This FAQ is written for Medabots: Metabee Version, but can
             be applied to most points in Medabots: Rokusho Version.


                                       _.'._
                                    _.'     '._
                                 _.'           '._
                              _.'                /'._
                           _.'\                 /    '._
.             .           ;    \       _._     /        ;
|\           /|          |      \   _.'   '._ /          |
| ',       ,' |______  __|_      \ ;      ___;____      _,.,_     _____   _._
|   ',   ,'   |  ____||  _ \      |/\    |   ___  ",  .'  _  '.  |_   _|,'   ',
|     '.'     | | ___ | | \ \     /  \   | .'  ," ; .'  ," ",  '.  | | |  ,''./
|             | ||   || |  \ \   / /\ \  |  "'' ,'  |  |     |  |  | | .  |
|   |\   /|   | ||___|| |   \ \ / /__\ \ |  |\  ;   |  |     |  |  | |  ", ',
|   | \./ |   | |     | |  / / / ______ \|  | \  `, |  |     |  |  | | /',', "
|   |     |   | |____ | |_/ / / / |    \ \  |__\   ;",  ",_,"  ,"  | | ", "   ,
 \  |     |  /_______||____/  \/  |     \/________"   "._   _."    |_|   '-;-'
  \.|     |./           |          ;_       _;           "."
                        |           /'._ _.'            |
                         ;_        /    '   \         _;
                           '._    /          \     _.'
                              '._/   /\  /\   \ _.'
                                 '._/  \/  \ _.'
                                    '._ | _.'              ,'
                                       '.'              _,'.'
                                              ________;__.'____________________
                                              _________________________________
                                               |\  /|__  ____    ___  __  __
                                               | \/ | _||_  _|/\|   "' _|| _|
                                               ||\/|||_   || //\\  ,'||_ ||_
                                               ||  |||_   ||/ __ \  \||_ ||_
                                               \|  |/__|  ||\/  \/__;|__||__|

-- ASCII by LivingNightMare185



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        T A B L E  O F  C O N T E N T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Introduction             INTR
                             1. Walkthrough            WLKT
                               1a. Foxuno              FXNO
                             1b. Dashbutton            DSBT
                             1c. Gentleheart           GNTH
			     1d. Stonemirror	       STMR
	                       1e. Utopian	       UTPN
			    1f. Robo-Emperor           RBEM
			      1g. Babbyblu             BBBU
                    2. Parts/Tinpet Locations/Medals   PTLM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

				 +++++++++++++++
				 An Introduction
				       INTR
				 +++++++++++++++
Forgive my excess use of the term "Holy Medaroli!" Now that I'm back into the
game, it's become second nature once more to me <_<.

Anyways, where do I start? Back in the days of yore (aka when the only oil
around to fuel the FAQing machine I am was regular), I created an FAQ for this
game in summer of 2003. Bluntly put, it sucked, only went past the first
chapter, and was a blemish on my profile.

2 years later, after doing countless other stuff, I finally came back to this
FAQ, the last of my incomplete and unedited pre-premium days. I started
reworking what I had after refamilizaring myself, and then finally built on it
up to this final build.

Now, just note; this FAQ is NOT, I repeat, NOT dealing with much technical
stuff. I deal mainly with walkthrough and equipment data. If you want that
technical stuff, then I suggest that you would be better off using Autocon's
FAQs for this game as a supplement (they're pretty good), here;

http://db.gamefaqs.com/portable/gbadvance/file/medabots_e.txt
http://db.gamefaqs.com/portable/gbadvance/file/medabots_sidequest.txt


    _______________________________________________________________________
   /     \                                                           /     \
  /       \                                                         /       \
 |         |                         Foxuno                        |         |
 |         |                          FXNO                         |         |
  \       /                                                         \       /
   \_____/___________________________________________________________\_____/


After your conversation with the secretary, go up the top room to the right. In
this next room, head left and go through the doorway here and into Dr. Aki's
laboratory. In here, go and talk to Dr. Aki, and you'll name yourself. Default
name is Ikki, and I'll be referring to him as such for the rest of the game.
Afterwards, Dr. Aki recommends Ikki goes to meet his granddaughter Nae. Head
outside Dr. Aki's room now.

Back out here, go up to the top door, and the scientist will knock you away.
However, Nae comes out and invites you in. After, head up through the door. In
here, go up to Nae and she'll show you the Elemental Series Medabots. Go examine
them if you want, then head into the room to your right to look at the medals
here, then head out to the lobby of the building and outside.

Outside the lab, run straight downwards until you see a blue and brown building
with a red roof to your right. Enter this place, which is Ikki's house. Inside,
head up the stairs after talking to your mom, and upstairs, examine the TV to
watch a helpful episode of Medabots Weekly. Afterwards, your mom comes up and
orders you to head down to the Hopmart and pick up some Spice-A-Roni, cash in
hand. After, head downstairs and go outside.

Out here in town again, head up and to the right and enter the store with 24-
Hour on it's front. In here, after overhearing the conversation, talk to the man
the boss was yelling at. His name is Henry, he's somebody most anime fans will
know who he is, and he'll push a Medabot on Ikki for $49.80. Before we know it,
we have our very own Medabot, but no Spice-A-Roni. Head home now from here, and
your mother will send you upstairs.

Up here, Ikki will decide to open his Medabot box. He constructs his Medabot,
only to realize he's missing a medal. Outside, Ikki's father will meet up with
the Phantom Renegade (The Phantom Who?), whom will give Ikki's dad a medal for
Ikki and his new Medabot. Upstairs, Ikki's dad will come in and insert the Medal
into the Medabot, and Ikki gets his required Medawatch. Default name is
"Metabee". Save now on the menu if you wish, then head downstairs and go
outside.

Outside here, Ikki will meet up with reporter-wannabe friend Erika, who notices
he has a Medabot now.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Brass (Variable Hair, Pateri Vulcan, Short Shot, Flaregather)
Erika

This is your first fight here, so take the time to get used to the controls.
Toggle to Medaparts, and use the Missile twice to disable Brass' arms. From
there, you can either choose to use your Missile once more, or you can take the
time to use the two weapons equipped on your arms to destroy Brass' head; once
you defeat the head of the Medabot, that Medabot is out for the rest of the
Robattle.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, Erika reveals a Robattle is occuring at the school, and runs off.
Head up and left to the big building in the center of the town, and enter this
building, which is the school. In here, the tournament is over, and Samantha of
the Screws is the winner. Go up to the pedestal in front of Erika and talk to
the person there, whom is Samantha, and after a conversation, Ikki will face off
against Sloan of the Screws.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Totalizer (Tyranolaser, Megalaser, Gigalaser, Rollertank)
Sloan

As your second Medabot fight, Totalizer may look a bit tough at first, and with
good reason; your first shots will usually hit his Legs, which have a whopping
120 HP. However, take into consideration the fact that you can move twice as
fast as Totalizer and thus get four turns before he can even attack once, and
you can cause him a major amount of damage before he gets the chance. If worse
comes to worse, use your Missile attack to deal with him as it'll cause a chain
reaction, possibly taking out several parts in one attack.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After winning against Sloan, your next opponent will be Spyke.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cyandog (Linear Cannon, Snipe Rifle, Assault, Gunner)
Spyke

Cyandog will make your third opponent in this game. However, he's really on the
meh side of things. While it may seem he boasts a pretty strong attack, his
entire body falls easily to your Submachinegun, so continuously use your
Submachinegun until either Cyandog is destroyed or your Submachinegun is
destroyed. In the case of the loss of your Submachinegun, use your Missile
attack. Nevertheless, the Submachinegun should prove to take out Cyandog easily,
especially if you're lucky and your first attack is at Cyandog's head.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Samantha then decides to take on you herself, disgusted at how her fellow Screws
lost.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Peppercat (Light Circuit, Light Jump, Light Blow, Quick Alert)
Samantha

Rounding off the Screws is the slightly stronger Peppercat. She can be a real
pain if you let her be with her legs, so don't use the Submachinegun - she'll
just stop your attacks. Instead, use the Rifle which is still strong, or, if it
doesn't work well enough, switch to Missiles as your last resort to take her
parts out quickly enough, and she'll fall soon.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, the Screws will gang up 3 on 1 on Metabee, but Metabee will deflect
them with a mysterious technique, and the Screws will disperse. Erika will then
run off as well.


NOTE 1
ŻŻŻŻŻŻ
From now on, walking around, you will fight random battles against both
Medafighters and stray Medabots. The normal rules apply; winner takes a
Medapart. Save often, lest you lose a part you like.


NOTE 2
ŻŻŻŻŻŻ
In a later chapter, you will need the following three parts. If you gain
possession of them, DO NOT LOSE THEM! They are;

BATTLE RIFLE (LEFT ARM)
PSYCHO MISSILE (HEAD)
HEAVYWEIGHTER (RIGHT ARM)

Psycho Missile can be found at the Hop-A-Mart, and all three parts can be found
without having to fight before you need it. Nevertheless, keep your eye out for
them and don't sell them if you get them.

It is recommended that you level up your Kabuto Medal to about Level 10 right
now. Afterwards, head on behind the pedestal and go into the actual school.
Inside here, explore around if you want, then head upstairs to the second floor
of the school. Up here, take the door to your bottom right, and inside here, go
and talk to Erika. She'll reveal that there is a Medabot around tickling girls.
She then cons Ikki into finding the Medabot's operator's hideout. Afterwards,
head downstairs and exit the school.

Out here, Ikki's dog Salty will run up, along with a girl who introduces herself
as Karin. She'll ask around for a boy named Koji, and then leaves. Now, from the
school, walk west, and head up to a ditry grey and blue building. Ikki will note
it as suspicious, when Erika comes in and says a boy from Rosewood Private
School is picking fights at the school. However, before you go off to the
school, head back to the Medabots Laboratory and go find Miss Nae again. Once
you find her and talk to her, she'll offer you a free medal for finally getting
a Medabot. Head on into the room to your right. At this point in time, I highly
recommend the Kappa Medal, merely because of the fact that the next chapter will
see you pitted against Sea-Type Medabots.

Afterwards, head off to the school. In here, we'll see the student from Rosewood
Private School as he demolishes the Screws Medabots, and accuses them of doing
something. The Screws then run off deeper into the school, and the Rosewood
student and Erika follow. Head to the second floor of the school, and you'll
confront the mysterious student - and you learn his name is Koji.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sumilidon (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)
Koji

At this point in time, you'll probably still be relying on long-range parts, and
thus, Sumilidon's Shot Trap will hurt. The effects of this Trap means that if
you fire any long-range attack at Sumilidon, you will first take damage.
However, there is one window of opportunity available if you've leveled up your
Medal to at least Level 10; the Medaforce. Wait first until Sumilidon lays the
Shot Trap first to start charging; you might be able to take a part or two out
first. Charging up the Medaforce with your legs, once the bar at the bottom hits
80, use the Aim Shot against Sumilidon, which should take him out.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After some mutual respect is paid, Karin shows up and we learn she got tickled
by the tickling Medabot. Afterwards, Koji says he'll investigate more when he
learns the culprit isn't a student, and he and Karin leave. After, Erika tells
Ikki to come to her house. Right now, a note is that you should try to fight the
random Krosserdog battles outside the school in the school park, as Krosserdog
will randomly give you the Battle Rifle that you will need for later on. Head
outside the school now. Outside, head down and right and go into the pink house
with a blue roof; Erika's house. In here, go and talk to Erika, and she'll con
you into making you wear...a skirt?! OK...Head outside now, and Erika will get
caught by a tickling Medabot, and runs after it. After the scene, head up to the
dirty warehouse. Investigate the door, and then head inside.

In here, save, then walk forward, and Ikki will eavesdrop on a Rubberobo. Karin
will then walk in, note Ikki and his skirt, and Ikki will realize that it's the
Rubberobo gang involved. The Rubberobo will then send his Medabot after Ikki,
believing he's a 'cute' girl, but we'll end up fighting instead.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Foxuno (Cat Medal, Foxarmor, Fencing, Rapier, Hakama)
Rubberobo

Foxuno isn't pretty strong at all. Get two arms that have pretty strong armor,
as that's where he'll be aiming the most. With this in hand, start firing at him
with your arms, and repeat this until one of two things happens; either Foxuno's
head is destroyed, or both of your arm parts are destroyed. In the case of the
latter, you should at this point in time have charged the Medaforce up enough to
use it against Foxuno. If in the (unlikely) case you haven't, go and fire at
Foxuno with your head part instead.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, Ikki runs away as the Select Corps. come in. The Select Corps.
commander will reveal himself to be corrupt, as he takes Ikki's credit for
defeating the Rubberobos and leaves. After the next officer comes in, Ikki
decides to go return Erika's skirt. Now head up to the northern-most left box in
the center here, and you'll obtain the Tortoise Medal. Afterwards, exit the
Warehouse, and head to Erika's house; you won't be able to go into any other
buildings. Inside, Ikki will change, but Erika forces him to keep the skirt.
Erika then mentions that the Selects Corp. SUPPOSEDLY beat the Rubberobo gang
and arrested them, then heads off to the school.

    _______________________________________________________________________
   /     \                                                           /     \
  /       \                                                         /       \
 |         |                      Dashbutton                       |         |
 |         |                         DSBT                          |         |
  \       /                                                         \       /
   \_____/___________________________________________________________\_____/

In the schoolyard, head into the actual school building and then go upstairs to
the top floor. Now go down and into the first door to the right, which is where
Erika was earlier. Talk to her, and she'll mention that a ghost is appearning at
Mountain Odoro, which is north of the town. Afterwards, head downstairs, and
leave the building and back into the schoolyard. Out here, Spyke and the Screws
will try to rouse the students to get their stolen stuff from the ghost at Mt.
Odoro, but they refuse to, as it's a _ghost_. Afterwards, the Screws leave,
claiming they'll get all the Medaparts back and take them all for themselves.
After, Erika comes around and forces Ikki into going to Mt. Odoro, and she'll
give you the Town 1 Map. Afterwards, exit the building, and then go home.

Here, Ikki will cover up for his trip and ask for a picnic lunch, and his mother
will take it that he's dating Erika. Upstairs, examine the chest beside Ikki's
bed for a Penlight, then head back downstairs. Your dad will bring you up your
Lunchbox, and then he will give you a Male Tinpet. If you equip this Medabot
with a Head Medapart and Medal, you can now use two Medabots in battle! Be sure
to equip it up fully, then head outside, and go to the northern exit of town.
The lady that was here beforehand guarding the exit is gone, so go through and
out of town now.

Out here, we'll meet up with Erika. Before we can move on, though, she'll
challenge us to a little 'warm-up'.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot, Flaregather)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple
              Master)
Erika

You'll finally have your first two on two Medabot battle here, supposing you
remember to equip your new Medabot tinpet. However, this battle will be tougher
than you might expect it to be depending on how easy you've made it for
yourself; in other words, have you started levelling up your second Medal? If
you haven't, then you have a possiblity of being crushed here. If you did, then
things should progress much smoother.

Otherwise, your objectives are still the same; destroy the enemy's Head
Medapart. In this case, you have to destroy Brass' Head Part, since she is the
leader of Erika's Medabots team. Because you now have two Medabots instead of
one, and the enemy has two Medabots instead of one, it makes more tactical sense
now to focus on one enemy first. However, this has some repercussions because if
both of your Medaparts target the exact same Medapart, and the first attack
destroys said Part, the second attack won't work. So you'll have to devise new
strategies wisely.

Anyways, focus on Pretty Prime first, so that you can garner as much experience
as you can instead of taking out Brass quickly and gaining very little
experience. Once Pretty Prime's life is ended, start on Brass, and if you by
this time have a Medaforce ready, use it against her to end the match.
Otherwise, take her out by the normal means of attacking with your regular
Medaparts.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, Koji and Karin will show up, and reveal that they are out for a
stroll, with the former guarding the latter. Erika reveals her objective as
defeating the ghost and capturing it's identity on film, and after a bit of a
brief war of words, Koji storms off, having challenged Ikki to find and defeat
the ghost first. Karin will then leave with him, and Erika tells Ikki that the
ghost is rumored to show up at Odoro Pond. Afterwards, head up to the top of the
path, and then start going right. On your way, you'll be challenged by a boy.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Toybox (Bear Medal, Toymander, Blast Rod, Yo-Yo, Kendama)
Boy

I highly doubt the validity of this fight as an actual boss fight. Nevertheless,
it's pre-scripted and not random, so for all sakes, I'm counting this as a boss
fight.

Anyways, Toybox isn't a very fast Medabot. You should have a good chance of
taking him out with ease. Start off by sneaking in some quick attacks, then fall
back with the more heavy-duty Medaparts, until he eventually falls. In the off-
chance that your Medabots are somehow sluggish enough to move after Toybox,
ignore your quick attacks and go straight to the high-power stuff, and focus on
different Medaparts when attacking Toybox by having one Medabot use an arm and
the other use either his head or the other arm. Sooner or later, Toybox should
fall without a problem.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Now, before you continue on your way just head, consider talking to that other
boy that's around. He'll mention something about something being in a tree. Go
to the left side and at the river, go up, and examine the green tree next to the
river and above the rocks, from the bottom-left side. Choose to kick it, and a
Rubberobo will come out to duel you in a mini-boss fight.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Magdosnake (Snake Medal, Cobrara, Changer, Snakebite, Slither)
Rubberobo

This is a pretty easy fight. Most of the Medaparts that Magdosnake use, while
see an advantage on the type of field you'll be fighting on, are overall weak
and will be destroyed quickly. Start off as strong as you can, however;
Magdosnake is strill pretty darn strong even in a two on one battle, and he's
fast as well. Don't let him take a quick advantage, and use high-accuracy
attacks to quickly disable his legs or one of his other parts. Once he's down a
few parts, you should be able to follow up from there, and take him out for once
and for all.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, head past the boy you fought earlier, and Ikki will automatically examine
the sign. A water-taxi Medabot will pop up, and reveal that the Rubberobos are
here. Ikki will then get his ride paid for by Erika, and you'll be popped over
to a small island with four chests. The left most box is empty, while the chest
to your bottom-right contains 1.00$. The middle chest will contain a Psycho
Missile Head Part, and the upper-right chest...well, a ninja will pop out of the
chest. After he vanishes, examine the chest again to obtain a Jellyfish Medal.

Afterwards, head back to the mainland, and Erika will be disappointed at the
lack of clues. After the Medabot leaves, continue your way on right. DO NOT TALK
TO KOJI AND KARIN WHEN YOU ENCOUNTER THEM! With that out of the way, go down the
bridge, past the two boys, talking to them if you want, and you'll run into Koji
and Karin. DO NOT TALK TO THEM!

 ____    ___     _______  __   _____  _   _ ____     ____    _    __  __ _____
/ ___|  / \ \   / / ____| \ \ / / _ \| | | |  _ \   / ___|  / \  |  \/  | ____|
\___ \ / _ \ \ / /|  _|    \ V / | | | | | | |_) | | |  _  / _ \ | |\/| |  _|
 ___) / ___ \ V / | |___    | || |_| | |_| |  _ <  | |_| |/ ___ \| |  | | |___
|____/_/   \_\_/  |_____|   |_| \___/ \___/|_| \_\  \____/_/   \_\_|  |_|_____|


Depending on who you talk to here, in what order, and how often, you'll set off
a sidequest later on in the game, where you can either get a Cat Medal, a ?
Medal, or nothing at all. Since you obviously don't want the latter choice to
happen, saving your game would be a wise choice in the case that you screw up
majorly and have to reset your game, and you wouldn't want to have to go back
any farther than you have to.



If you want the CAT Medal.....Talk to Koji, but NEVAR talk to Karin! (yes,
deliberate spelling error) If you talk to Karin, you get NOTHING in the end.

If you want the ? Medal.....Talk to Karin TWICE, then talk to Koji ONCE. If you
do not do it in that order and that amount of times, you get NOTHING in the end.

Afterwards, leave the premises of this small area (you need to talk to Koji
first though), and Erika suggests heading off to Odoro Marsh. Head back into the
central part of this area, and go down the bridge south of where the Rubberobo
was hiding out in the tree. Go left, and down, and over the second lower-most
bridge and into the Odoro Marsh.

In this area, you'll see a bunch of old men training. If you don't, then you
took the wrong bridge, so exit and go down and left. Walk past the first two
hermits, and go try to walk past the third hermit, and he'll stop you to
challenge you to a Robattle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dragonfly LEADER (Bear Medal, Hardweighter, Heavyweighter, Veryweighter, Flyfly)
Noctobat (Bat Medal, Psycho Missile, Electomissile, Sonic Missile, Grave)
Hermit

Before I say anything else, note the parts of the Dragonfly. Yep, that's right;
the Heavyweighter is something you'll need for later on, as well as the Psycho
Missile, combined with Krosserdog's Battle Rifle from the school parkgrounds.
Anyways, Noctobat and Dragonfly both have Air-type Medaparts, so if you have any
of Noctobat's parts on you at the moment from random battles or the store, now
is the time to equip it. With this in mind, charge up the Kabuto Medal's
Medaforce so that you can avoid the pain of your enemies dodging attacks, and
have your other Medabot attack with sure-fire or otherwise high-accuracy
attacks. When Kabuto Medabot charges up it's Medaforce, let loose, and then
start battling regularly if you still haven't won your battle. Continue on until
you win. This shouldn't be too hard, as you'll also have to fight these two
Medabots in random battles.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Repeat this strategy twice more as you fight two more Hermits with the exact
same Medabots. Once you pass the final dude, go down into the small gathering of
rocks, and the Ninja that you encountered earlier will appear once more. When he
realizes that he's been caught, he'll give you the Bear Medal and leave. Now,
head back into the central area of Mt. Odoro, and this time, take the upper-left
area into a Select Corps. camping area. Here, talk to the Girl to have a mini-
boss fight.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Churlybear LEADER (Bear Medal, Spreader, Smasher, Splasher, Anti-Grav)
Oceana (Mermaid Medal, All Repair, Cure Hand, Repair Arm, Purple Fins)
Girl

Ugh. Now this is one of the more annoying battles of what you've faced so far,
and it'll also appear as a random battle throughout the Odoro area. What makes
it frustrating is that Churlybear has high defenses, and Oceana's Medaparts can
instantly completely heal one of Churlybear's Medaparts at random. It's not so
much difficult, however, than it is really annoying. That, and you can't use the
Oceana's Medaparts until you get a female Tinpet, though that's coming up pretty
soon.

What you want to do is start out by having the Kabuto Medal charge up, and your
other Medabot using 100% accuracy attacks against Oceana, if it's possible.
Since she can't heal herself, and the attack hits her every time, she'll pretty
soon lose her Medaparts. With the Ultimate Shot Medapart ready, it can take out
at least two Medaparts from either enemy Medabot. If it takes care of
Churlybear, then Churlybear is either down or close to being down, and if it
takes out Oceana, then that's all good and very well. If it hits Oceana but
doesn't take her out, start charging up the Kabuto Medal again, and don't fire
until you're 100% sure it will hit the Churlybear (or alternatively, destroy
Oceana in the meantime so Churlybear is the only remaining target).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, head left and go down the bridge, and then go into the building
here. MAKE SURE THAT YOU HAVE THE Psycho Missle, Battle Rifle, AND Heavyweighter
BEFORE YOU PROGRESS! In here, SAVE, then talk to the non-custom Select Corps.
sprite. He'll challenge you to a Robattle, which you need to fight to progress.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Attack-Tyrano LEADER (Cat Medal, Breathfire, Crab-Hit, Strike-Hit, Attach Leg)
Air-Ptera (Cat Medal, Hidden Brake, Pocket Sword, Microsword, Skyleg)
Landbrachio (Bat Medal, Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg)
Select Corps

Now you do see why you should have wanted to save beforehand? Not only are all
three of these Medabots well-powered, with the latter Medabot being compatible
with the Bat Medal, but it's also a 2 on 3 fight. On the other hand, they're a
bit shoddy at defense, and if you can get a lucky hit in, you can take them out
very fast.

Start off by charging the Kabuto Medal to use the Medaforce, and the other
Medabot should start taking on Landbrachio, and it should also have superior
speed. While your support Medabot works on disabling Landbrachio, the Kabuto
Medal bearer should use the Ultimate Shot against either Air-Ptera or Attack-
Tyrano. If you have luck enough, the Ultimate Shot will take out Attack-Tyrano's
head right away, ending the match relatively bloodlessly. Failing that, you'll
have at least destroyed a few Medaparts permanently, making your life a bit
easier. Repeat the use of the Ultimate Shot, while your Support Medabot makes
life difficult for Landbrachio, and then moves on to Air-Ptera once the former
has been taken out of the running for once and for all. This is a difficult
fight, but with luck and some good Medaparts, you can still dodge most of the
enemy attacks and get a few lucky Ultimate Shots in at vital Medaparts.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Outside once again, head past the lone Select Corps. member that's guarding the
way through the path. Ikki will accidentally break one of his contact lenses as
the guard drops another one, but he still cannot pass. Afterwards, head back up
to the bridge, and we'll encounter a Rubberobo who will fight Ikki.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Magdosnake LEADER (Snake Medal, Cobrara, Changer, Snakebite, Slither)
Gorem (Ghost Medal, Head Shutter, Hand Shutter, Arm Shutter, Blow Up)
Rubberobo

You're in a lot of hot water here. Although you've faced the Magdosnake before
and you should have a bit of an easier time now that you've got some stronger
parts and your Medals have leveled up, the Rubberobo now has a Gorem. With the
Ghost Medal in it, the Gorem has a +10 status boost on all it's Medaparts.
Certainly something to pause and hesitate about, to say the least....

Or so they say. Gorem will usually start off by powering up his Medaforce, which
at this point in time won't work for him. You can take the golden opportunity to
charge up the Medaforce for the Kabuto medal, and all the time beat the living
crap out of Magdosnake with your second Medabot. Once the Medaforce is charged
up, you can disable either Magdosnake or Gorem, and if you don't get
Magdosnake's head, then charge things up again. Repeat this pattern until
Magdosnake finally falls, and don't bother to concentrate your fire on Gorem
unless you can't attack Magdosnake in any particular turn with your second
Medabot.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, the Rubberobo will dart off, leaving Ikki to accidentally fall down
into the stream, and to wash out to sea.....Oh come now, they wouldn't single-
handedly kill the main character this far into the game! Or WOULD THEY?
Actually, no, they wouldn't.

Ikki will then wake up in a kimono in an old lady's house, who explains he fell
from the waterfall. She introduces herself as Kannie, and the Medabot that saved
Ikki will say something weird. Ikki then runs outside, thinking that old lady is
the rumored old witch to live around Mountain Odoro. After, walk back inside and
talk to Kannie, and she'll ask you to drive off the wild Medabots that might
have a base around here.

Now, this area is mainly Sea fields. What do you think you should equip for
legs? That's right. Once you are outside again, go down and talk to both of the
Medabots that are around here. Afterwards, head north through the small path
between at the end into the next area. In here, talk to all the Medabots if you
wish to do so, but when you see the first Medabot hiding behind a small cliff,
move left and go down the path of trees. Talk to the Medabot at the end and
offer to have lunch with it. It'll reveal afterwards that the Rubberobos are
around, and then will give you the HEAVYWEIGHTER part you'll need for later.

After that, head up and talk to the lone Medabot that's in between the tree and
the cliff. It'll challenge you to a fight.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Flatstick (Snake Medal, Slipper, Accident, Troubler, Speartail)
Sea Medabot

This is a reasonably easy fight here. Although the enemy Medabot has some
Medapart advantages thanks to compatability with it's Snake Medal, your Medabots
should have Legs that work best on Seashores, which is the better advantage
here. Let's not forget also the fact that it's a 2 on 1 fight, which makes it
even better. Nevertheless, let's not forget that the Flatstick can be fast when
it wants to and can dodge attacks, so instead of trying to squander your
advantage and firing off low-accuracy hits and end up getting demolished, use
higher-accuracy attacks to take out Flatstick over a short period of time. That
way, Flatstick doesn't have a chance of eliminating one of your Medabots while
you're still trying to throw high-attack but low-accuracy attacks at him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After you win the battle, head down and go right and across the bridge. Talk to
the taxi Medabot here and you'll learn that although you cannot get a ride, the
Rubberobos are around (as if you didn't already know). Now, head down from here,
talk to the lone Medabot who reveals that he lost a letter of Kannie's, then
continue on your way down. If you take the left side, you'll see the Rubberobos.
If you take the right side, you'll both see the Rubberobos and run into them,
who are trying to force a Medabot into working for them. After Ikki spots them,
they'll prepare to fight him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Flatstick LEADER (Snake Medal, Slipper, Accident, Troubler, Speartail)
Haniwa (Ghost Medal, Clay Flash, Hand Flash, Arm Flash, Teacup)
Rubberobo

Things are pretty much the same as your earlier fight with a Flatstick. Although
the presence of the Haniwa evens the odds out and makes things a bit harder,
your target should still be the Flatstick. Have one Medabot equipped with the
Kabuto Medal charge up it's Medaforce, and the other should start using Aim Shot
attacks against either of the enemy Medabots. With some luck, you should take
out a few parts, making your life easier. When Kabuto gets it's Medaforce
charged up, let loose as soon as possible to take out one of the Medabots. If
it's the Haniwa you took out, don't bother charging up your Medaforce again, and
instead start concentrating your high-accuracy attacks on Flatstick until
Flatstick falls in turn with Haniwa. Of course, if your Medaforce doesn't
destroy EITHER of the enemy Medabots, start charging the Medaforce again and
fire off another Ultimate Shot to destroy one of the Medabots for good.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, the Rubberobos will distract Ikki long enough for two more
Rubberobos to come in and surround Ikki. However, the Phantom Renegade will then
come in with his dramatic introduction, and he scares off the Rubberobos with
his finesse. Ikki says he's OK and the Phantom Renegade tells Ikki that evil
cannot always be seen or felt. He then flys off with a Medabot. Afterwards, go
and examine the letter to your right and Ikki will realize that it's a letter
from Kannie. Now go and talk to the Medabot that the Rubberobos tried to
'convert', and it'll offer you a ride over to Kannie's house. Accept it's offer.

Back at the ranch, talk to the Medabot and Ikki will give it the letter from
Kannie so that it can leave. Now head back inside. In here, talk to Kannie
who'll explain that Natsuko is her daughter and Yanagi is her ghost Medabot and
that they both left elsewhere. Things will begin to click into place for Ikki.
She then offers the use of her Medabot for Ikki to leave. Kannie's Medabot will
then lay out two boxes for Ikki; a small one and a large one. If you choose the
small box, you'll get a male tinpet. If you choose the large box, you'll get a
female tinpet, the BRASS Medaparts, and $1.00. Don't forget to equip your new
tinpet to use in battle later on. Afterwards, head outside, and talk to the
Medabot in front of the house to head back to the main part of Mt. Odoro. Ikki
will decide to find Erika.

Back here, head straight up from where you are until you spot Karin. Karin
doesn't know where either Erika or Koji is, and explains that she has a lack of
sense of direction, and thus gets lost all the time even with an escort. She
then challenges Ikki. You don't have to accept, but here's a boss strategy just
because.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Neutranurse LEADER (Mermaid Medal, Holy Helm, Donor, Translate, Petticoat)
Sailormate (? Medal, Fight Oneshot, Machinegun, Magnum, Mini-Scout)
Karin

This is easily a fight that's nigh upon impossible to lose unless you try to
actually lose. For one, you now have three Medabots vs. Karin's two, which makes
the odds vastly in your favor. Secondly, Neutranurse doesn't so much attack as
she will constantly try to heal Sailormate.

Because Neutranurse is much like Oceana in that she completely heals one of
Sailormate's Medaparts, you'll need to use attacks that will destroy a Medapart
in one hit. This should not be too hard, however; many of the Medaparts you've
picked up so far are strong enough to take out any of Sailormate's weak
defenses, and a carefully placed Ultimate Shot can take out Sailormate for good.
Once Sailormate is down for the running, and all fire is concentrated on
Neutranurse, she will be unable to heal herself, and her attacking capabilities
are very weak. Use this to wipe her out as soon as possible. Her dodging rates
are poor also, so you don't have to refrain from using low-accuracy attacks that
have a high power rate.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, if you won, Karin will give you the Medapart Right Armor, and Ikki
will thank her for it. IF YOU WANT THE CAT MEDAL, DO NOT TALK TO HER AGAIN! With
that done, go left from here and head up to the sign. Examine it, and the water
taxi Medabot will pop up and offer a 1$ ride to Odoro Marsh. Take it to head off
to the marshlands. IF YOU DO NOT HAVE EITHER THE HEAVYWEIGHTER OR PSYCHO
MISSILE, DO NOT LEAVE THE PREMISES.

Once you've been deposited in the Marshes, Ikki realizes he needs to find Erika
and needs to locate Yanagi before Koji does. Once that's done, head up. Once you
go through the small hole in the wall, continue up and go around the water to
open a chest for a Battle Rifle, which you'll be needing pretty soon. Head back
down, and then go right and talk to Sloan, who's guarding the path. In his
egomaniac mode, he'll stop you from passing, and force you into a Robattle in
order to pass.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser, Rollertank)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Sloan

Sloan is back in action with a second Medabot to back him up. However, you have
not just one, but TWO more Medabots to help your own team out, so the odds are
now against Sloan. On the other hand, Fireflash is another one of those annoying
dodge-everything Medabots, so in this battle, it'll be useful to have both the
Kabuto and Bear Medal. Whereas the Kabuto Medal should be charged up to use it's
Ultimate Shot, the Bear Medal should be used to use it's Shot, where your
success rate at hitting the enemy is doubled. With this, Fireflash will be
vastly easier to hit, and should fall soon enough under attack after attack or
Kabuto's Ultimate Shot.

Should the Ultimate Shot instead hit Totalizer, Totalizer will lose either his
legs or some of his other Medaparts, and if you're lucky enough, his head. If
the Ultimate Shot destroys Totalizer's legs, then start concentrating your fire
on Totalizer so that both his arms are destroyed. The choice of whether you wish
to finish this match up quickly, or take out Firefly first and then finish off
Totalizer for more experience, is entirely up to you.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, Sloan will run off, so chase him, and you'll hear a rock falling
down. Continue on until you see a gray rock. In order to pass, you must equip
one of your Medabots with the Battle Rifle that you picked up earlier, so do
that, and then you can destroy the rock. Continue down on and repeat the
destroying of rocks in the same fashion using your Psycho Missile, and then your
Heavyweighter. Once you hit the end of the rocks, continue down and left, then
go up and right down the staircase. On the bottom floor, walk up through the
maze until you hit Sloan; you'll have to battle him again, so use the same
strategy as you did with the earlier fight with Sloan's Totalizer and Firefly.

After you win, head into the small room to the right of where Sloan was standing
to find some broken Medaparts. Examine the greenish-yellow Medapart and Ikki
will pick up Broken Parts to fix later. Now head left and go down the new path,
making sure to pick up the treasure chest in a crevasse to your right while
going down for 10.00$. Head left once you hit the bottom to run into Spyke.
Spyke will laugh at Ikki for wearing a kimono, comments on how Erika will be
interested in this type of news, and then gets us into another Robattle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Spyke

As if things weren't progressing smoothly enough. Cyandog will prove to be just
as big a joke as ever, and if you still have something like your Submachinegun
around, the mutt itself will fall quickly. Mantaprey is what makes me venture
off to say that this is one of the, if not the single most easiest scripted
battle in the game. Because you see, Mantaprey not only has very weak armor on
his Medaparts, but he also has a terrible evasion rating. Combine the two, and
you can take him out in only a few turns, leaving Cyandog to tame and bring to
heel.

With Mantaprey out of the way, Cyandog will be easy meat, so I recommend
defeating Mantaprey and then Cyandog to garner as much experience as you can
before finishing the battle off.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, Spyke will run away, and Ikki realizes that Samantha must be up ahead.
Once you get onto the rocks in the pool, go right and then up, and then head
left and up back onto dry land again. Talk to Samantha, and she'll say that
she's tired of hanging around this place, and leaves the premises without even
bothering to fight. Well, that was rather easy....Continue on up the stairs. On
the second floor, examine the parts that is blocking your way to get another
Broken Part, and SAVE YOUR GAME! Now head up, left, down and left along the path
until you're in front of a cave, and Yanagi the ghost Medabot will appear. Ikki
realizes that it's out of shape as Yanagi reveals he needs 100 Medaparts for
Natsuko to come back. Koji then comes onto the scene and tries to fight Yanagi,
but Ikki stops him. After Koji briefly laughs at Ikki in his kimono, we will
once again have to Robattle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sumilidon LEADER (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)
Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)
Koji

Remember in the days of yore, when your newfound Metabee constantly got
destroyed by the Shot Traps that Sumilidon would lay, in our ol' public school?
Yeah, Sumilidon still uses it. In other words, equip close-combat Medaparts,
dummy. In the case of your female tinpet, you should get some healing Medaparts
onto her instead so that you don't lose any Medaparts in this battle. While your
Kabuto Medabot should be charging up the Medaforce for use of the Ultimate Shot,
your second male Medabot should be harassing Koji's Medabots with a constant
barrage of close-range attacks and should have something equipped for legs that
moves fast on Rocky fields.

When Kabuto Medabot finally charges up the Medaforce, let loose. If you have
Damage Ball by now, meaning you've gotten to Level 30, don't use it, as it's not
as useful at this point as the Ultimate Shot is. If the first Ultimate Shot
doesn't take care of Koji, start charging up again, and continue your tactics of
guerilla warfare: close-combat with one, healing with another, Ultimate Shot
with the last. Eventually, Sumilidon should finally fall to you, giving you the
win in this battle.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Koji and Ikki will pay each other some mutual respect of words, when a leading
Rubberobo comes in with some of his subordinates. The leading Rubberobo will
make fun of Yanagi, and as Koji takes on the subordinates, Ikki takes on the
leader.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dashbutton LEADER (Knight Medal, Switching, Right-Ing, Leftup, Burly)
Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile,
            Limptank)
Squidguts

Time to send the Rubberobos packing away for good in the Mountain Odoro. This is
it. Unfortunately for you, both Dashbutton and Giggy Jelly have a Medal
compatibility advantage with their Medaparts, and Dashbutton much more
dangerously so than Giggy Jelly. They both also have some very strong Medaparts,
particularly Dashbutton and Giggy Jelly's Legs, respectively 140 and 120 HP
each. Seeing as Dashbutton's arms are also 100 HP each, you're going to have to
slug your way through this to win.

However, Dashbutton has a very big sacrifice to make for his Full Block
technique, and that is the vast slowing down that he must go through once he
uses it. To take advantage of this, I suggest you immediately focus all your
fire on Giggy Jelly until he is more or less either partially or completely
disabled and out of the fight, with at least one Medaforce used on him. With
Giggy Jelly out of your way and your female Medabot taking care of any wounds,
you can then start focusing open fire on Dashbutton. Use Ultimate Shot nonstop,
and use your second Medabot to continue with the close-range combat attacks, and
use his Head Medapart if it's a shooting Medapart. Sooner or later, although
Dashbutton will hit hard, he will fall to the steady barrage of close-shot
attacks, Ultimate Shots, and the fact that he cannot deal permanent damage to
you.

Or, you could just equip Gorem parts on.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, you'll get the Head and Leg Parts of Dashbutton - Switching and
Burly, respectively. You'll also receive a Spider Medal. The Rubberobos will
retreat just as the Phantom Renegade appears, and tells Ikki that he'll take
Yanagi to one who knows the most about Medabots. After the Phantom Renegade runs
off with Yanagi, Koji will follow. Once all that melodrama is done, enter the
cave that Squidguts came out of earlier.

Ikki will use his Penlight to light up the cave, so grab the two Broken Parts in
here, then exit the cave. Ikki will run and hide as the Select Corps. (The same
two people as when you fought Foxuno) come in, and the commander will decide to
once more take the credit for catching the Rubberobos and getting all the stolen
Medaparts back. Tokkuri, his assistant, doesn't quite like that, but goes along
with the plan. Afterwards, exit the cavern, then go left, and Ikki will change
back into his normal clothes.

Outside of the cavern, go and talk to Erika, who's fretted her head over Ikki.
She also believes the Select Corps. solved this mystery too and found the ghost.
If only she knew <_<. Afterwards, head to the center of Mt. Odoro, and try to
leave back to town, to find yourself blocked by Koji and Karin. Talk to Koji,
and after he makes a joke about Ikki in his kimono, is frustrated that Squidguts
and Phantom Renegade got away. Karin will leave with him after wishing for a
reunion again. After ducking Erika's question about Koji's joke, Erika reminds
him it's Medabots Weekly day, and the new Medawatch goes on sale...he already
has one of those new Medawatches!?

Anyways, head back into town, then hang a right and go into the Medabots
laboratory. Go and see Dr. Akki, and he'll reveal that Ikki's Medawatch is able
to use the Medaforce - and with the new Medawatches, so will everyone else! Oh
noes~! After explaining it's functions, Ikki suspects something of Akki, then
gives him the broken parts. However, it'll take a while to fix it, so go and
visit Nae now.

Talking to Nae, it appears that she knows of some of the deeds that Ikki has
performed, and offers him another Medal. After you get whichever Medal you
choose (Bat might be useful for the next chapter, seeing as it's for Anti-Air
Bots), exit the laboratory, and Erika will come up and talk to Ikki. Seems she
got the new Medawatch, but she's astonished Ikki has his already, and Ikki will
wonder why he has a new Medawatch. In a scene at Rubberobo HeadQuarters, Seaslug
will be ticked off that Squidguts lost to a kid and lost some of his favorite
parts. Shrimplip then comes in and suggests that they recruit children to the
Rubberobo Gang by using the Medabots Island amusement park. Hmmm......At the
same time, another Rubberobo comes in and gives Seaslug the new Medawatch, but
does not know of any of it's new features.


Head home now to start the next chapter.


    _______________________________________________________________________
   /     \                                                           /     \
  /       \                                                         /       \
 |         |                      Gentleheart                      |         |
 |         |                         GNTH                          |         |
  \       /                                                         \       /
   \_____/___________________________________________________________\_____/

Just as Ikki reaches the front door of his house, a Medabot will come in and
give him a free ticket for a free pass to Medabot Island in celebration of it's
sixth anniversary. Once inside, talk to your Mom and Dad (no need to talk to
Salty the dog). Seems they're too busy to take Ikki, so head out, and Ikki will
wonder if Erika is going. Outside, head up and left and go into Erika's house.
In here, it seems Erika and both her parents are going to Medabot Island, so
leave their house, and Ikki decides to consult his parents once more.

Going back into your own house, talk to your two parents, and once again Ikki
will find out his parents cannot take him. Head outside, and Ikki will decide to
go to the dock where the ship leaves to Medabot Island. Head straight left from
where you are to go into a now unguarded exit and into a dock. Try to move onto
the boat, and Erika and her mother will come in. Erika reveals that they're
short one person and up one ticket since her dad couldn't come, and in exchange
for being a bodyguard, Ikki can come along with them. Cool beans.

Once on the ship, talk to the two people around you, and then try to leave the
deck. Erika will come on deck, and Ikki reveals that he is a bit depressed about
how his parents could not be able to take him. Erika cheers him up by saying
that his parents were probably just too busy, not that they don't love him.
Afterwards, they'll reach Medabot Island and everyone on board will get off.

On the Island, we'll see a cameo from Dr. Meta-Evil, and afterwards, continue
up. An attendant tells us that a tournament is going on, and anyone who wants to
register needs to go to the left. There'll also be a parade after. After, head
inside. Here, Erika asks Ikki to come with her to the parade. You cannot refuse,
so say 'Yes' to advance the plot. Afterwards, she'll leave. I would recommend
equipping your Medabots with Air-Attribute Legs, so long as you decide to run
away from all Select Corps. battles (one of their Medabots is Anti-Air).

Before we head off to the tournament, hang a right from the sign. You should see
a building with a spinning 24 Hours sign next to it. This indicates that it is a
shop, so head in and purchase whatever you wish (not that there's really much
there that's worth it, if anything at all). You can also talk to the upper
cashier to change your Medal names for a fee. After, exit the store. Now go up
above the sign, but ignore the first fork in the path going left. Instead,
continue on up until you see a second path headed left, and go past the Select
Corps. Headquarters and into the next area.

In here, go up straight into the building. Head up to the front counter and talk
to the attendant to register for B Block, then go left and through the exit (not
the red door). Inside, save and talk to Erika to learn that she's your first
opponent, and then go up and right into the battling arena.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot, Flaregather)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple
              Master)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple
              Master)
Erika

If you've got a good memory, you'll remember my last strategy for an Erika fight
was long, but that was merely because of explanations for two on two fights.
This time around, there's no such complications, so I can get straight to the
fight.

Anyways, ignore Brass at first, as her firepower won't make much of a difference
to the fight. Instead, get your trusty Kabuto Medabot to start charging up,
while your other two Medabots start focusing on one Pretty Prime. When the
Medaforce is charged up, don't unleash the Ultra Shot just yet - rather, make
sure the first Pretty Prime you focused on is down for the count first, then let
your fire go. If it hits the second Pretty Prime, then all is well anyways,
since you should still have all three of your Medabots. From here, just focus
your fire on Brass, and she should fall soon as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Once you win and are deposited back into the locker room, you'll notice Karin.
She's your next opponent. Get one of your Medabots decked out in the Psycho
Missile/Sonic Missile/Electro Missile equipment, but instead of finishing with
Grave, put on a Leg Medapart that adapts to Room, and put the Bat Medal on him
for extra cause, and trade one of the arms for an Aim Shot or Rifle part. Save,
then head back into the battle arena to take on Karin this time.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Neutranurse LEADER (Mermaid Medal, Holy Helm, Donor, Translate, Petticoat)
Sailormate (? Medal, Fight Oneshot, Machinegun, Magnum, Mini-Scout)
Draken (Unicorn Medal, Appealsound, Sidemuffler, Silencer, Singer)
Karin

Karin's new Medabot is highly compatible with it's Unicorn Medal. However, it's
an Air-Type Medabot, and guess what your Psycho-Missile Medabot is? Start off by
throwing whatever Anti-Air attacks you can at Draken while the Kabuto Medabot
charges up the Medaforce, and your third Medabot can take care of either
Sailormate or Neutranurse for the time being.

Of course, Neutranurse can use Defend to guard other Medabots, and if you didn't
have something for the Psycho Missile Medabot to adapt to Room easily,
Neutranurse can get her shield up before you fire at Draken. So make sure you
have an adaptable Leg Medapart to get the upper edge on Draken.

By the end of the first turn, Draken should be permanently out, due to his
extremely weak Medaparts (I'm talking in the 10s and 20s here), and either
Neutranurse or Sailormate should be somewhat damaged. Start the second turn by
having Kabuto again charge up the Medaforce, the Psycho Missile bot using his
non Anti-Air arm to fight, and your third Medabot once again fighting with
whatever.

The third turn should see the use of the Medaforce, with the two support
Medabots once again mopping up Karin's bots. If this does not defeat her, she
should only have one Medabot left anyways, so it won't take long before she
finally bows to your superior might.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Back outside, we'll see our next opponent, Sloan. Save again, enter once more.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser, Rollertank)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Sloan

Sloan is once again back in action and ready to fight you. Once again, his
Medabots are also incredibly slow, with the radiation on one of Fireflash's
attacks enough to allow you to attack several times before it gets it's own
attack in. Take advantage of this and make sure you have Room-adaptable Leg
Medaparts on, and some more powerful attack parts. If you have any 100% accurate
Medaparts, such as Missile, make sure to equip them; Fireflash is still as
evasive as ever.

Start off by charging up Medaforce for Kabuto, and start inflicting pain on
Totalizer with your other two Medabots. The Kabuto bearer should use the
Medaforce twice in this battle (unless Totalizer is hit by the first Medaforce),
the first to hit a Fireflash and knock it out permanently, and the second to hit
either the other Fireflash or take out Totalizer. If the second Ultra Shot hits
the second Fireflash, then at this point in time, there isn't really much room
left for Totalizer; you can just take all three of your Medabots and harass him
with attacks until his eventual downfall.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Another win, another opponent. This time it's Spyke, but remember, he's a lot
easier. Save, and then head in.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Spyke

While Cyandog actually has some pretty decent parts along with his semi-twin
Krosserdog, somehow he's always a joke when you actually have to face him. Once
again, he's subpar, and when you put him face to face with one of your male
Medabots fully equipped with good parts, that alone could take him out, though
with a bit of tension. However, take the fact that his two accomplices are once
again jokes (seriously, there's not a single part on the Mantaprey over 20 HP)
and have poor evasion factor, and your other two Medabots are also fully decked
in battle equipment, and Cyandog will find the fight going against him with a 1
vs 3 disadvantage.

In other words, start off by assigning one Medabot to each of the other
Medabots. The Mantaprey will fall quickly enough, so when one of them falls,
take their assailant and assign him/her to help your first Medabot with taking
out Cyandog. The second Mantaprey will fall in a similar fashion, so Cyandog
will be partially disabled, with no support units. With that in hand, finish him
off for once and for all.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


There's one more battle, and this time, it's Samantha. Save, and enter the
battle arena one more time.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Peppercat LEADER (Queen Medal, Light Circuit, Light Jump, Light Blow, Quick
                 Alert)
Redlace (Spider Medal, Hat Trick, Globe Trick, Bangle Trick, Floater)
Redlace (Spider Medal, Hat Trick, Globe Trick, Bangle Trick, Floater)
Samantha

It's been a while since you fought Samantha - your last battle with her was in
the school yard. Anyways. It is imperative that you do not equip any Shooting
Medaparts, as the Redlace will set Anti-Shooting Traps. That means that you will
have to stick to Grappling and Striking Medaparts, whereas your female Medabot,
if she does not have any of those Medaparts, should take the Kabuto Medal. This
way, she can charge up the Medaforce while your two male Medabots take the
opportunity to constantly batter Samantha's Medabots.

While it may look like it, no, the Redlace don't have Air Medaparts at all.
Instead, stick solely to males attacking and the female using Ultra Shot, and
try to take out the Redlace before they get the opportunity to use their special
Medaforce technique; Anti-Attack Trap, which lays a trap for any attack. If you
get this, it'll hurt, so try not to let them get the chance. Instead, use your
Medaparts with the least radiation to get in as many attacks as possible, and
sooner or later, the Redlace and/or Peppercat will fall to a constant barrage of
attacks, arsenal of traps or no.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Defeating Samantha gives you the B Block championship. After you step out into
the locker room, go down and exit to your right into the main area, then go up
through one of the red doors into the spectator area. Erika will call you over,
and we'll see that small old man from earlier, whose name is Dr. Armond. Armond
gives a scientific speech about Medabots, and after, Erika leaves to the Arcade
Building. Exit the building.

Outside, we'll oversee a Rubberobo stealing a little girl's Medal. Talk to the
girl afterwards. Ikki decides that he needs to catch up with the Rubberobo and
stop him, so head right. In the main area, a weird dude with red hair will come
and challenge Ikki to a Robattle. When Ikki refuses, he'll try to harm Ikki with
his Medabot until Ikki relents to having a Robattle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sabotina LEADER (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Tequonic

Yes, this dude has only one type of Medabot. No, they aren't psycho super-
powerful Medabots that can take you out in one hit.

The easiest way to put an end to Tequonic's trio of Sabotinas is if you have any
Medapart that can lay down a Shot Trap, seeing as all three Sabotinas can only
shoot but not strike or grapple. Nevertheless, if you don't have a Shot Trap
Medapart, there's not really too much to regret, because all of Sabotina's parts
are very weak. Heck, you could probably destroy any one of them in a single
shot, and if you have one of the many high-armored legs that you've no doubt
been collecting as of late, they won't be able to harm you quickly enough.

As such, you don't really need to bother using the Medaforce at all in this
battle. Just make sure you have Medaparts that are compatible with the current
environment, and attack, attack, and attack without letting up. Sooner or later,
the pressure of all your warring should make the three Sabotinas cave in and
fall.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, some Select Corps. will come and arrest Tequonic, who tells Ikki
he'll see him later at the tournament. Since the parade is about to start, head
down to your left to the left of the eatery, and Ikki will run into the
Rubberobo. Despite his promise to Erika, follow. At the bottom, head left.

In here, go talk to the Rubberobo, who's trying to steal another little girl's
Medal. Ikki will interrupt his crime, and we'll be thrust into another Robattle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Magiclown LEADER (Jellyfish Medal, Finale, Carnival, Festival, Balance-Ball)
Gorem (Ghost Medal, Head Shutter, Hand Shutter, Arm Shutter, Blow Up)
Rubberobo

Hurrah for a two-Medabot opponent. It only makes an already easy match easier.

Start off by having whomever bears your Kabuto medal charge up the Medaforce,
while the other two Medabots take their turns at taking chunks of HP off of
Gorem's Medaparts. When Kabuto-Bot finishes charging up, let loose the Ultra
Shot. If it hits Magiclown, it'll destroy at least two of Magiclown's Medaparts
if not altogether, and if it hits Gorem, it should take out at least one.

Should it hit Gorem, ignore using the Medaforce and batter down whatever is left
of Gorem. If it hits Magiclown, ignore Gorem and finish off the match quickly.
If the former happens, once Gorem is down for the count, take on Magiclown.
Magiclown is in itself a pretty easy opponent, all of his Medaparts easily
destroyable in just one hit, so the fight should not be very much of a problem
to you if you've got good Medaparts.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, the Rubberobo will run off to the left and up. Follow at him, and
Koji will enter, unsurprised that Ikki is around. Koji reveals a Rubberobo made
off with a girl's Medal, and the two realize it's the same person they're
chasing that's just ahead. Continuing up, the Rubberobos will come out and
surround Koji, but then Phantom Renegade will come in and scare the Rubberobos.
They'll drop the Medal and then run away. Ikki asks the Phantom Renegade who he
is, but the Phantom Renegade says Ikki doesn't need to know it before running
off again. Koji then realizes Ikki is in trouble now that the parade is over and
he didn't see it with Erika. Koji reveals Karin is at the First Aid Station,
then leaves.

Now, head back up to the girl the Rubberobo stole the Medal from, and give it
back to her. Erika will then come in, miscomprehend the situation thinking that
Ikki broke their supposed date for a girl, and storms out. The little girl will
thank Ikki now that she realizes what sacrifice he made, and gives him a Donor
Medapart.

Now, remember the Cat Medal and ? Medal Quest I was talking about earlier when
you talked to Koji and Karin in Odoro Mountain? Depending on whether you try to
go and make up with Erika (Cat Medal) or find Karin and go through a Haunted
House (? Medal) determines if you'll get a Medal at all, so make sure it
complements what you said earlier in Mt. Odoro.


-CAT MEDAL QUEST-

Head right from the center, and go to the lower-right corner of this screen and
enter the Arcade. Inside, go up and find Erika, and talk to her. She'll be
ticked since you made her lose her game, and won't listen to you. However, she
will listen if you can beat the "Defend the Select Corps.!" game that's around.
Talk to the boy in the lower left set of game machines, and he'll leave. Examine
the machine that he was playing to activate the mini-game "Defend the Select
Corps.!"

How to play it? A Rubberobo has 50 bombs, and you are a Select Corps. member.
The Rubberobo will try to bomb the Select Corps. building, and you are the only
thing that can stop him. The Rubberobo will throw bombs to the left, right, or
center. If he throws a bomb to the left, you must press L to move left and block
it. If he throws a bomb to the right, you must press R to move right and block
that. If he throws a bomb down the center, all that you need to do is stand
right there to block it. After 50 bombs and a gradual speeding of the pace,
you'll win.

After the game, go and talk to Erika. It seems she knew about what you did
beforehand, but just wanted to see Ikki's reaction. After, the two will make up.

-END CAT MEDAL QUEST-


-? MEDAL QUEST-
Head right one screen from the center of Medabot Island, and go up to the
Haunted House. Talk to Karin who's nearby, and she'll reveal that she ran away
since her dad's coming. She then asks Ikki to take her through the Haunted
House. Comply with her to go through the Haunted House, and head through the
left red door. Inside, continue on through the wooden door into a small maze.

In here, you need to find the Medabots that are hiding. From the entrance, go up
one step, right two steps, then go down one step. Face the shrub to your right
and examine it, and a Medabot will pop out for you to fight.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Specter LEADER (Monkey Medal, White Cap, White Long Arm, White Whale, White
               Belt)
Floro (Unicorn Medal, Sun-Beam, Go-Up, Rise-Up, Stem-Up)
Gloomeg (Unicorn Medal, Tank Missile, Homing, Grenade, Block Tank)
Ghost Medabot


Thanks to the vast upgrades Specter's Medaparts receives from his Monkey Medal,
it makes him the most dangerous Medabot there is. However, at the same time, the
lack of strong armor on his Medaparts (with exception of his legs) also makes
him the most susceptible to taking a quick and early permanent loss. Since
you're at this point in the game, gaining as much experience as you can from
pre-scripted fights should not matter too much; you can gain loads of experience
much more easily from random battles.

As such, you don't really need to bother defeating all the support Medabots in
battle if you can take the Leader out fast. To this end, charge up your Kabuto
Medal Medabot once to unleash the Medaforce, and have your other two guys storm
Specter's defenses without mercy. Seeing as your Ultra Shot Medaforce should be
able to take out at least one of the Medabots, or their bottom three Medaparts,
you can then divert your Kabuto Medabot to assailing Specter until it finally
falls.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After the battle, walk up one space, move left five times, then go up one more
time. Face left, and press A. You'll face another Specter/Floro/Gloomeg trio
battle, so use the same strategy as above to defeat them. Once you win, head up
two spaces, go right four, go down one, go right two, then face down and examine
the bush here. After you win the third battle, head up through the door. In this
small room, go left and up to see a mirror. A Medabot will appear in the mirror
and reflect Ikki, but Ikki figures out it's not a reflection at all. A Ghost
Medabot will come out of the picture and get into a corner, so go right and down
and then left to fight a fourth Specter/Floro/Gloomeg battle.

After, Karin comments it was scary (to her, am I right?!). Move right into
another room. In here, it's pitch black, so Ikki gets Karin to stick close to
him. Anyways, move right until you hit a block, then go down until you hit a
block. Move right again until you hit a block, then go up to paces. Continue
right to find a door. Ikki will get knocked from behind by Karin, but
afterwards, continue on right....only to find that there's another Karin
outside! Turns out the Karin that ran into you is the Ghost Medabot, so fight
the Specter/Floro/Gloomeg trio one more time.

Once that's done, head to your right and down through another wooden door into
another dark room. Fortunantely, you run to the end of each path, instead of
having to stop midway, so go down, left, up, left, down, and left one last time.
Outside, Karin will be confronted by another Ghost Medabot, and Ikki...well,
just go and talk to Karin and see. Karin will run away, and Ikki tries to
follow, but his costume will come off, and he'll fall down through the floor. Go
and confront the Ghost Medabot for one last battle.

After, head up the ladder, then go back the ladder to go into a waiting room.
Head outside now to meet up with Karin. Karin will say that it was fun, but her
father will come in, jump to conclusions over Ikki, and take her away. After,
head to the arcade that's right below the haunted house, and go up and talk to
Erika. She'll explain that she heard what happened from Koji, accept apologies,
then tells him that the tournament starts soon.

-END ? MEDAL QUEST-


Now, go back to the Surprise Site, which is the place you fought your Block B
Tournament. You'll be facing off against a Southern Island Prince named Prince
Kir, it seems. Head through and into the battle arena to face off against him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Redmatador LEADER (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)
Redmatador (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)
Redmatador (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)
Prince Kir

Grapple Trap = Instant Win/10. Failing your lack of weapons such as a
Cheapertrap, however, you should stick to Aim Shot and Rifle Medaparts as well,
because all three Redmatadors know the technique Defend.

As such, if you do have a Cheapertrap or something similar, it's very easy to
win. Just have one Medabot charge up the Kabuto Medal, the second Medabot
constantly lay Grapple Traps until the Redmatadors are no longer capable of
defending, and the third do nothing but attack with long-range shooting. Two or
three Medaforces should be enough for the Kabuto Medabot to perform to eliminate
one or two of the Redmatadors. Eventually, because they won't be able to attack
after a certain amount of time, the Redmatadors will stick to defending. This is
the perfect time to shoot them as much as possible with all three Medabots, and
eventually, the leader Redmatador will fall or time will run out in your favor.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, exit, and you'll find out you're facing some Italian girl. Save again,
then enter the battle arena to fight yet another fight.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kingpharoah LEADER (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)
Kingpharoah (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)
Kingpharoah (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)
Shandy

If you have any parts capable of laying down a Shot Trap, now is the time to use
it. If not, oh well.

The Kingpharoahs are pretty slow Medabots if you're going by Legs, and their
radiation speed isn't too much better. However, they're an all-Shooting group,
so gather your army of Grappling Medaparts and equip them. Make sure you bring
something like a Heavyweighter though while you're at it; the Kingpharoahs are
still pretty fast.

Start off by doing the regular routine of charging up your Medaforce on the
Kabuto Medal. Your other Medabots should use whatever success-upping Medaparts
they have, then get around to throwing strikes or grapples at the Kingpharoahs,
damaging their Medaparts one by one. Once Kabuto's first Medaforce is thrown,
charge up a second one and get that thrown too. Once you've gone through two
Ultra Shots and a steady supply of attacking, survey your damage, and figure out
whether you want another Ultra Shot or if you should switch your Kabuto Medabot
to fighting close-combat. After a while, the Kingpharoah trio should be down for
the count.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Your next opponent seems to be a Siberian Medafighter. Save, and enter the
battling arena once again.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Auroraqueen LEADER (Queen Medal, Blizzard, Ice, Freeze, Sled)
Auroraqueen (Queen Medal, Blizzard, Ice, Freeze, Sled)
Auroraqueen (Queen Medal, Blizzard, Ice, Freeze, Sled)
Spumani

Item 1: Cheapertrap, or any other Medapart you have capable of laying a Grapple
        Trap (1-3 of these).

Item 2: Two ready-for-battle Victory Heads.

Item 3: Three to four highly accurate Shooting Medaparts.

Item 4: Zero to two Medaparts capable of increasing your accuracy rates.

The only thing that Spumani's trio of Auroraqueens have going for them is their
high evasive factor. Their Freeze attack will be negated by your Victory Heads
on the male Medabots' heads, and any close-combat attacking they plan on doing
will go awry as they fall into the Grapple Traps that you lay for their demise.

However, they still have a high factor of evading attacks, so I highly recommend
bringing along at least one Medapart that will increase your chances of landing
an attack if you don't have Arm Medaparts with what you feel is a good enough
Rate of Success. Since the Auroraqueens don't have any very strong Medaparts,
you can easily destroy one of their Medaparts in one shot, and with that in
hand, they'll fall sooner or later.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Your next opponent is a person anime watchers should recognize; the American-
born Joe Swihan. Save once more, enter the battle arena once more.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wigwamo LEADER (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)
Wigwamo (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)
Wigwamo (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)
Joe Swihon

Keep one of your Victory Heads on from the last match, and replace the other one
with Missile. You'll be appreciating the 100% accuracy and chain reaction damage
here.

The Wigwamo have some status-effect attacks, and they'll use them often.
However, that isn't as bad as the fact that they have high evasion factors,
making the choice between status negation or 100% accuracy a difficult one. To
balance this, equip yourself with the Grapple Trap(s) again, and Shooting
Medaparts.

Laying down the Grapple Traps will prove to be worth your while, though, as the
Wigwamo, while strong on Offense, have weak armor with only a slight exception
of their legs. This'll prove to be the downfall of them after a while, so keep
up a steady barrage of high-accuracy attacks to that they can't get the upper
hand on you. Sooner or later, the leader Wigwamo will fall, effectively winning
you the Robattle.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Outside, you'll see Tequonic again. For an optional fight, save, then talk to
him to fight him inside the locker room. The strategy is the same as before, but
since you have walls of text to slug through to find it, for your convenience,
I've copied and pasted it down here.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sabotina LEADER (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Tequonic

Yes, this dude has only one type of Medabot. No, they aren't psycho super-
powerful Medabots that can take you out in one hit.

The easiest way to put an end to Tequonic's trio of Sabotinas is if you have any
Medapart that can lay down a Shot Trap, seeing as all three Sabotinas can only
shoot but not strike or grapple. Nevertheless, if you don't have a Shot Trap
Medapart, there's not really too much to regret, because all of Sabotina's parts
are very weak. Heck, you could probably destroy any one of them in a single
shot, and if you have one of the many high-armored legs that you've no doubt
been collecting as of late, they won't be able to harm you quickly enough.

As such, you don't really need to bother using the Medaforce at all in this
battle. Just make sure you have Medaparts that are compatible with the current
environment, and attack, attack, and attack without letting up. Sooner or later,
the pressure of all your warring should make the three Sabotinas cave in and
fall.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After your optional fight, save once more, and enter the battling arena to fight
Tequonic one last time. Once you're done, exit. Hmmm....your opponent's not
around this time. Save your game, and enter. You'll be facing off against a late
Koji.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sumilidon LEADER (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)
Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)
Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)
Koji

Koji's team of today is exactly the same as Koji's team of yesterday except that
he now has two Rockflowers instead of one. Make sure that you have the Grapple
Trap on, and then change all the rest of your Arm Medaparts to either
Grapple/Strike/Healing Medaparts. Once that's done, you're set for battle.

In actual battle, the Medabots don't really prove to be too powerful, and
Sumilidon is somewhat of a pushover. However, due to the Rockflower's extreme
lack of attacking, which also makes the fight a lot easier, your Medabots for
the most part will attack Sumilidon. Coupled with Grapple Traps, all the damage
being focused on him will see him being destroyed rather quickly, without a
single point of damage being dealt out to the Rockflowers. And that's all there
is to it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, Ikki will be crowned as the dark horse of the Medabots tournament. You'll
then receive the Medaparts Sombrero, Spiky Gun, Needle Gun, Right-A-Way, and a
Mermaid Medal. After exiting into the locker room, exit the locker room back
into the main area.

Here, talk to Dr. Armond, and after a bit of chit-chat and congratulations,
he'll challenge you to a Robattle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bayonet LEADER (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Dr. Armond

Realize that Dr. Armond's Medabots are upgrades of Metabee's and Rokusho's
Medaparts. Realize at the same time that they're still not all that powerful as
they look sophisicated, and that they can still be defeated with ease if you
possess the right strategies.

For one, remember that you (should) have the Leg advantage; the Ochitsukan and
Tatakawa are not adaptable to Room fields. With a Grapple Trap and Shot Trap
equipped, your two Male Medabots should be able to secure the speed advantage
and lay traps to deal initial damage to a Zorin and the Bayonet. While you're at
it, highly-armored legs that are the custom for Room-adaptable Leg Medaparts
should be able to defend them long enough to hurt Armond's Medabots. At the same
time, your female Medabot should be alternating between healing and firing at
the enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should start
charging up, while your other Medabot should continue laying his traps, and the
female Medabot should go into a full-healing stance. Two turns later, use the
Medaforce to either utterly destroy one of Armond's Medabots or otherwise nearly
finish it off. Do the necessary mop-up work from there, then concentrate on
laying whatever traps you feel are required at that point in time. Once the
remaining foes are weakened, take a stance of attacking endlessly until the
Bayonet's Head Medapart is finally destroyed to defeat Armond.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Armond will be impressed, and asks Ikki to be his assistant. Whatever answer you
choose does not matter. Afterwards, leave the Surprise Site. Outside, Erika
congratulates Ikki, then reminds him that he promised to make up for missing the
parade. Oh, darn. Anyways, start by heading right onto the central screen. Here,
go down, and take the lower-left screen into the rollercoaster area. Go inside
and ride it, then exit the building once you're done.

Outside here, Ikki will act all depressed, and Erika will mistake it for him
being scared by the coaster. Erika then reveals that there was a camera flash
while they were on the coaster, but Ikki never remembers seeing it. After, go
left, and talk to the boy hiding in the bushes. He reveals he bought a picture
of a cute girl with a circle around her, which turns out to be Karin! The
picture was bought by a Rubberobo member, hiding over there in the bushes.

Now, head up and examine the bushes. A Rubberobo member comes out, explains that
they're selling photos of cute girls from the coaster, and it turns out Erika
doesn't have a circle around her own :D. The Rubberobo will run off, leaving
Erika rather indignant. After her rant, go back into the central area. In here,
head north and go through the exit in the center of the top. In here, Erika will
note that it's a Witch Castle tour, and Karin's right in front of us in line
too! However, we won't get in the same tour as Karin, so Erika offers to buy
some drinks.

However, her idea of buying drinks is giving Ikki the money to buy it. Leave the
Witch's Castle and in the central area, go right. Talk to the woman under the
cabana and order an Orange Juice, and Ikki will automatically get 2 of them.
Head back now and give an Orange Juice to Erika, and she'll mention that if
somebody becomes the Hero and defeats the villain, they get a stuffed Rappy.
That's right, she wants one.

Inside, we'll meet with our tour guide, Milky, who explains things somewhat and
takes us to the third floor. Once you get to the top, go and talk to Erika, and
she'll run off and disappear! Uh-oh. Right now, head to the left and take the
left star panel here. From your destination, move up, left, and down into the
lower star tile. Between the next two panels, go up to get out of the maze. Now
head up and go through the door. If you screw up, just experiment until you get
out - where the tiles take you is static, so it shouldn't take too long to
figure out what tiles you need to step on.

In here, we'll meet up with Erika again, who promises not to run off again. Now,
talk to anyone in here if you want, then head up and right. Talk to the Rappy
here, and it'll challenge you to a Metaroad Race. Mini-game time.

Basically, what you do here is that you have to get all three of your Medabots
over the racing line before you opponent does. In this case, your opponent is
Erika with her Brass and Pretty Primes, and three Rappys. You also have a
specific field to race on, so picking the right field is essential. As such, I
recommend you pick a Seashore or Water field; neither Brass, Pretty Prime, or
Rappy perform well on Seashores or Water, but you should have the right
Medaparts to adapt to the Seashore or Water. As for actually racing, you need to
press the A button as fast as you can to cheer your Medabots on across the line.
For those emulating this game, I recommend you put your autofire for the A
button on.

After you win, you'll be taken to the exit of this room, so head on into the
next room. In here, try to continue on, and the Rappy will force you into
another Metaroad Race. It's the same thing as before. At the end, talk to
everyone if you wish. If you say no to the girl, she'll battle you, but it's
reasonably easy; it's just a toothpick formation that's a leftover from Odoro
Mountain, so there's no need to form a strategy so long as you have some good
brute force. After, head outside. Out here, go through the small maze, then talk
to Milky, and she'll take you on to the second floor. On the way down, the Dark
Master hijacks the elevator, and we'll have to fight the Rubberobo army soon.

Outside, Erika volunteers Ikki to be the Hero, and Milky casts a spell to give
Ikki a...dress?! Realizing her error, Milky recasts her spell to give him golden
armor. Afterwards, go and confront the first Rubberobo. For the first litlte
bit, things should be easy to fight. Once I feel that the Rubberobos have
Medabots strong enough, I'll deal out fleshed-out strategies for you to use.

Anyways...

Rubberobo 1: Noctobat (LEADER) and Haniwa
Rubberobo 2: Noctobat (LEADER), Haniwa, and Gorem
Rubberobo 3: Noctobat (LEADER), Haniwa, and Gorem

The first three are easily combated by bringing in your own Noctobat with
Valley-adaptable parts to get a jump on the Rubberobo's Noctobat, and use a
Psycho Missile to destroy the Noctobat in one hit, thus ending the battle as
quickly as it started.

Rubberobo 4: Foxuno (LEADER) and Haniwa
Rubberobo 5: Foxuno (LEADER), Haniwa, and Gorem

Four and five (or rather, four and four reloaded) don't have a very strong
leader. By focusing all your attacks on Foxuno, you can destroy each of his
Medaparts within one hit. By using field advantage, you can get the jump on
Foxuno with three hits, and, if you're lucky enough, his Head Medapart will be
one of them.

Rubberobo 6: Metaroad Race between Ikki, Erika, and a Rubberobo with Foxuno,
             Haniwa, and Gorem

Rubberobo 7 is one of the Rappy in disguise. He has a Foxuno (LEADER), Haniwa,
and Gorem.

Rubberobo 8: Magiclown (LEADER) and Gorem
Rubberobo 9: Magiclown (LEADER), Gorem, and Haniwa

Eight and nine both use Magiclown as their leader, whom is a relatively weak
Medabot. Power up Medaforce with the Kabuto Medabot while the other two hit
Magiclown, then unleash the Medaforce on Magiclown.


After you defeat Rubberobo #9, go into the elevator, and you'll be taken down to
the 1st floor. Down below, go take the left path. The Pappy doll at the
uppermost part of the path is really a Rubberobo in disguise, so watch out. He
has Magiclown (LEADER), Gorem, and a Haniwa, but the fight is optional.
Afterwards, save, then head through the door.

In here, we'll confront the Dark Master, who's abducted the children. However,
Milky will push forth the Hero (Ikki), and the Dark Master will fight without
reluctancy.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fligflag LEADER (Chameleon Medal, Pop-N-Eye, Amphibi-Hand, Amphibi-Arm,
                Amphibi-Leg)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch, Wanafly)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch, Wanafly)
Dark Master

Where to start....

First off, you're going to have to sort your two male Medabots between three key
types of parts; Anti-Air, Anti-Sea, and 100% Accuracy Attacks. I recommend you
get a Bat Medal with Electro and Sonic Missile, and throw on something like a
Tank Missile or Mis-Sile for the head. The other Medabot should use Kabuto for
the Medal, and something that's compatible like Mis-Sile or Missile for the
Head. If you have a Scope Hand or any other Anti-Sea Medapart, now's the perfect
time to equip it onto your Kabuto Medabot, with either an Anti-Air Arm or
another Anti-Sea Arm. The female Medabot should mainly be used for blind
attacking unless you somehow have Anti-Sea/Anti-Air/100% Hit Arms/Head for her
already, as healing won't do you much good in this battle.

The Crimson Kings themselves are pretty tough. They use an attack called Destroy
that will destroy at least two of your Medaparts, with no harm to themselves.
However, there is a notable sacrifice to this technique; they can only use it on
Medabots that are facing backwards (Ala going back to start on another attack),
so if they get the speed advantage in the first hit, their attack will be
useless. This is the perfect opportunity to gang-rape them with your Anti-Air
Arms. That's right - they're Air Medabots, so if both of your Male Medabots have
Anti-Air, you can hurt them pretty quickly.

The Fligflag is a lot more difficult, however. He has an ability called Conceal
which increases his evasion rate. While he's weak to Anti-Sea weapons, they
might not be accurate enough to be able to hit him - thus, the need for at least
two weapons that are 100% accurate (and if they cause chain damage, that's an
added bonus).

I would recommend you start off with Anti-Air attacks against the Crimson Kings
- they're going to beat you no matter what to the first punch, so their first
attacks will be rendered useless. After that, their second attack should also be
rendered useless; if you're using something like the Electro Missile/Sonic
Missile parts, then not only will their first Medapart be destroyed, but a chain
reaction will follow, causing more damage. In this way, two Anti-Air attacks
apiece would be able to destroy them before they get their second attack in or
destroy them right after their second attack has been rendered ineffective.

Once they're both down for the count, then you can turn your attention to the
Fligflag. Try an Anti-Sea attack, but if it doesn't hit, then go straight to the
Plan B of using 100% Accurate attacks to take him out. Although it's a bit
slower, at least you know those attacks will hit him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After you win, head over into the next room. Go up and talk to Milky, and
everyone will congratulate you. After, head down through the red door, and in
the next room, exit straight out by going straight down. Outside, Erika will
want to go on the Witch's Castle again, but she says Ikki doesn't have to come.
Exit this area.

In the central area, a lady will come up to Ikki and asks if he's seen a girl
about his age - apparently, she disappeared in the Witch's Castle! Hmm...Karin
was around earlier too....Suspicious....Head back up, and talk to the man
standing beside the door in a brown suit. He'll deny that any such thing
happened, saying it's impossible to get lost in the castle. Go and talk to
Erika, and Ikki decides to get in line for the next tour.

Inside the castle, everyone else will go on the elevator, but Ikki will hang
behind. Go through the maze to your left and go up the door at the top. In the
room where you originally fought the Dark Master, head right, and here, go up
the path where the Pappy doll was originally blocking it. Ikki will find a
staircase; however, before he can explore it, Milky will come in and Robattle
him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sunwitch LEADER (Rabbit Medal, Majoram, Two Cotton, Boomerang, Clean Box)
Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)
Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)
Milky

Although the Wolfeel fall rather easily to the power of Anti-Sea Medaparts, I'd
rather not use them, seeing as how you're probably limited at this time to very
few or no Anti-Sea Medaparts.

Instead, take note of the fact that the Wolfeels are grapplers. That means
Cheaptraps or Cheapertraps. Just one will be fine, however, so equip that onto
your non-Kabuto male Medabot. At the same time, make sure you have as many
Medaparts as you can that have 100% accuracy rate, then make sure that you've
got some strong-armored Legs where possible.

The Wolfeels have a Thunder Attack that cause Paralysis. If you have your female
Medabot as the third recipient, they'll more than likely attack her first, so
make sure that you have something strong to keep her from getting knocked out.
In the same first turn, have the Kabuto Medabot charge up the Medaforce, while
your other Medabot lays Grapple Traps. In the second turn, continue charging and
laying Grapple Traps while letting your female Medabot do whatever, then in the
third turn, switch to the offense, with your Ultra Shot and a 100% accuracy
attack from your other male Medabot.

From here, throw out as many of the 100% accuracy shots as you can, until all of
Milky's Medabots eventually fall, or otherwise time runs out and you're in the
running.

One note: If Milky uses the annoying Pushover, which makes your Medabot forget
it's current move, it will NOT take ammo off of your head if you're using your
head attack.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, Milky will be ticked off, and pushes Ikki down the stairs...which turns
out to be a prison of small children. Talk to them to learn that Milky is
collaborating with the Rubberobos to kidnap and recruit small children to their
cause. Talk to the girl in the upper-left corner, and after a small talk, you'll
fight the guards. It's not too much; you've fought a Churlybear before, and the
new Jorat Medabot isn't very tough at all. You can make do with the Medaparts
from your last battle.

After, save, then take a look at the next boss strategy to see what Medaparts
you'll want equipped first, then try to head up the stairs. The boy that Karin
was with earlier comes down and denies knowing who Karin is, and then unveils
his disguise. He's really Shrimplips of the Rubberobo! However, before you
battle him, you'll have to fight an accomplice who is using a Magdosnake
(LEADER), Haniwa, and Gorem.

After, the Rubberobo henchmen will flee, and Shrimplips reveals they're trying
to brainwash young children so they can grow up to be great Rubberobos. Now we
fight the mastermind of this entire ordeal.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gentleheart LEADER (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big
                   Boots)
Gentleheart (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big Boots)
Gentleheart (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big Boots)
Shrimplips

Actually, the same Medabots that you used for Milky can also work here, so keep
them on.

Start by charging up the Kabuto Medabot's Medaforce, while the other male
Medabot lays Grapple traps to stop the Gentlehearts. Your third Medabot should
just fire away without a care in the world. After two turns of this, fire off
the Medaforce, while still laying Grapple Traps. Once it's clear the
Gentlehearts aren't biting any more with grappling, change your second Medabot
into firing away without a care in the world.

Actually, this whole battle could be described as a loop after the first few
turns. Because the Gentlehearts lay Erase Traps, which makes the Medabot's
attack cancel out when the trap is activated, you won't get to do much hitting.
On the other hand, the Ultra Shot doesn't count as an attack in this definition.
Therefore, the whole thing is a loop of charge up Medaforce-
attackandsetoffEraseTraps-Medaforce-attackandsetoffErasetrapsagain-charge up
Medaforce. The Gentlehearts will either continue laying their Erase Traps, or
they'll attack and set off the Grapple Traps - and then you can just relay your
Grapple Traps until the leading Gentleheart finally falls in battle.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, you'll get the Medaparts Shotclear and Big Boots. Shrimplips then
runs off, and the children are free, and Ikki decides to find Karin. Exit out up
the staircase, and outside, head left into the room you originally fought the
Dark Master in. Talk to Karin here, and she'll talk about her wandering off and
getting lost again. She'll offer you a male Tinpet she found - take it. Now
she'll follow you, so go and exit the castle.

Outside, Karin's father will come and scold her for leaving the First Aid
Station, and then take her away. After, Erika comes in and gets angry at him for
getting lost, and reveals she brought the Selects Corps. to find him. At the
same time, the Select Corps. arrests the Rubberobos still in the building. Erika
then reminds Ikki that the ferry is leaving right away. After, head down to the
docks, and leave back to town.

On the ship's deck, try to go off the deck, and you'll get a conversation with
one of three people. If you were trying to get the Cat Medal, Erika will come.
If you were trying to get the ? Medal, Karin will come. If you screwed up on
either quests, Koji will come. Once you dock back home, Erika's mom tells you
she told your parents where you were. Now, head on home.

Here, Ikki will tell his parents about what happened, until he finally blacks
out :D.


    _______________________________________________________________________
   /     \                                                           /     \
  /       \                                                         /       \
 |         |                      StoneMirror                      |         |
 |         |                         STMR                          |         |
  \       /                                                         \       /
   \_____/___________________________________________________________\_____/

Ikki will wake up commenting how he passed out from overtalking, then wonders if
Dr. Aki ever finished fixing his parts. Head downstairs and leave the house.
Outside, head up to the laboratory and go in. Once there, go to Dr. Aki's lab,
and head off to talk to him. He'll give you the fixed Medaparts; Invisi Body,
Invisi Hand, Invisi Arm, and Twirl. After, he mentions trouble that's supposedly
going on in the Medaropolis, with Medabots being used for evil intentions. Aki
asks Ikki to go and take a look, knowing that Ikki is capable of finding a
solution to the problem. He'll also let something slip loose, but we've no idea
what it means at this point in time.

After that, head out, and go up to Nae's lab. She's running a test Robattle with
the Elemental Series Medabots, and gives Ikki permission to take a closer look.
Afterwards, Nae asks Ikki for a test battle. Accept it to fight her.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aquacrown LEADER (Alien Medal, Sacrifice Head, Sacrifice Hand, Sacrifice Arm,
                  Sacrifice Fin)
Saldron (Alien Medal, Sala-Head, Sala-Hand, Sala-Arm, Sala-Tail)
Earthkrono (Alien Medal, Spare Head, Spare Hand, Spare Arm, Spare Tank)
Nae

Seeing as the Elemental Series Medabots more likely than not vastly outclass
you, you'll want to end this battle as soon as possible. In other words, you'll
want to take out Aquacrown A-SAP.

Start off by making sure that all your Medabots have Anti-Sea Medaparts, as
Aquacrown is a Sea Medabot. Your secondary objective is to keep a hold of some
Bomb parts that have 100% accuracy, just in case your Anti-Sea attacks are
incapable of actually hitting Aquacrown.

Make sure that you charge up Kabuto Medabot's Medaforce, while you're at it, and
leave the other two to harassing the Aquacrown. Once Kabuto is done, he can fire
the Medaforce, and it'll cause major damage wherever it goes. If it does not hit
Aquacrown, then leave one of the Medabots to continue raining fire on the now-
damaged foe, while the other two pepper away more damage at Aquacrown, until she
finally falls.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Nae will offer you a free Elemental Series Medabot. Go to the back
and examine the three Medabots (one of them isn't completed yet) and pick one
after poring over the details Nae gives you. A note is that these Medaparts are
Female Medaparts, so you can't equip them on your Male Tinpets. Afterwards, exit
the laboratory to outside.

Out here, head to the exit to the right of the 24-Hours shop that was previously
guarded, and Erika will stop you just as you try to leave. Erika will mention
that there's a rumor about a "clever Rubberobo" in the Medaropolis, and then
she'll head out to the Medaropolis. Ikki will decide to investigate as well;
however, since both Koji and Karin live in Medaropolis, he decides to go visit
their places first. Now, head right into the next area. In the area after this,
there's nothing really important to worry about; just walk all the way right
past the train tracks.

In this area, go right a bit, until you see Erika just up ahead. Go and talk to
her, and she'll reveal that her so-called big incident involves the school she's
examining. After your talk is done, head down from the schoolyard near the end
of the area until you see a pink house on your right. Go right, and examine the
buzzer on the front gates to the house. Push the intercom, and Karin's dad will
send Koji flying out of his house, and demands he stays away from Karin. He then
includes Ikki in his warning. After, Koji offers to tell Ikki what's going on,
and invites him to his house.

From here, head left one house. Press the intercom on this house's gate, and
you'll be invited inside. Go inside, and Koji will entice you to come upstairs.
Head along the hallway and go up the staircase. Up in Koji's room, talk to Koji,
and he'll explain a bit of Karin's background and why her father tries to shy
others away from her. He also asks Ikki to get Erika away from Rosewood Private.
After, head downstairs, and try to leave; Koji's mother will ask Ikki a favor.
Cue some embarrassing moments before Ikki heads outside. Once outside, head
right and up into Rosewood Private School again to try and find Erika.

In here, a little kid will run into Ikki and knock him over. After some insults
to Ikki's choice of clothing, he'll run off again. Now head left and go up. If
you are on the ? Medal Quest, enter the room to your right, and talk to the
upper-right boy that is in this room. He'll offer to sell a photo of Karin for
10$. Say no, and he'll slash it down to 1$. If you are on the Cat Medal Quest,
then do not go and buy it at all. Anyhow, after that, continue on your way, and
you'll see the little kid again near the staircase. Talk to him, and he'll
robattle Ikki in his stuck-up-ness.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Stingaray LEADER (Tortoise Medal, Plasma Laser, Track Laser, Chase Laser,
                  Shadow)
Armorparadeen (Knight Medal, Clear Armor, Right Armor, Left Armor, Rocking
               Horse)
Armorparadeen (Knight Medal, Clear Armor, Right Armor, Left Armor, Rocking
               Horse)
Hachiro

Get a Clay Flash off a Haniwa in Mountain Odoro. kthxbye Hachiro. Why,
precisely? This is because all the Armorparadeen do is defend, defend, and more
defend. They never actually attack you once. That, and Stingaray's only attack
is a laser-beam attack, which is nullified by Clay Flash's ability to negate
Laser attacks. Just be warned, however; Stingaray can still attack the Medabots
without a Clay Flash equipped, so MAKE SURE that your leader Medabot has the
Clay Flash on.

However, this brings into fact an issue; time limits. If you only equip one
Medabot with the Clay Flash, if time runs out and your side has taken more
damage, you still lose. So this brings into play two options; you can either
choose to get three Clay Flashes and not receive any damage at all, allowing you
to slowly whittle away at the Stingaray and Armorparadeens' HP, or you can just
try to launch attack after attack at Hachiro's Medabots if you lack three Clay
Flashes.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, although still snotty, Hachiro will reveal that Erika was thrown
out. Follow her suit and leave the building. Outside, we'll meet with Erika,
who, after getting over her rant over the people of Rosewood Private School,
reveals her belief that the culprit in her wacky mystery case must be involved
at Medabots Corporation. After she leaves, head down one screen. In this place,
go down to the bottom-right part of the screen, and enter the building there. I
think you'll recognize it on sight; it's got a Medal for it's logo.

Once inside, go up and take the right room. In the next area, go up through the
door and go talk to the customized blond-haired woman sprite. Ikki will
introduce himself to the lady, and after a small talk over Medabots, she'll give
him the Nametag to use in this area. How rude, not giving her name. But anyways,
head back into the central area, and this time head left.

In this room, go through the door. It's authorized personnel only, but Ikki's
nametag covers it all. Head up through the second door, and talk to the
scientist in the center. Ikki introduces himself and reveals that he was allowed
in by Kirara. The scientist then asks Ikki to become a Monitor, and gives him a
set of Medaparts along with the Mini S. Wheel - if you equip the Medaparts onto
the Medabot Tinpet, and then use the Mini S. Wheel, you can get your own vehicle
to ride on. Also, talk to the lady in the upper left corner....ohhhhh,
conspiracy.

Anywho, try to exit, and Erika will show up, ticked off that Ikki could get in
and she couldn't (Well....there's nobody guarding the door....). She reveals
that she knows what the 'clever' Rubberobo uses for Medabots, and although she's
unwilling to divulge that secret, she does say she's headed for the Medashop.
Leave the building.

Outside, take one of your Male Medabots, and equip him with the Medaparts you
recently acquired (Bodshot, Anti-Missile, Long Cannon, Plasma Dash, a Medal is
required), and then head into the Vehicle option. Use the Mini S. Wheel, and
you'll create the Landmotor. With the Landmotor, you can move around outside
areas, and no random encounters will occur while riding it.

Now, try to head out to the pathway going left from the center. We'll overhear
shouts of a food thief, and then a man in brown suit will run past you,
seemingly an off-duty member of the Selects Corp. After that incident has
passed, head right, and look for a building with a knife and fork on the top of
it's roof. You should see a Rubberobo to the right of the building. Save, and
then go and talk to him. The punk will refuse to apologize for causing trouble,
forcing us to Robattle him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Turnmonkey LEADER (Monkey Medal, Downstream, Countfall, Timefall, Pita Pita)
Volume10 (Jellyfish Medal, Larynx, Sound Copy, Return Sound, Pipe Organ)
Rubberobo Kid

It's a boss battle, but it's three against two. kthxbye. But in all honesty,
although the fight is pretty easy, I have to make a couple of recommendations of
Medaparts and why you should use them.

1) Shot Traps. Although the Turnmonkey does not have any Medaparts that can
   shoot long-range attacks at you (see #2 for Turnmonkey), the Volume10's
   entire arsenal consists completely of Shot attacks. By laying Shot Traps,
   you can hamper Volume10's rampage so that he'll damage himself while leaving
   you free to focus on Turnmonkey with your other two attacks.

2) Head Medaparts that have 0 Uses. In other words, they can be anything you
   want, SO LONG AS THEY DO NOT HAVE USES. This means stuff like Clay Flash,
   Headshutter, etcetera. Most preferably is a Head that has a high amount of
   defense. Why? Turnmonkey's Interrupt-oriented parts are able to steal Head
   Uses from Medabots, so that's why you don't want to use them.

3) An Anti-Air part for later.

This battle is DESIGNED to be EASY. Volume10 will just end up Defending
Turnmonkey after a while, and if your arsenal is relatively powerful, you can
just wipe them out one after the other before Turnmonkey gets the chance to use
his Medaforce, which is the only thing that can possibly hamper your fight -
it's ability to cause Chaos will cause your friends to turn on each other for a
turn or two. So just watch out for that, and you should be good.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Ikki finds out that the Rubberobo is a kid. As the kid runs away, he
leaves behind his Rubberobo Suit. Ikki decides to don it for a second, but in
the space of that second, the corrupt Select Corps. captain and his comrade
Tokkuri (y'know...the good guy?) come in. The captain tries to arrest Ikki.
Robattle time.

This battle is the same as all the Select Corps. encounter, and you also fought
this battle way back in Odoro Mountain against the Select Corps. for training.
So long as you equipped an Anti-Air Missile from earlier, you should be able to
take out Air-Ptera easily, and the other two should follow suit.

After, the captain will be angry, and more Select Corps. will come in. However,
the Phantom Lady, the mirror to the Phantom Renegade, arrives on the scene and
stops the Select Corps., sending them packing. After, she warns Ikki not to wear
the Rubberobo Suit around. Hmmm....seems she knows just who Ikki
is...conspiracy. Once Ikki finishes his crossdressing, he decides to go find
Erika at the Medashop. However, first off, go into the gray building at the
upper-left corner of this screen. It's got a polished plate with the label
Estate Risotto on it. If you go inside, you'll hear a conversation between Henry
and Kirara. Hmmmm....interesting....

From your current area, head left one screen. On the next screen, go into the
lower left corner, and enter the building through one of the two doors here.
This is the Medashop.

The Medashop is a special place. Why? It's the start of another adventure in
your subsequent fun with the Cat Medal and ? Medal Quest!

-CAT MEDAL QUEST-

Head up the stairs, and go around the room to the other side. Examine the middle
rack on the wall-touching side, and Ikki will find a telephoton lens. Fork up
the 20$ for it, and the gift counter attendant will mail it to Erika. And that's
pretty much all there is to it for this part of the Cat Medal Quest.

-END CAT MEDAL QUEST-

-? MEDAL QUEST-

Head up the stairs, and go around the room to the other side. Examine the
bottom-most rack on the wall-touching side, and Ikki will find a hamster. Fork
up the 10$ for it, and the gift counter attendant will mail it to Karin. And
that's pretty much all there is to it for this part of the ? Medal Quest.

-END ? MEDAL QUEST-

Afterwards, exit the mall. From where you are, go up one screen into the
upper-left part of Medaropolis, and head into the large blue-and-purple
building to your left from the entrance. In here, talk to the vender if you
wish to buy anything (the Missile Medaparts can actually prove to be pretty
useful as they're 100% and very likely you haven't picked up many 100%
chain reaction arms). The second vender can change your Medal names, which is
pretty useless.

Once you're done your nerve-wracking experience, head upstairs. Talk to the top
lady, and she'll explain how the Medalink works. Afterwards, SAVE GAME, then go
down to the last available terminal. Right now, you'll battle a bunch of people
you already know. Since most of these battles are repeats of earlier battles, I
will for your convenience copy and paste the battle strategies.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aquacrown LEADER (Alien Medal, Sacrifice Head, Sacrifice Hand, Sacrifice Arm,
                  Sacrifice Fin)
Saldron (Alien Medal, Sala-Head, Sala-Hand, Sala-Arm, Sala-Tail)
Earthkrono (Alien Medal, Spare Head, Spare Hand, Spare Arm, Spare Tank)
Nae

Seeing as the Elemental Series Medabots more likely than not vastly outclass
you, you'll want to end this battle as soon as possible. In other words, you'll
want to take out Aquacrown A-SAP.

Start off by making sure that all your Medabots have Anti-Sea Medaparts, as
Aquacrown is a Sea Medabot. Your secondary objective is to keep a hold of some
Bomb parts that have 100% accuracy, just in case your Anti-Sea attacks are
incapable of actually hitting Aquacrown.

Make sure that you charge up Kabuto Medabot's Medaforce, while you're at it, and
leave the other two to harassing the Aquacrown. Once Kabuto is done, he can fire
the Medaforce, and it'll cause major damage wherever it goes. If it does not hit
Aquacrown, then leave one of the Medabots to continue raining fire on the now-
damaged foe, while the other two pepper away more damage at Aquacrown, until she
finally falls.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


When you whoop Nae once more, she'll invite you back to her lab for a prize of
sorts. Once you get back there, she'll offer you to take another of her Medals.
At this point in time, if you haven't yet gotten it, take the Kappa Medal.
You'll likely be wanting it, seeing as you're headed to an ocean area very soon
in the future. Anyways, head back to the Medalink station once you're done. Take
a note of just who is in the terminal next to where Ikki was battling only
minutes earlier. Yep, it's Dr. Armond. After some general chitchat, Ikki will
challenge the good doctor to a battle. Go and get seated for another battle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bayonet LEADER (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Dr. Armond

Realize that Dr. Armond's Medabots are upgrades of Metabee's and Rokusho's
Medaparts. Realize at the same time that they're still not all that powerful as
they look sophisicated, and that they can still be defeated with ease if you
possess the right strategies.

For one, remember that you (should) have the Leg advantage; the Ochitsukan and
Tatakawa are not adaptable to Room fields. With a Grapple Trap and Shot Trap
equipped, your two Male Medabots should be able to secure the speed advantage
and lay traps to deal initial damage to a Zorin and the Bayonet. While you're at
it, highly-armored legs that are the custom for Room-adaptable Leg Medaparts
should be able to defend them long enough to hurt Armond's Medabots. At the same
time, your female Medabot should be alternating between healing and firing at
the enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should start
charging up, while your other Medabot should continue laying his traps, and the
female Medabot should go into a full-healing stance. Two turns later, use the
Medaforce to either utterly destroy one of Armond's Medabots or otherwise nearly
finish it off. Do the necessary mop-up work from there, then concentrate on
laying whatever traps you feel are required at that point in time. Once the
remaining foes are weakened, take a stance of attacking endlessly until the
Bayonet's Head Medapart is finally destroyed to defeat Armond.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, cries of Rubberobos comes from downstairs, and Dr. Armond and Erika
will run off. Head off downstairs. Down below, talk to Dr. Armond. Ikki
volunteers to fight, and shakes aside the doctor's belief that he's a lapdog of
Akki, and Armond gives him the Knight Medal. Talk to the man by the display case
and the two kids in the aisle, and then exit the building. Ikki will decide that
he should go to Rosewood Private and wait for things there.

Outside, head right, ignoring the mysterious man, and walk up. Ikki will
encounter the Screws once more. Long story short, they decide that they want the
glory of stopping the Rubberobos, and Ikki is just one do-gooder obstacle in
their way. Samantha then sics Sloan and Spyke on Ikki. Strategies below.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser, Rollertank)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Sloan

Sloan is once again back in action and ready to fight you. Once again, his
Medabots are also incredibly slow, with the radiation on one of Fireflash's
attacks enough to allow you to attack several times before it gets it's own
attack in. Take advantage of this and make sure you have Room-adaptable Leg
Medaparts on, and some more powerful attack parts. If you have any 100% accurate
Medaparts, such as Missile, make sure to equip them; Fireflash is still as
evasive as ever.

Start off by charging up Medaforce for Kabuto, and start inflicting pain on
Totalizer with your other two Medabots. The Kabuto bearer should use the
Medaforce twice in this battle (unless Totalizer is hit by the first Medaforce),
the first to hit a Fireflash and knock it out permanently, and the second to hit
either the other Fireflash or take out Totalizer. If the second Ultra Shot hits
the second Fireflash, then at this point in time, there isn't really much room
left for Totalizer; you can just take all three of your Medabots and harass him
with attacks until his eventual downfall.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Spyke

While Cyandog actually has some pretty decent parts along with his semi-twin
Krosserdog, somehow he's always a joke when you actually have to face him. Once
again, he's subpar, and when you put him face to face with one of your male
Medabots fully equipped with good parts, that alone could take him out, though
with a bit of tension. However, take the fact that his two accomplices are once
again jokes (seriously, there's not a single part on the Mantaprey over 20 HP)
and have poor evasion factor, and your other two Medabots are also fully decked
in battle equipment, and Cyandog will find the fight going against him with a 1
vs 3 disadvantage.

In other words, start off by assigning one Medabot to each of the other
Medabots. The Mantaprey will fall quickly enough, so when one of them falls,
take their assailant and assign him/her to help your first Medabot with taking
out Cyandog. The second Mantaprey will fall in a similar fashion, so Cyandog
will be partially disabled, with no support units. With that in hand, finish him
off for once and for all.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After, Samantha refuses to battle, and instead calls up that mysterious guy from
down below, the Baron. Apparently he's some clown from Riverview Public that you
don't know about. We battle.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Banisher LEADER (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)
Banisher (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)
Banisher (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)
Baron

I wish I could I wish I could I wish I could call this a challenge.
Unfortunately for those who wanted one, it's not. Baron's three Banishers have a
collective total of one attack; CounterAttack. That's it. That's a goddamn joke,
that's pathetic.

Because the Banishers only know CounterAttack, you can win by using attacks that
CounterAttack doesn't work against; in other words, Medaforces. So just take
into battle Medals that cause damage, and after a while, you'll either finish
off the leading Banisher, or time will run out, obviously in your favor. A
winner will be you!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Afterwards, Baron gets sick and leaves, with the Screws ridiculing Ikki for
"bullying" Baron. Anyways, head from here to Rosewood Private School now. At the
entrance here, we'll meet up with Erika, who's witnessed a Rubberobo entering
the school. The Rubberobo then suddenly runs out of the school. Erika orders
Ikki after him as she enters the school. From here, leave the school grounds and
go right to a golden house, and press the intercom.

A butler comes out. Seems a Rosewood Private School student lives here, and he
mistakes Ikki for said student's friend. Enter anyways. Inside, head through two
doorframes until you're right next to the butler, and he'll start crying over
how his charge has made a friend. Anti-social, anyone? He then goes to get the
"young Master".

Now, first and foremost, go left and examine the middle Medabot out of the three
pods. Ikki will immediately recognize it as Eggy, the Medabot stolen from the
Medashop, but is flabbergasted (lol flabbergasted) as to why it's here. Before
we do any investigation, head right and go up through another doorway and
examine the photo that is on the table. Ikki will realize it's a picture of
Hachiro, the annoying kid from school, and is determined not to stick around and
try to act like a friend.

On his way out, Ikki is saved as Hachiro is accordingly sick. He questions the
butler to the Medabot, but the butler knows nothing (the butler did it! the
butler did it! maybe...). Since our only lead has gone bye-bye, leave the house,
and head off to Rosewood Private School to look for more clues thereabouts.

At Snob High, Erika warns Ikki about a "scary teacher", and gets angry at Ikki
when she learns of his failure to apprehend the Rubberobo. After, she'll head
off to the left. Unfortunately, there's no real information of worth on the
first floor, so unless you like talking to NPCs (in which case, go ahead),
continue up the right hallway until you get intercepted by a teacher. He'll try
to stop you from continuing on ahead, but Erika will scream from the other side,
causing the teacher to run off and giving you free access to the second floor.

From here, go and take the second room on the top from the left staircase.
Inside, go and talk to Karin, and Ikki will ask her about Hachiro Awano. Karin
expresses her belief that he's acting the way he is deliberately, and it adds
another puzzle piece of suspense to the mystery. If you talk to the other kid,
you'll also learn that Hachiro is in the classroom to the left, so go one
classroom left. However, a little girl will be blocking the doorw