_    _  _____  _____  _____  _    _  _____  _    _  ___________
| \  / ||  ___||  ___||  _  || \  / ||  _  || |  | ||           |
|  \/  || |__  | | __ | |_| ||  \/  || |_| ||  \ | ||           |
| |\/| ||  __| | ||_ ||  _  || |\/| ||  _  || |\\| ||______     |
| |  | || |___ | |__||| | | || |  | || | | || | \  |      /    /
|_|  |_||_____||_____||_| |_||_|  |_||_| |_||_|  |_|     /    /_
B   A   T   T   L   E      N   E   T   W   O   R   K    /__     |  
 _____          _              _   _          _____       /     /
|  _  \        | |            | | | |        |  ___|     /     /
| |_| |        | |            | | | |        | |__      /     /
|  _  |        | |            | | | |        |  __|    /     /
| |_| |        | |___         | |_| |        | |___   /     /
|_____/        |_____|        |_____|        |_____| /_____/

Megaman Battle Network 3 Blue FAQ/Walkthrough
Copyright 2003 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.

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Table Of Contents

1 - Introduction
2 - Version History
3 - Basic Info
  3.1 - Characters
  3.2 - Gameplay
  3.3 - Battle System
4 - Walkthrough
  4.1 - Chapter 1: Flashman (The Story Begins)
  4.2 - Chapter 2: Beastman (Trouble In The Zoo)
  4.3 - Chapter 3: Bubbleman (Dangerous Appliances)
  4.4 - Chapter 4: Desertman (The N1 Grand Prix)
  4.5 - Chapter 5: Plantman (Mamoru's Disease)
  4.6 - Chapter 6: Flamman (Hot! Hot! Hot!)
  4.7 - Chapter 7: Drillman (Climbing The Under-Ranks)
  4.8 - Chapter 8: Alpha (Running Out Of Time)
  4.9 - Epilogue: Serenade (The Adventure Ends)
5 - Stars
  5.1 - Easy Stars
  5.2 - Light-Blue Star: Serenade Time Trials
  5.3 - Red Star: Omega Navis
  5.4 - 7 Stars: Final Battle
6 - Chip List (I)
  5.1 - Standard Chips
  5.2 - Mega Chips (I)
  5.3 - Giga Chips (I)
  5.4 - Program Advances (I)
7 - Viruses (I)
  6.1 - Virus List (I)
  6.2 - Virus Breeding (I)
    6.21 - Basics (N)
    6.22 - Virus Family Locations (I)
8 - Miscellaneous (I)
  7.1 - Folders (I)
  7.2 - Alpha and Beta Navis (I)
  7.3 - Jobs
9 - Frequently Asked Questions
10 - Thanks To...
11 - Legal Info
12 - Other FAQs By ME!

(I) = Incomplete
(N) = Not Started

----------------------------------------------------------------------
----------------------------------------------------------------------
1 - Introduction

Hi! Welcome to my MMBN3B walkthrough! I wrote this because I've always 
been a fan of MMBN, and there were practically no walkthroughs for this 
game on GameFAQs, so here we are! I've included the cutscenes for the 
beginning of each chapter because I do stuff like that! Remember that I 
do NOT leave out spoilers, because it's easier for me to write that 
way, and it's easier for you to read (trust me). That said, enjoy!

----------------------------------------------------------------------
----------------------------------------------------------------------
2 - Version History

Version 0.44 (2:31 PM EDT 7/10/2003) - Walkthrough is complete up 
through the N1 Grand Prix, with incomplete chip and virus lists. More 
to come.

Version 0.55 (4:39 AM EDT 7/12/2003) - Walkthrough is complete up 
through Mamoru's Disease, with incomplete chip and virus lists. More to 
come.

Version 0.75 (2:05 AM EDT 7/13/2003) - The chapter Hot! Hot! Hot! has 
been finished, and virus and chip lists have been updated.

Version 0.9 (3:52 PM EDT 7/14/2003) - Chapter 7, Climbing The Under-
Ranks, is complete, and lists have been updated.

Version 1.0 (12:12 AM EDT 7/17/2003) - The main quest is complete, and 
I'm celebrating with some altogether crappy ASCII art. Lists have been 
updated as usual.

Version 2.0 (3:57 AM EDT 7/23/2003) - Epilogue is done. Standard chip 
list complete, but some locations are missing. And I've rearranged 
things.

Version 2.1 (1:29 AM EDT 7/25/2003) - 7 stars guide is all finished. 
Still not done, though. I'll get that later.

Update (5/16/04): I AM going to finish this. I'm just going to do it at 
a leisurely pace. Anyway, about 463,801 people have asked me about Navi 
security cubes, so it's a Frequently Asked Question now. Enjoy.

----------------------------------------------------------------------
----------------------------------------------------------------------
3 - Basic Info

----------------------------------------------------------------------
3.1 - Characters

Lan Hikari - The hero of the game and Megaman's operator, Lan is a very 
skilled NetBattler. In this game, he has to save the world again from 
the WWW.

Megaman - Lan's faithful NetNavi and former brother. Custom-made by Dr. 
Hikari, Lan's father, Megaman has more power than even he suspects.

Mayl - Lan's friend/girlfriend. Never at a loss for energy, Mayl will 
prove helpful with her NetNavi, Roll.

Dex - The neighborhood bully, Dex is rather arrogant. He shares many 
characteristics of his NetNavi, Gutsman.

Yai - The daughter of a millionaire, Yai is a spoiled brat, although 
her riches will eventually prove useful. She is Glyde's operator.

Chaud - A stubborn but incredibly skilled operator, Chaud is the 
Official Center's ace NetBattler. His NetNavi is the helmeted Protoman.

Mamoru - Mamoru is a young boy with HBD who spends a lot of time in the 
hospital. He holds a dark secret.

Dr. Hikari - Lan's father is an engineering genius. The creator of 
Megaman, his inventions will aid Lan in his adventure.

Dr. Wily - The leader of the WWW, Dr. Wily has made an alliance with a 
powerful Navi in order to awaken an even more powerful force.

----------------------------------------------------------------------
3.2 - Gameplay

Gameplay in this game takes place in two areas: the real world and the 
Cyberworld. In the real world, you control Lan, who runs around talking 
to people and interacting with objects. The majority of play takes 
place in the Cyberworld, in which you control Lan's Navi, Megaman. When 
Lan jacks into an object connected to the net, control switches to 
Megaman. 

Play as Megaman is similar to Lan's, but occasionally, Megaman will run 
into viruses, or other Navis, that want to battle. After almost every 
battle, your time, as well as your Busting Level (which measures your 
busting level on a scale from 1 to S) is displayed, and you get a 
reward of money, battlechips, or a health refill.

----------------------------------------------------------------------
3.3 - Battle System

Occasionally, Megaman will have to battle viruses or another Navi. When 
this occurs, the Cyberworld will disappear and a battle field will 
appear. Half of the battlefield is for Megaman to move around in, and 
the other half is for the enemy/enemies.

In the top-left corner is your health, and the health of your 
opponent(s) is above or below them. Your main weapon is your buster, 
which you use by pressing B. This slowly drains your opponents' health, 
but the most useful weapons are your battlechips.

As soon as the battle starts, your chip screen will show up. Here, five 
chips from your folder will appear for you to select. You can only 
select chips with the same chips code (* is a wild card), unless they 
are the same chip. Once you've selected your chips, select 'Run' and 
you can use the chips against your enemies with A. When the custom 
meter at the top of the screen fills up, press L or R to bring up the 
chip screen again.

If you select a number of chips, then select 'Add', you'll go without 
chips for one turn, but the next time you bring up the chip screen, 
you'll have that many more chips to choose from. Example: if you select 
three Recov10's and select 'Add', you'll have eight chips to choose 
from on the next turn.

When you win a battle, the result screen will appear. This displays 
your busting time, and also your busting level, which is how well you 
busted the enemy on a scale from 1 to S. Last, you get a small reward, 
which is either money, a battlechip that is specific to the virus or 
Navi you just fought, or a health refill.

----------------------------------------------------------------------
----------------------------------------------------------------------
4 - Walkthrough

Needing no introduction. Enjoy.

----------------------------------------------------------------------
4.1 - Chapter 1: Flashman (The Story Begins)

"The year is 200X. The world's machines are joined in a worldwide 
network. But there is a dark side to this convenience as well: computer 
viruses, and an increase in NetCrime. The Virus Lab at SciLab conducts 
research into ways of dealing with these viruses. One day the students 
of ACDC School, in ACDC Town in Den City, took a field trip to the 
SciLab's Virus Lab."

- Tutorial -

And heeeeeeeeeeeere's Lan! You'll start in the Virus Research Lab, and 
Lan will marvel at the stuff. Talk to the kid pacing back and forth to 
learn about mail, which you'll get. Open and read it, then go and talk 
to everyone, and pay attention, some have useful info. Ms. Mari, your 
teacher, will call everyone together to listen to the scientist. Once 
he's done talking, press R to jack in, and he'll start the lesson.

[Virus Battle: Mettaur, Mettaur]
The scientist will talk about the basics of virus busting, so pay 
attention. Once he's done, select the two Cannons. He'll talk more, 
then fire the Cannons you selected at the Mettaurs to defeat them.

[Virus Battle: Mettaur, Mettaur, Mettaur]
The scientist will now talk about special chips and chip codes. Once he 
shuts up, select AreaGrab, then WideSwrd. He'll talk again, then use 
AreaGrab to steal the panels, then use WideSwrd standing in the middle 
square to defeat both Mettaurs. Shoot your buster until the Custom 
Gauge is full, then do whatever to defeat the ramaining Mettaur.

[Virus Battle: Mettaur, Mettaur, Mettaur]
The scientist will talk about Folder Opening. Select the three 
Recov10's, then select ADD. Manage without chips for a turn, then open 
up your folder to find eight chips. Defeat the Mettaurs, and the lesson 
will end.

- Say What? -

You, Mayl, Yai and Dex will make plans to talk tonight, then you'll go 
back to school. Talk to Dex, Mayl and Yai, then leave the school. Go to 
the park and approach the jungle gym and everyone will talk for a 
spell, then another person will come over. He's with DNN, and they're 
holding an international NetBattle tournament, the N1 Grand Prix! He'll 
tell you to go to ACDC Square for the prelims, then leave. Everyone 
else will leave as well. Go to your house and up to your room, then 
read the mail from Dex and jack in to your computer. Go through the 
other warp to ACDC 1, then follow the yellow path through ACDC 2 and 3 
to ACDC Square.

- Preliminaries, Round 1 -

Talk to the green Navi in the right corner of the main square to learn 
how the first round will work. His first statement, "Red means 'stop'," 
is true, so go to ACDC 3. Go backwards past the slide, then take the 
path next to it, past Roll and the squirrel. Go up, take a right, then 
go up and get the O data. Return to the square and talk to the Navi.

His second statement, "A ton of lead is heavier than a ton of 
feathers," is false (they both weigh a ton). Backtrack to ACDC 2 and go 
up as soon as possible, then get the X and return to the square. 

His third statement, "Adding every number from 1 to 10 gives 54," is 
false (they give 55). Follow the yellow path back to ACDC 1, then go 
back to the entrance to Lan's computer. Take the last right before then 
and you'll find the X. Go back to the square. Congratulations! You've 
passed the first round! Glyde will give you YaiCode, which lets you 
access her homepage.

- After-Dinner Chat -

Go downstairs and talk to Lan's mom, then you'll eat dinner. Go back 
upstairs and jack in, then go to ACDC 2. Take a left, then take a 
right. Open the SecurityCube, then enter the warp to Yai's HP. Talk to 
Roll, Glyde and Gutsman, then you'll chat. An hour later, you'll leave 
for homework, but Dex forgot his disk at school! You all better help 
him get it! 

- Dex Disk -

Leave and go to the school gates to find them locked. The lock program 
is on the Internet, so go home, jack in and go to ACDC 2. Go where you 
found the X data here and you'll see the lock. Luckily, the guard is 
asleep, so inspect the data and Megaman will unlock the gate. Read the 
mail from Mayl, then jack out and enter the school. Go up to Classroom 
5A and watch the scene. Inspect the left-most cage to get the disk. 

- Hypnosis -

Go downstairs and you'll hear sounds. Go to the teachers lounge at the 
other end of the building, then go in, and enter the door inside. 
You'll confront the intruder, who has stolen the first TetraCode, 
whatever that is. His Navi, Flashman, will hypnotize the others. Dex is 
a train, Yai is a swan, and Mayl is apparently a zombie. Leave, then 
talk to Mayl to get Roll R. Talk to Dex and Yai as well, then go to 
classroom 5B and grab the Parasol from the desk, then go back to 
Flashman. You'll jack into the school system.

- School System -

Go up and keep going up until you see the program. Talk to it, then 
Megaman will ask you to turn on the lights. Go into classroom 5B and 
flip the switch, and you'll control Megaman again. Go down and left to 
find KeydataA, then go through the right door. Go down, ignoring the 
first BMD (it's a trap), and get KeydataB, then go back and go through 
the left door. Follow the path and ignore the first BMD (another trap), 
but get the next two, a Recov10 * and KeydataC. Go through the last 
door and to Prncp's PC 2.

Go forward and talk to the Navi, and Megaman will ask you again to turn 
on the lights. Go back to the teacher's lounge and flip the light 
switch, and the lights will come on. Go down, then down-right, then 
right. Follow the path to the pencils, then go down to get an HPMemory, 
and go up for PasswrdA. Backtrack to the red area go down-left, then 
left. Get the first BMD, then ignore the bottom one and get the other, 
which is PasswrdB. Go back to the red area and take the left path to 
get PasswrdC. Go back to the door and unlock it, then go up to meet 
Flashman. After some talk, you'll do battle.

[Navi Boss Battle: Flashman]
HP: 300
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that 
strikes a panel and each panel touching it non-diagonally. 10 Damage.
         Sends a string of colored lightbulbs at you. 10 Damage.
         Creates two lightbulbs. A few seconds later, if they haven't 
been destroyed, he lights them, paralyzing you temporarily. 5 Damage.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack 
during the pause. You could also use Roll whenever. When the lightbulbs 
appear, destroy them.

After you defeat Flashman, he'll try to take you out with a final 
attack, but fail. You'll jack out, so exit the teacher's lounge and 
your friends will run up, thank you, then leave. Leave the school, then 
read the mail from Dex and get DexCode. You can battle him in the park 
if you want.

[Navi Battle: Gutsman]
HP: 300
Attacks: Sends a shockwave at you. 20 Damage.
         Breaks a row of panels. 20 Damage if you're hit.
         Punches you. 30 Damage.
Strategy: I have nothing to say, really. Just keep shooting.

Once you're done, you'll get a GutsMan G chip. Go home and go to sleep.

----------------------------------------------------------------------
4.2 - Chapter 2: Beastman (Trouble In The Zoo)

(FlashMan's operator enters a room.)
Operator: I have returned.
Voice: And? Did you get it?
Operator: As you commanded.
(Operator walks up to a desk with WWW on the front.)
Operator: Here it is, my lord.
(He walks further forward. We see that behind the desk is a burly man 
and an old man.)
Old Man: Heh heh heh...hah hah hah hah! This time there is no way my 
plan will fail! We are...different from before!
Operator: With your leave, I shall make my departure now.
(Operator leaves. The old man turns to the burly man.)
Old Man: Next, it's your turn...
Burly Man: I will do all that I can to destroy that which you hate 
most!
Old Man: And that would be...?
Burly Man: Human "love", my lord!
Old Man: Hah hah hah! Muwah hah hah hah!

- Enter Chisao -

Go down to the Metroline and talk to the boy who's looking for his 
brother. You're not his brother, but he's looking for the #1 NetBattler 
in ACDC. Go to classroom 5A and talk to Dex, who seems to know this 
boy. You'll go back to the boy named Chisao, who'll recognize Dex as 
his brother. Apparently, Dex's brother and father live in Netopia, and 
Dex told Chisao he was the #1 NetBattler in ACDC. Chisao asks Dex to 
take you on, so fight him. 

[Navi Battle: Gutsman Alpha]
HP: 700
Attacks: Sends a shockwave at you. 40 Damage.
         Breaks all panels. If you're hit, it causes 40 Damage.
         Punches you. 60 Damage.
Strategy: If he breaks all your panels, make sure you break them all, 
but get behind a broken panel. You're invincible there.

Remember the result matters not. If you beat him, Chisao gets really 
mad at Dex and runs off; if you lose, everyone but Chisao will think 
you were humoring Chisao. Anyway, go down into the Metroline, buy a 
ticket to SciLab, and go through to the train.

- The Broken PET -

Leave the SciLab station, then go to the yellow elevator to Lan's dad's 
office. Talk to the long-haired scientist, and he'll say that only your 
dad can fix it, and he's in a meeting. He'll give you SubPET as a 
backup. Read the mail from Dex, then go down the elevator to meet the 
DNN guy again. The second round of the N1 preliminaries are starting! 
He'll give you a CSciPass, then leave. Go home and jack in, then head 
to ACDC 3. Go on the path with the squirrel, then keep going down to 
ACDC 1. Continue going down to the stairs, then board the Cyber 
Metroline to SciLab 2. Go up the stairs and follow the yellow path to 
SciLab Square.

- Preliminaries, Round 2 -

Go right and talk to the purple Navi to start Mission #1, a three-round 
survival battle.

[Virus Battle: Bunny, Mettaur, Ratty]
[Virus Battle: Canodumb, Canodumb, Mettaur2]
[Virus Battle: Mettaur2, Eleball, Canodumb]

When you're done, you'll start Mission #2. You have to find an actor 
disguised as a major villain in SciLab area. Leave SciLab Square and go 
right, then up. Follow the path down to SciLab 1, then follow the 
yellow path until you find the actor. He'll talk mencaingly, but you'll 
spoil the shot by blabbing, so now you have to find him again. Return 
to SciLab 2, and once you get to the large area, go down, then left, 
then down again. After a more filmworthy confrontation, you'll fight.

[Virus Battle: Ratty, Ratty, Ratty]

Go back to SciLab Square and talk to the Navi. He'll tell you to head 
to ACDC for the third mission, and gives you a CACDCPas. Go back to 
ACDC 1 via the Metroline, then go back to ACDC 2 and talk to the first 
Navi you see. The third mission is another three-round survival battle.

[Virus Battle: Quaker, Fishy]
[Virus Battle: Mettaur2, Boomer, HardHead]
[Virus Battle: Fishy, Spikey, Spikey]

When you win, you'll lose contact with Lan, and the Internet will go 
all weird. You now have to go back to where you jacked in, and if you 
encounter viruses, all you have is your buster. Once you get out, 
Megaman will go to the SubPET, and you can't jack in anyplace. You'll 
be eating dinner and complaining, and Lan's mom will remind you of the 
field trip to Yoka Zoo tomorrow. Lan's dad will come home, and take 
your PET to repair it. Go to your room and go to sleep.

- Field Trip -

You'll oversleep, as SubPET has no alarm. Run to the school, then 
you'll all leave to Yoka. The zoo is closed, so go left to the Ura Inn 
and enter. Go to the hall, then enter the room to the left. Take the 
back path, then talk to Yai and inspect the fence. You'll wonder where 
it goes, and Ms. Mari will announce that it's bath time. 0_o You and 
Dex will relax in a mud bath, then you'll all have a pillow fight, then 
you'll be woken up with mail from Lan's dad. He's fixed your PET, and 
he included his new Navi Customizer program, with an XtraFldr. He'll 
walk you through the tutorial.

- We're Going To The Zoo, Zoo, Zoo -

Leave the room and you'll get mail from Lan's dad, summarizing the NC. 
Leave the inn, and you can talk to the lady there, Tamako, to fight her 
Navi, MetalMan.

[Navi Battle: MetalMan]
HP: 500
Attacks: Fires missiles at you. 20 Damage
         Throws his blade and it goes around the outside edges. 20 
Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade 
attack, you need to get to the safe center square.

Once you're done, you'll get a MetalMan M chip. Go to the entrance of 
the zoo to catch up with the others, then you'll enter the zoo. Inspect 
all the cages, look at all the information computers, and talk to 
everyone. When you inspect the lion cages, you'll talk to Mayl and Yai 
and the lion will roar. Chisao will be carried past by a vulture, and 
you'll talk to Dex. When you turn back to the lion, he'll be out of his 
cage, along with the rest of the animals. Naturally, you'll run away.

- Save Chisao -

Go through the panda cage and into the first area. Go around the 
statue, avoiding the gorillas, and go behind the office and past the 
broken fence into the hotel. Exit the inn the front way and go to the 
entrance of the zoo, where you'll see Chisao atop a tower. You'll try 
to save him, but the condor won't let you. You'll learn that the 
zookeeper is controlling the animals with health monitor chips. Go to 
the panda computer and jack in.

- Zoo System -

Go forward and take a left, then go up at the intersection and examine 
the virus. Go back and get the cat-type program, then go to the virus; 
the program will destroy it. Go forward to the next big intersection, 
then take the second up and inspect the virus. Go and get the snake-
type program, then bring it back and destroy the virus. Go forward to 
Zoo Comp 2.

Here, go forward and inspect the virus, then go get the rabbit-type 
program and have it destroy the virus. Go forward and go left, then 
right. Inspect the virus, then destroy it with the banana-type program 
and go ahead. Go on to the next virus; inspect it and destroy it with 
the ball-type program, then inspect the next one and destroy it with 
the otter-type program. Go on to Zoo Comp 3.

Inspect the virus, then destroy it with the beaver-type program and 
continue on. Take a left, then inspect the two viruses at the next 
intersection. Get both the bamboo-type and the tire-type programs, then 
destroy the viruses. Go on to another virus; destroy it with a cobra-
type program, then destroy the next with an octopus-type program. 
Continue to Zoo Comp 4.

Go forward to the viruses, then inspect the other virus. Get a tongue-
twister program to destroy it, then get a walnut-type program and a 
chestnut-type program. Destroy the viruses, then continue to the next 
viruses. Get a tiger-type program, a sheep-type program, and a dog-type 
program, then destroy the viruses. Go on to meet Beastman. After some 
talk, you'll find that Wily is still alive, and that the WWW has 
reformed. You'll then face off with Beastman.

[Navi Boss Battle: Beastman]
HP: 500
Attacks: Drops in front of you and swipes the square in front, as well 
as one up and one down. 20 Damage
         Pauses, then dives at you diagonally. 20 Damage
         Disappears, then each claw attacks you, then his head. 20 
Damage
Strategy: The wisest place to stay is in the front, on the top or 
bottom rows. To dodge the first attack, wait until his shadow moves, 
then move to the back. To dodge the second, move one square up. To 
dodge the third, go to the back, then alternate between the top and 
bottom rows to dodge.

Beastman is destroyed, but the operator has the second TetraCode, and 
runs off. You'll jack out, and Chisao will fall off the tower, but Dex 
will catch him. Everyone will then meet in the park, and it is revealed 
that Chisao wanted Dex to come to Netopia; Dex declined. Yai makes Dex 
mad, and he commences chasing Yai around the jungle gym.

----------------------------------------------------------------------
4.3 - Chapter 3: Bubbleman (Dangerous Appliances)

(Dr. Wily's lab.)
Dr. Wily: They've already deleted two of my Navis! I'll get you, Lan! 
And your little Navi, too! <pause> Well, at least I have the second 
TetraCode now. Only two more to go before I can finally initiate 
"Cybergeddon!" Mwa-ha-ha-ha-ha!! Wheeze...! Gasp...! And this time, I'm 
ready for anything! As long as HE is on my side, Megaman can never stop 
me! Mwa-ha-ha-ha-ha!!

- Gofer -

One week, later, you're back in school learning about compression 
codes. Class is dismissed, so talk to Dex, Yai and Mayl, then read the 
mail from Higsby asking for help. Head to his store to find he has a 
cold and errands to run. 

Head down to ACDC Station and talk to the man in the suit, who doesn't 
have the stuff Higsby ordered. Go to the Ura Inn in Yoka and enter the 
room. Examine the table in the corner to get a Bag. Go back to the man 
and he'll give you OrderSys. Go back and give it to Higsby.

Go home, jack in and go to ACDC 1. Take the first right and talk to the 
Navi to fight.

[Virus Battle: SnowBlow, Canodumb, Canodumb]

He'll give you 1000 Zennys. Go back and give it to Higsby. He'll give 
you a Ratton1 C chip. Go to the entrance to SciLab Square in SciLab 2 
and give it to the Navi there, then go back to Higsby. He'll give you a 
Snake R, and you'll get mail from DNN, because the last round of the 
prelims are today!

- Preliminaries, Round 3 -

Go to SciLab Square, then go down and talk to the yellow bunny Navi. 
Give her a LongSwrd E (which you get from a BMD in SciLab area) and 
she'll give you a CYokaPas. Take the Cyberline to Yoka Square, then go 
down and left and talk to the yellow Navi. He'll switch your folder to 
the PreFoldr, then describe the first mission. There are five people in 
the real world disguised as Navis; you have to defeat them all in 
NetBattles.

- Mission #1 -

Jack out and leave your house, then go to the top-left corner of ACDC 
Town. Talk to the Navi to fight.

[Virus Battle: Mettaur2, WindBox, Boomer]

Go to the teacher's lounge in the school and talk to the Navi in the 
back to fight.

[Virus Battle: Mettaur2, HardHead, WindBox]

Go to the Metroline and go to SciLab. Talk to the Navi near the vending 
machine to fight.

[Virus Battle: WindBox, Beetle, Ratty]

Head to the Ura Inn in Yoka and go to the bathhouse to find the fourth 
Navi.

[Virus Battle: Swordy, Swordy, VacuumFan]

Go to the zoo and talk to the Navi behind the office.

[Virus Battle: Spikey, Spikey2, VacuumFan]

Return to Yoka Square and talk to the Navi.

- Mission #2 -

Mission #2 is a three-round survival battle.

[Virus Battle: Quaker, Eleball]
[Virus Battle: Mettaur2, Beetle, Canodumb2]
[Virus Battle: Canodumb2, WindBox, Eleball]

Congratulations! You're going to the N1 Grand Prix! And so is everyone 
else, except Roll. That includes Protoman, who drops by to insult you. 
Jack out and go to bed.

- Bubble Wash -

When you wake up, you'll get mail from Lan's dad, then go to Mayl's 
house. Ms. Mari is there too, and Higsby arrives as well. Apparently, 
Mayl has to work for Higsby part-time to pay him back for a chip, and 
you need to take her place, since she's preoccupied. You need to go get 
a Wind *. Jack in someplace and go to Yoka Square, then turn left and 
go to Yoka 2. Follow the blue path to Yoka 1, then run around looking 
for WindBox viruses, which give you Wind *. Jack out and go to Mayl's 
house and give the chip to Higsby. The Bubble Wash will then arrive. 
Once it's installed, it will trap Mayl and Ms. Mari with bubbles! And 
they're going to explode! The WWW is behind this!

- Follow The Bubbles -

Jack in to Mayl's computer in her room, then go to the warp to ACDC. A 
fish-like Navi, BubbleMan, is waiting for you. He'll run off, leaving a 
trail of bubbles. Read the mail and get MaylCode and RollV2 R. Open the 
SecurityCube and follow the trail of bubbles to Yoka 1, where you'll 
find him. He's across a tiny wire bridge, so you can't get to him. 
Somehow you need to make Megaman smaller.

- Shrinky Dink -

Jack out and go to SciLab, then go to Lan's dad's office. Jack in to 
the computer system there and talk to the program to fight viruses.

[Virus Battle: Shrimpy, Shrimpy, Shrimpy]

Once you defeat them, you'll get PresData. However, you can't put it in 
your Navi Customizer because yours is custom-made. Go back to Mayl's 
house and ask Higsby if he can program it; he can't. When you leave, 
however, a familiar bearded man will come across and fix it so it can 
go in your Customizer. Put it in, then jack back in and go back to Yoka 
1. When you approach the bridge, Megaman will shrink, and you can go 
across. Continue along the relatively straightforward path to 
Bubbleman. He'll create a Bubble Door, and give a Needle to his minions 
to protect. They'll run off to ACDC 2.

- Needle Chase -

Receive mail from Higsby - the bubbles have turned yellow! Go to ACDC 
2, to the area where the school lock was. The minions are there.

[Virus Battle: Mettaur2, Mettaur2, Canodumb2]

Once you win, you'll undergo your first Style Change. They'll be 
freaked by the change, and run off to SciLab 1. Go to SciLab on the 
Cyberline and go down to SciLab 1. Follow the path to the Navis, then 
fight them.

[Virus Battle: Spikey2, Spikey2, Spikey2]

Now they run to Yoka 1. Return to where Bubbleman is to find the Bubble 
Brigade there as well.

[Virus Battle: Fishy, Ratty, HardHead]

Once you win, you'll receive the Needle. Use it to burst the Bubble 
Door, then follow the path to get to Bubbleman. Receive a call from 
Higsby - the bubbles are red! You have to delete Bubbleman now!

[Navi Boss Battle: Bubbleman]
HP: 500
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 30 Damage
         When his health drops below 125, he conjures a bubble and 
shoots spears. 40 Damage
Environment: There's a hole in the center, and bubbles come out of it. 
Touching a bubble causes 30 damage, but they are popped with a single 
buster shot. In some bubbles are planes, which fly at you once the 
bubbles pop, also causing 30 damage. Lastly, some bubbles are mines 
that blow up when you are next to them, and blow up the squares 
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot 
through the bubble hole and attack Bubbleman. When he grows a bubble, 
shoot with the buster, then use a powerful chip.

Bubbleman will plead forgiveness, and the bubbles are about to explode. 
Bubbleman tries to escape, but he is destroyed by Protoman. Chaud tells 
Lan off for hesitating, and Higsby will say the bubbles dissolved. 
You'll jack out, and go to Mayl and the others. Everyone will thank 
you, and Higsby will leave, as well as Ms. Mari. You'll talk to Mayl, 
then leave. Go home and get some sleep.

----------------------------------------------------------------------
4.4 - Chapter 4: Desertman (The N1 Grand Prix)

(Chaud is standing by the shore in a parking lot.)
Chaud: .........
(An older man walks up behind Chaud.)
Man: Well, what is it?
Chaud: Um.........I'm going to win tomorrow! I promise!
Man: What? You bothered me just to say that? Idiot. I'm leaving...
(Man starts to walk away.)
Chaud: No, really, dad! I won't let anyone beat me! I'm going to be 
number one! So please...come out to watch.
Chaud's Dad: Ha! I always tell you: "Victory is all!" and "Elites don't 
tolerate failure!" You should be training for tomorrow rather than 
wasting your time here.
(Chaud's dad walks off.)
Chaud: .........

- DNN Messenger -

You'll wake up and get a notice from DNN about a special program being 
recorded at Beach Street. Jack in and go to Mayl's HP from ACDC 1, then 
talk to Roll; Mayl can't go. Go to Yai's HP from ACDC 2 and talk to 
Glyde; Yai can't go. Go to Dex's HP from the distant ACDC 1 and talk to 
the program; Gutsman has gone to an endurance contest. Head to the 
water heater in Yoka 1 and talk to Gutsman. He'll be right there. 

- My Neighbor, My NetBattler -

You'll get CBeacPas in a DNN e-mail, so take the Cyberline to Beach 2, 
then follow the orange path to the stairs. Go down and continue 
following the orange path to a teleporter, then go to Beach Square. 
Talk to the orange bunny Navi to the left and she'll have you stand to 
the side, then interview you and Gutsman. A report will come in about 
out-of-control Ni fans in Beach Area. 

- Beach Area Was A Riot -

Head back to Beach Area and go to the stairs from the station. Go down 
and keep going down to get to Beach 1. You'll get a call from Dex; the 
rioting Navis are surrounding Gutsman and the girl. He'll then be cut 
off. Go forward and challenge the Navi to fight.

[Virus Battle: Mettaur2, Mettaur2, Tuby]

Get on the conveyor belt that goes past Gutsman, then go down the 
stairs and talk to another Navi.

[Virus Battle: Canodumb2, Boomer, Tuby]

Go forward and down, then go onto the conveyor belt. Go up and on the 
right conveyor belt, then go talk to the Navi.

[Virus Battle: Swordy, Swordy, Tuby]

Go into the teleporter and you'll confront the Navis, but Protoman will 
show up, so you won't be fighting anyone. He'll leave, and Gutsman and 
you will follow suit. You'll see a scene with Wily, then Lan's mom will 
wake you up. She'll give you a DataDisk to give to Lan's dad.

- What A Surprise -

You'll get e-mail from Mayl, then head to SciLab and go to Lan's dad's 
office. Talk to the long-haired scientist and he'll take the DataDisk. 
Take the elevator down and Lan's dad will be there with Chaud. Lan's 
dad will give you a PET Case in place of him not being there. He'll 
leave, and then Chaud will as well. Go home and sleep.

- The Day Of Reckoning -

You'll be woken up by Megaman, and receive e-mail from Dex. Go to the 
Metroline and ride to Beach Street. Get out, then keep going down and 
right until you get to the DNN Center. Go inside and talk to the guy 
watching the giant TV. He's Tora, and now you get to fight his Navi, 
Kingman.

[Navi Battle: Kingman]
HP: 800
Attacks: Plan-B - Pawns and Knight move closer.
Environment: There are two pawns that slice you with swords (30 
Damage), and a knight that stomps and sends shockwaves (50 Damage).
Strategy: Try to shoot Kingman when he's visible between the pawns. And 
don't EVER confine the pawns to two spaces; it'll be a lot harder to 
dodge them (don't worry about cracking panels, the pawns won't break 
them). You could also put BrakChrg in your NC, which can destroy the 
pawns temporarily.

Once you're done, he'll leave and the N1 guy will tell you to get 
moving. Go through the glass doors on the left and follow the path to 
the stage. After an introductory ceremony, you'll learn that the first 
rounds will take place on Hades Isle. Once you get out, you'll receive 
mail from Lan's dad with an NC expansion. Go outside and talk to 
Sunayama, then get on the ferry to Hades Isle.

- N1 Grand Prix, Round 1 -

While on the boat, you were knocked out, and your folders switched. 
Enter the cave and cross the bridge, then you'll take your place at the 
console and jack in. You need to find the one remaining "VictData". Go 
up-right and navigate the wires to the conveyor belt. Go up and left, 
then go on more wires and get the HadesKey. Go back to where you jacked 
in and go down the stairs. Navigate the wires to the ? door and open 
it. Get on the wires and go up, then get the VictData. You'll all jack 
out, and half of the contestants will fall down trapdoors.

- N1 Grand Prix, Round 2 -

Go along the wooden bridge to the next four doors. Pick any one of the 
four doors to determine the environment your next battle will be in. 
The first door is a heat arena, and lava panels are in each corner. The 
second door is a desert arena, and all the panels are sand. The third 
door is an ice arena, and all the panels are ice. The fourth door is a 
jungle arena, and all the panels are grass. Whichever door you choose, 
your opponent is Tamako, with her MetalMan Alpha.

[Navi Battle: MetalMan Alpha]
HP: 800
Attacks: Fires missiles at you. 40 Damage
         Throws his blade and it goes around the outside edges. 40 
Damage
         Punches you and cracks a panel. 80 Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade 
attack, you need to get to the safe center square. The punch can get 
annoying when it breaks panels and you're trying to escape the blade. 
Be careful.

When you win, Tamako will be dropped. You now have three minutes to go 
find the best folder for the next round, and people around Hades Isle 
are holding them.

- N1 Grand Prix, Round 3 -

There are five folders available: HdesFldr, N1-FldrA, N1-FldrB, N1-
FldrC, and N1-FldrD, the contents of which are listed in the Folders 
section of this FAQ. If you want N1-FldrA, the answers to the quiz are 
answers 3, 2, 1, 3, 1. When the three minutes are up, go to where you 
fought Tamako and go through the door beyond. You'll end up fighting 
Dex and GutsMan Alpha.

[Navi Battle: Gutsman Alpha]
HP: 700
Attacks: Sends a shockwave at you. 40 Damage.
         Breaks all panels. If you're hit, it causes 40 Damage.
         Punches you. 60 Damage.
Strategy: If he breaks all your panels, make sure you break them all, 
but get behind a broken panel. You're invincible there.

Once you win, Dex, Yai, Masa and Raoul will drop, you'll get to switch 
to your main folder and you can go through the Door of Glory to the top 
of Hades Isle. Go down and get back on the ferry to return to Beach 
Street.

- N1 Grand Prix, Semi-Finals -

Read the mail from Sunayama and go to the DNN Center. Talk to the guy 
near the stand and he'll give you the BrakChrg NC block along with the 
code to override the error. Talk to Ribitta and she'll ask you to find 
Chaud. Go outside and go to the left end of Beach Street without going 
up the slope to find Chaud. Talk to him, then Ribitta will come and 
Chaud will leave. Go back to the DNN Center stage and you'll face off 
again against Tora and Kingman. 

[Navi Battle: Kingman]
HP: 800
Attacks: Plan-A - Pawns and Knight move closer.
         Plan-B - One pawn is replaced with a knight.
         Chckmate - The pawns and knight confine you and Kingman 
stomps, raising water one square horizontally and vertically to him.
Environment: There are two pawns that slice you with swords (30 
Damage), and a knight that stomps and sends shockwaves (50 Damage).
Strategy: Try to shoot Kingman when he's visible between the pawns. And 
don't EVER confine the pawns to two spaces; it'll be a lot harder to 
dodge them (don't worry about cracking panels, the pawns won't break 
them). You could also put BrakChrg in your NC, which can destroy the 
pawns temporarily. If he uses Chckmate, do not go to the middle square.

When you win, you'll get mail from Mayl, so go outside and talk to Dex 
and Mayl. Yai was hurt in the trapdoor fall. You'll get a phone call 
from her and talk for a bit, then go back inside to the stage. Q's Navi 
will turn into Desertman, and Q will take off his disguise, and reveal 
himself as Sunayama, and a member of the WWW! The lights will go out, 
and he'll leave to the editing room; Chaud will follow.

- N1 Grand Prix, Final Match -

Leave the stage and go to the elevator. Go to the end of the hall, 
save, then go through the door. Sunayama has Chaud's father, and will 
trade him for Chaud's PET. You'll throw your PET at Sunayama, and Chaud 
will get his father. You'll then battle Desertman.

[Navi Boss Battle: Desertman]
HP: 800
Attacks: His hands turn into lions and charge you. 40 Damage
         Sand pools appear on your panels. 40 Damage
         His hands turn into blocks and fall on you. 60 Damage
Environment: All Desertman's panels are sand, and Desertman's head is 
frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on 
Desertman's head. Remember that the first hit to his head makes it 
disappear. If you use a water chip, his head will stay for a second.

Once you win, Sunayama will try to run, but Chaud will arrest him.

----------------------------------------------------------------------
4.5 - Chapter 5: Plantman (Mamoru's Disease)

(We see Dr. Wily in his lab.)
Dr. Wily: Grr! That good-for-nothing Sunayama! ...............Bah! No 
matter! I already have two of the TetraCodes. Once I get ahold of the 
remaining two, I'll be able to resurrect the beast! Then I'll be able 
to delete all traces of the Net society! Mwahahahahaha!
(A young girl in a nurse outfit enters.)
Girl: Laughing by yourself again? You're growing kooky, old man!
Dr. Wily: "Old Man"? You will refer to me as "Lord Wily"! Young 'uns 
these days have no respect...so, what did you do today?
Girl: I put a stop to 3 filthy factories polluting our air!
Dr. Wily: Very good, my dear. These steady operations will help save 
our planet's environment. If we don't delete the Net society, Mother 
Nature will perish!
Girl: We can't let that happen! I'll do anything to protect our 
environment, or my name isn't Anetta! So, where should I hit next?
Dr. Wily: Your next target is... (whisper whisper)
Anetta: ...............What? What good will hitting there do?
Dr. Wily: That building holds a piece of data called a TetraCode. We 
must acquire the TetraCode to preserve nature. All you need to do is 
deliver it to me.
Anetta: So you only need me to steal it and bring it to you? No 
problem!
Dr. Wily: You're a good girl. Just keep doing as I say. If you follow 
my orders, we can save this planet. Now off with you, Anetta! Go get 
that TetraCode!

- Visiting Hours -

Since the whole thing was a setup, the N1 Grand Prix was cancelled. One 
week later, you're talking in class with Dex and Mayl about Yai, and 
you'll decide to go see her. You have to stay behind to clean up, so 
once you're done, read the mail from ACDC News and go to Beach Street. 
Go down and left to get to the hospital. Talk to the receptionist, then 
get in the elevator and go to the second floor. Go to the room at the 
end of the hall and talk to Yai. You'll talk about various things, 
including the Tree of Life, and Yai will ask you to buy her some tea. 
Go down to the first floor vending machine and get Tea, and a nurse 
will ask you to find a boy in a wheelchair.

- Enter Mamoru -

Go outside and turn left. Go down the slope and head right to find 
Mamoru. You'll talk to him for a spell, then he'll leave. Go back to 
Yai's room and you'll talk, then Dex will leave suddenly. You'll also 
leave. Go home and you'll talk to your mom; apparently someone's here 
to see you. Go to your room to find Tora. You'll talk, then eat, then 
talk some more. Tora knows how Chaud is so strong, but doesn't want to 
say. You'll go to sleep.

- Now We'll Never Know  -

The next morning, you'll get mail from Dex. Go to the park and talk to 
him. Tora will come out to talk as well, and Dex will leave before 
saying what he wanted to say. Read the mail from Tamako, then go to 
SciLab and talk to Tora. Look at the Job BBS and do jobs 10-13.

- Job 10: Look For Friends -

Accept Job 10 and go to ACDC Park. Talk to the guy there and he'll ask 
you to find his friend, and give you TickStub. Go to Yoka 2 and take 
the blue path to Yoka 1; continue along the blue path to a green Navi. 
Talk to him, then jack out and go to the zoo. Talk to the scientist, 
then go back to the park and talk to the man there. He'll give Tora the 
money and give you a RegUP3.

- Job 11: Stuntmen Wanted! -

Accept Job 11 and go near the Beach 1 teleporter. Talk to the orange 
Navi to start five virus battles in a row.

[Virus Battle: Yort, HardHead] (all panels are grass)
[Virus Battle: Spikey2, Mettaur2] (all panels are ice)
[Virus Battle: Fishy, Spikey2, Shrimpy] (all panels are sand)
[Virus Battle: Beetle, Beetle] (all corners are lava)
[Virus Battle: Shrimpy, Shrimpy, Boomer] (all panels are cracked)

Once you're done, they'll pay Tora and give you an HPMemory.

- Job 12: Riot Stopped -

Accept Job 12 and go to Beach Street Talk to the Netopian to buy 
ModTools, which are really useful. Go to the DNN Center lobby and talk 
to the scientist; three Navis are causing havoc, and you need to stop 
them. Go to the stage and jack in to the console to find the first 
Navi.

[Virus Battle: Swordy2, Swordy, Momogro]

Leave and go to the elevator. Go to the door and jack in to the panel 
next to it. Talk to the Navi to fight.

[Virus Battle: Fishy, Fishy, Momogro]

Leave the DNN Center and jack into the truck outside. Talk to the last 
Navi to fight.

[Virus Battle: Slimer, Slimer, Momogro]

Once you're done, talk to the scientist. He'll pay Tora and give you a 
Tally, which will be important later.

- Job 13: Gathering Data -

Accept Job 13 and go to the teacher's lounge in your school. Talk to 
the man in the back to find a Navi lost InsrData, which has students' 
health information. Go to SciLab 1 and talk to the program near the WWW 
door. Go to ACDC 2, where the school lock was, and talk to the Navi. He 
wants a Yo-Yo1 G, so go to Beach 2 and get one. Give it to him and 
he'll give you InsrData. Bring it back to the man who gave you the job, 
and he'll pay Tora and give you a SloGauge *.

- Chauds' Secret -

Go back to SciLab and talk to Tora to learn Chaud's secret - he trains 
for 10 hours every day! Tora will also give you Fldr2. Go home and go 
to sleep.

- Dex's Secret -

Megaman will wake you up, so get to class. Talk to everyone, then Ms. 
Mari will arrive. After some instigation, Ms. Mari will reveal that Dex 
is moving to another school. You'll jump up and leave. Run to Dex's 
house to find the door locked, but Dex will come out. You'll be joined 
by the entire class, and you'll all see Dex off. Later, in your room, 
you'll get mail from Mamoru asking for a visit.

- Hemoglobin D -

Go to the Beach Street hospital, and go to the beach to find Mamoru. 
You'll find that Mamoru has HBD, and he's been hospitalized since he 
was three. He also wants an IceBall M. He'll suddenly get sick, and 
Megaman will tell Lan what to do, and that he died of HBD. Run inside 
and alert the doctor on the third floor, then run back and talk to 
Mamoru. The doctors will come and take Mamoru to the ER.

- Friendship Chip -

The nurse will tell you of a new surgery that helps HBD, but Mamoru 
refuses to have it. Megaman will say that you should get an IceBall M. 
Go to Beach Square and buy a Fish NC block from the merchant, then go 
to Hades Isle and jack into where you got the VictData. Equip Fish to 
draw water enemies out, and you'll eventually get an IceBall M from a 
ColdHead enemy. Go back and go to the second floor, then enter the 
first door. Talk to Mamoru and give him the IceBall M. Go home and go 
to sleep.

- Emergency Room -

When you wake up, you'll get mail from the hospital; Mamoru's gotten 
worse, and he'll have an operation today. Go to Mamoru's room in the 
hospital and talk to him. After the nurse takes him, go to the third 
floor operating room. They're operating, so you can't go in. You'll 
hang around for a while, then decide to go outside for some air. Try to 
take the elevator down, but it'll break down. When you get to the 
lobby, there'll be vines everywhere. The computer taking care of the 
Tree of Life malfunctioned! Head to the third floor and inspect the 
vines, and a nurse will tell you that Mamoru's surgery equipment is 
still working, but not for long! Jack into the panel next to the door.

- Hospital System -

Go forward and left, then get the BMD to get OilBody, which draws fire 
enemies to you. Put it in your NC, then go on the conveyor belt. Go 
around and talk to the program to get EnrgChng, which lets you change 
fire chips into fire. Equip it, then use a fire chip to burn the tree. 
Go to the entrance and burn the tree near there, then use the 
teleporter. Burn the tree to the right, then go up to the machine and 
inspect it to fight a virus.

[Virus Battle: Viney]
To defeat this virus, you have to attack the vines, unless you have a 
fire chip, which you can use directly on the Viney.

Once you're done, you'll jack out. Go through the door to the second 
floor and go to the room where Yai was. Inspect the window and you'll 
jump out. Go to the beach and inspect the door to the basement to find 
it locked. Go inside and talk to the nurse on the left to receive 
BsmntKey. Go back and go through the door, then approach the computer. 
You'll be about to jack in when Anetta comes down and you'll talk for a 
minute. She'll challenge you to stop Plantman, and you'll jack in to 
Hosp Comp 2.

Burn the tree, then go right and use the teleporter. Go up, then up 
again. Go left and burn the bottom vines for 2 HeatShot I, then burn 
the top vines to reveal the button that unlocks the door (the middle 
contains enemies). On the right side are three more vines; the top 
gives 2 HeatShot I, the middle has nothing, and the bottom replenishes 
100 HP. Go through the gate to find Plantman. After some talk, you'll 
fight a virus.

[Virus Battle: GoofBall]
Fire attacks work wonders on this thing.

Plantman will leave, so you'll jack out. Take the elevator and head to 
the operating room on the third floor. The surgery equipment has 
stopped working! You'll jack into the panel and go to Hosp Comp 3.

Go up and left to find 9 vines. A diagram:

    1
  2   3
4   5   6
  7   8
    9

1: Nothing
2: HeatShot I
3: Nothing
4: 2 HeatShot I
5: Recovers 100HP
6: 2 HeatShot I
7: Ambush
8: Nothing
9: Nothing

On the right are 9 more vines.

    1
  2   3
4   5   6
7	8
    9

1: Ambush
2: Nothing
3: Nothing
4: Ambush
5: Ambush
6: HeatShot I
7: Teleporter
8: Geddon2 W
9: Ambush

Use the teleporter, then use the next one. On the left are three vines; 
the top has nothing, the middle has enemies, and the bottom has a 
HeatShot I. On the right are three more; the top has 2 HeatShot I, the 
middle has nothing, and the bottom has a HeatShot I. Go up and burn the 
tree to the right, then go on to Hosp Comp 4.

Going up, there's a bunch more vines.

       1
     2   3
       4
  5         9
6   7     a   b
  8         c
       d
     e   f
       g

1: Nothing
2: 2 HeatShot I
3: HeatShot I
4: Nothing
5: Switch
6: Ambush
7: 3 HeatShot I
8: Nothing
9: Nothing
a: Teleporter
b: HeatShot I
c: Nothing
d: Nothing
e: Nothing
f: Nothing
g: 2 HeatShot I

Hit the switch to open a door, then go through the door and burn the 
tree. You'll find eight bunches of grass, containing (from left to 
right): 3 HeatShot I, nothing, a medical panel healing 100 HP, nothing, 
nothing, 2 HeatShot I, a teleporter, and nothing. Take the teleporter 
and follow the path to another teleporter, then go to Hosp Comp 5.

Go up and right to a large amount of conveyor belts surrounding 
Plantman! There are also a ton of vines. The batch to the far left has 
three; the first has enemies, the second is a switch, and the last is a 
HeatShot I. Hit the switch, then burn the tree below and go to the 
bottom-left batches of grass.

  1
2   3
  4
       5
     6   7
       8

1: Nothing
2: Teleporter
3: 3 HeatShot I
4: Ambush
5: 2 HeatShot I
6: Switch
7: Ambush
8: Nothing

The teleporter leads to an HPMemory. Hit the switch and go to the top 
batch of vines.

    1
  2   3
4   5   6
  7   8
    9

1: 2 HeatShot I
2: Ambush
3: 2 HeatShot I
4: Nothing
5: Ambush
6: Recovers 100 HP
7: Nothing
8: Nothing
9: 2 HeatShot I

Go to the right tree and burn it for the last batch.

    1
  2
3   4   5
      6
    7

1: 2 HeatShot I
2: Switch
3: HeatShot I
4: Ambush
5: Nothing
6: HeatShot I
7: Nothing

Hit the switch, then go back to the door that you opened and go into 
the teleporter. Put a lot of fire chips in your deck, then approach 
Plantman. He has the third of the four TetraCodes, which will awaken 
the Beast and spell doom for the Net. You'll then do battle.

[Navi Boss Battle: Plantman]
HP: 1000
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage
         Shoots spikes at you. 50 Damage
         Plants pink and yellow roses that spread powder on squares 
horizontal and vertical to them. The pink confuses Megaman, and the 
yellow paralyzes him.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them 
to destroy Plantman quickly.

Plantman will speak of the Beast, Alpha, then explode. Wily still has 
the third TetraCode, however. Megaman will fix the operating system, 
but it's out of energy. Megaman will transfer his energy to the 
operating system, and the machines will function again. Megaman will 
jack out, and you'll be in Mamoru's room three hours later. Five hours 
later, Mamoru will wake up and you'll call in the doctor and nurse. 
Luckily, he's fine.

----------------------------------------------------------------------
4.6 - Chapter 6: Flamman (Hot! Hot! Hot!)

(We see Wily at his desk.)
Wily: It's been a while.
Voice: How dare you contact me directly, human?
Wily: I see your despise of mankind has not changed. However, do you 
remember our little agreement? In exchange for giving you the power to 
terrorize humans...you will assist me in accomplishing my goal.
Voice: ......
Wily: Hee hee hee! The time has almost arrived to implement 
Cybergeddon! I just thought you should know.
Voice: So you will awaken Alpha...
Wily: Yes, but first I must obtain the final TetraCode. I may need to 
employ your services in the near future. I will contact you again when 
the time comes.
(Voomp! Zzhzhhhzhhhh...)
Wily: Hee hee hee! Only one more TetraCode remains, but with him at my 
side...it won't matter anyway! Destruction of the Net society is nearly 
at hand! Muwahahahahahaha!

- NetBattler Of The Month Award -

You'll be talking in the park with Mayl and Yai about Dex. Ms. Mari 
shows up and tells you you're to receive a commendation for your help 
at the hospital, and there's a ceremony at SciLab! Head over to SciLab 
and talk to the bearded man in the station. He won't say much, so go 
into the Virus Research Lab and you'll talk to your dad. You'll receive 
a nice plaque, or maybe it's a piece of blank paper, I don't know, but 
Mamoru said thanks and to stop by sometime.

- Familiar Faces -

As you leave, you'll spot an old foe - Mr. Match! You'll talk to him, 
and he claims to have left the WWW a long time ago, and he's even 
working at SciLab now. Coincidentally, the WWW is doing bad stuff in 
Yoka 2.

- Enter The FlamMan (Not Misspelled) -

Head to Yoka 2 and don't go on the blue path, but go forward. Go down 
on the wires until you find the Navi. Talk to it to fight.

[Virus Battle: Ratty2, Ratty2, StormBox]

Go back on the wires and get on the ones going up to find another Navi.

[Virus Battle: Mettaur2, HardHead, StormBox]

You'll get mail from Mr. Match saying that the WWW is at Beach area. Go 
to Beach 2 and go to the entrance to Beach Square. Talk to the nearby 
Navi to fight.

[Virus Battle: Mettaur3, Gloomer, Metrid]

Go to Beach 1 and take the belt down, then right. Go up and fight the 
Navi.

[Virus Battle: Mettaur3, Quaker, Metrid]

Go to the teleporter in the lower area to find the last Navi in this 
area.

[Virus Battle: Slimer, Fishy, Metrid]

You'll get another mail from Mr. Match - the WWW is in SciLab 1 now. Go 
to the upper SciLab 1 area and talk to the Navi on the big square to 
fight.

[Virus Battle: Yart, Canodumb2, Canodumb2]

When you win, three more assassins will appear, but them Mr. Match's 
Navi, Flamman, will appear and destroy them all. You'll talk, then 
he'll leave. You'll get anonymous mail from a guy in front of the ACDC 
Square BBS.

- The Process Of Belief -

Go to ACDC Square and talk to the guy in front of the BBS. He'll tell 
you to be wary of Mr. Match, then leave. Jack out and go to the 
hospital. Go to the first room on the second floor and talk to Mamoru. 
He'll thank you and give you HospCode. Leave the room and Mr. Match 
will appear. He'll ask you to help him install a program, then leave.

- Lan Is An Idiot -

Go to the Virus Research Lab in SciLab and talk to Mr. Match. He'll 
give you FireData, so go to the upper SciLab 1 and turn left, then talk 
to the program to give him FireData. Jack out and go back and talk to 
Mr. Match, who'll go to the vending machine. Go talk to him again to 
get HeatData (hint, hint, Lan!), then jack into the vending machine. Go 
left and give HeatData to the program, then jack out again and talk to 
Mr. Match. He'll go off to Lan's dad's office. Follow him and talk to 
him to receive FlamData (get a CLUE Lan!), then jack into the computer. 
Go right and give the FlamData to the program, then jack out and talk 
to Mr. Match. He'll give you a LavaStge T. Go home and go to your room.

- I Told You Lan Is An Idiot -

All of a sudden, SciLab is boiling hot, and your dad and his team will 
be moving as fast as they can to back up all the data. As Lan, you'll 
receive a mail about this. Go to SciLab Station and talk to the man at 
the top of the stairs, then you'll get a phone call from Mr. Match. 
Naturally, he's still evil, and Flamman is going to set the net on 
fire. If you can put them all out, you can face Flamman. Equip EnrgChng 
and Fish, then go home, jack in and go to ACDC 1.

- The Great Electopia Fire -

ACDC 1 Fires:
1: Turn right after entering from your PC.
2: Blocking your path.
ACDC 2 Fires:
1: Turn right after entering ACDC 2. (Contains enemies.)
2: Near the entrance to Yai's HP. (Contains 2 BublSide F.)
3: Go down before the entrance to ACDC 3.
ACDC 3 Fires:
1: Keep going down after entering.
2: Go down the stairs to ACDC Square and go up.
3: Go past the squirrel, then go up, right and down. (Contains 3 
BublSide F.)
ACDC 1 Fires:
1: Blocking your path. (Contains BublSide F.)

You've cleared all the ACDC fires. Now take the Cyberline to SciLab.

SciLab 1 Fires (Lower):
1: In the middle of the large area.
SciLab 2 Fires:
1: Go left after going up the stairs. (Contains 200 Zennys.)
2: Go to the big area, then go right and down.
3: Before going to SciLab 1, go left.
SciLab 1 Fires (Upper):
1: Go along the path, then take the first up. (Contains enemies.)
2: Follow the path, and you'll see it. (Contains 200 Zennys.)

On to Yoka, where you can replenish your water chips.

Yoka 2 Fires:
1: Go forward from the entrance and take the lower wires. (Contains 2 
BublSide F.)
Yoka 1 Fires (Lower):
1: Blocking your path. (Contains enemies.)
Yoka 2 Fires:
2: Take the wires opposite the ones you already took. (Contains 400 
Zennys.)
3: Right before the entrance to Yoka 1 (Upper).
Yoka 1 Fires (Upper):
1: Take the top path after entering and follow it. (Contains enemies.)
2: Where you battled Bubbleman. (Contains 2 BublSide F.)

Last is Beach area.

Beach 1 Fires:
1: Take the right conveyor belt upon entering. (Contains viruses.)
2: Go down after taking the stairs.
3: Take the teleporter. (Contains 3 BublSide F.)
Beach 2 Fires:
1: Go left after going down the stairs.
2: Go forward, then down after the stairs.
3: Blocking your path to the Beach Square teleporter. (Contains 
enemies.)
4: Next to the Beach Square teleporter.

You've put out all the fires! Mr. Match will call you and challenge you 
to a NetBattle. Go talk to the Navi near Beach 2 Fire 2 and he'll move 
aside as you now have Tally. Go through the warp to Hades Isle, then 
cross the wires and go to Undernet 1.

- Into The Unknown -

In Undernet 1, go down the fourth set of stairs, then take the left 
conveyor belt. Go around and up, then along the big conveyor belt to 
Undernet 2. Go forward, then right, then right again. Take the second 
teleporter, then go down the stairs back to Undernet 1. Go around back 
to Undernet 2, then go up to Undernet 3.

- Technical Difficulties -

As you arrive in Undernet 3, things will go fuzzy, but you'll go on. Go 
right, down, left and around, then right again. An earthquake will 
occur, and your way will be gone. Go back to the Navi and talk to him, 
then choose to fight.

[Virus Battle: Spikey3, Spikey3, Basher]

Go up and take the first conveyor belt up. Go right and down and 
around, and Megaman will sense someone is watching him. You'll keep 
going, so continue along the path to Flamman. 

[Navi Boss Battle: Flamman]
HP: 1000
Heat Element
Attacks: Blows a string of fire at you. 60 Damage
         Blows a wide range of fire at you. 60 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman 
is invincible; if one is red, Flamman slowly regains health; if one is 
orange; two enemies appear on your side. If you shoot the candle 
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.

When you defeat him, you haven't really defeated him 0_o. He's about to 
burn you, when the Internet goes fuzzy again, and a black, cloaked Navi 
appears. The Navi will destroy Flamman in a single blast, and then 
you'll do battle.

[Navi Battle: Bass]
HP: 1000
Strategy: Let him defeat you. His aura won't let him be defeated.

He'll be about to delete you, when an Official Navi arrives. He'll 
swear to defeat Bass, and he'll use DarkAura. Bass will try to destroy 
the aura, but will fail. He'll be about to do that again, but Wily will 
call Bass, saying that he has all four TetraCodes. Bass will leave, and 
so will the Official Navi. You'll also jack out. Run to SciLab and take 
the elevator to Lan's dad's lab. You'll talk to Lan's dad, then he'll 
collapse. Later, you'll be in the hospital, and your mom will arrive. 
She'll tell you to go home, so do so. Go to sleep.

----------------------------------------------------------------------
4.7 - Chapter 7: Drillman (Climbing The Under-Ranks)

(We see Wily in his lab.)
Wily: Finally! I have all of the TetraCodes! All I have to do now is 
obtain Alpha's data, and the Net society is over! Hee hee hee! Delete! 
Delete! Deleeeete!
(Wily turns to his screen.)
Wily: DrillMan! Come forward, DrillMan!!
DrillMan: You summoned me, Lord Wily?
Wily: Yes. I am entrusting the TetraCodes to you. Use your abilities to 
bring me Alpha! Failure will not be tolerated!
DrillMan: Thanks to Mr. Match, SciLab's security is weakened. This will 
be easier for me than drilling through plywood!
Wily: Heh heh. I crafted you well, my Navi of destruction! Over-
confidence can be costly, however. Stay vigilant!
DrillMan: Yes, my lord. I will not fail you. Alpha will be yours.
Wily: Go, then, DrillMan! For the sake of anarchy!
DrillMan: Deleeete!
Wily: Hee hee! My plan is perfect, if I do say so myself! Even if 
DrillMan should fail, that other one can always deliver Alpha's data to 
me...hoo-hoo-hoo! Enjoy yourself while you can, Net society! The time 
for my revenge has come! Deleeeeete!! Mwa-ha-ha-ha-ha!!!

- Guilt Trip -

Mayl and Yai will be talking about you; you haven't come to school in 
three days. They'll come visit you! You'll talk for a while, then 
you'll get fed up and kick them out. Megaman will scold you for it, 
then the doorbell will ring. Go outside to find Chaud. He'll ask you a 
favor, and you'll get mad and refuse, saying why. Chaud will tell you 
to visit your father, then leave.

- Hospitality -

Go to the second floor of the hospital, and go into the room Yai was 
in. Lan's dad will be talking to Sean, the former leader of Netmafia 
Gospel. You'll learn the missing bits of story from MMBN2, then you'll 
walk in, and Sean will leave. You'll tell Lan's dad everything that 
happened, and he'll tell you that you can make up for it by taking up 
Chaud's offer. Read the mail from SciLab, then go to the Virus Research 
Lab and talk to Chaud.

- Official Business -

The Undernet has a system called the 'ranking': there are 10 Navis 
ranked 1 to 10, and the Navi you're meeting, S, is a ranked Navi. Since 
unranked Navis cannot meet ranked ones, you'll have to find a way to 
become ranked. Chaud will give you the NC program BlckMind, which makes 
you appear to be an Undernet Navi. Equip it and head to the entrance to 
Undernet 3. Go up and up the conveyor belt, then go on the left 
conveyor belt and go up. Talk to the Navi to go through, then go to 
Under Square.

- Under-Ranks -

Talk to all the Navis, then stand in front of the giant statue. You'll 
be surrounded by ten Navis. The statue will then tell you all the 
rules; you'll face off against all the others, and the one to win will 
be able to meet a ranked Navi. The other Navis will disappear. Save 
before leaving the Under Square.

- Omega Free For All -

Once you exit to Undernet 3, talk to a Navi to fight all four.

[Virus Battle: Canodumb2, Canodumb2, Mettaur Omega]
[Virus Battle: Momogra, Momogra, Shrimpy Omega]
[Virus Battle: Swordy2, Swordy, Canodum Omega]
[Virus Battle: Beetle, Beetle, Swordy Omega]

Go back to Undernet 2, then to Undernet 1. Talk to the Navi to fight.

[Virus Battle: Beetle Omega, Beetle Omega]

Go back to Undernet 2 and take the teleporter, then use the conveyor 
belt to get to the next Navi.

[Virus Battle: Slimey, Slimey, Spikey Omega]

Go down toward the entrance, but go left and up. Use the up conveyor 
belt, then fight the Navi.

[Virus Battle: Mettaur2, Mettaur2, Ratty Omega]

Go back to the entrance to Undernet 1 and fight the Navi.

[Virus Battle: Mettaur Omega, Metrod Omega]

Go to Undernet 1 and go to the top of the fourth stairs to fight a 
Navi.

[Virus Battle: Metrod Omega, Dominerd Omega]
First, take out the Dominerd by shooting the Metrod to draw it out, 
then backing up a square and using a chip.

Finally, go to the bottom of the fourth stairs to fight the final Navi.

[Virus Battle: Bunny Omega, Yort Omega, Canodum Omega]

The statue will tell you where to find the navi ranked #10 - where the 
evil fall. When the evil fall, where do they go? Hell. Hades Isle it 
is.

- Rank #10 -

Go to Beach Street and take the ferry to Hades Isle. Jack in to where 
you got VictData, then take the right wires. At the end, go on the 
conveyor belt, then right. Talk to the ghost Navi to fight.

[Virus Battle: SnowBlow Omega, Trumpy]

You'll get Rank 10, and the Navi will tell you to stay away from S, 
then leave. You'll get mail from Mayl saying Roll's in trouble. Go to 
the Zoo and jack in to the panda console, then go to the intersection 
at Zoo Comp 2. You'll be ambushed by the four Navis you beat outside 
the Under Square.

[Virus Battle: Canodumb3, Viney, Canodumb3]
[Virus Battle: Ratty2, Ratty2, Gloomer]
[Virus Battle: Shrimpy3, Shrimpy3, Elesphere]
[Virus Battle: MegaBunny, Geetle, Trumpy Omega]

When you're done, they'll leave, and the former #10 Navi will tell you 
that #9 resides where science gives life.

- Rank #9 -

Head to Beach 1 and take the conveyor belt down, then right. Go up and 
use HospCode on the cube, then go through the teleporter. You'll warp 
to Hosp Comp 2. Talk to the ghost Navi and he'll give you his Rank 9 
for free. He'll also tell you that the one ranked #8 is in Rednu3. 
Spell that backwards, that's Under3.

- Rank #8 -

Go to where you fought Flamman to find the Navi. Talk to him to fight.

[Navi Battle: Beastman Beta]
HP: 900
Attacks: Drops in front of you and swipes the square in front, as well 
as one up and one down. 60 Damage
         Pauses, then dives at you diagonally. 60 Damage
         Disappears, then each claw attacks you, then his head. 60 
Damage
Strategy: I do not know a foolproof way to dodge the first attack. To 
dodge the second attack, move one square up. To dodge the third, go to 
the back, then alternate between the top and bottom rows to dodge.

Beastman will leave, and he'll leave behind his Rank 8. A Navi will 
come and tell you to find #7 at the head of learning, then attack you.

[Virus Battle: Spikey, Spikey2, Fishy Omega]

With him out of the way, head to the head of learning - the principal's 
computer.

- Rank #7 -

Go to the ACDC school teacher's lounge and jack into the principal's 
computer. Go to Prncp's PC 2 and go to the Navi, then keep going down 
and then left. Talk to the Ghost Navi and he'll tell you to find 'one 
of many birds'. Jack out and go to the hospital, then enter Mamoru's 
room. Inspect the stools below the bed and you'll find Origami. Return 
to the Ghost Navi and give him the Origami to receive Rank 7. Read the 
mail from Chaud; an under-ranked Navi has posted on the ACDC Square 
BBS.

- Rank #3 -

Go to the Chat BBS and look at the top post; it's from #3, and he's 
waiting for you at the bottom of the slope in Undernet 4. Go to 
Undernet 2, then go right, forward and right upon entering. Use the 
teleporter, then go up, then take a right. Talk to the Navi and go on 
to Undernet 4. When you see the giant pole thing, turn left and follow 
the path to a teleporter. Take it, then take the next teleporter and 
follow the conveyor belts to the stairs. Go down to the end and you'll 
be ambushed by #6, #5 and #4. Gutsman will appear and save you, then 
destroy the three Navis with one blow. He'll leave, then return. But 
wait! That's not Gutsman! That #3, Copyman!

[Navi Battle: Gutsman Beta]
HP: 900
Attacks: Sends a shockwave at you. 100 Damage.
         Breaks all of your panels panels. 100 Damage if you're hit.
         Punches you. 150 Damage.
         Uses Z-Punch, during which he is invisible and punches many 
times.
Strategy: Get the AirShoes NC block from the Numberman machine in 
Higsby's shop (number: 23415891). I cannot overemphasize how much it 
helps, especially when he breaks all your panels and then uses Z-Punch.

Copyman will then answer your questions about S. Apparently, S is so 
powerful that uttering the real name is taboo (VOLDEMORT! <shudder>). 
He'll tell you the hint for #2 - place of battle. Lastly, he'll give 
you his Rank 3.

- Rank #2 -

Jack out and go to Beach Street, then go to the DNN Center stage and 
jack into the console. Talk to the Navi made from bowling stuff. He's 
the one ranked #2 - Bowlman.

[Navi Battle: Bowlman]
HP: 1000
Attacks: Shoots bowling pins at you. 40 Damage
         Bowling pins come out of the ground and Bowlman throws bowling 
balls at you. If he hits pins, they'll fly at a square. 40 Damage from 
the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in 
the same pattern. Make sure to move off all yellow squares, as 
something painful shall happen if you don't. Lastly, watch your feet 
after his pin shooting attack for holes.

Bowlman will reveal S's real name - Serenade. Serenade is in an area 
you can't usually enter. He'll tell you to go to the Undernet Server, 
and give you Rank 2. The door is hidden by a boulder.

- The Forbidden Program -

Go to the Ura Inn in Yoka and go to the bath house. Barrels that were 
there before will be gone, so go past and inspect the crack in the 
rocks to find an elevator. GO forward and you'll see the largest server 
you've ever seen. A voice will tell you to jack in, and you'll do that. 
Megaman will approach the portal, and Serenade will tell you about the 
Forbidden Program; only chosen ones can handle it, or else they will be 
frozen forever when they touch it. Megaman will go for it, and 
he's...okay! You'll jack out, and a voice will talk to you. The 
administrator of the Undernet will reveal himself, and it's...Mamoru?

- Cue Dramatic Music -

Mamoru's father created the Undernet to be a desolate place, so it 
would be ideal to hide the Forbidden Program. Coincidentally, it became 
a criminal hangout. This is all in case of Alpha, the ultimate beast. 
In the meantime, Drillman is using the four TetraCodes, and he's 
drilling through the four mysterious walls in SciLab. At the end, he 
finds Alpha's data! He is accosted, but escapes by drilling a hole to 
Undernet 5.

- One Last Attempt -

Hightail it to SciLab 1 and go through the hole that Drillman drilled 
to get to Undernet 5. Go around until you see the entrance to Undernet 
6, then go down and use the conveyor belt. Go down and use another 
conveyor belt, then go up past the conveyor belt (not on it) and take 
the left path up. Follow it to reach Drillman.

[Navi Boss Battle: Drillman]
HP: 600
Attacks: He and two other drills attack you. 80 Damage
         14 drills attack you. 80 Damage
         Drillman and two other drills pop out of panels in your area, 
making holes. Rocks then fall. 80 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging 
him. He always has a drill one square in front of him, so make your 
folder accordingly. Fill it with things that hit a square behind, like 
heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work. 
The most useful things you can use are WideSwords.

Drillman has been destroyed, and Alpha's data remains. However, Bass 
will arrive and take Alpha's data. You'll try to use Giga Freeze, but 
it will have no effect on Bass, who will dispose of it. He'll let you 
live because you amuse him, then he'll leave with Alpha's data.

----------------------------------------------------------------------
4.8 - Chapter 8: Alpha (Running Out Of Time)

(Wily is in his lab staring at Alpha.)
Wily: Hee, hee, hee...gwa-ha-ha-ha-ha!! We did it, Bass! Alpha is mine 
at last! How I have dreamed of this day! The end of the Net society is 
finally at hand!! Gather to me once more, my WWW operators! Hee, hee, 
hee...gwa-ha-ha-ha-ha-ha!!

- Red Alert -

Lan is having a dream that he's in Cyberworld, and Megaman will come up 
to him and say goodbye. You'll start running after him, but you won't 
move. Megaman will wake you up. The army has come in, and Electopia is 
under martial law! Megaman will tell you to go to school, so do that to 
find it closed. Talk to Dex, then talk to Mayl in the park to receive 
RollV3 R. Go to the Metro Station and talk to Yai, then read the mail 
from SciLab. Go to SciLab Square, then talk to Protoman to receive 
OfclPass.

- The Story Of Alpha -

Jack out and go into the Metroline, then go to SciLab and enter Lan's 
dad's laboratory.  Talk to Chaud to start the meeting. The head guy 
will start by explaining what Alpha is - an earlier version of the 
Internet. One day, everything that was connected to Alpha started to 
malfunction, and it was blamed on the scientist creating the AutoNavi. 
He was taken by police, and the AutoNavi was deleted. Soon after, all 
devices connected to Alpha were destroyed. Alpha was bugged from head 
to toe, and developed instincts. It crept into everything connected to 
it, and absorbed everything inside. A week later, once it devoured 
everything, the SciLab scientists captured it, and Net society stopped 
for six months; this event was known as the Alpha Rebellion. If Alpha 
is released, everything would come to an end. You'll get an alert that 
the tanks are going nuts.

- No Control -

Go to ACDC and head to the end of the street to find Dex, Mayl and Yai 
facing a tank. You'll tell them to run, and the tank will start firing 
at you. You'll run up and jack in. Go left and inspect the alien to 
fight it.

[Virus Battle: ????, ????, ????]
Beware, their health goes up fast, and they jump on you and take yours.

You'll jack out, and a scientist and Chaud will show up. The other 
tanks are under control, but they were being controlled by AlphaBug, 
which means Wily has started to decode Alpha! Not only that, but you'll 
find that AlphaBugs are taking over military systems worldwide! They'll 
leave, and you'll get a phone call from Lan's mom. Lan's dad has left 
the hospital.

- The Story Of Alpha, Continued -

Head to the hospital, then go into Lan's dad's room and talk to Lan's 
mom. She'll ask you to find him and give you Aspirin. Inspect the bed 
to find DadsNote and CardKey. He's gone to try and stop Alpha. Go to 
Lan's dad's lab in SciLab and use CardKey to go through the door. Lan's 
dad will be there. He'll say that he has to delete Alpha himself 
because his father created him. He put a Guardian program in Alpha so 
he can't be revived unless it's destroyed. His computer will find the 
location of the WWW base, and he'll collapse. You'll give him his 
medicine, and he'll get back up. The WWW base is in the Demon Waters, 
an area with insane water currents that create whirlpools. You need a 
boat with a huge engine.

- A Boat -

Go to Beach Street and try to get in the ferry. The boat doesn't have a 
good enough engine, so you need to find a new one. Go to Yai's house 
and talk to her, and she'll eventually agree to get a new engine for 
the boat. Go home and get to sleep. 

- WWW Scene -

(Wily is in his lab with the operator of Flashman, Sunayama, Anetta and 
Mr. Match.)
Wily: Welcome, my elites of the WWW! Thanks to your efforts, Alpha is 
now under our control!
Flashman Operator: And now, Lord Wily, we may proceed with our plan?
Wily: Precisely!! We shall now free Alpha from SciLab's imprisonment!
Sunayama: Ha ha ha!! This will be the event of the century! This was 
definitely worth breaking out of prison for!
Anetta: So, Net society will finally come to an end!?
Mr. Match: This will be the end of the world...heh heh heh...I'm 
getting hot! Just burnin' baby!
Flashman Operator: Lord Wily, I can't seem to find Inukai, Beastman's 
operator...
Wily: Inukai? He failed his mission. So I deleted him.
Sunayama: .........Hail to Lord Wily! The evilest of all! The perfect 
king for our new world of chaos!!
Wily: Muwahahaha! Your new mission, my followers, is to protect 
Alpha...protect it from those Net society fools! A new world awaits us! 
And it will stand upon the ashes of Net society!! It is time to crush 
Net society with an iron fist of wrath!! Delete it!!
Flashman Operator: Delete it!!
Sunayama: Deleeeete itttt!!
Anetta: Delete it!!
Mr. Match: De! Lete! It!
Wily: Muwahahahahaha!!
(Wily turns to his screen.)
Wily: Ah, ahem...attention, fools who depend upon Net society! I am 
Wily! Leader of the WWW!! Very shortly, we will conduct an assault on 
the Net! Our assault will destroy all Net society functions! Army 
systems will start wars around the globe! This is a declaration of 
war!! There is nothing you can do to stop us! The only thing in your 
future is...destruction!! MUWAHAHAHAHA!!

- Into The Fray -

When you wake up, read the mail from Lan's dad to receive the NC 
program Alpha, which lets you see his parts in Cyberworld. Return to 
the boat, and Dex, Mayl, Yai and Chaud will show up. Dex and Chaud will 
come along, and Tora will show up and come along as well. You'll all 
get in the boat.

- WWW Base -

When you get out, you'll marvel, then everyone will go ahead. Go along 
the path to the door, then go in. Inspect Tora's console for a RegUP2, 
then talk to the three guys and inspect the elevator, which is 
operative. There's no place to jack in, either. The bearded scientist 
will show up, and introduce himself as Dr. Cossak, the scientist who 
was working on the AutoNavi project. He'll explain that the chair is a 
Pulse Transmission System, which uses human brainwaves to send them 
into the Cyberworld. He'll pulse in and unlock the elevator, but Bass 
will show up. He'll reveal how he survived and show his scar from the 
battle with the Officials. Cossak will try to self-destruct, but Bass 
will delete Cossak. Dex will take him out for medical assistance, so go 
into the elevator and then down the ramp. A tank will jump down and try 
to use Flashman's Hypno Flash on you. Tora will distract it, and you'll 
jack in.

- Flash Tank -

As a heads up - if you are caught by cranes or run into a piece of 
Alpha, you go to the junkyard. That said, go past the first crane, then 
take a right to get an HPMemory. Go back and past the second crane, 
then go to the next set of cranes. Wait until the crane goes up past 
you, then run down and to the right. Run to the small nook, then wait 
for the crane to pass, then run past. Run to the next set of cranes, 
then go with the flow to get to the other side. Go up and into the 
teleporter, then go down. Wait for the cranes to pass going up, then go 
in between two, then follow them down and take the second left. Get the 
Recov150 P, then go out the way you came and go down, then take another 
left to get the ID-DataA. Return to the door and unlock it, then go 
forward to find Flashman and his operator. They'll use Full Synchro to 
join together, and then you'll fight.

[Navi Battle: Flashman Alpha]
HP: 500
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that 
strikes a panel and each panel touching it non-diagonally. 45 Damage.
         Sends a string of colored lightbulbs at you. 30 Damage.
         Creates two lightbulbs. A few seconds later, if they haven't 
been destroyed, he lights them, paralyzing you temporarily.
         Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack 
during the pause. When the lightbulbs appear, destroy them with your 
buster.

Flashman will try to self-destruct, but Kingman will drop in and finish 
him off. You'll jack out, so go through the door. Inspect Wily's desk 
for a Magnum V, then inspect the left statue, then the right. You'll 
knock it out of the way, so go behind the desk to the elevator. Go 
across the grate to find another tank, which will spit bubbles and keep 
you from going ahead. Chaud will go ahead, and Dex will stop the tank. 
You'll jack in.

- Bubble Tank -

In here, go forward, then up. Go with the flow to get past the cranes, 
then run to the nook when the next crane goes up. Run up further at the 
chance, then take the first left. Here, there will be two cranes 
circling at lightning speed; you need to go clockwise. Wait until the 
long pause to run to each nook, until you get to the teleporter. Go 
forward to find Bubbleman.

[Navi Battle: Bubbleman Alpha]
HP: 800
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 80 Damage
         When his health drops below 200, he conjures a bubble and 
shoots spears. 100 Damage
Environment: There's a hole in the center, and bubbles come out of it. 
Touching a bubble causes 80 damage, but they are popped with a single 
buster shot. In some bubbles are planes, which fly at you once the 
bubbles pop, also causing 80 damage. Lastly, some bubbles are mines 
that blow up when you are next to them, and blow up the squares 
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot 
through the bubble hole and attack Bubbleman. When he grows a bubble, 
shoot with the buster, then use a powerful chip.

When you defeat Bubbleman, the tank won't stop, so someone else must be 
operating it. Go forward to the teleporter, then go down. Go in between 
the two right cranes, then go down once the crane has passed (don't go 
right) and hid ein the nook. Go get ID-DataB when the crane passes 
again, then go back to the blue floor area. Wait for both cranes to 
pass going up, then go down and unlock the door. In the next area, 
alternate going between cranes to get to the end, where you'll find 
Desertman. Sunayama and Desertman will use Full Synchro, and Desertman 
will try to swallow you in digisand. Gutsman will draw him out, then 
you'll fight.

[Navi Battle: Desertman Alpha]
HP: 1000
Attacks: His hands turn into lions and charge you. 80 Damage
         Sand pools appear on your panels. 80 Damage
         His hands turn into blocks and fall on you. 120 Damage
Environment: All Desertman's panels are sand, and Desertman's head is 
frequently guarded by small barriers.
Strategy: You need to use lots of chips that can get behind the 
barriers at Desertman. Remember that the first hit to his head makes it 
disappear. If you use a water chip, his head will stay for a second.

Desertman will be destroyed, and you'll jack out. Run down the slope, 
then a boulder will fall and chase you. You'll find Chaud encased in 
flames created by another tank. You'll jack in.

- Flame Tank -

Go left and run past the cranes, but remember that right to the left of 
the other side is a piece of Alpha. Go with the flow for three squares 
of cranes, then go down to get the Jungle NC block, which presets a 
stage with grass panels. Go back and get past a fourth square of 
cranes, then go the long way around the next square to avoid Alpha. 
Make your way past a larger square (a piece of Alpha is at the far 
left), then go in between the next two cranes until you can get the ID-
DataC. Go back to the door and unlock it, then go down the stairs. Make 
your way past a final set of cranes to find Anetta, Plantman, Mr. Match 
and Flamman. The two pairs will use Full Synchro, then you'll fight 
both.

[Navi Battle: Plantman]
HP: 1000
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage
         Shoots spikes at you. 50 Damage
         Plants pink and yellow roses that spread powder on squares 
horizontal and vertical to them. The pink confuses Megaman, and the 
yellow paralyzes him.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them 
to destroy Plantman quickly.

[Navi Battle: Flamman]
HP: 1000
Heat Element
Attacks: Blows a string of fire at you. 60 Damage
         Blows a wide range of fire at you. 60 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman 
is invincible; if one is red, Flamman slowly regains health; if one is 
orange; two enemies appear on your side. If you shoot the candle 
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.

With Plantman and Flamman destroyed, you'll jack out. Go through the 
green doors and inspect the wires on the far wall to find a path. 
Approach the doors and you'll be attacked by another tank. You'll jack 
in.

- Drill Tank -

While avoiding the crane to the right, go into the first and second 
nooks, then go to the fourth, then the sixth. For the next crane, go 
into the left nook, then forward to the right. Take the left path up 
and get the 1400 Zennys. Going past the next crane, don't go in the 
left nook. Once you're past the two cranes, go left, then quickly run 
past the cranes. Run past them again to go up, then hide in the upper 
nook from the crane. Run past the next crane, then get ID-DataD. Return 
to the teleporter, then use it and unlock the door. Going up this last 
stretch, you can stand between sets of cranes that move together if you 
stay to the extreme left or right; try standing on the gray strip. Once 
you get to the end, you'll face Drillman.

[Navi Boss Battle: Drillman]
HP: 600
Attacks: He and two other drills attack you. 80 Damage
         14 drills attack you. 80 Damage
         Drillman and two other drills pop out of panels in your area, 
making holes. Rocks then fall. 80 Damage
Strategy: All of his attacks are easy to avoid; the trick is damaging 
him. He always has a drill one square in front of him, so make your 
folder accordingly. Fill it with things that hit a square behind, like 
heatShot, Bubbler, Shotgun, etc. Slow attacks definitely will not work. 
The most useful things you can use are WideSwords.

Upon his defeat, Drillman will attempt to self-destruct, but Protoman 
will arrive and finish him. You'll jack out. SAVE before going through 
those doors, because this is your last chance.

- Alpha -

You'll walk in, and Wily will be there with the other four operators, 
all pulsed in and unconscious. Wily will pulse into Alpha, and you'll 
use the empty chair to pulse in and send Megaman in as well. Once 
inside Alpha, you'll use Full Synchro to fuse with Megaman. Run up to 
find Bass and Wily. Bass will absorb the Guardian program inside Alpha, 
and you'll fight him.

[Navi Battle: Bass]
HP: 1000
Aura: 100
Attacks: Shoots an energy ball. 100 Damage
         Shoots several energy balls. 100 Damage
         Shoots a ton of energy balls. 100 Damage
         Pounds a row of your panels, breaking them. 100 Damage
Strategy: You need an attack that does at least 100 damage to break the 
aura, but if you stun him while he's doing any attack other than the 
first, he won't put his aura back up. If you're good enough, you'll 
only need to break the aura once.

After you defeat Bass, Alpha will reawaken and absorb Bass, then Wily. 
His brain will then appear, and it's up to you to destroy it.

[Alpha]
HP: 2000
Attacks: Swipes its claws at you. 50 Damage
         Shoots a machine gun at you. 20 Damage
         Fires a plasma beam at you that cracks the farthest right, 
center panel and the panels above, below, and left of it. 90 Damage
         Uses an electric attack. 100 Damage per hit
Strategy: Before you can damage Alpha, you need to expose its core. 
Shoot at it until it's exposed, then use a powerful chip, preferably a 
P.A. like MstrStyl. If you have a Wood style and feel cheap, you can 
equip UnderSht and use a GrassStg, then stay on the back panel. 
Whenever you get damaged mortally, your health will go down to one, 
then instantly go back up. You'll be invincible, and can stay on the 
back center panel and shoot Alpha to your heart's content.

Alpha's brain will explode, and a door will appear in its place 0_o. 
You'll go through to find a laboratory, and after investigation, you'll 
decipher that it's SciLab. A voice will tell you that the room was 
meant to imprison Alpha, and Lan's grandfather will appear. He will 
lament the loss of Wily, but will rejoice that Alpha has been 
destroyed. He'll give you GramNote to give to Lan's father, and Alpha 
will start to fall apart. You'll fuse again, and try to get back to the 
real world. Run back to the entrance, but before you get there, Alpha 
will absorb you. Megaman will overload and blow a hole in Alpha, and 
Lan will wake up outside the WWW base. You'll mourn, then the island 
will begin to collapse, and everyone will escape.

When you get back to Beach Street, you'll be greeted by Yai and Mayl. 
Yai will tell you that people are waiting for you at the DNN Center, 
and Dex will run off to see Chisao. Tora will get back on the boat, and 
everyone else will go to the DNN Center. Chisao and Dex will greet each 
other, and Chaud's father will praise Chaud, then leave. You and Chaud 
will make amends, then you'll talk with Mayl and Yai, and Tora will 
jump in, then leave. You'll then tell Lan's dad about what happened, 
and he'll talk a bit about Navis and Lan's grandfather. You'll give him 
GramNote, then leave to get some air. You'll lament, but Mayl, Dex, 
Yai, Chaud, Mamoru and Sean will come to cheer you up.

Months later, Lan is about to start the sixth grade, and tells Megaman 
(?) that he's about to get a new Navi, since it's required. Credits and 
weird scenes. A voice will wonder if its alive, and a growling 
something will help it. Cut to Lan's room, where Lan is getting ready 
for school. He'll go to bed, and Lan's dad will come home. He decoded 
GramNote, which talked about the processings of Alpha, and while 
exploring, he found something very interesting inside. The next 
morning, Lan will be awoken by...Megaman?

----------------------------------------------------------------------
4.9 - Epilogue: Serenade (The Adventure Ends)

- Settling It Once And For All -

Ok, you've gone and got your star. Head to Hades Isle and go to the 
last room in the cave to find Chaud. Talk to Chaud to fight Protoman.

[Navi Battle: Protoman]
HP: 1000
Attacks: Uses a HeroSwrd. 100 Damage
         Appears in front of you and uses WideSwrd. 100 Damage
         Uses an AirSwrd. 100 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves 
forward for WideSwrd, move forward. If he uses HeroSwrd, go down and 
back one space.

You'll receive a Protoman B for winning.

- BugFrags -

Most of the rest of your time playing will be spent in the secret 
areas. To get there, you'll need a Giga Class chip, first of all. Go to 
the Bugfrag Trader in Undernet 2 by jacking into the gargoyle on Hades 
Isle and going through the warp. Give him 200 BugFrags for a FoldrBak, 
which is the Giga Class chip. If you need BugFrags, go to Dex and fight 
GutsMan, then use a Navi chip to defeat him while he's using an attack. 
You'll get 10 BugFrags for it.

- Dare To Prepare -

To get past a lot of security cubes in later areas, you'll need to 
defeat all of the Alpha and Beta Navis. Check out that section of the 
FAQ. You'll also want to do all the jobs and get all the virus families 
(except for Scuttle), so do those too. Go to the WWW base and go behind 
the wall after getting off the boat. Jack in and get the BMD to receive 
the NC program Collect, which makes you always get a chip from battles. 
Lastly, you'll want all of the Standard chips to get to the UnderKing.

- Hammer -

To get to Undernet 6, go to Undernet 5 via the Under Square warp and go 
right, then take a left and take the farther left. Go to the next big 
platform and go back, then go up the stairs and head to the entrance to 
Undernet 6. Go to the left belt going up, then take the one going down 
to your left. Go left twice and open Flamman's cube, then take the next 
two up belts and go to Undernet 7. Open Drillman's cube to the left, 
then go up and left to get the Hammer, which will serve you well in the 
secret areas.

- Das Secret -

Head to the Ura Inn bath and go behind to the Undernet server. Jack in 
and go up to the hole, then press A in front of it to be transported to 
the Secret areas. In the secret areas are security systems that you can 
hack; you must defeat them in the numbered order, dealing each 250 
damage in one hit. If two have the same number, they must be destroyed 
at the same time. Last point: if you break the monolith in the area 
with the hammer, be prepared for ten virus battles.

- Darkman -

Go down and right, then follow the path to a locked door. If you have 
140 Standard chips in your library, you may pass. You'll face Darkman.

[Navi Battle: Darkman]
HP: 1400
Attacks: Turns red and shoots fire. 100 Damage
         Turns blue and shoots an IceWave. 100 Damage
         Turns yellow and uses a Sensor. 100 Damage
         Creates holes that bats fly out of. 50 Damage
         Creates a Shadow enemy. 100 Damage
Strategy: All of his attacks are fairly easy to avoid.

With Darkman out of the way, go on to Secret 2.

- Japanman -

Go forward, then left at the teleporter and break the monolith. After 
the virus battles, go forward into the next teleporter. Go down the 
middle path and hack the security system. Go into another teleporter, 
then take the first left and go up to the door. If you have a Giga 
chip, you can go through, where you'll fight Japanman.

[Navi Battle: Japanman]
HP: 1800
Attacks: Shoots spear heads at you. 150 Damage
         Shoots a spear wave. 50 Damage
         Spins his spear; shoots an energy wave if struck. 150 Damage
         Backup - Small men with spears steal the top and bottom rows.
Strategy: The attacks are very easy to avoid. Attack the Backup men to 
keep panels.

- The UnderKing -

Go forward and then hack the security system. Go down and break the 
monolith, then fight the viruses. Go left and follow the path, then go 
up the stairs to the Door of Honor. If you have all of the Standard 
chips in your library (meaning the blue star), you can go through. 
You'll then challenge the UnderKing, Serenade.

[Navi Battle: Serenade]
HP: 2000
Attacks: Shoots an energy ball that moves like an IceWave. 100 Damage
         If hit, will shoot an energy wave. 100 Damage
         A flash appears in front of him and random spaces are 
attacked. 100 Damage
Strategy: There is only one time you can damage Serenade, and that's 
while he does the last attack; your buster does not, repeat, DOES NOT 
affect him during this attack; neither do Standard chips. You can only 
use Mega class chips, or chips like AreaGrab or Prism, so your Giga 
class chip should definitely be FoldrBak. The best way to win is to 
confine Serenade to one panel; at that point, he is damaged by 
anything, anytime. The energy ball is easily dodged. LifeAura will stop 
all of his attacks.

When you defeat Serenade, he'll praise you and give you Rank 1. He'll 
also say that He is trying to return, then leave. Now that you're the 
new King of the Undernet, head to Undernet 7. Go right and inspect the 
curtain, then it will disappear. Behind it is a Guardian O. Go to the 
other side and feed the Spikey 50 BugFrags to pass. Go inspect the 
curtain, then go past and get the HPMemory.

- His Return -

Right now you're thinking, "Wait! Aren't I done?" No way, Jose. Return 
to the entrance to Secret Area 3 and go onto the very small bridge. 
Take the second left to find a BugFrag trader. Go get 300 BugFrags 
(ugh) and feed them all to the trader, and it will emit a large growl. 
Leave the secret areas, then return to the BugFrag trader. After some 
dramatic cues, Bass will appear. He remembers not his name and searches 
only for power. You'll then do battle.

[Navi Battle: BassGS]
HP: 2000
Aura: 200
Attacks: Shoots an energy ball. 300 Damage
         Shoots several energy balls. 300 Damage
         Shoots a bunch of energy balls. 200 Damage
         Appears in front of you and breaks the line you are on. 100 
Damage
         2 claws drop, trying to hit you, then Bass uses Gospel's 
breath. 300 Damage
Strategy: As you may have noticed, this guy does a ton of damage with 
each attack. Snctuary + LifeAura makes you invincible to all of his 
attacks, however, and thankfully, the stun/no aura rule still applies; 
if you stun him at the right time, he won't put his aura back up. 
Remember to have a FoldrBak to replenish Snctuary and LifeAura, and for 
God's sake, equip an UnderSht.

Upon defeating him, you'll receive a Bass+ X. He'll muse, and then 
disappear. Lan will joke about taking over Cyberworld (SO awesome if he 
did), then you'll be done. Main story's over. But we still have a 
couple of things to do.

- Giga Galore -

Get an Unlocker subchip, then go to Undernet 7. Go to where you got the 
Hammer, then inspect the door, and it will crumble, as you are the new 
champion. Go up the stairs and use Unlocker to get GigFldr1, which lets 
you hold 2 Giga Chips instead of one.

- The Ultimate Program -

Go to where the BugFrag trader is in Secret Area 3. Run along the back 
edge of the platform to find an invisible path. It will lead to a 
monolith. SAVE and break it, then prepare for the hardest battle series 
ever.

[Virus Battle: Fishy2, HardHead, HardHead]
[Virus Battle: Vinert] (Grass and poison panels.)
[Virus Battle: Mettaur3, Mettaur3] (Lava and normal panels.)
[Virus Battle: Eleglobe, Ratty3] (Two missing panels.)
[Virus Battle: Breaker, Breaker, Doomer]
[Virus Battle: Mettaur3, Spkiey3, Trumpy] (All panels are ice.)
[Virus Battle: Totun, Spiker]
[Virus Battle: Swordy3, Swordy3, Shadow Omega]
[Virus Battle: Fishy3, Trumpy] (All panels are sand.)
[Virus Battle: Volcanest, Spikey3, Metrodo] (Lava and normal panels.)
[Virus Battle: Mettaur3, Mettaur3, Trumpy] (Holy and normal panels.)
[Virus Battle: ErthJelly, Doomer] (All panels are cracked.)
[Virus Battle: GoofBall, GoofBall] (Holy and ice panels.)
[Virus Battle: MoBlow] (All panels are cracked.)
[Virus Battle: Pengon, Pengon] (Ice and normal panels.)
[Virus Battle: JokerEye, JokerEye, AlphaBug Omega]
[Virus Battle: Yart, Canodumb3] (Lava and normal panels.)
[Virus Battle: MegaBunny, MegaBunny, MegaBunny] (Lava + normal panels.)
[Virus Battle: N.0-3, Trasher] (Lava, ice and missing panels.)
[Virus Battle: Slimest, Dominerd3, Scuttle Omega]
My advice: preset a GrassStg, a MetlStge or a Snctuary.

If you survived, go forward and get the NC program HubBatc. HubBatc 
activates the following programs: SuperArmor, BreakBuster, BreakCharge, 
Custom1, MegaFolder1, AirShoes, FloatShoes, ShadowShoes, and Shield. It 
also causes a glitch that cuts your HP in half, but it can be stopped 
with BugStopper.

----------------------------------------------------------------------
----------------------------------------------------------------------
5 - Stars

You can get 7 Stars in this game.

----------------------------------------------------------------------
5.1 - Easy Stars

Yellow Star: Defeat Alpha. See sections 4.1 through 4.8.

Green Star: Defeat BassGS. See section 4.9.

Blue Star: Get all 200 Standard Class chips. See section 6.1.

Purple Star: Get all 85 Mega Class chips. See section 6.2 (incomplete). 
You'll need to link with White version to get this star, or perhaps use 
a cheat device.

Orange Star: Perform all 32 Program Advances. See section 6.4 
(incomplete).

----------------------------------------------------------------------
5.2 - Light-Blue Star: Serenade Time Trials

After you defeat BassGS, you'll notice evil Navis around. Each one has 
an Alpha version of a Navi for you to fight, and a certain time for you 
to do it in. The catch? You have to use your XtraFldr. Life sucks. Ah 
well, better get to work. Check out section 8.1 for a list of folders. 
The GameFAQs MMBN3B board recommends N1-FldrC for everyone except 
Drillman, for which they recommend N1-FldrA. Using N1-FldrC, you can 
get 2 rows from your opponent, then use 4 PanlOut3's, then use a Snake. 
They also recommend that you put FstGauge in your NC.

Secret Area 1: WWW Navis
Flashman Alpha - Talk to the Navi in the left corner. 00:10.00
Beastman Alpha - The Navi above Flashman. 00:30.00
Bubbleman Alpha - Above Beastman. 00:40.00
Desertman Alpha - Above Bubbleman. 00:45.00
Plantman Alpha - Lower corner. 00:40.00
Flamman Alpha - Above Plantman. 00:40.00
Drillman Alpha - Above Flamman. 00:45.00

Secret Area 2: Talk To Them To Fight Navis
Metalman Alpha - Next to the first warp. 00:20.00 (You can do it!)
Gutsman Alpha - Take the warp near Metalman. 00:15.00
Kingman Alpha - Take a left after going past Metalman. 00:40.00
Bowlman Alpha - Near the second warp. 00:45.00

Secret Area 3: Yellow Star Navis
Darkman Alpha - Up Serenade's stairs, on the left. 00:45.00 (HARD.)
Japanman Alpha - In the middle. 00:40.00
Protoman Alpha - On the right. 00:45.00
To defeat Protoman with the snake trick, you need to use three 
PanlOut3's, then an AreaGrab, then quickly the Snakes on the next turn.

Once you're done, you'll get a DarkAura A and the light-blue star.

----------------------------------------------------------------------
5.3 - Red Star: Omega Navis

Ok, you've gotten the first five stars. Go to the main menu, highlight 
Continue, hold left and press R, R, L, R, L, R, L, L. The stars will 
move closer together, and the Omega Navis will appear in Cyberworld. 
You have to find and defeat them all, but each time, before you fight, 
you'll fight some Omega viruses.

-- Gutsman --
Go to ACDC 1 and take the warp to Dex's HP. Search along the bottom of 
this platform.

[Virus Battle: Mettaur Omega, Mettaur Omega]
[Virus Battle: Mettaur Omega, HardHed Omega, HardHed Omega]
[Virus Battle: Fishy Omega, Fishy Omega]
[Navi Battle: Gutsman Omega]
HP: 2000
Attacks: Sends a shockwave at you. 200 Damage.
         Breaks all of your panels. 200 Damage if you're hit.
         Punches you. 300 Damage.
         Uses Z-Punch, during which he is invisible and punches many 
times.
Strategy: Get the AirShoes NC block from the Numberman machine in 
Higsby's shop (number: 23415891). I cannot overemphasize how much it 
helps, especially when he breaks all your panels and then uses Z-Punch.

You'll get a GutsManV5 G.

-- Protoman --
Jack into Hades Isle and go down the stairs. Get on the wires and 
follow them to a square with two rocks. Go near the right one.

[Virus Battle: Twins Omega, Twins Omega]
[Virus Battle: Swordy Omega, Swordy Omega]
[Virus Battle: Fishy Omega, Fishy Omega]
[Navi Battle: Protoman Omega]
HP: 2000
Attacks: Uses a HeroSwrd. 300 Damage
         Appears in front of you and uses WideSwrd. 300 Damage
         Appears behind you and uses WideSwrd. 300 Damage
         Uses an AirSwrd. 300 Damage
         Attacks three times, creating a triangle. 300 Damage per 
swipe, total of 900 Damage
Strategy: Stay in the center to easily dodge the AirSwrd. When he moves 
forward for WideSwrd, move forward (or bavkward if he's behind you). If 
he uses HeroSwrd, go down one space.

You'll get a ProtoMnV5 B.

-- Flashman --
Go to Prncp's PC 2, to the area where the #7 Navi was. Run along the 
right edge.

[Virus Battle: Bunny Omega, Bunny Omega, Eleball Omega]
[Virus Battle: Eleball Omega, Eleball Omega]
[Virus Battle: Elebee Omega, Elebee Omega, Elebee Omega]
[Navi Battle: Flashman Omega]
HP: 1500
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that 
strikes a panel and each panel touching it non-diagonally. 100 Damage.
         Sends a string of colored lightbulbs at you. 100 Damage.
         Creates two lightbulbs. A few seconds later, if they haven't 
been destroyed, he lights them, paralyzing you temporarily.
         Uses AreaGrab.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack 
during the pause. When the lightbulbs appear, try to destroy them.

You'll get a FlashMnV5 F.

-- Beastman --
Go to Zoo Comp 3. Go to the first cage, then left.

[Virus Battle: Ratty Omega, Ratty Omega]
[Virus Battle: Spikey Omega, Ratty Omega, Ratty Omega]
[Virus Battle: Beetle Omega, Momogra Omega]
[Navi Battle: Beastman]
HP: 1600
Attacks: Drops in front of you and swipes the square in front, as well 
as one up and one down. 120 Damage
         Pauses, then dives at you diagonally. 120 Damage
         Disappears, then each claw attacks you, then his head. 120 
Damage
Strategy: I do not know a foolproof way to dodge the first attack. To 
dodge the second attack, move one square up. To dodge the third, go to 
the back, then alternate between the top and bottom rows to dodge.

You'll get a BeastMnV5 B.

-- Bubbleman --
Go to Yoka 2 and follow the blue path. Get onto the first set of wires 
you can and follow it.

[Virus Battle: Shrimpy Omega, Shrimpy Omega, Shrimpy Omega]
[Virus Battle: Slimer Omega, Slimer Omega, Pengi Omega]
[Virus Battle: Slimer Omega, Jelly Omega, Jelly Omega]
[Navi Battle: Bubbleman Omega]
HP: 1800
Aqua Element
Attacks: Throws a moving fish thing like a Ratton1. 200 Damage
         When his health drops below 450, he conjures a bubble and 
shoots spears. 300 Damage
Environment: There's a hole in the center, and bubbles come out of it. 
Touching a bubble causes 200 damage, but they are popped with a single 
buster shot. In some bubbles are planes, which fly at you once the 
bubbles pop, also causing 200 damage. Lastly, some bubbles are mines 
that blow up when you are next to them, and blow up the squares 
touching them.
Strategy: If you have a Guts style, the machine gun fire can shoot 
through the bubble hole and attack Bubbleman. When he grows a bubble, 
shoot with the buster, then use a powerful chip.

You'll get a BubblMnV5 B.

-- Desertman --
Go to Beach Street and jack into the DNN Center van. Go to the right 
corner.

[Virus Battle: Quaker Omega, Quaker Omega, Quaker Omega]
[Virus Battle: Momogra Omega, Momogra Omega, Quaker Omega]
[Virus Battle: Momogra Omega, SnowBlow Omega]
[Navi Battle: Desertman Omega]
HP: 1600
Attacks: His hands turn into lions and charge you. 200 Damage
         Sand pools appear on your panels. 200 Damage
         His hands turn into blocks and fall on you. 300 Damage
Environment: All Desertman's panels are sand, and Desertman's head is 
frequently guarded by small barriers.
Strategy: You need to shoot the barriers out, then use a chip on 
Desertman's head. Remember that the first hit to his head makes it 
disappear. If you use a water chip, his head will stay for a second.

You'll get a DesrtMnV5 D.

-- Plantman --
Go to Hosp Comp 3. Use two teleporters, then go up at the intersection, 
then left.

[Virus Battle: Puffball Omega]
[Virus Battle: Viney Omega]
[Virus Battle: Puffball Omega, Boomer Omega]
[Navi Battle: Plantman Omega]
HP: 2100
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage + 30 
for each additional hit
         Shoots spikes at you. 200 Damage
         Plants pink and yellow roses that spread powder on squares 
horizontal and vertical to them. The pink confuses Megaman, and the 
yellow paralyzes him.
         Creates a leaf shield that absorbs the next attack to heal 
Plantman.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them 
to destroy Plantman quickly. When his shield goes up, use your buster 
on it.

You'll get a PlantMnV5 P.

-- Flamman --
Go to where you fought Flamman originally and go to the square above 
the left torch.

[Virus Battle: Spikey Omega, Spikey Omega, Spikey Omega]
[Virus Battle: Basher Omega, Spikey Omega, Volcano Omega]
[Virus Battle: Volacno Omega, Metrod Omega, Spikey Omega]
[Navi Battle: Flamman Omega]
HP: 2400
Heat Element
Attacks: Blows a string of fire at you. 150 Damage
         Blows a wide range of fire at you. 150 Damage
Environment: Behind Flamman are two candles; if one is green, Flamman 
is invincible; if one is red, Flamman slowly regains health; if one is 
orange; two enemies appear on your side. If you shoot the candle 
enough, the flame dies.
Strategy: Aqua chips work well, and the fire attacks are easy to avoid.

You'll get a FlamManV5 F.

-- Drillman --
Go to where you fought Drillman and walk along the back panels.

[Virus Battle: Mettaur Omega, Mettaur Omega, Mettaur Omega]
[Virus Battle: Momogra Omega, Momogra Omega, Mettaur Omega]
[Virus Battle: Needler Omega, Mettaur Omega]
[Navi Battle: Drillman Omega]
HP: 1800
Attacks: He and two other drills attack you. 200 Damage
         40 drills attack you. 200 Damage
         Drillman and two other drills pop out of panels in your area, 
making holes. Rocks then fall. 200 Damage
Strategy: The trick here is damaging him. He always has a drill one 
square in front of him, so make your folder accordingly. Fill it with 
things that hit a square behind, like HeatShot, Bubbler, Shotgun, etc. 
Slow attacks definitely will not work. The most useful things you can 
use are WideSwords.

You'll get a DrillMnV5 D.

-- Metalman --
Jack into Tamako's cart and take the second left. Stand on the glowing 
tile.

[Virus Battle: Canodum Omega, Canodum Omega, Canodum Omega]
[Virus Battle: Yort Omega, Wind Omega]
[Virus Battle: Yort Omega, Yort Omega]
[Navi Battle: Metalman Omega]
HP: 1700
Attacks: Fires missiles at you. 120 Damage
         Throws his blade and it goes around the outside edges. 120 
Damage
         Punches you and cracks a panel. 240 Damage
Environment: There are two gears that travel along the center rows.
Strategy: The missiles are easily dodged, but to dodge his blade 
attack, you need to get to the safe center square. The punch can get 
annoying when it breaks panels and you're trying to escape the blade. 
Be careful.

You'll get a MetalMnV5 M.

-- Kingman --
Go to the second floor of the DNN Center building. Go to the door to 
the editing room and jack into the panel next to it. Run along the 
lower-right side.

[Virus Battle: Swordy Omega, Swordy Omega]
[Virus Battle: Swordy Omega, Trumpy Omega]
[Virus Battle: N.0-Omega, HardHed Omega]
[Navi Battle: Kingman Omega]
HP: 2000
Attacks: Plan-A - Pawns and Knight move closer.
         Plan-B - One pawn is replaced with a knight.
         Chckmate - The pawns and knight confine you and Kingman 
stomps, raising water one square horizontally and vertically to him.
Environment: There are two pawns that slice you with swords (200 
Damage), and a knight that stomps and sends shockwaves (300 Damage).
Strategy: Try to shoot Kingman when he's visible between the pawns. And 
don't EVER confine the pawns to two spaces; it'll be a lot harder to 
dodge them (don't worry about cracking panels, the pawns won't break 
them). If he uses Chckmate, do not go to the middle square.

You'll get a KingManV5 K.

-- Mistman --
Yes, you can fight him in Blue! How about that? Jack into the DNN 
Center console and go up-left.

[Virus Battle: Puffball Omega, Wind Omega]
[Virus Battle: Totem Omega, Puffball Omega]
[Virus Battle: Totem Omega, Totem Omega, Totem Omega]
[Navi Battle: Mistman Omega]
HP: 2000
Attacks: Mistman coems out of the lamp and dashes at you. 200 Damage
         PoisMist: Poison clouds appear, and Mistman may come out of 
any one and attack. 200 Damage
         SoulGang: Two weird things come out and try to trap you.
Strategy: The first attack is easy to dodge, and if you're about to be 
hit by Mistman during PoisMist, go through a poison cloud instead. 
Remember that you must attack the lamp.

You'll get a MistManV5 M.

-- Bowlman --
Right across from Mistman, on the opposite side of the area.

[Virus Battle: HardHed Omega, HardHed Omega]
[Virus Battle: Boomer Omega, HardHed Omega]
[Virus Battle: HardHed Omega, Basher Omega]
[Navi Battle: Bowlman Omega]
HP: 2000
Attacks: Shoots bowling pins at you. 200 Damage
         Bowling pins come out of the ground and Bowlman throws bowling 
balls at you. If he hits pins, they'll fly at a square. 200 Damage from 
the ball and pins.
Strategy: The pin attack is easy to avoid, he always shoots the pins in 
the same pattern. Make sure to move off all yellow squares, as 
something painful shall happen if you don't. Lastly, watch your feet 
after his pin shooting attack for holes.

You'll get a BowlManV5 B.

-- Darkman --
Go to Secret Area 1 and take the upper path, then go up twice.

[Virus Battle: Shadow Omega]
[Virus Battle: Dominerd Omega, KillrEye Omega, KillrEye Omega]
[Virus Battle: Dominerd Omega, Shadow Omega]
[Navi Battle: Darkman Omega]
HP: 2000
Attacks: Turns red and shoots fire. 100 Damage
         Turns blue and shoots an IceWave. 100 Damage
         Turns yellow and uses a Sensor. 100 Damage
         Creates holes that bats fly out of. 50 Damage
         Creates a Shadow enemy. 100 Damage
Strategy: All of his attacks are fairly easy to avoid.

You'll get a DarkManV5 D.

-- Japanman --
Go to Secret Area 2 and take the path to area 3. After the second 
teleporter, keep going up, then take the hidden path.

[Virus Battle: Boomer Omega, Boomer Omega]
[Virus Battle: Brushman Omega, Swordy Omega, Boomer Omega]
[Virus Battle: Swordy Omega, Swordy Omega]
[Navi Battle: Japanman Omega]
HP: 1800
Attacks: Shoots spear heads at you. Max 600 Damage
         Shoots a spear wave. 200 Damage
         Spins his spear; shoots an energy wave if struck. 200 Damage
         Backup - Small men with spears steal the top and bottom rows. 
200 Damage
Strategy: The attacks are very easy to avoid. Attack the Backup men to 
keep panels. Stay at the back of the top or bottom rows, so when he 
uses the first attack (a real killer), you can go to the other row and 
be safe.

You'll get a JapanMnV5 Y.

-- Bass --
Go where you found HubBatc.

[Virus Battle: Scuttle, Scutz]
[Virus Battle: Scuttzer, Scuttlest]
[Virus Battle: Scuttler, Scuttle Omega]
[Navi Battle: Bass Omega]
HP: 3000
Aura: 200
Attacks: Shoots an energy ball. 300 Damage
         Shoots several energy balls. 300 Damage
         Shoots a bunch of energy balls. 200 Damage
         Appears in front of you and breaks the line you are on. 100 
Damage
         Bass uses Gospel's breath. 300 Damage
         2 claws drop, trying to hit you, then Bass uses Gospel's 
breath. 300 Damage
         A giant Gospel head appears, shooting a ray and destroying 
most of your area. 500 Damage if you touch the ray
Strategy: As you may have noticed, this guy does a ton of damage with 
each attack. Snctuary + LifeAura makes you invincible to all but one of 
his attacks, however, and thankfully, the stun/no aura rule still 
applies; if you stun him at the right time, he won't put his aura back 
up. Remember to have a FoldrBak to replenish Snctuary and LifeAura, and 
for God's sake, equip an UnderSht.

You'll get 10000 Zennys.

-- Serenade --
Your final Omega battle for the star. Go to where he was before. 

[Virus Battle: Scuttle Omega, Scuttle Omega]
[Virus Battle: AlphaBug Omega, AlphaBug Omega]
[Virus Battle: AlphaBug Omega, Scuttle Omega]
[Navi Battle: Serenade Omega]
HP: 2600
Attacks: Shoots an energy ball that moves like an IceWave. 150 Damage
         If hit, will shoot an energy wave. 150 Damage
         A flash appears in front of him and random spaces are 
attacked. 150 Damage
Strategy: There is only one time you can damage Serenade, and that's 
while he does the last attack; your buster does not, repeat, DOES NOT 
affect him during this attack; neither do Standard chips. You can only 
use Mega class chips, or chips like AreaGrab or Prism, so your Giga 
class chip should definitely be FoldrBak. The best way to win is to 
confine Serenade to one panel; at that point, he is damaged by 
anything, anytime. The energy ball is easily dodged. LifeAura will stop 
all of his attacks.

You'll get 10000 Zennys and the red star.

----------------------------------------------------------------------
5.4 - 7 Stars: Final Battle

You're thinking, "I've got 7 stars? Why aren't you shutting up?" 
Because you're not done. Go to the WWW base and enter the doors to 
Alpha. You'll see all the scenes, blah blah blah, then you'll fight 
Bass again. Bass and Wily will be absorbed, and then you'll have your 
final fight. Surprised?

[Alpha Omega]
HP: 3000
Attacks: Swipes its claws at you. 100 Damage
         Shoots a machine gun at you. 50 Damage per hit
         Fires a plasma beam at you that cracks the farthest right, 
center panel and the panels above, below, and left of it. 200 Damage
         Uses an electric attack. 200 Damage
         Fires a missile at you that blows up the back two rows. 300 
Damage
         Its claws steal your panels and makes them cracked, lava, or 
poison.
Strategy: Before you can damage Alpha, you need to expose its core. 
Shoot at it until it's exposed, then use a powerful chip, preferably a 
P.A. like MstrStyl. Remember that the GrassStg + Wood style trick 
doesn't work too well anymore, as he'll break the panels you usually 
stand on to shoot Alpha. You'd better have a backup plan.

Sit back and watch the ending. Once it's done, open up your pack to 
find an AlphArmOmega. That's it. You're finally done. Only thing left 
to do is NetBattle with a friend to get the last of the GigaChips. 
Conngratulations.

----------------------------------------------------------------------
----------------------------------------------------------------------
6 - Chip List

Here's how I'll list the chips.

Chip ##. ChipName Codes Stars
## Damage
Element
Game Description
My Description
Where to find:

----------------------------------------------------------------------
6.1 - Standard Chips

1. Cannon ABCDE* *----
40 Damage
Normal
GD: Cannon to attack 1 enemy
MD: Shoots a projectile at enemies. Slower than a buster.
Found: You start out with it.
       Obtained from Canodumb viruses.
       BMD in Zoo Comp 3.

2. HiCannon HIJKL* **---
60 Damage
Normal
GD: Cannon to attack 1 enemy
MD: Shoots a projectile at enemies. Slower than a buster.
Found: Obtained from Canodumb2 viruses.

3. M-Cannon OPQRS ***--
80 Damage
Normal
GD: Cannon to attack 1 enemy
MD: Shoots a projectile at enemies. Slower than a buster.
Found: Obtained from Canodumb3 viruses.

4. AirShot1 * *----
20 Damage
Normal
GD: Knocks enemy back 1
MD: Shoots a projectile at enemies, and knocks them back one square if 
possible.
Found: You start out with it.

5. AirShot2 * **---
30 Damage
Normal
GD: Knocks enemy back 1
MD: Shoots a projectile at enemies, and knocks them back one square if 
possible.
Found: GMD in Beach 1.

6. AirShot3 * **---
40 Damage
Normal
GD: Knocks enemy back 1
MD: Shoots a projectile at enemies, and knocks them back one square if 
possible.
Found: Numberman trader, code 15789208.

7. LavaCan1 AGSTV *----
90 Damage
Heat
GD: Fires lava fr. area
MD: When an enemy moves in front of Megaman, the lava cannon fires.
Found: Obtained from Volcano viruses.

8. LavaCan2 BDFMO **---
120 Damage
Heat
GD: Fires lava fr. area
MD: When an enemy moves in front of Megaman, the lava cannon fires.
Found: Obtained from Volcaner viruses.

9. LavaCan3 EHJRW ***--
150 Damage
Heat
GD: Fires lava fr. area
MD: When an enemy moves in front of Megaman, the lava cannon fires.
Found: Obtained from Volcanest viruses.

10. Volcano AGJYZ ****-
150 Damage
Heat
GD: Fires lava from your area
MD: A lava cannon fires, hitting all enemies on the row and on adjacent 
rows. Each lava panel on your side adds 20 damage.
Found: S-Rank a Volcanest with Custom style without using Navi chips or 
you buster.

11. ShotGun BFJNT* *----
30 Damage
Normal
GD: Explodes one square behind.
MD: If an enemy is hit with the shotgun, any enemies one space behind 
will also be hit.
Found: You start out with it.

12. V-Gun DGLPV* *----
30 Damage
Normal
GD: Explodes 2 diag. squares
MD: If an enemy is hit with the V-Gun, any enemies diagonal to and one 
space behind will also be hit.
Found: You start out with it.

13. SideGun CHMSY* *----
30 Damage
Normal
GD: Explodes up, down on hit
MD: If an enemy is hit with the sidegun, any enemies one square above 
or below will also be hit.
Found: You start out with it.
       BMD in Yai's HP.

14. Spreader MNOPQ* **---
30 Damage
Normal
GD: Creates a large explosion
MD: If an enemy is hit with the spreader, any enemies on touching 
squares will also be hit.
Found: BMD in Prncp's PC 2.
       GMD in ACDC 3.
       GMD in Beach 1.
       Numberman trader, code 31549798.

15. Bubbler ACDEP* *----
60 Damage
Aqua
GD: Explodes 1 square behind
MD: If an enemy is hit with the bubbler, any enemies one space behind 
will also be hit.
Found: Obtained from Shrimpy viruses.

16. Bub-V DEFSV* **---
60 Damage
Aqua
GD: Explodes 2 diag. Squares
MD: If an enemy is hit with the Bub-V, any enemies one space diagonally 
behind will also be hit.
Found: Obtained from Shrimpy2 viruses.

17. BublSide BEFGR* ***--
60 Damage
Aqua
GD: Explodes up, down on hit
MD: If an enemy is hit with the BublSide, any enemies one square above 
or below will also be hit.
Found: Obtained from Shrimpy3 viruses.

18. HeatShot BHIJP* *----
40 Damage
Heat
GD: Explodes one square behind
MD: If an enemy is hit with the HeatShot, any enemies one space behind 
will also be hit.
Found: Obtained from Spikey viruses.

19. Heat-V FIJKV* **---
40 Damage
Heat
GD: Explodes 2 diag. Squares
MD: If an enemy is hit with the Heat-V, any enemies behind and diagonal 
to it will also be hit.
Found: Obtained from Spikey2 viruses.

20. HeatSide CJKLT* ***--
40 Damage
Heat
GD: Explodes up, down on hit
MD: If an enemy is hit with the HeatSide, any enemies one space above 
or below will also be hit.
Found: Obtained from Spikey3 viruses.
       BMD in Hosp Comp 3.

21. MiniBomb BGLOS* *----
50 Damage
Normal
GD: Throws a bomb 3 squares
MD: You throw a bomb at the square three squares in front of you.
Found: You start out with it.

22. SnglBomb DFHJT* *----
50 Damage
Normal
GD: Throws a big bomb 3 squares
MD: You throw a bomb at the square three squares in front of you that 
explodes one square up and one down.
Found: Obtained from Beetle viruses.

23. DublBomb ACHKQ* **---
50 Damage
Normal
GD: Throws 2 big bombs 3 squares
MD: You throw two bombs at the square three squares in front of you 
that explodes one square up and one down.
Found: Obtained from Deetle viruses.

24. TrplBomb EINPW ***--
50 Damage
Normal
GD: Throws 3 big bombs 3 squares
MD: You throw three bombs at the square three squares in front of you 
that explodes one square up and one down.
Found: Obtained from Geetle viruses.

25. CannBall ADFLP* ***--
160 Damage
Normal
GD: Breaks third panel ahead
MD: You throw a cannonball at the square three squares in front of you 
that breaks the panel.
Found: Obtained from HardHead viruses.

26. IceBall FIMQS* ***--
120 Damage
Aqua
GD: Freezes 3rd sqr. Ahead
MD: You throw an ice ball at the square three squares in front of you 
that turns the panel to ice.
Found: Obtained from ColdHead viruses.

27. LavaBall BCHNW* ***--
140 Damage
Heat
GD: Shoot lava 3rd sq. ahead
MD: You throw an lava ball at the square three squares in front of you 
that turns the panel to lava.
Found: Obtained from HotHead viruses.

28. BlkBomb1 FLNPZ **---
120 Damage
Heat
GD: Firebomb hits 3rd square ahead!
MD: You throw a bomb that hits three squares ahead. If it hits an 
enemy, it does 120 damage to the enemy. If it doesn't hit and you hit 
it with a fire attack, it deals 120 damage to all enemies.
Found: BMD in Hades Isle.

29. BlkBomb2 DIKQS ***--
170 Damage
Heat
GD: Firebomb hits 3rd square ahead!
MD: You throw a bomb that hits three squares ahead. If it hits an 
enemy, it does 170 damage to the enemy. If it doesn't hit and you hit 
it with a fire attack, it deals 170 damage to all enemies.
Found: BMD in Undernet 2.

30. BlkBomb3 CGLUY ****-
220 Damage
Heat
GD: Firebomb hits 3rd square ahead!
MD: You throw a bomb that hits three squares ahead. If it hits an 
enemy, it does 220 damage to the enemy. If it doesn't hit and you hit 
it with a fire attack, it deals 220 damage to all enemies.
Found: Yoka 1 BugFrag trader.

31. Sword EHLSY *----
80 Damage
Normal
GD: Cuts enmy in front! Range: 1
MD: You slice the enemy one square in front of you.
Found: You start out with it.
       GMD in ACDC 1.
       Complete Job 21.

32. WideSwrd CELQY **---
80 Damage
Normal
GD: Cuts enmy in front! Range: 3
MD: You slice all enemies in the row one row in front of you.
Found: You start out with it.
       BMD in ACDC 1.
       Complete Job 21.

33. LongSwrd EILRY ***--
80 Damage
Normal
GD: Cuts enmy in front! Range: 2
MD: You slice enemies in the two spaces directly in front of you.
Found: BMD in ACDC 3.

34. FireSwrd FNPRU ***--
130 Damage
Heat
GD: Fire: cuts fwd 3 squares
MD: A WideSwrd of the fire element.
Found: Obtained from Swordy2 viruses.

35. AquaSwrd AHNPT ***--
150 Damage
Aqua
GD: Water: Cuts fwd 3 squares
MD: A WideSwrd of the water element.
F