Mother 3

                          Walkthrough/Strategy Guide




Table of Contents

     I.Introduction
     II.Game Basics
          1.Controls
          2.Saving
          3.Naming Characters
          4.Main Menu
          5.Battle System
          6.Money and Shopping
          7.Item Storage
          8.Hot Springs
     III.General Information
          1.Party Members
          2.Status Effects
          3.PSI Information
               Offense
                 a)PK Love
                 b)PK Flash
                 c)PK Starstorm
                 d)PK Fire
                 e)PK Freeze
                 f)PK Thunder
                 g)PK Ground
               Recover
                 a)Lifeup
                 b)Healing
                 c)Refresh
                 d)PSI Magnet
               Assist
                 a)Shield
                 b)Counter
                 c)Psycho-Shield
                 d)Psycho-Counter
                 e)Offense Up
                 f)Defense Up
                 g)Hypnosis
                 h)Paralysis
                 i)Brainshock
                 j)Offense Down
                 k)Defense Down

     IV.Set Up
     V.Prologue
         1.Grandpa's House
     VI.Chapter 1
         1.Fire!
         2.Search and Rescue
         3.Claus's Revenge
     VII.Chapter 2
         1.Infiltration
         2.Secrets of Osohe Castle
     VIII.Chapter 3
         1.Going to Town
         2.Entertaining the Townsfolk
         3.Back to Osohe
     IX.Chapter 4
         1.On the Tracks
         2.Child Labor
         3.Club Chichibu
     X.Chapter 5
         1.Egg Hunt
         2.Pork Bean Highway
         3.Up the Tower
     XI.Chapter 6
         1.Intermission
     XII.Chapter 7
         1.RPG Cliches
         2.The Chimera Lab
         3.Snowmen
         4.Gomafu Volcano
         5.Ocean Bottom
         6.Tanehineri Island
         7.Orishimo Mountain
     XIII.Chapter 8
         1.New Pork City
         2.Empire Porky Building
         3.The Final Cave
         4.The Ending

     XIV.Sound Player Translations
     XV.Extras and Easter Eggs
     XVI.Contact Info




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I.Introduction
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Over 10 years after the release of Mother 2/EarthBound, Mother 3 was finally
released in Japan for the Game Boy Advance. The game's style and dialogue is
similar to that of its predecessor, in that it contains wacky, off-the-wall
humor and silly jokes and puns. There is more emphasis on drama this time
around, however, and the game is not as light-hearted as Mother 2. The gameplay
has also undergone some changes, though the core game mechanics remain the
same. A new combo system called "Sound Battle" has been introduced, and
numerous other tweaks have been made to streamline the gameplay and quicken its
pace. Despite these few differences, fans of the previous Mother games will
likely enjoy this game as well and may even find it to be their favorite one in
the series.

This guide was written with the intent of helping those who do not have much
knowledge of Japanese to get through the game and understand what's going on.
The storyline will be explained through translations of some of the more
important or interesting text in the game, along with my own (admittedly
boring) explanations. As such, this guide contains huge spoilers, and you
should not read ahead in the guide if you do not want to know how the story
unfolds. The guide will also provide strategies on how to defeat enemies and
step by step instructions on how to progress through the game. Please keep in
mind that I do not know every secret in the game, and I may leave out a few
hard to find items or rare enemies in the guide (I will add them as I find out
about them).




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II.Game Basics
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1.Controls

     Control Pad: movement, menu navigation

     A Button: talk/examine objects, menu selection

     B Button: dash, menu cancellation

     L Button: talk/examine objects, scroll through party members in menus

     R Button: area map (if obtained), scroll through party members in menus

     START: main menu

     SELECT: HP/PP display, toggle menu description display (push this button
             while in your inventory screen during battle to see what an item
             looks like)




2.Saving

     Saving is done by talking to the little frogs found in various places
     throughout the game:

       "*Boing*
        Would you like to save?
          >Yes     >No"

     Select "Yes" to save and select a file. If a previous save is already
     written on a file, the game will ask you if you want to overwrite. Select
     "yes" to do so.




3.Naming Characters

     When you start a "New Game" or whenever you meet a new party member, you
     will be prompted to enter a name for that character. If you can't read
     Japanese and want to use Roman letters, select the "ABC" option. The
     options at the bottom of the naming screen are as follows:

     DON'T CARE | HIRAGANA | KATAKANA | ABC | BACK | END

     Select the "Don't Care" option to use the default name, select "back" to
     erase a letter, and select "end" to confirm a name. Hiragana and Katakana
     refer to the two different Japanese alphabets.




4.Main Menu

     Press START outside of battle and 4 or 5 icons will appear at the top of
     the screen. This is the main menu, and the icons are as follows:

     GOODS | EQUIP | PSI | STATUS | SLEEP

     The PSI icon appears later in the game, as will a counter showing how much
     money (DP) your party has.


     a)Goods
       (Icon looks like a bag)

       Select this icon to go into your party's inventory. Each party member
       can carry up to 16 items, including weapons and armor that are equipped.
       To scroll through each party member's inventory, press the R or L
       button. At the top of the screen, you will see each party member's face
       and a key icon at the end. Select the key icon to view any important or
       essential items you have. These items cannot be sold or thrown away and
       do not take up inventory space.

       When you select an item with the A button, three options will appear:
         "Use"
         "Give"
         "Throw Away"
       Select the "give" option to transfer an item to another party member's
       inventory and the "throw away" option to discard an item (note that some
       items cannot be thrown away).


     b)Equip
       (Icon looks like a bat or a club)

       Select this icon to enter the equipment screen. Here you can equip
       weapons and armor to boost your party members' stats. You can also view
       each party member's stats and what is currently equipped:

         [char. name]    |  [weapon]
           [level]       |
           [max HP]      |  [body armor]
           [max PP]      |
           [Offense]     |  [head armor]
           [Defense]     |
           [IQ]          |  [other armor]
           [Speed]       |

       Use the control pad to select either weapon or a type of armor and press
       the A button to view which items the character can equip. Note that an
       item must be in the character's inventory in order to be equipped. Use
       the control pad to view each item, and you can see how each item will
       affect the character's stats on the left side of the screen. You can
       also remove an equipped item if you want to do so.


     c)PSI
       (Icon resembles a crosshair)

       This icon will appear when you have a party member that can use PSI.
       Select this icon to view what PSI abilities your party member(s) have
       and also to use any recovery PSI moves to heal your party. The two PSI
       moves you can use from this screen are Lifeup and Healing, and Lifeup is
       always at the top of the list.


     d)Status
       (Icon is a silhouette of a person)

       Select this icon to view your party members' stats, experience points,
       and equipped items:

         [char. name]
           [level]                   [current HP]
           [Offense]                 [current PP]
           [Defense]                 [weapon]
           [IQ]                      [body armor]
           [Speed]                   [head armor]
           [experience pts.]         [other armor]
           [ex. pts. for next level] [special ability]

       Offense determines how much damage is inflicted by a character's
       physical attacks. The higher the value, the more damage is inflicted.

       Defense determines how much damage is received when a character is
       attacked. Note that this only affects damage from physical attacks and
       not PSI attacks.

       IQ affects the offensive power of PSI attacks. The effect is pretty
       small, however, and the power of your PSI attacks will probably not
       change by much through the course of the game.

       Speed determines the order in which characters attack in battle. The
       higher a character's Speed, the earlier they attack.


     e)Sleep
       (Icon is two Z's)

       Select this icon to put your Game Boy Advance into sleep mode.




5.Battle System

     The battle system in Mother 3 is pretty much a standard turn-based battle
     system with a few twists. Battles begin when you make contact with an
     enemy. If you meet each other face to face, the screen will turn blue and
     battle will begin normally. If you touch the enemy from behind, however,
     the screen will turn green and you will get one free round to attack the
     enemy. If the enemy touches you from behind, the screen will turn red and
     the enemy will get a free attack. Getting caught by an enemy from behind
     usually occurs when you try to run away from an enemy, so be sure not to
     avoid battles as much as possible. Note that if you lose a battle, you
     will lose half of the money the party was carrying.

     There are five icons at the top of the battle screen:

       BASH | GOODS | PSI/SPECIAL ABILITIES | DEFEND | RUN AWAY


     a)Bash
       (Icon is a musical note)

       This is each party member's standard attack. With this attack, you can
       take advantage of the "Sound Battle" system and pull off combos by
       rhythmically tapping the A button in time with the background music.
       Each time you press the A button, your character will make an additional
       attack, and with good timing you can get a maximum of 16 hits. This is a
       powerful technique that can sometimes double or even triple the amount
       of damage you inflict, so don't neglect it.

       If you are having trouble getting combos, pause just before your
       character is about to attack. Concentrate on the music (taking your eyes
       off the screen may help) and tap your GBA, DS, or controller with your
       thumb without pushing any buttons. Once you think you have gotten the
       rhythm down, move your thumb over the A button and keep tapping. Don't
       be discouraged if you don't get a very high combo. You can expect to get
       maybe 10 or so hits with some of the easier songs after some practice
       and about 2~5 hits for some of the more difficult ones.

       There are some other things you can do in the game to help you learn the
       rhythm of each song. If you put an enemy to sleep (by PSI or Duster's
       special ability), you will be able to explicitly hear the rhythm of the
       sleeping enemy. You can also practice fighting an enemy at any time with
       an item called the Battle Log. This item can be obtained in Chapter 2,
       and it allows you to view and battle any enemy you have encountered in
       the game. Practicing with the Battle Log is safe and easy, since the
       enemy will not attack you and you can fight for as long as you want.

       Note that some songs have irregular rhythms. Most of these songs don't
       appear until the middle part of the game and are harder to get good
       combos with. These songs can have parts where the rhythm speeds up or
       slows down, parts where you should not tap the A button at all, or have
       rhythms that are just plain weird. Using the Battle Log and putting
       enemies to sleep is the best way to learn the rhythms for these songs.


     b)Goods
       (Icon looks like a bag)

       Select this icon to have a character use an item from his or her
       inventory. Push the SELECT button while in the inventory screen to see
       what each item looks like and a short description.


     c)PSI/Special Abilities
       (Icon resembles a crosshair)

       Select this item to have a character use a PSI move or a special
       ability. For a list and explanation of each character's special moves,
       see the "Party Members" section below.

       PSI moves are organized according to their type:

         >Offense
         >Recover
         >Assist

       Select which type you want and select the PSI move from the list on the
       right.


     d)Defend
       (Icon is a red cross)

       Select this option if you want a party member to spend a round
       defending. This will cause any damage inflicted by a physical attack to
       be cut by half. Note that this will not work on all enemy attacks and
       will not work against any PSI attack.


     e)Run Away
       (Icon is an arrow pointing down)

       Select this option to get out of a battle. This option should only be
       used as a last resort when in a dangerous situation or if you don't feel
       like fighting. Note that you are not guaranteed to succeed in running
       away from a battle and you cannot run away at all from boss battles and
       other important fights.




6.Money and Shopping

     Money will become available at the beginning of Chapter 4 in the form of
     "DP." DP is earned by defeating enemies and withdrawn by talking to the
     little frogs that save your game:

       "*Boing*
        Do you need something?
          >Yes     >No

        Would you like to save or would you like a transaction?
          >Save    >DP Transaction"

     Select "Yes" and "DP Transaction" and you will see the DP withdraw/deposit
     window. This is pretty much exactly like an ATM machine. The top number is
     the amount of DP in your deposit, the middle number is the amount you want
     to transfer, and the bottom number is the amount the party is carrying.
     The top two tabs indicate whether you are depositing or withdrawing; the
     left tab is for deposits, and the right tab is for withdrawals. Use the
     control pad to set the amount of DP you want to transfer.

     DP is used for buying and selling items. When you talk to a salesperson,
     you will be taken to the shopping screen. The three options on the left
     are:
       "Buy"
       "Sell"
       "Quit"
     Select "buy" and you will be prompted to select which party member you
     want to buy items for. Once you do that, you will see all the items you
     can buy and their prices. If an item is grayed out, it either means you do
     not have enough money to buy the item, or the selected party member's
     inventory is full. Press the L or R button to select different party
     members, or press B to go back to the party member selection menu.
    
     If you select a weapon or armor, the top of the screen will indicate which
     party member can equip that item with an "OK" sign and an "Up" or "Down"
     to indicate whether that item will increase or decrease the character's
     stats. When you buy the item, you will have the option to equip the item
     on the selected party member right away. If you do so, you will then be
     given the option to sell the previously equipped item. In most cases you
     will probably want to sell, although there are a few items you can only
     get in limited quantities or in special cases and may want to hold on to.

     Selling works in a similar way to buying, only you choose which item you
     want to sell from your inventory, and grayed out items are those that
     can't be sold. Press the B button or select "quit" to stop shopping.




7.Item Storage

     Starting from Chapter 4, you will be able to meet a man wearing a beanie
     and standing next to a blue wagon. This man can be found in various places
     throughout the game and allows you to store or withdraw items for free. He
     is useful when you have unwanted items that you cannot sell or items that
     you do not need until later.

     When you talk to him, you will be taken to the item storage screen. The
     three options on the left are:
       "Store"
       "Withdraw"
       "Quit"
     Select "Store" and you will be prompted to select a party member. Once you
     do so, you will see the items in the character's inventory and be able to
     select which items to store. Withdrawing works in a similar way, only you
     can see which items are currently in storage and you can select which item
     to take out. Press the B button or select "quit" to exit.




8.Hot Springs

     Hot Springs can be found in various places throughout the game and are
     used for completely recovering your party. Enter a hot spring and stay in
     there for about 7 seconds. The party will recover all their HP/PP and most
     status effects will be cured as well. Sleeping on sofas or on some beds or
     entering an "Amazing Capsule" (aka Instant Revitalizing Machine in
     EarthBound) will have an identical effect.




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III.General Information
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1.Party Members

  a)Lucas
    (or "Luca")

    "The younger twin brother
     He's a nice boy"

    The first character you control in the game is the main protagonist. He is
    the son of Flint and Hinawa and is a bit of a momma's boy. He has high
    Offense and IQ, good Defense, and moderate Speed, and his weapons of choice
    are sticks, staffs, and bats. His special ability is PSI, which he learns a
    bit later in the game.

    His high Offense makes him a good physical attacker, and pulling off good
    combos with him can often inflict very heavy damage (sometimes more than
    his PSI attacks). In terms of PSI, however, he is more of a defensive
    character, since he only has two directly offensive PSI attacks and
    everything else targets the party. His Lifeup is almost essential later on
    in the game, and his shielding and stat boosting moves can greatly help the
    party survive battles. For those reasons, I recommend you have Lucas focus
    mostly on defense when in boss battles and use physical attacks when
    attacking. His PSI attacks (PK Love and PK Flash) are mostly useful when
    facing a group of normal enemies or when you are in a dangerous situation.

    His PSI abilities are:

      *Lifeup[alpha]        (5 PP)  |  *Lifeup[beta]         (9 PP)
      *Lifeup[gamma]        (16 PP) |  *Lifeup[omega]        (28 PP)
      Refresh               (20 PP) |  *Healing[alpha]       (4 PP)
      *Healing[beta]        (8 PP)  |  *Healing[gamma]       (18 PP)
      *Healing[omega]       (30 PP) |  PK Love[alpha]        (10 PP)
      PK Love[beta]         (20 PP) |  PK Love[gamma]        (35 PP)
      PK Love[omega]        (50 PP) |  PK Flash              (12 PP)
      Shield[alpha]         (6 PP)  |  Shield[omega]         (18 PP)
      Counter[alpha]        (12 PP) |  Counter[omega]        (28 PP)
      Psycho-Shield[alpha]  (8 PP)  |  Psycho-Shield[omega]  (20 PP)
      Psycho-Counter[alpha] (18 PP) |  Psycho-Counter[omega] (34 PP)
      Offense Up[alpha]     (6 PP)  |  Offense Up[omega]     (18 PP)
      Defense Up[alpha]     (6 PP)  |  Defense Up[omega]     (18 PP)

      *denotes PSI abilities that can be used outside of battle


  b)Flint

    "A strong, kind, and dependable father"

    Flint is Lucas and Claus's father and Hinawa's husband. His high Offense
    and Defense make him a strong physical attacker, which is good since he
    will be the only party member you can control most of the time when you
    play as him. He cannot use any PSI, so always be sure to carry food items
    and use them wisely.

    Flint's special attacks are as follows:

      Brandish          Charge Forward
      Charge Up         Stand Firm

    Brandish: Attacks all enemies on screen. This attack has the same offensive
              power as Flint's standard attack, but you cannot combo with it.

    Charge Forward: Flint attacks with all his strength. It has very low
                    accuracy but always gets a SMAAAASH!! hit when it connects.

    Charge Up: Increase Offense by about 20%; only works once per battle

    Stand Firm: Increase Defense by about 20%; only works once per battle


  c)Boney

    "A brave and intelligent dog"

    Boney is Lucas's unusually intelligent and dependable dog. He has very high
    Speed but rather low HP, Defense, and Offense. He almost always attacks
    first in battle, and he makes a pretty good healer if you give him most of
    your food items since he has the best chance of recovering a character as
    quickly as possible. He can't use any PSI, however, so it's often a good
    idea to give him your offensive items, such as Bombs, Rockets, and Salt
    Water Guns.

    Boney's special ability is "sniff." With this move, you can determine the
    type of an enemy (e.g. Mechanical, Chimera, etc.) and their
    vulnerabilities. If you don't know what attacks are effective against an
    enemy (and if you can read Japanese), you should use this move to determine
    what PSI attacks and special abilities to use.


  d)Duster

    "A bit of an eccentric
     but he has some useful skills"

    Duster is called a "thief" in the game, but he actually does not steal in
    the conventional sense. His main job is to sneak into a castle and recover
    a certain artifact at one point in the game, and he can utilize a variety
    of items as his special attacks. Duster has very good Speed and good
    Offense but cannot use PSI. I recommend you give him some of your best food
    items, as he often attacks early in battle and has a decent amount of HP,
    making him a dependable healer.

    Duster has a variety of special abilities. Once in a while, at the very
    beginning of battle, Duster will get in a swift attack at the enemy before
    anything else happens. This early attack has the same offensive power as
    Duster's standard attack, but you cannot combo with it and its occurrence
    is random. Also, if an enemy manages to approach you from behind, Duster
    can once in a while make the enemy turn around instead. His other special
    attacks are as follows:

      Wall Staple           Siren Beetle
      Hypnotic Pendulum     Smoke Bomb
      Scary Mask            Tickle Feather

    Wall Staple: Solidifies a target for two or three rounds.

    Siren Beetle: Makes an enemy turn around and unable to attack for two
                  turns. This attack seems to have a higher success rate than
                  the Wall Staple attack and is generally more reliable.

    Hypnotic Pendulum: Makes an enemy fall asleep; it is particularly
                       effective against enemies vulnerable to sleep. Use this
                       attack when you want to hear the rhythm of an enemy's
                       battle music.

    Smoke Bomb: Makes an enemy start uncontrollably crying; it is effective
                against enemies vulnerable to crying. I recommend you use this
                only in long battles, as it is not very useful in battles that
                last only two or three rounds.

    Scary Mask: Decreases an enemy's Offense by about 20% the first time, 8%
                the second and third times, and 0% thereafter.

    Tickle Feather: Decreases an enemy's Defense by about 20% the first time,
                    8% the second and third times, and 0% thereafter.

    You can use these moves as many times as you want in battle, but they are
    not guaranteed to be successful. The main advantage of Duster's abilities
    is that they do not consume PP and are of equal effectiveness to their PSI
    counterparts. Use Boney's "sniff" move (or read this guide) to determine
    which special attacks are effective against which enemies.


  e)Kumatora

    "A strong and clever
     tomboyish girl"

    The name "Kumatora" literally means "Bear-Tiger," and it is an appropriate
    name for this character. Kumatora is an extremely tomboyish girl who has a
    rather fierce personality, but she is kind enough to her friends and
    allies. She is introduced as the "princess" of Osohe Castle, but there is
    more to this girl than the game initially lets on.

    Her specialty is offensive PSI, and as such she is not much of a physical
    attacker. Her Offense, Speed, and max HP are moderate at best, but her high
    IQ and max PP make up for those deficiencies. Don't be afraid to use her
    PSI attacks even against normal enemies.

    Kumatora's PSI moves are:

      *Lifeup[alpha]        (5 PP)  |  *Lifeup[beta]         (9 PP)
      *Healing[alpha]       (4 PP)  |  PSI Magnet[alpha]     (0 PP)
      PSI Magnet[omega]     (0 PP)  |  PK Starstorm          (48 PP)
      PK Fire[alpha]        (6 PP)  |  PK Fire[beta]         (12 PP)
      PK Fire[gamma]        (20 PP) |  PK Fire[omega]        (40 PP)
      PK Freeze[alpha]      (5 PP)  |  PK Freeze[beta]       (10 PP)
      PK Freeze[gamma]      (18 PP) |  PK Freeze[omega]      (28 PP)
      PK Thunder[alpha]     (7 PP)  |  PK Thunder[beta]      (15 PP)
      PK Thunder[gamma]     (21 PP) |  PK Thunder[omega]     (32 PP)
      PK Ground             (43 PP) |  Hypnosis[alpha]       (6 PP)
      Hypnosis[omega]       (18 PP) |  Paralysis[alpha]      (8 PP)
      Paralysis[omega]      (24 PP) |  Brainshock[alpha]     (7 PP)
      Brainshock[omega]     (22 PP) |  Offense Down[alpha]   (7 PP)
      Offense Down[omega]   (20 PP) |  Defense Down[alpha]   (7 PP)
      Defense Down[omega]   (20 PP) |

      *denotes PSI abilities that can be used outside of battle


  f)Salsa
    (or "Sarusa")

    "A monkey that can endure anything
     for the love of his girlfriend"

    The name "Salsa" is a pun on the Japanese word for monkey, "saru," and the
    Japanese spelling of salsa, "sarusa." With an adorable demeanor and an
    amusing name, Salsa is one of the most likable monkeys you'll find in any
    video game.

    Salsa's stats are pretty low all around except for perhaps his Speed. His
    only real strengths are his special attacks:

      Apologize     Crowd Pleaser
      Dance         Monkey Mimic

    Apologize: Solidifies an enemy for a few rounds.

    Crowd Pleaser: Solidifies an enemy for a few rounds. I've found this move
                   to be a bit more reliable than Apologize.

    Dance: Increases a random party member's Offense, Defense, or Speed or
           decreases an enemy's stats. It can also cause an enemy to turn
           around or have some other random effect. Use this move when you
           don't have anything else worthwhile for Salsa to do.

    Monkey Mimic: Salsa waits for the enemy to attack him, at which point Salsa
                  will use the same attack against the enemy. The mimicked
                  attack has the same offensive power as the enemy's attack,
                  regardless of how high or low Salsa's Offense is. This move
                  is useful when fighting a group of enemies, as Salsa can
                  attack multiple times if he is hit more than once. Note that
                  this move will not mimic status affecting attacks.

    You will only control Salsa at a few points in the game, so don't spend too
    much time leveling him up.




2.Status Effects

  Most status effects can be cured by the PSI move Healing or particular items.
  Some items cure only specific status effects, while items like the Secret
  Herb (looks like a pink bottle) and Lifenoodles (looks like a bowl) can heal
  practically anything except for solidification. Hot Springs and its
  equivalent cure most status effects as well. Generally speaking, it is
  usually best to heal a status effect after a battle is over, unless you are
  in a long boss battle and the status effect is particularly detrimental.


    a)Burn

      Effect: suffer about 4% of max HP worth of damage each round
      Symbol: none
      Cure: wait two turns or end the battle

      This status effect is usually caused by PK Fire or another fire attack.

    b)Crying

      Effect: reduces the accuracy of a character's physical attack by about
              50%
      Symbol: a tear
      Cure: Healing, use Eyedrops, or end the battle

      This status effect can greatly hinder a party member that relies on
      physical attacks. You can use Healing to cure the status effect, but
      often times its better to start using offensive PSI or to just keep using
      standard attacks anyway and end the battle as quickly as possible. Note
      that a party member cannot miss an attack if they are in the middle of a
      combo.

    c)Feel Strange

      Effect: a character will attack a random target or do a random action;
              reverses movement control outside of battle
      Symbol: an amorphous black blob
      Cure: Healing, use a Paper Fan, or walk a few steps outside of battle

      If a party member feels strange, it's sometimes better to just leave them
      alone. The worst that can happen is if the affected character attacks
      your own party or uses one of your good items, but these are usually
      things you should be able to deal with.

    d)Flea

      Effect: occasionally makes a party member fail to use special abilities
      Symbol: a black dot with a bouncing line behind it
      Cure: Healing or Flea Powder

      This status effect can be detrimental if a PSI user is affected by it, so
      try to heal if Lucas or Kumatora is infested during an extended battle.
      If the party is affected during a normal battle, heal after the battle is
      over. This status effect persists outside of battle until cured.

    e)Memory Loss

      Effect: renders a character unable to use PSI or special abilities
      Symbol: a question mark
      Cure: Healing, a Reminder Bell, wait a few turns, or end the battle

      Like the Flea status effect, memory loss can be very damaging if a PSI
      user is affected by it. Be sure to heal if in a boss battle.

    f)Nausea

      Effect: renders a character unable to eat food items
      Symbol: a gray cloud
      Cure: Healing or a Refreshing Mint

      This status effect is really only a problem in Chapter 2; use a
      Refreshing Mint or enter a Hot Spring (or equivalent) to cure it. Extra
      Refreshing Mints can be traded with a ghost merchant inside Osohe Castle.
      This status effect persists outside of battle until cured.

    g)Paralysis

      Effect: a character may fail to attack
      Symbol: two zigzag lines
      Cure: Healing, Paralysis Remover, wait five turns, or end the battle

      This status effect can be quite harmful, so use Healing if an important
      party member is affected by it in a major battle.

    h)Poison

      Effect: suffer about 5% of max HP worth of damage each turn;
              take 2 HP of damage for every 8 steps taken outside of battle
      Symbol: a skull
      Cure: Healing or an Antidote

      It's usually best to cure this status effect after the battle is over,
      unless you are in a long fight.

    i)Sleep

      Effect: renders a character unable to do anything for a few rounds
      Symbol: two Z's
      Cure: Healing, an Alarm Fly, ending the battle, or being attacked

      Sleep can be a very useful status effect. By putting enemies to sleep,
      you will be able to explicitly hear the rhythm of that enemy's battle
      music and make it easier to execute combos. It can also be useful to put
      an enemy to sleep when fighting a group and focus on defeating its
      cohorts. Characters that are asleep have a good chance of waking up if
      attacked. If one of your party members fall asleep, it's usually best to
      just wait until they wake up or end the battle.

    j)Solidify

      Effect: renders a character unable to do anything for two or three rounds
      Symbol: none
      Cure: wait a few turns or end the battle

      Solidification is usually caused by special attacks, such as Duster's
      Wall Staple attack or PK Freeze. This status effect cannot be healed by
      PSI or items, so you'll just have to wait until it wears off.




3.PSI Information

  PSI refers to the psionic abilities that certain party members can learn in
  the game. Each PSI move consumes a certain amount of PP, and you cannot use a
  move if the character does not have enough. PP can be replenished by either
  recovering at a hot spring and equivalent, or using PP recovery food items.

  PSI moves are learned when a character reaches a certain level. Once a party
  member reaches a particular level, the character will eventually fall under a
  fever, indicated by white spots that appear above the head. While feverish,
  the party will not be able to dash, but it will not affect anything else. The
  fever goes away after the party walks a number of steps, at which point a new
  PSI move will be learned.


  OFFENSE

    a)PK Love
      (aka PSI Rockin in EarthBound)
      NOTE: The name of this attack will be whatever you entered as your
            "favorite thing" at the very beginning of the game.

      This is Lucas's special PSI attack. Each version of this attack is
      learned when you reach a certain point in the game. It is a powerful move
      that inflicts a significant amount of damage to all enemies on screen,
      but it consumes quite a bit of PP.

      I recommend you only use this attack when facing two or more enemies or
      when you are in a dangerous situation. Otherwise, use Lucas's standard
      attack instead. In terms of PSI, Lucas is more of a defensive character,
      and it is often more helpful to have him focus on recovering and
      shielding rather than using this attack during difficult fights.

      -alpha

       PP Cost: 10
       Damage: 120~160 HP

      -beta

       PP Cost: 20
       Damage: 220~260 HP

      -gamma

       PP Cost: 35
       Damage: 430~500 HP

      -omega

       PP Cost: 50
       Damage: 800~860 HP


    b)PK Flash

      PP Cost: 12

      This attack randomly causes uncontrollable crying, feeling strange,
      paralysis, or instant defeat. Lucas learns this move when you reach a
      certain point in the game, and there is only one version of this attack.

      The effectiveness of this move is unpredictable, and the only way to
      determine whether an enemy is vulnerable to it is through trial and
      error. As such, I don't recommend you use it that much unless you are in
      an experimental mood or if you can't think of anything else to do. It may
      come in handy if you want to make a group of enemies start crying, but
      other than that, it's a little too risky to use most of the time.


    c)PK Starstorm

      PP Cost: 48
      Damage: 650~750 HP

      This is Kumatora's equivalent of PK Love, and she learns it when you
      reach a certain point in the game. It inflicts damage to all enemies on
      screen, and it is slightly weaker than Lucas's PK Love[omega]. There is
      only one version of this attack.

      PK Starstorm is mostly useful when fighting a group of normal enemies. In
      boss battles, it is often more cost effective to use Kumatora's other PSI
      attacks, since Starstorm consumes quite a bit of PP.


    d)PK Fire

      This attack causes fire damage to all enemies on screen. It's
      effectiveness varies depending on the target, as some enemies are
      vulnerable to it, while others are resistant or completely immune. It is
      mostly useful for softening up a group of enemies or bosses that are weak
      against fire. This attack will occasionally burn its target (damage of
      about 4% of max HP per round). Organic and Organic Chimera type enemies
      tend to be susceptible to this attack.

      -alpha

       PP Cost: 6
       Level Learned: Kumatora (10)
       Damage: 35~50 HP to neutral targets
               80~110 HP to vulnerable targets

      -beta

       PP Cost: 12
       Level Learned: Kumatora (23)
       Damage: 75~90 HP to neutral targets
               150~180 HP to vulnerable targets

      -gamma

       PP Cost: 20
       Level Learned: Kumatora (43)
       Damage: 120~150 HP to neutral targets
               230~280 HP to vulnerable targets

      -omega

       PP Cost: 40
       Level Learned: Kumatora (53)
       Damage: 160~200 HP to neutral targets
               340~380 HP to vulnerable targets


    e)PK Freeze

      This attack deals ice damage to a single enemy. It's effectiveness varies
      depending on the target, as some enemies are vulnerable to it, while
      others are resistant or completely immune. Because of its relatively low
      PP cost and potentially high damage, Freeze is quite useful against both
      normal enemies and some bosses. Since Kumatora's Offense is low, this
      attack can sometimes be a good alternative to her standard attack. Freeze
      will occasionally solidify a target for two or three rounds. Bug and
      Human type enemies tend to be susceptible to this attack.

      -alpha

       PP Cost: 5
       Level Learned: Kumatora (10)
       Damage: 80~100 HP to neutral targets
               150~180 HP to vulnerable targets

      -beta

       PP Cost: 10
       Level Learned: Kumatora (28)
       Damage: 120~150 HP to neutral targets
               230~250 HP to vulnerable targets

      -gamma

       PP Cost: 18
       Level Learned: Kumatora (38)
       Damage: 170~200 HP to neutral targets
               370~440 HP to vulnerable targets

      -omega

       PP Cost: 28
       Level Learned: Kumatora (51)
       Damage: 230~270 HP to neutral targets
               500~610 HP to vulnerable targets


    f)PK Thunder

      Depending on what version of this attack you use, this move will summon
      one to four lightning bolts that either strike a random enemy or hit
      nothing at all. Its effectiveness varies depending on the target, as some
      enemies are vulnerable to it, while others are resistant or immune.
      Thunder is useful in many boss battles since it often inflicts more
      damage than Fire or Freeze, and quite a few bosses are vulnerable to it.
      Almost all Mechanical and Mechanical Chimera type enemies are susceptible
      to this attack. Thunder occasionally causes paralysis (enemy may fail to
      attack). Thunder is also unaffected by Psycho-Shields.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (13)
       Effect: summons one bolt
       Damage: 60~80 HP to neutral targets
               110~150 HP to vulnerable targets

      -beta

       PP Cost: 15
       Level Learned: Kumatora (32)
       Effect: summons two bolts
       Damage: 60~80 HP to neutral targets
               110~150 HP to vulnerable targets

      -gamma

       PP Cost: 21
       Level Learned: Kumatora (49)
       Effect: summons three bolts
       Damage: 100~160 HP to neutral targets
               180~210 HP to vulnerable targets

      -omega

       PP Cost: 32
       Level Learned: Kumatora (57)
       Effect: summons four bolts
       Damage: 100~160 HP to neutral targets
               180~210 HP to vulnerable targets


    g)PK Ground

      PP Cost: 43
      Level Learned: Kumatora (60)
      Effect: causes five randomly targeted hits
      Damage: 7~10% of max HP

      The last PSI move Kumatora is likely to learn is also a rather unusual
      one. This attack will cause five randomly targeted hits. These hits will
      never miss unless you are fighting a flying enemy, so all five hits will
      damage a single enemy if you are fighting only one foe. Each hit takes
      away roughly 7~10% of the target's max HP (less for bosses and some
      enemies). As such, the higher the amount of HP an enemy has, the more
      damage they will receive from this attack. Unless you spend a lot of time
      leveling up, this move will only be available to use against the last few
      bosses in the game. This move may occasionally cause a target to trip and
      solidify for two or three turns. It is also unaffected by Psycho-Shields.


  RECOVER

    a)Lifeup

      Food items play an important role in this game, but after awhile you will
      likely start phasing out the use of food items in favor of Lifeup.
      Recovery is absolutely essential in staying alive in this game, and
      nothing is better or more convenient to that end than Lifeup.

      Lifeup can be used both inside and outside of battle. To use Lifeup
      outside of battle, push START and select the third icon from the left. A
      window should appear showing all the PSI moves a party member has. Lifeup
      should be one of the few moves that is not grayed out, and it is always
      at the top of the list.

      -alpha

       PP Cost: 5
       Level Learned: Lucas (n/a)
                      Kumatora (13)
       Recovery: 60~70 HP

      -beta

       PP Cost: 9
       Level Learned: Lucas (17)
                      Kumatora (31)
       Recovery: 120~150 HP

      -gamma

       PP Cost: 16
       Level Learned: Lucas (43)
       Recovery: max HP

      -omega

       PP Cost: 28
       Level Learned: Lucas (50)
       Recovery: 240~260 HP to all


    b)Healing

      Almost all status effects in this game can be cured by Healing, but be
      careful about when you use this move. If you use Healing as soon as a
      party member gets a status effect in the middle of battle, an enemy may
      cause the same status effect again and you will have wasted one of your
      turns. Often times, it is better to focus on attacking and use Healing
      after the battle is over. As such, Healing should only be used in battle
      when in a long fight, where status effects are most detrimental. A few
      status effects, such as solidification, cannot be cured by Healing.

      To use Healing outside of battle, press START and select the third icon
      from the left. A list of each party member's PSI moves should appear, and
      Healing should be one of the few moves not grayed out. Healing always
      appears just below Lifeup.

      -alpha

       PP Cost: 4
       Level Learned: Lucas (n/a)
                      Kumatora (14)
       Effect: removes one status effect

      -beta

       PP Cost: 8
       Level Learned: Lucas (25)
       Effect: removes all status effects

      -gamma

       PP Cost: 18
       Level Learned: Lucas (39)
       Effect: removes all status effects and revives unconcsious party members
               with full HP

      -omega

       PP Cost: 30
       Level Learned: Lucas (56)
       Effect: removes all status effects from the entire party and revives
               unconscious party members with full HP


    c)Refresh

      PP Cost: 20
      Level Learned: Lucas (58)
      Effect: the entire party recovers 10% of their max HP each turn for five
              turns

      This is a recovery move Lucas is likely to learn near the end of the
      game. In most games I would not use a move like this too much, but
      because of Mother 3's rolling HP counter this move can potentially save
      a party member's life. Typically, if you are going to use Refresh, you
      will probably want to use it from the first round of battle or in
      preparation for a strong attack from an enemy.


    d)PSI Magnet

      This move allows Kumatora to take away an enemy's PP and add it to her
      own. It is usually not necessary to use this move, since there are ample
      hot springs and Amazing Capsules in the game. It's best used when facing
      a group of PSI using enemies and when Kumatora doesn't have anything
      better to do.

      -alpha

       PP Cost: 0
       Effect: drains 2~8 PP from a single target and adds it to your own

      -omega

       PP Cost: 0
       Level Learned: Kumatora (45)
       Effect: drains 2~8 PP from all enemies and adds it to your own



  ASSIST

    a)Shield

      This move will reduce the damage inflicted by physical attacks by 50%. It
      can withstand up to three hits before it disappears. Shield can be very
      useful against strong bosses and in long battles. Using this move in
      conjunction with Defense Up or Offense Down can reduce the damage the
      party suffers by a substantial amount and turn a difficult fight into an
      easy one. Note, however, that some enemies can remove shields, and
      shields do not provide protect against all attacks (e.g. "fire a beam").

      -alpha

       PP Cost: 6
       Level Learned: Lucas (22)
       Effect: protects a single party member with a shield

      -omega

       PP Cost: 18
       Level Learned: Lucas (35)
       Effect: protects the entire party


    b)Counter

      This move is identical to Shield, only it also reflects any inflicted
      damage back at the enemy. It costs significantly more PP, however, so
      only use it in longer fights.

      -alpha

       PP Cost: 12
       Effect: protects a single party member

      -omega

       PP Cost: 28
       Level Learned: Lucas (51)
       Effect: protects the entire party


    c)Psycho-Shield

      Psycho-Shield reduces the amount of damage inflicted by PSI attacks by
      50%. It can withstand up to three hits before it disappears. This move
      will probably not get as much use as the regular Shield, but it can be
      useful in a few boss battles. The omega version of this move is
      particularly important in defending against attacks such as Fire or
      Starstorm that target the entire party and cause all kinds of trouble.
      The shield will not protect against Recover and Assist type attacks, such
      as PSI Magnet or Offense Down. It also does not protect against PK
      Thunder.

      -alpha

       PP Cost: 8
       Level Learned: Lucas (28)
       Effect: protects a single party member

      -omega

       PP Cost: 20
       Level Learned: Lucas (45)
       Effect: protects the entire party


    d)Psycho-Counter

      This move is identical to the Psycho-Shield, only it reflects any
      inflicted damage back at the enemy. It is quite costly, so use it only
      when you need to.

      -alpha

       PP Cost: 18
       Level Learned: Lucas (33)
       Effect: protects a single party member

      -omega

       PP Cost: 34
       Level Learned: Lucas (53)
       Effect: protects the entire party


    e)Offense Up

      This move will increase its target's Offense by about 20% the first time,
      8% the second and third times, and 0% thereafter. It can make a pretty
      big difference in the amount of damage you inflict, especially if you are
      able to compound the increase with combos. A standard attack that
      inflicts 51 HP of damage, for example, can jump up to 106 HP with one use
      of Offense Up. If you're able to get a 16 hit combo, that jump could go
      from 126 HP to 243 HP. Granted, my example is an extreme case that won't
      come up too often, but you can usually expect a 10~30 HP increase in
      damage with one use of this move. This is most useful in long boss
      battles, so don't neglect this move during an important fight.

      -alpha

       PP Cost: 6
       Effect: increases Offense of one party member

      -omega

       PP Cost: 18
       Level Learned: Lucas (36)
       Effect: increases Offense of entire party


    f)Defense Up

      This move will increase its target's Defense by about 20% the first time,
      8% the first and second times, and 0% thereafter. Using this move in
      conjunction with Offense Down or Shield can greatly reduce the damage the
      party suffers, so try to use it if you are having trouble in a boss
      battle.

      -alpha

       PP Cost: 6
       Effect: increases Defense of one party member

      -omega

       PP Cost: 18
       Level Learned: Lucas (30)
       Effect: increases Defense of entire party


    g)Hypnosis

      When successful, this move will put an enemy to sleep. Sleep can be
      useful if you want to hear the rhythm of the battle music or want to take
      an enemy out of a fight when facing a group. This move is usually
      overshadowed by Duster's Hypnotic Pendulum, however, since Duster's
      special ability does not consume PP. Only use this move if you can't use
      Duster's ability or if you want to use it in conjunction with his attack
      to increase your chances of success.

      -alpha

       PP Cost: 6
       Level Learned: Kumatora (21)
       Effect: targets a single enemy

      -omega

       PP Cost: 18
       Level Learned: Kumatora (36)
       Effect: targets all enemies on screen


    h)Paralysis

      This move, when successful, will paralyze an enemy. While paralyzed, an
      enemy may occasionally fail to attack and waste a turn. It's advisable
      you only use this attack against enemies vulnerable to paralysis, as it
      may not work at all against some enemies. Note that the effects of
      paralysis will go away after five rounds.

      -alpha

       PP Cost: 8
       Effect: targets a single enemy

      -omega

       PP Cost: 24
       Level Learned: Kumatora (29)
       Effect: targets all enemies on screen


    i)Brainshock

      This move, when successful, will make enemies feel strange. Enemies that
      feel strange may attack itself or its cohorts, but its occurrence is
      completely random. Feeling strange is not a particularly useful status
      effect, so Brainshock is limited in its use. If you want to use it, only
      target enemies that are vulnerable to feeling strange.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (25)
       Effect: targets a single enemy

      -omega

       PP Cost: 22
       Level Learned: Kumatora (47)
       Effect: targets all enemies on screen


    j)Offense Down

      This move, when successful, will reduce the enemy's Offense by about 20%
      the first time, 8% the second and third times, and 0% thereafter. This
      move is usually overshadowed by Duster's Scary Mask, since his special
      ability does not consume PP. Only use this attack when Duster's ability
      is not available or if you want to use it in conjunction with his attack.
      Using this move along with Defense Up or Shield can greatly reduce the
      amount of damage the party suffers, so try to use it if you are having
      trouble in a boss fight.

      -alpha

       PP Cost: 7
       Effect: targets a single enemy

      -omega

       PP Cost: 20
       Level Learned: Kumatora (37)
       Effect: targets all enemies on screen


    k)Defense Down

      This move, when successful, will reduce the enemy's Defense by about 20%
      the first time, 8% the second and third times, and 0% thereafter. This
      move is usually overshadowed by Duster's Tickle Feather, since his
      special ability does not consume PP. Only use this attack when Duster's
      ability is not available, or if you want to use it in conjunction with
      Duster's attack. Using this move along with Offense Up can greatly
      increase the amount of damage the party inflicts.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (19)
       Effect: targets a single enemy

      -omega

       PP Cost: 20
       Level Learned: Kumatora (40)
       Effect: targets all enemies on screen





*******************************************************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*******************************************************************************




"Welcome to the world of Mother 3!

 Amidst a peaceful and beautiful scenery
 stands a simple little mountain house.
 It is the home of the young protagonist's grandfather.
 The young twins have come to visit their grandfather's house with their mother
 and by the end of the day will go back home to Tatsumairi Village,
 where their father waits.

 The fun-filled times of playing with Dragos, the big and good-natured animals,
 and eating their mother's home-cooked meals while sitting around the dining
 table have passed quickly.

 Now, all they have to do is pass through the forest and go home.
 There are no traces of any ominous signs.
 A pigeon flies into the evening sky, carrying a letter that says, "We will be
 coming home soon."

 Where is this place, what time period is it,
 is it a tragedy or a comedy...
 All that remains a mystery, and the story begins."

                                  -From the Mother 3 manual




*******************************************************************************
IV.Set Up
*******************************************************************************

When you select "New Game" from the title screen, you will be prompted to name
the main character and his family. If you want to use Roman letters, select the
"ABC" option at the bottom. Select the bottom right option to confirm the name.
The default names for each character are as follows:

  First boy: Lucas
             (or "Luca")
  Second boy: Claus
  Man: Flint
  Woman: Hinawa
  Dog: Boney

I will be using the default names to refer to each character in the guide.

Next, you will be asked to enter your favorite food and favorite thing. Your
favorite food won't have much of an impact on the game, but your favorite thing
will be the name of Lucas's special PSI attack. The default for each are:

  Favorite food: fluffy omelets
  Favorite thing: Love

Finally, you will be asked to set the text speed and window color:
                     __________________
                    |                  |
                    |   >Text speed    |
                    |   >Window color  |
                    |   >End           |
  __________________|__________________|
 | >Fast            | >Plain           |
 | >Medium          | >Mint            |
 | >Slow            | >Strawberry      |
 |                  | >Banana          |
 |                  | >Nuts            |
 |                  | >Grape           |
 |                  | >Melon           |
 |__________________|__________________|


Select "End" and you will be given an overview of everything you've entered and
you will be asked for confirmation. Select "yes" to start the game. Select "no"
to start over from the beginning.




*******************************************************************************
V.Prologue
*******************************************************************************



                                "Nowhere Isle"

                             "Tatsumairi Village"

                        "In a place past Terry Forest"

                        "Hinawa's father, Alec's house"


1.Grandpa's House

  The game will begin with Lucas sleeping in bed and Claus banging on the door,
  trying to get him to wake up.

    "Lucaaaaaas!
     How long are you going to be asleep?
     Get up and let's play!

     Hurry up and get out of bed!

     The Drago brought her baby with her!

     It's reeeaaally cute!!

     Hurry up and come!"

  Press any direction on the control pad to get up and out of bed. Walk down
  the stairs and try to walk out the door. Lucas's mother will stop you and
  tell you to change out of your jammies. Answer yes to go back upstairs and
  change. If you answer "no" Lucas's mother won't let him out of the house:

    "Then stay inside the house with your pajamas on forever."

  In a video game "forever" literally means forever, so answer "yes."

  Once changed, walk back downstairs and out of the house. From this rather
  wide open area, there is one exit to the east and another to the south. You
  will have to go east, since the game will not allow you to go south. If you
  do try to go south, the game will tell you that there is a trail of ants on
  the ground and you might step on them.

  Standing in front of the eastern exit is a frog. Talk to it to save:

    "A story is a long stretch of memories.

     A memory and a memory become remembered and become memories.

     If you don't record your memories, they will be forgotten.

     That is why you should tell the frog your memories up to this point.

     People call that saving.

     Now.
     *Boing*
     Would you like to save?
       >Yes     >No"

  Select "yes" to save. These frogs are found all over the place throughout the
  game, so you'll have ample opportunities to save.

  In the next area, you'll find Claus playing with a "Drago," a large
  reptilian animal that resembles a dinosaur. Despite their appearance, they're
  tame and friendly. Claus will tell Lucas to join in on the fun and tackle the
  Drago. Whether you answer "yes" or "no" when prompted won't make a
  difference; you'll still have to tackle it.

  Tackling is done by dashing into objects and creatures. Press and hold the B
  button for about a second and let go. Your character will then start
  running. Run into the Drago Claus was playing with and Lucas will tackle it.
  Next, talk to Claus and he will explain that Dragos enjoy being tackled--the
  harder the tackle, the happier they feel.

  All of a sudden, a belligerent little mole cricket will appear out of nowhere
  and start picking a fight with Lucas and Claus. He saw them play fighting
  with the Drago and couldn't help but join in. The first battle will then
  begin.

  The mole cricket is an easy opponent, and the fight will serve as an
  introduction to the battle system. The four icons at the top are:

    BASH | GOODS | DEFEND | RUN AWAY

  Select "bash" for both characters to attack. This is a good time to practice
  the "Sound Battle" system. Try to get the rhythm of the background music down
  and tap the A button in time with the song. With good timing, you should be
  able to get multiple hits in one turn.

  Once you win the fight, Hinawa will come and call everyone to dinner. Alec
  will then briefly break the fourth wall and explain how to save to you, the
  player, and then run off to join the rest of the family.

  During the meal, Hinawa tells the kids to get ready to go home once they're
  finished eating. They will have to walk through the woods to get home, so
  they'll have to leave soon. She will walk outside and you will read her
  letter to Flint, saying how much of a good time they had and that they will
  be home by nightfall.




*******************************************************************************
VI.Chapter 1: The Night of the Funeral
*******************************************************************************

1.Fire!

  Recommended Level: 7/8


                                    Outline

                         Obtain the Normal Staff from
                        inside the dog house (optional)
                                       |
                                       |
                 Talk to Mapson in the main town square (1C1)
                                       |
                                       |
                      Enter your name at the shrine (1C2)
                                       |
                                       |
                      Go north into the forest and obtain
                              Riter's Stave (1C3)
                                       |
                                       |
                             Defeat the Fire Flies
                                       |
                                       |
                    Dash through the door to Riter's house
                                       |
                                       |
                            Defeat the flying mouse
                                       |
                                       |
                         Rescue Fel and return to town



 GIFT BOXES/ITEMS

   a)Normal Staff
     "Boukkire"
     (Looks like a brown stick)

     Use: weapon for Flint
     Obtained: from inside Boney's dog house

     Obtain this weapon from Boney's dog house as soon as you can and equip it
     on Flint.

   b)Nut Bread
     "Konomi Pan"
     (A round piece of bread)

     Use: recovers 30 HP
     Location: northeast of Flint's house
               northwest corner of the "Crossroad"

     The Crossroad is the area north of the main town square. It is where the
     bell tower is located. Be sure to obtain this food item whenever you can.
     Food items will be Flint's only means of recovery, and this item will be
     very useful early on.

   c)Edible Mushroom
     "Taberareru Kinoko"
     (A mushroom)

     Use: recovers 20 HP
     Location: southeast corner of the "Crossroad"

     Obtain this food item and use it when you need to recover HP outside of
     battle.

   d)Nuts
     "Nattsu"
     (A small, oblong nut)

     Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
     Location: found on the ground at the "Crossroad"

     A little bit later in the chapter, you will be able to give a few of these
     items to a baker in town and have her turn them into Nut Cookies or Nut
     Bread. The baker's house is on the western edge of the main town square,
     and she can take 1 Nut and make a Nut Cookie or 3 Nuts and make Nut Bread.

   e)Nut Cookie
     "Konomi Kukkii"
     (A small cookie)

     Use: recovers 15 HP
     Obtained: talk to Mike near the entrance to the forest

     This food item is only useful early in the chapter. Use it when you need
     to recover HP outside of battle.

   f)Goat Ring
     "Yagi no Udewa"
     (A pink ring)

     Use: armor for Flint
     Location: next to Isaac's house

     This item can be found next to the path that leads to the hot spring in
     the forest.

   g)Riter's Stave
     "Raita no Kakuzai"
     (A think plank of wood)

     Use: weapon for Flint
     Location: next to Riter's body in the forest

     Examine this item to obtain it after talking to Riter. This weapon will
     slightly decrease Flint's Speed, but the boost in Offense is worth the
     tradeoff. Discard the Normal Staff (Boukkire) if it was previously
     equipped.

   h)Antidote
     "Dokukeshi"
     (A small blue bottle)

     Use: cures poison
     Location: one of the rooms in the Inn

     You can obtain this item after rescuing Fel and returning to the Inn.



 ENEMIES

   a)Mr. Batty
     "Koumorisan"
     (A purple bat)
     Type: Organic
     Vulnerable: Fire, feeling strange

     HP: 56

     Attacks

      -Standard attack
       Damage: 8~10 HP

      -Become affectionate
       Effect: solidify a single target

      -Think about the situation
       Effect: makes itself feel strange

     Strategy

       You should be able to defeat this enemy in one or two rounds with good
       timing in your attacks. This enemy occasionally drops Nut Bread
       (recovers 30 HP).

       -Flint: standard attack


   b)Sweet Potato Monster
     "Satsumaimonsuta"
     (A potato plant with one eye)
     Type: Organic
     Vulnerable: Fire, crying

     HP: 33

     Attacks

      -Standard attack
       Damage: 4~6 HP

     Strategy

       This enemy is always stationary outside of battle and can be easily
       approached from behind to get a surprise attack. You should be able to
       defeat this enemy in one or two rounds with good timing in your attacks.
       This enemy occasionally drops Nut Bread (recovers 30 HP).

       -Flint: standard attack


   c)Fire Fly
     "Hitsuke Mushi"
     (A fire-breathing bug)
     Type: Bug
     Vulnerable: Freeze, feeling strange
     Resistant: Fire

     Recommended Level: 7

     HP: 53

     Attacks

      -Engulf itself in flames and charge forward
       Damage: 10~12 HP

      -Breathe fire
       Damage: 3~5 HP

      -Fly around Flint
       Effect: none

     Strategy

       These insects will attack Flint when you try to move north past Riter's
       injured body. They can inflict a decent amount of damage, so be sure
       that Flint's HP is near max before fighting them. You can recover at a
       hot spring if needed or with food items.

       You should be able to defeat a Fire Fly in one turn with a 3 or 4 hit
       combo. Otherwise, it will take two turns to defeat one. If you cannot
       combo very well, use Flint's Brandish attack instead. Recover with a Nut
       Bread (a round piece of bread) if Flint's HP drops below 30 or so.

       -Flint: standard attack
               Nut Bread, as needed


   d)Mouse Fly
     "Tobi Mausu"
     (A mouse with wings)
     Type: Organic Chimera
     Vulnerable: Fire, sleep

     HP: 110

     Attacks

      -Biting attack
       Damage: 14~17 HP

      -Continuous attack
       Damage: 7~8 HP
       Comments: The Mouse Fly will attack twice when it uses this attack. The
                 above damage values are for one attack only.

      -Stand its hair on end
       Effect: none

     Strategy

       This enemy will attack you inside Riter's house. If Flint's HP is low,
       be sure to recover with a food item before the battle starts. You should
       be able to defeat this enemy in about four or five turns.

       -Flint: standard attack


 WALKTHROUGH

    After the introductory scene, Thomas will come running down to Flint's
    house while blaring a siren. He will start banging on Flint's door, trying
    to get him to come out and help.

      "Flint, Flint, Fliiiint!!
       It's a fire it's a fire, a fire a fire!
       Terry Forest is burning!"

    When you gain control of Flint, walk toward the door.

       "If you don't hurry, it's going to get really bad Flint!!
        The forest, the forest! 
        The forest is burniiiiing!

        For crying out loud! Why does he lock his door in such a safe town like
        this! Fliiint!"

       [Thomas breaks off the doorknob]

       "Oops! The doorknob...
        Why does it come off at a time like this!"

       [Flint comes out the door]

       "Ah, the doorknob!
        I mean, Flint!
        This is no time to be dense!
        There's a huge fire at Terry Forest!
        Isn't it in times like this that a reckless 'nice guy' like you takes
        action!
        C'mon Flint. Please!
          >Yes     >No"

    Whether you answer "yes" or "no," you will have to go to the forest with
    Thomas.

    Before going anywhere, examine Boney's dog house and Flint will obtain the
    Normal Staff. Equip this weapon on Flint.

    Next, check the northeast part of the area and you should find a gift box
    with a Nut Bread inside it. This is a food item that recovers 30 HP when
    used. Food items will be Flint's only means of recovery, so be sure to save
    them.

    (1C1)
    Go north into the main town square. From here, there are three other
    passages, but you can only go north for now. Before moving on, talk to a
    man sitting on a bench wearing a hat and sunglasses. His name is Mapson,
    and he will give you a map of the area. He will also express concern about
    a man named "Riter" and his home in the forest. He will circle the location
    of his house on your map (press the R button to view the map). Go through
    the north exit.

    This next area is called the "Crossroad." There are two gift boxes in this
    area, both of which contain food items. The first one is located in the
    southeast corner, and it contains an Edible Mushroom (recovers 20 HP). The
    second one is located in the northwest corner, and it contains a Nut Bread.
    You can also find a few Nuts on the ground. They recover 5 HP when directly
    eaten, but can be turned into Nut Cookies (recover 15 HP) or Nut Bread a
    little later in the game. You will also find a bell tower and a very tall
    man ringing the bell in this area. The man's name is "Leder," and he will
    not say a word to you if you talk to him. Go west to move on.

    (1C2)
    Before heading into the forest, you will be stopped by a man named "Yonel."
    He will tell you to go into the shrine and pray before going into the
    forest. Enter the shrine and examine the altar. A voice will ask you to
    enter your name in Japanese. If you can't read Japanese, just enter any
    letter and select the bottom-right option to end. Exit the shrine and go
    into the forest.

    The first person you see in the forest is Mike. Talk to Mike and he will
    give you a Cookie (recovers 15 HP) for free. Talk to him three times and he
    will give you a total of three Cookies. This food item is mostly useful for
    recovering Flint's HP outside of battle.

    A little bit further into the forest, you should see your first enemy, Mr.
    Batty. This is a good enemy to practice the "Sound Battle" system against,
    since its battle music has a nice, even rhythm that shouldn't be too hard
    to figure out. He is also a pretty weak enemy and is easy to defeat. Stay
    in this area and fight the Mr. Batties if you want more practice or if you
    want to level up. There is a hot spring to the west you can go to if you
    need to recover HP. There is also a gift box in this area that contains a
    "Goat Ring." Be sure to equip this on Flint when obtained. Go north to move
    on.

    The forest is burning all over the place in this area, and you will take
    damage if you walk over any flames. There are also Potato Monsters buried
    in the ground, but because they are stationary it should be easy to
    approach them from behind and get a surprise attack. You should be able to
    defeat this enemy in about two rounds.

    (1C3)
    Make sure that Flint's HP is near max before moving north. Eat a few food
    items or recover at the hot spring if needed. Keep going north and
    eventually you will come across Riter lying on the ground. He was trying to
    fend off a bunch of fire breathing flies, but their numbers were too great
    and he became injured. His son, "Fel," is trapped in their home to the
    north. Once the conversation is over, examine the large piece of lumber
    next to Riter to obtain it. I recommend you equip it, even though it
    slightly decreases Flint's Speed, and discard the Normal Staff.

    Before you can move into the next area, Flint will be attacked by three
    Fire Flies. You can defeat a Fire Fly in one turn with a 3 or 4 hit combo,
    so try to be careful in your timing. Eat a Nut Bread if Flint's HP drops to
    about 30 or below.

    If Flint's HP is low after the battle with the Fire Flies, be sure to
    recover with a food item. You will want to be near max HP for another
    upcoming battle. When you reach Riter's house to the north, you will have
    to dash into the door to enter. As you try to go upstairs, you will be
    attacked by a flying mouse. This enemy can inflict a substantial amount of
    damage, but you should be able to defeat this enemy without having to
    recover if you did so before the battle started.

    Once upstairs, you will have to dash through a chunk of wood in order to
    get to Fel. Talk to him and then take him back to town.

    You will find Riter lying on a bench next to the shrine. He will thank
    Flint for rescuing his son. Once it starts raining, the group will go to
    the Inn where they rest and recover.

_______________________________________________________________________________
_______________________________________________________________________________


2.Search and Rescue

  Recommended Level: 8/10


                                    Outline

                            Return to Flint's House
                                       |
                                       |
                         Have Boney (the dog) join you
                                       |
                                       |
                            Go as far north though
                          the forest as you can (1C4)
                                       |
                                       |
                             Talk to Bronson (1C5)
                                       |
                                       |
                              Talk to Yonel (1C6)
                                       |
                                       |
                        Talk to Wes, the old man (1C6)
                                       |
                                       |
                       Climb to the top of the cliff and
                         obtain the Piece of Clothing
                                       |
                                       |
                       Defeat the Reconstructed Caribou
                                       |
                                       |
                       Watch the Pig Men's ship take off
                                       |
                                       |
                 Go back south and go through the passage that
                        was blocked by the fallen trees
                                       |
                                       |
                       Talk to both kids and move north
                                       |
                                       |
                                Talk to Bronson


 GIFT BOXES/ITEMS

   a)Antidote
     "Dokukeshi"
     (A small blue bottle)

     Use: cures poison
     Location: Isaac's house, near the hot spring
               gift box

     You can obtain as many of these as you want from a box in Isaac's house.
     It may be a good idea to carry two or three of these before going into the
     forest.

   b)Peculiar Piece of Cheese
     "Kuse no aru Chiizu"
     (Looks like a round chunk of cheese)

     Use: recovers 60 HP for Flint
     Location: the eastern part of town

     You can obtain this item as soon as you exit the Inn. The gift box is
     located in the northeast corner.

   c)Nut Bread
     "Konomi Pan"
     (A round piece of bread)

     Use: recovers 30 HP
     Location: the western part of town, next to the tent
               in a cave up on the cliffs

     You can obtain this item as soon as you exit the Inn. You can also obtain
     another one after climbing the cliff in the forest and entering the cave
     to the east. This item is best used for recovering HP outside of battle.

   d)Edible Mushroom
     "Taberareru Kinoko"
     (A mushroom)

     Use: recovers 20 HP
     Location: on the beach at the eastern-most area of town

     You can obtain this item as soon as you exit the Inn. This item is best
     used for recovering HP outside of battle.

   e)Nuts
     "Nattsu"
     (A small, oblong nut)

     Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
     Location: on the ground of the "Crossroads" or in the forest

     A little bit later in the chapter, you will be able to give a few of these
     items to a baker in town and have her turn them into Nut Cookies or Nut
     Bread. The baker's house is on the western edge of the main town square,
     and she can take 1 Nut and make a Nut Cookie or 3 Nuts and make Nut Bread.

   f)Fried Potato
     "Yaki Imo"
     (A brown potato with yellow insides)

     Use: recovers 40 HP
     Obtained: the Fried Potato Monster often drops this item

     Hold on to this item and use it when you need to recover.

   g)Beef Jerky
     "Hoshiniku"
     (A light brown piece of meat)

     Use: recovers 60 HP
     Location: in the forest
               in a cave on the cliffs
               on the riverbank in the forest

     Be sure to make room for this item in your inventory. It is the best food
     item you can get at this point in the game. Don't get too stingy with it,
     though, since you'll be able to find quite a bit of these later on. Use
     this item when you need to recover in the middle of battle.

   h)Mini-Mini Charm
     "Mini Mini Omamori"
     (A small red charm)

     Use: armor for Flint; can be equipped on "body"
     Obtained: gift box in forest

     This item can be found in the area right before the fallen trees and the
     cliffs. Be sure to obtain it and equip it on Flint.


 ENEMIES

   a)Fried Potato Monster
     "Yaki Imonsta"
     (A potato with a scary face)
     Type: Organic
     Vulnerable: Fire, crying

     HP: 154

     Attacks

      -Standard attack
       Damage: 10~15 HP

      -Charge forward
       Damage: 25~40 HP

      -Make a scary face
       Effect: decreases Offense by about 20%

      -Let out a burst of steam
       Effect: none

     Strategy

       You should be able to defeat this enemy in one or two rounds with decent
       combos. This enemy is always stationary, so it should be easy to
       approach it from behind. This enemy often drops a Fried Potato, a food
       item that recovers 40 HP.

       -Flint: standard attack

       -Boney: standard attack


   b)Snake That Really Bites
     "Kamu Tokiwa Kamu Hebi"
     Type: Organic
     Vulnerable: Freeze, crying

     HP: 74

     Attacks

      -Biting Attack
       Damage: 10~18 HP

      -Bite with its poisonous fangs
       Damage: 8~10 HP
       Effect: poisons target

      -Coil attack
       Effect: solidify a target

     Strategy

       You should be able to defeat this enemy in one or two rounds. If you are
       poisoned, use an Antidote after the battle to cure yourself. You can
       obtain as many Antidotes as you want at Isaac's house near the hot
       spring. This enemy wanders around aimlessly outside of battle, so try to
       approach it from behind.

       -Flint: standard attack

       -Boney: standard attack


   c)Mischievous Mole
     "Yancha na Mogura"
     Type: Organic
     Vulnerable: Fire, crying

     HP: 103

     Attacks

      -Scratch with its claws
       Damage: 10~20 HP

      -Throw a stone
       Damage: 8~15 HP

      -Tickle
       Effect: reduce Defense by about 20%

      -Fall down
       Effect: none

      -Become homesick
       Effect: none

     Strategy

       You should be able to defeat this enemy in one or two rounds with
       standard attacks. This enemy sometimes drops Nut Bread (recovers 30 HP)
       after it's defeated.

       -Flint: standard attack

       -Duster: standard attack

       -Boney: standard attack


   d)Reconstructed Caribou
     "Kaizou Karibuu"
     (Half caribou, half machine)
     Type: Mechanical Chimera
     Vulnerable: Thunder, paralysis

     Recommended Level: 10

     HP: ~370

     Attacks

      -Antler attack
       Damage: 20~30 HP

      -Thrash around
       Damage: 30~50 HP to entire party

      -Let out a burst of steam
       Effect: none

     Strategy

       Have Duster use his special "Wall Staple" technique in the first round
       (select the third icon from the left to use special techniques); you
       should see the Caribou briefly turn blue, and it will be immobilized and
       unable to attack for the next few rounds. The Caribou will likely
       recover in about two or three rounds, so have Duster use the technique
       again when the Caribou attacks. There is some chance that the technique
       won't work, so have Duster use it again if it fails. Unless you get
       unlucky, the Caribou should only attack once or twice during the battle.

       Use standard attacks for offense, and you should be able to win in about
       five or six rounds. If you need to recover, use Beef Jerky or Nut Bread.

       -Flint: standard attack

       -Duster: Wall Staple
                standard attack, while the Caribou is immobilized

       -Boney: standard attack
               Beef Jerky or Nut Bread, as needed


 WALKTHROUGH

   When you exit the Inn, Isaac will approach Flint and ask him if he has seen
   Hinawa and his kids. He will then explain that he saw Hinawa while he was in
   the woods and is afraid something happened to them:

     "I was in the mountains picking mushrooms when I saw Hinawa. A little
      later, I was resting next to the riverbank when I heard this loud howl
      from far away...it sounded like a Drago's howl. Then I thought...I
      heard...a scream.

      ...Flint. Hinawa is back home, right?"

   Go back to Flint's house and you will see a pigeon sleeping in front of the
   door. It's the same pigeon that Hinawa gave her letter to. Approach it and
   Flint will read the letter (in which Hinawa says that she and the kids will
   be back home by the end of the day).

   Isaac and Fel come to check on Flint and find that Hinawa is not home yet.
   They are worried that they are stuck in the rain and go off to form a search
   party.

   When you exit the house, Boney will ask to go with you. If you do not take
   him with you, you will not be able to progress later in the game, so say
   "yes." Boney will be your second party member. He has high Speed and decent
   offensive power, though he has low HP and requires a bit more care than
   Flint to keep alive. I recommend you give him some of your food items, as
   his high Speed makes him a good healer in battle.

   Go north and back toward the forest. On the way, you will meet Yonel, who
   has formed different groups and sent them into the forest to search for
   Hinawa and the kids.

   Before going further into the forest, go into Isaac's house (it's located
   near the hot spring). Check the box sitting on the table and you will obtain
   an Antidote, an item that cures poison (it looks like a small blue bottle).
   You should take about two or three of these (check the box multiple times).

   The forest is now filled with stronger enemies. You may want to spend some
   time leveling up Boney a level or two, since there is a boss battle coming
   up pretty soon. If Flint or Boney is either poisoned by the snake or brought
   down to 0 HP, you can go to the hot spring to completely recover.
   
   (1C4)
   To get to your destination, head towards Riter's house but take a detour to
   the left on the way. This passage was previously blocked by a large flame,
   but it is now extinguished and you can pass (it is the path you saw the
   mysterious pig masked soldier run through during the fire). In this new
   area, you can walk south to reach a gift box containing an Antidote; if you
   don't need an Antidote and just want to move ahead, go north. On the way,
   you'll come across two gift boxes. One contains Beef Jerky, a food item that
   recovers 60 HP. Save this item for the upcoming boss battle. The other gift
   box contains a Mini-Mini Charm, a piece of armor that should be equipped on
   Flint. Move north into the next area.

   (1C5)
   Go directly north and talk to Bronson, the man wearing suspenders and
   standing in front of the fallen trees. Since the trees are completely
   blocking the way forward, the group decides to find another path. Isaac,
   Riter, and Fel will then come to help. Riter (being the macho guy that he
   is) has recovered from his injuries and begins working on getting the trees
   out of the way.

   (1C6)
   Once the conversation is over, walk to the west and toward the cliffs. Talk
   to Yonel, the man wearing the hat. He recognizes the scratches and
   footprints on the cliffs as that of a Drago, but wonders what could've
   driven the normally tame Drago to cause such damage. Walk back down south a
   little bit and Boney will spot something; higher up on the cliff is a red
   piece of clothing stuck on a tree. At this point, the old man Wes will join
   the group. Talk to him, and he will realize that Flint wants to climb the
   cliff to examine the cloth. He believes his son could help out and tells
   Boney to go get him from his home. You will then be prompted to give Wes's
   son a name; his default name is "Duster." Wes will let Boney smell one of
   Duster's stinky socks and sends him off.

   After some doing, Boney will get Duster to come to the cliffs. Wes will
   tell him what to do:

     Wes:
     "Duster...
      It's finally time to put the thieving skills you've been practicing since
      you were a child to use. Now, let me see you successfully apply your wall
      climbing technique."

     Duster:
     "I've had a lot of practice, but this is the first time I try it for
      real...I hope it goes well..."
   
   Duster will look for a suitable place on the cliff (indicated by a dark,
   vertical band) and he will start building a ladder to the top. Climb the
   ladder and talk to him. He tells Flint that he has a slightly bad leg, but
   he wants to go with you. He will then join your party.

   Walk toward the torn piece of clothing and examine it. You can also enter
   the cave and obtain a Nut Bread and Beef Jerky. There are a few mole enemies
   in the cave, but you should be able to defeat them with little trouble.

   Before moving on, be sure to save and recover your party members with any
   Nut Bread or Cookies you may have. Walk north and you will soon spot a few
   masked men doing something suspicious. Before long, you will be engaged in
   battle with the Reconstructed Caribou.

   Have Duster use his special "Wall Staple" technique in the first round; the
   Caribou should briefly turn blue to indicate a successful attack, and the
   Caribou will be immobilized for a few rounds (select the third icon from the
   left to use special techniques). There is a chance that the technique might
   fail, so use it again if it does. Use the technique whenever the Caribou
   recovers to pin it down. Use standard attacks and you should win in about
   five or six rounds.

   After the battle, you can pick up the notes the masked men left behind and
   read what it says:

     "None of the animals in this area will do.
      We have to make them cooler.
      The themes are:
       -stronger!
       -badder!
       -and more violent!
      Take this and that and put them together to make something completely
      new. If we were to name it, it will be called the Charming Chimera Plan.
      We'll work hard at reconstruction."

   Move north into the next area, watch the flying ship take off, and go back
   to where the fallen trees were.

   Yonel will inform you that Lucas and Claus were both found and offers to
   watch over Boney while Flint goes to see them. Go through the passage that
   was previously blocked by the fallen tress and you will come across a
   campsite where the kids are resting. There is a gift box in the northeast
   that contains Beef Jerky, so you might as well take it before doing anything
   else.

   Talk to the people surrounding the kids, and they will move out of the way.
   Lucas and Claus will both embrace their father, and the screen will fade
   away.

   When you regain control of Flint, talk to both of the kids. They are still
   in a state of shock from the ordeal and mention something about their
   mother. Try to move further north and Bronson will come running to the
   campsite with some important news. Talk to him, and he will tell you what he
   found.

     "Flint...
      How can I say this...
      Anyway, calm down and listen to me.
      I have good news and bad news. Which do you want to hear...
      No, wait...
      Let me tell you the good news first.

      I found a very large Drago's Fang.
      This will make a great weapon.
      I thought you should use it.

      ...

      The bad news is...
      ...
      The bad news is...

      ...

      ...where the Drago's Fang was found.
      It was...
      In your...

      It was stabbed in your wife's heart..."

   Flint will then suffer a complete breakdown.

     "Flint...
      Get a hold of yourself...
      I'm sure Claus and Lucas are safe because Hinawa saved them with her
      life."

   Riter will finally knock Flint to the ground, and the scene will end.

_______________________________________________________________________________
_______________________________________________________________________________


3.Claus's Revenge

  Recommended Level: 10/16


                                    Outline

                                Check the desk
                                       |
                                       |
                          Check the prison door twice
                                       |
                                       |
                   Eat the apple and examine the door again
                                       |
                                       |
                  Go to the graveyard and talk to Alec (1C7)
                                       |
                                       |
                     Obtain the Drago's Fang from Bronson
                                       |
                                       |
                        Go north through the forest and
                             to Alec's house (1C8)
                                       |
                                       |
                     Go back south to the riverbank in the
                          forest and cross the river
                                       |
                                       |
                         Go to the Magypsy's house and
                              talk to Ionia (1C9)
                                       |
                                       |
                        Go through the dark cave (1C10)
                                       |
                                       |
                     Go north into Drago territory (1C11)
                                       |
                                       |
                            Defeat the Mecha-Drago


 GIFT BOXES/ITEMS

  a)Flea Charm
    "Nomi no Omamori"
    (A small pentagonal charm)

    Use: armor for Flint; equip on "body"
    Obtained: Thomas's Bazaar

    Be sure to obtain this item from Thomas's Bazaar before heading into the
    mountains. It's free, so you've got nothing to lose. Discard the Mini-Mini
    Charm if it was equipped before.

  b)Explosion Ball
    "Hashiridama"
    (A blue ball with black lines coming of it)

    Use: inflicts about 100 HP of explosive damage to all enemies
    Obtained: Thomas's Bazaar
              gift box inside the dark cave

    Be sure to obtain this item from Thomas's Bazaar before heading into the
    mountains. Use it when you are in a dangerous situation or against bosses.

  c)Thunder Ball
    "Ikazuchidama"
    (A small bomb with a lightning mark on it)

    Use: inflicts about 90 HP of electrical damage to all enemies
    Obtained: from Wes

    Go to Wes's home on the eastern edge of town and talk to him to obtain
    this item. Use it when you are in a dangerous situation or against bosses.

  d)Drago's Fang
    "Dorago no Kiba"
    (A white fang attached to a hilt)

    Use: use when fighting a Drago
    Obtained: from Bronson

    You will have to obtain this item before entering the forest. You can
    obtain it by either going to Bronson's house or by attempting to enter the
    forest without it. This is the only weapon that can break a Drago's hard
    outer skin.

  e)Sea Turtle Ring
    "Mizugame no Udewa"
    (A blue ring)

    Use: armor for Flint; equip as "other"
    Location: area south of Alec's house

    Be sure to obtain this item on your way to Alec's house and equip it on
    Flint. Discard the Goat Ring if it was previously equipped.

  f)Fresh Milk
    "Shiboritate Miruku"
    (A white bottle)

    Use: recovers 80 HP
    Obtained: from a cow

    This item will turn into Spoiled Milk (recovers 10 HP) in about a minute,
    but will turn into Yogurt (recovers 80 HP) after about 10 or 15 minutes.

  g)Peculiar Piece of Cheese
    "Kuse no aru Chiizu"

    Use: recovers 60 HP for Flint
    Location: inside the dark cave

    This item is found near the entrance to the cave north of the Magypsy's
    house.

  h)Beef Jerky
    "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: at the riverbank in the forest
              inside the dark cave
              inside the cave where the Pig Men were resting
              on the riverbank up on the mountains (x2)
              up in the mountains in Drago territory

    Use this food item to recover Flint's HP during and after battle as needed.

  i)Blast Ball
    "Bashiridama"
    (A red ball with a white top and black lines coming out of it)

    Use: inflicts about 150 HP of explosive damage to all enemies
    Location: on the riverbank up on the mountains

    This item will come in handy during this chapter's final boss, so hold on
    to it until then.

  j)New Stave
    "Atarashii Kakuzai"
    (A thick piece of lumber)

    Use: weapon for Flint
    Location: on the riverbank up on the mountains

    I recommend you obtain this item and equip it on Flint. This will slightly
    decrease Flint's Speed, but the increase in Offense is worth the tradeoff.
    Throw away any previous weapon that was equipped.

  k)Nut Bread
    "Konomi Pan"
    (A round piece of bread)

    Use: recovers 30 HP
    Location: up on the mountains in Drago territory

    Only obtain this item if you have extra space in your inventory.


 ENEMIES

  a)Praying Mantis
    "Kamakiri"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 34

    Attacks

     -Swing its claws
      Damage: 1~2 HP

     -Raise its claws
      Effect: none

    Strategy

      This enemy should be no sweat. It sometimes drops a Nut (recovers 5 HP;
      can be turned into a Cookie or Bread) when defeated.

      -Flint: standard attack


  b)Greedy Mouse
    "Yokubari Mousu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 86

    Attacks

     -Biting attack
      Damage: 5~10 HP

     -Eat
      Effect: the Greedy Mouse recovers about 10 HP

     -Hide his food behind him
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds. 

      -Flint: standard attack


  c)Soot Ball
    "Susudango"
    (A round, gray enemy with a smiling face)
    Type: Mysterious Creature
    Vulnerable: crying

    HP: 36

    Attacks

     -Standard attack
      Damage: 1 HP

     -Scatter some soot
      Effect: makes a party member uncontrollably cry

     -Fly away on the wind
      Effect: ends the battle

    Strategy

      This enemy occasionally appears in front of Riter's collapsed house. It
      will disappear if you try to run at it, so walk if you want to engage it.

      This enemy has very low Offense but incredibly high Defense. As such, you
      will only inflict 1 (maybe 2) HP of damage to each other. If you want to
      defeat this enemy before it flies away, you will have to attack with good
      combos and inflict 36 HP of damage. If you successfully defeat this
      enemy, you will get a whopping 1000 exp. points. If you've got the skill
      and the patience, this is a great enemy to level up with.

      -Flint: standard attack (with high combos)


  d)Walking Li'l Bush
    "Aruku Shigemichan"
    (A green bush with eyes and legs)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 108

    Attacks

     -Lifeup[alpha]
      Effect: recovers about 60 HP for Flint

     -Blow some wind
      Effect: makes Flint feel refreshed

     -Become affectionate
      Effect: solidifies a party member

     -Say goodbye and walk away
      Effect: ends the battle

    Strategy

      This is the nicest enemy you'll find in the game. It will recover Flint's
      HP for free and never attack. It can be found in the area just before the
      riverbank in the forest. If you attack and defeat it, you will only get
      8 exp. points. You don't deserve to be rewarded for being a jerk, after
      all.

      -Flint: defend
              run away
              standard attack


  e)Potato Bug
    "Koimo Mushi"
    (Resembles a caterpillar)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 80

    Attacks

     -Standard attack
      Damage: 4 HP

     -Call for help
      Effect: another Potato Bug may join the battle

    Strategy

      You should be able to defeat this enemy in one turn with a 2 or 3 hit
      combo. Flint's Brandish can also be useful if you are facing a group.

      -Flint: standard attack
              Brandish, if facing a group


  f)Excited Boar
    "Koufun Inoshishi"
    Type: Organic
    Vulnerable: Fire, crying

    HP: 134

    Attacks

     -Charge forward
      Damage: 25~30 HP

     -Kick the ground
      Effect: none

    Strategy

      You should be able to defeat this enemy in two or three rounds. This
      enemy can inflict some decent damage, so be sure to recover with the
      walking bushes before engaging this enemy. This enemy sometimes drops
      Beef Jerky (recovers 60 HP) when defeated; you should definitely make
      room for it in your inventory.

      -Flint: standard attack


  g)Rock Lizard
    "Iwa Tokage"
    (A creature made entirely out of rock)
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 124

    Attacks

     -Biting attack
      Damage: 6~8 HP

     -Come upon you
      Damage: 14~20 HP

     -Edge closer
      Effect: none

    Strategy

      This enemy has pretty high Defense, so be sure to attack with good
      combos. The rythm of its battle music is nice and even, so it shouldn't
      be too hard. You should be able to win in about three or four rounds. If
      you need to recover, eat some Beef Jerky. This enemy will sometimes drop
      Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack
              Beef Jerky, as needed


  h)Titanie
    "Taitanii"
    (Looks somewhat like a lobster)
    Type: Bug
    Vulnerable: Freeze, paralysis

    HP: 119

    Attacks

      -Swing its claws around
       Damage: 6~8 HP

      -Hypnosis[alpha]
       Effect: put a party member to sleep
       Comments: Alec can smack Flint and wake him up if he falls asleep.

      -Raise its claws
       Effect: none

    Strategy

      You should be able to defeat this enemy in about two or three turns. This
      enemy sometimes drops an Explosion Ball (inflicts about 100 HP of damage
      to all enemies) when defeated.

      -Flint: standard attack


  i)Bald Bird
    "Hagetaakaa"
    (A vulture)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 80

    Attacks

     -Scratched with its talons
      Damage: 10~13 HP

     -Peck with its beak
      Damage: 6~8 HP

     -Have a big smile
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two turns. This enemy
      sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack


  j)Tree
    "Ki"
    (A tree)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 160

    Attacks

     -Standard attack
      Damage: 6~10 HP

     -Vacuum attack
      Effect: reduces Flint's Offense and Defense by about 20%

     -Call for help
      Effect: a Bald Bird may join the battle

     -Plants its roots into the ground
      Effect: none

     -Burst into flames (death action)
      Effect: inflicts about 200 HP of damage
      Comments: If you defeat this enemy last and end the battle quickly,
                Flint should only suffer about 15 HP of damage from this
                attack.

    Strategy

      You should be able to defeat this enemy in one or two turns. If a Bald
      Bird joins the battle, be sure to defeat it first before attacking the
      Tree. This enemy sometimes drops a Nut Bread (recovers 30 HP).

      -Flint: standard attack


  k)Mecha-Drago
    "Meka Dorago"
    Type: Mechanical Chimera
    Vulnerable: Thunder

    Recommended Level: 16

    Attacks

     -Biting attack
      Damage: 8~10 HP

     -Stomp attack
      Damage: 14~17 HP

     -Breathe fire
      Damage: 40~45 HP

     -Let out a roar
      Effect: decrease Offense by about 20%

     -Final blow
      Effect: inflicts about 280 HP of damage to Flint
      Comments: The Mecha-Drago will use this attack when it runs out of HP. If
                you end the battle quickly enough, Flint should only suffer
                about 30 HP of damage. Be sure to keep Flint's HP above 35 or
                so at all times in order to survive this attack.

    Strategy

      Use the Drago's Fang in the first round to penetrate the Drago's defense.
      The Drago's Fang looks like a white fang attached to a hilt (push select
      while in the inventory screen to see what the items look like).

      Before using your standard attacks, use up any offensive items you may
      have (Hashiridamas, Ikazuchidamas, and Bashiridamas). They all look like
      little balls and bombs, and should inflict about 70~120 HP of damage.

      Use your standard attacks thereafter and try to get as high a combo as
      you can. With a 16 hit combo, you can inflict about 70 HP of damage, and
      you should be able to end the battle relatively quickly if you have good
      timing. Use Flint's Charge Up move to increase your Offense by about 20%
      if you want to inflict more damage.

      The Mecha-Drago will mostly attack with its weak biting and stomping
      attacks, but its fire breathing attack can cause major damage if you are
      not prepared for it. Be sure to keep Flint's HP above 80 or so with food
      items and you should have no problem surviving this battle. You probably
      have quite a few Beef Jerky in your inventory, so don't be afraid to make
      good use of them.

      -Flint: (first turn) Drago's Fang
              Hashiridamas, Ikazuchidamas, or Bashiridamas
              Charge Up
              standard attack
              Beef Jerky, Cheese, or Yogurt, when HP falls to 80 or below



 WALKTHROUGH

   You will find Flint locked up in the town prison with Bronson watching over
   him.

     "We've never put anyone in Tatsumairi's prison until today. You're our
      commemorative first prisoner."

   He informs Flint that Ollie and Abbot have both recovered from Flint's
   beating. He offers his condolences and tells Flint to get some rest.

   Go up to the desk and examine it ("It looks like it hasn't been used in a
   while"). Next check the prison door twice. Claus will then come in and give
   Flint an apple.

     "Dad, I'm going to leave this apple here, okay.
      The core is hard and it might be hard to eat but...
      The core is...
      The core is hard and it might be hard to eat, but you have to eat it,
      okay!

      I'm going to get stronger.
      ...so strong that I can easily beat a Drago!

      Dad...
      I..."

   Examine the apple and answer "yes" when prompted. Flint will bite into the
   apple and find a file inside it. Examine the door again and this time Flint
   will break the lock with the file.

   Exit the prison and you will find Duster waiting for Flint. He offers his
   sympathies and tells Flint that Lucas has been at Hinawa's grave all day,
   crying his little heart out.

   (1C7)
   Go into the town square and you will find Mapson next to where you enter.
   Talk to him and he will circle the location of the graveyard on your map.
   The baker's house is also right next to where Mapson is standing. Go inside
   and talk to the woman standing by the counter. If you have 1 Nut, she will
   make you a Cookie (recovers 15 HP); if you have 3 Nuts, she will make you
   Nut Bread (recovers 30 HP).

   Go north into the next area (the "Crossroad") and go north again into the
   graveyard. Hinawa's grave is at the northeast corner. You will find much of
   the townsfolk gathered around her grave. The area is decorated with
   sunflowers, Hinawa's favorite kind of flower.

   Alec has come all the way down to town to pay his respects. Talk to him, and
   he will ask Flint if Claus didn't come with him; Claus left saying he wanted
   to go meet Flint but apparently hasn't come back after that. He asks Lucas
   if he knows where Claus went. Lucas denies knowing anything at first, but
   eventually lets slip that Claus ran off into the mountains with Flint's
   knife to go and kill the Drago that attacked their mother. Alec scolds Lucas
   for letting Claus go, and Lucas runs off.

   Alec believes the Drago that killed Hinawa is no ordinary Drago and knows
   that Claus has no chance against such a beast. He tells Flint to get himself
   properly equipped and come to Alec's house in the mountains once he is
   ready.

   Go back to the town square and go into Thomas's Bazaar (it's right next to
   the Inn). On the counter, you will find a Flea Charm, an Explosion Ball, and
   an Edible Mushroom. Everything on the counter is free, and all you have to
   do is go up to an item and examine it to take it with you. The Edible
   Mushroom you can leave behind, but be sure to pick up the Flea Charm and the
   Explosion Ball. The Explosion Ball is an item that can inflict about 100 HP
   of damage to all enemies on screen. Use it when you are in a dangerous
   situation or when you are in a boss battle. The Flea Charm is a defensive
   item that can be equipped on Flint's Body. Equip it and discard the Mini-
   Mini Charm if it was equipped before. If Flint's inventory is full, discard
   any weak food items you may have.

   Next, go to the house on the left of the bazaar. This is Bronson's house,
   and he will give you the Drago's Fang he found in Hinawa's chest. This item
   is necessary for fighting Dragos, and you will need it soon. If Flint's
   inventory is full, discard any weak food items you may have.

   You may also want to go to Wes's house on the eastern edge of town. If you
   talk to him, he will give you a Thunder Ball, an item that inflicts about
   90 HP of damage to all enemies on screen.

   (1C8)
   Your destination is Alec's house, located way up north on the mountains. If
   you don't know where it is, you can talk to Mapson in the town square and he
   will circle its location on your map.

   To get to his house you will have to go to the riverbank in the forest again
   and move further north from there. There are a few new enemies in the
   forest, most of which should pose no problem for you. There are a couple
   enemies, however, that are quite unique and are worth noting. The first
   enemy is called the "Susudango," which is basically a ball of dust or soot.
   It can occasionally be found outside of Riter's collapsed house, and you
   have to walk up to it or else it will disappear. It has very low Offense but
   very high Defense, and you will probably only inflict 1 HP of damage to it.
   In order to defeat it, you will need to attack with high combos and inflict
   36 HP of damage. If you successfully defeat this enemy before it runs away,
   you will be rewarded with 1000 experience points.

   The second unique enemy appears in the area just before the riverbank. It is
   basically a walking bush, and you will actually have to examine it in order
   to engage it. This enemy will never attack (except for maybe solidifying
   Flint) and will actually use Lifeup[alpha] to recover your HP. You only get
   8 exp. points for defeating it, though, and it will walk away after a few
   turns. Use this "enemy" for recovery if you need it and save your food items
   for later.

   When you reach the area north of the riverbank, you should find a gift box
   that contains a Sea Turtle Ring. Equip this item on Flint and discard the
   Goat Ring if it was previously equipped. There are also Rock Lizards lurking
   in this area. These creatures have pretty high Defense, so be sure to attack
   with good combos.

   Once you cross the bridge, head toward the right exit; you will not be able
   to pass through the left exit for awhile, so forget about it for now.

   Enter Alec's house and talk to him.

     "Oh, you're here.
      It's gotten really difficult to get through the forest, hasn't it...
      What's with those hard to describe flying mice with insect-like wings on
      its back. I think I got bitten somewhere by those things. It's gotten
      better but...

      No, no, no!
      Forget about that!
      I've managed to find Claus's whereabouts!
      According to the frogs, he seems to be around my friend's place. Let's
      get going!"

   Once Alec joins Flint, exit the house and head back toward the riverbank in
   the forest. On the way, Alec will explain a few things.

     "...Flint.
      I bet you were wondering what I meant when I mentioned the frogs earlier.
      The frogs are my friend's errand runners. My friend can freely
      communicate with frogs and lizards and whatnot.
      See look, there's a lizard right there! All we have to do is follow the
      direction the lizards point us in."

   You will then see a red lizard in front of the house. If you talk to it, it
   will spin around and point you in the right direction to go. There are
   several lizards on the way south, and they will eventually point you back to
   the riverbank in the forest. Alec continues his explanations:

     "...Flint.
      I bet you want to know what kind of person my friend is. My friend, no,
      my friends have lived in isolation from long ago. They are called
     'Magypsies.'"

     "...Flint.
      It looks like you're concerned about the word 'Magypsy.' The Magypsies
      have lived for a long time protecting something in this world and possess
      strange powers.
      They are neither human nor monster, man nor woman.
      I don't even know how old they are.
      I guess my explanation doesn't really help much.

      Anyway, they're weird.
      Everything about them is weird.
      All of them are weird.
      That's what they're like.

      But they are kind-hearted."

   When you get back to the forest, approach the river and examine the frog
   on the right. A line of frogs will form in the river and you will be able to
   jump across.

   In the next area, you will find a cow and a hot spring. If you talk to the
   cow, it will give you some Fresh Milk, a food item that recovers 80 HP. It
   will turn into Spoiled Milk in about a minute and it will only recover 10 HP
   when it goes bad. If you wait another 10 or 15 minutes, however, it will
   turn into Yogurt and you will be able to recover 80 HP with it again.

   (1C9)
   There should be a lake in the area with a house standing in the middle of
   it. Walk across the rock path and enter the house.

   There are six Magypsies inside: Furigia on the bed, Mikusolidia on the left
   of the table, and Doria on the right. Eoria is sitting on the chair in the
   middle, with Lidia on the left and Ionia on the right (I apologize for the
   difficult names; I don't know how to translate them without making them
   sound weird). They look like cross dressers and talk like stereotypical gay
   men, but they are not actually humans.

   Talk to Ionia; he knows Alec and will introduce everyone. He will also
   mention the seventh Magypsy, Locklear, who is not at the party. Alec will
   ask them about Claus and whether they have seen him. Claus apparently did
   come here, saying he wanted to defeat his mother's killer, and Eoria taught
   him how to use PSI. Claus then left for the Drago's territory in the
   mountains. Alec will then get mad at the Magypsies for not stopping Claus,
   but there is nothing that can be done except to go after him.

   (1C10)
   Exit the Magypsy's house and enter the cave to the north. The cave is dark
   inside, but you can see your surroundings if you look very closely. Alec
   (along with myself) will give you directions to the exit.

   Walk north and then turn left. At the first junction, Alec will tell you to
   go west. If you turn north, you will find a gift box that contains a
   Peculiar Piece of Cheese (recovers 60 HP for Flint). It is guarded by three
   Mr. Batties, but you should be able to take them out easily with Flint's
   Brandish attack.

   Keep walking west and Alec will tell you to go north at the next junction.
   If you go west, you will run into a Rock Lizard and a dead end.

   When Alec talks to you again, there should be a hole nearby. Fall into the
   hole to go through a shortcut.

   At the bottom of the hole, there is a gift box containing Beef Jerky
   (recovers 60 HP) to the east. It is guarded by a Rock Lizard, but you should
   be able to defeat it easily if you can attack with good combos.

   Walk south and then east and you will come across another junction. Go
   south. If you go west, you will walk a long way and eventually return to the
   hole you previously fell through.

   At the next junction, you can find a gift box containing an Explosion Ball
   (inflicts about 100 HP of damage to all enemies) to the right. It is
   unguarded and I recommend you obtain it. Go west to move on.

   Alec will then stop you and you will hear a strange sound.

     "Was that you?
      It was me, it was me, heeheehee."

   At the next junction, Alec will stop you again. Unfortunately, he forgot
   which way to go and is not sure whether to go north or west. Go west to move
   on. If you go north, you will hit a dead end and there is nothing there.

   After climbing the vine, there is another junction. Go north.

   Go north and then west and you should come across a vine. Climb it and then
   go northwest to reach another vine. At the top of this vine, walk west to
   reach one final vine and the exit.

   (1C11)
   Once you're out of the cave, head north into another cave. Climb the ladder
   to reach a gift box containing Beef Jerky and an Amazing Capsule (Instant
   Revitalizing Machine in EarthBound). Examine the machine to recover all your
   HP. Exit the cave to the southeast.

   Walk east and cross the bridge to reach a gift box containing a Blast Ball.
   This item can inflict up to 150 HP of damage to all enemies on screen, but I
   recommend you save it for an upcoming boss battle.

   Walk north along the western edge of the riverbank and you should come
   across another gift box containing a New Stave. Obtain this weapon, equip it
   on Flint, and discard your previous weapon. The other two gift boxes in this
   area contain Beef Jerky; obtain them if you need more food items. Go north
   to move on.

   When you reach the next area, you will spot a baby Drago playing with one of
   Claus's shoes. Keep moving forward and you will come across a broken
   platform that resembles the one back in the forest where you fought the
   Reconstructed Caribou.

   Be careful of the trees up here, as they can move and will attack. There are
   two gift boxes that contain a Nut Bread and Beef Jerky. Obtain them if you
   need food items.

   When you reach the second gift box, be sure to recover Flint's HP to near
   max. Move north and you will spot another one of Claus's shoes. Before long,
   you will be engaged in battle with a Mecha-Drago.

   Use the Drago's Fang in the first round to penetrate the Drago's hard skin.
   The Drago's Fang looks like a white fang attached to a hilt (push select
   while in the inventory screen to see what the items look like).

   Before using your standard attacks, use up any offensive items you may have
   (Hashiridamas, Ikazuchidamas, and Bashiridamas). They all look like little
   balls and bombs, and should inflict about 70~120 HP of damage.

   Use your standard attacks thereafter and try to get as high a combo as you
   can. With a 16 hit combo, you can inflict about 70 HP of damage, and you
   should be able to end the battle relatively quickly if you have good timing.
   Use Flint's Charge Up move to increase your Offense by about 20% if you want
   to inflict more damage. Recover Flint's HP with a food item if he falls
   below 80 HP or so. Never allow Flint's HP to go below 30~35, or else you
   will most likely lose the battle at the very end. The Drago will attempt one
   final attack when it reaches 0 HP, and Flint will suffer about 280 HP of
   damage.

   Watch the scene after the battle is over and you will see the chapter
   summary.

   NOTE: The translation below is more of a paraphrase than a direct
         translation. It's a little hard for me to translate the text when it
         keeps moving, and I apologize for any inaccuracies.

-------------------------------------------------------------------------------
   
 The people of Tatsumairi village may never have experienced sadness until
 today. Whether it was sunny or cloudy, everyone greeted each other with a warm
 smile. The animals in the forest were peaceful and all got along.

 But now it seemed the people of Tatsumairi were experiencing all the sadness
 in the world. The animals have started attacking people, and Flint's family
 has fallen apart. Why is this happening? Who are those masked pig men and
 what are those flying machines in the air?

 And what about Claus...?

-------------------------------------------------------------------------------

                               End of Chapter 1

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
VII.Chapter 2: Thief Adventures
*******************************************************************************

1.Infiltration

  Recommended Level: 9/14

                                    Outline

               Go into the basement and open all the gift boxes
                                       |
                                       |
                  Go to the graveyard and defeat the zombies
                                       |
                                       |
                    Examine the drawbridge to Osohe Castle
                                       |
                                       |
                         Enter the gravedigger's house
                                       |
                                       |
                     Push the empty book case aside and go
                          through the secret passage
                                       |
                                       |
                 Examine the castle wall and climb to the top
                                       |
                                       |
                   Enter the castle and dash into the statue
                                       |
                                       |
                          Obtain a Rotten Eclair and
                            buy a Rope Snake (2C1)
                                       |
                                       |
                   Go to the ghosts' party room and build a
                           ladder to the third floor
                                       |
                                       |
                      Cross the gap using the Rope Snake
                                       |
                                       |
                          Go to the fourth floor and
                              obtain the Pendant
                                       |
                                       |
                              Defeat Mr. Passion
                                       |
                                       |
                          Obtain the Elegant Pot and
                                  return home


 GIFT BOXES/ITEMS

  a)Thunder Ball
    "Ikazuchidama"
    (A small bomb with a lightning mark on it)

    Location: behind Duster's house
    Use: inflicts about 80~120 HP of electrical damage to all enemies

    Obtain this item when you exit Duster's house. The gift box that holds this
    item is hidden out of sight behind the house. Use this item in boss fights
    or when in a dangerous situation.

  b)Beef Jerky
    "Hoshiniku"
    (A light brown piece of meat)

    Location: inside the gravedigger's house
              Ghost Merchant in Osohe Castle
              1F of Osohe Castle, in the kitchen
    Use: recovers 60 HP

    Be sure to obtain this item whenever you can. Food items will be Duster's
    only means of recovery in battle, and this particular item can be very
    helpful in a boss battle in this chapter.

  c)Peculiar Piece of Cheese
    "Kuse no aru Chiizu"
    (A round piece of cheese)

    Location: inside the gravedigger's house
    Use: recovers 60 HP for Duster

  d)Explosion Ball
    "Hashiridama"
    (A small ball with some black lines coming out of it)

    Location: secret passage under the gravedigger's house
    Use: inflicts about 100 HP of damage to all enemies

    Use this item in boss battles or when in a dangerous situation.

  e)Nut Bread
    "Konomi Pan"
    (A round piece of bread)

    Location: secret passage under the gravedigger's house
    Use: recovers 30 HP

    Use this item to recover Duster's HP outside of battle.

  f)Rotten Eclair
    "Kusatta Ekurea"
    (A brown eclair)

    Obtained: by fighting Smelly Ghosts
              talk to one of the partying ghosts on the second floor
    Use: trade them with the Ghost Merchant to obtain items

    There is a Ghost Merchant on the first floor of Osohe Castle that will
    trade you Rotten Eclairs for some items. You can trade 1 Rotten Eclair for
    Refreshing Mints or a Rope Snake, and 2 Rotten Eclairs for Beef Jerky. You
    will have to obtain the Rope Snake to move on at a certain point in the
    game, so obtain at least one Rotten Eclair by fighting some Smelly Ghosts.
    If you don't want to fight, you can also talk to one of the partying ghosts
    on the second floor of the castle and it will give you as many as you want
    for free; you will sometimes have to answer "yes" to its question to
    receive one, and sometimes you will have to answer "no."

  g)Old Milk
    "Furui Miruku"
    (A discolored bottle of milk)

    Location: 3F of Osohe Castle
              1F of Osohe Castle, in the kitchen
    Use: recovers 10 HP; turns into Yogurt (recovers 80 HP) after a few minutes

    Do not use this item until it turns into Yogurt. Otherwise, it will be
    quite useless.

  h)Refreshing Mint
    "Sukkiri Minto"
    (Looks like three yellow flowers)

    Location: 1F of Osohe Castle, next to a sign
              1F of Osohe Castle, near the Hot Spring
              Ghost Merchant
    Use: cures nausea

    You can obtain this item while making your way to the first floor of Osohe
    Castle or by giving 1 Rotten Eclair to the Ghost Merchant. Use it when
    Duster is feeling nauseous (indicated by a gray cloud).

  i)Rope Snake
    "Himohebi"
    (A red snake)

    Use: can be used to cross over small gaps; needed to progress through the
         game
    Obtained: trade one Rotten Eclair with the Ghost Merchant

    At a few points in the castle, you will come across some small gaps that
    impede your path. You will need to use the Rope Snake in order to cross
    these gaps and move on. This item is regarded as an essential item and will
    not take up inventory space.

  j)Battle Log
    "Tatakai no Kioku"
    (A yellow book)

    Use: view all enemies you have encountered and practic