Mother 3
Walkthrough/Strategy Guide
NOTE 1: A fan translation of the entire game is available at starmen.net. You
will need a ROM copy of the game and an emulator to use the
translation. Item and character names in this guide have been changed
to match starmen.net's translation as shown in their walkthrough in
order to make this guide easier to search.
NOTE 2: To view Japanese text in this guide, change the encoding of your
browser to Shift-JIS. You can do this in both Internet Explorer 7 and
Firefox 3 by going to the "view" menu. I don't use much Japanese, but
it might be easier to search for information if you're familiar with
the language.
Table of Contents
I.Introduction
II.How to Use This Guide
1.If You Don't Know Japanese
2.Searching for Information
III.Game Basics
1.Controls
2.Saving and Loading
3.Naming Characters
4.Main Menu
5.Battle System
6.Money and Shopping
7.Item Storage
8.Hot Springs
IV.General Information
1.Party Members
2.Status Effects
3.PSI Information
Offense
a)PK Love
b)PK Flash
c)PK Starstorm
d)PK Fire
e)PK Freeze
f)PK Thunder
g)PK Ground
Recover
a)Lifeup
b)Healing
c)Refresh
d)PSI Magnet
Assist
a)Shield
b)Counter
c)Psycho-Shield
d)Psycho-Counter
e)Offense Up
f)Defense Up
g)Hypnosis
h)Paralysis
i)Brainshock
j)Offense Down
k)Defense Down
V.Set Up
VI.Prologue
1.Grandpa's House
VII.Chapter 1
1.Fire!
2.Search and Rescue
3.To Alec's House
4.Up the Mountain
VIII.Chapter 2
1.Break In
2.Returning to Osohe Castle
IX.Chapter 3
1.Going to Town
2.Entertaining the Townsfolk
3.Back to Osohe
X.Chapter 4
1.On the Tracks
2.Child Labor
3.Club Chichibu
XI.Chapter 5
1.Egg Hunt
2.Pork Bean Highway
3.Up the Tower
XII.Chapter 6
1.Intermission
XIII.Chapter 7
1.RPG Cliches
2.The Chimera Lab
3.Snowmen
4.Gomafu Volcano
5.Ocean Bottom
6.Tanehineri Island
7.Orishimo Mountain
XIV.Chapter 8
1.New Pork City
2.Empire Porky Building
3.The Final Cave
4.The Ending
XV.The Sound Player
XVI.Extras and Easter Eggs
XVII.Contact Info
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I.Introduction
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This guide was written with the intent of helping those who have little
knowledge of Japanese to get through the game and understand what's going on.
The storyline will be explained through translations of some of the more
important or interesting text in the game, along with my own (admittedly
boring) explanations. As such, this guide contains huge spoilers, and you
should not read ahead in the guide if you do not want to know how the story
unfolds.
The guide will also provide strategies on how to defeat enemies and step by
step instructions on how to progress through the game. Please keep in mind that
I do not know every secret in the game, and I may leave out a few hard to find
items or rare enemies in the guide (I will add them as I find out about them).
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II.How to Use This Guide
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1.If You Don't Know Japanese
For people who know little to no Japanese, I try to provide translations of
menu screens and a number cues and descriptions by which you can identify
names and objects.
a)"Yes" and "no"
The game will give you the options of "yes" or "no" numerous times. In
all cases, "yes" appears on the left, "no" on the right:
>Yes >No
>はい >いいえ
b)Menu Translations
Translations and descriptions of different menu screens are provided in
the following sections of the guide:
FILE SELECT SCREEN: "2.Saving and Loading"
NEW GAME SET UP MENUS: "V.Set Up"
NAMING SCREEN: "3.Naming Characters"
MAIN MENU: "4.Main Menu"
BATTLE MENU: "5.Battle System"
PSI/SPECIAL ABILITIES MENU: "1.Party Members"
SHOPPING SCREEN: "6.Money and Shopping"
MONEY WITHDRAW/DEPOSIT: "6.Money and Shopping"
ITEM STORAGE SCREEN: "7.Item Storage"
Use your browser's search tool to jump to a section.
c)PSI Moves and Special Abilities
Check the section "1.Party Members" for a translation of the special
abilities list shown in battle for each party member. PSI moves that are
not learned will not appear on the in-game list, but the relative
ordering of the moves will be the same.
Also, whenever I mention a PSI move in the guide, I show how much PP is
required to use the move. Not all PSI abilities require different
amounts of PP, but you can generally tell what I'm referring to by
looking at the PP cost.
d)Items
Push SELECT while in the inventory menu in battle to see a picture of
each item. I give descriptions of what each item looks like in the ITEMS
portion (see below) of each section in the walkthrough.
2.Searching for Information
Use your browser's search tool (usually CTRL + f) to look for whatever you
need.
Each section of the walkthrough (e.g."1.Fire!", "2.Search and Rescue," etc.)
is divided into the following parts:
-Outline
-STORES
-GIFT BOXES/ITEMS
-ENEMIES
-WALKTHROUGH
Check the Outline if you are stuck and just want to know how to get through
the game.
See STORES to see the items being sold by each vendor in the area.
Search the GIFT BOXES/ITEMS to see descriptions of items obtainable in that
part of the game. If you know Japanese, you can search for the Japanese name
(hiragana/katakana or romaji) using your browser.
See the ENEMIES section for information on each enemies' attacks and
strategies on how to beat them. If you know Japanese, you can search for the
Japanese name (hiragana/katakana romaji) using your browser.
Read the WALKTHROUGH for more detailed explanations on how to get through the
game.
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III.Game Basics
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1.Controls
Control Pad: movement, menu navigation
A Button: talk/examine objects, menu selection
B Button: dash (hold and release), menu cancellation
L Button: talk/examine objects, scroll through party members in menus
R Button: area map (if obtained), scroll through party members in menus
START: main menu
SELECT: HP/PP display, toggle menu description display (push this button
while in your inventory screen during battle to see what an item
looks like)
2.Saving and Loading
Saving is done by talking to the little frogs found in various places
throughout the game:
"*Boing*
Would you like to save?
>Yes >No"
Select "Yes" to save and select a file. If a previous save is already
written on a file, the game will ask if you want to overwrite. Select
"yes" to do so.
To load a game, select "load" at the title screen and select your file.
The following menu will pop up:
>Start Game
>Erase Data
>Copy Data
>Message Speed
>Window Color
Select "Start Game" to load.
"Erase Data" will erase a file . "Copy Data" will copy one file into the
other; if there is a save on the other file, you will be asked for
confirmation twice.
When you select "Message Speed," the following menu will display:
>Fast
>Normal
>Slow
The "Window Color" menu appears as follows:
>Plain
>Mint
>Strawberry
>Banana
>Nuts
>Grape
>Melon
3.Naming Characters
When you start a "New Game" or whenever you meet a new party member, you
will be prompted to enter a name for that character. The options at the
bottom of the naming screen are as follows:
DON'T CARE | HIRAGANA | KATAKANA | ABC | BACK | END
If you can't read Japanese and want to use Roman letters, select the
"ABC" option. The "Don't Care" option fills in the default name, "back"
erases a letter, and "end" will confirm. Hiragana and Katakana refer to
the two different Japanese alphabets.
4.Main Menu
Press START outside of battle and 4 or 5 icons will appear at the top of
the screen. This is the main menu, and the icons are as follows:
GOODS | EQUIP | PSI | STATUS | SLEEP
The PSI icon appears later in the game, as will a counter showing how much
money (DP) your party has.
a)Goods
(Icon looks like a bag)
Select this icon to go into your party's inventory. Each party member
can carry up to 16 items, including weapons and armor that are equipped.
To scroll through each party member's inventory, press the R or L
button. At the top of the screen, you will see each party member's face
and a key icon at the end. Select the key icon to view any important or
essential items you have. These items cannot be sold or thrown away and
do not take up inventory space.
When you select an item with the A button, three options will appear:
"Use"
"Give"
"Throw Away"
Select the "give" option to transfer an item to another party member's
inventory and the "throw away" option to discard an item (not all items
can be thrown away).
b)Equip
(Icon looks like a bat or a club)
Select this icon to enter the equipment screen. Here you can equip
weapons and armor to boost your party members' stats. You can also view
each party member's stats and what is currently equipped:
[char. name] | [weapon]
[level] |
[max HP] | [body armor]
[max PP] |
[Offense] | [head armor]
[Defense] |
[IQ] | [other armor]
[Speed] |
Use the control pad to select either weapon or a type of armor and press
the A button to view which items the character can equip. Items must be
in the character's inventory in order to be equipped. Use the control
pad to view each item and how it will affect the character's stats on
the left side of the screen. You can also remove an equipped item if you
want to do so.
c)PSI
(Icon resembles cross hairs)
This icon will appear when you have a party member that can use PSI.
Select this icon to view what PSI abilities your party member(s) have
and to use any recovery PSI moves to heal your party. The two PSI moves
you can use from this screen are Lifeup and Healing, with Lifeup always
at the top of the list.
d)Status
(Icon is a silhouette of a person)
Select this icon to view your party members' stats, experience points,
and equipped items:
[char. name]
[level] [current HP]
[Offense] [current PP]
[Defense] [weapon]
[IQ] [body armor]
[Speed] [head armor]
[experience pts.] [other armor]
[ex. pts. for next level] [special ability]
Offense determines how much damage is inflicted by a character's
physical attacks. The higher the value, the more damage is inflicted.
Defense determines how much damage is received when a character is
attacked. This only affects damage from physical attacks and not PSI
attacks.
IQ affects the offensive power of PSI attacks. The effect is pretty
small, however, and the power of your PSI attacks will probably not
change by much through the course of the game.
Speed determines the order in which characters attack in battle. The
higher a character's Speed, the earlier they attack.
e)Sleep
(Icon is two Z's)
Select this icon to put your Game Boy Advance into sleep mode.
5.Battle System
The battle system in Mother 3 is pretty much a standard turn-based battle
system with a few twists. Battles begin when you make contact with an
enemy. If you meet each other face to face, the screen will turn blue and
battle will begin normally. If you touch the enemy from behind, however,
the screen will turn green and you will get one free round to attack the
enemy or run away. If the enemy touches you from behind, the screen will
turn red and the enemy will get a free attack. Note that if you lose a
battle, you will lose half of the money the party was carrying.
There are five icons at the top of the battle screen:
BASH | GOODS | PSI/SPECIAL ABILITIES | DEFEND | RUN AWAY
a)Bash
(Icon is a musical note)
This is each party member's standard attack. With this attack, you can
take advantage of the "Sound Battle" system and pull off combos by
rhythmically tapping the A button in time with the background music.
Each time you press the A button, your character will make an additional
attack, and with good timing you can get a maximum of 16 hits. This is a
powerful technique that can sometimes double or even triple the amount
of damage you inflict.
If you are having trouble getting combos, pause just before your
character is about to attack. Concentrate on the music (taking your eyes
off the screen may help) and tap your GBA, DS, or controller with your
thumb without pushing any buttons. Once you think you have gotten the
rhythm down, move your thumb over the A button and keep tapping. Don't
be discouraged if you don't get a very high combo. You can expect to get
maybe 10 or so hits with some of the easier songs after some practice
and about 2~5 hits for some of the more difficult ones.
There are some other things you can do in the game to help you learn the
rhythm of each song. If you put an enemy to sleep (by PSI or a special
ability), you will be able to explicitly hear the rhythm of the sleeping
enemy. You can also practice fighting an enemy at any time with an item
called the Battle Memory. This item can be obtained in Chapter 2, and it
allows you to view and battle any enemy you have encountered in the
game. Practicing with the Battle Memory is safe and easy, since you will
not be attacked, and you can fight for as long as you want.
Some songs have irregular rhythms, although most of them don't appear
until the middle part of the game. These songs can have parts where the
rhythm speeds up or slows down, parts where you should not tap the A
button at all, or have rhythms that are just plain weird. Using the
Battle Memory and putting enemies to sleep is the best way to learn the
rhythms for these songs.
b)Goods
(Icon looks like a bag)
Select this icon to have a character use an item from his or her
inventory. Push the SELECT button while in the inventory screen to see
what each item looks like along with a short description.
c)PSI/Special Abilities
(Icon resembles cross hairs)
Select this icon to have a character use a PSI move or a special
ability. For a list and explanation of each character's special moves--
as well as a translation of the special abilities menu that appears in
battle--see the "Party Members" section below.
d)Defend
(Icon is a red cross)
Select this option if you want a party member to spend a round
defending. This will cause any damage inflicted by a physical attack to
be cut by half. Note that this does not work on all enemy attacks and
any PSI attack.
e)Run Away
(Icon is an arrow pointing down)
Select this option to get out of a battle. This option should only be
used as a last resort when in a dangerous situation or if you don't feel
like fighting. You are not guaranteed to succeed in running away from a
battle unless you approach an enemy from behind, and you cannot run away
at all from boss battles and other important fights.
Some enemies will occasionally drop an item when defeated. If any party
member has space in his or her inventory, the dropped item will be
automatically obtained. If everyone's inventory is full, the game will ask
if you want to throw anything away:
"Will you throw something away?
>Throw away >Don't throw away
Throw away:
| [Choose a party member's inventory]
| [Select an item to discard; press B twice to cancel]
| [Select "yes" to confirm; selecting "no" is the same as selecting
"Don't throw away"]
Don't throw away:
| Then, will you leave the item behind?
| >Yes >No
Yes:
| [End the battle]
No:
| [Go back to first question]"
6.Money and Shopping
Money will become available at the beginning of Chapter 4 in the form of
"DP." DP is earned by defeating enemies and withdrawn by talking to the
little frogs that save your game:
"*Boing*
Do you need something?
>Yes >No
Would you like to save or would you like a transaction?
>Save >DP Transaction"
Select "Yes" and "DP Transaction" to open the DP withdraw/deposit window.
This works almost exactly like an ATM. The top number is the amount of DP
in your deposit, the middle number is the amount you want to transfer, and
the bottom number is the amount the party is carrying. The top two tabs
indicate whether you are depositing or withdrawing: the left tab is for
deposits, and the right tab is for withdrawals. Use the control pad to set
the amount of DP you want to transfer.
DP is used for buying and selling items. When you talk to a salesperson,
you will be taken to the shopping screen. The three options on the left
are:
"Buy"
"Sell"
"Quit"
To make a purchase, select "buy" and choose which party member you want to
buy goods for. A list of items on sale and their prices will appear on the
right. If something is grayed out, it either means you do not have enough
money to buy the item, or the selected party member's inventory is full.
Scroll through the list with the control pad and press the A button twice
to buy. Press the L or R button to select different party members, or
press B to go back to a previous menu.
If you select a weapon or armor, the top of the screen will indicate which
party member can equip that item with an "OK" sign and an "Up" or "Down"
to indicate whether that item will increase or decrease the character's
stats. When you buy the item, you will have the option to equip the item
on the selected party member right away. If you do so, you will then be
given the option to sell the previously equipped item. In most cases you
will probably want to sell, though there are a few items you can only get
in limited quantities and may want to hold on to.
Selling works in a similar way to buying, only you choose which item you
want to sell from your inventory, and grayed out items are those that
can't be sold. Press the B button or select "quit" to stop shopping.
7.Item Storage
Starting from Chapter 4, you will be able to meet a man wearing a beanie
and standing next to a blue wagon. This man can be found in various places
throughout the game and allows you to store or withdraw items for free. He
is useful when you have unwanted items that you cannot sell or items that
you do not need until later.
When you talk to him, you will be taken to the item storage screen. The
three options on the left are:
"Store"
"Withdraw"
"Quit"
To store an item, select "Store" and choose a party member's inventory.
Scroll through your items with the control pad and press the A button to
store. Press the L or R button to choose a different party member, or
press the B button to return to a previous menu.
Withdrawing items works in a similar way, only you can see which items are
currently in storage and you can select which item to take out. Press the
B button or select "quit" to exit.
8.Hot Springs
Hot Springs can be found in various places throughout the game and are
used for completely recovering your party. Enter a hot spring and stay in
there for about 7 seconds. The party will recover all their HP/PP and most
status effects will be cured as well. Sleeping on sofas or on some beds or
entering an "Amazing Capsule" (aka Instant Revitalizing Machine in
EarthBound) will have the same effect.
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IV.General Information
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1.Party Members
a)Lucas
リュカ (Ruka)
"The younger twin brother
He's a nice boy"
The first character you control in the game is the main protagonist. Lucas
is the son of Flint and Hinawa and is a bit of a momma's boy. He has high
Offense and IQ, good Defense, and moderate Speed, and his weapons of choice
are sticks, staffs, and bats. His special ability is PSI, which he learns a
bit later in the game.
Lucas's high Offense makes him a good physical attacker, and pulling off
high combos with him can often inflict very heavy damage (sometimes more
than his PSI attacks). In terms of PSI, however, he is more of a defensive
character, since he only has two directly offensive PSI attacks and
everything else targets the party. His Lifeup is almost essential later on
in the game, and his shielding and stat boosting moves can greatly help the
party survive battles. For those reasons, I recommend you have Lucas focus
mostly on defense when in boss battles and use physical attacks when
attacking. His PSI attacks (PK Love and PK Flash) are mostly useful when
facing a group of normal enemies or when you are in a dangerous situation.
Lucas's PSI abilities will appear in the following order when you select
the PSI icon (looks like cross hairs) in the main menu outside of battle:
*Lifeup[alpha] (5 PP) | *Lifeup[beta] (9 PP)
*Lifeup[gamma] (16 PP) | *Lifeup[omega] (28 PP)
Refresh (20 PP) | *Healing[alpha] (4 PP)
*Healing[beta] (8 PP) | *Healing[gamma] (18 PP)
*Healing[omega] (30 PP) | PK Love[alpha] (10 PP)
PK Love[beta] (20 PP) | PK Love[gamma] (35 PP)
PK Love[omega] (50 PP) | PK Flash (12 PP)
Shield[alpha] (6 PP) | Shield[omega] (18 PP)
Counter[alpha] (12 PP) | Counter[omega] (28 PP)
Psycho-Shield[alpha] (8 PP) | Psycho-Shield[omega] (20 PP)
Psycho-Counter[alpha] (18 PP) | Psycho-Counter[omega] (34 PP)
Offense Up[alpha] (6 PP) | Offense Up[omega] (18 PP)
Defense Up[alpha] (6 PP) | Defense Up[omega] (18 PP)
*denotes PSI moves that can be used outside of battle
In battle, PSI abilities are organized according to their type:
>Offense
>Recover
>Assist
Select which type you want and select the PSI move from the list on the
right. Lucas's PSI moves are listed in the order shown below.
Offense > PK Love[alpha] (10 PP)
PK Love[beta] (20 PP)
PK Love[gamma] (35 PP)
PK Love[omega] (50 PP)
PK Flash (12 PP)
Recover > Lifeup[alpha] (5 PP)
Lifeup[beta] (9 PP)
Lifeup[gamma] (16 PP)
Lifeup[omega] (28 PP)
Refresh (20 PP)
Healing[alpha] (4 PP)
Healing[beta] (8 PP)
Healing[gamma] (18 PP)
Healing[omega] (30 PP)
Assist > Shield[alpha] (6 PP)
Shield[omega] (18 PP)
Counter[alpha] (12 PP)
Counter[omega] (28 PP)
Psycho-Shield[alpha] (8 PP)
Psycho-Shield[omega] (20 PP)
Psycho-Counter[alpha] (18 PP)
Psycho-Counter[omega] (34 PP)
Offense Up[alpha] (6 PP)
Offense Up[omega] (18 PP)
Defense Up[alpha] (6 PP)
Defense Up[omega] (18 PP)
For an explanation of what each PSI move does, see the section:
"3.PSI Information"
b)Flint
フリント (Furinto)
"A strong, kind, and dependable father"
Flint is Lucas and Claus's father and Hinawa's husband. His high Offense
and Defense make him a strong physical attacker, which is good since he
will be the only party member you can control most of the time when you
play as him.
He cannot use any PSI, so always carry food items; when you're far from a
place to recover, restore lost HP after battles with your weakest food
items first. Try to save your better food items like Beef Jerky and
Peculiar Cheeses for recovery during fights.
In battle, Flint's special attacks appear in the order shown below:
>Swing >Power Smash
>Charge Up >Stand Firm
Swing: Attacks all enemies on screen. Swing has the same offensive power as
Flint's standard attack, but you cannot combo with it. This move is
mostly useful against groups of two or three weak enemies,
especially if you can't combo.
Power Smash: Flint attacks with all his strength. Power Smash hits roughly
30% of the time, but it always gets a SMAAAASH!! hit that
often inflicts 100~200+ HP of damage. This move can be useful
against enemies that take more than four or five rounds to
beat with standard attacks.
Charge Up: Increases Offense by about 20%. Charge Up will stop working once
Flint's HP is 20% above the base value, but you can use the move
as often as you need to offset the effects of enemy stat
draining attacks.
I find Charge Up to be useful in only one battle in the game.
Most fights usually don't last long enough for Charge Up to
shorten the battle.
Stand Firm: Increases Defense by about 20%. Stand Firm works in the same
way as Charge Up, only it affects Defense. You should not need
to use this move if Flint is properly equipped.
c)Boney
ボニー (Bonii)
"A brave and intelligent dog"
Boney is Lucas's unusually intelligent and dependable dog. He has somewhat
low HP, Defense, and Offense, but he has very high Speed and almost always
attacks first in battle. You can take advantage of this by giving Boney
your food items and using them when you need to recover someone as quickly
as possible. He can't use any PSI, however, so give him offensive items,
such as Bombs, Rockets, and Saltwater Guns.
Boney's special ability is "sniff." With this move, you can determine the
type of an enemy (e.g. Mechanical, Chimera, etc.) and their
vulnerabilities. If you don't know which attacks are effective against an
enemy (and you can read Japanese), use this move to determine what PSI
attacks and special abilities to use.
d)Duster
ダスター (Dasutaa)
"A bit of an eccentric but a nice guy
He is surprisingly skilled"
Duster is called a "thief" in the game, but he actually does not steal in
the conventional sense. His main job is to sneak into a castle and recover
a certain artifact at one point in the game, and he can utilize a variety
of items as his special attacks. Duster has very good Speed and good
Offense but cannot use PSI. I recommend you give him some of your best food
items, as he often attacks early in battle and has a decent amount of HP,
making him a dependable healer.
Duster has a variety of special abilities. Once in a while, at the very
beginning of battle, Duster will get in a swift attack at the enemy before
anything else happens. This early attack has the same offensive power as
Duster's standard attack, but you cannot combo with it and its occurrence
is random. Also, if an enemy manages to approach you from behind, Duster
can once in a while make the enemy turn around and give you a free round
instead.
In battle, Duster's usable special attacks appear in the order shown below:
>Wall Staple >Siren Beetle
>Hypnotic Pendulum >Smoke Bomb
>Scary Mask >Tickle Feather
Wall Staple: Solidifies a target for two or three rounds.
Siren Beetle: Makes an enemy turn around and do nothing for two turns. The
Sire Beetle seems to have a higher success rate than the Wall
Staple.
Hypnotic Pendulum: Makes an enemy fall asleep. Use the Hypnotic Pendulum
when you want to hear the rhythm of an enemy's battle
music.
Smoke Bomb: Makes an enemy start uncontrollably crying. I recommend you use
the Smoke Bomb only in long battles, as it is not very useful
in battles that last only two or three rounds.
Scary Mask: Decreases an enemy's Offense by about 20% the first time, 8%
the second and third times, and 0% thereafter.
Tickle Feather: Decreases an enemy's Defense by about 20% the first time,
8% the second and third times, and 0% thereafter.
You can use these moves as many times as you want in battle, but they are
not guaranteed to be successful. The main advantage of Duster's abilities
is that they do not consume PP and are of equal effectiveness to their PSI
counterparts. Use Boney's "sniff" move (or read this guide) to determine
which special attacks are effective against which enemies.
e)Kumatora
クマトラ
"A strong and clever
tomboyish girl"
The name "Kumatora" literally means "Bear-Tiger," and it is an appropriate
name for this character. Kumatora is an extremely tomboyish girl who has a
rather fierce personality, but she is kind enough to her friends and
allies. She is introduced as the "princess" of Osohe Castle, but there is
more to this girl than the game initially lets on.
Her specialty is offensive PSI, and as such she is not much of a physical
attacker. Her Offense, Speed, and max HP are moderate at best, but her high
IQ and max PP make up for those deficiencies. Don't be afraid to use her
PSI attacks often even against normal enemies.
Kumatora's PSI abilities will appear in the following order when you select
the PSI icon (looks like cross hairs) in the main menu outside of battle:
*Lifeup[alpha] (5 PP) | *Lifeup[beta] (9 PP)
*Healing[alpha] (4 PP) | PSI Magnet[alpha] (0 PP)
PSI Magnet[omega] (0 PP) | PK Starstorm (48 PP)
PK Fire[alpha] (6 PP) | PK Fire[beta] (12 PP)
PK Fire[gamma] (20 PP) | PK Fire[omega] (40 PP)
PK Freeze[alpha] (5 PP) | PK Freeze[beta] (10 PP)
PK Freeze[gamma] (18 PP) | PK Freeze[omega] (28 PP)
PK Thunder[alpha] (7 PP) | PK Thunder[beta] (15 PP)
PK Thunder[gamma] (21 PP) | PK Thunder[omega] (32 PP)
PK Ground (43 PP) | Hypnosis[alpha] (6 PP)
Hypnosis[omega] (18 PP) | Paralysis[alpha] (8 PP)
Paralysis[omega] (24 PP) | Brainshock[alpha] (7 PP)
Brainshock[omega] (22 PP) | Offense Down[alpha] (7 PP)
Offense Down[omega] (20 PP) | Defense Down[alpha] (7 PP)
Defense Down[omega] (20 PP) |
*denotes PSI abilities that can be used outside of battle
In battle, PSI abilities are organized according to their type:
>Offense
>Recover
>Assist
Select which type you want and select the PSI move from the list on the
right. Kumatora's PSI moves are listed in the order shown below.
Offense > PK Starstorm (48 PP)
PK Fire[alpha] (6 PP)
PK Fire[beta] (12 PP)
PK Fire[gamma] (20 PP)
PK Fire[omega] (40 PP)
PK Freeze[alpha] (5 PP)
PK Freeze[beta] (10 PP)
PK Freeze[gamma] (18 PP)
PK Freeze[omega] (28 PP)
PK Thunder[alpha] (7 PP)
PK Thunder[beta] (15 PP)
PK Thunder[gamma] (21 PP)
PK Thunder[omega] (32 PP)
PK Ground (43 PP)
Recover > Lifeup[alpha] (5 PP)
Lifeup[beta] (9 PP)
Healing[alpha] (4 PP)
PSI Magnet[alpha] (0 PP)
PSI Magnet[omega] (0 PP)
Assist > Hypnosis[alpha] (6 PP)
Hypnosis[omega] (18 PP)
Paralysis[alpha] (8 PP)
Paralysis[omega] (24 PP)
Brainshock[alpha] (7 PP)
Brainshock[omega] (22 PP)
Offense Down[alpha] (7 PP)
Offense Down[omega] (20 PP)
Defense Down[alpha] (7 PP)
Defense Down[omega] (20 PP)
For an explanation of what each PSI move does, see the section:
"3.PSI Information"
f)Salsa
サルサ (Sarusa)
"A monkey that can endure anything
for the love of his girlfriend"
The name "Salsa" is a pun on the Japanese word for monkey, "saru," and the
Japanese spelling of salsa, "sarusa." With an adorable demeanor and an
amusing name, Salsa is one of the most likable monkeys you'll find in any
video game.
Salsa's stats are pretty low all around except for perhaps his Speed. His
only real strengths are his special attacks:
>Apologize >Crowd Pleaser
>Dance >Monkey Mimic
Apologize: Solidifies an enemy for a few rounds.
Crowd Pleaser: Solidifies an enemy for a few rounds. I've found Crowd
Pleaser to be a bit more reliable than Apologize.
Dance: Increases a random party member's Offense, Defense, or Speed or
decreases an enemy's stats. It can also cause an enemy to turn
around or have some other random effect. Use Dance when you don't
have anything else worthwhile for Salsa to do.
Monkey Mimic: Salsa waits for the enemy to attack him, at which point Salsa
will use the same attack against the enemy. The mimicked
attack has the same offensive power as the enemy's attack,
regardless of how high or low Salsa's Offense is. Monkey
Mimic is useful when fighting a group of enemies, as Salsa
can attack multiple times if he is hit more than once. This
move will not mimic status affecting attacks.
You will only control Salsa at a few points in the game, so don't spend too
much time leveling him up.
2.Status Effects
Most status effects can be cured by the PSI move Healing or particular items.
Some items cure only specific status effects, while items like the Secret
Herb (looks like a pink bottle) and Cup of Lifenoodles (looks like a bowl)
can heal practically anything except for solidification. Hot Springs and its
equivalent cure most status effects as well. Generally speaking, it is
usually best to heal a status effect after a battle is over, unless you are
in a long boss battle and the status effect is particularly debilitating.
a)Burn
Effect: suffer about 4% of max HP worth of damage each round
Symbol: none
Cures: -Wait two turns
-End the battle
Burns are caused by PK Fire or another fire attack.
b)Crying
Effect: reduces the accuracy of a character's physical attack by about
50%
Symbol: a tear
Cures: -Healing
-Use Eye Drops
-End the battle
Crying can greatly hinder a party member that relies on physical attacks.
You can use Healing to cure the status effect, but often times it's
better to start using offensive PSI or to just keep using standard
attacks anyway and end the battle as quickly as possible. Fortunately, a
party member cannot miss an attack if they are in the middle of a combo.
c)Feel Strange
Effect: -a character will attack a random target or do a random action
-reverses movement control outside of battle
Symbol: an amorphous black blob
Cures: -Healing
-Use a Paper Fan
-Walk a few steps outside of battle
If a party member feels strange, it's sometimes better to just leave them
alone. The worst that can happen is if the affected character attacks
your own party or uses one of your good items, but these are usually
things you should be able to deal with.
d)Flea
Effect: occasionally makes a party member fail to use special abilities
Symbol: a black dot with a bouncing line behind it
Cures: -Healing
-Use Flea Powder
The flea can be detrimental if a PSI user is affected by it, so try to
heal if Lucas or Kumatora is infested during an extended battle. If the
party is affected during a normal battle, heal after the battle is over.
This status effect persists outside of battle until cured.
e)Memory Loss
Effect: renders a character unable to use PSI or special abilities
Symbol: a question mark
Cures: -Healing
-Use a Recollection Bell
-Wait a few turns
-End the battle
Like the flea, memory loss can be debilitating if a PSI user is affected
by it. Heal if in a boss battle.
f)Nausea
Effect: renders a character unable to eat food items
Symbol: a gray cloud
Cures: -Healing
-Use a Fresh Mint
Nausea is only a problem in Chapter 2; use a Fresh Mint or enter a hot
spring (or equivalent) to cure it. Extra Fresh Mints can be traded for
with a ghost merchant inside Osohe Castle. Nausea persists outside of
battle until cured.
g)Paralysis
Effect: a character may fail to attack
Symbol: two zigzag lines
Cures: -Healing
-Use an Anti-Paralysis
-Wait five turns
-End the battle
Use Healing if an important party member is paralyzed in a major battle.
h)Poison
Effect: -suffer about 5% of max HP worth of damage each turn
-take 2 HP of damage for every 8 steps taken outside of battle
Symbol: a skull
Cures: -Healing
-Use an Antidote
It's usually best to cure poison after a battle is over, unless you are
in a long fight.
i)Sleep
Effect: renders a character unable to do anything for a few rounds
Symbol: two Z's
Cures: -Healing
-Use an Alarm Cicada
-End the battle
-Get attacked
Sleep can be a very useful status effect. By putting enemies to sleep,
you will be able to explicitly hear the rhythm of the battle music to
help you execute combos. It can also be useful to put an enemy to sleep
when fighting a group and focus on defeating its cohorts. Characters that
are asleep have a good chance of waking up if attacked. If one of your
party members fall asleep, it's usually best to just wait until they wake
up or end the battle.
j)Solidify
Effect: renders a character unable to do anything for two or three rounds
Symbol: none
Cures: -Wait a few turns
-End the battle
Solidification is usually caused by special attacks, such as Duster's
Wall Staple attack or PK Freeze. This status effect cannot be healed by
PSI or items, so you'll just have to wait until it wears off.
3.PSI Information
PSI refers to the psionic abilities that some party members can learn in the
game. Each PSI move consumes a certain amount of PP, and you cannot use a
move if the character does not have enough. PP can be replenished by either
recovering at a hot spring and equivalent or using PP recovery food items.
PSI moves are learned when a character reaches a certain level. Once a party
member is at a high enough level to learn a new PSI ability, the character
will fall under a fever, as indicated by white spots that appear above the
head. The fever will only prevent the party from running. The fever will go
away after the party walks a number of steps, at which point a new PSI move
will be learned.
OFFENSE
a)PK Love
NOTE: The name of this attack will be whatever you entered as your
"favorite thing" at the beginning of the game.
This is Lucas's special PSI attack. Each version of PK Love is learned
after predetermined events in the game. It is a powerful move that
inflicts a significant amount of damage to all enemies on screen, but it
consumes quite a bit of PP.
Only use PK Love when you are having trouble against multiple enemies.
Otherwise, use Lucas's standard attack instead; getting high combos can
often inflict more damage to a single target than PK Love can, especially
if you use Offense Up and Defense Down. In terms of PSI, Lucas is more of
a defensive character, and it is often more helpful to have him focus on
recovering and shielding rather than using PK Love during difficult
fights.
-alpha
PP Cost: 10
Damage: 120~160 HP
-beta
PP Cost: 20
Damage: 220~260 HP
-gamma
PP Cost: 35
Damage: 430~500 HP
-omega
PP Cost: 50
Damage: 800~860 HP
b)PK Flash
PK フラッシュ
PP Cost: 12
PK Flash randomly causes uncontrollable crying, feeling strange,
paralysis, or instant defeat. Lucas learns this move when you reach a
certain point in the game, and there is only one version of this attack.
c)PK Starstorm
PK スターストーム
PP Cost: 48
Damage: 650~750 HP
PK Starstorm is Kumatora's counterpart to PK Love, and she learns it when
you reach a certain point in the game. It inflicts damage to all enemies
on screen, and it is slightly weaker than Lucas's PK Love[omega]. There
is only one version of this attack.
PK Starstorm is mostly useful when fighting a group of normal enemies. In
boss battles, it is often more cost effective to use Kumatora's other PSI
attacks, since Starstorm consumes a significant amount of PP.
d)PK Fire
PK ファイヤー
PK Fire inflicts fire damage to all enemies on screen. It's effectiveness
varies depending on the target, as some enemies are vulnerable to it,
while others are resistant or completely immune. PK Fire is mostly useful
for softening up a group of enemies or bosses that are weak against fire.
Most enemies not resistant to this attack have a 5~8% chance of being
burned (damage of about 4% of max HP per round). Organic and Organic
Chimera type enemies tend to be susceptible to this attack.
-alpha
PP Cost: 6
Level Learned: Kumatora (10)
Damage: 35~50 HP to neutral targets
80~110 HP to vulnerable targets
-beta
PP Cost: 12
Level Learned: Kumatora (23)
Damage: 75~90 HP to neutral targets
150~180 HP to vulnerable targets
-gamma
PP Cost: 20
Level Learned: Kumatora (43)
Damage: 120~150 HP to neutral targets
230~280 HP to vulnerable targets
-omega
PP Cost: 40
Level Learned: Kumatora (53)
Damage: 160~200 HP to neutral targets
340~380 HP to vulnerable targets
e)PK Freeze
PK フリーズ
PK Freeze deals ice damage to a single enemy. It's effectiveness varies
depending on the target, as some enemies are vulnerable to it, while
others are resistant or completely immune. Because of its relatively low
PP cost and potentially high damage, this attack can be useful against
both normal enemies and some bosses. Since Kumatora's Offense is low, PK
Freeze can sometimes be a good alternative to her standard attack.
Most enemies not resistant to Freeze have a 5~10% chance of being
solidified for two or three rounds. Bug and Human type enemies tend to be
susceptible to this attack.
-alpha
PP Cost: 5
Level Learned: Kumatora (10)
Damage: 80~100 HP to neutral targets
150~180 HP to vulnerable targets
-beta
PP Cost: 10
Level Learned: Kumatora (28)
Damage: 120~150 HP to neutral targets
230~250 HP to vulnerable targets
-gamma
PP Cost: 18
Level Learned: Kumatora (38)
Damage: 170~200 HP to neutral targets
370~440 HP to vulnerable targets
-omega
PP Cost: 28
Level Learned: Kumatora (51)
Damage: 230~270 HP to neutral targets
500~610 HP to vulnerable targets
f)PK Thunder
PK サンダー
Depending on what version of PK Thunder you use, this move will summon
one to four lightning bolts that either strike a random enemy or hit
nothing at all. Its effectiveness varies depending on the target, as some
enemies are vulnerable to it, while others are resistant or immune.
PK Thunder is useful in many boss battles since it often inflicts more
damage than Fire or Freeze, and a number bosses are vulnerable to it.
Almost all Mechanical and Mechanical Chimera type enemies are susceptible
to this attack. PK Thunder occasionally causes paralysis (enemy may fail
to attack). It is also unaffected by Psycho-Shields.
-alpha
PP Cost: 7
Level Learned: Kumatora (13)
Effect: summons one bolt
Damage: 60~80 HP to neutral targets
110~150 HP to vulnerable targets
-beta
PP Cost: 15
Level Learned: Kumatora (32)
Effect: summons two bolts
Damage: 60~80 HP to neutral targets
110~150 HP to vulnerable targets
-gamma
PP Cost: 21
Level Learned: Kumatora (49)
Effect: summons three bolts
Damage: 100~160 HP to neutral targets
180~210 HP to vulnerable targets
-omega
PP Cost: 32
Level Learned: Kumatora (57)
Effect: summons four bolts
Damage: 100~160 HP to neutral targets
180~210 HP to vulnerable targets
g)PK Ground
PK グラウンド
PP Cost: 43
Level Learned: Kumatora (60)
Effect: causes five randomly targeted hits
Damage: 7~10% of max HP
The last PSI move Kumatora is likely to learn is also a rather unusual
one. PK Ground will cause five randomly targeted hits. These hits will
never miss unless you are fighting a flying enemy, so all five hits will
damage a single enemy if you are fighting only one foe. Each hit takes
away roughly 7~10% of the target's max HP (less for bosses and some
enemies). As such, the higher the amount of HP an enemy has, the more
damage they will receive from this attack. Unless you spend a lot of time
leveling up, PK Ground will only be available to use against the last few
bosses in the game. Enemies not immune to PK Ground have a roughly 5%
chance of being tripped and rendered immobile for two or three turns by
each hit of this attack. PK Ground is also unaffected by Psycho-Shields.
RECOVER
a)Lifeup
ライフアップ
Food items play an important role in this game, but after awhile you will
likely start phasing out the use of food items in favor of Lifeup.
Recovery is absolutely essential in staying alive in this game, and
nothing is better or more convenient to that end than Lifeup.
Lifeup can be used both inside and outside of battle. To use Lifeup
outside of battle, push START and select the third icon from the left. A
window should appear showing all the PSI moves a party member has. Lifeup
should be one of the few moves that is not grayed out, and it is always
at the top of the list.
-alpha
PP Cost: 5
Level Learned: Lucas (n/a)
Kumatora (13)
Recovery: 60~70 HP
-beta
PP Cost: 9
Level Learned: Lucas (17)
Kumatora (31)
Recovery: 120~150 HP
-gamma
PP Cost: 16
Level Learned: Lucas (43)
Recovery: max HP
-omega
PP Cost: 28
Level Learned: Lucas (50)
Recovery: 240~260 HP to all
b)Healing
ヒーリング
Almost all status effects in this game can be cured by Healing, but be
careful about when you use this move. If you use Healing as soon as a
party member gets a status effect in the middle of battle, an enemy may
cause the same status effect again and you will have wasted one of your
turns. Often times, it is better to focus on attacking and use Healing
after the battle is over. As such, Healing should only be used in battle
when in a long fight, where status effects are most detrimental. A few
status effects, such as solidification, cannot be cured by Healing.
To use Healing outside of battle, press START and select the third icon
from the left. A list of each party member's PSI moves should appear, and
Healing should be one of the few moves not grayed out. Healing always
appears just below Lifeup.
-alpha
PP Cost: 4
Level Learned: Lucas (n/a)
Kumatora (14)
Effect: removes one status effect
-beta
PP Cost: 8
Level Learned: Lucas (25)
Effect: removes all status effects
-gamma
PP Cost: 18
Level Learned: Lucas (39)
Effect: removes all status effects and revives unconscious party members
with full HP
-omega
PP Cost: 30
Level Learned: Lucas (56)
Effect: removes all status effects from the entire party and revives
unconscious party members with full HP
c)Refresh
リフレッシュ
PP Cost: 20
Level Learned: Lucas (58)
Effect: the entire party recovers 10% of their max HP each turn for five
turns
Refresh is a recovery move Lucas is likely to learn near the end of the
game. In most games I would not use a move like this too much, but
because of Mother 3's rolling HP counter, Refresh can potentially save
a party member's life. Typically, if you are going to use Refresh, you
will probably want to use it in the first round of battle or in
preparation for a strong attack from an enemy.
d)PSI Magnet
サイマグネット
PSI Magnet allows Kumatora to take away an enemy's PP and add it to her
own. It is usually not necessary to use this move, since there are ample
hot springs and Amazing Capsules in the game. It's best used when facing
a group of PSI using enemies and when Kumatora doesn't have anything
better to do.
-alpha
PP Cost: 0
Effect: drains 2~8 PP from a single target and adds it to your own
-omega
PP Cost: 0
Level Learned: Kumatora (45)
Effect: drains 2~8 PP from all enemies and adds it to your own
ASSIST
a)Shield
シールド
Shield will reduce the damage inflicted by physical attacks by 50%. It
can withstand up to a maximum of three hits before it disappears, though
you can replenish any damaged shields by using this move again. Using
this move multiple times on an already shielded party member will not
grant protection from more than three hits. Using any other type of
shield, such as a Counter or a Psycho-Shield, will replace any previous
physical shields.
Shield can be very useful against strong bosses and in long battles.
Using this move in conjunction with Defense Up or Offense Down can reduce
any physical damage the party suffers by a substantial amount and turn a
difficult fight into an easy one. Note, however, that some enemies can
remove shields, and shields do not protect against all attacks
(e.g. "fire a beam").
-alpha
PP Cost: 6
Level Learned: Lucas (22)
Effect: protects a single party member with a shield
-omega
PP Cost: 18
Level Learned: Lucas (35)
Effect: protects the entire party
b)Counter
カウンター
Counter is identical to Shield, only it also reflects any inflicted
damage back at the enemy. It costs significantly more PP, however, so
only use it in longer fights.
-alpha
PP Cost: 12
Effect: protects a single party member
-omega
PP Cost: 28
Level Learned: Lucas (51)
Effect: protects the entire party
c)Psycho-Shield
サイコシールド
Psycho-Shield reduces the amount of damage inflicted by PSI attacks by
50%. It can withstand up to a maximum of three hits before it disappears.
Psycho-Shield will probably not get as much use as the regular Shield,
but it can be useful in a few boss battles. The omega version of this
move is particularly important in defending against attacks such as Fire
or Starstorm that target the entire party and cause all kinds of trouble.
The shield will not protect against Recover and Assist type attacks, such
as PSI Magnet or Offense Down. It also does not protect against PK
Thunder.
-alpha
PP Cost: 8
Level Learned: Lucas (28)
Effect: protects a single party member
-omega
PP Cost: 20
Level Learned: Lucas (45)
Effect: protects the entire party
d)Psycho-Counter
サイコカウンター
Psycho-Counter is identical to the Psycho-Shield, only it reflects any
inflicted damage back at the enemy. It's pretty costly, so use it only
when you need to.
-alpha
PP Cost: 18
Level Learned: Lucas (33)
Effect: protects a single party member
-omega
PP Cost: 34
Level Learned: Lucas (53)
Effect: protects the entire party
e)Offense Up
オフェアップ
Offense Up will increase its target's Offense by about 20% the first
time, 8% the second and third times, and 0% thereafter. It can make a
pretty big difference in the amount of damage you inflict, especially if
you are able to compound the increase with combos. A standard attack that
inflicts 51 HP of damage, for example, can jump up to 106 HP with one use
of Offense Up. If you're able to get a 16 hit combo, that jump could go
from 126 HP to 243 HP. Granted, my example is a best case scenario, but
you can usually expect a 10~30 HP increase in damage with one use of this
move. Offense Up is most useful in long boss battles.
-alpha
PP Cost: 6
Effect: increases Offense of one party member
-omega
PP Cost: 18
Level Learned: Lucas (36)
Effect: increases Offense of entire party
f)Defense Up
ディフェアップ
Defense Up will increase its target's Defense by about 20% the first
time, 8% the first and second times, and 0% thereafter. Using this move
in conjunction with Offense Down or Shield can greatly reduce the damage
the party suffers. Use Defense Up if you are having trouble surviving a
boss battle.
-alpha
PP Cost: 6
Effect: increases Defense of one party member
-omega
PP Cost: 18
Level Learned: Lucas (30)
Effect: increases Defense of entire party
g)Hypnosis
さいみんじゅつ
When successful, Hypnosis will put an enemy to sleep. This move is
usually overshadowed by Duster's Hypnotic Pendulum, however, since
Duster's special ability does the same thing as Hypnosis[alpha] without
consuming PP. Only use Hypnosis if you can't use Duster's Hypnotic
Pendulum or if you want to use both moves to increase your chances of
success.
Sleep can be useful if you want to hear the rhythm of the battle music to
make it easier to get combos. Sleep can also be useful when facing a
group of enemies. Putting an enemy to sleep will essentially reduce the
number of enemies you have to deal with and allow you to focus on
defeating its cohorts. Sleeping enemies have a good chance of waking up
if attacked.
-alpha
PP Cost: 6
Level Learned: Kumatora (21)
Effect: targets a single enemy
-omega
PP Cost: 18
Level Learned: Kumatora (36)
Effect: targets all enemies on screen
h)Paralysis
パラライシス
Paralysis, when successful, will cause an enemy to waste some of its
turns for five rounds. It's advisable you only use this move against
enemies vulnerable to paralysis, as it may not work at all against some
enemies.
-alpha
PP Cost: 8
Effect: targets a single enemy
-omega
PP Cost: 24
Level Learned: Kumatora (29)
Effect: targets all enemies on screen
i)Brainshock
ブレインショック
Brainshock, when successful, will make enemies feel strange and start
randomly attacking itself or its cohorts. Feeling strange is not a
particularly useful status effect, so Brainshock is limited in its use.
If you want to use it, only target enemies that are vulnerable to feeling
strange.
-alpha
PP Cost: 7
Level Learned: Kumatora (25)
Effect: targets a single enemy
-omega
PP Cost: 22
Level Learned: Kumatora (47)
Effect: targets all enemies on screen
j)Offense Down
オフェダウン
Offense Down, when successful, will reduce the enemy's Offense by about
20% the first time, 8% the second and third times, and 0% thereafter.
This move is usually overshadowed by Duster's Scary Mask, since his
special ability does the same thing as Offense Down[alpha] without
consuming PP. Only use Offense Down when Duster's ability is not
available or if you want to use both moves in the same round. Using
Offense Down along with Defense Up or Shield can greatly reduce the
amount of damage the party suffers. Use it if you are having trouble
surviving a boss fight.
-alpha
PP Cost: 7
Effect: targets a single enemy
-omega
PP Cost: 20
Level Learned: Kumatora (37)
Effect: targets all enemies on screen
k)Defense Down
ディフェダウン
Defense Down, when successful, will reduce the enemy's Defense by about
20% the first time, 8% the second and third times, and 0% thereafter.
This move is usually overshadowed by Duster's Tickle Feather, since his
special ability does the same thing as Defense Down[alpha] without
consuming PP. Only use Defense Down when Duster's ability is not
available, or if you want to use both moves in the same round. Using
Defense Down along with Offense Up can greatly increase the amount of
damage the party inflicts.
-alpha
PP Cost: 7
Level Learned: Kumatora (19)
Effect: targets a single enemy
-omega
PP Cost: 20
Level Learned: Kumatora (40)
Effect: targets all enemies on screen
*******************************************************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*******************************************************************************
"Welcome to the world of Mother 3!
Amid a peaceful and beautiful scenery
stands a simple little mountain house.
It is the home of the young protagonist's grandfather.
The young twins have come to visit their grandfather's house with their mother
and by the end of the day will go back home to Tatsumairi Village,
where their father waits.
The fun-filled times of playing with Dragos, the big and good-natured animals,
and eating their mother's home-cooked meals while sitting around the dining
table have passed quickly.
Now, all they have to do is pass through the forest and go home.
There are no traces of any ominous signs.
A pigeon flies into the evening sky, carrying a letter that says, "We will be
coming home soon."
Where is this place, what time period is it,
is it a tragedy or a comedy...
All that remains a mystery, and the story begins."
-From the Mother 3 manual
*******************************************************************************
V.Set Up
*******************************************************************************
When you select "New Game" from the title screen, you will be prompted to name
the main character and his family. If you want to use Roman letters, select the
"ABC" option at the bottom. Select the bottom-right option to confirm the name.
The default names for each character are as follows:
First boy: Lucas
Second boy: Claus
Father: Flint
Mother: Hinawa
Dog: Boney
I will be using the default names to refer to each character in the guide.
Next, you will be asked to enter your favorite food and favorite thing. Your
favorite food won't have much of an impact on the game, but your favorite thing
will be the name of Lucas's special PSI attack. The default for each are:
Favorite food: fluffy omelets
Favorite thing: Love
Finally, you will be asked to set the text speed and window color:
__________________
| |
| >Text speed |
| >Window color |
| >End |
__________________|__________________|
| >Fast | >Plain |
| >Medium | >Mint |
| >Slow | >Strawberry |
| | >Banana |
| | >Nuts |
| | >Grape |
| | >Melon |
|__________________|__________________|
Select "End" and you will be given an overview of everything you've entered and
will be asked for confirmation. Select "yes" (the left option) to start the
game. Select "no" to start over from the beginning.
*******************************************************************************
VI.Prologue
*******************************************************************************
"Nowhere Isle"
"Tatsumairi Village"
"In a place past Terry Forest"
"Hinawa's father, Alec's house"
1.Grandpa's House
The game will begin with Lucas sleeping in bed and Claus banging on the door,
trying to get him to wake up.
"Lucaaaaaas!
How long are you gonna sleep?
Get up and let's play!
Hurry up and get out of bed!
The Drago brought her baby with her!
It's reeeaaally cute!!
Hurry up and come!"
Press any direction on the control pad to get up and out of bed. Walk down
the stairs and try to walk out the door. Lucas's mother will stop you and
tell you to change out of your jammies. Answer yes to go back upstairs and
change. If you answer "no" Lucas's mother won't let him out of the house:
"Then stay inside the house with your pajamas on forever."
In a video game "forever" literally means forever, so answer "yes."
Once changed, walk back downstairs and out of the house. From this open area,
there is one exit to the east and another to the south. You will have to go
east, since the game will not allow you to go south; there is a trail of ants
blocking the path south and stepping on them is just too cruel to be allowed.
Standing next to the eastern path is a frog. Talk to it to save:
"A story is a long stretch of memories.
A memory and a memory become remembered and become memories.
If you don't record your memories, they will be forgotten.
That's why you should tell the frogs the memories you've collected...
People call that saving.
Now.
*Boing*
Would you like to save?
>Yes >No"
Select "yes" to save. These frogs are found all over the place, and you'll
have ample opportunities to save.
In the next area, Claus is playing with a creature called the "Drago," a
large reptilian animal that resembles a dinosaur. Despite their appearance,
they're tame and friendly. Claus will tell Lucas to join in on the fun and
tackle the Drago. Whether you answer "yes" or "no" when prompted won't make a
difference; you'll still have to tackle it.
Tackling is done by dashing into objects and creatures. Press and hold the B
button for about half a second and let go to start dashing. Run into the
Drago Claus was playing with to tackle it. Talk to Claus and he will explain
that Dragos enjoy being tackled--the harder the tackle, the happier they
feel.
All of a sudden, a belligerent little mole cricket will appear out of nowhere
and start picking a fight with Lucas and Claus. He saw them play fighting
with the Drago and wanted to join in. The first battle will then begin.
The mole cricket is an easy opponent, and the fight will serve as an
introduction to the battle system. The four icons at the top are:
BASH | GOODS | DEFEND | RUN AWAY
Select "bash" for both characters to attack. This is a good time to practice
the "Sound Battle" system. Listen to the rhythm of the background music and
tap the A button in time with the song. With good timing, you should be able
to get multiple hits in one turn.
Once you win the fight, Hinawa will come and call everyone to dinner. Alec
will then briefly break the fourth wall and explain how to save to you, the
player, and then run off to join the rest of the family.
During the meal, Hinawa tells the kids to get ready to go home once they've
finished eating. They will have to walk through the woods and should leave
before it gets dark.
Hinawa will walk outside and you can read her letter to Lucas's father,
Flint, saying how much of a good time they had and that they will be home by
nightfall.
*******************************************************************************
VII.Chapter 1: The Night of the Funeral
*******************************************************************************
1.Fire!
Recommended Level: 7 -> 8
Equipment:
Flint: (weapon) Stick
(body) *nothing*
(head) Ordinary Hat
(other) *nothing*
Outline
Obtain the Stick from
inside the dog house (optional)
|
|
Talk to Mapson in the main town square to
obtain a map of the area (1C1)
|
|
Enter your name at the shrine (1C2)
|
|
Go north into the forest and obtain
Lighter's Lumber (1C3)
|
|
Defeat the Fire Flies
|
|
Dash through the door into Lighter's house
|
|
Defeat the Flying Mouse
|
|
Rescue the boy Fel and return to town
GIFT BOXES/ITEMS
a)Stick
ぼうっきれ "Boukkire"
(Looks like a light brown stick)
Use: weapon for Flint; increases Offense by 2
Obtained: check Boney's dog house
Obtain the Stick from Boney's dog house as soon as you can and equip it on
Flint.
b)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Location: -northeast of Flint's house
-northwest corner of the "Crossroad"
-right of Lighter, in the burning part of the forest
-Fireflies
The Crossroad is the area north of the main town square. It is where the
bell tower is located. Hold on to Nut Breads when you find them. Food
items will be Flint's only portable means of recovery, and this item will
be useful early on.
c)Edible Mushroom
たべられるキノコ "Taberarerukinoko"
(A mushroom)
Use: recovers 20 HP
Location: southeast corner of the "Crossroad"
Use the Edible Mushroom to recover after battles. The HP recovery is too
small to be useful during a fight.
d)Nut
ナッツ "Nattsu"
(A small, oblong nut)
Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
Location: found on the ground at the "Crossroad"
A little bit later in the chapter, you will be able to give a few Nuts to
a baker in town and have her turn them into Nut Cookies or Nut Bread. The
baker's house is on the western edge of the main town square, and she can
take 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.
e)Nut Cookie
このみクッキー "Konomikukkii"
(A small cookie)
Use: recovers 15 HP
Obtained: talk to Mike near the entrance to the forest; you can talk to
him three times to get 3 Nut Cookies
Use Nut Cookies to recover after battles. The HP recovery is too small to
be useful during a fight.
f)Aries Bracelet
やぎのうでわ "Yaginoudewa"
(A lightly colored ring)
Use: armor for Flint
Location: next to Isaac's house
The Aries Bracelet can be found next to the path that leads to the hot
spring in the forest.
g)Lighter's Lumber
ライタのカクザイ "Raitanokakuzai"
(A think plank of wood)
Use: weapon for Flint; increases Offense by 6 and decreases Speed by 3
Location: next to Lighter's body in the forest
Lighter's Lumber can be found on the ground next to Lighter in the burning
part of the forest. Obtain it after talking to Lighter. This weapon will
slightly decrease Flint's Speed, but the boost in Offense is worth the
trade-off. Discard the Stick if it was previously equipped.
h)Peculiar Cheese
クセのあるチーズ "Kusenoaruchiizu"
(A round chunk of cheese with a piece taken out)
Use: recovers 60 HP for Flint
Location: Flying Mouse
The Flying Mouse sometimes drops the Peculiar Cheese. The amount of HP the
Cheese recovers depends on the person who eats it.
i)Antidote
どくけし "Dokukeshi"
(A small blue bottle)
Use: cures poison (icon is a skull)
Location: one of the rooms in the Inn
You can obtain the Antidote after rescuing Fel and returning to the Inn.
An enemy that can poison Flint will appear soon after this part of the
game.
ENEMIES
a)Mr. Batty
こうもりさん "Koumorisan"
(A bat)
Type: Organic
Vulnerable: Fire, feeling strange
HP: 56
Attacks
-Standard attack
Damage: 8~10 HP
-Become affectionate
Effect: solidify a single target
-Think about the situation
Effect: makes itself feel strange
Strategy
You should be able to defeat Mr. Batty in one or two rounds with decent
combos. Without combos, you may need about three rounds to win. This
enemy occasionally drops Nut Bread (recovers 30 HP).
-Flint: standard attack
b)Yammonster
さつまいモンスター "Satsumaimonsuta"
(A potato plant with one eye)
Type: Organic
Vulnerable: Fire, crying
HP: 33
Attacks
-Standard attack
Damage: 4~6 HP
Strategy
The Yammonster is always stationary outside of battle and can be easily
approached from behind to get a surprise attack.
You should be able to defeat the Yammonster in one or two rounds with
decent combos or about three rounds without combos. This enemy
occasionally drops Nut Bread (recovers 30 HP).
-Flint: standard attack
c)Firefly
ひつけむし "Hitsukemushi"
(A flying, orange bug)
Type: Bug
Vulnerable: Freeze, feeling strange
Resistant: Fire
Recommended Level: 7
HP: 53
Attacks
-Engulf itself in flames and charge forward
Damage: 10~12 HP
-Breathe fire
Damage: 3~5 HP
-Fly around Flint
Effect: none
Strategy
The Firefly will attack Flint when you try to move north past Lighter's
injured body. They can inflict a decent amount of damage, so be sure
Flint's HP is above 70 before engaging them. You can recover at a hot
spring or with food items if needed.
Use Flint's Swing attack to damage all three Fireflies at once (the
special attacks icon is the third from the left; Swing is the first
option). You should be able to win in two rounds.
The Firefly may drop a Nut Bread (recovers 30 HP) when defeated.
-Flint: Swing
d)Flying Mouse
トビマウス "Tobimausu"
(A mouse with wings)
Type: Organic Chimera
Vulnerable: Fire, sleep
Recommended Level: 8
HP: 110
Attacks
-Biting attack
Damage: 14~17 HP
-Continuous attack
Damage: 7~8 HP
Comments: The Flying Mouse will attack twice when it uses this attack.
The above damage values are for one attack only.
-Stand its hair on end
Effect: none
Strategy
The Flying Mouse will attack you inside Lighter's house. If Flint's HP
is low, recover with a food item before the battle starts. You should be
able to defeat this enemy in two to three rounds with combos. To execute
combos, you will have to time your button presses not with the main beat
of the music but between each beat.
If you can't combo, use Flint's Power Smash instead. Standard attacks
without combos will take about four to five rounds to defeat the Flying
Mouse. Power Smash can defeat the Flying Mouse in one hit and has an
accuracy of roughly 30%, so you have an 83% chance of defeating this
enemy within five rounds by using Power Smash each turn.
This enemy may drop a Peculiar Cheese when defeated. The amount of HP
the Cheese recovers depends on the person. Flint will recover 60 HP when
he eats the Cheese.
-Flint: standard attack
Power Smash, if you can't combo
WALKTHROUGH
a)Flint's House
After the introductory scene, Thomas will come running down to Flint's
house while blaring a siren. He will start banging on Flint's door, trying
to get him to come out and help.
"Flint, Flint, Fliiiint!!
It's a fire it's a fire, a fire a fire!
Terry Forest is burning!"
When you gain control of Flint, walk toward the door (or you can check the
bed to rest if you want; the burning forest can wait).
"If you don't hurry, it's going to get really bad Flint!!
The forest, the forest, forest, forest!
The forest is burniiiiing!
For crying out loud! Why does he lock his door in a safe town like
this! Fliiint!"
[Thomas breaks the doorknob]
"Oops! The doorknob...
Of all the times to break!"
[Flint comes out the door]
"Ah, the doorknob!
I mean, Flint!
This is no time to be dense!
There's a huge fire at Terry Forest!
Don't reckless 'nice guys' like you take action in times like this!
C'mon Flint. Please!
>Yes >No"
Whether you answer "yes" or "no," you will have to go to the forest with
Thomas. Thomas will follow Flint around but won't participate in battle.
Examine Boney's dog house to find the Stick, Flint's first weapon. Equip it
on Flint.
Next, check the northeast part of the area to find a gift box containing
Nut Bread, a food item that recovers 30 HP when used. Food items will be
Flint's only means of recovery in battle, so hold on to them. Use Nut Bread
when you want to recover during battle. Go north into the main town square.
b)The Town Square
(1C1)
There are three other passages leading from the town square, but you can
only go north for now. Talk to the man sitting on a bench wearing a hat and
sunglasses. His name is Mapson, and he will give you a map of the area. He
will also express concern about a man named "Lighter" and his home in the
forest. He will circle the location of Lighter's house on your map (press
the R button to view). Take the north exit.
c)Crossroad
This next area is called the "Crossroad." There are gift boxes located in
the southeast corner and the northwest corner containing an Edible Mushroom
(recovers 20 HP) and Nut Bread respectively.
You can also find a few Nuts on the ground. They recover 5 HP when directly
eaten, but can be turned into Nut Cookies (recover 15 HP) or Nut Bread a
little later in the game. If you want more Nuts or can't find any, just
exit and reenter the area.
The very tall man ringing the bell tower is named "Leder," and he won't say
anything if you talk to him. Go west to move on.
d)Terry Forest
(1C2)
Before heading into the forest, Flint will be stopped by a man named
"Yonel." Yonel believes Flint should take a moment to pray in the shrine,
even in hurried times like this. When he asks if what he's saying is wrong,
answer "no;" if you answer "yes," Yonel will just repeat himself.
Enter the shrine and examine the altar. A voice will ask you to enter your
name. If you don't know Japanese, select the "ABC" option. Answer "yes"
when prompted to confirm; you can answer "no" to reenter your name. Exit
the shrine and go into the forest.
The first person you see in the forest is "Mike." Talk to Mike and he will
give you a Nut Cookie (recovers 15 HP) for free. You can talk to him up to
two more times to get two more Nut Cookies. This food item is mostly useful
for recovering HP after battles.
You should see your first enemy, a Mr. Batty, a little bit into the forest.
This is a good enemy to practice the "Sound Battle" system against, since
its battle music has a simple rhythm that shouldn't be hard to figure out.
It is also pretty weak and easy to defeat. Stay in this area and fight the
Mr. Batties if you want more practice or if you want to level up. There is
a hot spring to the west you can go to if you need to recover HP.
There is a gift box next to the house here containing an Aries Bracelet.
Equip it as "other." To the west is a hot spring in which you can recover
HP and cure status effects. Simply stay in the hot spring for about 7
seconds to heal yourself. Go north to proceed.
The forest is burning all over the place in this area, and Flint will take
scant damage if he walks over any flames. There are also Yammonsters
buried in the ground, but because they are stationary it's easy to approach
them from behind to get a surprise attack. You should be able to defeat
this enemy in about one or two rounds with combos or three rounds without.
(1C3)
There is a gift box to the north along the right edge of the area. Open the
gift box to obtain Nut Bread. You will find Lighter lying on the ground to
the left of this gift box.
Use a food item if Flint's HP is lower than 70 before approaching Lighter.
Lighter was trying to fend off a bunch of fire breathing flies, but there
were too many and he became injured. His son, "Fel," is trapped in their
home further north. Thomas tells Flint to go rescue the boy while he stays
behind to look after Lighter.
Examine the large piece of wood to obtain Lighter's Lumber, a weapon for
Flint. It will slightly decrease Flint's Speed, but the increase in Offense
is worth the trade-off. Equip it and discard the Stick.
Before you can move into the next area, Flint will be attacked by three
Fireflies. Use Flint's Swing attack to damage all three Fireflies at once
(the special attacks icon is the third from the left; Swing is the first
option). You should be able to win in two rounds. You may also get a Nut
Bread upon winning.
Recover with a food item if Flint's HP is below 80 in preparation for
another upcoming battle. When you reach Lighter's house to the north, dash
into the door to break in.
As you try to go upstairs, you will be attacked by a Flying Mouse. You
should be able to win in two to three rounds using combos. In order to
execute combos, don't time your button presses with each beat of the song;
instead, you'll have to press the A button between each beat.
If you can't combo, try using Flint's Power Smash ability (it's in the
upper right corner in the special abilities menu). You have about an 83%
chance of getting at least one hit within five rounds if you use the move
each turn. One hit from Power Smash will defeat the Flying Mouse.
The mouse may drop a Peculiar Cheese when defeated. The Cheese recovers 60
HP for Flint, but the amount it recovers varies with the person who eats
it. In the inventory menu, the Cheese looks like a circle with a piece
taken out of it.
Go upstairs and dash through a chunk of wood to get to Fel. Talk to him and
head back to town.
You will find Lighter lying on a bench next to the shrine. He will thank
Flint for rescuing his son. When it starts raining, the group will go to
the Inn where they treat their wounds.
_______________________________________________________________________________
_______________________________________________________________________________
2.Search and Rescue
Recommended Level: 8 -> 10
Equipment:
Flint: (weapon) Lighter's Lumber Boney: (weapon) *nothing*
(body) *nothing* (body) White Collar
(head) Ordinary Hat (head) *nothing*
(other) Aries Bracelet (other) *nothing*
Outline
Return to Flint's House
|
|
Have Boney (the dog) join you
|
|
Obtain the Thunder Bomb
behind Wes's House (optional) (1C4)
|
|
Go as far north though
the forest as you can (1C5)
|
|
Talk to Bronson (1C6)
|
|
Talk to Yonel (1C7)
|
|
Talk to Wes, the old man (1C8)
|
|
Climb to the top of the cliff and
obtain the Piece of Clothing
|
|
Defeat the Reconstructed Caribou
|
|
Watch the Pig Men's ship take off
|
|
Head back south and go through the passage that
was blocked by the fallen trees
|
|
Talk to both kids and move north
|
|
Talk to Bronson
GIFT BOXES/ITEMS
a)Antidote
どくけし "Dokukeshi"
(A small blue bottle)
Use: cures poison
Location: -rightmost room of the Inn
-Isaac's house, near the hot spring
-talk to Lisa in Terry Forest
-gift box in Terry Forest
-Mighty Bitey Snakes
You can obtain as many Antidotes as you want from a box in Isaac's house.
Carry one or two of these before going into the forest.
b)Peculiar Cheese
クセのあるチーズ "Kusenoaruchiizu"
(A round chunk of cheese with a piece taken out)
Use: recovers 60 HP for Flint and Duster; only 20 HP for Boney
Location: the eastern part of town
You can get the Cheese as soon as you exit the Inn. The gift box is across
the bridge and past the ridge.
c)Thunder Bomb
イカヅチだま "Ikazuchidama"
(A small bomb with a lightning mark on it)
Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
occasionally paralyzes enemies
Obtained: behind Wes's house, in the eastern part of town
Wes's house is on an elevated area next to the river in the eastern part
of town. Check behind the left side of the house to find a Thunder Bomb.
The gift box refills every time you enter the Crossroad (the area north of
the town square), so come back if you want any more.
d)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Location: -the western part of town, next to the tent
-Terry Forest, in a cave up on the cliffs
-Mischievous Moles
Nut Bread is best used for recovering HP after battles when you're far
from a place to rest.
e)Edible Mushroom
たべられるきのこ "Taberarerukinoko"
(A mushroom)
Use: recovers 20 HP
Location: on the beach at the western-most part of town
The Edible Mushroom is best used for recovering HP after battles.
f)Nut
ナッツ "Nattsu"
(A small, oblong nut)
Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
Location: on the ground of the "Crossroads" or in the forest
A little bit later in the chapter, you will be able to give a few Nuts to
a baker in town and have her turn them into Nut Cookies or Nut Bread. The
baker's house is on the western edge of the main town square, and she can
take 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.
g)Baked Yam
やきいも "Yakiimo"
(A brown yam with yellow innards)
Use: recovers 40 HP
Obtained: the Baked Yammonster often drops this item
h)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: -in Terry forest
-in a cave on the cliffs
-on the riverbank in the forest
Always make room for Beef Jerky in your inventory. It is the best food
item you can get at this point in the game. Don't get too stingy with it,
though, since you'll be able to find a good number of these later on. Eat
Beef Jerky when you need to recover in the middle of battle.
i)Mini-Mini Charm
ミニミニおまもり "Miniminiomamori"
(A small red charm)
Use: armor; can be equipped on "body;" increases Defense by 2
Obtained: gift box in Terry Forest
The Mini-Mini Charm can be found in the area right before the fallen trees
and the cliffs. Obtain it and equip it on Flint.
j)Scrap of Cloth (Key Item)
ふくのきれはし "Fukunokirehashi"
(A red piece of clothing)
Use: required to proceed in the game
Obtained: Terry Forest, on the cliffs
k)Pig Mark Notebook (Key Item)
ブタじるしノート "Butajirushinooto"
(A white, square notebook with icon of a pig snout)
Use: read some sloppily written text by the Pig Men
Obtained: on the ground, after defeating the Reconstructed Caribou
ENEMIES
a)Baked Yammonster
やきいモンスター "Yakimonsta"
(A potato with a scary face)
Type: Organic
Vulnerable: Fire, crying
HP: 154
Attacks
-Standard attack
Damage: 10~15 HP
-Charge forward
Damage: 25~40 HP
-Make a scary face
Effect: decreases Offense by about 20%
-Let out a burst of steam
Effect: none
Strategy
You should be able to defeat the Baked Yammonster in two rounds with
combos and three rounds without. This enemy is always stationary and
takes about a second to emerge from the ground, so it should be easy to
approach from behind if you know where they are. The Baked Yammonster
often drops a Baked Yam (recovers 40 HP).
-Flint: standard attack
-Boney: standard attack
b)Mighty Bitey Snake
かむときはかむヘビ "Kamutokiwakamuhebi"
Type: Organic
Vulnerable: Freeze, crying
HP: 74
Attacks
-Biting Attack
Damage: 10~18 HP
-Bite with its poisonous fangs
Damage: 8~10 HP
Status Effect: poisons target
-Coil attack
Effect: solidify a target for two or three rounds
Strategy
You should be able to defeat the Snake in one round with combos or two
rounds without. If you are poisoned, use an Antidote after the battle to
cure yourself. You can obtain as many Antidotes as you want at Isaac's
house near the hot spring. The Snake wanders around aimlessly outside of
battle, so try to approach it from behind.
The Mighty Bitey Snake sometimes drops an Antidote (cures poison).
-Flint: standard attack
-Boney: standard attack
c)Mischievous Mole
やんちゃなモグラ "Yanchanamogura"
Type: Organic
Vulnerable: Fire, crying
HP: 103
Attacks
-Scratch with its claws
Damage: 10~20 HP
-Throw a stone
Damage: 8~15 HP
-Tickle
Effect: reduce Defense by about 20%
-Fall down
Effect: none
-Become homesick
Effect: none
Strategy
You should be able to defeat the Mischievous Mole in one round with or
without combos. This enemy sometimes drops Nut Bread (recovers 30 HP).
-Flint: standard attack
-Duster: standard attack
-Boney: standard attack
d)Reconstructed Caribou
かいぞうカリブー "Kaizoukaribuu"
(Half caribou, half machine)
Type: Mechanical Chimera
Vulnerable: Thunder, paralysis
Recommended Level: 10
Attacks
-Antler attack
Damage: 20~30 HP
-Thrash around
Damage: 30~65 HP to entire party
-Let out a burst of steam
Effect: none
Strategy
Have Duster use his special "Wall Staple" technique in the first round
(select the third icon from the left to use special techniques); you
should see the Caribou briefly turn blue, and it will be immobilized and
unable to attack for two or three rounds. Use the technique again when
the Caribou frees itself. Keep using the Wall Staple until it's
successful. Unless you get unlucky, the Caribou should only attack once
or twice during the battle.
Use standard attacks for offense, and you should be able to win in about
four to five rounds with combos or seven to eight rounds without. If you
have the Thunder Bomb ("Ikazuchidama") you can use that to inflict about
110 HP of damage. Have Boney use any Beef Jerky or Nut Breads in his
inventory if anyone's HP falls below 60; if you have any Peculiar
Cheeses, you can use those to recover 60 of Flint or Duster's HP.
-Flint: standard attack
-Duster: Wall Staple
standard attack, while the Caribou is immobilized
-Boney: standard attack
Beef Jerky or Nut Bread, if HP falls below 60
Peculiar Cheese, if Flint or Duster's HP falls below 60
Thunder Bomb (イカヅチだま "Ikazuchidama")
WALKTHROUGH
a)Preliminaries
Enter the rightmost room of the Inn to find an Antidote, an item that cures
poison (it looks like a small blue bottle). You can examine the bed here to
rest and recover whenever you want to.
When you exit the Inn, Isaac will approach Flint and ask him if he has seen
Hinawa and his kids. It doesn't matter whether you answer "yes" or "no." He
says he saw Hinawa while in the woods and is afraid something happened to
them:
"I was in the mountains picking mushrooms when I saw Hinawa. A little
later, I was resting next to the riverbank when I heard this loud howl
from far away...it sounded like a Drago's howl. Then I thought...I
heard...a scream.
...Flint. Hinawa is back home, right?"
Go back to Flint's house. The carrier pigeon sent by Hinawa will be sleeping
in front of the door. Approach it and Flint will read the letter (in which
Hinawa says that she and the kids will be back home by the end of the day).
Isaac and Fel will come to check on Flint and find that Hinawa and the boys
are not home yet. Worried that the three are stuck in the rain, they go off
to form a search party.
When you exit the house, Boney will ask to go with you. If you do not take
him along, you will not be able to progress later in the game, so say "yes."
Boney will be your second party member. He has high Speed and decent
offensive power, though he has low HP and requires a bit more care than
Flint to keep alive. I recommend you give him some of your food items, as
his high Speed makes him a good healer in battle, and you'll want Flint
attacking instead of recovering as much as possible.
(1C4)
There are a few gift boxes you can open around town. To the east are a
Peculiar Cheese and a Thunder Bomb, an item that inflicts about 90 HP of
Thunder damage to all enemies on screen. The Thunder Bomb is hidden behind
Wes's house, which is on an elevated area next to the river, and the gift
box holding it refills every time you enter the Crossroad.
To the west, you can find Nut Bread next to a tent and an Edible Mushroom
on the beach.
b)Search Party
Go north toward the forest. On the way, you will meet Yonel, who has formed
different groups and sent them into the forest to search for Hinawa and the
kids.
(1C5)
Before heading into the forest, enter Isaac's house (it's located near the
hot spring). Check the box sitting on the table to obtain an Antidote, an
item that cures poison (it looks like a small blue bottle). Carry about one
or two of these (check the box multiple times). Use it after a battle is
over if somebody gets poisoned.
The forest is now filled with stronger enemies. The Baked Yammonsters and
the Mighty Bitey Snakes lurking in the area can both be defeated in one
round with combos or two rounds without. Both enemies can be approached from
behind since the Baked Yammonster is always stationary and takes a couple
seconds to emerge from the ground, while the Snake just wanders around
aimlessly. The Baked Yammonster often drops a Baked Yam, which recovers 40
HP (it has light brown skin with yellow innards).
Talk to "Lisa," the first blond haired woman you see in the forest, to
receive an Antidote. To get to your destination, head towards Lighter's
house but take a detour to the left on the way. This passage was previously
blocked by a large flame but is now open (it is the path you saw the
mysterious pig masked soldier run through during the fire).
In this new area, walk south to find a gift box containing an Antidote; to
the north are two more gift boxes that hold Beef Jerky, a food item that
recovers 60 HP, and a Mini-Mini Charm, a piece of armor that can be equipped
on the "body." Equip the Mini-Mini Charm on Flint, as Boney is already
equipped with the White Collar. Move north into the next area.
(1C6)
Go directly north and talk to Bronson, the man wearing suspenders and
standing in front of the fallen trees. Since the trees are completely
blocking the way forward, the group decides to find another path. Isaac,
Lighter, and Fel will then come to help. Lighter (being the macho guy that
he is) has recovered from his injuries and begins working on getting the
trees out of the way.
(1C7)
Walk to the west and toward the cliffs. Talk to Yonel, the man wearing the
hat. He recognizes the scratches and footprints on the cliffs as that of a
Drago, but wonders what could've driven the normally tame Drago to cause
such damage.
(1C8)
Walk back down south a bit and Boney will spot something; higher up on the
cliff is a red piece of clothing stuck on a tree. At this point, the old man
Wes will join the group. Talk to him, and he will realize that Flint wants
to climb the cliff to examine the cloth. He believes his son could help out
and tells Boney to go get him from his home. You will then be prompted to
give Wes's son a name; his default name is "Duster." Wes will let Boney
smell one of Duster's stinky socks and sends him off.
After some doing, Boney will get Duster to come to the cliffs. Wes will
tell him what to do:
Wes:
"Duster...
It's finally time to put the thieving skills you've been practicing since
you were a child to use. Now, let me see you successfully apply your Wall
Staple technique!"
Duster:
"I've had a lot of practice, but this is the first time I try it for
real...I hope it goes well..."
Duster will look for a suitable place on the cliff (indicated by a dark,
vertical band) and will start building a ladder to the top. Climb the ladder
and talk to him. He tells Flint that he has a slightly bad leg, but he wants
to go with you.
Walk toward the torn piece of clothing and examine it. You can also enter
the cave and obtain a Nut Bread and Beef Jerky. There are a few mole enemies
in the cave, but you should be able to defeat them with little trouble.
c)Reconstructed Caribou
Before moving on, save the game and recover your party members with your
worst food items. Give Duster and Boney at least one or two Beef Jerkys,
Peculiar Cheeses, or Nut Breads. If you have trouble getting combos, give
Boney the Thunder Bomb if you have it.
Walk north to spot a few masked men doing something suspicious. Before long,
you will engage the Reconstructed Caribou.
Have Duster use his special "Wall Staple" technique in the first round; the
Caribou should briefly turn blue to indicate a successful attack, and the
Caribou will be immobilized for two or three rounds (select the third icon
from the left to use special techniques). There is a chance that the
technique might fail, so use it again if it does. Use the technique whenever
the Caribou recovers.
With combos, you should win in four to five rounds. Have Boney use any food
items in his inventory to recover anyone whose HP falls to 60 or below. If
you have Peculiar Cheeses, you can use that to recover 60 of Flint or
Duster's HP.
If you can't combo, use a Thunder Ball if possible to inflict about 110 HP
of damage. Duster should still try to immobilize the Caribou with his Wall
Staple. You can use Flint's Charge Up to increase his Offense, but it'll
likely shorten the battle by one round at most. You should be able to win in
about seven to eight rounds.
After the battle, you can pick up the notes the masked men left behind and
read what it says:
"None of the animals in this area will do.
We have to make them cooler.
The themes are:
-stronger!
-badder!
-and more violent!
Take this and that and put them together to make something completely
new. If we were to name it, it'll be called the Charming Chimera Plan.
We'll work hard at reconstruction."
The Pig Mark Notebook will considered a Key Item and won't take up inventory
space.
Move north into the next area, watch the scene, and go back to where the
fallen trees were. Duster and Boney will be parting with Flint, so transfer
any items you want from their inventory into Flint's.
d)The Boys Found
Yonel will inform you that Lucas and Claus were both found and offers to
watch over Boney while Flint goes to see them. Go through the passage that
was previously blocked by the fallen tress to reach the campsite where the
boys are resting. There is a gift box in the northeast that contains Beef
Jerky; you might as well take it before doing anything else.
Talk to the people surrounding the kids, and they will move out of the way.
When you regain control of Flint, talk to both of the kids. They are still
in a state of shock from the ordeal and mention something about their
mother. Try to move further north and Bronson will come running to the
campsite with some important news. Talk to him, and he will tell you what he
found.
Bronson:
"Flint...
How can I say this...
Anyway, calm down and listen to me.
I have good news and bad news. Which do you want to hear...
No, wait...
Let me tell you the good news first.
I found a really large Drago Fang.
It'll make a great weapon.
I thought you should use it.
...
The bad news is...
...
The bad news is...
...
...where I found the Drago Fang.
It was...
In your...
It was stabbed in your wife's heart..."
[Flint falls to the ground]
"Flint...
Get a hold of yourself...
I'm sure Claus and Lucas are safe because Hinawa saved them with her
life."
_______________________________________________________________________________
_______________________________________________________________________________
3.To Alec's House
Recommended Level: 10 -> 11
Equipment:
Flint: (weapon) Lighter's Lumber
(body) Flea Charm
(head) Manly Bandana
(other) Aries Bracelet
Outline
Check the desk
|
|
Check the prison door twice
|
|
Eat the apple and examine the door again
|
|
Go to the graveyard and talk to Alec (1C9)
|
|
Obtain the Drago Fang from Bronson (1C10)
|
|
Go north through the forest and
to Alec's house (1C11)
GIFT BOXES/ITEMS
a)Nut Cookie
このみクッキー "Konomikukkii"
(A small cookie)
Use: recovers 15 HP
Obtained: trade 1 Nut with Caroline at her home in the town square
Use Nut Cookies to recover after battles. The HP recovery is too small to
be useful during a fight.
b)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Location: -Caroline's Bakery in the town square
-trade 3 Nuts with Caroline
-Greedy Mice
-up on the mountains in Drago territory
Use Nut Bread to recover HP after battles. The HP recovery is too small to
be useful during a fight.
c)Flea Charm
ノミのおまもり "Nominoomamori"
(A small pentagonal charm)
Use: armor; equip on "body;" increases Defense by 5
Obtained: Thomas's Bazaar
Check Thomas’s Bazaar for the Flea Charm before heading into the mountains.
Discard the Mini-Mini Charm if it was equipped before.
d)Running Bomb
はしりだま "Hashiridama"
(A blue ball with black lines coming of it)
Use: inflicts about 100 HP of explosive damage to all enemies on screen
Obtained: -Thomas's Bazaar
-gift box inside the dark cave
Get the Running Bomb from Thomas's Bazaar before heading into the
mountains. Use it when you are in a dangerous situation or against bosses.
e)Thunder Bomb
イカヅチだま "Ikazuchidama"
(A small bomb with a lightning mark on it)
Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
occasionally paralyzes enemies
Obtained: -talk to Wes
-check behind Wes's house
Go to Wes's home on the eastern edge of town and talk to him to receive a
Thunder Bomb. Use it when you are in a dangerous situation or against
bosses vulnerable to Thunder. You can find another Thunder Bomb by checking
behind Wes's house on the left side; the Bomb should be there even if you
grabbed it earlier during the night, as the gift box refills every time
you enter the Crossroad.
f)Manly Bandana
おとこぎのバンダナ "Otokoginobandana"
(A gray and white striped bandana)
Use: armor; equip on "head;" increases Offense by 2 and Defense by 1
Obtained: talk to Lighter after talking to Alec
You can find Lighter on the western coast of Tatsumairi. He is on the end
of a thin peninsula.
The Manly Bandana is not as good as the Ordinary Hat in increasing Defense,
but the trade-off is worth the higher Offense.
g)Drago Fang
ドラゴのキバ "Doragonokiba"
(A white fang attached to a hilt)
Use: use when fighting a Drago
Obtained: talk to Bronson
You will have to obtain the Drago Fang before entering the forest. You can
obtain it by either going to Bronson's house next to Thomas's Bazaar or by
attempting to enter the forest without it. The Drago Fang is the only thing
that can break a Drago's hard outer skin. "Use" it when you get into a
fight with a Drago to make the Drago susceptible to damage.
h)Peculiar Cheese
クセのあるチーズ "Kusenoaruchiizu"
(Round cheese with a piece taken out)
Use: recovers 60 HP for Flint
Obtained: -Greedy Mice
Use the Peculiar Cheese to recover HP during fights.
i)Baked Yam
やきいも "Yakiimo"
(A brown yam with yellow innards)
Use: recovers 40 HP
Obtained: the Baked Yammonster often drops this item
j)Antidote
どくけし "Dokukeshi"
(A small blue bottle)
Use: cures poison (icon is a skull)
Location: -Isaac's house near the hot spring
-Mighty Bitey Snake
Carry at least one Antidote before going into the forest.
k)Aquarius Bracelet
みずがめのうでわ "Mizugamenoudewa"
(A blue ring)
Use: armor; equip as "other;" increases Defense by 5
Location: area south of Alec's house
Find the Aquarius Bracelet on your way to Alec's house and equip it on
Flint. Discard the Aries Bracelet if it was previously equipped.
l)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: -at the riverbank in the forest
-Crag Lizards
-Agitated Boars
Eat Beef Jerky to recover Flint's HP during fights.
ENEMIES
a)Praying Mantis
カマキリ "Kamakiri"
Type: Bug
Vulnerable: Freeze, sleep
HP: 34
Attacks
-Swing its claws
Damage: 1~2 HP
-Raise its claws
Effect: none
Strategy
The Praying Mantis should be no sweat. Defeat it last if it appears in a
group. The Praying Mantis sometimes drops a Nut (recovers 5 HP; can be
turned into a Cookie or Bread) when defeated.
-Flint: standard attack
b)Greedy Mouse
よくばりマウス "Yokubarimousu"
Type: Organic
Vulnerable: Fire, sleep
HP: 86
Attacks
-Biting attack
Damage: 5~10 HP
-Eat
Effect: the Greedy Mouse recovers about 10 HP
-Hide his food behind him
Effect: none
Strategy
You should be able to defeat the Greedy Mouse in one round with a roughly
12-hit combo or two to three rounds without combos. Defeat it before any
Praying Mantises.
The Greedy Mouse sometimes drops a Peculiar Cheese (recovers 60 HP for
Flint) or Nut Bread (recovers 30 HP) when defeated.
-Flint: standard attack
c)Baked Yammonster
やきいモンスター "Yakimonsta"
(A potato with a scary face)
Type: Organic
Vulnerable: Fire, crying
HP: 154
Attacks
-Standard attack
Damage: 6~8 HP
-Charge forward
Damage: 10~20 HP
-Make a scary face
Effect: decreases Offense by about 20%
-Let out a burst of steam
Effect: none
Strategy
You should be able to defeat the Baked Yammonster in two rounds with
combos and three rounds without. This enemy is always stationary and
takes about a second to emerge from the ground, so it should be easy to
approach from behind if you know where they are. The Baked Yammonster
often drops a Baked Yam (recovers 40 HP).
-Flint: standard attack
d)Mighty Bitey Snake
かむときはかむヘビ "Kamutokiwakamuhebi"
Type: Organic
Vulnerable: Freeze, crying
HP: 74
Attacks
-Biting Attack
Damage: 7~9 HP
-Bite with its poisonous fangs
Damage: 5~6 HP
Effect: poisons target
-Coil attack
Effect: solidify a target
Strategy
You should be able to defeat the Snake in one round with a 3 to 5-hit
combo or two rounds without. Defeat it last if it appears in a group; if
you don't have any Antidotes, defeat it first.
If you are poisoned, use an Antidote after the battle to cure yourself.
You can obtain as many Antidotes as you want at Isaac's house near the
hot spring. The Snake wanders around aimlessly outside of battle, so try
to approach it from behind.
The Mighty Bitey Snake sometimes drops an Antidote (cures poison).
-Flint: standard attack
e)Flying Mouse
トビマウス "Tobimausu"
(A mouse with wings)
Type: Organic Chimera
Vulnerable: Fire, sleep
HP: 110
Attacks
-Biting attack
Damage: 7~9 HP
-Continuous attack
Damage: 3~4 HP
Comments: The Flying Mouse will attack twice when it uses this attack.
The above damage values are for one attack only.
-Stand its hair on end
Effect: none
Strategy
You should be able to defeat the Flying Mouse in two to three rounds with
combos or about four to five rounds without.
To execute combos, you will have to time your button presses not with
the main beats of the music but between each beat.
This enemy sometimes drops a Peculiar Cheese when defeated. The amount of
HP the Cheese recovers depends on the person. Flint will recover 60 HP
when he eats the Cheese.
-Flint: standard attack
f)Beanling
マメチコ "Mamechiko"
(Bean with face, arms, and legs; has a leaf on its head)
HP: 138
Attacks
-PK Fire[alpha]
Damage: 25~40 HP
Status Effect: may cause burns (4% of max HP of damage per turn)
-Hop up and down
Effect: none
-Run away
Effect: end the battle
Comments: The Beanling will disappear completely when it runs away.
Strategy
The Beanling is a rare enemy that appears in the first burnt part of the
forest just before Lighter's collapsed house; check the northern section
of the area. As far as I know, the Beanling doesn't appear in any other
part of the forest.
The Beanling looks like a very small, hopping bean outside of battle. It
moves as fast as Flint can dash and always tries to run away.
Before trying to catch it, make sure Flint has at least 100 HP or so. The
Beanling likes to use PK Fire, and the more time you spend recovering in
battle, the more likely the Beanling will run away and disappear.
When the Beanling runs into an obstacle and can no longer move away from
Flint, it will burrow into the ground. It will reemerge a few seconds
later at a nearby spot. This is the only time you can catch the Beanling,
as it takes a couple seconds to come out of the ground. In other words,
to catch the Beanling, simply chase it into an obstacle, make it burrow
underground, and keep running around the nearby area to try to catch the
Beanling as it comes out of the ground.
You should be able to defeat the Beanling in two to three rounds with
combos or about four to five rounds without. Flint will earn 538 exp.
points for catching and defeating the little guy.
-Flint: standard attack
g)Soot Dumpling
ススダンゴ "Susudango"
(A round, gray enemy with a smiling face)
Type: Mysterious Creature
Vulnerable: crying
HP: 36
Attacks
-Standard attack
Damage: 1 HP
-Scatter some soot
Effect: makes a party member uncontrollably cry
-Fly away on the wind
Effect: ends the battle
Comments: The Soot Dumpling will likely fly away by the third round. It
is essential that you attack with decent combos to defeat this
enemy before it disappears.
Strategy
The Soot Dumpling occasionally appears in front of Lighter's collapsed
house. It will disappear if you try to run towards it, so walk if you
want to engage. Since it simply rolls back and forth, you can easily
approach it from behind.
The Soot Dumpling has very low Offense but incredibly high Defense. As
such, you will only inflict 1 (maybe 2) HP of damage per hit to each
other. If you want to defeat this enemy before it flies away, you will
have to attack with good combos and inflict 36 HP of damage; a SMAAAASH!!
hit will only inflict about 1 HP of damage as well, so don't bother
trying to use Power Smash.
You will get a whopping 1000 exp. points for successfully defeating the
Soot Dumpling. With enough skill and patience, this makes a great enemy
to level up with.
-Flint: standard attack (with high combos)
h)Walking Bushie
あるくしげみちゃん "Arukushigemichan"
(A green bush with eyes and legs)
Type: Organic
Vulnerable: Fire, sleep
HP: 108
Attacks
-Lifeup[alpha]
Effect: recovers about 60 HP for Flint
Comments: The Walking Bushie seems to use Lifeup[alpha] until Flint's HP
is maxed out.
-Become affectionate
Effect: solidifies a party member for two or three rounds
-Blow some wind
Effect: makes Flint feel refreshed (i.e. none)
-Say goodbye and walk away
Effect: ends the battle
Strategy
This is the nicest enemy you'll find in the game. The Walking Bushie will
recover Flint's HP for free and never attack. It can be found below the
cliffs and by the riverbank in the forest. You will only get 8 exp.
points for defeating it. You don't deserve to be rewarded for being a
jerk, after all.
-Flint: defend
run away
standard attack
i)Spud Bug
こいもむし "Koimomushi"
(Resembles a caterpillar)
Type: Bug
Vulnerable: Freeze, crying
HP: 80
Attacks
-Standard attack
Damage: 4 HP
-Call for help
Effect: another Spud Bug may join the battle
Strategy
You should be able to defeat the Spud Bug in one turn with a 2 or 3 hit
combo. Use Flint's Swing if you are facing three or more Spud Bugs or if
you can't combo.
-Flint: standard attack
Swing, if facing three or more
j)Agitated Boar
コーフンイノシシ "Koufuninoshishi"
Type: Organic
Vulnerable: Fire, crying
HP: 134
Attacks
-Charge forward
Damage: 25~30 HP
-Kick the ground
Effect: none
Strategy
You should be able to defeat the Agitated Boar in two to three rounds
with combos or four to five rounds without. This enemy can inflict pretty
high damage, so recover with the Walking Bushies before engaging.
The Agitated Boar can only move in a straight line outside of battle when
it charges. The easiest way I've found to approach this enemy from behind
is to lure the Boar into charging towards an obstacle, such as a cliff or
a tree, and run around the Boar just as it's about to hit Flint.
The Agitated Boar sometimes drops Beef Jerky (recovers 60 HP) when
defeated; you should definitely make room for it in your inventory.
-Flint: standard attack
k)Mischievous Mole
やんちゃなモグラ "Yanchanamogura"
Type: Organic
Vulnerable: Fire, crying
HP: 103
Attacks
-Scratch with its claws
Damage: 7~8 HP
-Throw a stone
Damage: 5~6 HP
-Tickle
Effect: reduce Defense by about 20%
-Fall down
Effect: none
-Become homesick
Effect: none
Strategy
You should be able to defeat the Mischievous Mole in one round with an 8
to 10-hit combo or two to three rounds without combos. This enemy
sometimes drops Nut Bread (recovers 30 HP).
-Flint: standard attack
l)Crag Lizard
いわトカゲ "Iwatokage"
(A creature made entirely out of rock)
Type: Organic
Vulnerable: Freeze, sleep
HP: 124
Attacks
-Biting attack
Damage: 7~15 HP
-Come upon you
Damage: 14~25 HP
-Edge closer
Effect: none
Strategy
The Crag Lizard has pretty high Defense, and you'll need to attack with
good combos to inflict decent damage. Getting combos shouldn't be too
difficult, since the rhythm of the battle music is simple.
You should be able to win in about three to four rounds with combos. If
you can't combo and are at a low level (lvl. 10~11), avoid fighting this
enemy altogether.
You can also try using Flint's Power Smash ability, as one hit from this
move can defeat the Crag Lizard. You have about a 83% chance of getting
at least one hit from Power Smash within five rounds.
This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.
-Flint: standard attack
Power Smash, if unable to combo
Beef Jerky, as needed
WALKTHROUGH
a)A Brief Period of Mourning
Flint will wake up in the town jail with Bronson watching over him.
"We've never put anyone in Tatsumairi's jail before. You're our
commemorative first prisoner."
He informs Flint that Ollie and Abbot have both recovered from Flint's
beating. He offers his condolences and tells Flint to get some rest.
Go up to the desk and examine it ("It looks like it hasn't been used in a
while"). Next check the prison door twice. Claus will then come in and give
Flint an apple.
"Dad, I'm going to leave this apple here, okay.
The core is hard and it might be tough to eat but...
The core is...
The core is hard and it might be tough to eat, but you have to eat it,
okay!
I'm going to get stronger.
...so strong that I can easily beat a Drago!
Dad...
I..."
Examine the apple and answer "yes" when prompted. Flint will bite into the
apple and find a file inside. Examine the door and answer "yes" to break the
lock with the file.
Duster will be waiting for Flint outside the jail. He offers his sympathies
and tells Flint that Lucas has been at Hinawa's grave all day, crying his
little heart out.
Go into the town square and you will find Mapson next to where you enter.
Talk to him and he will circle the location of the graveyard on your map.
The baker's house is also right next to where Mapson is standing. Go inside
and talk to the woman standing by the counter for a Nut Bread. After this,
you can give her 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.
(1C9)
Go north into the Crossroad and go north again into the graveyard. Hinawa's
grave is to the northeast. You will find much of the townsfolk paying their
respects. The grave is decorated with sunflowers, Hinawa's favorite
kind.
Alec has come all the way to town to mourn. Talk to him, and he will ask
Flint if Claus didn't come with him; Claus left saying he wanted to go meet
Flint but apparently hasn't come back after that. Alec asks Lucas if he
knows where Claus went. Lucas denies knowing anything but lets slip that
Claus ran off into the mountains with Flint's knife to go and kill the Drago
that attacked their mother. Alec scolds Lucas for letting Claus go, and
Lucas runs off.
Alec believes the Drago that killed Hinawa is no ordinary Drago and knows
that Claus has no chance against such a beast. He tells Flint to get himself
properly equipped and come to Alec's house in the mountains.
b)Preparations
Go back to the town square and enter Thomas's Bazaar (it's right next to the
Inn). Thomas should have three items available on the counter; all of them
are free, and you can take whatever you want by simply examining an item. He
should hopefully have the Flea Charm in stock (it's pentagonal in shape and
has a white center). Equip it on Flint's "body" and discard the Mini-Mini
Charm if he had it.
NOTE 1: The items Thomas has in stock seem to change after storyline events,
such as cut-scenes, boss fights, and required NPC interactions. Time
doesn't seem to be a factor--I've tried waiting up to 20 minutes
while messing around in town and in the forest without Thomas
changing his merchandise; on the other hand, triggering a scripted
event that took less time did the trick.
NOTE 2: Thomas occasionally has the Better Stick ("Mashi na Bou"), the best
weapon for Flint in this chapter (increases Offense by 20). I don't
know what the probability of its appearance is, but it's
probably pretty low.
(1C10)
Next, enter the house on the left of Thomas's Bazaar. This is Bronson's
house, and he will give you the Drago Fang he found in Hinawa's chest
(alternatively, you can try going into the forest without the Drago Fang and
Bronson will meet Flint on the way). The Drago Fang is a required item
needed to break a Drago's hard skin. If Flint's inventory is full, discard
any weak food items you may have.
You can find Lighter on the western coast of Tatsumairi. Go to the end of
the thin peninsula and talk to him there to obtain the Manly Bandana. Equip
this on Flint's "head" to increase Offense by 2 and Defense by 1. Discard
the Ordinary Hat.
You may also want to go to Wes's house on the eastern edge of town (his
house is across the bridge and up the ridge). Check behind his house on the
left to find a Thunder Bomb, an item that inflicts about 100 HP of Thunder
damage to all enemies on screen; the Bomb should be there even if you
obtained it earlier in the night, as the gift box holding it refills every
time you enter the Crossroad. You can get a second Thunder Bomb by going
inside the house and talking to Wes.
The Mighty Bitey Snake still lurks in the forest, so you should also carry
one or two Antidotes with you. You can grab as many as you want from inside
Isaac's house near the hot spring.
c)To Alec's House
(1C11)
Your destination is Alec's house, located way up north on the mountains. If
you don't know where it is, you can talk to Mapson in the town square and he
will circle its location on your map.
There are a few new enemies in the forest, most of which should pose no
problems for you. Use Flint's Swing attack if you cannot combo and end up
facing a group of enemies. Recover HP outside of battle using weak food
items such as Nut Cookies, Edible Mushrooms, and Nut Bread; save Beef Jerkys
and Peculiar Cheeses for recovery during fights.
Another way to recover is by engaging the Walking Bushies found in the area
below the cliffs and by the riverbank. Press the A button to enter into
battle with this "enemy." It will use Lifeup[alpha] on Flint until his HP is
maxed out.
| EXTRA: THE BEANLING AND SOOT BALL
| The Beanling and Soot Ball are two rare enemies that reward 538 exp.
| points and 1000 exp. points respectively when defeated. They both appear
| rarely, and the Beanling can be hard to catch since it moves as fast as
| Flint can dash and always runs away. The Beanling also likes to use PK
| Fire, so make sure Flint's HP is at around 100 before trying to catch
| it.
|
| The Beanling appears in the first burnt part of the forest just before
| Lighter's collapsed house; check the northern part of the area. To catch
| it, chase it into an obstacle and make it burrow into the ground. Keep
| running around the area until the Beanling reemerges from a nearby spot
| in a few seconds. The Beanling will take a couple seconds to come out of
| the ground; that is the only time you can catch it.
|
| The Soot Ball occasionally appears in front of Lighter's House. It
| simply rolls back and forth and can be easily approached from behind.
| Only walk towards it, however, as it will disappear if you run. The Soot
| Ball has very low Offense, but you will likely only inflict 1 to 2 HP of
| damage to it per hit. You must inflict 36 HP worth of damage with combos
| to defeat it; even a SMAAAASH!! hit will only inflict 1~2 HP of damage.
To get to Alec's house you will have to go to the riverbank in the forest
again and move further north from there. There are no new gift boxes on the
way to the riverbank.
When you reach the riverbank, you will start seeing Agitated Boars and Crag
Lizards. The Agitated Boars can only move in a straight line when they
charge; to approach them from behind, lure the Boar into charging towards an
obstacle, such as a tree or cliff, and run around them just before they get
to Flint. The Agitated Boar can be beaten in two to three rounds with combos
or four to five rounds without.
The Crag Lizards have decent Defense and should be attacked with combos. If
you can't combo and are at a low level (lvl. 10~11), avoid the Crag Lizard
altogether. Alternatively, you can try using Flint's Power Smash, as one
successful hit can instantly defeat the Crag Lizard. Recover with a Peculiar
Cheese or Beef Jerky during a fight if needed.
North of the riverbank is a gift box containing an Aquarius Bracelet. Equip
it on Flint and discard the Aries Bracelet if it was previously equipped.
Once you cross the bridge, head toward the right exit; you will not be able
to pass through the left exit for awhile. As the sign says:
"Ausakeki Mountain Pass.
I know how you feel, but stay away."
Plus, there are a trail of ants walking across the path, and you don't want
to step on them.
_______________________________________________________________________________
_______________________________________________________________________________
4.Up the Mountain
Recommended Level: 11 -> 12
Equipment:
Flint: (weapon) Lighter's Lumber
(body) Flea Charm
(head) Manly Bandana
(other) Aquarius Bracelet
Outline
Talk to Alec
|
|
Go back south to the riverbank in the
forest and cross the river
|
|
Enter the Magypsy's house and
talk to Ionia (1C12)
|
|
Pass through the dark cave (1C13)
|
|
Go north into Drago territory (1C14)
|
|
Defeat the Mecha-Drago
GIFT BOXES/ITEMS
a)Fresh Milk
しぼりたてミルク "Shiboritatemiruku"
(A white bottle)
Use: recovers 80 HP; turns into Yogurt after roughly 10 to 15 min.
Obtained: talk to the cow by the Magypsies' house
The Fresh Milk will turn into Rotten Milk (recovers 10 HP) in about a
minute, but will turn into Yogurt (recovers 80 HP) after about 10 or 15
minutes.
b)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: -inside the dark cave
-inside the cave where the Pig Men were resting
-on the riverbank up on the mountains (x2)
-up in the mountains in Drago territory
-Balding Eagles
Eat Beef Jerky to recover Flint's HP during and after battle as needed.
c)Sprinting Bomb
ばしりだま "Bashiridama"
(A red ball with a white top and black lines coming out of it)
Use: inflicts about 150 HP of explosive damage to all enemies on screen
Location: on the riverbank up on the mountains
The Sprinting Bomb can come in handy during this chapter's final boss.
d)Fresh Lumber
あたらしいカクザイ "Atarashiikakuzai"
(A thick piece of lumber)
Use: weapon for Flint; increases Offense by 16 and decreases Speed by 4
Location: on the west side of the riverbank up on the mountains
Find the Fresh Lumber and equip it on Flint. This weapon will slightly
decrease Flint's Speed, but the increase in Offense is worth the trade-off.
Throw away any previous weapon that was equipped.
e)Running Bomb
はしりだま "Hashiridama"
(A small ball with some black lines coming out of it)
Use: inflicts about 100 HP of damage to all enemies on screen
Obtained: Titany
Use this item in boss battles or against a group of enemies.
f)Child's Shoe (Key Item)
こどものくつ "Kodomonokutsu"
Use: clue to Claus's whereabouts
Obtained: past the riverbank up in the mountains
g)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Obtained: -up in the mountains in Drago territory
-the Tree sometimes drops this item when defeated
Use this item to recover HP after battles.
ENEMIES
a)Mr. Batty
こうもりさん "Koumorisan"
(A bat)
Mr. Batties can be found in the dark cave north of the Magypsies' house.
Use Flint's Swing when facing a group.
b)Crag Lizard
いわトカゲ "Iwatokage"
(A creature made entirely out of rock)
Type: Organic
Vulnerable: Freeze, sleep
HP: 124
Attacks
-Biting attack
Damage: 7~15 HP
-Come upon you
Damage: 14~25 HP
-Edge closer
Effect: none
Strategy
The Crag Lizard has pretty high Defense, and you'll need to attack with
good combos to inflict decent damage. Getting combos shouldn't be too
difficult, since the rhythm of the battle music is simple.
You should be able to win in about three to four rounds with combos. If
you can't combo and are at a low level (lvl. 10~11), avoid fighting this
enemy altogether.
You can also try using Flint's Power Smash ability, as one hit from this
move can defeat the Crag Lizard.
This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.
-Flint: standard attack
Power Smash, if unable to combo
Beef Jerky, as needed
c)Mischievous Mole
やんちゃなモグラ "Yanchanamogura"
Mischievous Moles are found in the dark cave. You should be able to win in
one to two rounds with combos or two to three rounds without.
d)Titany
タイタニー "Taitanii"
(Looks somewhat like a lobster)
Type: Bug
Vulnerable: Freeze, paralysis
HP: 119
Attacks
-Swing its claws around
Damage: 10~15 HP
-Hypnosis[alpha]
Effect: put a party member to sleep
Comments: Alec can smack Flint and wake him up if he falls asleep.
-Raise its claws
Effect: none
Strategy
You should be able to defeat the Titany in about two or three rounds with
combos. To combo against this enemy, time your button presses not with
each beat of the song but between each beat.
Without combos, it may take you as long as five to six rounds if you're
around level 12; try using Power Smash instead.
This enemy sometimes drops a Running Bomb (inflicts about 100 HP of
damage to all enemies on screen) when defeated.
-Flint: standard attack
Power Smash, if at a low level and unable to combo
e)Balding Eagle
ハゲターカー "Hagetaakaa"
(A vulture)
Type: Organic
Vulnerable: Fire, sleep
HP: 80
Attacks
-Scratched with its talons
Damage: 15~25 HP
-Peck with its beak
Damage: 10~15 HP
-Perch on top a tree and rest its wings
Effect: recovers about 40 HP
-Has a big smile on its face
Effect: none
Strategy
You should be able to defeat the Balding Eagle with a 4 to 7-hit combo or
in two rounds without combos.
This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.
-Flint: standard attack
f)Tree
き "Ki"
(A tree)
Type: Organic
Vulnerable: Fire, sleep
HP: 160
Attacks
-Standard attack
Damage: 6~10 HP
-Vacuum attack
Effect: reduces Flint's Offense and Defense by about 20%
-Call for help
Effect: a Balding Eagle may join the battle
-Plants its roots into the ground
Effect: none
-Burst into flames (death action)
Damage: 150~200 HP
Comments: If you defeat this enemy last and end the battle quickly,
Flint should only suffer about 15 HP of damage from this
attack.
Strategy
You should be able to defeat the Tree in two to three rounds with combos
or three to four rounds without. If a Balding Eagle joins the battle,
defeat the Eagle first before attacking the Tree.
This enemy sometimes drops a Nut Bread (recovers 30 HP). Use the Nut
Bread to recover lost HP after the battle.
-Flint: standard attack
g)Mecha-Drago
メカドラゴ "Mekadorago"
Type: Mechanical Chimera
Vulnerable: Thunder
Recommended Level: 12
HP: ~720
Attacks
-Biting attack
Damage: 10~15 HP
-Stomp with its huge foot
Damage: 20~25 HP
-Breathe fire
Damage: 35~45 HP
Status Effect: may cause burns (4% of max HP of damage per turn)
-Let out a roar
Effect: decreases Offense by about 20%
Comments: If the Mecha-Drago decreases Flint's Offense to less than 80%
of his base, use Charge Up twice to buff his Offense. If
Flint's Offense is decreased near the end of the fight,
however, use up any Bombs in your inventory before using Charge
Up.
-Final blow
Effect: inflicts about 280 HP of damage to Flint
Comments: The Mecha-Drago will use this attack when it runs out of HP. If
you end the battle quickly enough, Flint should only suffer
about 30 HP of damage. Keep Flint's HP above 35 or so at all
times in order to survive this attack.
Strategy
Use the Drago Fang in the first round to penetrate the Drago's defense.
The Drago Fang looks like a white fang attached to a hilt (press SELECT
while in the inventory screen to see what each item looks like).
Use Flint's Charge Up ability in the second round to increase his Offense
by about 20%. With a buffed Offense, Flint should be able to inflict over
110 HP of damage with a 16-hit combo. If the Mecha-Drago decreases
Flint's Offense, use Charge Up again; if that happens near the end of the
fight, however, use up any Bombs you have in your inventory first to
inflict about 70~120 HP of damage.
If you can't combo, use up any Bombs in your inventory after using the
Drago Fang. Thereafter, use Flint's Charge Up (twice if the Mecha-Drago
decreased Flint's Offense) and use Power Smash. Power Smash has an
accuracy of roughly 30%, but with a buffed Offense it can inflict 250~300
HP of damage.
Keep Flint's HP above 45 or so with food items and you should have no
problem surviving. This is the last battle of the chapter, so don't worry
about conserving any equipment for later. End the battle as soon as
possible to minimize damage inflicted by the Mecha-Drago's final blow.
-Flint (w/ combos): (first turn) Drago Fang
(second round) Charge Up
standard attack
Bombs, if Offense is decreased near the end of the
fight
Beef Jerky, Cheese, or Yogurt, when HP falls to 45 or
below
-Flint (w/o combos): (first turn) Drago Fang
(second round+) Bombs
Charge Up
Power Smash
Beef Jerky, Cheese, or Yogurt, when HP falls to 45
or below
WALKTHROUGH
a)Magypsies' House
Enter Alec's house and talk to him.
"Oh, you're here!
It's gotten really hard to get through the forest, hasn't it...
What's with those incredibly hard to describe flying mice with insect-
like wings on its back. I think I got bitten somewhere by those things.
It's gotten better but...
No, no, no!
Forget about that!
I've managed to trace Claus's steps!
According to the frogs, he seems to be around my friend's place. Let's
get going!"
Alec will follow Flint back to the forest. He will occasionally attack in
battle but will spend most rounds doing nothing. He can also slap Flint to
wake him up if he falls asleep, or restore about 25 HP when Flint runs the
risk of losing a battle.
Exit the house and head back towards the riverbank in the forest. On the
way, Alec will explain a few things.
"...Flint.
I bet you were wondering what I meant when I mentioned the frogs earlier.
The frogs are my friend's helpers. My friend can freely communicate with
frogs and lizards and whatnot.
See look, there's a lizard right there! All we have to do is follow the
direction the lizards point us in."
If you talk to the red lizard in front of the house, it will spin around and
point you in the right direction to go. There are several lizards on the way
south, and they will eventually point you back to the riverbank in the
forest. Alec continues his explanations:
"...Flint.
I bet you want to know what kind of person my friend is. My friend, no,
my friends have lived in isolation from long ago. They are called
'Magypsies.'"
"...Flint.
You're walking a little slower.
I bet you're wondering about these 'Magypsies.' The Magypsies have lived
for a long time protecting something in this world and possess strange
powers.
They are neither human nor beast, man nor woman.
I don't have any idea how old they are either.
My explanation doesn't really help much, does it?
Anyway, they're weird.
All of them are weird.
Everything about them is weird.
That's what they're like.
But they are kind-hearted."
When you get back to the forest, approach the river and examine the frog
on the right. A line of frogs will form in the water and allow you to jump
across.
In the next area, you will find a cow and a hot spring. If you talk to the
cow and answer "yes," it will give you some Fresh Milk, a food item that
recovers 80 HP. After about a minute, the Fresh Milk will turn into Spoiled
Milk, which recovers only 10 HP. If you wait another 10 or 15 minutes,
however, the Spoiled Milk will turn into Yogurt and you will be able to
recover 80 HP with it again. The cow will only let you carry one jar of
Fresh Milk at a time.
(1C12)
There should be a lake in the area with a house standing in the middle of
it. Walk across the rock path and enter the house.
There are six Magypsies inside: Phrygia on the bed, Mikusolidia on the left
of the table, and Doria on the right. Aeolia is sitting on the chair in the
middle, with Lydia on the left and Ionia on the right. They look like cross
dressers and talk like stereotypical gay men, but they are not actually
humans.
Talk to Ionia; he knows Alec and will introduce everyone. He will also
mention the seventh Magypsy, Locklear, who is not at the party. Alec will
ask them about Claus and whether they have seen him. Claus apparently did
come here, saying he wanted to defeat his mother's killer, and Aeolia taught
him how to use PSI. Claus then left for the Drago's territory in the
mountains. Alec gets mad at the Magypsies for not stopping Claus, but there
is nothing that can be done except to go after him.
b)The Dark Cave
(1C13)
Exit the Magypsy's house and enter the cave to the north. The cave is dark
inside, but you can see your immediate surroundings. You can see the entire
screen as well if you look closely; increase the brightness of your display
if you can. Alec (along with myself) will give you directions to the exit.
Walk north and then turn left. At the first junction, Alec will tell you to
go west. If you turn north, you will find a gift box that contains a
Peculiar Cheese (recovers 60 HP for Flint). It is guarded by three Mr.
Batties, but you should be able to take them out easily with Flint's Swing
attack.
Keep walking west and Alec will tell you to go north at the next junction.
If you go west, you will run into a Crag Lizard and a dead end.
When Alec talks to you again, there should be a hole nearby. Fall into the
hole to go through a shortcut.
At the bottom of the hole, there is a gift box containing Beef Jerky
(recovers 60 HP) to the east. It is guarded by a Crag Lizard, which you
should be able to defeat in three to four rounds if you can attack with
combos. If you're at a low level and can't combo, avoid fighting it.
Walk south and then east and you will come across another junction. Go
south. If you go east, you will walk a long way and eventually return to the
hole you previously fell through.
At the next junction, you can find an unguarded gift box containing a
Running Bomb (inflicts about 100 HP of damage to all enemies) to the right.
Go west to proceed.
Alec will soon stop you and you will hear a strange sound.
"Was that you?
It was me, it was me, heh heh heh."
At the next junction, Alec will stop you again. Unfortunately, he forgot
which way to go and is not sure whether to go north or west. Go west to move
on. If you go north, you will hit a dead end and there is nothing there.
After climbing the vine, there is another junction. Go north. To the east is
a Crag Lizard and a dead end.
Go north and then west to find a second a vine. Climb it and then go
northwest to reach another vine.
At the top, walk west to reach one final vine and the exit.
c)The Desolate Mountaintop
(1C14)
Once you're out of the dark cave, head north into another cave. Climb the
ladder to reach a gift box containing Beef Jerky and an Amazing Capsule
(Instant Revitalizing Machine in EarthBound). Examine the machine to recover
all your HP. Exit the cave to the southeast.
The Titany and Balding Eagle can be found outside. The Balding Eagle can be
defeated with a 4 to 7-hit combo or in two rounds without combos. The
Titany, on the other hand, may take about two to three rounds with combos or
as much as five to six rounds without combos if you're at a low level.
Fortunately, the Titany has a pretty low Offense, so it won't cause much
damage. Remember to time your button presses between each beat of the
Titany's battle music to combo, just like with the Flying Mouse. If you
can't combo, try using Flint's Power Smash.
Walk east and cross the bridge to reach a gift box containing a Sprinting
Bomb. This item can inflict up to 150 HP of damage to all enemies on screen,
but I recommend you save it for an upcoming boss battle. If your inventory
is full, discard any food items.
Walk north along the cliffs to the west to find another gift box containing
a Fresh Lumber. Obtain this weapon, equip it on Flint, and discard your
previous weapon.
The other two gift boxes in this area contain Beef Jerky. Go north to move
on.
Some of the trees in the next area can move and attack Flint. You should be
able to defeat the Tree in two to three rounds with combos or three to four
without. Always defeat the Tree last in any battle, as it will burst into
flames when defeated and inflict about 150~200 HP of damage.
Flint and Alec will find a baby Drago playing with one of Claus's shoes. You
can obtain the Child's Shoe, but it is not required. The Shoe will not take
up inventory space.
The two gift boxes in this area contain a Nut Bread and Beef Jerky. When you
reach the second gift box, use the Nut Bread or any food item to recover
Flint's HP to near max.
d)Mecha-Drago
Move north to find Claus's other shoe. Alec will call for Claus but will
encounter a Mecha-Drago instead.
When the battle starts, use the Drago Fang in the first round to penetrate
the Drago's hard skin. The Drago Fang looks like a white fang attached to a
hilt (push SELECT while in the inventory screen to see what the items look
like).
If you can combo, use Flint's Charge Up in the second round (use it twice if
the Mecha-Drago decreased Flint's Offense). Flint can inflict over 110 HP of
damage with a 16-hit combo and a buffed Offense. If the Mecha-Drago
decreases Flint's Offense near the end of the fight, use up any Bombs in
your inventory before using standard attacks again.
If you can't combo, use up any Bombs after using the Drago Fang. Use Charge
Up (twice, if needed) and use Power Smash in every round. Power Smash has a
roughly 30% chance of hitting but can inflict 250~300 HP of damage with a
buffed Offense.
Use Beef Jerky, Peculiar Cheeses, or Yogurt to recover if HP falls to 45 or
below. At the very least, keep Flint's HP above 35 because the Drago will
use a final attack at the end of the battle that can inflict about 280 HP of
damage.
When the Mecha-Drago finally collapses, Alec will tell Flint to stay his
hand; there's no need to force the baby Drago to feel the same anguish Lucas
and Claus have to endure.
You will see a chapter summary after the scene.
-------------------------------------------------------------------------------
The people of Tatsumairi Village may never have experienced sadness...
until today.
Whether it was sunny or cloudy,
everyone greeted each other with a warm smile.
The inhabitants of the forest all got along.
The strong helped the weak,
and they lived by sharing whatever was scarce.
But,
now it seemed the people of Tatsumairi were experiencing all the sadness
in the world. Everything was turning bad, and getting worse...
When? Where?
What? Why?
Did everything start to change.
The animals were being transformed like demented play things and were starting
to attack people.
Like in Flint's family, the mutual bond holding some people together were
being severed.
Who are the suspicious group of Pig mask wearing men?
What is that strange flying object wandering the once beautiful sky?
And where is the still missing Claus...
The mysteries deepen,
and the story begins
...on a tragic note.
-------------------------------------------------------------------------------
End of Chapter 1
"*Boing*
Would you like me to save what has happened up to this point?
>Yes >No"
*******************************************************************************
VIII.Chapter 2: Thief Adventures
*******************************************************************************
1.Break In
Recommended Level: 9 -> 14
Outline
Go into the basement and open all the gift boxes
|
|
Go to the graveyard and defeat the zombies
|
|
Examine the drawbridge to Osohe Castle
|
|
Enter the gravedigger's house
|
|
Push the empty book case aside and go
through the secret passage
|
|
Examine the castle wall and climb to the top
|
|
Enter the castle and dash into the statue
|
|
Obtain a Rotten Eclair and
buy a Rope Snake (2C1)
|
|
Go to the ghosts' party room and build a
ladder to the third floor
|
|
Cross the gap using the Rope Snake
|
|
Go to the fourth floor and
obtain the Pendant
|
|
Defeat Mr. Passion
|
|
Obtain the Noble Spittoon and
return home
GIFT BOXES/ITEMS
a)Thunder Bomb
イカヅチだま "Ikazuchidama"
(A small bomb with a lightning mark on it)
Use: inflicts about 80~120 HP of Thunder damage to all enemies on screen;
occasionally paralyzes enemies
Location: behind Duster's house
Obtain this item when you exit Duster's house. The gift box that holds this
item is hidden out of sight behind the house. Use this item in boss fights
or when in a dangerous situation.
b)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: -inside the gravedigger's house
-Ghost Merchant in Osohe Castle
-1F of Osohe Castle, in the kitchen
Be sure to obtain this item whenever you can. Food items will be Duster's
only means of recovery in battle, and this particular item can be very
helpful in a boss battle in this chapter.
c)Peculiar Cheese
クセのあるチーズ "Kusenoaruchiizu"
(Round cheese with a piece taken out)
Use: recovers 60 HP for Duster
Location: inside the gravedigger's house
d)Running Bomb
はしりだま "Hashiridama"
(A small ball with some black lines coming out of it)
Use: inflicts about 100 HP of damage to all enemies on screen
Location: secret passage under the gravedigger's house
Use this item in boss battles or when in a dangerous situation.
e)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Location: secret passage under the gravedigger's house
Use this item to recover Duster's HP outside of battle.
f)Rotten Eclair
くさったエクレア "Kusattaekurea"
(A brown eclair)
Use: trade them with the Ghost Merchant to obtain items
Obtained: -by fighting Stinky Ghosts
-talk to one of the partying ghosts on the second floor
There is a Ghost Merchant on the first floor of Osohe Castle that will
trade you Rotten Eclairs for some items. You can trade 1 Rotten Eclair for
Fresh Mints or a Rope Snake, and 2 Rotten Eclairs for Beef Jerky. You will
have to obtain the Rope Snake to move on at a certain point in the game, so
obtain at least one Rotten Eclair by fighting some Stinky Ghosts. If you
don't want to fight, you can also talk to one of the partying ghosts on the
second floor of the castle and it will give you as many as you want for
free; you will sometimes have to answer "yes" to its question to receive
one, and sometimes you will have to answer "no."
g)Rotten Milk
ふるいミルク "Furuimiruku"
(A discolored bottle of milk)
Use: recovers 10 HP; turns into Yogurt (recovers 80 HP) after a few minutes
Location: -3F of Osohe Castle
-1F of Osohe Castle, in the kitchen
Do not use this item until it turns into Yogurt.
h)Fresh Mint
すっきりミント "Sukkiriminto"
(Looks like three yellow flowers)
Use: cures nausea
Location: -1F of Osohe Castle, next to a sign
-1F of Osohe Castle, near the Hot Spring
-Ghost Merchant
You can obtain this item while making your way to the first floor of Osohe
Castle or by giving 1 Rotten Eclair to the Ghost Merchant. Use it when
Duster is feeling nauseous (indicated by a gray cloud).
i)Rope Snake
ヒモヘビ "Himohebi"
(A red snake)
Use: can be used to cross over small gaps; needed to progress through the
game
Obtained: trade one Rotten Eclair with the Ghost Merchant
At a few points in the castle, you will come across some small gaps that
impede your path. You will need to use the Rope Snake in order to cross
these gaps and move on. This item is regarded as an essential item and will
not take up inventory space.
j)Battle Memory
たたかいのきおく "Tatakainokioku"
(A yellow book)
Use: view all enemies you have encountered and practice fighting them
Location: 1F of Osohe Castle
This can be a very useful item, and I recommend you obtain it. With this
item, you can view all the enemies you have encountered in the game and
practice fighting them. This is a safe way to practice executing combos
since enemies will not attack you and you can fight for as long as you
want. To practice fighting an enemy, go into the inventory screen and
select the Key Icon. Look for an item that looks like a yellow book and
push the A button. Select the enemy you want to fight and push the START
button to go into battle. To stop fighting, select the EXIT icon at the
top of the screen.
k)Chick Bandana
ヒヨコのバンダナ "Hiyokonobandana"
(A yellow bandana)
Use: armor for Duster; equip on "head"
Location: 2F of Osohe Castle
Be sure to obtain and equip this item. Note that "chick" here means "baby
bird," not the other meaning.
l)Osohe Sketch
オソヘみとりず "Osohemitorizu"
Use: lets you view a map of the castle; press R to view it
Location: 2F of Osohe Castle, in the kitchen
This map (as well as all maps in the game) can be found in a gift box tied
with a blue ribbon.
m)Sprinting Bomb
ばしりだま "Bashiridama"
(A red ball with a white top and black lines coming out of it)
Use: inflicts about 150 HP of damage to all enemies on screen
Obtained: defeat the Strawberry Slime in the second floor kitchen of Osohe
Castle
Save this item for a boss battle or for when you get into a dangerous
situation.
n)Aquarius Bracelet
みずがめのうでわ "Mizugameudewa"
(A blue ring)
Use: armor for Duster; equip as "other"
Location: 2F of Osohe Castle
This item can be obtained as soon as you build a ladder up the ghosts'
party room. Equip this item and discard whatever item Duster was equipped
with before.
o)Durable Shoes
じょうぶなくつ "Joubunakutsu"
Use: weapon for Duster
Location: 3F of Osohe Castle
The Durable Shoes are located in the same room as the Ghost Knight, the
Ghost Sword, and the Ghost Shield. You do not have to fight those enemies
to obtain this weapon.
ENEMIES
a)Zombie Man/Zombie Lady
ゾンビマン / ゾンビレディー "Zonbiman/Zonbiredii"
HP: 95/87
Attacks
-Biting attack
Damage: 6~7 HP
-Be absentminded
Effect: none
-Be wobbly
Effect: none
Strategy
You should be able to defeat a zombie in two turns (one turn if you can
manage to get a 11~12 hit combo). These zombies seem to be vulnerable to
sleep, so use Duster's Hypnotic Pendulum if you want help in executing
rhythmic attacks.
-Duster: standard attack
Hypnotic Pendulum
b)Zombie Dog
いぬゾンビ "Inuzonbi"
HP: 115
Attacks
-Biting attack
Damage: 10~12 HP
-Growl at you
Effect: none
-Chase its own tail
Effect: none
Strategy
It should take about two or three turns to defeat the Zombie Dog. This
enemy's battle music rhythm is slightly different from other songs.
Instead of timing your button presses with the tempo of the music, you
have to follow the bass line of the song. I've found it to be slightly
harder then most songs, but you should be able to get about 2~5 hits in a
consistent manner. The Zombie Dog sometimes drops Nut Bread (recovers 30
HP).
-Duster: standard attack
c)Mobile Grave
あるくはかいし "Arukuhakaishi"
Type: Ghost
Vulnerable: Thunder, crying
HP: 156
Attacks
-Fall on you
Damage: 35~45 HP
-Fall down
Effect: none
-Edge closer
Effect: none
Strategy
With the Mobile Grave's high Offense and Defense, it is absolutely
essential that you attack with good combos. Even with 16 hit combos, it
will take about five or six turns to defeat this enemy. It may be better
to avoid this thing altogether, though defeating it will give you a
respectable 60 exp. points.
The Mobile Grave's battle music steadily increases its tempo from very
slow to very fast. To execute combos, time you button presses with each
quarter beat instead of each drum beat in the music (the drums sometimes
sound on each eighth beat). This is actually one of the easier songs to
execute combos with, so you should get the hang of it quickly.
-Duster: standard attack (with high combos)
d)Detached Leech
はなれなヒル "Hanarenahiru"
Type: Bug
Vulnerable: Freeze, crying
HP: 61
Attacks
-Biting attack
Damage: 4~6 HP
-Blood sucking attack
Damage: 10~11 HP
Strategy
You should be able to defeat the Detached Leech in one round with a one
or two hit combo. This enemy sometimes drops an Edible Mushroom (recovers
20 HP).
-Duster: standard attack
e)Spineless Lobster
まっかんち "Makkanchi"
Type: Organic
Vulnerable: Freeze, sleep
HP: 80
Attacks
-Swing its claw around
Damage: 13~14 HP
-Offense Up[alpha]
Effect: increase its Offense by about 20%
-Raise its claws
Effect: none
Strategy
You should be able to defeat the Spineless Lobster in about three rounds
or so. The rhythm of this enemy's battle music can be a little tricky,
but you should be consistently able to get about five or more hits. You
can also use Duster's Hypnotic Pendulum attack to put this enemy to sleep
to help you combo.
-Duster: standard attack
Hypnotic Pendulum
d)Stinky Ghost
くっさ〜いオバケ "Kussaaaiobake"
Type: Ghost
Vulnerable: Fire, crying
HP: 125
Attacks
-Standard attack
Damage: 10~13 HP
-Blow its stinky breath at you
Effect: feel nauseous (can't eat food items)
-Call for help
Effect: a Stinky Ghost may join the battle
Strategy
You should be able to defeat the Stinky Ghost in about two rounds. You
can also use Duster's Smoke Bomb to reduce the accuracy of this enemy's
attack, though I recommend you only use it when fighting against a group.
This enemy sometimes drops Rotten Eclairs; trade them with the Ghost
Merchant to obtain some items.
-Duster: standard attack
Smoke Bomb, if facing a group
e)Arachnid!
スパイダー! "Supaidaa!"
(A spider with a striped abdomen)
Type: Bug
Vulnerable: Freeze, sleep
HP: 60
Attacks
-Biting attack
Damage: 5~6 HP
-Shoot its web at you
Effect: solidify a single party member
-Fall from the ceiling
Effect: another Arachnid! joins the battle
Strategy
You should be able to defeat the Arachnid! with a one or two hit combo.
This enemy sometimes drops a Fresh Mint (cures nausea).
-Duster: standard attack
f)Big Bro
アニアニ "Aniani"
(A round creature with lanky arms and legs)
Type: mysterious creature
Vulnerable: crying
HP: 67
Attacks
-Fire[alpha]
Comments: This enemy will try to use PSI but will be unsuccessful.
-Freeze[beta]
-Lifeup[beta]
-Tremble in fear
Effect: none
-Bumble in fear
Effect: none
Strategy
You should be able to defeat the Big Bro in one or two turns. The poor
guy won't be able to attack you, so you should have no trouble against
it.
-Duster: standard attack
g)Barrel Man
タルマン "Taruman"
(A creature inside a broken barrel)
Type: mysterious creature
Vulnerable: Fire, crying
HP: 100
Attacks
-Standard attack
Damage: 8~10 HP
-Release a sweet fragrance
Effect: makes a party member fall asleep
Strategy
You should be able to defeat the Barrel Man in one or two turns. This
enemy sometimes drops Nut Bread (recovers 30 HP).
-Duster: Standard attack
h)Artsy Ghost
げいじゅつなオバケ "Geijutsunaobake"
(A ghost disguised as a painting)
Type: Ghost
Vulnerable: Fire, crying
HP: 187
Attacks
-Standard attack
Damage: 10~12 HP
-PK Freeze[alpha]
Damage: 29~31 HP
Effect: may solidify its target
-Critique itself
Effect: makes Duster unable to understand what it's talking about (i.e.
no effect)
Strategy
You should be able to defeat the Artsy Ghost in about three or four
turns. Note that, despite how fast this enemy's battle music sounds, its
rhythm is actually pretty slow.
-Duster: standard attack
i)Ghost Armor
オバケカッチュウ "Obakekacchuu"
(An empty knight armor)
Type: Ghost
Vulnerable: Thunder, sleep
Resistant: Fire
HP: ~100
Attacks
-Throw a punch
Damage: 8~10 HP
-Tackle
Damage: 18~20 HP
-Flash a pose
Effect: none
Strategy
Use the Hypnotic Pendulum and the Scary Mask to render the Ghost Armor
virtually harmless. It should take about four or five turns to defeat
this enemy.
The Ghost Armor sometimes drops Beef Jerky (recovers 60 HP).
-Duster: standard attack
Hypnotic Pendulum
recover with Beef Jerky, Cheese, or Yogurt if HP falls below 40
j)Violent Roach
あれ "Are"
(A Cockroach)
Type: Bug
Vulnerable: Freeze, sleep
HP: 88
Attacks
-Standard attack
Damage: 11~13 HP
-Leap forward and spread its wings
Effect: solidify a single party member
-Knit its brow
Effect: none
Strategy
You should be able to defeat the Violent Roach with a 7~8 hit combo.
-Duster: standard attack
k)Strawberry Slime
イチゴスライム "Ichigosuraimu"
(A spilled bottle of jam)
Type: mysterious creature
Vulnerable: Freeze, crying
HP: 182
Attacks
-Standard attack
Damage: 8~10 HP
-Shoot out its digestive fluids
Damage: 18~24 HP
-Release a sweet fragrance
Effect: puts a single party member to sleep
Strategy
The Strawberry Slime can be found on one of the tables in the second
floor kitchen of Osohe Castle. Be sure that Duster has a good amount of
HP before going into battle with this enemy, as it will take awhile to
defeat it and it can inflict a pretty good amount of damage. Use a food
item to recover if Duster's HP falls to 40 or below.
It may take about four to six turns to defeat the Strawberry Slime. You
can use a Smoke Bomb to make it start crying, but it only seems to affect
its standard attack and not its powerful fluid attack. You will get a
Sprinting Bomb (inflicts about 150 HP of damage to all enemies), as well
as 146 exp. points, for defeating this enemy.
-Duster: standard attack
Smoke Bomb
Beef Jerky, Cheese, or Yogurt if HP falls to 40 or below
l)Carpet Monster
カーペットモンスター "Kaapettomonsutaa"
(A creature with sharp teeth underneath a rug)
Type: Organic
Vulnerable: Fire, crying
HP: ~160
Attacks
-Biting attack
Damage: 10~15 HP
-Offense Up[alpha]
Effect: increases its Offense by about 20%
-Pull the carpet
Effect: trips (solidifies) a party member for two or three turns
-Growl at you
Effect: none
Strategy
It should take about two or three rounds to defeat the Carpet Monster.
Don't let Duster's HP get too low while fighting this enemy, however,
because it can immobilize you for a good while if it pulls the carpet
under Duster's feet.
The Carpet Monster's battle music rhythm is slightly different from other
songs. Instead of timing your button presses with the tempo of the music,
you have to follow the bass line of the song. I've found it to be
slightly harder then most songs, but you should be able to get about 2~5
hits in a consistent manner. This enemy sometimes drops Nut Bread
(recovers 30 HP).
-Duster: standard attack
m)Ghost Knight
オバケナイト "Obakenaito"
Type: Ghost
Vulnerable: Thunder, sleep
HP: 200
Attacks
-Stab with its sword
Damage: 29~31 HP
-Swing its sword around
Damage: 39~44 HP
-Offense Up[alpha]
Effect: increases the Ghost Knight's Offense by about 20%
-Defense Up[alpha]
Effect: increases the Ghost Knight's Defense by about 20%
Strategy
Use the Hypnotic Pendulum until the Ghost Knight falls asleep. The
Pendulum is not guaranteed to work, but it has a decent success rate.
Once asleep, use the Tickle Feather to decrease the Knight's Defense.
After three successful uses, the Knight's Defense should decrease by a
total of 12~14. This will increase the damage Duster inflicts with his
standard attack by about 50%.
If you don't want to decrease the Knight's Defense, you should still use
the Hypnotic Pendulum anyway. The Knight has a good chance of waking up
when attacked, however, so make sure you have a decent amount of HP.
This enemy sometimes drops Yogurt (recovers 80 HP) when defeated.
-Duster: Hypnotic Pendulum, when the Knight is awake
standard attack, when the Knight is asleep
Tickle Feather, "
n)Ghost Sword
オバケソード "Obakesoodo"
(A floating sword with a face)
Type: Ghost
Vulnerable: Thunder, sleep
Resistant: Fire
Attacks
-Stab attack
Damage: 18~22 HP
-Continuous attack
Damage: 6~8 HP
Comments: The Ghost Sword will attack twice when it uses this attack. The
above damage values are for one attack only.
-Make a wide grin
Effect: none
Strategy
You should be able to defeat the Ghost Sword in about three rounds. Use
Duster's Hypnotic Pendulum if you want to put this enemy to sleep.
-Duster: standard attack
Hypnotic Pendulum
o)Ghost Shield
オバケシールド "Obakeshiirudo"
(A floating shield with a face)
Type: Ghost
Vulnerable: Thunder, sleep
Resistant: Fire
Attacks
-Charge forward
Damage: 15~17 HP
-Make a wide grin
Effect: none
Strategy
You should be able to defeat the Ghost Shield in about three rounds. Use
Duster's Hypnotic Pendulum if you want to put this enemy to sleep.
-Duster: standard attack
Hypnotic Pendulum
p)Rockin' Ghost
オバケもくば "Obakemokuba"
(A white ghost riding a toy horse)
Type: Ghost
Vulnerable: Fire
HP: 152
Attacks
-Charge forward
Damage: 26~30 HP
-Stab with its spear
Damage: 16~18 HP
-Start a fight
Effect: attack another Rockin' Ghost
Comments: This enemy will only use this attack if you are fighting two
Rockin' Ghosts.
-Flash a disturbing smile
Effect: none
Strategy
You should be able to defeat the Rockin' Ghost in two or three rounds.
This enemy sometimes drops Beef Jerky (recovers 60 HP).
-Duster: standard attack
q)Pseudoor
トビラモドキ "Tobiramodoki"
(A ghost disguised as a door)
Type: Ghost
Vulnerable: Fire, crying
HP: 215
Attacks
-Standard attack
Damage: 9~13 HP
-Blow its stinky breath at you
Effect: makes a party member feel nauseous
-Shut its doors
Effect: reduce damage inflicted on the Pseudoor by half
Comments: The Pseudoor will not attack while its doors are closed.
-Flash a disturbing smile
Effect: none
Strategy
It should take two or three turns to defeat the Pseudoor. I would avoid
fighting this enemy altogether, as it can make Duster feel nauseous and
cause trouble for you if you've run out of Fresh Mints.
-Duster: standard attack
r)Mr. Passion
パッションさん "Passhonsan"
(A ghost conductor)
Type: Ghost
Vulnerable: Fire, crying
HP: ~630
Recommended Level: 14
Attacks
-Wildly swing his baton around
Damage: 27~31 HP
-Chuck a chair at you
Damage: 29~31 HP
-Fling candles at you
Damage: 8~11 HP
Comments: This attack hits twice. The above damage estimates are for one
hit only.
-Attack with a barrage of flying furniture
Damage: 15~20 HP
Comments: This attack will hit you three times. The above damage
estimates are for one hit only.
-Throw a mouse at you
Damage: 1~2 HP
-Get fired up
Effect: increase his Offense by about 20%
-Lose his mind in the music
Effect: none
Strategy
Before fighting the Mr. Passion, be sure that Duster's HP is near max and
that you have at least one Beef Jerky, Cheese, or Yogurt just in case
Duster takes a lot of damage early in the fight.
Use Duster's Smoke Bomb in the first round to reduce the accuracy of this
boss's attacks. Use the Scary Mask thereafter to decrease Mr. Passion's
Offense 2 or 3 times to make this fight much easier. Use the Scary Mask
again whenever this enemy increases its Offense. Once Mr. Passion is
rendered virtually harmless, use the Tickle Feather 1 or 2 times to
quicken his demise.
-Duster: (first turn) Smoke Bomb
(subsequent turns) Scary Mask
Tickle Feather
standard attack
WALKTHROUGH
The chapter will begin with a flashback of when Flint got out of jail, only
this time you will hear Flint thank Duster. You will then hear Wes's lecture
to Duster and the mission he gives you.
"Duster.
...not my son, but my pupil, Duster.
Listen!
The time has come...
No, it's not as if I was waiting for this moment. If possible...I wish
that it had not arrived.
But you and I have both been preparing for it.
It seems that the time for you to apply the things I have taught you has
come.
We still haven't seen the enemy.
But our way of life will change starting now.
Are you ready for it!
>Yes >No (if you answer "no," Wes will say a few extra things)
| Duster...
| It might've been better if we'd been born in a different time.
| I pushed you in your training when you were young, and the limp in your
| leg, as well as the fact that you don't fit in with the other people
| in town, is all my fault...at least, that's what I think.
| If you want to resent me, then by all means, resent me. If that makes
| you feel better then resent me all you want.
| But...you cannot choose your answer.
| Duster, listen carefully!
| This is not a test. It is a command.
Duster. I'm going to give you your task.
Sneak into Osohe Castle.
There, I want you find a "Certain Important Thing" and bring it back
here.
That "Certain Important Thing" is...
No...
I shouldn't have to tell you.
As a thief, you should be able to determine the value of what you are
stealing.
But still, do you want me to tell you a little bit about it?
>Yes >No (If you answer "yes," Wes will say a few extra things)
| It looks very, very important.
| How do I say this...it's shiny? Something like that.
| I'm not telling you anymore.
I have a few things prepared for you in the basement.
They are a thief's Seven World Wonde...I mean, a thief's Seven Tools.
Wait, were there seven?
Well, whatever.
Take them with you.
They should come in handy when you get into a fight."
Walk into the basement and open all the gift boxes. These will be Duster's
special attacks in battle:
Wall Staple Siren Beetle
Hypnotic Pendulum Smoke Bomb
Scary Mask Tickle Feather
-The Wall Staple can solidify a target for two or three rounds.
-The Siren Beetle makes an enemy turn around and unable to attack for two
turns. An enemy with its back turned has reduced Defense.
-The Hypnotic Pendulum makes an enemy fall asleep. Sleeping enemies cannot
do anything for several rounds but will likely wake up when attacked.
-The Smoke Bomb makes an enemy start uncontrollably crying, reducing the
accuracy of their physical attacks by about 50%.
-The Scary Mask decreases an enemy's Offense and the Feather decreases an
enemy's Defense by about 20% the first time and 8% the second and third
times they are used.
Exit the house and check behind it. There is a gift box hidden out of sight
that contains a Thunder Bomb, an item that can inflict about 80~120 HP of
electrical damage to all enemies on screen. Save this item for boss battles
or for when you are in a dangerous situation.
Walk south and cross the bridge to the west. Mapson is standing on the
bridge, and he will circle the location of Osohe Castle on your map if you
talk to him (press the R button to see your map).
Go into the main town square and attempt to head north. On the way, Duster
will bump into a strange man and a monkey. The man will apologize and they
will continue on their way.
Move north again and this time Duster will talk to Butch. Butch will show
Duster a large sack and tells him that it contains "money." He sold his
livestock to a traveler and got the sack of "money" in return, despite the
fact that people in Tatsumairi don't use "money." Duster doesn't exactly
know what "money" is and Butch himself doesn't seem too sure about it
either. But Butch thinks that "money" will be important in the future, and
decided to trust the traveler on the deal. He hides the sack in the well and
makes Duster promise to keep this a secret.
Move directly north through the Crossroad and into the graveyard. Once
there, Duster will be attacked by a group of four zombies. Individually,
these zombies aren't too strong, but a group of them can inflict a good
amount of damage. Use Duster's Hypnotic Pendulum attack if you want to put a
zombie to sleep and focus on defeating the other Zombies. If you attack with
good timing and get a 11~12 hit combo, you can defeat a Zombie in one turn.
Go directly north into the next area. Walk up to the edge of the moat and
examine the drawbridge. Attempt to go back south and you will run into an
ant. The ant will explain the "Sound Battle" system and how to execute
combos in battle by rhythmically attacking. Go south into the graveyard.
Aside from the Zombies, there are now Zombie Dogs and Mobile Graves lurking
in the graveyard. The Zombie Dogs aren't too hard, but the Mobile Graves can
inflict a large amount of damage if you don't attack with high combos. In
fact, even with 16-hit combos, it may take about five or six turns to defeat
it. You should avoid this enemy altogether (unless you want to level up) and
enter the gravedigger's house.
Go into the basement and open the two gift boxes there. They contain Dried
Meat and Cheese, both of which recover 60 HP. Push the empty book case from
either side to reveal a hidden passage and enter it.
The underground passage is a straightforward area with some leeches and
lobsters lurking inside. The leeches can easily be defeated with a two hit
combo, but the lobsters have a pretty high Defense and you may want to use
Duster's Hypnotic Pendulum to put them to sleep. There is a gift box here
that contains a Running Bomb, an item that inflicts about 100 HP of damage
to all enemies on screen; save it for a boss battle or for when you are in a
bad situation. There is also a gift box that contains a Nut Bread as well.
Once you go through the passage, you will find yourself inside Osohe
Castle's walls. Go directly north from where you emerge and you should see a
lightly colored vertical band on the wall. Examine the wall there and Duster
will begin building a ladder to the top.
Walk west along the roof and attempt to enter the castle. You will be
interrupted by an ant and it will start lecturing you again on executing
combos in battle. Once it finishes talking, enter the castle.
The castle is filled with ghosts, spiders, and other creepy things. The
ghosts can burp at Duster and make him feel nauseous, preventing him from
eating any food items. They can be defeating in just a couple turns. The
spiders can likewise be defeated quickly, but they can solidify you with
their webs and make things a little harder.
Once inside, you can go through the door to find a gift box that contains
some Rotten Milk. This item only recovers 10 HP at first, but after a few
minutes it will turn into Yogurt, which recovers 80 HP. To move on, dash
into the statue holding the giant ball and drop through the hole.
WARNING: If you dash into the statue from the right, the ball will drop on
Duster and end the game.
Do not open the gift box at the bottom of the hole. If you do, a ghost will
come out and burp in Duster's face, rendering him unable to eat food items.
Go into the next room and open the gift box; it contains a Fresh Mint. Use
this item when Duster is feeling nauseous and unable to eat to cure him; if
Duster is already feeling nauseous (indicated by a gray cloud symbol), don't
use the Fresh Mint just yet. There is a hot spring coming up that you can
use to cure him.
Go down to the first floor and you will enter the main hall. Examine the
exit to the south to unlock the door into the castle. Go through the west
door to find a hot spring and a Save Frog, as well as a gift box containing
a Fresh Mint. Enter the hot spring to recover HP and to cure nausea.
(2C1)
Go north through the main hall to find three doors in the next room. The
middle door leads to a Ghost Merchant, who will trade you items for some
Rotten Eclairs. You can trade 1 Rotten Eclair for a Rope Snake or a Fresh
Mint and 2 Rotten Eclairs for Beef Jerky. Rotten Eclairs are brown in color
and can be obtained by fighting Stinky Ghosts. You can also get as many as
you want for free from a ghost on the second floor (see below). You will
need to trade at least 1 Rotten Eclair for the Rope Snake, an item needed to
progress in the game.
The door on the left leads to a gift box that contains the Battle Memory.
This item can be very handy, and I recommend you obtain it. With this item,
you can view all the enemies you have encountered in the game and practice
fighting them. This is a safe way to practice executing combos since enemies
will not attack you and you can fight for as long as you want. To practice
fighting an enemy, go into the inventory screen and select the Key Icon.
Look for an item that looks like a yellow book and push the A button. Select
the enemy you want to fight and push the START button to go into battle. To
stop fighting, select the EXIT icon at the top of the screen.
If you enter the right door, you will enter the first floor kitchen. There
is a gift box here that contains Rotten Milk; do not use it until it turns
into Yogurt (recovers 80 HP) after a few minutes. There is another gift box
that contains Dried Meat in here as well. There is nothing down the ladder
from this room for now, so don't go down there unless you're really curious.
Enter the passage on the left and go up the stairs to the second floor.
Enter the first door you see to find a gift box containing a Chick Bandana.
Equip it on Duster's "head" to increase his Defense. The painting in this
room will attack you if you turn your back on it, but it should not be too
hard to defeat. Its PK Freeze attack can inflict about 30 HP of damage, so
make sure Duster is not low on HP. If you want to return to the hot spring
to recover, check the fireplace and Duster will fall through it to the first
floor.
Three of the Ghost Armors in the hallway will come to life and attack as you
try to walk through. If you are caught in a fight, put it to sleep with the
Hypnotic Pendulum and use the Scary Mask to reduce its Offense; it has a
pretty high HP count, Offense, and Defense, so you'll want to minimize the
damage you receive in the fight. It will take about four or five rounds to
defeat this enemy with combos.
In the next room, you will find a room full of partying ghosts. These ghosts
are friendly and you can talk to them. Talk to the ghost on the right side
of the table and it will give you as many Rotten Eclairs as you want. The
catch is you will sometimes have to answer "yes" to its question to receive
one and sometimes you will have to answer "no."
Enter the passage to the south and you will enter the kitchen. Open the gift
box tied with the blue ribbon in here to obtain a map of the castle (press R
to view it). You should also be able to see a moving jar on one of the
tables. The jar is a Strawberry Slime, and it is a pretty tough enemy. If
you want to fight it, make sure that Duster's HP is at least above 40 and
examine the jar. It will take about four to six turns to defeat this enemy.
You can use Duster's Smoke Bomb to make the Slime start crying and reduce
the accuracy of its standard attack. Eat some Beef Jerky, Cheese, or Yogurt
if Duster's HP falls to 40 or below. If you win, you will get 146 exp.
points and a Sprinting Bomb (inflicts about 150 HP of damage to all
enemies).
Go back into the party room and look for a dark, vertical band on the
northern wall. Examine it and Duster will build a ladder to the third floor.
If you go through the door to the south, you will eventually reach two gift
boxes. The gift box on the right contains an Aquarius Bracelet; equip it on
Duster as "other" and discard whatever was equipped on Duster before. The
other gift box contains a ghost that will burp in Duster's face and make him
feel nauseous, so don't open it.
Return to where the ladder was and go up to the edge of the gap. Press the A
button and Duster will hop across using the Rope Snake.
There is a Carpet Monster lurking underneath the rug here, but you should be
able to defeat it in two or three rounds (provided it does not solidify
you). Before talking to the ghost in front of the door, go into the room to
the left and save.
If you go back to the previous room and talk to the ghost standing in front
of the door, it will tell you that there is a very strong monster inside the
room. Enter the room and open the gift box to obtain the Durable Shoes.
Equip it and discard Duster's previous weapon. You can fight the Ghost Armor
and the ghost weapons in this room if you want, but you won't receive
anything other than experience points and possibly a Yogurt (recovers 80 HP)
for doing so. You can fight the Ghost Knight (basically an armed Ghost
Armor) by approaching the Ghost Armor in the middle. Use Duster's Hypnotic
Pendulum to put it to sleep and use the Tickle Feather to decrease its
Defense. If you execute high combos, you should be able to defeat the Knight
in three or four turns of attacking. You can also fight the Knight's weapons
individually by approaching them. This is a little easier than fighting the
Ghost Knight but I don't think you can receive anything as good as Yogurt
from the weapons.
Move up to the fourth floor and check the shining object on the ground. It
is a pendant that the mysterious person dropped. You cannot do anything with
it for now, but it will not take up any of your inventory space.
Before moving forward, make sure that you have a good amount of food items.
If not, you may want to obtain some Rotten Eclairs and trade them for Dried
Meat with the Ghost Merchant.
There are a couple of Ghost Horsies lurking in the next hallway. If you
fight both at once, they will sometimes attack each other. They should not
be too hard to defeat.
In the next room, there are some Barrel Men and some Pseudoors. All the
doors in this room are fake except for the one at the very end. These doors
can make Duster feel nauseous, so avoid fighting them. The Barrel Men should
be easy to defeat.
Enter the next room and you will find a ghost conductor. Before talking to
it, make sure that Duster's HP is near max and that you have at least two or
three Beef Jerky or a better food item. Talk to it and answer "no" when
prompted to fight it. Use a Smoke Bomb in the first round to reduce the
accuracy of this boss's attacks. If you have any Running Bombs or Sprinting
Bombs, use them to inflict about 100 HP of damage. Use a food item if
Duster's HP falls to 50 or 60 and below. This boss can inflict a lot of
damage, so don't get too careless.
Once the boss is defeated, you can examine the couch in this room to recover
Duster's HP. Walk into the next room and examine the Noble Spittoon in the
middle to take it.
Return to the previous room and examine the fire place to fall down to the
first floor. Go outside and talk to the gravedigger.
"Oh, yar Wes's son, what's-his-name.
If ya goin' back home, it's a lot faster and safer to cross the
drawbridge than goin' underground, ya know.
I'll give ya the key to the drawbridge."
Examine the drawbridge and Duster will lower it down. Return to Duster's
house.
_______________________________________________________________________________
_______________________________________________________________________________
2.Returning to Osohe Castle
Recommended Level: 14 -> 18
Outline
Talk to Wes
|
|
Go to Osohe Castle and defeat the Clayman
|
|
Return to the room where you found the pot
|
|
Meet Kumatora (2C2)
|
|
Go to the ninth floor and defeat the Oh-So-Snake
GIFT BOXES/ITEMS
a)Flea Charm
ノミのおまもり "Nominoomamori"
(A pentagonal charm)
Use: armor for Duster; equip on "body"
Obtained: from Thomas's Bazaar
gift box inside the Castle
Check Thomas’s Bazaar for the Flea Charm before going back to Osohe Castle.
Discard whatever Duster was equipped with before. You can obtain another
Flea Charm in a gift box in the castle, but I don't think you should equip
it on anybody but Duster.
b)Magic Gelatin
マジックゼリー "Majikkujerii"
(A yellow pile of jelly)
Use: recovers 20 PP
Obtained: gift box inside the Castle
Use this item when Kumatora's PP runs low.
c)Sprinting Bomb
ばしりだま "Bashiridama"
(A red ball with a white top)
Use: inflicts about 150 HP of damage to all enemies on screen
Location: 8F of Osohe Castle
Save this item for the last boss battle of this chapter.
d)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: 8F of Osohe Castle
Give this item to Duster and use it when you need to recover.
e)Magic Tart
マジックタルト "Majikkutaruto"
(Resembles a piece of pie)
Use: recovers 30 PP
Location: 9F of Osohe Castle
Use this item when Kumatora's PP runs low.
ENEMIES
a)Clayman
ネンドじん "Nendojin"
(A gray creature with an antenna on its head)
Type: Mysterious Creature
Vulnerable: Fire, crying
HP: ~880
Attacks
-Throw a punch
Damage: 20~27 HP
-Tackle
Damage: 35~40 HP
-Fall on top of you
Damage: 55~60 HP
Comments: The Clayman will lie on the ground and have reduced Defense and
be unable to attack for two rounds after it uses this attack.
-Be absentminded
Effect: none
Strategy
Use Duster's Smoke Bomb in the first round to reduce the accuracy of the
Clayman's attacks and reduce its Offense 2 or 3 times using the Scary
Mask. Attack with high combos and you should be able to defeat this enemy
in about six or seven rounds. You can use the Tickle Feather if you want,
but it likely won't shorten the battle by more than a round.
If you can't combo, the best strategy is probably the same as above,
though you may want to use the Tickle Feather 1 or 2 times. Don't bother
using the Thunder Bomb; it only inflicts about 45 HP of damage.
-Duster: (first round) Smoke Bomb
(second round+) Scary Mask (2 or 3 successful times)
Tickle Feather (1 or 2 successful times)
standard attack
Beef Jerky, Yogurt, or Cheese if HP falls to 50 or below
b)Pigmask
ブタマスク "Butamasuku"
(A soldier wearing a pig mask)
Type: Human
Vulnerable: Freeze, sleep
HP: 160
Attacks
-Fire a beam
Damage: 17~18 HP
-Kick
Damage: 10~13 HP
-Get angry
Effect: increases its Offense by about 20%
-Say something nasty
Effect: decrease Offense by about 20%
-Apologize
Effect: none
Strategy
You should be able to defeat the Pigmask in about one or two rounds. This
enemy sometimes drops a Bag of Pork Chips (recovers 50 HP).
-Duster: standard attack
c)Recon Mech
ていさつメカ "Teisatsumeka"
(A round floating robot)
Type: Mechanical
Vulnerable: Thunder, feeling strange
HP: 90
Attacks
-Fire a beam
Damage: 11~13 HP
-Sound an alarm
Effect: a Pigmask may join the battle
Strategy
You should be able to defeat the Recon Mech in one or two rounds.
-Duster: standard attack
d)Lingering Spirit
みれんタラタラ "Mirentaratara"
(A floating flame)
Type: Ghost
Vulnerable: Freeze, feeling strange
Resistant: Fire (does 0 HP of damage), Thunder (ditto)
HP: 65
Attacks
-Standard attack
Damage: 3~5 HP
-PK Fire[alpha]
Damage: 15~20 HP to all
Effect: may burn its targets
-Reveal the sadness of life
Effect: make a party member uncontrollably cry
-Is flickering
Effect: none
Strategy
The Flame has very high Defense, so standard attacks won't inflict much
damage. Have Kumatora use Freeze[alpha] (5 PP) instead to defeat it. This
enemy sometimes drops Magic Gelatin (recovers 20 PP).
-Duster: defend
Siren Beetle
standard attack
-Kumatora: Freeze[alpha] (5 PP)
e)Osohe Cape
オソヘマント "Osohemanto"
(A tattered cape)
Type: Ghost
Vulnerable: Fire, sleep
HP: 189
Attacks
-Standard attack
Damage: 15~21 HP
-PK Freeze[alpha]
Damage: 35~40 HP
Effect: may solidify its target
-PSI Magnet[alpha]
Effect: drains PP from a party member
-Shield[alpha]
Effect: reduces the damage inflicted by physical attacks by 50%
Strategy
You should be able to defeat the Osohe Cape in two or three rounds. This
enemy will sometimes drop a Peculiar Cheese (recovers 60 HP for Duster;
only 20 HP for Kumatora) when defeated.
The Osohe Cape's battle music steadily increases its tempo from very slow
to very fast. To execute combos, time you button presses with each
quarter beat instead of each drum beat in the music (the drums sometimes
sound on each eighth beat). This is actually one of the easier songs to
execute combos with, so you should get the hang of it very quickly.
-Duster: standard attack
-Kumatora: standard attack
PK Fire[alpha] (6 PP)
f)Oh-So-Snake
オソヘビ "Osohebi"
(A sea serpent)
Type: Organic
Vulnerable: Thunder
Recommended Level: 18
Attacks
-Biting attack
Damage: 20~30 HP
-Whip its tail around
Damage: 15~22 HP to all
-Cause a Tsunami
Damage: 50~60 HP to all
Comments: The Oh-So-Snake will not attack for a couple rounds after it
uses this attack. While submerged, all physical attacks will
inflict half damage.
-Coil attack
Effect: solidify a party member for two or three rounds
Strategy
If you're good at combos, have Duster use a Sprinting Bomb (if you have
any) in the first round and use standard attacks thereafter. Otherwise,
use up any Thunder or Running Bombs you may have before using standard
attacks. Have Kumatora use PK Thunder[alpha] (7 PP) in each round. If you
recovered the party before this battle, you should not have any problems.
Have Duster use a food item if anyone's HP falls to 60 or below. The
chapter will end soon after this battle, so don't be afraid to use up
your best items. The round after the Snake uses its Tsunami attack is a
good time to have Duster recover the party, as his standard attacks will
only inflict half damage while the snake is submerged. Have Kumatora use
Lifeup[alpha] (5 PP) if you desperately need to recover.
-Duster: (first round) Sprinting Bomb (a red ball with a white top)
standard attack
Beef Jerky or Yogurt, if anyone's HP falls to 60 or below
-Kumatora: PK Thunder[alpha] (7 PP)
Lifeup[alpha] (5 PP), as needed
WALKTHROUGH
Once back home, talk to Wes and Duster will show the Pot he obtained from
Osohe.
"Ahh, you're back earlier than I expected.
Show me what you've got.
This is...?!
This sheen...
This feel...
It's exquisite and finely made and, in a way, shiny!
Looks pretty good, huh?
This is indeed Osohe Castle's legendary noble spittoon that has been
passed down from generation to generation...
Good find!
I knew you could do it.
Duster.
You are...
...AN EVEN BIGGER IDIOT THAN I THOUGHT!!!"
[Wes breaks the pot]
"YOU FOOL YOU FOOL YOU FOOL!!
You don't even know what to steal, and you call yourself a thief?!
Anything else?! You fool!
You're not hiding any real winners from me, are you?!
Are you trying to amuse me by acting dumb?
You fool."
[Duster shows Wes the Pendant]
"...?!
Let me see that!
...th, this is...
...not what I wanted you to bring me...but, perhaps..."
[flashback to the person who dropped the Pendant]
"Duster.
I think that...
The person who owns that pendant...
Is the princess of Osohe Castle.
Duster.
Your first task ended in failure.
But this is no time for me to be calling you a fool all day.
I'll go with you.
We're going to Osohe Castle.
We're going to the room where you found that spittoon."
[Wes joins you]
Unlike the other uncontrollable party members that have joined you up to
this point in the game, Wes is actually a pretty helpful character. He can
solidify an enemy by throwing one of Duster's stinky socks, use a Thunder
Ball, and can inflict about 110 HP of damage with one of his special
attacks. His attacks are random, however, and he still wastes some of his
turns, so don't rely on him too much.
Go back to the main town square and go to Thomas's Bazaar. Get the Flea
Charm, equip it on Duster, and discard what was previously equipped. If the
Flea Charm isn't in stock, check back after triggering a cut-scene or
fighting a boss battle.
Go north to Osohe Castle. You will find that it has been taken over by the
Pig Army. Enter the castle and a couple of Pig Men will have a Clayman
attack you.
The Clayman is vulnerable to crying, so have Duster use his Smoke Bomb in
the first round to reduce the accuracy of this enemy's attacks. Thereafter,
attack with high combos and you should be able to defeat this enemy in about
six or seven rounds. Use a food item to recover if Duster's HP falls to
50~60 or below. Go to the hot spring to recover after the battle is over if
you need it.
Your destination is the room where you found the pot. On the way, you may
encounter some Pigmasks or some Recon Mechs, but you should be able to
defeat them in a couple rounds. If you need to recover once you get to the
fourth floor, you can examine the sofa in the Mr. Passion room to restore
your HP.
Once you get to your destination, examine the face on the wall. Wes will
open it for you.
"The treasure is behind this door.
It looks like someone's already opened it...
Like a short time ago.
The only person that could've opened this secret door is probably the
princess.
...Duster.
This is a little embarrassing, so look the other way."
[Wes starts dancing]
"Don't look!
It's not like I'm shaking my butt or anything."
[Wes finishes his dance]
"I taught you this dance when you were young.
I've told you a million times to dance when you don't know what else to
do...
I'm pretty sure the princess is in there.
Those pig men are still probably back in the hall.
Let's be careful! You fool!"
If you walk to the edge of the balcony in the next room, you will see a
needle stuck in the ground below. If you examine it, Wes will tell you that
the needle has been there from a long time ago, but Wes did not find out
what it was for even while he worked in this castle when he was younger.
It's not what you're looking for, however, so you move on.
(2C2)
In the next room, you will find the princess with her leg caught in a trap.
Wes and the princess will have a short conversation, and Wes will free her
from the trap. Once freed, she will spot the pendant that Duster was
holding, and take it back from him. She realizes that Duster is Wes's son,
and notices that Duster has a bit of bad breath. You will then be prompted
to give the girl a name. Her default name is "Kumatora," and she will join
you as your next party member.
Kumatora is a tomboyish and spunky girl that specializes in offensive PSI.
She can learn PK Fire, Freeze, and Thunder, as well as Lifeup and Healing
for recovery. To use Lifeup and Healing outside of battle, push START and
select the third icon. Once she learns them, Lifeup will appear at the top
of the list and Healing right below it. When Kumatora reaches a certain
level, she will fall under a fever. While feverish, a few white spots will
appear above her head, and you will not be able to dash. After walking a few
steps, the fever will go away and Kumatora will learn a new PSI move. All of
this will be explained by a "Wind of Gossip" that interrupts you a couple of
times in the castle.
Spend some time leveling up with the enemies in the area until Kumatora is
about level 13. The flame enemies here can only be defeated with Kumatora's
PK Freeze[alpha] (5 PP), but the other enemies here can be defeated with
standard attacks. Go back to the Mr. Passion room and examine the couch if
you need to recover HP/PP. Once Kumatora reaches level 13, she should learn
PK Thunder[alpha] (7 PP) and Lifeup[alpha] (5 PP). Move on at that point.
The areas ahead are all straightforward, and you should have no trouble
knowing where to go. Whenever you see a gap, press A at the edge and your
party will jump across using the Rope Snake. There are also a few gift boxes
ahead. The first one contains a Flea Charm, which you should equip on Duster
if he does not have one already. I don't recommend you equip it on Kumatora.
The next gift box contains Magic Gelatin. This food item recovers 20 PP, and
you should save it for an upcoming boss battle.
At a certain point, you will reach a room where there are three brooms
sweeping the ground. If your party comes into contact with one of these
brooms, you will be sent back to the room where the big trash can was. If
you get swept away by a broom, that broom will no longer be there when you
return. The two gift boxes in this room contain a Sprinting Bomb (inflicts
about 150 HP of damage to all enemies) and Beef Jerky (recovers 60 HP).
When you reach the ninth floor, you will find a gift box that contains a
Magic Tart (recovers 30 PP). Before moving on, you may want to rearrange
your party's inventory a bit. If you have any Nut Bread or other mediocre
food items, use them now to recover your party's HP to near max. Use some of
your PP recovery items if Kumatora's PP is low as well. If Kumatora is
carrying any offensive items, such as Running, Thunder, or Sprinting Bombs,
give them to Duster. Also give Duster your best food items. Go into the next
room when you are ready.
In the final room, you will find what you are looking for: the
"Hummingbird's Egg."
Wes:
"Right here, right here.
I hid it right here.
Duster.
This is that "Certain Important Thing" that I wanted you to get.
It's called the "Egg of Light," or the "Hummingbird's Egg."
Even I don't know what exactly this egg is.
The Hummingbird's Egg is a secret within a secret, a collection of
secrets...that's what it is, apparently."
Kumatora:
"This collection of secrets is what we need right now.
If we let this thing get into the wrong hands, its secrets will become
known and...it'll cause a lot of problems.
Whether this egg contains something hopeful or something terrible...we
don't know."
Wes:
"But this Hummingbird's Egg is our secret."
Kumatora:
"Hummingbird...
It's pretty ridiculous that this little egg contains all the world's
secrets."
Wes:
"It is indeed ridiculous, but what's even more ridiculous is this fool
here.
Duster.
You weren't able to retrieve the secrets hidden and concentrated like
condensed milk in this egg.
That alone makes you a fool! A failed thief!"
Kumatora:
"You shouldn't be calling your own son a fool like that. Besides, if he
really was a fool, he wouldn't know it.
Anyway, we can't let this egg fall into the bad guys' hands."
[Banging on the door]
Kumatora:
"Speak of the devil!"
Kumatora will then quickly grab the Hummingbird's Egg. Unfortunately, Wes
had made it so that if the Egg was removed, it would trigger a trap, and the
party falls through a hole in the ground.
The party falls into a pool of water at the bottom, and Duster and the Egg
go missing for a little while. When they reappear, Wes gives Duster an
apology of sorts for calling him a fool a total of 11 times and declares
that everything has worked out in the end. Unfortunately, just when the two
seemed to have made up, a sea serpent appears from under the water and
attacks.
This boss should not be too hard if you recovered beforehand. If you have a
Sprinting Bomb (looks like a red ball with a white top), use it in the first
round. If you are good at combos, have Duster use his standard attack
thereafter. Otherwise, use up any Thunder or Running Bombs you may have.
Have Kumatora use PK Thunder[alpha] (7 PP) in each round. Have Duster use a
food item if anyone's HP falls to 60 or below. The chapter will end soon
after this battle, so don't be afraid to use your best items.
Once the battle is over, the water will start to drain out of the pit and
pull the party along with it. Kumatora and Wes will wash up on the riverbank
in town and be rescued by Lighter and his son, Fel. Duster is nowhere to be
found, however, and Kumatora and Wes decide to go looking for him.
Go to the main town square and you will find Butch raising a ruckus.
Butch:
"Hey!
Wes!
Where the heck is Duster?!
Duster was the only one I told about the bag of money I hid in the well
and now it's gone! That means Duster took it, right?!
That's my money!
Lisa (a townswoman):
"Like we said before,
why do you even have something like that.
What in the world is 'money!'"
Brent (A townsman):
"Something strange is going on here."
Butch:
"Shut up, shut up, shut uuuup!
Aren't Wes and Duster supposed to be thieves?!
Since there's nothing to steal in town you guys weren't doing any
stealing, but once you see something as good as "money" you probably
couldn't help but take it couldn't you?!"
Kumatora:
"Wanna make something of it, you little punk!"
Butch:
"Who're you supposed to be...
A friend of these thieves?
Violence is wrooong!
Violence, violence!"
Flint:
"...
Wes.
Why don't we all just calm down.
Without Duster here, we won't figure out anything with all this arguing.
The townspeople and I all trust you. Let's just wait for Duster to return
for now."
Wes:
"That fool...
Hurry up and come back..."
You will then see the chapter summary.
-------------------------------------------------------------------------------
The same suspicious group that deformed the animals in the forest have begun
to transform the town and its people. There seems to be something bigger
hidden behind the actions of the suspicious traveler that gave Butch the
money.
However, it was not as if the people were wringing their hands and doing
nothing.
Flint, with his family torn apart.
Wes and his son Duster, the good thieves.
Kumatora, the princess that suddenly appeared.
Fate is trying to bring those who do good together.
As for that timid Lucas...where is he now?
-------------------------------------------------------------------------------
End of Chapter 2
"*Boing*
Would you like me to save what has happened up to this point?
>Yes >No"
*******************************************************************************
IX.Chapter 3: The Suspicious Peddler
*******************************************************************************
1.Going to Town
Recommended Level: 1 -> 10
Outline
Go to the round building and defeat the
Cactus Wolf (3C1)
|
|
Ride the Pork Bean to the Western end
of the Underground Highway
|
|
Defeat the three slimes and climb the ladder
|
|
Go to the Inn and talk to the innkeeper
|
|
Follow Fassad outside in the middle of
the night and return to your room afterwards
GIFT BOXES/ITEMS
a)Beef Jerky
ほしにく "Hoshiniku"
(A light brown slab of meat)
Use: recovers 60 HP
Location: -next to the oasis
-southern end of desert
-next to the Pork Bean
Food items will be Salsa's only means of recovery, so be sure to obtain and
hold on to this item.
b)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Location: -south of the oasis
-southern edge of the desert
-Underground Highway, in the tank hangar
c)Running Bomb
はしりだま "Hashiridama"
(A ball with strings coming out of it)
Use: inflicts about 100 HP of damage to all enemies on screen
Location: -southwest of the oasis
-next to a pile of bones
-Underground Highway, in the westernmost room
Be sure to obtain this item and use it against a group of enemies or in
boss fights.
d)Luxury Banana
こうきゅうバナナ "Koukyuubanana"
(A yellow banana)
Use: recovers 120 HP
Location: area south of the oasis
Fassad will steal the Luxury Banana away from you and eat it on his own
when you obtain it.
e)Bug Spray
ムシムシキラー "Mushimushikiraa"
(A rainbow colored spray can)
Use: inflicts about 300 HP of damage to Bug type enemies
Location: -southern area of the desert
-hallway at the bottom of the elevator
-Underground Highway, in the westernmost room
You can find the Bug Spray on the way to your destination.
f)Flea Charm
ノミのおまもり "Nominoomamori"
(A pentagonal charm)
Use: armor; equip on "body"
Obtained: defeat the Antlion that has trapped a save frog
Near the middle of the desert is a save frog that is trapped in an Antlion
whirlpool. Defeat the Antlion and you will obtain this item.
g)Aquarius Bracelet
みずがめのうでわ "Mizugamenoudewa"
(A blue ring)
Use: armor; equip as "other"
Obtained: northwest of the round white building
Obtain the Aquarius Bracelet and equip it before approaching the building
and fighting the mini-boss.
h)Underground Map
ちかつうろマップ "Chikatsuuromappu"
Use: provides a map of the underground area
Obtained: hallway at the bottom of the elevator
Press the R button while in the underground area to view this map.
i)Ancient Banana
むかしのバナナ "Mukashinobanana"
(A rotten banana)
Use: trips an opponent and inflicts about 50 HP of damage
Location: next to the Pork Bean
The Ancient Banana can be found in the room where you find the Pork Bean.
j)Chick Bandana
ヒヨコのバンダナ "Hiyokonobandana"
(A yellow bandana)
Use: armor; equip on "head"
Location: Underground Highway, in the tank hangar
Obtain and equip the Chick Bandana. The word "chick" here means baby bird,
not the other meaning.
k)Mosquito Charm
カのおまもり "Kanoomamori"
(A yellow pentagonal charm)
Use: armor; equip on "body"
Obtained: defeat the Sticky Slimes in the Underground Highway
Equip the Mosquito Charm and discard whatever was equipped before.
ENEMIES
a)Dung Beetle
フンコロガシ "Funkorogashi"
(A dung beetle on a ball of dung)
Type: Bug
Vulnerable: Freeze, sleep
HP: 43
Attacks
-Standard attack
Damage: 3~5 HP
-Earnestly roll its dung
Effect: none
Strategy
Fassad can defeat the Dung Beetle in one hit, so you can just sit back
and either defend or use Crowd Pleaser to prevent the Dung Beetle from
attacking.
This enemy sometimes drops Dung. Give it to the dung beetle next to the
oasis to earn 5 or 10 experience points.
-Salsa: Crowd Pleaser
b)Sand Lizard
すなトカゲ "Sunatokage"
Type: Organic
Vulnerable: Freeze, sleep
HP: 76
Attacks
-Standard attack
Damage: 7~8 HP
-Stare at you
Effect: none
Strategy
Have Salsa use Crowd Pleaser to prevent this enemy from attacking. Fassad
should take care of the rest.
This enemy sometimes drops Nut Bread (recovers 30 HP).
-Salsa: Crowd Pleaser
standard attack
c)Sara-Sara-Sahara
サラサラサハラ "Sarasarasahara"
(A flying saucer that looks like a face)
Type: Mysterious Creature
Vulnerable: Fire, sleep
HP: 88
Attacks
-Standard attack
Damage: 7~11 HP
-Shoot a baffling beam
Effect: makes a party member feel strange
Comments: If Salsa starts to fell strange, Fassad will use the shock
collar to inflict 1 HP of damage to Salsa and revert him back
to normal.
-Be swept by the wind
Effect: none
-Clank its jaws together
Effect: none
Strategy
Use Crows Pleaser to prevent this enemy from attacking. Fassad should
defeat this enemy in about two hits.
-Salsa: Crowd Pleaser
standard attack
d)Great Antlion
オオアリジゴク "Ooarijigoku"
(An antlion)
Type: Bug
Vulnerable: Freeze, sleep
HP: 121
Attacks
-Scissor attack
Damage: 19~21 HP
-Throw sand in your face
Effect: makes a party member uncontrollably cry
-Suck you in
Effect: solidify a party member
-Taunts you
Effect: none
Strategy
Crowd Pleaser and Apologize don't seem to work too well against this
enemy, and your standard attack won't inflict that much damage either. It
may be better to use Monkey Mimic or defend against this enemy and have
Fassad take care of it.
-Salsa: Monkey Mimic
defend
e)Cactus Wolf
サボテンウルフ "Sabotenurufu"
(A wolf with a cactus on its head)
Type: Organic Chimera
Vulnerable: Fire, crying
HP: 468
Attacks
-Cactus headbutt
Damage: 14~17 HP
-Biting attack
Damage: 9~11 HP
-Growl at you
Effect: none
Strategy
Have Salsa use Crowd Pleaser to try to solidify this enemy. It may not
work all the time, but it has a decent success rate so use it until it
works. While the Wolf is solidified, use standard attacks if you are good
at combos. Otherwise, use Dance to give yourself a slight edge. You can
also use Monkey Mimic if you want to take a more aggressive approach in
the fight.
Use a Nut Bread or Beef Jerky to recover if Salsa's HP falls to 20 or
below. This enemy may drop Beef Jerky when defeated.
-Salsa: Crowd Pleaser
Monkey Mimic
standard attacks, if you are good at combos
Dance, while the Wolf is solidified
Nut Bread or Beef Jerky, if HP falls to 20 or below
d)Violent Roach
あれ "Are"
(A Cockroach)
Type: Bug
Vulnerable: Freeze, sleep
HP: 88
Attacks
-Standard attack
Damage: 15~21 HP
-Leap forward and spread its wings
Effect: solidify a single party member
-Knit its brow
Effect: none
Strategy
You should be able to defeat the Violent Roach in one or two rounds with
Fassad.
-Salsa: standard attack
e)HUGE Pillbug
"Dodeka! Dangomushi"
Type: Bug
Vulnerable: Freeze, sleep
HP: ~70 HP
Attacks
-Roll at you
Damage: 9~11 HP
-Roll into a ball
Effect: increase its Defense by about 20%
Strategy
You should be able to defeat the HUGE Pillbug in one round. This enemy
sometimes drops Nut Bread (recovers 30 HP).
-Salsa: standard attack
f)Gooey Goo
ネバネバール "Nebanebaaru"
(A gray slime with three eyes)
Type: Mysterious Creature
Vulnerable: Freeze
HP: 92
Attacks
-Standard attack
Damage: 5~6 HP
-Shoot out its digestive fluids
Damage: 11~13 HP
-Divide itself
Effect: another Sticky Slime may join the battle
Strategy
Use a Running Bomb in the first turn. If you are good with combs, use
standard attacks thereafter. Otherwise, use Monkey Mimic. Use a food item
if Salsa's HP falls to about 20 or below.
The Gooey Goo will drop a Mosquito Charm (equip on "body") when defeated.
-Salsa: (first turn) Running Bomb
standard attacks, if you are good at combos
Monkey Mimic
Beef Jerky, if HP falls to 20 or below
WALKTHROUGH
The chapter will open with a male and female monkey being held hostage by
the Pigmask Army and a man named "Fassad."
Fassad:
"Listen up, you monkey!
If you don't do what we want, this girl monkey of yours...won't have much
longer to live.
If you do as you're told you can happily reunite, understand?!
You don't want your life...
as well as your...
girlfriend's life to both be forfeit now do you?!"
[Fassad shocks the monkey]
"How's that? You like it?
That neat little collar on your neck is no ordinary collar.
It's a device of justice that can administer your "punishment," even if
you manage to escape to the edges of the desert.
By the way, you don't have a name yet, do you?
You're going to need a name from now on.
We should give you a cute name, shouldn't we.
Nuheheheheh!"
You will then be prompted to give the monkey a name. His default name is
"Sarusa," which is a pun in Japanese for "monkey" (saru) and "salsa." I will
be referring to him as "Salsa" in the guide.
"Alright, you stupid monkey!
Salsa!
I'm only going to say this once, so listen carefully!
If you want to have a pleasant trip with me, just remember two things.
First, you and I are buddies.
...don't even try to run away from me.
Always show me affection. Understand?
>Yes >No (If you answer "no," Fassad will shock the monkey and
repeat himself)
Good, good.
Second, always do as I say.
If I tell you to dance, then dance!
If I tell you to laugh, laugh!
It's that simple. Understand!
>Yes >No
As long as you don't disobey me, you won't suffer.
Nuheheheheh.
What the...?
What's with that defiant look in your eyes...?
Dance!"
Push left on the control pad.
"Nuhahahaha.
It's almost embarrassing to watch your funny little monkey dance!
Dance something else."
Push right on the control pad.
"Good, good.
Now laugh!"
Push down on the control pad.
"Do a somersault!"
Push up on the control pad.
"Good, good.
Well done.
We look like a bona fide bright and happy entertaining duo."
[Everyone else leaves on the ship]
"...
You stupid monkey!
Only cry when I tell you to cry!
Don't cry on your own!
I'll punish you!"
[Fassad shocks Salsa]
"Hey!
How long are you going to lie there!
There's a round, white building to the east of here. That's where we're
going!"
Salsa is a pretty weak character who's only real strengths are his special
attacks:
Apologize Crowd Pleaser
Dance Monkey Mimic
Both Apologize and Crowd Pleaser will solidify an enemy for a few rounds.
Dance will have a random effect, such as increasing your Offense, Defense,
or Speed, and doing the opposite to the enemy. With Monkey Mimic, Salsa will
wait until the enemy attacks him and do the same attack against the enemy.
Other than Monkey Mimic, Salsa's special attacks are not always guaranteed
to work.
With Salsa relegated more to an assisting role, Fassad will end up being the
main attacker in your party. His standard attacks can inflict about 60 HP of
damage, and occasionally he will throw bombs that inflict about 200 HP of
damage. The enemies you will be facing are generally weak, so you shouldn't
have too much trouble.
(3C1)
Go to next area and you will come across an oasis. If you check the lake,
you can recover your HP, even though it smells like dung. There are three
gift boxes here that contain Beef Jerky (recovers 60 HP), Nut Bread
(recovers 30 HP), and a Running Bomb (inflicts about 100 HP of damage to all
enemies on screen). Be sure to obtain them.
Before moving on, you might want to level up Salsa a bit. The enemies here
are mostly weak, and Fassad should be able to defeat them in one or two
hits. Have Salsa use Crowd Pleaser to avoid being attacked and Fassad should
take care of the rest. If you fight the dung beetles, they will sometimes
drop a ball of Dung. Give the Dung to the dung beetle next to the oasis and
you will receive 5 or 10 experience points for each ball of Dung you give.
Move on once Salsa reaches level 5 or 6.
In the area to the south, there is a gift box that contains a Luxury Banana
near the entrance. If you obtain this item, Fassad will take it away from
you saying you don't deserve such a treat yet, and eat it on his own. Go
further south and you will reach a wide open area. To the southwest is a
gift box that contains Nut Bread (recovers 30 HP). There are some Antlions
lurking near it, so be careful of any whirlpools you may see. If you get
into a fight with one, have Salsa use Monkey Mimic or defend and have Fassad
defeat it.
There are three exits to the north you can take. The exit in the very
northwest corner leads to a small area full of Dung. You can obtain the Dung
and take it back to the dung beetle near the oasis for some experience if
you want. There are two other exits to the north. The exit on the right
leads to a save frog that is trapped by an Antlion. Defeat it to obtain a
Flea Charm (equip it on "body") and free the frog. The exit to the left
leads to your destination (as well as a mini-boss fight). There are two gift
boxes located near the exits that contain an Bug Spray (inflicts about 300
HP of damage to Bug type enemies) and a Running Bomb (inflicts about 100 HP
of damage to all enemies).
Northwest of the round white building is a gift box that contains an
Aquarius Bracelet. Be sure to obtain it and equip it before approaching the
building. When you approach the building, the Cactus Wolf guarding the
entrance will attack.
There are a number of ways you can approach this fight. You can use Crowd
Pleaser to try to solidify this enemy and use Dance while it's solidified to
give yourself a slight edge. You can also use standard attacks if you are
good at combos. Use Monkey Mimic if you'd rather fight more aggressively.
Use Nut Bread or Beef Jerky to recover if your HP falls to 20 or below. This
enemy may drop Beef Jerky when defeated. Enter the building once the way is
clear.
There is a gift box in the next area that contains another Bug Spray and an
area map. There are some Violent Roaches in the hallway but you should be
able to defeat them in one or two rounds. Keep walking south and into the
next area.
Fassad will stop you and explain that you are going to a primitive village
called Tatsumairi. It's quite a long way, but with the Pork Bean vehicle in
front of you, the trip will be much faster. Open the two gift boxes here to
obtain Beef Jerky and an Ancient Banana (inflicts about 50 HP of damage to a
single enemy). You can also examine the Amazing Capsule to recover your HP.
Walk down the ladder and Fassad will explain how to use the Pork Bean. To
enter, stand next to it and press the A button and answer "yes." Once on
board, use the Control Pad to move. To disembark, press B to stop and press
B again to get off.
While on the Pork Bean, you can run over any enemy in encounter and not have
to fight. The Pill Bug enemies in the tunnel are nothing special, so go
ahead and run them over.
Once you reach the area with the tanks, go south and disembark. Open the two
gift boxes to obtain a Chick Bandana (equip on "head") and Nut Bread.
Reenter the Pork Bean and go into the room to the west. Run over all the
Pill Bugs here and disembark. Open the gift boxes to obtain an Bug Spray and
a Running Bomb. Make sure you are near max HP and examine the slimes that
are blocking the ladder to fight them.
Use a Running Bomb in the first turn. Use standard attacks thereafter if you
are good at combos. Otherwise, use Monkey Mimic. Eat some Beef Jerky if your
HP falls to 20 or below. You may obtain a Mosquito Charm after the battle.
Equip it and discard whatever was equipped before.
When you climb to the top of the ladder and out into the graveyard, go south
to the Inn. On the way, you can meet and talk to Butch. Fassad will ask
Butch how he likes the bag of money he gave him and Butch will tell him that
he was just counting how much was in the bag. Keep walking south and this
time you will bump into Duster. Fassad will apologize and go on his way. You
will see a repeat of the scene from Chapter 2, where Butch hides the money
in the well, only this time you will see Fassad eavesdropping on the
conversation.
Enter the Inn and talk to the innkeeper. Fassad will ask how much it costs
to stay, but the inn does not take any money. Fassad will give them a bag of
money anyway, and the innkeeper figures they can use it as a doorstop. Enter
the room in the middle and Salsa will go to sleep.
In the middle of the night Fassad will wake up and go outside. Follow him
and you will overhear a conversation between him and the Pig Men in Osohe.
"...good.
You've reached Osohe Castle.
Wait until morning and then go in.
Everything is going well over here.
What...?
You spotted somebody in front of the castle?
You just saw him, huh?
Then forget about him.
It's probably just some drunk who's lost.
He walks with a limp?
I think I saw that guy too.
He has brown hair, acts a little gloomy, has bad breath, and looks like a
bum, right?
Don't worry about him.
...yeah, I'll let you take care of it.
Don't screw it up."
Fassad will then take Butch's bag of money out of the well and steal it. Go
back to your room and Salsa will go back to sleep. You can also run toward
Fassad and get caught if you want to.
_______________________________________________________________________________
_______________________________________________________________________________
2.Entertaining the Townsfolk
Recommended Level: 10
Outline
Walk out of the Inn
|
|
Talk to each person who has their hand raised,
then talk to Fassad
|
|
Go to the graveyard and take each Happiness
Box to those who raised their hands (3C2)
|
|
Return to Fassad and talk to him
|
|
Go to Osohe Castle
GIFT BOXES/ITEMS
a)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Obtained: -dance for the blond innkeeper
-dance for the baker
ENEMIES
a)Praying Mantis
カマキリ "Kamakiri"
Type: Bug
Vulnerable: Freeze, sleep
HP: 34
Attacks
-Swing its claws
Damage: 1~3 HP
-Raise its claws
Effect: none
Strategy
You should be able to defeat the Praying Mantis with a two hit combo.
This enemy sometimes drops a Nut (recovers 5 HP).
-Salsa: standard attack
b)Greedy Mouse
よくばりマウス "Yokubarimousu"
Type: Organic
Vulnerable: Fire, sleep
HP: 86
Attacks
-Biting attack
Damage: 15~20 HP
-Eat
Effect: the Greedy Mouse recovers about 10 HP
-Hide his food behind him
Effect: none
Strategy
Salsa has terrible Offense, so it may be better to use Crowd Pleaser to
solidify this enemy and run away. If you want to fight it, it will take
quite awhile.
-Salsa: Crowd Pleaser
run away
WALKTHROUGH
The next morning, Fassad will give Salsa a rude awakening. He will remind
Salsa to properly do his job in entertaining the town. If he succeeds,
Fassad promises to reunite Salsa with his girlfriend; otherwise, Salsa will
get more punishment.
Walk outside and Fassad will start speaking to the people.
"Alright, alright!
Everyone here at Tatsumairi gather around!
Why don't you all take a little break from all your hard work!"
Push down on the control pad.
"I have come here today to tell you the wonderful news about 'happiness!'"
Push left.
"...the blue sky.
The white clouds.
Bountiful harvests.
Healthy livestock.
Loving families and kind neighbors...
There are many wonderful things in this town!
But there is something missing.
A nagging uncertainty in the everyday peace.
Is it really okay for things to go on as they are now...?!
What if we could have more and more enjoyment in our lives?!
I'm sure many of you have asked yourselves that question at least once.
Mysterious creatures that were never seen in town before are wandering
around, and huge balloon-like objects are flying in the air!
Why?!
What is this world coming to?!
Furthermore!
Furthermore, ladies and gentlemen.
According to some rumors, there will soon be lightning strikes occurring
in this town everyday, so much so that the forest and the fields will be
consumed by fire!"
[A woman tilts her head]
"I see you're laughing there, ma'am.
I bet you're thinking that such a thing can't possibly happen?!
But I firmly believe what I'm saying will come true.
It's in times like this that we especially want to be happy.
To laugh and be happy everyday is the right way for people to live!
Now!
It is time for a little surprise!"
Push up.
"Happiness can be easily attained."
Push right.
"See my adorable monkey happily dancing...
Why, Salsa here has already attained happiness in his life."
Push down.
"Just how did little Salsa here attain happiness?
Those who are curious, please raise your hands.
Those who want happiness!!"
[Four people raise their hands]
"Okay, little Salsa!
Take the name of each hopeful person who wants to have happiness.
Please keep your hands raised, everyone."
Talk to each person who has their hands raised. Their names are Biff, Abby,
Isaac, and Abbot. They will tell Salsa their names and express a mixture of
curiosity and skepticism when you talk to them. Once you have talked to all
four of them, talk to Fassad.
"Everyone!
All we want is to give even just one of you happiness!
Those of you who didn't have their hands raised, think it over later and
don't hesitate to talk to me if you change your minds!
That's it for today's show.
May this town be filled with happiness!"
Push up.
"Have a wonderful day!"
Push down.
When you return to your room, Fassad will get a call.
"Yeah. It's me.
What happened?
Did you get what we needed?
What?!
There was somebody else in the castle?!
Just get him out of there, then...
What?!
You can't because he's too strong?
Alright.
I'll go over there when I finish up here. Find it by then."
(3C2)
When he hangs up, Fassad will tell Salsa to go to the graveyard and retrieve
the "Boxes of Happiness" hidden there. Go to the homes of those who raised
their hands earlier and give them one each. If you finish and come back to
the Inn within 22 minutes, Fassad promises to reward you with a banana.
Leave the room and talk to the blonde lady. Dance for her and she will give
you Nut Bread. If you want another one, you can go to the baker's house in
the northwest corner of the main town square and dance for the baker.
Go north to the graveyard and head toward the grave you came out of earlier.
The four Happiness Boxes will be there, as well as Mapson standing in front
of a grave. Talk to him and he will circle the location of each person's
house on your map.
Examine one of the boxes to pick it up. You will have to find and talk to
each person that raised their hand, then go back to the graveyard to pick up
and deliver the next box.
Abbot and Abby's house is in the northern edge of the main town square.
These two are brother and sister and will count as one household, so you
actually only have three boxes to deliver.
Biff is at the ranch in the southeast corner of town. He is standing outside
his house.
Isaac's house is in the forest. On the way, you may encounter some Mantises
and Greedy Mice. The Mantis can be defeated in one or two turns, but the
Greedy Mouse will probably take too long to defeat. Use Crowd Pleaser to
solidify it and run away.
When you deliver all three boxes, return to Fassad. He will tell you that
you were just over the time limit and punish you. Fassad's next task for you
is to go with him to Osohe Castle and take care of the problem there.
_______________________________________________________________________________
_______________________________________________________________________________
3.Back to Osohe
Recommended Level: 10 -> 11
Outline
Go to Osohe Castle
|
|
Go to the third floor and examine the gap
|
|
Go down to the basement and examine the
three panels on the wall
|
|
Examine the door and start dancing
|
|
Pull the lever in the basement
|
|
Head back to the Inn
|
|
Walk in front of the window on the right
|
|
Run into the forest
|
|
Defeat the Pork Tank
GIFT BOXES/ITEMS
a)Pisces Bracelet
うおのうでわ "Uonoudewa"
Use: armor; equip as "other"
Location: Osohe basement
The Pisces Bracelet can be found as soon as you climb down the ladder into
the area underneath Osohe Castle.
b)Beef Jerky
ほしにく "Hoshiniku"
(A light brown slab of meat)
Use: recovers 60 HP
Location: Osohe basement x2
c)Ancient Banana
むかしのバナナ "Mukashinobanana"
(A rotten brown banana)
Use: trips and inflicts about 50 HP of damage to a single enemy
Location: Osohe Basement
ENEMIES
a)Cheery Skeleton
ごようきスケルトン "Goyoukisukeruton"
Type: Zombie
Vulnerable: Fire, sleep
HP: 109
Attacks
-Throw a bone
Damage: 9~11 HP
-Tickle your body
Effect: decreases Defense by about 20%
-Dance
Effect: solidify a party member
Strategy
You should be able to defeat the Cheery Skeleton in two rounds.
-Salsa: standard attack, if you are good at combos
Crowd Pleaser
Monkey Mimic
b)Li'l Big Bro
アニアニオトウト "Anianiotouto"
(A big, round creature)
Type: Mysterious Creature
Vulnerable: Freeze, crying
HP: 138
Attacks
-Throw a punch
Damage: 11~13 HP
-Kick
Damage: 12~14 HP
-Tackle
Damage: 20~25 HP
-Make a scary face
Effect: decreases Offense by about 20%
Strategy
You should be able to defeat the Li'l Big Bro in two or three turns.
This enemy sometimes drops Beef Jerky (recovers 60 HP).
-Salsa: Monkey Mimic
Crowd Pleaser
c)Pork Tank
ブタせんしゃ "Butasensha"
(A large, white tank)
Type: Mechanical
Vulnerable: Thunder
Recommended Level: 12
Attacks (Phase 1)
-Charge forward
Damage: 28~35 HP
-Fire its cannon
Damage: 40~45 HP
-Run you over
Damage: 35~45 HP to all
-Discharge gas
Effect: makes the entire party uncontrollably cry
Attacks (Phase 2)
-Throw a tank shell
Damage: 17~21 HP
-Fire its cannon
Effect: none
-Emit a plume of black smoke
Effect: none
-The Pigmask gripes
Effect: none
-The Pigmask has a fit
Effect: none
-Be wobbly
Effect: none
Strategy
Before this battle begins, be sure that you go to the hot spring to
recover. Rearrange your items so that your best food items and offensive
items are in Salsa's inventory.
Have Salsa use any offensive items you may have. This includes Running
Bombs and Ancient Bananas. Once he runs out of items to use, have him use
Monkey Mimic or Dance. Kumatora should use PK Thunder[alpha] (7 PP) as
much as possible.
When a party member's HP falls to 40 or below, have Salsa use Beef Jerky
to recover. Have Kumatora use Lifeup[alpha] only when you really need to,
since you want her attacking on her turns.
After you inflict a certain amount of damage, the Pork Tank will break
down and the fight will enter its second phase. This phase is much easier
than the first, since the Tank now only has one viable attack that
inflicts about 20 HP of damage and will waste most of its turns. Have
Kumatora keep using Thunder[alpha] and recover with a food item or
Lifeup[alpha] as needed. The Tank's Defense will also be lower in this
phase, so you can actually have Salsa use his standard attack and inflict
significant damage.
-Salsa: Running Bombs and Ancient Bananas
Monkey Mimic
Dance
Beef Jerky, if a party member's HP falls to 40 or below
(phase 2) standard attack
-Kumatora: PK Thunder[alpha] (7 PP)
Lifeup[alpha], as needed
WALKTHROUGH
When you get to Osohe Castle, two Pig Men will tell Fassad what happened.
They have not found what they are looking for and they could not stop the
two intruders. Naturally, Fassad is not happy with this and tells them to
hurry up and chase after them.
Go to the third floor and examine the gap blocking your way. Climb back down
the ladder and Fassad will get a call. They have found the intruders, but
they escaped down into the basement with the artifact. Fassad tells Salsa to
go downstairs and find the entrance to the basement.
Go to the first floor kitchen and climb down the ladder. Eventually, you'll
reach a room with three panels on the wall and a door that looks like a
face. Examine the three panels and then go up to the door. Examine it and
four arrows will appear around Salsa. Push left or right to start dancing.
When the door opens, Fassad will reward you with a shock for a job well
done.
If you want to save, there is a ghost save frog that is initially invisible.
Walk along the left wall and it should appear. Walk down the ladder to move
on.
At the bottom of the ladder, you will find a gift box that contains a Pisces
Bracelet. Obtain and equip it on Salsa and discard whatever was equipped
before.
Walk to the east and you will come across two different paths. The top path
leads to a gift box that contains Beef Jerky (recovers 60 HP). The bottom
path leads to your destination. You cannot enter the door you see there just
yet, so don't worry about it for now.
At the bottom of the ladder, there are two gift boxes that contain an
Ancient Banana (inflicts about 50 HP of damage) and Beef Jerky. Go all the
way to the left and you will come across a lever. Answer "yes" when prompted
to pull it. You will see Duster, Wes, and Kumatora get washed away by the
water. A couple of Pig Men will come and tell Fassad that those three had
the artifact and got washed away with it. Fassad orders them to go chase
after them and decides to return to the Inn for some rest.
Go back upstairs and exit the castle. When you reach the moat, you will see
two Pig Men arguing with each other.
Fassad:
"What are you two doing!
Hurry up and get out of the way!"
Pig Man 1:
"Hey!
You heard him! Move!"
Pig Man 2:
"Mr. Fassad was talking to you! You move!"
Fassad:
"Sileeeeence!!
Who cares who moves! Both of you, get out of the way!!"
[They both move the tanks]
Fassad:
"Look how late it is! You idiots!"
Pig Man 1:
"It's your fault, stupid!"
Pig Man 2:
"Mr. Fassad was calling you an idiot!
You're stupid, stupid!"
Pig Man 1:
"I'm rubber and you're glue, so you're stupid, stupid!"
Fassad:
"Both of you idiots hurry up and go find them!!"
When you go back to the main town square, you will run into the argument
that took place at the end of Chapter 2.
Butch:
"Wasn't it you guys that let Duster escape?"
Wes:
"I did no such thing, nor do I have any reason to."
Fassad:
"Well, well, well everyone.
Who would've thought that anyone would steal the money I gave you.
...just as I thought, this town is already starting to have its
problems.
We should not allow any villains into this town and make it a place full
of suffering.
We should all strive to become happy...
This town is in a dangerous state!"
[Salsa goes up to Kumatora]
Kumatora:
"..."
Fassad:
"Is something wrong?
Do you like that young woman?
Now, now.
I'll give you lots of Luxury Bananas later, so lets go back to the Inn,
little Salsa."
Back at the Inn, Fassad scolds Salsa for approaching Kumatora and tells him
to go to sleep.
In the middle of the night, Salsa will be awakened by Kumatora's voice. Walk
in front of the window on the right, and you will find Kumatora and Wes
outside. They've come to help Salsa escape, and take him with them. Once
outside, the group tries to set him free.
Wes:
"You're safe now."
Kumatora:
"I didn't believe you were an ally of that cheating liar. You must have
some reason for going along with him, right? It must've been terrible."
Wes:
"Princess. You did a good thing.
Now, that fool, I mean Duster, is probably wandering around somewhere
with the Egg, so let's go find him and give him a good scolding. A fool
like him won't get hurt or sick no matter where he is at any time."
Kumatora:
"Yeah.
All we have to do is find Duster and the Egg with him.
Before that, though, let's free this monkey.
Gramps, why don't you sneak into that cheating liar's room while he's
still asleep and steal that machine from him."
Wes:
"Oh yeah.
I should've stolen it earlier. Wait here."
[Wes leaves]
Kumatora:
"Just a little while longer, monkey, and you'll be free.
It must've been tough."
[Salsa gets shocked]
Wes:
"Monkey.
I've stolen the machine.
I pressed it a little on my way back, but you didn't get shocked did you?
Sorry, sorry."
Kumatora:
"Monkey.
Go ahead and break it."
[Salsa breaks the machine]
Kumatora:
"Go, monkey. Go wherever you want. You're free now.
...is there a reason you can't run away? What is it?
I see, your girlfriend is being held hostage...a monkey hostage, huh...
Damn that lying jerk. What a dirty scumbag!"
Fassad:
"Yes, yes, did someone call me?
I am that dirty, lying scumbag...
...how dare you call me that!"
[Fassad and a group of Pig Men approach]
Fassad:
"It's a pleasure to meet you, Princess Kumatora...
Nuheheheheh."
You stupid monkey!
Thought you could escape, did you?!"
Kumatora:
"Of course he'll escape!
We're going to set him free!
(Gramps, monkey, you guys ready?)
(On the count of one, two, three...)"
[Wes and Salsa run away]
"(...we'll run away! Got it?)"
[Kumatora turns around]
"(...man, they're fast)"
[Kumatora runs away]
Fassad:
"Get them!
Don't let them escape!"
[Fassad calls on his phone]
"They're heading your way!
...I see. In that case, stand by. I'll be there soon."
[Fassad eats a banana]
"Heh heh heh heh...
You're not going anywhere.
Nuheh, Nuheheheheh!"
Head towards the forest when you regain control of the party. On your way,
you may bump into some Pigmasks and Recon Bots. Use PK Freeze[alpha] (5 PP)
to take care of the Pigmasks and use PK Thunder[alpha] (7 PP) to take care
of the Recon Bots. Enter the hot spring if you need to recover HP/PP. Also,
be sure to organize your inventory so that your best food items and
offensive items are in Salsa's inventory.
As you move north through the forest, your path will eventually be blocked
by a Pork Tank. Attempt to run back south, and you will become sandwiched by
a tank from below. The tank will attack and you will enter a boss fight.
This fight can be pretty tough, but if you have ample Beef Jerky in Salsa's
inventory, you should be fine. Have Salsa use up any offensive items you may
have, such as Running Bombs and Ancient Bananas, and use Monkey Mimic or
Dance thereafter. Have Kumatora use PK Thunder[alpha] (7 PP) as much as
possible. Have Salsa use Beef Jerky if a party member's HP falls to 40 or
below. Only use Lifeup[alpha] when you really need to, as you want Kumatora
attacking in her turns. When you inflict a certain amount of damage, the
Tank will break down and you will enter the easier second phase of the
fight. Keep using PK Thunder[alpha] and recover when a party member's HP
falls to 25 or below. You can have Salsa use his standard attack in this
phase to inflict a bit of extra damage.
At the end of the battle, Fassad will approach with a group of men and
another tank. Lucas will then unexpectedly enter the scene.
Fassad:
"Who are you?
Get out of here, kid!"
Pig Men:
"Shoo! Shoo!"
"Go away!"
"Little kid, little kid!"
[Lucas whistles and a baby Drago comes in]
Fassad:
"Oh my pork!
What's a Drago kid doing over here?
Get out of here, Drago kid!"
Pig Men:
"Shoo! Shoo!"
"Go away!"
"Little kid, little kid!"
When the Drago baby roars, an adult Drago will approach and scare away
Fassad's men.
Fassad:
"Hey!
Get back here!
Oh...em...stop...
Stop, let me go, please!"
Kumatora:
"Ha ha ha.
Feel good, monkey?"
[Salsa whistles and the Drago knocks Fassad away]
Fassad:
"Owwwwwiiiieeeeee!"
After Fassad is taken care of, Wes and Kumatora will say a few things to
Lucas, and you will see the chapter summary.
Wes:
"Lucas,
I heard that after your mother died, all you were doing was crying all
day, but it seems you were doing fine.
We're safe thanks to you.
Thank you, Lucas."
Kumatora:
"I guess this is the first time we meet.
Nice to meet you!
And thanks!
You saved us even without knowing what was going on.
It might be a little late, but why don't you have gramps here tell you
what happened."
Wes:
"Very well, I'll explain.
Lucas, you'll listen to my story, won't you?
>Yes >No" (It does not matter what you say)
[Wes tells the story]
Wes:
"...and that's what happened.
No, Lucas, I want you to stay here in Tatsumairi.
I'm sure Claus will come back soon.
Work together with Flint and protect this town.
I'll do whatever little I can to help.
Princess!
Please take care of Salsa.
As well as...finding that fool."
Kumatora:
"Lucas,
I have a feeling we're going to meet again.
Hang in there, alright!
Okay, monkey!
Let's go!"
-------------------------------------------------------------------------------
Tatsumairi Village is changing according to the newly arrived peddler's plans.
Only a few people were aware that everything that was once good about the town
was being broken down and thrown away. The townsfolk were becoming prosperous,
but they were also falling deeper into a treacherous darkness.
However, within that darkness, a weak little boy was starting to become
stronger.
Lucas is now trying to change this sad story into a brighter one.
The darker the night is, the brighter the sunrise will be. The once timid
Lucas is about to become that sunrise.
-------------------------------------------------------------------------------
End of Chapter 3
*Boing*
Would you like me to save what has happened up to this point?
>Yes >No
*******************************************************************************
X.Chapter 4: Chichibu Theater
*******************************************************************************
"Tatsumairi Village, 3 Years Later"
1.On the Tracks
Recommended Level: 10 -> 14
Outline
Check the mirror
|
|
Have Boney join you
|
|
Go to the train station and listen
to the conversation between Bronson and Jackie (4C1)
|
|
Go to the "Silver House" and talk to Wes (4C2)
|
|
Enter the train tunnel
|
|
Talk to Ionia in the hot spring and
learn how to use PSI
|
|
Go all the way east along the tracks
STORES
a)Thomas's Shop
(In the main town square)
_____________________________________________________
|Kid's Shirt | | |
|"Kodomonoshatsu" | Increases Defense by 7 | 100 DP |
|___________________|________________________|________|
|Kid's Hat | | |
|"Kodomonoboushi" | Increases Defense by 3 | 50 |
|___________________|________________________|________|
|Pisces Bracelet | | |
|"Uonoudewa" | Increases Defense by 7 | 160 |
|___________________|________________________|________|
|Sprinting Bomb | Inflicts 120~150 HP of | |
|"Bashiridama" | damage to all enemies | 200 |
|___________________|________________________|________|
|Antidote | | |
|"Dokukeshi" | Cures poison | 8 |
|___________________|________________________|________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|___________________|________________________|________|
|Alarm Cicada | | |
|"Mezamashizemi" | Cures sleep | 18 |
|___________________|________________________|________|
b)Caroline's Bakery
(In the main town square)
_________________________________________________________
|Nut Cookie | | |
|"Konomikukkii" | Recovers 15 HP | 8 DP |
|________________________|________________________|_______|
|Nut Bread | | |
|"Konomipan" | Recovers 30 HP | 12 |
|________________________|________________________|_______|
|Bread Roll | | |
|"Rourupan" | Recovers 60 HP | 30 |
|________________________|________________________|_______|
|Peculiar Cheese | Recovery value varies | |
|"Kusenoaruchiizu" | depending on character;| 20 |
| | 60 HP for Lucas | |
|________________________|________________________|_______|
|Fresh Milk | recovers 80 HP; turns | |
|"Shiboritatemiruku" | into Yogurt in a few | 60 |
| | minutes | |
|________________________|________________________|_______|
|Fresh Egg | | |
|"Umitatetamago" | recovers 80 HP | 40 |
|________________________|________________________|_______|
GIFT BOXES/ITEMS
a)Trivia Card 1
なぞなぞカード1 "Nazonazokaado1"
(A yellow card with a question mark)
Use: use against human enemies in battle
Location: in the YADO
The correct answer is "Older Sister."
b)Thunder Bomb
イカヅチだま "Ikazuchidama"
(A bomb with a lightning mark on it)
Use: inflicts about 80~100 HP of Thunder damage to all enemies on screen;
occasionally paralyzes enemies
Location: behind the "Silver House"
This item is located behind what was once Wes's house; it is in the same
location as in Chapter 2. I suggest you put this in Boney's inventory.
c)Dolphin Ossicle
イルカのじこつ "Irukanojikotsu"
Use: sell for 5 DP
Obtained: find them on the beaches
d)Sprinting Bomb
ばしりだま "Bashiridama"
(A red bomb with a white top)
Use: inflicts about 150 HP to all enemies on screen
Location: -northeast of the train station
-in the forest
-along the train tracks, in the sixth area
e)Bread Roll
ロールパン "Rourupan"
(A small, brown bread)
Use: recovers 60 HP
Location: northwest of the train station
in the forest
along the train tracks, in the second area
near the train station in front of the factory
f)Beef Jerky
ほしにく "Hoshiniku"
(A light brown slab of meat)
Use: recovers 60 HP
Location: southeast of the train station
in the forest, next to Isaac's house
g)Baked Yam
やきいも "Yakiimo"
(A brown potato with yellow insides)
Use: recovers 40 HP
Location: in the forest
h)Flea Powder
ノミとりパウダー "Nomitoripaudaa"
Use: removes any fleas
Location: next to the train station in front of the factory
This item isn't all that useful, but hold on to it if you have room in your
inventory. Don't be afraid to sell it if you want to.
ENEMIES
a)Slitherhen
にわとりヘビ "Niwatorihebi"
(A snake with a chicken head)
Type: Organic Chimera
Vulnerable: Freeze, paralysis
HP: 127
Attacks
-Peck with its beak
Damage: 15~21 HP
8~11 HP, if optimally equipped
-Coil around you
Effect: solidify a single party member
Strategy
You should be able to defeat the Slitherhen in one or two turns. This
enemy sometimes drops a Fresh Egg (recovers 80 HP; turns into a chicken
after a few minutes).
-Lucas: standard attack
-Boney: standard attack
b)Ramblin' Mushroom
あるくキノコ "Arukukinoko"
(A mushroom with legs)
Type: Organic
Vulnerable: Fire, paralysis
HP: 178
Attacks
-Standard attack
Damage: 9~11 HP
3~5 HP, if optimally equipped
-Scatter its spores
Effect: make a party member feel strange
-Be absentminded
Effect: none
Strategy
You should be able to defeat this enemy in one or two turns. If a party
member starts feeling strange from this enemy, your movement control will
become reversed outside of battle. The effect should wear off in a few
seconds, but you can also use Healing[alpha] (4 PP) if you want to revert
back to normal quickly.
This enemy sometimes drops an Edible Mushroom (recovers 20 HP).
-Lucas: standard attack
-Boney: standard attack
c)Squawking Stick
ぶんちょうぼう "Bunchoubou"
(A stick with a bird's head)
Type: Organic Chimera
Vulnerable: Fire, feeling strange
HP: 160
Attacks
-Peck with its beak
Damage: 9~11 HP
-"Chirp-chirp"
Effect: one or two additional enemies may join the battle
-Spin around
Effect: none
Strategy
Always attack and defeat this enemy first in battle. Lucas's PK Love
[alpha] (10 PP) can come in very handy against this enemy.
The rhythm pattern of this enemy's battle music is unique. The first two
beats are slow and are followed by three quick beats. You'll have to
follow the music closely to execute combos.
This enemy sometimes drops a Stick (increases Offense by 2).
-Lucas: standard attack
PK Love[alpha] (10 PP)
-Boney: standard attack
d)Muttshroom
きのこいぬ "Kinokonu"
(A dog with a mushroom for a head)
Type: Organic Chimera
Vulnerable: Fire, crying
HP: 248
Attacks
-Mushroom headbutt
Damage: 37~40 HP
20~30 HP, if optimally equipped
-Biting attack
Damage: 24~25 HP
15~20 HP, if optimally equipped
-Scatter some spores
Effect: make a party member feel strange
Strategy
You should be able to defeat this enemy in about two or three turns.
-Lucas: standard attack
-Boney: standard attack
e)Reconstructed Mole
かいぞうモグラ "Kaizoumogura"
(A mole with drills for hands)
Type: Mechanical Chimera
Vulnerable: Thunder, feeling strange
HP: 165
Attacks
-Drill attack
Damage: 35~38 HP
20~30 HP, if optimally equipped
-Call for help
Effect: another Reconstructed Mole may join the battle
-Has a big smile on its face
Effect: none
Strategy
You should be able to defeat the Reconstructed Mole in one or two rounds.
-Lucas: standard attack
-Boney: standard attack
f)Really Flying Mouse
トビマウストビマウス "Tobimausutobimausu"
(A mouse with a propeller around its neck)
Type: Mechanical Chimera
Vulnerable: Thunder, crying
HP: 130
Attacks
-Propeller attack
Damage: 15~21 HP
8~15 HP, if optimally equipped
-Biting attack
Damage: 10~15 HP
6~8 HP, if optimally equipped
-Charge forward
Damage: 25~30 HP
20~25 HP, if optimally equipped
Strategy
You should be able to defeat the Really Flying Mouse in one or two turns.
This enemy sometimes drops a Bread Roll (recovers 60 HP).
-Lucas: standard attack
-Boney: standard attack
g)Grated Yammonster
ばけトロロ "Baketororo"
(A brown thing with what looks like a propeller on its head)
Type: Organic
Vulnerable: Freeze, feeling strange
HP: 387
Attacks
-Standard attack
Damage: 50~70 HP
-PK Freeze[beta]
Damage: 90~130 HP
Effect: may solidify its target
Strategy
Avoid fighting this thing at all costs. It is too powerful for you now,
and it's stationary and easy to run around.
-Lucas: run away
PK Love[alpha] (10 PP), if learned
-Boney: defend
h)Big Spud Bug
おおこいもむし "Ookoimomushi"
(Resembles a purple caterpillar)
Type: Bug
Vulnerable: Freeze, crying
HP: 280
Attacks
-Standard attack
Damage: 55~60 HP
-Hypnosis[alpha]
Effect: puts a party member to sleep
-Has a big grin on its face
Effect: none
Strategy
Use PK Love[alpha] if you are fighting a group of these enemies and if
Lucas has learned PSI. Otherwise, you should be able to defeat this enemy
in about one or two rounds with good combos. Don't get into a fight until
you are properly equipped.
-Lucas: standard attack
PK Love[alpha], if learned
-Boney: standard attack
i)Cattlesnake
ウシヘビ "Ushihebi"
(A cow with a snake's neck)
Type: Organic Chimera
Vulnerable: Freeze, crying
HP: 786
Attacks
-Charge at you with its horns
Damage: 70~80 HP
-Swing its tail really hard
Damage: 60~70 HP
-Thrash around
Damage: 95~105 HP to all
-Stare at you
Effect: none
Strategy
Don't even think about fighting this enemy right now. It has very high
Offense and it takes too long to defeat, even with PSI and offensive
items. It moves very slowly outside of battle, so you should be able to
avoid it easily. If you manage to defeat it, you will get 536 experience
points and possibly Fresh Milk (turns into Yogurt in a few minutes).
-Lucas: run away
WALKTHROUGH
You can think of the first three chapters as something of a long
introduction. You finally get to control the main character of the game
starting in this chapter, and you will control him until the end. The real
meat of the game starts here, and things are going to get a little harder
from now on.
A lot has changed in the past three years in Tatsumairi Village. Most of the
townsfolk are not aware of how bad the Pig Men are and have allowed them to
transform and modernize the town. Almost all the inhabitants have placed in
their homes a "Box of Happiness," a device that resembles a TV or computer
monitor. Households that do not have this "Box of Happiness" get struck by
lightning on a regular basis, and nobody knows whether they are natural or
man-made. Lucas is one of the few that are aware of how bad the Pig Men are
and does not have a Box of Happiness in his home. As a result, his house
gets struck by lightning the most in the entire village, and his home has
become famous because of it.
Meanwhile, Flint spends most of his days paying his respects at Hinawa's
grave and going into the mountains to continue searching for Claus. Wes's
house as been turned into the "Silver House" retirement home where Alec
stays as well. Alec did not have a Box of Happiness and his home was
destroyed by a lightning strike. The ranch in the southeast corner of town
is now a training ground for the Pig Army, and Leder is mysteriously missing
in the Crossroad.
EarthBound fans will be treated with a familiar opening at the start of this
chapter. When Lucas wakes up, walk in front of the mirror and change your
clothes. You can go outside once you do so.
Talk to Boney outside of your house and he will join you. Walk away from
your house and on the way, you will be stopped by a save frog. It tells you
that it has something important to talk to you about. If you talk to it, it
will explain the basics of money. Buying goods is no longer free in town
like it was three years ago, and you will have to start using DP (stands for
"Dragon Power" apparently). Your save frogs will now act as your personal
bank account with which you can deposit or withdraw DP:
"*Boing*
Do you need something?
>Yes >No
Would you like to save or would you like a transaction?
>Save >DP Transaction"
Money is automatically accumulated and deposited into your account when you
defeat enemies, and you will have to talk to the save frogs to withdraw it.
Don't become reckless and withdraw all of your money, however, since the
amount of money you have on you will be cut in half if you are defeated in
battle. Press START outside of battle to view how much money you are
carrying and talk to the save frogs and select "DP Transaction" to see how
much is in your account.
Move north into the main town square. There, you will find Fassad speaking
again in the center of town, but he will just ignore you if you talk to him.
You can also enter the Inn and find a gift box that contains Trivia Card 1
(the answer is "Older Sister"). Go north into the Crossroad.
(4C1)
You can find gift boxes that contain Beef Jerky (recovers 60 HP), a
Sprinting Bomb (inflicts about 150 HP to all enemies) and a Bread Roll
(recovers 60 HP) in this area. Walk onto the train station platform and you
will see Bronson and Jackie come out.
Bronson:
"What're you talking about, Jackie.
You're crazy."
Jackie:
"But Duster's been gone for 3 years and we've seen no trace of him, right?
There's no doubt about it."
Bronson:
"Yes there is doubt about it!
Oh. Hey, it's Lucas.
What?
Oh no, it's just that,
there's this guy that plays bass
at "Club Chichibu" behind the factory,
and he looks a lot like Duster...
Jackie says he's sure it's him."
Jackie:
"But he looks so much like him...
I think we should tell Wes."
Bronson:
"I'd agree if it was a sure thing, but if we're wrong,
it'll make Wes feel worse.
All we saw was a guy that looks like Duster.
That's it.
We don't know any more than that.
Now, let's just go home, eat dinner, and watch the Happiness Box."
Jackie:
"I can agree to that!
I'm starving."
Bronson:
"See you, Lucas.
Say 'hi' to Flint for me."
Go back south and into the main town square. You will see Wes confront
Fassad and start arguing with him.
Wes:
"Fassad!
Don't mess this town up anymore!"
[Wes approaches]
Wes:
"Today's lightning strike was suspicious!
I know you guys are somehow manipulating these lightning bolts.
Leave this place!
Stop meddling with this town!"
Fassad:
"Well, well, if it isn't old man Wes.
If you keep knitting your brow like that,
you won't be able to attain happiness, you know?
You'll keep growing bald instead.
I have no idea what you're talking about.
Now, go home before you trip and hurt yourself."
[A Pigmask pulls a net over Wes]
Wes:
"Stop this violence!
I'm not a bug!
I'm an old man!"
[Wes gets pulled away and Lucas approaches]
Fassad (whispering):
"Lucas,
stop following me around!
Stop getting in my way!"
Fassad:
"Lucas...
I wish you'd get a Happiness Box for your home and become happy like
everyone else here.
How long are you going to keep me waiting?"
(4C2)
Go to the eastern part of town and go to where Wes's home once was. His
house is now the "Silver House" retirement home. If you check behind the
house, you can get a Thunder Bomb, just like in Chapter 2.
Go to the second floor and enter the door on the right. If you talk to the
man inside, he will be so thankful for your visit that he'll give you 50 DP.
He'll then comment about the nurses here having good figures, until Linda
comes in and warns him about "sekuhara" or sexual harassment.
Go back into the hallway and enter the door in the middle. Talk to Wes and
Lucas will tell him about the conversation between Bronson and Jackie. Wes
asks Lucas if he can go and confirm if it's Duster or not for him, since Wes
has been marked by Fassad and can't move around so freely. He'll give Lucas
a carrier pigeon, and asks that you use the pigeon to notify him if the man
is in fact Duster.
Go back to the Crossroad and attempt to go through the train tunnel. A Mr. T
look-alike will stop you and give you a map of the tunnel.
"Wait wait wait waaaaiit!
Thanks for waiting.
I don't know why, but it looks like
you're trying to go through the tunnel?
Since I can't stop you, I'll give you this."
["You got a map of the tunnel!"]
"Do you know what the most dangerous enemy
inside the tunnel is?
It's not the Cattlesnake or the Muttshroom.
It's the train. The trains are the most dangerous.
Be careful not to get hit by one."
The trains will occasionally run through the tunnel while you're inside, but
you cannot get hit by them. If you are on the tracks when a train comes,
Lucas and Boney will automatically jump out of the way in super slow-mo.
NOTE: Before going through the tunnel, you might want to go into the forest
first. There are gift boxes there that contain Beef Jerky, a Sprinting
Bomb, a Bread Roll (recovers 60 HP), and a Baked Yam (recovers 40 HP).
The enemies in the forest can be difficult, but it will be a good
opportunity to level up and earn money. Just be sure to avoid fighting
the brown creatures dug into the ground.
Try to avoid fighting any enemies in the tunnel until you reach the fourth
section. When you reach the fourth area, Boney will spot a pile of clothes
on the ground near a ladder. Climb up the ladder, enter the hot spring, and
talk to the person inside. It's Ionia, the Magypsy you met in Chapter 1, and
he will teach Lucas how to use PSI.
Lucas initially starts off with PK Love[alpha], Lifeup[alpha], and Healing
[alpha]. PK Love[alpha] (10 PP) is Lucas's special PSI attack that inflicts
120~150 HP of damage to all enemies on screen. It is a special move that
even the Magypsies cannot use. Lifeup[alpha] (5 PP) and Healing[alpha] (4
PP) are recovery moves that can be used both during and outside of battle.
Lifeup recovers about 60 HP when used, and Healing removes a single status
effect from a party member. You can also now take advantage of the Magic\
Butterflies that can be found in various places. If you touch one, you will
recover about 10~20 PP.
Spend some time leveling up in the area. Be liberal in your use of Lifeup
and PK Love when fighting and return to the hot spring when you need to
recover. If you need to save, there is a frog disguised as a Magic Butterfly
southeast of the hot spring:
"*Boing*
I am the Magic Butterfrog.
I can't say I'm proud of my name."
When Lucas reaches about level 12 or so, withdraw at least 360 DP from a
save frog and run back to town and go to Thomas's Shop. Buy a Kid's Shirt, a
Kid's Hat, and a Pisces Bracelet for Lucas and a Kid's Hat for Boney. Equip
them and sell whatever was previously equipped. Once you are optimally
equipped, you will receive much less damage from the enemies in the tunnel.
Go all the way through the tunnel. On the way, you will find gift boxes that
contain a Bread Roll (recovers 60 HP), and a Sprinting Bomb.
When you reach the end of the tracks, you will come across the train station
in front of a factory. The Cattlesnakes in this area are extremely strong,
so avoid fighting them. There is a gift box to the east that contains Flea
Powder (removes any fleas) and a gift box to the north that contains a Bread
Roll (recovers 60 HP).
EXTRAS
a)The Return of Mr. T?
Players of EarthBound should probably remember a NPC sprite model that
looked a lot like Mr. T. Well, he's back...sort of. He doesn't appear as
often as he used to, but he does appear at a couple points in the game.
At the start of the chapter, you will have to leave town by walking along
the train tracks. In order to do so, you first have to listen to the
conversation between Bronson and Jackie, and then talk to Wes. If you try
to walk along the train tracks before doing those two things, a Mr. T look-
alike will stop you. Each time you try to enter, the guy will pull you away
and say something different. It's quite humorous, and I though I'd put a
translation of what he says here.
FIRST TIME:
"Stop!"
[Mr. T pulls you away]
"It's dangerous to go in there!
What do you think you're doing!
I don't know what's going on with you
but you're young and you should value your life more!
Now get out of here!
Forget what happened.
Good bye!"
["You were saved"]
SECOND TIME:
"Stop!
[Mr. T pulls you away]
"It's you again!
I keep telling you, you're still young and
you should value your life more!
I don't know if it's just youthful recklessness but
why don't you try taking up an art or something!
It's not like I have a lot of free time!
Don't make me babysit you all day!
Good Bye!"
["You were saved"]
THIRD TIME:
"Danger!Danger!"
[Mr. T pulls you away]
"I thought it was you!
I'm begging you, please stop!
This is getting old really fast!
Go back home, alright?
Go home and stay out of trouble.
Forget about the tunnel."
["You were saved"]
FOURTH TIME:
"Whooooaaaa."
[Mr. T pulls you away]
"I was watching for you.
I thought you'd come...and here you are.
Now go home. OK?"
["You were saved"]
FIFTH TIME:
"Keep going! ...is what I'd like to say!"
[Mr. T pulls you away]
"You're just mocking me, aren't you?
My kindness,
My hospitality,
My thoughtfulness,
You're just mocking it all, right?
Right?
This is the last time.
I'm not stopping you anymore.
I'm not going to stop you the next time.
Now go home. OK?"
["You were saved"]
SIXTH TIME+:
"..."
[Mr. T pulls you away]
"...
..."
["You were saved"]
_______________________________________________________________________________
_______________________________________________________________________________
2.Child Labor
Recommended Level: 14
Outline
Enter the factory and talk to the blue
Pigmask to get a job
|
|
Transport three Claymen (4C3)
|
|
Talk to the blue Pigmask and obtain
the Ticket
|
|
Go north and ride the Ropeway up
to Club Chichibu
STORES
a)Vending Machine
(In front of the factory)
_____________________________________________________
|Fizzy Soda | | |
|"Kittsuisouda" | Recovers 20 HP | 6 DP |
|___________________|________________________|________|
|Beef Jerky | | |
|"Hoshiniku" | Recovers 60 HP | 26 |
|___________________|________________________|________|
|Antidote | | |
|"Dokukeshi" | Cures poison | 8 |
|___________________|________________________|________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|___________________|________________________|________|
|Eye Drops | | |
|"Megusuri" | Cures crying | 10 |
|___________________|________________________|________|
|Flea Powder | | |
|"Nomitoripaudaa" | Removes fleas | 30 |
|___________________|________________________|________|
GIFT BOXES/ITEMS
a)Eye Drops
めぐすり "Megusuri"
(A blue bottle)
Use: cures crying
Location: east of the factory
b)Area Map
このへんのちず "Konohennochizu"
Use: a map of the area outside the factory; press R to view it
Location: next to the Ropeway
WALKTHROUGH
The factory here employs many people from town and is used by the Pig Army
to mine the raw materials for their Claymen. Employees are the only ones
allowed to go to Club Chichibu, so you'll have to get a job here to move on.
Next to the entrance to the factory is a vending machine that looks like a
pig's face. Examine it if you want to buy or sell something. Enter the
factory.
Talk to the blue Pigmask inside.
"Hey!
Suspicious person!
What're you doing here?!
You want to go to Club Chichibu?!
That club is a special place where employees relax at the end of the day.
It's not a place for people who don't work.
If you really want to go, why don't you get a part-time job here.
How about it.
Wanna work?
>Yes >No (answer yes)
Alright then.
If that's the case, you're getting ahead of yourself.
Your job is to transport the Claymen.
First, go waaaay into the back.
Go down the ladder into the mine and you'll find the Claymen.
Find the Claymen that are low on energy and bring them up here.
Carry them one at a time and you'll be finished when you transport three
of them.
Just in case, I'll give you a map of the factory."
["You got a map of the factory!"]
"Also, make sure you write down that person's name.
Not your name.
You know...that.
That is, your
that...I mean, the guardian behind you
You know!
The p p p player's name.
Write it down neatly in roman letters."
You will then be prompted to enter your name again. The game uses your name
at the very end, but you can enter a joke name like "POOP" or whatever if
you want. Select the bottom right option to confirm.
When you're finished, the Pigmask will assign Boney a separate job and send
him to the back.
(4C3)
Go through the door and into the third room. There, you will find a ladder
and Boney on a treadmill. There is also an Amazing Capsule here if you want
to recover. Climb down the ladder into the mine.
Follow the white lines and go into the third area of the mine. You will find
a Clayman there that is moving a little slower than the rest and emits a
different sound when you examine it. Walk beside it and push it back toward
the entrance to the mine.
When you get to the entrance, push the Clayman close to the Pigmask and talk
to him. The Pigmask will bring down an elevator and push the Clayman onto
it.
When you get to the top, push the Clayman into the next room. Achat will
take it from you and charge it up.
Go back into the mine and do the same thing two more times. The second
Clayman is in the first area close to the ladder and the third one is in the
second area.
When you're finished, go back and talk to the blue Pigmask. He'll give you a
Ticket to the Ropeway and 200 DP of pay. You can come back and do the same
job later as much as you want, but you'll only get an additional 200 DP each
time you do so.
Leave the factory and go north. There is a Ropeway in the next area that
will take you to Club Chichibu.
NOTE: There isn't anything of real significance to the west or the east for
now. If you go west, you can find a couple of gift boxes that contain
a Saltwater Gun (inflicts 150~250 HP of damage to metallic enemies)
and a Magic Tart (recovers 30 PP), but there are strong enemies on the
way and you'll get a chance to get them later.
Open the gift box next to the Ropeway to obtain a map of the area. Talk to
the man standing next to the Ropeway and answer "yes" to his question. He
will check your Ticket and allow you to ride up to Club Chichibu.
_______________________________________________________________________________
_______________________________________________________________________________
3.Club Chichibu
Recommended Level: 14 -> 17
Outline
Enter the Club
|
|
Talk to Yoshikoshi (4C4)
|
|
Enter the theater and talk to everyone inside
|
|
Take a seat and watch the performance
|
|
Talk to Yoshikoshi in the lobby and
climb down the ladder
|
|
Go through the underground passage and
enter Yoshikoshi's room
|
|
Wait until Yoshikoshi walks out of the
shower and talk to her
|
|
Climb the ladder into the attic
|
|
Go through the attic and defeat
defeat the Jealous Bass (4C5)
|
|
Go into Duster/Tamekichi's room and
talk to Tamekichi (4C6)
|
|
Play Rock, Paper, Scissors against
the band members
|
|
Leave the club
STORES
a)DCMC Scalper
(In the lobby of Club Chichibu)
_______________________________________________________
|DCMC Pamphlet | Increases Offense by 8;| |
|"DCMCpanfu" | makes DCMC fans jealous| 100 DP |
|_____________________|________________________|________|
|DCMC Shirt | | |
|"DCMCshatsu" | Defense +10; Speed +1 | 360 |
|_____________________|________________________|________|
|DCMC Hat | | |
|"DCMCboushi" | Defense +7; Speed +2 | 200 |
|_____________________|________________________|________|
|DCMC Ring | | |
|"DCMCringu" | Defense +7; Speed +5 | 400 |
|_____________________|________________________|________|
|Pickled Veggie Plate | | |
|"Otsukemono" | Recovers 10 HP | 10 |
|_____________________|________________________|________|
b)Snack Bar
(In the lobby of Club Chichibu)
________________________________________________________
|Big City Soda | | |
|"Daitokaisouda" | Recovers 20 HP | 8 DP |
|______________________|________________________|________|
|Big City Coke | | |
|"Daitokai Koura" | Recovers 30 HP | 10 |
|______________________|________________________|________|
|Big City Burger | | |
|"Daitokaibaaga" | Recovers 100 HP | 60 |
|______________________|________________________|________|
|Bag of Big City Fries | | |
|"Daitokaipoteto" | Recovers 70 HP | 40 |
|______________________|________________________|________|
|Doggy Biscuit | | |
|"Inuyoukukki" | Recovers 60 HP for dogs| 16 |
|______________________|________________________|________|
c)Mouse Collector
(In the attic)
_____________________________________________________
|Better Stick | | |
|"Mashinabou" | Increases Offense by 20| 500 DP |
|___________________|________________________|________|
|Bread Roll | | |
|"Rourupan" | Recovers 60 HP | 30 |
|___________________|________________________|________|
|Antidote | | |
|"Dokukeshi" | Cures poison | 8 |
|___________________|________________________|________|
|Anti-Paralysis | | |
|"Shibiretori" | Cures paralysis | 14 |
|___________________|________________________|________|
|Sprinting Bomb | Inflicts 100~150 HP of | |
|"Bashiridama" | damage to all enemies | 200 |
|___________________|________________________|________|
|Pencil Rocket | Inflicts 150~300 HP of | |
|"Enpitsuroketto" | damage to all enemies | 500 |
|___________________|________________________|________|
|Bug Spray | Inflicts about 300 HP | |
|"Mushimushikiraa" | of damage to bugs | 100 |
|___________________|________________________|________|
|Made-You-Look | Makes an enemy turn | |
|"Bakagamiiru" | around | 50 |
|___________________|________________________|________|
GIFT BOXES/ITEMS
a)Made-You-Look
バカガミール "Bakagamiiru"
(Looks like a squid or something on a stick)
Use: makes an enemy turn around
Location: underground tunnel
The Made-You-Look can be found in the secret passage underneath the Club.
When used, it yells "What's that?!" in Japanese and may make a single enemy
turn around. While turned around, an enemy will not be able to attack. This
item has the identical effect as Duster's Siren Beetle special ability.
b)Saltwater Gun
シオミズデッポウ "Shiomizudeppou"
(Resembles a gun)
Use: inflicts 150~250 HP of damage to a mechanical enemy
Location: underground tunnel
This item is found next to the Made-You-Look. I recommend you put it in
Boney's inventory. Save them for later, as they will come in handy in a few
boss fights.
c)Attic Map
やねうらガイド "Yaneuragaido"
Use: provides a map of the attic; press R to view it
Location: north of the entrance into the attic
d)Attic Gift Boxes
Once you obtain the Attic Map, press R to view it. Notice how the passages
between each room is colored either red or blue. To get to the exit of this
area, you will have to go through the blue passages. The red passages, on
the other hand, sometimes lead to gift boxes. The directions I provide for
the gift boxes below will be based on that map and the colored passages.
1.Magic Tart (recovers 30 PP)
Location: from the first blue passage, enter the red passage on the
right
2.Antidote (cures poison)
Location: from the first blue passage, enter the red passage straight
ahead
3.Bug Spray (damages Bug type enemies)
Location: from the first blue passage, go left
4.Bag of Big City Fries (recovers 70 HP)
Location: from the room in the northeast corner, go through the red
passage
5.Sprinting Bomb (inflicts 100~150 HP of damage to all enemies)
Location: room in the northeast corner of the area
6.Something Wonderful (automatically recovers HP/PP)
Location: room in the southeast corner of the area
7.Magic Gelatin (recovers 20 PP)
Location: in the room near the center, on your way to the exit
e)Peculiar Cheese
クセのあるチーズ "Kusenoaruchiizu"
Use: recovers 60 HP for Lucas; 20 HP for Boney
Obtained: Talk to the elderly mouse in the southeast room
f)Nut Bread
このみパン "Konomipan"
(Round piece of bread with an X on top)
Use: recovers 30 HP
Obtained: Talk to the elderly mouse in the southeast room
ENEMIES
a)Slimy Slug
ねっとりナメクジ "Nettorinamekuji"
Type: Bug
Vulnerable: Fire, feeling strange
HP: 167
Attacks
-Standard attack
Damage: 14~16 HP
-Hypnosis[alpha]
Effect: makes a party member fall asleep
-Vacuum attack
Effect: reduces a party member's Offense and Defense by about 20%
-Fall from the ceiling
Effect: another Slimy Slug joins the battle
Strategy
You should be able to defeat this enemy in one or two turns. Use PK Love
[alpha] (10 PP) if you end up fighting a group.
-Lucas: standard attack
PK Love[alpha], if facing a group
-Boney: standard attack
b)Arachnid!!!!
スパイダー!!!! "Supaidaa!!!!"
(A spider with a striped abdomen)
Type: Bug
Vulnerable: Freeze, sleep
HP: 178
Attacks
-Biting attack
Damage: 7~16 HP
-Bite with its poisonous fangs
Damage: 7~16 HP
Effect: poisons its target
-Shoot spider silk out of its body
Effect: solidify a party member
Strategy
You should be able to defeat the Arachnid!!!! in one or two rounds.
Defeat this enemy first if it appears in a group to prevent getting
poisoned. If you do get poisoned, use Healing[alpha] (4 PP) or an
Antidote after the battle is over.
-Lucas: standard attack
-Boney: standard attack
c)Greedier Mouse
どんよくマウス "Donyokumausu"
Type: Organic
Vulnerable: Fire, sleep
HP: 140
Attacks
-Biting attack
Damage: 15~25 HP
-Eat its food
Effect: recovers about 30 HP
-Steal an item
Effect: steals a nonessential item from the party's inventory
Strategy
You should be able to defeat the Greedier Mouse in one or two rounds.
This enemy sometimes drops a Peculiar Cheese (recovers 60 HP for Lucas;
20 HP for Boney) or a Bag of Big City Fries (recovers 70 HP).
-Lucas: standard attack
-Boney: standard attack
d)Elder Batty
コウモリさま "Koumorisama"
Type: Organic
Vulnerable: Fire, feeling strange
HP: 288
Attacks
-Standard attack
Damage: 10~20 HP
-Think about the situation
Effect: makes itself feel strange
Strategy
You should be able to defeat this enemy in two or three turns.
-Lucas: standard attack
-Boney: standard attack
e)Gently Weeping Guitar
むせびなくギター "Musebinakugitaa"
(A living electrical guitar)
Type: Mysterious Creature
Vulnerable: crying
HP: 250
Attacks
-Standard attack
Damage: 20~30 HP
-Electrical shock attack
Damage: 25~35 HP to all
Strategy
You should be able to defeat the Gently Weeping Guitar in two or three
rounds. If you are good at combos, then it is possible to defeat this
enemy in one round.
-Lucas: standard attack
-Boney: standard attack
f)Beaten Drum
つつぬけドラム "Tsutsunukedoramu"
(A drum with a hole in it)
Type: Mysterious Creature
Vulnerable: Fire
HP: 312
Attacks
-Standard attack
Damage: 20~30 HP
Comments: The Beaten Drum seems to use this attack only after it has
changed the music to the marching song.
-8 beat attack
Damage: 15~20 HP
-Continuous attack
Damage: 10~15 HP
Comments: The Beaten Drum will attack twice when it uses this attack. The
above damage values are for one attack only. This enemy seems
to use this attack only after it has sped up the tempo of the
battle music.
-16 beat attack
Effect: speeds up the tempo of the battle music
Comments: This attack actually makes executing combos a little easier,
since it will make the rhythm more regular.
-Marching attack
Effect: slows down the rhythm of the battle music
Comments: This attack actually makes executing combos a little easier,
since it will make the rhythm more regular.
-March
Effect: none
-Stare at you
Effect: none
Strategy
You should be able to defeat the Beaten Drum in two or three rounds. The
rhythm of this enemy's initial battle music is a little tricky. The eighth
beat always comes immediately after the seventh beat, and you'll have to
listen very carefully to the music to get the timing right.
-Lucas: standard attack
-Boney: standard attack
g)Jealous Bass
しっとにくるうベース "Shittonikuruubeesu"
Type: Mysterious Creature
Vulnerable: Fire
Recommended Level: 17
Attacks
-Jam Session
Effect: the Jealous Bass and its cohorts initiate a multipronged attack
Damage: 20~35 HP, per hit
Comments: The Jealous Bass will attack twice and its cohorts will attack
once each when the Bass uses this attack.
-Get angry
Effect: Increases its Offense by about 20%
Comments: The Jealous Bass uses this move when its cohorts are defeated.
-Standard attack
Damage: 35~45 HP
-Single session attack
Damage: 20~30 HP to all
-Hypnosis[alpha]
Effect: puts a party member to sleep
Strategy
Before fighting this boss, be sure to recover at the elderly mice's home
in the southeast corner of the attic. Open up the three gift boxes to
recover your HP/PP.
Have Lucas use PK Love[alpha] (10 PP) in the first couple of rounds to
damage the initial group. Meanwhile, have Boney attack the Gently Weeping
Guitar first and the Beaten Drum second. You may have to recover Boney in
the second round, so have him use a food item like Beef Jerky or a Bread
Roll if needed while Lucas attacks.
Once the two minor enemies are defeated, the Bass will get angry and
increase its Offense by about 20%. At this point, have Lucas use Offense
Up[alpha] (6 PP) on Boney. Use Lifeup[alpha] (5 PP) if a party member's HP
falls to 40~50 or below and use standard attacks in other rounds. If you
need to recover both Lucas and Boney in a round, have Boney use a Beef
Jerky or a Bread Roll in addition to Lifeup[alpha]. Have Boney use his
standard attack as much as possible while Lucas both recovers and attacks.
The Bass should be defeated long before Lucas runs out of PP.
Note that, while the rhythm of this boss's battle music stays steady for
the most part, it does slow down slightly at a few points. Typically, I'm
able to get 10~16 hit combos in this fight, so hopefully you won't have
too much trouble either (combos help a lot against this boss).
-Lucas: (first two turns) PK Love[alpha] (10 PP)
(third turn) Offense Up[alpha] (6 PP) on Boney
Lifeup[alpha] (5 PP) when HP falls to 40~50 or below
standard attack
-Boney: standard attack
Beef Jerky or Bread Roll, as needed
WALKTHROUGH
At the top of the Ropeway, there are binoculars that you can look through if
you pay 1 DP. Through it, you can see a large tower and a building in the
distance.
Walk west and cross the bridge. If you open the gift box, you'll see a
firework fly into the air.
"Lucas opened the gift box.
It was fireworks.
...I see."
Before moving on, talk to the frog and withdraw all your money; you'll need
about 1000 DP to buy the optimal equipment.
Attempt to enter the club and the two bouncers, Skinhead and Kumahige (lit.
"Bearbeard"), will stop you. The club does not allow pets inside and the two
ask you to leave.
Lucas and Boney will then come back, only this time Boney will be disguised
as a boy.
Skinhead:
"Hey.
It's the guy that brought a dog earlier and...
a guy that looks like a dog..."
[Lucas and Boney try to go in]
Kumahige:
"Something's funny here!
Where did that dog from before go and
where did this guy that looks like a dog come from?!
Not only that, but you look underage!
*sniff sniff*
You smell underage and you smell like a dog!"
Skinhead:
"Now that you mention it, something is funny!
Guilty until proven innocent!
That's how we do things!
Go home! Go home!
You underage looking kid and dog-like guy!"
Kumahige:
"No wait!
Let's kick their butts!"
[Yoshikoshi, a waitress, comes out]
Yoshikoshi:
"Oh my!
If it isn't the underage looking Mr. Bu and
the dog-like Mr. Woof!
It looks like you two are still being mistaken for
being underage and being a dog, huh?
Tee hee."
Skinhead:
"Whaa?!
You guys know Ms. Yoshikoshi?"
Kumahige:
"Still,
something's suspicious!
Especially this dog-like guy over here.
Shake!
Don't look away from me!
Shake!
You can at least shake my hand can't you?
*Grin grin*"
Boney:
"*Whine*
(I can shake but...)"
Kumahige:
"...this guy is definitely dog-like but
I guess he's not a dog.
But, mister.
If you were a dog...
I bet you'd be a dog that could shake well.
Heh heh."
Yoshikoshi:
"Come on.
Forget about your worries and have some fun."
[Lucas opens the door]
Kumahige:
"Hey buddy.
Have a good time, alright."
Boney:
"*Woof*
(Boy, that was close...)"
Once inside, talk to the bearded guy to buy some equipment. Buy a DCMC
shirt, two DCMC Hats, and if you can afford it, a DCMC Ring and equip them.
(4C4)
Talk to Yoshikoshi and you'll find that it's Kumatora disguised as a
waitress.
Go into the stage and talk to everyone inside. Once you do, Boney will
suggest you take a seat. Answer "yes" to sit down.
Yoshikoshi will then come in and ask you what kind of drinks you want. Lucas
says "water," but Thomas, who's sitting at a nearby table, laughs at you and
orders you a Soda. When Yoshikoshi brings you your drinks, she whispers to
you and tells you to meet her in the lobby after the show. When she leaves,
the performance will begin, and the band DCMC will perform "King P.'s
Theme." While watching the band, pay attention to the bass player,
"Tamekichi."
When the song is over, talk to the waitress standing next to the exit.
Answer "yes" to her offer and she will give you a DCMC Pamphlet. Save this
item for later.
Walk out into the lobby and talk to Yoshikoshi standing on the right. Follow
her into the next room and climb down the ladder.
There are some Slimy Slugs in this underground passage, but they can be
easily defeated. If you walk south from the bottom of the ladder you will
find two gift boxes that contain a Saltwater Gun (150~250 HP of damage to
metallic enemies) and a "Made-You-Look" (makes an enemy turn around). I
recommend you put both in Boney's inventory if you obtain them. The
Saltwater Gun in particular will come in handy later.
Walk north and climb up the ladder to enter Yoshikoshi's room. She will be
taking a shower when you come in to wash off all the dirt and gunk from the
underground passage. Wait a few seconds and she will come out.
Yoshikoshi will tell you to take a shower after she is done. You will have
to answer yes to her offer, or else she will just keep asking you and will
eventually get mad and explode on you.
The text description that appears next basically says that the two talk
about what has happened in the last three years, such as how much Tatsumairi
Village has changed and how the band member Tamekichi looks like Duster.
Kumatora somehow managed to get inside the club in an effort to find Duster.
As long as Duster isn't found, the Hummingbird's Egg cannot be found either.
Duster seems to have lost his memory, but Kumatora asks Lucas to go and talk
to him and see if he can restore Duster's memory. Since there are guards in
the hall, Lucas will have to sneak through the ceiling to get into Duster's
room. Kumatora reveals a ladder that leads up into the attic, and she leaves
to gather up the entire band and tell them what's going on.
(4C5)
Climb up the ladder and go through the first door you see. Open the gift box
here to obtain the Attic Map (you can also talk to the guy here to store or
withdraw any items). You can also talk to the nearby mouse to buy some
items. If you can afford it, buy the Better Stick for Lucas and equip it on
him.
Press R and look at the map. Notice that each passage between rooms is
colored either blue or red. To get to the exit, always go through the blue
passages. If you go through the red passages you'll end up at a dead end,
but often times you'll also find a gift box. The gift boxes you'll find are:
1.Area Map
2.Magic Tart (recovers 30 PP)
Location: from the first blue passage, enter the red passage on the
right
3.Antidote (cures poison)
Location: from the first blue passage, enter the red passage straight
ahead
4.Bug Spray (damages Bug type enemies)
Location: from the first blue passage, go left
5.Bag of Big City Fries (recovers 70 HP)
Location: from the room in the northeast corner, go through the red
passage
6.Sprinting Bomb (inflicts 100~150 HP of damage to all enemies)
Location: room in the northeast corner
7.Magic Gelatin (recovers 20 PP)
Location: in the room near the center, on your way to the exit
The enemies in this area should not give you any trouble if you can execute
combos relatively well. If you get poisoned by any Arachnids!!! be sure to
use Healing[alpha] (4 PP) after the battle is over, and use Lifeup[alpha]
(5 PP) to recover if your HP falls to about 40 or below.
If you enter the room in the southeast corner of the area, you will enter
the home of two elderly mice. If you open the gift boxes in here, you will
obtain "something wonderful." That wonderful thing will make you feel warm
inside and recover both HP and PP. You can also talk to both mice and they
will give you a Nut Bread (recovers 30 HP) and a Peculiar Cheese (recovers
60 HP for Lucas; 20 HP for Boney). Be sure to visit this room before going
to the exit.
When you reach the exit, talk to the living Bass. It's upset because it was
replaced by a newer instrument and has been stuffed into the attic. It
decides to take its anger out on you and attacks with its buddies.
The Jealous Bass will be joined by a Gently Weeping Guitar and a Beaten
Drum. Have Lucas use PK Love[alpha] (10 PP) in the first two or three rounds
while Boney attacks the Gently Weeping Guitar first. The Gently Weeping
Guitar has less HP than the Beaten Drum and will be easier to defeat. Once
the two cohorts are defeated, the Bass will get angry and increases its
Offense by about 20%. Have Lucas use Offense Up[alpha] (6 PP) on Boney at
that point and use Lifeup[alpha] (5 PP) when a party member's HP falls to 40
or 50 and below. Have Boney use a food item like Beef Jerky or a Bread Roll
if you need to, but try to have him focus on attacking as much as possible.
When the Bass is defeated, answer "yes" when prompted to jump into the room
below.
(4C6)
Yoshikoshi (Kumatora) will be in the middle of talking things over with the
band. Talk to Tamekichi.
Duster/Tamekichi:
"Tondagossa. (This is DCMC's catch phrase greeting)
...Who are you?"
Yoshikoshi:
"He's your acquaintance I was talking about earlier.
Duster."
Tamekichi:
"Duster?
I'll admit I don't remember my real name
but I've lived as 'Tamekichi' for a few years now."
Yoshikoshi:
"Okay.
I understand Mr. Tamekichi.
Sorry but can you explain again what you remember for him."
Tamekichi:
"...alright.
I know that it's a very important time right now...
Before I came to Club Chichibu, I lost all memories I had of myself.
I didn't know who I was, where I came from, and where I was going.
But, for some reason, I was carrying a very important looking Egg.
I kept wandering around, without knowing where to go.
All I knew was that the Egg seemed very important.
I had to protect it at all costs...
I looked for a hiding place.
I kept on walking and walking until I hid it in a lump of clay in a
valley where no one would look.
I still remember that hiding spot.
It's at the top of a cliff near a waterfall..."
[Scene of a large tower]
Kumatora:
"...that's No Man's Valley! It's got to be, Duster!
The Egg we've been busting our butts to protect is there!
Let's go there right now!"
Tamekichi:
"...but, am I really Duster?
If I am this Duster,
then I'll have to leave the band...that's what it'll mean right?
Either Duster or Tamekichi has to disappear today...right?!
If I were Duster, then what will happen to DCMC?
If I were to go on living as Tamekichi, then what was that Egg for?
What should I do?!
I can't decide."
Jimmy Smith (a band member):
"...that's not for you to decide.
You have to ask fate."
Patchy (a band member):
"Yeah.
If fate dictates it,
then I'll gladly let Tamekichi go."
OJ (the bandleader):
"Fate, huh...
Let's ask fate.
There is an easy way, after all.
Whenever I'm unsure about something,
there's always this."
Tamekichi:
"...Rock, Paper, Scissors."
[Lucas approaches OJ]
OJ:
"Yeah.
We're going to play Rock, Paper, Scissors with this guy Lucas.
If he wins 5 times in a row against all of us, you'll go.
If he loses even once, you stay with DCMC and continue playing bass...
How does that sound?"
Tamekichi:
"Five times in a row...
Sounds good to me.
You there, that's fine with you, right."
OJ (to Lucas):
"You can begin whenever you're ready."
It doesn't matter who you play first."
You'll have to talk to each band member, including Tamekichi, and play Rock,
Paper, Scissors with them. You can play any member you like in any order,
but you'll have to play OJ, the bandleader, last. Talk to a band member and
three options will appear around you. Choose any hand you want. If you lose,
the band member will say that they made their move late, and ask for a
rematch. The game will give you as many chances as you want, so you can't
lose.
Once you've won against every band member, talk to OJ and play against him.
If you lose, the bouncer Kumahige will come in and interrupt the game,
forcing you to play again. You can't lose against OJ either, so select any
hand you want. Hell, he even tells you what hand he's going to use before
you play (it's Paper), so obviously the game wants you to win.
After you win, Yoshikoshi rushes outside and beats up the bouncers. She has
no reason to stay at the club anymore now that Duster is back, and she
changes back to her old self.
With Duster and Kumatora joining you, the party is now complete. Walk back
to the lobby and attempt to exit the club. On the way, you'll hear DCMC
perform the song "Bon Voyage, Amigo" as a farewell to Duster. At the end of
the song, Lucas will send out the carrier pigeon to let Wes know the good
news.
End of Chapter 4
"*Boing*
Would you like me to save what has happened up to this point?
>Yes >No"
*******************************************************************************
XI.Chapter 5: Thunder Tower
*******************************************************************************
1.Egg Hunt
Recommended Level: 17 -> 21
Outline
Return to Osohe Castle and
defeat Lord Passion to obtain the
Mystical Shoes (optional)
|
|
Reach the Egg's hiding spot (5C1)
|
|
Follow the broken Clayman (5C2)
STORES
a)Mole Collector
(Next to the hot spring, in the cave)
_____________________________________________________
|Better Stick | | |
|"Mashinabou" | Increases Offense by 20| 500 DP |
|___________________|________________________|________|
|Durable Gloves | | |
|"Joubunatebukuro" | Offense +16 | 300 |
|___________________|________________________|________|
|Sharp Shoes | | |
|"Surudoikutsu" | Offense +17 | 480 |
|___________________|________________________|________|
|Fly Charm | | |
|"Haenoomamori" | Defense +10 | 350 |
|___________________|________________________|________|
|Sparrow Bandana | | |
|"Suzumenobandana" | Defense +9 | 200 |
|___________________|________________________|________|
|Azure Ribbon | | |
|"Massaonaribon" | Defense +8 | 180 |
|___________________|________________________|________|
|Capricorn Bracelet | | |
|"Hitsujinoudewa" | Defense +9 | 600 |
|___________________|________________________|________|
b)Vending Machine (left)
(In front of the factory)
______________________________________________________
|Cup of Pork Noodles | | |
|"Tonkatsunuudoru" | Recovers 80 HP | 80 DP |
|____________________|________________________|________|
|Anti-Paralysis | | |
|"Shibiretori" | Cures paralysis | 14 |
|____________________|________________________|________|
|Fresh Mint | | |
|"Sukkiriminto" | Cures nausea | 16 |
|____________________|________________________|________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|____________________|________________________|________|
|Recollection Bell | | |
|"Nanikanohyoushi" | Cures memory loss | 20 |
|____________________|________________________|________|
|Eye Drops | | |
|"Megusuri" | Cures crying | 10 |
|____________________|________________________|________|
|Secret Herb | | |
|"Urakanpoo" | Cures status effects | 600 |
|____________________|________________________|________|
c)Vending Machine (right)
(In front of the factory)
_____________________________________________________
|Better Stick | | |
|"Mashinabou" | Increases Offense by 20| 500 DP |
|___________________|________________________|________|
|Durable Gloves | | |
|"Joubunatebukuro" | Offense +16 | 300 |
|___________________|________________________|________|
|Sharp Shoes | | |
|"Surudoikutsu" | Offense +17 | 480 |
|___________________|________________________|________|
|Fly Charm | | |
|"Haenoomamori" | Defense +10 | 350 |
|___________________|________________________|________|
|Sparrow Bandana | | |
|"Suzumenobandana" | Defense +9 | 200 |
|___________________|________________________|________|
|Azure Ribbon | | |
|"Massaonaribon" | Defense +8 | 180 |
|___________________|________________________|________|
|Capricorn Bracelet | | |
|"Hitsujinoudewa" | Defense +9 | 600 |
|___________________|________________________|________|
GIFT BOXES/ITEMS
a)Mystical Shoes
まぼろしのくつ "Maboroshinokutsu"
(Yellow shoes with wings)
Use: weapon for Duster
Obtained: defeat Lord Passion in Osohe Castle
This powerful item will increase Duster's max HP by 15, Offense by 40, IQ
by 5, and Speed by 7. After you defeat Lord Passion, examine the shoe on
the the ground to pick it up. It can only be obtained in this chapter. If
you equip this item, Duster will become much more powerful and make things
much easier for you.
b)Capricorn Bracelet
ひつじのうでわ "Hitsujinoudewa"
(A white ring)
Use: armor; equip as "other" for Lucas, Duster, or Kumatora
Location: in the mole hole
c)Pencil Rocket
えんぴつロケット "Enpitsuroketto"
(A pencil that looks like a rocket)
Use: inflicts 150~300 HP of damage to all enemies on screen
Location: in the mole hole
d)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: in the mole hole
e)Bag of Pork Chips
とんかつチップ "Tonkatsuchippu"
(A rectangular bag)
Use: recovers 50 HP
Location: near the bottom of the Thunder Tower
f)Secret Herb
うらカンポー "Urakanpoo"
(A pink bottle)
Use: heals all status effects and recovers party members with 0 HP to 25%
of max HP
Location: -near the bottom of the Thunder Tower
-one of the Pigmasks in the factory
ENEMIES
a)Lord Passion
パッションさま "Passhonsama"
(A ghost conductor wearing red)
Type: Ghost
Vulnerable: Fire
Attacks
-Wildly swing its baton around
Damage: 35~45 HP
-Throw a bunch of stuff at you
Damage: 50~60 HP to all
-Fling a candle at you
Damage: 25~35 HP
Comments: This attack hits twice. The above damage values are for one hit
only.
-Fly a shoe at you
Damage: 10~15 HP
-Play a sad melody
Effect: make a single target uncontrollably cry
-Play a paralyzing melody
Effect: paralyze a single target
Strategy
If you return to Osohe Castle in this chapter and enter the room where you
fought Mr. Passion, you will meet his upgraded version, Lord Passion. This
boss can only be fought in this chapter, and you will receive the Mystical
Shoes if you defeat him.
This boss if very powerful initially, so you should focus on decreasing
its stats while increasing yours. Have Lucas use Defense Up[alpha] (6 PP)
on Kumatora and Boney (use it on Duster and Lucas if you want to as well),
while Duster uses his Smoke Bomb to make it cry. Use Duster's Scary Mask
and Tickle Feather to decrease its Offense and Defense at least twice
each. If you are successful, Lord Passion will inflict much less damage
(about 50% less) in this fight and will occasionally miss.
Have Kumatora use PK Fire[alpha] (6 PP) or PK Thunder[alpha] (7 PP). PK
Thunder inflicts about 20~30 HP more damage but it may also miss once in
awhile. Have Boney attack and use food items to help in recovery. Use
Lifeup[alpha] (5 PP) or [beta] (9 PP) if a party member's HP falls to
50~60 or below.
Combos will help a lot in this fight, and luckily the battle music is not
too difficult. The rhythm will slow down in a few places, but it is always
consistent and never really tricky.
-Lucas: (first few turns) Defense Up[alpha] (6 PP)
standard attack
Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 50~60 or
below
-Duster: (first turn or more) Smoke Bomb, until successful
Scary Mask, until successful twice
Tickle Feather
standard attack
-Kumatora: PK Fire[alpha] (6 PP)
PK Thunder[alpha] (7 PP)
-Boney: standard attack
food item, as needed
b)Parental Kangashark
こもちカンガルーザメ "Komochikangaruuzame"
(Half kangaroo, half shark)
Type: Organic Chimera
Vulnerable: Freeze, crying
HP: 289
Attacks
-Let out a swift kick
Damage: 40~50 HP
-Biting attack
Damage: 20~30 HP
-Use a drop kick
Damage: 50~60 HP
-The Baby Kangashark cheers for its mother
Effect: recovers about 150 HP
Strategy
With good combos, you should be able to defeat this enemy in one round.
Don't be afraid to use Kumatora's Freeze[alpha] (5 PP) if you want to. If
it appears in a group, defeat it first. This enemy sometimes drops Beef
Jerky (recovers 60 HP) when defeated.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
Freeze[alpha]
-Boney: standard attack
c)Reconstructed Lion
かいぞうライオン "Kaizouraion"
(A lion's head with metal tentacles)
Type: Mechanical Chimera
Vulnerable: Thunder, sleep
HP: 325
Attacks
-Biting attack
Damage: 25~35 HP
-Breathe fire
Damage: 20~30 HP to all
-Coil attack
Effect: solidifies a single target
-Raise a battle cry
Effect: decrease Offense by about 20%
Strategy
With good combos, you should be able to defeat this enemy in one round.
If it appears in a group, put it to sleep with Duster's Hypnotic Pendulum
and defeat its cohorts first.
The rhythm of this enemy's battle music is a little tricky. The eighth
beat always comes almost immediately after the seventh beat, and you'll
have to listen very carefully to the music to get the timing right.
-Lucas: standard attack
-Duster: standard attack
Hypnotic Pendulum
-Kumatora: standard attack
-Boney: standard attack
d)Mecha-Turtle
カメメカ "Kamemeka"
(A turtle with a metallic back side)
Type: Mechanical Chimera
Vulnerable: Freeze, sleep
HP: 400
Attacks
-Throw itself onto you
Damage: 44~62
-Stare at you
Effect: none
-Turn around
Effect: exposes the weapons in its shell
-Gatling Gun
Damage: 3~6 HP
Comments: This attack will hit about six times. The damage values are for
each attack.
-Fire a tank shell
Damage: 65~75 HP
-Fire a missile
Damage: 35~45 HP to three party members
Strategy
Do not approach this enemy from the back. If you do, you will be facing
the powerful weapons inside its shell.
You should be able to defeat this enemy in one or two turns. Have Kumatora
use Freeze[alpha] (5 PP) to inflict extra damage.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: Freeze[alpha] (5 PP)
-Boney: standard attack
WALKTHROUGH
(5C1)
When you begin the chapter, you will find yourself in the area east of the
Ropeway. Move north and enter the cave.
NOTE: If you go back to town and enter Osohe Castle, you can battle an
upgraded Mr. Passion. Lord Passion, as he's now called, is very
powerful, and you will have a pretty challenging fight if you take him
on. Use status affecting moves, such as Defense Up[alpha] and Duster's
Scary Mask, to weaken him and use PK Fire or PK Thunder to attack (see
the ENEMIES section above for a detailed strategy). If you win, the
party will receive 1086 exp. points and a Mystical Shoes, a very
powerful weapon for Duster. This boss can only be fought in this
chapter.
Talk to the save frog inside and withdraw all your DP. You'll need the
astronomical sum of ~4000 DP to buy the optimal equipment from the mole.
If you can't afford it all, prioritize offensive items for Lucas and Duster
and defensive items for Kumatora and Boney. Keep in mind that you can find a
gift box that contains a Capricorn Bracelet (600 DP) in a little while, and
you can find another vendor that sells all of these items in an upcoming
area.
Move north from the cave and keep moving forward. The enemies in this area
are significantly tougher than what you have faced up until now, but they
are manageable if you use your party members' strengths well and execute
decent combos. Don't be afraid to use Freeze[alpha] (5 PP) when fighting
Kangaroo Sharks and Mecha-Turtles, and use PK Thunder[alpha] (7 PP) against
the Reconstructed Lions. Also, be sure not to approach the slow moving
turtles from the back, as you will be exposed to the weapons in its shell if
you do.
At the end of the first area, Boney will stop and take off his human
clothes. In the next area, you will see a bunch of holes in the ground.
Duster remembers entering a hole when he hid the Egg, but there was only one
hole when he came here last time and doesn't know which hole is the right
one. The correct hole is directly to the south of your starting position
past a tree. If you don't fall into the wrong holes, however, you will miss
out on gift boxes that contain a Capricorn Bracelet (armor; equip as
"other") a Pencil Rocket (inflicts 150~300 HP of damage to all enemies) and
a Beef Jerky (recovers 60 HP).
(5C2)
When you fall down the correct hole, walk all the way to the exit of the
underground area. Once outside, you will reach the hiding spot of the
Hummingbird's Egg. There's some dialogue in the ensuing scene, but you
should be able to understand what happens without any reading.
In the next area, you'll find gift boxes that contain Bags of Pork Chips
(recovers 50 HP) and a Secret Herb (cures all status effects and revives
battle weary party members with 25% of max HP). There are more of the same
enemies here, but they shouldn't give you too much trouble. Keep going
forward.
Eventually you will reach a factory. If you could not buy everything you
wanted from the mole earlier, you can buy the same items from the vending
machine on the right. You should hopefully be able to buy the optimum
equipment by now.
Enter the factory and you will run into three Pig Men having a conversation.
Pigmask 1:
"Do you take off your mask when you go to the bathroom?"
Pigmask 2:
"No, not really.
Do you?
Why? You're just gonna have to put it back on anyway."
Pigmask 1:
"Yeah, I take it off.
After all, there is that hook you can hang your mask on."
Pigmask 2:
"You idiot!
That's not for hanging your mask!
It's for hanging bags and umbrellas and things like that!"
Pigmask 3:
"...oh, oops.
I always thought it was for hanging our masks.
I was wondering why it was so hard to
hang my mask on that thing."
[Lucas and the party approach]
Pigmask 2:
"Who the heck are you.
What're you looking at!
Oh, wait! This guy is..."
[The Pigmask runs off and a blue Pigmask enters the room]
Blue Pigmask:
"Keep it down in here!
What are you guys do...
Oh!
I'm very, very sorry sir!
But if the commander is dressed in such poor looking clothes, it will
reflect badly on our men.
We have a change of clothes ready for you, sir, so please get dressed.
Your companions should get dressed as well."
[The party changes their clothes]
Blue Pigmask:
"This should do fine.
Now, if you'll excuse me, I'll be returning to my duties!"
[The Blue Pigmask leaves]
Duster:
"It looks like they're confusing us for somebody else.
Let's get going before they realize their mistake."
This factory is used by the Pig Army to make their Claymen. If you ask the
Pigmasks about any broken Claymen, they'll tell you that one was spotted
running to the back of the factory at very fast speed. Any malfunctioning
units automatically send themselves to the trash dump for disposal, and no
doubt this one is doing the same.
Talk to the Pigmask all the way to the left of your starting point and he
will give you a Secret Herb.
In the next room, there is an Amazing Capsule you can examine to recover HP/
PP. There is a boss battle coming up soon, so be sure to use it.
Walk all the way to the exit of the factory, and you will see the broken
Clayman, along with the Hummingbird's Egg, climb into a dump truck and be
taken away. The only thing you can do now is chase the truck.
_______________________________________________________________________________
_______________________________________________________________________________
2.Pork Bean Highway
Recommended Level: 21 -> 23
Outline
Defeat the Fierce Pork Trooper
|
|
Ride the Pork Bean north (5C3)
|
|
Recharge the Pork Bean
at an Energy Station (optional)
|
|
Find the mother mouse's seven kids and
obtain the Shield Snatcher (optional)
|
|
Drive to the dump and defeat the Forlorn Junk Heap
STORES
a)Pigmask Arms Dealer
(West of the northern Energy Station)
_______________________________________________________
|Pencil Rocket | Inflicts 100~300 HP of | |
|"Enpitsuroketto" | damage to all enemies | 500 DP |
|____________________|_________________________|________|
|Bomb | Inflicts about 200 HP | |
|"Bomu" | of damage to all enemies| 1000 |
|____________________|_________________________|________|
|Super Bomb | Inflicts 200~500 HP of | |
|"Suupaabomu" | damage to all enemies | 2000 |
|____________________|_________________________|________|
|New Year's Eve Bomb | Reduces all enemy's HP | |
|"Oomisoka" | to 1; does not work on | 3000 |
| | bosses | |
|____________________|_________________________|________|
|Saltwater Gun | Inflicts 150~250 HP to | |
|"Shiomizudeppou" | a metallic enemy | 400 |
|____________________|_________________________|________|
b)Snack Cart
(In front of the parking lot Cafe)
______________________________________________________
|Handy Yo-Yo | | |
|"Tegoronayouyou" | Increases Offense by 20| 650 DP |
|____________________|________________________|________|
|Souvenir Dress | | |
|"Omiyagewanpiisu" | Defense +13 | 1400 |
|____________________|________________________|________|
|Taurus Bracelet | | |
|"Ushinoudewa" | Defense +15 | 1200 |
|____________________|________________________|________|
|Bag of Pork Chips | | |
|"Tonkatsuchippu" | Recovers 50 HP | 28 |
|____________________|________________________|________|
|Cup of Pork Noodles | | |
|"Tonkatsunuudoru" | Recovers 80 HP | 80 |
|____________________|________________________|________|
|Fresh Mint | | |
|"Sukkiriminto" | Cures nausea | 16 |
|____________________|________________________|________|
|Secret Herb | | |
|"Urakanpoo" | Cures status effects | 600 |
|____________________|________________________|________|
GIFT BOXES/ITEMS
a)Highway Map
ハイウェイマップ "Haiweimappu"
Use: provides a map of the Highway; press R to view
Location: in a tunnel
b)Chic Gloves
シャープなてぶくろ "Shaapunatebukuro"
(A black glove with thin, long fingers)
Use: weapon for Kumatora
Location: near the center of the Highway area
c)Gemini Bracelet
ふたごのうでわ "Futagonoudewa"
Use: armor for Lucas; equip as "other"
Location: southwestern corner of the Highway
This rather powerful Bracelet will increase Offense by 10 and Defense by
12.
d)Doggy Biscuit
イヌようクッキー "Inuyoukukki"
Use: recovers 60 HP for dogs
Location: next to the southern Energy Station
e)Pencil Rocket
えんぴつロケット "Enpitsuroketto"
Use: inflicts 100~300 HP to all enemies on screen
Obtained: talk to the dog near the northern Energy Station and give it a
Doggy Biscuit (recovers 60 HP for dogs)
f)Brown Collar
ちゃのくびわ "Chanokubiwa"
(A collar with a yellow buckle)
Use: armor for Boney; equip on "Body"
Location: west of the Cafe
Obtain the Brown Collar before leaving the area. You will not be able to
come back and get it for awhile if you progress too far, and collars are
Boney's most important pieces of armor.
g)Knit Sweater
てあみのセーター "Teaminoseetaa"
(A sweater with "LEO" written on it)
Use: armor; equip on "body"
Obtained: repeatedly talk to Leo and open one of his gift boxes
This item is not a great defensive item, but its wearer will recover 1~3 HP
every turn. To obtain it, go into the tunnel east of the Cafe and enter the
cave to the south. Inside, you will find a guy surrounded by gift boxes.
Talk to him repeatedly, and eventually he will allow you to open one box
and obtain this item.
h)Shield Snatcher
シールドとりがみ "Shiirudotorigami"
(A wiggly hand made of paper)
Use: removes a shield from an enemy; can be used many times
Obtained: find the seven kids of the mouse mother
Near the middle of the Highway area, you will find a mouse who will ask you
to find her 7 lost kids. If you do this for her, she will give you the
Shield Snatcher, an item that can remove an enemy's shield. The seven kids'
locations are:
1.Southwestern most area of the Highway
2.Where you fought the Fierce Pork Trooper
3.Outside the factory
4.Near the northern Energy Station
5.On the bridge
6.In the tunnel east of the Cafe
7.In the cave south of the sixth mouse
Once you find the seven kids, talk to the mother again and she will give
you the Shield Snatcher. I recommend you put it in Boney's inventory.
ENEMIES
a)Wound-Up Road Hog
ぜんまいイノシシ "Zenmaiinoshishi"
(A boar on wheels)
Type: Mechanical Chimera
Vulnerable: Fire, crying
HP: 420
Attacks
-Charge forward
Damage: 75~85 HP
-Recklessly drive around
Damage: 50~65 HP to three party members
-Wind down
Effect: be unable to move for the rest of the battle
Strategy
You should be able to defeat this enemy in two or three rounds. It may
be possible to defeat it in one round with very good combos as well. The
Hog seems to run out of juice after two rounds, but you should be able to
defeat it by then.
The Wound-Up Road Hog sometimes drops a Secret Herb (cures all status
effects; revives battle weary party members to 25% of max HP).
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
b)Scrapped Robot
スクラップロボ "Sukurappurobo"
(A run-down yellow robot)
Type: Mechanical
Vulnerable: Thunder, paralysis
HP: 332
Attacks
-Standard attack
Damage: 15~25 HP
-Tackle you
Damage: 35~45 HP
-Release a stinky odor
Effect: make a party member feel nauseous
-Lose some parts
Effect: inflicts 20~30 HP of damage to itself
Strategy
This enemy is always feeling strange and often attacks itself or its
partners. You should be able to defeat it in one or two rounds. It will
sometimes drop an Anti-Paralysis (cures paralysis) when defeated.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
c)Fierce Pork Trooper
コワモテブタマスク "Kowamotebutamasuku"
(A muscular Pigmask with horns on its head)
Type: Human
Vulnerable: Fire, DCMC
Recommended Level: 21
Attacks
-Let out a swift blow to the head
Damage: 80~90 HP
Comments: This attack may cause party members to forget their special
abilities. Use Healing to recover.
-Tackle you
Damage: 100~120 HP
-Stick his arms out and spin around
Damage: 130~150 HP to two party members
-Charge at you like a bull
Damage: 15~20 HP
Comments: The Scary Pigmask will hit about 7 times with this attack. The
above damage values are for each hit.
-Use an Offense Spray
Effect: increase its Offense by 40%
-Say something nasty
Effect: decrease a single target's Offense by about 20%
-Eat a Bag of Pork Chips
Effect: recovers about 160 HP
-Sniff you
Effect: none
Strategy
If you have any DCMC items, such as the DCMC Pamphlet or a DCMC Hat,
select the item from your inventory and target the Fierce Pork Trooper.
This will make the Trooper jealous and he will be unable to attack for
two or three turns. Use the DCMC item again whenever the Trooper recovers
and you will greatly hinder its ability to fight. It's probably best to
give the DCMC item to Boney, since he will likely have the highest Speed.
Even with the DCMC item, the Trooper will still be able to attack in the
rounds he recovers. Those few attacks can cause a lot of damage, so have
Duster use his Scary Mask to decrease his Offense until you are
successful at least three times. Meanwhile, have Kumatora use Fire[alpha]
(6 PP) in each round and have Lucas use his standard attack or Lifeup as
needed.
By the off chance you don't have a DCMC item, it's still possible to
defeat this boss. It's just going to be a lot harder, and you'll probably
use up a few recovery items. Have Duster use his Scary Mask in
conjunction with Kumatora's Offense Down[alpha] (7 PP). Meanwhile, have
Lucas use Defense Up[alpha] (6 PP) at least once on each party member
while using Lifeup to keep the party alive. Have Boney use food items to
assist with recovery. Once you have decreased the Trooper's Offense and
increased the party's Defense, the Trooper should only inflict about 20
to 30 HP of damage with his attacks. Once you get to this point, the
fight should be easy. You can also use Duster's Tickle Feather to
decrease the Trooper's Defense to end the fight faster.
This boss will drop a Pickled Veggie Plate (recovers 10 HP) when
defeated.
-Lucas: standard attack
Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed
DCMC Hat, if you don't have a DCMC Pamphlet
Defense Up[alpha] (6 PP), if a DCMC item is not available
-Duster: (first three or more turns) Scary Mask
standard attack
Tickle Feather, if desired
-Kumatora: PK Fire[alpha] (6 PP)
Offense Down[alpha] (7 PP), if a DCMC item is not available
-Boney: DCMC Pamphlet, whenever the Trooper is not solidified
standard attack
food item, as needed
d)Road Block
とおせんぼフェンス "Toosenbofensu"
(A roadblock with eyes and hands)
Type: Mechanical
Vulnerable: Thunder, sleep
HP: 333
Attacks
-Standard attack
Damage: 19~21 HP
-Call for help
Effect: a Wobbly Robot may join the battle
Strategy
The Wobbly Robot this enemy may summon is a rather powerful foe, so try
to avoid fighting this enemy unless you are good at combos.
This enemy's battle music steadily increases its tempo from very slow to
very fast. To execute combos, time you button presses with each quarter
beat instead of each drum beat in the music (the drums sometimes sound on
each eighth beat). This is actually one of the easier songs to execute
combos with, so you should get the hang of it quickly.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
e)Atomic Power Robot
エナジーロボ "Enajiirobo"
(A round robot with a nozzle)
Type: Mechanical
Vulnerable: Thunder, feeling strange
HP: 350
Attacks
-Fire a beam
Damage: 35~40 HP
-Replenish an energy supply
Effect: recovers HP
-Explode into bits (death action)
Damage: 220 HP to three party members
Comments: If you end the battle quickly enough, you should only suffer
about 30 HP of damage at most.
Strategy
Always defeat this enemy last if it appears in a group. Its recovery
ability is annoying, but unless you have Brainshock there is not much you
can do about it other than to attack with good combos.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
f)Rhinocerocket
サイロケット "Sairoketto"
(A rocket with a rhino's head)
Type: Mechanical Chimera
Vulnerable: Freeze, paralysis
HP: 400
Attacks
-Launch itself at you
Damage: 40~60 HP to all
-Horn attack
Damage: 35~50 HP
Strategy
This enemy can inflict a large amount of damage, so defeat it as quickly
as possible. If you are good at combos, you should be able to defeat it
in one round.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
g)Forlorn Junk Heap
かなしきよせあつめ "Kanashikiyoseatsume"
(An old Clayman stuck to bits of scrap)
Resistant: Thunder
Recommended Level: 22
Attacks
-Throw scrap metal at you
Damage: 15~40 HP of damage to three targets
-Swing around a ball of trash
Damage: 70~120 HP
-Shield[alpha]
Effect: reduce damage from physical attacks by 50%
Comments: The Forlorn Junk Heap is protected by a shield from the
beginning of the battle. Use the Shield Snatcher to remove the
shield or hit it three times with standard attacks.
-Scatter an absurdly stinky smell
Effect: make a party member nauseous
-Gather some scrap into itself
Effect: increases its Offense by about 20%,
increases its Defense by about 20%, or
recovers about 300 HP
Strategy
Have Boney or somebody else use the Shield Snatcher at the beginning of
the battle to remove the Forlorn Junk Heap's Shield. Have Duster use his
Scary Mask in the first couple of rounds to decrease the Offense of this
enemy, and have Kumatora use Fire[alpha] (6 PP). Have Lucas use his
standard attack and Lifeup if a party member's HP falls to about 70 or
below.
-Lucas: standard attack
Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 70 or below
-Duster: (first two or more turns) Scary Mask
standard attack
-Kumatora: Fire[alpha] (6 PP)
-Boney: (first turn) Shield Snatcher
standard attack
WALKTHROUGH
There is a boss battle near the beginning of this section, so be make sure
to recover with the Amazing Capsule in the factory and save with the frog.
Also, if you have the DCMC Pamphlet or any other DCMC items, try to give
one to Boney.
Run along the highway and enter the tunnel. On the way, you may encounter
some Wound-Up Road Hogs and some Scrapped Robots. The Wound-Up Road Hogs
have high Offense but will become immobilized after a couple of turns. The
Scrappped Robots are always feeling strange and will often attack itself
and its cohorts. Neither enemy is particularly difficult, but you may need
to recover with Lifeup after fighting them.
After awhile, a Pigmask will come toward you on a Pork Bean. He mistakes
you for the commander of the Pig Army and lends you his vehicle.
Unfortunately, as soon as the party drives away on the Pork Bean, it slips
on a banana peel and they crash.
The Fierce Pork Trooper you met in Chichibu Theater will come in another
Pork Bean and find the unconscious party on the ground. He also initially
believes Lucas is the commander, and informs him that the area is littered
with Fassad's banana peels. Just when he's about to lend the party his Pork
Bean, he notices Lucas's stench and realizes he is not the commander. He
immediately recognizes Lucas from the Club and attacks.
Have Boney or another party member use a DCMC item. This will make the
Pigmask jealous and he will be unable to attack for two or three rounds.
Meanwhile, have Duster use his Scary Mask to decrease the Pigmask's Offense
at least three times. Have Kumatora use Fire[alpha] (6 PP) and Lucas use
his standard attack or Lifeup as needed. If don't have a DCMC item, have
Duster use his Scary Mask and Kumatora use Offense Down[alpha] (7 PP). Use
Defense Up[alpha] (6 PP) at least once on each party member and have Boney
use food items to help with recovery. If you successfully decrease the
Pigmask's stats, you should be able to reduce the damage he inflicts to
about 20~30 HP.
(5C3)
When you win the battle, the Pigmask will vow revenge and run off. Enter
his Pork Bean and go through the tunnel on the right.
About halfway through the tunnel, you should come across a gift box tied
with a blue ribbon. Open it to obtain the Highway Map.
Drive through the tunnel and exit into a clearing. Near the center of this
area, there should be a slightly elevated hill you can climb onto. Open the
gift box on this hill to obtain the Chic Gloves, a weapon for Kumatora.
Talk to the mouse here and she will ask you to find her 7 kids. If you do
this for her, she will reward you with a Shield Snatcher, a useful item
that can remove an enemy's shield.
The first mouse is in the southwestern most area. He is standing in front
of a sign trying to read it but is having some trouble. Talk to him, and he
will run back to his mother. There is also a gift box nearby that contains
a Gemini Bracelet (armor for Lucas; equip as "other").
The second mouse can be found in the same place you fought the Fierce Pork
Trooper.
The third mouse is outside the factory.
The remaining mice are in areas ahead. Keep going north and soon you will
arrive at an Energy Station. Park the Pork Bean on the energy platform and
examine the kiosk next to it. Answer "yes" to turn on the switch and push
the A button again when you hear a beep to switch it off. If you don't
charge up the Pork Bean, it will soon run out of energy and stop working.
The fourth mouse is directly north of the Energy Station. Read the sign
next to it for some ironic humor:
"Preserve the scenic view!
Please do not put up any signs."
If you have any Doggy Biscuits (recovers 60 HP for dogs), you can talk to
the dog in this area to trade it one for a Pencil Rocket (inflicts 100~300
HP to all enemies). As far as I can tell, you can do this for as many times
as you want, so long as you have Doggy Biscuits.
There is also a Pigmask Arms Dealer in this area if you want to buy
offensive items, but they are pretty expensive. Head east to move on.
When you get to the bridge, you will find the fifth mouse about halfway
across. Keep moving forward.
Soon, you will reach the Highway Cafe. Go to the west and open the gift box
to obtain the Brown Collar. Equip it on Boney and sell his previous collar.
You can examine the Amazing Capsule here to recover HP/PP, as well as buy
some weapons and armor from the snack cart. If you do buy some items, make
sure not to buy the Yo-yo, as a better weapon will become available for
Duster soon. You can enter the seedy cafe if you want, but other than a
jukebox you can listen to, there's nothing inside.
If you check the Energy Station here, you will find a robot on it. When you
talk to it, it asks you to charge it up for exactly 15 seconds and promises
to give you money if you do as it asks. Examine the kiosk and answer "yes"
to turn it on. Wait 15 seconds and press A again. If you wait less than 10
seconds, the robot will only give you 1 DP. If you are just shy of 15
seconds, it will give you 50 DP. Get it exactly right, and you will get 100
DP. If you go over 15 seconds, the robot will explode and you will get
nothing. If you exit and reenter the area, the robot will always be there,
so you can have as many tries as you want.
Before moving on, be sure that the party is near max HP/PP. There is
another boss battle coming up, so recover with the Amazing Capsule if you
need to.
In the next area, get off the Pork Bean and go south. Inside the cave, you
will find a man named Leo surrounded by a bunch of gift boxes. He says they
are all gifts from women who like him. At first, he refuses to share his
gifts with you, but if you repeatedly take to him, he will eventually
acquiesce and allow you to open one box. I believe no matter which one you
open, you always get a Knit Sweater (armor; equip on "body;" increases
Defense by 8 and recovers 1~3 HP each turn).
The sixth mouse is also in the same room as Leo.
Return to the tunnel and head to the east. You will find the seventh and
final mouse near the exit of the tunnel. Once all the kids are found, go
all the way west and eventually you will find the mother mouse again. Talk
to her, and she will give you the Shield Snatcher. I recommend you give
this to Boney (the item can be used as many times as you want).
Go back all the way east and eventually you will reach the trash dump. Exit
the Pork Bean and climb down into the pit. When you reach the bottom, some
of the debris will come to life, and the Forlorn Junk Heap will attack.
The Forlorn Junk Heap is protected by a Shield from the beginning of the
battle, so have Boney use the Shield Snatcher to remove it. Use Duster's
Scary Mask a couple times to decrease its Offense and have Kumatora use
Fire[alpha] (6 PP) as much as possible. As always, have Lucas use his
standard attack and Lifeup as needed. The Forlorn Junk Heap is not too hard
of a boss, and you should win relatively easily.
When the fight is over, Duster will recover the Hummingbird's Egg and he
will regain his memory from the Egg's power. A Pigmask will then find the
commander (Lucas) in the dump and hurriedly take him inside the Thunder
Tower.
_______________________________________________________________________________
_______________________________________________________________________________
3.Up the Tower
Recommended Level: 23 -> 27
Outline
Defeat the Fierce Pork Trooper again
|
|
Climb up the tower
|
|
Defeat the Li'l Miss Marshmallow and
obtain the Friend's Yo-yo (optional)
|
|
Climb to the top of the tower and
defeat Mr. Genetor
STORES
a)Vending Machine
(On the first floor of the Thunder Tower)
_______________________________________________________
|Good Stick | | |
|"Iibou" | Increases Offense by 27| 1500 DP |
|____________________|________________________|_________|
|Rubber Boots | | |
|"Gomunaga" | Offense +25 | 1360 |
|____________________|________________________|_________|
|Brown Collar | Offense +20; | |
|"Chanokubiwa" | Defense +20 | 1600 |
|____________________|________________________|_________|
|Cup of Pork Noodles | | |
|"Tonkatsunuudoru" | Recovers 80 HP | 80 |
|____________________|________________________|_________|
|Anti-Paralysis | | |
|"Shibiretori" | Cures Paralysis | 14 |
|____________________|________________________|_________|
|Fresh Mint | | |
|"Sukkiriminto" | Cures nausea | 16 |
|____________________|________________________|_________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|____________________|________________________|_________|
|Secret Herb | | |
|"Urakanpoo" | Cures status effects | 600 |
|____________________|________________________|_________|
b)King P.'s Vending Machine
(In King P.'s Room)
_______________________________________________________
|Rubber Cape | Defense +8; provides | |
|"Gomukappa" | resistance to Thunder | 1200 DP |
|____________________|________________________|_________|
|Cup of Pork Noodles | | |
|"Tonkatsunuudoru" | Recovers 80 HP | 80 |
|____________________|________________________|_________|
|Luxury Banana | | |
|"Koukyuubanana" | Recovers 120 HP | 500 |
|____________________|________________________|_________|
|Anti-Paralysis | | |
|"Shibiretori" | Cures Paralysis | 14 |
|____________________|________________________|_________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|____________________|________________________|_________|
|Eye Drops | | |
|"Megusuri" | Cures crying | 10 |
|____________________|________________________|_________|
|Secret Herb | | |
|"Urakanpoo" | Cures status effects | 600 |
|____________________|________________________|_________|
|Pencil Rocket | Inflicts 100~300 HP of | |
|"Enpitsuroketto" | damage to all enemies | 500 |
|____________________|________________________|_________|
|Made-You-Look | Makes an enemy turn | |
|"Bakagamiiru" | around | 50 |
|____________________|________________________|_________|
GIFT BOXES/ITEMS
a)Tower Sketch
タワーみとりず "Tawaamitorizu"
Use: map of the Thunder Tower; press R to view
Location: west of the entrance
b)Cow Hat
うしのぼうし "Ushinoboushi"
Use: armor; equip on "head:
Location: in the southern energy room
Press R to view the map and notice the two rooms with the thunder icon on
them. Those icons mark the energy rooms, and this item can be found in the
southern room. I recommend you equip this on Boney when you obtain it.
c)DCMC Pamphlet
DCMCパンフ "DCMCpanfu"
(A rolled up pamphlet)
Use: weapon; makes DCMC fans jealous
Location: 1F of the Thunder Tower, in the room at the northwest corner
Obtain and hold on to this item if you do not have any other DCMC items in
your inventory.
d)Pencil Rocket
えんぷつロケット "Enpitsuroketto"
(A rocket that looks like a pencil)
Use: inflicts 100~300 HP of damage to all enemies on screen
Location: 1F of the Thunder Tower, in the room at the northeast corner
e)Trivia Card 2
なぞなぞカード2 "Nazonazokaado2"
(A card with a question mark on it)
Use: use against Human type enemies
Location: on the roof of the Thunder Tower base
The correct answer is "Croquette Bread."
f)Saltwater Gun
シオミズデッポウ "Shiomizudeppou"
(A toy gun)
Use: inflicts 150~250 HP of damage to mechanical enemies
Location: King P.'s Room
This item is useful against this area's boss and another optional boss in
King P.'s Room.
g)Secret Herb
うらカンポー "Urakanpoo"
(A pink bottle)
Use: cures all status effects and revives battle weary party members to 25%
of max HP
Location: King P.'s Room
h)Made-You-Look
バカガミール "Bakagamiiru"
(Looks like a squid or something on a stick)
Use: makes an enemy turn around and renders it unable to attack for two
turns
Location: King P.'s Room
ENEMIES
a)Minor Robot
マイナーロボ "Mainaarobo"
(A white, rectangular robot)
Type: Mechanical
Vulnerable: Thunder, feeling strange
HP: 478
Attacks
-Throw a punch
Damage: 35~50 HP
-Throw a bomb
Damage: 40~50 HP to all
-Fire a sleepy beam
Effect: puts a party member to sleep
-Run out of batteries
Effect: immobilizes the Minor Robot
Comments: The Minor Robot seems to lose power after it suffers a certain
amount of hits or damage. If you are fighting a Battery Man
along with this enemy, the Battery Man can sacrifice itself to
recharge the Minor Robot and recover all of its HP.
Strategy
You should be able to defeat this enemy in one round with good combos.
Otherwise, it will take at least two rounds. Try to defeat this enemy
first when fighting a group. If you are not confident in your combo
skills and are fighting some Battery Men, defeat the Battery Men first
before attacking the Minor Robot. Use Lucas's PK Love[alpha] (10 PP) if
you need to.
-Lucas: standard attack
PK Love[alpha] (10 PP), if facing Battery Men as well
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
b)Whatever
テキトウ "Tekitou"
(A hamster robot with a visible brain)
Type: Mechanical Chimera
Vulnerable: Fire, sleep
HP: 264
Attacks
-Standard attack
Damage: 20~30 HP
-Brainshock[alpha]
Effect: makes a party member feel strange
-Use a Sucky-Sucky Machine
Effect: drains 25~35 HP from a target
-Become friendly and affectionate
Effect: solidify a single target
-Turn around
Effect: the Whatever will not attack for two turns
-Emit a beeping sound
Effect: none
Strategy
You should be able to defeat this enemy in one turn. This enemy is easy
to approach from behind. When you walk up to it, you will see a heart
icon appear above its head. When the icon goes away, begin pushing the
robotic hamster and push the A button to engage it.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
c)Battery Man
でんちマン "Denchiman"
(A tiny battery with a face and body)
Type: Mechanical
Vulnerable: Freeze, sleep
HP: 300
Attacks
-1.5 volt kick
Damage: 20~30 HP
-Lightning attack
Damage: 15~25 HP to three targets
-Recharge the Minor Robot
Effect: revives a Minor Robot that has run out of batteries and recovers
all its HP
Strategy
You should be able to defeat this enemy in one or two turns. If you face
this enemy with a Minor Robot, try to take this enemy out first if you
cannot defeat the Minor Robot in one round with combos. This enemy
sometimes drops a Made-You-Look (makes an enemy turn around) when
defeated.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
d)Fierce Pork Trooper
コワモテブタマスク "Kowamotebutamasuku"
Type: Human
Vulnerable: DCMC
Recommended Level: 24
Attacks
-Let out a swift blow to the head
Damage: 100~110 HP
Comments: This attack may cause party members to forget their special
abilities. Use Healing to recover.
-Tackle you
Damage: 120~140 HP
-Stick his arms out and spin around
Damage: 130~150 HP to two party members
-Charge at you like a bull
Damage: 20~25 HP
Comments: The Scary Pigmask will hit about 7 times with this attack. The
above damage values are for each hit.
-Lose his temper
Effect: none
Comments: This move more or less marks the midpoint of the battle. The
Pigmask will start using additional attacks and his Offense
will also increase.
-Beat his chest like a gorilla
Effect: none
-Wildly thrash around
Damage: 160~190 HP to three targets
Strategy
Have Boney use a DCMC Pamphlet whenever the Pigmask is not solidified with
jealousy. Use Duster's Tickle Feather to reduce the Defense of the Pigmask
at least once, and have him use standard attacks thereafter. Use
Kumatora's PK Fire[beta] (12 PP) as much as possible, and have Lucas use
his standard attack and Lifeup as needed. If you are good at combos, you
should be able to end this battle before the Pigmask is unable to inflict
mortal damage. If you are not confident in your combo skills, use Duster's
Scary Mask to reduce this boss's Offense three times just in case, and
don't let anybody's HP fall below 100.
If you don't have a DCMC item, there is a gift box in the northwest room
on the first floor of the tower that contains a DCMC Pamphlet. If you
accidentally threw that item away or sold it, smack yourself in the head
and prepare for a potentially difficult battle. Reduce the Pigmask's
Offense three times and use Defense Up[alpha] (6 PP) on each party member
at least once. Have Lucas use Lifeup when a party member's HP falls to 100
or below and have Boney use a food item to assist with recovery. If you
have any PP recovery items, use them to keep Lucas's PP replenished. Use
Duster's Tickle Feather to reduce the Pigmask's Defense at least once and
attack with good combos. Try to use Kumatora's Fire[beta] (12 PP) in every
round.
You won't need any DCMC items after this fight anymore, so discard or sell
the DCMC Pamphlet the next time you get the chance.
-Lucas: standard attack
Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 100 or below
Defense Up[alpha] (6 PP), if needed
-Duster: (first turn) Tickle Feather
standard attack
Scary Mask, if needed
-Kumatora: Fire[beta] (12 PP)
Lifeup[alpha], if needed
-Boney: DCMC Pamphlet, when the Pigmask is not solidified
standard attack
food item, as needed
e)Screwloose
ネジやん "Nejiyan"
Type: Mechanical
Vulnerable: Thunder, feeling strange
HP: 350
Attacks
-Standard attack
Damage: 25~30 HP
-Hypnosis[alpha]
Effect: makes a single target fall asleep
-Call for help
Effect: a Screwloose may join the battle
Strategy
You should be able to defeat this enemy in one or two rounds. This enemy
will sometimes drop an Fizzy Soda (recovers 20 HP) when defeated.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: standard attack
-Boney: standard attack
f)Surprise Box
ビックリばこ "Bikkuribako"
(A jack-in-the-box)
Type: Mechanical
Vulnerable: Freeze, paralysis
HP: 777
Attacks
-Standard attack
Damage: 15~21 HP
-PK Fire[beta]
Damage: 80~100 HP to all
Effect: may burn its targets
-Emit a memory wiping flash
Effect: make a single party member forget their special abilities
-Be surprised
Effect: none
Strategy
If you fight this enemy with good combos, you should be able to win in a
couple rounds and before it is able to inflict too much damage. Use
Kumatora's strongest Freeze attack and have everyone else use their
standard attack. The rhythm of this enemy's battle music slows down at a
few points, but it is consistent overall.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP)
-Boney: standard attack
g)Li'l Miss Marshmallow
マシュマロちゃん "Mashumarochan"
(A robotic maid/guard in King P.'s Room)
Type: Mechanical
Vulnerable: Thunder
Recommended Level: 25
Attacks (Phase 1)
-Slap attack
Damage: 40~60 HP
-Slap you silly
Damage: 40~70 HP
Comments: Li'l Miss Marshmallow will hit twice when it uses this attack.
The above damage values are for each hit.
-Spill some hot tea
Damage: 60~70 HP to all
-Search you
Effect: none
Attacks (Phase 2)
-Swing around its scissors
Damage: 70~90 HP
-Drill attack
Damage: 70~90 HP
-Wildly trash around
Damage: 100~120 HP to three party members
Strategy
Take advantage of Li'l Miss Marshmallow's weaker first phase by setting
up your your defenses and lowering the killer robot's stats. Have Lucas
use Shield[alpha] (6 PP) on Boney and Kumatora, as well as Lucas and
Duster. Use Shield again on any party member's whose shield is starting
to weaken. Use Duster's Scary Mask to lower its Offense at least three
times and use his Tickle Feather after that to lower its Defense one or
two times. Have Kumatora use Paralysis[alpha] (8 PP) until you are
successful (it should only take two or three tries at most). Use Boney's
standard attack while this is all going on to inflict some damage. If you
need to recover, use Kumatora's Lifeup[alpha] (5 PP) or have Boney use a
food item.
When you get into the second phase, most of the party should be protected
by a Shield and you should be done lowering the robot's stats. You want
to end this phase as quickly as possible, so be aggressive in your
attacks. Have Boney and Duster use Saltwater Guns (looks like a toy gun)
and Pencil Rockets (a rocket that looks like a pencil). Use Kumatora's PK
Thunder[alpha] (7 PP) in each turn while using Lucas's standard attack or
Lifeup to keep people alive. This second phase should only last two or
three rounds if you are successful.
-Lucas: (phase 1) Shield[alpha] only (6 PP)
(phase 2) standard attack
(phase 2) Lifeup, as needed
-Duster: (first few turns) Scary Mask
(phase 1) Tickle Feather
(phase 1) standard attack
(phase 2) Saltwater Gun or Pencil Rockets
(phase 2) standard attack
-Kumatora: (first few turns) Paralysis[alpha] (8 PP)
(phase 1) Lifeup[alpha] (5 PP)
(phase 1) Defense Down[alpha] (7 PP)
(phase 2) PK Thunder[alpha] (7 PP)
-Boney: standard attack
food item, as needed
(phase 2) Saltwater Guns or Pencil Rockets
h)Short Circuit Zap!
ろうでんバシュン! "Roudenbashun!"
Type: Mysterious Creature
Vulnerable: Freeze, feeling strange
Resistant: Thunder
HP: 300
Attacks
-PK Thunder[alpha]
Effect: summons one bolt; may paralyze its target
Damage: 90~120 HP per bolt
-PK Thunder[beta]
Effect: summons two bolts; may paralyze its target
Damage: 90~120 HP per bolt
-PK Flash
Effect: causes crying, feeling strange, paralysis, or instant defeat
Strategy
Use Kumatora's PK Freeze[alpha] and standard attacks. You should be able
to defeat this enemy in one or two rounds.
This enemy's battle music rhythm is slightly different from other songs.
Instead of timing your button presses with the tempo of the music, you
have to follow the bass line of the song. I've found it to be slightly
harder then most songs, but you should be able to get about 2~5 hits in a
consistent manner.
-Lucas: standard attack
-Duster: standard attack
-Kumatora: Freeze[alpha] (5 PP)
-Boney: standard attack
i)Mr. Genetor
ジェネッタくん "Jenettakun"
Type: Mechanical
Vulnerable: Freeze
Resistant: Thunder
Recommended Level: 26
Attacks
-1 million volt attack
Damage: 70~100 HP
-Spin around its arms
Damage: 60~80 HP to two party members
-Store electricity
Effect: prepare for its discharge attack
-Discharge crash attack
Damage: 120~140 HP to all
Comments: The Mr. Genetor will shut down for a few rounds after it uses
this attack.
-Shut down
Effect: the Mr. Genetor becomes inactive for a few turns
Comments: This always occurs after the Mr. Genetor uses its discharge
attack.
-Charge itself
Effect: recover 100 HP
Comments: The Mr. Genetor will use this move while it's shut down.
-Break down
Effect: the Mr. Genetor will be unable to do anything
Comments: This seems to occur when the Mr. Genetor is close to being
defeated.
-Shock you
Damage: 20 HP
Comments: This occurs when a party member touches the Mr. Genetor while
it's still active. Do not use standard attacks until the Mr.
Genetor has shut down. You cannot use combos when you get
shocked.
Strategy
Do not use standard attacks while this boss is active. Instead, have
Kumatora use Freeze[alpha] (5 PP) while Lucas uses PK Flash (12 PP) to
make it cry and Duster uses the Scary Mask to decrease its Offense. Once
it starts crying and its Offense has been decreased three times, have
Lucas use Offense Up[alpha] (6 PP) on himself, Duster, and Boney, while
Duster uses the Tickle Feather. Have Boney either defend or use a
Saltwater Gun (looks like a toy gun) or Pencil Rockets (a rocket that
looks like a pencil). Use Lucas's Lifeup to keep each party member's HP
above 130.
When the Mr. Genetor shuts down, have Lucas, Duster, and Boney use their
standard attacks while Kumatora uses Lifeup[alpha] (5 PP) to recover each
party member. Once the robot is active again, revert back to the previous
attack pattern.
-Lucas: (first turn) PK Flash (12 PP), to make Mr. Genetor cry
Offense Up[alpha] (6 PP), on Lucas, Duster, and Boney
Lifeup, if a party member's HP falls to 130 or below
standard attack, while Mr. Genetor is shut down
-Duster: Scary Mask
Tickle Feather
standard attack, while Mr. Genetor is shut down
-Kumatora: Freeze[alpha] (5 PP)
Lifeup[alpha] (5 PP), while Mr. Genetor is shut down
-Boney: Saltwater Guns or Pencil Rockets
defend
standard attack, while Mr. Genetor is shut down
WALKTHROUGH
When you enter the tower and go up the elevator, go west and recover with
the Amazing Capsule. Examine the vending machine and buy any weapons you may
need as well. There is also a gift box here that contains a map of the
tower.
Your destination is the large room in the center of the first floor. The
room is indicated by a thunder icon on your map. There are gift boxes that
contain a Cow Hat (armor; increases Defense by 10), a DCMC Pamphlet (weapon;
makes DCMC fans jealous), and a Pencil Rocket (inflicts 100~300 HP of damage
to all enemies) in the other rooms. The Cow Hat is in the smaller room
marked by a second thunder icon, and I recommend you equip it on Boney if
you get it. The DCMC Pamphlet is in the room in the northwest corner, and
you should get it if you do not have any DCMC items on you. The Pencil
Rocket is in the northeast corner.
You will be fighting the Fierce Pork Trooper again soon, so make sure that
the party is near max HP and that Boney is carrying a DCMC Pamphlet. There
are some mechanical enemies in the tower, and they can be quite troublesome
if you get careless. The Minor Robots in particular can be damaging with
their Bombs, and the Battery Man can recover the Minor Robot's HP to max.
When you reach the large room in the middle of the first floor, you will
find a large water tank with electric eels inside. These electric eels power
the lightning gun at the top of the tower, and a couple of Pigmasks are
rather fruitlessly trying to scare the eels into discharging their
electricity. When you climb the ladder to the second floor, a new version of
the Fierce Pork Trooper will be waiting. It is blocking the way to the top,
so talk to it to fight.
Have Bone use a DCMC Pamphlet whenever the Pigmask is not solidified with
jealousy. Use Duster's Tickle Feather to reduce the Defense of the Pigmask
at least once, and have him use standard attacks thereafter. Use Kumatora's
PK Fire[beta] (12 PP) as much as possible, and have Lucas use his standard
attack and Lifeup as needed. If you are good at combos, you should be able
to end this battle before the Pigmask is unable to inflict mortal damage. If
you are not confident in your combo skills, use Duster's Scary Mask to
reduce this boss's Offense just in case, and don't let anyone's HP fall
below 100.
When you win the battle, Fassad will approach and reveal your identity as an
imposter. The party will run away by climbing up the ladder and remove their
disguises when they get to the top.
You won't be needing any DCMC items anymore, so throw away or sell the DCMC
Pamphlet the next time you get the chance. There is a gift box near the
ladder that contains a Trivia Card 2 (the answer is "Croquette Bread").
Obtain it if you want and start climbing up the tower. On the way, you will
encounter some Screwlooses, but they can be easily defeated.
Eventually you will reach a place called "King P.'s Room." Recover in the
hot spring and save if you need to.
There are a few things you can do in this room. There are three gift boxes
here that contain a Saltwater Gun (damages metallic enemies), a Made-You-
-Look (makes an enemy turn around), and a Secret Herb (cures all status
effects). The fourth gift box is an enemy called the Surprise Box. If you
end up fighting it, attack with good combos and have Kumatora use Freeze
[alpha] (5 PP). You should be able to defeat it in a couple rounds, before
it inflicts major damage. You will be rewarded with a good amount of exp.
points for the fight.
In the northwest corner of the room, there is a glass case that contains a
Yo-yo. The Friend's Yo-yo is a pretty good weapon, but you'll have to fight
the guard robot, Li'l Miss Marshmallow, to obtain it. Before fighting the
robot, put all your offensive items, including Saltwater Guns, into Boney
and Duster's inventories. Recover at the hot spring if you are not at max
HP/PP. Examine the glass case and Li'l Miss Marshmallow will attack. Play
defensively in the beginning and have Lucas only use Shield[alpha] (6 PP) to
protect the party. Use Duster's Scary Mask to lower the robot's Offense
while Kumatora uses Paralysis[alpha] (8 PP) to paralyze it. Use Kumatora's
Lifeup[alpha] (5 PP) or a food item from Boney's inventory to recover. Be
aggressive in the second phase and use Saltwater Guns, Pencil Rockets, PK
Thunder[alpha] (7 PP) and combos. The second phase should only last about
two rounds. If you obtain the Friend's Yo-yo, equip it on either Lucas or
Duster.
NOTE: For EarthBound players, if you check the jukebox in the northeast
corner of the room, it will randomly play either the Drug Store theme
or the Hotel theme from that game.
When you are done with this room, climb up the ladder.
You may encounter some Short Circuit Blasts! in the above areas. Use Freeze
[alpha] (5 PP) and standard attacks and you should be able to defeat them in
one or two rounds.
Part way up the tower, Lucas will be struck by a bolt of electricity from
the generator. This will cause Lucas to learn PK Flash (12 PP), a PSI move
that may cause crying, feeling strange, paralysis, or instant defeat to all
enemies on screen. I've never found this move to be particularly useful, but
it may come in handy when fighting a group of normal enemies.
When you get to the top of the tower, attempt to leave through the southern
exit. An alarm will sound and a security robot will emerge from the
generator.
Do not use standard attacks while this boss is active, as you will receive
20 HP of electrical damage if you do so. Instead, have Kumatora use Freeze
[alpha] (5 PP) while Lucas makes it cry with PK Flash (12 PP) and Duster
uses his Scary Mask and Tickle Feather to decrease its Offense. Have Boney
use Saltwater Guns or Pencil Rockets and defend when he runs out of items to
use. Use Lucas's Lifeup to keep the party's HP above 135.
After the robot uses its discharge attack, it will shut down. Have Lucas,
Duster, and Boney use their standard attacks while Kumatora uses Lifeup
[alpha] (5 PP) to recover the party. When the robot becomes active again,
revert back to the old attack pattern.
When you win the battle, Fassad will come chasing you and the party will run
outside. Climb up the ladder and approach the large gun. Fassad will come up
and start taunting you.
Fassad:
"Nuheheheheheh!
You idiots.
You can't run anywhere!
Nuheheheheheh!
You've done well in disrupting our plans.
We would've given you happiness if you just lived quietly in
Tatsumairi Village and minded your own business."
[Fassad eats a banana and gets a call]
Fassad:
"Good, you're ready.
I'll finish up here soon, so bring up the Pig Craft and wait for me."
[Fassad hangs up]
Fassad:
"The Thunder Tower is now useless.
But, this is the perfect chance to get rid of you all.
This is a lot of talking for just 3 mangy rats but our King
likes to do things with pizzazz.
That's why we're going to eliminate you in style by destroying the
Thunder Tower along with you guys."
[An aircraft approaches]
Fassad:
"Looks like my ride is here.
Now, if you'll excuse me ladies and gentlemen, I have to get going."
[Fassad calls]
Fassad:
"Alright, I'm ready.
Destroy the tower!"
[The tower begins to shake]
Fassad:
"Well then, Lucas.
We've only known each other for a short time, but I won't forget you.
Nuheheheheheheh
Heeeheheheheh!"
[A large explosion, and Fassad slips on the banana peel]
[The aircraft descends]
Kumatora:
"Grab the ladder!"
Duster:
"Rope Snake! Go!"
While the party is holding on to the Rope Snake and the ladder, a masked boy
will come out of the aircraft and go back in. The craft will then start
shaking, trying to get the party to fall off. Unfortunately, the Rope Snake
doesn't have the strength to carry three people and one dog, and his grip
slips. The party falls off, and you will see the chapter summary.
-------------------------------------------------------------------------------
The moving creatures made from dirt. The Tower that can create lightning. The
winding highway. And the flying ship.
The enemy Lucas and his fiends have to face is much more advanced. Is there
any chance of defeating such a wicked and powerful foe?
No.
We can't think like that.
Even if there is only a one in a million chance,
there is still some possibility of prevailing.
Lucas
Kumatora
Duster
Are the three going to be struck down again.
Or are they going to come together and stand back up despite their hardships?
And who was that Masked Man that was looking down on Lucas and his friends
from the ship...?
The story leaves the fierce battles up to this point lingering and moves on to
the next chapter.
-------------------------------------------------------------------------------
End of Chapter 5
"*Boing*
Would you like me to save what has happened up to this point?
>Yes >No"
*******************************************************************************
XII.Chapter 6: The Sunflower Plateau
*******************************************************************************
1.Intermission
You'll have to walk around a bit. Head left and walk up and down the width of
the field. Eventually you should see a scene. There is almost no text here,
so you should be able to understand what happens.
*******************************************************************************
XIII.Chapter 7: The 7 Needles
*******************************************************************************
1.RPG Cliches
Recommended Level: 27 -> 28
Outline
Leave the retirement home
|
|
Talk to Ionia (7C1)
|
|
Talk to the rowers and go up the river
|
|
Enter Aeolia's house and talk to Aeolia (7C2)
|
|
Talk to Ionia
|
|
Go through the underground passage
|
|
Approach the needle's location
|
|
Pick up the cell phone
|
|
Talk to Ionia
|
|
Leave Osohe Castle
|
|
Go to Hinawa's grave and
obtain the Badge of Courage
|
|
Go to the Chimera Lab (7C3)
STORES
a)Thomas's Shop
(In the main town square)
_____________________________________________________
|Kid's Shirt | | |
|"Kodomonoshatsu" | Increase Defense by 7 | 100 DP |
|___________________|________________________|________|
|Kid's Hat | | |
|"Kodomonoboushi" | Increase Defense by 3 | 50 |
|___________________|________________________|________|
|Pisces Bracelet | | |
|"Uonoudewa" | Increase Defense by 7 | 160 |
|___________________|________________________|________|
|Sprinting Bomb | Inflicts 120~150 HP of | |
|"Bashiridama" | damage to all enemies | 200 |
|___________________|________________________|________|
|Antidote | | |
|"Dokukeshi" | Cures poison | 8 |
|___________________|________________________|________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|___________________|________________________|________|
|Alarm Cicada | | |
|"Mezamashizemi" | Cures sleep | 18 |
|___________________|________________________|________|
b)Caroline's Bakery
(In the main town square)
_________________________________________________________
|Nut Cookie | | |
|"Konomikukkii" | Recovers 15 HP | 8 DP |
|________________________|________________________|_______|
|Nut Bread | | |
|"Konomipan" | Recovers 30 HP | 12 |
|________________________|________________________|_______|
|Bread Roll | | |
|"Rourupan" | Recovers 60 HP | 30 |
|________________________|________________________|_______|
|Peculiar Cheese | Recovery value varies | |
|"Kusenoaruchiizu" | depending on character | 20 |
|________________________|________________________|_______|
|Fresh Milk | recovers 80 HP; turns | |
|"Shiboritatemiruku" | into Yogurt in a few | 60 |
| | minutes | |
|________________________|________________________|_______|
|Fresh Egg | | |
|"Umitatetamago" | recovers 80 HP | 40 |
|________________________|________________________|_______|
c)Snack Cart
(Near the beaches in the western part of town)
____________________________________________________________
|Aloha Coat | Defense +8; confers | |
|"Alohacouto" | resistance to Fire | 1600 DP |
|________________________|________________________|__________|
|Jumbo Shrimp Soup | | |
|"Dodekaebisuupu" | Recovers 150 HP | 350 |
|________________________|________________________|__________|
|Giant Abalone Steak | | |
|"Dekaawabisuteeki" | Recovers 180 HP | 400 |
|________________________|________________________|__________|
GIFT BOXES/ITEMS
a)Aeolia's Memento
エオリアのかたみ "Eorianokatami"
(A razor and lipstick)
Use: automatically revives a party member with 0 HP
Obtained: examine Aeolia's chair after he disappears
This item only works for the person carrying it.
b)Beef Jerky
ほしにく "Hoshiniku"
(A light brown piece of meat)
Use: recovers 60 HP
Location: in the underground passage
c)Rotten Milk
ふるいミルク "Furuimiruku"
(A discolored bottle of milk)
Use: recovers 10 HP; turns into Yogurt (recovers 80 HP) in a few minutes
Location: in the underground passage
d)Magic Tart
マジックタルト "Majikkutaruto"
(A triangular piece of pie)
Use: recovers 30 PP
Location: in the underground passage
e)Super Bomb
スーパーボム "Suupaabomu"
(A round object with a black dot in the middle)
Use: inflicts 250~550 HP to all enemies on screen
Location: in the train tunnel
f)Luxury Banana
こうきゅうバナナ "Koukyuubanana"
(A sparkling banana)
Use; recovers 120 HP
Location: in the train tunnel
ENEMIES
a)Cleocatra
ミイラキャット "Miira Kyatto"
HP: 312
Attacks
-Standard attack
Damage: 20~22 HP
-Lifeup[beta]
Effect: recovers about 120 HP
-Hypnosis[alpha]
Effect: puts a party member to sleep
-Coil attack
Effect: solidify a single party member
-Stand its hair on end
Effect: none
Strategy
You should be able to defeat this enemy in one or two rounds. Use PK Love
[alpha] (10 PP) if you are facing a group and the Cleocatras start using
Lifeup too often.
-Lucas: standard attack
PK Love[alpha] (10 PP)
-Boney: standard attack
b)Bro Team
キョウデイ "Kyoudei"
Type: Mysterious Creature
Vulnerable: Freeze, crying
HP: 380
Attacks
-Fusion attack
Effect: the Big Bro attacks with PK Fire (30~40 HP to all) and the Li'l
Big Bro charges forward (70~80 HP)
Strategy
You should be able to defeat this enemy in two or three rounds. Make sure
the party's HP is above 100 before fighting this enemy. The Bro Team
sometimes drop Beef Jerky (recovers 60 HP) when defeated.
-Lucas: standard attack
Lifeup[beta] (9 PP), if needed
-Boney: standard attack
WALKTHROUGH
The chapter will begin with some dialogue.
Wes:
"He's sleeping well.
Good thing he's not hurt."
[Lucas wakes up]
Alec:
"Ah, he's awake.
Boney's pretty healthy too."
If you talk to Alec, he'll tell you why he made a pile of straw where Lucas
and Boney landed.
Alec:
"Hinawa appeared to me in a dream and told me to
quickly pile up some straw.
Hinawa saved you two."
When you try to leave, Alec will stop you.
Alec:
"Was Duster with you?
>Yes >No (Answer "yes" and Alec will say a few extra things)
| I see.
| But...
| We probably don't have to worry.
| I'll tell Wes about him.
Lucas, it looks like you've met my friend.
You can trust those people despite how they look.
They just might be able to help you."
(7C1)
When you go outside, Boney will spot something and run off. Run over to the
bridge and you will find Ionia tied up on the ground. The people around him
are wary and hesitate to help him. Talk to him to stand him up.
Ionia:
"Mmph ngmph mggg...
.............haaah!
Whew, I took off the gag myself!
I just wriggled my mouth like this and that and
loosened it little by little!
Yay me!
Can you help me up, please?"
[Lucas stands Ionia up]
Ionia:
"Thank you!
I was attacked while I was washing off my makeup.
Oh my?!
Aren't you the boy I met at the hot spring!
I guess our fates are tied together.
I figured there was something special about you as soon as I knew you
could use PSI.
That's right,
the person we Magypsies have been waiting for during the last few
thousand years is probably you...right?
You're probably aware of it yourself.
"That time" is getting closer...
It's fine if you don't know, since I'm not too sure either.
But, if I was attacked, then that means...
Perhaps...
Oh no! I wonder if Aeolia is okay?
But I don't have my makeup on and I can't fly,
so I guess I'll just have to walk.
You're coming with me!
To Aeolia's house! Okay?
>Yes >No (Answer "yes")
Paddler:
"Just a minute there, you two.
I have noooo idea what you're talking about, but
if you're going up the river, leave it to us.
C'mon!"
Follow the two paddlers to their boat and talk to them. Answer "yes" to his
offer and he will take you up the river.
(7C2)
When you get off the boat, walk east, go to Aeolia's house, and talk to him.
Aeolia will be wondering what happened to Ionia and asks him why he's tied
up. Ionia will realize he forgot to untie himself, and asks Lucas to free
him.
When Ionia goes to put his makeup back on, talk to him. He will compliment
himself on his "beauty" and a strange rumble will shake the entire house.
When the shaking stops, Aeolia will begin to fade away.
Ionia:
"Oh my!
Aeolia!
Your body, your body, your body is disappearing?!"
Aeolia:
"My! My, my!
You're right, you're right!
It's disappearing, it's disappearing!
It's disappearing, but I feel fine."
Ionia:
"But...if you're disappearing, then that means...?"
[Scene of the needle at Osohe Castle]
Aeolia:
"The needle at Osohe Castle I've been protecting...
has been pulled by someone.
Somebody who can pull the needle...has finally appeared.
The Dragon of Darkness sealed by the 7 needles will awaken..."
[Aeolia lifts up the table and reveals a secret passage]
Aeolia:
"You can go to Osohe Castle from this underground passage.
I'm going to disappear if the needle has been pulled, but...
You should make sure, just in case.
Did a person with a heart of darkness pull it out.
Or did a person with a heart of light pull it out.
The fate of the world will change depending on the heart of the person.
Ahh, today is the day I disappear, I guess.
Ionia, what's-your-name, and the little doggy...
Bye byeee."
[Aeolia disappears]
Ionia:
"Aeolia...
you were so full of life.
That's why we got along so well.
Well!
Let's go through the underground passage and go to Osohe Castle."
Examine the leftover lipstick and razor on Aeolia's chair to obtain Aeolia's
Memento, an item that will automatically revive its carrier if they fall to
0 HP.
Climb down the ladder into the underground passage. Inside, you will
encounter some Cleocatras, but you should be able to defeat them in one or
two rounds. They can be a little annoying if you end up fighting a group, so
use Lucas's PK Love[alpha] (10 PP) if you start having trouble. You can find
three gift boxes in the underground passage that contain a Beef Jerky
(recovers 60 HP), an Rotten Milk (turn into Yogurt after a few minutes), and
a Magic Tart (recovers 30 PP).
When you get to the end of the underground passage, you will emerge near
where the needle once was.
Ionia:
"Just as we thought, the needle's been pulled...
I have no idea who pulled it.
The Dragon of Darkness reflects the heart of the person who pulls the
needle...
...is what they say, but there is no indication of what kind of heart the
person has.
Neither a good heart nor a wicked heart.
...strange.
I wonder if there is such thing as a person with no heart.
The Dragon of Darkness will be sealed for an eternity...is what we
thought.
......
No, there's still a chance.
You were able to learn PK Love, weren't you.
Maybe you could...
Oh, yeah.
I haven't told you anything, have I.
I should tell you about these needles."
-------------------------------------------------------------------------------
First, know this.
This island is a place
that has been specially protected.
This island we live on
exists along with a limitless power.
That power is the dragon.
The power belongs to a dragon that
sleeps in darkness underneath the island.
The dragon is unbelievably big.
...It's about the same size as the island.
Because of the sleeping dragon,
this island is protected from all forms of disaster.
However, the dragon's power is too
strong for humans to control.
That's why a long, long time ago, the ancestors
of the Magypsies struck 7 needles to put the
dragon to sleep.
Each needle for each Magypsy.
We've been living all this time
protecting the needles.
But, someday a person who will
awaken the dragon will appear...
It has been said that a time will
arrive when the dragon's power becomes
needed.
It's just that, if the person who awakens the dragon
has a heart of darkness, all of the dragon's power will
be turned into evil. More likely than not, the person's
evil wishes will come true, and everything will be destroyed...
There is that possibility.
Of course, we want the opposite to happen.
If a person with a good heart pulls the needles and allies
with the dragon's power, the evil flow of fate will disappear
and life will shine with light.
That's what they say.
Also,
Don't worry and listen...
If the needle a Magypsy has been protecting is
pulled, the Magypsy will end its 10,000 year
existence and disappear.
We're so romantic.
-------------------------------------------------------------------------------
Ionia:
"I'm going to tell you one more thing.
The only people who can pull the seven needles
are those that can use PK Love...
That is something even we Magypsies can't do.
In other words, you are a boy chosen to pull the needles."
Walk south and examine the cell phone.
"C, c, c, commander!
Please come quickly!
The location of the second needle has been confirmed!
We need the mon, mon, monkey!
The monkey opens the way!
Argh, this is annoying!
The monkey!
I'll explain later!
P, p, please come to the Chimera Lab!
You know where the Chimera Lab is, right sir?
>Yes >No (it does not matter what you say)
Huh?
Commander.
Your voice sounds livelier than usual!
Well, whatever.
Actually, I don't remember where it is myself...
Take the train from the Crossroad, go north of the factory to the
Ropeway, and go west, correct sir?
>Yes >No (if you answer "no," the caller will repeat himself)
Thank you, sir!
I will immediately leave for the Chimera Lab!
The monkey! Trouble!
The needle!
You should panic as well, sir!
*beep*"
["You got the Transceiver!"]
Talk to Ionia. He will tell you to go through another underground passage
back to town. He will then fly away to go back to his own needle.
Climb down the ladder to the right and walk through the passage. Unlock the
door at the end, and you will emerge in the basement of Osohe Castle. There
are a couple strong enemies down here, but the way is short and you should
survive. Just make sure your HP is not below 100.
When you leave Osohe Castle and enter the graveyard, Boney will pull you to
Hinawa's grave. There, you'll find the gravedigger, and he tells you Flint
was just here. He left to go into the mountains to look for Claus like he
does everyday. Flint asked the gravedigger to give something to Lucas the
next time he sees him, and he will give you Flint's Badge of Courage. The
Badge is rusty and useless the way it is now, but Flint has treasured it
since he was a child and wants Lucas to have it.
(7C3)
When you walk south into the Crossroad, you will receive another phone call
and be reminded of how to get to the Chimera Lab (take the train from the
Crossroad, go north of the factory to the Ropeway, and go west).
If you take the time to talk to the townspeople, you'll hear rumors of a
place called "New Pork City." Many people are attracted to the city life and
are getting ready to move there. Also, if you go to the western part of
town, you'll find the beach has been turned into a recreational area. There
is a street vendor there that will sell you a couple food items and an Aloha
Coat (Defense +8; confers resistance to Fire) if you want them. If you
approach the ocean and examine it, you can actually dive underwater. You
will not have to cross the ocean until later in the game, so ignore it for
now.
When you are ready, go through the train tunnel. You can open two previously
unreachable gift boxes that contain a Super Bomb (250~550 HP to all enemies)
and a Luxury Banana (recovers 120 HP). If you want to take the train, talk
to the man on the train station.
"The train is easier than walking,
it's cheap,
and it's convenient.
It will cost 50 DP per person.
Would you like to ride?
>Yes >No (Answer "yes")
Would you like to ride the more luxurious Green Train?
The Green Train is a little more expensive
but would you like to ride it?
>Yes >No"
The Green Train costs 200 DP, but you won't get anything for riding it other
than a different traveling theme; it will also make Lucas feel happy inside
at the end of the ride. Take whichever you want, go north of the factory to
the Ropeway, and go west to the Chimera Lab.
_______________________________________________________________________________
_______________________________________________________________________________
2.The Chimera Lab
Recommended Level: 28 -> 29
Outline
Enter the Chimera Lab
|
|
Enter the theater and go
behind the curtains
|
|
Examine the open locker
|
|
Go to the room in the northwest of the
second floor
|
|
Defeat the Almost Mecha-Lion
|
|
Evade the big red beast and
go into the basement (7C4)
|
|
Go into the room in the southeast and
go back upstairs
|
|
Talk to Dr. Andonuts (7C5)
|
|
Go into the room down the hall
|
|
Leave the Chimera Lab and examine the
door north of the lake
|
|
Enter the Magypsy's house
|
|
Go outside and talk to the Magypsy
|
|
Return to the Chimera Lab and
talk to Dr. Andonuts
|
|
Select the striped chimera
|
|
Pull the needle
STORES
a)Scientist
(Near the entrance to the Chimera Lab)
____________________________________________________________
|Offense Spray | Increases Offense by | |
|"Tsuyomerin" | about 40% in battle | 1000 DP |
|________________________|________________________|__________|
|Defense Spray | | |
|"Mamorin" | Defense +40% | 1000 |
|________________________|________________________|__________|
|Enemy Bufferizer | Makes an enemy stronger| |
|"Tekitsuyomemin" | and increases rewarded | 800 |
| | experience points | |
|________________________|________________________|__________|
|Enemy Wimperizer | Makes an enemy weaker | |
|"Tekiyowamemin" | and reduces exp. pts. | 1200 |
|________________________|________________________|__________|
b)Vending Machine
(Near the entrance to the Chimera Lab)
____________________________________________________________
|Very Good Stick | | |
|"Totemoiibou" | Offense +34 | 2000 DP |
|________________________|________________________|__________|
|Cup of Pork Noodles | | |
|"Tonkatsunuudoru" | Recovers 80 HP | 80 |
|________________________|________________________|__________|
|Pork Stew | | |
|"Tonkacchan" | Recovers 100 HP | 120 |
|________________________|________________________|__________|
|Antidote | | |
|"Dokukeshi" | Cures poison | 8 |
|________________________|________________________|__________|
|Eye Drops | | |
|"Megusuri" | Cures crying | 10 |
|________________________|________________________|__________|
|Anti-Paralysis | | |
|"Shibiretori" | Cures paralysis | 14 |
|________________________|________________________|__________|
|Fresh Mint | | |
|"Sukkiriminto" | Cures nausea | 16 |
|________________________|________________________|__________|
|Secret Herb | | |
|"Urakanpoo" | Cures status effects | 600 |
|________________________|________________________|__________|
GIFT BOXES/ITEMS
a)Fresh Egg
うみたてたまご "Umitatetamago"
Use: recovers 80 HP
Obtained: talk to the chicken at the hot spring west of the Chimera Lab
This item will turn into a chicken in a few minutes. The chicken cannot do
anything, but you can sell it for a pretty good 200 DP. If you enter a hot
spring with the Fresh Egg, it will turn into a Boiled Egg (recovers 100
HP).
b)Lab Map
キマけんマップ "Kimakenmappu"
Use: a map of the Chimera Lab; press R to view
Location: 2F of lab
You can find this map when you first make your way up to the second floor.
c)Saltwater Gun
シオミズデッポウ "Shiomizudeppo"
(Looks like a toy gun)
Use: inflicts 150~250 HP to mechanical and mechanical chimera type enemies
Location: 1F of lab, in the projector room
d)Bomb
ボム "Bomu"
(A small round object with a black dot in the middle)
Use: inflicts 150~400 HP of damage to all enemies on screen
Location: 1F of lab, in the southwest room
e)Secret Herb
うらカンボー "Urakanpoo"
(A pink bottle)
Use: cures all status effects and recovers a battle weary party member to
25% of max HP
Location: 2F of lab, in front of the west elevator
f)Doggy Biscuit
イヌようクッキー "Inuyoukukki"
(A bone shaped biscuit)
Use: recovers 60 HP for Boney
Location: 2F of lab, in the southwest room
g)Enemy Wimperizer
テキヨワメミン "Tekiyowamemin"
(A small red bottle)
Use: weakens an enemy, but reduces earned experience points
Location: 3F of lab, in a locker
This item seems to work pretty well against bosses.
h)Edible Mushroom
たべられるキノコ "Taberarerukinoko"
Use: recovers 20 HP
Location: 3F of lab, in a locker
i)Pork Stew
とんかっちゃん "Tonkacchan"
(A circular container with the Pig Army logo on top)
Use: recovers 100 HP
Location: basement of lab
j)Enemy Bufferizer
テキツヨメミン "Tekitsuyomemin"
(A fat, red bottle)
Use: strengthens an enemy; increases the amount of rewarded exp. points
Obtained: talk to the scientist in the skeleton room in the lab after Salsa
joins you
k)Magic Gloves
マホーのてぶくろ "Mahounotebukuro"
(A orange and yellow glove)
Use: weapon for Kumatora
Location: southwest of the Magypsy's house
ENEMIES
a)Squawking Boomstick
キケンぶんちょうぼう "Kikenbunchoubou"
(A bird's head attached to a stick)
Type: Organic Chimera
Vulnerable: Freeze, paralysis
HP: 400
Attacks
-Stare at you
Effect: none
-Self-Destruct
Damage: 280 HP to all
Comments: If you end the battle quickly enough, you should only suffer
about 30 HP of damage at most.
Strategy
You should be able to defeat this enemy in one or two rounds. If it self-
destructs, you will not receive any experience points.
-Lucas: standard attack
-Boney: standard attack
b)Batangutan
コウモウータン "Koumoutan"
(A bat with a orangutan's head)
Type: Organic Chimera
Vulnerable: Fire, sleep
HP: 213
Attacks
-Standard attack
Damage: 3~6 HP
-Fling a flea at you
Effect: can make a party member fail to use special attacks
-Be absentminded
Effect: none
Strategy
You should be able to defeat this enemy in one round.
This enemy's battle music steadily increases its tempo from very slow to
very fast. To execute combos, time you button presses with each quarter
beat instead of each drum beat in the music (the drums sometimes sound on
each eighth beat). This is actually one of the easier songs to execute
combos with, so you should get the hang of it very quickly.
-Lucas: standard attack
-Boney: standard attack
c)Pigtunia
ぶたくさ "Butakusa"
(A three headed pig plant)
Type: Organic Chimera
Vulnerable: Fire, sleep
HP: 352
Attacks
-Standard attack
Damage: 20~26 HP
-Spin something around
Effect: drains some PP from a party member
-Scatter some pollen
Effect: makes a party member start crying
-Sow some seeds
Effect: another Pigtunia may join the battle
Strategy
You should be able to defeat this enemy in one or two turns. This enemy
sometimes drops Flea Powder (removes fleas) when defeated.
-Lucas: standard attack
-Boney: standard attack
d)Horsantula
ウマンチュラ "Umanchura"
(A horse with eight legs)
Type: Organic Chimera
Vulnerable: Fire, crying
HP: 456
Attacks
-Charge forward
Damage: 80~90 HP
-Thrash around
Damage: 85~100 HP to all
-Let out a swift kick
Damage: 80~90 HP
-Bite with its poisonous fangs
Effect: poisons its target
-Offense Up[alpha]
Effect: increases its Offense by about 20%
Strategy
Good combos are a must against the Horsantula, and you should be able to
defeat this enemy in two rounds. If you end up fighting this enemy with
the Ostrelephant, use Lucas's PK Flash (12 PP) to make them start crying.
This enemy sometimes drops an Antidote (cures poison).
-Lucas: standard attack
PK Flash (12 PP), if facing a group
-Boney: standard attack
e)Ostrelephant
だちょうゾウ "Dachouzou"
(An ostrich with an elephant's head as a body)
Type: Organic Chimera
Vulnerable: Fire, crying
HP: 400
Attacks
-Charge forward
Damage: 70~80 HP
-Continuous peck attack
Damage: 20~30 HP
Comments: The Ostrelephant will hit twice when it uses this move. The
above damage values are for each hit.
-Fan its ears
Effect: none
Strategy
Good combos are a must against the Ostrelephant, and you should be able
to defeat this enemy in about two rounds. If you end up fighting this
enemy with the Horsantula, have Lucas use PK Flash (12 PP) in order to
make them start crying.
The rhythm pattern of this enemy's battle music is unique. The first two
beats are slow and are followed by three quick beats. You'll have to
follow the music closely to execute combos.
-Lucas: standard attack
PK Flash (12 PP)
-Boney: standard attack
f)Einswine
ぶたみそ "Butamiso"
(A pig with an extra large brain)
Type: Mechanical Chimera
Vulnerable: Fire, feeling strange
HP: 387
Attacks
-Standard attack
Damage: 30~40 HP
-PK Freeze[beta]
Damage: 90~130 HP
Effect: may solidify its target
-PK Thunder[beta]
Effect: summons two lightning bolts; may paralyze its target
Damage: 100~130 HP each
-Shield[omega]
Effect: reduces damage from physical attacks by 50% for all enemies
-Brainshock[omega]
Effect: makes the entire party feel strange
Strategy
You should be able to defeat this enemy in about two rounds. Make good
use of the rolling HP counter against this enemy and don't recover until
your HP counter rolls down to about 100 or so. Until then, be aggressive
and keep attacking. You should be able to win before a party member
reaches 0 HP. If you face this enemy in a group, don't hesitate to use PK
Love[alpha] (10 PP).
This enemy's battle music rhythm is slightly different from other songs.
Instead of timing your button presses with the tempo of the music, you
have to follow the bass line of the song. I've found it to be slightly
harder then most songs, but you should be able to get about 2~5 hits in a
consistent manner.
-Lucas: standard attack
PK Love[alpha] (10 PP), if facing a group
-Boney: standard attack
g)Almost Mecha-Lion
ほぼメカライオン "Hobomekaraion"
Type: Mechanical Chimera
Vulnerable: Thunder, crying
Recommended Level: 28
Attacks
-Biting attack
Damage: 80~95 HP
-Scratch with its claws
Damage: 70~80 HP
-Breathe fire
Damage: 40~50 HP to all
Effect: may burn a target
-Stab with its poisonous tail
Damage: 50~60 HP
Effect: may poison a party member
-Roar a battle cry
Effect: reduce Offense by about 20%
Strategy
Have Lucas use Shield[alpha] (6 PP) on both Boney and Lucas. Next, use
Offense Up[alpha] (6 PP) on Boney and use Lifeup[beta] (9 PP) when
someone's HP falls to about 90~100 or below. Use standard attacks when
you get the chance. Be sure to use Shield again if one disappears (each
shield can withstand three attacks).
Have Boney focus on attacking as much as possible. If he has any
Saltwater Guns (looks like a toy gun), use them. With Offense Up, Boney
will inflict about 60 HP of damage with his standard attack. With a 16
hit combo, however, that will jump up to about 150~160 HP. There's
nothing tricky about the rhythm of the battle music, so you should do
well. Have Boney use a food item if both Lucas and Boney's HP gets low.
-Lucas: (first two turns) Shield[alpha] (6 PP) on Boney and Lucas
Offense Up[alpha] (6 PP) on Boney
Lifeup[beta] (9 PP), when HP falls below 90~100
standard attack
-Boney: standard attack
Saltwater Gun
food item, as needed
h)Dogfish
ワンワンフィッシュ "Wanwanfisshu"
(A fish with a dog's head)
Type: Organic Chimera
Vulnerable: Thunder, paralysis
HP: 368
Attacks
-Biting attack
Damage: 25~35 HP
-Bite with its poisonous fangs
Damage: 20~25 HP
Effect: may poison target
-PK Freeze[beta]
Damage: 90~130 HP
Effect: may solidify its target
Strategy
You should be able to defeat this enemy in one or two rounds.
-Lucas: standard attack
-Boney: standard attack
WALKTHROUGH
There are some new enemies around the Chimera Lab, and a couple of them are
pretty powerful. If you end up facing the Horsantula or the Ostrelephant,
have Lucas use PK Flash (12 PP) to make them cry (or even instantly defeat
them). Always make sure your HP is above 100 before you fight and attack
with good combos.
When you get to the Chimera Lab, talk to the Pigmask outside. He identifies
Lucas as a part-time worker. He tells you there are monkeys on the loose in
the lab, and he wants you to watch the entrance while he goes inside to help
out. Deliberately disobey his request and enter the lab.
There are a couple of vendors in the first room from which you can buy
items. Examine the vending machine (looks like a pig's face) and buy the
Very Good Stick for Lucas. If you talk to the scientist, he will sell you
some status affecting items. The first two items can increase a party
member's Offense or Defense by 40%. The last two items will either
strengthen or weaken an enemy and appropriately increase or decrease the
amount of experience points you earn. The enemy weakening item can even work
against bosses, so use it if you are having trouble in fights (you can find
one in a locker on the third floor if you don't want to pay 1200 DP).
Talk to the Pigmask blocking the way forward.
"You can't come in here!
Don't even try to find another way around, understand!"
Go through the door to the southeast. The "other way around" is behind the
curtain on stage. You should see a little light where the door is.
Examine the open locker and Lucas and Boney will put on Pigmasks. With these
helmets on, you'll be able to go deeper into the lab.
Walk a few rooms ahead and you should find a gift box that contains a Lab
Map (press R to view it).
When you enter the hallway, a Pigmask will tell you to help search for the
two loose monkeys.
Your destination is the room at the northwest corner of the second floor. If
you go directly there, however, you'll miss out on a few gift boxes. On the
first floor, you can find a Saltwater Gun (150~250 HP to mechanical enemies)
in a projector room and a Bomb (150~400 HP to all) in the southwest room. On
the second floor, there are gift boxes that contain a Secret Herb (cures all
status effect) in the room just before the western elevator and a Doggy
Biscuit (recovers 60 HP for Boney) in the room in the southwest. You can
also ride the east elevator up to the third floor and examine the lockers to
obtain an Edible Mushroom (recovers 20 HP) and an Enemy Wimperizer (weakens
an enemy, but reduces earned exp. points).
Before moving on, make sure you are at max HP/PP (recover at the hot spring
in the lab if needed). Also, put your best food items into Boney's
inventory. Go to the room in the northwest of the second floor.
In the room, you will find Salsa and his girlfriend hiding behind a table.
Approach them, and they will run away from you.
Go back a couple rooms and enter the skeleton room. There, two Pigmasks will
activate a mechanical lion, and the lion will attack before the Pigmasks can
stop it.
Use Lucas's Shield[alpha] (6 PP) on Boney and Lucas, and use Offense Up
[alpha] (6 PP) on Boney. Use Lifeup[beta] (9 PP) when someone's HP falls
below 90~100 HP and use standard attacks when you can. Have Boney focus on
attacking and use his standard attack. If he has any Saltwater Guns, use
them. Have Boney use a food item to recover only when both Lucas and Boney's
HP get low.
When you win, a Clayman will come in and finish the job you started on the
lion. The Pig Men then inform you that another, more ferocious beast is
loose in the lab. It's red and has a huge mouth, and you should run away if
you see it.
(7C4)
Your next destination is the basement, and the elevator down is on the first
floor in the west room. Unfortunately, the huge beast the Pig Men were
talking about is right in front of the entrance to the room, and it's game
over if you come into contact with it. You're going to have to do a bit of
tricky maneuvering to get around it and into the door. Walk down the stairs
and wait until the beast moves toward a wall. When the way is clear, run
around the beast and into the door. It's going to be a close call, but you
should be able to do it relatively easily. If it spots you before you start
running, just go back to the second floor and come back.
When you reach the elevator, the blue Pigmask there will tell you the
monkeys are downstairs. He says his stomach hurts and he can't go after
them, so he leaves them to you and runs off. Enter the elevator and go down.
There is a gift box here that contains Pork Stew (recovers 100 HP). If you
talk to the scientist here, you'll find out the monkeys let the big red
chimera loose.
When you reach the end of the basement, you will see the two monkeys again.
They will run off, and you'll have to go back upstairs.
The red beast is now in the room to the right of the elevator. You don't
have to go in there, so it shouldn't get in your way. Walk back into the
hallway.
(7C5)
After you see Salsa and his friend run away, move forward a bit and examine
the large trash can. Inside, you will find a scientist.
"You didn't ask me but...
My name is Dr. Andonuts.
I was threatened by somebody into
doing a number of experiments.
Right now, I'm hiding from something.
I'm busy right now, so talk to me later."
Dr. Andonuts is the brilliant and silly professor who first made his
appearance in Mother 2. He played an important role in that game and will
play a rather important role in this game as well.
Go into the room all the way down the hall. There you will find the two
monkeys again.
As soon as Lucas and Boney enter the room, the big red chimera will come
inside. Dr. Andonuts will come in and explain what it is.
"I just remembered the weak point of this chimera, and
worked up the courage to come here."
[The chimera roars, charges at Lucas and Boney, and knocks their helmets
off]
"This thing is an electronically controlled high-tech chimera.
If you can push the button on its back and turn it off, you can stop it."
[The chimera roars, and chases Lucas, Boney, and Dr. Andonuts]
"Push the button on its back!
Come now!
Be brave!
Use the dog as bait!"
[Boney yelps, and the chimera roars]
[Salsa comes in and pushes the button on the chimera]
"Oh...
Thank you, young man. And you too, monkey.
I think I'll take this opportunity to quit working for the military and
try to do things that make all living things happy from now on.
Oh...
Are you going to agree with my idea.
Thank you, doggy!"
[Boney growls]
"S, sorry about that!
The whole thing about using you as bait was just a joke!"
[Boney chases Dr. Andonuts]
"It's a misunderstanding! A misunderstaaandiiing!!"
After the party leaves, you will see the little bird reactivate the chimera.
You will later find out that it escapes from the lab (you can see a hole
in the window to the left of the entrance to the lab).
Once you're outside, follow the girl monkey. Go into the next area and
examine the door to the north.
When you gain control of Salsa, examine the door again and push left or
right to start dancing.
Once you're through the door, go north and enter the house. Inside, you'll
find the Magypsy, Doria, talking to Kumatora. Kumatora will introduce you to
Doria, who will recognize you as the one Ionia told him about. Go outside
when Doria leaves to show you where the needle is. You can also examine the
sign on the left to read what Ionia told you at the beginning of the
chapter.
Talk to Doria outside. He will tell you that the needle is under the pool of
water, and you will have to transfer the water to the empty hole in order to
get to the bottom. You'll have to return to the Chimera Lab and find
something you can transfer the water with. Before you do that, though, be
sure to open the gift box in this area to obtain the Magic Gloves (weapon
for Kumatora).
When you reach the lab, you will find Dr. Andonuts standing outside. Talk to
him and he will show you three chimeras that you could possibly use. The
first one is called the Drier, and it can exhale a blast of air with its
built-in jet engine. The middle one is the Bucket Twins, two high-tech, hard
working creations. The third one is called the Pump Chimera. It's a bland
and boring creature.
The correct option, of course, is the striped Pump Chimera. If you take the
Drier, you will see it blow on the pool of water and fruitlessly try to dry
it out. If you select the Bucket Twins, you will see them use their buckets
to transfer the water one little drop at a time. Choosing either one won't
really do anything other than waste your time and possibly give you a
chuckle.
Select the third chimera and you will see it pump the water out of the hole.
Climb into the hole and examine the needle. Kumatora and Doria will say a
few things about how Doria will disappear once the needle is pulled, but
Doria is ready for it and is excited because "that time" has arrived. Answer
"yes" when prompted to pull the needle.
After the scene, Lucas will learn PK Love[beta] (20 PP) and Doria will start
to fade away. Just before Doria disappears, he will give Lucas his memento
(automatically revives a party member with 0 HP). If Lucas's inventory is
full, you can go into his house later and find it there.
When Doria disappears, Kumatora will ask to join you. Before the two leave,
they say good bye to Salsa and his girlfriend, and they receive a Nut
(recovers 5 HP) as a parting gift.
EXTRAS
a)An Old Magazine
EarthBound players may remember a house that was for sale in the town of
Onett. If you went inside the house and examined the drawers, there was a
strange magazine in there that told a humorous story. That magazine makes
an appearance in Mother 3 as well. Go to the first floor of the Chimera Lab
and into the storage room in the northwest. Examine the shelves and you can
read the magazine again.
"You found a really old magazine.
Do you want to read it?
>Yes >No" (if you answer "no," the dialogue below won't appear)
"'My Secret Life'
Chapter 3
(A summary of the previous chapters)
I was neither a murder suspect nor a target of an international spy ring,
but I was speeding down the highway at 80 kilometers per hour.
...the police officer got out of his car, examined my license, and
told me I was going 20 kph over the speed limit.
I instantly pointed to my wife in the passenger seat and told the
officer, 'M, my wife is in labor...and we're in a hurry.'
My wife's belly was indeed quite big. I hoped the police officer would let
me go.
'I see.
...that's pretty serious.
I'll lead you to the hospital.'
'No, no. You can't do that.'
'Why not,' the police officer asked.
'...b, because...'
'Let's go.'
'No!
This baby...is a demon child!'"
"It's a really old magazine."
_______________________________________________________________________________
_______________________________________________________________________________
3.Snowmen
Recommended Level: 29 -> 32
Outline
Defeat The Squeekz
|
|
Go into the mole cricket's underground home
|
|
Defeat the Mole Cricket
|
|
Go through the Mole Cricket Hole (7C6)
|
|
Talk to Lydia, the Magypsy
|
|
Enter the house and talk to Lydia again
|
|
Go out the back door
|
|
Defeat the Steel Mechorilla
|
|
Ride the "White Box" back to town
STORES
a)Mole Cricket Dumpling Seller
(In the Mole Cricket Hole)
____________________________________________________________
|Sincerity Dumplings | | |
|"Seijitsudango" | Recovers 100 HP | 100 DP |
|________________________|________________________|__________|
b)Traveling Mole Cricket
(On the snowy mountain, near the hot spring)
____________________________________________________________
|Sincerity Dumplings | | |
|"Seijitsudango" | Recovers 100 HP | 100 DP |
|________________________|________________________|__________|
|Warm Sweater | Defense +8; provides | |
|"Attakaseetaa" | resistance to Freeze | 1000 |
|________________________|________________________|__________|
|Bantam Charm | | |
|"Chabonoomamori" | Defense +15 | 540 |
|________________________|________________________|__________|
|Bear Hat | | |
|"Kumanoboushi" | Defense +15 | 720 |
|________________________|________________________|__________|
|White Ribbon | | |
|"Masshironaribon" | Defense +12 | 520 |
|________________________|________________________|__________|
|Cancer Bracelet | | |
|"Kaniudewa" | Defense +20 | 1400 |
|________________________|________________________|__________|
|Double Jerky | | |
|"Nidoboshiniku" | Recovers 160 HP | 240 |
|________________________|________________________|__________|
|Flea Powder | | |
|"Nomitoripaudaa" | Removes fleas | 30 |
|________________________|________________________|__________|
|Secret Herb | | |
|"Urakanpoo" | Cures status effects | 600 |
|________________________|________________________|__________|
GIFT BOXES/ITEMS
a)Map of the Mole Cricket Hole
オケラホールのちず "Okeragoorunochizu"
Use: provides a map of the mole crickets' hole; press R to view
Obtained: talk to a mole cricket
This map does not differentiate between each floor of the mole crickets'
hole and is hard to read.
b)Double Jerky
にどぼしにく "Nidoboshiniku"
(A dark brown piece of meat)
Use: recovers 160 HP
Location: on the mountain
c)Cancer Bracelet
かにのうでわ "Kaninoudewa"
(A red ring)
Use: armor; equip as "other"
Location: on the mountain
Near the middle of the second area in the snowy mountains, you will find
two paths to choose from. The path that goes down will lead to this item.
ENEMIES
a)The Squeekz
チューさん "Chuusan"
Type: Organic
Vulnerable: Fire, sleep
HP: 320
Attacks
-Biting attack
Damage: 14~17 HP
Strategy
You should be able to defeat this enemy in one or two rounds.
-Lucas: standard attack
-Kumatora: standard attack
-Boney: standard attack
b)Pigmask Captain
ブタマスクしょうさ "Butamasukushousa"
(A blue Pigmask)
Type: Human
Vulnerable: Freeze, sleep
HP: 453
Attacks
-Fire a beam
Damage: 60~75 HP
-Let out a swift kick
Damage: 55~65 HP
-Shoot out pepper spray
Effect: make a party member cry
-Run away while dropping a bunch of DP
Effect: end the battle
Strategy
You should be able to defeat this enemy in one or two rounds. This enemy
sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated.
-Lucas: standard attack
-Kumatora: standard attack
Freeze[alpha] (5 PP)
-Boney: standard attack
c)Zombidillo
アルマジロゾンビ "Arumajirozonbi"
(A blue armadillo with its tongue sticking out)
HP: 372
Attacks
-Roll against you
Damage: 35~50 HP
-Spew its digestive fluids
Damage: 75~85 HP
-Blow its stinky breath at you
Effect: make a party member feel nauseous
Strategy
You should be able to defeat this enemy in one or two rounds.
-Lucas: standard attack
-Kumatora: standard attack
-Boney: standard attack
d)Nice Poser
ナイスポージング "Naisupoojingu"
(It looks like a gray...thing with a triangular head)
Type: Mechanical
HP: 280
Attacks
-Make a beautiful pose
Effect: make a party member start crying
-Make an incomprehensible pose
Effect: make a party member feel strange
-Make a disgusting pose
Effect: make a party member feel nauseous
-Make a cool pose
Effect: none
-Think of a new pose
Effect: none
Strategy
You should be able to defeat this enemy in one or two rounds. This
strange enemy can be found on the third floor of the Chimera Lab, but
there doesn't seem to be anything all that special about it.
-Lucas: standard attack
-Kumatora: standard attack
-Boney: standard attack
e)Ten-Yeti
テンイエティ "Tenieti"
(A yeti on a makeshift snowboard)
Type: Organic
Vulnerable: Fire, crying
HP: 653
Attacks
-Charge forward
Damage: 60~90 HP
-Swing around its plank
Damage: 35~55 HP
-Fling a flea at you
Effect: may make a party member fail to use special abilities
Strategy
You should be able to defeat this enemy in two or three rounds. Use
Kumatora's PK Fire[beta] (12 PP) if you face this enemy in a group. This
enemy sometimes drops a Luxury Banana (recovers 120 HP).
-Lucas: standard attack
-Kumatora: standard attack
PK Fire[beta] (12 PP), if facing a group
-Boney: standard attack
f)Chilly Dog
かちこちウルフ "Kachikochiurufu"
Type: Organic
Vulnerable: Fire, sleep
Resistant: Freeze
HP: 337
Attacks
-Biting attack
Damage: 30~40 HP
-PK Freeze[beta]
Damage: 90~130 HP
Effect: may solidify its target
-Call for help
Effect: another Chilly Dog may join the battle
Strategy
You should be able to defeat this enemy in one or two rounds. If you face
this enemy in a group, use Kumatora's PK Fire[beta] (12 PP).
-Lucas: standard attack
-Kumatora: standard attack
PK Fire[beta] (12 PP), if facing a group
-Boney: standard attack
g)Steel Mechorilla
てっきゅうメカゴリラ "Tekkyuumekagorira"
Type: Mechanical Chimera
Vulnerable: Thunder, crying
Recommended Level: 30
Attacks
-Swing around its steel weights
Damage: 120~150 HP to two party members
-Let out a swift kick
Damage: 100~110 HP
-Roar a battle cry
Effect: reduce a party member's Offense by about 20%
-Short-circuit
Effect: the Mecha-Gorilla loses control
Comments: This occurs when the Mecha-Gorilla is struck three times with
PK Thunder.
-Thrash around
Damage: 140~180 HP to all
Comments: The Mecha-Gorilla uses this attack after it short-circuits.
Strategy
Use Lucas's Defense Up[omega] (18 PP) in the first three turns while
Kumatora uses Offense Down[alpha] (7 PP). If you are successful, you
should be able to reduce the damage the Mecha-Gorilla inflicts to about
10~30 HP. Have Boney attack or use food items to recover while this is
going on.
Once you have altered the stats, have Lucas us Offense Up[alpha] (6 PP)
on himself. Have Lucas and Boney attack with combos while Kumatora uses
Defense Down[alpha] (7 PP) and Lifeup[alpha] (5 PP) when a party member's
HP falls to about 50~60 or below.
The battle music for this boss has a nice even rhythm, although it does
slow down at a few points. You should be able to get a good amount of
combos in this fight.
-Lucas: (first three turns) Defense Up[omega] (18 PP)
Offense Up[alpha] (6 PP), on Lucas
standard attack
-Kumatora: (first three or more turns) Offense Down[alpha] (7 PP)
Defense Down[alpha] (7 PP)
Lifeup[alpha] (5 PP), if HP falls to 50~60 or below
standard attack
-Boney: standard attack
food item, as needed
WALKTHROUGH
If you didn't get the Magic Gloves southeast of the Magypsy's house, go back
through the dancing door and open the gift box to do so. Equip it on
Kumatora.
Walk back south from the Magypsy's house. On the way you will bump into a
rather irritable mouse. Use standard attacks against him and you should win
in one or two rounds.
When you defeat him, the mouse will revert back to his old, mild-mannered
self and return to his wife and 7 kids at the Highway.
Go to the southeast exit, and this time you'll bump into the mole cricket
from the very beginning of the game. He has been training ever since the day
he fought Lucas and Claus, and he wants a rematch with you right now. He'll
take you to his home underground by digging a hole near the waterfall. Enter
the hole.
You'll see some Lotus Roots blocking some passages underground. You can't
get past them until later, so ignore them for now. There is a hot spring at
the bottom of the steaming hole if you need to recover. You can also talk to
the one mole cricket here:
"We're mole crickets.
We live underground but we're extremely prideful."
Go as far as you can into the hole until you see a mole cricket sitting on a
mat. Talk to the mole cricket next to it and he will challenge you. The
other mole cricket is the elder and will observe the fight to make sure the
battle is fair. There are special rules for this fight. If the battle lasts
for 10 minutes and no clear winner can be determined, there will be a 5
minute extension to the match. If no winner emerges after that, the
observing judge will declare a winner. After this is all explained, the mole
cricket will ask if you are ready. Answer "yes" to start the fight.
Hit him once to win.
After the battle is over, the mole cricket will finally concede defeat.
Elder Mole Cricket:
"Ouch! Ouch, ouch!
How could such a strong mole cricket like him be so easily defeated...
I guess this means we mole crickets aren't very capable fighters.
We're going to have to think this through.
The fight is over.
I think we should change our ways and become more friendly with each
other. Let's be friends.
Is there anything we can do for you?"
Kumatora:
"I was wondering,
do you guys know anything about a needle that's sealed the Dragon of
Darkness underground?
That's what we're looking for."
Mole Cricket:
"Mole crickets aren't very knowledgeable about a lot of things.
But I think there was something mysterious like that in the mountains at
the other end of this hole.
I think that's what the elder wants to tell you.
Although he's hard to understand."
Elder Mole Cricket:
"Yes, I agree.
The mountains!
Pass through our hole and go to the mountains!
I'm sure of it!"
Kumatora:
"The mountains, huh...
Well, we don't have any other leads, so we might as well go there.
Do you guys know anything at all about the Dragon of Darkness sealed by
the needles?"
Mole Cricket:
"No, we don't.
We're just mole crickets, after all.
Even the elder here is just a mole cricket.
None of us are very capable...unfortunately.
The most we can do...is eat away the Lotus Roots blocking your path and
move them out of the way for you.
Wow...a dragon, huh...
I bet it's awesome."
Elder Mole Cricket:
"I bet it is.
I learned quite a bit today.
Like how a dragon sleeps underground and
how needles keep that dragon sealed and
how incredibly weak we are...
It's a good thing I've lived for so long.
Will you guys be consultants for us mole crickets?
>Yes >No"
It doesn't matter what you answer. At the end of this somewhat lengthy
conversation, the mole cricket will call his younger brother. You can hold
on to him in your inventory, and he will take the party back to this
location if you ever get lost in the hole. Note that, if you ever leave the
hole, the mole cricket will move out of your inventory. Talk to the mole
cricket you fought to obtain his younger brother again.
Examine the nearby Lotus Root and three mole crickets will come eat it for
you. Talk to the closest mole cricket and it will give you a map of the
hole. The map is accurate, but it does not differentiate between each floor,
and it is a little hard to read.
Talk to the green mole cricket in the southeast corner to save.
"Eh...um...
Would you like to save?
>Yes >No (answer "yes")
Thank you very much!
I'm so glad you believe in me!
I'll properly save for you!"
Eat through the Lotus Root to the south and go down the vine.
(7C6)
Going through this winding labyrinth is actually very simple. Whenever you
come across a junction, always turn; never go straight. As far as I know,
there are no hidden items or secrets in this maze.
When you reach the exit, the mole cricket in your inventory will jump out
and go back home. There are a couple of enemies in this snowy area, but they
are not too hard. If you end up facing a group of these enemies, use
Kumatora's PK Fire[beta] (12 PP) while Lucas and Boney use their standard
attacks.
There is a gift box that contains a Double Jerky (recovers 160 HP) near the
exit of the first area. Be sure to obtain it.
Near the middle of the second area, you will be faced with two different
paths to choose from. The path that goes down leads to a gift box that
contains a Cancer Bracelet (a red ring). Equip it on Kumatora.
The third area is straightforward. Just remember to keep your HP up and use
Fire[beta] as needed.
There will be no more enemies in the fourth area. After you walk a bit
forward, a mole cricket will run toward you from behind and it will offer to
sell you its merchandise. It has some pretty good armor for sale, so be sure
to buy them. The mole cricket will always be waiting for you next to the hot
spring, so talk to it if you want to buy more stuff.
Recover at the hot spring so you're at max HP/PP. Put your best food items
into Boney's inventory as well.
Move forward and you will eventually find Lydia, the next Magypsy. He will
be in the middle of taking care of his rabbits, until the party scares them
away.
Inside his house, you will find a Pigmask Lydia found unconscious outside.
Talk to Lydia again. Ionia has informed Lydia about Lucas, so he already
knows about him. Lydia is a little worried about disappearing, however,
since he needs someone to take care of his rabbits and the injured Pigmask
has not recovered yet either. He is not going to stop Lucas, though, and
unlocks the back door that leads to the needle.
Just before you open the door, you will hear the familiar Pig Army theme. Go
outside and watch the scene. A boss fight will occur.
Use Lucas's Defense Up[omega] (18 PP) in the first three turns while
Kumatora uses Offense Down[alpha] (7 PP). If you are successful, you should
be able to reduce the damage the Mecha-Gorilla inflicts to about 10~30 HP.
Have Boney attack or use food items to recover while this is going on.
Once you have altered the stats, have Lucas us Offense Up[alpha] (6 PP) on
himself. Have Lucas and Boney attack with combos while Kumatora uses Defense
Down[alpha] (7 PP) and Lifeup[alpha] (5 PP) when a party member's HP falls
to about 50~60 or below. Whatever you do, don't use PK Thunder. Three
strikes from this attack will short-circuit the Mehca-Gorilla, and it will
start trashing around and damage the entire party.
Head back into Lydia's house. Lydia will come out and realize that someone
other than Lucas has pulled the needle. He gives you his memento
(automatically revives a party member with 0 HP) and tells you to use the
"White Box" beyond the passage ahead to go down the mountain. If your
inventory is full, you can find and obtain the memento inside Lydia's house
later. You can also find the Pigmask (without his mask on) inside the house,
taking care of the rabbits as a favor to Lydia for saving him.
Go into the next area and answer "yes" when prompted. The party will enter
the "White Box" and ride it back to town.
_______________________________________________________________________________
_______________________________________________________________________________
4.Gomafu Volcano
Recommended Level: 32 -> 39
Outline
Go east of the Thunder Tower
|
|
Enter the northeast house and defeat the Pigmasks
|
|
Go north, examine the cliff, and
talk to the nearby Mr. Saturn
|
|
Enter the Magypsy's house and
read the sign
|
|
Examine the big rock to move it out of the way
|
|
Examine the three little rocks to move
them out of the way
|
|
Defeat the boss and pull the needle
|
|
Examine the entrance to Saturn Valley
|
|
Enter the northeast house and
talk to the Mr. Saturn
|
|
Obtain a bird and return it to the Mr. Saturn
|
|
Talk to the Mr. Saturn in the hot spring
|
|
Examine the bird cage
STORES
a)Mr. Saturn (left)
(In the southwest house)
____________________________________________________________
|Fun Stick | | |
|"Omoshiroibou" | Offense +40 | 2400 DP |
|________________________|________________________|__________|
|Sevolg | | |
|"Rokubute" | Offense +35 | 1200 |
|________________________|________________________|__________|
|Barefoot Shoes | | |
|"Hadashinokutsu" | Offense +38 | 1520 |
|________________________|________________________|__________|
|Flame Pendant | Defense +15; cuts | |
|"Honoonopendanto" | damage from Fire by 50%| 1500 |
|________________________|________________________|__________|
|Ice Pendant | Defense +15; cuts | |
|"Kourinopendanto" | Freeze damage by 50% | 1500 |
|________________________|________________________|__________|
|Thunder Pendant | Defense +15; cuts | |
|"Sandaapendanto" | Thunder damage by 50% | 1500 |
|________________________|________________________|__________|
|Boing Ribbon | Defense +14; prevents | |
|"Poeennaribon" | memory loss | 780 |
|________________________|________________________|__________|
|Rail Bandana | | |
|"Kuinanobandana" | Defense +15 | 940 |
|________________________|________________________|__________|
|Leo Bracelet | | |
|"Shishinoudewa" | Defense +25 | 1600 |
|________________________|________________________|__________|
|Honey Shower | Attracts a horde of | |
|"Hachimitsushawaa" | bees that inflicts | 300 |
| | about 100 HP of damage | |
|________________________|________________________|__________|
|Attack Attractor | Makes an enemy smelly | |
|"Kougekihoihoi" | and becomes the target | 400 |
| | of attacks | |
|________________________|________________________|__________|
b)Mr. Saturn (right)
(In the southwest house)
____________________________________________________________
|White Croissant | | |
|"Shirowassan" | Recovers 70 HP | 40 DP |
|________________________|________________________|__________|
|Strawberry Tofu | | |
|"Ichigotoufu" | Recovers 120 HP | 180 |
|________________________|________________________|__________|
|Lucky Rice | Recovery value depends | |
|"Rakkiiraisu" | on luck | 126 |
|________________________|________________________|__________|
|Lotto Meal | May have a positive or | |
|"Chinchingohan" | negative effect | 104 |
|________________________|________________________|__________|
|Doggy Jerky | Recovers 150 HP for | |
|"Inuyouhoshiniku" | dogs | 54 |
|________________________|________________________|__________|
|Secret Herb | Cures all status | |
|"Urakanpoo" | effects | 600 |
|________________________|________________________|__________|
|Cup of Lifenoodles | Cures all status | |
|"Inochinoudon" | effects and completely | |
| | revives party members | 1780 |
| | with 0 HP | |
|________________________|________________________|__________|
c)Mole Cricket
(In front of the Magypsy's house)
____________________________________________________________
|Sincerity Dumplings | | |
|"Seijitsudango" | Recovers 100 HP | 100 DP |
|________________________|________________________|__________|
|Anti-Paralysis | | |
|"Shibiretori" | Cures paralysis | 14 |
|________________________|________________________|__________|
|Alarm Cicada | | |
|"Mezamashizemi" | Cures sleep | 18 |
|________________________|________________________|__________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|________________________|________________________|__________|
|Recollection Bell | | |
|"Nanikanohyoushi" | Cures memory loss | 20 |
|________________________|________________________|__________|
|Flea Powder | | |
|"Nomitoripaudaa" | Removes fleas | 30 |
|________________________|________________________|__________|
GIFT BOXES/ITEMS
a)Saturn Valley Map
どせいだにのちず "Doseidaninochizu"
Use: "map" of Saturn Valley; press R to view it
Obtained: talk to a Mr. Saturn in the northeast house
Either there is some kind of weird secret hidden in this map, or it's the
worst map ever made.
b)Black Collar
くろのくびわ "Kuronokubiwa"
(A spiked collar)
Use: armor for Boney; equip on "body"
Location: northwest corner of Saturn Valley, up the small ladder
c)Good Kid's Shirt
よいこのシャツ "Yoikonoshatsu"
(A black shirt)
Use: armor for Lucas; equip on "body"
Location: southeast house in Saturn Valley
d)Strawberry Tofu
いちごとうふ "Ichigotoufu"
(A reddish block of tofu)
Use: recovers 120 HP
Location: northwest house in Saturn Valley
e)Silver Dragonfly
ギンヤンマ "Ginyanma"
Use: ?
Obtained: talk to a Mr. Saturn in the northwest house
I'm not sure what this does. When you use it in battle, the battle dialogue
window says, "The Silver Dragonfly flew high into the sky! It was
majestic!" You can sell it for 30 DP if you want.
f)Meteotite
メテオタイト "Meteotaito"
(A yellow rock)
Use: sell for 2500 DP
Obtained: defeat the Mrs. Lava
This rather rare item is sometimes dropped by the Mrs. Lava. Sell it to get
a nice boost in your DP.
g)Cup of Lifenoodles
いのちのうどん "Inochinoudon"
(A bowl of noodles)
Use: cures all status effects and revives battle weary party members with
100% of their HP
Location: next to the hot spring
volcano, in the first area
h)Pencil Rocket
えんぴつロケット "Enpitsuroketto"
(A rocket the resembles a pencil)
Use: inflicts 100~300 HP to all enemies on screen
Location: volcano, northwest of the entrance
i)Double Jerky
にどぼしにく "Nidoboshiniku"
(A dark brown piece of meat)
Use: recovers 160 HP
Location: volcano, north of the entrance
j)Luxury Banana
こうきゅうバナナ "Koukyuubanana"
(A sparkling yellow banana)
Use: recovers 120 HP
Location: volcano, west of the second area
ENEMIES
a)Filthy Attack Roach
あのあれ "Anoare"
(A cockroach)
Type: Organic
Vulnerable: Freeze, crying
HP: 335
Attacks
-Standard attack
Damage: 40~56 HP
-Leap forward and spread its wings
Effect: solidify a party member
-Knit its brow
Effect: none
Strategy
You should be able to defeat this enemy in one or two rounds.
-Lucas: standard attack
-Kumatora: standard attack
-Boney: standard attack
b)Naughty Mushroom
いけないキノコ "Ikenaikinoko"
(A brown mushroom)
Type: Organic
Vulnerable: Fire, paralysis
HP: 361
Attacks
-Standard attack
Damage: 20~36 HP
-Scatter its spores
Effect: makes a party member feel strange
Strategy
You should be able to defeat this enemy in one or two turns.
-Lucas: standard attack
-Kumatora: standard attack
-Boney: standard attack
c)Pigmask Major
ブタマスクちゅうさ "Butamasukuchuusa"
(A green Pigmask)
Type: Human
Vulnerable: Freeze, sleep
HP: 721
Attacks
-Fire a beam
Damage: 65~75 HP
-Tackle you
Damage: 110~140 HP
-Aim for the elbow and hit you
Damage: 14~16 HP
Effect: may paralyze its target
-Throw a time bomb
Damage: 130~150 HP
Comments: This bomb will attach to a party member and explode after two
or three rounds or at the end of the battle.
Strategy
These guys are pretty tough, and they usually fight in a group. Use
Lucas's PK Love[beta] (20 PP) and Kumatora's PK Freeze[beta] (10 PP)
while Boney uses his standard attack. If you have offensive items such as
Bombs (a white ball with a black dot) or Pencil Rockets, it may help to
use those as well.
-Lucas: PK Love[beta] (20 PP)
standard attack
Lifeup[beta] (9 PP), as needed
-Kumatora: PK Freeze[beta] (10 PP)
standard attack
-Boney: standard attack
Bombs or Pencil Rockets
d)Pigmask Captain
ブタマスクしょうさ "Butamasukushousa"
(A blue Pigmask)
Type: Human
Vulnerable: Freeze, sleep
HP: 453
Attacks
-Fire a beam
Damage: 60~75 HP
-Let out a swift kick
Damage: 55~65 HP
-Shoot out pepper spray
Effect: make a party member cry
-Run away while dropping a bunch of DP
Effect: end the battle
Strategy
You should be able to defeat this enemy in one or two rounds. This enemy
sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated.
-Lucas: standard attack
-Kumatora: standard attack
Freeze[alpha] (5 PP)
-Boney: standard attack
e)Frightbot
こわがらせロボ "Kowagarase Robo"
Type: Mechanical
Vulnerable: Thunder
HP: 700
Attacks
-Tell a story that makes you want to cover your ears
Effect: none
-Tell a story that scares you to death
Effect: none
-Tell a story that sends shivers down your spine
Effect: none
-Tell a story that freezes your body
Effect: none
-Tell a story so scary, it throws out your back and you can't stand up
Effect: none
-Tell a story that makes you wet your pants
Effect: none
-Tell a story that makes you too frightened to go to the bathroom at night
Effect: none
-Tell a scary story that's mixed with some touching drama
Effect: none
-Tell a story so scary, it's actually funny
Effect: none
-Accidentally tell a cute story
Effect: none
Strategy
As far as I can tell, this enemy can't do anything to you, and it should
be easy to defeat. Always defeat the Frightbot last if this enemy appears
with Pigmasks.
-Lucas: standard attack
-Kumatora: standard attack
-Boney: standard attack
f)Sky Titany
タイタニースカイ "Taitaniisukai"
(Resembles a lobster with wings)
Type: Bug
Vulnerable: Freeze, crying
HP: 403
Attacks
-Standard attack
Damage: 30~50 HP
-Charge forward
Damage: 60~90 HP
-Hypnosis[alpha]
Effect: puts a party member to sleep
Strategy
Use Kumatora's PK Freeze[beta] (10 PP) and you should be able to defeat
this enemy in one or two rounds.
-Lucas: standard attack
-Kumatora: Freeze[beta] (10 PP)
-Duster: standard attack
-Boney: standard attack
g)Mrs. Lava
ミセスようがん "Misesuyougan"
(A pile of lava with a lady's face)
Type: Organic
Vulnerable: Freeze, sleep
Resistant: Fire (inflicts 0 HP of damage)
HP: 461
Attacks
-Standard attack
Damage: 35~46
-PK Fire[gamma]
Damage: 90~120 HP to all
Effect: may burn its targets
-Give you an undesirable kiss
Effect: makes a party member nauseous
-Shine her DP
Effect: none
Strategy
Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should
be able to defeat this enemy in one round. Make sure the party has ample
HP before engaging this enemy. This is one enemy where you may not want
to use combos against so you can end the battle as quickly as possible.
This enemy sometimes drops a Meteotite (a yellow rock) when defeated.
Sell it for a nice 2500 DP.
-Lucas: standard attack
-Kumatora: Freeze[alpha (5 PP) or [beta] (10 PP)
-Duster: standard attack
-Boney: standard attack
h)Pyrefly
しゃくねつむし "Shakunetsumushi"
(A red fly)
Type: Bug
Vulnerable: Freeze, paralysis
Resistant: Fire
HP: 302
Attacks
-Engulf itself in flames and charge forward
Damage: 30~50 HP
-Breathe fire
Damage: 25~35 HP to all
Effect: may burn its target
Strategy
You should be able to defeat this enemy in one turn.
-Lucas: standard attack
-Kumatora: standard attack
-Duster: standard attack
-Boney: standard attack
i)Scamperin' Mushroom
はやあるききのこ "Hayaarukikinoko"
(A blue mushroom)
Type: Organic
Vulnerable: Fire, paralysis
HP: 386
Attacks
-Continuous attack
Damage: 15~30 HP
Comments: The Scamperin' Mushroom will attack twice when it uses this
attack. The above damage values are for each attack.
-Scatter its spores
Effect: make a party member feel strange
Strategy
You should be able to defeat this enemy in one or two rounds.
-Lucas: standard attack
-Kumatora: standard attack
-Duster: standard attack
-Boney: standard attack
j)Magman
かざんやろう "Kazanyarou"
(A mini volcano with a face and legs)
Type: Organic
Vulnerable: Freeze, feeling strange
Resistant: Fire
HP: 594
Attacks
-Standard attack
Damage: 40~50 HP
-Erupt
Damage: 60~90 HP to three party members
-Offense Up[omega]
Effect: increases all enemies' Offense by about 20%
-Blow out Pyreflys from its head
Effect: two Pyreflys join the battle
Strategy
Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should
be able to defeat this enemy in one or two turns. Be sure that the party
has ample HP before engaging this enemy.
-Lucas: standard attack
-Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP)
-Duster: standard attack
-Boney: standard attack
k)New Fassad
ニューヨクバ "Niuuyokuba"
Recommended Level: 39
Attacks
-Charge forward
Damage: 120~170 HP
-Trumpet attack
Damage: 70~100 HP
Effect: may solidify its target
-Shoot out multiple beams
Damage: 70~90 HP to three party members
-Throw a bunch of bombs
Damage: 120~140 HP to all
-Discharge a memory loss gas
Effect: makes a party member unable to use special abilities
-Release a stinky smell
Effect: makes a party member nauseous
-Throw a flea bomb
Effect: may make a party member fail to use special abilities
-Emit a blinding light
Effect: may cause the entire party to start crying
-Use a shield system
Effect: reduce damage from physical attacks by 50%
-Gobble a Luxury Banana
Effect: recovers about 570 HP
-Laugh menacingly
Effect: none
Strategy
This can be a tough fight, so you'll want to end it as quickly as
possible. Fassad can attack twice in one round, and the more you linger
in this battle, the higher the chances the party will be debilitated by
status effects. Only heal if Lucas or Kumatora becomes unable to use PSI
because of memory loss or fleas. You may also want to cure feeling
strange as well, though you should think carefully about your situation
first. Also, if a party member reaches 0 HP, don't be afraid to use a Cup
of Lifenoodles or Healing[gamma] (18 PP).
Have Lucas use Shield[omega] (18 PP) in the first round and Offense Up
[omega] (18 PP) in the next. Also, if you have the Shield Snatcher (looks
like a wiggly hand) have Boney use it in the first round and whenever
Fassad puts up another shield.
For recovery, have Kumatora use Lifeup[alpha] (5 PP) or [beta] (9 PP) to
keep everyone's HP above 120. This is to make sure the party will survive
if Fassad uses his bomb attack. If you aren't good at combos, than have
Lucas recover instead while Kumatora uses PK Thunder[beta] (15 PP); have
Duster and Boney use offensive items such as Pencil Rockets and Bombs as
well if you need it. Use a food item from Duster or Boney's inventory if
multiple party members get heavily injured.
You will get a Luxury Banana (recovers 120 HP) when you win.
-Lucas: (first turn) Shield[omega] (18 PP)
(second turn) Offense Up[omega] (18 PP)
standard attack
Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed
-Kumatora: PK Thunder[beta] (15 PP)
Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 120 or
below
-Duster: standard attack
food item, as needed
-Boney: (first turn) Shield Snatcher, whenever Fassad has a shield
standard attack
food item, as needed
WALKTHROUGH
When you get out of the "White Box," go north and examine the moving bottle.
"Is here."
The grave will open, and you can go inside.
Keep going and you will soon find another bottle.
"Was attacked.
Danger.
Go where thunder is.
Thankful."
Examine the strange looking table here and you can ride it just like a Pork
Bean. Your destination is east of the Thunder Tower. Go toward the dump in
the Highway again but keep going south this time.
When you get to the base of the Thunder Tower, turn east. Eventually, you
will see a few construction vehicles and the end of the road. Get off the
table and go along the dirt path.
There are some Filthy Attack Roaches and Naughty Mushrooms here, but you
should be able to defeat them with little trouble. Before long, you'll see a
creature called a "Mr. Saturn" lying on the ground:
"I look at ceiling."
Keep going forward and you'll reach the Mr. Saturns' Village, Saturn Valley.
The Pig Army is here, unfortunately, and they are in each house trying to
get the Mr. Saturns to reveal where the next needle is. They are
interrogating and coercing the Mr. Saturns by using "Frightbots" that tell
scary stories and make them frightened. You can free them by going into each
house and defeating the Pigmasks if you want to, but you only have to go
into the house in the northeast. Before going in, be sure that each party
member is near max HP.
When you enter the house, you will find the Frightbot making unpleasant
sounds and the Pigmasks asking where the needle is. The Mr. Saturns deny
knowing anything, but the Pigmasks don't believe them. When the Pigmasks
notice the party, they attack.
The Pigmask Majors are pretty tough, so use Lucas's PK Love[beta] (20 PP)
while Kumatora uses PK Freeze[beta] (10 PP). If Boney has any offensive
items such as Bombs (a white ball with a black dot) or Pencil Rockets, use
them. The Frightbot won't do anything, so focus on defeating the Pigmasks
first. Keep in mind, if a Pigmask throws a time bomb at you, the bomb will
explode in two or three rounds or at the end of the battle and will inflict
130~150 HP of damage.
When the battle is over, the party will free the Mr. Saturns and reunite
with Duster.
Kumatora:
"Here you are, Duster!"
[The party unties Duster]
Duster:
"Lucas!
Kumatora!
Boney!
Thank goodness you're all OK!
I was saved by these nice people in the valley, but
I got captured along with them.
But don't worry, the Egg is safe."
Kumatora:
"I swear...
I don't know if we have good luck or bad luck."
Duster:
"We have good luck.
I'm sure of it..."
Mr. Saturn:
"We would like down."
Duster:
"Let's help these guys down first."
[The party frees the Mr. Saturns]
Duster:
"Mm hm, mm hm, mm hmm, I see.
The needles that seal the Dragon of Darkness...hmmmm.
Sounds like I should go too.
Lucas, I'm going with you."
Kumatora:
"We'd drag you with us
even if you didn't want to."
["Duster joins you!"]
If you talk to the Mr. Saturn on the left, it will give you a map of the
area. Press R to view the most incomprehensible, absurd, and poorly drawn
map in all of mapmaking history. If you talk to the Mr. Saturn in the middle
of the room, it will tell you where the next needle is:
Mr. Saturn:
"Whew.
Saved."
Duster:
"Do you really not know where the needle the Pigmasks were talking about
is?"
Mr. Saturn:
"I know."
Mr. Saturn:
"I knooow."
Mr. Saturn:
"I do know."
Mr. Saturn:
"I know."
Kumatora:
"They know!
Does that mean these people have met one of the Magypsies?"
Mr. Saturn:
"Ding! Ding!
Correct.
Go all the way there. Easy."
Mr. Saturn:
"Zoom, zoom.
You can go there."
Duster:
"When they say there, they must mean there.
I can tell by looking into their eyes.
...the north!
They must mean towards the volcano to the north."
You can also talk to the Rope Snake, but it seems to be feeling a sense of
shame after it dropped the party from the pig aircraft at the end of Chapter
5, and it will not come with you.
If you didn't go into each house beforehand, go into them now and open the
gift boxes inside. You can find a Good Kid's Shirt (Defense +17, IQ +10) in
the southeast house and a Strawberry Tofu (recovers 120 HP) in the northwest
house. You can also find a gift box that contains a Black Collar (armor for
Boney) outside in the northwest. The other gift boxes here contain farts
and just release a stinky smell.
Go into the southwest house and talk to the Mr. Saturn on the left. Buy some
weapons and armor for your party. Be careful of selling your items, however,
since Duster may be able to benefit from some of the other party members'
old equipment (for me it was Lucas's Bantam Charm). Don't worry if you can't
buy everything you want. You should spend some time leveling up Duster soon,
so you'll get some extra money quickly. Note that the pendants you can buy
here will cut damage from Fire, Freeze, or Thunder by 50%.
Attempt to move north and a Mr. Saturn will come out and thank you. Enter
the cave and eventually you will come across a stack of five Mr. Saturns.
They are playing the "ladder game."
"It is the ladder game."
"Heavy."
"You can climb."
"Easy. Easy."
"On top. On top."
When you go outside, open the gift box to obtain the useful Cup of
Lifenoodles (cures all status effects and revives battle weary party members
with 100% of their HP).
Go further north and you will find another gift box that contains farts.
Walk up to the cliff and Duster will examine it. The wall is too hard and he
cannot use his Wall Staple to form a ladder. Talk to the nearby Mr. Saturn
and he will call his buddies to form a ladder for you.
The Mr. Saturns will construct a real ladder for you in a little while, but
first go north and find the next Magypsy's house. In front of the house, you
will find a mole cricket selling recovery items.
When you enter the house, you will find Phrygia sleeping. You cannot wake
him up if you talk to him, but he has left Lucas a note on the nearby sign.
"Welcome.
I am the sleeping Magypsy, Phrygia.
I'll probably be asleep when you get here,
so I'll write you a letter on this sign.
I'm a little more serious and punctual than the other Magypsies.
Hello, Lucas.
Ionia told me you will be coming.
The needle you need to pull is in a pool of lava up ahead.
You can pull it while I sleep...
This is "that time."
I guess I'm going to disappear in my sleep...
Give a word of encouragement to the rock that's blocking the way to the
volcano.
Good luck.
*Kiss kiss*"
["You obtained the word of encouragement!"]
The Mr. Saturns have constructed a ladder up the previous cliff, so you can
go back to town if you want to. Go north to move on.
Examine the big rock blocking the way to move it. Move forward a bit, and
you will come across three smaller rocks. Examine the rock in front first,
the rock behind it second, the rock in front again, and finally the rock in
the middle.
Spend some time fighting the enemies in the volcano to level up Duster. The
Sky Titany and the Mrs. Lava that lurk in the first area should be defeated
with Kumatora's PK Freeze[beta] (10 PP) and standard attacks. Be sure that
the party has ample HP before engaging the Mrs. Lava, as her PK Fire[gamma]
can be very damaging. There are gift boxes that contain a Pencil Rocket
(100~300 HP to all enemies on screen), a Double Jerky (recovers 160 HP), and
Cup of Lifenoodles (cures all status effects and revives party members) in
the first area as well.
NOTE: The Mrs. Lava in this area sometimes drops a Meteotite. This glowing
yellow rock can be sold for 2500 DP.
When you reach the middle of the first area, you will overhear a
conversation between two Pigmasks:
"Hey, did you hear about Mr. Fassad?
I heard he's undergone a major image change."
"Yeah, I know!
I heard he put more strength into his voice.
We better find the needles soon, or else he's going to yell at us
even louder than before.
You know...with his trumpet."
"Trumpet?
What the heck!"
When the two Pigmasks notice the party, they attack. Use Freeze[alpha] and
standard attacks, and you should be able to defeat them in two rounds.
When you reach the second area, you will start encountering a few new
enemies. Most of them are rather weak, but the Magman (a living volcano)
can inflict 60~90 HP of damage to three party members, so make sure you
have ample HP before fighting it. Use Kumatora's Freeze to defeat it in a
couple rounds.
In the south of the second area is a cave that leads to a gift box that
contains a Saltwater Gun (150~250 HP to mechanical and mechanical chimera
type enemies). There is another cave to the west of this area where there
is a gift box that contains a Luxury Banana (recovers 120 HP). There is
also a Magic Butterfly in this cave that recovers a few PP when touched.
You can leave and reenter the cave repeatedly to make the Butterfly
reappear as many times as you want.
Be sure to open the gift box near the middle of the second area to get a
Secret Herb (cures all status effects and partially revives party members).
When Duster reaches about level 33~34, it should be safe to move on. Make
sure each party member is near max HP/PP and put your best food items in
Duster and Boney's inventory.
You will find the needle in the north of the second area.
Kumatora:
"There's the needle!"
Translator:
"'I found you,
I have discovered you.
Nuheheheheh!'
...is what Fassad is saying."
[Fassad and a robot descend]
Translator:
"I should have said this first.
I am Fassad's Translator.
Fassad says,
'Because of you I have become much more beautiful and feel brand-new,
but I will not be thanking you.'
'Tender?
...I was thrown off Tender Tower?'
I am not sure I understand,
Ahh,
'from Thunder Tower' is what he is saying.
'The grudge I feel from being thrown off Thunder Tower'
and
'the pain, the shame,
I am upset, upset, upset,
extremely upset.
I will pay you people back ten fold.'
...is what Fassad is saying.
'I'm going to yell at you like crazy'
...'like crazy' correct?
Fassad says,
'There is no way I will lose to you anymore...
Nuheheheheh!'
'Let's go.
I will show you a very adult fear.
And that fear is very grown up.'
He adds, 'Nuheheheheheheheh!'"
Fassad can be a tough opponent. Not only does he have high Offense, he can
also attack twice in one round and cause all sorts of status effects. You
will want to be aggressive in this battle and end the fight as soon as
possible.
Fassad is protected by a shield from the beginning of the battle, so have
Boney use a Shield Snatcher (looks like a wiggly hand) in the first round
and whenever Fassad puts up another shield. Have Lucas use Shield[omega] (18
PP) in the first round and use Offense Up[omega] (18 PP) in the next. Have
Duster use his standard attack while Kumatora uses PK Thunder[beta] (15 PP)
whenever she can.
Fassad has a very powerful bomb attack that inflicts 120~140 HP of damage to
the entire party. In order to make sure you survive this attack, have
Kumatora use Lifeup[alpha] (5 PP) or [beta] (9 PP) whenever someone's HP
falls to 120 or below. This should give you enough time to recover if you
get hit. If you are not good at combos, have Lucas recover instead while
Kumatora uses PK Thunder[beta]. Have Duster or Boney use food items if
multiple party members get heavily injured. Only use Healing to cure a
status effect if Lucas or Kumatora suffer from memory loss or get infested
by fleas.
When the battle is over Fassad will cackle his signature laugh, vow revenge,
and fly off. Examine the needle to pull it.
Lucas will learn PK Love[gamma] and the Magypsy Phrygia will approach.
"*Huff Puff*
I thought it would be pulled while I was asleep...
but I saw it, I saw you pull it.
There are only 3 needles remaining.
Unlike the other Magypsies, I am a very punctual Magypsy.
I'll tell you about the other needles before I disappear.
One needle is on Tanehineri Island south of Tatsumairi Village.
Mikusolidia is protecting it.
Another one is inside the Chupichupyoi Shrine way on top Orishimo
Mountain. Ionia should be protecting it.
Of course, I'm sure you know this by now, but it is said that the Dragon
of Darkness reflects the heart of the person who pulls the needles...
The power within your power,
the darkness within your darkness,
and the light within your light,
is reflected in your soul.
Please, let me look into your eyes.
Thank you
Thank you...Lucas.
I have written down what I have just said inside my Secret Notes.
Take the notes with you."
["You got Phrygia's Notes!"]
"And one more thing...
The needle that is said to be stuck in the Dragon of Darkness's head
has not been found.
Neither has the Magypsy Locklear who is supposed to protect it...
Even a serious person like myself does not know.
It's a bit unfortunate that I disappear without knowing.
Please...don't forget me.
This is my memento.
My razor and lipstick...take care of it, OK."
["You got Phrygia's Memento!"]
[Phrygia disappears]
"I'm going to start bothering you in your dreams.
Hee hee, good bye."
If your inventory was full and you couldn't get the Memento, you can find it
inside Phrygia's house. It will automatically revive its carrier if he or
she falls to 0 HP. Return to Saturn Valley.
When you reach Saturn Valley, you will see a pig mask blow up the tunnel
into the village. Examine the entrance, and go into the house in the
northeast.
Talk to the Mr. Saturn in the middle of the room.
Mr. Saturn:
"The pig person.
He broke the tunnel
and left."
Duster:
"I see.
Is there a way to leave this town without going through the tunnel?"
Mr. Saturn:
"Get birds, lots and lots.
The flying machine.
Not enough birds.
Need one more."
Duster:
"I guess he's telling us to fly with birds..."
Go back to where the tunnel is and examine a bird to obtain it. Be sure not
to run or walk up against them or they will fly away.
When you've got a bird, return to the same Mr. Saturn and talk to it. It
will take the bird and tell you to wait at the hot spring.
When you reach the hot spring, talk to the Mr. Saturn inside. It will ask
you if you would like coffee. Answer "yes."
-------------------------------------------------------------------------------
Nobody is strong from the day they are born.
People are faced with terrible circumstances,
and with their strength, while shivering and cowering,
they gradually learn not to run away and get stronger
little by little.
Lucas has gotten stronger in the same way.
He was not getting stronger for himself.
If he is not strong, he would not be able to
help those who are in need...
That is why he has gotten stronger.
Lucas,
even now, within the smiling face you sometimes show,
your timid and weak younger self can be seen.
You've done well to come this far.
What will happen next is unknown,
but those who believe in you will surely
give you their strength.
You should trust those people.
Keep moving forward toward what little
light lays ahead.
Not toward the darkness,
but face toward the light and go.
Lucas,
and your companions.
You guys are pressing on.
The enemy is retreating.
There is nothing to fear.
Everyone believes in you and are watching over you.
Can you hear them saying "Thank you" in their hearts?
-------------------------------------------------------------------------------
A Mr. Saturn will approach Lucas and ask for the Badge of Courage. It
promises to polish it and make it shiny for you. The Mr. Saturn will also
inform you that the birds are ready for flight.
You won't be getting the badge back for awhile, so leave it for now. Go back
to town and examine the bird cage. Answer "yes" when prompted to grab the
rope and ride it. Just before the party grabs on to the cage, the Rope Snake
comes out and tells the party to use it instead of the rope to grab on. He
promises he won't slip like last time, and asks you to trust it. If you
answer "no," it will start imploring and begging you to use it, until you
finally agree.
NOTE: The tunnel will be fixed the next time you come here, and you can
reenter Saturn Valley.
_______________________________________________________________________________
_______________________________________________________________________________
5.Ocean Bottom
Recommended Level: 39 -> 41
Outline
Examine the ocean in Tatsumairi Village
and dive in
|
|
Travel across the ocean bottom and
defeat the Master Eddy
STORES
a)Thomas's Shop
(In the main town square)
_____________________________________________________
|Kid's Shirt | | |
|"Kodomonoshatsu" | Increase Defense by 7 | 100 DP |
|___________________|________________________|________|
|Kid's Hat | | |
|"Kodomonoboushi" | Increase Defense by 3 | 50 |
|___________________|________________________|________|
|Pisces Bracelet | | |
|"Uonoudewa" | Increase Defense by 7 | 160 |
|___________________|________________________|________|
|Sprinting Bomb | Inflicts 120~150 HP of | |
|"Bashiridama" | damage to all enemies | 200 |
|___________________|________________________|________|
|Antidote | | |
|"Dokukeshi" | Cures poison | 8 |
|___________________|________________________|________|
|Paper Fan | | |
|"Harisen" | Cures feeling strange | 12 |
|___________________|________________________|________|
|Alarm Cicada | | |
|"Mezamashizemi" | Cures sleep | 18 |
|___________________|________________________|________|
b)Caroline's Bakery
(In the main town square)
________________________________________________________
|Nut Cookie | | |
|"Konomikukkii" | Recovers 15 HP | 8 DP|
|________________________|________________________|______|
|Nut Bread | | |
|"Konomipan" | Recovers 30 HP | 12 |
|________________________|________________________|______|
|Bread Roll | | |
|"Rourupan" | Recovers 60 HP | 30 |
|________________________|________________________|______|
|Peculiar Cheese | Recovery value varies | |
|"Kusenoaruchiizu" | depending on character | 20 |
|________________________|________________________|______|
|Fresh Milk | recovers 80 HP; turns | |
|"Shiboritatemiruku" | into Yogurt in a few | 60 |
| | minutes | |
|________________________|________________________|______|
|Fresh Egg | | |
|"Umitatetamago" | recovers 80 HP | 40 |
|________________________|________________________|______|
c)Snack Cart
(Near the beaches in the western part of town)
____________________________________________________________
|Aloha Coat | Defense +8; confers | |
|"Alohacouto" | resistance to Fire | 1600 DP |
|________________________|________________________|__________|
|Jumbo Shrimp Soup | | |
|"Dodekaebisuupu" | Recovers 150 HP | 350 |
|________________________|________________________|__________|
|Giant Abalone Steak | | |
|"Dekaawabisuteeki" | Recovers 180 HP | 400 |
|________________________|________________________|__________|
GIFT BOXES/ITEMS
a)Virgo Bracelet
おとめのうでわ "Otomenoudewa"
(A thick, golden ring)
Use: armor for Kumatora; equip as "other"
Location: underwater, southwest of the first oxygen machine
In addition to increasing Defense, this item also increases max PP by 10.
b)Underwater Map
かいていのちず "Kaiteinochizu"
Use: map of the underwater area; press R to view
Location: underwater, southeast of the first oxygen machine
c)Awesome Crown
すっごいかんむり "Suggoikanmuri"
(A red, sparkling crown)
Use: armor for Lucas; equip on "head"
Location: underwater
This item increases Defense by 20 and max PP by 30. To obtain this item, go
into the second underwater area. Refill your oxygen with the oxygen machine
near the entrance and go back to the first area. Walk directly west and go
through the exit to the south. There is a ladder that leads down at the end
of this long path. You may run out of oxygen before reaching it, so be sure
not to dawdle. If you manage to climb down the ladder, it should be easy to
reach the gift box.
There is a "Fish Roe Man" guarding the gift box that holds this item. It is
a pretty powerful enemy, so make sure the party is near max HP before
fighting it. Use Kumatora's Paralysis[alpha] (8 PP) to paralyze it and
attack with combos. If you aren't good at combos, use Freeze[gamma] (18 PP)
or Duster's Siren Beetle.
d)Magic Tart
マジックタルト "Majikkutaruto
(A triangular piece of pie)
Use: recovers 30 PP
Location: underwater, in the second area
underwater, in the fourth area, down the northernmost ladder
underwater, in the fifth area
e)Double Jerky
にどぼしにく "Nidoboshiniku"
(A dark brown piece of meat)
Use: recovers 160 HP
Location: underwater, in the second area
f)Cup of Lifenoodles
いのちのうどん "Inochinoudon"
(A bowl of noodles)
Use: cures all status effects and revives battle weary party members with
100% of their HP
Location: underwater, in the third area
g)Hermit Crab Shell
ヤドカリのヤド "Yadokarinoyado"
(A shell)
Use: give to Hermit Crab to receive 1000 DP
Location: underwater, in the fourth area, down one of the ladders
Give this item to the Hermit Crab found in the second area.
h)Magic Pudding
マジックプリン "Majikkupurin"
(A trapezoidal scoop of pudding with a dark brown top)
Use: recovers 40 PP
Location: underwater, in the fourth area, down one of the ladders
underwater, in the fifth area
i)Trivia Card 3
なぞなぞカード3 "Nazonazokaado3"
(A card with a question mark)
Use: use against Human type enemies
Location: underwater, in the fourth area, down one of the ladders
The correct answer is "Male Gorilla."
ENEMIES
a)Rooound Fish
まーるいさかな "Maaruisakana"
(A round creature with multiple eyes and thick lips)
Type: Organic
Vulnerable: Thunder, sleep
HP: 531
Attacks
-Standard attack
Damage: 30~40 HP
-PK Freeze[beta]
Damage: 90~130 HP
Effect: may solidify its target
-Vacuum attack
Effect: decrease Offense and Defense by about 20%
Strategy
You should be able to defeat this enemy in one or two rounds.
-Lucas: standard attack
-Kumatora: standard attack
-Duster: standard attack
-Boney: standard attack
b)Navy SQUEAL
ブタマスクサブマリン "Butamasukusabumarin"
Type: Human
Vulnerable: Thunder, paralysis
Resistant: Fire
HP: 563
Attacks
-Fire a beam
Damage: 68~72
-Fire a torpedo
Damage: 40~50 HP to three party members
-Tickle your body
Effect: reduce Defense by 20%
Strategy
You should be able to defeat this enemy in one or two rounds. This enemy
sometimes drops Pork Stew (recovers 100 HP) when defeated.
-Lucas: standard attack
-Kumatora: standard attack
-Duster: st