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                      \  DemiKids: Light Version Guide   /
                      /           Version 1.00           \
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                              bcherone@comcast.net
                          Copyright 2003 Brad Cherone

If you see anything wrong (inaccurate information, grammar suggestions, etc) or
want to add your input, strategies or anything of value, feel free to email me.
I encourage you to. The more information you send, the better the FAQ. You will
also get a shout out in my credits section :)

===============================================================================
 Contents
===============================================================================

 1. Introduction
 2. Walkthrough
     i. We Meet Our Heroes
    ii. Your Quest Begins
   iii. Time Tower to Hermit
    iv. Saving Judy on the Way to Rebel's Lair
     v. Rebel's Lair
    vi. To Hydraville We Go
   vii. Hydraville
  viii. The Limbo Key
    ix. To Inferno Pit
     x. Back to Rem
    xi. To Dark Palace
   xii. In Search of the Letter
  xiii. Sincerly, Lord Light
   xiv. Meeting Up With Akira
    xv. The Final Encounter
 3. Game Basics
     i. Vinecom
    ii. Battling
   iii. Training
    iv. Spells
     v. Powers
    vi. Combos
 4. Fusing
     i. Demon Type Creation
    ii. Relic Fusing
 5. Side Quests
     i. Wartak the Demonary Master
    ii. Underworld
   iii. Demons
    iv. Casino
     v. Vine Center
    vi. Blocked Paths
 6. Inventory
     i. Maps
    ii. CDs
   iii. Power Unit
 7. Shop List
 8. Demonary
 9. Revisions
10. Special Thanks

===============================================================================
 Introduction
===============================================================================

The year is 200X. Jin (main character of Light Version), Akira (main character
of Dark Version), and Lena are 6th grade friends who have grown up together.
They are also members of the "Mystery Club" which searches for interesting and
mysterious things. While snooping around the school's library, they happen upon
a mysterious book containing various spells and incantations. Curiosity
overwhelms the group as they decide to carry out a summoning ritual, unprepared
for the consequences... To their surprise, an evil demon appears and their only
hope comes from a peculiar new student, Amy, who gives Jin and Akira the power
to capture and summon demons by way of the gun-like Demolyzer. They are also
joined by Rand and Gale, guardian demons sent to protect them.

Meanwhile, a time rift appears outside the school, and a strange phenomenon
occurs. The flow of time has been disrupted, and the events in their world are
locked in a recurring loop. Every time the main character tries to leave school,
time reverts back to when school was dismissed. However, Jin, Akira, Lena, and
Amy are the only ones who recognize the bizarre circumstances. The other
students go about their business as if nothing's happened. Trapped in a time
loop, the main characters begin to wonder what will become of the future.
Unexpectedly, Amy reveals that she has come from another dimension, Valhalla, to
find a savior from this world. She insists that this mysterious phenomenon
signifies a terrible turn of events in Valhalla. Jin, Lena, and Amy go through
the "Door of Time" to the world of Valhalla. In this world, demons and angels
brandish their powers under the emperor while humans are oppressed. Jin, Lena,
and Amy team up with the DemiKids of Valhalla to fight as rebels against the
emperor's army.

Source: http://www.atlus.com/

===============================================================================
 Walkthrough
===============================================================================

The rest of the FAQ has spoilers in it. You have been warned.

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>We Meet Our Heroes
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As soon as you actually get control of you character, Jin, you end up in battle
against Asmodeus, Tior and Puritus. Your two demons on your side are Karfu and
Cherubim and Kyra. The battle is pretty easy, given that it is the first one in
the game! Pretty much just continue attacking the opposing demons until they
die. If you need to, Cherubim can heal, and you have a recovery as well. After
you conquer the enemy, your good friend will arrive and will tell you something
she found out. You will be dragged to school.

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>Your Quest Begins
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Head right and then up to the first door, where another scene will begin.
Apparently, Lena has stumbled onto a book about demons in the library while
looking for a different one. Soon enough, a girl introduced as Amy appears.
After a little chit-chat, she joins your gang. After the dialogue is complete,
go right to the far door and enter it.

Head to the right where the two girls are looking at books. Talk to Lena. The
book is gone! After the dialogue, Lena gives you a shot to find the book. Look
in the right most bookshelf on the top screen to activate another dialogue. Jin
cannot find the book either! Here comes Akira to the rescue! After you gain
control of Jin again, head left and talk to Akira. He will eventually find the
book. Watch the next cut scene where the gang summons a demon. After the huge
fiasco, use the Demiloc to summon Rand. A battle ensues. You will defeat the
Gargoyle with ease.

After the battle, the Gargoyle speaks of some kind of Time Rift that has been
opened. Amy will explain what is going on after the Gargoyle disappears, and
then rush outside in horror. Your new companion Rand will now bring his friends
into the fray. After Rand explains a couple of things to you, leave the library
and head left where everyone is standing around. Head over to where Lena and Amy
are to start yet another dialogue.

The story beings to unfold and you now pretty much know the ultimate goal. To
make sure that the future is going to stay! You enter the time rift and you go
back in time. After a short speech, Amy tells all to go to the rooftop. Head up
and go up the stairs. In the next room, continue up the stairs and onto the
roof. Go and talk to the Lena to the right. Select to go into the room.

A familiar face appears from the introduction. The story continues to unfold
some more and you are automatically transported to Valhalla.

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>Time Tower to Hermit
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The demon on the right will let your demons rest and heal up. The guy on the
left has some stuff that you can do, like taking his quiz. You can get a lot of
demons if you know the answers to his questions. Head down the stairs. The demon
with the green thing on his head will revive your demons if they are knocked
out. Go to the right of this level to open two chests for a Revive Orb and an
Energy Pill. Head back to the left and down the hallway for some more story
telling fun. Apparently you were knocked out during the transfer. Their gang
leaves and they want you to meet them in Lair.

Head down some stairs and exit to the outside through the hallway. Head down and
follow the path. In the next area, you can head left a little bit, and then jump
to a floating island. Grab the chest for a Revive Orb and jump up. Continue left
and up to enter into a new area.

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>Saving Judy on the way to the Rebel's Lair
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This is the town of Hermit. You can heal your demons in the tent if you want.
Head up the stairs and right. Go all the way right and talk to the two demons
there. Head left and enter the brown tent. Go up to the bookcase and grab the
Speed Gum. See that plant pot to the right of the bookcase? Interact with the
pot to uncover Judy. She will tell you of a Lair to the west. After you gain
control of Jin, talk to her again. She will be taken off by some guards. Follow
them outside to hear Judy screaming. Go right and talk to the remaining demon.
Tell him 'Of course I am!' He will teleport out of there and to Foggy Marsh.
Head left and talk to the demons. Tell them to 'Let her go!' to initiate a
battle.

You will face off with a Yeti and two Mariners. All of them will heal each other
when they are low on energy, so you better have some good fusion going on. After
you kill off the three of those, Kyme will appear. When he gets low on health,
he will also heal himself. Continuing blasting him until you win the battle.

After you win the battle, you will get another dialogue. The people you just
fought will disappear, and Judy will speak to you. After she leaves, follow her
west.

Continue left and go down the stairs. Follow the path until it goes down and
curves right. Head left through the opening to reach a chest with a 1000 Mecca
inside. Go back to the path and continue along it and into the next screen. Go
down the path a little bit and to the right is a chest. Open it for an Attack
Gum. Head straight left and walk along the dirty liquid until you reach a
familiar face. Ludra will join your party! Go back to the path and head down.
When it turns left, go right to open a chest with a Kirin's Horn inside. Head
back to the path and follow it until you reach the Lair.

Go ahead and talk to the people in this area, and when you are done, go to the
waterfall in the middle and up into the cave.

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>Rebel's Lair
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Grab the chest to the north that contains an Energy Pill. You can rest or revive
your demons in the first door on the left, as well as leave a demon there to be
trained. When you are ready to continue, go up the stairs to the right and into
the up top. Talk to Lena who is with Amy on the right side of the room. After
you learn of the Time Chains, head left. Go up the stairs and into the room.

After the dialogue, grab the chests for a Revive Orb, an Angel Wing, and a
Dredfang. Talk to the demon in the middle of the row of three to the north. Make
sure you are below him, or else he will not fight you. You will have to face two
Ice Babys, and a Krane. It is a pretty easy battle. Just continue hitting each
of them until they are done for. After that, you will have to fight another
battle against two Ice Babys and an Arakneus. The Arakneus will try to make you
snooze. Other then that, nothing to worry about. Now you'll have to face off
against a Windlord, and Unicorn. I beat them before they even got off an attack,
as they just kept powering themselves up. After this victory, you will be given
the Kingloc, which lets you have three demons fighting at once. Drail, the
leader of the Rebels, enters after the battle.

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>To Hydraville We Go
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ime to go to Hydraville. Head back to Hermit using a teleport or walking back
the way you came. When you reach Hermit, go to the north part of town. The once
blocked exit is now open, so go through it and begin the trek to Hydraville.

Head left to the as far as you can go. Go up the stairs and head up. Go down the
stairs and open the chest for an Angel Wing. Go up the two sets of stairs to the
north. Head left and into the next area. Continue left and follow the path. Go
down the stairs and continue following the path. When you can break off and go
left, do so. Grab the chest for a Voodoo Doll and head south. Jump to the lower
level and grab the chest for a Mana Juice. Jump back up and go back to the path
and follow it into the next screen.

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>Hydraville
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Head up the left stairs and go all the way to the MH building. Go to the upper
right hand corner and go down the stairs. Head to the lower left corner and
check the bookcase for a Speed Gum. Exit the house and head to the upper right
corner of town. Enter the farthest northeast building. Talk to everyone in here,
including Amy and Drail. Exit the house and enter the building that is to the
left of it. Talk to the person playing the piano, Naomi.

After your crew comes in and chats with you, go back into the house that you met
Drail in, and talk to him after you gain control of Jin again. Of course you get
to do all the dirty, so exit and head to the mine that is left of the two
buildings.

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>The Limbo Key
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Follow the path until an off path goes to the left. Take that off path and enter
the hole in the wall for some goodies, which includes Guard Gum, Magic Gum, and
a Fist Relic. Head back to the main hallway in the previous room. Continue up
until a fork in the road. Take the left path to enter into a room with some more
chests containing a Revive Orb and Resist Gum. Exit and go back to the fork in
the road. Go straight up into the light where another room will be. Grab the
chests for a Gale Bag, and a battle with some demons. After the battle exit.

Take the right path where you will encounter another fork in the road. Take the
north path to enter a room with a lone miner and his chest companion. Grab the
chest for a Mana Snake. Exit the room and make your way back to the fork. This
time, take the right path and follow it into an entrance into another room. Head
to the top of the room, where Bul is standing in the doorway. He will give you a
Hex Relic for your trouble and tell you where the key is, which is in the hands
of Melkli Teleport back to Hydraville.

Remember when you went downstairs and got the Angel Wing from the bookcase in
the house in the North West part of town? Go there and talk to the guy standing
next to the bed. The Limbo Key is yours! Judy rushes in with a soldier and tells
you that Shin was ambushed in Inferno Pit.

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>To Inferno Pit
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I suggest you teleport back to Hermit and exit to the north of it. Head up two
sets of stairs to the north, to where the sign is. You must now go west to reach
Inferno Pit. Do so and you will end up in another screen. Continue right and go
up the stairs. You can go up and left to grab a chest containing a Snow Comb.
Head back to the stairs and instead of going left, go right. Follow the path
until you reach a group of people. Grab the chest below them for a Smoke Bomb,
and then talk to Judy.

You will learn that you are close to where Shin and Lena were ambushed, and that
they are now captured. Apparently there is a spy in the Rebel's group because
the Imperium knew exactly where to be. Go up the stairs to the right of the
group and head right into a new screen. Go down the stairs and talk to the group
of Imperium soldiers.

You will now have to fight a group of three Sea Rams. The key to winning is to
make sure that you have a healer in your group. They will continue to just beat
on you until you are all dead, without any magic coming out. After the battle,
you will learn where Lena is being kept, in Limbo.

Go down the stairs and go slightly right. You can go up and jump to an island to
reach a chest that has a Troll Seed inside. Go back to the main path and head
right again, where you can repeat what you just did for a Revive Gem. Go back to
the main path and head right. Go up the two long sets of stairs and head right
into the next screen. Go right and up the stairs where you will have another
battle.

You will have to fight two Irontaur's. The main thing you got to be scared of is
their lightning attack, which they will use a couple of times. It was the main
killer of my group. After they stop using it they get really easy. Just watch
your health.

After the battle, head right and go down another set of stairs. Grab the chest
that is south to you for a Mana Sundae. Head to the right where another set of
stairs is waiting for you. Walk up and into the next screen. Go up the stairs
and head right. After the screen change, go down and right. Ignore the stairs
for now. Grab the two chests for a Demonitonic, and a Male Talk. Go back to the
stairs you ignored and go up them. Watch the dialogue where you will be inserted
into a battle immediately.

You will have to face a couple of Irontaurs and a Sea Ram. You should have no
problem with any of them if you are leveled up appropriately. After you defeat
the opposition, they will disappear. Step forward and you will be captured and
sent to prison. Rest and heal your demons if you need to. Go down and unlock the
door with the Limbo Key. Exit the cell after Rand increases in rank. Go down and
exit this room.

Go up the many stairs to the right and enter the next screen. Head to the far
left, where there are some stairs you can go down. Go down them all the way and
pick up the chest for a Holy Orb. Go back up the stairs you just came down, and
head right. Go up the staircase in the middle to watch a scene. After you gain
control of Jin again, head to the left and go down. Grab the chest containing a
Revive Orb inside. Head over to where Lena is and spark up a conversation.

You will now have to fight Andromus. I think his weakness is wind. Just keep
pounding him with a wind elemental magic if you have it, or continue to pound
him while someone heals whoever gets low on health. He can take quite a chunk
out of you at one time, hitting you a couple of times in one turn.

You will learn that you cannot go after Lena yet. Rand stops you and makes you
turn around to look for the Time Chains. Head up the stairs that are directly to
your North. In the next room, head up to open a chest containing a Speed Gum.
Move back down the stairs and go to the right to open up a chest that has a Snow
Comb inside. Continue up and go down the stairs at the top of the area.

Head all the way left and go north along the path. Enter the next area. Unlock
the cell and talk to the man in there. He tells you he has some Time Chains and
found them in Elysium. Go back to where Lena was taken away and go to the path
that you can now take to the south. Head back to Hydraville to see Amy. She is
in Drail's room looking out the window. It seems like Lena was taken to see
Imperius, and you are going to have to head to head with him. Before you do
that, you will have to go back to your world and find the Powers of Light and
Dark, while closing up Time Rifts along the way.

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>Back to Rem
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Head back to Time Tower and make your way to the top of it. Head to the right
and enter the red door. Go right to grab the chest containing a TimeEdge Map.
Make your way north and enter the only blue door that is not blocked. Follow the
path to enter a dimensional warp to go back to Rem.

In Rem, you are now on top of the school where you first started. Exit this room
and go left down the stairs. Continuing down the starts, making your way to the
first Time Rift you encountered. Use a Time Chain on the Time Rift to close it.
Exit to the south to make your first steps into Rem. Go south along the tiled
path. You will now exit into the city part of Rem.

Continue south to reach another Time Rift. Close it with a Time Chain. Head
right along the road. You can go down the stairs into a place where you can buy
a map of Rem as well as let your demons restOtherwise, go south along the road
to the very end. Go right and enter the park. Use a Time Chain on the Time Rift
to close it. Continue right to start a dialogue.

Well, now we know who the traitor is, Drail. The story unfolds a little more and
you find out that Imperius wants your world gone so the Powers of Light and Dark
are also gone. After the chat, you will now begin a battle.You will have to
fight a Glasyabo, and a Speedy. They do not really have
anything outstanding about them, so it should be a pretty easy fight if your
demons are leveled up well.

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>To the Dark Palace
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To reach Dem, you must go back to your school and to the top floor. The gate to
Dem is in the same room as the gate to the Time Tower. Enter the gate and the
sound of pure happiness shall enter your ears. Exit the room and head outside,
where the grass is green, and the girls are pretty.

Make your way down the giant steps and into Hueyville. You can buy some items
and rest your demons before continuing if you want. Go to the down left part of
the town and exit into the wild.

Follow the path and into another screen. Continue follow the path until you
reach an intersection. Head left, where a two chests containing a Guard Gum and
an Attack Gum. Continue follow the path and you can go either way when you reach
the intersection. When there is a path that breaks off from the main one, follow
it to enter the Galin Plains.

Follow the path to the left until you will reach the Time Rift. Close it with a
Time Chain to continue your game. Cross the bridge to enter the next screen.
When you leave the bridge, go north to open two chests containing a Holy Orb and
a Speed Gum. Make your way left where you will encounter another Time Rift. Go
ahead and use a Time Chain on it. Grab the chest containing a FEM Talk and head
back to the main path.

Follow the path to the South West, crossing the bridge to enter Center Town. You
might as well rest up and check out the casino if you want to take a break.
After you are done doing whatever, head to the center north part of town and go
up the bridge to enter Heldun Flats.

Follow the path to the right up north. When you can, head left and open the
chest for a Luck Gum. Go back to the path; continue north and into the next
screen. Take the right path and head right. Open the chest at the end for a Slim
Relic. Continue north along the path until you reach a crossroads. Take the left
path to reach a chest containing a Holy Orb. Go back to the path and finish this
screen by heading north.

Head up and into the Dark Palace.

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>Dark Palace
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Head up and go right or left up the stairs. Make your way to the top and go
through the doorway. Go into the gate to the north to reach Forlo. After he
stops blabbing about taking over Dem, go up and talk to him.  After he tells you
that the answer you require is in the Orgel Room, go around his throne and into
the next room. Enter the gate to arrive there.

Enter the door to the north and continue going up. Enter the next door in the
way to arrive inside another building. Go up and up the left stairs when you are
able to. Grab the chest for a DRGN Talk. Go right and enter the door to arrive
at the Orgel Room. After you learn of your next quest, exit the room and watch
Rand change once again.

Teleport to Hueyville and enter the gate to go back to the top of your school.
Enter the gate to Time Tower and exit the room you appear in. Take the blue door
that is directly to your left. Enter the gate to arrive at Dem's future. Exit
through the gate. Grab the chests for a Hex Relic, and a DemFutureMap. Do not
grab the chest that is on the level with everyone else, unless you want a battle
with four demons. Make your way to the top of the room to enter a door.

Go up and enter the gate. Continue your way up and enter the door to reach
Lucifer's tomb room. Go up to the tomb of Lucifer, which is the red throne
looking thing, and interact with it. You now have to the Lucifer Gem. Head down
and go right. Follow the path up to reach a chest with a Luck Gem inside.
Continue along the path until you reach a mound of brown stuff. It is dirt, and
inside lays a Slim Relic. Follow the path some more until you reach a set of
stairs. Go up the stairs and grab the chest for a Bank Boost. Exit down the
stairs and make your way to the entrance to the door. Before you exit, go left
and grab the chest for an Argos Soul.

Head back to the Dark Palace in the present. To do this, you have to go back to
the gate to Time Tower, take the right blue door, enter the gate, take the gate
to Dem, teleport to Center Town, and then make your way to the Dark Palace. Head
to the Orgel Room and talk to the green demon, Urd. Select the 'Send me there'
option to get sent to when Lucifer was slain. Watch the story unfold some more
and get ready to battle.

The next battle is against a Hydra, a Tiamat, and a Harpy. If you are leveled up
good, you should have no problem except the normal ones, so keep your demons
healed! After you defeat Shin and Drail, Forlo will now get furious and fight
you. After you defeat him, Lucifer will thank you. He will give you your next
quest, so head back to Center Town and exit to the west, which was previously
blocked by a guard.

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>In Search of the Letter
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Grab the chest containing an Angel Wing. You can go follow the path or head left
through tree lined path that is kind of hidden. Do either and exit into the
snowy screen.

Follow the path left and up right. When it opens up a bit, head left to grab the
chest containing a Bird Talk. Continue left to go to another screen. Keep
following the icy path, ignoring the snowy bridge that crosses it for now. You
will now enter Frostville.

Go to the well in the middle to grab an Energy Cube. Go left and up into the
building next to the Shop. Search the right bookcase for a Gum.

Exit the building and Frostville through the north exit. There is a Time Rift in
here that will give you access to a Pheromix+ if you want to do that. Otherwise,
from the entrance, go left and up the stairs. Follow the path to the Ice Temple.
Go up the stairs into the Ice Temple and continue going north. Enter the next
screen and go up some more. You can talk to the Ice King if you want, or take
the left or right paths to a set of stairs which lead down.

Follow the path to another set of stairs and take them down. Continue along the
hall, ignoring the Time Rift. Make a left and then go up where a set of three
chests are. They contain demons, an Energy Cube, and Magic Gum, from left to
right. Go down the stairs and get ready to slip and slide.

Skate your way to the lower right hand corner of the room, where a chest
containing a Resist Gum is. Slide diagonally to the center, where a chest
containing 2000 Mecca is. Now, slide up and into a room where you can enter the
door to a back room.

You can use a Time Chain on the Rift for some chests that have Dredfang, and
Power Burger inside. If you do not want to, continue along the path and into the
next room. Talk to the man guarding the stairs, who is Drail. Jin will confront
that dirty, backstabbing Drail, and Shin will come in and dispose of him. Shin
will tell you that Lena was executed before Imperius. SHE MUST NOT DIE IN
VAIIIIN!!! Follow Shin into the gate, which brings you back to the Time Tower.
Go down the stairs and head right to talk to Amy, who is sad to hear Lena is
done for. A demon interrupts you, and tells you that the final door is open. Go
right and enter the left blue door to go to Dem's past.

Head left and go up into the next room. Be a peeping tom and listen to the
conversation between Lucifer and Lord Light. After the two disappear, head up
and open the chests containing a Time Key and a letter for Lucifer. You know
what to do now, head back to the present and to the Dark Palace where Lucifer
awaits! Well, before you go back to the present, go open the three chests in the
previous room for an Alarm, DemPast Map, and an Ice Ring. The chests are in the
bottom left and bottom right parts of the room. Now head off to the Dark Palace.

To do so, enter the gate and exit the room. Go to the right blue door and enter
it. You should be at your school. Enter the other gate and enter in Dem. Exit
the room and teleport to Center Town. You should know the rest of the way.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Sincerely, Lord Light
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Lucifer will be waiting for you. Give him the letter, and he will tell you that
there is something waiting for you in Lord Light's temple. Head back to Center
Town and exit to the south.

In this area, there are a lot of coin-looking things on the ground. They lead to
and underground area, where you can open up different paths with Time Chains and
get groovy items.

If you want to continue the story instead of grabbing items (which I recommend)
follow the path and you will enter a sandy area. There are conveyer belt-like
sand things that make it so you can only travel certain ways. Go down and go on
the south-bound conveyer belt. Take the top conveyer belt to reach a chest
containing a Snow Comb. Go back to where you came from and take the bottom
conveyer belt, where you can open up a chest containing a Magic Gum. You can
also close the Time Rift and get a Nemea Soul.

Go left and follow the wall. You will reach a conveyer belt going up. Take it
and go left into the nest screen. There is pretty much only one way to go in
this area, so travel along the conveyer belts until you reach another screen
into Nobleville. There is an Angel Wing and a Guard Gum in two different chests
along the way.

Move into the first building along the top wall. Search the bookcase on the
right wall for an Angel Wing. Exit the building and continue moving on. Pass all
the buildings and follow the path all the way to the end, ignoring the exit to
the south. Enter the building at the very end and search the barrels for a Guard
Gum. Exit and go to the exit you ignored just a few seconds ago.

Go down the path and if you want, you can make a u-turn once you pass the rocks
and close the Time Rift for a Gembu Soul, and a 1st Strike. After that go ahead
and head south into Howling. You can shop in here if you want, but other then
that there is nothing else to do in here except head south into Light Path.

Follow the path. Grab the Gaia's Ring from the chest on the path as you go by
it. Enter the next screen, where a Thunder Ring is awaiting the chest on the way
to the Light Temple. Grab it and continue into the Light Temple. Go all the way
to the temple's entrance, but before you go in, check each side of the temple
for a Seryu Soul and a Holy Symbol. Now enter the temple.

Quickly go through the next room and up into a bigger room. Things should be
looking familiar. Head to the top left corner to grab an Attack Gum and a Halo
Ring. Go to the top right corner for a DRGN Talk+ and a Holy Orb. Now you are
ready to enter the room to the north. You've been here before obviously since
the other treasure chest is opened just like you opened before. Open the other
chest for a letter from Lord Light. You will also grab the Testament from the
chest.

Before you can do anything, Bifronz enters from the south. Time to battle him.
After you defeat him, try and go down the stairs, but Rand will stop you. Your
guide will now transform. Exit to the south and head back to the Dark Palace
where Lucifer knows what to do.

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>Meeting Up With Akira
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The clue that Lucifer gives you is that he is at the place where Light and Dark
first met. Head to the top of Time Tower, and talk to Shin. Looks like Amy made
a boo-boo. Anyways, Shin will tell you that Akira is in Elysium. Time to go
there! Make your way to Hydraville, and exit to the south.

Head down and make your way around the hole in the ground to the left side.
Enter into the next screen and into Jude Plains. Go left and north around the
hole. Grab the Speed Gum from the chest and continue along the path. Go up some
stairs and then left, up some more stairs to enter Mount Falos.

Go up and to the right. Grab the chest for a Holy Orb. There is also a chest
hidden right above where you are, grab it for a Magic Gum. Go back left and up
some stairs. Continue right and dig for the Wing Relic where the mound of dirt
is. Go up two sets of stairs and head left. Grab the chest for a Speed Gum. Go
back right and enter Elysium through the path.

Make your way to the very top where an icy castle resides. Head to the top and
enter a gate for a cut scene. Akira will enter through the south and you will be
given a good pep talk. Apparently, Akira and Jin do not see that Lord Light and
DarkLord entered and spoke. Time to head to Imperius' castle.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>The Final Encounter
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Exit the temple and go south to Mount Falos. Continue down the path and to the
Jude Plains. Go down a set of stairs and head right. Take the first set of
stairs down and follow the path into Avalon. Head to the west of Avalon where
you will enter the accurately-named Rainy Woods.

Follow the path and take the south path when you reach a fork. Open the chest
for a Guard Gum. Return to the fork and take the north path. Head up the stairs
to grab a chest containing a Mistral Wing. Go back to the path and follow it to
a fork. Take the south path. When it turns left, go right for a chest containing
an Astar Soul. Go back to the path and head left to enter the next screen.

Go left along the path to a big circle of pavement. Take the south path to
arrive at three chests containing a Holy Orb, demons, and an Aqua Robe. Go back
to the circle but take the north path to a fork in the road. Take the right path
to arrive at a chest containing a Guard Gum. Head back to the fork and head
left. You will arrive at Tyrnanog shortly.

Head north to enter the castle. Follow the hall and go up when you can. Enter
the second door you see for a chest containing a Revive Gem. You can go through
the wall to the right and grab a chest containing a Quake Hammer. Exit the room
and head right. Go down when you can and go through two doors which lead to a
chest containing a Slab of Dusk. Exit the two doors and go up. Follow the path
until you arrive at a set of stairs. Go up the stairs.

Before you can do anything, Ozemos will attack you. He will now challenge you to
a fight. Kill him to continue. Head right along the hallway to encounter Akira.
Time to fight Imperius! Select the option 'No Way!' to battle. He has about 2000
HP, so it will be a difficult fight if you are not leveled up. After you defeat
the demon, they will run. Before you follow them, head down and exit the room.
Grab the chest for a Wizard Ring. Go back into the room where you battled
Imperius and head into the gate at the top.

Go right and get the TimeRift map from the chest. After that, just follow the
path. There is only one path, so it should be easy. You will eventually
encounter Imperius and his buddy Quazir. Get ready to fight Quazair! All
together, he probably has five forms, with each averaging 2000 HP each. It is
definitely a difficult battle.

Congrats! Watch the ending. You have three options at the end, where you can
play some more of the same game, just quit the game, or play a new game.
Congrats!

===============================================================================
 Game Basics
===============================================================================

This section covers parts of the game that are a good portion of the game and
can help you better yourself or your techniques.

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>Vinecom
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This is similar to a PokeDex of the Pokemon games. You have multiple options
that are described below.

Status
------
Status lets you check out the vitals of all the demons that you are currently
walking around with.

Dismiss
-------
I believe that Dismiss will let you free a demon into the wild.

Demonary
--------
Demonary lets you look at which Demons you have encountered. There are 350+
demons total, so it will take you a while to fill this bad boy up.

Arrange
-------
Arrange lets you sort out the order of the demons you have in your locs.

Options
-------
Options lets you view all the Maps, CDs, and Notes you have. Maps will let you
view a certain part of the world, CDs will let you change the music of what is
playing in the background, and Notes will make sure that if you ever forget
anything, you can go back and look to see what's up.

Set
---
Set lets you power up your locs. The Demiloc has 3 slots for power-ups, and the
Kingloc has 5 slots. Some power-ups take up more then one slot, so keep that in
mind.

Access
------
Access lets you Summon, Send, Remove, View, and check out how much disk space
for demons you have remaining.

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>Battling
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The battle system in DemiKids is a traditional turn-based RPG system. Certain
elements give more damage to certain elements, like water and thunder. The usual
stuff.

At the beginning of every battle, you are given a couple of options.

Battle
------
Battle is exactly what it sounds like. You will start fighting. For every demon,
you have the option of selecting attack, which is a normal physical attack,
magic, where you can use MP using spells, skills, where you can use HP using
skills, defend, which is where you will brace for an attack and take less
damage, item, which lets you select items such as healing potions or bomb type
weapons, and summon, which lets you send your current demon out for another
demon that is in your demiloc or kingloc.

Auto
----
Auto is where you can just press auto and let the computer decide what it wants
to you. You can select between attack, which is where you attack full force, or
repeat, which repeats the last actions you did.

Recruit
-------
Recruiting is how you capture demons. You select recruit, and then you are given
the chance to pick which demon you will choose to do the recruiting. If your
demon has a special ability that lets you recruit certain demons, it will
increase the chance of recruiting. After you choose the demon, you now get to
choose the enemy demon that you will try to recruit, and two random methods of
recruitment. Sometimes, you will get back up to help you in recruiting from your
fellow demons.

The desired outcome of course is to recruit the enemy, but they will also do
other things. They will run away, give you money, heal you, ask you questions,
etc. If you fail to recruit them, you will not be given another chance in that
battle.

Combo
-----
Combo lets you have two demons perform a special attack together on an enemy.
Check out the combo list for the list of what does what.

Run
---
You will be given a chance to run. Sometimes it fails and you must fight.

Status
------
Status takes you to your Vinecom where you will be able to check out the vitals
of your demons.

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>Training
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Across the DemiKid universe, there are demons that will train your demons for
you. From what I understand, you deposit a certain amount of money that you want
invested in your demon, choose which skill to boost up, and then leave and
fight. The more you fight, the more your demon will be trained, until you pick
him up or run out of money that was deposited.

The following table tells you which course boosts what skill.

Course  | Skill
------------------------
Star    | Strength
Moon    | Special Power
Wind    | Speed
Land    | Defense
Sea     | Resistance

A level five demon that is trained can easily be more powerful then a level 30
demon that is normal within an hour. A very useful option if you do not want
recruit stronger demons and fuse.

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>Spells
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Name                     | Type    | Intention            | Target | HP | MP
-----------------------------------------------------------------------------
Alpha Wave               | Wave    | lDMG+Sleep           | 1 Foe  | 55 | xx
Anti-Demon               | Water   | mDMG                 | 1 Foe  | xx | 10
Aqua                     | Water   | sDMG                 | 1 Foe  | xx | 05
Aqua Cut                 | Water   | sDMG                 | 1 Foe  | 10 | xx
Aqua Flood               | Water   | sDMG                 | 2 Foes | 20 | xx
Aquablast                | Water   | mDMG                 | Foes   | xx | 20
Aquaburst                | Water   | mDMG                 | 1 Foe  | xx | 10
Aquadeus                 | Water   | mDMG                 | 1 Foe  | xx | 10
Aqualok                  | Water   | lDMG                 | 1 Foe  | xx | 15
Aquamax                  | Water   | lDMG x2              | Foes   | xx | 45
Attract                  | Light   | Encounter Up         | Party  | xx | 04
Big Wing                 | Wind    | sDMG+Accuracy Down   | 1 Foe  | 20 | xx
Binding Fog              | Water   | sDMG+Paralyze        | Foes   | 30 | xx
Bite                     | Light   | sDMG                 | 1 Foe  | 15 | xx
Blast Claw               | Fire    | mDMG+Bomb            | 1 Foe  | 35 | xx
Blur                     | Dark    | Accuracy Down        | Foes   | xx | 05
Chaos Foam               | Water   | mDMG+Confuse         | 2 Foes | 25 | xx
Charge                   | Earth   | mDMG+SelfDMG         | 1 Foe  | 15 | xx
Chomp                    | Dark    | No Defense mDMG      | 1 Foe  | 10 | xx
Cold Voice               | Ice     | sDMG+Mute            | 1 Foe  | 20 | xx
Countdown                | Dark    | Stat Up + Paralyze   | 1 Foe  | 28 | xx
Cross Nova               | Fire    | lDMG+Faint           | Foes   | 50 | xx
Crush Claw               | Dark    | sDMG+Defense Down    | 1 Foe  | 20 | xx
Cure                     | Light   | Cure                 | 1 Ally | xx | 06
Cycloblast               | Wind    | mDMG                 | Foes   | xx | 20
Cycloburst               | Wind    | mDMG                 | 1 Foe  | xx | 10
Cyclodeus                | Wind    | sDMG                 | 2 Foes | xx | 08
Cyclolok                 | Wind    | lDMG                 | 1 Foe  | xx | 15
Cyclomax                 | Wind    | lDMG x2              | Foes   | xx | 45
Cyclone                  | Wind    | sDMG                 | 1 Foe  | xx | 05
Dark Howl                | Dark    | sDMG                 | Foes   | 25 | xx
Dark Saber               | Dark    | mDMG+Faint           | 1 Foe  | 20 | xx
Dark Spear               | Dark    | -30% HP              | 1 Foe  | 05 | xx
Darkfire                 | Fire    | mDMG                 | 1 Foe  | 32 | xx
Death Breath             | Dark    | lDMG+Faint           | Foes   | 30 | xx
Defboost                 | Light   | Defense Up           | Party  | xx | 06
Defdrain                 | Dark    | Defense Down         | Foes   | xx | 05
Desperation              | Earth   | Critical             | 1 Foe  | 05 | xx
Devine Blow              | Light   | lDMG                 | Foes   | 30 | xx
Distract                 | Dark    | Tempt                | 1 Foe  | xx | 06
Doom Flash               | Light   | lDMG                 | 1 Foe  | 35 | xx
Doombolt                 | Thunder | lDMG                 | 1 Foe  | 50 | xx
Doppelganger             | Dark    | Speed Up             | Self   | xx | 15
Double Hit               | Dark    | Hit x2               | 1 Foe  | 10 | xx
Double Nova              | Fire    | Hit x2               | 1 Foe  | 30 | xx
Earth Crush              | Earth   | mDMG+Defense Down    | 1 Foe  | 20 | xx
Fire Breath              | Fire    | sDMG                 | Foes   | 23 | xx
Final Blow               | Earth   | Low HP=Critical      | Foes   | 08 | xx
Flare                    | Fire    | sDMG                 | 1 Foe  | 15 | xx
Frenzy                   | Dark    | Hit x4               | Random | 20 | xx
Frostbite                | Ice     | sDMG+Freeze          | 1 Foe  | 15 | xx
Gaia Buster              | Earth   | sDMG                 | 2 Foes | 20 | xx
Gaia Crush               | Earth   | sDMG+Defense Down    | Foes   | 25 | xx
Glow                     | Light   | sDMG                 | 1 Foe  | xx | 10
Glowdeus                 | Light   | sDMG                 | 2 Foes | xx | 20
Glowmax                  | Light   | lDMG                 | Foes   | xx | 35
Grand Crush              | Earth   | lDMG+Defense Down    | Foes   | 35 | xx
Golden Mute              | Light   | lDMG+Mute            | Foes   | 40 | xx
Guillotine               | Dark    | sDMG+Faint           | 1 Foe  | 15 | xx
Heal                     | Light   | Minor HP Recovery    | 1 Ally | xx | 05
Heal All                 | Light   | Minor HP Recovery    | Party  | xx | 12
Healmax                  | Light   | Full HP Recovery     | 1 Ally | xx | 20
Healmax All              | Light   | Max HP               | Party  | xx | 30
Healmor                  | Light   | Major HP Recovery    | 1 Ally | xx | 10
Healmor All              | Light   | Major HP Recovery    | Party  | xx | 18
Helm Buster              | Thunder | sDMG+Shock           | Foes   | 25 | xx
Hearth Wrench            | Dark    | Tempt                | Random | 10 | xx
Hex Bind                 | Dark    | Hit+Paralyze         | 1 Foe  | xx | 35
Hex Chaos                | Dark    | Hit+Confuse          | 1 Foe  | xx | 30
Hex Coma                 | Dark    | sDMG+Faint           | 1 Foe  | xx | 10
Hex Comadeus             | Dark    | mDMG+Faint           | 2 Foes | xx | 20
Hex Drain                | Dark    | Hit+Attack Down      | 1 Foe  | xx | 15
Hex Expose               | Dark    | Hit+Defense Down     | 1 Foe  | xx | 15
Hex Leech                | Dark    | Absorb HP            | 1 Foe  | xx | 20
Hex Prone                | Dark    | Hit+Resist Down      | 1 Foe  | xx | 20
Hex TNT                  | Dark    | Hit+Bomb             | 1 Foe  | xx | 20
Hex Venom                | Dark    | Hit+Poison           | 1 Foe  | xx | 20
Holy Blast               | Light   | lDMG                 | Foes   | 60 | xx
Holy Flare               | Light   | sDMG                 | 1 Foe  | 15 | xx
Holy Mute                | Light   | sDMG+Mute            | 2 Foes | 18 | xx
Hyper Boost              | Earth   | Stat Up              | Self   | 10 | xx
Hyper Drain              | Dark    | Null +Stat           | Foes   | xx | 08
Hyper Sense              | Earth   | Defense Up           | Self   | 10 | xx
Ice Breath               | Ice     | sDMG+Freeze          | 2 Foes | 23 | xx
Ice Pillar               | Ice     | sDMG                 | 1 Foe  | 18 | xx
Icicle                   | Ice     | mDMG+Freeze          | 1 Foe  | xx | 10
Intox                    | Dark    | Happy                | 1 Foe  | xx | 06
Intox Punch              | Ice     | Hit x8+Happy         | Foes   | 16 | xx
Light Lance              | Light   | Hit x2               | 1 Foe  | 60 | xx
Lucidity                 | Light   | Accuracy Up          | Party  | xx | 06
Maelstrom                | Water   | lDMG                 | Foes   | 50 | xx
Magic Drain              | Dark    | lDMG+MP Drain        | 1 Foe  | 30 | xx
Miracle Cure             | Light   | Cure+HP Recovery     | 1 Ally | xx | 12
Mjollnir                 | Thunder | mDMG+Shock           | 1 Foe  | 32 | xx
Mystic Bind              | Dark    | Paralyze             | 1 Foe  | xx | 06
Numbing Claw             | Thunder | sDMG+Paralyze        | 1 Foe  | 10 | xx
Painsplit                | Light   | 50% DMG Reflect x2   | Self   | 10 | xx
Pandemonium              | Dark    | Confuse              | 1 Foe  | xx | 06
Paralyze                 | Dark    | mDMG+Paralyze        | 1 Foe  | 20 | xx
Petra                    | Earth   | sDMG                 | 1 Foe  | xx | 05
Petraburst               | Earth   | mDMG                 | 1 Foe  | xx | 10
Petralok                 | Earth   | lDMG                 | 1 Foe  | xx | 15
Petramax                 | Earth   | lDMG x2              | Foes   | xx | 45
Polar                    | Ice     | sDMG+Freeze          | 1 Foe  | xx | 05
Polarblast               | Ice     | mDMG                 | Foes   | xx | 20
Polarburst               | Ice     | mDMG+Freeze          | 1 Foe  | xx | 10
Polarlok                 | Ice     | lDMG+Freeze          | 1 Foe  | xx | 15
Powerboost               | Light   | Attack Up            | Party  | xx | 06
Powercharge              | Light   | Special Boost        | Self   | 15 | xx
Powerdrain               | Dark    | Attack Down          | Foes   | xx | 05
Purge                    | Light   | Null -Stat           | Party  | xx | 08
Pyro                     | Fire    | sDMG                 | 1 Foe  | xx | 05
Pyro Bomb                | Fire    | mDMG+Bomb            | 2 Foes | 20 | xx
Pyroburst                | Fire    | mDMG                 | 1 Foe  | xx | 10
Pyrodeus                 | Fire    | sDMG                 | 2 Foes | xx | 08
Pyrolok                  | Fire    | lDMG                 | 1 Foe  | xx | 15
Pyromax                  | Fire    | lDMG x2              | Foes   | xx | 45
Quick Blade              | Dark    | 1st Hit+FX Cancel    | Foes   | 20 | xx
Quick Buster             | Thunder | 1st Hit              | 1 Foe  | 40 | xx
Rage Melody              | Water   | sDMG+Confuse         | Foes   | 18 | xx
Rake                     | Light   | sDMG                 | 1 Foe  | 15 | xx
Ram                      | Earth   | sDMG                 | 1 Foe  | 15 | xx
Reflect                  | Dark    | Reflect Power Damage | Self   | 25 | xx
Repel                    | Light   | Encounter Down       | Party  | xx | 04
Reset                    | Light   | Stat Reset           | All    | 22 | xx
Resurrect                | Light   | Revive+Max HP        | 1 Ally | xx | 25
Revive                   | Light   | Revive               | 1 Ally | xx | 18
Sacrifice                | Fire    | Sacrifice            | Foes   | 02 | xx
Shock                    | Thunder | sDMG                 | 1 Foe  | xx | 05
Shock Stab               | Thunder | sDMG+Shock           | 1 Foe  | 15 | xx
Shockbolt                | Thunder | lDMG+Paralyze        | Foes   | 35 | xx
Shockburst               | Thunder | mDMG                 | 1 Foe  | xx | 10
Shockdeus                | Thunder | sDMG                 | 2 Foes | xx | 08
Shocklok                 | Thunder | lDMG+Shock           | 1 Foe  | xx | 15
Shockmax                 | Thunder | lDMG x2              | Foes   | xx | 45
Silence                  | Dark    | Mute                 | 1 Foe  | xx | 06
Slumber                  | Earth   | Sleep                | 1 Foe  | xx | 06
Sonic Boom               | Wind    | sDMG                 | Foes   | 23 | xx
Sonic Wing               | Wind    | mDMG                 | 2 Foes | 25 | xx
Speed Stab               | Dark    | NoDefense sDMG+Mute  | 1 Foe  | 25 | xx
Speedboost               | Light   | Speed Up             | Party  | xx | 06
Spellblock               | Light   | Spell Reflect        | Self   | xx | 12
Spellboost               | Light   | Magic Up             | Party  | xx | 06
Spellguard               | Light   | Resist Up            | Party  | xx | 06
Spellprone               | Dark    | Resist Down          | Foes   | xx | 05
Star Dust                | Light   | Random Status        | Foes   | 50 | xx
Star Wind                | Light   | Faint=Recovery+Cure  | Party  | 00 | xx
Stone Shot               | Earth   | sDMG+Accuracy Down   | 1 Foe  | 15 | xx
Stun Shot                | Thunder | sDMG+Shock           | 1 Foe  | 12 | xx
Subzero                  | Ice     | mDMG+Mute            | Foes   | 35 | xx
Summon                   | Light   | Summon+Exchange      | 1 Foe  | 08 | xx
Teleport                 | Light   | Teleport             | Party  | xx | 10
Temptation               | Thunder | sDMG                 | 2 Foes | xx | 08
Terror Gaze              | Fire    | mDMG+Bomb            | 1 Foe  | 35 | xx
Thunderbolt              | Thunder | sDMG+Shock           | 2 Foes | 23 | xx
Tidal Wave               | Water   | sDMG                 | Foes   | 25 | xx
TNT                      | Dark    | Bomb                 | 1 Foe  | xx | 06
TNT Flare                | Fire    | Hit x2+Bomb          | 1 Foe  | 32 | xx
Tornado                  | Wind    | mDMG                 | Foes   | 23 | xx
Triple Nova              | Fire    | Hit x3               | 1 Foe  | 50 | xx
Venom                    | Dark    | Poison               | 1 Foe  | xx | 06
Venom Blade              | Dark    | mDMG+Poison          | 1 Foe  | 25 | xx
Venom Breath             | Dark    | lDMG+Poison          | Foes   | 35 | xx
Venom Foam               | Water   | sDMG+Poison          | 1 Foe  | 20 | xx
Whirlwind                | Wind    | lDMG                 | 1 Foe  | 50 | xx
Wild Blows               | Dark    | Hit x3               | 1 Foe  | 15 | xx
Wildstorm                | Thunder | sDMG                 | All    | 10 | xx
Windblast                | Wind    | mDMG                 | 1 Foe  | 28 | xx
Windburst                | Wind    | sDMG                 | 1 Foe  | 15 | xx
-----------------------------------------------------------------------------

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>Powers
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Name         | Action
------------------------------------------------------------------
Alert        | Wary eye prevents some enemy 1st Hits.
Amazon Charm | Improves persuasiveness with proud female demons.
Anti-Bird    | Feared by Birds who will run upon contact.
Anti-Evil    | Feared by the Evil who will run upon contact.
Anti-Fiend   | Feared by Fiends who will run upon contact.
Anti-Ghost   | Feared by Ghosts who will run upon contact.
Aroma        | Sweet scent sometimes tempts an enemy.
Battle Rage  | Goes berserk against mean foes.
Camaraderie  | Goes berserk when an ally falls.
Cliffhanger  | Holds own even when seemingly down and out.
DarkBoost    | Draws strength from the power of the Dark.
DarkProof    | Prevents death by Dark-attacks.
Demon Magnet | Popular nature seems to attract demons.
EarthBoost   | Draws strength from the power of Earth.
EarthHoard   | Absorbs the power of Earth-attacks.
EarthProof   | Prevents death by Earth-attacks.
Electro      | Stores electric power to sometimes shock an enemy.
Fem Appeal   | Improves persuasiveness with talkative female demons.
Final Wall   | Blocks most attacks when near death.
FireBoost    | Draws strength from the power of Fire.
FireHoard    | Absorbs the power of Fire-attacks.
FireWall     | Reflects Fire-attacks back to enemy.
Fog          | Makes dodging attacks a bit easier.
Freeze       | Lame jokes sometimes freeze the enemy.
Hyper Speed  | Very hard to see due to extreme speed.
IceBoost     | Draws strength from the power of Ice.
IceHoard     | Absorbs the power of Ice-attacks.
IceProof     | Prevents death by Ice-attacks.
IceWall      | Reflects Ice-attacks back to enemy
Invincible   | Tough & strong, seldom falls in defeat.
Invisibility | Seld targeted due to lack of presence.
Last Resort  | Tries to drag a foe down when defeated.
LightProof   | Prevents death by Light-attacks.
LightWall    | Reflects Light-attacks back to enemy.
Linguist     | Improves persuasiveness with demons who can't be understood.
Male Appeal  | Improves persuasiveness with talkative male demons.
Male Ego     | Improves persuasiveness with proud male demons.
Magnify      | Causes a bit more damage than usual.
Mood-Burst   | Moody and changes tactics on the fly.
Mood-Cast    | Repeats a spell if in the right mood.
Mood-Swing   | Willing to fight harder when the mood is right.
Mute         | Strange laughter sometimes silences the enemy.
Odds Breaker | Goes for the wind when the chips are down.
Plague       | Toxins sometimes poison a foe.
Repugnant    | So scary demons keep their distance.
Repulse      | Tough attitude seems to keep away demons.
Stealth      | Stealth might allow a 1st Hit.
Target       | Often targeted due to irritating presence.
Thick Hide   | Stands up to pain. Might be strong... or just dense.
ThunderHoard | Absorbs the power of Thunder-attacks.
ThunderProof | Prevents death by Thunder-attacks.
ThunderWall  | Reflects Thunder-attacks back to enemy.
Vixen Allure | Improves persuasiveness with bad female demons.
WaterBoost   | Draws strength from the power of Water.
WaterProof   | Prevents death by Water-attacks.
WaterWall    | Reflects Water-attacks back to enemy.
WindBoost    | Draws strength from the power of Wind.
Windfall     | Wins more cash than normal due to luck.
WindHoard    | Absorbs the power of Wind-attacks.
WindProof    | Prevents death by Wind-attacks.
------------------------------------------------------------------

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Combos
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Name                     | Type    | Intention            | Target | MP
------------------------------------------------------------------------
Acid Rain                | Water   | DMG                  | Foes   | 25
Angry Skies              | Thunder | DMG+Shock            | Foes   | 15
Blizzard                 | Ice     | Dmg+Freeze           | Foes   | 15
Bone Crush               | Earth   | DMG                  | Foes   | 25
Crosswinds               | Wind    | DMG                  | Foes   | 25
Death Blade              | Dark    | DMG                  | Foes   | 35
Doombringer              | Dark    | NoDefense DMG        | Foes   | 25
Dragon Blow              | Dark    | Punch x2             | Foes   | 15
Dragon Cross             | Wind    | DMG                  | Foes   | 35
Dragon Surge             | Water   | DMG                  | Foes   | 35
Earth Hammer             | Earth   | DMG                  | Foes   | 15
Evil Blaze               | Fire    | DMG+Bomb             | Foes   | 25
Fiery Impact             | Fire    | DMG                  | Foes   | 35
Fire Flare               | Fire    | DMG                  | Foes   | 25
Freeze Wave              | Ice     | DMG+Freeze           | Foes   | 25
Holy Attack              | Light   | DMG                  | Foes   | 25
Holy Slash               | Light   | DMG                  | Foes   | 25
Holy Song                | Light   | Resurrect            | Party  | 30
Hurricane                | Wind    | DMG                  | Foes   | 25
Hydro Blast              | Water   | DMG                  | Foes   | 25
Ice Wind                 | Wind    | DMG                  | Foes   | 15
Mega Flash               | Fire    | DMG+Bomb             | Foes   | 25
Megaton                  | Earth   | DMG                  | Foes   | 35
Pyramid                  | Light   | Stat Up              | Party  | 15
Ragnarok                 | Dark    | DMG                  | Foes   | 15
Razor Dance              | Wind    | Random DMG x8        | Foes   | 25
Shadow Break             | Dark    | DMG                  | Foes   | 25
Spark Bolt               | Thunder | DMG+Shock            | Foes   | 25
Splash Ray               | Water   | DMG                  | Foes   | 15
Stun Claw                | Light   | DMG+Paralyze         | Foes   | 25
Thunderblast             | Thunder | DMG+Shock            | Foes   | 35
Twin Vise                | Dark    | Bite x2              | Foes   | 15
War Breath               | Light   | Stat Up              | Party  | 15
Wyrm Breath              | Fire    | DMG                  | Foes   | 25
------------------------------------------------------------------------

===============================================================================
>Fusing
===============================================================================

Fusing in DemiKids is how you level up. You fuse demons to demons, relics to
relics, or demons to skills. There is an algorithm or something that determines
which demon will be created, but I have not figured it out completely.

Also, some demons fuse with each other to evolve. Such as Aminoz into Laksmi.
Sometimes you even have to use more then two of the same kind of demon. The
correct way to fuse this is to always select the same demon as ally 1, and the
ones you want to add to them as ally 2. For example, if I am trying to fuse J.
Frost to make King Icy, I will use J. Frost 1 as ally 1, and J. Frost 2 as ally
2. Then, I will use J. Frost 1 as ally 1 again, and J. Frost 3 as ally 2.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Demon Type Creations
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

The follow is what kind of Type you will get when you fuse a demon type with
another demon type.

Alt +
-----
Alt    = Can't Fuse
Beast  = Bird
Bird   = Evil
Boss   = Can't Fuse
Dragon = Good
Evil   = Ogre
Fiend  = Good
Ghost  = Holy
Good   = Fiend
Holy   = Dragon
Myth   = Myth
Ogre   = Beast
Zombie = Can't Fuse

Beast +
-------
Alt    = Bird
Beast  = Can't Fuse
Bird   = Fiend
Boss   = Can't Fuse
Dragon = Bird
Evil   = Ghost
Fiend  = EvilGhost  = Ogre
Good   = Ogre
Holy   = Good
Myth   = Myth
Ogre   = Ghost
Zombie = Can't Fuse

Bird +
------
Alt    = Evil
Beast  = Fiend
Bird   = Can't Fuse
Boss   = Can't Fuse
Dragon = Good
Evil   = Holy
Fiend  = Dragon
Ghost  = Holy
Good   = Beast
Holy   = Fiend
Myth   = Myth
Ogre   = Ghost
Zombie = Can't Fuse

Boss +
------
Alt    = Can't Fuse
Beast  = Can't Fuse
Bird   = Can't Fuse
Boss   = Can't Fuse
Dragon = Can't Fuse
Evil   = Can't Fuse
Fiend  = Can't Fuse
Ghost  = Can't Fuse
Good   = Can't Fuse
Holy   = Can't Fuse
Myth   = Myth
Ogre   = Can't Fuse
Zombie = Can't Fuse

Dragon +
--------
Alt    = Good
Beast  = Bird
Bird   = Good
Boss   = Can't Fuse
Dragon = Can't Fuse
Evil   = Bird
Fiend  = Bird
Ghost  = Beast
Good   = Holy
Holy   = Good
Myth   = Myth
Ogre   = Evil
Zombie = Can't Fuse

Evil +
------
Alt    = Ogre
Beast  = Ghost
Bird   = Holy
Boss   = Can't Fuse
Dragon = Bird
Evil   = Can't Fuse
Fiend  = Dragon
Ghost  = Fiend
Good   = Holy
Holy   = Dragon
Myth   = Myth
Ogre   = Beast
Zombie = Can't Fuse

Fiend +
-------
Alt    = Good
Beast  = Evil
Bird   = Dragon
Boss   = Can't Fuse
Dragon = Bird
Evil   = Dragon
Fiend  = Can't Fuse
Ghost  = Holy
Good   = Beast
Holy   = Beast
Myth   = Myth
Ogre   = Bird
Zombie = Can't Fuse

Ghost +
-------
Alt    = Holy
Beast  = Ogre
Bird   = Holy
Boss   = Can't Fuse
Dragon = Beast
Evil   = Fiend
Fiend  = Holy
Ghost  = Can't Fuse
Good   = Dragon
Holy   = Ogre
Myth   = Myth
Ogre   = Evil
Zombie = Can't Fuse

Good +
------
Alt    = Fiend
Beast  = Ogre
Bird   = Beast
Boss   = Can't Fuse
Dragon = Holy
Evil   = Holy
Fiend  = Beast
Ghost  = Dragon
Good   = Can't Fuse
Holy   = Ghost
Myth   = Myth
Ogre   = Dragon
Zombie = Can't Fuse

Holy +
------
Alt    = Dragon
Beast  = Good
Bird   = Fiend
Boss   = Can't Fuse
Dragon = Good
Evil   = Dragon
Fiend  = Beast
Ghost  = Ogre
Good   = Ghost
Holy   = Can't Fuse
Myth   = Myth
Ogre   = Good
Zombie = Can't Fuse

Myth +
------
Alt    = Myth
Beast  = Myth
Bird   = Myth
Boss   = Myth
Dragon = Myth
Evil   = Myth
Fiend  = Myth
Ghost  = Myth
Good   = Myth
Holy   = Myth
Myth   = Myth
Ogre   = Myth
Zombie = Myth

Ogre +
------
Alt    = Beast
Beast  = Ghost
Bird   = Ghost
Boss   = Can't Fuse
Dragon = Evil
Evil   = Beast
Fiend  = Bird
Ghost  = Evil
Good   = Dragon
Holy   = Good
Myth   = Myth
Ogre   = Can't Fuse
Zombie = Can't Fuse

Zombie +
--------
Alt    = Can't Fuse
Beast  = Can't Fuse
Bird   = Can't Fuse
Boss   = Can't Fuse
Dragon = Can't Fuse
Evil   = Can't Fuse
Fiend  = Can't Fuse
Ghost  = Can't Fuse
Good   = Can't Fuse
Holy   = Can't Fuse
Myth   = Myth
Ogre   = Can't Fuse
Zombie = Can't Fuse

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Relic Fusing
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

To create zombies, you must use Relics. Here are the combinations for all the
relic possibilities.

1st   | 2nd   | 3rd   | Equals
---------------------------------
Beast | Blood | Dino  | Arakneus
Beast | Blood | Fist  | Unicorn
Beast | Blood | Hex   | Nemeazom
Beast | Blood | Lion  | Pixy
Beast | Blood | Live  | Slumber
Beast | Blood | Slim  | Seth
Beast | Blood | Whirl | Shoklam
Beast | Blood | Wing  | Amonzom
Beast | Dino  | Fist  | Punkin
Beast | Dino  | Hex   | Arakneus
Beast | Dino  | Lion  | Lava Rat
Beast | Dino  | Live  | Baku
Beast | Dino  | Slim  | Vampire
Beast | Dino  | Whirl | Nemeazom
Beast | Dino  | Wing  | Shoklam
Beast | Fist  | Hex   | Undine
Beast | Fist  | Lion  | Yeti
Beast | Fist  | Live  | Apsaras
Beast | Fist  | Slim  | Krane
Beast | Fist  | Whirl | Kokatris
Beast | Fist  | Wing  | Talon
Beast | Hex   | Lion  | Sylph
Beast | Hex   | Live  | Vampire
Beast | Hex   | Slim  | Argozom
Beast | Hex   | Whirl | Basilisk
Beast | Hex   | Wing  | Orthros
Beast | Lion  | Live  | Unicorn
Beast | Lion  | Slim  | Horus
Beast | Lion  | Whirl | Amonzom
Beast | Lion  | Wing  | Nemeazom
Beast | Live  | Slim  | Virgo
Beast | Live  | Whirl | Airavata
Beast | Live  | Wing  | Apsaras
Beast | Slim  | Whirl | Seth
Beast | Slim  | Wing  | Lava Rat
Beast | Whirl | Wing  | Punkin
Blood | Dino  | Fist  | Yeti
Blood | Dino  | Hex   | Argozom
Blood | Dino  | Lion  | Talon
Blood | Dino  | Live  | Talon
Blood | Dino  | Slim  | Pixy
Blood | Dino  | Whirl | Aquarios
Blood | Dino  | Wing  | Bifrius
Blood | Fist  | Hex   | Airavara
Blood | Fist  | Lion  | Bifrius
Blood | Fist  | Live  | Talon
Blood | Fist  | Slim  | Krane
Blood | Fist  | Whirl | Neshazom
Blood | Fist  | Wing  | Undine
Blood | Hex   | Lion  | Neshazom
Blood | Hex   | Live  | Apsaras
Blood | Hex   | Slim  | Clotho
Blood | Hex   | Whirl | Unicorn
Blood | Hex   | Wing  | Vampire
Blood | Lion  | Live  | Apsaras
Blood | Lion  | Slim  | Virgo
Blood | Lion  | Whirl | Argozom
Blood | Lion  | Wing  | Pixy
Blood | Live  | Slim  | Baku
Blood | Live  | Whirl | Punkin
Blood | Live  | Wing  | Arakneus
Blood | Slim  | Whirl | Horus
Blood | Slim  | Wing  | Seryuzom
Blood | Whirl | Wing  | Seth
Dino  | Fist  | Hex   | Aquarios
Dino  | Fist  | Lion  | Kokatris
Dino  | Fist  | Live  | Basilisk
Dino  | Fist  | Slim  | Basilisk
Dino  | Fist  | Whirl | Pixy
Dino  | Fist  | Wing  | Gembuzom
Dino  | Hex   | Lion  | Slumber
Dino  | Hex   | Live  | Makara
Dino  | Hex   | Slim  | Yeti
Dino  | Hex   | Whirl | Astarzom
Dino  | Hex   | Wing  | Bifrius
Dino  | Lion  | Live  | Seth
Dino  | Lion  | Slim  | Yeti
Dino  | Lion  | Whirl | Lava Rat
Dino  | Lion  | Wing  | Seryuzom
Dino  | Live  | Slim  | Lachesis
Dino  | Live  | Whirl | Undine
Dino  | Live  | Wing  | Virgo
Dino  | Slim  | Whirl | Krakzom
Dino  | Slim  | Wing  | Horus
Dino  | Whirl | Wing  | Kokaris
Fist  | Hex   | Lion  | Shoklam
Fist  | Hex   | Live  | Makara
Fist  | Hex   | Slim  | Krakzom
Fist  | Hex   | Whirl | Unicorn
Fist  | Hex   | Wing  | Undine
Fist  | Lion  | Live  | Aquarios
Fist  | Lion  | Slim  | Seryuzom
Fist  | Lion  | Whirl | Mekrazom
Fist  | Lion  | Wing  | Sylph
Fist  | Live  | Slim  | Lava Rat
Fist  | Live  | Whirl | Shoklam
Fist  | Live  | Wing  | Aquarios
Fist  | Slim  | Whirl | Gembuzom
Fist  | Slim  | Wing  | Orthros
Fist  | Whirl | Wing  | Arakneus
Hex   | Lion  | Live  | Makara
Hex   | Lion  | Slim  | Mekrazom
Hex   | Lion  | Whirl | Punkin
Hex   | Lion  | Wing  | Basilisk
Hex   | Live  | Slim  | Airavata
Hex   | Live  | Whirl | Astarzom
Hex   | Live  | Wing  | Zypher
Hex   | Slim  | Whirl | Azelzom
Hex   | Slim  | Wing  | Slumber
Hex   | Whirl | Wing  | Pixy
Lion  | Live  | Slim  | Gembuzom
Lion  | Live  | Whirl | Krane
Lion  | Live  | Wing  | Sylph
Lion  | Slim  | Whirl | Atropos
Lion  | Slim  | Wing  | Vampire
Lion  | Whirl | Wing  | Makara
Live  | Slim  | Whirl | Astarzom
Live  | Slim  | Wing  | Baku
Live  | Whirl | Wing  | Azelcom
Slim  | Whirl | Wing  | Krane
---------------------------------

===============================================================================
 Side Quests
===============================================================================

In this section, I will try my best to describe all the side stuff that you can
do with this game. If you have anything to add, feel free to e-mail me.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Wartak the Demonary Master
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Wartak will give you some special prizes for every 50 or so demons that you have
captured or encountered. He will also give you a demon quiz where you will get
some good prizes as well. Here are the answers to the demon quiz.

Q. Which of the following demons can't fly?
A. Unicorn

Q. Who rule's Frostville?
A. King Icy

Q. How many necks does Octorex have?
A. 8

Q. Which demon holds a set of measuring scales?
A. Anubis

Q. Give me the name of Dem's top chef.
A. Chefros

REWARD: Attack Gum, Guard Gum, Magic Gum, Speed Gum, Resist Gum, Luck Gum

Q. How many dogs does Scylla have?
A. 6

Q. Pilox deprives his victims of what?
A. Sleep

Q. Which demon is able to distort time?
A. Tik Tok

Q. Which demon's body glimmers like the sun?
A. Solarius

Q. The fastest demon is?
A. Speedy

REWARD: Iceraith

Q. Barone is a demon of justice. His rival is?
A. Rhanda

Q. Who is the queen of the nether realms?
A. Scatha

Q. Which is the head of the Minotaur?
A. A cow

Q. Which demon can't stop eating?
A. Nezhog

Q. When Octorex was defeated, what came out of its body?
A. A sword

REWARD: Skare

Q. Which demon wields a spear and has a horse's body?
A. Centaur

Q. Berzerk wears the fur of what animal?
A. Wolf

Q. Who is Nex's brother?
A. Orthros

Q. What does Sizzard eat?
A. Flames

Q. Which demon sleeps in volcanoes?
A. Lava Rat

REWARD: Mermaid

Q. What remained after Pandora opened the box?
A. Hope

Q. The demon Boltrift resembles which animal?
A. Cat

Q. Windlord is known for his powers of...?
A. Healing

Q. Which demon stands as tall as the clouds?
A. Dydra

Q. Which demon guards people's homes?
A. Leogard

REWARD: Bounty

Q. Which demon has a lunar crest on its forehead?
A. Necrodon

Q. Which demon draws power from wind and sun?
A. Quetzalcoatl

Q. Which demon symbolizes infinity?
A. Urboros

Q. Which of these has one horn?
A. Kyra

Q. Jimna lives where?
A. Forest

REWARD: Jormung

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Underworld
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

From Center Town, go south. There are a bunch of gold things on the ground that
you can fall through. If you keep progressing along the traps, you will
eventually reach the Underworld, where Annwn Town resides.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Demons
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Chot
----
From Hermit, exit to the south. Walk along the eastern 'wall' to the end, where
emptiness stops you. Interact with the wall to the right and Chot will appear.
Type in Atlus for the secret password.

Guy
---
Before heading to Avalon, go back to Hydraville, to the house to the right of
the cave. Guy will be in there and will willingly join you.

Lucifer
-------
After you defeat the game, go back to the Dark Palace in Dem. Talk to Lucifer
and he will join you.

Lucifroz
--------
In Icy Temple, interact with King Icy's throne. Lucifroze will appear. His
password is Dark.

Mad Hat
-------
In Rainy Forest, there is a demon that is just standing there. Talk to him and
he will ask you to guess which hand the item is in. Both of the answers will be
incorrect and you will have to battle his demons. After you defeat him, he will
join your crew.

Norn
----
After the Time Maidens have joined you, head to the Time Temple in the past. Go
into the room where you saw Lucifer and Lord Light talk next to the two chests.
Go to the two chests, and the Time Maidens will join together to form Norn.

Oberon
------
In Hydraville, go to the top left building. Talk to the demon in between
the two beds. His name is Oberon. After you talk to him, he will disappear.

In the Mall in Rem, in the resting area Oberon is there. Talk to him and he will
disappear.

In Frostville, on the right set of buildings, enter the MH building and talk to
Oberon. After he gives you a tip, he will disappear.

In Center Town, go to the casino, Oberon is inside. Talk to him and he will
disappear once again.

In Annwn Town, go to the resting area and talk to Oberon. He will finally join
you.

Pandora
-------
When you are in Limbo Prison, go to the cell that has two beds. Interact with
the two beds and Pandora will appear. The password is Megami Pandora.

Raykon
------
From Center Town, go south into a trail to the desert. There are a lot of coins
on the ground that are 'Trap's and you will fall underground. Inside one of the
areas, is Raykon. He will join you, no questions asked.

Skuld
-----
In the Orgel Room, talk to the middle Maiden, the left Maiden, and then the
right Maiden. The screen will go blank and the Maidens will be changed around.
Talk to the green Maiden, and then talk to the yellow Maiden. Finally, talk to
the remaining Maiden for Skuld.

Skyfish
-------
In Hydra Mine, follow the path and continue going up when there are multiple
paths. Enter the room where a demon is standing next to a chest. Interact with
the top left corner to receive Skyfish.

Urd
---
In the Orgel Room, talk to the middle Maiden, the left Maiden, and then the
right Maiden. The screen will go blank and the Maidens will be changed around.
Talk to the green Maiden for Urd.

Verdandi
--------
In the Orgel Room, talk to the middle Maiden, the left Maiden, and then the
right Maiden. The screen will go blank and the Maidens will be changed around.
Talk to the green Maiden, and then talk to the yellow Maiden for Verdandi.


~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Casino
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Prizes           | Price
-------------------------
Alt Filter       |   300
Macca Boost      |   500
Exp Boost        |  1000
Holy Hammer      |  1800
Wind Robe        |  2500
Slab of Ice      |  5000
Thor             |  7500
Loki             | 10000
-------------------------

Big & Small
-----------
Bet: 5, 10, or 20

The game is pretty simple. You are given a random number, and you must decide if
the next random number that you are given is going to be bigger or smaller then
the one you have now. The strategy is to play the odds. If the number is below
five, pick bigger. If the number is above five, pick smaller. If the number is
five, you must guess.

Each time you win, your bet will be doubled. If you bet 5 chips and win, you
will receive 10. If you continue to win, you will go to 20, then 40, and
continue on. If you lose, you lose it all.

Codebreaker
-----------
Bet: 10 for Normal, 50 for Hard

To win at this game, you must guess the code. The way to play is to guess three
different numbers from 0-5 for Normal, or 0-9 to hard. If you get a HIT that
means that a number is in the correct location. If you get a BLOW that mean you
answered the correct number, but it is in the wrong location.

Guesses       |  Normal Prize
------------------------------
One Guess     |          2000
Two Guesses   |          1000
Three Guesses |           300
Four Guesses  |           100
Five Guesses  |            50
Six Guesses   |            10
------------------------------

Hard Prize    |  Hard Prize
----------------------------
One Guess     |       50000
Two Guesses   |       25000
Three Guesses |        5000
Four Guesses  |        2500
Five Guesses  |         500
Six Guesses   |         200
Seven Guesses |         100
----------------------------

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Vine Center
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

In the buildings with a Un icon on top of them, you can access the Vine Center.

Ally
----
In here, you can Summon, Send, Remove, View, and check out the stored ones.
Pretty much the same thing that your handheld version does.

BattleNet
---------
You can do a Normal or a Tournament.

In Normal, you fight opponents one on one, advancing through the ranks. Going up
in rank and mostly everything in here is random. After a certain amount of
battles against a single opponent, they will give you an item or better yet, a
demon, and their picture will change. I suppose this means that they have
conceded that you are the better demon fighter. Sometimes they even grow
stronger and make your life more difficult.

In Tournament, you better bring your A+++ game. You will have to fight 100
different demon trainers, back to back to back. The reward you get is a Norn.
This is probably one of the hardest side quests in the game, and will take up a
lot of your time.

C Rank Opponents
~~~~~~~~~~~~~~~~
Name: Shaw
Level: 3
Info: Hal's sister. She is one tought kid. She prefers cute demons.

Name: Lena
Level: 5
Info: Classmate who hates to lose. Uses demons of varying attributes.

Name: Wartak
Level: 8
Info: Knowledgeable Demonary Master that prefers to use Evil-type demons.

Name: Nate
Level: 12
Info: Rich kid with Dragon-type demons who dreams of becoming #1

Name: Maxi
Level: 14
Info: A young student of psychology who controls mostly Holy demons.

Name: Ray
Level: 16
Info: Bad kid turned honest salesman who plays the BattleNet in his free time.

Name: Baofu
Level: 18
Info: Japanese boy who handles demons from his homeland.

Name: Lee
Level: 20
Info: Demon Summoner who controls demons that originate from China.

B Rank Opponents
~~~~~~~~~~~~~~~~
Name: Mark
Level: 22
Info: DemiKid with demons who use thunder spells. Allied with a Kem.

Name: Hal
Level: 24
Info: Kid with a Pheonix for an ally. A formidable opponent.

Name: Doppel
Level: 26
Info: Looks like Jin...An opponent who's veiled in mystery.

Name: Judy
Level: 28
Info: Rebel member who hates to lose. Uses Evil-type demons.

Name: Judy&Naomi
Level: 38
Info: Judy's doubled her power by joining hands with Naomi, another Rebel.

Name: Dr. Bang
Level: 30
Info: Self-Proclaimed Genius. An evil scientist who handles many rare demons.

Name: Nemissa
Level: 31
Info: Living program that walks in human form. Prefers using thunder spells.

Name: Viktor
Level: 32
Info: Runs a demon research ship. Uses demons created from Fusion errors.

Name: Shin
Level: 34
Info: DemiKid from Valhalla. Uses Zombie-type demons in battle.

A Rank Opponents
~~~~~~~~~~~~~~~~
Name: Mirai
Level: 36
Info: DemiKid who is closely allied with a very powerful Gef.

Name: Hisa
Level: 38
Info: Serina's little brother. This kid has a Sphinx for an ally.

Name: Elzee
Level: 40
Info: Princes of Dem who is loved by demons and fights with the evil horde.

Name: Ellie
Level: 42
Info: Ex-model who gained power over demons. Prefers Holy demons.

Name: Tatsuya
Level: 44
Info: Man who gained power over demons. Uses Good-type demons.

Name: Maya
Level: 46
Info: Reporter who gained power over demons. Prefers spells of recovery.

Name: Joker
Level: 48
Info: Said to grand any wish, this stranger keeps a stable of rare demons.

Name: Mme. Gyn
Level: 50
Info: Lovely leader of the Demon Summoners. She prefers Dragon-type demons.

S Rank Opponents
~~~~~~~~~~~~~~~~
Name: Serina
Level: 56
Info: DemiKid with demonic powers. Cool and decisive in battle.

Name: Hawk
Level: 58
Info: Demon from the Deep Hole. Tough to beat when battling in human form.

Name: Darklord
Level: 66
Info: Akira prior to transformation. Watches over Jin while he grows.

Name: Corky
Level: 62
Info: Demon Summoner who analyzes opponents to choose the best strategy.

Name: Philemon
Level: 64Info: Has power over demons. Quick to spot an opponent's weakness.

Name: Lucypher
Level: 66
Info: ??? Uses a variety of demons.

Name: Kaz
Level: 70
Info: ??? Evil artist who mostly uses Ice demons.

Name: Cozy
Level: 75
Info: ??? A stranger who uses powerful demons.

WebNet
------
In WebNet, you can get the basic multiplayer options that are along with every
monster grabbing game. You can battle against a friend, trade with a friend, or
fuse with a friend. You can get Dark Version only demons if you have a friend
with a Dark Version game cartridge.

Nickname
--------
In this selection, you can change the name of your guide, or the name of your
demons.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Blocked Paths
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

There are a couple of paths that are blocked off by guards, saying you need
permission to pass them. As far as I know, these sections are only available in
the Dark Version, just like the Old Tower is only available in the Light
Version.

==============================================================================
 Inventory
==============================================================================

This section covers Maps, CDs, and Power Items. It is pretty much just to help
you with what you are missing, or which item does what.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Maps
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Map           | Area
---------------------------------------
Rem City Map  | Rem
RemFutureMap  | Rem Ruins
Redwood Map   | Rem Forest
DemCenterMap  | Dem/Central
DemWind Map   | Dem/Wind
DemIce Map    | Dem/Ice
DemSubLvlMap  | Dem/Sub
DemSand Map   | Lord Light's Demo/Sand
DemFire Map   | Darklord's Dem/Fire
DemFutureMap  | Dem Ruins/Future
DemAlt Map    | Dem/Future
Valhalla Map  | Valhalla
TimeEdge Map  | Time's Edge
DemPast Map   | Dem/Past
TimeRift Map  | Time and Rifts
Deep Map      | Deep Hole
Old Tower Map | Strange Tower

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>CDs
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

CDs
-----
CD 1
CD 2
CD 3
CD 4
CD 5
CD 6
CD 7
CD 8

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
>Power Unit
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

Name          | Action               | Size
--------------------------------------------
ATK Chip      | ATK +10%             | 1
Magic Chip    | MGC +10%             | 1
Guard Chip    | DEF +10%             | 1
RES Chip      | RES +10%             | 1
Speed Chip    | SPD +10%             | 1
Luck Chip     | LUK +10%             | 1
Repellant     | Encounter Rate -10%  | 2
Pheromix      | Encounter Rate +10%  | 2
Beast Talk    | Beast Talk +30%      | 1
DRGN Talk     | Dragon Talk +30%     | 1
Bird Talk     | Bird Talk +30%       | 1
FEM Talk      | Female Talk +30%     | 1
Male Talk     | Male Talk +30%       | 1
Loc Boost     | Demiloc +Storage     | 2
EXP Boost     | EXP Gain Rate +20%   | 4
MaccaBoost    | Macca Gain Rate +20% | 2
Bank Boost    | Raise Bank Interest  | 1
Alt Chip      | Raise Alt Odds       | 4
Sonar         | Show Encounter Rate  | 1
ATK Chip+     | ATK +20%             | 2
MGC Chip+     | MGC +20%             | 2
RES Chip+     | RES +20%             | 2
SPD Chip+     | SPD +20%             | 2
Luck Chip+    | LUK +20%             | 2
Repellant+    | Encounter Rate -20%  | 3
Pheromix+     | Encounter Rate +20%  | 3
BST Talk+     | Beast Talk +50%      | 2
BSTmaster     | Beast Talk +80%      | 3
DRGN Talk+    | Dragon Talk +50%     | 2
DRGNmaster    | Dragon Talk +80%     | 3
Bird Talk+    | Bird Talk +50%       | 2
Birdmaster    | Bird Talk +80%       | 3
FEM Talk+     | Female Talk +50%     | 2
Ladymaster    | Female Talk +80%     | 3
Male Talk+    | Male Talk +50%       | 2
Guymaster     | Male Talk +80%       | 3
Loc Boost+    | Kingloc +Storage     | 4
Value Card    | 10% Store Discount   | 2
Alarm         | Enemy 1st Hit Down   | 3
1st Strike    | 1st Hit Up           | 4
Alt Filter    | Reduce Fusion Errors | 1
--------------------------------------------

===============================================================================
 Shop List
===============================================================================

Annwn Town        | Price
--------------------------
Live Relic        |  1000
Storm Spear       |  3000
Guard Chip        |  1400
CD 6              |   600
DemSubLvlMap      |   100
Energy Cube       |    90
Mana Shake        |    50
Power Burger      |   120
Angel Wing        |    80
CD 7              |   600
--------------------------

Avalon            | Price
--------------------------
Dark Dust         |  2800
Holy Stamp        |  3200
Strange Box       |  2600
Luck Chip         |  1400
Energy Cube       |    90
Holy Orb          |  1400
Mana Sundae       |    80
Revive Gem        |  1200
Angel Wing        |    80
--------------------------

Center Town       | Price
--------------------------
Poison Claw       |   800
Demon Wing        |  1500
Mist Oil          |  3000
CD 4              |   600
DemCenterMap      |   100
Energy Cube       |    90
Holy Orb          |  1400
Mana Sundae       |    80
Revive Gem        |  1200
Smoke Bomb        |    40
--------------------------

Frostville        | Price
--------------------------
Ointment          |    60
Mana Juice        |    30
Revive Orb        |   800
CD 5              |   600
DemIce Map        |   100
--------------------------

Hermit            | Price
--------------------------
Energy Pill       |    30
Mana Juice        |    30
Angel Wing        |    80
Sonar             |   140
Valhalla Map      |  1000
--------------------------

Howling           | Price
--------------------------
Demon Hammer      |  2000
Terra Spear       |  3000
Strange Eye       |  2400
Boom Sand         |  3000
Repellant         |  1400
Energy Cube       |    90
Holy Orb          |  1400
Mana Sundae       |    80
Revive Gem        |  1200
Smoke Bomb        |    40
--------------------------

Hueyville         | Price
--------------------------
Stun Claw         |   800
Dino Relic        |  1000
CD 3              |   600
DemWind Map       |   100
Ointment          |    60
Mana Shake        |    50
Revive Orb        |   800
Repel Charm       |    70
Angel Wing        |    80
--------------------------

Hydraville        | Price
--------------------------
Beast Relic       | 1000
Blood Relic       | 1000
Lion Relic        | 1000
CD 1              |  600
Loc Boost         | 1400
Energy Pill       |   30
Ointment          |   60
Demonitonic       |   40
Mana Juice        |   30
Revive Orb        |  800
--------------------------

Nobleville        | Price
--------------------------
Blast Spear       |  2800
RES Chip          |  1400
Speed Chip        |  1400
DemSand Map       |   100
CD8               |   600
Energy Cube       |    90
Mana Shake        |    50
Revive Orb        |   800
Love Charm        |    70
Angel Wing        |    80
--------------------------

Rem Mall          | Price
--------------------------
ATK Chip          |  1400
Magic Chip        |  1400
Beast Talk        |   600
CD 2              |   600
Rem City Map      |   100
Ointment          |    60
Mana Juice        |    30
Demonitonic       |    40
Revive Orb        |   800
Repel Charm       |    70
--------------------------

==============================================================================
 Demonary
==============================================================================

Number: 001
Name: Aminoz
Level: 4
HP: 55
MP: 27
Attack: 7
Defense: 8
Magic: 8
Resist: 7
Speed: 8
Luck: 6
Magic/Skills: Aqua Cut, Aqua, Heal, Cure, Heart Wrench, Aquaburst
Class: Common
Type: Good
Align: Water
Experience: 8
Demon Info: Cute maiden and a very Good dancer. Her adorable looks mask the
tongue of a shrew.
Combos: None
Habitat: Unknown
Powers: Team Spirit, Cheers allies to spur them on to victory.

Number: 002
Name: Thundar
Level: 5
HP: 69
MP: 30
Attack: 6
Defense: 7
Magic: 8
Resist: 7
Speed: 6
Luck: 8
Magic/Skills: Shock, Numbing Claw, Heal, Mystic Bind, Cure, Shockdeus
Class: Common
Type: Good
Align: Thunder
Experience: 15
Demon Info: A demon that dwells among the clouds and occasionally generates rain
and thunder.
Combos: Angry Skies with Mecci, ???
Habitat: Foggy Marsh, Lair Area
Powers: None

Number: 003
Name: Seth
Level: 8
HP: 85
MP: 48
Attack: 11
Defense: 9
Magic: 9
Resist: 11
Speed: 8
Luck: 10
Magic/Skills: Hex Coma, Venom Claw, Hex Bind, Reflect, Double Hit, Chaos Foam
Class: Common
Type: Good
Align: Water
Experience: 26
Demon Info: A demon with a long beak that is best-suited for picking the bones
of a fallen enemy.
Combos: None
Habitat: Unknown
Powers: None

Number: 004
Name: Windhook
Level: 9
HP: 88
MP: 32
Attack: 9
Defense: 8
Magic: 9
Resist: 9
Speed: 15
Luck: 7
Magic/Skills: Cyclone, Spellprone, Mystic Bind, Cycloburst, Hyper Drain, Purge
Class: Common
Type: Good
Align: Wind
Experience: 39
Demon Info: Leisure-loving demon said to bring fortune and prosperity to whoever
owns it.
Combos: None
Habitat: Unknown
Powers: WindWall, Reflects Wind-attacks back to enemy.

Number: 005
Name: Windlord
Level: 10
HP: 107
MP: 56
Attack: 10
Defense: 10
Magic: 13
Resist: 11
Speed: 7
Luck: 8
Magic/Skills: Cyclone, Heal, Attract, Revive, Cyclodeus, Painsplit
Class: Common
Type: Good
Align: Wind
Experience: 41
Demon Info: A generous, cloud-riding demon with amazing powers of healing and
comfort.
Combos: Holy Attack with Bibisana, Holy Attack with Unicorn, ???
Habitat: Duvegs Trail
Powers: None

Number: 006
Name: Laksmi
Level: 12
HP: 132
MP: 58
Attack: 10
Defense: 11
Magic: 13
Resist: 13
Speed: 11
Luck: 10
Magic/Skills: Distract, Aqua Flood, Heal All, Revive, Chaos Foam, Healmor
Class: General
Type: Good
Align: Water
Experience: 65
Demon Info: Fame, riches, beauty, and luck. This is one lovely demon who has it
all.
Combos: None
Habitat: Rem Blvd., Playground, Rem Park, Duvegs Trail
Powers: Aroma, Sweet scent sometimes tempts an enemy.

Number: 007
Name: Speedy
Level: 13
HP: 138
MP: 62
Attack: 12
Defense: 12
Magic: 11
Resist: 11
Speed: 15
Luck: 10
Magic/Skills: Cycloburst, Tornado, Doppelganger, Cycloblast, Sonic Boom,
Speedboost
Class: Elite
Type: Good
Align: Wind
Experience: 73
Demon Info: The fastest demon alive. Quick to engage in battle, and just as
quick to retreat.
Combos: None
Habitat: Unknown
Powers: Hyper Speed, Very hard to see due to extreme speed.

Number: 008
Name: Shogun
Level: 16
HP: 172
MP: 68
Attack: 16
Defense: 15
Magic: 14Resist: 14
Speed: 13
Luck: 13
Magic/Skills: Ram, Rake, Heal All, Desperation, Powerboost, Shockburst
Class: General
Type: Good
Align: Earth
Experience: 109
Demon Info: This agile cat-demon was once a sword-master before he was
transformed by an evil wiszard
Combos: None
Habitat: Limbo
Powers: Deadeye, Seldom misses with sword of fist.

Number: 009
Name: Indra
Level: 17
HP: 182
MP: 69
Attack: 17
Defense: 16
Magic: 16
Resist: 15
Speed: 14
Luck: 15
Magic/Skills: Shockburst, Doom Flash, Shock Stab, Spellboost, Heal All,
Shockdeus
Class: King
Type: Good
Align: Thunder
Experience: 135
Demon Info: A cool and level-headed demon known for its quick and precise
attacks.
Combos: Holy Attack with Midion, Angry Skies with Makara, Angry Skies with
Trinos
Habitat: Unknown
Powers: None

Number: 010
Name: Dredogs
Level: 20
HP: 209
MP: 91
Attack: 19
Defense: 17
Magic: 16
Resist: 15
Speed: 16
Luck: 15
Magic/Skills: Petraburst, Holy Flare, Repel, Healmor, Pyroburst, Petradeus
Class: Common
Type: Good
Align: Light
Experience: 174
Demon Info: Twin canine demons that are often found guarding the gates of
shrines.
Combos: Bone Crush with Dydra
Habitat: Unknown
Powers: Fem Appeal, Improves persuasiveness with talkative female demons.

Number: 011
Name: Pegasus
Level: 20
HP: 210
MP: 91
Attack: 18
Defense: 18
Magic: 17
Resist: 17
Speed: 16
Luck: 16
Magic/Skills: Bite, Doom Flash, Teleport, Healmor All, Glowdeus, Cycloburst
Class: Common
Type: Good
Align: Light
Experience: 178
Demon Info: A winged horse that can only be mounted by a warrior who is pure of
heart.
Combos: None
Habitat: Rem Blvd., Playground, Rem Park
Powers: None

Number: 012
Name: Osiris
Level: 21
HP: 225
MP: 101
Attack: 16
Defense: 17
Magic: 18
Resist: 20
Speed: 13
Luck: 18
Magic/Skills: Petraburst, Earth Crush, Healmor All, Teleport, Hex Comadeus,
Healmax
Class: Elite
Type: Good
Align: Earth
Experience: 188
Demon Info: A demon that is nearly invincible. Travels the world in search of
peace.Combos: Pyramid with Horus, Holy Song with Isis
Habitat: Galin Plains, Wind Valley, Sword Cave
Powers: EarthProof, Prevents death by Earth-attacks.

Number: 013
Name: Scout
Level: 24
HP: 265
MP: 121
Attack: 22
Defense: 21
Magic: 25
Resist: 20Speed: 17
Luck: 18
Magic/Skills: Petraburst, Holy Mute, Powerboost, Petradeus, Healmor All, Revive
Class: King
Type: Good
Align: Light
Experience: 242
Demon Info: Cloaked in the hide of a lion, this ancient demon is gifted with a
bounty of wisdom.
Combos: NoneHabitat: Unknown
Powers: Alert, Wary eye prevents some enemy 1st Hits.

Number: 014
Name: Agni
Level: 24
HP: 248
MP: 121
Attack: 21
Defense: 19
Magic: 25
Resist: 21
Speed: 18
Luck: 17
Magic/Skills: Pyrodeus, Hex Bind, Heal All, Fire Breath, Silence, Healmor
Class: Common
Type: Good
Align: Fire
Experience: 236
Demon Info: Not so much a demon as a huge receptacle that houses immeasurable
power.
Combos: Fire Flare with Vrtra
Habitat: Unknown
Powers: None

Number: 015
Name: Lord Ton
Level: 24HP: 254
MP: 116
Attack: 21
Defense: 19
Magic: 21
Resist: 20
Speed: 19
Luck: 18
Magic/Skills: Cycloburst, Holy Mute, Teleport, Spellboost, Healmor, Tornado
Class: General
Type: Good
Align: Wind
Experience: 245
Demon Info: One of the four overlords who protect the world. Known as Lord Ton
of the East
Combos: None
Habitat: Rem Blvd., Heldun Flats, Dark Palace, Orgel Room
Powers: None

Number: 016
Name: Lord Nan
Level: 28
HP: 295
MP: 124
Attack: 27
Defense: 24
Magic: 23Resist: 23
Speed: 23
Luck: 21
Magic/Skills: Pyroburst, Double Hit, Powerboost, Reset, TNT, Pyrodeus
Class: General
Type: Good
Align: Fire
Experience: 322
Demon Info: One of the four overlords who protect the world. Known as Lord Nan
of the South
Combos: Mega Flash with Mega Rox, Mega Flash with Lord Sha
Habitat: Heldun Flats, Dark Palace, Orgel Room
Powers: None

Number: 017
Name: Poseidon
Level: 29
HP: 312
MP: 134
Attack: 26
Defense: 24
Magic: 26
Resist: 26
Speed: 23
Luck: 22
Magic/Skills: Tidal Wave, Spellguard, Double Hit, Healmor All, Defboost, Chaos
Foam
Class: King
Type: Good
Align: Water
Experience: 350
Demon Info: The mighty monarch of the seven seas and the absolute ruler of all
sea demons.
Combos: Acid Rain with Hydron
Habitat: Unknown
Powers: WaterHoard, Absorbs the power of Water-attacks.

Number: 018
Name: Lord Sha
Level: 31
HP: 332
MP: 145
Attack: 27
Defense: 25
Magic: 27
Resist: 25
Speed: 23
Luck: 24
Magic/Skills: Petraburst, Defboost, Revive, Healmor, Healmor All, Petradeus
Class: General
Type: Good
Align: Earth
Experience: 394
Demon Info: One of the four overlords who protect the world. Known as Lord Sha
of the West.
Combos: Mega Flash with Lord Nan
Habitat: Polar Wastes
Powers: None

Number: 019
Name: Lord PeyLevel: 35
HP: 365
MP: 170
Attack: 31
Defense: 28
Magic: 30
Resist: 26
Speed: 30
Luck: 27
Magic/Skills: Aqua Flood, Aquaburst, Healmor All, Tidal Wave, Lucidity,
Resurrect
Class: General
Type: Good
Align: Water
Experience: 504Demon Info: One of the four overlords who protect the world.
Known as Lord Pey
of the North.
Combos: None
Habitat: Valk Desert, Temple/Past
Powers: None

Number: 020
Name: Warbolt
Level: 38
HP: 412
MP: 179
Attack: 38
Defense: 34
Magic: 31
Resist: 30Speed: 37
Luck: 31
Magic/Skills: Shockburst, Double Hit, Doppelganger, Lucidity, Healmor All,
Guillotine
Class: General
Type: Alt
Align: Thunder
Experience: 582
Demon Info: A warlord of some renown that can turn his hands into some very
lethal weapons.
Combos: Freeze Wave with Seryu
Habitat: Unknown
Powers: Deadeye, Seldom misses with sword or fist.

Number: 021
Name: Whiskers
Level: 39
HP: 408
MP: 192
Attack: 32
Defense: 34
Magic: 38
Resist: 35
Speed: 32
Luck: 32
Magic/Skills: Divine Blow, Doom Flash, Shockbolt, Shockblast, Revive, Healmax
All
Class: King
Type: Good
Align: Light
Experience: 630
Demon Info: Contrary to its appearance, this demon is overflowing with love and
compassion.
Combos: ???
Habitat: Dune Desert, Light Path, Light Temple
Powers: None

Number: 022
Name: Bounty
Level: 42
HP: 436
MP: 195
Attack: 40
Defense: 38
Magic: 37
Resist: 36
Speed: 34
Luck: 35
Magic/Skills: Pyroblast, Sacrifice, Intox, Defdrain, Petrablast, Healmax All
Class: Common
Type: Good
Align: Fire
Experience: 742
Demon Info: A giant of demon with a hardy appetite. Carries his own pot of rice
into battle.
Combos: None
Habitat: Unknown
Powers: None

Number: 023
Name: Ishtar
Level: 43
HP: 495
MP: 200
Attack: 41
Defense: 38
Magic: 42
Resist: 40
Speed: 38
Luck: 42
Magic/Skills: Hand of Fate, Hex Comadeus, Shockblast, Revive, Healmor, Hex Prone
Class: Elite
Type: Good
Align: Thunder
Experience: 765
Demon Info: A demon whose poise and charm can enslave even the strongest of
rivals.
Combos: None
Habitat: Unknown
Powers: Anti-Holy, Feared by the Holy who will run upon contact.

Number: 024
Name: Hades
Level: 46
HP: 495
MP: 231
Attack: 42
Defense: 41
Magic: 46
Resist: 44
Speed: 44
Luck: 40
Magic/Skills: Hex Chaos, Venom Blade, Hex Venom, Pandemonium, Silence, Hyper
Drain
Class: Common
Type: Good
Align: Dark
Experience: 890
Demon Info: The king of the dark realms who is fearsome to behold, but is
actually kind and benevolent.
Combos: None
Habitat: Old Tower 1F, Old Tower 2F
Powers: DarkBoost, Draws strength from the power of the Dark.

Number: 025
Name: Amon
Level: 46
HP: 505
MP: 234
Attack: 43
Defense: 44
Magic: 48
Resist: 46
Speed: 47
Luck: 45
Magic/Skills: Pyrolok, Reflect, Hex TNT, Pyro Bomb, Hex Leech, Pyroblast
Class: Elite
Type: Good
Align: Dark
Experience: 921
Demon Info: An ancient demon said to have once ruled over the skies, the seas,
and the sun.
Combos: None
Habitat: Unknown
Powers: DarkWall, Reflects Dark-attacks back to enemy.

Number: 026
Name: Marduk
Level: 48
HP: 517
MP: 228
Attack: 45
Defense: 42
Magic: 48
Resist: 44
Speed: 46
Luck: 45
Magic/Skills: Holy Flare, Golden Mute, Spellblock, Healmax All, Desperation,
Resurrect
Class: King
Type: Good
Align: Light
Experience: 945
Demon Info: A strange demon that summons storm after storm in an attempt to
destroy evil.
Combos: Holy Shield with Michael, Holy Shield with Dominion, ???, True Veil with
Dred Cat.
Habitat: Unknown
Powers: LightHoard, Absorbs the power of Light-attacks.

Number: 027
Name: Ares
Level: 48
HP: 532
MP: 235
Attack: 49
Defense: 45
Magic: 46
Resist: 44
Speed: 47
Luck: 40
Magic/Skills: Pyrolok, Blast Claw, Frenzy, Lucidity, Healmax All, Dark Spear
Class: General
Type: Good
Align: Fire
Experience: 957
Demon Info: The mightiest of warlords among demons. A true leader who's decisive
in battle.
Combos: Dragon Cross with Armasnak, Dragon Cross with Firetung
Habitat: Unknown
Powers: Anti-Dragon, Feared by Dragons who will run upon contact.

Number: 028
Name: Vishnu
Level: 50
HP: 531
MP: 245
Attack: 50
Defense: 49
Magic: 50
Resist: 48
Speed: 47
Luck: 48
Magic/Skills: Spellblock, Cyclomax, Petramax, Polarmax, Shockmax, Glowmax
Class: King
Type: Good
Align: Light
Experience: 1095
Demon Info: A four-armed demon that can adopt a form that best suits its
particular mood.
Combos: None
Habitat: Unknown
Powers: Focus, Remains focused for a bit of magic boost.

Number: 029
Name: Chefros
Level: 4
HP: 58
MP: 25
Attack: 9
Defense: 8
Magic: 7
Resist: 6
Speed: 8
Luck: 6
Magic/Skills: Hex Coma, Pyro, Powerdrain, Defdrain, Mystic Bind, Pyroburst
Class: Common
Type: Evil
Align: Dark
Experience: 8
Demon Info: Charismatic demon from Dem who loves preparing delicious meals.
Combos: NoneHabitat: Tower Area, Time Tower, Fanda Plains
Powers: DarkWall, Reflects Dark-attacks back to enemy.

Number: 030
Name: Two-Tail
Level: 5
HP: 66
MP: 28
Attack: 9
Defense: 7
Magic: 8
Resist: 7
Speed: 8
Luck: 8
Magic/Skills: Cyclone, Venom Claw, Distract, Slumber, Hex Coma, Cycloburst
Class: Common
Type: Evil
Align: Dark
Experience: 13
Demon Info: Long-living cat with two tails. This demon can change into a girl
and walk among humans.
Combos: None
Habitat: Unknown
Powers: None

Number: 031
Name: Dark Imp
Level: 8
HP: 81
MP: 45
Attack: 6
Defense: 6
Magic: 11
Resist: 7
Speed: 6
Luck: 10
Magic/Skills: Hex Coma, Shock, Distract, Shockburst, Countdown, Shockdeus
Class: Common
Type: Evil
Align: Dark
Experience: 25
Demon Info: A child-demon who serves a witch. Enjoys playing tricks on humans to
pass the time.
Combos: None
Habitat: Unknown
Powers: DarkHoard, Absorbs the power of Dark-attacks.

Number: 032
Name: Tik Tok
Level: 11
HP: 118
MP: 54
Attack: 12
Defense: 9
Magic: 9
Resist: 8
Speed: 12
Luck: 9
Magic/Skills: Petra, Venom Claw, Slumber, Reflect, Paralyze, Petraburst
Class: Common
Type: Evil
Align: Dark
Experience: 58
Demon Info: A rabbit-demon that can distort time by using its special timepiece.
Combos: None
Habitat: Unknown
Powers: None

Number: 033
Name: Arachnia
Level: 12
HP: 128
MP: 57
Attack: 13
Defense: 9
Magic: 11
Resist: 11
Speed: 11
Luck: 9
Magic/Skills: Petra, Venom Claw, Slumber, Distract, Mystic Bind, Petraburst
Class: Elite
Type: Evil
Align: Earth
Experience: 63
Demon Info: A maiden who now has four extra arms because of a mistakenly cast
spell.
Combos: None
Habitat: Duvegs Trail
Powers: None

Number: 034
Name: Temptina
Level: 14
HP: 140
MP: 61
Attack: 14
Defense: 12
Magic: 13
Resist: 11
Speed: 12
Luck: 11
Magic/Skills: Cyclone, Cycloburst, Venom, Silence, Pandemonium, Polarburst
Class: Common
Type: Evil
Align: Dark
Experience: 80
Demon Info: A very shy, minor demon that is quick to run when confronted in
battle.
Combos: None
Habitat: Unknown
Powers: None

Number: 035
Name: Kali
Level: 16
HP: 171
MP: 65
Attack: 15
Defense: 13
Magic: 14
Resist: 12
Speed: 12
Luck: 12
Magic/Skills: Cold Voice, Magic Drain, Powerdrain, Pandemonium, Heal All,
Polarburst
Class: Common
Type: Evil
Align: Ice
Experience: 110
Demon Info: A four-armed goddess of destruction that wields a set of deadly
swords.
Combos: None
Habitat: Limbo
Powers: None

Number: 036
Name: Vrtra
Level: 17
HP: 189
MP: 71
Attack: 17
Defense: 15
Magic: 17
Resist: 15
Speed: 15
Luck: 14
Magic/Skills: Pyroburst, Guillotine, Flare, TNT, Speed Stab, Pyrodeus
Class: King
Type: Evil
Align: Fire
Experience: 128
Demon Info: A fierce demon that worships power and lives to enjoy the heat of
battle.
Combos: Holy Attack with Sizzard, Fire Flare with Agni
Habitat: Unknown
Powers: None

Number: 037
Name: Abaddon
Level: 18
HP: 195
MP: 81
Attack: 17
Defense: 16
Magic: 15
Resist: 15
Speed: 17
Luck: 13
Magic/Skills: Aquaburst, Magic Drain, Spellguard, Healmor All, Mystic Bind,
Tidal Wave
Class: General
Type: Evil
Align: Water
Experience: 145
Demon Info: A ninja-demon cloaked in darkness. Few have seen him and lived to
tell the tale.
Combos: Shadow Break with Paimon, Death Blade with Lucifer, Splash Ray with Rox
Habitat: Unknown
Powers: None

Number: 038
Name: Paimon
Level: 21
HP: 228
MP: 116
Attack: 20
Defense: 18
Magic: 19
Resist: 17
Speed: 19
Luck: 18
Magic/Skills: Polarburst, Magic Drain, Slumber, Healmor All, Spellboost,
Polardeus
Class: General
Type: Evil
Align: Ice
Experience: 190
Demon Info: Mounted on a jewel-covered camel, this flashy demon is both loud and
obnoxious.
Combos: Shadow Break with Abaddon, Death Blade with Lucifer
Habitat: Unknown
Powers: Amazon Charm, Improves persuasiveness with proud female demons.

Number: 039
Name: Isis
Level: 24
HP: 251
MP: 118
Attack: 23
Defense: 19
Magic: 25
Resist: 20
Speed: 16
Luck: 17
Magic/Skills: Flare, Hex Coma, Hyper Drain, Distract, Pyroburst, Pyrodeus
Class: King
Type: Evil
Align: Dark
Experience: 248
Demon Info: A demon capable of foretelling the future with her mystic deck of
all-seeing tarot cards.
Combos: Pyramid with Anubis, Holy Song with Osiris
Habitat: Unknown
Powers: Rogue Charm, Improves persuasiveness with bad male demons.

Number: 040
Name: Belial
Level: 28
HP: 298
MP: 124
Attack: 27
Defense: 24
Magic: 25
Resist: 23
Speed: 22
Luck: 20
Magic/Skills: Pyrodeus, Shockburst, Double Nova, Guillotine, Hex Comadeus,
Pyroburst
Class: King
Type: Evil
Align: Dark
Experience: 328
Demon Info: A war-loving demon that manipulates the unwary in order to achieve
its own evil goals.
Combos: None
Habitat: Unknown
Powers: None

Number: 041
Name: Shadomas
Level: 31
HP: 327
MP: 145
Attack: 28
Defense: 25
Magic: 28
Resist: 24
Speed: 25
Luck: 22
Magic/Skills: Hex Comadeus, Cycloburst, Dark Spear, Distract, Powerdrain,
Tornado
Class: Elite
Type: Evil
Align: Dark
Experience: 396
Demon Info: An evil demon who despises life, wreaking havoc wherever his path
may lead.
Combos: Shadow Break with Doomborg
Habitat: Unknown
Powers: Repulse, Tough attitude seems to keep away demons.

Number: 042
Name: Pyrosia
Level: 32
HP: 337
MP: 150
Attack: 26
Defense: 24
Magic: 31
Resist: 26
Speed: 24
Luck: 23
Magic/Skills: Pyroburst, Fire Breath, Magic Drain, Distract, Mystic Bind, Venom
Breath
Class: General
Type: Evil
Align: Fire
Experience: 418
Demon Info: A very nasty fire-demon with a bestial face that strikes terror into
the hearts of men.Combos: NoneHabitat: Luna Prairie, Icy Wastes, Polar Wastes
Powers: None

Number: 043
Name: Doomborg
Level: 34
HP: 372
MP: 157
Attack: 34
Defense: 31
Magic: 28
Resist: 30
Speed: 29
Luck: 30
Magic/Skills: Hex Comadeus, Hex TNT, Pyro Bomb, Pyroburst, Temptation, Hyper
Drain
Class: King
Type: Evil
Align: Dark
Experience: 488
Demon Info: A demon of the darkest nature who despises beauty and seeks to
destroy it.
Combos: Shadow Break with Shadomas
Habitat: Ice Temple
Powers: None

Number: 044
Name: Nue
Level: 35
HP: 382
MP: 165
Attack: 34
Defense: 30
Magic: 28
Resist: 26
Speed: 32
Luck: 25
Magic/Skills: Shockburst, Hex Bind, Defdrain, Shockbolt, Healmor All, Petrablast
Class: Elite
Type: Evil
Align: Thunder
Experience: 508
Demon Info: A snake-tailed tiger-demon who rides across the skies on the back of
a thundercloud.
Combos: None
Habitat: Unknown
Powers: ThunderBoost, Draws strength from the power of Thunder.

Number: 045
Name: Evil Eye
Level: 36
HP: 386
MP: 177
Attack: 35
Defense: 30
Magic: 27
Resist: 29
Speed: 28
Luck: 27
Magic/Skills: Terror Gaze, Paralyze, Chaos Foam, Hyper Drain, Magic Drain, Hex
Leech
Class: King
Type: Evil
Align: Dark
Experience: 561
Demon Info: A dark demon with an evil eye that can knock an enemy senseless with
just one look.
Combos: None
Habitat: Unknown
Powers: None

Number: 046
Name: Wartak
Level: 37
HP: 381
MP: 192
Attack: 32
Defense: 31
Magic: 37
Resist: 33
Speed: 32
Luck: 25
Magic/Skills: Cyclolok, Windblast, Powercharge, Healmor All, Cyclomax, Distract
Class: General
Type: Evil
Align: Wind
Experience: 555
Demon Info: A chivalrous demon-knight. Dem's ultimate master of warfare and
tactics.
Combos: ???
Habitat: Unknown
Powers: None

Number: 047
Name: Mammon
Level: 38
HP: 402
MP: 188
Attack: 34
Defense: 32
Magic: 37
Resist: 34
Speed: 31
Luck: 30
Magic/Skills: Shockburst, Helm Buster, Speed Stab, Pandemonium, Reflect, Pyrolok
Class: King
Type: Evil
Align: Dark
Experience: 642
Demon Info: A greedy demon who loves to gamble and cheat others of whatever they
value most.
Combos: None
Habitat: Unknown
Powers: None

Number: 048
Name: Rhanda
Level: 42
HP: 445
MP: 202
Attack: 39
Defense: 39
Magic: 42
Resist: 40
Speed: 38
Luck: 39
Magic/Skills: Magic Drain, Heart Wrench, Double Hit, Hex Leech, Temptation,
Petralok
Class: King
Type: Evil
Align: Dark
Experience: 729
Demon Info: An evil witch of many guises that uses its deadly powers to destroy
its enemies.
Combos: Fiery Impact with Flarlok
Habitat: Jude Plains, Rainy Woods, Mount Falos, Tyrnanog
Powers: Rogue Charm, Improves persuasiveness with bad male demons.

Number: 049
Name: Astar
Level: 43
HP: 461
MP: 201
Attack: 42
Defense: 37
Magic: 41
Resist: 38
Speed: 36
Luck: 44
Magic/Skills: Pyrolok, Hex Comadeus, Pyroblast, Magic Drain, TNT Flare, Death
Breath
Class: King
Type: Evil
Align: Dark
Experience: 764
Demon Info: Mounted on the back of a fire-spawned dragon, this black-clad demon
is highly destructive.
Combos: None
Habitat: Unknown
Powers: DarkHoard, Absorbs the power of Dark-attacks.

Number: 050
Name: Scatha
Level: 45
HP: 482
MP: 192
Attack: 40
Defense: 42
Magic: 45
Resist: 43
Speed: 40
Luck: 41
Magic/Skills: Pyrolok, Sacrifice, TNT, Pyroblast, Pandemonium, Reflect
Class: General
Type: Evil
Align: Dark
Experience: 848
Demon Info: A queen of the nether realms, this caped demon is a master of
weapons.
Combos: Razor Dance with Karfu, Holy Slash with Doom Cat
Habitat: Dark Rift
Powers: None

Number: 051Name: Boltar
Level: 47
HP: 500
MP: 224
Attack: 45
Defense: 44
Magic: 45
Resist: 43
Speed: 41
Luck: 41
Magic/Skills: Shocklok, Cycloblast, Mjollnir, Windblast, Shockblast, Mega
Cyclone
Class: General
Type: Evil
Align: Thunder
Experience: 947
Demon Info: Exiled from the skies, this demon of the seas now rules over wind
and thunder.
Combos: Death Blade with Dullahan, ???
Habitat: Old Tower 1F, Old Tower 2F, Old Tower 3F
Powers: Anti-Good, Feared by the Good who will run upon contact.

Number: 052
Name: Krak
Level: 56
HP: 605
MP: 279
Attack: 60
Defense: 55
Magic: 54
Resist: 51
Speed: 58
Luck: 55
Magic/Skills: Aqualok, Chomp, Death Breath, Maelstrom, Powerdrain, Mystic Bind
Class: King
Type: Evil
Align: Water
Experience: 1320
Demon Info: This humongous squid-demon attacks enemies with its long, bone-
crushing tentacles.
Combos: Megaton with Hekaton
Habitat: Unknown
Powers: None

Number: 053
Name: Azel
Level: 58
HP: 618
MP: 265
Attack: 60
Defense: 55
Magic: 62
Resist: 59
Speed: 60
Luck: 51
Magic/Skills: Aqualok, Hex Comadeus, Hyper Drain, Distract, Polarlok, Polarmax
Class: Common
Type: Evil
Align: Dark
Experience: 1322
Demon Info: A mighty demon whose presence is enough to frighten most enemies
into retreating.
Combos: None
Habitat: Unknown
Powers: Cliffhanger, Holds own even when seemingly down and out.

Number: 054
Name: Cupid
Level: 4
HP: 55
MP: 25
Attack: 7
Defense: 5
Magic: 7
Resist: 5
Speed: 9
Luck: 8
Magic/Skills: Heal, Holy Flare, Teleport, Glow, Cure, Glowdeus
Class: Common
Type: Holy
Align: Light
Experience: 10
Demon Info: Cute demon that runs errands of mercy and delivers messages of love.
Combos: None
Habitat: Unknown
Powers: LightHoard, Absorbs the power of Light-attacks.

Number: 055
Name: Mariner
Level: 5
HP: 61
MP: 30
Attack: 6
Defense: 7
Magic: 9
Resist: 8
Speed: 6
Luck: 8
Magic/Skills: Aqua Cut, Aqua, Heal, Aqua Flood, Hyper Drain, Venom Foam
Class: Common
Type: Holy
Align: Water
Experience: 12
Demon Info: A demon who turned from Good to evil. Currently rules over the house
of Pisces.
Combos: None
Habitat: Foggy Marsh, Lair Area
Powers: WaterHoard, Absorbs the power of Water-attacks.

Number: 056
Name: Nikare
Level: 8
HP: 85
MP: 40
Attack: 9
Defense: 8
Magic: 11
Resist: 10
Speed: 9
Luck: 9
Magic/Skills: Polar, Cure, Heal, Teleport, Heal All, Polarburst
Class: Elite
Type: Holy
Align: Light
Experience: 28
Demon Info: A demon with an angelic voice for singing sweet songs of victory.
Combos: None
Habitat: Foggy Marsh, Lair AreaPowers: None

Number: 057
Name: Angel
Level: 12
HP: 128
MP: 52
Attack: 10
Defense: 10
Magic: 12
Resist: 11
Speed: 12
Luck: 9
Magic/Skills: Cyclone, Summon, Heal All, Spellguard, Cure, Cycloburst
Class: Common
Type: Holy
Align: Light
Experience: 60
Demon Info: Sweet creature that flies the heavens, delivering happiness and
peace to all.
Combos: None
Habitat: Unknown
Powers: None

Number: 058
Name: Aquarios
Level: 13
HP: 128
MP: 62
Attack: 12
Defense: 10
Magic: 14
Resist: 11
Speed: 14
Luck: 10
Magic/Skills: Ice Pillar, Cold Voice, Heal, Frostbite, Defboost, Ice Breath
Class: Common
Type: Holy
Align: Ice
Experience: 68
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Aquarius.
Combos: None
Habitat: Duvegs Trail, Hydra Mine
Powers: None

Number: 059
Name: Sea Ram
Level: 15
HP: 162
MP: 78
Attack: 13
Defense: 13
Magic: 12
Resist: 10
Speed: 10
Luck: 11
Magic/Skills: Cyclone, Lucidity, Teleport, Revive, Heal All, Cyclodeus
Class: Elite
Type: Holy
Align: Wind
Experience: 99
Demon Info: A demon who turned from Good to evil. Currently rules over the house
of Capricorn.
Combos: None
Habitat: Hydra Mine, Inferno Pit, Limbo
Powers: None

Number: 060
Name: Irontaur
Level: 16
HP: 174
MP: 72
Attack: 14
Defense: 13
Magic: 14
Resist: 12
Speed: 15
Luck: 14
Magic/Skills: Ram, Petra, Heal All, Glow, Healmor, Petradeus
Class: Elite
Type: Holy
Align: Earth
Experience: 116
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Sagittarius.
Combos: Earth Hammer with Leprak
Habitat: Limbo
Powers: None

Number: 061
Name: Prince
Level: 18
HP: 193
MP: 89
Attack: 16
Defense: 15
Magic: 16
Resist: 13
Speed: 14
Luck: 14
Magic/Skills: Holy Flare, Divine Blow, Heal All, Healmor, Cure, Resurrect
Class: King
Type: Holy
Align: Light
Experience: 141
Demon Info: Royal guardian demon who is committed to the protection of statesmen
and kings.
Combos: Crosswinds with Airlok
Habitat: Rem Blvd., Limbo
Powers: None

Number: 062
Name: Power
Level: 20
HP: 214
MP: 88
Attack: 19
Defense: 17
Magic: 15
Resist: 15
Speed: 15
Luck: 14
Magic/Skills: Holy Flare, Holy Mute, Shock Stab, Healmor, Lucidity, Shockdeus
Class: Elite
Type: Holy
Align: Light
Experience: 177
Demon Info: An angelic demon whose sole purpose in life is to defeat the forces
of evil.
Combos: Dragon Blow with Arch Rox, Dragon Blow with Dred Rox
Habitat: Unknown
Powers: None

Number: 063
Name: Libra
Level: 20
HP: 211MP: 97
Attack: 18
Defense: 19
Magic: 17
Resist: 19
Speed: 16
Luck: 17
Magic/Skills: Petradeus, Charge, Powercharge, Petraburst, Summon, Desperation
Class: General
Type: Holy
Align: Earth
Experience: 176
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Libra.
Combos: None
Habitat: Rem Blvd., Playground, Rem Park, Wind Gate, Gateway
Powers: EarthWall, Reflects Earth-attacks back to enemy.

Number: 064
Name: Leo
Level: 22
HP: 228
MP: 95
Attack: 18
Defense: 19
Magic: 19
Resist: 18
Speed: 26
Luck: 20
Magic/Skills: Shockburst, Teleport, Quick Spear, Thunderbolt, Revive, Healmor
Class: General
Type: Holy
Align: Thunder
Experience: 208
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Leo.
Combos: None
Habitat: Unknown
Powers: ThunderBoost, Draws strength from the power of Thunder.

Number: 065
Name: Virtue
Level: 24
HP: 253
MP: 110
Attack: 25
Defense: 22
Magic: 21
Resist: 20
Speed: 17
Luck: 16
Magic/Skills: Cycloburst, Lucidity, Heal All, Cyclodeus, Spellboost, Resurrect
Class: Elite
Type: Holy
Align: Light
Experience: 237
Demon Info: A dashing demon who is fully committed to saving any damsel in
distress.
Combos: None
Habitat: Unknown
Powers: None

Number: 066
Name: Virgo
Level: 24
HP: 245
MP: 122
Attack: 22
Defense: 20
Magic: 25
Resist: 22
Speed: 18
Luck: 19
Magic/Skills: Pyroburst, Spellblock, Lucidity, Revive, Miracle Cure, Healmor
Class: King
Type: Holy
Align: Fire
Experience: 234
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Virgo.
Combos: None
Habitat: Rem Blvd., Heldun Flats, Dark Palace, Orgel Room
Powers: None

Number: 067
Name: Dominion
Level: 27
HP: 285
MP: 138
Attack: 22
Defense: 22
Magic: 26
Resist: 22
Speed: 23
Luck: 22
Magic/Skills: Holy Flare, Glowdeus, Shock Stab, Healmor, Lucidity, Shockdeus
Class: General
Type: Holy
Align: Light
Experience: 301
Demon Info: Hard-working demon and a trusted leader that will not tolerate any
laziness.Combos: Holy Shield with Marduk
Habitat: Unknown
Powers: None

Number: 068
Name: Amurtert
Level: 28
HP: 290
MP: 142
Attack: 23
Defense: 20
Magic: 26
Resist: 23
Speed: 22
Luck: 24
Magic/Skills: Aquablast, Lucidity, Venom Foam, Revive, Healmor, Glowdeus
Class: Common
Type: Holy
Align: Light
Experience: 331
Demon Info: An ancient and immortal demon that breathes new life info dying
plants.
Combos: None
Habitat: Unknown
Powers: LightWall, Reflects Light-attacks back to enemy.

Number: 069
Name: Haurvata
Level: 30
HP: 310
MP: 152
Attack: 25
Defense: 22
Magic: 28
Resist: 25
Speed: 22
Luck: 25
Magic/Skills: Glowdeus, Reset, Divine Blow, Wildstorm, Quick Spear, Golden Mute
Class: Elite
Type: Holy
Align: Light
Experience: 364Demon Info: A very unusual demon that draws its strength from the
beauty of
flowers.
Combos: None
Habitat: Unknown
Powers: None

Number: 070
Name: Ironhoof
Level: 33
HP: 357
MP: 152
Attack: 33
Defense: 29
Magic: 33
Resist: 28
Speed: 27
Luck: 26
Magic/Skills: Holy Flare, Divine Blow, Heal All, Resurrect, Pyroburst, Healmax
Class: General
Type: Holy
Align: Light
Experience: 454
Demon Info: An iron-hoofed demon that gallops across the skies to protect the
sick and weak.
Combos: None
Habitat: Unknown
Powers: None

Number: 071
Name: Cancer
Level: 33
HP: 356
MP: 154
Attack: 27
Defense: 33
Magic: 29
Resist: 31
Speed: 23
Luck: 28
Magic/Skills: Aquaburst, Holy Flare, Chaos Foam, Revive, Tidal Wave, Healmax
Class: King
Type: Holy
Align: Water
Experience: 456
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Cancer.
Combos: None
Habitat: Polar Wastes
Powers: WaterProof, Prevents death by Water-attacks.

Number: 072
Name: Muslexx
Level: 36
HP: 381
MP: 160
Attack: 35
Defense: 32
Magic: 31
Resist: 30
Speed: 28
Luck: 30
Magic/Skills: Holy Mute, Powercharge, Aquablast, Venom Foam, Summon, Polarlok
Class: Common
Type: Holy
Align: Light
Experience: 539
Demon Info: Nobody knows what's behind the mask of this massively muscled, giant
demon.
Combos: None
Habitat: Unknown
Powers: None

Number: 073
Name: Gemini
Level: 38
HP: 400
MP: 182
Attack: 35
Defense: 34
Magic: 35
Resist: 33
Speed: 33
Luck: 30
Magic/Skills: Cycloblast, Spellblock, Defboost, Hex Coma, Cycloblast, Revive
Class: Elite
Type: Holy
Align: Wind
Experience: 574
Demon Info: Pair of demons that turned evil. Currently rule over the House of
Gemini.
Combos: None
Habitat: Sword Cave, Kibra Woods, Wind Shrine, Peril Forest, Underworld
Powers: WindHoard, Absorbs the power of Wind-attacks.

Number: 074
Name: Pathlite
Level: 39
HP: 408
MP: 194
Attack: 32
Defense: 34
Magic: 36
Resist: 35
Speed: 35
Luck: 31
Magic/Skills: Healmor All, Revive, Petrablast, Spellblock, Gaia Buster,
Maelstrom
Class: Elite
Type: Holy
Align: Light
Experience: 617
Demon Info: A caring demon who spares no effort towards protecting nature and
her own life.
Combos: Holy Song with Kaleidos
Habitat: Unknown
Powers: None

Number: 075
Name: Puritus
Level: 41
HP: 440
MP: 199
Attack: 37
Defense: 36
Magic: 39
Resist: 38
Speed: 37
Luck: 38
Magic/Skills: Pyrolok, Healmor, Powerboost, Pyroblast, Resurrect, Cyclomax
Class: King
Type: Holy
Align: Light
Experience: 691
Demon Info: Armored warrior and keeper of the sacred flame. A demon that refuses
to fall.
Combos: None
Habitat: Unknown
Powers: Final Wall, Blocks most attacks when near death.

Number: 076
Name: Cherubim
Level: 42
HP: 434
MP: 200
Attack: 39
Defense: 38
Magic: 36
Resist: 36
Speed: 35
Luck: 37
Magic/Skills: Pyrolok, Healmor, Divine Blow, Light Lance, Pyroblast, Holy Blast
Class: General
Type: Holy
Align: Light
Experience: 747
Demon Info: Four-winged guardian angel that brandishes a mighty sword which
burns all it touches.
Combos: Crosswinds with Kresnik, ???
Habitat: Jude Plains, Rainy Woods, Mount Falos, Tyrnanog
Powers: None

Number: 077
Name: Asmodeus
Level: 42
HP: 451
MP: 164
Attack: 41
Defense: 38
Magic: 35
Resist: 34
Speed: 36
Luck: 37
Magic/Skills: Pyrolok, Doom Flash, Healmor All, Healmax, Spellboost, Resurrect
Class: King
Type: Holy
Align: Fire
Experience: 737
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Taurus.
Combos: None
Habitat: Unknown
Powers: FireProof, Prevents death by Fire-attacks.

Number: 078
Name: Aries
Level: 44
HP: 469
MP: 211
Attack: 38
Defense: 39
Magic: 42
Resist: 41
Speed: 40
Luck: 42
Magic/Skills: Shocklok, Shockbolt, Mjollnir, Resurrect, Hyper Drain, Shockblast
Class: King
Type: Holy
Align: Thunder
Experience: 815
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Aries.
Combos: ???
Habitat: Dark Rift
Powers: None

Number: 079
Name: Vomana
Level: 45
HP: 492
MP: 188
Attack: 44Defense: 41
Magic: 44
Resist: 41
Speed: 42
Luck: 38
Magic/Skills: Golden Mute, Healmax, Pyrolok, Pyromax, Healmax All, Resurrect
Class: General
Type: Holy
Align: Light
Experience: 857
Demon Info: A king angel that protects animals, but is a little scary-
looking.Combos: Holy Shield with Guardian, ???
Habitat: Unknown
Powers: None

Number: 080
Name: Raphael
Level: 46
HP: 485
MP: 223
Attack: 41
Defense: 42
Magic: 45
Resist: 43
Speed: 41
Luck: 40
Magic/Skills: Glowmax, Holy Mute, Healmax All, Spellblock, Cyclolok, Resurrect
Class: King
Type: Holy
Align: Wind
Experience: 885
Demon Info: A king, caring angel who spares no effort towards curing the sick
and injured.
Combos: War Breath with Uriel, Soul Eater with Dred Cat
Habitat: Unknown
Powers: WindProof, Prevents death by Wind-attacks.

Number: 081
Name: Uriel
Level: 46
HP: 492
MP: 210
Attack: 45
Defense: 44
Magic: 41
Resist: 40
Speed: 42
Luck: 40
Magic/Skills: Divine Blow, Holy Blast, Powercharge, Sacrifice, Pyrolok,
HealmaxClass: King
Type: Holy
Align: Fire
Experience: 891
Demon Info: An unforgiving angel that punishes evil demons with the blazing
flames of justice.
Combos: War Breath with Raphael
Habitat: Old Tower 1F, Old Tower 2F
Powers: FireProof, Prevents death by Fire-attacks.
Number: 082
Name: Seraphim
Level: 47
HP: 508
MP: 216
Attack: 46
Defense: 44
Magic: 45
Resist: 43
Speed: 45
Luck: 42
Magic/Skills: Divine Blow, Purge, Heal All, Healmax, Spellboost, Resurrect
Class: Elite
Type: Holy
Align: Light
Experience: 910
Demon Info: An airborne demon whose sweet songs can smoothe the soul of any
hardened warrior.
Combos: None
Habitat: Old Tower 2F, Old Tower 3F, Old Tower 4F
Powers: None

Number: 083
Name: Guardian
Level: 48
HP: 522
MP: 218
Attack: 48
Defense: 45
Magic: 47
Resist: 45
Speed: 44
Luck: 44
Magic/Skills: Hand of Fate, Holy Blast, Mjollnir, Pyromax, Pyrolok, Aquamax
Class: King
Type: Holy
Align: Light
Experience: 956
Demon Info: A champion of champions and a natural-born leader with the heart of
an angel.
Combos: Holy Song with Doom Cat, Holy Shield with Vomana
Habitat: Old Tower 3F, Old Tower 4F, Old Tower 5F
Powers: None

Number: 084
Name: Scorpio
Level: 52
HP: 558
MP: 249
Attack: 52
Defense: 53
Magic: 50
Resist: 49
Speed: 55
Luck: 48
Magic/Skills: Subzero, Holy Blast, Ice Breath, Polarmax, Spellblock, Resurrect
Class: Elite
Type: Holy
Align: Ice
Experience: 1110
Demon Info: A demon who turned from Good to evil. Currently rules over the House
of Scorpio.Combos: None
Habitat: Unknown
Powers: None

Number: 085
Name: Michael
Level: 58
HP: 640
MP: 269
Attack: 60
Defense: 56
Magic: 62
Resist: 58
Speed: 59
Luck: 62
Magic/Skills: Glowmax, Holy Blast, Healmax, Healmax All, Resurrect, Light Lance
Class: King
Type: Holy
Align: Light
Experience: 1390
Demon Info: Drawing his power from the sun, this angel is the leader of the
forces against evil.
Combos: Holy Shield with Marduk, Armageddon with Lucifer
Habitat: Unknown
Powers: None

Number: 086
Name: Tsunami
Level: 4
HP: 58
MP: 26
Attack: 9
Defense: 8
Magic: 6
Resist: 8
Speed: 6
Luck: 7
Magic/Skills: Aqua, Mystic Bind, Heal All, Pandemonium, Defboost, Aquadeus
Class: Common
Type: Dragon
Align: Water
Experience: 9
Demon Info: Enormous snake that inhabits the sea. It can cause major floods and
tidal waves.
Combos: None
Habitat: Tower Area, Time Tower, Fanda Plains
Powers: None

Number: 087
Name: Makara
Level: 8
HP: 85
MP: 42
Attack: 10
Defense: 9
Magic: 8
Resist: 9
Speed: 11
Luck: 9
Magic/Skills: Aqua, Mystic Bind, Cure, Heal All, Defboost, Aquadeus
Class: Common
Type: Dragon
Align: Water
Experience: 26
Demon Info: A colossal demon with the head of a deer, dragon horns, and the body
of a f