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Mario & Luigi: Superstar Saga FAQ/Walkthrough
For the Gameboy Advance
Version 1.05 (Last Updated 2/14/2004)
By Devin Morgan
This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Character Abilities
6. Walkthrough
7. Enemies
8. Bosses
9. Gear
10. Badges
11. Accessories
12. Items
13. Mini-Games/Side Quests
14. Shops
15. Mario Bros. Classic
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
19. Contact Information
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-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.05 (2/14/04): A small correction was made, courtesy of SLaDe916.
Version 1.0 (12/17/03): And now, the walkthrough, along with pretty much all
supplementary sections, is 100% complete! Note that I have not added the
whereabouts of hidden blocks or Chuckle Bean dig spots, since that would be
simply too tedious. However, if someone is willing to compile a list and send
it my way, I'd gladly post it. Also, if anyone spots errors (mainly in the
equipment/items sections) or can tell me where the Bros. Life/Respect badges
are found, please let me know too!
Version 0.9 (12/7/03): The walkthrough is updated through boarding the Koopa
Cruiser late in the game. There is only a little more to be added there, then
other sections will be added upon, and perhaps I can gather more information
to make this guide complete!
Version 0.7 (11/30/03): At this point, the main section covers the areas just
before setting off to Joke's End, after getting the Ultra Hammers. More to
come soon.
Version 0.6 (11/26/03): The walkthrough now covers up to getting the first
Beanstar piece. More has been added to the supplementary sections, with more
to be seen in a later update.
Version 0.4 (11/20/03): More of the walkthrough has been added, despite a
minor setback yesterday. Also, several sections have been improved upon/added
to. There is much more to come, and much more to be fixed, so stay tuned!
Version 0.2 (11/17/03): The first version of this FAQ.
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-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
It's been over 2 years since Paper Mario's release on the N64, and WAY longer
since Mario AND Luigi were both starring together. Well, they're back as a
team on the GBA in this whole new epic adventure! Many elements of this game
are taken from Paper Mario, including the battle system. An interesting
aspect is that both brothers must work together in order to complete many
puzzles, so you must learn how to control them both well. I won't say more
here, but if you loved Paper Mario, you'll definitely get your money's worth
out of this one!
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-= 3. Story -=
-=-=-=-=-=-=-=-=
Peach's lovely voice has been stolen by an evil witch named Cackletta! Upon
hearing the news, Mario calls upon his brother, Luigi, and his old rival,
Bowser. Backed up by Bowser's army, the trio embark on an epic journey across
the border of the Mushroom Kingdom to the land known as the Beanbean
Kingdom...
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-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Start: Switch between Mario and Luigi as lead
Select: Access menu screen
A: Jump (front character)
B: Jump (back character)
L/R: Switch Bros. Actions in game, switch between Mario and Luigi on the menu
screen
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-= 5. Character Abilities -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=============
Timed Attacks
=============
Now, no battle in this game would be complete without the ability to use
Timed Attacks in battle. When you do it, you can cause added damage to an
enemy
Jump - Before making contact, press the button again quickly.
Hammer - Hold the button to charge, then when it shakes, let go.
============
Timed Dodges
============
As with the offense, there is also a defensive measure you can take to avoid
enemy attacks on yourself. Those are called Timed Dodges. If done right, you
can totally avoid getting hit by pretty much any attack!
Jump - Simply jump when the attack is about to occur to evade.
Hammer - A moment before the attack, hold to charge, but release before it
shakes to pound the enemy/attack away.
=============
Bros. Attacks
=============
In battle, you may have noticed the "Bros." option on your command menu. With
this, you will be able to use both brothers as a team to perform a more
powerful attack on the targeted enemy. There are various types of attacks you
will learn throughout the course of the game, and 3 modes to each attack.
When one of these is performed, you are prompted in slow-motion when to press
the A or B buttons to initiate; if you carry through all the way, the attack
will be at its full potential. If you mess up, it will be weaker. Here is a
quick explanation of all 3 modes (as is expected, if you try it on mode 3, it
will be more rewarding than on mode 1):
1 - Slow motion, on-screen button prompts
2 - Normal speed, on-screen button prompts
3 - Normal speed, no button prompts
And now, here is a list of each Bros. Attack for the appropriate brother:
Mario
-----
Splash Bros.
Button Combo: A, B, A
Effects: Can steal items from enemies (Advanced).
Swing Bros.
Button Combo: A (hold), A, B
Chopper Bros.
Button Combo: A, B, A
Fire Bros.
Button Combo: A (repeatedly), B (per fireball)
Luigi
-----
Bounce Bros.
Button Combo: B, A, B
Knockback Bros.
Button Combo: B, B, A
Cyclone Bros.
Button Combo: B, A (repeatedly)
Thunder Bros.
Button Combo: B, B, B
Effects: Lowers enemy defense (Regular), lowers enemy power (Advanced)
====================
Non-Battle Abilities
====================
Also through the course of the game, Mario and Luigi will have to work
together to progress through the various areas. Besides navigating areas by
jumping in sync, there are sometimes other things that must be done. In order
to use a few of these (specifically anything requiring the Hammer, and the
High/Spin Jumps), you may have to press L or R to switch between the
different modes. Anyway, here is a rundown of those abilities:
Hammer
Learned: After getting Hammers from Hammerhead Bros.
Description: Use to break rocks in your way, allowing for passage.
High Jump
Learned: At Stardust Fields, from the Starshade Bros.
Description: With Luigi behind Mario, press B to have Luigi jump onto
Mario. As soon as they connect, press B again to jump
higher, allowing you to reach upper ledges and such.
Mole
Learned: After freeing Cork and Cask in Chateau de Chucklehuck.
Description: Have Mario hit Luigi with Hammer, pounding him into the
ground. Move Luigi while under the ground, allowing him to
pass under gates and jump into barrels from below. Come back
out of the ground by pressing A.
Mouse
Learned: After freeing Cork and Cask in Chateau de Chucklehuck.
Description: Have Luigi hit Mario with Hammer, making him micro-sized. In
this state, Mario can fit through small openings, or mouse
holes, and reach places that cannot normally be accessed. To
return to normal, have Luigi hit him again with the Hammer.
Spin Jump
Learned: At Stardust Fields, from the Starshade Bros.
Description: With Mario behind Luigi, press B to jump on Luigi. Then,
press it again to spin while in the air for a couple
seconds. This can be used to cross gaps and reach platforms
nearby.
Firebrand
Learned: In the Fire Temple at Oho Oasis.
Description: With Mario, hold A (or B if behind) to charge the fireball
up. When it's fully charged, you can release it to use its
flame. It can be used as an attack in battle, as well as a
way to light candles and such outside of battle.
Thunderhand
Learned: In the Thunder Temple at Oho Oasis.
Description: With Luigi, hold A (or B if behind) to charge the thunder.
Once it's charged fully, it can be released as an energy
source. Use this to power up energy orbs in the world, or as
an attack for use in battle.
Fire Dash
Learned: At Gwarhar Lagoon, from Gigi and Merri.
Description: With Mario behind Luigi, hold B to charge the Firebrand.
After you charge it, release, and you will charge forward a
great distance. You keep going unless you hit an obstacle,
or you use the Control Pad to slow down. This is excellent
for toppling the giant Koopas, if anything.
Thunder Shock
Learned: At Gwarhar Lagoon, from Gigi and Merri.
Description: With Luigi behind Mario as usual, hold B to charge his
Thunderhand. Once it's fully charged, release to shock Mario
in his tracks. You can now move sideways for a few moments,
with Mario shocked in front of you. This ability can help
you move the Boo statues, and perhaps get through later
puzzles in the game.
================
Stache Statistic
================
Since all the other stats in this game are self-explanatory, I figured a
brief rundown of this new one would do. Anyway, it is the "Stache" stat,
which sort of acts as the "Luck" statistic. Naturally, the higher it is, the
luckier you would be in battle. It serves a second purpose, however. Whenever
you visit a shop, you will be given discounts on all their items. The higher
your Stache stats are, the greater the discounts, so keep that in mind when
boosting additional stats!
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-= 6. Walkthrough -=
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Introduction
------------
The game opens with a scene from inside Peach's Castle in the Mushroom
Kingdom. A goodwill ambassador from nearby Beanbean Kingdom has just arrived
to try and make ties with the Mushroom Kingdom and Princess Peach. They offer
up a gift as a sign of this goodwill, but it's apparently a trap which sprays
some weird gas at the Princess. The duo that came to the castle will now
flee.
The next scene is outside Mario & Luigi's homestead, where Toad alerts Luigi
of an emergency outside. Since Luigi doesn't know what's going on, Toad runs
inside to find Mario. You will have control of Toad, so move him to the back
of the house and into the steamy bathroom. He will run out and in a frenzy,
knock himself unconscious by slamming into a wall. Mario will come out and
jump on Toad a few times to get some information (odd, yes, but it's a Mario
game nonetheless), then he runs outside. He jumps into his gear and drags
Luigi out to the castle.
Once there, the duo will run into Bowser, who is standing in front of Peach
waiting. Bowser will become angry for the supposed back-attack, and engage
you in battle. Here you will learn how to fight, as Toad will instruct you if
you need it. Learn the Timed Attacks/Timed Dodging, and after several rounds
of attacking Bowser, the battle will end. After the fight, you will learn
from the royal retainers that the Beanbean Kingdom ambassador stole Peach's
voice! And now, whenever she talks, explosives fall from the speech bubbles.
You will be asked to retrieve her voice from the other kingdom. As always,
Mario accepts the job. Bowser will offer to take you to Beanbean in his Koopa
Cruiser before the explosions get too crazy, and you all leave.
Toadtown Square
---------------
You will arrive as Mario in this open plaza. Here you can talk to various
other Toad people to learn about your commands, etc. In the west and east
sides, demonstrate your jumping by hopping onto the lower plateaus to the top
ones, then jump to hit chests containing 2 Mushrooms. Also in the eastern
area, pick up a regular Mushroom in plain sight. The nearby kid will ask if
you found it for him; pick Yes and he will let you keep it, and then gives
you a Super Mushroom too. In the northwest area, there is a mushroom kid who
seems to have lost something. Talk to him, then wander around to the south
until the action icon appears on the A button. Pick up the "precious" item
you find, and give it to that kid to get a 1-Up Mushroom.
Also in this area, you'll come across a Koopa in the northeast region; talk
to him and he'll want to know what way Bowser went. If you want to mess with
him, pick anything, but to play it straight, tell him Bowser went north. As
for you, jump to the north ledge and talk to Luigi, then go to the second
area. Here, talk to a couple more people to hear about the Save Albums, which
you hit from below and use to save your game. Do so with the very first Save
Album here, then continue onward. As you reach the exit, someone will call to
you from behind. An older Toad will run up and give you a suitcase, which
will act as a carrier for your inventory throughout the game. Following that,
he will also give you 100 Coins as a parting gift. Before he goes, the guy
will ask if Luigi is going on the trip; he says no, unfortunately.
Anyway, go on to the next area, and board the Koopa Cruiser. Bowser sees
Luigi and says he'll take him along for the ride as well, but Luigi becomes
scared and tries to run. Unlucky for him, the Bowser Baddies all run in,
pushing Luigi up front so he can't get away. After the baddies have boarded,
Bowser will initiate lift-off. While heading down the runway, Bowser will
scoop up Luigi with a giant mechanical hand, then it's off to Beanbean
Kingdom!
Koopa Cruiser
-------------
Aboard the flying ship, Bowser will speak to you both on the intercom. After
he's done, use the Save Album since you've made it here, then head eastward.
In the next area, talk to various Koopas to learn more commands you could use
when maneuvering both Brothers. Make your way to the area where you learn
about the Bros. Blocks, then hit the second one back and forth to get 3
Coins. In the following area of the ship, go north and the photographer will
stop you. He asks to see your passports, which you have, but with no photos
on them. Because of this, he will have to take both your pictures here and
now. So, take turns standing on the footprints and getting your photos taken.
After this is done, continue onward. Hit the first box to get a Mushroom,
then continue to the right. Instead of going up the stairs, go south and hit
another box to get a second Mushroom. Talk to the Koopa walking around; he's
the one you helped at the plaza find the Koopa Cruiser. As thanks, he will
give you a 1-Up Mushroom. Now, go upstairs to the next deck. There, go around
and you'll roll a barrel over so it breaks. Talk to the Koopa up ahead and he
will teach you how to fight together with both Mario and Luigi. Check out the
shaky barrel in the corner and break it to reveal a Goomba. You will then
engage with 2 Goombas in battle. Listen to what the Koopa has to say, and win
the battle for some easy experience (4 EXP to each brother).
Continue ahead, and break the second shaky barrel to fight another set of
Goombas. Chances are Mario will gain a level here, so you'll get a taste of
what it is to level up, and to pick a statistic to give an added boost to.
Either way, continue ahead to find a Koopa having trouble trying to capture a
Goomba. Help him out by doing battle with the Goomba, and winning. That way,
the Koopa can put it in a barrel as cargo. Do the same for the second Goomba,
making sure to listen to what the Koopa has to say in regard to engaging for
battle, and pre-emptive strikes. After this, go up the steps. In the next
area, save at the Save Album.
From here, go west and talk to the Koopas to find out about the pinch crane.
Hit the nearby block to activate the crane, which should be used to clear the
cargo in your way. The crane mistakenly snatches Luigi up and away. Since he
was caught, Bowser uses Luigi as a lookout guy. On the main deck, Bowser and
the brothers will be standing/hanging there, when the cruiser is suddenly
attacked. It's coming from Cackletta, the evil witch who stole Peach's voice
before. She runs off to Beanbean, leaving her pupil Fawful to deal with your
crew. He will taunt you for a bit, then knock Bowser back, leaving Mario and
Luigi alone to fight.
To deal with Fawful, simply use your practiced Timed Attacks to cause damage.
When Fawful yells out "Fink-Rat!", get ready to dodge the energy ball attack.
Bowser will give you a hint on how to predict enemy attacks, and then points
out the color of the enemy's words to determine who will be hit, so keep that
in mind. Fawful will then use that battle plan and ram into you; jump when
he's about to charge to dodge and possibly counter it, then just continue the
attack until Fawful has enough. Following the fight, Fawful will bomb the
Koopa Cruiser to the point of explosion, sending Mario and Luigi plummeting
to the world below. Luckily, a group spots the two falling to earth, and
sends out a team to recover you (we'll see shortly if that's good or not).
Stardust Fields
---------------
Upon falling to earth here, Luigi will pull Mario out of the ground, only to
be stomped upon. Once both brothers are on their feet, head west and use the
Save Album. Continue into the border house, where you will meet the two
Hammer Bros. They act as the border patrol here, and won't let you pass
unless you win their Border Jump game. Basically, the Hammer Bros will be
holding a rope, and they'll move back and forth over it. Mario and Luigi must
jump over the rope whenever it passes under them, raising the flag on the
pole in the background. If either brother misses 3 times, the game is over
and you must try again. You MUST win in order to pass to the other side. When
you do win and get to pass, you can return and play Border Jump 2 for a
chance to win some beans, which you can blend at the Starbeans Cafe later on.
Anyway, continue west across the other bridge, and the Hammer Bros will stop
you. You will receive a Beanbean Map as a reward for being the first to ever
cross the border like that. Continue onward to find a giant Warp Pipe. After
you visit other areas, you can warp quickly between certain areas by using
these pipes. For now, walk into it to activate (#1), then exit and continue
southward. Read the sign, then use teamwork to jump the lines of spikes ahead
to the east. Hit the box at the end to get a Mushroom, then do the same below
going west. Get a second Mushroom from the box, then continue across a bridge
and into the next area.
There, go south and defeat a couple of Fighter Fly enemies. You cannot reach
the upper ledges with the floating blocks, so ignore them for now and head to
the following section. Save your game here, then jump up the steps to find
Bowser stuck in a giant cannon. The Tolstar, king of Stardust Fields, will
appear and agree to free Bowser in exchange for all your Coins. Mario will
give up the Coins, only to find they are not valid in the Beanbean Kingdom
since they're from the Mushroom side. You need to get 100 Beanbean Coins in
order to free Bowser, and with that, Tolstar opens a nearby bridge and makes
you leave. So take that bridge to the next area, then follow the path to the
following area.
In this area, defeat the Fighter Flies, hit the lone block, and hit the Bros.
Block back and forth to get a good start of Coins. In the east area, drop
down the ledges to the low area, and hit a block to get 7 Coins. Go right and
hit a second block to get a Mushroom, then defeat the Fighter Fly and its
Bill Blaster companions you encounter for a few Coins. Go right and jump up
the ledges, then fall down the other side and go into the next area.
Over here, hit the block to get a Syrup, then go forward and jump on the in-
ground star door, and a couple Mushroom people will emerge. They are known as
the Starshade Bros, and they were the ones who spotted you falling earlier.
Talk to them, and they will take you to a training ground where you will
learn of the Bros. Actions. Practice the High Jump and Spin Jump via the
onscreen prompts, since you will need to know them for the rest of this area.
You will then be taken back to where you met the Starshade Bros, and they
want you to master the abilities you just learned to reach a flag on a high
ledge. Make your way up to the top area, hitting a block just before the
final ledge to get a Mushroom. Once you reach the flag, the bros will salute
you before retreating. Continue left and hit a block to get another Syrup,
then drop down and go to the south area.
Go southward and fight the Fighter Fly/Bill Blasters to get some Coins. Go
right and up the steps to fight 2 more rounds of enemies for several more
Coins. Use the High Jump on the north ledge, then hit the 2 blocks to get a
Syrup and 1 Coin. Go south to another ledge with a lone block hovering
overhead. High Jump to it, then hit the block to milk out 7 Coins. Get back
to the southwest section of this area and save with the Save Album. Now, High
Jump atop the oil drum, then onto the high ledge by a Bros. Block. Hit it
back and forth for a good amount of Coins, then go left into that area.
You will meet the Starshade Bros here once again. They will teach you the
Bros. Actions command in battle, and how to successfully make use of it, so
pay attention! You will now have a use for the Bros. Points (BP) you have in
addition to HP. Once they leave, go into the west area. There, drop down and
defeat 4 sets of enemies wandering around to get alot of Coins. Also, make
sure to High Jump to a ledge with a block containing 8 Coins. Go left and
High Jump, then hit the Bros. Block to get several more Coins. Now that you
should have 100 (at least that's what I wound up with), you'll be fine to
progress with the story. Go up the steps to the top area, then you can either
go left on the regular path, or right onto the yellow blocks. With the yellow
blocks, hold the Control Pad in the direction you wish to go, and press A/B
alternatively to jump across the pit with the blocks. Get to the ledge where
you can hit a block for some more Coins if you wish, then head back to the
left and into that area.
In this area once more, you can go north and east to the first area, where
you can use the High Jump to reach the ledge with 3 blocks containing Coins
and a Mushroom. If you don't care for that, simply pay a visit to Tolstar. He
will take the 100 Coins, then fly over and attack you. Visit the Bosses
section for help getting through this fight. Following the fight, a guy will
come out of the star door and light the cannon fuse, causing Bowser to rocket
away. Save with the Save Album, then go west and High Jump to get to the next
area. Follow the bridges around the corner to another Save Album; hit that
one, then go into the cave. Use a High Jump to reach the ledge with the
Mushroom in a block, then hit the second block to the west to find another
Mushroom. Now, go south to Hoohoo Village.
Hoohoo Village
--------------
Upon reaching this short pathway before the village itself, go southwest and
you will be stopped by 3 guards. They will accuse you of kidnapping the
Prince Peasley. After a bit of a misunderstanding, and Tolstar's intervening,
you are let go. The guards talk about the person who did kidnap the prince,
and his obsession with "fink-rats" (Fawful). Anyway, continue into the
village.
Here, you can wander around talking to various townsfolk. Drop down to the
lower area and enter the room in the waterfall to find 3 blocks with some
Coins and a Mushroom inside. Outside of that room, continue left to find a
Mushroom in another block, then go east and High Jump to the upper area. Chat
with the people; they all speak of climbing the mountain, and a town at the
base of the mountain (going downward). You'll hear that the giant Blablanadon
could take you to the summit easily, but since he went to look for Prince
Peasley there, he's not around at the moment. So, go west into the second
area.
Over in this area, now would be a good time to save at the Save Album. If you
continued on the upper path to the west, in the next scene you'll find that
you cannot climb the mountain due to the bridge being out. So for now, enter
the cave to the left of the album. In there, hit the first block to get some
Coins, then hit another to the left for a Mushroom. Jump with both brothers
to the top ledge, then use the Spin Jump a couple times to get to the right
ledges, then enter the next room. There, hit another block for another
Mushroom, then the Bros. Block for some added Coins. Go south to reach an
outside area again, where you can hit some blocks for 2 Mushrooms, a Syrup,
and a few Coins. Talk to the people, then drink the water from the fountain
to make Mario bloated. Spray it out with Luigi's High Jump. If you want some
extra Coins, do the High Jump on the bloated Mario in front of a fan to the
south and west, and you'll get a Coin for each time. Anyway, enter the cavern
to the far east. You'll find a giant Koopa whom you cannot move, so leave for
now.
Anyway, backtrack through the previous cave, and return to the Save Album.
From here, take the lower path to the west, and into the next area. Talk to
the people outside and in the small building, then keep going westward. In
the following section, you will encounter Fawful once again, picking on a
village guard. He will taunt you as always, then drop a giant rock in your
path, disallowing you to continue. For now, return to the area where the
bridge to the summit is broken. Enter the house there, where you will meet
the Hammerhead Bros in person. They will try to make a Hammer out of a stone
they found, but to no avail. Since you both showed up, they agree to make you
a Hammer, but they need Hoohoo Blocks from the summit first. When the cue
shows up, have Mario jump to agree to this mission. Afterward, have Luigi
jump as well, then you'll be on your way. Leave the house to find the bridge
has been completed, so go westward.
Hoohoo Mountain
---------------
In this new area, head forward and fight some Beanies. Hit the block in the
west corner to find a Mushroom. Use the High Jump to reach the upper ledges,
then the Spin Jump to make it over the gaps to the right. When bridging the
second gap, drop down towards the other side to a ledge below where you can
get a Syrup from the box. Make your way back west and up the ledges to the
topmost one, then Spin Jump across both gaps. Jump to the top plateau and
head left first. Spin Jump the next gap to reach a block containing a Syrup.
Now, head back east to the mountain trail.
Here, fight some more Beanies accompanied by Dry Bones, then start jumping up
the small ledges to the north. High Jump to the top ones, then Spin Jump to
the east into the whirlwind. While spinning fast in the whirlwind, hold Right
to spin all the way to the far ledge you cannot otherwise reach. From there,
go into the next area. Here, you'll notice a fiery creature standing in an
alcove, but with no purpose as of yet. Since you cannot continue here for
now, head up the two ledges and into the west area. High Jump to the upper
ledge and grab the Syrup from the block, then go left and overfill Mario with
water. Use the High Jump when Mario is facing the fiery creature in here to
put out the flame, causing a whirlwind to appear above. Spin Jump into it
from the ledge to the right, and fly to the western ledges.
From the ledge you land upon, you can drop to the southwest and knock a Bros.
Block around. Otherwise, jump up some more ledges and go north into the next
area. There, go ahead and fill Mario with water from the fountain, then put
out the fiery creature. Ignore the whirlwind for now, and simply defeat the
enemies before continuing eastward on the ground level. In this area, kill
all the enemies, then return to the previous segment. Fill Mario with water,
then return to the area you just came from and extinguish the fiery creature.
Now, go back an area and jump up the ledges, then Spin Jump into the first
whirlwind. Get to the far east ledge, then continue to the next area and
through the next whirlwind. On the platform you end up at, hit the purple
block, which will turn on the fountain a few areas back, which kept you from
progressing in there.
Now, drop down the east side of the platform and go into the south area. Drop
down to the steps below and go down them to the now-activated fountain. Fill
up and put out the flame, then Spin Jump into the whirlwind. Fly into the
second one, then onto the path ahead. High Jump northward to a high ledge
with 2 blocks containing Coins and a 1-Up Mushroom. Drop back down and
continue east into that area. Save at the Save Album, first. At this point,
go east and talk to the odd-looking person in the middle. Apparently it is
the Hoohooros, and he has a couple of challenges for you. The first is to
stand atop the 4 pillars, and jump between them (Spin Jumping) to collect 10
spirits within 30 seconds. If you fall to the ground, you lose, so keep
trying until you win. Once you do that, you'll have to defeat the 'weapon' in
battle, so visit the Bosses section if you need help.
Once the fight is over, the Hoohooros will open the "gate", which is simply a
ledge to the north allowing you to continue up to the summit. Jump onto the
ledge, then High Jump to the west platform. If you want a Syrup, jump to the
east platform, then Spin Jump to a small platform east and to the south. Do
the same on the west side for a Mushroom. Continue north to the next area. In
there, hit the purple block to make the fountain above turn on. To reach it,
High Jump onto the second platform, then Spin Jump to the far left one. High
Jump to the upper areas, then Spin Jump from the ledge with an X on the
ground, east and north onto the top ledge. Fill Mario with the water, then
walk eastward down a secret passage taking you to the other side of the room.
Drop down and go west, then put out the fiery creature to make the whirlwind
appear.
To reach this whirlwind, however, you need to get onto the bluish ledge
before the X'ed one. Once you get up there again, Spin Jump to the east into
the whirl, then fly to the east ledge. If you want, fly north to a ledge with
a Syrup in a block. Anyway, when you reach the proper ledge, High Jump to the
top one and head up the stairs. Hit the nearby block there to get another
Syrup, then continue north. Up ahead, you can head all the way west and fight
some enemies to reach a block containing a 1-Up Mushroom. If you don't care
for that, simply High Jump to the ledge in front of you, and Spin Jump into
the moving whirlwind to the west. Fly to the left ledge, and continue along
the path to the following area.
From here, head left and up some ledges, then go up the steps. Drop down to
the ground below the steps and fight, then hit a block at the end for a
Mushroom. Then, High Jump to a ledge with a signpost, and from there Spin
Jump into the whirlwind as it passes by. With it, fly to the east and use the
second one to reach the east ledges. Go up the steps and Spin Jump across a
couple gaps, then catch a whirlwind to reach the far west area. Hit 2 blocks
to get a Syrup and Mushroom, then High Jump the right wall and drop to the
ledge below. Turn the corner and go up the steps, and head to the summit,
finally!
Up here, follow the path around the perimeter, and you'll reach a Save Album
at the far end. To the south there is also a telescope you can use to view
the Beanbean Kingdom from high above. When you're ready, go into the middle
area and kick the Hoohoo Block to the side. The dinosaur on the egg will
scold you before introducing itself as the Blablanadon. It will explain the
situation from its perspective, then the giant egg it was sitting upon will
hatch. Unfortunately, it hatches into an angry dragon creature, which shoots
Blablanadon into the distance. The Hoohoo Block is also knocked into the
water, which falls into the Hammerhead Bros' house far below. After that, the
dragon will engage you in battle, so see the Bosses section for help winning.
Following the fight, the dragon will explode, and out will come Prince
Peasley. He will explain how he ended up being captured by Cackletta, then
transformed into that horrible beast in the egg. He will drop Luigi a rose
and instruct you to visit Queen Bean at Beanbean Castle, then he flies off on
his floating pillow, it looks like. Blablanadon will appear and fly you back
down into the village, saving you lots of time.
Hoohoo Village
--------------
Back in the village, head west to the next area. Save at the Save Album, then
continue along the upper route to the following section. Enter the Hammerhead
Bros' house, and they will be happy with the Hoohoo Block that fell from the
waterfall during your battle. They will build you two Hammers while you stand
and wait. Once you receive your new items, the brothers will teach you how to
use them really quick. Try it out on a large rock in the side room, and break
it. Now, hit the block you couldn't reach before to get a Nut. Then, you can
leave their house. Now, return to the Save Album, and take the path to the
southwest. Go left and break the block with your new Hammer, so you can
continue. Cross the bridge to reach a Nut in a block. Then, drop down and go
southward to the following area.
Hoohoo Mountain Descent
-----------------------
In this rock-ridden area, head to the southeast area, breaking rocks along
the way. You'll find a stake in the southeast corner, so pound it to activate
the nearby fountain. Use it to fill Mario to the brim with water, and put out
the flame surrounding a rock to the west. Break it with the Hammer, then
continue onward. Hit the Bros. Block back and forth, then save at the Save
Album. From here, you can break the rocks and enter the mine cart cave to
reach the mountain base, or you can continue going eastward. Go east for
right now, so you can get 2 Mushrooms and 2 Syrups from the blocks in the
waterfall area. Then, return and pound the rocks, and enter the mine.
Inside here, talk to the old man in the rocking chair, and he will explain
the mine cart mini-game. Basically, Luigi is in the background track and you
control Mario in the foreground one. Mario has a flashlight, which you can
control so you can see where Luigi is, where obstacles are, and when to jump
to reach diamonds. You need to collect 10 diamonds to complete this course
the very first time, so run through the real course to the end. At the far
end, you can talk to the man again and replay the game to win some beans.
Otherwise, head out of the cave, and save your game outside.
Now, hit the two nearby blocks to find a Mushroom and a Nut. Break the rocks
and cross the bridge. Before you can progress further, the Hammerhead Bros
will call to you. They will come teach you how to attack and defend in battle
with your Hammers, so pay attention! After they go, you can continue in a few
different directions if you wish. If you want, go up the steps into that
area. Hit the 2 blocks in here to get a Mushroom and Syrup, then knock around
the Bros. Block. In the northmost area, there is a Boo Statue that keeps on
disappearing, so don't worry about it for now. Take the Mushroom from the
nearby block, then backtrack. There are black rocks you cannot break right
now, so your only option is to go south.
NW Beanbean
-----------
Past the mountain's base, you'll be in this grassy region. Follow the rather
straightforward path around the trees, defeating some Sharpeas along the way
(use your Hammers). At the end, go south to the next area. Here, wander
around the fields, fighting the Sworms that pop out of the ground below.
Then, continue southward to the western Beanbean region.
West Beanbean
-------------
In this area, continue making your journey southward, fighting the various
creatures on the way. You'll eventually come to a stone path leading east
across a bridge. Cross the bridge and you'll finally be at your destination.
Beanbean Castle Town
--------------------
Upon entering this area, the brothers will jump in shock at seeing the town
was all ravaged. Talk to the people around to hear that Cackletta appeared
and attacked the town, and that the castle is a possible target next. You'll
also hear of this Beanstar, which is found at the castle as well. Any
building with a closed door, you cannot enter right now. The only place open
at the moment is the Item Shop, so stop in and buy some things if you wish.
Otherwise, head to the northeast area of town and follow the path to the
castle.
Beanbean Castle Gates
---------------------
Here, you'll notice gray wall slabs blocking passage to certain areas. You
can't break them for now, so don't bother. Save at the Save Album, then go
onward. At the end of the path, go west to another area, and enter the Pipe
House. Here, go into the green Warp Pipe to activate warp #3 (trust me,
you'll need this later on, I'm just saving you time for then). After that,
leave here and return east, then go into the north section. When you approach
the castle, the guards will not allow you to pass. After they realize who you
are, and have Mario "prove it" by jumping, and by showing Peasley's Rose,
you'll be granted access, so head inside.
Beanbean Castle
---------------
Inside the castle, there are two paths you could take. The east path is
blocked for authorized personnel only, apparently, so go into the north room.
There is an odd-looking door in front of you, which you can't enter yet, so
go west. Check out the unconscious person at the end of the corridor. Upon
doing so, you will be called upon by Lady Lima, one the higher-ups in the
castle. After some chatting, she decides you are unworthy of meeting the
Queen, thus dropping you into the basement. She says that if you really wish
to see Queen Bean, then you must repair the castle's plumbing (LOL).
Beanbean Castle Sewers
----------------------
Since you're down here, you might as well save first, so do so. Now, your
objective is to fix the leaks in the piping in the sewers. Start by jumping
onto the simple pipeline and pounding the 3 leakages with your Hammer. This
will open the gate leading to the next area. Fight the Spiny and Super Fly
enemies for some good experience, then go into the second room. Here, pound
the leak spring and 2 Spinys will drop from the ceiling. Fight them and the
rest of the enemies, and then head to the red valve. Stand by it and perform
a Spin Jump to rotate it, activating the waterflow through the room's pipes.
Now, pound the 2 new leaks to open the door, then go into room 3.
In here, jump on a few pipes and onto the platform in the north area. Hit the
3 blocks to get 2 Mushrooms and 1 Syrup. Since you can't do anything else in
here right now, go into the eastern room. There, rotate the valve and one of
the 4 openings will start to leak, and the number 4 will appear. You must
pound each of the 4 leaks in the right order, to make the platform in the
corner rise. The order is: top-left, bottom-left, top-right, bottom-right.
Now that the platform has risen, High Jump to it, then onto the upper ledge
and into that room.
In this room, hit the 2 blocks to get a couple of Mushrooms. Then, spin the
valve to get the water flowing in the third room. So, return to that room and
pound the 2 leaks to open the gate. In the fourth pipe room, the water is
already flowing, so pound the one leak to open the gate. You will also open a
larger gate, which turns out to be a holding cell, where the real Lady Lima
was imprisoned. After figuring out that the Lima you saw upstairs was in fact
Cackletta in disguise, and that the Beanstar's safety is in danger, you must
save it. Use the Save Album to record your progress (I should also remind you
that both brothers should be around Level 10 in experience at this point).
Next, go through the other open gate, then up the pipe stairs (how creative).
In the next room, you will find that the Beanstar was in fact stolen by
Cackletta. You arrive just in time, since she and Fawful are still there. The
evil Cackletta will drop a transformed Queen Bean into the room, before
retreating. You must then do battle with the beast; visit the Bosses section
for help winning this.
After you win, Lima will point out that the cause of the transformation is
the Queen's digestion of a Belly Blech worm. The only possible way to cure
her is by drinking a Chuckola Reserve, found at Chucklehuck Woods. Since you
took up the offer, Lima will give you a Beanbean Brooch and tell you to head
to the southwest. Go south out of this room, then into another southern room
to knock around a Bros. Block. Other than that, follow the halls outside.
Beanbean Castle Gates
---------------------
Once outside again, head southward along the path. At the end of the path,
someone will call to the brothers. It will be a castle retainer, here to give
you a Bean Badge, your very first badge from Lady Lima. He will then teach
you how to equip them, so pay attention. Unfortunately, only Mario gets one,
and Luigi is stuck buying one for himself. You will now be back in the town.
Beanbean Castle Town
--------------------
In town, it may be worthwhile for you to revisit the Shop. Buy new gear for
Mario and Luigi, and perhaps the Pea Badge for Luigi. Also, stock up on
Mushrooms and Syrup if you wish. When you're done, exit and leave the town
via the bridge all the way to the west.
West Beanbean
-------------
Out here, head across the bridge and to the west a bit. Then, take the path
going south into the southwest quadrant.
SW Beanbean
-----------
As soon as you cross the bridge here, you can read a wall sign telling you
which way to go. Before you head where you need to, you may wish to head east
and all the way south to another area. You'll see a Warp Pipe (#4) there;
enter and exit it to activate for later. Now, leave this area and go back
north and west.
Now, you're going to the Chateau, so head south past the trees, then west
along the dirt path. Follow it to the west, then southward. You'll spot a
bridge overhead; you need to get onto it. So, continue south and jump from
ledge to ledge to the top of the plateau. Then, cross it to the next area.
Stand on the platform at the other end, at the northmost edge, then Spin Jump
to the north. Jump up to where the guards are, and speak to them. Mario will
flash the Beanbean Brooch, and they will let you in.
Follow the path around through the trees while fighting various enemies on
the way, then go up into the next area. There, you'll spot the Chateau, so
head inside.
Chateau de Chucklehuck
----------------------
Inside this chateau, be sure to save at the Save Album since it's been a
while since you did so. Check out the statues that show the various steps of
brewing Chuckola Cola. In the next room, you will find a huge amount of
barrels. If you move to the east, you'll spot an opening under the barrels,
but you cannot see where you're headed. Here are my directions to getting
through here: north, east, north, west, south, west, south, west, north,
east, north, east, and north. You should now be at the north wall of the
room. From here, head west, south and west, south, east, then south to the
wall below. Head west and Mario will realize there is someone who is not
Luigi following him. That creature will run off, and Luigi will come out all
confused as to what's going on. High Jump to the top of the barrels, then go
into the room to the northwest.
As soon as you enter this room, you'll catch up with the sneak behind you. He
turns out to be a "shadow thief" known as Popple. Upon being spotted, he will
call to someone known as Rookie. Out will come what appears to be long-lost
Bowser, with a mask, acting as the Rookie. He feels that Mario and Luigi are
very familiar, but he doesn't realize it off the bat, and enters battle with
you. Read the Bosses section for help winning here.
Once you've knocked some sense into Bowser (or so you thought), they'll both
retreat to the next room, so follow them. In that room, use the Save Album to
record your game. Before exiting to the south, knock into a barrel to the
west, and out will come two people. They introduce themselves as Cork and
Cask, the maitres of the chateau. Show them that you're capable of making it
through the woods alone, and they will comment on your hammer before running
off into another room. Follow them into a north chamber and they will teach
you two interesting Hammer abilities: the Mouse and Mole techniques.
Anyway, after you get the gist of those techniques, you'll be sent to find 2
cola goblets in the next room. Enter the next room to the east. Drop down to
the area below, and try out the Mouse ability (have Luigi pound Mario with
the Hammer). Then, go through the small passage into the room and jump to the
table, and take the Red Goblet. Come back out and resize Mario with another
smash, then switch positions and have Mario pound Luigi into the ground. As a
Mole, go under the gate and pop out at the other side. Get to the wall and
pound the switch with the Hammer to open the gate. Go get Mario, then High
Jump with him to get the Green Goblet.
Now, High Jump out of this entire room, and revisit Cork and Cask. They will
be shocked that you collected the goblets. They will admit you can get
through the woods quite fine, and leave. Go into the south room and save a
second time, then exit the building to the south.
Chucklehuck Woods
-----------------
Out here, walk west into the actual forest area. Start there by High Jumping
to a ledge with a Mushroom in a block. Head around the area, fighting some
Pestnuts along the way. Check out the map on a wall in the western area.
You'll have to memorize its directions, since this is the only map it seems.
If you wish, use your Hammer to break the rock and enter the north area.
You'll find a Warp Pipe (#5), so enter it to activate. Also, you can find a
Mushroom and Syrup in blocks, as well as a few Coins. Return to the map area,
and go into the western area. Drop down to the gate and use the Mole ability
to get Luigi under there. Have him Hammer the wall switch to open the gate,
then return with Mario to High Jump to the next area.
Over in this area, head to the west first. High Jump to the Save Album, and
save your game. If you wish, enter the west area and hit the 3 blocks to get
a 1-Up Mushroom, Refreshing Herb, and 1 Coin. There's a large Koopa blocking
the way, so return to the previous section and break the 2 rocks blocking the
mouse holes. Make Mario into a Mouse and go through the right hole first. Hit
the blocks to get 2 Syrups and a Mushroom. Head into the left hole now and
pound the switch with the Hammer to open the gate. Go back out and become
normal-sized, then go north and High Jump to the next area.
Here, you will be faced with a rather interesting puzzle. There is a lone
barrel, and a switch on the floor where if you step on it, a fireball is shot
at you both. Use Luigi as a Mole to jump into the barrel from below, then
step on that floor switch. The fireball will bounce back hitting the mask,
thus causing a platform to rise from the ground. High Jump to the upper
ledges, then into the next area. Defeat the Chuck Guy on the ledge, then jump
to and break the rock and go east. Hit the 3 regular blocks to get 5 Coins, a
Mushroom, and a Refreshing Herb. Then, mess with the Bros. Block before
leaving here. Now, head to the west end of this area, and jump up the ledges
before heading into the west area.
Continue in this area by defeating a couple enemies, then reading the sign.
It explains that you need to become "barrel-man" with Luigi in order to
progress. Jump up the step ledges and Spin Jump to where the barrel is, then
have Luigi become a Mole and into the barrel. Manuever to just below the wall
switch to the northwest, then have Mario jump onto the barrel and pound the
switch. Jump off and have Luigi come out of the barrel, then High Jump your
way northward. As soon as you enter, use the Save Album.
Next, go up the middle path and you'll meet Chuckleroot, the protector of
these woods. Apparently he will only let you pass to see Mother Chuckalola if
you can bring back the 3 types of Chuckola Fruit: red, white, and purple. The
2 side gates will now open. Start off by taking the east path (check out the
map) to that area. There, defeat a few Pestnuts and head into the southeast
area (if you go north, there's only a bunch of rocks that'll do you no good
at the moment).
In this next area, make Mario micro-sized and go into the mouse hole. Have
him Hammer the first switch to open the east gate. Switch to Luigi (press
Start) and hit the switch in the east side to open the west gate by Mario.
Switch back and hit the next switch, then have Mario walk around to where
Luigi is. Switch positions and Hammer Luigi into the ground, and have him go
under the east gate. Have Mario go around and stand in front of the small
hole, then make Luigi hit the switch. The west gate will open for 15 seconds,
so you must act fast! Have Luigi jump on the spring nearby to hop over the
gate, then quickly run to where Mario is and make him small. Then, with
Mario, quickly move north to the very end, and collect the White Chuckola
Fruit. Hit the switch and backtrack out of this maze, then High Jump back to
the previous area.
Now, return to the Save Album in the west area, and take the western path
this time. In that large area, fight some enemies, then take the southwest
path into that area. Upon entering, the granddaughter of Chuckleroot will pop
out of the ground. She will reveal a rather intriguing secret to you, in
regard to the symbols you may've seen on the ground up to this point. Anyway,
there are 5 in this area, and you should use Luigi's Mole ability to dig them
all up. Once you do so, talk to her again and she will open the south gate.
Go south into that area.
Here, go south and you'll spot a Wiggler stuck in a mouse hole. You'll both
take turns jumping on it, until it squeezes through the hole. Turn Mario into
a Mouse and have him go through the hole, only to be chased out by a VERY
angry Wiggler! Approach it again and battle will commence; visit the Bosses
section for help winning here. After beating the Wiggler, it will run away.
Make Mario small and go through the hole to get the Red Chuckola Fruit. Get
back out and make him normal-sized, then High Jump out of this area. Go north
through the granddaughter's room to the following large area.
This time, take the southeast path into the room there. Defeat a couple of
Chuck Guys here, then go east and north into the Purple Chuckola Cave, as the
sign nearby states. Inside, hit 3 blocks to get some Coins, a Mushroom, and a
Syrup. Then, go into the eastern area. Go all the way east to a lone block
containing a Mushroom. Now, go back a little and jump up the platforms in the
background. High Jump to the right to reach a Coin block, or to the left to
reach a couple of yellow platforms. Alternate with A and B on those platforms
while holding Right to make progress. At the other end, go into that room.
Drop down to hit 2 blocks to get a Mushroom and some Coins, otherwise Spin
Jump over the gap. Collect the Purple Chuckola Fruit, then go south to exit
the cave.
From here, head west into the following area. Drop into the "barrel-man"
area, and High Jump on the northwestern ledges to reach the top, then go into
that area. Save at the Save Album, then go up the middle area to meet
Chuckleroot once more. You will give up the 3 fruits to progress, but unlucky
for you, Popple and Rookie/Bowser appear. They use your opening the way as a
quick pass to steal what they came here for. Follow them ahead to the next
section.
Here, hit the blocks scattered around to get some Coins, a Mushroom, a
Refreshing Herb, and a 1-Up Mushroom. Heal both brothers fully, then save at
the Save Album ahead. Then, jump up the ledges and enter the giant tree. In
here, go forward and you will meet an old man telling jokes to a barrel of
some liquid. It turns out to be Bubbles, the Chateau owner, and he is brewing
some Chuckola Cola. After some talking, he will reveal Popple and Rookie came
here already, but were caught in a trap by the soda. The barrel then comes to
life and attacks you, so read the Bosses section for help defeating the soda
Chuckolator.
After the fight, Bubbles will become shocked, and drops the brothers, as well
as the soda barrel, into a basement lair. Mario falls into the barrel on a
lower ledge, whereas Luigi lands on a high platform. Since you can't reach
Mario for now, save your game to the east, and go north out of here. From
there, hit the 2 blocks to get a couple of Mushrooms, then cross the bridge
and fight the Chuck Guys. Break the rocks and continue south to the next
area. There, go across the bridge and break some more rocks, then go to the
southwest block and hit it to get another Mushroom. Fight some Chuck Guys
before going into the western room. Hit the blocks to get Coins, then go west
to find the fallen Mario in the barrel. Check it out and the barrel will fall
into the water, and Luigi will ride it away to the Beanbean Castle.
Beanbean Castle
---------------
Upon arriving outside the castle, the guards will find Mario filled up with
the Chuckola Reserve, after Luigi explains the situation to them. You go
inside to where Queen Bean lies. When prompted, have Luigi jump on Mario to
spit the reserve into the Queen Bean, releasing the Belly Blech worm. The
queen will return to her former self (though not too much of a cosmetic
difference, I see). The situation of the Beanstar will be explained, and
you'll hear about the story behind it. After that's over, a retainer will say
that Prince Peasley has arrived. As such, Queen Bean asks you to go greet
him. So, go south 2 rooms to meet the prince in the first room.
When you meet with the prince, he will explain that he's found where the evil
Cackletta is hiding: at the Woohoo Hooniversity. Following some more chat,
the prince will leave, and Queen Bean will allow you access to the southeast
pathways. When she goes back inside, you can check out the east room which
was blocked off earlier. You can read a few books to get some tips/hints, if
interested. Otherwise, leave the castle to the south, and continue into town.
Beanbean Castle Town
--------------------
Back in town, you will realize that the entire place has been reconstructed
since the attacks early in the game. Check out the other buildings you
haven't been to yet, and talk to the old man in the southeast area too. He
will offer you a reward if you can find 10 Beanstones from under the ground
throughout the game. This is more or less an optional thing, so I won't be
covering this here in the main walkthrough. Anyway, check out the Fashion
Shop and pick up new Hard Pants for Mario, and maybe some Badges. Then, go
across the east bridge to the other side of town.
Here, you can check out the useless Information Shop to the south, or the
Item Shop ahead. They now store 1-Up Mushrooms, so stock up on those for
sure! There is a guy in the middle area who will give you something if you
find 5 Beanlets (another mini-game). If you wish, do that, or continue
onward. Cross the eastern bridge to exit the town.
East Beanbean
-------------
Out here, you will encounter the Lakipea for the first time. High Jump to
fight it, then defeat the Sharpeas wandering about. If you want to dig up
some Chuckle Beans, look for 2 dotted line circles in the ground. Otherwise,
go east and south across a bridge to the next area.
SE Beanbean
-----------
In this area, fight some more baddies as you continue the journey southward.
You'll find 3 guards standing along the south path, and if you talk to them
they'll simply say you can pass. Either way, continue south. In the next
area, fight the Parabeanies and Troopeas you see. Make your way to the south
and follow the dirt path on the way. When you reach the intersection, go east
across a bridge and continue that way into the next area.
Woohoo Hooniversity
-------------------
Upon entering this beach area, go north and hit 2 blocks to get some Coins
and a Super Syrup. Next, head southward and to the east, and collect some
more Coins from 2 other blocks. Cross the bridge ahead and jump up the steps
of the university. Save at the Save Album, then head inside the building.
In the university itself, go forward and you will hear someone screaming in a
room ahead. After watching many Beanbean students running away, go north and
talk to the fallen guy. He will mention that Cackletta snuck in, and turned
all the professors into monsters. After that, he will turn into a Laser
Snifit and attack, so defeat it. Now, go into the north room.
Here, check out the map on the back wall to find your way. High Jump to the
left ledge and collect the Super Mushroom and Syrup from the 2 blocks. Then,
go north to the next room. There, High Jump to the left and hit the regular
block to get a Hoo Bean. Hit the exclamation block to rotate the middle
pedestal toward the north wall. Get to the right side of the room and take a
Mushroom from the box, and hit the exclamation block to lower the electric
barrier blocking a hall in the previous room. Leave this room, and continue
into the southwest corridor.
In here, defeat some Laser Snifits, then save at the Save Album before
continuing to the west room. Fight some more Laser Snifits, as well as some
colored Viruses. At the end of this long chamber, you can explore the rooms
to the west to check out some prototype blocks, and past-used blocks too. IF
not, then go into the north hall. Fight some more enemies in here, and enter
a side room to the east. Knock around the Random Block with both brothers,
then High Jump to the upper ledge and hit those blocks to find a Mushroom,
Nut, and Syrup. Return to the previous area, and go north to the following
room. Once again, fight the enemies, then enter the eastern room.
In this room, defeat the Laser Snifit, then read the sign on the wall. This
will tell you the sun door release code, so pay close attention. Either way,
here it is (R = Red, B = Blue):
B R B R make it look like R R B B
R R R B ----------------> R B R R
B R B R R B R R
With this information, go into the sun door room to the north. You will find
3 rows of switches, as demonstrated on the sign. Go to each and Hammer them
to change their colors from red to blue, until you get the result you should
have. When you get it, the sun door will open, shining light to reflect on a
couple panels in the past few rooms. That will open a gated door you passed a
few moments earlier. Follow the beam to where it ends, then go into the newly
opened northern room.
Here, fight a few colored Viruses before going into the western room. In that
next room, use the Save Album to save at this point, for you will need it.
Check out the Rally Block to gather some Coins quickly, then go into the
south area. In here, it looks like you'll be doing some Mouse/Mole ability
actions to complete this puzzle. Walk into the middle area of the room, and
start by making Mario small, then jump through the small opening above. Pound
the switch to lock Mario in, then open the other gate. Switch to Luigi and
have him pound the switch in that room, locking him in, but making an
exclamation block appear where Mario is. Have Mario hit it, and a mini-game
will commence. Moving blocks will appear in both brothers' rooms, and you
have 25 seconds to hit 30 of those blocks between you both. Once you do it,
the gates will all open so you can both exit here.
Now, have Mario go south and out of his room, then jump into the small
opening to the south. Hit the block to get a Mushroom, then jump up the steps
and walk along the tops of the walls. Go all the way north, then to the east.
Jump the gap, then drop into the northeast cubicle with a switch. Hit it with
Mario and the gated room containing a barrel will open up. Get back to where
Luigi is, and have Mario pounded back to size. Have Mario pound Luigi into
the ground, then have him jump into the barrel (you can also dig up a Chuckle
Bean in the southeast area of the room). Move north to the wall below the
high switch, and have Mario jump atop and hit the switch. This will cause the
sun's beams to reflect further through the building, opening another gated
doorway.
Now, backtrack a few rooms to where you find the sun's beam, and follow it
southward, then to the east. When you get to where it ends again, save at the
Save Album, then go into the south area. In that room, hit the 4 regular
blocks to get a Mushroom, Super Mushroom, Hoo Bean, and Syrup. Feel free to
hit the Random Block before going west. In the next room, try not to hit the
floor switch, since that triggers an energy ball to be shot at you, which you
can't do much about now. So, continue westward. Here, you'll notice an
exclamation block high above the pit. What you can do here is Spin Jump
across the gap. If you fall, simply follow the path west, north, and east up
some steps, then you'll end up back at this ledge.
Anyway, Spin Jump across a couple gaps, then pound a wall switch to open a
small passage ahead. Get to that passage, then have Luigi pound on Mario, and
go in that hole. Make your way through this little maze as Mario, and pound
the switch at the end. This will remove some walls, making your return
through the maze shorter. Also, it will drop a barrel in the floor switch
room I told you to pass by before. Anyway, get back out of here, become
normal sized, then make your way east across the gaps again. At the far end,
go into the north room and head down the steps. At the next room, pound the
switch on the wall to drop another barrel in the aforementioned room. Go back
upstairs and use the Save Album, then return to the room where the barrels
are.
There, pound Luigi into the ground, and have him jump into the upper-left
barrel. Step on the switch and the energy ball will be shot out. This time
it'll bounce between the barrels, hitting the receiver on the wall. This will
cause the crane a few areas ahead to rise up, and grab the barrel Luigi is
in! You can't do much about it right now, so go into the west room, then
north. Save again if you wish, otherwise go down the stairs and continue
westward. Jump up the ledges and hit the block at the top to get a Refreshing
Herb, then drop down and fight a couple enemies. At the end, go to the south
room.
In this next room, you'll spot the crane holding Luigi's barrel at the top of
the area. You must endure a round of the arcade Donkey Kong, so to speak.
There are several ledges you must walk across, each with metal barrels
rolling downward. Jump over them to avoid them; if you touch one, you'll have
to start again from the bottom. When you get to the top, the crane will take
away Luigi once more. Pound the switch on the wall to lower a wall below and
to the east. The crane will appear once more, and drop the barrel with Luigi
below. The barrel will roll down the paths, eventually going to the east
room. It'll roll along its course, and ends up hitting the exclamation block
you couldn't reach before. This will readjust the sun beam's reflectors once
again, unlocking the gate in the dark blue room from earlier. Mario will
catch up to Luigi, and after a heartfelt moment, you'll be back in the room
with the 2 barrels.
From here, go east and north a couple rooms to reach the sun beam once again.
Follow it into that darkened room, and go to the southeast chamber. Read the
sign to find out how to distance spit water with Mario. So, fill him up from
the fountain, then head to the southern room. Spit water across the gap by
hitting Mario with Luigi's Hammer, and knock the toy mouse back. This will
cause the electric current to go through the mouse, which powers up the fan,
which in turn blows the exclamation block to where you can reach it. Empty
Mario by using a High Jump, then go hit the block to readjust the beam once
more.
Head north a couple rooms, and into the room where the beam ends up yet
again. High Jump to the left ledges and hit the second exclamation block to
flip the reflector so light touches the sun panel on the wall. This will open
the door, allowing you to finally get through. Meanwhile, a scene will show
Cackletta about to awaken the Beanstar, so you must be quick now. In the next
room, hit the 2 blocks to get a Hoo Bean and a Super Mushroom, then High Jump
to the top area. Get another Hoo Bean from the other block, and save your
game with the Save Album. Then, go on to the next area. You'll meet up with
Cackletta here. Apparently, the Beanstar awakening didn't go as planned, and
Cackletta and Fawful are concerned. The brothers come up and Cackletta will
engage in battle. Visit the Bosses section for help getting through here.
Once the fight is done, Fawful will vacuum up Cackletta and is ordered to
attack you one last time. Before that can be done, Prince Peasley jumps in
and knocks Fawful out of the university completely. The brothers will explain
what happened with the Beanstar, and Peasley will say that he'll tell you
more later on, and for you to find the Beanstar now. When he leaves, go into
the room to the north.
In this room, save your game immediately! High Jump to the upper ledge and
hit the block to get a Nut, then go into the west room. Drop down a few
ledges and hit the Bros. Block, then in the following area, hit the Random
Block for a while. Continuing on downstairs, hit a couple blocks to get a
Super Mushroom and a Super Nut, then go southwest. In the next 2 sludgy
areas, defeat the Laser Snifits and Viruses you find. High Jump to the upper
ledge in the second part, and go into the eastern area. As you descend some
more ledges, fight the Viruses and hit the block at the bottom corner to get
a Super Syrup. In the room to the east, hit another block to find a Super
Mushroom, then use the Save Album once more.
Just so you know, I would assume you are around experience level 20 at this
point in the game. Anyway, follow the electrical piping to the east area.
Here, go north and fill Mario with the fountain water. You'll notice a
current of electric being blocked by 3 gaps in the piping, starting at the
northmost gap. You must hit Mario with the Hammer to spit water across,
knocking toy mice into the gaps, powering up the line. Once you start, you
are only able to hit 4 more mice with the shots, or else you have to start
over. You only get 3 shots per filling, so be sure to refill Mario if you
need it. Once you get all 3 gaps filled, the line will power up and the
generator's doors will open. Return to the previous area and enter the now-
open area. Have Luigi dig to get 2 Chuckle Beans in the west/east corners.
From here, High Jump to the upper ledge, where you will find none other than
Popple and Rookie. They have found the Beanstar, and will battle you to see
who keeps it. Check out the Bosses section of this guide once again. After
you win again, a Peach-Bot will fall from above and activate the Beanstar
again. This will drive the Beanstar mad, and realizing that it will fly away,
everyone grabs on as it flies. It'll end up breaking into 4 pieces in the
air, dropping everyone to the land below.
Oho Oasis
---------
After that explosion, Luigi will land within this oasis, next to some water.
At first, it will seem that Mario is not to be found, but Luigi spots him
buried in the sand, being picked on by some nearby crabs. After shooing the
crabs away, Mario regains his senses and jumps out of the sand with one of
his mighty Jumps (press A). With your control again, head north to the next
area. Go up the steps and enter the Fire Palace.
Fire Palace
-----------
Inside here, go into the eastern room. There, go west into the following
area, and have Luigi pound Mario to a small size. With Mario, jump through
the wall opening into the next room. There, go forward and pound the stone
block in the way to crumble it. At that point, the keeper of the palace will
appear and speak for a moment. He's pretty friendly, although he doesn't know
what he's there for. When he goes, check out the fiery orb to gain the
Firebrand powers. The keeper will return, realizing what he's meant to do. He
will then teach you the Firebrand powers for Mario!
After that, go into the southeast room. Use your new power to light a flame
in the small wall opening; this will open the gate to the south. Go back to
the west room and collect Luigi, then leave the palace.
Oho Oasis
---------
Back outside, go south to the southeast area of the island, then to the west.
There, continue north and enter the other palace in the northwest area of the
island: the Thunder Palace.
Thunder Palace
--------------
In here, go into the northwest chamber, then follow the hall to the eastern
room. Have Mario pound Luigi into the ground so he goes under the gate, then
jump out at the other side and run into the next room. Go ahead and Hammer
the stone block to crumble it, causing the palace's keeper to appear. This
guy is less-than-friendly, and thus shuns you from the palace immediately.
Ignore the cranky guy and touch the orb to gain the Thunderhand power. The
keeper will reappear and rescind his attitude, and teach you how to properly
use your new powers.
After he leaves, leave via the southwest room. Use your power on the orb to
open the gate, then get Mario in the east room and head out of the palace.
Oho Oasis
---------
At this point on the oasis, you are free to wander around the 4 areas if you
wish. Talk to the people and listen to the cassette players if you want.
Then, save at the Save Album in the southeast area, and check out the wall
nearby. Use the corresponding Hand Powers to activate the wall, and a bridge
leading to an eastern yellow pipe will appear. Cross it and drop into the
pipe.
Seabed
------
After a rather bumpy fall down that pipe, you'll be stuck at the bottom. If
you want to get out, hold Up + B + A and both brothers will climb their way
out cooperatively. If not, then press Down to drop into the ocean bottom.
Down here, swim over to the Save Album and use it. Then, read the sign to
learn how to swim underwater, and how to move quickly by swimming together.
Swim to the west area, and check out the right wall. Use Mario's Firebrand to
light the empty flame, shrinking the reef and allowing you to continue. Go
north and west into the next area. There, check out the map on the wall
before going further.
From here, follow the path to the edge, and swim together across the gaps
between platforms. Watch out for, or fight the Goomdivers that fall from
above. Anyway, swim to the southwest, and go into that room. In there, use
Luigi's Thunderhand to power the orb on the ledge, opening the large door in
your way. Then, go into that room. Swim your way across the reef pit while
avoiding the Bloopers as best as you can. If you get into battle with them,
make sure you're tapping A + B after the fight, so you don't fall! Anyway,
swim to the northwest and drop onto a piece of land below, and go into a
northern room.
Go up the path and hit the wall switch, activating the 5 flames in the wall.
They will light in a certain order, and that's the order you must have Mario
light them with the Firebrand. The order is: 1 5 3 2 4. Once you do that, the
yellow reef to the south will disappear, so swim into that room. There, swim
around and fight some Bloopers, then go out to the southwest area. Use the
Save Album, then go into the pipe. Press Up + B + A to climb to the surface.
You will then witness a scene of what happened to Bowser and Cackletta, and
Fawful. They're at the border, and Bowser is collapsed on the ground. Fawful
ejects Cackletta into Bowser's body, who takes the body over. Then the scene
is returned to the brothers.
East Beanbean
-------------
Back on dry land, hit the switch to open the gate, then walk out. Shortly
after, Prince Peasley will appear and ask you to report to Beanbean Airport
to greet an official sent by Princess Peach. After he goes, but before you
leave, jump up the ledges and enter the cave slightly to the north. Enter and
exit the green pipe to activate the Warp Pipe (#6). Now, exit the cave and
head west into the next area. There, go west a little, then when you see a
bridge, go south. Alternatively, you can continue straight into the castle
town, and visit the shops to stock up (there's nothing new being offered, so
you know).
SE Beanbean
-----------
Here, simply follow the dirt path all the way to the south and west. You'll
eventually pass a group of guards standing by the road; don't run past them.
Instead, jump to the left ledges over the wall. You cannot continue by going
simply westward yet, so go north. Pound Luigi into the ground, and have him
go under the north gate, then pop up at the other side. Jump up the platforms
and go into the next area.
South Beanbean
--------------
Here, go west by jumping across treetops if you like; there is a block at the
far end containing a Woo Bean. Either way, drop down to the ground below and
hit the exclamation block to open the gate. Follow that path to the previous
area, so you can recollect Mario, then return here. Continue all the way west
to the following section. There, defeat the Parabeanie. You cannot break the
dark rock, so High Jump onto the west platforms, and continue onward. Go
south at the sign, and you'll find 2 orbs. Have Luigi use Thunderhand on them
both. This will make a bridge appear; cross it and continue to the airport.
Beanbean Airport
----------------
When you enter this area, hit the Random Block if you wish, then save at the
Save Album. From here, go south into the actual airport hub. Talk to the
people here, and you will learn that Peach's plane seems to be running a bit
late due to repairs. As you walk between the 2 counters, someone will call to
you saying Lady Lima awaits, so head southward to the runway. When you meet
Lima, she will tell you that the plane cannot land due to Piranha Plants
rooted in the middle of the runway. You'll be asked to do something about
them, and that is what you will do.
Start by filling Mario up with the east fountain. Bring him back to the 2
plants in this area, and have Luigi hit Mario with the Hammer to spit at
them. This will freeze the plants, so have Luigi hit Mario once more to lose
the bloatedness, then use Luigi's Thunderhand on the plants to totally kill
them. Otherwise, if you fight them normally, they'll keep reappearing if you
leave/reenter the area. Also, you'll notice that as you kill off the plants
this way, an egg in the middle of the runway will start to crack. Anyway,
after you do this, go to the next section of runway.
Over here, pass the egg and continue to the third Piranha Plant. Fill up at
the fountain nearby, and kill this one off as well. Also, using the Save
Album would be wise right now. Then, continue to the last end of the runway.
Here, fill up at the fountain, and kill the final 2 Piranha Plants. This will
hatch the giant egg, which contains a giant plant, it seems. Return to the
central area and approach the giant creature to do battle. Visit the Bosses
section for help winning.
After the fight, go to the east area and talk to Lady Lima; the plane is just
about to land!
Beanbean Castle
---------------
The scene will bring you here, where Princess Peach herself will come out to
address everyone. When she calls out to Mario and Luigi with her voice, it's
a total shock, since that's what the mission was in the first place: to get
it back! Anyway, Prince Peasley will explain the elaborate plan to thwart
Cackletta's plans, and just why the Beanstar reacted the way it did. A Birdo
will then come out and chase some Beanbean folk around, and you'll then end
up inside the castle. The prince will leave to look for the Beanstar pieces,
leaving you to relax in the castle.
As for Mario and Luigi, head north a few rooms to the throne room. You will
find Peach talking to Queen Bean here, and she will ask about a place called
Little Fungitown. She wants to go there, despite her aide Toadsworth going
against the idea. Since Mario agrees to the idea, after stopping Luigi's
complaining, they agree to escort her through the dangerous Teehee Valley to
the north. Peach will leave to prepare herself, and says to meet her up by
the valley entrance. So, go back a few rooms and exit the castle. Save at the
Save Album ahead, then continue into the town.
Beanbean Castle Town
--------------------
Back in town, it's highly recommended you pay a visit to both shops. They
carry all new goods, so clothes and badges should be upgraded at this point.
Also, stock up on some high-end items, for you may need them as the game
progresses. Whenever you're ready, exit via the eastern bridge from the town.
East Beanbean
-------------
From here, head east and follow the path going northward. Fight the Lakipea
and Sharpeas that are dropped too, if you wish, otherwise keep going.
NE Beanbean
-----------
In the next area, fight some more of them, taking note of the closed gate in
front of you. Up ahead is the path to Teehee Valley, but it is blocked at the
moment, so use Luigi's Thunderhand on the orb to open the gate. Follow the
path through the gate to the east and south through a couple areas. You'll
eventually come to a cave opening; enter it. Inside, use the Save Album, then
go down the steps and into the second room. You will meet up with the
Hammerhead Bros here, so talk to them. They will offer to reforge your
Hammers at this point, so do so to receive the Super Hammers. They will allow
you to break the gray rock you found blocking your path before.
Before you leave this cave, break the gray rock to the right and go into the
north room it leads to (you'll have to break a second block too). There, talk
to the Thwomp to partake in a guessing mini-game of sorts. 3 rocks will
appear, and you can only Hammer one of them, keeping what (if anything) that
you find. You can find 300 Coins, nothing at all, or the Secret Scroll 1.
Keep trying until you get the scroll; this will give you both a new Bros.
Attack for battle! Now you can leave this cave totally.
Backtrack to the gate entrance, and go northward some more. This time, break
the rock in your way and continue up the path to the valley.
Teehee Valley
-------------
When you arrive here, go forward and Toadsworth and Peach will come in behind
you. As with before, Toadsworth will warn her to be careful, then you head
off. He'll then realize he forgot to tell you something, and runs ahead, just
short of time though. The Princess walks ahead too far from the group, and a
Gritty Goomba runs off into a pipe, kidnapping her. Because of this, you must
try and defeat all the enemies in an area, and stay near her, so nothing bad
like that happens. If it does, simply go into the pipe in that area, defeat
the Gritty Goombas, and take her back.
Anyway, the Princess moves by herself, so you're pretty much left to follow
her, making sure nothing happens. When she walks into a blocked path, or you
talk to her, she'll turn around and go the way she came, so remember that for
later. In the second area, follow her around once again, without any
obstacles. When you get to the gate, hit the block so it opens for Peach,
then continue onward.
This third area may be a bit more difficult for you, though. Defeat the
enemies in here and hit the first wall switch to drop a barrel on a high
ledge, then talk to Peach to have her walk back the other way. When she
passes the yellow pipe again, have her go the other way again. This time, put
Luigi as the lead and jump up the ledges, and pound Luigi into the ground so
he can jump into the barrel. Next, drop down to the ground and have Mario
jump on the barrel to reach the other switch, opening the gate. Hopefully
Peach wasn't captured in this process, or you'll have to do this whole
section again. If you succeed, go into the fourth section.
Here, it's another difficult puzzle, and you may be stuck rescuing her once
again. Quickly go up and High Jump to the upper ledge, then switch and start
Spin Jumping westward across the gaps, all while keeping up with Peach's
pace. At the last ledge, hit the exclamation block to open the gate. Then,
drop down and go into the next area with her. There, Peach will go ahead and
find a sign pointing to Little Fungitown, then walks ahead alone. You will
also notice an elevator nearby, with its capacity being listed for one
person. You can't do anything with it yet, but you will soon. Anyway, since
you won't have to worry for a moment, save with the Save Album you just
passed.
When you're ready, go into the north area, where you'll be greeted with Peach
screaming for help. A giant monster is about to attack her, when the brothers
come and divert the attention. The creature now engages you in battle; read
the Bosses section for help beating Trunkle. After the fight, the shy
Mushroom folk from behind the wall will come and talk to you. They will greet
the Princess, and ask you use the lift in the back area to reach the town.
Little Fungitown
----------------
Upon arriving here, some more Mushrooms will greet the trio. They will give
Peach a tour of town, leaving Mario and Luigi to do whatever they wish for
now. Saving your game at the Save Album in the northeast area of town is a
MUST for now. After that, you can check out the Item and Fashion/Badge Shops
in this area. As you go to the northeast area, talk to the Mushroom and he'll
point out a commotion in the next area, so go check it out. Apparently
there's a game going on, where you can win something called an Invincishroom.
Before you check that out, go to the south and follow the west path into that
area. High Jump up the ledge and go into the warp pipe to activate it (#7).
Then, return to the town and wander around some more. The Mushroom Embassy is
to the northeast, and its structure is just like the SMB1 castles, complete
with flagpole outside you can jump on. Anyway, check out that commotion
again, and enter the Game Arcade. Go upstairs and occupy the free machine to
start the Star 'Stache Smash mini-game. Beat the score of 200 Points to
receive the Invincishroom. Mario will try it right away, only to faint on the
spot, throwing Luigi into a panic.
The next scene is at the Embassy, where a doctor, along with Peach and Luigi,
tries to figure out what went wrong. He mentions that if Mario isn't saved
soon, he will turn into a bean! The way to cure it is to obtain Crabbie Grass
from the Guffawha Ruins to the west. However, there are rather scary monsters
out there, and this greatly horrifies Luigi. He cowers in the corner while
Peach tries to talk him out of it. It doesn't work, since when you get
control of Luigi again, he's still cowering with hands over his head, and he
cannot jump or do anything other than move.
So, make your way out of the Embassy, and south a couple areas to the town.
Check out the building to the southeast, for this is where Kamek is trying to
practice hypnotism. Talk to him, and he will hypnotize Luigi, making him
think he is Mario. This helps Luigi alot, making him brave again, so you can
now continue. Leave here, and go west a screen. Save at the Save Album, then
go to the southwest and down the elevator into the valley.
Teehee Valley
-------------
Back here, head south into the next area. Check that one-person elevator from
earlier; this time you can ride it to the upper ledge. Do so, then go into
the west area. Head west and to the south, using your Hammer to break the
rock in your way. Continue southward, and break another rock you encounter.
Go south and east, while making your way further to the south. When you reach
the map on the wall, go west to a rock in the floor. You can't do a thing to
it now, so go into the western area. Jump up and down the step structure,
then across several low ledges. Hop on the spring platform to make it over
the high wall, and head into the ruins ahead.
Guffawha Ruins
--------------
In this new area, cross the bridge, then you'll reach a split path. Going
north, you'll find a 1-Up Mushroom in a box; to the south a Save Album. Get
the item, then save your game and head south. In the next area, go down the
steps and hit 3 blocks to get 2 Mushrooms and a Syrup. Going west, you'll
find a couple of black rocks you can't break now, but can later on. For now,
jump up the ledges and cross the water to the next area. There, go forward
and pound the cracked statue to crumble it. Now, energy balls will bounce in
the statue's place, and you must use your Hammer to knock them into the
surrounding statues. When the blue ball comes down, whack it with the right
timing. If it's red, wait until it's blue before hitting it.
Once you activate all the statues, a final pedestal will rise from the ground
with a switch on it. Hit the switch to open the door ahead, then go inside.
In there, go forward and charge the 2 orbs with Thunderhand. Before moving
onward, use the Save Album. Then, go into the north room. There, defeat the
Chuck Guys and continue to the northeast room. In that room, jump onto the
upper platform and hit the exclamation block to raise all the donut lifts in
the air. Jump across them all, quickly so you don't fall with them, to reach
the other side. In the next room, fight some more enemies and you'll see a
doorway. Pass it for now, and go east. Defeat a simple Chuck Guy and hit the
block for a Super Mushroom, then go back and enter the room you just passed.
There, save at the Save Album to start. You'll then have to face this room's
red/green/blue platform puzzle to progress. There are three differently
colored platforms, with corresponding colored switches on the walls. If you
hit a blue switch, the blue platforms will rise/lower. Start by hitting the
blue switch, then jump across to the right onto the next level. Hit the green
switch there, then jump to the west onto the third level, then back across to
the top. Hit the red switch, then go south, dropping down 2 levels. Hit the
green switch, then jump over the left wall and hit the blue switch. Now, jump
up the platforms to the top-left level, and go into the next room, where you
should be heading.
Fight the enemies in here, then go into the following room ahead. In the
larger room you end up at, jump up the steps to the top, and hit the
exclamation block to cause a few platforms and a rock creature to appear on
the lower left ledge. Drop down and the rock guy will speak to you; it seems
that this is the "horrible creature" spoken of in Little Fungitown. He just
wants to relieve stress, and as such, he wants you to dodge his fireballs for
30 seconds by jumping between the moving platforms. Agree to do so, then the
fun begins. It's pretty simple, but gets quite hectic towards the end of the
30 second period.
If you succeed, the door below will open and you'll be able to continue. Drop
into that room and grab the Crabbie Grass in the middle patch. In the room
ahead, go through the pipe to reach a room with a Save Album. Use it, then go
through the next pipe to end up back in the town.
Little Fungitown
----------------
Back in the sky-high town, drop down to the ground and go east a couple
areas. Go past the Arcade, and try to go north to the Embassy, only to get
knocked back by some thunder. The nearby mushroom guy will speak to Luigi,
who will be surprised that he went to get Crabbie Grass all alone like that.
It sounds like something happened, so head north. You'll rush in, only to
find Princess Peach was kidnapped by what appears to be Bowser. Upon closer
inspection, you'll learn that it is in fact Bowletta: Bowser's body with
Cackletta's mind! After Bowletta and Fawful escape with Peach, go ahead into
the Embassy.
Inside, go into the northeast room and Luigi will cure Mario with the Crabbie
Grass. Now that Mario is back, a retainer will warn Mario of what just
happened. You will then go back to Beanbean Castle.
Beanbean Castle
---------------
In the presence of Queen Bean, you will be scolded by Toadsworth, of course.
Following that, Lady Lima will come in with a GBA unit, which displays a
message from Bowletta, saying to find the 4 Beanstar pieces if you want to
see Peach again. Toadsworth will mark on your map where the 4 pieces fell;
needless to say, Prince Peasley will gloat about how he'll find them all
first, so you'd best beat him to it! Toadsworth says you should go to the
Teehee Valley one first, so get going by heading south out of the castle.
Continue south and use the Save Album, then go into town.
Beanbean Castle Town
--------------------
In this town once again, you may want to hit the shops, since they have new
stuff for you to check out/buy. Other than that, you'd best get a move on to
the valley, so take the eastern exit out of town, and head north 2 more areas
into Teehee Valley, like you did earlier.
Teehee Valley
-------------
Starting in this area, go forward and jump up the 2 ledges. Drop into the
east area, then High Jump to a southeast ledge and continue to the east area.
There, go eastward and hit the Bros. Block if you wish, otherwise keep going.
In the next area, go forward and you'll find a ship stuck in the sands, with
the Beanstar piece atop it. High Jump up the ledges to the right, then Spin
Jump on and you'll see 2 skeletons come out of the ship and take away the
piece. You have to get it, so follow them inside.
S.S. Chuckola
-------------
Inside this ship, start by using the Save Album, then going down the west
steps. Go into the north room, which is the captain's quarters. Talk to him
if you wish, then go into the back room and hit the blocks for some Coins, a
1-Up Mushroom, and a Refreshing Herb. Go back south 2 rooms, and continue
southward to a new area. Go down into the middle area of this room, lit by
Christmas lights it seems. For now, go into the south room. Save if you like,
then go to the west room. You will spot the sailor walking into a room with
the Beanstar piece, but if you talk to the sailor blocking the door, he says
you need a Membership Card first.
So, leave this room and go back to the Christmas lights room, heh. This time,
go into the northern room. You'll see another guy running out from the room
ahead, so go forward and talk to the sailor blocking the doorway. Agree to
work for him, and go into that room to start the Barrel mini-game.
This is a bit confusing to explain, but I will try my best. Mario and Luigi
are at the sides of a grid-like area where red and blue, and eventually
yellow, barrels are randomly arranged. You must shift them around so they
form rows of the same color. You do this shifting by standing in front of the
row you want to shift back and forth, aligning the cursor loops. Then, you
hold A and press Up/Down (with Mario to shift up/down), or Left/Right (with
Luigi to shift left/right). You have 180 seconds to make at least 10 rows (10
points).
If you complete this mini-game, you will receive the Membership Card. So,
return to the guy that wouldn't let you pass before, and enter the hold. You
will confront the sailor carrying the Beanstar piece. He will not give it up
yet, but rather says you must get Bloat out of the cracked wall first. So,
head upstairs to the hall south of the captain's chambers. You will spot a
patch of floor where it's boarded up; Hammer that section to drop some
explosives into the hold below. Return there and use Mario's Firebrand to
light the dynamite, blowing Bloat out of the hole. However, this cause the
ship to float over to the ocean, only to sink into the Seabed shortly after.
The Beanstar piece drifts out, so you must chase after it!
Oho Ocean Seabed
----------------
From the watery sea floor, swim your way up the nearby ledges to the ship's
top deck. Get onto the platform in the back of the area and use the Save
Album, then swim over the right gap and into that area. Check out the map,
then swim over the gap and read the sign which points to a Gwahar Lagoon
detour to the south (where the Beanstar piece just drifted to, the locked
door). For now, continue northward along the ledge, swimming over a couple
more small gaps. At the end, use Mario's Firebrand to light the small alcove
up, opening the southwestern doorway. Return to the sign you passed before,
and swim south to that new area.
Here, defeat some new aquatic creatures, then hit the block in the bottom
corner for a Hoo Bean. Then, High Jump over the wall and go to the eastern
area. There, have Luigi pound Mario into a small size, then have Mario go
through the small hole in the wall to make it around the giant reef alone. Go
south and west with Mario and light up a small alcove with Firebrand to clear
a path for Luigi. Return with Luigi (resizing Mario of course), then have him
use Thunderhand on the orb up ahead; this will open the large door. Follow
that path into the next area.
Here, High Jump to the upper ledge, and use the Save Album. Then, go through
and climb up the pipe to reach Gwarhar Lagoon.
Gwarhar Lagoon
--------------
In this new area, hit the Bros. Block and check the map, then go to the next
area. Talk to the people here if you wish, otherwise use the Save Album up
ahead. Go into the northern area and walk into the pipe to activate the Warp
Pipe (#8). Return to the previous area, then try and cross the east bridge.
Someone will run in, knocking the brothers over. They'll say something about
the Beanstar piece being used as a decoration inside Hermie's shell. The
people standing nearby will run off with that mystery guest, so follow them
to the east.
Over here, you can go to the north area and enter the Jellyfish Sisters'
place. There, save your game, then pay 200 Coins at the counter to get a
special "hand massage". You'll both sit in the chairs in the room ahead, and
the sisters Gigi and Merri will come down. They will massage the brothers'
hands, only to find their electrical/fiery powers are too much for them. They
will drop you into a cave, where they will agree to teach you special powers
with your hands. They will show Luigi how to move sideways/backwards with the
other brother in tow by shocking them (hold B to charge while behind Mario,
then release and move around). They will show Mario how to dash, moving
certain objects and such (hold B to charge while behind Luigi, then release
and dash around; stop with A).
Now that you've mastered these new abilities, you will be asked to find the 2
Pearl Beans within this cave, using your newly learned abilities. Go into the
north room via the bridge, where you'll find 2 more bridges. We'll take the
west path first. Here, you'll see a Boo statue (which you've seen before in
Beanbean's fields). Anyway, use Luigi's new ability to shock Mario and push
the statue to the left, since it won't vanish now that you aren't staring at
it. This will open a bridge to the following area. In the next room, do the
same thing with the other Boo statue. Going on to the next room, use the
shock ability to walk sideways between the rolling spiked bars (start from
the left side) to reach the rest of the path ahead. At the final room, grab
the Green Pearl Bean to end up back where you started.
Now that you have completed half the objective, you must finish the other
part. So, go into the north area and take the eastern bridge this time. In
this room, use the dashing ability to charge into the giant Koopa, knocking
him out of your way (yes, that's how you can move all those giant Koopas you
saw earlier in the game). Do the same to the second Koopa here, then go to
the north room. Stand right at the edge of the path where the spike rollers
pass, and start to charge Mario's Firebrand from behind Luigi. As soon as a
roller passes in front of you (line yourself up with the path across the way
first), let go and you should charge up to the next room. There, collect the
Red Pearl Bean and you'll return to Gigi and Merri. They will send you back
into their Relaxation Room above, where you can exit to the west.
From here now, head south to the next area. Here, use your newly learned
dashing ability to topple the large Koopa to the east, then follow the path
around. Fight 2 Elite Troopeas, then go into the next area. Knock down the
giant Koopa there, then go down the pipe to the underwater segment. Follow
the path to the north, then south and east, while fighting the Cheep Cheeps
and other water creatures here. You'll pass a water spout, as the sign reads,
but we'll return to it shortly. So, in the next area to the south, hit the
blocks to get some Coins, a Hoo Bean, and a Super Mushroom.
Now, go back to the water spout and use the Spin Jump to float upward to the
high ledge. If you want, swim to the west ledge and hit the block for a
Mushroom. Otherwise, go into the east pipe and climb up to reach the surface
area once more. Up there, use the nearby Save Album of course before heading
to the southern area. There, use the electric shock ability to get through
the first set of rolling spike bars. In the following area, get through them
with the fiery dash ability of Mario's. After both those sections, continue
southward, fighting some enemies on the beachfront.
Continuing to the next area, fight a couple more Gritty Goombas. Also in this
area, you'll notice a platform floating in the air. These are known as Spin
Blocks; basically use the Spin Jump to hit it, and it'll move in the
direction you hit it. So, hit it to the west (north if you want to reach the
ledge with the Chuckle Bean you can dig up), then High Jump atop it. Drop
down a bunch of step ledges into the next area. There, hit the Rally Block if
you wish, then go northward to a path split (for now). You can't reach the
Save Album on the ledge surrounded by water, so for now, head to the east
area.
In this area, you'll encounter another Spin Block; hit it to the north, east,
and north again. Then, jump up the ledges to the west and Spin Jump across to
the platform, then onto the far ledge by the Boo statue. Use Luigi's shock
ability to push the statue to the left. This will trigger a bridge leading to
the Save Album in the previous area to appear. Return there and save your
game, then go into the western area. There is a Boo statue on a high ledge,
which you can't reach from here, as well as several enemies wandering the
beach. Fight them all, then check the map and head to the south for now.
Here, jump up the steps to the right and hit the exclamation block. A large
iron ball will drop further along the ledge, and another block will appear.
You will have 10 seconds to reach the other end, so be quick. Use the dash
ability to run through the ball, then jump to hit that second exclamation
block to make a bridge appear below. Drop down and go into the east area. In
here, you'll notice some sandshark-like creatures with "????" as their names.
Fight them for some experience if you wish, then go south to the Save Album
(note you can dig for a Chuckle Bean next to the album's shadow, too).
Going into the southwest area, jump up the steps and hit the exclamation
block to start a timed event similar to the one you came from a couple
minutes prior. Dash to the west to move the iron ball, then hit the second
block to make a third one appear on the north platform. Spin Jump across and
hit it, then a second iron ball will appear farther along. Walk normally to
the east, then dash into the iron ball to move it. Hit the exclamation block
before time runs out, and the bridge leading out of here will form.
Take the west bridge to the next area, where you'll find a Boo statue. Use
the shock ability to move it; this will make a bridge leading north out of
here appear, as well as the second half of that bridge next to the Save Album
farther north. Now, go north 2 areas until you reach the map again. This
time, go into the west area you ignored earlier. Here, fight some more of
those unknown enemies, then go into the pipe to the south. Drop to the bottom
inside, then exit to an underwater area once again.
Down here again, go northward. Hit a block in the side alcove to get a Hoo
Bean, then go to the next room. In that room, swim around and fight the
enemies for some good experience. Then, Spin Jump in the water spout to the
north to reach the upper ledge. If you want, swim to the southeast ledge and
go into the east room. You can swim around and hit 3 hidden blocks, all
floating above rocks you see on the ground. Anyway, return to the large area,
and swim all the way north. Go into that room, and head eastward through
there while fighting various enemies. At the end, go south to another room,
and enter the yellow pipe there. Go up it to reach the surface. You will
reappear on the high ledge you couldn't reach earlier. Use the proper ability
to push the Boo statue aside; this will make the final part of that stone
bridge to the north appear.
Now, drop down to the sand and go northeast. Save at the Save Album once
more, then go all the way north into a new area. Upon entry, you will notice
a few people standing atop the shelled Hermie, decorating his shell, which
looks strikingly like a Christmas tree. Now that Mario and Luigi have arrived
here, the ladies decorating the shell will obsess over them instead. This
angers Hermie, who engages you in battle. Visit the Bosses section of this
guide for help getting through this battle.
After the fight, Hermie will give up the Beanstar piece (#1) to you guys. The
girls will talk for a bit, then you'll be able to leave, so exit to the west.
There, use Luigi's electric ability to shock Mario and push the Boo statue to
the side. This will make a bridge to the north appear. Go back east, then
north and west out of this area. Save in the next screen, then go northward
to another area. Go into the Warp Pipe and head to spot #3 on the map (Castle
Town). If you didn't activate that pipe early in the game, you have to take
the long way through the Seabed and such.
Beanbean Castle Town
--------------------
When you arrive in the Pipe House once again, exit the building. There's no
use going to the castle, so head south into the town itself. Go west and
across the bridge to leave the castle town completely. Your next destination
is to the south, for the second Beanstar piece.
West Beanbean
-------------
Out in this open area again, head west along the path a short bit. Then,
cross the south bridge into the SW Beanbean region.
SW Beanbean
-----------
Continue onward through this area by going south and east along the main
path, then eastward to the next area.
South Beanbean
--------------
Here, head eastward a bit, jumping across elevated platforms on the way. Do
not take the first path leading southward into the airport; instead continue
onward to the following area. You'll spot a Boo statue in the grassy area to
the south. If you read the nearby sign, it refers to the Studio of Harhall,
and a reward being the second Beanstar piece. That's good for you, so use
your electric ability from Luigi to push that statue to the side. Doing so
will make a bridge leading to the south appear. Cross it, and you'll be able
to go east or south to a new area. If you wish, go all the way east, past
some strange tree, to an area with 2 blocks containing Coins and a Hoo Bean.
Otherwise, head to the south area.
High Jump to the upper ledge in this area and use the Save Album right away.
From there, go south across a couple of bridges until you come to a tree.
Read the sign, then continue up the ledges to reach a platform with a cage
hanging from the tree, with the Beanstar piece locked inside. For now, try to
go east; you'll be stopped by a loud sound ahead. You'll see a couple of Bean
people running off, referring to drinking too much water, and dealing with
explosive colors. To find out what's going on, head into that area.
You will meet Harhall, also known as Bleetch, in this studio-like area. He
will realize you came for the Splart Assistant job opening, which was posted
on signs leading to this spot. Anyway, he'll stomp the ground, prompting 3
colored "Designbombs" to emerge from the pipes above. Harhall will then tell
Mario to fill up with water from the hydrant nearby, then step on the
footprints, so get to it. Once you're on the footprints, he will explain the
process of dying the fabric above.
Basically, you shoot water at the colored Designbombs, and whichever color
you hit (red, yellow, blue), that's what color the fabric will be. Same thing
with the 3 Designbombs with actual designs on them (checkered, tropical,
polka-dot). If you hit 2 colors at once, they'll mix. Here's a quick chart of
what the secondary colors are, for those who don't know:
Red + Blue = Purple
Red + Yellow = Orange
Yellow + Blue = Green
Red + Yellow + Blue = Brown
Also, if you hit 2-3 designs at once, the fabric design automatically becomes
a star. Now that you're ready, here's what Harhall wants, in order:
1. Red color, any design
2. Yellow color, checkered design
3. Purple color, polka-dot design
4. Brown color, star design
After you successfully give Harhall what he wants, he will direct you to the
west area, where he will give you your reward. Go there and you will receive
Beanstar piece #2! You only need two more, both of which are a ways from your
current location. So, backtrack a bit until you reach that Boo statue again.
From here, head west 2 areas.
SW Beanbean
-----------
In this area again, head southward to the area there. Take Warp Pipe #4 there
back to the Castle Town (#3).
Beanbean Castle Town
--------------------
Back in town, exit the Pipe House, and make your way out of town via the
western end's bridge.
West Beanbean
-------------
From here, follow the dirt path northward to the next area.
NW Beanbean
-----------
Over in this area, head to the north and east slightly, and you'll come to a
locked gate. Pound Luigi into the ground and have him jump out at the other
side, then Hammer the switch to open the gate. Take Mario back and High Jump
onto the east ledge, and go into the north area. There, go into and activate
the Warp Pipe (#2) since you're here. Go back to the previous area, and out
of the gateway. From this point, go into the area to the east.
North Beanbean
--------------
Over in this area, follow the path going northeast. Fight the Tanoombas and
Paratroopeas in here, then look for the orb in an alcove inside the north
wall. Use Luigi's Thunderhand to power it up, and a platform will rise out of
the ground nearby. High Jump atop it, then enter the cave. Inside, read the
sign to hear about the Simu-Blocks. You must hit both of them, but the thing
is, they're both on different ledges, so it isn't THAT easy after all. To do
this, have only Mario jump up the ledges to the top one while Luigi moves to
the right. When you're both under a block, press A + B simultaneously to get
them both at once, causing a bridge to appear ahead.
Now, in the second area you'll have to hit 2 more Simu-Blocks. This time,
have Mario jump up the ledges from the right side of the area, while Luigi
follows below. Hit both blocks at once, and another bridge will come up
ahead. Cross it, then in the final puzzle area, have both brothers jump up
the ledges on the right side of the pit. Have Mario jump over the pit,
causing Luigi to fall to the lower area. From here, hit both blocks and the
final bridge will appear. Cross it and talk to the Monty Mole to receive the
Wool Trousers as a reward.
Exit this cave, and head to the west a little. You'll notice the path leading
northward to a large Koopa blocking the way. Use the fiery dash ability to
knock him over, then go inside the Yoshi Theater.
Yoshi Theater
-------------
When you enter this theater, you'll see a giant egg-shaped guy hanging the
Beanstar piece atop his sign. Go up and try to speak with him, only to be
given such an attitude by the Bean person standing nearby. It's neat, since
the egg man will use the Yoshi-egg targeting system to knock the kid over.
Afterward, the man will introduce himself as Boddle, the brother of Bubbles,
the soda maker from the Chateau. He will agree to give up the Beanstar piece,
only if you can find something more suitable to decorate the sign with. You
will then hear about the 7 differently-colored Neon Eggs you can collect, by
feeding the Yoshis inside until they lay their color's egg.
Before you go, Boddle will mention that there's someone else in the theater
who knows more about the Neon Eggs, so you should seek him out. After you're
done talking here, go into the north room and use the Save Album. Also, here
you will find 4 of the 7 hungry Yoshis. Continue onward to the theater room
itself, and you'll spot the other 3 hungry Yoshis. Approach the stage and you
will meet the theater's architect, known as Fava. Talk to him and he will
explain the stages of getting Neon Eggs, and how you need Bean Fruits to feed
the Yoshis first (he also has a habit of saying "perhaps" quite often, heh).
There are 7 Bean Fruits to be dug up, so he will mark on your map those
locations we will be visiting shortly.
After you're done with Fava, you'll be off to find the Bean Fruits. To find
them, you pound Luigi into the ground and have him jump up at the right spot,
thus digging up the fruit. Here are where they are located, in the order I
visited them, going clockwise:
#1: NE Beanbean: In the middle of a patch of 4 flowers.
#2: NE Beanbean: Get past giant Koopa on bridge (hit exclamation block and
Spin Jump over). In the next area, pound Luigi under the
gate and cross the bridge; fight the Piranha Bean boss and
resize Prince Peasley to get it.
#3: SE Beanbean: In the middle of a patch of 6 flowers (east of the guards).
#4: South Beanbean: Take first bridge south; it's in front of the cactus.
#5: SW Beanbean: In the middle of a patch of 6 flowers; Spin Jump from the
west ledge to reach.
#6: West Beanbean: In the middle of a patch of blue flowers.
#7: NW Beanbean: In the middle of a patch of blue flowers.
After you retrieve all 7 Bean Fruits, return to the Yoshi Theater and give
them to Boddle. He will reward you with Beanstar Piece #3 as promised. The
final piece is to the southwest, so make your way down to SW Beanbean.
SW Beanbean
-----------
In this area, go south from the bridge along the dirt path until it ends.
Then, head west and southwest to the bridge overhead. Jump up the ledges to
the south and cross that bridge into the next area. There, Spin Jump to the
north ledge and continue around the maze-like path into the Chateau.
Chateau de Chucklehuck
----------------------
Inside, start off by using the Save Album, before going into the barrel
storage room ahead. There, you'll have to get through that maze again, so
here are the directions: north, east, north, west, south, west, south, west,
north, east, north, east, and north. You should now be at the north wall of
the room. From here, head west, south and west, south, east, then south to
the wall below. Continue west and High Jump to the upper area, then go
northwest to the next area. Drop down to the floor and keep going to the room
ahead. There, save your game, then exit to the south.
Chucklehuck Woods
-----------------
From the exit of the Chateau, simply go west into the forest itself. Here,
make your way west through here, fighting the Pestnuts if you wish. Check the
map on the wall before continuing onward. In the west room, drop down and
High Jump to the north ledge, and go in that room. From there, High Jump to
the west platform with the Save Album on it. Use it if you wish, then go
west. There, hit the 3 boxes to get a 1-Up Mushroom, Refreshing Herb, and
some Coins. Knock over the giant Koopa and go into the now-accessible cave.
Inside the cave, hit the blocks for some Coins and a Mushroom, as you go
west. Hit up the Random Block if you wish, otherwise exit to the south. Out
here again, go and use the Save Album, then talk to the snail blocking a
northbound path. It says Winkle Realm is ahead, but outsiders (you) are not
allowed in. So, head to the southwest area. Follow the path around until you
reach the large building. The snail outside says it's the Winkle Colosseum,
and surviving it will be difficult. Either way, head inside.
In here, pay up 500 Coins at the front desk and you'll be able to participate
inside. Talk to the snail at the gate and choose to play, and you'll be
allowed to go in. The mini-game is Chuckola Bounce, and the objective is to
reflect Chuckola Rocks back at the surrounding Chuckoroks. You are holding a
board between the brothers, and you must rotate around with A or B, or move
around with the Control Pad, to reflect the rocks being spit from all
directions. If Mario or Luigi are hit by a rock, they will be shocked for a
brief moment. Sometimes, Barrier Mushrooms are shot out, which serve to
protect the brother that grabbed it from one rock hit (turn it on/off with
L/R). For the first time, you must hit at least 20 Chuckoroks to win the
game. Later on you can return and play for Hee Beans.
Anyway, play the game and beat the high score of 20 points to win. Upon
winning, you'll receive the Winkle Card, which means Winkles will now
acknowledge your presence. Leave here, and return to the Save Album area
where the snail is blocking the path. Save, then talk to that snail to be
allowed to progress. In the new area, hit the block to the left for a Nut,
then head east. High Jump to the upper ledge, and go west to find a statue
holding the Beanstar piece. You'll also spot Popple the thief trying to grab
the coveted prize. He'll grab it, but you both corner him against the wall,
leading into a fight. Visit the Bosses section for help winning here.
After you beat Popple, you will get the final Beanstar Piece! After he runs
away, head back to the previous area and save your game once again. Then,
head back several areas through the woods, and go to the area with the Warp
Pipe. Take it to the Castle Town pipe.
Beanbean Castle Town
--------------------
Back in town, start by exiting the Pipe House and saving at the Album nearby.
Then, go northward into the castle, progressing straight through to the
throne.
Beanbean Castle
---------------
At the throne room, Mario will release the 4 Beanstar pieces, and they will
combine into the Beanstar. Queen Bean will comment, and then Lady Lima will
enter with the GBA device with a message from Bowletta. It will call for you
to bring the Beanstar to Joke's End, a land across the sea, but apparently
unreachable by conventional means. Another retainer will come and give you a
fake Beanstar to give to Bowletta instead of the real one. Finally, the guy
who worries too much, Toadsworth, will come. He will pack your suitcase with
an extra dress for Princess Peach, since she may have damaged her original
trying to escape Joke's End.
The next scene will take place in the hallway with Prince Peasley and the
duo. He will give you 99,999,999,999 Mushroom Coins for winning his bet;
needless to say Lady Lima will report they are only worth 99 Bean Coins at
the moment, the liar! Also, the prince will mention a beach where you can
surf to Joke's End, since that may be the only way to get there. For now,
head out of the castle.
Beanbean Castle Town
--------------------
Back outside, go southward into the town itself. Be sure to visit the shops,
and buy new badges/clothes for both brothers, as it's probably due time for
it. Also, stock up on some better healing items before you go. Alternatively,
you can use a Warp Pipe to reach Little Fungitown, since they have slightly
different equipment to be found there. When you're ready, head out of town
via the eastern exit.
East Beanbean
-------------
Out in the fields again, simply head all the way eastward into the second
area. Continue going forward and you'll find a metal flooring, and the path
to that yellow pipe leading from the Seabed (you emerged from here earlier).
Go around the gate and take the path to the east, where a sign will point to
a great surfing spot. However, the black rock is in your way, and you cannot
break it yet. That means you need to get your Hammers tempered again.
If you forgot from earlier, the Hammerhead Bros are no longer at Hoohoo
Mountain, but in a cave nearby by the north of here. So, head northward to
the next area.
NE Beanbean
-----------
From where you enter this region, continue to the north and west while doing
battle with some of the enemies you encounter. In the following area to the
west, make your way west and south. You'll eventually find that gate you
opened earlier with the Thunderhand. Go through that opening and follow the
dirt path through several areas, until you come to the cave. Enter it. There,
save your game, then talk to the Hammerhead Bros in the next room. They will
create Ultra Hammers for you, using a new technique they came up with. Now
you'll be able to break even those black rocks you've found throughout the
game!
Before you leave this home, though, you may want to try out your new Hammer.
Go east and up the far right path, and break the 2 black rocks. In the room
you can now access, talk to the Thwomp. You can pay him 500 Coins to play a
game of sorts. Three rocks will drop from the ceiling, and you get to hit any
one you want with your Hammer, and keep what you find. The major prize is the
Secret Scroll 2, which means the other rocks will contain either 800 Coins,
or nothing at all. It is wise to save before doing this, so in case you run
out of Coins, you can reset and try again until you get the big prize. Once
you do, leave this cave and return to the southeast where you were stuck
before.
East Beanbean
-------------
Back here, you can now break that rock that prevented you from reaching the
surfing area. Break it with your new Hammer, and talk to the guy there. He
has no surfboard, but says if you stick something that'll fit in the slot
below, you could use that as a makeshift board. If you paid attention to the
context clue, the "something" was written in green, which points at Luigi.
Pound Luigi into the slot to flatten him into the shape of a surfboard, then
ride him eastward to sea.
Oho Ocean
---------
Out on the open ocean, you can move pretty much anywhere you want on the
surfboard. Jump to hit the blocks with some Coins in each overhead, as you
move around. If you wish, head out to the east and south a bit until you come
to a small island (on the map, it'll show you as being south of Oho Oasis).
You'll know it since there will be a Save Album there as well. Anyway, if you
come here, talk to the guy to start a surfing mini-game.
Basically, you follow a path set by arrows in the water, where you will spot
23 Oho Balloons overhead. The objective is to follow the path going east,
south, and west, hitting all 23 balloons, then ending at the second island in
under a minute. It's fairly easy to do; just watch out for the explosives in
the water so you don't get knocked around in the air, and try not to
overshoot your jumps, as it's a pain to turn around constantly.
There are 4 balloons in the first area, which you can get with single jumps
to each. In the second east-going area, there are 3 ballons you get with
single jumps, then 2 you can get in one jump since they're close enough.
They're followed by 1 more before going to the third segment. After hitting
the first balloon, take a sharp southeast turn and hit 2 southbound balloons,
then another sharp southwest turn for 1 more. In the fourth area, jump to get
the first balloon there, then jump over a barrel to get 3 in one shot. Up
ahead, there are 2 more you can get in one jump; just make sure you jump when
you're actually under the first one, and you should get them both.
As for the final area, there are more barrels, so try and plot a straight
path so you can hit the balloons, but not swerve around the barrels. After
the single barrel, there are 2 more you can get like in the previous area
with one jump. Ahead is the second island, where the course ends. Another
good hint for gaining speed is when you jump and land, you'll experience a
slight slowdown. Don't jump too quickly after landing, since those few
moments of added boost can help you in the long run. That's about all I can
say that can help you get through this course quickly.
If you make it to the end, you'll get a Hoo Bean; beat it in under 45 seconds
for a Chuckle Bean. If you wish to continue, make it in 40 seconds to get 2
Chuckle and Hoo Beans. If you get it at 38 seconds, the first time you'll
receive the Casual Coral gear; subsequent times will net you 2 Woo, Hoo, and
Chuckle Beans.
Anyway, when you're ready, head all the way to the north and east of the Oho
Ocean. You'll eventually come to a strip of sand where you can land. Land
there and go north to the next area: this is Joke's End.
Joke's End
----------
Starting off outside this place, you may want to enter/exit the Warp Pipe #9
to the west. Also, now would be a good time before you continue to check out
the Side Quests section of this guide to catch up on some extra things you
may have missed initially. Anyway, go up the steps to the next area. There,
continue up the steps and you'll reach an opening of sorts. As you approach,
a guy will come out and speak to you, named Jojora. The brothers will try
and ask her about Bowletta and Peach, but she won't be able to help much.
After Jojora leaves, follow her inside.
In this room, use the Firebrand to light the right pedestal to open the
doorway. Use the Save Album in the next room, since you'll need it. Now, High
Jump to either the west or east ledges, and go into the north room. There,
Jojora will be on a high ledge, and says he doubts you'll be able to make it
up there. For now, you can't, but later on you will. Anyway, you can go into
a west room, where you can find a Super Mushroom/Syrup in 2 blocks, as well
as a Random Block. From the large room, you'll find a cracked wall to the
north; hit it with the Hammer a few times to open a path. Go into that room.
Head up the steps while fighting the Scaratroopea that swoops down on you.
You can talk to the guy with the telescope nearby, and he will give you a
couple hints for later. Continue upstairs into the following room. Fight the
enemies there, and you'll find that you can go either left or right. Go into
the left room first, and hit the blocks to get: 2 Hoo Beans, Refreshing Herb,
and a Super Mushroom. Then, go back and take the eastern path to the next
area. In that room, defeat the Ice Snifit and Spin Jump across the gap to the
grated ledge, then enter that room. There, use Luigi's Thunderhand to shock
Mario so you can both make it through this area safely. Do the same in the
second area. In the third area, hit the exclamation block to open a doorway
in the large room from earlier.
From here, you can jump to the north ledge and run with the fast-moving spike
rollers, and drop to the west platform. Going into the next room, use the
Thunderhand to move with the spike rollers. When they stop, recharge, and get
ready to move when they do. When you get in front of the path, follow it
south and High Jump over the ledges, then go into the south room with the
blocks. Go into the east room, then backtrack downstairs to the large
chamber. Once you get there, go through the now-opened doorway. In that room,
use the Save Album. Now, you can go into the northern rooms and get Coins
from the blocks, as well as digging up a couple Chuckle Beans. Otherwise, go
east.
Here, simply drop down the steps into the room below. There, hit 2 blocks to
get 2 Hoo Beans. You'll come to a fireplace of sorts at the end of the hall;
use the Firebrand to light it up. This will cause the Joke Broth pot above to
start boiling, thus letting off steam. Go back upstairs and High Jump atop
the platform above the pot. Spin Jump to make a whirlwind appear and rise to
the ledge high above. Go through the west doorway and head upstairs, and onto
that grated ledge. This time, use a second Spin Jump in the whirlwind and fly
to the east ledge, and enter that room.
Jojora will come out and say you should just give up now, but you obviously
won't. Drop into the room and defeat the Glurps, then use the Save Album.
Pound Luigi into th