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Shinyaku Seiken Densetsu
Sword of Mana
FAQ / Walkthrough
Version 2.9
June 9, 2004
by ShdwRlm3
____________-------------------------------------------------------____________
\ N E W ! /
/___________-------------------------------------------------------___________\
V 2.9 - June 9, 2004 - Wow, has it really been that long since I've updated?
Anyway, TONS of changes, mostly in the layout. Check the Version
History section for complete details.
Table of Contents
1. Intro
2. Story
3. Characters
4. Controls/Gameplay
a. Controls
b. Abilities
c. Ring Menu
d. Level Up Types
e. Classes
f. Skill Levels
g. NPC Grid
h. Time
i. Combos
-------------------------------------------------------------------------------
5. W A L K T H R O U G H
5a. Chapter 0 - The Beginning
5b. Chapter 1 - Granz Castle, Path to Topple, Topple Village, Topple
Outskirts, Path to Cave
5c. Chapter 2 - Path to Cave, Batmo Cave, Vinquette Vicinity,
Vinquette Hall
5d. Chapter 3 - Vinquette Vicinity, Path to Scaly Lair, Scaly Lair,
Marsh Cave, Road to Wendel, Wendel Coast, Wendel
5e. Chapter 4 - Mushboom Forest, Dwarf Cave, Path to Mine, Abandoned
Mine, Path to Gaia, Gaia's Facade, Gaia Cave, Lake
Vicinity
5f. Chapter 5 - Airship
5g. Chapter 6 - Lake Vicinity, Menos Outskirts, Menos Village,
Prickly Desert, Town of Jadd
5h. Chapter 7 - Jadd Desert, Dune Maze, Altar of Time, Devius Manor
5i. Chapter 8 - Miasma Glen, Cascade Cave, Mt. Illusia
5j. Chapter 9 - Granz Castle
5k. Chapter 10 - Town of Ishe, Glass Desert (South), Snowfield,
Lorimar Castle, Kahla Peaks
5l. Chapter 11 - Rocky Wilds, Subland River, Subsea Volcano
5m. Chapter 12 - Town of Ishe, Glass Desert, Ruined Passage, Sealed
Cave
5n. Chapter 13 - Dime Tower
5o. Chapter 14 - ???
For quick Chapter access, press Ctrl+F, then search for "5a" (don't
include the quotation marks) or whatever Chapter you're looking for. You can
also use Ctrl+F to search for anything you're looking for (i.e. "Brownie Ring")
-------------------------------------------------------------------------------
6. Bestiary
a. Numbered Monsters
b. Unnumbered Monsters
c. Event Monsters
d. Bosses
e. Rare Monster Locations
7. Items
8. Weapons/Armor
9. Magic
10. Quests
11. Miscellaneous
a. Popoi's Notes
b. Status Effects
c. Traps
d. NPCs/Partners
12. Secrets
------------------------------------------- -----------------------------------
13. FAQs | FOR THE LOVE OF ALL THAT IS PURE
a. Mana FAQs | AND CHOCOLATEY, please read this
b. Sword of Mana FAQs | section. Chances are your
c. Brownie Ring/Tiny Tapper | question(s) will be answered here.
------------------------------------------- -----------------------------------
14. Credits
15. Version History
16. Copyright Info
____________-------------------------------------------------------____________
\ - 0 1 - /
\ ~ I N T R O D U C T I O N ~ /
/ \
/___________-------------------------------------------------------___________\
There exists a legend... a legend of a sword of pure holiness. The
very essence of Mana flows through it, granting those who wield it unimaginable
power. With the power of this sword, gods have been vanquished, and empires
laid to waste. Yet, only those pure of heart can harness its full potential,
and few are of such caliber. And so the sword has been lost to the ages,
waiting for a time, a place, and a person that needs it most.
There exists a tome of pure knowledge. Written by someone with way too
much free time, it grows as time passes, seeking to chronicle the adventures of
Heroes and Heroines as they quest to save the world of Mana.
The time has now come for the Sword of Mana to be put to use once more.
The goddess cries as the Tree of Mana struggles to maintain a balance
throughout the world. And now you, Hero and/or Heroine, have stepped up to the
task. Luckily for you, you have stumbled upon these chronicles, replete with
a full walkthrough, numerous item and monster lists, secrets and other
Completely Useless Info (TM). May your journey be safe, and above all else,
keep on happy!
____________-------------------------------------------------------____________
\ - 0 2 - /
\ ~ S T O R Y ~ /
/ \
/___________-------------------------------------------------------___________\
"Long ago, a man used the power of the Mana Tree to subjugate the world.
Then a youth wileding a holy sword appeared, a ray of light conquering the
darkness. Thus Mana resumed her peaceful slumber. Though few remain who
recall the old tale, the legend has been revived once more..."
____________-------------------------------------------------------____________
\ - 0 3 - /
\ ~ C H A R A C T E R S ~ /
/ \
/___________-------------------------------------------------------___________\
Warning!!! Spoilers abound! DO NOT read this chapter if you do not wish
to have the story spoiled!
~* Heroes *~
Many heroes have answered the cries of Mana. Together, perhaps they can
force back the powers of darkness and heal the damage done to the soul of Mana.
If you are not familiar with the Legend of the Holy Sword, avert your
innocent eyes, because the following details may spoil your enjoyment of the
story.
Hero - The hero of our story seeks to avenge the death of his parents, only to
find out that Dark Lord is really his father. Okay, maybe not (and just in
case I get any e-mails, I was kidding!), but really, isn't the whole avenging
death thing getting rather cliche? Anyway, some may claim he is completely
free of personality. Others would argue that stupidity and being quick to
anger constitute a personality. Those people would be correct.
Heroine - The female protagonist journeys to uncover her mysterious (and
really, what other kind is there?) past. As she and Hero grow closer
together, she gets the startling revelation that she and Hero are actually
brother and sister! Okay, again, maybe not.
Amanda - Hero's fellow gladiator-slave and sister to Lester. She is outspoken,
and may have a crush on Hero. Apparently she also doles out lots of
oppressive love.
Willy - A survivor of the Mana Clan and another gladiator-slave. In Final
Fantasy Adventure, he originally died fairly on in the game (literally at the
beginning). Unfortunately, he lives on in this one, only to speak with the
worst slang ever in an RPG (yes, he surpasses Barrett!).
Bogard - Gemma Knight of lore, he vows to protect Heroine from harm. Knowing
and protecting her since she was but a child, he has a fatherly affection
towards her.
Cibba - The great sage of Wendel, he led the Gemma Knights to victory. He is
said to be hundreds of years old, and boy does he look it!
Lester - A minstrel and the brother of Amanda. He uses his music to soothe
others.
Marshall - A Warbot left over from the age of Vandole. He has spent hundreds
of years alone, and needs a good friend or two.
Watts - A Dwarf. He spends his time mining and dining with Dudbears at the
Abandoned Mine (which I guess isn't so abandoned considering the numerous
enemies inside).
~* Villains *~
Just as heroes gather to save Mana, so do the forces of evil join together
to spread fear, sorrow, and rabites. What's that? Rabites aren't scary? Then
you haven't faced them all...
Dark Lord - He seeks to purge the world of the Mana Clan. What are his true
intentions? And what is his true motive?
Julius - A mysterious man who works for Dark Lord. His ghastly appearance
leads some to believe he isn't completely human.
Count Lee - A Mavole who has been kidnapping women of the Mana Clan. I'm sure
there are better ways of meeting women than that, Count.
Ebony Butler - Count Lee's servant. He longs to return to Mavolia.
Ivory Butler - Count Lee's servant. He longs to return to Mavolia.
Isabella - Another Mavole with unknown motives. She wonders why Count Lee
would want to live in the world of humans, so she comes up from Mavolia for a
stay.
Devius - Count of Devius Manor and brother of Dark Lord. He is concerned for
his sibling, considering his recent, disturbing behavior.
Goremand - A pact was made with this dealer of death. Just by who and for what
is still unclear...
____________-------------------------------------------------------____________
\ - 0 4 - /
\ ~ C O N T R O L S / G A M E P L A Y ~ /
/ \
/___________-------------------------------------------------------___________\
Controls/Gameplay Table of Contents
4a. Controls
4b. Abilities
4c. Ring Menu
4d. Level Up Types
4e. Classes
4f. Skill Levels
4g. NPC Grid
4h. NPCs/Partners
4i. Time
4j. Status Effects
4k. Traps
4l. Combos
*******************************************************************************
4a. * Controls *
*******************************************************************************
Battle
------
D-Pad - Move
A Button - Attack
B Button - Run
L Button - Ability
R Button - Magic
Select - Switch Characters
Start - Ring Menu
- (Press Start when in Ring Menu) Enemy Names
Town
----
D-Pad - Move
A Button - Speak
- Open Chest
B Button - Run
L Button - Ability
R Button - None
Select - None
Start - Ring Menu
Ring Menu
---------
D-Pad
Left - Move icons clockwise
Right - Move icons counter-clockwise
Up - Move to another set of icons
Down - Move to another set of icons
A Button - Select
B Button - Go up one level on Ring Menu
L Button - Weapons Ring Menu (Battle only)
R Button - Spirits Ring Menu (Battle only)
Select - None
Start - Exit Ring Menu completely
Menu
----
D-Pad - Move cursor
A Button - Confirm
B Button - Cancel
L Button - Switch Characters
R Button - Switch Characters
Select - Description
Start - None
*******************************************************************************
4b. * Abilities *
*******************************************************************************
Abilities made their debut in Legend of Mana, and appear in Sword of Mana
in an extremely limited form. You get a whopping total of two abilities, both
of which you'll receive early on your adventure.
Jump
~~~~~~
Command: L Button
Description: Umm... jump.
Acquire: Hero - Cascade Cottage
Heroine - Cascade Cottage
Squat
~~~~~~~
Command: L Button + A Button
Description: Sit down to collect your thoughts and regain your MP slowly (1/20
of your maximum MP).
Acquire: Hero - Vinquette Hall
Heroine - Cascade Cottage
*******************************************************************************
4c. * Ring Menu *
*******************************************************************************
1
8 2
7 3
6 4
5
1. Status
a
d b
c
a. Status (Character Status)
b. NPC Setting
c. Weapon List
d. Armor List
2. Level Up
- Appears when you gain enough EXP to reach the next Level
3. Item
a
g b
f c
e d
a. Recovery Items
b. Mystery Items
c. Trait Coin (Battle Only)
d. Spirit Icons (Battle Only)
e. Meat Items
f. Summons Items (Battle Only)
g. Other Items
i. Event Items
ii. Seeds
iii. Fruits
iv. Veggies
v. Raw Materials
4. Weapons
5. Accessories
6. Magic Rope
7. Spirits
8. Popoi's Notebook
*******************************************************************************
4d. * Level Up Types *
*******************************************************************************
Whenever you level up, 12 points are distributed among different
attributes. Depending on the Level Up Type, the points will be spread
differently. The following chart shows the point spread. Note that if you
choose Random the 12 points will be distributed randomly, with 8 of those
points devoted to HP/MP and 4 given to the other statistics (Thanks to Terence
for clarification).
HP MP Pow Def Int Mnd Agi
---------------------------------
Warrior Type | +7 +1 +1 +2 +1 |
Monk Type | +8 +2 +1 +1 |
Magician Type | +3 +5 +2 +1 +1 |
Sage Type | +2 +6 +1 +2 +1 |
Thief Type | +5 +3 +1 +1 +2 |
Random | +? +? +? +? +? +? +? |
---------------------------------
*******************************************************************************
4e. * Special Classes *
*******************************************************************************
Depending on which Level Up Types you choose, you may earn a special
Class, and special bonus effects to go along with it. These effects range from
added ttack with certain weapons to increased defense against certain elemental
magic. All Classes are taken from the different classes in Seiken Densetsu 3
(although some translations are different).
Do your best to plan your Level Up Types in advance, since the high-level
Classes take 35 total Level Ups. For the more interesting Classes, you'll have
to decide if you want to give up a balanced character for a powerhouse in the
attributes that you choose.
There are three types of Classes: Yellow (Base), Blue (Secondary), and Red
(Final). Before you can receive a Red Class, you must have a Blue one, and
before you can get a Blue one, you must already have a Yellow Class. Long
story short- you can't go directly to Red Classes. Yellow Classes take 5 Level
Ups in certain types, while Blue takes 15 and Red takes 35.
Note that the Classes are categorized by the Level Up Types (Warrior,
Monk, Sage, Magician, Thief, Random (Mix)). Once you get a Yellow Class in one
category, you CANNOT switch to another one! The same goes for Blue Classes.
Keep this in mind before you Level Up the wrong type. However, you CAN level
up other types in the process.
You may also get Bonus Accessories by choosing one Level Up Type and
leveling it up 40 straight times. Of course, this means you will have to
forego Classes for a majority of the quest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class requirements and other info can be found in my separate Class FAQ
also available at www.gamefaqs.com
*******************************************************************************
4f. * Skill Levels *
*******************************************************************************
All of the Weapons and Spirits in Sword of Mana have "Skill Levels" Skill
Levels have a few purposes.
First of all, for each Level your Weapon or Magic Attack Power for that
particular Weapon or Spirit will increase by 1. It may not sound like a lot,
but if you manage to reach Level 99 (the maximum), you'll be dealing a
potential extra 99 points of damage. Also, for every Wisp Level, HealingLight
will heal an additional 1 HP.
Weapon Levels determine how fast your Deathblow Gauge increases. There
are 30 bars (or points) in the Deathblow Gauge. The following table shows how
many points your gauge will increase by based on your Level with that
particular weapon only:
Skill | Point
Level |
------- -------
1-9 | 1
10-19 | 2
20-29 | 3
30-39 | 4
40-49 | 5
50-59 | 6
60-69 | 7
70-79 | 8
80-89 | 9
90-99 | 10
The final use for Skill Levels involves a certain Quest which requires you
to reach Level 30 for the Spirits. You can find more info in the Quests
Chapter.
Skill Experience
----------------
To determine how much Skill EXP you need to Level Up a particular Weapon
or Spirit, use the following formula:
( Current Skill Level + 1 ) * 20 = Skill Level Up
For instance, if your Sword is Level 1, you'll need (1+1)*20 = 40 Skill
EXP to level it up to Level 2. If it's Level 98, you'll need (98+1)*20 = 1980
Skill EXP to level it up to the maximum Level 99.
Skill EXP is gained just from hitting enemies with a Weapon or with a
Spirit's attack spell (support spells do not get you experience). Even if you
do 0 damage, you'll still get the EXP, although if you Miss you won't get
anything.
How much Skill EXP you receive from hitting an enemy depends solely on
how much regular EXP the Monster gives. Use the following formulas to
determine how much Skill EXP you get:
Weapon Skill EXP: EXP / 5
Magic Skill EXP: EXP / 3
Enemies give a minimum of 1 Skill EXP.
For those of you wondering, Metaballs and Stone Seals give 1 Skill EXP for
each hit, so it's not recommended that you use them for leveling up later on.
*Skill EXP formulas from the Shinyaku Seiken Densetsu Kaitaishinsho!!!
*******************************************************************************
4g. * NPC Grid *
*******************************************************************************
Offensive
|-----------------|
| | | | | | |
|-----------------|
| | | | | | | W
M |-----------------| e
a | | | | | | | a
g |-----------------| p
i | | | | | | | o
c |-----------------| n
| | | | | | | s
|-----------------|
| | | | | | |
|-----------------|
Defensive
*******************************************************************************
4h. * Time *
*******************************************************************************
As in Seiken Densetsu 3, there are different times of day. The time of
day affects what enemies appear in battle and may also have bearing on certain
events. Unlike Seiken Densetsu 3, time only passes when you "scroll" from one
screen to another (in other words, when the screen blacks out and you enter a
new area).
There are a few things that you should note when it comes to time. Time
does not pass in towns and some areas next to towns. However, whenever you
sleep at an Inn, you'll wake up in the Morning. Time does pass in most
dungeons (the only known exception being Binkett's Mansion). Unfortunately,
in many internal dungeons it's hard to tell what time of day it is, other than
by seeing what enemies are appearing.
Time cycles (clockwise) as follows:
Morning
/ \
Night Day
/ \
Night Day
\ /
Night Day
\ /
Evening
As in Seiken Densetsu 3 and Legend of Mana, each day of the week is also
assigned a special attribute. Depending on the Day, special rare monsters may
appear, or certain events may occur. Also, a Spirit's Attack Magic Power will
be increased if it is that Spirit's day. On Mana Holy Day, all magic is
powered up slightly.
The days cycle (clockwise) as follows:
Mana Holy Day
/ \
Gnome Day Luna Day
| |
Jinn Day Salamander Day
\ /
Dryad Day - Undine Day
*******************************************************************************
4i. * Combos *
*******************************************************************************
Certain weapons allow for comboable hits. Time your button presses right
to perform a combo!
Weapon | Hit 1 | Hit 2 | Hit 3
--------- ----------------------------------------
Sword | Slash | Return Slash | Jump Slash
Rod | Strike | Return Strike | Jump Strike
Knuckle | Punch | Kick | Jumping Upper
Lance | Thrust | Throw | Swing
Axe | Slash | Return Slash | Jump Slash
So what's the point of combos? Well, the first hit does normal damage,
but the second hit does 150% and the third hit does 200%!!!
____________-------------------------------------------------------____________
\ - 0 5 - /
\ ~ W A L K T H R O U G H ~ /
/ \
/___________-------------------------------------------------------___________\
The bulk of this text focuses on your journey to save Mana. While following
these steps will certainly ensure your success, remember that exploration is
half the fun, so it's recommended that you only peek when you get stuck. Of
course, if you wish to sap all of the fun out of the game, feel free to follow
this guide from start to finish.
NOTE: Hero's Quest and Heroine's Quest branch at different points.
NOTE: Since Hero and Heroine don't have official names, they will be referred
to as Hero and Heroine.
Area Info Explained
-------------------------------------------------------------------------------
In an effort to make this guide easier to navigate, you'll find lots of
different formatting that will (hopefully) get you the information you need,
fast. The following Area Info will appear whenever you enter a new area. Note
that areas will often be close together and will share enemies. In such cases
the area info will be combined.
_( Area Name )________________________ ________________________________________
|
Monster Data: | Items:
Name HP: Day/Night | Gumdrop x1
+ Staff, Knucks, Mace, Wind |________________________________________
x Earth |
______________________________________|
For the Area Name, () denote a Field
[] denote a Town
<> denote a Dungeon
For Monster Data, the Monsters that appear are listed with:
Name : Enemy Name
HP : Amount of HP Enemy has
Time : Time of Day Enemy appears
+ : Enemy weaknesses (Weapons and Magic that Monster is weakest against)
x : Enemy immunities (Weapons and Magic that Monster cannot be hurt by)
Due to space constraints, only limited Monster Data is listed in the
Walkthrough itself. For complete Monster information, please refer to the
Bestiary.
The Items field shows which Items may be found in Chests in the area.
-------------------------------------------------------------------------------
____________ ______________________________________________________________
| 5a | / * Getting Started * \
| Chapter 0 | \ /
ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Insert your gamepak into your GBA... oh, you already know this part? Then
beat the game on your own, smartypants! Stupid know-it-all, I oughta... Okay,
okay, serenity now, serenity now... Okay, calm again.
After savouring the nostalgia of the newly arranged intro music, begin
your quest by pressing Start on the title screen. Choose the first option
(New Game). Now it's time to choose your gender. Choosing to be the Hero or
the Heroine WILL have a bearing on the story, and affects certain portions of
the gamplay. Hero and Heroine will encounter a few unique bosses and traverse
a few unique areas. Next, name yourself. There are NO default names, so
you'll have to use your imagination.
The game will now begin as so many tales do... with a dream.
____________ ______________________________________________________________
| 5b | / * Awakening Legend * \
| Chapter 1 |
ŻŻŻŻŻŻŻŻŻŻŻŻ ~ Granz Castle ~ Path to Topple ~ Topple Village ~
\ ~ Topple Outskirts ~ Path to Cave ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The story begins differently for each of our adventurers. If you're
playing as Hero, follow whatever is in between the Hero Path BEGIN and END
headers. If you're playing as Heroine, follow the Heroine Path BEGIN and END.
If you don't see any such headers, then the path is basically the same for
both of them.
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_< Granz Castle >_____________________ ________________________________________
|
Jackal (Boss) | None
______________________________________|________________________________________
<Granz Castle>
Years later, Hero, all grown-up at the tender age of 17, wakes up in the
dungeon where he's been a "gladiator-slave" since he was captured. Willy is
awakened by Hero's screaming, and asks if he had the dream again. Answer "Yes"
(the top option), otherwise Willy will keep asking the question until you do
say Yes. Willy then asks about the girl Hero escaped with, and it's time to
name her. After the rest of the lengthy conversation, run to the right and
press A near the Goddess Statue (or whatever remains of it), then choose the
first option to reach the save screen. Save your game.
Talk to Amanda, who is the girl near the Goddess Statue. Speak with the
Slave standing near the gate, then talk to Amanda (the girl standing near the
Goddess Statue) twice. You'll get Popoi's Note #1 (you'll get the Popoi's
Notebook later). Speak with the Slave once more.
_____ ________________________ __________________________________ ______
| | Jackal | Jap: Jackal |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: o W: -|
| Type: Fauna | Hero [x] Heroine [ ] |K: o S: o|
| Prime: Smell | Location: Granz Castle |F: o L: -|
| Sub: DayViz | |S: o S: -|
|----------------- ------------ ----------------------------------|B: o U: o|
| HP: 55 L: 7 | BLACK: N/A |L: o D: o|
| Pow: 8 Def: 5 Agi: 1 | |A: o J: +|
| Int: 2 Mnd: 5 Exp: 5 | |M: o G: x|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
Willy and Hero are dragged into the Arena. Now it's time for battle!
Willy is with you, but he's not actually an NPC, and his idea of battle is
running for cover. If you played Final Fantasy Adventure, or even if you
didn't this should be an easy battle. The Jackal follows you around slowly,
but holding B to run lets you outrun him. When he gets ready to slash you, run
behind him and strike him with your sword repeatedly. The only time you should
be worried is when the Jackal heads to the top of the screen. This signals his
most damaging attack in which he charges straight down, so make sure you're not
in the way. After beating him, enjoy the super cool boss explosion graphics
(better than any of the effects in FFA, that's for sure) and head up through
the entryway.
Hero and Willy try to escape, but for some reason stop at a bridge to
chat. Willy tells Hero to visit the village of Topple, then Shadow Knight and
his minions appear. Hero tries to attack Shadow Knight, but Shadow Knight
fends off the attack and Hero ends up falling off the bridge and down the
waterfall.
_( Path to Topple )___________________ ________________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knucks, Mace, Wind | Angel Grail x1
x Earth | Earth Geode x1 (See Magic Chapter)
Chobin Hood HP: 40 Event | Wood Geode x1 (See Magic Chapter)
+ Earth |________________________________________
x Wind |
______________________________________|
(Path to Topple)
Niccolo goes out fishing one day, and it looks like he has a big catch! He
reels in Hero, and kicks him awake- how nice of him. After a short
conversation, Niccolo runs off, and you're in control again. Head to the golden
Goddess Statue to replenish your HP/MP and to save your game, then exit south
to then next area. Hero hears a scream, and rushes to find out what's going
on.
Hero finds a Chobin Hood attacking a strangely familiar girl, and it's up
for him to save her. Be careful, the Chobin Hood can take off as much as 7
poins of damage, so get in quickly and defeat him. After taking care of the
Chobin Hood, the girl mentions that she's heading to Topple as well, and Hero
and Heroine decide to go together. Next, she surprisingly introduces herself
as Heroine, and Hero instanstly recognizes the name (although she doesn't seem
to remember Hero). Heroine asks a question, and you must answer "Yes" to
proceed. Next, you have to find Heroine's weapon, which she dropped in the
grass. Use your Sword to slash the grass until you find her weapon (which is
usually found to the lower left). Slash the rest of the grass to get some
items too. Heroine will now officially join you, and you can press Select to
switch to her.
Head back up to the Goddess Statue to heal if necessary. Go back down to
find 3 Rabites. It's suggested that you spend some time here leveling up
as Hero, since Heroine is already Level 5 while Hero is Level 1. Enemies
reappear on the same screen after a while, so you don't have to leave and come
back over and over again. Once you're all done, head down to the next screen.
Make your way right, then exit up.
A rather open field here, with more enemies to practice on. Go up the
steps on the right for a Chest with an Angel's Grail. Go back down a bit, then
head all the way left and go up the steps there. Exit up the steps.
( Topple Armory )
Here you'll find the Topple Armory (Cannon). You won't be able to use
Cannon Travel until much later in the game, so don't worry about it for now.
You should see something sparkling on the ground to the left. Walk into it to
pick up a Wood Geode (for information on Geodes, please refer to the Magic or
Quest FAQ). Exit back down.
( Path to Topple )
Exit left.
Open the Chest for a Gumdrop, then exit back right.
Go down the steps and head right. Go up and read the sign nearby, which
says "Topple Village ahead." Looks like you're going up.
_[ Topple Village ]____________________________________________________________
Items:
Gumdrop x1
_______________________________________________________________________________
[ Topple Village ]
After you enter the village, immediately head left to try to exit the
screen. The rabbit-like creature near the statue will catch up to you and
introduce himself as Niccolo, the traveling merchant. The snoopy little guy
will ask where you're going. Answer with the first option or else he won't
stop asking until you do. He'll then offer you a Popoi's Notebook for 10
Lucre. Buy it (not like you have much of a choice). If you don't happen to
have 10 Lucre, he'll sell it to you for whatever you have. You'll now have
the Popoi's Notebook added to your Ring Menu. You can use it to look at the
Map, check what Monsters you've defeated, read up on gameplay-related notes
that you've collected, or see your Amigo info. Now it's time to explore town!
Save and heal at the Gold Goddess Statue in the middle of town. Speak
with the Topple Girl walking outside (during the Day) for Popoi's Note #13. If
you come to town at Night, a Topple Grandfather will be walking around. Speak
to him for Popoi's Note #21 (make sure you tell him "no" when he asks if you
know about the Orchard).
In the northwestern Residence you can find out more about the Granz Realm.
In the northeast is the Inn. A Topple Gentleman will give you Popoi's
Note #2. Stay for the Night and you'll wake up with BEST status, which gives
you D-Fence and PowerUp. Go to the second floor room to find a Chest with a
Gumdrop. If you come here at Night, you'll meet Blassie the Third, who'll
request Blood Pouches. Please refer to the Quest FAQ for more information on
this and other Quests.
The southwestern house is the General Store. Buy any Items or Accessories
you want. Come here during the Day and speak with the Topple Grandfather for
Popoi's Note #15. Also here during the Day is Clive, who will make you a
Honey Elixir (heals all HP) if you bring him certain ingredients. Bebes will
drop the necessary Honey, but it will be a while before you can get the other
ingredients, so don't worry about it for now. Also here during the Day is
Luke. Speak to him and tell him you'll help find his father to start a Quest.
Once again, please refer to the Quest FAQ for more info.
Once you're done exploring and shopping, talk to the child in the middle
of the village. Once you've done that, go into the elder man's house and
speak with him. Leave his house and the kid will be there. After a short
conversation, the elderly man will come out and the kid will kick you (what's
with everyone kicking you, anyway?). Everyone goes back into the house and
the elderly man speaks about Shadow Knight or something or other and mentions
the Holy Sword and the town of Wendel. After the long conversation, he gives
you the Magic Rope, which lets you return to the last Goddess Statue that you
saved at.
Before you leave Topple, though, make sure you speak to the old lady
walking around the streets AND the man living inside the house in the northwest
Residence.
_( Topple Outskirts ) + ( Path to Cave )_______________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knuckle, Morning, Wind |________________________________________
x Earth |
BeBe HP: 17 Day/Night |
+ Rod, Knucks, Mace, Wind |
x Earth |
Batmo HP: 23 Night |
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
______________________________________|
( Topple Outskirts )
Here you'll meet a new enemy- the Batmo or the Bebe, depending on the
time of day (Batmo at Night, Bebe at Day). Be careful of the Batmo's sonar,
because it can confuse you (which reverses your controls). Bebes, on the
other hand, can poison you. Exit to the upper-right.
( Path to Cave )
Exit north.
The sign here says "Cave Off-limits." Of course, that can only mean
that you must enter the cave. For now, the entrance is nowhere in sight so
continue left and go to the next screen.
[Topple Outskirts]
Fight your way to the west and exit left.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Hero Path END
Heroine Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Heroine's journey starts off a bit different than Hero's.
_( Topple Outskirts ) + ( Path to Cave ) ______________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knucks, Mace, Wind |________________________________________
x Earth |
Bebe |
+ Rod, Knucks, Mace, Wind |
x Earth |
Batmo |
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
______________________________________|
( Topple Outskirts )
Heroine wakes up in Bogard's Cascade Cottage. Give the Hero a name, then
Bogard will tell you to go to the village of Topple. You'll both head outside,
where Bogard will teach you how to use Magic. He'll also teach you the "Sit"
ability.
If you weren't paying attention in the game, you can use Magic by
first going into the Ring Menu and equiping a Spirit. Then, when in battle,
press the R Button once for a support spell. Press and HOLD the R Button until
a Spirit surrounds you to use an attack spell.
The Sit ability allows you to regain MP slowly. Press and hold the L
Button, then press and hold the A button. As you're sitting, you'll see
numbers appear above your head- that's the amount of MP you're regenerating.
Anyhow, enough stuff that you can read on your own in the manual. Head
left and pray at the Gray Goddess Statue to save your game. Now head right
and exit the screen.
For now only Rabites will appear in the Topple Outskirts. Other enemies
will appear later. Spend some time here leveling up if you wish. When done,
make your way east and exit right.
( Path to Cave )
You won't actually reach said cave just yet. For now, just head right and
exit down.
A good screen to level up on since the Rabites stay fairly close together.
Nothing else to do here, though, so just exit left.
( Topple Outskirts )
Make your way down, then exit right to enter Topple Village.
_[ Topple Village ]____________________________________________________________
Items:
Gumdrop x1
_______________________________________________________________________________
[ Topple Village ]
After you enter the village, immediately head left to try to exit the
screen. The rabbit-like creature near the statue will catch up to you and
introduce himself as Niccolo, the traveling merchant. The snoopy little guy
will ask where you're going. Answer with the first option or else he won't
stop asking until you do. He'll then offer you a Popoi's Notebook for 10
Lucre. Buy it (not like you have much of a choice). If you don't happen to
have 10 Lucre, he'll sell it to you for whatever you have. You'll now have
the Popoi's Notebook added to your Ring Menu. You can use it to look at the
Map, check what Monsters you've defeated, read up on gameplay-related notes
that you've collected, or see your Amigo info. Now it's time to explore town!
Save and heal at the Gold Goddess Statue in the middle of town. Speak
with the Topple Girl walking outside (during the Day) for Popoi's Note #13. If
you come to town at Night, a Topple Grandfather will be walking around. Speak
to him for Popoi's Note #21 (make sure you tell him "no" when he asks if you
know about the Orchard).
In the northwestern Residence you can find out more about the Granz Realm.
In the northeast is the Inn. A Topple Gentleman will give you Popoi's
Note #2. Stay for the Night and you'll wake up with BEST status, which gives
you D-Fence and PowerUp. Go to the second floor room to find a Chest with a
Gumdrop. If you come here at Night, you'll meet Blassie the Third, who'll
request Blood Pouches. Please refer to the Quest FAQ for more
information on this and other Quests.
The southwestern house is the General Store. Buy any Items or Accessories
you want. Come here during the Day and speak with the Topple Grandfather for
Popoi's Note #15. Also here during the Day is Clive, who will make you a
Honey Elixir (heals all HP) if you bring him certain ingredients. Bebes will
drop the necessary Honey, but it will be a while before you can get the other
ingredients, so don't worry about it for now. Also here during the Day is
Luke. Speak to him and tell him you'll help find his father to start a Quest.
Once again, please refer to the Quests FAQ for more info.
Finally, enter the southeastern residence. Speak with the Topple Boy,
who will ask you to find his lost book. Tell him yes to progress in the story.
Exit town by using the southern exit.
_( Path to Topple )___________________ ________________________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x1
+ Rod, Knucks, Mace, Wind | Angel Grail x1
x Earth | Earth Geode x1 (See Magic Chapter)
Bebe | Wood Geode x1 (See Magic Chapter)
+ Rod, Knucks, Mace, Wind |________________________________________
x Earth |
Batmo |
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
Chobin Hood HP: 40 Event Only |
+ Earth |
x Wind |
______________________________________|
( Path to Topple )
It's worth noting that the Bebes here can be dangerous. Spend some time
leveling up so you can deal with them easily. Go up the steps on the right for
a Chest with an Angel's Grail. Continue down, then head all the way left and
go up the steps there. Exit up the steps.
( Topple Armory )
Here you'll find the Topple Armory (Cannon). You won't be able to use
Cannon Travel until much later in the game, so don't worry about it for now.
You should see something sparkling on the ground to the left. Walk into it to
pick up a Wood Geode (for information on Geodes, please refer to the Magic or
Quest FAQ). Exit back down.
( Path to Topple )
Exit left.
Open the Chest for a Gumdrop, then exit back right.
Go down the steps and head right. This time exit south.
Exit south.
Make your way west and exit up.
Heroine will find the place where the Topple Boy said he lost his book.
Suddenly, a mysterious man from Heroine's past will appear. Heroine will
discover the fate of her clan. The man will then send in a Chobin Hood to
attack Heroine. Luckily, another familiar face comes to Heroine's aid. The
Chobin Hood shouldn't be too hard to defeat. Let the "man" use his Sword,
while you strike it with your Staff or use Wisp's attack spell.
After you defeat the Chobin Hood, the boy will introduce himself as Hero.
He'll mention that he's heading there too, so he joins you and helps you find
the book. Exit up.
Heal and save at the Statue. You may notice something sparkling to the
right. That's another Geode, but you can't get it until later (check the
Quest FAQ for more info--- I'll keep saying this until you get it through
your thick skull ^_^ ).
You can now stay in the Path to Topple for a while to level up. When
you're done, head back to Topple Village.
[ Topple Village ]
Hero heads off on her own, and Heroine is alone to explore the town
again.
Once you're done exploring and shopping once more, return to the
southeastern Residence and return the book to the child. Next, speak with
his Grandfather. It doesn't matter if you stay for the Night. The Grandfather
will give you the Magic Rope, which allows you to return to the last Mana
Statue you saved at (useful when you have to save in a hurry). Leave his house
and go to the northwestern house. Speak with the man there to find out where
Hero went.
Exit town through the west and return to Cascade Cotage.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Heroine Path END
[ Cascade Cottage ]
Nice serene place here. Walk towards the house, and Hero or Heroine will
say something. If this event does not happen, go back to Topple and make sure
you speak to everyone, specifically the the man living in the northwest house
and the Grandfather living in the southwest house. Hero will enter the Cascade
Cottage and find a letter waiting for him there. After reading the memo,
Heroine will walk in and accuse him of being a Granz soldier. After the
misunderstanding is cleared up, Hero gives the note to Heroine. A glowing ball
of light will then appear from nowhere and introduce itself as the Light
Spirit, Wisp. If you're playing as Hero, it will grant Heroine its powers. If
you're playing as Heroine, you've already had a Wisp from the beginning. Fret
not if you're playing as Hero--- he'll get Wisp magic a bit later on. Heroine
will explain how to use magic, and they agree to go to Wendel together.
Outside, Hero or Heroine will teach the Ability, Jump, to the other
person. You'll need this ability to get to Wendel. Press L to Jump. Save at
the Goddess Statue to the left if you wish, then exit right.
( Topple Outskirts )
If you're Hero, you can test out Magic by switching to Heroine. Again, if
you're playing as Hero, HERO WILL GET WISP LATER. After playing with the
magic, exit to the east.
____________ ______________________________________________________________
| 5c | / * Of Mavoles and Men * \
| Chapter 2 |
ŻŻŻŻŻŻŻŻŻŻŻŻ ~ Path to Cave ~ Batmo Cave ~ Vinquette Vicinity ~
\ ~ Vinquette Hall ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ Path to Cave ]
Back at the Path to Cave, you can now go up the stairs and jump up to the
next platform. Do so, then go up another set of steps and open the Chest on
the left for a Gumdrop. Head right, go up the steps, and exit to the east.
In the next area, Niccolo is walking about. Talk to him for Popoi's Note
#17, then continue north, save at the Statue, and enter the Cave. Woohoo!
Dungeon time!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| < B A T M O C A V E > |
_______________________________________________________________________________
_< Batmo Cave >_______________________ ________________________________________
|
Monster Data: | Items:
Batmo HP: 23 Day/Night | Angel Grail x1
+ Flail, Bow, Lance, Light, Earth | Gumdrop x1
x Dark, Wind |________________________________________
Chobin Hood HP: 40 Day/Night |
+ Earth |
x Wind |
Lime Slime HP: 20 Day/Night |
+ Light, Water, Tree |
x Sword, Sickle, Axe, Rod, Knucks |
Morning, Dark, Moon, Fire |
______________________________________|
Go up until you reach some steps. Go up the steps, then run to the left.
There's a reason this place is called Batmo cave, and it's not because it's
full of Rabites. Once again, be careful of their sonar. Exit north.
Head up, then right. There's a Chobin Hood in a pit that will launch
arrows at you, as well as some Batums elsewhere in the room. Defeat them, then
go up the steps. Go west and you'll see a Chest. Open it for an Angel Grail
Exit north.
Head up, go up the steps, then head right and go down the steps into
the pit area. You'll be ambushed by some Lime Slimes, which CANNOT be hurt by
your current weapons. Of course, if you've played an RPG before, then you know
"that which cannot be harmed by weapons can get its butt kicked by magic." Let
Heroine defeat the Lime Slimes by using Wisp. If you try to head back the way
you came, you'll find a Metaball that will turn into blades and harm you.
It can't be hurt by magic, but you can attack it with Hero's Sword to make it
go away. Anyway, head right up the stairs, the head up and exit to the right.
Go right until you see a path heading up. Go up the path and defeat all
of the Chobin Hoods in this area. Once you do that, you'll get the Bow. Go
to your Ring Menu and switch to the Bow. With the Bow, you can now defeat the
Lime Slimes, as well as any Metaballs with a Jab Trait that get in your way.
Exit to the right.
Use the Bow on the Metaball before Heroine wastes any more MP >_< Head
right and jump up to the platform for a Chest with a Candy Drop. Jump back
down and exit south.
Head left, then down the stairs. Be very careful in this area, because
there are 3 Green Slimes and a couple of Chobin Hoods. Head south, then go
right to find a Bash Metaball. Hero's weapons can't destroy it, so switch to
Heroine and attack it with her Rod. Continue right then exit south, which
leads outside.
_( Vinquette Vicinity ) + ( Path to Scaly Lair )______________________________
|
Monster Data: | Items:
Rabite HP: 20 Day/Night | Gumdrop x2
+ Rod, Knucks, Mace, Wind | Cobra Earrings x1
x Earth | Cicada Earrings x1
Bebe HP: 17 Day |________________________________________
+ Rod, Knucks, Mace, Wind |
x Earth |
Chobin Hood HP: 40 Day |
+ Earth |
x Wind |
Batmo HP: 23 Night |
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
Needlebeak HP: 45 Day |
+ Flail, Bow, Lance, Dark, Earth |
x Light, Wind |
Lime Slime HP: 20 Night |
+ Light, Water, Wood |
x Sword, Sickle, Axe, Rod, Knucks |
Mace, Dark, Moon, Fire |
______________________________________|
( Vinquette Vicinity )
Ahh, sweet, beautiful light. Head right and defeat the Chobin Hood, then
head down the stairs and defeat some Rabites. Open the Chest to the right for
a Gumdrop, then head left and exit south.
There's an exit to the west, but you can't do anything there for now
You can go there later when you have the Flail to get Cobra Earrings. Instead,
head down and exit to the right.
Continue right, then head down and exit south.
Head south and read the sign, which says "North - Vinquette Hall South -
Scaly Lair." Open the Chest on the right for a Gumdrop. If you head north 2
screens you'll find that the Mansion's gates are closed if it's Day, so just
head south for now.
Head east, and Niccolo will approach you again. This time, he's got
"Cactus Essense" on sale for 50 Lucre. Buy it- OR ELSE! Niccolo will leave.
Walk to the right to find a pot. Press A near it and it'll ask if you wish
to place the Hot House. Say yes and a giant Cactus House will pop up. You'll
automatically enter the Hot House Lobby.
[ Hot House ]
Here, you'll see a door on the left that leads to the Hot House
Handyman (though there's nothing to do there for now). The door to the right
leads to Trent, the talking tree. For now, speak with Li'l Cactus. Like in
Legend of Mana, speaking to him will make him write in his Cactus Diary, which
you can read on the right. Go through the door on the upper-right.
You're now in the Cactus House Orchard. Speak to the tree, whose name is
Trent. Give him some seeds if you have any, then go back to the Lobby. Exit
the house. If you gave Trent some seeds, plant the house again and go to the
Orchard. Head up the ladder and you'll find that some fruit and or vegetables
have sprouted. Giving him different seeds on different days will result in
different Produce. Please refer to the Weapons/Armor Chapter for more info.
Exit the house and Li'l Cactus will write in his diary.
( Vinquette Vicinity )
Back outside, head left to the Goddess Statue and save. Go back up and
exit North.
Head to the right and exit north.
Nothing on this screen, so just exit up.
Once again, these gates will be closed if it's not Night. If it's not
Night, enter and exit the screen until it is. Proceed through the gates.
After the event, run up the giant, ominous-looking stairs.
_[ Vinquette Hall ]____________________________________________________________
Items:
Angel Grail x1
_______________________________________________________________________________
[ Vinquette Hall ]
Hmm... it's night. It's stormy. There's a giant, dark, likely haunted
mansion. Sounds like fun, no? After cowering in fear for a few moments, enter
the mansion.
A nice creepy-looking man will welcome you to Vinquette Hall. Hero and
Heroine ask him a few questions about getting to Wendel and seeing the master
of the house. The Butler says you'll have to stay for the Night to meet him.
A young woman enters the mansion. The Butler introduces her as Isabella.
Isabella goes to her room, and the mysterious man leaves soon after. Hero and
Heroine discuss traps, sealed caves, and "pulling funny business" while
asleep... The butler returns and tells them their room is ready.
Hero and Heroine end up in a room. Open the Chest for an Angel Grail.
Leave the room and save at the Gold Goddess Statue. Run to the right and enter
the door to Isabella's room. Speak with her and she'll tell you that you need
a Water Spirit from Marsh Cave to unseal the cave leading to Wendel. Leave her
room.
Explore the first floor if you wish, but you'll find that all of the doors
are locked (In the Japanese version there's message that says that you need a
key, which is a tribute to the original FFA). Go back to your room.
Hero decides a good nap never hurt anyone, so jumps onto his bed. Heroine
has a suspicious feeling, but decides to go to bed too (no, not in Hero's bed).
Hero and Heroine have their respective dreams again, and this time we see
the conversation they had when Hero tripped on himself and told Heroine to go
without him. Heroine will wake up and go off on her own. Hero wakes up from
his nightmare, only to find Heroine missing. As either character, leave the
room, and in the Mansion's lobby you'll see the mysterious butler walk into a
door. Head into Isabella's room. Read the book on the table to read
Isabella's notes on Granz and the Gemma. Leave her room, then enter the door
that the butler went through. If you're Hero, you'll go through the left door.
As Heroine, you'll enter the right door.
Hero and Heroine will explore different parths of the Hall. Each is
actually a mirror image of the other. Still, there will be separate
walkthroughs provided.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| < V I N Q U E T T E H A L L > |
_______________________________________________________________________________
_< Vinquette Hall >___________________ ________________________________________
|
Monster Data: | Items:
Batmo HP: 23 Night | Angel Grail x1
+ Flail, Bow, Lance, Light, Earth | Light Coin x2
x Dark, Wind | Magic Walnut x1
Lime Slime HP: 20 Night |________________________________________
+ Earth |
x Wind |
Skull Beast HP: 25 Night |
+ Light |
x Dark |
Zombie HP: 34 Night |
+ Light |
x ALL Weapons, Dark |
______________________________________|
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
< Vinquette Hall 1F >
Equipping your Bow isn't a bad idea, since there are plenty of Lime
Slimes in the area. Run to the left and open the Chest for a Light Coin.
Enter the nearby door on the left.
Defeat the Lime Slimes and Batmos here, then go down the stairs on
the left.
< Vinquette Hall B1 >
More Lime Slimes and Batums here. You may also encounter a Skull Beast.
They can be pretty dangerous, especially when they stand in place and surround
themselves with light. If they do that, don't attack them, because you'll be
the one who gets hurt. Run to the right and enter the first door you see.
Save at the Goddess Statue in this room, then open the Chest above for
a Magic Walnut. Not much else to do here so exit.
Back in the hall, fend off the enemies and continue to the right. Enter
the door at the end.
Head up past the coffin and destroy the Metaball with your Bow. Another
Elemental Spirit, Salamander, will appear. He introduces himself as the Fire
Spirit, and gives his powers to you. He also gives you the Ability, Sit.
To use it, hold L, then hold A. Do this for a few seconds and you'll slowly
start to regenerate MP. Go to your Ring Menu and make sure to "equip"
Salamander. Leave the room the way you came.
Back in the hall, test out your new magic. You may notice that you cast
different attack spells depending on which weapon you have equipped. Equipping
the Sword results in a single pillar of flame appearing in front of you, while
the Bow gives you an arched ball of flame. Run all the way to the left and go
up the stairs.
< Vinquette Hall 1F >
Head right, then exit down.
Back in the main room, head right a bit and run up through the doorway.
At the end you'll notice a door. Go inside to fight 4 Green Slimes, but there
isn't anything important inside. Exit that room, then run all the way to the
right. Enter the door there.
Here you'll meet yet another new friend, the Zombie. None of your weapons
can harm them, but if you watch horror movies, then you know that Zombies are
deathly afraid of bunnies. Since you don't have any, you'll have to use some
good ol' fire magic. Make sure you have Salamander equipped, then press and
Hold R until Salamander hovers around you. I prefer using the Bow magic, but
either will work. If you've been neglecting the class types that boost MP,
you'll likely run out of it before you can kill the Zombie. Run to a corner,
make sure the Zombie's not following, and squat for a while to restore your
MP. Kill the Zombie to open the door above. Enter it.
Defeat the enemies here, then run all the way up. Don't enter the first
door you see unless you want to fight 3 Zombies. Instead, run to the right and
enter the next door you see (don't enter the door at the end- it has another 3
Zombies).
Head up, then left a bit, and go down the stairs.
< Vinquette Hall B1 >
More and more Lime Slimes, Batmos, and Skull Beasts. Defeat 'em or avoid
'em, then run right and enter the first door you see (the door at the end of
the hall leads to a room with 3 Zombies).
A room full of coffins... how lovely. You'll see Julius and then he'll
leave. The Ebony Butler appears and transforms into a Hellhound. Since he
doesn't appear in the Bestiary, let's assume he's an extremely easy boss.
_____ ________________________ __________________________________ ______
| | Hellhound (Ebony) | Jap: Black Wolf |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: o W: -|
| Type: Demihuman | Hero [x] Heroine [ ] |K: o S: o|
| Prime: Smell | Location: Vinquette Hall |F: o L: -|
| Sub: DarkViz | |S: o S: -|
|----------------- ------------ ----------------------------------|B: o U: o|
| HP: 90 L: 15 | BLACK: N/A |L: o D: o|
| Pow: 18 Def: 12 Agi: 11 | |A: o J: x|
| Int: 16 Mnd: 13 Exp: 5 | |M: o G: +|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
Any weapon will be fine. Salamander's attack spell probably won't do much
damage unless you've been leveling it up, using PowerUp on yourself isn't a bad
idea. Wolfy has a very powerful multi-hit projectile attack, but his ball
of light projectile doesn't pack the same punch. After beating the boss, exit
through the door at the upper-right.
< Vinquette Hall 1F >
Head right and exit south.
Run all the way down, then head right. Skip the first door you see
(again, 3 Zombies) and enter the door at the end of the hall.
Nice banquet room, but aside from some Batmos, there's not much to do
here. Enter the staircase at the top of the room.
Heal and save at the Gold Goddess Statue, then enter the door behind it.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Hero Path END
Heroine Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
< Vinquette Hall 1F >
Equipping your Bow isn't a bad idea, since there are plenty of Lime
Slimes in the area. Run to the right and open the Chest for a Light Coin.
Enter the nearby door on the right.
Defeat the Lime Slimes and Batmos here, then go down the stairs on
the right.
< Vinquette Hall B1 >
More Lime Slimes and Batums here. You may also encounter a Skull Beast.
They can be pretty dangerous, especially when they stand in place and surround
themselves with light. If they do that, don't attack them, because you'll be
the one who gets hurt. Run to the left and enter the first door you see.
Save at the Goddess Statue in this room, then open the Chest above for
a Magic Walnut. Not much else to do here so exit.
Back in the hall, fend off the enemies and continue to the left. Enter
the door at the end.
Head up past the coffin and destroy the Metaball with your Bow. Another
Elemental Spirit, Salamander, will appear. He introduces himself as the Fire
Spirit, and gives his powers to you. Leave the room the way you came.
Back in the hall, test out your new magic. Run all the way to the right
and go up the stairs.
< Vinquette Hall 1F >
Head left, then exit down.
Back in the main room, head left a bit and run up through the doorway.
At the end you'll notice a door. Go inside to fight 3 Zombies, but there
isn't anything important inside. Exit that room, then run all the way to the
left. Enter the door there.
You'll face a monster here known as Triby. None of your weapons will hurt
it, and neither will Wisp magic. Switch to Salamander and use his attack spell
to defeat the little critter, and the door will be unlocked. Go up through it.
Defeat the enemies here, then run all the way up. Don't enter the first
door you see unless you want to fight 3 Zombies. Instead, run to the left and
enter the next door you see (don't enter the door at the end- it has another 3
Zombies).
Head up, then right a bit, and go down the stairs.
< Vinquette Hall B1 >
More and more Lime Slimes, Batmos, and Skull Beasts. Defeat 'em or avoid
'em, then run left and enter the first door you see (the door at the end of
the hall leads to a room with 3 Zombies).
A room full of coffins... how lovely. The Ivory Butler appears and
transforms into a Hellhound. Since he doesn't appear in the Bestiary, let's
assume he's an extremely easy boss.
_____ ________________________ __________________________________ ______
| | Hellhound (Ivory) | Jap: White Wolf |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: o W: -|
| Type: Fauna | Hero [ ] Heroine [x] |K: o S: o|
| Prime: Smell | Location: Vinquette Hall |F: o L: -|
| Sub: DayViz | |S: o S: -|
|----------------- ------------ ----------------------------------|B: o U: o|
| HP: 90 L: 15 | BLACK: N/A |L: o D: o|
| Pow: 18 Def: 12 Agi: 11 | |A: o J: x|
| Int: 16 Mnd: 13 Exp: 5 | |M: o G: +|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
Any weapon will be fine. Salamander's attack spell probably won't do much
damage unless you've been leveling it up, using PowerUp on yourself isn't a bad
idea. Wolfy has a very powerful multi-hit projectile attack, but his ball
of light projectile doesn't pack the same punch. After beating the boss, exit
through the door at the upper-left.
< Vinquette Hall 1F >
Head left and exit south.
Run all the way down, then head left. Skip the first door you see
(again, 3 Zombies) and enter the door at the end of the hall.
Nice banquet room, but aside from some Batmos, there's not much to do
here. Enter the staircase at the top of the room.
Heal and save at the Gold Goddess Statue, then enter the door behind it.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Heroine Path END
You'll encounter the master of the manor, Count Lee, as well as Isabella.
Count Lee explains his motives, then transforms into a Vampire.
_____ ________________________ __________________________________ ______
| | Count Lee | Jap: Vampire |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: o W: o|
| Type: Undead | Hero [x] Heroine [x] |K: o S: x|
| Prime: None | Location: Vinquette Hall |F: - L: x|
| Sub: None | |S: o S: -|
|----------------- ------------ ----------------------------------|B: - U: -|
| HP: 130 L: 45 | BLACK: N/A |L: - D: o|
| Pow: 17 Def: 10 Agi: 11 | |A: o J: x|
| Int: 16 Mnd: 14 Exp: 10 | |M: o G: +|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
This boss battle will be tougher than previous ones if you haven't been
leveling up. The Bow is ineffective, and the Sword means you'll have to get in
close to him, which is easier said than done. Salamander's attack spell does
piddly damage as well. Your best bet is to use Heroine's Wisp attack spell.
The Vampire can counter it, but if it hits, it does a lot of damage. You can
also use PowerUp, then do your best to strike him with your Sword or Staff.
The Vampire can hurt you if you so mush as touch him, so stay as far away
as possible. He also has a vicious kick attack that can counter any magic
attack. Rarely, he'll transform into lots of bats to attack you, but they
don't do too much damage. He can also use a spell that slows you down.
After the battle, Lee reverts back and a ghost appears. The ghost of
Lord Granz appears and Lee tells you to find the Water Spirit. Hero and
Heroine leave the Hall. We then see Hero and Heroine running away from the
Hall, reminiscent of how they were running when they were young. After more
dialogue, Heroine says they should continue to Wendel. Note that you can
return to the Hall and speak with everyone (even Lee, who's still in the boss
room) before moving on.
____________ ______________________________________________________________
| 5d | / * Well Then, Wendel * \
| Chapter 3 |
ŻŻŻŻŻŻŻŻŻŻŻŻ ~ Vinquette Vicinity ~ Path to Scaly Lair ~ Scaly Lair ~
\ ~ Marsh Cave ~ Road to Wendel ~ Wendel Coast ~ Wendel ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
( Vinquette Outskirts )
Head down and exit south.
Head down and exit south.
Save the game at the Goddess Statue, then, if you want, go to the Cactus
House and talk to Li'l Cactus so he'll write in his diary. Exit the Cactus
House, then exit south.
( Path to Scaly Lair )
Head south across the bridge and open the Chest for Cicada Earrings. You
can't get very far in the nearby cave, since you need Water Magic to break the
Stone Seal. Instead, go back up the bridge, head right, and exit North.
_( Scaly Lair )_______________________ ________________________________________
|
Monster Data: | Items:
Death Flora HP: 35 Day/Night | Angel Grail x1
+ Sword, Sickle, Axe, Dark, Moon | Menos Bronze x1
x Staff, Knucks, Mace, Light, Wood|________________________________________
Bebe HP: 17 Day |
+ Rod, Knucks, Mace, Wind |
x Earth |
Needlebeak HP: 45 Day |
+ Flail, Bow, Lance, Dark, Earth |
x Light, Wind |
Tonpole HP: 40 Day/Night |
+ Sword, Sickle, Axe, Fire |
- Water |
Lizardon HP: 62 Day/Night |
+ Sword, Sickle, Axe, Fire |
- Water |
______________________________________|
( Scaly Lair )
You'll find Needlebeaks and Death Floras here. Heroine's Rod cannot
damage the flowers at all (and neither can Wisp magic), so switch to Hero.
Beat the enemies, then exit north.
You'll meet some Tonpoles here. Heroine can hurt them, but not much, with
her Rod and Wisp magic. Use Hero or Salamander magic. Sometimes they'll
appear as full-grown Lizardons, but it's the same deal as with the Tonpoles.
Exit north.
Defeat 2 Death Floras here and open the Chest for an Angel Grail. Exit
back south.
This time, exit to the right.
More Death Floras and/or Tonpoles. Run to the right and jump across the
small piece of land to reach a Chest with some Menos Bronze in it. Jump back
across, stay to the right, and exit up.
Heal and save at the Gold Statue here, then exit back down.
This time, run to the left and take the upper-left exit.
Nothing to do here. Exit left.
Head up and go up the steps. Go left and walk down the steps there.
Next, run up and enter the cave, your next dungeon.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| < M A R S H C A V E > |
_______________________________________________________________________________
_< Marsh Cave >_______________________ ________________________________________
|
Monster Data: | Items:
Death Flora HP: 35 Night | Angel Grail x3
+ Sword, Sickle, Axe, Dark, Moon | Crooked Seed x1
x Staff, Knucks, Mace, Light, Wood| Gumdrop x1
Land Leech HP: 31 Night | Long Seed x1
+ Fire | Moon Mirror x1
x Water | Oak Wood x1
Lime Slime HP: 20 Day/Night | Oblong Seed x1
+ Light, Water, Wood | Small Seed x1
x Sword, Sickle, Axe, Rod, Knucks |________________________________________
Mace, Dark, Moon, Fire |
Tonpole HP: 40 Day/Night |
+ Sword, Sickle, Axe, Fire |
- Water |
Lizardon HP: 62 Day/Night |
+ Sword, Sickle, Axe, Fire |
- Water |
Duck GI HP: 68 Day/Night |
+ Earth |
- Wind |
______________________________________|
Head up to find a Stone Seal. If you hit it, it will glow red, which can
only mean Salamander magic will do something to it. Use the Bow version of
Salamander's attack spell on the object and a bridge will form over the green
swamp water. Exit up into the next cave.
Head up and defeat the Tonpoles. Run to the right and you'll notice some
white plants. Cut them down with the Sword like you did with the Grass to
find some items. Head down, but before going down the step, make sure
to grab the Angel Grail in the Chest on the left. Head down the steps and
defeat the enemies there. You'll notice some lily pads floating on top of
the water. Run over them to reach a Chest with some Small Seeds. Go back
across the lilies and exit down.
More Tonpoles and Lizardons in this area. Run to the right a bit (skipping
the first path heading south). Head down the second path going south and go
down the steps. Jump down to the lily pads (you have to jump diagonally).
Beat the enemies and open the Chests here for an Angel's Cup and Oak Wood.
Head back across the lilies and jump back up. Head up, left, and down the
path you skipped before. Exit south.
Defeat the enemies here and exit south.
A lone Tadpole protects the Chest here. Open it for a Long Seed. Exit
the way you came.
Head up and stay to the right and you'll find some lilies and a Metaball
Strike the Ball with your Sword to make it disappear, then continue right. Exit
right.
Follow the lilies until you reach an island with many lilies going from
it. Head south and exit down.
Head down and open the Chest for az Crooked Seed. Exit back up.
Run to the right and exit down.
You'll fall and end up in an area with many Lizardons and Duck GIs. Duck
Soldiers are pretty strong against the magic you currently have, so use your
weapons instead. Defeat all of the enemies and you'll receive the Flail. Head
up and you'll see a big post on the other side of the water. Switch to the
Flail and use it to pull yourself over the water (kinda like the whip in Secret
of Mana). Exit north.
Head up until you see another post. Use your Flail on it, then exit up.
Head up and to the left. When you see a Chest, jump up to the platform
and open it for Oblong Seeds. Make sure to cut the Plants nearby for some
items. Next, run back to the right, then use the Flail on a post. Exit right.
Walk to the right and use the Flail on the post. Face upwards and use
the Flail on the upper post to reach a Chest with a Gumdrop. Head back down
and use the Flail on the post, then run to the right and exit to the next area.
Run up, then jump up the platforms for a Chest with an Angel Grail. Jump
back down, run to the right, then down. Exit south.
Save and heal at the Gold Goddess Statue, and make sure you're prepared
for a boss battle. Since there's a Gold Goddess Statue here, you may want to
spend some time leveling up. Exit south.
Head right, then up the slope to pick up the Moon Mirror. Suddenly, a
Hydra appears.
_____ ________________________ __________________________________ ______
| | Hydra | Jap: Hydra |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: o W: -|
| Type: Dragon | Hero [x] Heroine [x] |K: o S: -|
| Prime: None | Location: Marsh Cave |F: o L: -|
| Sub: None | |S: o S: +|
|----------------- ------------ ----------------------------------|B: o U: x|
| HP: 170 L: 52 | BLACK: N/A |L: o D: o|
| Pow: 19 Def: 9 Agi: 10 | |A: o J: o|
| Int: 18 Mnd: 16 Exp: 15 | |M: o G: -|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
This battle can be pretty tough, as it's not that easy to reach the Hydra,
and it has many powerful attacks. The Blue Head is particularly troublesome
with it's poison breath and freeze breath. The freeze breath can turn you into
an extremely vulnerable Snowman. The poison breath in particular can do a lot
of damage since it can, well, poison you. If you do end up poisoned, use a
Prestoveggie immediately to cure it. Don't underestimate the power of poison!
Other than those attacks, the Hydra just tends to charge at you. I prefer to
stay on the cliff rather than fight it on the ground, but it's up to you.
Salamander is good against Hydra, but you may just want to stick to the
Flail or whichever weapon you've been leveling up. The Sword and Staff are a
bit too short range. The Bow and Flail do about the same amout, but the Flail
is faster, so stick with it. Use PowerUp early on to double your damage.
After defeating BOTH Heads, the Hydra blows up in grand fashion. The
Water Spirit, Undine, appears, but she doesn't give you her powers yet. First,
you'll have to get out of this blasted cave and heal her. Exit the room the
way you came.
Save and heal at the Statue, then exit north.
Head up, left, then down. Exit south.
Go left and use the Flail on the posts until you get back to the main
piece of land. Exit left.
Use the Flail on the post and run all the way to the left. Exit west.
Run left and exit up.
Head up, then go west. Go down and exit south.
Head south and exit the cave.
( Scaly Lair )
Walk south, then head right up the steps. Run all the way down and exit
to the right.
Exit south.
Head down a bit, then go right and exit up to where the Gold Goddess
Statue is.
Approach the water to speak with Undine. She'll grant Hero her powers.
Save at the Goddess Statue, then exit south.
Play with your new magic if you wish (though these enemies are strong
against water), then exit to the west.
Run to the left, then exit south.
Head all the way down and exit the Scaly Lair.
( Path to Scaly Lair )
Head west, then south across the bridge. Run to the right and enter the
cave.
_( Road to Wendel ) + ( Wendel Coast ) ________________________________________
|
Monster Data: | Items:
Needle Beak HP: 45 Day | Animal Bone x1
+ Flail, Bow, Lance, Dark, Earth | Gummifrog x1
x Light, Wind | Menos Bronze x1
Land Leech HP: 31 Day/Night | Oak Wood x1
+ Fire |________________________________________
x Water |
Iffish HP: 43 Day/Night |
+ Fire |
x Water |
Pincher Crab HP: 48 Day/Night |
+ Fire |
- Water |
Duck GI HP: 68 Day |
+ Earth |
- Wind |
______________________________________|
( Road to Wendel )
Head up and jump up. Run right to find a Stone Seal blocking the path.
This one glows blue when you hit it, so try out Undine's attack spell.
Open the Chest for Animal Bone, then jump down. Exit south.
Walk down, then jump down (you may have to jump diagonally). Don't miss
the semi-hidden chess that contains a Gummifrog, which maxes out your deathblow
gauge). Head to the upper-right corner and jump up to the Chest for some Menos
Bronze. Head all the way down and exit the cave.
( Wendel Coast )
Wendel's sandy beaches are full tasty crab, duck, and, err... Needlebeaks.
Ducks GIs are still pretty strong, so beware of them. Land Leeches also appear
at Night. You may notice there's a Treasure Chest off to the east resting on
some sand. To get to it, you'll have to wait until low-tide at Night. It
contains some Oak Wood. Exit south.
More of the same enemies. Fight them to build up some levels, since a
town is nearby anyway. Exit south.
Head down and exit to the left.
Run to the left until you see a path heading north. There's a small path
that heads west that leads to a Cannon, but it's not operable right now, so
head up and exit north.
_[ Town of Wendel ]____________________________________________________________
Items:
Oblong Seed x1
_______________________________________________________________________________
[ Town of Wendel ]
After a long journey, Hero and Heroine arrive at Wendel, and make finding
Cibba and Bogard a top priority. After regaining control, save and heal at the
Goddess Statue. Spend some time outside of town leveling up if you haven't
already. Near the Statue is a sign that notes that the Cathedral is
north, Mushboom Forest is west, and Wendel Coast is south. You can't go to
the Mushboom Forest for the time being. Time to explore the town!
During the Day, a Wendel Boy will be walking around the southeast corner
of town. Speak with him to get Popoi's Note #4. A man walking near the center
of the area will give you Popoi's Note #3.
To the east is the General Store, where you can buy and sell some items.
They've got the same Accessories as in Topple, but you can buy Magic Walnut and
Chocolump items here for the first time.
Northwest is a Residence. Enter it and get the Treasure Chest on the
second floor for some Oblong Seeds. Also speak to Thatcher to continue the
"Where's My Dad?" Quest from Wendel. Leave the house and exit north to visit
the other half of town.
Here Heroine and Hero will find a man playing a harp. There's also a very
pale man nearby. The harp player introduces himself as Lester, and the pale
guy is Devius. Everyone talks some more, and Devius leaves. Speak with Lester
at the fountain, then explore this part of town.
Make sure you speak with the man (Veerapol) lying down on the streets for
Popoi's Notes #19 and #20. You can talk to the other people, but they don't
really say anything important.
To the northwest is the Wendel Blacksmith, where you can have your
Weapons and Armor tempered to make them stronger. If you're playing as
Heroine, you'll also meet Watts, who will end up going to your Hot House so
you can temper and forge your weapons there. You'll also receive the Sickle
Weapon. If you're Hero, you'll get Watts as well as the Sickle a bit later on.
Speak with Navali to continue the "Where's My Dad?" Quest. Temper your weapons
if you have the materials to do so, then exit.
To the northeast is an Inn, where you can stay for the night. There are a
few people in the Inn who are involved in Quests. For more information, read
the Quest FAQ. Also in the Inn is Devius. Go to his room and speak with
him. Anyway, once you're done, head north to visit the Cathedral.
[ Cathedral ]
Inside, you'll meet Bogard and Cibba. After delving into the backstory
some more, Hero runs off. The Realm Military Airship appears. Hero is
knocked back and the Moon Mirror shatters, but not before you realize that
there's something sinister going on with the mysterious red-headed man that
appears with Dark Lord. Dark Lord mentions the mysterious man is named Julius.
Julius takes Heroine, and Hero is knocked unconscious...
____________ ______________________________________________________________
| 5e | / * Separate Ways * \
| Chapter 4 |
ŻŻŻŻŻŻŻŻŻŻŻŻ ~ Mushboom Forest ~ Dwarf Cave ~ Path to Mine ~ Abandoned Mine ~
\ ~ Path to Gaia ~ Gaia's Facade ~ Gaia Cave ~ Lake Vicinity ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This Chapter focuses solely on Hero's Scenario. The following areas are
not areas that are part of Heroine's Scenario. However, Heroine can return to
these areas later (with the exception of most of the Abandoned Mine) to explore
them.
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[ Town of Wendel ]
Hero sees his mother in his dreams and then wakes up. Lester and Bogard
are in his room. Bogard tells him the Dark Lord has Heroin now. Talk to
Bogard, then exit the Inn. Outside, speak with Devius and Lester twice. Go
back inside the Inn and go to Devius' room. Walk up to the bird cages and
press A to free the Birds. Make sure to free all 3, then exit the Inn.
Go back to the Cathedral and speak with Bogard and Cibba once more. They
tell you that you must now go through Gaia to get to where they think Heroine
is being held. Wisp appears and grants you her powers. Bogard, Cibba, and
Hero now split up.
Run back to the lower half of town, and exit west.
_( Mushboom Forest )__________________ ________________________________________
|
Monster Data: | Items:
Mushboom HP: 45 Day/Night | Angel Grail x2
+ Sword, Sickle, Axe, Dark, Moon | Chocolump x1
x Staff, Knucks, Mace, Light, Wood| Flat Seed x1
______________________________________| GummiFrog x1
| Menos Bronze x1
| Oblong Seed x1
| Small Seed x1
|________________________________________
( Mushboom Forest )
Plant the Hot House and speak with Li'l Cactus. Visist Trent and give
him some seeds while you're at it, because you'll be tempering soon and need
his produce. When you're done, leave the Hot House. Now enter and exit the
Hot House a few times until Li'l Cactus doesn't write anything in his diary
anymore. When done, exit to the west.
Read the sign here which says that Gaia's Facade (Prohibited Abandoned
Mine) is north, Dwarf Cave is to the west, and Wendel is back to the east.
Gaia Cave will be closed for now, so you'll have to go to the Dwarf Cave
first. Before you do, though, spend some time in the forest collecting the
many Chests. Head up the path to the right of the sign. Head left a bit and
open the Chest there for a GummiFrog. Head northwest a bit more for a Chest
with Ellipse Seeds. Head back all the way to the right and exit north.
Head up and look for a semi-hidden Chest on the right. Open it for Menos
Bronze. Head directly west and open another semi-hidden Chest for an Angel
Grail. Head west even more for a Chest with some Small Seeds. Now exit back
south.
Run back to where the sign was. Head directly west and fight your way
through the Mushbooms, then use the Flail on the rock to get over the water.
After getting over the stream, head up and exit west.
Head down a little, then run left and exit west.
[ Dwarf Cave ]
Enter the Dward Cave. Explore if you wish, then speak with Kashira, the
red Dwarf. He'll tell you that you need Mythril to get into Gaia, and there's
a mine nearby that has some. He tells you to find Watts near the mine. Exit
the cave. Back outside, exit to the east.
( Mushboom Forest )
Run to the right, then exit north.
Head up, then exit west.
More Mushbooms here. Go up the path that heads up, then head left for a
Chest with an Angel Grail. Head back right, go down a bit, then follow the
path that heads west. Exit left.
More Mushbooms. Run to the left, but don't miss the Chest that's hidden
in the trees in the upper-middle part of the area. It contains a Chocolump.
After you get it, run all the way to the left and exit north.
Head up and use the Flail to get over the stream. Walk to the right and
exit north.
_( Path to Mine ) + ( Road to Gaia )__ ________________________________________
|
Monster Data: | Items:
Mushboom HP: 45 Day/Night | Angel Grail x1
+ Sword, Sickle, Axe, Dark, Moon | Big Seed x1
x Staff, Knucks, Mace, Light, Wood| Round Seed x1
Blood Owl HP: 48 Night |________________________________________
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
Locud HP: 30 Day |
+ Staff, Knucks, Mace, Wind |
x Earth |
Molebear HP: 54 Day/Night |
+ Wind |
x Earth |
Light Cyclops |
* For more info, check Bestiary |
______________________________________|
( Path to Mine )
Head up the RIGHT steps and open the Chest for Big Seeds. Exit east.
Go down the steps, then head right, go up the steps, and exit north.
Hero doesn't see anyone at the mine, so he slashes at some rocks. Out
come some Dudbears (!), followed by a Dwarf. The Dward orders the Dudbears
around, and they dig a hole and manage to open the main entrance. Watts
introduces himself, and Hero explains why he's there. Watts agrees to help and
joins you.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| < A B A N D O N E D M I N E > |
_______________________________________________________________________________
_< Abandoned Mine >___________________ ________________________________________
|
Monster Data: | Items:
Insectaur HP: 82 Day/Night | Chocolump x1
+ Earth | Gumdrop x1
x Wind | Menos Bronze x1
Blood Owl HP: 48 Night |________________________________________
+ Flail, Bow, Lance, Light, Earth |
x Dark, Wind |
Locud HP: 30 Day |
+ Staff, Knucks, Mace, Wind |
x Earth |
Molebear HP: 54 Day/Night |
+ Wind |
x Earth |
______________________________________|
Jump down to the left and exit left.
The Dudbears reside here for now. Find the Goddess Statue and save. Exit
back right.
Jump back up, head right, and jump onto the minecart. It'll bring you to
the next room.
The minecart will go around the same track until you hit the switch with
a weapon. Do so and the minecart will go into another loop of track. Hit
another switch and the minecart will go into the next room.
The minecart will stop. Jump off and exit south.
Defeat the Molebears, then head south to find a Chest with a Gumdrop.
Head back up a little and exit to the east.
Lots of Owls in this room. Defeat 'em or avoid 'em, then exit east.
Be VERY careful in this room! The Insectaurs here have a deadly attack
that does loads of damage, so it's best to keep Watts away from them and to use
long-range weapons. Defeat all 5 Insectaurs to receive the Sickle. Exit
north.
Lots of Molebears and Owls. Avoid them and exit to the northwest.
Defeat the Locuds, then exit to the west. (There is another exit to the
north, but it will eventually lead to the same place anyway).
Beat up those Molebears, then head southwest and hop on the minecart.
Again, it'll loop unless you hit the switch, so hit it and let the minecart
take you to the next area.
Hit the 2 switches and let the cart take you to the next room.
Hit the switch and go to the next room.
This is important!!! Make sure you hit the switch as you're coming in,
or else you'll go back to the previous room!. The switch is on your right
as you're going down. After hitting it, you'll go into the next room.
The minecart will finally stop. Hop off and open the Chest nearby for
Menos Bronze. Run to the right for a Chest with Pakkun Chocolate. Exit north.
The sign warns of a monster, so make sure you save and heal at the Gold
Goddess Statue. Get ready for battle, then exit north.
_____ ________________________ __________________________________ ______
| | Ankheg's Servant | Jap: Ankheg |Boss|S: o |____
|----------------- ------------ ----------------------------------|R: - W: -|
| Type: Insect | Hero [x] Heroine [ ] |K: - S: -|
| Prime: None | Location: Abandoned Mine |F: x L: o|
| Sub: Noneiz | |S: o S: o|
|----------------- ------------ ----------------------------------|B: x U: -|
| HP: 300 L: 67 | BLACK: N/A |L: x D: -|
| Pow: 26 Def: 12 Agi: 15 | |A: o J: +|
| Int: 25 Mnd: 14 Exp: 35 | |M: - G: x|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
Watts will go for the Mythril, but suddenly the room starts to shake and
Ankheg appears from below. You can't hurt Ankheg when only his head is out,
so stay away from him and his whirlpool. Ankheg will then bust out of the
ground. As Ankheg flies about, he leaves behind orange goo, which you should
not touch. Attack him with your Sword or Sickle (Sickle is probably the best
choice here). If your power gauge is maxed out, wait until he circles around
you, then release the attack for lots of damage. Remember that you can attack
any part of his body, but magic is ineffective against him. Not too bad a
battle, really. If you've been leveling up, you can kill him with one Sickle
Deathblow.
After you defeat Ankheg, a Dudbear conveniently digs a hole into the room
and everyone exits.
[ Dwarf Cave ]
Back at the cave, you get the Mythril and Watts tells you he'll go to the
Hot House Handyman. Visit him if you want to upgrade your weapons and/or
armor. Exit the cave.
Outside, exit east.
( Mushboom Forest )
You can go on to Gaia now, or you can go to the Cactus House to tell Li'l
Cactus of your adventures or visit Watts. It's up to you. If you want to go
to Gaia, run to the right, then head up and exit north.
Run up and exit west.
Run all the way to the left and exit left.
Since we skipped it before, head up and exit north.
Open the Chest here for some Flat Seeds, then exit back south.
This time, head all the way left and exit north.
Head northeast a bit, then pull yourself over the stream with the Flail.
Run to the right and exit north.
( Path to Mine )
This time, go up the LEFT steps. Head up, then exit west.
( Road to Gaia )
Save at the Goddess Statue, then open the Chest nearby for an Angel Grail.
Exit west.
Head left, but make sure you don't miss that small path heading up that
leads to a Chest with Round Seeds. Head back down and continue left, then exit
north.
[ Gaia's Facade ]
Head up and speak to Gaia. Now that you have Mythril, he'll allow you to
enter.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| < G A I A C A V E > |
_______________________________________________________________________________
_< Gaia Cave >________________________ ________________________________________
|
Monster Data: | Items:
Insectaur HP: 82 Day/Night | Angel Grail x1
+ Earth | Animal Bone x1
x Wind | Animal Hide x1
Blood Owl HP: 48 Night | BB Ring x1
+ Flail, Bow, Lance, Light, Earth | Big Seed x1
x Dark, Wind | Crooked Seed x1
Locud HP: 30 Day | Forsena Iron x1
+ Staff, Knucks, Mace, Wind | Marble x2
x Earth | Small Seed x1
Molebear HP: 54 Day/Night |________________________________________
+ Wind |
x Earth |
Eye Spy HP: 48 Day/Night |
+ Dark, Wood |
x Flail, Bow, Lance, Light, Moon |
Earth Cyclops |
* For more info, check Bestiary |
______________________________________|
Not a huge dungeon, really, but there are plenty of dangers ahead. Defeat
the Molebears, then jump up and exit north.
Run up and QUICKLY defeat the Eyespy. These things can do a load of
damage if you're not careful (and unfortunately, long-range weapons are
ineffective). Head left, then go up the stairs and finish off another Eyespy.
Open the Chest nearby for some Crooked Seeds. Go back down the stairs and head
left a bit. Head up and you'll find another of those weird objects. Hit it
with a Salamander spell, then exit north.
Open the Chests here for a Marble and a Big Seed. Exit the way you came.
Head down, then left. Exit west.
There are many moving rocks here, but don't worry, they can't hurt you.
Run left past the first one, then head up the steps. There are two Metal Balls
which you must destroy with your Sword. Continue up past another moving rock
and destroy an Eyespy nearby. Run to the right past a couple of moving rocks,
then exit east.
Head right and jump up. Destroy the Eyespy, then head up the steps and
destroy the obstruction with a Salamander spell. Run up and destroy yet
another Eyespy. Go up the steps and open the Chest for Animal Hide. Go back
down the steps, then go right. Head up another set of steps and open the Chest
for a Marble. Head down the steps, then go all the way left and exit the way
you came in.
Run to the left and exit west.
There are Insectaurs here, so be careful. Run to the left, then head down
and you should see a narrow, semi-hidden path heading east. Go down that path,
defeat the Eyespy on the way, and open the Chest at the end for Forsena Iron.
Run back to the left, head up, and exit west.
Head down, then left. Wait for the rock to move, then head up. You'll
find a small green hat in the ground. Talk to it and you'll meet the Earth
Spirit, Gnome. Answer yes to his question and he'll join you. Equip his
magic, then exit west.
Go left and up the steps for a Chest with an Angel Grail. Head down and
hit the object with some Gnome magic. Before leaving Gaia Cave, head right
through a hidden passage and open the Chest for Small Seeds. Head back left
and exit Gaia Cave.
( Lake Vicinity )
Why does Gaia have a face on both ends? Oh well, better than coming out
of his... Anyway, save at the Statue, then exit west.
Looks like Cibba has set up camp here. Head down the steps and speak with
him. Hero will explain what's happened to him, then Cibba joins you (which
didn't happen in the original game O_O ). Cibba's stats are pretty high, and
unlike Watts, he can use magic (to be specific, Wisp's magic). Exit west.
( Path to Lake )
You'll want to be careful in these next few areas, since soldiers beam
down from nowhere to attack you. They're pretty powerful, but so is Cibba's
magic. Either switch to him or set him to Offense and Magic on the NPC Grid.
Make sure to open the Chest here for some Thorny Seeds. Exit west.
Exit west.
Kill the Werewolves and Soldiers and you'll receive the Knuckle weapon.
When you're done, enter the Airship.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Hero Path END
____________ ______________________________________________________________
| 5f | / * Sands of Time * \
| Chapter 5 |
ŻŻŻŻŻŻŻŻŻŻŻŻ \ ~ Airship ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| < A I R S H I P > |
_______________________________________________________________________________
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
_< Airship >__________________________ ________________________________________
|
Monster Data: | Items:
Eye Spy HP: 48 Day/Night | Animal Bone x1
+ Dark, Wood | Gumdrop x1
x Flail, Bow, Lance, Light, Moon | Round Seed x1
Cursed Doll HP: 52 Day/Night | Spiny Seed x1
+ Staff, Knucks, Mace, Moon |________________________________________
x Flail, Bow, Lance, Wood |
Imp HP: 45 Day/Night |
+ Flail, Bow, Lance, Light, Water |
x Sword, Sickle, Axe, Dark, Fire |
Granz Archer HP: 50 Day/Night |
+ None |
x None |
______________________________________|
< Airship >
Unlike the original FFA, this one's barely a dungeon for Hero (Heroine's
escapades here will be greatly expanded). Save at the Statue, then enter the
Airship's interior.
Head left, and when you see a path going up, go up. Defeat the Eyespy
here, then look for a glowing blue arrow on the floor. Head into the door it's
pointing at.
Open the Chests here for Spiny Seeds and Round Seeds. To reach one of
the Chests, you'll have to jump over the seat. Exit the room the way you came.
Head left, then go down (there's nothing in that room above). You'll see
a blue arrow pointing down. Exit down.
Head up the stairs and Hero will note there's something odd with this
room. Open the Chests for Candy and some Animal thing. Head down the ledge
by the windows, and you'll notice one is off-color. Hit it twice to break it,
then exit south.
Walk to the right and watch the story unfurl... Julius and Heroine are
speaking, and then Julius attacks Heroine. Cibba can't stand by just watching,
and sends a Wisp spell Julius' way. Julius then knocks Cibba unconscious with
a spell of his own. Heroine tosses the Pendant to Hero, but then Julius
attacks with a spell that ends up knocking Hero off the Airship.
Hero falls to the ground, but is rescued by a very familiar woman. She
takes him to town.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Hero Path END
Heroine Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[ Airship ]
After the dream, Heroine wakes up in an unfamiliar place. She encounters
a kindly woman, and then Dark Lord and Julius shows up and reveal that they're
in the Airship. Dark Lords asks Heroine if she wants to join him, but she
refuses. Dark Lord tells her to reconsider, then leaves with Julius.
Maid Marley asks if there's anything you need to know. Get caught up
with the story, and when done, Heroine sleeps for the night.
When she awakens, there is a loud crash, and Dark Lord rushes into the
room to check up on everyone. Apparently there's been an engine malfunction,
so the Airship will land temporarily at Westlake for repairs. You're now back
in control. Go over to the table and press A near the books until there's one
with magic power emanating from it. Read it twice and you'll learn of secret
doors. The key is Lady Granz's name, so speak with Marley and ask what her
name was. Unfortunately, she refuses to speak for fear of a curse, so read
the Diary one more time. Heroine will notice an Asp emblem, and the closet
door just happens to have snakes on it. Go up to it and press A. Marley will
leave, and Wisp will appear. She'll confess that she's the one who broke the
reactor. Heroine will then enter the secret passage.
Dark Lord and Isabella reveal more of their past, then Heroine emerges
from the passage. After a conversation with Isabella, Heroine leaves.
A soldier finds Heroine, and Dark Lord comes and takes her to Julius.
Heroine discovers that her pendant is a key to the Mana Sanctuary. Dark Lord
and Marley leave, and Heroine is left alone with Julius. Julius, however, does
not know of the pendant and demands to know the Secret of Mana (spot the
reference there). He repeatedly hammers Heroine with magic, but she stays
strong and does not yield.
Hero and Cibba arrive, and Cibba strikes Julius with some Wisp magic.
Julius strikes back at Cibba. Heroine tosses the Mana Pendant to Hero and
tells him to protect it, then Julius attacks Hero with magic, causing him to
fall off. Dark Lord comes, Cibba warps away, and a Realm Soldier escorts
Heroine back to her room.
Heroine soon learns that the soldier is actually Bogard in disguise.
Bogard tells you that you should get to the Control Room and force the Airship
to land. He then joins you.
_< Airship >__________________________ ________________________________________
|
Monster Data: | Items:
Eye Spy HP: 48 Day/Night | Angel Grail x1
+ Dark, Wood | Chocolump x1
x Flail, Bow, Lance, Light, Moon | Fish Scale x1
Cursed Doll HP: 52 Day/Night | Gumdrop x1
+ Staff, Knucks, Mace, Moon | GummiFrog x1
x Flail, Bow, Lance, Wood | Magic Walnut x3
Imp HP: 45 Day/Night | Oak Wood x1
+ Flail, Bow, Lance, Light, Water | Sultan Silk x1
x Sword, Sickle, Axe, Dark, Fire |________________________________________
Polter Box HP: 88 Day/Night |
+ Staff, Knucks, Mace, Moon |
x Flail, Bow, Lance, Wood |
Werewolf HP: 102 Day/Night |
+ Earth |
x Wind |
Granz Soldier HP: 154 Day/Night |
+ None |
x None |
Granz Archer HP: 50 Day/Night |
+ None |
x None |
______________________________________|
Heroine's only unique dungeon, the Airship is greatly expanded from Hero's
scenario and even features a familiar boss. For quick reference, the point is
to defeat EVERY Soldier and Werewolf on the Airship. You won't receive the
Control Room Key until you do so. Also, Heroine may be too weak to take on
the Soldiers, so let Bogard do most of the work.
If you want to save, head right and go up the path, then climb up the
stairs on the left. This will lead outside the Airship to a Mana Statue. When
done, go back down the stairs intor the Airship.
From where you started, head right and exit down (the glowing blue arrows
point out exits).
Defeat the two Granz Archers and one Granz Soldier in this room, then exit
the way you came in.
Head left a bit and run up the path going north. Enter the door on the
right.
Defeat another two Archers and a Soldier here and exit the way you came.
Head left and enter the next door.
Open the two Chests in here for a Spiny Seed and a Round Seed. You'll
notice that the window on the right is a bit off-color, so strike it with any
Weapon and it'll crack. Strike it again to destroy it completely. Exit
through it.
You're outside of the Airship now. Head to the left and open the Chest
for a Magic Walnut. Now run all the way right and jump down for a Chest with
Sultan Silk. Jump back up and head left. Break the first window you see and
go back inside the Airship.
Head down and exit.
Head left and go up the steps. Continue left and exit down the stairs.
Another two Archers and a Soldier. Defeat them, then exit the way you
came.
Go down and exit down another set of stairs.
Head down the steps and open the Chest for a Gummifrog. Go down, then
right up the steps and exit.
Break the window and exit.
Head all the way right and open the Chest for a Fish Scale. Head back
left and break the first window on the way. Exit through it.
Go up and open the two Chests for a Magic Walnut and an Angel Grail.
Go back down, head right down the steps, and go up to exit (it doesn't
matter which door you go through).
Defeat the two Werewolves and Soldier here to receive the Knucks.
Continue up and go through either door.
Defeat the Archers and Soldier here. If you've defeated all of the other
Soldiers, then you'll receive the Control Room Key. Exit the way you came.
Head down until you see some steps on the left. Go up them and you should
see a door. Go up to it and press A to open the door. Continue to the left
and go up the steps. Open the Chests for a Magic Walnut and a Chocolump. Go
down the nearby stairs.
The two Chests here contain a Gumdrop and Oak Wood. There's also a Gold
Mana Statue. If you want to level up, now would be the time. When ready, go
down the stairs.
_____ ________________________ __________________________________ ______
| | Guardian | Jap: Guardian |Boss|S: - |____
|----------------- ------------ ----------------------------------|R: x W: x|
| Type: Magicali | Hero [ ] Heroine [x] |K: x S: o|
| Prime: DarkViz | Location: Airship |F: x L: +|
| Sub: DayViz | |S: - S: x|
|----------------- ------------ ----------------------------------|B: x U: o|
| HP: 200 L: 90 | BLACK: N/A |L: x D: x|
| Pow: 27 Def: 15 Agi: 24 | |A: - J: -|
| Int: 28 Mnd: 20 Exp: 50 | |M: x G: o|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ
Your weapons are useless against the Guardian. Your best bet is magic,
but you don't yet have Luna. Instead, stick to Undine. Bogard's Sword does
decent damage, so you can also try switching to him and letting him take care
of it.
None of the Guardian's attacks are particularly damaging. His Rocket
Punch and Missile attacks are long range, but don't really hurt much. He also
has a spinning attack, but it's still pretty pathetic.
After you defeat the Guardian, the Earth Spirit, Gnome, will show up and
grant you his powers.
With the reactor destroyed, the Airship crashes.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Heroine Path END
____________ ______________________________________________________________
| 5g | / * Menos and Jadd * \
| Chapter 6 |
ŻŻŻŻŻŻŻŻŻŻŻŻ ~ Lake Vicinity ~ Menos Outskirts ~ Menos Village ~
\ ~ Prickly Desert ~ Town of Jadd ~ /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Heroine Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
( Lake Vicinity )
How on earth did Heroine and Bogard end up outside the Airship? And why
would Dark Lord and Julius just leave them alone there? While pondering these
questions, exit south.
_( Menos Outskirts )__________________ ________________________________________
|
Monster Data: | Items:
Imp HP: 45 Night | Baobab Wood x1
+ Flail, Bow, Lance, Light, Water | Dark Geode x1 (See Magic Chapter)
+ Sword, Sickle, Axe, Dark, Fire | Flat Seed x1
Rabillion HP: 73 Day/Night | Forsena Iron x2
+ Wind | Long Seed x1
x Earth | Menos Bronze x1
______________________________________|________________________________________
( Menos Outskirts )
Only Heroine must explore Menos Outskirts, though Hero may also visit it.
Menos Village isn't too far away, so now would a good time to level up. Also
try to get a Glittering Armor from one of the Rabillions.
Head south and exit down.
Run to the southeast and open the Chest for Menos Bronze. Exit back up.
This time exit to the left.
Head left a bit and jump up the cliff edges. When you get to the top,
exit right.
Open the Chest for Forsena Iron. You should also see something sparkling
in the patch of dirt to the left. Walk into it to pick up the Dark Geode. Go
up and jump down to get the Chest with a Long Seed. Exit left.
Jump down and continue west. When you see a stone pillar, there will be
a Chest hidden behind it with a Flat Seed. Head down, then head southwest and
open the Chest with Baobab Wood. Go back up and exit left.
Head left and jump up. Go up the steps, then make your way southwest for
a Chest with Forsena Iron. Get back down and exit south to Menos Village.
[ Menos Village ]
Heroine will overhear some people talking about Amanda, a girl who just
found an injured young man. She asks about him, and they point to Amanda's
House nearby. Heroine and Bogard head to it and encounter Amanda, who seems
to be in a rush. They then enter the house.
They find Hero to be safe, but it seems that Amanda has run off with the
Pendant. Hero goes around town and finds out that Amanda went to Jadd. He
tells Heroine and Bogard to go there ahead of him. You can now explore Menos.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Heroine Path END
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[ Menos Village ]
Back in town, the woman tells Hero that he's now in Menos. Hero finally
recognizes her as Amanda, one of the gladiator-slaves. She tells him something
about Willy, then Hero goes back to sleep.
Hero dreams... A LOT. Amanda leaves, and Heroine and Bogards come in.
They ask where the Pendant is, but Hero can't find it. It appears that Amanda
has taken it, so it's time to find her. Exit Amanda's House.
You can't leave town until you find Amanda. There are really only 3
people you need to speak to in order to find out where Amanda is. One is a
young girl (with green hair) who's walking around outside. Another is an old
woman who's also wandering about outside. The last person you need to speak to
is a woman (with pink hair) in the southeast house. They all mention that
Amanda's younger brother lives in Jadd, so perhaps you'll find her there.
Return to Amanda's house, where Hero will tell Bogard and Heroine where Amanda
may be.
Heroine and Bogard head off, and you're finally able to leave Menos. You
can go south to head to Jadd, or you can go north to the Menos Outskirts to
level up and get some items (it's not necessary for Hero to go to the Outskirts
for story purposes, however). You can also spend some time exploring town.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Hero Path END
_[ Menos Village ]_____________________________________________________________
Items:
Crooked Seed x1
Menos Bronze x1
_______________________________________________________________________________
[ Menos Village ]
In the center of town is a Gold Goddess Statue, where you should save and
heal. The Menos Gentleman nearby will give you Popoi's Note #8. A Menos Girl
wandering to the west will give you Popoi's Note #12.
To the southwest of Amanda's house is the Blacksmith. Nothing really
important to do there. However, if you gave Vega a Glittering Sword in Wendle,
he'll show up again here requesting a Glittering Armor (which you can get from
Rabillions).
To the southwest of town is the General Store. They're selling some new
Accessories, so pick one up.
East of the Goddess Statue is a Residence. Inside are two Chests. You
can get one during the Day and the other during the Night. Talk to the lady in
the lower-right and answer yes to both her questions to receive a Rhinoloupe
(for use in a Quest). If you've been doing the "Where's My Dad?" Quest, speak
with Kralove to continue it.
To the northeast of town is the Inn. There are also a few Quests to do
here, so make sure you check the Quests FAQ. The Menos Grandfather will
also give you Popoi's Notes #6 and #7.
When done, exit south.
_( Prickly Desert )___________________ ________________________________________
|
Monster Data: | Items:
Imp HP: 45 Night | Chocolump x2
+ Flail, Bow, Lance, Light, Water | Flat Seed x1
+ Sword, Sickle, Axe, Dark, Fire | GummiFrog x1
Rabillion HP: 73 Day/Night | Magic Walnut x1
+ Wind |________________________________________
x Earth |
______________________________________|
( Prickly Desert )
Huzzah, the requisite desert. Not much to do on this first screen, so
exit south.
Visit Hot House to tell Li'l Cactus of your adventures and to leave
more seeds for Trent. If you're Heroine, this will be your first chance to
forge weapons. You should have a few materials now, so you may want to
try forging your weapons/armor. When you're done, exit west (there's a
southern exit that leads to a Cannon, but no one's there to operate it yet).
Head left and down to find a Chest with a Magic Walnut. Exit south.
Open the Chest for Chocolump, then exit the way you came.
Head all the way north this time, then run west. Head down a bit, and
make sure you don't miss the Chest that's being concealed by a palm tree.
Open it for a GummiFrog. Exit south.
Jump down and open the Chest for some Flat Seeds. Jump back up and head
right. Jump up until you reach the highest level, then exit up.
Open the Chest for a Chocolump, then exit the way you came.
Jump down, then head right and exit south.
Head southwest and save at the Statue. Go down and enter the gate.
_[ Town of Jadd ]______________________________________________________________
Items:
None
_______________________________________________________________________________
[ Town of Jadd ]
Explore the town if you wish. There are plenty of Quests to do here, so
check the Quests FAQ for more info.
To the west is the General Store/Blacksmith. You can find a few new
items here. Also make sure to speak to Radley to continue the "Where's My
Dad?" Quest. Vega will also be here, so make sure you fight Cockatrices later
to get a Glittering Helm to give to him.
Southwest is a Residence, but there's not much to do there.
Southeast is the Inn, but again, nothing important.
To the east are two houses. One is a Residence and the other is another
General Store.
You won't be able to enter the southern desert yet. If you talked to
people around town, you'll discover that Amanda went to Devius Manor. Exit to
the west to find Devius Manor. Enter it.
_[ Devius Manor ]______________________________________________________________
Items:
Crooked Seed x1
Elephant Tusk x1
Gumdrop x1
Luna Icon x1
Moon Coin x1
_______________________________________________________________________________
Hero Path BEGIN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[ Devius Manor ]
Devius has a big mansion with plenty of treasure, so make sure to explore.
Head left and jump over the barrier for a Chest with a Gumdrop. Head to the
northwest and exit up.
Talk to Devius' maids here (Primera, Briscilla, and Genoa), then, from
where the fountain is, head right and go exit down the narrow path.
Open the Chest for some Crooked Seeds, then exit the way you came.
Head left past the fountain and exit down.
Go up the stairs and open the Chest for an Elephant Tusk. Enter the door
nearby.
[ Devius Manor 2F ]
Speak to the maids (Precio, Bridget, and Priscilla) if you wish, then go
up the stairs and open the Treasure Chest for a Moon Coin. Make sure to get
the hidden Chest on the left for a Luna Icon. Exit the way you entered.
[ Devius Manor ]
Go down the stairs and exit up.
Head right and then up. Speak to the maids there. After a bird comes,
they'll allow you to enter. Do so.
[ Medusa's Room ]
The door will close behind you, and you'll find Amanda. Hero and