__ __                 __ __             ___        _     _    _      
|  \  \ ___  ___  ___ |  \  \ ___ ._ _  | . > ___ _| |_ _| |_ | | ___ 
|     |/ ._>/ . |<_> ||     |<_> || ' | | . \<_> | | |   | |  | |/ ._>
|_|_|_|\___.\_. |<___||_|_|_|<___||_|_| |___/<___| |_|   |_|  |_|\___.
            <___'                                                      
 _ _        _                    _     ____
| \ | ___ _| |_ _ _ _  ___  _ _ | |__ <__ /
|   |/ ._> | | | | | |/ . \| '_>| / /  <_ \
|_\_|\___. |_| |__/_/ \___/|_|  |_\_\ <___/
                                           
 _ _ _       _  _      _    _                        _   
| | | | ___ | || |__ _| |_ | |_  _ _  ___  _ _  ___ | |_ 
| | | |<_> || || / /  | |  | . || '_>/ . \| | |/ . || . |
|__/_/ <___||_||_\_\  |_|  |_|_||_|  \___/`___|\_. ||_|_|
                                               <___'     

Created by BF_Gamer
Version 4.0
______________________________________________________________________________
I.    Version History                                             {~V}
II.   Introduction                                                {~I}
III.  Game Basics
        3.1 Controls                                              {~CTRL}
        3.2 Characters                                            {~CHAR)
        3.3 Playing the Game                                      {~PTG}
IV.   Contact, Credits, & Legal                                   {~CCL}
V.    Walkthrough
        5.1 Part 1: Flashman  (Robbing a School?)                 {~W1}
        5.2 Part 2: Beastman  (The animals attack!)               {~W2}
        5.3 Part 3: Bubbleman (The dishwasher attacks!)           {~W3}   
        5.4 Part 4: DesertMan (The N1!)                           {~W4}
        5.5 Part 5: PlantMan  (Trees that grow too quick)         {~W5}
        5.6 Part 6: FlamMan   (Guess who's back?!)                {~W6}
        5.7 Part 7: DrillMan  (Drill for Alpha)                   {~W7)
        5.8 Part 8: Alpha     (Alpha is Awakened!)                {~W8}
        5.9 Part 9: Getting the other six stars                   {~W9}
VI.   Styles                                                      {~STYL}
VII.  Chips
        7.1 Standard Class Chips                                  {~SCC}
        7.2 Mega-Class Chips                                      {~MC}
        7.3 Giga-Class Chips                                      {~GC}
        7.4 Program Advances                                      {~PA}
        7.5 SubChips                                              {~SC}
        7.6 Chip Locations                                        {~CL}
VIII. Items
        8.1 Hp Memory                                             {~HP}
        8.2 Reg-Ups 1                                             {~RU1}
        8.3 Reg-Ups 2                                             {~RU2}
        8.4 Reg-Ups 3                                             {~RU3}
        8.5 SubMem                                                {~SM}
        8.6 Item List                                             {~IL}
IX.   Miscellaneous                                            
        9.1 Jobs                                                  {~J}
        9.2 Stars                                                 {~STAR}
        9.3 Shops                                                 {~SHOP}
        9.4 Quizzes                                               {~Q}
        9.5 Folders                                               {~F}
        9.6 X-Tra Folders                                         {~XF}
        9.7 NumberMan Codes                                       {~NMC}
        9.8 VarSwrd Combos                                        {~VC}
X.    Navi Customizer
        10.1 Navi Customizer Blocks                               {~NCB}
        10.2 Navi Customizer Errors                               {~NCE}
        10.3 Compression Codes                                    {~NCC}
XI.   Enemies
       11.1 Bosses                                                {~B}
       11.2 Omega Bosses                                          {~OB)
       11.3 Virus Breeder                                         {~VB}
XII.  Blue and White Differences                                  {~WB}

______________________________________________________________________________


==============================================================================
I. Version History {~V}
==============================================================================
Version 4.0
Sections were updated to look better.

Version 3.0
Standard chip list finished, Mega chip list finished, Navi customizer blocks
finished, and NC Compression Codes re-done.

Version 2.7
A couple missing shops were added, and some big spacing was taken out.
There were some problems with the layout, those were fixed, whew.  Chip lists
were added, Navi Customizer Errors, and VarSwrd Combos.

Version 1.9
HPMemory section finished!  Spelling errors fixed.  Still need to finish
summer homework, but I might finish it the day before so, there might be a
couple more updates before I start school.  Once school starts I will try to
find time to update, but it will be very though.

Version 1.8
Added the ASCII art to the top.  Walkthrough completely finished up through
all 7 stars.  Omega Bosses added.  Many other section finished now.  Still
lacking a couple big sections, however my time to finish my summer homework
for school is almost over.  So, my next update may be 3-4 weeks.

Version 0.8
Walkthrough completely finished up to Alpha.  Most Other section are
completely finished the other update will soon be there to fix up the rest.

==============================================================================
II. Introduction {~I}
==============================================================================
This great series all started out back in 2001 with MegaMan Battle Network,
then came MegaMan Battle Network 2.  Many new features were added, but the
biggest and best changes came during MegaMan Battle Network 3.  If you have
played the previous games you will quickly learn what those new features are.
If you haven't then you are missing two great games.

In this game you play as Lan.  Lan is a 5th grade student at ACDC School, and
has a fully customized Navi called MegaMan.  Navis are what people use to do
surf the net.  Together Lan and MegaMan have defeated many enemies that have
tried to destroy the net.

To find different parts of this FAQ/Walkthrough use Ctrl+F (Mac users use 
command or apple+F).  The shortcut codes are in the table of contents above
and look something like the {~??}.  Type it with or without the brackets to
jump to that section.

Now, let's get this party started.

==============================================================================
III. Game Basics
==============================================================================
This section will teach you the basics needed to know to play the game.  It 
tells you what each button will do for you when are in battle, and when you 
aren't.  This section will introduce you to the main characters of the game,
and their Navis.  This would contain a battling system part, but there is on
in the game already that is a lot better than anyone else could explain it.

==============================================================================
3.1 Controls {~CTRL}
==============================================================================
>->D-Pad
   Moves MegaMan and Lan around
   Selects option


>->Start
   Brings up menu
   Pauses in battle

>->Select
   Use to select you default chip
   Input password for Navi Customizer


>->A
   Talks to people
   Selects highlighted option
   Uses chip in battle

>->B
   Closes & Deselects
   Hold to run
   Fires MegaMan's Buster in battle
   Hold to charge MegaMan's Buster in battle

>->L
   Talk to MegaMan when Lan

   Talk to Lan when MegaMan
   Escape in battle


>->R
   Jacks in (Lan)
   Jacks out (MegaMan)
   Chip information (Battle)

==============================================================================
3.2 Characters {~CHAR}
==============================================================================
This section will help you to know more about each character and help you to
understand what they do.

--------------------Good Guys-------------------------------------------------

Name: Name of nerson or navi
Age: How old the person or navi is
Navi/Operator: Who his/her navi is / Who his/her operator is
Role: What they do in this game

Name: Lan Hikari
Age:  10
Navi: MegaMan.EXE
Role: Main character that you play as in the real world

Name: Mayl Sakurai
Age: 10
Navi: Roll.EXE
Role: One of Lan's friends who is always worried about Lan.

Name: Dex
Age: 10
Navi: GutsMan.EXE
Role: One of Lan's friends who is thinks he is the best NetBattler ever.

Name: Yai
Age: 8
Navi: Glyde
Role: One of Lan's friends who is very rich and very smart.

Name: Chaud
Age: ?
Navi: ProtoMan.EXE
Role: Is an Official NetBattler who is always working to stop crime and is one
      of Lan's greatest rivals.

Name: Chisao
Age: ?
Navi: ?
Role: Dex's brother who causes trouble

Name: Higsby
Age: ?
Navi: NumberMan.EXE
Role: To sell you chips and to have you go on trips for him.

Name: Mom
Age: ?
Navi: ?
Role: To be Mom

Name: Dad
Age: ?
Navi: ?
Role: To be Dad and give Lan all of the latest technology.

Name: Ms. Mari
Age: ?
Navi: ?
Role: To give you homework to do for school :(

Name: Gramps
Age: ?
Navi: ?
Role: To help you with defeating Alpha.

Name: Tora
Age: 15
Navi: KingMan.EXE
Role: Thinks he is the greatest Netbattler and helps Lan in deafeating Alpha.

Name: Tamako
Age: ?
Navi: MetalMan.EXE
Role: To help Lan a bit

Name: Mr. Famous
Age: ?
Navi: Punk
Role: To give advice to Lan and tons of Zenny!

Name: Mamoru
Age: ?
Navi: ?
Role: A sick person Lan helps

Name: Cossak
Age: ?
Navi: Bass.EXE
Role: To help Lan a couple times on his quest to defeat Alpha.

--------------------Bad Guys--------------------------------------------------

Name: Dr. Wily
Age: ?
Navi: ?
Role: To destroy the cyber world!

Name: Rie
Age: ?
Navi: FlashMan.EXE
Role: To get tetracode #1 from the school computer

Name: Takeo
Age: ?
Navi: BeatMan.EXE
Role: To get tetracode #2 from the zoo computer

Name: Mr. Match (Yes, it is the same one from before)
Age: ?
Navi: FlamMan.EXE
Role: To come back and trick Lan and MegaMan and get tetracode #3

Name: Annetta
Age: ?
Navi: PlantMan.EXE
Role: Helps Wily get tetracode #4.

Name: Sunayama
Age: ?
Navi: DesertMan.EXE
Role: To host the N-1 Grand Prix and work for the WWW.

--------------------Good Navis------------------------------------------------

Name: MegaMan.EXE
Operator: Lan
Role: To help Lan defeat the WWW again.

Name: Roll.EXE
Operator: Mayl
Role: To do things to help MegaMan

Name: GutsMan.EXE
Operator: Dex
Role: To challenge MegaMan.EXE to Netbattles, and to help MegaMan stop Alpha.

Name: Glyde.EXE
Operator: Yai
Role: To pretty much help Yai with random things that she needs done.

Name: ProtoMan.EXE 
Operator: Chaud
Role: A powerful Navi that you will work with to defeat Alpha.  

Name: NumberMan.EXE
Operator: Higsby
Role: To sell you chips

Name: KingMan.EXE
Operator: Tora
Role: To help Lan and MegaMan defeat Alpha

Name: MetalMan.EXE
Operator: Tamako
Role: To help Lan and MegaMan a little

--------------------Bad Navis-------------------------------------------------

Name: FlashMan.EXE
Operator: Rie
Role: To get tetracode #1 from the school computer

Name: BeatMan.EXE
Operator: Takeo
Role: To get tetracode #2 from the zoo computer

Name: FlamMan.EXE
Operator: Mr. Match
Role: To come back and trick Lan and MegaMan and get tetracode #3

Name: PlantMan.EXE
Operator: Annetta
Role: Helps Wily get tetracode #4.

Name: DesertMan.EXE
Operator: Sunayama
Role: To host the N-1 Grand Prix and work for the WWW.

Name: BubbleMan.EXE
Operator: None
Role: To cause problems for MegaMan and Lan

Name: DrillMan.EXE
Operator: None
Role: To use the tetracodes to awaken Alpha.

Name: Bass.EXE
Operator: Cossak
Role: All he cares about is to just destory humans!

Name: BowlMan.EXE
Operator: None
Role: To help you find Serenade.

Name: Alpha
Operator: None
Role: He was originally created to help run the net, but was sealed away,
      because of all of the flaws he had.  Now, Wily is using him to destroy
      the net.

Name: Punk.EXE
Operator: Mr. Famous
Role: To give you Zenny after you beat him! (I don't know what else to say)

Name: DarkMan.EXE
Operator: None
Role: To guard Secret area 2

Name: JapanMan.EXE
Operator: None
Role: To guard Secret area 3

Name: Serenade
Operator: None
Role: King of the Undernet!

==============================================================================
3.3 Playing the Game {~PTG}
==============================================================================

This section of the FAQ will cover the very basics of battling in MegaMan
Battle Network 3 Blue. The basics include how to choose what chips, how to
fight, and the battling system.

MegaMan Battle Network 3 Blue is a RPG.  You play as Lan in the "Real World"
and as MegaMan in the "Cyber World."  When you are playing as MegaMan in the
"Cyber World" you will encounter random viruses that you will have to delete in
order to go on.  You are able to run from the battle by pressing the "L" button
when you first enter the battle, but you shouldn't do that unless you are very
low on HP and are about to die.  When you encounter a virus there will be a
screen that comes up on the left side of the screen.  It looks fairly similar
to this (Kind of bad ACII art but it does the purpose):

 _____________________________________________________
|  Chip Name                                          |
|-----------------------------------------------------|
|                                                     |---------
|                                                     | Selected|
|                                                     | Chip 1  |
| Chip Picture                                        |---------|
|                                                     | Selected|
|                                                     | Chip 2  |
|                                                     |---------|
|                                                     | Selected|
|                                                     | Chip 3  |
|                                                     |---------|
|                                                     | Selected|
|                                                     | Chip 4  |
|                                                     |---------|
|                                                     | Selected|
|                                                     | Chip 5  |
|                                                     |---------|
|-----------------------------------------------------|         |
| Chip      | Chip    |                   Chip        |         |
| Code      | Element |                   Damage      |         |
|-----------------------------------------------------|         |
|                    Chip Selection                   |         |
|-----------------------------------------------------|         |
| Chip 1  | Chip 2   | Chip 3   | Chip 4   | Chip 5   |---------|
|         |          |          |          |          |   OK    |
|-----------------------------------------------------|         |
|         |          |          |          |          |         |
|         |          |          |          |          |---------|
|-----------------------------------------------------|---------|
|         |          |          |          |          |   ADD   |
|_________|__________|__________|__________|__________|_________|


As I said before when you enter a battle this screen will come up.  Now, you
are able to choose a chip that you can use in battle.  When you first enter the
battle you will have five chips to choose from.  Those are the ones labled Chip
1, 2, 3, 4, and 5.  It is possible to select upto five chips at a time.
However, you can't choose just any five chips and use them all one after
another.  Below I there are three situations that will show you the three ways
you can use your chips:

You are given the chips:
Cannon A
Cannon B
AirShot *
ShotGun J
Sword L

The best thing you can do with these chips are to select the Cannon A and the
Cannon B.  You can do this because they are the same chips.

Now, you are given these chips:
Cannon A
Sword L
AreaGrab L
MiniBomb B
Shotgun J

The best thing to do with these chips are to choose the AreaGrab L and then the
Sword L.  You normally can't choose these chips together, but since they both
have the chip code L as their code then you can.  

Now, you are given these chips:
Recov10 A
Recov10 L
Recov10 L
Cannon B
Shotgun J

The best thing to do with these chips is to use the add feature.  Select all 
the Recov10 chips and then press the add button.  You will then have to fight
a round without using any chips.  Once that round of battling is over those
three Recov10 chips will be gone and you will have three new ones replacing
then PLUS three more.  

So, when choosing chips in battle there are two rules that you must follow when
selecting chips:

1. You can only choose chips that are the same as each other (e.g. Cannon A and
   Cannon B).
                                      OR
2. You can only choose chips that have the same chip code as each other (e.g.
   Sword L and AreaGrab L).

Then there is the add button that you can use.  You can use that to get rid of
a bunch of chips that you don't want there and trade them in for six more
chips.  

Now, you encounter a virus while on the net and you get these chips:
Cannon A 
Cannon B
Shotgun J
Recov10 A
Sword L

You will probably choose the Cannon A and the Cannon B.  Then you will enter a
battle.  The chip selection screen will go away and you will now fight viruses.
The screen look similar to this:

       Custom Bar
[HP] <=============>

[M] [M] [M] [E] [E] [E]
[M] [M] [M] [E] [E] [E]
[M] [M] [M] [E] [E] [E]
Chip

First off the part that says HP is where MegaMan's HP is displayed.

The Custom Bar is a bar that will start to move to the right as the battle goes
one.  When it is full it will start to flash green and display L or R.  When it
is full you can press L or R to make the chip selection screen come back up.  

The part that says chip shows what chips you will be using next and how much
damage it will do.  

Now, as MegaMan you will fight on the squares with a M in them.  The enemies
you fight will be over in the squares with an E in them.  You have the ability
by using AreaGrab chips to take some of your enemies squares and use them to
your advantage (more on that in advanced battling).  After you choose the chips
you want you will engage in a battle.  Using the B button allows MegaMan to
fire his MegaBuster attack and the A button allows him to use the selected
chips.  Then when the custom bar is full you can use either L or R to bring
back up the Chip selection screen. 

For more advanced ways on playing the game please see the Renown Folder FAQ
and the NetBattle Strategy Guide. 

==============================================================================
IV.   Contact, Credits, & Legal {~CCL}
==============================================================================
Everything from this FAQ/Walkthrough was written and done by BF_Gamer unless
noted below.  This is copyrighted to BF_Gamer.  All characters, graphics,
music, and any other part of this game is copyrighted to Capcom.

>->Capcom
    Thank you so much for making this great game and series

>->CJayC
    For making the greatest site on the internet GameFAQs.com

If you would like to contact me about anything in this FAQ feel free to do so,
with only one rule.  That one rule is that you put MMBN3 Walkthrough Version # 
in the subject.  If you fail to do so I will simply delete the email as if it
were junk.  My email is BF_Gamer@yahoo.com DON'T FORGET THE RULE!

This FAQ is to only be on the following sites (if it is on another email me):
GameFAQs (Gamefaqs.com)

==============================================================================
V. Walkthough
==============================================================================
No need to explain what this is, and if you don't understand what it is then
you shouldn't be playing this game.

==============================================================================
5.1 Part 1: Flashman (Robbing a School?) {~W1}
==============================================================================
>->SciLab Virus Lab<-<
Once you gain control of Lan Talk to everyone in the room.  Then Ms. Mari will
have everyone gather around.  A person from the science lab will teach you the
basics of virus busting.  Do what the scientist tells you to until you are
done with the three lessons.  Then once the lessons are over Yai will decide
that everyone should get together and chat tonight.  Then everyone will head
back to the classroom.

>->Class 5-A<-<
-Ms. Mari will give out homework for everyone to do.  Once you have control of
Lan jack in to the Blackboard and go to the top left to get a Reg-Up1.  Jack
out. Go to the bottom part of the class room and talk to Yai she will say that
the meeting place to decide where to chat is in ACDC Park.  Exit the classroom
and school and head to ACDC Park. It is located right below Lan when he exits
the school.


>->ACDC Park<-<
Everyone will be talking then this man from the DNN TV station will come up
and ask if Dex, Yai, Mayl, and Lan would like to join the N1 Grand Prix
Preliminaries.  He said to go to ACDC square.  Everyone decides to enter the
N1 Grand Prix Preliminaries.  Once you have control of Lan go home.

>->Home<-<
Once you are home talk to Mom, she is in the kitchen.  Once you have talked to
Mom head to your room.  Once you enter your room you will get an email from
Dex saying the N1 Grand Prix Preliminaries have started.  Go to Lan's computer
and jack in.  

>->The Net<-<
Once in the net go straight ahead and go thought the warp.  You will notice
there is a yellow path.  It leads straight to the square.  Follow it, you can
also go off the path to pick up blue and green data for chips and zenny, until
you reach the square.  In the square go up and o the right a bit and talk to
the navi above Glyde.

>->Round 1 of the N1 preliminaries<-<
After talking to the Navi you will learn that the first round of the
preliminaries is a true or false question.  You will be asked a question and
if the question is true you have to go find a data with an O on it, and if it
if false then you need to find a data with a X on it.  The first true or false
question is Red means "Stop"! Well, the answer is true so you have to go find
a circle data.  Exit the square.  Head back around the path go up the ramp.
Take the first right and go past Roll and the squirrel.  Follow the path a bit
and take the first path you can go up.  Then go right and up to find the O
data.  Return back to the square and talk to that navi.

The second true or false question is A ton of lead is heavier than a ton of
feathers.  The answer is false they are the same.  Go head up the ramp and to
the right.  Then take a left to get into ACDC 2.  Once in ACDC 2 go along the
path until you reach a place where you can go left.  It will be a large
rectangle.  It is toward the top right of that rectangle.  Now head back to
the square and talk to the navi.  

The third and last true or false question is Adding every number from 1 to 10
gives you 54.  The answer is false it adds up to 55.  Exit the square go up
the ramp and follow the path all the way back to Lan's Homepage.  Right before
you get there take a right and get the X data.  Go back to the square and talk
to the navi.

>->Home<-<
Now that you have finished the first round of the preliminaries Yai decides to
meet have everyone meet at her homepage.  Then Glyde give MegaMan YaiCode.
MegaMan will automatically jack out.  Head to the kitchen and talk to Mom.
You will have dinner.  

>->The Net<-<
After dinner go jack in.  Head to ACDC 2.  Once in ACDC 2 takethe first left
you can then take a right and another right.  Then go up thesecurity cube and
press "A".  The will be unlocked for you to pass though.  Go through the warp
pit.  Talk to Glyde, Roll, and Gutsman to start the chat.  

After one hour of talking Yai decides that it is getting late and should be 
called a night.  Then Mayl brings up the question did Lan and Dex do their 
homework.  It turns out Dex left his disk at school.  Gutsman says that they
are going to go get the disk back.  Yai decides that it would be fun to go to
the school at night.  Everyone decides that they should all go help Dex get
back his disk.  MegaMan will automatically jack out.  Exit your house and go
to the front gate of the school.  

>->School<-<
When you get to the gate you will discover that the gate is locked.  Go back
home and jack in.  Head to ACDC 2.  Once in ACDC 2 head straight up until you
can't then take a right.  Then go up.  Then you will see a navi standing by a
key.  Luckily the navi guarding the key is asleep and you don't have to fight
him.  You will get an email from Mayl saying the gate is unlocked.  Jack out
and head to the school.  Head into your classroom, and Dex won't be able to
find his disk.  After Dex looks around for a while everyone spreads out and
searches for the disk.  Head to the cage in the bottom left of the classroom
to find Dex's Disk.  After giving the disk to Dex Yai hears something.  Go
start to leave the school then everyone will hear noises.  The noise coming
from the teachers lounge.  You hear someone saying they got the first
TertaCode.  Dex, Mayl, and Yai charge in after the burglar.  Lan follows them
in there.  Then Dex, Mayl, and Yai get hypnotized to think they were animals.

Start heading back to the classroom.  On the way talk to Mayl to get a Roll R
chip.  Then talk to Yai and Dex.  MegaMan and Lan decide the only way to free
them, from being hypnotized is to delete FlashMan.  However, you need to get
something to block FlashMan's hypnotizing light.  Didn't class 5-A go on a
field trip to do something with umbrellas?  Go to classroom 5-A, and by the
top left desk there is a parasol.  Return to the principal's room.  Lan will
automatically use the parasol to block the light then he will jack in.

>->School Net/School<-<
Start following the path and take a right onto the path with red squares.  Go
up three red squares then talk to the navi in the top right corner.  The navi
pretty much says that to make it lighter in the Principal's PC you will need
to turn on lights in the real world.  Go to classroom 5-B and turn on the
lights.  Now go to the bottom left of the red square you are in to find a BMD
that has 600 Zenny.  Go down one red square then to the left one to a blue to
find a BMD that has KeyDataA.  But before you head back to unlock the door go
back toward where you started.  You will see another BMD containing a Reg-Up1.
Now, go back the red square where the navi is.  Take a right to use the
KeyDataA to unlock the door.  Follow the green path to find a BMD containing
KeyDataB.  Careful there also a BMD containing a virus in the second green
square.   Once you got KeyDataB go back to where the navi is and keep going
straight to use KeyDataB.  Follow the path to the bottom ands take the BMD in
the far right corner to get a Recov10 *, unless you want to fight the viruses
in the left corner.  Keep going to the blue area to find KeyDataC.  Return to
where the navi is and unlock the door and go through the warp pit to enter
area 2.

Follow the path to the green rectangle.  Talk to the navi to learn that you
need
three PassCodes to get through the door.  However, the lights are out in area
2, so MegaMan can see some sort of statue.  There is a statue in the teacher's
lounge, so head there and turn off the lights.  In the bottom right corner of
the green rectangle there is a BMD with 1200 zenny.  Head down into the next
square and take a right.  Follow that path a bit to find PasswrdC.  Go back to
the red rectangle and take a right onto that path.  Then take another right,
follow the path until you reach at square.  Then find the BMD toward the top
right of the square to find PasswrdB.  Return to the red rectangle and take
the last path.  Take an immediate right.  Follow the path until you reach what
looks like pencils.  Take a right follow the path to find a HP Memory.  Go to
the other end of the pencil path to find the final PassCode, PasswrdA.
Return to the rectangle where the navi is to open the final door.  Take a left
and prepare to fight the first boss of the game.

Flashman.EXE
Hp: 300
Element: Electric
Prize: Zenny

After the battle FlashMan will use this light attack to do something to
MegaMan.  After you got control of Lan exit whatever room you were in to meet
everyone.  Everyone heads home to go to bed. Lan will automatically exit the
school and you will receive an email from Dex asking you if you want to
NetBattle, and he gives you DexCode.  If you want you can go fight Dex in the
park, or go to bed your choice, I would fight him if I were you.

Gutsman.EXE
Hp: 300
Element: Normal
Prize: Gutsman G

==============================================================================
5.2 Part 2: Beastman (The animals attack!) {~W2}
==============================================================================

>->ACDC<-<
The day will start with a little kid walking around saying Ex' Coose me!  He
claims he's looking for the number one NetBattler, and that he is his brother.
It turns out that MegaMan is having troubles ever since FlashMan used his
light on MegaMan.  Lan and MegaMan decide to go see dad so they can fix
MegaMan's PET.  Once you get control of Lan go to the Metro Station.  When you
get there, the little kid is blocking the entrance of the Metro Station.  He
wants to see his brother who he claims is the number one NetBattler in town.
So, since it obviously isn't Lan go to the school to get Dex, the only one who
would be claim he is the number one NetBattler in town, from Saturday school.
Before you talk to Dex talk to the kid walking up and down the hall way to
learn that Dex is has actually been calling himself the number on Netbattler
in town.  Now go talk to Dex.  After talking to Dex head back and talk to the
little kid.  Head back to the school to get Dex.  Dex starts getting excited
saying Chisao is here.  It turns out that the kid (Chisao) is Dex's little
brother, and he came from Netopia (pretty much the other side of the world) to
see Dex.  It is up to you to let Dex win the fight or to win it yourself to
prove you are the number one NetBattler in town.  After whatever you do go to
the Metro Station and get a ticket to the SciLab.  Go board the Metro line.

>->SciLab<-<
Once you are off the train go up the stairs to your left.  Take a right and
one more right and go up the elevator.  This takes you to where dad works.
Talk to the scientist in the white coat to learn he is in a meeting right now.
He will give you a SubPET for now until Dad will be able to fix yours.  You
will get an email form Dex saying he just made a shortcut from his homepage to
ACDC square.  Leave the SciLab and go home, but as soon as you get down the
elevator the guy that met you in the park about the N1 Grand Prix come running
up to you.  He tells you the second round of the preliminaries are starting.
He says the meeting place is in the SciLab Square.  He leaves then comes back
and gives you a CSciPass so you can board the cyber metro line.  Head to Dex's
house and jack in.

>->The Net<-<
Take a left when you get in his computer, and follow the green path to the
warp point.  You will see a security cube in front of you.  Go up to it and
use DexCode to unlock it.  Take a left and follow the path, and talk to the
navi with the hat on.  Go to the SciLab.  Go up the ramp, and follow the
yellow path into the square.  There is a Reg-Up2 is the yellow square just up
past the ramp you can pick up.  Once in the SciLab Square go the right and
talk to the purple navi.

>->Round 2 of the N1 preliminaries<-<
The second round part one is a survival test you will fight three very easy
viruses one right after another without healing.  The first virus you fight is
a Bunny, Mettaur, and Ratton.  This is a very easy fight, because a cannon
will defeat them all in one hit, or Gutsman will also.  The second virus is
two Canodum and a Mettaur2.  Just dodge the attacks this will be another easy
fight.  The third virus is a Mettaur2, Eleball, and a Canodumb.  Another very
easy fight, but watch out for the Eleball he will come in your area and
attack.

The second round part two you have to find a navi disguised, and he is in the
SciLab.  You can buy some Hp Memory or some chips at the store here in the
square and I recommend you do if you have the money.  Exit the square.  Take a
right, left, and another right.  Follow the path to get to SciLab 1 upper
area.  Follow the yellow path until you reach its end.  There take a right and
follow the path to a large rectangle talk to the evil looking navi to fight
him.  MegaMan and Lan talked about him being fake on TV and he went away to
SciLab 1.  Return to the SciLab 1 go up the moving ground take a left and go
down.  Go pass the purple navi and take a left to find the evil looking virus
again.  He will send three Ratty.  This is easy if you stay at the back of
your area and when they shoot their attack move forward they should miss every
time if you wait long enough.  Head back to the SciLab and talk to the purple
navi.

The third round part three is given by a navi in ACDC somewhere.  You get
CACDCPas.  Head to the metro line and take it to ACDC.  Follow the path like
you are going to the to Lan's homepage.  The navi will be on the yellow just
as you enter ACDC 2.  You will have a three part survival fight.  The first
fight is a Quaker and a Fishy.  Really easy to win just dodge and attack.  The
second round is a Mettaur2, Boomer and HardHead.  Try to stay in the middle
row as much as possible so you will be able to dodge the boomers attack.  The
third fight is two Spikey and a Fishy.  Another one all you need to do is move
around and attack, very easy to win.   All of sudden there is a huge problem
with the PET, so go back to where you jacked in to exit.  This would be the
only time I would recommend to you to no fight any viruses.  Lan's Mom reminds
him that the school is taking a field trip to the school tomorrow.  There is a
ring on the door bell and Lan's Dad walks in.  Go to bed after Lan tells his
dad about the PET. 

>->ACDC<-<
Lan overslept as he usually does.  Hurry over to the school.  Luckily they
haven't left yet.  The class heads to Yoka Zoo.

>->Yoka<-<
It turns out the school is closed, so you have a free day, all you need to do
is be back for dinner.  Go to the left and follow around to the inn.  Then
head upstairs and in to the room to talk to Mayl.  Talk to the kid in the
orange shirt to learn Yai went through there.  Go through there and talk to
Yai.  Go press "A" on the fence to examine it.  There is an announcement that
it is bath time.  You will receive an email from dad, who sent you a program
to fix MegaMan.  You get another mail, read it.  It is dad again he gives you
the Navi Customizer, it allow you to put buster upgrades into MegaMan.  He
also sends you a X-Tra Folder.  MegaMan will open the Navi Customizer practice
file.  During this Dad explains how to use and run the customizer.  PAY CLOSE
ATTENTION THIS IS VERY IMPORTANT.  There are three simple rules don't for get
them.

>->Yoka Zoo<-<
Head out of the Inn then keep following the path to the zoo.  You will get an
email from Dad reviewing the rules of the Navi Customizer as you exit the
room.  Once you catch-up with the class Ms. Mari will say a few words.  Then
you can enter.  In the zoo you need to read every information station, check
every cage, and talk to everyone.  After looking at all the animals head to
the loin's cage.  Lan, Mayl, and Yai talk about how the animals are acting a
little weird, then the lion lets out a roar and a growl.  Mayl and Yai jump
and Lan calms them down a bit.  The lion continues to make noise. You see
Chisao being carried away by the condor!  Dex comes running after him but he's
too slow.

Take a left to go through a path through a path between the lion's cage and
the panda's cage.  Follow the path and go to Zoo 1.  Head around the gorillas
to find out that someone locked the door so no one could get out.  Keep
heading around and talk to the little kid that there is shortcut or something
back there.  Go that way.  There use to be a fence there, but obviously it was
taken down by some animal.  Head to the Inn.  Exit the Inn by running far away
from the snake.  Head to the Zoo entrance and you will learn that the condor
has Chisao up on top of the tower.  Lan tries to get near to climb up the
condor keeps attacking him.  Dex, Mayl, and Yai come up and there is a call
for help.  It turns out that the zoo keeper is controlling the animals from
the zoo office. The lady says you can jack in at the system by the panda cage.
Head back around to the panda cage.  Before you jack into the panda system go
behind the panda cage and jack into the alarm system to get a Reg-Up1. Now
jack into the panda system.

In this area be sure to talk to all the programs to find out what each one is,
because I won't tell you where each one is, I will just say go the the _______
program.

Once in the zoo network head up and take a right to get 1000z.  Then go back
and keep going straight.  Follow the path until you reach a place under you
that looks like a cage.  Take a right to get a Geddon1 D.  Then when coming
back take the path to your right to find a Mettaur looking like program.  It
is a mouse-like virus blocking the way.  Go back toward where you started.  Go
past the cage.  Then the next green program you see talk to find out that it
is a cat program, and take it with you.  The cat program destroys the mouse.
Head through where the mouse-like virus was until you reach another cage.
Keep going straight to get a HP Memory.  Head back to the cage and take the
other path to find a frog-like virus is blocking the way.  Go back and get the
snake type program.  Head to area two.

Once in area two head forward to find a rabbit-like virus blocking the way.
Instead of getting something he doesn't like he is just lonely go back and get
the rabbit program.  The rabbit-like virus gets so excited it exploded (just
me or is that weird).  Anyways, keep going taking a right to find a Charge+1
Navi Customizer program.  Then head back and take the other path to find 600z,
and find a gorilla-like program.  Go back and get the banana program.  Keep
following the path and take a left to find a CopyDmg * chip.  Head straight up
to find a sea lion-like virus.  Head back and get the ball program.  Just a
little beyond the sea lion-like virus there is a clam-like virus blocking the
way.  Get the otter type virus, then head to area three.

Straight ahead is a huge tree-like virus.  Go to the bottom to get the Recover
30* chips and then to the middle to get the beaver-like program.  Head
straight up and take the second left to find a Cannon C.  Then go back and
take the first left you came to.  Pick up the 800z, and take your next right
to find two panda-like viruses are blocking the way.  Head past the programs
to find the Navi Customizer program SneakRun, and on your way back pick up the
tire, and the bamboo program.  Keep going take a right to find a mongoose
virus blocking the way.  Go back and get the cobra program.  Next is a jar-
like virus, to get rid of this one get the octopus program.  Head to area
four.

In area four take a left then another left to get a Reg-Up2.  Head back to
find a monkey-like virus and a peanut-like virus.  Take a right and you will
run into a parrot-like virus.  Go up take a right then another right to get a
HP+100 Navi Custiomizer program.  Pick up the tongue twister program to get
rid of the parrot.  Go through there and onto the cage to get the walnut and
chestnut programs.  Follow the path at the fork take a left to get a Hammer T.
Take the other path to bump into three viruses.  To get rid of these get the
tiger, sheep, and dog like programs.  Save, because you are going to be facing
a boss.

BeastMan V1
Hp: 500
Element: Normal
Prize: Zenny

BeastMan is actually really easy to beat, he is just really fast moving. 
Watch out for his attacks when he jumps into your area.  I recommend using
ZapRings to paralyze him so you will be able to use some other attacks.  Also
GutsMan will help, because he will make it so that BeatMan won't have many
squares to move to.

There is a quick scene where Chisao fall and Dex saves him.  There is another
scene in the park, and one with Wily.

==============================================================================
5.3 Part 3: Bubbleman (Bad Dishwasher) {~W3}
==============================================================================
>->School<-<
There is a quick lesson from Ms. Mari saying that is possible to shrink your
navi.  Go talk to Dex, Yai, and Mayl.  After talking to them you get an email
from Higsby.  He wants you to do him a favor, so exit the school and go to
Higsby's store.

>->Higsby's Chip Shop<-<
Talk to Higsby to learn he is sick and he needs you to do him three favors.
Once you are done talking to Higsby you get an email from saying she made a
shortcut from her computer to the SciLab square.

The first job Higsby wants you to do is to pick up an OrderSys from him.  Head
to ACDC Metro station, and talk to the business man.  It turns out that he
left his bag in the Yoka Inn, and he would like you to go get it for him.
Head to the Yoka Inn and go to the room.  Check under the big brown table for
the bag.  Go back to the businessman and give him his bag.  He gives you
OrderSys, and head back to give it to Higsby.

The second job Higsby wants you to get 1000z from a navi who didn't pay him
for his chips.  Head to ACDC 1 and jack in.  Once you jack in take a right the
bad navi is right there.  You will have to fight a virus containing SnowBlow,
and two Canodumbs.  He pays up, head back to Higsby to give him the money.

The third job he wants you to delvier a Ratton1 C to a red navi in SciLab 2. 
Head to SciLab 2.  The navi is right next to the squares entrance.  Go and
talk to Higsby.  You get a Snake R chip.


>->The Net<-<
You get an email saying the N1 Grand Prix preliminaries are being held today.
It is in a secret location.  The hint is "Enemy of viruses; Cyber Square;
yellow".  Head to SciLab square.  There is a pink navi standing by the warp
point that leads to Yai's computer.  Give her a LongSword E and she will give
you a CYokaPas.  If you don't have one exit the SciLab and fight a Swordy
virus.  The navi will tell you to use the ticket and go to Yoka Square.  So,
go to the Cyber Metro and go to Yoka.  The Cyber Metro leads right to the Yoka
Square.  Head down the ramp then go down another and talk to the navi.  You
learn that you have to use the PreFolder, which sucks, because the chips are
terrible in it, but oh well.

First mission there are five people dressed like navis in the real world.
Head to the five locations listed below and fight each of the viruses, each
virus is easy to beat:

>->ACDC Town Behind Yai's House
      Mettaur2, Windbox, Boomer>->Left of Yoka Zoo entrance
      Spikey, Spikey2, VacuumFan
>->Yoka Inn Outdoor Bath
      Swordy, Swordy, VacuumFan
>->SciLab by Vending Machine
      Windbox, Beetle, Ratty
>->ACDC School Teacher's Lounge
      Mettaur2, Hardhead, Windbox

Once you have beaten all of those head back to Yoka Square and talk to the
Navi.

Mission two is a simple survival battle.  The first of three battles you a
Quaker and an Eleball. In round two you fight a Mettaur2, Canodumb, and a
Beetle.  In the third and final round you fight a Canodumb2, Windbox, and an
Eleball.  Now you have made it to the N1 Grand Prix Finals! Jack out and go to
bed.

>->Home<-<
You wake up and Lan is extremely exited that it is Saturday and wants to find
something to do.  Then MegaMan reminds Lan that he promised to help Mayl.  You
get an email from dad saying he is going on a business trip for three days.
Head over to Mayl's house.

>->Mayl's House<-<
Ms. Mari is also there wanting to test out the new Bubblewash.  Higsby walks
in and Mayl gets a little worried.  It turns out that Mayl owed Higsby money
for a chip and promised to work it off for him.  But since she is waiting for
the Bubblewash you have to do it.  So, Higsby sends you to find a Wind *.
Head to Yoka 1 or 2 and fight a Windbox to get one.  Head back and give the
chip to Higsby.  Everyone has tea then the long waited for bubble machine
arrives!  It gets installed, but Lan notices that there is no jack in port.
Mayl and Ms. Mari decide to try it out.  When they do bubbles encircle them.
Now, you are stuck to save them.  Head to Mayl's room and jack into her
computer.

>->The Net<-<
Follow the path around the outside of her homepage until you reach a warp
point.  Take it to find BubbleMan.  It turns out he made all of this happen,
and you are going to have to chase him to fight him.  He jumps over Mayl's
security cube.  Then you get an email from Mayl, and she gives you Roll V2 R
and MaylCode.  Now luckily BubbleMan leaves a trail of bubbles wherever he
goes.

Follow the trace of bubbles to ACDC 2.  The bubbles lead you to ACDC 3.  Next
they take you to ACDC 1 and the Cyber Metro station.  Take the Metro to Yoka.
Exit Yoka Square, and follow the path of bubbles to Yoka 1.  Continue to
follow the path until you can't.  Now you need to find a compression program
to continue following BubbleMan.  Jack out and head to the SciLab.

>->SciLab<-<
Talk to the scientist with the lab coat on to find out there is a PresData in
the computer.  Head Straight up, and talk to the program.  Fight three Shrimy,
then he will realize who you are and give you PresData.

>->ACDC<-<
Now you find out that the Navi Customizer is too complex to handle this
program, so head back to Mayl's house and talk to Higsby.  The Navi Customizer
is too complicated for Higsby to modify.  Exit Mayl's House.  Luckily there is
this dude that happens to be outside who can modify it for you.  Now place
PresData in your Navi Customizer and head back after BubbleMan.

>->The Net<-<
Go back to where you weren't able to follow BubbleMan any longer and now you
can continue on that path.  Take a left after going over ht little path.
Follow the other little path around until you reach BubbleMan.  BubbleMan
makes some sort of bubble in front of you that you can't break without a
Needle.  You have to chase after three dumb Navies who tell you where they are
going.  You get an email from Higsby saying the bubbles turned yellow, and to
hurry before they explode.  Head to ACDC 2.

Go to the big white rectangle in ACDC 2.  They will make you fight a virus
containing two Mettaur2s, and a Canodumb2.  Defeat the virus then find out
then you will have a style change.  I would recommend improving this style.
The Navis run to SciLab 1 now.  Head to the lower part of SciLab 1.  Follow
the path down there to run into them.  This time you will fight three
Spikey2s.  After the fight is over they run again, but they tell you again
(idiots).  Head to Yoka 1.  They are located by where BubbleMan is (man these
guys are dumb).  Well, anyways defeat their virus of Fishy, Ratty, and
HardHead.  Use the Needle to pop the bubble.  Follow the path to BubbleMan.

BubbleMan
HP: 500
Element: Aqua
Prize: Zenny

BubbleMan is very easy to beat just make sure to hit him with your chips don't
waste them.  Shoot the bubbles coming up to blow them up.  When he goes in his
bubble charge your buster and fire then use your chip.

After you defeat him he will beg for you not to delete him.  The bubbles were
about to explode and Protoman comes to the rescue and deletes BubbleMan.
Everyone says thanks, and Higsby heads back to his shop.

Head home and go to bed.  Just before you get to bed you get an email from Dad
explaining whatever style you just got.

==============================================================================
5.4 Part 4: DesertMan (The N1!) {~W4}
==============================================================================
Chaud is looking out over the water at the beach then a man, who is his dad,
tells him to go train , but Chaud doesn't want to.

>->Home<-<
Lan wakes up and gets an email from the N1.  It turns out the N1 is being held
tomorrow at the beach.  Lan wants to go talk to everyone to invite them to
come to the beach square with him and MegaMan.

>->The Net<-<
Jack in, and head to Mayl's computer.  Head to the bottom part of Mayl's
computer and talk to Roll.  It turns out she has to go buy a CD with Mayl, so
head over to Yai's computer.  Once in Yai's computer head right to talk to
Glyde.  However, Yai has to study today, so I guess head to Dex's computer to
talk to GutsMan.  Once is Dex's computer head to where the transport to Yoka
Square is and you will see a program talk to it to learn GutsMan is taking an
endurance test in Yoka.  Head to Yoka 1 by the water heater to see Dex.
GutsMan is currently in a battle, and says he will meet you there.  You get an
email from DNN with a CBeacPas.  Now head to the Metro station and go to
Beach.

Once you are in Beach head up the ramp, and follow the orange path until you
reach a ramp going down.  Go down the ramp, and take a right.  Then continue
to follow the orange path to a little path.  Take the little path to the other
end then follow the orange path to the warp and take it.  Then go in the other
warp to get to the Beach Square.  Head up the ramp and talk to the pink navi
to you right.  They are interviewing MegaMan and GutsMan then all of a sudden
there are some fans out of control in the beach area.  They run off to find
it.  Exit the square.

Go down and take a left.  Don't go down the ramp but keep going then take a
left.  Follow the path and take your first left to get to Beach 1.  You hear a
scream, keep going then you bump into a purple navi.  You have to defeat a
virus containing two Mettaur2 and a Tuby.  Then take the moving walk way at
the bottom.  Take the ramp down and fight another purple navi.  The virus this
time is a Conodumb2, Boomer, and Tuby.  After defeating them take a right,
another right, and another right.  Follow the path to fight another purple
navi who sends a virus at you with two Swordy, and Tuby.  After defeating him
go to the warp.  Head straight up  there is a little confutation, and Protoman
comes in and deletes two of the three Navis.  The third jacks out.  You jack
out.

There is a quick thing with Wily talking to someone about deleting Protoman.

>->Home<-<
Mom calls down Lan from his room.  She wants you to take DataDisk to dad.  You
automatically exit your house and you get mail.  It is Mayl she made a
shortcut from her homepage to the Yoka Square.  Head to Dad's lab.

>->SciLab<-<
Talk to the scientist in Dad's lab to learn he is in a meeting.  He will
deliver the DataDisk for you when he gets out.  Head down the elevator.  When
you get down Dad and Chaud will run into you.  Dad gives you PET Case so your
PET won't break again.   Head home to get some sleep.

>->Home<-<
Lan wakes up quickly, he talks to MegaMan.  Then you get an Email from Dex.
Head to the Metro station and take it to Beach.

>->Beach<-<
When you get to the beach take a right and follow the path, take another right
to go down the path.  Take one last right and enter the DNN station.  Go talk
to the lady at the front desk.  You have to wait in the lobby.  Talk to
everyone when you talk to someone who wants to fight you, Tora, you have to
NetBattle.

KingMan
Hp: 500
Element: Normal
Prize: Zenny

This is going to be a very tough fight.  I recommend that you stay on the far
left side of your area moving from top to bottom, and firing when you can.
Don't miss with any chip hit with everything.

After defeating him he walks away, and the N1 announcer says for everyone to
come to the platform.  Go though the blue glass doors and follow the path to
the platform.  He introduces everyone.  What is up with that guy called
Netbattler Q? Weird, anyways it turns out the battles are going to be held on
the mysterious Hades Isle.  After you get control of Lan you get an email from
Dad saying he is watching you on TV, and he gives you a thing to make you Navi
Customizer bigger.  Take sometime to rearrange some things.  Now head out side
head down and talk to the guy.  You board the boat and they use sleeping gas
on everyone.  You wake up at Hades Isle.

>->Hades Isle<-<
Once you get control of Lan again enter Hades Isle.  Enter Hades Isle and go up
to the platform.  You will be stuck using the Hades Folder for this fight.  Jack
In and you have to find a VictData to move on.  Head to the upper little path
and take it to the end.  Then take the moving path, after the end of the moving
path take a left and follow the path until you get to a BMD.  It contains a
HadesKey. Head Back to where you stated and take the ramp down.  Stay on the
path until you reach the door.  Open the door with HadesKey and follow the path
to get the last VictData.  After you get it the four people who didn't fall, and
you move on across a bridge that appears.  Pick which door you want to go
through.  No matter what door you choose you fight MetalMan.  However, the stage
varies by what door, choose door by which your style will do double damage to.
The rooms are listed from left to right.
Fire, Sand, Aqua, Jungle

MetalMan
Hp: 800
Element: Normal
Prize: Going on in N1

Just dodge the wheels moving back and forth and keep moving you should never
get hit.  Watch out for the gear that is the only thing that constantly moving
won't help against.  Just keep attacking until you win.

You now have three minutes to find the next folder.  I would recommend getting
the N1FldrB, but if you want a different one here is a list of where they are
(below in the X-Tra folder section there is a list of the chips in each one):

>->HdesFldr
   Outside near the Gargoyle

>->N1-FldrA
   The boy at the top, you have to take a quiz to get the folder.
    Q: Which is heaviest?
    A: 100 L of water

    Q: What is the fake job of BeastMan's operator?
    A: Zoo boss

    Q: Who is the host of N1's Hades Isle battle?
    A: Yasu

    Q: Which style is ideal for operators that use busters!?
    A: AquaGuts

    Q: Which of these is a breaking chip?
    A: CannBall

>->N1-FldrB   Where you fought your first battle

>->N1-FldrC
   Scientist below the far left door.

>->N1-FldrD
   Above boat

When you get your folder you want head back to the room you fought MetalMan
and go through the door, but you have to wait for time to run out first.  Now
you will have to fight GutsMan.  Sad that you have to eliminate Dex.

GutsMan
Hp: 700
Element: Normal
Prize: Going on in N1

Really easy to win.  Just dodge his simple attacks and attack him.

After defeating Dex you watch Yai, and others fall.  Head out the final door,
and get on the boat.

>->Beach<-<
When you get back you get an email from Sunayama to come to the studio.  Head
to the studio and talk to the girl, Ribitta, in front of the glass doors.  She
wants you to go look for Chaud.  Exit the studio, and head along the beach
path staying on the bottom area.  Chaud heads to the studio, and you do the
same. Now you have to fight Tora again.

KingMan
Hp: 800
Element: Normal
Prize: Zenny

This is going to be a very tough fight.  I recommend that you stay on the far
left side of your area moving from top to bottom, and firing when you can.
Don't miss with any chip hit with everything.

Now that you won Chaud and Netbattler Q are going to fight.  You get an email
from Mayl saying to come outside she has to tell you something.  Hurry
outside.  It turns out that Yai hurt herself when she fell and is in the
Hospital.  Lan wants to go head over to the Hospital, but he gets a phone call
from Yai, she is alright.  Head back to the studio.  There is a quick scene
where NetBattler Q's navi transforms into DesertMan.  Netbattler Q mentions
something about Wily, and turns out that he is really Sunyama a WWW operator!
Chaud and Sunayama Head to the operating room.  Head there by going up the
elevator and following the path.  There is a scene when Chaud is about to give
over Protoman, and Lan throws his PET at him to save Chaud.

DesertMan
HP:  800
Element:  Normal

Well, not much I can say to do against him.  Use Bubblers they seem to stun
him, and Sonicwaves work well too.  Dodge the attacks and don't miss with any
chips attacks.

Sunayama tries to run but Chaud stops him and arrests him.  Then there is a
scene where shily is made at Sunayama for failing.  Then a lady walks in and
Wily whispers the location of the next attack to her.  She leaves.

==============================================================================
5.5 Part 5: PlantMan (Trees that grow quick, too quick) {~W5}
==============================================================================
>->School<-<
One week after the N1 Yai still hasn't returned to school.  So, everyone
decided to go say hi to her.  However, Lan forgot, as usual, that it is his
turn to clean.  After you are done cleaning you get an email from the news,
read it.  

>->Beach<-<
Then head to Beach St.  Once there take the left path and it will lead you to
the Hospital.  Once in the Hospital go to the elevator and head to the second
floor.  Go all the way to the last door and enter it.  Talk to Yai, and after
talking to her for awhile she wants something to get drink.  Head down the
elevator to the first floor and go to the vending machine by the front desk.
On your way back up a nurse runs in and asks for your help.  She said that a
boy in a wheelchair is missing and needs help.

Exit the Hospital and go left.  Go down the ramp and take a right to see the
boy.  His name is Mamoru.  Lan and him talk for awhile, and then Mamoru heads
back.  Now you need to head back up to Yai.  Give her the tea and talk a bit
then Dex leaves, and Lan says he needs to check in with Mom, so he leaves.
Head home and talk to Mom.

>->Home<-<
When you get home you learn that you have a guest in your room.  Head to your
room to see Tora there.  Lan and Tora talk and have dinner.  It turns out that
Tora has been watching how ProtoMan trains.  But for Tora to tell Lan, Lan has
to do some jobs on the Job BBS for Tora tomorrow.

You wake up, and get an email from Dex, he says he needs to talk in the park.
Head to the park to talk to Dex.

>->ACDC<-<
You start talking to Dex then Tora barges in.  Tora and Dex NetBattle, after
the battle Tora heads to the SciLab to meet you there.  Dex continues to act
weird, but he runs off.  You get an email from Tamako saying she made a
shortcut from her homepage to Beach Square.  Head to the SciLab

>->SciLab<-<
Talk to Tora to learn that he marked the jobs with his name that he want you
to do.  For help on completing these jobs go to the Jobs {~J} section.  Once
you are done go and talk to Tora.  Tora pretty much tell you that Protoman and
Chaud NetBattle ten hours a day, and he gives you a Fldr2.  Now head home and
go to bed.  

>->ACDC<-<
Lan wakes up late.  Hurry over to school.  Talk to everyone and learn that Dex
isn't here either.  Ms. Mari says that from now on Dex will be going to a
different school.  Lan runs out of the classroom.  Hurry over to Dex's house.
Dex comes out of his house, and everyone from the class comes and says bye.
He is going to go live with Chisao in Netopia.  You get an email from Mamoru,
the boy in the wheelchair from the Hospital.  Head over to the Hospital and
see Mamoru.

>->Beach<-<
Talk to the nurse at the front desk to learn that Mamoru went outside.  Head
to the spot you first met him at.  Lan and Mamoru talk, then Lan asks if he
wants a
battle chip.  He wants a chip called IceBall M.  All of a sudden he starts
having problems.  Hurry to the front desk to get him some help.  Head the
third floor to get his doctor, he is the guy at the end of the hallway.  Head
back to Mamoru.  The doctor comes and takes him to the ER.  It turns out that
he needs to be operated on again, but he won't let them.  Well, now you have
to get the rare chip IceBall M.  Head to the beach square and buy a Navi
Customizer part called Fish.  After that head to Hades Isle and look for a
ColdHead virus.  Fight them until you get an Iceball M (it isn't that rare, so
 it shouldn't be to hard to get).  Now head back and go to the second floor
and to the first door on you right after the tree of life.  Lan gives him the
chip and they talk a bit.  Head home and go to bed.

>->ACDC<-<
You get an email from the Hospital saying they are going to have to do an
emergency surgery on Mamoru today.  Hurry to the Hospital.

>->Beach<-<
Go to Mamoru's room and talk to him.  They take him off to the operating room.
Head to the third floor, and check the tree of life to get a HPMemory.  Then
go up the operating room doors and there will be a scene where Lan is pacing
back and forth.  Head to the elevator, you get to the lobby and vines from the
tree all over the Hospital.  Head up the elevator to the third floor try to
get to Mamoru's floor, but you can't.  You jack into the door control panel.

Go up take a left and get the program called OilBody, put it in your Navi
Customizer so you can get as many fire chips as possible you will need them.
Head back just a little and take the moving platform and follow the path to
find a program that gives you EngyChng, all you have to do is go up to a tree
press "A" select a fire chips and boom the tree burns up, make sure you put it
in your Navi Customizer.  Go back to the beginning and burn the tree straight
ahead.  Take the warp point.  Burn the upper tree on the path, follow the path
to the control panel and there will be a viney virus to defeat.  Defeat it,
then head to the second floor by going down the stairs.  Head to the room
where Yai was and Lan will jump out the window, and dies.  End of game.  Well,
ok maybe not.  He swims to shore, and head into the Hospital and get the key
from the nurse.  Head to the beach where you first met Mamoru and open the
door.

Lan goes to jack MegaMan in but the elevator comes down and Anetta comes down,
she will leave and you jack in.  Head up and burn down the tree.  Go on the
warp and take a right, pick up the HPMemory and head back and take the upper
path.  Head left and burn the bottom piece of grass the top piece of grass.
Head to where the door just opened and go through there.  PlantMan is there,
but he sends a Goofball virus after you, defeat it.  PlantMan ran, so hurry to
the operating room.  Lan automatically jacks in.

Go to the right, pick up the BMD, and burn the tree.  Then go down and burn
the last row middle piece of grass.  Go through the warp point, and go through
the other one.  Go left and burn the bottom one to get three HeatShot I chips,
then go right and burn the top to get two HeatShot I.  Head to the upper path
and burn the left one to get a SubMem.  Head back and burn the other tree to
go to the next area.

Go left, up, left, then up one more time.  Then burn the top right piece of
grass.  Go back to the door and enter it.  Burn the tree, then burn the first,
sixth and seventh pieces of grass.  Take the warp, and go to the right follow
the path to a warp, then go to the next area.  Go to the very top and burn the
middle of the three pieces of grass.  Head down and take a left, go down and
burn down the tree.  Then burn the top middle part of the I. Now go back and
burn down the tree on the left side.  Go up first and burn the top left to get
a HpMemory.  Then Go down and burn the first left one you come to.  Now go
through the doors to fight PlantMan.

PlantMan
Hp: 1000
Element: Wood
Prize: Zenny

PlantMan is easy to beat just make sure you use a lot of fire attacks.  When
he uses Rose Needle on you just move away and you will dodge.  When he uses
Plant Weed move away from it attack PlantMan when you can, don't let it hit
you.  When the flowers come out they will open and make you dizzy, try to stay
away.

There is a scene where MegaMan gets the operating room working.  It turns out
the operation worked.  There is a quick scene with Wily.

==============================================================================
5.6 Part 6: FlamMan   (Guess who's back?!) {~W6}
==============================================================================
After the scene in the park head to the SciLab Virus Lab.  There will be a
ceremony for you saving the Hospital.  You get an award for saving them.  On
your way out of the SciLab you will bump into Match, from MegaMan Battle
Network 1.  He claims he is now a good guy and doesn't work for WWW anymore,
but Lan still doesn't believe him, then there is trouble in Yoka 2.

Go Jack in and head to Yoka 2.  Once in Yoka 2 head straight up and take the
little path the right.  Follow it up to find a bad guy.  He sends a Mettaur2,
HardHead, and Stormbox.  After beating them go back to where you took the
little path to the right and take it to the left.  Follow it to fight another
WWW navi this time with two Ratty2, and a Stormbox.  You get a phone call from
Match saying there is WWW is now in Beach area and to hurry.

Head to the Beach Square, but before you get there you will run into a WWW
navi, and you will fight Mettaur3, Gloomer, and Mertid.  Head to Beach 1, and
go to the middle large rectangle to fight a Shaker, TuffBunny, and Metrid.  Go
around and back down the down ramp.  Then take the next two moving platforms
to the right and fight the WWW navi with Slimy, Fishy, Metrid.  Then you get
mail form Match again saying the WWW is now in SciLab1.  Head to SciLab1 upper
area, then go to the large rectangle to fight a Yurt, and two Canondumb2.
After the quick scene with FlamMan you get an email from someone telling you
to go to ACDC square.  Head there and go up, and talk to the Navi.  He warns
you about Match.  Jack out and head to the Hospital.

>->Beach<-<
Go to Mamoru's room, and talk to him.  Him and Lan talk for awhile then Mamoru
gives you HospCode.  Exit his room then you will bump into Match.  Match wants
you to do him some favors.

>->SciLab<-<
Head to the SciLab Virus Lab and talk to Match.  Jack in and take the data to
the program in upper SciLab 1.  Jack out and talk to Match again, now head to
the vending machine in the lobby.  Jack into the vending machine and give it
to the program.  Jack out and talk to Match again, now head to Dad's lab.
Jack in, and give the final data to the program.  Jack out talk to Match to
learn that you are done, Match gives you LavaStgeT.  Head home.

There is a quick scene where the SciLab starts getting hot!  The vending
machine is burning hot, then it catches on fire.  Everyone evacuates except
for Lan's Dad and a couple scientists.  Lan gets an email saying what
happened.  Head to the SciLab.  Once you learn that you can't get in you get a
call from Match!  He is behind this!  You get an email from DNN saying that
there are fires all over the net.

>->The Net<-<
Go home and jack in.  Below I listed the areas that the fires are in, to get
rid of them put Energy Charge in your Navi Customizer and use aqua chips:

>->ACDC 1
   >->When you first get out of Lan's computer take the first right you can
   >->Follow the yellow path until you see the next one
>->ACDC 2
   >->Take your first right after entering (Virus)
   >->Next to Yai's homepage entrance (2 BublSide F)
   >->Go down just before you get to ACDC 3
>->ACDC 3
   >->Follow the yellow path, but don't turn keep going
   >->Down the ramp and to the right
   >->Past the squirrel go up and right (3 BublSide F)
>->ACDC 1 (One leading to Metro Station
   >->Follow the path (BublSide F)

Get a call from Match saying you have cleared all the fires is ACDC.

>->Yoka 2
   >->Go straight take right little path (300 Zenny)
   >->Go back and take left little path blocking path (2 BublSide F)
>->Yoka 1 Lower area
   >->Blocking your path (virus)
>->Yoka 2
   >->Just below the entrance to Yoka 1
>->Yoka 1
   >->At the start of Yoka 1 take a right and follow the path (virus)
   >->Where you fought BubbleMan (2 BublSide F)

Get a call from Match saying you have cleared all the fires in Yoka.

>->SciLab 1 Lower area
   >->The large rectangle at bottom
>->SciLab 1 Upper area
   >->Follow the path then take a right then go up (virus)
   >->Follow the yellow path until it makes a T, then go left (300 Zennys)
>->SciLab 2 (Coming from upper SciLab 1)
   >->Take your first left
   >->Go through the gate head straight, then go up then a right
   >->In the yellow square (400 Zennys)

Get a call from Match saying you have cleared all the fires in SciLab.

>->Beach 1
   >->Take right moving walkway, and take warp (virus)
   >->Down moving walkway, down ramp to the left
   >->To the area where there was the riot day before N1 (3 BublSide F)
>->Beach 2
   >->Down ramp take left (virus)
   >->By beach square entrance
   >->Down ramp follow path, then take left (virus)
   
Get a call from Match saying you have cleared all the fires in Beach.
Get a call from Match saying you have cleared all of the fires, and FlamMan is
in UnderNet 3.  To get there go up then right and talk to the purple Navi.  He
will see your tally and let you in.  Take the warp and you will be in Hades
Isle.  Head straight ahead to enter the undernet.

>->THE UNDERNET<-<
Go straight ahead and take the fourth ramp down, take a left, then up, and
then another left.  Follow the path a bit and take another left.  Go on the
moving walkway and go straight after that to get to Undernet 2.

Go straight take a right, then another right, then go up the ramp.  Go up
ignore the first warp and keep going to find another take that one.  Then go
down the ramp.  You are now back in Undernet 1, go straight, go down, and take
a right to get into Undernet 2 again.  Follow the path to get to Undernet 3.

There will be some weird thing that happened, that came from some immense
power.  Go up and take a right follow the path then you are almost to FlamMan,
then the ground splits, what luck.  Go down and take the path up to get
HPMemory, then head back.  Talk to the purple Navi you have to fight him to
get through, he sends two Spikey3, and Basher.  After beating him go through
the path, follow it and take the first left possible.  Then take a right
follow the path and MegaMan stops he thinks someone is following us, well that
weird dude is.  Follow the path but save before you enter the rectangle.

FlamMan
HP: 1000
Element: Fire
Prize: Zenny

Well this is a very tough battle, unless you have a good folder.  He has two
candles in the back the yellow one two fireballs move around your area, red
one heals FlamMan, and the green one gives him a shield.  Well, every time one
of the candles are lit try to put it out ASAP.  Then attack FlamMan with
everything you got, and try to dodge his only attack of his flame.  Sounds
easy but it isn't.

After you defeat him, he will try to kill MegaMan again, but there is that
strong power again.  It's BASS! He knocks out FlamMan in one quick hit.  Now
you have to fight him.  You can't hurt him so just die.  He is about to finish
you off then that guy following you stops him.  He puts on DarkArua, and Bass
attacks him two times.  Then Wily comes in saying he has all TetraCodes, and
he leaves.  MegaMan wakes up, hurry back to the SciLab.

>->SciLab<-<
Head up to Dad's lab.  It turns out he is alright, then he tries to move and
falls.  He gets rushed to the Hospital, and he will be fine.  Head home, and
go to bed.  Quick scene with Wily, and DrillMan.

==============================================================================
5.7 Part 7. DrillMan  (Drill for Alpha) {~W7}
==============================================================================
>->Home<-<
Yai and Mayl talk at school about going to go see Lan.  They go over and Lan
lets them in.  Then Lan tells them to both go home.  The door bell rings
again.  Head to the door, it's Chaud.  They talk about Alpha and Chaud says
Lan has to go get the Forbidden Program.

>->Beach<-<
Head to the Hospital, go to the second floor, and the end of the hall to get
to Dad's room.  Sean, bad guy from MegaMan Battle Network 2, is there talking
to Dad, but he leaves when you enter.  Lan tells him about the SciLab.  You
get an email from the SciLab talking about the Virus Breeder (information
about it is in the Virus Breeder section under Viruses).  Well, head to the
SciLab.

>->SciLab<-<
Go to the Virus Lab and talk to Chaud.  There is a ranking system in the
Undernet that you will have to climb up, you have to meet up with S, and he is
a ranked Navi.  He gives you a Navi Customizer piece that will make you seem
like a bad guy to the Undernet Navis.  Now you need to go to the Undernet, or
you can talk to the people around the Virus Breeder to learn a bit about it.

>->The Undernet Ranking<-<
Load the BlkMind program Chaud gave you.  (To get to where you need to go you
have to do Job 16 Help with rehab and get the WWW-id) Once in the Undernet
head to Undernet 3.  Once you are there head like how you were when you were
going to FlamMan, but this time go on one of the three side by side moving
walkways. Then go up and right.  There is a purple navi there he will let you
through only if you have a WWW-id.  Well, head through follow the path to the
Undernet Square entrance.  Go up, take a right, and go down talk to that
purple Navi who will tell you to go stand in front of the statue head back to
the entrance, but where you took a right last time go straight to find the
statue.  A bunch of other Navis show up, they are wanting to get ranked, too.
You will have to defeat all of these Navis to be able to fight a ranked Navi.
There are no rules.  Below there is a list of the Navis you will fight and
their location:

Undernet 3:
>->Talk to any of the four at entrance of UnderSquare to fight all four of
   them at once.
   >->Canondumb2, Canondumb2, Mettaur Omega
   >->Momogra, Momogra, Shrimpy Omega
   >->Swordy, Swordy2, Canodum Omega
   >->Beetle, Beetle, Swordy Omega

>->Undernet 1 path between Under2 and Under3
   >->Beetle Omgega, Beetle Omega

>->Undernet 2 up the ramp, though warp, then take a left
   >->Slimey, Slimey, Spikey Omega

>->Undernet 2 follow the path go down the ramp, right, then left
   >->Mettaur2, Mettaur2, Ratty Omega

>->Undernet 2 just in front of the entrance
   >->Mettaur Omega, Metrod Omega

>->Undernet 1 follow the path and you will reach the next one
   >->Metrod Omega, Dominerd Omega

>->Undernet 1 down the ramp below the Navi you just defeated
   >->Bunny Omega, Yort Omega, Canondum Omega

Well, that is all of them.  The statue talks to you and gives you a hint where
to find the #10 Navi it is "where the evil fall".  Well, jack out, and I would
recommend that you get some better chips, and maybe fight some bosses.

Now when you are ready to start climbing up the ranks in the Undernet head to
Hades Isle and jack in.  Go over the upper little path, go over the moving
walkway, and take a right to fight the #10 Navi, he has SnowBlow Omega and
Trumpy.  After defeating him you get an email from Mayl Roll is in trouble, is
it me or does that not sound like Mayl.  Hurry over to the Zoo and jack in.
Head to ZooComp 2 and you will get ambushed by the four guys you beat to get
to the Undernet rankings.

>->Canodumb3, Viney, Canodumb3
>->Ratty2, Ratty2, Gloomer
>->Shrimpy3, Shrimy3, Elesphere.
>->MegaBunny, Geetle, Trumpy Omega

After winning that battle you get an email from the Navi who was #10 it says 
where the #9 Navi is "where science gives life".  Jack in head to Beach 1.
Take the down moving walkway, then take the right moving walkway.  Use
HospCode on the security cube and go through the warp.  Follow the path and
there will be #9, but he just gives you his rank (what a nice guy).  You can
find #8 "Rednu3", turn it around to get Under3.  Head to where you fought
FlamMan to fight #8.  #8 is BEASTMAN, so be careful.  After you beat him you
get rank #8 and this guy comes up and tells you where to get #7, "Head of
learning".  As you leave he attacks you, with Spikey, Spikey2, and Fishy
Omega.

Jack out and head to the Principal's PC and go to area 2.  Go to the bottom
left corner of the area to find #7, and he will give you a quest to go find
"One of many birds".  Jack out and head to the Hospital, and go to Mamoru's
old room.  Check the thing hanging on the wall to the right to get Origami.
Head back to #7 and give it to him.  He doesn't remember the clue for the next
rank.  You get mail from Chaud.  It says that an under ranked Navi posted on
the ACDC Square BBS.  Go there and read it, it says "To meet him come to the
bottom of the slope in Undernet 4".  Head to Undernet 2, once there take a
left go up and take the moving walkway left.  Go onto the warp, after the warp
take a left, then take the moving walkway going right, go up talk to the Navi,
then enter Under 4.  

Once in Under 4 follow the path then take a left, then a right, then down, and
follow the path to the warp.  After taking the warp follow the path to another
warp.  After taking that warp follow the path until you see a ramp.  At the
ramp save then go down.  Three Navis gang up and have a CyberStone and are
going to throw it at you, and MegaMan is deleted.  Wasn't it a good game... ok.
Out of no where GutsMan comes in and breaks the bolder.  Then he deletes the
Navis.  GutsMan jacks out and before you can he comes back, but it isn't
actually GutsMan it is... CopyMan.

GutsMan
HP: 900 HP
Element: Normal

Just simply dodge his easy to dodge attacks.  Then when he uses the ground
breaking attacks, that is when you are going to take damage.  I would
recommend saving you defense chips for then.

After beating him he tells you what he knows about "S", then he tells you that
#2 is in "Place of battle".  Jack out and head to the DNN Station and jack in.
Go straight up to fight Bowlman.

Bowlman
HP: 1000
Element: Normal

This is a very difficult battle.  Dodging his attacks is very simple once you
learn what they do.  It may take you a couple times to beat him.  Use powerful
attacks.

Now that you have beat BowlMan head to Yoka Inn.  Head to the outdoor bath to
find the hidden elevator.  Go down and you are in the server room for the
Undernet.  There is on long, very long scene.  Watch it very important.  All
of a sudden there is an alarm saying that Alpha is being released.  DrillMan
steals Alpha and goes through the wall.  Hurry to SciLab 1 go through the hole
DrillMan made and you will appear in Under 5.  Follow the path all the way
around and go down one of the moving walkways that are all in a row.  Take a
right, follow the path then down moving platform, and take a left.  When you
come to the square, take the bottom left path and follow it to make it to
DrillMan, be sure to SAVE.

DrillMan
HP: 600
Element: Normal
Prize: Zenny

This is a tough battle cause he is always in his Drill Drive mode, and he will
be very tough to hit.  I don't know any strategies for him.

Watch the quick scene here.

==============================================================================
5.8 Part 8: Alpha (Alpha is Awakened!) {~W8}
==============================================================================
>->ACDC<-<
When you get control of Lan head to school.  Talk to Dex to learn school is
closed.  Go talk to Yai by the Metro Station then head to the park and talk to
Mayl.  She will give you Roll V3 R.  You get an email the SciLab, they want you
to meet ProtoMan in SciLab Square to get an OfclPass.

>->The Net<-<
Head to the SciLab Square and get he OfclPass from ProtoMan.  Jack out and go
to the SciLab.

>->SciLab<-<
Once there head up to Dad's Lab, and talk to Chaud.  The scientist tells the
story of Alpha.  There is an emergency saying all AutoTanks have gone berserk.
Head to ACDC.

>->ACDC<-<
Head to the right of the park to find Mayl, Yai, and Dex.  Lan jacks in, head
to the left to find a virus.  You will fight 3 ????, MegaMan jacks out and
Chaud and a scientist come up to you.  You get a call form Mom saying Dad has
left.  Head to the Hospital.

>->Beach<-<
Once you are there go to Dad's room, and talk to Mom.  She gives you Aspirin
to give to Dad. Check the bed to find DadsNote and CardKey.  Head to the
SciLab.

>->SciLab<-<
Head to Dad's Lab once you get there go to the room in the top right corner to
find him.  Dad tells Lan a bit about the history of Alpha.

>->Beach<-<
Head to Beach, then go to the boat that took you to Hades.  Now you need a
engine, so head back to ACDC.

>->ACDC<-<
Talk to Yai, she will have an engine put in the boat.  Go to bed.

A quick WWW scene.

You get an email from Dad giving you a Navi Customizer Program Alpha.  Put it
into MegaMan.  Head to the boat.  There is a quick scene.


>->WWW Base<-<
Follow the path.  When you come to the room try the elevator, it won't work.
There is a quick scene where Cossak comes in and opens the elevator.  Go up
the elevator.  Follow the path to the next door.  A robot jumps down and
blocks the door.  Lan will jack in.  Head straight up and take a right to get
a HPMemory go back and continue following the path.  When you come to a split
go down then right then get into that little tiny part of a path.  Continue to
follow the only path you can.  Once you reach warp point go through it, then
take a right and go in between the floating things.  Make your way to the
bottom to get ID-DataA.  Head back to the door and open it, and save.

FlashMan
HP: 500
Element: Electric

Fight them exactly how you fought him the first time, this time only with
better chips.

Tora comes in and finishes him off.  Continue through the door.  Examine where
The computer is to get Magnum1 V, then go to the left statue and examine it.
Then go to the right statue and Lan will shove it away.  Go up the elevator,
then you will bump into another one.  Lan will jack in.  Go left, up, and then
around with the floating things.  Follow the path and take the first left you
can.  SAVE.  This part is very difficult.  You have to run into each of the
little paths with perfect timing.  You can continue to go on once you get to
the warp if you want to get a RegUP2.  Go through the warp to fight BubbleMan.

BubbleMan
HP: 800
Element: Aqua

After defeating BubbleMan continue along the path go through the warp.  Follow
the path and take the path on your right to get ID-DataB.  Head back and take
the down path to open the door.  Follow the path to bump into DesertMan.

DesertMan
HP: 1200
Element: Normal

Once you defeat DesertMan MegaMan will jack out.  Continue along the path, a
rock will fall and nearly hit Lan.  Chaud is encircled in flames, and Lan
jacks in.  Go up, then right, then up then left, then up and right.  Make your
way  around the floating things then go left.  Go in between the two floating
things, and follow the path to get the ID-Data C.  Go though the door and head
down the ramp.  Take a left.  You will now be at a two round battle with
PlantMan and FlamMan.

PlantMan
HP: 1000
Element: Wood

FlamMan
HP: 1000
Element: Fire

After beating them MegaMan will automatically jack out.  Continue though the
door, and examine the cables.  Follow the path up to the door.  Then another
robot will jump though the wall.  Lan will automatically jack in.  Follow the
path all the way around, then when you come to a split take a right.  Follow
the path, until you see a square with floating things going around it.  Run to
the middle, but don't take the warp.  Go to the right instead and get
ID-DataD.  Go back and go though the warp, and through the door and fight
DrillMan.

DrillMan
HP: 600
Element: Normal

After defeating him ProtoMan will come in and finish him off.  MegaMan will
automatically jack out.  SAVE NOW.  Go through the doors and watch.  Once you
get control of MegaMan head up and a little to the left to fight the final
battles.

Bass
HP: 1000 (With 100 Arua)
Element: Normal

Watch the quick scene...

Alpha
HP: 2000 (can only hurt when pink is showing)
Element: Normal

Watch the sad story after you beat Alpha :-( .  

Great Job you have no beaten the game, or so you think.  Actually the easy
part is behind you now.

==============================================================================
5.9 Part 9: Getting the other six stars {~W9}
==============================================================================
You though you had completely beat the game after you beat Alpha... Well, you
couldn't of been more wrong there is quite a bit left to do now that you have
finished off Alpha.  You will notice you have a star next to continue.  You
now have six more to get.  Here is a list of them:

Yellow Star-      Beat Alpha
Green Star-       Beat Bass GS
Light Blue Star-  Beat Serenade Time Trials
Blue Star-        Collect all 200 Standard Chips
Purple Star-      Collect all 85 Mega Chips
Red Star-         Defeat all Omega Navis
Orange Star-      Do all 32 P.A.s

Sounds easy right.  Well it will become a very difficult challenge.  At some
points, probably during the Serenade time trials, you will want to break your
GBA into pieces.  I highly recommend to you not to do so, but get though it.
Always remember YOU CAN DO IT!!!

==============================================================================
Secret Area
The Secret Area is where you will probably be spending most of your time from
here on out.  The Secret Area is located where you found the forbidden program,
go there and press "A", and you will go into the Secret Area.  Once there you
will find there are many different paths taking you all over.  However, in this
FAQ I will only tell you where you need to go, not all of the optional ways you
can go.

Requirements:
I recommend having these before entering the secret area.
Folderback *
Hammer located in Undernet 7
300 BugFrags
A good folder
140 chips minimum

Once in the Secret Area go straight to your right.  Follow this path around to
a door where you need to have 140 chips to pass though.  Save before you open
the door.  You will encounter DarkMan!!!

DarkMan
HP: 1400
Element: Changes between every type

DarkMan is probably going to be the hardest boss to beat so fat that you have
faced, but yet he is easy to beat.  As long as you are constantly moving he
will miss you with his powerful attacks.  Try to use powerful P.A. or chips
combos to deal a lot of damage the use a couple other chips to finish him off.
Disco Inferno works very well against DarkMan.  Prisms are nice, because
sometimes he attacks them and hurts himself.

After beating DarkMan take the path and go straight.  You will come to a warp,
but don't take it.  Instead use the hammer and beat a 10 round virus fight.
After doing that follow the path until you see a warp.  Take the warp, and
once at the other end go along the left side of the path and you will move
across to the other path.  Then follow that path to a door.  You will need a
Giga Chip to go through the door.  Now you will fight YamatoMan (Why the heck
did they change his name from YamtoMan to JapanMan, the world may never know).

YamatoMan (JapanMan)
HP: 1600
Element: Normal

Now this is a very easy fight.  All of his attacks are very easy to dodge
until he uses Backup.  When he does so try to kill as many of the guys as you
can, while getting an attack ready to finish him off.

Now, head to Secret 3.  Once you there take the little path and go to the
BugFrag trader.  Put in 300 BugFrags, and there will be this big growl.  Once
you have all 200 Standard Chips go back and take the big path go up the ramp
to fight Serenade.

Serenade
HP:  2000
Element: Normal

VERY IMPROTANT... the only way you can hurt Serenade is when he uses Holy
Shock attack.  Get your best attack ready and stand and wait until he uses it.
Once he does fire away.

Once you are done with that jack out (by returning to where you came in).

==============================================================================
Green Star- Beating Bass GS
If you have done all that is listed above you will now be able to fight Bass
GS.  Go to the BugFrag Trader and you will meet him there.  

Bass GS
HP:  2000 Aura:  200
Element: Normal

First things first THIS IS ONE HARD BATTLE TO WIN.  I recommend using North
wind chips then a P.A. that does at least 1000 dmg.  Then use FolderBack,
repeat the process to defeat him.  This is a fight that may take many times to
win.  For beating him you get his chip Bass+ X.

==============================================================================
Light Blue Star- Beat Serenade Time Trials
This is the part of the game where you might break you GBA.  Don't do it.
This is very frustrating to beat.  However, it is actually very easy with a
little luck.  You are well rewarded for beating these with Dark Aura, it
repels all attacks under 300!!! You have to defeat the following Navi in under
the time listed below (for help check out the Time Trails FAQ) GOOD LUCK, your
going to need it:

Secret Area 1:
FlashMan   10 seconds
BeastMan   30 seconds
BubbleMan  40 seconds
DesertMan  45 seconds
DrillMan   45 seconds
FlameMan   40 seconds
PlantMan   40 seconds

Secret Area 2:
Metalman   20 seconds
GutsMan    15 seconds
KingMan    40 seconds
BowlMan    40 seconds

Secret Area 3:
DarkMan    40 seconds
YamatoMan  45 seconds (Also known as JapanMan)
ProtoMan   40 seconds

...Zz...Zz...Zz...Zz... Huh? Oh, wow your done already.  Well, what are you
doing reading  this continue on.  Go on to the next section.  Please do go
on...

==============================================================================
Blue Star- Collect all 200 Standard Chips
You needed to do so to fight Serenade, so you probably already have this done.
If not try using the BugFrag Trader it will probably give you the last couple
chips you need.  For how to get chips check out the Chip List FAQ.

==============================================================================
Purple Star- Collect all 85 Mega Chips
This is very easy if you have a lot of BugFrags visit the BugFrag Trader and
you will probably get all he chips you need.  If not you will need to fight
ever boss until you get their chip.  You will need Team Style to get the V4
chips if you are going to fight them.  As for the other Mega Chips check out
the Chip List FAQ for the exact locations.  The easiest way is the way I
stated above use the BugFrag Trader.

==============================================================================
NOW VERY IMPORTANT at the title screen highlight continue and hold left on the
D-Pad, and press RRLRLRLL.
==============================================================================
Red Star- Defeat all Omega Navis
Now you must defeat Omega Navis.  These are as powerful as they get.  You will
have to fight some omega viruses before you will encounter the Omega Navis.
Below is a list of locations where the Omega Navis are:

FlashMan   Principal's PC 2
BeastMan   Zoo Computer 3, where you found the DashRun NCP
BubbleMan  Yoka Net 2, dead end (where you found an HPMemory)
DesertMan  Top-right corner of the DNN Van
PlantMan   Dead end in Hospital Computer 3
FlamMan    Topleft torch in the area you fought V1
DrillMan   Where you fought V1
GutsMan    Bottom left part of Dex's homepage
MetalMan   Dead end in Tamako's homepage
KingMan    DNN building, in control panel by editing room door
BowlMan    DNN battle council
MistMan    DNN battle council
DarkMan    Secret 1
YamatoMan  Secret 2 (Also known as JapanMan)
ProtoMan   Hades Isle Net
Serenade   Where you fought him the first time
Bass       Where HubPatch is

After beating all of them go and fight Alpha Omega, where you fought him
before!

==============================================================================
Orange Star- Do all 32 P.A.s
There is a real nice list of the P.A.s in two locations.  One is the one
called P.A. Guide by Zida, and the better of the two is in the 7 star FAQ, it
lists all of the P.A.s and all the diffent combos you can pull them off with.


==============================================================================
VI. Styles {~STYL}
==============================================================================
The style changes are a big part of MegaMan Battle Network 3.  You will get
your first style change during the BubbleMan incident.  Everything about a
style change is good except you get a weakness.  The elements are chosen
randomly.  After you master a style then after 100 battles you will get
another. 
 
Style Types:

>->Name

 >->How to get it
   >->Features
   >->Features
  >->Navi Customizer blocks gained
     > LV. 2
     > LV. 3
     > LV. 4

>->Guts
 >->Get by using buster a lot
   >->Doubles buster's attack
   >->Has machine gun by hitting B rapidly
  >->Following Navi Customizer blocks gained
      > LV. 2-Super Armor (Red)
      > LV. 3-Break Charge (Red)
      > LV. 4-Break Buster (Red)

>->Custom
 >->Choose multiple chips often, or using add
   >->6 chips at start
   >->Possible to get chips after battle that you wouldn't of
  >->Following Navi Customizer blocks gained
      > LV. 2- Custom +1 (Blue)
      > LV. 3- Custom +1 (Yellow)
      > LV. 4- Custom +2 (Blue)

>->Bug
 >->Have glitches in Navi Customizer
   >-> Below are things that could happen with Bug style
       > 100 Barrier at start
       > Buster attack, speed, etc. Max
       > Could get pulled from top to bottom
       > HP drains slowly either in battle or in chip select
       > Invisible for awhile
       > 10 chips to start with
  >->Follow Navi Customizer blocks gained
      > LV. 2- BugStopper
      > LV. 3- DarkLicense

>->Team/Brother
 >->Use MegaChips
   >->Can have one more MegaChip in folder
   >->S ranking V3 Navis under 20 sec you get their V4 Chip.
  >->Following Navi Customizer blocks gained
      > LV. 2- Mega-Folder1 (Green)
      > LV. 3- Mega-Folder1 (Pink)
      > LV. 4- Green Mega-Folder2 (Green)

>->Shield
 >->Recovery chips and defense
   >->Starts battle out with a barrier
  >->Following Navi Customizer blocks gained
     > LV. 2- Block (Blue)
     > LV. 3- Shield (Blue)
     > LV. 4- Reflect (Blue)

>->Shadow
 >-> Use Invis *, AntiDmg, or Shadow every battle
   >-> Charged shot give invisibility
  >->Following Navi Customizer block gained
     > LV. 2- FloatShoes (Red)
     > LV. 3- ShadowShoes (Red)
     > LV. 4- AntiDmg (Red)

Elements:

>->Fire
  >-> Weak to aqua
   >-> Won't get hurt on LavaStge
   >-> Flamethrower charge

>->Elec
  >->Weak to wood
    >-> Charge shot paralyzes

>->Aqua
  >->Weak to Elec
    >-> Charged shot is chip BubbleShot 
    >-> Don't slide around on ice

>->Wood
  >->Weak to Fire
    >-> Charged shot is tornado
    >-> Heals on GrassStge

Battles to level up:

+---------+--------+--------+--------+
| Type    | LV. 2  | LV. 3  | LV. 4  |
+---------+--------+--------+--------+
| Guts    | 80     | 120    | 160    |
+---------+--------+--------+--------+
| Custom  | 50     | 100    | 160    |
+---------+--------+--------+--------+
| Bug     | 120    | 200    | ---    |
+---------+--------+--------+--------+
| Sheild  | 50     | 80     | 180    |
+---------+--------+--------+--------+
| Team    | 50     | 100    | 180    |
+---------+--------+--------+--------+
| Shadow  | 50     | 100    | 150    |
+---------+--------+--------+--------+

==============================================================================
VII. Chips
==============================================================================
Here is a list of all of the standard, mega, and Giga chips in the game.


==============================================================================
7.1 Standard Class Chips {~SCC)
==============================================================================

001. Cannon
Damage: 40
Codes: A B C D E *
Stars: *
Element: Normal
Memory: 12 Mb
Description: Cannon to attack 1 enemy

002. HiCannon
Damage: 60
Codes: H I J K L *
Stars: **
Element: Normal
Memory: 24 Mb
Description: Cannon to attack 1 enemy

003. M-Cannon
Damage: 80
Codes: O P Q R S *
Stars: ***
Element: None
Memory: 36 Mb
Description: Cannon to attack 1 enemy

004. AirShot1
Damage: 20
Codes: *
Stars: *
Element: None
Memory: 6 Mb
Description: Knock enemy back 1

005. AirShot2
Damage: 30
Codes: *
Stars: **
Element: Normal
Memory: 12 Mb
Description: Knocks enemy back 1

006. AirShot3
Damage: 40
Codes: *
Stars: **
Element: Normal
Memory: 18 Mb
Description: Knocks enemy back 1

007. LavaCan1
Damage: 90
Codes: A G S T V
Stars: *
Element: Fire
Memory: 34 Mb
Description: Fires lava fr. area

008. LavaCan2
Damage: 120
Codes: B D F M O
Stars: **
Element: Fire
Memory: 42 Mb
Description: Fires lava fr. area

009. LavaCan3
Damage: 150
Codes: E H J R W
Stars: ***
Element: Fire
Memory: 60 Mb
Description: Fires lava fr. area

010. Volcano
Damage: 150
Codes: A G J Y Z
Stars: ****
Element: Fire
Memory: 75 Mb
Description: Fire lava from your area

011. ShotGun
Damage: 30
Codes: B F J N T *
Stars: *
Element: Normal
Memory: 8 Mb
Description: Explodes 1 square behind

012. V-Gun
Damage: 30
Codes: D G L P V *
Stars: *
Element: Normal
Memory: 8 Mb
Description: Explodes 2 diag. squares

013. SideGun
Damage: 30
Codes: C H M S Y *
Stars: *
Element: Normal
Memory: 8 Mb
Description: Explodes up, down on hit

014. Spreader
Damage: 30
Codes: M N O P Q *
Stars: **
Element: Normal
Memory: 16 Mb
Description: Creates a large explosion

015. Bubbler
Damage: 60
Codes: A C D E P *
Stars: *
Element: Aqua
Memory: 14 Mb
Description: Explodes 1 square behind

016. Bub-V
Damage: 60
Codes: D E F S V *
Stars: **
Damage: 60
Element: Aqua
Memory: 22 Mb
Description: Explodes 2 diag. squares

017. BublSide
Damage: 60
Codes: B E F G R *
Stars: ***
Element: Aqua
Memory: 30 Mb
Description: Explodes up, down on hit

018. HeatShot
Damage: 40
Codes: B H I J P *
Stars: *
Element: Fire
Memory: 16 Mb
Description: Explodes 1 square behind

019. Heat-V
Damage: 40
Codes: F I J K V
Stars: **
Element: Fire
Memory: 24 Mb
Description: Explodes 2 diag. squares

020. HeatSide
Damage: 40
Codes: C J K L T
Stars: ***
Element: Fire
Memory: 32 Mb
Description: Explodes up, down on hit

021. MiniBomb
Damage: 50
Codes: B G L O S *
Stars: *
Element: Normal
Memory: 6 MB
Description: Throws a bomb 3 squares

022. Snglbomb
Damage: 50
Codes: D F H J T *
Stars: *
Element: Normal
Memory: 12 Mb
Description: Throws a big bomb 3 squares

023. DublBomb
Damage: 50
Codes: A C H K Q *
Stars: **
Element: Normal
Memory: 24 Mb
Description: Throws 2 big bombs 3 squares

024. TrplBomb
Damage: 50
Codes: E I N P W
Stars: ***
Element: Normal
Memory: 36 Mb
Description: Throws 3 big bombs 3 squares

025. CannBall
Damage: 160
Codes: A D F L P *
Stars: ***
Element: Normal
Memory: 33 Mb
Description: Breaks 3rd panel ahead

026. IceBall
Damage: 120
Codes: F I M Q S *
Stars: ***
Element: Aqua
Memory: 18 Mb
Description: Freezes 3rd sqr. ahea

027. LavaBall
Damage: 140
Codes: B C H N W *
Stars: ***
Element: Fire
Memory: 20 Mb
Description: Shoot lava 3rd sqr. ahead

028. BlkBomb1
Damage: 120
Codes: F L N P Z
Stars: **
Element: Fire
Memory: 60 Mb
Description: Firebomb hits 3rd sq ahead!

029. BlkBomb2
Damage: 170
Codes: D I K Q S
Stars: ***
Element: Fire
Memory: 70 Mb
Description: Firebomb hits 3rd sq ahead!

030. BlkBomb3
Damage: 220
Codes: C G L U Y
Stars: ***
Element: Fire
Memory: 80 Mb
Description: Firebomb hits 3rd sq ahead!

031. Sword
Damage: 80
Codes: E H L S Y
Stars: *
Element: Normal
Memory: 10 Mb
Description: Cuts enemy in front! Range: 1

032. WideSwrd
Damage: 80
Codes: C E L Q Y
Stars: **
Element: Normal
Memory: 16 Mb
Description: Cuts enemy in front! Range: 3

033. LongSwrd
Damage: 80
Codes: E I L R Y
Stars: ***
Element: Normal
Memory: 24 Mb
Description: Cuts enemy in front! Range: 2

034. FireSwrd
Damage: 130
Codes: F N P R U
Stars: ***
Element: Fire
Memory: 20 Mb
Description: Fire: Cuts fwd 3 squares

035. AquaSwrd
Damage: 150
Codes: A H N P Y
Stars: ***
Element: Aqua
Memory: 25 Mb
Description: Water: Cuts fwd 3 squares

036. ElecSwrd
Damage: 130
Codes: E K N P V
Stars: ***
Element: Elec
Memory: 23 Mb
Game Description: Elec: Cuts 3 fwd squares

037. BambSwrd
Damage: 140
Codes: B L N P W
Stars: ***
Element: Wood
Memory: 18 Mb
Description: Wood: Cuts fwd 3 squares

038. CustSwrd
Damage: ???
Codes: B F R V Z
Stars: ***
Element: Normal
Memory: 21 Mb
Description: Cust Gauge: Atk Str

039. VarSwrd
Damage: 160
Codes: B C D E F
Stars: ****
Element: Normal
Memory: 68 Mb
Description: A magical shifting sword

040. AirSwrd
Damage: 100
Codes: C E H J R *
Stars: ***
Element: Normal
Memory: 30 Mb
Description: Wide swrd with air attack!

041. StepSwrd
Damage: 130
Codes: L M N O P
Stars: ****
Element: Normal
Memory: 43 Mb
Description: 2 steps, then uses wide swrd

042. StepCros
Damage: 130
Codes: P Q R S T
Stars: ****
Element: Normal
Memory: 74 Mb
Description: 2 steps, then uses cross atk

043. Slasher
Damage: 240
Codes: B D G R S
Stars: ***
Element: Normal
Memory: 12 Mb
Description: Cut while A button is held!

044. ShockWav
Damage: 60
Codes: D H J L R
Stars: *
Element: Normal
Memory: 10 Mb
Description: Shock through enemies

045. SonicWav
Damage: 80
Codes: G I M S W
Stars: **
Element: Normal
Memory: 26 Mb
Description: Shock through enemies

046. DynaWave
Damage: 100
Codes: E N Q T V
Stars: ***
Element: Normal
Memory: 42 Mb
Description: Shock through enemies

047. BigWave
Damage: 190
Codes: E J M P Y
Stars: ****
Element: Normal
Memory: 82 Mb
Description: Shck wave cracks panels

048. GutPunch
Damage: 80
Codes: B C D E F
Stars: *
Element: Normal
Memory: 14 Mb
Description: Punch pushes 1 square

049. GutStrgt
Damage: 100
Codes: O P Q R S
Stars: **
Element: Normal
Memory: 30 Mb
Description: Punch 2 square range

050. GutImpct
Damage: 160
Codes: G H I J K
Stars: ***
Element: Normal
Memory: 50 Mb
Description: Punch pushes 1 square

051. DashAtk
Damage: 90
Codes: C D G J Z *
Stars: *
Element: Normal
Memory: 11 Mb
Description: Dash through enemies!

052. Burner
Damage: 130
Codes: B F Q S W
Stars: ***
Element: Fire
Memory: 15 Mb
Description: Envelops you in flame!

053. Condor
Damage: 180
Codes: B I L S Z
Stars: ****
Element: Normal
Memory: 44 Mb
Description: Charge atk pierces enemies

054. Burning
Damage: 150
Codes: A F L R S
Stars: ****
Element: Fire
Memory: 42 Mb
Description: Fire atk in cross shape!

055. ZapRing1
Damage: 20
Codes: A M P Q S *
Stars: *
Element: Elec
Memory: 8 Mb
Description: Paralyzing electric ring atk!

056. ZapRing2
Damage: 40
Codes: B G N R W
Stars: **
Element: Elec
Memory: 18 Mb
Description: Paralyzing electric ring atk!

057. ZapRing3
Codes: C E O T Z
Stars: ***
Damage: 60
Element: Elec
Memory: 28 Mb
Description: Paralyzing electric ring atk!

058. IceWave1
Damage: 80
Codes: A K M Q W *
Stars: *
Element: Aqua
Memory: 14 Mb
Description: Creates a 2 sq wide ice wave

059. IceWave2
Damage: 100
Codes: D H L P R *
Stars: **
Element: Aqua
Memory: 22 Mb
Description: Creates a 2 sq wide ice wave


060. IceWave3
Damage: 120
Codes: C D J R V
Stars: ***
Element: Aqua
Memory: 30 Mb
Description: Creates a 2 sq wide ice wave

061. Yo-Yo1
Damage: 40
Codes: C D E F G *
Stars: *
Element: Normal
Memory: 72 Mb
Description: 3-square yo-yo attack!

062. Yo-Yo2
Damage: 50
Codes: H I J K L
Stars: **
Element: Normal
Memory: 80 Mb
Description: 3-square yo-yo attack!

063. Yo-Yo3
Codes: M N O P Q
Stars: ***
Element: Normal
Memory: 88 Mb
Description: 3-square yo-yo attack!

064. AirStrm1
Damage: 50
Codes: A F H O S
Stars: *
Element: Normal
Memory: 26 Mb
Description: Creates 3 whirlwinds

065. AirStrm2
Damage: 60
Codes: C G H M W
Stars: **
Element: Normal
Memory: 35 Mb
Description: Creates 3 whirlwinds

066. AirStrm3
Damage: 70
Codes: A G I N V
Stars: ***
Element: Normal
Memory: 44 Mb
Description: Creates 3 whirlwinds

067. Arrow1
Damage: 100
Codes: B E M Q T
Stars: *
Element: Elec
Memory: 40 Mb
Description: Bee fly diagonal paths

068. Arrow2
Damage: 130
Codes: F R S U Z
Stars: **
Element: Elec
Memory: 60 Mb
Description: Bee fly diagonal paths

069. Arrow3
Damage: 160
Codes: A H J N P
Stars: ***
Element: Elec
Memory: 80 Mb
Description: Bee fly diagonal paths

070. Ratton1
Damage: 80
Codes: A C F H J
Stars: *
Element: Normal
Memory: 14 MB
Description: Crawling rat, turns once

071. Ratton2
Damage: 100
Codes: A C F N O
Stars: **
Element: Normal
Memory: 24 Mb
Description: Crawling rat, turns once

072. Ratton3
Damage: 120
Codes: A C F R S
Stars: ***
Element: Normal
Memory: 34 Mb
Description: Crawling rat, turns once

073. FireRatn
Damage: 230
Codes: B F H M Y
Stars: ***
Element: Normal
Memory: 35 Mb
Description: Activates when hit w/ fire!

074. Wave
Damage: 80
Codes: E I L S T
Stars: ***
Element: Aqua
Memory: 60 Mb
Description: Creates a wave that moves 3sq

075. RedWave
Damage: 90
Codes: B F J R U
Stars: ***
Element: Fire
Memory: 72 Mb
Description: Creates a 3sq wave of lava

076. MudWave
Damage: 100
Codes: D G M V Z
Stars: ***
Element: Wood
Memory: 84 Mb
Description: Mud wave advances 3 squares

077. Torando
Damage: 20
Codes: C L R T U
Stars: **
Element: Normal
Memory: 18 Mb
Description: An 8-hit tornado 2 sq ahead

078. Spice1
Damage: 80
Codes: B D I S Z *
Stars: *
Element: Wood
Memory: 22 Mb
Description: Dangerous powder on all grass

079. Spice2
Damage: 110
Codes: C F I K R
Stars: **
Element: Wood
Memory: 34 Mb
Description: Dangerous powder on all grass

080. Spice3
Damage: 140
Codes: D F J O Q
Stars: ***
Element: Wood
Memory: 46 Mb
Description: Dangerous powder on all grass

081. Shake1
Damage: 90
Codes: E G R S U
Stars: *
Element: Normal
Memory: 34 Mb
Description: Vertical shaking 3rd square ahead

082. Shake2
Damage: 110
Codes: B F I L Q
Stars: **
Element: Normal
Memory: 40 Mb
Description: Vertical shaking 3rd square ahead

083. Shake3
Damage: 140
Codes: D M R T Z
Stars: ***
Element: Normal
Memory: 50 Mb
Description: Vertical shaking 3rd square ahead

084. NoBeam1
Damage: 200
Codes: C F G T Z
Stars: **
Element: Normal
Memory: 66 Mb
Description: Fires if something behind

085. NoBeam2
Damage: 260
Codes: E I S U Y
Stars: ***
Element: Normal
Memory: 77 Mb
Description: Fires if something behind

086. NoBeam3
Damage: 300
Codes: H M V W Z
Stars: ****
Element: Normal
Memory: 88 Mb
Description: Fires if something behind

087. Hammer
Damage: 100
Codes: B G L P T *
Stars: **
Element: Normal
Memory: 16 Mb
Description: Hammer smashes front!

088. Geyser
Damage: 200
Codes: B C L S W
Stars: ****
Element: Aqua
Memory: 22 Mb
Description: Geyser 3 squares forward

089. Rope1
Damage: 50
Codes: D G J M O *
Stars: *
Element: Wood
Memory: 45 Mb
Description: Entwines adjacent enemies!

090. Rope2
Damage: 70
Codes: E G O T U
Stars: **
Element: Wood
Memory: 55 Mb
Description: Entwines adjacent enemies!

091. Rope3
Damage: 90
Codes: H I T U V
Stars: ***
Element: Wood
Memory: 65 Mb
Description: Entwines adjacent enemies!

092. Boomer1
Damage: 60
Codes: F H J M T *
Stars: *
Element: Wood
Memory: 15 MB
Description: Boomerang encircles field

093. Boomer2
Damage: 80
Codes: E I K N V *
Stars: **
Element: Wood
Memory: 22 Mb
Description: Boomerang encircles field

094. Boomer3
Damage: 100
Codes: L O P U Z
Stars: ***
Element: Wood
Memory: 30 Mb
Description: Boomerang encircles field

095. PoisMask
Damage: ???
Codes: A F N Q V
Stars: *
Element: Normal
Memory: 30 Mb
Game Description: Poison area w/ A Button!

096. PoisFace
Damage: ???
Codes: A N Q V W *
Stars: **
Element: Normal
Memory: 38 Mb
Description: Spread poison w/ A Button!

097. RockArm1
Damage: 100
Codes: D H J O P *
Stars: *
Element: Normal
Memory: 23 Mb
Description: Paralyzes enemy w/ earthquake

098. RockArm2
Damage: 150
Codes: G M P S V *
Stars: **
Element: Normal
Memory: 35 Mb
Description: Paralyzes enemy w/ earthquake

099. RockArm3
Damage: 200
Codes: C I L T Z
Stars: ***
Element: Normal
Memory: 47 Mb
Game Description: Paralyzes enemy w/ earthquake

100. CrsShld1
Damage: 160
Codes: A C H L P *
Stars: *
Element: Normal
Memory: 25 Mb
Description: Guard, and bite into the enemy

101. CrsShld2
Damage: 210
Codes: B C L S T
Stars: **
Element: Normal
Memory: 33 Mb
Description: Guard, and bite into the enemy

102. CrsShld3
Damage: 260
Codes: C E L N R
Stars: ***
Element: Normal
Memory: 41 Mb
Description: Guard, and bite into the enemy


103. Magnum1
Damage: 120
Codes: A C H T V
Stars: *
Element: Fire
Memory: 35 Mb
Description: Cursor destroys panels!

104. Magnum2
Damage: 150
Codes: B G N O Z
Stars: **
Element: Fire
Memory: 55 Mb
Description: Cursor destroys panels!

105. Magnum3
Damage: 180
Codes: D F I S W
Stars: ***
Element: Fire
Memory: 75 Mb
Description: Cursor destroys panels!

106. Plasma1
Damage: 30
Codes: B D J R T
Stars: *
Element: Elec
Memory: 14 Mb
Description: Launches electric attack

107. Plasma2
Damage: 60
Codes: A G K M Q
Stars: **
Element: Elec
Memory: 26 Mb
Description: Launches electric attack

108. Plasma3
Damage: 90
Codes: F I N P S
Stars: ***
Element: Elec
Memory: 34 Mb
Description: Launches electric attack

109. RndmMetr
Damage: 100
Codes: E I S V Z
Stars: ***
Element: Fire
Memory: 28 Mb
Description: Meteor smash enemies!

110. HoleMetr
Damage: 100
Codes: C H J N Q
Stars: ***
Element: Fire
Memory: 48 Mb
Description: Meteors smash into sq

111. ShotMetr
Damage: 100
Codes: A D F S Y
Stars: ***
Element: Fire
Memory: 38 Mb
Description: Meteors shoot out forward

112. Needler1
Damage: 30
Codes: I J M R S
Stars: *
Element: Normal
Memory: 32 Mb
Description: Advance w/ A, stop to attack

113. Needler2
Damage: 40
Codes: F H M T V
Stars: **
Element: Normal
Memory: 52 Mb
Description: Advance w/ A, stop to attack

114. Needler3
Damage: 50
Codes: D L O U Z
Stars: ***
Element: Normal
Memory: 72 Mb
Description: Advance w/ A, stop to attack

115. Totem1
Damage: 100
Codes: G H M O V
Stars: *
Element: Fire
Memory: 29 Mb
Description: Creates a totem to blow fire

116. Totem2
Damage: 140
Codes: A C E T Z
Stars: **
Element: Fire
Memory: 38 Mb
Description: Creates a totem to blow fire

117. Totem3
Codes: D I K N Q
Stars: ***
Element: Fire
Memory: 47 Mb
Description: Creates a totem to blow fire

118. Sensor1
Damage: 100
Codes: C K L O P
Stars: ***
Element: Elec
Memory: 62 Mb
Description: Sensor to watch sq ahead

119. Sensor2
Damage: 130
Codes: A G H N S
Stars: ***
Element: Elec
Memory: 70 Mb
Description: Watch sq ahead or diagonal

120. Sensor3
Damage: 120
Codes: B E J O P
Stars: ***
Element: Elec
Memory: 72 Mb
Description: Watch sq ahead or diagonal

121. MetalGel1
Damage: 90
Codes: B C D K Y
Stars: *
Element: Aqua
Memory: 18 Mb
Description: Gel atk steals panel!

122. MetalGel2
Damage: 130
Codes: E F G P S
Stars: **
Element: Aqua
Memory: 28 Mb
Description: Gel atk steals panel!

123. MetalGel3
Damage: 170
Codes: G H S T U
Stars: ***
Element: Aqua
Memory: 38 Mb
Description: Gel atk steals panel!

124. Pawn
Damage: 90
Codes: B E N R Y
Stars: ***
Element: Normal
Memory: 44 Mb
Description: Attack by pressing A Button

125. Knight
Damage: 150
Codes: C H M U V
Stars: ***
Element: Normal
Memory: 64 Mb
Description: Jumps fwd and attacks

126. Rook
Damage: None
Codes: D F N Q U *
Stars: ***
Element: Normal
Memory: 30 Mb
Description: Protects you from attacks

127. Team1
Damage: 10
Codes: A C E T Z *
Stars: **
Element: Normal
Memory: 16 Mb
Game Description: Powers up when ally is hit

128. Team2
Damage: None
Codes: D L P S Z *
Stars: **
Element: Normal
Memory: 20 Mb
Description: Ally's HP recovered if hurt

129. TimeBomb
Damage: 150
Codes: J K L M N
Stars: ***
Element: Normal
Memory: 32 Mb
Description: An area-wide time bomb

130. Mine
Damage: 300
Codes: A D L R S *
Stars: ***
Element: Normal
Memory: 16 MB
Description: Places a mine in enemy area

131. Lance
Damage: 130
Codes: D E H R Z
Stars: ***
Element: Wood
Memory: 46 Mb
Description: Lances through back line

132. Snake
Damage: 40
Codes: D E I R Y
Stars: ***
Element: Wood
Memory: 20 Mb
Description: Snake from hole in area

133. Guard
Damage: None
Codes: *
Stars: *
Element: Normal
Memory: 5 Mb
Description: Repels enemy's attack

134. PanlOut1
Damage: None
Codes: A B D L S *
Stars: *
Element: Normal
Memory: 4 Mb
Description: Destroys 1 panel in front

135. PanlOut3
Damage: None
Codes: C E N R Y *
Stars: *
Element: Normal
Memory: 7 Mb
Description: Destroys 3 panels in front


136. PanlGrab
Damage: None
Codes: A H L S Y *
Stars: *
Element: Normal
Memory: 10 Mb
Description: Steals 1 enemy square!

137. AreaGrab
Damage: None
Element: Normal
Codes: E L R S Y *
Stars: **
Memory: 15 Mb
Description: Steals left edge from enemy

138. GrabBack
Damage: 40
Codes: A E I K N
Stars: ***
Element: Normal
Memory: 10 Mb
Description: Retaliate stolen panels!

139. GrabRvng
Damage: 80
Codes: C G P R Y
Stars: ****
Element: Normal
Memory: 30 Mb
Description: Retaliates stolen panels!

140. RockCube
Damage: None
Codes: A C E H R *
Stars: *
Element: Normal
Memory: 9 Mb
Description: Places a rockcube in front

141. Prism
Damage: None
Codes: H J K Q W
Stars: ***
Element: Normal
Memory: 60 Mb
Description: Prism fires randomly

142. Wind
Damage: None
Codes: A E H O S *
Stars: *
Element: Normal
Memory: 14 Mb
Game Description: WindBox blows at enemy area

143. Fan
Damage: None
Codes: A G L R T *
Stars: *
Element: Normal
Memory: 14 Mb
Description: Vacuum pulls enemies

144. Fanfare
Damage: None
Codes: C E G L Y *
Stars: ***
Element: Normal
Memory: 32 Mb
Description: Take no dmg for a while

145. Discord
Damage: None
Codes: D F N T Z *
Stars: ***
Element: Normal
Memory: 38 Mb
Description: Confuses enemies w/ music

146. Timpani
Damage: None
Codes: A N Q U W *
Stars: ***
Element: Normal
Memory: 42 Mb
Description: Paralyzes enemies w/ music

147. Recov10
Damage: None
Codes: A C E G L *
Stars: *
Element: None
Memory: 5 Mb
Description: Recovers 10HP

148. Recov30
Damage: None
Codes: B D F H M *
Stars: *
Element: Normal
Memory: 8 Mb
Description: Recover 30HP

149. Recov50
Damage: None
Codes: C E G I N *
Stars: **
Element: Normal
Memory: 14 Mb
Description: Recovers 50HP

150. Recov80
Damage: None
Codes: D F H J O *
Stars: **
Element: Normal
Memory: 20 Mb
Description: Recover 80HP

151. Recov120
Damage: None
Codes: O Q S U W *
Stars: ***
Element: Normal
Memory: 35 Mb
Description: Recover 120HP

152. Recov150
Damage: None
Codes: N P R T V
Stars: ***
Element: Normal
Memory: 50 Mb
Description: Recover 150HP

153. Recov200
Damage: None
Codes: M N U V W
Stars: ****
Element: Normal
Memory: 65 Mb
Description: Recovers 200HP

154. Recov300
Damage: None
Codes: O R V Q Z
Stars: ****
Element: Normal
Memory: 80 Mb
Description: Recovers 300HP

155. Repair
Damage: None
Codes: A C D F S *
Stars: *
Element: Normal
Memory: 8 Mb
Description: Fix your area's panels

156. SloGauge
Damage: None
Codes: A C R S Z *
Stars: ***
Element: Normal
Memory: 20 Mb
Description: CustGauge slow down in battle

157. FstGauge
Damage: None
Codes: B E J R Y *
Stars: ***
Element: Normal
Memory: 40 Mb
Description: CustGauge speeds up in battle

158. Panic
Damage: None
Codes: A C L R Z
Stars: ***
Element: Normal
Memory: 14 Mb
Description: Confuses enemies if you are

159. Geddon1
Damage: None
Codes: D J M O S *
Stars: ***
Element: Normal
Memory: 10 Mb
Description: Cracks all panels!

160. Geddon2
Damage: None
Codes: F H N O W 
Stars: ****
Element: Normal
Memory: 50 Mb
Description: Breaks all empty squares!

161. Geddon3
Damage: None
Codes: C M U W Y
Stars: ****
Element: Normal
Memory: 90 Mb
Description: Turns all panels to swamp!

162. CopyDmg
Damage: None
Codes: A F H L Y *
Stars: ***
Element: Normal
Memory: 18 Mb
Description: Duplicate damage on 2nd enemy

163. Invis
Damage: None
Codes: B E F R S *
Stars: ***
Element: Normal
Memory: 11 Mb
Description: Invisible for a while

164. Shadow
Damage: None
Codes: H J N Q U *
Stars: ***
Element: Normal
Memory: 60 Mb
Description: Only swrd attacks hurt you

165. Mole1
Damage: None
Codes: A D H J O *
Stars: *
Element: Normal
Memory: 28 Mb
Description: Attacks fr. underground!

166. Mole2
Damage: None
Codes: B G I K R *
Stars: **
Element: Normal
Memory: 35 Mb
Description: Attacks fr. underground!

167. Mole3
Damage: None
Codes: C E L M Q
Stars: ***
Element: Normal
Memory: 42 Mb
Description: Attacks fr. underground!

168. AirShoes
Damage: None
Codes: H I N U Y *
Stars: *
Element: Normal
Memory: 26 Mb
Description: Can stand on empty squares

169. Barrier
Damage: None
Codes: C E L R S *
Stars: *
Element: Normal
Memory: 7 Mb
Description: Nullifies 10HP of damage!

170. Barr100
Damage: None
Codes: E J M R T *
Stars: **
Element: Normal
Memory: 25 Mb
Description: Nullifies 100HP of damage!

171. Barr200
Damage: None
Codes: E F H R U
Stars: ***
Element: Normal
Memory: 50 Mb
Description: Nullifies 200HP of damage!

172. Aura
Damage: None
Codes: F I S U Y
Stars: ***
Element: Normal
Memory: 55 Mb
Description: Repels attacks under 100

173. NrthWind
Damage: None
Codes: A C N S Z
Stars: ****
Element: Normal
Memory: 43 Mb
Description: Wind removes auras, etc.

174. Mettaur
Damage: ???
Codes: T
Stars: *****
Element: Normal
Memory: 30 Mb
Description: Summons a Mettaur to a fight!

175. Bunny
Damage: ???
Codes: R
Stars: *****
Element: Elec
Memory: 32 Mb
Description: Summons a Bunny to fight!

176. Spikey
Damage: ???
Codes: E
Stars: *****
Element: Fire
Memory: 34 Mb
Description: Summons a Spikey to fight!


177. Swordy
Codes: W
Stars: *****
Damage: ???
Element: All
Memory: 30 Mb
Description: Summons a Swordy to fight!

178. Jelly
Damage: ???
Codes: Y
Stars: *****
Element: All
Memory: 46 Mb
Description: Summons a Jelly to fight!

179. Mushy
Damage: ???
Codes: H
Stars: *****
Element: Wood
Memory: 38 Mb
Description: Summons a Mushy to fight!

180. Momogra
Damage: ???
Codes: G
Stars: *****
Element: Normal
Memory: 38 Mb
Description: Summoms a Momogra to fight!

181. KillerEye
Damage: ???
Codes: K
Stars: *****
Element: Elec
Memory: 50 Mb
Description: Summons a KillerEye to fight!

182. Scuttlst
Damage: ???
Codes: A
Stars: *****
Element: All
Memory: 53 Mb
Description: Summons a Scuttlest to fight!

183. Hole
Damage: None
Codes: A B S T Z *
Stars: ****
Element: Normal
Memory: 55 Mb
Game Description: Open hole to dark world

184. HolyPanl
Damage: None
Codes: E J L R U *
Stars: **
Element: Normal
Memory: 14 Mb
Description: Creates a holy pnl in front

185. LavaStge
Damage: None
Codes: A E R T Y *
Stars: ***
Element: Normal
Memory: 22 Mb
Description: Changes all panels to lava

186. IceStage
Damage: None
Codes: C G M Q T *
Stars: ***
Element: Normal
Memory: 20 Mb
Description: Changes all panels to ice

187. GrassStg
Damage: None
Codes: E J R W Z *
Stars: ***
Element: Normal
Memory: 10 Mn
Description: Changes all panels to grass

188. SandStge
Damage: None
Codes: B C Q U W
Stars: ***
Element: None
Memory: 18 Mb
Description: Changes all panels to sand

189. MetlStge
Damage: None
Codes: D G M O S
Stars: ***
Element: Normal
Memory: 18 Mb
Description: Changes all panels to metal

190. Snctuary
Damage: None
Codes: A C E L S
Stars: ****
Element: Normal
Memory: 54 Mb
Description: Changes own panels to holy

191. AntiDmg
Damage: 100
Codes: C F H M S
Stars: ***
Element: Normal
Memory: 45 Mb
Description: Set traps & throws stars

192. AntiSwrd
Damage: 100
Codes: B K R U Y
Stars: ***
Element: Normal
Memory: 68 Mb
Description: Retaliate for sword damage

193. AntiNavi
Damage: None
Codes: A M N V W
Stars: ****
Element: Normal
Memory: 60 Mb
Description: Takes the enemy's Navi away

194. AntiRecv
Damage: None
Codes: B D E O S
Stars: ***
Element: Normal
Memory: 73 Mb
Description: Punish recovery of HPs!

195. Atk+10
Damage: None
Codes: *
Stars: *
Element: Normal
Memory: 4 Mb
Description: +10 for selected atk chip

196. Fire+30
Damage: None
Codes: *
Stars: **
Element: Normal
Memory: 20 Mb
Description: +30 to Fire atk chip

197. Aqua+30
Damage: None
Codes: *
Stars: **
Element: Normal
Memory: 21 Mb
Game Description: +30 to Aqua atk chip

198. Elec+30
Damage: None
Codes: *
Stars: **
Element: Normal
Memory: 23 Mb
Description: +30 to Elec atk chip

199. Wood+30
Damage: None
Codes: *
Stars: **
Element: Normal
Memory: 26 Mb
Description: +30 to Wood atk chip

200. Navi+20
Codes: *
Stars: **
Damage: None
Element: Normal
Memory: 34 Mb
Description: +20 for selected Navi chip

==============================================================================
7.2 Mega Chips {~MC}
==============================================================================

001. Muramasa
Damage: ???
Codes: M
Stars: *****
Element: Normal
Memory: 74 Mb
Description: Power= amount of HP lost!


002. HeroSwrd
Codes: P
Stars: ****
Damage: 180
Element: Normal
Memory: 65 Mb
Description: Legendary swrd cuts 3 sq!

003. ZeusHamr
Damage: 250
Codes: Z
Stars: *****
Element: Normal
Memory: 90 Mb
Description: Damages anyone on a panel

004. StandOut
Damage: 220
Codes: P *
Stars: ***
Element: Fire
Memory: 22 Mb
Description: Heat: Send Fire into hole

005. Salamndr
Damage: 300
Codes: S *
Stars: ****
Element: Fire
Memory: 50 Mb
Description: Heat: Send Fire into hole

006. WatrLine
Damage: 180
Codes: C *
Stars: ***
Element: Aqua
Memory: 18 Mb
Description: Water: Draw water from hole

007. Fountain
Damage: 240
Codes: D *
Stars: ****
Element: Aqua
Memory: 48 Mb
Description: Water: Draw water from hole

008. Ligtning
Damage: 160
Codes: L *
Stars: ***
Element: Elec
Memory: 30 Mb
Description: Elec: Dmgs object & area

009. Bolt
Damage: 210
Codes: T *
Stars: ****
Element: Elec
Memory: 52 Mb
Description: Elec: Dmgs object & area

010. GaiaSwrd
Damage: 100+
Codes: G *
Stars: ***
Element: Wood
Memory: 28 Mb
Description: Wood: Take power from next chip

011. GaiaBlad
Damage: 100
Codes: G *
Stars: ****
Element: Wood
Memory: 55 Mb
Description: Wood: Take power from next chip

012. Meteors
Damage: 40
Codes: R
Stars: ****
Element: Fire
Memory: 86 Mb
Description: Drop many meteors on enemy

013. Guardian
Damage: 200 when hit
Codes: O
Stars: *****
Element: Normal
Memory: 82 Mb
Description: Statue punishes when hit

014. Anubis
Damage: ???
Codes: A
Stars: *****
Element: Normal
Memory: 90 Mb
Description: Anubis poisons enemies

015. GodStone
Damage: 150
Codes: S
Stars: ****
Element: Normal
Memory: 66 Mb
Description: Summons a GodStone from hole

016. OldWood
Damage: 100
Codes: W
Stars: ****
Element: Wood
Memory: 72 Mb
Description: Summons OldWood from hole

017. Jealousy
Damage: 100
Codes: J
Stars: ***
Element: Normal
Memory: 64 Mb
Description: More dmg if enemy has chips

018. Poltrgst
Damage: 150 per object
Codes: G
Stars: *****
Element: Normal
Memory: 58 Mb
Description: Objects thrown at enemies!

019. LifeAura
Damage: None
Codes: D
Stars: ****
Element: Normal
Memory: 77 Mb
Description: Repel all attacks under 200

020. FullCust
Damage: None
Codes: *
Stars: ***
Element: Normal
Memory: 10 Mb
Description: CustGauge instantly refills!

021. Atk+30
Damage: None
Codes: *
Stars: ***
Element: Normal
Memory: 50 Mb
Description: +30 for selected atk chip

022. Navi+40
Damage: None
Codes: *
Stars: ***
Element: Normal
Memory: 60 Mb
Description: +40 for selected Navi chip

023. Roll
Damage: 20 heal 60
Codes: R
Stars: ***
Element: Normal
Memory: 10 Mb
Description: Attack an enemy, heal you

024. Roll V2
Damage: 30 heal 90
Codes: R
Stars: ***
Element: Normal
Memory: 22 Mb
D