.___  ___.      ___      .______       __    ______
|   \/   |     /   \     |   _  \     |  |  /  __  \
|  \  /  |    /  ^  \    |  |_)  |    |  | |  |  |  |
|  |\/|  |   /  /_\  \   |      /     |  | |  |  |  |
|  |  |  |  /  _____  \  |  |\  \----.|  | |  `--'  |
|__|  |__| /__/     \__\ | _| `._____||__|  \______/

			     AND
 __       __    __   __    _______  __
|  |     |  |  |  | |  |  /  _____||  |
|  |     |  |  |  | |  | |  |  __  |  |
|  |     |  |  |  | |  | |  | |_ | |  |
|  `----.|  `--'  | |  | |  |__| | |  |
|_______| \______/  |__|  \______| |__|


________                                 _____
__  ___/___  ______________________________  /______ ________
_____ \_  / / /__  __ \  _ \_  ___/_  ___/  __/  __ `/_  ___/
____/ // /_/ /__  /_/ /  __/  /   _(__  )/ /_ / /_/ /_  /
/____/ \__,_/ _  .___/\___//_/    /____/ \__/ \__,_/ /_/
              /_/
________
__  ___/_____ _______ ______ _
_____ \_  __ `/_  __ `/  __ `/
____/ // /_/ /_  /_/ // /_/ /
/____/ \__,_/ _\__, / \__,_/
              /____/

VERSION:FINAL


Mario and Luigi Superstar Saga
------------------------------
E for Everyone
Game Boy Advance-->Role Playing
Designed and Produced by Nintendo




  //==================//
 // Table of Contents//
//==================//

	Introduction
++++++++++++++++++++++++++++++++++++++++++++
1a.	Walkthrough 			WKTH
1b.	Koopa Cruiser			KPCR
1c.	Stardust Field Mushroom Side	SFMS
1d.	Stardust Field Beanbean Side	SFBS
1e.	Hoohoo Village			HHLL
1f.	Hoohoo Mountain			HHNN
1g.	Descent				DSCN
1h.	Beanbean Town and Castle	BBTC
1i.	Continuing South		CNTS	
1j.	Chucklehuck Woods		CHHW
1k.	Beanbean Town Revisited		BBTR
1l.	Woohoo Hooniversity		WHHO
1n.	Fire and Thunder		FRTH
1o.	In the Sea Floor		ITSF
1p.	Beanbean Town Revisited 2	BBT2
1q.	Beanbean International Airport	BBIA
1r.	Beanbean Town Revisited 3	BBT3
1s.	Teehee Valley			THVL
1t.	Little Fungitown		LTFT
1u.	Guffawha Ruins			GFWR
1v.	Little Fungitown Revisited	LFRV
1w.	Beanbean Town Revisited 4	BBT4
1x.	S.S. Chuckola			SSCH
1y.	Gwarhar Lagoon			GRLG
1z.	Chuckola Woods Revisited	CHWR
1ba.	Beanstar Piece III		BST3
1bb.	Beanstar Piece IV		BST4
1bc.	Beanbean Town Revisited 5	BBT5
1bd.	Joke's End			JKED
1be.	Teehee Valley Revisited		TEVR
1bf.	Beanbean Town Revisited 6	BBT6
1bg.	Bowser's Castle			BWCS
++++++++++++++++++++++++++++++++++++++++++++
2.	Badges				BDGS
++++++++++++++++++++++++++++++++++++++++++++
3.	Enemies				ENMS
++++++++++++++++++++++++++++++++++++++++++++
4. 	Items				ITMS
++++++++++++++++++++++++++++++++++++++++++++
5.	Equipment			EQPM
++++++++++++++++++++++++++++++++++++++++++++
6.	Mini-Games			MNGM
++++++++++++++++++++++++++++++++++++++++++++
7.	Overview			OVVW
++++++++++++++++++++++++++++++++++++++++++++
8.	Beans				8BNS
++++++++++++++++++++++++++++++++++++++++++++
9.	Super Mario Brothers Classic	SMBC
++++++++++++++++++++++++++++++++++++++++++++
	Contact Details			CNDL
	Version History			VRSH
	Credits				CRDT

Some things don't merit a number.




=================================++++++++++++==================================
                                 Introduction
=================================++++++++++++==================================

Where did this game come from? As a (supposed) sequel to Paper Mario, which in
turn was a sequel to Super Mario RPG, an RPG for the Super Nintendo in it's
last days, created in a joint project by Nintendo and Square.

Anyway, enough about the game history. Me, I'm a 14 year old kid in Cold Lake,
Alberta, Canada. My favorite game series would have to be Rockman EXE/X, Final
Fantasy and Ogre Battle (Most underrated Strategy series EVER!). Meanwhile, I
do a various amount of things in school and out of school that involve writing,
and from that, hatches my FAQs. And of course, motivation.

Of course, the one reason above all that I work on this FAQ, is because I took
the challenge of a friend of mine-to see if I can do something more productive
in six months than George Bush could.

Enough said, though, as I suppose you don't want to be bored by my rambling on,
so let's get to the walkthrough, shall we now? Oh, and don't mind the jokes. I
just throw them in there to lighten the reading of this FAQ. And like I said,
PLEASE, PLEASE do NOT ask me for Mario porn.


=================================+++++++++++===================================
                                 Walkthrough
=================================+++++++++++===================================
	
WKTH

A nice wonderful day is going on as the Goodwill Ambassador from the Beanbean
Kingdom arrives(No wonder if they had a war. If I lead a country I would for
sure lead it against a Kingdom with a name like that)

The ambassador presents a gift to Princess Peach from the Queen Bean to improve
the relationships between the two kingdoms. Suddenly, it pops out and a bunch
of smoke is inhaled into the Princess's lungs. (I change my mind. I wouldn't
want a kingdom that can at best offer smog)

The ambassadors little sidekick does something to the princess, and she
anime-sweatdrops and falls over. The two Beanbeaners(Wouldn't you hate to live
under a nationality name like that?) fly off, leaving the princess unattended.

Switch scene. Toad runs at the speed of the light(O_O. SHARKER!) and only needs
to say two different words for Mario and Luigi to also fly off at light speed
towards Princess Peach's castle. (That is, after you make like a PERVERT
checking to see Mario in the shower! At least Mario is confused, and he tried
to wake you up to find out what was wrong, and not to torture you!)

Dragging Luigi who's tied by a rope(Such a nice case of brotherly love), Luigi
ends up hitting Bowser once the brothers reach the castle, who decides to take
a surprise visit to the princess, and you engage in your first battle of the
game.(Hardly though what I'd call a Boss Battle, but I'll classify it as one
anyway)		

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            BOSS BATTLE: BOWSER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is an introduction battle. 'Nuff said. Ok, so maybe not, so I'll still
have to go indepth on something that I SHOULDN'T.

Anyway, start the battle of with a Solo Attack on Bowser, and Toad will start
you off with learning the various actions in a battle.

First Lesson:Hitting the button A just when you hit Bowser, you can do extra
damage. This is something you can do without any drawbacks, so, USE IT!

Second Lesson:When Bowser comes to attack you, you can press the A button to
jump. In this game, battle actions, although are turn-based, the actual
attacking could be described as action. Pressing A when Bowser comes over will
NOT help. Press A when he closes his mouth and moves his chest back.
In addition, in other battles, if you aren't sure if you can dodge, the A
button in the upper-left will tell you that you can dodge.

STRIKE THREE!(Or 4, anyway) Bowser's dead...WHAT? How can he get up after
taking such a beating?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anyway, now, you learn the situation at hand. Apparently, the Beanbean Kingdom
has kidnapped Peach's voice, and replaced it with a vocabulary that is
explosive... literally. Bowser and the Toads implore you to go and retrieve
Princess Peach's voice. Besides, that ugly throne room has to go, and it'll be
much cheaper if you just renovated it, instead of exploding it and then
building over top of it.

You can learn about Action Icons- field-actions that are represented by icons
that show what a certain button can do out of battle- and entertain some
people.

For some items, do the following;

Go talk to the Toad to the right of the plaza, and then jump onto the hedge to
grab the Mushroom. Answer yes to his question, and he'll let you keep the
Mushroom since you're off to the Beanbean Kingdom, and he'll also give you a
Super Mushroom! On the same side as the Toad who gives you the two Mushrooms,
going up from the Toad, when you see a small pink flag hanging from the wall,
jump up the hedges, go down, and hit the box for yet another Mushroom.
On the left side, go up onto the hedge, talk to the Toad, and say that you'll
help him find his item. Go to the bottom of the hedge, and investigate to find
the Toad's precious item. Go back up and talk to him for a 1-Up Mushroom.
On the left hedge, go jump off the part of the hedge in the middle over to the
isolated hedge. It may take a few times. Here, hit the block for a Mushroom.
Also, talk to the Koopa, who'll explain his predicament, and answer with
UP-Thatta way. After all, despite that Bowser is bad and all, you do want to be
a proud, famous, and prolific citizen, do you not? Anyway, go up the the north
exit(Jumping required)and leave.

In this section of wherever it is that you are, talk to the two Toads and
they'll give you advice on saving. Anyway, walk up, and in a scene with yet
another Toad (Are the humans just gene experiment failures on Toads or
something? I mean, where are all the other humans?), you'll receive a suitcase
along with funds of 100 coins(!) With preparations underway, go north, and
watch the utterly HILARIOUS scene, as Bowser recruits 'that green guy' and end
up in the Koopa Cruiser, which is kind of basically the introductory part of
this game, as in game controls.



=================================+++++++++++++=================================
                                 Koopa Cruiser
=================================+++++++++++++=================================
1B-KPCR

Listen to the directions, and then save. Walking along the cruiser, I recommend
that you talk to all the Koopas to learn the controls, and get the coins from
the Bros. Block. After a ways, you'll be interrupted by a photographer, and
will have to get  your picture taken in order to access the Beanbean Kingdom,
after being hassled. (Too many terrorists, huh? That doesn't surprise me.)
Anyway, follow the directions of the Koopa photographer, by first getting your
photograph with Mario, pressing Start, and then getting your photograph with
Mr. Green Mustache. (It's green? I didn't notice!)

As of yet, I am unsure if posing or not affects your game, but I'm guessing
not, since all he does is just berate you for posing, and will take your
picture until he gets a good pose. Anyway, in the same hold, hit both blocks to
get a Mushroom from each, and if you told the Koopa from before who was lost
the right directions, you can get a 1-Up Mushroom from him.

Continuing into the next room, push down the barrel, and you'll get a scolding
from the Koopa there, who'll give you the directions to the deck. He'll also
give you directions on how to fight if you want them. Accepting his offer, go
and break the moving barrel to fight two Goombas. In this battle, you'll learn
about counterattacking while dodging, and also the fact that you use B for
Luigi's attacking.

After the lessons, beat up on the Goombas. When you're done that, continue
along downwards, and break the next barrel. After you're done taking out
another pair of Goombas(along with a level up) you'll learn about the next
aspect of battle; Getting in additional damage points, as well as the painful
drawback. Jumping on the Goomba, you'll do damage to each,  and will only
require a strong hit on each Goomba. Afterwards, fight the other Goomba.
Now, proceed on your original path, which appears to be getting disrupted quite
a bit. In the next room, save your game, talk to the two Koopas if you want,
and hit the block, which activates the Pinch Crane.

In yet another funny action, the crane picks up Luigi, and Mario ends up as a
lookout up on the deck. Updeck, Luigi is still hanging(Hang in there buddy!)
while Mario is on watch. A Koopa comes up and reports the crossing of the
borderlines between the two Kingdoms, and then leaves.

Suddenly, a fireball comes out of nowhere to hit the Koopa Cruiser, thankfully
not knocking you off or destroying it(Remember what happened last time?), with
the only advance warning a stretching of Luigi's eyeballs. The evil witch
Cackletta, as she refers to herself as, appears, and taunts Bowser and the
Mario Bros. She leaves, deeming you worthless of her time, leaving her pupil
Fawful behind, who makes a bad food joke and knocks Bowser down. You end up
battling Fawful.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            BOSS BATTLE: FAWFUL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HP: 		30
Experience: 	None
Spoils: 	None

DUN-DU-DU-DUN-DU-DUN-DU-DUN! Finally, you battle a nemesis who can even
thwart... BOWSER! And Fawful's hardly even a boss.

This easy *boss* always taunts you before Fawful attacks, but don't let
that bother you. In fact, you should be glad that Fawful tries to taunt
you. Why? When he speaks, some or all of his words will be in either red
or green. If it is red, he is going to attack Mario. If it is green, he
is going to attack Luigi. It's that simple. However, after a few hits
when he is flying, he'll hit both Mario and Luigi, but the color he has in
his words is the person he'll attack first.

If you do not understand(Which I've made so it's easy to understand) Bowser
will move back and forth giving you directions.(Say, how does he appear on
the far right and far left side of a SQUARE battle field?)
His attacks are a glowing ball that is easily avoidable and rolling as a
ball which you can easily counterattack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you defeat this ridiculous CLOWN, he gets a new headgear, yells "I HAVE
FURY!" and shoots out fireballs, and the ship explodes, while he escapes.
Some weird guys are looking at the sky, and see the explosion of the Koopa
Cruiser, and Mario and Luigi falling.



=======================+++++++++++++++++++++++++++++===========================
                       Stardust Fields Mushroom Side
=======================+++++++++++++++++++++++++++++===========================
1c-SFMS		

Go and save at the save block, and, walking down, talk to the Koopas to receive
some sense of the direction that Bowser had fell, and go and enter the castle.

Two guards here will prevent you from passing through the borderline between
Mushroom Kingdom and Beanbean Kingdom(Gee Mario and Luigi, couldn't you have
gone to the left just a few more meters when falling?) However, you are offered
an alternative - complete the mini-game Border Jump and you can pass.

The way this game works is this. The two guards will move a rope around and if
either Mario or Luigi get hit three times, then you lose, so you have to jump
when it comes at you. It is a bit difficult, but you can't pass until you
defeat this mini-game.

After you beat it, the guards congratulate you, and allow you to pass.

=======================+++++++++++++++++++++++++++++===========================
                       Stardust Fields Beanbean Side
=======================+++++++++++++++++++++++++++++===========================
1d-SFBS

Crossing the bridge, one of the guards stops you, and tells you that since they
were posted as the sentries there, nobody, nobody but Mario and Luigi had
passed since them, and to reward you for that, he gives you a Beanbean Map.
That should make navigation a bit easier.
Going down the route, go and read the sign on how to cross the little
crystal-like things that are blocking you from going any further. Do so, and
when you do cross, hit the block for a Mushroom.

Go down, and making your way across another pair of the painful blocks, hit the
block there to get another Mushroom.

In the next section, just go down and left along the path, and maybe fight the
monsters in the way if you want.

In the section after, jump up to encounter Bowser. Mario and Luigi will try to
free him, but Tolstar will show up, and will demand some coins to free Bowser
and keep this incident a secret. Unfortunately, Mushroom Kingdom currency isn't
worth very much, so Tolstar activates a path for you to gather 100 Beanbean
coins.

Taking the lower path now, go up the small path into the next section. Here,
hit the two blocks for 7 coins.

In the right section, going straight down, hit the block for an additional 6
coins. Go and hit the block visibly right of it for a Mushroom.

Continuing right, and going up the ledges, go onto the pads and alternate
between A and B to get to the other side and get 6 coins from the block there.
Go back, and leave through the exit at the right.

In this area, hit the block for a Syrup. Go up the steps, and approach the
star. A silly scene will occur, in which Mario gets on top of Luigi, and two
Toads come out of the grounds, a green-capped Toad and a red-capped Toad, the
red one standing on top of the green one. The two pairs mirror image each
other, but when the Toads learn that Mario is Mario, they decide to get his
autograph, as well as Luigi's.
Once they learn of the dastardly deeds that have been done, they will help you
out by teaching the Brother Action.

In this minigame, you must perform the Brother Action, which consists of one
brother getting on top of the other to reach higher heights. To do so, you must
Press L, and then or B and then press that button again and a directional
button. To do this, Luigi needs to be in the back.

After the High Jump, you'll be taught the Spin Jump. Pressing L, press B, then
press B again and use the directional pads to float in a direction.
To pass this, you must reach the ledge on the other side. You must have Mario
in the back for this to do this.

Once you return, to pass the test, you need to reach the flag which you'll be
shown. How to reach it? First, go down and use the High Jump on what looks a
bit like some cans of gasoline, and perform the High Jump again on the next set
of cans, and then the ledge. Use a Spin Jump to reach the ledge to the left,
and use the High Jump to get up. Hit the block for a Mushroom, and then Spin
Jump over to the flag. You now can use the Splash Brothers Attack and Bounce
Brothers Attack in addition.

After the two toads leave, go left a bit and hit the block for a Syrup.

Down in the next section, go to get the chest of 6 coins in the southeast
corner, then go up and High Jump to get two more chests containing a Syrup and
one coin. Spin Jump over to a chest that contains 3 coins, and go down and
right into the next area.

Reuniting with the two toads from before, they'll teach you about the Brother
Attacks, and you'll have the oppurtunity to learn on the Splash Brothers
attack. You'll also learn about modes, and what happens in each level of
difficulty. Also, you need Brother Points, a version of MP, to perform the
Brother Attacks. After the lesson, the Toads leave.

In the next area, just go down, and continue along the path until about
halfways, of which you should High Jump on the ledge for 6 points. Going off,
go the the southwest corner now, and get some more coins.

By this point, you should have close to 100 coins, if you were fighting most of
the monsters. If not, go and fight some more. After you are done, return to see
Tolstar. Giving him the 100 coins, Tolstar will, instead of freeing Bowser, end
up crossing you and fights you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               BOSS BATTLE:TOLSTAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HP: 		52
Experience: 	30
Spoils: 	The amount of coins you collected for Tolstar

His main attack is to throw a spiked ball at you, which you can easily dodge,
and you have plenty of time to see who it is thrown at. When he says
"Nyeeeeck!" (Or something along that) Tolstar will throw a spiked ball that
bounces up higher, and when he does that, don't jump at all, because it'll miss
you if you stand still. He'll ALWAYS say Nyeeeeck before he throws that, so
don't worry about it when he starts throwing two spiked balls at a time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Anyways, after you beat him, the two toads come out of nowhere, and, lighting
the fuse to the cannon, cause Bowser to blast off into Tolstar!

Anyway, go to where Tolstar originally was, and perform a High Jump to get up
onto the ledge, from there, walk along the path set for you to the next screen.

Here, just go up, save after hitting the save block, and enter the cave.

In the cave here, High Jump up onto the left ledge, and hit the block for a
Mushroom. Continuing on left, hit the second block for yet another Mushroom.
From there, proceed by exiting the cave from the new exit.

Here, just walk along the bridge. You are confronted and forced back by 3
odd-looking guards, who claim that you kidnapped their Prince Peasly. After
Mario and Luigi try to tell them who they are, the guards do not believe them,
thinking the superstars of Mushroom Kingdom would never come here. However, in
an odd twist of fate, Tolstar is fished down from elsewhere, and says they are
not lying, and then disappears.

Now that the guards know that the two of you are Mario and Luigi, they explain
the situation. There kingdoms Prince, Prince Peasly, was kidnapped supposedly,
and the only info they have is that the perpetrator wore an odd helmet and
spoke of mustard and fink-rats....Hmm, sounds familiar, does it not?

Anyway, after the guards leave, continue on the path that you were originally
destined to go towards.


				
===============================++++++++++++++==================================
                               Hoohoo Village
===============================++++++++++++++==================================
1e-HHLL

Heading down, go into the house, and hit all three of the blocks for 6 coins, a
Mushroom, and a large coin, worth 5 normal. Exiting the house, continue along
left, and hit the lone block for a Mushroom.

Going back to the start of the village, talk to the people. Hmm, it seems that
Beanbean Castle is at the foot of the mountains that this village is on. Also,
what would seem to be a local hero is missing. We all know what one must do
here.

In the next section, going up, enter the cave, and search out the two Item
Blocks to get 6 coins and a Mushroom. Jumping up the small ledges, Spin Jump to
the other side, and go onto the next screen.

Here, hit the blocks for a Mushroom and 11 coins, and exit out of the cave.

Items Galore! Get a Mushroom, a Syrup, 5 coins, 5 coins again and another
Mushroom.

Want to make some money? Go right in front of the small gushing water, and when
Mario looks bloated, go downwards and position yourself straight to the
propeller across the bridge, and you can get a coin or a Mushroom. As of yet,
it has not run out of items for me, so I believe you can get an infinite amount
of things, at a slow pace. You can only fill up Mario, though.

Going back to before the cave, seeing as the upper route is halted by a broken
bridge, take the lower route. Here, although you can't climb up the mountain,
you can climb down the mountain, this time with an unbroken bridge.

I HAVE FURY! shouts Fawful, as he shows up again, revealing his plans of
catching Prince Peasly, and saying something about Cackletta hatching a plan at
Beanbean Castle. And unfortunately, he drops a large rock in your path,
preventing you from reaching Beanbean Castle to stop Cackletta. Well, doesn't
that just beat all?

Well, going back to the part with the upward route and downward route, this
time, choose the upward route, and continue left off the screen. Here, enter
the house to encounter the Hammerhead Brothers.

Making a stone hammer, the brothers fail, and then notice Mario and Luigi.
After a one-sided conversation in which you request a hammer, you learn that
Hoohoo Blocks are required, of which they have none in stock. The only place
able to get them is from the summit of the mountain, and it would appear that
Mario and Luigi are now the only two able to climb it. They'll make you a deal;
You get the Hoohoo blocks, they'll make you a hammer.

Anyway, going outside, the bridge that was formerly broken is now repaired,
allowing you to cross, so do so.




================================+++++++++++++++================================
                                Hoohoo Mountain
================================+++++++++++++++================================
1f-HHNN
	
Anyway, out here, you can't reach the chest up on the cliff even with the High
Jump, so just continue along. With the first set of ledges to jump up, go back
and hit the item block for a Mushroom.

After a few more ledges, use a High Jump to get up a high ledge, and then Spin
Jump twice over some more cliffs. If you want, go down before you conquer the
next set of ledges, and get the Syrup from the item block.

Anyway, back at the crossroad that you've just encountered, jump up the left
way and Spin Jump for a Syrup. Going back, continue along the Hoohoo Mountain
Trail.

In this next area, jumping up, perform a Spin Jump into the tornado, and then
continue on right. Keep going on the trail.
Go up, and take the route left just a bit higher elevation than the way you
just came through.

High Jump up the ledge for a Syrup. Go down, and left somewhat to the Water
Hole. Put Mario in front, and go straight in front of the pink blubbery thing.
Perform a High Jump, and the thing will turn to stone, and a tornado will
appear. Go back on the same ledge that the block for the Syrup was floating
above, and perform a Spin Jump into the tornado, and then continue the rest of
the way.

Go up a bit, save on the save block, then Spin Jump over to get a Mushroom.
Spin Jumping back, take yet another Spin Jump going left off the ledge. Hit the
chest for a bunch of coins, and then jump up the mountain.

In this section, get Mario bloated with the water, and hit the pink blubbery
thing, which I'll refer to as PBT from now on, to turn it into a statue. Get
some more water, then go to the next screen, and hit the PBT there with water.
Going back to the first screen, climb up the cliff, and Spin Jump into the
tornado, and Spin Jump to the cliff, and go to the next screen.

Here, Spin Jump to the tornado, and again to the next cliff. Here, hit the
block to activate another Water Hole elsewhere. Spin Jump down and left a bit
to hit the block for a Mushroom.

Go off the cliff rightwards, and go down. Continuing down, get the water from
the Water Hole, and hit the PTB here to activate yet another tornado.
Spin Jumping into the first tornado, continue the Spin Jump to the next
tornado, and then onto the ledge. Continuing onto the next screen, save.

Now, go talk to the rock-like object between the four small rock pillars. It
turns out he is Hoohooros, THE ancient weapon of the Hoohoo civilization(I hope
the age has fined out his negative points). In order to proceed along the path,
you must complete yet another mini-game.

In this game, you must use the Spin Jump to move around the four pillars to
capture 10 Hoohoo spirits. Although it may be a bit difficult at first, it
actually depends on luck, and quick reactions, as well as telling when to end
your Spin Jump.

After you defeat this Mini-Game, Hoohooros gives you your next task; to defeat
him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            BOSS BATTLE:HOOHOOROS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HP:		80
Experience:	60
Spoils: 	24 coins


He'll hide under one of two pillars, but you can easily see which he is hiding
under. However, recommended is that you first destroy the pillar he is not
under, so when you do hit the pillar that he is under, he will try to hide
under the second pillar, but will be unprotected.

Attacks consist of a purple laser that hits the ground where either Mario or
Luigi are, easily dodgable, and when Hoohooros is unprotected, a laser that
starts just above Mario, and rotates about 180 degrees to hit both Mario and
Luigi, just slightly more difficult to dodge, or the other way around.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you win, you can pass. Save your game first.

Climbing up, you can get two items by Spin Jumping off the cliff onto two high
pillars, a Syrup and a Mushroom. The left pillar can be reached by going
straight down, while I recommend that for the right, you take the extra stretch
out to go down and left.

Anyway, going to the left side of the cliff, High Jump up into the path and
continue on into the next area.

Here, hit the block to activate yet another water hole. One jump and two sets
of stairs later, Spin Jump across to the next ledge. Spin Jumping left again,
perform a High Jump to get up. Perform yet another High Jump up, and use the
Spin Jump and move right and up.

Putting Mario in front, get him full of water, and walk along the somewhat
hidden right path. Going down and falling off, walk up the higher set of
stairs, and use a High Jump to water down the PBT here.

Spin Jump over twice again, and from the grassy cliff, Spin Jump into the
tornado and up to hit the item block for a Syrup. Going back into the tornado
with another Spin Jump, continue on right.

High Jump upwards, and hit the item chest for a Syrup. Head along the mountain
trail. Going to the far left, you can snag a 1-Up Mushroom from the chest
there. Going back to the front of this area, High Jump up onto the ledge, and
climb up the stairs. As soon as the tornado gets close enough, Spin Jump into
the moving tornado. Once you get onto the next part, start up another Spin
Jump, and head towards the next area.


Jumping up the annoying amount of stairs, instead of Spin Jumping into the
tornado, fall of the steps and head left to get a Mushroom, then head back and
High Jump onto the steps. From there, Spin Jump into the tornado. The second
tornado is a bit too far away, so how to get into it? Simply get out of the
first tornado, and after a few seconds, move back into it, until the reaches
close enough to the second tornado, and then Spin Jump into that torndao.
Lastly, head out to the far right cliff. Walking up the first flight of stairs,
Spin Jumping onto the second one, and taking the tornado, reach the far left
part with the Item Blocks, allowing you to get a Mushroom and a Syrup. Going
left onto the small part underneath it, walk up the stairs and head into the
next area.


Walking all the way to the left part of the lake, hit the save block and save,
and then go down to fight the second boss in this area.

Kicking a Hoohoo block, the thing wakes up, and after thinking you as thieves,
you learn that he is Blablanadon, the guy from the village who went missing.
You learn what he's been doing, following Prince Peasly up here, and keeping an
egg warm. The egg suddenly hatches, sending off the Hoohoo block downwards the
waterfall, and straight into the Hammerhead brothers house, and sending
Blablanadon off with a hit of something. Then you have to fight this boss.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            BOSS BATTLE:Dragohoho
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HP:		80 (Dragohoho), 4(Hoho Stone)
Experience:	100
Coins:		34
Somewhat tougher than the last boss, he can be a cinch with some proper
know-how.
His attack is just a single purple ball. When he's hit, he is somewhat driven
down, so the more he's been hit, the easier the attack is to dodge. Also, if
his head stays mobile, he is going to attack Luigi. If his head moves up, he is
going to attack Mario.
After some damage, he may spit out a Hoho stone, which has 4 HP. When he gets
on it, his attacks are much faster, so it is important that you destroy it
quickly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The dragon shrinks to reveal Prince Peasly, who tells his story after
Blablanadon reappears out of nowhere. Cackletta met up with him, and
transformed the prince into the dragon as well as shutting him up in that egg.
He also 'invites' you to Beanbean Castle, giving you a Green Rose to 'that
green guy' to be able to access the castle.

Switch scene to Blablanadon taking you down the mountain to Hoohoo Village.

====================================+++++++====================================
                                    Descent
====================================+++++++====================================
1g-DSCN

Head towards the left exit now. Save, continue on left until you are at the
bridge, and enter the Hammerhead Brothers house. Turns out that they are able
to make you not one but TWO hammers. Boy, don't you feel special?

They teach you like the most simple control ever to use the hammer next to
using only one button; Press L/R and then A/B. Unfortunately, only the person
in front can use it to actually make it worthwhile. Head to the right part of
their house, destroy the block, and go to get the Nut.

Leaving the house, go right, and take the lower route this time. Go and destroy
the statue. Go and High Jump onto the bridge for a Nut. Head down into the next
section.

Here, break the rocks away and make your way to the southwest part, and hit the
stump-like object to activate the waterhole. Going there, fill up Mario with
water, and then High Jump on him right next to the flaming rock. (Guess someone
doesn't like the theory of physics that heat moves from a place of higher
concentration to lower concentration) After cooling the rock down, hit it with
the hammer again, and be off to the next section.

Going down, don't go into the cave just yet. Continue on onto the next screen,
and grab from the 4 item blocks, two Mushrooms and two Syrups. Then head into
the cave.

In this here cave, learn the rules to the train mini-game.
1. Press A to have Mario's train jump, and B for Luigi's to jump.
2. Grab red diamonds with Mario, green diamonds with Luigi.
3. Avoid obstacles, such as falling rocks or bats.
4. Collect batteries, as your flashlight will be running out of power.

Getting a large amount of diamonds can get you a lot of beans, something you'll
require for a feature later on in the game.

Anyways, after you complete the minigame at least once, you'll emerge at the
other side of the cave. Leaving, save at the Save Block, and grab a Mushroom
plus a Nut. Then head west, after breaking some more boulders.
The Hammerhead Brothers will rush up to you, telling that they had forgotten to
instruct you on how to use Hammers in battle, so they'll give it to you
straight right now.

When attacking, just as soon as the Hammer shakes, press A/B depending on which
brother it is you're attacking with. When defending, press A/B to
counterattack. From now on, counterattack is replaced with the Hammer instead
of Jumping, while you can attack either with Jump or Hammer.

Anyways, after the duo leave, go upwards, walking up the stairs and onto the
next screen to get a monolith of items. A Mushroom, Syrup, and some coins
dominate the chests on the first screen. On the screen north of that, you can
aquire another Mushroom.

To the west of the screen of the the three items, if you missed the Mushrooms
and Syrups from beforehand just a bit east of the start of the train tracks,
now's your chance to get them, by climbing some stairs, and dropping down and
perfoming a High Jump onto the left cliff. However, you'll have to go through
the train tracks again.

Anyways, back at the ranch, or otherwise, the same area where you met up with
the Hammerhead Brothers again, head downwards. In this section, the new enemies
have spikes on the top of their bodies, meaning you'll have to use hammers.
Taking a route of right, down, left, up, left and down, you'll reach the exit.

Well, according to the sign, you're close to Beanbean Town. That's nice to
know. Anyway, head down one screen, and in the next, take the stone bridge
entrance going right to enter Beanbean Town.


		
============================++++++++++++++++++++++=============================
                            Beanbean Town & Castle
============================++++++++++++++++++++++=============================
1h-BBTC	
	
You enter the town in shock- And no wonder! The town's been massacred! Talking
to the townspeople, you learn most of the current situation. In the northwest,
a single shop is open, with items for your needs. When done buying what you
need, head up the northwest exit.

Save, then head up to the castle entrance. The guards stop you, saying that
they were instructed to let nobody in. You give them the story of why you are
they, which they think is pretty much a faery tale. Even when you prove that
you are the world-famous Mario and Lu..uh, other guy, they still won't let you
pass. Thankfully, when that other guy finally produces the rose that Peasly
gave him, the guards will let the two of you pass into the castle.
Well, Beanbean Castle isn't really a castle, more like a composing of four
rooms on the main floor. Walking up and left, go down onto the next screen to
get a coin box. Back in the 3rd screen, examine the Beanbean that is lying
down. Lady Lima, highest of the Beanbean Court, arrives. After some
misinterpretations of your actions, she ends up sending you downwards. She then
gives you the task of proving yourself by repairing the castle's plumbing.
Well, that's not a big problem, since Mario IS a plumber. Right? Right? RIGHT?
Anyway, let's fix the plumbing. After optionally clearing out the monsters
here, jump up onto the pipes, grab your hammer, and hit all three of the
stoppers that are being pushed up by pressurized water to stop the leaks.
That'll increase the water flow, and will let you pass the first door.

In the next room, none of the stoppers are out of their positions. Well, that
is a relief. But wait! WAIT! No water's coming out of one of the pipes. That
must mean that the water is off completely!

After clearing out the enemies, go next to the red valve, and perform a Spin
Jump adjacent to it. The valve will respond to your actions, and will spin
around on its own, and gushing water will come out of the second pipe. However,
the two stoppers here are now out of their proper positoins, leaks pushing them
up, so fix that with your hammer now. Additionally, hit the third unconnected
leak to fight some more enemies for what is now precious experience. Another
door will open, so pass through this one.

Anyway, in this room here, go to the top of the room to claim from the three
chests there two Mushrooms and a Syrup. Going right, use a Spin Jump on the red
valve there to bring out another enemy for experience. After clearing all the
monsters in this room for valuable experience, go to the next room.

Here, you don't even need to guess at the first part, a Spin Jump, but then
comes the REAL pain! You can only use the hammer four times to hit the leaks,
so therefore, you must hit the leaks in a particular order.

In this order, hit the leaks; Upper-left, Lower-left, upper-right, and then the
lower-right leak. After you apply yourself to this, the yellow and black
platform will suddenly rise with gushing water, so, two High Jumps and you're
off into the next room!(But wait... weren't you supposed to FIX the plumbing?
And doesn't that mean that you're letting the plumbing go wild, leaving the
leak just like that?)

After running around and grabbing a Mushroom from both chests, use the Spin
Jump on the red valve here, to activate the water flow from the room two rooms
ago.

Going back, hit all of the leaks here with your trusty hammer, while waiting
for the door to open. Go into the next room. Hit the single leak here, and both
doors will open. Lady Lima comes out from the larger door that is more near to
you.

Wait? What the? This is IMPOSSIBLE! According to Lady Lima, you actually
happened to have SAVED her, and that she did NOT drop the duo down here to fix
the plumbing.(Wait, how does she know who that other green guy is, huh?
Explain!) It seems that Cackletta and co. had attacked Lima along with some of
her Beanbean assistants, and they have been down here ever since! Wait, then
who was the other Lady Lima?

Cut to Cackletta. It appears we've played straight into her trap! By repairing
the plumbing, we've disable the security!(Gee, who the hell designs a layout
like that?) And to make it worse, Cackletta has been able to steal something...
The Beanstar, something that can grant all desires! (Gee, where was that when
we needed it during Super Mario RPG or Paper Mario?)

Lady Lima implores you to rescue the Beanstar, and then starts acting somewhat
crazy, rushing around without any general direction. Anyways, go up into the
large doorway. From the chests here, get not one, not two, but three Mushrooms,
some coins and a Syrup. Going back into the former room, hit the save block and
then save, then enter the second room.

Here, you have to climb a high altitude of stairs, which looking closely, are
partly made of pipes(touche!). Reach the exit.

Cackletta appears with Fawful, Fawful makes another horrible joke undermining
his already clown-like behaviour, and Cackletta prepares a surprise for you;
You finally get to meet Queen Bean!

Wait, that's Queen Bean? I'dve thought that the Queen would look somewhat more
like a Beanbean, but no, and she also isn't accepting you as a prisoner, or
guest! So prepare to fight!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             BOSS BATTLE:QUEEN BEAN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HP: 		120
Experience: 	380
Spoils: 	34 coins, 3 Woo Beans, 1 Mushroom, 1 Syrup, 1 1-Up Supers
Well now, not exactly the most pleasant way to meet her Majesty, now is it?
Anyway, you'll notice immediately that this gal is one tough Beanbean, hardly
taking any damage with Hammers, and actually dealing damage when you Jump. Why?
She has a crown on her head, pointed, and I say it's a cheap way to win.
But anyways, you want to know a way to win, huh? Notice that through some
disgusting act(or MAYBE bad translating on 'Arm')Queen Bean's right and left
arms are seperate entities. Destroy them, and her crown will fall off, allowing
you to hit her with a brute amount of force. If you don't destroy her arms, she
will frequently use an unavoidable arm attack that is, nevertheless, to say,
painful, and it'll take forever to defeat her.
Even if you do destroy her arms, however, after two moves, of which she'll send
green beans after you, somewhat easy to dodge, but painful if you don't, or
even counterattack with, her arms will REGENERATE! Yes, that's right,
REGENERATE!
So my advice here, is this; Destroy her arms as quickly as possible, and use
the Bros. Attack, capable of dealing sheer amounts of damage so that you'll
very likely only have to destroy her arms twice. Use Syrup as necessary.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After you defeat Queen Bean, she'll just... fall over? Why doesn't she like
quit being a rabid beast or something? Mario and Luigi will volunteer to help,
but will facefault that there is no known way to spit out an ingested Belly
Blech. But then, they are offered one possibility; To get the legendary
Chuckola Reserve, from Chucklehuck Woods. And what do you know, it's DARN CLOSE
to Beanbean Castle! After volunteering for the mission, Lima, who is talking to
them, will give the duo the Beanbean Brooch and tell the two to head southwest
of Beanbean Castle, to Chateau de Chucklehuck.

Heading all the way south, to the room that 'Lima' kept you from earlier, hit
the block for some coins. Then leave the castle.

===============================++++++++++++++++================================
                               Continuing South
===============================++++++++++++++++================================
1i-CNTS		

Leaving the castle, a Beanbean guard will suddenly stop you. He'll tell the
two that Lima had asked them take take something along with them, which turns
out  to be a Bean Badge. The guard tells you that if you equip the badge,
you'll be somewhat stronger in battle. He also says that different badges have
different effects, but he'll skimp on that to tell you that you should just
equip badges you find for now. Press Select to open the suitcase when he orders
you, and he will give you a lesson on how to equip badges.

Afterwords, he'll notice Luigi, and tells him that if he wants his own badge,
then he'll be forced to buy one at the stores. Luigi, downcast, is pushed down
by Mario.

Right now, before you go anywhere, I highly suggest that you go to the store
and buy a Pea Badge for Luigi. Trust me, you'll see a big difference with 12
more power points. I also recommend upgrading Luigi with Blue Jeans, and if
you still have the coins, some Bean Trousers for Mario.

Anyways, with your coins in the hands of that stinking thief... er, with your
coins in the hands of that fashion shop owner, let's leave the town from the
west.

Hey, see that sign there? It says 'Chateau de Chucklehuck', and it's pointing
downwards! What does this mean? IT'S A MESSAGE FROM THE GODS! WE CAN DIE IN
PEACE NOW!

No, seriously. Go down the bridge onto the next screen.

On this next screen, dispatch the forces that conspire to stop your arrival,
all in the name of whatever fiendish plot the mastermind of the Beanstar's
kidnapping, or if you want to make it less interesting, get some experience
off of the enemies.

Anyways, do NOT go to the west exit, despite that the sign says that the
Chateau de Chucklehuck is there. Instead, climb up the landform near the west
exit, and go by bridge instead.

On this next screen, get over the bridge onto the island. Taking control of
Luigi in front, fly your giddy little selves upwards, and try to get past the
gate.

A guard will stop you, telling that in order to protect the Chucklehuck Woods
ecology, only select individuals are allowed in. However, Mario proves that
the two of them ARE allowed in, by flashing the Beanbean Brooch. The guard
immediately recognizes it as the mark of special guests at the Beanbean
Castle, and they will permit you to enter.

Jump up the ledge, then head right, and down. Continue to climb the ledges, and
go onto the next screen. Here, enter the building.

Save at the block here. Strangly enough, the statues give directions on how to
make Chuckola Cola. Then enter upwards.

Wow...just wow. Anyways, in the maze, here's how to go starting from the
entrance of the maze; up, right, up, left, down, left, down, left, up, right,
up, right, up, left, down, left, down, right, down, west, down. As you emerge,
let's begin to leave- Say, that's not Mario/Luigi! The guy in back has been
replaced by a clown!? The new sidekick will disappear, and whichever brother
was gone will come back. Now, High Jump up the barrels, and go up and left into
the next room.

On this next screen, the dude you saw earlier introduces himself as the famous
shadow thief, Popple, making a lot of strange curses. Coming closer, he will
taunt the brothers, saying that they may think they're ready, but that nobody
is more ready than he. He'll suddenly run away a bit, calling someone named
Rookie.

0_0...Nintendo has officially proved themself lazy. All they did was make a
recolored Bowser sprite. But boy, he looks an awful lot like Bowser. When
Rookie comes over, Popple tells him to squash 'Those red and green drips'. R
Rookie will obey, but when walking over to Mario and Luigi, he'll suddenly say
that he feels like he knows the two from somewhere. Popple will be outraged,
asking Rookie if he's associated with the two 'palookas'.(If you drop me an
email any time, remind me to search dictionary.com for the definition of
palooka) Rookie says that something about them feels really familiar, and that
it makes him feel mad.

Popple tells Rookie to shut up, and says that the brothers came for the same
reason as they did, to get the Chuckola Reserve. He then challenges Mario and
Luigi to a battle that they are unable to refuse.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        BOSS BATTLE:POPPLE AND ROOKIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HP: 		120(Rookie), 100(Popple)
Experience: 	220
Spoils: 	34 coins, 1-Up Mushroom
You won't be THAT hardpressed in this battle. Popple will rarely attack, only
stealing an item at the beginning of the battle. Start by concentrating your
efforts on that big lump Rookie with your Brother Attacks, and he should be
going down pretty quickly. While he's still up, though, he'll send hammers at
you in slow motion. Hit them with your own hammers to deflect them. If you do
take too long, though, Rookie will start shooting out lines of fire, but these
are easily dodgable.
After defeating Rookie, Popple will more likely run before you can defeat him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Laying on the floor in desolate defeat, Popple suddenly gets up and curses at
Rookie. He asks the 'worthless vermin' who took him in when he was lost on the
mountain, and says that it was him, Popple. Rookie answers that he is quite
ashamed, but Popple says that it is no matter as long as they get the Chuckola
Reserve. They'll then run off, having been sorely defeated only moments
beforehand. Chase them.

On the next screen, however, they are not there, so just hit the Save Block,
and go push forth the barrel to the left. It'll implode on impact, releasing
two white-haired dudes, who really need some help in English. Lousy French, why
can't they have the 'th' sound in their language?

The first guy says he is the Maester of the Chateau, and that he is Cork. The
other person gets up, saying he is Corks brother, Cask. He says they were
forced into the barrel by two bizarre characters, and asks if the brothers were
the one who saved them.

Cork tells Mario and Luigi that the two who attacked them are after the
Chuckola Reserve within the woods. Cask notices that the two brothers are also
after the Reserve, and Cork tells them that they are not sure whether the soda
even exists. After some more laemr speech, you'll have to have Mario press A
and Luigi press B. Afterwards, go left, and High Jump up, and hit the Bros.
block, then head up.

Here, the two brothers, in their nonsensical rambling, will teach you two new
techniques with your hammers; Mouse and Mole. Luigi will now be able to hit
Mario to microsize him, allowing him to go through small holes. Mario will be
able to hit Luigi down into the ground, to burrow under barriers. Take your
newfound abilities to the room to the right, after the brothers set you the
task of finding two goblets.

Here, with Luigi at back and hammer at ready, hit Mario into mouse size, and
send him throught the hole to the left. Jump your way onto the table, and claim
the Red Goblet. Then go out, and macrosize him.

Going right, put Mario at back with hammer. Hitting Luigi into the ground, send
him past the fence, then unburrow yourself. Jump up onto the northwest corner,
and hit the red switch to lower the fence. With Mario and Luigi reunited,
perform a High Jump onto the table, and grab the Green Goblet. Then leave from
the left, where you had started off with.

The French brothers are amazed that you got both goblets, and they say they
can teach you nothing more. Dismissing you, you are now able to enter the
Chucklehuck Woods. Go down, and hit the save block, then continue down out of
the building, to enter WHAT WE CAME HERE FOR! Oh, after that part with the sign
directing us to Chucklehuck Woods, that is.

===============================+++++++++++++++++===============================
                               Chucklehuck Woods
===============================+++++++++++++++++===============================
1j-CHHW

OK, see those enemies? It'll go much easier if you convince yourself that they
are loyal servants of Cackletta, and that for each one of them that you kill,
her power weakens, but since you're likely to just kill enemies, KILL THEM!
Never mind there's no plot behind that, they give off good experience.

Head northward, and jumping up the ledge, destroy the boulder with your hammer.
On the next screen, nab from the chests 6 coins, a Mushroom and a Syrup, then
go back down after activating the Warp Pipe.

Back here again, go up the right part of the ledge, and Spin Jump down, and hit
the box for a Mushroom. From there, head left, to the next screen.

Here, with Mario at back and hammer ready, hit Luigi into the ground, and send
the mole past the gate. Once over, emerge from the stuffy entrenches of the
ground, and hit the red switch with your hammer, and go tag up with Mario
again. With Mario in front, High Jump up and go onto the next screen.

On this next section, instead of continuing north, take a sharp left, and grab
from the boxes a Refreshing Herb, 5 coins, and a 1-Up Mushroom, then go back
after saving.

Back at the ranch, hit both boulders with your hammer to destroy them.

Activating Mouse mode, send Mario into the right part to get two Syrups and a
Mushroom, and through the left to hit the red switch. With the fence quite
effectively BALEETED, macrosize Mario again, and High Jump your way into the
next section.

So yeah, anyways, this next section will seriously harm your mind with the bad
poetry. Reading it, you can deduce something. Standing in front of that panel
will cause the stone face to shoot out fire. But, hitting Luigi with the
hammer, put him under the barrel and emerge, then stand on the panel again with
Luigi in front. Doing so will cause the flame to be reflected, hitting the face
and lengthening the formerly unaccessable cliff! Hit Luigi with Mario's hammer,
and then High Jump up twice to yet another part of the Chucklehuck Woods.
Here, go up and right. Hey, it's a Shy Guy! Anyways, after killing him, go to
the next section.

It's a treasure haven! Not one, not two, not even three, but four treasure
chests! Claim your unrivaled bounty from these chests, a stash of one Mushroom,
one Refreshing Herb, 2 coins and a Brothers Block. Once satisfied with the
greed-appealing horde, head back to the entrance of the former screen. From
there, start your trek left. Slaying the enemies, make your way past the
northwest exit.

Here, start another Kill-a-thon, and once done, climb up the stairs that go to
nowhere. No need to read the second ugly poem and try to wrack your brain to
figure it out. After all, that's what you're reading this FAQ for, right?
Now, take a Spin Jump northeast onto the highly-raised platform. With the
events of the last barrel freshly in mind, perform the Mole technique again,
and emerge under the barrel. With Luigi's new disfigurement, move left, and pit
yourself under the red switch. Jump Mario on with a control specifically made
for this circumstance, and hit the red switch to lengthen another cliff to make
it accessable. Breaking free of the barrel with Luigi, head up to the next part
of this blasted forest.

Take your save here, and head up the middle path to encounter Chuckleroot, the
protector of woods.(First off, NEW prefix, second of all, doesn't this look an
awful lot like a cameo from Ocarina of Time?) He tells you that ahead is the
great tree of the Mother Chuckalola, and that only those who can find three
different types of Chuckola Fruit can pass, and will list them as; White
Chuckola Fruit, Red Chuckola Fruit, and Purple Chuckola Fruit. With your tasks
set before you, the two gates blocking off the side paths are now opened. Take
the right path.

Meh, yet another horrible act of poetry. Basically, it means that when Mario
and Luigi are seperated, you can switch control of each character using only
Start.

Now, commence the puzzle-solving of this area by first hitting Mario to micro
him. Send him through the mouse hole, and hit the red switch with the hammer
that he possesses to open a gate to the right. Take control of Luigi, and go up
and hit his own red switch with a hammer to open a gate for Mario. Regaining
your personal control of Mario, continue upwards and hit the third red switch.

BUT WAIT! ZE PATTERN! ZE PATTERN DOZ NOT CONTINUE! In other words, keep control
of Mario, and take him out of the mouse hole path. Go to Luigi, and when Luigi
manages to hit Mario out of the short-style, pay him the favor by hitting him
into the ground, then send Luigi through. Hit the switch, and a 15-second timer
will suddenly start counting down. Quickly switching to jumping, jump onto the
plant, and get Mario's attention. Running down, switch positions, and hit Mario
into a mouse again, and send him through the mouse hole until he reaches the
end. Here, grab the White Chuckola Fruit, and hit the switch. Then, go back to
the part of these woods where Chuckleroot stands guard.

Save, and now take the left entrance.

Here, grab the Refreshing Herb on the cliff. Now, you see all those enemies
around here? Yes, they're just DYING to die! Don't deny them what they want!
Kill them all, as you need more experience! After, going down, you'll notice
two seperate paths, so take the left first.

A Chuckleroot dead-ringer will pop out, introducing herself as Chuckleroots
granddaughter. She quickly says that this is her room, and asks why they dare
to enter a lady's room uninvited. She'll quickly change her mood, though, and
tell you a secret of hers; weird symbols on the ground are spots where beans
lay buried. If Luigi digs beneath the earth, the beans will pop out of the
ground. She further mentions that there are five beans here, and if the duo
finds them all, she'll open the gate further along.

After your very little work for 5 Chuckle Beans, walk back and speak to the
granddaughter. She'll congratulate you, and with a snap of her branches(?), the
gate will open. She'll leave, forbading you a good night.

Going down, you encounter something that's trying to wiggle through a hole.
After four mandatory jumps on it, it'll complete it's struggle. Follow it by
hitting Mario with Luigi's hammer, and send him through the hole. Suddenly, a
deep rumble will occur, and Mario will run out, and the same creature from
before in question pops out, hitting Luigi away. After, macrosize Mario, and
go to fight....Wiggler.(Guess DDT is outlawed here)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           BOSS BATTLE:WIGGLER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP:		34
Experience: 	120 to each brother
Spoils: 	Super Mushroom

In order to defeat the Wiggler, one must hit it when its head is yellow. To
ensure that it is yellow, you must first hit it's body line. Once the red part
of it's body is entirely yellow, it's head will turn yellow, allowing you to
hit once, before it goes entirely red again, forcing you to repeat the cycle.
Attack wise, the Wiggler will perform an easily dodgable ground shaking attack
that will move out in a wave, when hit on the head. Otherwise, it'll run at a
character, but you can jump on a part of it's body instead.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In defeat, the Wiggler will run off. Hit Mario again into a Mouse, and send
him through the mole hole to claim the Red Chuckola Fruit. Getting out of the
mouse hole, macro Mario.

Now, remember two screens back when you had to take that left path? Go back
there, and this time, take the right.

Here, another cult of Shy Guys appear, so again, as always, fight them off for
the experience. Anyways, under the sign that conveniently tells us the location
of the Purple Chuckola Fruit, High Jump up onto the high platform, then Spin
Jump northwest, and grab the Syrup. Then get off the platforms and enter the
cave.

Start pilfering the blocks here, of which your booty will consist of coins, a
Mushroom and a Syrup, then take your hike right.

On this next room, go to the far left and get a Mushroom from the chest. Then
go and up on the stairs, High Jump right twice to get 6 coins. Going on right
now, manage your way across on the blocks, and once over, move onto the next
screen.

Here, go down off the cliff, and grab the 5 coins and a Mushroom. High Jump
your way back up, and Spin Jump over, to... get the Purple Chuckola Fruit?
Well, that was kind of easy.

Spin Jump your way back over, and on the next screen, go down onto the lower
altitude, and progress left. From there, leave this cave.

Go down, and left, and jump your way over the two cliffs, backtracking your way
through this blasted forest. Then move your way uphill, and right, onto the
same screen as Chuckleroot. Saving your game first, go and see him.

In a jawdropper act, Chuckleroot will comment that he is amazed that Mario
found all three of the Chuckola Fruits, but hey, this is the same Mario who was
able to jump over fifty feet in one of Bowser's castles!

Chuckola will permit you to cross, moving up a bit. In a surprise move,
however, Popple and Rookie will come out of the ground. Popple said that they
were just waiting there, and doing so while waiting for some 'schmoes' was a
brilliant plan, and they'll then run off, so chase after them.


Walking among the mysterious shady forest, grab the Five coin, Mushroom,
Refreshing Herb, and the 1-Up Mushroom. Starting your trek uphill, first save
at the Save Block, and then continue hiking and enter the tree trunk.

Walking along the strange hallway, you'll suddenly encounter an old man, who
after telling a few jokes better than the ones Fawful had will introduce
himself as Bubbles. He tells you that he was the one who built the Chateau de
Chucklehuck, and founded Chuckola Cola Inc. He'll say that he is the ultimate
comedian, and suddenly gives the Chuckola Reserve in front of you to the two
brothers. He tells them that he has been working on Chuckola Reserve for over
a millenia, that it matures with ever joke it was told, and that it now is
completed with all the fizz and taste. He suddenly says that since it is a soda
of such high quality, rude intruders meet a fate, and he suddenly counts to
three.

Popple and Rookie suddenly come down in barrels, and Popple says that that is
no ordinary soda, and they are unable to stand up to it. The Chuckola Soda will
suddenly split apart into a monster of sorts, and after some brief extravaganza
on the part of the soda, you must fight the Chuckolator.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        BOSS BATTLE:CHUCKOLATOR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP:		300
Experience: 	260 each
Spoils: 	Zilch
This boss disobeys the laws of physics, but then, hey, doesn't this whole game
mainly disobey physics? Well, the reason being is that by jumping on him, you
will cause very little damage to him because of his wooden shield, DESPITE that
it's protecting him from the front, not from above. SO, stick to your hammer
and Brother Attacks do actually cause him some harm.
This Chuckolator has two different attacks;
The first is shooting soda balls out his arm when his shield is on the back. To
dodge it, watch and jump as soon as little after he shoots it out. If the arm
is point a bit upwards, he's going to hit Mario. If pointing a bit downwards,
he'll be aiming for Luigi.
The second, he'll move up to the brother he's going to hit, and swipe his sword
at you, and a blob of soda will come streaming at you. My best recommendation
for when to start holding back your hammer is when he starts striking.

Eventually, his lower body will collapse, making him a lot smaller. In this
state, he'll attack you directly, and you can wallop him with your hammer when
he attacks.
Bubbles will interrupt from time to time, telling Chuckolator jokes to recover
its HP. Anyways, just keep hitting Chuckolator with Brother Attacks and hammer
attacks, and he should go down quickly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bubbles will be pissed off, and with an unleashed fury, will stomp and the
ground beneath Mario and Luigi will open. They end up getting seperated from
each other, Mario with the soda. You'll end up taking control of Luigi, alone.
Remember, this is your chance to fight the enemies, gain a level or two, and
thus overpower Mario when you meet him again!

Meh, saving at the Save Block, continue your way along and grab the two
Mushrooms from the blocks, then kill the Shy Guys for XP. Hammer at ready,
break the boulder and head down.

Making your way across the bridge, kill the enemy and break the boulders with
your hammer. Kill the next two enemies, and grab the Mushroom lower down, then
continue on left. Grab the 11 coins from the boxes, then go encounter the
barrel. The barrel will suddenly roll into the water, and Luigi will get on,
doing a Barrel Roll all the way to Beanbean Castle, where the barrel will
implode on impact, sending Mario and Luigi into the courtyard.

The guards are profound at this, and one of them says that it's a Mario-like
fellow, and some other guy. Luigi will quickly explain that they are Mario and
some green dude, and that Mario's gut is completely full of Chuckola Reserve,
the substance in question sloshing around his insides. The second guard will
comment that they should contact Lady Lima as soon as possible, when suddenly
the first guard asks just what Chuckola Reserve is, and Luigi will drop over,
anime style.


==========================++++++++++++++++++++++++=============================
                          Beanbean Town Revisisted
==========================++++++++++++++++++++++++=============================
1k-BBTR

In the royal chambers, Queen Bean lays grunting, and our very own Lady Lima
tells the brothers that the queen has been in a deep sleep just like they see
her now. Jump on Mario for him to spit all the soda into Queen Bean, and the
Belly Blech worm will come out and run away, while Queen Bean will transform
into... The same way as she was before. With a dark laugh from the queen, the
lady will comment that it is a tremendous success.

Queen Bean will suddenly jump up, causing a large quake, and will say that
that was the hardest she laughed in a good long time, and congratulates Lady
Lima. Lady Lima, honest as always, tells her that it is the Mario Brothers
that the queen should be thanking.

Queen Bean learns of Cackletta's deeds of stealing Peach's voice as well as the
Beanstar. Lady Lima says it was her fault, but the queen says that that is just
utter nonsense, and then starts to wonder why Cackletta would steal both things
in the first place.

Mario and Luigi will then get the story of the Beanstar explained to them.
Apparently, the Beanstar is the protector of the Beanbean Kingdom, and it has
the power to grant all desires. For this reason, the Beanstar was cast into a
deep sleep to prevent such a power from being used for evil. It is said that
a voice is required to wake the Beanstar from its slumber, and that it must be
the voice of a noble and pure soul. In this day, only Princess Peach possesses
such a voice to do so, and Queen Bean then realizes that Cackletta must have
stolen the voice of Princess Peach to awaken the Beanstar and achieve all her
evil desires. Her one true desire; to rule the world.

Queen Bean will suddenly laugh again, telling the brothers not to be afraid,
that she forsaw this possibility a long time ago, and that they (NOT she) is
prepared, that they have a better hand of cards than Cackletta does.

Suddenly, a guard will run up, telling Queen Bean that Prince Peasly has
arrived. The queen will comment that it is perfect timing, and will ask Mario
and Luigi formally to head outside and meet the Prince, who we've already met.
(Now that one thinks about it, they look awfully different) Head down two rooms
and Peasly will suddenly appear, flashing off his hair in bright light again.
Acknowledging the brothers as Red and Greenie, he'll thank them for the help
that they gave earlier, and that because of them, his secret mission is about
to pay off. Mario and Luigi will be confused, and after Peasly flashes his hair
off once again, Queen Bean comes running in.

Queen Bean will congratulate her son, at least I assume he is her son, on the
excellent work he accomplished on his mission, and asks him if he has learned
of the whereabouts of Cackletta. Peasly will laugh again, and says that thanks
to the two brothers, he'll suddenly shout ABSOLUTELY(!), making the duo jump in
shock.

Peasly will reveal that southeast of the castle, their lays their local
research insitutiion, Woohoo Hooniversity. He denounces Cackletta's hiding
place, telling us that Cackletta and her underlings have just snuck into Woohoo
Hooniversity. Queen Bean will suddenly jump again, saying that it's easily
believable, as Woohoo Hooniversity is the perfect place to awaken the Beanstar.

Peasly announces his intentions to march into Woohoo Hooniversity, and bids the
brothers farewell. Queen Bean will tell Mario and Luigi that this may very well
be their chance to recover Princess Peach's voice, and that she will inform the
locals to allow them passage to the road heading to Woohoo Hooniversity. With
another sudden stomp, she and Lima will head back up. Go right two rooms into
a library you formerly couldn't go into to read some books, and then leaving
into the courtyard, hit the Save Block. From here, go west, to a place that was
originally blocked off, and enter the Pipe House. Going through the second
pipe, the...thing will teach you about pipes, in particular, yellow and green
pipes. Activate Warp Pipe 3 while you're here, then head to Beanbean Town.
Beanbean Town will be rebuilt now, opening many things for you to do.


The fashion shop contains more badges and equipment to the west but
unfortunately, the item shop is seperate now in the east, meaning that you'll
have to move forth between the two places(On a side note, the item shop also
sells 1-Up Mushrooms!)

On the east, there lies the Useless Information Shop in the southwest corner,
of which the Beanbean there will sell you supposedly useless information for
100 coins.

Now, go into the big building at the north of the west side of Beanbean Town.
Ladies and Gentlemen, I present to you... The Starbeans Cafe! Talk to the guy
at the front to learn about the StarB System.

The StarB System was created by the Starbeans Cafe to expand their menu when
beans are brought to them. Get beans from digging, battling, or playing
mini-games, and bring them to the Starbeans Cafe. He'll give you a list of the
blends you can make, of which you should only be able to make the Woohoo Blend.
If you lack Woo Beans, you get them from the Sworm enemies just outside of
Beanbean Town.

After creating your first blend, a power 'outrage'(blackout) will suddenly
occur, and the guy at front says he has a bad feeling about this. A ghost will
suddenly appear, and disappear, and Mario and Luigi will be standing confused.
The same ghost suddenly sneaks up behind them, and scares Luigi silly. Meh, I
guess this ghost has some sort of need for revenge on Luigi.

Suddenly, out of nowhere, comes Professor E. Gadd! (You know, the guy who gave
Luigi the vacuum in Luigi's Mansion?) He declares that it appears that the
armoa of the new drink has drawn out all the ghosts in the place. The Beanbean
will be in awe, saying that it is the beloved owner of their cafe... Professor
E. Gadd!(Hey, I just said that!) Gadd will end this by sucking the ghost into
the vacuum that he's just so conveniently holding.

After the power comes back on, Gadd will welcome Mario and Luigi to his Cafe,
and that seeing the two of them was quite the unexpected chance meeting. The
Beanbean is surprised that the brothers know the owner of Starbeans Cafe...
Professor E. Gadd! Wait, didn't I just say that? He then goes on to say that
the blending machine is the latest invention of the owner... Professor E.
Gadd! Great, that ghost must've inhabited my body, and taken control of my
fingers.

Gadd asks if the two have tried the drinks made by the wondrous Beanbean
Machine, which is the latest invention of... Professor E. Gadd! He tells them
that its stimulating flavor will put a spicy tingling in their cheeks, quite a
good tingling.

Mario will suddenly hold up the blend he just made, and who should notice it
but... Professor E. Gadd? In a heavenly talk, he talks about the rich, aromatic
fragrance of whatever drink you have made, and he senses it's a drink even he
has yet to take a sip of. Asking for a drink, is none other than... Professor
E. Gadd! Mario will offer him it, and Gadd will take it that it's a delicately
bitter flavor, but one that makes him crave more. He says that it gives him the
energy to push his ghost research into a new dimension.

Gadd will then thank the brothers, and will give something that he invented in
his spare time. You get the Greed Wallet, and it doubles the coins you make in
battles! Gadd will tell them that he hopes they frequent his cafe, and that he
is always happy to have friends drink the fine flavors made by his Beanbean
Machine, and who will leave but... some old guy! Yay, I finally got over it!

Last, but definetely not least, go to East Beanbean Town. Around the center
south area, there's a really fat Beanbean. Talking to him, he'll ask you a
favor, to recover his beanlets, whatever those are. Of course, we're required
now, aren't we? Some of the Beanlets are visible.


-----East Beanbean Town-----
-North of the east bridge.
-High Jump onto the big roof in the north.



-----West Beanbean Town-----
-High Jump onto the Fashion Shop's roof to claim one.
-High Jump onto the building in the southwest corner for another Beanlet.
-Go behind the building in the northwest to grab another Beanlet.


Giving all the Beanlets backto the guy, he'll give you a Golden Mushroom.


Going back into the west, talk to the man into the southeast corner. He'll say
that he is the town's greatest intellect, and that at present, it is the
ancient Soybean civilization which has captured his focus and attention. Read
his long report if you want to, but regardless, you'll end up fetching for him
ten Beanstones buried within Beanbean Town.

All Beanstones are only found in Mouse mode, when an exclamation mark is seen
over Mario's head. Following that, switch to Mole mode and dig there.



-----East Beanbean Town-----
-In the south, there are a few ledges. In the center, go onto the most right
ledge.
-Go up to the big house, and go straight next to the left door. Not the side
of the house, but left of the left door arch.
-On the part with the big house, go to the tree to the right, and go onto the
lower ledge just right of that.
-In the northwest corner of East Beanbean Town, just below the town in the
center.
-In the southwest corner of town, a bit southwest of the Useless Information
shop and on the lower level.

-----West Beanbean Town------
-Just below the middle of arch at the bottom of the screen.
-Slightly right to the front of the entrance to the fashion shop.
-Right between the arch just below the Starbeans Cafe and the fashion shop.
-A bit north of the left off two seperate pillars, where the grass meets the
tiles.
-Left of the shop in the southwest corner, about lined up with the door.


Going back to the old man, his eyes will sparkle at you finding all ten of the
Soybean's Beanstones. He emphasises that with this evidence he can at last
announce his hypothesis. He then gives you the Brothers Rock, an item I highly
recommend you equip.

Now, leave, to the east side of town, and take the bridge there out east, to
the path leading to Woohoo Hooniversity.

============================+++++++++++++++++++================================
                            Woohoo Hooniversity
============================+++++++++++++++++++================================
WHHO

Leaving Beanbean Town, head left, and when you see the wooden bridge, head
down.

Here, make your way left, and then down. Talking to the fish-like guards, you
learn that this is the way to Woohoo Hooniversity, though the guards are a bit
contemptful that you are able to go to the Hooniversity. Head down again.
Here, switch controls from 'Passive citizen' to 'Insane and determined serial
enemy killer' mode on Mario and Luigi, and defeat all enemies in the area.
After doing so, take the path leading out about the center of the far right
part of this area.

Here, it's an item paradise. Heading upwards, grab your bounty of Super Syrup
and some coins, then head down and right to get some more coins. From there,
continue on right, and head upwards into Woohoo Hooniversity, after saving
your game.

Trying to head up the main hallway, somebody will shriek, another person will
yell to run, and Mario and Luigi will hide behind the cover of some walls,
with Luigi quite freaked out, while 21 students will run out.(Yes, I counted
it, thrice.)

After Mario and Luigi regain their bearings, head up, and talk to the fallen
student. He tells you of their plight, that Cackletta and her crew snuck into
the Hooniversity, and turned all of the Hooniversity's professors into
monsters. Mario and Luigi are shocked, and suddenly, the student will turn
into a Laser Snifit, whom you must fight.

After a likely two round fight, head up into the main complex of Woohoo
Hooniversity. Head up to the top of the room. There's a map to the right of
the door, but why look at a map when you're using this FAQ? ^_^
Anyways, High Jump upwards onto the ledge to the left, and grab from the two
chests located there a Syrup and a Super Mushroom. Getting off the ledge, head
north into the next room from there.

Here, either jump up the two ledges to the right or High Jump up the higher
elevated ledge. Grab the Mushroom from the item box, then head up and hit the
box with the '!' symbol on it. Remember that electrical blockage in the
previous room, to the west? Well, now you've deactivated it by hitting this
box, so head back to the former room and head west into the next.

In this room, there are a few Laser Snifits and YoBro's here, and some Viruses
that those who have played Dr. Mario for the N64 may recognize. What does
this mean? It's simple; You turn into a Super Saiyan, charge into these guys,
and take ten episodes to battle each enemy. Once you're done, save with the
Save Block in the lower left if you will. Now head west.

CONGRATULATIONS! You, the reader, have just won my latest fail-proof
invention - a pill that will make you instantly thirst for the blood of the
enemies within Mario and Luigi. So, after you finish dispatching these guys,
head west.

In this here room, you'll find a Brothers Block. It does nothing. However, you
can use it to train your expert and super sexy jumping skills, and train the
rhythm that can come in handy when encountering real Brother Blocks.

Heading north, you'll find some more blocks. Hitting them, you'll learn what
game they are originally from, and some useless trivia about them that you
should study up on if you're going to take in a show of 'Who wants to be a
Millionare?'

Lastly, heading west, hit the block with a 0 on it for a fun mini-game, where
Mario and Luigi stand apart from each other. When one of them hits the block,
the block travels towards the other person for you to hit. If you miss it, the
block continues going on, and everytime it is hit, it goes faster.

Unfortunately, you cannot pick up any rewards from this block here, but it can
be fun. My personal record is, shockingly enough, 30 hits.

Now, head back to the last room where there were monsters, and this time, go
north instead of west.

Here, defeat all the enemies for experience... yes, experience...my precious.
Now, head East, and get the coins from the Brothers Block. Then, High Jump
your way upwards, and grab from the three blocks a Nut, Mushroom, and a Hoo
Bean. Then leave the room, and this time, head north.
Here, clear the enemies, then head right. There's a map around if you want to
check your progress.

After clearing the enemies out, look at the sign. Seems that in order to do
something in the Sun Room a bit to the right, we have to do something in
there with the statues.


Sun Door Release Code
=====================
B = Blue Circle
R = Red  Circle


B R   B R
 R R R B
B R   B R

You must change the statues somehow so that it looks like this.



R R   B B
 R B R R
R B   R R

After you are finished examing the code, head right and up into the Sun Room.

Here, you are faced with a task; Change the required blue sourpuss statues
into the red grinning statues, and vice versa, by hitting the statues to
change their color. After doing so, the statues will all disappear, and the
sun shape in the middle of the room will open, letting light in. This light
reflects off two mirrors, opening the formerly unaccessable door from earlier.
Go back to the room it is in, and head through it.

Here, defeat all the Viruses with your Vaccine Jump and Antibiotic Hammer
Attacks, then head left.

Here, you'll encounter the block-hitting minigame again - this time, however,
you can get actual coins, and get them for 3 times when you play it! Sweet,
huh? Anyways, after you save, head down into the next room.


Now, go down and right, and hit Mario into Mouse mode. Jump up the small ledge
next to the closed gate, and hit the switch to open the gate. Switching to
Luigi, go into the newly opened room and hit the switch.

The door will suddenly close, thus having both Mario and Luigi blocked off
from getting outside, and a block will appear in Mario's cell. Switching to
Mario, hit the block and rules to another mini-game will appear. You will have
two blocks floating forth, one in each cell, and you must hit these two blocks
a minimum of 30 times in 25 seconds. It is quite annoying at first, as the two
blocks do move at different speeds, but after a while, you should be able to
get the hang of it.

After you win, both cells will open, and another door will open up, allowing
you further access. Getting out now with Mario, go through the new area in the
southwest, and hit the chest for a Mushroom.

Now scale the ledges, and jump up all the way. Here, move around the back of
the room, and jump over the small unsupported section. From there, drop into
the smaller room with the red switch, and hit it with Mario's hammer. Opening
another door, start climbing up the small steps here, get off the steps, and
take control of Luigi. With Luigi, macrosize Mario.

With Mario normal, use his hammer to hit Luigi into Mole Mode. Bring Luigi
under the barrel, and emerge from underground with the barrel over his head.

Now, remember that switch you may have seen when parading as Mario over the
top of the room, but you couldn't hit due to it's height? Well, bring the
barrel over there, and have Mario jump on the barrel, then hit the switch to
open a door from an earlier section of Woohoo Hooniversity by changing the
light's directions.

Now, backtrack your way to where the door has just opened, save, then head
south. There's another map here, if you need to look, or if your sense of
direction is off.

Going off the ledge, hit the four blocks to get a Hoo Bean, Mushroom, Super
Mushroom, and Syrup. Place yourself under the Brothers Block and hit it for
some coins. After grabbing your booty, head left to the next area.

For now, ignore the skull head floor switch, and jump onto the next ledge in
the southwest corner to go to the next area.

Here, use your High Jump powers to, what else, High Jump onto the ledge. Then,
Spin Jump your way across to the next ledge. If you fall down, just follow the
given path, and save at the end if you need to.

Anyways, Spin Jump over again, and this time around, hit the switch to bring
down some spikes that would've blocked you from going on. Spin Jump once more,
then drop down and microsize Mario into Mouse Mode, and send him through the
tiny door.

In this dark and dank maze, head up to the small yellowish thing, then head
right. At the next four-way, head up, then go right, and go up again. Heading
left this time, go up, right, then down, but take the left path when you reach
it here. Go down again, then right, up, right, down, right, and up to hit the
switch. In the room with a floor switch, a barrel will fall down. Back to the
maze, all the objects that got in your way are gone now, so with an easier
path to traverse, leave the former maze. Outside, have Luigi hit Mario to
bring him back to normal again.

Now, High Jump onto one of the ledges, then Spin Jump all the way back to the
start of the room. From here, drop down onto the lower level, and make your
way west, while you kill the many monsters. Once you reach the end, go up to
the next room. Here, hit the switch to drop down another barrel in the room
with the floor switch, and then head right.

Kill the lone Virus here, then go up the ramp and save. Look at the map if it
is required of you, then go down into the former area, and then right into the
room with the floor switch.

Hit Luigi down into the ground, and have him emerge from underground in the TOP
barrel. Then, go and stand on the floor switch. An electric ball will be shot
at you, but it will bounce off your barrel, hit the other barrel and bounce
off, and hit the electric switch on the wall, and in another room, a crane will
go up, thus allowing further access. However, the crane will come and pick up
the barrel, with Luigi in it, thus leaving you alone with Mario.
Now, head left into the next room, and go up. Jumping over the ledge, walk down
the ramp into the next room.

Here, go across the path that the crane formerly blocked off. After killing the
two enemies, climb up the stairs and then jump over. Get a Refreshing Herb from
the chest, then jump to the next part, where you can obtain a Syrup. Jumping
again, grab a Mushroom. Now, go off the height, and head down into the next
room.

Here, you'll see the crane dropping down Luigi, still in the barrel. However,
you have a little problem; in Donkey Kong arcade style, you have to jump over
rolling barrels in your way to the top. The annoying thing is, touching even a
single barrel pits you back at the start, and this is a bit long and tedious.
However, it's easily managable.

Once you reach the top, though, is a different story. The crane will take off
with Luigi still in it! Damn it, huh? There's one good thing to this - what was
formerly a hidden switch is now available to you, so hit it to bring down one
of the walls.

With this, the crane comes back and drops the barrel, the barrel rolls down the
course and into the next room, then crashes. However, as Luigi crashes, he hits
the block with a ! symbol on it, and a mirror will turn, thus reflecting off a
few more mirrors, and opening a door in the main area of the Hooniversity. Later
does Mario rejoin up with Luigi as they hug. ^_^

Anyways, backtrack to the main complex, and go through the newly accessable gate
in the southeast of the room, and down into the next room. Going off the ledge
here, put Mario in front of the water supply to fill him up, and head south into
the next room. No worries, this dungeon will soon be done.

In this room, try to line Mario up horizontally with the part of the electric
pipe that is missing, and then hit Mario with Luigi's hammer. If your aim is
true, you'll hit that winding-car-like-thing back into the pipe, the power will
turn on, and the fan will blow the block with the ! on it away. Once that is
done, head down the ledge, and hit the block. This will cause another mirror to
twist, thus shining the light into the Sun Room. Now, trace your steps out of
this small part of the Hooniversity, into the main complex, and go through the
west room. Then go to the Sun Room.

If you haven't already gotten the items, do so now, and then hit the block with
a ! complex. Doing so will redirect the light, which will open the sun door.
Mario and Luigi will jump for joy and give their corny trade poses.

In a third-person scene, we see Fawful with three Peach lookalikes. Fawful
announces that preparations are complete to somebody, who turns out to be the
one, the only, Cackletta! He says that when she wants to, the voice of Princess
Peach will be unleashed on the Beanstar.

Cackletta shows up onscreen, and gives a horrible laugh. She declares that the
moment that the entire world will bow to her has come at last. We then switch
back to Mario and Luigi.

Head up into the next room. Here, grab the Super Mushroom and Hoo Bean from the
chest, and then High Jump up twice to the top of the room. On this higher
elevation, grab the second Hoo Bean, and then save at the Save Block. Once you
have done that, go through to the next room.


Here, Mario and Luigi see Cackletta laughing another horrid laugh, whom orders
the Peach lookalikes, revealed to be robots, to speak. The three of them do so
to the Beanstar - But the Beanstar is enraged! After making a large hole in the
ground, getting rid of the incessant chattering of the bots, it disappears.
Cackletta is in wonder at how this could happen, while she still isn't sure
about just what has happened. Fawful appears, with fright, saying that a
situation has developed that they have not expected. He advises them to flee.
However, Mario and Luigi won't let that happen, as the come onto the scene,
frightening Fawful and Cackletta. Calling them pests, Cackletta knows that they
came at the worst possible moment for her, and then says that they don't have
time to deal with the two of them.

However, Luigi takes a quick swipe at Fawful with his hammer, and succeeds,
knocking him out. Cackletta yells in panic, then trys to lighten the situation,
saying that it'll be fun, and that if that is how it is, she is ready for them.
Just before she makers herself look hideous, she announces that she'll knock
them all the way back to the Mushroom Kingdom.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			    BOSS BATTLE: CACKLETTA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP:		200
Experience:	1800
Spoils:		300 Coins, 1-Up Supers

Unless you have insane and ungodly speed, and probably not even then, Cackletta
will start off the battle, firing holes at you. Yes, holes. However, DODGE them
at all costs, for if you fall into one, you will be unable to jump for dodging.

After that, she'll start hitting you with her lethal thunder attack.
Fortunately, you are able to tell how Cackletta is going to attack you with her
thunder by the way she raises her hands.
If she raises her left hand, it means that she'll be hitting Luigi first. And
for the record, from your point of view, her hand is raised to the left.
If she raises her right hand, which from your POV is raised to the left, she
will attack Mario with lightning first.

After a few traded hits, she'll split apart into three, with the classic "Hit
one of them to exploit her weakness, but hit a copy and you're counterattacked"
on it. If you hit the wrong one, it'll turn into a bunch of bats, and if they
hit you, they can poison you.

My belief is that Brother Attacks are the best way to go with Cackletta. If you
are, however, fighting her when she has her clones on the field, I am highly
recommendable that you do single-person attacks.

After a while, Cackletta says that she is too busy for these games, and shouts
that it is time for this to end. Right after that, she freaks out, and sends
those holes after you. When that happens, she is almost dead, so endure it and
hit her with a few more blows.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you defeat Cackletta, she falls down and grunts, and asks how this could
happen. Fawful goes over, and tells Cackletta to not have worries. He plops out
of the ground, and tells her that he shall suck up her energy with his
headgear, and he does so. Nevertheless, it still looks like he's just sucking
her up into a vacuum cleaner.

After Cackletta makes it into the crazy machine, she orders Fawful to give the
Mario brothers one last attack for her. Fawful will obey her, and will approach
the Mario brothers, as they edge back.

Suddenly, Prince Peasy appears on the scene, and for once, he won't take the
time to show off his hair. Knocking Fawful back, he gives him a few jabs, then
hits Fawful and his crazy headgear out of the Hooniversity. Also, to note, we
finally get to see some action from his kinky sword!

Prince Peasy orders the duo to go to the fallen Beanstar, and after they
explain what has conspired in a frenzy, Peasy is shocked at how Princess
Peach's voice could make the Beanstar go mad. He wonders why this would be so,
then says that he senses a surprising secret at the center of the riddle. Mario
and Luigi will shut up, and Peasy tells them that he shall explain everything
in detail after they have safely recovered the Beanstar that has fallen below.
He tells them to go to the bottom floor, then flashes his hair off. A strange
creature comes, Peasy gets on, and takes off.

Left alone, go and High Jump onto the cliff on the left, and enter through the
door.

Here, you'll undoubtedly want to save. After you are done that, High Jump up
again, and grab the Nut from the block. Then head left into the next room.
Here, head off the highly elevated ledge, and grab some coins from the Brothers
Block that is there. After you finish, continue heading left into a long
hallway.

Here, you'll run into one of the randomly switching Brothers Block, so get some
coins from it, then head down, and right into the next room.

In this snowy room, grab from the two blocks a Super Mushroom and a Super Nut,
then head down and right into another room.

Here, dispatch your enemies with what should hopefully be ease, take a look at
the map if need be for you, and then head up into another room.

In this here room, the water isn't important at all. Instead, kill off your
enemies for some more experience, and High Jump up the ledge. Then head right
into the next room.

Within the next area, terminate the slough of viruses, and then grab the
Super Syrup from the chest. From there, head into the next room.

Here, dispatch the two enemies. After doing so, grab the Super Mushroom, then
save, and head into the next room.

Here, it's self-explanatory, but I'll go through it anyways. Put Mario in front
of the water supply, then try to aim him up with one of the three holes in the
power pipe, with Luigi behind him. As one of those objects come running down,
hit Mario with Luigi's hammer, and water will come out. If you are good at
aiming, it will send the object into the whole, connecting the pipe. After you
get all the holes filled, a door will open back a bit. So go back to the last
room, and enter the door here.

Here, High Jump onto the ledge.

We encounter Popple and Rookie again, with the Beanstar between them. Popple is
telling Rookie about how the Beanstar came falling down out of nowhere,
shocking and all, but having treasure fall out of the sky is lucky, very lucky.
He brags that only he, Popple the Shadow Thief, could get such results.
Rookie tells Popple that he's amazing, but suddenly Mario and Luigi show up.
Popple talks to Rookie, and Rookie responds. They go up a bit, and Popple tells
Rookie that unless his eyes are screwy, Mario and Luigi are 'Red' and 'Green'
from Chucklehuck Chateau. After some various complaints, Popple tells Rookie
that it's time to scrap again, and Rookie says he will. After, Popple and Mario
will try to drag the Beanstar from each other, but they then end up battling
with their allies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        BOSS BATTLE:POPPLE AND ROOKIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 		250 (Rookie), 150 (Popple)
Experience:	360
Spoils:		66
The obvious thing in this battle is to attack Rookie first, then Popple. If you
hit Popple, Rookie will be enraged, and will counterattack with his hammers.
Popple has minor damage hits, while Rookie, although hitting for tough damage,
uses an easy to dodge flaming-hit, where you simply have to jump over it. Also,
when Popple attacks, you can jump to counter-attack.
My advice is to start off using Brother Attacks on Rookie. After a while,
Rookie will pick up Popple and throw him into an air, which will cause two
shockwaves, both easy to dodge. Their second pair attack is where Rookie will
light Popple on fire and throw him at one of your characters, and who he is
aiming at is easily guessable.
After you defeat Rookie, take out Popple with ease.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rookie and Popple will lay defeated. Suddenly from above, one of the Peach
robot's head falls down, laughing. The Beanstar awakens again, angry, and
Popple and Rookie get up. Popple panics, seeing that the Beanstar is going to
fly away, and he and Rookie get on it as it starts to fly. In desperation,
Mario and Luigi also get on.

Flying outside the Woohoo Hooniversity, Popple, Mario, and Luigi fall off.
Rookie manages to stay on, when he suddenly remembers who he truly is, Bowser.
He then falls off, and the Beanstar explodes into four different pieces, and
they fall to the Earth below.


===============================++++++++++++++++================================
			       Fire and Thunder
===============================++++++++++++++++================================
1n-FRTH

Falling down onto a beach in the Oho Oasis of East Beanbean Kingdom, Luigi will
be unable to find his brother Mario. After only a very little bit of searching,
Mario will be found head deep in the sand, with crabs pestering him. Luigi goes
and chases off the crabs, and knocks Mario out of his confusion. Mario jumps
out of the sand, and they are now able to go off.

Anyways, save at the Save Block. Now head north twice into the peculiar temple.
Here, jump up and talk to the wierd blue blob to learn the directions of the
two palaces, and head left. Here, head up into the next screen.
In this next room, head right.

Now, hit Luigi into the ground, and send him under the gate. Emerge over the
ground now, and head north into the next room.
Here, jump onto the center platform, and head up. Smash the tablet with your
hammer, and you will spot an orb with a symbol of lightning in it, and
lightning will flash over the place.

Suddenly, a man will appear, and tells Luigi that these are the training
grounds for the chosen few. He then says that he knows not of how Luigi found
his way here, nor of how he managed to enter this place, but that he has no
business with Luigi, and Luigi has none with him, so he should leave with great
haste. He will then disappear. Run up to the blue orb and touch it.
The strange man appears again, and is shocked that somebody was impertinent to
touch the Thunderhand spark. However, he realizes that Luigi is still standing
before him, and says that maybe Luigi has the qualities to master the
Thunderhand ability. He will then teach Luigi how to use the Thunderhand
power. Use it, and the man will say that it is well done, and that it will be
wise to use the power when a conductor of electricity is nearby. He then says
that Luigi has released him, and disappears.

Anyway, leave through the door to the lower left, seeing as your former path
is blocked off. Here, there will be an orb like the one you touched, but much
smaller. Use the Thunderhand power against it, and the gate will open. Head
through and right, and reunite with Mario.

Now, backtrack to the beginning of the temple. This time, hit the Brothers
Block to the right for some coins, then go outside.

Here, go south, before the Save Block, then head west. Then go up, talking to
the brown blobs if you want, and into the second palace.

Here, go to the right, and go up through the door. In the next room, head left,
and here, macrosize Mario. Jump through the small hole, go into the next room,
and head straight up.

Here, change to your hammer, and hit the tablet. Mario will return to normal,
and another strange guy will appear. He will welcome Mario to the Fire Palace,
then tells him that he has been waiting for Mario for a long time, and that the
last time someone else was here was over 3000 years ago.

He then asks Mario why he has come, but then forgets himself what the Fire
Palace is about, and other related questions. He says that waiting 3000 years
makes things slip somebody's mind, then tells Mario to do what he wants.

After he disappears, go up and touch the orb. Mario will blister his hand, and
the man will reappear, saying that he just remembered that this is where they
teach the ways of the blistering Firebrand power. He will then teach Mario how
to use the Firebrand power in much the same way Luigi was. After, the guy makes
his farewell.

Now, go down and to the right, and exit through that door. In this area, there
will be a place for a fire, but there is no fire. With your newfound power,
that isn't a problem, so produce a fire. After, the gate will open, so go and
reunite with Luigi. Now, exit the Fire Palace.


===============================++++++++++++++++================================
			       In the Sea Floor
===============================++++++++++++++++================================
1o-ITSF

Head to the save point at your point of origin on this island, and save. From
here, head east onto the ledge to be able to observe a small brown building,
which contains two slots; one with the fire symbol overhead, and one with the
thunder symbol overhead. Coincidentally, the fire one has a fire pit with no
crackling flames, and the thunder one also has a blue orb under it. Not only
that, but you've just gotten two new powers, the Thunderhand and the Firebrand.
Overall, I think you know what you are required to do. By doing this, a stone
bridge will rise above the water to the right, and it will lead to a yellow
pipe, so go across and through into the next area.

However, going into the pipe, you will fall downwards, underwater. So, with no
choice but to continue on, go on through the sea floor.

Here, read the instructions if you must, and save. Accomplishing that, head
west from here.

Here, you will see a lot of coral blocking your way, and two fire pits on
either side of one growth of coral. Putting a flame into the right pit, which
the water surprisingly enough does not extinguish, the coral will shrink and
disappear, allowing you access to go up and left into the next area.

Look at the map if you wish to, destroy the enemies, and go south. Here, start
swimming, and head past the spikes, dodging them by staying up. Once you reach
the bottom, head west, and once you reach the corner of the room, go down.

In this room, bring Luigi up to the front, and place him against the green
coral. Electrocuting the orb, the power will go along a small line of the coral
and open a gate, thus allowing you to continue. Do so into the next room.
In this room, you will encounter more spikes. Your goal is the upper-left of
the room. The easiest path is to take the left, then go up, straight into the
next room.

Here, hit the hammer, and a pattern of flames will play out in the fire pit,
consisting of 1, 4, 3, 5, 2, and go and light the pits out in this pattern.
Doing so, a growth of coral will disappear, allowing you to go further along.

Here, just go down and east a bit, fighting the squids if you want to. In this
last area, there is a save block, which you should save at. Doing that, go into
the yellow pipe. In order to rise, hold A and B and the UP button.

After, we'll see a scene near the border, in Stardust Fields. Bowser, still in
his Rookie guise, is laying unconscious. Suddenly, along comes Fawful. With a
quick conversation with Cackletta, Fawful lets Cackletta out, whom possesses
Bowser.



=========================+++++++++++++++++++++++++=============================
                         Beanbean Town Revisited 2
=========================+++++++++++++++++++++++++=============================
1p-BBT2

In the Beanbean courtyards, hit the switch to down the gate. Exiting, Prince
Peasly will appear on that flier of his, and tells him that he had searched
high and low for the Mario Brothers, and had feared that they had met a
terrible fate. Mario and Luigi quickly explain the situation, and what had
happened to them. Peasly then confirms the gist of the situation, that the
Beanstar truly has broken into four separate pieces. Mario and Luigi will tell
Peasly that they wish to help him search for the Beanstar pieces, but Peasly
tells them that while he would appreciate it, he wishes the two brothers to go
to the Beanbean Airport.

Mario and Luigi are confused, until Prince Peasly tells them that Princess
Peach is coming to Beanbean Kingdom, blessing their kingdom with her presence,
and the brothers will be surprised. Peasly tells them that somebody of Princess
Peach's status is a very serious affair, and that that is why he wishes them to
be in attendance when she comes. He then tells them that Beanbean Airport is
south of the castle, and that he will head there immediately, and then he will
leave.

Now, go north. Defeat the Bomb-ombs if you want, then head up the ledges and
go into the cave. Here, head into the warp pipe to activate Warp Pipe 6. Then
head back out. Going to your origin point, head west to the next area, then
west again.

In Beanbean Town, pick up whatever junk you want to, though there is absolutely
nothing new in. When that is done, head one screen east of East Beanbean Town,
and head down the bridge.

In this next area, head down a south-west path, and once you reach the guards,
jump up onto the ledges to the left. Going off, hit Luigi into the ground, and
take him past the fence to the left. Here, emerge from the ground, climb the
steps, and take the bridge westward.

In this area, jump across the treetops for a Hoo Bean, if you wish.
Accomplishing that, jump down to the ground, and hit the block with a ! symbol,
thus opening a gate. Take the path down and east, and reunite with Mario. With
this latest obstacle out of the way, head back.

Back in the open area, head west into a new area, killing the enemies if you
wish. (No, I won't go into a rant about the importance of killing the suckas
this time. Sorry <_<)

In this area, you will be unable to destroy the rock. However, the ledge
represents an opportunity, so High Jump up and head right. Reading the sign,
you can find out that the Airport is just south, so head down. Here, use the
Thunderhand ability on the two orbs for a bridge to appear, and head straight
down into the next area. Head down, save, hit the random block, and go down
into the Beanbean International Airport.


=========================++++++++++++++++++++++++++++++========================
			 Beanbean International Airport
=========================++++++++++++++++++++++++++++++========================
1q-BBIA

Talk to the people wandering around the airport. You'll learn from them the
fact that the plane carrying Princess Peach will be arriving late. A real
downer, huh, after going all that way? v_v

Well, start downwards into the next part of Beanbean International Airport, and
suddenly, a girl(?) will come up and, panting, tell you that Lady Lima is
calling for you, and tells the brothers to go down to the runway. So, with no
other thing to do but to heed her orders, head down into the next area, all the
way until you meet up with Lima.

Lima tells Mario and Luigi that Queen Bean is exalted with their success at the
Hooniversity, then downcastedly tells them that there has beena slight 'hiccup'
in their plans to welcome Princess Peach. Her airplane cannot land, because
Piranha Plants have dug their roots into the runway!

While Luigi trys to heave one plant out by the root, Mario requests from Lady
Lima why the road had not been repaired. Lima tells him that it wasn't exactly
a priority with the Cackletta incident and all, and then ungratefully asks him
and Luigi to do something about the plants. She then makes us feel guilty by
saying that if we don't, the princess can't arrive. Just before she leaves, she
tells them to show the famous Mario Brothers ethic. Talking to her again, you
learn that if you fight the Piranhas normally, the roots will just sprout new
Piranhas. So, of course, level up I say! OK, or not.

Anyways, head all the way left until you reach a dead end. The same mini-game
from Woohoo Hooniversity with the moving block is here, with three tries for
coins if you wish. After that, fill Mario up with water from the fountain. Now,
go to the two plants. Equip Luigi with his hammer, and hit Mario with water to
make the plants get more water. Get the rest of the water out of Mario, then
get Luigi to use his Thunderhand ability on the two Piranhas. Doing so will
electrocute the two plants, and the egg that you saw earlier will receive two
cracks in addition.

Now, fill Mario up again with the H2o, and go back to the first two plants that
you saw. Repeat the process from earlier of bubbling a plant, then
electrocuting it, to create two more cracks in the egg. Head to the left one
screen, get filled up again, and do the process of doom on the last Piranha.
The last crack will be delivered to the egg, and a F'ING huge Piranha will come
out of the split egg. With no choice but to battle, go and topple that thing
into the streams of death.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         BOSS BATTLE:MOM PIRANHA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 		220
Experience:	824
Spoils:		2 coins, Spiny Badge A
First off, don't eliminate the Piranhas. They're just here to act as an
annoyance, a thorn in your side, and will regenerate. Use Mario's Hammer and
Luigi's Thunderhand against the force known as Mom Piranha. This plants attacks
are as follow;
1.Mom Piranha will spit out a pinkish orb. In order to deflect this, hit it
back with your hammer when it's falling on you, to cause some damage.
2.When normal Piranhas are on the field, hitting the Mom Piranha will cause the
normal ones to shoot three streams of orbs at you.
3.Mom Piranha will march forward, and whip it's tentacle up and down once, in
a sweeping motion.
Also, Mom Piranha will regenerate HP after each turn.

Eventually, after you give Mom Piranha enough heck, it'll turn blue. This means
that it will absorb lightning attacks, but be prone to fire attacks. Nothing
else changes except that it regenerates more HP, so just beat it up quickly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, go talk to Lady Lima. She congratulates you, saying that they can finally
welcome Princess Peach to their kingdom. You get a cutscene of Princess Peach's
plane landing, then are taken back to the Beanbean Castle courtyard.


=========================+++++++++++++++++++++++++=============================
                         Beanbean Town Revisited 3
=========================+++++++++++++++++++++++++=============================
1r-BBT3

In the courtyard gardens, Lady Lima will start by introducing Princess Peach to
the audience. Peach comes out, and when she opens her mouth, Mario and Luigi go
bonkers, and try to scramble, until Peach says their names, and the two
brothers will be surprised.

Peach thanks the two for what they've all done so far, and that she is relieved
that the two of them are safe. Mario and Luigi will wonder what's going on, but
Toadsworth, whom is with Peach, comments on the amusement of it all and tells
the brothers not to be startled. He then reveals a shocking fact. Princess
Peach's voice...WAS NEVER STOLEN?!

Mario and Luigi will be thunderstruck, but then Prince Peasly comes onto the
scene. He says that he knew that Cackletta was after the 'royal voice', and he
beat them to the castle to warn the princess.

We're taken to a flashback of where Cackletta and Fawful had stolen Princess
Peach's(?) voice, and back a bit behind some curtains, the real Princess Peach
and Toadsworth are hiding. But that gives way to the question - who was the
Princess Peach that got her voice stolen?

Prince Peasly brings forth the Princess Peach impostor, who transforms into...
Birdo! WTF? After Mario and Luigi are thoroughly freaked out by this discovery,
Peasly tells us that that is why the Beanstar reacted so oddly to the voice of
'Peach'.

Birdo will now leave with the two Beanbean guards, and Queen Bean then marches
onto the scene, making the observement that they should see now that each card
in the Beanbean's hand was better than Cackletta's hand, and then she gives
a healthy laugh.

Peach then apologizes to the brothers for causing them so much trouble, and
says that when the pair of them came rushing to the castle, she was intending
to tell you the truth immediately, but since Bowser had beat the two of them
there, she lost her chance to spill the beans(Not a pun, ladies and gentlemen,
not a pun!), because Bowser would have otherwise tried to steal her...AGAIN!
To relieve our situation, though, Toadsworth congratulates Mario and Luigi on
defeating Cackletta.

Inside the castle, Peasly tells us that there is no sign at all of what is left
of the Beanstar, and that all four pieces it broke into seem to be lost. He
then will leave to look for the pieces of the Beanstar, and tells Mario and
Luigi that they can relax here and enjoy some sightseeing in their kingdom with
Princess Peach around.

After Peasly flashes his hair again and leaves, head up two screens into the
throne room, where Queen Bean, Lady Lima, Peach and Toadsworth are all
gathered. Although we have no idea yet what he's talking about, Toadsworth
remarks to Mario and only Mario, ignoring that green guy, that he's got quite
the spot-on timing.

Princess Peach then tells both brothers that she was just speaking with Queen
Bean, and that there is apparently a mushroom town in the Beanbean Kingdom
known as Little Fungitown. She then asks them if they know of it. They shake
their heads, and Toadsworth steps forth, saying that it is a town full of Toads
who have immigrated to the Beanbean Kingdom. Princess Peach then adds that
since that have come all the way to this land, she wishes to pay an official
royal visit to Little Fungitown.

Queen Bean suddenly interrupts the conversation with a huge jump and earthquake
and tells us that while that may be alright in theory, to reach Little
Fungitown one would first have to go north through Teehee Valley, and Teehee
Valley is apparently filled with vile monsters, thus making it quite dangerous
for the princess. Toadsworth then, using his status, says that he must oppose
the idea of going to Little Fungitown, and that passing through unknown lands
with monsters is absolutely absurd. But then he comes to the idea that if Mario
and Luigi escorted the Princess, it should be alright.

Princess Peach then asks the brothers, since they've come to a consensus, would
they escort her to Little Fungitown? Mario will nod, but Luigi will shake his
head. Mario will be a bit nonplussed at this, and uses his hammer to hit Luigi
into the ground, then nods again. Princess Peach asks Toadsworth if that will
do, and Toadsworth just advises her to be very careful, putting a LOT of
emphasis on very. He then says that he must begin preparations immediately, and
tells Mario and Luigi that they should meet him and Peach up north, at the
entrance to Teehee Valley. Peach then excuses herself from the conversation,
and she and Toadsworth leave the courtroom.

Queen Bean comments on Princess Peach, saying that she is not only beautiful,
but also wise and courageous, and that she is severely impressed. She then
officially entrusts Peach's safety to the two, and tells them that when leaving
the castle, they head northeast to go to Teehee Valley. Now, we go make OUR own
preparations in Beanbean Town. Heading straight down a few screens, save at the
Save Block, and then head into West Beanbean Town.

Here, the first stop is definitely to be the Fashion Shop. Pick up a few badges
if the ones you have are already paling in comparison with status additions,
and a pair of Plaid Trousers for Mario and Luigi.

Next, head to West Beanbean Town, specifically the Items Shop. Here, stock up
on the latest stock of items, specifically the Nuts and Super
Mushrooms/Nuts/Syrups for your trek through Teehee Valley. Once done, do
whatever else you need, and then exit from East Beanbean Town by the eastern
bridge.

Here, looking at the first sign tells you that Teehee Valley is up, thataway ^.
So, head up between the two walls, and start following the dirt path to the
next screen.

When going through, hit the lakpie that WILL bother you with a High Jump. After
that is taken care of, notice the Thunder Orb. Switching to Luigi in front, use
the Thunderhand ability on it to open the gate next to it. Follow the dirt path
to go southeast.

With a few quite straightforward areas, go along the path until you emerge onto
an open plain. Here, head into the cave, where you should start off by saving
at the Save Block. Now, head right down all the steps.

In this next room, we meet up with the Hammerhead Brothers again! One of them
greets us, saying that he was wondering who it was, and it turned out to be the
good ol' Mario Brothers. The other Hammerhead asks how they're doing, then says
that they moved out this way recently, and that this place is a lot bigger than
the old place, which makes it easier to do their work, which is good.

Suddenly, the first brother asks if the hammers they made for the Mario
Brothers are striking might blows, then offers to reforge them for you and
increase their power, for free. Accept, and they'll reforge them into a grayish
color. You now have the Super Hammers!

One of the Hammerhead Brothers says that you should now be able to break rocks
you couldn't before, and tells you to go ahead and test the strength of these
new hammers. The other says that Mario and Luigi should come back soon, and
that then, they might even be able to make the hammers even stronger!

Now, head right. Smash the first rock, then head up and smash the second rock.
Then go through the door into a deeper section of the cave.

Here, talking to the big rock, he will introduce himself as Thwomp, and say
that he loves a good game. He'll offer to test your luck for 200 coins. Accept
his challenge, and three rocks will fall down behind him.

Now, of these three rocks, one has 300 coins, one has nothing, and one has the
Secret Scroll 1. While an extra 100 coins is nice, you'll be wanting the Secret
Scroll 1. Once you obtain it, you can now use a new Brothers Attack in battle.

Now, head to the front of the cave, and save at the Save Block. Then head out
of the cave. Go all the way along the straightforward paths, back into the open
area. From the Thunder Orb, take a few steps left, then head up. At the ledges,
jump up, and smash the rock. Now, enter Teehee Valley.

=================================+++++++++++++=================================
				 Teehee Valley
=================================+++++++++++++=================================
1s-THVL

Start going up in this area, and Mario and Luigi will stop, and look around for
Princess Peach. Suddenly, Peach calls out to them, and she and Toadsworth come
up to meet with you. Toadsworth apologizes for keeping them waiting.

After going a bit to the right, Toadsworth will again emphasise to Mario and
Luigi to take the utmost care of Princess Peach. Mario and Luigi will nod, and
Peach will assure Toadsworth, saying that she'll be back before he knows it.

She then tells the brothers to be off to Little Fungitown. As they go off,
Toadsworth yells to the princess to be careful - then he suddenly seems to be
confused, thinking that he forgot to say something vital. He'll remember in a
flash, and go run off after Mario and Luigi.

On the next screen, Toadsworth will stop Mario and Luigi, telling them to wait,
but Peach will continue on. Toadsworth will come to the realization of what he
has done, as Peach screams. Taken ahold of by an enemy, she calls out to Mario
and Luigi as she is whipped through a pipe.

Toadsworth pours over what his not remembering his information earlier has
caused; Apparently, if we let the princess out of our sight, like we just did,
she'll be instantly kidnapped! 0_0. Toadsworth begs the brothers to rescue her
and ensure that she does not leave their side. He then tells them that if the
princess does get too far ahead of them, they should stop her and talk some
sense into her. He lastly says that he has asked her to return by the same
path she took if the brothers were to speak to her, then wishes them good luck,
saying that he is counting on them. He then leaves. Then, head left, into the
yellow pipe.

Here, you'll fall down the pipe. Once you're done, go out, and head left into
another area. Here, dispatch the Gritty Goombas, then save Princess Peach.
After you untie her, the brothers will embrace her with a great big hug :)

Back out in the main area again, follow Princess Peach, keep to her as close as
you can, and wipe out any enemies that might want to interfere. Between
screens, wait for the princess and she'll strike a small conversation with you,
then head onto the next area.

Here, when you hit the gate, hit the block next to it with a ! to open the
gate. If the princess has already reached the gate, she'll go in the opposite
direction, so go back and talk to her to get her to go the other way.
On the next screen, go ahead and wipe out all the enemies. Once you are done
that, go and hit the jewel on the wall to make the barrel fall down from the
heavens. Wait, a barrel from the heavens? IT'S ANOTHER MESSAGE FROM THE GODS!
Or not. Anyways, let me try to describe this next puzzle.

Next to the gate, there is a switch that will require the barrel. In order to
get to the barrel, you must first climb all those steps, break the barrel, hit
Luigi into the ground, get under the barrel, emerge, and go to the switch.
However, there's a catch to all this; you have to keep Peach within sight while
doing all of this. Sounds hard, huh? Luckily, it shouldn't be too hard if you
follow these steps carefully.

1. Put Luigi in front, and go to Jump ability with both brothers.
2. Let Princess Peach go in the opposite direction of the gate until just below
the steps to the barrel, then talk to her.
3. Jump up the ledges, and as soon as you're done, run right while scrolling to
your hammers. Smash the rock, then have Mario hit Luigi.
4. Put Luigi under the barrel, then emerge.
5. Head right, while toggling to Mario's Barrel option and put Luigi right
under the switch. Have Mario jump onto the barrel and hit the switch.

If you did it in good timing, Peach shouldn't be out of your sight. Now, head
through the next gate, and go north onto the next screen.

Well, there's another puzzle here, but again, it shouldn't be too hard as long
as you follow my directions. First clear out the enemies, then do this.

1. Have the Mario-Front/Luigi-Back setup with the High Jump on hand, and the
Mario-Back/Luigi-Front setup both with regular Jump. Start with
Mario-Back/Luigi-Front setup.
2. Have Peach go back to the beginning.
3. Just before Peach stops and goes up, jump onto the small ledge, then switch
to Mario-Front/Luigi-Back and High Jump up. Switch again to
Mario-Back/Luigi-Front setup, and jump up the last ledge.
4. Get out Spin Jump, and go over the ledges.
5. At the end, hit the block to open the gate.


Once you go onto the next screen, Peach will run up and read a sign saying that
Little Fungitown is just up ahead. Princess Peach then tells Mario and Luigi
not to let their guard down just yet, then heads up. Take a note of the rock
to your left, then save at the Save Block. Then go up to the next screen.

In this next area, Peach will scream, and we see her being cornered by some
ugly brown guy. We see a Toad up a bit, and he tells another Toad that this
looks bad, then tells him to go rescue the Princess. The other Toad says that
beating something that huge is impossible.

Suddenly, Mario and Luigi will march on the scene, and the huge ugly horrific
scarred terribly badly-looking brown monster with a carrot top for its head
and beady white eyes that look to be a bit out of its head, and it's bloated
chest and brown, decayed teeth, plus it's oversized arms... Oh, sorry. But hey,
it's good strategy to insult your opponent!

Anyways, the first Toad asks if that is Mario, and the second Toad says that he
is, and remarks on their luck. Peach then pleads with Mario to help her, so
Mario and Luigi fight this overgrown... OK, fight Trunkle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           BOSS BATTLE:TRUNKLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 110 (Body), 60 (Head Tree)
Experience: 2000
Spoils: 188 coins, Super Nut, 1-Up Mushroom
One of the more interesting opponents, with a lot of HP and two separate
targets. Anyways, start off by hitting the body, as trying to fight the head
will avail you with almost no damage. His attacks are as follow;

1. His arm will spin and then roll a boulder at you, of which you can easily
destroy with your hammer. When he spins both arms, boulders will come at both
Mario and Luigi.
2. He will inhale enemies, Mushrooms and Poisonous Mushrooms from behind you.
For the record, Poisonous Mushrooms are the green Mushrooms, and if you come
into contact with one, it will poison you. Jump over the Poisonous Mushrooms
and enemies, but not the normal Mushrooms. They will heal you, after all.

Brother Attacks will usually help you out in this part of the battle.


After you deal enough damage to Trunkles, he'll split into four. One of the
small Trunkles will produce an orange ball in its mouth - that's the one you
want to attack. Their first attack that they can do is this; They will burrow
underground and go to the brother they want to attack. When they reach their
destination point, ready your hammer, then smash them in the split second you
have. Then they'll head onto the other brother, so you'll be going at it for a
wh