*****************************************************************************

                          Mother 3 FAQ/Walkthrough
                           For the Gameboy Advance
                    Version 1.05 (Last Updated 6/2/2007)
                               By Devin Morgan

    This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Enemies
7. Bosses
8. Weapons
9. Armor
10. Head Gear
11. Accessories
12. Items
13. PSI Spells
14. Shops
15. Credits
16. Copyright Notice
17. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.05 (6/2/07): Corrected a boss name (Horned Pig Mask = Scary 
Womanizing Pig Mask), as well as a slight detail about battling it, thanks to 
Ky Master.

Version 1.0 (8/30/06): At long last, this FAQ is complete! The walkthrough is 
done and all of the side areas to my knowledge are complete as well. As 
always, if there is anything new to be added, feel free to let me know.

Version 0.8 (7/6/06): I know it's been a long time since an update, but I 
have become busy and felt there isn't much demand for this game at the moment 
(hopefully it comes to the US). Anyway, the walkthrough covers up to the last 
third or so of Chapter 7.

Version 0.6 (5/23/06): After a bit of a break due to other obligations, I 
have an update now. This walkthrough now covers through the early portion of 
Chapter 7, as does my Translations Guide.

Version 0.4 (5/3/06): The walkthrough now covers up to the start of Chapter 4 
with this update. If you need help understanding various terms, specifically 
item names and such, refer to my separate Translations Guide, which should 
also be found on the same site this FAQ is at.

Version 0.2 (5/2/06): The first version of this FAQ. It covers all of 
Chapters 1 and 2, and all supplementary sections have been filled in up to 
this point as well. I know this only covers the early portion of the game, 
but give me some time and much more will be added in the coming days! Also, 
if someone can come up with a GOOD method for successfully executing combos, 
let me know please.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

After a long 12 year wait (Mother 2 was released in 1994 in Japan), we 
finally have the third installment in the Mother series. After being planned 
for the Nintendo 64 years ago, it was cancelled and unheard from for years. 
But now, after so long, it finally becomes a reality on the Gameboy Advance. 
The game plays just like you'd be expecting from the previous games in the 
series, with numerous new additions, many new playable characters, and a 
longer story. While Mother 3 may not be for everyone, if you enjoyed Mother 2 
(EarthBound), you would definitely like this one, so check it out!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, move cursor on menu screens

Start: Access the command menu

Select: View HP/PP window

A: Check the area or whatever is in front of you, confirm selection on menu
   screens

B: Run (hold B while standing still, then release), cancel selection on menu
   screens

L: Check out whatever is directly in front of you

R: View the map corresponding to the region you are in

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

===========
Menu Screen
===========

When you press Start, four icons will appear at the top of the screen, which 
is a change from the traditional text menus from Mother 1 and 2. The four 
icons, from left to right, are as follows:

Goods: Designated by a treasure chest icon, this allows you to view your
       inventory of items. Each character can hold 16 items (this includes
       equipped gear), and you can switch between characters and the Key
       Items list by pressing L and R. You can also move items from one
       character to another by selecting the second option after you select a
       given item. If you are pointing at a piece of equipment, it will show
       who is wearing it (the character wearing it must have it in their
       inventory), and how the other player's stats would be affected if they
       were wearing it instead.

Equipment: The bat icon leads you to the screen where you can equip your
           characters. Each person has 4 slots (weapon, body, head, etc.), in
           which you can give them compatible items. Not all characters can
           use every piece of equipment, though.

PSI: This option appears when Kumatora joins your party for the first time.
     It shows a list of all the PSI spells currently learned by each
     character, as well as the amount of PP it takes to cast them.

Status: You can view the various stats for each character in this option,
        such as total EXP, HP, PP, and how much it will take to reach the
        next level. Switch between characters by pressing L or R. You can
        also view a character's Special Skills by pressing A while viewing
        their stats (B to go back).

Sleep: This option, as shown by the Z's, puts the Gameboy Advance into Sleep
       Mode. You'll probably never need this, except if you are going to step
       away from the game for a long period of time and can't reach a save
       point. To return to the game from Sleep Mode, press Select + L + R.


============
Battle Menus
============

In battle, you will have a different set of options to pick from at the top 
of the screen. They are as follows:

Attack: Shown as a musical note icon, this is your general attack option.
        Just pick your target and press A to initiate an attack for when it's
        your turn in battle.

Goods: Select an item from that character's inventory to be used in battle.

Special Skill: This option allows you to pick one of your character's Special
               Skills to be used in combat.

PSI: For Kumatora, this replaces Special Skill, since technically PSI is her
     skill. It lets you select a PSI spell to be used in battle.

Guard: Defends against the enemy's attack, without acting. It results in you
       taking slightly less damage when attacked.

Run Away: As shown by the arrow, you will have a chance to run from the
          battle when selected. Note that you can not run from boss battles,
          and even in regular fights running is not always successful (at
          least on the first try).


================
Saving Your Game
================

In some areas, you may spot a green frog standing around. If you talk to it, 
you will have the option to save your game (answer Yes or No). There are two 
slots where you can save your game, or overwrite an existing save.


============
Music Combos
============

A feature new to the battle system of Mother 3 is the combo system. When you 
fight an enemy, you will notice the background music having a specific rhythm 
and bass line to it (which can be amplified using Duster's Hypnotic Pendulum 
skill). When you attack, if you press A in time with the music's rhythm, you 
can perform multiple hits on the enemy (16 is the maximum, it seems). As of 
right now, I have no particularly good advice on how to master the combo 
system, other than to practice and listen carefully to the rhythms.


==============
Special Skills
==============

In battle, there will be an option where you can use a character's Special 
Skills (the crosshair icon). These abilities vary by character, and can prove 
to be quite useful, especially in the tougher battles ahead. Here I will 
detail the different skills you will have access to, and for whom.

Fighting Spirit (Flint)
-----------------------

Brandish: Shoots at the enemy to cause damage.

Full-Power Attack: Executes a very powerful attack on the enemy, but odds are
                   that it will miss. It's great when it does connect,
                   though.

Strength Up: Raises Flint's offense power by several points (this value goes
             up as you gain levels).

Defense Up: Raises Flint's defense power by several points (this value goes
            up as you gain levels).


Scent Smelling (Boney)
----------------------

Scent Smelling: In battle, Boney can sniff out an enemy's weaknesses.


Durable Goods (Duster)
----------------------

Wall Ladder: Used to "crucify" the enemy, which renders them unable to move
             or attack for several rounds.

Siren Beetle: Causes the enemy to turn away, allowing you to attack it from
              behind.

Hypnotic Pendulum: When used in battle, it hypnotizes the enemy, causing them
                   to become confused.

Smoke Bomb: When used, it causes the enemy to become blinded temporarily.

Fear Mask: The targeted enemy's offense power goes down by 20% (maximum 40%).

Tickler Stick: The targeted enemy's defense power goes down by 20% (maximum
               40%).


PSI (Kumatora/Lucas)
--------------------

See the PSI Spells section for details on Kumatora's PSI abilities.


Monkey Performance (Salsa)
--------------------------

Mistake: When used in battle, it causes the enemy to stop moving, rendering
         them useless for several turns.

Uke Aim: Causes the enemy to become fatigued, thus lowering its accuracy and
         movement in battle.

Dance: Randomly raises various stats of Salsa.

Imitation: If Salsa is attacked, he will counter-attack with the same type of
           attack back at the same enemy.


====================
Enemy Confrontations
====================

As with all RPGs, there are enemy confrontations, but the way attacks take 
place are a bit different with this title. First off, you can see the enemies 
in the overworld, so you can try and avoid them if you don't wish to battle. 
However, the way you approach/are approached by an enemy determines the way 
the battle starts. Sometimes, when you approach an enemy for battle, other 
nearby enemies will join in for added fun, so keep that in mind when 
exploring certain areas.

As an added note, you can sometimes stun/remove altogether an enemy by 
dashing into them. This tends to work on weaker enemies only, though. Also, 
this appears to be random, but when you enter certain battles, you may 
automatically attack the enemy once before the battle even begins.

Enemy Attacks First: When you have your back to an enemy, and it approaches
                     you. A red swirl floods the screen, and the enemies
                     proceed to attack you before you can do anything else.
                     This shouldn't happen too often, provided you are
                     careful in the wild.

Heroes Attack First: When your group sneaks up behind an enemy to attack. In
                     this situation, a green swirl fills the screen, and
                     you'll have an opportunity for your entire party to
                     attack the enemy(ies) an extra time before they can get
                     to you. This is what I get much of the time, as should
                     you, if you are stealthy enough. An added perk to this
                     sneak tactic is that if you're quite a bit stronger than
                     the enemy, the enemy is automatically defeated, saving
                     you time in fighting.

Normal Combat: When you and the enemy are face to face on the approach.
               Neither party gets an advantage over the other; it just comes
               down to which group has more agility at this point.


===============
Status Ailments
===============

As with most RPG titles, there are various things that can happen to your 
party in battle, apart from taking physical damage. These are known as status 
effects, or ailments, whichever you prefer. Most ailments will wear off after 
a period of time, but some will require PSI or the usage of a curing item to 
fix. Here is a quick rundown of each of those found throughout this game.

Burn: When hit with a fiery attack, it is possible to sustain burns. At the
      start of every round, you will take a small amount of damage until it
      is healed after a few rounds.

Crying: Lowers the character's hit accuracy, making attacking the enemy a bit
        more difficult for them.

Feeling Strange: The character acts oddly in battle. If the effect still
                 lingers outside of battle, movement controls will become
                 inverted (left is right, up is down).

Fleas: This is a status effect that only Boney can get, it makes him unable
       to focus in battle.

Memory Loss: The character becomes forgetful, and unable to use their skills
             or PSI in battle.

Nausea: The character feels sick in battle, and takes damage before every
        round.

Numbness: The affected character will be unable to move or act in battle for
          several rounds (their turn is automatically skipped).

Poison: Character is poisoned, gradually losing HP every round until an
        antidote is used.

Sleep: Character falls asleep in battle, and is unable to move or attack.
       Wears off if they are attacked, or after several rounds automatically.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

============
Introduction
============

When you first start a new file, you will be asked to name several characters 
and things in the game. To make things easier, stick with the defaults by 
selecting Don't Care (bottom-left corner of the screen). You will have to 
name all the characters, your favorite food, and your favorite thing (Lucas, 
Claus, Flint, Hinawa, Boney, Omelette, Love).

After that, you have a menu in the upper-right corner where you can choose to 
change the text speed and window color. Select the third and final option 
when you're satisfied with your selections. Now that you've finalized 
everything, the game will truly begin.


===================================
Prologue - Welcome to MOTHER3 World
===================================

Alec's House
------------

After you watch the opening scenes, you will hear knocking on a door at 
Hinawa's house (that's where Lucas, your character, is). The scene will zoom 
inside to Lucas's room, where he is sleeping. Lucas will wake up when Claus 
calls for him, and you will gain control of Lucas. So, go downstairs and talk 
to Hinawa. Try to leave the house and she will tell you to get dressed. Say 
yes and you will get dressed upstairs. When you're ready, go back downstairs 
and exit the house.

Outside, talk to Alec (the old guy standing near the house), then run toward 
the path going east. Talk to the frog and save your game (you save by talking 
to the frogs, so get used to that). After you do that, go east to the next 
area. There, you will spot Claus practicing his dashing against the giant 
Drago. He will ask you to try it yourself, and Alec will appear to explain 
how to dash if you don't already know how (hold B when standing still; when 
your character changes stances, let go while using the Control Pad to 
run/steer).

Anyway, use the dash to knock Drago over. Once that's done, talk to Claus 
again. Then, a Mole Cricket will fly into the area and land in front of you. 
Suddenly a battle will initiate pitting Lucas and Claus against it. It's a 
simple fight mainly designed to get you accustomed to the battle system. Win 
the fight by attacking a few times, then the Mole Cricket will run off.

Following the enemy's retreat, Hinawa will walk over and tell Lucas and Claus 
to go back to the house. Once Hinawa walks off, Alec will talk about saving 
your game before heading back to the house as well. The next scene shows 
everyone inside the house eating dinner. After some talking, Hinawa will go 
outside and send a letter via carrier pigeon to a man named Flint. The 
letter's contents will scroll on the screen, too. Once the scrolling ends, 
Hinawa will walk forward as a large object flies past overhead.

The next scene shows a forest, and a few explosions occurring within. A man 
runs out of his house and dashes to the south. Further down the path, a 
couple of pig characters herd several animals to the west before setting off 
another bomb, causing more fires. The village of Tatsumairi is in panic, as 
many villagers are scrambling for safety. At this point, the game's first 
chapter begins.


================================
Chapter 1 - Night of the Funeral
================================

Twins House
-----------

The following scene shows a man named Thomas running down to Flint's house, 
and banging on his door. Inside, you will gain control of the cowboy known as 
Flint. Leave the house to the south and talk to Thomas outside. Agree to help 
him by saying yes, and Thomas will join your party. As a note which will 
apply to several points in this game, you will have people temporarily 
joining your group. They may try and help you in battle, but you cannot equip 
them with gear or level them up, experience-wise.

Before you go, talk to Boney (the dog) and you will receive the Ordinary Pole 
weapon for Flint. Be sure to equip it right away! Anyway, head east and north 
along the path from Flint's house. Talk to the frog and save your game. Then, 
continue north along the main path. Take a detour to the right to reach a 
present box containing Nut Bread. Continue up the main path into the main 
village area.


Central Plaza
-------------

In the village itself, go north into the center area by the well. Just past 
it and to the right you'll find a man sitting on a bench. Talk to him to 
receive the Tatsumairi Map, which will go in your Key Items menu. It covers 
all of the surrounding areas; view it by pressing R. Continue north through 
the village gate since you aren't allowed to go east/west yet, save at the 
frog, and head into the next area. At the intersection of the paths, go west 
into the forest.


Teri Forest
-----------

When you enter the forest, head to the west and past the building at first. 
You'll see a group of people gathered ahead; as you approach them a man will 
run out of the building and talk to you. Tell him no, and he will tell you to 
go inside and provide your name.


Sanctuary
---------

In the room, go forward to the wall panel and check it to be fully healed. 
You will then be asked to enter your name (not necessarily your character's 
name), so do that. After you do that, you will be asked if you made a 
mistake. Select yes to continue, then select yes a second time to exit. Save 
via the frog and head back outside.


Teri Forest
-----------

Since you entered your name, you will now be allowed to progress, so go 
northwest into the next area. There, talk to the guy standing nearby named 
Mike. Each time you talk to him he will give you a Nut Cookie, so remember 
this if you need quick health in this region. Go east and north, and you'll 
likely run into a Mr. Bat enemy. Go west and you'll see a man knocking on the 
door to a cabin.

If you need to heal up, there is a hot spring to the west, where you can 
stand in for a brief period to fully recover. Next to the cabin, open a 
present box to get a Goat Bracelet. Talk to Matt, who is knocking on the 
door, then go east and north to the following segment of the forest. This is 
the part that's actually burning, and you can get hurt by walking into the 
fire patches, so be careful when running around!

Anyway, head to the northwest and you'll spot a pig guy. They will open up a 
box which unleashes 3 flies into the region before he runs off. So, continue 
northward while going around the flames. If you want, go to the northeast 
corner to find a present box with Nut Bread inside. At the north end of this 
area, talk to the man named Lighter who seems to be injured. Thomas will stay 
with him, allowing you to continue. Heal yourself up to the max first (trust 
me), then try to exit to the north. You'll be ambushed by the other 3 
Incendiary Flies. Defeat them, then go north into the next segment of the 
burning forest.


Lighter's House
---------------

You will see a barrel that's shaking by itself; check it to find the frog who 
saves your game. After that, go east and north to Lighter's house, which is 
in flames. As you approach, you'll see a boy upstairs calling for help, and 
then a Flying Mouse appears at the window. Get into the house by dashing into 
the door.

Inside, try to go upstairs and the Flying Mouse will attack. Beat it and head 
upstairs. Get to the southeast corner of the room and charge through the 
fallen wooden plank. Talk to the boy and he will join you. Now, exit the 
house the same way you come in, before it collapses. With the boy in tow, 
head back through the burning forest, until you reach the Sanctary area where 
a group of people is gathered.


Teri Forest
-----------

When you reach the group of people, you'll see Lighter laying down on the 
table. Approach them and you will both talk to him for a bit. Suddenly, it 
will begin to rain, thus cleaning Flint and the boy of ash. Following this, 
you will all go back to the village.


Inn
---

Back in town, you will all be in the Inn (Yado). Talk to Lighter, then after 
all the dialogue is done, leave the room. There are two other rooms to be 
explored inside the inn. The middle room has a frog where you can save your 
game. The far right room has a present box containing an Antidote (these will 
come in great handy soon). When you're ready, go back outside.


Central Plaza
-------------

As soon as you step outside, Isaku will approach and talk to you. Answer yes 
to both of his questions (he appears to be talking about Hinawa), then you 
will have control of Flint again. You won't be allowed to exit the plaza to 
the north just yet, though. That said, now is a good time to explore the 
areas east and west of town.

There really isn't anything going on to the east, but you can find a present 
box containing some Quirky Cheese inside. To the west of the plaza, you can 
find two present boxes containing Nut Bread and an Edible Mushroom. The last 
place to go now is south from the inn, back towards your house, so do that.


Twins House
-----------

When you arrive on the scene, go south and save your game by talking to the 
frog. Then, head south and west to the house. When you get close, the carrier 
pigeon will wake up and give you Hinawa's letter, which will scroll on the 
screen just like before. After it's read, Flint will be inside. After the 
people that come to visit leave, check the blue pillow on the bed to rest if 
you want. Otherwise, go back outside.

When you are back outside in the rain, Boney will call to you. Say yes and 
the dog will join you on your adventures. Now, go east and save your game 
before continuing northward again. Go north through the village, and when you 
reach the intersecting paths, go west toward the Sanctuary.


Teri Forest
-----------

In the area with the Sanctuary, go west and you'll run into Yoneru and Wes. 
After some conversation, Yoneru will leave, so follow him. Continue northwest 
into the next area, where the fires used to be. Since it's rained, the fires 
are gone; plus there are new (tougher) enemies to deal with. It's good for 
experience if you want to enter and exit the area a couple times. The path to 
the west is now unblocked, so head in there.

There, go west and you'll see the path split. If you go south and east, you 
will find a present box containing an Antidote. If you take the path heading 
north, you'll encounter some more enemies to fight. On the east side is a 
present box with Beef Jerky inside. Towards the north exit is another present 
in which you can find a Mini-Mini Charm. Then, just go north to the area 
ahead.


Base Cliffs
-----------

In this area just before Mount Orishimo, you can go either left or right. To 
the left is a save frog, as well as Yoneru standing at the base of the cliff. 
Talk to him, then go to the east side where a group of people is standing 
around. Talk to the man with the black hair, Bronson, about the fallen tree 
which blocks the path ahead. Following this, Lighter will enter the area with 
another guy and the kid you saved earlier.

While Lighter and his friend try to clear the fallen tree, go west again. 
Boney will run ahead to the cliff, and Yoneru will ask what is wrong. The 
scene will scroll to the top of the cliff, where a red cloth is hanging from 
a branch. Talk to Wes (the old man) and he will speak for a moment before 
talking to Boney. You will then have to name a new character, known as 
Duster. Following this, Boney will run back to town and return with Duster in 
tow.

When Duster arrives, Wes will tell him to help with scaling the cliff. So 
Duster, with his Wall Ladder item, will create metal ledges that can be 
climbed upon to reach the top. Climb up and talk to Duster to have him join 
your party. You will also have the Wall Ladder as a key item (and Duster's 
special skill for battle). Next, check the nearby branch to receive the Scrap 
of Cloth.

From here, go into the east cave. Defeat the Mischievous Moles and open the 
boxes to receive Beef Jerky and Nut Bread. Go back outside and save with the 
frog, but before going west, make sure you use some Nut Bread to fully 
recover everyone's HP. When you're ready, go northwest to witness a scene 
with the pig guys again. They will have a machine set up with a robotic 
caribou attached to it. These guys will spot you and will send this monster 
to attack you. Read the Bosses section for help defeating the Remodeled 
Caribou.

Following the first boss battle, the pig guys will retreat up the mountain. 
Pick up the Pig Notebook they drop, then go back and save your game before 
continuing to the northwest area. Go forward and you will see the flying 
object from earlier as it escapes. Continue to the north and east to the 
cliff's edge, and you'll see that you cannot cross. So, go back to the 
previous area and head down the ladder, and reenter the forest.


Teri Forest
-----------

Here, go east and Yoneru will run in and talk to you. Boney will follow him, 
so go north and talk to him again. Then, continue to the northeast area.


Neighborhood River
------------------

In this area, go ahead until a boy calls to you. Go forward to the camp fire 
and talk to everyone. It is here where you will meet with Lucas and Claus 
once again, who appear to have been abandoned. Try to go to the northwest and 
Bronson will run into the area. He will mention something about a Drago Fang, 
and then delivers some bad news about Hinawa. Flint doesn't take it well, of 
course, and goes berserk. After knocking a couple nearby people out, someone 
shows up and knocks him out, and the scene ends.


Sheriff's Office
----------------

The next scene shows Flint in a prison cell over at the Sheriff Office. 
Bronson will talk before leaving you alone, and you will then regain control 
of Flint. Check the door out for a while, and eventually Claus will enter the 
room. He will give you an apple to eat before exiting. Choose to eat the 
apple and you will find that he stuck a File in there as well, for use in 
escaping the cell.

Now, check the door and use the File to escape prison, and head back outside. 
Near where you exit, Duster will be waiting for you. Talk to him, then go 
east into the central plaza once again.


Central Plaza
-------------

Back in town, you will find that everything is back to normal, and you can 
actually enter all the buildings. If you want to rest/save, visit the Inn in 
the southeast. Thomas's Bazaar is open to the south, but it won't serve you 
any real purpose just yet. If you take the east path out of town and visit 
Wes at his house, he will give you a Thunder Bomb. When you're ready to 
continue, exit to the north. At the crossroads, go north into the Cemetery.


Cemetery
--------

Here, go north and east to find a group of people standing along a path. Pass 
them and enter the next area, where Hinawa's grave is located. Lucas and 
Claus will be here, as well as Alec. Talk to Alec and he will send Lucas and 
Claus away, mentioning something else about the Drago Fang. After this scene, 
go back out of here and head south into town again.


Central Plaza
-------------

In town, talk to the guy on the bench and he will mark the new destination on 
your map. Then, head to the south end of the plaza and you will spot the 
bazaar. Enter the house to the left of the bazaar and talk to Bronson inside. 
He will give you the Drago Fang. Exit the house and take the western path out 
of the plaza. If you go all the way west (check your map) and talk to Lighter 
on the plateau, he will give you a Brave Bandana, so be sure to equip that.

After you're done exploring, head north out of town, and go west at the 
intersection into the forest.


Teri Forest
-----------

Once again in the forest, you will find progressively tougher enemies now 
that the rain has stopped. Bite Bite Snakes can be a pain since they poison 
you, but luckily they also drop the Antidotes. Flying Mouse enemies are tough 
as well, so watch out for them if you're low on health. When you reach the 
section that was burning earlier, take the western path, then keep heading to 
the north to reach the cliffs.


Base Cliffs
-----------

In the area below the cliffs, you'll notice a few new enemies here as well: 
the Walking Bush (it only attacks if you check it after it's following you; 
it even cures you during battle), and the Love Bugs. Defeat the enemies here, 
then go to the northeast area.


Neighborhood River
------------------

Here in this area, go north but be careful. There are a couple of really 
strong Stimulated Boars roaming around here. Save with the frog before 
continuing to the north. In the following scene, head to the northeast to a 
present box containing a Water Bracelet. There are also Mischievous Moles and 
Rock Lizards (those giant rocks moving around) to fight, so be prepared. 
There is a wooden plank you can walk on to the north, which will lead you 
into the cliffs. Defeat some more enemies up here, then continue northeast to 
Alec's house.


Alec's House
------------

Once you arrive in this area from the Prologue, go north into the house. Talk 
to Alec and he will join your group. Go outside with him and he will mention 
a group of frogs that will help you get to the next destination. You will 
also notice a red lizard in the shape of an arrow nearby. Alec will mention 
that they will help direct you to the proper location if you talk to them. 
You can do that if you want, but this guide will help you bypass that 
nonetheless. So, go back south to the previous area.


Neighborhood River
------------------

Back here, go south to the wooden plank and cross it, then continue southward 
to the following section. There, head to the south and east to the river 
side. Talk to the frog on the right side and a bridge of frogs will form 
leading across the river. Jump across them and continue east to a new area.


Eoria's House
-------------

In this new area, save with the frog near the entrance. There is also a hot 
spring in here, for quick and free HP recovery, should you want to fight more 
enemies outside. When you're ready to progress, go north across the bridge 
into the shell house. Inside, talk to the cross-dressing man to the right of 
Eoria (the one in the chair). After a lengthy conversation with all of them, 
leave the house.

Outside, Flint will ask you something in regard to Claus. Answer yes, and you 
will have control again. Save via the frog, then run along the path going 
around the water, and enter the northeast cave.


Dark Cave
---------

When you enter this cave, you will notice that lighting is extremely limited, 
though if you look hard enough, you can partially see the walls around you. 
Alec tells you that he will lead you through this cave safely, so follow him 
to the first intersection to the west. If you go north from here, you can 
fight 3 Mr. Bats and open a present box to get Quirky Cheese. Back to the 
main path, go west to the next path split. Go north since that's the only way 
you can really go, and drop down the hole you encounter.

After you land in the room below, go east. Fight a Rock Lizard and open the 
present box to receive Beef Jerky. Head to the south from here, and continue 
along the path until the next split. If you want to go back to the upper 
level and exit the cave, continue east and north to a vine to climb. 
Otherwise, go south some more. Open the present box to find a Exploding Bomb, 
then head west to a vine and climb up to the room above.

Upstairs, head east and then northward. You will come to another vine 
shortly, so climb up that one to an upper ledge. Fight the enemies running 
around, then climb up the next couple of vines to end up outside again.


Summit
------

Out here, you will find that you are now on the other side of that gap you 
could not cross earlier. Defeat the Rock Lizards up here, then enter the next 
cave to the north.


Cave
----

In here, talk to the frog to save your game. Then, go up the steps to the 
ledge above. Open the box to find some more Beef Jerky, then continue to the 
top. Up there you will meet the pig guys once again. When they spot you, they 
will drop off the ledge and exit to the southeast. Interestingly enough 
though, if you need to recover your HP in this area, simply check their 
machine that's set up there. Go back down and save again if you want, then 
exit to the southeast as well.


Dragon Plateau
--------------

When you get outside, move to the east and witness the UFO escaping once 
again. There are a couple new enemies here as well, including the Taitani and 
the Vulture. Anyway, head north through this area alongside a river, while 
fighting these enemies. If you cross the various bridges leading to the east 
side, the present boxes you'll find there all contain Beef Jerky. If you go 
north and open a present box to the west, you will get a New Timber weapon 
for Flint, so be sure to equip that right away!

From here, continue northward into the following area. Heal up and save with 
the frog near the entrance, then keep going. You will spot a young dragon 
chewing on a shoe before it runs away. Pick up the Child's Shoe, which 
appears to be Claus'. Go north to a present box containing some Nut Bread, 
then make your way to the west while defeating some giant Trees.

At the far end of this area, open the final present box to get Beef Jerky. 
Now, recover all your HP before continuing to the north. When you're ready, 
go north and you will find the other shoe. As you go to check it out, the 
Mecha-Drago will confront you from behind the rocks. Soon after, a boss fight 
will commence, so read the proper section for help defeating it.

Once the fight is over, the younger dragon will come to lick the elder's 
wounds. The scene will show Lucas lying unconscious in the background, and 
then some text scrolls on the screen. Following this, the screen will go dark 
and you will be given the option to save your game. Say yes and save at this 
point, of course. The next scene shows Flint and Duster's conversation from 
earlier outside the Sheriff's office. Following this, the second chapter 
begins.


=============================
Chapter 2 - Thief's Adventure
=============================

Duster's House
--------------

The opening scene will show a conversation between Duster and Wes in their 
home. Select yes when given the option, and Wes will go on to talk about 
Osohe Castle. After some more chatting, pick yes once more and Wes will tell 
you to go downstairs and collect the items to be found there. So, with 
Duster, head downstairs and open the present boxes to receive the rest of his 
skills! Now that Duster is ready to go, head back upstairs and exit the 
house.

Outside, check behind the house and you will receive a Thunder Bomb. Then, go 
south and west to the bridge. Talk to Mapson on the bridge and he will circle 
the castle on your map. Now, go west into town.


Central Plaza
-------------

In town, head towards the northern exit. As you approach, you will be stopped 
by a man and his small monkey. After they pass, continue north to spot a boy 
who appears to be looting some bag. Talk to him for a bit and he will lead 
you to the well in the center of town, before running off. Now that that's 
done, head north and save with the frog before continuing onward. At the 
crossroads, you will witness a quick scene where a helicopter drops a few 
orbs from above. After that, keep going to the north into the cemetery.


Cemetery
--------

In here, you will be ambushed by 4 zombies who will surround you before 
attacking. Defeat them all in battle, then continue northward to the next 
area.


Castle Osohe Entrance
---------------------

When you arrive here, go forward and you will see that the drawbridge is up, 
which means you cannot just walk in. Try to exit the area and a voice will 
talk to you for a bit. After it's done, head back into the graveyard.


Cemetery
--------

As you return, the grave-digger will go into the nearby shack. There will 
also be enemies plaguing the graveyard, should you want to level Duster up 
for now (you probably should, too). Note that if you need to recover HP, you 
can always run back to the Inn in town and check the bed with the blue pillow 
to sleep for free. Anyway, fight some enemies if you want (the tombstones 
will be too much for you, so stick with the zombies), then go into the shack 
the old man is in.


Nipporito's Cabin
-----------------

Inside, go downstairs to the basement room. Check the present boxes to get 
Quirky Cheese and some Beef Jerky. Heal up and save with the frog, then push 
the back bookcase to the side and go through the opening in the wall.


Murky Cave
----------

In the murky room you end up in, follow the path through the halls, while 
defeating the Separated Leeches and Red Lobsters you encounter. Open the 
present box along the way to find a Exploding Bomb. In the second part of 
this passage, go east and fight some more leeches. Open the box to get some 
Nut Bread, then climb the ladder to exit this cave.


Castle Osohe Entrance
---------------------

When you emerge in the castle's garden, go north. You will notice a section 
of the castle wall is discolored; check it out and Duster will use his Wall 
Ladder skill from earlier to create a ladder along it. At the top, go left 
and enter the castle.


Castle Osohe
------------

In here, talk to the frog to save your game, first off. Then, go right and 
charge into the front of the pedestal you see. This will knock the giant orb 
off the statue, causing a giant hole to appear in the floor. Jump down to the 
room below and open the present box to find that it is a prank. Either way, 
go into the east room. Go down the steps and open the real present box to 
receive a Fresh Mint.

From here, go down the steps and continue into the west room. Here, open the 
main entrance to the castle by checking the south door. Then, head into the 
western chamber. There, check the present box to get another Fresh Mint. If 
you climb down the ladder into the room below, you will find a hot spring 
where you can recover your health for free whenever needed. Go back up and 
save with the frog, then leave the room (remember this room for whenever you 
need a break).

This time in the main hall, go north. You will now be in a room with 3 doors 
in front of you. Defeat the 2 Stinky Ghosts in the room, then you can go on 
into one of the rooms. The middle room is where the Ghost Bazaar is located. 
There, you can trade Rotten Eclairs that you get from certain enemies, such 
as zombies and ghosts, in exchange for items you may need. The middle item, 
Snake Rope, is something you will definitely need soon, so get that now. If 
you enter the northwest door, you can fight a couple Spider! enemies and open 
a present box to get a Rotten Eclair.

Exit this room and you'll be back in the hall where Stinky Ghosts appear. If 
you enter the northeast door, you can open two present boxes in there to get 
Old Milk and Beef Jerky. Also, you could climb down the ladder to the 
basement, but it leads to a dead end for now. So, go back into the room with 
the 3 doors and head into the western room. Go up the stairs and defeat the 
Spider! enemies before continuing into the east room at the top of the steps.

In this long hallway, there are suits of Ghost Armor that will attack you as 
you pass. If you enter the northwest room, you can open a present box to 
receive the Chick's Bandana (head equipment). Additionally, if you want a 
shortcut to the save/hot springs room, check the empty fireplace. Anyway, 
leave the room and go down the hall, and enter the room at the other end.

When you enter this room, it will look like a party was going on earlier. As 
you walk around, various non-enemy ghosts will appear. If you talk to the one 
at the right side of the room and answer yes, it will give you a Rotten 
Eclair (you can do this as many times as you want). Also, by talking to the 
first ghost in the room when you enter, you will get the Battle Memories book 
(key item). Next, head into the southeast room and fight the Violent Roaches 
you find, then open the nearby present box to get the Castle Osohe Sketch key 
item.

Check out the rattling container on the table to fight a Strawberry Slime, 
then head back to the previous room. Back in the party room, check the wall 
to the north of the table and you'll see a discolored portion, sort of like 
when you were in the castle garden. Anyway, check it and use the Wall Ladder 
to go into a hidden room above. At the top, talk to the ghost next to the 
gap, and you can trade him Rotten Eclairs for Beef Jerky.

Aside from that, go east to a side room and open the present boxes to find a 
gag ghost and a Water Bracelet. Head back upstairs to the room you just came 
from, and approach the gap ahead. Since you should have the Snake Rope (if 
you don't, get it from the Ghost Bazaar). At the other side, fight a Carpet 
Monster and talk to the ghost standing in front of a doorway. He will move, 
allowing you access into that room. Open the present box in the left corner 
to find the Brave Shoes for Duster. Be careful in here since you may have to 
fight the Ghost Knight (make sure your HP is high prior to fighting).

After that, leave the room and continue west to the fourth floor. As you 
enter the room, you will see a kid running into the room at the top of the 
stairs. Save with the frog, then head upstairs to that room as well. When you 
reach the doorway, check the sparkling object to obtain a Pendant, then go 
into that room. Head down the hallway, defeating the Ghost Rocking Horses you 
see.

In the following room though, there are 4 doorways along the north wall, but 
the middle two are Trap Doors (you can tell by the darker gap under them, if 
you look). Fight or avoid them as you wish, and enter the rightmost room. 
There, make sure your HP is up, then talk to the ghostly composer in front of 
you. Answer no to his question and he will engage you in battle. Read the 
Bosses section for help defeating the composer, Mr. Passion.

Following the battle, talk to the mouse and rest on the sofa to fully recover 
your HP. Now, go into the final room to the north. There, check the sparkling 
barrel in the center area and you will receive the Sublime Vase. Now that you 
have the item you came to this castle for, leave this room and check the 
fireplace to take the shortcut back to the hot spring room. Go down the 
ladder and rest in the springs, then save with the frog before leaving the 
room. In the hallway, go south to exit the castle.


Castle Osohe Entrance
---------------------

Now that you're outside again, try to escape the castle grounds via the 
underground passage you came in from. However, since it's light outside, the 
gate will be closed, and the old man will be standing next to it. Talk to him 
and he will give you the Drawbridge Key, and mentions something about going 
to see Wes. With the key, go to the south end of the garden and use it to 
lower the drawbridge. From here, go south to exit the area.


Cemetery
--------

Back in the graveyard, the zombies are gone since the sun is now shining. So, 
continue southward into the village plaza.


Central Plaza
-------------

Here again, rest and save at the inn if you want. Also, be sure to check out 
Thomas' Bazaar and take the first set of items he offers up. Then, return a 
second time and you will be able to get the Flea Charm for Duster. After 
that, take the path leading out of town to the east.


Duster's House
--------------

In this area, cross the bridge and head north along the hill to enter 
Duster's house. There, talk to Wes and you will show him the Sublime Vase you 
just recovered from the castle. Apparently this is not the vase he wanted, 
and Wes will go berserk briefly. After some more dialogue, he will join your 
party as a temporary member. Now, leave the house and head back into town.


Central Plaza
-------------

Back here, head west and north to the crossroads area. As you enter that 
area, you will witness a scene showing tanks and Pig Masks marching into the 
castle ahead. When you regain control, head north through the cemetery, to 
the castle grounds.


Castle Osohe Entrance
---------------------

When you arrive here, you will see that the castle garden is in ruins, and 
the tanks are occupying the area outside the castle. The tanks will not fire 
upon you, so don't worry too much just yet as you head inside.


Castle Osohe
------------

When you enter the castle, go forward and you will be confronted by those Pig 
Masks and a clay statue. They will activate the statue, which will come at 
you to attack. Read the Bosses section for help defeating the Clay Man. 
Following the battle, the Pig Masks will retreat further into the castle. 
Head into the western room so you can save your game and soak in the hot 
springs. Then, go back to the main hallway and head north.

You will now run into Pig Masks throughout the castle, so be prepared to do 
battle as you wander around. Anyway, use your map and make your way upstairs 
to the room where you found the Sublime Vase initially. Be sure to rest on 
the sofa in the room before that (where the mouse is). Then, in the final 
room with the wall designs, check the face in the wall and Wes will make you 
look away. Wes will then dance in front of this wall panel, which seems to 
make it open up, revealing another several floors of the castle on your map. 
So, head into the new area to the north.

In the new room, save with the frog that's stationed in here. Check out the 
garden that the room is overlooking, then go into the east room. There, you 
will finally catch up to that young girl you saw earlier. She will take back 
her Pendant from Duster, as well. After a bit of conversation, you will get 
to name her (Kumatora) and then she joins your party. A very good part about 
having Kumatora is her ability to use PSI spells.

When you're ready, go upstairs to the next room. In that hall, defeat the 
Lingering Spirits (make use of Kumatora's PK Freeze Alpha to make quick work 
of them), then use the Snake Rope to cross the pit. In the next room, open 
the present box to get a Flea Charm, then save your game via the frog. 
Heading upstairs, cross the next gap and fight some more enemies before 
continuing to the next staircase.

Defeat the Barrel Men on the landing, then continue upstairs to the next 
floor. Going down the next hall, fight the Lingering Spirits and Osohe 
Mantles. Cross the gap up ahead, then open the present box to receive some 
Magic Jelly. In the next room, defeat the Barrel Man enemies before going up 
to the eighth floor. Once there, cross the gap by using the Snake Rope, and 
head east. There will be a couple of broomsticks moving around the room here; 
if you get caught by any of them, they will sweep you away (literally). You 
will reappear in the room with the garbage can (the room before where you met 
Kumatora).

Go back a couple rooms and rest on the couch, save with the frog, then head 
back upstairs (it may actually be a good idea to level up Kumatora a bit). 
You will notice that Kumatora appears to be sweating, and this keeps you from 
running around. When you reach the room with the broomsticks again, Kumatora 
will learn PK Thunder Alpha, as well as PK Life Up Alpha (you learn further 
PSI in the same fashion, but Kumatora will start sweating only after reaching 
the appropriate level). Now that you have some new spells, go into the room 
while still avoiding the broomsticks. Open the present boxes to find Beef 
Jerky and a Blast Bomb.

Go into the eastern room and save with the frog in there. Then, continue up 
to the ninth floor. Go down the hall and defeat some more enemies. At the 
end, open the box to find a Magic Tart. From there, enter the room to the 
north. Here, go forward and you will find the real treasure that Wes was 
looking for. After some dialogue, you will be interrupted by the Pig Masks 
and clay men attempting to break down the door leading into that room.

When Duster grabs the treasure, a pit will open up, sending your party into a 
pool of water in the castle basement. However, all is not safe as you will 
notice a large shadow hovering overhead. It will then engage you in battle; 
read the Bosses section for help on defeating Oh So Snake. Following the 
fight, an opening will appear at the bottom of the screen and you will all 
get sucked downstream.


Duster's House
--------------

The next scene shows Kumatora and Wes washing up on shore near the house. 
Lighter and his son Fuel will spot them, and brings them back to the house. 
After some conversation, you will have control over Kumatora and Wes. So, 
leave the house and head down the hill in front of you. Go west across the 
bridge and into town from here.


Central Plaza
-------------

Here, go west and you will be confronted by a group of townspeople. Flint and 
Boney will show up during these conversations as well. After a whole lot of 
dialogue, a summary of the chapter will scroll up the screen, then the screen 
will go blank. You will be given the option to save your game, so take it. 
The next scene will open, showing the Pig Masks landing their ship in some 
desert location, holding two monkeys captive. Following this, Chapter 3 will 
commence.


=================================
Chapter 3: The Traveling Merchant
=================================

Desert of Death
---------------

The scene in the desert continues, with a man named Yokuba talking about this 
monkey in front of him. He demonstrates the choker by electrically shocking 
the monkey into obeying him. Soon after, you will get to name the monkey 
(Salsa). Following this, Yokuba (who is Salsa's master, apparently) will ask 
you to perform several tricks. Watch his movements, then when the four arrows 
appear around you, press the proper one to execute the right move (example: 
if Yokuba moves left, press left).

After you pull off the four moves correctly, some more dialogue will be said, 
and the Pig Masks will leave. Yokuba will then join your party and you will 
have control of Salsa. So, check the nearby barrel and save with the frog 
that's hiding inside. So you know, Salsa is only Level 1 and is very weak, so 
Yokuba will be handling the majority of enemies you face. When you're ready, 
go into the west area.

In this open area, fight the Dung Beetles and Sand Lizards for easy 
experience, so that Salsa can gain a few levels. There is a beetle sitting 
next to an oasis; if you have Dung in your inventory, it will give you 5 
experience points in exchange for it! This can be done as many times as you 
want, too. Also, make sure to open the present boxes to receive Nut Bread and 
a Exploding Bomb. Then, head into the southeast area.

There, go west to a present box containing a banana which Yokuba will eat and 
throw on the ground. This is a bit irrelevant, so take the right path going 
southward. Fight the various enemies in this area, albeit slightly tougher, 
and open the presents to find Beef Jerky, an Insecticide, and another Running 
Bomb.

There are several paths you can take to the following area from here. If you 
take the middle path going north, you will come to an area where a frog is 
stuck in a whirlpool. Defeat the Giant Ant Lion and free the frog so you can 
save your game. If you took the western-most path, you will come to an area 
where random amounts of Dung are free for the taking (and rejuvenates when 
you reenter the area).

If you take the northwest path, heading north from a pile of bones, you will 
come to a new large area. Follow the path going up and you will come to a 
building with a wolf sitting in front of it. Before you approach, open the 
present box to get the Water Bracelet (equip Salsa with it). Make sure 
Salsa's HP is up, then approach Cactus Wolf to engage in a boss fight. Read 
that section for help in defeating this creature, should you need it. After 
the battle, check the door to enter the dome-shaped building.


Underground Passage
-------------------

Inside, go south and open the first present box to get an Insecticide. Defeat 
the Violent Roaches up ahead and open the pale-colored box to find the 
Underground Passage Map. In the following room, Yokuba will talk to Salsa 
about the hi-tech Pork Bean ship which is in front of you. Check the present 
boxes in here to find an Old Banana and Beef Jerky. If you need to recover 
HP, check the machine in the upper-left corner of the room. Also, you can 
save with the frog that's standing around.

When you are ready to continue, go down the steps and check the Pork Bean, 
which is that capsule-shaped ship in front of you. After some dialogue 
(basically telling you that you can exit it by pressing B), check the ship 
and board it, then head west (east is a dead end). There are Giant Pill Bug! 
enemies throughout the tunnel, but they aren't really worth stopping to 
fight, unless of course you want the experience.

When you reach the large room at the end of the tunnel, disembark and go 
south. Open the present boxes there to get Nut Bread and a Chick's Bandana. 
Go up the ladder in the northwest corner to a save frog, then go into the 
west room. There, defeat some Giant Pill Bugs and open the boxes to receive 
another Insecticide and a Exploding Bomb. Check the slimes that are blocking 
the ladder and you will have to fight them. Defeat the three Sticky Sticky 
Slimes, then climb the ladder to emerge in the Cemetery.


Cemetery
--------

Once you climb out from under a tombstone in the graveyard (it's the one with 
the arrow pointing downward, should you want to return to the tunnels), 
Yokuba says to head south to the inn. Proceed with caution though, since the 
zombies and tombstone enemies are back here. Anyway, head southward through a 
couple areas until you're back in town.


Central Plaza
-------------

Here, talk to the guy standing next to the bag. Following that conversation, 
head south and you will just happen to pass by Duster. The scene will show a 
conversation between Duster and that first guy, apparently about money and 
treasure. They walk over to the town's well and talk, before Duster walks 
off. Meanwhile, Salsa and Yokuba were hiding behind the well listening in on 
the conversation. After you're done here, head into the Inn (YADO).


Inn
---

Inside the inn, go up to the counter and talk to the guy behind it, and 
Yakuba will ask for a room. A lady will come and talk to Yakuba about Salsa, 
and then he will move a certain way and asks Salsa (you) to dance, just like 
before. Press the proper direction and the lady will be amused as Yokuba goes 
into his room. Head into the second door to the right and you will both fall 
asleep inside.

In the middle of the night though, Yokuba will wake up and leave you alone in 
the room. With control of Salsa, save your game with the frog, then leave the 
room and the inn altogether.


Central Plaza
-------------

Outside, go left and you will witness a scene with Yokuba on his cell phone 
talking about Castle Osohe. When you can move Salsa, try to go north but you 
will end up getting shocked numerous times. Yokuba will walk over and make 
you dance according to how he moves. Do this right, and then the scene will 
end. A flashback will then take place, replaying the scene that opened this 
chapter in the desert. Following this, you will be back in the Inn for the 
rest of the night.

The next morning, leave the Inn and you will see a bunch of people heading to 
the center of town. Salsa and Yokuba will be there, and you will have to 
perform the dance routine as Salsa yet again (you should know how to do this 
right by now). After some more persuasion (and more people leaving), several 
people will raise their hands. As Salsa, talk to each of them, and then talk 
to Yokuba. After some more dancing, you will go back to the Inn.


Inn
---

Inside here yet again, Yokuba will be on the phone once more. When he hangs 
up, he will talk for a while about making deliveries to the people who raised 
their hands earlier. Say yes when he asks you, and then you will have control 
of Salsa again. Save with the frog, then leave the Inn.


Central Plaza
-------------

Since you are by yourself for now, you need to go make some deliveries. So, 
head northward all the way to the cemetery.


Cemetery
--------

Here, go north and talk to Mapson, who is standing around. He will circle 3 
locations on your map, showing where to deliver 3 of the 4 boxes above (you 
only need to make 3 deliveries, don't worry about the fourth one). After you 
make all the deliveries, go back to the Inn and talk to Yakuba, and he will 
rejoin you. Head back to the graveyard, and continue northward from there 
onto the castle grounds.


Castle Osohe Entrance
---------------------

When you arrive in the castle garden, the tanks will still be camped out just 
like earlier. There isn't anything to do out here, so head inside.


Castle Osohe
------------

In the castle, go forward and talk to the Pig Masks. After they run off, go 
into the west room and heal up at the hot springs; also, save your game with 
the frog in there. Next, leave the room and go into the northern room, where 
there are 3 doors in front of you. Go up the stairs to the left and you will 
be on the upper floor. Go down the hall and enter the eastern room, which was 
the party room earlier. There will now be Pig Masks occupying it, though. 
Head into the southeast room, which is where all the ghosts are hiding. Talk 
to them and one will give you the rest of the map (which you can only view 
when you're in that room, oddly enough).

Now, there isn't much else to do upstairs, so head back down to the first 
floor and make your way to the castle exit. As you go towards the south exit, 
you will stop and Yokuba will talk to you. When he's done, you will have 
control again. Go back north into the 3-door room. Once there, go into the 
east room and climb down the ladder to reach the basement. There, defeat the 
fairly weak enemies wandering around as you make your way to the following 
room.

In the second room down here, head east through the hall and you will come to 
a dead end. When you approach, Yokuba will check the giant face in the wall, 
and you will have to dance (sort of like Wes did earlier at the top floor). 
Press Left when the arrows come up, and you will perform the dance. When the 
mouth opens, go into the hidden room. In there, talk to the ghostly frog and 
save your game.

When you are ready, climb down the ladder into the lower room. As soon as you 
get down there, open the nearby present box to find a Fish Bracelet. Continue 
eastward and defeat the Cheerful Skeleton you come across. At the path split, 
you can take the stairs going up to fight a Younger Big Bro and reach a 
present box containing Beef Jerky. Otherwise, go down and you'll come to a 
door.

Since the door is locked, go down the ladder. Beat the enemies down here, 
then open the present boxes to find an Old Banana and yet another Beef Jerky. 
Go all the way west along the path to find a lever. Choose to pull it and you 
will see the waterfall open up, pushing Duster, Wes, and Kumatora downstream. 
Suddenly, the Pig Masks will run in and Yokuba will talk to them for a bit. 
When they leave, you are done in the castle for now. So, make your way back 
upstairs and out of the castle the same way you came in.


Castle Osohe Entrance
---------------------

Once outside, the pig tanks will be blocking your way across the bridge. 
Yokuba will have some words with them, and then you will be outside. So, head 
all the way south through the next couple areas into the town.


Central Plaza
-------------

Upon your arrival, you will see the crowd gathering around Kumatora and Wes, 
just like earlier (guess your journey into the castle coincided with theirs). 
Yokuba and Salsa will wander in during that gathering, and they will both go 
to the Inn after some conversation with Wes.


Inn
---

In the middle room of the Inn again, Yokuba will shock Salsa before going to 
sleep. During the night, you will hear Kumatora calling to you from 
somewhere. You cannot leave the room because you will be shocked, so wander 
to the northeast corner and the window will open, revealing Kumatora and Wes. 
Salsa will escape out the window with them, of course.


Central Plaza
-------------

Outside by the well, Kumatora and Wes will talk to Salsa for a while. Wes 
will have snagged that electric shocker remote, which Salsa gladly destroys 
of course. After Kumatora realizes that Salsa's girlfriend is being held 
hostage, Yokuba and the Pig Masks will come out from the Inn. After a bit of 
a confrontation, the three of you will quickly retreat to the north.

Out of harm's way for now, Kumatora and Wes will join your party. Since you 
can't go back into town because of Yokuba, head northward. You will run into 
a Pig Mask, whom you must defeat. Once that's done, the tank will not budge, 
so you have to find another way to go. Head west from here to the forest, 
then.


Teri Forest
-----------

In the forest, make your way west and north past the Sanctuary, into the 
following area. There, defeat the Pig Masks and Reconnaissance Mechs you run 
into. As you continue northward into the next area, you will find pig tanks 
blocking the passages into the other areas of the forest. Go as far north as 
possible and check out the tank, then try to go back south. At that point, 
you will be confronted by the Pig Masks and a tank. You will then have to do 
battle with a Pig Tank, so read the Bosses section for help winning.

Once you destroy the massive tank, the remaining Pig Masks will become 
nervous. However, Yokuba will enter the scene, surrounding your party. Lucas 
will then wander into the forest with the Young Drago, who in turn will 
summon the elder Drago. The giant dinosaur will make quick work of the Pig 
Masks and will put Yokuba in his place after all the abuse he put Salsa 
through.

After the Dragos retreat and you are all alone, your party will talk to 
Lucas. When you have the chance, answer yes and some more conversing will 
happen. Once that is done, Kumatora and Salsa will leave, and a summary will 
scroll on the screen, signifying a break time. Once it's over, you will be 
able to save, so do that.

The next scene will be a flashback of the funeral from Chapter 1, focusing on 
Lucas's memories it seems. Once they end, Chapter 4 will begin.


=========================
Chapter 4: Titiboo's Club
=========================

Twins House
-----------

The first scene in the new chapter opens years after the previous events took 
place (that's what the Kanji says). A train is speeding along the tracks 
before disappearing into a mountain tunnel. It will arrive at Tatsumairi 
Village, which you will learn has undergone many changes in the 3 years since 
the past chapters.

After the camera pans across the village, the scene will shift to Lucas's 
room, in the twins' house. Lucas will wake up and you will have control of 
him. Try to leave the house and there will be a flashback of Hinawa telling 
you to get dressed first. Walk up to the mirror on the north wall and another 
flashback will show Hinawa combing Lucas's hair years earlier. At any rate, 
Lucas will be ready to go after this, so head outside.

In front of the house, you will notice there are more animals around, of 
course. Move towards them and Boney will run towards you. Talk to him and he 
will join you on your adventure. Before you continue, you may notice there is 
now a counter of DP near the top of your screen when you access the menu. DP, 
or "Dragon Power", is the game's currency, which you will use to obtain many 
items from here on out. Also, enemies will begin to drop it, which helps a 
lot.

That said, head down the hill and follow the path going northward. When you 
see the frog, go over and talk to it. The frog will explain the concept of DP 
like I just did; when it asks if you need it explained again, select no. For 
now on, when you talk to frogs, you can either save your game, or withdraw 
and deposit DP just like an ATM machine. You initally have 30DP stored, so 
withdraw that if you want now.

When you are ready to continue, head north into town.


Central Plaza
-------------

In this new, more modern looking town, wander around and get accustomed to it 
for a bit. You won't really have money to buy anything from Thomas' Bazaar or 
the Bakery, so that's why you need to fight enemies. Head north to the second 
area.


Train Station
-------------

Here, you will find that the intersecting paths were replaced by a train 
station. Continue north from here for now to enter the graveyard.


Cemetery
--------

In this area, make your way to the northeast and take that path to the next 
area. You will then be on the hill where Hinawa's grave is. Flint will be 
standing there, so talk to him and he will move. Then, check the grave 
yourself and you will have another flashback. Once it's over, leave the area 
and go south to exit the graveyard altogether.


Train Station
-------------

Back in this area, open the present boxes scattered around to find a Bread 
Roll, Beef Jerky, and a Blast Bomb. Go on the train station platform and 
Bronson will exit from the train. After some conversation, he will then 
leave. So, head back southward into town.


Central Plaza
-------------

As you enter the village, you will witness a scene where Wes comes to pick a 
fight with Yokuba in the town center. After a while, a Pig Mask will take Wes 
away. Meanwhile, Yokuba will spot Lucas and talks to him for a moment. When 
you have control again, take the path going east to the next area. There, 
head up the hill and enter the building at the top.


Old Man's Paradise
------------------

In this old folks home, head upstairs and enter the center room to find Wes. 
Talk to him and he will give you a carrier pigeon. Leave the room and visit 
Alec in the west room, or Mike in the east room (talk to Mike and say yes, 
and he will give you 50DP). You can talk to the old frog in the hallway to 
save your game, otherwise leave here and head back west into town.


Central Plaza
-------------

Back in town, you may want to stop by Thomas' Bazaar. There are items that 
you can actually buy in here (if you don't have the money, go north and west 
to Teri Forest and fight Chicken Snakes, then withdraw money from the frog). 
You should be able to equip Lucas with the Child's Shirt, and both characters 
with the Child's Hat. When that's done, head north to the station once more.


Train Station
-------------

With nothing else to do in this region for now, walk onto the train tracks 
and head east into the tunnel. Before you can get into the tunnel though, a 
Mr. T lookalike will walk up and give you the Route Drawing. Now that you 
have the map, go into the tunnel.


Train Tracks
------------

In this long tunnel, head east through the first two segments, fighting the 
various enemies along the way (good for gaining money and levels quickly). 
After a couple segments, you will be in an area where there are butterflies. 
In this area, Boney will direct you towards some clothes laying on the 
ground. Climb the ladder and rest in the hot springs, and talk to Ionia in 
the spring. He will teach Lucas how to use PSI, and then you will learn 
several spells at once, including PK LOVE (favorite thing).

When that is all done, climb down the ladder and talk to the flying frog to 
save your game. If you check any of the other butterflies, they will relax 
you, removing any adverse status effects. When you're ready, continue to the 
east. Cross the red bridge in the next outside area, and open the present box 
near the sign to find a Blast Bomb. Continue to the east a couple more areas 
until you reach another train station.


Train Station
-------------

Here, stay away from the Cattle Snakes since they are way too tough for you 
right now. Feel free to fight the Sparrow Sticks to the north, however. Open 
the present boxes in this area to get a Bread Roll and Flea Powder. Then, 
head northeast into a new area.


Koba
----

When you enter this new area, you will see a large warehouse, as well as a 
man standing next to a vending machine where you can buy some small items. 
The guy who stores your items is also located in this area, and you can open 
a present box to get Eye Drops. If you want to (you probably should), head 
northward to the following area.


Violet Forest
-------------

In the wooded areas here, go around and explore the adjacent areas to find 
new enemies and gain experience/DP. There are also several present boxes to 
be found within the Violet Forest, and a hot springs to the far west. If you 
open the present box to the right of the Ropeway station, you will get the 
Area Map, which covers the entire region. Then, whenever you are done 
exploring, head back south to Koba.


Koba
----

When you are ready to progress the story, save with the frog and go into the 
warehouse. There, talk to the blue Pig Mask and he will offer you a part-time 
job in the warehouse fixing up the tired Clay Men. Say yes, and you will be 
asked to enter your name (you, the player). Do so, then hit end in the lower-
right corner. You will be asked to confirm your entry, so pick yes once more. 
Also, Boney will leave your party temporarily as per your work orders. You 
will also receive the Koba Sketch from the soldier.

Now, head into the next room. Talk to the two guys if you want, then continue 
to the north. In the back room, there is a machine you can check to recover 
your HP/PP at any time (not that you really need to right now, but for the 
future). Anyway, go down the ladder into the caverns below.

To the left of the ladder is the elevator shaft and the pig acting as its 
operator. Your job is to go through the caves to find the weak, tired-looking 
Clay Men, and push them all the way up to the elevator. Once at the elevator, 
talk to the Pig Mask to go back upstairs with the tired Clay Man. Push him to 
the room exit in the southeast area, then go into that room to bring the Clay 
Man to the guys in that middle room. They will repair it, and then send it 
back into the caves below. You have to do this process 3 times, and then your 
job will be complete.

Now that you have fulfilled your duties, go to the entrance room and talk to 
the blue Pig Mask. He will give you the Ticket to enter the Ropeway as you 
wanted, as well as pay you 200DP for your time. Boney will be returned to 
you, and you will now be free to go. Exit the warehouse and save with the 
frog, then go north into the forest.


Violet Forest
-------------

In this area, go up the hill and give the man your Ticket so you can ride the 
Ropeway.


Club Titiboo
------------

After riding the Ropeway, you will arrive at the top of a cliff, where the 
club is located. Cross the bridge and open the present box to let off some 
fireworks, then save with the frog nearby. Then, go up the steps to the club 
entrance. The bouncers outside will prevent you from going in because dogs 
are not allowed. So, Lucas returns with Boney all dressed up and walking like 
a human. After a bit of dialogue, a girl will come out from the club and tell 
the bouncers to let you in. Once you get to move again, enter the club.

Inside the club, if you need to save, go into the west room and knock on the 
men's room door (the women's door will lead to a more humorous response). In 
the main room, you can talk to a man in the upper-right area to buy some 
merchandise (although they may be weak, you may want to buy DCMC Pamphlets; 
they will be useful later). Talk to the lady in the center when you're done, 
then enter the main club room above. Talk to everyone here, then as you are 
about to leave, Boney asks if you'll stay for the encore. Say yes, and you 
will both stand by a table.

After a scene with Thomas coming in and talking to you, the show will begin. 
Listen to the DCMC band's song, then when it is over, talk to the lady by the 
exit. She will give you a DCMC Pamphlet for free, and then allows you to 
leave. Back in the lobby, talk to the girl in front of the eastern doorway, 
and follow her into that room. Climb down the ladder to enter the club's 
basement corridors.

Down here, go south and defeat the Sticky Slugs, and open the present boxes 
to find a Salt Water Gun and a Turn-Around Rocket. Now, take the northern 
path since that's where the girl went. Defeat some more slugs along the way, 
then go up the ladder at the end to enter the club's spa. The girl will tell 
you that she's in the shower, so you have to wait for her to get done. Save 
with the frog nearby and approach the shower door, and the girl will come 
out.

The girl will ask if you want to rest in the spa as well; do so and a summary 
of events will scroll up your screen. Following that, she will talk to you 
for a bit before revealing a hidden ladder on the wall. After she leaves, you 
will be able to enter the shower room, which turns out to be a hot spring for 
you to use anytime. Save your game and withdraw some money from the frog, 
then go up the ladder into the club's attic.


Club Attic
----------

Up here, talk to the mouse sitting on the crate and you will find that he is 
a vendor of various items. Buy a few Pencil Rockets and you will be set to go 
here. If you go into the northwest room, you can open a blue present box to 
receive an Attic Map. Also, the guy that can store your items is stationed 
here, should you need to give/take anything back. From the mouse vendor, go 
into the room directly to the east. Follow the path through the rooms until 
you reach a present box containing a Magic Tart. Now, go back to the room 
with the vendor, and enter the northeast room.

In the next area, defeat the Spider!!! enemies, as well as a Greedier Mouse. 
The northeast room leads to a present box containing an Antidote, so grab 
that, then head to the west side of the previous room. Open the box in the 
corner to find Insecticide, then continue into the north room. Fight the 
enemies here, then head east for 2 rooms. In the next room, you can go south 
and fight more enemies; otherwise you can continue eastward along the main 
path for 2 more rooms.

In the far east room, fight the Sobbing Guitar and Broken Drum, and open a 
present box hidden in the corner to get a Blast Bomb. Take the southwest path 
to a room where you can open another present box containing Megalopolis 
Fries. Go back out of that room, then enter the southeast room. In here, 
defeat the enemies, and enter the southeast room. This is a safe room where 
you can rest and save without fear of enemies. If you talk to the mice, they 
will give you Quirky Cheese and Nut Bread. As an added note, do not 
carelessly open the 3 present boxes. Each one will recover most of your 
HP/PP, so use one now if you need it, then open another after you've fought 
awhile and need to rest again.

Save your game, then leave this room and continue to the west. Defeat the 
Broken Drum that's guarding a present box, then open it to receive Magic 
Jelly. In the room to the south, you will meet the Jealous Bass. Talk to it, 
and you will have to fight this boss, as well as a Sobbing Guitar and a 
Broken Drum. Read the Bosses section if you need help here. Following the 
boss fight, drop into the hole in the floor to reach a room below.


DCMC Dressing Room
------------------

When you land in the band's dressing room, Boney will leave your party for 
now. Save with the frog, and talk to the guy with the afro in the middle of 
the room. After a bit of discussion, and this guy denying that he is Duster 
(though they look rather similar), the band decides that the situation will 
be resolved by playing rock-paper-scissors (janken). So, talk to each of the 
band members, including Duster, and say yes to play the game. Use the Control 
Pad to make your pick in the matches (rock beats scissors, paper beats rock, 
scissors beats paper).

Talk to OJ last, then play rock-paper-scissors with him. After a couple 
rounds, one of the bouncers will charge in before getting knocked out of the 
room. The band members will then leave the room, one by one, seemingly 
confused by Duster not being who they thought he was. After they go, Duster 
and Boney will join your party. Leave the room and Kumatora will join your 
party as well.


Club Titiboo
------------

If you have 10DP on you, check the vending machine to buy a Megalopolis Cola. 
Otherwise, go down the hall and head south a few rooms. When you reach the 
lobby of the club, check the stage door to the north. Some flashbacks will 
take place, showing what happened to Duster earlier and how he ended up in 
the band temporarily. Finally, he gives up the afro and exits the club with 
everyone else. Outside, after some talking, Lucas releases the Carrier 
Pigeon, and the chapter ends. You will be able to save at this point, as 
well.

The next scene will briefly show that large tower in the distance, shooting 
lightning into the forest below. Then, Chapter 5 will officially begin.


========================
Chapter 5: Thunder Tower
========================

Waterfall
---------

Following a quick scene where Duster ran into an odd creature, you will be on 
top of a cliff, and in control. If you want to save, head north into the 
Bathing Cave. As another added note, if you want to level up a bit, it is 
recommended to fight the enemies scattered around Violet Forest and the Koba 
Train Station.


Bathing Cave
------------

In the cave to the north of where you start the chapter, you will find a hot 
spring (hence the cave's name) and a saving frog. There is also a mole in the 
corner that runs his own shop, filled with new equipment you should really 
take advantage of right now. Withdraw enough DP from the frog, then buy all 
the new gear for your party, and save before going northward to the forest.


Violet Forest
-------------

Outside once more, head north while fighting some progressively tougher 
enemies. As you approach the northeast exit, Boney will stop you and removes 
the clothes he was dressed in at the club earlier. With that settled, head 
east. There, Duster will point out that there are several holes in the ground 
that you can fall into here. You will then regain control of the group.

There may be quite a few holes to drop into here, but only one leads to the 
true "exit". All the other ones lead to different points along the same path, 
and lead to a cave exit to the south. If you dropped into the hole in the far 
southwest area, you will reach a save frog and an exit to the southeast. If 
you take any of the other holes, for sake of completion, you'll be able to 
collect a few present boxes containing Beef Jerky, a Pencil Rocket, and a 
Sheep Bracelet.

After you grab the presents, drop into the southwest hole and save with the 
frog. Then, head south and exit the cave to reach a new section of the woods. 
There, you will spot the creature that Duster saw earlier in a flashback. As 
Duster approaches it, the creature shocks him with thunder before running off 
into the forest. Follow it into the next area, and you will see the Thunder 
Tower ahead. Continue to the east and south, then westward around the tower, 
while defeating the enemies along the way. Open a semi-hidden present box to 
the south to find some Pork Chips, as well as a box to the north to find a 
Divine Medicine.

Continuing into the southern area, follow the path going east to reach a 
building. Save with the frog outside, then go inside.


Nendo Factory
-------------

Inside this factory full of Pig Masks, go forward and you will witness a 
conversation between them. When they spot you, they will talk for a while 
before convincing you to disguise yourselves as Pig Masks. After that, go 
into the second room of the factory. Follow the path to the back area where 
you can check the pig capsule to recover your HP/PP. From there, head 
southwest to exit the factory.


Highway
-------

Outside, you will see a Pig Mask tossing that electrical creature into a van 
and driving off. Save with the nearby frog and head west. Fight the Rolling 
Boars and Scrap Robots along the way. At the end of the second tunnel area 
(be sure to equip your DCMC Pamphlets if you have any), you will be 
confronted by a Pig Mask within a Pork Bean. He will talk to you before 
relinquishing the flying vehicle. Your party will take it, but will crash in 
the area ahead.

The next scene will show an encounter with the Scary Womanizing Pig Mask. He 
will explain how Yokuba laid down the bananas that caused you to crash, then 
after some conversation you will enter a boss battle. Read the Bosses section 
for help defeating this giant creature. Following the battle, the beaten boss 
will run away, leaving you with his functional Pork Bean.

Now that you have a speedy and safe vehicle, head eastward and save with the 
frog. In the area where you had the fight, you will notice two roads going 
northward. Both paths essentially lead to the Thunder Tower, but I will take 
the west road for now. Go north into the tunnel until you reach a present box 
and a curve in the road. Open the box to find the Highway Map, which will be 
quite useful.

From here, go west to the next area. At the split, continue to the west and 
you will see a charging station to the south. Disembark the Pork Bean and 
open the present box to find a Dog Cookie. If you continue to the far west, 
you can go south into the area where you used the first Pork Bean earlier in 
the game (there is a save frog and recovery capsule for your usage). At the 
west end of the road before you go south, open the present box to find a Twin 
Bracelet.

Going back to the east, you will reach a path split. Head north through the 
tunnel there, then in the outside area, leave the Pork Bean. Open the western 
present box to find a Divine Medicine, then go up the ramp in the middle of 
the area. Open the present box on the upper plateau to find the Sharp Gloves 
for Kumatora. Then, go back down and ride the Pork Bean northward some more. 
When you reach the charging station, disembark and talk to the dog in the 
northwest to receive a Pencil Rocket.

From here, continue eastward into the next tunnel, and then onto a suspension 
bridge. Follow the next tunnel going southward and you will end up in a 
parking area.


Parking Area
------------

Over here in this safe area, you will find some cars parked. Among them is a 
frog in a car, who you can talk to in order to save your game and get money 
from. There is also a recharge machine near the north tunnel for whenever you 
get low on HP/PP. This area also acts as a good base, where you can go into 
the tunnels and fight a bit, then return here to rest. If you check out the 
vendor over by the eastern café, you can buy some new gear for your party, so 
bring money and spend away! Additionally, if you open the northwest present 
box, you will receive the Light Brown Collar for Boney.

If you are interested in making some quick money, there is a robot standing 
on the charger pod to the south. If you talk to it, it will ask for you to 
charge it up via the console to the left. It needs to be charged for exactly 
15 seconds; any more and it will explode. When you are ready, check the 
console and hit yes, and the timer will begin (keep time on your own). Hit A 
again at the 15 second mark, and you will be rewarded by the robot, assuming 
you didn't blow it up. If you hit it between 1-10 seconds, you get 1DP, 
between 11-14 seconds gets you 50DP, and 15 seconds exactly will net you 
100DP. You can exit and reenter this area to play again anytime you want.

When you are ready to continue, head into the eastern tunnel.


Highway
-------

In this next tunnel, there is a path branching off into a southern room. 
There is a man in that room surrounded by several present boxes. You cannot 
open the boxes on your own, but if you talk to the guy several times, he will 
finally allow you to open one. Pick any of them and open it to receive the 
Knitted Sweater. Then, exit this room and continue eastward.

In the next outside area, you will spot that creature in a nearby pit, and a 
dump truck driving away. If you try to approach the ladder leading into the 
pit, you will climb down and another monster from the junk pile will attack 
you. Read the Bosses section for help defeating the Junk Creature.

Following the battle, Duster will find the Light Egg treasure. He will also 
have a flashback from Osohe Castle earlier in the game. After some more 
talking, a Pig Mask in a Pork Bean will arrive on the scene and has your 
party come along for a ride. When you arrive at the stop, go up the elevator 
in front of you to enter the Thunder Tower.


Thunder Tower
-------------

Inside this tower finally, check out the recharge machine to recover your HP 
and PP. If you open the present box in the corner, you will get the Tower 
Sketch, which will act as your map inside. There is also an item storage guy, 
and a vending machine where you can buy some goods. If you go up the stairs, 
you can save with the frog. When you're ready, go up the steps and into the 
north room.

In the next room, you can fight several robots. If you look at the map, you 
will need to get to the center room on this floor, where the ladder leading 
upstairs is. How you get there is up to you, but there will be plenty of 
enemies to fight (quick and easy experience, just make sure to heal/save in 
the first room if you want to level up), as well as some present boxes which 
will contain a DCMC Pamphlet and a Pencil Rocket. When you reach the north 
central room, take the path going south into the generator room.

In here, save with the frog and make sure your HP is up, then go east to the 
ladder. Climb up and you will spot that Scary Womanizing Pig Mask from 
earlier (be sure to use that DCMC Pamphlet for the added effect). Fight this 
boss battle like you did before, then when you win, the boss will vanish for 
good. Following the fight, Yokuba will appear with his Pig Masks, causing you 
to escape by climbing the ladder to the upper area.

You cannot go back down from here, but luckily the enemies in this area are 
simple for now. First, open the present box in the southwest corner to get 
Puzzle Card 2. Then, go up the sets of stairs, defeating the small enemies if 
you want. At the top, go up the ladder into a new room. There, you will find 
a hot spring and a save frog floating around the room. Be sure to open the 
present boxes, as they will contain a Salt Water Gun, Turn-Around Rocket, a 
Surprise Box enemy, and a Divine Medicine. Also, if you want, check the yo-yo 
in the upper-left area and you will have to fight that girl robot, Ms. 
Marshmallow. Defeat her to get the Friend's Yo-Yo!

When you're ready, climb the ladder to reach the upper levels of the tower. 
The central column is electrical and will emit Short-Circuit Passion! enemies 
as you pass; they are easy and yield lots of experience, so this may be a 
good leveling-up location. For the three plateaus, you simply have to walk 
across the platform and climb the ladder to the next level. As you cross the 
second platform, Lucas will be struck with an electrical charge and will 
suddenly learn PK Flash.

Continue up the ladder and across the third level's platform. At the other 
end, talk with the frog to save (if you want to heal up, go back to the room 
with the hot springs or use items/PSI now). Go up this last ladder to enter 
the next room. There, go left and an alarm will trigger as shown by the 
flashing red lights. A robot will emerge from the center generator, and you 
will then have to battle a boss. Read that section for help beating Mr. 
Janitor.

After you win the fight, Yokuba and his Pig Masks will finally reach you. Of 
course, your party will run out the door to the south, leaving Yokuba to 
stand there alone. Outside, climb up the ladder and approach to the 
electrical pole sticking out of the roof, and Yokuba will climb up after you. 
Following some conversation and gloating on his part, Yokuba will fall to his 
death and that UFO from earlier will be hovering overhead. A guy named 
Himohebi will be talking to your party, and Duster will use the Red Snake to 
grab onto the ladder as the UFO flies off.

After a bit more conversation, your party will lose their grip and fall into 
the open sky below. A summary of the chapter's events will now scroll on the 
screen. Once this break is over, you will have the option to save, as usual. 
When you're done here, the next chapter will begin.


============================
Chapter 6: Sunflower Plateau
============================

Sunflower Garden
----------------

You will have control of Lucas only in this area. Move to the right, then 
downward, and a quick flashback will occur. Run to the left and you will run 
into Boney. With him, continue on to the left and you will find the ghost of 
Hinawa. Follow the ghost to the left until you reach the cliff's edge. Lucas 
will try to jump to reach the ghost, only to fall right off the cliff. He and 
Boney will land in a pile of hay below, then the next chapter will start.


========================
Chapter 7: Seven Needles
========================

Old Man's Paradise
------------------

The opening scene will show that guy, Himohebi, walking into Castle Osohe 
with some Pig Masks. You will then awaken in the old folks home, under the 
watch of Wes and Alec. Talk to both of them when you have control, then leave 
the room. Save with the old frog and walk to the right, then Alec will come 
out. Talk to him, then continue southeast and exit the home.

Outside, Boney will catch a whiff of something before running off. Head to 
the south, and westward to the bridge, where someone is laying there tied up. 
Talk to Ionia and help him up, then after some conversation and a request to 
take him home, he will join your party temporarily. With that done, and with 
Boney by your side as well, save with the nearby frog before continuing.

From here, go south and you will reach a section of beach along the river. 
Talk to the left guy and say yes to go for a boat ride up to Eoria's House.


Eoria's House
-------------

When you dock, go east to the next area since that's all you can do. Save 
with the frog and rest in the hot springs if you want, otherwise go north 
across the purple ledges to Eoria's House. Note that if you talk to the cow 
outside and say yes, it will give you Fresh Milk (you need to wait a bit 
before trying this again).

Inside the house, talk to Eoria (the only person in here). After Ionia gets 
out of his sack, he will dance around in front of the mirror. Following that, 
a loud bang will occur outside and the house will shake violently. After a 
quick flash of another scene, the table in the center of the room will move, 
revealing a ladder. Eoria will also vanish at this point. Check his chair to 
get Eoria's Memento, then climb down the ladder to the passage below.


Below Eoria's House
-------------------

Down here, follow the passage to the east and defeat the Mummy Cats in the 
first large area. Continue right and open the present box to find Beef Jerky, 
then go southward to another path split. Fight the Mummy Cat and open the 
east chest to get some Old Milk, then continue southward to the next area.

Keep on going to the south while fighting the various Mummy Cats you 
encounter. You will reach a point where you can go across the river or head 
south. First, go south to a present box containing a Magic Tart, then go east 
across the river and continue to the southeast area of the room. Climb the 
ladder you find to reach an outside area.


Castle Osohe Courtyard
----------------------

When you arrive here, walk onto the grass and a scene will take place. Your 
party will surround a purple flame in the middle area, and Ionia will talk 
about PK Love among other things. A bunch of text will scroll down the 
screen, as to signify a short break of sorts. When it's over, talk with Ionia 
some more and you will regain control. Save via the nearby frog, then go 
south to hear a phone ringing. Pick it up and talk to the Pig Mask at the 
other end. Answer yes to his questions, then when the conversation ends you 
will get to keep the Transceiver.

Now, try to go down the northeast ladder and Ionia will call to you. Talk to 
him and he will then disappear, leaving you here alone. Since you are allowed 
to now, go down the northeast ladder to enter the castle basement.


Osohe Castle
------------

In the first tunnel, simply follow the path all the way to the end. Then, 
unlock the door and go into the next room (this was the door that was locked 
from the other side earlier in the game). Make your way up the steps going 
west, defeating the Brothers enemies along the way (they yield good 
experience but can be rather tough, so be careful). Basically, make your way 
upstairs to the first floor of the castle, then exit to the south. Once 
outside, go southward into the Cemetery.


Cemetery
--------

When you enter this area, go forward and you will notice the nearby shack was 
destroyed. Walk to the south and the scene will shift to Hinawa's grave site. 
Lucas and Boney will go there, and talk to an old man standing there. Talk to 
him for a bit and he will give you the Courage Badge. When you're done here, 
head south out of this area and continue southward to the train station.


Train Station
-------------

Here, go south and your Transceiver will ring again. Take the call and the 
person at the other end will tell you to return to the factory in Koba. It 
will be much quicker to buy a train ticket and ride from here to Koba, but 
you can alternatively run along the tracks like you did earlier. Even if you 
choose to take the train, you should go into the first cave along the tracks 
and open the now-accessible present boxes to get a High-Class Banana and a 
Super Bomb.

If you take the train, select yes to the first option for riding the train 
for 50DP apiece. You will be asked if you wish to upgrade to the nicer train 
for 100DP apiece (200DP total). Choose no (or yes if you really want), then 
board the train to Koba. When you arrive at the far east station, go north 
into Koba.


Koba
----

When you arrive here, save with the frog and level up with the Cattle Snakes 
by the train station if you want. Otherwise, continue north into the forest.


Violet Forest
-------------

In this area, you will face many of the same enemies from your earlier 
venture through here. However, there are now Umantulas (the horse head 
enemies) and they are tough, so watch out. Go west for a couple areas until 
you reach the large, guarded building. Talk to the Pig Mask in front, and 
follow him inside the Chimera Lab, as instructed by the Transceiver before.


Chimera Lab
-----------

Inside the lab, save with the frog in the corner. There is a vending machine 
and a weird scientist from which you can buy items from. Withdraw some DP 
from the frog and buy the Very Good Stick from the vending machine, though. 
When you're done, go into the east room. In the theater, run onto the stage 
and to the right. In the next room, check the open locker and say yes to 
change into the Pig Mask costumes.

Continue into the southern room, and go west for a few rooms as you progress 
upstairs. Open the blue present box in the corner of one of the rooms to 
receive the Chimera Lab Map. Go into the north hallway from this room and 
talk to the Pig Mask as you enter, and he will ask you to find the 2 monkeys 
on the loose. The northern room is a break room of sorts, and you can buy 
Megalopolis Cola from the vending machine for 100DP if you wish.

Anyway, go into the western hallway. Along this hallway are steps leading to 
1F (you are on 2F currently), as well as various rooms you can enter. If you 
go downstairs and scour around the rooms, you can find a Salt Water Gun and a 
Bomb. Going back to 2F, there is a hot springs room (designated by the sign 
on its door), so now you know where to go if you need to rest up. In the 
northern room to the left of the elevator, you can open a present box to find 
a Divine Medicine.

From here, go back out to the hallway and go into the far western room. In 
the specimen room (the room with all the bones), talk to the frog on the 
pedestal to save your game. Then, go northward for two rooms, and you will 
spot the monkeys hiding behind the table. Try to approach them twice and they 
will run out of the room. Go south two rooms to where you saved, and you will 
be ambushed by the Mecha-Lion. This is a boss battle, so read the Bosses 
section for help winning the fight, but don't worry about not winning; the 
story will progress even if you lose.

After the fight, the Mecha-Lion will try to advance at you further, but a 
clay man will run in and destroy it. After a group conversation with the Pig 
Masks, everyone will leave and you will regain control. Save with the frog 
and enter the east room. Out in the hallway, you will hear a monster growling 
in another room. There will now be a large chimera monster roaming around the 
lab; if you see it, RUN! If it comes near you, your party will instantly die, 
so keep your distance and leave/reenter the room to make it go elsewhere.

Either way, go down the hall and enter the hot spring room to relax. Go back 
into the hallway and check the garbage can to the left, and you will find Dr. 
Andonuts hiding inside. Talk to him, then run into the far eastern room. In 
there, go into the southern room and make your way downstairs to the stage. 
Run off the stage and into the lobby area, then go north to the first floor 
hallway from there. Talk to Dr. Andonuts in the garbage can on this floor, 
then go all the way into the western room.

In here, try to check the elevator door and you will have to talk with the 
Pig Mask. After he leaves, use the elevator to go down to B1F. Down there, go 
south and east through the rooms to find the two monkeys. They will run out 
of the room before you get to them, so exit the room as well. When you reach 
the calmer room with the scientists, open the present box inside one of the 
cages to get a Pork Meal.

When you're done here, take the elevator in the upper-left corner to 1F. Exit 
to the eastern hallway and you will run into those monkeys yet again. They 
will run, so give chase through the hallway. In the far eastern room, you 
will finally have cornered them. However, that monster roaming the halls will 
corner you in here as well. It will try to attack Lucas and Boney, causing 
their masks to fall off. You will both run out into the hallway while the 
monster gives chase. Meanwhile, Salsa will remember Lucas from earlier and 
decides to help you out by deactivating the monster in the hall.

After some conversation with Dr. Andonuts, Salsa will join your party. Before 
you can do anything else, Boney will lead the rest of you out of this lab.


Violet Forest
-------------

Outside, Salsa's girlfriend will direct you to the east, so follow her in 
that direction. In the next area by the lake, go northward to a gray wall 
with some patterns on it. Check the wall and it will trigger Salsa to step 
forward. As Salsa, check the wall again, then press Left or Right to start 
dancing. Once he's done, the wall will lower, giving you access to a hidden 
area behind it.


Doria's House
-------------

In the new area behind the wall, you can talk to the frog and save your game. 
If you are up for gaining some levels for Salsa, you can go back to the 
forest and fight some enemies, including a new one (Pig Bean). There is a 
present box to the left of the save frog, which contains the Magic Gloves 
that you cannot equip just yet. Anyway, go north and enter the house.

Inside, go forward and you will meet Doria and Kumatora once again. In here, 
talk to them and then everyone will go outside. In front of the house are two 
pools, but only one of them is filled with water, and it just so happens to 
be the one where the first needle is hiding. Doria explains that you need to 
move the water from the left pool to the right one. When you get control 
again, head southward out of this area.


Violet Forest
-------------

Out here again, fight some enemies as you head west to the Chimera Lab once 
again. When you reach the area in front of the lab, you will see Dr. Andonuts 
standing there. Talk to him and he will bring out two chimeras and a set of 
twins, in an effort to help with your situation over at Doria's place. Pick 
the rightmost one (the red/yellow striped one), called the Pump Chimera, 
since the other two selections will serve you no real purpose.

Anyway, say yes when you are asked to confirm your selection, then you will 
go back to where Doria and Kumatora are waiting.


Doria's House
-------------

When you walk into the area with the Pump Chimera, it will move all the water 
from the left pool to the right one. Once that is done, the needle will be 
fully exposed. Climb down the ladder and check it, then talk to Doria and 
Kumatora before finally grabbing the needle. At this point, a red geyser will 
shoot out and Lucas will learn PK Love Beta, which will definitely come in 
handy. However, Doria will disappear as a result of you collecting the 
needle, but that's okay.

After you climb out, talk to Kumatora and she will speak of a dragon that 
will appear after you get all the needles. Also, Kumatora will join your 
party again. After saying your goodbyes to Salsa and his girlfriend (Salsa 
will give Kumatora a Nut as you leave), you will have control outside.


Violet Forest
-------------

Now that you have the first needle, it's time to progress even further. If 
you want, go back to the previous area and save. Otherwise, go southward 
around the lake and you will be ambushed by a Mr. Chuu. A quick battle will 
take place, so defeat this simple mouse easily. Following the fight, the 
mouse will revert back a normal state and will talk to you for a few moments 
before running off.

With that settled, continue to the south and try to take the eastern exit out 
of here. The Mole Cricket from early in the game will wander in (the one you 
fought and disposed of rather easily). It will lead you to the Mole Cricket 
Hole, and your party will automatically follow it through a couple areas to 
reach the spot. When you get there, the Mole Cricket will open up a hole in 
the ground. Save with the frog nearby, then climb down into the hole as well.


Mole Cricket Hole
-----------------

Down here, begin by following the narrow path northward. When you reach the 
giant honeycomb blocking the north path, go east. In the lower-left corner of 
this open area, you can go down a vine to the hot springs (you can see the 
steam coming out of the hole, too). Since the other paths are blocked off, 
take the north path and talk to the Mole Crickets there. After much dialogue, 
say yes to engage in battle against the Mole Cricket from earlier.

After you defeat the Mole Cricket for a second time, talk to them some more. 
They will ask if you want assistance from Mole Cricket's Little Brother (if 
you get lost, use it as an item to return to the entrance; if you exit the 
cave, you will have to talk to them again to get a new item). Say yes if you 
want it, then when you have control, go back south.

As a note from here on out, if you check the honeycombs in your path, a few 
Mole Crickets will appear and break it apart for you. If you go east and 
break that honeycomb down, you can talk to the green Mole Cricket to save 
your game. You can talk to another of them to receive the Mole Cricket Hole 
Map, too. After that, go west and break the honeycomb there to reach a Mole 
Cricket who is running a shop. It only sells Sincerity Dumplings, though.

When you are ready to progress further into this cave, go to the southeast of 
the hot spring and break that honeycomb. Then, climb down the vine to the 
room below. Now you are in the winding maze portion of this cave, so make 
sure you understand what I'm about to say in order to make it through 
successfully. As you walk along the path, you will reach plenty of splits 
where you can either continue straight or make the turn. In order to make it 
out, you must take EVERY split in the path you come across. If you do this 
right, you will eventually reach a doorway leading to another area, followed 
by some more paths. At the very top, if you did this right, you will emerge 
atop a snowy mountain.


Snowy Mountain
--------------

Out here, begin by going north and up the hill. Along the way up this 
mountain, you will get to fight Frozen Wolves and Sky Yetis; they both yield 
great experience, so I'd recommend leveling up a bit in this area as it will 
go fairly quickly. Anyway, atop the first hill, open the present box to get a 
Double Beef Jerky. Then, go north to the next area.

In the second part, go up the steep hill to the plateau. Once there, go down 
the hill to the west and open the present box at the bottom to receive the 
Crab Bracelet. Head back up the hill and continue northward to the third part 
of this mountain. There, go northward and defeat the Sky Yetis, then go into 
the following area.


Lydia's House
-------------

Once there, you can talk to the man in green to store your items, since 
you're likely overloaded by now. There is a save frog on an upper ledge, and 
a hot spring to the north. As you approach the spring, a Mole Cricket will 
run out and peddle its wares to you. If you don't buy anything now, it will 
be sitting next to the hot spring. It would be a good idea to rest in the 
springs and save your game (this will be good for leveling up in the 
preceding areas).

After you level up a bit and buy new gear from the shop, continue to the 
north. Talk to Lydia and follow them into the house up ahead. Inside, talk to 
Lydia again for a bit. When Lydia moves towards the door and stops talking, 
check the door and a loud bang will occur, waking up the Pig Mask who was 
sleeping in the house. When you are ready to continue, go through the door to 
the back area.

Out there, you will feel some shaking and the area will flash with several 
colors. As you move forward, you will see Himohebi (the guy you met on his 
plane at the end of Chapter 5) claiming the second needle. As he escapes, he 
sends a Mecha-Gorilla to attack you. Read the Bosses section for help 
defeating this tough beast.

Once you defeat this challenging boss, Kumatora will point out that the 
needle was stolen and that you need to tell Lydia. As you go south to the 
house, Lydia will come out. Just like when you grabbed the first needle, 
Lydia will tell you to go on before disappearing into thin air. You will also 
receive Lydia's Memento at this point. Go into the house and talk to the Pig 
Mask inside, then take the south exit. Rest at the hot springs and save with 
the frog, then go back through the house and continue northwestward into a 
new area altogether.

At this point, you will be asked if you want to leave the Snow Mountain. This 
is a one-time decision, and if you leave, you cannot return. If you want to 
stay behind and level up a little more, go right ahead. When you are ready to 
progress, say yes. Your party will then walk off into the distance to the top 
of a nearby mountain, and launch off it while inside of a refrigerator!


Cemetery
--------

After your party crash lands in the Cemetery near Tatsumairi, get out and you 
will see a blue bottle wobbling back and forth nearby. Talk to it and say 
yes, and you will go down into the underground passage below.


Underground Passage
-------------------

Down here, go down the nearby steps to the lower area, then go east. In the 
next room, save with the frog, then talk with the blue bottle you find (it's 
a bit reminiscent of talking to Mr. Saturn in EarthBound/Mother 2). Say yes 
to it, then check the nearby table and you will be asked if you want to ride 
it (say yes again). Aboard this table, run into the eastern tunnel. Follow 
the tunnel as it goes all the way east, then northward to the Highway.


Highway
-------

When you reach the paved road segments, use the map as you continue to the 
east and north. The idea is to make your way to the far northeast corner by 
the Parking Area, as if you were going to the Thunder Tower. Once you reach 
that point, continue to the east and ride through the tunnels like you did 
earlier aboard the Pork Bean. When you reach the intersection this time, you 
will not be automatically pushed west, so take the eastern path instead into 
a cave.


Saturn Valley Cave
------------------

In this cave, disembark (press B) and defeat the enemies as you head 
southward. You will run into a fallen Mr. Saturn along the way, and if you 
continue to the east, you will emerge in the well-hidden Saturn Valley.


Saturn Valley
-------------

When you arrive in this valley, go south along the path to reach the ground 
level. Head to the right and talk to the frog floating around with a balloon 
to save your game. If you open the present box in the corner, you will get 
nothing, so don't worry about opening it if you don't want to. In the 
northwest corner is a ladder you can climb up, with a present box at the top 
containing a Black Collar (equip it to Boney immediately). If you go through 
the cave at the north end, you will reach the upper plateau where the hot 
springs are located. There is also a present box up here with Life Noodles 
inside.

In the main area of the village, there are 4 houses. Inside each are a group 
of Mr. Saturns lined up against a wall. If you enter the first 3 houses 
(leave the northmost one for last), you will have to fight Feared Robots and 
Pig Mask Lieutenants to rescue the Mr. Saturns. In the southeast house, you 
can open a present box to get a Good Kid's Shirt, which you should equip on 
Lucas immediately.

In the northwest house, talk to the upper-left Mr. Saturn and say yes to get 
a Dragonfly. Also, open the present box atop the ladder in that same house 
(the one on the ground has nothing) to receive Strawberry Tofu. After you 
clear the first three houses, go into the northeast house. There, you will 
find Duster tied up along with some Mr. Saturns. You will then be attacked by 
the Feared Robot and 2 Pig Mask Commanders. Beat them, and your party will 
free Duster and the Mr. Saturns.

After some conversation, Duster will rejoin your party. Talk to the Mr. 
Saturn standing by the giant totem pole, then talk to the Mr. Saturn to the 
far left to receive the Saturn Valley Map. Leave this house, and the village 
will now be devoid of Pig Masks. If you go into the southwest house, it has 
become a shop, and you can talk to two of the Mr. Saturns to buy some goods. 
Be sure to withdraw lots of money from the frog outside, and upgrade all your 
equipment now that you have the chance.

When you are ready to progress, go to the north end of the village and head 
through the caves to reach the hot spring. From there, continue northward to 
a tall cliff. Check it a couple times and Duster will notice that the Wall 
Ladder can be used, but the sections where it can be used are too high up. 
Talk to the nearby Mr. Saturn, and a group of Mr. Saturns will appear and 
stack up, allowing your party to climb up and make use of the Wall Ladder. At 
the summit, go north to the new area.


Phrygia's House
---------------

Here, save with the frog at the entrance, and go north. The Mole Cricket here 
runs a shop selling items to remove status effects, so buy some if you want. 
Otherwise, go forward into Phrygia's home. Inside, you will see Phrygia 
laying on the bed to the left. Read the sign set up at the end of the bed 
(say yes when you are asked if you want to read it). When you are done, you 
will receive the Words of Encouragement key item.

Now, exit the house and head to the northwest area, where you will find a 
rock. Check it and it will move because of the Words of Encouragement. 
Further to the north are 3 rocks blocking your path. First, check the lower-
right rock to move it. Then, move the rock behind it. Go back and move the 
first rock back to the right, then finally move the left rock to the side. 
With the path clear, continue northward.


Volcano
-------

In this new area, defeat the Sky Taitani and Mrs. Lava you encounter. To the 
left is a present box containing a Pencil Rocket (give it to Boney). As you 
go north, stay to the right side where you will find another present box with 
a Double Beef Jerky inside. Up ahead, you will run into a couple Pig Masks 
who were apparently talking to Yokuba on the phone. They will try to fight 
you, so defeat these Pig Mask Lieutenants quickly.

After they're gone, continue to the north and fight some more regular 
enemies. Open the present box to the right to receive Life Noodles, then 
continue onward into a cave. In here, go north and west, defeating the 
enemies you come across. You will see what appears to be a hidden room to the 
south. Go in there and defeat the Eviler Mushrooms, then open a present box 
to receive a Salt Water Gun. After that, go back to the previous room.

Continue making your way to the northwest through this room, while fighting 
the various enemies along the way. On the west side, there is a safe room you 
can enter. There will be a butterfly which will recover some HP/PP (it will 
reappear when you exit/enter the room), and two present boxes. The box 
closest to the entrance has nothing in it, but the one to the south has a 
High-Class Banana inside.

Exit the room and take the path going to the southeast now. At the 4-way 
intersection, go north and around to a present box containing Divine 
Medicine. Go back to the intersection, then head east. Follow the rest of 
this path as it turns to the north, and you will reach the needle. When you 
approach it, you will be confronted by Yokuba, who flies in alongside a robot 
companion with a jetpack. After some conversation between the two, you will 
have to do battle with New Yokuba, so read the Bosses section for some help 
if you need it.

After the battle, Yokuba and Tsuuyaku (his robot assistant) will retreat, 
leaving you with the needle. Check the needle to obtain it, and the opening 
will shoot out a geyser. Lucas will now learn PK Love Gamma, too. Following 
this, Phrygia will walk into the area, already fading away. Talk to them, and 
you will receive Phrygia's Note, as well as Phrygia's Memento. When they 
disappear entirely, you will have control of the party again.

If you want to continue doing battle in the volcano (it's a great place to 
gain levels relatively quickly, although you'll need to use PK Freeze a lot), 
go right ahead. At this point, your party should be around level 45 (that's 
where mine was). When you're ready to progress with the game, exit the 
volcano area and head all the way south back to Saturn Valley.


Saturn Valley
-------------

Back in this area, climb down the ladder and follow the southbound path. Take 
a well-deserved rest at the hot springs, then go through the cave to reach 
the village area. You will witness a scene with a Pig Mask ship land on the 
western ledge. A Pig Mask will run out and bomb the entrance, which means you 
have no way out of the village for now.

When you regain control, run to the south and west, and run up the path 
toward the tunnel that was just blocked. Check the rubble, then head back 
into town. In the village, head into the northeast house (the one with the 
totem pole) and talk to the Mr. Saturn in front of the pole. When you're done 
explaining that the tunnel is blocked off, leave the house.

You should now see Mr. Saturns holding balloons throughout the area. Talk to 
them, then go up the western path by the tunnel. You will see a couple of red 
birds hopping around. Do NOT run up here; approach slowly and talk to one of 
the birds to capture it. Now, go back to the northeast house and talk to the 
Mr. Saturn inside again. With that done, head into the north cave and step 
into the hot springs at the other end. Talk to the Mr. Saturn sitting in the 
springs as well, and you will get to take a break while a summary scrolls on 
the screen.

Once that's over, the scene will return to the hot spring. A Mr. Saturn will 
call for you, so exit the hot spring and talk to him. Then, go through the 
cave to the lower area, where you will now see a giant bird cage with many 
birds inside. Check it out and say yes when prompted, and the Red Snake will 
pop out from behind the nearby house. Say yes to it, and the bird cage will 
lift off the ground. As it flies away, Duster will use the Red Snake, 
allowing your party to grab onto the cage. After a good flight, your group 
will lose grip of the cage and fall to the ground below.


Beach
-----

After your party plummets into the water, you will wash up on the beach near 
Tatsumairi Village. The Red Snake will leave you at this point, too. With 
control of the party again, go east. If you want to rest, talk to the man 
laying on the beach chair. Anyway, you will see an arrow pointing at the 
sand. Check the designated spot and a crab will emerge. When you're done 
talking to it, check the water barrel to the south and save with the frog 
inside.

From here, if you approach the water, you will have the option to dive. Say 
yes and you will enter the sea.


Sea
---

When you go below water, you will notice a meter bar on your screen. It will 
deplete as you spend time underwater, and if it runs out, you will be washed 
up on the shore again with no further consequence. To refill the breath 
meter, you will see mermen floating around along the way; talk to them and 
say yes to refill your meter. At any rate, head to the south and you will 
reach the first merman. At that point, go down the hole to the left. Get 
through that passage, fighting Strange Fish along the way. At the other end, 
go up and open the present box to get the Girl's Bracelet.

Go back through the passage and refill your breath, then continue southward. 
There will be a path branching to the right; take it to a present box 
containing the Underwater Map. Continue to the south and you will notice that 
the path will split off. Take the southeast path to the next room, where you 
will find a merman to replenish your air supply.

If you want, go back to the previous area and take the west path to the next 
area. Get through the room full of fish (you can talk to them) and climb down 
the ladder to another room where you will find a merman to refill your meter. 
If you continue onward, you can climb into one last room with a present box 
containing the Amazing Crown for Lucas (this makes it worth the trip).

Wait for the air to run out so you can start from the beginning, or make your 
way back out to the path split. Regardless of how you do it, continue along 
the southeast path. In this safe room of sorts, use the merman to refill your 
air. Then, open the two present boxes along the right side to get a Magic 
Tart and Double Beef Jerky. To the left is the Hermit Crab; you will have to 
come back to him later for some quick cash. Defeat the Selfish Clams before 
continuing to the southern area (use the merman before going into the next 
area).

In the next section, go south and fight the Pig Mask Submarines. Follow the 
path to the southeast and ignore the first merman (it's non-functional). 
Further south, refill your air meter with the second merman. Go south to a 
present box containing Life Noodles, then refill on air again before heading 
west. Defeat the Sea Crayfish enemies you come across, then refill with the 
merman before proceeding to the south yet again.

In this room, you will see several holes you can climb into. If you go into 
the far west hole, you can replenish your air with the merman inside. There 
is also a present box there with a Magic Tart inside. In the northern hole, 
you will find the Hermit Crab's Shell. Bring it back to the hermit crab you 
met earlier and you will receive 1000DP (this is optional). In the hole 
directly below it, you'll find a Bomb in another present box. The holes to 
the east will lead to the same room below. Down there, you will find 2 
present boxes containing Puzzle Card 3 and a Magic Pudding.

When you're done with exploring here, go south and refill your air supply. In 
the next area, continue along and you will find a frog swimming around near a 
merman. Heal up, then save your game at this point. Then, refill your air 
before you continue. Head to the northeast and you will find a present box 
containing a Magic Tart. When you go south, you will get sucked into the boss 
that's waiting there. Read the Bosses section for help defeating Mr. Whirl.

After the fight, you will immediately be washed on shore, in a new area.


Tanehineri Island
-----------------

When you wash up here, you will find that all your items are missing, apart 
from what each character is currently equipped with. Also, everyone's HP is 
at 1 and PP at 0. Go south and talk to the green lizard napping on the ground 
to save your game. If you go east, you will run into a Zombie Shroom, which I 
highly recommend you avoid doing (you'll instantly die against it).

You will see a patch of purple mushrooms nearby; check them out and say yes 
both times. Your party will eat the strange mushrooms and enter into an 
alternate world of sorts. Your party's HP/PP will be restored (if you want to 
restore it again while here, eat some more mushrooms). Anyway, head east and 
you will see Flint. Talk to him and you will have to fight an enemy (it will 
appear as a Weird Face, as will all other enemies in the region, but it 
actually is a Zombie Shroom).

Defeat the enemy, then recover your health with the mushrooms before heading 
eastward. In the second area, talk to Wes and he will disappear. Go through a 
hidden passage to the north through the trees, and open a present box tehre 
containing a High-Class Banana. Continue to the east and you will find a 
garbage can with Life Noodles inside. Head northeast from there and you will 
run into Claus. Talk to him and you will enter another battle, this time 
against a Monkey Walrus. Beat it, then head to the south and west, fighting a 
couple more people/enemies.

At the south end, fight Claus (Dragonfly) again. After that, open the garbage 
can to the west to find a Crocodile Hat. Head to the east and fight some more 
enemies. Go southeast through a hidden passage between the trees and open the 
garbage can there to receive a Fairy Ribbon. Continue to the north from here 
and fight a few more enemies before heading onward to the following area.

Here, you will see a sign pointing westward to a hot spring. Defeat the fake 
versions of Salsa and Alec, then check the garbage can to find Insecticide. 
In the western area, you will find a hot spring, where you can rest up when 
needed. To the east are more enemies and a couple ladders to climb. At the 
top plateau, talk to the frog that's flying around to save your game. From 
here, go across the green steps into the house of Mixolydia.


Mixolydia's House
-----------------

Inside, go to the back end and talk to Mixolydia (the "girl"). Say yes and 
she will have everyone line up facing away from her. She will then hit 
everyone with a wooden plank, causing the party to snap out of the trippy 
effects of the mushrooms from earlier. Now that you see the reality, talk to 
Mixolydia again. Then, talk to the red octopus sitting nearby and he will 
give you back all your items.

Since you're done here for now, exit the house. Save your game with the frog, 
and check out the mole cricket's shop set up nearby. Upgrade your equipment 
if you want, otherwise go into the eastern cave which is now accessible.


Island Cave
-----------

In this cave, make your way north and all the way east. There are Eviler 
Mushrooms, as well as Taitanians further ahead. At the end, go south to exit.


Island Summit
-------------

Out here, head to the east and defeat the Annoying Wind enemies as you head 
northward. If you open the present box to the right, you will hear some mambo 
music but will not receive anything. At the north, you will see a wooden 
bridge that you can cross. Before you go north on it, head to the west to 
reach a present box containing a Vigor Stick for Lucas.

Go back to the main path and head northward across the first bridge. At the