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FAQ/Walkthrough
Version 2.2
July 7, 2004
by ShdwRlm3
and Tyma
Table of Contents
01. Intro
02. Story
03. FAQs (Frequently Asked Questions)
04. Gameplay
[ MICROGAMES ]
05. Introduction
06. Jimmy (Blue)
07. Dribble & Spitz
08. Mona
09. 9volt
10. Jimmy (Yellow)
11. Orbulon
12. Dr. Crygor
13. Kat & Ana
14. Jimmy (Red)
15. Wario
16. Secrets
Requirements
Bonus Games
17. Randomness
A Tribute to Gunpei Yokoi
WaFAQs
18. Version History
19. Credits
20. Copyright Info
\ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/
|\ \/\/ / 1. I N T R O \ \/\/ /|
| \ / ------------ \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
Shdw's intro:
Brilliant. No other word can sum this game up as succinctly. While some
may scoff at the prospect of a game that features a mini-game (excuse me,
Microgame) that has you picking a nose, those people have obviously never
played Wario Ware, Inc. 200+ Microgames of pure genius make up what could
very well be the BEST GAME EVER.
What makes Wario Ware, Inc. so good (in our own opinion, of course, and
hey, who else's matters?)? Three letters: ADD. Nintendo of Japan have
apparently been inspired by Attention Deficit Disorder (which some of my
friends and I definitely have), because this game is clearly geared towards
those with EXTREMELY short attention spans. Microgames come at you in short,
5 second bursts, requiring you to perform relatively simple tasks (such as
jumping over a car or defeating Mother Brain) in rapid succession, one right
after the other. The challenge and fun comes in the speed, variety, and
randomness of the Microgames that you play.
Okay, that's what makes the game good, but what makes it absolute genius?
Well, the thought that went into these games may not be evident at first, but
look deeper and you'll find tons of references to other video games of years
past. Zany humor also runs rampant (witness the Character Prologues and
Epilogues), and you'd be hard-pressed to play through this game without at
least once cracking a smile.
Now the only question left to be asked- in a world where the most popular
video games consist of "blowing s!@# up (not that there's anything wrong with
that), "How the heck was Nintendo convinced to release this game outside of
Japan?" The world may never know, but be thankful you have the opportunity
to play this uniquely innovative gem ^_^
CAUTION! Witty, dry, and just plain moronic humor abound in this FAQ!
Please don't take anything too seriously- just have fun!
Tyma's intro:
I've always said that there are 2 types of games: popular games, and
good games. The former genre is self-explanatory, but constructing a
definition of a truly good game is something I will probably never be able to
do... All I know is that Made In Wario fulfills every requirement.
There's nothing on offer which can possibly entice the uninformed to play
this game. There's no evident budget, the graphics could easily belong on the
Amiga 600, and Wario doesn't offer us anything that hasn't been seen before.
What Wario does do is offer a game that any person of any age, gender,
religion or faith can play, comprehend, and instantly fall in love with. This
is videogaming in it's purest, most condensed form. It's fast, challenging,
addictive, and boasts a perfectly formed difficulty curve, the likes of which
most modern videogames can never quite craft. To me, Made In Wario represents
15 years of videogaming heritage, and epitamises Nintendo's quest to make the
most genuinely fun experience possible. It's perhaps only fitting that R&D1
were to create such a game that is made in the name of Gunpei Yokoi, as it
represents everything he and Nintendo have ever stood for- good, clean, simple
fun.
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|\ \/\/ / 2. S T O R Y \ \/\/ /|
| \ / ------------ \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
Wario wants money. He makes game with friends. Game is good. Game
makes money. Wario makes money. Wario is happy. The End.
Yes, that's pretty much the story. Let's be honest- this ain't no
Final Fantasy (for one thing, the story makes sense and doesn't collapse on
itself in the last few hours :P ). The story is functional enough, and
definitely provides a lot of laughs if you're into super quirky humor.
Individual character Prologues and Epilogues can be found in their
respective sections. The main story goes like this:
One day, while lounging about in his house busily picking his nose, Wario
sees a news story on TV. Apparently game sales are going through the roof
thanks to the hot new Gameboy Advance game, Pyoro! Ceasing an opportunity to
capitalize on a profitable new trend (not unlike other software companies,
ahem), Wario decides to make a game of his own. After all, how hard could it
be?
Wario suits up and takes a ride on the Wariobike to buy a brand new
laptop. He quickly establishes Wario Ware, Inc. and names himself the
president. After remodeling his home, Wario gets to work on his brand new
game... only to find out it isn't as easy as he though it would be. Ever the
lazy schemer, he decides to enlist the aid of his friends to help him make
his game. Jimmy T., Mona, Dribble & Spitz, 9-Volt, Kat and Ana, Crygor, and
Orbulon all hop on board, and start readying Microgames for the game that will
be Made in Wario!
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|\ \/\/ / 3. F A Q s \ \/\/ /|
| \ / ---------- \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
Got fake questions? We've got fake answers!
1) Q. What's a Microgame? Petitgame?
A. It's not quite a puppet, and not quite a mop, but man are they...
Hahahahaha... So, in conclusion, I don't know.
Oh, wait, you said Microgame? A Microgame is minigame that's so small
that it has to be called a Microgame. Basically, Microgames require you
to perform a simple task (rarely requiring more than just the D-Pad and/
or A Button) in approximately 5 seconds. See, the Microgames don't last
nearly long enough to warrant the name minigame. So if there are 200
Microgames, and they last 5 seconds each, does that mean there's a total
of 1000 seconds of gameplay? Not by a longshot. Read the gameplay
section for more info on exactly how Wario Ware works.
The Japanese term for the Microgames is "puchigeemu" which translates
into Petitgame. Petit is french for small, so in effect it's the same
exact term as minigame or Microgame.
2) Q. Does anyone really need a strategy on how to pick a nose?
A. Ahh... the amount of e-mail we get on nose-picking alone...
Game? What game? Ohh, the nose-picking Microgame. That we get no
e-mail about. We'll be the first ones to concede that a lot of these
Microgames don't require any strategy. We wrote this FAQ to document
every single thing there is to know about a game we absolutely love.
That includes useless strategy and even more pointless trivia.
Hopefully you'll have fun and learn something new by reading this. And
hey, maybe one day you will need help to catch a falling stick.
3) Q. I don't have this game, but I'm thinking of gettting it. How 'bout a
review?
A. If you don't have it, why are you reading a strategy guide for it?
Anyway, you can read some of our thoughts in our Introduction, but we
feel words can never do this game justice.
On the other hand, you can find reviews from other people at gamefaqs.com
If you're wondering how "professional" reviewers have reviewed it, most
of them have given is a solid score. Even Entertainment Weekly gave it
an A-.
4) Q. What's up with those crazy game names? Please tell me they're not
actually called those!
A. You mean you don't want to play a Microgame called Furious Stick Get?
Seriously, though, the names listed as the "Japanese" names are (crappy)
translations of the "real" names. English names will be added when
there's an American release, and Microgame names in other languages will
be added (when Tyma gets his hand on the European release, assuming it
will have multiple language options) to increase the file size of this
FAQ even more.
As for the crazy names, they're all made up by our witty minds in an
effort to spice things up a bit. Apparently the game developers used
up all of their wit designing the Microgames (9volt's games are absolute
genius), so they simply named the Microgames with, well, simple names.
More than happy to increase the already immense enjoyment one can get
from Made in Wario, we (Tyma and Shdw) took it upon ourselves to use
our knowledge of pop culture, engrish, and just plain stupidity to give
all of the Microgames proper names ^_^
UPDATE! With an English release finally out, we've added all of the
English Microgame names. Tyma finds the English names annoyingly punny,
but I find some of them to be pretty witty (then again, Nintendo
"coincidentally" used the same names that I made up for a few
Microgames, including Spare Me).
5) Q. 200+ Microgames? Does that mean there are 201?
A. Nope, in all there are 213 Main Microgames, 4 Versus Microgames, and 8
Full Games.
6) Q. Wait, full games? Does that mean I can play full Mario Bros., full
Zelda, etc.?
A. Nope. The full games are as follows: Jump Forever, Skateboarding, Paper
Plane, Dr. Wario, Fly Swatter, Wario's Sheriff, Pyoro, and Pyoro 2.
There are NO other full games.
7) Q. Does Waluigi make an appearance?
A. Waluigi is conspicuously absent.
8) Q. Hey, I think I know some obscure trivia, can I submit it?
A. Yes, we are now taking submissions for trivia, and will give credit for
any that we use. Note that just because you submit trivia does not
mean we'll definitely use it. Make sure the connection is clear and
not too far-fetched. If you send in trivia that Parasol is a tribute to
Kirby just because it's a power in that particular series, we'll not
only NOT use that trivia, but we'll also berate you for your stupidity.
Okay, just kidding about that last part, but please try to submit only
relevant trivia. We get too much mail as it is with Zelda and Yu-Gi-Oh.
9) Q. What's the official website?
A. In a rare stroke of genius, Nintendo of America registered
www.warioware.biz Interesting site, with some short Microgame-like
mini-games, as well as "free" wallpapers. Nintendo have updated it
frequently, and it now contains screensavers, Nintendo trivia, and more.
Definitely worth a visit.
If you know Japanese, you're better off going to
www.nintendo.co.jp/n08/azwj/index.html which has a ton more stuff than
the NoA site. The site is just as witty as the game.
Although completely unofficial, I do have a website set up devoted to
Wario Ware: www.wariocompany.com
10) Q. What does the T in Jimmy T.'s name stand for?
A. Thang.
11) Q. Are there any changes between the Japanese release and the American
release?
A. Yes, there are a few subtle cosmetic changes, but nothing that changes
gameplay. It's unknown if the PAL release has anything changed,
although it's likely. Check the Randomness Section for changes.
12) Q. Your guide sucks. Are there any official guide books available?
A. You hurt our feelings :( After you go to hell and stick something large
and uncomfortable up your rear end, you can order some officially
licensed guide books from a variety of Japanese online retailers. That's
right, there are strategy guides available in Japan, but as far as we
know there are no plans to release guides anywhere else. There are 3
Japanese guides available, but your best bet is the Nintendo Dream one.
I'd warn against picking up the Famitsu guide, as it's the most
expensive and has the least number of pages and least amount of content.
13) Q. When will you update your website (www.wariocompany.com)?
A. I made the website during a boring summer mostly to build up my html
skills. I do have plans for it, but right now I'm just way too busy
with uni (damn my British/Australian friends) to focus on it. Perhaps
in a year or two (maybe when Wario Ware DS comes out) I'll come back to
it and give it a new design. For now, though, it's relatively complete
as it is. I'm just missing a few Multiplayer games and Full games, but
I will add those eventually.
14) Q. What's this question for?
A. I'm superstitious and would rather not have 13 FAQs ^_^
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|\ \/\/ / 4. G A M E P L A Y \ \/\/ /|
| \ / ------------------ \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
How do you play Wario Ware, you ask? Here you'll find a quick tutorial
on exactly how Wario Ware works.
Getting Started
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After booting up the game and watching the short intro, you'll find yourself
on the startup screen. Follow the directions and Press Start to begin your
epic journey.
Trivia: The startup screen and game interface are not-so-subtle jabs at
another software company whose president also happens to be greedy, evil, and
conniving.
Name Entry Insanity
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here you'll enter a name. The name doesn't really affect the gameplay, though
you will see the name you entered used in a couple of places.
Controls
--------
D-Pad - Move Cursor
A Button - OK
B Button - Back
L Button - Sound Test
R Button - Chance
Start - End
Select - None
Enter your name (up to 5 characters), then go to End or just press Start to
continue. If you press the R Button, Wario will choose some random flattering
name for you...
Later on, after having beaten Dribble & Spitz, Dr. Crygor, and Kat and Ana's
courses, you can access a sort of "Sound Test" and listen to their hypnotizing
songs by pressing L. Press L to cycle through the songs.
After you've chosen your name, it's time to choose your gender. Again, it
doesn't affect the gameplay, but will affect some of the cutscenes. For
instance, in Dribble and Spitz's cutscenes, they will pick up either a boy
or a girl depending on what you chose. After picking your gender, you're
ready to begin!
Character Course Craziness
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The game will immediately go into the introduction course. You'll be forced
to watch the cutscene (later on, after you've played a course and wish to play
it again, you can press Start to skip any cutscenes), and then you'll start
playing Microgames! Individual Microgame controls can be found in the
strategies in each Character's section.
While playing Microgames, you can do the following:
Controls
--------
Start - Pause / Menu
A Button - OK
B Button - Back
D-Pad (L/R) - Move Cursor
When you pause the game, you get a choice of whether or not you wish to
continue or quit. Move the cursor with the D-Pad, and make your choice by
pressing A.
How do you play through courses? Well, random Microgames from that specific
person's set of Microgames will be chosen for you to play. Note that Dribble
& Spitz, Mona, and 9-Volt may also make you play Level 2 Introduction
Microgames, and Orbulon, Dr. Crygor, and Kat & Ana may make you play Level 3
Introduction Microgames.
Beat one Microgame, and another one immediately shows up. The challenge
comes in the speed that the Microgames come up, and trying to remember how
Microgames play. Microgames generally give you about 5 seconds to complete
the task. You can see the time remaning by looking at the bomb on the lower
left of the screen. If you fail the task or don't do it in the time given,
you'll lose a life. You begin with and can have a maximum of 4 lives. While
replaying a course, beating a Boss Stage will grant you a 1-Up (but if you
already have 4 lives, you won't get another one) if you successfully beat it.
A few more notes:
~ After beating a certain number of Microgames, the game speed will go up,
forcing you to play even faster.
~ Also after a certain number of Microgames will come a Boss Stage. Boss stages
aren't timed, and all play differently.
~ When you replay a course, after beating or losing to a boss, the game level
will go up, forcing you to play through harder versions of the Microgames.
~ While replaying, you will get breaks (intermissions) to let you rest at set
intervals. You only get 3 intermissions, however, and after the third one
you'll have no breaks.
Alright, I hope you're confused enough. On to the strategies!
Main Menu Madness
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once you're finished with the Introduction course (or quit it), you'll end up
on the main menu, where you can access all of the game's features.
Controls
--------
D-Pad - Move Cursor
A Button - OK
B Button - Back
L Button - Speed Up Description
R Button - Speed Up Description
Start - None
Select - None
You have three different menus to choose from:
_______ ______ _________
| Games | Grid | Options |
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Games
-----
This is where you can play through character courses or play bonus games. You
can unlock more courses and bonus games by beating courses, getting high
scores, or by meeting other requirements (check the Secrets section for more
info).
Grid
----
Called the Picture Book in the Japanese version, this is where you can play
the individual Microgames. You can open up Microgames by playing them when
going through a character's course. Try to beat indicated scores to open
up something special...
Options
-------
Not many options to choose from. View Epilogues that you've already seen,
change your name, or clear all data from here:
View Epilogues: You want to see the epilogues? Yeah, sometimes it's good to
get all misty over the past... Uh, you DO know you can only view cleared
stages, right?
Change Names: You want to change your name? You're really weird, huh? Well,
OK. Only name data will be changed, so don't worry about your game data.
Clear Data: You want to delete all of your data? You know that if you delete
your data, you can't get it back, right? Think about it before deleting!
Strategy Calamity
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To use this FAQ, you'll have to know the formatting. Most of it is pretty
self-explanatory, but we know that won't stop you all from asking stupid
questions anyway :P
___________
| Game Name \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : | Type : | Controls |
| English : | Medal : | |
|______________ _____________________________________________________________|
| Instructions | Game Description |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Description |
|----------------------------------------------------------------------------|
| Strategy : |
| |
| Lv2 - |
| |
| Lv3 - |
| |
| Misc - |
| |
| Trivia : |
|____________________________________________________________________________|
Game Name - Our own made-up, unfunny game names
Japanese: - Crappily translated Japanese game names
English: - Unpunny English game names
Type: - Lousy description of the game type
Medal: - Pointless points needed to get a medal for the game
Controls - Microgame controls
Instructions - Game instructions that show up while you're plaing
Game Description - Description of the game given while you're on the Grid
Description - Our own game description
Strategy - Strategy for beating the game on Level 1, as well as general
strategies
Lv2 - Level 2 strategies
Lv3 - Level 3 strategies
Misc - Miscellaneous info
Trivia - Pointless trivia to increase your enjoyment
In case you're confused, each Microgame has 3 different "levels" or variations
Level 3 is always the hardest variation, and always throws in extra twists to
make the game harder for you. While playing a Microgame in the Grid, the
Microgame levels will cycle, so you'll play Lv1, Lv2, Lv3, then Lv1 again.
Lather, rinse, repeat infinitely.
And there you have it! Everything you never needed to know about how to play
Wario Ware!
Miscellaneous Madness... Oh, wait, I used Madness already....
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Grid Tips
---------
- Medal requirements vary from 5 points for Boss Stages up to 30 points for
some of the easier Microgames. Generally they've chosen very achievable
goals.
- On the grid, you start with 4 Lives, and have no way to get any more. Make
good use of those lives. For example, all Bosses only require 5 points for
a medal. Since you have 4 Lives, that means 3 free points! Of course, that
also means you just have to beat Level 1 and Level 2 of boss stages for a
medal.
- Try not to lose lives on easier Levels and slower Speeds.
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|\ \/\/ / 5. I N T R O D U C T I O N \ \/\/ /|
| \ / -------------------------- \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
Character : Introduction
Genre : Intro Games
Location : Wario Ware, Inc.
Initial Description : It's ME! The amazing Wario! Say what? NAME, you're a
newbie? Well, let's just consider this practice, then. Yeah, see if you can
handle 10 games! If you can't master this...well, just give up!
Cleared Description : Huh? You actually beat me? Well, Mona, I guess I
misjudged you. Don't get too cocky! This part is just the intro! Just a
warm-up. Basic games are fun, but they're only the beginning!
Grid Description : Hey! Wake up! It's me, Wario! I made these novice
games for saps like you to practice on, NAME! (Complete the game grid for a
reward! If you clear Microgame goals, red flowers will appear!)
Story: Diamond City - 200X
One day, as Wario works out (although from the looks of it, he needs to
exercise A LOT more), he bounces on his trampoline and ends up landing inside
his boom box. "Think you can beat my games?" he taunts.
Interface:
Wario's Boom Box serves as the Introduction interface. The meters
represent the number of lives remaining, while your points (or games beaten)
can be seen above the tape deck. Wario's face changes color depending on the
current game speed.
Intermissions: 10, 20, 30
Whoa! I'm beat! - Wario sits on his couch watching TV. Press A to turn the
TV on or off. Trivia: Wario is apparently watching the same news story as
before.
NAME, you like TV? - Trivia: Wario is watching, umm......
Thanks for playing! - Trivia: Wario is watching some strange Japanese show.
Microgame Menu:
---- ---- ---- ---
| 01 | 05 | 09 | B |
---- ---- ----| |
| 02 | 06 | 10 | O |
---- ---- ----| |
| 03 | 07 | 11 | S |
---- ---- ----| |
| 04 | 08 | 12 | S |
---- ---- ---- ---
# | Game Name | Japanese Name | English Name
------+--------------------------+-------------------+------------------------
01 | Vehicle Vaulting | Wild Car | Crazy Cars
02 | Many Revolutions | Many Revolutions | Wario Whirled
03 | Furious Stick Get | Stick Grab | Saving Face
04 | Diamond Drop | Diamond | Diamond Dig
05 | Thunder Ball | Thunder Ball | Dodge Balls
06 | Solitary Shot | UFO Rain | Repellion
07 | Paper Wario | Dress-Up Doll | Wario Wear
08 | Generic Death Drive | Drive | Hectic Highway
09 | A Lot of Treasure | A Lot of Treasure | The Maze That Pays
10 | Super Wario | Super Wario | Super Wario Bros.
11 | Staying in the Spotlight | Spy | I Spy
12 | Wari-Tapper | Counter | Mug Shot
BOSS | Punch Pendulum | Punching Machine | Sparring Wario
__________________
| Vehicle Vaulting \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Wild Car | Type : Timing | A - Jump |
| English : Crazy Cars | Medal : 20 | |
|________ ___________________________________________________________________|
| Dodge! | Don't get smashed by the crazy cars! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Help Wario jump over the oncoming vehicles. |
|----------------------------------------------------------------------------|
| Strategy : Time your jump according to the shape of the vehicle and the |
| speed of the game. Try to time your jump so that the vehicle passes under |
| Wario. |
| |
| Lv2 - Cars occasionally try to mess up your timing by pausing their run |
| half-way across the screen. |
| |
| Lv3 - Cars occasionally jump into the air when they reach the middle of |
| the screen. Make sure you time your jumps with extra care so you can be |
| sure that you need to jump, before you actually do so. |
| |
| Misc - Sometimes mini versions of the cars appear. Also, at times the car |
| will stop in the middle of the screen, turn around, and go back the way it |
| came. If this happens, you'll automatically win that round. |
| |
| Trivia : Officially, the cars are a Wiener, a Potato, and a Shark. |
|____________________________________________________________________________|
__________________
| Many Revolutions \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Many Revolutions | Type : Timing | A - Stop |
| English : Wario Whirled| Medal : 15 | |
|__________ _________________________________________________________________|
| Stop me! | Stop my spinning face in the right place, will ya? |
|ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Stop the wheel so that the white target is aligned with the arrow. |
|----------------------------------------------------------------------------|
| Strategy : Good reflexes and timing are required for this game. The |
| spinner won't stop exactly at the moment you press A, so try pressing A |
| just before the target is aligned with the arrow. This is crucial for |
| faster speeds. On Level 1, the target is 90 degrees. |
| |
| Lv2 - The white target is 1/3 smaller, or about 60 degrees. |
| |
| Lv3 - The white target is 2/3 smaller, or about 30 degrees. |
| |
| Trivia : The English Microgame name is a not-so-subtle pun of the name of |
| Wario's other new game, Wario World (Nintendo, 2003). |
|____________________________________________________________________________|
___________________
| Furious Stick Get \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Stick Grab | Type : Reaction | A - Catch |
| English : Saving Face | Medal : 15 | |
|________ ___________________________________________________________________|
| Catch! | Don't let the stick slip through your mitts, butterfingers! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| As the stick is dropped from above, close your hand to catch it in mid-air.|
|----------------------------------------------------------------------------|
| Strategy : For the best margin of error, try to press the button so that |
| the THUMB catches the stick. You may alo find it easier to pay attention |
| to the audio cue to time your button press. On faster speeds, press A |
| earlier than you normally would. |
| |
| Lv2 - The stick is 1/3 smaller. |
| |
| Lv3 - The stick is 2/3 smaller. |
| |
| Trivia : Almost identical to a mini-game in Shenmue 2 (Sega, 2001), in |
| which the hero has to catch a leaf as it falls to the ground. |
|____________________________________________________________________________|
______________
| Diamond Drop \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Diamond | Type : Control | D-Pad (L/R) - Aim |
| English : Diamond Dig | Medal : 20 | |
|______ _____________________________________________________________________|
| Aim! | Here's a news flash: I'm greedy! Guide me to the diamonds! Now! |
|ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| As Wario falls to the ground, direct him so that he lands on the diamond. |
|----------------------------------------------------------------------------|
| Strategy : Although it's not obvious, there's actually a small margin of |
| error, as Wario 'skids' along the ground a little. If you land on the |
| rocks, but close enough to the diamond, you can sometimes hold a direction |
| to skid along the ground. If there are any blocks suspended in mid-air, |
| you have to navigate around them, preferably in the narrowest arc possible.|
| On Lv1, there are no obstacles in your path. |
| |
| Lv2 - A small block is placed above the diamond. |
| |
| Lv3 - An even larger block is placed above the diamond. |
| |
| Trivia : The graphics are an obvious tribute to Boulderdash (Exidy, 1984). |
|____________________________________________________________________________|
______________
| Thunder Ball \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Goru Goru Ball | Type : Control | D-Pad - Move |
| English : Dodge Balls | Medal : 15 | |
|_______ ____________________________________________________________________|
| Flee! | You'd better not let your tiny car get crushed by the huge |
| | boulders! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Guide the toy car around the board, avoiding the 'Thunder Balls.' |
|----------------------------------------------------------------------------|
| Strategy : Strangely, the fastest place on the board seems to be the |
| very spot you start on, since the 2 balls both home in on you, and bounce |
| off each other, before they can hit you. In fact, if you don't move at all,|
| the chances of being hit are around 1 in 10. |
| |
| Lv2 - There are now 3 balls to avoid. |
| |
| Lv3 - There are now 4 balls to avoid. |
| |
| Trivia : I swear this is a re-make of an old 80s game, which looked almost |
| exactly the same, but I can't remember for the life of me what it was |
| called... Any help? Email me ^_^ - Tyma |
|____________________________________________________________________________|
_______________
| Solitary Shot \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : UFO Rain | Type : Control | D-Pad (L/R) - Move |
| English : Repellion | Medal : 15 | A - Shoot |
|_________ __________________________________________________________________|
| Attack! | Destroy the UFOs! You've only got one shot per UFO, so don't |
| | miss! |
|ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Shoot the UFO out of the sky with a single shot. |
|----------------------------------------------------------------------------|
| Strategy : Time is short, so don't count on standing around, and waiting |
| until the UFO passes over you - you have to go after it, and attack |
| aggressively. |
| |
| Lv2 - You have 2 shots to take down 2 UFOs. |
| |
| Lv3 - You have 3 shots to take down 3 UFOs. |
| |
| Trivia : Not quite reminiscent of Space Invaders, but rather typical of |
| many of the thousands of games which are based on the formula. |
|____________________________________________________________________________|
_____________
| Paper Wario \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Dress-up Doll| Type : Control | D-Pad (L/R) - Move Wario|
| English : Wario Wear | Medal : 15 | |
|________ ___________________________________________________________________|
| Dress! | It's chilly! Hurry up and get some clothes on me, will ya? |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Help dress Wario by catching the floating items of clothing. |
|----------------------------------------------------------------------------|
| Strategy : Try to guess the path of that the clothing is moving on, and |
| position yourself underneath, so that you don't have to correct yourself. |
| |
| Lv2 - 2 items of clothing will slowly descend down the screen. |
| |
| Lv3 - One of the 2 items will be Wario's hat, which makes a quicker descent|
| than the other item. Catch the hat first. |
| |
| Trivia : Wario sports a 'paper-doll' style sprite, made famous by Parappa |
| The Rapper (Sony, 1996), and first used by Nintendo in Paper Mario |
| (Nintendo, 2000) |
| The items of clothing are as follows: Lv1- a Shirt, Lv2- Trousers and Shoes|
| Lv3- Jacket and Hat. |
|____________________________________________________________________________|
_____________________
| Generic Death Drive \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Drive | Type : Control | D-Pad (L/R) - Steer |
| English : Hectic Highway | Medal : 15 | |
|________ ___________________________________________________________________|
| Dodge! | Don't smash into any other vehicles, you road hog! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Drive through the traffic without crashing your vehicle. |
|----------------------------------------------------------------------------|
| Strategy : Try to stick to the 2 central lanes, so that you always have |
| the option of moving in either direction, should one of the adjacent lanes |
| become full. On Lv1, you drive a small bike. |
| |
| Lv2 - Your car is larger sports car, and the amount of traffic is |
| increased. |
| |
| Lv3 - Your car is a large, slow-moving truck. Most of the other traffic |
| also consists of large vehicles. |
| |
| Trivia : Although it could be derived from hundreds of early racing games, |
| the graphics bear the most resemblance to Bump 'N' Jump (Data East, 1982). |
|____________________________________________________________________________|
____________________
| The Maze That Pays \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : A Lot Of Treasure! | Type : Control | D-Pad - Move |
| English : The Maze That Pays | Medal : 20 | |
|__________ _________________________________________________________________|
| Collect! | Don't miss any of the coins in the maze! Get them all, or I'll |
| | never forgive you! |
|ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move Wario around the maze, collecting all the coins. |
|----------------------------------------------------------------------------|
| Strategy : The fastest route around the maze should always be rather |
| obvious. If not, take a split-second to figure it out, before heading for |
| the coins. Remember that moving left or right off the screen make Wario end|
| up on the opposite end. This is crucial to getting all of the coins on |
| harder levels. |
| |
| Lv2 - There are 2 lines of coins to collect. |
| |
| Lv3 - There are 3 lines of coins to collect. |
| |
| Trivia : Not only similar to Pac-Man, but rather typical of many of the |
| thousands of games, which are based on a maze formula. |
|____________________________________________________________________________|
_____________
| Super Wario \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Super Wario | Type : Control | D-Pad (L/R) - Move |
| English : Super Wario Bros. | Medal : 20 | |
|________ ___________________________________________________________________|
| Stomp! | Flatten the Goombas! They're so ANNOYING! GAH! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Crush all the Goombas in Wario's epic GBA conversion of Super Mario Bros. |
|----------------------------------------------------------------------------|
| Strategy : Try not to laugh too hard, or drop the GBA. This may cause |
| damage to the console unit. Since Wario jumps automatically, one tactic is|
| to stay in one spot and wait for the poor, stupid Goombas to walk under you|
| |
| Lv2 - Crush 2 Goombas. |
| |
| Lv3 - Crush 3 Goombas. |
| |
| Trivia : This is Wario's hilarious attempt to rip off Super Mario Bros. |
| (Nintendo, 1985). Even the music is a lame version of the Super Mario Bros|
| theme. |
| In Japan, these are called "Kinoko." Kinoko literally translates into |
| mushroom. Actual Goombas are called "Kuriboo." |
|____________________________________________________________________________|
__________________________
| Staying in the Spotlight \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Spy | Type : Control | D-Pad - Move Light |
| English : I Spy | Medal : 20 | |
|____________ _______________________________________________________________|
| Spotlight! | Guess what: I'm sneaky! Don't let me outta your sights! |
|ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Focus the spotlight on Wario until he surrenders. |
|----------------------------------------------------------------------------|
| Strategy : In order to win, Wario has to be within the spotlight when the |
| timer expires. Just follow him around, and if he escapes, move the light |
| in his general direction. Remember that you're moving the light, and not |
| Wario. On Lv1, the spotlight is fairly large, and Wario doesn't make any |
| tricky movements. |
| |
| Lv2 - Wario moves much quicker than the spotlight, and changes direction. |
| The spotlight itself is smaller. |
| |
| Lv3 - Wario makes a concious effort to elude you, taking many twists and |
| turns. The spotlight is also very small. |
|____________________________________________________________________________|
_____________
| Wari-Tapper \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Counter | Type : Timing | A - Grab |
| English : Mug Shot | Medal : 20 | |
|_______ ____________________________________________________________________|
| Grab! | Don't let my mug slide off the counter, ham hands! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Catch the mugs as they slide along the counter. |
|----------------------------------------------------------------------------|
| Strategy : When Wario snaps his fingers, there's a brief pause (which |
| varies depending on the Game Speed) before the mug starts sliding towards |
| him (your cue to catch it). On Lv1, the mug comes in from the left. |
| |
| Lv2 - The mug occasionaly slides in from the opposite direction, which |
| requires you to catch it much sooner. |
| |
| Lv3 - Occasionaly, a mug will slide in from the left, stop, and then the |
| real mug will slide in from the right. |
| |
| Trivia : A possible tribute to Tapper (Bally Midway, 1983), in which |
| players controlled a barman who had to serve drinks and then slide them |
| along the counter to waiting customers. |
|____________________________________________________________________________|
_______________________
| Punch Pendulum (BOSS) \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Punching Machine (Boss)| Type : Timing| A - Punch |
| English : Sparring Wario | Medal : 5 | |
|_______ ____________________________________________________________________|
| Spar! | Knock the punching bag off its chain! C'mon, ya wimp! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Punch the Pendulum until it's destroyed. |
|----------------------------------------------------------------------------|
| Strategy : As you punch the pendulum, it starts to swing back and forth. |
| Each punch adds momentum to the swing. When the pendulum is in punching |
| range, it flashes red (although too quickly to help you). After a few hits,|
| the pendulum will actually go all the way around and try to hit Wario from |
| behind. This may disrupt your timing. On the basic level, it takes 5 hits|
| to destroy the pendulum. Also, don't wait too long before hitting it, or |
| else the pendulum will fall apart and you'll automatically lose. |
| |
| Lv2 - The bag takes 7 hits to destroy. |
| |
| Lv3 - The bag takes 9 hits to destroy. |
| |
| Trivia : Either Nintendo doesn't know what its talking about, or that's the|
| strangest looking punching bag I've ever seen. |
|____________________________________________________________________________|
Epilogue : Wario manages to escape the confines of the boom box, only to end
up a miniature version of himself. Suddenly, miniature versions of the potato
and shark cares also escape through the speakers and chase Wario. Wario
literally jumps the shark and gets back in the boom box. The boom box spits
him back out as normal-sized (if you call overweight normal) Wario, and Wario
ends up squashing the cars. Thus this chapter in the epic journey of Wario
comes to an end.
\ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/
|\ \/\/ / 6. J I M M Y \ \/\/ /|
| \ / ------------ \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
Character : Jimmy T.
Genre : Sports
Location : Club Sugar
Story: Jimmy goes to Club Sugar to strut his stuff. While there, he gets a
call, and has to play Microgames to get the message.
Description: I never knew Human Pyramid was a sport, but all of these games
follow a sports theme.
Microgame Menu:
---- ---- ---- ---- ---- ---- ---
| 01 | 05 | 09 | 13 | 17 | 21 | B |
---- ---- ---- ---- ---- ----| |
| 02 | 06 | 10 | 14 | 18 | 22 | O |
---- ---- ---- ---- ---- ----| |
| 03 | 07 | 11 | 15 | 19 | 23 | S |
---- ---- ---- ---- ---- ----| |
| 04 | 08 | 12 | 16 | 20 | 24 | S |
---- ---- ---- ---- ---- ---- ---
# | Game Name | Japanese Name | English Name
------+---------------------------+-------------------+-----------------------
01 | Test Your Might | Log Divide | Log Chop
02 | William Tell... XTREME! | Archery | Fruit Shoot
03 | Super Happy Ball Catch | Catch Ball | Heads Up
04 | Mega Person Bounce | Trampoline | Boing!
05 | Spare Me | Bowling | Spare Me
06 | Master Batter | Batter | Batter Up
07 | Wario Tennis | Tennis | Baseline Bash
08 | Speedo Stroke | Buttefly | Butterfly Stroke
09 | Hammer Bros. | Hammer Throw | Hammer Toss
10 | One-Wheeled Wonder | Unicycle | Balancing Act
11 | Wario Golf | Putt Golf | Putt for Dough
12 | Majestic Jump of Ski | Ski Jump | Ski Jump
13 | No Climbin Required | Mountain Climbing | Mountain Mountin'
14 | Pile of Bodies | Human Pyramid | Guy Scraper
15 | Steroids in Action | Weight Lifting | Lift & Shout
16 | THIS is a SPORT? | Curling | Pro Curling
17 | Be Like Mike | Basket | High Hoops
18 | Hyper Hurdle Hop | Hurdle | Hurry Hurdles
19 | FOOTBALL | Soccer PK | Gifted Goalie
20 | Jump Forever | Jump Rope | Jumpin' Rope
21 | Hyper Jump | Hyper Jump | Ring My Bell
22 | Spike! | Volleyball | Set-n-Spike
23 | Jimmy T.'s Amateur Skater | Skateboard | City Surfer
24 | Skateboard on Ice | Snowboard | Snowboard Slalom
BOSS | Punch Out! (Boss) | Boxing (Boss) | Punch-Out
_________________
| Test Your Might \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Log Divide | Type : Timing | A - Chop |
| English : Log Chop | Medal : 20 | |
|_______ ____________________________________________________________________|
| Chop! | Karate's like my cologne: overpowerin'! Gather enough strength to |
| | split the log! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Stop the Power Meter when it is red to karate chop the log in half. |
|----------------------------------------------------------------------------|
| Strategy : In the earlier rounds, don't be afraid to let the meter rise and|
| fall a few times until you're ready to strike. On the easiest level, the |
| top three bars will be red. |
| |
| Lv2 - Only the top two bars are red. |
| |
| Lv3 - Only the top-most bar is red. |
|____________________________________________________________________________|
_________________________
| William Tell... XTREME! \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Archery | Type : Timing | A - Shoot! |
| English : Fruit Shoot | Medal : 30 | |
|________ ___________________________________________________________________|
| Shoot! | Keep it on the straight 'n' narrow! Target the apple and keep |
| | shootin' 'til you hit it! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Draw the Bow until the target appears over the apple. Let go of the button|
| to release the arrow. |
|----------------------------------------------------------------------------|
| Strategy : Hold the A button to make the target move up. Don't hold it too |
| long, however, or the target will go up past the screen and reset. If you |
| miss, you can try again if you still have time. |
| |
| Lv2 - The statue is shorter and therefore the apple is lower. |
| |
| Lv3 - The statue is even shorter and therefore the apple is even lower. |
| |
| Trivia : The level 1 statue is the famous Venus de Milo. The level 2 |
| statue is the classic child relieving himself (or, as one strategy guide |
| puts it, "Pissing Youngster." The level 3 statue is... a dog. |
|____________________________________________________________________________|
________________________
| Super Happy Ball Catch \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Catch Ball | Type : Reaction | D-Pad (L/R) - Move |
| English : Heads Up | Medal : 15 | |
|________ ___________________________________________________________________|
| Catch! | Time to play catch! Ain't no thing but a chicken wing, baby! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move the catcher to catch the ball in the mitt. |
|----------------------------------------------------------------------------|
| Strategy : As in real baseball, sometimes the pitcher likes to throw curve |
| balls, so stay towards the middle of the screen to make sure you can |
| quickly move in either direction. |
| |
| Lv2 - The mitt is 1/3 smaller. |
| |
| Lv3 - The mitt is 2/3 smaller. |
|____________________________________________________________________________|
____________________
| Mega Person Bounce \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Trampoline | Type : Control | D-Pad (L/R) - Move |
| English : Boing! | Medal : 20 | Trampoline|
|_________ __________________________________________________________________|
| Bounce! | Don't be a downer! Move the trampoline to keep the jumper jumpin'|
|ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move the trampoline under the person to make sure they don't hit the ground|
|----------------------------------------------------------------------------|
| Strategy : Try not to bounce the person into the walls, or else he'll |
| bounce off them rather wildly, and you may not know where the position the |
| trampoline next. On faster speeds, the game will go so fast that you will |
| only have to bounce the jumper twice, or even only once. |
| |
| Lv2 - The trampoline is 1/3 smaller. |
| |
| Lv3 - The trampoline is 2/3 smaller. |
| |
| Trivia : Yes, Trampoline really is a sport, and an Olympian one at that. |
|____________________________________________________________________________|
__________
| Spare Me \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Bowling | Type : Timing | A - Bowl |
| English : Spare Me | Medal : 15 | |
|_______ ____________________________________________________________________|
| Bowl! | Bowlin' is as slick as polyester. You get one shot to rock the |
| | block. |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Throw the ball at the right time to knock down the pin(s). |
|----------------------------------------------------------------------------|
| Strategy : Remember that there is a gutter, so throwing the ball into the |
| sides won't make it bounce. Real bowling physics exist (sort of), so if you|
| hit a pin, the pin can slide and take down other pins with it. |
| |
| Lv2 - There are 2 pins. |
| |
| Lv3 - There are 3 pins. |
| |
| Trivia : Either NoA saw this FAQ and stole my Microgame name, or we both |
| have the mindsets of 10 year-olds. It's probably the latter. |
|____________________________________________________________________________|
_______________
| Master Batter \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Batter | Type : Timing | A - Swing |
| English : Batter Up | Medal : 20 | |
|________ ___________________________________________________________________|
| Swing! | Are you a one-hit wonder? Take one swing to do your thing. |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Swing the bat to hit the ball. |
|----------------------------------------------------------------------------|
| Strategy : Watch out for tricky pitches. The pitcher likes to vary the |
| speed of his pitches. |
| |
| Lv2 - The pitcher throws a fast/slow ball. |
| |
| Lv3 - The ball may disappear after it's pitched. |
| |
| Trivia : This Microgame plays very similarly to the Ultra Machine Boss. |
|____________________________________________________________________________|
______________
| Wario Tennis \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Tennis | Type : Timing | A - Swing |
| English : Baseline Bash| Medal : 20 | |
|________ ___________________________________________________________________|
| Rally! | You down with that whole tennis thing? Then keep the party rockin'|
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Return the ball by swinging when the time is right. |
|----------------------------------------------------------------------------|
| Strategy : Try to swing when the ball turns red. Depending on the speed of|
| the ball, you may have to return the ball twice. |
| |
| Lv2 - The ball is lower. |
| |
| Lv3 - The ball is even lower. |
|____________________________________________________________________________|
_______________
| Speedo Stroke \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Butterfly | Type : Command | D-Pad (U/D) - Swim |
| English : Butterfly Stroke | Medal : 20 | |
|_______ ____________________________________________________________________|
| Swim! | This should be a disco dance, baby! Do the butterfly to the wall! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Repeatedly and alternately press Up and Down to reach the finish. |
|----------------------------------------------------------------------------|
| Strategy : Don't wait for the on-screen command to change- just tap Up and |
| Down as fast as possible. |
| |
| Lv2 - It takes two strokes to reach the finish. |
| |
| Lv3 - It takes three strokes to reach the finish. |
|____________________________________________________________________________|
______________
| Hammer Bros. \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Hammer Throw | Type : Timing | A - Toss |
| English : Hammer Toss | Medal : 15 | |
|_______ ____________________________________________________________________|
| Toss! | Hammer-throwin' is the funk. Do your spin and get the sphere in the|
| | orange. |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Throw the hammer so it lands within the orange area. |
|----------------------------------------------------------------------------|
| Strategy : Distance doesn't matter. Unlike similar games, there's a bit of |
| a delay after you press A before you actually throw the hammer. Especially|
| at faster speeds, try to throw it earlier than you usually would. On Lv1, |
| the area has an angle of 90 degrees. |
| |
| Lv2 - The orange area is 1/3 smaller, or 60 degrees. |
| |
| Lv3 - The orange area is 2/3 smaller, or 30 degrees. |
| |
| Trivia : A tribute to the 'Hammer Throw' event in Track & Field |
| (Konami, 1983), featuring the same on-screen layout and similar gameplay. |
|____________________________________________________________________________|
____________________
| One-Wheeled Wonder \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Unicycle | Type : Control | D-Pad (L/R) - Balance |
| English : Balancing Act| Medal : 30 | |
|__________ _________________________________________________________________|
| Balance! | Can you keep your cool? Shake it left and right to keep the |
| | packages balanced! |
|ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move left and right to keep the stack of blocks from falling. |
|----------------------------------------------------------------------------|
| Strategy : Don't hold Left or Right too long. Light presses should be used|
| to make sure you don't overdo it. The packages will change colors when |
| they come close to toppling. On faster speeds, light presses won't cut it,|
| so you'll be forced to hold a direction to keep the packages balanced. |
| |
| Lv2 - The stack is 6 blocks high. |
| |
| Lv3 - The stack is 8 blocks high. |
| |
| Trivia : Yoshi348 notes: "The background music here is from Wario Land 4." |
|____________________________________________________________________________|
____________
| Wario Golf \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Putt Golf | Type : Control | D-Pad (U/D) - Aim |
| English : Putt for Dough | Medal : 25 | A - Putt |
|__________ _________________________________________________________________|
| Sink it! | Golf rocks the house! Line up your shot and putt for the cup! |
|ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move the indicator until it points to the hole, then putt the ball. |
|----------------------------------------------------------------------------|
| Strategy : The ball must go into the hole before the time is up for you to |
| get credit. Even coming close to the edge doesn't make the ball fall into |
| the hole, so you'll have to be very precise. |
| |
| Lv2 - The hole is smaller and the indicator is shorter. |
| |
| Lv3 - The hole is very small and the indicator is very short. |
|____________________________________________________________________________|
______________________
| Majestic Jump of Ski \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Ski Jump | Type : Timing | A - Jump |
| English : Ski Jump | Medal : 25 | |
|_______ ____________________________________________________________________|
| Jump! | Feel the beat and time a perfect jump, baby! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump when the skiier hits the ramp. |
|----------------------------------------------------------------------------|
| Strategy : Wait for the Skiier to turn blue, which is your cue to jump. |
| |
| Lv2 - The ramp is 1/3 shorter. |
| |
| Lv3 - The ramp is 2/3 shorter. The ramp is only about the width of the |
| skiier himself, so your timing must be impeccable. |
|____________________________________________________________________________|
______________________
| No Climbing Required \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Mountain Climbing | Type : Control | D-Pad (L/R) - Move |
| English : Mountain Mountin' | Medal : 20 | A - Jump |
|_______ ____________________________________________________________________|
| Jump! | Reach the summit! Hop from cloud to cloud to get there! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump on the clouds to make your way up to the mountain peak. |
|----------------------------------------------------------------------------|
| Strategy : I didn't know mountain climbing involved jumping on clouds... |
| Anyway, you don't have to touch the flag to win- just reach the top. On |
| faster speeds, pressing the A Button as fast as possible is recommended. |
| |
| Lv2 - The clouds move in opposite directions. |
| |
| Lv3 - A continuous flow of clouds streams from left to right on the bottom |
| and right to left at the top. |
|____________________________________________________________________________|
________________
| Pile of Bodies \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Human Pyramid| Type : Control | D-Pad (L/R) - Move |
| English : Guy Scraper | Medal : 10 | |
|__________ _________________________________________________________________|
| Land it! | At the top, it's disco-pop! Move left and right to land yourself|
| | on the top! |
|ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| After jumping on the trampoline, maneuver the person so he lands on top. |
|----------------------------------------------------------------------------|
| Strategy : The game shows you which direction you need to press (but only |
| during earlier rounds). Wait a bit after jumping on the trampoline before |
| you move, or else you may end up moving too much. This is one of the |
| hardest Microgames of all, so be thankful you only need 10 points. |
| |
| Lv2 - The platform is 1/3 smaller. |
| |
| Lv3 - The platform is 2/3 smaller. |
|____________________________________________________________________________|
____________________
| Steroids in Action \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Weight Lifting | Type : Command | D-Pad (U) - Lift |
| English : Lift & Shout | Medal : 20 | A - Lift |
|_______ ____________________________________________________________________|
| Lift! | Don't sweat it! Follow the directions and lift the barbell! |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Repeatedly press A and Up to lift the weights over your head. |
|----------------------------------------------------------------------------|
| Strategy : Don't wait too long to press A or Up, or else you'll drop the |
| weight. |
| |
| Lv2 - You must lift the weight off the ground first by pressing A once, |
| then Up once. Then just press A another four times and Up again to lift it |
| over your head. |
| |
| Lv3 - You must lift the weight off the ground first by pressing A three |
| times, then Up once. Then just press A another four times and Up again to |
| lift it over your head. |
| |
| Trivia : Based on the sport "Clean and Jerk," in which you lift the |
| barbell onto your shoulders, and then over your head. |
|____________________________________________________________________________|
__________________
| THIS is a SPORT? \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Curling | Type : Rapid Press | A - Sweep |
| English : Pro Curling | Medal : 15 | |
|_______ ____________________________________________________________________|
| Curl! | Sweep in front of the stone to slide it into the ring. You cool |
| | with that? |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Sweep the ice to make the stone slide into the target area. |
|----------------------------------------------------------------------------|
| Strategy : Don't sweep too much or else the stone will slide past the |
| target area (known as the "house." The stone must flash before you run out|
| of time for you to win. |
| |
| Lv2 - The target area is smaller. |
| |
| Lv3 - The target area is very small. |
| |
| Trivia : Yes, this is a real (and even Olympian) sport, and I've just |
| insulted curling fans everywhere. I hope you're happy. Real curling is |
| played by two teams, with three people on each team. One person tosses the|
| stone, while the other two sweep the ice (which melts the ice and causes |
| the stone to slide), trying to make the stone land in the goal area while |
| simultaneously trying to bump the other teams' stones. Or at least, that's|
| what I remember from Olymic coverage. |
|____________________________________________________________________________|
______________
| Be Like Mike \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Basket | Type : Timing | A - Shoot |
| English : High Hoops | Medal : 25 | |
|________ ___________________________________________________________________|
| Shoot! | A basketball is like my hair: big and round, baby! Do this |
| | jumpshot like you're doing the hustle! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Shoot the ball into the basket. |
|----------------------------------------------------------------------------|
| Strategy : Shoot at the peak of your jump to make the basket. |
| |
| Lv2 - The basket is higher. |
| |
| Lv3 - The basket is very high. |
|____________________________________________________________________________|
__________________
| Hyper Hurdle Hop \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Hurdle | Type : Timing | A - Jump |
| English : Hurry Hurdles| Medal : 10 | |
|_________ __________________________________________________________________|
| Hurdle! | It's a disco thing, baby! Clear the hurdles with the settin' sun |
| | at your back! |
|ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump over the hurdles. |
|----------------------------------------------------------------------------|
| Strategy : Try to jump at the last possible second, especially on later |
| levels when the Game Speed is faster. |
| |
| Lv2 - There are 2 hurdles to jump over. |
| |
| Lv3 - There are 3 hurdles placed close to each other. |
|____________________________________________________________________________|
__________
| FOOTBALL \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Soccer PK | Type : Control | D-Pad - Move |
| English : Gifted Goalie| Medal : 10 | |
|_________ __________________________________________________________________|
| Defend! | Make that goalie boogie and protect your team's goal! |
|ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Block the kicker's goal attempt. |
|----------------------------------------------------------------------------|
| Strategy : Stay in the middle of the screen so you'll be able to move in |
| either direction should the kicker try to trick you. Also, you don't HAVE |
| to catch it. You can actually use your hands to push the ball to the left |
| or right in case you can't catch it. |
| |
| Lv2 - The ball will curve towards you. |
| |
| Lv3 - The ball will inexplicably zig-zag towards you. |
|____________________________________________________________________________|
______________
| Jump Forever \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Jump Rope | Type : Timing | A - Jump |
| English : Jumpin' Rope | Medal : 15 | |
|_______ ____________________________________________________________________|
| Jump! | Jumpin' rope is like dancin'. You got the rhythm? |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump over the rope three times. |
|----------------------------------------------------------------------------|
| Strategy : Not much strategy here. The kid jumps pretty high, so don't be |
| afraid to jump a bit before the rope actually hits you. |
| |
| Lv2 - The Pyoro doesn't jump as high, so time your jumps well. |
| |
| Lv3 - The Easter Island (Moai) Head jumps very low, so time your jumps |
| extremely well. |
|____________________________________________________________________________|
____________
| Hyper Jump \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Hyper Jump | Type : Timing | A - Bounce |
| English : Ring My Bell | Medal : 10 | |
|______________ _____________________________________________________________|
| Bounce XXft! | Get your bounce on and ring that bell! |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump on the trampoline and bounce high enough to ring the bell. |
|----------------------------------------------------------------------------|
| Strategy : Jump when the trampoline is at its lowest (when the person is |
| flashing red and yellow). At level 1, the bell is 30 meters high. |
| |
| Lv2 - The bell is 45 m high. |
| |
| Lv3 - The bell is 60 m high. |
| |
| Trivia : The US version of the game changes the meters to feet. |
| Interestingly enough, the game also says feet in the European version. The|
| English game name comes from the classic Disco song of the same name. |
|____________________________________________________________________________|
________
| Spike! \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Volleyball | Type : Timing | A - Spike |
| English : Set-n-Spike | Medal : 30 | |
|________ ___________________________________________________________________|
| Spike! | Like groovin', it's all in the timin'! Spike the ball and then |
| | chill... |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| As you're jumping, spike the ball. |
|----------------------------------------------------------------------------|
| Strategy : Spike the ball when it starts flashing (the peak of your jump). |
| Try not to wait too long, or else the ball will fall or you'll hit it into |
| the net. |
| |
| Lv2 - The ball is in the middle of your side of the court. I personally |
| find this one the hardest to time correctly, since you must spike just a |
| little bit after the peak of your jump. |
| |
| Lv3 - The ball is close to the net. Spike at the peak of your jump. |
|____________________________________________________________________________|
___________________________
| Jimmy T.'s Amateur Skater \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Skateboard | Type : Timing | D-Pad (D) - Duck |
| English : City Surfer | Medal : 15 | A - Jump |
|_____________ ______________________________________________________________|
| Jump!/Duck! | Get on your board and show your skills! Show me how super-fly|
| | you are! |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump over or duck under the obstacles. |
|----------------------------------------------------------------------------|
| Strategy : You must jump completely over the larger obstacles, although you|
| can safely land on the shorter ones. On Lv1, you only have to avoid one |
| obstacle. |
| |
| Lv2 - You have to jump over 2 obstacles. |
| |
| Lv3 - You have to jump, then squat, then jump again. |
|____________________________________________________________________________|
___________________
| Skateboard on Ice \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Snowboard | Type : Control | D-Pad (L/R) - Move |
| English : Snowboard Slalom | Medal : 10 | |
|_________ __________________________________________________________________|
| Finish! | Don't let any snowballs dampen this party! And stay inbounds, |
| | baby! |
|ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Maneuver past the gigantic snowball to reach the finish line. |
|----------------------------------------------------------------------------|
| Strategy : Remember that the controls are a bit awkward. Also, you can't |
| go into the green borders. |
| |
| Lv2 - The goal line is smaller. It also tends to not be in the middle. |
| |
| Lv3 - The goal line is very small. It's generally not in the middle, and |
| the entire course is asymmetrical. |
| |
| Trivia : Supporting Jimmy's 'cellphone' theme, this is an actual game |
| lifted straight from the Nokia 9380 cellphone. Tyma owns this phone. |
|____________________________________________________________________________|
___________________
| Punch Out! (Boss) \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Boxing (Boss)| Type : Timing | D-Pad (L/R) - Dodge |
| English : Punch-Out | Medal : 5 | A - Punch |
|____________ _______________________________________________________________|
| Knock out! | Fancy feet and sweet moves! KO that guy, baby! If he's got the|
| | flash in effect, it means he's comin' at you! |
|ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Avoid the opponent's punches and punch back. Take away all of his hearts |
| to knock him out of the ring. |
|----------------------------------------------------------------------------|
| Strategy : Although it's possible to hit them otherwise, the best strategy |
| is to wait until your opponent flashes (indicating that he's ready to |
| punch), then press left or right to dodge. Before your opponent can |
| recover, punch him to deplete a Heart. Your first opponent has 3 Hearts. |
| You'll have 3 Hearts in each of the levels. |
| |
| Lv2 - Your second opponent has 4 Hearts. When he has only one Heart |
| remaining, he'll extend both of his arms and charge a bit longer than usual|
| DO NOT get hit by this punch, because it's an instant kill no matter how |
| many Hearts you have left. |
| |
| Lv3 - Your third opponent has 5 Hearts. As with the level 2 opponent, |
| he'll do the super charge punch, at times even where he has just 2 Hearts |
| left. |
| |
| Trivia : Oddly enough, this isn't 9volt's Boss. The graphics are a tribute|
| to the classic Nintendo game, Punch-Out! Punch-Out! set the standard for |
| boxing games, one which would never be surpassed until Super Punch-Out!! |
| came out. Things get a bit confusing, since Punch-Out! and Super Punch-Out|
| actually came out the same year (February and September, respectively, of |
| 1984) in arcades. Three years later Punch-Out was ported to the NES as |
| Mike Tyson's Punch-Out!, which, because of the NES's limitations, didn't |
| reproduce the arcade graphics faithfully. Years later, Nintendo decided to|
| make Super Punch-Out! for the SNES (this time sans Mike Tyson license, for |
| obvious reasons). Oddly enough, they wouldn't release it in Japan until |
| yet another few years later. So how 'bout it, Nintendo? You gave us an |
| updated Metroid, give us Punch Out! Prime! |
|____________________________________________________________________________|
\ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/
|\ \/\/ / 7. D R I B B L E & S P I T Z \ \/\/ /|
| \ / ------------------------------ \ / |
|__\ /\ /____________________________________________________________\ /\ /__|
Character : Dribble & Spitz
Genre : SF
Location : Diamond Taxi
Description: The "S" in "SF" stands for Space. There are a lot of clever
games based on a space theme. As for the F... uhh, I don't know what you're
talking about!
Microgame Menu:
---- ---- ---- ---- ---- ---- ---
| 01 | 05 | 09 | 13 | 17 | 21 | B |
---- ---- ---- ---- ---- ----| |
| 02 | 06 | 10 | 14 | 18 | 22 | O |
---- ---- ---- ---- ---- ----| |
| 03 | 07 | 11 | 15 | 19 | 23 | S |
---- ---- ---- ---- ---- ----| |
| 04 | 08 | 12 | 16 | 20 | 24 | S |
---- ---- ---- ---- ---- ---- ---
# | Game Name | Japanese Name | English Name
------+----------------------------+-----------------------+------------------
01 | PETA | Alien Catcher | Alien Ambush
02 | Notocross Naniacs | Ninranger 2 Go | Scooter Commuter
03 | Fighting Space | Space Fighter | Space Fighter
04 | Ferry Roof Ninja Cross | Ninja / Roof Crossing | Stick & Move
05 | Mario Fighter 2X PLUS a | Nintenman 1 | Classic Clash I
06 | Void Harrier | 3D Fly | Bubble Trouble
07 | Biru Furai | Last! Heroman | Super Fly
08 | Extreme Fall Sharp Arrow | Ninja / Arrow Drop | Arrow Space
09 | Voltron Mega | Combiner V | Manic Mechanic
10 | UFO Up-Rain | Self UFO | UFO Assist
11 | Mortal Mario | Nintenman 2 | Classic Clash II
12 | Generic 3D Shooter Z | 3D Red Ball | Mars Ball Destroy
13 | Asterioid Shuttle | Meteorite Rocket | Hover for Cover
14 | Dynamite Drive | Ninranger 3 Go | Scoot or Die
15 | Panel Flip Shot | Panel Shot | Word Up
16 | Tunnel Slice Sword Dash | Ninja / Slice! | Ninja Pipe Cleaner
17 | Smash Bros. Puchi | Nintenman 3 | Classic Clash III
18 | Mighty Mask Change | Morph! | Zero to Hero
19 | UFO Wave Runner | Tunnel UFO | Tidal Cave
20 | Pet Martian | Mars Escape | Mars Jars
21 | Generic Shooter X | Space Fort | Space Escape
22 | Shadow Split Divide Man | Ninja / Dividing | Ninja Vision
23 | Wheelie Pop | Ninranger 4 Go | Slick Wheelie
24 | Samurai Victoly Slice! | Bamboo Cut Samurai | Bam-Fu
BOSS | Copyright Infringement '03 | Galaxy 2003 (Boss) | Galaxy 2003
___________________________________________________
| PETA - People for the Ethical Treatment of Aliens \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Alien Catcher| Type : Timing | A - Drop trap |
| English : Alien Ambush | Medal : 15 | |
|_______ ____________________________________________________________________|
| Trap! | An alien is out for a walk, and I don't like its looks! Catch it in|
| | your trap. |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|----------------------------------------------------------------------------|
| Shut the cell doors when the alien is inside the cage. |
|----------------------------------------------------------------------------|
| Strategy : It's possible to shut the door on top of the alien and still |
| catch it. Depending on when it hits the alien, the door may push the alien|
| inside of the cell, or may push it out. |
| |
| Lv2 - The alien will pause and may jump before walking through the cell. |
| |
| Lv3 - The alien will pause and roll into a ball. It'll attemp to roll |
| through the cage. When it's rolling, it moves twice as fast. Press the A |
| Button as soon as it rolls into a ball (on faster speeds). |
| |
| Trivia : This is the worst case of alien descrimination I've ever seen |
| since the E.T. incident of '59. |
|____________________________________________________________________________|
___________________
| Notocross Naniacs \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Ninranger 2 Go | Type : Control | D-Pad (L/R) - Rotate |
| English : Scooter Commuter | Medal : 30 | |
|_______ ____________________________________________________________________|
| Land! | Escape by jumping your scooter. The trick is, you gotta land it |
| | perfectly! Think you got the skill? |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Launch off a ramp and position yourself in the air so you don't end up |
| splattered on the ground. |
|----------------------------------------------------------------------------|
| Strategy : On Lv1, the landing area will be sloped like this: \ It |
| doesn't take too much maneuvering to get the landing right, so don't press |
| the D-Pad too much. Also note that the game will conveniently remind you |
| to rotate if you forget (what use this is, we may never know). |
| |
| Lv2 - The landing area will be flat, so you must lean forward a bit more. |
| |
| Lv3 - The landing area will be sloped like this: / You must lean forward |
| a lot. |
| |
| Trivia : Plays similarly to Motocross Maniacs (Konami, ) in which you raced|
| across the course and had to position your landings correctly. |
|____________________________________________________________________________|
________________
| Fighting Space \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Space Fighter| Type : Control | D-Pad - Move |
| English : Space Fighter| Medal : 15 | A - Shoot |
|________ ___________________________________________________________________|
| Shoot! | Enemy spaceships are getting away. Target 'em and take 'em out! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Shoot down the enemy ships. |
|----------------------------------------------------------------------------|
| Strategy : Shoot the two enemy ships. Just get them in your crosshairs and|
| fire rapidly (you don't have to worry about ammo, since it's unlimited). |
| |
| Lv2 - There are three enemy ships to destroy. |
| |
| Lv3 - There are four enemy ships to destroy. |
| |
| Trivia : Very similar to numerous other space shooting games. |
|____________________________________________________________________________|
________________________
| Ferry Roof Ninja Cross \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Ninja / Roof Crossing | Type : Control/Timing |
| English : Stick & Move | Medal : 15 | A - Jump Right |
|________ ___________________________________________________________________|
| Cross! | You got a pesky samurai trying to stop you. Skip across the roof |
| | and avoid the samurai. |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Jump across the roofs (rooves?) and avoid the Samurai's upward thrusts. |
|----------------------------------------------------------------------------|
| Strategy : The Samurai is at the final crossing, so jump across the first |
| three gaps quickly. |
| |
| Lv2 - There is a Samurai at the second gap and another one at the final |
| gap. |
| |
| Lv3 - There are Samurai at all but the first gap. They follow a set |
| pattern- memorize it to get the upper hand. |
| |
| Trivia : Similar to a few G&W games. |
|____________________________________________________________________________|
_________________________
| Mario Fighter 2X PLUS a \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Nintenman 1 | Type : Control/Timing | D-Pad (D) - Duck |
| English : Classic Clash I | Medal : 20 | A - Jump |
|________ ___________________________________________________________________|
| Dodge! | Avoid the attack by jumping and ducking! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Avoid Mega-Koopa's fierce special moves. |
|----------------------------------------------------------------------------|
| Strategy : Jump over the rocks that Bowser hurls at you OR duck under the |
| flames he spits at you. |
| |
| Lv2 - Avoid TWO special attacks. He can either roll rocks at you or spit |
| two flames at you. |
| |
| Lv3 - Avoid THREE special attacks. He can either roll rocks at you or spit|
| three flames at you. |
| |
| Trivia : A tribute to fighting games in general, but bears closest |
| resemblance to the ultra-crappy Ultraman games of years past. Thanks, |
| Astro! Also, the production name for this game is Ultraman Dodge, so it |
| really is a tribute to those games! Remember when Miyamoto said we'd see a|
| grown-up Mario? Well, here he is! |
|____________________________________________________________________________|
______________
| Void Harrier \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : 3D Fly | Type : Control | D-Pad - Move |
| English : Bubble Trouble | Medal : 15 | |
|________ ___________________________________________________________________|
| Get 5! | Catch the items floating in space! Get on it! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Collect five balls as you fly across the void. |
|----------------------------------------------------------------------------|
| Strategy : The balls are relatively close to each other, so you shouldn't |
| have too hard a time. |
| |
| Lv2 - The balls are more interspersed and arranged in a way that makes them|
| harder to collect by flying straight through. |
| |
| Lv3 - The balls are very far from each other and arranged in a way that |
| makes them very hard to collect w/o a lot of movement. |
| |
| Trivia : A tribute to the classic shooter, Space Harrier (Sega, 1985). |
| Though Space Harrier was more about shooting and avoiding things, 3D Fly |
| features the same sort of movement. Interestingly enough, Space Harrier |
| was actually ported to the Famicom! |
|____________________________________________________________________________|
____________
| Biru Furai \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Last! Heroman| Type : Control | D-Pad (L/R) - Dodge |
| English : Super Fly | Medal : 25 | |
|________ ___________________________________________________________________|
| Dodge! | Think you're a hero? Then fly through the city without smashing |
| | into buildings! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Avoid the buildings as you fly off to save the day. |
|----------------------------------------------------------------------------|
| Strategy : The buildings are a bright orange color, so they're very easy to|
| see coming up. |
| |
| Lv2 - Avoid two buildings. |
| |
| Lv3 - Avoid three buidlings. |
| |
| Trivia : Plays very much like Lawnmower Man for the Super Famicom. Thanks |
| to Astro for more pointless trivia. !
|____________________________________________________________________________|
__________________________
| Extreme Fall Sharp Arrow \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Ninja / Arrow Drop | Type : Control | D-Pad (L/R) - Sidestep |
| English : Arrow Space | Medal : 20 | |
|___________ ________________________________________________________________|
| Sidestep! | Sidestep the arrows to spare yourself! Talk about a hairy |
| | situation! |
|ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Avoid the arrows raining from the sky. |
|----------------------------------------------------------------------------|
| Strategy : Actually a little hard. Watch the arrows in the background and |
| use them to determine where you should move to. |
| |
| Lv2 - There are more arrows, and thus, less room for you to move to. |
| |
| Lv3 - There are many more arrows, and, therefore, much less room for you. |
|____________________________________________________________________________|
______________
| Voltron Mega \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Combiner V | Type : Control | D-Pad (L/R) - Move |
| English : Manic Mechanic | Medal : 10 | |
|___________ ________________________________________________________________|
| Assemble! | Assemble the robot parts as they fall down! Are you up to the |
| | task or not? |
|ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Catch the two falling robot parts (torso and head) to complete the robot. |
|----------------------------------------------------------------------------|
| Strategy : On Lv 1, the robot's parts are fairly wide, so it isn't too hard|
| to catch the pieces. Note that you don't have to get pieces in the exact |
| center. |
| |
| Lv2 - A female robot. Girl needs to eat more, because she's very thin, |
| making it hard to catch the parts. |
| |
| Lv3 - Another male robot. I'm certain he's anorexic, because he's all |
| exoskeleton, making it very difficult to catch the pieces. |
| |
| Trivia : A tribute to the Japanese obsession with combining robots. |
| Nowhere near as fun as Xenogears' however. |
|____________________________________________________________________________|
_____________
| UFO Up-Rain \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Self UFO | Type : Control | D-Pad (L/R) - Move UFO |
| English : UFO Assist | Medal : 15 | |
|________ ___________________________________________________________________|
| Dodge! | That UFO up there is you! Avoid the attack from below! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Avoid the Earth ship's blasts. |
|----------------------------------------------------------------------------|
| Strategy : Err... strategy, yeah... Umm, avoid.. the ship's.... attacks...|
| |
| Lv2 - Umm... The Earth ship fires more? |
| |
| Lv3 - Okay, I'll level with you. This is a pretty straightforward micro- |
| game, and avoiding the shots is faily easy until this level, where the |
| enemy ship has unbelievably good accuracy. My favorite tactic is to |
| quickly move all the way left when the game starts, then just move all the |
| way right. You'd be surprised how well this works. Try to find your own |
| groove. |
| |
| Trivia : Similar to an Introduction Microgame. The point is to trick you |
| into thinking you're playing the Intro Microgame. |
|____________________________________________________________________________|
______________
| Mortal Mario \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Nintenman 2 | Type : Pointless | D-Pad (L/R) - Move |
| English : Classic Clash II | Medal : 25 | |
|________ ___________________________________________________________________|
| Repel! | Force the monster back and take him down! You gotta take him DOWN!|
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Push against Bowswer to flip him over. |
|----------------------------------------------------------------------------|
| Strategy : Yes, the type is pointless. In a game full of such wit and fun,|
| I'm perplexed as to how this Microgame got in. Just simply hold Right to |
| push against Bowser. Incredibly easy, and not a lot of fun. Try to only |
| start pushing after you make sure the game has started. Even a short delay|
| can mean losing at higher speeds. Also, note that Bowser must be flat on |
| his back by the time the time runs out for it to count. |
| |
| Lv2 - Bowser offers more resistance. |
| |
| Lv3 - Bowser pushes back very hard. |
| |
| Trivia : Repel? What the hell? |
|____________________________________________________________________________|
______________________
| Generic 3D Shooter Z \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : 3D Red Ball | Type : Control | D-Pad - Move |
| English : Mars Ball Destroy | Medal : 15 | A - Shot |
|___________ ________________________________________________________________|
| Hit Mars! | Follow the arrow, find the red ball, and destroy it! And keep |
| | your wits about you! |
|ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move the target around and shoot the red ball. |
|----------------------------------------------------------------------------|
| Strategy : Make use of the green arrows to find the red ball. It's okay to|
| shoot blue balls (okay, mind out of gutter, please), as well as yellow |
| ones. |
| |
| Lv2 - The red ball is further off in the distance (i.e., it's smaller). |
| There are a few more yellow balls to confuse you. |
| |
| Lv3 - The red ball is even further off, so it's very small. There are |
| a few more yellow balls. |
| |
| Trivia : Okay, so first you catch aliens, and now you're destroying their |
| home planet?! Nintendo are sooooo anti-alienists. |
|____________________________________________________________________________|
__________________
| Asteroid Shuttle \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Meteroite Rocket | Type : Control | A - Blast off |
| English : Hover for Cover | Medal : 15 | |
|____________ _______________________________________________________________|
| Blast off! | Blast off in the rocket ship, but avoid the flying rocks! Can |
| | you handle it? |
|ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Make good use of the jets to propel the rocket out of the way of oncoming |
| meteorites. |
|----------------------------------------------------------------------------|
| Strategy : One possible strategy is to just hold the A button to propel |
| yourself to the top of the screen, then just release it when there's a |
| meteorite at the top of the screen (or stay on the bottom of the screen and|
| only press A when there's a meteorite flying across the bottom). This is |
| risky, though, and it's recommended that you just lightly press A in rapid |
| succession to keep the rocket around the middle of the screen. |
| |
| Lv2 - The rocket is double its original size. |
| |
| Lv3 - The rocket is triple its original size. |
| |
| Trivia : An hommage to Asteroids (Atari, 1979), although without the |
| shooting part. One of the most memorable arcade games ever, Asteroids had |
| you avoiding and shooting, well, asteroids with your spaceship. |
|____________________________________________________________________________|
________________
| Dynamite Drive \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Ninranger 3 Go | Type : Control | D-Pad (L/R) - Move |
| English : Scoot or Die | Medal : 15 | |
|________ ___________________________________________________________________|
| Dodge! | Ride your scooter! Sounds simple, but there's a catch: you've got |
| | to avoid incoming bombs! |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Avoid the dynamite thrown at you as you drive on your umm... bike. |
|----------------------------------------------------------------------------|
| Strategy : It's hard to judge where the dynamite will land just from the |
| position of the dynamite throwers in the background. Just try to guess |
| where they land once they're in the air. Even better, just stay in the |
| same position and there's a relatively good chance the dynamite won't hit |
| you at all. Getting a score of 15 is very easy. |
| |
| Lv2 - Four sticks of dynamite will be thrown at you. |
| |
| Lv3 - Five sticks of dynamite will be thrown at you. |
| |
| Trivia : The English Microgame name is a tribute to the classic Famicom |
| game, Skate or Die. |
|____________________________________________________________________________|
_________________
| Panel Flip Shot \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Panel Shot | Type : Control | D-Pad (L/R) - Move |
| English : Word Up | Medal : 20 | A - Shot |
|___________ ________________________________________________________________|
| Shoot "?" | Shoot the question marks to reveal a word. To help you out, you|
| | can warp from side to side! |
|ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Shoot at the flashing panels to flip them and complete the message. |
|----------------------------------------------------------------------------|
| Strategy : A few things to remember- Moving off to either side of the |
| will make you reappear on the opposite side. This is key to moving fast |
| enough on faster speeds. Also, shooting at an already-flipped over panel |
| will flip it, and you'll have to shoot at it again, which means wasted |
| time. |
| |
| Lv2 - You will need to flip two panels. |
| |
| Lv3 - You will need to flip three panels. |
| |
| Trivia : The message spelled out can be one of many. The name you entered,|
| or... "I'm Hungry." Many more witty messages to be found. In all, there |
| are 25 messages. |
|____________________________________________________________________________|
_________________________
| Tunnel Slice Sword Dash \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Ninja / Slice! | Type : Control | D-Pad (L/R) - Move |
| English : Ninja Pipe Cleaner | Medal : 20 | |
|_________ __________________________________________________________________|
| Strike! | Find the oncoming ninja and take him out! Talk about a tough |
| | crowd! |
|ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Slice the enemies with your blade as you run through the tunnel. |
|----------------------------------------------------------------------------|
| Strategy : On Lv1, this Microgame isn't very hard. The enemy ninja is red |
| and stationary, so it's easy to judge where you should move to hit him. |
| |
| Lv2 - The blue ninja now rotates around the tunnel, making him harder to |
| to hit. |
| |
| Lv3 - The purple ninja also rotates, but also tends to squat, which means |
| he'll pause for a second before moving again. |
| |
| Trivia : The kanji that appears means "kill." |
|____________________________________________________________________________|
___________________
| Smash Bros. Puchi \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Nintenman 3 | Type : Command | D-Pad - Input Command |
| English : Classic Clash III | Medal : 20 | |
|_______ ____________________________________________________________________|
| Beam! | Complete the combo to defeat the foe! You got that or what? |
|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Input the shown commands to perform a special move! |
|----------------------------------------------------------------------------|
| Strategy : On Lv1, there are only two button presses to input. |
| |
| Lv2 - There are three button presses. |
| |
| Lv3 - There are four commands to input. |
| |
| Trivia : This one is more reminiscent of Street Fighter (Capcom, 1987). |
| One of the first fighting games to implement the use of secret "special |
| moves" by entering a "complex" series of commands. In an effort to create |
| new command sequences, SNK later introduced near-impossible ones. |
|____________________________________________________________________________|
____________________
| Mighty Mask Change \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Morph! | Type : Timing | A - Transform |
| English : Zero to Hero | Medal : 20 | |
|____________ _______________________________________________________________|
| Transform! | Are you a hero or what? Concentrate and transform! |
|ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Stop the meter when it's red to transform! |
|----------------------------------------------------------------------------|
| Strategy : I dislike these recycled Microgames >_< Ah well, recycled |
| Microgame can only mean recycled strategy ^_^ In the earlier rounds, don't|
| be afraid to let the meter rise and fall a few times until you're ready to |
| change. On the easiest level, the top three bars will be red. |
| |
| Lv2 - Only the top two bars are red. |
| |
| Lv3 - Only the top-most bar is red. |
| |
| Trivia : Another play on the Japanese obsession with masked superheroes |
| that transform into their true form in elaborate sequences. If you don't |
| succeed in this Microgame, you'll transform into a pig. |
|____________________________________________________________________________|
_________________
| UFO Wave Runner \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Japanese : Tunnel UFO | Type : Control | D-Pad (U/D) - Move |
| English : Tidal Cave | Medal : 20 | |
|________ ___________________________________________________________________|
| Dodge! | Make your way through the cave by avoiding the waves! You got the |
| | finger magic? |
|ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Move up or down to avoid the space waves. |
|----------------------------------------------------------------------------|
| Strategy : The blue waves will warn you of where the red wave (the ones you|
| shoul