Mother 3

                          Walkthrough/Strategy Guide



NOTE 1: A fan translation of the entire game is available at starmen.net. You
        will need a ROM copy of the game and an emulator to use the
        translation. Item and character names in this guide have been changed
        to match starmen.net's translation as shown in their walkthrough in
        order to make this guide easier to search.

NOTE 2: To view Japanese text in this guide, change the encoding of your
        browser to Shift-JIS. You can do this in both Internet Explorer 7 and
        Firefox 3 by going to the "view" menu. I don't use much Japanese, but
        it might be easier to search for information if you're familiar with
        the language.




Table of Contents

     I.Introduction
     II.How to Use This Guide
          1.If You Don't Know Japanese
          2.Searching for Information
     III.Game Basics
          1.Controls
          2.Saving and Loading
          3.Naming Characters
          4.Main Menu
          5.Battle System
          6.Money and Shopping
          7.Item Storage
          8.Hot Springs
     IV.General Information
          1.Party Members
          2.Status Effects
          3.PSI Information
               Offense
                 a)PK Love
                 b)PK Flash
                 c)PK Starstorm
                 d)PK Fire
                 e)PK Freeze
                 f)PK Thunder
                 g)PK Ground
               Recover
                 a)Lifeup
                 b)Healing
                 c)Refresh
                 d)PSI Magnet
               Assist
                 a)Shield
                 b)Counter
                 c)Psycho-Shield
                 d)Psycho-Counter
                 e)Offense Up
                 f)Defense Up
                 g)Hypnosis
                 h)Paralysis
                 i)Brainshock
                 j)Offense Down
                 k)Defense Down

     V.Set Up
     VI.Prologue
         1.Grandpa's House
     VII.Chapter 1
         1.Fire!
         2.Search and Rescue
         3.To Alec's House
         4.Up the Mountain
     VIII.Chapter 2
         1.To Osohe Castle
         2.Osohe Castle
         3.Returning to Osohe
     IX.Chapter 3
         1.Going to Town
         2.Entertaining the Townsfolk
         3.Back to Osohe
     X.Chapter 4
         1.On the Tracks
         2.Child Labor
         3.Club Titiboo
     XI.Chapter 5
         1.Egg Hunt
         2.Pork Bean Highway
         3.Up the Tower
     XII.Chapter 6
         1.Intermission
     XIII.Chapter 7
         1.Light and Dark
         2.The Chimera Lab
         3.Snowmen
         4.Gomafu Volcano
         5.Ocean Bottom
         6.Tanehineri Island
         7.Orishimo Mountain
     XIV.Chapter 8
         1.New Pork City
         2.Empire Porky Building
         3.The Final Cave
         4.The Ending

     XV.Extras and Easter Eggs
     XVI.Townspeople
     XVII.The Sound Player
     XVIII.Gift Box Index
     XIX.Item List
     XX.Contact Info




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I.Introduction
*******************************************************************************

This guide was written with the intent of helping those who have little
knowledge of Japanese to get through the game and understand what's going on.
The storyline will be explained through translations of some of the more
important or interesting text in the game, along with my own (admittedly
boring) explanations. As such, this guide contains huge spoilers, and you
should not read ahead in the guide if you do not want to know how the story
unfolds.

The guide will also provide strategies on how to defeat enemies and step by
step instructions on how to progress through the game. Please keep in mind that
I do not know every secret in the game, and I may leave out a few hard to find
items or rare enemies in the guide (I will add them as I find out about them).





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II.How to Use This Guide
*******************************************************************************

1.If You Don't Know Japanese

  For people who know little to no Japanese, I try to provide translations of
  menu screens and a number cues and descriptions by which you can identify
  names and objects.

     a)"Yes" and "no"

       The game will give you the options of "yes" or "no" numerous times. In
       all cases, "yes" appears on the left, "no" on the right:

         >Yes     >No
         >はい     >いいえ


     b)Menu Translations

       Translations and descriptions of different menu screens are provided in
       the following sections of the guide:

       FILE SELECT SCREEN:         "2.Saving and Loading"
       NEW GAME SET UP MENUS:      "V.Set Up"
       NAMING SCREEN:              "3.Naming Characters"
       MAIN MENU:                  "4.Main Menu"
       BATTLE MENU:                "5.Battle System"
       PSI/SPECIAL ABILITIES MENU: "1.Party Members"
       SHOPPING SCREEN:            "6.Money and Shopping"
       MONEY WITHDRAW/DEPOSIT:     "6.Money and Shopping"
       ITEM STORAGE SCREEN:        "7.Item Storage"

       Use your browser's search tool to jump to a section.


     c)PSI Moves and Special Abilities

       Check the section "1.Party Members" for a translation of the special
       abilities list shown in battle for each party member. PSI moves that are
       not learned will not appear on the in-game list, but the relative
       ordering of the moves will be the same.

       Also, whenever I mention a PSI move in the guide, I show how much PP is
       required to use the move. Not all PSI abilities require different
       amounts of PP, but hopefully you can generally tell what I'm referring
       to by looking at the PP cost.


     d)Items

       Press SELECT while in the inventory menu in battle to see a picture of
       each item. Starmen.net's walkthrough gives a screenshot of each item to
       help you see what they look like. I give short descriptions of each
       item's appearance in this guide as well, though text is not as easy to
       understand as an actual picture.


     e)Townspeople

       The residents of the main village in Mother 3 have unique names and
       appearances. If you need help in identifying townspeople, see the
       section "XV.Townspeople" for names and descriptions of each character.


2.Searching for Information

  Use your browser's search tool (usually CTRL + f) to look for whatever you
  need.

  Each section of the walkthrough (e.g."1.Fire!", "2.Search and Rescue," etc.)
  is divided into the following parts:

    OUTLINE
    ITEMS
    STORES
    GIFT BOXES
    ENEMIES
    WALKTHROUGH

  Check the OUTLINE if you are stuck and just want to know how to get through
  the game.

  The ITEMS section provides descriptions of helpful or important items.

  See STORES to see what items are being sold by each vendor in the area.

  Search GIFT BOXES to see a list of items found in gift boxes.

  See the ENEMIES section for information on each enemies' attacks and
  strategies on how to beat them. If you know Japanese, you can search for the
  Japanese name (hiragana/katakana or romaji) using your browser.

  Read the WALKTHROUGH for more detailed explanations on how to get through the
  game.




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III.Game Basics
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1.Controls

     Control Pad: movement, menu navigation

     A Button: talk/examine objects, menu selection

     B Button: dash (hold and release), menu cancellation

     L Button: talk/examine objects, scroll through party members in menus

     R Button: area map (if obtained), scroll through party members in menus

     START: main menu

     SELECT: HP/PP display, toggle menu description display (press this button
             while in your inventory screen during battle to see what each item
             looks like)




2.Saving and Loading

     Saving is done by talking to the little frogs found in various places
     throughout the game:

       "*Boing*
        Would you like to save?
          >Yes     >No"

     Choose "Yes" and select a file to save. If a previous save is already
     written on a file, the game will ask if you want to overwrite. Select
     "yes" to do so.

     To load a game, select "load" at the title screen and select your file.
     The following menu will pop up:

          >Start Game
          >Erase Data
          >Copy Data
          >Message Speed
          >Window Color

     Select "Start Game" to load.

     "Erase Data" will erase a file . "Copy Data" will copy one file into the
     other; if there is a save on the other file, you will be asked for
     confirmation twice.

     When you select "Message Speed," the following menu will appear:

          >Fast
          >Normal
          >Slow

     The "Window Color" menu appears as follows:

          >Plain
          >Mint
          >Strawberry
          >Banana
          >Nuts
          >Grape
          >Melon




3.Naming Characters

     When you start a "New Game" or whenever you meet a new party member, you
     will be prompted to enter a name for that character. The options at the
     bottom of the naming screen are as follows:

     DON'T CARE | HIRAGANA | KATAKANA | ABC | BACK | END

     If you can't read Japanese and want to use Roman letters, select the
     "ABC" option. The "Don't Care" option fills in the default name, "back"
     erases a letter, and "end" will confirm. Hiragana and Katakana refer to
     the two different Japanese alphabets.




4.Main Menu

     Press START outside of battle and 4 or 5 icons will appear at the top of
     the screen. This is the main menu, and the icons are as follows:

     GOODS | EQUIP | PSI | STATUS | SLEEP

     The PSI icon appears later in the game, as will a counter showing how much
     money (DP) your party has.


     a)Goods
       (Icon looks like a bag)

       Select this icon to go into your party's inventory. Each party member
       can carry up to 16 items, including weapons and armor that are equipped.
       To scroll through each party member's inventory, press the R or L
       button. At the top of the screen, you will see each party member's face
       and a key icon at the end. Select the key icon to view any important or
       "key" items you have. These items cannot be sold or thrown away and do
       not take up inventory space.

       When you select an item with the A button, three options will appear:
         "Use"
         "Give"
         "Throw Away"
       Select the "give" option to transfer an item to another party member's
       inventory and the "throw away" option to discard an item (not all items
       can be thrown away).


     b)Equip
       (Icon looks like a bat or a club)

       Select this icon to enter the equipment screen. Here you can equip
       weapons and armor to boost your party members' stats. You can also view
       each party member's stats and what is currently equipped:

         [char. name]    |  [weapon]
           [level]       |
           [max HP]      |  [body armor]
           [max PP]      |
           [Offense]     |  [head armor]
           [Defense]     |
           [IQ]          |  [other armor]
           [Speed]       |

       Use the control pad to select either weapon or a type of armor and press
       the A button to view which items the character can equip. Items must be
       in the character's inventory in order to be equipped. Use the control
       pad to view each item and how it will affect the character's stats on
       the left side of the screen. You can also remove an equipped item if you
       want to do so.


     c)PSI
       (Icon resembles cross hairs)

       This icon will appear when you have a party member that can use PSI.
       Select this icon to view what PSI abilities your party member(s) have
       or to use recovery PSI moves to heal your party. The two PSI moves you
       can use from this screen are Lifeup (recovers HP) and Healing (heals
       status effects), with Lifeup always at the top of the list.


     d)Status
       (Icon is a silhouette of a person)

       Select this icon to view your party members' stats, experience points,
       and equipped items:

         [char. name]
           [level]                   [current HP]
           [Offense]                 [current PP]
           [Defense]                 [weapon]
           [IQ]                      [body armor]
           [Speed]                   [head armor]
           [experience pts.]         [other armor]
           [ex. pts. for next level] [special ability]

       Offense determines how much damage is inflicted by a character's
       physical attacks. The higher the value, the more damage is inflicted.

       Defense determines how much damage is received when a character is
       attacked. This only affects damage from physical attacks and not PSI
       attacks.

       IQ affects the offensive power of PSI attacks.

       Speed determines the order in which characters attack in battle. The
       higher a character's Speed, the earlier they attack.


     e)Sleep
       (Icon is two Z's)

       Select this icon to put your Game Boy Advance into sleep mode.




5.Battle System

     The battle system in Mother 3 is pretty much a standard turn-based battle
     system with a few twists. Battles begin when you make contact with an
     enemy. If you meet each other face to face, the screen will turn blue and
     battle will begin normally. If you touch the enemy from behind, however,
     the screen will turn green and you will get one free round to attack the
     enemy or run away. If the enemy touches you from behind, the screen will
     turn red and the enemy will get a free attack. Note that if you lose a
     battle, you will lose half of the money the party was carrying.

     There are five icons at the top of the battle screen:

       BASH | GOODS | PSI/SPECIAL ABILITIES | DEFEND | RUN AWAY


     a)Bash
       (Icon is a musical note)

       This is each party member's standard attack. With this attack, you can
       take advantage of the "Sound Battle" system and pull off combos by
       rhythmically tapping the A button in time with the background music.
       Each time you press the A button, your character will make an additional
       attack, and with good timing you can get a maximum of 16 hits. This is a
       powerful technique that can sometimes double or even triple the amount
       of damage you inflict.
 
       There are some things you can do in the game to help you learn the
       rhythm of each song. If you put an enemy to sleep (by PSI or a special
       ability), you will be able to explicitly hear the rhythm of the sleeping
       enemy. You can also practice fighting an enemy at any time with an item
       called the Battle Memory. This item can be obtained in Chapter 2, and it
       allows you to view and battle any enemy you have encountered in the
       game. Practicing with the Battle Memory is safe and easy, since you will
       not be attacked and you can fight for as long as you want.

       Some songs have irregular rhythms, although most of them don't appear
       until the middle part of the game. These songs can have parts where the
       rhythm speeds up or slows down, parts where you should not tap the A
       button at all, or have rhythms that are just plain weird. Using the
       Battle Memory and putting enemies to sleep is the best way to learn the
       rhythms for these songs.


     b)Goods
       (Icon looks like a bag)

       Select this icon to have a character use an item from his or her
       inventory. Push the SELECT button while in the inventory screen to see
       what each item looks like along with a short description.


     c)PSI/Special Abilities
       (Icon resembles cross hairs)

       Select this icon to have a character use a PSI move or a special
       ability. For a list and explanation of each character's special moves--
       as well as a translation of the special abilities menu that appears in
       battle--see the "Party Members" section below.


     d)Defend
       (Icon is a red cross)

       Select this option if you want a party member to spend a round
       defending. This will cause any damage inflicted by a physical attack to
       be cut by half. Note that this does not work on all enemy attacks and
       any PSI attack.


     e)Run Away
       (Icon is an arrow pointing down)

       Select this option to get out of a battle. This option should only be
       used as a last resort when in a dangerous situation or if you don't feel
       like fighting. You are not guaranteed to succeed in running away from a
       battle unless you approach an enemy from behind, and you cannot run away
       at all from boss battles and other important fights.


     Some enemies will occasionally drop an item when defeated. If any party
     member has space in his or her inventory, the dropped item will be picked
     up automatically. If everyone's inventory is full, the game will ask if
     you want to throw anything away:

       "Will you throw something away?
         >Throw away     >Don't throw away

        Throw away:
        | [Choose a party member's inventory]
        | [Select an item to discard; press B twice to cancel]
        | [Select "yes" to confirm; selecting "no" is the same as selecting
           "Don't throw away"]

        Don't throw away:
        |  Then, will you leave the item behind?
        |    >Yes     >No

           Yes:
           | [End the battle]

           No:
           | [Go back to first question]"




6.Money and Shopping

     Money will become available at the beginning of Chapter 4 in the form of
     "DP." DP is earned by defeating enemies and withdrawn by talking to the
     little frogs that save your game:

       "*Boing*
        Do you need something?
          >Yes     >No

        Would you like to save or would you like a DP transaction?
          >Save    >DP Transaction"

     Select "Yes" and "DP Transaction" to open the DP withdraw/deposit window.
     This works almost exactly like an ATM. The top number is the amount of DP
     in your deposit, the middle number is the amount you want to transfer, and
     the bottom number is the amount the party is carrying. The top two tabs
     indicate whether you are depositing or withdrawing: the left tab is for
     deposits, and the right tab is for withdrawals. Use the control pad to set
     the amount of DP you want to transfer.

     DP is used for buying and selling items. When you talk to a salesperson,
     you will be taken to the shopping screen. The three options on the left
     are:
       "Buy"
       "Sell"
       "Quit"
     To make a purchase, select "buy" and choose which party member you want to
     buy goods for. A list of items on sale and their prices will appear on the
     right. If something is grayed out, it either means you do not have enough
     money to buy the item, or the selected party member's inventory is full.
     Scroll through the list with the control pad and press the A button twice
     to buy. Press the L or R button to select different party members, or
     press B to go back to a previous menu.
    
     When selecting weapons or armor, the top of the screen will indicate which
     party member can equip the item with an "OK" sign and an "Up" or "Down"
     to indicate whether that item will increase or decrease the character's
     stats. When you buy the item, you will have the option to equip the item
     on the selected party member right away. If you do so, you will then be
     given the option to sell the previously equipped item. In most cases you
     will probably want to sell, though there are a few items you can only get
     in limited quantities and may want to hold on to.

     Selling works in a similar way to buying, only you choose which item you
     want to sell from your inventory, and grayed out items are those that
     can't be sold. Press the B button or select "quit" to stop shopping.




7.Item Storage

     Starting from Chapter 4, you will be able to meet a man wearing a beanie
     and standing next to a blue cart. This man can be found in various places
     throughout the game, and he will store your items for free.

     When you talk to him, you will be taken to the item storage screen. The
     three options on the left are:
       "Store"
       "Withdraw"
       "Quit"
     To store an item, select "Store" and choose a party member's inventory.
     Scroll through your items with the control pad and press the A button to
     store. Press the L or R button to choose a different party member, or
     press the B button to return to a previous menu.

     Withdrawing items works in a similar way, only you can see which items are
     currently in storage and you can select which item to take out. Press the
     B button or select "quit" to exit.




8.Hot Springs

     Hot Springs are found in various places throughout the game and can
     completely recover your party. Enter a hot spring and stay in there for
     about 7 seconds. The party will recover all their HP/PP and be cured of
     most status effects. Sleeping on sofas or on some beds or entering an
     "Amazing Capsule" (aka Instant Revitalizing Machine in EarthBound) will
     have the same effect.




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IV.General Information
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1.Party Members

  a)Lucas
    リュカ (Ruka)

    "The younger twin brother
     He's a nice boy"

    The first character you control in the game is the main character. Lucas is
    the son of Flint and Hinawa and is a bit of a momma's boy. He has high
    Offense and IQ, good Defense, and moderate Speed, and his weapons of choice
    are sticks, staffs, and bats. His special ability is PSI, which he learns a
    bit later in the game.

    Lucas's high Offense makes him a good physical attacker, and pulling off
    high combos with him can often inflict very heavy damage (sometimes more
    than his PSI attacks). In terms of PSI, however, he is more of a defensive
    character, since he only has two directly offensive PSI moves and
    everything else targets the party. His Lifeup is almost essential later in
    the game, and his shielding and stat boosting moves can greatly help the
    party survive battles. For those reasons, I recommend you have Lucas focus
    mostly on defense in boss battles and rely on his standard attack when he's
    not protecting the party. His PSI attacks (PK Love and PK Flash) are mostly
    useful when facing a group of normal enemies or in emergencies.

    Lucas's PSI abilities will appear in the following order when you select
    the PSI icon (looks like cross hairs) in the main menu outside of battle:

      *Lifeup[alpha]        (5 PP)  |  *Lifeup[beta]         (9 PP)
      *Lifeup[gamma]        (16 PP) |  *Lifeup[omega]        (28 PP)
      Refresh               (20 PP) |  *Healing[alpha]       (4 PP)
      *Healing[beta]        (8 PP)  |  *Healing[gamma]       (18 PP)
      *Healing[omega]       (30 PP) |  PK Love[alpha]        (10 PP)
      PK Love[beta]         (20 PP) |  PK Love[gamma]        (35 PP)
      PK Love[omega]        (50 PP) |  PK Flash              (12 PP)
      Shield[alpha]         (6 PP)  |  Shield[omega]         (18 PP)
      Counter[alpha]        (12 PP) |  Counter[omega]        (28 PP)
      Psycho-Shield[alpha]  (8 PP)  |  Psycho-Shield[omega]  (20 PP)
      Psycho-Counter[alpha] (18 PP) |  Psycho-Counter[omega] (34 PP)
      Offense Up[alpha]     (6 PP)  |  Offense Up[omega]     (18 PP)
      Defense Up[alpha]     (6 PP)  |  Defense Up[omega]     (18 PP)

      *denotes PSI moves that can be used outside of battle

    In battle, PSI abilities are organized according to their type:

         >Offense
         >Recover
         >Assist

    Select which type you want, then select the PSI move from the list on the
    right. Lucas's PSI moves are listed in the order shown below.

         Offense > PK Love[alpha]   (10 PP)
                   PK Love[beta]    (20 PP)
                   PK Love[gamma]   (35 PP)
                   PK Love[omega]   (50 PP)
                   PK Flash         (12 PP)

         Recover > Lifeup[alpha]    (5 PP)
                   Lifeup[beta]     (9 PP)
                   Lifeup[gamma]    (16 PP)
                   Lifeup[omega]    (28 PP)
                   Refresh          (20 PP)
                   Healing[alpha]   (4 PP)
                   Healing[beta]    (8 PP)
                   Healing[gamma]   (18 PP)
                   Healing[omega]   (30 PP)

         Assist  > Shield[alpha]          (6 PP)
                   Shield[omega]          (18 PP)
                   Counter[alpha]         (12 PP)
                   Counter[omega]         (28 PP)
                   Psycho-Shield[alpha]   (8 PP)
                   Psycho-Shield[omega]   (20 PP)
                   Psycho-Counter[alpha]  (18 PP)
                   Psycho-Counter[omega]  (34 PP)
                   Offense Up[alpha]      (6 PP)
                   Offense Up[omega]      (18 PP)
                   Defense Up[alpha]      (6 PP)
                   Defense Up[omega]      (18 PP)

    For an explanation of what each PSI move does, see the section:
      "3.PSI Information"


  b)Flint
    フリント (Furinto)

    "A strong, kind, and dependable father"

    Flint is Lucas and Claus's father and Hinawa's husband. His high Offense
    and Defense make him a strong physical attacker, which is good since he
    will be the only party member you can control most of the time when you
    play as him.

    He cannot use any PSI and must rely on food items to stay alive; when
    you're far from a place to rest, restore lost HP after battles with your
    weakest food items first and save your better food items for recovery
    during fights.

    In battle, Flint's special attacks appear in the order shown below:

      >Swing           >Power Smash
      >Charge Up       >Stand Firm

    Swing: Attacks all enemies on screen. Swing has the same offensive power as
           Flint's standard attack, but you cannot combo with it. This move is
           mostly useful against groups of two or three weak enemies.

    Power Smash: Flint attacks with all his strength. Power Smash hits roughly
                 30% of the time, but it always gets a SMAAAASH!! hit that
                 usually inflicts 100~200+ HP of damage. This move can be
                 useful against enemies that take more than four or five rounds
                 to beat with standard attacks.

    Charge Up: Increases Offense by about 20%. Charge Up will stop working once
               Flint's Offense is 20% above his base value, but you can use the
               move as often as you need to offset the effects of Offense
               lowering attacks.

               I find Charge Up to be useful in only one battle in the game. 
               Most fights usually don't last long enough for Charge Up to
               shorten the fight.

    Stand Firm: Increases Defense by about 20%. Stand Firm works in the same
                way as Charge Up, only it affects Defense. You should not need
                to use this move if Flint is properly equipped.


  c)Boney
    ボニー (Bonii)

    "A brave and intelligent dog"

    Boney is Lucas's unusually intelligent and dependable dog. He has somewhat
    low HP, Defense, and Offense, but he has very high Speed and almost always
    attacks first in battle. You can take advantage of this by giving Boney
    your food items and using them when you need to recover someone as quickly
    as possible. Give him offensive items, such as Bombs, Rockets, and
    Saltwater Guns, to offset his mediocre Offense and lack of special attacks.

    Boney's special ability is "sniff." With this move, you can determine an
    enemy's type (e.g. Mechanical, Chimera, etc.) and their vulnerabilities. If
    you don't know which attacks are effective against an enemy (and you can
    read Japanese), use this move to determine what PSI attacks and special
    abilities to use.


  d)Duster
    ダスター (Dasutaa)

    "A bit of an eccentric but a nice guy
     He is surprisingly skilled"

    Duster is called a "thief" in the game, but he does not steal in the
    conventional sense. His main job is to sneak into a castle and recover an
    artifact at one point in the game. He can utilize a variety of items as his
    special attacks.

    Duster has very good Speed and good Offense but cannot use PSI. I recommend
    you give him your best food items, as he often attacks early in battle and
    has a decent amount of HP, making him a dependable healer.

    Duster has a number of special abilities. Once in a while, at the very
    beginning of battle, Duster will get in a swift attack at the enemy before
    anything else happens. This early attack has the same offensive power as
    Duster's standard attack, but you cannot combo with it and its occurrence
    is random. Also, if an enemy manages to approach you from behind, Duster
    can occasionally make the enemy turn around and give you a free round
    instead.

    In battle, Duster's usable special attacks appear in the order shown below:

      >Wall Staple          >Siren Beetle
      >Hypnotic Pendulum    >Smoke Bomb
      >Scary Mask           >Tickle Feather

    Wall Staple: Solidifies a target for two or three rounds.

    Siren Beetle: Makes an enemy turn around and do nothing for two turns.
                  Enemies with their back turned have roughly 20% less Defense.

    Hypnotic Pendulum: Makes an enemy fall asleep. Sleeping enemies cannot do
                       anything but are likely to wake up when attacked. Use
                       the Hypnotic Pendulum when you want to hear the rhythm
                       of an enemy's battle music.

    Smoke Bomb: Makes an enemy start uncontrollably crying, reducing the
                accuracy of its physical attacks by 50%. Use the Smoke Bomb
                only in long battles, as it is not very useful in battles that
                last only two or three rounds.

    Scary Mask: Decreases an enemy's Offense by about 20% the first time, 8%
                the second and third times, and 0% thereafter.

    Tickle Feather: Decreases an enemy's Defense by about 20% the first time,
                    8% the second and third times, and 0% thereafter.

    You can use these moves as many times as you want in battle, but they are
    not guaranteed to be successful. The main advantage of Duster's abilities
    is that they do not consume PP and are of equal effectiveness to their PSI
    counterparts. Use Boney's "sniff" move (or read this guide) to determine
    which special attacks are effective against which enemies.


  e)Kumatora
    クマトラ

    "A strong and clever
     tomboyish girl"

    The name "Kumatora" literally means "Bear-Tiger," and it is an appropriate
    name for this character. Kumatora is an extremely tomboyish girl who has a
    fierce personality, but she is kind enough to her friends and allies. She
    is introduced as the "princess" of Osohe Castle, but there is more to this
    girl than the game initially lets on.

    Her specialty is offensive PSI, and as such she is not much of a physical
    attacker. Her Offense, Speed, and max HP are moderate at best, but her high
    IQ and max PP make up for those deficiencies. Don't be afraid to use her
    PSI attacks often even against normal enemies.

    Kumatora's PSI abilities will appear in the following order when you select
    the PSI icon (looks like cross hairs) in the main menu outside of battle:

      *Lifeup[alpha]        (5 PP)  |  *Lifeup[beta]         (9 PP)
      *Healing[alpha]       (4 PP)  |  PSI Magnet[alpha]     (0 PP)
      PSI Magnet[omega]     (0 PP)  |  PK Starstorm          (48 PP)
      PK Fire[alpha]        (6 PP)  |  PK Fire[beta]         (12 PP)
      PK Fire[gamma]        (20 PP) |  PK Fire[omega]        (40 PP)
      PK Freeze[alpha]      (5 PP)  |  PK Freeze[beta]       (10 PP)
      PK Freeze[gamma]      (18 PP) |  PK Freeze[omega]      (28 PP)
      PK Thunder[alpha]     (7 PP)  |  PK Thunder[beta]      (15 PP)
      PK Thunder[gamma]     (21 PP) |  PK Thunder[omega]     (32 PP)
      PK Ground             (43 PP) |  Hypnosis[alpha]       (6 PP)
      Hypnosis[omega]       (18 PP) |  Paralysis[alpha]      (8 PP)
      Paralysis[omega]      (24 PP) |  Brainshock[alpha]     (7 PP)
      Brainshock[omega]     (22 PP) |  Offense Down[alpha]   (7 PP)
      Offense Down[omega]   (20 PP) |  Defense Down[alpha]   (7 PP)
      Defense Down[omega]   (20 PP) |

      *denotes PSI abilities that can be used outside of battle

    In battle, PSI abilities are organized according to their type:

         >Offense
         >Recover
         >Assist

    Select which type you want, then select the PSI move from the list on the
    right. Kumatora's PSI moves are listed in the order shown below.

         Offense > PK Starstorm       (48 PP)
                   PK Fire[alpha]     (6 PP)
                   PK Fire[beta]      (12 PP)
                   PK Fire[gamma]     (20 PP)
                   PK Fire[omega]     (40 PP)
                   PK Freeze[alpha]   (5 PP)
                   PK Freeze[beta]    (10 PP)
                   PK Freeze[gamma]   (18 PP)
                   PK Freeze[omega]   (28 PP)
                   PK Thunder[alpha]  (7 PP)
                   PK Thunder[beta]   (15 PP)
                   PK Thunder[gamma]  (21 PP)
                   PK Thunder[omega]  (32 PP)
                   PK Ground          (43 PP)

         Recover > Lifeup[alpha]      (5 PP)
                   Lifeup[beta]       (9 PP)
                   Healing[alpha]     (4 PP)
                   PSI Magnet[alpha]  (0 PP)
                   PSI Magnet[omega]  (0 PP)

         Assist  > Hypnosis[alpha]     (6 PP)
                   Hypnosis[omega]     (18 PP)
                   Paralysis[alpha]    (8 PP)
                   Paralysis[omega]    (24 PP)
                   Brainshock[alpha]   (7 PP)
                   Brainshock[omega]   (22 PP)
                   Offense Down[alpha] (7 PP)
                   Offense Down[omega] (20 PP)
                   Defense Down[alpha] (7 PP)
                   Defense Down[omega] (20 PP)

    For an explanation of what each PSI move does, see the section:
      "3.PSI Information"


  f)Salsa
    サルサ (Sarusa)

    "A monkey that can endure anything
     for the love of his girlfriend"

    The name "Salsa" is a pun on the Japanese word for monkey, "saru," and the
    Japanese spelling of salsa, "sarusa." With an adorable demeanor and an
    amusing name, Salsa is one of the most likable monkeys you'll find in any
    video game.

    Salsa's stats are pretty low all around except for perhaps his Speed. His
    only real strengths are his special attacks:

      >Apologize    >Crowd Pleaser
      >Dance        >Monkey Mimic

    Apologize: Solidifies an enemy for a few rounds.

    Crowd Pleaser: Solidifies an enemy for a few rounds. Crowd Pleaser tends to
                   have a higher success rate than Apologize. Given Salsa's
                   abysmally low Offense, it's often better to use Crowd
                   Pleaser rather than attack even if you can combo.

    Dance: Increases a random party member's Offense, Defense, or Speed or
           decreases an enemy's stats. It can also cause an enemy to turn
           around or become solidified. Use Dance when you don't have anything
           else for Salsa to do.

    Monkey Mimic: Salsa waits for the enemy to attack him, at which point Salsa
                  will use the same attack against the enemy. The mimicked
                  attack has the same offensive power as the enemy's attack,
                  regardless of how high or low Salsa's Offense is. Monkey
                  Mimic is useful when fighting a group of enemies, as Salsa
                  can attack multiple times if he is hit more than once. This
                  move will not mimic status affecting attacks.

    You will only control Salsa at a few points in the game, so don't spend too
    much time leveling him up.




2.Status Effects

  Most status effects can be cured by the PSI move Healing or particular items.
  Some items cure only specific status effects, while items like the Secret
  Herb (looks like a pink bottle) and Cup of Lifenoodles (looks like a bowl)
  can heal practically anything except for solidification. Hot Springs and its
  equivalent cure most status effects as well. Generally speaking, it is
  usually best to heal a status effect after a battle is over, unless you are
  in a long boss battle and the status effect is particularly debilitating.


    a)Burn

      Effect: suffer about 4% of max HP worth of damage each round
      Symbol: none
      Cures: -Wait two turns
             -End the battle

      Burns are caused by PK Fire or some other fire attack.

    b)Crying

      Effect: reduces the accuracy of a character's physical attack by about
              50%
      Symbol: a tear
      Cures: -Healing
             -Use Eye Drops
             -End the battle

      Crying can greatly hinder a party member that relies on physical attacks.
      You can use Healing to cure the status effect, but often times it's
      better to start using offensive PSI or to just keep using standard
      attacks anyway and end the battle as quickly as possible. Fortunately, a
      party member cannot miss an attack if they are in the middle of a combo.

    c)Feel Strange

      Effect: -a character will attack a random target or do a random action
              -reverses movement control outside of battle
      Symbol: a squiggly black blob
      Cures: -Healing
             -Use a Paper Fan
             -Walk a few steps outside of battle

      If a party member feels strange, it's sometimes better to just leave them
      alone. The worst that can happen is if the affected character attacks
      your own party or uses one of your good items, but these are usually
      things you should be able to deal with.

    d)Flea

      Effect: occasionally makes a party member fail to use special abilities
      Symbol: a black dot with a bouncing line behind it
      Cures: -Healing
             -Use Flea Powder

      The flea can be detrimental if a PSI user is affected by it, so try to
      heal if Lucas or Kumatora is infested during an extended battle. If the
      party is affected during a normal fight, heal after the battle is over.
      This status effect persists on the field until cured.

    e)Memory Loss

      Effect: renders a character unable to use PSI or special abilities
      Symbol: a question mark
      Cures: -Healing
             -Use a Recollection Bell
             -Wait a few turns
             -End the battle

      Like the flea, memory loss can be debilitating if a PSI user is affected
      by it. Heal if in a boss battle.

    f)Nausea

      Effect: renders a character unable to eat food items
      Symbol: a gray cloud
      Cures: -Healing
             -Use a Fresh Mint

      Nausea is only a problem in Chapter 2; use a Fresh Mint or enter a hot
      spring (or equivalent) to cure it. Extra Fresh Mints can be traded for
      with a ghost merchant inside Osohe Castle. Nausea persists outside of
      battle until cured.

    g)Paralysis

      Effect: a character may fail to attack
      Symbol: two zigzag lines
      Cures: -Healing
             -Use an Anti-Paralysis
             -Wait five turns
             -End the battle

      Use Healing if an important party member is paralyzed in a major battle.

    h)Poison

      Effect: -suffer about 5% of max HP worth of damage each turn
              -2 HP of damage for every 8 steps taken outside of battle
      Symbol: a skull
      Cures: -Healing
             -Use an Antidote

      It's usually best to cure poison after a battle is over, unless you are
      in a long fight.

    i)Sleep

      Effect: renders a character unable to do anything for a few rounds
      Symbol: two Z's
      Cures: -Healing
             -Use an Alarm Cicada
             -End the battle
             -Get attacked

      Sleep can be a very useful status effect. By putting enemies to sleep,
      you will be able to explicitly hear the rhythm of the battle music to
      help you execute combos. It can also be useful to put an enemy to sleep
      when fighting a group and focus on defeating its cohorts. Characters that
      are asleep have a good chance of waking up if attacked. If one of your
      party members fall asleep, it's usually best to just wait until they wake
      up or end the battle.

    j)Solidify

      Effect: renders a character unable to do anything for two or three rounds
      Symbol: none
      Cures: -Wait a few turns
             -End the battle

      Solidification is usually caused by special attacks, such as Duster's
      Wall Staple attack or PK Freeze. This status effect cannot be healed by
      PSI or items but will usually go away after two or three rounds.




3.PSI Information

  PSI refers to the psionic abilities that some party members can learn in the
  game. Each PSI move consumes a certain amount of PP and cannot be use if a
  character does not have enough PP to cover the cost. PP can be replenished by
  either resting at a hot spring and equivalent or using PP recovery food
  items.

  PSI moves are learned when a character reaches a certain level. When a
  character reaches a high enough level, he or she will fall under a fever
  (indicated by white spots above the character's head) and be unable to run.
  The fever will will go away after walking a number of steps, at which point a
  new PSI move will be learned.


  OFFENSE

    a)PK Love
      NOTE: The name of this attack will be whatever you entered as your
            "favorite thing" at the beginning of the game.

      This is Lucas's special PSI attack. Each version of PK Love is learned
      after predetermined events in the game. It is a powerful move that
      inflicts significant damage to all enemies on screen, but it consumes a
      a lot of PP.

      Only use PK Love when you are having trouble against multiple enemies.
      Otherwise, use Lucas's standard attack instead; getting high combos can
      often inflict more damage to a single target than PK Love can, especially
      if you use Offense Up and Defense Down. In terms of PSI, Lucas is more of
      a defensive character, and it is often more helpful to have him focus on
      recovering and shielding rather than using PK Love during difficult
      fights.

      -alpha

       PP Cost: 10
       Damage: 120~160 HP

      -beta

       PP Cost: 20
       Damage: 220~260 HP

      -gamma

       PP Cost: 35
       Damage: 430~500 HP

      -omega

       PP Cost: 50
       Damage: 800~860 HP


    b)PK Flash
      PK フラッシュ

      PP Cost: 12

      PK Flash randomly causes uncontrollable crying, feeling strange,
      paralysis, or instant defeat. Lucas learns this move when you reach a
      certain point in the game, and there is only one version of this attack.


    c)PK Starstorm
      PK スターストーム

      PP Cost: 48
      Damage: 650~750 HP

      PK Starstorm is Kumatora's counterpart to PK Love, and she learns it when
      you reach a certain point in the game. It inflicts damage to all enemies
      on screen and is slightly weaker than Lucas's PK Love[omega]. There is
      only one version of this attack.

      PK Starstorm is mostly useful when fighting a group of normal enemies. In
      boss battles, it is often more cost-effective to use Kumatora's other PSI
      attacks, since Starstorm consumes a lot of PP.


    d)PK Fire
      PK ファイヤー

      PK Fire inflicts fire damage to all enemies on screen. It's effectiveness
      varies depending on the target, as some enemies are vulnerable to it,
      while others are resistant or completely immune.

      PK Fire is mostly useful for softening up a group of enemies or bosses
      that are weak against fire. Most enemies not resistant to this attack
      have a 5~8% chance of being burned (damage of about 4% of max HP per
      round). Organic and Organic Chimera type enemies tend to be susceptible
      to this attack.

      -alpha

       PP Cost: 6
       Level Learned: Kumatora (10)
       Damage: 35~50 HP to neutral targets
               80~110 HP to vulnerable targets

      -beta

       PP Cost: 12
       Level Learned: Kumatora (23)
       Damage: 75~90 HP to neutral targets
               150~180 HP to vulnerable targets

      -gamma

       PP Cost: 20
       Level Learned: Kumatora (43)
       Damage: 120~150 HP to neutral targets
               230~280 HP to vulnerable targets

      -omega

       PP Cost: 40
       Level Learned: Kumatora (53)
       Damage: 160~200 HP to neutral targets
               340~380 HP to vulnerable targets


    e)PK Freeze
      PK フリーズ

      PK Freeze deals ice damage to a single enemy. It's effectiveness varies
      depending on the target, as some enemies are vulnerable to it, while
      others are resistant or completely immune.

      Because of its relatively low PP cost and potentially high damage, PK
      Freeze can be useful against both normal enemies and some bosses. Since
      Kumatora's Offense is low, PK Freeze can sometimes be a good alternative
      to her standard attack.

      Most enemies not resistant to Freeze have a 5~10% chance of being
      solidified for two or three rounds. Bug and Human type enemies tend to be
      susceptible to this attack.

      -alpha

       PP Cost: 5
       Level Learned: Kumatora (10)
       Damage: 80~100 HP to neutral targets
               150~180 HP to vulnerable targets

      -beta

       PP Cost: 10
       Level Learned: Kumatora (28)
       Damage: 120~150 HP to neutral targets
               230~250 HP to vulnerable targets

      -gamma

       PP Cost: 18
       Level Learned: Kumatora (38)
       Damage: 170~200 HP to neutral targets
               370~440 HP to vulnerable targets

      -omega

       PP Cost: 28
       Level Learned: Kumatora (51)
       Damage: 230~270 HP to neutral targets
               500~610 HP to vulnerable targets


    f)PK Thunder
      PK サンダー

      Depending on what version of PK Thunder you use, this move will summon
      one to four lightning bolts that either strike a random enemy or hit
      nothing at all. Its effectiveness varies depending on the target, as some
      enemies are vulnerable to it, while others are resistant or immune.

      PK Thunder is useful in many boss battles since it often inflicts more
      damage than Fire or Freeze and a number bosses are vulnerable to it.
      Almost all Mechanical and Mechanical Chimera type enemies are susceptible
      to this attack. PK Thunder occasionally causes paralysis (enemy may fail
      to attack). It is also unaffected by Psycho-Shields.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (12)
       Effect: summons one bolt
       Damage: 60~80 HP to neutral targets
               110~150 HP to vulnerable targets

      -beta

       PP Cost: 15
       Level Learned: Kumatora (32)
       Effect: summons two bolts
       Damage: 60~80 HP to neutral targets
               110~150 HP to vulnerable targets

      -gamma

       PP Cost: 21
       Level Learned: Kumatora (49)
       Effect: summons three bolts
       Damage: 100~160 HP to neutral targets
               180~210 HP to vulnerable targets

      -omega

       PP Cost: 32
       Level Learned: Kumatora (57)
       Effect: summons four bolts
       Damage: 100~160 HP to neutral targets
               180~210 HP to vulnerable targets


    g)PK Ground
      PK グラウンド

      PP Cost: 43
      Level Learned: Kumatora (60)
      Effect: causes five randomly targeted hits
      Damage: 7~10% of max HP

      The last PSI move Kumatora is likely to learn is also a rather unusual
      one. PK Ground will cause five randomly targeted hits. These hits will
      never miss unless you are fighting an airborne enemy, so all five hits
      will damage a single enemy if you are fighting only one foe. Each hit
      takes away roughly 7~10% of the target's max HP (less for bosses and some
      enemies). As such, the higher the amount of HP an enemy has, the more
      damage they will receive from this attack. Unless you spend a lot of time
      leveling up, PK Ground will only be available to use against the last few
      bosses in the game.

      Enemies not immune to PK Ground have a roughly 5% chance of being tripped
      and rendered immobile for two or three turns by each hit of this attack.
      PK Ground is also unaffected by Psycho-Shields.


  RECOVER

    a)Lifeup
      ライフアップ

      Food items play an important role in this game, but after awhile you will
      likely start phasing out the use of food items in favor of Lifeup.
      Recovery is absolutely essential in staying alive in this game, and
      nothing is better or more convenient to that end than Lifeup.

      Lifeup can be used both inside and outside of battle. To use Lifeup
      outside of battle, push START and select the third icon from the left. A
      window should appear showing all the PSI moves a party member has. Lifeup
      should be one of the few moves that is not grayed out, and it is always
      at the top of the list.

      -alpha

       PP Cost: 5
       Level Learned: Lucas (n/a)
                      Kumatora (12)
       Recovery: 60~70 HP

      -beta

       PP Cost: 9
       Level Learned: Lucas (17)
                      Kumatora (31)
       Recovery: 120~150 HP

      -gamma

       PP Cost: 16
       Level Learned: Lucas (43)
       Recovery: max HP

      -omega

       PP Cost: 28
       Level Learned: Lucas (50)
       Recovery: 240~260 HP to all


    b)Healing
      ヒーリング

      Almost all status effects in this game can be cured by Healing, but be
      careful about when you use this move. If you use Healing as soon as a
      party member gets a status effect in the middle of battle, an enemy may
      cause the same status effect again and you will have wasted one of your
      turns. Often times, it is better to focus on attacking and use Healing
      after the battle is over. As such, Healing should only be used in battle
      when in a long fight, where status effects are most detrimental. A few
      status effects, such as solidification, cannot be cured by Healing.

      To use Healing outside of battle, press START and select the third icon
      from the left. A list of each party member's PSI moves should appear, and
      Healing should be one of the few moves not grayed out. Healing always
      appears just below Lifeup.

      -alpha

       PP Cost: 4
       Level Learned: Lucas (n/a)
                      Kumatora (14)
       Effect: removes one status effect

      -beta

       PP Cost: 8
       Level Learned: Lucas (25)
       Effect: removes all status effects

      -gamma

       PP Cost: 18
       Level Learned: Lucas (39)
       Effect: removes all status effects and revives a party member to full HP

      -omega

       PP Cost: 30
       Level Learned: Lucas (56)
       Effect: removes all status effects from the entire party and revives
               party members to full HP


    c)Refresh
      リフレッシュ

      PP Cost: 20
      Level Learned: Lucas (58)
      Effect: the entire party recovers 10% of their max HP each turn for five
              turns

      Refresh can save a party member's life because of Mother 3's rolling HP
      counter. Use Refresh in the first round of a long battle or in
      preparation for a strong attack from an enemy.


    d)PSI Magnet
      サイマグネット

      PSI Magnet allows Kumatora to take away an enemy's PP and add it to her
      own. It is usually not necessary to use this move, since there are ample
      hot springs and Amazing Capsules (Instant Revitalizing Machines) in the
      game. It's best used when facing a group of PSI using enemies and when
      Kumatora doesn't have anything better to do.

      -alpha

       PP Cost: 0
       Effect: drains 2~8 PP from a single target and adds it to your own

      -omega

       PP Cost: 0
       Level Learned: Kumatora (45)
       Effect: drains 2~8 PP from all enemies and adds it to your own



  ASSIST

    a)Shield
      シールド

      Shield will reduce the damage inflicted by physical attacks by 50%. It
      can withstand up to a maximum of three hits before it disappears, though
      you can replenish any damaged shields by using this move again. Using
      this move multiple times on an already shielded party member will not
      grant protection from more than three hits. Using any other type of
      shield, such as a Counter or a Psycho-Shield, will replace any previous
      physical shields.

      Shield can be very useful against strong bosses and in long battles.
      Using this move in conjunction with Defense Up or Offense Down can reduce
      any physical damage the party suffers by a substantial amount and turn a
      difficult fight into an easy one. Unfortunately, some enemies can remove
      shields, and shields do not protect against all attacks (e.g. "fire a
      beam").

      Shielded enemies cannot be hit with combos.

      -alpha

       PP Cost: 6
       Level Learned: Lucas (22)
       Effect: protects a single party member with a shield

      -omega

       PP Cost: 18
       Level Learned: Lucas (35)
       Effect: protects the entire party


    b)Counter
      カウンター

      Counter is identical to Shield, only it also reflects any inflicted
      damage back to the enemy. It costs significantly more PP, however, and
      the damage reflection is usually not necessary.

      -alpha

       PP Cost: 12
       Effect: protects a single party member

      -omega

       PP Cost: 28
       Level Learned: Lucas (51)
       Effect: protects the entire party


    c)Psycho-Shield
      サイコシールド

      Psycho-Shield reduces the amount of damage inflicted by PSI attacks by
      50%. It can withstand up to a maximum of three hits before it disappears.

      Psycho-Shield will probably not get as much use as the regular Shield,
      but it can be useful in a few boss battles. The omega version of this
      move is particularly important in defending against attacks such as Fire
      or Starstorm that target the entire party and cause all kinds of trouble.
      The shield will not protect against Recover and Assist type attacks, such
      as PSI Magnet or Offense Down. It also does not protect against PK
      Thunder.

      -alpha

       PP Cost: 8
       Level Learned: Lucas (28)
       Effect: protects a single party member

      -omega

       PP Cost: 20
       Level Learned: Lucas (45)
       Effect: protects the entire party


    d)Psycho-Counter
      サイコカウンター

      Psycho-Counter is identical to the Psycho-Shield, only it reflects any
      inflicted damage back to the enemy. It's pretty costly and should only be
      used in longer battles.

      -alpha

       PP Cost: 18
       Level Learned: Lucas (33)
       Effect: protects a single party member

      -omega

       PP Cost: 34
       Level Learned: Lucas (53)
       Effect: protects the entire party


    e)Offense Up
      オフェアップ

      Offense Up will increase its target's Offense by about 20% the first
      time, 8% the second and third times, and 0% thereafter. It can make a
      pretty big difference in the amount of damage you inflict, especially if
      you are able to compound the increase with combos. A standard attack that
      inflicts 51 HP of damage, for example, can jump up to 106 HP with one use
      of Offense Up. If you're able to get a 16 hit combo, that jump could go
      from 126 HP to 243 HP. Granted, my example is a best case scenario, but
      you can usually expect a 10~30 HP increase in damage with one use of this
      move. Offense Up is most useful in long boss battles.

      -alpha

       PP Cost: 6
       Effect: increases Offense of one party member

      -omega

       PP Cost: 18
       Level Learned: Lucas (36)
       Effect: increases Offense of entire party


    f)Defense Up
      ディフェアップ

      Defense Up will increase its target's Defense by about 20% the first
      time, 8% the first and second times, and 0% thereafter. Using this move
      in conjunction with Offense Down or Shield can greatly reduce the damage
      the party suffers. Use Defense Up if you are having trouble surviving a
      boss battle.

      -alpha

       PP Cost: 6
       Effect: increases Defense of one party member

      -omega

       PP Cost: 18
       Level Learned: Lucas (30)
       Effect: increases Defense of entire party


    g)Hypnosis
      さいみんじゅつ

      Hypnosis will put an enemy to sleep if successful. This move is usually
      overshadowed by Duster's Hypnotic Pendulum, since Duster's special
      ability does the same thing as Hypnosis[alpha] without consuming PP. Only
      use Hypnosis if you can't use Duster's Hypnotic Pendulum or if you want
      to use both moves to increase your chances of success.

      Sleep can be useful if you want to hear the rhythm of the battle music to
      make it easier to get combos. Sleep can also be useful when facing a
      group of enemies. Putting an enemy to sleep will essentially reduce the
      number of enemies you have to deal with and allow you to focus on
      defeating its cohorts. Sleeping enemies have a good chance of waking up
      if attacked.

      -alpha

       PP Cost: 6
       Level Learned: Kumatora (21)
       Effect: targets a single enemy

      -omega

       PP Cost: 18
       Level Learned: Kumatora (36)
       Effect: targets all enemies on screen


    h)Paralysis
      パラライシス

      Paralysis, when successful, will cause an enemy to waste some of its
      turns for five rounds. Paralysis does not always work and should only be
      used on enemies vulnerable to paralysis.

      -alpha

       PP Cost: 8
       Effect: targets a single enemy

      -omega

       PP Cost: 24
       Level Learned: Kumatora (29)
       Effect: targets all enemies on screen


    i)Brainshock
      ブレインショック

      Brainshock, when successful, will make enemies feel strange and start
      randomly attacking itself or its cohorts. Feeling strange is not a
      particularly useful status effect, and Brainshock is limited in
      usefulness. If you want to use it, only target enemies that are
      susceptible to feeling strange.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (25)
       Effect: targets a single enemy

      -omega

       PP Cost: 22
       Level Learned: Kumatora (47)
       Effect: targets all enemies on screen


    j)Offense Down
      オフェダウン

      Offense Down, when successful, will reduce the enemy's Offense by about
      20% the first time, 8% the second and third times, and 0% thereafter.
      This move is usually overshadowed by Duster's Scary Mask, since his
      special ability does the same thing as Offense Down[alpha] without
      consuming PP. Using Offense Down along with Defense Up or Shield can
      greatly reduce the amount of damage the party suffers. Use it if you are
      having trouble surviving a boss fight.

      -alpha

       PP Cost: 7
       Effect: targets a single enemy

      -omega

       PP Cost: 20
       Level Learned: Kumatora (37)
       Effect: targets all enemies on screen


    k)Defense Down
      ディフェダウン

      Defense Down, when successful, will reduce the enemy's Defense by about
      20% the first time, 8% the second and third times, and 0% thereafter.
      This move is usually overshadowed by Duster's Tickle Feather, since his
      special ability does the same thing as Defense Down[alpha] without
      consuming PP. Using Defense Down along with Offense Up can greatly
      increase the amount of damage the party inflicts.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (19)
       Effect: targets a single enemy

      -omega

       PP Cost: 20
       Level Learned: Kumatora (40)
       Effect: targets all enemies on screen





*******************************************************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*******************************************************************************




"Welcome to the world of Mother 3!

 Amid a peaceful and beautiful scenery
 stands a simple little mountain house.
 It is the home of the young protagonist's grandfather.
 The young twins have come to visit their grandfather's house with their mother
 and by the end of the day will go back home to Tatsumairi Village,
 where their father waits.

 The fun-filled times of playing with Dragos, the big and good-natured animals,
 and eating their mother's home-cooked meals around the dining table have
 passed quickly.

 Now, all they have to do is pass through the forest and go home.
 There are no traces of any ominous signs.
 A pigeon flies into the evening sky, carrying a letter that says, "We will be
 coming home soon."

 Where is this place, what time period is it,
 is it a tragedy or a comedy...
 All that remains a mystery, and the story begins."

                                  -From the Mother 3 manual




*******************************************************************************
V.Set Up
*******************************************************************************

When you select "New Game" from the title screen, you will be prompted to name
the main character and his family. If you want to use Roman letters, select the
"ABC" option at the bottom. Select the bottom-right option to confirm the name.
The default names for each character are as follows:

  First boy: Lucas
  Second boy: Claus
  Father: Flint
  Mother: Hinawa
  Dog: Boney

I will be using the default names to refer to each character in the guide.

Next, you will be asked to enter your favorite food and favorite thing. Your
favorite food won't have much of an impact on the game, but your favorite thing
will be the name of Lucas's special PSI attack. The default for each are:

  Favorite food: fluffy omelets
  Favorite thing: Love

Finally, you will be asked to set the text speed and window color:
                     __________________
                    |                  |
                    |   >Text speed    |
                    |   >Window color  |
                    |   >End           |
  __________________|__________________|
 | >Fast            | >Plain           |
 | >Medium          | >Mint            |
 | >Slow            | >Strawberry      |
 |                  | >Banana          |
 |                  | >Nuts            |
 |                  | >Grape           |
 |                  | >Melon           |
 |__________________|__________________|


Select "End" and you will be given an overview of everything you've entered and
will be asked for confirmation. Select "yes" (the left option) to start the
game. Select "no" to start over from the beginning.




*******************************************************************************
VI.Prologue
*******************************************************************************



                              "Nowhere Islands"

                             "Tatsumairi Village"

                       "In a place past Sunshine Forest"

                        "Hinawa's father, Alec's house"


1.Grandpa's House

  The game will begin with Lucas sleeping in bed and Claus banging on the door,
  trying to get him to wake up.

    "Lucaaaaaas!
     How long are you gonna sleep?
     Get up and let's play!

     Hurry up and get out of bed!

     The Drago brought her baby with her!

     It's reeeaaally cute!!

     Hurry up and come!"

  Press any direction on the control pad to get up and out of bed. Walk down
  the stairs and try to walk out the door. Lucas's mother will stop you and
  tell you to change out of your jammies. Answer yes to go back upstairs and
  change. If you answer "no" Lucas's mother won't let him out of the house:

    "Then stay inside the house with your pajamas on forever."

  In a video game "forever" literally means forever, so answer "yes."

  Once changed, walk back downstairs and out of the house. From this open area,
  there is one exit to the east and another to the south. You will have to go
  east, since the game will not allow you to go south; there is a trail of ants
  blocking the path south and stepping on them is just too cruel to allow.

  Standing next to the eastern path is a frog. Talk to it to save:

    "A story is a long stretch of memories.

     A memory and a memory are remembered and become memories.

     If you don't record your memories, they will be forgotten.

     That's why you should tell the frogs the memories you've collected...

     People call that saving.

     Now.
     *Boing*
     Would you like to save?
       >Yes     >No"

  Select "yes" to save. These frogs are found all over the place, and you'll
  have ample opportunities to save.

  In the next area, Claus is playing with a creature called the "Drago," a
  large reptilian animal that resembles a dinosaur. Despite their appearance,
  they're tame and friendly. Claus will tell Lucas to join in on the fun and
  tackle the Drago. Whether you answer "yes" or "no" when prompted won't make a
  difference; you'll still have to tackle it.

  Tackling is done by dashing into objects and creatures. Press and hold the B
  button for about half a second and let go to start dashing. Run into the
  Drago Claus was playing with to tackle it. Talk to Claus and he will explain
  that Dragos enjoy being tackled--the harder the tackle, the happier they
  feel.

  All of a sudden, a belligerent little mole cricket will appear out of nowhere
  and start picking a fight with Lucas and Claus. He saw them play fighting
  with the Drago and wanted to join in. The first battle will then begin.

  The mole cricket is an easy opponent, and the fight will serve as an
  introduction to the battle system. The four icons at the top are:

    BASH | GOODS | DEFEND | RUN AWAY

  Select "bash" for both characters to attack. This is a good time to practice
  the "Sound Battle" system. Listen to the rhythm of the background music and
  tap the A button in time with the song. With good timing, you should be able
  to get multiple hits in one turn.

  When you win the fight, Hinawa will come and call everyone to dinner. Alec
  will then briefly break the fourth wall and explain how to save to you, the
  player, then run off to join the rest of the family.

  During the meal, Hinawa tells the kids to get ready to go home when they've
  finished eating. They will have to walk through the woods and should leave
  before it gets dark.

  Hinawa will walk outside, and the game will show you her letter to Lucas's
  father, Flint, saying how much of a good time they had and that they will be
  home by nightfall.




*******************************************************************************
VII.Chapter 1: The Night of the Funeral
*******************************************************************************

1.Fire!

  Recommended Level: 7 -> 8

  Equipment:

    Flint: (weapon) Stick
           (body)   *nothing*
           (head)   Ordinary Hat
           (other)  *nothing*


                                    Outline

                            Obtain the Stick from
                        inside the dog house (optional)
                                       |
                                       |
                      Talk to Mapson in the town square to
                         obtain a map of the area (1C1)
                                       |
                                       |
                      Enter your name at the shrine (1C2)
                                       |
                                       |
                      Go north into the forest and obtain
                            Lighter's Lumber (1C3)
                                       |
                                       |
                             Defeat the Fire Flies
                                       |
                                       |
                  Dash through the door into Lighter's house
                                       |
                                       |
                            Defeat the Flying Mouse
                                       |
                                       |
                     Rescue the boy Fel and return to town



 ITEMS

   a)Stick
     ぼうっきれ  "Boukkire"
     (Looks like a light brown stick)

     Use: weapon for Flint; increases Offense by 2
     Obtained: check Boney's dog house

     Get the Stick from Boney's dog house before heading to the forest and
     equip it on Flint.

   b)Nut
     ナッツ  "Nattsu"
     (A small, oblong nut)

     Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
     Location: found on the ground at the "Crossroad"

     A little bit later in the chapter, you will be able to give Nuts to a
     baker in town and have her turn them into Nut Cookies or Nut Bread. The
     baker's house is on the west side of the town square, and she can take 1
     Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.

   c)Lighter's Lumber
     ライタのカクザイ  "Raita no Kakuzai"
     (A think plank of wood)

     Use: weapon for Flint; increases Offense by 6 and decreases Speed by 3
     Location: next to Lighter's body in the forest

     Lighter's Lumber can be found on the ground next to Lighter in the burning
     part of the forest. Pick it up after talking to Lighter. This weapon will
     slightly decrease Flint's Speed, but the boost in Offense is worth the
     trade-off. Discard the Stick if it was previously equipped.

   d)Peculiar Cheese
     クセのあるチーズ  "Kuse no Aru Chiizu"
     (A round chunk of cheese with a triangular piece cut out)

     Use: recovers 60 HP for Flint
     Location: Flying Mouse

     The Flying Mouse sometimes drops the Peculiar Cheese. The amount of HP the
     Cheese recovers depends on the person who eats it.


 GIFT BOXES

   NOTE: The "Crossroad" refers to the open field north of the town square.
   ____________________
  | Tatsumairi Village |
  |____________________|______________________________________________________
  |1.Nut Bread (x2)     |                            | -northeast of Flint's  |
  |  "Konomi Pan"       | recovers 30 HP             |  house                 |
  |  (A round piece of  |                            | -northwest corner of   |
  |  bread with an X on |                            |  the Crossroad         |
  |  top)               |                            |                        |
  |_____________________|____________________________|________________________|
  |2.Edible Mushroom    |                            | southeast corner of    |
  |  "Taberareru Kinoko"| recovers 20 HP             | the crossroad          |
  |_____________________|____________________________|________________________|
  |3.Antidote           |                            |                        |
  |  "Dokukeshi"        | cures poison               | inside the Inn (Yado)  |
  |  (A tiny purple     |                            |                        |
  |   bottle)           |                            |                        |
  |_____________________|____________________________|________________________|

   _________________
  | Sunshine Forest |
  |_________________|_________________________________________________________
  |1.Nut Bread       |                 | right of Lighter, in the burning part|
  |  "Konomi Pan"    | recovers 30 HP  | of the forest                        |
  |__________________|_________________|______________________________________|
  |2.Aries Bracelet  | armor; equip as | next to Isaac's house, near the hot  |
  |  "Yagi no Udewa" | "other"         | spring                               |
  |__________________|_________________|______________________________________|


 ENEMIES

   a)Mr. Batty
     こうもりさん  "Koumorisan"
     (A bat)
     Type: Organic
     Vulnerable: Fire, feeling strange

     HP: 56

     Attacks

      -Standard attack
       Damage: 8~10 HP

      -Become affectionate
       Effect: solidify a single target

      -Think about the situation
       Effect: makes itself feel strange

     Strategy

       You should be able to defeat Mr. Batty in one or two rounds with decent
       combos. Without combos, you may need about three rounds to win. This
       enemy occasionally drops Nut Bread (recovers 30 HP).

       -Flint: standard attack


   b)Yammonster
     さつまいモンスター  "Satsumai Monsuta"
     (A potato plant with one eye)
     Type: Organic
     Vulnerable: Fire, crying

     HP: 33

     Attacks

      -Standard attack
       Damage: 4~6 HP

     Strategy

       The Yammonster is always stationary outside of battle and can be easily
       approached from behind to get a surprise attack.

       You should be able to defeat the Yammonster in one or two rounds with
       decent combos or about three rounds without combos. This enemy
       occasionally drops Nut Bread (recovers 30 HP).

       -Flint: standard attack


   c)Firefly
     ひつけむし  "Hitsuke Mushi"
     (A flying, orange bug)
     Type: Bug
     Vulnerable: Freeze, feeling strange
     Resistant: Fire

     Recommended Level: 7

     HP: 53

     Attacks

      -Engulf itself in flames and charge forward
       Damage: 10~12 HP

      -Breathe fire
       Damage: 3~5 HP

      -Fly around Flint
       Effect: none

     Strategy

       Use Flint's Swing attack to damage all Fireflies you are facing at once
       (the special attacks icon is the third from the left; Swing is the first
       option). You should be able to win in two rounds.

       The Firefly may drop a Nut Bread (recovers 30 HP) when defeated.

       -Flint: Swing


   d)Flying Mouse
     トビマウス  "Tobimausu"
     (A mouse with wings)
     Type: Organic Chimera
     Vulnerable: Fire, sleep

     Recommended Level: 8

     HP: 110

     Attacks

      -Biting attack
       Damage: 14~17 HP

      -Continuous attack
       Damage: 7~8 HP
       Comments: The Flying Mouse will attack twice when it uses this attack.
                 The above damage values are for one attack only.

      -Stand its hair on end
       Effect: none

     Strategy

       You should be able to defeat this enemy in two or three rounds with
       combos. To execute combos, time your button presses between each beat of
       the song.

       If you can't combo, use Flint's Power Smash instead. Standard attacks
       without combos will take about four or five rounds to defeat the Flying
       Mouse. Power Smash can defeat the Flying Mouse in one hit and has an
       accuracy of roughly 30%, so you have an 83% chance of defeating this
       enemy within five rounds by using Power Smash each turn.

       This enemy may drop a Peculiar Cheese when defeated. The amount of HP
       the Cheese recovers depends on the person. Flint will recover 60 HP when
       he eats the Cheese.

       -Flint: standard attack
               Power Smash, if you can't combo


 WALKTHROUGH

  a)Flint's House

    After the introductory scene, Thomas will come running down to Flint's
    house while blaring a siren. He will start banging on Flint's door, trying
    to get him to come out and help.

          "Flint, Flint, Fliiiint!!
           It's a fire a fire a fire a fire!
           Sunshine Forest is burning!"

    When you gain control of Flint, walk toward the door (or you can check the
    bed to rest if you want; the burning forest can wait).

           "It's going to get really bad if you don't hurry Flint!!
            The forest the forest the forest the forest! 
            The forest is burniiiiing!

            For crying out loud, why does he lock his door in a safe town like
            this! Fliiint!"

           [ Thomas breaks the doorknob ]

           "Oops! The doorknob...
            Of all the times to break!"

           [ Flint comes out the door ]

           "Ah, the doorknob!
            I mean, Flint!
            This is no time to be dense!
            There's a huge fire at Sunshine Forest!
            Don't reckless 'nice guys' like you take action in times like this!
            C'mon Flint. Please!
              >Yes     >No"

    Whether you answer "yes" or "no," you will have to go to the forest with
    Thomas. Thomas will follow Flint around but won't participate in battle.

  b)About Flint

    Flint is Lucas and Claus's father and Hinawa's husband. He has high
    Offense, Defense, and HP, making him a strong physical fighter with good
    survivability.

    Flint has several special moves he can use during battles (select the cross
    hair icon to use special abilities). These moves are:

      >Swing           >Power Smash
      >Charge Up       >Stand Firm

    Swing: Attacks all enemies on screen. Swing has the same offensive power as
           Flint's standard attack, but you cannot combo with it. This move is
           mostly useful against groups of two or three weak enemies,
           especially if you can't combo.

    Power Smash: Power Smash hits roughly 30% of the time, but it always gets a
                 SMAAAASH!! hit that often inflicts 100~200+ HP of damage. This
                 move can be useful against enemies that take more than four or
                 five rounds to beat with standard attacks.

    Charge Up: Increases Offense by about 20%. Charge Up will stop working once
               Flint's HP is 20% above the base value, but you can use the move
               as often as you need to offset the effects of enemy stat
               decreasing attacks.

    Stand Firm: Increases Defense by about 20%. Stand Firm works in the same
                way as Charge Up, only it affects Defense.


    Examine Boney's dog house to find the Stick, Flint's first weapon. Equip it
    on Flint.

    Next, check the northeast part of the area to find a gift box containing
    Nut Bread, a food item that recovers 30 HP when used. Food items will be
    Flint's only means of recovery in battle, so hold on to them. Use Nut Bread
    when you want to recover during a fight. Go north into the town square.

  c)The Town Square

    (1C1)
    There are three other passages leading from the town square, but you can
    only go north for now. Talk to the man sitting on a bench wearing a hat and
    sunglasses. His name is Mapson, and he will give you a map of the area. He
    will express concern about a man named "Lighter" and his home in the
    forest and will circle the location of his house on your map (press R to
    view).

    Take the north exit.

  d)Crossroad

    This next area is called the "Crossroad." There are gift boxes located in
    the southeast corner and the northwest corner containing an Edible Mushroom
    (recovers 20 HP) and Nut Bread respectively.

    You can also find a few Nuts on the ground. They recover 5 HP when directly
    eaten but can be turned into Nut Cookies (recover 15 HP) or Nut Bread a
    little later in the game. If you want more Nuts or can't find any, just
    exit and reenter the area.

    The very tall man ringing the bell tower is named "Leder," and he won't say
    anything if you talk to him. Go west to move on.

  e)Sunshine Forest

    (1C2)
    Before heading into the forest, Flint will be stopped by a man named
    "Yonel." Yonel believes Flint should take a moment to pray at the shrine,
    even in a hurried time like this. When he asks if what he's saying is
    wrong, answer "no;" if you answer "yes," Yonel will just repeat himself.

    Enter the shrine and examine the altar. A voice will ask you to enter your
    name (the player's name, not Flint's). If you don't know Japanese, select
    the "ABC" option. Answer "yes" when prompted to confirm; you can answer
    "no" to reenter your name. Exit the shrine and go into the forest.

    The first person you'll see in the forest is "Mike." Talk to Mike to
    receive a Nut Cookie (recovers 15 HP). You can talk to him up to two more
    times to get two more Nut Cookies. This food item is mostly useful for
    recovering HP after battles.

    You should see your first enemy, a Mr. Batty, a little bit into the forest.
    This is a good enemy to practice the "Sound Battle" system against, since
    its battle music has a simple rhythm that shouldn't be hard to figure out.
    It is also pretty weak and easy to defeat. Stay in this area and fight the
    Mr. Batties if you want more practice or if you want to level up. There is
    a hot spring to the west you can go to if you need to recover HP.

    There is a gift box next to the house here containing an Aries Bracelet.
    Equip it as "other." To the west is a hot spring in which you can recover
    HP and cure status effects. Simply stay in the hot spring for about 7
    seconds to heal yourself. Go north to proceed.

  f)Sunshine Forest: Burning Part

    The forest is burning all over the place in this area, and Flint will take
    scant damage if he walks over any flames. There are also Yammonsters
    buried in the ground, but they're easy to approach from behind since they
    are stationary. You should be able to defeat this enemy in about one or two
    rounds with combos or three rounds without.

    (1C3)
    There is a gift box containing Nut Bread to the north along the right edge
    of the area. You will find Lighter lying on the ground to the left of this
    gift box.

  g)Rescuing Lighter and Fel

    Use a food item if Flint's HP is lower than 70 before approaching Lighter.
    Lighter was trying to fend off a bunch of fire breathing flies, but there
    were too many and he became injured. His son, "Fel," is trapped in their
    home further north. Thomas tells Flint to go rescue the boy while he stays
    behind to look after Lighter.

    Examine the large piece of wood to obtain Lighter's Lumber, a weapon for
    Flint. It will slightly decrease Flint's Speed, but the increase in Offense
    is worth the trade-off. Equip it and discard the Stick.

    Before you can move into the next area, Flint will be attacked by three
    Fireflies. Use Flint's Swing attack to damage all three Fireflies at once
    (the special attacks icon is the third from the left; Swing is the first
    option). You should be able to win in two rounds. You may also get a Nut
    Bread upon winning.

    Recover with a food item if Flint's HP is below 80 in preparation for
    another upcoming battle. When you reach Lighter's house to the north, dash
    into the door to break in.

    As you try to go upstairs, you will be attacked by a Flying Mouse. You
    should be able to win in two to three rounds using combos. In order to
    execute combos, don't time your button presses with each beat of the song;
    instead, you'll have to press the A button between each beat.

    If you can't combo, try using Flint's Power Smash ability (it's in the
    upper right corner in the special abilities menu). You have a roughly 83%
    chance of getting at least one hit within five rounds if you use the move
    each turn. One hit from Power Smash will defeat the Flying Mouse.

    The mouse may drop a Peculiar Cheese when defeated. The Cheese recovers 60
    HP for Flint, but the amount it recovers varies with the person who eats
    it. In the inventory menu, the Cheese looks like a circle with a piece
    taken out of it.

    Go upstairs and dash through a chunk of wood to get to Fel. Talk to him and
    head back to town.

    You will find Lighter lying on a bench next to the shrine. He will thank
    Flint for rescuing his son. When it starts raining, the group will go to
    the Inn where they treat their wounds.

_______________________________________________________________________________
_______________________________________________________________________________


2.Search and Rescue

  Recommended Level: 8 -> 10

  Equipment:

    Flint: (weapon) Lighter's Lumber    Boney: (weapon) *nothing*
           (body)   *nothing*                  (body)   White Collar
           (head)   Ordinary Hat               (head)   *nothing*
           (other)  Aries Bracelet             (other)  *nothing*


                                    Outline

                            Return to Flint's House
                                       |
                                       |
                         Have Boney (the dog) join you
                                       |
                                       |
                           Obtain the Thunder Bomb
                    behind Wes's House in the eastern part
                            of town (optional) (1C4)
                                       |
                                       |
                            Go as far north though
                          the forest as you can (1C5)
                                       |
                                       |
                             Talk to Bronson (1C6)
                                       |
                                       |
                              Talk to Yonel (1C7)
                                       |
                                       |
                        Talk to Wes, the old man (1C8)
                                       |
                                       |
                       Climb to the top of the cliff and
                         obtain the Piece of Clothing
                                       |
                                       |
                       Defeat the Reconstructed Caribou
                                       |
                                       |
                       Watch the Pig Men's ship take off
                                       |
                                       |
                Head back south and go through the passage that
                        was blocked by the fallen trees
                                       |
                                       |
                       Talk to both kids and move north
                                       |
                                       |
                                Talk to Bronson


 ITEMS

  a)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A round bomb with a lightning icon on it)

    Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Obtained: check behind Wes's house in east Tatsumairi

    Head east from the town square, cross the bridge, and move north up the
    ridge to find Wes's house. There is a gift box hidden behind the left side
    of the house containing a Thunder Bomb. This gift box refills every time
    you enter the Crossroad, allowing you to take as many Thunder Bombs as you
    want. Give about 1 or 2 to Boney in preparation for a boss battle.

  b)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: -in Sunshine forest
              -in a cave on the cliffs
              -on the riverbank in the forest

    Always make room for Beef Jerky in your inventory. It is the best food
    item you can get at this point in the game. Don't get too stingy with it,
    though, since you'll be able to find a good number of these later on. Eat
    Beef Jerky when you need to recover in the middle of battle.


 GIFT BOXES
   ____________________
  | Tatsumairi Village |
  |____________________|______________________________________________________
  |1.Antidote          |                            |                         |
  |  "Dokukeshi"       | cures poison               | rightmost room of the   |
  |  (A blue bottle)   |                            | Inn (Yado)              |
  |____________________|____________________________|_________________________|
  |2.Peculiar Cheese   |                            |                         |
  |  "Kuse no Aru      | -recovers 60 HP for Flint  | eastern edge of town    |
  |   Chiizu"          | -recovers 20 HP for Boney  |                         |
  |  (A round cheese   |                            |                         |
  |  with a piece taken|                            |                         |
  |  out of it)        |                            |                         |
  |____________________|____________________________|_________________________|
  |3.Thunder Bomb      |                            | behind Wes's house on   |
  |  "Ikazuchidama"    | inflicts about 90 HP of    | the eastern edge of     |
  |  (A bomb with a    | Thunder damage to all      | town; this gift box     |
  |  lightning bolt on | enemies on screen          | refills every time you  |
  |  it)               |                            | enter the Crossroad     |
  |____________________|____________________________|_________________________|
  |4.Nut Bread (x2)    |                            | -western part of town,  |
  |  "Konomi Pan"      | recovers 30 HP             |  next to the tent       |
  |                    |                            | -Sunshine Forest, in the|
  |                    |                            |  cave up on the cliffs  |
  |____________________|____________________________|_________________________|
  |5.Edible Mushroom   |                            |                         |
  |  "Taberareru       | recovers 20 HP             | western part of town, on|
  |   Kinoko"          |                            | the beach               |
  |____________________|____________________________|_________________________|
  |6.Nut               |                            |                         |
  |  "Nattsu"          | recovers 5 HP; give to     | on the ground in the    |
  |  (A small, oblong  | Caroline to make Nut Bread | Crossroad or Sunshine   |
  |  nut)              | or Nut Cookies             | Forest                  |
  |____________________|____________________________|_________________________|

   _________________
  | Sunshine Forest |
  |_________________|_________________________________________________________
  |1.Antidote          |                            | -inside Isaac's house,  |
  |  "Dokukeshi"       | cures poison               |  near the hot spring    |
  |                    |                            | -second burnt area      |
  |____________________|____________________________|_________________________|
  |2.Beef Jerky (x3)   |                            | -second burnt area      |
  |  "Hoshiniku"       | recovers 60 HP             | -in the cave up on the  |
  |  (A light brown    |                            |  cliffs                 |
  |   piece of meat)   |                            | -on the riverbank       |
  |____________________|____________________________|_________________________|
  |3.Mini-Mini Charm   |                            |                         |
  |  "Mini Mini        | armor; equip on "body;"    | second burnt area       |
  |   Omamori"         | Defense +2                 |                         |
  |  (A pink,          |                            |                         |
  |   pentagonal charm)|                            |                         |
  |                    |                            |                         |
  |____________________|____________________________|_________________________|
  |4.Nut Bread         |                            | in the cave up on the   |
  |  "Konomi Pan"      | recovers 30 HP             | cliffs                  |
  |____________________|____________________________|_________________________|


 ENEMIES

   a)Baked Yammonster
     やきいモンスター  "Yakiimonsta"
     (A potato with a scary face)
     Type: Organic
     Vulnerable: Fire, crying

     HP: 154

     Attacks

      -Standard attack
       Damage: 10~15 HP

      -Charge forward
       Damage: 25~40 HP

      -Make a scary face
       Effect: decreases Offense by about 20%

      -Let out a burst of steam
       Effect: none

     Strategy

       You should be able to defeat the Baked Yammonster in two rounds with
       combos and three rounds without. This enemy is always stationary and
       takes about a second to emerge from the ground, so it should be easy to
       approach from behind if you know where they are. The Baked Yammonster
       often drops a Baked Yam (recovers 40 HP).

       -Flint: standard attack

       -Boney: standard attack


   b)Mighty Bitey Snake
     かむときはかむヘビ  "Kamu Toki wa Kamu Hebi"
     Type: Organic
     Vulnerable: Freeze, crying

     HP: 74

     Attacks

      -Biting Attack
       Damage: 10~18 HP

      -Bite with its poisonous fangs
       Damage: 8~10 HP
       Status Effect: poisons target

      -Coil attack
       Effect: solidify a target for two or three rounds

     Strategy

       You should be able to defeat the Snake in one round with combos or two
       rounds without. If you are poisoned, use an Antidote after the battle to
       cure yourself. You can grab as many Antidotes as you want at Isaac's
       house near the hot spring. The Snake wanders around aimlessly outside of
       battle and can be approached from behind.

       The Mighty Bitey Snake sometimes drops an Antidote (cures poison).

       -Flint: standard attack

       -Boney: standard attack


   c)Mischievous Mole
     やんちゃなモグラ  "Yancha na Mogura"
     Type: Organic
     Vulnerable: Fire, crying

     HP: 103

     Attacks

      -Scratch with its claws
       Damage: 10~20 HP

      -Throw a stone
       Damage: 8~15 HP

      -Tickle
       Effect: reduce Defense by about 20%

      -Fall down
       Effect: none

      -Become homesick
       Effect: none

     Strategy

       You should be able to defeat the Mischievous Mole in one round with or
       without combos. This enemy sometimes drops Nut Bread (recovers 30 HP).

       -Flint: standard attack

       -Duster: standard attack

       -Boney: standard attack


   d)Reconstructed Caribou
     かいぞうカリブー  "Kaizou Karibuu"
     (Half caribou, half machine)
     Type: Mechanical Chimera
     Vulnerable: Thunder, paralysis

     Recommended Level: 10

     Attacks

      -Antler attack
       Damage: 20~30 HP

      -Thrash around
       Damage: 30~65 HP to entire party

      -Let out a burst of steam
       Effect: none

     Strategy

       Have Duster use his special "Wall Staple" technique in the first round
       (select the third icon from the left to use special techniques); if it
       works, the Caribou will briefly turn blue and be unable to attack for
       two or three rounds. Use the technique again when the Caribou frees
       itself. Keep using the Wall Staple until it's successful. Unless you get
       unlucky, the Caribou should only attack once or twice during the battle.

       You should be able to win in about four to five rounds with combos or
       seven to eight rounds without. If you have the Thunder Bomb
       ("Ikazuchidama") you can use it to inflict about 110 HP of damage.

       Have Boney use any Beef Jerky or Nut Breads in his inventory if anyone's
       HP falls below 60; if you have any Peculiar Cheeses, you can use those
       to recover 60 of Flint or Duster's HP (don't use it on Boney).

       -Flint: standard attack

       -Duster: Wall Staple
                standard attack, while the Caribou is immobilized

       -Boney: standard attack
               Beef Jerky or Nut Bread, if HP falls below 60
               Peculiar Cheese, if Flint or Duster's HP falls below 60
               Thunder Bomb (イカヅチだま  "Ikazuchidama")


 WALKTHROUGH

 a)Missing in the Woods

   Enter the rightmost room of the Inn to find an Antidote, an item that cures
   poison (it looks like a small blue bottle). You can examine the bed here to
   rest and recover whenever you want to.

   When you exit the Inn, Isaac will approach Flint and ask him if he has seen
   Hinawa and his kids. It doesn't matter whether you answer "yes" or "no." He
   says he saw Hinawa while in the woods and is afraid something happened to
   them:

         "I was in the mountains picking mushrooms when I saw Hinawa. A little
          later, I was resting next to the riverbank when I heard this loud
          howl from far away...it sounded like a Drago's howl. Then I
          thought...I heard...a scream.

          ...Flint. Hinawa is back home, right?"

   Go back to Flint's house. The carrier pigeon sent by Hinawa will be sleeping
   in front of the door. Approach it and Flint will read the letter (in which
   Hinawa says she and the kids will be back home by the end of the day).

   Isaac and Fel will come to check on Flint and find that Hinawa and the boys
   are not home yet. Worried that the three are stuck in the rain, they go off
   to form a search party.

   When you exit the house, Boney will ask to go with you. Answer "yes" since
   you will need him to progress later in the game. Boney will be your second
   party member. He has high Speed and decent offensive power, but he has low
   HP and requires more care than Flint to keep alive. Give him some of your
   food items, as his high Speed makes him a good healer in battle and you'll
   want Flint attacking instead of recovering as much as possible.

   (1C4)
   There are a few gift boxes you can open around town. To the east are a
   Peculiar Cheese and a Thunder Bomb, an item that inflicts about 90 HP of
   Thunder damage to all enemies on screen. The Thunder Bomb is hidden behind
   Wes's house, which is on a ridge next to the river. This gift box will
   refill with another Thunder Bomb whenever you enter the Crossroad. Give one
   or two to Boney in preparation for a boss battle.

   To the west, you can find Nut Bread next to a tent and an Edible Mushroom
   on the beach.

 b)Search Party

   Go north toward the forest. On the way, you will meet Yonel, who has formed
   different groups and sent them into the forest to search for Hinawa and the
   kids.

   (1C5)
   Before heading into the woods, enter Isaac's house (it's located near the
   hot spring). Check the box sitting on the table to find an Antidote, an item
   that cures poison (it looks like a small blue bottle). Carry about one or
   two of these (check the box multiple times). Use it after a battle is over
   if somebody gets poisoned.

   The forest is now filled with stronger enemies. The Baked Yammonsters and
   the Mighty Bitey Snakes lurking in the area can both be defeated in one
   round with combos or two rounds without. Both enemies can be approached from
   behind since the Baked Yammonster is always stationary and takes a couple
   seconds to emerge from the ground, while the Snake just wanders around
   aimlessly. The Baked Yammonster often drops a Baked Yam, which recovers 40
   HP (it has light brown skin with yellow innards).

   Talk to "Lisa," the first blond haired woman you see in the forest, to
   receive an Antidote. To get to your destination, head towards Lighter's
   house but take a detour to the left on the way. This passage was previously
   blocked by a large flame but is now open (it is the path you saw the
   mysterious pig masked soldier run through during the fire).

   In this new area, walk south to find a gift box containing an Antidote; to
   the north are two more gift boxes that hold Beef Jerky, a food item that
   recovers 60 HP, and a Mini-Mini Charm, a piece of armor that can be equipped
   on the "body." Equip the Mini-Mini Charm on Flint, as Boney is already
   equipped with the White Collar. Move north into the next area.

 c)Dead End

   (1C6)
   Go directly north and talk to Bronson, the man wearing suspenders and
   standing in front of some fallen trees. The trees are completely blocking
   the way forward, and the group decides to find another way around. Isaac,
   Lighter, and Fel will then come to help. Lighter (being the macho guy that
   he is) has recovered from his injuries and begins working on getting the
   trees out of the way.

   (1C7)
   Walk to the west and toward the cliffs. Talk to Yonel, the man wearing the
   hat. He recognizes the scratches and footprints on the cliffs as that of a
   Drago, but wonders what could've driven the normally tame Drago to cause
   such damage.

   Walk back down south a bit and Boney will spot something: Higher up on the
   cliff is a red piece of clothing stuck on a tree.

   (1C8)
   Talk to Wes, the old man that just joined the group. He will realize Flint
   wants to climb the cliff and examine the cloth. He believes his son can help
   and tells Boney to go get him from his home.

   You will then be prompted to give Wes's son a name; his default name is
   "Duster." Wes will let Boney smell one of Duster's stinky socks and sends
   him off.

   After some doing, Boney will get Duster to come to the cliffs. Wes will
   tell him what to do:

         Wes:
         "Duster...
          It's finally time to put the thieving skills you've been practicing
          since you were a child to use. Now, let me see you successfully apply
          your Wall Staple technique!"

         Duster:
         "I've had a lot of practice, but this is the first time I try it for
          real...I hope it goes well..."

   Duster will look for a suitable place on the cliff (indicated by a dark,
   vertical band) and will start building a ladder to the top. Climb the ladder
   and talk to him. He tells Flint that he has a slightly bad leg, but he wants
   to go with you.

   Walk toward the torn piece of clothing and examine it. You can also enter
   the cave and find a Nut Bread and Beef Jerky. There are a few mole enemies
   in the cave, but you should be able to defeat them with little trouble.

 d)Reconstructed Caribou

   Before moving on, save the game and recover your party members with your
   worst food items. Give Duster and Boney at least one or two Beef Jerkys,
   Peculiar Cheeses, or Nut Breads. If you have trouble getting combos, give
   Boney your Thunder Bombs.

   Walk north to spot a few masked men doing something suspicious. Before long,
   you will engage the Reconstructed Caribou.

   Have Duster use his special "Wall Staple" technique in the first round; if
   successful, the Caribou will briefly turn blue and be immobilized for two or
   three rounds (select the third icon from the left to use special
   techniques). There is a chance that the technique might fail, so use it
   again if it does. Use the technique whenever the Caribou recovers.

   With combos, you should win in four to five rounds. Have Boney use any food
   items in his inventory to recover anyone whose HP falls to 60 or below. If
   you have Peculiar Cheeses, you can use that to recover 60 of Flint or
   Duster's HP.

   If you can't combo, use a Thunder Ball if possible to inflict about 110 HP
   of damage. Duster should still try to immobilize the Caribou with his Wall
   Staple. You can use Flint's Charge Up to increase his Offense, but it'll
   likely shorten the battle by one round at most. You should be able to win in
   about seven to eight rounds.

   After the battle, you can pick up the notebook the masked men left behind
   and read what it says:

         "All the animals here are lame.
          We have to make them cooler.
          The themes are:
           -stronger!
           -badder!
           -and more violent!
          Take this and that and put them together to make something completely
          new. If we were to name it, it'll be called the Charming Chimera
          Plan. We'll work hard at reconstruction."

   The Pig Mark Notebook will considered a Key Item and won't take up inventory
   space.

   Move north into the next area, watch the scene, and go back to where the
   fallen trees were. Duster and Boney will be parting from Flint, so transfer
   any items you want from their inventory.

 e)The Boys Found

   Yonel will inform you that Lucas and Claus were both found and offers to
   watch over Boney while Flint goes to see them. Go through the passage that
   was previously blocked by the fallen tress to reach the campsite where the
   boys are resting. There is a gift box in the northeast that contains Beef
   Jerky; you might as well take it before doing anything else.

   Talk to the people surrounding the kids, and they will move out of the way.

   When you regain control of Flint, talk to both of the kids. They are still
   in a state of shock from the ordeal and mention something about their
   mother. Try to move further north and Bronson will come running to the
   campsite with some important news. Talk to him, and he will tell you what he
   found.

         Bronson:
         "Flint...
          How can I say this...
          Anyway, calm down and listen to me.
          I have good news and bad news. What do you want to hear...
          No, wait...
          Let me tell you the good news first.

          I found a really large Drago Fang.
          It'll make a great weapon.
          I thought you should use it.

          ...

          The bad news is...
          ...
          The bad news is...

          ...

          ...where I found the Drago Fang.
          It was...
          In your...

          It was stabbed in your wife's heart..."

         [ Flint falls to the ground ]

         "Flint...
          Get a hold of yourself...
          I'm sure Claus and Lucas are safe because Hinawa saved them with her
          life."

_______________________________________________________________________________
_______________________________________________________________________________


3.To Alec's House

  Recommended Level: 10 -> 11

  Equipment:

    Flint: (weapon) Lighter's Lumber
           (body)   Flea Charm
           (head)   Manly Bandana
           (other)  Aries Bracelet


                                    Outline

                                Check the desk
                                       |
                                       |
                          Check the prison door twice
                                       |
                                       |
                   Eat the apple and examine the door again
                                       |
                                       |
                  Go to the graveyard and talk to Alec (1C9)
                                       |
                                       |
                   Obtain the Drago Fang from Bronson (1C10)
                                       |
                                       |
                        Go north through the forest and
                            to Alec's house (1C11)


 ITEMS

  a)Better Stick
    ましなぼう  "Mashi na Bou"
    (A thin, light-brown staff)

    Use: weapon for Flint; increases Offense by 20
    Obtained: Thomas's Bazaar, in the town square

    The Better Stick is a weapon for Flint that occasionally appears at
    Thomas's Bazaar in the town square. It is the best weapon Flint can get in
    this chapter, and it's free since Thomas just gives away whatever he has in
    stock. Unfortunately, the items Thomas has for sale is random, and the odds
    that the Better Stick will be available is probably pretty low.

    The items available at Thomas's Bazaar seems to change after every
    storyline event, such as cut-scenes, boss fights, or required NPC
    interactions. I don't think time is a factor--I've tried waiting up to 20
    minutes while messing around in town and the forest without Thomas changing
    what he has for sale; on the other hand, triggering a scripted event that
    took less time did the trick.

  b)Drago Fang
    ドラゴのキバ  "Dorago no Kiba"
    (A white fang attached to a hilt)

    Use: use when fighting a Drago
    Obtained: talk to Bronson

    You will have to have the Drago Fang before entering the forest. You can
    receive it by either going to Bronson's house next to Thomas's Bazaar or by
    attempting to enter the forest without it. This item is the only thing that
    can break a Drago's hard outer skin. "Use" it when you get into a fight
    with a Drago to make the Drago susceptible to damage.

  c)Flea Charm
    ノミのおまもり  "Nomi no Omamori"
    (A small pentagonal charm)

    Use: armor; equip on "body;" increases Defense by 5
    Obtained: Thomas's Bazaar, in the town square

    Check Thomas's Bazaar for the Flea Charm before heading into the mountains.
    Discard the Mini-Mini Charm if it was equipped before.

  d)Running Bomb
    はしりだま  "Hashiridama"
    (A purple ball with black lines coming of it)

    Use: inflicts about 100 HP of explosive damage to all enemies on screen
    Obtained: Thomas's Bazaar, in the town square

    Check Thomas's Bazaar for the Running Bomb before heading into the
    mountains. Use it when you are in a dangerous situation or against bosses.

  e)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A round bomb with a lightning icon on it)

    Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Obtained: -talk to Wes
              -check behind Wes's house

    Go to Wes's home on the eastern edge of town and talk to him to receive the
    Thunder Bomb. Use it when you are in a dangerous situation or against
    bosses vulnerable to Thunder. You can find another Thunder Bomb by checking
    behind Wes's house on the left side; the Bomb should be there even if you
    took one earlier during the night, as the gift box refills every time you
    enter the Crossroad.

  f)Manly Bandana
    おとこぎのバンダナ  "Otokogi no Bandana"
    (A gray and white striped bandana)

    Use: armor; equip on "head;" increases Offense by 2 and Defense by 1
    Obtained: talk to Lighter after talking to Alec at Hinawa's grave

    You can find Lighter on the western coast of Tatsumairi. He is on the end
    of a thin peninsula.

    The Manly Bandana is not as good as the Ordinary Hat in increasing Defense,
    but the trade-off is worth the higher Offense.

  g)Nut Cookie/Nut Bread
    このみクッキー  "Konomi Kukkii"
    このみパン  "Konomi Pan"

    Use: recovers 15 HP and 30 HP respectively
    Obtained: trade 1 or 3 Nuts with Caroline at her home in the town square

    If you have any Nuts in Flint's inventory, give them to Caroline on the
    west side of the town square for Nut Cookies or Nut Bread.


 GIFT BOXES
   ____________________
  | Tatsumairi Village |
  |____________________|______________________________________________________
  |1.Thunder Bomb      |                            | behind Wes's house on   |
  |  "Ikazuchidama"    | inflicts about 90 HP of    | the eastern edge of     |
  |  (A bomb with a    | Thunder damage to all      | town; this gift box     |
  |  lightning bolt on | enemies on screen          | refills every time you  |
  |  it)               |                            | enter the Crossroad     |
  |____________________|____________________________|_________________________|

   _________________
  | Sunshine Forest |
  |_________________|_________________________________________________________
  |1.Beef Jerky         |                        |                            |
  |  "Hoshiniku"        | recovers 60 HP         | by the riverbank           |
  |_____________________|________________________|____________________________|
  |2.Aquarius Bracelet  |                        |                            |
  |  "Mizugame no Udewa"| equip as "other;"      | area south of Alec's house,|
  |  (A blue bracelet)  | Defense +5             | past the riverbank         |
  |_____________________|________________________|____________________________|


 ENEMIES

  a)Praying Mantis
    カマキリ  "Kamakiri"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 34

    Attacks

     -Swing its claws
      Damage: 1~2 HP

     -Raise its claws
      Effect: none

    Strategy

      The Praying Mantis should be no sweat. Defeat it last if it appears in a
      group. The Praying Mantis sometimes drops a Nut (recovers 5 HP; can be
      turned into a Cookie or Bread) when defeated.

      -Flint: standard attack


  b)Greedy Mouse
    よくばりマウス  "Yokubari Mousu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 86

    Attacks

     -Biting attack
      Damage: 5~10 HP

     -Eat
      Effect: the Greedy Mouse recovers about 10 HP

     -Hide his food behind him
      Effect: none

    Strategy

      You should be able to defeat the Greedy Mouse in one round with a roughly
      12-hit combo or two to three rounds without combos. Defeat it before any
      Praying Mantises.

      The Greedy Mouse sometimes drops a Peculiar Cheese (recovers 60 HP for
      Flint) or Nut Bread (recovers 30 HP) when defeated.

      -Flint: standard attack


  c)Baked Yammonster
    やきいモンスター  "Yakiimonsta"
    (A potato with a scary face)
    Type: Organic
    Vulnerable: Fire, crying

    HP: 154

    Attacks

     -Standard attack
      Damage: 6~8 HP

     -Charge forward
      Damage: 10~20 HP

     -Make a scary face
      Effect: decreases Offense by about 20%

     -Let out a burst of steam
      Effect: none

    Strategy

      You should be able to defeat the Baked Yammonster in two rounds with
      combos and three rounds without. This enemy is always stationary and
      takes about a second to emerge from the ground, so it should be easy to
      approach from behind if you know where they are. The Baked Yammonster
      often drops a Baked Yam (recovers 40 HP).

      -Flint: standard attack


  d)Mighty Bitey Snake
    かむときはかむヘビ  "Kamu Toki wa Kamu Hebi"
    Type: Organic
    Vulnerable: Freeze, crying

    HP: 74

    Attacks

     -Biting Attack
      Damage: 7~9 HP

     -Bite with its poisonous fangs
      Damage: 5~6 HP
      Effect: poisons target

     -Coil attack
      Effect: solidify a target

    Strategy

      You should be able to defeat the Snake in one round with a 3 to 5-hit
      combo or two rounds without. Defeat it last if it appears in a group; if
      you don't have any Antidotes, defeat it first.

      If you are poisoned, use an Antidote after the battle to cure yourself.
      You can obtain as many Antidotes as you want at Isaac's house near the
      hot spring. The Snake wanders around aimlessly outside of battle, so try
      to approach it from behind.

      The Mighty Bitey Snake sometimes drops an Antidote (cures poison).

      -Flint: standard attack


  e)Flying Mouse
    トビマウス  "Tobimausu"
    (A mouse with wings)
    Type: Organic Chimera
    Vulnerable: Fire, sleep

    HP: 110

    Attacks

     -Biting attack
      Damage: 7~9 HP

     -Continuous attack
      Damage: 3~4 HP
      Comments: The Flying Mouse will attack twice when it uses this attack.
                The above damage values are for one attack only.

     -Stand its hair on end
      Effect: none

    Strategy

      You should be able to defeat the Flying Mouse in two to three rounds with
      combos or about four to five rounds without.

      To execute combos, you will have to time your button presses not with
      the main beats of the music but between each beat.

      This enemy sometimes drops a Peculiar Cheese when defeated. The amount of
      HP the Cheese recovers depends on the person. Flint will recover 60 HP
      when he eats the Cheese.

      -Flint: standard attack


  f)Beanling
    マメチコ  "Mamechiko"
    (Bean with face, arms, and legs; has a leaf growing on its head)

    HP: 138

    Attacks

      -PK Fire[alpha]
       Damage: 25~40 HP
       Status Effect: may cause burns (4% of max HP worth of damage per turn)

      -Hop up and down
       Effect: none

      -Run away
       Effect: end the battle
       Comments: The Beanling will disappear completely when it runs away.

    Strategy

      The Beanling is a rare enemy that appears in the first burnt part of the
      forest just before Lighter's collapsed house; check the northern half of
      the area. As far as I know, this enemy doesn't appear in any other part
      of the woods.

      Have at least 100 HP or so before trying to catch the Beanling. It likes
      to use PK Fire, and the more time you spend recovering, the more likely
      the Beanling will run away and disappear.

      The Beanling looks like a very small, hopping bean outside of battle. It
      moves as fast as Flint can dash and always tries to run away. When the
      Beanling runs into an obstacle and can no longer move away from Flint, it
      will burrow into the ground. It will reemerge a few seconds later at a
      nearby spot. This is the only time you can catch the Beanling, as it
      takes a couple seconds to come out of the ground.

      You should be able to defeat the Beanling in two to three rounds with
      combos or about four to five rounds without. Flint will earn 538 exp.
      points for catching and defeating this enemy.

      -Flint: standard attack


  g)Soot Dumpling
    ススダンゴ  "Susudango"
    (A round, gray creature with a smiling face)
    Type: Mysterious Creature
    Vulnerable: crying

    HP: 36

    Attacks

     -Standard attack
      Damage: 1 HP

     -Scatter some soot
      Effect: makes a party member uncontrollably cry

     -Fly away on the wind
      Effect: ends the battle
      Comments: The Soot Dumpling will likely fly away by the third round.
                You'll need to attack with decent combos to defeat this enemy
                before it disappears.

    Strategy

      The Soot Dumpling occasionally appears in front of Lighter's collapsed
      house. It simply rolls back and forth and can be easily approached from
      behind, but it will disappear if you run towards it.

      The Soot Dumpling has very low Offense but incredibly high Defense. As
      such, you will only inflict 1 (maybe 2) HP of damage per hit to each
      other. If you want to defeat this enemy before it's blown away, you will
      have to attack with good combos and inflict 36 HP of damage; a SMAAAASH!!
      hit will only inflict about 1 HP of damage as well, so don't try to use
      Power Smash.

      You will get a whopping 1000 exp. points for successfully defeating the
      Soot Dumpling. With enough skill and patience, this makes a great enemy
      to level up with.

      -Flint: standard attack (with high combos)


  h)Walking Bushie
    あるくしげみちゃん  "Aruku Shigemichan"
    (A green bush with eyes and legs)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 108

    Attacks

     -Lifeup[alpha]
      Effect: recovers about 60 HP for Flint
      Comments: The Walking Bushie seems to use Lifeup[alpha] until Flint's HP
                is maxed out.

     -Become affectionate
      Effect: solidifies a party member for two or three rounds

     -Blow some wind
      Effect: makes Flint feel refreshed (i.e. none)

     -Say goodbye and walk away
      Effect: ends the battle

    Strategy

      This is the nicest enemy you'll find in the game. The Walking Bushie will
      recover Flint's HP for free and never attack. It can be found below the
      cliffs and by the riverbank in the forest.

      You will only get 8 exp. points for defeating the Walking Bushie; you
      don't deserve to be rewarded for being a jerk, after all.

      -Flint: defend
              run away
              standard attack


  i)Spud Bug
    こいもむし  "Koimo Mushi"
    (Resembles an obese caterpillar)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 80

    Attacks

     -Standard attack
      Damage: 4 HP

     -Call for help
      Effect: another Spud Bug may join the battle

    Strategy

      You should be able to defeat the Spud Bug in one turn with a 2 or 3 hit
      combo. Use Flint's Swing if you are facing three or more Spud Bugs or if
      you can't combo.

      -Flint: standard attack
              Swing, if facing three or more


  j)Agitated Boar
    コーフンイノシシ  "Koufun Inoshishi"
    Type: Organic
    Vulnerable: Fire, crying

    HP: 134

    Attacks

     -Charge forward
      Damage: 25~30 HP

     -Kick the ground
      Effect: none

    Strategy

      You should be able to defeat the Agitated Boar in two to three rounds
      with combos or four to five rounds without. This enemy can inflict pretty
      high damage, so recover with the Walking Bushies before engaging.

      The Agitated Boar can only move in a straight line outside of battle when
      it charges. To approach this enemy from behind, lure the Boar into
      charging towards an obstacle, such as a cliff or a tree, then run around
      the Boar just as it's about to hit Flint.

      The Agitated Boar sometimes drops Beef Jerky (recovers 60 HP) when
      defeated; you should definitely make room for it in your inventory.

      -Flint: standard attack


  k)Mischievous Mole
    やんちゃなモグラ  "Yancha na Mogura"
    Type: Organic
    Vulnerable: Fire, crying

    HP: 103

    Attacks

     -Scratch with its claws
      Damage: 7~8 HP

     -Throw a stone
      Damage: 5~6 HP

     -Tickle
      Effect: reduce Defense by about 20%

     -Fall down
      Effect: none

     -Become homesick
      Effect: none

    Strategy

      You should be able to defeat the Mischievous Mole in one round with an 8
      to 10-hit combo or two to three rounds without combos. This enemy
      sometimes drops Nut Bread (recovers 30 HP).

      -Flint: standard attack


  l)Crag Lizard
    いわトカゲ  "Iwa Tokage"
    (A creature made entirely out of rock)
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 124

    Attacks

     -Biting attack
      Damage: 7~15 HP

     -Tear into you
      Damage: 14~25 HP

     -Edge closer
      Effect: none

    Strategy

      The Crag Lizard has pretty high Defense, and you'll need to attack with
      good combos to inflict decent damage. Getting combos shouldn't be too
      difficult, since the rhythm of the battle music is simple.

      You should be able to win in about three to four rounds with combos. If
      you can't combo and are at a low level (lvl. 10~11), avoid fighting this
      enemy altogether.

      You can also try using Flint's Power Smash ability, as one hit from this
      move can defeat the Crag Lizard. You have about an 83% chance of getting
      at least one hit from Power Smash within five rounds.

      This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack
              Power Smash, if unable to combo
              Beef Jerky, as needed



 WALKTHROUGH

 a)A Brief Period of Mourning

   Flint will wake up in the town jail with Bronson watching over him.

         "We've never put anyone in Tatsumairi's jail before. You're our
          commemorative first prisoner."

   He informs Flint that Ollie and Abbot have both recovered from Flint's
   beating. He offers his condolences and tells Flint to get some rest.

   Go up to the desk and examine it ("It looks like it hasn't been used in a
   while"). Next check the prison door twice. Claus will then come in and give
   Flint an apple.

         "Dad, I'm going to leave this apple here, okay.
          The core is hard and it might be tough to eat but...
          The core is...
          The core is hard and it might be tough to eat, but you have to eat
          it, okay!

          I'm going to get stronger.
          ...so strong I can easily beat a Drago!

          Dad...
          I..."

   Examine the apple and answer "yes" when prompted. Flint will bite into the
   apple and find a file inside. Examine the door and answer "yes" to break the
   lock with the file.

   Duster will be waiting for Flint outside the jail. He offers his sympathies
   and tells Flint that Lucas has been at Hinawa's grave all day, crying his
   little heart out.

   Go into the town square and you will find Mapson next to where you enter.
   Talk to him and he will circle the location of the graveyard on your map.

   The baker's house is also right next to where Mapson is standing. Go inside
   and talk to the woman standing by the counter for a Nut Bread. After this,
   you can give her 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.

   (1C9)
   Go north into the Crossroad and go north again into the graveyard. Hinawa's
   grave is to the northeast. You will find much of the townsfolk paying their
   respects. The grave is decorated with sunflowers, Hinawa's favorite kind.

   Luca's grandfather Alec has come all the way to town to mourn. Talk to him,
   and he will ask Flint if Claus didn't come with him; Claus left saying he
   wanted to go meet Flint but apparently hasn't come back after that. Alec
   asks Lucas if he knows where Claus went. Lucas denies knowing anything but
   lets slip that Claus ran off into the mountains with Flint's knife to go and
   kill the Drago that attacked their mother. Alec scolds Lucas for letting
   Claus go, and Lucas runs off.

   Alec believes the Drago that killed Hinawa is no ordinary Drago and knows
   that Claus has no chance against such a beast. He tells Flint to get himself
   properly equipped and come to Alec's house in the mountains.

 b)Preparations

   Go back to the town square and enter Thomas's Bazaar (it's right next to the
   Inn). Thomas should have three items available on the counter; all of them
   are free, and you can take whatever you want by simply examining an item. He
   should hopefully have the Flea Charm in stock (it's pentagonal in shape and
   has a white center). Equip it on Flint's "body" and discard the Mini-Mini
   Charm if he had it.

   NOTE 1: The items Thomas has in stock seem to change after storyline events,
           such as cut-scenes, boss fights, and required NPC interactions. Time
           doesn't seem to be a factor; I've tried waiting up to 20 minutes
           while messing around in town and in the forest without Thomas
           changing his merchandise, while triggering a scripted event that
           took less time did.

   NOTE 2: Thomas occasionally has the Better Stick ("Mashi na Bou"), the best
           weapon for Flint in this chapter (increases Offense by 20). I don't
           know what the probability of its appearance is, but it's probably
           pretty low.

   (1C10)
   Next, enter the house on the left of Thomas's Bazaar. This is Bronson's
   house, and he will give you the Drago Fang he found in Hinawa's chest
   (alternatively, you can try going into the forest without the Drago Fang and
   Bronson will meet Flint on the way). The Drago Fang is a required item
   needed to break a Drago's hard skin. If Flint's inventory is full, discard
   any weak food items you may have.

   You can find Lighter on the western coast of Tatsumairi. Go to the end of
   the thin peninsula and talk to him there to receive the Manly Bandana. Equip
   this on Flint's "head" to increase Offense by 2 and Defense by 1. Discard
   the Ordinary Hat.

   You may also want to go to Wes's house on the eastern edge of town (his
   house is across the bridge and up the ridge). Check behind his house on the
   left to find a Thunder Bomb, an item that inflicts about 100 HP of Thunder
   damage to all enemies on screen; the Bomb should be there even if you
   grabbed it earlier in the night, as the gift box refills every time you
   enter the Crossroad. You can get a second Thunder Bomb by going inside the
   house and talking to Wes. Carry at least one or two Thunder Bombs if you
   can't combo in preparation for a boss battle.

   The Mighty Bitey Snake still lurks in the forest, so you should also carry
   one or two Antidotes with you. You can grab as many as you want from inside
   Isaac's house near the hot spring.

 c)To Alec's House

   (1C11)
   Your destination is Alec's house, located way up north on the mountains. If
   you don't know where it is, you can talk to Mapson in the town square and he
   will circle its location on your map.

   There are a few new enemies in the forest, most of which should pose no
   problems for you. Use Flint's Swing attack if you cannot combo and end up
   facing a group of enemies. Recover HP outside of battle using weak food
   items such as Nut Cookies, Edible Mushrooms, and Nut Bread; save Beef Jerky
   and Peculiar Cheeses for recovery during fights.

   Another way to recover is by engaging the Walking Bushies found below the
   cliffs and by the riverbank. Press the A button to enter into battle with
   this "enemy." It will use Lifeup[alpha] on Flint until his HP is maxed out.

     | EXTRA: THE BEANLING AND SOOT BALL
     | The Beanling and Soot Ball are two rare enemies that reward 538 exp.
     | points and 1000 exp. points respectively when defeated. They both appear
     | rarely, and the Beanling can be hard to catch since it moves as fast as
     | Flint can dash and always runs away. The Beanling also likes to use PK
     | Fire, so make sure Flint's HP is at around 100 before trying to catch
     | it.
     |
     | The Beanling appears in the first burnt part of the forest just before
     | Lighter's collapsed house; check the northern half of the area. To catch
     | it, chase it into an obstacle and make it burrow into the ground. Keep
     | running around until the Beanling reemerges from a nearby spot after a
     | a little while. The Beanling will take a couple seconds to come out of
     | the ground; this is the only time you can catch it.
     |
     | The Soot Ball occasionally appears in front of Lighter's House. It
     | simply rolls back and forth and can be easily approached from behind,
     | but it will disappear if you run towards it. The Soot Ball has very low
     | Offense, but you will likely only inflict 1 or 2 HP of damage to it per
     | hit. You must inflict 36 HP worth of damage with combos to defeat it;
     | even a SMAAAASH!! hit will only inflict 2 HP of damage at most.

   To get to Alec's house you will have to go to the riverbank in the forest
   again and move further north from there. There are no new gift boxes on the
   way to the riverbank.

   When you reach the riverbank, you will start seeing Agitated Boars and Crag
   Lizards. The Agitated Boars can only move in a straight line when they
   charge; to approach them from behind, lure the Boar into charging towards an
   obstacle, such as a tree or cliff, and run around them just before they get
   to Flint. The Agitated Boar can be beaten in two to three rounds with combos
   or four to five rounds without.

   The Crag Lizards have decent Defense and should be attacked with combos. If
   you can't combo and are at a low level (lvl. 10~11), avoid the Crag Lizard
   altogether. Alternatively, you can try using Flint's Power Smash, as one
   successful hit can instantly defeat the Crag Lizard. Recover with a Peculiar
   Cheese or Beef Jerky during a fight if needed.

   North of the riverbank is a gift box containing an Aquarius Bracelet. Equip
   it on Flint and discard the Aries Bracelet if it was previously equipped.

   Once you cross the bridge, head toward the right exit; you will not be able
   to pass through the left exit for awhile. As the sign says:

         "Ausakeki Mountain Pass.
          I know how you feel, but stay away."

   Plus, there is a trail of ants walking across the path, and you don't want
   to step on them.

_______________________________________________________________________________
_______________________________________________________________________________


4.Up the Mountain

  Recommended Level: 11 -> 12

  Equipment:

    Flint: (weapon) Lighter's Lumber
           (body)   Flea Charm
           (head)   Manly Bandana
           (other)  Aquarius Bracelet


                                    Outline

                                 Talk to Alec
                                       |
                                       |
                     Go back south to the riverbank in the
                          forest and cross the river
                                       |
                                       |
                         Enter the Magypsy's house and
                              talk to Ionia (1C12)
                                       |
                                       |
                       Pass through the dark cave (1C13)
                                       |
                                       |
                     Go north into Drago territory (1C14)
                                       |
                                       |
                            Defeat the Mecha-Drago


 ITEMS

  a)Fresh Milk
    しぼりたてミルク  "Shiboritate Miruku"
    (A white bottle with a blue stripe)

    Use: recovers 80 HP; turns into Yogurt after roughly 10 to 15 min.
    Obtained: talk to the cow by the Magypsies' house

    The Fresh Milk will turn into Rotten Milk (recovers 10 HP) in about a
    minute, but will turn into Yogurt (recovers 80 HP) after about 10 or 15
    minutes.


 GIFT BOXES
   ___________
  | Dark Cave |
  |___________|_______________________________________________________________
  |1.Beef Jerky    |                       |                                  |
  |  "Hoshiniku"   | recovers 60 HP        | at the bottom of the hole        |
  |________________|_______________________|__________________________________|
  |2.Running Bomb  |                       |                                  |
  |  "Hashiridama" | inflicts about 100 HP | at a dead-end near the end of the|
  |  (A purple ball| of damage to all      | cave, before the first vine      |
  |  with black    | enemies on screen     |                                  |
  |  lines)        |                       |                                  |
  |________________|_______________________|__________________________________|

   ______________
  | Mountain Top |
  |______________|____________________________________________________________
  |1.Beef Jerky (x4) |                       | -inside the cave where the Pig |
  |  "Hoshiniku"     | recovers 60 HP        |  Men are resting               |
  |                  |                       | -on the riverbank (x2)         |
  |                  |                       | -past the riverbank, in the    |
  |                  |                       |  final area                    |
  |__________________|_______________________|________________________________|
  |2.Sprinting Bomb  |                       |                                |
  |  "Bashiridama"   | inflicts 100 to 200 HP| east side of the river         |
  |  (Red ball with  | of damage to all      |                                |
  |  a white top)    | enemies on screen     |                                |
  |__________________|_______________________|________________________________|
  |3.Fresh Lumber    |                       |                                |
  |  "Atarashii      | weapon; Offense +16,  | west side of the river         |
  |   Kakuzai"       | Speed -4              |                                |
  |__________________|_______________________|________________________________|
  |4.Nut Bread       |                       | past the riverbank, in the     |
  |  "Konomi Pan"    | recovers 30 HP        | final area                     |
  |__________________|_______________________|________________________________|


 ENEMIES

  a)Mr. Batty
    こうもりさん  "Koumorisan"
    (A bat)

    Mr. Batties can be found in the dark cave north of the Magypsy's house.
    Use Flint's Swing when facing a group.


  b)Crag Lizard
    いわトカゲ  "Iwa Tokage"
    (A creature made entirely out of rock)
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 124

    Attacks

     -Biting attack
      Damage: 7~15 HP

     -Tear into you
      Damage: 14~25 HP

     -Edge closer
      Effect: none

    Strategy

      The Crag Lizard has pretty high Defense, and you'll need to attack with
      good combos to inflict decent damage. Getting combos shouldn't be too
      difficult, since the rhythm of the battle music is simple.

      You should be able to win in about three to four rounds with combos. If
      you can't combo and are at a low level (lvl. 10~11), avoid fighting this
      enemy altogether.

      You can also try using Flint's Power Smash ability, as one hit from this
      move can defeat the Crag Lizard.

      This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack
              Power Smash, if unable to combo
              Beef Jerky, as needed


  c)Mischievous Mole
    やんちゃなモグラ  "Yancha na Mogura"
 
    Mischievous Moles are found in the dark cave. You should be able to win in
    one to two rounds with combos or two to three rounds without.


  d)Titany
    タイタニー  "Taitanii"
    (Looks somewhat like a lobster)
    Type: Bug
    Vulnerable: Freeze, paralysis

    HP: 119

    Attacks

      -Swing its claws around
       Damage: 10~15 HP

      -Hypnosis[alpha]
       Effect: put a party member to sleep
       Comments: Alec can smack Flint to wake him up if he falls asleep.

      -Raise its claws
       Effect: none

    Strategy

      You should be able to defeat the Titany in about two or three rounds with
      combos. To combo against this enemy, time your button presses not with
      each beat of the song but between each beat.

      Without combos, it may take you as long as five to six rounds if you're
      around level 12; try using Power Smash instead.

      This enemy sometimes drops a Running Bomb (inflicts about 100 HP of
      damage to all enemies on screen) when defeated.

      -Flint: standard attack
              Power Smash, if at a low level and unable to combo


  e)Balding Eagle
    ハゲターカー  "Hagetaakaa"
    (A vulture)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 80

    Attacks

     -Scratched with its talons
      Damage: 15~25 HP

     -Peck with its beak
      Damage: 10~15 HP

     -Perch on top a tree and rest its wings
      Effect: recovers about 40 HP

     -Has a big grin on its face
      Effect: none

    Strategy

      You should be able to defeat the Balding Eagle with a 4 to 7-hit combo or
      in two rounds without combos.

      This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack


  f)Tree
    き  "Ki"
    (A tree)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 160

    Attacks

     -Standard attack
      Damage: 6~10 HP

     -Vacuum attack
      Effect: reduces Flint's Offense and Defense by about 20%

     -Call for help
      Effect: a Balding Eagle may join the battle

     -Plant its roots into the ground
      Effect: none

     -Burst into flames (death action)
      Damage: 150~200 HP
      Comments: If you defeat this enemy last and end the battle quickly,
                Flint should only suffer about 15 HP of damage from this
                attack.

    Strategy

      You should be able to defeat the Tree in two to three rounds with combos
      or three to four rounds without. If a Balding Eagle joins the battle,
      defeat the Eagle first before attacking the Tree.

      This enemy sometimes drops a Nut Bread (recovers 30 HP). Use the Nut
      Bread to recover lost HP after the battle.

      -Flint: standard attack


  g)Mecha-Drago
    メカドラゴ  "Meka Dorago"
    Type: Mechanical Chimera
    Vulnerable: Thunder

    Recommended Level: 12

    HP: ~720

    Attacks

     -Biting attack
      Damage: 10~15 HP

     -Stomp with its huge foot
      Damage: 20~25 HP

     -Breathe fire
      Damage: 35~45 HP
      Status Effect: may cause burns (4% of max HP of damage per turn)

     -Let out a roar
      Effect: decreases Offense by about 20%
      Comments: If the Mecha-Drago decreases Flint's Offense to less than 80%
                of his base, use Charge Up twice to buff his Offense. If
                Flint's Offense is decreased near the end of the fight,
                however, use up any Bombs in your inventory before using Charge
                Up.

     -Final blow
      Effect: inflicts about 280 HP of damage to Flint
      Comments: The Mecha-Drago will use this attack when it runs out of HP. If
                you end the battle quickly enough, Flint should only suffer
                about 30 HP of damage. Keep Flint's HP above 35 or so at all
                times in order to survive this attack.

    Strategy

      Use the Drago Fang in the first round to penetrate the Drago's defense.
      The Drago Fang looks like a white fang attached to a hilt (press SELECT
      while in the inventory screen to see what each item looks like).

      Use Flint's Charge Up ability in the second round to increase his Offense
      by about 20%. With a buffed Offense, Flint should be able to inflict over
      110 HP of damage with a 16-hit combo. If the Mecha-Drago decreases
      Flint's Offense, use Charge Up again; if that happens near the end of the
      fight, however, use up any Bombs you have in your inventory first to
      inflict about 70~120 HP of damage.

      If you can't combo, use up any Bombs in your inventory after using the
      Drago Fang. Thereafter, use Flint's Charge Up (twice if the Mecha-Drago
      decreased Flint's Offense) and use Power Smash. Power Smash has an
      accuracy of roughly 30%, but with a buffed Offense it can inflict 250~300
      HP of damage.

      Keep Flint's HP above 45 or so with food items and you should have no
      problem surviving. This is the last battle of the chapter, so don't worry
      about conserving any equipment for later. End the battle as soon as
      possible to minimize damage inflicted by the Mecha-Drago's final blow.

      -Flint (w/ combos): (first turn) Drago Fang
                          (second round) Charge Up
                          standard attack
                          Bombs, if Offense is decreased near the end of the
                            fight
                          Beef Jerky, Cheese, or Yogurt, when HP falls to 45 or
                            below

      -Flint (w/o combos): (first turn) Drago Fang
                           (second round+) Bombs
                           Charge Up
                           Power Smash                           
                           Beef Jerky, Cheese, or Yogurt, when HP falls to 45
                             or below


 WALKTHROUGH

 a)Alec's House

   Enter Alec's house and talk to him.

         "Oh, you're here!
          It's gotten mighty troublesome getting through the forest, hasn't
          it...
          What're those hard to describe flying mice with bug-like wings on its
          back.
          I think I got bitten somewhere by those things.
          It's gotten better but...

          No, no, no!
          Forget about that!
          I've managed to trace Claus's steps!
          According to the frogs, the boy seems to be around my friend's place.
          Let's get going!"

   Alec will follow Flint back to the forest. He will occasionally attack in
   battle but will spend most rounds doing nothing. He can also slap Flint to
   wake him up if he falls asleep or restore about 25 HP when Flint runs the
   risk of losing a battle.

   Exit the house and head back towards the riverbank in the forest. On the
   way, Alec will explain a few things.

         "...Flint.
          I suppose you're wondering what I meant when I mentioned the frogs
          earlier.
          The frogs are my friend's helpers. My friend can freely communicate
          with frogs and lizards and whatnot.
          See, there's a lizard right there! All we have to do is follow the
          direction the little guys point us in."

   If you talk to the red lizard in front of the house, it will spin around and
   point you in the right direction to go. There are several lizards on the way
   south, and they will eventually point you back to the riverbank in the
   forest. Alec continues his explanations:

         "...Flint.
          Maybe you'd like to know what kind of person my friend is.
          My friend, no, my friends have lived in isolation from long ago.
          They're called 'Magypsies.'"


         "...Flint.
          You're walking a little slower.
          Maybe you're wondering about these 'Magypsies.' The Magypsies have
          lived for a long time protecting something in this world and possess
          strange powers.
          They're neither human nor beast, man nor woman.
          I have no idea how old they are neither.
          I suppose my explanation doesn't really help much, does it?

          Anyway, they're weird.
          All of them are weird.
          Everything about them is weird.
          That's what they're like.

          But they're kind-hearted."


   When you get back to the forest, approach the river and examine the frog
   on the right. A line of frogs will form in the water and allow you to jump
   across.

 b)Magypsy's House

   In the next area, you will find a cow and a hot spring. Talk to the cow and
   answer "yes" to receive some Fresh Milk, a food item that recovers 80 HP.
   After about a minute, the Fresh Milk will turn into Spoiled Milk (recovers
   10 HP) and change again into Yogurt (recovers 80 HP) after about 10 to 15
   minutes. The cow will only let you carry one jar of Fresh Milk at a time.

   (1C12)
   There is a lake in the area with a house standing in the middle of it. Walk
   across the rock path and enter the house.

   There are six Magypsies inside: Phrygia on the bed, Mikusolidia on the left
   of the table, and Doria on the right. Aeolia is sitting on the chair in the
   middle, with Lydia on the left and Ionia on the right. They look like cross
   dressers and talk like stereotypical gay men, but they are not actually
   human beings.

   Talk to Ionia; he knows Alec and will introduce everyone. He will also
   mention the seventh Magypsy, Locklear, who is not at the party. Alec will
   ask them about Claus and whether they have seen him. Claus apparently did
   come here, saying he wanted to defeat his mother's killer, and Aeolia taught
   him how to use PSI. Claus then left for the Drago's territory in the
   mountains. Alec gets mad at the Magypsies for not stopping Claus, but there
   is nothing they can do except go after him.

 c)The Dark Cave

   (1C13)
   Exit the Magypsy's house and enter the cave to the north. The cave is dark
   inside, but you can see your immediate surroundings. You can see the entire
   screen as well if you look closely; increase the brightness of your display
   if you can. Alec (along with myself) will give you directions to the exit.

   Walk north and then turn left. At the first junction, Alec will tell you to
   go west. If you turn north, you will find a gift box that contains a
   Peculiar Cheese (recovers 60 HP for Flint). It is guarded by three Mr.
   Batties, but you should be able to take them out easily with Flint's Swing
   attack.

   Keep walking west and Alec will tell you to go north at the next junction.
   To the west is a Crag Lizard and a dead end.

   When Alec talks to you again, there should be a hole nearby. Fall into the
   hole to go through a shortcut.

   At the bottom of the hole, there is a gift box containing Beef Jerky
   (recovers 60 HP) to the east. It is guarded by a Crag Lizard, which you
   should be able to defeat in three to four rounds if you can attack with
   combos. If you're at a low level and can't combo, avoid fighting it.

   Walk south and then east to find another junction. Go south. If you go east,
   you will walk a long way and eventually return to the hole you previously
   fell through.

   At the next junction, you can find an unguarded gift box containing a
   Running Bomb (inflicts about 100 HP of damage to all enemies) to the right.
   Go west to proceed.

   Alec will soon stop you, and you will hear a strange sound.

         "Was that you?
          It was me, it was me, hee hee hee."

   At the next junction, Alec will stop you again. Unfortunately, he forgot
   which way to go and is not sure whether to go north or west. Go west to move
   on. If you go north, you will hit a dead end and there is nothing there.

   After climbing the vine, there is another junction. Go north. To the east is
   a Crag Lizard and a dead end.

   Go north and then west to find a second a vine. Climb it and then go
   northwest to reach another vine.

   At the top, walk west to reach one final vine and the exit.

 d)The Desolate Mountaintop

   (1C14)
   Once you're out of the dark cave, head north into another cave. Climb the
   ladder to reach a gift box holding Beef Jerky and an Amazing Capsule
   (Instant Revitalizing Machine in EarthBound). Examine the machine to recover
   all your HP. Exit the cave to the southeast.

   The Titany and Balding Eagle can be found outside. The Balding Eagle can be
   defeated with a 4 to 7-hit combo or in two rounds without combos. The
   Titany, on the other hand, may take about two to three rounds with combos or
   as much as five to six rounds without combos if you're at a low level.
   Fortunately, the Titany has a pretty low Offense, so it won't cause much
   damage. Remember to time your button presses between each beat of the
   Titany's battle music to combo, just like with the Flying Mouse. If you
   can't combo, try using Flint's Power Smash.

   Walk east and cross the bridge to reach a gift box containing a Sprinting
   Bomb. This item can inflict up to 150 HP of damage to all enemies on screen,
   but I recommend you save it for an upcoming boss battle. If your inventory
   is full, use or discard any food items.

   Walk north along the cliffs to the west to find another gift box containing
   a Fresh Lumber. Obtain this weapon, equip it on Flint, and discard your
   previous weapon.

   The other two gift boxes in this area contain Beef Jerky. Go north to move
   on.

   Some of the trees in the next area can move and attack Flint. You should be
   able to defeat the Tree in two to three rounds with combos or three to four
   without. Always defeat the Tree last in any battle, as it will burst into
   flames when defeated and inflict about 150~200 HP of damage.

   Flint and Alec will find a baby Drago playing with one of Claus's shoes. You
   can pick up the Child's Shoe, but it is not required. The Shoe will not take
   up inventory space.

   The two gift boxes in this area contain a Nut Bread and Beef Jerky. When you
   reach the second gift box, use the Nut Bread or any food item to recover
   Flint's HP to near max.

 e)Mecha-Drago

   Move north to find Claus's other shoe. Alec will call for Claus but will
   be met by a Mecha-Drago instead.

   When the battle starts, use the Drago Fang in the first round to penetrate
   the Drago's hard skin. The Drago Fang looks like a white fang attached to a
   hilt (push SELECT while in the inventory screen to see what the items look
   like).

   If you can combo, use Flint's Charge Up in the second round (use it twice if
   the Mecha-Drago decreased Flint's Offense). Flint can inflict over 110 HP of
   damage with a 16-hit combo and a buffed Offense. If the Mecha-Drago
   decreases Flint's Offense near the end of the fight, use up any Bombs in
   your inventory before using standard attacks again.

   If you can't combo, use up any Bombs after using the Drago Fang. Use Charge
   Up (twice, if needed) and use Power Smash in every round. Power Smash has a
   roughly 30% chance of hitting but can inflict 250~300 HP of damage with a
   buffed Offense.

   Use Beef Jerky, Peculiar Cheeses, or Yogurt to recover if HP falls to 45 or
   below. At the very least, keep Flint's HP above 35 because the Drago will
   use a final attack at the end of the battle that can inflict about 280 HP of
   damage.

   When the Mecha-Drago finally collapses, Alec will tell Flint to stay his
   hand; there's no need to force the baby Drago to feel the same anguish Lucas
   and Claus have to endure.

   You will see a chapter summary after the scene.

-------------------------------------------------------------------------------

 The people of Tatsumairi Village may have never experienced sadness...
 until today.
 Whether it was sunny or cloudy,
 everyone greeted each other with a warm smile.
 The inhabitants of the forest all got along.
 The strong helped the weak,
 and they shared whatever was scarce.

 But,
 now it seemed the people of Tatsumairi were experiencing all the sadness in
 the world. Everything was turning bad, and getting worse...

 When? Where?
 What? Why?
 Did everything start to change.
 The animals were being transformed like demented play things and were starting
 to attack people.
 Like in Flint's family, the mutual bond holding people together was being
 severed.

 Who are the suspicious group of Pig mask wearing men?

 What is that strange flying object wandering the once beautiful sky?

 And where is the still missing Claus...

 The mysteries deepen,
 and the story begins

 ...on a tragic note.

-------------------------------------------------------------------------------

                               End of Chapter 1

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
VIII.Chapter 2: Thief Adventures
*******************************************************************************

1.To Osohe Castle

  Recommended Level: 9 -> 10

                                    Outline

               Go into the basement and open all the gift boxes
                                       |
                                       |
                  Go to the graveyard and defeat the zombies
                                       |
                                       |
                    Examine the drawbridge to Osohe Castle
                                       |
                                       |
                         Enter the gravedigger's house
                                       |
                                       |
                     Push the empty book case aside and go
                          through the secret passage



 GIFT BOXES
   ____________________
  | Tatsumairi Village |
  |____________________|______________________________________________________
  |1.Thunder Bomb      | inflicts 90 HP of |                                  |
  |  "Ikazuchidama"    | Thunder damage    | behind Duster's house            |
  |____________________|___________________|__________________________________|
  |2.Beef Jerky        |                   |                                  |
  |  "Hoshiniku"       | recovers 60 HP    | inside the gravedigger's house   |
  |____________________|___________________|__________________________________|
  |3.Peculiar Cheese   |                   |                                  |
  |  "Kuse no Aru      | recovers 60 HP    | inside the gravedigger's house   |
  |   Chiizu"          | for Duster        |                                  |
  |____________________|___________________|__________________________________|
  |4.Running Bomb      | inflicts 100 HP   | secret passage under             |
  |  "Hashiridama"     | of damage         | the gravedigger's house          |
  |____________________|___________________|__________________________________|
  |5.Nut Bread         |                   | secret passage under             |
  |  "Konomi Pan"      | recovers 30 HP    | the gravedigger's house          |
  |____________________|___________________|__________________________________|


 ENEMIES

  a)Zombie Man/Zombie Lady
    ゾンビマン / ゾンビレディー  "Zonbi Man/Zonbi Redii"

    HP: 95/87

    Attacks

     -Biting attack
      Damage: 6~7 HP

     -Be absentminded
      Effect: none

     -Be wobbly
      Effect: none

    Strategy

      You should be able to defeat a zombie in two turns (one turn if you can
      manage to get a 11~12 hit combo). These zombies seem to be vulnerable to
      sleep, so use Duster's Hypnotic Pendulum if you want help in executing
      rhythmic attacks.

      -Duster: standard attack
               Hypnotic Pendulum


  b)Zombie Dog
    いぬゾンビ  "Inu Zonbi"

    HP: 115

    Attacks

     -Biting attack
      Damage: 10~12 HP

     -Growl at you
      Effect: none

     -Chase its own tail
      Effect: none

    Strategy

      It should take about two or three turns to defeat the Zombie Dog. This
      enemy's battle music rhythm is slightly different from other songs.
      Instead of timing your button presses with the tempo of the music, you
      have to follow the bass line of the song. I've found it to be slightly
      harder then most songs, but you should be able to get about 2~5 hits in a
      consistent manner. The Zombie Dog sometimes drops Nut Bread (recovers 30
      HP).

      -Duster: standard attack


  c)Mobile Grave
    あるくはかいし  "Aruku Hakaishi"
    Type: Ghost
    Vulnerable: Thunder, crying

    HP: 156

    Attacks

     -Fall on top of you
      Damage: 35~45 HP

     -Fall down
      Effect: none

     -Edge closer
      Effect: none

    Strategy

      With the Mobile Grave's high Offense and Defense, it is absolutely
      essential that you attack with good combos. Even with 16 hit combos, it
      will take about five or six turns to defeat this enemy. It may be better
      to avoid this thing altogether, though defeating it will give you a
      respectable 60 exp. points.

      The Mobile Grave's battle music steadily increases its tempo from very
      slow to very fast. To execute combos, time you button presses with each
      quarter beat instead of each drum beat in the music (the drums sometimes
      sound on each eighth beat). This is actually one of the easier songs to
      execute combos with, so you should get the hang of it quickly.

      -Duster: standard attack (with high combos)


  d)Detached Leech
    はなれなヒル  "Hanare na Hiru"
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 61

    Attacks

     -Biting attack
      Damage: 4~6 HP

     -Blood sucking attack
      Damage: 10~11 HP

    Strategy

      You should be able to defeat the Detached Leech in one round with a one
      or two hit combo. This enemy sometimes drops an Edible Mushroom (recovers
      20 HP).

      -Duster: standard attack


  e)Spineless Lobster
    まっかんち  "Makkanchi"
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 80

    Attacks

     -Swing its claw around
      Damage: 13~14 HP

     -Offense Up[alpha]
      Effect: increase its Offense by about 20%

     -Raise its claws
      Effect: none

    Strategy

      You should be able to defeat the Spineless Lobster in about three rounds
      or so. The rhythm of this enemy's battle music can be a little tricky,
      but you should be consistently able to get about five or more hits. You
      can also use Duster's Hypnotic Pendulum attack to put this enemy to sleep
      to help you combo.

      -Duster: standard attack
               Hypnotic Pendulum


 WALKTHROUGH

 a)A Mysterious Assignment

   The chapter will begin with a flashback of when Flint got out of jail, only
   this time you will hear Flint thank Duster. When Duster returns home, Wes
   will assign him a task:

         "Duster.
          ...not my son, but my pupil, Duster.

          Listen!
          The time has come...
          No, it's not as if I was waiting for this moment. If possible...I
          wish it had not arrived.
          But you and I have both been preparing for it.
          It's time for you to apply the things I have taught.

          We still haven't seen the enemy.
          But our way of life will change starting now.
          Are you ready for it!
            >Yes     >No  (if you answer "no," Wes will say a few extra things)

          | Duster...
          | It might've been better if we were born in a different time.
          | I pushed you in your training when you were young, and the limp in
          | your leg--and your reputation as a misfit--is all my fault...at
          | least, that's what I think.
          | If you want to resent me then by all means resent me. If that makes
          | you feel better then resent me all you want.
          | But...you cannot choose your answer.

          | Duster, listen carefully!
          | This is not a test. It is a command.

          Duster. I'm going to give you your task.

          Sneak into Osohe Castle.
          There, I want you find a "Certain Important Thing" and bring it back
          here.
          That "Certain Important Thing" is...
          No...
          I shouldn't have to tell you.
          As a thief, you should be able to tell the value of what you are
          stealing yourself.

          Still, do you want me to tell you a little bit about it?
            >Yes     >No  (If you answer "yes," Wes will say a few extra things)

          | It looks very, very important.
          | How do I say this...it's shiny? Something like that.

          | I'm not telling you anymore.

          I have a few things prepared for you in the basement.
          They are a thief's Seven World Wonde...I mean, a thief's Seven Tools.
          Wait, were there seven?
          Well, whatever.
          Take them with you.
          They'll come in handy when you get into a fight."


   Walk into the basement and open all the gift boxes. These will be Duster's
   special attacks in battle:

     Wall Staple           Siren Beetle
     Hypnotic Pendulum     Smoke Bomb
     Scary Mask            Tickle Feather

   -The Wall Staple can solidify a target for two or three rounds.

   -The Siren Beetle makes an enemy turn around and unable to attack for two
    turns. An enemy with its back turned has reduced Defense.

   -The Hypnotic Pendulum makes an enemy fall asleep. Sleeping enemies cannot
    do anything for several rounds but will likely wake up when attacked.

   -The Smoke Bomb makes an enemy start uncontrollably crying, reducing the
    accuracy of their physical attacks by about 50%.

   -The Scary Mask decreases an enemy's Offense and the Feather decreases an
    enemy's Defense by about 20% the first time and 8% the second and third
    times they are used.

   You can use these moves as many times as you want in battle, but they are
   not guaranteed to be successful.

   Duster also has a couple of abilities that are randomly used at the
   beginning of battle. When you encounter an enemy face-to-face, Duster has
   some chance of getting in a swift blow before the fight starts. Also, when
   an enemy approaches Duster from behind, Duster can occasionally make the
   enemy turn around and give you a free round instead.

 b)Tatsumairi Village

   Exit the house and check behind it. There is a gift box hidden out of sight
   that contains a Thunder Bomb, an item that can inflict about 80~120 HP of
   electrical damage to all enemies on screen. Save this item for boss battles
   or for when you are in a dangerous situation. The gift box refills every
   time you enter the Crossroad, so come back if you want more Thunder Bombs.

   Walk south and cross the bridge to the west. Mapson is standing on the
   bridge, and he will circle the location of Osohe Castle on your map if you
   talk to him (press the R button to view your map).

   Go into the town square and attempt to head north. On the way, Duster will
   bump into a strange man and a monkey. The man will apologize and they will
   continue on their way.

   Move north again to find Butch. Butch will show Duster a large sack and tell
   him it contains "money." He sold his livestock to a traveler and got the
   sack of "money" in return, despite the fact that people in Tatsumairi don't
   use "money." Duster doesn't exactly know what "money" is and Butch himself
   isn't too sure about it either, but Butch thinks "money" will be important
   in the future and decided to trust the traveler on the deal. He hides the
   sack in the well and makes Duster promise to keep this a secret.

 c)The Graveyard

   Move directly north through the Crossroad and into the graveyard. Once
   there, Duster will be attacked by a group of four zombies. Individually,
   these zombies aren't too strong, but a group of them can inflict a good
   amount of damage. Use Duster's Hypnotic Pendulum attack if you want to put a
   Zombie to sleep and focus on defeating the other Zombies. If you attack with
   good timing and get a 11~12 hit combo, you can defeat a Zombie in one turn.

   Go directly north into the next area. Walk up to the edge of the moat and
   examine the drawbridge. As you try to go back south, an ant will stop you
   and explain how to execute combos using the "Sound Battle System." Go south
   into the graveyard.

   Aside from the Zombies, there are now Zombie Dogs and Mobile Graves lurking
   in the graveyard. The Zombie Dogs aren't too hard, but the Mobile Graves can
   inflict a large amount of damage if you don't attack with high combos. Even
   with 16-hit combos, it may take about five or six turns to defeat it. You
   should avoid this enemy altogether (unless you want to level up) and enter
   the gravedigger's house.

   Go into the basement and open the two gift boxes there. They contain Dried
   Meat and Cheese, both of which recover 60 HP. Push the empty book case from
   either side to reveal a hidden passage and enter it.

   The underground passage is a straightforward area with some leeches and
   lobsters lurking inside. The leeches can easily be defeated with a two hit
   combo, but the lobsters have a pretty high Defense and you may want to use
   Duster's Hypnotic Pendulum to put them to sleep.

   There is a gift box here that contains a Running Bomb, an item that inflicts
   about 100 HP of damage to all enemies on screen; save it for a boss battle
   or for when you are in a bad situation. There is also a gift box holding Nut
   Bread as well.

_______________________________________________________________________________
_______________________________________________________________________________


2.Osohe Castle

  Recommended Level: 10 -> 12

                                    Outline

                 Examine the castle wall and climb to the top
                                       |
                                       |
                   Enter the castle and dash into the statue
                                       |
                                       |
                          Obtain a Rotten Eclair and
                            buy a Rope Snake (2C1)
                                       |
                                       |
                   Go to the ghosts' party room and build a
                           ladder to the third floor
                                       |
                                       |
                      Cross the gap using the Rope Snake
                                       |
                                       |
                          Go to the fourth floor and
                              pick up the Pendant
                                       |
                                       |
                              Defeat Mr. Passion
                                       |
                                       |
                           Take the Noble Spittoon and
                                  return home


 ITEMS

  a)Battle Memory (Key Item)
    たたかいのきおく  "Tatakai no Kioku"
    (A yellow book)

    Use: view all enemies you have encountered and practice fighting them
    Location: 1F of Osohe Castle, in the room next to the Ghost Merchant

    With the Battle Memory, you can view all the enemies you have encountered
    in the game and practice fighting them. This is a safe way to practice
    executing combos since enemies will not attack and you can fight for as
    long as you want. The Battle Memory will not take up inventory space and
    will remain with you between chapters.

    To practice fighting an enemy, go into the inventory screen and select the
    Key Icon. Look for an item that looks like a yellow book and push the A
    button. Select the enemy you want to fight and press START to go into
    battle. To stop fighting, select the EXIT icon at the top of the screen.

  b)Rotten Eclair
    くさったエクレア  "Kusatta Ekurea"
    (A brown eclair)

    Use: trade them with the Ghost Merchant for other items
    Obtained: -by fighting Stinky Ghosts
              -talk to one of the partying ghosts on the second floor

    There is a Ghost Merchant on the first floor of Osohe Castle that will
    trade Rotten Eclairs for some items. You can trade 1 Rotten Eclair for a
    Fresh Mint or a Rope Snake and 2 Rotten Eclairs for Beef Jerky. The Rope
    Snake is an item needed to progress in the game.

    Rotten Eclairs can be found by fighting Stinky Ghosts. There is also a
    ghost on the second floor of Osohe Castle that will give you as many Rotten
    Eclairs as you want for free.

  c)Rope Snake (Key Item)
    ヒモヘビ  "Himo Hebi"
    (A red snake)

    Use: can be used to cross over small gaps; needed to progress through the
         game
    Obtained: trade one Rotten Eclair with the Ghost Merchant

    At a few points in the castle, you will come across some small gaps that
    impede your path. You will need to use the Rope Snake in order to cross
    these gaps and move on. The Rope Snake is regarded as an essential item and
    will not take up inventory space.

  d)Fresh Mint
    すっきりミント  "Sukkiri Minto"
    (Looks like three yellow flowers)

    Use: cures nausea (unable to eat food items)
    Location: -1F of Osohe Castle, next to a sign
              -1F of Osohe Castle, near the Hot Spring
              -Ghost Merchant

    You can get this item while making your way to the first floor of Osohe
    Castle or by giving 1 Rotten Eclair to the Ghost Merchant. Use it after
    battles if Duster is feeling nauseous (indicated by a gray cloud).


 GIFT BOXES
   ______________
  | Osohe Castle |
  |______________|____________________________________________________________
  |1.Fresh Mint (x2)   |                   |                                  |
  |  "Sukkiri Minto"   | cures nausea      | -on the stairs between 1F and 2F |
  |  (Looks like three |                   | -1F, near the hot spring         |
  |  yellow flowers)   |                   |                                  |
  |____________________|___________________|__________________________________|
  |2.Battle Memory     | practice fighting |                                  |
  |  "Tatakai no Kioku"| against any       | 1F, in the room next to the      |
  |  (A yellow book)   | enemy you've faced| Ghost Merchant                   |
  |____________________|___________________|__________________________________|
  |3.Beef Jerky        |                   |                                  |
  |  "Hoshiniku"       | recovers 60 HP    | 1F kitchen                       |
  |____________________|___________________|__________________________________|
  |4.Rotten Milk (x2)  | turns into Yogurt | -1F kitchen                      |
  |  "Furui Miruku"    | in 10 to 15 min.  | -3F of Osohe Castle              |
  |____________________|___________________|__________________________________|
  |5.Chick Bandana     |                   |                                  |
  |  "Hiyoko Bandana"  | armor; Defense +5 | 2F of Osohe Castle               |
  |____________________|___________________|__________________________________|
  |6.Osohe Sketch      |                   |                                  |
  |  "Osohe Mitorizu"  | map of the Castle | 2F kitchen                       |
  |____________________|___________________|__________________________________|
  |7.Sprinting Bomb    | inflicts 100 to   | 2F kitchen, after defeating the  |
  |  "Bashiridama"     | 200 HP of damage  | Strawberry Slime                 |
  |____________________|___________________|__________________________________|
  |8.Aquarius Bracelet |                   |                                  |
  |  "Mizugame no      | armor; Defense +5 | 3F                               |
  |   Udewa"           |                   |                                  |
  |____________________|___________________|__________________________________|
  |9.Durable Shoes     | weapon for Duster;| 3F, in the room with the Ghost   |
  |  "Joubu na Kutsu"  | Offense +12       | Knight                           |
  |____________________|___________________|__________________________________|


 ENEMIES

  a)Stinky Ghost
    くっさ〜いオバケ  "Kussaaai Obake"
    Type: Ghost
    Vulnerable: Fire, crying

    HP: 125

    Attacks

     -Standard attack
      Damage: 10~13 HP

     -Blow its stinky breath at you
      Effect: feel nauseous (can't eat food items)

     -Call for help
      Effect: a Stinky Ghost may join the battle

    Strategy

      You should be able to defeat the Stinky Ghost in about two rounds. You
      can also use Duster's Smoke Bomb to reduce the accuracy of this enemy's
      standard attack, though I recommend you only use it when fighting a
      group.

      This enemy sometimes drops Rotten Eclairs; trade them with the Ghost
      Merchant for other items.

      -Duster: standard attack
               Smoke Bomb, if facing a group


  b)Arachnid!
    スパイダー!  "Supaidaa!"
    (A spider with a striped abdomen)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 60

    Attacks

     -Biting attack
      Damage: 5~6 HP

     -Shoot its web at you
      Effect: solidify a single party member

     -An Arachnid! falls from the ceiling
      Effect: another Arachnid! joins the battle

    Strategy

      You should be able to defeat the Arachnid! in one round with combos or
      two rounds without.

      This enemy sometimes drops a Fresh Mint (cures nausea).

      -Duster: standard attack


  c)Big Bro
    アニアニ  "Ani Ani"
    (A round creature with lanky arms and legs)
    Type: mysterious creature
    Vulnerable: crying

    HP: 67

    Attacks

     -Fire[alpha]
      Comments: This enemy will try to use PSI but will be unsuccessful.

     -Freeze[beta]

     -Lifeup[beta]

     -Tremble in fear
      Effect: none

     -Bumble in fear
      Effect: none

    Strategy

      You should be able to defeat the Big Bro in one or two turns. The poor
      guy won't be able to attack you.

      -Duster: standard attack


  d)Barrel Man
    タルマン  "Taru Man"
    (A creature inside a broken barrel)
    Type: mysterious creature
    Vulnerable: Fire, crying

    HP: 100

    Attacks

     -Standard attack
      Damage: 8~10 HP

     -Release a sweet fragrance
      Effect: makes a party member fall asleep

    Strategy

      You should be able to defeat the Barrel Man in one or two turns. This
      enemy sometimes drops Nut Bread (recovers 30 HP).

      -Duster: Standard attack


  e)Artsy Ghost
    げいじゅつなオバケ  "Geijutsu na Obake"
    (A ghost disguised as a painting)
    Type: Ghost
    Vulnerable: Fire, crying

    HP: 187

    Attacks

     -Standard attack
      Damage: 10~12 HP

     -PK Freeze[alpha]
      Damage: 29~31 HP
      Effect: may solidify its target

     -Critique itself
      Effect: makes Duster unable to understand what it's talking about (i.e.
              no effect)

    Strategy

      You should be able to defeat the Artsy Ghost in about three or four
      turns. Note that, despite how fast this enemy's battle music sounds, its
      rhythm is actually pretty slow.

      The Artsy Ghost sometimes drops a Peculiar Cheese (recovers 60 HP).

      -Duster: standard attack


  f)Ghost Armor
    オバケカッチュウ  "Obake Kacchuu"
    (An empty knight armor)
    Type: Ghost
    Vulnerable: Thunder, sleep
    Resistant: Fire

    HP: ~100

    Attacks

     -Throw a punch
      Damage: 8~10 HP

     -Tackle
      Damage: 18~20 HP

     -Flash a pose
      Effect: none

    Strategy

      Use the Hypnotic Pendulum and the Scary Mask to render the Ghost Armor
      virtually harmless. It should take about four or five turns to defeat
      this enemy.

      The Ghost Armor sometimes drops Beef Jerky (recovers 60 HP).

      -Duster: Hypnotic Pendulum
               Scary Mask, if asleep
               Tickle Feather, if asleep
               standard attack


  g)Violent Roach
    あれ  "Are"
    (A Cockroach)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 88

    Attacks

     -Standard attack
      Damage: 11~13 HP

     -Leap forward and spread its wings
      Effect: solidify a single party member

     -Knit its brow
      Effect: none

    Strategy

      You should be able to defeat the Violent Roach with a 7~8 hit combo.

      -Duster: standard attack


  h)Strawberry Slime
    イチゴスライム  "Ichigo Suraimu"
    (A spilled bottle of jam)
    Type: mysterious creature
    Vulnerable: Freeze, crying

    HP: 182

    Attacks

     -Standard attack
      Damage: 8~10 HP

     -Spew out its digestive fluids
      Damage: 18~24 HP

     -Release a sweet fragrance
      Effect: puts a single party member to sleep

    Strategy

      Use the Hypnotic Pendulum to put the Strawberry Slime to sleep, and use
      the Tickle Feather at least once before attacking. The Smoke Bomb and the
      Scary Mask can be used to reduce the effectiveness of this enemy's
      standard attack, but nothing can be done about its stronger fluid attack.

      Use a food item when Duster's HP falls to 40 or below. You will get a
      Sprinting Bomb (inflicts about 150 HP of damage to all enemies) and 146
      exp. points, for defeating this enemy.

      -Duster: Hypnotic Pendulum
               Tickle Feather, at least once
               standard attack
               Beef Jerky, Cheese, or Yogurt if HP falls to 40 or below


  i)Carpet Monster
    カーペットモンスター  "Kaapetto Monsutaa"
    (A creature with sharp teeth underneath a rug)
    Type: Organic
    Vulnerable: Fire, crying

    HP: ~160

    Attacks

     -Biting attack
      Damage: 10~15 HP

     -Offense Up[alpha]
      Effect: increases its Offense by about 20%

     -Pull the carpet out from under your feet
      Effect: trips (solidifies) a party member for two or three turns

     -Growl
      Effect: none

    Strategy

      It should take about two or three rounds to defeat the Carpet Monster.
      Don't let Duster's HP get too low while fighting this enemy; it can
      immobilize you for several rounds if it pulls the carpet under Duster's
      feet.

      The Carpet Monster's battle music rhythm is slightly different from other
      songs. Instead of timing your button presses with the tempo of the music,
      you have to follow the bassline of the song. I've found it to be slightly
      harder then most, but you should be able to get about 2~5 hits in a
      consistent manner.

      This enemy sometimes drops Nut Bread (recovers 30 HP).

      -Duster: standard attack


  j)Ghost Knight
    オバケナイト  "Obake Naito"
    Type: Ghost
    Vulnerable: Thunder, sleep

    HP: 200

    Attacks

     -Stab with its sword
      Damage: 29~31 HP

     -Swing its sword around
      Damage: 39~44 HP

     -Offense Up[alpha]
      Effect: increases the Ghost Knight's Offense by about 20%

     -Defense Up[alpha]
      Effect: increases the Ghost Knight's Defense by about 20%

     -Show off
      Effect: none

    Strategy

      If you can combo, use the Siren Beetle and attack only when the Ghost
      Knight is turned around. Not only will this prevent the Ghost Knight from
      attacking, but the damage you'll inflict will be equivalent to using the
      Tickle Feather once. If you want to play more defensively, put the Ghost
      Knight to sleep and decrease its Offense 3 times. The Hypnotic Pendulum
      seems to work less often than the Siren Beetle, but you can reduce the
      damage Duster takes by about 60% using the Scary Mask.

      If you can't combo, you'll likely need to put the Ghost Knight to sleep
      and reduce its Offense 3 times. Thereafter, use the Tickle Feather as
      much as you need before attacking. If you have a Thunder Bomb, use it to
      inflict about 110 HP of damage.

      This enemy sometimes drops Yogurt (recovers 80 HP) when defeated.

      -Duster: Siren Beetle, if you can combo
               Hypnotic Pendulum, if you can't combo
               Scary Mask, while asleep
               Tickle Feather, while asleep
               standard attack


  k)Ghost Sword
    オバケソード  "Obake Soodo"
    (A floating sword with a face)
    Type: Ghost
    Vulnerable: Thunder, sleep
    Resistant: Fire

    Attacks

     -Stab attack
      Damage: 18~22 HP

     -Continuous attack
      Damage: 6~8 HP
      Comments: The Ghost Sword will attack twice when it uses this attack. The
                above damage values are for one attack only.

     -Has a big grin on its face
      Effect: none

    Strategy

      You should be able to defeat the Ghost Sword in about two or three
      rounds. Use Duster's Hypnotic Pendulum if you want to put this enemy to
      sleep and reduce its Offense.

      -Duster: standard attack
               Hypnotic Pendulum
               Scary Mask


  l)Ghost Shield
    オバケシールド  "Obake Shiirudo"
    (A floating shield with a face)
    Type: Ghost
    Vulnerable: Thunder, sleep
    Resistant: Fire

    Attacks

     -Charge forward
      Damage: 15~17 HP

     -Has a big grin on its face
      Effect: none

    Strategy

      You should be able to defeat the Ghost Shield in about three or four
      rounds. Use Duster's Hypnotic Pendulum if you want to put this enemy to
      sleep and decrease its stats.

      The Ghost Shield sometimes drops Rotten Milk (turns into Yogurt, which
      recovers 80 HP) when defeated.

      -Duster: standard attack
               Hypnotic Pendulum
               Tickle Feather
               Scary Mask


  m)Rockin' Ghost
    オバケもくば  "Obake Mokuba"
    (A white ghost riding a toy horse)
    Type: Ghost
    Vulnerable: Fire

    HP: 152

    Attacks

     -Charge forward
      Damage: 26~30 HP

     -Jab with its spear
      Damage: 16~18 HP

     -Start a fight
      Effect: attack another Rockin' Ghost
      Comments: This enemy will only use this attack if you are fighting two
                Rockin' Ghosts.

     -Flash a disturbing smile
      Effect: none

    Strategy

       You should be able to defeat the Rockin' Ghost in two or three rounds.
       This enemy sometimes drops Beef Jerky (recovers 60 HP).

       -Duster: standard attack


  n)Pseudoor
    トビラモドキ  "Tobiramodoki"
    (A ghost disguised as a door)
    Type: Ghost
    Vulnerable: Fire, crying

    HP: 215

    Attacks

     -Standard attack
      Damage: 9~13 HP

     -Blow its stinky breath at you
      Effect: makes a party member feel nauseous

     -Shut its doors
      Effect: reduce damage inflicted on the Pseudoor by half
      Comments: The Pseudoor will not attack while its doors are closed.

     -Flash a disturbing smile
      Effect: none

    Strategy

      It should take two or three turns to defeat the Pseudoor. I would avoid
      fighting this enemy altogether, as it can make Duster feel nauseous and
      cause trouble for you if you've run out of Fresh Mints.

      -Duster: standard attack


  o)Mr. Passion
    パッションさん  "Passhonsan"
    (A ghost conductor)
    Type: Ghost
    Vulnerable: Fire, crying

    HP: ~630

    Recommended Level: 11

    Attacks

     -Wildly swing his baton around
      Damage: 27~31 HP

     -Chuck a chair at you
      Damage: 29~31 HP

     -Fling candles at you
      Damage: 8~11 HP
      Comments: This attack hits twice. The above damage estimates are for one
                hit only.

     -Attack with a barrage of flying furniture
      Damage: 15~20 HP
      Comments: This attack will hit you three times. The above damage
                estimates are for one hit only.

     -Throw a mouse at you
      Damage: 1~2 HP

     -Get fired up
      Effect: increase his Offense by about 20%

     -Lose his mind in the music
      Effect: none

    Strategy

      Before fighting the Mr. Passion, be sure that Duster's HP is near max and
      that you have at least one Beef Jerky, Cheese, or Yogurt just in case
      Duster takes a lot of damage early in the fight.

      Use Duster's Smoke Bomb in the first round to reduce the accuracy of this
      boss's attacks. Use the Scary Mask thereafter to decrease Mr. Passion's
      Offense 2 or 3 times to make this fight much easier. Use the Scary Mask
      again whenever this enemy increases its Offense. Once Mr. Passion is
      rendered virtually harmless, use the Tickle Feather 1 or 2 times to
      quicken his demise.

      -Duster: (first turn) Smoke Bomb
               (subsequent turns) Scary Mask
               Tickle Feather
               standard attack


 WALKTHROUGH

 a)Castle Courtyard

   Once inside Osohe Castle's walls, go directly north from where you emerge
   and examine the lightly colored vertical band on the wall.

   Walk west along the roof and attempt to enter the castle. You will be
   interrupted by an ant that starts lecturing you again on executing combos in
   battle. Enter the castle after it finishes talking.

   The castle is filled with ghosts, spiders, and other creepy things. The
   ghosts can burp at Duster and make him feel nauseous, preventing him from
   eating any food items. They can be defeating in just a couple turns. The
   spiders can likewise be defeated quickly, but they can solidify you with
   their webs and make things a little harder.

   The first door you see leads to a gift box containing Rotten Milk, an item
   that will turn into Yogurt (recovers 80 HP) after a few minutes. Dash into
   the status holding the giant ball to move on.

   WARNING: If you dash into the statue from the right, the ball will drop on
            Duster and end the game.

   Do not open the gift box at the bottom of the hole. If you do, a ghost will
   pop out and burp in Duster's face, rendering him unable to eat food items.

   Go into the next room and open the gift box to find a Fresh Mint, an item
   that cures nausea (indicated by a gray cloud symbol). There is a hot spring
   coming up soon, so don't use the Fresh Mint yet.

 b)Osohe Castle: First Floor

   Go down to the first floor to enter the main hall. Examine the exit to the
   south to unlock the main door into the castle. Go west to find a hot spring
   and a Save Frog, as well as a gift box holding Fresh Mint.

   (2C1)
   Go north through the main hall to find three doors in the next room. The
   middle door leads to a Ghost Merchant, who will trade you items for some
   Rotten Eclairs. You can trade 1 Rotten Eclair for a Rope Snake or a Fresh
   Mint and 2 Rotten Eclairs for Beef Jerky. Rotten Eclairs are brown in color
   and can be obtained by fighting Stinky Ghosts. You can also get as many as
   you want for free from a ghost on the second floor (see below). You will
   need to trade at least 1 Rotten Eclair for the Rope Snake, an item needed to
   progress in the game.

   The door on the left leads to a gift box that contains the Battle Memory, an
   item that allows you to practice fighting against any enemy you have
   previously encountered. This item can be very handy for practicing combos,
   since enemies will not attack and you can fight for as long as you want. To
   practice fighting an enemy, go into the inventory screen and select the Key
   Icon. Look for an item that looks like a yellow book and push A. Select the
   enemy you want to fight and press START to enter battle. To stop fighting,
   select the EXIT icon at the top of the screen.

   The door on the right leads to a kitchen. There are two gift boxes here that
   contain Rotten Milk and Beef Jerky. There is nothing you can do in the
   basement for now.

 c)Second Floor

   Enter the passage on the left and go up the stairs to the second floor.

   Enter the first door you see to find a Chick Bandana. Equip it on Duster's
   "head" to increase his Defense. The painting in this room will attack if you
   turn your back on it, but it should not be too hard to defeat. Its PK Freeze
   can inflict about 30 HP of damage, so make sure Duster is not low on health.
   If you want to return to the hot spring to recover, check the fireplace to
   fall through.

   Three of the Ghost Armors in the hallway will come to life and attack as you
   try to walk through. If you are caught in a fight, put it to sleep with the
   Hypnotic Pendulum and use the Scary Mask to reduce its Offense; it has a
   pretty high HP count, Offense, and Defense, so you'll want to reduce the
   damage you receive in the fight. It will take about four or five rounds to
   defeat this enemy with combos.

   Several ghosts are holding a party in the next room. These ghosts are
   friendly and can be talked to. Speak to the ghost eating on the right side
   of the table and it will give you as many Rotten Eclairs as you want. You
   will sometimes have to answer "yes" to its question and sometimes "no" to
   receive one.

   To the south is the kitchen. Open the gift box tied with the blue ribbon to
   get a map of the castle (press R to view it).

   The moving jar on the table is a Strawberry Slime, a pretty tough enemy that
   awards 146 exp. points and a Sprinting Bomb when defeated. If you want to
   fight it, make sure that Duster's HP is at least above 40 and examine the
   jar. Use the Hypnotic Pendulum to put the Strawberry Slime to sleep, and use
   the Tickle Feather at least once before attacking. Eat Beef Jerky, Cheese,
   or Yogurt if Duster's HP falls to 40 or below.

   Go back into the party room and look for a dark, vertical band on the north
   wall. Examine it to build a ladder to the third floor.

 d)Third Floor

   Go through the door to the south. When you reach two gift boxes, open the
   one on the right to get an Aquarius Bracelet, an item that should be
   equipped as "other." Discard whatever Duster was equipped with before. The
   other gift box is hiding a ghost that will burp in Duster's face to make
   him nauseous.

   Return to where the ladder was and approach the edge of the gap. Press A to
   swing across using the Rope Snake.

   There is a Carpet Monster lurking under the rug here, but you should be able
   to defeat it in two or three rounds (provided it does not solidify you).
   Before talking to the ghost in front of the door, go into the room to the
   left and save.

   Go back to the previous room and talk to the ghost. It will tell you there
   is a very strong monster behind the door.

 e)Ghost Knight

   Enter the room and open the gift box to get a pair of Durable Shoes. Equip
   it and discard Duster's previous weapon.

   You can fight the Ghost Armor and the ghost weapons in this room if you
   want, but you won't receive anything other than 180 exp. points and possibly
   a Yogurt (recovers 80 HP). You can fight the Ghost Knight by approaching the
   Ghost Armor in the middle, or you can fight each enemy individually by
   approaching the sword and shield first. The armaments aren't too hard and
   can be put to sleep easily.

   Defeating the stronger Ghost Knight will earn you 23 more exp. points than
   if you fought each enemy separately. If you can combo, use the Siren Beetle
   and attack when the Knight's back is turned. Not only will this prevent the
   Knight from attacking, but the damage you inflict will be equivalent to
   using the Tickle Feather once. If you want to play more defensively, put the
   Ghost Knight to sleep and decrease its Offense 3 times to reduce the damage
   Duster takes by about 60%.

   If you can't combo, put the Ghost Knight to sleep and reduce its Offense 3
   times. Use the Tickle Feather as much as you need after that. If you have a
   Thunder Bomb, use it to inflict about 110 HP of damage. The Ghost Knight has
   200 HP, so two Thunder Bombs will defeat it.

 f)Fourth Floor

   Move up to the fourth floor and check the shining object on the ground. It
   is a pendant that the mysterious person dropped. You cannot do anything with
   it now, but it will not take up inventory space.

   Before moving forward, make sure that you have at least one Beef Jerky,
   Cheese, or Yogurt for an upcoming boss battle. If not, you may want to get
   some Rotten Eclairs and trade them for Beef Jerky with the Ghost Merchant.

   There are a couple of Ghost Horsies lurking in the next hallway. You should
   be able to engage them one at a time, and they should not be too hard to
   defeat.

   In the next room, there are some Barrel Men and some Pseudoors. All the
   doors in this room are fake except for the one at the very end. These doors
   can make Duster feel nauseous, so avoid fighting them. The Barrel Men should
   be easy to defeat.

 g)Mr. Passion

   Enter the next room to find the ghost conductor Mr. Passion. Before talking
   to him, make sure that Duster's HP is near max and that you have at least
   one Beef Jerky, Cheese, or Yogurt. Talk to Mr. Passion and answer "no" to
   refuse to listen to his music and start the fight.

   Use the Smoke Bomb in the first round to reduce the accuracy of this boss's
   attacks. Use the Scary Mask thereafter to decrease Mr. Passion's Offense 2
   or 3 times to make this fight much easier. Use the Scary Mask again whenever
   this enemy increases its Offense. Once Mr. Passion is rendered virtually
   harmless, use the Tickle Feather 1 or 2 times to quicken his demise.

   After the boss is defeated, you can examine the couch in this room to
   recover Duster's HP. Walk into the next room and examine the Noble Spittoon
   in the middle to take it.

   Return to the previous room and examine the fireplace to fall down to the
   first floor.

   Go outside and talk to the gravedigger to receive the key to the drawbridge.
   Examine the drawbridge to lower it down, and return to Duster's house.

_______________________________________________________________________________
_______________________________________________________________________________


3.Returning to Osohe

  Recommended Level: 12 -> 15

                                    Outline

                                  Talk to Wes
                                       |
                                       |
                   Go to Osohe Castle and defeat the Clayman
                                       |
                                       |
                Return to the room where you found the spittoon
                                       |
                                       |
                              Meet Kumatora (2C2)
                                       |
                                       |
               Go to the ninth floor and defeat the Oh-So-Snake


 ITEMS

  a)Flea Charm
    ノミのおまもり  "Nomi no Omamori"
    (A pentagonal charm)

    Use: armor for Duster; equip on "body"
    Obtained: -Thomas's Bazaar
              -gift box inside the Castle

    Thomas's Bazaar in the town square often has the Flea Charm in stock. Check
    the store before heading back to Osohe Castle. If the Flea Charm isn't
    there, go back to the store after watching a cut-scene or fighting a boss.
    There is also gift box in Osohe Castle containing this item.


 GIFT BOXES
  ______________
 | Osohe Castle |
 |______________|____________________________________________________
 |1.Flea Charm        |                   | stairs between 5F and 6F |
 |  "Nomi no Omamori" | armor; Defense +5 | of Osohe Castle          |
 |____________________|___________________|__________________________|
 |2.Magic Gelatin     |                   |                          |
 |  "Majikku Zerii"   | recovers 20 PP    | 7F                       |
 |  (Yellow scoop of  |                   |                          |
 |  jelly with a      |                   |                          |
 |  cherry on top)    |                   |                          |
 |____________________|___________________|__________________________|
 |3.Sprinting Bomb    | inflicts 100 to   |                          |
 |  "Bashiridama"     | 200 HP of damage  | 8F, in the broom room    |
 |____________________|___________________|__________________________|
 |4.Beef Jerky        |                   |                          |
 |  "Hoshiniku"       | recovers 60 HP    | 8F, in the broom room    |
 |____________________|___________________|__________________________|
 |5.Magic Tart        |                   |                          |
 |  "Majikku Taruto"  | recovers 30 PP    | 9F                       |
 |  (A piece of pie)  |                   |                          |
 |____________________|___________________|__________________________|


 ENEMIES

  a)Clayman
    ネンドじん  "Nendojin"
    (A gray creature with an antenna on its head)
    Type: Mysterious Creature
    Vulnerable: Fire, crying

    HP: ~880

    Attacks

     -Throw a punch
      Damage: 20~27 HP

     -Tackle
      Damage: 35~40 HP

     -Fall on top of you
      Damage: 55~60 HP
      Comments: The Clayman will lie on the ground and have reduced Defense and
                be unable to attack for two rounds after it uses this attack.

     -Be absentminded
      Effect: none

    Strategy

      Use Duster's Smoke Bomb in the first round to reduce the accuracy of the
      Clayman's attacks, and reduce its Offense 2 or 3 times using the Scary
      Mask. Attack with high combos and you should be able to defeat this enemy
      in about six or seven rounds. You can use the Tickle Feather if you want,
      but it likely won't shorten the battle by more than a round.

      If you can't combo, the best strategy is probably the same as above,
      though you may want to use the Tickle Feather 1 or 2 times. Don't bother
      using a Thunder Bomb; it only inflicts about 45 HP of damage.

      -Duster: (first round) Smoke Bomb
               (second round+) Scary Mask (2 or 3 successful times)
               Tickle Feather (1 or 2 successful times)
               standard attack
               Beef Jerky, Yogurt, or Cheese if HP falls to 50 or below


  b)Pigmask
    ブタマスク  "Buta Masuku"
    (A gun-toting soldier wearing a mask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 160

    Attacks

     -Fire a beam
      Damage: 17~18 HP

     -Let out a swift kick
      Damage: 10~13 HP

     -Say something nasty
      Effect: decrease a single target's Offense by about 20%

     -Lose his temper
      Effect: increases his Offense by about 20%

     -Apologize
      Effect: none

    Strategy

      You should be able to defeat the Pigmask in about one or two rounds. This
      enemy sometimes drops a Bag of Pork Chips (recovers 50 HP).

      -Duster: standard attack


  c)Recon Mech
    ていさつメカ  "Teisatsu Meka"
    (A round floating robot)
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 90

    Attacks

     -Fire a beam
      Damage: 11~13 HP

     -Sound an alarm
      Effect: a Pigmask may join the battle

    Strategy

      You should be able to defeat the Recon Mech in one or two rounds. A
      single Thunder Ball will usually destroy this enemy.

      -Duster: standard attack


  d)Lingering Spirit
    みれんタラタラ  "Miren Taratara"
    (A floating flame)
    Type: Ghost
    Vulnerable: Freeze, feeling strange
    Resistant: Fire, Thunder

    HP: 65

    Attacks

     -Standard attack
      Damage: 3~5 HP

     -PK Fire[alpha]
      Damage: 15~20 HP to all
      Effect: may burn its targets

     -Reveal the tragedies of life to you
      Effect: make a party member uncontrollably cry

     -Flicker
      Effect: none

    Strategy

      The Lingering Spirit has very high Defense, so standard attacks won't
      inflict much damage. Use Kumatora's Freeze[alpha] (5 PP) instead to
      defeat it. Duster should use the Siren Beetle to try to prevent this
      enemy from attacking (the Wall Staple never works).

      The Lingering Spirit sometimes drops Magic Gelatin (recovers 20 PP).

      -Duster: Siren Beetle

      -Kumatora: Freeze[alpha] (5 PP)


  e)Osohe Cape
    オソヘマント  "Osohe Manto"
    (A tattered cape)
    Type: Ghost
    Vulnerable: Fire, sleep

    HP: 189

    Attacks

     -Standard attack
      Damage: 15~21 HP

     -PK Freeze[alpha]
      Damage: 35~40 HP
      Effect: may solidify its target

     -PSI Magnet[alpha]
      Effect: drains PP from a party member

     -Shield[alpha]
      Effect: reduces the damage inflicted by physical attacks by 50%; prevents
              combos

    Strategy

      Use the Wall Staple in the first round and you should be able to win in
      about two or three rounds. If you can't combo, use PK Fire[alpha] (6 PP).

      The Osohe Cape's battle music steadily increases its tempo from very slow
      to very fast. To execute combos, time you button presses with each
      quarter beat instead of each drum beat in the music (the drum sometimes
      sound on each eighth beat). This is one of the easier songs to combo
      with, and you should get the hang of it quickly.

      The Osohe Cape sometimes drop a Peculiar Cheese (recovers 60 HP for
      Duster; only 20 HP for Kumatora) when defeated.

      -Duster: (first round) Wall Staple
               standard attack

      -Kumatora: standard attack
                 PK Fire[alpha] (6 PP), if you can't combo


  f)Oh-So-Snake
    オソヘビ  "Osohebi"
    (A sea serpent)
    Type: Organic
    Vulnerable: Thunder

    HP: ~1235

    Recommended Level: 14

    Attacks

     -Biting attack
      Damage: 20~30 HP

     -Whip its tail around
      Damage: 15~22 HP to all

     -Plunge into the water and cause a Tsunami
      Damage: 50~55 HP to all
      Comments: The Oh-So-Snake will not attack for one or two rounds after it
                uses this attack. While submerged, it will receive half damage
                from physical attacks but slightly more damage from Thunder.
                The Scary Mask and the Smoke Bomb do not seem to affect the
                tsunami.

     -Coil attack
      Effect: solidify a party member for three or four rounds

     -Blow bubbles in the water
      Effect: none
      Comments: The Oh-So-Snake spends one or two turns doing nothing after
                attacking with a tsunami.

    Strategy

      The Oh-So-Snake will generate a tsunami after it suffers a certain amount
      of damage. Use food items to raise everyone's HP above 55 or so in the
      fourth or fifth round in preparation. Try to use the Peculiar Cheese only
      on Duster, as it only recovers 20 HP for Kumatora.

      How you attack depends on whether or not Kumatora is over level 12 and
      has learned PK Thunder and Lifeup.

      WITH PK THUNDER: Give all of your bombs and food items to Duster before
      the fight. If you're good at combos, use a Sprinting Bomb (if you have
      any) in the first round and use standard attacks thereafter. Use Thunder
      Bombs when the Snake submerges into the water after generating a tsunami.

      If you can't combo, use all bombs before using standard attacks.

      Kumatora should use PK Thunder[alpha] (7 PP) in each round.

      If you recovered the party before this battle, you should have no
      problems surviving. Use up your food items before using Lifeup[alpha]
      (5 PP) if possible.

      WITHOUT PK THUNDER: Before the fight, give all Sprinting and Running
      Bombs to Kumatora and use weak food items to recover the party to near
      max HP and PP. Give all Thunder Bombs to Duster.

      Use the Smoke Bomb until it works while Kumatora uses up any Sprinting or
      Running Bombs before using PK Freeze[alpha] (5 PP). With high combos, the
      Snake should attack with a tsunami in the fourth or fifth round, so use a
      food item to recover anyone with less than 55 HP then. When the Snake
      submerges after the tsunami, throw Thunder Bombs while Kumatora uses food
      items on whomever needs them.

      If you can't combo, you'll probably want to level up Kumatora until she
      learns PK Thunder.

      -Duster (w/ PK Thunder): (first round) Sprinting Bomb (a red ball with a
                                                             white top)
                               standard attack
                               Thunder Bomb, while the Snake is underwater
                               Beef Jerky or Yogurt, if anyone's HP falls to 60
                                 or below

      -Kumatora (w/ PK Thunder): PK Thunder[alpha] (7 PP)
                                 Lifeup[alpha] (5 PP), as needed

      -Duster (w/o PK Thunder): (first round) Smoke Bomb
                                standard attack, with combos
                                Thunder Bombs, while the Snake is underwater

      -Kumatora (w/o PK Thunder): Sprinting and Running Bombs
                                  PK Freeze[alpha] (5 PP)
                                  Cheese, if Duster's HP falls to 60 or
                                    below
                                  Beef Jerky or Yogurt, if HP falls to 60 or
                                    below


 WALKTHROUGH

 a)Reporting to Wes

   Once back home, talk to Wes to show him the spittoon Duster found in Osohe.

         "Ahh, you're back earlier than I expected.
          Show me what you've got."

         [ Duster brings out the pot ]

         "This is...?!

          This sheen...
          This feel...
          It's exquisite and finely made and, in a way, shiny!
          Looks pretty good, huh?

          This is indeed Osohe Castle's legendary, noble spittoon that has been
          passed down from generation to generation...

          Good find!
          I knew you could do it.


          Duster.
          You are...

          ...AN EVEN BIGGER IDIOT THAN I THOUGHT!!!"

         [ Wes breaks the pot ]

         "YOU FOOL YOU FOOL YOU FOOL!!

          You don't know what to steal, and you call yourself a thief?!

          Anything else?! You fool!
          You're not hiding any real winners from me, are you?!
          Are you trying to amuse me by acting dumb?
          You fool."

         [ Duster shows Wes the Pendant ]

         "...?!
          Let me see that!

          ...th, this is...
          ...not what I wanted you to bring me...but, perhaps..."

         [ Flashback to the person who dropped the Pendant ]

         "Duster.
          I think that...
          The person who owns that pendant...
          Is the Princess of Osohe Castle.

          Duster.
          Your first task ended in failure.
          But this is no time for me to be calling you a fool all day.
          I'll go with you.
          We're going to Osohe Castle.
          We're going to the room where you found that spittoon!"

         [ Wes joins you ]


   Unlike the other NPCs that have joined you before, Wes is actually a pretty
   helpful character. He can solidify an enemy by throwing one of Duster's
   stinky socks, use a Thunder Bomb, and can inflict about 110 HP of damage
   with one of his special attacks. His attacks are random, however, and he
   still wastes some of his turns.

 b)Back to Osohe

   Check behind Duster's house to find a Thunder Bomb. This gift box refills
   every time you enter the Crossroad, so come back if you want any more.

   Go back to the town square and go to Thomas's Bazaar. Get the Flea Charm,
   equip it on Duster, and discard what was previously equipped (the Charm is
   pentagonal in shape). If the Flea Charm isn't in stock, check back after
   triggering a cut-scene or fighting a boss battle. It can also be found in a
   gift box in Osohe Castle.

   Go north to Osohe Castle. Enter the castle and a couple of Pig Men will have
   a Clayman attack you.

   The Clayman is vulnerable to crying, so have Duster use his Smoke Bomb in
   the first round to reduce the accuracy of this enemy's attacks. Use the
   Scary Mask to reduce its Offense 2 or 3 times after that, and attack with
   combos to win in about six or seven rounds. If you can't combo, use the
   Tickle Feather at least once before attacking.

   Your destination is the room where you found the spittoon. On the way, you
   may encounter some Pigmasks and some Recon Mechs, but you should be able to
   defeat them in a couple rounds; put the Pigmasks to sleep or use a Thunder
   Bomb against the Mechs if you get into trouble. You can examine the sofa in
   the Mr. Passion room to restore your HP.

 c)Secret Door

   When you get to your destination, examine the face on the wall. Wes will
   open it for you.

         "The treasure is behind this door.

          It looks like someone's already opened it...
          Must've been a short time ago.
          The only person that could've opened this secret door is probably the
          Princess.

          ...Duster.
          This is a little embarrassing, so look the other way."

         [ Wes starts dancing ]

         "Don't look!
          It's not like I'm sticking my butt out or anything."

         [ Wes finishes his dance ]

         "I taught you this dance when you were young.
          I've told you a million times to dance when you don't know what else
          to do...

          I suspect the Princess is further inside.
          Those pig men are probably still back in the hall.
          Let's go, and stay alert! You fool!"


   Walk to the edge of the balcony in the next room and examine the area below.

        [ You can see something that looks like a needle struck deeply into the
           ground in the courtyard. ]

         Wes:
         "I believe that thing has been in Osohe from a long time ago.
          I once asked the king of Osohe what it was, and the usually affable
          king looked at me sternly and said, "Forget it,"
          ...I think.

          I have a feeling I stopped thinking about it after that.

          That's not the "Certain Important Thing" I was talking about."

   Wes's uncertain tone is deliberate, and you'll find out why later.

 d)Kumatora

   (2C2)
   As Duster and Wes enter the next room, they will be stopped by an exploding
   projectile.

         Girl:
         "...!
          Grandpa Wes?!
          Is that you, gramps?!

         Wes:
         "Ah, Princess!
          So it is you, your highness!
          My, how long has it been!
          Your highness's gramps...
          has not been thinking of you only once in a while.
          No, no, no!
          My joy is making me say the wrong thing.
          Your highness's gramps has forgotten about you only a little.
          No, no, no...
          Duster! You fool!
          Get it together!"

         Girl:
         "Forget it.
          I got my leg caught in this stupid trap.

          There's no way I was going to let myself die in a place like this,
          so I was just thinking about cutting my leg off."

         Wes:
         "Ho, ho, ho.
          Reckless as always.
          There is no need to cut your leg.
          A trap like this is a match for my thieving skills!
          No, no, no!
          I shall take care of it; one, two, hup!"

         [ Wes frees the girl. ]

         "Princess...
          You are now safe..."

         [ The girl's pendant shines. ]

         Girl:
         "Hey, my pendant.
          You stole it from me.

          Jeez, can't let my guard down for a second.

          Is this your son, gramps?"

         [ The girl goes up to Duster. ]

         "Hmm.

          Your breath kinda sinks.
          Your name's Duster, huh.
          My name is..."

   You will be prompted to give the girl a name. Her default name is
   "Kumatora" (lit. Bear-Tiger), and she will join you as your next party
   member.

         Kumatora:
         "...Kumatora.
          Nice to meet ya!"

         [ Kumatora moves to the front. ]

         "...?
          What're you doing.
          Let's go!"

         Wes:
         "To where, Princess?"

         Kumatora:
         "Isn't it obvious.
          Didn't you guys come to the castle for That, too?"

         Wes:
         "...but,
          your leg..."

         Kumatora:
         "A little spit'll heal this right up!
          C'mon!

          Hey!
          Gramp's son!
          Be my escort!"

         [ Kumatora joins you. ]


   Kumatora is a tomboyish girl that specializes in offensive PSI. She can
   learn PK Fire, Freeze, and Thunder, as well as Lifeup and Healing
   for recovery. To use Lifeup and Healing outside of battle, push START and
   select the third icon. Once she learns them at level 12 and 14, Lifeup will
   appear at the top of the list and Healing right below it. Use Lifeup to
   restore HP and Healing to cure status effects.

   In battle, select the third icon from the left to use Kumatora's PSI moves.
   Her abilities are organized as follows:

     >Offense:     PK Fire
                   PK Freeze
                   PK Thunder

     >Recovery:    Lifeup
                   Healing
                   PSI Magnet

     >Assist:      Hypnosis
                   Paralysis
                   Brainshock
                   Offense Down
                   Defense Down

   Almost all PSI moves have a Greek letter suffix starting with [alpha]. Later
   Greek letters denote stronger versions of an attack.

   When Kumatora reaches a certain level, she will fall under a fever. While
   feverish, white spots will appear above her head and you will not be able
   to dash. After walking a few steps, the fever will go away and Kumatora will
   learn a new PSI move. All of this will be explained by a "Wind of Gossip"
   that interrupts you when Kumatora first gets a fever.

 e)New Enemies

   The enemies here are the Lingering Spirit (a floating flame) and the Osohe
   Cape (a tattered cape). The Lingering Spirit has high Defense, but one hit
   from PK Freeze[alpha] (5 PP) will defeat it. Duster should use the Siren
   Beetle to make it turn around (the Wall Staple doesn't work).

   Use the Wall Staple in the first round against the Osohe Cape. It's
   vulnerable to sleep as well, but only use the Hypnotic Pendulum if you have
   trouble getting combos (just follow the timpani). Use PK Fire[alpha] (6 PP)
   if you can't combo.

   NOTE: You will have an easier time against an upcoming boss if you level up
         Kumatora to level 12 and learn PK Thunder and Lifeup. Definitely do
         this if you cannot combo. Go back to the sofa on the 4th floor of the
         castle to recover as needed while fighting the enemies here.

 f)Secret Rooms of Osohe

   The way ahead is straightforward. Whenever you reach a gap, press A at the
   edge to jump across with the Rope Snake.

   The first gift box here contains a Flea Charm. Equip it on Duster if you
   didn't get one from Thomas's Bazaar. Don't give it to Kumatora, as she is
   already equipped with the aforementioned pendant.

   The next gift box contains Magic Gelatin, a food item that recovers 20 PP.
   Save it for an upcoming boss battle.

   On the eighth floor is a room with three brooms sweeping the ground. If you
   touch a broom, the party will be taken to the trash can next to the balcony,
   but that broom will disappear. The brooms follow a preset path, so study
   their movements before proceeding. The two gift boxes in this room contain a
   Sprinting Bomb (inflicts about 150 HP of damage to all enemies) and Beef
   Jerky (recovers 60 HP).

   On the ninth and final floor is a gift box containing Magic Tart (recovers
   30 PP).

   Before entering the double doors, use any weak food items to recover HP, and
   use a Magic Gelatin (yellow jelly with a cherry on top) or a Magic Tart
   (looks like a piece of pie) to recover PP.

   If Kumatora has not learned PK Thunder, give her all of your Sprinting and
   Running bombs and food items, while giving Duster all of your Thunder Bombs.
   If Kumatora can use PK Thunder, give Duster all of your items.

   You will finally find what you are looking for through the double doors: the
   "Hummingbird's Egg."

         Wes:
         "Here, here."

         [ Wes approaches the egg. ]

         "I hid it over here.

          Duster.
          This is that "Certain Important Thing" I ordered you to get.

          It's apparently called the "Egg of Light," or the "Hummingbird's
          Egg.

          Even I don't know what exactly this Egg is.
          The Hummingbird's Egg is a secret within a secret, a collection of
          secrets...or so it seems."

         Kumatora:
         "This collection of secrets is what we need right now."

        [ Kumatora moves toward the egg. ]

         "If we let this thing get into the wrong hands, it'll pour out its
          secrets and...make things really bad."

         Wes:
         "Whether this Egg holds something hopeful or something terrible...
          we don't know.

         "But this Hummingbird's Egg is our secret."

         Kumatora:
         "Hummingbird...
          It's pretty ridiculous this little Egg holds all the world's
          secrets."

         Wes:
         "It is indeed ridiculous, but what's even more ridiculous is this fool
          here.
          Duster.
          You weren't able to take a whiff of the secrets hidden and
          concentrated like condensed milk in this Egg.
          That alone makes you a fool! A failed thief!"

         Kumatora:
         "You shouldn't call your own son a fool like that. Besides, if he
         really was a fool, he wouldn't know it.

         Anyway, we can't let this egg fall into the bad guys' hands."

         [ Banging on the door ]

         "Speak of the devil!"

         [ A Clayman rams the door. ]

         "Gramps! Duster!
          Let's hurry and get out of here!"

         [ Kumatora grabs the egg. ]

         Wes:
         "Princess! Hold, hold!
          I know the Egg appears to be just sitting there, but...
          I have set a Trap on the Egg!"

         Kumatora:
         "Hm?
          ...a Trap?"

         [ The party falls through a pit. ]

         Wes:
         "Priiiiiinceeeeeessss!!!"

         Kumatora:
         "My bad."

         [ The party falls into a pool of water. ]

         Wes:
         "Princess!
          Are you safe?!"

         [ Kumatora emerges. ]

         Kumatora:
         "I'm okay, but...
          ...uh oh."

         Wes:
         "What is the problem?
          If it's about that fool, then do not concern yourself.
          I have been training him for situations like this."

         Kumatora:
         "No, not Duster, the Egg is missing!"

         Wes:
         "What?!
          Not the fool, but the Egg is missing!"

         [ Duster and the Egg emerge. ]

         "Ahh, the Egg!
          And with Duster.
          Okay, okay, good job!
          I've called you a fool 11 times so far, but I take every one of them
          back!
          You ain't no fool no more.
          All's well that ends well."

         [ A shadow circles under the Egg. ]

         Kumatora:
         "I don't think it's the end just yet."


 g)Oh-So-Snake

   If you can use PK Thunder[alpha] (7 PP), have Kumatora use the move as much
   as possible. Duster should use up any Sprinting Bombs (looks like a red ball
   with a white top) from the start and attack with combos thereafter. If you
   can't combo, use up any Running Bombs before attacking.

   If you don't have PK Thunder, Kumatora should use up any Sprinting and
   Running Bombs before attacking with PK Freeze[alpha] (5 PP), while Duster
   uses the Smoke Bomb until it works. With high combos, the Oh-So-Snake should
   use its special tsunami attack in the fourth or fifth round, so use a food
   item on anyone with less than 55 HP then.

   The Oh-So-Snake will plunge into the water and cause a tsunami after
   sustaining some damage. The tsunami will inflict about 50 to 55 HP of
   damage, so keep everyone's HP above 55 after a few rounds have passed. The
   Snake will remain partially submerged for one or two rounds after the
   tsunami, during which it will receive half damage from physical attacks but
   extra damage from Thunder. Use any Thunder Bombs if you can during this
   time.

 h)More Trouble

   When the Snake is defeated, the water will drain out of the pit, washing the
   party out along with it. Kumatora and Wes will end up on the riverbank in
   town and be rescued by Lighter and his son, Fel. Unfortunately, Duster and
   the Egg are nowhere to be found, and Kumatora and Wes decide to go look for
   him.

   Go to the town square and you will find Butch raising a ruckus.

         Butch:
         "Hey!

          Wes!
          Where the heck is Duster?!

          Duster was the only one I told about the bag of Money I hid in the
          well and now it's gone! That means Duster took it, right?!
          That's my Money!

         Lisa (a townswoman):
         "Like we said before,
          why do you even have something like that.
          What in the world is Money!"

         Brenda (A townswoman):
         "Something strange is going on here."

         Butch:
         "Shut up, shut up, shut uuuup!

          Aren't Wes and Duster supposed to be thieves?!
          Since there's nothing to take in town you guys weren't doing any
          stealing, but when you see something as good as Money you probably
          steal it don't you?!"

         Kumatora:
         "Wanna make something of it, you little punk!"

         Butch:
         "Who're you supposed to be...
          A friend of these thieves?
          Violence is wrooong!
          Violence, violence!"

         Flint:
         "...
          Grandpa Wes.

          Butch, everyone, why don't we just calm down.
          Without Duster here, we won't figure out anything with all this
          arguing.
          The townspeople and I all trust you. Let's just wait for Duster to
          come back for now."

         Wes:
         "That fool...
          Hurry up and come home..."

   You will then see the chapter summary.

-------------------------------------------------------------------------------

 The same suspicious group that deformed the animals in the forest have begun
 to transform the town and its people. There seems to be something bigger
 hidden behind the actions of the suspicious traveler that gave Butch the
 money.

 But, it was not as if the people were wringing their hands and doing nothing.

 Flint, with his family torn apart.

 Wes and his son Duster, the good thieves.

 Kumatora, the princess that suddenly appeared.

 Fate is trying to bring together those who do good.

 As for that timid Lucas...where is he now?

-------------------------------------------------------------------------------

                               End of Chapter 2

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
IX.Chapter 3: The Suspicious Peddler
*******************************************************************************

1.Going to Town

  Recommended Level: 1 -> 8

                                    Outline

                    Go to the round building and defeat the
                               Cactus Wolf (3C1)
                                       |
                                       |
                     Ride the Pork Bean to the Western end
                          of the Underground Highway
                                       |
                                       |
                 Defeat the three slimes and climb the ladder
                                       |
                                       |
                    Go to the Inn and talk to the innkeeper
                                       |
                                       |
                    Follow Fassad outside in the middle of
                 the night and return to your room afterwards


 ITEMS

  a)Flea Charm
    ノミのおまもり  "Nomi no Omamori"
    (A pentagonal charm)

    Use: armor; equip on "body;" increases Defense by 5
    Obtained: defeat the Antlion that has trapped a save frog

    Near the middle of the desert is a save frog that is trapped in an Antlion
    whirlpool. Defeat the Antlion to receive this item; use the Bug Spray
    (looks like a rainbow colored spray can) to win easily.


 GIFT BOXES
   ______________
  | Death Desert |
  |______________|____________________________________________________________
  |1.Beef Jerky (x2)   |                | -northwest of the oasis             |
  |  "Hoshiniku"       | recovers 60 HP | -southern edge of the desert        |
  |____________________|________________|_____________________________________|
  |2.Nut Bread         |                |                                     |
  |  "Konomi Pan"      | recovers 30 HP | south of the oasis                  |
  |____________________|________________|_____________________________________|
  |3.Running Bomb (x2) |                | -southwest of the oasis             |
  |  "Hashiridama"     | inflicts 100 HP| -next to a pile of bones in the     |
  |                    | of damage      |  southern area of the desert        |
  |____________________|________________|_____________________________________|
  |4.Bug Spray         |                |                                     |
  |  "Mushi Mushi      | inflicts 300 HP| southern area of the desert         |
  |   Kiraa"           | to Bug type    |                                     |
  |  (Rainbow colored  | enemies        |                                     |
  |   spray can)       |                |                                     |
  |____________________|________________|_____________________________________|
  |5.Flea Charm        |                | defeat the Antlion that has trapped |
  |  "Nomi no Omamori" | armor; Defense | a save frog near the middle of the  |
  |                    | +5             | desert                              |
  |____________________|________________|_____________________________________|
  |6.Aquarius Bracelet |                |                                     |
  |  "Mizugame no      | armor; Defense | northwest of the round, white       |
  |   Udewa"           | +5             | building                            |
  |____________________|________________|_____________________________________|

   _____________________
  | Underground Highway |
  |_____________________|_____________________________________________________
  |1.Underground Map   | map of the     |                                     |
  |  "Chikatsuuro      | Underground    | at the bottom of the elevator       |
  |   Mappu"           | Highway        |                                     |
  |____________________|________________|_____________________________________|
  |2.Bug Spray (x2)    | inflicts 300   |                                     |
  |  "Mushi Mushi      | HP to Bug type | -at the bottom of the elevator      |
  |   Kiraa"           | enemies        | -in the last room before the Village|
  |____________________|________________|_____________________________________|
  |3.Beef Jerky        |                |                                     |
  |  "Hoshiniku"       | recovers 60 HP | next to the Amazing Capsule         |
  |____________________|________________|_____________________________________|
  |4.Ancient Banana    |                |                                     |
  |  "Mukashi no       | trips an enemy | next to the Amazing Capsule         |
  |   Banana"          | to inflict 50  |                                     |
  |  (A rotten banana) | HP of damage   |                                     |
  |____________________|________________|_____________________________________|
  |5.Nut Bread         |                |                                     |
  |  "Konomi Pan"      | recovers 30 HP | in the tank hangar                  |
  |____________________|________________|_____________________________________|
  |6.Chick Bandana     |                |                                     |
  |  "Hiyoko no        | armor; Defense | in the tank hangar                  |
  |   Bandana"         | +5             |                                     |
  |____________________|________________|_____________________________________|
  |7.Running Bomb      | inflicts 100   | in the last room before Tatsumairi  |
  |  "Hashiridama"     | HP of damage   | Village                             |
  |____________________|________________|_____________________________________|
  |8.Mosquito Charm    |                |                                     |
  |  "Ka no Omamori"   | armor; Defense | defeat the Gooey Goos               |
  |  (A pale yellow,   | +7             |                                     |
  |  pentagonal charm) |                |                                     |
  |____________________|________________|_____________________________________|


 ENEMIES

  a)Dung Beetle
    フンコロガシ  "Fun Korogashi"
    (A dung beetle on a ball of dung)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 43

    Attacks

     -Standard attack
      Damage: 3~5 HP

     -Diligently roll its dung
      Effect: none

    Strategy

      Fassad can defeat the Dung Beetle in one hit, so you can just sit back
      and either defend or use Crowd Pleaser to prevent the Dung Beetle from
      attacking.

      This enemy sometimes drops Dung. Give it to the dung beetle next to the
      oasis to earn 5 or 10 experience points.

      -Salsa: Crowd Pleaser


  b)Sand Lizard
    すなトカゲ  "Suna Tokage"
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 76

    Attacks

     -Standard attack
      Damage: 7~8 HP

     -Stare at you
      Effect: none

    Strategy

      Have Salsa use Crowd Pleaser to prevent this enemy from attacking. Fassad
      should take care of the rest.

      This enemy sometimes drops Nut Bread (recovers 30 HP).

      -Salsa: Crowd Pleaser
              standard attack


  c)Sara-Sara-Sahara
    サラサラサハラ  "Sara Sara Sahara"
    (A flying saucer that looks like a face)
    Type: Mysterious Creature
    Vulnerable: Fire, sleep

    HP: 88

    Attacks

     -Standard attack
      Damage: 7~11 HP

     -Shoot a baffling beam
      Effect: makes a party member feel strange
      Comments: If Salsa starts to fell strange, Fassad will use the shock
                collar to inflict 1 HP of damage to Salsa and revert him back
                to normal.

     -Be swept around by the wind
      Effect: none

     -Clank its jaws together
      Effect: none

    Strategy

      Fassad should defeat this enemy in about two hits. Use "defend" to
      minimize damage.

      -Salsa: "defend"
              standard attack


  d)Great Antlion
    オオアリジゴク  "Ooari Jigoku"
    (An antlion)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 121

    Attacks

     -Attack with its pincers
      Damage: 19~21 HP

     -Throw sand in your face
      Effect: makes a party member uncontrollably cry

     -Suck you in
      Effect: solidify a party member

     -Taunt you
      Effect: none

    Strategy

      If you're at a low level, it may be best to avoid this enemy. A couple of
      Ant Lions can be found in a wide open area in the southern end of the
      desert. They are stationary on the field, but they may catch you by
      surprise if you dash instead of walk.

      To defeat this enemy, use Crowd Pleaser until it works and use Apologize
      while the Ant Lion is distracted by Salsa's act. Using both together
      should solidify the Ant Lion for most rounds. Use Crowd Pleaser first, as
      it has a higher success rate. If you don't want to deal with failed
      attacks, use "defend" instead.

      Fassad should defeat this enemy in about three rounds. If you have the
      Bug Spray (looks like a rainbow colored spray can), use it to defeat the
      Ant Lion in one hit.

      -Salsa: Crowd Pleaser
              Apologize, after Crowd Pleaser has worked
              "defend"


  e)Cactus Wolf
    サボテンウルフ  "Saboten Urufu"
    (A wolf with a cactus on its head)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 468

    Recommended Level: 3

    Attacks

     -Cactus headbutt
      Damage: 18~22 HP

     -Biting attack
      Damage: 9~11 HP

     -Growl at you
      Effect: none

    Strategy

      Use up any Running Bombs you have (it looks like a small purple ball)
      and "defend" when you run out. Use Beef Jerky or Nut Bread when Salsa's
      HP falls to 12 or below. Fassad should take care of the Cactus Wolf
      before you run out of food items.

      If you're low on food and bombs, level up to level 5 or so by fighting
      Sand Lizards and collect the Nut Breads they drop.

      The Cactus Wolf will drop Beef Jerky when defeated.

      -Salsa: "defend"
              Nut Bread or Beef Jerky, if HP falls to 12 or below


  d)Violent Roach
    あれ  "Are"
    (A Cockroach)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 88

    Attacks

     -Standard attack
      Damage: 15~21 HP

     -Leap forward and spread its wings
      Effect: solidify a single party member

     -Knit its brow
      Effect: none

    Strategy

      "Defend" while Fassad takes care of the Violent Roach. You should win in
      about two rounds.

      -Salsa: defend


  e)HUGE Pillbug
    "Dodeka! Dangomushi"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: ~70 HP

    Attacks

     -Standard attack
      Damage: 6~8

     -Roll towards you
      Damage: 9~11 HP

     -Roll up into a ball
      Effect: increase its Defense by about 20%

     -Size up the situation
      Effect: make itself feel strange

    Strategy

      You should be able to defeat the HUGE Pillbug in one or two rounds. This
      enemy sometimes drops Nut Bread (recovers 30 HP).

      -Salsa: standard attack


  f)Gooey Goo
    ネバネバール  "Neba Nebaaru"
    (A gray slime with three eyes)
    Type: Mysterious Creature
    Vulnerable: Freeze

    HP: 92

    Attacks

     -Standard attack
      Damage: 5~8 HP

     -Spew out its digestive fluids
      Damage: 11~14 HP

     -Split into two
      Effect: another Sticky Slime may join the battle

     -Edge closer
      Effect: none

    Strategy

      Use a Running Bomb in the first turn. If you are good with combs, use
      standard attacks thereafter. Otherwise, use Monkey Mimic. Use a food item
      if Salsa's HP falls to about 20 or below.

      The Gooey Goo will drop a Mosquito Charm (equip on "body") when defeated.

      -Salsa: (first turn) Running Bomb
              standard attacks, if you are good at combos
              Monkey Mimic
              Beef Jerky, if HP falls to 20 or below


 WALKTHROUGH

 a)Simian Hostages

   The chapter will open with a male and female monkey being held hostage by
   the Pigmask Army and a man named "Fassad."

         Fassad:
         "Alright, Monkey!
          Do what we tell you, or this...Girl Monkey is dead.
          If you do what you're supposed to do you can happily reunite,
          understand?!
          You...
          and her...
          can both lose your lives, got it?!

         [ Fassad shocks the monkey ]

         "How's that? You like it?
          That neat little collar on your neck is no ordinary collar.
          It's a finely made device that can administer your 'Punishment,' even
          if you escape to the edges of the desert.

          By the way, Monkey,
          you don't have a name yet do you?
          You're going to need a name from now on.
          We should give you a cute name, shouldn't we.
          Nuheheheheh!"

   You will be prompted to give the monkey a name. His default name is
   "Sarusa," which is a pun in Japanese for "monkey" (saru) and "salsa." I will
   refer to him as "Salsa" in the guide.

          "Alright, Stupid Monkey!
           Salsa!
           Listen up!
           If you want a nice trip with me, just remember two things.

           You and I are buddies.
           ...don't even try to run away from me.
           Always show me affection. Understand?
             >Yes     >No   (If you answer "no," Fassad will shock Salsa and
                             repeat himself)

           Good, good.
           Second, always do as I say.
           If I tell you to dance, then dance!
           If I tell you to laugh, then laugh!
           Understand!
             >Yes     >No

           As long as you don't disobey me, you won't suffer.
           Nuheheheheh.

           What the...?
           What's with that defiant look in your eyes...?
           Dance!"

   Press left on the control pad.

          "Nuhahahaha.
           What a funny little Monkey dance!
           It's almost embarrassing to watch!
           Dance something else."

   Press right.

          "Good, good.
           Now laugh!"

   Press down.

          "Do a somersault!"

   Press up.

          "Good, good.
           Well done.
           We look like a bona-fide bright and happy performing duo."

          [ Everyone else leaves on the ship ]

          "...
           Stupid Monkey!
           Only cry when I tell you to!
           Don't cry on your own!
           I'll Punish you!"

          [ Fassad shocks Salsa ]

          "Hey!
           How long are you going to lie there!
           There's a round, white building to the east of here.
           That's where we're going!"

   Salsa is a pretty weak character who's only real strengths are his special
   attacks:

         Apologize     Crowd Pleaser
         Dance         Monkey Mimic

   Both Apologize and Crowd Pleaser will solidify an enemy for a few rounds,
   but Crowd Pleaser tends to have a higher success rate.

   Dance will have a random effect, such as increasing your Offense, Defense,
   or Speed, doing the opposite to the enemy, or solidifying an enemy.
   
   With Monkey Mimic, Salsa will wait until the enemy attacks him and use the
   same attack against the enemy. Salsa will attack multiple times if hit more
   than once, though Monkey Mimic will not work on status affecting moves.

   Other than Monkey Mimic, Salsa's special attacks are not guaranteed to
   work.

   With Salsa relegated more to an assisting role, Fassad will end up being the
   main attacker. His standard attacks can inflict about 60 HP of damage, and
   occasionally he will throw a bomb that inflicts about 200 HP of damage.

 b)Death Desert

   (3C1)
   Go to next area to find an oasis. Check the water to recover your HP, even
   if it smells like dung.
   
   There are gift boxes containing Beef Jerky northwest of the oasis, a Running
   Bomb to the southwest, and Nut Bread to the south. Save these items for an
   upcoming mini-boss.

   Before moving on, you might want to level up Salsa a bit. The enemies here
   are mostly weak, and Fassad should be able to defeat them in one or two
   hits. Use Crowd Pleaser to avoid taking damage while Fassad attacks.

   If you fight the dung beetles, they will sometimes drop a ball of Dung. Give
   the Dung to the dung beetle next to the oasis and you will receive 5 or 10
   experience points for each ball of Dung you give.

 c)To the White Building

   Go south from the oasis into the next area.

   Near the entrance is a gift box containing a Luxury Banana. This is a food
   item that recovers 120 HP, but Fassad will take it from you and eat it if
   you open the gift box.

   There is a wide open area further south, and two new enemies can be found
   here. The Sara-Sara-Sahara is a flying saucer that Fassad should defeat in
   about two rounds; use "defend" to minimize damage. The Antlion is a stronger
   enemy but is stationary on the field and can be easily avoided if you walk.
   A couple of them can be found here close to each other. If you bump into
   this enemy, use both Crowd Pleaser and Apologize to try to pin the Antlion
   down; use "defend" if you don't want to risk those moves failing to work.

   Walk west along the southern edge of the desert to find Beef Jerky. Stick
   close to the rock wall to avoid any Antlions.

   There are three exits to the north you can take. To the northwest is a small
   area where you can find a couple of Dung. If you want more of these, just
   exit and reenter the area until you have as much Dung as you need. Give them
   to the dung beetle near the oasis for some experience points.

   There are two other exits to the north. The exit on the right leads to a
   save frog that is trapped by an Antlion. Defeat the Antlion to receive a
   Flea Charm (equip on "body"; Defense +5). If you took the Bug Spray from the
   gift box in the previous area, use it to defeat the Antlion in one hit (the
   spray looks like a rainbow colored can).

   The exit to the left leads to your destination and a mini-boss fight. Open
   the gift box on the way to find a Running Bomb.

 d)Cactus Wolf

   Before approaching the white building, go north to find an Aquarius Bracelet
   (equip as "other;" Defense +5). Use Nut Bread if you have any to recover HP
   before walking towards the sleeping wolf.

   Use up any Running Bombs you have (it looks like a small purple ball) and
   "defend" after that. Use Beef Jerky or Nut Bread when Salsa's HP falls to 12
   or below. Fassad should defeat the Cactus Wolf before you run out of food
   items. If you're low on food items and bombs, level up to level 5 or so by
   fighting Sand Lizards and collecting the Nut Breads they drop.

 e)Underground Highway

   There is a gift box in the next area that contains another Bug Spray and an
   area map. There are some Violent Roaches in the hallway but you should be
   able to defeat them in one or two rounds. Keep walking south and into the
   next area.

   Fassad will stop you and explain that you are going to a primitive village
   called Tatsumairi. It's some distance away, but the "Pork Bean" vehicle in
   front of you will make the trip much faster. Open the two gift boxes here to
   find Beef Jerky and an Ancient Banana (inflicts about 50 HP of damage to a
   single enemy). You can also examine the Amazing Capsule to recover your HP.

   Walk down the ladder and Fassad will explain how to use the Pork Bean. To
   enter, stand next to it and press the A button and answer "yes." Use the
   control pad to move the vehicle, and press B to stop. Press B again to
   disembark.

   While on the Pork Bean, you can run over any enemy you encounter and not
   have to fight. The Pill Bug enemies in the tunnel are nothing special and
   not worth fighting.

   When you get to the tank hangar, turn south and open the two gift boxes to
   get a Chick Bandana and Nut Bread.

   Reenter the Pork Bean and go west. Open the gift boxes to obtain Bug Spray
   and a Running Bomb. Make sure you are near max HP and examine the slimes
   that are blocking the ladder to fight them.

   Use a Running Bomb in the first turn. Use standard attacks thereafter if you
   are good at combos. Otherwise, use Monkey Mimic. Eat some Beef Jerky if your
   HP falls to 20 or below. You will get a Mosquito Charm after the battle;
   equip it and discard the Flea Charm if it was equipped before.

 f)Tatsumairi Village

   Climb up the ladder to emerge in the graveyard. Fassad tells you to go to
   the Inn (Yado). Be careful as you walk out of the graveyard, as some zombies
   will emerge out of the ground. They are not too hard and can be defeated
   with standard attacks.

   You can meet and talk to Butch when you get to the town square. Fassad will
   ask Butch how he likes the bag of Money Fassad gave him earlier. Butch was
   just counting how much was in the bag, and Fassad warns him to protect the
   Money from any thieves.

   Keep walking south and Fassad will bump into Duster. You will see a repeat
   of the scene from Chapter 2, where Fassad apologizes and continues on his
   way. Duster and Butch have the same conversation over the bag of Money and
   Butch hides the bag in the well, while Fassad eavesdrops behind the well.

   Enter the Inn and talk to the innkeeper. Fassad will ask how much it costs
   to stay, but the inn does not take any money. Fassad will give them a bag of
   money anyway, and Betsy figures they can use it as a doorstop. Enter the
   room in the middle and Salsa will go to sleep.

   In the middle of the night Fassad will wake up and go outside. Follow him
   and you will overhear a conversation between him and the Pig Men in Osohe.

         "...good.
          You've reached Osohe Castle.
          Wait 'till morning and then go in.
          Everything is fine here.

          What...?
          You spotted somebody in front of the castle?
          You just saw him, huh?
          Then forget about him.
          It's probably some drunk who's lost.

          He walks with a limp?
          I think I saw that guy too.
          He has brown hair, acts a little gloomy, has bad breath, and looks
          like a bum, right?
          Don't worry about him.

          ...yeah, I'll let you take care of it.
          Don't screw it up."


   Fassad will steal Butch's bag of Money out of the well. Go back to your room
   and Salsa will rush back to sleep. You can also run toward Fassad and get
   caught if you want to.

_______________________________________________________________________________
_______________________________________________________________________________


2.Entertaining the Townsfolk

  Recommended Level: 8

                                    Outline

                              Walk out of the Inn
                                       |
                                       |
                 Talk to each person who has their hand raised,
                              then talk to Fassad
                                       |
                                       |
                  Go to the graveyard and take each Happiness
                   Box to those who raised their hands (3C2)
                                       |
                                       |
                       Return to Fassad and talk to him
                                       |
                                       |
                              Go to Osohe Castle


 ITEMS

  a)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A round bomb with a lightning icon on it)

    Use: inflicts roughly 90 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Obtained: behind Duster's house in east Tatsumairi

    As in the previous chapters, you can get as many Thunder Bombs as you want
    from behind Duster's house. Just enter the Crossroad to refill the hidden
    gift box. Take about 2 or 3 in preparation for a boss battle.


 GIFT BOXES
   ____________________
  | Tatsumairi Village |
  |____________________|______________________________________________________
  |1.Nut Bread (x4)  |                    | -dance for the blonde innkeeper   |
  |  "Konomi Pan"    | recovers 30 HP     | -dance for Caroline, the baker    |
  |                  |                    | -in the cave east of the Crossroad|
  |                  |                    |  (x2)                             |
  |__________________|____________________|___________________________________|
  |2.Nut Cookie      |                    |                                   |
  |  "Konomi Kukkii" | recovers 15 HP     | dance for Mike in Thomas's Bazaar |
  |__________________|____________________|___________________________________|
  |3.Thunder Bomb    | inflicts 90 HP     |                                   |
  |  "Ikazuchidama"  | of Thunder damage  | behind Duster's house             |
  |__________________|____________________|___________________________________|
  |4.Old Milk        |                    |                                   |
  |  "Furui Miruku"  | turns into Yogurt  | in the cave east of the Crossroad |
  |__________________|____________________|___________________________________|
  |5.Nut (x7)        | recovers 5 HP; can |                                   | 
  |  "Nattsu"        | be made into Nut   | in the cave east of the Crossroad |
  |                  | Bread or Cookie    | (x7)                              |
  |__________________|____________________|___________________________________|


 ENEMIES

  a)Praying Mantis
    カマキリ  "Kamakiri"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 34

    Attacks

     -Swing its claws
      Damage: 1~3 HP

     -Raise its claws
      Effect: none

    Strategy

      You should be able to defeat the Praying Mantis with a two hit combo.

      This enemy sometimes drops a Nut (recovers 5 HP).

      -Salsa: standard attack


  b)Greedy Mouse
    よくばりマウス  "Yokubari Mousu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 86

    Attacks

     -Biting attack
      Damage: 15~20 HP

     -Eat some food from his stash
      Effect: the Greedy Mouse recovers about 10 HP

     -Hide his food behind him
      Effect: none

    Strategy

      Salsa has terrible Offense, and it'll probably take you awhile to defeat
      the Greedy Mouse. Crowd Pleaser almost always works and can be used to
      help you run away. If you want to fight, use Crowd Pleaser and Dance
      while the Greedy Mouse is solidified to try to boost Salsa's Offense,
      decrease the Greedy Mouse's Defense, or make the Greedy Mouse turn
      around.

      -Salsa: Crowd Pleaser
              run away
              Dance, while the Greedy Mouse is solidified
              standard attack, if Salsa's Offense is buffed, the Greedy Mouse
                               is turned around, or if it's Defense is lowered


 WALKTHROUGH

 a)A Big Speech

   Fassad will give Salsa a rude awakening the next morning. He will remind
   Salsa to properly do his job in entertaining the town. If he succeeds,
   Fassad promises to reunite Salsa with his girlfriend; otherwise, Salsa will
   get more Punishment.

   Walk outside and Fassad will start speaking to the people.

         "Ladies and gentlemen!
          Honest residents of Tatsumairi!
          Why don't you all take a little break from your hard work!"

   Push down on the control pad.

         "I've come here today to tell you the wonderful news about Happiness!"

   Push left.

         "...the blue sky.
          The white clouds.
          Bountiful harvests.
          Healthy livestock.
          Loving families and kind neighbors...
          There are many wonderful things in this town!

          But there is something missing.
          A nagging uncertainty in the everyday peace.

          Are things really fine as they are now...?!
          Weren't you and I meant for a more enjoyable life?!

          It's not unusual for such questions to bubble up every once in
          awhile.

          Mysterious creatures never seen before are prowling outside the town,
          and huge objects that look like balloons are flying in the air!

          Why?!
          What is this world coming to?!

          Furthermore!
          Furthermore, ladies and gentlemen.
          According to some rumors on the wind, there will soon be Lightning
          strikes occurring in this town everyday that will consume the forest
          and fields with fire!"

         [ A woman tilts her head ]

         "Ah, you were just laughing there, weren't you ma'am?!
          You're probably thinking that such a thing can't possibly happen?!
          But I firmly believe what I'm saying will come true.

          It's in times like this we want Happiness the most.
          We want to live our lives with smiles and laughter.
          That is the right way for people to live!

          Now!
          It's time for a little surprise!"

   Push up.

         "Happiness can be easily attained."

   Push right.

         "See my adorable monkey happily dancing...
          Why, Salsa here has already found Happiness in his life."

   Push down.

         "Just how did little Salsa here find Happiness?
          I'd like to ask those who are curious to raise your hands up high.
          Those who want Happiness!!"

         [ Four people raise their hands ]

         "Okay, little Salsa!
          Take the name of each hopeful person who wants to have happiness. 
          Please keep your hands raised, everyone."


   Talk to each person who has their hands raised. Their names are Biff, Abby,
   Isaac, and Abbot. They will tell Salsa their names and express a mixture of
   curiosity and skepticism when you talk to them. After talking to all four of
   them, talk to Fassad.

         "Everyone!
          All we want is for at least one of you to find Happiness!

          Those of you who didn't have their hands raised, think it over later
          and feel free to talk to me if you change your minds!

          That's it for today's show.
          May this town be filled with Happiness!"

   Push up.

         "Have a wonderful day!"

   Push down.

         "Okay, little Salsa.
          Let's go back to the Inn."


   When you return to your room, Fassad will get a call.

         "Yeah. It's me.
          What happened?
          Did you get what we needed?

          What?!
          There was someone else in the castle?!

          Just get him out of there, then...
          What?!
          You can't because he's too strong?

          Alright.
          I'll go over there when I finish up here. Find It by then."


   (3C2)
   When he hangs up, Fassad will tell Salsa to go to the graveyard and retrieve
   the Boxes of Happiness hidden there. Go to the homes of those who raised
   their hands earlier and give them one each. If you finish and come back to
   the Inn within 22 minutes, Fassad promises to reward you with a banana. If
   you try to escape, both Salsa and his girlfriend will get ample Punishment.

 b)Stocking Up

   Leave the room and talk to the blonde lady. Dance for her and she will give
   you Nut Bread. If you want more, go to the baker's house near the west exit
   of the town square and dance for the baker, and go to Hinawa's grave and
   talk to Alec. You can also dance for Mike in Thomas's Bazaar for a Nut
   Cookie. You won't be able to take any items from Thomas's Bazaar since
   Thomas won't let Salsa touch his merchandise.

   As in the previous chapters, you can check behind Duster's house to take as
   many Thunder Bombs as you want. Just enter the Crossroad to refill the
   hidden gift box. Take about 2 or 3 in preparation for a boss battle.

   Go north to the Crossroad and enter the cave to the east. Open the gift
   boxes to find 1 Old Milk (turns into Yogurt), 2 Nut Bread, and 7 Nuts. Give
   the Nuts to Caroline the baker to receive a Nut Bread for every three Nuts
   you have. If you run out of inventory space, discard any Bug Sprays you may
   have. These gift boxes may become empty if you wait until after delivering
   the Boxes of Happiness.

 c)Carrier Monkey

   Go north to the graveyard and head toward the grave you came out of earlier.
   The four Happiness Boxes will be there, as well as Mapson standing in front
   of a grave. Talk to him and he will circle the location of each person's
   house on your map.

   Examine one of the boxes to pick it up. You must find and talk to each
   person that raised their hand, then go back to the graveyard to pick up and
   deliver the next box.

   Abbot and Abby's house is on the north side of the town square; coming in
   from the Crossroad, their room is the first door on the left. These two are
   brother and sister and will share one Box of Happiness.

   Biff is at the ranch in the southeast corner of town. He is standing outside
   his house.

   Isaac's house is in the forest by the hot spring. On the way, you may
   encounter some Mantises and Greedy Mice. The Mantis can be defeated in one
   or two turns, but the Greedy Mouse will probably take too long to defeat.
   Use Crowd Pleaser to solidify it and run away.

   When you deliver all three boxes, return to Fassad. He will tell you that
   you were just over the time limit and punish you. Fassad's next task for you
   is to go with him to Osohe Castle and take care of the problem there.

_______________________________________________________________________________
_______________________________________________________________________________


3.Back to Osohe

  Recommended Level: 8 -> 11

                                    Outline

                              Go to Osohe Castle
                                       |
                                       |
                   Go to the third floor and examine the gap
                                       |
                                       |
                    Go down to the basement and examine the
                           three panels on the wall
                                       |
                                       |
                      Examine the door and start dancing
                                       |
                                       |
                        Pull the lever in the basement
                                       |
                                       |
                             Head back to the Inn
                                       |
                                       |
                   Walk in front of the window on the right
                                       |
                                       |
                             Run into the forest
                                       |
                                       |
                             Defeat the Pork Tank

 GIFT BOXES
   _______________________
  | Osohe Castle Basement |
  |_______________________|__________________________________
  |1.Pisces Bracelet              |                          |
  |  "Uo no Udewa"                | armor; Defense +7        |
  |  (Blue-green bracelet with    |                          |
  |  two stubs on opposite sides) |                          |
  |_______________________________|__________________________|
  |2.Beef Jerky (x2)              |                          |
  |  "Hoshiniku"                  | recovers 60 HP           |
  |_______________________________|__________________________|
  |3.Ancient Banana (x2)          |                          |
  |  "Mukashi no Banana"          | inflicts 50 HP of damage |
  |_______________________________|__________________________|


 ENEMIES

  a)Cheery Skeleton
    ごようきスケルトン  "Goyouki Sukeruton"
    Type: Zombie
    Vulnerable: Fire, sleep

    HP: 109

    Attacks

     -Throw a bone
      Damage: 9~11 HP

     -Tickle your body
      Effect: decreases Defense by about 20%

     -Dance
      Effect: solidify a party member

     -Skip
      Effect: none

    Strategy

      Use Crowd Pleaser to solidify the Cheery Skeleton while Fassad defeats
      it.

      -Salsa: Crowd Pleaser


  b)Li'l Big Bro
    アニアニオトウト  "Ani Ani Otouto"
    (A big, round creature)
    Type: Mysterious Creature
    Vulnerable: Freeze, crying

    HP: 138

    Attacks

     -Throw a punch
      Damage: 10~15 HP

     -Let out a swift kick
      Damage: 10~15 HP

     -Tackle
      Damage: 25~35 HP

     -Make a scary face
      Effect: decreases Offense by about 20%

    Strategy

      Use Crowd Pleaser to solidify the Li'l Big Bro while Fassad defeats it.
      Recover with a food item if Salsa's HP fall below 30 or 35.

      This enemy sometimes drops Beef Jerky (recovers 60 HP).

      -Salsa: Crowd Pleaser
              recover with a food item if HP falls below 35


  c)Pork Tank
    ブタせんしゃ  "Buta Sensha"
    (A large, white tank)
    Type: Mechanical
    Vulnerable: Thunder

    HP: ~1800

    Recommended Level: 10

    Attacks (Phase 1) (HP: ~1100)

     -Charge forward
      Damage: 28~35 HP

     -Fire its cannon
      Damage: 40~45 HP

     -Run over you
      Damage: 35~45 HP to all

     -Discharge gas
      Effect: makes the entire party uncontrollably cry

    Attacks (Phase 2)

     -Throw a tank shell
      Damage: 17~21 HP

     -Fire its cannon
      Effect: none; "...but the gun got jammed!"

     -Emit a plume of black smoke
      Effect: none

     -The Pigmask complains
      Effect: none

     -The Pigmask has a fit
      Effect: none

     -Be wobbly
      Effect: none

   Strategy

     Before this battle begins, rearrange your items so that your best food
     items and offensive items are in Salsa's inventory. Salsa should hold all
     Thunder Bombs, Beef Jerky, and Yogurt you have. If you are short on food,
     fight some Pigmasks and stock up on the Bag of Pork Chips they drop.

     You'll want Kumatora to use Thunder[alpha] (7 PP) as much as possible
     while Salsa uses food items to keep everyone's HP above 45 or 50. Use
     Thunder Bombs, Running Bombs, and Ancient Bananas when you can and use
     Monkey Mimic when you run out.

     After you inflict a certain amount of damage, the Pork Tank will break
     down and the fight will enter its second phase. With its engine broken and
     gun jammed, the only way the tank driver can attack is by tossing a tank
     shell at you to inflict about 20 HP of damage. The broken tank has lower
     Defense, and Salsa can inflict decent damage with combos.

     -Salsa: (phase 1) food item, if someone's HP falls to 50 or below
             Thunder Bombs, Running Bombs, and Ancient Bananas
             Monkey Mimic
             (phase 2) standard attack, with combos
             (phase 2) food item, if someone's HP falls to 25 or below

     -Kumatora: PK Thunder[alpha] (7 PP)
                Lifeup[alpha], as needed



 WALKTHROUGH

 a)Thomas's Bazaar

   With Fassad with you, Thomas will let Salsa take wares from his store. Take
   Fresh Milk (looks like a white bottle) or Running Bombs (looks like a purple
   ball) if Thomas has them in stock. 

 b)Osohe Castle

   When you get to Osohe Castle, two Pig Men will tell Fassad what happened.
   They have not found what they are looking for and they could not stop the
   two intruders. Fassad gets a little upset and tells them to chase after
   them.

   Go to the third floor and examine the gap blocking your way.
   
   Climb back down the ladder and Fassad will get a call. They've found the
   intruders, but they escaped down into the basement with the artifact. Fassad
   orders Salsa to go downstairs and find the entrance to the basement.

   Go to the first floor kitchen and climb down the ladder. You'll soon reach a
   room with three panels on the wall and a door that looks like a face.
   Examine the three panels and check the door. When the four arrows appear
   around Salsa, press left or right to start dancing. Fassad will reward Salsa
   with a shock for a job well done.

   If you want to save, there is a ghost frog that is initially invisible in
   the next room. Walk along the left wall to find it. Climb down the ladder.

 c)Castle Basement

   There are two new enemies lurking down here, but both can be solidified with
   Crowd Pleaser. Watch out for the Li'l Big Bro's tackle attack and recover
   with a food item when Salsa's HP falls below 35.

   There is a Pisces Bracelet at the bottom of the ladder. Equip it and discard
   whatever bracelet you had before.

   To the right is a fork in the path. Go up the stairs to reach a gift box
   containing Beef Jerky. Climb down the ladder to proceed. The double-doors
   are locked from the other side and cannot be opened now.

   There are gift boxes containing an Ancient Banana to the left and Beef Jerky
   to the right. The Ancient Banana is guarded by a Cheery Skeleton and can be
   left behind.

   Go left to find a lever. Fassad does not know what the lever does and orders
   Salsa to pull it; answer "yes."

   After the scene, a couple of Pig Men will come and tell Fassad that those
   three had the artifact and got washed away with it. Fassad orders the Pig
   Men to chase after them and decides to return to the Inn for some rest.

   Go back upstairs and try to leave the castle. Your way will be blocked by
   two arguing Pigmasks:

         Fassad:
         "What are you two doing!
          One of you hurry up and get out of the way!"

         Pig Man 1:
         "Hey!
          You heard him! Move!"

         Pig Man 2:
         "Mr. Fassad was looking at you when he said that! You move!"

         Fassad:
         "Shut uuuuuup!!

          Who cares who moves! Both of you, get out of the way!!"

         [ They both move the tanks ]

         Fassad:
         "It's almost nightfall already! You idiots!"

         Pig Man 1:
         "It's your fault, stupid!"

         Pig Man 2:
         "Mr. Fassad was calling you an idiot!
          You're stupid, stupid!"

         Pig Man 1:
         "I'm rubber and you're glue, so you're stupid, stupid!"

         Fassad:
         "Both of you idiots hurry up and find them!!"


 d)Escape

   When you reach the town square, you will run into the argument that took
   place at the end of Chapter 2.

         Butch:
         "Wasn't it you guys that let Duster escape?"

         Wes:
         "I did no such thing, nor do I have a need to."

         Fassad:
         "Well, well, well everyone.
          I show a kind gesture by giving you Money, and somebody ups and
          steals it!
          ...just as I thought, a dark pall has started to roll over this town.

          We can't let this town be filled with villains and make it a place of
          suffering.
          We must all strive for Happiness...
          This town is in real danger!"

         [ Salsa goes up to Kumatora ]

         Kumatora:
         "..."

         Fassad:
         "Hm? Is something wrong?
          Do you like that young woman?

          Now, now.
          I'll give you lots of Luxury Bananas later, so lets go back to the
          Inn, little Salsa."


   Back at the Inn, Fassad scolds Salsa for approaching Kumatora and tells him
   to go to sleep.

   In the middle of the night, Salsa will be awakened by Kumatora's voice. Walk
   in front of the window on the right to find Kumatora and Wes outside.
   They've come to help Salsa escape and take him with them.
   
   Outside, the group tries to set him free.

         Wes:
         "You're safe now."

         Kumatora:
         "I didn't think you were a friend of that Cheating Liar. He forced you
          into following him, right? Poor thing."

         Wes:
         "Princess. You did a good thing.

          Now, we should go find that fool, I mean Duster wandering around with
          the Egg somewhere and give him a good scolding. A fool like him won't
          get hurt or sick anywhere or at any time."

         Kumatora:
         "Yeah.
          All we have to do is find Duster and the Egg with him.

          But let's free this Monkey first.

          Gramps, sneak into that Cheating Liar's room while he's still asleep
          and steal that zapping machine from him."

         Wes:
         "Oh yes.
          I should've stolen it earlier. Just a second."

         [ Wes leaves ]

         Kumatora:
         "Just a little bit longer, Monkey, and you'll be free.
          It must've been tough."

         [ Salsa gets shocked ]

         Wes:
         "Monkey.
          I've stolen the machine.
          I pressed it a little on my way back, but you didn't get shocked did
          you?
          Sorry, sorry."

         Kumatora:
         "Monkey.
          Go ahead and smash it."

         [ Salsa breaks the machine ]

         Kumatora:
         "Go, Monkey. Go wherever you want. You're free now.

          ...is there a reason you can't run away? What is it?

          I see, your Girlfriend is held hostage...a monkey hostage, huh.

          Damn that Cheating Liar. What a dirty scumbag!"

         Fassad:
         "Yes, yes, did someone call me?
          I am that dirty, Cheating Liar...

          ...how dare you call me that!"

         [ Fassad and a group of Pigmasks approach ]

         Fassad:
         "Fancy meeting you here, Princess Kumatora...
          Nuheheheheh."

          Stupid Monkey!
          Thought you could escape, did you?!"

         Kumatora:
         "Of course he'll escape!
          We're going to set him free!

          (Gramps, Monkey, you guys ready?)
          (On the count of one, two, three...)"

         [ Wes and Salsa run away ]

         "(...we'll run away! Got it?)"

         [ Kumatora turns around ]

         "(...man, they're fast)"

         [ Kumatora runs away ]

         Fassad:
         "Get them!
          Don't let them escape!"

         [ Fassad calls on his phone ]

         "They're heading your way!
          ...I see. In that case, stand by. I'll be there soon."

         [ Fassad eats a banana ]

         "Heh heh heh heh...
          You're not going anywhere.
          Nuheh, Nuheheheheh!"


   Flee towards the forest when you regain control of the party. On the way,
   you may bump into some Pigmasks and Recon Bots. Use PK Freeze[alpha] (5 PP)
   to take care of the Pigmasks and use PK Thunder[alpha] (7 PP) to defeat the
   Recon Bots. Nothing Salsa can do will be very effective, but Crowd Pleaser
   has a decent chance of working on both enemies.

   Enter the hot spring to recover HP/PP (for some reason, Isaac will not
   answer the door if you try to enter his house).

   Before heading deeper into the forest, rearrange your items so that your
   food items and offensive items are in Salsa's inventory. If you're short on
   food, fight some Pigmasks and stock up on the Bag of Pork Chips they drop.

 e)Pork Tank

   Move as far north as you can then backtrack a bit south. Watch the scene.

   Kumatora will be the main attacker in the fight against the Pork Tank, while
   Salsa uses food items to keep everyone alive. Use PK Thunder[alpha] (7 PP)
   as much as possible and use Beef Jerky or Yogurt when someone's HP falls
   below 45 or 50. Have Salsa use Thunder Bombs, Running Bombs, or Ancient
   Bananas when he gets the chance; use Monkey Mimic when he runs out.

   The Pork Tank will break down after receiving roughly 1100 HP of damage. The
   Pork Tank will not be able to move or fire its cannon while broken, but the
   tank driver will occasionally toss a tank shell to inflict about 20 HP of
   damage. The broken Pork Tank has lower Defense, and Salsa can inflict decent
   damage with combos. Keep hammering away at the piece of scrap metal to
   completely destroy it.

   Watch the final scene of the chapter after the battle:

         Fassad:
         "Well, Princess Kumatora.
          Why don't we have you surrender peaceably to us, hm?

         [ Lucas comes ambling in ]

         Fassad:
         "Who are you?
          Get out of here, kid!"

         Pig Men:
         "Shoo! Shoo!"
         "Go away!"
         "Little kid, little kid!"

         [ Lucas whistles and a baby Drago appears ]

         Fassad:
         "Oh my pork!
          What's a Drago kid doing here?
          Get out of here, Drago kid!"

         Pig Men:
         "Shoo! Shoo!"
         "Go away!"
         "Little kid, little kid!"

   When the baby Drago roars, an adult Drago will appear and scare away
   Fassad's men.

         Fassad:
         "Hey!
          Get back here!

          Oh...em...st...
          Stop, refrain, abstain, please!"

         Kumatora:
         "Ha ha ha.
          Feel good, Monkey?"

         [ Salsa whistles and the Drago knocks Fassad away ]

         Fassad:
         "Owwwwwiiiieeeeee!"

   With Fassad taken care of and Salsa free (well, maybe not yet his
   girlfriend...), the chapter draws to a close:

         Wes:
         "Lucas,
          I heard you've just been crying after your mother died, but it looks
          like you're doing great.
          We're safe thanks to you.
          Thank you, Lucas."

         Kumatora:
         "I guess this is hello.
          Hello!
          And thanks!

          You saved us even though you didn't know what was going on.
          I know it's late, but why don't you have gramps here tell you what
          happened."

         Wes:
         "Very well, I'll explain.
          Lucas, you'll listen to my story, won't you?
            >Yes     >No    (It does not matter what you answer)

         [ Wes tells the story ]

         Wes:
         "...and that's what happened.

          No, Lucas, I want you to stay here in Tatsumairi.
          I'm sure Claus will come back soon.
          Work with Flint and protect this town.
          Yes, I'll do whatever little I can to help too.

          Princess!
          Please take care of the Monkey.
          As well as...the search for that fool."

         Kumatora:
         "Lucas,
          I have a feeling we're going to meet again.
          Don't screw up, alright!

          Okay, Monkey!
          Let's go!"


-------------------------------------------------------------------------------

 Tatsumairi Village is changing according to the newly arrived peddler's plans.

 Only a few people were aware that everything that was once good about the town
 was being broken down and thrown away. The townsfolk were becoming prosperous,
 but they were also falling deeper into a treacherous darkness.

 However, within that darkness, a weak little boy was starting to become
 stronger.

 Lucas is now trying to change this sad story into a brighter one.

 The darker the night is, the brighter the sunrise will be. The once timid
 Lucas is about to become that sunrise.

-------------------------------------------------------------------------------

                               End of Chapter 3

 *Boing*
 Would you like me to save what has happened up to this point?
   >Yes     >No




*******************************************************************************
X.Chapter 4: Titiboo Theater
*******************************************************************************


                     "Tatsumairi Village, 3 Years Later"


1.On the Tracks

  Recommended Level: 10 -> 11

  Equipment:

    Lucas: (weapon) Easy-Grip Stick     Boney: (weapon) *nothing*
           (body)   Mini-Mini Charm            (body)   White Collar
           (head)   *nothing*                  (head)   *nothing*
           (other)  Pisces Bracelet            (other)  *nothing*


                                    Outline

                               Check the mirror
                                       |
                                       |
                                 Talk to Boney
                                       |
                                       |
                      Go to the train station and listen
             to the conversation between Bronson and Jackie (4C1)
                                       |
                                       |
                Go to the "Silver House" and talk to Wes (4C2)
                                       |
                                       |
                            Enter the train tunnel
                                       |
                                       |
                      Talk to Ionia in the hot spring and
                             learn how to use PSI
                                       |
                                       |
                  Go all the way east along the train tracks


 ITEMS

  a)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A round bomb with a lightning icon)

    Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Location: gift box behind the Silver House (previously Duster's house)

    As in the previous chapters, there is a hidden gift box containing a
    Thunder Bomb behind what was once Duster and Wes's house. This gift box
    refills every time you enter the Crossroad. Keep this item in Boney's
    inventory.

  b)Pisces Bracelet
    うおのうでわ  "Uo no Udewa"
    (Blue-green bracelet with two stubs on opposite sides)

    Use: armor for Lucas; equip as "other;" Defense +7

    A Pisces Bracelet can be found in Sunshine Forest in the area past Isaac's
    house (this place used to be the first burnt part of the forest). The gift
    box holding this item is hidden behind a Grated Yammonster.

  c)Trivia Card 1
    なぞなぞカード1  "Nazo Nazo Kaado 1"
    (A yellow card with a question mark icon)

    Use: use against human type enemies (Pigmasks and their variants) in battle
    Location: gift box in the Inn

    Use the Trivia Card against a Pigmask enemy in battle to read them a trivia
    question. What answer they give depends on what type of Pigmask you are
    fighting. Some of them will answer correctly, and others will not. The
    answer to this card is "older sister."

    As far as I know, there is no use for the Trivia Card. It's just a weird
    item in a weird game.


 STORES

  a)Thomas's Shop
    (In the town square)
     _____________________________________________________
    |Kid's Shirt        |                        |        |
    |"Kodomo no Shatsu" | Increases Defense by 7 | 100 DP |
    |___________________|________________________|________|
    |Kid's Hat          |                        |        |
    |"Kodomo no Boushi" | Increases Defense by 3 | 50     |
    |___________________|________________________|________|
    |Pisces Bracelet    |                        |        |
    |"Uo no Udewa"      | Increases Defense by 7 | 160    |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 100~200 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Alarm Cicada       |                        |        |
    |"Mezamashi Zemi"   | Cures sleep            | 18     |
    |___________________|________________________|________|


  b)Caroline's Bakery
    (In the town square)
     _________________________________________________________
    |Nut Cookie              |                        |       |
    |"Konomi Kukkii"         | Recovers 15 HP         |  8 DP |
    |________________________|________________________|_______|
    |Nut Bread               |                        |       |
    |"Konomi Pan"            | Recovers 30 HP         |  12   |
    |________________________|________________________|_______|
    |Bread Roll              |                        |       |
    |"Rouru Pan"             | Recovers 60 HP         |  30   |
    |________________________|________________________|_______|
    |Peculiar Cheese         | Recovery value depends |       |
    |"Kuse no Aru Chiizu"    | on character;          |  20   |
    |                        | 60 HP for Lucas;       |       |
    |                        | 20 HP for Boney        |       |
    |________________________|________________________|_______|
    |Fresh Milk              | recovers 80 HP; turns  |       |
    |"Shiboritate Miruku"    | into Yogurt in a few   |  60   |
    |                        | minutes                |       |
    |________________________|________________________|_______|
    |Fresh Egg               |                        |       |
    |"Umitate Tamago"        | recovers 80 HP         |  40   |
    |________________________|________________________|_______|


 GIFT BOXES
   ____________________
  | Tatsumairi Village |
  |____________________|_____________________________________________________
  |1.Trivia Card 1          |                  |                             |
  |  "Nazo Nazo Kaado 1"    | no practical use | inside the Inn              |
  |  (A yellow card with    |                  |                             |
  |   a question mark icon) |                  |                             |
  |_________________________|__________________|_____________________________|
  |2.Thunder Bomb           |                  |                             |
  |  "Ikazuchidama"         | inflicts 90 HP   | behind the Silver House     |
  |                         | of Thunder damage| (Duster's house)            |
  |_________________________|__________________|_____________________________|
  |3.Dolphin Ossicle        |                  |                             |
  |  "Iruka no Jikotsu"     | sell for 5 DP    | on the beach                |
  |_________________________|__________________|_____________________________|
  |4.Reggae Rhythm          |                  |                             |
  |  "Regee no Rizumu"      | no use           | on the beach                |
  |_________________________|__________________|_____________________________|
  |5.Beef Jerky             |                  | in the Crossroad, southeast |
  |  "Hoshiniku"            | recovers 60 HP   | of the train station        |
  |_________________________|__________________|_____________________________|
  |6.Bread Roll             |                  | in the Crossroad, northwest |
  |  "Rooru Pan"            | recovers 60 HP   | of the train station        |
  |  (A small, brown bread) |                  |                             |
  |_________________________|__________________|_____________________________|
  |7.Sprinting Bomb         | inflicts 100~200 | in the Crossroad, northeast |
  |  "Bashiridama"          | HP of damage     | of the train station        |
  |_________________________|__________________|_____________________________|

   _________________
  | Sunshine Forest |
  |_________________|________________________________________________________
  |1.Beef Jerky             |                  |                             |
  |  "Hoshiniku"            | recovers 60 HP   | next to Isaac's house       |
  |_________________________|__________________|_____________________________|
  |2.Pisces Bracelet        |                  | in the area past Isaac's    |
  |  "Uo no Udewa"          | armor for Lucas; | house, behind a Grated      |
  |                         | Defense +7       | Yammonster                  |
  |_________________________|__________________|_____________________________|
  |3.Peculiar Cheese        | recovers 60 HP   |                             |
  |  "Kuse no aru Chiizu"   | for Lucas;       | area past Isaac's house     |
  |                         | 20 HP for Boney  |                             |
  |_________________________|__________________|_____________________________|
  |4.Baked Yam              |                  |
  |  "Yaki Imo"             | recovers 40 HP   |
  |_________________________|__________________|
  |5.Sprinting Bomb         | inflicts 100~200 |
  |  "Bashiridama"          | of damage        |
  |_________________________|__________________|
  |6.Bread Roll             |                  |
  |  "Rooru Pan"            | recovers 60 HP   |
  |_________________________|__________________|_____________________________
  |7.Waltz Rhythm           |                  |                             |
  |  "Warutsu no Rizumu"    | no use           | on the riverbank            |
  |_________________________|__________________|_____________________________|

   ______________
  | Osohe Castle |
  |______________|____________________________________________________________
  |1.Rotten Eclair      | trade for Beef  | talk to a ghost in the second     |
  |  "Kussata Ekurea"   | Jerky           | floor dining room                 |
  |_____________________|_________________|___________________________________|
  |2.Dolphin Ossicle    |                 | talk to the same ghost in the     |
  |  "Iruka no Jikotsu" | sell for 5 DP   | dining room again                 |
  |_____________________|_________________|___________________________________|
  |3.Beef Jerky         |                 | trade a Rotten Eclair with a      |
  |  "Hoshiniku"        | recovers 60 HP  | ghost on the third floor          |
  |_____________________|_________________|___________________________________|

   ______________
  | Train Tracks |
  |______________|___________________________________________________________
  |1.Bread Roll (x2)        |                  | -second area from the west  |
  |  "Rooru Pan"            | recovers 60 HP   | -near the train station in  |
  |                         |                  |  front of the factory       |
  |_________________________|__________________|_____________________________|
  |2.Sprinting Bomb         |                  |                             |
  |  "Bashiridama"          | inflicts 100 to  | sixth area from the west,   |
  |                         | 200 HP of damage | across a short bridge       |
  |_________________________|__________________|_____________________________|
  |3.Flea Powder            | removes fleas    | near the train station in   |
  |  "Nomi Tori Paudaa"     | from a party     | front of the factory        |
  |                         | member           |                             |
  |_________________________|__________________|_____________________________|


 ENEMIES

  a)Slitherhen
    にわとりヘビ  "Niwatori Hebi"
    (A snake with a chicken head)
    Type: Organic Chimera
    Vulnerable: Freeze, paralysis

    HP: 127

    Attacks

     -Peck with its beak
      Damage: 15~21 HP

     -Coil attack
      Effect: solidify a single target

    Strategy

      You should be able to defeat the Slitherhen in one or two turns. This
      enemy sometimes drops a Fresh Egg (recovers 80 HP; turns into a chicken
      after a few minutes or a Hot Spring Egg if you enter a hot spring).

      -Lucas: standard attack

      -Boney: standard attack


  b)Really Flying Mouse
    トビマウストビマウス  "Tobimausu Tobimausu"
    (A mouse with a propeller around its neck)
    Type: Mechanical Chimera
    Vulnerable: Thunder, crying

    HP: 130

    Attacks

     -Propeller attack
      Damage: 15~21 HP

     -Biting attack
      Damage: 10~15 HP

     -Charge forward
      Damage: 25~30 HP

    Strategy

      You should be able to defeat the Really Flying Mouse in one or two turns.
      This enemy sometimes drops a Bread Roll (recovers 60 HP).

      -Lucas: standard attack

      -Boney: standard attack


  c)Grated Yammonster
    ばけトロロ  "Bake Tororo"
    (A brown thing with a propeller on its head)
    Type: Organic
    Vulnerable: Freeze, feeling strange

    HP: 387

    Attacks

     -Standard attack
      Damage: 50~70 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

     -Spew out mucous
      Effect: solidify a target for a few turns

    Strategy

      Avoid fighting the Grated Yammonster. It's too powerful for you now, and
      it's easy to run around because it's stationary.

      -Lucas: run away


  d)Black Beanling
    くろマメチコ  "Kuro Mamechiko"
    (A black bean-shaped creature with a leaf growing on its head)
    Type: Mysterious Creature
    Vulnerable: Freeze, crying

    Attacks

     -Standard attack
      Damage: 10~20 HP

     -PK Fire[alpha]
      Damage: 35~45 HP to all

     -PK Fire[beta]
      Damage: 80~100 HP to all

     -Hop up and down
      Effect: none

     -Run away
      Effect: end the battle

    Strategy

      The Black Beanling is a rare enemy that appears between Isaac and
      Lighter's houses in Sunshine Forest (this place used to be the first
      burnt part of the forest). Check the southern half of the area. Don't try
      to hunt for this enemy until Lucas has learned PSI.

      Be near max HP before trying to fight the Black Beanling. It likes to use
      PK Fire, and the more time you spend recovering, the more likely the
      Beanling will run away and disappear.

      The Black Beanling looks like a small, hopping bean outside of battle. It
      moves as fast as Lucas can dash and always tries to run away. When the
      Black Beanling runs into an obstacle and can no longer move away from
      Lucas, it will burrow into the ground. It will reemerge a few seconds
      later from a nearby spot. This is the only time you can catch the
      Beanling, as it takes a couple seconds to come out of the ground.

      Use Lucas's PK Love[alpha] (10 PP) to defeat the Black Beanling in two or
      three rounds. Boney should try to keep everyone alive with food items or
      use Thunder Bombs when possible. You'll be rewarded with 16,080
      experience points for defeating this enemy, enough to level up Lucas and
      Boney by about 13 or 14 levels at the beginning of this chapter.

      -Lucas: PK Love[alpha] (10 PP)
              Lifeupa[alpha] (5 PP), as needed

      -Boney: food items, as needed
              Thunder Bombs
      

  e)Reconstructed Mole
    かいぞうモグラ  "Kaizou Mogura"
    (A mole with drills for arms)
    Type: Mechanical Chimera
    Vulnerable: Thunder, feeling strange

    HP: 165

    Attacks

     -Drill attack
      Damage: 35~38 HP

     -Call for help
      Effect: another Reconstructed Mole may join the battle

     -Has a big grin on its face
      Effect: none

    Strategy

      You should be able to defeat the Reconstructed Mole in one or two rounds.

      -Lucas: standard attack

      -Boney: standard attack


  f)Big Spud Bug
    おおこいもむし  "Ookoimomushi"
    (Resembles a purple caterpillar)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 280

    Attacks

     -Standard attack
      Damage: 55~60 HP

     -Hypnosis[alpha]
      Effect: puts a single target to sleep

     -Has a big grin on its face
      Effect: none

    Strategy

      Use PK Love[alpha] if you are fighting a group of Big Spud Bugs and if
      Lucas has learned PSI. Otherwise, you should be able to defeat this enemy
      in about one or two rounds with good combos. Don't get into a fight until
      you are properly equipped.

      -Lucas: standard attack
              PK Love[alpha], if learned

      -Boney: standard attack


  g)Ramblin' Mushroom
    あるくキノコ  "Aruku Kinoko"
    (A mushroom with legs)
    Type: Organic
    Vulnerable: Fire, paralysis

    HP: 178

    Attacks

     -Standard attack
      Damage: 9~11 HP

     -Scatter its spores
      Effect: makes a single target feel strange

     -Be absentminded
      Effect: none

    Strategy

      You should be able to defeat the Ramblin' Mushroom in two or three turns.
      If a party member starts feeling strange from this enemy, your movement
      control will be reversed outside of battle. The effect will wear off in a
      few seconds, but you can use Healing[alpha] (4 PP) to revert back to
      normal quickly.

      This enemy sometimes drops an Edible Mushroom (recovers 20 HP).

      -Lucas: standard attack

      -Boney: standard attack


  h)Squawking Stick
    ぶんちょうぼう  "Bunchou Bou"
    (A stick with a bird's head)
    Type: Organic Chimera
    Vulnerable: Fire, feeling strange

    HP: 160

    Attacks

     -Peck with its beak
      Damage: 10~20 HP

     -Cry "Chirp-chirp"
      Effect: one or two additional enemies may join the fight; will not work
              if 3 enemies are already on screen

     -Lifeup[alpha]
      Effect: recover about 60 to 70 HP for one target

     -Spin around
      Effect: none

    Strategy

      Always attack and defeat the Squawking Stick first. Use PK Love[alpha]
      (10 PP) if you get overwhelmed by multiple enemies.

      The combo rhythm of this enemy's battle music is unique. The first two
      beats are slow and are followed by three quick beats--the beginning of
      the song introduces the pattern.

      This enemy sometimes drops a Stick (increases Offense by 2).

      -Lucas: standard attack
              PK Love[alpha] (10 PP)

      -Boney: standard attack


  i)Muttshroom
    きのこいぬ  "Kinoko Inu"
    (A dog with a mushroom for a head)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 248

    Attacks

     -Mushroom headbutt
      Damage: 37~40 HP

     -Biting attack
      Damage: 24~25 HP

     -Scatter some spores
      Effect: makes a single target feel strange

    Strategy

      You should be able to defeat the Muttshroom in about two to three rounds
      with combos or about five to six without.

      -Lucas: standard attack

      -Boney: standard attack


  j)Cattlesnake
    ウシヘビ  "Ushi Hebi"
    (A cow with a snake's neck)
    Type: Organic Chimera
    Vulnerable: Freeze, crying

    HP: 786

    Attacks

     -Charge you with its horns
      Damage: 70~80 HP

     -Swing its tail really hard
      Damage: 60~70 HP

     -Thrash around
      Damage: 95~105 HP to all

     -Stare at you
      Effect: none

    Strategy

      The Cattlesnake is way too powerful for you now and should be avoided. If
      you manage to defeat it, you will get 536 experience points and possibly
      Fresh Milk (turns into Yogurt in a few minutes).

      -Lucas: run away


 WALKTHROUGH

 a)The Setting

   You can think of the first three chapters as something of a long prologue.
   You finally get to control the main character of the game starting in this
   chapter, and you will control him until the end. The real meat of the game
   starts here, and things are going to get a little harder.

   A lot has changed in Tatsumairi Village during the past three years. Most of
   the townsfolk are unaware of how bad the Pig Men are and have allowed them
   to transform and modernize the town. Almost everyone has placed a Box of
   Happiness in their home, and houses that don't have a Box of Happiness get
   struck by lightning on a regular basis. Lucas is one of the few that don't
   trust the Pig men and does not have a Box of Happiness. As a result, his
   house gets struck by lightning the most, and his home has become famous
   because of it. The townsfolk are not sure whether the lightning is natural
   or man-made.

   Meanwhile, Flint spends most of his days paying his respects at Hinawa's
   grave and going into the mountains to continue searching for Claus. Wes's
   house has been turned into the "Silver House" retirement home where Alec now
   lives--Alec did not have a Box of Happiness, and his house was destroyed by
   "a million" lightning strikes. The ranch in the southeast corner of town was
   bought by Fassad and is now a training ground for the Pig Army, and Leder is
   mysteriously missing from the Crossroad. There are also more people in the
   village, though none of them have names like the original townspeople.

 b)Rise and Shine

   EarthBound fans will be treated with a familiar opening at the start of this
   chapter. When Lucas wakes up, walk in front of the mirror and change your
   clothes. If you try to go outside without changing, you'll see a flashback
   of Lucas's mother scolding him:

        "Are you planning to play outside with your pajamas on?"


   Talk to Boney and he'll agree to take you for a walk. Boney will stay with
   you until the end of the game. His Offense, Defense, and HP are pretty low,
   but he has high Speed and will often attack first. Give him any food and
   offensive items you find. If you can read Japanese, use his special "sniff"
   ability to learn enemy weaknesses.

   A save frog will stop you as you head for the town square. Talk to the frog
   to learn the basics of money. Buying goods is no longer free like it was
   three years ago, and you'll have to start using "Dragon Power" (DP) to buy
   things. The save frogs will act like ATMs from which you can deposit or
   withdraw DP:

         "*Boing*
         Do you need something?
           >Yes     >No

         Would you like to save or would you like a DP transaction?
           >Save    >DP Transaction"

   Select "DP Transaction" to open your DP account. Press R to withdraw and L
   to deposit from the account window. Your DP balance will automatically
   increase as you win fights. Your balance will never decrease as long as you
   don't make a withdrawal, but any money you have on hand will be cut in half
   if you lose a fight. Press START outside of battle to view how much money
   you have on hand.

   Move north into the town square. There, you will find Fassad peddling
   Happiness again in the center of town, but he will just ignore you if you
   talk to him.

   NOTE: There is a gift box in the Inn containing an item called the Trivia
         Card 1. "Use" this item when fighting a Pigmask soldier to ask him the
         question written on the card. Whether you get the right answer or not
         depends on what kind of Pigmask you are fighting. There are 4 Trivia
         Cards that can be found in the game, and the types of Pigmasks that
         give you the right answer are different for each card.

         As far as I know, there is no secret associated with these cards.
         They're just weird and useless.

   (4C1)
   In the Crossroad are three gift boxes that contain Beef Jerky, a Sprinting
   Bomb, and a Bread Roll (recovers 60 HP). There is also a man here standing
   next to a cart. This man will store items for you when you need space in the
   party's inventory but don't want to throw something away. His services are
   free, and he can be found at various locations.

   Walk onto the train station platform to catch Bronson and Jackie disembark
   from a train.

         Bronson:
         "What're you talking about, Jackie.
          There's no way."

         Jackie:
         "But we have no idea where Duster is since he disappeared 3 years ago,
          right?
          There's no doubt about it."

         Bronson:
         "Yes there is doubt about it!

          Oh.
          Hey, Lucas.


          What?
          Oh, it's just that,
          there's a live house called 'Club Titiboo' behind the 'Factory,' and
          there's a bass player there that looks a lot like Duster...

          Jackie here says he's sure it's him."

         Jackie:
         "But he looks so much like him...
          I think we should tell Wes."

         Bronson:
         "I'd do that if it were a sure thing,
          but if we're wrong we'll just be disappointing Wes.

          All we saw was a guy that looks like Duster.
          That's it.
          We don't know anything else.

          Now, let's just go home and grab us some dinner and watch the
          Happiness Box."

         Jackie:
         "I can agree to that!
          I'm starving."

         Bronson:
         "See you, Lucas.
          Say 'hi' to Flint for me."


   Go back south into the town square. You'll see Wes confront Fassad.

         Wes:
         "Fassad!
          Don't mess up this town anymore!"

         [ Wes approaches ]

         Wes:
         "Today's Lightning strike was suspicious!
          I know you're somehow controlling these Lightning bolts.
          Leave this place!
          Stop meddling with this town!"

         Fassad:
         "Well, if it isn't old man Wes.
          Happiness will escape you if you keep swelling the veins on your
          forehead, you know?
          You'll become a Baldy instead.

          I have no idea what you are talking about.

          Now, we don't want you to trip and give yourself a Boo-Boo or turn
          into a Baldy, so take care and go on home."

         [ A Pigmask pulls a net over Wes ]

         Wes:
         "Stop this violence!
          I'm not a Bug!
          I'm an old man!"

         [ Wes gets pulled away and Lucas approaches ]

         Fassad (whispering):
         "Lucas,
          stop snooping around me!
          Stop getting in my way!"

         Fassad:
         "Lucas...
          I wish you'd hurry and get a Box of Happiness in your house and
          become happy like everyone else here.

          How long are you going to keep me waiting?"


   (4C2)
   Go to the eastern part of town and to where Wes's home once was. His house
   is now the "Silver House" retirement home. Check behind the house to get a
   Thunder Bomb, just like in the previous chapters; enter the Crossroad to
   refill the gift box.

   Go to the second floor and enter the door on the right. Talk to Mike inside
   and he'll ask if you came to visit him. Answer "yes" to receive 50 DP as a
   gift. He'll make a comment about the nurses here having nice bodies, until
   Linda comes in and warns him about "sekuhara" or sexual harassment.

   Go back into the hallway and enter the door in the middle. Talk to Wes:

         Wes:
         "Oh, Lucas.
          You caught me in an embarrassing moment back there.
          That Fassad...
          Treating me like a...
          a Miyama Stag Beetle!

         [ Lucas tells Wes about Club Titiboo ]

        "...what?
         A man who looks like Duster?
         That fool, he probably...

         Lucas!!
         I'm going to lower my voice and
         whisper to you!
         I hate to ask but, can you go check if that man is our fool?
         I'm being marked by Fassad's men and can't move around freely.
         Please.
         Go find that fool for me.

         [ Wes give Lucas a Carrier Pigeon ]

        "If you find Duster, release this Pigeon and let me know."

        Pigeon:
        * Coo coo coooo! *
         (A time when I'm needed has finally arrived!)

        [ "You received a Carrier Pigeon!" ]

         Wes:
         "Sorry Lucas.
          But I'm being marked."


 c)Exploring the Village and Forest

   There are a few minor things you can do in town before heading for the Club.
   Go to the beaches to the west to find some Dolphin Ossicles on the ground.
   Ossicles appear every time you reenter the area, so you can collect as many
   as you want and sell them for 5 DP each if you're short on cash (I don't
   think they can be used for anything else).

   Go to the second floor dining room of Osohe Castle. Talk to the ghost to the
   left of the piano to receive a Rotten Eclair. Next, climb the ladder leading
   up out of the dining room and talk to the ghost at the top. Give it the
   Rotten Eclair to receive a Beef Jerky in return. You can also talk to the
   same ghost in the dining room again to get a Dolphin Ossicle.

   New items can also be found in Sunshine Forest. The gift boxes in the forest
   are:
        1.Beef Jerky      - recovers 60 HP
        2.Pisces Bracelet - Defense +7
        3.Peculiar Cheese - recovers 60 HP for Lucas, 20 HP for Boney
        4.Sprinting Bomb  - inflicts about 100 to 200 HP of damage to all
                            enemies on screen
        5.Bread Roll      - recovers 60 HP
        6.Baked Yam       - recovers 40 HP

   The Pisces Bracelet is in the area past Isaac's house (previously the first
   burnt part of the forest) and is hidden behind a Grated Yammonster. The
   Yammonster is way too powerful for you now, but luckily you don't have to
   defeat it to open the gift box.

     | EXTRA: THE BLACK BEANLING
     |
     | The Black Beanling is a rare enemy that appears in the area past Isaac's
     | house; check the southern half of the area. Don't try to hunt for this
     | enemy until Lucas has learned PSI by the train tracks (see below).
     |
     | Be near max HP before trying to fight the Black Beanling. The Beanling
     | looks like a small, hopping bean outside of battle and always tries to
     | run away. To catch this enemy, chase it into an obstacle and make it
     | burrow into the ground. Keep running around until the Beanling reemerges
     | from a nearby spot after a little while. The Beanling will take a couple
     | seconds to come out of the ground--this is the only time you can catch
     | it.
     |
     | The Black Beanling likes to use PK Fire and will run away after a few
     | rounds. Use Lucas's PK Love[alpha] (10 PP) while Boney uses food items
     | and Thunder Bombs when possible. You'll be rewarded with 16,080
     | experience points for defeating this enemy, enough to level up Lucas and
     | Boney by about 13 or 14 levels.


 d)Train Tracks

   Go back to the Crossroad and attempt to enter the train tunnel. A man will
   stop Lucas and warn him to be careful of any trains. He'll give you a map of
   the tracks. Trains will occasionally run by, but if Lucas and Boney are on
   the tracks when a train comes you'll be able to jump out of the way in super
   slow-mo. If hit by a train, Lucas and Boney will be taken back to the
   Crossroad.

   Try to avoid any enemies along the tracks until you reach the fourth
   section. When you reach the fourth area, Boney will spot a pile of clothes
   on the ground near a ladder. Climb up the ladder, enter the hot spring, and
   talk to the person inside. It's Ionia, the Magypsy you met in Chapter 1, and
   he will teach Lucas how to use PSI. 

   Lucas starts off with PK Love[alpha], Lifeup[alpha], and Healing[alpha]. PK
   Love[alpha] (10 PP) is Lucas's special PSI attack that inflicts 120~160 HP
   of damage to all enemies on screen. It is a special move that even the
   Magypsies can't use. Lifeup[alpha] (5 PP) and Healing[alpha] (4 PP) are
   recovery moves that can be used both during and outside of battle. Lifeup
   recovers about 60 HP when used, and Healing removes a single status effect
   from a party member. Touch Magic Butterflies found in various places to
   recover about 5 to 25 PP. Like Kumatora in Chapter 2, Lucas will fall under
   a fever when he's about to learn a new PSI move.

   Run all the way east to the end of the tracks. On the way, you will find
   gift boxes that contain a Bread Roll and a Sprinting Bomb.

   The tracks end at a station in front of the factory. The Cattlesnakes here
   are extremely strong and should be avoided. There is a gift box to the right
   of the station containing Flea Powder, but that item won't be useful until
   much later and can be left behind for now.

   Walk north through the Squawking Sticks and open the gift box to find a
   Bread Roll. Continue to the factory.

_______________________________________________________________________________
_______________________________________________________________________________


2.Child Labor

  Recommended Level: 11

  Equipment:

    Lucas: (weapon) Easy-Grip Stick     Boney: (weapon) *nothing*
           (body)   Mini-Mini Charm            (body)   White Collar
           (head)   *nothing*                  (head)   *nothing*
           (other)  Pisces Bracelet            (other)  *nothing*


                                    Outline

                    Enter the factory and talk to the blue
                             Pigmask to get a job
                                       |
                                       |
                         Transport three Claymen (4C3)
                                       |
                                       |
                     Talk to the blue Pigmask and receive
                                  the Ticket
                                       |
                                       |
                       Go north and ride the Ropeway up
                               to Club Titiboo


 STORES

  a)Vending Machine
    (In front of the factory)
     _____________________________________________________
    |Fizzy Soda         |                        |        |
    |"Kittsui Souda"    | Recovers 20 HP         | 6 DP   |
    |___________________|________________________|________|
    |Beef Jerky         |                        |        |
    |"Hoshiniku"        | Recovers 60 HP         | 26     |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Eye Drops          |                        |        |
    |"Megusuri"         | Cures crying           | 10     |
    |___________________|________________________|________|
    |Flea Powder        |                        |        |
    |"Nomi Tori Paudaa" | Removes fleas          | 30     |
    |___________________|________________________|________|


 GIFT BOXES
   _____________________
  | Outside the Factory |
  |_____________________|__________________________________________________
  |1.Eye Drops         |                             |                     |
  |  "Megusuri"        | cures crying                | east of the factory |
  |  (Blue bottle      |                             |                     |
  |  with pinkish cap) |                             |                     |
  |____________________|_____________________________|_____________________|
  |2.Area Map          | map of the area outside the |                     |
  |  "Konohen no Chizu"| factory; press R to view    | next to the Ropeway |
  |____________________|_____________________________|_____________________|
  |3.Fireworks         |                             |                     |
  |  "Hanabi"          | no use                      | east of the Ropeway |
  |____________________|_____________________________|_____________________|


 WALKTHROUGH

 a)Part-time Work

   The factory here employs many people from town and is used by the Pig Army
   to mine raw materials to make their Claymen (one Pigmask has heard a rumor
   that they're actually digging for a gigantic dragon underground, but he
   doesn't know if that's true). Employees are the only ones allowed into Club
   Titiboo, and you'll have to get a job here to move on.

   If Lucas is low on PP, check one of the open crates to the right of the save
   frog to find a Magic Butterfly inside. There are also a gift box containing
   Eye Drops (cures crying) and a Vending Machine in the factory yard. Enter
   the factory.

   Talk to the blue Pigmask inside.

         "Hey!
          Suspicious person!
          What're you doing here?!

          You want to go to Club Titiboo?!
          That club is an exclusive place where guys that work here relax at
          the end of the day.
          It's not a place for bums who don't work.

          If you really want to go, get a part-time job here.
          How about it.
          Wanna work?
            >Yes     >No  (answer yes)

          Alright.
          Then you're getting ahead of yourself.

          Your job is to transport the Claymen.
          First, go waaaay into the back.
          Go down the ladder there and you'll find the Claymen underground.
          Some of them have run out of energy, so bring 'em up here.
          Carry them 1 at a time and you'll be finished when you transport 3.
          Just in case, I'll give you a sketch of the factory."

         [ "You got a Factory Sketch!" ]

         "And write down that name in the records for me.
          Not your name.
          I mean...that.
          That is, your
          that is...the guardian or whatever behind you
          You know!

          The p p p player's name.
          Write it down hard and strong in cool English."


   You will be prompted to enter your name again. The game uses your name at
   the very end, but you can enter a joke name like "POOP" or whatever if you
   want. Select the bottom right option to confirm.

   When you're finished, the Pigmask will assign Boney a separate job and send
   him to the back.

   (4C3)
   Walk past the Pigmask and into the third room. There, you will find Boney on
   a treadmill. Examine the Amazing Capsule here if you want to recover. Climb
   down the ladder into the mine.

   Follow the white lines and go into the third area of the mine. There is a
   Clayman there moving a little slower than the rest and emits a different
   sound when you examine it. Walk beside it and push it back toward the
   entrance to the mine.

   When you get to the entrance, push the Clayman close to the Pigmask and talk
   to him. The Pigmask will bring down an elevator and shove the Clayman onto
   it.

   When you get to the top, push the Clayman into the next room. Achat will
   take it from you and charge it up.

   Go back to the mine and do the same thing two more times. The second
   undercharged Clayman is close to the ladder and the third one is in the
   second area.

   Talk to the blue Pigmask when you're finished. He'll give you a Ticket to
   the Ropeway and 200 DP of pay. You can come back and do the same job later
   as much as you want to receive 200 DP each time.

 b)The Ropeway

   Leave the factory and go north. The Ropeway to Club Titiboo is in the next
   area.

   Open the gift box next to the Ropeway to obtain a map of the area. Talk to
   the man standing next to the Ropeway and answer "yes" to his question. He
   will check your Ticket and allow you to ride up to Club Titiboo.

   NOTE: There isn't anything important to the west or the east for now. If you
         go west, you can find a Saltwater Gun (inflicts 150~250 HP of damage
         to metallic enemies), a Magic Tart (recovers 30 PP), and a Chicken
         that lays Fresh Eggs.

         The Chicken is next to a hot spring, and she will give you a Fresh Egg
         as long as you don't have one. You can either wait for the Fresh Egg
         to turn into a Chicken (sell for 200 DP) or enter the hot spring to
         get a Hot Spring Egg (recovers 100 HP). If you want to talk to the
         Chicken to raise money or stock up on food, be sure to avoid the
         powerful enemies on the way.

_______________________________________________________________________________
_______________________________________________________________________________


3.Club Titiboo

  Recommended Level: 11 -> 17

                                    Outline

                                Enter the Club
                                       |
                                       |
                           Talk to Yoshikoshi (4C4)
                                       |
                                       |
                 Enter the theater and talk to everyone inside
                                       |
                                       |
                     Take a seat and watch the performance
                                       |
                                       |
                      Talk to Yoshikoshi in the lobby and
                             climb down the ladder
                                       |
                                       |
                    Go through the underground passage and
                            enter Yoshikoshi's room
                                       |
                                       |
                    Wait until Yoshikoshi walks out of the
                            shower and talk to her
                                       |
                                       |
                        Climb the ladder into the attic
                                       |
                                       |
                        Go through the attic and defeat
                         defeat the Jealous Bass (4C5)
                                       |
                                       |
                      Go into Duster/Tamekichi's room and
                            talk to Tamekichi (4C6)
                                       |
                                       |
                      Play Rock, Paper, Scissors against
                               the band members
                                       |
                                       |
                                Leave the club


 ITEMS

  a)Attic Map
    やねうらガイド  "Yaneura Gaido"

    Use: map of Club Titiboo's attic; press R to view
    Location: north of the entrance into the attic

    The passages between each room is colored either blue or red. The blue
    passages lead to the exit, while the red passages lead to dead-ends and
    usually gift boxes.

  b)Saltwater Gun
    シオミズデッポウ  "Shiomizu Deppou"
    (Resembles a gun)

    Use: inflicts 150~250 HP of damage to a mechanical enemy
    Location: underground tunnel

    Some of the strongest enemies and bosses in the game are metallic, making
    the Saltwater Gun worthwhile to hold on to. Keep this in Boney's inventory.


 STORES

  a)DCMC Scalper
    (In the lobby of Club Titiboo)
     _______________________________________________________
    |DCMC Pamphlet        | Increases Offense by 8;|        |
    |"DCMC Panfu"         | makes DCMC fans jealous| 100 DP |
    |_____________________|________________________|________|
    |DCMC Shirt           |                        |        |
    |"DCMC Shatsu"        | Defense +10; Speed +1  | 360    |
    |_____________________|________________________|________|
    |DCMC Hat             |                        |        |
    |"DCMC Boushi"        | Defense +7; Speed +2   | 200    |
    |_____________________|________________________|________|
    |DCMC Ring            |                        |        |
    |"DCMC Ringu"         | Defense +7; Speed +5   | 400    |
    |_____________________|________________________|________|
    |Pickled Veggie Plate |                        |        |
    |"Otsukemono"         | Recovers 10 HP         | 10     |
    |_____________________|________________________|________|


  b)Snack Bar
    (In the lobby of Club Titiboo)
     ________________________________________________________
    |Big City Soda         |                        |        |
    |"Daitokai Souda"      | Recovers 20 HP         | 8 DP   |
    |______________________|________________________|________|
    |Big City Cola         |                        |        |
    |"Daitokai Koura"      | Recovers 30 HP         | 10     |
    |______________________|________________________|________|
    |Big City Burger       |                        |        |
    |"Daitokai Baagaa"     | Recovers 100 HP        | 60     |
    |______________________|________________________|________|
    |Bag of Big City Fries |                        |        |
    |"Daitokai Poteto"     | Recovers 70 HP         | 40     |
    |______________________|________________________|________|
    |Doggy Biscuit         |                        |        |
    |"Inu You Kukki"       | Recovers 60 HP for dogs| 16     |
    |______________________|________________________|________|


  c)Mouse Collector
    (In the attic)
     _____________________________________________________
    |Better Stick       |                        |        |
    |"Mashi na Bou"     | Increases Offense by 20| 500 DP |
    |___________________|________________________|________|
    |Bread Roll         |                        |        |
    |"Rouru Pan"        | Recovers 60 HP         | 30     |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Anti-Paralysis     |                        |        |
    |"Shibiretori"      | Cures paralysis        | 14     |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 100~150 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Pencil Rocket      | Inflicts 150~300 HP of |        |
    |"Enpitsu Roketto"  | damage to all enemies  | 500    |
    |___________________|________________________|________|
    |Bug Spray          | Inflicts about 300 HP  |        |
    |"Mushi Mushi Kiraa"| of damage to bugs      | 100    |
    |___________________|________________________|________|
    |Made-You-Look      | Makes an enemy turn    |        |
    |"Baka ga Miiru"    | around                 | 50     |
    |___________________|________________________|________|


 GIFT BOXES
   _____________________
  | Underground Passage |
  |_____________________|____________________________________________________
  |1.Made-You-Look                   |                                       |
  |  "Baka ga Miiru"                 | may make a single enemy turn around   |
  |  (Looks like a red creature with |                                       |
  |  a triangular head on a hilt)    |                                       |
  |__________________________________|_______________________________________|
  |2.Saltwater Gun                   |                                       |
  |  "Shiomizu Deppou"               | inflicts about 200 HP of damage to a  |
  |  (A gray gun with a yellow       | mechanical enemy                      |
  |   nozzle)                        |                                       |
  |__________________________________|_______________________________________|


  NOTE: Directions to some gift boxes in the attic will be given by the color-
        coded passages as they appear in the Attic Map.
   _______
  | Attic |
  |_______|___________________________________________________________________
  |1.Attic Map           | map of the     |                                   |
  |  "Yaneura no Gaido"  | attic          | near the entrance                 |
  |______________________|________________|___________________________________|
  |2.Magic Tart          |                |                                   |
  |  "Majikku Taruto"    | recovers 30 PP | from the first blue passage, enter|
  |                      |                | the red passage on the right      |
  |______________________|________________|___________________________________|
  |3.Antidote            |                |                                   |
  |  "Dokukeshi"         | cures poison   | from the first blue passage, enter|
  |                      |                | the red passage straight ahead    |
  |______________________|________________|___________________________________|
  |4.Bug Spray           | inflicts about |                                   |
  |  "Mushi Mushi Kiraa" | 300 HP of      | go right from the first blue      |
  |                      | damage to Bugs | passage                           |
  |______________________|________________|___________________________________|
  |5.Bag of Big          |                |                                   |
  |  City Fries          | recovers 70 HP | from the room in the northeast    |
  |  "Daitokai Poteto"   |                | corner, go through the red passage|
  |______________________|________________|___________________________________|
  |6.Sprinting Bomb      | inflicts about |                                   |
  |  "Bashiridama"       | 100 to 200 HP  | room in the northeast corner      |
  |                      | of damage      |                                   |
  |______________________|________________|___________________________________|
  |7.Something Wonderful | instantly      |                                   |
  |                      | recovers HP/PP | room in the southeast corner      |
  |______________________|________________|___________________________________|
  |8.Peculiar Cheese     | recovers 60 HP | talk to the elderly Mouse in the  |
  |  "Kuse no Aru Chiizu"| for Lucas      | room in the southeast corner      |
  |______________________|________________|___________________________________|
  |9.Nut Bread           |                | talk to the elderly Mouse in the  |
  |  "Konomi Pan"        | recovers 30 HP | room in the southeast corner      |
  |______________________|________________|___________________________________|
  |10.Magic Gelatin      |                |                                   |
  |   "Majikku Jerii"    | recovers 20 PP | room in the center, on the way to |
  |                      |                | the exit                          |
  |______________________|________________|___________________________________|


 ENEMIES

  a)Slimy Slug
    ねっとりナメクジ  "Nettori Namekuji"
    Type: Bug
    Vulnerable: Fire, feeling strange

    HP: 167

    Attacks

     -Standard attack
      Damage: 14~16 HP

     -Hypnosis[alpha]
      Effect: makes a party member fall asleep

     -Vacuum attack
      Effect: reduces a party member's Offense and Defense by about 20%

     -Fall from the ceiling
      Effect: another Slimy Slug joins the battle

    Strategy

      You should be able to defeat this enemy in one or two turns. Use PK Love
      [alpha] (10 PP) if you end up fighting a group.

      -Lucas: standard attack
              PK Love[alpha], if facing a group

      -Boney: standard attack


  b)Arachnid!!!!
    スパイダー!!!!  "Supaidaa!!!!"
    (A spider with a striped abdomen)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 178

    Attacks

     -Biting attack
      Damage: 7~16 HP

     -Bite with its poisonous fangs
      Damage: 7~16 HP
      Effect: poisons its target

     -Shoot spider silk out of its body
      Effect: solidify a party member

    Strategy

      You should be able to defeat the Arachnid!!!! in one or two rounds.
      Defeat this enemy first if it appears in a group to prevent getting
      poisoned. If you do get poisoned, use Healing[alpha] (4 PP) or an
      Antidote after the battle is over.

      -Lucas: standard attack

      -Boney: standard attack


  c)Greedier Mouse
    どんよくマウス  "Donyoku Mausu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 140

    Attacks

     -Biting attack
      Damage: 15~25 HP

     -Eat its food
      Effect: recovers about 30 HP

     -Steal an item
      Effect: steals a nonessential item from the party's inventory

    Strategy

      You should be able to defeat the Greedier Mouse in one or two rounds.
      This enemy sometimes drops a Peculiar Cheese (recovers 60 HP for Lucas;
      20 HP for Boney) or a Bag of Big City Fries (recovers 70 HP).

      -Lucas: standard attack

      -Boney: standard attack


  d)Elder Batty
    コウモリさま  "Koumorisama"
    Type: Organic
    Vulnerable: Fire, feeling strange

    HP: 288

    Attacks

     -Standard attack
      Damage: 10~20 HP

     -Think about the situation
      Effect: makes itself feel strange

    Strategy

      You should be able to defeat this enemy in two or three turns.

      -Lucas: standard attack

      -Boney: standard attack


  e)Gently Weeping Guitar
    むせびなくギター  "Musebinaku Gitaa"
    (A living electrical guitar)
    Type: Mysterious Creature
    Vulnerable: crying

    HP: 250

    Attacks

     -Standard attack
      Damage: 20~30 HP

     -Electrical shock attack
      Damage: 25~35 HP to all

    Strategy

      You should be able to defeat the Gently Weeping Guitar in two or three
      rounds. If you are good at combos, then it is possible to defeat this
      enemy in one round.

      -Lucas: standard attack

      -Boney: standard attack


  f)Beaten Drum
    つつぬけドラム  "Tsutsunuke Doramu"
    (A drum with a hole in it)
    Type: Mysterious Creature
    Vulnerable: Fire

    HP: 312

    Attacks

     -Standard attack
      Damage: 20~30 HP
      Comments: The Beaten Drum seems to use this attack only after it has
                changed the music to the marching song.

     -8 beat attack
      Damage: 15~20 HP

     -Continuous attack
      Damage: 10~15 HP
      Comments: The Beaten Drum will attack twice when it uses this attack. The
                above damage values are for one attack only. This enemy seems
                to use this attack only after it has sped up the tempo of the
                battle music.

     -16 beat attack
      Effect: speeds up the tempo of the battle music
      Comments: This attack actually makes executing combos a little easier by
                making the rhythm more regular.

     -Marching attack
      Effect: slows down the rhythm of the battle music
      Comments: This attack actually makes executing combos a little easier by
                making the rhythm more regular.

     -March
      Effect: none

     -Stare at you
      Effect: none

   Strategy

     You should be able to defeat the Beaten Drum in two or three rounds. The
     rhythm of this enemy's initial battle music is a little tricky. The eighth
     beat always comes immediately after the seventh beat, and you'll have to
     listen very carefully to the music to get the timing right.

     -Lucas: standard attack

     -Boney: standard attack


  g)Jealous Bass
    しっとにくるうベース  "Shitto ni Kuruu Beesu"
    Type: Mysterious Creature
    Vulnerable: Fire

    Recommended Level: 17

    Attacks

     -Jam Session
      Effect: the Jealous Bass and its cohorts initiate a simultaneous attack
      Damage: 20~35 HP per hit
      Comments: The Jealous Bass will attack twice and its cohorts will attack
                once each when the Bass uses this attack.

     -Lose its temper
      Effect: Increases its Offense by about 20%
      Comments: The Jealous Bass uses this move when its cohorts are defeated.

     -Standard attack
      Damage: 35~45 HP

     -Single session attack
      Damage: 20~30 HP to all

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

   Strategy

     Before fighting this boss, recover at the elderly mice's home in the
     southeast corner of the attic. One of the gift boxes in their home
     contains "something wonderful" that recovers you HP/PP. Give your food
     items to Boney as well.

     Use PK Love[alpha] (10 PP) in the first couple of rounds to damage the
     initial group, while Boney attacks the Gently Weeping Guitar first and the
     Beaten Drum second. You may have to recover Boney in the second round with
     Beef Jerky or a Bread Roll.

     Once the two minor enemies are defeated, the Bass will get angry and
     increase its Offense by about 20%. At this point, use Offense Up[alpha]
     (6 PP) on Boney. Use Lifeup[alpha] (5 PP) if a party member's HP falls to
     40~50 or below and use standard attacks in other rounds. If you need to
     recover both Lucas and Boney in a round, have Boney use a Beef Jerky or a
     Bread Roll in addition to Lifeup[alpha]. Boney should use his standard
     attack as much as possible while Lucas both recovers and attacks. The Bass
     should be defeated long before Lucas runs out of PP.

     -Lucas: (first two turns) PK Love[alpha] (10 PP)
             (third turn) Offense Up[alpha] (6 PP) on Boney
             Lifeup[alpha] (5 PP) when HP falls to 40~50 or below
             standard attack

     -Boney: standard attack
             Beef Jerky or Bread Roll, as needed


 WALKTHROUGH

 a)Titiboo Theater

   There are binoculars you can look through at the top of the Ropeway if you
   pay 1 DP. Through it, you can see a large tower and a building in the
   distance.

   Walk west and cross the bridge. If you open the gift box, you'll see a
   firework fly into the air.

         "Lucas opened the gift box.

          It was fireworks.
          ...I see."

   Before moving on, talk to the frog and withdraw all your money; you'll need
   about 1000 DP to buy the optimal equipment.

   Attempt to enter the club and the two bouncers, Skinhead and Kumahige (lit.
   "Bearbeard"), will stop you. The club does not allow pets inside and the two
   ask you to leave.

   Lucas and Boney will then come back, only this time Boney will be disguised
   as a boy.

         Skinhead:
         "Hey.
          It's the guy that brought a dog earlier and...
          a guy that looks like a dog..."

         [ Lucas and Boney try to go in ]

         Kumahige:
         "Something's funny here!
          What happened to that dog from before and
          where did this guy that looks like a dog come from?!
          You look underage, too!

          *sniff sniff*
          You smell underage and you smell like a dog!"

         Skinhead:
         "Hey, yeah, something is funny!
          Guilty until proven innocent!
          That's how we do things!
          Go home! Go home!
          You underage looking kid and dog-like guy!"

         Kumahige:
         "No wait!
          Let's kick their butts!"

         [ Yoshikoshi, a waitress, comes out ]

         Yoshikoshi:
         "Oh my!
          If it isn't the underage looking Mr. Bu and
          the dog-like Mr. Woof!

          I guess people still think you're underage and a dog, huh?
          Tee hee."

         Skinhead:
         "Whaa?!
          You guys know Ms. Yoshikoshi?"

         Kumahige:
         "Still,
          something ain't right!
          Especially this dog-like guy over here.

          Shake!

          Don't look away from me!
          Shake!

          You can at least shake my hand can't you?
          *Grin grin*"

         Boney:
         "*Whine*
          (I can shake but...)"

         Kumahige:
         "...this guy is definitely dog-like but
          I guess he's not a dog.
          But, mister.
          If you were a dog...
          I bet you'd be a dog that could shake well.
          Heh heh."

         Yoshikoshi:
         "Come on.
          Forget your worries and have some fun."

         [ Lucas opens the door ]

         Kumahige:
         "Hey buddy.

          Have a good time, alright."

         Boney:
         "*Woof*
          (Boy, that was close...)"


   Once inside, talk to the bearded guy to buy some equipment. Buy a DCMC
   shirt, two DCMC Hats, and if you can afford it, a DCMC Ring and equip them.

   (4C4)
   Talk to Yoshikoshi and you'll find that it's Kumatora disguised as a
   waitress.

   Go into the stage and talk to everyone inside. Once you do, Boney will
   suggest you take a seat. Answer "yes" to sit down.

   Yoshikoshi will then come in and ask you what kind of drinks you want. Lucas
   says "water," but Thomas, who's sitting at a nearby table, laughs at you and
   orders you a Soda. When Yoshikoshi brings you your drinks, she whispers to
   you and tells you to meet her in the lobby after the show. When she leaves,
   the performance will begin, and the band DCMC will perform "King P.'s
   Theme." While watching the band, pay attention to the bass player,
   "Tamekichi."

   When the song is over, talk to the waitress standing next to the exit.
   Answer "yes" to her offer and she will give you a DCMC Pamphlet. Save this
   item for later.

   Walk out into the lobby and talk to Yoshikoshi standing on the right. Follow
   her into the next room and climb down the ladder.

   There are some Slimy Slugs in this underground passage, but they can be
   easily defeated. If you walk south from the bottom of the ladder you will
   find two gift boxes that contain a Saltwater Gun (150~250 HP of damage to
   metallic enemies) and a "Made-You-Look" (makes an enemy turn around). Place
   both in Boney's inventory. The Saltwater Gun in come in handy later.

   Walk north and climb up the ladder to enter Yoshikoshi's room. She will be
   taking a shower when you come in to wash off all the dirt and gunk from the
   underground passage. Wait a few seconds and she will come out.

   Yoshikoshi will tell you to take a shower after she is done. You will have
   to answer yes to her offer, or else she will just keep asking and will
   eventually get mad and explode on you.

   The text description that appears next basically says that the two talk
   about what has happened in the last three years, such as how much Tatsumairi
   Village has changed and how the band member Tamekichi looks like Duster.

   Kumatora somehow managed to get inside the club in an effort to find Duster.
   As long as Duster isn't found, the Hummingbird's Egg cannot be found either.
   Duster seems to have lost his memory, but Kumatora asks Lucas to go and talk
   to him and see if he can help Duster remember. Since there are guards in the
   hall, Lucas will have to sneak through the ceiling to get into Duster's
   room. Kumatora reveals a ladder that leads up into the attic, and she leaves
   to gather up the entire band and tell them what's going on.

 b)The Attic

   (4C5)
   Climb up the ladder and go through the first door you see. Open the gift box
   here to obtain the Attic Map (you can also talk to the guy here to store or
   withdraw any items). You can also talk to the nearby mouse to buy some
   items. If you can afford it, buy the Better Stick for Lucas and equip it on
   him.

   Press R and look at the map. Notice that each passage between rooms is
   colored either blue or red. To get to the exit, always go through the blue
   passages. If you go through the red passages you'll end up at a dead end and
   usually a gift box.

   The enemies in the attic should not give you trouble if you can execute
   combos. If you get poisoned by any Arachnids!!! use Healing[alpha] (4 PP)
   after the battle is over, and use Lifeup[alpha] (5 PP) to recover if your HP
   falls to about 40 or below.

   If you enter the room in the southeast corner of the attic, you will enter
   the home of two elderly mice. If you open the gift boxes in here, you will
   find "something wonderful" that makes you feel warm inside and recover both
   HP and PP on the spot. You can also talk to both mice to receive Nut Bread
   (recovers 30 HP) and a Peculiar Cheese (recovers 60 HP for Lucas; 20 HP for
   Boney).

 c)Jealous Bass

   When you reach the exit of the attic, talk to the living Bass. It's upset
   because it was replaced by a newer instrument and has been stuffed into the
   attic. It decides to take its anger out on you and attacks with its buddies.

   The Jealous Bass will be joined by a Gently Weeping Guitar and a Beaten
   Drum. Have Lucas use PK Love[alpha] (10 PP) in the first two or three rounds
   while Boney attacks the Gently Weeping Guitar first. The Gently Weeping
   Guitar has less HP than the Beaten Drum and will be easier to defeat. Once
   the two cohorts are defeated, the Bass will get angry and increases its
   Offense by about 20%. Have Lucas use Offense Up[alpha] (6 PP) on Boney at
   that point and use Lifeup[alpha] (5 PP) when a party member's HP falls to 40
   or 50 and below. Have Boney use a food item like Beef Jerky or a Bread Roll
   if you need to, but try to have him focus on attacking as much as possible.

 d)Rock, Paper, Scissors of Fate

   When the Bass is defeated, answer "yes" when prompted to jump into the room
   below.

   (4C6)
   Yoshikoshi (Kumatora) will be in the middle of talking things over with the
   band. Talk to Tamekichi.

         Duster/Tamekichi:
         "Tondagossa. (This is DCMC's catch phrase greeting)
          ...Who are you?"

         Yoshikoshi:
         "He's your acquaintance I was talking about earlier.
          Duster."

         Tamekichi:
         "Duster?
          I admit I don't remember my real name,
          but I've lived as 'Tamekichi' for a few years now."

         Yoshikoshi:
         "Okay.
          I understand Mr. Tamekichi.
          Sorry but can you explain again what you remember for him."

         Tamekichi:
         "...alright.
          I know it's a very important time right now...

          Before I came to Club Titiboo, I lost all memories of myself.
          I didn't know who I was, where I came from, and where I was going.
          But, for some reason, I was carrying a very important looking Egg.
          I kept wandering around, not knowing where to go.
          All I knew was that the Egg looked really important.
          I had to protect it at all costs...
          I searched for a hiding place.

          I kept on walking and walking until I hid it in a lump of clay in a
          valley where no one would look.
          I still remember that hiding spot.
          It's at the top of a cliff near a waterfall..."

         [ Scene of a large tower ]

         Kumatora:
         "...that's No Man's Valley! It's got to be, Duster!
          The Egg we've been busting our butts to protect is there!
          Let's go there now!"

         Tamekichi:
         "...but, am I really Duster?
          If I am this Duster,
          then I'll have to leave the band...that's what it'll mean right?
          Either Duster or Tamekichi has to disappear today...right?!
          If I'm Duster, then what will happen to DCMC?
          If I go on living as Tamekichi, then what was that Egg for?

          What should I do?!
          I can't decide."

         Jimmy Smith (a band member):
         "...that's not for you to decide.
          You have to ask fate."

         Patchy (a band member):
         "Yeah.
          If fate dictates it,
          I'll gladly let Tamekichi go."

         OJ (the bandleader):
         "Fate, huh...
          Let's ask fate.
          There is an easy way, after all.
          Whenever I'm unsure about something,
          there's always this."

         Tamekichi:
         "...Rock, Paper, Scissors."

         [ Lucas approaches OJ ]

         OJ:
         "Yeah.
          We're going to play Rock, Paper, Scissors with this guy Lucas.
          If he wins 5 times in a row against all of us, you'll go.
          If he loses even once, you stay with DCMC and continue playing bass...
          How does that sound?"

         Tamekichi:
         "Five times in a row...
          Sounds good to me.
          You there, that's fine with you, right."

         OJ (to Lucas):
         "You can begin whenever you're ready."
          It doesn't matter who you play first."


   You'll have to talk to each band member, including Tamekichi, and play Rock,
   Paper, Scissors with them. You can play any member you like in any order,
   but you'll have to play OJ, the bandleader, last. Talk to a band member and
   three options will appear around you. Choose any hand you want. If you lose,
   the band member will say that they made their move late, and ask for a
   rematch. The game will give you as many chances as you want.

   Once you've won against every band member, talk to OJ and play against him.
   It should be clear that the game wants you to win, and OJ even tells you
   he's going to use Paper before the game starts. You can't lose anyway, since
   the bouncer Kumahige will come in and interrupt the game if you choose the
   wrong hand.

   After you win, Yoshikoshi rushes outside and beats up the bouncers. She has
   no reason to stay at the club anymore now that Duster is back, and she
   changes back to her old self.

   With Duster and Kumatora joining you, the party is now complete. Walk back
   to the lobby and attempt to exit the club. On the way, you'll hear DCMC
   perform the song "Bon Voyage, Amigo" as a farewell to Duster. At the end of
   the song, Lucas will send out the carrier pigeon to let Wes know the good
   news.




                               End of Chapter 4

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
XI.Chapter 5: Thunder Tower
*******************************************************************************

1.Egg Hunt

  Recommended Level: 17 -> 21

                                    Outline

                          Return to Osohe Castle and
                       defeat Lord Passion to obtain the
                           Mystical Shoes (optional)
                                       |
                                       |
                       Reach the Egg's hiding spot (5C1)
                                       |
                                       |
                         Follow the broken Clayman (5C2)


 ITEMS

  a)Mystical Shoes
    まぼろしのくつ  "Maboroshi no Kutsu"
    (Yellow shoes with wings)

    Use: weapon for Duster; max HP +15, Offense +40, IQ +5, Speed +7
    Obtained: defeat Lord Passion in Osohe Castle

    Return to Osohe Castle and go to the room where you fought Mr. Passion.
    There you will find Lord Passion, a stronger reincarnation of the ghost
    conductor.

    Defeat Lord Passion and examine the shoes left on the ground to pick up the
    Mystical Shoes. This powerful weapon can only be found in Chapter 5.


 STORES

  a)Mole Collector
    (Next to the hot spring, in the cave)
     _____________________________________________________
    |Better Stick       |                        |        |
    |"Mashi na Bou"     | Increases Offense by 20| 500 DP |
    |___________________|________________________|________|
    |Durable Gloves     |                        |        |
    |"Joubu na Tebukuro"| Offense +16            | 300    |
    |___________________|________________________|________|
    |Sharp Shoes        |                        |        |
    |"Surudoi Kutsu"    | Offense +17            | 480    |
    |___________________|________________________|________|
    |Fly Charm          |                        |        |
    |"Hae no Omamori"   | Defense +10            | 350    |
    |___________________|________________________|________|
    |Sparrow Bandana    |                        |        |
    |"Suzume no Bandana"| Defense +9             | 200    |
    |___________________|________________________|________|
    |Azure Ribbon       |                        |        |
    |"Massao na Ribon"  | Defense +8             | 180    |
    |___________________|________________________|________|
    |Capricorn Bracelet |                        |        |
    |"Hitsuji no Udewa" | Defense +9             | 600    |
    |___________________|________________________|________|


  b)Vending Machine (left)
    (In front of the factory)
     ______________________________________________________
    |Cup of Pork Noodles |                        |        |
    |"Tonkatsu Nuudoru"  | Recovers 80 HP         | 80 DP  |
    |____________________|________________________|________|
    |Anti-Paralysis      |                        |        |
    |"Shibiretori"       | Cures paralysis        | 14     |
    |____________________|________________________|________|
    |Fresh Mint          |                        |        |
    |"Sukkiri Minto"     | Cures nausea           | 16     |
    |____________________|________________________|________|
    |Paper Fan           |                        |        |
    |"Harisen"           | Cures feeling strange  | 12     |
    |____________________|________________________|________|
    |Recollection Bell   |                        |        |
    |"Nanika no Hyoushi" | Cures memory loss      | 20     |
    |____________________|________________________|________|
    |Eye Drops           |                        |        |
    |"Megusuri"          | Cures crying           | 10     |
    |____________________|________________________|________|
    |Secret Herb         |                        |        |
    |"Ura Kanpou"        | Cures status effects   | 600    |
    |____________________|________________________|________|


  c)Vending Machine (right)
    (In front of the factory)
     _____________________________________________________
    |Better Stick       |                        |        |
    |"Mashi na Bou"     | Increases Offense by 20| 500 DP |
    |___________________|________________________|________|
    |Durable Gloves     |                        |        |
    |"Joubu na Tebukuro"| Offense +16            | 300    |
    |___________________|________________________|________|
    |Sharp Shoes        |                        |        |
    |"Surudoi Kutsu"    | Offense +17            | 480    |
    |___________________|________________________|________|
    |Fly Charm          |                        |        |
    |"Hae no Omamori"   | Defense +10            | 350    |
    |___________________|________________________|________|
    |Sparrow Bandana    |                        |        |
    |"Suzume no Bandana"| Defense +9             | 200    |
    |___________________|________________________|________|
    |Azure Ribbon       |                        |        |
    |"Massao na Ribon"  | Defense +8             | 180    |
    |___________________|________________________|________|
    |Capricorn Bracelet |                        |        |
    |"Hitsuji no Udewa" | Defense +9             | 600    |
    |___________________|________________________|________|


 GIFT BOXES
   ___________
  | Mole Hole |
  |___________|_________________________________________________
  |1.Capricorn Bracelet      |                                  |
  |  "Hitsuji no Udewa"      | armor; Defense +9                |
  |  (An off-white bracelet) |                                  |
  |__________________________|__________________________________|
  |2.Pencil Rocket           |                                  |
  |  "Enpitsu Roketto"       | inflicts 150 to 300 HP of damage |
  |  (A pencil with fins)    | to all enemies on screen         |
  |__________________________|__________________________________|
  |3.Beef Jerky              |                                  |
  |  "Hoshiniku"             | recovers 60 HP                   |
  |__________________________|__________________________________|

   _____________________________
  | Bottom of the Thunder Tower |
  |_____________________________|___________________________________________
  |1.Bag of Pork Chips       |                                              |
  |  "Tonkatsu Chippu"       | recovers 50 HP                               |
  |__________________________|______________________________________________|
  |2.Secret Herb             |                                              |
  |  "Ura Kanpou"            | cures status effects and revives a party     |
  |  (A light purple bottle) | member to 25% of max HP                      |
  |__________________________|______________________________________________|

   _________________
  | Clayman Factory |
  |_________________|_________________________________________________________
  |1.Secret Herb   | cures status effects and revives a    | talk to one of   |
  |  "Ura Kanpou"  | party member to 25% of max HP         | the Pigmasks     |
  |________________|_______________________________________|__________________|


 ENEMIES

  a)Lord Passion
    パッションさま  "Passhonsama"
    (A ghost conductor wearing red)
    Type: Ghost
    Vulnerable: Fire

    Attacks

     -Wildly swing his baton around
      Damage: 35~45 HP

     -Attack with a barrage of flying furniture
      Damage: 50~60 HP to all

     -Fling a candles at you
      Damage: 25~35 HP
      Comments: This attack hits twice. The above damage values are for one hit
                only.

     -Fly a shoe at you
      Damage: 10~15 HP

     -Play a sad melody
      Effect: make a single target uncontrollably cry

     -Play a paralyzing melody
      Effect: paralyze a single target

   Strategy

     If you return to Osohe Castle in this chapter and enter the room where you
     fought Mr. Passion, you will meet his upgraded version, Lord Passion. This
     boss can only be fought in this chapter, and you will receive the Mystical
     Shoes if you defeat him.

     This boss if very powerful initially, so you should focus on decreasing
     its stats while increasing yours. Have Lucas use Defense Up[alpha] (6 PP)
     on Kumatora and Boney (use it on Duster and Lucas if you want to as well),
     while Duster uses his Smoke Bomb to make it cry. Use Duster's Scary Mask
     and Tickle Feather to decrease its Offense and Defense at least twice
     each. If you are successful, Lord Passion will inflict much less damage
     (about 50% less) in this fight and will occasionally miss.

     Have Kumatora use PK Fire[alpha] (6 PP) or PK Thunder[alpha] (7 PP). PK
     Thunder inflicts about 20~30 HP more damage but it may also miss once in
     awhile. Have Boney attack and use food items to help in recovery. Use
     Lifeup[alpha] (5 PP) or [beta] (9 PP) if a party member's HP falls to
     50~60 or below.

     Combos will help a lot in this fight, and luckily the battle music is not
     too difficult. The rhythm will slow down in a few places, but it is always
     consistent and never really tricky.

     -Lucas: (first few turns) Defense Up[alpha] (6 PP)
             standard attack
             Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 50~60 or
             below

     -Duster: (first turn or more) Smoke Bomb, until successful
              Scary Mask, until successful twice
              Tickle Feather
              standard attack

     -Kumatora: PK Fire[alpha] (6 PP)
                PK Thunder[alpha] (7 PP)

     -Boney: standard attack
             food item, as needed


  b)Parental Kangashark
    こもちカンガルーザメ  "Komochi Kangaruu Zame"
    (Half kangaroo, half shark)
    Type: Organic Chimera
    Vulnerable: Freeze, crying

    HP: 289

    Attacks

     -Let out a swift kick
      Damage: 40~50 HP

     -Biting attack
      Damage: 20~30 HP

     -Use a drop kick
      Damage: 50~60 HP

     -The Baby Kangashark cheers for its mother
      Effect: recovers about 150 HP

    Strategy

      With good combos, you should be able to defeat the Kangashark in one
      round. Use Kumatora's Freeze[alpha] (5 PP) if you can't combo. If this
      enemy appears in a group, defeat it first.
      
      The Kangashark sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack
                 Freeze[alpha]

      -Boney: standard attack


  c)Reconstructed Lion
    かいぞうライオン  "Kaizou Raion"
    (A lion's head with metal tentacles)
    Type: Mechanical Chimera
    Vulnerable: Thunder, sleep

    HP: 325

    Attacks

     -Biting attack
      Damage: 25~35 HP

     -Breathe fire
      Damage: 20~30 HP to all

     -Coil attack
      Effect: solidifies a single target

     -Raise a battle cry
      Effect: decrease Offense by about 20%

    Strategy

      With good combos, you should be able to defeat this enemy in one round.
      If it appears in a group, put it to sleep with Duster's Hypnotic Pendulum
      and defeat its cohorts first.

      The rhythm of this enemy's battle music is a little tricky. The eighth
      beat always comes almost immediately after the seventh beat, and you'll
      have to listen very carefully to the music to get the timing right.

      -Lucas: standard attack

      -Duster: standard attack
               Hypnotic Pendulum

      -Kumatora: standard attack

      -Boney: standard attack


  d)Mecha-Turtle
    カメメカ  "Kame Meka"
    (A turtle with a metallic back side)
    Type: Mechanical Chimera
    Vulnerable: Freeze, sleep

    HP: 400

    Attacks

     -Throw itself onto you
      Damage: 44~62

     -Stare at you
      Effect: none

     -Turn around
      Effect: exposes the weapons in its shell

     -Gatling Gun
      Damage: 3~6 HP
      Comments: This attack will hit about six times. The damage values are for
                each attack.

     -Fire a tank shell
      Damage: 65~75 HP

     -Fire a missile
      Damage: 35~45 HP to three party members

   Strategy

     Do not approach this enemy from behind. If you do, you will be facing the
     powerful weapons inside its shell.

     You should be able to defeat this enemy in one or two turns. Use Freeze
     [alpha] (5 PP) to inflict extra damage.

     -Lucas: standard attack

     -Duster: standard attack

     -Kumatora: Freeze[alpha] (5 PP)

     -Boney: standard attack



 WALKTHROUGH

 a)Mole Holes

   (5C1)
   When you begin the chapter, you will find yourself in the area east of the
   Ropeway. Move north and enter the cave.

   NOTE: If you go back to town and enter Osohe Castle, you can battle an
         upgraded Mr. Passion. Lord Passion, as he's now called, is very
         powerful, and you will have a pretty challenging fight if you take him
         on. Use status affecting moves, such as Defense Up[alpha] and Duster's
         Scary Mask, to weaken him and use PK Fire or PK Thunder to attack (see
         the ENEMIES section above for a detailed strategy). If you win, the
         party will receive 1086 exp. points and the Mystical Shoes, a very
         powerful weapon for Duster. This boss can only be fought in this
         chapter.

   Talk to the save frog inside and withdraw all your DP. You'll need the
   astronomical sum of ~4000 DP to buy the optimal equipment from the mole.
   If you can't afford it all, prioritize offensive items for Lucas and Duster
   and defensive items for Kumatora and Boney. Keep in mind that you can find a
   gift box that contains a Capricorn Bracelet (600 DP) in a little while, and
   you can find another vendor that sells all of these items in an upcoming
   area.

   Move north from the cave and keep moving forward. The enemies in this area
   are significantly tougher than what you have faced up until now, but they
   are manageable if you use your party members' strengths well and execute
   decent combos. Don't be afraid to use Freeze[alpha] (5 PP) when fighting
   Kangaroo Sharks and Mecha-Turtles, and use PK Thunder[alpha] (7 PP) against
   the Reconstructed Lions. Also, be sure not to approach the slow moving
   turtles from the back, as you will be exposed to the weapons in its shell if
   you do.

   At the end of the first area, Boney will stop and take off his human
   clothes. In the next area, you will see a bunch of holes in the ground.
   Duster remembers entering a hole when he hid the Egg, but there was only one
   hole when he came here last time and doesn't know which hole is the right
   one. The correct hole is directly to the south of your starting position
   past a tree. If you don't fall into the wrong holes, however, you will miss
   out on gift boxes that contain a Capricorn Bracelet (armor; equip as
   "other") a Pencil Rocket (inflicts 150~300 HP of damage to all enemies) and
   a Beef Jerky (recovers 60 HP).

   (5C2)
   When you fall down the correct hole, walk all the way to the exit of the
   underground area. Once outside, you will reach the hiding spot of the
   Hummingbird's Egg. There's some dialogue in the ensuing scene, but you
   should be able to understand what happens without any reading.

   In the next area, you'll find gift boxes that contain Bags of Pork Chips
   (recovers 50 HP) and a Secret Herb (cures all status effects and revives a
   party member to 25% of max HP). There are more of the same enemies here, but
   they shouldn't give you too much trouble. Keep going forward.

 b)Clayman Factory

   Eventually you will reach a factory. If you could not buy everything you
   wanted from the mole earlier, you can buy the same items from the vending
   machine on the right. You should hopefully be able to buy the optimum
   equipment by now.

   Enter the factory and you will run into three Pig Men having a conversation.

         Pigmask 1:
         "Do you take off your mask when you go to the bathroom?"

         Pigmask 2:
         "No, not really.
          Do you?
          Why? You're just gonna have to put it back on again."

         Pigmask 1:
         "Yeah, I take it off.
          There is that hook you can hang your mask on after all."

         Pigmask 2:
         "You idiot!
          That's not for hanging your mask!
          It's for hanging bags and umbrellas and stuff!"

         Pigmask 3:
         "...oh, oops.
          I thought it was for hanging our masks.
          I was wondering why it was so hard to
          hang my mask on that thing."

         [ Lucas and the party approach ]

         Pigmask 2:
         "Who the heck are you.
          What're you looking at!

          Oh, wait! This guy is..."

         [ The Pigmask runs off and a blue Pigmask enters the room ]

         Blue Pigmask:
         "Keep it down in here!
          What are you guys do...

          Oh!

          I'm very, very sorry sir!
          But if the commander is dressed in such poor looking clothes, it will
          reflect badly on our men.
          We have a change of clothes ready for you, sir, so please get
          dressed.
          Your companions should get dressed as well."

         [ The party changes their clothes ]

         Blue Pigmask:
         "This should do fine.
          Now, if you'll excuse me, I'll be returning to my duties!"

         [ The Blue Pigmask leaves ]

         Duster:
         "It looks like they're confusing us for somebody else.
          Let's get going before they realize their mistake."


   This factory is used by the Pig Army to make their Claymen. If you ask the
   Pigmasks about any broken Claymen, they'll tell you that one was spotted
   running to the back of the factory at very fast speed. Any malfunctioning
   units automatically send themselves to the trash dump for disposal, and no
   doubt the one you're looking for is doing the same.

   Talk to the Pigmask all the way to the left of your starting point and he
   will give you a Secret Herb.

   In the next room, there is an Amazing Capsule you can examine to recover HP/
   PP. There is a boss battle coming up soon, so be sure to use it.

   Walk all the way to the exit of the factory, and you will see the broken
   Clayman, along with the Hummingbird's Egg, climb into a dump truck and be
   taken away. The only thing you can do now is chase the truck.

_______________________________________________________________________________
_______________________________________________________________________________


2.Pork Bean Highway

  Recommended Level: 21 -> 23

                                    Outline

                        Defeat the Fierce Pork Trooper
                                       |
                                       |
                         Ride the Pork Bean north (5C3)
                                       |
                                       |
                            Recharge the Pork Bean
                        at an Energy Station (optional)
                                       |
                                       |
                    Find the mother mouse's seven kids and
                     obtain the Shield Snatcher (optional)
                                       |
                                       |
              Drive to the dump and defeat the Forlorn Junk Heap



 ITEMS

  a)Shield Snatcher
    シールドとりがみ  "Shiirudo Torigami"
    (A wiggly hand made of paper)

    Use: removes enemy shields; can be used an infinite number of times
    Obtained: find a mouse's seven kids

    Near the middle of the Highway area is a mouse who will ask you to find her
    7 lost kids. If you do this for her, she will give you the Shield Snatcher,
    an item that can remove an enemy's shield. The seven kids' locations are:

      1.Southwestern most area of the Highway
      2.Where you fought the Fierce Pork Trooper
      3.Outside the factory
      4.Near the northern Energy Station
      5.On the bridge
      6.In the tunnel east of the Cafe
      7.In the cave south of the sixth mouse

    Talk to the mother again after finding her kids and she will give you the
    Shield Snatcher. Keep this item in Boney's inventory. The Shield Snatcher
    can be useful against later bosses.

  b)Knit Sweater
    てあみのセーター  "Teami no Seetaa"
    (A sweater with the name "LEO" written on it)

    Use: armor; equip on "body;" Defense +8; recover 1 to 3 HP per turn
    Obtained: repeatedly talk to Leo and open one of his gift boxes

    To find the Knit Sweater, go into the tunnel east of the Cafe and enter the
    cave to the south. Inside, you will find a guy surrounded by gift boxes.
    Talk to him repeatedly and he will eventually allow you to open one box and
    take this item.


 STORES

  a)Pigmask Arms Dealer
    (West of the northern Energy Station)
     _______________________________________________________
    |Pencil Rocket       | Inflicts 100~300 HP of  |        |
    |"Enpitsu Roketto"   | damage to all enemies   | 500 DP |
    |____________________|_________________________|________|
    |Bomb                | Inflicts about 200 HP   |        |
    |"Bomu"              | of damage to all enemies| 1000   |
    |____________________|_________________________|________|
    |Super Bomb          | Inflicts 200~500 HP of  |        |
    |"Suupaa Bomu"       | damage to all enemies   | 2000   |
    |____________________|_________________________|________|
    |New Year's Eve Bomb | Reduces all enemy's HP  |        |
    |"Oomisoka"          | to 1; does not work on  | 3000   |
    |                    | bosses                  |        |
    |____________________|_________________________|________|
    |Saltwater Gun       | Inflicts 150~250 HP to  |        |  
    |"Shiomizu Deppou"   | a metallic enemy        | 400    |
    |____________________|_________________________|________|


  b)Snack Cart
    (In front of the parking lot Cafe)
     ______________________________________________________
    |Handy Yo-Yo         |                        |        |
    |"Tegoro na Youyou"  | Increases Offense by 20| 650 DP |
    |____________________|________________________|________|
    |Souvenir Dress      |                        |        |
    |"Omiyage Wan Piisu" | Defense +13            | 1400   |
    |____________________|________________________|________|
    |Taurus Bracelet     |                        |        |
    |"Ushi no Udewa"     | Defense +15            | 1200   |
    |____________________|________________________|________|
    |Bag of Pork Chips   |                        |        |
    |"Tonkatsu Chippu"   | Recovers 50 HP         | 28     |
    |____________________|________________________|________|
    |Cup of Pork Noodles |                        |        |
    |"Tonkatsu Nuudoru"  | Recovers 80 HP         | 80     |
    |____________________|________________________|________|
    |Fresh Mint          |                        |        |
    |"Sukkiri Minto"     | Cures nausea           | 16     |
    |____________________|________________________|________|
    |Secret Herb         |                        |        |
    |"Ura Kanpou"        | Cures status effects   | 600    |
    |____________________|________________________|________|


 GIFT BOXES
   _________
  | Highway |
  |_________|__________________________________________________________________
  |1.Highway Map         | map of the Highway;      |                          |
  |  "Haiwei Mappu"      | press R to view          | found in a tunnel        |
  |______________________|__________________________|__________________________|
  |2.Chic Gloves         |                          |                          |
  |  "Shaapu na Tebukuro | weapon for Kumatora      | near the center of the   |
  |  (Black gloves with  |                          | Highway region           |
  |  thin fingers)       |                          |                          |
  |______________________|__________________________|__________________________|
  |3.Gemini Bracelet     |                          |                          |
  |  "Futago no Udewa"   | armor; Defense +12,      | southwest corner of the  |
  |  (Notched bracelet)  | Offense +10              | Highway                  |
  |______________________|__________________________|__________________________|
  |4.Doggy Biscuit       |                          | next to the southern     |
  |  "Inu You Kukki"     | recovers 60 HP for Boney | energy station           |
  |______________________|__________________________|__________________________|
  |5.Pencil Rocket       |                          | give the dog near the    |
  |  "Enpitsu Roketto"   | inflicts 100 to 300 HP   | north energy station a   |
  |                      | of damage                | Doggy Biscuit            |
  |______________________|__________________________|__________________________|
  |6.Brown Collar        |                          |                          |
  |  "Cha no Kubiwa"     | armor for Boney          | west of the Cafe         |
  |  (Collar with a      |                          |                          |
  |  yellow buckle)      |                          |                          |
  |______________________|__________________________|__________________________|


 ENEMIES

  a)Wound-Up Road Hog
    ぜんまいイノシシ  "Zenmai Inoshishi"
    (A boar on wheels)
    Type: Mechanical Chimera
    Vulnerable: Fire, crying

    HP: 420

    Attacks

     -Charge forward
      Damage: 75~85 HP

     -Recklessly drive around
      Damage: 50~65 HP to three party members

     -Wind down
      Effect: be unable to move for the rest of the battle

    Strategy

      You should be able to defeat this enemy in two or three rounds. It may
      be possible to defeat it in one round with very good combos as well. The
      Hog seems to run out of juice after two rounds, but you should be able to
      defeat it by then.

      The Wound-Up Road Hog sometimes drops a Secret Herb (cures all status
      effects; revives a party member to 25% of max HP).

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Scrapped Robot
    スクラップロボ  "Sukurappu Robo"
    (A run-down yellow robot)
    Type: Mechanical
    Vulnerable: Thunder, paralysis

    HP: 332

    Attacks

     -Standard attack
      Damage: 15~25 HP

     -Tackle you
      Damage: 35~45 HP

     -Release a stinky odor
      Effect: make a party member feel nauseous

     -Lose some parts
      Effect: inflicts 20~30 HP of damage to itself

    Strategy

      This enemy is always feeling strange and often attacks itself or its
      partners. You should be able to defeat it in one or two rounds. It will
      sometimes drop an Anti-Paralysis (cures paralysis) when defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  c)Fierce Pork Trooper
    コワモテブタマスク  "Kowamote Butamasuku"
    (A muscular Pigmask with horns on its head)
    Type: Human
    Vulnerable: Fire, DCMC

    Recommended Level: 21

    Attacks

     -Let out a swift blow to the head
      Damage: 80~90 HP
      Comments: This attack may cause party members to forget their special
                abilities. Use Healing to recover.

     -Tackle you
      Damage: 100~120 HP

     -Stick his arms out and spin around
      Damage: 130~150 HP to two party members

     -Charge at you like a bull
      Damage: 15~20 HP
      Comments: The Pork Trooper will hit about 7 times with this attack. The
                above damage values are for each hit.

     -Use an Offense Spray
      Effect: increase its Offense by 40%

     -Say something nasty
      Effect: decrease a single target's Offense by about 20%

     -Eat a Bag of Pork Chips
      Effect: recovers about 160 HP

     -Sniff you over
      Effect: none

    Strategy

      If you have any DCMC items, such as the DCMC Pamphlet or a DCMC Hat,
      select the item from your inventory and target the Fierce Pork Trooper.
      This will make the Trooper jealous and unable to attack for two or three
      turns. Use the DCMC item again whenever the Trooper recovers. It's
      probably best to give the DCMC item to Boney, since he will likely have
      the highest Speed.

      Even with the DCMC item, the Trooper will still be able to attack in the
      rounds he recovers. Those few attacks can cause a lot of damage, so have
      Duster use his Scary Mask to decrease his Offense until you are
      successful at least three times. Meanwhile, have Kumatora use Fire[alpha]
      (6 PP) in each round and have Lucas use his standard attack or Lifeup as
      needed.

      By the off chance you don't have a DCMC item, it's still possible to
      defeat this boss. It's just going to be a lot harder, and you'll probably
      use up a few recovery items. Have Duster use his Scary Mask along with
      Kumatora's Offense Down[alpha] (7 PP). Meanwhile, have Lucas use Defense
      Up[alpha] (6 PP) at least once on each party member while using Lifeup to
      keep the party alive. Have Boney use food items to assist with recovery.

      Once you have decreased the Trooper's Offense and increased the party's
      Defense, the Trooper should only inflict about 20 to 30 HP of damage with
      his attacks. The fight should become easy at this point. Use Duster's
      Tickle Feather to decrease the Trooper's Defense to end the fight faster.

      This boss will drop a Pickled Veggie Plate (recovers 10 HP) when
      defeated.

      -Lucas: standard attack
              Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed
              DCMC Hat, if you don't have a DCMC Pamphlet
              Defense Up[alpha] (6 PP), if a DCMC item is not available

      -Duster: (first three or more turns) Scary Mask
               standard attack
               Tickle Feather, if desired

      -Kumatora: PK Fire[alpha] (6 PP)
                 Offense Down[alpha] (7 PP), if a DCMC item is not available

      -Boney: DCMC Pamphlet, whenever the Trooper is not solidified
              standard attack
              food item, as needed


  d)Road Block
    とおせんぼフェンス  "Toosenbo Fensu"
    (A roadblock with eyes and hands)
    Type: Mechanical
    Vulnerable: Thunder, sleep

    HP: 333

    Attacks

     -Standard attack
      Damage: 19~21 HP

     -Call for help
      Effect: a Wobbly Robot may join the battle

    Strategy

      The Wobbly Robot this enemy may summon is a powerful foe, so try to avoid
      fighting this enemy unless you are good at combos.

      This enemy's battle music steadily increases its tempo from very slow to
      very fast. To execute combos, time you button presses with each quarter
      beat instead of each drum beat in the music (the drums sometimes sound on
      each eighth beat). This is actually one of the easier songs to execute
      combos with, so you should get the hang of it quickly.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  e)Atomic Power Robot
    エナジーロボ  "Enajii Robo"
    (A round robot with a nozzle)
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 350

    Attacks

     -Fire a beam
      Damage: 35~40 HP

     -Replenish an energy supply
      Effect: recovers HP

     -Explode into bits (death action)
      Damage: 220 HP to three party members
      Comments: If you end the battle quickly enough, you should only suffer
                about 30 HP of damage at most.

    Strategy

      Always defeat this enemy last if it appears in a group. Its recovery
      ability is annoying, but unless you have Brainshock there is not much you
      can do about it other than to attack with good combos.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  f)Rhinocerocket
    サイロケット  "Sai Roketto"
    (A rocket with a rhino's head)
    Type: Mechanical Chimera
    Vulnerable: Freeze, paralysis

    HP: 400

    Attacks

     -Launch itself at you
      Damage: 40~60 HP to all

     -Horn attack
      Damage: 35~50 HP

    Strategy

      This enemy can inflict a large amount of damage, so defeat it as quickly
      as possible. If you are good at combos, you should be able to defeat it
      in one round.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  g)Forlorn Junk Heap
    かなしきよせあつめ  "Kanashiki Yoseatsume"
    (An old Clayman stuck to bits of scrap)
    Resistant: Thunder

    Recommended Level: 22

    Attacks

     -Throw scrap metal at you
      Damage: 15~40 HP of damage to three targets

     -Swing around a ball of trash
      Damage: 70~120 HP

     -Shield[alpha]
      Effect: reduce damage from physical attacks by 50%; prevents combos
      Comments: The Forlorn Junk Heap is protected by a shield from the
                beginning of the battle. Use the Shield Snatcher to remove the
                shield or hit it three times with standard attacks. 

     -Scatter an absurdly stinky smell
      Effect: make a party member nauseous

     -Gather some scrap into itself
      Effect: increases its Offense by about 20%,
              increases its Defense by about 20%, or
              recovers about 300 HP

    Strategy

      Have Boney or somebody else use the Shield Snatcher at the beginning of
      the battle to remove the Forlorn Junk Heap's Shield. Use Duster's Scary
      Mask in the first couple of rounds to decrease the Offense of this enemy,
      while Kumatora uses Fire[alpha] (6 PP) as much as possible. Keep
      everyone's HP above 70 with Lifeup.

      -Lucas: standard attack
              Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 70 or below

      -Duster: (first two or more turns) Scary Mask
               standard attack

      -Kumatora: Fire[alpha] (6 PP)

      -Boney: (first turn) Shield Snatcher
              standard attack



  WALKTHROUGH

  a)Fierce Pork Trooper

    Before moving on, recover with the Amazing Capsule in preparation for a
    boss battle. If you have the DCMC Pamphlet or any other DCMC item, give one
    to Boney.

    Run along the highway and enter the tunnel. On the way, you may encounter
    some Wound-Up Road Hogs and some Scrapped Robots. The Wound-Up Road Hogs
    have high Offense but will become immobilized after a couple of turns. The
    Scrappped Robots are always feeling strange and will often attack itself
    and its cohorts. Neither enemy is particularly difficult, but you may need
    to recover with Lifeup after fighting them.

    After awhile, a Pigmask will come toward you on a Pork Bean. He mistakes
    you for the commander of the Pig Army and lends you his vehicle.
    Unfortunately, as soon as the party drives away on the Pork Bean, it slips
    on a banana peel and crashes. 

    The Fierce Pork Trooper you met in Titiboo Theater will come in another
    Pork Bean and find the unconscious party on the ground. He also initially
    believes Lucas is the commander, and informs him that the area is littered
    with Fassad's banana peels. Just when he's about to lend the party his Pork
    Bean, he notices Lucas's stench and realizes he is not the commander. He
    recognizes Lucas from the Club and attacks.

    Have Boney use a DCMC item. This will make the Pigmask jealous and be
    unable to attack for two or three rounds. Use Duster's Scary Mask to
    decrease the Pigmask's Offense at least three times while Kumatora uses PK
    Fire[alpha] (6 PP) and Lucas uses his standard attack or Lifeup as needed.

    If don't have a DCMC item, use Duster's Scary Mask and Offense Down[alpha]
    (7 PP) to decrease the Pigmask's Offense 3 times. Use Defense Up[alpha] (6
    PP) at least once on each party member while Boney uses food items to help
    with recovery. With the appropriate stats changes, the Pigmask should only
    be able to inflict about 20 to 30 HP of damage.

  b)Seven Mouse Kids on the Highway

    (5C3)
    When you win the battle, the Pigmask will vow revenge and run off. Enter
    his Pork Bean and go through the tunnel on the right.

    About halfway through the tunnel is a gift box tied with a blue ribbon.
    Open it to find the Highway Map.

    Drive through the tunnel and exit into a clearing. Near the center of this
    area, there should be a slightly elevated hill you can climb onto. Open the
    gift box on this hill to obtain the Chic Gloves, a weapon for Kumatora.
    Talk to the mouse here and she will ask you to find her 7 kids. If you do
    this for her, she will reward you with a Shield Snatcher, a useful item
    that can remove an enemy's shield.

    The first mouse is in the southwestern most area. He is standing in front
    of a sign trying to read it but is having some trouble. Talk to him, and he
    will run back to his mother. There is also a gift box nearby that contains
    a Gemini Bracelet (armor for Lucas; equip as "other").

    The second mouse can be found in the same place you fought the Fierce Pork
    Trooper.

    The third mouse is outside the factory.

    The remaining mice are in areas ahead. Keep going north and soon you will
    arrive at an Energy Station. Park the Pork Bean on the energy platform and
    examine the kiosk next to it. Answer "yes" to turn on the switch and push
    the A button again when you hear a beep to switch it off. If you don't
    charge up the Pork Bean, it will soon run out of energy and stop working.

    The fourth mouse is directly north of the Energy Station. Read the sign
    next to it for some ironic humor:
         "Preserve the scenic view!
          Please do not put up any signs."

    If you have any Doggy Biscuits (recovers 60 HP for dogs), you can talk to
    the dog nearby to trade one for a Pencil Rocket (inflicts 100~300 HP to all
    enemies). As far as I can tell, you can trade as many Dog Biscuits as you
    want.

    There is also a Pigmask Arms Dealer in this area if you want to buy
    offensive items, but they are pretty expensive. Head east to move on.

    When you get to the bridge, you will find the fifth mouse about halfway
    across. Keep moving forward.

    Soon, you will reach the Highway Cafe. Go to the west and open the gift box
    to obtain the Brown Collar. Equip it on Boney and sell his previous collar.

    You can examine the Amazing Capsule here to recover HP/PP, as well as buy
    some weapons and armor from the snack cart. If you do buy some items, make
    sure not to buy the Yo-yo, as a better weapon will become available for
    Duster soon. You can enter the seedy cafe if you want, but other than a
    jukebox you can listen to, there's nothing inside.

    Check the Energy Station here to find a robot on it. Talk to the robot and
    it will ask you to charge it up for exactly 15 seconds in return for some
    money. Examine the kiosk and answer "yes" to turn it on. Wait 15 seconds
    and press A again. If you wait less than 10 seconds, the robot will only
    give you 1 DP. If you are just shy of 15 seconds, you will get 50 DP. Get
    it exactly right, and you will receive 100 DP. If you go over 15 seconds,
    the robot will explode and you will get nothing. The robot will always
    reappear ready to make the same offer if you exit and reenter the area.

    Before moving on, be sure that the party is near max HP/PP. There is
    another boss battle coming up, so recover with the Amazing Capsule if you
    need to.

    In the next area, get off the Pork Bean and go south. Inside the cave, you
    will find a man named Leo surrounded by a bunch of gift boxes. He says they
    are all gifts from women who like him. At first, he refuses to share his
    gifts with you, but if you repeatedly take to him, he will eventually
    acquiesce and allow you to open one box. I believe no matter which one you
    open, you always get a Knit Sweater (armor; equip on "body;" increases
    Defense by 8 and recovers 1~3 HP each turn).

    The sixth mouse is also in the same room as Leo.

    Return to the tunnel and head to the east. You will find the seventh and
    final mouse near the exit of the tunnel. Once all the kids are found, go
    all the way west and eventually you will find the mother mouse again. Talk
    to her, and she will give you the Shield Snatcher. I recommend you give
    this to Boney (the item can be used as many times as you want).

  c)Forlorn Junk Heap

    Go back all the way east to reach the trash dump. Exit the Pork Bean and
    climb down into the pit. When you reach the bottom, some of the debris will
    come to life, and the Forlorn Junk Heap will attack.

    The Forlorn Junk Heap is protected by a Shield from the beginning of the
    battle, so have Boney use the Shield Snatcher to remove it. Use Duster's
    Scary Mask a couple times to decrease its Offense, and use PK Fire[alpha]
    (6 PP) as much as possible. As always, Lucas should "bash" while using
    Lifeup as needed.

    When the fight is over, Duster will recover the Hummingbird's Egg and
    regain his memory from the Egg's power. A Pigmask will come out and mistake
    Lucas for the commander again. Finding the commander in the dump, he
    hurriedly takes Lucas into the Thunder Tower.

_______________________________________________________________________________
_______________________________________________________________________________


3.Up the Tower

  Recommended Level: 23 -> 27

                                    Outline

                     Defeat the Fierce Pork Trooper again
                                       |
                                       |
                              Climb up the tower
                                       |
                                       |
                     Defeat the Li'l Miss Marshmallow and
                     obtain the Friend's Yo-yo (optional)
                                       |
                                       |
                       Climb to the top of the tower and
                              defeat Mr. Genetor



 ITEMS

  a)Friend's Yo-yo
    ともだちのヨーヨー  "Tomodachi no Youyou"
    (A red yo-yo)

    Use: weapon; Offense +30
    Obtained: defeat the Li'l Miss Marshmallow in a room about halfway up the
              Thunder Tower

    Roughly halfway up the Thunder Tower is a room called "King P.'s Room."
    Examine the glass case holding the Friend's Yo-yo in this room and the
    robot maid Li'l Miss Marshmallow will attack. Defeat the robot to win this
    weapon.

  b)Trivia Card 2
    なぞなぞカード2  "Nazo Nazo Kaado 2"
    (A card with a question mark on it)

    Use: use on Pigmasks and their variants in battle
    Location: on the roof of the Thunder Tower base

    Use the Trivia Card against a Pigmask enemy in battle to read them a trivia
    question. What answer they give depends on what type of Pigmask you are
    fighting. Some of them will answer correctly, and others will not. The
    answer to this card is "croquette bread."

    As far as I know, there is no use for the Trivia Card. It's just a weird
    item in a weird game.


 STORES

  a)Vending Machine
    (On the first floor of the Thunder Tower)
     _______________________________________________________
    |Good Stick          |                        |         |
    |"Ii Bou"            | Increases Offense by 27| 1500 DP |
    |____________________|________________________|_________|
    |Rubber Boots        |                        |         |
    |"Gomu Naga"         | Offense +25            | 1360    |
    |____________________|________________________|_________|
    |Brown Collar        | Offense +20;           |         |
    |"Cha no Kubiwa"     | Defense +20            | 1600    |
    |____________________|________________________|_________|
    |Cup of Pork Noodles |                        |         |
    |"Tonkatsu Nuudoru"  | Recovers 80 HP         | 80      |
    |____________________|________________________|_________|
    |Anti-Paralysis      |                        |         |
    |"Shibiretori"       | Cures Paralysis        | 14      |
    |____________________|________________________|_________|
    |Fresh Mint          |                        |         |
    |"Sukkiri Minto"     | Cures nausea           | 16      |
    |____________________|________________________|_________|
    |Paper Fan           |                        |         |
    |"Harisen"           | Cures feeling strange  | 12      |
    |____________________|________________________|_________|
    |Secret Herb         |                        |         |
    |"Ura Kanpou"        | Cures status effects   | 600     |
    |____________________|________________________|_________|


  b)King P.'s Vending Machine
    (In King P.'s Room)
     _______________________________________________________
    |Rubber Cape         | Defense +8; provides   |         |
    |"Gomu Gappa"        | protection from Thunder| 1200 DP |
    |____________________|________________________|_________|
    |Cup of Pork Noodles |                        |         |
    |"Tonkatsu Nuudoru"  | Recovers 80 HP         | 80      |
    |____________________|________________________|_________|
    |Luxury Banana       |                        |         |
    |"Koukyuu Banana"    | Recovers 120 HP        | 500     |
    |____________________|________________________|_________|
    |Anti-Paralysis      |                        |         |
    |"Shibiretori"       | Cures Paralysis        | 14      |
    |____________________|________________________|_________|
    |Paper Fan           |                        |         |
    |"Harisen"           | Cures feeling strange  | 12      |
    |____________________|________________________|_________|
    |Eye Drops           |                        |         |
    |"Megusuri"          | Cures crying           | 10      |
    |____________________|________________________|_________|
    |Secret Herb         |                        |         |
    |"Ura Kanpou"        | Cures status effects   | 600     |
    |____________________|________________________|_________|
    |Pencil Rocket       | Inflicts 100~300 HP of |         |
    |"Enpitsu Roketto"   | damage to all enemies  | 500     |
    |____________________|________________________|_________|
    |Made-You-Look       | Makes an enemy turn    |         |
    |"Baka ga Miiru"     | around                 | 50      |
    |____________________|________________________|_________|


 GIFT BOXES
   _______________
  | Thunder Tower |
  |_______________|___________________________________________________________
  |1.Tower Sketch       | map of the Thunder Tower; |                         |
  |  "Tawaa Mitorizu"   | press R to view           | west of the entrance    |
  |_____________________|___________________________|_________________________|
  |2.Cow Hat            |                           | in the southern room    |
  |  "Ushi no Boushi"   | armor; equip on "head"    | marked with a lightning |
  |  (Looks like a      |                           | bolt on the map         |
  |  cow's head)        |                           |                         |
  |_____________________|___________________________|_________________________|
  |3.DCMC Pamphlet      | weapon; makes DCMC fans   | 1F, in the northwest    |
  |  "DCMC Panfu"       | jealous                   | corner room             |
  |_____________________|___________________________|_________________________|
  |4.Pencil Rocket      | inflicts 100 to 300 HP of | 1F, in the northeast    |
  | "Enpitsu Roketto"   | damage                    | corner room             |
  |_____________________|___________________________|_________________________|
  |5.Trivia Card 2      |                           | on the roof of the      |
  |  "Nazo Nazo Kaado 2"| no practical use          | Thunder Tower base      |
  |_____________________|___________________________|_________________________|
  |6.Friend's Yo-yo     |                           |                         |
  |  "Tomodachi no      | weapon; Offense +30       | King P.'s room          |
  |   Youyou"           |                           |                         |
  |  (A red yo-yo)      |                           |                         |
  |_____________________|___________________________|_________________________|
  |7.Saltwater Gun      | inflicts 150 to 250 HP of |                         |
  |  "Shiomizu Deppou"  | damage to metallic enemies| King P.'s room          |
  |_____________________|___________________________|_________________________|
  |8.Secret Herb        | cures status effects      |                         |
  |  "Ura Kanpou"       | and partially revives a   | King P.'s room          |
  |                     | party member with 0 HP    |                         |
  |_____________________|___________________________|_________________________|
  |9.Made-You-Look      |                           |                         |
  |  "Baka ga Miiru"    | makes an enemy turn around| King P.'s room          |
  |_____________________|___________________________|_________________________|


 ENEMIES

  a)Minor Robot
    マイナーロボ  "Mainaa Robo"
    (A white, rectangular robot)
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 478

    Attacks

     -Throw a punch
      Damage: 35~50 HP

     -Throw a bomb
      Damage: 40~50 HP to all

     -Fire a sleepy beam
      Effect: puts a party member to sleep

     -Run out of batteries
      Effect: immobilizes the Minor Robot
      Comments: The Minor Robot seems to lose power after it suffers a certain
                amount of hits or damage. If you are fighting a Battery Man
                along with this enemy, the Battery Man can sacrifice itself to
                recharge the Minor Robot and recover all of its HP.

    Strategy

      You should be able to defeat this enemy in one round with good combos.
      Otherwise, it will take at least two rounds. Try to defeat this enemy
      first when fighting a group. If you are not confident in your combo
      skills and are fighting some Battery Men, defeat the Battery Men first
      before attacking the Minor Robot. Use Lucas's PK Love[alpha] (10 PP) if
      you need to.

      -Lucas: standard attack
              PK Love[alpha] (10 PP), if facing Battery Men as well

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Whatever
    テキトウ  "Tekitou"
    (A hamster robot with a visible brain)
    Type: Mechanical Chimera
    Vulnerable: Fire, sleep

    HP: 264

    Attacks

     -Standard attack
      Damage: 20~30 HP

     -Brainshock[alpha]
      Effect: makes a party member feel strange

     -Use a Sucky-Sucky Machine
      Effect: drains 25~35 HP from a target

     -Become friendly and affectionate
      Effect: solidify a single target

     -Turn around
      Effect: the Whatever will not attack for two turns

     -Emit a beeping sound
      Effect: none

    Strategy

      You should be able to defeat this enemy in one turn. This enemy is easy
      to approach from behind. When you walk up to it, you will see a heart
      icon appear above its head. When the icon goes away, begin pushing the
      robotic hamster and push the A button to engage it.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  c)Battery Man
    でんちマン  "Denchi Man"
    (A tiny battery with a face and body)
    Type: Mechanical
    Vulnerable: Freeze, sleep

    HP: 300

    Attacks

     -1.5 volt kick
      Damage: 20~30 HP

     -Lightning attack
      Damage: 15~25 HP to three targets

     -Recharge the Minor Robot
      Effect: revives a Minor Robot that has run out of batteries and recovers
              all its HP

    Strategy

      You should be able to defeat this enemy in one or two turns. If you face
      this enemy with a Minor Robot, try to take this enemy out first if you
      cannot defeat the Minor Robot in one round with combos. This enemy
      sometimes drops a Made-You-Look (makes an enemy turn around) when
      defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  d)Fierce Pork Trooper
    コワモテブタマスク  "Kowamote Butamasuku"
    Type: Human
    Vulnerable: DCMC

    Recommended Level: 24

    Attacks

     -Let out a swift blow to the head
      Damage: 100~110 HP
      Comments: This attack may cause party members to forget their special
                abilities. Use Healing to recover.

     -Tackle you
      Damage: 120~140 HP

     -Stick his arms out and spin around
      Damage: 130~150 HP to two party members

     -Charge at you like a bull
      Damage: 20~25 HP
      Comments: The Pork Trooper will hit about 7 times with this attack. The
                above damage values are for each hit.

     -Lose his temper
      Comments: This move more or less marks the midpoint of the battle. The
                Pigmask's Offense will increase and he will start using
                additional attacks.

     -Beat his chest like a gorilla
      Effect: none

     -Wildly thrash around
      Damage: 160~190 HP to three targets

   Strategy

     Have Boney use a DCMC item whenever the Pork Trooper is not solidified
     with jealousy, and reduce his Defense at least once with the Tickle
     Feather. Attack with PK Fire[beta] (12 PP) as much as possible.

     If you can't combo, use Duster's Scary Mask to reduce the Pork Trooper's
     Offense three times just in case, and don't let anybody's HP fall below
     100.

     If you don't have a DCMC item, there is a gift box in the northwest room
     on the first floor of the tower that contains a DCMC Pamphlet. If you
     accidentally threw that item away or sold it, smack yourself in the head
     and prepare for a potentially difficult battle. Reduce the Pigmask's
     Offense three times and use Defense Up[alpha] (6 PP) on each party member
     at least once. Have Lucas use Lifeup or Boney use a food item if someone's
     HP falls below 100. Use PP recovery items on Lucas if possible. Reduce the
     Pork Trooper's Defense at least once with the Tickle Feater and attack
     with combos. Use Fire[beta] (12 PP) in every round.

     DCMC items won't be needed after this battle and can be sold.

     -Lucas: standard attack
             Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 100 or below
             Defense Up[alpha] (6 PP), if needed

     -Duster: (first turn) Tickle Feather
              standard attack
              Scary Mask, if needed

     -Kumatora: Fire[beta] (12 PP)
                Lifeup[alpha], if needed

     -Boney: DCMC Pamphlet, when the Pigmask is not solidified
             standard attack
             food item, as needed


  e)Screwloose
    ネジやん  "Nejiyan"
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 350

    Attacks

     -Standard attack
      Damage: 25~30 HP

     -Hypnosis[alpha]
      Effect: makes a single target fall asleep

     -Call for help
      Effect: a Screwloose may join the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      will sometimes drop an Fizzy Soda (recovers 20 HP) when defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  f)Surprise Box
    ビックリばこ  "Bikkuri Bako"
    (A jack-in-the-box)
    Type: Mechanical
    Vulnerable: Freeze, paralysis

    HP: 777

    Attacks

     -Standard attack
      Damage: 15~21 HP

     -PK Fire[beta]
      Damage: 80~100 HP to all
      Effect: may burn its targets

     -Emit a memory wiping flash
      Effect: make a single party member forget their special abilities

     -Be surprised
      Effect: none

    Strategy

      If you fight this enemy with good combos, you should be able to win in a
      couple rounds and before it is able to inflict too much damage. Use
      Kumatora's strongest Freeze attack and have everyone else use their
      standard attack. The rhythm of this enemy's battle music slows down at a
      few points, but it is consistent overall.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP)

      -Boney: standard attack


  g)Li'l Miss Marshmallow
    マシュマロちゃん  "Mashumarochan"
    (A robotic maid/guard in King P.'s Room)
    Type: Mechanical
    Vulnerable: Thunder

    Recommended Level: 25

    Attacks (Phase 1)

     -Slap attack
      Damage: 40~60 HP

     -Slap you silly
      Damage: 40~70 HP
      Comments: Li'l Miss Marshmallow will hit twice when it uses this attack.
                The above damage values are for each hit.

     -Spill some hot tea
      Damage: 60~70 HP to all

     -Search you
      Effect: none

    Attacks (Phase 2)

     -Swing around its scissors
      Damage: 70~90 HP

     -Drill attack
      Damage: 70~90 HP

     -Wildly trash around
      Damage: 100~120 HP to three party members

    Strategy

      Take advantage of Li'l Miss Marshmallow's weaker first phase by setting
      up your defenses and lowering the killer robot's stats. Use Shield[alpha]
      (6 PP) on everyone and use it again if someone's shield is weakened (a
      shield can protect from up to 3 attacks). Use Duster's Scary Mask and
      Tickle Feather until they work 2 or 3 times while Kumatora uses Paralysis
      [alpha] (8 PP) until successful (it should only take two or three tries
      at most). Recover with Kumatora's Lifeup[alpha] (5 PP) or a food item in
      Boney's inventory when needed.

      By the time you enter the second phase, most of the party should be
      shielded and your stats adjusted. Be aggressive with your attacks to end
      this phase quickly. Have Boney and Duster use Saltwater Guns (a gray gun
      with a yellow nozzle) and Pencil Rockets (a rocket that looks like a
      pencil) while Kumatora uses PK Thunder[alpha] (7 PP). Recover with
      Lucas's Lifeup as needed. This phase should hopefully last only two or
      three rounds.

      -Lucas: (phase 1) Shield[alpha] only (6 PP)
              (phase 2) standard attack
              (phase 2) Lifeup, as needed

      -Duster: (first few turns) Scary Mask
               (phase 1) Tickle Feather
               (phase 1) standard attack
               (phase 2) Saltwater Gun or Pencil Rockets
               (phase 2) standard attack

      -Kumatora: (first few turns) Paralysis[alpha] (8 PP)
                 (phase 1) Lifeup[alpha] (5 PP)
                 (phase 1) Defense Down[alpha] (7 PP)
                 (phase 2) PK Thunder[alpha] (7 PP)

      -Boney: standard attack
              food item, as needed
              (phase 2) Saltwater Guns or Pencil Rockets


  h)Short Circuit Zap!
    ろうでんバシュン!  "Rouden Bashun!"
    Type: Mysterious Creature
    Vulnerable: Freeze, feeling strange
    Resistant: Thunder

    HP: 300

    Attacks

     -PK Thunder[alpha]
      Effect: summons one bolt; may paralyze its target
      Damage: 90~120 HP per bolt

     -PK Thunder[beta]
      Effect: summons two bolts; may paralyze its target
      Damage: 90~120 HP per bolt

     -PK Flash
      Effect: causes crying, feeling strange, paralysis, or instant defeat

    Strategy

      Use Kumatora's PK Freeze[alpha] and standard attacks. You should be able
      to defeat this enemy in one or two rounds.

      This enemy's battle music rhythm is slightly different from other songs.
      Instead of timing your button presses with the tempo of the music, you
      have to follow the bass line of the song. I've found it to be slightly
      harder then most songs, but you should be able to get about 2~5 hits in a
      consistent manner.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: Freeze[alpha] (5 PP)

      -Boney: standard attack


  i)Mr. Genetor
    ジェネッタくん  "Jenettakun"
    Type: Mechanical
    Vulnerable: Freeze
    Resistant: Thunder

    Recommended Level: 26

    Attacks

     -1 million volt attack
      Damage: 70~100 HP

     -Spin around its arms
      Damage: 60~80 HP to two party members

     -Store electricity
      Effect: prepare for its discharge attack

     -Discharge crash attack
      Damage: 120~140 HP to all
      Comments: The Mr. Genetor will shut down for a few rounds after it uses
                this attack.

     -Shut down
      Effect: the Mr. Genetor becomes inactive for a few turns
      Comments: This always occurs after the Mr. Genetor uses its discharge
                attack.

     -Charge itself
      Effect: recover 100 HP
      Comments: The Mr. Genetor will use this move while it's shut down.

     -Break down
      Effect: the Mr. Genetor will be unable to do anything
      Comments: This seems to occur when the Mr. Genetor is close to being
                defeated.

     -Shock you
      Damage: 20 HP
      Comments: This occurs when a party member touches the Mr. Genetor while
                it's still active. Do not use standard attacks until the Mr.
                Genetor has shut down. You cannot use combos if you get
                shocked.


    Strategy

      Do not use standard attacks while Mr. Genetor is active. Instead, rely
      on PK Freeze[alpha] (5 PP) to inflict damage and have Boney use any
      Saltwater Guns (a gray gun with a yellow nozzle), Pencil Rockets (a
      rocket shaped like a pencil), and any other offensive items in his
      inventory while Mr. Genetor is charged with electricity.

      For defense, use Lucas's PK Flash (12 PP) to make Mr. Genetor cry and
      Duster's Scary Mask to reduce its Offense three times. Next, use Offense
      Up [alpha] (6 PP) on Lucas, Duster, and Boney while Duster uses the
      Tickle Feather. Keep each party member's HP above 130 with Lifeup.

      When the Mr. Genetor shuts down, combo with Lucas, Duster, and Boney
      while Kumatora uses Lifeup[alpha] (5 PP) to recover each party member.
      Revert back to the previous attack pattern when Mr. Genetor charges back
      up.

      -Lucas: (first turn) PK Flash (12 PP), to make Mr. Genetor cry
              Offense Up[alpha] (6 PP), on Lucas, Duster, and Boney
              Lifeup, if a party member's HP falls to 130 or below
              standard attack, while Mr. Genetor is shut down

      -Duster: Scary Mask
               Tickle Feather
               standard attack, while Mr. Genetor is shut down

      -Kumatora: Freeze[alpha] (5 PP)
                 Lifeup[alpha] (5 PP), while Mr. Genetor is shut down

      -Boney: Saltwater Guns or Pencil Rockets
              defend
              standard attack, while Mr. Genetor is shut down



 WALKTHROUGH

 a)Thunder Tower Base

   When you enter the tower and go up the elevator, go west and recover with
   the Amazing Capsule. Examine the vending machine and buy any weapons you may
   need as well. There is also a gift box here that contains a map of the
   tower.

   Your destination is the large room in the center of the first floor. The
   room is indicated by a thunder icon on your map. There are gift boxes that
   contain a Cow Hat (armor; increases Defense by 10), a DCMC Pamphlet (weapon;
   makes DCMC fans jealous), and a Pencil Rocket (inflicts 100~300 HP of damage
   to all enemies) in the other rooms. The Cow Hat is in the smaller room
   marked by a second thunder icon, and I recommend you equip it on Boney if
   you get it. The DCMC Pamphlet is in the room in the northwest corner, and
   you should get it if you do not have any DCMC items on you. The Pencil
   Rocket is in the northeast corner.

   You will be fighting the Fierce Pork Trooper again soon, so make sure that
   the party is near max HP and that Boney is carrying a DCMC Pamphlet. There
   are some mechanical enemies in the tower, and they can be quite troublesome
   if you get careless. The Minor Robots in particular can be damaging with
   their Bombs, and the Battery Man can recover the Minor Robot's HP to max.

   When you reach the large room in the middle of the first floor, you will
   find a large water tank with electric eels inside. These electric eels power
   the lightning gun at the top of the tower, and a couple of Pigmasks are
   fruitlessly trying to scare the eels into discharging their electricity.
   When you climb the ladder to the second floor, a new version of the Fierce
   Pork Trooper will be waiting. It is blocking the way to the top, so talk to
   it to fight.

 b)Fierce Pork Trooper

   Have Bone use a DCMC Pamphlet whenever the Pigmask is not solidified with
   jealousy. Use Duster's Tickle Feather to reduce the Defense of the Pigmask
   at least once, and have him use standard attacks thereafter. Use Kumatora's
   PK Fire[beta] (12 PP) as much as possible, and have Lucas use his standard
   attack and Lifeup as needed. If you are good at combos, you should be able
   to end this battle before the Pigmask is unable to inflict mortal damage. If
   you are not confident in your combo skills, use Duster's Scary Mask to
   reduce this boss's Offense just in case, and don't let anyone's HP fall
   below 100.

   When you win the battle, Fassad will approach and reveal your identity as an
   imposter. The party will run away by climbing up the ladder and remove their
   disguises when they get to the top.

   You won't be needing any DCMC items anymore, so throw away or sell the DCMC
   Pamphlet the next time you get the chance. There is a gift box near the
   ladder that contains a Trivia Card 2 (the answer is "Croquette Bread").
   Obtain it if you want and start climbing up the tower. On the way, you will
   encounter some Screwlooses, but they can be easily defeated.

 c)King P.'s Room

   Eventually you will reach a place called "King P.'s Room." Recover in the
   hot spring and save if you need to.

   There are a few things you can do in this room. There are three gift boxes
   here that contain a Saltwater Gun (damages metallic enemies), a Made-You-
   -Look (makes an enemy turn around), and a Secret Herb (cures all status
   effects). The fourth gift box is an enemy called the Surprise Box. If you
   end up fighting it, attack with good combos and have Kumatora use Freeze
   [alpha] (5 PP). You should be able to defeat it in a couple rounds, before
   it inflicts major damage. You will be rewarded with a good amount of exp.
   points for the fight.

   In the northwest corner of the room, there is a glass case that contains a
   Yo-yo. The Friend's Yo-yo is a pretty good weapon, but you'll have to fight
   the guard robot, Li'l Miss Marshmallow, to obtain it. Before fighting the
   robot, put all your offensive items, including Saltwater Guns, into Boney
   and Duster's inventories. Recover at the hot spring if you are not at max
   HP/PP. Examine the glass case and Li'l Miss Marshmallow will attack. Play
   defensively in the beginning and have Lucas only use Shield[alpha] (6 PP) to
   protect the party. Use Duster's Scary Mask to lower the robot's Offense
   while Kumatora uses Paralysis[alpha] (8 PP) to paralyze it. Use Kumatora's
   Lifeup[alpha] (5 PP) or a food item from Boney's inventory to recover. Be
   aggressive in the second phase and use Saltwater Guns, Pencil Rockets, PK
   Thunder[alpha] (7 PP) and combos. The second phase should only last about
   two rounds. If you obtain the Friend's Yo-yo, equip it on either Lucas or
   Duster.

   NOTE: For EarthBound players, if you check the jukebox in the northeast
         corner of the room, it will randomly play either the Drug Store theme
         or the Hotel theme from that game.

   When you are done with this room, climb up the ladder.

 d)Mr. Genetor

   You may encounter some Short Circuit Blasts! in the above areas. Use Freeze
   [alpha] (5 PP) and standard attacks and you should be able to defeat them in
   one or two rounds.

   Part way up the tower, Lucas will be struck by a bolt of electricity from
   the generator. This will cause Lucas to learn PK Flash (12 PP), a PSI move
   that may cause crying, feeling strange, paralysis, or instant defeat to all
   enemies on screen. I've never found this move to be particularly useful, but
   it may come in handy when fighting a group of normal enemies.

   When you get to the top of the tower, attempt to leave through the southern
   exit. An alarm will sound and a security robot will emerge from the
   generator.

   Do not use standard attacks while this boss is active, as you will receive
   20 HP of electrical damage if you do so. Instead, have Kumatora use Freeze
   [alpha] (5 PP) while Lucas makes it cry with PK Flash (12 PP) and Duster
   uses his Scary Mask and Tickle Feather to decrease its Offense. Have Boney
   use Saltwater Guns or Pencil Rockets and defend when he runs out of items to
   use. Use Lucas's Lifeup to keep the party's HP above 135.

   After the robot uses its discharge attack, it will shut down. Have Lucas,
   Duster, and Boney use their standard attacks while Kumatora uses Lifeup
   [alpha] (5 PP) to recover the party. When the robot becomes active again,
   revert back to the old attack pattern.

   When you win the battle, Fassad will appear and chase the party outside.
   Climb up the ladder and approach the large gun. Fassad will follow and start
   taunting you.

         Fassad:
         "Nuheheheheheh!
          You idiots.
          You have nowhere to run!
          Nuheheheheheh!

          You've done well in disrupting our plans.
          We would've given you happiness if you just lived quietly in
          Tatsumairi Village and minded your own business."

         [ Fassad eats a banana and gets a call ]

         Fassad:
         "Good, you're ready.
          I'll finish up here soon. Bring up the Pig Craft and wait for me."

         [ Fassad hangs up ]

         Fassad:
         "The Thunder Tower's now useless.
          But this is the perfect chance to get rid of you all.
          I don't mean to waste my breath on 3 mangy rats but our King likes to
          do things with pizzazz.
          That's why we're going to eliminate you in style by destroying the
          Thunder Tower along with you on it."

         [ An aircraft approaches ]

         Fassad:
         "Looks like my ride is here.
          Now, if you'll excuse me ladies and gentlemen, I have to get going."

         [ Fassad calls ]

         Fassad:
         "Alright, I'm ready.
          Destroy the tower!"

         [ The tower begins to shake ]

         Fassad:
         "Well then, Lucas.
          We've only known each other for a short time, but I won't forget you.
          Nuheheheheheheh
          Heeeheheheheh!"

         [ A large explosion, and Fassad slips on the banana peel ]
         [ The aircraft descends ]

         Kumatora:
         "Grab the ladder!"

         Duster:
         "Rope Snake! Go!"


  After a scene, the chapter summary will appear.

-------------------------------------------------------------------------------

 The living creatures of dirt. The Tower that can create lightning. The winding
 highway. And the flying ship.

 The enemy Lucas and his fiends have to face is much more advanced. Is there
 any hope of defeating such a wicked and powerful foe?

 No.
 We can't think like that.
 Even if the odds are a million to one,
 there is still some chance of prevailing.

 Lucas
 Kumatora
 Duster
 Are the three going to be struck down again.

 Or are they going to come together and stand back up despite their setbacks?

 And who was that Masked Man looking down on Lucas and his friends from the
 ship...?

 The story leaves the fierce battles lingering and moves on to the next
 chapter.

-------------------------------------------------------------------------------

                               End of Chapter 5

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
XII.Chapter 6: The Sunflower Plateau
*******************************************************************************

1.Intermission

  You'll have to walk around a bit. Head left and walk up and down the width of
  the field to trigger a scene.




*******************************************************************************
XIII.Chapter 7: The 7 Needles
*******************************************************************************

1.Light and Dark

  Recommended Level: 27 -> 28

                                    Outline

                           Leave the retirement home
                                       |
                                       |
                              Talk to Ionia (7C1)
                                       |
                                       |
                    Talk to the rowers and go up the river
                                       |
                                       |
                 Enter Aeolia's house and talk to Aeolia (7C2)
                                       |
                                       |
                                 Talk to Ionia
                                       |
                                       |
                      Go through the underground passage
                                       |
                                       |
                              Approach the needle
                                       |
                                       |
                            Pick up the cell phone
                                       |
                                       |
                                 Talk to Ionia
                                       |
                                       |
                              Leave Osohe Castle
                                       |
                                       |
                           Go to Hinawa's grave and
                         receive the Badge of Courage
                                       |
                                       |
                          Go to the Chimera Lab (7C3)


 ITEMS

  a)Aeolia's Memento
    エオリアのかたみ  "Eoria no Katami"
    (A razor and lipstick)

    Use: automatically revives a party member with 0 HP
    Obtained: examine Aeolia's chair after he disappears

    Each Magypsy will give you a memento. Place a memento in someone's
    inventory and this item will automatically revive that person when they
    reach 0 HP.


 STORES

  a)Thomas's Shop
    (In the town square)
     _____________________________________________________
    |Kid's Shirt        |                        |        |
    |"Kodomo no Shatsu" | Increase Defense by 7  | 100 DP |
    |___________________|________________________|________|
    |Kid's Hat          |                        |        |
    |"Kodomo no Boushi" | Increase Defense by 3  | 50     |
    |___________________|________________________|________|
    |Pisces Bracelet    |                        |        |
    |"Uo no Udewa"      | Increase Defense by 7  | 160    |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 120~150 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Alarm Cicada       |                        |        |
    |"Mezamashi Zemi"   | Cures sleep            | 18     |
    |___________________|________________________|________|


  b)Caroline's Bakery
    (In the town square)
     _________________________________________________________
    |Nut Cookie              |                        |       |
    |"Konomi Kukkii"         | Recovers 15 HP         |  8 DP |
    |________________________|________________________|_______|
    |Nut Bread               |                        |       |
    |"Konomi Pan"            | Recovers 30 HP         |  12   |
    |________________________|________________________|_______|
    |Bread Roll              |                        |       |
    |"Rouru Pan"             | Recovers 60 HP         |  30   |
    |________________________|________________________|_______|
    |Peculiar Cheese         | Recovery value varies  |       |
    |"Kuse no Aru Chiizu"    | depending on character |  20   |
    |________________________|________________________|_______|
    |Fresh Milk              | recovers 80 HP; turns  |       |
    |"Shiboritate Miruku"    | into Yogurt in a few   |  60   |
    |                        | minutes                |       |
    |________________________|________________________|_______|
    |Fresh Egg               |                        |       |
    |"Umitate Tamago"        | recovers 80 HP         |  40   |
    |________________________|________________________|_______|


  c)Snack Cart
    (Near the beaches in the western part of town)
     ____________________________________________________________
    |Aloha Coat              | Defense +8; protects   |          |
    |"Aloha Couto"           | from Fire              |  1600 DP |
    |________________________|________________________|__________|
    |Jumbo Shrimp Soup       |                        |          |
    |"Dodeka Ebi Suupu"      | Recovers 150 HP        |  350     |
    |________________________|________________________|__________|
    |Giant Abalone Steak     |                        |          |
    |"Deka Awabi Suteeki"    | Recovers 180 HP        |  400     |
    |________________________|________________________|__________|


 GIFT BOXES
   _____________________
  | Underground Passage |
  |_____________________|_________________
  |1.Beef Jerky       |                   |
  |  "Hoshiniku"      | recovers 60 HP    |
  |___________________|___________________|
  |2.Rotten Milk      |                   |
  |  "Furui Miruku"   | turns into Yogurt |
  |___________________|___________________|
  |3.Magic Tart       |                   |
  |  "Majikku Taruto" | recovers 30 PP    |
  |___________________|___________________|

   ______________
  | Train Tunnel |
  |______________|________________________________________________
  |1.Super Bomb        |                  |                       |
  |  "Suupaa Bomu"     | inflicts about   | east of the Crossroad |
  |  (A round, white   | 200 to 500 HP of |                       |
  |  object with a     | damage to all    |                       |
  |  brown spot on top)| enemies on screen|                       |
  |____________________|__________________|_______________________|
  |2.Luxury Banana     |                  |                       |
  |  "Koukyuu Banana"  | recovers 120 HP  | east of the Crossroad |
  |  (Sparkling banana)|                  |                       |
  |____________________|__________________|_______________________|


 ENEMIES

  a)Cleocatra
    ミイラキャット  "Miira Kyatto"

    HP: 312

    Attacks

     -Standard attack
      Damage: 20~22 HP

     -Lifeup[beta]
      Effect: recovers about 120 HP

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

     -Coil attack
      Effect: solidify a single party member

     -Stand its hair on end
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds. Use PK Love
      [alpha] (10 PP) if you are facing a group and the Cleocatras start using
      Lifeup too often.

      -Lucas: standard attack
              PK Love[alpha] (10 PP)

      -Boney: standard attack


  b)Bro Team
    キョウデイ  "Kyoudei"
    Type: Mysterious Creature
    Vulnerable: Freeze, crying

    HP: 380

    Attacks

     -Fusion attack
      Effect: the Big Bro attacks with PK Fire (30~40 HP to all) and the Li'l
              Big Bro charges forward (70~80 HP)

    Strategy

      You should be able to defeat this enemy in two or three rounds. Make sure
      the party's HP is above 100 before fighting this enemy. The Bro Team
      sometimes drop Beef Jerky (recovers 60 HP) when defeated.

      -Lucas: standard attack
              Lifeup[beta] (9 PP), if needed

      -Boney: standard attack



 WALKTHROUGH

 a)"That Time"

   The chapter will begin with some dialogue.

         Wes:
         "He's sleeping well.
          Good thing he's not hurt."

         [ Lucas wakes up ]

         Alec:
         "Ah, he's awake.
          Boney's got a nice spring in his step too."

   Talk to Alec and he'll tell you why he made a pile of straw where Lucas and
   Boney landed.

         Alec:
         "Hinawa came to me in a dream and told me to pile up some straw.
          Hinawa saved you two."

   When you try to leave, Alec will stop you.

         Alec:
         "Was Duster with you?
            >Yes     >No  (Answer "yes" and Alec will say a few extra things)

          | Is that right.
          | Well...
          | We probably don't have to worry.
          | I'll tell Wes about him.

          Lucas, it looks like you've met my friend.
          You can trust them despite how they look.
          They just might be able to help you."


    (7C1)
    When you go outside, Boney will spot something and run off. Run over to the
    bridge and you will find Ionia tied up on the ground. The people around him
    are wary and hesitate to help him. Talk to him to stand him up.

          Ionia:
          "Mmph ngmph mggg...
           .............haaah!

           Whew, I took off the gag myself!
           I wriggled my mouth like this and that and
           loosened it little by little!
           Yay me!

           Can you help me up, please?"

          [ Lucas stands Ionia up ]

          Ionia:
          "Thank you!
           I was attacked while I was washing off my makeup.

           Oh my?!
           Aren't you the boy I met at the hot spring!
           I guess our fates are tied together.
           I figured there was something special about you as soon as I saw
           you could use PSI.

           That's right,
           the person we Magypsies have been waiting for the last few thousand
           years is probably you...right?
           You're probably aware of it yourself.
           "That time" is getting closer...
           It's okay if you don't know, since I'm not too sure either.

           But, if I was attacked, that means...
           Maybe...
           Oh no! I wonder if Aeolia is okay?
           But I don't have my makeup on and I can't fly,
           so I guess I'll just have to walk.
           You're coming with me!
           To Aeolia's house! Okay?
             >Yes     >No  (Answer "yes")


          Paddler:
          "Just a minute there you two.
           I have noooo idea what you're talking about, but
           if you're going up the river, leave it to us.
           C'mon!"


   Follow the two paddlers to their boat and talk to them. Answer "yes" to his
   offer and he will take you up the river.

   (7C2)
   When you get off the boat, walk east, go to Aeolia's house, and talk to him.

   Aeolia will be wondering what happened to Ionia and asks him why he's tied
   up. Ionia will realize he forgot to untie himself, and asks Lucas to free
   him.

   When Ionia goes to put his makeup back on, talk to him. He will compliment
   himself on his "beauty" and a strange rumble will shake the house. When the
   shaking stops, Aeolia will begin to fade away.

         Ionia:
         "Oh my!
          Aeolia!
          Your body, your body, your body is disappearing?!"

         Aeolia:
         "My! My, my!
          You're right, you're right!
          I'm disappearing, I'm disappearing!
          I'm disappearing, but I feel fine."

         Ionia:
         "But...if you're disappearing, then that means...?"

         [ Scene of the needle at Osohe Castle ]

         Aeolia:
         "The needle at Osohe Castle I've been protecting...
          has been pulled by someone.

          Somebody who can pull the needle...has finally appeared.
          The Dragon of Darkness sealed by the 7 needles will awaken..."

         [ Aeolia lifts the table and reveals a secret passage ]

         Aeolia:
         "You can go to Osohe Castle from this underground passage.
          I'm going to disappear if the needle has been pulled, but...
          You should make sure, just in case.

          Did a person with a heart of darkness pull the needle.
          Or did a person with a heart of light pull the needle.
          The fate of the world will change depending on the heart of the
          person.

          Ahh, today is the day I disappear, I guess.
          Ionia, what's-your-name, little doggy...

          Bye byeee."

         [ Aeolia disappears ]

         Ionia:
         "Aeolia...
          you were so full of life.
          That's why we got along so well.

          Well!
          Let's go through the underground passage and get to Osohe Castle."


   Examine the leftover lipstick and razor on Aeolia's chair to pick up
   Aeolia's Memento, an item that will automatically revive its carrier when
   their HP reaches 0.

   Climb down the ladder into the underground passage. Inside, you will
   encounter some Cleocatras, but you should be able to defeat them in one or
   two rounds. They can be a little annoying if you end up fighting a group, so
   use Lucas's PK Love[alpha] (10 PP) if you start having trouble. You can find
   three gift boxes in the underground passage that contain a Beef Jerky
   (recovers 60 HP), an Rotten Milk (turn into Yogurt after a few minutes), and
   a Magic Tart (recovers 30 PP).

   When you get to the end of the underground passage, you will emerge near
   where the needle once was.

         Ionia:
         "Just as we thought, the needle's been pulled...

          I have no idea who pulled it.
          The Dragon of Darkness reflects the heart of the person who pulls the
          needle...
          ...is what they say, but there is no indication of what kind of heart
          the person has.
          Neither a good heart nor a wicked heart.
          ...strange.
          I wonder if there's such thing as a person with no heart.

          The Dragon of Darkness will be sealed for eternity...is what we
          thought.

          ......

          No, there's still a chance.

          You were able to learn PK Love, weren't you.
          Maybe you could...

          Oh, wait.
          I haven't told you anything, have I.
          I should tell you about these needles."

-------------------------------------------------------------------------------

 First, know this.
 This island is a specially protected place.

 This island we live on
 exists along with a limitless power.

 That power is the dragon.
 The power belongs to a dragon that
 sleeps in darkness underneath the island.

 The dragon is unbelievably big.
 ...It's about the same size as the island.

 Because of the sleeping dragon,
 this island is protected from all forms of disaster.

 But, the dragon's power is too
 strong for humans to control.

 That's why a long, long time ago, the ancestors
 of the Magypsies struck 7 needles to put the
 dragon to sleep.

 Each needle for each Magypsy.
 We've been living all this time
 protecting the needles.

 But, someday a person who will
 awaken the dragon will appear...
 It has been said that a time will
 come when the dragon's power is
 needed.

 It's just that, if the person who awakens the dragon
 has a heart of darkness, all of the dragon's power will
 become evil. More likely than not, the person's evil wishes
 will come true, and everything will be destroyed...
 There is that possibility.

 Of course, we want the opposite to happen.
 If a person with a good heart pulls the needles and joins
 with the dragon's power, the evil flow of fate will disappear
 and life will shine with light.
 That's what they say.

 Also,
 Don't worry and listen...
 If the needle a Magypsy has been protecting is
 pulled, the Magypsy will end its 10,000 year
 existence and disappear.
 We're so romantic.

-------------------------------------------------------------------------------

         Ionia:
         "I'm going to tell you one more thing.
          The only people who can pull the seven needles
          are those that can use PK Love...
          That is something even we Magypsies can't do.
          In other words, you are a boy chosen to pull the needles."


   Walk south and examine the cell phone.

         "C, c, c, commander!
          Please come quickly!
          The location of the second needle has been confirmed!
          We need the mon, mon, monkey!
          The monkey opens the way!
          Argh, this is annoying!
          The monkey!
          I'll explain later!
          P, p, please come to the Chimera Lab!
          You know where the Chimera Lab is, right sir?
            >Yes     >No  (it does not matter what you say)

          Huh?
          Commander.
          Your voice sounds livelier than usual!
          Well, whatever.

          Actually, I don't remember where it is either...
          Take the train from the Crossroad, go north of the factory to the
          Ropeway, and turn west, correct sir?
            >Yes     >No  (if you answer "no," the caller will repeat himself)

          Thank you, sir!
          I'll leave for the Chimera Lab immediately!

          The monkey! Trouble!
          The needle!
          You should panic too, sir!
          *beep*"

         [ "You got the Transceiver!" ]


 b)Badge of Courage

   Talk to Ionia. He will tell you to go through another underground passage
   back to town. He will then fly away to go back to his own needle.

   Climb down the ladder to the right and walk through the passage. Unlock the
   door at the end, and you will emerge in the basement of Osohe Castle. There
   are a couple strong enemies down here, but the way is short and you should
   survive. Just make sure your HP is not below 100.

   When you leave Osohe Castle and enter the graveyard, Boney will pull you to
   Hinawa's grave. There, you'll find the gravedigger, and he tells you Flint
   was just here. He left to go into the mountains to look for Claus like he
   does everyday. Flint asked the gravedigger to give something to Lucas and he
   hands you Flint's Badge of Courage. The Badge is rusty and useless the way
   it is now, but Flint has treasured it since he was a child and wants Lucas
   to have it.

 c)To the Chimera Lab

   (7C3)
   When you walk south into the Crossroad, you will receive another phone call
   and be reminded of how to get to the Chimera Lab (take the train from the
   Crossroad, go north of the factory to the Ropeway, and turn west).

   If you take the time to talk to the townspeople, you'll hear rumors of a
   place called "New Pork City." Many people are attracted to the city life and
   are getting ready to move there. Also, if you go to the western part of
   town, you'll find the beach has been turned into a recreational area. There
   is a street vendor there that will sell you a couple food items and an Aloha
   Coat (Defense +8; protects from Fire) if you want them.
   
   You can also examine the ocean and dive underwater. You will not have to
   cross the ocean until later in the game, so ignore it for now.

   When you are ready, go through the train tunnel. You can open two previously
   unreachable gift boxes that contain a Super Bomb (250~550 HP to all enemies)
   and a Luxury Banana (recovers 120 HP). If you want to take the train, talk
   to the man on the train station.

         "The train is cheap, convenient, and easier than walking.
          It will cost 50 DP per person.
          Would you like to ride?
            >Yes     >No  (Answer "yes")

          Would you like to ride the more luxurious Green Train?
          The Green Train is a little more expensive
          but do you want to ride it?
            >Yes     >No"

   The Green Train costs 200 DP, but you won't get anything for riding it other
   than different traveling music; it will also make Lucas feel happy inside
   at the end of the ride. Take whichever you want, go north of the factory to
   the Ropeway, and turn west to the Chimera Lab.

_______________________________________________________________________________
_______________________________________________________________________________


2.The Chimera Lab

  Recommended Level: 28 -> 29

                                    Outline

                             Enter the Chimera Lab
                                       |
                                       |
                           Enter the theater and go
                              behind the curtains
                                       |
                                       |
                            Examine the open locker
                                       |
                                       |
                    Go to the room in the northwest of the
                                 second floor
                                       |
                                       |
                         Defeat the Almost Mecha-Lion
                                       |
                                       |
                          Evade the big red beast and
                           go into the basement (7C4)
                                       |
                                       |
                     Go into the room in the southeast and
                               go back upstairs
                                       |
                                       |
                          Talk to Dr. Andonuts (7C5)
                                       |
                                       |
                        Go into the room down the hall
                                       |
                                       |
                     Leave the Chimera Lab and examine the
                            door north of the lake
                                       |
                                       |
                           Enter the Magypsy's house
                                       |
                                       |
                      Go outside and talk to the Magypsy
                                       |
                                       |
                         Return to the Chimera Lab and
                             talk to Dr. Andonuts
                                       |
                                       |
                          Select the striped chimera
                                       |
                                       |
                                Pull the needle


 STORES

  a)Scientist
    (Near the Chimera Lab entrance)
     ____________________________________________________________
    |Offense Spray           | Increases Offense by   |          |
    |"Tsuyomerin"            | about 40% in battle    |  1000 DP |
    |________________________|________________________|__________|
    |Defense Spray           |                        |          |
    |"Mamorin"               | Defense +40%           |  1000    |
    |________________________|________________________|__________|
    |Enemy Bufferizer        | Makes an enemy stronger|          |
    |"Teki Tsuyomemin"       | and increases awarded  |  800     |
    |                        | experience points      |          |
    |________________________|________________________|__________|
    |Enemy Wimperizer        | Makes an enemy weaker  |          |
    |"Teki Yowamemin"        | and reduces exp. pts.  |  1200    |
    |________________________|________________________|__________|


  b)Vending Machine
    (Near the Chimera Lab entrance)
     ____________________________________________________________
    |Very Good Stick         |                        |          |
    |"Totemo Ii Bou"         | Offense +34            |  2000 DP |
    |________________________|________________________|__________|
    |Cup of Pork Noodles     |                        |          |
    |"Tonkatsu Nuudoru"      | Recovers 80 HP         |  80      |
    |________________________|________________________|__________|
    |Pork Stew               |                        |          |
    |"Tonkacchan"            | Recovers 100 HP        |  120     |
    |________________________|________________________|__________|
    |Antidote                |                        |          |
    |"Dokukeshi"             | Cures poison           |  8       |
    |________________________|________________________|__________|
    |Eye Drops               |                        |          |
    |"Megusuri"              | Cures crying           |  10      |
    |________________________|________________________|__________|
    |Anti-Paralysis          |                        |          |
    |"Shibiretori"           | Cures paralysis        |  14      |
    |________________________|________________________|__________|
    |Fresh Mint              |                        |          |
    |"Sukkiri Minto"         | Cures nausea           |  16      |
    |________________________|________________________|__________|
    |Secret Herb             |                        |          |
    |"Ura Kanpou"            | Cures status effects   |  600     |
    |________________________|________________________|__________|


 GIFT BOXES
   _____________
  | Chimera Lab |
  |_____________|_____________________________________________________________
  |1.Fresh Egg           | turns into a Chicken     | hot spring west of the  |
  |  "Umitate Tamago"    | or a Hot Spring Egg      | lab                     |
  |______________________|__________________________|_________________________|
  |2.Lab Map             | map of the Chimera Lab;  |                         |
  |  "Kimaken Mappu"     | press R to view          | 2F of the lab           |
  |______________________|__________________________|_________________________|
  |3.Saltwater Gun       | inflicts 150 to 250      |                         |
  |  "Shiomizu Deppo"    | HP of damage to metal    | 1F, in the projector    |
  |                      | enemies                  | room                    |
  |______________________|__________________________|_________________________|
  |4.Bomb                | 150 to 400 HP of         | 1F, in the southwest    |
  |  "Bomu"              | damage                   | room                    |
  |______________________|__________________________|_________________________|
  |5.Secret Herb         | cures all status effect  |                         |
  |  "Ura Kanpou"        | and partially revives a  | 2F, in front of the west|
  |                      | party member with 0 HP   | elevator                |
  |______________________|__________________________|_________________________|
  |6.Doggy Biscuit       | recovers 60 HP for       | 2F, in the southwest    |
  |  "Inu You Kukki"     | Boney                    | room                    |
  |______________________|__________________________|_________________________|
  |7.Enemy Wimperizer    |                          |                         |
  |  "Teki Yowamemin"    | weakens an enemy and     | 3F locker               |
  |  (Pink liquid in     | reduces exp. points      |                         |
  |  a yellow capped     |                          |                         |
  |  bottle)             |                          |                         |
  |______________________|__________________________|_________________________|
  |8.Edible Mushroom     |                          |                         |
  |  "Taberareru Kinoko" | recovers 20 HP           | 3F locker               |
  |______________________|__________________________|_________________________|
  |9.Pork Stew           |                          |                         |
  |  "Tonkacchan"        | recovers 100 HP          | basement                |
  | (Small, cylindrical  |                          |                         |
  | container)           |                          |                         |
  |______________________|__________________________|_________________________|
  |10.Enemy Bufferizer   |                          | talk to the scientist in|
  |   "Teki Tsuyomemin"  | strengthens an enemy     | the skeleton room after |
  |   (Stubby green jar) | and increases exp. points| Salsa joins you         |
  |______________________|__________________________|_________________________|

   _________________
  | Magypsy's House |
  |_________________|_________________________________________________________
  |1.Magic Gloves         |                     |                             |
  |  "Mahou no Tebukuro"  | weapon for Kumatora | southwest of the Magypsy's  |
  |  (A yellow, orange,   |                     | house                       |
  |  and pink mitten)     |                     |                             |
  |_______________________|_____________________|_____________________________|


 ENEMIES

  a)Squawking Boomstick
    キケンぶんちょうぼう  "Kiken Bunchou Bou"
    (A bird's head attached to a stick)
    Type: Organic Chimera
    Vulnerable: Freeze, paralysis

    HP: 400

    Attacks

     -Stare at you
      Effect: none

     -Self-Destruct
      Damage: 280 HP to all
      Comments: If you end the battle quickly, you should only suffer about 30
                HP of damage at most.

    Strategy

      You should be able to defeat this enemy in one or two rounds. If it self-
      destructs, you will not receive any experience points.

      -Lucas: standard attack

      -Boney: standard attack


  b)Batangutan
    コウモウータン  "Koumoutan"
    (A bat with a orangutan's head)
    Type: Organic Chimera
    Vulnerable: Fire, sleep

    HP: 213

    Attacks

     -Standard attack
      Damage: 3~6 HP

     -Fling a flea at you
      Effect: infested party member will sometimes fail to use special attacks

     -Be absentminded
      Effect: none

    Strategy

      You should be able to defeat this enemy in one round.

      This enemy's battle music steadily increases its tempo from very slow to
      very fast. To execute combos, time you button presses with each quarter
      beat instead of each drum beat in the music (the drums sometimes sound on
      each eighth beat). This is actually one of the easier songs to execute
      combos with, so you should get the hang of it very quickly.

      -Lucas: standard attack

      -Boney: standard attack


  c)Pigtunia
    ぶたくさ  "Buta Kusa"
    (A three headed pig plant)
    Type: Organic Chimera
    Vulnerable: Fire, sleep

    HP: 352

    Attacks

     -Standard attack
      Damage: 20~26 HP

     -Make something spin around
      Effect: drains some PP from a party member

     -Scatter some pollen
      Effect: makes a party member start crying

     -Sow some seeds around itself
      Effect: another Pigtunia may join the battle

    Strategy

      You should be able to defeat this enemy in one or two turns. This enemy
      sometimes drops Flea Powder (removes fleas) when defeated.

      -Lucas: standard attack

      -Boney: standard attack


  d)Horsantula
    ウマンチュラ  "Umanchura"
    (A horse with eight legs)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 456

    Attacks

     -Charge forward
      Damage: 80~90 HP

     -Thrash around
      Damage: 85~100 HP to all

     -Let out a swift kick
      Damage: 80~90 HP

     -Bite with its poisonous fangs
      Effect: poisons its target

     -Offense Up[alpha]
      Effect: increases its Offense by about 20%

    Strategy

      Good combos are needed against the Horsantula, and you should be able to
      defeat this enemy in two rounds. If you end up fighting this enemy with
      the Ostrelephant, use Lucas's PK Flash (12 PP) to make them start crying.

      This enemy sometimes drops an Antidote (cures poison).

      -Lucas: standard attack
              PK Flash (12 PP), if facing a group

      -Boney: standard attack


  e)Ostrelephant
    だちょうゾウ  "Dachou Zou"
    (An ostrich with an elephant's head as a body)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 400

    Attacks

     -Charge forward
      Damage: 70~80 HP

     -Continuous peck attack
      Damage: 20~30 HP
      Comments: The Ostrelephant will hit twice when it uses this move. The
                above damage values are for each hit.

     -Fan its ears
      Effect: none

    Strategy

      Good combos are needed against the Ostrelephant, and you should be able
      to defeat this enemy in about two rounds. If you end up fighting this
      enemy with the Horsantula, use PK Flash (12 PP) in order to make them
      start crying.

      The rhythm pattern of this enemy's battle music is unique. The first two
      beats are slow and are followed by three quick beats--the beginning of
      the song introduces the pattern.

      -Lucas: standard attack
              PK Flash (12 PP)

      -Boney: standard attack


  f)Einswine
    ぶたみそ  "Butamiso"
    (A pig with an extra large brain)
    Type: Mechanical Chimera
    Vulnerable: Fire, feeling strange

    HP: 387

    Attacks

     -Standard attack
      Damage: 30~40 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

     -PK Thunder[beta]
      Effect: summons two lightning bolts; may paralyze its target
      Damage: 100~130 HP per bolt

     -Shield[omega]
      Effect: reduces damage from physical attacks by 50% for all enemies;
              prevents combos

     -Brainshock[omega]
      Effect: makes the entire party feel strange

    Strategy

      You should be able to defeat this enemy in about two rounds. Make good
      use of the rolling HP counter against this enemy and don't recover until
      your HP counter rolls down to about 100 or so. Until then, be aggressive
      and keep attacking. You should be able to win before a party member
      reaches 0 HP. If you face this enemy in a group, don't hesitate to use PK
      Love[alpha] (10 PP).

      This enemy's battle music rhythm is slightly different from other songs.
      Instead of timing your button presses with the tempo of the music, you
      have to follow the bass line of the song. I've found it to be slightly
      harder then most songs, but you should be able to get about 2~5 hits in a
      consistent manner.

      -Lucas: standard attack
              PK Love[alpha] (10 PP), if facing a group

      -Boney: standard attack


  g)Almost Mecha-Lion
    ほぼメカライオン  "Hobo Meka Raion"
    Type: Mechanical Chimera
    Vulnerable: Thunder, crying

    Recommended Level: 28

    Attacks

     -Biting attack
      Damage: 80~95 HP

     -Scratch with its claws
      Damage: 70~80 HP

     -Breathe fire
      Damage: 40~50 HP to all
      Effect: may burn a target

     -Stab with its poisonous tail
      Damage: 50~60 HP
      Effect: may poison a party member

     -Roar a battle cry
      Effect: reduce Offense by about 20%

    Strategy

      If you can combo, have Lucas focus on recovery and defense while Boney
      attacks.

      Use Shield[alpha] (6 PP) on both Boney and Lucas and replenish a shield
      when it weakens (each shield protects from up to 3 attacks). Use Offense
      Up[alpha] (6 PP) on Boney, and keep everyone's HP above 90 or 100 with
      Lifeup. Use up any Saltwater Guns you have (they look like a gray gun
      with a yellow nozzle).

      -Lucas: (first two turns) Shield[alpha] (6 PP) on Boney and Lucas
              Offense Up[alpha] (6 PP) on Boney
              Lifeup[beta] (9 PP), when HP falls below 90~100
              standard attack

      -Boney: standard attack
              Saltwater Gun
              food item, as needed


  h)Dogfish
    ワンワンフィッシュ  "Wan Wan Fisshu"
    (A fish with a dog's head)
    Type: Organic Chimera
    Vulnerable: Thunder, paralysis

    HP: 368

    Attacks

     -Biting attack
      Damage: 25~35 HP

     -Bite with its poisonous fangs
      Damage: 20~25 HP
      Effect: may poison target

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Boney: standard attack



 WALKTHROUGH

 a)The Chimera Lab

   There are some new enemies around the Chimera Lab, and a couple of them are
   pretty powerful. If you end up facing the Horsantula or the Ostrelephant,
   have Lucas use PK Flash (12 PP) to make them cry (or even instantly defeat
   them). Always make sure your HP is above 100 before you fight and attack
   with good combos.

   When you get to the Chimera Lab, talk to the Pigmask outside. He identifies
   Lucas as a part-time worker. He tells you there are monkeys on the loose in
   the lab, and he wants you to watch the entrance while he goes inside to help
   out. Deliberately disobey his request and enter the lab.

   There are a couple of vendors in the first room from which you can buy
   items. Examine the vending machine (looks like a pig's face) and buy the
   Very Good Stick for Lucas. If you talk to the scientist, he will sell you
   some status affecting items. The first two items can increase a party
   member's Offense or Defense by 40%. The last two items will either
   strengthen or weaken an enemy and appropriately increase or decrease the
   amount of experience points you earn. The enemy weakening item can even work
   against bosses, so use it if you are having trouble in fights (you can find
   one in a locker on the third floor if you don't want to pay 1200 DP).

   Talk to the Pigmask blocking the way forward.

         "You can't come in here!
          Don't even try to find another way around, understand!"

   Go through the door to the southeast. The "other way around" is behind the
   curtain on stage. There is a little light where the door is.

   Examine the open locker and Lucas and Boney will put on Pigmasks. With these
   helmets on, you'll be able to go deeper into the lab.

   Walk a few rooms ahead and you should find a gift box that contains a Lab
   Map (press R to view it).

   When you enter the hallway, a Pigmask will tell you to help search for the
   two loose monkeys.

   Your destination is the room at the northwest corner of the second floor. If
   you go directly there, however, you'll miss out on a few gift boxes. On the
   first floor, you can find a Saltwater Gun (150~250 HP to mechanical enemies)
   in a projector room and a Bomb (150~400 HP to all) in the southwest room. On
   the second floor, there are gift boxes that contain a Secret Herb (cures all
   status effect) in the room just before the western elevator and a Doggy
   Biscuit (recovers 60 HP for Boney) in the room in the southwest. You can
   also ride the east elevator up to the third floor and examine the lockers to
   obtain an Edible Mushroom (recovers 20 HP) and an Enemy Wimperizer (weakens
   an enemy, but reduces earned exp. points).

 b)Almost Mecha-Lion

   Before moving on, make sure you are at max HP/PP (recover at the hot spring
   in the lab if needed). Also, put your best food items into Boney's
   inventory. Go to the room in the northwest of the second floor.

   In the room, you will find Salsa and his girlfriend hiding behind a table.
   Approach them, and they will run away from you.

   Go back a couple rooms and enter the skeleton room. There, two Pigmasks will
   activate a mechanical lion, and the lion will attack before the Pigmasks can
   stop it.

   Use Lucas's Shield[alpha] (6 PP) on Boney and Lucas, and use Offense Up
   [alpha] (6 PP) on Boney. Use Lifeup[beta] (9 PP) when someone's HP falls
   below 90~100 HP and use standard attacks when you can. Have Boney focus on
   attacking and use his standard attack. If he has any Saltwater Guns, use
   them.

   When you win, a Clayman will come in and finish the job. The Pig Men inform
   you that another, more ferocious beast is loose in the lab. It's red and has
   a huge mouth, and you should run away if you see it.

 c)The Ultimate Chimera

   (7C4)
   Your next destination is the basement, and the elevator down is on the first
   floor in the west room. Unfortunately, the huge beast the Pig Men were
   talking about is right in front of the entrance to the room, and it's game
   over if you come into contact with it. You're going to have to do a bit of
   tricky maneuvering to get around it and into the door. Walk down the stairs
   and wait until the beast moves toward a wall. When the way is clear, run
   around the beast and into the door. It's going to be a close call, but you
   should be able to do it relatively easily. If it spots you before you start
   running, just go back to the second floor and come back.

   When you reach the elevator, the blue Pigmask there will tell you the
   monkeys are downstairs. He says his stomach hurts and he can't go after
   them, so he leaves them to you and runs off. Enter the elevator and go down.

   There is a gift box here that contains Pork Stew (recovers 100 HP). If you
   talk to the scientist here, you'll find out the monkeys let the big red
   chimera loose.

   When you reach the end of the basement, you will see the two monkeys again.
   They will run off, and you'll have to go back upstairs.

   The red beast is now in the room to the right of the elevator. You don't
   have to go in there, so it shouldn't get in your way. Walk back into the
   hallway.

   (7C5)
   After you see Salsa and his friend run away, move forward a bit and examine
   the large trash can. Inside, you will find a scientist.

         "You didn't ask but...
          My name is Dr. Andonuts.
          I was threatened by someone into
          doing a number of experiments.
          Right now, I'm hiding from something.

          I'm rather busy now, so talk to me later."

   Dr. Andonuts is the brilliant and silly professor who first made his
   appearance in Mother 2. He played an important role in that game and will
   play a somewhat important role in this game as well.

   Go into the room all the way down the hall. There you will find the two
   monkeys again.

   As soon as Lucas and Boney enter the room, the big red chimera will come
   inside. Dr. Andonuts will come in and explain what it is.

         "I just recalled the weakness of this chimera, and summoned the
          courage to come here."

         [ The chimera roars, charges at Lucas and Boney, and knocks their
           helmets off ]

         "This creature is an electronically controlled highly advanced
          chimera.
          The only way to deactivate it is to press the button on its back."

         [ The chimera roars, and chases Lucas, Boney, and Dr. Andonuts ]

         "Push the button on its back!
          Come now!
          Be brave!
          Use the dog as bait!"

         [ Boney yelps, and the chimera roars ]
         [ Salsa comes in and pushes the button on the chimera ]

         "Oh...
          Thank you, young man. And you too, Monkey.
          I think I'll take this opportunity to quit working for the military
          and channel my energies toward the preservation and wellbeing of life
          from now on.

          Oh...
          Are you going to agree with my idea.
          Thank you, doggy!"

         [ Boney growls ]

         "S, sorry about that!
          The whole thing about using you as bait was just a joke!"

         [ Boney chases Dr. Andonuts ]

         "It's a misunderstanding! A misunderstaaandiiing!!"


   After the party leaves, you will see the little bird reactivate the chimera.
   You'll later find out that it escapes from the lab (you can see a hole in
   the window to the left of the entrance to the lab).

 d)The Second Needle

   Follow the girl monkey once outside. Go into the next area and examine the
   door to the north.

   When you gain control of Salsa, examine the door again and push left or
   right to start dancing.

   Go through the door, head north, and enter the house. Inside, you'll find
   the Magypsy, Doria, talking to Kumatora. Kumatora will introduce you to
   Doria, who will recognize you as the one Ionia told him about. Go outside
   when Doria leaves to see where the needle is. You can also examine the sign
   on the left to read what Ionia told you at the beginning of the chapter.

   Talk to Doria outside. He will tell you that the needle is under a pool of
   water, and you will have to transfer the water to the empty hole in order to
   get to the bottom. You'll have to return to the Chimera Lab and find
   something you can transfer the water with. Before you do that, though, open
   the gift box in this area to find the Magic Gloves (weapon for Kumatora).

   Dr. Andonuts will be standing outside the lab. Talk to him and he will show
   you three chimeras you could possibly use. The first one is called the
   Drier, a chimera that can exhale a blast of air with its built-in jet
   engine. The middle ones are the Bucket Twins, two high-tech, hard working
   creations. The third one is called the Pump Chimera, a bland and boring
   creature.

   The correct option, of course, is the striped Pump Chimera. If you choose
   one of the wrong chimeras, you'll see a scene of them failing at their task
   and you'll have to choose again.

   Climb into the hole after removing the water and examine the needle.
   Kumatora and Doria will say a few things about how Doria will disappear once
   the needle is pulled, but Doria is ready and is excited because "that time"
   has arrived. Answer "yes" when prompted to pull the needle.

   After the scene, Lucas will learn PK Love[beta] (20 PP) and Doria will start
   to fade away. Just before Doria disappears, he will give Lucas his memento
   (automatically revives a party member with 0 HP). If Lucas's inventory is
   full, you can enter his house later and find it there.

   When Doria disappears, Kumatora will ask to join you. Before the two leave,
   they say goodbye to Salsa and his girlfriend and receive a Nut as a parting
   gift.


 EXTRAS

  a)An Old Magazine

    EarthBound players may remember a house that was for sale in the town of
    Onett. If you went inside the house and examined the drawers, there was a
    strange magazine in there that told a humorous story. That magazine makes
    an appearance in Mother 3 as well. Go to the first floor of the Chimera Lab
    and into the storage room in the northwest. Examine the shelves to find the
    magazine again.

        "You found a really old magazine.
         Do you want to read it?
           >Yes     >No" (if you answer "no," the dialogue below won't appear)

        "'My Secret Life'
          Chapter 3

         (A summary of the previous chapters)

         I was neither a murder suspect nor a target of an international spy
         ring, but I was speeding down the highway at 80 kilometers per hour.

         ...the police officer got out of his car, examined my license, and
         told me I was going 20 kph over the speed limit.
         I quickly pointed to my wife in the passenger seat and told the
         officer, 'M, my wife is in labor...and we're in a hurry.'
         My wife's belly was indeed quite big. I hoped the police officer would
         let me go.

         'I see.
          ...that's pretty serious.
          I'll lead you to the hospital.'

         'No, no. You can't do that.'

         'Why not,' the police officer asked.

         '...b, because...'

         'Let's go.'

         'No!
          This baby...is a demon child!'"

        "It's a really old magazine."

_______________________________________________________________________________
_______________________________________________________________________________


3.Snowmen

  Recommended Level: 29 -> 32

                                    Outline

                              Defeat The Squeekz
                                       |
                                       |
                  Go into the mole cricket's underground home
                                       |
                                       |
                            Defeat the Mole Cricket
                                       |
                                       |
                      Go through the Mole Cricket Hole by
                           turning at every junction
                                       |
                                       |
                          Talk to Lydia, the Magypsy
                                       |
                                       |
                    Enter the house and talk to Lydia again
                                       |
                                       |
                             Go out the back door
                                       |
                                       |
                         Defeat the Steel Mechorilla
                                       |
                                       |
                       Ride the "White Box" back to town


 ITEMS

  a)Map of the Mole Cricket Hole (Key Item)
    オケラホールのちず  "Okera Hooru no Chizu"

    Use: provides a map of the mole crickets' hole; press R to view
    Obtained: talk to one of the mole crickets

    This map does not differentiate between each floor of the mole crickets'
    hole and is practically impossible to read.

    To get through the mole cricket maze, simply turn at every junction.


 STORES

  a)Mole Cricket Dumpling Seller
    (In the Mole Cricket Hole)
     ____________________________________________________________
    |Sincerity Dumplings     |                        |          |
    |"Seijitsu Dango"        | Recovers 100 HP        |  100 DP  |
    |________________________|________________________|__________|


  b)Traveling Mole Cricket
    (On the snowy mountain, near the hot spring)
     ____________________________________________________________
    |Sincerity Dumplings     |                        |          |
    |"Seijitsu Dango"        | Recovers 100 HP        |  100 DP  |
    |________________________|________________________|__________|
    |Warm Sweater            | Defense +8; provides   |          |
    |"Attaka Seetaa"         | resistance to Freeze   |  1000    |
    |________________________|________________________|__________|
    |Bantam Charm            |                        |          |
    |"Chabo no Omamori"      | Defense +15            |  540     |
    |________________________|________________________|__________|
    |Bear Hat                |                        |          |
    |"Kuma no Boushi"        | Defense +15            |  720     |
    |________________________|________________________|__________|
    |White Ribbon            |                        |          |
    |"Masshiro na Ribon"     | Defense +12            |  520     |
    |________________________|________________________|__________|
    |Cancer Bracelet         |                        |          |
    |"Kani no Udewa"         | Defense +20            |  1400    |
    |________________________|________________________|__________|
    |Double Jerky            |                        |          |
    |"Nido Boshiniku"        | Recovers 160 HP        |  240     |
    |________________________|________________________|__________|
    |Flea Powder             |                        |          |
    |"Nomi Tori Paudaa"      | Removes fleas          |  30      |
    |________________________|________________________|__________|
    |Secret Herb             |                        |          |
    |"Ura Kanpou"            | Cures status effects   |  600     |
    |________________________|________________________|__________|


 GIFT BOXES
   ________________
  | Snowy Mountain |
  |________________|____________________________
  |1.Double Jerky     |                         |
  |  "Nido Boshiniku" | recovers 160 HP         |
  |  (A dark brown    |                         |
  |  piece of meat)   |                         |
  |___________________|_________________________|
  |2.Cancer Bracelet  |                         |
  |  "Kani no Udewa"  | armor; equip as "other" |
  |  (A red bracelet) |                         |
  |___________________|_________________________|


 ENEMIES

  a)The Squeekz
    チューさん  "Chuusan"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 320

    Attacks

     -Biting attack
      Damage: 14~17 HP

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Pigmask Captain
    ブタマスクしょうさ  "Butamasuku Shousa"
    (A blue Pigmask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 453

    Attacks

     -Fire a beam
      Damage: 60~75 HP

     -Let out a swift kick
      Damage: 55~65 HP

     -Shoot out pepper spray
      Effect: make a party member cry

     -Run away while dropping a bunch of DP
      Effect: end the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated.

      -Lucas: standard attack

      -Kumatora: standard attack
                 Freeze[alpha] (5 PP)

      -Boney: standard attack


  c)Zombidillo
    アルマジロゾンビ  "Arumajiro Zonbi"
    (A blue armadillo with its tongue sticking out)

    HP: 372

    Attacks

     -Roll against you
      Damage: 35~50 HP

     -Spew out its digestive fluids
      Damage: 75~85 HP

     -Blow its stinky breath at you
      Effect: make a party member feel nauseous

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  d)Nice Poser
    ナイスポージング  "Naisu Poojingu"
    (It looks like a gray...thing with a triangular head)
    Type: Mechanical

    HP: 280

    Attacks

     -Strike a beautiful pose
      Effect: make a party member start crying

     -Strike an incomprehensible pose
      Effect: make a party member feel strange

     -Strike a disgusting pose
      Effect: make a party member feel nauseous

     -Strike a cool pose
      Effect: none

     -Think of a new pose
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds. This
      strange enemy can be found on the third floor of the Chimera Lab, but
      there doesn't seem to be anything all that special about it.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  e)Ten-Yeti
    テンイエティ  "Ten Ieti"
    (A yeti on a makeshift snowboard)
    Type: Organic
    Vulnerable: Fire, crying

    HP: 653

    Attacks

     -Charge forward
      Damage: 60~90 HP

     -Swing around its plank
      Damage: 35~55 HP

     -Fling a flea at you
      Effect: infested party member will sometimes fail to use special
              abilities

    Strategy

      You should be able to defeat this enemy in two or three rounds. Use
      Kumatora's PK Fire[beta] (12 PP) if you face this enemy in a group. This
      enemy sometimes drops a Luxury Banana (recovers 120 HP).

      -Lucas: standard attack

      -Kumatora: standard attack
                 PK Fire[beta] (12 PP), if facing a group

      -Boney: standard attack


  f)Chilly Dog
    かちこちウルフ  "Kachikochi Urufu"
    Type: Organic
    Vulnerable: Fire, sleep
    Resistant: Freeze

    HP: 337

    Attacks

     -Biting attack
      Damage: 30~40 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

     -Call for help
      Effect: another Chilly Dog may join the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. If you face
      this enemy in a group, use Kumatora's PK Fire[beta] (12 PP).

      -Lucas: standard attack

      -Kumatora: standard attack
                 PK Fire[beta] (12 PP), if facing a group

      -Boney: standard attack


  g)Steel Mechorilla
    てっきゅうメカゴリラ  "Tekkyuu Meka Gorira"
    Type: Mechanical Chimera
    Vulnerable: Thunder, crying

    Recommended Level: 30

    Attacks

     -Swing around its steel weights
      Damage: 120~150 HP to two party members

     -Let out a swift kick
      Damage: 100~110 HP

     -Roar a battle cry
      Effect: reduce a party member's Offense by about 20%

     -Short-circuit
      Effect: the Mecha-Gorilla loses control
      Comments: This occurs when the Mechorilla is struck three times with PK
                Thunder.

     -Thrash around
      Damage: 140~180 HP to all
      Comments: The Mecha-Gorilla uses this attack after it short-circuits.

    Strategy

      Increase everyone's Defense 3 times with Defense Up[omega] (18 PP) and
      use Offense Down[alpha] (7 PP) to decrease the boss's Offense 3 times.
      This should reduce the damage the Mechorilla inflicts to about 10~30 HP.
      Have Boney use food items to keep the party alive until your stats are
      altered.

      Use Offense Up[alpha] (6 PP) and attack while Kumatora uses Defense Down
      [alpha] (7 PP) and Lifeup when someone's HP falls to 60 or below.

      -Lucas: (first three turns) Defense Up[omega] (18 PP)
              Offense Up[alpha] (6 PP), on Lucas
              standard attack

      -Kumatora: (first three or more turns) Offense Down[alpha] (7 PP)
                 Defense Down[alpha] (7 PP)
                 Lifeup[alpha] (5 PP), if HP falls to 50~60 or below
                 standard attack

      -Boney: standard attack
              food item, as needed


 WALKTHROUGH

 a)Mole Cricket Hole

   If you didn't get the Magic Gloves southeast of the Magypsy's house, go back
   through the dancing door and open the gift box to do so. Equip it on
   Kumatora.

   Walk back south from the Magypsy's house. On the way you will bump into an
   irritable mouse. Use standard attacks against him and you should win in one
   or two rounds.

   When you defeat him, the mouse will revert back to his old, mild-mannered
   self and return to his wife and 7 kids at the Highway.

   Go to the southeast exit, and this time you'll bump into the mole cricket
   from the very beginning of the game. He has been training ever since the day
   he fought Lucas and Claus, and he wants a rematch with you right now. He'll
   take you to his home underground by digging a hole near the waterfall. Enter
   the hole.

   You'll see some Lotus Roots blocking some passages underground. You can't
   get past them until later, so ignore them for now. There is a hot spring at
   the bottom of the steaming hole if you need to recover. You can also talk to
   the one mole cricket here:
         "We're mole crickets.
          We live underground but we're extremely prideful."

   Go as far as you can into the hole until you see a mole cricket sitting on a
   mat. Talk to the mole cricket next to it and he will challenge you. The
   other mole cricket is the elder and will observe the fight to make sure the
   battle is fair. There are special rules for this fight. If the battle lasts
   for 10 minutes and no clear winner can be determined, there will be a 5
   minute extension to the match. If no winner emerges after that, the
   observing judge will declare a winner. After this is all explained, the mole
   cricket will ask if you are ready. Answer "yes" to start the fight.

   Hit him once to win.

   After the battle is over, the mole cricket will finally concede defeat.

         Elder Mole Cricket:
         "Ooooh! Ouch, ouch!
          How could such a strong mole cricket like him be so easily
          defeated...
          I suppose this means we mole crickets aren't capable fighters.
          We're going to have to think this through.

          The fight is over.
          I think we should change our ways and be more helpful to each other.
          Let's be friends.

          Is there anything we can do for you?"

         Kumatora:
         "I was wondering,
          do you guys know anything about a needle that's sealed the Dragon of
          Darkness underground?
          That's what we're looking for."

         Mole Cricket:
         "Mole crickets don't know much about most things.
          But I think there was something mysterious like that in the mountains
          at the other end of this hole.
          I think that's what the elder wants to tell you.
          But he's hard to understand."

         Elder Mole Cricket:
         "Yes, I agree.
          The mountains!
          Pass through our hole and go to the mountains!
          I'm sure of it!"

         Kumatora:
         "The mountains, huh...
          Well, we don't have any other leads, so we might as well go there.

          Do you guys know anything at all about the Dragon of Darkness sealed
          by the needles?"

         Mole Cricket:
         "No, we don't.
          We're just mole crickets, after all.
          Even the elder here is just a mole cricket.
          None of us are very capable...sadly.
          The most we can do...is eat the Lotus Roots blocking your path and
          move them out of the way for you.

          Wow...a dragon, huh...
          I bet it's awesome."

         Elder Mole Cricket:
         "I'm sure it is.
          I learned quite a bit today.
          Like how a dragon sleeps underground and
          how needles keep that dragon sealed and
          how incredibly weak we are...
          It's a good thing I've lived for so long.
          Can you be consultants for us mole crickets?
            >Yes     >No"


   It doesn't matter what you answer. At the end of the conversation, the mole
   cricket will call his younger brother. Hold him in your inventory and "use"
   him to return to this location if you get lost in the hole. The mole cricket
   will leave your inventory if you exit the hole, but you can talk to the mole
   cricket you fought to receive him again.

   Examine the nearby Lotus Root and three mole crickets will come eat it for
   you. Talk to the closest mole cricket to receive a map of the hole. The map
   is accurate, but it does not differentiate between each floor and is
   practically impossible to read.

   Talk to the green mole cricket in the southeast corner to save.

         "Eh...um...
          Would you like to save?
            >Yes     >No (answer "yes")

          Thank you very much!
          I'm so glad you believe in me!
          I'll properly save for you!"


   Eat through the Lotus Root to the south and climb down the vine.

   (7C6)
   Going through this winding labyrinth is actually very simple. Whenever you
   come across a junction, always turn; never go straight. As far as I know,
   there are no hidden items or secrets in this maze.

 b)Shirogune Mountain

   When you reach the exit, the mole cricket in your inventory will jump out
   and return home. There are a couple of enemies in this snowy area, but they
   are not too hard. If you end up facing a group of these enemies, use
   Kumatora's PK Fire[beta] (12 PP) while Lucas and Boney use their standard
   attacks.

   There is a gift box that contains a Double Jerky (recovers 160 HP) near the
   exit of the first area. Be sure to obtain it.

   Near the middle of the second area, you will be faced with two different
   paths to choose from. The path that goes down leads to a gift box that
   contains a Cancer Bracelet (a red ring). Equip it on Kumatora.

   The third area is straightforward. Just remember to keep your HP up and use
   Fire[beta] as needed.

   There will be no more enemies in the fourth area. After you walk a bit
   forward, a mole cricket will run toward you from behind and it will offer to
   sell you its merchandise. It has some pretty good armor for sale, so be sure
   to buy them. The mole cricket will always be waiting for you next to the hot
   spring, so talk to it if you want to buy more stuff.

   Recover at the hot spring so you're at max HP/PP. Put your best food items
   into Boney's inventory as well.

   Move forward and you will eventually find Lydia, the next Magypsy. He will
   be in the middle of taking care of his rabbits, until the party scares them
   away.

   Inside his house, you will find a Pigmask Lydia found unconscious outside.
   Talk to Lydia again. Ionia has informed Lydia about Lucas, so he already
   knows about him. Lydia is a little worried about disappearing, however,
   since he needs someone to take care of his rabbits and the injured Pigmask
   has not recovered yet either. He is not going to stop Lucas, though, and
   unlocks the back door that leads to the needle.

 c)Steel Mechorilla

   Just before you open the door, you will hear the familiar Pig Army theme. Go
   outside and watch the scene. A boss fight will occur.

   Use Lucas's Defense Up[omega] (18 PP) in the first three turns while
   Kumatora uses Offense Down[alpha] (7 PP). If you are successful, you should
   be able to reduce the damage the Mecha-Gorilla inflicts to about 10~30 HP.
   Have Boney attack or use food items to recover while this is going on.

   Once you have altered the stats, have Lucas us Offense Up[alpha] (6 PP) on
   himself. Have Lucas and Boney attack with combos while Kumatora uses Defense
   Down[alpha] (7 PP) and Lifeup[alpha] (5 PP) when a party member's HP falls
   to about 50~60 or below. Whatever you do, don't use PK Thunder. Three
   strikes from this attack will short-circuit the Mehca-Gorilla, and it will
   start trashing around and damage the entire party.

   Head back into Lydia's house. Lydia will come out and realize that someone
   other than Lucas has pulled the needle. He gives you his memento
   (automatically revives a party member with 0 HP) and tells you to use the
   "White Box" beyond the passage ahead to go down the mountain. If your
   inventory is full, you can find and obtain the memento inside Lydia's house
   later. You can also find the Pigmask (without his mask on) inside the house,
   taking care of the rabbits as a favor to Lydia for saving him.

   Go into the next area and answer "yes" when prompted. The party will enter
   the "White Box" and ride it back to town.

_______________________________________________________________________________
_______________________________________________________________________________


4.Gomafu Volcano

  Recommended Level: 32 -> 39

                                    Outline

                         Go east of the Thunder Tower
                                       |
                                       |
               Enter the northeast house and defeat the Pigmasks
                                       |
                                       |
                       Go north, examine the cliff, and
                         talk to the nearby Mr. Saturn
                                       |
                                       |
                         Enter the Magypsy's house and
                                 read the sign
                                       |
                                       |
                Examine the big rock to move it out of the way
                                       |
                                       |
                    Examine the three little rocks to move
                              them out of the way
                                       |
                                       |
                      Defeat the boss and pull the needle
                                       |
                                       |
                     Examine the entrance to Saturn Valley
                                       |
                                       |
                         Enter the northeast house and
                            talk to the Mr. Saturn
                                       |
                                       |
                 Obtain a bird and return it to the Mr. Saturn
                                       |
                                       |
                   Talk to the Mr. Saturn in the hot spring
                                       |
                                       |
                             Examine the bird cage


 ITEMS

  a)Meteotite
    メテオタイト  "Meteotaito"
    (Looks like a gold bar)

    Use: sell for 2500 DP
    Obtained: defeat the Mrs. Lava

    This somewhat rare item is sometimes dropped by the Mrs. Lava. Sell it for
    good money.


 STORES

  a)Mr. Saturn (left)
    (In the southwest house)
     ____________________________________________________________
    |Funny Stick             |                        |          |
    |"Omoshiroi Bou"         | Offense +40            |  2400 DP |
    |________________________|________________________|__________|
    |Sevolg                  |                        |          |
    |"Rokubute"              | Offense +35            |  1200    |
    |________________________|________________________|__________|
    |Barefoot Shoes          |                        |          |
    |"Hadashi no Kutsu"      | Offense +38            |  1520    |
    |________________________|________________________|__________|
    |Flame Pendant           | Defense +15; cuts      |          |
    |"Honoo no Pendanto"     | damage from Fire by 50%|  1500    |
    |________________________|________________________|__________|
    |Ice Pendant             | Defense +15; cuts      |          |
    |"Kouri no Pendanto"     | Freeze damage by 50%   |  1500    |
    |________________________|________________________|__________|
    |Thunder Pendant         | Defense +15; cuts      |          |
    |"Sandaa Pendanto"       | Thunder damage by 50%  |  1500    |
    |________________________|________________________|__________|
    |Boing Ribbon            | Defense +14; prevents  |          |
    |"Poeen na Ribon"        | memory loss            |  780     |
    |________________________|________________________|__________|
    |Rail Bandana            |                        |          |
    |"Kuina no Bandana"      | Defense +15            |  940     |
    |________________________|________________________|__________|
    |Leo Bracelet            |                        |          |
    |"Shishi no Udewa"       | Defense +25            |  1600    |
    |________________________|________________________|__________|
    |Honey Shower            | Attracts a horde of    |          |
    |"Hachimitsu Shawaa"     | bees that inflicts     |  300     |
    |                        | about 100 HP of damage |          |
    |________________________|________________________|__________|
    |Attack Attractor        | Makes an enemy smelly  |          |
    |"Kougeki Hoi Hoi"       | and becomes the target |  400     |
    |                        | of attacks             |          |
    |________________________|________________________|__________|


  b)Mr. Saturn (right)
    (In the southwest house)
     ____________________________________________________________
    |White Croissant         |                        |          |
    |"Shirowassan"           | Recovers 70 HP         |  40 DP   |
    |________________________|________________________|__________|
    |Strawberry Tofu         |                        |          |
    |"Ichigo Toufu"          | Recovers 120 HP        |  180     |
    |________________________|________________________|__________|
    |Lucky Rice              | Recovery value depends |          |
    |"Rakkii Raisu"          | on luck                |  126     |
    |________________________|________________________|__________|
    |Lotto Meal              | May have a positive or |          |
    |"Chin Chin Gohan"       | negative effect        |  104     |
    |________________________|________________________|__________|
    |Doggy Jerky             | Recovers 150 HP for    |          |
    |"Inu You Hoshiniku"     | dogs                   |  54      |
    |________________________|________________________|__________|
    |Secret Herb             | Cures all status       |          |
    |"Ura Kanpou"            | effects                |  600     |
    |________________________|________________________|__________|
    |Cup of Lifenoodles      | Cures all status       |          |
    |"Inochi no Udon"        | effects and completely |          |
    |                        | revives a party member |  1780    |
    |                        | with 0 HP              |          |
    |________________________|________________________|__________|


  c)Mole Cricket
    (In front of the Magypsy's house)
     ____________________________________________________________
    |Sincerity Dumplings     |                        |          |
    |"Seijitsu Dango"        | Recovers 100 HP        |  100 DP  |
    |________________________|________________________|__________|
    |Anti-Paralysis          |                        |          |
    |"Shibiretori"           | Cures paralysis        |  14      |
    |________________________|________________________|__________|
    |Alarm Cicada            |                        |          |
    |"Mezamashi Zemi"        | Cures sleep            |  18      |
    |________________________|________________________|__________|
    |Paper Fan               |                        |          |
    |"Harisen"               | Cures feeling strange  |  12      |
    |________________________|________________________|__________|
    |Recollection Bell       |                        |          |
    |"Nanika no Hyoushi"     | Cures memory loss      |  20      |
    |________________________|________________________|__________|
    |Flea Powder             |                        |          |
    |"Nomi Tori Paudaa"      | Removes fleas          |  30      |
    |________________________|________________________|__________|


 GIFT BOXES
   _______________
  | Saturn Valley |
  |_______________|___________________________________________________________
  |1.Saturn Valley Map     | weirdest map ever made;| Mr. Saturn in the       |
  |  "Dosei Dani no Chizu" | press R to view        | northeast house         |
  |________________________|________________________|_________________________|
  |2.Good Kid's Shirt      |                        |                         |
  |  "Yoiko no Shatsu"     | armor for Lucas        | southeast house         |
  |  (A black shirt with   |                        |                         |
  |  a skull on it)        |                        |                         |
  |________________________|________________________|_________________________|
  |3.Strawberry Tofu       |                        |                         |
  |  "Ichigo Toufu"        | recovers 120 HP        | northwest house         |
  |  (A light pink block   |                        |                         |
  |  of tofu)              |                        |                         |
  |________________________|________________________|_________________________|
  |4.Silver Dragonfly      |                        | Mr. Saturn in the       |
  |  "Gin Yanma"           | no apparent use        | northwest house         |
  |________________________|________________________|_________________________|
  |5.Black Collar          |                        |                         |
  |  "Kuro no Kubiwa"      | armor for Boney        | northwest corner, up    |
  |  (A spiked collar)     |                        | the small ladder        |
  |________________________|________________________|_________________________|
  |6.Cup of Lifenoodles    |                        |                         |
  |  "Inochi no Udon"      | cures all status       | next to the hot spring  |
  |  (Noodles in a white   | effects and completely |                         |
  |  and orange bowl)      | revives a party member |                         |
  |________________________|________________________|_________________________|

   _________
  | Volcano |
  |_________|_________________________________________________________________
  |1.Pencil Rocket         | inflicts 100 to 300    | northwest of the        |
  |  "Enpitsu Roketto"     | HP of damage           | entrance                |
  |________________________|________________________|_________________________|
  |2.Double Jerky          |                        |                         |
  |  "Nido Boshiniku"      | recovers 160 HP        | north of the entrance   |
  |________________________|________________________|_________________________|
  |3.Cup of Lifenoodles    |                        |                         |
  |  "Inochi no Udon"      | cures all status       | in the first area       |
  |  (Noodles in a white   | effects and completely |                         |
  |  and orange bowl)      | revives a party member |                         |
  |________________________|________________________|_________________________|
  |4.Luxury Banana         |                        |                         |
  |  "Koukyuu Banana"      | recovers 120 HP        | in the second area      |
  |________________________|________________________|_________________________|


 ENEMIES

  a)Filthy Attack Roach
    あのあれ  "Ano Are"
    Type: Organic
    Vulnerable: Freeze, crying

    HP: 335

    Attacks

     -Standard attack
      Damage: 40~56 HP

     -Leap forward and spread its wings
      Effect: solidify a party member

     -Knit its brow
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Naughty Mushroom
    いけないキノコ  "Ikenai Kinoko"
    (A brown mushroom)
    Type: Organic
    Vulnerable: Fire, paralysis

    HP: 361

    Attacks

     -Standard attack
      Damage: 20~36 HP

     -Scatter its spores
      Effect: makes a party member feel strange

    Strategy

      You should be able to defeat this enemy in one or two turns.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  c)Pigmask Major
    ブタマスクちゅうさ  "Butamasuku Chuusa"
    (A green Pigmask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 721

    Attacks

     -Fire a beam
      Damage: 65~75 HP

     -Tackle you
      Damage: 110~140 HP

     -Aim for the elbow and attack
      Damage: 14~16 HP
      Effect: may paralyze its target

     -Throw a time bomb
      Damage: 130~150 HP
      Comments: This bomb will attach to a party member and explode after two
                or three rounds or at the end of the battle.

    Strategy

      These guys are pretty tough, and they usually fight in a group. Use
      Lucas's PK Love[beta] (20 PP) and Kumatora's PK Freeze[beta] (10 PP)
      while Boney uses his standard attack. If you have offensive items such as
      Bombs (a white ball with a black dot) or Pencil Rockets, it may help to
      use those as well.

      -Lucas: PK Love[beta] (20 PP)
              standard attack
              Lifeup[beta] (9 PP), as needed

      -Kumatora: PK Freeze[beta] (10 PP)
                 standard attack

      -Boney: standard attack
              Bombs or Pencil Rockets


  d)Pigmask Captain
    ブタマスクしょうさ  "Butamasuku Shousa"
    (A blue Pigmask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 453

    Attacks

     -Fire a beam
      Damage: 60~75 HP

     -Let out a swift kick
      Damage: 55~65 HP

     -Shoot out pepper spray
      Effect: make a party member cry

     -Run away while dropping a bunch of DP
      Effect: end the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated.

      -Lucas: standard attack

      -Kumatora: standard attack
                 Freeze[alpha] (5 PP)

      -Boney: standard attack


  e)Frightbot
    こわがらせロボ  "Kowagarase Robo"
    Type: Mechanical
    Vulnerable: Thunder

    HP: 700

    Attacks

     -Tell a story that makes you want to cover your ears
      Effect: none

     -Tell a story that scares you to death
      Effect: none

     -Tell a story that sends shivers down your spine
      Effect: none

     -Tell a story that freezes your body
      Effect: none

     -Tell a story so scary, it throws out your back and you can't stand up
      Effect: none

     -Tell a story that makes you wet your pants
      Effect: none

     -Tell a story that makes you too frightened to go to the bathroom at night
      Effect: none

     -Tell a scary story that's mixed with some touching drama
      Effect: none

     -Tell a story so scary, it's actually funny
      Effect: none

     -Accidentally tell a cute story
      Effect: none

    Strategy

      As far as I can tell, this enemy can't do anything to you, and it should
      be easy to defeat. Always defeat the Frightbot last if this enemy appears
      with Pigmasks.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  f)Sky Titany
    タイタニースカイ  "Taitanii Sukai"
    (Resembles a lobster with wings)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 403

    Attacks

     -Standard attack
      Damage: 30~50 HP

     -Charge forward
      Damage: 60~90 HP

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

    Strategy

      Use Kumatora's PK Freeze[beta] (10 PP) and you should be able to defeat
      this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: Freeze[beta] (10 PP)

      -Duster: standard attack

      -Boney: standard attack


  g)Mrs. Lava
    ミセスようがん  "Misesu Yougan"
    (A pile of lava with a lady's face)
    Type: Organic
    Vulnerable: Freeze, sleep
    Resistant: Fire (inflicts 0 HP of damage)

    HP: 461

    Attacks

     -Standard attack
      Damage: 35~46

     -PK Fire[gamma]
      Damage: 90~120 HP to all
      Effect: may burn its targets

     -Give you an gross kiss
      Effect: makes a party member nauseous

     -Shine her DP
      Effect: none

    Strategy

      Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should
      be able to defeat this enemy in one round. Make sure the party has ample
      HP before engaging this enemy. This is one enemy where you may not want
      to use combos against so you can end the battle as quickly as possible.

      This enemy sometimes drops a Meteotite (a yellow rock) when defeated.
      Sell it for a nice 2500 DP.

      -Lucas: standard attack

      -Kumatora: Freeze[alpha (5 PP) or [beta] (10 PP)

      -Duster: standard attack

      -Boney: standard attack


  h)Pyrefly
    しゃくねつむし  "Shakunetsu Mushi"
    (A red fly)
    Type: Bug
    Vulnerable: Freeze, paralysis
    Resistant: Fire

    HP: 302

    Attacks

     -Engulf itself in flames and charge forward
      Damage: 30~50 HP

     -Breathe fire
      Damage: 25~35 HP to all
      Effect: may burn its target

    Strategy

      You should be able to defeat this enemy in one turn.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Duster: standard attack

      -Boney: standard attack


  i)Scamperin' Mushroom
    はやあるききのこ  "Haya Aruki Kinoko"
    (A blue mushroom)
    Type: Organic
    Vulnerable: Fire, paralysis

    HP: 386

    Attacks

     -Continuous attack
      Damage: 15~30 HP
      Comments: The Scamperin' Mushroom will attack twice when it uses this
                attack. The above damage values are for each attack.

     -Scatter its spores
      Effect: make a party member feel strange

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Duster: standard attack

      -Boney: standard attack


  j)Magman
    かざんやろう  "Kazan Yarou"
    (A mini volcano with a face and legs)
    Type: Organic
    Vulnerable: Freeze, feeling strange
    Resistant: Fire

    HP: 594

    Attacks

     -Standard attack
      Damage: 40~50 HP

     -Erupt
      Damage: 60~90 HP to three party members

     -Offense Up[omega]
      Effect: increases all enemies' Offense by about 20%

     -Blow out Pyreflys from its head
      Effect: two Pyreflys join the battle

    Strategy

      Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should
      be able to defeat this enemy in one or two turns. Be sure that the party
      has ample HP before engaging this enemy.

      -Lucas: standard attack

      -Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP)

      -Duster: standard attack

      -Boney: standard attack


  k)New Fassad
    ニューヨクバ  "Niuu Yokuba"

    Recommended Level: 39

    Attacks

     -Charge forward
      Damage: 120~170 HP

     -Trumpet attack
      Damage: 70~100 HP
      Effect: may solidify its target

     -Shoot out multiple beams
      Damage: 70~90 HP to three party members

     -Throw a bunch of bombs
      Damage: 120~140 HP to all

     -Discharge a memory loss gas
      Effect: makes a party member unable to use special abilities

     -Release a stinky smell
      Effect: makes a party member nauseous

     -Throw a flea bomb
      Effect: infested party members will sometimes fail to use special
              abilities

     -Emit a blinding light
      Effect: may cause the entire party to start crying

     -Use a shield system
      Effect: reduces damage from physical attacks by 50% and prevents combos

     -Gobble a Luxury Banana
      Effect: recovers about 570 HP

     -Laugh menacingly
      Effect: none

    Strategy

      Use Shield[omega] (18 PP) in the first round and Offense Up[omega] (18
      PP) in the next. If you have the Shield Snatcher (looks like a wiggly
      hand) have Boney use it in the first round and whenever Fassad puts up
      another shield.

      For recovery, have Kumatora use Lifeup[alpha] (5 PP) or [beta] (9 PP) to
      keep everyone's HP above 120 in preparation for Fassad's bomb attack. If
      you can't combo, have Lucas recover instead while Kumatora uses PK
      Thunder[beta] (15 PP); Duster and Boney should use up any Pencil Rockets
      and Bombs you have and use food items when multiple party members get
      heavily injured.

      Use Healing if Lucas or Kumatora becomes unable to use PSI because of
      memory loss or fleas. 

      You will get a Luxury Banana (recovers 120 HP) when you win.

      -Lucas: (first turn) Shield[omega] (18 PP)
              (second turn) Offense Up[omega] (18 PP)
              standard attack
              Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed

      -Kumatora: PK Thunder[beta] (15 PP)
                 Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 120 or
                 below

      -Duster: standard attack
               food item, as needed

      -Boney: (first turn) Shield Snatcher, whenever Fassad has a shield
              standard attack
              food item, as needed



 WALKTHROUGH

 a)Rescue

   When you get out of the "White Box," go north and examine the moving bottle.
         "Is here."

   The grave will open, and you can go inside.

   Keep going and you will soon find another bottle.
         "Attacked.
          Danger.
          Go where thunder is.
          Thankful."

   Examine the strange looking table here and you can ride it just like a Pork
   Bean. Your destination is east of the Thunder Tower. Go toward the dump in
   the Highway again but keep going south this time.

   When you get to the base of the Thunder Tower, turn east. Eventually, you
   will see a few construction vehicles and the end of the road. Get off the
   table and go along the dirt path.

   There are some Filthy Attack Roaches and Naughty Mushrooms here, but you
   should be able to defeat them with little trouble. Before long, you'll see a
   creature called a "Mr. Saturn" lying on the ground:
         "I look at ceiling."

   Keep going forward and you'll reach the Mr. Saturns' Village, Saturn Valley.
   The Pig Army is here, unfortunately, and they are in each house trying to
   get the Mr. Saturns to reveal where the next needle is. They are
   interrogating and coercing the Mr. Saturns by using "Frightbots" that tell
   scary stories and make them frightened. You can free them by going into each
   house and defeating the Pigmasks if you want to, but you only have to go
   into the house in the northeast. Before going in, be sure that each party
   member is near max HP.

   When you enter the house, you will find the Frightbot making unpleasant
   sounds and the Pigmasks asking where the needle is. The Mr. Saturns deny
   knowing anything, but the Pigmasks don't believe them. When the Pigmasks
   notice the party, they attack.

   The Pigmask Majors are pretty tough, so use Lucas's PK Love[beta] (20 PP)
   while Kumatora uses PK Freeze[beta] (10 PP). If Boney has any offensive
   items such as Bombs (a white ball with a black dot) or Pencil Rockets, use
   them. The Frightbot won't do anything, so focus on defeating the Pigmasks
   first. Keep in mind, if a Pigmask throws a time bomb at you, the bomb will
   explode in two or three rounds or at the end of the battle and will inflict
   130~150 HP of damage.

   When the battle is over, the party will free the Mr. Saturns and reunite
   with Duster.

         Kumatora:
         "Here you are, Duster!"

         [ The party unties Duster ]

         Duster:
         "Lucas!
          Kumatora!
          Boney!
          Thank goodness you're OK!

          I was saved by these nice people in the valley, but
          I got captured along with them.
          But don't worry, the Egg is safe."

         Kumatora:
         "I swear...
          I don't know if we have good luck or bad luck."

         Duster:
         "We have good luck.
          I'm sure of it..."

         Mr. Saturn:
         "We would like down."

         Duster:
         "Let's help these guys down first."

         [ The party frees the Mr. Saturns ]

         Duster:
         "Mm hm, mm hm, mm hmm, I see.
          The needles that seal the Dragon of Darkness...hmmmm.
          Sounds like I should go too.
          Lucas, I'm going with you."

         Kumatora:
         "We'd drag you with us
          whether you wanted to go or not."

         [ "Duster joins you!" ]

   If you talk to the Mr. Saturn on the left, it will give you a map of the
   area. Press R to view the most incomprehensible, absurd, and poorly drawn
   map in all of mapmaking history. If you talk to the Mr. Saturn in the middle
   of the room, it will tell you where the next needle is:

         Mr. Saturn:
         "Whew.
          Saved."

         Duster:
         "Do you really not know where the needle the Pigmasks were talking
          about is?"

         Mr. Saturn:
         "I know."

         Mr. Saturn:
         "I knooow."

         Mr. Saturn:
         "I do know."

         Mr. Saturn:
         "I know."

         Kumatora:
         "They know!
          Does that mean they've met one of the Magypsies?"

         Mr. Saturn:
         "Ding! Ding!
          Correct.
          Go all the way there. Easy."

         Mr. Saturn:
         "Zoom, zoom.
          You can go there."

         Dust