------------------------------------------------------------------------------
"So I go hunting for witches, I go hunting for witches" - Bloc Party
------------------------------------------------------------------------------
__ __ ____ _____ __ __ __ __ __ ____ __
/ \/ \ / \ | `.| | ___ _|_ | | | || || | ,-'____|| |
/ \ / /\ \| |) /| |,' _ `. ({__ | | | || || |/ / ___| |
/ /\/\ \/ __ | \| | / \ |({__ | |___| || || || | | .' |
/___/ \ \__/ \__|__|\ \ | \_/ | | | | `' || |\ \_/ || |
\,-' \,-|__|`.___,' |______|.____,'|__| `.__,|_||__|
____ _ _ ___ _____ ___ _____ _____ ___ ___
/ ___\ | | | || `.| __| | _`. / ___/|_ _| / . \ | _`.
| (___ | | | || |) || |_ | |_) || (___ | | /_/ \_\ | |_) |
\___ \ | | | || _,'| _| | / \___ \ | | /`. ,'\ | _ <
____) || `--' || | | |___ | |\ \ ____) | | | / /,'.\ \| | \ \
/_____/ \____/ |_| |______||_| \/ /_____/ |_|/___/ŻŻŻ\___\_| \/
____ ____
/ __| /\ ,'____| /\
| (__ / \ | / ___ / \
\__ \ / /\ \ | | \ .'/ /\ \
___) | __ \| \_,' |/ __ \
/_____/__/ \__\`.__,_|__/ \__\
==============================================================================
MARIO & LUIGI: SUPERSTAR SAGA
FAQ/Walkthrough
Copyright (c)2007-2008 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 11/14/08
Version: 1.0
NOTE: This guide does contain spoilers!
______________________________________________________________________________
TABLE OF CONTENTS
______________________________________________________________________________
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Characters....................................... [0300]
4] - The Basics....................................... [0400]
5] - Walkthrough...................................... [0500]
5.01] Mushroom Kingdom......................... [0501]
5.02] Koopa Cruiser............................ [0502]
5.03] Stardust Fields.......................... [0503]
5.04] Hoohoo Village........................... [0504]
5.05] Hoohoo Mountain.......................... [0505]
5.06] Beanbean Castle Area..................... [0506]
5.07] Chateau de Chucklehuck................... [0507]
5.08] Chucklehuck Woods........................ [0508]
5.09] Beanbean Castle Area..................... [0509]
5.10] Woohoo Hooniversity...................... [0510]
5.11] Oho Oasis................................ [0511]
5.12] Beanbean Airport......................... [0512]
5.13] Teehee Valley............................ [0513]
5.14] Little Fungitown......................... [0514]
5.15] Guffawha Ruins........................... [0515]
5.16] First Beanstar Piece..................... [0516]
5.17] Second Beanstar Piece.................... [0517]
5.18] Third Beanstar Piece..................... [0518]
5.19] Fourth Beanstar Piece.................... [0519]
5.20] Joke's End............................... [0520]
5.21] Final Preparations....................... [0521]
5.22] Bowser's Castle.......................... [0522]
6] - Items............................................ [0600]
7] - Bestiary......................................... [0700]
7.1] Enemies................................... [0710]
7.2] Bosses.................................... [0720]
8] - Thanks/Credits................................... [0800]
______________________________________________________________________________
1] VERSION HISTORY [0100]
______________________________________________________________________________
FAQ/Walkthrough #18
-------------------
Version 1.0 (03/14/07) - FAQ/Walkthrough complete and submitted.
______________________________________________________________________________
2] CONTROLS [0200]
______________________________________________________________________________
.-----------------------------.----------------------------------------------.
| D-Pad | Move |
|-----------------------------|----------------------------------------------|
| Start | Change Brothers |
|-----------------------------|----------------------------------------------|
| Select | Open Menu |
|-----------------------------|----------------------------------------------|
| A Button | Jump, Confirm (Mario) |
|-----------------------------|----------------------------------------------|
| B Button | Jump, Confirm (Luigi) |
|-----------------------------|----------------------------------------------|
| L Button | Change Bros. Attack, View Status (Mario) |
|-----------------------------|----------------------------------------------|
| R Button | Change Bros. Attack, View Status (Luigi) |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
3] CHARACTERS [0300]
______________________________________________________________________________
.----------------------------------------------------------------------------.
'- MARIO --------------------------------------------------------------------'
Mario is the main man of the Mushroom Kingdom and always helps out where
there is trouble. He used to be a plumber, but now it seems that he's
considered the bodyguard of Princess Peach. Whenever something bad happens to
her, you know that Mario will be after her. Mario and Bowser always quarrel,
yet the red plumber always comes out on top.
.----------------------------------------------------------------------------.
'- LUIGI --------------------------------------------------------------------'
Luigi is Mario's younger brother. He usually doesn't follow Mario around on
his quests, but they know when to team up to get the job done. Luigi may be
cowardly and not as courageous as his bro, but neither could survive without
the other, and both know that. Luigi tends to take the abuse throughout the
game, as for that he never gets the respect that his brother does.
.----------------------------------------------------------------------------.
'- PRINCESS PEACH -----------------------------------------------------------'
Peach is the princess of the Mushroom Kingdom. She's always in a heap of
trouble; pretty much every single game she's been in she's needed to be
rescued. Her disappearance triggers Mario and Luigi to team up and find her.
.----------------------------------------------------------------------------.
'- BOWSER -------------------------------------------------------------------'
When Bowser's around, he'll be bringing destruction with him! The king of the
Koopas has a strange obsession with Peach and always tries to kidnap her.
Most of the time he's successful, but his plans fall short when Mario arrives
to the scene. If there's carnage about, you can expect Bowser to be behind
it. There are some strange and dire situations where Bowser and the Mario
Bros. team up, but don't expect them to get along at all.
.----------------------------------------------------------------------------.
'- CACKLETTA ----------------------------------------------------------------'
Cackletta is an evil witch whom has stolen the voice of Princess Peach. She
replaces Bowser as the main villain of Superstar Saga and stands in the way
of the two brothers many times. Cackletta has many powers, such as casting
spells or transforming. Cackletta also has a faithful, but crazy, servant.
.----------------------------------------------------------------------------.
'- FAWFUL -------------------------------------------------------------------'
Fawful is the servant of Cackletta, but he doesn't do a good job of it. Most
of the time he is found losing to Mario and Luigi, but is by far the best
character in the game. He is the source of most of the humor in Superstar
Saga with lines such as "I HAVE FURY!".
______________________________________________________________________________
4] THE BASICS [0400]
______________________________________________________________________________
.----------------------------------------------------------------------------.
'- BATTLES AND TIMING -------------------------------------------------------'
Timing is everything in battles. They can either let you dodge attacks or
deal more damage. If Mario uses a jump attack, press A right before hitting
the enemy to deal more damage. If you jump with Luigi, do the same but press
B instead of A. For using hammers, it's pretty much the same way. When you
use a hammer, press the character's designated button when the hammer shakes.
You will deal more damage to the enemy that way.
You can also dodge enemies attacks. All enemies have some sort of attack
pattern that help you dodge attacks. Let's use a Dry Bones as an example.
When Dry Bones attack, his head will spin. If it spins up and down, it will
attack Mario. If the head spins left and right, it'll aim for Luigi. Some
enemies will use red and green as a symbol for whom they are attacking (red
is Mario and green is Luigi, but I'm sure you knew that already). Keep your
eyes peeled for these symbols.
.----------------------------------------------------------------------------.
'- AN EXPERIENCED FIGHTER ---------------------------------------------------'
For each battle you win, the surviving Mario Bros. will gain an number of
experience points. You will level up after gaining a certain amount of
experience points. When you gain a level, these attributes will increase:
Heart Points (HP) = This should be obvious: it's your health. If it reaches
zero, then that character dies. If both bros die, then
it's game over for you.
Bros Points (BP) = Like most RPGs have MP, Superstar Saga has Bros Points.
These allow you to use Bros Attacks; if it reaches zero,
then you cannot use said attacks.
Power = The higher it is, the more damage you'll deal to enemies.
Defense = The higher it is, the less damage you'll receive from enemies.
Speed = Determines what order the players go in battle in regards to the
enemies.
Stache = The higher it is, the bigger discount you get on shop items. It also
boosts your chance of a critical hit.
After you level up, you will get to raise one attribute as a bonus. When the
Lakitu appears with the spinning wheel, move it down to the attribute you
want to increase more. The wheel will spin and press A to stop it. Whatever
number it lands on is how much the stat will increase. For instance, let's
say your HP is currently at 35 and you want to use a bonus on it. You stop
the wheel and get 4. Now your HP is raised to 39. It's that simple!
.----------------------------------------------------------------------------.
'- NEW MOVES ----------------------------------------------------------------'
Throughout the course of the game, the adults can learn several abilities.
These abilities cannot be used in battles, but they are helpful for accessing
new areas which were not accessible earlier or just simply progressing through
the game. Here is a list of the abilities that you can learn:
-- High Jump --
Use: Luigi
When Learned: Stardust Fields
Description: When Luigi is in the back, use the command. As Luigi jumps on
Mario's head, press B just as he lands on Mario's head to jump
even higher than normal.
-- Spin Jump --
Use: Mario
When Learned: Stardust Fields
Description: When Mario is in the back, use the command. Press B and Mario
will hop on top of Luigi. Press B once more and the duo will
begin to spin, allowing you to cover more ground.
-- Mole --
Use: Luigi
When Learned: Chateau de Chucklehuck
Description: When Mario is in the back, hit Luigi with your hammer. Luigi
will now be smashed underground. Now you can reach new grounds
but you cannot cross metal floors. Press A to return to normal.
-- Mouse --
Use: Mario
When Learned: Chateau de Chucklehuck
Description: When Luigi is in the back, hit Mario with your hammer. Mario
will be squished into a pancake-like shape. Now Mario can pass
through tiny holes. Hit him with the hammer once more to revert
him back to normal size.
-- Firebrand --
Use: Mario
When Learned: Fire Palace
Description: When Mario is in the front, press and hold A to charge up a
fireball. Release A to send it flying. This is mostly used to
light torches.
-- Thunderhand --
Use: Luigi
When Learned: Thunder Palace
Description: When Luigi is in the front, press and hold B to charge up a
ball of lighting. Release B to shoot out a burst of electricity.
You can use this ability on blue orbs.
-- Fire Dash --
Use: Mario
When Learned: Gwarhar Lagoon
Description: When Mario is in the back, select Firebrand and charge up a
fireball. Release A to light Luigi's behind on fire, making the
two run incredibly fast. You cannot control either of them, and
they'll stop if they hit a wall or obstacle. Used to knock over
giant Koopa Troopas.
-- Thunder Shock --
Use: Luigi
When Learned: Gwarhar Lagoon
Description: When Luigi is in the back, select Thunderhand and charge up a
ball of lighting. Release B to shock Mario. While Mario is
electrocuted, you can move the duo. This ability is used in
order to cross some hazards.
.----------------------------------------------------------------------------.
'- MARIO'S BROS ATTACKS -----------------------------------------------------'
Bros Attacks are special abilities used in battle to deal damage to enemies.
There are three levels to each of them; the first being easiest, second being
hard, and third being the hardest. Here's a list of Mario's Bros Attacks:
-- Splash Bros --
BP Used: 4 (Levels 1 and 2), 3 (Level 3)
When Learned: Default
Description: Press A to have Mario jump on Luigi. Press B to send Luigi in the
air, then press A as Luigi right before he lands on an enemy. The
later combo is A, A, then B.
-- Swing Bros --
BP Used: 6 (Levels 1 and 2), 4 (Level 3)
When Learned: Win Secret Scroll #1 - Hammerhead Bros. Cave
Description: When Luigi runs at Mario, press and hold A. The two will spin
around; press B when the target is indicated to have Luigi smash
into the enemy. The later sequence is B, then A and B at the
same exact time.
-- Chopper Bros --
BP Used: 5 (Levels 1 and 2), 3 (Level 3)
When Learned: After learning the Mole/Mouse abilities
Description: When Mario's hammer begins to shake, press A to hit Luigi. Right
before Mario lands on Luigi, press B to be shot in the air. Next,
press A rapidly to deal damage to the enemy. The later sequence
is A, A, then B rapidly.
-- Fire Bros --
BP Used: 6 (Levels 1 and 2), 3 (Level 3)
When Learned: After learning the Firebrand/Thunderhand abilities
Description: When Mario charges up a fireball, repeatedly tap A. When they
are thrown at Luigi, press B when a green circle appears over
Luigi. In later sequences, press A to create a big fireball and
send it at the target.
.----------------------------------------------------------------------------.
'- LUIGI'S BROS ATTACKS -----------------------------------------------------'
Bros Attacks are special abilities used in battle to deal damage to enemies.
There are three levels to each of them; the first being easiest, second being
hard, and third being the hardest. Here's a list of Luigi's Bros Attacks:
-- Bounce Bros --
BP Used: 4 (Levels 1 and 2), 3 (Level 3)
When Learned: Default
Description: As Luigi jumps into the air, press B when prompted. Next, press A
when said so. As Luigi lands on the enemy, press A once more to
deal extra damage. The later sequence is A, B, B, then A.
-- Knockback Bros --
BP Used: 5 (Levels 1 and 2), 3 (Level 3)
When Learned: After learning the Mole/Mouse abilities
Description: When Luigi wields his hammer, press B to crush Mario. When he
winds back his hammer once more, press B again to hit Mario into
an enemy. Press A right before Mario lands on the enemy. The
later sequence is the same, but the ability will continue if you
hit B to send Mario back at the enemy.
-- Cyclone Bros --
BP Used: 8 (Levels 1 and 2), 4 (Level 3)
When Learned: Win Secret Scroll #2 - Hammerhead Bros. Cave
Description: When Luigi has his hammer out, press B to flatten Mario. Then
press A repeatedly when Luigi hops in the air. When the group
spins towards an enemy, press A right before you hit it. This
attack is continuous.
-- Thunder Bros --
BP Used: 6 (Levels 1 and 2), 4 (Level 3)
When Learned: After learning the Firebrand/Thunderhand abilities
Description: When Luigi charges up a lighting ball, press B. Next, press B
once more to jump off of Mario. Finally, hit B again to shoot
lightning bolts at the target. The attack is weak, but lowers
their Defense. The later sequence is B, A, A, then B.
______________________________________________________________________________
5] WALKTHROUGH [0500]
______________________________________________________________________________
==============================================================================
5.01] MUSHROOM KINGDOM [0501]
==============================================================================
The game will start off with the lovely Princess Peach. Next, the Goodwill
Ambassador from the Beanbean Kingdom wishes to present a nice token of
appreciation to Peach. Unfortunately, IT'S A TRAP! A cloud of gas pours out
of the present box and swarms Peach, stealing her voice. The Ambassador and
his sidekick reveal themselves to be Cackletta and Fawful. Like any villain
would do, they bolt afterwards.
.----------------------------------------------------------------------------.
'- MARIO'S HOUSE ------------------------------------------------------------'
A Toad runs down to Mario's house and tells Luigi of the situation. He then
runs inside to find Mario, but he is nowhere to be found. Time to control
Toad! Walk to the left side of the house and try to enter the bathroom in the
back. Toad will rush inside to find a naked Mario. He scrams, but not before
telling Mario what happened to Peach. Mario realizes the danger and leaves
with Luigi to Peach's Castle.
.----------------------------------------------------------------------------.
'- PEACH'S CASTLE -----------------------------------------------------------'
The brothers will run into Bowser, who has already made his way into the
castle (trying to kidnap Peach, most likely). Bowser gets pissed off and
challenges Mario to a fight while Luigi cries in the corner. Ah, yes, the
first of many blatant insults towards Luigi. This guy will never get a break.
Hello tutorial battle! You cannot beat Bowser, so this fight is just a way
for you to get used to the battle system. And yes, it is easy to get used to.
Toad will give you a rundown of the Action Commands. If this is your first
time playing, then I suggest listening to what he has to say. You can press A
right before jumping on Bowser's head to deal extra damage. In order to dodge
his flame breath attack, jump as he begins to breathe in. The battle will end
after a couple rounds.
Bowser will complain about losing to Mario yet AGAIN, but the feud is
interrupted by one of the Toads. He fills the three in on how Peach's voice
was stolen and replaced by explosive vocabulary! Bowser refuses to kidnap a
princess who has the capability of blowing up his castle with her voice
alone. Instead, he tells Mario to retrieve Peach's voice, so THEN Bowser can
kidnap her. =)
Bowser offers to help Mario and Luigi (gasp) by using his Koopa Cruiser to
head off to Beanbean Kingdom. Mario will run off to the plaza.
.----------------------------------------------------------------------------.
'- PLAZA --------------------------------------------------------------------'
The plaza may seem small, but you can get some items here, so don't run off
too fast. First off, head to the left side to find some hedges. Jump up to
reach a hedge hugging the left wall. Talk to the Toad up here; he'll ask you
to find something precious of his. Walk south to reach a wall. Press A to
find the Toad's precious belonging. Talk to him again to receive a 1-Up
Mushroom. From here, jump to the hedge on the right, then hit the block above
to get a Mushroom.
Drop down and go to the right to find another Toad with a Mushroom lying on
top of a hedge. Jump up and grab the Mushroom, then offer it to the Toad to
get a Super Mushroom! Past the Toad is another hedge wall. Jump up to the top
to find another block. Hit the block for a Mushroom. Once that's done with,
proceed to the north end of the plaza and talk to Luigi. He will tell Mario
that Bowser went north.
With the information in hand, talk to the Koopa walking around the northeast
end of the plaza. Tell him that Bowser went north and he'll scurry away.
After that, head past Luigi to the next area containing a Save Album. In
order to use the Save Album, stand under it and jump into it. From here, you
can save your game. Do so and head north to be stopped by an elderly Toad. He
will give Mario a suitcase (it is used to hold items and equipment) and 100
Coins. Continue north to the next area.
Mario and Luigi will spot Bowser standing on top of his patented Koopa
Cruiser. Mario will jump on board as Bowser calls upon his army of baddies to
accompany the two in the cruiser. Unfortunately for Luigi (who was planning
on cheering Mario on from the sidelines), is accidentally taken in as a crew
member.
==============================================================================
5.02] KOOPA CRUISER [0502]
==============================================================================
Mario and err...Green Guy...are ordered to report to the deck. First off,
save your game at the Save Album and exit through the eastern exit. Talk to
the Koopas here to learn basic controls when paired up: press Start to switch
positions. Press A to have the guy in the front jump, while pressing B makes
the dude in the back jump. Walk to the right to find a Bros. Block. Talk to
the Koopas to learn about it, then try it out to gain some Coins. Go through
the doorway on the bottom-right walkway.
The first thing you see when entering the room is a Koopa behind a camera.
This is where your passport portraits are taken; walk to the north until
you're stopped by the cameraman, who will place the brothers on the stand to
get their picture taken. First, open your suitcase by pressing Select and the
cameraman will show you your passports.
When you are prompted to do so, step onto the platform. Even though the
cameraman suggests that you don't make goofy poses, I always do so. If you
wish to look like an idiot on your portrait, press the D-Pad in any
direction. Once the pictures are taken for both characters, go across the
walkway. Hit the block along the way for a Mushroom, then head to the east.
Ignore the staircase for now and continue south.
Talk to the Koopa here. If you helped him back in the plaza, then he'll give
you a 1-Up Mushroom. Hit the block next to the Koopa for a Mushroom and
return to the stairs. Go up said stairs to reach another hallway. Move down
the hall until a barrel blocks your path. Walk into the barrel to push it
into a wall, breaking it. Head towards the Koopa to be stopped. This guy will
teach you the basics of fighting as a pair, so I recommend that you listen up.
Break the barrel in the corner to get in a fight with some Goombas. Listen to
the Koopa's orders on how to dodge. Remember, Mario uses the A button and
Luigi uses the B button. The rest is cake. Once the tutorial is over,
continue along until you reach another barrel. Break it to reveal a Goomba;
defeat it in battle. The Koopa ahead will teach you how to enter a battle
properly.
In order to gain the edge on an opponent, try to start the battle by
attacking them. For example, if you jump on the Goombas, you will start the
battle by automatically damaging the entire party. It's a good way to kick
off a hard fight. Defeat the two pairs of Goombas, then move up the stairs to
the west.
Save your game here and head to the west, where you'll find a red block with
an exclamation point on it. Hit the block to activate a crane which moves
cargo. Unfortunately, it mistakes Luigi for cargo and grabs him instead. The
Koopas agree that since he's up there, they'll use the green guy as a lookout.
Up on the deck, Mario will be with Bowser; both learn that they're almost
over Beanbean territory. Suddenly, Luigi spots someone in the distance. It's
Cackletta, the evil witch who stole Peach's voice! Instead of sticking
around, she sicks her (incredibly super awesome/funny) sidekick named Fawful
on the gang. BOSS BATTLE!
+--------------------------------------------------------------------------+
| BOSS: Fawful HP: 30 |
+--------------------------------------------------------------------------+
| |
| This boss is simple enough, and all you can do to attack is use Solo |
| Attacks (which is all you really need for this battle). The evil Fawful |
| will attack by shooting fireballs out of his weird hat thing. Pay close |
| attention to the color of his words. If they are red, then the fireball |
| is headed to Mario. If it's green, then dodge with Luigi. Sure, Bowser |
| tells the brothers the same exact thing, but I beat him to it. =) |
| |
| Fawful's next attack is a little more confusing. He will say a line; pay |
| attention to the last word: "this". If it is red, then he will attack |
| Mario first. But beware, because Fawful will then shoot a fireball at |
| Luigi! Dodge the first attack with Mario, then dodge with Luigi. But if |
| the lettering is green, then Luigi will be targeted first and Mario |
| last. It sounds confusing, but you'll get the hang of it. |
| |
| After attacking Fawful enough, his headpice will break off and the fight |
| will change. Now Fawful uses a ramming attack: he will run, then stop, |
| then roll into a character. After he pauses, jump in the air to avoid |
| him. The battle shouldn't take too long. You probably won't have to use |
| any items, but you always can if you're not good at dodging. |
| |
+--------------------------------------------------------------------------+
After the battle, Fawful will shout his signature line -- I HAVE FURY! -- and
proceeds to destroy the Koopa Cruiser. Mario and Luigi will land in the
middle of nowhere (Stardust Fields to be exact), but who knows where Bowser
and the rest of the crew went...
==============================================================================
5.03] STARDUST FIELDS [0503]
==============================================================================
After Luigi helps Mario out of the ground, the two reunite. Head west while
talking to the downed crew members. One tells the duo that Bowser landed
on "the other side of the border", wherever that is. Anyways, go across the
bridge and enter the castle. Mario and Luigi will be stopped by two Hammer
Bros, who test the brothers' jumping abilities in a minigame.
In "Border Jump", you task is to avoid the pole that the Hammer Bros carry by
jumping over it with both characters. It gets tricky at times, and if you get
hit, then you lose a life. Each character has three lives; so make sure that
you don't get hit three times or you will lose . Make sure to use A for Mario
and B for Luigi. After winning, the two will let you pass.
Pass across the bridge until you are stopped by one of the Hammer Bros, who
gives you a map of Beanbean! Head west to find a green pipe; go inside to
activate it, then return to Stardust Fields. This can teleport you to other
green pipes found througout Beanbean. Since this is our first one so far, we
can't use it to go anywhere. Continue south to the next area.
You will have to jump over a series of glowing spikes to reach the other
side. They don't even hurt you, so don't fret. Hit the block at the end for a
Mushroom and go down the stairs. Jump over the next set of spikes and break
open another block for a Mushroom. Drop down, then head east across the
bridge.
There will be some enemies roaming around here. Remember, the best way to
start a battle is to jump on an enemy. If they hit you, then you will take
damage before the start of the battle. Take out the Fighter Fly ahead and go
south. Defeat the next one, then cross the bridge to the west.
Save at the Save Album and jump up the stairs to find a giant cannon. Wait,
someone is stuck inside it. Someone very familiar. Walk over to the cannon to
find Bowser. Before the conversation can continue, a giant green monster
falls from the sky. It is Tolstar, the great and famed king of Stardust
Fields! Unfortunately for us, Tolstar won't let Bowser out of the cannon
unless Mario and Luigi pay up.
Mario happily pays Tolstar all of their money, but apparently the king
doesn't accept coins from the Mushroom Kingdom! The amount only totals to a
small amount, and Tolstar will free Bowser if the bros fetch him 100 Beanbean
coins! He opens up a bridge for exploration, so time to hunt for some money!
Drop down and go across the newly formed bridge. Go north in this next area
to reach another section of the fields.
Hop over the two sets of spikes to reach the edge of the fields, then go
north. Defeat the Fighter Fly up ahead to gain some cash. Hit the block to
the west for some Coins, then use the Bros. Block to the north to gain some
more Coins. The upper areas are inaccessible right now, so go across the path
in the northeast corner.
Drop down the steps to find another block. Continuously hit it until it runs
out, then jump over the ledge to the bottom area. Hit the next block for
Coins and fight the two Fighter Flies as well. Climb up the steps on the east
side, but don't drop off of the ledge just yet. Hop up the next set of steps
to reach a Bike Pad. To use a Bike Pad, you'll have to use the D-Pad while
pressing A and B. Try it out to cross the gap to reach a Bros Block. Nab as
many Coins as you can from it, then go up the steps and jump down to find a
bridge. Cross it to the next area.
Hit the block right in front of the entrance for Syrup. Climb up the stairs
to the east and stand on the star to be greeted by two strange Toads. After a
wacky cutscene, the two will recognized the famed duo and teach them the High
Jump and Spin Jump! With Luigi in the back, press L. Then press B to land on
Mario; hit B once more to jump up on the ledge. Now for the Spin Jump. Move
Mario in the back and hit L. Then press B to jump on Luigi and press B once
more to begin spinning. Use the D-Pad to spin your way to the ledge on the
right. Training session over!
Now that training is done, the two sergeants want Mario and Luigi to grab a
flag on a platform high above. Simple. Use High Jumps to get on top of the
oil drums and cross the gaps with the Spin Jump. Collect the Mushroom inside
the block along the way. Eventually you will obtain the flag. After mastering
those two new moves, drop down to the west to find a block; hit it to find
Syrup. Next, fall down and continue south to another area.
Cross the bridge leading south and save at the Save Album below. Take out the
Fighter Flies present, then head up the stairs once the coast is clear.
Defeat a couple Fighter Flies up here, then High Jump your way up to the
middle platform. Hit the block to get some Coins, then drop down again. The
northern ledge is also accessible via the High Jump, so hop on up to find
Syrup and Coins in the two blocks. Now, use your Spin Jump to reach the
platform to the west to find a Bros Block. From here, drop down to the west
and enter the next area.
The two sergeant Toads return to teach the brothers about Bros Attacks.
Successfully use a Bros Attack on the Fighter Fly using them to end the
lesson. Once that's over with, head over the bridge to the west. From here,
drop down to the lower levels. Defeat the Fighter Flies here as well. High
Jump on top of the oil drums and begin to Spin Jump across a bunch of
platforms. You will soon reach the end of the line and a Bros Block.
Nab some more Coins and proceed up the stairs. The Bike Pads to the right
bring you to the entrance of this area, so ignore them and hop off of the
ledge. Continue west to the next area (I hope you realize now that we are
backtracking, because we are as of now).
We will be back at the cannon again, so hopefully you have at least 100
Coins. If not, return to the previous areas and defeat enemies for some. If
you're ready, hop of the stairs to start a conversation. Mario will give
Tolstar all of his Coins. Since Tolstar is a baddie, he doesn't have to play
by the rules. And that's why he chooses to keep the Coins for himself and
ignore Bowser. Tolstar reminds the bros that they aren't in the Mushroom
Kingdom anymore, so they're treading on thin ice. Tolstar proves this by
challenging Mario and Luigi!
+--------------------------------------------------------------------------+
| BOSS: Tolstar HP: 50 |
+--------------------------------------------------------------------------+
| |
| Tolstar is by no means as easy as Fawful, so you might have to use some |
| items for this one. Tolstar will attack by hurling spiked balls at the |
| bros. Pay attention to the arm in which he throws it with. If Tolstar |
| uses his right arm to throw the ball, then it's aimed for Mario. If he |
| throws with his left arm, then dodge with Mr. Green (Luigi). It's pretty |
| funny, since Tolstar accidentally reveals this during the battle. |
| |
| The battle with Tolstar is a perfect time to use your Bros Attacks. Try |
| them out on the big guy; each one deals around 4 damage. After a couple |
| rounds, Tolstar will spice up his attacks. Now if he laughs before using |
| an attack, the spiked ball will bounce. If it bounces, then do not jump; |
| it will pass right over your head. So whenever Tolstar laughs before |
| throwing, then the ball will pass over you. |
| |
| Keep it up and Tolstar will change his attack once more. Now he will |
| throw two spiked balls at both bros! Sometimes he likes to confuse you |
| by having one roll and one bounce, but pay attention to when he laughs. |
| This is the last defense, so if you can handle this attack, then you're |
| good. After defeating Tolstar, you will receive all of your Coins again! |
| Oh yeah, and you get a 1-Up Mushroom! |
| |
+--------------------------------------------------------------------------+
Once Tolstar is defeated, he will fall to the ground. Unexpectedly, a Toad
pops out of the star next to the cannon and lights it; saying that he's tired
of Bowser's constant complaining. Bowser is launched out of the cannon right
into Tolstar, and both of them fly off into the distance.
After the scene, Spin Jump across the gap to the western platform and head to
the area beyond. Cross the bridges to reach a Save Album. Save here, then
enter the cave ahead. High Jump up the series of platforms to the north, then
Spin Jump to the island in the middle. Hit the block here for a Mushroom,
then fall down to ground level. Continue to the left and obtain another
Mushroom. Head south to exit the cave.
==============================================================================
5.04] HOOHOO VILLAGE [0504]
==============================================================================
What a nice sight! It's better than that dark Stardust Fields. Anyways, cross
the bridge to enter the village. Unfortunately, Mario and Luigi are chased
out by a trio of guards. They blame the brothers for the disappearance of
someone named Prince Peasley, but we obviously have no idea who that is. They
don't believe that the two are the legendary Mario and Luigi, but an injured
Tolstar appears to prove them otherwise.
The guards apologize and say that their prince has been kidnapped. They say
the the kidnapper was someone who...wore a helmet and spoke of mustard and
fink-rats? Psh, only one wacko talks about that stuff. Now that the guards
trust you, you can enter the village.
The first thing you should do inside the village is drop down to the southern
ledges. Once down here, head across the bridge to find a block. Hit it for a
Mushroom and then go inside the doorway in the middle. Large rocks block the
path, but you can still collect some Coins and another Mushroom. After
grabbing them, head outside again and return to the upper level.
Talk to the villagers to learn about someone (or something) that is named
Blablanadon. Apparently he is a helpful lil' dude who offers to fly people up
to the top of Hoohoo Mountain. But he left after seeing someone who looked
like Prince Peasley and hasn't returned. Head west to find a Save Album, so
save right now. After saving, drop down and cross the bridge to the west to
reach another house. Pass by it to find Fawful. He will attack a guard before
confronting the bros. After making more crazy analogies, Fawful will block
your path with a giant stone. Return to the Save Album.
This time, go up the steps to the west. The gang will soon reach a broken
bridge and a house. Go inside the house to meet the Hammerhead Bros. Show off
your jumping skills and they will agree to make you hammers. Of course, you
have to do some dirty work; collect Hoohoo Blocks that are found on the
mountain summit. Exit the house and the bridge should be fixed. If not, talk
to the villager at the bottom and head back inside the house. When you leave,
everything should be fixed.
Before heading off to Hoohoo Mountain, there are some goodies for us to get.
Return to the Save Album and there should be an opening to the left of it (up
the stairs). Head through the opening to enter a cave.
You can find some Coins in the cave up ahead, so grab 'em and go to the left.
Hit the block to find a Mushroom and climb up the steps. Spin Jump across the
gap to reach the other side. You can find another Mushroom as well as a Bros
Block. Afterwards, exit the cave via the southern exit. Once outside, begin
to cross the bridge. Hit all of the blocks here to get two Mushrooms, Syrup,
and Coins. You can't do anything else here, so return to the Save Album.
Save your game and return to the fixed bridge. Once you are ready to ascend
Hoohoo Mountain, proceed to the left.
==============================================================================
5.05] HOOHOO MOUNTAIN [0505]
==============================================================================
Defeat the Beanie to the left before jumping up the steps. Take out another
Beanie and hit the block tucked in the northern corner for a Mushroom, then
continue up the ledge. In the upper section, you will have to use the High
Jump and Spin Jump to continue. Once you reach the path stretching to the
east, ignore it at the moment and High Jump to the leftern ledge. Defeat the
Beanie up here and Spin Jump to the end of the ledge. Hit the block to get
Syrup and return to the path, then continue east to the next area.
First off, clear the lower levels of Beanies so there are no nuisances
roaming around. Once that's done with, climb the rocks on the west side of
the area to reach a gap. There is a pretty obvious whirlwind swirling around
to the right of the gap; this work of nature powers up your Spin Jump,
allowing you to go faster and farther. Try it out: Spin Jump into the
whirlwind to spin around even faster, then continue to the eastern platform.
Walk to the right to enter the next section of the mountain.
Immediately head to the right and defeat the pair of Dry Bones down here.
Return to the entrance of this area, where I'm sure you noticed that little
blob on fire. Ignore him for now and jump up the steps on the left. Head to
the watering hole (as the sign says) and climb up a couple more steps. Use
your High Jump to reach the ledge above, then hit the block to the right for
Syrup.
Continue to the west end of the watering hole. There is a small spring with
flowing water; step into it for Mario to take a couple more gulps than
suggested. He will grow twice as fat, so walk over to the nearby flaming
blob. Use Luigi's High Jump on the inflated Mario to have him spray the water
on the flaming blob. He'll be extinguished, and a whirlwind will appear to
the right.
Step up to the whirlwind and use it to reach a ledge north of the whirlwind.
Hit the block for a Mushroom, then Spin Jump to the left. You will reach a
platform with a Save Album. Save here and walk a couple steps south, then
Spin Jump to another platform to the left. Grab some Coins from the Bros
Block and use your High Jump to traverse up a series of steps. From here, go
north.
Fight the Beanie and Dry Bones in front of you and once they're finished,
take a gulp of water from the nearby spring. Extinguish the flaming blob to
create another whirlwind. However, don't worry about it right now. Head past
the spring and into the next section. Defeat the enemies here as well to find
another flaming blob. Use the spring from the previous area to extinguish
this flaming blob, creating a second whirlwind.
Ah, just what we need. Head up the steps to the left and Spin Jump into the
whirlwind. Use it to reach the ledge to the right, then continue along. Use
the second whirlwind to reach a platform. Hit the "!" Block here to create a
spring in an earlier part of the mountain; we'll worry about that later.
Spin Jump south to get around the stalagmites and stop on the platform. Hit
the block for a Mushroom and return to the other side. Drop down on the right
side of the platform, defeat the Dry Bones, then proceed south.
Well, we are back at that "earlier area". Woo, that was easy. Use the spring
to inflate yourself, then drop down the steps to the flaming blob. Extinguish
him to make another whirlwind appear to the right of your location. Spin Jump
into it, then move east through it to reach another whirlwind. Spin into this
one, then continue all the way east to reach a high ledge. Go down the steps
and save your game at the nearby Save Album once you get the chance.
Speak with the statue in the center of the area. This statue, Hoohooros, will
not let you pass. It demands that you prove yourself worthy by playing a
minigame. Gee, way to test your strength and knowledge: with a minigame.
Well, at least it's easy.
You must use Mario's Spin Jump to collect 10 Hoohoo Spirites in 30 seconds.
You must stay on all four pillars and if you fall, then you lose. It's pretty
tricky, since the spirits disappear if you take too long in trying to capture
them. Once you have won, Hoohooros will give you one more challenge: the
challenge of defeating him in battle!
+--------------------------------------------------------------------------+
| BOSS: Hoohooros HP: 45 |
+--------------------------------------------------------------------------+
| |
| At the start of the battle, Hoohooros will disappear into one of two |
| stone pillars. Attacking a pillar will break it instantly. If you break |
| the pillar that Hoohooros is under, then he will disappear under the |
| other one. So, the trick is to destroy the one that Hoohooros is NOT |
| under first, then take out the one that it's under. It'll try to float |
| under the pillar, but it won't be there, leaving him exposed. |
| |
| When Hoohooros is under a pillar, it will fire a purple beam at one of |
| the bros. Simply jump over the beam before it reaches you. The trickier |
| attack is when Hoohooros is visible. He will fire a beam next to either |
| Mario or Luigi. Then, the beam will travel across both bros, meaning you |
| will have to jump with both characters to avoid the attack. |
| |
| After you manage to damage Hoohooros a couple times, he will summon two |
| new pillars and the cycle will start over again. There is a little trick |
| that helps decrease the time consumed during this battle. It actually |
| helps quite a bit during the battle (at least it made it easier for me). |
| |
| When Hoohooros is exposed, a pillar will appear next to him. Take the |
| time to destroy this pillar, because after a while of being visible, |
| Hoohooros will try to escape under a pillar. But if you destroyed it, he |
| won't be able to hide under anything! In short, make sure there are NO |
| pillars present during the fight. Overall, the battle is an easy one, |
| but it might take a lil' bit of time to defeat him. You will win a 1-Up |
| Mushroom once Hoohooros is done for. |
| |
+--------------------------------------------------------------------------+
After defeating Hoohooros, the gateway to the summit will be opened. High
Jump up to the northern ledge and head to the right end. Spin Jump across the
gap towards a small pillar, which contains a block with Syrup inside. Do the
same on the other end to find a Mushroom inside. Once you have both items in
possession, High Jump on the northen ledge to continue up the mountain.
Once in this next area, hit the "!" Block. You'll create a spring high above.
Defeat the Beanie and Dry Bones on the other end, then go up the staircase.
Ignore the flaming blob for now and Spin Jump across the platforms. Once you
reach the pillar on the west end, High Jump to the two ledges above. The
stalagmites prevent you from walking towards the stream, so Spin Jump around
them. Gulp up some water to fatten Mario up.
While Mario has all the water stored in his tummy, walk behind the wall to
reach the eastern end of the area again. Drop down here, then climb up the
stairs towards the flaming blob again. Extinguish him to make a whirlwind
appear. Once again, Spin Jump to the western side, then High Jump on the
ledge.
This time, you can Spin Jump to the right to end up inside the whirlwind.
Once inside, make a quick pit stop by landing on the northern platform. Hit
the block for some Syrup, then spin into the whirlwind again. Use it to spin
to the right, then climb up the stairs. Hit the block up here for a Mushroom,
then move north to the next area.
The first thing you should do here is defeat the enemies on the west end. In
the western corner is a block; hit it to obtain a 1-Up Mushroom. Huuray! Now
return to the entrance and High Jump up to the ledge. Climb up the stairs to
spot...a moving whirlwind! As it moves towards the ledge, Spin Jump into it,
then spin to the left. Make sure you don't overshoot the ledge as well, since
that's a common mistake. Spin Jump to the left, then walk to the north.
This place is pretty tough, since the moving whirlwind is a pain. Make sure
to take out the Dry Bones above you, then head to the right. Spin Jump over
the two gaps and take out the Beanie. There's a lone block here, so hit it to
get a Mushroom. Return to the left side of the area, where you will find a
set of steps leading up to the moving whirlwind. To the north is a long
stretch of land (take note that you CANNOT land on this while riding in the
whirlwind).
As the whirlwind approaches you, Spin Jump into it, then launch yourself out
of the whirlwind. It should move with you, so if you think that you're going
to fall, press Left on the D-Pad to get back in the whirlwind. It's a lot
easier than it sounds, but make your way to the right, where there are two
platforms in between a wall. Use these as landing posts so you don't fall all
the way to the bottom (that would suck). Use these two platforms to reach yet
ANOTHER whirlwind, which will finally take you to a platform on the right.
Climb up the steps, then Spin Jump to a pillar in the middle. Spin Jump to
another set of steps, then ultimately to a far ledge holding two blocks. Hit
them both for Syrup and a Mushroom. Now below you to the right is the set of
land that you could NOT fall on when using the whirlwind. Well now you can
access it: drop down onto the ledge and climb up the stairs to the summit.
Ah, you're finally up on the summit. Walk across the bridge to the left and
ignore the telescope (if you really can't resist, press A next to it to check
out the kingdom below). Continue to the left to find a Save Album and a
staircase. Save your game here. I haven't been talking about levels right so
far, but just to let you know, I was level 7 here; if you're around there,
then you should be fine.
Go down the steps to find a pteranadon sitting on a bunch of stones. Walk
into the one on the right to tick him off. He will yell at Mario and Luigi
for kicking the ever-so-precious Hoohoo Block. The dinosaur introduces
himself as Blablanadon. Yep, it looks like this is the same guy who went
missing from Hoohoo Village. Blablanadon says that he followed Prince Peasely
up to the summit, where he found a giant egg. He decided to take care of it
ever since.
Wow, speak of the devil. As soon as Blablanadon starts talking about the egg,
it starts to rumble. The egg hatches, revealing a giant dragon! As the
rumbling stops, a Hoohoo Block falls down the mountain and coincidentally
lands in the house of the Hammer Bros. Anyways, the dragon spits a rock out
at Blablanadon, sending him crashing into the horizon. Well, looks like we
have an angry baby to deal with!
+--------------------------------------------------------------------------+
| BOSS: Dragohoho HP: 80 |
+--------------------------------------------------------------------------+
| |
| In the first round or two, Dragohoho will be large in size. When he uses |
| his rock-spitting attack, it will be unavoidable. Make sure to attack |
| him two or three times to make the dragon shrink in size (similar to the |
| Rex enemies we fought on the mountain). Once Dragohoho has been crushed, |
| you can avoid the rocks by jumping over them. |
| |
| Dragohoho will spit out up to four eggs at the characters. If he rears |
| his head back before spitting, then the attack will go to Mario. If not, |
| then the rock is targeted for Luigi. Sometimes Dragohoho will spit out |
| a giant stepping stone. He uses this stone to get closer to the bros, |
| meaning his attack will be harder to dodge. If dodging his attacks is a |
| cinch for you, then ignore targeting the stone. If you're having a bit |
| of trouble, then dedicate two attacks to destroying it. |
| |
| At one point, Dragohoho will return to normal size, meaning his next |
| attack will be unavoidable. Simply cure this by stomping on his noggin. |
| This boss is probably tougher than the others at this point, so try out |
| some Bros Attacks to dish out some more damage each turn. Also, remember |
| to heal up with Mushrooms. Dragohoho will be pushing up daisies if you |
| keep up a concentrated assault. You'll earn a Super Mushroom afterwards. |
| |
+--------------------------------------------------------------------------+
Once the battle comes to a close, Dragohoho will begin to glow and...turn
into a little green guy?! Blabadon returns and tells the bros that this is
none other than Prince Peasley! He said that Cackletta turned him into a
dragon and trapped him into an oversized egg.
Peasley gives Luigi an autographed rose, which will allow the two to enter
Beanbean Castle and the surrounding town. He will leave, and Blablanadon
brings Mario and Luigi back to Hoohoo Village. Just to let you know, if you
ever need to return to the mountain summit, just talk to Blablanadon; he will
gladly do it for you.
.----------------------------------------------------------------------------.
'- HOOHOO VILLAGE -----------------------------------------------------------'
Head west to reach the Save Album. Save your game at the Save Album, then
return to the Hammerhead Bros' house. The Hammerhead Bros make two hammers
out of the Hoohoo Block, one for both brothers. They'll also teach you how to
use 'em! As the person in the front, press R to switch to your hammer. Then
press A to give it a good swing. Test it out on the rock in the room on the
right. Break the rock, then hit the block for a Nut. Head back outside.
Our next destination is the rock that Fawful used to block our path. Now not
even that can stand in the Mario Bros' way! From the Save Album, drop down
the steps and continue west past a house. Cross the bridge to find the rock.
Break the rock with your hammer, then continue to the left. High Jump up to
the bridge and cross it to find a block; hit it open for a Nut. Drop down to
the ground and head south.
Break all the rocks in the area, but avoid the flaming one at the southwest
corner of the screen. It has to be put out with water, but unfortunately the
spring in the northeast corner of the area isn't working. Break the rocks on
the southeast path to reach a wooden pole with an "X" etched on the top. Hit
the pole down with your hammer to start up the spring.
The rest should be pretty obvious to you, but I'll explain it anyways. Have
Mario step into the spring to get a couple gulps of water, then walk towards
the flaming rock. Now you can either jump on top of Mario or hit him on the
head with your hammer, but either way the rock will be extinguished. Break it
with your hammer and continue on.
Go south to find a Bros Block, so hit it to nab a bunch of Coins. Head east
and save at the Save Album found here. Break the rocks in front of the
doorway, but don't go through just yet. Continue east down the stairs and
head onto the bridge in the next area. From here, hit the many blocks to
obtain two Mushrooms and two Syrups. You can't continue to the right, so
return to the doorway.
Go through and talk to the old man at the northern end of the mine. He will
start up a minigame in order for you to reach the mine exit. This game is
fun, but very easy. Mario and Luigi will be in separate mine carts on
separate tracks; Mario will be in the front and Luigi will be in the back.
You must use the D-Pad to shine the flashlight throughout the mine in order
to find fuel and gems. Pay attention to both tracks, and press A to jump and
grab the fuel/gems. Also, avoid the falling rocks by jumping over them when
they land on the track.
Once you reach the end, you will be at the other side of the mines. Talk to
the old man who somehow made his way here, then leave via the southern exit.
There is a Save Album right outside of the mine, so save when you get the
chance. Next, hit the two blocks for a Mushroom and a Nut, then break the
rocks blocking the bridge. Cross the bridge to the next area.
As Mario and Luigi continue on, they will be stopped by the Hammer Bros. Of
course, they forgot to teach you about using hammers in battles! Like always,
press A to have Mario attack and B for Luigi. When attacking with a hammer,
press either A or B as it shakes to deal extra damage. When defending with
it, press A or B right before it shakes to whack an enemy. Tutorial over!
Once the Hammer Bros leave, head up the stairs to the northwest section of
the area, then continue north. Hit the block nearby for Syrup, then hit the
one on the other side of the tree for a Mushroom. The rest of the area is
inaccessible, so return to the previus area and head south. Sayonara Hoohoo
Mountain!
==============================================================================
5.06] BEANBEAN CASTLE AREA [0506]
==============================================================================
.----------------------------------------------------------------------------.
'- NORTHWEST BEANBEAN -------------------------------------------------------'
Here we are, in the heart of Beanbean Kingdom! Defeat the Sharpea up ahead
and go east. To start battles with a hammer, simply whack an enemy on the
field screen to start the fight. Remember, you can only use the hammer to
hurt spiked enemies; jumping is a big no-no.
Jump down the ledges and continue down the path. Defeat the Sharpeas in your
way and exit through the southern end. In the next area, read the right to
your right; Beanbean Castle is south of here. Defeat the Sworms in the area
and continue south. Once again, defeat the Sharpeas here and go south to find
another sign. It says that Beanbean Castle is east of here, so go across the
bridge to reach it.
.----------------------------------------------------------------------------.
'- BEANBEAN TOWN ------------------------------------------------------------'
Mario and Luigi enter Beanbean Town to see that it is in ruin. All of the
townsfolk are lying on the ground and the buildings are a wreck. Talk to the
people to learn that the town was attacked. The only place that's open is the
item shop, which is in the northeast end of town. Head inside if you wish to
buy any items. Once you're ready to move on, go up the stairs behind the shop.
.----------------------------------------------------------------------------.
'- BEANBEAN CASTLE ----------------------------------------------------------'
Save your game at the Save Album, then head west to reach a small house. Go
inside and enter the green pipe to activate the warp point. Leavea and return
to the Save Album, then go across the stone bridge and up the stairs towards
the castle doors. The two will be stopped by guards, and Luigi gets owned yet
again. Prove that you're the real Mario by jumping, but the guards still
aren't too smart. The bros aren't allowed in, but Luigi shows the guards the
rose that Prince Peasley gave him. Well, now they are.
Once the guards move away, go through the main entrance and jump up on the
ledge. Go through the northern doorway, then to the left. Proceed down the
hallway to find someone lying on the ground. Talk to the lil' guy to be
interrupted by Lady Lima, the highest ranking of the women at court. Lady
Lima then denies access to the queen's chambers, and activates a trap door
under the bros, sending them into the sewers below. Simply ridiculous.
.----------------------------------------------------------------------------.
'- BEANBEAN CASTLE SEWERS ---------------------------------------------------'
Lady Lima tells the bros that if they are the real Mario Bros, then they must
prove it...by repairing the castle's plumbing! Dun dun duunnnn!! Ugh, what a
waste of time. Anyways, use the Save Album up ahead to save your progress.
Jump on top of the pipe and defeat the Super Fly, then proceed with defeating
the rest of the enemies in the area. You may notice some geysers erupting
from the pipes. You must whack the stoppers down into the hole to hold the
water in the pipe. Once you whack all three stoppers in, the door in the
northwest corner will open up. Go through said door to the next area.
Like the previous area, the first thing you should do is wipe out any
enemies. Next, ignore the geyser at the north end of the room: if you bash it
down, two Spinies will fall from the ceiling. Approach the red wheel and use
your Spin Jump next to it. You will spin the wheel, making some more stoppers
pop out at the southern end of the room. Hit the stoppers down to plug the
holes, resulting in the door opening up. Head on through to the third area.
As you enter the room, jump up onto one of the pipes, then up onto the large
blue ledge. Defeat the Spiny up here, then hit the blocks for Syrup and two
Mushrooms. Ignore the red wheel to the right, unless you want Spinies dropped
on your head (that's what happens if you spin the wheel). Drop down, clear
the room of enemies, and head east to a small area.
There is another red wheel in here, and this one needs to be spinned. Hop up
on the pipe and use your Spin Jump to turn the wheel. One of four stoppers
will pop out of the pipe, and a big "4" will appear on the screen. Since
plumbing couldn't be easy, we have to plug the holes in the correct order.
Hit the one on the top-left corner, and two more stoppers will pop up. Hit
the one right below you, then plug the one on the top-right corner. Lastly,
whack the one right below it to raise a platform in the corner. High Jump
onto it, then do the same to reach the ledge above. Head north to the next
area.
There are two Mushrooms inside the blocks, so grab them first. Then hop up
onto the pipe and Spin Jump to turn the red wheel. Doing this makes some
stoppers pop up in a previous area. Return to the area where you had to whack
the stoppers in the right order, then move west. The stoppers popped up here,
so run over to them and whack 'em down with your hammer. After you hit the
two of them down into the pipe, the door at the north end will open. As
always, continue through.
There's a Save Album in this room, so save. There's one stopper here, so plug
it into the pipe to open two doors. None other than Lady Lima and another
little guy comes out of one of the doors. Lady Lima talks to the bros and
says that she was trapped down here by Cackletta. That means that the Lady
Lima that trapped Mario and Luigi in the sewers was an imposter!
The "Lady Lima" upstairs now has access to the legendary Beanstar, and the
real Lady Lima tells the bros to hurry up and stop Cackletta from getting her
paws on it. Save once more and head through the door behind it. Proceed up
the large set of stairs to reach the first floor of the castle.
.----------------------------------------------------------------------------.
'- BEANBEAN CASTLE ----------------------------------------------------------'
Cackletta and Fawful appear after nabbing the Beanstar, and tell the bros
that the last step to world domination is to awaken the Beanstar. But just to
put the Mario Bros in a pickle, the evil pair sick Queen Bean on the bros.
Queen Bean...on beaver tranquilizer!
+--------------------------------------------------------------------------+
| BOSS: Queen Bean HP: 120 |
| Right Arm HP: 22 |
| Left Arm HP: 22 |
+--------------------------------------------------------------------------+
| |
| Say hello to a very hard boss. I mean, she's on steroids! There are a |
| grand total of three targets in this fight: the queen herself and her |
| two arms. In order to end the fight, you must reduce the Queen Bean's HP |
| to zero. Unfortunately, her crown makes it impossible to use jumping |
| attacks, and your hammer doesn't do much damage. What you have to do is |
| take out her two arms first. |
| |
| When the Queen Bean's arms are in tact, she will use a strong shockwave |
| attack. When she pounds the ground, jump over the purple wave with both |
| bros. Have both bros target one arm until it becomes a shriveled mess. |
| Once the arm is destroyed, focus on the other one. When she only has use |
| of one arm, the queen will use it to punch one of the brothers; just hit |
| it away with your hammer. She'll also use a much faster shockwave, but |
| the attack is only directed towards one character. If her right arm is |
| in tact, then it's headed for Mario. If not, then it's towards Luigi. |
| |
| Once both of the queen's arms are destroyed, her crown will fall off, so |
| start to use jumping attacks or Bros Attacks. Now the only attack she'll |
| use is one where she spits beans out of your mouth. Watch her shriveled |
| up arms before she spits them out; if her right arm twitches, then it |
| will head to Mario, and left for Luigi. Make sure to DODGE the attacks! |
| If you counterattack and jump on the bean, they'll roll back and turn |
| into Beanies! If you accidentally do, then just ignore the Beanies. |
| |
| After several turns with her head exposed, the Queen Bean will grow her |
| arms back and the crown will appear on her head again. Now her shockwave |
| attack will wipe out any Beanies on the field, which is why I told you |
| to ignore them. Once her arms are pumped up, repeat the process again. |
| This is a pretty hard battle, since it's long and the queen's attacks |
| can deal a lot of damage. You will receive a Woo Bean, Mushroom, Syrup, |
| and a 1-Up Super for defeating the Queen Bean. Nice! |
| |
+--------------------------------------------------------------------------+
Lady Lima said that Cackletta fed the Queen Bean a Belly Blech worm, and
that's why she's all roided up. The only way to cure the queen is to obtain
the legendary Chuckola Reserve found in Chucklehuck Woods. And that's where
we will be headed off to next. Lady Lima will give you the Beanbean Brooch,
and off you go.
Head south, then go through the hallway to the right. Once you get out, keep
going south through all the doorways to exit the castle. As you cross the
bridge, Lady Lima's little servant guy will give Mario a Bean Badge. He will
also teach you how to equip badges. And of course, Luigi has to buy a badge
of his own. Sigh, no Luigi love in this game. Save at the Save Album outside
and return to town.
.----------------------------------------------------------------------------.
'- BEANBEAN TOWN ------------------------------------------------------------'
Once back in town, stop in the item shop. An extension has now been added, so
talk to the skinny woman to check out her selection of equipment and badges.
Pick up some equipment for both brothers as well as a badge for Luigi, then
head out. Chucklehuck Woods is west of Beanbean Castle, so go through the
western exit of the town.
.----------------------------------------------------------------------------.
'- NORTHWEST BEANBEAN -------------------------------------------------------'
Walk across the southern bridge to reach another area. Defeat the Parabeanies
here and head to the bottom, where you will find a bunch of ledges. High Jump
your way to the top, then walk across the bridge on the left. From here, use
your Spin Jump to glide to the northwest ledge and talk to the two guards.
After showing them the Beanbean Brooch, the bros will gain access to the
sector beyond. Follow the path by jumping up and down the steps along the
way. Defeat the Parabeanies and Spinies that stand in your way, then head to
the north end of the area to reach Chateau de Chucklehuck.
==============================================================================
5.07] CHATEAU DE CHUCKLEHUCK [0507]
==============================================================================
Enter the building that stands in front of you. Save at the Save Album, then
inspect the statues for some fun facts on Chuckola Cola. You know, if you
ever want to brew the stuff yourself. =)
Anyways, walk down the hall and enter the next room at the end. You will be
presented with a maze in front of you. And along with the barrel maze comes
an ASCII that guides you through it!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXX .------------------------. XXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXX | XXXXXXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXX | XXXXXXXXXXXXXXXXX .----' XXXXXXXXXXX XX
XX .------' XXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXX XXX XX
XX | XXXXXXXXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXXXX XXX XX
XX | XXXXXXXXXXXXXXXXXXXXXXXX | XX XXX XX
XX | XXXXXXXXXXXXXXXXXXXXXXXX | XX XXXXXXXXXXXXXXXXX XX
XX | XXXXXXXXXXXXXXXXXXXXXXXX | XX XXXXXXXXXXXXXXXXX XX
XX | XXXXXXXXXXXXXXXXXX .-----' XX .--------------. XX
XX '-----------. XXXXXX | XXXXXXXX | XXXXXXXXXXXX | XXXXXXX
XXXXXXXXXXXXXX | XXXXXX | XXXXXXXX | XXXXXXXXXXXX | XXXXXXX
XXXXXXXXXXXXXX | XXXXXX | XXXXXXXX | XXXXXXXXXXXX | XXXXXXX
XXXXXXXXXX .---' XXXXXX | XXXX .---' XXXXXXXXXXXX | XXXXXXX
XXXXXXXXXX | XXXXXXXXXX | XXXX | XXXXXXXXX .------' XXXXXXX
XXXXXXXXXX | XXXXXXXXXX | XXXX | XXXXXXXXX | XXXXXXXXXXXXXX
XXXXXXXXXX | XXXXXXXXXX '------' XXXXXXXXX | XXXXXXXXXXXXXX X = Barrels
XXXXXXXXXX | XXXXXXXXXXXXXXXXXXXXXXXXXXXXX | XXXXXXXXXXXXXX | = Path
END START
It's a little crude, I know, but hopefully it helps. As Mario exits the
barrel maze, he'll be without Luigi! And in the green guy's place is a
strange little man. The man runs off and Luigi exits the maze. Follow where
the mysterious person went by High Jumping up the steps. Once you're on top
of the barrels, avoid the holes and walk across the plank on the western edge.
Once again, I'll just plug in the levels for my characters. Both of them at
this point were level 11, so you should be fine if you're around there.
The brothers will find the angry man again, as he refers himself as Popple,
the famous shadow thief. As Popple is spotted, he runs down the barrels and
calls to his sidekick, Rookie. I'm not sure why, but the two thieves tell
Mario and Luigi that they're after the Chuckola Reserve. Hm, this Rookie guys
looks REAL familiar. Even Rookie recognizes the bros, but decides to fight
the two anyways. Boss time!
+--------------------------------------------------------------------------+
| BOSS: Popple HP: 100 |
| Rookie HP: 120 |
+--------------------------------------------------------------------------+
| |
| As the battle starts, Popple will run over to one of the bros and steal |
| a Mushroom. To prevent this, whack him with your hammer as he advances |
| towards you. The order of elimination is solely based on whether you |
| want to get extra EXP. If you want the experience, take out Popple, then |
| Rookie. If not, then defeat Rookie first. I'll provide you with a a plan |
| that involves defeating Popple first. |
| |
| Whenever you attack Popple, Rookie will immediately counterattack by |
| hurling a hammer at each bro. It's pretty tricky at first to avoid them, |
| but it becomes easier over time. Popple spends most of the battle trying |
| to steal Mushrooms from you, so hit him away whenever you get the chance |
| or else you'll constantly get robbed. Aside from pickpocketing the bros, |
| Popple can also tackle either Mario or Luigi. Also, he will use the |
| stolen Mushrooms to heal either himself or Rookie. |
| |
| Defeating Popple quickly is the key, so pummel him with Level 3 Bros |
| Attacks, which can deal around 30 damage apiece to the creepy little |
| dude. Remember that Rookie will automatically attack every time you hit |
| Popple, so try to take him down in as few turns as possible. |
| |
| Once Popple is out of the way, the battle is a lot easier. Start using |
| Bros Attacks to rack up a lot of damage to Rookie. After you deal around |
| 60 damage to Rookie, he will start to use a new attack. Now Rookie will |
| spit a fireball at one of the bros. All you need to do is jump over the |
| flame as it passes by you. Remember to heal with Mushrooms and restore |
| your Bros Points with Syrup. You will receive a 1-Up Mushroom and Green |
| Peppers after defeating both Popple and Rookie. |
| |
+--------------------------------------------------------------------------+
After the two thieves have been defeated, they will run off in order to
search for the Chuckola Reserve. Leave the room through the western exit.
Save at the Save Album up ahead, then approach the barrel on the west side of
the room. Walk into it to push it into a wall, smashing the whole thing to
pieces. Not only that, but two weird guys fall out of the wreckage!
The two look like old-fashioned Wigs and have a very annoying accent, but
they have names: Cork and Cask. They decide to help out the Mario Bros, but
first they run off into the northern room. Before following them, High Jump
on the set of crates in the corner of the room and hit the Bros Block. Then
drop down and head into the northern room.
Cask and Cork will be waiting for you, and they decide to teach the bros new
hammer techniques! The two new abilities are Mouse and Mole. For Luigi, use
the Mouse technique by selecting the hammer. Then, hit Mario (who should be
in the front) to crush him into a miniature version of himself, allowing him
to reach tiny areas. Mario has the Mole ability. When in the back, select the
hammer and hit Luigi to send him underground. Now as Luigi, you can move
under gates and such.
The two will order Mario and Luigi to enter the room on the right and find
two goblets. Do as they say by entering the room. Once you enter, drop down
and approach the tiny hole. Use your Mouse technique to squash Mario, then
send him running through the hole. Jump up on the table and grab the Red
Goblet.
Return to Luigi and revert back to normal size. Now switch places and walk
towards the gate on the right. Use the Mole technique to send Luigi
underground. Pass under the gate, then press A to come back above ground.
Jump on the table in the back and use your hammer to hit the switch on the
wall. This opens the gate, reuniting the two bros. Once back together, use
your High Jump to get onto the ledge and collect the Green Goblet.
Return to the previous room to show off your incredible skills to Cork and
Cask. They have deemed the two worthy of passing on. Head south and save once
more, then continue south to enter Chucklehuck Woods.
==============================================================================
5.08] CHUCKLEHUCK WOODS [0508]
==============================================================================
After exiting the building, go west to reach the woods. Use your High Jump to
reach the large square pillar, then hit the block on top for a Mushroom.
Watch out for the trees, since they are the home of Pestnuts. If you walk
towards a tree, one may drop down and roll into you. Jump up the steps north
of the pillar and hammer away the rock, then head to the next area.
Hit the three blocks here for a Mushroom, Syrup, and some Coins, then walk
into the green pipe. Head right back out, then return to the previous area.
There is a map on the western wall, so examine it to check out the
coordinates of the bros. As you can see, this place is pretty big. Well, lets
get moving! Go to the left of the sign into the next section of the woods.
You'll be presented with an obstacle, a gate, but it's nothing you can't
overcome. Use the Mole technique and have Luigi travel under the gate. Pop
back out on the other side and hit the red switch on the wall to lower the
gate. Regroup and use your High Jump to reach the ledge, then continue on.
A Save Album is found on the southwest corner of the area, so you may want to
save here. High Jump onto the ledge and save your game, then drop back down.
Hammer the two rocks against the wall to reveal two small holes, but we'll
get back to that later. Return to the Save Album and proceed to the left.
Hit the blocks found here for Coins, a 1-Up Mushroom, and Refreshing Herbs.
You can't do anything about the giant Koopa standing in front of the
entranceway, so ignore him and return to the previous area. Drop back down
and use Mouse to have Mario enter the hole on the left. Hit the switch in the
back to open the gate here. Return to Luigi, but don't go through the gateway
just yet. Use Mouse to enter the other hole and hit the blocks for a Mushroom
and two Syrups. Now return to Luigi and proceed north of here.
There will be a barrel, a sign, a switch, and a mask found in this area. If
you step on the switch, the mask on the wall will shoot a fireball at the
bros. Read the sign to be hinted at what you should do here. If you can't
figure it out, then read ahead.
Use the Mole technique to have Luigi tunnel under the barrel, then press A to
pop right under it. Now have Luigi (while inside the barrel) step on the
switch. The fireball shot out from the mask will ricochet off of the barrel
and destroy it, raising a ledge in the corner. High Jump up the ledges and
continue north.
Jump up the steps, defeating the Chuck Guy as you go along. Once you reach
the top, smash apart the rock in your way and head to the east. In this small
room, hit all the blocks for some Coins, a Mushroom, and Refreshing Herbs.
Return to the previous area and head back down the steps. This time, move
west and hop up the ledges. There's a rock blocking a path, so destroy it,
but don't go down the path just yet. It leads to a dead end, so take the
western route instead.
Defeat all the enemies in this next puzzle-tastic room. Once the coast is
clear, jump up on the steps and Spin Jump to the northeast pillar. Use Mole
and like before, have Luigi jump inside the barrel. Drop off of the ledge and
walk to the western wall, where you should spot a switch high above. Plant
yourself right under the switch, then press L as Mario to scroll through your
command. You should see one with a picture of a barrel. Press B to jump on
top of the barrel, then use your hammer to hit the switch. Now as the ledge
to the left of you rises up, High Jump to the top and move on.
Save your game with the Save Album right in front of you, then head north (as
the eastern and western paths are blocked off) to meet Chuckleroot. This
giant tree is the protector of Chucklehuck Woods (that likes to split himself
up) and he won't let the bros pass until they find all three kinds of the
Chuckola Fruit. With that said, the two paths next to you will open up. Lets
head down the eastern path first, shall we?
Defeat all the Pestnuts and Chuck Guys here, then head to the northeast exit.
Smash all the rocks here to reveal little X's on the ground. If you use Mole
and walk under an X, then pop out from under it, you will collect a Bean.
Beans are very important a little later in the game, so it's crucial to stock
up now whenver you come across X's on the ground. Collect all the Beans here,
including one in the previous area, then head down the southeast path.
Drop off of the ledge here and go north to a large gated area. There are two
paths to take, the left path only accessible by mini Mario. Head through
after using Mouse, then hit the switch. The gate on the right path will open
up, so have Luigi hit the switch there. This opens up a gate on the left
path. Keep alternating between bros until you are stuck.
Once there are no more switches to hit, regroup on the right path. You
probably noticed that there isn't metal grating underneath you, so use Mole
to go under the gate. Once on the other side, hit the switch as Luigi to open
the final gate on the left path. Unfortunately, the gate will close in 15
seconds.
This part is pretty tricky. What you have to do is use the spring pad on the
right to jump over the wall and regroup with Mario. From there, run to the
entrance of the left path, use Mouse on Mario, then have Mario run to the end
of the path and grab the White Chuckola Fruit. I found it easiest to have
Mario waiting at the entrance of the left path before you use Luigi to start
the timer. Once you have the White Chuckola Fruit in your hands, return to
the area where Chuckleroot was.
Save at the Save Album once more, then head down the western path. Take out
the Chuck Guys present, then High Jump onto the pillar and grab the
Refreshing Herbs from inside the box. Next, drop down and head down the steps
at the western end. Fight the Pestnuts down here as well and walk down the
southwest road.
Mario and Luigi meet the granddaughter of Chuckleroot as they enter. She'll
teach you about collecting Beans, so if you didn't understand my explanation
earlier (shame on you!), then you should get a better understanding now.
Collect all five Beans, then talk to the little girl. She will now let the
two of you through.
Drop down off of the high ledge, then approach the walled area in the center.
You'll spot a squiggly behind of something coming out of the hole. Walk up to
it, then press combinations of B and A to jump on the thing. It'll crawl
inside the hole, so use Mouse to go in after it. As you try to do so, an
angry Wiggler will explode out of the hole. Jump onto him to start the battle.
+--------------------------------------------------------------------------+
| BOSS: Wiggler HP: 34 |
+--------------------------------------------------------------------------+
| |
| I love Wiggler; he's so cute, yet maniacal at the same time. Well, too |
| bad for him, since he's gonna get his butt kicked by the Mario Bros! The |
| battle isn't as easy as it sounds, so don't think this battle will be a |
| cinch judging from his low HP count. There are five targets: his head, |
| and four segments of his body, and they are all red at the start of the |
| fight. Hit one of the body parts to turn them yellow. |
| |
| Once all four body parts are yellow, Wiggler will calm down and his head |
| will finally turn yellow as well. Now is your chance to target his big |
| noggin with Bros Attacks. Once you hit Wiggler in the head once, he'll |
| get pissed again and his whole body will turn red again. On top of that, |
| Wiggler will use a shockwave attack that must be dodged by both bros. If |
| not, you will be hit for around 9 damage. |
| |
| On top of that, Wiggler has another attack that he uses frequently. The |
| worm will stand in front of a bro and charge right through him. And yes, |
| there is a catch: if you counterattack one of his body segments, they'll |
| change colors. So if you accidentally jump on one of his yellow body |
| parts, they will change red, ultimately setting you back one step. The |
| battle can be long and tedious, but it really isn't that hard. You will |
| earn a Super Mushroom for your troubles. |
| |
+--------------------------------------------------------------------------+
Wiggler runs away after getting totally owned. Use Mouse to enter the hole
and nab the Red Chuckola Fruit. Only one more to go! Return to the previous
area by High Jumping onto the ledge in the northeast corner.
Once back here, take the southeast trail this time. Defeat the Chuck Guys
here and go towards the two ledges. High Jump onto the one in the center,
then Spin Jump onto the ledge against the wall. Hit the block for Syrup, then
drop down and continue north.
You will now be in a large cave. Hit the three blocks in front of you for a
Mushroon, Syrup, and Coins. Proceed east from here until you reach a set of
steps. Walk past the steps to find a block in the corner; hit it for a
Mushroom. Return to the steps and High Jump up them to the right to find a
block. Hit it for some Coins, then jump up the steps to the left to reach a
Bike Pad. Use the Bike Pad to travel across a gap to another ledge.
Walk to the right and Spin Jump over the crevice to find the Purple Chuckola
Fruit! Grab the fruit, then go south. You will be back at an earlier section
of the woods. Specifically, the path that was blocked by a rock. I told you
to break the rock, but don't go down the path, since it was a dead end. Well,
anyways, return to the whereabouts of Chuckleroot.
Make sure to save at the Save Album, then talk to the tree. He will open the
path to the bros, but two unexpected visitors arrive: Popple and Rookie! They
run down the new path, so follow them why don't ya?!
Hit all the blocks found on the path for Coins, a Mushroom, Refreshing Herbs,
and a 1-Up Mushroom, then continue north up the ledges. Save at the Save
Album and head up the next set of steps to reach a tree. Well, that's
perfectly normal. Head on inside.
Walk down the bridge until the bros spot someone telling jokes to a barrel
full of soda. The old guy is Bubbles, and you should already know who he is
if you read the signs and stuff in Chateau de Chucklehuck and Chucklehuck
Woods. If you didn't, well, he's the founder of Chuckola Cola. And the barrel
of soda is the legendary Chuckola Reserve. Bubbles tells the bros that he
caught Popple and Rookie, and they are shown trapped inside of barrels.
Popple warns the bros about the soda. Something does seem fishy about this
soda. I mean, it even comes to life and attacks the bros. That's a little
suspicious, right?
+--------------------------------------------------------------------------+
| BOSS: Chuckolator HP: 300 |
| Shield HP: 30 |
+--------------------------------------------------------------------------+
| |
| Well, the Chuckolator is the hardest boss so far, so I hope you are well |
| prepared. My characters were both level 14 when they entered the fight. |
| The Chuckolator will start by slashing the ground with his sword, making |
| a red blob. The blob will start to slide towards a bro; destroy it with |
| your hammer to avoid getting stunned. |
| |
| The evil soda monster can also change his arm into a bottle of soda pop. |
| He'll then shoot out giant soda bubbles at the bros. If the bottle arm |
| aimed upwards, then he will shoot Mario. If it is downward, then it is |
| headed for Luigi. I must admit, it's a pretty hard attack to dodge. |
| |
| Don't bother using jump attacks in this battle; it only deals 1 damage. |
| Instead, use hammer attacks. When you do, the Chuckolator will block you |
| with his shield. The attack will instead damage the shield, which has 30 |
| HP. Keep attacking with your hammer until the shield is destroyed. |
| |
| Use your hammer Bros Attacks (the second one) to really damage this guy. |
| The Level 3 attacks should deal around 35 damage to the Chuckolator. |
| Also, take note that the Chuckolator will use a combination of his soda |
| bubble attack and his sword slash one. He will usually intertwine them |
| while targeting the bros; look at the dodge icon at the top-left corner |
| of the screen to notice which attack he's using. |
| |
| Throughout the battle, the Chuckolator's attacks will be progressively |
| quicker than before. After dealing around 200 HP, the Chuckolator will |
| shrink. Now Bubbles will come into the battle and try to heal it with |
| incredibly bad jokes. Luckily, the attack only heals for around 20 HP. |
| Now Chuckolator can only use a simple ramming attack, which can easily |
| be counterattacked with your hammer. |
| |
| Once Chuckolator has shrunk, now is the time to use Syrups to regain BP. |
| Take note that Bubbles will heal it after every turn, so don't waste too |
| much time. Smash the Chuckolator with Level 3 Bros Attacks to finally |
| put it out of its misery. You'll win a 1-Up Mushroom after the fight. |
| |
+--------------------------------------------------------------------------+
After the Chuckolator has been defeated, Bubbles will scream in anger and
destroy the ground below the group, sending the two (as well as the Chuckola
Reserve) into a cave below. Mario falls into the barrel of soda, whereas
Luigi drops onto a ledge above. Time to control Luigi all by himself!
Walk across the bridge and save at the Save Album. Head north to the next
section of the cave. Hit the blocks in here for two Mushrooms. There's a
Chuck Guy over here, so you can either go around the pillar and kill him or
destroy the rocks, then take him out. Either way, kill the punk and cross the
bridge. Defeat the Chuck Guy on the other side, then destroy the rock
blocking the southern path.
Cross the bridge on the right and take out a Chuck Guy. Smash the rocks in
the way to find another Chuck Guy, and defeat him as well. Head to the west
to find a block in the southern corner. Hit it for a Mushroom, then go around
the rock wall and head down the northwest path, defeating another Chuck Guy
along the way.
Hit two more blocks south of the entrance to obtain some Coins, then go west
of here to find the barrel. Luigi actually manages to do something useful; he
rolls the barrel with Mario inside into the water and rides it all the way to
Beanbean Castle. What a guy!
==============================================================================
5.09] BEANBEAN CASTLE AREA [0509]
==============================================================================
.----------------------------------------------------------------------------.
'- BEANBEAN CASTLE ----------------------------------------------------------'
After the guards at the castle entrance find the bros, they learn that Mario
accidentally drank all the Chuckola Reserve when he was trapped in the
barrel. They bring him into the queen's chambers. Press B to have Luigi step
on Mario's head, and the red guy will spit the soda into the queen's mouth.
Gross! Anyways, she spits out the Belly Blech worm and is reverted back to
her normal, fat self.
Once the queen is restored, she gives some background info on the Beanstar.
It is the protector of Beanbean and has the power of granting any and all
wishes. The Beanstar was put in a deep sleep to prevent something like this
from happening, but the only thing that can awaken the Beanstar is the voice
of a great beauty...and I think you can put two and two together.
The queen tells the brothers to meet up with Prince Peasley, so head south
until you find him. He says that Cackletta just snuck into Woohoo
Hooniversity, so we must head there in order to stop her. Prince Peasley
heads to the same place in order to stop her himself. Continue south to exit
the castle and save at the Save Album, then head into town.
.----------------------------------------------------------------------------.
'- BEANBEAN TOWN ------------------------------------------------------------'
The town has been repaired since the last time we were here and now all of
the buildings are opened. Time to take a tour, shall we?
First off, the item and badge shops have been stocked with new stuff, so
check it out and purchase some goods there. From the badge shop, head west
and enter the large building against the northern wall. This is Starbeans
Cafe, where you can use the Beans you dig up to create tasty beverages. At
this point I was able to make a Woohoo Blend, so you may be able to do the
same.
If you do, the power will go out shortly after the drink is made. A ghost
appears and scares Luigi, but a familiar face shows up. If anyone has played
Luigi's Mansion, they'll know who E. Gadd is. He's actually the owner of the
cafe, and he sucks up the creepy ghost. After, Mario will give E. Gadd his
drink, and the professor rewards the bros by giving them the Greed Wallet.
This wallet doubles the amount of Coins you receive from battle!
Afterwards, leave and go inside the house at the southeast corner of town to
find a block. Hit it to receive a Mushroom, then go back outside and cross
the bridge to reach the eastern side of town. The building south of here is
the Information House. It provides the bros with information on what they're
supposed to do next. Unless you don't want to use my FAQ (sniff...), then you
can come here and pay up to receive some clues on where to go next.
Walk around the item shop to the back end, where you should find some ledges
to the side. Jump up the ledges to reach a large house; go inside. Hit the
blocks inside for a Super Mushroom, two Hoo Beans, and Syrup. You can
actually High Jump onto the building's roof to access a passage leading
north. If you follow the path, it leads to a photographer. If you wish to pay
up 100 Coins, you can get your passport picture retaken.
Anyways, that's all there is to see in Beanbean Town. Exit the town via the
bridge to the east.
.----------------------------------------------------------------------------.
'- SOUTHEAST BEANBEAN -------------------------------------------------------'
Watch out for the ever-so-annoying Lakipeas here that constantly stalk you.
Not only that, but they drop Sharpeas on top of the bros. Use your High Jump
to initiate a battle with them. If you read the sign east of Beanbean Town
entrance, it says that Woohoo Hooniversity is south of here. So walk across
the bridge south of the sign.
Continue south, defeating the Sworms that stand in your way. There will be a
group of guards at the bottom of the area, but they reluctantly let the
brothers pass. Once in the next area, follow the path and defeat the
Parabeanies along the way. Read the sign ahead, which states that your
destination is now east of here. Continue that way and fight the Troopeas
here as well. Cross the eastern bridge and move onto the next area.
Once you reach the beach, head north to find two blocks. One holds a Super
Syrup while the other contains some Coins. Go south this time and follow the
beach, collecting Coins as you go. Cross the bridge and jump up the steps to
reach the entrance of the university. Save at the Save Album, then enter
Woohoo Hooniversity.
==============================================================================
5.10] WOOHOO HOONIVERSITY [0510]
==============================================================================
As soon as the duo enters the university, they will be nearly trampled by a
bunch of shrieking students. Walk down the hall to find another student. He
tells Mario and Luigi that Cackletta is turning all of the professors into
monsters, and shortly turns into a hideous monster himself. Time to fight!
Yeah, no boss or anything; just a Laser Snifit. Jump over his laser rings and
pound him down. He'll be finished in one or two rounds. Continue down the hall
into the next room.
Ugh, just from looking at this room, you can tell that this place isn't going
to be fun. Most of the paths are blocked off by electric fences or steel
doors, but you can reach two blocks in the northwest corner. High Jump up to
the ledge and hit the two blocks here to get a Super Mushroom and Syrup. Drop
down and go north to make your way into the next room.
Hop up the stairs on the right and hit the block to get a Hoo Bean. Next, hit
the "!" Block north of your location to turn the mirror in the center of the
room (make sure that the "O" is facing south). Jump down and up the steps on
the right side. Hit the block for a Mushroom and hit the next "!" Block to
deactivate the electric fence in the previous room. Return to the room and
walk through where the fence was.
Defeat the Laser Snifits inside and use the Save Album at the south end of
the room. The door below is locked, so head west instead. Fight the Laser
Snifits and Blue Viruses here to clear the room out. Read the sign at the
intersection and continue west into the Block Research Room.
Explore the rooms to not only view a timeline of blocks used in the various
Mario games, but two new blocks. Rally Blocks move inbetween both bros, and
you must hit it when it's under a bro to send it over to the other one. Keep
it up to get Coins (you cannot get Coins from this block through). The Random
Block is like a Bros. Block, but the colors and symbols randomize. Once
again, you cannot get Coins from this block.
Head back to the intersection and go north to enter the Sun Room. Kill off
all of the Red Viruses and Laser Snifits first, then enter the room on the
southest side. You will find your first Random Block in here, so you should
get a bunch of Coins if you tested out the prototype earlier on. High Jump
onto the ledge and hit the blocks here to get a Mushroom, Nut, and Hoo Bean.
Drop down and return to the previous room.
Continue north and kill the enemies inside before going down the hallway to
the east. Defeat the Laser Snifits inside and inspect the sign on the wall
nearby. The release code will seem meaningless now, but it's important for
the room ahead. Afterwards, go north to reach the Sun Door.
There are large green poles with circles on them; some are red and some are
blue. You have to match the color on the poles to the release code by hitting
them with your hammer. Here is what the release code looks like:
R R B B
R B R R
R B R R
Of course, "R" is red and "B" is blue. Once you match it up, a beam of light
will be released from the door. It ricochets off of a mirror, but stops at
another one. A door north of there will open up.
Just for the record the room where the door just opened up is west of here.
Exit the Sun Door room, then head west to reach it. High Jump up on the ledge
and go through the doorway. Take out the Viruses inside and continue to the
west to find a Save Album in the next room. Save and use the Rally Block
nearby, then drop down from the ledge. Continue south to reach another room.
This room is a pain; I mean it. There are many doors and nooks and crannies,
but we can only access one at the moment. Walk to the left to find a slot.
Use Mouse to have Mario get inside and hit the switch. The gate behind him
close, but another one opens up next to him. Use Luigi to go through the gate
and hit the switch in the back. This will close the gate behind him now! You
will have to play a minigame to open both games.
You have to hit the blocks that move around the room to score points. Score
30 points in 25 seconds or less to have both doors open up. It's actually
pretty tricky, but you should get the hang of it after one try. Once you
manage to free yourself, the gate south of here will open up. Use Mini Mario
to jump through and hit the block for a Mushroom. Next, climb up the steps to
reach the top of the wall. You can walk on the top of the wall to go around
the perimeter of the room.
Head north, jumping over the gaps to reach a room to the left of the
entrance. Drop in and hit the switch to open a gate leading to a barrel. Drop
down and regroup, then approach the barrel. Use Mole to have Luigi jump under
the barrel. Walk north towards the wall (right inbetween the room you were
just in and the room that you first entered). You should spot a switch high
up on the wall. Move Luigi towards the wall, then use Mario to jump on top of
him. Hit the switch to move the mirror outside.
This triggers another event where the beam of light travels farther into the
university. Follow it back to a previous room; once you get there, save at
the Save Album. The door below has now opened, so move on through.
Hit the blocks in here for a Mushroom, Nut, Syrup, and Super Mushroom, then
use the Random Block in the center. Proceed west and drop down from the
ledge. You should notice a small brown step in the corner, jump onto it and
walk across it to the next area. From here, go north to find a map and a Save
Album. Save your game and walk down the ramp in front of you. Defeat the Red
Virus and proceed west.
Hit the switch here to make a barrel drop down in the previous room, then
return to the Save Album. Walk past it and go south to be back in the
entrance to the factory-like area. An "!" Block is floating in the air to the
left, but Spin Jump around it to the ledge beyond. Continue from ledge to
ledge until you reach a switch; hit it to open up a doorway not too far away.
Keep Spin Jumping until you reach the doorway, then go on through.
Navigate your way through the maze-like ventilation shaft to reach a switch
in the northeast corner. Hit it to make a second barrel appear in the room
from before. Return to Luigi and team up. High Jump up to the ledge on the
right again and Spin Jump to the ledge to the left of the "!" Block. From
here, Spin Jump across and head east to enter the room with the barrels
inside.
Listen carefully, because you don't want to mess this one up. Once you are in
the barrel room, use Mole to tunnel under the barrel on the LEFT. Leave the
other barrel right against the statue. Once Luigi is under the barrel, step
on the switch. The mask will fire a blast, but it will ricochet off of Luigi
and his barrel. It will then travel to the right, where it should hit the
other barrel. From there, it flies into the computer on the wall, destroying
it and raising the crane in the area before. The crane snatches the barrel
with Luigi inside, leaving Mario all alone.
With the crane out of the way, return to the area (it's the one with the
switch; when you hit it a barrel dropped down). Now that the crane is out of
the way, you can walk across the platform. Jump up the steps and over the
gaps to reach several platforms. The blocks found here hold Refreshing Herbs,
Syrup, and a Mushroom. Drop down from here, defeat the enemies, and continue
south.
You will appear on the bottom of a large shaft. At the top, the crane
releases Luigi next to a switch. You have to travel up a series of ramps to
reach Luigi, however barrels will roll down the ramps in an attempt to squash
Jumpman -- err, Mario. Once you reach the top, the crane will take Luigi
somewhere else. Hit the switch behind you to lower a wall on one of the
ramps. The crane will then drop Luigi on the top ramp, resulting in a
gargantuan chain of events leading to Luigi hitting the "!" Block that was
unreachable.
With the block hit, the mirror will move and the beam of light will continue
through Woohoo Hooniversity until it stops at yet another mirror. Like
always, a door will open up behind it. Follow the light to find the newly
opened door and go through to the next area.
Jump off of the step and have Mario step in the water fountain to fill up.
Head south to enter the next room. Here you will find an "!" Block floating
above a giant hole. On the other side of the hole is an electric-filled pipe
with a little robotic mouse standing right next to a gap in the pipe. Have
Mario line up with the mouse's location and use Luigi's hammer to spit a ball
of water at the mouse. It will be pushed into the gap, connecting the
circulation through the pipe. This makes the fan behind the "!" Block turn
on, blowing the block to a safe location.
Go south to find the block and hit it to move the final mirror. This leads up
to the room we were in in the very beginning of our journey in the
university. Return to the beam of light, then follow it north. Once here,
jump up on the steps to the left and hit the "!" Block. This moves the final
mirror and opens the door beyond.
Inside, Fawful is in possession of the Beanstar. Cackletta prepares to use
Peach's voice to awaken the legendary star. Enter the room to stop them! Go
north to find a small room with two blocks; hit 'em for a Super Mushroom and
a Hoo Bean. High Jump onto one of the two ledges, then up onto the platform
above. Hit the block on the right for a Hoo Bean and save via the Save Album
on the left. When ready, proceed into the northern room.
Inside, Cackletta uses three robots to emit Peach's voice. This awakens a
rather angry Beanstar, which proceeds to destroy the floor under it. The
robots fall through and the Beanstar follows. Before Cackletta and Fawful can
figure out a game plan, they're stopped by the Mario Bros. Fawful is hammered
into the ground by Luigi, so Cackletta is all alone on this one. I love two-
on-one assaults, don't you?
+--------------------------------------------------------------------------+
| BOSS: Cackletta HP: 200 |
+--------------------------------------------------------------------------+
| |
| The battle starts off in the worst way possible. Cackletta will summon |
| six holes which travel towards the bros. You will have to jump over each |
| hole as either Mario or Luigi. If you fail to do so, you will lose a lot |
| of HP and you will gain weight. When you have a weight on you, jumping |
| attacks will be much quicker, messing up your timing (possibly). |
| |
| Afterwards, Cackletta will create two identical clones. You must target |
| the real one with one of your attacks. If you attack a clone, it will |
| turn into a wave of bats. Like the lightning attack, you'll have to use |
| both bros to jump over the swarm of bats. The bats can poison you, so |
| make sure to use Refreshing Herbs here. |
| |
| Cackletta has a lightning attack which can deal around 12 damage. To |
| dodge the attack, watch her arms. If she raises her right arm, then the |
| lightning will hit Luigi first, then Mario shortly after. If she raises |
| her left arm, then it will head for Mario, then Luigi. If Cackletta puts |
| up both her arms, then the lightning will hit both bros simultaneously. |
| |
| The battle will continue to repeat itself from now on (aside from the |
| hole attack). After defeating Cackletta's clones (or if you manage to |
| hit her first), she will remain solo for a turn or two. After that, she |
| will create another set of dummies. Make sure to heal with Nuts and use |
| Refreshing Herbs if poisoned. |
| |
| After dealing quite a bit of HP to Cackletta, she will get frustrated. |
| Like in the beginning of the battle, she will start to use the dreaded |
| hole attack. She will use it twice in a row now, so if you fall in the |
| first time, it's even harder to dodge it with a weighted status. Try to |
| use your strongest Bros Attacks now, since Cackletta will continue using |
| this attack until she is defeated. |
| |
| She only has around 50 HP at this point, so the fight won't last much |
| longer after she gets big and angry. Cackletta deals a lot of damage |
| with her attacks, but it isn't terribly hard. The best way to end this |
| battle quickly is to solo her out, then pummel her with Bros Attacks |
| before she creates more clones. Then once Cackletta gets angry, use some |
| Syrup and continue hitting her. You will win a 1-Up Super once the fight |
| comes to an abrupt close. |
| |
+--------------------------------------------------------------------------+
It seems that Cackletta is nearing her last breath, but, unfortunately, in
comes Fawful to the rescue. He uses his headgear to suck up Cackletta's
lifeforce. Fawful attempts to use one final attack to destroy the brothers,
but Prince Peasley arrives and hands Fawful his ass on a silver platter. With
the bad guys out of the way, Prince Peasley tells the bros to find the fallen
Beanstar.
High Jump onto the eastern ledge and go through the door to reach the
basement. Save your progress at the Save Album and High Jump up to the ledge
north of your location. Hit the block for a Nut and go down the stairs to the
next area. Once you reach the bottom of the staircase, drop off of the ledge
and continue south. Hit the Bros Block, then descend down yet another
staircase to the west.
Hit the Random Block you find at the bottom of the steps, then continue down
the path to another set of stairs to the east. Boy, lotta steps. :-X
Finally, we're at the bottom of the basement. Hit the two blocks for a Super
Mushroom and Super Nut, then head down the path to the west. Defeat the Laser
Snifits and Blue Viruses in this area and go through the doorway above.
Once again, clear the room of enemies first, then continue down the path to
the eastern exit. The next room is a giant set of ledges leading south.
Defeat the enemies while dropping down to ground level, then hit the block in
the corner for a Super Syrup. Exit the area to the east. Fight the Yellow
Virus in here and hit the block for a Super Mushroom. Then hit the Save Album
to save your game. After saving, ignore the yellow door and continue east to
the next area.
You will have to deal with some robotic mice again. This time you have to
plug three gaps in the pipe with three mice. They will run south, pause in
front of the first gap, then continue south. Use the water fountain at the
top of the room for your water supply. The first one should be easy to get.
Once you plug the first gap, the second two will be a bit harder. There will
not be a limited supply of robotic mice, and they won't stop in front of the
gap. You will have to time your spits to plug the second hole. The third mice
will not only refuse to stop in front of the gap, but it will ricochet around
the path AND alternate speeds! This guy is tricky to get, so you'll most
likely have to make a pit stop at the fountain a couple times.
Once all three gaps are plugged in, the door by the Save Album will open up.
Return there and save, then enter the door. High Jump onto the ledge to find
an unexpected visitor. Well, visitors. None other than Popple and Rookie
corner the fallen Beanstar. You know, them being thiefs and all, they try to
steal it. Well that clearly isn't going to happen, right? RIGHT?
+--------------------------------------------------------------------------+
| BOSS: Popple HP: 150 |
| Rookie HP: 250 |
+--------------------------------------------------------------------------+
| |
| Popple and Rookie are genuinely the same as we last fought them back in |
| Chateau de Chucklehuck. Popple will still try to steal from the bros. If |
| he grins before charging, then defend with Luigi. If not, then attack |
| with Mario. Like before, Rookie will attack every time Popple is hurt, |
| so counterattack when he throws two hammers at the bros. You'll have to |
| defend with Mario, then Luigi quickly afterwards. |
| |
| Rookie will also shoot fireballs at Mario or Luigi; simply jump over the |
| balls of fire to avoid taking damage. After you attack the duo for a few |
| turns, Popple and Rookie will unleash their Bros Attacks. Yes, they have |
| Bros Attacks! They each have one, so you will have to avoid two new |
| attacks. One is where Rookie will grab Popple and jump in the air. He'll |
| piledrive Popple into the ground, creating two shockwaves. All you have |
| to do is jump over them with both bros. |
| |
| The next one is a bit harder to avoid. Rookie will light Popple on fire, |
| then hurl him at one of the bros. You will have to hit Popple away with |
| your hammer to avoid taking around 15 damage. Their Bros Attacks pack a |
| punch, so use Nuts and Mushrooms to heal up through the battle. Remember |
| to take out Popple if you want the extra EXP. If not, then focus on the |
| big Rookie instead. Either way, the battle is significantly easier once |
| one member is defeated. You will earn a Red Pepper and 1-Up Mushroom |
| after defeating the deadly (and annoying) duo. |
| |
+--------------------------------------------------------------------------+
Once Popple and Rookie are defeated, they will fall to the ground. A Peach
robot falls from above and wakes up the Beanstar again. Popple and Rookie
jump ont top of the angered Beanstar, as do the Mario Bros. The Beanstar will
fly into the sky, and Popple, Mario, and Luigi will fall down into oblivion.
Rookie still hangs onto the Beanstar, and slowly begins to remember who he
really is. Yeah, I'm sure you figured it out already, but Rookie is Bowser in
disguise (and what a disguise it was; I mean, a blue mask? You can do better
than that). Rookie falls to the ground, and the Beanstar explodes! It breaks
into four pieces as they scatter arond Beanbean Kingdom.
==============================================================================
5.11] OHO OASIS [0511]
==============================================================================
.----------------------------------------------------------------------------.
'- OHO OASIS ----------------------------------------------------------------'
Luigi will fall to the ground on a sandy beach, and Mario is stuck in the
ground (as well as being tortured by little crabs). Luigi scares them off
though. Press A to free Mario from the sand to regroup on Oho Oasis. A Save
Album is located north of here, so make sure to save your game.
Play the radio nearby to learn about the inhabitants of Oho Oasis, Oho Jees.
These strange creatures speak the same language as humans, but no one can
understand what they're saying. Go north to find a large stone building. Go
inside and talk to the Oho Jee. This is the Thunder Palace. Go to the left to
find a set of stairs and ascend them to the upper floor.
Walk past the gate in front of you to the right to find another one. However,
you can tunnel under this one, so use Mole to have Luigi reach the other side
of the gate. Enter the room up ahead. In here, go up the stairs to find a
stone block with a lightning bolt etched on it. Use your hammer to break it,
revealing the Thunder God. He tells Luigi to leave, but ignore him and
examine the blue orb on the pedestal. Luigi will get electrocuted, learning
Thunderhand in the process!
Press R to select the Hand Power, then press and hold A. Luigi will charge up
a ball of electricity, then let go of A to release it. Once the tutorial
ends, go down the stairs and through the western exit. You will be on the
other end of the first gate. There's a blue orb on the wall behind the gate;
use Thunderhand on it to open the gate. Regroup with Mario and exit the
Thunder Palace.
Return to the Save Album and save yet again. This time proceed west and walk
down the path between the two totem poles. Continue north to reach the Fire
Palace. Yep, we gotta get a new power for Mario!
Enter the palace and drop off the ledge to the right. Go through the doorway
to find a gate with a metal floor undernearth. Similar layout, eh? Go left to
find a small nook in the wall. Use Mouse to have Mario go through the hole to
the other side. Go through the door and climb the steps. A stone with a fire
symbol drawn on it will block your path, so smash it to pieces with your
hammer. This will trigger the entrance of the Fire God. After he's talking,
touch the red orb to learn Firebrand!
The tutorial is identical to Luigi's Thunderhand technique. Use R to switch
to your Hand Power. Then, hold A to charge up a fireball, then let go to
create a swirling ball of flame. After the lesson ends, go down the stairs
and continue through the eastern exit. Like in the Thunder Palace, the gate
from before blocks your path. Walk over to the eastern wall to spot a little
alcove. Use Firebrand on it to open the gate. Find Luigi, team up, and exit
the palace.
Now that both Mario and Luigi have their newfound skills, you can go around
the oasis and kick all of the inhabitants' behinds! To enter a battle with an
Oho Jee, use either Firebrand on the red guys or Thunderhand on the blue ones.
Once the battle starts, you have to use the OPPOSITE skill to damage them. So
if you're fighting a red Oho Jee, use Thunderhand on them. If you use the
same skill as their color, you will heal them. They don't give a lot of EXP,
but you can win some Oho Jee Wear from them, which is pretty good. Fight Oho
Jees until you get two pairs, then equip them.
Afterwards, head to the Save Album. Save your game and go south to find a
ledge. Jump up to it and inspect the stone wall nearby. There are two alcoves
present; one is empty and the other one holds a blue orb. Use Firebrand on
the empty alcove and Thunderhand on the blue orb. This will create a bridge
leading to a yellow pipe; go inside to reach the bottom of the ocean.
.----------------------------------------------------------------------------.
'- SEABED -------------------------------------------------------------------'
You will enter the Seabed, which is a pain to navigate through. I hate
swimming. In order to swim with Mario, press A repeatedly. Same goes for
Luigi, yet you press B instead. Hit the Save Album in front of you to save,
then swim to the left.
Giant pieces of coral will block you from going any further. Luckily for us,
fire seems to be perfectly stable underwater and won't go out, so use
Firebrand on the alcove to the right to destroy the coral. With the obstacle
out of your way, swim down the path to the next area.
This place is not only large, but the ground in some parts is covered in
spikes. If you fall, then you die. Luckily you can just swim OVER them, but
make sure not to dive too low or it's over for you. So make sure to press A
and B repeatedly to make both bros swim. You can swim onto the platforms if
you want to stay safe, but the easiest way is to swim directly southwest to
the exit. It's the one with a green and white border, so it's hard to miss.
Once in here, swim into the ledge and use Thunderhand on the orb. The metal
door nearby will open, allowing you to swim to the next area. The entire
floor here is covered with spikes, so be careful. Also try to avoid the
Bloopers swimming around as you make your way to the northwest corner. There
should be a spot low enough to land on. From there, go through the doorway to
the next area.
Swim north to find a switch on the wall; hit it with your hammer. The alcoves
to the left will light up one by one, then go out. What you have to do is
light the alcoves with Firebrand in the same order that they lit up in the
first place. I'm not sure if it's random every time or not. Afterwards, the
coral will open up, revealing a path. Instinctively, follow the path.
The paths here are all blocked off at the moment, so take out the Goomdivers
and Bloopers. Exit via the western opening to find a yellow pipe and a Save
Album. Save your game and enter the pipe. In order to climb up the pipe, hold
A and B and press up on the D-Pad. Continue up the pipe to return to Beanbean
Castle.
Back in Stardust Fields, you'll see Bowser lying on the ground. Fawful and
Cackletta (well, her soul) will find him. In a really rad scene, Fawful will
unleash Cackletta's evil soul into Bowser.
.----------------------------------------------------------------------------.
'- EAST BEANBEAN ------------------------------------------------------------'
Well, lets not worry about Bowser's well-being now. At least we are back in
familiar territory! Well, somewhat. Hit the switch on the wall to lower the
gate, then go through to spot Prince Peasley. Luigi will try to reinact what
happened in a rather...bad manner, but the prince gets it all. Prince Peasley
lets the bros help search for the four Beanstar pieces, but he first tells
them to head to Beanbean Airport to meet Peach.
Before we do so, go north to find a cave opening on top of a ledge. Go inside
to find a green pipe. Enter the pipe to open up a warp point. Exit the cave
and walk down the southwest path. Follow the road west until you find a
bridge leading south; take it to the next area.
.----------------------------------------------------------------------------.
'- SOUTH BEANBEAN -----------------------------------------------------------'
From here, continue south to find a path with a bunch of guards in front of
it. If you remember, this is the path we took to reach Woohoo Hooniversity.
We don't want to go this way, so instead look to the left. Jump up the ledges
and drop down to the other side. Use Mole on Luigi, then have him tunnel
north underneath the metal fence.
Hav