_______   __    ___    ____  ______      
|       | \  /  \   /  |  _ ||   _  |      _    __
| || ||_| //\\   | |   | | \| \ | /_|     / \  | _|
|_|| |   //__\\  | |   | |__   \ \       | _ | ||_
   | |  |  __  | | |   |  __|   | |      || || | _|
   | |  | |  | | | |   | |   / \| |      ||_|| ||
   | |  | |  | | | |_/|| |_/|| /  /      |   | ||
  /___\ |__\/__| |____||____|\___/        \_/ /__\


  _____  __  __  __   __   ___ _______  __    _____  _     __ 
 | ___ |\  /\  /\  / \  | \   |       |\  /  |  _  |/ \   \  /
 ||  / | ||  || /  \  |  \ | || || ||_|/  \  | | \_ | |   /  \
 ||_/  | ||  ||/ /\ \ |   \| ||_|| |  / /\ \ | \    / /  / /\ \
 |   _/  ||__|| /__\ || |\   |   | | | /__\ | \ \   \ \ | /__\ |
 |  |    | __ |  __  || | \  |   | | |  __  |  \ \  / / |  __  |
 |  |    ||  || |  | || |  | |   | | | |  | |   | | | | | |  | |
 |  |    ||  || |  | || |  | |   | | | |  | |/ \| | | | | |  | |
 |  |    ||  || |  | || |  | |   | | | |  | || /  / | | | |  | |
 /__\   /__\/_|__\/__|___\ |__\ /___\|__\/__|\___/ /___\|__\/__|



##################################################
#    Tales of Phantasia (GBA) FAQ/Walkthrough    #
#          Jimmy Chapuran--sonicfreak77          #
#                  Version 1.85                  #
#                  July 7, 2007                  #
##################################################

E-mail: jchapuran@att.net
AIM: Point Mistaken 4


-------------------------------------------------------------------------------
TABLE OF CONTENTS
-------------------------------------------------------------------------------


____________________

1. Introduction
2. Legal Disclaimer
3. Contact Info
4. Version History

5. TOPC5___Characters
6. TOPC6___Controls
7. TOPM7___Menu

8. TOPW8___Walkthrough
  
    --TOPW8A___The Beginning: Disaster
    --TOPW8B___Mint, Morrison, Dhaos
    --TOPW8C___The Past???
    --TOPW8D___The First Pact: Sylph
    --TOPW8E___Enter Demitel
    --TOPW8F___The Ship and the Prince
    --TOPW8G___The Earth Spirit and Cleaning Up
    --TOPW8H___Efreet and Undine
    --TOPW8I___Morlia WTF
    --TOPW8J___The Elves and Luna
    --TOPW8K___Valhalla and Dhaos
    --TOPW8L___The Unicorn and the Ancient City
    --TOPW8M___The Future???
    --TOPW8N___Freedom and Exploration
    --TOPW8O___The Two Blades
    --TOPW8P___The Path to Dhaos
    --TOPW8Q___Wrapping Up
    --TOPW8R___The Final Confrontation


9. TOPS9___Sidequests                                    

    --TOPS9A___Elwin and Nancy                   
    --TOPS9B___Chester's Bow                  
    --TOPS9C___Piano Lessons                    
    --TOPS9D___Collectibles                     
    --TOPS9E___Suzu, the Ninja Girl         
    --TOPS9F___Ifreed's Great Treasure           
    --TOPS9G___Lower Morlia/Dwarven Ruins     
    --TOPS9H___The Coliseum                      


10. TOPR10___Recipe List
11. TOPT11___Title List
12. TOPS12___Skill List


13. TOPS13___Shop List

    --TOPS13A___Present
    --TOPS13B___Past
    --TOPS13C___Future


14. TOPI14___Item List

    --TOPI14A___Weapons
    --TOPI14B___Armor
    --TOPI14C___Accessories
    --TOPI14D___Food
    --TOPI14E___Key Items
    --TOPI14F___Everything Else


15. TOPP15___Pact Ring Chart
16. TOPR16___Rune Bottle FAQ
17. TOPB17___Best Equipment
18. TOPF18___FAQ

19. Credits
____________________



-------------------------------------------------------------------------------
1. INTRODUCTION
-------------------------------------------------------------------------------

This is my very first FAQ of any kind, so bear with me. I will leave out as 
many spoilers as possible, but always read at your own risk.

I picked up Tales of Phantasia a couple days after it came out, and I have yet 
to regret it. It's a very good game that has a few minor flaws, but even the 
slow battle system cannot harm the game. This is, of course, coming from 
someone who never played the original SNES version, the dejap version, or the 
PS1 version. As a result, this is my first encounter with this game so I'm by 
no means an expert on any other version but the GBA.

My way of dealing with this walkthrough is pretty simple: Basically I have my 
first file which was my original game. I played through that to discover things
and beat the game on my own terms. The second file was my "walkthrough" 
playthrough, where I mapped out the dungeons and scoured every inch of the game
and wrote down everything I came across, in order to make this guide the most 
thorough it can be. So despite me not having played this game before, I'm 
writing this guide as if I were playing through it a second time. This is the 
most effective way that I can think of. Hopefully it will work well. That's it 
I guess; enjoy!

-------------------------------------------------------------------------------
2. Legal Disclaimer
-------------------------------------------------------------------------------

Copyright (c) 2006 Jimmy Chapuran.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

-------------------------------------------------------------------------------
3. Contact Info
-------------------------------------------------------------------------------

Please email me with any questions at jchapuran@att.net. I have AIM as well: 
Point Mistaken 4. If you have anything to add to this guide or any questions 
(as in I didn't explain something clear enough or I'm completely missing 
something) please don't hesitate to contact me. One more thing: If you decide 
to e-mail me, please include "ToP," "Phantasia," "your guide/walkthrough/FAQ," 
or something else that shows me it's about this game/guide. Anything else and 
it's deleted. I don't have time for spam. Feedback is always nice though :)

-------------------------------------------------------------------------------
4. Version History
-------------------------------------------------------------------------------

---1.90---August 13, 2008---

Wow, it's embarassing how long I let this go. Sorry guys...Well anyway, I got
through to the beginning of "Wrapping Up". Fixed a lot of typos, added in many
contributions, cleaned some stuff up, and put in more boss info. I decided to
scrap my ?items guide, as I clearly don't have the time to make one. If someone
wants to contribute their own version, I'd be more than willing to credit them
for it. Otherwise, there are other guides around gamefaqs. Sorry. Almost done!




---1.85---July 7, 2007---

Still missing one item for my list which will be obtained for the next update 
along with one more title for Claus and one for Cress. This time around I
finished the Tower of Flames and the Ice Caves, fixed up some formatting issues
and typos (see: Ifreed). ?items still on the way also.



---1.75---March 16, 2007---

Item lists, almost done! I finished the Check Items, added in Everything Else
and finally did my Rune Bottle FAQ. Added in the Monster Hunter title (3 more
are on the way) and an item I missed in Morlia (future). Got up to the Tower of
Flames in the walkthrough.



---1.60---December 28, 2006---

Slow progress continues and looks to get worse. Dhaos's castle problems have 
been fixed, and I just arrived at the future. Unfortunately I missed the
EXP/Gald count for Dhaos present, so if someone has that I'd like to add it.

A few more check items are done, and some fixing here and there in the 
walkthrough. No major stuff yet though, but I've gotten over that damn Valhalla
hurdle and it feels great.



---1.50---Forgot to put the date :/---

I know I haven't updated in a while, so I apologize. I've had a busy summer,
and I kinda lost interest in the game for a while. Anyway, I'm back now and can
regularly work on the guide again.

I got up again through the Tower of the Zodiac. On that note I completely 
revamped the guide in that section because it previously sucked the big one.
Now you can see which exact room each item is in, and it's all correct (unlike
before). Everything up to that point should be correct and  in no more need
of repair.

I added a couple new questions to the FAQ and added in a few more check items.
I finished the last 4 shop lists (FINALLY!) The bigest KB-waster in the guide
is now finished. I also put Ctrl+F searches to each of the main sections of the
guide, so you can easily get to the Title or Skill list (for example).

And so I stop getting emails about it, I fixed the problem in the White Birch
Forest in the past....yeah I know you can get Arche back, stop emailing me 
about it!

Finally, I added in a Pact Ring chart. I've been confusing myself and others
with the matching of spirits and their rings. It's now sorted out and just 
check over there if you need to know where to find which rings, etc.



---1.40---July 4, 2006---

Fixed glaring typos in a bunch of areas of Ifreed, they're fixed now; all 
directions should make sense.

More importantly, I finished the weapons and armor lists, and all the past
shops (save for Midgards, the Elven Colony, and the 2 liners), and added a 
couple more questions to the FAQ. Overall changed around wording in some areas 
of the walkthrough, revamped a bunch of boss strategies (the orginals were 
pretty bad) and added boss stats up through Undine. Next comes Morlia and 
beyond. 

On a minor note, I also added "Skill Shortcut Setting" to the controls section.

Overall I'm winding down to finishing the extras section, but I still have a 
long ways to go. Bear with me a little longer and it will all be finished, and
maybe I can actually add in a simple monster list or NPC section. We'll see 
where it goes.



---1.20---June 12, 2006---

Took me a while to pick up ToP again, I was getting a bit sick of it. Back in
business now though. Started a 2nd playthrough, and got back to the past. I 
added in the shop section for the present, and started the Check Item list. 

Added in a little 10 gald reward in Toltus at the beginning that I hadn't seen
before, learning something new every day!

Added in an FAQ section so I stop getting the same emails. Sorry for the long 
wait, the next update should be relatively soon (that is, as soon as finals
are over)



---1.00---May 22, 2006---

Hah, I did so much in the past month. First and foremost, I finished the main 
guide (finally). It is now complete, from beginning to end.

I finished the Coliseum sidequest, which now has them all completed.

I started a shop list and an item list. The shop list is complete for the 
future, but I need to do the present and past still. The item list is complete
for food and accessories, but I still need to get on the rest of it.

I also added guarding and commands to the battle controls section.

Plans now include a second run-through, putting in boss stats, as well as 
getting those last few titles for the 100% game. And finishing the item and
shop lists, as well as putting in a Monster List. Then it will be considered
"final."



---0.90---May 4, 2006---

I did all of Ifreed's Treasure and Lower Morlia/Dwarven Ruins. THEY'RE DONE, 
the damned sidequests. Oh and Suzu's rite of passage is completed as well. The 
Collectibles sidequest is done also.

Two more main quest things to do: the Coliseum and then the final dungeon and 
boss. Look for them in the coming weeks, because I'm almost done d(o.o)b




---0.75---April 23, 2006---

Got those damn swords and through Origin, and revealed Dhaos's Castle. All 
that's left now is a couple huge sidequests and beating the final dungeon.

Fixed a glaring typo as well---Chester has 2 training sequences, NOT 3. My bad.

Also updated and completed the "Chester's Bow" sidequest with step 3.




---0.65---April 16, 2006---

I fixed an error in the Elwin and Nancy sidequest--somehow I left out a step 
in it. Note that there are 8 steps, not 7, and Step 5 actually is in Alvanista 
rather than Venezia. Thanks to Jhoon Jeon for pointing this out to me. I also 
fixed the Tower of Zodiac; apprently my table was off by one floor. Thanks to 
cosine83 for pointing that out to me, it's correct now.

I added in a separate sidequest section as well. Now that there are more than 
one to keep track of, I thought it might be helpful. In the walkthrough I 
finished all of the sidequests possible and did all the preparations before 
getting the two swords.




---0.50---April 1, 2006---

Added some more contributions and got to the future in the walkthrough. I 
decided to go for it, and therefore added recipe/title/skill lists at the 
end...big project there.




---0.30---March 24, 2006---

I added in some more stuff that I missed and updated the contribution section. 
I got through the Tower of Zodiac in the main playthrough and added 
item/recipe/title/skill/sidequest lists to each area (mainly dungeons). I also 
added "running" to the controls section.




---0.15---March 20, 2006---

Added some more information to a few parts of the guide that I missed earlier, 
and got through the Cavern of Spirits in the walkthrough.




---0.1---March 19, 2006---

Converted all of my existing guide to GameFAQs, which accepted it.


-------------------------------------------------------------------------------
5. TOPC5___Characters
-------------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cress Albane
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Cress is a swordsman from the village of Toltus. He is the son of the master of
a local sword-fighting school and Cress has grew up learning to use one. He is 
kind and gentle, making him popular with the girls. He fights fearlessly and 
with valor, and is a dependable friend.

Cress uses a variety of weapons: swords, axes, spears, and halberds, and is 
usually the front-man of your party. As the main character, he is very 
powerful and has a large variety of deadly skills. He can get a lot of secret 
skills as well, that are very powerful.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mint Adnade
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mint is a healer that was kidnapped by knights from the Order of Black Armor 
and imprisoned. She supports her friends with divine healing powers. She is 
modest and reserved, with an unbending will and stout heart.

Mint usually stays in the back and is vital to your party. She should always 
be there to heal and buff your offense. Her downfall is the sheer amount of TP 
she has; she's pretty dumb and doesn't tend to heal unless you tell her to or 
your health is really low. Her healing skills are a good alternative to apple 
gels outside of battle, though, because she'll regain her TP very fast in 
battle (she barely uses any). 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Claus F. Lester
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Claus studies the art of summoning in Euclid. He is not an elf and envies 
their natural ability to use magic.

Claus is important because he can make pacts with the various summon spirits. 
He can be quite useless at first, but the more skills he learns, the more 
powerful he becomes.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Arche Klein
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Arche is a half-elven magic user from Hamel and can fly around on her broom. 
She sometimes says harsh things, but she does have a kind heart; cheerful and 
impossible to hate.

Arche is a beast once she learns a few spells. I tend to equip her with an 
Emerald Ring (reduces TP consumption by 1/3) and a mystic symbol (reduces 
casting time by 1/2) and she becomes insanely powerful. I could rant about 
how amazing Arche is all day (it now takes 3 seconds to cast spells!!!) 
but I'll stop.

***NOTE: Use a Rune Bottle on the Emerald Ring to make it a Fairy Ring, which 
reduces TP consumption by 50%---hot damn!***


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Chester Burklight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Chester and Cress grew up together and are best friends. He lives with his 
younger sister as an orphan. He is a bowman and a tireless worker, sometimes 
being a bit sarcastic.

Chester stays in the back and shoots his faithful arrows while you're up there 
risking your life. He is a big TP waster, though, but his attacks can be very 
powerful with the right bow (cough ELVEN BOW cough).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Suzu Fujibayashi
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

A ninja that lives in Ninja Village. She has difficulty expressing her 
emotions, and had a harsh upbringing---which conflicts with her innocent 
nature.

She's relatively fast and can do a lot of damage. She's a bit slow on recovery,
but her Jiraiya is second to none.


***First paragraph of each character is credited to the manual included in the 
game package.***

-------------------------------------------------------------------------------
6. TOPC6___Controls
-------------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field/Normal Map Screen
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

D Pad: Move
A Button: Take off or accelerate (techbird)///Talk, investigate, move items
B Button: Land (techbird)///Hold to run
L Button: Nothing
R Button: Fine movement control (techbird)///Sorcerer's Ring (when equipped)
Start: Pull up or put away mini-map
Select: Open the menu screen

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Battle Screen
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

D Pad: Move left/right
A Button: Attack*
B Button: Deadly skill**
L Button: skill shortcut (with A or B)
R Button: allows for command functions
   ---hold down on D-Pad BEFORE pressing R to guard
   ---press left/right on the D-Pad while holding R to switch targets
   ---press down on the D-Pad while holding R to turn Stay on/off
   ---press up on the D-Pad while holding R to send your characters left/right
Start: Switch control mode (semi-auto to auto, press twice to switch)
Select: Display battle menu

*ATTACK CONTROLS:

A neutral: slash attack
A down: thrust attack
A up: flying attack

You can do a combo of two attacks by pressing A in a certain direction and then
hitting it again, or if you press them in rapid succession (and are far from 
the enemy) you will do a jumping attack.


**DEADLY SKILLS CONTROLS:

Depending on what you set up in the Skills menu, hitting the B Button while 
pressing a certain direction on the D-Pad will allow you to execute different 
deadly skills. Here is an example of a skill setup for Cress:

B neutral: Demon Fang
B up: Swallow Dance
B down: Sword Rain
B left/right: Tiger Blade


***SKILL SHORTCUT SETTING: In the Deadly Skills menu, you can set a shortcut
from any skill in any party member's possession. Press Select in the menu to
bring up the shortcut, and select 1 or 2. Then choose a skill of anyone.

In battle, you can hold L and press A (for shortcut 1) or B (for shortcut 2) to
automatically have that skill set up. For example, you can set Mint's 
Ressurection to shortcut 1, and Chester's Dragon Slayer to 2. During a battle,
hold L and then hit A to have Mint revive a dead combatant, and then hit B to 
have Chester take out an enemy with Dragon Slayer.


***GUARDING: Hold down on the D-Pad and then press R. It's very important to do
it in this order...otherwise you'll issue the STAY command. D-Pad first!


***RUNNING: To run from a battle, walk towards one end of the screen (doesn't 
matter which) and hold that direction on the D-Pad. A red meter will appear 
over your head and will begin to fill up. When it's full, you will successfully
escape from battle.


***COMMANDS: When you press R in battle, you can press up or down on the 
D-Pad to issue commands. Down will initiate STAY, where the characters drop
all actions and do nothing...this leaves you completely on your own. Pressing
up on the D-Pad will make an arrow appear...this shows the direction you want
your party to run in. This can be used to send your party to either side of the
screen so as to get in or out of the attacks of enemies. Press it either once
or twice depending on which direction you want.



-------------------------------------------------------------------------------
7. TOPM7___Menu
-------------------------------------------------------------------------------

There are a bunch of different menu options to work with. Remember that 
pressing the Start button gives you a description of every item, weapon, 
recipe, etc. and on the main menu it gives you your gald amount, play time, 
and encounter amount. Here is a short run-down of the sub-menus:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Skills ***
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

For the player controlled character, here you can choose which deadly skills 
to assign to the different B combinations. Hitting Select will allow you to 
shortcut skills from any other character with you in battle. During a fight, 
use those with L and then either A or B, depending on what you assigned for 
shortcuts 1 and 2.

For the other characters in your party, you can decide which skills you want 
them to use in battle (or in the case of Mint, you can use First aid, heal, 
etc. while in the menu not during battle). You can turn off any and all skills 
with L.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Equip
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In this menu, you can equip your characters with weapons an armor. You can 
equip a weapon and armor for the body, shield, head, arm, and up to 2 
accessories for each character. You can remove equipment with L.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Items ***
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here you can view a list of all of your items. At the top you can sort them in 
a bunch of different ways to easily find the item you want. You can view 
descriptions with Start.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Strat ***
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here you can set your characters' strategies. Choose from a short list. The 
options are limited, but choose whatever you think is best for the fighting 
style of the party.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Form ***
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here you can change the formation of your party. I'd recommend putting magic 
users and healers in the back, while Cress is at the front line. You can also 
switch out party members to rearrange your party.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here you can set titles to each of your characters. As far as we know (but 
haven't proved yet), titles do nothing to benefit or harm your characters, but 
it can be fun to read them!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cooking
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here you can cook any recipe you have found from the chefs around the world, 
if you have the ingredients required. These dishes can restore HP/TP, or cure 
poison or other status effects.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Status
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here you can see the full status of each character, from their attack and 
defense to their level and equipment.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Customize
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You can change various game settings, such as message speed, window color, 
volume settings, battle rank, and targets. 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Save
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pretty self-explanatory: if you are on the world map or a blue memory glyph, 
you can save or put the game in sleep mode. If you are not, then you can still 
sleep. Remember to save often!

***Indicates which sub-menus can be accessed during battle by pressing SELECT.

-------------------------------------------------------------------------------
8. TOPW8___Walkthrough
-------------------------------------------------------------------------------

Finally! I'll try to divide up these sections so it's easy to find where you 
want to get to. You can use CTRL+F with the code number before each section to 
get to that part of the walkthrough fast and easy. Here we go!


===============================================================================
TOPW8A___The Beginning: Disaster
===============================================================================

_______________________________________________________________________________

Toltus Village
_______________________________________________________________________________

Items: Apple, Stuffed Cress, 10 gald

Titles: Chester-"Kind Brother"
_______________________________________________________________________________


Start up the game and watch the introduction. When you gain control of Cress, 
you will be in Toltus Village. The idea for now is to do everything you can in 
this village, because it won't be this beautiful for long. Explore the village 
as much as you want. Talk to Chester's sister, Ami, for a Stuffed Cress. Make 
sure to get the apple from the shopkeeper at the Goalie (near the entrance of 
the village) for Chester's sister. Bring it back to her to get a title for 
Chester, "Kind Brother". Head to the inn and talk to the woman behind the desk,
who wants you to move the bushbaby statue in front of the window. Press A in 
front of it and pull or push it north through the hallway until you see a 
window. Put it in front of the window all the way on the left, and talk to the
woman again to get 10 gald. Yay, a free Magic Lens. >_>

When you're ready to go hunting, leave the village.

_______________________________________________________________________________

South Forest
_______________________________________________________________________________

New enemies: Giant Bee, Bugbear, Owl

Items: Life Bottle, Knight's Saber (Toltus Village)
_______________________________________________________________________________

In the forest, travel south to see the boar running away. While you're chasing 
it, follow it east. The first chance you get, take a north passage for a Life 
Bottle. When you're at the end of the forest, go north to see a cutscene and 
then fight the boar, your first boss.

***veghesther@aol.com contributes this tip:

since the birds at the Mt Pass Between Euclid and Toltus are a pain Cress 
should be at LV 5 before beating the boar boss. Once it dies you can no longer 
use Cress's bed for a free inn.***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Boar, 3 Baby Boars                                            175 HP/0 TP
                                                                 10 EXP/60 Gald
My Level---4                                                   Weak Point: Fire

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The boar isn't all that hard. The fight comes with 3 baby boars as well, but 
they run away before you have a chance to fight them. Concentrate on the boar, 
and when it runs away from you strike it from behind for an easy combo. Have 
Chester use an apple gel if needed. Eventually it will go down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A scene will ensue, and suddenly something is wrong. You need to get back to 
Toltus fast. Run back to the entrance and get back to the village...it's in 
ruins. Explore a bit, but you can't do much. Go up to your house for a touching
scene. Cress will talk with Chester, who decides to stay behind. You have to 
get to Euclid to see your Uncle Olson. Surely he will help! When you regain 
control, don't leave just yet. Retun to your house and go upstairs and to the 
right to get the Knight's Sword---this will help you for a little while. 
Leave the village.

***veghesther@aol.com contributes this tip:

Do NOT pick up the knights sword immediatly. Once Cress gets set to the prison 
by his uncle any weapons/armors he has a gone permanently this includes the 
Knights sword if you have it.
 
Instead get it after you beat the Flying Devil Boss instead.***

_______________________________________________________________________________

Mountain passage
_______________________________________________________________________________

New enemies: Boggle, Falcon, Wolf

Items: Life Bottle, Orange Gel
_______________________________________________________________________________

Now on the world map, head straight north until you see a little indent. Go 
there, and you will be in a passage to Euclid. You can buy things from the 
peddler, and move the statue to the north. Pull or push it with A to get it 
out of the way. There are actually two ways to go here, left is a straight 
easy path, north is tougher but has a couple items. If you want another life 
bottle and an orange gel, choose the northern path. Either way, it is very 
straightforward. At the end of the northern path, collect the items and leave. 
Head north a bit to reach Euclid.

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Recipes: Cabbage Rolls
_______________________________________________________________________________

There isn't much to do in Euclid other than see your uncle. One thing to make 
sure of: in the Marrion food store, you can talk to the chef to learn the 
recipe for cabbage rolls. Explore to your content, but DO NOT buy any weapons 
for Cress. You'll see what I mean soon enough...head to Olson's house when 
you're ready for a plot advancement. Stay the night and watch the scenes. 
When you regain control, you will be behind bars!

**Thanks to Dung Le for info on the chef**

===============================================================================
TOPW8B___Mint, Morrison, Dhaos
===============================================================================

You're inside a small cell with not much to do. You can press A near the hole 
to the north to see that you can't go through it. You can press A near the door
to see that it's no use barehanded. Left of the door you will hear a voice. Go 
to the hole and press A, and you will be given an earring. Suddenly, in a 
flash of light, the hole becomes a doorway. Step into the cell and look at the 
horrible site. Press A to take the sword from the dead body, and then equip it.
Not much, but it will do (if you haven't noticed already, your knight's sword 
is gone). Press A near the cell door to pry it open. Sweet! Okay, now stay 
away from the left half of the dungeon, as you can't go there. So go right and 
all the way north, to another cell. Open the door with A and you can get some 
cheese. Go back south to the cell under it and press A near the girl to meet 
Mint. Finally, we have a healer! All your previous problems have now been solve
! Okay, well not really, but Mint is vital. She's got it pretty rough, too, as 
you see from the scene. Anyways, go back south and head all the way to the 
right and up to where Mint tells you is the acqueducts. Press A near the gate 
to pry it open and head on through.

_______________________________________________________________________________

The Acqueducts
_______________________________________________________________________________

New enemies: O. Jelly, Giant Leech

Items: Apple Gel (x2), Lemon Gel, Wooden Shield, Savory, Rapier, 1000 gald
_______________________________________________________________________________


The acqueducts are obnoxious, but not too difficult. Start out by following 
the path until it splits in three directions. Head south for an apple gel, and 
head north for a lemon gel. Return to the fork and head west to a memory glyph,
which Mint explains. Save your game, and follow the path north, right, and 
north again. Go to the left and down at the fork for a wooden shield for Cress.
Back at the fork, go right to a new screen. Up the stairs is an apple gel. Now 
for the tricky part of the dungeon. Head north again to enter another screen.

Head all the way east and then south and west for savory. Go back east, and go 
all the way north for a rapier for Cress. From here, go south until you can 
turn left. Traveling all the way west, head north, east, south and then west 
again to get 1,000 gald. On the way to the money, you shouldv'e noticed the 
memory glyph. Head back to it, save, and march on east. Turn north at the 
first chance and head north to fight a boss. "No one shall pass!" Hah.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Spiny Devil, 2 Giant Slugs                                    220 HP/0 TP
                                                                41 EXP/566 Gald
My Level---5                                                  Weak Point: Earth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Spiny Devil comes with two giant slugs. The slugs can get in the way while 
you're attempting to take down the devil, so just attack whatever is closest 
to you and keep them away from Mint. Guard and counter often, and go all out 
with your skills (all 2 of them?). They will fall in due time, and you will 
watch some scenes. You will meet Morrison. You'll also receive a monster list 
from Mint and learn the recipe for Quiche.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_______________________________________________________________________________

Morrison's House
_______________________________________________________________________________

Items: Monster List

Recipes: Quiche
_______________________________________________________________________________


When you regain control, you need to go outside. Explore Morrison's house if 
you like, but there's nothing to do. Outside head left, and an arrow will stop 
you. It's Chester!

After some long scenes, Master Tristan will allow you to head after Morrison in
the Catacombs. After the scenes, stock up from the peddler and leave the 
resort. Don't buy any chain mails or weapons for Cress, instead focus on a lot 
of apple and orange gels. They will be invaluable in the catacombs, as it is 
long and annoying.

From the resort head east and south, to a cave entrance. Go in when you're 
ready.

_______________________________________________________________________________

The Catacombs
_______________________________________________________________________________

New enemies: Zombie, Skeleton, Falcon, Ghoul

Items: Melange Gel, Protect Ring, Magic Lens, Hourglass, Chain Mail, Rune 
       Bottle, Cheese (x2), Apple Gel, Saber, Savory, Chain Mail, Raise Ruby, 
       Fresh Milk (x2), Orange Gel, Panacea Bottle, Rabbit's Foot 

Skills: Cress---Demonic Swallow Kick
_______________________________________________________________________________


I'll make this clear from the start. I hate the catacombs with a passion. It's 
long and difficult. It's important that you have a bunch of apple gels and a 
few orange gels. From the start (you're not even in the actual dungeon yet) 
head to the east to see a grim reaper-like monster. This is an optional "boss" 
that you can fight for the chest behind him. Fight it; it's no harder than any 
of the enemies in the rest of the dungeon and will give you a feel for what 
you're in for. If you have a lot of trouble defeating this set of a skeleton 
and a ghoul, you will have a rough time getting through this dungeon. Defeat 
the pair and take the chest for a melange gel. Now head east the rest of the 
way to talk to Master Tristan. He will teach you your first secret skill, 
Demonic Swallow Kick (combines Demon fang and Swallow Dance). You must master 
each of the two skills before you can use it, though. When you're done talking 
to him, head north to enter the dungeon. Ugh.


From the start, go up and make the U-turn, going through a few sets of rooms. 
Soon you'll be in a very long room going east. There are 6 doors to the north; 
5 small ones and one large one in the middle. Enter each of the small rooms, 
removing the sarcophogus lid inside and fighting the zombie. In each room 
you'll get a nice spoil for defeating the enemy: a protect ring, a magic lens, 
an hourglass, chain mail, and a rune bottle, respectively. Before entering the 
large room, head south. This is a bit confusing. Keep going south until you are
in a room with a fork. Take the south passage for two more directions. Go north
for cheese, and south for an apple gel. Back in the first fork room, take the 
eastern path and then go north. Here you can go north again for a saber for 
Cress, and then east for yet another fork. Go north first. After a set of 
rooms going east you will reach another chain mail. The long room before this 
chain mail, however, has an extra couple of items. The room has a bunch of 
statues. Press A in front of the one second from the right, and the screen 
should shake. Now head south and you'll see two new chests: a sage and a 
melange gel. Go back all the way to the most recent fork, and go south this 
time. 

WTF another fork!! Head south to yet another fork, and go east all the way 
until you hit a wall, and go north for some items: an orange gel, a panacea 
bottle, and cheese. Now retun to the long hallway you just came out of. Now go 
back to where I said "WTF another fork," and you'll see a path going east. Take
that passage now for a fresh milk and a boss. Press A in front of the statue 
to fight the Golem.

**Thanks to Dung Le for info on a couple chests I missed**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Golem                                                         316 HP/0 TP
                                                                 7 EXP/410 Gald
My level---6                                                   Weak Point: Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Golem can be a bit of a pain. Thrust attacks are your friend here, because 
they push him away and out of attack range. Keep pounding on him, but try to 
take as little damage as you can. Evasion and guarding are key. He is slow, so 
sometimes you can get out of his way, but when you can't, just guard. He will 
fall soon enough.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now the Golem is a real statue. Use A to pull it down to the southern hallway. 
Once there, pull it towards the left to see a pressure plate. Move it on there 
and a door will open. Take it to get a Raise Ruby. This is the treasure of the 
dungeon that you need later on. Now, return all the way back to the beginning 
of the dungeon, where I first mentioned the 6 doors. The middle large door is 
now open to you. Take it to reach a warp spot. Go onto it and you will be 
transported to another area. Weird.

Here's where things get risky and interesting. You are on a platform that has 
a stairwell to the south. Don't go there yet---down there each step reduces 
health, making it a waste of apple gels. Instead, look to the east side of 
the platform to see two moving blocks. The one to the south you cannot get 
onto yet. Take the north one first. On the next platform, press A next to the 
lever to pull it. Then get on the next block that will take you to a third 
platform with a rabbit's foot and fresh milk. Return to the first platform, 
and get on the moving block to the south. This takes you to a platform with a 
hexagon pattern. Along the way Cress will drop the Raise Ruby. Oops! As Cress 
steps off the block, there is a hexagon pattern on the floor. Don't get on it 
yet; head south to the Ruby, where Cress drops it yet again. WTF??? Go back to 
the hexagon and step on it. YOU'RE FLYING! Get on the block back to the first 
platform and head downstairs. Run---er, fly south and east to another item. 
Along the way you should press A next to the ruby to get it again. That was 
dumb. Oh well. Return to the platform with the hexagon pattern. Don't get on 
it, instead travel through the north door and save the game. Hopefully you're 
at full health and have a bunch of healing items. Head north to fight a tough 
boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: 2 Golems                                                316 HP/0 TP (ea.)
                                                               134 EXP/820 Gald
My level---7                                                   Weak Point: Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You're surrounded! This can be a very tough fight because while you are taking 
one out, the other is pounding on Mint and Chester. Focus on one at a time; use
the same strategy as before but use every skill in your arsenal now. Take out 
the one in front of you ASAP so you can protect Mint and Chester behind you. 
Mint's Pow Hammer works well to stun them. If you have Lightning Tiger Blade, 
USE IT. It does a lot of damage to each Golem. Just don't stop attacking, and 
use orange gels when you need to. Once the first one is down, the second should
be easier. They will fall eventually.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***veghesther@aol.com contributes this tip:

Remove Chesters equipment after the 2x Golem Battle but before you enter the  
next room where Dhaos is.***

Head north to start many scenes. You will be sent back to the past. When you 
finally regain control, head over to the village next to you. Looks familiar, 
right?


===============================================================================
TOPW8C___The Past???
===============================================================================

_______________________________________________________________________________

Belladem Village
_______________________________________________________________________________

Items: World Map, Orange Gel, Panacea Bottle

Recipes: Cheeseburger

Skills: Cress---Demonic Tiger Blade
_______________________________________________________________________________

Not much to do here other than watch even more long scenes. Head north to meet 
the village chief, Lenios. You learn that you are 100 years in the past, to the
time before Dhaos was imprisoned! You also learn that you need magic to defeat 
Dhaos, and Lenios recommends going to Euclid to find Claus. After the long 
scenes, you will be given a world map and can now move about again. Talk to 
Lenios's wife to learn the recipe for a Cheeseburger. West of the building at 
the front entrance is an Orange Gel and a Panacea Bottle---head up and around 
left of the building to find them. sw057792@aim.com contirbutes this secret:

"Inside the weapon shop, there's a hidden corridor at the right wall. It'll 
lead to a back room in the shop, that also have a door leading to behind the 
counter. Speak with the attendant there, and you'll score the book. Free of 
charge, too."

Otherwise you'd have to wait until you get to Miguel in the future to get it.

Leave the town and head for Euclid.

Euclid, if you recall from the present, is north of where you are now. Head 
directly north and go into the passage. This time, head through the left 
path---the monsters to the north are a bit tougher this time around and there 
are no chests at the end. once out of the passage, head on north to Euclid. 

**Thanks to Riz Wang for the Cheeseburger recipe info**

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Items: ?Rod, Melange Gel, Miracle Gel, Rune Bottle, 2000 gald, Collector's 
Book, Charm Bottle, 1000 gald

Recipes: Sandwich

Titles: Mint---"Snob"

Sidequests: "Elwin and Nancy" step 1---START
_______________________________________________________________________________

Euclid is the best town so far in the game because of all the things to do. It 
really is alive! Anyway, from the southern entrance, go directly west for a 
chest with a ?Rod. Turn 180 degrees and run all the way east. When you get to 
the end, head north for a Melange Gel, a Miracle Gel, and a Rune Bottle. Back 
at the entrance now, talk to the girl straight ahead. After talking to her, 
walk to the left and Mint will tell you she's lovesick. Talk to her again. A 
funny scene will occur and you'll find out she's in love with Elwin in the 
weapons shop. Get ready for an annoying little sidequest that's quite 
interesting. Drop everything else for now and head to the north end of the 
village. The left building is the weapon shop. Find the dude with the blueish 
hair and talk to him. He wants to know the woman's name. Of course! Run back 
and talk to her to find her name---Nancy. Now run back to Elwin and he will 
say he cannot go see her. Oh no! Run back to Nancy and talk to her...she'll 
say she's fine (but she's not). Now, you're almost done. Run back to Elwin to 
find he's gone. Talk to the kid near him and he'll tell you Elwin went back to 
Venezia. Go back to Nancy to find she's gone as well. Conspiracy? I think so!

**Thanks to Matt Barbeau for the Rune Bottle location**

Now that that's over (for now), resume your exploration of the town. In 
Veggito's food shop, a chef will teach you the recipe for sandwiches. 
Continuing up the two slopes in the middle of the town, you'll see a red 
chest---2000 gald! In the middle square of the town is a band that, to be 
blunt, sucks. You can donate money to them, but don't bother. If you donate 
the most amount he will tell you something about a white creature that roams 
around. O RLY?

When you get to the northern sector of Euclid, enter the right building. A 
scene will occur where you meet Claus. In the end he will join you. Milard 
will give you the Collector's Book and Mint gains the title, "Snob." While 
you're here, you can press A in front of each bookshelf to read some info 
about the spirits Claus is studying. East of Claus's residence is a path going 
north. Take it and move around to continue on. When you can, move to the left 
maneuvering around the obstructions in the path. On the other end is a chest 
containing a Charm Bottle. Finally, left of the entrance to the weapon shop, 
there is an ally going north that ends in a chest with 1000 gald. Now that 
you're done here, leave the town and head east across the bridge to Lone 
Valley.

===============================================================================
TOPW8D___The First Pact: Sylph
===============================================================================

_______________________________________________________________________________

Lone Valley
_______________________________________________________________________________

Items: Opal Pact Ring, Thief's Cape
_______________________________________________________________________________

You're now in Lone Valley, where the first spirit, Sylph, dwells. Claus wants 
to speak with the man in the house. Enter it to meet Bart, who's looking for 
his daughter Arche. He gives you the Opal Pact Ring---this will allow Claus to 
make a pact with Sylph. After the scene, you can talk to Bart again to learn 
about the pickaxe and rope, which, apparently, you need to make it to Sylph. 
You can rest in one of his beds as well. Outside of his house, go to the right 
of the building and take the path north to a Thief's Cape. Leave Lone Valley 
for now---you need to go buy some stuff at Hamel.

_______________________________________________________________________________

Hamel
_______________________________________________________________________________

Recipes: French Toast

Sidequests: "Elwin and Nancy" step 2
_______________________________________________________________________________

On the world map, travel north and east across a new bridge to the town of 
Hamel. Enjoy the scenery while it lasts...straight ahead of the entrance is 
the RAM (the tools shop). Buy a pickaxe and a rope there. Travel north on the 
path to see another Chef. He'll teach you french toast. Inside the inn you 
should see a familiar face...it's Nancy! Talk to her to learn that she's 
heading towards Venezia after Elwin with another swordsman. That's the spirit! 
When you've stocked up on equipment, head back to Lone Valley.

_______________________________________________________________________________

Lone Valley (2)
_______________________________________________________________________________

New enemies: Harpy, Ghast

Items: L. Blue Ribbon, Apple Gel, Magic Lens, Amber Cloak, Kite Shield, Emerald
       Ring, Rune Bottle, Charm Bottle

Skills: Claus---Sylph
_______________________________________________________________________________

From the entrance to the Valley, head north until you get to a stone wall. 
Press A and the pickaxe will go to work, and soon you'll have a clear path. 
You'll soon see a large open area. Go to the right and south to find a L. Blue 
Ribbon (this is good for Arche, who you'll get a little later on. Straight 
ahead is a wind current, which, if you step into, you'll get blown to the left.
Remember for later that you can't pass through these currents. To the right 
you'll see a quadruplet of monsters. Go near it and you'll start a mini-boss 
fight. If you have strong weapons, this fight shouldn't be too bad. On the 
other hand, if you're still using a saber, prepare for hell.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Sylph (2), Sylph 2 (2)                      100 HP/20 TP, 150 HP/6,000 TP
                                                                67 EXP/608 Gald
My Level---9                                                   Weak Point: Fire
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That's right; there's 4 Sylph creatures at once. Beware of the fact that the 
two rear-end Sylphs cast quite a bit. Make sure everyone is high health, 
especially Mint and Claus. Have Mint use Pow Hammer on the Sylph in the back
while you tear through the first three with Lightning Tiger Blade (learn at LV
9) or Swallow Dance, and you should have no problem.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The current is now gone, and you can pass through. In the next screen, you 
will be introduced to the miasma cyclones. Try your best not to pass through 
them, as they deal damage on contact. If you walk forward, you'll see that 
there's another group of Sylphs and another current. You can't fight these 
guys  yet---actually you don't fight them at all. Instead head to the right 
and north to see a cave entrance. First continue right and south to find an 
apple gel. Now go back to that first cave entrance you saw. In here you will 
see yet another group that you can't deal with yet. Enter the current to get 
pushed right. Now you should see a large pit of darkness to the north with a 
little pole thingy sticking up at the far end. Go to that and press A near the 
pole thingy. The rope will extend down and you can descend. 

Once in the lower level, follow the simple path until you have two paths to 
take. The rightmost path holds a magic lens. The leftmost path leads to another
stone wall. Take it down. Now at the fork go left (the right leads to nothing) 
and at the very end take the new rope up. You'll appear back in the cave's main
floor. Be careful not to get caught in the current here; go around the little 
rock and make your way to the group of Sylphs. Another mini-boss, although 
this one is even easier. Take down the three Sylphs to stop this current. Now 
you have access to most of the rest of the cave. First, however, go south down 
the stairs to the left of the Sylphs you just fought. Outside you can take the 
chests for an Amber Cloak and a Kite Shield. Both very useful at this point, 
so equip them. Go back inside the cave and head east to the pit you went down 
earlier. Now that the current is gone, you can head north to a set of stairs.

Here's where you need to work fast and diligantly. To the left of the entrance 
you'll see a weird spot. Maybe someting fits into it? Hmmm...well make your way 
through the clouds (they do damage to you, by the way) to a stone wall. Bring 
it down to see a boulder. Pull it with A to the weird spot you saw earlier. 
It will disarm the clouds and you now have a clear path. Go past the stone wall
room to another southern path. At the bottom you'll see another pit next to 
the grouping of Sylphs. Use the rope to get down there to the basement floor. 

Once down there, you will learn about the demons that dwell. Always run away 
from them (they're called Hell Masters). If you don't believe me, try using a 
magic lens on one. 4700 health? Mint wasn't kidding! anyway, follow the path 
to a memory glyph. Past there is a weird maze. Here, start by going to the 
right to find a boulder. Pull it south all the way and then all the way west. 
Now take it up to a weird spot. But for some reason, this does not disarm the 
clouds. Maybe there's another one farther up? Run back to where you just found 
the first boulder, and take the north path. Follow it around and you'll see 
another spot. South is a stone wall. Break it and pull the boulder up to the 
spot. Ah, that's better. Now there are no clouds down here. If you're still at 
the spot, take the east path to get an emerald ring. This is the most useful 
accessory for now, so equip it to Cress. Once Claus gets some skills, you'll 
want to give it to him, but for now he's utterly useless in battle (if you 
haven't noticed).

Head back up the rope and you'll see that the Sylphs are gone and so is the 
current. You'll also see a free chest---it's a Rune Bottle. Now before leaving 
the cave, go all the way back west to the leftmost exit. You'll see here that 
this group of Sylphs are gone as well. Take the chest there, a charm bottle, 
and you're ready to see Sylph. Head all the way to the east of this section of 
the Valley, and head up north. In the next screen, follow the path across the 
rope bridge and to where Sylph is. Watch the cutscene and see Claus become 
useful---he can now summon Sylph (the most powerful attack at this point in 
the game). Claus also gains the title "Tamer" and you will receive the 
Elemental Orb. Unfortunately, there was no sign of Arche. Head back to the 
entrance to Lone Valley for a scene with Bart. Now, according to Sylph, is the 
time to visit the tree in the Forest of Spirits---the tree known as Yggdrassil.

Head down south past Euclid and through the passage to Belladem. Remember the 
forest you went hunting with Chester a while ago (err...in 100 years)? That 
is called the Forest of Spirits.

***NOTE: Try not to sell your pickaxe or rope, you'll need them later on. If 
you do sell them, you can buy more in Venezia or Alvanista (as an alternative
to Hamel).***

_______________________________________________________________________________

Forest of Spirits
_______________________________________________________________________________

Items: Apple Gel, Hourglass, Reverse Doll
_______________________________________________________________________________

Follow the same path as you did before, making sure to take the first path 
north for an hourglass. On the way through that path is a hidden chest with
an Apple Gel inside. Head to the tree for a scene with Martel and the scene 
will end with many unanswered questions. It seems like time to go to Venezia 
to the north. Travel back north to Hamel.

_______________________________________________________________________________

Hamel
_______________________________________________________________________________

Enter the village to see that it is in ruins. Who could've done this? Head to 
the northern end to see a girl with pink hair. Talk to her to learn about 
Demitel. The girl, Rhea, wants revenge and damn it, Cress is going to help 
her. Looks like a diversion is afoot. However, you need to get a boat to get 
to Demitel's mansion, so Venezia will still be your destination. Phew!

Leave the town through the north exit and head north until you see a city; 
that's Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Protect Ring

Recipes: Sushi

Skills: Cress---Lightning Tiger Thrust

Sidequests: "Elwin and Nancy" step 3
_______________________________________________________________________________

Venezia is a nice city, although there isn't all that much to do. That is, 
unless you have done all of that Nancy and Elwin stuff. I smell a reunion 
brewing...Anyway, putting aside the couple for a moment, to set up the quest 
to Demitel you need to do a couple more things. From the entrance to the city, 
travel right across the bridge to the Mayor's Estate. Talk to the mayor to 
find he's related to Lenios, the mayor of Belladem! Explore the first floor and
talk to everyone in the room on the right. One particular couple talks 
about Demitel; the woman will tell you quite a bit of information and you will 
realize you need to go to the harbor. Before going there, explore the rest of 
the village. Entering the harbor, go south all the way right off the bat. Then 
go back west to a new screen. Enter the building, the Waterfront, to talk to 
a chef---he'll teach you the recipe for sushi. 

Up at the north end of the city is a boatman. Talk to him and pay him money to 
visit the armor/weapons shop. At the armor shop, talk to one swordsman to buy 
a secret skill book for 3,000 gald. This teaches Cress Lightning Tiger Thrust. 

Now it's time to unite Nancy and Elwin. Head to the inn on the left side of the
city. In the room on the left talk to the girl to see Nancy. She came here 
from Hamel while you were talking Martel, it seems. Well, it's time to go talk 
to Elwin. Head to the northwestern side of Venezia to enter the Lariott 
Trading company. On the first floor to the left you can see Elwin. Talk to him 
and he'll agree to meet Nancy at the central fountain. Run back to Nancy and 
talk to her, and she'll leave for the fountain. After she is gone, head up 
there and talk to her for the meeting. Elwin will come over and you'll leave 
them alone to do their business >_>

Now you're ready to head to the Isolated Island of the West. From the central 
fountain, head north and then east in a little path to a ship in the harbor. 
Talk to the cabin, and he'll agree to take you there. Pay the 1,600 gald and 
you'll be off.



===============================================================================
TOPW8E___Enter Demitel
===============================================================================

_______________________________________________________________________________

Isolated Island of the West
_______________________________________________________________________________

New enemies: Bone Knight

Items: Melange Gel, ?book, Magic Lens, Savory (x2), Key, Apple gel (x2), 
       Verbena, 430 gald, Elixer, Reverse Doll, Ranseur, Armet Helm, Aquamarine
       Pact Ring, Ruby Pact Ring
_______________________________________________________________________________

Okay, once you have landed at the dock on Demitel's nice little island, you 
can leave the ship. You can save and rest in the sleeping quarters if you like.
Leave the dock to a foggy little area. To the left you can leave the mansion 
for the world map, but there isn't much to do there. Head east to the harbor
and south in two different paths to find a Melange Gel and a ?book. (thanks to
Kristychan for this info) Up the path and to the left is a magic lens. Enter up
ahead into the mansion. 

You will see 3 prisms in the middle room, and a passage left and right. Looks 
like you need some light on those prisms, eh? First head to the north end of
the room and press A in front of the curtains to open them. Now head to the 
left. The first room you see has a memory glyph in it. If you go south down the
hall, you will come to 2 doors. The one on the left is locked---it's just a 
bathroom.The one on the right leads to Demitel's study. Go in there and all the
way back to the shelves. All the way to the left is a chest with Savory. Now 
move onto where the savory was and turn to the north. Press A, and you will get
a Key! Return to the main room and take the right path this time. Go straight 
across to get a bunch of chests with several items: Verbena, Savory, 430 gald, 
an Elixer, and 2 Apple Gels. Heading north through the corrdior leads to the 
outside, where a tree blocks the light. Press A next to the tree 4 times to 
activate a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Orcrot (2)                                            2,050 HP/0 TP (ea.)
                                                             134 EXP/1,240 Gald
My LV---11                                               Weak Point: Fire, Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Trees! Yay! Wait, no, these trees are trying to kill us. Just like everything 
else. Well, these guys can take a while but if Claus is casting Sylph 
constantly, it will go much faster. Just keep pounding at the target, and 
block after your assault. As long as you keep the trees far enough away from 
Claus and Mint, you shouldn't have too much trouble with these guys.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now light shines through to the main room! Return there to deal with the 
prisms. See those two green balls in the room? Basically you need the light to 
hit those balls and only those balls. Go to the middle prism and press A next 
to it until the light shines left and right (in both directions). Now press A 
next to the left prism until it shines the light only south to the ball. Make 
the right prism shoot the light north to that ball, and a set of stairs left of
the entrance will appear. Head down into an easy area. Here you will encounter
only one type of enemy---bone knights. They can be challenging if you don't 
have the right equipment to deal with them. I came in this dungeon with a 
saber on my first playthrough, and I had an insane amount of trouble at first. 
Then I found Cress's new weapon in this dungeon and it was suddenly easy.

Start by going south and then west, and up to a chest containing a reverse doll.
Go back right and take the southern path all the way around to an Armet Helm
and a Ranseur---both for Cress. When you feel like you're strong enough, head 
to the northeastern path to a memory glyph. Save, and head up to a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Demitel, Golem, Lilite       2,700 HP/1,175 TP; 316 HP/0 TP; 600 HP/20 TP
                                                           1,963 EXP/6,020 Gald
My LV---13                                         Weak Point: None; Wind; Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Demitel can be a challenge, as you also have to fight a golem and a ghost. The 
ghost is also behind you, and both it and Demitel cast rough spells. Take out 
the golem right away, it should only take a few hits. Claus's Sylph should be 
distracting Demitel so you can attack the ghost and protect Mint. Use Sword 
Rain from the getgo and Tiger Blade if you have it. Someone will die most 
likely unless you're at a high level (not mine), but do your best to revive
them ASAP, and as long as Mint is free she will be able to heal you enough. 

If you're still dying very fast, just level another 1 or 2 levels. I got very
lazy and didn't go higher than 13, so if you're having trouble at that level
it's not necessarily because you suck, but probably more because you're not
strong enough (it could be a combination of both though :D)

***veghesther@aol.com contributes this tip:

Demitel, if you're at LV 15 Tiger Blade/Demonic Tiger Blade or Sword Rain the 
minor monsters then the boss to death while Claus only uses Sylph on him.***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Watch the scene, and you will be in Lone Valley. Arche will have given you
the Aquamarine and Ruby Pact Rings. Head up to Venezia again.

***NOTE: There are some treasures in Demitel's room you may have noticed. 
Although you will have a chance to come back later in the game (and the stuff
is mentioned at that point) to get it, if you want it now you can go back to 
Demitel's room and pick up the Halberd and some food. The Halberd may be better
than what you already have.***


***NOTE: Soon after the rough fight with Jahmir, you'll be getting a bunch of
spells for Arche all at once. They can be gotten at any point in the past,
meaning you can go back to Belladem and Euclid and get those if you want.
They may help against Jahmir...if you want to know what to do, scroll down a 
ways to the "Earth Spirit and Cleaning Up" section, and follow those
instructions.

The only setback is that you can't yet get Arche's "True Friend" title. If you
want that, then you'll still have to take the long way back to Alvanista after
beating Gnome, which is why I put all those spells in the same section. If you
don't mind the extra trek, go for it. Otherwise you can do it later in one 
sweep.***

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Skills: Arche---Lightning, Debris Fall

Titles: Arche---"Negotiator"

Sidequests: "Elwin and Nancy" step 4
_______________________________________________________________________________

Now you have a couple things to do before heading to Alvanista. First off, 
head over to the Master's house. If you don't know where that is, it's the 
house to the right of the Lariott Trading Company building in the northwest of 
Venezia. She will offer you two spells: lightning for 200 and Debris Fall for 
4,000. Buy them both if you can afford them. If you've been wondering what 
became of Elwin and Nancy, go into the Lariott building to the second floor. 
You will see a scene between Elwin and his father. Nancy will run out and so 
will Elwin. Uh oh...head to the central fountain to see Nancy in the front. 
She doesn't look so good. Turn to the north and walk a little ways to find 
Elwin. Talk to him and encourage him by choosing YES. Claus will suggest 
eloping. Elwin and Nancy will disappear. Don't worry; you'll see them again 
real soon.

When you're ready to set sail for Alvanista, head to the port and board the 
right ship. Talk to the captain, and Arche will persuade him to take you there.
Arche will gain the title, "Negotiator." Good stuff. You'll set sail 
immediately after paying half of what you payed the other captain.

===============================================================================
TOPW8F___The Ship and the Prince
===============================================================================
_______________________________________________________________________________

Titles: Arche---"Delicate Flower"
_______________________________________________________________________________

While on the ship, you will watch some scenes and meet Meia, who is a traveler 
going to the Morlia Mines. What a coincidence; that's where you're going too! 
When you regain control of Cress, head inside the ship. After seeing Meia 
again, a long scene will ensue. After the long scene, you will have control of 
Cress and only Cress. You now have to chase Meia, who is running rampant 
around the ship. Before you leave the sleeping quarters, however, talk to Mint a
nd Arche. Arche will gain the title, "Delicate Flower." Head outside and up 
to where Meia is and talk to him to start a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Meia                                                        2,400 HP/0 TP
                                                             450 EXP/4,000 Gald
My LV---14                                                     Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Meia can be a tough fight because he does a lot of damage and you have no one 
to back you up. Apple gels are you best friend here, and at some points you 
can't get a full combo in. You may have to just use your deadly skills. Guard 
often and counter as fast as possible, or he will get another cheap hit on you.
Eventually he will go down, and you will be victorious. From what I hear, the 
story will continue even if you lose, but go all out for the experience anyway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the close of the fight, you will receive a ?sword.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Items: Coral/Fur/?sword (x2), Garnet Pact Ring, Gungnir, Serano Fragment, 
       Morlia Mineshaft Pass, Miracle Gel, Spirit Ring

Recipes: Spaghetti

Titles: Cress---"Ishitori Master", "Mach Lad"

Skills: Arche---Tractor Beam, Thunder Blade; Cress---Demonic Sword Rain

Sidequests: "Elwin and Nancy" Step 5
_______________________________________________________________________________

You will land at Alvanista shortly thereafter, and you can explore the gigantic
city. Make sure to talk to the chef in the cooking shop to learn spaghetti. 
In one of the middle plazas, you can race around the city. If you can beat the 
kid, you win a few spoils. You get a choice of coral, fur, or one of 2 ?swords.
You have to pick only one, but you can beat him twice more (meaning you can get
up to 3 of these 4 items). One of the ?swords is a Fame Face, the other is a
Long Sword. Cress also gets the title "Mach Lad" for winning. Here's the 
easiest way to beat it, through a glitch posted by AresInvincible, a GameFAQs 
user:

-------------------------------------------------------------------------------
***When the race starts, let the boy run while you leisurely walk to and stand 
on the staircases near the starting point;

Let the boy run, and when he's coming up the stairs to finish his first round, 
stand so that he is blocked by you on your left side on the stairs;

Bring up the menu, then exit it;

He is frozen. Don't talk to anyone and finish the race at your own pace.***

**Thanks to jksoccer90 and Allan Gibbons for prize info**
-------------------------------------------------------------------------------

If you want to fight and level up a bit, you can leave the city and explore. 
The farther away from the city you go, the more likely you are to not get 
bugbears and boggles, and instead to get hill giants and raptor kings. When 
you are ready to do your business, head to Alvanista's inn. After a scene you 
will decide whether or not to infiltrate the castle tonight. ********MAKE SURE 
YOU SAVE BEFORE YOU ACCEPT********If you're ready, choose yes.

You will appear on a ledge outside the castle. Head in, and wait for the 
sentry to get off the screen. Run to the right, and be careful of this sentry. 
Do the same to get all the way to the right to the Prince's room. Enter and 
prepare to fight.

***veghesther@aol.com contributes this tip (also given by cosine83):

For Jahmir, sleep at the inn but don't chose to enter the castle yet. Instead 
head SE on the map and take the boat to Freyland (where Ifreeds Cave is) then 
walk all the way to midgard and buy the Mecha Spear and Armor. With 2x charm 
bottles around 30,000 gauld but its worth it.***

^^^If you have the money and the will power, go for it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Jahmir, Ares (2)                         3,400 HP/1,500 TP; 2,000 HP/0 TP
                                                            825 EXP/10,528 Gald
My LV---16                                              Weak Point: Light; None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jahmir is a tough fight because of the two Ares in front of her. At the 
beginning, HOLD YOUR POSITION. In fact, walk backwards slightly so they miss
you. It's important not to let one of them get behind you. They will start out 
by jumping towards you. Wait for them, and then attack. Tiger Blade and Sword
Rain work well here. Have your casters on Long Range for Strat so they stop
Jahmir's casting. She will go down after some time, and you will watch a 
cutscene and get some awesome rewards.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the close of the battle with Jahmir, you will receive a Garnet Pact Ring, 
Gungnir, and Serano Fragment. The latter two are weapons for Cress and Claus. 
You are now free to move about the castle. There is quite a lot left to do 
here. First go to the magic lab south of Prince Laird's room. 

Talk to everyone here to learn about the locations of the spirits. If you 
don't talk to certain people, you won't get access to certain areas you need 
to go. In the left room, the girl with the black hood will sell you two 
powerful spells for Arche:Tractor Beam for 4,000 gald and Thunder Blade for 
12,000. I'll say it again:


TALK TO EVERYONE IN THE MAGIC LAB.


Downstairs you can play a man in ishitori, a stone game. For beating him once, 
you get a Miracle Gel. Twice gets you a Spirit Ring and a title for Cress: 
"Ishitori Master." On the same floor to the west is an intellectual who will 
teach you about the different kinds of books. South of her is the library,
where you can read up on ancient languages and culture. When you're done 
exploring the castle, head out to the city again.

***Note: This next bit is taken directly from the Codes section of ToP. Thanks 
to Matrixzero of GameFAQs for pointing this out to me, and thanks to 
Lunares_Aeran for contributing it on the site.***

-------------------------------------------------------------------------------
Ishitori Sequence

Whenever you play Ishitori with the Ishitori Master in Alvanista Castle, go 
first. Then Always bring down the amount of stones to whatever number is 
closest in this sequence
1-5-9-13-17-21-25-29-33-37-41-45-49-53-57...etc.
You will win every time.
-------------------------------------------------------------------------------

As soon as you leave the castle, head to the SE part of town to a building on 
the second story---a shop called Calendar. You will see Elwin and Nancy there,
so talk to them for the next step of the sidequest.

**Thanks to Jhoon Jeon for informing me of an error that has been fixed with
this sidequest**

If you recall, the king told you to swing by the Adventurer's guild. Go to the 
west side of town and enter the Poison Lily---downstairs is the guild. At the 
bottom of the stairs to the right is a sentry looking shady. Talk to him to 
buy a secret skill for Cress: Demonic Sword Rain for for 6,000 gald. Talk to 
the man behind the counter for the pass to Morlia Mineshaft. Supposedly you 
can't get past the dead end there yet, so you're advised to explore another 
area first. Sakuraba over by the counter will sell you a secret password for 
1,000 gald. It's actually a password you need for the Cavern of Spirits, but
don't buy it (you'll get it from me for FREE). You now have freedom to search 
for the 3 remaining spirits in order to proceed to the mines. When you are 
ready to depart, head to the harbor in Alvanista.

**Thanks to JuggaloMistress for the correct price of Demonic Sword Rain**


===============================================================================
TOPW8G___The Earth Spirit and Cleaning Up
===============================================================================

_______________________________________________________________________________

Items: Magic Lens, Life Bottle, Beef, Mystic Symbol, Elixer
_______________________________________________________________________________

There is a lot to do in the towns you've already been to, now that you have 
Arche in your party. But before you get started on that, you should deal with 
the Cavern of Spirits and Gnome. Once you're at the harbor in Alvanista, board 
the ship on the right and pay the captain 400 gald to get to Belladem Village. 
You'll land at a port a little ways east of the village, where the Cavern is. 
Leave the ship, and reap the rewards of the port. Left and south of the ship 
is a magic lens. The right side of the ship has a life bottle and beef. Two 
southern paths on this dock each lead to an item: a mystic symbol on the left 
and an elixer on the right. Now leave the port.

From the port, head south across the bridge and then east to the cavern. Save 
and enter...

NOTE: If you want an even easier fight against Gnome, you can head to Belladem 
before entering the Cavern of Spirits. Basically skip this section and head 
onto where it says Belladem Village, and follow those instructions to get the 
Cyclone spell for Arche. **Thanks to Tan Shi Zhuang for this suggestion**

_______________________________________________________________________________

Cavern of Spirits
_______________________________________________________________________________

New enemies: Clay Idol

Items: ?book

Skills: Claus---Gnome; Arche---Glaive
_______________________________________________________________________________

The Cavern of Spirits can be very confusing if you get lost, but it's actually 
very simple and easy. From the start, pick left or right and follow the path 
NE to a wall with an eye. It asks for a password. Normally you'd be freaking 
out here, as you have no idea what it is. That's where I come in! Pick 3124 to 
get access to the rest of the dungeon. You may have noticed the difficulty of 
the enemies...well guess what? The rest of the dungeon has NO enemies at all--- 
except for the Clay Idols which are only hurt by Tractor Beam. You're not 
supposed to fight them, though. Fair enough, no fighting for you!

Anyway, down the stairs, follow either path to get to the right of the screen 
where a little stone dude is. Talk to him and agree to take him to his friends.
It's important not to get way ahead of him here. Wait for him to catch up with 
you, and then proceed. Anyway, go south into a new screen. Going into the next 
room, you'll see another little stone guy like the one you're escorting. If 
you get too close, this gnomelet will come towards you and you'll get into a 
fight. These are the clay idols I was talking about before...don't bother 
waiting for Arche to use Tractor Beam several times. Basically, to get past 
them, you need to wait for an opening. It may take a few tries, but if you get 
into a fight just run and try again. After dodging this enemy keep going west 
(ignore the north passage, it leads to nothing). The second enemy avoided, 
move north. After a third, follow the path to a set of 4 gnomelets. The lost 
one will rejoin them and they will split, opening your passage. 

Go to the end of the tunnel to the next screen. Go south and then right to a 
three way passage. Take the north one into a new screen. This is the final 
screen before Gnome! North is a memory glyph and 4 directions to go. The middle
north passage is where Gnome is. If you go up, you'll see gnomelets guarding 
the door. Go back to the glyph and take the right path. At the end you'll see a
lever. Pull it and the gnomelets will leave their posts. Save and enter the 
middle north room to fight Gnome.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Gnome                                                       3,400 HP/0 TP
                                                          9,200 EXP/13,003 Gald
My LV---17                                                     Weak Point: Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gnome is the easiest boss you've faced so far, but he can give you loads of 
problems if you don't pay attention to what I say. First of all, DO NOT GET 
ANYWHERE NEAR GNOME. None of your characters should move closer to him if you 
stay put. When you get close to Gnome, he turns into several missles and your 
attacks and spells do nothing. Meanwhile you get attacked. The only way to get 
out of his attack range is to back up and have your whole party way away from 
him. If this happens, back up and use the command Stay so that Arche and Claus
don't waste TP. From a distance, have Claus and Arche continually spam their 
stronger magic. The higher level your party is, the faster he'll go down. He
won't even attack if you stay away from him. Demon Fang is actually useful 
here.

NOTE: If you followed the tip before entering the Cavern of Spirits and got 
Arche's Cyclone spell already from Lenios, have Arche spam that and the battle 
will be over in a few hits. This isn't necessary at all, but it's convinient 
and makes the battle much faster. **Thanks to Tan Shi Zhuang for this info**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For winning Claus will gain the ability to summon Gnome, and you'll get a 
?book. The chest behind Gnome has Glaive, a strong spell for Arche. Sounds 
good! Leave the dungeon, and head to Belladem.


_______________________________________________________________________________

Belladem Village
_______________________________________________________________________________

Skills: Arche---Cyclone 
_______________________________________________________________________________

Before heading back to Alvanista, you should go back to each village you've 
been to already to get some spells for Arche and a title. In Belladem visit 
the mayor, Lenios. If you talked to the mayor of Venezia, Lenios will thank 
you. He'll also give you a powerful spell, Cyclone, for Arche.

**Thanks to Gustavo Mariano for the skill info**

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Skills: Arche---Ice Tornado, Stone Blast
_______________________________________________________________________________

Head to Claus's residence and walk to the right and the south hallway. At the 
far right end, there is a set of bookshelves. The right one has a spell book 
for Arche that teaches her Ice Tornado. In the room on the right there is 
another bookshelf holding another spellbook---Stone Blast. Take that and head 
to Hamel.

**Thanks to Riz Wang for info on Stone Blast**

_______________________________________________________________________________

Hamel
_______________________________________________________________________________

Titles: Arche---"True Friend"
_______________________________________________________________________________


Head to the north exit to view a scene with Arche...she'll gain the title "True
Friend." Exit and go to Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Halberd, ?book, Cabbage (Demitel's Island)

Sidequests: "Elwin and Nancy" step 6
_______________________________________________________________________________

Good ole' Venezia. It's almost time to head back to Alvanista, but you need to 
do a couple more things here. First, head to the Lariott Trading Company and 
talk to the president, Douglas. Answer YES to tell him where Elwin and Nancy 
are. Woops. Oh well, it'll work out in the end, I'm sure. While you're here, 
go back to the left ship and pay the captain to go back to Demitel's island. 
When you're there, go to the boss room. Two chests to the left and right give 
you a halberd and a ?book, respectively. A sack at the far end of the room holds
cabbage. Now head back to Venezia and set sail for Alvanista.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Sidequests: "Elwin and Nancy" step 7
_______________________________________________________________________________

Remember Nancy and Elwin? You need to talk to them again, and you're almost 
done with this sidequest! Exciting! Anyway, head over to the northeastern area 
of Alvanista to see a random house. Enter it for a scene with Elwin, Nancy, 
and Douglas. Touching, isn't it? Help them out, and Douglas will head back to 
Venezia. One more step and this sidequest is over!

Anyways, it's time to go get Efreet and Undine, and then you can enter Morlia 
Mineshaft. Leave the city when you're ready.

_______________________________________________________________________________

New enemies: Raptor King, Hill Giant, Giant Toad

Skills: Cress---Phoenix Sword Rain, Beast Swallow Kick
_______________________________________________________________________________

On the world map, head south to a bridge going west. From the bridge, head west
and slightly southwest. You should see a lake and a little resort just north
of it, but don't go in there yet (there's nothing to do). Instead continue on 
to a dead end, where you can enter another area. Here are two vagabounds. Talk 
to them; one will give Cress a secret skill book that teaches him Phoenix Sword
Rain. Great! Now go back to Alvanista and head east across the bridge and south
to a fork in the path. Now head south to a fork, and travel east. Keep going 
south a ways and then southeast to another camp like the previous one. An old 
man resides here. Talk to him twice to buy Beast Swallow Kick, a secret skill 
for Cress, for 12,000 gald. Once you've acquired both of these, head back past 
Morlia and south to the port. Enter it and pay the captain to set sail for 
Freyland.

===============================================================================
TOPW8H___Efreet and Undine
===============================================================================

Once in control, you are now in Freyland---A nice little desert continent. 
Leave the port, as there are no items here.

_______________________________________________________________________________

New enemies: Agumi, Desert Fly, Basilisk, Deela
_______________________________________________________________________________

The enemies on Freyland are a giant step up from around Alvanista, and should 
give good experience. Spend some time leveling up if you have trouble with 
them, as the Cave of Burning Sand will rip you apart if you can't handle these 
monsters. Head directly east from the port and around some stones to a village 
next to an oasis.

_______________________________________________________________________________

Olive
_______________________________________________________________________________

Items: Melange Gel, 2600 gald, Rune Bottle (S Oasis), Flare Cape (S Oasis), 
       Syrup Bottle (C Oasis), Life Bottle (N Oasis)

Recipes: Tenderloin, Fresh Juice (C Oasis)
_______________________________________________________________________________

Olive is a small village but it can prove to be quite useful. Near the southern
entrance to the east is a melange gel. At the northern end, there are three 
buildings. The two left-most have a small path wedged in between. Take this to 
find a sack with 2600 gald. The food shop, Sirloins, has a chef against the 
entrance wall who will teach you the recipe for Tenderloin. Be careful not to 
miss him; it's crowded and he's right near the entrance.

Leave the village and head east even more. It's possible and likely that you 
will encounter basilisks in Freyland; fight them to the end as they give you 
500+ experience and each one drops a Basilisk scale---fully heals HP and TP of 
party member. Good stuff. Make sure you have panacea bottles, though, as 
basilisks shoot beams that petrify characters (and if all characters are 
petrified, its a GAME OVER). Anyway, head east to find an oasis, one of three. 
One is northern, one is central, and one is southern. In the southern oasis 
you can find a rune bottle and a flare cape, which will prove useful in the 
Cave you'll be going into soon. In the central one you can find a syrup bottle 
and a chef who will teach you the recipe for Fresh Juice. The northern one, a 
ways above the central oasis, you can find a Life Bottle.

When you feel strong enough, head east of Olive and you should eventually see 
a cave. Enter it...

_______________________________________________________________________________

Cave of Burning Sand
_______________________________________________________________________________

New enemies: Ogre, Aza

Items: Magic Lens, Resist Ring, Talisman, Sorcerer's Ring, Warrior Symbol, 
       ?ax, Savory, Melange Gel, 1000 gald, Lava Key, Charm Bottle

Skills: Claus---Efreet; Arche---Eruption
_______________________________________________________________________________

From the entrance head east and when you hit a wall fork, go north to a Magic 
Lens. Now go south down the stairs to a Resist Ring and a Talisman. Head west 
down here until you can move north. In this little alcove you will find the 
Sorcerer's Ring---the staple of this dungeon. To work it, equip it on someone 
(yeah it takes up a whole accessory spot and doesn't do anything really 
beneficial grrr). Once equipped you can press R in the dungeon to shoot a 
firey spark. Anyway, equip it and go back upstairs the way you came. At the 
entrance you should see, to the north, a patch of lava. To the left side, 
there is a log that you can walk on and a little notch in the wall to the 
north. Walk to the right edge of the log and face north, pressing A. The spark 
will hit the nook and cause a door to open. Get off the log and head west and 
north through the newly opened door. Follow the path to pick up a Warrior 
Symbol, a ?ax, and a Savory. Go south through the one-way door into a new 
room. Go south two more frames. Follow the path again into the alcove with a 
Melange Gel, 1000 gald, and a Lava Key---the other staple of the dungeon. Go 
south through the next one-way door and you'll be in the basement where you got
the Sorcerer's Ring.

Head back upstairs back to the entrance. To the north of the entrance is a door
which you should go through. On the other side is a memory glyph and a door you
can't get through yet. Travel left into a new room and shoot the nook to open 
that door. Before going through, grab the Charm Bottle here. Now save and enter
the second north door to see a third door. Press A in front of it to use the 
lava key and you'll be in the final room. Here there is a patch of lava that 
you need to cross using the stone walkways. There are also a bunch of pillars. 
Line yourself up with the first one and hit R to take it down. In this fashion,
use the Sorcerer's Ring to carve the path to Efreet on the 4 other pillars. At 
the other end you will see Efreet...be prepared for a good fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Efreet                                                  5,500 HP/2,000 TP
                                                           1,000 EXP/8,000 Gald
My LV---19                                                    Weak Point: Water
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Efreet is a pushover, but he can be tough if you let him continually cast. DO 
NOT, BY ANY MEANS, let him cast! Have Arche and Claus go full out with their 
spells (remember not to use Sylph---heals Efreet). Arche should be 
using a combination of Ice Tornado, Lightning Blade, and Debris Fall; and any. 
At the beginning push him back to the edge and continually use Sword Rain or 
Tiger Blade and he won't last long.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you've beaten Efreet, Claus will gain the ability to summon him (FINALLY!
Efreet is an effing TANK!) and before you leave, make sure to grab the chest 
behind him so Arche can learn Eruption. Now leave the dungeon, and go back to 
the port and leave Freyland for Alvanista.

Once in Alvanista, head to the port and sail all the way back to Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Bridal Gloves

Titles: Mint---"Cupid"

Sidequests: "Elwin and Nancy" step 8---STOP
_______________________________________________________________________________

Elwin and Nancy now have approval from Douglas, and they are planning their 
wedding! Time to go see them. Head over to the Lariott Trading Company and you 
can find Nancy in the room to the right of the main entrance, and Elwin in his 
usual spot. Talk to Elwin and choose YES to begin some cutscenes of the 
wedding. At the end, Mint will gain bridal gloves to equip, and the title 
"Cupid." All's well that ends well, eh? It's time to set sail to find Undine, 
your last spirit before Morlia.

Head to the port and board the left ship (the same one you took to Demitel's 
Island) and speak to the captain. He now gives you the option of going to the 
Isolated Island of the North Sea. That's where Undine is, so pay the money and 
take the ship there. When you arive, leave the port and enter Limestone Cave.

***NOTE: If you didn't talk to the right person in the Magic Lab, he won't take
you there. If he shoots you down, go back and talk to everyone in the Lab
again.***

_______________________________________________________________________________

Limestone Cave
_______________________________________________________________________________

New enemies: Squid, Red Slug, Mereid

Items: Orange Gel, Magic Lens, Rune Bottle, Aqua Cape, Tuna (x2), ?book

Skills: Claus---Undine
_______________________________________________________________________________

Haha, another pushover dungeon---not hard but can be a pain if you have no 
clue what you're doing. Normally this dungeon is a sequence of trial and error 
puzzles, but because I wrote this guide, that's only the case for ME! Anyway, 
just pay attention so as not to hit the wrong switch and then have to go back 
to the previous one and start it over again.

From the start head east a screen and follow the path as it takes a big U-Turn.
Follow it until you hit a west wall. Go south into an alcove with a switch. 
Press A to hit it, and it will drain some water. 

Go north now around another U-turn, ignoring the door to the north and going 
south down the stairs (this area was flooded originally). Grab the Orange Gel 
and the Magic Lens. The door to the south leads to another little alcove that 
wraps around. Hit the switch here, and grab the Rune Bottle. Head back up the 
stairs, and travel back to the first alcove. Once here, pull the switch again. 
Now head back to where you passed that first door to the north. Take it now and
follow the path around to a spot with an aqua cape. In the next room, you see 
two sets of stairs that you can't reach here, but north more there are stairs 
going down. The right one should be flooded; the left clear. Go down the left 
set to a chest containing Tuna, and head downstairs to an alcove with a switch.
Hit it and go back up to see the that nothing immediately has changed. Well, 
head north through the next door to be proved wrong.

*Thanks to Da_Great_SoFaRo for pointing out that you do in fact need to hit
the switch by the Rune Bottle in between hitting the switch on the right*

In this final room in the dungeon, there is a memory glyph. Down the stairs 
there should be no water (there was before) and so head north up the stairs to 
two switches. Hit the one on the right first, which will unflood something 
farther back. Now head back south a room to see that the right set of stairs 
leads to dry land! Head down them to another tuna, and head down the next 
stairs to another alcove. Hit the switch here and the screen will shake. 
Hmmm....return to the northern room with the glyph in it. Now there is a hole 
in the small area. Save and hit the left switch to trigger a fight with Undine.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Undine, Squid                            6,850 HP/3,000 TP; 2,500 HP/0 TP
                                                           2,538 EXP/8,800 Gald
My LV---21                                     Weak Point: Fire, Thunder (both)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Undine comes with a squid to protect her. Focus your attacks on the squid 
while Claus summons only Efreet, and Arche casts only Eruption and Thunder 
Blade. If they are on long range magic (strategy), they will stop Undinde from 
casting too often. As you fight the squid, they will take down Undine 
relatively fast. Undine can heal, but she will mostly heal the squid. In fact, 
in my experience, she focused on healing the squid so often that Arche and 
Claus took Undine herself out before I could destroy the squid. It is an easy 
battle to say the least. Just make sure Arche and Claus are set to Long Range
and one of them has a Mystic Symbol on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Undine drops a ?book. At the close of the battle you'll gain the ability to 
summon Undine (another beast, the one-two punch...it doesn't get better than 
Undine and Efreet! Okay, well it will soon, so never mind). Anyway, press the 
left switch again to unflood the water and leave the dungeon, hitting the 
first switch again along the way. Head back to Venezia and then to Alvanista. 
It's time to go to Morlia Mineshaft.

===============================================================================
TOPW8I___Morlia WTF
===============================================================================

When you're fully healed and have plenty healing items, head into the cave 
north of the port to Freyland.

***NOTE: If you sold your pickaxe, go buy another one in Alvanista or Venezia. 
You don't want to be stuck on Floor 7 without one.***

_______________________________________________________________________________

Morlia Mineshaft
_______________________________________________________________________________

New enemies: Giant Bat, Caveman, Gargoyle, Lizard Fly, Deadly Toad, Black Bat

Items: Orange Gel, Lavender, Protect Ring, Beef, 2000 gald, Lemon Gel (x2), 
       Agalloch Incense (x2), Mystic Broom, Rune Bottle (x2), Apple Gel, Combo 
       Counter, Turquoise, Gravity Stone, ?clothing (x2), Verbena, Black Onyx, 
       Hourglass, 6000 gald, Elixer, ?rod

Titles: Arche---"True Scholar"; Claus---"Subduer"
_______________________________________________________________________________

Note: The Black Bat can only be found on floors 4-6, and it is the rarest enemy
in the entire game. A little patience and a lot of dark bottles and running away
will allow you to find it, so try not to leave without that. If you do forget it
then don't sweat; you can come back in the future.

Morlia is gigantic and there are 10 floors to go through. It takes a long time 
and can be a real pain. Luckily you have me so you won't miss anything (or too 
much, at least). At the entrance the sentry will stop you. He will allow you 
to pass if you have the pass from the King.

<-----Floor 1----->

After passing the guard, head straight north. When you come to a wall, go left 
to find a switch on the north wall and an orange gel. Press it and then run 
right, ignoring the stairs you may see going south. In the screen to the right 
follow path, going through the door you just opened and down the stairs.

<-----Floor 2----->

Coming down the stairs go around to see a door and two switches. Basically, 
you step on one switch to open the door, and the other to close it. Step on 
the right switch to open the door and head on through. A sign to the north 
says "Stairs to Level 3." Behind it is a chest containing Lavender. Travel 
west to see a statue that you can move. Pull it south to a switch that you 
should move it onto. The south door will open, so go through it. Down here 
you'll see a switch on the wall; press it. Before leaving the room, grab the 
Protect Ring, the beef, and the 2000 gald. Now return all the way north and 
east to where you saw the sign on this floor. Now go east to find a door going 
south that is now open. Go down the stairs to level 3.

<-----Floor 3----->

There are two ways to go here. First go to the right and north immediately to 
find a hexagon pattern on the floor. Step on it to fly! Now fly south and west 
past the stairs, making sure not to go on the OFF hexagon. Continue west and 
north to see an open door with two step switches that would normally close it. 
Without flying, you are forced to step on them and close the door. While 
flying, however, you can go right on through. Keep going north to get to an 
OFF hexagon, then walk back south and take the first right. You will see two 
more step switches, so step on the left one to open this door. Go through and 
east to see another statue. Pull it any direction to see a switch it was 
pressing down. A door just opened! Go south through a one-way door. Now go 
right and then south through this newly opened door to level 4.

<-----Floor 4----->

Down the stairs here, you will see a set of torches on the wall, and there is 
a middle one that isn't lit. Press A in front of it twice to see that it's a 
lever. Upon pulling it, a path will emerge right next to it. Travel north 
through it to see two switches and two doors. The right door should be open 
already, so take that without steping on a switch. In here there is a girl 
walking around. Wait on one step switch for her to step on the other one, and 
a chest will appear with a Rune Bottle. Now head back to the previous room and 
step on the white switch to open the left door. Take it and trael west all the 
way to see a statue and 4 step switches. If you read the sign on the way here, 
it said "Up, Up, Down, Down, Left, Right, Left, Right." Hmmm...step on each 
switch according to that pattern to hear a door open. Run back right and take 
the first southern path. Travel through a now opened door to see a memory 
glyph and a step switch and a switch on the wall. Hit both to open two doors. 
Ignore the two sets of stairs right next to you, and run back to the statue to 
the west of this floor. Pull the statue north through the newly opened door to 
a step switch. Now move right and south through the door downstairs.

<-----Floor 5----->

You should have noticed the increasing difficulty of the floors by now. It 
doesn't get any easier, I can tell you that. Anyway, floor 5 has very limited 
vision. Down the stairs travel west all the way until you hit a wall. Now 
travel all the way north to a wall and turn right. In the next screen, step on 
the left switch to open the door and go through to see a switch on the wall just
out of reach. Whip out the Sorcerer's Ring and hit R to press that switch. 
Something happened, but what? Go back out of the door and travel directly west 
without taking any paths. Eventually you will see a set of stairs going south 
(if you can't find them, try walking against the southern wall of this path, 
and you'll find it soon). Take the stairs to level 6.

<-----Floor 6----->

Part of level 6 is also under limited vision. From the beginning go south and 
then around the U-turn through the door. Here, be careful not to stray from 
the path I describe, as you will step on spikes that do a lot of damage. Travel
north on the clear path until you hit a wall. Now go to the right and *gasp* 
into the spikes. Now go south and you will be out of them quickly. Keep going 
south until you get to a wall, then head east through a door. VISION! Anyway, 
go to the right and take the first north passage to see 3 statues. Don't touch 
the left two; instead pull the one on the right south a bit. Now you see a 
switch on the wall, so press it. Before going ANYWHERE, move the statue back 
onto the switch. Still in this room, go east and down to a Lemon Gel. After 
getting it, DO NOT GO SOUTH. You'll hit an invisible warp that will send you 
back a ways. Instead, go around back to the statue room and all the way south 
to see an opened door. Take the stairs.

<-----Floor 7----->

Floor 7 is weird, so listen carefully. Down the stairs you'll see some torches 
to the north, but one is not lit. This is not a switch like the last one; 
instead hit R to light it with the Ring, and a warp will appear. There's also 
a memory glyph here. Step on the warp and listen carefully:

The first place the warp takes you to you'll see a chest just north. The basic 
rule of the following areas is not to go the easy way---if you do you'll step 
on an invisible warp and go back to the beginning. Instead here travel east 
and all the way around to pick up the Lemon Gel. Now step down to the warp, 
and you'll be back in the first room. Step on the warp again; this time you'll 
be in another area. Use the same pattern to get to the chest here: go east and 
then south and west to the Agalloch Incense. Step north to go back to the 
first room. Back on the warp again, you'll be in a third area. Travel north 
and all the way around to a Mystic Broom for Arche. Step east to the invisible 
warp, and you'll be back in the first room again. Step on the warp one last 
time to be transported to a new room. 

Here there are a bunch of Y-shaped mechanisms. You have to light both prongs 
of each one with the Sorcerer's Ring. Once all 10 torches are lit, a northern 
door will open. Head on through and take the right path. Go up, right, down, 
right, up, and left all the way. You will come to a big boulder that you can 
bring down with your pickaxe (hopefully you didn't sell it >_<). Follow the 
path around, noting the closed door. Here you will see another Y-mechanism. 
Light both prongs and the door you passed will open. Head downstairs.

<-----Floor 8----->

Down the stairs and around you'll see another Y mechanism. DO NOT TRY TO LIGHT 
IT! An arrow will come out and hit you, causing damage. Instead, press A in 
front of it (it's actually a switch). Head through the door. You'll see a bunch
of spikes and there is no way to fly. Step on the switch, and head back to the 
Y-mechanism to see the platform that makes you float. Now return to the spikes 
and travel over them. Head north and east across the spikes until you see a 
south passage breaking away. Take it to be off the spikes down to an Agalloch 
Incense. Head back up to the spikes and keep going east and then south until 
you're off the spikes. Heal accordingly and travel south all the way, down the 
stairs. Here you'll see a Rune Bottle and an Apple Gel. Back up these stairs, 
go west to find another set going down. Take them and go east and north to 
another set that goes to the next floor.

**Thanks to cosine83, Hozz, and Jhoon Jeon for informing me of the random OFF 
switch on this floor**

<-----Floor 9----->

You're almost there. Go up to see a 4-way. Your destination is north, but a 
door is closed there. Instead go right to see flames and a switch. Hit that 
switch to put out the flames for a few seconds. Run across and then go north 
to see a step switch. Step on it and go through the door. Here go straight 
until you see spikes...don't step there; instead go right and south around the 
U-turn. Follow the path north, west, and north again to find a chest with the 
Combo Counter. After taking it, a step switch will be revealed. Step on it and 
head all the way back to the 4-way. Here, go north past the door and around 
the bend downstairs. Yay!

<-----Floor 10----->

The final floor! Your fight with Maxwell approaches. Anyway, down the stairs 
is a chest containing Turquoise (this ring is needed for the pact with 
Maxwell). There is a memory glyph here and two switches on the north wall. 
Hit them both to make two warps appear. Step on the right warp first to a room 
with an odd stone. Go to it to watch a scene---Arche will gain the title "True 
Scholar." This gives you hints on where you need to summon the 4 spirits, and 
makes little sense. But of course, I FIGURED IT OUT FOR YOU. No need to thank 
me :D. Go back to the warp to go back a room. Here take the left warp this 
time to watch another scene. Now you have control of Claus and you can go 4 
ways. Basically you approach each podium to summon a spirit in each direction. 
Here is a convinient list for you:

North passage: Efreet
South passage: Gnome
East passage: Sylph
West passage: Undine

When all 4 are summoned, you'll hear a voice. It tells you to go back to the 
stone. Head back through the warp and SAVE here. Now, through the right warp 
again, head north to a scene where you'll meet and fight Maxwell.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Maxwell						        7,500 HP/400 TP
						         12,000 EXP/25,005 Gald
My LV---23					               Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maxwell is a tricky fight, as he is all over the place. He flies around and it 
can be hard to get good hits on him. Basically, as Cress, your job is to not 
let Maxwell cast and to stop him from attacking the rest of the party. Your 
attacks do little damage; Claus and Arche are the big hitters here. As long as 
they can continually cast, you shouldn't have too much trouble beating Maxwell.
He is annoying, but a pushover and not all that strong. One thing to remember: 
Arhce and Claus have spells of all different elements, but Maxwell is not 
oriented in any element---meaning there aren't any specific spells that will 
really destroy or heal him. Just use your strongest skills and he'll go down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Maxwell will drop a Gravity Stone. He will open the door behind him and offer 
to pact with Claus. Claus will gain the ability to summon Maxwell (forget what 
I said about Efreet and Undine...this guy is better than both of them 
combined) and the title "Subduer." Before you regain control, Maxwell will 
also release some of Gungnir's power, making your weapon even stronger. Now 
head north through the door to a room full of treasure! The group will open 
some and find two rings that will break. New problems arise, but we should go 
back to Alvanista first. Anyway, take the rest of these chests for the 
following: ?clothing (x2), Verbena, Black Onyx, Rune Bottle, Hourglass, 6000 
gald, Elixer, ?rod. Awesome! It's time to get out of here. Head back through 
the warp and save. Now head up to level 9 again. You'll be at the 4-way again; 
hit the switch to extinguish the flames and run east and north through the 
door. Rather than going north to the spikes, go left at the first chance. Hit 
the switch on the wall to open this door. Go through it and travel up all the 
way to level 1. Leave the dungeon and head back to Alvanista.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Items: Lundgrom's Introduction letter
_______________________________________________________________________________

Head straight to the castle and to the magic lab to speak with Lundgrom. After 
a scene you will get a letter of introduction to Edward, who should be at a 
small manor to the southwest of Alvanista. Leave the town.

Head south to the bridge, cross it, and continue southwest. You will see a 
small lake and a manor above it. Enter and walk up to the door, pressing A in 
front of it. You will meet Edward's wife, Lilith, who will tell you he left 
for Freyland. Yay, a hunt!

Head back to the port to Freyland, and pay the captain to set sail. Once in 
Freyland, go to Olive.

_______________________________________________________________________________

Olive
_______________________________________________________________________________

In Olive, you will see a short scene and you will be told that Edward went to 
the Oasis southeast of here. Remember the 3 oases from before? Get ready to go 
to each one from the south to the north. 

First go to the South Oasis, and talk to the man there. Now head to the Central
Oasis to talk to the old man---now head to the North Oasis and the woman will 
tell you he left for Olive! WTF!

You'll automatically go back to Olive and the villager will tell you he went 
to the inn. Hopefully you've been fighting your basilisks. Inside talk to the 
proprietor, who will say that Edward is looking for basilisk scales. He'll 
notice that you have some. If you have 5 scales, he'll ask you to wait the 
night and it will progress the story. If not, he'll say you don't have enough. 
If this is the case, go back out and search east of the village. The farther 
east you go, the more likely you are to find a basilisk. Keep fighting them 
until you get 5, then head back.

You'll stay the night for free and wake up to some scenes with Edward D. 
Morrison (O RLY?). Pretty touching...anyway he'll leave and you need to head 
back to Alvanista to get permission to get to Ymir.

===============================================================================
TOPW8J___The Elves and Luna
===============================================================================
_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Head into the castle and speak with Lundgrom again. Go to the inn and sleep,
and go talk to him again; he'll give you the Royal 
Crest of Alvanista---permission to enter Ymir Forest and the Elf Colony. Arche 
will stay behind in the inn (she's a half elf) but she's definitely up to 
something.

From Alvanista, head across the east bridge and south to the fork. Head west 
here to find a moat around a forest. That's Ymir---enter from the south.

_______________________________________________________________________________

Ymir, Forest of Mirror Water
_______________________________________________________________________________

New enemies: Orcrot, Treant, Water Lily, Lizardman

Items: Melange Gel, Sage, Lavender (x3)
_______________________________________________________________________________

Ymir is basically a maze of crap; there are few items and many enemies (no 
boss though). From the entrance talk to the guard to receive permission to 
pass. Ymir has two sections: the first is harder and has no items anywhere, so 
I'll give you a direct route. From the start take the first rightand then the 
first northern path. Follow it around until you're moving west. At the first 
fork head north and then take the next left. Follow it into a new screen where 
a memory glyph lies. 

You now have two paths to choose: left and right. Take the right path first, 
following the path. On the next screen to the right, follow the path to a 
Melange Gel. Then go back and take the southern path you just ignored, and it 
will lead you all the way to a sage. Now head back to the memory glyph in the 
previous screen, and this time take the left path. Follow it, ignoring the 
path to the tree (there's nothing there, as far as I can tell). At the 4-way, 
take the lavender and then take the southern path to a lavender. Then go back 
and take the left path all the way around to a third lavender. Back at the 
4-way again, take the northern path to enter the Elf Colony.

_______________________________________________________________________________

Elf Colony
_______________________________________________________________________________

There is pretty much nothing to do here, but explore as you wish. When you're 
ready, go to the northeastern part of the town to see a scene with Brambert, 
who you've met by now. He will take you to the forest Heimdall. First, however,
you have to make it through Treantwood.

_______________________________________________________________________________

Treantwood
_______________________________________________________________________________

New enemies: Drake

Items: Magic Lens (x2), Carrot, Charm Bottle, Life Bottle (x2), Black Onyx, 
       Holy Symbol, Verbena, Savory, Stun Bracelet, Melange Gel, Syrup Bottle, 
       Resist Ring (x2), Chicken, Thief's Cape, Rune Bottle, Dark Bottle, 
       Stone Charm, Protect Ring, Moonstone, Topaz Pact Ring, Elven Boots
_______________________________________________________________________________

It's possible that I hate Treantwood even more than the catacombs---at least 
the catacombs were not excruciatingly repetitive and didn't have such a high 
encounter rate. I got so sick of fighting these monsters that I ended up going 
through almost all of my holy bottles just to get out after beating the 
section.

I had trouble on this myself, and ran into a few mapping problems. Because of 
this, some of my information on the paths might end up ever so slightly 
incorrect. Therefore, what I think is best is to just give you a direct route 
to the end, with some straying where I feel confident I mapped correctly. I'll
also give you a fast route back out, as it's almost as confusing the second 
time >_>




***It has come to my attention that there is indeed a map of Treantwood in the 
SNES version's FAQ page. This guide is 100% better than my crappy explanation; 
it may do you much good to head over to the SNES In-Depth FAQs, and check the 
Treantwood Forest Map. Thanks to Jeff Myer for the recommendation.***

***Another map has been pointed out to me, this one being in the GBA version's
FAQ page. This one is more colorful and may work better for you. Thanks to 
Dalen Mays for the reccomendation.***


Again, I'm really really sorry if I messed up on any part of this area. One 
more thing: for God's sake, PAY ATTENTION or you WILL get lost.

From the start you have a direct path going north. Save and head into the next 
screen. Here, go left for a magic lens and return to the main path. Head north 
again to another fork. Left holds a carrot, and straight ahead is where you 
want to go. Now for the fun...you will be in the first of many areas that all 
look exactly alike but have different items and go to different (but similar 
looking) areas. From here go to the right and south at the first chance for a 
Charm Bottle. Back north, continue to the right, taking the life bottle. 
Before exiting the screen, head north to take a Black Onyx and a Holy Symbol. 
Now go back and take the right exit out of this area. In the next screen go 
south, staying on the main path and then leaving via the south exit. Take the 
Verbena and then go back north a screen. Exit to the right. Here go aorund the 
middle and take the right path. In the new screen take the savory and walk 
south. You should notice a little path strayer to the left; take it for a stun 
bracelet and then return to the main path (this little path strayer is in the 
same screen). Keep going south around the middle ring, and take the southern 
exit to a new screen. To the right is a Magic Lens and a Melange Gel. Go all 
the way around south to take the southern exit to a Life Bottle. Back north a 
screen take the bottom right path for a Syrup Bottle and a Resist Ring. Return 
to the previous screen to take the top-right path for a Chicken, a Thief's 
Cape, and a Rune Bottle. Once again, in the previous room, go around to the 
northern exit. In this screen (you've been here before), complete your round 
robin by going to the right and north. Take the Dark Bottle along the way. 
Take the northern path here to be in a new screen. Keep heading north into 
another screen where you have a fork: go to the right.

In this new room, head south around the middle and take the first southern 
exit. IN the next room, head east around the middle for a Stone Charm and head 
through the top-right exit. Keep going right into another room. In here take 
the Protect Ring and return 2 screens back. Coming out of the top-right exit, 
head south and east again into the bottom-right exit. Again, travel through 
the next screen into a room with a Memory Glyph. Finally! Save, take the Resist
Ring, and head north for a scene with Brambert and Origin. I believe this part 
of Treantwood is called Heimdall, by the way...doesn't make too much sense as 
the entire thing is called Treantwood by the game. Oh well. Brambert will give
you a Moonstone Pact Ring (for Luna) and the Topaz Pact Ring (for Aska). Check
behind the stone for a chest containing Elven Boots.

Now you have to get back to the Elf Colony, but you're in the deepest parts of 
Treantwood. Fun! Anyway, here go back to the left through two screens. Here 
take the second north exit through two screens, and walk left and north---
taking the northwestern exit. Now head left to the fork...take the south path 
through two rooms (continue south). Now go left through two rooms, and then 
follow the path NW (taking the west exit). Here walk around south all the way 
west to take the SW path down to the beginning. Follow south through a couple 
more rooms in a straight path, and you'll be back at the beginning. Woot!

**Thanks to Gustavo Mariano for finding an extra chest in Heimdall**

_______________________________________________________________________________ 

Elf Colony
_______________________________________________________________________________

Sidequest: "Chester's Bow" step 1---START
_______________________________________________________________________________

Walk south for a scene. Arche! Uh oh, her mom did what? Drama! You will be 
escorted out and dumped in Ymir Forest. Before leaving in sadness, try to 
enter the village again. the guards will stop you but Brambert will escort you 
to the weapon shop so you can talk to the keeper about Chester's bow. Talk to 
him to learn about Arsia, who dwells near Ymir. Talk to Brambert afterwards to 
leave. You'll be dumped again in Ymir. Head south back to the entrance.

Outside of the Forest, head directly east to see a small manor---Arsia is 
there, supposedly.

_______________________________________________________________________________

Arsia's Manor
_______________________________________________________________________________

Sidequest: "Chester's Bow" step 2
_______________________________________________________________________________

Head to the door after the scene and press A to start a bunch of scenes. By 
the time you have control again, Arche will be a stone statue and you have to 
get Brambert or you're screwed. Run back to Ymir and get to the Elf Colony. If 
you've forgotten the fastest path through Ymir, here is a quick direct route:

-----------------------------
-----------------------------
1st Screen:

-First right
-First north
-North at next fork
-Left at next fork

2nd Screen:

-Left at main fork

3rd Screen:

-Second north into Elf Colony
-----------------------------
-----------------------------

Hopefully that was helpful.

At the Elf Colony, head up to where you first met with Brambert near the 
entrance to Treantwood and he'll agree to come with you. Now run back 
(hopefully you can figure that out) all the way to Arsia's manor and head 
inside for some scenes. What a sacrifice! Anyway, now you've got Arche back 
and there's nothing more to do (at least in the past)...head outside and 
travel back to Alvanista. Rest; stock up on items; do your normal prepping for 
a long journey. It's time to go to Freyland and Midgards. When you're ready, 
go to the Freyland port (south of Morlia, remember that one?) and set sail.

Once in Freyland, head east past Olive until you reach one of the Oases. 
Rather than entering, however, from there, travel north. Once you've passed 
the North Oasis, it's a bit west but mostly north. A good way to keep track of 
where you are at this point is to follow close to the r