Mother 3

                          Walkthrough/Strategy Guide



NOTE 1: A fan translation of the entire game is available at starmen.net. You
        will need a ROM copy of the game and an emulator to use the
        translation. Item and character names in this guide have been changed
        to match starmen.net's translation as shown in their walkthrough in
        order to make this guide easier to search.

NOTE 2: To view Japanese text in this guide, change the encoding of your
        browser to Shift-JIS. You can do this in both Internet Explorer 7 and
        Firefox 3 by going to the "view" menu. I don't use much Japanese, but
        it might be easier to search for information if you're familiar with
        the language.




Table of Contents

     I.Introduction
     II.How to Use This Guide
          1.If You Don't Know Japanese
          2.Searching for Information
     III.Game Basics
          1.Controls
          2.Saving and Loading
          3.Naming Characters
          4.Main Menu
          5.Battle System
          6.Money and Shopping
          7.Item Storage
          8.Hot Springs
     IV.General Information
          1.Party Members
          2.Status Effects
          3.PSI Information
               Offense
                 a)PK Love
                 b)PK Flash
                 c)PK Starstorm
                 d)PK Fire
                 e)PK Freeze
                 f)PK Thunder
                 g)PK Ground
               Recover
                 a)Lifeup
                 b)Healing
                 c)Refresh
                 d)PSI Magnet
               Assist
                 a)Shield
                 b)Counter
                 c)Psycho-Shield
                 d)Psycho-Counter
                 e)Offense Up
                 f)Defense Up
                 g)Hypnosis
                 h)Paralysis
                 i)Brainshock
                 j)Offense Down
                 k)Defense Down

     V.Set Up
     VI.Prologue
         1.Grandpa's House
     VII.Chapter 1
         1.Fire!
         2.Search and Rescue
         3.To Alec's House
         4.Up the Mountain
     VIII.Chapter 2
         1.Break In
         2.Returning to Osohe Castle
     IX.Chapter 3
         1.Going to Town
         2.Entertaining the Townsfolk
         3.Back to Osohe
     X.Chapter 4
         1.On the Tracks
         2.Child Labor
         3.Club Chichibu
     XI.Chapter 5
         1.Egg Hunt
         2.Pork Bean Highway
         3.Up the Tower
     XII.Chapter 6
         1.Intermission
     XIII.Chapter 7
         1.RPG Cliches
         2.The Chimera Lab
         3.Snowmen
         4.Gomafu Volcano
         5.Ocean Bottom
         6.Tanehineri Island
         7.Orishimo Mountain
     XIV.Chapter 8
         1.New Pork City
         2.Empire Porky Building
         3.The Final Cave
         4.The Ending

     XV.The Sound Player
     XVI.Extras and Easter Eggs
     XVII.Contact Info




*******************************************************************************
I.Introduction
*******************************************************************************

This guide was written with the intent of helping those who have little
knowledge of Japanese to get through the game and understand what's going on.
The storyline will be explained through translations of some of the more
important or interesting text in the game, along with my own (admittedly
boring) explanations. As such, this guide contains huge spoilers, and you
should not read ahead in the guide if you do not want to know how the story
unfolds.

The guide will also provide strategies on how to defeat enemies and step by
step instructions on how to progress through the game. Please keep in mind that
I do not know every secret in the game, and I may leave out a few hard to find
items or rare enemies in the guide (I will add them as I find out about them).




*******************************************************************************
II.How to Use This Guide
*******************************************************************************

1.If You Don't Know Japanese

  For people who know little to no Japanese, I try to provide translations of
  menu screens and a number cues and descriptions by which you can identify
  names and objects.

     a)"Yes" and "no"

       The game will give you the options of "yes" or "no" numerous times. In
       all cases, "yes" appears on the left, "no" on the right:

         >Yes     >No
         >はい     >いいえ


     b)Menu Translations

       Translations and descriptions of different menu screens are provided in
       the following sections of the guide:

       FILE SELECT SCREEN:         "2.Saving and Loading"
       NEW GAME SET UP MENUS:      "V.Set Up"
       NAMING SCREEN:              "3.Naming Characters"
       MAIN MENU:                  "4.Main Menu"
       BATTLE MENU:                "5.Battle System"
       PSI/SPECIAL ABILITIES MENU: "1.Party Members"
       SHOPPING SCREEN:            "6.Money and Shopping"
       MONEY WITHDRAW/DEPOSIT:     "6.Money and Shopping"
       ITEM STORAGE SCREEN:        "7.Item Storage"

       Use your browser's search tool to jump to a section.


     c)PSI Moves and Special Abilities

       Check the section "1.Party Members" for a translation of the special
       abilities list shown in battle for each party member. PSI moves that are
       not learned will not appear on the in-game list, but the relative
       ordering of the moves will be the same.

       Also, whenever I mention a PSI move in the guide, I show how much PP is
       required to use the move. Not all PSI abilities require different
       amounts of PP, but you can generally tell what I'm referring to by
       looking at the PP cost.


     d)Items

       Push SELECT while in the inventory menu in battle to see a picture of
       each item. I give descriptions of what each item looks like in the ITEMS
       portion (see below) of each section in the walkthrough.


2.Searching for Information

  Use your browser's search tool (usually CTRL + f) to look for whatever you
  need.

  Each section of the walkthrough (e.g."1.Fire!", "2.Search and Rescue," etc.)
  is divided into the following parts:

    -Outline
    -STORES
    -GIFT BOXES/ITEMS
    -ENEMIES
    -WALKTHROUGH

  Check the Outline if you are stuck and just want to know how to get through
  the game.

  See STORES to see the items being sold by each vendor in the area.

  Search the GIFT BOXES/ITEMS to see descriptions of items obtainable in that
  part of the game. If you know Japanese, you can search for the Japanese name
  (hiragana/katakana or romaji) using your browser.

  See the ENEMIES section for information on each enemies' attacks and
  strategies on how to beat them. If you know Japanese, you can search for the
  Japanese name (hiragana/katakana romaji) using your browser.

  Read the WALKTHROUGH for more detailed explanations on how to get through the
  game.




*******************************************************************************
III.Game Basics
*******************************************************************************

1.Controls

     Control Pad: movement, menu navigation

     A Button: talk/examine objects, menu selection

     B Button: dash (hold and release), menu cancellation

     L Button: talk/examine objects, scroll through party members in menus

     R Button: area map (if obtained), scroll through party members in menus

     START: main menu

     SELECT: HP/PP display, toggle menu description display (push this button
             while in your inventory screen during battle to see what an item
             looks like)




2.Saving and Loading

     Saving is done by talking to the little frogs found in various places
     throughout the game:

       "*Boing*
        Would you like to save?
          >Yes     >No"

     Select "Yes" to save and select a file. If a previous save is already
     written on a file, the game will ask if you want to overwrite. Select
     "yes" to do so.

     To load a game, select "load" at the title screen and select your file.
     The following menu will pop up:

          >Start Game
          >Erase Data
          >Copy Data
          >Message Speed
          >Window Color

     Select "Start Game" to load.

     "Erase Data" will erase a file . "Copy Data" will copy one file into the
     other; if there is a save on the other file, you will be asked for
     confirmation twice.

     When you select "Message Speed," the following menu will display:

          >Fast
          >Normal
          >Slow

     The "Window Color" menu appears as follows:

          >Plain
          >Mint
          >Strawberry
          >Banana
          >Nuts
          >Grape
          >Melon




3.Naming Characters

     When you start a "New Game" or whenever you meet a new party member, you
     will be prompted to enter a name for that character. The options at the
     bottom of the naming screen are as follows:

     DON'T CARE | HIRAGANA | KATAKANA | ABC | BACK | END

     If you can't read Japanese and want to use Roman letters, select the
     "ABC" option. The "Don't Care" option fills in the default name, "back"
     erases a letter, and "end" will confirm. Hiragana and Katakana refer to
     the two different Japanese alphabets.




4.Main Menu

     Press START outside of battle and 4 or 5 icons will appear at the top of
     the screen. This is the main menu, and the icons are as follows:

     GOODS | EQUIP | PSI | STATUS | SLEEP

     The PSI icon appears later in the game, as will a counter showing how much
     money (DP) your party has.


     a)Goods
       (Icon looks like a bag)

       Select this icon to go into your party's inventory. Each party member
       can carry up to 16 items, including weapons and armor that are equipped.
       To scroll through each party member's inventory, press the R or L
       button. At the top of the screen, you will see each party member's face
       and a key icon at the end. Select the key icon to view any important or
       essential items you have. These items cannot be sold or thrown away and
       do not take up inventory space.

       When you select an item with the A button, three options will appear:
         "Use"
         "Give"
         "Throw Away"
       Select the "give" option to transfer an item to another party member's
       inventory and the "throw away" option to discard an item (not all items
       can be thrown away).


     b)Equip
       (Icon looks like a bat or a club)

       Select this icon to enter the equipment screen. Here you can equip
       weapons and armor to boost your party members' stats. You can also view
       each party member's stats and what is currently equipped:

         [char. name]    |  [weapon]
           [level]       |
           [max HP]      |  [body armor]
           [max PP]      |
           [Offense]     |  [head armor]
           [Defense]     |
           [IQ]          |  [other armor]
           [Speed]       |

       Use the control pad to select either weapon or a type of armor and press
       the A button to view which items the character can equip. Items must be
       in the character's inventory in order to be equipped. Use the control
       pad to view each item and how it will affect the character's stats on
       the left side of the screen. You can also remove an equipped item if you
       want to do so.


     c)PSI
       (Icon resembles cross hairs)

       This icon will appear when you have a party member that can use PSI.
       Select this icon to view what PSI abilities your party member(s) have
       and to use any recovery PSI moves to heal your party. The two PSI moves
       you can use from this screen are Lifeup and Healing, with Lifeup always
       at the top of the list.


     d)Status
       (Icon is a silhouette of a person)

       Select this icon to view your party members' stats, experience points,
       and equipped items:

         [char. name]
           [level]                   [current HP]
           [Offense]                 [current PP]
           [Defense]                 [weapon]
           [IQ]                      [body armor]
           [Speed]                   [head armor]
           [experience pts.]         [other armor]
           [ex. pts. for next level] [special ability]

       Offense determines how much damage is inflicted by a character's
       physical attacks. The higher the value, the more damage is inflicted.

       Defense determines how much damage is received when a character is
       attacked. This only affects damage from physical attacks and not PSI
       attacks.

       IQ affects the offensive power of PSI attacks. The effect is pretty
       small, however, and the power of your PSI attacks will probably not
       change by much through the course of the game.

       Speed determines the order in which characters attack in battle. The
       higher a character's Speed, the earlier they attack.


     e)Sleep
       (Icon is two Z's)

       Select this icon to put your Game Boy Advance into sleep mode.




5.Battle System

     The battle system in Mother 3 is pretty much a standard turn-based battle
     system with a few twists. Battles begin when you make contact with an
     enemy. If you meet each other face to face, the screen will turn blue and
     battle will begin normally. If you touch the enemy from behind, however,
     the screen will turn green and you will get one free round to attack the
     enemy or run away. If the enemy touches you from behind, the screen will
     turn red and the enemy will get a free attack. Note that if you lose a
     battle, you will lose half of the money the party was carrying.

     There are five icons at the top of the battle screen:

       BASH | GOODS | PSI/SPECIAL ABILITIES | DEFEND | RUN AWAY


     a)Bash
       (Icon is a musical note)

       This is each party member's standard attack. With this attack, you can
       take advantage of the "Sound Battle" system and pull off combos by
       rhythmically tapping the A button in time with the background music.
       Each time you press the A button, your character will make an additional
       attack, and with good timing you can get a maximum of 16 hits. This is a
       powerful technique that can sometimes double or even triple the amount
       of damage you inflict.

       If you are having trouble getting combos, pause just before your
       character is about to attack. Concentrate on the music (taking your eyes
       off the screen may help) and tap your GBA, DS, or controller with your
       thumb without pushing any buttons. Once you think you have gotten the
       rhythm down, move your thumb over the A button and keep tapping. Don't
       be discouraged if you don't get a very high combo. You can expect to get
       maybe 10 or so hits with some of the easier songs after some practice
       and about 2~5 hits for some of the more difficult ones.

       There are some other things you can do in the game to help you learn the
       rhythm of each song. If you put an enemy to sleep (by PSI or a special
       ability), you will be able to explicitly hear the rhythm of the sleeping
       enemy. You can also practice fighting an enemy at any time with an item
       called the Battle Memory. This item can be obtained in Chapter 2, and it
       allows you to view and battle any enemy you have encountered in the
       game. Practicing with the Battle Memory is safe and easy, since you will
       not be attacked, and you can fight for as long as you want.

       Some songs have irregular rhythms, although most of them don't appear
       until the middle part of the game. These songs can have parts where the
       rhythm speeds up or slows down, parts where you should not tap the A
       button at all, or have rhythms that are just plain weird. Using the
       Battle Memory and putting enemies to sleep is the best way to learn the
       rhythms for these songs.


     b)Goods
       (Icon looks like a bag)

       Select this icon to have a character use an item from his or her
       inventory. Push the SELECT button while in the inventory screen to see
       what each item looks like along with a short description.


     c)PSI/Special Abilities
       (Icon resembles cross hairs)

       Select this icon to have a character use a PSI move or a special
       ability. For a list and explanation of each character's special moves--
       as well as a translation of the special abilities menu that appears in
       battle--see the "Party Members" section below.


     d)Defend
       (Icon is a red cross)

       Select this option if you want a party member to spend a round
       defending. This will cause any damage inflicted by a physical attack to
       be cut by half. Note that this does not work on all enemy attacks and
       any PSI attack.


     e)Run Away
       (Icon is an arrow pointing down)

       Select this option to get out of a battle. This option should only be
       used as a last resort when in a dangerous situation or if you don't feel
       like fighting. You are not guaranteed to succeed in running away from a
       battle unless you approach an enemy from behind, and you cannot run away
       at all from boss battles and other important fights.


     Some enemies will occasionally drop an item when defeated. If any party
     member has space in his or her inventory, the dropped item will be
     automatically obtained. If everyone's inventory is full, the game will ask
     if you want to throw anything away:

       "Will you throw something away?
         >Throw away     >Don't throw away

        Throw away:
        | [Choose a party member's inventory]
        | [Select an item to discard; press B twice to cancel]
        | [Select "yes" to confirm; selecting "no" is the same as selecting
           "Don't throw away"]

        Don't throw away:
        |  Then, will you leave the item behind?
        |    >Yes     >No

           Yes:
           | [End the battle]

           No:
           | [Go back to first question]"




6.Money and Shopping

     Money will become available at the beginning of Chapter 4 in the form of
     "DP." DP is earned by defeating enemies and withdrawn by talking to the
     little frogs that save your game:

       "*Boing*
        Do you need something?
          >Yes     >No

        Would you like to save or would you like a transaction?
          >Save    >DP Transaction"

     Select "Yes" and "DP Transaction" to open the DP withdraw/deposit window.
     This works almost exactly like an ATM. The top number is the amount of DP
     in your deposit, the middle number is the amount you want to transfer, and
     the bottom number is the amount the party is carrying. The top two tabs
     indicate whether you are depositing or withdrawing: the left tab is for
     deposits, and the right tab is for withdrawals. Use the control pad to set
     the amount of DP you want to transfer.

     DP is used for buying and selling items. When you talk to a salesperson,
     you will be taken to the shopping screen. The three options on the left
     are:
       "Buy"
       "Sell"
       "Quit"
     To make a purchase, select "buy" and choose which party member you want to
     buy goods for. A list of items on sale and their prices will appear on the
     right. If something is grayed out, it either means you do not have enough
     money to buy the item, or the selected party member's inventory is full.
     Scroll through the list with the control pad and press the A button twice
     to buy. Press the L or R button to select different party members, or
     press B to go back to a previous menu.
    
     If you select a weapon or armor, the top of the screen will indicate which
     party member can equip that item with an "OK" sign and an "Up" or "Down"
     to indicate whether that item will increase or decrease the character's
     stats. When you buy the item, you will have the option to equip the item
     on the selected party member right away. If you do so, you will then be
     given the option to sell the previously equipped item. In most cases you
     will probably want to sell, though there are a few items you can only get
     in limited quantities and may want to hold on to.

     Selling works in a similar way to buying, only you choose which item you
     want to sell from your inventory, and grayed out items are those that
     can't be sold. Press the B button or select "quit" to stop shopping.




7.Item Storage

     Starting from Chapter 4, you will be able to meet a man wearing a beanie
     and standing next to a blue wagon. This man can be found in various places
     throughout the game and allows you to store or withdraw items for free. He
     is useful when you have unwanted items that you cannot sell or items that
     you do not need until later.

     When you talk to him, you will be taken to the item storage screen. The
     three options on the left are:
       "Store"
       "Withdraw"
       "Quit"
     To store an item, select "Store" and choose a party member's inventory.
     Scroll through your items with the control pad and press the A button to
     store. Press the L or R button to choose a different party member, or
     press the B button to return to a previous menu.

     Withdrawing items works in a similar way, only you can see which items are
     currently in storage and you can select which item to take out. Press the
     B button or select "quit" to exit.




8.Hot Springs

     Hot Springs can be found in various places throughout the game and are
     used for completely recovering your party. Enter a hot spring and stay in
     there for about 7 seconds. The party will recover all their HP/PP and most
     status effects will be cured as well. Sleeping on sofas or on some beds or
     entering an "Amazing Capsule" (aka Instant Revitalizing Machine in
     EarthBound) will have the same effect.




*******************************************************************************
IV.General Information
*******************************************************************************

1.Party Members

  a)Lucas
    リュカ (Ruka)

    "The younger twin brother
     He's a nice boy"

    The first character you control in the game is the main protagonist. Lucas
    is the son of Flint and Hinawa and is a bit of a momma's boy. He has high
    Offense and IQ, good Defense, and moderate Speed, and his weapons of choice
    are sticks, staffs, and bats. His special ability is PSI, which he learns a
    bit later in the game.

    Lucas's high Offense makes him a good physical attacker, and pulling off
    high combos with him can often inflict very heavy damage (sometimes more
    than his PSI attacks). In terms of PSI, however, he is more of a defensive
    character, since he only has two directly offensive PSI attacks and
    everything else targets the party. His Lifeup is almost essential later on
    in the game, and his shielding and stat boosting moves can greatly help the
    party survive battles. For those reasons, I recommend you have Lucas focus
    mostly on defense when in boss battles and use physical attacks when
    attacking. His PSI attacks (PK Love and PK Flash) are mostly useful when
    facing a group of normal enemies or when you are in a dangerous situation.

    Lucas's PSI abilities will appear in the following order when you select
    the PSI icon (looks like cross hairs) in the main menu outside of battle:

      *Lifeup[alpha]        (5 PP)  |  *Lifeup[beta]         (9 PP)
      *Lifeup[gamma]        (16 PP) |  *Lifeup[omega]        (28 PP)
      Refresh               (20 PP) |  *Healing[alpha]       (4 PP)
      *Healing[beta]        (8 PP)  |  *Healing[gamma]       (18 PP)
      *Healing[omega]       (30 PP) |  PK Love[alpha]        (10 PP)
      PK Love[beta]         (20 PP) |  PK Love[gamma]        (35 PP)
      PK Love[omega]        (50 PP) |  PK Flash              (12 PP)
      Shield[alpha]         (6 PP)  |  Shield[omega]         (18 PP)
      Counter[alpha]        (12 PP) |  Counter[omega]        (28 PP)
      Psycho-Shield[alpha]  (8 PP)  |  Psycho-Shield[omega]  (20 PP)
      Psycho-Counter[alpha] (18 PP) |  Psycho-Counter[omega] (34 PP)
      Offense Up[alpha]     (6 PP)  |  Offense Up[omega]     (18 PP)
      Defense Up[alpha]     (6 PP)  |  Defense Up[omega]     (18 PP)

      *denotes PSI moves that can be used outside of battle

    In battle, PSI abilities are organized according to their type:

         >Offense
         >Recover
         >Assist

    Select which type you want and select the PSI move from the list on the
    right. Lucas's PSI moves are listed in the order shown below.

         Offense > PK Love[alpha]   (10 PP)
                   PK Love[beta]    (20 PP)
                   PK Love[gamma]   (35 PP)
                   PK Love[omega]   (50 PP)
                   PK Flash         (12 PP)

         Recover > Lifeup[alpha]    (5 PP)
                   Lifeup[beta]     (9 PP)
                   Lifeup[gamma]    (16 PP)
                   Lifeup[omega]    (28 PP)
                   Refresh          (20 PP)
                   Healing[alpha]   (4 PP)
                   Healing[beta]    (8 PP)
                   Healing[gamma]   (18 PP)
                   Healing[omega]   (30 PP)

         Assist  > Shield[alpha]          (6 PP)
                   Shield[omega]          (18 PP)
                   Counter[alpha]         (12 PP)
                   Counter[omega]         (28 PP)
                   Psycho-Shield[alpha]   (8 PP)
                   Psycho-Shield[omega]   (20 PP)
                   Psycho-Counter[alpha]  (18 PP)
                   Psycho-Counter[omega]  (34 PP)
                   Offense Up[alpha]      (6 PP)
                   Offense Up[omega]      (18 PP)
                   Defense Up[alpha]      (6 PP)
                   Defense Up[omega]      (18 PP)

    For an explanation of what each PSI move does, see the section:
      "3.PSI Information"


  b)Flint
    フリント (Furinto)

    "A strong, kind, and dependable father"

    Flint is Lucas and Claus's father and Hinawa's husband. His high Offense
    and Defense make him a strong physical attacker, which is good since he
    will be the only party member you can control most of the time when you
    play as him.

    He cannot use any PSI, so always carry food items; when you're far from a
    place to recover, restore lost HP after battles with your weakest food
    items first. Try to save your better food items like Beef Jerky and
    Peculiar Cheeses for recovery during fights.

    In battle, Flint's special attacks appear in the order shown below:

      >Swing           >Power Smash
      >Charge Up       >Stand Firm

    Swing: Attacks all enemies on screen. Swing has the same offensive power as
           Flint's standard attack, but you cannot combo with it. This move is
           mostly useful against groups of two or three weak enemies,
           especially if you can't combo.

    Power Smash: Flint attacks with all his strength. Power Smash hits roughly
                 30% of the time, but it always gets a SMAAAASH!! hit that
                 often inflicts 100~200+ HP of damage. This move can be useful
                 against enemies that take more than four or five rounds to
                 beat with standard attacks.

    Charge Up: Increases Offense by about 20%. Charge Up will stop working once
               Flint's HP is 20% above the base value, but you can use the move
               as often as you need to offset the effects of enemy stat
               draining attacks.

               I find Charge Up to be useful in only one battle in the game. 
               Most fights usually don't last long enough for Charge Up to
               shorten the battle.

    Stand Firm: Increases Defense by about 20%. Stand Firm works in the same
                way as Charge Up, only it affects Defense. You should not need
                to use this move if Flint is properly equipped.


  c)Boney
    ボニー (Bonii)

    "A brave and intelligent dog"

    Boney is Lucas's unusually intelligent and dependable dog. He has somewhat
    low HP, Defense, and Offense, but he has very high Speed and almost always
    attacks first in battle. You can take advantage of this by giving Boney
    your food items and using them when you need to recover someone as quickly
    as possible. He can't use any PSI, however, so give him offensive items,
    such as Bombs, Rockets, and Saltwater Guns.

    Boney's special ability is "sniff." With this move, you can determine the
    type of an enemy (e.g. Mechanical, Chimera, etc.) and their
    vulnerabilities. If you don't know which attacks are effective against an
    enemy (and you can read Japanese), use this move to determine what PSI
    attacks and special abilities to use.


  d)Duster
    ダスター (Dasutaa)

    "A bit of an eccentric but a nice guy
     He is surprisingly skilled"

    Duster is called a "thief" in the game, but he actually does not steal in
    the conventional sense. His main job is to sneak into a castle and recover
    a certain artifact at one point in the game, and he can utilize a variety
    of items as his special attacks. Duster has very good Speed and good
    Offense but cannot use PSI. I recommend you give him some of your best food
    items, as he often attacks early in battle and has a decent amount of HP,
    making him a dependable healer.

    Duster has a variety of special abilities. Once in a while, at the very
    beginning of battle, Duster will get in a swift attack at the enemy before
    anything else happens. This early attack has the same offensive power as
    Duster's standard attack, but you cannot combo with it and its occurrence
    is random. Also, if an enemy manages to approach you from behind, Duster
    can once in a while make the enemy turn around and give you a free round
    instead.

    In battle, Duster's usable special attacks appear in the order shown below:

      >Wall Staple          >Siren Beetle
      >Hypnotic Pendulum    >Smoke Bomb
      >Scary Mask           >Tickle Feather

    Wall Staple: Solidifies a target for two or three rounds.

    Siren Beetle: Makes an enemy turn around and do nothing for two turns. The
                  Sire Beetle seems to have a higher success rate than the Wall
                  Staple.

    Hypnotic Pendulum: Makes an enemy fall asleep. Use the Hypnotic Pendulum
                       when you want to hear the rhythm of an enemy's battle
                       music.

    Smoke Bomb: Makes an enemy start uncontrollably crying. I recommend you use
                the Smoke Bomb only in long battles, as it is not very useful
                in battles that last only two or three rounds.

    Scary Mask: Decreases an enemy's Offense by about 20% the first time, 8%
                the second and third times, and 0% thereafter.

    Tickle Feather: Decreases an enemy's Defense by about 20% the first time,
                    8% the second and third times, and 0% thereafter.

    You can use these moves as many times as you want in battle, but they are
    not guaranteed to be successful. The main advantage of Duster's abilities
    is that they do not consume PP and are of equal effectiveness to their PSI
    counterparts. Use Boney's "sniff" move (or read this guide) to determine
    which special attacks are effective against which enemies.


  e)Kumatora
    クマトラ

    "A strong and clever
     tomboyish girl"

    The name "Kumatora" literally means "Bear-Tiger," and it is an appropriate
    name for this character. Kumatora is an extremely tomboyish girl who has a
    rather fierce personality, but she is kind enough to her friends and
    allies. She is introduced as the "princess" of Osohe Castle, but there is
    more to this girl than the game initially lets on.

    Her specialty is offensive PSI, and as such she is not much of a physical
    attacker. Her Offense, Speed, and max HP are moderate at best, but her high
    IQ and max PP make up for those deficiencies. Don't be afraid to use her
    PSI attacks often even against normal enemies.

    Kumatora's PSI abilities will appear in the following order when you select
    the PSI icon (looks like cross hairs) in the main menu outside of battle:

      *Lifeup[alpha]        (5 PP)  |  *Lifeup[beta]         (9 PP)
      *Healing[alpha]       (4 PP)  |  PSI Magnet[alpha]     (0 PP)
      PSI Magnet[omega]     (0 PP)  |  PK Starstorm          (48 PP)
      PK Fire[alpha]        (6 PP)  |  PK Fire[beta]         (12 PP)
      PK Fire[gamma]        (20 PP) |  PK Fire[omega]        (40 PP)
      PK Freeze[alpha]      (5 PP)  |  PK Freeze[beta]       (10 PP)
      PK Freeze[gamma]      (18 PP) |  PK Freeze[omega]      (28 PP)
      PK Thunder[alpha]     (7 PP)  |  PK Thunder[beta]      (15 PP)
      PK Thunder[gamma]     (21 PP) |  PK Thunder[omega]     (32 PP)
      PK Ground             (43 PP) |  Hypnosis[alpha]       (6 PP)
      Hypnosis[omega]       (18 PP) |  Paralysis[alpha]      (8 PP)
      Paralysis[omega]      (24 PP) |  Brainshock[alpha]     (7 PP)
      Brainshock[omega]     (22 PP) |  Offense Down[alpha]   (7 PP)
      Offense Down[omega]   (20 PP) |  Defense Down[alpha]   (7 PP)
      Defense Down[omega]   (20 PP) |

      *denotes PSI abilities that can be used outside of battle

    In battle, PSI abilities are organized according to their type:

         >Offense
         >Recover
         >Assist

    Select which type you want and select the PSI move from the list on the
    right. Kumatora's PSI moves are listed in the order shown below.

         Offense > PK Starstorm       (48 PP)
                   PK Fire[alpha]     (6 PP)
                   PK Fire[beta]      (12 PP)
                   PK Fire[gamma]     (20 PP)
                   PK Fire[omega]     (40 PP)
                   PK Freeze[alpha]   (5 PP)
                   PK Freeze[beta]    (10 PP)
                   PK Freeze[gamma]   (18 PP)
                   PK Freeze[omega]   (28 PP)
                   PK Thunder[alpha]  (7 PP)
                   PK Thunder[beta]   (15 PP)
                   PK Thunder[gamma]  (21 PP)
                   PK Thunder[omega]  (32 PP)
                   PK Ground          (43 PP)

         Recover > Lifeup[alpha]      (5 PP)
                   Lifeup[beta]       (9 PP)
                   Healing[alpha]     (4 PP)
                   PSI Magnet[alpha]  (0 PP)
                   PSI Magnet[omega]  (0 PP)

         Assist  > Hypnosis[alpha]     (6 PP)
                   Hypnosis[omega]     (18 PP)
                   Paralysis[alpha]    (8 PP)
                   Paralysis[omega]    (24 PP)
                   Brainshock[alpha]   (7 PP)
                   Brainshock[omega]   (22 PP)
                   Offense Down[alpha] (7 PP)
                   Offense Down[omega] (20 PP)
                   Defense Down[alpha] (7 PP)
                   Defense Down[omega] (20 PP)

    For an explanation of what each PSI move does, see the section:
      "3.PSI Information"


  f)Salsa
    サルサ (Sarusa)

    "A monkey that can endure anything
     for the love of his girlfriend"

    The name "Salsa" is a pun on the Japanese word for monkey, "saru," and the
    Japanese spelling of salsa, "sarusa." With an adorable demeanor and an
    amusing name, Salsa is one of the most likable monkeys you'll find in any
    video game.

    Salsa's stats are pretty low all around except for perhaps his Speed. His
    only real strengths are his special attacks:

      >Apologize    >Crowd Pleaser
      >Dance        >Monkey Mimic

    Apologize: Solidifies an enemy for a few rounds.

    Crowd Pleaser: Solidifies an enemy for a few rounds. I've found Crowd
                   Pleaser to be a bit more reliable than Apologize.

    Dance: Increases a random party member's Offense, Defense, or Speed or
           decreases an enemy's stats. It can also cause an enemy to turn
           around or have some other random effect. Use Dance when you don't
           have anything else worthwhile for Salsa to do.

    Monkey Mimic: Salsa waits for the enemy to attack him, at which point Salsa
                  will use the same attack against the enemy. The mimicked
                  attack has the same offensive power as the enemy's attack,
                  regardless of how high or low Salsa's Offense is. Monkey
                  Mimic is useful when fighting a group of enemies, as Salsa
                  can attack multiple times if he is hit more than once. This
                  move will not mimic status affecting attacks.

    You will only control Salsa at a few points in the game, so don't spend too
    much time leveling him up.




2.Status Effects

  Most status effects can be cured by the PSI move Healing or particular items.
  Some items cure only specific status effects, while items like the Secret
  Herb (looks like a pink bottle) and Cup of Lifenoodles (looks like a bowl)
  can heal practically anything except for solidification. Hot Springs and its
  equivalent cure most status effects as well. Generally speaking, it is
  usually best to heal a status effect after a battle is over, unless you are
  in a long boss battle and the status effect is particularly debilitating.


    a)Burn

      Effect: suffer about 4% of max HP worth of damage each round
      Symbol: none
      Cures: -Wait two turns
             -End the battle

      Burns are caused by PK Fire or another fire attack.

    b)Crying

      Effect: reduces the accuracy of a character's physical attack by about
              50%
      Symbol: a tear
      Cures: -Healing
             -Use Eye Drops
             -End the battle

      Crying can greatly hinder a party member that relies on physical attacks.
      You can use Healing to cure the status effect, but often times it's
      better to start using offensive PSI or to just keep using standard
      attacks anyway and end the battle as quickly as possible. Fortunately, a
      party member cannot miss an attack if they are in the middle of a combo.

    c)Feel Strange

      Effect: -a character will attack a random target or do a random action
              -reverses movement control outside of battle
      Symbol: an amorphous black blob
      Cures: -Healing
             -Use a Paper Fan
             -Walk a few steps outside of battle

      If a party member feels strange, it's sometimes better to just leave them
      alone. The worst that can happen is if the affected character attacks
      your own party or uses one of your good items, but these are usually
      things you should be able to deal with.

    d)Flea

      Effect: occasionally makes a party member fail to use special abilities
      Symbol: a black dot with a bouncing line behind it
      Cures: -Healing
             -Use Flea Powder

      The flea can be detrimental if a PSI user is affected by it, so try to
      heal if Lucas or Kumatora is infested during an extended battle. If the
      party is affected during a normal battle, heal after the battle is over.
      This status effect persists outside of battle until cured.

    e)Memory Loss

      Effect: renders a character unable to use PSI or special abilities
      Symbol: a question mark
      Cures: -Healing
             -Use a Recollection Bell
             -Wait a few turns
             -End the battle

      Like the flea, memory loss can be debilitating if a PSI user is affected
      by it. Heal if in a boss battle.

    f)Nausea

      Effect: renders a character unable to eat food items
      Symbol: a gray cloud
      Cures: -Healing
             -Use a Fresh Mint

      Nausea is only a problem in Chapter 2; use a Fresh Mint or enter a hot
      spring (or equivalent) to cure it. Extra Fresh Mints can be traded for
      with a ghost merchant inside Osohe Castle. Nausea persists outside of
      battle until cured.

    g)Paralysis

      Effect: a character may fail to attack
      Symbol: two zigzag lines
      Cures: -Healing
             -Use an Anti-Paralysis
             -Wait five turns
             -End the battle

      Use Healing if an important party member is paralyzed in a major battle.

    h)Poison

      Effect: -suffer about 5% of max HP worth of damage each turn
              -take 2 HP of damage for every 8 steps taken outside of battle
      Symbol: a skull
      Cures: -Healing
             -Use an Antidote

      It's usually best to cure poison after a battle is over, unless you are
      in a long fight.

    i)Sleep

      Effect: renders a character unable to do anything for a few rounds
      Symbol: two Z's
      Cures: -Healing
             -Use an Alarm Cicada
             -End the battle
             -Get attacked

      Sleep can be a very useful status effect. By putting enemies to sleep,
      you will be able to explicitly hear the rhythm of the battle music to
      help you execute combos. It can also be useful to put an enemy to sleep
      when fighting a group and focus on defeating its cohorts. Characters that
      are asleep have a good chance of waking up if attacked. If one of your
      party members fall asleep, it's usually best to just wait until they wake
      up or end the battle.

    j)Solidify

      Effect: renders a character unable to do anything for two or three rounds
      Symbol: none
      Cures: -Wait a few turns
             -End the battle

      Solidification is usually caused by special attacks, such as Duster's
      Wall Staple attack or PK Freeze. This status effect cannot be healed by
      PSI or items, so you'll just have to wait until it wears off.




3.PSI Information

  PSI refers to the psionic abilities that some party members can learn in the
  game. Each PSI move consumes a certain amount of PP, and you cannot use a
  move if the character does not have enough. PP can be replenished by either
  recovering at a hot spring and equivalent or using PP recovery food items.

  PSI moves are learned when a character reaches a certain level. Once a party
  member is at a high enough level to learn a new PSI ability, the character
  will fall under a fever, as indicated by white spots that appear above the
  head. The fever will only prevent the party from running. The fever will go
  away after the party walks a number of steps, at which point a new PSI move
  will be learned.


  OFFENSE

    a)PK Love
      NOTE: The name of this attack will be whatever you entered as your
            "favorite thing" at the beginning of the game.

      This is Lucas's special PSI attack. Each version of PK Love is learned
      after predetermined events in the game. It is a powerful move that
      inflicts a significant amount of damage to all enemies on screen, but it
      consumes quite a bit of PP.

      Only use PK Love when you are having trouble against multiple enemies.
      Otherwise, use Lucas's standard attack instead; getting high combos can
      often inflict more damage to a single target than PK Love can, especially
      if you use Offense Up and Defense Down. In terms of PSI, Lucas is more of
      a defensive character, and it is often more helpful to have him focus on
      recovering and shielding rather than using PK Love during difficult
      fights.

      -alpha

       PP Cost: 10
       Damage: 120~160 HP

      -beta

       PP Cost: 20
       Damage: 220~260 HP

      -gamma

       PP Cost: 35
       Damage: 430~500 HP

      -omega

       PP Cost: 50
       Damage: 800~860 HP


    b)PK Flash
      PK フラッシュ

      PP Cost: 12

      PK Flash randomly causes uncontrollable crying, feeling strange,
      paralysis, or instant defeat. Lucas learns this move when you reach a
      certain point in the game, and there is only one version of this attack.


    c)PK Starstorm
      PK スターストーム

      PP Cost: 48
      Damage: 650~750 HP

      PK Starstorm is Kumatora's counterpart to PK Love, and she learns it when
      you reach a certain point in the game. It inflicts damage to all enemies
      on screen, and it is slightly weaker than Lucas's PK Love[omega]. There
      is only one version of this attack.

      PK Starstorm is mostly useful when fighting a group of normal enemies. In
      boss battles, it is often more cost effective to use Kumatora's other PSI
      attacks, since Starstorm consumes a significant amount of PP.


    d)PK Fire
      PK ファイヤー

      PK Fire inflicts fire damage to all enemies on screen. It's effectiveness
      varies depending on the target, as some enemies are vulnerable to it,
      while others are resistant or completely immune. PK Fire is mostly useful
      for softening up a group of enemies or bosses that are weak against fire.
      Most enemies not resistant to this attack have a 5~8% chance of being
      burned (damage of about 4% of max HP per round). Organic and Organic
      Chimera type enemies tend to be susceptible to this attack.

      -alpha

       PP Cost: 6
       Level Learned: Kumatora (10)
       Damage: 35~50 HP to neutral targets
               80~110 HP to vulnerable targets

      -beta

       PP Cost: 12
       Level Learned: Kumatora (23)
       Damage: 75~90 HP to neutral targets
               150~180 HP to vulnerable targets

      -gamma

       PP Cost: 20
       Level Learned: Kumatora (43)
       Damage: 120~150 HP to neutral targets
               230~280 HP to vulnerable targets

      -omega

       PP Cost: 40
       Level Learned: Kumatora (53)
       Damage: 160~200 HP to neutral targets
               340~380 HP to vulnerable targets


    e)PK Freeze
      PK フリーズ

      PK Freeze deals ice damage to a single enemy. It's effectiveness varies
      depending on the target, as some enemies are vulnerable to it, while
      others are resistant or completely immune. Because of its relatively low
      PP cost and potentially high damage, this attack can be useful against
      both normal enemies and some bosses. Since Kumatora's Offense is low, PK
      Freeze can sometimes be a good alternative to her standard attack.
      Most enemies not resistant to Freeze have a 5~10% chance of being
      solidified for two or three rounds. Bug and Human type enemies tend to be
      susceptible to this attack.

      -alpha

       PP Cost: 5
       Level Learned: Kumatora (10)
       Damage: 80~100 HP to neutral targets
               150~180 HP to vulnerable targets

      -beta

       PP Cost: 10
       Level Learned: Kumatora (28)
       Damage: 120~150 HP to neutral targets
               230~250 HP to vulnerable targets

      -gamma

       PP Cost: 18
       Level Learned: Kumatora (38)
       Damage: 170~200 HP to neutral targets
               370~440 HP to vulnerable targets

      -omega

       PP Cost: 28
       Level Learned: Kumatora (51)
       Damage: 230~270 HP to neutral targets
               500~610 HP to vulnerable targets


    f)PK Thunder
      PK サンダー

      Depending on what version of PK Thunder you use, this move will summon
      one to four lightning bolts that either strike a random enemy or hit
      nothing at all. Its effectiveness varies depending on the target, as some
      enemies are vulnerable to it, while others are resistant or immune.
      PK Thunder is useful in many boss battles since it often inflicts more
      damage than Fire or Freeze, and a number bosses are vulnerable to it.
      Almost all Mechanical and Mechanical Chimera type enemies are susceptible
      to this attack. PK Thunder occasionally causes paralysis (enemy may fail
      to attack). It is also unaffected by Psycho-Shields.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (13)
       Effect: summons one bolt
       Damage: 60~80 HP to neutral targets
               110~150 HP to vulnerable targets

      -beta

       PP Cost: 15
       Level Learned: Kumatora (32)
       Effect: summons two bolts
       Damage: 60~80 HP to neutral targets
               110~150 HP to vulnerable targets

      -gamma

       PP Cost: 21
       Level Learned: Kumatora (49)
       Effect: summons three bolts
       Damage: 100~160 HP to neutral targets
               180~210 HP to vulnerable targets

      -omega

       PP Cost: 32
       Level Learned: Kumatora (57)
       Effect: summons four bolts
       Damage: 100~160 HP to neutral targets
               180~210 HP to vulnerable targets


    g)PK Ground
      PK グラウンド

      PP Cost: 43
      Level Learned: Kumatora (60)
      Effect: causes five randomly targeted hits
      Damage: 7~10% of max HP

      The last PSI move Kumatora is likely to learn is also a rather unusual
      one. PK Ground will cause five randomly targeted hits. These hits will
      never miss unless you are fighting a flying enemy, so all five hits will
      damage a single enemy if you are fighting only one foe. Each hit takes
      away roughly 7~10% of the target's max HP (less for bosses and some
      enemies). As such, the higher the amount of HP an enemy has, the more
      damage they will receive from this attack. Unless you spend a lot of time
      leveling up, PK Ground will only be available to use against the last few
      bosses in the game. Enemies not immune to PK Ground have a roughly 5%
      chance of being tripped and rendered immobile for two or three turns by
      each hit of this attack. PK Ground is also unaffected by Psycho-Shields.


  RECOVER

    a)Lifeup
      ライフアップ

      Food items play an important role in this game, but after awhile you will
      likely start phasing out the use of food items in favor of Lifeup.
      Recovery is absolutely essential in staying alive in this game, and
      nothing is better or more convenient to that end than Lifeup.

      Lifeup can be used both inside and outside of battle. To use Lifeup
      outside of battle, push START and select the third icon from the left. A
      window should appear showing all the PSI moves a party member has. Lifeup
      should be one of the few moves that is not grayed out, and it is always
      at the top of the list.

      -alpha

       PP Cost: 5
       Level Learned: Lucas (n/a)
                      Kumatora (13)
       Recovery: 60~70 HP

      -beta

       PP Cost: 9
       Level Learned: Lucas (17)
                      Kumatora (31)
       Recovery: 120~150 HP

      -gamma

       PP Cost: 16
       Level Learned: Lucas (43)
       Recovery: max HP

      -omega

       PP Cost: 28
       Level Learned: Lucas (50)
       Recovery: 240~260 HP to all


    b)Healing
      ヒーリング

      Almost all status effects in this game can be cured by Healing, but be
      careful about when you use this move. If you use Healing as soon as a
      party member gets a status effect in the middle of battle, an enemy may
      cause the same status effect again and you will have wasted one of your
      turns. Often times, it is better to focus on attacking and use Healing
      after the battle is over. As such, Healing should only be used in battle
      when in a long fight, where status effects are most detrimental. A few
      status effects, such as solidification, cannot be cured by Healing.

      To use Healing outside of battle, press START and select the third icon
      from the left. A list of each party member's PSI moves should appear, and
      Healing should be one of the few moves not grayed out. Healing always
      appears just below Lifeup.

      -alpha

       PP Cost: 4
       Level Learned: Lucas (n/a)
                      Kumatora (14)
       Effect: removes one status effect

      -beta

       PP Cost: 8
       Level Learned: Lucas (25)
       Effect: removes all status effects

      -gamma

       PP Cost: 18
       Level Learned: Lucas (39)
       Effect: removes all status effects and revives unconscious party members
               with full HP

      -omega

       PP Cost: 30
       Level Learned: Lucas (56)
       Effect: removes all status effects from the entire party and revives
               unconscious party members with full HP


    c)Refresh
      リフレッシュ

      PP Cost: 20
      Level Learned: Lucas (58)
      Effect: the entire party recovers 10% of their max HP each turn for five
              turns

      Refresh is a recovery move Lucas is likely to learn near the end of the
      game. In most games I would not use a move like this too much, but
      because of Mother 3's rolling HP counter, Refresh can potentially save
      a party member's life. Typically, if you are going to use Refresh, you
      will probably want to use it in the first round of battle or in
      preparation for a strong attack from an enemy.


    d)PSI Magnet
      サイマグネット

      PSI Magnet allows Kumatora to take away an enemy's PP and add it to her
      own. It is usually not necessary to use this move, since there are ample
      hot springs and Amazing Capsules in the game. It's best used when facing
      a group of PSI using enemies and when Kumatora doesn't have anything
      better to do.

      -alpha

       PP Cost: 0
       Effect: drains 2~8 PP from a single target and adds it to your own

      -omega

       PP Cost: 0
       Level Learned: Kumatora (45)
       Effect: drains 2~8 PP from all enemies and adds it to your own



  ASSIST

    a)Shield
      シールド

      Shield will reduce the damage inflicted by physical attacks by 50%. It
      can withstand up to a maximum of three hits before it disappears, though
      you can replenish any damaged shields by using this move again. Using
      this move multiple times on an already shielded party member will not
      grant protection from more than three hits. Using any other type of
      shield, such as a Counter or a Psycho-Shield, will replace any previous
      physical shields.

      Shield can be very useful against strong bosses and in long battles.
      Using this move in conjunction with Defense Up or Offense Down can reduce
      any physical damage the party suffers by a substantial amount and turn a
      difficult fight into an easy one. Note, however, that some enemies can
      remove shields, and shields do not protect against all attacks
      (e.g. "fire a beam").

      -alpha

       PP Cost: 6
       Level Learned: Lucas (22)
       Effect: protects a single party member with a shield

      -omega

       PP Cost: 18
       Level Learned: Lucas (35)
       Effect: protects the entire party


    b)Counter
      カウンター

      Counter is identical to Shield, only it also reflects any inflicted
      damage back at the enemy. It costs significantly more PP, however, so
      only use it in longer fights.

      -alpha

       PP Cost: 12
       Effect: protects a single party member

      -omega

       PP Cost: 28
       Level Learned: Lucas (51)
       Effect: protects the entire party


    c)Psycho-Shield
      サイコシールド

      Psycho-Shield reduces the amount of damage inflicted by PSI attacks by
      50%. It can withstand up to a maximum of three hits before it disappears.

      Psycho-Shield will probably not get as much use as the regular Shield,
      but it can be useful in a few boss battles. The omega version of this
      move is particularly important in defending against attacks such as Fire
      or Starstorm that target the entire party and cause all kinds of trouble.
      The shield will not protect against Recover and Assist type attacks, such
      as PSI Magnet or Offense Down. It also does not protect against PK
      Thunder.

      -alpha

       PP Cost: 8
       Level Learned: Lucas (28)
       Effect: protects a single party member

      -omega

       PP Cost: 20
       Level Learned: Lucas (45)
       Effect: protects the entire party


    d)Psycho-Counter
      サイコカウンター

      Psycho-Counter is identical to the Psycho-Shield, only it reflects any
      inflicted damage back at the enemy. It's pretty costly, so use it only
      when you need to.

      -alpha

       PP Cost: 18
       Level Learned: Lucas (33)
       Effect: protects a single party member

      -omega

       PP Cost: 34
       Level Learned: Lucas (53)
       Effect: protects the entire party


    e)Offense Up
      オフェアップ

      Offense Up will increase its target's Offense by about 20% the first
      time, 8% the second and third times, and 0% thereafter. It can make a
      pretty big difference in the amount of damage you inflict, especially if
      you are able to compound the increase with combos. A standard attack that
      inflicts 51 HP of damage, for example, can jump up to 106 HP with one use
      of Offense Up. If you're able to get a 16 hit combo, that jump could go
      from 126 HP to 243 HP. Granted, my example is a best case scenario, but
      you can usually expect a 10~30 HP increase in damage with one use of this
      move. Offense Up is most useful in long boss battles.

      -alpha

       PP Cost: 6
       Effect: increases Offense of one party member

      -omega

       PP Cost: 18
       Level Learned: Lucas (36)
       Effect: increases Offense of entire party


    f)Defense Up
      ディフェアップ

      Defense Up will increase its target's Defense by about 20% the first
      time, 8% the first and second times, and 0% thereafter. Using this move
      in conjunction with Offense Down or Shield can greatly reduce the damage
      the party suffers. Use Defense Up if you are having trouble surviving a
      boss battle.

      -alpha

       PP Cost: 6
       Effect: increases Defense of one party member

      -omega

       PP Cost: 18
       Level Learned: Lucas (30)
       Effect: increases Defense of entire party


    g)Hypnosis
      さいみんじゅつ

      When successful, Hypnosis will put an enemy to sleep. This move is
      usually overshadowed by Duster's Hypnotic Pendulum, however, since
      Duster's special ability does the same thing as Hypnosis[alpha] without
      consuming PP. Only use Hypnosis if you can't use Duster's Hypnotic
      Pendulum or if you want to use both moves to increase your chances of
      success.

      Sleep can be useful if you want to hear the rhythm of the battle music to
      make it easier to get combos. Sleep can also be useful when facing a
      group of enemies. Putting an enemy to sleep will essentially reduce the
      number of enemies you have to deal with and allow you to focus on
      defeating its cohorts. Sleeping enemies have a good chance of waking up
      if attacked.

      -alpha

       PP Cost: 6
       Level Learned: Kumatora (21)
       Effect: targets a single enemy

      -omega

       PP Cost: 18
       Level Learned: Kumatora (36)
       Effect: targets all enemies on screen


    h)Paralysis
      パラライシス

      Paralysis, when successful, will cause an enemy to waste some of its
      turns for five rounds. It's advisable you only use this move against
      enemies vulnerable to paralysis, as it may not work at all against some
      enemies.

      -alpha

       PP Cost: 8
       Effect: targets a single enemy

      -omega

       PP Cost: 24
       Level Learned: Kumatora (29)
       Effect: targets all enemies on screen


    i)Brainshock
      ブレインショック

      Brainshock, when successful, will make enemies feel strange and start
      randomly attacking itself or its cohorts. Feeling strange is not a
      particularly useful status effect, so Brainshock is limited in its use.
      If you want to use it, only target enemies that are vulnerable to feeling
      strange.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (25)
       Effect: targets a single enemy

      -omega

       PP Cost: 22
       Level Learned: Kumatora (47)
       Effect: targets all enemies on screen


    j)Offense Down
      オフェダウン

      Offense Down, when successful, will reduce the enemy's Offense by about
      20% the first time, 8% the second and third times, and 0% thereafter.
      This move is usually overshadowed by Duster's Scary Mask, since his
      special ability does the same thing as Offense Down[alpha] without
      consuming PP. Only use Offense Down when Duster's ability is not
      available or if you want to use both moves in the same round. Using
      Offense Down along with Defense Up or Shield can greatly reduce the
      amount of damage the party suffers. Use it if you are having trouble
      surviving a boss fight.

      -alpha

       PP Cost: 7
       Effect: targets a single enemy

      -omega

       PP Cost: 20
       Level Learned: Kumatora (37)
       Effect: targets all enemies on screen


    k)Defense Down
      ディフェダウン

      Defense Down, when successful, will reduce the enemy's Defense by about
      20% the first time, 8% the second and third times, and 0% thereafter.
      This move is usually overshadowed by Duster's Tickle Feather, since his
      special ability does the same thing as Defense Down[alpha] without
      consuming PP. Only use Defense Down when Duster's ability is not
      available, or if you want to use both moves in the same round. Using
      Defense Down along with Offense Up can greatly increase the amount of
      damage the party inflicts.

      -alpha

       PP Cost: 7
       Level Learned: Kumatora (19)
       Effect: targets a single enemy

      -omega

       PP Cost: 20
       Level Learned: Kumatora (40)
       Effect: targets all enemies on screen





*******************************************************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*******************************************************************************




"Welcome to the world of Mother 3!

 Amid a peaceful and beautiful scenery
 stands a simple little mountain house.
 It is the home of the young protagonist's grandfather.
 The young twins have come to visit their grandfather's house with their mother
 and by the end of the day will go back home to Tatsumairi Village,
 where their father waits.

 The fun-filled times of playing with Dragos, the big and good-natured animals,
 and eating their mother's home-cooked meals while sitting around the dining
 table have passed quickly.

 Now, all they have to do is pass through the forest and go home.
 There are no traces of any ominous signs.
 A pigeon flies into the evening sky, carrying a letter that says, "We will be
 coming home soon."

 Where is this place, what time period is it,
 is it a tragedy or a comedy...
 All that remains a mystery, and the story begins."

                                  -From the Mother 3 manual




*******************************************************************************
V.Set Up
*******************************************************************************

When you select "New Game" from the title screen, you will be prompted to name
the main character and his family. If you want to use Roman letters, select the
"ABC" option at the bottom. Select the bottom-right option to confirm the name.
The default names for each character are as follows:

  First boy: Lucas
  Second boy: Claus
  Father: Flint
  Mother: Hinawa
  Dog: Boney

I will be using the default names to refer to each character in the guide.

Next, you will be asked to enter your favorite food and favorite thing. Your
favorite food won't have much of an impact on the game, but your favorite thing
will be the name of Lucas's special PSI attack. The default for each are:

  Favorite food: fluffy omelets
  Favorite thing: Love

Finally, you will be asked to set the text speed and window color:
                     __________________
                    |                  |
                    |   >Text speed    |
                    |   >Window color  |
                    |   >End           |
  __________________|__________________|
 | >Fast            | >Plain           |
 | >Medium          | >Mint            |
 | >Slow            | >Strawberry      |
 |                  | >Banana          |
 |                  | >Nuts            |
 |                  | >Grape           |
 |                  | >Melon           |
 |__________________|__________________|


Select "End" and you will be given an overview of everything you've entered and
will be asked for confirmation. Select "yes" (the left option) to start the
game. Select "no" to start over from the beginning.




*******************************************************************************
VI.Prologue
*******************************************************************************



                                "Nowhere Isle"

                             "Tatsumairi Village"

                        "In a place past Terry Forest"

                        "Hinawa's father, Alec's house"


1.Grandpa's House

  The game will begin with Lucas sleeping in bed and Claus banging on the door,
  trying to get him to wake up.

    "Lucaaaaaas!
     How long are you gonna sleep?
     Get up and let's play!

     Hurry up and get out of bed!

     The Drago brought her baby with her!

     It's reeeaaally cute!!

     Hurry up and come!"

  Press any direction on the control pad to get up and out of bed. Walk down
  the stairs and try to walk out the door. Lucas's mother will stop you and
  tell you to change out of your jammies. Answer yes to go back upstairs and
  change. If you answer "no" Lucas's mother won't let him out of the house:

    "Then stay inside the house with your pajamas on forever."

  In a video game "forever" literally means forever, so answer "yes."

  Once changed, walk back downstairs and out of the house. From this open area,
  there is one exit to the east and another to the south. You will have to go
  east, since the game will not allow you to go south; there is a trail of ants
  blocking the path south and stepping on them is just too cruel to be allowed.

  Standing next to the eastern path is a frog. Talk to it to save:

    "A story is a long stretch of memories.

     A memory and a memory become remembered and become memories.

     If you don't record your memories, they will be forgotten.

     That's why you should tell the frogs the memories you've collected...

     People call that saving.

     Now.
     *Boing*
     Would you like to save?
       >Yes     >No"

  Select "yes" to save. These frogs are found all over the place, and you'll
  have ample opportunities to save.

  In the next area, Claus is playing with a creature called the "Drago," a
  large reptilian animal that resembles a dinosaur. Despite their appearance,
  they're tame and friendly. Claus will tell Lucas to join in on the fun and
  tackle the Drago. Whether you answer "yes" or "no" when prompted won't make a
  difference; you'll still have to tackle it.

  Tackling is done by dashing into objects and creatures. Press and hold the B
  button for about half a second and let go to start dashing. Run into the
  Drago Claus was playing with to tackle it. Talk to Claus and he will explain
  that Dragos enjoy being tackled--the harder the tackle, the happier they
  feel.

  All of a sudden, a belligerent little mole cricket will appear out of nowhere
  and start picking a fight with Lucas and Claus. He saw them play fighting
  with the Drago and wanted to join in. The first battle will then begin.

  The mole cricket is an easy opponent, and the fight will serve as an
  introduction to the battle system. The four icons at the top are:

    BASH | GOODS | DEFEND | RUN AWAY

  Select "bash" for both characters to attack. This is a good time to practice
  the "Sound Battle" system. Listen to the rhythm of the background music and
  tap the A button in time with the song. With good timing, you should be able
  to get multiple hits in one turn.

  Once you win the fight, Hinawa will come and call everyone to dinner. Alec
  will then briefly break the fourth wall and explain how to save to you, the
  player, and then run off to join the rest of the family.

  During the meal, Hinawa tells the kids to get ready to go home once they've
  finished eating. They will have to walk through the woods and should leave
  before it gets dark.

  Hinawa will walk outside and you can read her letter to Lucas's father,
  Flint, saying how much of a good time they had and that they will be home by
  nightfall.




*******************************************************************************
VII.Chapter 1: The Night of the Funeral
*******************************************************************************

1.Fire!

  Recommended Level: 7 -> 8

  Equipment:

    Flint: (weapon) Stick
           (body)   *nothing*
           (head)   Ordinary Hat
           (other)  *nothing*


                                    Outline

                            Obtain the Stick from
                        inside the dog house (optional)
                                       |
                                       |
                  Talk to Mapson in the main town square to
                         obtain a map of the area (1C1)
                                       |
                                       |
                      Enter your name at the shrine (1C2)
                                       |
                                       |
                      Go north into the forest and obtain
                            Lighter's Lumber (1C3)
                                       |
                                       |
                             Defeat the Fire Flies
                                       |
                                       |
                  Dash through the door into Lighter's house
                                       |
                                       |
                            Defeat the Flying Mouse
                                       |
                                       |
                     Rescue the boy Fel and return to town



 GIFT BOXES/ITEMS

   a)Stick
     ぼうっきれ  "Boukkire"
     (Looks like a light brown stick)

     Use: weapon for Flint; increases Offense by 2
     Obtained: check Boney's dog house

     Obtain the Stick from Boney's dog house as soon as you can and equip it on
     Flint.

   b)Nut Bread
     このみパン  "Konomipan"
     (Round piece of bread with an X on top)

     Use: recovers 30 HP
     Location: -northeast of Flint's house
               -northwest corner of the "Crossroad"
               -right of Lighter, in the burning part of the forest
               -Fireflies

     The Crossroad is the area north of the main town square. It is where the
     bell tower is located. Hold on to Nut Breads when you find them. Food
     items will be Flint's only portable means of recovery, and this item will
     be useful early on.

   c)Edible Mushroom
     たべられるキノコ  "Taberarerukinoko"
     (A mushroom)

     Use: recovers 20 HP
     Location: southeast corner of the "Crossroad"

     Use the Edible Mushroom to recover after battles. The HP recovery is too
     small to be useful during a fight.

   d)Nut
     ナッツ  "Nattsu"
     (A small, oblong nut)

     Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
     Location: found on the ground at the "Crossroad"

     A little bit later in the chapter, you will be able to give a few Nuts to
     a baker in town and have her turn them into Nut Cookies or Nut Bread. The
     baker's house is on the western edge of the main town square, and she can
     take 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.

   e)Nut Cookie
     このみクッキー  "Konomikukkii"
     (A small cookie)

     Use: recovers 15 HP
     Obtained: talk to Mike near the entrance to the forest; you can talk to
               him three times to get 3 Nut Cookies

     Use Nut Cookies to recover after battles. The HP recovery is too small to
     be useful during a fight.

   f)Aries Bracelet
     やぎのうでわ  "Yaginoudewa"
     (A lightly colored ring)

     Use: armor for Flint
     Location: next to Isaac's house

     The Aries Bracelet can be found next to the path that leads to the hot
     spring in the forest.

   g)Lighter's Lumber
     ライタのカクザイ  "Raitanokakuzai"
     (A think plank of wood)

     Use: weapon for Flint; increases Offense by 6 and decreases Speed by 3
     Location: next to Lighter's body in the forest

     Lighter's Lumber can be found on the ground next to Lighter in the burning
     part of the forest. Obtain it after talking to Lighter. This weapon will
     slightly decrease Flint's Speed, but the boost in Offense is worth the
     trade-off. Discard the Stick if it was previously equipped.

   h)Peculiar Cheese
     クセのあるチーズ  "Kusenoaruchiizu"
     (A round chunk of cheese with a piece taken out)

     Use: recovers 60 HP for Flint
     Location: Flying Mouse

     The Flying Mouse sometimes drops the Peculiar Cheese. The amount of HP the
     Cheese recovers depends on the person who eats it.

   i)Antidote
     どくけし  "Dokukeshi"
     (A small blue bottle)

     Use: cures poison (icon is a skull)
     Location: one of the rooms in the Inn

     You can obtain the Antidote after rescuing Fel and returning to the Inn.
     An enemy that can poison Flint will appear soon after this part of the
     game.


 ENEMIES

   a)Mr. Batty
     こうもりさん  "Koumorisan"
     (A bat)
     Type: Organic
     Vulnerable: Fire, feeling strange

     HP: 56

     Attacks

      -Standard attack
       Damage: 8~10 HP

      -Become affectionate
       Effect: solidify a single target

      -Think about the situation
       Effect: makes itself feel strange

     Strategy

       You should be able to defeat Mr. Batty in one or two rounds with decent
       combos. Without combos, you may need about three rounds to win. This
       enemy occasionally drops Nut Bread (recovers 30 HP).

       -Flint: standard attack


   b)Yammonster
     さつまいモンスター  "Satsumaimonsuta"
     (A potato plant with one eye)
     Type: Organic
     Vulnerable: Fire, crying

     HP: 33

     Attacks

      -Standard attack
       Damage: 4~6 HP

     Strategy

       The Yammonster is always stationary outside of battle and can be easily
       approached from behind to get a surprise attack.

       You should be able to defeat the Yammonster in one or two rounds with
       decent combos or about three rounds without combos. This enemy
       occasionally drops Nut Bread (recovers 30 HP).

       -Flint: standard attack


   c)Firefly
     ひつけむし  "Hitsukemushi"
     (A flying, orange bug)
     Type: Bug
     Vulnerable: Freeze, feeling strange
     Resistant: Fire

     Recommended Level: 7

     HP: 53

     Attacks

      -Engulf itself in flames and charge forward
       Damage: 10~12 HP

      -Breathe fire
       Damage: 3~5 HP

      -Fly around Flint
       Effect: none

     Strategy

       The Firefly will attack Flint when you try to move north past Lighter's
       injured body. They can inflict a decent amount of damage, so be sure
       Flint's HP is above 70 before engaging them. You can recover at a hot
       spring or with food items if needed.

       Use Flint's Swing attack to damage all three Fireflies at once (the
       special attacks icon is the third from the left; Swing is the first
       option). You should be able to win in two rounds.

       The Firefly may drop a Nut Bread (recovers 30 HP) when defeated.

       -Flint: Swing


   d)Flying Mouse
     トビマウス  "Tobimausu"
     (A mouse with wings)
     Type: Organic Chimera
     Vulnerable: Fire, sleep

     Recommended Level: 8

     HP: 110

     Attacks

      -Biting attack
       Damage: 14~17 HP

      -Continuous attack
       Damage: 7~8 HP
       Comments: The Flying Mouse will attack twice when it uses this attack.
                 The above damage values are for one attack only.

      -Stand its hair on end
       Effect: none

     Strategy

       The Flying Mouse will attack you inside Lighter's house. If Flint's HP
       is low, recover with a food item before the battle starts. You should be
       able to defeat this enemy in two to three rounds with combos. To execute
       combos, you will have to time your button presses not with the main beat
       of the music but between each beat.

       If you can't combo, use Flint's Power Smash instead. Standard attacks
       without combos will take about four to five rounds to defeat the Flying
       Mouse. Power Smash can defeat the Flying Mouse in one hit and has an
       accuracy of roughly 30%, so you have an 83% chance of defeating this
       enemy within five rounds by using Power Smash each turn.

       This enemy may drop a Peculiar Cheese when defeated. The amount of HP
       the Cheese recovers depends on the person. Flint will recover 60 HP when
       he eats the Cheese.

       -Flint: standard attack
               Power Smash, if you can't combo


 WALKTHROUGH

  a)Flint's House

    After the introductory scene, Thomas will come running down to Flint's
    house while blaring a siren. He will start banging on Flint's door, trying
    to get him to come out and help.

      "Flint, Flint, Fliiiint!!
       It's a fire it's a fire, a fire a fire!
       Terry Forest is burning!"

    When you gain control of Flint, walk toward the door (or you can check the
    bed to rest if you want; the burning forest can wait).

       "If you don't hurry, it's going to get really bad Flint!!
        The forest, the forest, forest, forest! 
        The forest is burniiiiing!

        For crying out loud! Why does he lock his door in a safe town like
        this! Fliiint!"

       [Thomas breaks the doorknob]

       "Oops! The doorknob...
        Of all the times to break!"

       [Flint comes out the door]

       "Ah, the doorknob!
        I mean, Flint!
        This is no time to be dense!
        There's a huge fire at Terry Forest!
        Don't reckless 'nice guys' like you take action in times like this!
        C'mon Flint. Please!
          >Yes     >No"

    Whether you answer "yes" or "no," you will have to go to the forest with
    Thomas. Thomas will follow Flint around but won't participate in battle.

    Examine Boney's dog house to find the Stick, Flint's first weapon. Equip it
    on Flint.

    Next, check the northeast part of the area to find a gift box containing
    Nut Bread, a food item that recovers 30 HP when used. Food items will be
    Flint's only means of recovery in battle, so hold on to them. Use Nut Bread
    when you want to recover during battle. Go north into the main town square.


  b)The Town Square

    (1C1)
    There are three other passages leading from the town square, but you can
    only go north for now. Talk to the man sitting on a bench wearing a hat and
    sunglasses. His name is Mapson, and he will give you a map of the area. He
    will also express concern about a man named "Lighter" and his home in the
    forest. He will circle the location of Lighter's house on your map (press
    the R button to view). Take the north exit.


  c)Crossroad

    This next area is called the "Crossroad." There are gift boxes located in
    the southeast corner and the northwest corner containing an Edible Mushroom
    (recovers 20 HP) and Nut Bread respectively.

    You can also find a few Nuts on the ground. They recover 5 HP when directly
    eaten, but can be turned into Nut Cookies (recover 15 HP) or Nut Bread a
    little later in the game. If you want more Nuts or can't find any, just
    exit and reenter the area.

    The very tall man ringing the bell tower is named "Leder," and he won't say
    anything if you talk to him. Go west to move on.


  d)Terry Forest

    (1C2)
    Before heading into the forest, Flint will be stopped by a man named
    "Yonel." Yonel believes Flint should take a moment to pray in the shrine,
    even in hurried times like this. When he asks if what he's saying is wrong,
    answer "no;" if you answer "yes," Yonel will just repeat himself.

    Enter the shrine and examine the altar. A voice will ask you to enter your
    name. If you don't know Japanese, select the "ABC" option. Answer "yes"
    when prompted to confirm; you can answer "no" to reenter your name. Exit
    the shrine and go into the forest.

    The first person you see in the forest is "Mike." Talk to Mike and he will
    give you a Nut Cookie (recovers 15 HP) for free. You can talk to him up to
    two more times to get two more Nut Cookies. This food item is mostly useful
    for recovering HP after battles.

    You should see your first enemy, a Mr. Batty, a little bit into the forest.
    This is a good enemy to practice the "Sound Battle" system against, since
    its battle music has a simple rhythm that shouldn't be hard to figure out.
    It is also pretty weak and easy to defeat. Stay in this area and fight the
    Mr. Batties if you want more practice or if you want to level up. There is
    a hot spring to the west you can go to if you need to recover HP.

    There is a gift box next to the house here containing an Aries Bracelet.
    Equip it as "other." To the west is a hot spring in which you can recover
    HP and cure status effects. Simply stay in the hot spring for about 7
    seconds to heal yourself. Go north to proceed.

    The forest is burning all over the place in this area, and Flint will take
    scant damage if he walks over any flames. There are also Yammonsters
    buried in the ground, but because they are stationary it's easy to approach
    them from behind to get a surprise attack. You should be able to defeat
    this enemy in about one or two rounds with combos or three rounds without.

    (1C3)
    There is a gift box to the north along the right edge of the area. Open the
    gift box to obtain Nut Bread. You will find Lighter lying on the ground to
    the left of this gift box.

    Use a food item if Flint's HP is lower than 70 before approaching Lighter.
    Lighter was trying to fend off a bunch of fire breathing flies, but there
    were too many and he became injured. His son, "Fel," is trapped in their
    home further north. Thomas tells Flint to go rescue the boy while he stays
    behind to look after Lighter.

    Examine the large piece of wood to obtain Lighter's Lumber, a weapon for
    Flint. It will slightly decrease Flint's Speed, but the increase in Offense
    is worth the trade-off. Equip it and discard the Stick.

    Before you can move into the next area, Flint will be attacked by three
    Fireflies. Use Flint's Swing attack to damage all three Fireflies at once
    (the special attacks icon is the third from the left; Swing is the first
    option). You should be able to win in two rounds. You may also get a Nut
    Bread upon winning.

    Recover with a food item if Flint's HP is below 80 in preparation for
    another upcoming battle. When you reach Lighter's house to the north, dash
    into the door to break in.

    As you try to go upstairs, you will be attacked by a Flying Mouse. You
    should be able to win in two to three rounds using combos. In order to
    execute combos, don't time your button presses with each beat of the song;
    instead, you'll have to press the A button between each beat.

    If you can't combo, try using Flint's Power Smash ability (it's in the
    upper right corner in the special abilities menu). You have about an 83%
    chance of getting at least one hit within five rounds if you use the move
    each turn. One hit from Power Smash will defeat the Flying Mouse.

    The mouse may drop a Peculiar Cheese when defeated. The Cheese recovers 60
    HP for Flint, but the amount it recovers varies with the person who eats
    it. In the inventory menu, the Cheese looks like a circle with a piece
    taken out of it.

    Go upstairs and dash through a chunk of wood to get to Fel. Talk to him and
    head back to town.

    You will find Lighter lying on a bench next to the shrine. He will thank
    Flint for rescuing his son. When it starts raining, the group will go to
    the Inn where they treat their wounds.

_______________________________________________________________________________
_______________________________________________________________________________


2.Search and Rescue

  Recommended Level: 8 -> 10

  Equipment:

    Flint: (weapon) Lighter's Lumber    Boney: (weapon) *nothing*
           (body)   *nothing*                  (body)   White Collar
           (head)   Ordinary Hat               (head)   *nothing*
           (other)  Aries Bracelet             (other)  *nothing*


                                    Outline

                            Return to Flint's House
                                       |
                                       |
                         Have Boney (the dog) join you
                                       |
                                       |
                           Obtain the Thunder Bomb
                     behind Wes's House (optional) (1C4)
                                       |
                                       |
                            Go as far north though
                          the forest as you can (1C5)
                                       |
                                       |
                             Talk to Bronson (1C6)
                                       |
                                       |
                              Talk to Yonel (1C7)
                                       |
                                       |
                        Talk to Wes, the old man (1C8)
                                       |
                                       |
                       Climb to the top of the cliff and
                         obtain the Piece of Clothing
                                       |
                                       |
                       Defeat the Reconstructed Caribou
                                       |
                                       |
                       Watch the Pig Men's ship take off
                                       |
                                       |
                Head back south and go through the passage that
                        was blocked by the fallen trees
                                       |
                                       |
                       Talk to both kids and move north
                                       |
                                       |
                                Talk to Bronson


 GIFT BOXES/ITEMS

   a)Antidote
     どくけし  "Dokukeshi"
     (A small blue bottle)

     Use: cures poison
     Location: -rightmost room of the Inn
               -Isaac's house, near the hot spring
               -talk to Lisa in Terry Forest
               -gift box in Terry Forest
               -Mighty Bitey Snakes

     You can obtain as many Antidotes as you want from a box in Isaac's house.
     Carry one or two of these before going into the forest.

   b)Peculiar Cheese
     クセのあるチーズ  "Kusenoaruchiizu"
     (A round chunk of cheese with a piece taken out)

     Use: recovers 60 HP for Flint and Duster; only 20 HP for Boney
     Location: the eastern part of town

     You can get the Cheese as soon as you exit the Inn. The gift box is across
     the bridge and past the ridge.

   c)Thunder Bomb
     イカヅチだま  "Ikazuchidama"
     (A small bomb with a lightning mark on it)

     Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
          occasionally paralyzes enemies
     Obtained: behind Wes's house, in the eastern part of town

     Wes's house is on an elevated area next to the river in the eastern part
     of town. Check behind the left side of the house to find a Thunder Bomb.
     The gift box refills every time you enter the Crossroad (the area north of 
     the town square), so come back if you want any more.

   d)Nut Bread
     このみパン  "Konomipan"
     (Round piece of bread with an X on top)

     Use: recovers 30 HP
     Location: -the western part of town, next to the tent
               -Terry Forest, in a cave up on the cliffs
               -Mischievous Moles

     Nut Bread is best used for recovering HP after battles when you're far
     from a place to rest.

   e)Edible Mushroom
     たべられるきのこ  "Taberarerukinoko"
     (A mushroom)

     Use: recovers 20 HP
     Location: on the beach at the western-most part of town

     The Edible Mushroom is best used for recovering HP after battles.

   f)Nut
     ナッツ  "Nattsu"
     (A small, oblong nut)

     Use: recovers 5 HP; can also be turned into Nut Cookies or Nut Bread
     Location: on the ground of the "Crossroads" or in the forest

     A little bit later in the chapter, you will be able to give a few Nuts to
     a baker in town and have her turn them into Nut Cookies or Nut Bread. The
     baker's house is on the western edge of the main town square, and she can
     take 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.

   g)Baked Yam
     やきいも  "Yakiimo"
     (A brown yam with yellow innards)

     Use: recovers 40 HP
     Obtained: the Baked Yammonster often drops this item

   h)Beef Jerky
     ほしにく  "Hoshiniku"
     (A light brown piece of meat)

     Use: recovers 60 HP
     Location: -in Terry forest
               -in a cave on the cliffs
               -on the riverbank in the forest

     Always make room for Beef Jerky in your inventory. It is the best food
     item you can get at this point in the game. Don't get too stingy with it,
     though, since you'll be able to find a good number of these later on. Eat
     Beef Jerky when you need to recover in the middle of battle.

   i)Mini-Mini Charm
     ミニミニおまもり  "Miniminiomamori"
     (A small red charm)

     Use: armor; can be equipped on "body;" increases Defense by 2
     Obtained: gift box in Terry Forest

     The Mini-Mini Charm can be found in the area right before the fallen trees
     and the cliffs. Obtain it and equip it on Flint.

   j)Scrap of Cloth (Key Item)
     ふくのきれはし  "Fukunokirehashi"
     (A red piece of clothing)

     Use: required to proceed in the game
     Obtained: Terry Forest, on the cliffs

   k)Pig Mark Notebook (Key Item)
     ブタじるしノート  "Butajirushinooto"
     (A white, square notebook with icon of a pig snout)

     Use: read some sloppily written text by the Pig Men
     Obtained: on the ground, after defeating the Reconstructed Caribou


 ENEMIES

   a)Baked Yammonster
     やきいモンスター  "Yakimonsta"
     (A potato with a scary face)
     Type: Organic
     Vulnerable: Fire, crying

     HP: 154

     Attacks

      -Standard attack
       Damage: 10~15 HP

      -Charge forward
       Damage: 25~40 HP

      -Make a scary face
       Effect: decreases Offense by about 20%

      -Let out a burst of steam
       Effect: none

     Strategy

       You should be able to defeat the Baked Yammonster in two rounds with
       combos and three rounds without. This enemy is always stationary and
       takes about a second to emerge from the ground, so it should be easy to
       approach from behind if you know where they are. The Baked Yammonster
       often drops a Baked Yam (recovers 40 HP).

       -Flint: standard attack

       -Boney: standard attack


   b)Mighty Bitey Snake
     かむときはかむヘビ  "Kamutokiwakamuhebi"
     Type: Organic
     Vulnerable: Freeze, crying

     HP: 74

     Attacks

      -Biting Attack
       Damage: 10~18 HP

      -Bite with its poisonous fangs
       Damage: 8~10 HP
       Status Effect: poisons target

      -Coil attack
       Effect: solidify a target for two or three rounds

     Strategy

       You should be able to defeat the Snake in one round with combos or two
       rounds without. If you are poisoned, use an Antidote after the battle to
       cure yourself. You can obtain as many Antidotes as you want at Isaac's
       house near the hot spring. The Snake wanders around aimlessly outside of
       battle, so try to approach it from behind.

       The Mighty Bitey Snake sometimes drops an Antidote (cures poison).

       -Flint: standard attack

       -Boney: standard attack


   c)Mischievous Mole
     やんちゃなモグラ  "Yanchanamogura"
     Type: Organic
     Vulnerable: Fire, crying

     HP: 103

     Attacks

      -Scratch with its claws
       Damage: 10~20 HP

      -Throw a stone
       Damage: 8~15 HP

      -Tickle
       Effect: reduce Defense by about 20%

      -Fall down
       Effect: none

      -Become homesick
       Effect: none

     Strategy

       You should be able to defeat the Mischievous Mole in one round with or
       without combos. This enemy sometimes drops Nut Bread (recovers 30 HP).

       -Flint: standard attack

       -Duster: standard attack

       -Boney: standard attack


   d)Reconstructed Caribou
     かいぞうカリブー  "Kaizoukaribuu"
     (Half caribou, half machine)
     Type: Mechanical Chimera
     Vulnerable: Thunder, paralysis

     Recommended Level: 10

     Attacks

      -Antler attack
       Damage: 20~30 HP

      -Thrash around
       Damage: 30~65 HP to entire party

      -Let out a burst of steam
       Effect: none

     Strategy

       Have Duster use his special "Wall Staple" technique in the first round
       (select the third icon from the left to use special techniques); you
       should see the Caribou briefly turn blue, and it will be immobilized and
       unable to attack for two or three rounds. Use the technique again when
       the Caribou frees itself. Keep using the Wall Staple until it's
       successful. Unless you get unlucky, the Caribou should only attack once
       or twice during the battle.

       Use standard attacks for offense, and you should be able to win in about
       four to five rounds with combos or seven to eight rounds without. If you
       have the Thunder Bomb ("Ikazuchidama") you can use that to inflict about
       110 HP of damage. Have Boney use any Beef Jerky or Nut Breads in his
       inventory if anyone's HP falls below 60; if you have any Peculiar
       Cheeses, you can use those to recover 60 of Flint or Duster's HP.

       -Flint: standard attack

       -Duster: Wall Staple
                standard attack, while the Caribou is immobilized

       -Boney: standard attack
               Beef Jerky or Nut Bread, if HP falls below 60
               Peculiar Cheese, if Flint or Duster's HP falls below 60
               Thunder Bomb (イカヅチだま  "Ikazuchidama")


 WALKTHROUGH

 a)Preliminaries

   Enter the rightmost room of the Inn to find an Antidote, an item that cures
   poison (it looks like a small blue bottle). You can examine the bed here to
   rest and recover whenever you want to.

   When you exit the Inn, Isaac will approach Flint and ask him if he has seen
   Hinawa and his kids. It doesn't matter whether you answer "yes" or "no." He
   says he saw Hinawa while in the woods and is afraid something happened to
   them:

     "I was in the mountains picking mushrooms when I saw Hinawa. A little
      later, I was resting next to the riverbank when I heard this loud howl
      from far away...it sounded like a Drago's howl. Then I thought...I
      heard...a scream.

      ...Flint. Hinawa is back home, right?"

   Go back to Flint's house. The carrier pigeon sent by Hinawa will be sleeping
   in front of the door. Approach it and Flint will read the letter (in which
   Hinawa says that she and the kids will be back home by the end of the day).

   Isaac and Fel will come to check on Flint and find that Hinawa and the boys
   are not home yet. Worried that the three are stuck in the rain, they go off
   to form a search party.

   When you exit the house, Boney will ask to go with you. If you do not take
   him along, you will not be able to progress later in the game, so say "yes."
   Boney will be your second party member. He has high Speed and decent
   offensive power, though he has low HP and requires a bit more care than
   Flint to keep alive. I recommend you give him some of your food items, as
   his high Speed makes him a good healer in battle, and you'll want Flint
   attacking instead of recovering as much as possible.

   (1C4)
   There are a few gift boxes you can open around town. To the east are a
   Peculiar Cheese and a Thunder Bomb, an item that inflicts about 90 HP of
   Thunder damage to all enemies on screen. The Thunder Bomb is hidden behind
   Wes's house, which is on an elevated area next to the river, and the gift
   box holding it refills every time you enter the Crossroad.

   To the west, you can find Nut Bread next to a tent and an Edible Mushroom
   on the beach.


 b)Search Party

   Go north toward the forest. On the way, you will meet Yonel, who has formed
   different groups and sent them into the forest to search for Hinawa and the
   kids.

   (1C5)
   Before heading into the forest, enter Isaac's house (it's located near the
   hot spring). Check the box sitting on the table to obtain an Antidote, an
   item that cures poison (it looks like a small blue bottle). Carry about one
   or two of these (check the box multiple times). Use it after a battle is
   over if somebody gets poisoned.

   The forest is now filled with stronger enemies. The Baked Yammonsters and
   the Mighty Bitey Snakes lurking in the area can both be defeated in one
   round with combos or two rounds without. Both enemies can be approached from
   behind since the Baked Yammonster is always stationary and takes a couple
   seconds to emerge from the ground, while the Snake just wanders around
   aimlessly. The Baked Yammonster often drops a Baked Yam, which recovers 40
   HP (it has light brown skin with yellow innards).

   Talk to "Lisa," the first blond haired woman you see in the forest, to
   receive an Antidote. To get to your destination, head towards Lighter's
   house but take a detour to the left on the way. This passage was previously
   blocked by a large flame but is now open (it is the path you saw the
   mysterious pig masked soldier run through during the fire).

   In this new area, walk south to find a gift box containing an Antidote; to
   the north are two more gift boxes that hold Beef Jerky, a food item that
   recovers 60 HP, and a Mini-Mini Charm, a piece of armor that can be equipped
   on the "body." Equip the Mini-Mini Charm on Flint, as Boney is already
   equipped with the White Collar. Move north into the next area.

   (1C6)
   Go directly north and talk to Bronson, the man wearing suspenders and
   standing in front of the fallen trees. Since the trees are completely
   blocking the way forward, the group decides to find another path. Isaac,
   Lighter, and Fel will then come to help. Lighter (being the macho guy that
   he is) has recovered from his injuries and begins working on getting the
   trees out of the way.

   (1C7)
   Walk to the west and toward the cliffs. Talk to Yonel, the man wearing the
   hat. He recognizes the scratches and footprints on the cliffs as that of a
   Drago, but wonders what could've driven the normally tame Drago to cause
   such damage.

   (1C8)
   Walk back down south a bit and Boney will spot something; higher up on the
   cliff is a red piece of clothing stuck on a tree. At this point, the old man
   Wes will join the group. Talk to him, and he will realize that Flint wants
   to climb the cliff to examine the cloth. He believes his son could help out
   and tells Boney to go get him from his home. You will then be prompted to
   give Wes's son a name; his default name is "Duster." Wes will let Boney
   smell one of Duster's stinky socks and sends him off.

   After some doing, Boney will get Duster to come to the cliffs. Wes will
   tell him what to do:

     Wes:
     "Duster...
      It's finally time to put the thieving skills you've been practicing since
      you were a child to use. Now, let me see you successfully apply your Wall
      Staple technique!"

     Duster:
     "I've had a lot of practice, but this is the first time I try it for
      real...I hope it goes well..."
   
   Duster will look for a suitable place on the cliff (indicated by a dark,
   vertical band) and will start building a ladder to the top. Climb the ladder
   and talk to him. He tells Flint that he has a slightly bad leg, but he wants
   to go with you.

   Walk toward the torn piece of clothing and examine it. You can also enter
   the cave and obtain a Nut Bread and Beef Jerky. There are a few mole enemies
   in the cave, but you should be able to defeat them with little trouble.


 c)Reconstructed Caribou

   Before moving on, save the game and recover your party members with your
   worst food items. Give Duster and Boney at least one or two Beef Jerkys,
   Peculiar Cheeses, or Nut Breads. If you have trouble getting combos, give
   Boney the Thunder Bomb if you have it.

   Walk north to spot a few masked men doing something suspicious. Before long,
   you will engage the Reconstructed Caribou.

   Have Duster use his special "Wall Staple" technique in the first round; the
   Caribou should briefly turn blue to indicate a successful attack, and the
   Caribou will be immobilized for two or three rounds (select the third icon
   from the left to use special techniques). There is a chance that the
   technique might fail, so use it again if it does. Use the technique whenever
   the Caribou recovers.

   With combos, you should win in four to five rounds. Have Boney use any food
   items in his inventory to recover anyone whose HP falls to 60 or below. If
   you have Peculiar Cheeses, you can use that to recover 60 of Flint or
   Duster's HP.

   If you can't combo, use a Thunder Ball if possible to inflict about 110 HP
   of damage. Duster should still try to immobilize the Caribou with his Wall
   Staple. You can use Flint's Charge Up to increase his Offense, but it'll
   likely shorten the battle by one round at most. You should be able to win in
   about seven to eight rounds.

   After the battle, you can pick up the notes the masked men left behind and
   read what it says:

     "None of the animals in this area will do.
      We have to make them cooler.
      The themes are:
       -stronger!
       -badder!
       -and more violent!
      Take this and that and put them together to make something completely
      new. If we were to name it, it'll be called the Charming Chimera Plan.
      We'll work hard at reconstruction."

   The Pig Mark Notebook will considered a Key Item and won't take up inventory
   space.

   Move north into the next area, watch the scene, and go back to where the
   fallen trees were. Duster and Boney will be parting with Flint, so transfer
   any items you want from their inventory into Flint's.


 d)The Boys Found

   Yonel will inform you that Lucas and Claus were both found and offers to
   watch over Boney while Flint goes to see them. Go through the passage that
   was previously blocked by the fallen tress to reach the campsite where the
   boys are resting. There is a gift box in the northeast that contains Beef
   Jerky; you might as well take it before doing anything else.

   Talk to the people surrounding the kids, and they will move out of the way.

   When you regain control of Flint, talk to both of the kids. They are still
   in a state of shock from the ordeal and mention something about their
   mother. Try to move further north and Bronson will come running to the
   campsite with some important news. Talk to him, and he will tell you what he
   found.

     Bronson:
     "Flint...
      How can I say this...
      Anyway, calm down and listen to me.
      I have good news and bad news. Which do you want to hear...
      No, wait...
      Let me tell you the good news first.

      I found a really large Drago Fang.
      It'll make a great weapon.
      I thought you should use it.

      ...

      The bad news is...
      ...
      The bad news is...

      ...

      ...where I found the Drago Fang.
      It was...
      In your...

      It was stabbed in your wife's heart..."

     [Flint falls to the ground]

     "Flint...
      Get a hold of yourself...
      I'm sure Claus and Lucas are safe because Hinawa saved them with her
      life."

_______________________________________________________________________________
_______________________________________________________________________________


3.To Alec's House

  Recommended Level: 10 -> 11

  Equipment:

    Flint: (weapon) Lighter's Lumber
           (body)   Flea Charm
           (head)   Manly Bandana
           (other)  Aries Bracelet


                                    Outline

                                Check the desk
                                       |
                                       |
                          Check the prison door twice
                                       |
                                       |
                   Eat the apple and examine the door again
                                       |
                                       |
                  Go to the graveyard and talk to Alec (1C9)
                                       |
                                       |
                   Obtain the Drago Fang from Bronson (1C10)
                                       |
                                       |
                        Go north through the forest and
                            to Alec's house (1C11)


 GIFT BOXES/ITEMS

  a)Nut Cookie
    このみクッキー  "Konomikukkii"
    (A small cookie)

    Use: recovers 15 HP
    Obtained: trade 1 Nut with Caroline at her home in the town square

    Use Nut Cookies to recover after battles. The HP recovery is too small to
    be useful during a fight.

  b)Nut Bread
    このみパン  "Konomipan"
    (Round piece of bread with an X on top)

    Use: recovers 30 HP
    Location: -Caroline's Bakery in the town square
              -trade 3 Nuts with Caroline
              -Greedy Mice
              -up on the mountains in Drago territory

    Use Nut Bread to recover HP after battles. The HP recovery is too small to
    be useful during a fight.

  c)Flea Charm
    ノミのおまもり  "Nominoomamori"
    (A small pentagonal charm)

    Use: armor; equip on "body;" increases Defense by 5
    Obtained: Thomas's Bazaar

    Check Thomas’s Bazaar for the Flea Charm before heading into the mountains.
    Discard the Mini-Mini Charm if it was equipped before.

  d)Running Bomb
    はしりだま  "Hashiridama"
    (A blue ball with black lines coming of it)

    Use: inflicts about 100 HP of explosive damage to all enemies on screen
    Obtained: -Thomas's Bazaar
              -gift box inside the dark cave

    Get the Running Bomb from Thomas's Bazaar before heading into the
    mountains. Use it when you are in a dangerous situation or against bosses.

  e)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A small bomb with a lightning mark on it)

    Use: inflicts about 90 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Obtained: -talk to Wes
              -check behind Wes's house

    Go to Wes's home on the eastern edge of town and talk to him to receive a
    Thunder Bomb. Use it when you are in a dangerous situation or against
    bosses vulnerable to Thunder. You can find another Thunder Bomb by checking
    behind Wes's house on the left side; the Bomb should be there even if you
    grabbed it earlier during the night, as the gift box refills every time
    you enter the Crossroad.

  f)Manly Bandana
    おとこぎのバンダナ  "Otokoginobandana"
    (A gray and white striped bandana)

    Use: armor; equip on "head;" increases Offense by 2 and Defense by 1
    Obtained: talk to Lighter after talking to Alec

    You can find Lighter on the western coast of Tatsumairi. He is on the end
    of a thin peninsula.

    The Manly Bandana is not as good as the Ordinary Hat in increasing Defense,
    but the trade-off is worth the higher Offense.

  g)Drago Fang
    ドラゴのキバ  "Doragonokiba"
    (A white fang attached to a hilt)

    Use: use when fighting a Drago
    Obtained: talk to Bronson

    You will have to obtain the Drago Fang before entering the forest. You can
    obtain it by either going to Bronson's house next to Thomas's Bazaar or by
    attempting to enter the forest without it. The Drago Fang is the only thing
    that can break a Drago's hard outer skin. "Use" it when you get into a
    fight with a Drago to make the Drago susceptible to damage.

  h)Peculiar Cheese
    クセのあるチーズ  "Kusenoaruchiizu"
    (Round cheese with a piece taken out)

    Use: recovers 60 HP for Flint
    Obtained: -Greedy Mice

    Use the Peculiar Cheese to recover HP during fights.

  i)Baked Yam
    やきいも  "Yakiimo"
    (A brown yam with yellow innards)

    Use: recovers 40 HP
    Obtained: the Baked Yammonster often drops this item

  j)Antidote
    どくけし  "Dokukeshi"
    (A small blue bottle)

    Use: cures poison (icon is a skull)
    Location: -Isaac's house near the hot spring
              -Mighty Bitey Snake

    Carry at least one Antidote before going into the forest.

  k)Aquarius Bracelet
    みずがめのうでわ  "Mizugamenoudewa"
    (A blue ring)

    Use: armor; equip as "other;" increases Defense by 5
    Location: area south of Alec's house

    Find the Aquarius Bracelet on your way to Alec's house and equip it on
    Flint. Discard the Aries Bracelet if it was previously equipped.

  l)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: -at the riverbank in the forest
              -Crag Lizards
              -Agitated Boars

    Eat Beef Jerky to recover Flint's HP during fights.


 ENEMIES

  a)Praying Mantis
    カマキリ  "Kamakiri"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 34

    Attacks

     -Swing its claws
      Damage: 1~2 HP

     -Raise its claws
      Effect: none

    Strategy

      The Praying Mantis should be no sweat. Defeat it last if it appears in a
      group. The Praying Mantis sometimes drops a Nut (recovers 5 HP; can be
      turned into a Cookie or Bread) when defeated.

      -Flint: standard attack


  b)Greedy Mouse
    よくばりマウス  "Yokubarimousu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 86

    Attacks

     -Biting attack
      Damage: 5~10 HP

     -Eat
      Effect: the Greedy Mouse recovers about 10 HP

     -Hide his food behind him
      Effect: none

    Strategy

      You should be able to defeat the Greedy Mouse in one round with a roughly
      12-hit combo or two to three rounds without combos. Defeat it before any
      Praying Mantises.

      The Greedy Mouse sometimes drops a Peculiar Cheese (recovers 60 HP for
      Flint) or Nut Bread (recovers 30 HP) when defeated.

      -Flint: standard attack


  c)Baked Yammonster
    やきいモンスター  "Yakimonsta"
    (A potato with a scary face)
    Type: Organic
    Vulnerable: Fire, crying

    HP: 154

    Attacks

     -Standard attack
      Damage: 6~8 HP

     -Charge forward
      Damage: 10~20 HP

     -Make a scary face
      Effect: decreases Offense by about 20%

     -Let out a burst of steam
      Effect: none

    Strategy

      You should be able to defeat the Baked Yammonster in two rounds with
      combos and three rounds without. This enemy is always stationary and
      takes about a second to emerge from the ground, so it should be easy to
      approach from behind if you know where they are. The Baked Yammonster
      often drops a Baked Yam (recovers 40 HP).

      -Flint: standard attack


  d)Mighty Bitey Snake
    かむときはかむヘビ  "Kamutokiwakamuhebi"
    Type: Organic
    Vulnerable: Freeze, crying

    HP: 74

    Attacks

     -Biting Attack
      Damage: 7~9 HP

     -Bite with its poisonous fangs
      Damage: 5~6 HP
      Effect: poisons target

     -Coil attack
      Effect: solidify a target

    Strategy

      You should be able to defeat the Snake in one round with a 3 to 5-hit
      combo or two rounds without. Defeat it last if it appears in a group; if
      you don't have any Antidotes, defeat it first.

      If you are poisoned, use an Antidote after the battle to cure yourself.
      You can obtain as many Antidotes as you want at Isaac's house near the
      hot spring. The Snake wanders around aimlessly outside of battle, so try
      to approach it from behind.

      The Mighty Bitey Snake sometimes drops an Antidote (cures poison).

      -Flint: standard attack


  e)Flying Mouse
    トビマウス  "Tobimausu"
    (A mouse with wings)
    Type: Organic Chimera
    Vulnerable: Fire, sleep

    HP: 110

    Attacks

     -Biting attack
      Damage: 7~9 HP

     -Continuous attack
      Damage: 3~4 HP
      Comments: The Flying Mouse will attack twice when it uses this attack.
                The above damage values are for one attack only.

     -Stand its hair on end
      Effect: none

    Strategy

      You should be able to defeat the Flying Mouse in two to three rounds with
      combos or about four to five rounds without.

      To execute combos, you will have to time your button presses not with
      the main beats of the music but between each beat.

      This enemy sometimes drops a Peculiar Cheese when defeated. The amount of
      HP the Cheese recovers depends on the person. Flint will recover 60 HP
      when he eats the Cheese.

      -Flint: standard attack


  f)Beanling
    マメチコ  "Mamechiko"
    (Bean with face, arms, and legs; has a leaf on its head)

    HP: 138

    Attacks

      -PK Fire[alpha]
       Damage: 25~40 HP
       Status Effect: may cause burns (4% of max HP of damage per turn)

      -Hop up and down
       Effect: none

      -Run away
       Effect: end the battle
       Comments: The Beanling will disappear completely when it runs away.

    Strategy

      The Beanling is a rare enemy that appears in the first burnt part of the
      forest just before Lighter's collapsed house; check the northern section
      of the area. As far as I know, the Beanling doesn't appear in any other
      part of the forest.

      The Beanling looks like a very small, hopping bean outside of battle. It
      moves as fast as Flint can dash and always tries to run away.

      Before trying to catch it, make sure Flint has at least 100 HP or so. The
      Beanling likes to use PK Fire, and the more time you spend recovering in
      battle, the more likely the Beanling will run away and disappear.

      When the Beanling runs into an obstacle and can no longer move away from
      Flint, it will burrow into the ground. It will reemerge a few seconds
      later at a nearby spot. This is the only time you can catch the Beanling,
      as it takes a couple seconds to come out of the ground. In other words,
      to catch the Beanling, simply chase it into an obstacle, make it burrow
      underground, and keep running around the nearby area to try to catch the
      Beanling as it comes out of the ground.

      You should be able to defeat the Beanling in two to three rounds with
      combos or about four to five rounds without. Flint will earn 538 exp.
      points for catching and defeating the little guy.

      -Flint: standard attack


  g)Soot Dumpling
    ススダンゴ  "Susudango"
    (A round, gray enemy with a smiling face)
    Type: Mysterious Creature
    Vulnerable: crying

    HP: 36

    Attacks

     -Standard attack
      Damage: 1 HP

     -Scatter some soot
      Effect: makes a party member uncontrollably cry

     -Fly away on the wind
      Effect: ends the battle
      Comments: The Soot Dumpling will likely fly away by the third round. It
                is essential that you attack with decent combos to defeat this
                enemy before it disappears.

    Strategy

      The Soot Dumpling occasionally appears in front of Lighter's collapsed
      house. It will disappear if you try to run towards it, so walk if you
      want to engage. Since it simply rolls back and forth, you can easily
      approach it from behind.

      The Soot Dumpling has very low Offense but incredibly high Defense. As
      such, you will only inflict 1 (maybe 2) HP of damage per hit to each
      other. If you want to defeat this enemy before it flies away, you will
      have to attack with good combos and inflict 36 HP of damage; a SMAAAASH!!
      hit will only inflict about 1 HP of damage as well, so don't bother
      trying to use Power Smash.

      You will get a whopping 1000 exp. points for successfully defeating the
      Soot Dumpling. With enough skill and patience, this makes a great enemy
      to level up with.

      -Flint: standard attack (with high combos)


  h)Walking Bushie
    あるくしげみちゃん  "Arukushigemichan"
    (A green bush with eyes and legs)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 108

    Attacks

     -Lifeup[alpha]
      Effect: recovers about 60 HP for Flint
      Comments: The Walking Bushie seems to use Lifeup[alpha] until Flint's HP
                is maxed out.

     -Become affectionate
      Effect: solidifies a party member for two or three rounds

     -Blow some wind
      Effect: makes Flint feel refreshed (i.e. none)

     -Say goodbye and walk away
      Effect: ends the battle

    Strategy

      This is the nicest enemy you'll find in the game. The Walking Bushie will
      recover Flint's HP for free and never attack. It can be found below the
      cliffs and by the riverbank in the forest. You will only get 8 exp.
      points for defeating it. You don't deserve to be rewarded for being a
      jerk, after all.

      -Flint: defend
              run away
              standard attack


  i)Spud Bug
    こいもむし  "Koimomushi"
    (Resembles a caterpillar)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 80

    Attacks

     -Standard attack
      Damage: 4 HP

     -Call for help
      Effect: another Spud Bug may join the battle

    Strategy

      You should be able to defeat the Spud Bug in one turn with a 2 or 3 hit
      combo. Use Flint's Swing if you are facing three or more Spud Bugs or if
      you can't combo.

      -Flint: standard attack
              Swing, if facing three or more


  j)Agitated Boar
    コーフンイノシシ  "Koufuninoshishi"
    Type: Organic
    Vulnerable: Fire, crying

    HP: 134

    Attacks

     -Charge forward
      Damage: 25~30 HP

     -Kick the ground
      Effect: none

    Strategy

      You should be able to defeat the Agitated Boar in two to three rounds
      with combos or four to five rounds without. This enemy can inflict pretty
      high damage, so recover with the Walking Bushies before engaging.

      The Agitated Boar can only move in a straight line outside of battle when
      it charges. The easiest way I've found to approach this enemy from behind
      is to lure the Boar into charging towards an obstacle, such as a cliff or
      a tree, and run around the Boar just as it's about to hit Flint.

      The Agitated Boar sometimes drops Beef Jerky (recovers 60 HP) when
      defeated; you should definitely make room for it in your inventory.

      -Flint: standard attack


  k)Mischievous Mole
    やんちゃなモグラ  "Yanchanamogura"
    Type: Organic
    Vulnerable: Fire, crying

    HP: 103

    Attacks

     -Scratch with its claws
      Damage: 7~8 HP

     -Throw a stone
      Damage: 5~6 HP

     -Tickle
      Effect: reduce Defense by about 20%

     -Fall down
      Effect: none

     -Become homesick
      Effect: none

    Strategy

      You should be able to defeat the Mischievous Mole in one round with an 8
      to 10-hit combo or two to three rounds without combos. This enemy
      sometimes drops Nut Bread (recovers 30 HP).

      -Flint: standard attack


  l)Crag Lizard
    いわトカゲ  "Iwatokage"
    (A creature made entirely out of rock)
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 124

    Attacks

     -Biting attack
      Damage: 7~15 HP

     -Come upon you
      Damage: 14~25 HP

     -Edge closer
      Effect: none

    Strategy

      The Crag Lizard has pretty high Defense, and you'll need to attack with
      good combos to inflict decent damage. Getting combos shouldn't be too
      difficult, since the rhythm of the battle music is simple.

      You should be able to win in about three to four rounds with combos. If
      you can't combo and are at a low level (lvl. 10~11), avoid fighting this
      enemy altogether.

      You can also try using Flint's Power Smash ability, as one hit from this
      move can defeat the Crag Lizard. You have about a 83% chance of getting
      at least one hit from Power Smash within five rounds.

      This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack
              Power Smash, if unable to combo
              Beef Jerky, as needed



 WALKTHROUGH

 a)A Brief Period of Mourning

   Flint will wake up in the town jail with Bronson watching over him.

     "We've never put anyone in Tatsumairi's jail before. You're our
      commemorative first prisoner."

   He informs Flint that Ollie and Abbot have both recovered from Flint's
   beating. He offers his condolences and tells Flint to get some rest.

   Go up to the desk and examine it ("It looks like it hasn't been used in a
   while"). Next check the prison door twice. Claus will then come in and give
   Flint an apple.

     "Dad, I'm going to leave this apple here, okay.
      The core is hard and it might be tough to eat but...
      The core is...
      The core is hard and it might be tough to eat, but you have to eat it,
      okay!

      I'm going to get stronger.
      ...so strong that I can easily beat a Drago!

      Dad...
      I..."

   Examine the apple and answer "yes" when prompted. Flint will bite into the
   apple and find a file inside. Examine the door and answer "yes" to break the
   lock with the file.

   Duster will be waiting for Flint outside the jail. He offers his sympathies
   and tells Flint that Lucas has been at Hinawa's grave all day, crying his
   little heart out.

   Go into the town square and you will find Mapson next to where you enter.
   Talk to him and he will circle the location of the graveyard on your map.

   The baker's house is also right next to where Mapson is standing. Go inside
   and talk to the woman standing by the counter for a Nut Bread. After this,
   you can give her 1 Nut to make a Nut Cookie or 3 Nuts to make Nut Bread.

   (1C9)
   Go north into the Crossroad and go north again into the graveyard. Hinawa's
   grave is to the northeast. You will find much of the townsfolk paying their
   respects. The grave is decorated with sunflowers, Hinawa's favorite
   kind.

   Alec has come all the way to town to mourn. Talk to him, and he will ask
   Flint if Claus didn't come with him; Claus left saying he wanted to go meet
   Flint but apparently hasn't come back after that. Alec asks Lucas if he
   knows where Claus went. Lucas denies knowing anything but lets slip that
   Claus ran off into the mountains with Flint's knife to go and kill the Drago
   that attacked their mother. Alec scolds Lucas for letting Claus go, and
   Lucas runs off.

   Alec believes the Drago that killed Hinawa is no ordinary Drago and knows
   that Claus has no chance against such a beast. He tells Flint to get himself
   properly equipped and come to Alec's house in the mountains.


 b)Preparations

   Go back to the town square and enter Thomas's Bazaar (it's right next to the
   Inn). Thomas should have three items available on the counter; all of them
   are free, and you can take whatever you want by simply examining an item. He
   should hopefully have the Flea Charm in stock (it's pentagonal in shape and
   has a white center). Equip it on Flint's "body" and discard the Mini-Mini
   Charm if he had it.

   NOTE 1: The items Thomas has in stock seem to change after storyline events,
           such as cut-scenes, boss fights, and required NPC interactions. Time
           doesn't seem to be a factor--I've tried waiting up to 20 minutes
           while messing around in town and in the forest without Thomas
           changing his merchandise; on the other hand, triggering a scripted
           event that took less time did the trick.

   NOTE 2: Thomas occasionally has the Better Stick ("Mashi na Bou"), the best
           weapon for Flint in this chapter (increases Offense by 20). I don't
           know what the probability of its appearance is, but it's
           probably pretty low.

   (1C10)
   Next, enter the house on the left of Thomas's Bazaar. This is Bronson's
   house, and he will give you the Drago Fang he found in Hinawa's chest
   (alternatively, you can try going into the forest without the Drago Fang and
   Bronson will meet Flint on the way). The Drago Fang is a required item
   needed to break a Drago's hard skin. If Flint's inventory is full, discard
   any weak food items you may have.

   You can find Lighter on the western coast of Tatsumairi. Go to the end of
   the thin peninsula and talk to him there to obtain the Manly Bandana. Equip
   this on Flint's "head" to increase Offense by 2 and Defense by 1. Discard
   the Ordinary Hat.

   You may also want to go to Wes's house on the eastern edge of town (his
   house is across the bridge and up the ridge). Check behind his house on the
   left to find a Thunder Bomb, an item that inflicts about 100 HP of Thunder
   damage to all enemies on screen; the Bomb should be there even if you
   obtained it earlier in the night, as the gift box holding it refills every
   time you enter the Crossroad. You can get a second Thunder Bomb by going
   inside the house and talking to Wes.

   The Mighty Bitey Snake still lurks in the forest, so you should also carry
   one or two Antidotes with you. You can grab as many as you want from inside
   Isaac's house near the hot spring.


 c)To Alec's House

   (1C11)
   Your destination is Alec's house, located way up north on the mountains. If
   you don't know where it is, you can talk to Mapson in the town square and he
   will circle its location on your map.

   There are a few new enemies in the forest, most of which should pose no
   problems for you. Use Flint's Swing attack if you cannot combo and end up
   facing a group of enemies. Recover HP outside of battle using weak food
   items such as Nut Cookies, Edible Mushrooms, and Nut Bread; save Beef Jerkys
   and Peculiar Cheeses for recovery during fights.

   Another way to recover is by engaging the Walking Bushies found in the area
   below the cliffs and by the riverbank. Press the A button to enter into
   battle with this "enemy." It will use Lifeup[alpha] on Flint until his HP is
   maxed out.

     | EXTRA: THE BEANLING AND SOOT BALL
     | The Beanling and Soot Ball are two rare enemies that reward 538 exp.
     | points and 1000 exp. points respectively when defeated. They both appear
     | rarely, and the Beanling can be hard to catch since it moves as fast as
     | Flint can dash and always runs away. The Beanling also likes to use PK
     | Fire, so make sure Flint's HP is at around 100 before trying to catch
     | it.
     |
     | The Beanling appears in the first burnt part of the forest just before
     | Lighter's collapsed house; check the northern part of the area. To catch
     | it, chase it into an obstacle and make it burrow into the ground. Keep
     | running around the area until the Beanling reemerges from a nearby spot
     | in a few seconds. The Beanling will take a couple seconds to come out of
     | the ground; that is the only time you can catch it.
     |
     | The Soot Ball occasionally appears in front of Lighter's House. It
     | simply rolls back and forth and can be easily approached from behind.
     | Only walk towards it, however, as it will disappear if you run. The Soot
     | Ball has very low Offense, but you will likely only inflict 1 to 2 HP of
     | damage to it per hit. You must inflict 36 HP worth of damage with combos
     | to defeat it; even a SMAAAASH!! hit will only inflict 1~2 HP of damage.

   To get to Alec's house you will have to go to the riverbank in the forest
   again and move further north from there. There are no new gift boxes on the
   way to the riverbank.

   When you reach the riverbank, you will start seeing Agitated Boars and Crag
   Lizards. The Agitated Boars can only move in a straight line when they
   charge; to approach them from behind, lure the Boar into charging towards an
   obstacle, such as a tree or cliff, and run around them just before they get
   to Flint. The Agitated Boar can be beaten in two to three rounds with combos
   or four to five rounds without.

   The Crag Lizards have decent Defense and should be attacked with combos. If
   you can't combo and are at a low level (lvl. 10~11), avoid the Crag Lizard
   altogether. Alternatively, you can try using Flint's Power Smash, as one
   successful hit can instantly defeat the Crag Lizard. Recover with a Peculiar
   Cheese or Beef Jerky during a fight if needed.

   North of the riverbank is a gift box containing an Aquarius Bracelet. Equip
   it on Flint and discard the Aries Bracelet if it was previously equipped.

   Once you cross the bridge, head toward the right exit; you will not be able
   to pass through the left exit for awhile. As the sign says:

     "Ausakeki Mountain Pass.
      I know how you feel, but stay away."

   Plus, there are a trail of ants walking across the path, and you don't want
   to step on them.

_______________________________________________________________________________
_______________________________________________________________________________


4.Up the Mountain

  Recommended Level: 11 -> 12

  Equipment:

    Flint: (weapon) Lighter's Lumber
           (body)   Flea Charm
           (head)   Manly Bandana
           (other)  Aquarius Bracelet


                                    Outline

                                 Talk to Alec
                                       |
                                       |
                     Go back south to the riverbank in the
                          forest and cross the river
                                       |
                                       |
                         Enter the Magypsy's house and
                              talk to Ionia (1C12)
                                       |
                                       |
                       Pass through the dark cave (1C13)
                                       |
                                       |
                     Go north into Drago territory (1C14)
                                       |
                                       |
                            Defeat the Mecha-Drago


 GIFT BOXES/ITEMS

  a)Fresh Milk
    しぼりたてミルク  "Shiboritatemiruku"
    (A white bottle)

    Use: recovers 80 HP; turns into Yogurt after roughly 10 to 15 min.
    Obtained: talk to the cow by the Magypsies' house

    The Fresh Milk will turn into Rotten Milk (recovers 10 HP) in about a
    minute, but will turn into Yogurt (recovers 80 HP) after about 10 or 15
    minutes.

  b)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: -inside the dark cave
              -inside the cave where the Pig Men were resting
              -on the riverbank up on the mountains (x2)
              -up in the mountains in Drago territory
              -Balding Eagles

    Eat Beef Jerky to recover Flint's HP during and after battle as needed.

  c)Sprinting Bomb
    ばしりだま  "Bashiridama"
    (A red ball with a white top and black lines coming out of it)

    Use: inflicts about 150 HP of explosive damage to all enemies on screen
    Location: on the riverbank up on the mountains

    The Sprinting Bomb can come in handy during this chapter's final boss.

  d)Fresh Lumber
    あたらしいカクザイ  "Atarashiikakuzai"
    (A thick piece of lumber)

    Use: weapon for Flint; increases Offense by 16 and decreases Speed by 4
    Location: on the west side of the riverbank up on the mountains

    Find the Fresh Lumber and equip it on Flint. This weapon will slightly
    decrease Flint's Speed, but the increase in Offense is worth the trade-off.
    Throw away any previous weapon that was equipped.

  e)Running Bomb
    はしりだま  "Hashiridama"
    (A small ball with some black lines coming out of it)

    Use: inflicts about 100 HP of damage to all enemies on screen
    Obtained: Titany

    Use this item in boss battles or against a group of enemies.

  f)Child's Shoe (Key Item)
    こどものくつ  "Kodomonokutsu"

    Use: clue to Claus's whereabouts
    Obtained: past the riverbank up in the mountains

  g)Nut Bread
    このみパン  "Konomipan"
    (Round piece of bread with an X on top)

    Use: recovers 30 HP
    Obtained: -up in the mountains in Drago territory
              -the Tree sometimes drops this item when defeated

    Use this item to recover HP after battles.


 ENEMIES

  a)Mr. Batty
    こうもりさん  "Koumorisan"
    (A bat)

    Mr. Batties can be found in the dark cave north of the Magypsies' house.
    Use Flint's Swing when facing a group.


  b)Crag Lizard
    いわトカゲ  "Iwatokage"
    (A creature made entirely out of rock)
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 124

    Attacks

     -Biting attack
      Damage: 7~15 HP

     -Come upon you
      Damage: 14~25 HP

     -Edge closer
      Effect: none

    Strategy

      The Crag Lizard has pretty high Defense, and you'll need to attack with
      good combos to inflict decent damage. Getting combos shouldn't be too
      difficult, since the rhythm of the battle music is simple.

      You should be able to win in about three to four rounds with combos. If
      you can't combo and are at a low level (lvl. 10~11), avoid fighting this
      enemy altogether.

      You can also try using Flint's Power Smash ability, as one hit from this
      move can defeat the Crag Lizard.

      This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack
              Power Smash, if unable to combo
              Beef Jerky, as needed


  c)Mischievous Mole
    やんちゃなモグラ  "Yanchanamogura"
 
    Mischievous Moles are found in the dark cave. You should be able to win in
    one to two rounds with combos or two to three rounds without.


  d)Titany
    タイタニー  "Taitanii"
    (Looks somewhat like a lobster)
    Type: Bug
    Vulnerable: Freeze, paralysis

    HP: 119

    Attacks

      -Swing its claws around
       Damage: 10~15 HP

      -Hypnosis[alpha]
       Effect: put a party member to sleep
       Comments: Alec can smack Flint and wake him up if he falls asleep.

      -Raise its claws
       Effect: none

    Strategy

      You should be able to defeat the Titany in about two or three rounds with
      combos. To combo against this enemy, time your button presses not with
      each beat of the song but between each beat.

      Without combos, it may take you as long as five to six rounds if you're
      around level 12; try using Power Smash instead.

      This enemy sometimes drops a Running Bomb (inflicts about 100 HP of
      damage to all enemies on screen) when defeated.

      -Flint: standard attack
              Power Smash, if at a low level and unable to combo


  e)Balding Eagle
    ハゲターカー  "Hagetaakaa"
    (A vulture)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 80

    Attacks

     -Scratched with its talons
      Damage: 15~25 HP

     -Peck with its beak
      Damage: 10~15 HP

     -Perch on top a tree and rest its wings
      Effect: recovers about 40 HP

     -Has a big smile on its face
      Effect: none

    Strategy

      You should be able to defeat the Balding Eagle with a 4 to 7-hit combo or
      in two rounds without combos.

      This enemy sometimes drops Beef Jerky (recovers 60 HP) when defeated.

      -Flint: standard attack


  f)Tree
    き  "Ki"
    (A tree)
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 160

    Attacks

     -Standard attack
      Damage: 6~10 HP

     -Vacuum attack
      Effect: reduces Flint's Offense and Defense by about 20%

     -Call for help
      Effect: a Balding Eagle may join the battle

     -Plants its roots into the ground
      Effect: none

     -Burst into flames (death action)
      Damage: 150~200 HP
      Comments: If you defeat this enemy last and end the battle quickly,
                Flint should only suffer about 15 HP of damage from this
                attack.

    Strategy

      You should be able to defeat the Tree in two to three rounds with combos
      or three to four rounds without. If a Balding Eagle joins the battle,
      defeat the Eagle first before attacking the Tree.

      This enemy sometimes drops a Nut Bread (recovers 30 HP). Use the Nut
      Bread to recover lost HP after the battle.

      -Flint: standard attack


  g)Mecha-Drago
    メカドラゴ  "Mekadorago"
    Type: Mechanical Chimera
    Vulnerable: Thunder

    Recommended Level: 12

    HP: ~720

    Attacks

     -Biting attack
      Damage: 10~15 HP

     -Stomp with its huge foot
      Damage: 20~25 HP

     -Breathe fire
      Damage: 35~45 HP
      Status Effect: may cause burns (4% of max HP of damage per turn)

     -Let out a roar
      Effect: decreases Offense by about 20%
      Comments: If the Mecha-Drago decreases Flint's Offense to less than 80%
                of his base, use Charge Up twice to buff his Offense. If
                Flint's Offense is decreased near the end of the fight,
                however, use up any Bombs in your inventory before using Charge
                Up.

     -Final blow
      Effect: inflicts about 280 HP of damage to Flint
      Comments: The Mecha-Drago will use this attack when it runs out of HP. If
                you end the battle quickly enough, Flint should only suffer
                about 30 HP of damage. Keep Flint's HP above 35 or so at all
                times in order to survive this attack.

    Strategy

      Use the Drago Fang in the first round to penetrate the Drago's defense.
      The Drago Fang looks like a white fang attached to a hilt (press SELECT
      while in the inventory screen to see what each item looks like).

      Use Flint's Charge Up ability in the second round to increase his Offense
      by about 20%. With a buffed Offense, Flint should be able to inflict over
      110 HP of damage with a 16-hit combo. If the Mecha-Drago decreases
      Flint's Offense, use Charge Up again; if that happens near the end of the
      fight, however, use up any Bombs you have in your inventory first to
      inflict about 70~120 HP of damage.

      If you can't combo, use up any Bombs in your inventory after using the
      Drago Fang. Thereafter, use Flint's Charge Up (twice if the Mecha-Drago
      decreased Flint's Offense) and use Power Smash. Power Smash has an
      accuracy of roughly 30%, but with a buffed Offense it can inflict 250~300
      HP of damage.

      Keep Flint's HP above 45 or so with food items and you should have no
      problem surviving. This is the last battle of the chapter, so don't worry
      about conserving any equipment for later. End the battle as soon as
      possible to minimize damage inflicted by the Mecha-Drago's final blow.

      -Flint (w/ combos): (first turn) Drago Fang
                          (second round) Charge Up
                          standard attack
                          Bombs, if Offense is decreased near the end of the
                            fight
                          Beef Jerky, Cheese, or Yogurt, when HP falls to 45 or
                            below

      -Flint (w/o combos): (first turn) Drago Fang
                           (second round+) Bombs
                           Charge Up
                           Power Smash                           
                           Beef Jerky, Cheese, or Yogurt, when HP falls to 45
                             or below


 WALKTHROUGH

 a)Magypsies' House

   Enter Alec's house and talk to him.

     "Oh, you're here!
      It's gotten really hard to get through the forest, hasn't it...
      What's with those incredibly hard to describe flying mice with insect-
      like wings on its back. I think I got bitten somewhere by those things.
      It's gotten better but...

      No, no, no!
      Forget about that!
      I've managed to trace Claus's steps!
      According to the frogs, he seems to be around my friend's place. Let's
      get going!"

   Alec will follow Flint back to the forest. He will occasionally attack in
   battle but will spend most rounds doing nothing. He can also slap Flint to
   wake him up if he falls asleep, or restore about 25 HP when Flint runs the
   risk of losing a battle.

   Exit the house and head back towards the riverbank in the forest. On the
   way, Alec will explain a few things.

     "...Flint.
      I bet you were wondering what I meant when I mentioned the frogs earlier.
      The frogs are my friend's helpers. My friend can freely communicate with
      frogs and lizards and whatnot.
      See look, there's a lizard right there! All we have to do is follow the
      direction the lizards point us in."

   If you talk to the red lizard in front of the house, it will spin around and
   point you in the right direction to go. There are several lizards on the way
   south, and they will eventually point you back to the riverbank in the
   forest. Alec continues his explanations:

     "...Flint.
      I bet you want to know what kind of person my friend is. My friend, no,
      my friends have lived in isolation from long ago. They are called
     'Magypsies.'"

     "...Flint.
      You're walking a little slower.
      I bet you're wondering about these 'Magypsies.' The Magypsies have lived
      for a long time protecting something in this world and possess strange
      powers.
      They are neither human nor beast, man nor woman.
      I don't have any idea how old they are either.
      My explanation doesn't really help much, does it?

      Anyway, they're weird.
      All of them are weird.
      Everything about them is weird.
      That's what they're like.

      But they are kind-hearted."

   When you get back to the forest, approach the river and examine the frog
   on the right. A line of frogs will form in the water and allow you to jump
   across.

   In the next area, you will find a cow and a hot spring. If you talk to the
   cow and answer "yes," it will give you some Fresh Milk, a food item that
   recovers 80 HP. After about a minute, the Fresh Milk will turn into Spoiled
   Milk, which recovers only 10 HP. If you wait another 10 or 15 minutes,
   however, the Spoiled Milk will turn into Yogurt and you will be able to
   recover 80 HP with it again. The cow will only let you carry one jar of
   Fresh Milk at a time.

   (1C12)
   There should be a lake in the area with a house standing in the middle of
   it. Walk across the rock path and enter the house.

   There are six Magypsies inside: Phrygia on the bed, Mikusolidia on the left
   of the table, and Doria on the right. Aeolia is sitting on the chair in the
   middle, with Lydia on the left and Ionia on the right. They look like cross
   dressers and talk like stereotypical gay men, but they are not actually
   humans.

   Talk to Ionia; he knows Alec and will introduce everyone. He will also
   mention the seventh Magypsy, Locklear, who is not at the party. Alec will
   ask them about Claus and whether they have seen him. Claus apparently did
   come here, saying he wanted to defeat his mother's killer, and Aeolia taught
   him how to use PSI. Claus then left for the Drago's territory in the
   mountains. Alec gets mad at the Magypsies for not stopping Claus, but there
   is nothing that can be done except to go after him.


 b)The Dark Cave

   (1C13)
   Exit the Magypsy's house and enter the cave to the north. The cave is dark
   inside, but you can see your immediate surroundings. You can see the entire
   screen as well if you look closely; increase the brightness of your display
   if you can. Alec (along with myself) will give you directions to the exit.

   Walk north and then turn left. At the first junction, Alec will tell you to
   go west. If you turn north, you will find a gift box that contains a
   Peculiar Cheese (recovers 60 HP for Flint). It is guarded by three Mr.
   Batties, but you should be able to take them out easily with Flint's Swing
   attack.

   Keep walking west and Alec will tell you to go north at the next junction.
   If you go west, you will run into a Crag Lizard and a dead end.

   When Alec talks to you again, there should be a hole nearby. Fall into the
   hole to go through a shortcut.

   At the bottom of the hole, there is a gift box containing Beef Jerky
   (recovers 60 HP) to the east. It is guarded by a Crag Lizard, which you
   should be able to defeat in three to four rounds if you can attack with
   combos. If you're at a low level and can't combo, avoid fighting it.

   Walk south and then east and you will come across another junction. Go
   south. If you go east, you will walk a long way and eventually return to the
   hole you previously fell through.

   At the next junction, you can find an unguarded gift box containing a
   Running Bomb (inflicts about 100 HP of damage to all enemies) to the right.
   Go west to proceed.

   Alec will soon stop you and you will hear a strange sound.

     "Was that you?
      It was me, it was me, heh heh heh."

   At the next junction, Alec will stop you again. Unfortunately, he forgot
   which way to go and is not sure whether to go north or west. Go west to move
   on. If you go north, you will hit a dead end and there is nothing there.

   After climbing the vine, there is another junction. Go north. To the east is
   a Crag Lizard and a dead end.

   Go north and then west to find a second a vine. Climb it and then go
   northwest to reach another vine.

   At the top, walk west to reach one final vine and the exit.


 c)The Desolate Mountaintop

   (1C14)
   Once you're out of the dark cave, head north into another cave. Climb the
   ladder to reach a gift box containing Beef Jerky and an Amazing Capsule
   (Instant Revitalizing Machine in EarthBound). Examine the machine to recover
   all your HP. Exit the cave to the southeast.

   The Titany and Balding Eagle can be found outside. The Balding Eagle can be
   defeated with a 4 to 7-hit combo or in two rounds without combos. The
   Titany, on the other hand, may take about two to three rounds with combos or
   as much as five to six rounds without combos if you're at a low level.
   Fortunately, the Titany has a pretty low Offense, so it won't cause much
   damage. Remember to time your button presses between each beat of the
   Titany's battle music to combo, just like with the Flying Mouse. If you
   can't combo, try using Flint's Power Smash.

   Walk east and cross the bridge to reach a gift box containing a Sprinting
   Bomb. This item can inflict up to 150 HP of damage to all enemies on screen,
   but I recommend you save it for an upcoming boss battle. If your inventory
   is full, discard any food items.

   Walk north along the cliffs to the west to find another gift box containing
   a Fresh Lumber. Obtain this weapon, equip it on Flint, and discard your
   previous weapon.

   The other two gift boxes in this area contain Beef Jerky. Go north to move
   on.

   Some of the trees in the next area can move and attack Flint. You should be
   able to defeat the Tree in two to three rounds with combos or three to four
   without. Always defeat the Tree last in any battle, as it will burst into
   flames when defeated and inflict about 150~200 HP of damage.

   Flint and Alec will find a baby Drago playing with one of Claus's shoes. You
   can obtain the Child's Shoe, but it is not required. The Shoe will not take
   up inventory space.

   The two gift boxes in this area contain a Nut Bread and Beef Jerky. When you
   reach the second gift box, use the Nut Bread or any food item to recover
   Flint's HP to near max.


 d)Mecha-Drago

   Move north to find Claus's other shoe. Alec will call for Claus but will
   encounter a Mecha-Drago instead.

   When the battle starts, use the Drago Fang in the first round to penetrate
   the Drago's hard skin. The Drago Fang looks like a white fang attached to a
   hilt (push SELECT while in the inventory screen to see what the items look
   like).

   If you can combo, use Flint's Charge Up in the second round (use it twice if
   the Mecha-Drago decreased Flint's Offense). Flint can inflict over 110 HP of
   damage with a 16-hit combo and a buffed Offense. If the Mecha-Drago
   decreases Flint's Offense near the end of the fight, use up any Bombs in
   your inventory before using standard attacks again.

   If you can't combo, use up any Bombs after using the Drago Fang. Use Charge
   Up (twice, if needed) and use Power Smash in every round. Power Smash has a
   roughly 30% chance of hitting but can inflict 250~300 HP of damage with a
   buffed Offense.

   Use Beef Jerky, Peculiar Cheeses, or Yogurt to recover if HP falls to 45 or
   below. At the very least, keep Flint's HP above 35 because the Drago will
   use a final attack at the end of the battle that can inflict about 280 HP of
   damage.

   When the Mecha-Drago finally collapses, Alec will tell Flint to stay his
   hand; there's no need to force the baby Drago to feel the same anguish Lucas
   and Claus have to endure.

   You will see a chapter summary after the scene.

-------------------------------------------------------------------------------

 The people of Tatsumairi Village may never have experienced sadness...
 until today.
 Whether it was sunny or cloudy,
 everyone greeted each other with a warm smile.
 The inhabitants of the forest all got along.
 The strong helped the weak,
 and they lived by sharing whatever was scarce.

 But,
 now it seemed the people of Tatsumairi were experiencing all the sadness
 in the world. Everything was turning bad, and getting worse...

 When? Where?
 What? Why?
 Did everything start to change.
 The animals were being transformed like demented play things and were starting
 to attack people.
 Like in Flint's family, the mutual bond holding some people together were
 being severed.

 Who are the suspicious group of Pig mask wearing men?

 What is that strange flying object wandering the once beautiful sky?

 And where is the still missing Claus...

 The mysteries deepen,
 and the story begins

 ...on a tragic note.

-------------------------------------------------------------------------------

                               End of Chapter 1

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
VIII.Chapter 2: Thief Adventures
*******************************************************************************

1.Break In

  Recommended Level: 9 -> 14

                                    Outline

               Go into the basement and open all the gift boxes
                                       |
                                       |
                  Go to the graveyard and defeat the zombies
                                       |
                                       |
                    Examine the drawbridge to Osohe Castle
                                       |
                                       |
                         Enter the gravedigger's house
                                       |
                                       |
                     Push the empty book case aside and go
                          through the secret passage
                                       |
                                       |
                 Examine the castle wall and climb to the top
                                       |
                                       |
                   Enter the castle and dash into the statue
                                       |
                                       |
                          Obtain a Rotten Eclair and
                            buy a Rope Snake (2C1)
                                       |
                                       |
                   Go to the ghosts' party room and build a
                           ladder to the third floor
                                       |
                                       |
                      Cross the gap using the Rope Snake
                                       |
                                       |
                          Go to the fourth floor and
                              obtain the Pendant
                                       |
                                       |
                              Defeat Mr. Passion
                                       |
                                       |
                         Obtain the Noble Spittoon and
                                  return home


 GIFT BOXES/ITEMS

  a)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A small bomb with a lightning mark on it)

    Use: inflicts about 80~120 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Location: behind Duster's house

    Obtain this item when you exit Duster's house. The gift box that holds this
    item is hidden out of sight behind the house. Use this item in boss fights
    or when in a dangerous situation.

  b)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: -inside the gravedigger's house
              -Ghost Merchant in Osohe Castle
              -1F of Osohe Castle, in the kitchen

    Be sure to obtain this item whenever you can. Food items will be Duster's
    only means of recovery in battle, and this particular item can be very
    helpful in a boss battle in this chapter.

  c)Peculiar Cheese
    クセのあるチーズ  "Kusenoaruchiizu"
    (Round cheese with a piece taken out)

    Use: recovers 60 HP for Duster
    Location: inside the gravedigger's house

  d)Running Bomb
    はしりだま  "Hashiridama"
    (A small ball with some black lines coming out of it)

    Use: inflicts about 100 HP of damage to all enemies on screen
    Location: secret passage under the gravedigger's house

    Use this item in boss battles or when in a dangerous situation.

  e)Nut Bread
    このみパン  "Konomipan"
    (Round piece of bread with an X on top)

    Use: recovers 30 HP
    Location: secret passage under the gravedigger's house

    Use this item to recover Duster's HP outside of battle.

  f)Rotten Eclair
    くさったエクレア  "Kusattaekurea"
    (A brown eclair)

    Use: trade them with the Ghost Merchant to obtain items
    Obtained: -by fighting Stinky Ghosts
              -talk to one of the partying ghosts on the second floor

    There is a Ghost Merchant on the first floor of Osohe Castle that will
    trade you Rotten Eclairs for some items. You can trade 1 Rotten Eclair for
    Fresh Mints or a Rope Snake, and 2 Rotten Eclairs for Beef Jerky. You will
    have to obtain the Rope Snake to move on at a certain point in the game, so
    obtain at least one Rotten Eclair by fighting some Stinky Ghosts. If you
    don't want to fight, you can also talk to one of the partying ghosts on the
    second floor of the castle and it will give you as many as you want for
    free; you will sometimes have to answer "yes" to its question to receive
    one, and sometimes you will have to answer "no."

  g)Rotten Milk
    ふるいミルク  "Furuimiruku"
    (A discolored bottle of milk)

    Use: recovers 10 HP; turns into Yogurt (recovers 80 HP) after a few minutes
    Location: -3F of Osohe Castle
              -1F of Osohe Castle, in the kitchen

    Do not use this item until it turns into Yogurt.

  h)Fresh Mint
    すっきりミント  "Sukkiriminto"
    (Looks like three yellow flowers)

    Use: cures nausea
    Location: -1F of Osohe Castle, next to a sign
              -1F of Osohe Castle, near the Hot Spring
              -Ghost Merchant

    You can obtain this item while making your way to the first floor of Osohe
    Castle or by giving 1 Rotten Eclair to the Ghost Merchant. Use it when
    Duster is feeling nauseous (indicated by a gray cloud).

  i)Rope Snake
    ヒモヘビ  "Himohebi"
    (A red snake)

    Use: can be used to cross over small gaps; needed to progress through the
         game
    Obtained: trade one Rotten Eclair with the Ghost Merchant

    At a few points in the castle, you will come across some small gaps that
    impede your path. You will need to use the Rope Snake in order to cross
    these gaps and move on. This item is regarded as an essential item and will
    not take up inventory space.

  j)Battle Memory
    たたかいのきおく  "Tatakainokioku"
    (A yellow book)

    Use: view all enemies you have encountered and practice fighting them
    Location: 1F of Osohe Castle

    This can be a very useful item, and I recommend you obtain it. With this
    item, you can view all the enemies you have encountered in the game and
    practice fighting them. This is a safe way to practice executing combos
    since enemies will not attack you and you can fight for as long as you
    want. To practice fighting an enemy, go into the inventory screen and
    select the Key Icon. Look for an item that looks like a yellow book and
    push the A button. Select the enemy you want to fight and push the START
    button to go into battle. To stop fighting, select the EXIT icon at the
    top of the screen.

  k)Chick Bandana
    ヒヨコのバンダナ  "Hiyokonobandana"
    (A yellow bandana)

    Use: armor for Duster; equip on "head"
    Location: 2F of Osohe Castle

    Be sure to obtain and equip this item. Note that "chick" here means "baby
    bird," not the other meaning.

  l)Osohe Sketch
    オソヘみとりず  "Osohemitorizu"

    Use: lets you view a map of the castle; press R to view it
    Location: 2F of Osohe Castle, in the kitchen

    This map (as well as all maps in the game) can be found in a gift box tied
    with a blue ribbon.

  m)Sprinting Bomb
    ばしりだま  "Bashiridama"
    (A red ball with a white top and black lines coming out of it)

    Use: inflicts about 150 HP of damage to all enemies on screen
    Obtained: defeat the Strawberry Slime in the second floor kitchen of Osohe
              Castle

    Save this item for a boss battle or for when you get into a dangerous
    situation.

  n)Aquarius Bracelet
    みずがめのうでわ  "Mizugameudewa"
    (A blue ring)

    Use: armor for Duster; equip as "other"
    Location: 2F of Osohe Castle

    This item can be obtained as soon as you build a ladder up the ghosts'
    party room. Equip this item and discard whatever item Duster was equipped
    with before.

  o)Durable Shoes
    じょうぶなくつ  "Joubunakutsu"

    Use: weapon for Duster
    Location: 3F of Osohe Castle

    The Durable Shoes are located in the same room as the Ghost Knight, the
    Ghost Sword, and the Ghost Shield. You do not have to fight those enemies
    to obtain this weapon.


 ENEMIES

  a)Zombie Man/Zombie Lady
    ゾンビマン / ゾンビレディー  "Zonbiman/Zonbiredii"

    HP: 95/87

    Attacks

     -Biting attack
      Damage: 6~7 HP

     -Be absentminded
      Effect: none

     -Be wobbly
      Effect: none

    Strategy

      You should be able to defeat a zombie in two turns (one turn if you can
      manage to get a 11~12 hit combo). These zombies seem to be vulnerable to
      sleep, so use Duster's Hypnotic Pendulum if you want help in executing
      rhythmic attacks.

      -Duster: standard attack
               Hypnotic Pendulum


  b)Zombie Dog
    いぬゾンビ  "Inuzonbi"

    HP: 115

    Attacks

     -Biting attack
      Damage: 10~12 HP

     -Growl at you
      Effect: none

     -Chase its own tail
      Effect: none

    Strategy

      It should take about two or three turns to defeat the Zombie Dog. This
      enemy's battle music rhythm is slightly different from other songs.
      Instead of timing your button presses with the tempo of the music, you
      have to follow the bass line of the song. I've found it to be slightly
      harder then most songs, but you should be able to get about 2~5 hits in a
      consistent manner. The Zombie Dog sometimes drops Nut Bread (recovers 30
      HP).

      -Duster: standard attack


  c)Mobile Grave
    あるくはかいし  "Arukuhakaishi"
    Type: Ghost
    Vulnerable: Thunder, crying

    HP: 156

    Attacks

     -Fall on you
      Damage: 35~45 HP

     -Fall down
      Effect: none

     -Edge closer
      Effect: none

    Strategy

      With the Mobile Grave's high Offense and Defense, it is absolutely
      essential that you attack with good combos. Even with 16 hit combos, it
      will take about five or six turns to defeat this enemy. It may be better
      to avoid this thing altogether, though defeating it will give you a
      respectable 60 exp. points.

      The Mobile Grave's battle music steadily increases its tempo from very
      slow to very fast. To execute combos, time you button presses with each
      quarter beat instead of each drum beat in the music (the drums sometimes
      sound on each eighth beat). This is actually one of the easier songs to
      execute combos with, so you should get the hang of it quickly.

      -Duster: standard attack (with high combos)


  d)Detached Leech
    はなれなヒル  "Hanarenahiru"
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 61

    Attacks

     -Biting attack
      Damage: 4~6 HP

     -Blood sucking attack
      Damage: 10~11 HP

    Strategy

      You should be able to defeat the Detached Leech in one round with a one
      or two hit combo. This enemy sometimes drops an Edible Mushroom (recovers
      20 HP).

      -Duster: standard attack


  e)Spineless Lobster
    まっかんち  "Makkanchi"
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 80

    Attacks

     -Swing its claw around
      Damage: 13~14 HP

     -Offense Up[alpha]
      Effect: increase its Offense by about 20%

     -Raise its claws
      Effect: none

    Strategy

      You should be able to defeat the Spineless Lobster in about three rounds
      or so. The rhythm of this enemy's battle music can be a little tricky,
      but you should be consistently able to get about five or more hits. You
      can also use Duster's Hypnotic Pendulum attack to put this enemy to sleep
      to help you combo.

      -Duster: standard attack
               Hypnotic Pendulum


  d)Stinky Ghost
    くっさ〜いオバケ  "Kussaaaiobake"
    Type: Ghost
    Vulnerable: Fire, crying

    HP: 125

    Attacks

     -Standard attack
      Damage: 10~13 HP

     -Blow its stinky breath at you
      Effect: feel nauseous (can't eat food items)

     -Call for help
      Effect: a Stinky Ghost may join the battle

    Strategy

      You should be able to defeat the Stinky Ghost in about two rounds. You
      can also use Duster's Smoke Bomb to reduce the accuracy of this enemy's
      attack, though I recommend you only use it when fighting against a group.
      This enemy sometimes drops Rotten Eclairs; trade them with the Ghost
      Merchant to obtain some items.

      -Duster: standard attack
               Smoke Bomb, if facing a group


  e)Arachnid!
    スパイダー!  "Supaidaa!"
    (A spider with a striped abdomen)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 60

    Attacks

     -Biting attack
      Damage: 5~6 HP

     -Shoot its web at you
      Effect: solidify a single party member

     -Fall from the ceiling
      Effect: another Arachnid! joins the battle

    Strategy

      You should be able to defeat the Arachnid! with a one or two hit combo.
      This enemy sometimes drops a Fresh Mint (cures nausea).

      -Duster: standard attack


  f)Big Bro
    アニアニ  "Aniani"
    (A round creature with lanky arms and legs)
    Type: mysterious creature
    Vulnerable: crying

    HP: 67

    Attacks

     -Fire[alpha]
      Comments: This enemy will try to use PSI but will be unsuccessful.

     -Freeze[beta]

     -Lifeup[beta]

     -Tremble in fear
      Effect: none

     -Bumble in fear
      Effect: none

    Strategy

      You should be able to defeat the Big Bro in one or two turns. The poor
      guy won't be able to attack you, so you should have no trouble against
      it.

      -Duster: standard attack


  g)Barrel Man
    タルマン  "Taruman"
    (A creature inside a broken barrel)
    Type: mysterious creature
    Vulnerable: Fire, crying

    HP: 100

    Attacks

     -Standard attack
      Damage: 8~10 HP

     -Release a sweet fragrance
      Effect: makes a party member fall asleep

    Strategy

      You should be able to defeat the Barrel Man in one or two turns. This
      enemy sometimes drops Nut Bread (recovers 30 HP).

      -Duster: Standard attack


  h)Artsy Ghost
    げいじゅつなオバケ  "Geijutsunaobake"
    (A ghost disguised as a painting)
    Type: Ghost
    Vulnerable: Fire, crying

    HP: 187

    Attacks

     -Standard attack
      Damage: 10~12 HP

     -PK Freeze[alpha]
      Damage: 29~31 HP
      Effect: may solidify its target

     -Critique itself
      Effect: makes Duster unable to understand what it's talking about (i.e.
              no effect)

    Strategy

      You should be able to defeat the Artsy Ghost in about three or four
      turns. Note that, despite how fast this enemy's battle music sounds, its
      rhythm is actually pretty slow.

      -Duster: standard attack


  i)Ghost Armor
    オバケカッチュウ  "Obakekacchuu"
    (An empty knight armor)
    Type: Ghost
    Vulnerable: Thunder, sleep
    Resistant: Fire

    HP: ~100

    Attacks

     -Throw a punch
      Damage: 8~10 HP

     -Tackle
      Damage: 18~20 HP

     -Flash a pose
      Effect: none

    Strategy

      Use the Hypnotic Pendulum and the Scary Mask to render the Ghost Armor
      virtually harmless. It should take about four or five turns to defeat
      this enemy.

      The Ghost Armor sometimes drops Beef Jerky (recovers 60 HP).

      -Duster: standard attack
               Hypnotic Pendulum
               recover with Beef Jerky, Cheese, or Yogurt if HP falls below 40


  j)Violent Roach
    あれ  "Are"
    (A Cockroach)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 88

    Attacks

     -Standard attack
      Damage: 11~13 HP

     -Leap forward and spread its wings
      Effect: solidify a single party member

     -Knit its brow
      Effect: none

    Strategy

      You should be able to defeat the Violent Roach with a 7~8 hit combo.

      -Duster: standard attack


  k)Strawberry Slime
    イチゴスライム  "Ichigosuraimu"
    (A spilled bottle of jam)
    Type: mysterious creature
    Vulnerable: Freeze, crying

    HP: 182

    Attacks

     -Standard attack
      Damage: 8~10 HP

     -Shoot out its digestive fluids
      Damage: 18~24 HP

     -Release a sweet fragrance
      Effect: puts a single party member to sleep

    Strategy

      The Strawberry Slime can be found on one of the tables in the second
      floor kitchen of Osohe Castle. Be sure that Duster has a good amount of
      HP before going into battle with this enemy, as it will take awhile to
      defeat it and it can inflict a pretty good amount of damage. Use a food
      item to recover if Duster's HP falls to 40 or below.

      It may take about four to six turns to defeat the Strawberry Slime. You
      can use a Smoke Bomb to make it start crying, but it only seems to affect
      its standard attack and not its powerful fluid attack. You will get a
      Sprinting Bomb (inflicts about 150 HP of damage to all enemies), as well
      as 146 exp. points, for defeating this enemy.

      -Duster: standard attack
               Smoke Bomb
               Beef Jerky, Cheese, or Yogurt if HP falls to 40 or below


  l)Carpet Monster
    カーペットモンスター  "Kaapettomonsutaa"
    (A creature with sharp teeth underneath a rug)
    Type: Organic
    Vulnerable: Fire, crying

    HP: ~160

    Attacks

     -Biting attack
      Damage: 10~15 HP

     -Offense Up[alpha]
      Effect: increases its Offense by about 20%

     -Pull the carpet
      Effect: trips (solidifies) a party member for two or three turns

     -Growl at you
      Effect: none

    Strategy

      It should take about two or three rounds to defeat the Carpet Monster.
      Don't let Duster's HP get too low while fighting this enemy, however,
      because it can immobilize you for a good while if it pulls the carpet
      under Duster's feet.

      The Carpet Monster's battle music rhythm is slightly different from other
      songs. Instead of timing your button presses with the tempo of the music,
      you have to follow the bass line of the song. I've found it to be
      slightly harder then most songs, but you should be able to get about 2~5
      hits in a consistent manner. This enemy sometimes drops Nut Bread
      (recovers 30 HP).

      -Duster: standard attack


  m)Ghost Knight
    オバケナイト  "Obakenaito"
    Type: Ghost
    Vulnerable: Thunder, sleep

    HP: 200

    Attacks

     -Stab with its sword
      Damage: 29~31 HP

     -Swing its sword around
      Damage: 39~44 HP

     -Offense Up[alpha]
      Effect: increases the Ghost Knight's Offense by about 20%

     -Defense Up[alpha]
      Effect: increases the Ghost Knight's Defense by about 20%

    Strategy

      Use the Hypnotic Pendulum until the Ghost Knight falls asleep. The
      Pendulum is not guaranteed to work, but it has a decent success rate.
      Once asleep, use the Tickle Feather to decrease the Knight's Defense.
      After three successful uses, the Knight's Defense should decrease by a
      total of 12~14. This will increase the damage Duster inflicts with his
      standard attack by about 50%.

      If you don't want to decrease the Knight's Defense, you should still use
      the Hypnotic Pendulum anyway. The Knight has a good chance of waking up
      when attacked, however, so make sure you have a decent amount of HP.

      This enemy sometimes drops Yogurt (recovers 80 HP) when defeated.

      -Duster: Hypnotic Pendulum, when the Knight is awake
               standard attack, when the Knight is asleep
               Tickle Feather,          "


  n)Ghost Sword
    オバケソード  "Obakesoodo"
    (A floating sword with a face)
    Type: Ghost
    Vulnerable: Thunder, sleep
    Resistant: Fire

    Attacks

     -Stab attack
      Damage: 18~22 HP

     -Continuous attack
      Damage: 6~8 HP
      Comments: The Ghost Sword will attack twice when it uses this attack. The
                above damage values are for one attack only.

     -Make a wide grin
      Effect: none

    Strategy

      You should be able to defeat the Ghost Sword in about three rounds. Use
      Duster's Hypnotic Pendulum if you want to put this enemy to sleep.

      -Duster: standard attack
               Hypnotic Pendulum


  o)Ghost Shield
    オバケシールド  "Obakeshiirudo"
    (A floating shield with a face)
    Type: Ghost
    Vulnerable: Thunder, sleep
    Resistant: Fire

    Attacks

     -Charge forward
      Damage: 15~17 HP

     -Make a wide grin
      Effect: none

    Strategy

      You should be able to defeat the Ghost Shield in about three rounds. Use
      Duster's Hypnotic Pendulum if you want to put this enemy to sleep.

      -Duster: standard attack
               Hypnotic Pendulum


  p)Rockin' Ghost
    オバケもくば  "Obakemokuba"
    (A white ghost riding a toy horse)
    Type: Ghost
    Vulnerable: Fire

    HP: 152

    Attacks

     -Charge forward
      Damage: 26~30 HP

     -Stab with its spear
      Damage: 16~18 HP

     -Start a fight
      Effect: attack another Rockin' Ghost
      Comments: This enemy will only use this attack if you are fighting two
                Rockin' Ghosts.

     -Flash a disturbing smile
      Effect: none

    Strategy

       You should be able to defeat the Rockin' Ghost in two or three rounds.
       This enemy sometimes drops Beef Jerky (recovers 60 HP).

       -Duster: standard attack


  q)Pseudoor
    トビラモドキ  "Tobiramodoki"
    (A ghost disguised as a door)
    Type: Ghost
    Vulnerable: Fire, crying

    HP: 215

    Attacks

     -Standard attack
      Damage: 9~13 HP

     -Blow its stinky breath at you
      Effect: makes a party member feel nauseous

     -Shut its doors
      Effect: reduce damage inflicted on the Pseudoor by half
      Comments: The Pseudoor will not attack while its doors are closed.

     -Flash a disturbing smile
      Effect: none

    Strategy

      It should take two or three turns to defeat the Pseudoor. I would avoid
      fighting this enemy altogether, as it can make Duster feel nauseous and
      cause trouble for you if you've run out of Fresh Mints.

      -Duster: standard attack


  r)Mr. Passion
    パッションさん  "Passhonsan"
    (A ghost conductor)
    Type: Ghost
    Vulnerable: Fire, crying

    HP: ~630

    Recommended Level: 14

    Attacks

     -Wildly swing his baton around
      Damage: 27~31 HP

     -Chuck a chair at you
      Damage: 29~31 HP

     -Fling candles at you
      Damage: 8~11 HP
      Comments: This attack hits twice. The above damage estimates are for one
                hit only.

     -Attack with a barrage of flying furniture
      Damage: 15~20 HP
      Comments: This attack will hit you three times. The above damage
                estimates are for one hit only.

     -Throw a mouse at you
      Damage: 1~2 HP

     -Get fired up
      Effect: increase his Offense by about 20%

     -Lose his mind in the music
      Effect: none

    Strategy

      Before fighting the Mr. Passion, be sure that Duster's HP is near max and
      that you have at least one Beef Jerky, Cheese, or Yogurt just in case
      Duster takes a lot of damage early in the fight.

      Use Duster's Smoke Bomb in the first round to reduce the accuracy of this
      boss's attacks. Use the Scary Mask thereafter to decrease Mr. Passion's
      Offense 2 or 3 times to make this fight much easier. Use the Scary Mask
      again whenever this enemy increases its Offense. Once Mr. Passion is
      rendered virtually harmless, use the Tickle Feather 1 or 2 times to
      quicken his demise.

      -Duster: (first turn) Smoke Bomb
               (subsequent turns) Scary Mask
               Tickle Feather
               standard attack


 WALKTHROUGH

   The chapter will begin with a flashback of when Flint got out of jail, only
   this time you will hear Flint thank Duster. You will then hear Wes's lecture
   to Duster and the mission he gives you.

     "Duster.
      ...not my son, but my pupil, Duster.

      Listen!
      The time has come...
      No, it's not as if I was waiting for this moment. If possible...I wish
      that it had not arrived.
      But you and I have both been preparing for it.
      It seems that the time for you to apply the things I have taught you has
      come.

      We still haven't seen the enemy.
      But our way of life will change starting now.
      Are you ready for it!
        >Yes     >No  (if you answer "no," Wes will say a few extra things)

      | Duster...
      | It might've been better if we'd been born in a different time.
      | I pushed you in your training when you were young, and the limp in your
      | leg, as well as the fact that you don't fit in with the other people
      | in town, is all my fault...at least, that's what I think.
      | If you want to resent me, then by all means, resent me. If that makes
      | you feel better then resent me all you want.
      | But...you cannot choose your answer.

      | Duster, listen carefully!
      | This is not a test. It is a command.

      Duster. I'm going to give you your task.

      Sneak into Osohe Castle.
      There, I want you find a "Certain Important Thing" and bring it back
      here.
      That "Certain Important Thing" is...
      No...
      I shouldn't have to tell you.
      As a thief, you should be able to determine the value of what you are
      stealing.

      But still, do you want me to tell you a little bit about it?
        >Yes     >No  (If you answer "yes," Wes will say a few extra things)

      | It looks very, very important.
      | How do I say this...it's shiny? Something like that.

      | I'm not telling you anymore.

      I have a few things prepared for you in the basement.
      They are a thief's Seven World Wonde...I mean, a thief's Seven Tools.
      Wait, were there seven?
      Well, whatever.
      Take them with you.
      They should come in handy when you get into a fight."

   Walk into the basement and open all the gift boxes. These will be Duster's
   special attacks in battle:

     Wall Staple           Siren Beetle
     Hypnotic Pendulum     Smoke Bomb
     Scary Mask            Tickle Feather

   -The Wall Staple can solidify a target for two or three rounds.
   -The Siren Beetle makes an enemy turn around and unable to attack for two
    turns. An enemy with its back turned has reduced Defense.
   -The Hypnotic Pendulum makes an enemy fall asleep. Sleeping enemies cannot
    do anything for several rounds but will likely wake up when attacked.
   -The Smoke Bomb makes an enemy start uncontrollably crying, reducing the
    accuracy of their physical attacks by about 50%.
   -The Scary Mask decreases an enemy's Offense and the Feather decreases an
    enemy's Defense by about 20% the first time and 8% the second and third
    times they are used.

   Exit the house and check behind it. There is a gift box hidden out of sight
   that contains a Thunder Bomb, an item that can inflict about 80~120 HP of
   electrical damage to all enemies on screen. Save this item for boss battles
   or for when you are in a dangerous situation.

   Walk south and cross the bridge to the west. Mapson is standing on the
   bridge, and he will circle the location of Osohe Castle on your map if you
   talk to him (press the R button to see your map).

   Go into the main town square and attempt to head north. On the way, Duster
   will bump into a strange man and a monkey. The man will apologize and they
   will continue on their way.

   Move north again and this time Duster will talk to Butch. Butch will show
   Duster a large sack and tells him that it contains "money." He sold his
   livestock to a traveler and got the sack of "money" in return, despite the
   fact that people in Tatsumairi don't use "money." Duster doesn't exactly
   know what "money" is and Butch himself doesn't seem too sure about it
   either. But Butch thinks that "money" will be important in the future, and
   decided to trust the traveler on the deal. He hides the sack in the well and
   makes Duster promise to keep this a secret.

   Move directly north through the Crossroad and into the graveyard. Once
   there, Duster will be attacked by a group of four zombies. Individually,
   these zombies aren't too strong, but a group of them can inflict a good
   amount of damage. Use Duster's Hypnotic Pendulum attack if you want to put a
   zombie to sleep and focus on defeating the other Zombies. If you attack with
   good timing and get a 11~12 hit combo, you can defeat a Zombie in one turn.

   Go directly north into the next area. Walk up to the edge of the moat and
   examine the drawbridge. Attempt to go back south and you will run into an
   ant. The ant will explain the "Sound Battle" system and how to execute
   combos in battle by rhythmically attacking. Go south into the graveyard.

   Aside from the Zombies, there are now Zombie Dogs and Mobile Graves lurking
   in the graveyard. The Zombie Dogs aren't too hard, but the Mobile Graves can
   inflict a large amount of damage if you don't attack with high combos. In
   fact, even with 16-hit combos, it may take about five or six turns to defeat
   it. You should avoid this enemy altogether (unless you want to level up) and
   enter the gravedigger's house.

   Go into the basement and open the two gift boxes there. They contain Dried
   Meat and Cheese, both of which recover 60 HP. Push the empty book case from
   either side to reveal a hidden passage and enter it.

   The underground passage is a straightforward area with some leeches and
   lobsters lurking inside. The leeches can easily be defeated with a two hit
   combo, but the lobsters have a pretty high Defense and you may want to use
   Duster's Hypnotic Pendulum to put them to sleep. There is a gift box here
   that contains a Running Bomb, an item that inflicts about 100 HP of damage
   to all enemies on screen; save it for a boss battle or for when you are in a
   bad situation. There is also a gift box that contains a Nut Bread as well.

   Once you go through the passage, you will find yourself inside Osohe
   Castle's walls. Go directly north from where you emerge and you should see a
   lightly colored vertical band on the wall. Examine the wall there and Duster
   will begin building a ladder to the top.

   Walk west along the roof and attempt to enter the castle. You will be
   interrupted by an ant and it will start lecturing you again on executing
   combos in battle. Once it finishes talking, enter the castle.

   The castle is filled with ghosts, spiders, and other creepy things. The
   ghosts can burp at Duster and make him feel nauseous, preventing him from
   eating any food items. They can be defeating in just a couple turns. The
   spiders can likewise be defeated quickly, but they can solidify you with
   their webs and make things a little harder.

   Once inside, you can go through the door to find a gift box that contains
   some Rotten Milk. This item only recovers 10 HP at first, but after a few
   minutes it will turn into Yogurt, which recovers 80 HP. To move on, dash
   into the statue holding the giant ball and drop through the hole.

   WARNING: If you dash into the statue from the right, the ball will drop on
            Duster and end the game.

   Do not open the gift box at the bottom of the hole. If you do, a ghost will
   come out and burp in Duster's face, rendering him unable to eat food items.
   Go into the next room and open the gift box; it contains a Fresh Mint. Use
   this item when Duster is feeling nauseous and unable to eat to cure him; if
   Duster is already feeling nauseous (indicated by a gray cloud symbol), don't
   use the Fresh Mint just yet. There is a hot spring coming up that you can
   use to cure him.

   Go down to the first floor and you will enter the main hall. Examine the
   exit to the south to unlock the door into the castle. Go through the west
   door to find a hot spring and a Save Frog, as well as a gift box containing
   a Fresh Mint. Enter the hot spring to recover HP and to cure nausea.

   (2C1)
   Go north through the main hall to find three doors in the next room. The
   middle door leads to a Ghost Merchant, who will trade you items for some
   Rotten Eclairs. You can trade 1 Rotten Eclair for a Rope Snake or a Fresh
   Mint and 2 Rotten Eclairs for Beef Jerky. Rotten Eclairs are brown in color
   and can be obtained by fighting Stinky Ghosts. You can also get as many as
   you want for free from a ghost on the second floor (see below). You will
   need to trade at least 1 Rotten Eclair for the Rope Snake, an item needed to
   progress in the game.

   The door on the left leads to a gift box that contains the Battle Memory.
   This item can be very handy, and I recommend you obtain it. With this item,
   you can view all the enemies you have encountered in the game and practice
   fighting them. This is a safe way to practice executing combos since enemies
   will not attack you and you can fight for as long as you want. To practice
   fighting an enemy, go into the inventory screen and select the Key Icon.
   Look for an item that looks like a yellow book and push the A button. Select
   the enemy you want to fight and push the START button to go into battle. To
   stop fighting, select the EXIT icon at the top of the screen.

   If you enter the right door, you will enter the first floor kitchen. There
   is a gift box here that contains Rotten Milk; do not use it until it turns
   into Yogurt (recovers 80 HP) after a few minutes. There is another gift box
   that contains Dried Meat in here as well. There is nothing down the ladder
   from this room for now, so don't go down there unless you're really curious.

   Enter the passage on the left and go up the stairs to the second floor.
   Enter the first door you see to find a gift box containing a Chick Bandana.
   Equip it on Duster's "head" to increase his Defense. The painting in this
   room will attack you if you turn your back on it, but it should not be too
   hard to defeat. Its PK Freeze attack can inflict about 30 HP of damage, so
   make sure Duster is not low on HP. If you want to return to the hot spring
   to recover, check the fireplace and Duster will fall through it to the first
   floor.

   Three of the Ghost Armors in the hallway will come to life and attack as you
   try to walk through. If you are caught in a fight, put it to sleep with the
   Hypnotic Pendulum and use the Scary Mask to reduce its Offense; it has a
   pretty high HP count, Offense, and Defense, so you'll want to minimize the
   damage you receive in the fight. It will take about four or five rounds to
   defeat this enemy with combos.

   In the next room, you will find a room full of partying ghosts. These ghosts
   are friendly and you can talk to them. Talk to the ghost on the right side
   of the table and it will give you as many Rotten Eclairs as you want. The
   catch is you will sometimes have to answer "yes" to its question to receive
   one and sometimes you will have to answer "no."
  
   Enter the passage to the south and you will enter the kitchen. Open the gift
   box tied with the blue ribbon in here to obtain a map of the castle (press R
   to view it). You should also be able to see a moving jar on one of the
   tables. The jar is a Strawberry Slime, and it is a pretty tough enemy. If
   you want to fight it, make sure that Duster's HP is at least above 40 and
   examine the jar. It will take about four to six turns to defeat this enemy.
   You can use Duster's Smoke Bomb to make the Slime start crying and reduce
   the accuracy of its standard attack. Eat some Beef Jerky, Cheese, or Yogurt
   if Duster's HP falls to 40 or below. If you win, you will get 146 exp.
   points and a Sprinting Bomb (inflicts about 150 HP of damage to all
   enemies).

   Go back into the party room and look for a dark, vertical band on the
   northern wall. Examine it and Duster will build a ladder to the third floor.

   If you go through the door to the south, you will eventually reach two gift
   boxes. The gift box on the right contains an Aquarius Bracelet; equip it on
   Duster as "other" and discard whatever was equipped on Duster before. The
   other gift box contains a ghost that will burp in Duster's face and make him
   feel nauseous, so don't open it.

   Return to where the ladder was and go up to the edge of the gap. Press the A
   button and Duster will hop across using the Rope Snake.

   There is a Carpet Monster lurking underneath the rug here, but you should be
   able to defeat it in two or three rounds (provided it does not solidify
   you). Before talking to the ghost in front of the door, go into the room to
   the left and save.

   If you go back to the previous room and talk to the ghost standing in front
   of the door, it will tell you that there is a very strong monster inside the
   room. Enter the room and open the gift box to obtain the Durable Shoes.
   Equip it and discard Duster's previous weapon. You can fight the Ghost Armor
   and the ghost weapons in this room if you want, but you won't receive
   anything other than experience points and possibly a Yogurt (recovers 80 HP)
   for doing so. You can fight the Ghost Knight (basically an armed Ghost
   Armor) by approaching the Ghost Armor in the middle. Use Duster's Hypnotic
   Pendulum to put it to sleep and use the Tickle Feather to decrease its
   Defense. If you execute high combos, you should be able to defeat the Knight
   in three or four turns of attacking. You can also fight the Knight's weapons
   individually by approaching them. This is a little easier than fighting the
   Ghost Knight but I don't think you can receive anything as good as Yogurt
   from the weapons.

   Move up to the fourth floor and check the shining object on the ground. It
   is a pendant that the mysterious person dropped. You cannot do anything with
   it for now, but it will not take up any of your inventory space.

   Before moving forward, make sure that you have a good amount of food items.
   If not, you may want to obtain some Rotten Eclairs and trade them for Dried
   Meat with the Ghost Merchant.

   There are a couple of Ghost Horsies lurking in the next hallway. If you
   fight both at once, they will sometimes attack each other. They should not
   be too hard to defeat.

   In the next room, there are some Barrel Men and some Pseudoors. All the
   doors in this room are fake except for the one at the very end. These doors
   can make Duster feel nauseous, so avoid fighting them. The Barrel Men should
   be easy to defeat.

   Enter the next room and you will find a ghost conductor. Before talking to
   it, make sure that Duster's HP is near max and that you have at least two or
   three Beef Jerky or a better food item. Talk to it and answer "no" when
   prompted to fight it. Use a Smoke Bomb in the first round to reduce the
   accuracy of this boss's attacks. If you have any Running Bombs or Sprinting
   Bombs, use them to inflict about 100 HP of damage. Use a food item if
   Duster's HP falls to 50 or 60 and below. This boss can inflict a lot of
   damage, so don't get too careless.

   Once the boss is defeated, you can examine the couch in this room to recover
   Duster's HP. Walk into the next room and examine the Noble Spittoon in the
   middle to take it.

   Return to the previous room and examine the fire place to fall down to the
   first floor. Go outside and talk to the gravedigger.

     "Oh, yar Wes's son, what's-his-name.
      If ya goin' back home, it's a lot faster and safer to cross the
      drawbridge than goin' underground, ya know.

      I'll give ya the key to the drawbridge."

   Examine the drawbridge and Duster will lower it down. Return to Duster's
   house.

_______________________________________________________________________________
_______________________________________________________________________________


2.Returning to Osohe Castle

  Recommended Level: 14 -> 18

                                    Outline

                                  Talk to Wes
                                       |
                                       |
                   Go to Osohe Castle and defeat the Clayman
                                       |
                                       |
                  Return to the room where you found the pot
                                       |
                                       |
                              Meet Kumatora (2C2)
                                       |
                                       |
               Go to the ninth floor and defeat the Oh-So-Snake


 GIFT BOXES/ITEMS

  a)Flea Charm
    ノミのおまもり  "Nominoomamori"
    (A pentagonal charm)

    Use: armor for Duster; equip on "body"
    Obtained: from Thomas's Bazaar
              gift box inside the Castle

    Check Thomas’s Bazaar for the Flea Charm before going back to Osohe Castle.
    Discard whatever Duster was equipped with before. You can obtain another
    Flea Charm in a gift box in the castle, but I don't think you should equip
    it on anybody but Duster.

  b)Magic Gelatin
    マジックゼリー  "Majikkujerii"
    (A yellow pile of jelly)

    Use: recovers 20 PP
    Obtained: gift box inside the Castle

    Use this item when Kumatora's PP runs low.

  c)Sprinting Bomb
    ばしりだま  "Bashiridama"
    (A red ball with a white top)

    Use: inflicts about 150 HP of damage to all enemies on screen
    Location: 8F of Osohe Castle

    Save this item for the last boss battle of this chapter.

  d)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: 8F of Osohe Castle

    Give this item to Duster and use it when you need to recover.

  e)Magic Tart
    マジックタルト  "Majikkutaruto"
    (Resembles a piece of pie)

    Use: recovers 30 PP
    Location: 9F of Osohe Castle

    Use this item when Kumatora's PP runs low.


 ENEMIES

  a)Clayman
    ネンドじん  "Nendojin"
    (A gray creature with an antenna on its head)
    Type: Mysterious Creature
    Vulnerable: Fire, crying

    HP: ~880

    Attacks

     -Throw a punch
      Damage: 20~27 HP

     -Tackle
      Damage: 35~40 HP

     -Fall on top of you
      Damage: 55~60 HP
      Comments: The Clayman will lie on the ground and have reduced Defense and
                be unable to attack for two rounds after it uses this attack.

     -Be absentminded
      Effect: none

    Strategy

      Use Duster's Smoke Bomb in the first round to reduce the accuracy of the
      Clayman's attacks and reduce its Offense 2 or 3 times using the Scary
      Mask. Attack with high combos and you should be able to defeat this enemy
      in about six or seven rounds. You can use the Tickle Feather if you want,
      but it likely won't shorten the battle by more than a round.

      If you can't combo, the best strategy is probably the same as above,
      though you may want to use the Tickle Feather 1 or 2 times. Don't bother
      using the Thunder Bomb; it only inflicts about 45 HP of damage.

      -Duster: (first round) Smoke Bomb
               (second round+) Scary Mask (2 or 3 successful times)
               Tickle Feather (1 or 2 successful times)
               standard attack
               Beef Jerky, Yogurt, or Cheese if HP falls to 50 or below


  b)Pigmask
    ブタマスク  "Butamasuku"
    (A soldier wearing a pig mask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 160

    Attacks

     -Fire a beam
      Damage: 17~18 HP

     -Kick
      Damage: 10~13 HP

     -Get angry
      Effect: increases its Offense by about 20%

     -Say something nasty
      Effect: decrease Offense by about 20%

     -Apologize
      Effect: none

    Strategy

      You should be able to defeat the Pigmask in about one or two rounds. This
      enemy sometimes drops a Bag of Pork Chips (recovers 50 HP).

      -Duster: standard attack


  c)Recon Mech
    ていさつメカ  "Teisatsumeka"
    (A round floating robot)
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 90

    Attacks

     -Fire a beam
      Damage: 11~13 HP

     -Sound an alarm
      Effect: a Pigmask may join the battle

    Strategy

      You should be able to defeat the Recon Mech in one or two rounds.

      -Duster: standard attack


  d)Lingering Spirit
    みれんタラタラ  "Mirentaratara"
    (A floating flame)
    Type: Ghost
    Vulnerable: Freeze, feeling strange
    Resistant: Fire (does 0 HP of damage), Thunder (ditto)

    HP: 65

    Attacks

     -Standard attack
      Damage: 3~5 HP

     -PK Fire[alpha]
      Damage: 15~20 HP to all
      Effect: may burn its targets

     -Reveal the sadness of life
      Effect: make a party member uncontrollably cry

     -Is flickering
      Effect: none

    Strategy

      The Flame has very high Defense, so standard attacks won't inflict much
      damage. Have Kumatora use Freeze[alpha] (5 PP) instead to defeat it. This
      enemy sometimes drops Magic Gelatin (recovers 20 PP).

      -Duster: defend
               Siren Beetle
               standard attack

      -Kumatora: Freeze[alpha] (5 PP)


  e)Osohe Cape
    オソヘマント  "Osohemanto"
    (A tattered cape)
    Type: Ghost
    Vulnerable: Fire, sleep

    HP: 189

    Attacks

     -Standard attack
      Damage: 15~21 HP

     -PK Freeze[alpha]
      Damage: 35~40 HP
      Effect: may solidify its target

     -PSI Magnet[alpha]
      Effect: drains PP from a party member

     -Shield[alpha]
      Effect: reduces the damage inflicted by physical attacks by 50%

    Strategy

      You should be able to defeat the Osohe Cape in two or three rounds. This
      enemy will sometimes drop a Peculiar Cheese (recovers 60 HP for Duster;
      only 20 HP for Kumatora) when defeated.

      The Osohe Cape's battle music steadily increases its tempo from very slow
      to very fast. To execute combos, time you button presses with each
      quarter beat instead of each drum beat in the music (the drums sometimes
      sound on each eighth beat). This is actually one of the easier songs to
      execute combos with, so you should get the hang of it very quickly.

      -Duster: standard attack

      -Kumatora: standard attack
                 PK Fire[alpha] (6 PP)


  f)Oh-So-Snake
    オソヘビ  "Osohebi"
    (A sea serpent)
    Type: Organic
    Vulnerable: Thunder

    Recommended Level: 18

    Attacks

     -Biting attack
      Damage: 20~30 HP

     -Whip its tail around
      Damage: 15~22 HP to all

     -Cause a Tsunami
      Damage: 50~60 HP to all
      Comments: The Oh-So-Snake will not attack for a couple rounds after it
                uses this attack. While submerged, all physical attacks will
                inflict half damage.

     -Coil attack
      Effect: solidify a party member for two or three rounds

    Strategy

      If you're good at combos, have Duster use a Sprinting Bomb (if you have
      any) in the first round and use standard attacks thereafter. Otherwise,
      use up any Thunder or Running Bombs you may have before using standard
      attacks. Have Kumatora use PK Thunder[alpha] (7 PP) in each round. If you
      recovered the party before this battle, you should not have any problems.

      Have Duster use a food item if anyone's HP falls to 60 or below. The
      chapter will end soon after this battle, so don't be afraid to use up
      your best items. The round after the Snake uses its Tsunami attack is a
      good time to have Duster recover the party, as his standard attacks will
      only inflict half damage while the snake is submerged. Have Kumatora use
      Lifeup[alpha] (5 PP) if you desperately need to recover.

      -Duster: (first round) Sprinting Bomb (a red ball with a white top)
               standard attack
               Beef Jerky or Yogurt, if anyone's HP falls to 60 or below

      -Kumatora: PK Thunder[alpha] (7 PP)
                 Lifeup[alpha] (5 PP), as needed
      


 WALKTHROUGH

   Once back home, talk to Wes and Duster will show the Pot he obtained from
   Osohe.

     "Ahh, you're back earlier than I expected.
      Show me what you've got.

      This is...?!

      This sheen...
      This feel...
      It's exquisite and finely made and, in a way, shiny!
      Looks pretty good, huh?

      This is indeed Osohe Castle's legendary noble spittoon that has been
      passed down from generation to generation...

      Good find!
      I knew you could do it.


      Duster.
      You are...

      ...AN EVEN BIGGER IDIOT THAN I THOUGHT!!!"

     [Wes breaks the pot]

     "YOU FOOL YOU FOOL YOU FOOL!!

      You don't even know what to steal, and you call yourself a thief?!

      Anything else?! You fool!
      You're not hiding any real winners from me, are you?!
      Are you trying to amuse me by acting dumb?
      You fool."

     [Duster shows Wes the Pendant]

     "...?!
      Let me see that!

      ...th, this is...
      ...not what I wanted you to bring me...but, perhaps..."

     [flashback to the person who dropped the Pendant]

     "Duster.
      I think that...
      The person who owns that pendant...
      Is the princess of Osohe Castle.

      Duster.
      Your first task ended in failure.
      But this is no time for me to be calling you a fool all day.
      I'll go with you.
      We're going to Osohe Castle.
      We're going to the room where you found that spittoon."

     [Wes joins you]

   Unlike the other uncontrollable party members that have joined you up to
   this point in the game, Wes is actually a pretty helpful character. He can
   solidify an enemy by throwing one of Duster's stinky socks, use a Thunder
   Ball, and can inflict about 110 HP of damage with one of his special
   attacks. His attacks are random, however, and he still wastes some of his
   turns, so don't rely on him too much.

   Go back to the main town square and go to Thomas's Bazaar. Get the Flea
   Charm, equip it on Duster, and discard what was previously equipped. If the
   Flea Charm isn't in stock, check back after triggering a cut-scene or
   fighting a boss battle.

   Go north to Osohe Castle. You will find that it has been taken over by the
   Pig Army. Enter the castle and a couple of Pig Men will have a Clayman
   attack you.

   The Clayman is vulnerable to crying, so have Duster use his Smoke Bomb in
   the first round to reduce the accuracy of this enemy's attacks. Thereafter,
   attack with high combos and you should be able to defeat this enemy in about
   six or seven rounds. Use a food item to recover if Duster's HP falls to
   50~60 or below. Go to the hot spring to recover after the battle is over if
   you need it.

   Your destination is the room where you found the pot. On the way, you may
   encounter some Pigmasks or some Recon Mechs, but you should be able to
   defeat them in a couple rounds. If you need to recover once you get to the
   fourth floor, you can examine the sofa in the Mr. Passion room to restore
   your HP.

   Once you get to your destination, examine the face on the wall. Wes will
   open it for you.

     "The treasure is behind this door.

      It looks like someone's already opened it...
      Like a short time ago.
      The only person that could've opened this secret door is probably the
      princess.

      ...Duster.
      This is a little embarrassing, so look the other way."

     [Wes starts dancing]

     "Don't look!
      It's not like I'm shaking my butt or anything."

     [Wes finishes his dance]

     "I taught you this dance when you were young.
      I've told you a million times to dance when you don't know what else to
      do...

      I'm pretty sure the princess is in there.
      Those pig men are still probably back in the hall.
      Let's be careful! You fool!"

   If you walk to the edge of the balcony in the next room, you will see a
   needle stuck in the ground below. If you examine it, Wes will tell you that
   the needle has been there from a long time ago, but Wes did not find out
   what it was for even while he worked in this castle when he was younger.
   It's not what you're looking for, however, so you move on.

   (2C2)
   In the next room, you will find the princess with her leg caught in a trap.
   Wes and the princess will have a short conversation, and Wes will free her
   from the trap. Once freed, she will spot the pendant that Duster was
   holding, and take it back from him. She realizes that Duster is Wes's son,
   and notices that Duster has a bit of bad breath. You will then be prompted
   to give the girl a name. Her default name is "Kumatora," and she will join
   you as your next party member.

   Kumatora is a tomboyish and spunky girl that specializes in offensive PSI.
   She can learn PK Fire, Freeze, and Thunder, as well as Lifeup and Healing
   for recovery. To use Lifeup and Healing outside of battle, push START and
   select the third icon. Once she learns them, Lifeup will appear at the top
   of the list and Healing right below it. When Kumatora reaches a certain
   level, she will fall under a fever. While feverish, a few white spots will
   appear above her head, and you will not be able to dash. After walking a few
   steps, the fever will go away and Kumatora will learn a new PSI move. All of
   this will be explained by a "Wind of Gossip" that interrupts you a couple of
   times in the castle.

   Spend some time leveling up with the enemies in the area until Kumatora is
   about level 13. The flame enemies here can only be defeated with Kumatora's
   PK Freeze[alpha] (5 PP), but the other enemies here can be defeated with
   standard attacks. Go back to the Mr. Passion room and examine the couch if
   you need to recover HP/PP. Once Kumatora reaches level 13, she should learn
   PK Thunder[alpha] (7 PP) and Lifeup[alpha] (5 PP). Move on at that point.

   The areas ahead are all straightforward, and you should have no trouble
   knowing where to go. Whenever you see a gap, press A at the edge and your
   party will jump across using the Rope Snake. There are also a few gift boxes
   ahead. The first one contains a Flea Charm, which you should equip on Duster
   if he does not have one already. I don't recommend you equip it on Kumatora.
   The next gift box contains Magic Gelatin. This food item recovers 20 PP, and
   you should save it for an upcoming boss battle.

   At a certain point, you will reach a room where there are three brooms
   sweeping the ground. If your party comes into contact with one of these
   brooms, you will be sent back to the room where the big trash can was. If
   you get swept away by a broom, that broom will no longer be there when you
   return. The two gift boxes in this room contain a Sprinting Bomb (inflicts
   about 150 HP of damage to all enemies) and Beef Jerky (recovers 60 HP).

   When you reach the ninth floor, you will find a gift box that contains a
   Magic Tart (recovers 30 PP). Before moving on, you may want to rearrange
   your party's inventory a bit. If you have any Nut Bread or other mediocre
   food items, use them now to recover your party's HP to near max. Use some of
   your PP recovery items if Kumatora's PP is low as well. If Kumatora is
   carrying any offensive items, such as Running, Thunder, or Sprinting Bombs,
   give them to Duster. Also give Duster your best food items. Go into the next
   room when you are ready.

   In the final room, you will find what you are looking for: the 
   "Hummingbird's Egg."

     Wes:
     "Right here, right here.

      I hid it right here.

      Duster.
      This is that "Certain Important Thing" that I wanted you to get.
      It's called the "Egg of Light," or the "Hummingbird's Egg."
      Even I don't know what exactly this egg is.
      The Hummingbird's Egg is a secret within a secret, a collection of
      secrets...that's what it is, apparently."

     Kumatora:
     "This collection of secrets is what we need right now.

      If we let this thing get into the wrong hands, its secrets will become
      known and...it'll cause a lot of problems.

      Whether this egg contains something hopeful or something terrible...we
      don't know."

     Wes:
     "But this Hummingbird's Egg is our secret."

     Kumatora:
     "Hummingbird...
      It's pretty ridiculous that this little egg contains all the world's
      secrets."

     Wes:
     "It is indeed ridiculous, but what's even more ridiculous is this fool
      here.
      Duster.
      You weren't able to retrieve the secrets hidden and concentrated like
      condensed milk in this egg.
      That alone makes you a fool! A failed thief!"

     Kumatora:
     "You shouldn't be calling your own son a fool like that. Besides, if he
      really was a fool, he wouldn't know it.

      Anyway, we can't let this egg fall into the bad guys' hands."

     [Banging on the door]

     Kumatora:
     "Speak of the devil!"

   Kumatora will then quickly grab the Hummingbird's Egg. Unfortunately, Wes
   had made it so that if the Egg was removed, it would trigger a trap, and the
   party falls through a hole in the ground.

   The party falls into a pool of water at the bottom, and Duster and the Egg
   go missing for a little while. When they reappear, Wes gives Duster an
   apology of sorts for calling him a fool a total of 11 times and declares
   that everything has worked out in the end. Unfortunately, just when the two
   seemed to have made up, a sea serpent appears from under the water and
   attacks.

   This boss should not be too hard if you recovered beforehand. If you have a
   Sprinting Bomb (looks like a red ball with a white top), use it in the first
   round. If you are good at combos, have Duster use his standard attack
   thereafter. Otherwise, use up any Thunder or Running Bombs you may have.
   Have Kumatora use PK Thunder[alpha] (7 PP) in each round. Have Duster use a
   food item if anyone's HP falls to 60 or below. The chapter will end soon
   after this battle, so don't be afraid to use your best items.

   Once the battle is over, the water will start to drain out of the pit and
   pull the party along with it. Kumatora and Wes will wash up on the riverbank
   in town and be rescued by Lighter and his son, Fel. Duster is nowhere to be
   found, however, and Kumatora and Wes decide to go looking for him.

   Go to the main town square and you will find Butch raising a ruckus.

     Butch:
     "Hey!

      Wes!
      Where the heck is Duster?!

      Duster was the only one I told about the bag of money I hid in the well
      and now it's gone! That means Duster took it, right?!
      That's my money!

     Lisa (a townswoman):
     "Like we said before,
      why do you even have something like that.
      What in the world is 'money!'"

     Brent (A townsman):
     "Something strange is going on here."

     Butch:
     "Shut up, shut up, shut uuuup!

      Aren't Wes and Duster supposed to be thieves?!
      Since there's nothing to steal in town you guys weren't doing any
      stealing, but once you see something as good as "money" you probably
      couldn't help but take it couldn't you?!"

     Kumatora:
     "Wanna make something of it, you little punk!"

     Butch:
     "Who're you supposed to be...
      A friend of these thieves?
      Violence is wrooong!
      Violence, violence!"

     Flint:
     "...
      Wes.
      Why don't we all just calm down.
      Without Duster here, we won't figure out anything with all this arguing.
      The townspeople and I all trust you. Let's just wait for Duster to return
      for now."

     Wes:
     "That fool...
      Hurry up and come back..."

   You will then see the chapter summary.

-------------------------------------------------------------------------------

 The same suspicious group that deformed the animals in the forest have begun
 to transform the town and its people. There seems to be something bigger
 hidden behind the actions of the suspicious traveler that gave Butch the
 money.

 However, it was not as if the people were wringing their hands and doing
 nothing.

 Flint, with his family torn apart.

 Wes and his son Duster, the good thieves.

 Kumatora, the princess that suddenly appeared.

 Fate is trying to bring those who do good together.

 As for that timid Lucas...where is he now?

-------------------------------------------------------------------------------

                               End of Chapter 2

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
IX.Chapter 3: The Suspicious Peddler
*******************************************************************************

1.Going to Town

  Recommended Level: 1 -> 10

                                    Outline

                    Go to the round building and defeat the
                               Cactus Wolf (3C1)
                                       |
                                       |
                     Ride the Pork Bean to the Western end
                          of the Underground Highway
                                       |
                                       |
                 Defeat the three slimes and climb the ladder
                                       |
                                       |
                    Go to the Inn and talk to the innkeeper
                                       |
                                       |
                    Follow Fassad outside in the middle of
                 the night and return to your room afterwards

  
 GIFT BOXES/ITEMS

  a)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown slab of meat)

    Use: recovers 60 HP
    Location: -next to the oasis
              -southern end of desert
              -next to the Pork Bean

    Food items will be Salsa's only means of recovery, so be sure to obtain and
    hold on to this item.

  b)Nut Bread
    このみパン  "Konomipan"
    (Round piece of bread with an X on top)

    Use: recovers 30 HP
    Location: -south of the oasis
              -southern edge of the desert
              -Underground Highway, in the tank hangar

  c)Running Bomb
    はしりだま  "Hashiridama"
    (A ball with strings coming out of it)

    Use: inflicts about 100 HP of damage to all enemies on screen
    Location: -southwest of the oasis
              -next to a pile of bones
              -Underground Highway, in the westernmost room

    Be sure to obtain this item and use it against a group of enemies or in
    boss fights.

  d)Luxury Banana
    こうきゅうバナナ  "Koukyuubanana"
    (A yellow banana)

    Use: recovers 120 HP
    Location: area south of the oasis

    Fassad will steal the Luxury Banana away from you and eat it on his own
    when you obtain it.

  e)Bug Spray
    ムシムシキラー  "Mushimushikiraa"
    (A rainbow colored spray can)

    Use: inflicts about 300 HP of damage to Bug type enemies
    Location: -southern area of the desert
              -hallway at the bottom of the elevator
              -Underground Highway, in the westernmost room

    You can find the Bug Spray on the way to your destination.

  f)Flea Charm
    ノミのおまもり  "Nominoomamori"
    (A pentagonal charm)

    Use: armor; equip on "body"
    Obtained: defeat the Antlion that has trapped a save frog

    Near the middle of the desert is a save frog that is trapped in an Antlion
    whirlpool. Defeat the Antlion and you will obtain this item.

  g)Aquarius Bracelet
    みずがめのうでわ  "Mizugamenoudewa"
    (A blue ring)

    Use: armor; equip as "other"
    Obtained: northwest of the round white building

    Obtain the Aquarius Bracelet and equip it before approaching the building
    and fighting the mini-boss.

  h)Underground Map
    ちかつうろマップ  "Chikatsuuromappu"

    Use: provides a map of the underground area
    Obtained: hallway at the bottom of the elevator

    Press the R button while in the underground area to view this map.

  i)Ancient Banana
    むかしのバナナ  "Mukashinobanana"
    (A rotten banana)

    Use: trips an opponent and inflicts about 50 HP of damage
    Location: next to the Pork Bean

    The Ancient Banana can be found in the room where you find the Pork Bean.

  j)Chick Bandana
    ヒヨコのバンダナ  "Hiyokonobandana"
    (A yellow bandana)

    Use: armor; equip on "head"
    Location: Underground Highway, in the tank hangar

    Obtain and equip the Chick Bandana. The word "chick" here means baby bird,
    not the other meaning.

  k)Mosquito Charm
    カのおまもり  "Kanoomamori"
    (A yellow pentagonal charm)

    Use: armor; equip on "body"
    Obtained: defeat the Sticky Slimes in the Underground Highway

    Equip the Mosquito Charm and discard whatever was equipped before.


 ENEMIES

  a)Dung Beetle
    フンコロガシ  "Funkorogashi"
    (A dung beetle on a ball of dung)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 43

    Attacks

     -Standard attack
      Damage: 3~5 HP

     -Earnestly roll its dung
      Effect: none

    Strategy

      Fassad can defeat the Dung Beetle in one hit, so you can just sit back
      and either defend or use Crowd Pleaser to prevent the Dung Beetle from
      attacking.

      This enemy sometimes drops Dung. Give it to the dung beetle next to the
      oasis to earn 5 or 10 experience points.

      -Salsa: Crowd Pleaser


  b)Sand Lizard
    すなトカゲ  "Sunatokage"
    Type: Organic
    Vulnerable: Freeze, sleep

    HP: 76

    Attacks

     -Standard attack
      Damage: 7~8 HP

     -Stare at you
      Effect: none

    Strategy

      Have Salsa use Crowd Pleaser to prevent this enemy from attacking. Fassad
      should take care of the rest.

      This enemy sometimes drops Nut Bread (recovers 30 HP).

      -Salsa: Crowd Pleaser
              standard attack


  c)Sara-Sara-Sahara
    サラサラサハラ  "Sarasarasahara"
    (A flying saucer that looks like a face)
    Type: Mysterious Creature
    Vulnerable: Fire, sleep

    HP: 88

    Attacks

     -Standard attack
      Damage: 7~11 HP

     -Shoot a baffling beam
      Effect: makes a party member feel strange
      Comments: If Salsa starts to fell strange, Fassad will use the shock
                collar to inflict 1 HP of damage to Salsa and revert him back
                to normal.

     -Be swept by the wind
      Effect: none

     -Clank its jaws together
      Effect: none

    Strategy

      Use Crows Pleaser to prevent this enemy from attacking. Fassad should
      defeat this enemy in about two hits.

      -Salsa: Crowd Pleaser
              standard attack


  d)Great Antlion
    オオアリジゴク  "Ooarijigoku"
    (An antlion)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 121

    Attacks

     -Scissor attack
      Damage: 19~21 HP

     -Throw sand in your face
      Effect: makes a party member uncontrollably cry

     -Suck you in
      Effect: solidify a party member

     -Taunts you
      Effect: none

    Strategy

      Crowd Pleaser and Apologize don't seem to work too well against this
      enemy, and your standard attack won't inflict that much damage either. It
      may be better to use Monkey Mimic or defend against this enemy and have
      Fassad take care of it.

      -Salsa: Monkey Mimic
              defend


  e)Cactus Wolf
    サボテンウルフ  "Sabotenurufu"
    (A wolf with a cactus on its head)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 468

    Attacks

     -Cactus headbutt
      Damage: 14~17 HP

     -Biting attack
      Damage: 9~11 HP

     -Growl at you
      Effect: none

    Strategy

      Have Salsa use Crowd Pleaser to try to solidify this enemy. It may not
      work all the time, but it has a decent success rate so use it until it
      works. While the Wolf is solidified, use standard attacks if you are good
      at combos. Otherwise, use Dance to give yourself a slight edge. You can
      also use Monkey Mimic if you want to take a more aggressive approach in
      the fight.

      Use a Nut Bread or Beef Jerky to recover if Salsa's HP falls to 20 or
      below. This enemy may drop Beef Jerky when defeated.

      -Salsa: Crowd Pleaser
              Monkey Mimic
              standard attacks, if you are good at combos
              Dance, while the Wolf is solidified
              Nut Bread or Beef Jerky, if HP falls to 20 or below


  d)Violent Roach
    あれ  "Are"
    (A Cockroach)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 88

    Attacks

     -Standard attack
      Damage: 15~21 HP

     -Leap forward and spread its wings
      Effect: solidify a single party member

     -Knit its brow
      Effect: none

    Strategy

      You should be able to defeat the Violent Roach in one or two rounds with
      Fassad.

      -Salsa: standard attack


  e)HUGE Pillbug
    "Dodeka! Dangomushi"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: ~70 HP

    Attacks

     -Roll at you
      Damage: 9~11 HP

     -Roll into a ball
      Effect: increase its Defense by about 20%

    Strategy

      You should be able to defeat the HUGE Pillbug in one round. This enemy
      sometimes drops Nut Bread (recovers 30 HP).

      -Salsa: standard attack


  f)Gooey Goo
    ネバネバール  "Nebanebaaru"
    (A gray slime with three eyes)
    Type: Mysterious Creature
    Vulnerable: Freeze

    HP: 92

    Attacks

     -Standard attack
      Damage: 5~6 HP

     -Shoot out its digestive fluids
      Damage: 11~13 HP

     -Divide itself
      Effect: another Sticky Slime may join the battle

    Strategy

      Use a Running Bomb in the first turn. If you are good with combs, use
      standard attacks thereafter. Otherwise, use Monkey Mimic. Use a food item
      if Salsa's HP falls to about 20 or below.

      The Gooey Goo will drop a Mosquito Charm (equip on "body") when defeated.

      -Salsa: (first turn) Running Bomb
              standard attacks, if you are good at combos
              Monkey Mimic
              Beef Jerky, if HP falls to 20 or below


 WALKTHROUGH

   The chapter will open with a male and female monkey being held hostage by
   the Pigmask Army and a man named "Fassad."

    Fassad:
    "Listen up, you monkey!
     If you don't do what we want, this girl monkey of yours...won't have much
     longer to live.
     If you do as you're told you can happily reunite, understand?!
     You don't want your life...
     as well as your...
     girlfriend's life to both be forfeit now do you?!"

    [Fassad shocks the monkey]

    "How's that? You like it?
     That neat little collar on your neck is no ordinary collar.
     It's a device of justice that can administer your "punishment," even if
     you manage to escape to the edges of the desert.

     By the way, you don't have a name yet, do you?
     You're going to need a name from now on.
     We should give you a cute name, shouldn't we.
     Nuheheheheh!"

   You will then be prompted to give the monkey a name. His default name is
   "Sarusa," which is a pun in Japanese for "monkey" (saru) and "salsa." I will
   be referring to him as "Salsa" in the guide.

     "Alright, you stupid monkey!

      Salsa!
      I'm only going to say this once, so listen carefully!
      If you want to have a pleasant trip with me, just remember two things.

      First, you and I are buddies.
      ...don't even try to run away from me.
      Always show me affection. Understand?
        >Yes     >No   (If you answer "no," Fassad will shock the monkey and
                        repeat himself)

      Good, good.
      Second, always do as I say.
      If I tell you to dance, then dance!
      If I tell you to laugh, laugh!
      It's that simple. Understand!
        >Yes     >No

      As long as you don't disobey me, you won't suffer.
      Nuheheheheh.

      What the...?
      What's with that defiant look in your eyes...?
      Dance!"

   Push left on the control pad.

     "Nuhahahaha.
      It's almost embarrassing to watch your funny little monkey dance!
      Dance something else."

   Push right on the control pad.

     "Good, good.
      Now laugh!"

   Push down on the control pad.

     "Do a somersault!"

   Push up on the control pad.

     "Good, good.
      Well done.
      We look like a bona fide bright and happy entertaining duo."

     [Everyone else leaves on the ship]

     "...
      You stupid monkey!
      Only cry when I tell you to cry!
      Don't cry on your own!
      I'll punish you!"

     [Fassad shocks Salsa]

     "Hey!
      How long are you going to lie there!

      There's a round, white building to the east of here. That's where we're
      going!"

   Salsa is a pretty weak character who's only real strengths are his special
   attacks:

    Apologize     Crowd Pleaser
    Dance         Monkey Mimic

   Both Apologize and Crowd Pleaser will solidify an enemy for a few rounds.
   Dance will have a random effect, such as increasing your Offense, Defense,
   or Speed, and doing the opposite to the enemy. With Monkey Mimic, Salsa will
   wait until the enemy attacks him and do the same attack against the enemy.
   Other than Monkey Mimic, Salsa's special attacks are not always guaranteed
   to work.

   With Salsa relegated more to an assisting role, Fassad will end up being the
   main attacker in your party. His standard attacks can inflict about 60 HP of
   damage, and occasionally he will throw bombs that inflict about 200 HP of
   damage. The enemies you will be facing are generally weak, so you shouldn't
   have too much trouble.

   (3C1)
   Go to next area and you will come across an oasis. If you check the lake,
   you can recover your HP, even though it smells like dung. There are three
   gift boxes here that contain Beef Jerky (recovers 60 HP), Nut Bread
   (recovers 30 HP), and a Running Bomb (inflicts about 100 HP of damage to all
   enemies on screen). Be sure to obtain them.

   Before moving on, you might want to level up Salsa a bit. The enemies here
   are mostly weak, and Fassad should be able to defeat them in one or two
   hits. Have Salsa use Crowd Pleaser to avoid being attacked and Fassad should
   take care of the rest. If you fight the dung beetles, they will sometimes
   drop a ball of Dung. Give the Dung to the dung beetle next to the oasis and
   you will receive 5 or 10 experience points for each ball of Dung you give.
   Move on once Salsa reaches level 5 or 6.

   In the area to the south, there is a gift box that contains a Luxury Banana
   near the entrance. If you obtain this item, Fassad will take it away from
   you saying you don't deserve such a treat yet, and eat it on his own. Go
   further south and you will reach a wide open area. To the southwest is a
   gift box that contains Nut Bread (recovers 30 HP). There are some Antlions
   lurking near it, so be careful of any whirlpools you may see. If you get
   into a fight with one, have Salsa use Monkey Mimic or defend and have Fassad
   defeat it.

   There are three exits to the north you can take. The exit in the very
   northwest corner leads to a small area full of Dung. You can obtain the Dung
   and take it back to the dung beetle near the oasis for some experience if
   you want. There are two other exits to the north. The exit on the right
   leads to a save frog that is trapped by an Antlion. Defeat it to obtain a
   Flea Charm (equip it on "body") and free the frog. The exit to the left
   leads to your destination (as well as a mini-boss fight). There are two gift
   boxes located near the exits that contain an Bug Spray (inflicts about 300
   HP of damage to Bug type enemies) and a Running Bomb (inflicts about 100 HP
   of damage to all enemies).

   Northwest of the round white building is a gift box that contains an
   Aquarius Bracelet. Be sure to obtain it and equip it before approaching the
   building. When you approach the building, the Cactus Wolf guarding the
   entrance will attack.

   There are a number of ways you can approach this fight. You can use Crowd
   Pleaser to try to solidify this enemy and use Dance while it's solidified to
   give yourself a slight edge. You can also use standard attacks if you are
   good at combos. Use Monkey Mimic if you'd rather fight more aggressively.
   Use Nut Bread or Beef Jerky to recover if your HP falls to 20 or below. This
   enemy may drop Beef Jerky when defeated. Enter the building once the way is
   clear.

   There is a gift box in the next area that contains another Bug Spray and an
   area map. There are some Violent Roaches in the hallway but you should be
   able to defeat them in one or two rounds. Keep walking south and into the
   next area.

   Fassad will stop you and explain that you are going to a primitive village
   called Tatsumairi. It's quite a long way, but with the Pork Bean vehicle in
   front of you, the trip will be much faster. Open the two gift boxes here to
   obtain Beef Jerky and an Ancient Banana (inflicts about 50 HP of damage to a
   single enemy). You can also examine the Amazing Capsule to recover your HP.

   Walk down the ladder and Fassad will explain how to use the Pork Bean. To
   enter, stand next to it and press the A button and answer "yes." Once on
   board, use the Control Pad to move. To disembark, press B to stop and press
   B again to get off.

   While on the Pork Bean, you can run over any enemy in encounter and not have
   to fight. The Pill Bug enemies in the tunnel are nothing special, so go
   ahead and run them over.

   Once you reach the area with the tanks, go south and disembark. Open the two
   gift boxes to obtain a Chick Bandana (equip on "head") and Nut Bread.
   Reenter the Pork Bean and go into the room to the west. Run over all the
   Pill Bugs here and disembark. Open the gift boxes to obtain an Bug Spray and
   a Running Bomb. Make sure you are near max HP and examine the slimes that
   are blocking the ladder to fight them.

   Use a Running Bomb in the first turn. Use standard attacks thereafter if you
   are good at combos. Otherwise, use Monkey Mimic. Eat some Beef Jerky if your
   HP falls to 20 or below. You may obtain a Mosquito Charm after the battle.
   Equip it and discard whatever was equipped before.

   When you climb to the top of the ladder and out into the graveyard, go south
   to the Inn. On the way, you can meet and talk to Butch. Fassad will ask
   Butch how he likes the bag of money he gave him and Butch will tell him that
   he was just counting how much was in the bag. Keep walking south and this
   time you will bump into Duster. Fassad will apologize and go on his way. You
   will see a repeat of the scene from Chapter 2, where Butch hides the money
   in the well, only this time you will see Fassad eavesdropping on the
   conversation.

   Enter the Inn and talk to the innkeeper. Fassad will ask how much it costs
   to stay, but the inn does not take any money. Fassad will give them a bag of
   money anyway, and the innkeeper figures they can use it as a doorstop. Enter
   the room in the middle and Salsa will go to sleep.

   In the middle of the night Fassad will wake up and go outside. Follow him
   and you will overhear a conversation between him and the Pig Men in Osohe.

    "...good.
     You've reached Osohe Castle.
     Wait until morning and then go in.
     Everything is going well over here.

     What...?
     You spotted somebody in front of the castle?
     You just saw him, huh?
     Then forget about him.
     It's probably just some drunk who's lost.

     He walks with a limp?
     I think I saw that guy too.
     He has brown hair, acts a little gloomy, has bad breath, and looks like a
     bum, right?
     Don't worry about him.

     ...yeah, I'll let you take care of it.
     Don't screw it up."

   Fassad will then take Butch's bag of money out of the well and steal it. Go
   back to your room and Salsa will go back to sleep. You can also run toward
   Fassad and get caught if you want to.

_______________________________________________________________________________
_______________________________________________________________________________


2.Entertaining the Townsfolk

  Recommended Level: 10

                                    Outline

                              Walk out of the Inn
                                       |
                                       |
                 Talk to each person who has their hand raised,
                              then talk to Fassad
                                       |
                                       |
                  Go to the graveyard and take each Happiness
                   Box to those who raised their hands (3C2)
                                       |
                                       |
                       Return to Fassad and talk to him
                                       |
                                       |
                              Go to Osohe Castle


 GIFT BOXES/ITEMS

   a)Nut Bread
     このみパン  "Konomipan"
     (Round piece of bread with an X on top)

     Use: recovers 30 HP
     Obtained: -dance for the blond innkeeper
               -dance for the baker

 ENEMIES

  a)Praying Mantis
    カマキリ  "Kamakiri"
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 34

    Attacks

     -Swing its claws
      Damage: 1~3 HP

     -Raise its claws
      Effect: none

    Strategy

      You should be able to defeat the Praying Mantis with a two hit combo.

      This enemy sometimes drops a Nut (recovers 5 HP).

      -Salsa: standard attack


  b)Greedy Mouse
    よくばりマウス  "Yokubarimousu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 86

    Attacks

     -Biting attack
      Damage: 15~20 HP

     -Eat
      Effect: the Greedy Mouse recovers about 10 HP

     -Hide his food behind him
      Effect: none

    Strategy

      Salsa has terrible Offense, so it may be better to use Crowd Pleaser to
      solidify this enemy and run away. If you want to fight it, it will take
      quite awhile.

      -Salsa: Crowd Pleaser
              run away


 WALKTHROUGH

   The next morning, Fassad will give Salsa a rude awakening. He will remind
   Salsa to properly do his job in entertaining the town. If he succeeds,
   Fassad promises to reunite Salsa with his girlfriend; otherwise, Salsa will
   get more punishment.

   Walk outside and Fassad will start speaking to the people.

     "Alright, alright!
      Everyone here at Tatsumairi gather around!
      Why don't you all take a little break from all your hard work!"

     Push down on the control pad.

     "I have come here today to tell you the wonderful news about 'happiness!'"

     Push left.

     "...the blue sky.
      The white clouds.
      Bountiful harvests.
      Healthy livestock.
      Loving families and kind neighbors...
      There are many wonderful things in this town!

      But there is something missing.
      A nagging uncertainty in the everyday peace.

      Is it really okay for things to go on as they are now...?!
      What if we could have more and more enjoyment in our lives?!
      I'm sure many of you have asked yourselves that question at least once.

      Mysterious creatures that were never seen in town before are wandering
      around, and huge balloon-like objects are flying in the air!

      Why?!
      What is this world coming to?!

      Furthermore!
      Furthermore, ladies and gentlemen.
      According to some rumors, there will soon be lightning strikes occurring
      in this town everyday, so much so that the forest and the fields will be
      consumed by fire!"

     [A woman tilts her head]

     "I see you're laughing there, ma'am.
      I bet you're thinking that such a thing can't possibly happen?!
      But I firmly believe what I'm saying will come true.

      It's in times like this that we especially want to be happy.
      To laugh and be happy everyday is the right way for people to live!

      Now!
      It is time for a little surprise!"

     Push up.

     "Happiness can be easily attained."

     Push right.

     "See my adorable monkey happily dancing...
      Why, Salsa here has already attained happiness in his life."

     Push down.

     "Just how did little Salsa here attain happiness?
      Those who are curious, please raise your hands.
      Those who want happiness!!"

     [Four people raise their hands]

     "Okay, little Salsa!
      Take the name of each hopeful person who wants to have happiness. 
      Please keep your hands raised, everyone."

   Talk to each person who has their hands raised. Their names are Biff, Abby,
   Isaac, and Abbot. They will tell Salsa their names and express a mixture of
   curiosity and skepticism when you talk to them. Once you have talked to all
   four of them, talk to Fassad.

     "Everyone!
      All we want is to give even just one of you happiness!

      Those of you who didn't have their hands raised, think it over later and
      don't hesitate to talk to me if you change your minds!

      That's it for today's show.
      May this town be filled with happiness!"

     Push up.

     "Have a wonderful day!"

     Push down.


   When you return to your room, Fassad will get a call.

     "Yeah. It's me.
      What happened?
      Did you get what we needed?

      What?!
      There was somebody else in the castle?!
      Just get him out of there, then...

      What?!
      You can't because he's too strong?

      Alright.
      I'll go over there when I finish up here. Find it by then."

   (3C2)
   When he hangs up, Fassad will tell Salsa to go to the graveyard and retrieve
   the "Boxes of Happiness" hidden there. Go to the homes of those who raised
   their hands earlier and give them one each. If you finish and come back to
   the Inn within 22 minutes, Fassad promises to reward you with a banana.

   Leave the room and talk to the blonde lady. Dance for her and she will give
   you Nut Bread. If you want another one, you can go to the baker's house in
   the northwest corner of the main town square and dance for the baker.

   Go north to the graveyard and head toward the grave you came out of earlier.
   The four Happiness Boxes will be there, as well as Mapson standing in front
   of a grave. Talk to him and he will circle the location of each person's
   house on your map.

   Examine one of the boxes to pick it up. You will have to find and talk to
   each person that raised their hand, then go back to the graveyard to pick up
   and deliver the next box.

   Abbot and Abby's house is in the northern edge of the main town square.
   These two are brother and sister and will count as one household, so you
   actually only have three boxes to deliver.

   Biff is at the ranch in the southeast corner of town. He is standing outside
   his house.

   Isaac's house is in the forest. On the way, you may encounter some Mantises
   and Greedy Mice. The Mantis can be defeated in one or two turns, but the
   Greedy Mouse will probably take too long to defeat. Use Crowd Pleaser to
   solidify it and run away.

   When you deliver all three boxes, return to Fassad. He will tell you that
   you were just over the time limit and punish you. Fassad's next task for you
   is to go with him to Osohe Castle and take care of the problem there.

_______________________________________________________________________________
_______________________________________________________________________________


3.Back to Osohe

  Recommended Level: 10 -> 11

                                    Outline

                              Go to Osohe Castle
                                       |
                                       |
                   Go to the third floor and examine the gap
                                       |
                                       |
                    Go down to the basement and examine the
                           three panels on the wall
                                       |
                                       |
                      Examine the door and start dancing
                                       |
                                       |
                        Pull the lever in the basement
                                       |
                                       |
                             Head back to the Inn
                                       |
                                       |
                   Walk in front of the window on the right
                                       |
                                       |
                             Run into the forest
                                       |
                                       |
                             Defeat the Pork Tank

 GIFT BOXES/ITEMS

  a)Pisces Bracelet
    うおのうでわ  "Uonoudewa"

    Use: armor; equip as "other"
    Location: Osohe basement

    The Pisces Bracelet can be found as soon as you climb down the ladder into
    the area underneath Osohe Castle.

  b)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown slab of meat)

    Use: recovers 60 HP
    Location: Osohe basement x2

  c)Ancient Banana
    むかしのバナナ  "Mukashinobanana"
    (A rotten brown banana)

    Use: trips and inflicts about 50 HP of damage to a single enemy
    Location: Osohe Basement



 ENEMIES

  a)Cheery Skeleton
    ごようきスケルトン  "Goyoukisukeruton"
    Type: Zombie
    Vulnerable: Fire, sleep

    HP: 109

    Attacks

     -Throw a bone
      Damage: 9~11 HP

     -Tickle your body
      Effect: decreases Defense by about 20%

     -Dance
      Effect: solidify a party member

    Strategy

      You should be able to defeat the Cheery Skeleton in two rounds.

      -Salsa: standard attack, if you are good at combos
              Crowd Pleaser
              Monkey Mimic


  b)Li'l Big Bro
    アニアニオトウト  "Anianiotouto"
    (A big, round creature)
    Type: Mysterious Creature
    Vulnerable: Freeze, crying

    HP: 138

    Attacks

     -Throw a punch
      Damage: 11~13 HP

     -Kick
      Damage: 12~14 HP

     -Tackle
      Damage: 20~25 HP

     -Make a scary face
      Effect: decreases Offense by about 20%

    Strategy

      You should be able to defeat the Li'l Big Bro in two or three turns.

      This enemy sometimes drops Beef Jerky (recovers 60 HP).

      -Salsa: Monkey Mimic
              Crowd Pleaser


  c)Pork Tank
    ブタせんしゃ  "Butasensha"
    (A large, white tank)
    Type: Mechanical
    Vulnerable: Thunder

    Recommended Level: 12

    Attacks (Phase 1)

     -Charge forward
      Damage: 28~35 HP

     -Fire its cannon
      Damage: 40~45 HP

     -Run you over
      Damage: 35~45 HP to all

     -Discharge gas
      Effect: makes the entire party uncontrollably cry

    Attacks (Phase 2)

     -Throw a tank shell
      Damage: 17~21 HP

     -Fire its cannon
      Effect: none

     -Emit a plume of black smoke
      Effect: none

     -The Pigmask gripes
      Effect: none

     -The Pigmask has a fit
      Effect: none

     -Be wobbly
      Effect: none

   Strategy

     Before this battle begins, be sure that you go to the hot spring to
     recover. Rearrange your items so that your best food items and offensive
     items are in Salsa's inventory.

     Have Salsa use any offensive items you may have. This includes Running
     Bombs and Ancient Bananas. Once he runs out of items to use, have him use
     Monkey Mimic or Dance. Kumatora should use PK Thunder[alpha] (7 PP) as
     much as possible.

     When a party member's HP falls to 40 or below, have Salsa use Beef Jerky
     to recover. Have Kumatora use Lifeup[alpha] only when you really need to,
     since you want her attacking on her turns.

     After you inflict a certain amount of damage, the Pork Tank will break
     down and the fight will enter its second phase. This phase is much easier
     than the first, since the Tank now only has one viable attack that
     inflicts about 20 HP of damage and will waste most of its turns. Have
     Kumatora keep using Thunder[alpha] and recover with a food item or
     Lifeup[alpha] as needed. The Tank's Defense will also be lower in this
     phase, so you can actually have Salsa use his standard attack and inflict
     significant damage.

     -Salsa: Running Bombs and Ancient Bananas
             Monkey Mimic
             Dance
             Beef Jerky, if a party member's HP falls to 40 or below
             (phase 2) standard attack

     -Kumatora: PK Thunder[alpha] (7 PP)
                Lifeup[alpha], as needed



 WALKTHROUGH

   When you get to Osohe Castle, two Pig Men will tell Fassad what happened.
   They have not found what they are looking for and they could not stop the
   two intruders. Naturally, Fassad is not happy with this and tells them to
   hurry up and chase after them.

   Go to the third floor and examine the gap blocking your way. Climb back down
   the ladder and Fassad will get a call. They have found the intruders, but
   they escaped down into the basement with the artifact. Fassad tells Salsa to
   go downstairs and find the entrance to the basement.

   Go to the first floor kitchen and climb down the ladder. Eventually, you'll
   reach a room with three panels on the wall and a door that looks like a
   face. Examine the three panels and then go up to the door. Examine it and
   four arrows will appear around Salsa. Push left or right to start dancing.
   When the door opens, Fassad will reward you with a shock for a job well
   done.

   If you want to save, there is a ghost save frog that is initially invisible.
   Walk along the left wall and it should appear. Walk down the ladder to move
   on.

   At the bottom of the ladder, you will find a gift box that contains a Pisces
   Bracelet. Obtain and equip it on Salsa and discard whatever was equipped
   before.

   Walk to the east and you will come across two different paths. The top path
   leads to a gift box that contains Beef Jerky (recovers 60 HP). The bottom
   path leads to your destination. You cannot enter the door you see there just
   yet, so don't worry about it for now.

   At the bottom of the ladder, there are two gift boxes that contain an
   Ancient Banana (inflicts about 50 HP of damage) and Beef Jerky. Go all the
   way to the left and you will come across a lever. Answer "yes" when prompted
   to pull it. You will see Duster, Wes, and Kumatora get washed away by the
   water. A couple of Pig Men will come and tell Fassad that those three had
   the artifact and got washed away with it. Fassad orders them to go chase
   after them and decides to return to the Inn for some rest.

   Go back upstairs and exit the castle. When you reach the moat, you will see
   two Pig Men arguing with each other.

     Fassad:
     "What are you two doing!
      Hurry up and get out of the way!"

     Pig Man 1:
     "Hey!
      You heard him! Move!"

     Pig Man 2:
     "Mr. Fassad was talking to you! You move!"

     Fassad:
     "Sileeeeence!!

      Who cares who moves! Both of you, get out of the way!!"

     [They both move the tanks]

     Fassad:
     "Look how late it is! You idiots!"

     Pig Man 1:
     "It's your fault, stupid!"

     Pig Man 2:
     "Mr. Fassad was calling you an idiot!
      You're stupid, stupid!"

     Pig Man 1:
     "I'm rubber and you're glue, so you're stupid, stupid!"

     Fassad:
     "Both of you idiots hurry up and go find them!!"


   When you go back to the main town square, you will run into the argument
   that took place at the end of Chapter 2.

     Butch:
     "Wasn't it you guys that let Duster escape?"

     Wes:
     "I did no such thing, nor do I have any reason to."

     Fassad:
     "Well, well, well everyone.
      Who would've thought that anyone would steal the money I gave you.

      ...just as I thought, this town is already starting to have its
      problems.
      We should not allow any villains into this town and make it a place full
      of suffering.
      We should all strive to become happy...
      This town is in a dangerous state!"

     [Salsa goes up to Kumatora]

     Kumatora:
     "..."

     Fassad:
     "Is something wrong?
      Do you like that young woman?

      Now, now.
      I'll give you lots of Luxury Bananas later, so lets go back to the Inn,
      little Salsa."

   Back at the Inn, Fassad scolds Salsa for approaching Kumatora and tells him
   to go to sleep.

   In the middle of the night, Salsa will be awakened by Kumatora's voice. Walk
   in front of the window on the right, and you will find Kumatora and Wes
   outside. They've come to help Salsa escape, and take him with them. Once
   outside, the group tries to set him free.

     Wes:
     "You're safe now."

     Kumatora:
     "I didn't believe you were an ally of that cheating liar. You must have
      some reason for going along with him, right? It must've been terrible."

     Wes:
     "Princess. You did a good thing.

      Now, that fool, I mean Duster, is probably wandering around somewhere
      with the Egg, so let's go find him and give him a good scolding. A fool
      like him won't get hurt or sick no matter where he is at any time."

     Kumatora:
     "Yeah.
      All we have to do is find Duster and the Egg with him.

      Before that, though, let's free this monkey.

      Gramps, why don't you sneak into that cheating liar's room while he's
      still asleep and steal that machine from him."

     Wes:
     "Oh yeah.
      I should've stolen it earlier. Wait here."

     [Wes leaves]

     Kumatora:
     "Just a little while longer, monkey, and you'll be free.
      It must've been tough."

     [Salsa gets shocked]

     Wes:
     "Monkey.
      I've stolen the machine.
      I pressed it a little on my way back, but you didn't get shocked did you?
      Sorry, sorry."

     Kumatora:
     "Monkey.
      Go ahead and break it."

     [Salsa breaks the machine]

     Kumatora:
     "Go, monkey. Go wherever you want. You're free now.

      ...is there a reason you can't run away? What is it?

      I see, your girlfriend is being held hostage...a monkey hostage, huh...

      Damn that lying jerk. What a dirty scumbag!"

     Fassad:
     "Yes, yes, did someone call me?
      I am that dirty, lying scumbag...

      ...how dare you call me that!"

     [Fassad and a group of Pig Men approach]

     Fassad:
     "It's a pleasure to meet you, Princess Kumatora...
      Nuheheheheh."

      You stupid monkey!
      Thought you could escape, did you?!"

     Kumatora:
     "Of course he'll escape!
      We're going to set him free!

      (Gramps, monkey, you guys ready?)
      (On the count of one, two, three...)"

     [Wes and Salsa run away]

     "(...we'll run away! Got it?)"

     [Kumatora turns around]

     "(...man, they're fast)"

     [Kumatora runs away]

     Fassad:
     "Get them!
      Don't let them escape!"

     [Fassad calls on his phone]

     "They're heading your way!
      ...I see. In that case, stand by. I'll be there soon."

     [Fassad eats a banana]

     "Heh heh heh heh...
      You're not going anywhere.
      Nuheh, Nuheheheheh!"


   Head towards the forest when you regain control of the party. On your way,
   you may bump into some Pigmasks and Recon Bots. Use PK Freeze[alpha] (5 PP)
   to take care of the Pigmasks and use PK Thunder[alpha] (7 PP) to take care
   of the Recon Bots. Enter the hot spring if you need to recover HP/PP. Also,
   be sure to organize your inventory so that your best food items and
   offensive items are in Salsa's inventory.

   As you move north through the forest, your path will eventually be blocked
   by a Pork Tank. Attempt to run back south, and you will become sandwiched by
   a tank from below. The tank will attack and you will enter a boss fight.

   This fight can be pretty tough, but if you have ample Beef Jerky in Salsa's
   inventory, you should be fine. Have Salsa use up any offensive items you may
   have, such as Running Bombs and Ancient Bananas, and use Monkey Mimic or
   Dance thereafter. Have Kumatora use PK Thunder[alpha] (7 PP) as much as
   possible. Have Salsa use Beef Jerky if a party member's HP falls to 40 or
   below. Only use Lifeup[alpha] when you really need to, as you want Kumatora
   attacking in her turns. When you inflict a certain amount of damage, the
   Tank will break down and you will enter the easier second phase of the
   fight. Keep using PK Thunder[alpha] and recover when a party member's HP
   falls to 25 or below. You can have Salsa use his standard attack in this
   phase to inflict a bit of extra damage.

   At the end of the battle, Fassad will approach with a group of men and
   another tank. Lucas will then unexpectedly enter the scene.

     Fassad:
     "Who are you?
      Get out of here, kid!"

     Pig Men:
     "Shoo! Shoo!"
     "Go away!"
     "Little kid, little kid!"

     [Lucas whistles and a baby Drago comes in]

     Fassad:
     "Oh my pork!
      What's a Drago kid doing over here?
      Get out of here, Drago kid!"

     Pig Men:
     "Shoo! Shoo!"
     "Go away!"
     "Little kid, little kid!"

   When the Drago baby roars, an adult Drago will approach and scare away
   Fassad's men.

     Fassad:
     "Hey!
      Get back here!

      Oh...em...stop...
      Stop, let me go, please!"

     Kumatora:
     "Ha ha ha.
      Feel good, monkey?"

     [Salsa whistles and the Drago knocks Fassad away]

     Fassad:
     "Owwwwwiiiieeeeee!"

   After Fassad is taken care of, Wes and Kumatora will say a few things to
   Lucas, and you will see the chapter summary.

     Wes:
     "Lucas,
      I heard that after your mother died, all you were doing was crying all
      day, but it seems you were doing fine.
      We're safe thanks to you.
      Thank you, Lucas."

     Kumatora:
     "I guess this is the first time we meet.
      Nice to meet you!
      And thanks!

      You saved us even without knowing what was going on.
      It might be a little late, but why don't you have gramps here tell you
      what happened."

     Wes:
     "Very well, I'll explain.
      Lucas, you'll listen to my story, won't you?
        >Yes     >No"  (It does not matter what you say)

     [Wes tells the story]

     Wes:
     "...and that's what happened.

      No, Lucas, I want you to stay here in Tatsumairi.
      I'm sure Claus will come back soon.
      Work together with Flint and protect this town.
      I'll do whatever little I can to help.

      Princess!
      Please take care of Salsa.
      As well as...finding that fool."

     Kumatora:
     "Lucas,
      I have a feeling we're going to meet again.
      Hang in there, alright!

      Okay, monkey!
      Let's go!"


-------------------------------------------------------------------------------

 Tatsumairi Village is changing according to the newly arrived peddler's plans.

 Only a few people were aware that everything that was once good about the town
 was being broken down and thrown away. The townsfolk were becoming prosperous,
 but they were also falling deeper into a treacherous darkness.

 However, within that darkness, a weak little boy was starting to become
 stronger.

 Lucas is now trying to change this sad story into a brighter one.

 The darker the night is, the brighter the sunrise will be. The once timid
 Lucas is about to become that sunrise.

-------------------------------------------------------------------------------

                               End of Chapter 3

 *Boing*
 Would you like me to save what has happened up to this point?
   >Yes     >No




*******************************************************************************
X.Chapter 4: Chichibu Theater
*******************************************************************************


                     "Tatsumairi Village, 3 Years Later"


1.On the Tracks

  Recommended Level: 10 -> 14

                                    Outline

                               Check the mirror
                                       |
                                       |
                              Have Boney join you
                                       |
                                       |
                      Go to the train station and listen
             to the conversation between Bronson and Jackie (4C1)
                                       |
                                       |
                Go to the "Silver House" and talk to Wes (4C2)
                                       |
                                       |
                            Enter the train tunnel
                                       |
                                       |
                      Talk to Ionia in the hot spring and
                             learn how to use PSI
                                       |
                                       |
                     Go all the way east along the tracks


 STORES

  a)Thomas's Shop
    (In the main town square)
     _____________________________________________________
    |Kid's Shirt        |                        |        |
    |"Kodomonoshatsu"   | Increases Defense by 7 | 100 DP |
    |___________________|________________________|________|
    |Kid's Hat          |                        |        |
    |"Kodomonoboushi"   | Increases Defense by 3 | 50     |
    |___________________|________________________|________|
    |Pisces Bracelet    |                        |        |
    |"Uonoudewa"        | Increases Defense by 7 | 160    |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 120~150 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Alarm Cicada       |                        |        |
    |"Mezamashizemi"    | Cures sleep            | 18     |
    |___________________|________________________|________|


  b)Caroline's Bakery
    (In the main town square)
     _________________________________________________________
    |Nut Cookie              |                        |       |
    |"Konomikukkii"          | Recovers 15 HP         |  8 DP |
    |________________________|________________________|_______|
    |Nut Bread               |                        |       |
    |"Konomipan"             | Recovers 30 HP         |  12   |
    |________________________|________________________|_______|
    |Bread Roll              |                        |       |
    |"Rourupan"              | Recovers 60 HP         |  30   |
    |________________________|________________________|_______|
    |Peculiar Cheese         | Recovery value varies  |       |
    |"Kusenoaruchiizu"       | depending on character;|  20   |
    |                        | 60 HP for Lucas        |       |
    |________________________|________________________|_______|
    |Fresh Milk              | recovers 80 HP; turns  |       |
    |"Shiboritatemiruku"     | into Yogurt in a few   |  60   |
    |                        | minutes                |       |
    |________________________|________________________|_______|
    |Fresh Egg               |                        |       |
    |"Umitatetamago"         | recovers 80 HP         |  40   |
    |________________________|________________________|_______|


 GIFT BOXES/ITEMS

  a)Trivia Card 1
    なぞなぞカード1  "Nazonazokaado1"
    (A yellow card with a question mark)

    Use: use against human enemies in battle
    Location: in the YADO

    The correct answer is "Older Sister."

  b)Thunder Bomb
    イカヅチだま  "Ikazuchidama"
    (A bomb with a lightning mark on it)

    Use: inflicts about 80~100 HP of Thunder damage to all enemies on screen;
         occasionally paralyzes enemies
    Location: behind the "Silver House"

    This item is located behind what was once Wes's house; it is in the same
    location as in Chapter 2. I suggest you put this in Boney's inventory.

  c)Dolphin Ossicle
    イルカのじこつ  "Irukanojikotsu"

    Use: sell for 5 DP
    Obtained: find them on the beaches

  d)Sprinting Bomb
    ばしりだま  "Bashiridama"
    (A red bomb with a white top)

    Use: inflicts about 150 HP to all enemies on screen
    Location: -northeast of the train station
              -in the forest
              -along the train tracks, in the sixth area

  e)Bread Roll
    ロールパン  "Rourupan"
    (A small, brown bread)

    Use: recovers 60 HP
    Location: northwest of the train station
              in the forest
              along the train tracks, in the second area
              near the train station in front of the factory

  f)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown slab of meat)

    Use: recovers 60 HP
    Location: southeast of the train station
              in the forest, next to Isaac's house

  g)Baked Yam
    やきいも  "Yakiimo"
    (A brown potato with yellow insides)

    Use: recovers 40 HP
    Location: in the forest

  h)Flea Powder
    ノミとりパウダー  "Nomitoripaudaa"

    Use: removes any fleas
    Location: next to the train station in front of the factory

    This item isn't all that useful, but hold on to it if you have room in your
    inventory. Don't be afraid to sell it if you want to.


 ENEMIES

  a)Slitherhen
    にわとりヘビ  "Niwatorihebi"
    (A snake with a chicken head)
    Type: Organic Chimera
    Vulnerable: Freeze, paralysis

    HP: 127

    Attacks

     -Peck with its beak
      Damage: 15~21 HP
              8~11 HP, if optimally equipped

     -Coil around you
      Effect: solidify a single party member

    Strategy

      You should be able to defeat the Slitherhen in one or two turns. This
      enemy sometimes drops a Fresh Egg (recovers 80 HP; turns into a chicken
      after a few minutes).

      -Lucas: standard attack

      -Boney: standard attack


  b)Ramblin' Mushroom
    あるくキノコ  "Arukukinoko"
    (A mushroom with legs)
    Type: Organic
    Vulnerable: Fire, paralysis

    HP: 178

    Attacks

     -Standard attack
      Damage: 9~11 HP
              3~5 HP, if optimally equipped

     -Scatter its spores
      Effect: make a party member feel strange

     -Be absentminded
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two turns. If a party
      member starts feeling strange from this enemy, your movement control will
      become reversed outside of battle. The effect should wear off in a few
      seconds, but you can also use Healing[alpha] (4 PP) if you want to revert
      back to normal quickly.

      This enemy sometimes drops an Edible Mushroom (recovers 20 HP).

      -Lucas: standard attack

      -Boney: standard attack


  c)Squawking Stick
    ぶんちょうぼう  "Bunchoubou"
    (A stick with a bird's head)
    Type: Organic Chimera
    Vulnerable: Fire, feeling strange

    HP: 160

    Attacks

     -Peck with its beak
      Damage: 9~11 HP

     -"Chirp-chirp"
      Effect: one or two additional enemies may join the battle

     -Spin around
      Effect: none

    Strategy

      Always attack and defeat this enemy first in battle. Lucas's PK Love
      [alpha] (10 PP) can come in very handy against this enemy.

      The rhythm pattern of this enemy's battle music is unique. The first two
      beats are slow and are followed by three quick beats. You'll have to
      follow the music closely to execute combos.

      This enemy sometimes drops a Stick (increases Offense by 2).

      -Lucas: standard attack
              PK Love[alpha] (10 PP)

      -Boney: standard attack


  d)Muttshroom
    きのこいぬ  "Kinokonu"
    (A dog with a mushroom for a head)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 248

    Attacks

     -Mushroom headbutt
      Damage: 37~40 HP
              20~30 HP, if optimally equipped

     -Biting attack
      Damage: 24~25 HP
              15~20 HP, if optimally equipped

     -Scatter some spores
      Effect: make a party member feel strange

    Strategy

      You should be able to defeat this enemy in about two or three turns.

      -Lucas: standard attack

      -Boney: standard attack


  e)Reconstructed Mole
    かいぞうモグラ  "Kaizoumogura"
    (A mole with drills for hands)
    Type: Mechanical Chimera
    Vulnerable: Thunder, feeling strange

    HP: 165

    Attacks

     -Drill attack
      Damage: 35~38 HP
              20~30 HP, if optimally equipped

     -Call for help
      Effect: another Reconstructed Mole may join the battle

     -Has a big smile on its face
      Effect: none

    Strategy

      You should be able to defeat the Reconstructed Mole in one or two rounds.

      -Lucas: standard attack

      -Boney: standard attack


  f)Really Flying Mouse
    トビマウストビマウス  "Tobimausutobimausu"
    (A mouse with a propeller around its neck)
    Type: Mechanical Chimera
    Vulnerable: Thunder, crying

    HP: 130

    Attacks

     -Propeller attack
      Damage: 15~21 HP
              8~15 HP, if optimally equipped

     -Biting attack
      Damage: 10~15 HP
              6~8 HP, if optimally equipped

     -Charge forward
      Damage: 25~30 HP
              20~25 HP, if optimally equipped

    Strategy

      You should be able to defeat the Really Flying Mouse in one or two turns.
      This enemy sometimes drops a Bread Roll (recovers 60 HP).

      -Lucas: standard attack

      -Boney: standard attack


  g)Grated Yammonster
    ばけトロロ  "Baketororo"
    (A brown thing with what looks like a propeller on its head)
    Type: Organic
    Vulnerable: Freeze, feeling strange

    HP: 387

    Attacks

     -Standard attack
      Damage: 50~70 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

    Strategy

      Avoid fighting this thing at all costs. It is too powerful for you now,
      and it's stationary and easy to run around.

      -Lucas: run away
              PK Love[alpha] (10 PP), if learned

      -Boney: defend


  h)Big Spud Bug
    おおこいもむし  "Ookoimomushi"
    (Resembles a purple caterpillar)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 280

    Attacks

     -Standard attack
      Damage: 55~60 HP

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

     -Has a big grin on its face
      Effect: none

    Strategy

      Use PK Love[alpha] if you are fighting a group of these enemies and if
      Lucas has learned PSI. Otherwise, you should be able to defeat this enemy
      in about one or two rounds with good combos. Don't get into a fight until
      you are properly equipped.

      -Lucas: standard attack
              PK Love[alpha], if learned

      -Boney: standard attack


  i)Cattlesnake
    ウシヘビ  "Ushihebi"
    (A cow with a snake's neck)
    Type: Organic Chimera
    Vulnerable: Freeze, crying

    HP: 786

    Attacks

     -Charge at you with its horns
      Damage: 70~80 HP

     -Swing its tail really hard
      Damage: 60~70 HP

     -Thrash around
      Damage: 95~105 HP to all

     -Stare at you
      Effect: none

    Strategy

      Don't even think about fighting this enemy right now. It has very high
      Offense and it takes too long to defeat, even with PSI and offensive
      items. It moves very slowly outside of battle, so you should be able to
      avoid it easily. If you manage to defeat it, you will get 536 experience
      points and possibly Fresh Milk (turns into Yogurt in a few minutes).

      -Lucas: run away


 WALKTHROUGH

   You can think of the first three chapters as something of a long
   introduction. You finally get to control the main character of the game
   starting in this chapter, and you will control him until the end. The real
   meat of the game starts here, and things are going to get a little harder
   from now on.

   A lot has changed in the past three years in Tatsumairi Village. Most of the
   townsfolk are not aware of how bad the Pig Men are and have allowed them to
   transform and modernize the town. Almost all the inhabitants have placed in
   their homes a "Box of Happiness," a device that resembles a TV or computer
   monitor. Households that do not have this "Box of Happiness" get struck by
   lightning on a regular basis, and nobody knows whether they are natural or
   man-made. Lucas is one of the few that are aware of how bad the Pig Men are
   and does not have a Box of Happiness in his home. As a result, his house
   gets struck by lightning the most in the entire village, and his home has
   become famous because of it.

   Meanwhile, Flint spends most of his days paying his respects at Hinawa's
   grave and going into the mountains to continue searching for Claus. Wes's
   house as been turned into the "Silver House" retirement home where Alec
   stays as well. Alec did not have a Box of Happiness and his home was
   destroyed by a lightning strike. The ranch in the southeast corner of town
   is now a training ground for the Pig Army, and Leder is mysteriously missing
   in the Crossroad.


   EarthBound fans will be treated with a familiar opening at the start of this
   chapter. When Lucas wakes up, walk in front of the mirror and change your
   clothes. You can go outside once you do so.

   Talk to Boney outside of your house and he will join you. Walk away from
   your house and on the way, you will be stopped by a save frog. It tells you
   that it has something important to talk to you about. If you talk to it, it
   will explain the basics of money. Buying goods is no longer free in town
   like it was three years ago, and you will have to start using DP (stands for
   "Dragon Power" apparently). Your save frogs will now act as your personal
   bank account with which you can deposit or withdraw DP:

     "*Boing*
     Do you need something?
       >Yes     >No

     Would you like to save or would you like a transaction?
       >Save    >DP Transaction"

   Money is automatically accumulated and deposited into your account when you
   defeat enemies, and you will have to talk to the save frogs to withdraw it.
   Don't become reckless and withdraw all of your money, however, since the
   amount of money you have on you will be cut in half if you are defeated in
   battle. Press START outside of battle to view how much money you are
   carrying and talk to the save frogs and select "DP Transaction" to see how
   much is in your account.

   Move north into the main town square. There, you will find Fassad speaking
   again in the center of town, but he will just ignore you if you talk to him.
   You can also enter the Inn and find a gift box that contains Trivia Card 1
   (the answer is "Older Sister"). Go north into the Crossroad.

   (4C1)
   You can find gift boxes that contain Beef Jerky (recovers 60 HP), a
   Sprinting Bomb (inflicts about 150 HP to all enemies) and a Bread Roll
   (recovers 60 HP) in this area. Walk onto the train station platform and you
   will see Bronson and Jackie come out.

     Bronson:
     "What're you talking about, Jackie.
      You're crazy."

     Jackie:
     "But Duster's been gone for 3 years and we've seen no trace of him, right?
      There's no doubt about it."

     Bronson:
     "Yes there is doubt about it!


      Oh. Hey, it's Lucas.

      What?
      Oh no, it's just that,
      there's this guy that plays bass
      at "Club Chichibu" behind the factory,
      and he looks a lot like Duster...

      Jackie says he's sure it's him."

     Jackie:
     "But he looks so much like him...
      I think we should tell Wes."

     Bronson:
     "I'd agree if it was a sure thing, but if we're wrong,
      it'll make Wes feel worse.

      All we saw was a guy that looks like Duster.
      That's it.
      We don't know any more than that.

      Now, let's just go home, eat dinner, and watch the Happiness Box."

     Jackie:
     "I can agree to that!
      I'm starving."

     Bronson:
     "See you, Lucas.
      Say 'hi' to Flint for me."


   Go back south and into the main town square. You will see Wes confront
   Fassad and start arguing with him.

     Wes:
     "Fassad!
      Don't mess this town up anymore!"

     [Wes approaches]

     Wes:
     "Today's lightning strike was suspicious!
      I know you guys are somehow manipulating these lightning bolts.
      Leave this place!
      Stop meddling with this town!"

     Fassad:
     "Well, well, if it isn't old man Wes.
      If you keep knitting your brow like that,
      you won't be able to attain happiness, you know?
      You'll keep growing bald instead.

      I have no idea what you're talking about.

      Now, go home before you trip and hurt yourself."

     [A Pigmask pulls a net over Wes]

     Wes:
     "Stop this violence!
      I'm not a bug!
      I'm an old man!"

     [Wes gets pulled away and Lucas approaches]

     Fassad (whispering):
     "Lucas,
      stop following me around!
      Stop getting in my way!"

     Fassad:
     "Lucas...
      I wish you'd get a Happiness Box for your home and become happy like
      everyone else here.

      How long are you going to keep me waiting?"


   (4C2)
   Go to the eastern part of town and go to where Wes's home once was. His
   house is now the "Silver House" retirement home. If you check behind the
   house, you can get a Thunder Bomb, just like in Chapter 2.

   Go to the second floor and enter the door on the right. If you talk to the
   man inside, he will be so thankful for your visit that he'll give you 50 DP.
   He'll then comment about the nurses here having good figures, until Linda
   comes in and warns him about "sekuhara" or sexual harassment.

   Go back into the hallway and enter the door in the middle. Talk to Wes and
   Lucas will tell him about the conversation between Bronson and Jackie. Wes
   asks Lucas if he can go and confirm if it's Duster or not for him, since Wes
   has been marked by Fassad and can't move around so freely. He'll give Lucas
   a carrier pigeon, and asks that you use the pigeon to notify him if the man
   is in fact Duster.

   Go back to the Crossroad and attempt to go through the train tunnel. A Mr. T
   look-alike will stop you and give you a map of the tunnel.

     "Wait wait wait waaaaiit!

      Thanks for waiting.
      I don't know why, but it looks like
      you're trying to go through the tunnel?
      Since I can't stop you, I'll give you this."

    ["You got a map of the tunnel!"]

     "Do you know what the most dangerous enemy
      inside the tunnel is?
      It's not the Cattlesnake or the Muttshroom.
      It's the train. The trains are the most dangerous.
      Be careful not to get hit by one."

   The trains will occasionally run through the tunnel while you're inside, but
   you cannot get hit by them. If you are on the tracks when a train comes,
   Lucas and Boney will automatically jump out of the way in super slow-mo.

   NOTE: Before going through the tunnel, you might want to go into the forest
         first. There are gift boxes there that contain Beef Jerky, a Sprinting
         Bomb, a Bread Roll (recovers 60 HP), and a Baked Yam (recovers 40 HP).
         The enemies in the forest can be difficult, but it will be a good
         opportunity to level up and earn money. Just be sure to avoid fighting
         the brown creatures dug into the ground.

   Try to avoid fighting any enemies in the tunnel until you reach the fourth
   section. When you reach the fourth area, Boney will spot a pile of clothes
   on the ground near a ladder. Climb up the ladder, enter the hot spring, and
   talk to the person inside. It's Ionia, the Magypsy you met in Chapter 1, and
   he will teach Lucas how to use PSI.

   Lucas initially starts off with PK Love[alpha], Lifeup[alpha], and Healing
   [alpha]. PK Love[alpha] (10 PP) is Lucas's special PSI attack that inflicts
   120~150 HP of damage to all enemies on screen. It is a special move that
   even the Magypsies cannot use. Lifeup[alpha] (5 PP) and Healing[alpha] (4
   PP) are recovery moves that can be used both during and outside of battle.
   Lifeup recovers about 60 HP when used, and Healing removes a single status
   effect from a party member. You can also now take advantage of the Magic\
   Butterflies that can be found in various places. If you touch one, you will
   recover about 10~20 PP.

   Spend some time leveling up in the area. Be liberal in your use of Lifeup
   and PK Love when fighting and return to the hot spring when you need to
   recover. If you need to save, there is a frog disguised as a Magic Butterfly
   southeast of the hot spring:

     "*Boing*
      I am the Magic Butterfrog.
      I can't say I'm proud of my name."

   When Lucas reaches about level 12 or so, withdraw at least 360 DP from a
   save frog and run back to town and go to Thomas's Shop. Buy a Kid's Shirt, a
   Kid's Hat, and a Pisces Bracelet for Lucas and a Kid's Hat for Boney. Equip
   them and sell whatever was previously equipped. Once you are optimally
   equipped, you will receive much less damage from the enemies in the tunnel.

   Go all the way through the tunnel. On the way, you will find gift boxes that
   contain a Bread Roll (recovers 60 HP), and a Sprinting Bomb.

   When you reach the end of the tracks, you will come across the train station
   in front of a factory. The Cattlesnakes in this area are extremely strong,
   so avoid fighting them. There is a gift box to the east that contains Flea
   Powder (removes any fleas) and a gift box to the north that contains a Bread
   Roll (recovers 60 HP).


 EXTRAS

  a)The Return of Mr. T?

    Players of EarthBound should probably remember a NPC sprite model that
    looked a lot like Mr. T. Well, he's back...sort of. He doesn't appear as
    often as he used to, but he does appear at a couple points in the game.

    At the start of the chapter, you will have to leave town by walking along
    the train tracks. In order to do so, you first have to listen to the
    conversation between Bronson and Jackie, and then talk to Wes. If you try
    to walk along the train tracks before doing those two things, a Mr. T look-
    alike will stop you. Each time you try to enter, the guy will pull you away
    and say something different. It's quite humorous, and I though I'd put a
    translation of what he says here.

    FIRST TIME:
    "Stop!"

    [Mr. T pulls you away]

    "It's dangerous to go in there!
     What do you think you're doing!

     I don't know what's going on with you
     but you're young and you should value your life more!

     Now get out of here!
     Forget what happened.

     Good bye!"

    ["You were saved"]

   SECOND TIME:
   "Stop!

    [Mr. T pulls you away]

   "It's you again!

    I keep telling you, you're still young and
    you should value your life more!
    I don't know if it's just youthful recklessness but
    why don't you try taking up an art or something!

    It's not like I have a lot of free time!
    Don't make me babysit you all day!

    Good Bye!"

   ["You were saved"]

   THIRD TIME:
   "Danger!Danger!"

   [Mr. T pulls you away]

   "I thought it was you!

    I'm begging you, please stop!
    This is getting old really fast!

    Go back home, alright?
    Go home and stay out of trouble.
    Forget about the tunnel."

   ["You were saved"]

   FOURTH TIME:
   "Whooooaaaa."

   [Mr. T pulls you away]

   "I was watching for you.

    I thought you'd come...and here you are.
    Now go home. OK?"

   ["You were saved"]

   FIFTH TIME:
   "Keep going! ...is what I'd like to say!"

   [Mr. T pulls you away]

   "You're just mocking me, aren't you?
    My kindness,
    My hospitality,
    My thoughtfulness,
    You're just mocking it all, right?
    Right?

    This is the last time.
    I'm not stopping you anymore.
    I'm not going to stop you the next time.

    Now go home. OK?"

   ["You were saved"]

   SIXTH TIME+:

   "..."

   [Mr. T pulls you away]

   "...
    ..."

   ["You were saved"]

_______________________________________________________________________________
_______________________________________________________________________________


2.Child Labor

  Recommended Level: 14

                                    Outline

                    Enter the factory and talk to the blue
                             Pigmask to get a job
                                       |
                                       |
                         Transport three Claymen (4C3)
                                       |
                                       |
                      Talk to the blue Pigmask and obtain
                                  the Ticket
                                       |
                                       |
                       Go north and ride the Ropeway up
                               to Club Chichibu


 STORES

  a)Vending Machine
    (In front of the factory)
     _____________________________________________________
    |Fizzy Soda         |                        |        |
    |"Kittsuisouda"     | Recovers 20 HP         | 6 DP   |
    |___________________|________________________|________|
    |Beef Jerky         |                        |        |
    |"Hoshiniku"        | Recovers 60 HP         | 26     |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Eye Drops          |                        |        |
    |"Megusuri"         | Cures crying           | 10     |
    |___________________|________________________|________|
    |Flea Powder        |                        |        |
    |"Nomitoripaudaa"   | Removes fleas          | 30     |
    |___________________|________________________|________|


 GIFT BOXES/ITEMS

  a)Eye Drops
    めぐすり  "Megusuri"
    (A blue bottle)

    Use: cures crying
    Location: east of the factory

  b)Area Map
    このへんのちず  "Konohennochizu"

    Use: a map of the area outside the factory; press R to view it
    Location: next to the Ropeway


 WALKTHROUGH

   The factory here employs many people from town and is used by the Pig Army
   to mine the raw materials for their Claymen. Employees are the only ones
   allowed to go to Club Chichibu, so you'll have to get a job here to move on.

   Next to the entrance to the factory is a vending machine that looks like a
   pig's face. Examine it if you want to buy or sell something. Enter the
   factory.

   Talk to the blue Pigmask inside.

     "Hey!
      Suspicious person!
      What're you doing here?!

      You want to go to Club Chichibu?!
      That club is a special place where employees relax at the end of the day. 
      It's not a place for people who don't work.

      If you really want to go, why don't you get a part-time job here.
      How about it.
      Wanna work?
        >Yes     >No  (answer yes)

      Alright then.
      If that's the case, you're getting ahead of yourself.

      Your job is to transport the Claymen.
      First, go waaaay into the back.
      Go down the ladder into the mine and you'll find the Claymen.
      Find the Claymen that are low on energy and bring them up here.
      Carry them one at a time and you'll be finished when you transport three
      of them.
      Just in case, I'll give you a map of the factory."

     ["You got a map of the factory!"]

     "Also, make sure you write down that person's name.
      Not your name.
      You know...that.
      That is, your
      that...I mean, the guardian behind you
      You know!

      The p p p player's name.
      Write it down neatly in roman letters."

   You will then be prompted to enter your name again. The game uses your name
   at the very end, but you can enter a joke name like "POOP" or whatever if
   you want. Select the bottom right option to confirm.

   When you're finished, the Pigmask will assign Boney a separate job and send
   him to the back.

   (4C3)
   Go through the door and into the third room. There, you will find a ladder
   and Boney on a treadmill. There is also an Amazing Capsule here if you want
   to recover. Climb down the ladder into the mine.

   Follow the white lines and go into the third area of the mine. You will find
   a Clayman there that is moving a little slower than the rest and emits a
   different sound when you examine it. Walk beside it and push it back toward
   the entrance to the mine.

   When you get to the entrance, push the Clayman close to the Pigmask and talk
   to him. The Pigmask will bring down an elevator and push the Clayman onto
   it.

   When you get to the top, push the Clayman into the next room. Achat will
   take it from you and charge it up.

   Go back into the mine and do the same thing two more times. The second
   Clayman is in the first area close to the ladder and the third one is in the
   second area.

   When you're finished, go back and talk to the blue Pigmask. He'll give you a
   Ticket to the Ropeway and 200 DP of pay. You can come back and do the same
   job later as much as you want, but you'll only get an additional 200 DP each
   time you do so.

   Leave the factory and go north. There is a Ropeway in the next area that
   will take you to Club Chichibu.

   NOTE: There isn't anything of real significance to the west or the east for
         now. If you go west, you can find a couple of gift boxes that contain
         a Saltwater Gun (inflicts 150~250 HP of damage to metallic enemies)
         and a Magic Tart (recovers 30 PP), but there are strong enemies on the
         way and you'll get a chance to get them later.

   Open the gift box next to the Ropeway to obtain a map of the area. Talk to
   the man standing next to the Ropeway and answer "yes" to his question. He
   will check your Ticket and allow you to ride up to Club Chichibu.

_______________________________________________________________________________
_______________________________________________________________________________


3.Club Chichibu

  Recommended Level: 14 -> 17

                                    Outline

                                Enter the Club
                                       |
                                       |
                           Talk to Yoshikoshi (4C4)
                                       |
                                       |
                 Enter the theater and talk to everyone inside
                                       |
                                       |
                     Take a seat and watch the performance
                                       |
                                       |
                      Talk to Yoshikoshi in the lobby and
                             climb down the ladder
                                       |
                                       |
                    Go through the underground passage and
                            enter Yoshikoshi's room
                                       |
                                       |
                    Wait until Yoshikoshi walks out of the
                            shower and talk to her
                                       |
                                       |
                        Climb the ladder into the attic
                                       |
                                       |
                        Go through the attic and defeat
                         defeat the Jealous Bass (4C5)
                                       |
                                       |
                      Go into Duster/Tamekichi's room and
                            talk to Tamekichi (4C6)
                                       |
                                       |
                      Play Rock, Paper, Scissors against
                               the band members
                                       |
                                       |
                                Leave the club
          


 STORES

  a)DCMC Scalper
    (In the lobby of Club Chichibu)
     _______________________________________________________
    |DCMC Pamphlet        | Increases Offense by 8;|        |
    |"DCMCpanfu"          | makes DCMC fans jealous| 100 DP |
    |_____________________|________________________|________|
    |DCMC Shirt           |                        |        |
    |"DCMCshatsu"         | Defense +10; Speed +1  | 360    |
    |_____________________|________________________|________|
    |DCMC Hat             |                        |        |
    |"DCMCboushi"         | Defense +7; Speed +2   | 200    |
    |_____________________|________________________|________|
    |DCMC Ring            |                        |        |
    |"DCMCringu"          | Defense +7; Speed +5   | 400    |
    |_____________________|________________________|________|
    |Pickled Veggie Plate |                        |        |
    |"Otsukemono"         | Recovers 10 HP         | 10     |
    |_____________________|________________________|________|


  b)Snack Bar
    (In the lobby of Club Chichibu)
     ________________________________________________________
    |Big City Soda         |                        |        |
    |"Daitokaisouda"       | Recovers 20 HP         | 8 DP   |
    |______________________|________________________|________|
    |Big City Coke         |                        |        |
    |"Daitokai Koura"      | Recovers 30 HP         | 10     |
    |______________________|________________________|________|
    |Big City Burger       |                        |        |
    |"Daitokaibaaga"       | Recovers 100 HP        | 60     |
    |______________________|________________________|________|
    |Bag of Big City Fries |                        |        |
    |"Daitokaipoteto"      | Recovers 70 HP         | 40     |
    |______________________|________________________|________|
    |Doggy Biscuit         |                        |        |
    |"Inuyoukukki"         | Recovers 60 HP for dogs| 16     |
    |______________________|________________________|________|


  c)Mouse Collector
    (In the attic)
     _____________________________________________________
    |Better Stick       |                        |        |
    |"Mashinabou"       | Increases Offense by 20| 500 DP |
    |___________________|________________________|________|
    |Bread Roll         |                        |        |
    |"Rourupan"         | Recovers 60 HP         | 30     |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Anti-Paralysis     |                        |        |
    |"Shibiretori"      | Cures paralysis        | 14     |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 100~150 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Pencil Rocket      | Inflicts 150~300 HP of |        |
    |"Enpitsuroketto"   | damage to all enemies  | 500    |
    |___________________|________________________|________|
    |Bug Spray          | Inflicts about 300 HP  |        |
    |"Mushimushikiraa"  | of damage to bugs      | 100    |
    |___________________|________________________|________|
    |Made-You-Look      | Makes an enemy turn    |        |
    |"Bakagamiiru"      | around                 | 50     |
    |___________________|________________________|________|


 GIFT BOXES/ITEMS

  a)Made-You-Look
    バカガミール  "Bakagamiiru"
    (Looks like a squid or something on a stick)

    Use: makes an enemy turn around
    Location: underground tunnel

    The Made-You-Look can be found in the secret passage underneath the Club.
    When used, it yells "What's that?!" in Japanese and may make a single enemy
    turn around. While turned around, an enemy will not be able to attack. This
    item has the identical effect as Duster's Siren Beetle special ability.

  b)Saltwater Gun
    シオミズデッポウ  "Shiomizudeppou"
    (Resembles a gun)

    Use: inflicts 150~250 HP of damage to a mechanical enemy
    Location: underground tunnel

    This item is found next to the Made-You-Look. I recommend you put it in
    Boney's inventory. Save them for later, as they will come in handy in a few
    boss fights.

  c)Attic Map
    やねうらガイド  "Yaneuragaido"

    Use: provides a map of the attic; press R to view it
    Location: north of the entrance into the attic

  d)Attic Gift Boxes

    Once you obtain the Attic Map, press R to view it. Notice how the passages
    between each room is colored either red or blue. To get to the exit of this
    area, you will have to go through the blue passages. The red passages, on
    the other hand, sometimes lead to gift boxes. The directions I provide for
    the gift boxes below will be based on that map and the colored passages.

     1.Magic Tart (recovers 30 PP)
         Location: from the first blue passage, enter the red passage on the
                   right
     2.Antidote (cures poison)
         Location: from the first blue passage, enter the red passage straight
                   ahead
     3.Bug Spray (damages Bug type enemies)
         Location: from the first blue passage, go left
     4.Bag of Big City Fries (recovers 70 HP)
         Location: from the room in the northeast corner, go through the red
                   passage
     5.Sprinting Bomb (inflicts 100~150 HP of damage to all enemies)
         Location: room in the northeast corner of the area
     6.Something Wonderful (automatically recovers HP/PP)
         Location: room in the southeast corner of the area
     7.Magic Gelatin (recovers 20 PP)
         Location: in the room near the center, on your way to the exit

  e)Peculiar Cheese
    クセのあるチーズ  "Kusenoaruchiizu"

    Use: recovers 60 HP for Lucas; 20 HP for Boney
    Obtained: Talk to the elderly mouse in the southeast room

  f)Nut Bread
    このみパン  "Konomipan"
    (Round piece of bread with an X on top)

    Use: recovers 30 HP
    Obtained: Talk to the elderly mouse in the southeast room


 ENEMIES

  a)Slimy Slug
    ねっとりナメクジ  "Nettorinamekuji"
    Type: Bug
    Vulnerable: Fire, feeling strange

    HP: 167

    Attacks

     -Standard attack
      Damage: 14~16 HP

     -Hypnosis[alpha]
      Effect: makes a party member fall asleep

     -Vacuum attack
      Effect: reduces a party member's Offense and Defense by about 20%

     -Fall from the ceiling
      Effect: another Slimy Slug joins the battle

    Strategy

      You should be able to defeat this enemy in one or two turns. Use PK Love
      [alpha] (10 PP) if you end up fighting a group.

      -Lucas: standard attack
              PK Love[alpha], if facing a group

      -Boney: standard attack


  b)Arachnid!!!!
    スパイダー!!!!  "Supaidaa!!!!"
    (A spider with a striped abdomen)
    Type: Bug
    Vulnerable: Freeze, sleep

    HP: 178

    Attacks

     -Biting attack
      Damage: 7~16 HP

     -Bite with its poisonous fangs
      Damage: 7~16 HP
      Effect: poisons its target

     -Shoot spider silk out of its body
      Effect: solidify a party member

    Strategy

      You should be able to defeat the Arachnid!!!! in one or two rounds.
      Defeat this enemy first if it appears in a group to prevent getting
      poisoned. If you do get poisoned, use Healing[alpha] (4 PP) or an
      Antidote after the battle is over.

      -Lucas: standard attack

      -Boney: standard attack


  c)Greedier Mouse
    どんよくマウス  "Donyokumausu"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 140

    Attacks

     -Biting attack
      Damage: 15~25 HP

     -Eat its food
      Effect: recovers about 30 HP

     -Steal an item
      Effect: steals a nonessential item from the party's inventory

    Strategy

      You should be able to defeat the Greedier Mouse in one or two rounds.
      This enemy sometimes drops a Peculiar Cheese (recovers 60 HP for Lucas;
      20 HP for Boney) or a Bag of Big City Fries (recovers 70 HP).

      -Lucas: standard attack

      -Boney: standard attack


  d)Elder Batty
    コウモリさま  "Koumorisama"
    Type: Organic
    Vulnerable: Fire, feeling strange

    HP: 288

    Attacks

     -Standard attack
      Damage: 10~20 HP

     -Think about the situation
      Effect: makes itself feel strange

    Strategy

      You should be able to defeat this enemy in two or three turns.

      -Lucas: standard attack

      -Boney: standard attack


  e)Gently Weeping Guitar
    むせびなくギター  "Musebinakugitaa"
    (A living electrical guitar)
    Type: Mysterious Creature
    Vulnerable: crying

    HP: 250

    Attacks

     -Standard attack
      Damage: 20~30 HP

     -Electrical shock attack
      Damage: 25~35 HP to all

    Strategy

      You should be able to defeat the Gently Weeping Guitar in two or three
      rounds. If you are good at combos, then it is possible to defeat this
      enemy in one round.

      -Lucas: standard attack

      -Boney: standard attack


  f)Beaten Drum
    つつぬけドラム  "Tsutsunukedoramu"
    (A drum with a hole in it)
    Type: Mysterious Creature
    Vulnerable: Fire

    HP: 312

    Attacks

     -Standard attack
      Damage: 20~30 HP
      Comments: The Beaten Drum seems to use this attack only after it has
                changed the music to the marching song.

     -8 beat attack
      Damage: 15~20 HP

     -Continuous attack
      Damage: 10~15 HP
      Comments: The Beaten Drum will attack twice when it uses this attack. The
                above damage values are for one attack only. This enemy seems
                to use this attack only after it has sped up the tempo of the
                battle music.

     -16 beat attack
      Effect: speeds up the tempo of the battle music
      Comments: This attack actually makes executing combos a little easier,
                since it will make the rhythm more regular.

     -Marching attack
      Effect: slows down the rhythm of the battle music
      Comments: This attack actually makes executing combos a little easier,
                since it will make the rhythm more regular.

     -March
      Effect: none

     -Stare at you
      Effect: none

   Strategy

     You should be able to defeat the Beaten Drum in two or three rounds. The
     rhythm of this enemy's initial battle music is a little tricky. The eighth
     beat always comes immediately after the seventh beat, and you'll have to
     listen very carefully to the music to get the timing right.

     -Lucas: standard attack

     -Boney: standard attack


  g)Jealous Bass
    しっとにくるうベース  "Shittonikuruubeesu"
    Type: Mysterious Creature
    Vulnerable: Fire

    Recommended Level: 17

    Attacks

     -Jam Session
      Effect: the Jealous Bass and its cohorts initiate a multipronged attack
      Damage: 20~35 HP, per hit
      Comments: The Jealous Bass will attack twice and its cohorts will attack
                once each when the Bass uses this attack.

     -Get angry
      Effect: Increases its Offense by about 20%
      Comments: The Jealous Bass uses this move when its cohorts are defeated.

     -Standard attack
      Damage: 35~45 HP

     -Single session attack
      Damage: 20~30 HP to all

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

   Strategy

     Before fighting this boss, be sure to recover at the elderly mice's home
     in the southeast corner of the attic. Open up the three gift boxes to
     recover your HP/PP.

     Have Lucas use PK Love[alpha] (10 PP) in the first couple of rounds to
     damage the initial group. Meanwhile, have Boney attack the Gently Weeping
     Guitar first and the Beaten Drum second. You may have to recover Boney in
     the second round, so have him use a food item like Beef Jerky or a Bread
     Roll if needed while Lucas attacks.

     Once the two minor enemies are defeated, the Bass will get angry and
     increase its Offense by about 20%. At this point, have Lucas use Offense
     Up[alpha] (6 PP) on Boney. Use Lifeup[alpha] (5 PP) if a party member's HP
     falls to 40~50 or below and use standard attacks in other rounds. If you
     need to recover both Lucas and Boney in a round, have Boney use a Beef
     Jerky or a Bread Roll in addition to Lifeup[alpha]. Have Boney use his
     standard attack as much as possible while Lucas both recovers and attacks.
     The Bass should be defeated long before Lucas runs out of PP.

     Note that, while the rhythm of this boss's battle music stays steady for
     the most part, it does slow down slightly at a few points. Typically, I'm
     able to get 10~16 hit combos in this fight, so hopefully you won't have
     too much trouble either (combos help a lot against this boss).

     -Lucas: (first two turns) PK Love[alpha] (10 PP)
             (third turn) Offense Up[alpha] (6 PP) on Boney
             Lifeup[alpha] (5 PP) when HP falls to 40~50 or below
             standard attack

     -Boney: standard attack
             Beef Jerky or Bread Roll, as needed


 WALKTHROUGH

   At the top of the Ropeway, there are binoculars that you can look through if
   you pay 1 DP. Through it, you can see a large tower and a building in the
   distance.

   Walk west and cross the bridge. If you open the gift box, you'll see a
   firework fly into the air.

     "Lucas opened the gift box.

      It was fireworks.
      ...I see."

   Before moving on, talk to the frog and withdraw all your money; you'll need
   about 1000 DP to buy the optimal equipment.

   Attempt to enter the club and the two bouncers, Skinhead and Kumahige (lit.
   "Bearbeard"), will stop you. The club does not allow pets inside and the two
   ask you to leave.

   Lucas and Boney will then come back, only this time Boney will be disguised
   as a boy.

     Skinhead:
     "Hey.
      It's the guy that brought a dog earlier and...
      a guy that looks like a dog..."

     [Lucas and Boney try to go in]

     Kumahige:
     "Something's funny here!
      Where did that dog from before go and
      where did this guy that looks like a dog come from?!
      Not only that, but you look underage!

      *sniff sniff*
      You smell underage and you smell like a dog!"

     Skinhead:
     "Now that you mention it, something is funny!
      Guilty until proven innocent!
      That's how we do things!
      Go home! Go home!
      You underage looking kid and dog-like guy!"

     Kumahige:
     "No wait!
      Let's kick their butts!"

     [Yoshikoshi, a waitress, comes out]

     Yoshikoshi:
     "Oh my!
      If it isn't the underage looking Mr. Bu and
      the dog-like Mr. Woof!

      It looks like you two are still being mistaken for
      being underage and being a dog, huh?
      Tee hee."

     Skinhead:
     "Whaa?!
      You guys know Ms. Yoshikoshi?"

     Kumahige:
     "Still,
      something's suspicious!
      Especially this dog-like guy over here.

      Shake!

      Don't look away from me!
      Shake!

      You can at least shake my hand can't you?
      *Grin grin*"

     Boney:
     "*Whine*
      (I can shake but...)"

     Kumahige:
     "...this guy is definitely dog-like but
      I guess he's not a dog.
      But, mister.
      If you were a dog...
      I bet you'd be a dog that could shake well.
      Heh heh."

     Yoshikoshi:
     "Come on.
      Forget about your worries and have some fun."

     [Lucas opens the door]

     Kumahige:
     "Hey buddy.

      Have a good time, alright."

     Boney:
     "*Woof*
      (Boy, that was close...)"


   Once inside, talk to the bearded guy to buy some equipment. Buy a DCMC
   shirt, two DCMC Hats, and if you can afford it, a DCMC Ring and equip them.

   (4C4)
   Talk to Yoshikoshi and you'll find that it's Kumatora disguised as a
   waitress.

   Go into the stage and talk to everyone inside. Once you do, Boney will
   suggest you take a seat. Answer "yes" to sit down.

   Yoshikoshi will then come in and ask you what kind of drinks you want. Lucas
   says "water," but Thomas, who's sitting at a nearby table, laughs at you and
   orders you a Soda. When Yoshikoshi brings you your drinks, she whispers to
   you and tells you to meet her in the lobby after the show. When she leaves,
   the performance will begin, and the band DCMC will perform "King P.'s
   Theme." While watching the band, pay attention to the bass player,
   "Tamekichi."

   When the song is over, talk to the waitress standing next to the exit.
   Answer "yes" to her offer and she will give you a DCMC Pamphlet. Save this
   item for later.

   Walk out into the lobby and talk to Yoshikoshi standing on the right. Follow
   her into the next room and climb down the ladder.

   There are some Slimy Slugs in this underground passage, but they can be
   easily defeated. If you walk south from the bottom of the ladder you will
   find two gift boxes that contain a Saltwater Gun (150~250 HP of damage to
   metallic enemies) and a "Made-You-Look" (makes an enemy turn around). I
   recommend you put both in Boney's inventory if you obtain them. The
   Saltwater Gun in particular will come in handy later.

   Walk north and climb up the ladder to enter Yoshikoshi's room. She will be
   taking a shower when you come in to wash off all the dirt and gunk from the
   underground passage. Wait a few seconds and she will come out.

   Yoshikoshi will tell you to take a shower after she is done. You will have
   to answer yes to her offer, or else she will just keep asking you and will
   eventually get mad and explode on you.

   The text description that appears next basically says that the two talk
   about what has happened in the last three years, such as how much Tatsumairi
   Village has changed and how the band member Tamekichi looks like Duster.

   Kumatora somehow managed to get inside the club in an effort to find Duster.
   As long as Duster isn't found, the Hummingbird's Egg cannot be found either.
   Duster seems to have lost his memory, but Kumatora asks Lucas to go and talk
   to him and see if he can restore Duster's memory. Since there are guards in
   the hall, Lucas will have to sneak through the ceiling to get into Duster's
   room. Kumatora reveals a ladder that leads up into the attic, and she leaves
   to gather up the entire band and tell them what's going on.

   (4C5)
   Climb up the ladder and go through the first door you see. Open the gift box
   here to obtain the Attic Map (you can also talk to the guy here to store or
   withdraw any items). You can also talk to the nearby mouse to buy some
   items. If you can afford it, buy the Better Stick for Lucas and equip it on
   him.

   Press R and look at the map. Notice that each passage between rooms is
   colored either blue or red. To get to the exit, always go through the blue
   passages. If you go through the red passages you'll end up at a dead end,
   but often times you'll also find a gift box. The gift boxes you'll find are:
     1.Area Map
     2.Magic Tart (recovers 30 PP)
         Location: from the first blue passage, enter the red passage on the
                   right
     3.Antidote (cures poison)
         Location: from the first blue passage, enter the red passage straight
                   ahead
     4.Bug Spray (damages Bug type enemies)
         Location: from the first blue passage, go left
     5.Bag of Big City Fries (recovers 70 HP)
         Location: from the room in the northeast corner, go through the red
                     passage
     6.Sprinting Bomb (inflicts 100~150 HP of damage to all enemies)
         Location: room in the northeast corner
     7.Magic Gelatin (recovers 20 PP)
         Location: in the room near the center, on your way to the exit

   The enemies in this area should not give you any trouble if you can execute
   combos relatively well. If you get poisoned by any Arachnids!!! be sure to
   use Healing[alpha] (4 PP) after the battle is over, and use Lifeup[alpha]
   (5 PP) to recover if your HP falls to about 40 or below.

   If you enter the room in the southeast corner of the area, you will enter
   the home of two elderly mice. If you open the gift boxes in here, you will
   obtain "something wonderful." That wonderful thing will make you feel warm
   inside and recover both HP and PP. You can also talk to both mice and they
   will give you a Nut Bread (recovers 30 HP) and a Peculiar Cheese (recovers
   60 HP for Lucas; 20 HP for Boney). Be sure to visit this room before going
   to the exit.

   When you reach the exit, talk to the living Bass. It's upset because it was
   replaced by a newer instrument and has been stuffed into the attic. It
   decides to take its anger out on you and attacks with its buddies.

   The Jealous Bass will be joined by a Gently Weeping Guitar and a Beaten
   Drum. Have Lucas use PK Love[alpha] (10 PP) in the first two or three rounds
   while Boney attacks the Gently Weeping Guitar first. The Gently Weeping
   Guitar has less HP than the Beaten Drum and will be easier to defeat. Once
   the two cohorts are defeated, the Bass will get angry and increases its
   Offense by about 20%. Have Lucas use Offense Up[alpha] (6 PP) on Boney at
   that point and use Lifeup[alpha] (5 PP) when a party member's HP falls to 40
   or 50 and below. Have Boney use a food item like Beef Jerky or a Bread Roll
   if you need to, but try to have him focus on attacking as much as possible.

   When the Bass is defeated, answer "yes" when prompted to jump into the room
   below.

   (4C6)
   Yoshikoshi (Kumatora) will be in the middle of talking things over with the
   band. Talk to Tamekichi.

     Duster/Tamekichi:
     "Tondagossa. (This is DCMC's catch phrase greeting)
      ...Who are you?"

     Yoshikoshi:
     "He's your acquaintance I was talking about earlier.
      Duster."

     Tamekichi:
     "Duster?
      I'll admit I don't remember my real name
      but I've lived as 'Tamekichi' for a few years now."

     Yoshikoshi:
     "Okay.
      I understand Mr. Tamekichi.
      Sorry but can you explain again what you remember for him."

     Tamekichi:
     "...alright.
      I know that it's a very important time right now...

      Before I came to Club Chichibu, I lost all memories I had of myself.
      I didn't know who I was, where I came from, and where I was going.
      But, for some reason, I was carrying a very important looking Egg.
      I kept wandering around, without knowing where to go.
      All I knew was that the Egg seemed very important.
      I had to protect it at all costs...
      I looked for a hiding place.

      I kept on walking and walking until I hid it in a lump of clay in a
      valley where no one would look.
      I still remember that hiding spot.
      It's at the top of a cliff near a waterfall..."

     [Scene of a large tower]

     Kumatora:
     "...that's No Man's Valley! It's got to be, Duster!
      The Egg we've been busting our butts to protect is there!
      Let's go there right now!"

     Tamekichi:
     "...but, am I really Duster?
      If I am this Duster,
      then I'll have to leave the band...that's what it'll mean right?
      Either Duster or Tamekichi has to disappear today...right?!
      If I were Duster, then what will happen to DCMC?
      If I were to go on living as Tamekichi, then what was that Egg for?

      What should I do?!
      I can't decide."

     Jimmy Smith (a band member):
     "...that's not for you to decide.
      You have to ask fate."

     Patchy (a band member):
     "Yeah.
      If fate dictates it,
      then I'll gladly let Tamekichi go."

     OJ (the bandleader):
     "Fate, huh...
      Let's ask fate.
      There is an easy way, after all.
      Whenever I'm unsure about something,
      there's always this."

     Tamekichi:
     "...Rock, Paper, Scissors."

     [Lucas approaches OJ]

     OJ:
     "Yeah.
      We're going to play Rock, Paper, Scissors with this guy Lucas.
      If he wins 5 times in a row against all of us, you'll go.
      If he loses even once, you stay with DCMC and continue playing bass...
      How does that sound?"

     Tamekichi:
     "Five times in a row...
      Sounds good to me.
      You there, that's fine with you, right."

     OJ (to Lucas):
     "You can begin whenever you're ready."
      It doesn't matter who you play first."


   You'll have to talk to each band member, including Tamekichi, and play Rock,
   Paper, Scissors with them. You can play any member you like in any order,
   but you'll have to play OJ, the bandleader, last. Talk to a band member and
   three options will appear around you. Choose any hand you want. If you lose,
   the band member will say that they made their move late, and ask for a
   rematch. The game will give you as many chances as you want, so you can't
   lose.

   Once you've won against every band member, talk to OJ and play against him.
   If you lose, the bouncer Kumahige will come in and interrupt the game,
   forcing you to play again. You can't lose against OJ either, so select any
   hand you want. Hell, he even tells you what hand he's going to use before
   you play (it's Paper), so obviously the game wants you to win.

   After you win, Yoshikoshi rushes outside and beats up the bouncers. She has
   no reason to stay at the club anymore now that Duster is back, and she
   changes back to her old self.

   With Duster and Kumatora joining you, the party is now complete. Walk back
   to the lobby and attempt to exit the club. On the way, you'll hear DCMC
   perform the song "Bon Voyage, Amigo" as a farewell to Duster. At the end of
   the song, Lucas will send out the carrier pigeon to let Wes know the good
   news.




                               End of Chapter 4

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
XI.Chapter 5: Thunder Tower
*******************************************************************************

1.Egg Hunt

  Recommended Level: 17 -> 21

                                    Outline

                          Return to Osohe Castle and
                       defeat Lord Passion to obtain the
                           Mystical Shoes (optional)
                                       |
                                       |
                       Reach the Egg's hiding spot (5C1)
                                       |
                                       |
                         Follow the broken Clayman (5C2)


 STORES

  a)Mole Collector
    (Next to the hot spring, in the cave)
     _____________________________________________________
    |Better Stick       |                        |        |
    |"Mashinabou"       | Increases Offense by 20| 500 DP |
    |___________________|________________________|________|
    |Durable Gloves     |                        |        |
    |"Joubunatebukuro"  | Offense +16            | 300    |
    |___________________|________________________|________|
    |Sharp Shoes        |                        |        |
    |"Surudoikutsu"     | Offense +17            | 480    |
    |___________________|________________________|________|
    |Fly Charm          |                        |        |
    |"Haenoomamori"     | Defense +10            | 350    |
    |___________________|________________________|________|
    |Sparrow Bandana    |                        |        |
    |"Suzumenobandana"  | Defense +9             | 200    |
    |___________________|________________________|________|
    |Azure Ribbon       |                        |        |
    |"Massaonaribon"    | Defense +8             | 180    |
    |___________________|________________________|________|
    |Capricorn Bracelet |                        |        |
    |"Hitsujinoudewa"   | Defense +9             | 600    |
    |___________________|________________________|________|


  b)Vending Machine (left)
    (In front of the factory)
     ______________________________________________________
    |Cup of Pork Noodles |                        |        |
    |"Tonkatsunuudoru"   | Recovers 80 HP         | 80 DP  |
    |____________________|________________________|________|
    |Anti-Paralysis      |                        |        |
    |"Shibiretori"       | Cures paralysis        | 14     |
    |____________________|________________________|________|
    |Fresh Mint          |                        |        |
    |"Sukkiriminto"      | Cures nausea           | 16     |
    |____________________|________________________|________|
    |Paper Fan           |                        |        |
    |"Harisen"           | Cures feeling strange  | 12     |
    |____________________|________________________|________|
    |Recollection Bell   |                        |        |
    |"Nanikanohyoushi"   | Cures memory loss      | 20     |
    |____________________|________________________|________|
    |Eye Drops           |                        |        |
    |"Megusuri"          | Cures crying           | 10     |
    |____________________|________________________|________|
    |Secret Herb         |                        |        |
    |"Urakanpoo"         | Cures status effects   | 600    |
    |____________________|________________________|________|


  c)Vending Machine (right)
    (In front of the factory)
     _____________________________________________________
    |Better Stick       |                        |        |
    |"Mashinabou"       | Increases Offense by 20| 500 DP |
    |___________________|________________________|________|
    |Durable Gloves     |                        |        |
    |"Joubunatebukuro"  | Offense +16            | 300    |
    |___________________|________________________|________|
    |Sharp Shoes        |                        |        |
    |"Surudoikutsu"     | Offense +17            | 480    |
    |___________________|________________________|________|
    |Fly Charm          |                        |        |
    |"Haenoomamori"     | Defense +10            | 350    |
    |___________________|________________________|________|
    |Sparrow Bandana    |                        |        |
    |"Suzumenobandana"  | Defense +9             | 200    |
    |___________________|________________________|________|
    |Azure Ribbon       |                        |        |
    |"Massaonaribon"    | Defense +8             | 180    |
    |___________________|________________________|________|
    |Capricorn Bracelet |                        |        |
    |"Hitsujinoudewa"   | Defense +9             | 600    |
    |___________________|________________________|________|


 GIFT BOXES/ITEMS

  a)Mystical Shoes
    まぼろしのくつ  "Maboroshinokutsu"
    (Yellow shoes with wings)

    Use: weapon for Duster
    Obtained: defeat Lord Passion in Osohe Castle

    This powerful item will increase Duster's max HP by 15, Offense by 40, IQ
    by 5, and Speed by 7. After you defeat Lord Passion, examine the shoe on
    the the ground to pick it up. It can only be obtained in this chapter. If
    you equip this item, Duster will become much more powerful and make things
    much easier for you.

  b)Capricorn Bracelet
    ひつじのうでわ  "Hitsujinoudewa"
    (A white ring)

    Use: armor; equip as "other" for Lucas, Duster, or Kumatora
    Location: in the mole hole

  c)Pencil Rocket
    えんぴつロケット  "Enpitsuroketto"
    (A pencil that looks like a rocket)

    Use: inflicts 150~300 HP of damage to all enemies on screen
    Location: in the mole hole

  d)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: in the mole hole

  e)Bag of Pork Chips
    とんかつチップ  "Tonkatsuchippu"
    (A rectangular bag)

    Use: recovers 50 HP
    Location: near the bottom of the Thunder Tower

  f)Secret Herb
    うらカンポー  "Urakanpoo"
    (A pink bottle)

    Use: heals all status effects and recovers party members with 0 HP to 25%
         of max HP
    Location: -near the bottom of the Thunder Tower
              -one of the Pigmasks in the factory


 ENEMIES

  a)Lord Passion
    パッションさま  "Passhonsama"
    (A ghost conductor wearing red)
    Type: Ghost
    Vulnerable: Fire

    Attacks

     -Wildly swing its baton around
      Damage: 35~45 HP

     -Throw a bunch of stuff at you
      Damage: 50~60 HP to all

     -Fling a candle at you
      Damage: 25~35 HP
      Comments: This attack hits twice. The above damage values are for one hit
                only.

     -Fly a shoe at you
      Damage: 10~15 HP

     -Play a sad melody
      Effect: make a single target uncontrollably cry

     -Play a paralyzing melody
      Effect: paralyze a single target

   Strategy

     If you return to Osohe Castle in this chapter and enter the room where you
     fought Mr. Passion, you will meet his upgraded version, Lord Passion. This
     boss can only be fought in this chapter, and you will receive the Mystical
     Shoes if you defeat him.

     This boss if very powerful initially, so you should focus on decreasing
     its stats while increasing yours. Have Lucas use Defense Up[alpha] (6 PP)
     on Kumatora and Boney (use it on Duster and Lucas if you want to as well),
     while Duster uses his Smoke Bomb to make it cry. Use Duster's Scary Mask
     and Tickle Feather to decrease its Offense and Defense at least twice
     each. If you are successful, Lord Passion will inflict much less damage
     (about 50% less) in this fight and will occasionally miss.

     Have Kumatora use PK Fire[alpha] (6 PP) or PK Thunder[alpha] (7 PP). PK
     Thunder inflicts about 20~30 HP more damage but it may also miss once in
     awhile. Have Boney attack and use food items to help in recovery. Use
     Lifeup[alpha] (5 PP) or [beta] (9 PP) if a party member's HP falls to
     50~60 or below.

     Combos will help a lot in this fight, and luckily the battle music is not
     too difficult. The rhythm will slow down in a few places, but it is always
     consistent and never really tricky.

     -Lucas: (first few turns) Defense Up[alpha] (6 PP)
             standard attack
             Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 50~60 or
             below

     -Duster: (first turn or more) Smoke Bomb, until successful
              Scary Mask, until successful twice
              Tickle Feather
              standard attack

     -Kumatora: PK Fire[alpha] (6 PP)
                PK Thunder[alpha] (7 PP)

     -Boney: standard attack
             food item, as needed


  b)Parental Kangashark
    こもちカンガルーザメ  "Komochikangaruuzame"
    (Half kangaroo, half shark)
    Type: Organic Chimera
    Vulnerable: Freeze, crying

    HP: 289

    Attacks

     -Let out a swift kick
      Damage: 40~50 HP

     -Biting attack
      Damage: 20~30 HP

     -Use a drop kick
      Damage: 50~60 HP

     -The Baby Kangashark cheers for its mother
      Effect: recovers about 150 HP

    Strategy

      With good combos, you should be able to defeat this enemy in one round.
      Don't be afraid to use Kumatora's Freeze[alpha] (5 PP) if you want to. If
      it appears in a group, defeat it first. This enemy sometimes drops Beef
      Jerky (recovers 60 HP) when defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack
                 Freeze[alpha]

      -Boney: standard attack


  c)Reconstructed Lion
    かいぞうライオン  "Kaizouraion"
    (A lion's head with metal tentacles)
    Type: Mechanical Chimera
    Vulnerable: Thunder, sleep

    HP: 325

    Attacks

     -Biting attack
      Damage: 25~35 HP

     -Breathe fire
      Damage: 20~30 HP to all

     -Coil attack
      Effect: solidifies a single target

     -Raise a battle cry
      Effect: decrease Offense by about 20%

    Strategy

      With good combos, you should be able to defeat this enemy in one round.
      If it appears in a group, put it to sleep with Duster's Hypnotic Pendulum
      and defeat its cohorts first.

      The rhythm of this enemy's battle music is a little tricky. The eighth
      beat always comes almost immediately after the seventh beat, and you'll
      have to listen very carefully to the music to get the timing right.

      -Lucas: standard attack

      -Duster: standard attack
               Hypnotic Pendulum

      -Kumatora: standard attack

      -Boney: standard attack


  d)Mecha-Turtle
    カメメカ  "Kamemeka"
    (A turtle with a metallic back side)
    Type: Mechanical Chimera
    Vulnerable: Freeze, sleep

    HP: 400

    Attacks

     -Throw itself onto you
      Damage: 44~62

     -Stare at you
      Effect: none

     -Turn around
      Effect: exposes the weapons in its shell

     -Gatling Gun
      Damage: 3~6 HP
      Comments: This attack will hit about six times. The damage values are for
                each attack.

     -Fire a tank shell
      Damage: 65~75 HP

     -Fire a missile
      Damage: 35~45 HP to three party members

   Strategy

     Do not approach this enemy from the back. If you do, you will be facing
     the powerful weapons inside its shell.

     You should be able to defeat this enemy in one or two turns. Have Kumatora
     use Freeze[alpha] (5 PP) to inflict extra damage.

     -Lucas: standard attack

     -Duster: standard attack

     -Kumatora: Freeze[alpha] (5 PP)

     -Boney: standard attack



 WALKTHROUGH

   (5C1)
   When you begin the chapter, you will find yourself in the area east of the
   Ropeway. Move north and enter the cave.

   NOTE: If you go back to town and enter Osohe Castle, you can battle an
         upgraded Mr. Passion. Lord Passion, as he's now called, is very
         powerful, and you will have a pretty challenging fight if you take him
         on. Use status affecting moves, such as Defense Up[alpha] and Duster's
         Scary Mask, to weaken him and use PK Fire or PK Thunder to attack (see
         the ENEMIES section above for a detailed strategy). If you win, the
         party will receive 1086 exp. points and a Mystical Shoes, a very
         powerful weapon for Duster. This boss can only be fought in this
         chapter.

   Talk to the save frog inside and withdraw all your DP. You'll need the
   astronomical sum of ~4000 DP to buy the optimal equipment from the mole.
   If you can't afford it all, prioritize offensive items for Lucas and Duster
   and defensive items for Kumatora and Boney. Keep in mind that you can find a
   gift box that contains a Capricorn Bracelet (600 DP) in a little while, and
   you can find another vendor that sells all of these items in an upcoming
   area.

   Move north from the cave and keep moving forward. The enemies in this area
   are significantly tougher than what you have faced up until now, but they
   are manageable if you use your party members' strengths well and execute
   decent combos. Don't be afraid to use Freeze[alpha] (5 PP) when fighting
   Kangaroo Sharks and Mecha-Turtles, and use PK Thunder[alpha] (7 PP) against
   the Reconstructed Lions. Also, be sure not to approach the slow moving
   turtles from the back, as you will be exposed to the weapons in its shell if
   you do.

   At the end of the first area, Boney will stop and take off his human
   clothes. In the next area, you will see a bunch of holes in the ground.
   Duster remembers entering a hole when he hid the Egg, but there was only one
   hole when he came here last time and doesn't know which hole is the right
   one. The correct hole is directly to the south of your starting position
   past a tree. If you don't fall into the wrong holes, however, you will miss
   out on gift boxes that contain a Capricorn Bracelet (armor; equip as
   "other") a Pencil Rocket (inflicts 150~300 HP of damage to all enemies) and
   a Beef Jerky (recovers 60 HP).

   (5C2)
   When you fall down the correct hole, walk all the way to the exit of the
   underground area. Once outside, you will reach the hiding spot of the
   Hummingbird's Egg. There's some dialogue in the ensuing scene, but you
   should be able to understand what happens without any reading.

   In the next area, you'll find gift boxes that contain Bags of Pork Chips
   (recovers 50 HP) and a Secret Herb (cures all status effects and revives
   battle weary party members with 25% of max HP). There are more of the same
   enemies here, but they shouldn't give you too much trouble. Keep going
   forward.

   Eventually you will reach a factory. If you could not buy everything you
   wanted from the mole earlier, you can buy the same items from the vending
   machine on the right. You should hopefully be able to buy the optimum
   equipment by now.

   Enter the factory and you will run into three Pig Men having a conversation.

     Pigmask 1:
     "Do you take off your mask when you go to the bathroom?"

     Pigmask 2:
     "No, not really.
      Do you?
      Why? You're just gonna have to put it back on anyway."

     Pigmask 1:
     "Yeah, I take it off.
      After all, there is that hook you can hang your mask on."

     Pigmask 2:
     "You idiot!
      That's not for hanging your mask!
      It's for hanging bags and umbrellas and things like that!"

     Pigmask 3:
     "...oh, oops.
      I always thought it was for hanging our masks.
      I was wondering why it was so hard to
      hang my mask on that thing."

     [Lucas and the party approach]

     Pigmask 2:
     "Who the heck are you.
      What're you looking at!

      Oh, wait! This guy is..."

     [The Pigmask runs off and a blue Pigmask enters the room]

     Blue Pigmask:
     "Keep it down in here!
      What are you guys do...

      Oh!

      I'm very, very sorry sir!
      But if the commander is dressed in such poor looking clothes, it will
      reflect badly on our men.
      We have a change of clothes ready for you, sir, so please get dressed.
      Your companions should get dressed as well."

     [The party changes their clothes]

     Blue Pigmask:
     "This should do fine.
      Now, if you'll excuse me, I'll be returning to my duties!"

     [The Blue Pigmask leaves]

     Duster:
     "It looks like they're confusing us for somebody else.
      Let's get going before they realize their mistake."

   This factory is used by the Pig Army to make their Claymen. If you ask the
   Pigmasks about any broken Claymen, they'll tell you that one was spotted
   running to the back of the factory at very fast speed. Any malfunctioning
   units automatically send themselves to the trash dump for disposal, and no
   doubt this one is doing the same.

   Talk to the Pigmask all the way to the left of your starting point and he
   will give you a Secret Herb.

   In the next room, there is an Amazing Capsule you can examine to recover HP/
   PP. There is a boss battle coming up soon, so be sure to use it.

   Walk all the way to the exit of the factory, and you will see the broken
   Clayman, along with the Hummingbird's Egg, climb into a dump truck and be
   taken away. The only thing you can do now is chase the truck.

_______________________________________________________________________________
_______________________________________________________________________________


2.Pork Bean Highway

  Recommended Level: 21 -> 23

                                    Outline

                        Defeat the Fierce Pork Trooper
                                       |
                                       |
                         Ride the Pork Bean north (5C3)
                                       |
                                       |
                            Recharge the Pork Bean
                        at an Energy Station (optional)
                                       |
                                       |
                    Find the mother mouse's seven kids and
                     obtain the Shield Snatcher (optional)
                                       |
                                       |
              Drive to the dump and defeat the Forlorn Junk Heap



 STORES

  a)Pigmask Arms Dealer
    (West of the northern Energy Station)
     _______________________________________________________
    |Pencil Rocket       | Inflicts 100~300 HP of  |        |
    |"Enpitsuroketto"    | damage to all enemies   | 500 DP |
    |____________________|_________________________|________|
    |Bomb                | Inflicts about 200 HP   |        |
    |"Bomu"              | of damage to all enemies| 1000   |
    |____________________|_________________________|________|
    |Super Bomb          | Inflicts 200~500 HP of  |        |
    |"Suupaabomu"        | damage to all enemies   | 2000   |
    |____________________|_________________________|________|
    |New Year's Eve Bomb | Reduces all enemy's HP  |        |
    |"Oomisoka"          | to 1; does not work on  | 3000   |
    |                    | bosses                  |        |
    |____________________|_________________________|________|
    |Saltwater Gun       | Inflicts 150~250 HP to  |        |  
    |"Shiomizudeppou"    | a metallic enemy        | 400    |
    |____________________|_________________________|________|


  b)Snack Cart
    (In front of the parking lot Cafe)
     ______________________________________________________
    |Handy Yo-Yo         |                        |        |
    |"Tegoronayouyou"    | Increases Offense by 20| 650 DP |
    |____________________|________________________|________|
    |Souvenir Dress      |                        |        |
    |"Omiyagewanpiisu"   | Defense +13            | 1400   |
    |____________________|________________________|________|
    |Taurus Bracelet     |                        |        |
    |"Ushinoudewa"       | Defense +15            | 1200   |
    |____________________|________________________|________|
    |Bag of Pork Chips   |                        |        |
    |"Tonkatsuchippu"    | Recovers 50 HP         | 28     |
    |____________________|________________________|________|
    |Cup of Pork Noodles |                        |        |
    |"Tonkatsunuudoru"   | Recovers 80 HP         | 80     |
    |____________________|________________________|________|
    |Fresh Mint          |                        |        |
    |"Sukkiriminto"      | Cures nausea           | 16     |
    |____________________|________________________|________|
    |Secret Herb         |                        |        |
    |"Urakanpoo"         | Cures status effects   | 600    |
    |____________________|________________________|________|



 GIFT BOXES/ITEMS

  a)Highway Map
    ハイウェイマップ  "Haiweimappu"

    Use: provides a map of the Highway; press R to view
    Location: in a tunnel

  b)Chic Gloves
    シャープなてぶくろ  "Shaapunatebukuro"
    (A black glove with thin, long fingers)

    Use: weapon for Kumatora
    Location: near the center of the Highway area

  c)Gemini Bracelet
    ふたごのうでわ  "Futagonoudewa"

    Use: armor for Lucas; equip as "other"
    Location: southwestern corner of the Highway

    This rather powerful Bracelet will increase Offense by 10 and Defense by
    12.

  d)Doggy Biscuit
    イヌようクッキー  "Inuyoukukki"

    Use: recovers 60 HP for dogs
    Location: next to the southern Energy Station

  e)Pencil Rocket
    えんぴつロケット  "Enpitsuroketto"

    Use: inflicts 100~300 HP to all enemies on screen
    Obtained: talk to the dog near the northern Energy Station and give it a
              Doggy Biscuit (recovers 60 HP for dogs)

  f)Brown Collar
    ちゃのくびわ  "Chanokubiwa"
    (A collar with a yellow buckle)

    Use: armor for Boney; equip on "Body"
    Location: west of the Cafe

    Obtain the Brown Collar before leaving the area. You will not be able to
    come back and get it for awhile if you progress too far, and collars are
    Boney's most important pieces of armor.

  g)Knit Sweater
    てあみのセーター  "Teaminoseetaa"
    (A sweater with "LEO" written on it)

    Use: armor; equip on "body"
    Obtained: repeatedly talk to Leo and open one of his gift boxes

    This item is not a great defensive item, but its wearer will recover 1~3 HP
    every turn. To obtain it, go into the tunnel east of the Cafe and enter the
    cave to the south. Inside, you will find a guy surrounded by gift boxes.
    Talk to him repeatedly, and eventually he will allow you to open one box
    and obtain this item.

  h)Shield Snatcher
    シールドとりがみ  "Shiirudotorigami"
    (A wiggly hand made of paper)

    Use: removes a shield from an enemy; can be used many times
    Obtained: find the seven kids of the mouse mother

    Near the middle of the Highway area, you will find a mouse who will ask you
    to find her 7 lost kids. If you do this for her, she will give you the
    Shield Snatcher, an item that can remove an enemy's shield. The seven kids'
    locations are:

      1.Southwestern most area of the Highway
      2.Where you fought the Fierce Pork Trooper
      3.Outside the factory
      4.Near the northern Energy Station
      5.On the bridge
      6.In the tunnel east of the Cafe
      7.In the cave south of the sixth mouse

    Once you find the seven kids, talk to the mother again and she will give
    you the Shield Snatcher. I recommend you put it in Boney's inventory.
    


 ENEMIES

  a)Wound-Up Road Hog
    ぜんまいイノシシ  "Zenmaiinoshishi"
    (A boar on wheels)
    Type: Mechanical Chimera
    Vulnerable: Fire, crying

    HP: 420

    Attacks

     -Charge forward
      Damage: 75~85 HP

     -Recklessly drive around
      Damage: 50~65 HP to three party members

     -Wind down
      Effect: be unable to move for the rest of the battle

    Strategy

      You should be able to defeat this enemy in two or three rounds. It may
      be possible to defeat it in one round with very good combos as well. The
      Hog seems to run out of juice after two rounds, but you should be able to
      defeat it by then.

      The Wound-Up Road Hog sometimes drops a Secret Herb (cures all status
      effects; revives battle weary party members to 25% of max HP).

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Scrapped Robot
    スクラップロボ  "Sukurappurobo"
    (A run-down yellow robot)
    Type: Mechanical
    Vulnerable: Thunder, paralysis

    HP: 332

    Attacks

     -Standard attack
      Damage: 15~25 HP

     -Tackle you
      Damage: 35~45 HP

     -Release a stinky odor
      Effect: make a party member feel nauseous

     -Lose some parts
      Effect: inflicts 20~30 HP of damage to itself

    Strategy

      This enemy is always feeling strange and often attacks itself or its
      partners. You should be able to defeat it in one or two rounds. It will
      sometimes drop an Anti-Paralysis (cures paralysis) when defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  c)Fierce Pork Trooper
    コワモテブタマスク  "Kowamotebutamasuku"
    (A muscular Pigmask with horns on its head)
    Type: Human
    Vulnerable: Fire, DCMC

    Recommended Level: 21

    Attacks

     -Let out a swift blow to the head
      Damage: 80~90 HP
      Comments: This attack may cause party members to forget their special
                abilities. Use Healing to recover.

     -Tackle you
      Damage: 100~120 HP

     -Stick his arms out and spin around
      Damage: 130~150 HP to two party members

     -Charge at you like a bull
      Damage: 15~20 HP
      Comments: The Scary Pigmask will hit about 7 times with this attack. The
                above damage values are for each hit.

     -Use an Offense Spray
      Effect: increase its Offense by 40%

     -Say something nasty
      Effect: decrease a single target's Offense by about 20%

     -Eat a Bag of Pork Chips
      Effect: recovers about 160 HP

     -Sniff you
      Effect: none

    Strategy

      If you have any DCMC items, such as the DCMC Pamphlet or a DCMC Hat,
      select the item from your inventory and target the Fierce Pork Trooper.
      This will make the Trooper jealous and he will be unable to attack for
      two or three turns. Use the DCMC item again whenever the Trooper recovers
      and you will greatly hinder its ability to fight. It's probably best to
      give the DCMC item to Boney, since he will likely have the highest Speed.

      Even with the DCMC item, the Trooper will still be able to attack in the
      rounds he recovers. Those few attacks can cause a lot of damage, so have
      Duster use his Scary Mask to decrease his Offense until you are
      successful at least three times. Meanwhile, have Kumatora use Fire[alpha]
      (6 PP) in each round and have Lucas use his standard attack or Lifeup as
      needed.

      By the off chance you don't have a DCMC item, it's still possible to
      defeat this boss. It's just going to be a lot harder, and you'll probably
      use up a few recovery items. Have Duster use his Scary Mask in
      conjunction with Kumatora's Offense Down[alpha] (7 PP). Meanwhile, have
      Lucas use Defense Up[alpha] (6 PP) at least once on each party member
      while using Lifeup to keep the party alive. Have Boney use food items to
      assist with recovery. Once you have decreased the Trooper's Offense and
      increased the party's Defense, the Trooper should only inflict about 20
      to 30 HP of damage with his attacks. Once you get to this point, the
      fight should be easy. You can also use Duster's Tickle Feather to
      decrease the Trooper's Defense to end the fight faster.

      This boss will drop a Pickled Veggie Plate (recovers 10 HP) when
      defeated.

      -Lucas: standard attack
              Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed
              DCMC Hat, if you don't have a DCMC Pamphlet
              Defense Up[alpha] (6 PP), if a DCMC item is not available

      -Duster: (first three or more turns) Scary Mask
               standard attack
               Tickle Feather, if desired

      -Kumatora: PK Fire[alpha] (6 PP)
                 Offense Down[alpha] (7 PP), if a DCMC item is not available

      -Boney: DCMC Pamphlet, whenever the Trooper is not solidified
              standard attack
              food item, as needed


  d)Road Block
    とおせんぼフェンス  "Toosenbofensu"
    (A roadblock with eyes and hands)
    Type: Mechanical
    Vulnerable: Thunder, sleep

    HP: 333

    Attacks

     -Standard attack
      Damage: 19~21 HP

     -Call for help
      Effect: a Wobbly Robot may join the battle

    Strategy

      The Wobbly Robot this enemy may summon is a rather powerful foe, so try
      to avoid fighting this enemy unless you are good at combos.

      This enemy's battle music steadily increases its tempo from very slow to
      very fast. To execute combos, time you button presses with each quarter
      beat instead of each drum beat in the music (the drums sometimes sound on
      each eighth beat). This is actually one of the easier songs to execute
      combos with, so you should get the hang of it quickly.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  e)Atomic Power Robot
    エナジーロボ  "Enajiirobo"
    (A round robot with a nozzle)
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 350

    Attacks

     -Fire a beam
      Damage: 35~40 HP

     -Replenish an energy supply
      Effect: recovers HP

     -Explode into bits (death action)
      Damage: 220 HP to three party members
      Comments: If you end the battle quickly enough, you should only suffer
                about 30 HP of damage at most.

    Strategy

      Always defeat this enemy last if it appears in a group. Its recovery
      ability is annoying, but unless you have Brainshock there is not much you
      can do about it other than to attack with good combos.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  f)Rhinocerocket
    サイロケット  "Sairoketto"
    (A rocket with a rhino's head)
    Type: Mechanical Chimera
    Vulnerable: Freeze, paralysis

    HP: 400

    Attacks

     -Launch itself at you
      Damage: 40~60 HP to all

     -Horn attack
      Damage: 35~50 HP

    Strategy

      This enemy can inflict a large amount of damage, so defeat it as quickly
      as possible. If you are good at combos, you should be able to defeat it
      in one round.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  g)Forlorn Junk Heap
    かなしきよせあつめ  "Kanashikiyoseatsume"
    (An old Clayman stuck to bits of scrap)
    Resistant: Thunder

    Recommended Level: 22

    Attacks

     -Throw scrap metal at you
      Damage: 15~40 HP of damage to three targets

     -Swing around a ball of trash
      Damage: 70~120 HP

     -Shield[alpha]
      Effect: reduce damage from physical attacks by 50%
      Comments: The Forlorn Junk Heap is protected by a shield from the
                beginning of the battle. Use the Shield Snatcher to remove the
                shield or hit it three times with standard attacks. 

     -Scatter an absurdly stinky smell
      Effect: make a party member nauseous

     -Gather some scrap into itself
      Effect: increases its Offense by about 20%,
              increases its Defense by about 20%, or
              recovers about 300 HP

    Strategy

      Have Boney or somebody else use the Shield Snatcher at the beginning of
      the battle to remove the Forlorn Junk Heap's Shield. Have Duster use his
      Scary Mask in the first couple of rounds to decrease the Offense of this
      enemy, and have Kumatora use Fire[alpha] (6 PP). Have Lucas use his
      standard attack and Lifeup if a party member's HP falls to about 70 or
      below.

      -Lucas: standard attack
              Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 70 or below

      -Duster: (first two or more turns) Scary Mask
               standard attack

      -Kumatora: Fire[alpha] (6 PP)

      -Boney: (first turn) Shield Snatcher
              standard attack



  WALKTHROUGH

    There is a boss battle near the beginning of this section, so be make sure
    to recover with the Amazing Capsule in the factory and save with the frog.
    Also, if you have the DCMC Pamphlet or any other DCMC items, try to give
    one to Boney.

    Run along the highway and enter the tunnel. On the way, you may encounter
    some Wound-Up Road Hogs and some Scrapped Robots. The Wound-Up Road Hogs
    have high Offense but will become immobilized after a couple of turns. The
    Scrappped Robots are always feeling strange and will often attack itself
    and its cohorts. Neither enemy is particularly difficult, but you may need
    to recover with Lifeup after fighting them.

    After awhile, a Pigmask will come toward you on a Pork Bean. He mistakes
    you for the commander of the Pig Army and lends you his vehicle.
    Unfortunately, as soon as the party drives away on the Pork Bean, it slips
    on a banana peel and they crash. 

    The Fierce Pork Trooper you met in Chichibu Theater will come in another
    Pork Bean and find the unconscious party on the ground. He also initially
    believes Lucas is the commander, and informs him that the area is littered
    with Fassad's banana peels. Just when he's about to lend the party his Pork
    Bean, he notices Lucas's stench and realizes he is not the commander. He
    immediately recognizes Lucas from the Club and attacks.

    Have Boney or another party member use a DCMC item. This will make the
    Pigmask jealous and he will be unable to attack for two or three rounds.
    Meanwhile, have Duster use his Scary Mask to decrease the Pigmask's Offense
    at least three times. Have Kumatora use Fire[alpha] (6 PP) and Lucas use
    his standard attack or Lifeup as needed. If don't have a DCMC item, have
    Duster use his Scary Mask and Kumatora use Offense Down[alpha] (7 PP). Use
    Defense Up[alpha] (6 PP) at least once on each party member and have Boney
    use food items to help with recovery. If you successfully decrease the
    Pigmask's stats, you should be able to reduce the damage he inflicts to
    about 20~30 HP.

    (5C3)
    When you win the battle, the Pigmask will vow revenge and run off. Enter
    his Pork Bean and go through the tunnel on the right.

    About halfway through the tunnel, you should come across a gift box tied
    with a blue ribbon. Open it to obtain the Highway Map.

    Drive through the tunnel and exit into a clearing. Near the center of this
    area, there should be a slightly elevated hill you can climb onto. Open the
    gift box on this hill to obtain the Chic Gloves, a weapon for Kumatora.
    Talk to the mouse here and she will ask you to find her 7 kids. If you do
    this for her, she will reward you with a Shield Snatcher, a useful item
    that can remove an enemy's shield.

    The first mouse is in the southwestern most area. He is standing in front
    of a sign trying to read it but is having some trouble. Talk to him, and he
    will run back to his mother. There is also a gift box nearby that contains
    a Gemini Bracelet (armor for Lucas; equip as "other").

    The second mouse can be found in the same place you fought the Fierce Pork
    Trooper.

    The third mouse is outside the factory.

    The remaining mice are in areas ahead. Keep going north and soon you will
    arrive at an Energy Station. Park the Pork Bean on the energy platform and
    examine the kiosk next to it. Answer "yes" to turn on the switch and push
    the A button again when you hear a beep to switch it off. If you don't
    charge up the Pork Bean, it will soon run out of energy and stop working.

    The fourth mouse is directly north of the Energy Station. Read the sign
    next to it for some ironic humor:
      "Preserve the scenic view!
       Please do not put up any signs."

    If you have any Doggy Biscuits (recovers 60 HP for dogs), you can talk to
    the dog in this area to trade it one for a Pencil Rocket (inflicts 100~300
    HP to all enemies). As far as I can tell, you can do this for as many times
    as you want, so long as you have Doggy Biscuits.

    There is also a Pigmask Arms Dealer in this area if you want to buy
    offensive items, but they are pretty expensive. Head east to move on.

    When you get to the bridge, you will find the fifth mouse about halfway
    across. Keep moving forward.

    Soon, you will reach the Highway Cafe. Go to the west and open the gift box
    to obtain the Brown Collar. Equip it on Boney and sell his previous collar.

    You can examine the Amazing Capsule here to recover HP/PP, as well as buy
    some weapons and armor from the snack cart. If you do buy some items, make
    sure not to buy the Yo-yo, as a better weapon will become available for
    Duster soon. You can enter the seedy cafe if you want, but other than a
    jukebox you can listen to, there's nothing inside.

    If you check the Energy Station here, you will find a robot on it. When you
    talk to it, it asks you to charge it up for exactly 15 seconds and promises
    to give you money if you do as it asks. Examine the kiosk and answer "yes"
    to turn it on. Wait 15 seconds and press A again. If you wait less than 10
    seconds, the robot will only give you 1 DP. If you are just shy of 15
    seconds, it will give you 50 DP. Get it exactly right, and you will get 100
    DP. If you go over 15 seconds, the robot will explode and you will get
    nothing. If you exit and reenter the area, the robot will always be there,
    so you can have as many tries as you want.

    Before moving on, be sure that the party is near max HP/PP. There is
    another boss battle coming up, so recover with the Amazing Capsule if you
    need to.

    In the next area, get off the Pork Bean and go south. Inside the cave, you
    will find a man named Leo surrounded by a bunch of gift boxes. He says they
    are all gifts from women who like him. At first, he refuses to share his
    gifts with you, but if you repeatedly take to him, he will eventually
    acquiesce and allow you to open one box. I believe no matter which one you
    open, you always get a Knit Sweater (armor; equip on "body;" increases
    Defense by 8 and recovers 1~3 HP each turn).

    The sixth mouse is also in the same room as Leo.

    Return to the tunnel and head to the east. You will find the seventh and
    final mouse near the exit of the tunnel. Once all the kids are found, go
    all the way west and eventually you will find the mother mouse again. Talk
    to her, and she will give you the Shield Snatcher. I recommend you give
    this to Boney (the item can be used as many times as you want).

    Go back all the way east and eventually you will reach the trash dump. Exit
    the Pork Bean and climb down into the pit. When you reach the bottom, some
    of the debris will come to life, and the Forlorn Junk Heap will attack.

    The Forlorn Junk Heap is protected by a Shield from the beginning of the
    battle, so have Boney use the Shield Snatcher to remove it. Use Duster's
    Scary Mask a couple times to decrease its Offense and have Kumatora use
    Fire[alpha] (6 PP) as much as possible. As always, have Lucas use his
    standard attack and Lifeup as needed. The Forlorn Junk Heap is not too hard
    of a boss, and you should win relatively easily.

    When the fight is over, Duster will recover the Hummingbird's Egg and he
    will regain his memory from the Egg's power. A Pigmask will then find the
    commander (Lucas) in the dump and hurriedly take him inside the Thunder
    Tower.

_______________________________________________________________________________
_______________________________________________________________________________


3.Up the Tower

  Recommended Level: 23 -> 27

                                    Outline

                     Defeat the Fierce Pork Trooper again
                                       |
                                       |
                              Climb up the tower
                                       |
                                       |
                     Defeat the Li'l Miss Marshmallow and
                     obtain the Friend's Yo-yo (optional)
                                       |
                                       |
                       Climb to the top of the tower and
                              defeat Mr. Genetor



 STORES

  a)Vending Machine
    (On the first floor of the Thunder Tower)
     _______________________________________________________
    |Good Stick          |                        |         |
    |"Iibou"             | Increases Offense by 27| 1500 DP |
    |____________________|________________________|_________|
    |Rubber Boots        |                        |         |
    |"Gomunaga"          | Offense +25            | 1360    |
    |____________________|________________________|_________|
    |Brown Collar        | Offense +20;           |         |
    |"Chanokubiwa"       | Defense +20            | 1600    |
    |____________________|________________________|_________|
    |Cup of Pork Noodles |                        |         |
    |"Tonkatsunuudoru"   | Recovers 80 HP         | 80      |
    |____________________|________________________|_________|
    |Anti-Paralysis      |                        |         |
    |"Shibiretori"       | Cures Paralysis        | 14      |
    |____________________|________________________|_________|
    |Fresh Mint          |                        |         |
    |"Sukkiriminto"      | Cures nausea           | 16      |
    |____________________|________________________|_________|
    |Paper Fan           |                        |         |
    |"Harisen"           | Cures feeling strange  | 12      |
    |____________________|________________________|_________|
    |Secret Herb         |                        |         |
    |"Urakanpoo"         | Cures status effects   | 600     |
    |____________________|________________________|_________|


  b)King P.'s Vending Machine
    (In King P.'s Room)
     _______________________________________________________
    |Rubber Cape         | Defense +8; provides   |         |
    |"Gomukappa"         | resistance to Thunder  | 1200 DP |
    |____________________|________________________|_________|
    |Cup of Pork Noodles |                        |         |
    |"Tonkatsunuudoru"   | Recovers 80 HP         | 80      |
    |____________________|________________________|_________|
    |Luxury Banana       |                        |         |
    |"Koukyuubanana"     | Recovers 120 HP        | 500     |
    |____________________|________________________|_________|
    |Anti-Paralysis      |                        |         |
    |"Shibiretori"       | Cures Paralysis        | 14      |
    |____________________|________________________|_________|
    |Paper Fan           |                        |         |
    |"Harisen"           | Cures feeling strange  | 12      |
    |____________________|________________________|_________|
    |Eye Drops           |                        |         |
    |"Megusuri"          | Cures crying           | 10      |
    |____________________|________________________|_________|
    |Secret Herb         |                        |         |
    |"Urakanpoo"         | Cures status effects   | 600     |
    |____________________|________________________|_________|
    |Pencil Rocket       | Inflicts 100~300 HP of |         |
    |"Enpitsuroketto"    | damage to all enemies  | 500     |
    |____________________|________________________|_________|
    |Made-You-Look       | Makes an enemy turn    |         |
    |"Bakagamiiru"       | around                 | 50      |
    |____________________|________________________|_________|



 GIFT BOXES/ITEMS

  a)Tower Sketch
    タワーみとりず  "Tawaamitorizu"

    Use: map of the Thunder Tower; press R to view
    Location: west of the entrance

  b)Cow Hat
    うしのぼうし  "Ushinoboushi"

    Use: armor; equip on "head:
    Location: in the southern energy room

    Press R to view the map and notice the two rooms with the thunder icon on
    them. Those icons mark the energy rooms, and this item can be found in the
    southern room. I recommend you equip this on Boney when you obtain it.

  c)DCMC Pamphlet
    DCMCパンフ  "DCMCpanfu"
    (A rolled up pamphlet)

    Use: weapon; makes DCMC fans jealous
    Location: 1F of the Thunder Tower, in the room at the northwest corner

    Obtain and hold on to this item if you do not have any other DCMC items in
    your inventory.

  d)Pencil Rocket
    えんぷつロケット  "Enpitsuroketto"
    (A rocket that looks like a pencil)

    Use: inflicts 100~300 HP of damage to all enemies on screen
    Location: 1F of the Thunder Tower, in the room at the northeast corner

  e)Trivia Card 2
    なぞなぞカード2  "Nazonazokaado2"
    (A card with a question mark on it)

    Use: use against Human type enemies
    Location: on the roof of the Thunder Tower base

    The correct answer is "Croquette Bread."

  f)Saltwater Gun
    シオミズデッポウ  "Shiomizudeppou"
    (A toy gun)

    Use: inflicts 150~250 HP of damage to mechanical enemies
    Location: King P.'s Room

    This item is useful against this area's boss and another optional boss in
    King P.'s Room.

  g)Secret Herb
    うらカンポー  "Urakanpoo"
    (A pink bottle)

    Use: cures all status effects and revives battle weary party members to 25%
         of max HP
    Location: King P.'s Room

  h)Made-You-Look
    バカガミール  "Bakagamiiru"
    (Looks like a squid or something on a stick)

    Use: makes an enemy turn around and renders it unable to attack for two
         turns
    Location: King P.'s Room



 ENEMIES

  a)Minor Robot
    マイナーロボ  "Mainaarobo"
    (A white, rectangular robot)
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 478

    Attacks

     -Throw a punch
      Damage: 35~50 HP

     -Throw a bomb
      Damage: 40~50 HP to all

     -Fire a sleepy beam
      Effect: puts a party member to sleep

     -Run out of batteries
      Effect: immobilizes the Minor Robot
      Comments: The Minor Robot seems to lose power after it suffers a certain
                amount of hits or damage. If you are fighting a Battery Man
                along with this enemy, the Battery Man can sacrifice itself to
                recharge the Minor Robot and recover all of its HP.

    Strategy

      You should be able to defeat this enemy in one round with good combos.
      Otherwise, it will take at least two rounds. Try to defeat this enemy
      first when fighting a group. If you are not confident in your combo
      skills and are fighting some Battery Men, defeat the Battery Men first
      before attacking the Minor Robot. Use Lucas's PK Love[alpha] (10 PP) if
      you need to.

      -Lucas: standard attack
              PK Love[alpha] (10 PP), if facing Battery Men as well

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Whatever
    テキトウ  "Tekitou"
    (A hamster robot with a visible brain)
    Type: Mechanical Chimera
    Vulnerable: Fire, sleep

    HP: 264

    Attacks

     -Standard attack
      Damage: 20~30 HP

     -Brainshock[alpha]
      Effect: makes a party member feel strange

     -Use a Sucky-Sucky Machine
      Effect: drains 25~35 HP from a target

     -Become friendly and affectionate
      Effect: solidify a single target

     -Turn around
      Effect: the Whatever will not attack for two turns

     -Emit a beeping sound
      Effect: none

    Strategy

      You should be able to defeat this enemy in one turn. This enemy is easy
      to approach from behind. When you walk up to it, you will see a heart
      icon appear above its head. When the icon goes away, begin pushing the
      robotic hamster and push the A button to engage it.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  c)Battery Man
    でんちマン  "Denchiman"
    (A tiny battery with a face and body)
    Type: Mechanical
    Vulnerable: Freeze, sleep

    HP: 300

    Attacks

     -1.5 volt kick
      Damage: 20~30 HP

     -Lightning attack
      Damage: 15~25 HP to three targets

     -Recharge the Minor Robot
      Effect: revives a Minor Robot that has run out of batteries and recovers
              all its HP

    Strategy

      You should be able to defeat this enemy in one or two turns. If you face
      this enemy with a Minor Robot, try to take this enemy out first if you
      cannot defeat the Minor Robot in one round with combos. This enemy
      sometimes drops a Made-You-Look (makes an enemy turn around) when
      defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  d)Fierce Pork Trooper
    コワモテブタマスク  "Kowamotebutamasuku"
    Type: Human
    Vulnerable: DCMC

    Recommended Level: 24

    Attacks

     -Let out a swift blow to the head
      Damage: 100~110 HP
      Comments: This attack may cause party members to forget their special
                abilities. Use Healing to recover.

     -Tackle you
      Damage: 120~140 HP

     -Stick his arms out and spin around
      Damage: 130~150 HP to two party members

     -Charge at you like a bull
      Damage: 20~25 HP
      Comments: The Scary Pigmask will hit about 7 times with this attack. The
                above damage values are for each hit.

     -Lose his temper
      Effect: none
      Comments: This move more or less marks the midpoint of the battle. The
                Pigmask will start using additional attacks and his Offense
                will also increase.

     -Beat his chest like a gorilla
      Effect: none

     -Wildly thrash around
      Damage: 160~190 HP to three targets

   Strategy

     Have Boney use a DCMC Pamphlet whenever the Pigmask is not solidified with
     jealousy. Use Duster's Tickle Feather to reduce the Defense of the Pigmask
     at least once, and have him use standard attacks thereafter. Use
     Kumatora's PK Fire[beta] (12 PP) as much as possible, and have Lucas use
     his standard attack and Lifeup as needed. If you are good at combos, you
     should be able to end this battle before the Pigmask is unable to inflict
     mortal damage. If you are not confident in your combo skills, use Duster's
     Scary Mask to reduce this boss's Offense three times just in case, and
     don't let anybody's HP fall below 100.

     If you don't have a DCMC item, there is a gift box in the northwest room
     on the first floor of the tower that contains a DCMC Pamphlet. If you
     accidentally threw that item away or sold it, smack yourself in the head
     and prepare for a potentially difficult battle. Reduce the Pigmask's
     Offense three times and use Defense Up[alpha] (6 PP) on each party member
     at least once. Have Lucas use Lifeup when a party member's HP falls to 100
     or below and have Boney use a food item to assist with recovery. If you
     have any PP recovery items, use them to keep Lucas's PP replenished. Use
     Duster's Tickle Feather to reduce the Pigmask's Defense at least once and
     attack with good combos. Try to use Kumatora's Fire[beta] (12 PP) in every
     round.

     You won't need any DCMC items after this fight anymore, so discard or sell
     the DCMC Pamphlet the next time you get the chance.

     -Lucas: standard attack
             Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 100 or below
             Defense Up[alpha] (6 PP), if needed

     -Duster: (first turn) Tickle Feather
              standard attack
              Scary Mask, if needed

     -Kumatora: Fire[beta] (12 PP)
                Lifeup[alpha], if needed

     -Boney: DCMC Pamphlet, when the Pigmask is not solidified
             standard attack
             food item, as needed


  e)Screwloose
    ネジやん  "Nejiyan"
    Type: Mechanical
    Vulnerable: Thunder, feeling strange

    HP: 350

    Attacks

     -Standard attack
      Damage: 25~30 HP

     -Hypnosis[alpha]
      Effect: makes a single target fall asleep

     -Call for help
      Effect: a Screwloose may join the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      will sometimes drop an Fizzy Soda (recovers 20 HP) when defeated.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  f)Surprise Box
    ビックリばこ  "Bikkuribako"
    (A jack-in-the-box)
    Type: Mechanical
    Vulnerable: Freeze, paralysis

    HP: 777

    Attacks

     -Standard attack
      Damage: 15~21 HP

     -PK Fire[beta]
      Damage: 80~100 HP to all
      Effect: may burn its targets

     -Emit a memory wiping flash
      Effect: make a single party member forget their special abilities

     -Be surprised
      Effect: none

    Strategy

      If you fight this enemy with good combos, you should be able to win in a
      couple rounds and before it is able to inflict too much damage. Use
      Kumatora's strongest Freeze attack and have everyone else use their
      standard attack. The rhythm of this enemy's battle music slows down at a
      few points, but it is consistent overall.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP)

      -Boney: standard attack


  g)Li'l Miss Marshmallow
    マシュマロちゃん  "Mashumarochan"
    (A robotic maid/guard in King P.'s Room)
    Type: Mechanical
    Vulnerable: Thunder

    Recommended Level: 25

    Attacks (Phase 1)

     -Slap attack
      Damage: 40~60 HP

     -Slap you silly
      Damage: 40~70 HP
      Comments: Li'l Miss Marshmallow will hit twice when it uses this attack.
                The above damage values are for each hit.

     -Spill some hot tea
      Damage: 60~70 HP to all

     -Search you
      Effect: none

    Attacks (Phase 2)

     -Swing around its scissors
      Damage: 70~90 HP

     -Drill attack
      Damage: 70~90 HP

     -Wildly trash around
      Damage: 100~120 HP to three party members

    Strategy

      Take advantage of Li'l Miss Marshmallow's weaker first phase by setting
      up your your defenses and lowering the killer robot's stats. Have Lucas
      use Shield[alpha] (6 PP) on Boney and Kumatora, as well as Lucas and
      Duster. Use Shield again on any party member's whose shield is starting
      to weaken. Use Duster's Scary Mask to lower its Offense at least three
      times and use his Tickle Feather after that to lower its Defense one or
      two times. Have Kumatora use Paralysis[alpha] (8 PP) until you are
      successful (it should only take two or three tries at most). Use Boney's
      standard attack while this is all going on to inflict some damage. If you
      need to recover, use Kumatora's Lifeup[alpha] (5 PP) or have Boney use a
      food item.

      When you get into the second phase, most of the party should be protected
      by a Shield and you should be done lowering the robot's stats. You want
      to end this phase as quickly as possible, so be aggressive in your
      attacks. Have Boney and Duster use Saltwater Guns (looks like a toy gun)
      and Pencil Rockets (a rocket that looks like a pencil). Use Kumatora's PK
      Thunder[alpha] (7 PP) in each turn while using Lucas's standard attack or
      Lifeup to keep people alive. This second phase should only last two or
      three rounds if you are successful.

      -Lucas: (phase 1) Shield[alpha] only (6 PP)
              (phase 2) standard attack
              (phase 2) Lifeup, as needed

      -Duster: (first few turns) Scary Mask
               (phase 1) Tickle Feather
               (phase 1) standard attack
               (phase 2) Saltwater Gun or Pencil Rockets
               (phase 2) standard attack

      -Kumatora: (first few turns) Paralysis[alpha] (8 PP)
                 (phase 1) Lifeup[alpha] (5 PP)
                 (phase 1) Defense Down[alpha] (7 PP)
                 (phase 2) PK Thunder[alpha] (7 PP)

      -Boney: standard attack
              food item, as needed
              (phase 2) Saltwater Guns or Pencil Rockets


  h)Short Circuit Zap!
    ろうでんバシュン!  "Roudenbashun!"
    Type: Mysterious Creature
    Vulnerable: Freeze, feeling strange
    Resistant: Thunder

    HP: 300

    Attacks

     -PK Thunder[alpha]
      Effect: summons one bolt; may paralyze its target
      Damage: 90~120 HP per bolt

     -PK Thunder[beta]
      Effect: summons two bolts; may paralyze its target
      Damage: 90~120 HP per bolt

     -PK Flash
      Effect: causes crying, feeling strange, paralysis, or instant defeat

    Strategy

      Use Kumatora's PK Freeze[alpha] and standard attacks. You should be able
      to defeat this enemy in one or two rounds.

      This enemy's battle music rhythm is slightly different from other songs.
      Instead of timing your button presses with the tempo of the music, you
      have to follow the bass line of the song. I've found it to be slightly
      harder then most songs, but you should be able to get about 2~5 hits in a
      consistent manner.

      -Lucas: standard attack

      -Duster: standard attack

      -Kumatora: Freeze[alpha] (5 PP)

      -Boney: standard attack


  i)Mr. Genetor
    ジェネッタくん  "Jenettakun"
    Type: Mechanical
    Vulnerable: Freeze
    Resistant: Thunder

    Recommended Level: 26

    Attacks

     -1 million volt attack
      Damage: 70~100 HP

     -Spin around its arms
      Damage: 60~80 HP to two party members

     -Store electricity
      Effect: prepare for its discharge attack

     -Discharge crash attack
      Damage: 120~140 HP to all
      Comments: The Mr. Genetor will shut down for a few rounds after it uses
                this attack.

     -Shut down
      Effect: the Mr. Genetor becomes inactive for a few turns
      Comments: This always occurs after the Mr. Genetor uses its discharge
                attack.

     -Charge itself
      Effect: recover 100 HP
      Comments: The Mr. Genetor will use this move while it's shut down.

     -Break down
      Effect: the Mr. Genetor will be unable to do anything
      Comments: This seems to occur when the Mr. Genetor is close to being
                defeated.

     -Shock you
      Damage: 20 HP
      Comments: This occurs when a party member touches the Mr. Genetor while
                it's still active. Do not use standard attacks until the Mr.
                Genetor has shut down. You cannot use combos when you get
                shocked.


    Strategy

      Do not use standard attacks while this boss is active. Instead, have
      Kumatora use Freeze[alpha] (5 PP) while Lucas uses PK Flash (12 PP) to
      make it cry and Duster uses the Scary Mask to decrease its Offense. Once
      it starts crying and its Offense has been decreased three times, have
      Lucas use Offense Up[alpha] (6 PP) on himself, Duster, and Boney, while
      Duster uses the Tickle Feather. Have Boney either defend or use a
      Saltwater Gun (looks like a toy gun) or Pencil Rockets (a rocket that
      looks like a pencil). Use Lucas's Lifeup to keep each party member's HP
      above 130.

      When the Mr. Genetor shuts down, have Lucas, Duster, and Boney use their
      standard attacks while Kumatora uses Lifeup[alpha] (5 PP) to recover each
      party member. Once the robot is active again, revert back to the previous
      attack pattern.

      -Lucas: (first turn) PK Flash (12 PP), to make Mr. Genetor cry
              Offense Up[alpha] (6 PP), on Lucas, Duster, and Boney
              Lifeup, if a party member's HP falls to 130 or below
              standard attack, while Mr. Genetor is shut down

      -Duster: Scary Mask
               Tickle Feather
               standard attack, while Mr. Genetor is shut down

      -Kumatora: Freeze[alpha] (5 PP)
                 Lifeup[alpha] (5 PP), while Mr. Genetor is shut down

      -Boney: Saltwater Guns or Pencil Rockets
              defend
              standard attack, while Mr. Genetor is shut down



 WALKTHROUGH

   When you enter the tower and go up the elevator, go west and recover with
   the Amazing Capsule. Examine the vending machine and buy any weapons you may
   need as well. There is also a gift box here that contains a map of the
   tower.

   Your destination is the large room in the center of the first floor. The
   room is indicated by a thunder icon on your map. There are gift boxes that
   contain a Cow Hat (armor; increases Defense by 10), a DCMC Pamphlet (weapon;
   makes DCMC fans jealous), and a Pencil Rocket (inflicts 100~300 HP of damage
   to all enemies) in the other rooms. The Cow Hat is in the smaller room
   marked by a second thunder icon, and I recommend you equip it on Boney if
   you get it. The DCMC Pamphlet is in the room in the northwest corner, and
   you should get it if you do not have any DCMC items on you. The Pencil
   Rocket is in the northeast corner.

   You will be fighting the Fierce Pork Trooper again soon, so make sure that
   the party is near max HP and that Boney is carrying a DCMC Pamphlet. There
   are some mechanical enemies in the tower, and they can be quite troublesome
   if you get careless. The Minor Robots in particular can be damaging with
   their Bombs, and the Battery Man can recover the Minor Robot's HP to max.

   When you reach the large room in the middle of the first floor, you will
   find a large water tank with electric eels inside. These electric eels power
   the lightning gun at the top of the tower, and a couple of Pigmasks are
   rather fruitlessly trying to scare the eels into discharging their
   electricity. When you climb the ladder to the second floor, a new version of
   the Fierce Pork Trooper will be waiting. It is blocking the way to the top,
   so talk to it to fight.

   Have Bone use a DCMC Pamphlet whenever the Pigmask is not solidified with
   jealousy. Use Duster's Tickle Feather to reduce the Defense of the Pigmask
   at least once, and have him use standard attacks thereafter. Use Kumatora's
   PK Fire[beta] (12 PP) as much as possible, and have Lucas use his standard
   attack and Lifeup as needed. If you are good at combos, you should be able
   to end this battle before the Pigmask is unable to inflict mortal damage. If
   you are not confident in your combo skills, use Duster's Scary Mask to
   reduce this boss's Offense just in case, and don't let anyone's HP fall
   below 100.

   When you win the battle, Fassad will approach and reveal your identity as an
   imposter. The party will run away by climbing up the ladder and remove their
   disguises when they get to the top.

   You won't be needing any DCMC items anymore, so throw away or sell the DCMC
   Pamphlet the next time you get the chance. There is a gift box near the
   ladder that contains a Trivia Card 2 (the answer is "Croquette Bread").
   Obtain it if you want and start climbing up the tower. On the way, you will
   encounter some Screwlooses, but they can be easily defeated.

   Eventually you will reach a place called "King P.'s Room." Recover in the
   hot spring and save if you need to.

   There are a few things you can do in this room. There are three gift boxes
   here that contain a Saltwater Gun (damages metallic enemies), a Made-You-
   -Look (makes an enemy turn around), and a Secret Herb (cures all status
   effects). The fourth gift box is an enemy called the Surprise Box. If you
   end up fighting it, attack with good combos and have Kumatora use Freeze
   [alpha] (5 PP). You should be able to defeat it in a couple rounds, before
   it inflicts major damage. You will be rewarded with a good amount of exp.
   points for the fight.

   In the northwest corner of the room, there is a glass case that contains a
   Yo-yo. The Friend's Yo-yo is a pretty good weapon, but you'll have to fight
   the guard robot, Li'l Miss Marshmallow, to obtain it. Before fighting the
   robot, put all your offensive items, including Saltwater Guns, into Boney
   and Duster's inventories. Recover at the hot spring if you are not at max
   HP/PP. Examine the glass case and Li'l Miss Marshmallow will attack. Play
   defensively in the beginning and have Lucas only use Shield[alpha] (6 PP) to
   protect the party. Use Duster's Scary Mask to lower the robot's Offense
   while Kumatora uses Paralysis[alpha] (8 PP) to paralyze it. Use Kumatora's
   Lifeup[alpha] (5 PP) or a food item from Boney's inventory to recover. Be
   aggressive in the second phase and use Saltwater Guns, Pencil Rockets, PK
   Thunder[alpha] (7 PP) and combos. The second phase should only last about
   two rounds. If you obtain the Friend's Yo-yo, equip it on either Lucas or
   Duster.

   NOTE: For EarthBound players, if you check the jukebox in the northeast
         corner of the room, it will randomly play either the Drug Store theme
         or the Hotel theme from that game.

   When you are done with this room, climb up the ladder.

   You may encounter some Short Circuit Blasts! in the above areas. Use Freeze
   [alpha] (5 PP) and standard attacks and you should be able to defeat them in
   one or two rounds.

   Part way up the tower, Lucas will be struck by a bolt of electricity from
   the generator. This will cause Lucas to learn PK Flash (12 PP), a PSI move
   that may cause crying, feeling strange, paralysis, or instant defeat to all
   enemies on screen. I've never found this move to be particularly useful, but
   it may come in handy when fighting a group of normal enemies.

   When you get to the top of the tower, attempt to leave through the southern
   exit. An alarm will sound and a security robot will emerge from the
   generator.

   Do not use standard attacks while this boss is active, as you will receive
   20 HP of electrical damage if you do so. Instead, have Kumatora use Freeze
   [alpha] (5 PP) while Lucas makes it cry with PK Flash (12 PP) and Duster
   uses his Scary Mask and Tickle Feather to decrease its Offense. Have Boney
   use Saltwater Guns or Pencil Rockets and defend when he runs out of items to
   use. Use Lucas's Lifeup to keep the party's HP above 135.

   After the robot uses its discharge attack, it will shut down. Have Lucas,
   Duster, and Boney use their standard attacks while Kumatora uses Lifeup
   [alpha] (5 PP) to recover the party. When the robot becomes active again,
   revert back to the old attack pattern.

   When you win the battle, Fassad will come chasing you and the party will run
   outside. Climb up the ladder and approach the large gun. Fassad will come up
   and start taunting you.

     Fassad:
     "Nuheheheheheh!
      You idiots.
      You can't run anywhere!
      Nuheheheheheh!

      You've done well in disrupting our plans.
      We would've given you happiness if you just lived quietly in
      Tatsumairi Village and minded your own business."

     [Fassad eats a banana and gets a call]

     Fassad:
     "Good, you're ready.
      I'll finish up here soon, so bring up the Pig Craft and wait for me."

     [Fassad hangs up]

     Fassad:
     "The Thunder Tower is now useless.
      But, this is the perfect chance to get rid of you all.
      This is a lot of talking for just 3 mangy rats but our King
      likes to do things with pizzazz.
      That's why we're going to eliminate you in style by destroying the
      Thunder Tower along with you guys."

     [An aircraft approaches]

     Fassad:
     "Looks like my ride is here.
      Now, if you'll excuse me ladies and gentlemen, I have to get going."

     [Fassad calls]

     Fassad:
     "Alright, I'm ready.
      Destroy the tower!"

     [The tower begins to shake]

     Fassad:
     "Well then, Lucas.
      We've only known each other for a short time, but I won't forget you.
      Nuheheheheheheh
      Heeeheheheheh!"

     [A large explosion, and Fassad slips on the banana peel]
     [The aircraft descends]

     Kumatora:
     "Grab the ladder!"

     Duster:
     "Rope Snake! Go!"

   While the party is holding on to the Rope Snake and the ladder, a masked boy
   will come out of the aircraft and go back in. The craft will then start
   shaking, trying to get the party to fall off. Unfortunately, the Rope Snake
   doesn't have the strength to carry three people and one dog, and his grip
   slips. The party falls off, and you will see the chapter summary.

-------------------------------------------------------------------------------

 The moving creatures made from dirt. The Tower that can create lightning. The
 winding highway. And the flying ship.

 The enemy Lucas and his fiends have to face is much more advanced. Is there
 any chance of defeating such a wicked and powerful foe?

 No.
 We can't think like that.
 Even if there is only a one in a million chance,
 there is still some possibility of prevailing.

 Lucas
 Kumatora
 Duster
 Are the three going to be struck down again.

 Or are they going to come together and stand back up despite their hardships?

 And who was that Masked Man that was looking down on Lucas and his friends
 from the ship...?

 The story leaves the fierce battles up to this point lingering and moves on to
 the next chapter.

-------------------------------------------------------------------------------

                               End of Chapter 5

 "*Boing*
  Would you like me to save what has happened up to this point?
    >Yes     >No"




*******************************************************************************
XII.Chapter 6: The Sunflower Plateau
*******************************************************************************

1.Intermission

  You'll have to walk around a bit. Head left and walk up and down the width of
  the field. Eventually you should see a scene. There is almost no text here,
  so you should be able to understand what happens.




*******************************************************************************
XIII.Chapter 7: The 7 Needles
*******************************************************************************

1.RPG Cliches

  Recommended Level: 27 -> 28

                                    Outline

                           Leave the retirement home
                                       |
                                       |
                              Talk to Ionia (7C1)
                                       |
                                       |
                    Talk to the rowers and go up the river
                                       |
                                       |
                 Enter Aeolia's house and talk to Aeolia (7C2)
                                       |
                                       |
                                 Talk to Ionia
                                       |
                                       |
                      Go through the underground passage
                                       |
                                       |
                        Approach the needle's location
                                       |
                                       |
                            Pick up the cell phone
                                       |
                                       |
                                 Talk to Ionia
                                       |
                                       |
                              Leave Osohe Castle
                                       |
                                       |
                           Go to Hinawa's grave and
                          obtain the Badge of Courage
                                       |
                                       |
                          Go to the Chimera Lab (7C3)


 STORES

  a)Thomas's Shop
    (In the main town square)
     _____________________________________________________
    |Kid's Shirt        |                        |        |
    |"Kodomonoshatsu"   | Increase Defense by 7  | 100 DP |
    |___________________|________________________|________|
    |Kid's Hat          |                        |        |
    |"Kodomonoboushi"   | Increase Defense by 3  | 50     |
    |___________________|________________________|________|
    |Pisces Bracelet    |                        |        |
    |"Uonoudewa"        | Increase Defense by 7  | 160    |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 120~150 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Alarm Cicada       |                        |        |
    |"Mezamashizemi"    | Cures sleep            | 18     |
    |___________________|________________________|________|


  b)Caroline's Bakery
    (In the main town square)
     _________________________________________________________
    |Nut Cookie              |                        |       |
    |"Konomikukkii"          | Recovers 15 HP         |  8 DP |
    |________________________|________________________|_______|
    |Nut Bread               |                        |       |
    |"Konomipan"             | Recovers 30 HP         |  12   |
    |________________________|________________________|_______|
    |Bread Roll              |                        |       |
    |"Rourupan"              | Recovers 60 HP         |  30   |
    |________________________|________________________|_______|
    |Peculiar Cheese         | Recovery value varies  |       |
    |"Kusenoaruchiizu"       | depending on character |  20   |
    |________________________|________________________|_______|
    |Fresh Milk              | recovers 80 HP; turns  |       |
    |"Shiboritatemiruku"     | into Yogurt in a few   |  60   |
    |                        | minutes                |       |
    |________________________|________________________|_______|
    |Fresh Egg               |                        |       |
    |"Umitatetamago"         | recovers 80 HP         |  40   |
    |________________________|________________________|_______|


  c)Snack Cart
    (Near the beaches in the western part of town)
     ____________________________________________________________
    |Aloha Coat              | Defense +8; confers    |          |
    |"Alohacouto"            | resistance to Fire     |  1600 DP |
    |________________________|________________________|__________|
    |Jumbo Shrimp Soup       |                        |          |
    |"Dodekaebisuupu"        | Recovers 150 HP        |  350     |
    |________________________|________________________|__________|
    |Giant Abalone Steak     |                        |          |
    |"Dekaawabisuteeki"      | Recovers 180 HP        |  400     |
    |________________________|________________________|__________|


 GIFT BOXES/ITEMS

  a)Aeolia's Memento
    エオリアのかたみ  "Eorianokatami"
    (A razor and lipstick)

    Use: automatically revives a party member with 0 HP
    Obtained: examine Aeolia's chair after he disappears

    This item only works for the person carrying it.

  b)Beef Jerky
    ほしにく  "Hoshiniku"
    (A light brown piece of meat)

    Use: recovers 60 HP
    Location: in the underground passage

  c)Rotten Milk
    ふるいミルク  "Furuimiruku"
    (A discolored bottle of milk)

    Use: recovers 10 HP; turns into Yogurt (recovers 80 HP) in a few minutes
    Location: in the underground passage

  d)Magic Tart
    マジックタルト  "Majikkutaruto"
    (A triangular piece of pie)

    Use: recovers 30 PP
    Location: in the underground passage

  e)Super Bomb
    スーパーボム  "Suupaabomu"
    (A round object with a black dot in the middle)

    Use: inflicts 250~550 HP to all enemies on screen
    Location: in the train tunnel

  f)Luxury Banana
    こうきゅうバナナ  "Koukyuubanana"
    (A sparkling banana)

    Use; recovers 120 HP
    Location: in the train tunnel



 ENEMIES

  a)Cleocatra
    ミイラキャット  "Miira Kyatto"

    HP: 312

    Attacks

     -Standard attack
      Damage: 20~22 HP

     -Lifeup[beta]
      Effect: recovers about 120 HP

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

     -Coil attack
      Effect: solidify a single party member

     -Stand its hair on end
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds. Use PK Love
      [alpha] (10 PP) if you are facing a group and the Cleocatras start using
      Lifeup too often.

      -Lucas: standard attack
              PK Love[alpha] (10 PP)

      -Boney: standard attack


  b)Bro Team
    キョウデイ  "Kyoudei"
    Type: Mysterious Creature
    Vulnerable: Freeze, crying

    HP: 380

    Attacks

     -Fusion attack
      Effect: the Big Bro attacks with PK Fire (30~40 HP to all) and the Li'l
              Big Bro charges forward (70~80 HP)

    Strategy

      You should be able to defeat this enemy in two or three rounds. Make sure
      the party's HP is above 100 before fighting this enemy. The Bro Team
      sometimes drop Beef Jerky (recovers 60 HP) when defeated.

      -Lucas: standard attack
              Lifeup[beta] (9 PP), if needed

      -Boney: standard attack



 WALKTHROUGH

   The chapter will begin with some dialogue.

     Wes:
     "He's sleeping well.
      Good thing he's not hurt."

     [Lucas wakes up]

     Alec:
     "Ah, he's awake.
      Boney's pretty healthy too."

   If you talk to Alec, he'll tell you why he made a pile of straw where Lucas
   and Boney landed.

     Alec:
     "Hinawa appeared to me in a dream and told me to
      quickly pile up some straw.
      Hinawa saved you two."

   When you try to leave, Alec will stop you.

     Alec:
     "Was Duster with you?
        >Yes     >No  (Answer "yes" and Alec will say a few extra things)

      | I see.
      | But...
      | We probably don't have to worry.
      | I'll tell Wes about him.

      Lucas, it looks like you've met my friend.
      You can trust those people despite how they look.
      They just might be able to help you."


    (7C1)
    When you go outside, Boney will spot something and run off. Run over to the
    bridge and you will find Ionia tied up on the ground. The people around him
    are wary and hesitate to help him. Talk to him to stand him up.

      Ionia:
      "Mmph ngmph mggg...
       .............haaah!

       Whew, I took off the gag myself!
       I just wriggled my mouth like this and that and
       loosened it little by little!
       Yay me!

       Can you help me up, please?"

      [Lucas stands Ionia up]

      Ionia:
      "Thank you!
       I was attacked while I was washing off my makeup.

       Oh my?!
       Aren't you the boy I met at the hot spring!
       I guess our fates are tied together.
       I figured there was something special about you as soon as I knew you
       could use PSI.

       That's right,
       the person we Magypsies have been waiting for during the last few
       thousand years is probably you...right?
       You're probably aware of it yourself.
       "That time" is getting closer...
       It's fine if you don't know, since I'm not too sure either.

       But, if I was attacked, then that means...
       Perhaps...
       Oh no! I wonder if Aeolia is okay?
       But I don't have my makeup on and I can't fly,
       so I guess I'll just have to walk.
       You're coming with me!
       To Aeolia's house! Okay?
         >Yes     >No  (Answer "yes")



      Paddler:
      "Just a minute there, you two.
       I have noooo idea what you're talking about, but
       if you're going up the river, leave it to us.
       C'mon!"

   Follow the two paddlers to their boat and talk to them. Answer "yes" to his
   offer and he will take you up the river.

   (7C2)
   When you get off the boat, walk east, go to Aeolia's house, and talk to him.

   Aeolia will be wondering what happened to Ionia and asks him why he's tied
   up. Ionia will realize he forgot to untie himself, and asks Lucas to free
   him.

   When Ionia goes to put his makeup back on, talk to him. He will compliment
   himself on his "beauty" and a strange rumble will shake the entire house.
   When the shaking stops, Aeolia will begin to fade away.

     Ionia:
     "Oh my!
      Aeolia!
      Your body, your body, your body is disappearing?!"

     Aeolia:
     "My! My, my!
      You're right, you're right!
      It's disappearing, it's disappearing!
      It's disappearing, but I feel fine."

     Ionia:
     "But...if you're disappearing, then that means...?"

     [Scene of the needle at Osohe Castle]

     Aeolia:
     "The needle at Osohe Castle I've been protecting...
      has been pulled by someone.

      Somebody who can pull the needle...has finally appeared.
      The Dragon of Darkness sealed by the 7 needles will awaken..."

     [Aeolia lifts up the table and reveals a secret passage]

     Aeolia:
     "You can go to Osohe Castle from this underground passage.
      I'm going to disappear if the needle has been pulled, but...
      You should make sure, just in case.

      Did a person with a heart of darkness pull it out.
      Or did a person with a heart of light pull it out.
      The fate of the world will change depending on the heart of the person.

      Ahh, today is the day I disappear, I guess.
      Ionia, what's-your-name, and the little doggy...

      Bye byeee."

     [Aeolia disappears]

     Ionia:
     "Aeolia...
      you were so full of life.
      That's why we got along so well.

      Well!
      Let's go through the underground passage and go to Osohe Castle."


   Examine the leftover lipstick and razor on Aeolia's chair to obtain Aeolia's
   Memento, an item that will automatically revive its carrier if they fall to
   0 HP.

   Climb down the ladder into the underground passage. Inside, you will
   encounter some Cleocatras, but you should be able to defeat them in one or
   two rounds. They can be a little annoying if you end up fighting a group, so
   use Lucas's PK Love[alpha] (10 PP) if you start having trouble. You can find
   three gift boxes in the underground passage that contain a Beef Jerky
   (recovers 60 HP), an Rotten Milk (turn into Yogurt after a few minutes), and
   a Magic Tart (recovers 30 PP).

   When you get to the end of the underground passage, you will emerge near
   where the needle once was.

     Ionia:
     "Just as we thought, the needle's been pulled...

      I have no idea who pulled it.
      The Dragon of Darkness reflects the heart of the person who pulls the
      needle...
      ...is what they say, but there is no indication of what kind of heart the
      person has.
      Neither a good heart nor a wicked heart.
      ...strange.
      I wonder if there is such thing as a person with no heart.

      The Dragon of Darkness will be sealed for an eternity...is what we
      thought.

      ......

      No, there's still a chance.

      You were able to learn PK Love, weren't you.
      Maybe you could...

      Oh, yeah.
      I haven't told you anything, have I.
      I should tell you about these needles."

-------------------------------------------------------------------------------

 First, know this.
 This island is a place
 that has been specially protected.

 This island we live on
 exists along with a limitless power.

 That power is the dragon.
 The power belongs to a dragon that
 sleeps in darkness underneath the island.

 The dragon is unbelievably big.
 ...It's about the same size as the island.

 Because of the sleeping dragon,
 this island is protected from all forms of disaster.

 However, the dragon's power is too
 strong for humans to control.

 That's why a long, long time ago, the ancestors
 of the Magypsies struck 7 needles to put the
 dragon to sleep.

 Each needle for each Magypsy.
 We've been living all this time
 protecting the needles.

 But, someday a person who will
 awaken the dragon will appear...
 It has been said that a time will
 arrive when the dragon's power becomes
 needed.

 It's just that, if the person who awakens the dragon
 has a heart of darkness, all of the dragon's power will
 be turned into evil. More likely than not, the person's
 evil wishes will come true, and everything will be destroyed...
 There is that possibility.

 Of course, we want the opposite to happen.
 If a person with a good heart pulls the needles and allies
 with the dragon's power, the evil flow of fate will disappear
 and life will shine with light.
 That's what they say.

 Also,
 Don't worry and listen...
 If the needle a Magypsy has been protecting is
 pulled, the Magypsy will end its 10,000 year
 existence and disappear.
 We're so romantic.

-------------------------------------------------------------------------------

     Ionia:
     "I'm going to tell you one more thing.
      The only people who can pull the seven needles
      are those that can use PK Love...
      That is something even we Magypsies can't do.
      In other words, you are a boy chosen to pull the needles."


   Walk south and examine the cell phone.

     "C, c, c, commander!
      Please come quickly!
      The location of the second needle has been confirmed!
      We need the mon, mon, monkey!
      The monkey opens the way!
      Argh, this is annoying!
      The monkey!
      I'll explain later!
      P, p, please come to the Chimera Lab!
      You know where the Chimera Lab is, right sir?
        >Yes     >No  (it does not matter what you say)

      Huh?
      Commander.
      Your voice sounds livelier than usual!
      Well, whatever.

      Actually, I don't remember where it is myself...
      Take the train from the Crossroad, go north of the factory to the
      Ropeway, and go west, correct sir?
        >Yes     >No  (if you answer "no," the caller will repeat himself)

      Thank you, sir!
      I will immediately leave for the Chimera Lab!

      The monkey! Trouble!
      The needle!
      You should panic as well, sir!
      *beep*"

     ["You got the Transceiver!"]


   Talk to Ionia. He will tell you to go through another underground passage
   back to town. He will then fly away to go back to his own needle.

   Climb down the ladder to the right and walk through the passage. Unlock the
   door at the end, and you will emerge in the basement of Osohe Castle. There
   are a couple strong enemies down here, but the way is short and you should
   survive. Just make sure your HP is not below 100.

   When you leave Osohe Castle and enter the graveyard, Boney will pull you to
   Hinawa's grave. There, you'll find the gravedigger, and he tells you Flint
   was just here. He left to go into the mountains to look for Claus like he
   does everyday. Flint asked the gravedigger to give something to Lucas the
   next time he sees him, and he will give you Flint's Badge of Courage. The
   Badge is rusty and useless the way it is now, but Flint has treasured it
   since he was a child and wants Lucas to have it.

   (7C3)
   When you walk south into the Crossroad, you will receive another phone call
   and be reminded of how to get to the Chimera Lab (take the train from the
   Crossroad, go north of the factory to the Ropeway, and go west).

   If you take the time to talk to the townspeople, you'll hear rumors of a
   place called "New Pork City." Many people are attracted to the city life and
   are getting ready to move there. Also, if you go to the western part of
   town, you'll find the beach has been turned into a recreational area. There
   is a street vendor there that will sell you a couple food items and an Aloha
   Coat (Defense +8; confers resistance to Fire) if you want them. If you
   approach the ocean and examine it, you can actually dive underwater. You
   will not have to cross the ocean until later in the game, so ignore it for
   now.

   When you are ready, go through the train tunnel. You can open two previously
   unreachable gift boxes that contain a Super Bomb (250~550 HP to all enemies)
   and a Luxury Banana (recovers 120 HP). If you want to take the train, talk
   to the man on the train station.

     "The train is easier than walking,
      it's cheap,
      and it's convenient.
      It will cost 50 DP per person.
      Would you like to ride?
        >Yes     >No  (Answer "yes")

      Would you like to ride the more luxurious Green Train?
      The Green Train is a little more expensive
      but would you like to ride it?
        >Yes     >No"

   The Green Train costs 200 DP, but you won't get anything for riding it other
   than a different traveling theme; it will also make Lucas feel happy inside
   at the end of the ride. Take whichever you want, go north of the factory to
   the Ropeway, and go west to the Chimera Lab.

_______________________________________________________________________________
_______________________________________________________________________________


2.The Chimera Lab

  Recommended Level: 28 -> 29

                                    Outline

                             Enter the Chimera Lab
                                       |
                                       |
                           Enter the theater and go
                              behind the curtains
                                       |
                                       |
                            Examine the open locker
                                       |
                                       |
                    Go to the room in the northwest of the
                                 second floor
                                       |
                                       |
                         Defeat the Almost Mecha-Lion
                                       |
                                       |
                          Evade the big red beast and
                           go into the basement (7C4)
                                       |
                                       |
                     Go into the room in the southeast and
                               go back upstairs
                                       |
                                       |
                          Talk to Dr. Andonuts (7C5)
                                       |
                                       |
                        Go into the room down the hall
                                       |
                                       |
                     Leave the Chimera Lab and examine the
                            door north of the lake
                                       |
                                       |
                           Enter the Magypsy's house
                                       |
                                       |
                      Go outside and talk to the Magypsy
                                       |
                                       |
                         Return to the Chimera Lab and
                             talk to Dr. Andonuts
                                       |
                                       |
                          Select the striped chimera
                                       |
                                       |
                                Pull the needle


 STORES

  a)Scientist
    (Near the entrance to the Chimera Lab)
     ____________________________________________________________
    |Offense Spray           | Increases Offense by   |          |
    |"Tsuyomerin"            | about 40% in battle    |  1000 DP |
    |________________________|________________________|__________|
    |Defense Spray           |                        |          |
    |"Mamorin"               | Defense +40%           |  1000    |
    |________________________|________________________|__________|
    |Enemy Bufferizer        | Makes an enemy stronger|          |
    |"Tekitsuyomemin"        | and increases rewarded |  800     |
    |                        | experience points      |          |
    |________________________|________________________|__________|
    |Enemy Wimperizer        | Makes an enemy weaker  |          |
    |"Tekiyowamemin"         | and reduces exp. pts.  |  1200    |
    |________________________|________________________|__________|


  b)Vending Machine
    (Near the entrance to the Chimera Lab)
     ____________________________________________________________
    |Very Good Stick         |                        |          |
    |"Totemoiibou"           | Offense +34            |  2000 DP |
    |________________________|________________________|__________|
    |Cup of Pork Noodles     |                        |          |
    |"Tonkatsunuudoru"       | Recovers 80 HP         |  80      |
    |________________________|________________________|__________|
    |Pork Stew               |                        |          |
    |"Tonkacchan"            | Recovers 100 HP        |  120     |
    |________________________|________________________|__________|
    |Antidote                |                        |          |
    |"Dokukeshi"             | Cures poison           |  8       |
    |________________________|________________________|__________|
    |Eye Drops               |                        |          |
    |"Megusuri"              | Cures crying           |  10      |
    |________________________|________________________|__________|
    |Anti-Paralysis          |                        |          |
    |"Shibiretori"           | Cures paralysis        |  14      |
    |________________________|________________________|__________|
    |Fresh Mint              |                        |          |
    |"Sukkiriminto"          | Cures nausea           |  16      |
    |________________________|________________________|__________|
    |Secret Herb             |                        |          |
    |"Urakanpoo"             | Cures status effects   |  600     |
    |________________________|________________________|__________|


 GIFT BOXES/ITEMS

  a)Fresh Egg
    うみたてたまご  "Umitatetamago"

    Use: recovers 80 HP
    Obtained: talk to the chicken at the hot spring west of the Chimera Lab

    This item will turn into a chicken in a few minutes. The chicken cannot do
    anything, but you can sell it for a pretty good 200 DP. If you enter a hot
    spring with the Fresh Egg, it will turn into a Boiled Egg (recovers 100
    HP).

  b)Lab Map
    キマけんマップ  "Kimakenmappu"

    Use: a map of the Chimera Lab; press R to view
    Location: 2F of lab

    You can find this map when you first make your way up to the second floor.

  c)Saltwater Gun
    シオミズデッポウ  "Shiomizudeppo"
    (Looks like a toy gun)

    Use: inflicts 150~250 HP to mechanical and mechanical chimera type enemies
    Location: 1F of lab, in the projector room

  d)Bomb
    ボム  "Bomu"
    (A small round object with a black dot in the middle)

    Use: inflicts 150~400 HP of damage to all enemies on screen
    Location: 1F of lab, in the southwest room

  e)Secret Herb
    うらカンボー  "Urakanpoo"
    (A pink bottle)

    Use: cures all status effects and recovers a battle weary party member to
         25% of max HP
    Location: 2F of lab, in front of the west elevator

  f)Doggy Biscuit
    イヌようクッキー  "Inuyoukukki"
    (A bone shaped biscuit)

    Use: recovers 60 HP for Boney
    Location: 2F of lab, in the southwest room

  g)Enemy Wimperizer
    テキヨワメミン  "Tekiyowamemin"
    (A small red bottle)

    Use: weakens an enemy, but reduces earned experience points
    Location: 3F of lab, in a locker

    This item seems to work pretty well against bosses.

  h)Edible Mushroom
    たべられるキノコ  "Taberarerukinoko"

    Use: recovers 20 HP
    Location: 3F of lab, in a locker

  i)Pork Stew
    とんかっちゃん  "Tonkacchan"
    (A circular container with the Pig Army logo on top)

    Use: recovers 100 HP
    Location: basement of lab

  j)Enemy Bufferizer
    テキツヨメミン  "Tekitsuyomemin"
    (A fat, red bottle)

    Use: strengthens an enemy; increases the amount of rewarded exp. points
    Obtained: talk to the scientist in the skeleton room in the lab after Salsa
              joins you

  k)Magic Gloves
    マホーのてぶくろ  "Mahounotebukuro"
    (A orange and yellow glove)

    Use: weapon for Kumatora
    Location: southwest of the Magypsy's house
    


 ENEMIES

  a)Squawking Boomstick
    キケンぶんちょうぼう  "Kikenbunchoubou"
    (A bird's head attached to a stick)
    Type: Organic Chimera
    Vulnerable: Freeze, paralysis

    HP: 400

    Attacks

     -Stare at you
      Effect: none

     -Self-Destruct
      Damage: 280 HP to all
      Comments: If you end the battle quickly enough, you should only suffer
                about 30 HP of damage at most.

    Strategy

      You should be able to defeat this enemy in one or two rounds. If it self-
      destructs, you will not receive any experience points.

      -Lucas: standard attack

      -Boney: standard attack


  b)Batangutan
    コウモウータン  "Koumoutan"
    (A bat with a orangutan's head)
    Type: Organic Chimera
    Vulnerable: Fire, sleep

    HP: 213

    Attacks

     -Standard attack
      Damage: 3~6 HP

     -Fling a flea at you
      Effect: can make a party member fail to use special attacks

     -Be absentminded
      Effect: none

    Strategy

      You should be able to defeat this enemy in one round.

      This enemy's battle music steadily increases its tempo from very slow to
      very fast. To execute combos, time you button presses with each quarter
      beat instead of each drum beat in the music (the drums sometimes sound on
      each eighth beat). This is actually one of the easier songs to execute
      combos with, so you should get the hang of it very quickly.

      -Lucas: standard attack

      -Boney: standard attack


  c)Pigtunia
    ぶたくさ  "Butakusa"
    (A three headed pig plant)
    Type: Organic Chimera
    Vulnerable: Fire, sleep

    HP: 352

    Attacks

     -Standard attack
      Damage: 20~26 HP

     -Spin something around
      Effect: drains some PP from a party member

     -Scatter some pollen
      Effect: makes a party member start crying

     -Sow some seeds
      Effect: another Pigtunia may join the battle

    Strategy

      You should be able to defeat this enemy in one or two turns. This enemy
      sometimes drops Flea Powder (removes fleas) when defeated.

      -Lucas: standard attack

      -Boney: standard attack


  d)Horsantula
    ウマンチュラ  "Umanchura"
    (A horse with eight legs)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 456

    Attacks

     -Charge forward
      Damage: 80~90 HP

     -Thrash around
      Damage: 85~100 HP to all

     -Let out a swift kick
      Damage: 80~90 HP

     -Bite with its poisonous fangs
      Effect: poisons its target

     -Offense Up[alpha]
      Effect: increases its Offense by about 20%

    Strategy

      Good combos are a must against the Horsantula, and you should be able to
      defeat this enemy in two rounds. If you end up fighting this enemy with
      the Ostrelephant, use Lucas's PK Flash (12 PP) to make them start crying.
      This enemy sometimes drops an Antidote (cures poison).

      -Lucas: standard attack
              PK Flash (12 PP), if facing a group

      -Boney: standard attack


  e)Ostrelephant
    だちょうゾウ  "Dachouzou"
    (An ostrich with an elephant's head as a body)
    Type: Organic Chimera
    Vulnerable: Fire, crying

    HP: 400

    Attacks

     -Charge forward
      Damage: 70~80 HP

     -Continuous peck attack
      Damage: 20~30 HP
      Comments: The Ostrelephant will hit twice when it uses this move. The
                above damage values are for each hit.

     -Fan its ears
      Effect: none

    Strategy

      Good combos are a must against the Ostrelephant, and you should be able
      to defeat this enemy in about two rounds. If you end up fighting this
      enemy with the Horsantula, have Lucas use PK Flash (12 PP) in order to
      make them start crying.

      The rhythm pattern of this enemy's battle music is unique. The first two
      beats are slow and are followed by three quick beats. You'll have to
      follow the music closely to execute combos.

      -Lucas: standard attack
              PK Flash (12 PP)

      -Boney: standard attack


  f)Einswine
    ぶたみそ  "Butamiso"
    (A pig with an extra large brain)
    Type: Mechanical Chimera
    Vulnerable: Fire, feeling strange

    HP: 387

    Attacks

     -Standard attack
      Damage: 30~40 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

     -PK Thunder[beta]
      Effect: summons two lightning bolts; may paralyze its target
      Damage: 100~130 HP each

     -Shield[omega]
      Effect: reduces damage from physical attacks by 50% for all enemies

     -Brainshock[omega]
      Effect: makes the entire party feel strange

    Strategy

      You should be able to defeat this enemy in about two rounds. Make good
      use of the rolling HP counter against this enemy and don't recover until
      your HP counter rolls down to about 100 or so. Until then, be aggressive
      and keep attacking. You should be able to win before a party member
      reaches 0 HP. If you face this enemy in a group, don't hesitate to use PK
      Love[alpha] (10 PP).

      This enemy's battle music rhythm is slightly different from other songs.
      Instead of timing your button presses with the tempo of the music, you
      have to follow the bass line of the song. I've found it to be slightly
      harder then most songs, but you should be able to get about 2~5 hits in a
      consistent manner.

      -Lucas: standard attack
              PK Love[alpha] (10 PP), if facing a group

      -Boney: standard attack


  g)Almost Mecha-Lion
    ほぼメカライオン  "Hobomekaraion"
    Type: Mechanical Chimera
    Vulnerable: Thunder, crying

    Recommended Level: 28

    Attacks

     -Biting attack
      Damage: 80~95 HP

     -Scratch with its claws
      Damage: 70~80 HP

     -Breathe fire
      Damage: 40~50 HP to all
      Effect: may burn a target

     -Stab with its poisonous tail
      Damage: 50~60 HP
      Effect: may poison a party member

     -Roar a battle cry
      Effect: reduce Offense by about 20%

    Strategy

      Have Lucas use Shield[alpha] (6 PP) on both Boney and Lucas. Next, use
      Offense Up[alpha] (6 PP) on Boney and use Lifeup[beta] (9 PP) when
      someone's HP falls to about 90~100 or below. Use standard attacks when
      you get the chance. Be sure to use Shield again if one disappears (each
      shield can withstand three attacks).

      Have Boney focus on attacking as much as possible. If he has any
      Saltwater Guns (looks like a toy gun), use them. With Offense Up, Boney
      will inflict about 60 HP of damage with his standard attack. With a 16
      hit combo, however, that will jump up to about 150~160 HP. There's
      nothing tricky about the rhythm of the battle music, so you should do
      well. Have Boney use a food item if both Lucas and Boney's HP gets low.

      -Lucas: (first two turns) Shield[alpha] (6 PP) on Boney and Lucas
              Offense Up[alpha] (6 PP) on Boney
              Lifeup[beta] (9 PP), when HP falls below 90~100
              standard attack

      -Boney: standard attack
              Saltwater Gun
              food item, as needed


  h)Dogfish
    ワンワンフィッシュ  "Wanwanfisshu"
    (A fish with a dog's head)
    Type: Organic Chimera
    Vulnerable: Thunder, paralysis

    HP: 368

    Attacks

     -Biting attack
      Damage: 25~35 HP

     -Bite with its poisonous fangs
      Damage: 20~25 HP
      Effect: may poison target

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Boney: standard attack



 WALKTHROUGH

   There are some new enemies around the Chimera Lab, and a couple of them are
   pretty powerful. If you end up facing the Horsantula or the Ostrelephant,
   have Lucas use PK Flash (12 PP) to make them cry (or even instantly defeat
   them). Always make sure your HP is above 100 before you fight and attack
   with good combos.

   When you get to the Chimera Lab, talk to the Pigmask outside. He identifies
   Lucas as a part-time worker. He tells you there are monkeys on the loose in
   the lab, and he wants you to watch the entrance while he goes inside to help
   out. Deliberately disobey his request and enter the lab.

   There are a couple of vendors in the first room from which you can buy
   items. Examine the vending machine (looks like a pig's face) and buy the
   Very Good Stick for Lucas. If you talk to the scientist, he will sell you
   some status affecting items. The first two items can increase a party
   member's Offense or Defense by 40%. The last two items will either
   strengthen or weaken an enemy and appropriately increase or decrease the
   amount of experience points you earn. The enemy weakening item can even work
   against bosses, so use it if you are having trouble in fights (you can find
   one in a locker on the third floor if you don't want to pay 1200 DP).

   Talk to the Pigmask blocking the way forward.

     "You can't come in here!
      Don't even try to find another way around, understand!"

   Go through the door to the southeast. The "other way around" is behind the
   curtain on stage. You should see a little light where the door is.

   Examine the open locker and Lucas and Boney will put on Pigmasks. With these
   helmets on, you'll be able to go deeper into the lab.

   Walk a few rooms ahead and you should find a gift box that contains a Lab
   Map (press R to view it).

   When you enter the hallway, a Pigmask will tell you to help search for the
   two loose monkeys.

   Your destination is the room at the northwest corner of the second floor. If
   you go directly there, however, you'll miss out on a few gift boxes. On the
   first floor, you can find a Saltwater Gun (150~250 HP to mechanical enemies)
   in a projector room and a Bomb (150~400 HP to all) in the southwest room. On
   the second floor, there are gift boxes that contain a Secret Herb (cures all
   status effect) in the room just before the western elevator and a Doggy
   Biscuit (recovers 60 HP for Boney) in the room in the southwest. You can
   also ride the east elevator up to the third floor and examine the lockers to
   obtain an Edible Mushroom (recovers 20 HP) and an Enemy Wimperizer (weakens
   an enemy, but reduces earned exp. points).

   Before moving on, make sure you are at max HP/PP (recover at the hot spring
   in the lab if needed). Also, put your best food items into Boney's
   inventory. Go to the room in the northwest of the second floor.

   In the room, you will find Salsa and his girlfriend hiding behind a table.
   Approach them, and they will run away from you.

   Go back a couple rooms and enter the skeleton room. There, two Pigmasks will
   activate a mechanical lion, and the lion will attack before the Pigmasks can
   stop it.

   Use Lucas's Shield[alpha] (6 PP) on Boney and Lucas, and use Offense Up
   [alpha] (6 PP) on Boney. Use Lifeup[beta] (9 PP) when someone's HP falls
   below 90~100 HP and use standard attacks when you can. Have Boney focus on
   attacking and use his standard attack. If he has any Saltwater Guns, use
   them. Have Boney use a food item to recover only when both Lucas and Boney's
   HP get low.

   When you win, a Clayman will come in and finish the job you started on the
   lion. The Pig Men then inform you that another, more ferocious beast is
   loose in the lab. It's red and has a huge mouth, and you should run away if
   you see it.

   (7C4)
   Your next destination is the basement, and the elevator down is on the first
   floor in the west room. Unfortunately, the huge beast the Pig Men were
   talking about is right in front of the entrance to the room, and it's game
   over if you come into contact with it. You're going to have to do a bit of
   tricky maneuvering to get around it and into the door. Walk down the stairs
   and wait until the beast moves toward a wall. When the way is clear, run
   around the beast and into the door. It's going to be a close call, but you
   should be able to do it relatively easily. If it spots you before you start
   running, just go back to the second floor and come back.

   When you reach the elevator, the blue Pigmask there will tell you the
   monkeys are downstairs. He says his stomach hurts and he can't go after
   them, so he leaves them to you and runs off. Enter the elevator and go down.

   There is a gift box here that contains Pork Stew (recovers 100 HP). If you
   talk to the scientist here, you'll find out the monkeys let the big red
   chimera loose.

   When you reach the end of the basement, you will see the two monkeys again.
   They will run off, and you'll have to go back upstairs.

   The red beast is now in the room to the right of the elevator. You don't
   have to go in there, so it shouldn't get in your way. Walk back into the
   hallway.

   (7C5)
   After you see Salsa and his friend run away, move forward a bit and examine
   the large trash can. Inside, you will find a scientist.

     "You didn't ask me but...
      My name is Dr. Andonuts.
      I was threatened by somebody into
      doing a number of experiments.
      Right now, I'm hiding from something.

      I'm busy right now, so talk to me later."

   Dr. Andonuts is the brilliant and silly professor who first made his
   appearance in Mother 2. He played an important role in that game and will
   play a rather important role in this game as well.

   Go into the room all the way down the hall. There you will find the two
   monkeys again.

   As soon as Lucas and Boney enter the room, the big red chimera will come
   inside. Dr. Andonuts will come in and explain what it is.

     "I just remembered the weak point of this chimera, and
      worked up the courage to come here."

     [The chimera roars, charges at Lucas and Boney, and knocks their helmets
      off]

     "This thing is an electronically controlled high-tech chimera.
      If you can push the button on its back and turn it off, you can stop it."

     [The chimera roars, and chases Lucas, Boney, and Dr. Andonuts]

     "Push the button on its back!
      Come now!
      Be brave!
      Use the dog as bait!"

     [Boney yelps, and the chimera roars]
     [Salsa comes in and pushes the button on the chimera]

     "Oh...
      Thank you, young man. And you too, monkey.
      I think I'll take this opportunity to quit working for the military and
      try to do things that make all living things happy from now on.

      Oh...
      Are you going to agree with my idea.
      Thank you, doggy!"

     [Boney growls]

     "S, sorry about that!
      The whole thing about using you as bait was just a joke!"

     [Boney chases Dr. Andonuts]

     "It's a misunderstanding! A misunderstaaandiiing!!"


   After the party leaves, you will see the little bird reactivate the chimera.
   You will later find out that it escapes from the lab (you can see a hole
   in the window to the left of the entrance to the lab).

   Once you're outside, follow the girl monkey. Go into the next area and
   examine the door to the north.

   When you gain control of Salsa, examine the door again and push left or
   right to start dancing.

   Once you're through the door, go north and enter the house. Inside, you'll
   find the Magypsy, Doria, talking to Kumatora. Kumatora will introduce you to
   Doria, who will recognize you as the one Ionia told him about. Go outside
   when Doria leaves to show you where the needle is. You can also examine the
   sign on the left to read what Ionia told you at the beginning of the
   chapter.

   Talk to Doria outside. He will tell you that the needle is under the pool of
   water, and you will have to transfer the water to the empty hole in order to
   get to the bottom. You'll have to return to the Chimera Lab and find
   something you can transfer the water with. Before you do that, though, be
   sure to open the gift box in this area to obtain the Magic Gloves (weapon
   for Kumatora).

   When you reach the lab, you will find Dr. Andonuts standing outside. Talk to
   him and he will show you three chimeras that you could possibly use. The
   first one is called the Drier, and it can exhale a blast of air with its
   built-in jet engine. The middle one is the Bucket Twins, two high-tech, hard
   working creations. The third one is called the Pump Chimera. It's a bland
   and boring creature.

   The correct option, of course, is the striped Pump Chimera. If you take the
   Drier, you will see it blow on the pool of water and fruitlessly try to dry
   it out. If you select the Bucket Twins, you will see them use their buckets
   to transfer the water one little drop at a time. Choosing either one won't
   really do anything other than waste your time and possibly give you a
   chuckle.

   Select the third chimera and you will see it pump the water out of the hole.

   Climb into the hole and examine the needle. Kumatora and Doria will say a
   few things about how Doria will disappear once the needle is pulled, but
   Doria is ready for it and is excited because "that time" has arrived. Answer
   "yes" when prompted to pull the needle.

   After the scene, Lucas will learn PK Love[beta] (20 PP) and Doria will start
   to fade away. Just before Doria disappears, he will give Lucas his memento
   (automatically revives a party member with 0 HP). If Lucas's inventory is
   full, you can go into his house later and find it there.

   When Doria disappears, Kumatora will ask to join you. Before the two leave,
   they say good bye to Salsa and his girlfriend, and they receive a Nut
   (recovers 5 HP) as a parting gift.



 EXTRAS

  a)An Old Magazine

    EarthBound players may remember a house that was for sale in the town of
    Onett. If you went inside the house and examined the drawers, there was a
    strange magazine in there that told a humorous story. That magazine makes
    an appearance in Mother 3 as well. Go to the first floor of the Chimera Lab
    and into the storage room in the northwest. Examine the shelves and you can
    read the magazine again.

    "You found a really old magazine.
     Do you want to read it?
       >Yes     >No" (if you answer "no," the dialogue below won't appear)

    "'My Secret Life'
      Chapter 3

     (A summary of the previous chapters)

     I was neither a murder suspect nor a target of an international spy ring,
     but I was speeding down the highway at 80 kilometers per hour.

     ...the police officer got out of his car, examined my license, and
     told me I was going 20 kph over the speed limit.
     I instantly pointed to my wife in the passenger seat and told the
     officer, 'M, my wife is in labor...and we're in a hurry.'
     My wife's belly was indeed quite big. I hoped the police officer would let
     me go.

     'I see.
      ...that's pretty serious.
      I'll lead you to the hospital.'

     'No, no. You can't do that.'

     'Why not,' the police officer asked.

     '...b, because...'

     'Let's go.'

     'No!
      This baby...is a demon child!'"

    "It's a really old magazine."

_______________________________________________________________________________
_______________________________________________________________________________


3.Snowmen

  Recommended Level: 29 -> 32

                                    Outline

                              Defeat The Squeekz
                                       |
                                       |
                  Go into the mole cricket's underground home
                                       |
                                       |
                            Defeat the Mole Cricket
                                       |
                                       |
                    Go through the Mole Cricket Hole (7C6)
                                       |
                                       |
                          Talk to Lydia, the Magypsy
                                       |
                                       |
                    Enter the house and talk to Lydia again
                                       |
                                       |
                             Go out the back door
                                       |
                                       |
                         Defeat the Steel Mechorilla
                                       |
                                       |
                       Ride the "White Box" back to town


 STORES

  a)Mole Cricket Dumpling Seller
    (In the Mole Cricket Hole)
     ____________________________________________________________
    |Sincerity Dumplings     |                        |          |
    |"Seijitsudango"         | Recovers 100 HP        |  100 DP  |
    |________________________|________________________|__________|


  b)Traveling Mole Cricket
    (On the snowy mountain, near the hot spring)
     ____________________________________________________________
    |Sincerity Dumplings     |                        |          |
    |"Seijitsudango"         | Recovers 100 HP        |  100 DP  |
    |________________________|________________________|__________|
    |Warm Sweater            | Defense +8; provides   |          |
    |"Attakaseetaa"          | resistance to Freeze   |  1000    |
    |________________________|________________________|__________|
    |Bantam Charm            |                        |          |
    |"Chabonoomamori"        | Defense +15            |  540     |
    |________________________|________________________|__________|
    |Bear Hat                |                        |          |
    |"Kumanoboushi"          | Defense +15            |  720     |
    |________________________|________________________|__________|
    |White Ribbon            |                        |          |
    |"Masshironaribon"       | Defense +12            |  520     |
    |________________________|________________________|__________|
    |Cancer Bracelet         |                        |          |
    |"Kaniudewa"             | Defense +20            |  1400    |
    |________________________|________________________|__________|
    |Double Jerky            |                        |          |
    |"Nidoboshiniku"         | Recovers 160 HP        |  240     |
    |________________________|________________________|__________|
    |Flea Powder             |                        |          |
    |"Nomitoripaudaa"        | Removes fleas          |  30      |
    |________________________|________________________|__________|
    |Secret Herb             |                        |          |
    |"Urakanpoo"             | Cures status effects   |  600     |
    |________________________|________________________|__________|


 GIFT BOXES/ITEMS

  a)Map of the Mole Cricket Hole
    オケラホールのちず  "Okeragoorunochizu"

    Use: provides a map of the mole crickets' hole; press R to view
    Obtained: talk to a mole cricket

    This map does not differentiate between each floor of the mole crickets'
    hole and is hard to read.

  b)Double Jerky
    にどぼしにく  "Nidoboshiniku"
    (A dark brown piece of meat)

    Use: recovers 160 HP
    Location: on the mountain

  c)Cancer Bracelet
    かにのうでわ  "Kaninoudewa"
    (A red ring)

    Use: armor; equip as "other"
    Location: on the mountain

    Near the middle of the second area in the snowy mountains, you will find
    two paths to choose from. The path that goes down will lead to this item.



 ENEMIES

  a)The Squeekz
    チューさん  "Chuusan"
    Type: Organic
    Vulnerable: Fire, sleep

    HP: 320

    Attacks

     -Biting attack
      Damage: 14~17 HP

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Pigmask Captain
    ブタマスクしょうさ  "Butamasukushousa"
    (A blue Pigmask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 453

    Attacks

     -Fire a beam
      Damage: 60~75 HP

     -Let out a swift kick
      Damage: 55~65 HP

     -Shoot out pepper spray
      Effect: make a party member cry

     -Run away while dropping a bunch of DP
      Effect: end the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated.

      -Lucas: standard attack

      -Kumatora: standard attack
                 Freeze[alpha] (5 PP)

      -Boney: standard attack


  c)Zombidillo
    アルマジロゾンビ  "Arumajirozonbi"
    (A blue armadillo with its tongue sticking out)

    HP: 372

    Attacks

     -Roll against you
      Damage: 35~50 HP

     -Spew its digestive fluids
      Damage: 75~85 HP

     -Blow its stinky breath at you
      Effect: make a party member feel nauseous

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  d)Nice Poser
    ナイスポージング  "Naisupoojingu"
    (It looks like a gray...thing with a triangular head)
    Type: Mechanical

    HP: 280

    Attacks

     -Make a beautiful pose
      Effect: make a party member start crying

     -Make an incomprehensible pose
      Effect: make a party member feel strange

     -Make a disgusting pose
      Effect: make a party member feel nauseous

     -Make a cool pose
      Effect: none

     -Think of a new pose
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds. This
      strange enemy can be found on the third floor of the Chimera Lab, but
      there doesn't seem to be anything all that special about it.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  e)Ten-Yeti
    テンイエティ  "Tenieti"
    (A yeti on a makeshift snowboard)
    Type: Organic
    Vulnerable: Fire, crying

    HP: 653

    Attacks

     -Charge forward
      Damage: 60~90 HP

     -Swing around its plank
      Damage: 35~55 HP

     -Fling a flea at you
      Effect: may make a party member fail to use special abilities

    Strategy

      You should be able to defeat this enemy in two or three rounds. Use
      Kumatora's PK Fire[beta] (12 PP) if you face this enemy in a group. This
      enemy sometimes drops a Luxury Banana (recovers 120 HP).

      -Lucas: standard attack

      -Kumatora: standard attack
                 PK Fire[beta] (12 PP), if facing a group

      -Boney: standard attack


  f)Chilly Dog
    かちこちウルフ  "Kachikochiurufu"
    Type: Organic
    Vulnerable: Fire, sleep
    Resistant: Freeze

    HP: 337

    Attacks

     -Biting attack
      Damage: 30~40 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

     -Call for help
      Effect: another Chilly Dog may join the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. If you face
      this enemy in a group, use Kumatora's PK Fire[beta] (12 PP).

      -Lucas: standard attack

      -Kumatora: standard attack
                 PK Fire[beta] (12 PP), if facing a group

      -Boney: standard attack


  g)Steel Mechorilla
    てっきゅうメカゴリラ  "Tekkyuumekagorira"
    Type: Mechanical Chimera
    Vulnerable: Thunder, crying

    Recommended Level: 30

    Attacks

     -Swing around its steel weights
      Damage: 120~150 HP to two party members

     -Let out a swift kick
      Damage: 100~110 HP

     -Roar a battle cry
      Effect: reduce a party member's Offense by about 20%

     -Short-circuit
      Effect: the Mecha-Gorilla loses control
      Comments: This occurs when the Mecha-Gorilla is struck three times with
                PK Thunder.

     -Thrash around
      Damage: 140~180 HP to all
      Comments: The Mecha-Gorilla uses this attack after it short-circuits.

    Strategy

      Use Lucas's Defense Up[omega] (18 PP) in the first three turns while
      Kumatora uses Offense Down[alpha] (7 PP). If you are successful, you
      should be able to reduce the damage the Mecha-Gorilla inflicts to about
      10~30 HP. Have Boney attack or use food items to recover while this is
      going on.

      Once you have altered the stats, have Lucas us Offense Up[alpha] (6 PP)
      on himself. Have Lucas and Boney attack with combos while Kumatora uses
      Defense Down[alpha] (7 PP) and Lifeup[alpha] (5 PP) when a party member's
      HP falls to about 50~60 or below.

      The battle music for this boss has a nice even rhythm, although it does
      slow down at a few points. You should be able to get a good amount of
      combos in this fight.

      -Lucas: (first three turns) Defense Up[omega] (18 PP)
              Offense Up[alpha] (6 PP), on Lucas
              standard attack

      -Kumatora: (first three or more turns) Offense Down[alpha] (7 PP)
                 Defense Down[alpha] (7 PP)
                 Lifeup[alpha] (5 PP), if HP falls to 50~60 or below
                 standard attack

      -Boney: standard attack
              food item, as needed



 WALKTHROUGH

   If you didn't get the Magic Gloves southeast of the Magypsy's house, go back
   through the dancing door and open the gift box to do so. Equip it on
   Kumatora.

   Walk back south from the Magypsy's house. On the way you will bump into a
   rather irritable mouse. Use standard attacks against him and you should win
   in one or two rounds.

   When you defeat him, the mouse will revert back to his old, mild-mannered
   self and return to his wife and 7 kids at the Highway.

   Go to the southeast exit, and this time you'll bump into the mole cricket
   from the very beginning of the game. He has been training ever since the day
   he fought Lucas and Claus, and he wants a rematch with you right now. He'll
   take you to his home underground by digging a hole near the waterfall. Enter
   the hole.

   You'll see some Lotus Roots blocking some passages underground. You can't
   get past them until later, so ignore them for now. There is a hot spring at
   the bottom of the steaming hole if you need to recover. You can also talk to
   the one mole cricket here:
     "We're mole crickets.
      We live underground but we're extremely prideful."

   Go as far as you can into the hole until you see a mole cricket sitting on a
   mat. Talk to the mole cricket next to it and he will challenge you. The
   other mole cricket is the elder and will observe the fight to make sure the
   battle is fair. There are special rules for this fight. If the battle lasts
   for 10 minutes and no clear winner can be determined, there will be a 5
   minute extension to the match. If no winner emerges after that, the
   observing judge will declare a winner. After this is all explained, the mole
   cricket will ask if you are ready. Answer "yes" to start the fight.

   Hit him once to win.

   After the battle is over, the mole cricket will finally concede defeat.

     Elder Mole Cricket:
     "Ouch! Ouch, ouch!
      How could such a strong mole cricket like him be so easily defeated...
      I guess this means we mole crickets aren't very capable fighters.
      We're going to have to think this through.

      The fight is over.
      I think we should change our ways and become more friendly with each
      other. Let's be friends.

      Is there anything we can do for you?"

     Kumatora:
     "I was wondering,
      do you guys know anything about a needle that's sealed the Dragon of
      Darkness underground?
      That's what we're looking for."

     Mole Cricket:
     "Mole crickets aren't very knowledgeable about a lot of things.
      But I think there was something mysterious like that in the mountains at
      the other end of this hole.
      I think that's what the elder wants to tell you.
      Although he's hard to understand."

     Elder Mole Cricket:
     "Yes, I agree.
      The mountains!
      Pass through our hole and go to the mountains!
      I'm sure of it!"

     Kumatora:
     "The mountains, huh...
      Well, we don't have any other leads, so we might as well go there.

      Do you guys know anything at all about the Dragon of Darkness sealed by
      the needles?"

     Mole Cricket:
     "No, we don't.
      We're just mole crickets, after all.
      Even the elder here is just a mole cricket.
      None of us are very capable...unfortunately.
      The most we can do...is eat away the Lotus Roots blocking your path and
      move them out of the way for you.

      Wow...a dragon, huh...
      I bet it's awesome."

     Elder Mole Cricket:
     "I bet it is.
      I learned quite a bit today.
      Like how a dragon sleeps underground and
      how needles keep that dragon sealed and
      how incredibly weak we are...
      It's a good thing I've lived for so long.
      Will you guys be consultants for us mole crickets?
        >Yes     >No"

   It doesn't matter what you answer. At the end of this somewhat lengthy
   conversation, the mole cricket will call his younger brother. You can hold
   on to him in your inventory, and he will take the party back to this
   location if you ever get lost in the hole. Note that, if you ever leave the
   hole, the mole cricket will move out of your inventory. Talk to the mole
   cricket you fought to obtain his younger brother again.

   Examine the nearby Lotus Root and three mole crickets will come eat it for
   you. Talk to the closest mole cricket and it will give you a map of the
   hole. The map is accurate, but it does not differentiate between each floor,
   and it is a little hard to read.

   Talk to the green mole cricket in the southeast corner to save.

     "Eh...um...
      Would you like to save?
        >Yes     >No (answer "yes")

      Thank you very much!
      I'm so glad you believe in me!
      I'll properly save for you!"


   Eat through the Lotus Root to the south and go down the vine.

   (7C6)
   Going through this winding labyrinth is actually very simple. Whenever you
   come across a junction, always turn; never go straight. As far as I know,
   there are no hidden items or secrets in this maze.

   When you reach the exit, the mole cricket in your inventory will jump out
   and go back home. There are a couple of enemies in this snowy area, but they
   are not too hard. If you end up facing a group of these enemies, use
   Kumatora's PK Fire[beta] (12 PP) while Lucas and Boney use their standard
   attacks.

   There is a gift box that contains a Double Jerky (recovers 160 HP) near the
   exit of the first area. Be sure to obtain it.

   Near the middle of the second area, you will be faced with two different
   paths to choose from. The path that goes down leads to a gift box that
   contains a Cancer Bracelet (a red ring). Equip it on Kumatora.

   The third area is straightforward. Just remember to keep your HP up and use
   Fire[beta] as needed.

   There will be no more enemies in the fourth area. After you walk a bit
   forward, a mole cricket will run toward you from behind and it will offer to
   sell you its merchandise. It has some pretty good armor for sale, so be sure
   to buy them. The mole cricket will always be waiting for you next to the hot
   spring, so talk to it if you want to buy more stuff.

   Recover at the hot spring so you're at max HP/PP. Put your best food items
   into Boney's inventory as well.

   Move forward and you will eventually find Lydia, the next Magypsy. He will
   be in the middle of taking care of his rabbits, until the party scares them
   away.

   Inside his house, you will find a Pigmask Lydia found unconscious outside.
   Talk to Lydia again. Ionia has informed Lydia about Lucas, so he already
   knows about him. Lydia is a little worried about disappearing, however,
   since he needs someone to take care of his rabbits and the injured Pigmask
   has not recovered yet either. He is not going to stop Lucas, though, and
   unlocks the back door that leads to the needle.

   Just before you open the door, you will hear the familiar Pig Army theme. Go
   outside and watch the scene. A boss fight will occur.

   Use Lucas's Defense Up[omega] (18 PP) in the first three turns while
   Kumatora uses Offense Down[alpha] (7 PP). If you are successful, you should
   be able to reduce the damage the Mecha-Gorilla inflicts to about 10~30 HP.
   Have Boney attack or use food items to recover while this is going on.

   Once you have altered the stats, have Lucas us Offense Up[alpha] (6 PP) on
   himself. Have Lucas and Boney attack with combos while Kumatora uses Defense
   Down[alpha] (7 PP) and Lifeup[alpha] (5 PP) when a party member's HP falls
   to about 50~60 or below. Whatever you do, don't use PK Thunder. Three
   strikes from this attack will short-circuit the Mehca-Gorilla, and it will
   start trashing around and damage the entire party.

   Head back into Lydia's house. Lydia will come out and realize that someone
   other than Lucas has pulled the needle. He gives you his memento
   (automatically revives a party member with 0 HP) and tells you to use the
   "White Box" beyond the passage ahead to go down the mountain. If your
   inventory is full, you can find and obtain the memento inside Lydia's house
   later. You can also find the Pigmask (without his mask on) inside the house,
   taking care of the rabbits as a favor to Lydia for saving him.

   Go into the next area and answer "yes" when prompted. The party will enter
   the "White Box" and ride it back to town.

_______________________________________________________________________________
_______________________________________________________________________________


4.Gomafu Volcano

  Recommended Level: 32 -> 39

                                    Outline

                         Go east of the Thunder Tower
                                       |
                                       |
               Enter the northeast house and defeat the Pigmasks
                                       |
                                       |
                       Go north, examine the cliff, and
                         talk to the nearby Mr. Saturn
                                       |
                                       |
                         Enter the Magypsy's house and
                                 read the sign
                                       |
                                       |
                Examine the big rock to move it out of the way
                                       |
                                       |
                    Examine the three little rocks to move
                              them out of the way
                                       |
                                       |
                      Defeat the boss and pull the needle
                                       |
                                       |
                     Examine the entrance to Saturn Valley
                                       |
                                       |
                         Enter the northeast house and
                            talk to the Mr. Saturn
                                       |
                                       |
                 Obtain a bird and return it to the Mr. Saturn
                                       |
                                       |
                   Talk to the Mr. Saturn in the hot spring
                                       |
                                       |
                             Examine the bird cage


 STORES

  a)Mr. Saturn (left)
    (In the southwest house)
     ____________________________________________________________
    |Fun Stick               |                        |          |
    |"Omoshiroibou"          | Offense +40            |  2400 DP |
    |________________________|________________________|__________|
    |Sevolg                  |                        |          |
    |"Rokubute"              | Offense +35            |  1200    |
    |________________________|________________________|__________|
    |Barefoot Shoes          |                        |          |
    |"Hadashinokutsu"        | Offense +38            |  1520    |
    |________________________|________________________|__________|
    |Flame Pendant           | Defense +15; cuts      |          |
    |"Honoonopendanto"       | damage from Fire by 50%|  1500    |
    |________________________|________________________|__________|
    |Ice Pendant             | Defense +15; cuts      |          |
    |"Kourinopendanto"       | Freeze damage by 50%   |  1500    |
    |________________________|________________________|__________|
    |Thunder Pendant         | Defense +15; cuts      |          |
    |"Sandaapendanto"        | Thunder damage by 50%  |  1500    |
    |________________________|________________________|__________|
    |Boing Ribbon            | Defense +14; prevents  |          |
    |"Poeennaribon"          | memory loss            |  780     |
    |________________________|________________________|__________|
    |Rail Bandana            |                        |          |
    |"Kuinanobandana"        | Defense +15            |  940     |
    |________________________|________________________|__________|
    |Leo Bracelet            |                        |          |
    |"Shishinoudewa"         | Defense +25            |  1600    |
    |________________________|________________________|__________|
    |Honey Shower            | Attracts a horde of    |          |
    |"Hachimitsushawaa"      | bees that inflicts     |  300     |
    |                        | about 100 HP of damage |          |
    |________________________|________________________|__________|
    |Attack Attractor        | Makes an enemy smelly  |          |
    |"Kougekihoihoi"         | and becomes the target |  400     |
    |                        | of attacks             |          |
    |________________________|________________________|__________|


  b)Mr. Saturn (right)
    (In the southwest house)
     ____________________________________________________________
    |White Croissant         |                        |          |
    |"Shirowassan"           | Recovers 70 HP         |  40 DP   |
    |________________________|________________________|__________|
    |Strawberry Tofu         |                        |          |
    |"Ichigotoufu"           | Recovers 120 HP        |  180     |
    |________________________|________________________|__________|
    |Lucky Rice              | Recovery value depends |          |
    |"Rakkiiraisu"           | on luck                |  126     |
    |________________________|________________________|__________|
    |Lotto Meal              | May have a positive or |          |
    |"Chinchingohan"         | negative effect        |  104     |
    |________________________|________________________|__________|
    |Doggy Jerky             | Recovers 150 HP for    |          |
    |"Inuyouhoshiniku"       | dogs                   |  54      |
    |________________________|________________________|__________|
    |Secret Herb             | Cures all status       |          |
    |"Urakanpoo"             | effects                |  600     |
    |________________________|________________________|__________|
    |Cup of Lifenoodles      | Cures all status       |          |
    |"Inochinoudon"          | effects and completely |          |
    |                        | revives party members  |  1780    |
    |                        | with 0 HP              |          |
    |________________________|________________________|__________|


  c)Mole Cricket
    (In front of the Magypsy's house)
     ____________________________________________________________
    |Sincerity Dumplings     |                        |          |
    |"Seijitsudango"         | Recovers 100 HP        |  100 DP  |
    |________________________|________________________|__________|
    |Anti-Paralysis          |                        |          |
    |"Shibiretori"           | Cures paralysis        |  14      |
    |________________________|________________________|__________|
    |Alarm Cicada            |                        |          |
    |"Mezamashizemi"         | Cures sleep            |  18      |
    |________________________|________________________|__________|
    |Paper Fan               |                        |          |
    |"Harisen"               | Cures feeling strange  |  12      |
    |________________________|________________________|__________|
    |Recollection Bell       |                        |          |
    |"Nanikanohyoushi"       | Cures memory loss      |  20      |
    |________________________|________________________|__________|
    |Flea Powder             |                        |          |
    |"Nomitoripaudaa"        | Removes fleas          |  30      |
    |________________________|________________________|__________|



 GIFT BOXES/ITEMS

  a)Saturn Valley Map
    どせいだにのちず  "Doseidaninochizu"

    Use: "map" of Saturn Valley; press R to view it
    Obtained: talk to a Mr. Saturn in the northeast house

    Either there is some kind of weird secret hidden in this map, or it's the
    worst map ever made.

  b)Black Collar
    くろのくびわ  "Kuronokubiwa"
    (A spiked collar)

    Use: armor for Boney; equip on "body"
    Location: northwest corner of Saturn Valley, up the small ladder

  c)Good Kid's Shirt
    よいこのシャツ  "Yoikonoshatsu"
    (A black shirt)

    Use: armor for Lucas; equip on "body"
    Location: southeast house in Saturn Valley

  d)Strawberry Tofu
    いちごとうふ  "Ichigotoufu"
    (A reddish block of tofu)

    Use: recovers 120 HP
    Location: northwest house in Saturn Valley

  e)Silver Dragonfly
    ギンヤンマ  "Ginyanma"

    Use: ?
    Obtained: talk to a Mr. Saturn in the northwest house

    I'm not sure what this does. When you use it in battle, the battle dialogue
    window says, "The Silver Dragonfly flew high into the sky! It was
    majestic!" You can sell it for 30 DP if you want.

  f)Meteotite
    メテオタイト  "Meteotaito"
    (A yellow rock)

    Use: sell for 2500 DP
    Obtained: defeat the Mrs. Lava

    This rather rare item is sometimes dropped by the Mrs. Lava. Sell it to get
    a nice boost in your DP.

  g)Cup of Lifenoodles
    いのちのうどん  "Inochinoudon"
    (A bowl of noodles)

    Use: cures all status effects and revives battle weary party members with
         100% of their HP
    Location: next to the hot spring
              volcano, in the first area

  h)Pencil Rocket
    えんぴつロケット  "Enpitsuroketto"
    (A rocket the resembles a pencil)

    Use: inflicts 100~300 HP to all enemies on screen
    Location: volcano, northwest of the entrance

  i)Double Jerky
    にどぼしにく  "Nidoboshiniku"
    (A dark brown piece of meat)

    Use: recovers 160 HP
    Location: volcano, north of the entrance

  j)Luxury Banana
    こうきゅうバナナ  "Koukyuubanana"
    (A sparkling yellow banana)

    Use: recovers 120 HP
    Location: volcano, west of the second area



 ENEMIES

  a)Filthy Attack Roach
    あのあれ  "Anoare"
    (A cockroach)
    Type: Organic
    Vulnerable: Freeze, crying

    HP: 335

    Attacks

     -Standard attack
      Damage: 40~56 HP

     -Leap forward and spread its wings
      Effect: solidify a party member

     -Knit its brow
      Effect: none

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  b)Naughty Mushroom
    いけないキノコ  "Ikenaikinoko"
    (A brown mushroom)
    Type: Organic
    Vulnerable: Fire, paralysis

    HP: 361

    Attacks

     -Standard attack
      Damage: 20~36 HP

     -Scatter its spores
      Effect: makes a party member feel strange

    Strategy

      You should be able to defeat this enemy in one or two turns.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  c)Pigmask Major
    ブタマスクちゅうさ  "Butamasukuchuusa"
    (A green Pigmask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 721

    Attacks

     -Fire a beam
      Damage: 65~75 HP

     -Tackle you
      Damage: 110~140 HP

     -Aim for the elbow and hit you
      Damage: 14~16 HP
      Effect: may paralyze its target

     -Throw a time bomb
      Damage: 130~150 HP
      Comments: This bomb will attach to a party member and explode after two
                or three rounds or at the end of the battle.

    Strategy

      These guys are pretty tough, and they usually fight in a group. Use
      Lucas's PK Love[beta] (20 PP) and Kumatora's PK Freeze[beta] (10 PP)
      while Boney uses his standard attack. If you have offensive items such as
      Bombs (a white ball with a black dot) or Pencil Rockets, it may help to
      use those as well.

      -Lucas: PK Love[beta] (20 PP)
              standard attack
              Lifeup[beta] (9 PP), as needed

      -Kumatora: PK Freeze[beta] (10 PP)
                 standard attack

      -Boney: standard attack
              Bombs or Pencil Rockets


  d)Pigmask Captain
    ブタマスクしょうさ  "Butamasukushousa"
    (A blue Pigmask)
    Type: Human
    Vulnerable: Freeze, sleep

    HP: 453

    Attacks

     -Fire a beam
      Damage: 60~75 HP

     -Let out a swift kick
      Damage: 55~65 HP

     -Shoot out pepper spray
      Effect: make a party member cry

     -Run away while dropping a bunch of DP
      Effect: end the battle

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      sometimes drops a Cup of Pork Noodles (recovers 80 HP) when defeated.

      -Lucas: standard attack

      -Kumatora: standard attack
                 Freeze[alpha] (5 PP)

      -Boney: standard attack


  e)Frightbot
    こわがらせロボ  "Kowagarase Robo"
    Type: Mechanical
    Vulnerable: Thunder

    HP: 700

    Attacks

     -Tell a story that makes you want to cover your ears
      Effect: none

     -Tell a story that scares you to death
      Effect: none

     -Tell a story that sends shivers down your spine
      Effect: none

     -Tell a story that freezes your body
      Effect: none

     -Tell a story so scary, it throws out your back and you can't stand up
      Effect: none

     -Tell a story that makes you wet your pants
      Effect: none

     -Tell a story that makes you too frightened to go to the bathroom at night
      Effect: none

     -Tell a scary story that's mixed with some touching drama
      Effect: none

     -Tell a story so scary, it's actually funny
      Effect: none

     -Accidentally tell a cute story
      Effect: none

    Strategy

      As far as I can tell, this enemy can't do anything to you, and it should
      be easy to defeat. Always defeat the Frightbot last if this enemy appears
      with Pigmasks.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Boney: standard attack


  f)Sky Titany
    タイタニースカイ  "Taitaniisukai"
    (Resembles a lobster with wings)
    Type: Bug
    Vulnerable: Freeze, crying

    HP: 403

    Attacks

     -Standard attack
      Damage: 30~50 HP

     -Charge forward
      Damage: 60~90 HP

     -Hypnosis[alpha]
      Effect: puts a party member to sleep

    Strategy

      Use Kumatora's PK Freeze[beta] (10 PP) and you should be able to defeat
      this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: Freeze[beta] (10 PP)

      -Duster: standard attack

      -Boney: standard attack


  g)Mrs. Lava
    ミセスようがん  "Misesuyougan"
    (A pile of lava with a lady's face)
    Type: Organic
    Vulnerable: Freeze, sleep
    Resistant: Fire (inflicts 0 HP of damage)

    HP: 461

    Attacks

     -Standard attack
      Damage: 35~46

     -PK Fire[gamma]
      Damage: 90~120 HP to all
      Effect: may burn its targets

     -Give you an undesirable kiss
      Effect: makes a party member nauseous

     -Shine her DP
      Effect: none

    Strategy

      Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should
      be able to defeat this enemy in one round. Make sure the party has ample
      HP before engaging this enemy. This is one enemy where you may not want
      to use combos against so you can end the battle as quickly as possible.

      This enemy sometimes drops a Meteotite (a yellow rock) when defeated.
      Sell it for a nice 2500 DP.

      -Lucas: standard attack

      -Kumatora: Freeze[alpha (5 PP) or [beta] (10 PP)

      -Duster: standard attack

      -Boney: standard attack


  h)Pyrefly
    しゃくねつむし  "Shakunetsumushi"
    (A red fly)
    Type: Bug
    Vulnerable: Freeze, paralysis
    Resistant: Fire

    HP: 302

    Attacks

     -Engulf itself in flames and charge forward
      Damage: 30~50 HP

     -Breathe fire
      Damage: 25~35 HP to all
      Effect: may burn its target

    Strategy

      You should be able to defeat this enemy in one turn.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Duster: standard attack

      -Boney: standard attack


  i)Scamperin' Mushroom
    はやあるききのこ  "Hayaarukikinoko"
    (A blue mushroom)
    Type: Organic
    Vulnerable: Fire, paralysis

    HP: 386

    Attacks

     -Continuous attack
      Damage: 15~30 HP
      Comments: The Scamperin' Mushroom will attack twice when it uses this
                attack. The above damage values are for each attack.

     -Scatter its spores
      Effect: make a party member feel strange

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Duster: standard attack

      -Boney: standard attack


  j)Magman
    かざんやろう  "Kazanyarou"
    (A mini volcano with a face and legs)
    Type: Organic
    Vulnerable: Freeze, feeling strange
    Resistant: Fire

    HP: 594

    Attacks

     -Standard attack
      Damage: 40~50 HP

     -Erupt
      Damage: 60~90 HP to three party members

     -Offense Up[omega]
      Effect: increases all enemies' Offense by about 20%

     -Blow out Pyreflys from its head
      Effect: two Pyreflys join the battle

    Strategy

      Use Kumatora's PK Freeze[alpha] (5 PP) or [beta] (10 PP) and you should
      be able to defeat this enemy in one or two turns. Be sure that the party
      has ample HP before engaging this enemy.

      -Lucas: standard attack

      -Kumatora: Freeze[alpha] (5 PP) or [beta] (10 PP)

      -Duster: standard attack

      -Boney: standard attack


  k)New Fassad
    ニューヨクバ  "Niuuyokuba"

    Recommended Level: 39

    Attacks

     -Charge forward
      Damage: 120~170 HP

     -Trumpet attack
      Damage: 70~100 HP
      Effect: may solidify its target

     -Shoot out multiple beams
      Damage: 70~90 HP to three party members

     -Throw a bunch of bombs
      Damage: 120~140 HP to all

     -Discharge a memory loss gas
      Effect: makes a party member unable to use special abilities

     -Release a stinky smell
      Effect: makes a party member nauseous

     -Throw a flea bomb
      Effect: may make a party member fail to use special abilities

     -Emit a blinding light
      Effect: may cause the entire party to start crying

     -Use a shield system
      Effect: reduce damage from physical attacks by 50%

     -Gobble a Luxury Banana
      Effect: recovers about 570 HP

     -Laugh menacingly
      Effect: none

    Strategy

      This can be a tough fight, so you'll want to end it as quickly as
      possible. Fassad can attack twice in one round, and the more you linger
      in this battle, the higher the chances the party will be debilitated by
      status effects. Only heal if Lucas or Kumatora becomes unable to use PSI
      because of memory loss or fleas. You may also want to cure feeling
      strange as well, though you should think carefully about your situation
      first. Also, if a party member reaches 0 HP, don't be afraid to use a Cup
      of Lifenoodles or Healing[gamma] (18 PP).

      Have Lucas use Shield[omega] (18 PP) in the first round and Offense Up
      [omega] (18 PP) in the next. Also, if you have the Shield Snatcher (looks
      like a wiggly hand) have Boney use it in the first round and whenever
      Fassad puts up another shield.

      For recovery, have Kumatora use Lifeup[alpha] (5 PP) or [beta] (9 PP) to
      keep everyone's HP above 120. This is to make sure the party will survive
      if Fassad uses his bomb attack. If you aren't good at combos, than have
      Lucas recover instead while Kumatora uses PK Thunder[beta] (15 PP); have
      Duster and Boney use offensive items such as Pencil Rockets and Bombs as
      well if you need it. Use a food item from Duster or Boney's inventory if
      multiple party members get heavily injured.

      You will get a Luxury Banana (recovers 120 HP) when you win.

      -Lucas: (first turn) Shield[omega] (18 PP)
              (second turn) Offense Up[omega] (18 PP)
              standard attack
              Lifeup[alpha] (5 PP) or [beta] (9 PP), as needed

      -Kumatora: PK Thunder[beta] (15 PP)
                 Lifeup[alpha] (5 PP) or [beta] (9 PP), if HP falls to 120 or
                 below

      -Duster: standard attack
               food item, as needed

      -Boney: (first turn) Shield Snatcher, whenever Fassad has a shield
              standard attack
              food item, as needed



 WALKTHROUGH

   When you get out of the "White Box," go north and examine the moving bottle.
     "Is here."

   The grave will open, and you can go inside.

   Keep going and you will soon find another bottle.
     "Was attacked.
      Danger.
      Go where thunder is.
      Thankful."

   Examine the strange looking table here and you can ride it just like a Pork
   Bean. Your destination is east of the Thunder Tower. Go toward the dump in
   the Highway again but keep going south this time.

   When you get to the base of the Thunder Tower, turn east. Eventually, you
   will see a few construction vehicles and the end of the road. Get off the
   table and go along the dirt path.

   There are some Filthy Attack Roaches and Naughty Mushrooms here, but you
   should be able to defeat them with little trouble. Before long, you'll see a
   creature called a "Mr. Saturn" lying on the ground:
     "I look at ceiling."

   Keep going forward and you'll reach the Mr. Saturns' Village, Saturn Valley.
   The Pig Army is here, unfortunately, and they are in each house trying to
   get the Mr. Saturns to reveal where the next needle is. They are
   interrogating and coercing the Mr. Saturns by using "Frightbots" that tell
   scary stories and make them frightened. You can free them by going into each
   house and defeating the Pigmasks if you want to, but you only have to go
   into the house in the northeast. Before going in, be sure that each party
   member is near max HP.

   When you enter the house, you will find the Frightbot making unpleasant
   sounds and the Pigmasks asking where the needle is. The Mr. Saturns deny
   knowing anything, but the Pigmasks don't believe them. When the Pigmasks
   notice the party, they attack.

   The Pigmask Majors are pretty tough, so use Lucas's PK Love[beta] (20 PP)
   while Kumatora uses PK Freeze[beta] (10 PP). If Boney has any offensive
   items such as Bombs (a white ball with a black dot) or Pencil Rockets, use
   them. The Frightbot won't do anything, so focus on defeating the Pigmasks
   first. Keep in mind, if a Pigmask throws a time bomb at you, the bomb will
   explode in two or three rounds or at the end of the battle and will inflict
   130~150 HP of damage.

   When the battle is over, the party will free the Mr. Saturns and reunite
   with Duster.

     Kumatora:
     "Here you are, Duster!"

     [The party unties Duster]

     Duster:
     "Lucas!
      Kumatora!
      Boney!
      Thank goodness you're all OK!

      I was saved by these nice people in the valley, but
      I got captured along with them.
      But don't worry, the Egg is safe."

     Kumatora:
     "I swear...
      I don't know if we have good luck or bad luck."

     Duster:
     "We have good luck.
      I'm sure of it..."

     Mr. Saturn:
     "We would like down."

     Duster:
     "Let's help these guys down first."

     [The party frees the Mr. Saturns]

     Duster:
     "Mm hm, mm hm, mm hmm, I see.
      The needles that seal the Dragon of Darkness...hmmmm.
      Sounds like I should go too.
      Lucas, I'm going with you."

     Kumatora:
     "We'd drag you with us
      even if you didn't want to."

     ["Duster joins you!"]

   If you talk to the Mr. Saturn on the left, it will give you a map of the
   area. Press R to view the most incomprehensible, absurd, and poorly drawn
   map in all of mapmaking history. If you talk to the Mr. Saturn in the middle
   of the room, it will tell you where the next needle is:

     Mr. Saturn:
     "Whew.
      Saved."

     Duster:
     "Do you really not know where the needle the Pigmasks were talking about
      is?"

     Mr. Saturn:
     "I know."

     Mr. Saturn:
     "I knooow."

     Mr. Saturn:
     "I do know."

     Mr. Saturn:
     "I know."

     Kumatora:
     "They know!
      Does that mean these people have met one of the Magypsies?"

     Mr. Saturn:
     "Ding! Ding!
      Correct.
      Go all the way there. Easy."

     Mr. Saturn:
     "Zoom, zoom.
      You can go there."

     Duster:
     "When they say there, they must mean there.
      I can tell by looking into their eyes.
      ...the north!
      They must mean towards the volcano to the north."

   You can also talk to the Rope Snake, but it seems to be feeling a sense of
   shame after it dropped the party from the pig aircraft at the end of Chapter
   5, and it will not come with you.

   If you didn't go into each house beforehand, go into them now and open the
   gift boxes inside. You can find a Good Kid's Shirt (Defense +17, IQ +10) in
   the southeast house and a Strawberry Tofu (recovers 120 HP) in the northwest
   house. You can also find a gift box that contains a Black Collar (armor for
   Boney) outside in the northwest. The other gift boxes here contain farts
   and just release a stinky smell.

   Go into the southwest house and talk to the Mr. Saturn on the left. Buy some
   weapons and armor for your party. Be careful of selling your items, however,
   since Duster may be able to benefit from some of the other party members'
   old equipment (for me it was Lucas's Bantam Charm). Don't worry if you can't
   buy everything you want. You should spend some time leveling up Duster soon,
   so you'll get some extra money quickly. Note that the pendants you can buy
   here will cut damage from Fire, Freeze, or Thunder by 50%.

   Attempt to move north and a Mr. Saturn will come out and thank you. Enter
   the cave and eventually you will come across a stack of five Mr. Saturns.
   They are playing the "ladder game."
     "It is the ladder game."
     "Heavy."
     "You can climb."
     "Easy. Easy."
     "On top. On top."

   When you go outside, open the gift box to obtain the useful Cup of
   Lifenoodles (cures all status effects and revives battle weary party members
   with 100% of their HP).

   Go further north and you will find another gift box that contains farts.
   Walk up to the cliff and Duster will examine it. The wall is too hard and he
   cannot use his Wall Staple to form a ladder. Talk to the nearby Mr. Saturn
   and he will call his buddies to form a ladder for you.

   The Mr. Saturns will construct a real ladder for you in a little while, but
   first go north and find the next Magypsy's house. In front of the house, you
   will find a mole cricket selling recovery items.

   When you enter the house, you will find Phrygia sleeping. You cannot wake
   him up if you talk to him, but he has left Lucas a note on the nearby sign.
     "Welcome.
      I am the sleeping Magypsy, Phrygia.
      I'll probably be asleep when you get here,
      so I'll write you a letter on this sign.
      I'm a little more serious and punctual than the other Magypsies.

      Hello, Lucas.
      Ionia told me you will be coming.
      The needle you need to pull is in a pool of lava up ahead.
      You can pull it while I sleep...
      This is "that time."
      I guess I'm going to disappear in my sleep...

      Give a word of encouragement to the rock that's blocking the way to the
      volcano.

      Good luck.
      *Kiss kiss*"

     ["You obtained the word of encouragement!"]

   The Mr. Saturns have constructed a ladder up the previous cliff, so you can
   go back to town if you want to. Go north to move on.

   Examine the big rock blocking the way to move it. Move forward a bit, and
   you will come across three smaller rocks. Examine the rock in front first,
   the rock behind it second, the rock in front again, and finally the rock in
   the middle.

   Spend some time fighting the enemies in the volcano to level up Duster. The
   Sky Titany and the Mrs. Lava that lurk in the first area should be defeated
   with Kumatora's PK Freeze[beta] (10 PP) and standard attacks. Be sure that
   the party has ample HP before engaging the Mrs. Lava, as her PK Fire[gamma]
   can be very damaging. There are gift boxes that contain a Pencil Rocket
   (100~300 HP to all enemies on screen), a Double Jerky (recovers 160 HP), and
   Cup of Lifenoodles (cures all status effects and revives party members) in
   the first area as well.

   NOTE: The Mrs. Lava in this area sometimes drops a Meteotite. This glowing
         yellow rock can be sold for 2500 DP.

   When you reach the middle of the first area, you will overhear a
   conversation between two Pigmasks:
     "Hey, did you hear about Mr. Fassad?
      I heard he's undergone a major image change."

     "Yeah, I know!
      I heard he put more strength into his voice.
      We better find the needles soon, or else he's going to yell at us
      even louder than before.
      You know...with his trumpet."

     "Trumpet?
      What the heck!"

    When the two Pigmasks notice the party, they attack. Use Freeze[alpha] and
    standard attacks, and you should be able to defeat them in two rounds.

    When you reach the second area, you will start encountering a few new
    enemies. Most of them are rather weak, but the Magman (a living volcano)
    can inflict 60~90 HP of damage to three party members, so make sure you
    have ample HP before fighting it. Use Kumatora's Freeze to defeat it in a
    couple rounds.

    In the south of the second area is a cave that leads to a gift box that
    contains a Saltwater Gun (150~250 HP to mechanical and mechanical chimera
    type enemies). There is another cave to the west of this area where there
    is a gift box that contains a Luxury Banana (recovers 120 HP). There is
    also a Magic Butterfly in this cave that recovers a few PP when touched.
    You can leave and reenter the cave repeatedly to make the Butterfly
    reappear as many times as you want.

    Be sure to open the gift box near the middle of the second area to get a
    Secret Herb (cures all status effects and partially revives party members).
    When Duster reaches about level 33~34, it should be safe to move on. Make
    sure each party member is near max HP/PP and put your best food items in
    Duster and Boney's inventory.

    You will find the needle in the north of the second area.

      Kumatora:
      "There's the needle!"

      Translator:
      "'I found you,
       I have discovered you.
       Nuheheheheh!'
       ...is what Fassad is saying."

      [Fassad and a robot descend]

      Translator:
      "I should have said this first.
       I am Fassad's Translator.

       Fassad says,
       'Because of you I have become much more beautiful and feel brand-new,
       but I will not be thanking you.'

       'Tender?
       ...I was thrown off Tender Tower?'
       I am not sure I understand,
       Ahh,
       'from Thunder Tower' is what he is saying.

       'The grudge I feel from being thrown off Thunder Tower'
       and
       'the pain, the shame,
       I am upset, upset, upset,
       extremely upset.
       I will pay you people back ten fold.'
       ...is what Fassad is saying.

       'I'm going to yell at you like crazy'
       ...'like crazy' correct?

       Fassad says,
       'There is no way I will lose to you anymore...
       Nuheheheheh!'

       'Let's go.
       I will show you a very adult fear.
       And that fear is very grown up.'

       He adds, 'Nuheheheheheheheh!'"

   Fassad can be a tough opponent. Not only does he have high Offense, he can
   also attack twice in one round and cause all sorts of status effects. You
   will want to be aggressive in this battle and end the fight as soon as
   possible.

   Fassad is protected by a shield from the beginning of the battle, so have
   Boney use a Shield Snatcher (looks like a wiggly hand) in the first round
   and whenever Fassad puts up another shield. Have Lucas use Shield[omega] (18
   PP) in the first round and use Offense Up[omega] (18 PP) in the next. Have
   Duster use his standard attack while Kumatora uses PK Thunder[beta] (15 PP)
   whenever she can.

   Fassad has a very powerful bomb attack that inflicts 120~140 HP of damage to
   the entire party. In order to make sure you survive this attack, have
   Kumatora use Lifeup[alpha] (5 PP) or [beta] (9 PP) whenever someone's HP
   falls to 120 or below. This should give you enough time to recover if you
   get hit. If you are not good at combos, have Lucas recover instead while
   Kumatora uses PK Thunder[beta]. Have Duster or Boney use food items if
   multiple party members get heavily injured. Only use Healing to cure a
   status effect if Lucas or Kumatora suffer from memory loss or get infested
   by fleas.

   When the battle is over Fassad will cackle his signature laugh, vow revenge,
   and fly off. Examine the needle to pull it.

   Lucas will learn PK Love[gamma] and the Magypsy Phrygia will approach.

     "*Huff Puff*
      I thought it would be pulled while I was asleep...
      but I saw it, I saw you pull it.

      There are only 3 needles remaining.
      Unlike the other Magypsies, I am a very punctual Magypsy.
      I'll tell you about the other needles before I disappear.

      One needle is on Tanehineri Island south of Tatsumairi Village.
      Mikusolidia is protecting it.

      Another one is inside the Chupichupyoi Shrine way on top Orishimo
      Mountain. Ionia should be protecting it.

      Of course, I'm sure you know this by now, but it is said that the Dragon
      of Darkness reflects the heart of the person who pulls the needles...
      The power within your power,
      the darkness within your darkness,
      and the light within your light,
      is reflected in your soul.
      Please, let me look into your eyes.

      Thank you
      Thank you...Lucas.

      I have written down what I have just said inside my Secret Notes.
      Take the notes with you."

     ["You got Phrygia's Notes!"]

     "And one more thing...
      The needle that is said to be stuck in the Dragon of Darkness's head
      has not been found.
      Neither has the Magypsy Locklear who is supposed to protect it...
      Even a serious person like myself does not know.
      It's a bit unfortunate that I disappear without knowing.

      Please...don't forget me.
      This is my memento.
      My razor and lipstick...take care of it, OK."

     ["You got Phrygia's Memento!"]
     [Phrygia disappears]

     "I'm going to start bothering you in your dreams.
      Hee hee, good bye."

   If your inventory was full and you couldn't get the Memento, you can find it
   inside Phrygia's house. It will automatically revive its carrier if he or
   she falls to 0 HP. Return to Saturn Valley.

   When you reach Saturn Valley, you will see a pig mask blow up the tunnel
   into the village. Examine the entrance, and go into the house in the
   northeast.

   Talk to the Mr. Saturn in the middle of the room.

     Mr. Saturn:
     "The pig person.
      He broke the tunnel
      and left."

     Duster:
     "I see.
      Is there a way to leave this town without going through the tunnel?"

     Mr. Saturn:
     "Get birds, lots and lots.
      The flying machine.
      Not enough birds.
      Need one more."

     Duster:
     "I guess he's telling us to fly with birds..."

   Go back to where the tunnel is and examine a bird to obtain it. Be sure not
   to run or walk up against them or they will fly away.

   When you've got a bird, return to the same Mr. Saturn and talk to it. It
   will take the bird and tell you to wait at the hot spring.

   When you reach the hot spring, talk to the Mr. Saturn inside. It will ask
   you if you would like coffee. Answer "yes."

-------------------------------------------------------------------------------

 Nobody is strong from the day they are born.

 People are faced with terrible circumstances,
 and with their strength, while shivering and cowering,
 they gradually learn not to run away and get stronger
 little by little.

 Lucas has gotten stronger in the same way.
 He was not getting stronger for himself.

 If he is not strong, he would not be able to
 help those who are in need...
 That is why he has gotten stronger.

 Lucas,
 even now, within the smiling face you sometimes show,
 your timid and weak younger self can be seen.

 You've done well to come this far.

 What will happen next is unknown,
 but those who believe in you will surely
 give you their strength.

 You should trust those people.
 Keep moving forward toward what little
 light lays ahead.

 Not toward the darkness,
 but face toward the light and go.

 Lucas,
 and your companions.
 You guys are pressing on.
 The enemy is retreating.

 There is nothing to fear.
 Everyone believes in you and are watching over you.
 Can you hear them saying "Thank you" in their hearts?

------------------------------------------------------------------------------- 


   A Mr. Saturn will approach Lucas and ask for the Badge of Courage. It
   promises to polish it and make it shiny for you. The Mr. Saturn will also
   inform you that the birds are ready for flight.

   You won't be getting the badge back for awhile, so leave it for now. Go back
   to town and examine the bird cage. Answer "yes" when prompted to grab the
   rope and ride it. Just before the party grabs on to the cage, the Rope Snake
   comes out and tells the party to use it instead of the rope to grab on. He
   promises he won't slip like last time, and asks you to trust it. If you
   answer "no," it will start imploring and begging you to use it, until you
   finally agree.

   NOTE: The tunnel will be fixed the next time you come here, and you can
         reenter Saturn Valley.

_______________________________________________________________________________
_______________________________________________________________________________


5.Ocean Bottom

  Recommended Level: 39 -> 41

                                    Outline

                    Examine the ocean in Tatsumairi Village
                                  and dive in
                                       |
                                       |
                      Travel across the ocean bottom and
                            defeat the Master Eddy



 STORES

  a)Thomas's Shop
    (In the main town square)
     _____________________________________________________
    |Kid's Shirt        |                        |        |
    |"Kodomonoshatsu"   | Increase Defense by 7  | 100 DP |
    |___________________|________________________|________|
    |Kid's Hat          |                        |        |
    |"Kodomonoboushi"   | Increase Defense by 3  | 50     |
    |___________________|________________________|________|
    |Pisces Bracelet    |                        |        |
    |"Uonoudewa"        | Increase Defense by 7  | 160    |
    |___________________|________________________|________|
    |Sprinting Bomb     | Inflicts 120~150 HP of |        |
    |"Bashiridama"      | damage to all enemies  | 200    |
    |___________________|________________________|________|
    |Antidote           |                        |        |
    |"Dokukeshi"        | Cures poison           | 8      |
    |___________________|________________________|________|
    |Paper Fan          |                        |        |
    |"Harisen"          | Cures feeling strange  | 12     |
    |___________________|________________________|________|
    |Alarm Cicada       |                        |        |
    |"Mezamashizemi"    | Cures sleep            | 18     |
    |___________________|________________________|________|


  b)Caroline's Bakery
    (In the main town square)
     ________________________________________________________
    |Nut Cookie              |                        |      |
    |"Konomikukkii"          | Recovers 15 HP         |  8 DP|
    |________________________|________________________|______|
    |Nut Bread               |                        |      |
    |"Konomipan"             | Recovers 30 HP         |  12  |
    |________________________|________________________|______|
    |Bread Roll              |                        |      |
    |"Rourupan"              | Recovers 60 HP         |  30  |
    |________________________|________________________|______|
    |Peculiar Cheese         | Recovery value varies  |      |
    |"Kusenoaruchiizu"       | depending on character |  20  |
    |________________________|________________________|______|
    |Fresh Milk              | recovers 80 HP; turns  |      |
    |"Shiboritatemiruku"     | into Yogurt in a few   |  60  |
    |                        | minutes                |      |
    |________________________|________________________|______|
    |Fresh Egg               |                        |      |
    |"Umitatetamago"         | recovers 80 HP         |  40  |
    |________________________|________________________|______|


  c)Snack Cart
    (Near the beaches in the western part of town)
     ____________________________________________________________
    |Aloha Coat              | Defense +8; confers    |          |
    |"Alohacouto"            | resistance to Fire     |  1600 DP |
    |________________________|________________________|__________|
    |Jumbo Shrimp Soup       |                        |          |
    |"Dodekaebisuupu"        | Recovers 150 HP        |  350     |
    |________________________|________________________|__________|
    |Giant Abalone Steak     |                        |          |
    |"Dekaawabisuteeki"      | Recovers 180 HP        |  400     |
    |________________________|________________________|__________|



 GIFT BOXES/ITEMS

  a)Virgo Bracelet
    おとめのうでわ  "Otomenoudewa"
    (A thick, golden ring)

    Use: armor for Kumatora; equip as "other"
    Location: underwater, southwest of the first oxygen machine

    In addition to increasing Defense, this item also increases max PP by 10.

  b)Underwater Map
    かいていのちず  "Kaiteinochizu"

    Use: map of the underwater area; press R to view
    Location: underwater, southeast of the first oxygen machine

  c)Awesome Crown
    すっごいかんむり  "Suggoikanmuri"
    (A red, sparkling crown)

    Use: armor for Lucas; equip on "head"
    Location: underwater

    This item increases Defense by 20 and max PP by 30. To obtain this item, go
    into the second underwater area. Refill your oxygen with the oxygen machine
    near the entrance and go back to the first area. Walk directly west and go
    through the exit to the south. There is a ladder that leads down at the end
    of this long path. You may run out of oxygen before reaching it, so be sure
    not to dawdle. If you manage to climb down the ladder, it should be easy to
    reach the gift box.

    There is a "Fish Roe Man" guarding the gift box that holds this item. It is
    a pretty powerful enemy, so make sure the party is near max HP before
    fighting it. Use Kumatora's Paralysis[alpha] (8 PP) to paralyze it and
    attack with combos. If you aren't good at combos, use Freeze[gamma] (18 PP)
    or Duster's Siren Beetle.

  d)Magic Tart
    マジックタルト  "Majikkutaruto
    (A triangular piece of pie)

    Use: recovers 30 PP
    Location: underwater, in the second area
              underwater, in the fourth area, down the northernmost ladder
              underwater, in the fifth area

  e)Double Jerky
    にどぼしにく  "Nidoboshiniku"
    (A dark brown piece of meat)

    Use: recovers 160 HP
    Location: underwater, in the second area

  f)Cup of Lifenoodles
    いのちのうどん  "Inochinoudon"
    (A bowl of noodles)

    Use: cures all status effects and revives battle weary party members with
         100% of their HP
    Location: underwater, in the third area

  g)Hermit Crab Shell
    ヤドカリのヤド  "Yadokarinoyado"
    (A shell)

    Use: give to Hermit Crab to receive 1000 DP
    Location: underwater, in the fourth area, down one of the ladders

    Give this item to the Hermit Crab found in the second area.

  h)Magic Pudding
    マジックプリン  "Majikkupurin"
    (A trapezoidal scoop of pudding with a dark brown top)

    Use: recovers 40 PP
    Location: underwater, in the fourth area, down one of the ladders
              underwater, in the fifth area

  i)Trivia Card 3
    なぞなぞカード3  "Nazonazokaado3"
    (A card with a question mark)

    Use: use against Human type enemies
    Location: underwater, in the fourth area, down one of the ladders

    The correct answer is "Male Gorilla."



 ENEMIES

  a)Rooound Fish
    まーるいさかな  "Maaruisakana"
    (A round creature with multiple eyes and thick lips)
    Type: Organic
    Vulnerable: Thunder, sleep

    HP: 531

    Attacks

     -Standard attack
      Damage: 30~40 HP

     -PK Freeze[beta]
      Damage: 90~130 HP
      Effect: may solidify its target

     -Vacuum attack
      Effect: decrease Offense and Defense by about 20%

    Strategy

      You should be able to defeat this enemy in one or two rounds.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Duster: standard attack

      -Boney: standard attack


  b)Navy SQUEAL
    ブタマスクサブマリン  "Butamasukusabumarin"
    Type: Human
    Vulnerable: Thunder, paralysis
    Resistant: Fire

    HP: 563

    Attacks

     -Fire a beam
      Damage: 68~72

     -Fire a torpedo
      Damage: 40~50 HP to three party members

     -Tickle your body
      Effect: reduce Defense by 20%

    Strategy

      You should be able to defeat this enemy in one or two rounds. This enemy
      sometimes drops Pork Stew (recovers 100 HP) when defeated.

      -Lucas: standard attack

      -Kumatora: standard attack

      -Duster: st