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***************************************************************************
Sword Of Mana - FAQ/Walkthrough.
Written By: Kain Stryder.
E-Mail Address: ssj4kain@aol.com.
Walkthrough Version: Final.
Last Updated: 9/7/08.
System(s): Gameboy Advance.
***************************************************************************
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Table Of Contents =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] |
| |
| [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]|
| |
| [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] |
| |
| [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]|
| A. Controls And Menus . . . . . . . . . . . . . . . . . [ COAME4.1 ] |
| B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ]|
| C. Battle System . . . . . . . . . . . . . . . . . . . [ BATSYS4.3 ] |
| D. Status Ailments/Conditions . . . . . . . . . . . . . [ STAICO4.4 ]|
| E. Tips & Tricks . . . . . . . . . . . . . . . . . . . . [ TITR4.5 ] |
| |
| [ V. The Characters Of The Story ] . . . . . . . . . . . . . [ TCOTS5 ] |
| A. Hero . . . . . . . . . . . . . . . . . . . . . . . . . . [HER5.1 ]|
| B. Heroine . . . . . . . . . . . . . . . . . . . . . . . [ HEROI5.2 ]|
| C. Julius . . . . . . . . . . . . . . . . . . . . . . . . [ JULI5.3 ]|
| D. Dark Lord . . . . . . . . . . . . . . . . . . . . . . [ DARLO5.4 ]|
| E. Willy . . . . . . . . . . . . . . . . . . . . . . . . [ WILL5.5 ] |
| F. Amanda . . . . . . . . . . . . . . . . . . . . . . . [ AMAND5.6 ] |
| G. Niccolo . . . . . . . . . . . . . . . . . . . . . . . [ NICCO5.7 ]|
| H. Isabella . . . . . . . . . . . . . . . . . . . . . . [ ISABEL5.8 ]|
| I. Count Lee . . . . . . . . . . . . . . . . . . . . . . [ COULE5.9 ]|
| J. Bogard . . . . . . . . . . . . . . . . . . . . . . . [ BOGA5.10 ] |
| K. Cibba . . . . . . . . . . . . . . . . . . . . . . . . [ CIB5.11 ] |
| L. Lester . . . . . . . . . . . . . . . . . . . . . . . [ LEST5.12 ] |
| M. Devius . . . . . . . . . . . . . . . . . . . . . . . [ DEVI5.13 ] |
| N. Watts . . . . . . . . . . . . . . . . . . . . . . . . [ WATT5.14 ]|
| O. Medusa . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.15 ] |
| P. Goremand . . . . . . . . . . . . . . . . . . . . . [ GOREMA5.16 ] |
| Q. Marshall . . . . . . . . . . . . . . . . . . . . . . [ MARS5.17 ] |
| |
| [ VI. The Walkthrough (Hero.) ] . . . . . . . . . . . . . . . [ THEWA6 ]|
| A. Beginning . . . . . . . . . . . . . . . . . . . . . . [ BEGI6.1 ] |
| B. Escaping Granz Castle! Destiny Awaits! . . . . . . . . [ ESDE6.2 ]|
| C. The Journey Begins At Topple Village... . . . . . . . . [ TJB6.3 ]|
| D. The Master Of Vinquette Hall . . . . . . . . . . . . . [ TMOV6.4 ]|
| E. The Marsh Cave...It Leads To Wendel! . . . . . . . . . [ TMC6.5 ] |
| F. Heroine's Kidnapped! Finding The Mythril . . . . . . . [ HKFT6.6 ]|
| G. Half Way There...Gaia Cave And The Airship Await! . . [ HWTG6.7 ] |
| H. Amanda Stole The Pendant...? Heading to Jadd . . . . . [ ASTP6.8 ]|
| I. The Never Ending Jadd Desert...Chasing Medusa! . . . . [ TNEJ6.9 ]|
| J. Assault On Devius Manor! . . . . . . . . . . . . . . [ AODM6.10 ] |
| K. Cascade Cave And Mt. Illusia Lead To Granz Castle! . [ TRTG6.11 ] |
| L. The Return To Granz Castle...Revenge Is Near! . . . [ TRRIS6.12 ] |
| M. The Beautiful Desert Of Glass...A New Objective . . . [ TBDO6.13 ]|
| N. The Frozen North...The Fate Of Lorimar Castle . . . . [ TFNT6.14 ]|
| O. Heading Into The Unknown...The Path Opens... . . . . [ HITU6.15 ] |
| P. Subsea Volcano...The Resting Place Of The Sword Of Mana [ SV6.16 ]|
| Q. Heading To Dime Tower...Going Through The Sealed Cave [ HTDT6.17 ]|
| R. Final Preperations . . . . . . . . . . . . . . . . . . [ FP6.18 ] |
| S. Ruined Passage Is The Path To Dime Tower... . . . . . [ RPIT6.19 ]|
| T. The Old Dime Tower...Reaching The Mana Sanctuary . . [ TODT6.20 ] |
| U. The Sacred Mana Sanctuary Is Where Julius Hides... . [ TSMS6.21 ] |
| V. Heading Inside The Mana Temple...Julius's Hiding Place! [ HI6.22 ]|
| W. The Showdown With Julius . . . . . . . . . . . . . . [ TSWJ6.23 ] |
| X. Julius, Round 2! . . . . . . . . . . . . . . . . . . . [ JR26.24 ]|
| Y. The Battle In Hell...This Is Where It Ends!!! . . . . [ TBIH6.25 ]|
| Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . [ END6.26 ]|
| |
| [ VII. The Walkthrough (Heroine.) ] . . . . . . . . . . . . . [ THEWA7 ]|
| A. Beginning . . . . . . . . . . . . . . . . . . . . . . [ BEGI7.1 ] |
| B. The Journey Begins At Topple Village... . . . . . . . [ TJBA7.2 ] |
| C. The Master Of Vinquette Hall . . . . . . . . . . . . . [ TMOV7.3 ]|
| D. The Marsh Cave...It Leads To Wendel! . . . . . . . . . [ TMC7.4 ] |
| E. Being Held Prisoner...It's Time To Escape! . . . . . . [ BHP7.5 ] |
| F. Heading To Menos Village...Our Journey Continues There! [ HTM7.6 ]|
| G. Amanda Stole The Pendant...? Heading to Jadd . . . . . [ ASTP7.7 ]|
| H. The Never Ending Jadd Desert...Chasing Medusa! . . . . [ TNEJ7.8 ]|
| I. Assault On Devius Manor! . . . . . . . . . . . . . . . [ AODM7.9 ]|
| J. Cascade Cave And Mt. Illusia Lead To Granz Castle! . [ TRTG7.10 ] |
| K. The Assault On Granz Castle...Dark Lord's Fall . . . [ TAODL7.11 ]|
| L. The Beautiful Desert Of Glass...A New Objective . . . [ TBDO7.12 ]|
| M. The Frozen North...The Fate Of Lorimar Castle . . . . [ TFNT7.13 ]|
| N. Malyris, The Evil Spirit...Helping Lorimar Castle... . [ MTE7.14 ]|
| O. Heading Into The Unknown...The Path Opens... . . . . [ HITU7.15 ] |
| P. Subsea Volcano...The Resting Place Of The Sword Of Mana [ SV7.16 ]|
| Q. Heading To Dime Tower...Going Through The Sealed Cave [ HTDT7.17 ]|
| R. Final Preperations . . . . . . . . . . . . . . . . . . [ FP7.18 ] |
| S. Ruined Passage Is The Path To Dime Tower... . . . . . [ RPIT7.19 ]|
| T. The Old Dime Tower...Reaching The Mana Sanctuary . . [ TODT7.20 ] |
| U. The Sacred Mana Sanctuary Is Where Julius Hides... . [ TSMS7.21 ] |
| V. Heading Inside The Mana Temple...Julius's Hiding Place! [ HI7.22 ]|
| W. The Showdown With Julius . . . . . . . . . . . . . . [ TSWJ7.23 ] |
| X. Julius, Round 2! . . . . . . . . . . . . . . . . . . . [ JR27.24 ]|
| Y. The Battle In Hell...This Is Where It Ends!!! . . . . [ TBIH7.25 ]|
| Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . [ END7.26 ]|
| |
| [ VIII. Boss Guide ] . . . . . . . . . . . . . . . . . . . . [ BOSGU8 ] |
| A. Hero's Bosses . . . . . . . . . . . . . . . . . . . . [ HEBOS8.1 ]|
| B. Heroine's Bosses . . . . . . . . . . . . . . . . . . [ HERBOS8.2 ]|
| |
| [ IX. Monster List ] . . . . . . . . . . . . . . . . . . . . . [MONLI9 ]|
| |
| [ X. Weapons ] . . . . . . . . . . . . . . . . . . . . . . . [ WEAP10 ] |
| A. Swords . . . . . . . . . . . . . . . . . . . . . . . [ SWOR10.1 ] |
| B. Staves . . . . . . . . . . . . . . . . . . . . . . . [ STAV10.2 ] |
| C. Knuckles . . . . . . . . . . . . . . . . . . . . . . [ KNUC10.3 ] |
| D. Flails . . . . . . . . . . . . . . . . . . . . . . . [ FLAI10.4 ] |
| E. Sickles . . . . . . . . . . . . . . . . . . . . . . . [ SICK10.5 ]|
| F. Bows . . . . . . . . . . . . . . . . . . . . . . . . [ BOWS10.6 ] |
| G. Spears . . . . . . . . . . . . . . . . . . . . . . . [ SPEA10.7 ] |
| H. Axes . . . . . . . . . . . . . . . . . . . . . . . . [ AXES10.8 ] |
| I. Morning Stars . . . . . . . . . . . . . . . . . . . . [ MORN10.9 ]|
| |
| [ XI. Armor ] . . . . . . . . . . . . . . . . . . . . . . . . [ ARMO11 ]|
| A. Helmets . . . . . . . . . . . . . . . . . . . . . . . [ HELM11.1 ]|
| B. Hats . . . . . . . . . . . . . . . . . . . . . . . . [ HATS11.2 ] |
| C. Armor . . . . . . . . . . . . . . . . . . . . . . . . [ ARMO11.3 ]|
| D. Robes . . . . . . . . . . . . . . . . . . . . . . . . [ ROBE11.4 ]|
| E. Boots . . . . . . . . . . . . . . . . . . . . . . . . [ BOOT11.5 ]|
| F. Sandels . . . . . . . . . . . . . . . . . . . . . . . [ SAND11.6 ]|
| G. Gloves . . . . . . . . . . . . . . . . . . . . . . . [ GLOV11.7 ] |
| |
| [ XII. Accessories ] . . . . . . . . . . . . . . . . . . . . [ ACCES12 ]|
| |
| [ XIII. Item List ] . . . . . . . . . . . . . . . . . . . . [ ITELI13 ] |
| A. Recovery Items . . . . . . . . . . . . . . . . . . [ RECOIT13.1 ] |
| B. Mystery Items . . . . . . . . . . . . . . . . . . . [ MYSIT13.2 ] |
| C. Meat Items . . . . . . . . . . . . . . . . . . . . . [ MEAIT13.3 ]|
| D. Other Items . . . . . . . . . . . . . . . . . . . . [ OTHLI13.4 ] |
| E. Trait Coins . . . . . . . . . . . . . . . . . . . . [ TRACO13.5 ] |
| F. Spirit Icons . . . . . . . . . . . . . . . . . . . . [ SPICO13.6 ]|
| G. Summons . . . . . . . . . . . . . . . . . . . . . . . [ SUMM13.7 ]|
| |
| [ XIV. Forging/Tempering Equipment ] . . . . . . . . . . . [ FORTEME14 ]|
| |
| [ XV. Hot House ] . . . . . . . . . . . . . . . . . . . . . [ HOTHO15 ] |
| A. Watt's Shop . . . . . . . . . . . . . . . . . . . . [ WATSH15.1 ] |
| B. Li'l Cactus's Journal . . . . . . . . . . . . . . . [ LICAJ15.2 ] |
| C. Trent's Orchard . . . . . . . . . . . . . . . . . . [ TREOR15.3 ] |
| |
| [ XVI. Planting/Growing List ] . . . . . . . . . . . . . . [ PLGRLI16 ] |
| |
| [ XVII. Spirit List ] . . . . . . . . . . . . . . . . . . . [ SPIRLI17 ]|
| |
| [ XVIII. Communication ] . . . . . . . . . . . . . . . . . . [ COMMU18 ]|
| |
| [ XIX. Class/Job List ] . . . . . . . . . . . . . . . . . [ CLAJOLI19 ] |
| A. Warrior . . . . . . . . . . . . . . . . . . . . . . . [ WARR19.1 ]|
| B. Monk . . . . . . . . . . . . . . . . . . . . . . . . . [ MON19.2 ]|
| C. Magician . . . . . . . . . . . . . . . . . . . . . . [ MAGI19.3 ] |
| D. Sage . . . . . . . . . . . . . . . . . . . . . . . . . [ SAG19.4 ]|
| E. Thief . . . . . . . . . . . . . . . . . . . . . . . . [ THIE19.5 ]|
| F. Random . . . . . . . . . . . . . . . . . . . . . . . [ RAND19.6 ] |
| |
| [ XX. Side Quests ] . . . . . . . . . . . . . . . . . . . . . [ SIQU20 ]|
| |
| [ XXI. Poipoi's Notebook ] . . . . . . . . . . . . . . . . . [ PONOT21 ]|
| |
| [ XXII. Secrets ] . . . . . . . . . . . . . . . . . . . . . [ SECRE22 ] |
| |
| [ XXIII. Credits ] . . . . . . . . . . . . . . . . . . . . . [ CREDI23 ]|
| |
| [ XXIV. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWOR24 ]|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Table Of Contents =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
NOTE: I've added a Search Engine into all my FAQs now. To use this, if
there's something you wish to find instantly in my FAQ, in the above
table, on the left is the name of a section or sub-section. To the right
is a weird code, like GOK5.1. Basically, if you wish to go to the section
where I tell you about Goku under The Playable Characters Of The Story, on
your Keyboard, hold Ctrl and then hit F and a window will open. Type in
GOK5.1 and hit Find Next. It'll bring you to that section instantly. The
code to reach the Table Of Contents is just that: Table Of Contents. I
hope this makes browsing my FAQs easier for you. Enjoy!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= I. Introduction ] . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hi there and welcome to my, Kain Stryder's, FAQ/Walkthrough for Sword Of
Mana. I've been writing walkthroughs for about 2 years now and I've done
many of them which you may or may not have seen/used. Regardless, I'm here
now to help you out on the masterpiece that is this game. Anyway, as
usual, let me just state that this walkthrough is to be on no other site
besides IGN and is NOT be edited in ANY way, shape or form, unless I give
permission to do so. I do NOT want someone taking my walkthrough that I
worked hard on and passing it off for profit or personal gain. Please just
use this document as a source to help you in the game and nothing more.
That's all I ask. So, yeah, thanks for hearing me out on that. Well, with
that said, onto the walkthrough!
Update: This Walkthrough is now available at GameFAQs, Neoseeker and any
other sites I've allowed via E-Mail to host this file. If I did not give
you permission to host this FAQ on your site, then you're hosting it
illegally and if you're reading this on a site with any variatin of
"cheat" in its name, please notify me so I may take the necessary action.
Thanks.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9/7/08 - Added some info about why the Birds must be rescued into The
Walkthrough courtesy of Timo Rößler and a correction to the Lizard Sword's
Stats by A Chan. Other than that, nothing else has been added or changed.
5/14/07 - Just writing in to let any readers know if they E-Mail me any
questions or comments, that my address still works. My willpower to write
walkthroughs over the last few years died, mostly to college and real
life, but I may just start this up again. Feel free to write in, thanks.
4/19/04 - Alright, well, acquiring each Monster's Dropped Items and such
is not as easy as I or Lord Skylark thought it'd be. Unfortunately, Lord
Skylark spent over 8 hours hacking he game and wasn't able to find
anything, due to Square Enix handling the code in a rather weird way and
finding anything isn't easy. So, yeah, in the near future, if I can get it
somehow, I'll throw it up, but sorry for the long wait in not hearing
anything on the progress of that. Ah well. Besides that, I marked this as
the Final version of the walkthrough, so, if I ever need to update again,
I'll do so, but this guide is as complete as possible at the moment. With
that, until I next update, take it easy and enjoy the walkthrough!
3/11/04 - WHEW. Ok, the Heroine's Walkthrough is now complete as well,
with ALL the changes and such noted through The Walkthrough, so, enjoy
that. So, since that's done, this entire walkthrough is now complete,
EXCEPT I STILL don't know what the exact percentages are for each Item
Drop for each Monster, let alone what it is that each Monster drops and
all. I SHOULD have this soon, plus some stats for Monsters that aren't
listed in the normal Monster List in the game. Not sure how long it'll
take Lord Skylark to get the data for this, as he's hacking the game for
me, but we'll have to see. I'll update this walkthrough once I get the
information, but until then, it is as complete as possible. Enjoy it, as
it'll DEFINITELY help you in every way! Well, later!
3/9/04 - Today I made some great progress. Already with the Heroine I'm up
to the Airship with her. Thing is, writing her walkthrough isn't hard, as
95% of her game is the same as the Hero's and there's only a few things
that are different/unique to each game. A few dialogue scenes here and
there and things both do that the other doesn't. So all I'm doing is
copying the Hero's Walkthrough and pasting it in for the Heroines, but I'm
fixing it and adding in and/or taking things out that are different in her
version. Makes more sense than to just rewrite the whole thing.
I WOULD combine both walkthroughs as one, but I figured this'd be the best
way to do it, since I'm sure if you're playing as either the Hero or
Heroine, you want to browse down one straight walkthrough, get what you
need and that's it, not browse and attempt to find where someone's path
begins and the other's ends and it's just over all easier to go through I
think for you, the reader. I mean, this entire guide is basically done,
just I need to do the Heroine's Walkthrough which is a pain and all, but
if I can get The Walkthrough up to the Airship in one day...I doubt it'll
take me THAT long to COMPLETELY finish this damn thing. Anyway, expect
more tomorrow and until then, enjoy!
3/8/04 - Whew, there we go. Unfortunately, IGN doesn't update on the
weekends, so, sorry about no progress for the last 3 days. Either way,
though, the Hero's Walkthrough is now FULLY completed! All that remains
now is the entire Heroine's Walkthrough, which I'll start on later today.
So, yeah, enjoy that and I'll have some progress on the Heroine's
Walkthrough tomorrow for you. Until then, take it easy and enjoy!
3/5/04 - Alright, I didn't get a whole lot done today, since I've had a
rather bad sore throat, but, not like you care anyway. Heh. Anyway, most
of my time was spent on the Side Quests, which, they are ALL complete now.
That took me a good while, due to the damn Spirit Side Quests and boy were
they fun. -_- Either way, The Walkthrough itself is now only up to the
start of the Rocky Wilds, so, again, expect more progress tomorrow, as
we're nearing the end of the Hero's Story. Well, later.
3/4/04 - Hey all, well, I have another update once again for all of you. I
didn't make TOO much progress today, since most of my time was sapped
doing a ton of the Side Quests that I covered in today's work. So, as it
stands, I've updated The Walkthrough up to the Snowfield, which leads to
Lorimar Castle. That and a bunch of Side Quests have been added up to meet
where I am in The Walkthrough at the moment. Other than that, nothing else
is new, since, well, everything BUT the two walkthroughs are done, so,
yeah. Enjoy today's update and expect even more tomorrow. Later.
3/3/04 - Once again, I have another update for you today. For now, I've
updated The Walkthrough up to Granz Castle and I think that's rather good
for 1 day's work. I'm getting rather close to being done, for the Hero
that is, then I have to tackle the Heroine's Walkthrough. Boy, that'll
really kill me. Heh, anyway, enjoy today's update and expect more
tomorrow!
3/2/04 - Eh, I made some good progress today I guess. I've updated The
Walkthrough up to the Jadd Desert now, as well as added more Side Quests
and the like to meet with where I am in The Walkthrough at the moment.
Again, expect progress from me daily until this is completed from now on.
So, until tomorrow, enjoy!
3/1/04 - Ok, sorry about not updating for about 2 weeks. I took up a side
project to do and I've also been sort of busy with other things. Anyway,
I've updated The Walkthrough up to the start of Gaia Cave, so, enjoy that.
Side Quests have also been updated to match where I am in The Walkthrough,
as well as the Boss Guide. Other than that, nothing much else. Expect more
progress soon!
2/17/04 - Well, The Walkthrough has been started for the Hero. As it
stands, I've updated up to Vinquette Hall, so expect more each day from
me. The Boss Guide has been started, as has the Side Quests Section, plus
a new Section is up, Section XXI. Poipoi's Notes. Still in progress as I
write The Walkthrough, but it's there. Anyway, other than that, nothing
much else. Expect more tomorrow!
2/16/04 - Alrighty, again, I'm now COMPLETELY done with everything BUT
both Walkthroughs, the Boss Guide and Side Quests. EVERYTHING else you see
here is COMPLETE. I work fast, huh? Anyway, I plan to do The Walkthrough
for the Hero first, so expect various updates for him all through this
week. Also, if you want to know "What's New", here you go:
- Section IV. How To Play.
- Section XVI. Planting/Growing List.
- Section XVII. Spirit List.
So, there you go. Again, look for various updates this week to the actual
Walkthrough now, since all the Appendencies are now done. Though, I WISH
I could figure out what each Monster drops and at what rate, but that's
not possible unless I hack the game, apparently. Oh well. If anyone wants
to take a stab at it, lemme know and I'll give you full credit for your
hard work. Well, until my next update...
2/14/04 - As promised, here's another bulky update. Here's what I got done
today:
- Section XIII. Item List.
- Section XIV. Forging/Tempering Equipment.
- Section XV. Hot House.
- Section XVIII. Communication.
Doesn't seem like much, but trust me, for me to do all the research in the
game, type it up, format it, etc, it is. Not a whole lot is left,
Appendencies wise and I figure within 1-2 days tops I'll be done with the
rest and then all that will remain is both Walkthroughs, the Side Quests
and both Boss Guides, which will probably take 2 weeks tops to complete.
Anyway, look for more updates coming VERY soon!
2/13/04 - Alrighty, more work has started and ALOT of it has come fast.
For starters, I've completed the rest of the Armor List and the following
are also now complete:
- Section V. The Characters Of The Story.
- Section XII. Accessories.
- Section XIX. Class/Job List.
Yeah, doesn't seem like a whole lot, but trust me, it is. Glance at the
sections and you'll see. Anyway, more work is coming in the following
days, so keep stopping in to see what's new, as I will continue to
continuously work on this walkthrough as much as possible until it's done.
Agan, I'm very, very sorry not much is here right now, so please just bear
with me. Thanks.
2/11/04 - I'm VERY, VERY, VERY sorry there's not much to look at or help
you out here as of yet. This project of mine for Sword Of Mana is really
taking MUCH longer than I anticipated it would and so far, all that's
actually been worked on is the Monster List and the Weapons and Armor
Lists. (They are Sections IX, X and XI.) Again, I'm VERY sorry and you can
expect ALOT more VERY soon, THAT I promise you. This walkthrough is just
here for the moment so IGN knows that I AM working on something and that
more is coming asap. Look forward to it. I have all my lists of various
information on the game all around my computer and it's just a matter of
time until I sit down and compile them into this walkthrough.
Though, if you have ANY questions on the game that you need help with,
throw me an E-Mail at ssj4kain@aol.com and I'll try my best to help you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
None as of yet. Oh well. If you have something to ask me, send it to
ssj4kain@aol.com or if I get asked something enough, I'll throw it up
here.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------------------------------
- A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAME4.1 ]-
---------------------------------------------------------------------------
Alright, let's start with the controls, shall we?
D-Pad - Used to move around in the game and also to browse the various
Menus.
Select - Switch between your Hero/Heroine or a friend if you have one to
use in the game and while in the Menus, use it to bring up or hide the
Help Messages.
Start - Brings up the Ring Menu and also closes it.
B Button - Use it to Run and to cancel out options in the Menus.
A Button - Use it to Attack, talk to people, examine objects, open
Treasure Chests and to confirm options in the Menus. Also, once you learn
how to do this, hold this Button and the L Button to sit, which lets you
restore your MP slowly.
L Button - Allows you to Jump once you learn how to and it's also used to
browse through Menus to go back to the previous page and during Battle,
it brings up the Weapon Menu if you're in the Ring Menu and hit this.
Also, once you learn how to do this, hold this Button and the A Button to
sit, which lets you restore your MP slowly.
R Button - Lets you use the current Spirit's Magic you have Equipped. Tap
it to do the 3 MP spell and Hold it for a few seconds, then release to
perform the 6 MP spell to attack with. It's also used to browse through
Menus to go forward to the next page and during Battle, it will take you
to the Spirits Menu if you're in the Ring Menu and hit this.
Ok, that covers the controls. Next up is the various Menus in the game:
First, we'll start with the Title Screen. Once you load the game up, you
can choose these options:
New Game - Select this to begin a new Quest as either the Hero or Heroine.
Continue - Only appears after you actually have a Save File saved, but
select this to continue on in your Quest from where you last saved.
Communication - Only works if you and a friend both have a Gameboy
Advance, Sword Of Mana Game Pak and a Gameboy Advance Link Cable. For more
on this, check out Section XVIII. Communication.
Now, as you start the game, you will have to select between either the
Hero or Heroine as your character. This is NOT a game where you choose
based on what your gender is, it is, but it's also a different game based
on who you select. Once you select your character, you must name them and
the Hero/Heroine. They don't have default names or "Official" names, so
anything you want will do. Also, while playing the game, to Save your
progress, look for Gold or Silver Goddess Statues, as these are Save
Points. The Silver Statues can only Save the game, but Gold Statues can
Save the game AND heal you and your friend completely, even if your friend
is dead.
Ok, so that takes care of the Title Screen. Now for the rather big Menu,
the Ring Menu:
Throughout Sword Of Mana, this little Menu will be vital to your Quest.
Basically, at ANYTIME in the game when you hit the Start Button, a Menu
with options in a circle like pattern or ring, rather, will appear. Using
the D-Pad, you can browse through each area, select the one you want and
possibly be taken to Sub-Catigories where even more options are to be
selected and chosen. Let's take a look at each of them:
Weapons - Allows you to check which Weapons you currently own, Equip them
and to also see what each Weapon's Attack Trait is.
Accessories - If you have Accessories to Equip, you can do so in this
area, as well as also Equip your friend with one. You're also able to
Discard any Accessories you don't want by selecting them and choosing
"Discard".
Magic Rope - Once you acquire this, it can be used anywhere, save a few
rare places and when you can't use it, you won't see it in the Ring Menu.
When you're in trouble or actually want to teleport someplace quickly,
where ever you last used a Goddess Statue, you'll be taken there
instantly. VERY useful and rather handy at times.
Spirits - Lets you check and see which Spirits you currently have, as well
as how many of each as well. You can Equip them here and also see what
each Spirit does on the little Menu Bar below.
Poipoi's Notebook - A VERY useful piece of Equipment that Niccolo sells to
you near the start of your Quest for dirt cheap. Here's what it allows you
to see:
World Map - Lets you see the world or as much of it as you've currently
seen. Using the D-Pad, you can browse around and see the names of places
to where you've been already. Rather handy. The red dot is where you are
currently, just as a reminder.
Monster Album - Shows and documents all the Monsters you've currently
beaten. Very useful if you want all the 411 on fighting each Monster in
the game and always having the upper hand. Now if it just listed what each
Monster drops...
Memo - This is more or less a place for beginners, but it documents all
the stuff in the game, such as how to Jump, what each Spirit does, etc.
Basically if you forget how to do something, head here and look around and
you'll find it.
Amigo List - Shows you how many Amigos you currently have. For more on
this, check out XIII. Item List, G. Summons for more on this, as well as
Section XVIII. Communication.
After Poipoi's Notebook, we have:
Status - Allows you to check on the current Status of either you or a
friend if one is present. Though, this area is broken into several
sections and they are:
Status - Shows your current Stats, as well as a friends if one is with
you. Rather easy to figure out what everything is here, but I'll go down
the list and tell you, from top left, to bottom, to top right to bottom:
Character Name - The name of the character.
Class - Only appears when you actually have a Class, which the title will
show above the Character Portrait.
Character Portrait - Image of the character.
Lv - The current Level of the character.
HP - Hit Points. It's the number value of Health. If this drops to 0, you
die.
MP - Magic Points. It's the number value of Magic. If this drops to 0, you
can't use any more of your Magic.
Next - Shows you how much Experience you need for the next Level.
Pow - How well you can attack.
Def - How well you can defend.
Int - How well you can attack with Magic.
Mnd - How well you can defend against Magic.
Agi - How well you can land hits and avoid attacks.
L - Means Lucre and shows how much money you currently have.
Day - Shows you what Day it is.
As for the rest, to the right is just all the Weapons/Spirits in the game
and the Levels next to them show how well you can use each of them. The
higher the Levels, the stronger your attacks will be with each.
Next up on the Status list we have:
NPC Setting - Allows you to set both your character and a friend's
behavior in Battle, which only takes effect when you aren't using them.
Here's a rundown on each of them:
Close In - This makes the character rush in and attack Monsters at close
range.
Magic - Has the character cast Magic constantly.
Weapons - Character will attack with their Weapon only.
Stay Back - Character will not engage in Battle if it can help it.
Basically, you move the character around in the grid towards the area you
wish them to take on the most adaptive behavior you wish. Move them
towards the middle, though, if you just want them to do whatever. Also,
to confirm what you want to have them do, press the A Button and select
Yes or No to confirm it, otherwise your selection will NOT stay.
After this, we have:
Weapons List - Lets you see what each of your Weapon's Stats are, as well
as what each Weapon is at the moment, in terms of names. Here's what the
stats mean:
Ex Effe - Shows if the Weapon has any Extra Effects, such as casting
Silence on a Monster.
Ele - Shows you if the Weapon has a Spirit infused, giving it that
specific trait. (For example, if it's Salamander, the Weapon will be a
Fire Weapon now.)
Pow - Tells you what the Weapon's Attack is.
Dodg - Tells you how well you can avoid attacks with this Weapon Equipped.
Hit - Tells you how well a Weapon's Accuracy is.
Ele Pow - Tells you what the Weapon's Elemental Power is.
Lmt - Tells you how many times the Weapon can be Tempered currently to
make it stronger. (Fore more information on this, check out Section XIV.
Forging/Tempering Equipment.)
Next, we have:
Armor List - Lets you see what each of your Armor's Stats are, as well as
what each Armor is at the moment, in terms of names. Here's what the stats
mean:
Ex Effe - Shows if the Armor has any Extra Effects, such as protecting
from No Bewitch.
Ele - Shows you if the Armor has a Spirit infused, giving it that specific
trait. (For example, if it's Salamander, the Armor will now be very strong
against Fire attacks.)
Slash Def - Tells you how well the Armor can defend against Slash attacks.
Bash Def - Tells you how well the Armor can defend against Bash attacks.
Jab Def - Tells you how well the Armor can defend against Jab attacks.
Lmt - Tells you how many times the Armor can be Tempered currently to make
it stronger. (Fore more information on this, check out Section XIV.
Forging/Tempering Equipment.)
Whew, ok, finally, the final section we have here is:
Items - Stores all the usable and important Items you find in your Quest.
Here's a breakdown of each area:
Recovery Items - Usable Items that heal your HP, MP and other things.
Mystery Items - Items that have mysterious uses. Not many of them and most
are rather useles...
Trait Coins - Coins of the Spirits, which allow you to quickly use them
to instantly use the 3 MP spell each one has without the chance of the
spell being canceled out if you're hit. Hard to come by and only use them
in a last ditch effort. (Only appears in the Ring Menu during Battle.)
Spirit Icons - The exact opposite of Trait Coins, these cast the Spirit's
Magic Attack, the 6 MP one, on Monsters. Again, useful, but hard to come
across. Use them only when you absolutely need to. (Only appears in the
Ring Menu during Battle.)
Meat Items - Items that when eaten, you deal double the damage and recieve
1/2 of the normal damage from Monsters of the same type of the Meat you
ate. Useful if you're having problems with certain Monsters and need a
quick edge on them.
Other Items - This is broken into a few different things. They are:
Event Items - Items that are needed for the Story or Side Quests.
Seeds - Used in Planting at Trent's Orchard. (See Section XVI.
Planting/Growing List for more.)
Fruits - Used to Temper Armor. (See Section XIV. Forging/Tempering
Equipment.)
Vegetables - Used to Temper Weapons. (See Section XIV. Forging/Tempering
Equipment.)
Raw Materials - Used to Forge/Temper Weapons/Armor. (See Section XIV.
Forging/Tempering Equipment.)
Finally, we have:
LVUP - This only appears when you gain a Level, but select it to go and
choose your stats.
WHEW, well, that about covers the Menus in the game. I hope that helped
you...
---------------------------------------------------------------------------
- B. Moving Around . . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ] -
---------------------------------------------------------------------------
Movement in Sword Of Mana is rather easy, as it is in most Action/RPGs.
There's alot to cover in this area, so let's get down to it, shall we?
First, let's start with the Towns themselves. Towns are VERY important in
this game, as they are always bustling with activity, even if it doesn't
look it. For the most part, Towns have General Stores, Inns and
Blacksmiths. General Stores supply Items, Inns heal you and give you the
Best Status Effect and Blacksmiths let you Temper your Equipment. Now, in
all fairness, Inns are rather useless. Literally. You can heal for free at
any Gold Goddess Statue and unless you want the Best Status Effect, which
only lasts six screens, (It makes your Power and Defense higher.) then go
for it, but other wise, ignore it.
The other thing is Side Quests. Each Town is full of them and most will
only appear after certain events. That's why it's ALWAYS a good idea to
talk to each resident more than once and at least once to see if there's
something you can do for a Side Quest. Trust me, do the Side Quests, as
most of them WILL be VERY worth your time.
Now, you'll also notice a semi unique feature in the game, which is the
time of day. The game sports it's own unique days of the week and
different times of day, which rapidly change fast, based on how many
screens you enter. The time of day goes like this:
Morning, Late Morning, Noon, Dusk, Night, Midnight, Late Night, Dawn,
Morning.
Each of the things above represent a screen. So, for example, say it's
Morning and you head out 2 screens. Well, now it'll be Noon. 2 more
screens will make it Night. See how it goes? Time passes at all times,
even in Dungeons/Caves, EXCEPT in the Vinquette Hall. Also, time doesn't
pass in Towns or in the 1 screen surrounding Towns, so those areas are
immune to time happening for that space. Now, thanks to the times of day,
certain Monsters and even events only take place at certain times and
you will notice this. Also thanks to the days themselves, depending on
what day it is, Spirits will be stronger. So if it's Salamander Day,
Salamander will be stronger. (Note: On Mana Holy Day, ALL Magic is
stronger.) Anyway, here's the order of the days, starting with Mana Holy
Day, which is "Sunday":
Mana Holy Day, Luna Day, Salamander Day, Undine Day, Dryad Day, Jinn Day
and Gnome Day.
Next we move onto the actual world itself and traveling around.
Occassionally, you'll find Treasure Chests, either laying around or left
behind after you defeat a Monster. Pick them up immediately, as you never
know what's inside. Though, sometimes, Monsters have things called
Treasure Traps, which in order to open the Treasure Chest, you must do a
Russian Roulette type game of chance, landing on anything from:
Ok - Nothing happens, you get the Treasure inside.
Arrows - Hurts you for about 1/6 or 1/7 of your Hit Points.
Bombs - Hurts you for about 1/3 of your Hit Points.
Kaiser Mimic - Fight the Monster Kaiser Mimic. You lose whatever Treasure
was in the chest, but the Kaiser Mimic will usually drop a Treasure Chest
instead.
Polter Box - Fight the Monster Polter Box. You lose whatever Treasure
was in the chest, but the Polter Box will usually drop a Treasure Chest
instead.
Smoke - Hurts you for about 1/3 of your Magic Points.
Spikes - Hurts you for about 1/10 of your Hit Points.
Stones - Hurts you for about 1/5 to 1/6 of your Hit Points.
Besides the Kaiser Mimic and Polter Box, even though you are damaged, you
will still get the Treasure inside, so don't worry. Though, as you
progress through the game, almost all the Monsters have Traps on their
Treasure Chests and landing on Ok gets harder and harder. Though, if
you're ANY type of Thief Class, your chances of landing on an Ok go up.
Check Section XIX. Class/Job List, E. Thief for more on that.
Anyway, next up we have tall grass. Basically, you'll always see tall
grass where you go, usually, which when you use a Weapon that has a Slash
Trait, such as the Sword, if you cut down the grass, you may find Mystery
Items, which can help you against Monsters. They aren't THAT helpful, but
still, if you like to always fight with an edge, check around tall grass
for them, as they're VERY easy to find.
Next up we have the Goddess Statues. Throughout your Quest, you'll find
Gold or Silver Goddess Statues, which can be used to heal you completely
and/or Save your game. Gold Goddess Statues can do both, but Silver
Goddess Statues can only Save your game. Take note of this.
After this we have objects that may lay in your path throughout Dungeons.
Basically, there's things called Metaballs and Stone Seals. Metaballs
can only be defeated with either a Slash, Bash or Jab Weapon and you
must figure out which one can defeat it and Stone Seals can only be
destroyed with certain kinds of Magic. They glow a certain color, which is
easy to figure out which Magic it takes to destroy it, so figure it out,
kill it, then move on.
Finally, we have Jump and Sit. Once you learn these two, you can perform
them whenever you wish. Jump allows you to do just that; jump. It helps
you jump over small areas or climb up to higher areas that you can't reach
by walking. Sit, on the other hand, is a slow, yet useful method to slowly
recover your Magic Points. As you increase your Level, the amount of Magic
Points you get back will increase, so at first it'll be INSANELY slow, but
later, it'll go by rather fast.
Well, there you have it. That about covers everything in this area that
you need to know.
---------------------------------------------------------------------------
- C. Battle System . . . . . . . . . . . . . . . . . . . . . [ BATSYS4.3 ]-
---------------------------------------------------------------------------
Ah, the Battle System. Every RPG has one. For Sword Of Mana, you Battle in
real time, meaning, it's not a Menu where you select options and watch and
wait to see what happens. No, you ARE the action. Moving your character
around the screen and slashing up Monsters as you go along. First, let's
take a look at the screen when you enter a Battle.
When you enter a Battle, you'll know it because your character will draw
their Weapon, their HP/MP and Deathblow Gauge will appear, as will their
friend's if one is with you. Here's what you'll see:
Character Icon - Shows you a picture of the character you're using.
HP - Hit Points. Remember, if this number reaches 0, you die. The left is
your current Hit Points and the right is your maximum amount.
MP - Magic Points. Remember, if this number reaches 0, you can't use Magic
until you refill it. The left is your current Magic Points and the right
is your maximum amount.
Deathblow Gauge - The little bars at the very bottom. Once these are
filled, you're able to do a Deathblow attack with your Weapon, which is
very strong. More on this in a minute.
Now, at the top right of the screen, you'll see all of the above, minus
the Deathblow Gauge for your friend, if one is with you. Though, you won't
see their maximum amount of Hit Points and Magic Points, so do pay
attention to them and heal them when they're low.
Ok, now, let's go over a few basics in fighting, now that you have the
screen down:
First, always make sure you're properly Equipped for the area you're in as
best as possible. Nothing's worse than walking into a area and being taken
down instantly. Watch your Hit Points and Magic Points and ALWAYS stock up
on Recovery Items, as you WILL need them incase your Magic Points run dry.
Second, you can pause the Battle by hitting the Start Button and bringing
up the Ring Menu. Browse through it to select whatever, but don't worry
about being attacked while you do this.
Third, if you want to switch and use your friend, hit the Select Button to
do so. Your main character will attack depending on the NPC Setting, as
will your friend when you're not using them, so be sure to configure that
to your liking under the Status Menu in the Ring Menu.
Whew, ok, next up, let's talk about Combo Attacks.
Only 5 Weapons in the game have Combo Attacks and what they are are
attacks that are timed perfectly, which allow you to do extra attacks and
cause more damage. Basically, time hitting the A Button right and after
you attack, try hitting it at the correct moment to do an additional hit.
You can do a max of 3 hits and each one after the additional hit is
stronger than the rest. The Weapons that can do this are:
Axe, Knuckle, Spear, Staff and Sword.
Next up we have Deathblows. Depending on your Weapon, the Deathblow Gauge
will fill up at a certain rate, every time you successfully land an
attack. Apparently, the system for which causes the Bars to raise appears
to be every 10 Levels that you train with your Weapon, each hit lands you
an extra Bar. So if you're Level 1-9, you'll only get 1 Bar per hit on the
Deathblow Gauge, Level 10-19 gets you 2 and so on. Rather useful and once
you reach high Levels, you'll REALLY be a power house with attcks. To
perform a Deathblow, once the Deathblow Gauge is full, you'll begin to
glow and once you do, hold down the A Button and once you "stop" glowing,
release and you'll perform the Deathblow. It won't disappear until you hit
an Monster, so if you want to practice with it and see what each Weapon's
Deathblow Attack is, go for it.
Alright, continuing right along, next we have Physical Attack Traits. What
this is is each Weapon has a certain trait, either it being Slash, Bash or
Jab. To find out what each one is, simply check the Weapons List Menu
under the Ring Menu and browse each Weapon and it'll tell you. For a quick
reference, though, here's a rundown on each one:
Axe - Slash.
Bow - Jab.
Flail - Flail.
Knuckle - Bash.
Morning Star - Bash.
Sickle - Slash.
Spear - Jab.
Staff - Bash.
Sword - Slash.
Now, when using Weapons, they can Level up. I'm not sure exactly what or
how they Level up, Experience wise, since there's no way in the game to
actually find out, but I DO know that ALL Monsters will give you
"Experience" as long as you hit them. Even if you do 0 Damage, you still
get it. So basically, if you find an Undead Monster, whack away on it, as
NO Weapons can kill it and it's really easy Experience.
Alright, next we have Spirits. Throughout the game, you'll find a total of
8 Spirits that'll help you on your Quest. Though, there's ways to make
them stronger and have literally 8 of each Spirit. For more on that, check
out Section XVII. Spirit List. Other than that, during a Battle, depending
on what Spirit you have Equipped, you can use it to help fight or assist
you personally. Either it being a Status Boost or perhaps a Magic Attack,
it'll help you either way, as long as you have Magic Points. Also,
depending on your Weapon, the Magic Attack will be different, so try all
your Weapons for the best effects and figure out what's the best one for
you.
Finally, we have Leveling Up. As you fight and gain Experience, you will
notice a "LVUP!" Icon appear above your head once you gain a Level. When
you do, hit the Start Button and select the LVUP option under the Ring
Menu, then you'll be able to choose what area you want to Level up. For
more information on this, check out Section XIX. Class/Job List for more
on this.
THERE. Heh, ok, all done. That about wraps it up for the Battle System and
that SHOULD be all you need to know. Well, have fun...
---------------------------------------------------------------------------
- D. Status Ailments/Conditions . . . . . . . . . . . . . . [ STAICO4.4 ] -
---------------------------------------------------------------------------
Like all RPGs, Sword Of Mana is no different when it comes to certain
ailments that'll slow you down throughout your Quest. Though some are
good, most are bad and you'll want to know what each one does and how to
cure it so you can get back up to full strength as soon as possible. So,
let's take a look at each one:
First, the Good Status Ailments:
Bubble Boat - Lets you float around in a bubble. You can't attack, but
only Monsters with a Sense of Sight can find you.
D-Fence - Temporarily increases your Defense and all the damage you take
is cut in half.
Mooglemorphosis - Turns you into a Moogle. You can't attack, but only
Monsters with a Sense of Smell can find you.
Power Up - Temporarily increases your Power.
Psychic Shield - Temporarily increases your Magic Defense and all damage
you take from Magic is cut in half.
Silhouette - Makes you invisible. You can't attack, but only Monsters with
a Sense of Hearing can find you.
Speed Up - Temporarily increases your speed times two.
Next, the Bad Status Ailments:
Bedraggled - You take twice the amount of damage. This eventually ends,
but use a Prestoveggie to instantly cure it.
Bewitched - You take twice the amount of Magic Damage. This eventually
ends, but use a Prestoveggie to instantly cure it.
Confusion - Makes the D-Pad's directions all screwed up. Like hitting the
Up Button will make you walk to the right or something. This ends after a
while, but use a Stardust Herb to instantly cure it.
Darkness - You become blind and your Accuracy is reduced. This effect will
end eventually, but you can use a Stardust Herb to cure it instantly.
Fire Man - You're incased in flames and can't attack and continously take
damage for a certain amount of time. Use a Stardust Herb to instantly cure
this.
Numb - You're unable to attack for a short period of time. Use a Stardust
Herb to instantly heal it.
Petrify - You become incased in stone and lose half your Hit Points. Most
attacks won't harm you, but this effect will last a while. Use a Stardust
Herb to instantly cure it.
Poison - You take constant damage. It eventually stops, but to instantly
cure it, use a Prestoveggie.
Pose - You are unable to move. It eventually stops, but use a Prestoveggie
to stop this immediately.
Power Down - Your Power is cut in half. This eventually ends, but use a
Prestoveggie to cure it instantly.
Silence - You are unable to use Magic. It'll end eventually, but if you
want to get rid of it instantly, just use a Stardust Herb.
Sleep - You fall asleep and can't move. This lasts for a while, but it's
canceled when you recieve damage. You can also use a Stardust Herb to
instantly end this effect.
Small - Also known as Wimp. Your size is reduced and your Power and
Defense are cut in half. During this time, you can enter some places that
you normally couldn't, but this also will come to an end after some time.
Use the Tiny Tapper or a Stardust Herb to cure this instantly.
Snow Man - You're incased in snow and look like a Snow Man. Heh heh.
Anyway, you can't move and most attacks won't harm you, but this lasts a
while. Just use a Stardust Herb to cure it.
Speed Down - Cuts your Speed in half. This eventually ends, but use a
Prestoveggie to instantly cure it.
Toxin - A worse case of Poison, you'll take more constant damage over
time. This eventually stops, but to instantly cure it, use a Prestoveggie.
Well, there you have it. I hope that helps you.
---------------------------------------------------------------------------
- E. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . [ TITR4.5 ]-
---------------------------------------------------------------------------
- Never avoid Battles if you can help it. Experience and Lucre are always
needed in this game and you can never have too much of both. Besides, if
you blow off training early on, you'll never survive later in the game.
- Always stock up on Recovery Items. Don't over do it, as you need to save
your Lucre for Forging/Tempering, but buy yourself enough to last you for
a decent while.
- Whenever you get a new Weapon or Spirit, test them out and even attempt
to Level them up some, so they aren't INSANELY weak later on when you may
need them. Just don't focus on one Weapon the whole time, as you'll get a
rude awakening later on when you find that Weapon is terrible for a
certain area. Vary yourself and you'll go far.
- Before you even start the game, check out Section XIX. Class/Job List
and figure out what Class you want to be. That section has all the
information you'll need and why it's important to do this, so be sure to
read it.
- Save often. Perferably anytime you see a Goddess Statue, Save your game.
You have no idea what's coming up and it sucks to die and then redo an
area.
- Talk to everyone in town. This means at Dawn, Day, Dusk and Night.
Different people come out at those times, so if someone isn't around at
Night, they may be during Day. This may lead to Side Quests or actually
help you complete Side Quests, if it involves finding people at certain
times.
- In my opinion, NPCs or friends are useless. They're terrible, really.
They die alot, their AI is horrible and it's just not worth having them
around, as they barely help out. I STRONGLY suggest against Tempering
their Equipment and buying them anything or healing them, as most of them
aren't with you for THAT long and it's just a utter waste of Lucre that
you'll need later. But, if you find a use for them and want to keep them
around, knock yourself out, it's your game, play it how you want. That's
just my advice, though.
- Check in to the Hot House and check Li'l Cactus's Journal here and there
to see what's left to do. Any "--------" spaces means you haven't done
anything yet to complete that event, so you'll know from how many of those
you see how many Story Quests/Side Quests you have left to do.
- If you are trying to get a certain Monster to drop a Treasure Chest,
ALWAYS make sure you kill that Monster last, as the Monster that is killed
last is the one that drops the Treasure Chest. This makes finding certain
Items MUCH easier.
- Want fast Experience for your character, Weapons and Spirits? Seek out a
Cyclops. They are INSANELY good for leveling up on. Spending a good hour
alone without dying can EASILY make all your Weapons and Spirits around
Level 30 each. If you need information on where to find them, hit Ctrl +
F and run a search on "Cyclops" and you'll find what you need. If you also
manage to buy the 2 Accessories Niccolo sells that increase your
Experience and Lucre by 2, then this makes training even BETTER. (Note:
The Accessories you need are the Chimpfish Iris and Belle Bell.)
- With the Magic Rope, there's a nice trick you can do with this. If you
want to come to to an area in the future immediately and there's a Goddess
Statue nerby, Save at it, then leave. So later on, if you go some place
really far out and you want to come back to that spot fast, just use the
Magic Rope and it'll teleport you there instantly. Works great when you
wish to save time for yourself.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= [ V. The Characters Of The Story ] . . . . . . . . . . . . . [ TCOTS5 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------------------------------
- A. Hero . . . . . . . . . . . . . . . . . . . . . . . . . . . [HER5.1 ] -
---------------------------------------------------------------------------
The main character you control if you choose to play his story. 10 years
ago, his father, the Consul of the Granz Realm and his mother, were both
killed by Dark Lord. Forced to flea by his mother, with a girl that was
just taken in by request of Bogard, he is caught in the escape and thrown
into the Granz Castle's Dungeons and has been a Fighter-Slave since then,
all for Dark Lord's Amusement. Fighting day to day against countless
Monsters, he must do this if he wishes to survive, but he counts the days
until he'll escape and avenge his parents and kill Dark Lord. Each day, he
also wonders whatever happened to that girl...
---------------------------------------------------------------------------
- B. Heroine . . . . . . . . . . . . . . . . . . . . . . . . [ HEROI5.2 ] -
---------------------------------------------------------------------------
The other main character you control if you choose to play her story. 10
years ago, she lived in Mana Village with her foster mother. A part of the
Mana Clan herself, she was about to leave on a journey, when suddenly Dark
Lord and Julius rolled in and ordered the Mana Village to be destroyed,
due to them being "heretics", due to "stealing" all the Mana for
themselves when the rest of the world is suffering. Defenseless, the town
quickly fell and the Heroine managed to escape with Bogard, thanks to her
foster mother holding off Julius. After being hidden at the Consul of the
Granz Realm's House, she quickly had to flee with a boy, as Dark Lord
showed up shortly later. The boy hurt himself in the escape and she was
forced to go on without him. After being trained by Bogard now, she plans
to help Bogard in his cause, but she can't help but wonder whatever
happened to that boy...
---------------------------------------------------------------------------
- C. Julius . . . . . . . . . . . . . . . . . . . . . . . . . [ JULI5.3 ] -
---------------------------------------------------------------------------
One of Dark Lord's best men, Julius is a skilled Fighter and Magician,
who's said to be a decendent of Emperor Vandole, the man who once honed
Mana's Power and ruled with an Iron Fist until he was brought down by the
4 Gemma Knights. No one knows if he is a decendent or not, but the fact
remains he is still mysterious. Though he is a lackey, he has no problem
acting superior around Dark Lord and even going against him from time to
time. His true purposes are unknown as of late, but they will soon
surface...
---------------------------------------------------------------------------
- D. Dark Lord . . . . . . . . . . . . . . . . . . . . . . . [ DARLO5.4 ] -
---------------------------------------------------------------------------
The leader of the Granz Realm, Dark Lord hides his face behind a mask. A
skilled fighter himself, he was left to rule the Realm by his father who
established it, Lord Granz. He wishes to not rule with Mana's Power, but
to instead rule it with his strength and power alone and believes anyone
who uses Mana's Power is a heretic and should be gotten rid of
immediately. His main target: The Mana Clan.
---------------------------------------------------------------------------
- E. Willy . . . . . . . . . . . . . . . . . . . . . . . . . . [ WILL5.5 ]-
---------------------------------------------------------------------------
A close friend to both the Hero and Heroine, he is of the Mana Clan
himself, as seen through the Heroine's Story. During the attack on the
Mana Village, he was captured as well and like the Hero, he was forced to
become a Fighter-Slave and fight daily just to survive. A boy who always
has an idea or two up his sleeve, he's as clever as he is sneaky, but his
plans also fail...alot. He means good, though and does alot to help aid
the Hero and Heroine in their quests. (Originally, Willy had literally NO
role in the story, as if you play the original version for the first 5
minutes, you'll know why.)
---------------------------------------------------------------------------
- F. Amanda . . . . . . . . . . . . . . . . . . . . . . . . . [ AMAND5.6 ]-
---------------------------------------------------------------------------
A girl who is also a Fighter-Slave along with the Hero and Willy. She may
not look it, but she's plenty tough and can easily prove it, even if she
looks like a beautiful, harmless girl. She plays a small role in the game,
though she appears at the start of the Hero's Story, she comes back later.
Though, to mention it would ruin the game...
---------------------------------------------------------------------------
- G. Niccolo . . . . . . . . . . . . . . . . . . . . . . . . [ NICCO5.7 ] -
---------------------------------------------------------------------------
A travelling salesman, no game is complete without at least one wacky
person, right? Well, he's not THAT wacky, but he does pop up from time to
time to sell you goods in all areas of the game. (It's completely random,
mind you). He's also a VERY, VERY nice way to get some good materials from
later on in the game and if you want to get them as soon as possible,
check out Section XXII. Secrets for more on that.
---------------------------------------------------------------------------
- H. Isabella . . . . . . . . . . . . . . . . . . . . . . . [ ISABEL5.8 ] -
---------------------------------------------------------------------------
Count Lee's "Girlfriend", Isabella is a weird woman who's motives are also
unknown. She appears to help the Hero and Heroine at first, but then also
seems to be working with Dark Lord as well. She doesn't play a large role
in the story, as she's a minor character, but she comes into play later
on in the game.
---------------------------------------------------------------------------
- I. Count Lee . . . . . . . . . . . . . . . . . . . . . . . [ COULE5.9 ] -
---------------------------------------------------------------------------
The master of Vinquette Hall, Count Lee is, of course, a Vampire. Though
at first he is a Enemy, he becomes a friend to the Hero and Heroine right
after their duel. Why? I won't say, but his role in the story is also
small, so play and find out...
---------------------------------------------------------------------------
- J. Bogard . . . . . . . . . . . . . . . . . . . . . . . . . [ BOGA5.10 ]-
---------------------------------------------------------------------------
One of the four Gemma Knights, Bogard is a great Swordsman and a master
fighter. After fighting Emperor Vandole, he became a loner and not one to
speak much about himself or the past. His role now is to protect the
Heroine at all costs, while he and her both work to gain supporters that
still believe in the Mana Goddess, even if it's secretly, as to freely
announce you do means death, thanks to Dark Lord. He has a fairly good
role in the story and pops up here and there throughout, but his role
takes effect MUCH later on.
---------------------------------------------------------------------------
- K. Cibba . . . . . . . . . . . . . . . . . . . . . . . . . . [ CIB5.11 ]-
---------------------------------------------------------------------------
The great Sage of Wendel, Cibba is the one who trained the Gemma Knights
long ago. He currently resides at the Cathedral in Wendel as a Holy Man,
but once Dark Lord and Julius step in, he helps assist the Hero and
Heroine in their quest and plays a fairly decent role in the game, even
though he's mostly a information type guy, but he helps to explain alot of
things later on.
---------------------------------------------------------------------------
- L. Lester . . . . . . . . . . . . . . . . . . . . . . . . . [ LEST5.12 ]-
---------------------------------------------------------------------------
A good hearted Musician, Lester enjoys playing for people and always
attracts an audience with his music. He is the brother of Amanda, as this
is noted later on and no, it's not a spoiler, trust me. He willingly helps
out later on and is a rather skilled Fighter himself, even though his role
is limited, he will be helpful to you throughout the story, once you meet
him.
---------------------------------------------------------------------------
- M. Devius . . . . . . . . . . . . . . . . . . . . . . . . . [ DEVI5.13 ]-
---------------------------------------------------------------------------
The Count of Devius Manor, Devius appears to be a wealthy man who likes
the company of Birds. He plays a small role in the story and again, his
motives are also unknown, but due to circumstances in the story, you will
meet him again after your first meeting and to tell anymore will ruin it
for you...
---------------------------------------------------------------------------
- N. Watts . . . . . . . . . . . . . . . . . . . . . . . . . [ WATT5.14 ] -
---------------------------------------------------------------------------
A high spirited Dwarf, Watts headed out to the Abandoned Mine in search of
Mythril, but he hadn't returned in a while, worrying his friends. After
going to find him, due to you needing Mythril yourself, he later on joins
your team as the Blacksmith at the Hot House and will Forge AND Temper
your Equipment. He's VERY useful once you get him and is even a skilled
Fighter for the time he's with you.
---------------------------------------------------------------------------
- O. Medusa . . . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.15 ]-
---------------------------------------------------------------------------
Erm...a rather weird woman, indeed. She plays a small role in the story
and to tell you who she is will ruin a part of it, so to mention anymore
will ruin alot for you. Just play the game and see.
---------------------------------------------------------------------------
- P. Goremand . . . . . . . . . . . . . . . . . . . . . . . [ GOREMA5.16 ]-
---------------------------------------------------------------------------
A Demonic Jester who enjoys eating the souls of those about to die. A
rather weird Monster indeed, he seems to be working with Dark Lord and the
rest of him is a mystery. He comes into play late in the game and to
mention anymore will spoil it for you.
---------------------------------------------------------------------------
- Q. Marshall . . . . . . . . . . . . . . . . . . . . . . . . [ MARS5.17 ]-
---------------------------------------------------------------------------
A robot who was built for fighting during the time of Emperor Vandole,
Marshall helps assist you in the Dime Tower. Though Marshall plays a small
role in the story, to mention what happens later to him would only ruin it
for you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= [ VI. The Walkthrough (Hero.) ] . . . . . . . . . . . . . . . [ THEWA6 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Note: Just another friendly reminder. Before you start the game, please
make sure you've decided on what Class you want to be. It's VERY important
later on and choosing what's best for you will only make the game more
enjoyable. For a more details, check Section XIX. Class/Job List.
---------------------------------------------------------------------------
- A. Beginning . . . . . . . . . . . . . . . . . . . . . . . . [ BEGI6.1 ]-
---------------------------------------------------------------------------
Before playing the game, if you let the game sit, you'll see a
introduction scene, which explains about Mana and the Mana Goddess and how
she created the world. Time passed and the story tells how a man known as
Vandole rose to power, claiming himself Emperor Vandole and ruled with a
Iron Fist, thanks to harboring Mana for himself. It wasn't until the Gemma
Knights, four brave fighters, appeared and took him down, restoring peace
to the world, as well as the power of Mana to all. Though, people have
forgotten the Goddess once again...
As you start the game, select the Hero, as this will cover his Quest. If
you wish to play as the Heroine, please head to Section VII. The
Walkthrough (Heroine.) now for her Quest. Anyway, once you select the
Hero, name him. There's no default name, but for this walkthrough, I will
call him Hero so not to confuse you. Once this is done, you'll see a dream
like sequence. Watch it, as it explains part of the story. You'll see the
Hero at Lord Granz's House, listening to his song and getting a lesson.
They both talk, then the Hero leaves and upon coming home, Dark Lord
appears at his house. Apparently, the Hero's Father is hiding people who
believe in Mana and Dark Lord wants none of this. The Hero rushes inside
to warn his father, but it's too late.
After some more talking, Bogard and Dark Lord have at it, until Granz
Soldiers take Bogard prisoner and Hermann and the Hero run away. Once they
meet up with the Hero's Mother, Hermann tells the Hero to go with her and
escape with the girl as well. They rush off, while Hermann stalls Dark
Lord. Again, after more talking, the Hero's Mother makes the Hero and the
Heroine escape, but the Hero falls down, hurting himself, as the Heroine
continues on. Granz Soldiers capture him and then the dream ends, as the
Hero will awaken in a prison and the journey begins...
---------------------------------------------------------------------------
- B. Escaping Granz Castle! Destiny Awaits! . . . . . . . . . [ ESDE6.2 ] -
---------------------------------------------------------------------------
---------------------------------------------------------------------------
- Granz Castle -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Jackal. (Boss.)
Enemies In The Area During The Night: Jackal. (Boss.)
Items To Get: None.
Suggested Level To Train To: 1.
As the game starts, the Hero will awaken suddenly, as will Willy, a
fellow Fighter-Slave. Seems after the Hero was captured, he was forced to
become on and is now fighting daily just to survive and to entertain Dark
Lord by Battling Monsters. Anyway, Willy will be upset at the Hero's
scream, which woke him up and asked if he was dreaming again and if he'd
like an explanation on what it was. Tell him yes and the Hero and Willy
will talk about the dream. During this, you'll have to name the Heroine.
Again, there's no official name, so name her whatever you want, but I will
call her the Heroine for this walkthrough. After hearing the name, Willy
sounds like he knows her, but shrugs it off and after some more talking,
Slave wonders if Willy is going to try and escape again.
Slave and the Hero aren't really expecting much from Willy, since his last
attempts failed, but Willy believes this time it'll work and explains how
kind the Soldier was that gave him the heads up and how he sang a sad
song. After a joke that it might be Lord Granz, you'll gain control of the
Hero. Talk to Willy and Slave if you wish, but do talk to Amanda, the girl
to the east twice to get a hint about the Goddess Statue. After this, head
up and Save at the broken Goddess Statue, then talk to Slave and you'll
start the next event, which is your escape. You'll then see Dark Lord give
a heart lifting speech on the Mana Clan, the Hero and Willy will be told
by a Soldier who looks like somewhat familiar that they are now up and
must fight. After a thumbs up from Amanda, the Soldier asks if they are
going to escape and both tell him yes.
You're then lead to the arena and your first Battle in the game starts and
it's a "Boss Battle". If you'd like a strategy on how to beat him, head
over to Section VIII. Boss Guide, Hero's Bosses for more on that.
Otherwise, fight him yourself.
After the Boss Battle, which Willy really didn't exactly help out much in,
you'll be praised for your victory, as you both play it cool. After some
talk, you can control the Hero, so head north through the gate and a scene
will take place. Apparently, the Hero wants to kill Dark Lord, while Willy
wants to find the Heroine. He explains to the Hero that he knew the
Heroine, but he's not sure if it's the same girl he's talking about and
besides that, they should head to Topple Village, as there's some people
who still believe in Mana there. Sounds good and all, but Dark Lord and
some Soldiers appear. Willy acts like nothing's up, but the Hero doesn't,
as Dark Lord offers them jobs as Heretic Hunters. The Hero doesn't want
this, as he refuses and tells Willy to do as he wishes and rushes Dark
Lord, trying to avenge his parents, but he stops his Sword with just one
hand. Then, with one attack, Dark Lord sends the Hero flying off the
bridge and down a waterfall, as Willy prays to the Mana Goddess to protect
him.
---------------------------------------------------------------------------
- C. The Journey Begins At Topple Village... . . . . . . . . . [ TJB6.3 ] -
---------------------------------------------------------------------------
---------------------------------------------------------------------------
- Path To Topple -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Chobin Hood (Only one of these.) Bebe
and Rabite.
Enemies In The Area During The Night: Batmo, Bebe And Rabite.
Items To Get: Angel Grail x1, Earth Geode x1, Gumdrop x1 And Wood Geode
x1.
Suggested Level To Train To: 2.
The scene changes to show Niccolo, a traveling Merchant, who you may or
may not remember from Legend Of Mana. Well, he's out fishing and what's
he catch? The Hero. Niccolo tries to wake him up and the Hero comes to,
remembering what just happened, then thanks Niccolo, as they both
introduce themselves. After asking where he is, Niccolo tells him he
doesn't know, as he also just arrived here and the Hero tells him he's
going to Topple Village, which Niccolo has heard of, but he doesn't know
where it is. Anyway, after this, Niccolo leaves, telling him he can pay
him back later for saving him, then you gain control of the Hero.
If you wish, Save and heal yourself at the Gold Goddess Statue near you
and make a note that just a bit to the east is the Earth Geode, which
you'll need to come back later to get, since you don't have the Tiny
Tapper at the moment. Next, head south to exit this screen and you'll hear
a scream, as the Hero rushes to help whoever it is. You'll then have to
fight a Chobin Hood, which is slightly stronger than a normal Chobin Hood,
so watch it. Just defeat it and afterwards, the Hero asks Traveling Girl
if she's ok, though she seems not to trust you and wants to leave. The
Hero suggests that he'll take her where she needs to go, but she turns him
down, but somewhat agrees once he states she might be attacked again.
She asks if he's from the Granz Realm, but before anything can be
answered, the Hero hears something, but Traveling Girl tells him he can
take her to Topple Village. She tells you Topple Village is to the
northeast and after some introductions, it appears she may be the girl
the Hero once knew. Either way, she joins you now and asks you if you can
help her find a Book a kid in Topple asked for. You must use your Sword
here to cut down the tall grass, so do so and afterwards, cut the rest of
the tall grass down if you want some Mystery Items that can help you while
fighting Monsters. Whenever you're ready, head south and you'll find some
Rabites to fight. I suggest you train until you're Level 2 while going
through this area. Anyway, head northeast into the next are and in this
area, head north into the next screen and in this area, head west to find
a Treasure Chest which holds a Gumdrop, then head back east and go north
to Topple Armory to find a Cannon that you can't use yet, but to the west
is a glowing object.
Grab this to get the Wood Geode, which will come in handy later on. Next,
head south again and go northeast to find a Treasure Chest which holds a
Angel Grail. After this, head north and you'll reach Topple Village.
---------------------------------------------------------------------------
- Topple Village -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: Barbecued Newt x1, Gumdrop x1, Magic Rope x1 And Poipoi's
Notebook x1.
Suggested Level To Train To: 2.
Side Quests Available: #25 And #26.
As you enter Topple Village, the Heroine will run off and the Hero will
continue to wonder about her. Anyway, first you should get Poipoi's
Notebook, which will be VERY helpful in your Quest. To get it, head north,
then head west out of the town and Niccolo will stop you. He'll ask where
you're going, so tell him that you're going to avenge your parents and
he'll sell you Poipoi's Notebook for 10 Lucre. Buy it and then check it
out. In the Memo, you'll notice that #1 and #13 are already filled,
thanks to Amanda and the Heroine's Lecture to you before.
There's a few other Memos to get here, so, first, head into the Topple
General Store to the west at the entrance of Topple Village and talk to
Topple Grandfather to get #14, but make sure it's during the Day or he
won't be here. Also, if it's Day, talk to the kid named Luke. Accept what
he wants you to do, as this is Side Quest #26. You'll get the Barbecued
Newt and your objective. For more on this, head to Section XX. Side
Quests. (Note: You can't finish this Side Quest immediately, but do check
it to see what you have to do.) Now, yet another person is here, which the
other man is called Clive. If you bring him the right Items, he'll make
you a Honey Elixer. For more on that, check out Section XIII. Item List,
A. Recovery Items. Again, he's only here during the Day.
Next, head out of Topple Village to the south and walk around the screens
until it's Night. Then, head into Topple Village and talk to Topple
Grandfather near the Inn and tell him no when he asks you about the
Orchard. This will give you #21 for your Memo and then head into the
Topple Inn and talk to the Topple Gentlemen, as he'll give you #2. After
this, head up to the second floor of the Inn and you'll find a Treasure
Chest with a Gumdrop inside and then talk to Blassie The Third. He'll ask
you to get him a Blood Pouch, which Batmos drop, so accept his offer. It's
another Side Quest, which you can complete rather instantly, so for more
information, head to Section XX. Side Quests.
Finally, talk to everyone in Topple Village if you wish, mainly the Topple
Gentlemen in the house near the west exit to Topple Village. He'll give
you some information on a Swordsman who lives to the north in Cascade
Cottage. Then, head into the house to the east at the entrance of Topple
Village to see a small scene. Apparently Topple Village is scared of
Heretic Hunters and the Topple Grandfather thinks you're one and tells you
to search the place, as they don't believe in Mana. Do so if you wish for
a quick laugh, then leave, as Topple Boy stops you. He thinks you're a
Realm Soldier and Topple Grandfather comes out to try and tell you Topple
Boy is just speaking nonsense about the Mana Goddess, but Topple Boy
stands up for what he believes in. Though, after the Hero does nothing and
they learn he isn't a Realm Soldier.
After their mistake, they invite you in and explain how Topple Village is
the biggest group of Mana Believers left and they're all marked. The Hero
asks how to beat Dark Lord, but Topple Grandfather tells him without the
Sword Of Mana, he doesn't stand a chance and that Cibba The Sage in Wendel
knows and Topple Boy tells you how to get to Wendel. Before you leave,
though, Topple Grandfather gives you the Magic Rope, a VERY handy Item,
which when used, will take you back to the last Goddess Statue you saved
at. (Also, #5 in your Memo is filled now.) When you're ready, exit Topple
Village to the west and get ready to head to Wendel...
Note: Before you leave, heal up at the Gold Goddess Statue near the exit
of Topple Village.
---------------------------------------------------------------------------
- Topple Outskirts -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe And Rabite.
Enemies In The Area During The Night: Batmo, Bebe And Rabite.
Items To Get: None.
Suggested Level To Train To: 3-8.
Alright, well, in all honesty, I suggest you train from anywhere from
Level 3-8, as you'll want to build up some Lucre and Experience for
yourself. Also, try and fight Batmos, as if you get the Blood Pouch, you
can not only complete a Side Quest, BUT you'll get 100 Lucre a pop for
them and you can buy Accessories then back in Topple Village. Though,
don't kill yourself in getting them, as they are NOT easy to get the
Batmos to drop. But, while fighting them, you'll gain a decent amount of
Levels, so that of course is good. Anyway, once you're ready, follow the
path as it can't get much more obvious where to go and you'll find a sign
telling you you're near the Cave you need to go through to get to Wendel.
Well, since you can't exactly reach it yet, head west and follow the path
until you reach Cascade Cottage. Go inside and a scene will take place, as
the Hero finds a letter telling a person to go to Wendel and to meet up
there. Just then, the Heroine walks in and assumes the Hero is a Heretic
Hunter, but he denies it, though the Heroine still asks where Sir Bogard
is as she hits him. She notices he doesn't draw his Sword and he tells her
he will if she's working for Dark Lord. Apparently, both aren't, as both
lost their parents and the Heroine lost her village to him. After this,
the Hero tells the Heroine about the letter Sir Bogard wrote for her and
she then summons the Spirit Wisp as he pops out.
Wisp introduces himself, as the Hero is amazed at it and the Heroine then
heals him and decides to teach him how to use Magic, as he can't be that
bad if he could see a Spirit and one showed itself to him. She'll explain
how to use Magic and afterwards, tell her yes, you understand. Then, the
Hero gives the Heroine the letter he found and she sees she must go to
Wendall now. The Hero will ask to tag along and explain he needs to meet
Cibba The Sage there and she agrees to travel with him. Again, she'll join
you, as the Hero mentions they must get the master of Vinquette Hall to
open the Cave that leads to Wendel, so they must go there first. After
this, leave Cascade Cottage and head east and the Heroine will teach you
how to Jump. (Also, thanks to the Heroine again, #9, #10, #11 and #15 in
your Memo have been added.)
Once you learn, it's now time to head to your next destination: Vinquette
Hall!
---------------------------------------------------------------------------
- D. The Master Of Vinquette Hall . . . . . . . . . . . . . . [ TMOV6.4 ] -
---------------------------------------------------------------------------
---------------------------------------------------------------------------
- Topple Outskirts -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe And Rabite.
Enemies In The Area During The Night: Batmo, Bebe And Rabite.
Items To Get: Gumdrop x1.
Suggested Level To Train To: 4-8.
Ok, well, even though you got the Wisp Spirit, technically, you can't use
it just yet. You can later and I'll tell you when. Anyway, backtrack now
to that sign you passed earlier and now head north, using your Jump
ability now and grab the Treasure Chest you see to get a Gumdrop. Then,
head east and you'll reach the entrance to the Cave.
---------------------------------------------------------------------------
- Path To Cave -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: None.
Suggested Level To Train To: 4-8.
In this area, Niccolo is walking around. Talk to him to learn about
Metaballs and to get #17 in your Memo filled. After this, Save at the
Silver Goddess Statue, then enter the Cave.
---------------------------------------------------------------------------
- Batmo Cave -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Batmo, Chobin Hood And Lime Slime.
Enemies In The Area During The Night: Batmo, Chobin Hood And Lime Slime.
Items To Get: Angel Grail x1, Bow x1 And Gumdrop x1.
Suggested Level To Train To: 4-10.
As you enter Batmo Cave, follow the path and enter the next screen and in
here, follow the path again and near the exit to the north, grab the
Treasure Chest to get a Angel Grail, then head north to the next area.
Now, once here, follow the path and you'll notice 3 Lime Slimes pop out
and attack. You can't hurt them, but the Heroine's Wisp Magic can. I
suggest just avoiding them, but it's your call. Eitherway, there's a
Metaball that's now blocking your path where you entered, but one Sword
slash will kill it. Anyway, you'll want to just follow the path and exit
to the east and in this area, follow the path and head north and kill all
the Chobin Hoods. After the final one dies, you'll get the Bow, your
second Weapon.
I suggest you switch to it and use it, so you can make it stronger, but
it's your call. The Bow's good against Lime Slimes, so, again, you may or
may not want to use it. Once you decide, head back south and then head
east into the next area. In this screen, use the Bow to destroy the
Metaball here, then head east and grab the Treasure Chest to get a
Gumdrop. Next, head south to the next area and once here, follow the path
and use the Heroine and attack with her Staff to destroy the Metaball at
the end. After this, follow the path and exit this place to the south.
---------------------------------------------------------------------------
- Vinquette Vicinity -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe, Chobin Hood, Needlebeak And
Rabite.
Enemies In The Area During The Night: Batmo, Lime Slime And Rabite.
Items To Get: Cactus Essence x1, Cobra Earrings x1 and Gumdrop x2.
Suggested Level To Train To: 7-10.
Once outside, follow the path down and grab the Treasure Chest you see to
get a Gumdrop. Then, head south and in this area, don't bother going to
the west, as there's a Treasure Chest there, which holds Cobra Earrings,
that you can't reach without the Flail, so you'll have to come back later.
For now, head to the east and in this area, make your way south. In the
next area, head south past the sign you see and in this area, you'll run
into Niccolo. He'll sell you the Cactus Essence for 50 Lucre. Buy it and
after he tells you how to use it, head east and examine the flower pot you
see and select yes and the Hot House will appear.
Inside the Hot House, you can't do much yet. You can go and see Trent if
you want, but odds are you don't have a whole variety of Seeds yet and
there's no reason for you to Plant anything yet either. The Blacksmith
area is also empty and won't be operational for a while. For now, just
talk to Li'l Cactus and exit and enter the house until he stops getting
out of his flower pot and writing in his journal. Once he stops, check his
journal to see what events you've completed. At this point, you should
have 2 things done at most, but only 1 thing if you weren't able to
complete Side Quest #25 yet.
Anyway, when you're ready, exit the Hot House and head north back to where
you were and head east now and grab the Treasure Chest to get a Gumdrop.
Next, head north and make SURE it's Night, otherwise you won't be able to
enter Vinquette Hall. Once you're able to enter, the Hero gets scared
about this place, as the Heroine thinks she sees something and rushes off.
Then, Mystery Man walks in and tells the Hero to move out of the way, but
the Hero stands his ground, as Mystery Man tells him about the Master of
this place, who's a Vampire and drinks the blood of girls. He then walks
off, as the Heroine returns, saying she saw a Ghost. After making fun of
her, the Hero decides to enter the place, so, head north and enter
Vinquette Hall...
---------------------------------------------------------------------------
- Vinquette Hall -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: Angel Grail x1.
Suggested Level To Train To: 10-15.
Once inside Vinquette Hall, Ebony Butler appears and greets you, as the
Hero asks to meet with the Master of the place. Ebony Butler tells them he
can help them, but Heroine tells him they need to talk to him directly
and they learn the Master is asleep now and maybe the problem can be
handled through him. Heroine decides to come back later, but Ebony Butler
informs her of their gate only open at night and perhaps they'd like to
stay until he wakes up. Just then, Overnight Guest appears, as she's
revealed to be Ms. Isabella. After some talk, she heads to her room and
Ebony Butler asks them what they're going to do and Hero decides they'll
stay, as Ebony Butler goes to prepare the room. Hero and Heroine end up
arguing, since Heroine didn't want to stay in some Ghost invested place
and after some insults, Ebony Butler returns and you head to your room.
In your room now, grab the Treasure Chest to get a Angel Grail, then exit
your room and head east and save at the Gold Goddess Statue, then continue
east and head into the room you see to find Isabella. She'll see your the
overnight guests and ask if anything's wrong and assumes it's the Vampire
talk, since Hero tells her they heard gossip about this place. She tells
them they have nothing to worry about, as she knows him quite well and
Heroine thinks they're dating and she wishes they were. Again, she assumes
they want the Master to unseal the Cave leading to Wendel and tells them
she'll get the Master to unlock it for you. She also gives you a tip about
a Water Spirit in the Cave, which is to the east of here, so remember
this. Afterwards, head back to your room.
Another scene takes place, as Hero decides to go to sleep, but Heroine's
still concerned about the Vampire, yet dozes off as well. Though, Hero
falls asleep, he has another dream, this time starting with the scene
where the last dream ended. We see the Hero and Heroine running, but the
Hero falls, telling her to go on, as he can't, due to twisting his ankle.
He urges her to go on and they'll meet up later and she does so, but he's
captured from Granz Soldiers. Hero then wakes up and you'll notice the
Heroine is gone, as does the Hero. Once in control of him, exit your room
and you'll see the Ebony Butler talk about the Heroine and then head
through the door to the west. Hero comments on this and decides he has to
save her from the Vampire.
In any case, go and check on Isabella and when you do, she's gone, but
there's her diary nearby. Read it and you'll see she came to this world
for a certain reason and also has learned about the Gemma Knights and Lord
Granz. Hero contemplates this and wonders how old Isabella is exactly and
who she is. Afterwards, exit and go through the door to the west that the
Ebony Butler went through.
---------------------------------------------------------------------------
- Vinquette Hall 1F -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: Batmo, Count Lee, (Boss.) Lime
Slime, Skull Beast And Zombie.
Items To Get: Light Coin x1.
Suggested Level To Train To: 10-15.
Once through the door, Monsters will appear. I suggest using your Bow
here, as your Sword will be ineffective against the Lime Slimes. Anyway,
to the north and northwest are 2 rooms which aren't worth going to, since
nothings there, so for now, head west to find a Treasure Chest, which
holds a Light Coin, then enter the door to the north. You'll appear in
Vinquette Hall B1. When I tell you to, come back to THIS area. For now,
head to the section below this one.
Welcome back. Ok, back on this Floor, head through the door to the
northeast and use your Salamander Spirit on the Zombie. Also, it wouldn't
be a bad idea to raise Salamander a few Levels. If you run out of MP, just
sit. Next, head through the door to the north and in this area, head north
and head east and enter the middle door, as the other 2 doors are just
dead ends with Monsters. In this room, head down the stairs and at this
time, head back to the section below this one, as you're back on B1 now
and return here when I tell you to.
Welcome back. In this room, exit to the southeast and in the next room,
head south and ignore the first door you come across, as it leads to a
dead end room with Monsters there and instead enter the next door you see.
In this room, head northeast and head up the stairs and you'll reach a
room with a Gold Goddess Statue. Save and heal up, then enter the door to
the north. As you enter, a scene takes place, where the Heroine tells the
Hero that Isabella is in trouble and he sees Count Lee is here. When asked
what he's doing, he explains he's protecting them as a favor to someone
and he must protect all the Mana Women and the whole mess with Dark Lord
and the Mavoles will be resolved through him. Though, Hero and Heroine
don't like his logic and Count Lee decides to use force. At this time,
you'll enter another Boss Battle. If you'd like a strategy, please head to
Section VIII. Boss Guide, A. Hero's Bosses, otherwise, fight him and move
on.
After the Battle, Hero will demand Count Lee release Isabella, but just
then, Ghost appears and he looks awfully alot like Lord Granz. He explains
that Count Lee is not to blame, he is, as he asked him to protect the Mana
Women from the Heretic Hunters. Surprised to see Lord Granz, as well as
Heroine saying she saw him earlier, Hero asks what's going on and after
some talk, it's decided that the Hero and Heroine must leave and that
Isabella will be fine. After Count Lee tells you about the Water Spirit
and how Salamander can break the seal to Marsh Cave, which gives you #18
in your Memo, you'll leave. Both he and Lord Granz will talk, then he
frees Isabella and you'll see the Hero and Heroine running, as the Hero
recalls the events of his dream and figures out that the Heroine is the
same girl he knew. Both realize it and after some talk, they both decide
to head to Wendel. Together.
---------------------------------------------------------------------------
- Vinquette Hall B1 -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: Batmo, Black Wolf, (Boss.) Lime
Slime, Skull Beast And Zombie.
Items To Get: Magic Walnut x1 And Salamander Spirit x1.
Suggested Level To Train To: 10-15.
Once here, head west down the stairs and in the next area, head east and
enter the first door you see. In this room, grab the Treasure Chest, which
holds a Magic Walnut and Save your game if you wish by using the Silver
Goddess Statue, then exit the room and head east and enter the next door
you see. In this room, use your Bow on the Metaball and it'll free a
Salamander Spirit. After some talk, Salamander will join you and teach you
how to Sit, as well as you'll now get #16 and #25 in your Memo now and you
can now use Magic. Unfortunately, only Salamander for the moment. When
you're ready, backtrack to Vinquette Hall 1F and at this time, head back
to the section above this one. When I tell you to, come back to this area.
Welcome back. Ok, in this area, head east and enter the first door you
come across, as the one past this one leads to a room that's a dead end
and just filled with Monsters. In this room, you'll see Mystery Man
looking around. Hero asks what he's doing and he gets the same question
back at him, but tells the Hero he's looking for the Vampire's Fiance,
though he quickly leaves after sensing a Hellhound. Just then, Ebony
Butler enters and tells you he'll have to kill you now, due to you seeing
this room and it's nothing personal. Just then, he transforms into
Black Wolf, the next Boss. If you want a strategy, head to Section VIII.
Boss Guide, A. Hero's Bosses now, otherwise, fight him yourself.
After the Battle, Hero sees Ebony Butler's still alive and wonders what
kind of Monster he is, as he's different than the Arena Monsters. He then
wonders if the Heroine is past the door nearby, so head through the door
to the northeast and at this time, please head back up to the section that
documents F1 of this place.
---------------------------------------------------------------------------
- E. The Marsh Cave...It Leads To Wendel! . . . . . . . . . . . [ TMC6.5 ]-
---------------------------------------------------------------------------
---------------------------------------------------------------------------
- Path To Scaly Lair -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe, Chobin Hood, Needlebeak And
Rabite.
Enemies In The Area During The Night: Batmo, Lime Slime And Rabite.
Items To Get: Cicada Earrings x1.
Suggested Level To Train To: 15-20.
Once you're back in control of the Hero, you'll be near the entrance to
Vinquette Hall. So, head south into the next area and head south again. If
you wish, stop at the Hot House, as Li'l Cactus will enter #2 to his
journal now. Eitherway, you'll want to head south into the next screen in
this area and in the next area, head south across the bridge and follow
the path to find a Treasure Chest, which holds Cicada Earrings. After
this, head back northeast, as the path to the east leads to Wendel, but
without the Water Spirit, you'll never get by.
---------------------------------------------------------------------------
- Scaly Lair -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe, Death Flora, Lizardon,
Needlebeak And Tonpole.
Enemies In The Area During The Night: Death Flora, Lizardon And Tonpole.
Items To Get: Angel Grail x1 And Menos Bronze x1.
Suggested Level To Train To: 15-20.
In this area, head northwest and enter the next screen and in this area,
head north into the next area to find a Treasure Chest which holds a Angel
Grail. Next, head back south, then head east in this area and in the next
area, head east and jump across the small land to the south to reach a
Treasure Chest which holds a Menos Bronze, then head north into the next
area to find a Gold Goddess Statue. Save and heal up, then exit back to
the south and head northwest and exit on this path, following it all the
way until you reach a cave. Enter it, as it's the Marsh Cave.
---------------------------------------------------------------------------
- Marsh Cave -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Duck GI, Hydra, (Boss.) Lime Slime,
Lizardon And Tonpole.
Enemies In The Area During The Night: Death Flora, Duck GI, Hydra, (Boss.)
Land Leech, Lime Slime, Lizardon And Tonpole.
Items To Get: Angel Grail x3, Crooked Seed x1, Flail x1, Gumdrop x1, Long
Seed x1, Moon Mirror x1, Oblong Seed x1, Oak Wood x1 And Small Seed x1.
Suggested Level To Train To: 15-20.
Once you're inside the Marsh Cave, switch to your Bow if you aren't using
it already at the moment and and attack the Stone Seal with Salamander's
Magic. After doing so, a bridge will appear and you can cross over now, so
do so and head through the door to the north. In this area, follow the
path and grab the Treasure Chest you see to get a Angel Grail, then head
south and go across the pond to get another Treasure Chest, which holds a
Small Seed. Then, head south into the next area and in this area, head
southeast across the pond to find 2 Treasure Chests, which hold a Oak Wood
and a Angel Grail, then head southwest into the next area and in this
room, head south again and in this room, grab the Treasure Chest you see
to get a Long Seed. Then, head back north and in the previous area, take
out the Metaball with your Sword and cross over the bridge here and exit
to the east and in this area, just follow the path across the bridges and
exit to the south once you're able to.
In this room, grab the Treasure Chest to the south to get a Crooked Seed,
then head back to the previous room and head east and head south, as you
fall through the floor. Heroine will ask if you're ok and Hero tells her
he is, as you begin to fight some Monsters around here, so just beat them
up and afterwards, once the Duck GIs are dead, you'll get the Flail. I
suggest you use it for a while to power it up, but either way, you'll need
it to grapple onto stakes in the ground here, so, use it. Anyway, head
north and grapple the stake and then head north into the previous area you
were just in before you fell. Once here, head north to find another stake
and grapple across it, head north through the door and in this room, head
northeast and grab the Treasure Chest to get a Oblong Seed.
Next, head east and grapple the stake, then head east into the next area
and in this room, head east across the stakes and head north to a small
area to get a Treasure Chest, which holds a Gumdrop. Then, head east into
the door here and in this area, follow the path and grab the Treasure
Chest to the north to get a Angel Grail, then follow the path and exit to
the south. In this room, Save and heal up at the Gold Goddess Statue if
you need to, then once you're ready, head south into the next area and
grab the Moon Mirror that's just sitting in the open. Heroine suggests
they go and show Isabella, but before you can, a Monster approaches. Get
ready for another Boss Battle. Again, if you'd like a strategy for this,
had to Section VIII. Boss Guide, A. Hero's Bosses for more, otherwise,
fight it yourself and move on afterwards.
After the Battle, you'll get Undine, but you can't use her until you heal
her with some pure water, since she's been heavily damaged from the
Marsh's Poison. Anyway, Heroine mentions some in Scaly Lair, so, first,
get out of the Marsh Cave.
Note: Apparently if you go and show Isabella the Moon Mirror, a scene
happens, but she gives it back to you. I'm really not sure if this has
anything to do with whatever in the game, but if someone knows, drop me a
line. All I can tell is it doesn't effect anything, but that's what I
think and I could be wrong.
---------------------------------------------------------------------------
- Scaly Lair -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe, Death Flora, Lizardon,
Needlebeak And Tonpole.
Enemies In The Area During The Night: Death Flora, Lizardon And Tonpole.
Items To Get: Undine Spirit x1.
Suggested Level To Train To: 20-22.
Once outside, backtrack to where that Gold Goddess Statue is in the area.
In this area, a scene will take place where Undine, The Water Spirit, is
revived and as thanks to you, she grants you her power. (Also, #26 is
added to your Memo.) After this, you're going to want to backtrack now to
the cave that leads to Wendel that you passed earlier.
---------------------------------------------------------------------------
- Path To Scaly Lair -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Bebe, Chobin Hood, Needlebeak And
Rabite.
Enemies In The Area During The Night: Batmo, Lime Slime And Rabite.
Items To Get: None.
Suggested Level To Train To: 20-22.
Once there, though, you may want to go back to the area near Batmos Cave,
as remember, there's a Treasure Chest there that you need the Flail to
get, so go and get it. When you're ready, cross over the bridge and head
east into the Cave.
---------------------------------------------------------------------------
- Road To Wendel -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Iffish And Land Leech.
Enemies In The Area During The Night: Iffish And Land Leech.
Items To Get: Animal Bone x1, Gummi Frog x1 And Menos Bronze x1.
Suggested Level To Train To: 20-22.
Inside the Cave, just follow the path and once you find a Stone Seal, use
Undine on it, perferably with the Flail Equipped and it'll shatter. After
this, grab the Treasure Chest to get a Animal Bone, then follow the path
and enter the next area and in this area, head south and grab the
Treasure Chest that's sort of hidden to get a Gummi Frog. Next, head
northeast and grab the Treasure Chest here to get a Menos Bronze. Finally,
just head south and exit the Cave.
---------------------------------------------------------------------------
- Wendel Coast -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Duck GI, Iffish, Land Leech, Needle
Beak And Pincher Crab.
Enemies In The Area During The Night: Iffish, Land Leech And Pincher Crab.
Items To Get: Oak Wood x1.
Suggested Level To Train To: 20-22.
Once outside, if it's Night, head east to cross over a path to find a
Treasure Chest, which holds a Oak Wood. Then, just follow the path south
as far as you can, then go as far west as you can to find the Wendel
Armory, though nothing's there. Then just head back east one screen, then
head north and you'll enter Wendel.
---------------------------------------------------------------------------
- Town Of Wendel -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: Leaflet x15, Oblong Seed x1 And Silver Knife x1.
Suggested Level To Train To: 20-22.
Side Quests Available: #18, #19, #21 And #23.
As you arrive in Wendel, a scene takes place, where the Hero wants to find
Cibba The Sage, while the Heroine wants to find Bogard. After some talk,
you'll regain control of the Hero. First, there's a ton of things to do
in Wendel, so, find Wendel Boy and Wendel Gentlemen, as these two will
give you #3 and #4 in your Memo. Next, head into the Wendel General Store
and talk to Dohmi and accept to hand out 15 Leaflets around Wendel for
him. This is a Side Quest, so if you want more information on it, head to
Section XX. Side Quests for more details on that. Next, stock up on any
Items you may need, then exit and outside and head north, but don't enter
the next part of town, but instead enter the Wendel Residence and go to
the very back of it and grab the Treasure Chest here to get a Oblong Seed.
Then, if you accepeted the Side Quest back in Topple Village to find
Luke's Dad, talk to the woman in the house named Thatcher and she'll tip
you off on going to the Blacksmith for your next clue. Now, exit the house
and head north into the next part of Wendel and you'll see a scene where
Ministrel is singing a song with his Harp. After he sings, the people
thank him and walk off, as Gray-Haired Man asks him his name. The Hero
walks up to him as well and it appears Lester, the singer, is trying to go
to Granz Castle. After the Gray-Haired Man mentions some rather
uninspiring things, he leaves and you regain control of the Hero.
Next, head west and talk to Veerapol, the man lying behind the building
and you'll get #19 and #20 to your Memo. Then, if you want, head into the
Wendel Blacksmith and Temper your Equipment if you can or wish, but talk
to Dohel and Donga here, then Navali for another hint on the Side Quest to
find Luke's Father. Finally, head into the Inn and talk to Emerilie to the
west and talk to her and accept her request, as this is another Side
Quest. Then, head east and talk to Umberto and accept his request and then
talk to Vega to the west and agree to help him as well. Now, for help on
all of these, head over to Section XX. Side Quests now for additional
information.
Now, whenever you finish doing Side Quests, training, whatever, if you
wish, head to the Wendel Inn and find the Gray-Haired Man called Devius
and talk to him. After he tells you why he thinks Lester would be killed
if he went to Granz Castle, it's time to head to the Cathedral to the
north now, so, do so when you are ready.
---------------------------------------------------------------------------
- Wendel Cathedral -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: Wisp Spirit x1.
Suggested Level To Train To: 20-22.
As you enter the Wendel Cathedral, Bogard and Strange Old Man will be
talking, as the Hero and Heroine enter. After some talk, mainly Cibba and
Bogard laughing at the fact that the Hero wants to be a hero and get the
Sword Of Mana, he runs off and outside, a Airship flies by, as people make
it out as the Military Airship and Dark Lord is leading an attack on them.
As they run away, Dark Lord, Julius and a Granz Soldier appear. The Hero
draws his Sword, mad as ever, as Dark Lord is as calm as he always is. He
attacks Dark Lord, but quickly loses and Dark Lord offers him a job in his
Army. He declines and Julius hits him with a Magic Spell and he goes
flying back into the Wendel Cathedral.
Inside, Hero flies back in and lands, as the Moon Mirror is destroyed.
Dark Lord and Julius enter and Cibba thinks he sees Vandole in Julius, as
Dark Lord asks for the Heroine. Bogard won't let that happen and
challenges Dark Lord and after some talk, they are about to fight, but
the Heroine gives herself up. They agree, since obviously if they don't
let her go, Wendel will be destroyed, but the Hero won't allow it and
tries to stop them, but Dark Lord stops him again, as Granz Soldiers pop
in. They get ready to leave and Dark Lord asks the Hero to join him once
more and again he refuses. Dark Lord then promptly slams him away, as the
Hero has another dream.
Again, he dreams of what his mother told him to do, as he wakes up in the
Wendel Inn, in Devius's Room. Bogard tells him the situation and then asks
Lester to leave them, as you gain control of the Hero. Talk to Bogard to
learn that the Heroine is in the Airship now and you can't reach her, but
maybe Cibba knows a way. Exit the Wendel Inn and speak with Lester to
learn he's going to Jadd, where he'll stay at Devius Manor, as Devius and
the Hero talk and the Hero thanks him for his room. Though, he asks you a
favor, which is to release his Birds for him in the Wendel Inn. I'm not
sure what relevance this has, if any, on the game, but just go and do it.
(Note: Thanks to Timo Rößler for this, but apparently, unless you free
the Birds, the Cathedral will remain locked and Devius and Lester stay at
the Inn to remind you, but disappear after the task is done. Thanks!)
Finally, head back to the Wendel Cathedral and a scene will take place, as
Cibba and Bogard talk about how Vandole may be involved in this and he saw
him just as the Moon Mirror broke. Bogard asks him what his plan is and
apparently, the Airship is docking at Westlake to refuel, so that's when
they can sneak aboard. The Hero asks how to get there and Cibba tells him
he has to go through Gaia's Cave and then Cibba gives the Hero Wisp, The
Light Spirit. After this, everyone heads outside and Bogard and the Hero
are to approach the Airship from different paths, while Cibba goes to
research more on Julius. You then see a scene with Lester and Devius
camping, as Dark Lord and a Granz Soldier pop in, another scene where
Isabella is leaving Vinquette Hall, Willy fighting a Jackal at Granz
Castle and Niccolo in a town.
You'll also see a scene where it seems Isabella teams up with Dark Lord
now. Afterwards, you'll regain control of the Hero, so, make sure you're
fully prepared and when you are, head back to the first part of Wendel
and then exit to the west into a new area. (Also, #22 has been added to
your Memo now, thanks to Cibba.)
---------------------------------------------------------------------------
- F. Heroine's Kidnapped! Finding The Mythril . . . . . . . . [ HKFT6.6 ] -
---------------------------------------------------------------------------
---------------------------------------------------------------------------
- Mushboom Forest -
---------------------------------------------------------------------------
Enemies In The Area During The Day: Mushboom.
Enemies In The Area During The Night: Mushboom.
Items To Get: Angel Grail x2, Chocolump x1, Flat Seed x1, Gummi Frog x1,
Menos Bronze x1, Oblong Seed x1 And Small Seed x1.
Suggested Level To Train To: 22-24.
As you enter Mushboom Forest, you'll find a flower pot. Use it, as I'm
sure you've done stuff now to get Li'l Cactus to start writing again. Just
keep entering and exiting until he stops writing. If you don't care to do
this, that's fine. Do anything else you may need to here, such as
planting, although I doubt you'll be able to make a whole bunch of things
at the moment. Anyway, when you're ready, head west and you'll see a sign.
Well, at this time, you can't enter Gaia's Facade, due to you not having
any Mythril. If you choose to head there and see for yourself, you'll see
a scene where a giant stone head wakes up and mumbles about wanting
Mythril, so you definitely need Mythril to move forward. For now, you have
to find Mythril, so head to the Dwarf Cave, but first, there's some
Treasure Chests to gather around here.
So, head north to find your first Treasure Chest, which holds a Gummi
Frog, then head northwest to find another Treasure Chest to get a Oblong
Seed. Next, head north into the next area and search around here for 3
Treasure Chests, which hold a Menos Bronze, Small Seed and Angel Grail.
Then, head back south to the previous area and head back to where that
sign was and head west and use the Flail to grapple onto the rock to here
to get to the other side and head west into the next area. In this area,
just head west into the next screen and you'll arrive at Dwarf Cave. Now,
when I tell you to, come back to this part of the Walkthrough. For now,
head to the section directly below this.
Welcome back. Ok, now, back in the previous screen, head north now, then
head west in this area and in the next area, head northwest to find a
Treasure Chest which holds a Angel Grail, then head west into the next
area. In this area, head north and enter the next area to find a Treasure
Chest, which holds a Flat Seed, then head back south into the previous
screen and head west and grab the Treasure Chest you see to get a
Chocolump. Next, head northwest and enter the next area and in this area,
grapple across the rock and head north into the next area, which leads to
the Path To Mine.
---------------------------------------------------------------------------
- Dwarf Cave -
---------------------------------------------------------------------------
Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: None.
Suggested Level To Train To: 22-24.
Head inside and talk to Capo, the Dwarf in the red. After a rather silly
scene, you'll learn you can only enter Gaia Facade if you have Mythril and
Mythril can be found in the Abandoned Mine, which is where Watts, a fellow
Dwarf, is right now, but he hasn't come back yet...anyway, after you talk
to Capo, head out and head back east into the previous screen. Now, at
this time, head back up to the section above this one.
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- Path To Mine -
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Enemies In The Area During The Day: Locud, Molebear And Mushboom.
Enemies In The Area During The Night: Blood Owl, Molebear And Mushboom.
Items To Get: Big Seed x1.
Suggested Level To Train To: 23-25.
As you enter this area, head east and jump up onto the small ledge to get
the Treasure Chest here, as if you go up to the north and jump off, you'll
jump over it. Inside is a Big Seed and once you get this, head east into
the next area and in this screen, just head north into the next area and
you'll see a scene take place. The Hero will look around at the entrance
to the Abandoned Mine, not being able to find a way in, but takes his
Sword out and slashes at some rocks, as 3 Dudbears and Strange Dwarf come
out. After a rather silly scene here, Watts sees the Hero isn't a mirage,
which he thinks he is since no one comes to this place, but after the Hero
confirms he's not one and explains his problem, Watts asks if he'll go
with him into the Abandoned Mine, take care of the Monsters and get the
Mythril, which Watts needs for the Ultra Sword and of course you need for
Gaia Facade. You'll then team up with him, as you enter the Abandoned
Mine.
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- Abandoned Mine -
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Enemies In The Area During The Day: Ankheg, (Boss.) Insectaur, Locud And
Molebear.
Enemies In The Area During The Night: Ankheg, (Boss.) Blood Owl, Insectaur
And Molebear.
Items To Get: Chocolump x1, Gumdrop x1, Menos Bronze x1 And Sickle x1.
Suggested Level To Train To: 23-28.
Once you're inside the Abandoned Mine, if you choose to jump down to the
west and enter the door here, you'll find a bunch of Dudbears walking
around. Nothing is really here, except a Silver Goddess Statue, so Save if
you wish, otherwise, back in the main room, jump onto the rail cart and
you'll go along the tracks now. Basically, make sure the Flail is Equipped
and hit the levers you see along the way to continue moving. If you miss
them, don't worry, you'll come by in another pass to try again. Once you
reach the end, head south into the next screen head south and grab the
Treasure Chest to get a Gumdrop, then head east into the next area. In
this area, just head east and enter the next screen and in this area, take
out all the Insectaurs and you'll get the Sickle Weapon. Again, use it for
now, since it's probably the lowest trained Weapon you have at the moment.
After this, head north and enter the next room and in this area, just head
to the northwest and enter the next area. In this area, if you wish, head
north into the next area, but if you head west instead, it's a much
shorter path, but both lead to the same place. If you want more Experience
and such, head north, but either way, once you reach a room where there's
a rail cart, jump onto it and you'll go for another ride now. Again, just
hit the levers as you pass them, using the Flail or Sickle. Once you get
off the rail cart, grab the Treasure Chest nearby it to get a Menos
Bronze, then this looks tricky as to where you go, but you can head east
from where the Treasure Chest was and go around the giant rock structure
here. Then, head south and grab a Treasure Chest here to get a Chocolump,
then finally, head northwest and enter the next area, Save and heal up at
the Gold Goddess Statue, then head north to the final area.
After a small scene where you find the Mythril, a voice booms and tells
Ankheg to take care of the intruders. You'll then enter a Boss Battle, so
if you wish for a strategy, head to Section VIII. Boss Guide, A. Hero's
Bosses for more on that, otherwise, fight it yourself and move on. After
the Battle, Watts inspects the Mythril, as a Dudbear digs into the room,
presenting a shortcut for you. They all leave, as the Hero wonders who
that voice was. You'll end up back at the Dwarf Cave, as all the Dwarves
are happy that Watts is back and they can now harvest Mythril with no
worries. Though, the Hero sees they make Weapons for Granz Realm and asks
why and after the Dwarves explain they just make Weapons for people to use
and don't choose sides, the Hero becomes sad, mainly due to how they're
helping the Enemy.
Though, Watts asks him what he uses his Weapon for and he tells him to
protect the Heroine with and he doesn't use it for evil. Watts is
surprised and decides to join the Hero and stay at the Hot House and
Temper AND Forge Equipment for him. Awesome. After this, you'll regain
control of the Hero. I STRONGLY suggest you head back to the flower pot
now in the Mushboom Forest and go see Watts, as you can Forge yourself
better Equipment now and you will definitely want it, as your Bronze stuff
is getting rather outdated. Also, if you wish to get some REALLY good Raw
Materials, try and find Niccolo and do that trick so you can unlock his
Special Shop and buy them. To know what I'm talking about, see Section
XXII. Secrets for more.
Anyway, once you've upgraded your Equipment if you've chosen to, backtrack
to where you were on the Path To Mine and got the Big Seed before. We'll
continue from there now. Once you're there, just head west into the next
area.
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- Path To Gaia -
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Enemies In The Area During The Day: Light Cyclops*, Locud And Molebear.
Enemies In The Area During The Night: Blood Owl And Molebear.
Items To Get: Angel Grail x1 And Round Seed x1.
Suggested Level To Train To: 28-32.
* Light Cyclops ONLY appears on Mana Holy Day during the Day and he
appears in the screen to the south of the entrance to Gaia Facade. There
is a VERY slim chance he will appear, but all you have to do is keep
defeating the Monsters in that screen and he will eventually appear. BE
WARNED: At your current Level, you are NO MATCH FOR HIM. I am NOT kidding
you. The Monster can take you out in 1-2 hits and 2 hits is if you're
lucky. Though he is a _GREAT_ source of Experience and Lucre and you can
gain a TON of Skill Levels on your Weapons and Spirits, but again, BE
WARNED he is STRONG. I can't stress this enough. Check his stats under the
Monster List for more information. He's #70 there. If you are using an
Emulator to play, by all means, search him out and Level yourself up along
with your Weapons and Spirits, but if you are playing on an actual system,
do not take the chance yet. *
Now, please note the above, although, once in this area, there IS a Silver
Goddess Statue here, so you can Save and attempt to Level Up you and your
Equipment on the Light Cyclops, although it'll take some time and unless
you're using a Emulator, it'll be a long and hard process. I DO suggest
you actually spend an hour here attempting to fight it and maybe gain
something from it, but it is really your call and you do NOT have to do
this. Just know that the benefits are VERY good and it is WELL worth it,
but do this at your own risk. For you Emulator players, have fun with it
and reap in the benefits of fighting this thing.
Anyway, Save up if you wish at the Silver Goddess Statue, then grab the
Treasure Chest to get a Angel Grail, then head west into the next area and
head west and grab the Treasure Chest to the north to get a Round Seed,
then exit to the northwest.
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- Gaia's Facade -
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Enemies In The Area During The Day: None.
Enemies In The Area During The Night: None.
Items To Get: None.
Suggested Level To Train To: 28-32.
Well, rather simple area. Just head up to Gaia and a scene will take place
and you'll enter Gaia Ca