Zoids Saga Armaments v.0.9
Released on May 14, 2002
by Soren Kanzaki (soren_kanzaki@yahoo.com)

-------------------
Table of Contents:
-------------------

Section 1: Overview
Section 2: Version History
Section 3: Armaments in General
Section 4: Offensive Armaments
    Part A: Particle Cannons
    Part B: Lasers / Beam Weapons
    Part C: Ballistic Cannons
    Part D: Automatic Fire Weapons
    Part E: Special Weapons
    Part F: Missiles
    Part G: Zoid Standard Weapons
    Part H: Miscellaneous
Section 5: Defensive Armaments
Section 6: Fixed Armaments
Section 7: Credits
Section 8: Copyright / Authorization
Section 9: Miscellaneous

--------------------
Section 1: Overview
--------------------

    Zoids Saga.  Is it an RPG?  Yes, but there's more to it than that.  The 
ability to customize, upgrade, and collect Zoids gives it more complexity 
than an average RPG (although the growth of the Zoids is less complex than 
most RPGs).  The proper selection and acquisition of Armaments is a vital 
step to victory.

    But how is a non-Japanese speaking player supposed to know their Hybrid 
Cannon from a Napalm Missile?  Well ...

---------------------------
Section 2: Version History
---------------------------

    0.8 (3/20/2002): First version.  All armaments should be included.  Some 
translation issues (tetsukan, rensou, hannou-dan, shuuchuu, hiblit), but this 
version is probably as correct as it will get unless someone is kind enough 
to make translation corrections ...

    0.9 (5/14/2002): Added location information for several armaments.  
Corrected E Protector.  Added Fixed Armaments section (see miscellaneous).

--------------------------------
Section 3: Armaments in General
--------------------------------

    The Armaments system in Zoids Saga allows for the massive upgrade and 
customization of all Zoids in the game.  Sure, a Lightning Saix is fast - but 
why not put a Extreme Maneuver Thruster on a Gojulas G Ogre and make it 
faster?

    All Zoids have 3 Weapons Racks.  These Racks can be of three types: 
Fixed, Offensive/Defensive, and Defensive.  Fixed Racks contain a set weapon 
that cannot be removed or altered.  Offensive/Defensive Racks can contain any 
type of Armament, and Defense Racks can only contain defensive armaments.

    To just check your current general stockpile of Armaments, enter the 
Start Menu, select the first option (Status), and then select the third 
option (Armaments).  To change the currently equipped Armaments on your 
active Zoids, enter the Start Menu and select the third option.

    The first rack is always the left shoulder (closest to the screen) rack, 
the second is the centerline rack, and the last is the right shoulder rack 
(the Zoid's body will be made transparent so you can see the Armament in 
question).

    Finally, your stockpile has a maximum limit of 9 of any single Armament 
(but it can hold all the different Armaments you want).  However, Armaments 
carried on Zoids do not count towards this limit.  If you sell or remove an 
Armament from a Zoid that you currently have 9 of in your stockpile, the 
excess Armament is lost.  Armaments can be bought and sold at Armaments Shops 
inside towns (a cannon or missile on the sign) and from certain other 
locations.

-------------------------------
Section 4: Offensive Armaments
-------------------------------

    When the built-in weapons and attacks of a Zoid aren't enough, it is time 
to visit an Armaments Shop and stock up.  Some of the most powerful weapons 
in the game can simply be attached or removed from any Zoid, and many strong 
special abilities, such as DF Ignore and Paralyze, are most easily found on 
Offensive Armaments.

    Besides, it's fun to put a Charged Particle Cannon on a Godos, right?

Legend:
    English Name [Romanized Name if not Katakana] (Memory Address):
      Attack Accuracy
      EP Cost Range Specials
      Location

    Range can be one of four types: Single (one selected square), Pierce 
(hits all Zoids in the same row), Spread (hits all Zoids in the same column), 
and Square (hits a 2 x 2 pattern).  The first numbers, X-X, tells the range 
in squares from the Zoid in which this weapon operates.

    Specials refer to one of four different abilities: Paralyze [Mahi], which 
renders the target unable to move or attack; DF Ignore [DF Mushi], which 
means that the weapon ignores defensive modifiers (listed attack = actual 
damage); Chara ??, whose purpose is still unknown; and Cannot Miss, which 
only applies to the Decoy weapon and means that the weapon cannot miss its 
target.

   **************************
    Part A: Particle Cannons
   **************************

    Particle Cannons tend to inflict high levels of damage on Square 
patterns, but that is not without cost - they have low accuracy (90% or less 
for most, with the Photon Particle Cannon being a noteworthy exception) and 
require significant EP to operate.

    Particle Cannon [Ryuushi Hou] (2003ea9):
      Attack: 66  Accuracy: 85%
      EP Cost: 6  Range: 1-3 Square
      Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town 
        Armaments Shop, Scenario 3, Arcadia Town Armaments Shop, Scenario 10

    Heavy Particle Cannon [Chou Ryuushi Hou](2003eaa):
      Attack: 81  Accuracy: 80%
      EP Cost: 6  Range: 1-3 Square
      Location: Arcadia Town Armaments Shop, Scenario 3, Romeo City W 
        Armaments Shop, Scenario 5

    Hyper Particle Cannon [Hyper Ryuushi Hou] (2003eab):
      Attack: 97  Accuracy: 85%
      EP Cost: 8  Range: 1-3 Square
      Location: Romeo City W Armaments Shop, Scenario 5

    Plasma Particle Cannon [Plasma Ryuushi Hou] (2003eac):
      Attack: 115  Accuracy: 90%
      EP Cost: 8  Range: 1-3 Square
      Location: Arcadia Town Armaments Shop, Scenario 6, Central Town 
        Armaments Shop, Scenario 6, Solid's Base Armaments Shop, Scenario 7

    Photon Particle Cannon [Photon Ryuushi Hou] (2003ead):
      Attack: 90  Accuracy: 110%
      EP Cost: 2  Range: 1-3 Pierce
      Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City W 
        Armaments Shop, Scenario 5

    External Charged Particle Cannon [Gaibu Kadenryuushi Hou] (2003eae):
      Attack: 200  Accuracy: 95%
      EP Cost: 16  Range: 1-3 Square
      Location: Arcadia Town Armaments Shop, Scenario 8

    Charged Particle Cannon [Kadenryuushi Hou] (2003eaf):
      Attack: 230  Accuracy: 95%
      EP Cost: 20  Range: 1-3 Square
      Location: Castle Ruins, Scenario 8 (only one in the game)

   *******************************
    Part B: Lasers / Beam Weapons
   *******************************

    There is no substantial evidence to prove that anti-laser defense 
directly influences these weapons, but the fact that they are grouped tends 
to lend credence to that theory.  Lasers tend to be very accurate (100%+), 
and they also tend to do piercing damage.  A few do Spread or Single damage, 
and the Ray Storm does Square damage.

    Compact Laser [Kogata Laser] (2003eb0):
      Attack: 10  Accuracy: 100%
      EP Cost: 0  Range: 1-3 Pierce
      Location: Large Hanger, Scenario 3 (only one in the game)

    2 Barrel Laser (2003eb1):
      Attack: 25  Accuracy: 110%
      EP Cost: 0  Range: 1-3 Pierce
      Location: Shield Liger, Desert Armaments Shop, Scenario 2

    3 Barrel Laser (2003eb2):
      Attack: 40  Accuracy: 120%
      EP Cost: 1  Range: 1-3 Pierce
      Location: City Armaments Shop, Scenario 4

    4 Barrel Laser (2003eb3):
      Attack: 55  Accuracy: 130%
      EP Cost: 2  Range: 1-3 Pierce
      Location: Main Dome Armaments Shop, Scenario 5

    Anti-Air Laser [Taikuu Laser] (2003eb4):
      Attack: 15  Accuracy: 100%
      EP Cost: 0  Range: 1-3 Pierce

    2-Barrel Anti-Air Laser [2-Ren Taikuu Laser] (2003eb5):
      Attack: 30  Accuracy: 110%
      EP Cost: 0  Range: 1-3 Pierce
      Location: Abandoned Base Armaments Shop, Scenario 3

    3-Barrel Anti-Air Laser [3-Ren Taikuu Laser] (2003eb6):
      Attack: 45  Accuracy: 120%
      EP Cost: 1  Range: 1-3 Pierce
      Location: Arcadia Town Armaments Shop, Scenario 4

    4-Barrel Anti-Air Laser [4-Ren Taikuu Laser) (2003eb7):
      Attack: 60  Accuracy: 130%
      EP Cost: 2  Range: 1-3 Pierce
      Location: Main Dome Armaments Shop, Scenario 5

    Laser Gun [Laser Tsutsu] (2003eb8):
      Attack: 20  Accuracy: 120%
      EP Cost: 0  Range: 1-1 Single

    Pulse Laser Gun [Pulse Laser Tsutsu] (2003eb9):
      Attack: 25  Accuracy: 95%
      EP Cost: 2  Range: 1-1 Spread
      Location: Arcadia Town Armaments Shop, Scenario 1

    Beam Needle (2003eba):
      Attack: 43  Accuracy: 95%
      EP Cost: 1  Range: 1-3 Pierce

    Gatling Beam (2003ebb):
      Attack: 43  Accuracy: 95%
      EP Cost: 1  Range: 1-2 Spread

    Beam Rifle (2003ebc):
      Attack: 50  Accuracy: 120%
      EP Cost: 0  Range: 1-3 Single
      Location: Desert Armaments Shop, Scenario 2, Abandoned Base Armaments 
        Shop, Scenario 3

    Assault Beam Cannon [Assault Beam Hou] (2003ebd):
      Attack: 40  Accuracy: 100%
      EP Cost: 0  Range: 1-2 Single
      Location: Arcadia Town Armaments Shop, Scenario 1

    Linear Laser (2003ebe):
      Attack: 36  Accuracy: 130%
      EP Cost: 1  Range: 1-3 Pierce
      Location: Desert Armaments Shop, Scenario 2

    Beam Cannon (2003ebf):
      Attack: 64  Accuracy: 90%
      EP Cost: 1  Range: 2-3 Single
      Location: Mt. Osa Town Armaments Shop, Scenario 3

    Concentrated Beam Cannon [Shuuchuu Beam Hou] (2003ec0):
      Attack: 79  Accuracy: 110%
      EP Cost: 2  Range: 1-3 Single
      Location: Romeo City W Armaments Shop, Scenario 5, East Dome Armaments 
        Shop, Scenario 5

    Ray Storm (2003ec1):
      Attack: 180  Accuracy: 100%
      EP Cost: 12  Range: 1-3 Square
      Location: Southwest Ruins, Scenario 10 (only one in the game)

   ***************************
    Part C: Ballistic Cannons
   ***************************

    Most Ballistic Cannons are fairly accurate (90-100% for regular cannons, 
less for the heavy support cannons).  Also, they tend to do more damage than 
lasers.  Traditionally, they attack a single target (with the exception of 
some rail guns, the Hybrid Cannon, and the Super Strength Cannon).  Most do 
not use any EP.

    Cannon [Cannon Hou] (2003ec2):
      Attack: 34  Accuracy: 95%
      EP Cost: 0  Range: 2-3 Single

    Double Cannon (2003ec3):
      Attack: 54  Accuracy: 95%
      EP Cost: 0  Range: 2-3 Single
      Location: Romeo City E Armaments Shop, Scenario 5

    Triple Cannon (2003ec4):
      Attack: 81  Accuracy: 95%
      EP Cost: 0  Range: 2-3 Single
      Location: Romeo City E Armaments Shop, Scenario 5

    Linear Cannon (2003ec5):
      Attack: 75  Accuracy: 100%
      EP Cost: 0  Range: 2-3 Single
      Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City E 
        Armaments Shop, Scenario 5

    Accelerator Cannon [Kasoku Cannon Hou] (2003ec6):
      Attack: 86  Accuracy: 90%
      EP Cost: 1  Range: 2-3 Single
      Location: Romeo City E Armaments Shop, Scenario 5

    Ultra Cannon (2003ec7):
      Attack: 135  Accuracy: 90%
      EP Cost: 2  Range: 2-3 Single
      Location: Arcadia Town Armaments Shop, Scenario 8, Ultrasaurus 
        Armaments Shop, Scenario 8

    Rail Gun (2003ec8):
      Attack: 70  Accuracy: 95%
      EP Cost: 1  Range: 1-3 Pierce

    High Speed Rail Gun [Kousoku Rail Gun] (2003ec9):
      Attack: 82  Accuracy: 90%
      EP Cost: 2  Range: 1-3 Pierce
      Location: Romeo City N Armaments Shop, Scenario 5, South Dome Armaments 
        Shop, Scenario 5

    Short Range Rail Gun [Tankyori Rail Gun] (2003eca):
      Attack: 113  Accuracy: 90%
      EP Cost: 1  Range: 1-2 Single
      Location: Romeo City N Armaments Shop, Scenario 5

    Long Range Ray Gun [Choukyori Ray Gun] (2003ecb):
      Attack: 34  Accuracy: 150%
      EP Cost: 0  Range: 1-3 Single

    Linear Ray Gun (2003ecc):
      Attack: 46  Accuracy: 110%
      EP Cost: 0  Range: 1-3 Single

    Assault Cannon [Totsugeki Hou] (2003ecd):
      Attack: 54  Accuracy: 100%
      EP Cost: 1  Range: 1-2 Single

    Heavy Cannon [Kasane Hou] (2003ece):
      Attack: 60  Accuracy: 90%
      EP Cost: 1  Range: 2-3 Single

    Hybrid Cannon [Hybrid Hou] (2003ed0):
      Attack: 115  Accuracy: 100%
      EP Cost: 8  Range: 1-3 Square
      Location: Arcadia Town Armaments Shop, Scenario 8, Arcadia Town 
        Armaments Shop, Scenario 9

    Shockwave (possibly Impact) Cannon [Shougeki Hou] (2003ed1):
      Attack: 55  Accuracy: 85%
      EP Cost: 0  Range: 1-1 Single
      Location: Arcadia Town Armaments Shop, Scenario 1

    3-Barrel Shockwave Cannon [3-Ren Shougeki Hou] (2003ed2):
      Attack: 81  Accuracy: 85%
      EP Cost: 0  Range: 1-1 Single
      Location: Mt. Osa Town Armaments Shop, Scenario 3

    Acceleration Shockwave Cannon [Kasoku Shougeki Hou] (2003ed3):
      Attack: 114  Accuracy: 80%
      EP Cost: 0  Range: 1-2 Single
      Location: Romeo City N Armaments Shop, Scenario 5

    Buster Cannon (2003ed4):
      Attack: 178  Accuracy: 80%
      EP Cost: 5  Range: 2-3 Single
      Location: Arcadia Town Armaments Shop, Scenario 8, Arcadia Town 
        Armaments Shop, Scenario 9

    Super Strength Cannon [Juuryoku Hou] (2003ed5):
      Attack: 600  Accuracy: 120%
      EP Cost: 45  Range: 1-3 Square

   ********************************
    Part D: Automatic Fire Weapons
   ********************************

    Referring to multi-barrel auto-fire weapons, Automatic Fire Weapons 
typically hit in a spread pattern and have good accuracy (90-95%), but they 
do lower than average damage.  As always, Anti-Air variants seem to be of 
better quality than regular variants.

    Machine Gun (2003ed6):
      Attack: 25  Accuracy: 90%
      EP Cost: 0  Range: 1-1 Spread
      Location: Mt. Osa Town Armaments Shop, Scenario 3

    Vulcan Cannon [Barukan Hou] (2003ed7):
      Attack: 40  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Spread
      Location: Abandoned Base Armaments Shop, Scenario 3

    Heavy Vulcan [Kasane Barukan] (2003ed8):
      Attack: 60  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Spread
      Location: Romeo City N Armaments Shop, Scenario 5, South Dome Armaments 
        Shop, Scenario 5

    Hyper Vulcan (2003ed9):
      Attack: 88  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Spread
      Location: Central Town Armaments Shop, Scenario 6, Arcadia Town 
        Armaments Shop, Scenario 7

    Anti-Air Machine Gun [Taikuu Mashin Gan] (2003eda):
      Attack: 27  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Spread

    Anti-Air Vulcan [Taikuu Barukan] (2003edb):
      Attack: 48  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Spread
      Location: City Armaments Shop, Scenario 4 

    Anti-Air Mega Vulcan [Taikuu Mega Barukan] (2003edc):
      Attack: 73  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Spread
      Location: Hargen City Armaments Shop, Scenario 6

    Gatling Cannon [Gatoringu Hou] (2003edd):
      Attack: 23  Accuracy: 90%
      EP Cost: 0  Range: 1-2 Spread

    Heavy Gatling (2003ede):
      Attack: 63  Accuracy: 92%
      EP Cost: 0  Range: 1-2 Spread
      Location: Arcadia Town Armaments Shop, Scenario 6, Hargen City 
        Armaments Shop, Scenario 6

    Acceleration Gatling [Kasoku Gatling] (2003edf):
      Attack: 55  Accuracy: 90%
      EP Cost: 0  Range: 1-2 Spread
      Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town 
        Armaments Shop, Scenario 10

   *************************
    Part E: Special Weapons
   *************************

    Most weapons have no special features, of course.  Otherwise, they 
wouldn't be special.  However, this class of weapons includes those that have 
special abilities (Chara, DF, Paralyze), as well as the hyper-accurate Hind 
Buster (200% Accuracy).  Needless to say, there is a high chance of scoring a 
critical with the Hind Buster.  All of these weapons require EP to operate, 
however, and their damage is usually less than regular weapons.

    Sonic Wave Cannon [Onpa Hou] (2003ee0):
      Attack: 0  Accuracy: 120%
      EP Cost: 5  Range: 1-3 Single  Special: Chara !43c5 !387a !323d

    Sulphuric Acid Cannon [Ryuusan Hou] (2003ee1):
      Attack: 54  Accuracy: 95%
      EP Cost: 4  Range: 1-3 Single  Special: DF Ignore
      Location: Hargen City Armaments Shop, Scenario 6

    Freezing Gas Cannon [Reitou Gas Hou] (2003ee2):
      Attack: 54  Accuracy: 95%
      EP Cost: 2  Range: 1-3 Pierce  Special: DF Ignore
      Location: Hargen City Armaments Shop, Scenario 6

    Flamethrower [Kaenhoushokuki] (2003ee3):
      Attack: 54  Accuracy: 90%
      EP Cost: 3  Range: 1-2 Spread  Special: DF Ignore
      Location: Central Town Armaments Shop, Scenario 6

    Ele Shot [Ere Shahto] (2003ee4):
      Attack: 34  Accuracy: 95%
      EP Cost: 4  Range: 1-3 Single  Special: DF Ignore, Paralyze
      Location: Arcadia Town Armaments Shop, Scenario 6

    Hind Buster [Haindo Basutaa] (2003ee5):
      Attack: 250  Accuracy: 200%
      EP Cost: 12  Range: 1-3 Single
      Location: Castle Ruins, Scenario 8, Northwest Ruins, Scenario 10 (only 
        two in the game)

    Poison Gas Sprayer [Doku Gas Funmuki] (2003ee6):
      Attack: 20  Accuracy: 90%
      EP Cost: 4  Range: 1-3 Single  Special: Chara
      Location: Solid's Base Armaments Shop, Scenario 7, Ultrasaurus 
        Armaments Shop, Scenario 8

   ******************
    Part F: Missiles
   ******************

    Missiles are the jack-of-all trades weapon category.  There are Single, 
Pierce, and Square missiles.  They are decently accurate (around 90%), and 
produce average to above average damage for low EP costs.  Anti-Air variants 
have more hitting power than their normal cousins.

    4 Barrel Missile [4 Rensou Misairu] (2003ee7):
      Attack: 48  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Single
      Location: Arcadia Town Armaments Shop, Scenario 1

    8 Barrel Missile [8 Rensou Misairu] (2003ee8):
      Attack: 60  Accuracy: 90%
      EP Cost: 1  Range: 1-3 Pierce
      Location: Mt. Osa Base Armaments Shop, Scenario 3, Arcadia Town 
        Armaments Shop, Scenario 3, Arcadia Town Armaments Shop, Scenario 10

    16 Barrel Missile [16 Rensou Misairu] (2003ee9):
      Attack: 88  Accuracy: 90%
      EP Cost: 2  Range: 1-3 Square
      Location: Romeo City SW Armaments Shop, Scenario 5, East Dome Armaments 
        Shop, Scenario 5

    Jumbo Missile [Oogata Misairu] (2003eea):
      Attack: 60  Accuracy: 95%
      EP Cost: 1  Range: 1-3 Single
      Location: Desert Armaments Shop, Scenario 2

    Anti-Air 4 Missile [Taikuu 4 Misairu] (2003eeb):
      Attack: 48  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Single
      Location: Mt. Osa Town Armaments Shop, Scenario 3

    Anti-Air 8 Missile [Taikuu 8 Misairu] (2003eec):
      Attack: 63  Accuracy: 90%
      EP Cost: 1  Range: 1-3 Pierce
      Location: City Armaments Shop, Scenario 4, Romeo City SW Armaments 
        Shop, Scenario 5

    Anti-Air 16 Missile [Taikuu 16 Misairu] (2003eed):
      Attack: 90  Accuracy: 90%
      EP Cost: 2  Range: 1-3 Square
      Location: Arcadia Town Armaments Shop, Scenario 6, Central Town 
        Armaments Shop, Scenario 6

    Long Range Missile [Choukyori Misairu] (2003eee):
      Attack: 68  Accuracy: 95%
      EP Cost: 1  Range: 2-3 Single
      Location: Arcadia Town Armaments Shop, Scenario 4, Romeo City SW 
        Armaments Shop, Scenario 5

    Self Guided Missile [Jiko Yuudou Misairu] (2003eef):
      Attack: 66  Accuracy: 150%
      EP Cost: 1  Range: 1-3 Single
      Location: Romeo City SW Armaments Shop, Scenario 5

    Napalm Missile (2003ef0):
      Attack: 95  Accuracy: 85%
      EP Cost: 7  Range: 1-3 Spread  Special: DF Ignore
      Location: Solid's Base Armaments Shop, Scenario 7

    Hyper Napalm (2003ef1):
      Attack: 115  Accuracy: 95%
      EP Cost: 8  Range: 1-3 Square  Special: DF Ignore
      Location: Arcadia Town Armaments Shop, Scenario 7

    Anti-Ballistic Missile [Hannou-dan Misairu] (2003ef2):
      Attack: 380  Accuracy: 80%
      EP Cost: 20  Range: 1-3 Single
      Location: Castle Ruins, Scenario 8 (only one in the game)

    Corrosive Gas Bomb [Fushoku Gas Dan] (2003ef3):
      Attack: 40  Accuracy: 90%
      EP Cost: 4  Range: 1-3 Single  Special: DF Ignore, Chara
      Location: Ultrasaurus Armaments Shop, Scenario 8

   *******************************
    Part G: Zoid Standard Weapons
   *******************************

    These weapons are standard on certain types of Zoids.  These Offensive 
Armaments are provided free of charge when a Zoid is newly built, mounted on 
the central Weapons Rack.  Even if the Zoid is later sold, these Armaments 
will return to your general stockpile.  The Zoid associated with the weapon 
is noted, where possible.

    I believe the Beam Cannon, however, was removed from the Mad Thunder.

    Linear Cannon (2003ef4):
      Attack: 54  Accuracy: 95%
      EP Cost: 0  Range: 2-3 Single  Type: Red Horn

    Hiblit Vulcan [?? Barukan] (2003ef5):
      Attack: 48  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Spread  Type: Dark Horn

    105mm Beam (2003ef6):
      Attack: 66  Accuracy: 95%
      EP Cost: 4  Range: 1-3 Square  Type: Elephander

    105mm Beam (2003ef8):
      Attack: 66  Accuracy: 95%
      EP Cost: 4  Range: 1-3 Square  Type: Elephander CM

    2 Barrel Beam [2 Rensou Beam] (2003ef9):
      Attack: 27  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Single  Type: Saber Tiger

    2 Barrel Beam [2 Rensou Beam] (2003efa):
      Attack: 34  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Single  Type: Zaber Tiger

    2 Barrel Beam [2 Rensou Beam] (2003efb):
      Attack: 54  Accuracy: 95%
      EP Cost: 4  Range: 1-3 Square  Type: Zaber Tiger RS

    2 Barrel Accelerator Beam [2 Kasoku Rensou Beam] (2003efc):
      Attack: 33  Accuracy: 85%
      EP Cost: 0  Range 1-3 Single  Type: Helcat

    Pulse Laser Cannon [Pulse Laser Hou] (2003efd):
      Attack: 45  Accuracy: 95%
      EP Cost: 3  Range: 1-3 Spread  Type: Lightning Saix

    Pulse Laser Cannon [Pulse Laser Hou] (2003efe):
      Attack: 45  Accuracy: 95%
      EP Cost: 3  Range: 1-3 Spread  Type: Lightning Saix A

    Beam Cannon [Beam Cannon Hou] (2003eff):
      Attack: 80  Accuracy: 95%
      EP Cost: 4  Range: 1-3 Spread  Type: Lightning Saix B

    Long Range Beam Cannon [Choukyori Beam Hou] (2003f00):
      Attack: 21  Accuracy: 110%
      EP Cost: 0  Range: 1-3 Single  Type: Heldigunner

    Long Range Beam Cannon [Choukyori Beam Hou] (2003f01):
      Attack: 21  Accuracy: 110%
      EP Cost: 0  Range: 1-3 Single  Type: Heldigunner DT

    2 Barrel Beam Cannon [2 Rensou Beam Hou] (2003f04):
      Attack: 20  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Single  Type: Command Wolf

    2 Barrel Beam Cannon [2 Rensou Beam Hou] (2003f05):
      Attack: 27  Accuracy: 95%
      EP Cost: 0  Range: 1-3 Single  Type: Command Wolf NEW

    Beam Cannon (2003f06):
      Attack: 130  Accuracy: 90%
      EP Cost: 2  Range: 1-3 Square  Type: Mad Thunder

    Armor Piercing Vulcan [Tetsukan Barukan] (2003f07):
      Attack: 72  Accuracy: 94%
      EP Cost: 4  Range: 1-3 Spread  Type: Shadow Fox

   ***********************
    Part H: Miscellaneous
   ***********************

    The Decoy actually resides in the Defense Armaments memory section, but 
it must be equipped in an Offensive Weapons Rack.  Multiple uses are allowed 
and effects seem to be cumulative.  After a few hits from this weapon, most 
enemies are rendered fairly harmless.  However, it has not yet been tested 
against bosses for effectiveness.  Also, the Decoy cannot miss.

    Decoy (2003f18):
      Attack: 0  Accuracy: 100%
      EP Cost: 2  Range: 1-3 Single  Special: Target's Accuracy Drops (~20%)

    The weapons that would have resided at memory addresses 2003ecf, 2003ef7, 
2003f02, and 2003f03 seem to have been removed.  Changing the value there 
seems to have no effect on your current general Armament stockpile.

-------------------------------
Section 5: Defensive Armaments
-------------------------------

    Defensive armaments can bestow a number of important benefits to any 
Zoid, and they have the virtue of being usable in every type of Weapons Rack 
except a Fixed Rack.

Legend:
    English Name [Romanized Name if not Katakana] (Memory Address):
      Effect
      Range EP Cost Turns

For range, this can either be self or ally (any friendly Zoid).  If the turns 
are: Always, this means that the component is always active.  HP/EP Maximum 
alterations are done after all other considerations (Zoid Growth, Pilot 
Bonuses.)  Sadly, the purpose of anti-laser equipment is currently unknown, 
although there is a chance that it affects all weapons in Section 4.B - Laser 
/ Beam Weapons.  Whether that would be additional protection or replace the 
defense rating is also unknown.

    Chobham Armor (2003f08):
      DF + 5% / Anti-Laser + 3%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Abandoned Base Armaments Shop, Scenario 3

    Heavy Piled Armor (2003f09):
      DF + 10% / Anti-Laser + 5%
      Range: Self  EP Cost: 0  Turns: Always

    Super Heavy Piled Armor (2003f0a):
      DF + 15% / Anti-Laser + 8%
      Range: Self  EP Cost: 0  Turns: Always
      Location: City Armaments Shop, Scenario 4

    E Shield Armor [E Shield Soukou] (2003f0b):
      DF + 10% / Anti-Laser + 10%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Arcadia Town Armaments Shop, Scenario 3

    Conformal (perhaps Adhesive or Fusion) Armor [Yuugou Armor] (2003f0c):
      DF + 20% / Anti-Laser + 10%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Arcadia Town Armaments Shop, Scenario 5, Main Dome Armaments 
        Shop, Scenario 5

    Reinforced Conformal Armor [Kyouka Yuugou Armor] (2003f0d):
      DF + 30% / Anti-Laser + 15%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Arcadia Town Armaments Shop, Scenario 7

    Anti-Laser Armor (2003f0e):
      DF + 10% / Anti-Laser + 50%
      Range: Self  EP Cost: 0  Turns: Always

    E Protector (2003f0f):
      DF + 15% / Anti-Laser + 15%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Arcadia Town Armaments Shop, Scenario 5, East Dome Armaments 
        Shop, Scenario 5

    Rare Metal Armor (2003f10):
      DF + 35% / Anti-Laser + 20%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Arcadia Town Armaments Shop, Scenario 9

    Laser Diffusion Equipment [Laser Kakusan Souchi] (2003f11):
      DF + 0% / Anti-Laser + 60%
      Range: Self  EP Cost: 0  Turns: Always
      Location: Ultrasaurus Armaments Shop, Scenario 8, Arcadia Town 
        Armaments Shop, Scenario 9

    E Shield Generation Equipment [E Shield Hassei-Ki] (2003f12):
      DF + 30% / Anti-Laser + 30%
      Range: Self  EP Cost: 2  Turns: 3
      Location: Arcadia Town Armaments Shop, Scenario 7

    Expanding System E Shield [Tenkai-Shiki E Shield] (2003f13):
      DF + 20% / Anti-Laser + 20%
      Range: Ally  EP Cost: 2  Turns: 3

    Smokescreen Generator Equipment [Enmaku Hassei Souchi] (2003f14):
      Evasion + 20%
      Range: Ally  EP Cost: 2  Turns: 3
      Location: Mt. Osa Base Armaments Shop, Scenario 3, South Dome Armaments 
        Shop, Scenario 5, Arcadia Town Armaments Shop, Scenario 10

    Optical Camouflage [Kougaku Meisai] (2003f15):
      Speed + 800
      Range: Self  EP Cost: 0  Turns: Always
      Location: Arcadia Town Armaments Shop, Scenario 5, East Dome Armaments 
        Shop, Scenario 5

    Infrared Scope [Sekigaisen Scope] (2003f16):
      Accuracy + 10%
      Range: Self  EP Cost: 1  Turns: 3

    Infrared Scanner [Sekigaisen Scanner] (2003f17):
      Accuracy + 15%
      Range: Self  EP Cost: 1  Turns: 3

    EM Jammer [Bougai Denpa] (2003f19):
      Evasion + 30%
      Range: Self  EP Cost: 2  Turns: 3
      Location: Arcadia Town Armaments Shop, Scenario 5, Main Dome Armaments 
        Shop, Scenario 5

    Accelerator Equipment [Kasoku Souchi] (2003f1a):
      Speed + 500
      Range: Self  EP Cost: 0  Turns: Always

    High Mobility Thruster [Koukidou Surasuta] (2003f1b):
      Speed + 1000
      Range: Self  EP Cost: 0  Turns: Always

    3D Radar (2003f1c):
      Accuracy + 20%
      Range: Self  EP Cost: 1  Turns: 3

    All-Weather Radar [Zentenkou Radar] (2003f1d):
      Accuracy + 17%
      Range: Self  EP Cost: 1  Turns: 3

    Laser Sensor (2003f1e):
      Accuracy + 25%
      Range: Self  EP Cost: 1  Turns: 3

    Micro Sensor (2003f1f):
      Accuracy + 30%
      Range: Self  EP Cost: 1  Turns: 2

    Composite Sensor [Fukugou Sensor] (2003f20):
      Accuracy + 35%
      Range: Self  EP Cost: 1  Turns: 2

    GPS Sensor (2003f21):
      Accuracy + 35%
      Range: Self  EP Cost: 1  Turns: 3

    Magnetic Detector [Jiki Tanchiki] (2003f22):
      Accuracy + 40%
      Range: Self  EP Cost: 1  Turns: 3

    GPS Magnetic Detector [GPS Jiki Tanchiki] (2003f23):
      Accuracy + 50%
      Range: Self  EP Cost: 1  Turns: 3

    E Reinforcer Unit [E Kyouka Unit] (2003f24):
      EP Maximum Increased by 30
      Range: Self  EP Cost: 0  Turns: Always

    Physics Reinforcer Unit [Butsuri Kyouka Unit] (2003f25):
      HP Maximum Increased by 20
      Range: Self  EP Cost: 0  Turns: Always

    Core Reinforcer Unit [Core Kyouka Unit] (2003f26):
      HP, EP Maximums Increased by 20
      Range: Self  EP Cost: 0  Turns: Always

    E Charger (2003f27):
      50 HP Restored
      Range: Ally  EP Cost: 5  Turns: Instant
      Location: South Dome Armaments Shop, Scenario 5

    Ion Irradiation Equipment [Ion Shousha-Ki] (2003f28):
      60 HP Restored
      Range: Ally  EP Cost: 6  Turns: Instant
      Location: Solid's Base Armaments Shop, Scenario 7

    Self Repair Unit [Jiko Shuufuku] (2003f29):
      100 HP Restored
      Range: Self  EP Cost: 8  Turns: Instant

    Float Unit (2003f2e):
      Zoid ignores underwater terrain type penalties.
      (I have no idea what those penalties are.)
      Range: Self  EP Cost: 0  Turns: Always

---------------------------
Section 6: Fixed Armaments
---------------------------

    I had some misgivings about adding this section to the Armaments 
document.  Technically, yes, these are armaments.  They (obviously) come 
standard with certain Zoids.

    There is something else about them, though.  Unlike other built-in 
armaments, it is possible to place these in your main inventory.  True, 
there's no way you can possibly get the Liger Zero Schneider's Five Blade in 
the game, but for some inscrutable reason the designers left that capacity in 
the game.

    And then there's the Long Range Rifle.  (Oh boy.)  In the pictures of the 
Konig Wolf, it seems quite standard.  But as soon as you build one, you'll 
quickly find out that there IS no Long Range Rifle normally included in the 
game.  I was going to therefore leave this section out.  That is, until I 
replayed the last scenario and found that there IS one Long Range Rifle in a 
chest.

    Is this some sort of a remnant, an item that the designers forgot?  Or 
was this intentional?  I've never to date gotten any of these armaments by 
fighting wild Zoids.  But if the guide is to be complete, I have to at least 
put in the Long Range Rifle.  As they say, in for a penny, in for a pound.

    These count as Offensive Armaments - so yes, you can put Five Blade on 
any Zoid you like.  It will look strange (the Blades are supposed to mesh 
with the Liger Zero SC background sprite), since these are not designed like 
ordinary armaments (which fit in a fixed space, on top or on the sides of the 
Zoid).

    Concentrated Charged Particle Cannon (2003f34):
      Attack: 248  Accuracy: 90%
      EP Cost: 32  Range: 1-3 Single  Type: Geno Hydra

    Concentrated Charged Particle Cannon (2003f35):
      Attack: 248  Accuracy: 90%
      EP Cost: 32  Range: 1-3 Single  Type: Geno Hydra KA

    Five Blade (2003f36):
      Attack: 150  Accuracy: 95%
      EP Cost: 5  Range: 1-1 Single  Type: Liger Zero SC

    Buster Claw (2003f37):
      Attack: 87  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Single  Type: Berserk Furher

    Long Range Cannon [Choukyori Cannon] (2003f38):
      Attack: 113  Accuracy: 90%
      EP Cost: 2  Range: 1-3 Single  Type: Berserk Furher Y

    Long Range Rifle [Choukyori Rifle] (2003f39):
      Attack: 72  Accuracy: 150%
      EP Cost: 0  Range: 2-3 Single  Type: Konig Wolf

    4 Barrel Rifle [4 Rensou Rifle] (2003f3a):
      Attack: 72  Accuracy: 140%
      EP Cost: 0  Range: 2-3 Single  Type: Genobreaker GS

    Anti-Air Cannon [Taikuu Cannon] (2003f3b):
      Attack: 133  Accuracy: 95%
      EP Cost: 2  Range: 1-3 Pierce  Type: Trinity Liger BA

    Long Horn (2003f3d):
      Attack: 97  Accuracy: 95%
      EP Cost: 0  Range: 1-1 Single  Type: Mad Thunder

-------------------
Section 7: Credits
-------------------

    There are several people without whose publicly available resources this 
document could have never been complied:

    crazieaznkid, for the Zoids Saga walkthrough (available at GameFAQs, of 
course), which I used as a reference for getting through the game;

    GameFAQs (www.gamefaqs.com), for being the comprehensive game information 
site;

    Channel Zi (www.artvilla.com/zoids), for having a ton of Zoid 
information, which helped me identify the Zoids and properly translate the 
names;

    Jeffrey's J<->E Dictionary Server (linear.mv.com/), an excellent on-line 
dictionary;

    Tomy, for making another anime-based RPG that's so appealing;

    Everyone who has sent positive comments, encouragement, and feedback.

-------------------------------------
Section 8: Copyright / Authorization
-------------------------------------

This document is the sole property of soren_kanzaki@yahoo.com, and copyright 
2002.  Unauthorized reproduction, either in print, electronic, or other 
format is expressly prohibited without consent of the author.  Individuals 
may download this document from the following authorized websites:

GameFAQs (www.gamefaqs.com)
www.cheats.de
www.neoseeker.com

Individuals may only use this document for personal purposes and are 
expressly prohibited from transferring or reproducing this document in any 
format without consent of the author.  This document cannot be altered and 
then redistributed without consent of the author.  This document, 
reproductions thereof, or excerpts, cannot be sold for money.

-------------------------
Section 9: Miscellaneous
-------------------------

Translations:
    More than the other documents, I had to make some judgement calls. 
Specifically: tetsukan - the characters are right, I'm just not 100% sure 
that's how you romanize them.  Rensou - this is not a compound word, the 
kanji means connected and armament, but I think 'barrel' fits well in this 
case.  Hannou-dan - again, not a compount word, but 'hannou' is reaction, and 
'dan' is bullet.  I think ABM is not a completely incorrect possibility 
(anti-bullet missile doesn't make 100% sense).

Errata?:
    The 'Concentrated Beam Cannon' [Shuuchuu Beam Hou] has different kanji in 
the weapon name and the description.  I went with the one in the description, 
since it's a word I recognize (Shuuchuuhouka Command).  The combination of 
those two kanji did not appear as a valid word in the dictionaries I checked.
    The 'Hiblit' Vulcan is a name I chose for this weapon.  For the life of 
me, I cannot properly translate these kanji, gomen.