------------------------------------+-------+
| Max Elixer | Recovers all PP of all user's moves | ----- |
+------------------+--------------------------------------+-------+
| Max Potion | Cures all HP lost | $2500 |
+------------------+--------------------------------------+-------+
| Max Repel | Avoid wild Pokémons for 350 steps | $700 |
+------------------+--------------------------------------+-------+
| Max Revive | Revives 1 Pokémon with all HP | ----- |
+------------------+--------------------------------------+-------+
| Moo Moo Milk | Cures 100 HP | $500 |
+------------------+--------------------------------------+-------+
| Nugget | Sell it for 5000 | ----- |
+------------------+--------------------------------------+-------+
| Parlyz Heal | Cures paralysis | $250 |
+------------------+--------------------------------------+-------+
| Pearl | Sell it for 700 | ----- |
+------------------+--------------------------------------+-------+
| Pokédoll | Escapes of a wild Pokémon | $1000 |
+------------------+--------------------------------------+-------+
| Potion | Cures 20 HP | $300 |
+------------------+--------------------------------------+-------+
| Rare Candy | Raises user's Level in one | ------|
+------------------+--------------------------------------+-------+
| Red Shard | Trade it for Fire Stone | ----- |
+------------------+--------------------------------------+-------+
| Repel | Avoid wild Pokémons for 100 steps | $350 |
+------------------+--------------------------------------+-------+
| Revival Herb | Revives with full HP. Bad taste | $2800 |
+------------------+--------------------------------------+-------+
| Revive | Revives Pokémon with half of the HP | $1500 |
+------------------+--------------------------------------+-------+
| Sacred Ash | Revives all fainted Pokémon | ----- |*
+------------------+--------------------------------------+-------+
| Soda Pop | Recovers 60 HP | $300 |
+------------------+--------------------------------------+-------+
| Stardust | Sell it for $1000 | ----- |
+------------------+--------------------------------------+-------+
| Star Piece | Sell it for $4900 | ----- |
+------------------+--------------------------------------+-------+
| Super Potion | Cures 50 HP | $700 |
+------------------+--------------------------------------+-------+
| Super Repel | Avoids wild Pokémons for 250 steps | $500 |
+------------------+--------------------------------------+-------+
| TinyMushroom | Sell it for a 2000 | ----- |
+------------------+--------------------------------------+-------+
| X Accuracy | Raisers Accuracy in 1 in battle | $950 |
+------------------+--------------------------------------+-------+
| X Attack | Raisers Attack in 1 in battle | $500 |
+------------------+--------------------------------------+-------+
| X Defense | Raisers Defense in 1 in battle | $550 |
+------------------+--------------------------------------+-------+
| X Special | Raisers Special in 1 in battle | $350 |
+------------------+--------------------------------------+-------+
| X Speed | Raisers Speed in 1 in battle | $350 |
+------------------+--------------------------------------+-------+
| Yellow Flute | Cancel confusion | ----- |
+------------------+--------------------------------------+-------+
| Yellow Shard | Trade it for Thunder Stone | ----- |
+------------------+--------------------------------------+-------+
Some items deserve a special attention due their function. Below are them:
- Rare Candy - Granite Cave (needs of Mach Bike);
- Route 110 (needs of HM Surf);
- Route 114 (needs of HM Surf and HM Waterfall);
- Fiery Path (needs of HM Strength);
- Trick House (needs of HM Cut and Stone Badge);
- Shoal Cave;
- Route 132 (precisa do HM Surf);
- Route 121;
- Route 120 (east de Fortree);
You found any Rare Candy I didn't put here, just send me an
e-mail. Your name will be at credits.
- Heart Scale - Route 105 (beach sand)
- Route 116 ((beach sand)
- Route 132 (beach sand)
- Route 124 (underwater cave)
- Route 126 (underwater cave)
- Route 128 (beach sand)
**Obs.: Heart Scale is always invisible, therefore use the Itemfinder. It's
found only on sand of beaches or in underwater caves. It mighty I had
forgotten of one, but though I had, there are many above, don't you
think there are?
- Ether - You should be thinking this item is valuable. It's very valuable
because it can't be bought in any Mart, only found in game, routes,
caves and other places. It recovers 10 PP of a move of your Pokémon.
And you have already been surprised with the situation of staing
without PP. There is yet the Max Ether and the Max Elixir, which
basic function is the same, but more upgraded.
**Obs.: Use Ether in case there's no how to go into Pokémon Center (at Elite
Four, for example).
===============
10.4. Key Items [chvie]
===============
Key Items are those which have an important effect in an event of the game and
can't be thrown away nor sold. It's like the own name says, "key", because
opens new ways and cooperates for something comes to happen. Keys, tickets,
rods and bikes are example of key items.
+----------------+---------------------------------+-------------------+
| ITEM NAME | EFFECT | LOCATION |
+----------------+---------------------------------+-------------------+
| Acro Bike | Allows you to do tricks | Mauville City |
+----------------+---------------------------------+-------------------+
| Basement Key | Grants access to New Mauville | Given by Wattson |
+----------------+---------------------------------+-------------------+
| Blue Orb | Awakens Kyogre | Mt. Pyre (top) |
+----------------+---------------------------------+-------------------+
| Claw Fossil | Deliver it to the man at the | Desert at |
| | 2nd floor of Devon Corporation | Route 111 |
| | and get the Anorith afterwards | |
+----------------+---------------------------------+-------------------+
| Coin Case | Can play at Mauville Game | Buy Harbor Mail |
| | Corner. It stores the coins you | and trade it with |
| | buy or gain the games on there | a woman in |
| | | Mauville City |
+----------------+---------------------------------+-------------------+
| Contest Pass | Allows you to participate at | Pkmn Contest of |
| | Pokémon Contests of Hoenn | Verdanturf Town |
+----------------+---------------------------------+-------------------+
| Devon Goods | Must deliver to Captain Stern | Devon Corp. |
+----------------+---------------------------------+-------------------+
| Devon Scope | Identifies invisible Pokémons | Route 120(Steven) |
+----------------+---------------------------------+-------------------+
| Eon Ticket | Access to Southern Island | Via Nintendo Power|
+----------------+---------------------------------+-------------------+
| Go-Goggles | Protects eyes from the sand | With rival after |
| | storm at the desert | get the Heatbadge |
+----------------+---------------------------------+-------------------+
| Good Rod | Allows you to fish | Route 118 |
+----------------+---------------------------------+-------------------+
| Itemfinder | Identifies invisible items | Route 110 |
+----------------+---------------------------------+-------------------+
| Letter | Must deliver it to Steven | history event |
+----------------+---------------------------------+-------------------+
| Meteorite | Trade it for TM27 im Fallabor | Mt. Chimney |
+----------------+---------------------------------+-------------------+
| Old Rod | Allows you to fish | Dewford Town |
+----------------+---------------------------------+-------------------+
| Pokéblock Case | Stores Pokéblocks you've done | Slateport City |
+----------------+---------------------------------+-------------------+
| Red Orb | Used to an history event | Mt. Pyre (top) |
+----------------+---------------------------------+-------------------+
| Room 1 Key | Opens Abandoned Ship room 1 | Abandoned Ship |
+----------------+---------------------------------+-------------------+
| Room 2 Key | Opens Abandoned Ship room 2 | Abandoned Ship |
+----------------+---------------------------------+-------------------+
| Room 4 Key | Opens Abandoned Ship room 4 | Abandoned Ship |
+----------------+---------------------------------+-------------------+
| Room 6 Key | Opens Abandoned Ship room 6 | Abandoned Ship |
+----------------+---------------------------------+-------------------+
| Root Fossil | Deliver it to the man at the | Desert da |
| | 2nd floor of Devon Corporation | Route 111 |
| | and get the Anorith afterwards | |
+----------------+---------------------------------+-------------------+
| S.S Ticket | Allows you enter in S.S. Tidal | Littleroot Town |
+----------------+---------------------------------+-------------------+
| Scanner | Deliver to Captain Stern to get | Abandoned Ship |
| | Deepseascale or Deepseatooth | |
+----------------+---------------------------------+-------------------+
| Soot Sack | Carry ashes | Route 113 |
+----------------+---------------------------------+-------------------+
| Storage Key | Opens Abandoned Ship's storage | Abandoned Ship |
+----------------+---------------------------------+-------------------+
| Super Rod | Allows you to fish | Mossdeep City |
+----------------+---------------------------------+-------------------+
| Wailmer Pail | Water planted berries | Pretty Petal |
| | | Flower Shop |
+----------------+---------------------------------+-------------------+
==============
10.5. Vitamins [manis]
==============
Vitamins are used to raise the values of the Pokémon. You can't give vitamins
dischargely to a Pokémon because that will influence in its stats raising.
Each vitamin gives 10 EVs to the Pokémon of a certain stat, except PP Max and
PP Up, which there are nothing about stats. Below, the vitamins out and their
functions:
+-----------------------------------------------------+
| Item Name | Effect |
|------------------|----------------------------------|
| Carbos | 10 points EVs de Speed |
| Calcium | 10 points EVs de no Special Atk |
| HP Up | 10 points EVs de HP |
| Iron | 10 points EVs de Defense |
| PP Up | Permanent raising on PP |
| PP Max | Permanent raising on PP |
| Protein | 10 points EVs de Attack |
| Zinc | 10 points EVs de Special Def |
+-----------------------------------------------------+
======================
10.6. Evolution Stones [evpdr]
======================
Trade your colored shards for these stones at Route 119. Moon Stones are found
on grounds or stolen from a wild Lunatoone. At Lilycove Dept. Store you find
Fire, Leaf, Thunder and Water Stone for sale. See what stone you need and go
look for it.
Upon acquiring a shard, trade it for a boy that lives in Hunter's House, west
of Mossdeep. For the Red Shard he'll give you the Fire Stone, for the Yellow
Shard, the Sun Stone, for the Green Shard, the Leaf Stone, for the Blue Shard
the Water Stone. Moon Stones are not gotten through shards.
+--------------------------------------------------------+
| Name | Evolves | Neither all these
|---------------------|----------------------------------| Pokémons are in.
| Leaf Stone | Gloom, Weepinbell, Nuzleaf | R/S. In the
| Fire Stone | Vulpix, Growlithe, Eevee | location of the
| Thunder Stone | Pikachu, Eeeve | evolution stones
| Water Stone | Poliwhirl, Staryu, Lombre, Eevee | you can see what
| Moon Stone | Clefairy, Jigglypuff, Skitty, | from these versions
| | Nidorino, Nidorina | can be evolved.
+--------------------------------------------------------+
o--------------------o
|Fire Stone Locations|
o--------------------o
1. Fiery Path (needs Strenght)
- Red Shard:
1. Route 127
2. Steals Red Shard from a wild Corsola
Used to evolve: Vulpix
o---------------------o
|Water Stone Locations|
o---------------------o
1. Abandoned Ship
- Blue Shards:
1. Route 124
2. Steals of a wild Clamperl
Used to evolve: Lombre e Staryu
o----------------------o
|Thunderstone Locations|
o----------------------o
1. New Mauville (near the generator)
- Yellow Shards:
1. Route 124
2. Route 126
3. Steals of a wild Chinchou
Used to Evolve: Pikachu
o---------------------o
|Leaf Stone Locations|
o---------------------o
1. Route 119 (needs Surf)
- Green Shard:
1. Route 124
2. Route 124
3. Steals of a wild Relicanth
Used to Evolve: Nuzleaf e Gloom
o--------------------o
|Moon Stone Locations|
o--------------------o
1. Meteor Falls
2. Steals of a wild Solrock/Lunatone
Used to Evolve: Skitty e Jigglypuff
o-------------------o
|Sun Stone Locations|
o-------------------o
1. Mossdeep Space Center (near the generator)
2. Steals of a wild Solrock
Used to Evolve: Pikachu
===================
10.7. Catcher Balls [cptub]
===================
R/S brought many new balls with news, however neither so many as Kurt did in
G/S/C. And how those balls were to good on catching Pokémons. Now you have
other balls to use. Some are sold, others not. Whic the difference bewteen
then?
+----------------------------------------------------------------+
| BALL NAME | EFFECT | PRICE |
|---------------------|----------------------------------|-------|
| Dive Ball | Good in underwater caves | $1000 |
| Great Ball | Stronger than Poké Ball | $600 |
| Luxury Ball | Makes the Pokémon likes more you | ----- |
| Master Ball | 100% of catching rate | ----- |
| Nest Ball | Used to a low Level Pokémon | $1000 |
| Net Ball | High rate if used on a water/bug | $1000 |
| Poké Ball | Basic catch | $200 |
| Premium Ball | Funny and elegant appearance | ----- |
| Repeat Ball | Stronger in a Pokémon registered | $1000 |
| Safari Ball | Used only at Safari Zone | ----- |
| Timer Ball | Best if used after many turns | $1000 |
| Ultra Ball | Stronger than Great Ball | $1200 |
+----------------------------------------------------------------+
** Notes:
- Premier Ball is received upon buy, at least 10 Poké Balls in any Mart.
It's a ball of a weak catching rate.
- Some shops will sell you certain ball only you complete a part of the game.
- There is a Master Ball in Magma/Aqua Hideout. Master Balls can be hard to
earned at Lilycove Lottery.
- There is a Luxury Ball at Abandoned Ship. More Luxury Balls are found
through Lilycove Lottery.
=============
10.8. Scarves [lcona]
=============
All the scarves are going to help you in a Contest. Get them with the
president of the Pokémon Fan Club in Slateport. Upon talking him, if your
Pokémon at first slot has an attribute maximilized, then you'll gain the a
scarve. The scarve will be used to you start at advantage in the Contest as
soon as you enter it. Being a beauty contest, let your Pokémon holds the Blue
Scarf.
+--------+--------+------------------------------+
| COLOR | STAT | EFFECT |
+--------+--------+------------------------------+
| Blue | Beauty | Raises Beauty in Contest |
+--------+--------+------------------------------+
| Green | Smart | Raises Smart in Contest |
+--------+--------+------------------------------+
| Pink | Cute | Raises Cute in Contest |
+--------+--------+------------------------------+
| Red | Cool | Raises Cool in Contest |
+--------+--------+------------------------------+
| Yellow | Tough | Raises Tough in Contest |
+--------+--------+------------------------------+
=============
10.9. Fossils [foscn]
=============
As in R/B/Y was two fossils, the Helix Fossil and Dome Fossil, now you can
find there two other fossils. They're in the desert at Route 111, and as in
the ancient versions, just one can be chosen.
There is the Claw Fossil (Anorith) and the Root (Lileep). Deliver the fossil
to the man that work in the second floor of Devon Corporation. While it's
reviving your Pokémon with the DNA contained in the fossil, take a little ride
and come back latter to get your Pokémon.
I prefer the Claw Fossil because Anorith evolve to Armaldo. Armaldo is
completely offensive and destructor. Lileep and its evolution doesn't change
so much, they're expert drainers.
=============
10.10. Flutes [colfu]
=============
Upon entering at Route 113 you can see some grey points falling, covering all
the grass. It's ash from the volcano of Mt. Chimney. There is a house in Route
113, the Glass Workshop, talk with the man to gain the Soot Sack. Use this
item to collect ash, and give the amount of the ash within to the man.
Depending on the amount you have, it'll be able to build up an item for you.
To collect ash step on ash grass. 1 step on ash grass = 1 ash.
+------------+------+--------------------+
| FLUTE | ASH | EFFECT |
+------------+------+--------------------+
| Blue Flute| 250 |Cures sleeping |
+------------+------+--------------------+
|Yellow Flute| 500 |Cures confusion |
+------------+------+--------------------+
| Red Flute| 500 |Cures attraction |
+------------+------+--------------------+
| White Flute| 1.000|+ encounter rate |
+------------+------+--------------------+
| Black Flute| 1.000|- encounter rate |
+------------+------+--------------------+
The best thing on the flutes is that this item doesn't disappear after used. I
mean, they can be used infinitely times for you. You can also have some other
items from the man of the Glass Workshop, which are to decorate your secret
base. They requires very much ash, but no problem once you can made two items
with lots of ash.
Pretty Chair - 6.000 ash
Pretty Desk - 8.000 ash
___ ___
/ \ --------------------------------------------------------------- / \
|==o==| 11. Berries |==o==|
\___/ --------------------------------------------------------------- \___/
[bkdir]
Berries are in the game yet, as in Gold and Silver. However, now they're
gotten in a different way. In Gold and Silver you checked the tree, and get
the berry if there was one. After awhile you could go back to the same tree
and get another berry. Now when you examine a bush of berry and get its
berries the bush undoes. Then you need to plant a berry there if you want more
of that berry you've gotten.
Upon planting a berry you shall water it after awhile, to other bush be born
with the same amount of berries. Some berries requires a little time, others a
long time. The rare berries will probably grow slowly. However there is a
thing. The Water Pail will speed the growing time up. Get this time with the
girl at Flower Shop, in Route 116. After some hours they'll begin to grow.
Don't think the bush will be grown with two or three hours.
Then, what you need to do with these berries? Well, you can equip your
Pokémons with them, to escape of immediate status condition and also for not
losing a turn with heal items. And also, there are berries with no any effect.
These are used to you mix. In any Contest House look for a square machine and
you can mix berries with the computer or friends via link cable. See the
section about it for more details.
=================
11.1. The Berries [ajdnf]
=================
Some berries are rare. Some can be found in this game, as long as others not
except for using E-Card or E-Reader. I don't recommend you to buy them only
for that cause it's rather expensive and money wasting as well. Anyway, here
is a list of all the berries you can find in game, their name and utility.
+--------+---------+--------------------------------------------+
| Number | Berry: | Effect: |
+--------+---------+--------------------------------------------+
| #01 | Cheri | Cures paralysis |
|--------|---------|--------------------------------------------|
| #02 | Chesto | Awake a Pokémon that is sleeping |
|--------|---------|--------------------------------------------|
| #03 | Pecha | Cures a Pokémon of poison |
|--------|---------|--------------------------------------------|
| #04 | Rawst | Cures burn |
|--------|---------|--------------------------------------------|
| #05 | Aspear | Defrosts a frozen Pokémon |
|--------|---------|--------------------------------------------|
| #06 | Leppa | Recovers 10 PP |
|--------|---------|--------------------------------------------|
| #07 | Oran | Cures 10 HP it is less than the half |
|--------|---------|--------------------------------------------|
| #08 | Persim | Cures confusion |
|--------|---------|--------------------------------------------|
| #09 | Lum | Cures all status condition and confusion |
|--------|---------|--------------------------------------------|
| #10 | Sitrus | Cures 30 HP when it is less than the half |
|--------|---------|--------------------------------------------|
| #11 | Figy | Cures 1/8 do HP, confuse natures Timid, |
| | | Calm, Modest and Bold natures. |
|--------|---------|--------------------------------------------|
| #12 | Wiki | Cures 1/8 HP, confuse natures Jolly, |
| | | Careful, Impish, and Adamant. |
|--------|---------|--------------------------------------------|
| #13 | Mago | Cures 1/8 HP, confuse natures Sassy, |
| | | Quiet, Relaxed, and Brave. |
|--------|---------|--------------------------------------------|
| #14 | Aguav | Cures 1/8 HP, confuse natures Naive, |
| | | Rash, Lax, and Naughty natures. |
|--------|---------|--------------------------------------------|
| #15 | Iapapa | Cures 1/8 HP,confuse natures Hasty, |
| | | Gentle, Mild and Lonely |
|--------|---------|--------------------------------------------|
| #16 | Razz | Ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #17 | Bluk | Ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #18 | Nanab | Ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #19 | Wepear | Ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #20 | Pinap | Ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #21 | Pomeg | Raises happiness, lowers 10 EV of HP |
|--------|---------|--------------------------------------------|
| #22 | Kelpsy | Raises happiness, lowers 10 EV of Attack |
|--------|---------|--------------------------------------------|
| #23 | Qualot | Raises happiness, lowers 10 EV of Defense |
|--------|---------|--------------------------------------------|
| #24 | Hondew | Raises happiness, lowers 10 EV of Spc Atk |
|--------|---------|--------------------------------------------|
| #25 | Grepa | Raises happiness, lowers 10 EV of Spc Def |
|--------|---------|--------------------------------------------|
| #26 | Tamato | Raises happiness, lowers 10 EV of Speed |
|--------|---------|--------------------------------------------|
| #27 | Cornn | Ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #28 | Magost | Ingrediente for Pokéblock |
|--------|---------|--------------------------------------------|
| #29 | Rabuta | Ingrediente for Pokéblock |
|--------|---------|--------------------------------------------|
| #30 | Nomel | Ingrediente for Pokéblock |
|--------|---------|--------------------------------------------|
| #31 | Spelon | Great ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #32 | Pamtre | Great ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #33 | Watmel | Great ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #34 | Durin | Great ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #35 | Belue | Great ingredient for Pokéblock |
|--------|---------|--------------------------------------------|
| #36 | Liechi | 50% Attack raising if 1/3 of health |
|--------|---------|--------------------------------------------|
| #37 | Ganlon | 50% Defense raising if 1/3 of health |
|--------|---------|--------------------------------------------|
| #38 | Salac | 50% Speed raising if 1/3 of health |
|--------|---------|--------------------------------------------|
| #39 | Petaya | 50% Spc Attack raising if 1/3 of health |
|--------|---------|--------------------------------------------|
| #40 | Apicot | 50% Spc Defense raising if 1/3 of health |
|--------|---------|--------------------------------------------|
| #41 | Lansat | Critical hit ratio raises if 1/3 of health |
|--------|---------|--------------------------------------------|
| #42 | Starf | 50% rand raising if 1/3 of health |
|--------|---------|--------------------------------------------|
| #43 | Enigma | Changes to an E-Reader berry |
+--------+---------+--------------------------------------------+
* E-Reader Berries will give you Liechi, Ganlon, Salac, Petaya, Apicot,
Lansat and Starf Berry.
==============
11.2. Location [pjand]
==============
Where get the berries? Well, they can be found in almost all routes. Some
berries are rare and you need to plant them again if you want more of that
berry. Some berries below I don't have the location, so stay with these ones
though and wait for the next version of the walkthrough. They mighty be on
it... O_o
#01 Cheri Berry:
- 2 at Route 104 (south of Rustiboro);
- 2 at Route 104 (near Pretty Petal Flower Shop);
#02 Chesto Berry:
- 1 at Route 104 (girl at Flower Shop);
- 1 at Route 104 (south of Rustiboro);
- 4 at Route 103 (north at Slateport);
- 2 at Route 121 (west of the route);
#03 Oran Berry:
- 2 at Route 102;
- 2 at Route 104;
- 2 at Route 104 (near Pretty Petal Flower Shop);
- 4 at Route 103;
#04 Rawst Berry:
- 4 at Route 112;
- 2 at Route 121 (west of the route);
- 2 at Route 123;
#05 Aspear Berry:
- 6 at Route 120 (needs Cut)
- 2 at Route 121 (west of the route);
#06 Leppa Berry:
- 2 at Route 104 (south of Rustiboro);
- 2 at Route 119 (under the bridge);
- 2 at Route 103 (north of Slateport);
- 4 at Route 123;
#07 Pecha Berry:
- 2 at Route 102;
- 2 at Route 104;
- 4 at Route 112;
- 1 at west of Lilycove;
- 6 at Route 120 (south);
- 2 at Route 123;
#08 Persim Berry:
- 6 at Route 114 (near Lanette's house);
- 2 at Route 121 (west of the route);
#10 Sitrus Berry:
- 4 at Route 118 (east of Mauville);
- 2 at Route 119 (under the bridge);
- 2 at Route 123;
#13 Mago Berry:
- 1 at Route 120 (with the girl at south)
#16 Razz Berry:
- 1 at Route 113 (woman);
- 6 at Route 113;
- 1 at Route 114 (boy near Lanette's house)
- 3 at Route 120;
#17 Bluk Berry:
- 6 at Route 115 (coming from Meteor Falls, with HM06);
#18 Nanab Berry:
- 6 at Route 121 (east of the route);
- 3 at Route 120;
#19 Wepear Berry:
- 9 at Route 117 (west of Mauville);
- 3 at Route 120;
#20 Pinap Berry:
- 3 at Route 120;
#21 Pomeg Berry:
- 6 at Route 119 (west of Fortree);
- 8 at Route 118 (on side of Berry Master's house);
#22 Kelpsy Berry:
- 6 at Route 115 (north, with Surf);
#23 Qualot Berry:
- 8 at Route 118 (on side of Berry Master's house);
#24 Hondew Berry:
- 4 at Route 199 (needs Waterfall);
#25 Grepa Berry:
- 8 at Route 118 (on side of Berry Master's house);
#27 Cornn Berry:
- Berry Master's wife;
#30 Nomel Berry:
- Berry Master's wife;
#36 Liechi Berry:
- Mirage Island;
Berry Master's wife? She lives at Route 122. The berries you get with her are
a combination of two words. Some words enter in your vocabulary only upon you
pass through some events, then see how to get some berries:
Spelon Berry - Say "GREAT BATTLE". Both words are absent.
Pamtre Berry - Say "CHALLENGE CONTEST". To get "CONTEST" win Elite Four
The word "CHALLENGE" is absent.
Watmel Berry - Say "OVERWHELMING LATIAS". "OVERWHELMING" is absent. To get
the word "LATIAS" simply find it.
Durin Berry - Say "COOL LATIOS". "COOL" is absent. To get "LATIOS" simply
find it.
Belue Berry - Say "SUPER HUSTLE". "HUSTLE" is absent. Win the Elite Four
to have the word "SUPER".
Note for each one of the berries above are only one in the game what means if
you don't plant it you won't have more of that berry. Each one takes 3 days to
grow. Water then per each growth stage (eighteen hours) to receive two
berries, then plant them to receive four, after eight... and that's it, you
got the idea. These berries are so good that make you obtain the max effect.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 12. PokéNavi |==o==|
\___/ ---------------------------------------------------------------- \___/
[ndiva]
You gain the PokéNavi upon you talk with Mr. Stone upon rescuing Devon Goods
at Rusturf Tunnel, Route 116. It's not enough gaining it, it is also knowing
how to use it, all right? Below the referring topics to the submenus that you
find in your PokéNavi by selecting it at START menu.
===============
12.1. Hoenn Map [fhhep]
===============
The own name is self explanatory. This menu shows the Hoenn region. The cities
are represented by the red balls, the size is alike the city size. By moving
the arrows you move a square along the map. At the moment you stop it on a
place you can know the name of the selected area.
Your face means your location.
The Hoenn map isn't used simply for your location. I use it, and recommend it,
I think everybody should use it to know what route you are and where is
someone waiting for a rematch. But in every case, you can use it to know what
better way to take to a place, and such.
================
12.2. Conditions [cndop]
================
This second new of PokéNavi maybe shouldn't call your attention. In it we find
two submenus, but two practically with the same functions. At first one, PARTY
POKÉMON, you access all the Pokémons of your team and can examine their
Beauty, Tough, Cute, Smart and Cool stats.
On second menu you chosen one of these five basic stats and following chose
one of all your Pokémons already caught to see how it is in it. This option is
useful for who like to participating on Pokémon Contests, what isn't my
situation. I prefer pass my time at Battle Tower instead of plating berries
and making PokéBlocks.
====================
12.3. Trainer's Eyes [trnay]
====================
This option is more useful, of course. Everytime you win a trainer you can
have his name registered in your Pokédex. His name and the route where he is.
When he wants o rematch with you, a square Poké Ball stays flashing at right
side of the trainer. This means you can rematch with a trainer, but only when
he wills. Go to where that trainer is and talk him, the battle begins. See
below some trainers.
1. Aroma Lady Rose - Route 118
2. Ruin Maniac Dusty - Route 111
3. Tuber Lola - Route 109
4. Tuber Ricky - Route 109
5. Sis and Bro Rita & Sam - Route 124
6. Cooltrainer Brooke - Route 111
7. Cooltrainer Wilton - Route 111
8. Hex Maniac Valerie - Mt. Pyre
9. Lady Cindy - Route 104
10. Beauty Jessica - Route 121
11. Rich Boy Winston - Route 104
12. Pokémaniac Steve - Route 114
13. Swimmer Tony - Route 107
14. Black Belt Nob - Route 115*
15. Guitarist Dalton - Route 118
16. Kindler Bernie - Route 114
17. Camper Ethan - Jagged Pass
18. Old Couple John & Jay - Meteor Falls (needs Waterfall)
19. Bug Maniac Brandom - Route 120*
20. Psychic Cameron - Route 123
21. Psychic Jacki - Route 123
22. Gentleman Walter - Route 121
23. School Kid Karen - Route 116
24. School Kid Jerry - Route 116
25. Sr. and Jr. Anna & Meg - Route 117
26. Pokéfan Isabel - Route 110
27. Pokéfan Miguel - Route 103
28. Expert Timothy - Route 115
29. Expert Shelby - Mt. Chimney
30. Youngster Calvin - Route 102
31. Fisherman Elliot - Route 106
32. Triathlete Abigail - Route 110
33. Triathlete Benjamin - Route 110
34. Triathlete Isaiah - Route 128
35. Triathlete Katelyn - Route 128
36. Triathlete Maria - Route 117
37. Triathlete Dylan - Route 117
38. Dragon Tamer Nicolas - Meteor Falls* (needs Waterfall)
39. Bird Keeper Robert - Route 120
40. Ninja Boy Lao - Route 113
41. Battle Girl Cyndy - Route 115
42. Parasol Lady Madeline - Route 113
43. Swimmer Jenny - Route 124
44. Picknicker Diana - Jagged Pass
45. Twins Amy & Liv - Route 103
46. Sailor Ernest - Route 125
47. Collector Edwin - Route 110
48. PKMN Breeder Lydia - Route 117
49. PKMN Breeder Isaac - Route 117
50. PKMN Ranger Catherine - Route 119
51. PKMN Ranger Jackson - Route 119
52. Lass Haley - Route 104
53. Bug Catcher James - Petalburg Woods
54. Hiker Trent - Route 112
55. Young Couple Lois & Hal - Abandoned Ship
56. PKMN Trainer Wally - Victory Road (you need to have 68)
57. Leader Roxanne - Rustboro City Gym
58. Leader Brawly - Dewford Town Gym
59. Leader Wattson - Mauville City Gym
60. Leader Flannery - Lavaridge Town Gym
61. Leader Norman - Petalburg City Gym
62. Leader Winona - Fortree City Gym
63. Leader Tate&Liza - Mossdeep City Gym
64. Leader Wallace - Sootopolis City Gym
65. Elite Four Sidney - Ever Grande City
66. Elite Four Phoebe - Ever Grande City
67. Elite Four Glacia - Ever Grande City
68. Elite Four Drake - Ever Grande City
69. Champion Steven - Ever Grande City
* = Prepare your Thief or Covet move because at your fifth battle with this
trainer, one of his Pokémon will hold a stat upper. Steal it!
There are more than 69 trainers in the whole game. Most of them won't be
registered in your PokéNavi.
Note also for the flashing Poké Ball square icon. That means a person wants to
battle with you. To that, talk him. Selecting this person in your PokéNavi you
can know the route where it is, its phrase and favorite types of Pokémon as
well.
=============
12.4. Ribbons [birnd]
=============
Here you see the ribbons conquered by your Pokémons. In Ruby and Sapphire your
Pokémon earns ribbons in only two places: at Pokémon Contest and at Poké
League.
==================
12.5. Hall of Fame [fjame]
==================
Hall of Fame appears only you had won the Poké League. It shows you the
Pokémon that was in your team when you won the Elite Four and the Champion.
These Pokémons will had gained a ribbon for that. You can see this ribbon by
going at "RIBBONS" menu.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 13. Moves |==o==|
\___/ ---------------------------------------------------------------- \___/
[atanc]
Each Pokémon can know up to four moves, right? Here the topic about the moves
and practically all about them, PP, effect, accuracy, and power base. What
should interest you are only the second topic. It contains info about all the
moves. If you want to find a move, look for the alphabetic order or search it
by using Ctrl + F and type the name of the move.
===============
13.1. New Moves [nvatq]
===============
Below the new moves brought by Ruby and Sapphire:
Aerial Ace Facade Hyper Voice Sheer Cold
Air Cutter Fake Out Magical Leaf Shock Wave
Arm Thrust Fake Tears Memento Silver Wind
Aromatherapy Featherdance Metal Sound Silver Wind
Assist Flatter Meteor Mash Skill Swap
Astonish Focus Punch Mist Bal Sky Uppercut
Blast Burn Follow Me Mud Spot Slack Off
Blaze Kick Frenzy Plant Mud Sport Smellingsalt
Block Grasswhistle Muddy Water Snatch
Bounce Grudge Needle Arm Spit Up
Bulk Up Hail Odor Sleuth Stockpile
Bullet Seed Heat Wave Overheat Superpower
Calm Mind Helping Hand Poison Fang Swallow
Camouflage Howl Poison Tail Tail Glow
Charge Hydro Cannon Psycho Boost Taunt
Cosmic Power Ice Ball Recycle Teeter Dance
Covet Icicle Spear Refresh Tickle
Crush Claw Igrain Revenge Volt Tackle
Dive Iron Defense Rock Blast Water Pulse
Dragon Claw Knock Off Rock Tomb Weater Ball
Dragon Dance Leaf Blade Role Play Water Spout
Endeavor Luster Purge Sand Tomb Will-o-wisp
Eruption Magic Coat Secret Power Wish
Extrasensory Imprison Shadow Punch Yawn
===============
13.2. R/S Moves [andaf]
===============
Ruby and Sapphire moves, ancient moves, and even those ones you find only on
legendaries are found here:
Name: Absorb
Type: Grass
Power Base: 20
Accuracy: 100%
Effect: Half of the damage will heal user's HP
Name: Acid
Type: Poison
Power Base: 40
Effect: 1 in 10 chances of lowering foe's Defense
Name: Acid Armor
Type: Poison
Power Base: ---
Accuracy: ---
Effect: Raises user's Defense in 2 levels
Name: Agility
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Raises user's Speed in 2 levels
Name: Air Cutter
Type: Flying
Power Base: 65
Accuracy: 95%
Effect: High critical hit ratio
Name: Amnesia
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Raises user's Special Defense in 2 levels
Name: Ancientpower
Type: Rock
Power Base: 60
Accuracy: 100%
Effect: 1 in 10 chances of raising user's status in 1 level
Name: Arm Thrust
Type: Fighting
Power Base: 15
Accuracy: 100%
Effect: 2-5 strikes
Name: Aromatherapy
Type: Grass
Power Base: ---
Accuracy: ---
Effect: Cures all status problem of team
Name: Assist
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Use a random move from your team
Name: Astonish
Type: Ghost
Power Base: 15
Accuracy: 100
Effect: 1 in 3 chances of causing foe to flinch
Name: Attract
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Causes attraction on foe Pokémon if this is opposite gender
Name: Aurora Beam
Type: Ice
Power Base: 65
Accuracy: 100
Effect: 1 in 10 chances of freezing foe
Name: Barrier
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Raises in 2 levels user's Defense
Name: Baton Pass
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Changes Pokémon and passes all status changes to this switched out
Name: Belly Drum
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Pays half of the total HP to max Attack
Name: Bide
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Stays idle for two turn, then deal double damage received back to foe
Name: Bind
Type: Normal
Power Base: 20
Accuracy: 75
Effect: 2-5 strikes and traps foe
Name: Bite
Type: Dark
Power Base: 60
Accuracy: 100
Effect: 1 in 5 chances of to flinch foe
Name: Blast Burn
Type: Fire
Power Base: 150
Accuracy: 90
Effect: Uses at first turn, does nothing at second one
Name: Blaze Kick
Type: Fire
Power Base: 85
Accuracy: 95
Effect: High critical hit ratio
Name: Blizzard
Type: Ice
Power Base: 120
Accuracy: 70
Effect: 1 in 3 chances of freezing foe
Name: Block
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Traps opponent
Name: Body Slam
Type: Normal
Power Base: 85
Accuracy: 100
Effect: 1 in 3 chances of paralyzing foe
Name: Bounce
Type: Flying
Power Base: 85
Accuracy: 85
Effect: Evades one turn, attacks on second
Name: Brick Break
Type: Fighting
Power Base: 75
Accuracy: 100
Effect: It's able to break Reflect and Light Screen
Name: Bubble
Type: Water
Power Base: 20
Accuracy: 100
Effect: 1 in 10 chances of lowering foe's Speed in one level
Name: Bubblebeam
Type: Water
Power Base: 65
Accuracy: 100
Effect: 1 in 10 chances of lowering foe's Speed in one level
Name: Bulk Up
Type: Fighting
Power Base: ---
Accuracy: ---
Effect: Raises Attack and Defense in one level
Name: Bullet Seed
Type: Grass
Power Base: 10
Accuracy: 100
Effect: 2-5 strikes
Name: Calm Mind
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Raises user's Special Attack and Special Defense in one level
Name: Camouflage
Type: Normal
Power Base: ---
Accuracy: ---
Effect: User's type changes in agreement with terrain
Name: Charge
Type: Electric
Power Base: ---
Accuracy: ---
Effect: Double the damage of the next electric type move used by user
Name: Charm
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Lowers foe's Attack in 2 levels
Name: Clamp
Type: Water
Power Base: 35
Accuracy: 75
Effect: Traps foe, 2-5 strikes
Name: Confuse Ray
Type: Ghost
Power Base: ---
Accuracy: 100
Effect: Confuse foe
Name: Confusion
Type: Psychic
Power Base: 40
Accuracy: 100
Effect: 1 in 10 chances of causing confusion on foe
Name: Cosmic Power
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises user's Defense and Special Defense
Name: Constrict
Type: Normal
Power Base: 10
Accuracy: 100
Effect: 1 in 10 chances of lowering foe's Speed
Name: Conversion
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Changes user's type to one type of the move in its moveset
Name: Conversion 2
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Makes user resistant to the type of the last move used by foe
Name: Cotton Spore
Type: Grass
Power Base: ---
Accuracy: 100
Effect: Lowers foe's Speed in 2 levels
Name: Counter
Type: Fighting
Power Base: ---
Accuracy: ---
Effect: Deals double damage received by a physical move
Name: Covet
Type: Normal
Power Base: 40
Accuracy: 100
Effect: Steals foe's item if user isn't holding one
Name: Crabhammer
Type: Water
Power Base: 90
Accuracy: 85
Effect: High critical hit ratio
Name: Cross Chop
Type: Fighting
Power Base: 100
Accuracy: 100
Effect: High critical hit ratio
Name: Crunch
Type: Dark
Power Base: 60
Accuracy: 100
Effect: 1 in 5 chances of lowering foe's Special Defense
Name: Crush Claw
Type: Normal
Power Base: 75
Accuracy: 95
Effect: 1 in 2 chances of lowering foe's Attack
Name: Curse
Type: ???
Power Base: ---
Accuracy: ---
Effect: The effect of this move depends on user's type. If user is ghost type
then 1/2 of HP is paid to foe loses 1/4 of its HP per turn. If you're
any other type this move raises its Attack and Defense in one level,
and lowers Speed in one level
Name: Cut
Type: Normal
Power Base: 50
Accuracy: 100
Effect: No effect. Can cut little trees out of the battle
Name: Defense Curl
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises user's Defense in one level
Name: Destiny Bond
Type: Ghost
Power Base: ---
Accuracy: 100
Effect: If foe faints user right after this move is used, then it faints also
Name: Detect
Type: Fighting
Power Base: ---
Accuracy: 100
Effect: Immunity to every move used in this turn. Accuracy is halfed if used
twice in a row
Name: Dig
Type: Ground
Power Base: 60
Accuracy: 100
Effect: User isolates itself in first turn, then attacks on second. Can be
used out of the battle to escape of dungeons
Name: Disable
Type: Normal
Power Base: ---
Accuracy: 55
Effect: Foe can't use the last move it used for the next 2-6 turns
Name: Dive
Type: Water
Power Base: 60
Accuracy: 100
Effect: User isolates itself in first turn, attacks on second. This move is
nothing more than a water type Dig
Name: Dizzy Punch
Type: Normal
Power Base: 70
Accuracy: 100
Effect: 1 in 3 chances of confusing foe
Name: Doom Desire
Type: Steel
Power Base: 120
Accuracy: 85
Effect: Attacks after two turns
Name: Double Kick
Type: Fighting
Power Base: 30
Accuracy: 100
Effect: 2 strikes a turn
Name: Double Team
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Creates illusionary copies to raise user's Evasion in one level
Name: Double-Edge
Type: Normal
Power Base: 120
Accuracy: 100
Effect: Takes 1/3 of caused damage as recoil
Name: Doubleslap
Type: Normal
Power Base: 15
Accuracy: 100
Effect: 2-5 strikes
Name: Dragon Claw
Type: Dragon
Power Base: 80
Accuracy: 100
Effect: No effect
Name: Dragon Dance
Type: Dragon
Power Base: ---
Accuracy: ---
Effect: A mystical dance that raises user's Attack and Speed in one level
Name: Dragon Rage
Type: Dragon
Power Base: 40
Accuracy: 100
Effect: Always does 40 HP of damage
Name: Dragonbreath
Type: Dragon
Power Base: 60
Accuracy: 100
Effect: 1 in 10 chances of paralyzing foe
Name: Dream Eater
Type: Ghost
Power Base: 100
Accuracy: 100
Effect: Can be used only on a sleeping Pokémon. Half of the damage caused will
heal user's HP
Name: Drill Peck
Type: Flying
Power Base: 80
Accuracy: 100
Effect: No effect
Name: Dynamic Punch
Type: Fighting
Power Base: 100
Accuracy: 50
Effect: If hits, foe becomes confused
Name: Earthquake
Type: Ground
Power Base: 100
Accuracy: 100
Effect: Hits all Pokémons on field. Double damage in a Pokémon that used Dig
Name: Ember
Type: Fire
Power Base: 40
Accuracy: 100
Effect: 1 in 10 chances of burning foe
Name: Encore
Type: Normal
Power Base: ---
Accuracy: ---
Effect: The opponent will use the last move used 2-6 times, even if it selects
other
Name: Endeavor
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Foe's HP becomes equal to user's
Name: Endure
Type: Normal
Power Base: ---
Accuracy: 100
Effect: It does your Pokémon stays with only 1 HP though the move received
was going to faint it. Accuracy is halfed if used in a row
Name: Eruption
Type: Fire
Power Base: 150
Accuracy: 100
Effect: Stronger when user's HP is down
Name: Extremespeed
Type: Normal
Power Base: 80
Accuracy: 100
Effect: User always goes first when use this move
Name: Extrasensory
Type: Psychic
Power Base: 80
Accuracy: 100
Effect: 1 in 10 chances of flinching foe
Name: Facade
Type: Normal
Power Base: 70
Accuracy: 100
Effect: User causes double damage if it's burned, paralyzed or poisoned
Name: Faint Attack
Type: Dark
Power Base: 60
Accuracy: ---
Effect: Never misses
Name: False Swipe
Type: Normal
Power Base: 40
Accuracy: 100
Effect: In case it'll faint foe, foe will stay with only 1 HP instead
Name: Fake Out
Type: Normal
Power Base: 40
Accuracy: 100
Effect: Always flinch, but can be used only in the first turn
Name: Fake Tears
Type: Dark
Power Base: ---
Accuracy: ---
Effect: Foe's Attack is lowered in 2 levels
Name: Featherdance
Type: Flying
Power Base: ---
Accuracy: ---
Effect: Lowers foe's Attack in 2 levels
Name: Flatter
Type: Dark
Power Base: ---
Accuracy: 100
Effect: Raises foe's Special Attack in 2 levels and it become confused
Name: Fire Blast
Type: Fire
Power Base: 120
Accuracy: 85
Effect: 1 in 3 chances of causing burn on foe
Name: Fire Punch
Type: Fire
Power Base: 75
Accuracy: 100
Effect: 1 in 10 chances of causing burn on foe
Name: Fire Spin
Type: Fire
Power Base: 15
Accuracy: 70
Effect: Traps foe, 2-5 strikes
Name: Fissure
Type: Ground
Power Base: ---
Accuracy: 30
Effect: OHKO. The Accuracy depends on user's Speed
Name: Flail
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Strong with high HP
Name: Flamethrower
Type: Fire
Power Base: 95
Accuracy: 100
Effect: 1 in 10 chances of causing burn on foe
Name: Flash
Type: Normal
Power Base: ---
Accuracy: 70
Effect: Lowers foes Accuracy in one level
Name: Fly
Type: Flying
Power Base: 70
Accuracy: 95
Effect: Fly in first turn and attacks on second. Can be used out of the
battles to go back to cities visited previously
Name: Focus Energy
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises critical hit ratio
Name: Focus Punch
Type: Fighting
Power Base: 150
Accuracy: 100
Effect: Charge in first turn, attacks on second. If user is attacked before
this move is used, it's canceled
Name: Follow Me
Type: Normal
Power: ---
Accuracy: ---
Effect: In double battles, all the enemies will attack only this Pokémon
Name: Foresight
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Ghost have no longer immune to normal and fighting moves
Name: Frenzy Plant
Type: Grass
Power: 150
Accuracy: 90
Effect: Used in first turn, does nothing on next one
Name: Fury Attack
Type: Normal
Power Base: 10
Accuracy: 95
Effect: 2-5 strikes
Name: Fury Cutter
Type: Bug
Power Base: 10
Accuracy: 15
Effect: Doubles power base if used consecutively. Power base start over again
if it misses or used other move instead
Name: Fury Swipes
Type: Normal
Power Base: 18
Accuracy: 80
Effect: 2-5 strikes
Name: Future Sight
Type: Psychic
Power Base: 80
Accuracy: 100
Effect: Upon used the move hits foe two turns later
Name: Giga Drain
Type: Grass
Power Base: 60
Accuracy: 100
Effect: Half of the damage will cure user's HP
Name: Glare
Type: Normal
Power Base: ---
Accuracy: 75
Effect: Gives paralysis to foe
Name: Grasswhistle
Type: Grass
Power Base: ---
Accuracy: 55
Effect: Asleep foe
Name: Growl
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Lowers foe's Attack in one level
Name: Growth
Type: Grass
Power Base: ---
Accuracy: ---
Effect: Raises in one level user's Special Attack
Name: Grudge
Type: Ghost
Power Base: ---
Accuracy: 100
Effect: If this Pokémon is fainted by foe, foe's move used to do that will
have all PP reduced to zero
Name: Guillotine
Type: Normal
Power Base: ---
Accuracy: 30
Effect: OHKO. Accuracy depends on Speed. It fails if used on a foe with higher
Level than user's
Name: Gust
Type: Flying
Power Base: 40
Accuracy: 100
Effect: Double damage if foe is flying type
Name: Hail
Type: Ice
Power Base: ---
Accuracy: 100
Effect: Weather effect. On next 5 turns all non-ice type Pokémons are hurt
a bit in their HP per turn
Name: Harden
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises Defense in one level
Name: Haze
Type: Ice
Power Base: ---
Accuracy: 100
Effect: Eliminate all status changes used
Name: Headbutt
Type: Normal
Power Base: 70
Accuracy: 100
Effect: 1 in 3 chances of causing foe to flinch
Name: Heal Bell
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Cures all the conditions of team
Name: Heat Wave
Type: Fire
Power Base: 100
Accuracy: 90
Effect: 1 in 10 chances of causing burn on foe
Name: Helping Hand
Type: Normal
Power Base: ---
Accuracy: 100
Effect: This move can be used on double battles. It raises the Attack user's
ally in one level
Name: Hi Jump Kick
Type: Fighting
Power Base: 85
Accuracy: 90
Effect: Take 1/4 damage if it fails
Name: Hidden Power
Type: ---
Power Base: ---
Accuracy: 100
Effect: Type and power depends on the IVs of the Pokémon
Name: Horn Attack
Type: Normal
Power Base: 65
Accuracy: 100
Effect: No effect
Name: Horn Drill
Type: Normal
Power Base: ---
Accuracy: ---
Effect: OHKO. Accuracy depends on Speed
Name: Howl
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises user's Attack in one level
Name: Hydro Pump
Type: Water
Power Base: 120
Accuracy: 85
Effect: No effect
Name: Hydro Cannon
Type: Water
Power Base: 150
Accuracy: 90
Effect: Attacks on first turn, does nothing on second
Name: Hyper Beam
Type: Normal
Power Base: 150
Accuracy: 100
Effect: If it doesn't miss, on next turn user stays idle for recharging it
Name: Hyper Voice
Type: Normal
Power Base: 90
Accuracy: 100
Effect: No effect
Name: Hypnosis
Type: Psychic
Power Base: ---
Accuracy: 60
Effect: Asleeps foe
Name: Ice Ball
Type: Ice
Power Base: 30
Accuracy: 90
Effect: It's used until fail or 5 turns. The damage doubles turn by turn
Name: Ice Beam
Type: Ice
Power Base: 95
Accuracy: 100
Effect: 1 in 10 chances of freezing foe
Name: Ice Punch
Type: Ice
Power Base: 75
Accuracy: 100
Effect: 1 in 10 chances of freezing foe
Name: Icicle Spear
Type: Ice
Power Base: 10
Accuracy: 100
Effect: 2-5 strikes
Name: Icy Wind
Type: Ice
Power Base: 85
Accuracy: 95
Effect: Lowers foe's Speed in one level
Name: Igrain
Type: Grass
Power Base: ---
Accuracy: ---
Effect: Per turn user recover 1/8 of its HP, however can be switched
Name: Imprison
Type: Psychic
Power Base: ---
Accuracy: 100
Effect: Foe can't use the same move you have in your moveset
Name: Iron Defense
Type: Steel
Power Base: ---
Accuracy: ---
Effect: Raises in 2 level user's Defense
Name: Iron Tail
Type: Steel
Power Base: 100
Accuracy: 75
Effect: 1 in 3 chances of lowering foe's Defense
Name: Karate Chop
Type: Fighting
Power Base: 50
Accuracy: 100
Effect: High critical hit ratio
Name: Kinesis
Type: Psychic
Power Base: ---
Accuracy: 80
Effect: Lowers foe's Accuracy in 1 level
Name: Knock Off
Type: Dark
Power Base: 20
Accuracy: 100
Effect: This move makes foe's hold item unusable in the battle
Name: Leaf Blade
Type: Grass
Power Base: 70
Accuracy: 100
Effect: High critical hit ratio
Name: Leech Life
Type: Bug
Power Base: 20
Accuracy: 100
Effect: Half of the damage will cure user's HP
Name: Leech Seeds
Type: Grass
Power Base: ---
Accuracy: 90
Effect: Absorbs 1/8 of foe's HP per turn. A fire move used on it will destroy
the leech seeds
Name: Leer
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Lowers foe's Defense in 1 level
Name: Lick
Type: Ghost
Power Base: 20
Accuracy: 100
Effect: 1 in 2 chances of causing paralysis on foe
Name: Light Screen
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: On next 5 turns, all foe's special moves used will cause half of the
damage on the Pokémons of your team
Name: Low Kick
Type: Fighting
Power Base: ---
Accuracy: 100
Effect: The damage depends on foe's height
Name: Luster Purge
Type: Psychic
Power Base: 80
Accuracy: 100
Effect: 1 in 2 chances of lowering foe's Special Defense in 1 level
Name: Mach Punch
Type: Fighting
Power Base: 40
Accuracy: 100
Effect: Always goes first
Name: Magic Coat
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Reflects all the special condition infecting moves
Name: Magical Leaf
Type: Grass
Power Base: 60
Accuracy: ---
Effect: Never misses
Name: Magnitude
Type: Ground
Power Base: ---
Accuracy: 100
Effect: Random power, between 10 and 150
Name: Mean Look
Type: Normal
Power Base: ---
Accuracy: 100
Effect: The next move used will not miss
Name: Meditate
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Raises Attack in 1 level
Name: Mega Drain
Type: Grass
Power Base: 40
Accuracy: 100
Effect: Half of the damage caused will heal user's HP
Name: Megahorn
Type: Bug
Power Base: 120
Accuracy: 85
Effect: No effect
Name: Memento
Type: Dark
Power Base: ---
Accuracy: 100
Effect: User faints to lowers in 2 levels foe's Attack and Special Attack
Name: Metal Claw
Type: Steel
Power Base: 50
Accuracy: 95
Effect: 1 in 10 chances of raising user's Attack in one level
Name: Metal Sound
Type: Steel
Power Base: ---
Accuracy: ---
Effect: Lowers foe's Special Defense in 2 levels
Name: Meteor Mash
Type: Steel
Power Base: 100
Accuracy: 85
Effect: 1 in 10 chances of raising user's Attack in one level
Name: Mimic
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Copies the last move used by foe. That move will substitute Mimic only
in that battle
Name: Mind Reader
Type: Normal
Power Base: ---
Accuracy: ---
Effect: The next move will hit
Name: Minimize
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Elevates user's Evasion in 1 level
Name: Mirror Move
Type: Flying
Power Base: ---
Accuracy: ---
Effect: Use the last move used by foe
Name: Mist
Type: Ice
Power Base: ---
Accuracy: ---
Effect: Stats can't be lowered in the next five turns. This is valid only for
the Pokémons at your field side
Name: Mist Ball
Type: Normal
Power Base: 70
Accuracy: 100
Effect: 1 in 2 chances of lowering foe's Defense
Name: Moonlight
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Recover 50% of total HP, 100% in Sunny Day and 25% in Rain Dance or
Sandstorm
Name: Morning Sun
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Effect: Recover 50% of total HP, 100% in Sunny Day and 25% in Rain
Dance or
Sandstorm
Name: Mud Shot
Type: Ground
Power Base: 55
Accuracy: 95
Effect: Lowers foe's Speed in one level
Name: Mud Sport
Type: Ground
Power Base: ---
Accuracy: ---
Effect: Half the damage of electric moves on that battle
Name: Muddy Water
Type: Water
Power Base: 95
Accuracy: 85
Effect: 1 in 3 chances of lowering foe's Accuracy in one level
Name: Mud-Slap
Type: Ground
Power Base: 20
Accuracy: 100
Effect: Lowers foe's Accuracy in one level
Name: Nature Power
Type: ---
Power Base: ---
Accuracy: 100
Effect: The move chances with the terrain
Grass = Stun Spore Tall Grass = Razor Leaf
Desert = Earthquake Light Water = Bubblebeam
Dark Water = Surf Debaixo d'água = Hydro Pump
Mountain = Rock Slide Cavern = Shadow Ball
Other = Swift
Name: Needle Arm
Type: Grass
Power Base: 60
Accuracy: 100
Effect: 1 in 3 chances of flinching foe
Name: Night Shade
Type: Ghost
Power Base: ---
Accuracy: 100
Effect: Damage is equal to user's Level
Name: Odor Sleuth
Type: Normal
Power Base: ---
Accuracy: 100
Effect: User's Accuracy is at normal value again
Name: Outrage
Type: Dragon
Power Base: 90
Accuracy: 100
Effect: Used following on next 3 turns and user becomes confused
Name: Overheat
Type: Fire
Power Base: 140
Accuracy: 90
Effect: Upon used user's Special Attack is lowered in 2 levels
Name: Peck
Type: Flying
Power Base: 35
Accuracy: 100
Effect: No effect
Name: Perish Song
Type: Normal
Power Base: ---
Accuracy: ---
Effect: All the Pokémons that heard this song must be switched or will faint
within three turns
Name: Petal Dance
Type: Grass
Power Base: 70
Accuracy: 100
Effect: Used following on next 3 turns and user becomes confused
Name: Pin Missile
Type: Bug
Power Base: 15
Accuracy: 85
Effect: 2-5 strikes
Name: Poison Fang
Type: Poison
Power Base: 50
Accuracy: 100
Effect: 1 in 3 chances of causing badly poison on foe
Name: Poison Gas
Type: Poison
Power Base: ---
Accuracy: 55
Effect: Poison foe
Name: Poison Sting
Type: Poison
Power Base: 15
Accuracy: 100
Effect: 1 in 3 chances of causing poison on foe
Name: Poison Tail
Type: Poison
Power Base: 50
Accuracy: 100
Effect: 1 in 10 chances of causing poison on foe, high critical hit ratio
Name: Poisonpowder
Type: Poison
Power Base: ---
Accuracy: 75
Effect: Poison foe
Name: Pound
Type: Normal
Power Base: 40
Accuracy: 100
Effect: No effect
Name: Powder Snow
Type: Ice
Power Base: 40
Accuracy: 100
Effect: 1 in 10 chances of freezing foe
Name: Protect
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Protection with all the moves used in that turn. Accuracy is halfed if
used consecutively
Name: Psybeam
Type: Psychic
Power Base: 65
Accuracy: 100
Effect: 1 in 10 chances of confusing foe
Name: Psych Up
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Copies all the beneficent increments foe has
Name: Psychic
Type: Psychic
Power Base: 90
Accuracy: 100
Effect: 1 in 10 chances of confusing foe
Name: Psycho Boost
Type: Psychic
Power: 140
Accuracy: 90
Effect: Lower user's Special Attack in 2 levels
Name: Psywave
Type: Psychic
Power Base: ---
Accuracy: 80
Effect: Inflicts random damage
Name: Pursuit
Type: Dark
Power Base: 40
Accuracy: 100
Effect: A foe that is been switched can't escape of this move and will receive
double damage instead the normal
Name: Quick Attack
Type: Normal
Power Base: 40
Accuracy: 100
Effect: Always goes first
Name: Rage
Type: Normal
Power Base: 20
Accuracy: 100
Effect: User's Attack is raised in one level if in the turn it uses this move
it takes damage from foe's move
Name: Rain Dance
Type: Water
Power Base: ---
Accuracy: ---
Effect: Weather effect, it rains in field. It will powers up in 50% all water
type moves used and half fire moves. Solarbeam requires charging and
has power base equal to 60. Thunder will never misses under the rain
Name: Rapid Spin
Type: Normal
Power Base: 20
Accuracy: 100
Effect: Releases user from Leech Seeds, Bind, Wrap and destroy Spikes
Name: Razor Leafs
Type: Grass
Power Base: 55
Accuracy: 95
Effect: High critical hit ratio
Name: Razor Wind
Type: Normal
Power Base: 80
Accuracy: 100
Effect: Charges in first turn, attacks on second. High critical hit ratio
Name: Recover
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Recovers 50% of total HP
Name: Recycle
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Reuse a hold item. If you was
Name: Refresh
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Cures user of paralysis, burn or poison
Name: Return
Type: Normal
Power Base: ---
Accuracy: ---
Effect: The higher is user's happiness, higher is the power base value
Name: Revenge
Type: Fighting
Power Base: 60
Accuracy: ---
Effect: Double damage if foe caused damage in you at the turn this move was
used. This move always goes last
Name: Reversal
Type: Fighting
Power Base: ---
Accuracy: ---
Effect: Stronger when user's HP is down
Name: Roar
Type: Normal
Power Base: ---
Accuracy: ---
Effect: In wild battles you flee, in trainer battles the foe is forced to
switch for other
Name: Rock Blast
Type: Rock
Power Base: 25
Accuracy: 80
Effect: 2-5 times
Name: Rock Smash
Type: Fighting
Power Base: 20
Accuracy: 100
Effect: 1 in 2 chances of lowering foe's Defense in one level
Name: Rock Slide
Type: Rock
Power Base: 75
Accuracy: 90
Effect: 1 in 3 chances of causing foe to flinch
Name: Rock Throw
Type: Pedra
Power Base: 50
Accuracy: 90
Effect: Nenhum efeito
Name: Rock Tomb
Type: Rock
Power Base: 50
Accuracy: 80
Effect: Lowers foe's Speed in 1 level
Name: Role Play
Type: Psychic
Power Base: ---
Accuracy: 100
Effect: Copies foe's ability. Your ability is substituted by the new only in
the battle
Name: Rollout
Type: Rock
Power Base: 30
Accuracy: 90
Effect: Continuous attack. Double damage if user has used Defense Curl.
Name: Safeguard
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Your team is prevented on next 5 turns of any special condition
(sleep, burn, paralysis, poison or frozen)
Name: Sand-Attack
Type: Ground
Power Base: ---
Accuracy: ---
Effect: Lowers foe's Accuracy in 1 level
Name: Sandstorm
Type: Rock
Power Base: ---
Accuracy: ---
Effect: Weather effect. On next 5 turns a sand storm will hurt all Pokémons in
field that are not ground, rock or steel type
Name: Sand Tomb
Type: Ground
Power Base: 15
Accuracy: 70
Effect: 2-5 times
Name: Scary Face
Type: Normal
Power Base: ---
Accuracy: ---
PP: 10
Effect: Lowers foe's Speed in 2 levels
Name: Scratch
Type: Normal
Power Base: 40
Accuracy: 100
Effect: No effect
Name: Screech
Type: Normal
Power Base: ---
Accuracy: 100
PP: 40
Effect: Lowers foe's Defense in 2 levels
Name: Secret Power
Type: Normal
Power Base: 70
Accuracy: 85
Effect: 1 in 3 chances of add an effect depending on the terrain
----------------- -------------- ----------------------
| TERRAIN | LOOKS LIKE | 30% CHANCES OF |
----------------- -------------- ----------------------
| Short grass | Knock Off | Paralyze |
| Grass | Needle Arm | Poison |
| Tall grass | Magical Leaf | Asleep |
| Mountain | Rock Throw | Confuse |
| Cavern, cave | Bite | Flinch |
| Sea, ocean | Surf | Low Attack in 50% |
| Pound, lake | Bubblebeam | Low Speed in 50%l |
| Underwater cave | Waterfall | Low Defense in 50% |
| Sand | Mud Shop | Low Accuracy in 50% |
| Other | Body Slam | Paralyze |
----------------- -------------- ----------------------
Name: Seismic Toss
Type: Fighting
Power Base: ---
Accuracy: ---
Effect: The damage caused by user is equal to user's Level
Name: Selfdestruct
Type: Normal
Power Base: 200
Accuracy: 100
Effect: User faints after using this move
Name: Shadow Ball
Type: Ghost
Power Base: 80
Accuracy: 100
Effect: 1 in 10 chances of lowering foe's Special Defense
Name: Shadow Punch
Type: Ghost
Power Base: 60
Accuracy: ---
Effect: Never misses unless foe is normal type because normal type is immune
to ghost type moves
Name: Sheer Cold
Type: Ice
Power Base: ---
Accuracy: 30
Effect: OHKO. Accuracy lowers if Speed is down
Name: Shock Wave
Type: Electric
Power Base: 60
Accuracy: ---
Effect: Never misses
Name: Signal Beam
Type: Bug
Power Base: 75
Accuracy: 100
Effect: 1 in 10 chances of confusing foe
Name: Silver Wind
Type: Bug
Power Base: 60
Accuracy: 100
Effect: 1 in 5 chances of raising all status in 1 level
Name: Sing
Type: Normal
Power Base: ---
Accuracy: 55
Effect: Asleep foe
Name: Sketch
Type: Normal
Power Base: ---
Accuracy:
Effect: Copies permanently foe's last move used
Name: Skill Swap
Type: Psychic
Power Base: ---
Accuracy: 100
Effect: Trades ability with foe, but only in the battle
Name: Skull Bash
Type: Normal
Power Base: 100
Accuracy: 100
Effect: Raises user's Defense in the first turn, attack on second
Name: Sky Attack
Type: Flying
Power Base: 140
Accuracy: 90
Effect: Charges at first turn, attacks on second
Name: Sky Uppercut
Type: Fighting
Power Base: 85
Accuracy: 90
Effect: Able to hit Pokémons that are in the sky (using Fly move)
Name: Slack Off
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Cures 1/2 of total HP
Name: Slam
Type: Normal
Power Base: 80
Accuracy: 75
Effect: No effect
Name: Slash
Type: Normal
Power Base: 70
Accuracy: 100
Effect: High critical hit ratio
Name: Sleep Powder
Type: Grass
Power Base: ---
Accuracy: 75
Effect: Asleep foe
Name: Sleep Talk
Type: Normal
Power Base: ---
Accuracy: ---
Effect: This move works only if user is sleeping. It will use randomly a move
in your moveset, except this
Name: Sludge
Type: Poison
Power Base: 65
Accuracy: ---
Effect: 1 in 10 chances of causing poison on foe
Name: Sludge Bomb
Type: Poison
Power Base: 90
Accuracy: ---
Effect: 1 in 3 chances of causing poison on foe
Name: Smellingsalt
Type: Normal
Power Base: 60
Accuracy: ---
Effect: Double damage if foe is paralyzed. Then, it'll no longer paralyzed
Name: Smog
Type: Poison
Power Base: 20
Accuracy: 70
Effect: 1 in 3 chances of causing poison on foe
Name: Smokescreen
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Lowers foe's Accuracy in 1 level
Name: Snatch
Type: Dark
Power Base: ---
Accuracy: 100
Effect: If foe uses a recovering HP or raising stat move in the turn this move
is used, instead on it the effect will happens on user
Name: Snore
Type: Normal
Power Base: 40
Accuracy: 100
Effect: Can be used only by a Pokémon that is sleeping
Name: Solarbeam
Type: Grass
Power Base: 120
Accuracy: 100
Effect: On first turn the Pokémon needs to charge, at second it attacks. As
this move depends on sunlight, then the weather will affect it
harshly. If the field is on Sunny Day, Solarbeam doesn't need to
charge, if Rain Dance is on, charge is needing and power base is
reduced to 60
Name: Sonicboom
Type: Normal
Power Base: ---
Accuracy: 90
Effect: Always does 20 HP of damage
Name: Spark
Type: Electric
Power Base: 65
Accuracy: 100
Effect: 1 in 3 chances of causing paralysis on foe
Name: Spike Cannon
Type: Normal
Power Base: 20
Accuracy: 100
Effect: 2-5 times
Name: Spikes
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Damage in all opponent's Pokémon in the moment they're called out.
Can be used three times at max
Name: Spit Up
Type: Normal
Power Base: 100
Accuracy: 100
Effect: Stronger if you used Stockpile before
Name: Spite
Type: Ghost
Power Base: ---
Accuracy: 100
Effect: Lowers 2-5 PP of the foe's last move used
Name: Splash
Type: Normal
Power Base: ---
Accuracy: ---
Effect: This move does utterly nothing
Name: Spore
Type: Grass
Power Base: ---
Accuracy: 100
Effect: Asleep foe
Name: Steel Wing
Type: Steel
Power Base: 70
Accuracy: 100
Effect: 1 in 10 chances of raising user's Defense
Name: Stockpile
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Use this move for Swallow and Spit Up become stronger
Name: Stomp
Type: Normal
Power Base: 65
Accuracy: 100
Effects: 1 in 3 chances of causing foe to flinch. It does double damage on foe
if it has used Minimize
Name: Strength
Type: Normal
Power Base: 80
Accuracy: 100
Effects: No effect. Out of the battles it can be used to push boulders
Name: String Shot
Type: Bug
Power Base: ---
Accuracy: 95
Effects: Lowers foe's Speed in 1 level
Name: Struggle
Type: Normal
Power Base: 50
Accuracy: 100
Effect: Takes 1/4 of the damage caused as recoil. This move is used by your
Pokémon when all the moves of its moveset run out of PP
Name: Stun Spore
Type: Grass
Power Base: ---
Accuracy: 75
Effect: Paralyzes foe
Name: Submission
Type: Fighting
Power Base: 80
Accuracy: 80
Effect: Takes 1/4 the damage as recoil
Name: Substitute
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Pays 1/4 of HP to become immune to everything until the substitute
is destroyed. Substitute's HP is equal 1/4 of user's HP
Name: Sunny Day
Type: Fire
Power Base: ---
Accuracy: ---
Effect: Weather effect, the field stays filled of sunlight. This makes fire
type moves powered up 50% as long as the power of water type moves are
halfed. Solarbeam doesn't need charging, Thunder has 25% as Accuracy
and all sunlight dependence heal moves cures total HP (Synthesis,
Moonlight, Morning Sun)
Name: Supersonic
Type: Normal
Power Base: ---
Accuracy: 55
Effect: Confuses foe
Name: Superpower
Type: Fighting
Power Base: 120
Accuracy: 100
Effect: User's Attack and Defense are lowered in 1 level
Name: Surf
Type: Water
Power Base: 95
Accuracy: 100
Effect: No effect. Out of the battles it's used to cross water
Name: Swagger
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Raises foe's Attack in 2 levels and it turns confused
Name: Swallow
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Cures HP depending on how much times you used Stockpile
Name: Sweet Kiss
Type: Normal
Power Base: ---
Accuracy: 75
Effect: Lowers in 1 level foe's Accuracy
Name: Swift
Type: Normal
Power Base: 60
Accuracy: ---
Effect: Always hits
Name: Swords Dance
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises user's Attack in 2 levels
Name: Synthesis
Type: Grass
Power Base: ---
Accuracy: ---
Effect: Recovers 50% of total HP, 100% in Sunny Day, 25% in Rain Dance
Name: Tackle
Type: Normal
Power Base: 35
Accuracy: 95
Effect: No effect
Name: Tail Glow
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Raises user's Special Attack in 2 levels
Name: Tail Whip
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Foe's Defense is lowered 1 level
Name: Take Down
Type: Normal
Power Base: 90
Accuracy: 85
Effect: Takes 1/4 as recoil damage
Name: Taunt
Type: Dark
Power Base: ---
Accuracy: 100
Effect: Turns foe into angry, then for the next two turns it can use only
moves that cause damage
Name: Teeter Dance
Type: Normal
Power Base: ---
Accuracy: 100
Effect: All the Pokémons on field become confused
Name: Teleport
Type: Psychic
Power Base: ---
Accuracy: 100
Effect: Escapes of wild Pokémons if used against a wild Pokémon. If used out
of the battle you can go back to the last Pokémon Center visited. In
trainer Pokémons this move doesn't have any function
Name: Thief
Type: Dark
Power Base: 40
Accuracy: 100
Effect: Steal foe's item if it's holding one and user's not. Note that you can
steal items only of wild Pokémons. In trainer battles the stolen item
won't be on your Pokémon when the battle ends
Name: Thrash
Type: Normal
Power Base: 90
Accuracy: 100
Effect: This move lasts 2-5 turns, then user becomes confused
Name: Thunder
Type: Electric
Power Base: 120
Accuracy: 70
Effect: 1 in 3 chances of causing paralysis on foe
Name: Thunder Wave
Type: Electric
Power Base: ---
Accuracy: 100
Effect: Paralyzes foe
Name: Thunderbolt
Type: Electric
Power Base: 95
Accuracy: 100
Effect: 1 in 10 chances of causing paralysis on foe
Name: Thunderpunch
Type: Electric
Power Base: 75
Accuracy: 100
Effect: 1 in 10 chances of causing paralysis on foe
Name: Thundershock
Type: Electric
Power Base: 40
Accuracy: 100
Effect: 1 in 10 chances of causing paralysis on foe
Name: Tickle
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Lowers foe's Attack and Defense in 1 level
Name: Transformation
Type: Normal
Power Base: ---
Accuracy: ---
Effect: User copies foe's specie and moveset. Only Ditto is the Pokémon that
learns this move. Let's suppose a Ditto is fighting against Dragonite.
When Ditto uses Transformation it becomes Dragonite with all the moves
foe Dragonite knows. The type is also changed. Only the Level and
status are the same.
Name: Torment
Type: Dark
Power Base: ---
Accuracy: 100
Effect: Foe can't use the same move twice
Name: Toxic
Type: Poison
Power Base: ---
Accuracy: 85
Effect: Cause badly poison on foe
Name: Trick
Type: Psychic
Power Base: ---
Accuracy: ---
Effect: Trades item with foe (both Pokémon must be holding one)
Name: Tri-Attack
Type: Normal
Power Base: 80
Accuracy: 100
Effect: 1 in 10 chances of causing burn, paralysis or poison on foe
Name: Twister
Type: Dragon
Power Base: 40
Accuracy: 100
Effect: 1 in 10 chances of causing foe to flinch
Name: Uproar
Type: Normal
Power Base: 50
Accuracy: 100
Effect: 2-5 turns
Name: Vicegrip
Type: Normal
Power Base: 55
Accuracy: 100
Effect: No effect
Name: Vital Throw
Type: Fighting
Power Base: 70
Accuracy: 100
Effect: Always goes last
Name: Volt Tackle
Type: Electric
Power Base: 120
Accuracy: 100
Effect: Takes 1/3 of the damage done as recoil
Name: Water Gun
Type: Water
Power Base: 40
Accuracy: 100
Effect: No effect
Name: Water Pulse
Type: Water
Power Base: 60
Accuracy: 100
Effect: 1 in 3 chances of confusing foe
Name: Water Sport
Type: Water
Power Base: ---
Accuracy: ---
Effect: Half damage caused by fire type moves
Name: Water Spout
Type: Water
Power Base: 150
Accuracy: 100
Effect: Less damage if user's HP is low
Name: Waterfall
Type: Water
Power Base: 80
Accuracy: 100
Effect: No effect
Name: Weater Ball
Type: Normal
Power Base: 50
Accuracy: 100
Effect: The type of this move can change depending on the weather. Fire type
in Sunny Day, water type in Rain Dance, ice type in Hail
Name: Will-o-wisp
Type: Fire
Power Base: ---
Accuracy: 75
Effect: Causes burn on foe
Name: Whirlpool
Type: Water
Power Base: 15
Accuracy: 70
Effect: 2-5 strikes, traps foe
Name: Whirlwind
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Escapes of wild battles. In trainer battles the foe is forced
to switch
Name: Wish
Type: Normal
Power Base: ---
Accuracy: ---
Effect: Cures half of the max HP on next turn
Name: Wing Attack
Type: Flying
Power Base: 60
Accuracy: 100
Effect: No effect
Name: Wrap
Type: Normal
Power Base: 15
Accuracy: 85
Effect: 2-5 strikes, traps foe
Name: Yawn
Type: Normal
Power Base: ---
Accuracy: 100
Effect: Foe falls sleep on next turn
Zap Cannon
Type: Electric
Power Base: 100
Accuracy: 50
Effect: Foe is paralyzed if it hits
===================
13.3. Contact Moves [pjand]
===================
Contact moves are those one that when executed by your Pokémon, along the way
it touches foe. In this touching the Pokémon can acquire an effect if foe has
an ability that has effect only with a contact move.
The abilities Cute Charm, Effect Spore, Flame Body, Poison Point, Rough Skin
and Static are affected by contact moves.
Contact Moves List
------------------
Aerial Ace Drill Peck Leaf Blade Rollout
Ancientpower Dynamicpunch Leech Life Scratch
Arm Thrust Endeavor Lick Seismic Toss
Astonish Extremespeed Low Kick Shadow Punch
Bide Facade Mach Punch Skull Bash
Bind False Swipe Mega Kick Sky Uppercut
Bite Fire Punch Mega Punch Slam
Blaze Kick Flail Megahorn Slash
Body Slam Fly Metal Claw Smellingsalt
Bounce Focus Punch Meteor Mash Spark
Clamp Frustration Needle Arm Steel Wing
Constrict Fury Attack Outrage Stomp
Counter Fury Cutter Overheat Strength
Crabhammer Fury Swipes Peck Submission
Cross Chop Future Sight Petal Dance Superpower
Crunch Guillotine Poison Fang Tackle
Crush Claw Headbutt Poison Tail Take Down
Cut Hi Jump Kick Pound Thief
Dig Horn Attack Pursuit Thrash
Dive Horn Drill Quick Attack Thunderpunch
Dizzy Punch Ice Ball Rage Tickle
Double Kick Ice Punch Rapid Spin Vicegrip
Double-Edge Iron Tail Return Vital Throw
Doubleslap Jump Kick Revenge Waterfall
Dragon Claw Karate Chop Reversal Wing Attack
Drill Peck Knock Off Rock Smash Wrap
======================
13.4. Sound Base Moves [anejd]
======================
The sound base moves are Grasswhistle, Growl, Heal Bell, Howl, Hyper Voice,
Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, Uproar. You
need to know this because the Pokémons with the ability Soundproof are immune
to those moves, which are Voltorb, Electrode, Mr. Mime, Whismur, Loudred.
=============
13.5. Targets [tegrt]
=============
What glorified some moves in my opinion, are the targets they can have in 2
vs. 2 battles. To know if a move has more than one target only in a 2 vs. 2
battle we can discover that. Aren't you understanding what I am speaking
about? Let me explain.
The first double battle on your way is at the bridge of Route 104, south of
Rustiboro City. In that battle, as in any other one, 2 Pokémons at your side,
and two at other. When one of your Pokémon is going to attack, you can notice
that you can choose what foe you're going to hit (sometimes even your ally can
be attacked). However, some moves you can't choose which foe will be attacked.
Some moves cause damage in all foe Pokémons' field. Others hits all the
Pokémons, and when I say "all" I'm referring to opponent's Pokémon field and
your ally.
Below the moves that have more than one target. What are not including below
is because they cause damage only in one Pokémon, the one you choose (it can
be your ally as well, but you won't attack your ally, though it being
possible). Take advantage of that to benefit on the double battles.
- Hits all Pokémons:
o-------------------------------------------------------------------------o
| Earthquake |
| Explosion |
| Magnitude |
| Selfdestruct |
| Teeter Dance |
o-------------------------------------------------------------------------o
- Hits all foe Pokémons' field:
o-------------------------------------------------------------------------o
| Acid Hyper Voice Razor Wind Swift |
| Air Cutter Icy Wind Rock Slide Tail Whip |
| Bubble Leer Spikes Twister |
| Blizzard Muddy Water String Shot Water Spout |
| Eruption Powder Snow Surf |
| Growl Razor Leafs Sweet Scent |
o-------------------------------------------------------------------------o
=====================
13.5. Forgotten Moves [pyund]
=====================
A move has been forgotten, I mean, it's not learned through level, nor TM, nor
egg, it's Volt Tackle. It's the electric type, 120 power base, 100 Accuracy
and 5 PP. To have it you need to do the following: breed a male Pikachu with a
female Ditto. This Pikachu must hold the Light Ball. The Light Ball can be
found by stealing it of a wild Pikachu. I suggest you to try Pikachu at Safari
Zone, it's more probable that here they are holding. When the egg hatches the
baby Pikachu has Volt Tackle in the moveset.
=============================
13.6. Some Things About Moves [andfp]
=============================
I did this menu because it's really important a thing to help you in case you
don't know anything about moves. Simple and direct to the things below that
can happens with you in battle. All these things are caused by moves. You can
notice this things by battling a lot and using lots of moves.
o------------o
| Conditions |
o------------o
Some moves have a chance to give a direct special condition or an indirect one
on foe. Fire moves may cause burn, electric ones may cause paralysis, ice ones
may freeze, poison ones may cause poison... Few damage moves doesn't not give.
o-------o
| Stats |
o-------o
Some moves have the chance of lowering foe's stat. In other cases this chance
will always happen or 100 of chances. Ex.: Shadow Ball has 1 in 5 chances (or
20%) of lowering foe's Special Defense in one level. Rock Tomb, when hits,
always lowers foe's Speed in one level.
o---------o
| Trapped |
o---------o
When a Pokémon is trapped, it can't be switched, if on a trainer battle, and
in one wild battle it can't escape. Bind, Wrap, Block, Mean Lock, Fire Spin
are example of moves that traps a Pokémon. There is also the Arena Trap and
Shadow Tag ability that prevents a foe escaping.
o---------------o
| Recoil Damage |
o---------------o
Recoil damage is tough! When your Pokémon is going do a corporal move, the
move should be so strong that even your Pokémon is hurt a bit. Take Down,
Double-Edge, Volt Tackle, Submission are example of moves that does your
Pokémon take recoil damage. The Rock Head ability prevents user of this
damage.
o-----------o
| Flinching |
o-----------o
This can happens only with the Pokémon at second turn. When the phrase "It's
flinched" appears it means your Pokémon or opponent's Pokémon has flinched.
Some moves like Bite, Headbutt and Rock Slide has a chance of causing foe to
flinch. When a Pokémon is flinched, it doesn't execute the move in that turn.
o-------------o
| Turns Moves |
o-------------o
Some moves need more than one turn. It's like Hyper Beam, the most famous one,
which you attacks on first turn and stay idle in the next as payment. There is
also Solarbeam, which you does nothing on first turn to attack on second.
Don't forget Doom Desire, which your Pokémon stays idle for two turns before
attacking.
o----------o
| Priority |
o----------o
Whatever is the user's amount of Speed, some moves does not respect this stat.
Quick Attack, Extremespeed and Mach Punch will always goes first when used.
Revenge will always goes last.
o-----------o
| Isolating |
o-----------o
Some moves make the user isolates of the field where the battle is occurring.
It doesn't mean your foe will not be able to attack you because there are some
few moves that allow that. For example, when using Fly, first the user
isolates of the field, it flies up high. In this turn it is in the top of the
field, flying, and on next turn it executes the move Fly, going back to field.
o-------------o
| 2-5 strikes |
o-------------o
There are lots of moves that does this. They have power base very low, but as
they may does 2-5 strikes a turn, then the resultant damage mighty be high.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 14. Pokémon Contest |==o==|
\___/ ---------------------------------------------------------------- \___/
[eincn]
The newest and probably the best addition to Pokémon world is certain the
Pokémon Contest. Different of the battles, here you compete and enjoy a
little. I didn't like the Pokémon Contest, but after I understood how doing
Pokéblocks and the contest moves, I began to like an conquer ribbons easily!
Read the topics below, they're a great and hard research I did to gather info
enough to help you out on this.
============
14.1. Review [ouncp]
============
Pokémon Contest is a place where trainers gather together to see what Pokémon
is the best in a specific attribute. Not the strong Pokémons will win, but the
better quality ones. To participate you need to get the Contest Pass at the
lady in the counter of the Pokémon Contest in Verdanturf. Each Pokémon has an
amount in each category, and each move is a type in the contest.
There are four ranks: Normal, Super, Hyper and Master.
+--------------+-----------------+
| RANK | CITY/TOWN |
+--------------+-----------------+
| Normal Rank | Verdanturf Town |
+--------------+-----------------+
| Super Rank | Fallabor Town |
+--------------+-----------------+
| Hyper Rank | Slateport City |
+--------------+-----------------+
| Master Rank | Lilycove City |
+--------------+-----------------+
You must go from Normal to Super to Hyper to Master. There's nothing impeding
you to go right in the last rank, the Master one.
There are five attributes to you complete: Beauty, Tough, Cute, Smart and
Cool. You must feed your Pokémon with Pokéblocks to raise its attributes. They
are used to grow the appearance of your Pokémon, you don't need exactly them
to win a Contest, but they help a lot you along the way.
You can see the contest moves of your Pokémon by selecting it, going in
SUMMARY and right arrow three times. When a Pokémon needs to apple Beauty in a
Contest, you should use Beauty type moves in the contest. To know that see the
topic about the contest type moves for some more details.
To raise a attribute of your Pokémon you need to feed it with Pokéblocks:
/-------------------|--------------------------\
| THIS POKÉBLOCK | RAISES THE ATTRIBUTE |
|-------------------|--------------------------|
| Dry Pokéblock | Beautyness |
|-------------------|--------------------------|
| Bitter PokéBlock | Smartness |
|-------------------|--------------------------|
| Sour PokéBlock | Toughness |
|-------------------|--------------------------|
| Sweet PokéBlock | Cuteness |
|-------------------|--------------------------|
| Spicy Pokéblock | Coolness |
\-------------------|--------------------------/
Some Pokéblocks raise two attributes of your Pokémon instead one, and some
even three. These ones are not including above. Remember that each Pokémon can
feed at maximum 12 Pokéblocks, therefore, if you want high attribute, use good
berries to make good Pokéblocks.
If you want to max a attribute you should use only the berries 31-35 (Spelon
Berry, Pamtre Berry, Watmel Berry, Durin Berry e Belue Berry), because they're
the best. There are some else, but nothing are compared to this greatest five
berries. However most of them are gotten once and to have more of those
berries you need to plant them. To get those berries talk with Berry Master's
wife. She's going to talk you and you shall to say her two different words
that are in your vocabulary. Some words enter in your vocabulary after some
events in game.
Once you have maximized a attribute of your Pokémon go Slateport Pokémon Fan
Club and talk with the present. Put the such Pokémon in the first slot because
while talking him he'll examine the first Pokémon and give you a scarf of the
same color the attribute that Pokémon has maximized. Se you maximized the
Beauty attribute, for example, then he gives you the Blue Scarf.
Keep an eye to the pictures inside the Pokémon Contest buildings. After you
win a contest there will be a picture of your Pokémon on it.
===================
14.2. Berry Blender [andpc]
===================
To raise your score at round 1 you need to feed your Pokémon with Pokéblocks
to they raise the attribute of your Pokémon because at round 1 what's
evaluated is how big is your Pokémon's certain attribute.
Inside Pokémon Contest building look for a square machine with four red dots.
The empty place in this machine awaits for a player. If you don't have friends
to play there is how to play against the GameBoy (or against the computer if
you're using a ROM).
Some tricks for you:
- The more people plays best is the Pokéblock done because more berries are
thrown;
- The exact point you does better it is. There is the circle and the double
circle, which is more exact than normal circle;
- The less you miss, better it is;
- The quick the berry blender rounds, better it is.
While playing you can see each player has a red arrow. When the center arrow
pass near your arrow press A button. You can press it how much times you can
since they're touching each other. There is two points if you hit it, the
circle, which is good, and the double circle, which is perfect. The more
circles are done, more quickly the berry blend will round. To each error
someone does, it will slow down its sleep.
===============
14.3. Competing [punca]
===============
There are two rounds in a Pokémon Contest that decides the winner. See below
that happens in each one and the final of them two also.
===============
14.3.1. Round 1 [oaeip]
===============
This is the introduction of the round. The audience looks to your Pokémon and
decides whether they like it or not. Your chance of they like is as big as how
much you have fed your Pokémon with Pokéblocks and if it is equipped with the
certain scarf to that Contest (Green Scarf for smart, etc).
For example, you have entered into a Beauty Contest. Make sure your Pokémon is
holding the Blue Scarf and it has high points in the Beauty upon you had fed
it with Pokéblocks that raises Beauty. The scarf helps you with one heart at
Round 1.
This round isn't the most important, but it gives a little and good pulse that
is enough to win.
===============
14.3.2. Round 2 [aeiou]
===============
This is the round where the things get hard. The appeal round, where your
Pokémon does its moves to impress the audience, and the more important, the
judge. It doesn't matter how is the power, accuracy and PP, here nothing fails
and nothing has effect on analyzing that, simply the attribute and its effect
in the Contest.
In all Contest you shall not use the same move twice times because you'll lose
hearts for that. Some moves like Hidden Power and Aerial Ace have as contest
effect the permission of being used twice without being penalized by judge.
The moves Return and Frustration always excite the audience.
After five turns of appealing, the Contest finishes and you see who is the
winner. If you win, your Pokémon receive a Ribbon of that Contest and can go
to the next rank of that attribute.
=============
14.3.3. Final [fnlad]
=============
In the final you see how much points your Pokémon acquired. First the points
of the round one and after the second. At second round, there is more one
point for every time you used a move with the attribute of the contest.
Despite the round two gives you much stars, the round one is probably the
easier to get starts, at least at the Contest I played. Who has more heart and
stars wins.
========================
14.4. Interesting Prizes [aiueo]
========================
In Lilycove City is a museum, where you find a man known as Curator. He'll
paint a picture of your Pokémon to put on Museum if you win the Master Rank
Contest. Get your picture painted five times (one in each contest), and you'll
receive a Trainer Start and a Glass Ornament. You should had talked with the
Curator before trying that, or no picture for you.
=========================
14.5. Learning Some Stuff [andps]
=========================
Some things that wasn't said before I say here in this topic. It's good taking
a read to complete your knowledge about Contests.
When you does a move, your Pokémon will earn hearts known as Appeal. Some
moves you give you black hearts, named as Jam.
You should use a move which attribute is the same of the contest you aren't
arguing (use a Beauty move in a Beauty contest). You earn an extra heart and
more +1 in the audience's excitation meter, the bar at the bottom of the name
of the Pokémon. You earn -1 every time use other type. the Pokémon that puts
five points in this bar receive five additional stars. Then, the bar is zeroed
again.
Remember that only some moves can be used twice in a row without being
penalized. In case you can't avoid this losing situation, you lose some hearts
taken off.
An important thing is that the judge react to the Pokémons actions with a
dialogue over his head. In each of those dialogues you can know what he means.
In the dialogue is a symbol, they're below:
/---------------------------------------------------------------------------\
| ! | You have done the first move of a combo. If you have the second |
| | it will stay in pink color on next turn. |
|---------|-----------------------------------------------------------------|
| !! | You did the second move of a combo. Double hearts for your! |
|---------|-----------------------------------------------------------------|
| ? | The order of appeals on next turn has been changed to random. |
|---------|-----------------------------------------------------------------|
| Star | If you have this star it's a good thing because for every |
| | appeal you do a heart is earned. |
|---------|-----------------------------------------------------------------|
| Spiral | You used an attack twice! I said for you to don't do that |
|---------|-----------------------------------------------------------------|
| 1 | You're the first to appeal on next turn. You can lose hearts, |
| | but can't stay nervous. |
|---------|-----------------------------------------------------------------|
| 4 | You're the fourth, or, the last. You won't lose hearts, but can |
| | stay nervous. |
|---------|-----------------------------------------------------------------|
| X | As long as your Pokémon has this X it can't appeal, gain |
| | hearts, lose hearts, stay nervous. |
\---------------------------------------------------------------------------/
A white square is printed in the box of all the four Pokémons. At some moments
a strange symbols is inside it. That means how your Pokémon is feeling. Its
felling interferes in the working of its appeal and in the amount of hearts it
has gotten in that turn.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 15. Secret Base |==o==|
\___/ ---------------------------------------------------------------- \___/
[ancba]
After Pokémon Contets another cool creation in R/S was the Secret Base. The
Secret Base is a place where you have your own room, with notebook connected
at Pokénet and some decorations. The business is: how do a secret base? To
answer this question I created this topic.
To create your secret base you need the TM43 Secret Power. You get this TMs
with a boy at Route 111. After getting it, this TM can be bought in the
grocery store of Slateport City. This means if you lose your TM43 you can buy
other. Remembering this is a TM you don't need any badge to use it on field.
Riding through the routes you should see certain big trees that has pointed
branches out, and some wide and robust bushes, and walls with holes on it.
Just get close it and use the Secret Power. That will be turned into your
secret base. Each one of the places in the world that are used for secret base
are not alike inside, then it can be big, tight, narrow, having divisions or
not. Put in your mind that there's no any place alike other.
In case you does not like the place where you have open the hole it's just
opening the hole in other place to make thus other secret base. Though you
have put items you can re-store then again in your PC to re-build your secret
base up in other place. After finding a good place, it. After finding a good
place it can't be ground and grass, can it? You should buy some decorations to
make its appearance better.
The only and biggest problem on doing a secret base is that the decorations
are very expensive. Buy them only if you have lots of money remaining. Upon
buying a decoration it is sent to your PC. Inside your secret base you can
aces it and then adorn it as your will. Posters, chairs, dolls are an example
of decoration that lets your room nice.
To put out the things you bought do the following. After having chose the
place, go at your PC and select DECOATION. After, select DECORATE. Then choose
item by item, each in its own section, and put it on your secret base. To undo
your secret base, go on PC and select PACK UP.
On next topic see the places where is decorations on sale to your secret base.
==================
15.1. Fortree City [purnd]
==================
In the house at southeast:
LEFT RIGHT
====== =======
Small Desk......3,000 Small Chair.....2,000
Pokémon Desk....3,000 Pokémon Chair...2,000
Heavy Desk......6,000 Heavy Chair.....2,000
Ragged Desk.....6,000 Ragged Chair....2,000
Comfort Desk....6,000 Comfort Chair...2,000
Brick Desk......9,000 Brick Chair.....2,000
Camp Desk.......9,000 Camp Chair......2,000
Hard Desk.......9,000 Hard Chair......2,000
==========================
13.2. Lilycove Dept. Store
==========================
At fifth floor:
TOP LEFT TOP RIGHT
========== ===========
Pichu Doll......3,000 Pika Cushion....2,000
Pikachu Doll....3,000 Round Cushion...2,000
Marill Doll.....3,000 Zigzag Cushion..2,000
Jigglypuff Doll.3,000 Spin Cushion....2,000
Duskull Doll....3,000 Diamond Cushion.2,000
Wynaut Doll.....3,000 Ball Cushion....2,000
Baltoy Doll.....3,000 Grass Cushion...2,000
Kecleon Doll....3,000 Fire Cushion....2,000
Azurill Doll....3,000 Water Cushion...2,000
Skitty Doll.....3,000
Swablu Doll.....3,000
Gulpin Doll.....3,000
RIGHT-BOTTOM
LEFT-BOTTOM ==============
============= Surf Mat........4,000
Ball Poster.....1,000 Thunder Mat.....4,000
Green Poster....1,000 Fire Blast Mat..4,000
Red Poster......1,000 Powder Snow Mat.4,000
Blue Poster.....1,000 Attract Mat.....4,000
Cute Poster.....1,000 Fissure Mat.....4,000
Pika Poster.....1,500 Spikes Mat......4,000
Long Poster.....1,500 Glitter Mat.....2,000
Sea Poster......1,500 Jump Mat........2,000
Sky Poster......1,500 Spin Mat........2,000
Th last floor:
Mud Ball............200
Fence Length........500
Fence Width.........500
Tire................800
Breakable Door....3,000
Solid Board.......3,000
Sand Ornament.....3,000
Stand.............7,000
Slide.............8,000
TV................3,000
Round TV..........4,000
Cute TV...........4,000
Wailmer Doll.....10,000
Rhydon Doll......10,000
====================
15.3. Slateport City [cncps]
====================
Two Marts in Slateport sell secret base items.
Red Brick........500 Azurill Doll......3,000
Blue Brick.......500 Marill Doll.......3,000
Yellow Brick.....500 Skitty Doll.......3,000
Red Balloon......500
Blue Balloon.....500
Yellow Balloon...500
C Low Note Mat...500
D Note Mat.......500
E Note Mat.......500
F Note Mat.......500
G Note Mat.......500
A Note Mat.......500
B Note Mat.......500
C High Note Mat..500
===============
15.4. Route 113 [pqern]
===============
Glass Maker, the man who lives in Glass Workshop at Route 113, will give you
two items that cost lots of ash. To gather ash get with him the Soot Sack.
Step a ash grass to get 1 ash. Depending on how much ash you have you can get
an item.
Pretty Chair...6,000
Pretty Desk....8,000
==============================
15.5. Pretty Petal Flower Shop [cncpq]
==============================
The Pretty Petal Flower Shop will begin to sell items only after you get with
the girl outside the White Herb. This shop is near Petalburg Woods, at the
Route 106.
Red Plant.........3,000
Tropical Plant....3,000
Pretty Flowers....3,000
Colorful Plant....5,000
Big Plant.........5,000
Gorgeous Plant....5,000
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 16. Abilities |==o==|
\___/ ---------------------------------------------------------------- \___/
[ndjpc]
Other great and cool novelty of R/S are the abilities. Each specie of Pokémon
can knows on maximum two abilities, and a Pokémon only one. The function of
the ability is helping user. For example, a wild Pokémon has appeared up and
your Poochyena was the first in your team list, the it's thrown out. But if
Poochyena's Level is lower than wild foe's than you have few chances of
escaping. But this isn't valuable for Poochyena because it has the Run Away
ability, which allows you to escape from any wild Pokémon. That's it. See
below all the abilities of all the 386 Pokémons.
------------------------------------------------------------------------------
AIR LOCK
Weather effects are canceled if this Pokémon is on battle. This means that
Solarbeam requires one turn to charge, Thunder can miss under rain, fire moves
are not powered up in Sunny Day, etc.
Pokémon: Rayquaza
------------------------------------------------------------------------------
ARENA TRAP
If your foe has the Arena Trap this means your Pokémon cannot escape neither
be switched unless it is flying type or has the Levitate or Run Away ability.
In case you can't, the only way to you escape is defeating or fainting.
Pokémons: Diglett, Dugtrio, Trapinch
------------------------------------------------------------------------------
BATTLE ARMOR
With this ability user is never hit by a critical damage.
Pokémons: Kabuto, Kabutops, Anorith, Armaldo
------------------------------------------------------------------------------
BLAZE
When your HP is less than 1/3 of total, your fire type moves will cause 50%
more damage when this be normal damage.
Pokémons: Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion,
Combusken, Blaziken
------------------------------------------------------------------------------
CHLOROPHYLL
When the field is with Sunny Day, the speed of this Pokémon will be doubled.
Pokémons: Oddish, Gloom, Vileplume, Bellsprout, Weepinbell, Exeggcute,
Exeggutor, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, Seedot,
Nuzleaf, Shiftry
------------------------------------------------------------------------------
CLEAR BODY
The Intimidate ability and all other lowering stats moves, as Growl and Leer,
will fail if used on this Pokémon.
Pokémons: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, Regice,
Registeel
------------------------------------------------------------------------------
CLOUD MINE
Weather effects are canceled if this Pokémon is on battle. This means that
Solarbeam requires one turn to charge, Thunder can miss under rain, fire moves
are not powered up in Sunny Day, etc.
Pokémons: Psyduck, Golduck
------------------------------------------------------------------------------
COLOR CHANGE
The type of this Pokémon changes depending on user's last move used on it. For
example, firstly it is the natural type of its specie. Following Razor Leafs
is used on it, then it becomes grass type. If following it suffers damage of
Psybeam move, then it becomes psychic type. This is valuable only for the
battle.
Pokémon: Kecleon
------------------------------------------------------------------------------
COMPOUNDEYES
Very good, the Accuracy of this Pokémon is raised in 30%. Just take a look in
the Pokémons that has it, they learn Sleep Power, Super Sonic... yeah!
Pokémons: Butterfree, Venonat, Venomoth, Yanma, Nincada
------------------------------------------------------------------------------
CUTE CHARM
When a contact move is done to this Pokémon there is 30% chances of foe
becoming attracted to user. This won't happen if foe is same gender, ungender
or has the Oblivious ability.
Pokémons: Igglybuff, Jigglypuff, Wigglytuff, Cleffa, Clefairy, Clefable,
Skitty, Delcatty
------------------------------------------------------------------------------
DAMP
The moves Selfdestruct and Explosion fail if used on this Pokémon.
Pokémons: Psyduck, Golduck, Poliwag, Poliwhirl, Poliwhrath, Politoed, Wooper,
Quagsire
------------------------------------------------------------------------------
DRIZZLE
The rain begins when this Pokémon is in battle unless Sandstorm, Sunny Day or
Hail have been used before.
Pokémons: Kyogre
------------------------------------------------------------------------------
DROUGHT
The rain begins when this Pokémon is in battle unless Sandstorm, Sunny Day or
Hail have been used before.
Pokémons: Groudon
------------------------------------------------------------------------------
EARLY BIRD
This Pokémon sleeps only half the time it would do. This mean it'll sleep 2
turns instead one. This is used even for the Rest move.
Pokémons: Doduo, Dodrio, Kangaskhan, Ledyba, Ledian, Girafarig, Houndour,
Houndoom, Seedot, Nuzleaf, Shiftry
------------------------------------------------------------------------------
EFFECT SPORE
When a contact move is done to this Pokémon there is 10% chances of foe be
asleep, paralyzed or poisoned.
Pokémons: Paras, Parasect, Shroomish, Breloom
------------------------------------------------------------------------------
FLAME BODY
When a contact move is done to this Pokémon there will be 1 in 3 chances of
foe acquires a burn.
Pokémons: Magby, Magmar, Slugma, Magcargo
------------------------------------------------------------------------------
FLASH FIRE
When a fire move is directed to this Pokémon, Flash Fire is activated,
granting fire type move immunity, as well as raising user's fire damage moves
in 150%.
Pokémons: Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon,
Houndour, Houndoom
------------------------------------------------------------------------------
FORECAST
the type of this Pokémon chances along the weather. If there's no weather,
then user is normal type. Fire type in Sunny Day, water type in Rain Dance,
ice type in Hail. Sandstorm doesn't change the type of this Pokémon.
Pokémon: Castform
------------------------------------------------------------------------------
GUTS
User's Attack is multiply by 1.5 if it has a special condition.
Pokémon: Rattata, Raticate, Machop, Machoke, Machamp, Tyrogue, Heracross,
Ursaring, Larvitar, Taillow, Swellow, Makuhita, Hariyama
------------------------------------------------------------------------------
HUGE POWER
The Attack is doubled on battle. But 1/2 is dropped when Skill Swap is used.
Pokémons: Azurill, Marill, Azumarill
------------------------------------------------------------------------------
HUSTLE
This confusion ability makes all the damage caused by this Pokémon multiply by
1.5 and lowers its Accuracy in 80%.
Pokémons: Togepi, Togetic, Corsola, Delibird, Remoraid
------------------------------------------------------------------------------
HYPER CUTTER
If your Pokémon has this ability, its Attack can't be lowered. This mean that
Haze, Charm and Intimidate ability will fail.
Pokémons: Krabby, Kingler, Pinsir, Gligar, Mawile, Trapinch, Corphish,
Crawdaunt
------------------------------------------------------------------------------
ILLUMINATE
If this Pokémon is in the first slot of your team your encounter rate raises,
then, more wild Pokémons will appear.
Pokémons: Staryu, Starmie, Chinchou, Lanturn, Volbeat
------------------------------------------------------------------------------
IMMNUNITY
This Pokémon can't be poisoned. This mean that Toxic will fail and Sludge
Bomb, Poison Tail, Smog, for example, though cause damage they won't poison
it.
Pokémons: Snorlax, Zangoose
------------------------------------------------------------------------------
INNER FOCUS
This Pokémon is never flinched by any move. Neither Fake Out will flinch this
Pokémon.
Pokémons: Zubat, Golbat, Crobat, Abra, Kadabra, Alakazam, Farfetch'd,
Dragonite, Girafarig, Sneasel, Snorunt, Glalie
------------------------------------------------------------------------------
INSOMNIA
This Pokémon can't be alseep. Then Hypnosis, Sleep Power and Spore will fail
if used on this Pokémon.
Pokémons: Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow,
Shuppet, Banette
------------------------------------------------------------------------------
INTIMIDATE
Any foes Pokémon that are on battle when this Pokémon is brought into battle
will have Attack lowered in one level. Foes with Hyper Cutter, White Smoke or
Clear Body ability are immune to the effect of this ability.
Pokémons: Ekans, Arbok, Growlithe, Arcanine, Gyarados, Tauros, Snubbull,
Granbull, Stantler, Mightyena, Masquerain, Mawile, Salamence
------------------------------------------------------------------------------
KEEN EYE
User's Accuracy can't be lowered. This mean Sand-Attack, Kinesis and Flash
will fail if used on this Pokémon.
Pokémons: Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd, Sentret,
Furret, Skarmory, Wingull, Pelipper, Sableye
------------------------------------------------------------------------------
LEVITATE
Damage of ground type moves fail when used on this Pokémon.
Pokémons: Gastly, Haunter, Gengar, Koffing, Weezing, Unown, Misdreavus,
Vibrava, Flygon, Duskull, Solrock, Lunatone, Baltoy, Claydol,
Latios, Latias
------------------------------------------------------------------------------
LIGHTINGROD
In double battles all the electric moves will hit this Pokémon, whether it's
the target or not.
Pokémons: Cubone, Marowak, Rhyhorn, Rhydon, Electrike, Manectric
------------------------------------------------------------------------------
LIMBER
This Pokémon can't be paralyzed. This mean Thunder Wave, Stun Spore and Glare
will fail as well as Body Slam won't ever paralyze it.
Pokémons: Persian, Hitmonlee, Ditto
------------------------------------------------------------------------------
LIQUID OOZE
When the HP of this Pokémon is absorbed (by a move like Mega Drain, Leech Seed
or Dream Eater, for example), foe will lose the same amount of HP instead
absorbing it.
Pokémons: Tentacool, Tentacruel, Gulpin, Swalot
------------------------------------------------------------------------------
MAGMA ARMOR
This Pokémon can't be frozen by any move.
Pokémons: Slugma, Magcargo, Camerupt
------------------------------------------------------------------------------
MAGNET PULL
If your Pokémon is steel type, it can't escape of foe it has this ability.
Pokémons: Magnemite, Magneton, Nosepass
------------------------------------------------------------------------------
MARVEL SCALE
The Defense of this Pokémon is multiplied by 1.5 if it has a special condition
(paralysis, burn, poison, sleeping or frozen).
Pokémons: Milotic
------------------------------------------------------------------------------
MINUS
If any Pokémon with the ability Plus is near this in a double battle, the
Special Attack of this Pokémon is multiplied by 1.5.
Pokémons: Minun
------------------------------------------------------------------------------
NATURAL CURE
When bringing into battle again all the status conditions are cured.
Pokémon: Staryu, Starmie, Chansey, Blissey, Corsola, Celebi, Roselia, Swablu,
Altaria
------------------------------------------------------------------------------
OBLIVIOUS
This Pokémon can't be attracted by no other. This mean Attract fail if used in
this Pokémon and Cute Charm ability won't have any effect.
Pokémons: Slowpoke, Slowbro, Slowking, Lickitung, Smoochum, Jynx, Swinub,
Piloswine, Illumise, Numel, Barboach, Whiscash, Wailmer, Wailord
------------------------------------------------------------------------------
OVERGROW
When the HP of this Pokémon is less than 1/3 of the total, all the grass type
moves will have 50% more damage they would have when causing normal damage.
Pokémons: Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Treecko,
Grovyle, Sceptile
------------------------------------------------------------------------------
OWN TEMPO
This Pokémon can't be confused. Super Sonic and Swagger fail when used on this
Pokémon and you can make it hold a confusing berry though its nature doesn't
like it because it won't get confused.
Pokémons: Slowpoke, Slowbro, Slowking, Lickitung, Smeargle, Spoink, Grumpig
------------------------------------------------------------------------------
PICK UP
This Pokémon can get an item after a battle. It doesn't need to participate of
the battle, just put it in your team and after the battle that's a chance of
it holding an item.
Pokémons: Meowth, Phanpy, Aipom, Teddiursa, Zigzagoon, Linoone
------------------------------------------------------------------------------
PLUS
If any Pokémon with the ability Plus is near this in a double battle, the
Special Attack of this Pokémon is multiplied by 1.5.
Pokémons: Plusle
------------------------------------------------------------------------------
POISON POINT
When a contact move is done to this Pokémon, there is 1 in 3 chances of foe
becoming poisoned. Poison or steel Pokémon or the ones with Immunity ability
are immune to this effect
Pokémons: Nidoran macho, Nidoran fęmea, Nidorina, Nidorino, Nidoqueen,
Nidoking, Seadra, Qwilfish, Roselia
------------------------------------------------------------------------------
PRESSURE
When a move is directed to this Pokémon, an extra PP is used. Foe spend 2 PP
instead 1 PP.
Pokémon: Aerodactyl, Articuno, Zapdos, Moltres, Lugia, Ho-oh, Entei, Raikou,
Suicune, Dusclops, Absol, Deoxys
------------------------------------------------------------------------------
PURE POWER
Doubles Attack on battle. If this ability is swapped (by the move Skill Swap
or Skill Swap ability), the Attack returns to normal.
Pokémons: Meditite, Medicham
------------------------------------------------------------------------------
RAIN DISH
Under the rain 1/16 of total HP is recovered per turn.
Pokémons: Lotad, Lombre, Ludicolo
------------------------------------------------------------------------------
ROCK HEAD
This Pokémon doesn't take recoil damage (this type of damage are caused by
moves like Double-Edge and Take Down, for example).
Pokémons: Geodude, Graveler, Golem, Onix, Steelix, Cubone, Marowak, Rhyhorn,
Rhydon, Aerodactyl, Sudowoodo, Aron, Lairon, Aggron, Bagon,
Shelgon, Relicanth
------------------------------------------------------------------------------
ROUGH SKIN
Foe suffers a damage of 1/16 its total HP everytime it uses a contact move on
this Pokémon.
Pokémons: Carvanha, Sharpedo
------------------------------------------------------------------------------
RUN AWAY
This Pokémon will always flee of any wild Pokémon, though if foe has Arena
Trap ability. It can also be switched though Bind, Block, Mean Look or any
other trap has been used.
Pokémons: Rattata, Raticate, Doduo, Dodrio, Ponyta, Rapidash, Sentret,
Furret, Dunsparce, Aipom, Snubbull, Poochyena
------------------------------------------------------------------------------
SAND STREAM
Sandstorm is activated when this Pokémon is brought into battle, unless Rain
Dance, Sunny Day or Hail have been used before.
Pokémon: Tyranitar
------------------------------------------------------------------------------
SAND VEIL
When Sandstorm is in effect, the Evasion of this Pokémon raises in one level.
Pokémon: Sandshrew, Sandslash, Diglett, Dugtrio, Gligar, Cacnea, Cacturne
------------------------------------------------------------------------------
SERENE GRACE
The percentage of effects is doubled. If this Pokémon uses Fire Blast, instead
1 in 3 chances of burning foe, then it has 2 in 3 chances. Very good.
Pokémons: Chansey, Blissey, Togepi, Togetic, Dunsparce, Jirachi
------------------------------------------------------------------------------
SHADOW TAG
Foe is prevented of switching out or escaping.
Pokémon: Wynaut, Wobbuffet
------------------------------------------------------------------------------
SHED SKIN
After a turn, if this Pokémon has any special condition, there is 1 in 3
chances of it be healed.
Pokémon: Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar, Silcoon,
Cascoon, Seviper
------------------------------------------------------------------------------
SHELL ARMOR
Foe won't ever cause a critical hit in this Pokémon.
Pokémons: Shellder, Cloyster, Krabby, Kingler, Lapras, Omanyte, Omastar,
Corphish, Crawdaunt, Clamperl
------------------------------------------------------------------------------
SHIELD DUST
Foe's effect moves' percentage is lowered to zero.
Pokémon: Weedle, Caterpie, Venomoth, Wurmple, Dustox
------------------------------------------------------------------------------
SOUNDPROOF
Sound base moves fail when used on this Pokémon.
Voltorb, Electrode, Mr. Mime, Whismur, Loudred, Exploud
------------------------------------------------------------------------------
SPEED BOOST
Per turn the Speed of this Pokémon is raised in one level.
Pokémons: Yanma, Ninjask
------------------------------------------------------------------------------
STATIC
When a contact move is done to this Pokémon, there is 1 in 3 chances of foe
becoming paralyzed. Pokémons with Limber ability are immune to it.
Pokémons: Pichu, Pikachu, Raichu, Voltorb, Electrode, Elekid, Electabuzz,
Mareep, Flaaffy, Ampharos, Electrike, Manectric
------------------------------------------------------------------------------
STENCH
If this Pokémon is in your team, the encounter rate lowers. Encounter rate is
how much wild Pokémons will appear in a certain place of the game.
Pokémons: Grimer, Muk
------------------------------------------------------------------------------
STICKY HOLD
An item that is been held by this Pokémon won't be stolen.
Pokémons: Grimer, Muk, Gulpin, Swalot
------------------------------------------------------------------------------
STURDY
OHKO moves (Sheer Cold, Fissure, Guillotine, for example) fail if used on this
Pokémon.
Pokémons: Geodude, Graveler, Golem, Onix, Steelix, Pineco, Forretress,
Donphan, Skarmory, Nosepass, Aron, Lairon, Aggron
------------------------------------------------------------------------------
SUCTION CUPS
The Pokémon is prevented to the forced switch (Roar and Whirlwind, for
example).
Pokémons: Octillery, Lileep, Cradily
------------------------------------------------------------------------------
SWARM
When the HP of this Pokémon is less than 1/3 of the total, bug type moves will
cause 50% more damage when it's normal damage.
Pokémons: Beedrill, Scyther, Scizor, Spinarak, Ariados, Ledyba, Ledian,
Heracross, Beautifly, Volbeat
------------------------------------------------------------------------------
SWIFT SWIM
When it's raining on field, the Speed of this Pokémon is doubled.
Pokémons: Magikarp, Horsea, Kingdra, Goldeen, Seaking, Omanyte, Omastar,
Kabuto, Kabutops, Qwilfish, Mantine, Lotad, Lombre, Ludicolo,
Surskit, Clamperl, Huntail, Gorebyss, Relicanth, Feebas, Luvdisc
------------------------------------------------------------------------------
SYNCHRONIZE
When you wish to give a special condition to this Pokémon, foe will acquire it
also since it's not immune to it.
Pokémons: Abra, Kadabra, Alakazam, Mew, Espeon, Umbreon, Natu, Xatu, Ralts,
Kirlia, Gardevoir
------------------------------------------------------------------------------
THICK FAT
Fire and ice type moves cause half of the damage in this Pokémon.
Pokémons: Seel, Snorlax, Miltank, Azurill, Marill, Azumarill, Miltank,
Makuhita, Hariyama, Spoink, Grumpig, Walrein, Spheal, Sealeo,
Walrein
------------------------------------------------------------------------------
TORRENT
When your HP is less than 1/3 of the total, water type moves cause half of the
damage when it's normal damage.
Pokémons: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr,
Mudkip, Marshtomp, Swampert
------------------------------------------------------------------------------
TRACE
Copies foe's ability when it's brought into battle again.
Pokémons: Porygon, Porygon2, Ralts, Kirlia, Gardevoir
------------------------------------------------------------------------------
TRUANT
This bad self ability doesn't let user attacks twice. It attack in one turn,
on next doesn't, one does, next doesn't...
Pokémons: Slakoth, Slaking
------------------------------------------------------------------------------
VITAL SPIRIT
This Pokémon never sleeps, neither for Rest...
Pokémons: Mankey, Primeape, Delibird, Vigoroth
------------------------------------------------------------------------------
VOLT ABSORB
Everytime a electric move is directed to this Pokémon, it will heal 1/4 of
total HP upon losing the HP by the received move.
Pokémons: Jolteon, Chinchou, Lanturn
------------------------------------------------------------------------------
WATER ABSORB
Everytime a water move is directed to this Pokémon, it will heal 1/4 of total
HP upon losing the HP by the received move.
Pokémons: Poliwag, Poliwhirl, Poliwrath, Politoed, Lapras, Vaporeon, Wooper,
Quagsire, Mantine
------------------------------------------------------------------------------
WATER VEIL
This Pokémon can't be burnt.
Pokémons: Wailmer, Wailord, Goldeen, Seaking
------------------------------------------------------------------------------
WHITE SMOKE
Intimidate ability and other lowering stat moves fail if used on this Pokémon.
Pokémons: Torkoal
------------------------------------------------------------------------------
WONDER GUARD
This Pokémon is hit only by very effective moves. However it has always 1 HP.
Pokémons: Shedinja
------------------------------------------------------------------------------
These are the abilities. Very many, are not? There is even for the Pokémons
that are not found in R/S. You can get this Pokémon by trading with Fire
Red/Leaf Green or using GameShark.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 17. Types of Pokémon |==o==|
\___/ ---------------------------------------------------------------- \___/
[tpimn]
In RBY there were 15 types of Pokémon. With GSC 2 more types were cretaing,
totaling 17. In RS there's no coming of new type. At this long moment I think
Game Freak won't create any type else for Pokémons. Being that, there are 17
types of Pokémon.
It's very important know what type is your Pokémon because there is advantage
and disadvantage between them. For example, water douses fire. Therefore, a
water type Pokémon is on advantage to a fire one. In base with these logics
the advantage among them was created. You can see them below, useful info to
you know a bit more in case you don't know nothing or almost nothing.
==================
17.1. The 17 Types [asvtn]
==================
Normal: A Pokémon that doesn't fit in any other type is considered normal.
Other commom feature of them is that their moves are corporal. They can learn
several type of moves, and that's isn't a problem. Normal Pokémon generally
have good Speed and HP. They're in disadvantage only to the fighting type.
Fire: They're the favorite of most of the trainers. Their moves generally let
the foe with burns, a thing that puts user on advantage, mainly if that
happened with a rock or ground foe. They're very offensive. Battles with fire
Pokémons generally are decisive.
Water: 3/4 of the Pokémons are water type. They're found in aquatic
environments. They have the advantage in battle when it's happen on water. The
trainers usually have one water type on team in case they need to surf onto a
place. Also, the water Pokémons are very good in Defense and Special Defense.
Grass: These type of Pokémon are known for being good on giving special
condition to foe by using spores or powders. Grass Pokémon isn't a bad
Pokémon, but also not very good because they have 5 disadvantage. In general,
they have good Special Attack.
Electric: The main feature of all electric Pokémon is that they're fast, all
them. Other thing is that their electric moves may let foe with paralysis,
what lowers even more its Speed. But they have one disadvantage, the ground
Pokémons, which have immunity to their moves.
Ice: Most of ice Pokémons are also water part. The ice is won by fire, then
the water part can avoid that, this is a good point. Ice is the only elemental
type able to win the formidable dragon type with effective damage. Ice moves
are said to freeze foe.
Fighting: Alike the normal Pokémons they have corporal moves, however they're
better worked, and are limited to punches and kicks. The Attack of these
Pokémons are one of the biggest in the game, and that's no reason for you
teach them special moves. They're in trouble if foe is psychic type.
Poison: The problem with these Pokémon is that they may poison foe with their
poison moves, unless foe is poison, steel or has Immunity ability. With a good
Defense depending on what is, they can learn several type of moves having so a
mixed moveset.
Ground: Extremely strong, they just don't cause much damage on grass and bug
type. The flying type is immune to ground moves. Only their special stats are
a few crappy. Any special move, effective or normal damage, is able to defeat
the in one hit due to their low Special Defense.
Flying: No one Pokémon is only flying type, it is one type and flying after.
They're immune to ground moves, a good thing for them. The disadvantage of
these Pokémons are the ice and electric type Pokémons. The bug type is in
disadvantage as most of flying Pokémons are bird, and birds eat bugs.
Psychic: All their damage are based in their Special Attack because it's very
high. They're in advantage with the fighting type mainly, but they can cause a
big damage on poison type also. Although they look good, their Defense is low
a lot and one Earthquake from a ground Pokémon can knock down them in one hit.
Bug: People think the bug Pokémons are weak. This isn't true. The bug Pokémons
get adult early, and so learn strong moves early. There are few bug moves, and
though there is strong ones. A Pokémon that looks like a bug certain is bug or
part bug type.
Rock: Normal moves don't do practically any damage in this Pokémon. Their
Defense is extremely high, but thus like the ground Pokémons they have the
Special Defense very low and a simple Surf can faint them easily. They are not
very fast also.
Ghost: The ghost Pokémons has gaseous body, and with this can cross walls and
solid things. They moves are as dangerous as the psychic type ones. Other
thing is that they can learn several moves, and have always one exaggerated
stat. There are few those Pokémons.
Dragon: They could be considered divine, after all, they're rare and resist to
many elemental types, except the ice. As most of the dragon Pokémons, they are
dragon/flying in the final stage, then the ice will does much more damage.
Dragon Pokémon has good status and abilities.
Dark: Take a look to a dark Pokémon and think if it's not scary? Most of the
dark types Pokémon are exotic and a spooky appearance. The more strange
effects are from dark type moves. They like the night and they're immune to
psychic type moves! But they're in disadvantage to the fighting type.
Steel: They're resistant to almost all other types. The fire type causes very
much damage, and the water, other one very found, does normal damage. The
immunity they have is of poison moves. The Defense of these Pokémons are
bigger than rock Pokémons.
==================
17.2. Damage Chart [andob]
==================
Below you can see the damage caused by a type of Pokémon on other one. There
are four type of damage: normal damage, very effective damage, not very
effective damage, and no damage. The order of the columns and lines is equal
the Pokémon Stadium 2 chart, from where I took all this precious info.
Any empty square means a normal damage. Any other symbol on it means a
specific type of damage. Take a look in the legend to know what symbol what
damage it its.
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| N | Fi| W | Gr| E | I | Ft| Po| Gd| Fl| Ps| B | Rk| Gh| D | Dk| S |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| N | | | | | | | | | | | | | H | X | | | H |
| Fi| | H | H | 2 | | 2 | | | | | | 2 | H | | H | | 2 |
| W | | 2 | H | H | | | | | 2 | | | | 2 | | H | | |
| Gr| | H | 2 | H | | | | H | 2 | H | | H | 2 | | H | | H |
| E | | | 2 | H | H | | | | X | 2 | | H | 2 | | H | | H |
| I | | H | H | 2 | | H | | | 2 | 2 | | | | | 2 | | H |
| Ft| 2 | | | | | 2 | | | 2 | 2 | | | | | 2 | | H |
| Po| | | | 2 | | | | H | H | | | | H | H | | | X |
| Gd| | 2 | | H | 2 | | | 2 | | X | | H | 2 | | | | 2 |
| Fl| | | | 2 | H | | 2 | | | | | 2 | H | | | | H |
| Ps| | | | | | | 2 | 2 | | | H | | | | | X | H |
| B | | H | | 2 | | | H | H | | H | 2 | | | H | | 2 | H |
| Rk| | 2 | | | | | 2 | H | | H | 2 | | 2 | | | | H |
| Gh| X | | | | | | | | | | 2 | | | 2 | | | H |
| D | | | | | | | | | | | | | | | 2 | | H |
| Dk| | | | | | | H | | | | | | | 2 | | H | H |
| S | | H | H | | H | 2 | | | | | | | 2 | | | | H |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Legend: (thanks for msantos10 for
H - half damage warning me about a mistake
2 - double damage I had did. Thanks, dude!)
X - no damage
Let's suppose a grass Pokémon is battling against a fire one. Logically the
grass is in disadvantage and will lose, considering both are in the same
level. But.. and if the grass Pokémon knows a ground move? If it knows then
the fire one would be in disadvantage and that's would be a relation of moves
used and not the type of Pokémon. Therefore, interpret the left column as the
type of the move and the up column the type of the Pokémon that is the target.
This is a better vision, understood?
============================
17.3. Damage in Double Types [dncpt]
============================
As long as a Pokémon is a type, it can be more one type in the meantime, thus
a double type. Let's get Treecko as example, which is grass type. Bulbasaur,
for example, is grass/poison (grass and poison in the mean time). With the
addition of poison part, Bulbasaur has gotten advantages and disadvantages
(does not matter whether after or before grass). The advantage is that now
it's immune to the poison condition, and the disadvantage is that it takes
very damage of psychic types. Those are the problems on double types.
Having a double type with equal advantage is excellent. Imagine a steel/rock
type Pokémon, like Aron. It will suffer half of the half of the damage from a
normal type, 0.25x of the normal damage or 1/4 of damage (normal is not very
effective in rock and not very effective in steel. While a fire/flying
Pokémon, like Charizard, takes 4x damage from rock type moves (rock is very
effective in fire and very effective in flying). Then, the flying part of
Charizard would make it immune to the ground moves, which are very effective
on fire, but now rock does a super damage. Is it worth for you?
To you don't confuse your head, let's talk a bit more. Suppose that a Pokémon
with double type (type 1 and type 2). If a move does much damage on type 1 and
few damage on type 2, what will be the damage caused on this Pokémon? It will
be a normal damage. It's the case of Ludicolo, which is grass/water. Fire is
very effective on grass, but not on water. Use them two and Ludicolo will take
normal damage.
If a Pokémon is ground type, then it has immunity to electric moves. Therefore
you won't use an electric move on a ground type Pokémon because it will not
hit. But if you use a electric move on a Pokémon that isn't pure ground type
like Gligar, ground/flying? It is still immune to electric moves though.
===============
17.4. Best Type [dmdnt]
===============
After all, there is a combination of two types that we can consider
invincible? Well, invincible not, but very resistant so. Sableye is
dark/ghost. The dark part is in disadvantage to the fighting type, but the
ghost type is immune to the fighting type. A bug move would cause very damage
on dark part, but on ghost part not. Conclusion: you won't cause very
effective damage on Sableye unless you use Foresight to make the ghost part
vulnerable to fighting moves, then the dark part will suffer very effective
damage.
Other type very resistant is the dragon/steel, which doesn't exist yet. This
will suffer only ground and fighting damage as very effective, but considering
the element type ice won't be very effective, this dragon is safe. While
Nintendo didn't create one, stay with Sableye though you want a good type on
team. I doesn't mean because Sableye has a good type combination it is a good
Pokémon.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 18. Evolutions |==o==|
\___/ ---------------------------------------------------------------- \___/
[evnpd]
A good thing of Pokémons is that they evolve. But what the advantage in
evolving? Upon evolving, the base stats of the Pokémon grow. It also is able
to learn a bigger amount of moves it would learn before. It's obvious that
some Pokémons doesn't have pre and pos-evolutions. Some Pokemons have option
evolutions. I'll mention below all the type of evolutions out.
===========
18.1. Level [velnd]
===========
This type of evolution happens on most of Pokémons. Upon reaching a certain
level the Pokémon is ready to evolve. If you impede it on evolving, then on
next level the evolution will happens again. If you don't want to let your
Pokémon evolve press B button while the evolving process. An easy way to you
don't need to press B everytime is letting your Pokémon hold the Everstone, an
item found in Granite Cave
Bulbasaur -> Lv16 -> Ivysaur -> Lv32 -> Venusaur
Charmander -> Lv16 -> Charmeleon -> Lv36 -> Charizard
Magikarp -> Lv20 -> Gyarados
Poochyena -> Lv18 -> Mightyena
Taillow -> Lv22 -> Swellow
Aaron -> Lv32 -> Lairon -> Lv42 - Aggron
Swablu -> Lv35 -> Altaria
===========
18.2. Trade [vlrtd]
===========
This evolution happens only if you have a Gameboy. You conect your Gameboy in
the Gameboy of your friend and realize the trade. Upon trade, the Pokémon
evolve in the Gameboy of its new owner. There are few Pokémons that evolve by
trading, but they're very good, and it's sad that most of people, at least in
my country, play in Inulator, because the Gameboy is very expensive. No
problem, today there is some emulators that allow trades.
Graveler -> troca -> Golem
Kadabra -> troca -> Alakazam
Machoke -> troca -> Machamp
Haunter -> troca -> Gengar
======================
18.3. Evolution Stones [vndpe]
======================
To evolve some Pokémons you need magic stones, known as evolution stones
because they evolve your Pokémon when you touch them on it. They're compatible
only with some Pokémons and finding them is very hard. Below *ALL* the
evoltuion stones, and *ALL* the Pokémons it can evolve.
WATER STONE:
Poliwhirl -> Water Stone -> Poliwarth
Shellder -> Water Stone -> Cloyster
Staryu -> Water Stone -> Starmie
Eevee -> Water Stone -> Vaporeon
Lombre -> Water Stone -> Ludicolo
THUNDER STONE:
Pikachu -> Thunder Stone -> Raichu
Eevee -> Thunder Stone -> Jolteon
FIRE STONE:
Growlithe -> Fire Stone -> Arcanine
Vulpix -> Fire Stone -> Ninetales
Eevee -> Fire Stone -> Flareon
LEAF STONE:
Gloom -> Leaf Stone -> Vileplume
Weepinbell -> Leaf Stone -> Victreebel
Nuzleaf -> Leaf Stone -> Shiftry
Exeggcute -> Leaf Stone -> Exeggutor
MOON STONE:
Nidorino -> Moon Stone -> Nidoking
Nidorina -> Moon Stone -> Nidoqueen
Jigglypuff -> Moon Stone -> Wigglytuff
Clefairy -> Moon Stone -> Clefable
Skitty -> Moon Stone -> Delcatty
SUN STONE:
Gloom -> Sun Stone -> Bellossom
Sursken -> Sun Stone -> Sunflora
=====================
18.4. Trade with Item [ditrc]
=====================
As the Pokémons that evolve only by trading, these ones are the same way,
except for the fact they need to hold a specific item at the moment the trade
is occurring. It's a special item used for that situation. The item disappear
after the evolution is concluded.
Poliwhirl -> trade with King's Rock -> Politoed
Slowpoke -> trade with King's Rock -> Slowking
Onix -> trade with Metal Coat -> Steelix
Seadra -> trade with Dragon Scale -> Kingdra
Scyther -> trade with Metal Coat -> Scizor
Porgyon -> trade with Up-Grade -> Porygon2
Clamperl -> trade with Deepseatooth -> Huntail
Clamperl -> trade with Deepseascale -> Gorebyss
===============
18.5. Happiness [cndhp]
===============
The Pokémon evolve when is happy. This evolution is probably the hardest to do
because happiness is a value very hard and slow to elevating. To know more
about the happiness of your Pokémon, see the topic that says specifically
about the happiness and know how to let it happy. Below the Pokémons that
evolve only when are happy:
Pichu -> stays happy, evolve -> Pikachu
Golbat -> stays happy, evolves -> Crobat
Eevee -> stays happy, evolve -> Espeon (if at day or afternoon)
Eevee -> stays happy, evolve -> Umbreon, (if at night)
Igglybuff -> stays happy, evolve -> Jigglypuff
Cleffa -> stays happy, evolve -> Clefairy
Chansey -> stays happy, evolve -> Blissey
Togepi -> stays happy, evolve -> Togetic
Azurill -> stays happy, evolve -> Azumarill
======================
18.6. Other Evolutions [cnaot]
======================
The Pokémons below has specific forms of evolving so different from others
before that was no way of fitting them on it, then I put them here. Despite
two of them are not found in R/S, you can trade them from FR/LG or on Pokémon
Collosseum bonus disc.
=============
18.6.1. Eevee [dncev]
=============
Eevee is normal type, from first generation. The cool of this Pokémon is that
it has, by now, five different evolutions. You can choose one if there's no a
specific type and this type is one of Eevee's evolution. When Eevee evolves,
the danger is general in its type. However, each one of the evolutions has a
different form which you must execute to obtain that evolution.
Eevee -> using Fire Stone -> Flareon
Eevee -> using Thunderstone -> Jolteon
Eevee -> using Water Stone -> Vaporeon
Eevee -> when happy (at day or afternoon) -> Espeon
Eevee -> when happy (at night) -> Umbreon
I'm not sure about the hour of the day that happiness evolution of Eevee
determines if it's Espeon or Umbreon. It's through it that you'll know if it's
day, afternoon or night.
===============
18.6.2. Tyrogue [dncgu]
===============
Tyrouge has three evolution options, as Eevee, which has several ones. It
evolves at Lv20 and its evolution depends on the value of two of its stats.
Well, it depends on the value Attack and Defense. You can change these stats
by using vitamins, but I think they'll become unuseble if you use them fastly.
Tyrogue -> Lv20, Ataque = Defesa -> Hitmontop Obs: > = bigger
Tyrogue -> Lv20, Ataque > Defesa -> Hitmonlee < = less
Tyrogue -> Lv20, Ataque < Defesa -> Hitmoncham
================
18.6.3. Shedinja [cndhs]
================
People look a lot for Shedinja, but where to find it? I'll get impressed on
how GameFreak will create another evolution more strange than this. Put five
or less Pokémons on your team. You need one empty slot to more one Pokémon.
With a ball in your bag and Nincada between the five Pokémons train it until
the Lv20 and let it evolves. When Nincada evolves to Ninjas, automatically a
Shedinja will enter in the ball and goes to your team. Select your team and
you'll find it. Shedinja is the strange evolution of Nincada.
Nincada -> Lv20 -> Ninjask
-> Shedinja (se vocę tem espaço no time e uma bola extra)
Why people is so interested on Shedinja? Because it has the Wonder Guard
ability, which makes it is hit only by very effective moves. Though it will
have always 1 HP.
==============
18.6.4. Feebas [sndea]
==============
I don't know if Feebas is hardest to find, for you. Feebas is found in Route
119, in only six squares. This isn't the theme of this topic, let's say how
its evolution type is. Different from other evolutions, Feebas evolve when hit
170 of Beauty. To raise it's Beauty you need to feed him with Dry or Indigo
Blocks. To make PokéBlocks get berries and throw them in the berry blender,
found inside the Contests. This requires much work, but I grant. I have
already a Milotic, it's very good. However, is it worth though so much to look
for Feebas?
Feebas -> 170 de Beauty -> Milotic
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 19. Gabby & Ty |==o==|
\___/ ---------------------------------------------------------------- \___/
[bnbap]
Gabby and Ty are the reporter an cam respectively that will challenge you
around Hoenn. Upon winning, they change place, and the level of their Pokémon
also. After the battle an interview will be offered to you, then you can
accept or not. In case you accept, then just select a word from your
vocabulary whatever it is, and your interview is done. Watch it in any
television in any house in Hoenn (at your house, for example).
----------------|-----------|-------------------------------|-------
APPEARANCE | ROUTE | POKÉMONS | MONEY
----------------|-----------|-------------------------------|-------
1st Appearance | Route 111 | Magnemite Lv19, Whismur Lv19 | $1824
2nd Appearance | Route 118 | Magnemite Lv19, Loudred Lv27 | $2592
3rd Appearance | Route 120 | Magneton Lv30, Loudred Lv30 | $2880
4th Appearance | Route 111 | Magneton Lv33, Loudred Lv33 | $3168
5th Appearance | Route 118 | Magneton Lv36, Loudred Lv36 | $3456
6th Appearance | Route 120 | Magneton Lv39, Exploud Lv39 | $3744
----------------|-----------|-------------------------------|-------
After the second encounter at Route 120, Gabby and Ty will keep the sequence
on Route 111, 118 and 120, in this order, but you will always find their
Pokémons in the same level the last battle. This is good if you need money or
experience, mostly when you're equipped with Amulet Coin or Lucky Egg.
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 20. Feebas/Milotic |==o==|
\___/ ---------------------------------------------------------------- \___/
[dmbnm]
You fought with Wallace's Milotic and how magnificent was it. How much people
did want to know how get Milotic? But what is so special on it? Well, Milotic
can learn Rain Dance, Hydro Pump, Recover and Attract, even Dragon Dance and
Mirror Coat from egg moves. But to have a Milotic you need to get Feebas, the
pre-evolution, and evolve it into Milotic. Feebas looks like Magikarp in
appearance, however it can learn TMs and egg moves, what makes it better.
Milotic is seen at first time on leader Wallace, from Sootopolis gym, and you
had noticed, if you battled with it, how good Milotic is. Other thing is the
Marvel Scale ability of Milotic, which doubles its Defense in case it has a
special condition.
======================
20.1. Getting the Rods [ajndp]
======================
Feebas can be found in the water and to get him you need to use all the rods.
If you don't have any rod, then see below how to get them.
The Old Rod is found with a fisherman in Dewford, it's the worst rods of all,
will get only Magikarp, Tentacool and Feebas. The Good Rod is gotten in Route
118, at east of Mauville City. The Super Rod is gotten in the northeast of
Mossdeep, far from the city. This rod get Pokémons of good level. Despite the
Old Rod is indicated, I could get it easily with the Good Rod.
Now let's learn fishing. No easy fishing in this game. When you use the rod
you're fishing the "square" in front of you, and not the under you. Then, one
the rod has been used some dots appear, wait the phrase "Ah! A Bite", and
press A button in the exact moment. If you was fast enough, you fight it, if
you wasn't you lose it, in case you was not too fast and not to slow, the dots
appear again.
====================
20.2. Getting Feebas [andvp]
====================
Feebas is in Route 119. This route is huge and maybe the biggest of all game.
It has also many water, and as Feebas is found in it, you need to look for it
in the water. Prepare your Pokémon that knows Surf because it's in the water
and there you'll use the Rod. Whatever the rod you use, anyone can get it. I
suggest you the Good Rod, however most of people use the Old Rod.
The hardest part is where you find Feebas and all these water squares. There
are approximately 400 squares, being that Feebas appears in only six. You
should fish five times per square to be sure Feebas doesn't appear. The
hardest is the places where Feebas is found are random per game. Thus, if on a
square you fished Feebas, in other Sapphire or Ruby version you'll find it
probably in other square. Them, how are those squares randomized?
To change the location the square just talk with the man that is between the
Dewford Hall and the Pokémon Center of Dewford. Select "YES" in the question
he does for you and now, for any reason, the squares of where Feebas is found
are randomized. That's why there's no use I say for you in what square I found
my Feebas because it won't be in the same square the yours. If you know
someone that has a female Feebas you should ask for an egg to you have your
own Feebas.
It would be good you fish a female Feebas, thus you could make her lay some
eggs and have more Feebas, which you could trade with friends to acquire good
Pokémons, after all, Feebas is a various fish.
I would like clear out, finally, that:
o In the spot where Feebas is found more Pokémons come on also. You can fish
Magikarp, Tentacool, Carvanha, and think there's no Feebas in that spot.
Fish with patience while finding it.
o When you use a rod, you're trying to catch a Pokémon from the square in
front of the square where your character is.
o I suspect that in every version at least one square in the area over the
waterfall in Route 119 has Feebas. Just look carefully for it, I haven't
any time to confirming that.
o There is a boy in Dewford Town, between Pokémon Center and Dewford Hall,
talk him to change the six squares where Feebas is found if it's hard look
for it. It doesn't change situation though if you think it gets easy.
===========================
20.3. Preparing to Evolving [andpg]
===========================
To evolve your Feebas you need to make it reach 170 of Beauty. As we know the
attributes of a Pokémon are raises upon its fed with Pokéblocks. As each
Pokémon can ingest no longer than 12 Pokéblocks, you should do good Pokéblocks
to your Feebas or it'll become unable to evolve. Reaching 170 of Beauty,
Feebas evolve on next level.
================
20.4. Pokéblocks [andpf]
================
After all, what Pokéblock do? To raise the Beauty of your Pokémon you should
use Pokéblocks with Dry taste or Indigo Pokéblocks (these are the best). Both
raises the Beauty of your Pokémon. To do Pokéblock use the berry blender of
Lilycove Pokémon Contest. Why? There are three people playing, and how much
berries are thrown, better is the Pokéblock formed.
But what really decides what Pokéblock will be formed is the berry you throw
into the berry blender. Remembering the Pokémon can eat only 12 Pokéblocks,
you should do good Pokéblocks. Then, you should use good berries. The berries
used to make Pokéblock to raise Beauty are:
/---------------+---------+------\
| Berry |Pokéblock|Beauty|
|---------------+---------+------+
| Chesto Berry | Blue | ~11 |
| Oran Berry | Indigo | ~11 |
| Lum Berry | Indigo | ~11 |
| Bluk Berry | Indigo | ~11 |
| Weapear Berry | Indigo | ~11 |
| Wiki Berry | Indigo | ~23 |
| Kelpsy Berry | Indigo | ~23 |
| Hondew Berry | Indigo | ~23 |
| Cornn Berry | Indigo | ~23 |
| Pamtre Berry | Indigo | ~45 |
\---------------+---------+------/
Consider the berries that increase around ~11 Beauty are not recommended. The
ones that increase ~45 Beauty or Pamtre Berry is excellent. The ones that
increases around ~23 Beauty are intermediate, they increases very well user's
Beauty, but on a way that is big the amount of this Pokéblocks your Pokémon
needs to feed, limiting you to raise other attributes. The value shown has a
"~" in front because it means the Pokéblock made will have a value around
that.
I made a section saying where to find "all" the berries of the game. In case
you have nothing the ones above I'll help you out with this. Kelpsy Berry is
found at Route 115, there are six over there. Berry Master's wife gives you
Cornn Berry, this berry is good, but it's only one, then plant it. The Pamtre
Berry, the best, is given by Berry Master's wife by you saying "CHALLENGE
CONTEST" to her. Remembering the word "CONTEST" enters in your vocabulary only
after you win Elite Four. Pamtre Berry is gotten only one, remember to plant
it as well.
Pay attention here also for the nature of your Pokémon. The natures determine
also what taste of Pokéblock they like and don't like. The Dry taste is
disliked by Adamant, Impish, Careful and Jolly. It's highly recommendable you
check the nature of your Feebas before giving it Pokéblocks. The natures who
likes Dry taste are the Modest, Mild, Rash and Quiet, these are indicated
because you'll increase their Beauty easily with Dry Pokéblocks once they like
it. On other natures the Pokéblocks will work.
/----------------------------------\
| SABOR |ADORADO POR| ODIADO POR|
+----------|-----------|-----------+
| | Adamant | Mild |
| Dry | Careful | Modest |
| | Impish | Quiet |
| | Jolly | Rash |
\----------------------------------/
==============
20.5. Evolving [vebse]
==============
Then, when your Feebas reached 170 Beauty it'll evolve to Milotic. This is the
easier part. Evolve Feebas one level, then, just fill up the experience bar
with Exp. Points or use a Rare Candy. Feebas will evolve and you'll have
finally a Milotic.
======================
20.6. Breeding Options [ponen]
======================
Milotic is a good Pokémon, but much people as me still insisting to make it
better. A good option is teaching it egg moves. A good and the best example is
a Milotic with Mirror Coat, you can do this by breeding a male Corsola with a
female Feebas/Milotic, and the Corsola must know Mirror Coat. Then, with
Mirror Coat on you can protect from electric and grass moves, which are very
effectives.
The moves Feebas can get by hatching are:
Confuse Ray
Dragonbreath
Hypnosis
Light Screen
Mirror Coat
Mud Sport
Feebas and Milotic are from the egg group Water 1 and Dragon. Then below the
Pokémons that belong the egg group water 1 and dragon and are in Ruby and
Sapphire.
Water 1
-------
- Azurill, Marill, Azumarill
- Clamperl, Huntail, Gorebyss
- Corsola
- Corphish, Crawdaunt
- Psyduck, Golduck
- Spheal, Sealeo, Walrein
- Horsea, Seadra, Kingdra
- Wingull, Pelipper
- Lotad, Lombre, Ludicolo
- Surskit, Masquerain
- Relicanth
- Feebas, Milotic
- Mudkip, Marshtomp, Swampert
Dragon
------
- Altaria
- Seviper
- Bagon, Shelgon, Salamence
- Treecko, Grovyle, Sceptile
___ ___
/ \ ---------------------------------------------------------------- / \
|==o==| 21. PokéDex |==o==|
\___/ ---------------------------------------------------------------- \___/
[pakdn]
The Pokédex is a tool that accompany the trainers. It registers info about all
the Pokémons of a certain region. Upon fighting with Pokémon you record it in
your Pokédex. More deep info, as weight and height, you can have only by
catching that Pokémon. The biggest challenge is catching all the Pokémons, and
thus filling your Pokédex.
The hardest thing in any Pokémon game version is filling the Pokédex. Evolving
Pokémons, trading... this occupies much time, and it's impossible in some
Emulators as trades are not allowed in most of them, what makes the conclusion
this fact will not let someone evolve a Pokémon by trade or item trading.
To help you, here is the list of all the 202 Pokémons, including Deoxys and
Jirachi. Use Ctrl + F and the number of the Pokémon you want (001, for
example, if you want Treecko) or type the number of the Pokémon you're looking
for, which I think an easier way.
================================ #001 Treecko ================================
Type: Grass
Specie: Forest Lizard
Location: In Professor Birch's dropped bag at Route 101
Height: 1' 8"
Weight: 11.0 lbs.
Evolution: Grovyle at Level 16
Level Moves:
------------
Level -- - Pound
Level -- - Leer
Level 6 - Absorb
Level 11 - Quick Attack
Level 16 - Pursuit
Level 21 - Screech
Level 26 - Mega Drain
Level 31 - Agility
Level 36 - Slam
Level 41 - Detect
Level 46 - Giga Drain
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM04 - Strength
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Crunch
Crush Claw
Dragonbreath
Leech Seed
Mud Sport
================================ #002 Grovyle ================================
Type: Grass
Specie: Forest Lizard
Location: N/A (evolves from Treecko)
Height: 2' 11"
Weight: 47.6 lbs.
Evolution: Sceptile at Level 36
Level Moves:
------------
Level -- - Pound
Level -- - Leer
Level 6 - Absorb
Level 11 - Quick Attack
Level 16 - Fury Cutter
Level 17 - Pursuit
Level 23 - Screech
Level 29 - Leaf Blade
Level 35 - Agility
Level 41 - Slam
Level 47 - Detect
Level 53 - False Swipe
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM04 - Strength
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Crunch
Crush Claw
Dragonbreath
Leech Seed
Mud Sport
================================ #003 Sceptile ===============================
Type: Grass
Specie: Forest
Location: N/A (evolves from Grovyle)
Height: 5' 7"
Weight: 115.1 lbs.
Evolution: N/A
Level Moves
-----------
Level -- - Pound
Level -- - Leer
Level 6 - Absorb
Level 11 - Quick Attack
Level 16 - Fury Cutter
Level 17 - Pursuit
Level 23 - Screech
Level 29 - Leaf Blade
Level 35 - Agility
Level 43 - Slam
Level 51 - Detect
Level 59 - False Swipe
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM02 - Dragon Claw HM04 - Strength
TM06 - Toxic HM05 - Flash
TM09 - Bullet Seed HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
--------------
Crunch
Crush Claw
Dragonbreath
Leech Seed
Mud Sport
================================ #004 Torchic ================================
Type: Fire
Specie: Chick
Location: In Professor Birch's dropped bag at Route 101
Height: 1' 4"
Weight: 5.5 lbs.
Evolution: Combusken at Level 16
Level Moves:
------------
Level -- - Scratch
Level -- - Growl
Level 7 - Focus Energy
Level 10 - Ember
Level 16 - Peck
Level 19 - Sand-Attack
Level 25 - Fire Spin
Level 28 - Quick Attack
Level 34 - Slash
Level 37 - Mirror Move
Level 43 - Flamethrower
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM10 - Hidden Power HM04 - Strength
TM11 - Sunny Day HM06 - Rock Smash
TM17 - Protect
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
--------------
Counter
Endure
Reversal
Rock Slide
Smellingsalt
Swagger
=============================== #005 Combusken ===============================
Type: Fire/Fighting
Specie: Young Fowl
Location: N/A (evolves from Torchic)
Height: 2' 1"
Weight: 43.0 lbs.
Evolution: Blaziken at Level 36
Level Moves:
------------
Level -- - Scratch
Level -- - Growl
Level 7 - Focus Energy
Level 10 - Ember
Level 16 - Double Kick
Level 17 - Peck
Level 21 - Sand-Attack
Level 25 - Fire Spin
Level 28 - Bulk Up
Level 32 - Quick Attack
Level 39 - Slash
Level 43 - Mirror Move
Level 50 - Flamethrower
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM08 - Bulk Up HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
--------------
Counter
Endure
Reversal
Rock Slide
Smellingsalt
Swagger
=============================== #006 Blaziken ================================
Type: Fire/Fighting
Specie: Blaze
Location: N/A (evolves from Combusken)
Height: 6' 3"
Weight: 114.6 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Scratch
Level -- - Growl
Level 7 - Focus Energy
Level 10 - Ember
Level 16 - Double Kick
Level 17 - Peck
Level 21 - Sand-Attack
Level 25 - Fire Spin
Level 28 - Bulk Up
Level 32 - Quick Attack
Level 36 - Blaze Kick
Level 42 - Slash
Level 49 - Mirror Move
Level 59 - Sky Uppercut
TMs e HMs
---------
TM05 - Roar HM01 - Cut
TM06 - Toxic HM04 - Strength
TM08 - Bulk Up HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
--------------
Counter
Endure
Reversal
Rock Slide
Smellingsalt
Swagger
================================ #007 Mudkip =================================
Type: Water
Specie: Mud Fish
Location: In Professor Birch's dropped bag at Route 101
Height: 1' 4"
Weight: 16.8 lbs.
Evolution: Marshtomp at Level 16
Level Moves:
------------
Level -- - Tackle
Level -- - Growl
Level 6 - Mud-Slap
Level 10 - Water Gun
Level 15 - Bide
Level 19 - Foresight
Level 24 - Mud Sport
Level 28 - Take Down
Level 33 - Whirlpool
Level 37 - Protect
Level 42 - Hydro Pump
Level 46 - Endeavor
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM04 - Strength
TM07 - Hail HM06 - Rock Smash
TM10 - Hidden Power HM07 - Waterfall
TM13 - Ice Beam HM08 - Dive
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Curse
Ice Ball
Mirror Coat
Refresh
Stomp
Uproar
=============================== #008 Marshtomp ===============================
Type: Water/Ground
Specie: Mud Fish
Location: N/A (evolves from Mudkip)
Height: 2' 4"
Weight: 61.7 lbs.
Evolution: Swampert at Level 36
Level Moves:
------------
Level -- - Tackle
Level -- - Growl
Level 6 - Mud-Slap
Level 10 - Water Gun
Level 15 - Bide
Level 20 - Foresight
Level 25 - Mud Sport
Level 31 - Take Down
Level 37 - Muddy Water
Level 42 - Protect
Level 46 - Earthquake
Level 53 - Endeavor
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM04 - Strength
TM07 - Hail HM06 - Rock Smash
TM10 - Hidden Power HM07 - Waterfall
TM13 - Ice Beam HM08 - Dive
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Curse
Ice Ball
Mirror Coat
Refresh
Stomp
Uproar
================================= #009 Swampert ==============================
Type: Water/Ground
Specie: Mud Fish
Location: N/A (evolves from Marshtomp)
Height: 4' 11"
Weight: 180.6 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Tackle
Level -- - Growl
Level 6 - Mud-Slap
Level 10 - Water Gun
Level 15 - Bide
Level 20 - Foresight
Level 25 - Mud Sport
Level 31 - Take Down
Level 39 - Muddy Water
Level 46 - Protect
Level 52 - Earthquake
Level 61 - Endeavor
TMs e HMs
---------
TM01 - Focus Punch HM03 - Surf
TM03 - Water Pulse HM04 - Strength
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Curse
Ice Ball
Mirror Coat
Refresh
Stomp
Uproar
=============================== #010 Poochyena ===============================
Type: Dark
Specie: Bite
Location: Route 101, Route 102, Route 103
Height: 1' 8"
Weight: 30.0 lbs.
Evolution: Mightyena at Level 18
Level Moves:
------------
Level -- - Tackle
Level 5 - Howl
Level 9 - Sand-Attack
Level 13 - Bite
Level 17 - Odor Sleuth
Level 21 - Roar
Level 25 - Swagger
Level 29 - Scary Face
Level 33 - Take Down
Level 37 - Taunt
Level 41 - Crunch
Level 45 - Thief
TMs e HMs
---------
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
Egg Moves:
----------
Astonish
Covet
Leer
Poison Fang
Yawn
=============================== #011 Mightyena ===============================
Type: Dark
Specie: Bite
Location: N/A (evolves from Poochyena)
Height: 3' 3"
Weight: 81.6 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Tackle
Level 5 - Howl
Level 9 - Sand-Attack
Level 13 - Bite
Level 17 - Odor Sleuth
Level 22 - Roar
Level 27 - Swagger
Level 32 - Scary Face
Level 37 - Take Down
Level 42 - Taunt
Level 47 - Crunch
Level 52 - Thief
TMs e HMs
---------
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
Egg Moves:
----------
Astonish
Covet
Leer
Poison Fang
Yawn
=============================== #012 Zigzagoon ===============================
Type: Normal
Specie: Tinyraccoon
Location: Various routes
Height: 1' 4"
Weight: 38.6 lbs.
Evolution: Linoone at Level 20
Level Moves:
------------
Level -- - Tackle
Level -- - Growl
Level 5 - Tail Whip
Level 9 - Headbutt
Level 13 - Sand-Attack
Level 17 - Odor Sleuth
Level 21 - Mud Sport
Level 25 - Pin Missile
Level 29 - Covet
Level 33 - Flail
Level 37 - Rest
Level 41 - Belly Drum
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM03 - Surf
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Charm
Pursuit
Substitute
Tickle
Trick
================================ #013 Linoone ================================
Type: Normal
Specie: Rushing
Location: Route 118, Route 119, Route 120, Route 121, Route 122, Route 123
Height: 1' 8"
Weight: 71.6 lbs.
Evolution: N/A (evolves from Zigzagoon)
Level Moves
-----------
Level -- - Tackle
Level -- - Growl
Level 5 - Tail Whip
Level 9 - Headbutt
Level 13 - Sand-Attack
Level 17 - Odor Sleuth
Level 23 - Mud Sport
Level 29 - Fury Swipes
Level 35 - Pin Missile
Level 41 - Covet
Level 47 - Rest
Level 53 - Belly Drum
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM05 - Roar HM03 - Surf
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Charm
Pursuit
Substitute
Tickle
Trick
================================ #014 Wurmple ================================
Type: Bug
Specie: Worm
Location: Route 101, Route 102, Route 104, Petalburg Woods
Height: 1' 0"
Weight: 7.9 lbs.
Evolution: Silcoon at Level 7; day
Cascoon at Level 7; night
Level Moves:
------------
Level -- - Tackle
Level -- - String Shot
Level 5 - Poison Sting
TMs e HMs
---------
None
Egg Moves:
----------
None
================================ #015 Silcoon ================================
Type: Bug
Specie: Cocoon
Location: Petalburg Woods
Height: 2' 0"
Weight: 22.0 lbs.
Evolution: Beautifly at Level 10
Level Moves:
------------
Level 7 - Harden
TMs e HMs
---------
None
Egg Moves:
----------
None
=============================== #016 Beautifly ===============================
Type: Bug/Flying
Specie: Butterfly
Location: N/A
Height: 3' 3"
Weight: 62.6 lbs.
Evolution: N/A (evolves from Silcoon)
Level Moves:
------------
Level 10 - Absorb
Level 13 - Gust
Level 17 - Stun Spore
Level 24 - Morning Sun
Level 24 - Mega Drain
Level 27 - Whirlwind
Level 31 - Attract
Level 34 - Silver Wind
Level 38 - Giga Drain
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
None
================================ #017 Cascoon ================================
Type: Bug
Specie: Cocoon
Location: Petalburg Woods
Height: 2' 4"
Weight: 25.4 lbs.
Evolution: Dustox at Level 10
Level Moves
-----------
Level 7 - Harden
TMs e HMs
---------
None
Egg Moves:
----------
None
================================ #018 Dustox =================================
Type: Bug/Poison
Specie: Poison Morth
Location: N/A
Height: 3' 11"
Weight: 69.7 lbs.
Evolution: N/A (evolves from Cascoon)
Level Moves:
------------
Level 10 - Confusion
Level 13 - Gust
Level 17 - Protect
Level 20 - Moonlight
Level 24 - Psybeam
Level 27 - Whirlwind
Level 31 - Light Screen
Level 34 - Silver Wind
Level 38 - Toxic
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM36 - Sludge Bomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
None
================================= #019 Lotad =================================
Type: Water/Grass
Specie: Water Weed
Location: Route 102, Route 114 (Sapphire)
Height: 1' 8"
Weight: 5.7 lbs.
Evolution: Lombre at Level 14
Level Moves:
------------
Level -- - Astonish
Level 3 - Growl
Level 7 - Absorb
Level 13 - Nature Power
Level 21 - Mist
Level 31 - Rain Dance
Level 43 - Mega Drain
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM05 - Flash
TM07 - Hail
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Flail
Leech Seed
Razor Leaf
Sweet Scent
Water Gun
================================ #020 Lombre =================================
Type: Water/Grass
Specie: Jolly
Location: Route 114 (Sapphire)
Height: 3' 11"
Weight: 71.6 lbs.
Evolution: Ludicolo (use Water Stone)
Level Moves:
------------
Level -- - Astonish
Level 3 - Growl
Level 7 - Absorb
Level 13 - Nature Power
Level 19 - Fake Out
Level 25 - Fury Swipes
Level 31 - Role Play
Level 37 - Thief
Level 43 - Uproar
Level 49 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM04 - Strength
TM07 - Hail HM05 - Flash
TM09 - Bullet Seed HM06 - Rock Smash
TM10 - Hidden Power HM07 - Waterfall
TM11 - Sunny Day HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Flail
Leech Seed
Razor Leaf
Sweet Scent
Water Gun
=============================== #021 Ludicolo ================================
Type: Water/Grass
Specie: Carefree
Location: N/A
Height: 4' 11"
Weight: 121.3 lbs.
Evolution: N/A (evolves from Lombre)
Level Moves:
------------
(does not learn level moves)
Egg Moves:
----------
Flail
Leech Seed
Razor Leaf
Sweet Scent
Water Gun
================================ #022 Seedot =================================
Type: Grass
Specie: Acorn
Location: Route 102, Route 114 (Ruby)
Height: 1' 8"
Weight: 8.8 lbs.
Evolution: Nuzleaf at Level 14
Level Moves:
------------
Level -- - Bide
Level 3 - Harden
Level 7 - Growth
Level 13 - Nature Power
Level 21 - Synthesis
Level 31 - Sunny Day
Level 43 - Explosion
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM09 - Bullet Seed HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Amnesia
False Swipe
Quick Attack
Leech Seed
Take Down
================================ #023 Nuzleaf ================================
Type: Grass/Dark
Specie: Wily
Location: Route 144
Height: 3' 3"
Weight: 61.7 lbs.
Evolution: Shiftry (use Leaf Stone)
Level Moves:
------------
Level -- - Pound
Level 3 - Harden
Level 7 - Growth
Level 13 - Nature Power
Level 17 - Fake Out
Level 25 - Torment
Level 31 - Faint Attack
Level 37 - Razor Wind
Level 43 - Swagger
Level 49 - Extrasensory
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM04 - Strength
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day HM06 - Rock Smash
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Amnesia
False Swipe
Quick Attack
Leech Seed
Take Down
================================ #024 Shiftry ================================
Type: Grass/Dark
Specie: Wicked
Location: N/A
Height: 4' 3"
Weight: 131.4 lbs.
Evolution: N/A (evolves from Nuzleaf)
Level Moves:
------------
(does not learn level moves)
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM04 - Strength
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day HM06 - Rock Smash
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Amnesia
False Swipe
Quick Attack
Leech Seed
Take Down
================================ #025 Taillow ================================
Type: Normal/Flying
Specie: Tinyswallow
Location: Route 104, Route 115, Route 116
Height: 1' 0"
Weight: 5.1 lbs.
Evolution: Swellow at Level 22
Level Moves:
------------
Level -- - Peck
Level -- - Growl
Level 4 - Focus Energy
Level 8 - Quick Attack
Level 13 - Wing Attack
Level 19 - Double Team
Level 26 - Endeavor
Level 34 - Aerial Ace
Level 43 - Agility
TMs e HMs
---------
TM06 - Toxic HM02 - Fly
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Barrage
Mirror Move
Pursuit
Rage
Refresh
Sky Attack
Supersonic
================================ #026 Swellow ================================
Type: Normal/Flying
Specie: Swallow
Location: Route 115
Height: 2' 4"
Weight: 43.7 lbs.
Evolution: N/A (evolves from Taillow)
Level Moves:
------------
Level -- - Peck
Level -- - Growl
Level 4 - Focus Energy
Level 13 - Wing Attack
Level 19 - Double Team
Level 28 - Endeavor
Level 38 - Aerial Ace
Level 49 - Agility
TMs e HMs
---------
TM06 - Toxic HM02 - Fly
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Barrage
Mirror Move
Pursuit
Rage
Refresh
Sky Attack
Supersonic
================================ #027 Wingull ================================
Type: Water/Flying
Specie: Seagull
Location: Various Routes
Height: 2' 0"
Weight: 20.9 lbs.
Evolution: Pelipper at Level 25
Level Moves:
------------
Level -- - Growl
Level -- - Water Gun
Level 7 - Supersonic
Level 13 - Wing Attack
Level 21 - Mist
Level 31 - Quick Attack
Level 43 - Pursuit
Level 54 - Agility
TMs e HMs
---------
TM03 - Water Pulse HM02 - Fly
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Agility
Gust
Mist
Twister
Water Sport
=============================== #028 Pelipper ================================
Type: Water/Flying
Specie: Water Bird
Location: Various Routes
Height: 3' 11"
Weight: 61.7 lbs.
Evolution: N/A (evolves from Wingull)
Level Moves:
------------
Level -- - Growl
Level -- - Water gun
Level -- - Water Sport
Level 7 - Supersonic
Level 13 - Wing Attack
Level 21 - Mist
Level 25 - Stockpile
Level 33 - Swallow
Level 47 - Spit Up
Level 61 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM02 - Fly
TM06 - Toxic HM03 - Surf
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Agility
Gust
Mist
Twister
Water Sport
================================= #029 Ralts =================================
Type: Psychic
Specie: Feeling
Location: Route 102 (more common if your 1st Pokémon is happy)
Height: 1' 4"
Weight: 14.6 lbs.
Evolution: Kirlia at Level 20
Level Moves:
------------
Level -- - Growl
Level 8 - Confusion
Level 11 - Double Team
Level 16 - Teleport
Level 21 - Calm Mind
Level 26 - Psychic
Level 31 - Imprison
Level 36 - Future Sight
Level 41 - Hypnosis
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Destiny Bond
Disable
Mean Look
Memento
Will-o-wisp
================================ #030 Kirlia =================================
Type: Psychic
Specie: Emotion
Location: N/A
Height: 2' 8"
Weight: 44.5 lbs.
Evolution: Gardevoir at Level 30
Level Moves:
------------
Level -- - Growl
Level 8 - Confusion
Level 11 - Double Team
Level 16 - Teleport
Level 21 - Calm Mind
Level 26 - Psychic
Level 33 - Imprison
Level 40 - Future Sight
Level 47 - Hypnosis
Level 54 - Dream Eater
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Destiny Bond
Disable
Mean Look
Memento
Will-o-wisp
============================== #031 Gardevoir ===============================
Type: Psychic
Specie: Embrace
Location: N/A
Height: 5' 3"
Weight: 106.7 lbs.
Evolution: N/A (evolves from Kirlia)
Level Moves
-----------
Level -- - Growl
Level 8 - Confusion
Level 11 - Double Team
Level 16 - Teleport
Level 21 - Calm Mind
Level 26 - Psychic
Level 33 - Imprison
Level 42 - Future Sight
Level 51 - Hypnosis
Level 60 - Dream Eater
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Destiny Bond
Disable
Mean Look
Memento
Will-o-wisp
================================ #032 Surskit ================================
Type: Bug/Water
Specie: Pond Skater
Location: Route 102, Route 111, Route 114, Route 117, Route 120
Height: 1' 8"
Weight: 3.7 lbs.
Evolution: Masquerain at Level 22
Level Moves
-----------
Level -- - Bubble
Level 7 - Quick Attack
Level 13 - Sweet Scent
Level 19 - Water Sport
Level 25 - Bubblebeam
Level 31 - Agility
Level 37 - Misty
Level 37 - Haze
TMs e HMs
---------
03 - Water Pulse HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
Foresight
Hydro Pump
Mind Reader
Mud Shot
Psybeam
============================== #033 Masquerain ===============================
Type: Bug/Water
Specie: Eyeball
Location: N/A
Height: 2' 8"
Weight: 7.9 lbs.
Evolution: N/A (evolves from Surskit)
Level Moves:
------------
Level -- - Bubble
Level 7 - Quick Attack
Level 13 - Sweet Scent
Level 19 - Water Sport
Level 26 - Gust
Level 33 - Scary Face
Level 40 - Stun Spore
Level 47 - Silver Wind
Level 53 - Whirlwind
TMs e HMs
---------
TM03 - Water Pulse HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Foresight
Hydro Pump
Mind Reader
Mud Shot
Psybeam
=============================== #034 Shroomish ===============================
Type: Grass
Specie: Mushroom
Location: Petalburg Woods
Height: 1' 4"
Weight: 9.9 lbs.
Evolution: Breloom at Level 23
Level Moves:
------------
Level -- - Absorb
Level 4 - Tackle
Level 7 - Stun Spore
Level 10 - Leech Seed
Level 16 - Mega Drain
Level 22 - Headbutt
Level 28 - Poisonpowder
Level 36 - Growth
Level 45 - Giga Drain
Level 54 - Spore
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM49 - Snatch
Egg Moves:
----------
Charm
Fake Tears
False Swipe
Helping Hand
Swagger
================================ #035 Breloom ================================
Type: Grass/Fighting
Specie: Mushroom
Location: N/A
Height: 3' 11"
Weight: 86.4 lbs.
Evolution: N/A (evolves from Shroomish)
Level Moves:
------------
Level -- - Absorb
Level 4 - Tackle
Level 7 - Stun Spore
Level 10 - Leech Seed
Level 16 - Mega Drain
Level 22 - Headbutt
Level 23 - Mach Punch
Level 28 - Counter
Level 36 - Sky Uppercut
Level 45 - Mind Reader
Level 54 - Dynamicpunch
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM04 - Strength
TM08 - Bulk Up HM05 - Flash
TM09 - Bullet Seed HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM49 - Snatch
Egg Moves:
----------
Charm
Fake Tears
False Swipe
Helping Hand
Swagger
================================ #036 Slakoth ================================
Type: Normal
Specie: Slacker
Location: Petalburg Woods
Height: 2' 8"
Weight: 52.9 lbs.
Evolution: Vigoroth at Level 18
Level Moves
-----------
Level -- - Scratch
Level -- - Yawn
Level 7 - Encore
Level 13 - Slack Off
Level 19 - Faint Attack
Level 25 - Amnesia
Level 31 - Covet
Level 37 - Counter
Level 43 - Flail
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM03 - Water Pulse HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Curse
Crush Claw
Pursuit
Slash
Sleep Talk
Snore
=============================== #037 Vigoroth ================================
Type: Normal
Specie: Wild Monkey
Location: N/A
Height: 4' 7"
Weight: 102.5 lbs.
Evolution: Slaking at Level 36
Level Moves:
------------
Level -- - Scratch
Level -- - Yawn
Level -- - Encore
Level -- - Uproar
Level 19 - Fury Swipes
Level 25 - Endure
Level 31 - Slash
Level 37 - Counter
Level 43 - Focus Punch
Level 49 - Reversal
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM03 - Water Pulse HM04 - Strength
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Curse
Crush Claw
Pursuit
Slash
Sleep Talk
Snore
================================ #038 Slaking ================================
Type: Normal
Specie: Lazy
Location: N/A
Height: 6' 7"
Weight: 287.7 lbs.
Evolution: N/A (evolve do Vigoroth)
Level Moves:
------------
Level -- - Scratch
Level -- - Yawn
Level 7 - Encore
Level 13 - Slack Off
Level 19 - Faint Attack
Level 25 - Amnesia
Level 31 - Covet
Level 36 - Swagger
Level 37 - Counter
Level 43 - Flail
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM03 - Water Pulse HM04 - Strength
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Curse
Crush Claw
Pursuit
Slash
Sleep Talk
Snore
================================= #039 Abra =================================
Type: Psychic
Specie: PSI
Location: Granite Cave
Height: 2' 11"
Weight: 43.0 lbs.
Evolution: Kadabra at Level 16
Level Moves:
------------
Level -- - Teleport
TMs e HMs
---------
TM01 - Focus Punch HM05 - Flash
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Barrier
Encore
Fire Punch
Ice Punch
Knock Off
Thunderpunch
================================= #040 Kadabra ===============================
Type: Psychic
Specie: PSI
Location: N/A
Height: 4' 3"
Weight: 124.6 lbs.
Evolution: Alakazam (trade)
Level Moves:
------------
Level -- - Teleport
Level -- - Kinesis
Level 16 - Confusion
Level 18 - Disable
Level 21 - Psybeam
Level 23 - Reflect
Level 25 - Recover
Level 30 - Future Sight
Level 33 - Role Play
Level 36 - Psychic
Level 43 - Trick
TMs e HMs
---------
TM01 - Focus Punch HM05 - Flash
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Barrier
Encore
Fire Punch
Ice Punch
Knock Off
Thunderpunch
=============================== #041 Alakazam ===============================
Type: Psychic
Specie: PSI
Location: N/A
Height: 4' 11"
Weight: 105.8 lbs.
Evolution: N/A (evolves from Kadabra)
Level Moves:
------------
Level -- - Teleport
Level -- - Kinesis
Level 16 - Confusion
Level 18 - Disable
Level 21 - Psybeam
Level 23 - Reflect
Level 25 - Recover
Level 30 - Future Sight
Level 33 - Role Play
Level 36 - Psychic
Level 43 - Trick
TMs e HMs
---------
01 - Focus Punch HM05 - Flash
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Barrier
Encore
Fire Punch
Ice Punch
Knock Off
Thunderpunch
================================= #042 Nincada ==============================
Type: Bug/Ground
Specie: Trainee
Location: Route 116
Height: 1' 8"
Weight: 12.1 lbs.
Evolution: Ninjask at Level 20
Shedinja (evolve from Nincada at Lv20, but you need an empty slot
in your team an a ball remaining in your bag, Shedinja
will appear on it when Nincada evolve)
Level Moves:
-----------
Level -- - Scratch
Level -- - Harden
Level 5 - Leech Life
Level 9 - Sand-Attack
Level 14 - Fury Swipes
Level 19 - Mind Reader
Level 25 - False Swipe
Level 31 - Mud-Slap
Level 45 - Dig
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
Egg Moves:
----------
Endure
Faint Attack
Gust
Silver Wind
================================ #043 Ninjask ================================
Type: Bug/Ground
Specie: Ninja
Location: N/A
Height: 2' 8"
Weight: 26.5 lbs.
Evolution: N/A (evolves from Nincada)
Egg Moves:
----------
Level -- - Scratch
Level -- - Harden
Level 5 - Leech Life
Level 9 - Sand-Attack
Level 14 - Fury Swipes
Level 19 - Mind Reader
Level 20 - Double Team
Level 20 - Fury Cutter
Level 20 - Screech
Level 25 - Swords Dance
Level 31 - Slash
Level 38 - Agility
Level 45 - Baton Pass
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM37 - Sandstorm
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Endure
Faint Attack
Gust
Silver Wind
================================ #044 Shedinja ===============================
Type: Bug/Ghost
Specie: Shed
Location: N/A
Height: 2' 8"
Weight: 2.6 lbs.
Evolution: N/A (evolves from Nincada)
Level Moves:
------------
Level -- - Scratch
Level -- - Harden
Level 5 - Leech Life
Level 9 - Sand-Attack
Level 14 - Fury Swipes
Level 19 - Mind Reader
Level 25 - Spite
Level 31 - Confuse Ray
Level 38 - Shadow Ball
Level 45 - Grudge
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM37 - Sandstorm
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
Egg Moves:
----------
Endure
Faint Attack
Gust
Silver Wind
================================ #045 Whismur ================================
Type: Normal
Specie: Whisper
Location: Route 116, Rusturf Tunnel, Victory Road
Height: 2' 0"
Weight: 35.9 lbs.
Evolution: Loudred at Level 20
Level Moves:
------------
Level -- - Pound
Level 5 - Uproar
Level 11 - Astonish
Level 15 - Howl
Level 21 - Supersonic
Level 25 - Stomp
Level 31 - Screech
Level 41 - Rest
Level 41 - Sleep Talk
Level 45 - Hyper Voice
TMs e HMs
---------
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
--------------
Extrasensory
Smellingsalt
Snore
Swagger
Take Down
================================ #046 Loudred ================================
Type: Normal
Specie: Big Voice
Location: Victory Road
Height: 3' 3"
Weight: 89.3 lbs.
Evolution: Exploud at Level 40
Level Moves:
------------
Level -- - Pound
Level 5 - Uproar
Level 11 - Astonish
Level 15 - Howl
Level 23 - Supersonic
Level 39 - Stomp
Level 43 - Screech
Level 51 - Rest
Level 51 - Sleep Talk
Level 57 - Hyper Voice
TMs e HMs
---------
TM03 - Water Pulse HM04 - Strength
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Extrasensory
Smellingsalt
Snore
Swagger
Take Down
================================ #047 Exploud ================================
Type: Normal
Specie: Loud Noise
Location: N/A
Height: 4' 11"
Weight: 185.2 lbs.
Evolution: N/A (evolves from Loudred)
Level Moves:
------------
Level -- - Pound
Level 5 - Uproar
Level 11 - Astonish
Level 15 - Howl
Level 21 - Supersonic
Level 25 - Stomp
Level 45 - Screech
Level 55 - Rest
Level 55 - Sleep Talk
Level 63 - Hyper Voice
TMs e HMs
---------
TM03 - Water Pulse HM04 - Strength
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Extrasensory
Smellingsalt
Snore
Swagger
Take Down
=============================== #048 Makuhita ================================
Type: Fighting
Specie: Guts
Location: Granite Cave, Victory Road
Height: 3' 3"
Weight: 190.5 lbs.
Evolution: Hariyama at Level 24
Level Moves:
------------
Level -- - Tackle
Level -- - Focus Energy
Level 4 - Sand-Attack
Level 10 - Arm Thrust
Level 13 - Vital Throw
Level 19 - Take Out
Level 22 - Whirlwind
Level 28 - Knock Off
Level 31 - Smellingsalt
Level 37 - Belly Drum
Level 40 - Endure
Level 46 - Seismic Toss
Level 49 - Reversal
TMs e HMs
---------
TM01 - Focus Punch HM03 - Surf
TM06 - Toxic HM04 - Strength
TM08 - Bulk Up HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Counter
Cross Chop
Detect
Dynamicpunch
Helping Hand
Revenge
=============================== #049 Hariyama ================================
Type: Fighting
Specie: Arm Thrust
Location: Victory Road
Height: 7' 7"
Weight: 559.5 lbs.
Evolution: N/A (evolves from Makuhita)
Level Moves:
------------
Level -- - Tackle
Level -- - Focus Energy
Level 4 - Sand-Attack
Level 10 - Arm Thrust
Level 13 - Vital Throw
Level 19 - Take Out
Level 22 - Whirlwind
Level 29 - Knock Off
Level 31 - Smellingsalt
Level 40 - Belly Drum
Level 44 - Endure
Level 51 - Seismic Toss
Level 55 - Reversal
TMs e HMs
---------
TM01 - Focus Punch HM03 - Surf
TM06 - Toxic HM04 - Strength
TM08 - Bulk Up HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Counter
Cross Chop
Detect
Dynamicpunch
Helping Hand
Revenge
================================ #050 Goldeen ================================
Type: Water
Specie: Goldfish
Location: Route 102, Route 111, Route 114, Route 117, Route 120, Safari Zone,
Victory Road
Height: 2' 0"
Weight: 33.1 lbs.
Evolution: Seaking at Level 33
Level Moves:
------------
Level -- - Peck
Level -- - Tail Whip
Level -- - Mud Sport
Level 10 - Supersonic
Level 15 - Horn Attack
Level 29 - Fury Attack
Level 38 - Waterfall
Level 43 - Horn Drill
Level 52 - Agility
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Ataque do Ovo:
----------
Haze
Hydro Pump
Mud Sport
Psybeam
Sleep Talk
================================ #051 Seaking ================================
Type: Water
Specie: Goldfish
Location: Safari Zone
Height: 4' 3"
Weight: 86.0 lbs.
Evolution: N/A (evolves from Goldeen)
Level Moves:
------------
Level -- - Peck
Level -- - Tail Whip
Level -- - Mud Sport
Level 10 - Supersonic
Level 15 - Horn Attack
Level 29 - Fury Attack
Level 41 - Waterfall
Level 49 - Horn Drill
Level 61 - Agility
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Haze
Hydro Pump
Mud Sport
Psybeam
Sleep Talk
=============================== #052 Magikarp ================================
Type: Water
Specie: Fish
Location: Any area that has water (use Old Rod)
Height: 2' 11"
Weight: 22.0 lbs.
Evolution: Gyarados at Level 20
Level Moves:
------------
Level -- - Splash
Level 15 - Tackle
Level 30 - Flail
TMs e HMs
-------
None
Egg Moves:
----------
None
=============================== #053 Gyarados ================================
Type: Water/Flying
Specie: Atrocious
Location: Sootopolis
Height: 21' 4"
Weight: 518.1 lbs.
Evolution: N/A (evolves from Magikarp)
Level Moves:
------------
Level -- - Thrash
Level 20 - Bite
Level 25 - Dragon Rage
Level 30 - Leer
Level 35 - Twister
Level 45 - Rain Dance
Level 50 - Dragon Dance
Level 55 - Hyper Beam
================================ #054 Azurill ================================
Type: Water
Specie: Polka Dot
Location: N/A (breed 2 Marill; female must hold Sea Incense)
Height: 0' 8"
Weight: 4.4 lbs.
Evolution: Marill (happiness)
Level Moves:
------------
Level -- - Splash
Level 6 - Tail Whip
Level 10 - Bubble
Level 15 - Slam
Level 21 - Water Gun
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM06 - Rock Smash
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Encore
Refresh
Sing
Tickle
================================ #055 Marill =================================
Type: Water
Specie: Aqua Mouse
Location: Route 102, Route 111, Route 114, Route 117, Route 120
Height: 1' 4"
Weight: 18.7 lbs.
Evolution: Azumarill at Level 18
Level Moves:
------------
Level -- - Tackle
Level 3 - Defense Curl
Level 6 - Tail Whip
Level 10 - Water Gun
Level 15 - Rollout
Level 21 - Bubblebeam
Level 28 - Double-Edge
Level 36 - Rain Dance
Level 45 - Hydro Pump
TMs e HMs
---------
TM01 - Focus Punch HM03 - Surf
TM03 - Water Pulse HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Encore
Refresh
Sing
Tickle
=============================== #056 Azumarill ===============================
Type: Water
Specie: Aqua Rabbit
Location: N/A
Height: 2' 7"
Weight: 62.8 lbs.
Evolution: N/A (evolves from Marill)
Level Moves:
------------
Level -- - Tackle
Level 3 - Defense Curl
Level 6 - Tail Whip
Level 10 - Water Gun
Level 15 - Rollout
Level 24 - Bubblebeam
Level 34 - Double-Edge
Level 45 - Rain Dance
Level 57 - Hydro Pump
TMs e HMs
---------
TM01 - Focus Punch HM03 - Surf
TM03 - Water Pulse HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Encore
Refresh
Sing
Tickle
================================ #057 Geodude ================================
Type: Rock/Ground
Specie: Rock
Location: Route 114, Route 117, Safari Zone, Granite Cave, Victory Road
Height: 1' 4"
Weight: 44.1 lbs.
Evolution: Graveler at Level 25
Level Moves:
------------
Level -- - Tackle
Level -- - Defense Curl
Level 6 - Mud Sport
Level 11 - Magnitude
Level 21 - Selfdestruct
Level 26 - Rollout
Level 31 - Rock Blast
Level 36 - Earthquake
Level 41 - Explosion
Level 46 - Double-edge
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic 03 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Block
Mega Punch
Rock Slide
================================ #058 Graveler ===============================
Type: Rock/Ground
Specie: Rock
Location: Victory Road
Height: 3' 3"
Weight: 231.5 lbs.
Evolution: Golem (trade)
Level Moves:
------------
Level -- - Tackle
Level -- - Defense Curl
Level 6 - Mud Sport
Level 11 - Magnitude
Level 21 - Selfdestruct
Level 29 - Rollout
Level 37 - Rock Blast
Level 45 - Earthquake
Level 53 - Explosion
Level 62 - Double-edge
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic HM03 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Block
Mega Punch
Rock Slide
================================= #059 Golem =================================
Type: Rock/Ground
Specie: Megaton
Location: N/A
Height: 4' 7"
Weight: 661.4 lbs.
Evolution: N/A (evolves from Graveler)
Level Moves:
------------
Level -- - Tackle
Level -- - Defense Curl
Level 6 - Mud Sport
Level 11 - Magnitude
Level 21 - Selfdestruct
Level 26 - Rollout
Level 37 - Rock Blast
Level 45 - Earthquake
Level 53 - Explosion
Level 62 - Double-edge
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic 03 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Block
Mega Punch
Rock Slide
================================ #060 Nosepass ===============================
Type: Rock
Specie: Compass
Location: Granite Cave
Height: 3' 3"
Weight: 213.8 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Tackle
Level 7 - Harden
Level 13 - Rock Throw
Level 16 - Block
Level 22 - Thunder Wave
Level 28 - Rock Slide
Level 31 - Sandstorm
Level 37 - Rest
Level 43 - Zap Cannon
Level 46 - Lock-On
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM12 - Taunt
TM17 - Protect
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM37 - Sandstorm
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Explosion
Magnitude
Rollout
================================ #061 Skitty =================================
Type: Normal
Specie: Kitten
Location: Route 116
Height: 2' 0"
Weight: 24.3 lbs.
Evolution: Delcatty (use Moon Stone)
Level Moves:
-----------
Level -- - Growl
Level -- - Tackle
Level 3 - Tail Whip
Level 7 - Attract
Level 13 - Sing
Level 15 - Doubleslap
Level 19 - Assist
Level 25 - Charm
Level 27 - Faint Attack
Level 31 - Covet
Level 37 - Heal Bell
Level 39 - Double-Edge
TMs e HMs
---------
TM03 - Water Pulse HM05 - Flash
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Baton Pass
Fake Tears
Helping Hand
Psych Up
Substitute
Tickle
Uproar
Wish
=============================== #062 Delcatty ================================
Type: Normal
Specie: Prim
Location: N/A
Height: 3' 7"
Weight: 71.9 lbs.
Evolution: N/A (evolves from Skitty)
Level Moves:
------------
(does not learn level moves)
TMs e HMs
---------
TM03 - Water Pulse HM04 - Strength
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Baton Pass
Fake Tears
Helping Hand
Psych Up
Substitute
Tickle
Uproar
Wish
================================= #063 Zubat =================================
Type: Poison/Flying
Specie: Bat
Location: All cave areas
Height: 2' 7"
Weight: 16.5 lbs.
Evolution: Golbat at Level 22
Level Moves:
------------
Level -- - Leech Life
Level 6 - Supersonic
Level 11 - Astonish
Level 16 - Bite
Level 21 - Wing Attack
Level 26 - Confuse Ray
Level 31 - Air Cutter
Level 36 - Mean Look
Level 41 - Poison Fang
Level 46 - Haze
TMs e HMs
---------
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM36 - Sludge Bomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
TM49 - Snatch
Egg Moves:
----------
Curse
Faint Attack
Gust
Pursuit
Quick Attack
Whirlwind
================================ #064 Golbat =================================
Type: Poison/Flying
Specie: Bat
Location: Some cave areas
Height: 5' 3"
Weight: 121.3 lbs.
Evolution: Crobat (happiness)
Level Moves:
------------
Level -- - Leech Life
Level 6 - Supersonic
Level 11 - Astonish
Level 16 - Bite
Level 21 - Wing Attack
Level 28 - Confuse Ray
Level 35 - Air Cutter
Level 42 - Mean Look
Level 49 - Poison Fang
Level 56 - Haze
TMs e HMs
---------
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM36 - Sludge Bomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
TM49 - Snatch
Egg Moves:
----------
Curse
Faint Attack
Gust
Pursuit
Quick Attack
Whirlwind
================================ #065 Crobat =================================
Type: Poison/Flying
Specie: Bat
Location: N/A
Height: 5' 11"
Weight: 165.3 lbs.
Evolution: N/A (evolves from Golbat)
Level Moves:
------------
Level -- - Leech Life
Level 6 - Supersonic
Level 11 - Astonish
Level 16 - Bite
Level 21 - Wing Attack
Level 28 - Confuse Ray
Level 35 - Air Cutter
Level 42 - Mean Look
Level 49 - Poison Fang
Level 56 - Haze
TMs e HMs
---------
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM36 - Sludge Bomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
TM49 - Snatch
Egg Moves:
----------
Curse
Faint Attack
Gust
Pursuit
Quick Attack
Whirlwind
=============================== #066 Tentacool ===============================
Type: Water/Poison
Specie: Jellyfish
Location: Any place you can surf
Height: 2' 11"
Weight: 100.3 lbs.
Evolution: Tentacruel at Level 30
Level Moves:
------------
Level -- - Poison Sting
Level 6 - Supersonic
Level 12 - Constrict
Level 19 - Acid
Level 25 - Bubblebeam
Level 30 - Wrap
Level 36 - Barrier
Level 43 - Screech
Level 49 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM03 - Surf
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Aurora Beam
Confuse Ray
Haze
Mirror Coat
Rapid Spin
Safeguard
============================== #067 Tentacruel ===============================
Type: Water/Poison
Specie: Jellyfish
Location: Route 130, Route 131, Route 132 (rare)
Height: 5' 3"
Weight: 121.3 lbs.
Evolution: N/A (evolves from Tentacool)
Egg Moves:
----------
Level -- - Poison Sting
Level 6 - Supersonic
Level 12 - Constrict
Level 19 - Acid
Level 25 - Bubblebeam
Level 30 - Wrap
Level 38 - Barrier
Level 47 - Screech
Level 55 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM03 - Surf
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Aurora Beam
Confuse Ray
Haze
Mirror Coat
Rapid Spin
Safeguard
================================ #068 Sableye ================================
Type: Ghost/Dark
Specie: Darkness
Location: Granite Cave, Sky Pillar, Cave of Origin, Victory Road
Height: 1' 8"
Weight: 24.3 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Leer
Level -- - Scratch
Level 5 - Foresight
Level 9 - Night Shade
Level 13 - Astonish
Level 17 - Fury Swipes
Level 21 - Fake Out
Level 25 - Detect
Level 29 - Knock Off
Level 37 - Confuse Ray
Level 41 - Shadow Ball
Level 45 - Mean Look
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM03 - Water Pulse HM05 - Flash
TM04 - Calm Mind HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
Egg Moves:
----------
Moonlight
Psych Up
Recover
================================ #069 Mawile =================================
Type: Steel
Specie: Deceiver
Location: Granite Cave, Sky Pillar, Cave of Origin, Victory Road (Ruby)
Height: 2' 0"
Weight: 25.4 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Astonish
Level 6 - Fake Tears
Level 16 - Sweet Scent
Level 21 - Vicegrip
Level 26 - Faint Attack
Level 31 - Baton Pass
Level 36 - Crunch
Level 41 - Iron Defense
Level 46 - Stockpile
Level 46 - Swallow
Level 46 - Spit Up
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM49 - Snatch
Egg Moves:
----------
Ancientpower
False Swipe
Poison Fang
Psych Up
Swords Dance
Tickle
================================= #070 Aron ==================================
Type: Steel/Rock
Specie: Iron Armor
Location: Granite Cave, Victory Road
Height: 1' 4"
Weight: 132.3 lbs.
Evolution: Lairon at Level 32
Level Moves:
------------
Level -- - Tackle
Level 4 - Harden
Level 7 - Mud-Slap
Level 10 - Headutt
Level 13 - Metal Claw
Level 17 - Iron Defense
Level 21 - Roar
Level 25 - Take Down
Level 29 - Iron Tail
Level 34 - Protect
Level 39 - Metal Sound
Level 44 - Double-Edge
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM34 - Shock Wave
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Endeavor
Smellingsalt
Stomp
================================ #071 Lairon =================================
Type: Steel/Rock
Specie: Iron Armor
Location: Victory Road
Height: 2' 11"
Weight: 264.6 lbs.
Evolution: Aggron at Level 42
Level Moves:
------------
Level -- - Tackle
Level 4 - Harden
Level 7 - Mud-Slap
Level 10 - Headutt
Level 13 - Metal Claw
Level 17 - Iron Defense
Level 21 - Roar
Level 25 - Take Down
Level 29 - Iron Tail
Level 37 - Protect
Level 45 - Metal Sound
Level 53 - Double-Edge
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM34 - Shock Wave
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Endeavor
Smellingsalt
Stomp
================================ #072 Aggron =================================
Type: Steel/Rock
Specie: Iron Armor
Location: N/A
Height: 6' 11"
Weight: 793.7 lbs.
Evolution: N/A (evolves from Lairon)
Level Moves:
------------
Level -- - Tackle
Level 4 - Harden
Level 7 - Mud-Slap
Level 10 - Headutt
Level 13 - Metal Claw
Level 17 - Iron Defense
Level 21 - Roar
Level 25 - Take Down
Level 29 - Iron Tail
Level 37 - Protect
Level 50 - Metal Sound
Level 63 - Double-Edge
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM02 - Dragon Claw HM03 - Surf
TM03 - Water Pulse HM04 - Strength
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Body Slam
Endeavor
Smellingsalt
Stomp
================================= #073 Machop ================================
Type: Fighting
Specie: Superpower
Location: Route 112
Height: 2' 7"
Weight: 43.0 lbs.
Evolution: Machoke at Level 28
Level Moves:
------------
Level -- - Low Kick
Level 7 - Leer
Level 13 - Karate Chop
Level 19 - Seismic Toss
Level 22 - Foresight
Level 25 - Revenge
Level 31 - Vital Throw
Level 37 - Submission
Level 40 - Cross Chop
Level 43 - Scary Face
Level 49 - Dynamicpunch
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Counter
Encore
Light Screen
Meditate
Rock Slide
Rolling Kick
Smelling Salt
================================ #074 Machoke ================================
Type: Fighting
Specie: Superpower
Location: N/A
Height: 4' 11"
Weight: 155.4 lbs.
Evolution: Machamp (trade)
Level Moves:
------------
Level -- - Low Kick
Level 7 - Leer
Level 13 - Karate Chop
Level 19 - Seismic Toss
Level 22 - Foresight
Level 25 - Revenge
Level 33 - Vital Throw
Level 41 - Submission
Level 46 - Cross Chop
Level 51 - Scary Face
Level 59 - Dynamicpunch
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Counter
Encore
Light Screen
Meditate
Rock Slide
Rolling Kick
Smelling Salt
================================ #075 Machamp ================================
Type: Fighting
Specie: Superpower
Location: N/A
Height: 5' 3"
Weight: 286.6 lbs.
Evolution: N/A (evolves from Machoke)
Level Moves:
------------
Level -- - Low Kick
Level 7 - Leer
Level 13 - Karate Chop
Level 19 - Seismic Toss
Level 22 - Foresight
Level 25 - Revenge
Level 33 - Vital Throw
Level 41 - Submission
Level 46 - Cross Chop
Level 51 - Scary Face
Level 59 - Dynamicpunch
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Counter
Encore
Light Screen
Meditate
Rock Slide
Rolling Kick
Smelling Salt
============================== #076 Meditite =================================
Type: Psychic/Fighting
Specie: Meditation
Location: Route 122, Victory Road
Height: 2' 0"
Weight: 24.7 lbs.
Evolution: Medicham at Level 37
Level Moves:
------------
Level -- - Bide
Level 4 - Meditate
Level 9 - Confusion
Level 12 - Detect
Level 18 - Hidden Power
Level 22 - Mind Reader
Level 28 - Calm Mind
Level 32 - Hi Jump Kick
Level 38 - Psych Up
Level 42 - Reversal
Level 48 - Recover
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic HM06 - Rock Smash
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Baton Pass
Dynamicpunch
Fake Out
Fire Punch
Foresight
Ice Punch
Thundepunch
=============================== #077 Medicham ================================
Type: Psychic/Fighting
Specie: Meditation
Location: Victory Road
Height: 4' 3"
Weight: 69.4 lbs.
Evolution: N/A (evolves from Meditite)
Level Moves:
------------
Level -- - Bide
Level 4 - Meditate
Level 9 - Confusion
Level 12 - Detect
Level 18 - Hidden Power
Level 22 - Mind Reader
Level 28 - Calm Mind
Level 32 - Hi Jump Kick
Level 40 - Psych Up
Level 46 - Reversal
Level 54 - Recover
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic HM06 - Rock Smash
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Baton Pass
Dynamicpunch
Fake Out
Fire Punch
Foresight
Ice Punch
Thundepunch
=============================== #078 Electrike ===============================
Type: Electric
Specie: Lightning
Location: Route 110, Route 118
Height: 2' 0"
Weight: 33.5 lbs.
Evolution: Manectric at Level 26
Level Moves:
------------
Level -- - Tackle
Level 4 - Thunder Wave
Level 9 - Leer
Level 12 - Howl
Level 17 - Quick Attack
Level 20 - Spark
Level 25 - Odor Sleuth
Level 28 - Roar
Level 33 - Bite
Level 36 - Thunder
Level 41 - Charge
TMs e HMs
---------
TM05 - Roar HM04 - Strength
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Crunch
Curse
Headbutt
Swift
Uproar
=============================== #079 Manectric ===============================
Type: Electric
Specie: Discharge
Location: Route 118
Height: 4' 11"
Weight: 88.6 lbs.
Evolution: N/A (evolves from Electrike)
Level Moves:
------------
Level -- - Tackle
Level 4 - Thunder Wave
Level 9 - Leer
Level 12 - Howl
Level 17 - Quick Attack
Level 20 - Spark
Level 25 - Odor Sleuth
Level 31 - Roar
Level 39 - Bite
Level 36 - Thunder
Level 53 - Charge
TMs e HMs
---------
TM05 - Roar HM04 - Strength
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Crunch
Curse
Headbutt
Swift
Uproar
================================ #080 Plusle ================================
Type: Electric
Specie: Cheering
Location: Route 110
Height: 1' 4"
Weight: 9.3 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Growl
Level 4 - Thunder Wave
Level 10 - Quick Attack
Level 13 - Helping Hand
Level 19 - Spark
Level 22 - Endore
Level 28 - Fake Tears
Level 31 - Charge
Level 37 - Thunder
Level 40 - Baton Pass
Level 47 - Agility
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Substitute
Wish
================================= #081 Minun =================================
Type: Electric
Specie: Cheering
Location: Route 110
Height: 1' 4"
Weight: 9.3 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Growl
Level 4 - Thunder Wave
Level 10 - Quick Attack
Level 13 - Helping Hand
Level 19 - Spark
Level 22 - Endore
Level 28 - Fake Tears
Level 31 - Charge
Level 37 - Thunder
Level 40 - Baton Pass
Level 47 - Agility
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Substitute
Wish
=============================== #082 Magnemite ===============================
Type: Electric/Steel
Specie: Magnet
Location: New Mauville
Height: 1' 0"
Weight: 13.2 lbs.
Evolution: Magneton at Level 30
Level Moves:
------------
Level -- - Metal Sound
Level -- - Tackle
Level 6 - Thundershock
Level 11 - Supersonic
Level 16 - Sonicboom
Level 21 - Thunder Wave
Level 26 - Spark
Level 32 - Lock-On
Level 38 - Swift
Level 44 - Screech
Level 50 - Zap Cannon
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
Egg Moves:
----------
None
=============================== #083 Magneton ================================
Type: Electric/Steel
Specie: Cheering
Location: New Mauville
Height: 3' 3"
Weight: 132.3 lbs.
Evolution: N/A (evolves from Magnemite)
Level Moves:
------------
Level -- - Metal Sound
Level -- - Tackle
Level 6 - Thundershock
Level 11 - Supersonic
Level 16 - Sonicboom
Level 21 - Thunder Wave
Level 26 - Spark
Level 35 - Lock-On
Level 44 - Swift
Level 53 - Screech
Level 62 - Zap Cannon
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
Egg Moves:
----------
None
================================ #084 Voltorb ================================
Type: Electric
Specie: Ball
Location: New Mauville, Magma/Aqua Base
Height: 1' 8"
Weight: 22.9 lbs.
Evolution: Electrode at Level 30
Level Moves:
------------
Level -- - Charge
Level -- - Tackle
Level 8 - Screech
Level 15 - Sonicboom
Level 21 - Spark
Level 27 - Selfdestruct
Level 32 - Rollout
Level 37 - Light Screen
Level 42 - Swift
Level 46 - Explosion
Level 49 - Mirror Coat
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
Egg Moves:
----------
None
=============================== #085 Electrode ===============================
Type: Electric
Specie: Ball
Location: New Mauville
Height: 3' 11"
Weight: 146.8 lbs.
Evolution: N/A (evolves from Voltorb)
Level Moves:
------------
Level -- - Charge
Level -- - Tackle
Level 8 - Screech
Level 15 - Sonicboom
Level 21 - Spark
Level 27 - Selfdestruct
Level 34 - Rollout
Level 41 - Light Screen
Level 48 - Swift
Level 54 - Explosion
Level 59 - Mirror Coat
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
Egg Moves:
----------
None
================================ #086 Volbeat ================================
Type: Bug
Specie: Firefly
Location: Route 117
Height: 2' 4"
Weight: 39.0 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Growl
Level 5 - Confuse Ray
Level 9 - Double Team
Level 13 - Moonlight
Level 17 - Quick Attack
Level 21 - Tail Glow
Level 25 - Signal Beam
Level 29 - Protect
Level 33 - Helping Hand
Level 37 - Double-Edge
TMs e HMs
---------
TM01 - Focus Punch HM05 - Flash
TM03 - Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Batom Pass
Growht
Silver Wind
Trick
=============================== #087 Illumise ================================
Type: Bug
Specie: Firefly
Location: Route 117
Height: 2' 0"
Weight: 39.0 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Growl
Level 5 - Sweet Scent
Level 9 - Charm
Level 13 - Moonlight
Level 17 - Quick Attack
Level 21 - Wish
Level 25 - Encore
Level 29 - Flatter
Level 33 - Helping Hand
Level 37 - Covet
TMs e HMs
---------
TM01 - Focus Punch HM05 - Flash
TM03 - Water Pulse
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Batom Pass
Growht
Silver Wind
Trick
================================ #088 Oddish =================================
Type: Grass/Poison
Specie: Weed
Location: Route 110, Routes 117-123, Safari Zone
Height: 1' 8"
Weight: 11.9 lbs.
Evolution: Gloom at Level 22
Level Moves:
------------
Level -- - Absorb
Level 7 - Sweet Scent
Level 14 - Poisonpowder
Level 16 - Stun Spore
Level 17 - Sleep Powder
Level 23 - Acid
Level 32 - Moonlight
Level 39 - Petal Dance
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Charm
Flail
Igrain
Razor Leaf
Swords Dance
Synthesis
================================= #089 Gloom =================================
Type: Grass/Poison
Specie: Weed
Location: Route 121, Route 123, Safari Zone
Height: 2' 7"
Weight: 19.0 lbs.
Evolution: Vileplume (use Leaf Stone)
Bellossom (use Sun Stone)
Level Moves:
------------
Level -- Absorb
Level 7 - Sweet Scent
Level 14 - Poisonpowder
Level 16 - Stun Spore
Level 17 - Sleep Powder
Level 24 - Acid
Level 35 - Moonlight
Level 44 - Petal Dance
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Charm
Flail
Igrain
Razor Leaf
Swords Dance
Synthesis
=============================== #090 Vileplume ===============================
Type: Grass/Poison
Specie: Flower
Location: N/A
Height: 3' 11"
Weight: 41.0 lbs.
Evolution: N/A (evolves from Gloom)
Level Moves:
------------
Level -- - Absorb
Level -- - Aromatherapy
Level -- - Mega Drain
Level -- - Sleep Powder
Level 44 - Petal Dance
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Charm
Flail
Igrain
Razor Leaf
Swords Dance
Synthesis
=============================== #091 Bellossom ===============================
Type: Grass
Specie: Flower
Location: N/A
Height: 1' 4"
Weight: 12.9 lbs.
Evolution: N/A (evolves from Gloom)
Level Moves:
------------
Level -- - Absorb
Level -- - Aromatherapy
Level -- - Mega Drain
Level -- - Sleep Powder
Level 44 - Petal Dance
Level 50 - Solarbeam
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Charm
Flail
Igrain
Razor Leaf
Swords Dance
Synthesis
================================= #092 Doduo =================================
Type: Normal/Flying
Specie: Twin Bird
Location: Safari Zone
Height: 4' 7"
Weight: 86.4 lbs.
Evolution: Dodrio at Level 31
Level Moves:
------------
Level -- - Peck
Level -- - Growl
Level 9 - Pursuit
Level 13 - Fury Attack
Level 21 - Tri-Attack
Level 25 - Rage
Level 33 - Uproar
Level 37 - Drill Peck
Level 45 - Agility
TMs e HMs
---------
TM06 - Toxic HM02 - Fly
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Endeavor
Faint Attack
Flail
Haze
Quick Attack
Supersonic
================================= #093 Dodrio ================================
Type: Normal/Flying
Specie: Triple Bird
Location: Safari Zone
Height: 5' 1"
Weight: 187.8 lbs.
Evolution: N/A (evolves from Doduo)
Level Moves:
------------
Level -- - Peck
Level -- - Growl
Level 9 - Pursuit
Level 13 - Fury Attack
Level 21 - Tri-Attack
Level 25 - Rage
Level 38 - Uproar
Level 47 - Drill Peck
Level 60 - Agility
TMs e HMs
---------
TM06 - Toxic HM02 - Fly
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Endeavor
Faint Attack
Flail
Haze
Quick Attack
Supersonic
================================ #094 Roselia ================================
Type: Grass/Poison
Specie: Thorn
Location: Route 117
Height: 1' 0"
Weight: 4.4 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Absorb
Level -- - Growth
Level 9 - Poison Sting
Level 13 - Stun Spore
Level 17 - Mega Drain
Level 21 - Leech Seed
Level 25 - Magical Leaf
Level 29 - Grasswhistle
Level 33 - Giga Drain
Level 37 - Sweet Scent
Level 41 - Igrain
Level 45 - Toxic
Level 49 - Petal Dance
Level 53 - Aromatherapy
Level 57 - Syntehsis
TMs e HMs
---------
TM06 - Toxic HM01 - Cut
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Cotton Spore
Pin Missile
Spikes
Synthesis
================================= #095 Gulpin ================================
Type: Poison
Specie: Stomach
Location: Route 117
Height: 1' 4"
Weight: 22.7 lbs.
Evolution: Swalot at Level 26
Level Moves:
------------
Level -- - Pound
Level 6 - Yawn
Level 9 - Poison Gas
Level 14 - Sludge
Level 17 - Amnesia
Level 23 - Encore
Level 28 - Toxic
Level 34 - Stockpile
Level 34 - Spit Up
Level 34 - Swallow
Level 39 - Sludge Bomb
TMs e HMs
---------
TM03 - Water Pulse HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM49 - Snatch
Egg Moves:
----------
Acid Armor
Dream Eater
Pain Split
Smog
================================ #096 Swalot =================================
Type: Poison
Specie: Poison Bag
Location: N/A
Height: 5' 7"
Weight: 176.4 lbs.
Evolution: N/A (evolves from Gulpin)
Level Moves:
------------
Level -- - Pound
Level 6 - Yawn
Level 9 - Poison Gas
Level 14 - Sludge
Level 17 - Amnesia
Level 26 - Encore
Level 31 - Toxic
Level 40 - Stockpile
Level 40 - Spit Up
Level 40 - Swallow
Level 48 - Sludge Bomb
TMs e HMs
---------
TM03 - Water Pulse HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM49 - Snatch
Egg Moves:
----------
Acid Armor
Dream Eater
Pain Split
Smog
================================ #097 Carvanha ===============================
Type: Water/Dark
Specie: Savage
Location: Route 118, Route 119
Height: 2' 8"
Weight: 45.9 lbs.
Evolution: Sharpedo at Level 30
Level Moves:
------------
Level -- - Leer
Level -- - Bite
Level 7 - Rage
Level 13 - Focus Energy
Level 16 - Scary Face
Level 22 - Crunch
Level 28 - Screech
Level 31 - Take Down
Level 37 - Swagger
Level 43 - Agility
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Double-Edge
Hydro Pump
Thrash
=============================== #098 Sharpedo ================================
Type: Water/Dark
Specie: Brutal
Location: Route 103, Route 118, Route 122, Routes 124-134
Height: 5' 1"
Weight: 195.8 lbs.
Evolution: N/A (evolves from Carvanha)
Level Moves:
------------
Level -- - Leer
Level -- - Bite
Level 7 - Rage
Level 13 - Focus Energy
Level 16 - Scary Face
Level 22 - Crunch
Level 28 - Screech
Level 33 - Slas
Level 38 - Taunt
Level 43 - Swagger
Level 48 - Skull Bash
Level 53 - Agility
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Double Edge
Hydro Pump
Thrash
================================ #099 Wailmer ================================
Type: Water
Specie: Ball Whale
Location: Route 129 (use Good/Super Rod)
Height: 6' 7"
Weight: 286.6 lbs.
Evolution: Wailord at Level 40
Level Moves:
------------
Level -- - Splash
Level 5 - Growl
Level 10 - Water Gun
Level 14 - Rollout
Level 19 - Whirlpool
Level 23 - Astonish
Level 28 - Water Pulse
Level 32 - Mist
Level 37 - Rest
Level 41 - Water Spout
Level 46 - Amnesia
Level 50 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Curse
Double-Edge
Fissure
Sleep Talk
Snore
Swagger
Thrash
Tickle
================================ #100 Wailord ================================
Type: Water
Specie: Float Whale
Location: Route 129 (use Good/Super Rod)
Height: 5' 11"
Weight: 877.4 lbs.
Evolution: N/A (evolves from Wailmer)
Level Moves:
------------
Level -- - Splash
Level 5 - Growl
Level 10 - Water Gun
Level 14 - Rollout
Level 19 - Whirlpool
Level 23 - Astonish
Level 28 - Water Pulse
Level 32 - Mist
Level 37 - Rest
Level 44 - Water Spout
Level 52 - Amnesia
Level 59 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Curse
Double-Edge
Fissure
Sleep Talk
Snore
Swagger
Thrash
Tickle
================================= #101 Numel =================================
Type: Fire/Ground
Specie: Numb
Location: Route 112, Fiery Pass
Height: 2' 4"
Weight: 52.9 lbs.
Evolution: Camerupt at Level 33
Level Moves:
------------
Level -- - Growl
Level -- - Tackle
Level 11 - Ember
Level 19 - Magnitude
Level 25 - Focus Energy
Level 29 - Take Down
Level 31 - Amnesia
Level 35 - Earthquake
Level 41 - Flamethrower
Level 49 - Double-Edge
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Body Slam
Defense Curl
How
Rollout
Scary Face
Stomp
================================ #102 Camerupt ===============================
Type: Fire/Ground
Specie: Eruption
Location: N/A
Height: 6' 3"
Weight: 485.0 lbs.
Evolution: N/A (evolves from Numel)
Level Moves:
------------
Level -- - Growl
Level -- - Tackle
Level 11 - Ember
Level 19 - Magnitude
Level 25 - Focus Energy
Level 29 - Take Down
Level 31 - Amnesia
Level 33 - Rock Slide
Level 47 - Earthquake
Level 45 - Eruption
Level 55 - Fissure
TMs e HMs
---------
TM05 - Roar HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Body Slam
Defense Curl
How
Rollout
Scary Face
Stomp
================================ #103 Slugma =================================
Type: Fire
Specie: Lava
Location: Fiery Pass
Height: 2' 4"
Weight: 77.2 lbs.
Evolution: Magcargo at Level 38
Level Moves:
------------
Level -- - Yawn
Level -- - Smog
Level 8 - Ember
Level 15 - Rock Throw
Level 22 - Harden
Level 29 - Amnesia
Level 36 - Flamethrower
Level 43 - Rock Slide
Level 50 - Body Slam
TMs e HMs
---------
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM16 - Light Screen
TM17 - Protect
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Acid Armor
Heat Wave
=============================== #104 Magcargo ================================
Type: Fire/Rock
Specie: Lava
Location: N/A
Height: 2' 7"
Weight: 121.3 lbs.
Evolution: N/A (evolves from Slugma)
Level Moves:
------------
Level -- - Yawn
Level -- - Smog
Level 8 - Ember
Level 15 - Rock Throw
Level 22 - Harden
Level 29 - Amnesia
Level 36 - Flamethrower
Level 48 - Rock Slide
Level 60 - Body Slam
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Acid Armor
Heat Wave
================================ #105 Torkoal ================================
Type: Fire
Specie: Coal
Location: Fiery Pass
Height: 1' 8"
Weight: 177.2 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Ember
Level 4 - Smog
Level 7 - Curse
Level 14 - Smokescreen
Level 17 - Fire Spin
Level 20 - Body Slam
Level 27 - Protect
Level 30 - Flamethrower
Level 33 - Iron Defense
Level 40 - Amensia
Level 43 - Flail
Level 46 - Heat Wave
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM32 - Double Team
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
Egg Moves:
----------
Endure
Eruption
Sleep Talk
Yawn
============================== #106 Grimer ===================================
Type: Poison
Specie: Sludge
Location: Fiery Pass
Height: 2' 11"
Weight: 66.1 lbs.
Evolution: Muk at Level 38
Level Moves:
------------
Level -- - Poison Gas
Level -- - Pound
Level 4 - Harden
Level 8 - Disable
Level 13 - Sludge
Level 19 - Minimize
Level 26 - Screech
Level 34 - Acid Armor
Level 43 - Sludge Bomb
Level 53 - Memento
TMs e HMs
---------
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Curse
Explosion
Haze
Imprison
Lick
Mean Lock
Shadow Punch
================================== #107 Muk ==================================
Type: Poison
Specie: Sludge
Location: N/A
Height: 3' 11"
Weight: 66.1 lbs.
Evolution: N/A (evolves from Grimer)
Level Moves:
------------
Level -- - Poison Gas
Level -- - Pound
Level 4 - Harden
Level 8 - Disable
Level 13 - Sludge
Level 19 - Minimize
Level 26 - Screech
Level 34 - Acid Armor
Level 47 - Sludge Bomb
Level 61 - Memento
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Curse
Explosion
Haze
Imprison
Lick
Mean Lock
Shadow Punch
================================ #108 Koffing ================================
Type: Poison
Specie: Poison Gas
Location: Fiery Pass
Height: 2' 0"
Weight: 2.2 lbs.
Evolution: Weezing at Level 35
Level Moves:
-----------
Level -- - Poison Gas
Level -- - Tackle
Level 9 - Smog
Level 17 - Selfdestruct
Level 21 - Sludge
Level 25 - Smokescreen
Level 33 - Haze
Level 41 - Explosion
Level 45 - Destiny Bond
Level 49 - Memento
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Destiny bond
Pain Split
Psybeam
Psywave
Screech
Will-o-Wisp
================================ #109 Weezing ================================
Type: Poison
Specie: Poison Gas
Location: N/A
Height: 3' 11"
Weight: 20.9 lbs.
Evolution: N/A (evolves from Koffing)
Level Moves:
-----------
Level -- - Poison Gas
Level -- - Tackle
Level 9 - Smog
Level 17 - Selfdestruct
Level 21 - Sludge
Level 25 - Smokescreen
Level 33 - Haze
Level 44 - Explosion
Level 51 - Destiny Bond
Level 58 - Memento
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Destiny bond
Pain Split
Psybeam
Psywave
Screech
Will-o-Wisp
================================ #110 Spoink =================================
Type: Psychic
Specie: Bounce
Location: Jagged Pass
Height: 2' 4"
Weight: 67.5 lbs.
Evolution: Grumpig at Level 32
Level Moves:
------------
Level -- - Splash
Level 7 - Psywave
Level 10 - Odor Sleuth
Level 16 - Psybeam
Level 19 - Psych Up
Level 25 - Confuse Ray
Level 28 - Magic Coat
Level 34 - Psychic
Level 37 - Rest
Level 37 - Snore
Level 43 - Bounce
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Extrasensory
Future Sight
Substitue
Trick
================================ #111 Grumpig ================================
Type: Psychic
Specie: Manipulate
Location: N/A
Height: 2' 11"
Weight: 157.6 lbs.
Evolution: N/A (evolves from Spoink)
Level Moves:
------------
Level -- - Splash
Level 7 - Psywave
Level 10 - Odor Sleuth
Level 16 - Psybeam
Level 19 - Psych Up
Level 25 - Confuse Ray
Level 28 - Magic Coat
Level 37 - Psychic
Level 43 - Rest
Level 43 - Snore
Level 55 - Bounce
TMs e HMs
---------
TM01 - Focus Punch HM05 - Flash
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Extrasensory
Future Sight
Substitue
Trick
=============================== #112 Sandshrew ===============================
Type: Ground
Specie: Mouse
Location: Route 111, Route 113
Height: 2' 0"
Weight: 26.5 lbs.
Evolution: Sandslash at Level 22
Level Moves:
------------
Level -- - Scratch
Level 6 - Defense Curl
Level 11 - Sand-Attack
Level 17 - Poison Sting
Level 23 - Slash
Level 30 - Swift
Level 37 - Fury Swipes
Level 45 - Sand Tomb
Level 53 - Sandstorm
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Counter
Crush Claw
Flail
Metal Claw
Rapid Spin
Rock Slide
Safeguard
Swords Dance
============================= #113 Sandslash =================================
Type: Ground
Specie: Mouse
Location: N/A
Height: 3' 3"
Weight: 65.0 lbs.
Evolution: N/A (evolves from Sandshrew)
Level Moves:
------------
Level -- - Scratch
Level 6 - Defense Curl
Level 11 - Sand-Attack
Level 17 - Poison Sting
Level 24 - Slash
Level 33 - Swift
Level 42 - Fury Swipes
Level 52 - Sand Tomb
Level 62 - Sandstorm
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Counter
Crush Claw
Flail
Metal Claw
Rapid Spin
Rock Slide
Safeguard
Swords Dance
================================= #114 Spinda ================================
Type: Normal
Specie: Spot Panda
Location: Route 113
Height: 3' 7"
Weight: 11.0 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Tackle
Level 5 - Uproar
Level 12 - Faint Attack
Level 16 - Psybeam
Level 23 - Hypnosis
Level 27 - Dizzy Punch
Level 34 - Teeter Dance
Level 38 - Psych Up
Level 45 - Double-Edge
Level 49 - Flail
Level 56 - Thrash
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM03 - Water Pulse HM05 - Flash
TM04 - Calm Mind HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Assist
Disable
Encore
Rock Slide
Smelling
Trick
Wish
=============================== #155 Skarmory ================================
Type: Steel/Flying
Specie: Armor Bird
Location: Route 113
Height: 5' 7"
Weight: 111.3 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Leer
Level -- - Peck
Level 10 - Sand-Attack
Level 13 - Swift
Level 16 - Agility
Level 26 - Fury Attack
Level 29 - Air Cutter
Level 32 - Steel Wing
Level 42 - Spikes
Level 45 - Metal Sound
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM03 - Water Pulse HM05 - Flash
TM04 - Calm Mind HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Curse
Drill Peck
Pursuit
Sky Attack
Whirlwind
============================== #116 Trapinch =================================
Type: Ground
Specie: Ant Pit
Location: Desert
Height: 2' 4"
Weight: 33.1 lbs.
Evolution: Vibrava at Level 35
Level Moves:
------------
Level -- - Bite
Level 9 - Sand-Attack
Level 17 - Faint Attack
Level 25 - Sand Tomb
Level 33 - Crunch
Level 41 - Dig
Level 49 - Sandstorm
Level 57 - Hyper Beam
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Focus Energy
Gust
Quick Attack
================================ #117 Vibrava ================================
Type: Ground/Dragon
Specie: Vibration
Location: N/A
Height: 3' 7"
Weight: 33.7 lbs.
Evolution: Flygon at Level 45
Level Moves:
------------
Level -- - Bite
Level 9 - Sand-Attack
Level 17 - Faint Attack
Level 25 - Sand Tomb
Level 33 - Crunch
Level 35 - Dragonbreath
Level 41 - Screech
Level 49 - Sandstorm
Level 57 - Hyper Beam
TMs e HMs
---------
TM06 - Toxic HM02 - Fly
TM10 - Hidden Power HM04 - Strength
TM11 - Sunny Day HM06 - Rock Smash
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM47 - Steel Wing
Egg Moves:
----------
Focus Energy
Gust
Quick Attack
============================== #118 Flygon ===================================
Type: Ground/Dragon
Specie: Mystic
Location: N/A
Height: 6' 7"
Weight: 180.8 lbs.
Evolution: N/A (evolves from Vibrava)
Level Moves:
------------
Level -- - Bite
Level 9 - Sand-Attack
Level 17 - Faint Attack
Level 25 - Sand Tomb
Level 33 - Crunch
Level 35 - Dragonbreath
Level 41 - Screech
Level 49 - Sandstorm
Level 57 - Hyper Beam
TMs e HMs
---------
TM02 - Dragon Claw HM02 - Fly
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM47 - Steel Wing
Egg Moves:
----------
Focus Energy
Gust
Quick Attack
============================== #119 Cacnea ===================================
Type: Grass
Specie: Cactus
Location: At desert in Route 111
Height: 1' 4"
Weight: 113.1 lbs.
Evolution: Cacturne at Level 32
Level Moves:
------------
Level -- - Poison Sting
Level -- - Leer
Level 5 - Absorb
Level 9 - Growth
Level 13 - Leech Seed
Level 17 - Pin Missile
Level 21 - Igrain
Level 29 - Faint Attack
Level 33 - Spikes
Level 37 - Needle Arm
Level 41 - Cotton Spore
Level 45 - Sandstorm
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM05 - Flash
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Acid
Dynamicpunch
Grasswhistle
Teeter Dance
=============================== #120 Cacturne ================================
Type: Grass/Dark
Specie: Scarecrow
Location: N/A
Height: 4' 3"
Weight: 170.6 lbs.
Evolution: N/A (evolves from Cacnea)
Level Moves:
------------
Level -- - Poison Sting
Level -- - Leer
Level 5 - Absorb
Level 9 - Growth
Level 13 - Leech Seed
Level 17 - Pin Missile
Level 21 - Igrain
Level 29 - Faint Attack
Level 35 - Spikes
Level 41 - Needle Arm
Level 47 - Cotton Spore
Level 53 - Sandstorm
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM06 - Toxic HM04 - Strength
TM09 - Bullet Seed HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Acid
Dynamicpunch
Grasswhistle
Teeter Dance
================================ #121 Swablu =================================
Type: Normal/Flying
Specie: Cotton Bird
Location: Route 114, Route 115
Height: 1' 4"
Weight: 2.6 lbs.
Evolution: Altaria at Level 35
Level Moves:
------------
Level -- - Peck
Level -- - Growl
Level 8 - Astonish
Level 11 - Sing
Level 21 - Safeguard
Level 31 - Take Down
Level 38 - Mirror Move
Level 41 - Refresh
Level 48 - Perish Song
TMs e HMs
---------
TM06 - Toxic HM02 - Fly
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Agility
Barrage
Haze
Pursuit
================================ #122 Altaria ================================
Type: Dragon/Flying
Specie: Humming
Location: Sky Pillar
Height: 3' 7"
Weight: 45.4 lbs.
Evolution: N/A (evolves from Swablu)
Level Moves:
------------
Level -- - Peck
Level -- - Growl
Level 8 - Astonish
Level 11 - Sing
Level 21 - Safeguard
Level 31 - Take Down
Level 35 - Dragonbreath
Level 40 - Dragon Dance
Level 45 - Refresth
Level 54 - Perish Song
Level 59 - Sky Attack
TMs e HMs
---------
TM02 - Dragon Claw HM02 - Fly
TM05 - Roar HM06 - Rock Smash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM35 - Flamethrower
TM38 - Fire Blast
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
Egg Moves:
----------
Agility
Barrage
Haze
Pursuit
=============================== #123 Zangoose ================================
Type: Normal
Specie: Cat Ferret
Location: Route 114 (Ruby)
Height: 4' 3"
Weight: 88.8 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Scratch
Level 4 - Leer
Level 7 - Quick Attack
Level 10 - Swords Dance
Level 13 - Fury Cutter
Level 19 - Slash
Level 25 - Pursuit
Level 31 - Crush Claw
Level 37 - Taunt
Level 46 - Detect
Level 55 - False Swipe
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM03 - Water Pulse HM06 - Rock Smash
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Counter
Curse
Double Kick
Flail
Razor Wind
Roar
================================ #124 Seviper ================================
Type: Poison
Specie: Fang Snake
Location: Route 114 (Sapphire)
Height: 0' 6"
Weight: 115.7 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Wrap
Level 7 - Lick
Level 10 - Bite
Level 16 - Poison Tail
Level 19 - Screech
Level 25 - Glare
Level 28 - Crunch
Level 34 - Poison Fang
Level 37 - Swagger
Level 43 - Haze
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM35 - Flamethrower
TM36 - Sludge Bomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
Egg Moves:
----------
Body Slam
Pound
Spit Up
Stockpile
=============================== #125 Lunatone ================================
Type: Rock/Psychic
Specie: Meteorite
Location: Meteor Falls (Sapphire)
Height: 3' 3"
Weight: 370.4 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Takcle
Level -- - Harden
Level 7 - Confusion
Level 13 - Rock Throw
Level 19 - Hypnosis
Level 25 - Psywave
Level 31 - Cosmic Power
Level 37 - Psychic
Level 43 - Future Sight
Level 49 - Explosion
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM48 - Skill Swap
Egg Moves:
----------
None
================================ #126 Solrock ================================
Type: Rock/Psychic
Specie: Meteorite
Location: Meteor Falls (Ruby)
Height: 3' 1"
Weight: 339.5 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Tackle
Level -- - Harden
Level 7 - Confusion
Level 13 - Rock Throw
Level 19 - Fire Spin
Level 25 - Psywave
Level 31 - Cosmic Power
Level 37 - Rock Slide
Level 43 - Solarbeam
Level 49 - Explosion
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM48 - Skill Swap
TM50 - Overheat
Egg Moves:
----------
None
============================== #127 Barboach =================================
Type: Water/Ground
Specie: Whiskers
Location: Route 111, Route 114, Route 120, Meteor Falls, Victory Road
Height: 1' 4"
Weight: 4.2 lbs.
Evolution: Whiscash at Level 30
Level Moves:
------------
Level -- - Mud-Slap
Level 6 - Mud Sport
Level 6 - Water Sport
Level 11 - Water Gun
Level 21 - Amnesia
Level 26 - Rest
Level 26 - Snore
Level 31 - Earthquake
Level 36 - Future Sight
Level 41 - Fissure
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Ataques de Ovo:
----------
Spark
Thrash
Whirlpool
=============================== #128 Whiscash ================================
Type: Water/Ground
Specie: Whiskers
Location: Meteor Falls, Victory Road
Height: 2' 11"
Weight: 52.0 lbs.
Evolution: N/A (evolves from Barboach)
Level Moves:
------------
Level -- - Tickle
Level -- - Mud-Slap
Level 6 - Mud Sport
Level 6 - Water Sport
Level 11 - Water Gun
Level 21 - Amnesia
Level 26 - Rest
Level 26 - Snore
Level 31 - Earthquake
Level 36 - Future Sight
Level 41 - Fissure
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM04 - Strength
TM07 - Hail HM06 - Rock Smash
TM10 - Hidden Power HM07 - Waterfall
TM13 - Ice Beam HM08 - Dive
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Ataques de Ovo:
----------
Spark
Thrash
Whirlpool
=============================== #129 Corphish ================================
Type: Water
Specie: Rufian
Location: Route 102, Route 117
Height: 2' 0"
Weight: 25.4 lbs.
Evolution: Crawdaunt at Level 30
Level Moves:
------------
Level -- - Bubble
Level 7 - Harden
Level 10 - Vicegrip
Level 13 - Leer
Level 20 - Bubblebeam
Level 23 - Protect
Level 26 - Knock Off
Level 32 - Taunt
Level 35 - Crabhammer
Level 38 - Swords Dance
Level 44 - Guillotine
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM03 - Surf
TM07 - Hail HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM12 - Taunt HM07 - Waterfall
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM36 - Sludge Bomb
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Ancientpower
Body Slam
Endeavor
Mud Sport
=============================== #130 Crawdaunt ===============================
Type: Water/Dark
Specie: Rogue
Location: N/A
Height: 3' 7"
Weight: 72.3 lbs.
Evolution: N/A (evolves from Corphish)
Level Moves:
------------
Level -- - Bubble
Level 7 - Harden
Level 10 - Vicegrip
Level 13 - Leer
Level 20 - Bubblebeam
Level 23 - Protect
Level 26 - Knock Off
Level 34 - Taunt
Level 39 - Crabhammer
Level 44 - Swords Dance
Level 52 - Guillotine
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM03 - Surf
TM07 - Hail HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM12 - Taunt HM07 - Waterfall
TM13 - Ice Beam HM08 - Dive
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM36 - Sludge Bomb
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Ancientpower
Body Slam
Endeavor
Mud Sport
============================== #131 Baltoy ===================================
Type: Ground/Psychic
Specie: Clay Doll
Location: At desert in the Route 111
Height: 1' 8"
Weight: 47.4 lbs.
Evolution: Claydol at Level 36
Level Moves:
------------
Level -- - Confusion
Level 3 - Harden
Level 5 - Rapid Spin
Level 7 - Mud-Slap
Level 11 - Psybeam
Level 15 - Rock Tomb
Level 19 - Selfdestruct
Level 25 - Ancientpower
Level 31 - Sandstorm
Level 37 - Cosmic Power
Level 45 - Explosion
TMs e HMs
---------
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM48 - Skill Swap
Egg Moves:
----------
None
================================ #132 Claydol ================================
Type: Ground/Psychic
Specie: Clay Doll
Location: N/A
Height: 4' 11"
Weight: 238.1 lbs.
Evolution: N/A (evolves from Baltoy)
Level Moves:
------------
Level -- - Confusion
Level 3 - Harden
Level 5 - Rapid Spin
Level 7 - Mud-Slap
Level 11 - Psybeam
Level 15 - Rock Tomb
Level 19 - Selfdestruct
Level 25 - Ancientpower
Level 36 - Sandstorm
Level 42 - Cosmic Power
Level 55 - Explosion
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day 06 - Strength
TM13 - Ice Beam
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM48 - Skill Swap
Egg Moves:
----------
None
================================ #133 Lileep =================================
Type: Rock/Grass
Specie: Sea Lily
Location: Get the Root Fossil at the desert in Route 111 and take it to the
man that works in the second floor of Devon Corporation. Get your
revived Pokémon later
Height: 3' 3"
Weight: 52.5 lbs.
Evolution: Cradily at Level 40
Level Moves:
------------
Level -- - Astonish
Level 8 - Constrict
Level 15 - Acid
Level 22 - Igrain
Level 29 - Confuse Ray
Level 36 - Amnesia
Level 43 - Ancientpower
Level 50 - Stockpile
Level 50 - Spit Up
Level 50 - Swallow
TMs e HMs
---------
TM06 - Toxic
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM37 - Sandstorm
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Barrier
Mirror Coat
Recover
Rock Slide
================================ #134 Cradily ================================
Type: Rock/Grass
Specie: Barnacle
Location: N/A
Height: 4' 1"
Weight: 133.2 lbs.
Evolution: N/A (evolves from Lileep)
Level Moves:
------------
Level -- - Astonish
Level 8 - Constrict
Level 15 - Acid
Level 22 - Igrain
Level 29 - Confuse Ray
Level 36 - Amnesia
Level 48 - Ancientpower
Level 60 - Stockpile
Level 60 - Spit Up
Level 60 - Swallow
TMs e HMs
---------
TM06 - Toxic HM04 - Strength
TM09 - Bullet Seed HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM22 - Solarbeam
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Barrier
Mirror Coat
Recover
Rock Slide
================================ #135 Anorith ================================
Type: Rock/Bug
Specie: Old Shrimp
Location: Get the Claw Fossil at the desert in Route 111 and take it to the
man that works in the second floor of Devon Corporation. Get your
revived Pokémon later
Height: 2' 4"
Weight: 27.6 lbs.
Evolution: Armaldo at Level 40
Level Moves:
------------
Level -- - Scratch
Level 7 - Harden
Level 13 - Mud Sport
Level 19 - Water Gun
Level 25 - Metal Powder
Level 31 - Protect
Level 37 - Ancientpower
Level 43 - Fury Cutter
Level 49 - Slash
Level 55 - Rock Blast
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM17 - Protect
TM21 - Frustration
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Level Moves:
------------
Knock Off
Rapid Spin
Rock Slide
Swords Dance
================================ #136 Armaldo ================================
Type: Rock/Bug
Specie: Plate
Location: N/A
Height: 4' 11"
Weight: 150.4 lbs.
Evolution: N/A (evolves from Anorith)
Level Moves:
------------
Level -- - Scratch
Level 7 - Harden
Level 13 - Mud Sport
Level 19 - Water Gun
Level 25 - Metal Powder
Level 31 - Protect
Level 37 - Ancientpower
Level 46 - Fury Cutter
Level 55 - Slash
Level 64 - Rock Blast
TMs e HMs
---------
TM03 - Water Pulse HM01 - Cut
TM06 - Toxic HM04 - Strength
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Level Moves:
------------
Knock Off
Rapid Spin
Rock Slide
Swords Dance
=============================== #137 Igglybuff ===============================
Type: Normal
Specie: Balloon
Location: N/A (breed 2 Jigglypuff)
Height: 1' 0"
Weight: 2.2 lbs.
Evolution: Jigglypuff (happiness)
Level Moves:
------------
Level -- - Sing
Level -- - Charm
Level 4 - Defense Curl
Level 9 - Pound
Level 14 - Sweet Kiss
TMs e HMs
---------
TM03 - Water Pulse HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM16 - Light Screen
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Faint Attack
Fake Tears
Perish Song
Present
Wish
============================== #138 Jigglypuff ===============================
Type: Normal
Specie: Balloon
Location: Route 115
Height: 1' 8"
Weight: 12.1 lbs.
Evolution: Wigglytuff (use Moon Stone)
Level Moves:
------------
Level -- - Sing
Level 4 - Defense Curl
Level 9 - Pound
Level 14 - Disable
Level 19 - Rollout
Level 24 - Doubleslap
Level 29 - Slap
Level 34 - Body Slam
Level 39 - Mimic
Level 44 - Hyper Voice
Level 49 - Double-Edge
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM03 - Water Pulse HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM16 - Light Screen
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Faint Attack
Fake Tears
Perish Song
Present
Wish
============================== #139 Wigglytuff ===============================
Type: Normal
Specie: Balloon
Location: Route 115
Height: 3' 3"
Weight: 26.5 lbs.
Evolution: N/A (evolves from Jigglypuff)
Level Moves:
------------
(does not learn level moves)
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM03 - Water Pulse HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Faint Attack
Fake Tears
Perish Song
Present
Wish
================================ #140 Feebas =================================
Type: Water
Specie: Fish
Location: Route 119
Height: 2' 0"
Weight: 16.3 lbs.
Evolution: Milotic (when beauty is equal or over 170)
Level Moves:
------------
Level -- - Splash
Level 15 - Tackle
Level 30 - Flail
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Confuse Ray
Dragonbreath
Hypnosis
Light Screen
Mirror Coat
Mud Sport
================================ #141 Milotic ================================
Type: Water
Specie: Tender
Location: N/A
Height: 20' 4"
Weight: 357.1 lbs.
Evolution: N/A (evolves from Feebas)
Level Moves:
------------
Level -- - Water Gun
Level 5 - Wrap
Level 10 - Water Sport
Level 15 - Refresh
Level 20 - Water Pulse
Level 25 - Twister
Level 30 - Recover
Level 35 - Rain Dance
Level 40 - Hydro Pump
Level 45 - Attract
Level 50 - Safeguard
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM07 - Waterfall
TM07 - Hail HM08 - Dive
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
Egg Moves:
----------
Confuse Ray
Dragonbreath
Hypnosis
Light Screen
Mirror Coat
Mud Sport
=============================== #142 Castform ================================
Type: Normal
Specie: Weather
Location: After defeating Team Aqua/Magma in the Weather Institute talk with
the cientist, you must have an empty slot in your team to get it
Height: 1' 0"
Weight: 1.8 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Tackle
Level 10 - Water Gun
Level 10 - Ember
Level 10 - Powder Snow
Level 20 - Rain Dance
Level 20 - Sunny Day
Level 20 - Hail
Level 30 - Weather Ball
TMs e HMs
---------
TM03 - Water Pulse HM05 - Flash
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM37 - Sandstorm
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
Egg Moves:
----------
Future Sight
Psych Up
================================ #143 Staryu =================================
Type: Water
Specie: Star Shape
Location: Lilycove City
Height: 2' 7"
Weight: 76.1 lbs.
Evolution: Starmie (use Water Stone)
Level Moves:
------------
Level -- - Tackle
Level -- - Harden
Level 6 - Water Gun
Level 15 - Recover
Level 19 - Camouflage
Level 24 - Swift
Level 28 - Bubblebeam
Level 33 - Minimize
Level 37 - Light Screen
Level 42 - Cosmic Power
Level 46 - Hydro Pump
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM05 - Flash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM32 - Double Team
TM33 - Reflect
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
Egg Moves:
----------
None
================================ #144 Starmie ================================
Type: Water/Psychic
Specie: Mysterious
Location: N/A
Height: 3' 7"
Weight: 176.4 lbs.
Evolution: N/A (evolves from Staryu)
Level Moves:
------------
(does not learn level moves)
TMs e HMs
---------
TM03 - Water Pulse HM03 - Surf
TM06 - Toxic HM05 - Flash
TM07 - Hail HM07 - Waterfall
TM10 - Hidden Power HM08 - Dive
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM32 - Double Team
TM33 - Reflect
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
Egg Moves:
----------
None
================================ #145 Kecleon ================================
Type: Normal
Specie: Color Swap
Location: Route 120
Height: 3' 3"
Weight: 48.5 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Thief
Level -- - Tail Whip
Level -- - Astonish
Level -- - Lick
Level -- - Scrathc
Level 4 - Bind
Level 7 - Faint Attack
Level 12 - Fury Swipes
Level 17 - Psybeam
Level 24 - Screech
Level 31 - Slash
Level 40 - Substitute
Level 49 - Ancientpower
TMs e HMs
---------
TM01 - Focus Punch HM01 - Cut
TM03 - Water Pulse HM04 - Strength
TM06 - Toxic HM05 - Flash
TM10 - Hidden Power HM06 - Rock Smash
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solarbeam
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Disable
Magic Coat
Trick
================================ #146 Shuppet ================================
Type: Ghost
Specie: Puppet
Location: Route 121, Mt. Pyre
Height: 2' 0"
Weight: 5.1 lbs.
Evolution: Banette at Level 37
Level Moves:
------------
Level -- - Knock Off
Level 8 - Screech
Level 13 - Night Shade
Level 20 - Curse
Level 25 - Spite
Level 32 - Will-o-Wisp
Level 37 - Faint Attack
Level 44 - Shadow Ball
Level 49 - Snatch
Level 56 - Grudge
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Astonish
Destiny Bond
Disable
Foresight
Imprison
================================ #147 Banette ================================
Type: Ghost
Specie: Marionette
Location: Sky Pillar
Height: 3' 7"
Weight: 27.6 lbs.
Evolution: N/A (evolves from Shuppet)
Level Moves:
------------
Level -- - Knock Off
Level 8 - Screech
Level 13 - Night Shade
Level 20 - Curse
Level 25 - Spite
Level 32 - Will-o-Wisp
Level 39 - Faint Attack
Level 48 - Shadow Ball
Level 55 - Snatch
Level 64 - Grudge
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
49 - Flash
Egg Moves:
----------
Astonish
Destiny Bond
Disable
Foresight
Imprison
================================ #148 Duskull ================================
Type: Ghost:
Specie: Requiem
Location: Route 121, Mt. Pyre
Height: 2' 8"
Weight: 33.1 lbs.
Evolution: Dusclops at Level 37
Level Moves:
------------
Level -- - Leer
Level -- - Night Shade
Level 5 - Disable
Level 12 - Foresight
Level 16 - Astonish
Level 23 - Confuse Ray
Level 27 - Pursuit
Level 34 - Curse
Level 38 - Will-o-Wisp
Level 45 - Mean Look
Level 49 - Future Sight
TMs e HMs
---------
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Pain Split
=============================== #149 Dusclops ================================
Type: Ghost
Specie: Beckon
Location: N/A
Height: 5' 3"
Weight: 67.5 lbs.
Evolution: N/A (evolves from Duskull)
Level Moves:
------------
Level -- - Leer
Level -- - Night Shade
Level 5 - Disable
Level 12 - Foresight
Level 16 - Astonish
Level 23 - Confuse Ray
Level 27 - Pursuit
Level 37 - Curse
Level 41 - Will-o-Wisp
Level 51 - Mean Look
Level 58 - Future Sight
TMs e HMs
---------
TM01 - Focus Punch HM04 - Strength
TM04 - Calm Mind HM05 - Flash
TM06 - Toxic HM06 - Rock Smash
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
Egg Moves:
----------
Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Pain Split
================================ #150 Tropius ================================
Type: Grass/Flying
Specie: Fruit
Location: Route 119
Height: 6' 7"
Weight: 220.5 lbs.
Evolution: N/A
Level Moves:
------------
Level -- - Leer
Level -- - Gust
Level 7 - Growth
Level 13 - Razor Leaf
Level 17 - Stomp
Level 21 - Sweet Scent
Level 27 - Whirlwind
Level 31 - Magical Leaf
Level 37 - Body Slam
Level 41 - Solarbeam
Level 47 - Synthesis
TMs e HMs
---------
TM05 - Roar HM01 - Cut
TM06 - Toxic HM02 - Fly
TM09 - Bullet Seed HM04 - Strength
TM10 - Hidden Power HM05 - Flash
TM11 - Sunny Day HM06 - Rock Smash
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM2