---------------/\ /\ /\-----------------------------/\ /\ /\---------------
/ \/ \/ \ / \/ \/ \
| | Reverse/Rebirth | |
| | Challenge Walkthrough | |
=============| ### ### | | ### ### |=============
-------------| ### ### | Kingdom Hearts: | ### ### |-------------
-------------| ###### | Chain of Memories | ######## |-------------
=============| ###### | | ######## |=============
| ### ### | | ### ### |
| ### ### | Gameboy Advance | ### ### |
| | | |
-------------|____________|-------------------------|____________|-------------
By: Daniel Lopez (super_bacon807)
E-mail: super_bacon807@yahoo.com
Date Created: August 7, 2007
Last Updated: August 7, 2007
Version 1.00
Welcome to my very first FAQ/Walkthrough!!! Woo hoo!!! This FAQ will be about
the great GBA game, Kingdom Hearts: Chain of Memories. In particular, I'll be
guiding you through a challenging way of playing Reverse Rebirth, to say the
least.
Yeah, I know this guide is REALLY late. I've been writing this FAQ for a while,
but I never got around to uploading online. But here it is, finally.
Oh, and even though all of the information in this guide is SUPER OLD, I'm
taking the necessary precautions and putting up a Spoiler Warning. Take note of
it!
+---------------------------------------+
|!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!|
|!!!!!!!!!!!!SPOILER!WARNING!!!!!!!!!!!!|
|!!Keep in mind: spoilers can be found!!|
|!!EVERYWHERE in this FAQ. You've been!!|
|!!warned ahead of time, so there's no!!|
|!!reason for any complaining. Got it?!!|
|!!!!!!!!!!!!SPOILER!WARNING!!!!!!!!!!!!|
|!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!|
+---------------------------------------+
About This Guide:
----------------
This FAQ is organized into 3 divided chapters. Within each chapter, there are
sections, subsections, and subsubsections. All section titles are in the
original KH cards headings, subsection titles are in a bar of = signs, and
subsubsection titles are in a box. Anything under that will probably be in list
or chart form. This should make this guide easier to read and less annoying to
figure out.
The first chapter, Before We Start, is the best place to start reading because
it feeds the reader's brain with information that he/she must know in order to
understand and play this game. This chapter covers just what Reverse/Rebirth,
and states the actual goal of this guide. It also includes a brief summary of
what happened in the story before Reverse/Rebirth, so that the reader may have
a background and not get lost in this game's story. Lastly, this first chapter
deals with the basics of the game, that is, the controls, the battle system,
and such.
The second chapter, The Long Journey, is the longest part of this guide, for
good reason. As the core, or heart, of this guide, it includes a step-by-step
walkthrough, guiding the player in detail through the game, as well as a
section devoted only for boss strategies, for those gamers who choose to play
this game, for the some part, without help. There is also a question-answer
part to this chapter, where questions not dealt with in the walkthrough are
answered.
The third and final chapter, The End, has almost nothing to do with the game,
but mainly serves as rear end of the guide, where the behind-the-scenes
information of this FAQ is located. It includes the contact information of this
guide's author, the version history of this guide, the legal disclaimer of this
guide, and a list of those who contributed to this guide.
---------------/\ /\ /\-----------------------------/\ /\ /\---------------
/ \/ \/ \ / \/ \/ \
| | | |
| | | |
=============| ### ### | | ### ### |=============
-------------| ### ### | Table of Contents | ### ### |-------------
-------------| ###### | | ######## |-------------
=============| ###### | | ######## |=============
| ### ### | | ### ### |
| ### ### | | ### ### |
| | | |
-------------|____________|-------------------------|____________|-------------
This guide is pretty BIG. Wouldn't it be very frustrating to navigate through
this FAQ? It would be, if we didn't have the Find option. You know the drill:
if you want to go directly to a particular section, but you don’t want to
scroll to that section, press Ctrl and F at the same time on your keyboard.
Type in the 4-digit code in to the right of your desired section and click
Find. After clicking once or twice (it depends), you’ll be smack dab right at
the beginning of your preferred section!
+------------------------------------------------+---------+
| Section | Key |
+------------------------------------------------+---------+
I. Before We Start: This Guide's Brain
1. Introduction to Reverse Rebirth [01.00]
2. The Story So Far... [02.00]
i. Kingdom Hearts [02.01]
ii. Kingdom Hearts: Chain of Memories [02.02]
3. Game Basics [03.00]
i. Controls [03.01]
ii. Battle System [03.02]
iii. Dark Mode [03.03]
iv. Reverse Rebirth VS Sora's Story [03.04]
v. Tips and Tricks [03.05]
II. The Long Journey: This Guide's Heart
4. Walkthrough [04.00]
i. Starting the Game [04.01]
ii. B12-Hollow Bastion [04.02]
iii. B11-Agrabah [04.03]
iv. B10-Monstro [04.04]
v. B09-Never Land [04.05]
vi. B08-Traverse Town [04.06]
vii. B07-Atlantica [04.07]
viii. B06-Olympus Coliseum [04.08]
ix. B05-Wonderland [04.09]
x. B04-Halloween Town [04.10]
xi. B03-Destiny Islands [04.11]
xii. B02-Twilight Town [04.12]
xiii. B01-Castle Oblivion [04.13]
5. Boss Strategies [05.00]
i. Dragon Maleficent [05.01]
ii. Ansem [05.02]
iii. Jafar [05.03]
iv. Parasite Cage [05.04]
v. Vexen [05.05]
vi. Captain Hook [05.06]
vii. Guard Armor [05.07]
viii. Riku Replica [05.08]
ix. Ursula [05.09]
x. Hades [05.10]
xi. Trickmaster [05.11]
xii. Oogie Boogie [05.12]
xiii. Lexaeus [05.13]
xiv. Darkside [05.14]
xv. Riku Replica II [05.15]
xvi. Ansem II [05.16]
6. FAQ [06.00]
III. The End: This Guide's Butt
7. Contact Me [07.00]
8. Version History [08.00]
9. Legal Stuff [09.00]
10. Conclusion/Credits [10.00]
---------------/\ /\ /\-----------------------------/\ /\ /\---------------
/ \/ \/ \ / \/ \/ \
| | | |
| | | |
=============| ### ### | | ### ### |=============
-------------| ### ### | Introduction to | ### ### |-------------
-------------| ###### | Reverse/Rebirth | ######## |-------------
=============| ###### | | ######## |=============
| ### ### | | ### ### |
| ### ### | | ### ### |
| | [01.00] | |
-------------|____________|-------------------------|____________|-------------
Welcome to the FAQ/Walkthrough to the fabulous game called Kingdom Hearts:
Chain of Memories (which, from hereon, will be known as KH:CoM). In this FAQ,
we'll be dealing with the second half of KH:CoM, known as Reverse Rebirth. To
unlock it, simply beat the game once playing as Sora.
But just what IS Reverse/Rebirth (which, from now on, will be referred to as
R/R)? It's somewhat like Sora's Story, but with one major difference: instead
of Sora, you get to play as Riku, that cool guy from the first Kingdom Hearts
game who turned to the dark side.
Sadly, though, Reverse Rebirth is way too easy to beat, and takes much less
time to complete than Sora's Story. So why write a guide for it? Because...
there's a way to make Reverse Rebirth so challenging that when you beat it, you
actually feel like you accomplished something. How do you do this?
By making things unnecessarily harder. Let's keep Riku's HP and AP at its
ORIGINAL for the ENTIRE GAME. We therefore only upgrade Riku's DP during level-
ups. Let's also keep him at the LOWEST LEVEL POSSIBLE, avoiding experience
(EXP) from random battles and only getting EXP from bosses. The challenge, in
other words, is:
"BEAT ANSEM AT LEVEL 28 WITH 80 HP, 10 AP, AND 62 DP."
You ready to overcome this amazing feat, even with all of these handicaps? No?
No problem, that's why I'm here.
Well, it looks like this is the end of this intro. Once again, I welcome you to
my very first guide to a terrific GBA game. I hope you enjoy it as much as I
did writing it.
---------------/\ /\ /\-----------------------------/\ /\ /\---------------
/ \/ \/ \ / \/ \/ \
| | | |
| | | |
=============| ### ### | | ### ### |=============
-------------| ### ### | The Story So Far... | ### ### |-------------
-------------| ###### | | ######## |-------------
=============| ###### | | ######## |=============
| ### ### | | ### ### |
| ### ### | | ### ### |
| | [02.00] | |
-------------|____________|-------------------------|____________|-------------
The story of Kingdom Hearts, in my opinion, is very, very good. At times,
however, it can get a bit confusing and sometimes even mysterious. To
understand R/R, it would definitely help to know a little about what happened
before Sora and Riku entered Castle Oblivion. Taken directly from the manual
that came with KH:CoM, here's a little background info on the previous game,
Kingdom Hearts, and the beginning of this game, KH:CoM.
===============================================================================
=Kingdom Hearts========================================================[02.01]=
===============================================================================
On the night his island home is besieged by a mysterious storm, Sora is whisked
away to an unfamiliar burg know as Traverse Town.
There he meets Donald and Goofy and learns of the world's strange goings-on.
Donald and Goofy set off to look for their missing king, and Sora joins them to
search for his lost friends Riku and Kairi.
After a long journey that takes them across numerous worlds, Sora and friends
find Riku and the king at last. But to save the world, Sora must use the
Keyblade to close the door to darkness, even though Riku and the king are on
the other side.
Believing the king's parting words--that there will always be door to light--
Sora locks the door, and he, Donald, and Goofy set out on a new journey.
===============================================================================
=Kingdom Hearts: Chain of Memories=====================================[02.02]=
===============================================================================
Sora, Donald, and Goofy travel down a long road that meanders through endless
fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up
at the night sky and thinks of his lost friends.
Just then, a mysterious man approaches from down one of the branching paths.
"Ahead lies something you need," he says, "but to claim it, you must lose
something dear." When the man vanishes, only a single path remains. The path
leads to a mysterious fortress called "Castle Oblivion."
In the coming journey, what will Sora and his companions gain, and what will
they lose?
---------------/\ /\ /\-----------------------------/\ /\ /\---------------
/ \/ \/ \ / \/ \/ \
| | | |
| | | |
=============| ### ### | | ### ### |=============
-------------| ### ### | Game Basics | ### ### |-------------
-------------| ###### | | ######## |-------------
=============| ###### | | ######## |=============
| ### ### | | ### ### |
| ### ### | | ### ### |
| | [03.00] | |
-------------|____________|-------------------------|____________|-------------
Now, KH: CoM is pretty complicated considering that it’s a GBA game. That’s
where the Game Basics section comes in. Let me tell you the main things you
need to know to get the hang of this game, but from the perspective of R/R. I
will first explain the controls.
===============================================================================
=Controls==============================================================[03.01]=
===============================================================================
To master any game, you need to master the controls. So for those who haven’t
yet mastered the controls of KH: CoM, here are the controls for the overworld
screen, the menus, and the battle screen.
+----------------+
|In the Overworld|
+----------------+
D-Pad:
-----
Use the D-Pad to move Riku around the field. Climb up edges when hanging by
pressing up and let go of edges by pressing down.
A Button:
--------
Use the A button to swing Riku's Soul Eater. It is also used to talk when the ?
appears, to advance through messages, and to use the Save and Warp Points in
the Castle Halls.
B Button:
--------
Use the B button to jump, let go edges while hanging, and to cancel card use
when opening doors.
L Button:
--------
Not used.
R Button:
--------
Not used.
Start:
-----
Use the Start button to bring up the menu. Hold down Start to skip through non-
FMV cut-scenes.
Select:
------
Use the Select button to bring up the World Map.
+--------+
|In Menus|
+--------+
D-Pad:
-----
Use the D-Pad to move the little hand pointer to browse through the menus.
A Button:
--------
Use the A button to confirm things on the menus.
B Button:
--------
Use the B button to cancel things on the menus and to go back to the field
screen when on the main menu.
L Button:
--------
Use the L button to browse through things in Status and D Report menus.
R Button:
--------
Use the R button to browse through things in Status and D Report menus.
Start:
-----
Use the Start button to go back to the field screen.
Select:
------
Use the Select button to go to the card categories above the cards and Map
Cards menus.
+---------+
|In Battle|
+---------+
D-Pad:
-----
Use the D-Pad to move Riku around. The D-Pad is also used for dodging. You can
do this by repeatedly tapping either left or right. When on the edge of the
screen, holding down left or right will make the Escape bar appear.
A Button:
--------
Use the A button to play the current card.
B Button:
--------
Use the B button to jump.
L Button:
--------
Use the L button to cycle through your deck counterclockwise. Hold to spin card
reel faster.
R Button:
--------
Use the R button to cycle through your deck clockwise. Hold to spin card reel
faster.
L + R Buttons:
-------------
Press the L and R buttons simultaneously (you know, at the same time) to stock
the current card. These buttons are also used to perform the sleights or stock
combos after cards are stocked.
Start:
-----
Use the Start button to pause the game.
Select:
------
Use the Select button to switch between your regular deck and your Enemy cards.
===============================================================================
=Battle System=========================================================[03.02]=
===============================================================================
The battle system of KH: CoM is very original. Well, I haven’t seen any other
game that is card-based, but is NOT turn-based. That’s right, it’s a card game
in REAL TIME!!!
+-------------+
|Battle Screen|
+-------------+
In the battle screen, you will be doing your battling. There’s a bunch of stuff
on the screen so keep reading to find out what they mean. To help you out, I've
created this horribly-looking visual aid.
__________________________________
|( )-------1 2---hp|
||**3|_|_|_|4 |
||___| |
|EXP 5 |
| |
| __ |
|_ 8o 9+(oo) |
|_|_ O _ |
|6|_|-7____________________|_|_10__|
1. Riku’s HP:
------------
This is picture of Riku's with his life bar next to it. As you get hit, you can
see Riku’s face being affected. You will also lose HP.
2. Locked-on Enemy’s HP:
-----------------------
This is the HP of the enemy you have locked-on to.
3. DP meter:
-----------
This area helps you keep track of when you'll get into Dark Mode and how long
you'll stay in it.
4. Stocked Cards:
----------------
This is where your stocked cards go. The sum of the cards’ numbers will be
above the cards. If the cards can do a sleight, the sleight name will be to the
right of the cards.
5. Experience Area:
------------------
This area shows how much experience (EXP) you picked up and how much more you
need to gain another level.
6. Card Reel:
------------
This is your deck. Your can see 3 of your cards. The number in the bottom left
corner is the number of cards currently unused in your deck.
7. Enemy Card’s Effect:
----------------------
This area shows the effect of the enemy card you used. The letter next to the
number indicates how long the effect will last.
8. Items:
--------
These are items you can pick up while battle. The items you can pick up are the
following: EXP balls, Friend cards, Trick cards, and Map cards.
9. Lock-on cursor:
-----------------
This icon indicates what enemy your attacking and whose HP is being displayed
in 2. Locking-on in KH:CoM is a little different than locking-on in the
original KH.
10. Enemy’s Deck:
-----------------
This your enemy's deck. Your opponents have cards too and they will use them to
battle you. They may also use Enemy cards, and their effects will be shown
around this area as well.
+----------+
|Your Cards|
+----------+
On all cards, besides Enemy, Map, and World cards, there is a number from 0-9.
During battle, you and your opponent will be battling it out using your cards.
But when you and your adversary play a card at the same time, the card with the
higher number is played, while the lower card is CARD-BROKEN. It’s kinda like
the card game called War.
For example, let’s say that you’re fighting Heartless. Your foe plays an 8. You
find a 9 in your deck and play it while his/her/whatever’s card is still being
played (this means you can still see the card in the bottom middle part of the
screen). The Heartless’s card will be card-broken. It will say CARD BREAK and
the difference between the two cards above the enemy, and he/she/it will be
stunned for a second (literally, maybe even faster).
For 0’s, though, it’s a little more complicated. 0’s can break any card. But
any card can break a 0 card. Got it? OK, in other words, a 0 can be the
strongest and weakest card. It just matters when the card is being played.
Played first, it’s the weakest; played second, the strongest.
Continuing from the same example as above where you just card-broke the
Heartless. Your 9 card is still being played. Your opponent then plays a 0.
Your card is broken. You need to recover from that, while your foe can gain the
upper hand.
Last point: When two cards of the same value are played at the same time, then
both are card broken. No players are stunned, so nobody gains the upper hand.
Final point: when cards are broken, you don’t lose them forever. By reloading
or using Item cards, you can get them back.
+---------+
|Your Deck|
+---------+
Basically, in KH:CoM, you fight the same as the original KH on the PS2. As said
before, you battle in real time. Your deck is kinda like the Command Menu in
the original KH. You can attack, use items, cast magic (not in R/R) and summon
characters (not in R/R), all with your deck, just like the Command Menu.
In R/R, you can't customize your deck. In each world, you have a fixed deck and
you can't even rearrange the cards in it. This calls for some interesting
gameplay different from Sora's Story. You'll have to make the most of the deck
given to you, no matter how horrible the cards may be.
Let me give some pointers on each of the card types used for battling.
Attack Cards:
------------
These red-bordered cards are used to, well, attack, and Riku's deck consists
primarily of these cards. In Sora's Story, you would have many types of
Keyblades, each one with a different strength. In R/R, however, you only have 1
type: Riku's Soul Eater. It grows stronger as you increase your AP stat. Since
we're keeping it at 10 AP, our attacks for the entire game will be weak.
Magic Cards:
-----------
These blue-bordered cards can cast elemental magic and summon characters.
Unfortunately, Riku does not have any of these types of cards in any of his
decks. Oh well.
Item Cards:
----------
These green-bordered cards quickload (quickly + reload) cards. You can use them
instead of reloading and for getting back cards that were stocked first in
stocked combos and sleights. However, you can reload much more quickly in R/R,
and lost cards from stocked combos and sleights thin your deck. The only Item
cards you could have are Potions and Hi-Potions, but you really shouldn't use
them.
Friend Cards:
------------
These light-green-bordered cards call upon on Riku's only friend: Mickey Mouse.
Mickey's awesome effect makes up for that though: He damages and stuns all
enemies and heals you, all the while reloading your deck. Pretty sweet, eh?.
Friend cards are very different from the rest of the card types. You can only
find these cards in battle, jumping around. When you touch them, they’ll be
added to the beginning of your deck. They can only be used once. At the end of
the battle, Friend cards disappear from your deck, so make use of Mickey's
healing ability while you have him!
Enemy Cards:
-----------
These gray-bordered cards don't summon enemies to the field to fight with you
(that would be kinda cool, though). These cards special effects, from making
you jump higher to changing all your cards to zeros. Enemy cards can be
accessed in battle by pressing Select. Doing so switches your regular deck with
your Enemy cards. When you use one, the effect will be shown. Above the effect,
a number will appear. This number is how long the effect lasts. How long the
effect stays depends on the Enemy card. Use the table below to help you
determine how long an effect will last.
+----------------+----------------------------------------+
| # followed by: | how long it will last |
+----------------+----------------------------------------+
| R | after # reloads |
| A | after you attack # times |
| B | after you are card broken # times |
| H | after you are hit # times |
| U | after the effect is used # times |
| S | after you perform # sleights |
| C | after you use # cards |
+----------------+----------------------------------------+
#- the number before the letter
Remember that only one Enemy card can be used at a time. Using a second one
will replace the first one’s effect.
Trick Cards:
-----------
These green cards have the Mickey’s head on it. They can only be found in boss
battles, but they don't seem to be in ALL boss battles. When you see these
things, GRAB THEM!!! They are a BIG help, and we'll need all the help we can
get. Their aid ranges from making the boss easier to hit to making you harder
to hit. Whether or not you use them, they disappear after the fight, like
Friend cards.
+--------------+
|Stocking Cards|
+--------------+
When battling, you can press L and R to stock a card. The cards you stock go
under your HP bar. You can stock up to 3 cards. Most of the time, the cards
will be a stocked combo, that is, Riku uses the cards in order. But when he
stocks certain cards, he can then perform a sleight. You’ll know you have the
right cards for a sleight when the name of the sleight appears next to your
stocked cards. Sleights are strong attacks and most can only be broken with 0
cards. To perform your stocked combo or sleight, simply press L and R again.
To perform a stocked combo or sleight will only 1 or 2 cards, simply scroll to
the black reload card and press L and R there.
One thing to keep in mind is that the first card used in a stocked combo or
sleight can’t be used for the rest of the battle. In other words, if you fight
your battles only with stocked combos and sleights, you’ll run out of cards
eventually and be left defenseless. So balance the amount of stocked combos and
sleights you use with your regular attacks.
+---------+
|Reloading|
+---------+
When you are battling, you’ll sooner or later run out of cards. To solve this
problem, reload your cards. You can reload cards by looking through your deck
for your black reload card. Press A and voila! Your cards return!
R/R's reloading is a lot easier in Sora's Story. Good thing too, because we'll
need all the help we can get. Also, to get to the reload card quickly, hold
down L or R. The card reel will spin fast and stop at the reload card.
+----------+
|Locking-On|
+----------+
Locking-on in R/R (in Chain of Memories, for that matter) is much different
than in the original KH. You can’t control who you lock-on to like the first
game. The Lock-on cursor goes on the enemy most closest to you. That enemy’s HP
will be shown in the upper right corner of the screen. I guess that’s it on
locking-on. Just remember that when you kill an enemy, your lock-on cursor
moves to the next closest enemy, if any are nearby enough.
+-----------+
|Leveling Up|
+-----------+
R/R is an RPG. For those who don’t know, RPG stands for Role-Playing Game. In
RPGs, you gain experience (EXP) and level up. In this game, you gain EXP by
battling Heartless and other baddies. Once they’re defeated, they explode into
different colored crystals. These are the EXP. Just run by them and Riku will
pick them up. In the area below Riku’s DP meter, it will tell you how much EXP
you just got. It will also tell you how much more EXP you need before gaining
another level.
However, we're going to make things tougher. We won't be leveling up that
often, only after Boss battles. This way we'll get to the lowest level
possible, which is 28.
When you gain a level, the level-up screen comes up. You always have the option
of increasing your maximum HP by 15 or your maximum DP by 2. Sometimes, a third
choice will be present: You can choose to raise your AP by 1. But since we're
going through the game with Riku's original HP and AP, you should only upgrade
your DP. By the time we get to level 28, Riku will have 62 DP.
+--------+
|Escaping|
+--------+
Escaping in most RPGs is a bit different than in R/R. In turned-based games,
you have a battle screen and to escape, you pick the command, Escape or Run. In
real time RPGs, there isn’t a battle screen, so to escape you just run away
from the enemy. But in this game it’s not the same. To escape in this game, you
have to run on either edge on the screen. When you do, a little bar called the
Escape Bar appears above Riku. When it fills up all the way, Riku runs off.
Easy, huh?
Not really. If you get hit while trying to escape, then your bar starts over.
So you have to be careful when trying to escape. It’s much tougher in this game
than others.
===============================================================================
=Dark Mode=============================================================[03.03]=
===============================================================================
Riku has the power to transform into a more powerful being with the power of
performing some powerful powers (that's a lot of "powers"). Dark Mode is what
sets R/R apart from Sora's Story. Remember: you only get this after your first
fight with Ansem, and you can only activate Dark Mode in battle. You may be
thinking: Why not add it to the Battle System section? Because I believe that
Dark Mode is so incredible, it deserves its own section.
+----------------------+
|Getting Into Dark Mode|
+----------------------+
First off, let me talk about the DP meter. Once that DP meter gets up to 30
from 0, you'll turn into Dark Riku. How do you increase it? Well, there's 2
ways:
Winning Card-Breaks:
-------------------
The DP meter increases by the difference between your card and the enemy's
card. For example, if an opponent play 5 and you card-break with a 8, 3 points
(8 - 5 = 3) are added to your DP meter. However, the opposite applies as well:
if the enemy card-breaks your 8 with a 9, then you lose 1 point (8 - 9 = -1)
from your DP meter, leaving you with 2. Remember, card-breaking with a 0 adds
the number of points equal to the card you card-broke. Also, the most points
you can get or lose is 9 so card-breaks with a sum or a difference of 10 or
more add/subtract only 9 points to/from your DP meter.
Getting Hit:
-----------
The DP meter increases by 1 for each time Riku takes damage. It's pretty much
self-explanatory.
Once you reach 30 through CARK-BREAKING, the background will turn black and
Riku will leap into the air, flipping around and transforming into Dark Riku as
he reaches the ground. Your deck also reloads at this time. Keep in mind that
Riku CANNOT reach Dark Mode by taking damage. You must card-break the enemy to
do so.
Also, if the card that was used to transform Riku is card-broken by the enemy
before Riku actually jumps into the air, then he will NOT get into Dark Mode.
This usually happens if Normal Riku reaches 30 while he's in the air. Thus, he
must first land on the ground to then jump in the air. During that time, he
most likely will be stopped from transforming.
+------------+
|In Dark Mode|
+------------+
Once Riku reaches Dark Mode, the DP meter number changes to your maximum DP
(Dark Points). While in this form, Riku is much more powerful and faster than
before, and he has many moves added to his arsenal. Let me explain them:
Dodge:
-----
Riku's dodge now takes him farther across the battle field: almost 3/4 of the
field. Additionally, you can even dodge vertically now, by repeatedly tapping
up or down.
Double Jump:
-----------
Riku can now jump twice in the air now. Simply press B to jump, and then, while
still airborne, press B again, and Riku automatically jumps behind the nearest
foe. Very useful for dodging attacks and for sneak attacks.
Stun Blade:
----------
Press A twice, doing only 2 slashes. The camera will briefly close in on Riku
as he strikes the enemy the second time. The second hit will momentarily stun
the foe you hit.
Downward Slash:
--------------
Press A thrice (you know, 3 times), doing a three-hit combo. After the second
strike, Riku will automatically jump and swing his Soul Eater down vertically,
dealing damage to any airborne or ground enemies that Riku connects with.
Cyclone Slice:
-------------
Jump once and keep hitting A. Riku will spin and thrust his Soul Eater around,
slashing and juggling any enemies nearby. This can be done repeatedly up to 3
times as long as Riku is still actually coming in contact with an opponent.
Double Jump Dice:
----------------
Double jump, so Riku gets behind an enemy, and then press A. Riku will perform
Downward Slash at this time. It's essentially a sneak attack.
These are what I call them; they're not the moves' official names. Anyways,
here's a quick reference chart for what buttons you have to press for each
move:
+------------------+--------------------------------+
|Name of Attack | What You Press |
+------------------+--------------------------------+
|Dodge | any D-Pad direction repeatedly |
|Double Jump | B, B |
|Stun Blade | A, A |
|Downward Slash | A, A, A |
|Cyclone Slash | B, A (A, A) |
|Double Jump Slice | B, B, A |
+------------------+--------------------------------+
Seems like a lot of new moves, huh? Well, there's even more. Dark Mode unlocks
Riku's unholy sleights. He has only three, but that's all he needs. Remember,
all of these sleights depend on the value of THREE Soul Eater cards. Here they
are:
Dark Break (5 - 15):
-------------------
Riku leaps into the air, and bounces on an enemy with his Soul Eater, and leaps
back up into the air, where he repeats the process again. If he kills that
enemy, he moves on to a different foe and does the same thing. Riku slashes a
total of 6 times. This is a long sleight, so it easily can be card-broken with
a 0 card, especially if the value of the sleight is 9 or below.
Dark Firaga (16 - 25):
---------------------
Riku quickly unleashes a white ball of dark energy at an enemy. The blast auto-
targets foes and it explodes on impact. This sleight itself is quick and almost
always hit an enemy as long as you are facing their direction. Because of this,
it's very useful and hard to card-break. Keep in mind, though, that this move
is NOT elemental. It will not heal fire-type Heartless and such, despite the
name.
Dark Aura (27):
--------------
The mother of all Riku's sleights. Riku raises his Soul Eater up and flies off
screen. From there, he soars across the screen in very direction, slashing at
all enemies that dare to cross his way. He does this about 6 times. After that,
he ignites several places on the screen with fire, thus stunning any foes that
happen to live through this thing. As you can tell, however, this sleight is
LONG, so it's suggested that you avoid using this tactic against bosses, who
most likely will pull out a 0 card to stop it.
Oh yeah, if you happen to stock 3 Soul Eaters that have a value of 1-4 or 26,
then Dark Riku will just perform a three-hit combo, ending with a Downward
Slash.
+------------------------+
|Getting Out of Dark Mode|
+------------------------+
As you probably can guess, Dark Mode doesn't last forever. If your DP meter
drops to 0 from your maximum DP, then Riku will revert back to normal. How does
your DP meter decrease? Like before, there are two ways:
Losing Card-Breaks:
------------------
The DP meter decreases by the difference between your card and the enemy's
card. For example, if the enemy card-breaks your 8 with a 9, then you lose 1
point (8 - 9 = -1) from your DP meter. The most points you can get lose is 9 so
card-breaks with a difference of 10 or higher take off only 9 points from your
DP meter. Sadly, though, the opposite does NOT apply. If you win card-breaks,
the difference won't be added to your DP meter. Oh well.
Getting Hit:
-----------
Now this is nothing like getting into Dark Mode. Each time you receive damage,
you lose FIVE DP off you DP meter. Meaning if you have a maximum of, say, 20
DP, then you can only be hit FOUR times before you get out of Dark Mode. And,
for the record, hitting enemies will NOT increase your DP meter by 5. Too bad.
So, once in Dark Mode, you can't increase your DP meter to stay in it longer.
You have to rely on you dodging, jumping, and your 0 cards to make Dark Mode
last. No matter though: since all we'll be upgrading IS our DP, we'll have a
lot of time in Dark Mode.
===============================================================================
=Reverse Rebirth VS Sora's Story=======================================[03.04]=
===============================================================================
Well, for starters, in R/R, you play as Riku instead of Sora.
(More to come!!!)
===============================================================================
=Tips and Tricks=======================================================[03.05]=
===============================================================================
Want to make this already difficult challenge a bit less hard? Then keep
reading for some tips and tricks.
+---------+
|Map Cards|
+---------+
To journey through the game, we need Map cards. To get Map cards, we need to
kill Heartless. But killing Heartless gives us EXP, which we only want from
bosses. What are we supposed to do?
It's simpler than you think. We'll have to defeat some Heartless; there's no
way to go around that. But what we CAN dodge is the EXP! Here's the deal: EXP
from random Heartless battles disappear after a while if you don't pick them
up. So if we NEVER run into the EXP orbs, eventually all there will be left is
the Map card!
Dodging EXP, however, isn't easy. The best place to do so is in the first world
you arrive in: Hollow Bastion. In the battles there, Heartless like Wyverns,
Darkballs, or Wizards are the best because they only give off 1 EXP crystal,
so you'll be able to avoid EXP.
Here's the 7 different random battles in Hollow Bastion, in order from BEST to
WORST in terms of EXP-avoiding:
2 Wyverns:
---------
This is a great battle. Only 2 enemies and both release 1 crystal of EXP.
1 Wyvern, then 1 Wizard:
-----------------------
This one is also great. Only 2 enemies and both release 1 crystal of EXP.
2 Wizards:
---------
Very nice. See above why.
3 Tornado Steps:
---------------
This a pretty good battle. Each Heartless releases 3 EXP crystals, so if you
kill each one at a time, you should be able to avoid the EXP.
3 Shadows, then 2 Darkballs:
---------------------------
This battle is good. Try to kill all of the Shadows before the Darkballs show
up. From there, slash up the Darkballs one at a time, and you should end it
EXP-less.
2 Shadows, then 2 Wizards:
-------------------------
This battle is OK, I guess. Try to take out the Shadows first, but 1 at a time.
Then go for the Wizards, and you should be fine.
1 Defender, then 4 Shadows:
--------------------------
This is a tough battle. Not only do all of these Heartless give 3 EXP crystals
each, but you have that annoying Defender's big shield. You can try it if you
want, but you'll probably end up running into some EXP and resetting.
Even with this strategy, you're still likely to pick up EXP by mistake. Because
of this, it is recommended that after each and every battle, you look on the
Status menu in your main menu to see if you gained any EXP at all.
Once you've got 99 Map cards, check to see if you have the ones required to
open the various Story rooms in the game. How do you check? Well, with this
list that I've created! Here are the Story room requirements for each world:
Hollow Bastion:
--------------
Red of any value
Green of any value
Any colored card with a value of 5 or higher
Agrabah:
-------
Red with a value of 3 or higher
Monstro:
-------
Green with a value of 5 or higher
Never Land:
----------
Blue of any value
Traverse Town:
-------------
Red with a value = to 0
Atlantica:
---------
Blue cards with a total value of 15 or higher
Olympus Coliseum:
----------------
Red of any value
Green of any value
Wonderland:
----------
Red cards with a total value of 30 or higher
Halloween Town:
--------------
Blue with a value of 4 or higher
Destiny Islands:
---------------
Green with a value of 7 or higher
Twilight Town:
-------------
Blue with a value of 2 or lower
Any colored cards with a total value of 50 or higher
Castle Oblivion:
---------------
Any colored cards with a total value of 13 or higher
+------------------+
|Thinning Your Deck|
+------------------+
Let's face it. Some of decks you're forced to fight with in R/R have cards that
are just TOO WEAK. Add to that our weak stats, and some boss battles just seem
impossible.
To remedy this, you have to THIN your deck. Get rid of any cards that are low-
valued. This way, we'll be able to battle without any weak cards to get in our
way. However, you may be wondering, "But in R/R, you're not allowed to modify
your deck!"
Now, that may be true, but we're not actually MODIFYING the deck. We're taking
advantage of a property in the game that serves as a punishment. Remember, when
you use stocked combos or sleights, the first card in the sequence is lost for
the rest of the battle (unless you bring it back with Item cards). This may
seem like something negative, but what if a Soul Eater with the value of 1 is
put first?
Then that weak card is gone. This is how you thin a deck, by stocking low-
valued cards FIRST.
There are two ways to go about thinning your deck. The first method has been
mentioned above, where you use those otherwise useless cards to your advantage
by stocking them first and attacking with them in sleights and stocked combos.
The other method is very similar, except you don't take advantage of weak
cards at all. You stock one of these cards first, and then you immediately pull
off a single-card stocked combo with just THAT ONE CARD by stocking your reload
card. This method is used for getting rid of cards fast, but not for damaging
enemies.
While both methods get the job done, I prefer the first method over the second
just because I don't like wasting cards, and it is that method that I'll be
referring to during key boss battles, such as those versus Riku Replica and
members of the Organization. But, in reality, it doesn't matter which method
you choose.
Once you're down to a few high-valued cards, you're ready to actually defeat
the boss you're facing, now that you won't have to worry about being card-
broken that often. And since reloading in R/R is a breeze, there's no problems.
+----------+
|BBA Glitch|
+----------+
This glitch can only be done while in Dark Mode. First, activate an Enemy card
that has a duration that depends on the NUMBER OF ATTACKS you do. Now, if you
attack an enemy using a Double Jump Dice (which is done by pressing B+B+A), it
WILL NOT DECREASE the duration of that Enemy card you have on. This is very
helpful for keeping beneficial effects on longer, and works very well with
a thinned deck.
Here are the Enemy cards that can be used for the BBA Glitch, along with their
effects:
Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
30 attacks
Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by
ice
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
a high success rate. During versus battles you can stun your opponent.
Duration: 50 attacks -Immune to ice -Resistant to physical attacks
-Weak against special attacks
For some odd reason, Jafar doesn't work with this glitch. Too bad. Infinite
Attack Bracer would have been great.
+---------------+
|Low Level Chart|
+---------------+
Here's the complete chart to help you keep track of the different stats you'll
receive along this journey.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
|Jafar | 232 | 515 | 20 | 7 |
|Parasite Cage | 372 | 887 | 24 | 9 |
|Vexen | 975 | 1862 | 28 | 11 |
|Hook | 951 | 2813 | 32 | 13 |
|Guard Armor | 336 | 3149 | 34 | 14 |
|Riku Replica | 1875 | 5024 | 38 | 16 |
|Ursula | 1470 | 6494 | 42 | 18 |
|Hades | 930 | 7424 | 44 | 19 |
|Trickmaster | 1069 | 8493 | 44 | 19 |
|Oogie Boogie | 1209 | 9702 | 46 | 20 |
|Lexaeus | 6517 | 16219 | 54 | 24 |
|Darkside | 2827 | 19046 | 58 | 26 |
|Riku Replica II | 5700 | 24746 | 62 | 28 |
|Ansem II | N/A | 24746 | 62 | 28 |
+------------------+--------------+-----------+------------+---------------+
---------------/\ /\ /\-----------------------------/\ /\ /\---------------
/ \/ \/ \ / \/ \/ \
| | | |
| | | |
=============| ### ### | | ### ### |=============
-------------| ### ### | Walkthrough | ### ### |-------------
-------------| ###### | | ######## |-------------
=============| ###### | | ######## |=============
| ### ### | | ### ### |
| ### ### | | ### ### |
| | [04.00] | |
-------------|____________|-------------------------|____________|-------------
Here it is, the bulk of this guide: The Walkthrough. This is where I've put
most of my time and effort into. Let's see if it was well worth it.
OK. Enough talk. Ready to go? Let's hope so.
===============================================================================
=Starting the Game=====================================================[04.01]=
===============================================================================
Time to start this adventure. First, turn on your GBA with KH: CoM in it. When
you get to the title screen, press Start. From there you should see a menu with
4 options. Let me explain each one.
New Game: Sora:
--------------
Pretty self-explanatory. By choosing this option, you can overwrite a file to
start a new game in Sora's Story.
New Game: Riku:
--------------
This one explains itself as well. If you pick this option, you can start over
a file. Same as above, but for R/R, not Sora's Story.
Load:
----
For this option, you'll be able to continue a file that you've already started.
This option is for both Sora's Story and R/R.
Link:
----
This option lets you can deck it out against a friend. This one, however, only
uses the Sora's Story files.
Got it? You should, because it's pretty easy to figure out. Choose New Game:
Riku, and select which file you want this game to be saved on. Now you're all
set.
R/R starts off with a cutscene, so here's the dialogue. By the way, each time a
cutscene (FMV or otherwise) plays, I'm putting up what is being said and what
takes place. I'm doing this mostly for those who read FAQs for fun on games
they don't have. I do it sometimes.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku is lying down, sleeping.
Riku: Ungh...
Riku wakes up.
Riku: Where...where am I...
?: Sleep.
Riku stands up.
Riku: Who's there?!
?: Sleep. Here, between light and dark.
Riku: Between...what? The king! Where's the king?! Together we closed the door
to darkness, and after that...
Riku thinks.
Riku: Grr, why can't I remember?
?: Your king is far away. Sleep, and leave the war with darkness in his hands.
The thorny light of awakening will bring only anguish to one in your state.
Turn from the light. Shut your eyes.
Riku: You talk like I'm some kind of demon of the dark.
?: Can you face the truth?
A purple orb descends from above in front of Riku.
?: Here, blanketed by the darkness, sleep is safety. Sleep is eternal.
The orb begins spinning around Riku.
Riku: Is this...a card?
?: It is a door to the truth. Take it, and your sleep ends. Take it, and take
the first step toward the truth. But know this: The truth will bring you
pain. Will you still go?
The orb stops spinning and floats before Riku.
?: There can be no returning to the sweet security of sleep.
Riku thinks, then walks toward the orb, taking the card that drops from it.
Riku: Yeah, well... Seems like a boring place to take a nap anyway.
?: Well said, Riku.
The screen flashes twice, and Riku appears in the Halls of Castle Oblivion.
Riku: A door to the truth, huh...
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
_ _ _ _ _ _
| |_| |_| |==============| |_| |_| |
| |-Castle Halls-| |
|_ _|==============|_ _|
--| |------------------| |--
==| |==================| |==
-_|Start|_----------------_| B12 |_-
| |==============| |
| |-Castle Halls-| |
|_________|==============|_________|
Now you get to choose which world to go to. Since there's only the Hollow
Bastion World card, this should be any easy choice. Select it.
===============================================================================
=B12-Hollow Bastion====================================================[04.02]=
===============================================================================
This world begins with this cutscene.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku walks in Hollow Bastion.
Riku: This is Maleficent's castle! How'd I end up HERE? Someone must have
brought me here while I was sleeping. But who?
?: What you see is not real. It's the world of your memory.
Riku: My memory?
?: The things you remember of Maleficent's castle from your time there. Those
memories became a card, and that card made this world. The things you see--
you've seen them all before, haven't you?
Riku: Yeah... So what now? Am I supposed to learn something while I'm here?
Maybe run into someone I know?
?: Ordinarily--yes. You would meet the people in your memories.
Riku: Ordinarily? Hey, I'm asking you a question! Fine. But it'd better be you
I run across next, Voice. I'm sick of talking to thin air.
Riku runs off.
Riku obtains the Map card Key of Beginnings.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
The Map:
-------
Exit
/
/ \
\7/
/
/ \ / \
\G/ \6/
\ / \
/ \ / \
\4/ \T/
/ \
/ \ / \
\2/ \5/
/ \ /
/ \ / \
\1/ \3/
/ \
Entrance / \
\B/
B- Key of Beginnings
-Red of any value
-Key of Beginnings
G- Key of Guidance
-Green of any value
-Key of Guidance
T- Key to Truth
-Any colored card with a value of 5 or higher
-Key to Truth
Your Deck:
---------
Soul Eater- 9, 8, 7,
8, 7, 6,
7, 6, 5,
6, 5, 4,
5, 4, 3,
Potion- 9
Enemy Cards:
-----------
Defender- Protect: Decrease damage from physical attacks by the enemy. Magical
attacks do normal damage. Duration: 1 reload
Pretty good deck, if you ask me. The lowest is a 3 way at the end of the deck.
There's no 0's, but you won't even need them. Also, in each world, you'll be
given an extra Enemy card. This promotional Enemy card only stays in your deck
while you're in a specific world. The Enemy card for this world is Defender. It
is perfect for this first world. Since you got no way to heal, you should
always use this at the start of battles in this world.
Once you finally gain control of Riku, leave the world through the entrance and
save at the Save Point. Oh, I refer to these parts in between worlds as the
Castle Halls. Just to let you know.
Now reenter Hollow Bastion. Since the only Map card we have is Moment's
Reprieve, we have to battle some Heartless to obtain more Map cards. Remember,
we want to avoid all the EXP and wait for them to disappear. Don't worry, the
Map card don't disappear, so you can just wait it out until the EXP are gone to
grab the Map card reward. Battles that have Wyverns, Darkballs, or Wizards are
the best because these Heartless only release 1 crystal of EXP, which can be
easily avoided.
There are 7 different random battles here, in order from most ideal to least:
2 Wyverns:
---------
This is a great battle. Only 2 enemies and both release 1 crystal of EXP.
1 Wyvern, then 1 Wizard:
-----------------------
This one is also great. Only 2 enemies and both release 1 crystal of EXP.
2 Wizards:
---------
Very nice. See above why.
3 Tornado Steps:
---------------
This a pretty good battle. Each Heartless releases 3 EXP crystals, so if you
kill each one at a time, you should be able to avoid the EXP.
3 Shadows, then 2 Darkballs:
---------------------------
This battle is good. Try to kill all of the Shadows before the Darkballs show
up. From there, slash up the Darkballs one at a time, and you should end it
EXP-less.
2 Shadows, then 2 Wizards:
-------------------------
This battle is OK, I guess. Try to take out the Shadows first, but 1 at a time.
Then go for the Wizards, and you should be fine.
1 Defender, then 4 Shadows:
--------------------------
This is a tough battle. Not only do all of these Heartless give 3 EXP crystals
each, but you have that annoying Defender's big shield. You can try it if you
want, but you'll probably end up running into some EXP and resetting.
After each battle, ALWAYS check the Status menu to see if you grabbed some EXP
by mistake. If so, then reset you're game. I CAN'T stress this enough. If
you're EXP is still 0, save in the Castle Hall, and fight another random
battle. Then wash, rinse, repeat until all Heartless in each room are gone.
Make your way through Rooms 1, 2, and 3, killing off all enemies as you do so.
Go to the Story room next to Room 3. You'll need a red Map card of any value
and the Key of Beginnings card you got at the end of the last cutscene. Use an
Almighty Darkness for the red if you have any because they make the game
unnecessarily difficult. Opening this room triggers a cutscene.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku walks into a room, looks around, and then thinks.
Riku: It's like he said--everything's just how I remember it. Even this
room...
?: It must be nice being back in your old bedroom. Think of all the memories...
Riku: You again.
Riku steps forward.
Riku: Sorry, but these memories I could do without. Maleficent gave me this
room.
?: So she did. And you lived here, tempted by the darkness she offered. You
cast away your home, your friends, everything... But at least they gave you
a nice room.
Riku: Shut up.
Riku runs off.
Riku obtains the Map card Key of Guidance.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
You'll now return to Room 3. Get some more Map cards in Room 4 and 5. Remember,
ALWAYS check to see if you mistakenly picked up EXP. Anyways, once Rooms 1-5
are empty, go to the Story Room next to Room 4. You have to use any numbered
Green card and the Key of Guidance. If you have any doubles of Green cards, use
it to create this Story Room. Otherwise, use any Green Map card you have. Once
you create the room, a cutscene starts.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku walks into a room.
Riku: No one here, either...
Riku steps forward.
Riku: There's nothing but Heartless in this castle.
Riku thinks.
Riku: Voice! I know you're watching--so explain this. Where are the people from
my memories? Tell me!
?: Are you sure you want to see them?
Riku thinks.
Riku: Of course I do.
?: But you cast them aside. To reach the outside world, you passed through the
door to darkness. Behind you, you left family, friends, home--everything--
all in pursuit of darkness.
Riku: But I cast that aside, too!
?: Then what do you have to show for it?
Riku thinks.
?: First your home, then the dark. Your heart only knows how to throw things
away. It's empty, like that room. Like your memories. That's why no one is
in the castle with you. Your heart is hollow except for the darkness you
couldn't quite shake off.
Riku: You're full of it! I rejected the darkness!
?: Ha ha ha... Did you really, now?
Riku obtains the Map card Key to Truth.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
After that, you'll end up back in Room 4. Create Room 6 and finish off all the
baddies there. You can't get to Room 7 until you defeat this world's boss. So
save and create the Story Room next to Room 6. You'll need any Map card with a
value of 5 or higher along with the Key to Truth. Again, choose any Almighty
Darkness cards you got, but if you have none, choose whatever. Then get ready
for a cutscene immediately followed by your first boss battle!
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku runs up to Maleficent.
Maleficent: I knew you'd return, Riku.
Riku: Maleficent! You're alive?!
Maleficent: You haven't been paying attention. I am but a figment of your
memory.
Riku thinks.
Riku: Of all the people I could run into, it had to be you...
Maleficent: Who else? Your heart is steeped in darkness. You can only see
people who exist in that same darkness--people like me.
Riku: No...
Maleficent: Be grateful you have someone to keep you company. Your heart is
empty. Were it not for the darkness in your heart...you would
be completely alone.
Riku: That's sounding pretty good right about now.
Maleficent: Come, now. You once clung to me to sate your hunger for darkness.
You want me here. Who else but I can give you the darkness you long
for?
Riku thinks.
Riku: There was a time I did want you around. I surrendered my heart to the
dark. But never again. You and your darkness have nothing to offer.
Riku turns from Maleficent and steps forward.
Riku: All I did was lose myself... Empty myself! I'm finished with all that. If
I'm stuck seeing people like you, people of the dark...
Riku turns to Maleficent.
Riku: I'll take you out one by one.
Maleficent: Then don't forget to take yourself out last. Because you, like me,
are one of the dark.
Riku: That's fine with me. I turned to darkness because my heart was weak. I
hate that weakness. It's like I'm my own enemy.
Riku steps toward Maleficent.
Riku: And seeing people like you embrace the darkness just makes it worse!
Riku draws out his Soul Eater.
Riku: Enough talk, Maleficent.
Maleficent: So you hate the darkness enough to fight it... Oh, the agony you
must feel!
Maleficent raises her scepter to the air.
Maleficent: Let me end your pain, Riku--end it forever with the wondrous power
of darkness!
Maleficent is engulfed in a green flame.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
The cutscene runs right into a battle, specifically a boss battle. Let's go!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Dragon Maleficent<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Stomp- stomps on the ground once or twice, damaging Riku if he's on the ground.
Bite- snaps out her neck to bite Riku.
Flame- shoots out a green flame, causing 4-6 embers to appears. Sometimes the
embers move to hit Riku.
Sleights: none
--------
Prize: Dragon Maleficent Enemy card, 150 EXP
-----
Strategy:
--------
This battle is very easy, which it should be since it's the first boss battle.
Start off by activating your Defender Enemy card (Yu-Gi-Oh!) because you can’t
heal at all right now. Stand by her feet, jump, and then slash her head. Just
stand under the dragon’s head to avoid the Bite attack and slice away at her
until she dies.
If you have some trouble (which you shouldn't), then get the Trick card. When
Maleficent attacks with Flame, the embers can be locked-on to. Destroy them to
get a Trick card, or otherwise they will fire at you. The Trick card produces a
stone platform. Jump on it so you can have easier aim at the dragon’s head.
When she performs Stomp, jump off the raised area because this attack will
cause the stone platform to break.
However, the battle probably won't be long enough for you to get the Trick
card. She should be defeated in a matter of seconds if not a minute, even at
level 1.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
EXP from bosses doesn't disappear with time, so you're forced to pick them up.
You should level-up to level 4 from the 150 EXP. Remember, only increase your
DP. You should have 14 DP from 3 level-ups. Here's a handy box that will keep
you on track on what your current level, DP, and EXP should be.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
+------------------+--------------+-----------+------------+---------------+
You have to take the Dragon Maleficent card as well, but you DO NOT want to
miss such a great card. Let me explain its coolness. Here's Dragon Maleficent's
effect:
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
Not only does power it up our attack, which we will desperately need, but its
cost has no effect on Riku. In Sora's Story, to reload you would have to fill
up your reload card, and using Dragon Maleficent would make the process slower.
But since you don't fill up your reload card in R/R, the cost doesn't apply to
us, and therefore this Enemy card has no cost. There's also a helpful glitch
involving this card, and among other Enemy cards, but it can only be used Dark
Mode. When we get Dark Mode, I'll explain the glitch.
Anyway, you can now get into Room 7. You COULD make a Moment's Reprieve room
here, but I suggest you shouldn't. SAVE it for later, and save your progress in
the Castle Hall at the entrance of Hollow Bastion. Make whatever kind of room
you want in Room 7, kill the Heartless, and reset if you touch EXP. Remember
that you now have 150 EXP, and it should stay like that until the next boss,
which right around the corner by the way. Once you're ready, exit this world
to go into the Castle Hall.
_ _ _ _ _ _
| |_| |_| |==============| |_| |_| |
| |-Castle Halls-| |
|_ _|==============|_ _|
--| |------------------| |--
==| |==================| |==
-_| B12 |_----------------_| B11 |_-
| |==============| |
| |-Castle Halls-| |
|_________|==============|_________|
Once you leave Hollow Bastion, a cutscene starts.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku walks into the Castle Hall.
?: Why do you shun the dark?
Riku: Oh, come on. I know you heard every word I said to Maleficent.
?: Darkness is your weapon. I need you to accept it.
Riku: What do you care?
?: Stop resisting and accept the darkness. You must...
??: ...if you are to serve me again!
The screen flashes a few times, and Ansem appears before Riku.
Riku: Ansem... Just as I thought.
Ansem (??): You don't seem surprised.
Riku: You always were chatty when it came to darkness. So let me guess... You
want to pull me back into the darkness and play puppet master again...
right?
Ansem: Clever boy. You'll make a fine host. Now, surrender to me again and--
Riku: You're insane! There won't be an "again"!
Riku, with his Soul Eater in hand, runs at Ansem, but Ansem reflects him away.
Ansem walks to where Riku lays on the floor.
Riku: Unnh...
Ansem: Did you really think you could harm me? A weakling like you couldn't
even defeat Sora--and you had darkness on your side.
Riku: Excuse me for...being weak...
Ansem: You need the darkness. Submit! Bow to the darkness, and bow to me.
Ansem steps toward Riku.
Riku: Not a...chance...
Ansem: Only darkness can help you now.
???: You're wrong!
A yellow orb descends from above and spins above Riku.
Riku: That voice...!
Riku picks himself up.
Riku: Your Majesty, is that you?!
The King (???): You betcha! Riku, you're not alone.
The yellow orbs rises above Riku and disappears in a flash.
The King: Listen careful now, Riku. The light'll never give up on you. You'll
always find it, even in the deepest darkness! But you have to
believe!
Riku: I will.
Riku stands up, facing away from Ansem.
Riku: Hear that? I'm not losing to the darkness today, Ansem.
Riku turns to Ansem and draws out his Soul Eater.
Ansem: You think some feeble light can save you from the darkness I command?
Fool!
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
The cutscene also goes right into a battle, so here's the deck for the Castle
Halls since you won't be able to look at it before the boss battle starts.
Your Deck:
---------
Soul Eater- 8, 8, 8,
7, 7, 7,
6, 6, 6,
9, 9, 9,
6, 7, 8,
9, 8, 6,
7, 9, 9,
6, 7, 8,
Hi-Potion- 9, 0,
Soul Eater- 0,
0, 0, 0
Enemy Cards:
-----------
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
Very, very nice deck. It has high-value cards, and a couple 0 cards for
breaking sleights. By the way, this is the deck you have whenever you're in the
Castle Halls. Now, here's the boss battle.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Ansem<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Heartless Swipe- the Heartless on Ansem's back swings its hand toward Riku's
legs.
Shockwave- sends out an electric shockwave that disappears once it gets off
screen.
Sleights:
--------
Rockshatter- Ansem's Heartless moves to the front of him and they move across
the screen 5 times, hitting Riku if he gets in the way.
Prize: 133 EXP
-----
Strategy:
--------
This is also an easy fight, considering you're at only level 4. His two attacks
can be easily jumped over, especially Heartless Swipe, because Ansem yells out
"Submit!" Rockshatter can be a bit annoying, but break it with a zero. All his
attacks do very little damage, so you should have no trouble beating him. But
if you do, grab the new Mickey Friend cards to heal and reload, as well as
damage and stun Ansem. Stock two or three to perform MM Miracle, which does all
of the above, only stronger.
You only have your Dragon Maleficent card now, so use it to deal more damage.
Just keep attacking Ansem with your high-valued Soul Eaters, occasionally
jumping any attacks you can't quite card-break. This battle shouldn’t last too
long, and Dragon Maleficent probably won't run out. If it does, Ansem should
have little life left, so just keeping attacking until HE submits.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
You should level up to 6 after you beat him. Remember, increase only your DP,
which should get up to 18.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
+------------------+--------------+-----------+------------+---------------+
Anyway, another cutscene comes up after the battle.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku, with his Soul Eater in hand, faces Ansem.
Riku: That all you've got?
Ansem: It seems you are intent on resisting the darkness. Very well. See with
your own eyes.
Ansem holds up some cards.
Riku: What are those?
Ansem: They are cards crafted from your memory. Advance through the worlds they
beget, and you will come to understand... Chasing the light will not
distance you from the dark. You cannot run.
Riku: Who's running? Give me the cards. I'll enter those worlds. And in the
end, if I haven't given up...I win.
Ansem thinks, then throws the cards to Riku, which he catches.
Ansem: I have one more gift for you.
The screen darkens, and Riku is surrounded by a pillar of green light. The
screen then returns to normal and the green light disappears.
Riku: What did you do?!
Ansem: I tempered the darkness that remains in your heart.
Riku: What, you still think that I'd rely on darkness?
Ansem: Whether or not you use it is your choice.
Ansem float backwards, disappearing.
Ansem: I'll be waiting, Riku...for you to come to your senses and yield to the
darkness!
Dark Mode instructions appear:
The darkness in Riku's heart has been fortified. He can now enter Dark Mode in
battle. Riku's Dark Points (DP) will fill as he takes damage or breaks
opponent's cards. When the DP displayed below Riku's HP gauge reach a certain
level...Riku will transform and enter Dark Mode. Riku can only use sleights
while in Dark Mode. Losing a card break or taking damage will deplete DP...and
when Riku's DP reach 0 he will return to normal. Riku can increase his maximum
DP upon leveling up. With higher DP, Riku can stay in Dark Mode for a longer
period of time.
Riku obtains world cards.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
After this, you obtain world cards. Head up the stairs to Basement Floor 11. If
you check the Status menu, you'll see that you now have 283 EXP. You also can
now use your 4 only sleights.
Oh, and here's the glitch for Dark Mode: Let's say you have an Enemy card
activated, and its duration depends on the NUMBER OF ATTACKS you do. If you
perform the Double Jump Dice (B+B+A), it won't decrease the Attack counter of
the Enemy card. This works very nicely with Dragon Maleficent. I'll refer to
this as the BBA Glitch.
Another cutscene unfolds, by the way, when you go up the stairs.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
The scene switches to a lone grayish-haired man in the black coat, Zexion. He
is joined by a brown-haired man in a black coat, Lexaeus. Zexion turns to
Lexaeus, who is thinking.
Zexion: Don't I even get a hello, Lexaeus?
Vexen appears before Zexion and Lexaeus.
Vexen: What's going on, Zexion? I demand an explanation.
Zexion turns to Vexen.
Zexion: Nice to see you too, Vexen. You know, it's deplorable... The
Organization used to be the rope that binds us. And now it's full of
kinks.
Vexen: How dare you!
Lexaeus: Let it go, Vexen.
Vexen thinks, and Lexaeus turns to Zexion.
Lexaeus: Zexion, tell us. What did you detect?
Zexion thinks, then turns to Lexaeus.
Zexion: Visitors. I picked up two scents in the castle's lowest basement. One
of them was Maleficent, but--
Vexen: Absurd. The witch is gone. She cannot return from the realm of darkness
of her own volition.
Zexion turns to Vexen.
Zexion: If you'd let me finish... The scent belonged to a very convincing
double.
Vexen thinks, and Zexion turns to Lexaeus.
Zexion: But I can't say much beyond that, since the would-be Maleficent is no
more. Our other visitor saw to that.
Lexaeus: Who is it?
Zexion: I don't know... But the scent was very similar to the Superior's.
Exactly similar, if I may say.
Vexen: Rubbish!
Zexion: Fact, Vexen. Now, what shall we do?
Lexaeus turns from Zexion and thinks.
Lexaeus: Let us bide our time and see what develops.
The scene then switches to Riku walking in the Castle Halls.
Riku: Something...tastes kind of funny...
Riku looks around.
Riku: What is it? It's so familiar...
Riku thinks.
Riku: Darkness. The taste of darkness. What happened to me... The darkness even
seeps into my senses.
Riku thinks.
The King: Don't you worry, Riku.
A yellow orbs appears before Riku.
Riku: Your Majesty!
The screen flashes, and the orbs transforms into a fuzzy image of the King.
Riku: What happened to you? You're all...fuzzy.
The King: I can only send a little bit of my power here. But I have a request.
Riku: A request? From Your Majesty?
The King: Riku, don't let go of yourself just because darkness has a hold on
you.
The image of the King walks to Riku, and he sticks out his hand.
The King: Fight the darkness inside you! It won't be easy... But don't forget!
Even in the darkest darkness, there's always a little light.
Riku: Light...within darkness?
The King: You and I have seen it! The far-off, welcoming light inside the door
to darkness... The light of Kingdom Hearts, Riku--it'll show you the
way. Please don't give up. Believe in the light. That's all I ask.
Riku thinks, then nods his head.
Riku: Okay... I'll try my best.
The King: And I'll try to find a way to reach you. I'll come, I promise.
Riku and Mickey try to shake hands.
Riku: You're...an illusion? My hand passes right through you.
The King: But we shook hands, in our hearts. We're connected, you and me.
Riku: Yeah... I guess so.
The image of the King disappears.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
OK, after this cutscene, you'll finally be able to save. Do so at the nearby
Save Point. Now, you COULD go up the stairs to the next world. But let's get
some more Map cards, shall we?
Now, this is like a SIDE-QUEST (probably the only one in KH: CoM), except you
MUST do it to progress through the game. You don't have to get more Map cards
now; you can do it whenever you DO run out of Map cards. And you don't have to
go to Hollow Bastion to collect Map cards; you can do it in whichever world.
Hollow Bastion is just the easiest.
If you want to embark on this side-quest, keep reading. If you want to go on to
the next basement floor, scroll down a few. Or if you're lazy, bring up the
Find box by pressing Ctrl + F and search ***END SIDE-QUEST*** to skip this
part.
I'll give you a moment to decide...
***SIDE-QUEST***
You decided to get the Map cards, huh? Cool. Use the Warp Point to go back to
the entrance of Basement Floor 12, Hollow Bastion. Save at the Save Point
there. Now enter the floor and check the World Map by pressing Select. You'll
see all of the room you synthesized have reset.
Fight the easy Heartless and collect your Map cards. Remember, stay in the
first room ONLY. Do NOT create any rooms. If you get any EXP by mistake, reset
your game. Also, ALWAYS check the Status menu to see your current EXP. It
should ALWAYS read 283. If it says anything higher, reset your game.
Here's the possible random battles in Hollow Bastion. I copied/pasted them here
so you won't have to scroll up through all those cutscenes. Let's just say this
is a present from me to you. Yeah, I'm a giving person... Anyway, here are the
possible 7 random battles, in order from best to worst:
2 Wyverns:
---------
This is a great battle. Only 2 enemies and both release 1 crystal of EXP.
1 Wyvern, then 1 Wizard:
-----------------------
This one is also great. Only 2 enemies and both release 1 crystal of EXP.
2 Wizards:
---------
Very nice. See above why.
3 Tornado Steps:
---------------
This a pretty good battle. Each Heartless releases 3 EXP crystals, so if you
kill each one at a time, you should be able to avoid the EXP.
3 Shadows, then 2 Darkballs:
---------------------------
This battle is good. Try to kill all of the Shadows before the Darkballs show
up. From there, slash up the Darkballs one at a time, and you should end it
EXP-less.
2 Shadows, then 2 Wizards:
-------------------------
This battle is OK, I guess. Try to take out the Shadows first, but 1 at a time.
Then go for the Wizards, and you should be fine.
1 Defender, then 4 Shadows:
--------------------------
This is a tough battle. Not only do all of these Heartless give 3 EXP crystals
each, but you have that annoying Defender's big shield. You can try it if you
want, but you'll probably end up running into some EXP and resetting.
Once you run out of baddies to kill in the first room ONLY, then go back to the
entrance of Hollow Bastion, and use the Warp Point to travel back to the Castle
Hall you were in earlier. Now warp back to the entrance to Hollow Bastion
AGAIN. Save and enter Hollow Bastion. The Heartless have returned, just waiting
to give up more Map cards. Reset if you gain EXP. Once all enemies are gone,
repeat the process. Wash, rinse, repeat... Wash, rinse, repeat...
One annoying thing that can happen when playing is that you arrive at a Story
room, but you don't have the right Map cards to open. To somewhat solve that, I
have put the Map card requirements from Agrabah onward. Here they are:
Agrabah:
-------
Red with a value of 3 or higher
Monstro:
-------
Green with a value of 5 or higher
Never Land:
----------
Blue of any value
Traverse Town:
-------------
Red with a value = to 0
Atlantica:
---------
Blue cards with a total value of 15 or higher
Olympus Coliseum:
----------------
Red of any value
Green of any value
Wonderland:
----------
Red cards with a total value of 30 or higher
Halloween Town:
--------------
Blue with a value of 4 or higher
Destiny Islands:
---------------
Green with a value of 7 or higher
Twilight Town:
-------------
Blue with a value of 2 or lower
Any colored cards with a total value of 50 or higher
Castle Oblivion:
---------------
Any colored cards with a total value of 13 or higher
Once you get 99 Map cards, you have finished this "side-quest." You can now
continue. Use the Warp Point to travel back to the Castle Hall right before
Basement Floor 11.
BUT BEFORE YOU DO, MAKE ABSOLUTELY SURE you have a Blue Map card with a value
of 2 or lower.
I REPEAT: 1 BLUE MAP CARD WITH A VALUE OF 2 OR LOWER.
Are you SURE you have one? Good.
***END SIDE-QUEST***
So, you decided to skip the side-quest? Or did you FINISH the side-quest?
Either way, let's move on.
Once at the entrance to Basement Floor 11, go up the stairs. You'll now be
asked to select which world you want to go to. For this FAQ/Walkthrough, we'll
be traveling the worlds through a specific order. This order is whichever world
card that is your first choice.
For example, the first choice that's given to you for Basement Floor 11 is
Agrabah, so that's the world we'll go to next.
Remember, the map depends on the Basement Floor and Riku's deck depends on the
world. So if you want to go, say, Monstro next instead of Agrabah. You'll have
Monstro's deck, but Basement Floor 11's map. Got it? No? Then just follow along
with me.
Anyhow, choose the Agrabah World card. Let's set off, now.
===============================================================================
=B11-Agrabah===========================================================[04.03]=
===============================================================================
The Map:
-------
Exit
/
/ \
\6/
/
/ \
\4/
/ \
/ \ / \
\2/ \5/
/ \ /
/ \ / \
\1/ \3/
/ \
Entrance / \
\B/
B- Key of Beginnings
-Red with a value of 3 or higher
-Key of Beginnings
Your Deck:
---------
Soul Eater- 7, 6, 4,
3, 7, 6,
4, 3, 7,
6, 4, 3,
7, 6, 4,
3, 7, 6
4, 3,
Potion- 7
Enemy Cards:
-----------
Fat Bandit- Back Attack: Increase damage when striking enemies from behind.
Duration: 2 reloads
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
The deck is OK, I guess. Not what I would want, but it's workable. The extra
Enemy is great though. Use it with Riku's Double Jump Dice (B+B+A) when he's in
Dark Mode.
Anyway, we won't be here long. If you did the side-quest, you don't need to
fight any Heartless. Just make rooms and run away from enemies to create the
next room. Try to conserve Map cards. You don't even need to get into Room 5,
so don't use any Map cards to get into it.
Go through Rooms 1, 2, and 3. Create the Story room by using a Red Map card
with a value of 3 or higher and the Key of Beginnings. Use whatever Map card
you got. Even though the game doesn't tell you, Riku receives Key of Beginnings
at the beginning of each floor. So synthesize the Story room to start a boss
battle.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Jafar<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Laser Vision- shoots an eyes blast toward the nearest platform.
Magma Rock- submerges under the lava, and brings out a huge fiery boulder,
which he throws at you.
Fist Slam- rises, and sends his fist forcefully on to the nearest platform.
Sleights: none
--------
Prize: Jafar Enemy card, 232 EXP
-----
Strategy:
--------
Another boss fight that should give you no trouble at all. If you remember from
Sora's Story, Jafar is invincible, so don't bother attacking him. All his
attacks are easily avoidable. You're on three platforms that constantly rise
and lower, and they make good shields for Jafar's Magma Rock. Jafar sometimes
submerges under the lava and appears on the other side of the screen, so be
wary.
Use Dragon Maleficent and attack Iago, the bird with the lamp, flying above the
three platforms. If, however, you have trouble hitting the bird, get into Dark
Mode and use Double Jump to target Iago. You could also use the Trick card that
pops out of nowhere. It raises all platforms for a short time, giving you a
great shot at the bird. Just keep hacking away at Iago, and you'll finish this
battle in no time.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
You'll level up to 7 now, with 515 EXP, and you'll now have 20 DP.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
|Jafar | 232 | 515 | 20 | 7 |
+------------------+--------------+-----------+------------+---------------+
You also get the Jafar card, which is pretty nifty. Here's its effect:
Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
Duration: 20 attacks
This is very useful if you have very, very BAD cards, because the enemy won't
be able to card-break your Soul Eaters. They can still break your Potions and
Mickeys, though. Also, for some reason, the BBA Glitch doesn't work with Jafar.
Interesting...
Anyway, save wherever you want, and then make your way to Room 6, and exit this
world to the Castle Hall.
_ _ _ _ _ _
| |_| |_| |==============| |_| |_| |
| |-Castle Halls-| |
|_ _|==============|_ _|
--| |------------------| |--
==| |==================| |==
-_| B11 |_----------------_| B10 |_-
| |==============| |
| |-Castle Halls-| |
|_________|==============|_________|
No cutscenes right now, but go up the stairs to see another cutscene.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
The scene switches to Zexion and Vexen.
Zexion: I've identified the scent. It's Riku.
Vexen: Riku? But Riku is gone! He and that king were lost when they ventured
beyond the door to darkness. How could he have escaped?
Zexion: Riku once shouldered the darkness. Perhaps that made him half-dark.
Vexen: And that's why you mistook him for the Superior. Fascinating... The dark
power given to Riku facilitated his escape from the realm of darkness.
One with ties to both the Keyblade and the powers of darkness... This
merits further research.
Zexion: What I want to know is why Riku appeared here in Castle Oblivion.
Vexen: Ha! That's simple. His existence resonates with that of another hero.
Sora came, so Riku followed.
Zexion: Sora's in the castle?
Vexen: Yes, he and his companions arrived earlier. By now that dog Marluxia is
already using Namine to meddle with Sora's heart.
Zexion: Interesting. I had no idea.
Vexen: I don't think Marluxia plans to hand Sora over, but...he can play his
little game. If he gets Sora, then we need only acquire Riku. If he
truely is like the Superior, then we will be untouchable!
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Once you get up the stairs, save at the Save Point. Head up the stairs and
choose Monstro.
===============================================================================
=B10-Monstro===========================================================[04.04]=
===============================================================================
The Map:
-------
Exit
/
/ \
\6/
/
/ \
\2/
/ \
/ \ / \
\1/ \3/
/ \
Entrance / \
\4/
\
/ \
\5/
\
/ \
\B/
B- Key of Beginnings
-Green with value of 5 or higher
-Key of Beginnings
Your Deck:
---------
Soul Eater- 7, 5, 4,
1, 7, 5,
4, 1, 7,
6, 4, 1,
7, 6, 4,
1, 7, 6
4, 1
Enemy Cards:
-----------
Search Ghost- Drain: Absorb enemy HP when striking with attack cards, but
enemies will drop fewer items. Duration: 1 reload
Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
Duration: 20 attacks
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
This deck is not great, just cause there's a bunch of 1 cards. Search Ghost is
a pretty nice card, though. It's perfect for our situation. When you use it,
you'll gain HP when you attack enemies, which is very helpful for our 80 HP.
The downside to it isn't really a downside: the baddies you destroy will give
off fewer EXP, which means you'll be able to avoid them easily. You could try
collecting all your Map cards here if you haven't done so already.
You won't be able to conserve your Map cards here, as you need to go through
every room. Travel from Room 1 all the way to Room 5, dodging Heartless if you
wish. Then, go all the way back and save in the Castle Hall. After that, create
the Story room using a Green card with a value of 5 or higher and Key of
Beginnings to start a boss battle.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Parasite Cage<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Acid Blast- shoots a sphere of green acid at Riku.
Tentacle Shake- slams its tentacles into the acid, which causes the platforms
to submerge for moment, and rise again, but the platforms are
now considerably smaller.
Tentacle Slam- attacks Riku if he's nearby with its tentacles.
Cage Thrust- flings its body to hit Riku.
Sleights: none
--------
Prize: Parasite Cage Enemy card, 372 EXP
-----
Strategy:
--------
This battle can be tough, just because of the acid. You'll only have 4 little
platforms for safety that constantly rotate. They stay in place every so often.
To make matters worse, if you stay on any platform to long, it'll sink into the
acid. If Parasite Cage does Tentacle Shake, the platforms will become smaller,
but they will no longer sink.
All of Parasite Cage's attacks are pretty powerful, considering the amount of
HP you have, so do your best to card-break it at all times. If you run low on
life, use Mickey to heal if you have any.
Card-break the boss's cards with your 7's or use a stocked combo with the 1
card FIRST to try to get into Dark Mode. Wait 'til the boss's "mouth" opens and
attack it to get the Trick card. Use it to temporarily be invincible to the
acid. Activate Jafar so YOU won't be card-broken and use Cyclone Slash
(B+A+A+A). This attack works wonders against Parasite Cage. Once the Trick card
runs out, try to get another by slashing at its "mouth." Then repeat the
process. Be careful of the acid, and you'll get through this battle.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
You'll level up to 9 and have 887 EXP. Remember to upgrade only your DP, which
should now be 24.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
|Jafar | 232 | 515 | 20 | 7 |
|Parasite Cage | 372 | 887 | 24 | 9 |
+------------------+--------------+-----------+------------+---------------+
You also get the Parasite Cage Enemy card. Here's its effect:
Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
happens if your opponent has no enemy card in play.
This is great for getting rid of annoying Enemy cards that some bosses use.
Now, go to Room 6 and exit this world.
_ _ _ _ _ _
| |_| |_| |==============| |_| |_| |
| |-Castle Halls-| |
|_ _|==============|_ _|
--| |------------------| |--
==| |==================| |==
-_| B10 |_----------------_| B09 |_-
| |==============| |
| |-Castle Halls-| |
|_________|==============|_________|
A cutscene starts right when you leave Monstro.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Riku walks into the Castle Hall, and Vexen appears before Riku.
Vexen: Riku, I presume?
Riku draws out his Soul Eater.
Riku: Who are you? Are you with Ansem?
Vexen thinks.
Vexen: You are half correct. Let us say that it's not the Ansem you know. He is
Ansem and he is not--which is to say he is nobody.
Riku: Nobody, huh? Sorry, riddles aren't my thing. Try making some sense.
Vexen: He belongs to neither the light nor the dark, but walks the twilight
between. As do I. And for that matter-- Ha ha, that's right. We have
much in common.
Riku: Maybe we do... But so what! Is that an invitation to join your club?
Yeah, there's darkness inside me, just like you said. But darkness is my
enemy! And you are, too, for making everything around here reek of it!
Vexen: Oh ho, so it's a fight you want. Very well--a fight you shall get!
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
A boss battles begins after the cutscene ends. Here's your deck to remind you.
Your Deck:
---------
Soul Eater- 8, 8, 8,
7, 7, 7,
6, 6, 6,
9, 9, 9,
6, 7, 8,
9, 8, 6,
7, 9, 9,
6, 7, 8,
Hi-Potion- 9, 0,
Soul Eater- 0,
0, 0, 0
Enemy Cards:
-----------
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
Duration: 20 attacks
Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
happens if your opponent has no enemy card in play.
For some reason, your Hi-Potions disappear from your deck while Riku's in Dark
Mode. Go figure.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Vexen<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Frost Ball- sends out a ball of ice.
Shield Attack- uses his shield to swipe at Riku.
Sleights:
--------
Diamond Dust- causes a snowfall to take place that barely hurts Riku.
Ice Needles- summons many icicles that follow Riku for a while until it hits
him.
Freeze- freezes Riku in a glacier for a few seconds, damaging Riku little by
little.
Prize: 975 EXP
-----
Strategy:
--------
Vexen should be pretty easy to beat. You can't hit him up front, with his
shield constantly guarding him. His attacks involve the use of ice, but you
shouldn't worry about them as they are avoidable and don't damage you too much.
Whenever he pulls out a sleight immediately card-break with a 0. Get into Dark
Mode as fast as possible. From there repeatedly use Dark Firaga (which he can't
block with he shield), making sure that your six cards with a value of 9 are
NOT used first. Once your deck is thinned enough to the point where all you
have for Soul Eaters are 9s and 0s, do the BBA Glitch. Turn on Maleficent and
use Double Jump Dice over and over. Heal with Mickey if you come into any
health troubles.
Once Vexen gets into low HP, he'll turn on his own Enemy card, Auto-Life, which
revives him when he dies. Use your newly acquired Parasite Cage to break it. It
doesn't matter that the Maleficent card is gone by using Parasite Cage. Vexen
shouldn't have enough HP to last a few more slashes of Riku's Soul Eater. Turn
on Jafar and finish this guy off.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
For this battle, you'll gain 2 levels, getting you to level 11. You should also
have 28 DP.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
|Jafar | 232 | 515 | 20 | 7 |
|Parasite Cage | 372 | 887 | 24 | 9 |
|Vexen | 975 | 1862 | 28 | 11 |
+------------------+--------------+-----------+------------+---------------+
Another short cutscene occurs after the battle.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Vexen: Ha ha ha... This battle has made it clear. The darkness coursing through
you is a tremendous power. All you needed was the right provocation.
Riku: Great. So this was a trick.
Vexen: Precisely. Your fiery reaction provided just the data I needed. You have
my thanks, Riku!
Vexen disappears.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
Now head up the stairs to Basement Floor 9. Save at the Save Point, and head up
the next stairs into Never Land.
===============================================================================
=B09-Never Land========================================================[04.05]=
===============================================================================
The Map:
-------
/ \
\B/
/
/ \
\3/ Exit
/ \ /
/ \ / \ / \
\2/ \4/ \8/
/ \ / \ /
/ \ / \ / \
\1/ \6/ \5/
/ \ /
Entrance / \
\7/
B- Key of Beginnings
-Blue of any value
-Key of Beginnings
Your Deck:
---------
Soul Eater- 7, 6, 5,
4, 3, 2,
1, 0, 1,
2, 3, 4,
5, 6, 7,
8, 9
Enemy Cards:
-----------
Pirate- All Zeros: Change the values of all cards to 0. Duration: 1 reload
Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
happens if your opponent has no enemy card in play.
Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
Duration: 20 attacks
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
The deck isn't that great, but the extra Enemy card is awesome. By activating
it, all cards' values in your deck change to 0, perfect for card-breaking and
getting Riku to transform into Dark Riku.
Conserve your Map cards in this world: there's no need to go through Room 6 and
7. Go from Room 1 to Room 2 to Room 3. Create the Story room with any valued
Blue card, plus Key of Beginnings. It's HIGHLY recommended that you use a Blue
Map card with a value of 4, since you won't be needing any to open any Story
rooms. However, if you have more than enough Blue cards to throw around, go
ahead and use whatever value you want. Save in the Castle Hall before creating
the Story room, as there's a pretty tough boss battle inside it.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Hook<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Sword Slice- slashes at Riku with his sword.
Homing Bomb- throws a bomb that follows Riku relentlessly for a while before it
explodes.
Sleights:
--------
Combo & Present- sends a flurry of sword strikes on Riku, slashes him upward,
and throws bombs at him when he lands.
Rush & Present- throws 6 bombs at Riku that explode on impact.
Prize: Hook Enemy card, 951 EXP
-----
Strategy:
--------
Hook is tough. Not only do you have a pretty bad deck, 80 HP, and 10 AP, you
also have to deal with the rocking boat this battle takes place on. Be prepared
to reset your game lots of times. Hook's attacks involve explosive items that
he hurls at you. All of his attack are powerful especially the Combo & Present
sleight he uses.
Try your best to dodge his incoming attacks, even with the tipsy ship you're
on. Use Pirate to change all your cards to 0s and get into Dark Mode. Or you
could wait for HIM to use Pirate, where all you need to do wait for him to use
a 0 card so you can immediately break it with any of your cards.
Once you transform, use Jafar and attack Hook with Cyclone Spin. Be sure not to
waste any attacks by missing the captain. Once its effect is gone, switch to
Maleficent and proceed with Double Jump Dices, hoping that he won't break it.
You have only one 0 card in your deck, and its deep in the middle, so look
for it quickly when he uses a sleight, especially Combo & Present, which could
knock you out of Dark Mode. Once you've used your sole 0 card, reload your deck
so you'll have it again, just in case Hook decides to use a sleight again.
Once you've damaged Hook enough, he'll likely pull out his signature Enemy
card, Second Chance. Its effect keeps Hook alive if he's at low health. Don't
give Hook ANY chance and break his Enemy card with Parasite Cage. From there,
finish the captain off with a few Soul Eater slashes.
There doesn't seem to be any Trick card that appears, so no help from that.
Keep your HP up with Mickeys, and hope that you have that 0 card nearby when he
performs a sleight.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
You should level up to 13 now, and you should have 32 DP, if you've been only
upgrading DP, that is.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
|Jafar | 232 | 515 | 20 | 7 |
|Parasite Cage | 372 | 887 | 24 | 9 |
|Vexen | 975 | 1862 | 28 | 11 |
|Hook | 951 | 2813 | 32 | 13 |
+------------------+--------------+-----------+------------+---------------+
You also got the Hook Enemy card. Here's its effect:
Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
This card can be helpful in certain situations. If you have critical damage,
but you still have more than a sliver of HP, activate this card. If any
powerful attacks take out your remaining HP, you'll still live. It can only be
used thrice, though.
Anyway, save in the Castle Hall, and go through Room 1, 2, 3, 4, 5, and then 8.
Leave Never Land into the Castle Hall.
_ _ _ _ _ _
| |_| |_| |==============| |_| |_| |
| |-Castle Halls-| |
|_ _|==============|_ _|
--| |------------------| |--
==| |==================| |==
-_| B09 |_----------------_| B08 |_-
| |==============| |
| |-Castle Halls-| |
|_________|==============|_________|
Head through the hallway and up the stairs. A cutscene starts.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
|Cutscene|--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
The scene switches to Lexaeus and Zexion.
Lexaeus: Where did Vexen go?
Zexion turns to Lexaeus.
Zexion: He's off using Riku's data to create some kind of replica.
Lexaeus: And what of Sora?
Zexion: Namine is shuffling his memories even as we speak. Marluxia may well
get his puppet. He's a danger to us all. Larxene's not to be trusted,
either.
Lexaeus: Nor is Axel. Who knows what that one is thinking...
Zexion: Let's observe a little longer, then speak with Vexen.
Lexaeus: But Vexen despises Marluxia. Think of the mess it would create...
Zexion: That's why Vexen must be told. Better he clean up the mess than us.
/\/\/\/\
| |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
| Finish |--------------------------------------------------------------------+
|________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
After that, save at the Save Point and proceed into Traverse Town.
===============================================================================
=B08-Traverse Town=====================================================[04.06]=
===============================================================================
The Map:
-------
Exit
/
/1\
\1/
/
/ \
\8/
/ \
/ \ / \ / \
\5/ \9/ \B/
/ / \ /
/ \ / \ /1\
\2/ \6/ \0/
\ / /
/ \ / \
\3/ \7/
/ \ /
/ \ / \
\1/ \4/
/
Entrance
B- Key of Beginnings
-Red with a value = to 0
-Key of Beginnings
Your Deck:
---------
Soul Eater- 4, 5, 6,
7, 8
Enemy Cards:
-----------
Shadow- Incrementor: Increase the value of all cards by 1. Duration: 2 reloads
Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
happens if your opponent has no enemy card in play.
Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
Duration: 20 attacks
Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks
The deck is VERY small, but the values are pretty high, and since Riku doesn't
have to charge to reload, there's no problem. The Enemy card for Traverse Town
is pretty awesome as well, increase our card values by one. The only bad side
to that card would be it turns 0 cards into 1 cards, but since we have no 0s,
it's no big deal.
You can conserve Map cards here by skipping the Rooms 2, 4, 5, 7. Get to Room
10, and open the Story room with a Red Map card with a value of EXACTLY 0, plus
Key of Beginnings. Once you do so, a boss battle starts.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<Boss Battle: Guard Armor<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Attacks:
-------
Stomp- jumps into the air and tries to land on Riku.
Leg Attack- causes its legs to step forward to damage Riku.
Hand Strike- hits Riku with both of its hands.
Hand Tornado- slowly rotates its hands around it to hit Riku.
Sleights: none
--------
Prize: Guard Armor Enemy card, 336 EXP
-----
Strategy:
--------
This battle is REALLY easy. Guard Armor's attacks may take a lot off Riku's HP,
but the boss is slow compared to Riku. Guard Armor is one of the only bosses
that actually have different parts to it, so you have to defeat it piece-by-
piece.
To start, activate Maleficent Dragon, and just keep pressing A. You should be
able to kill Guard Armor in no time. If that happens to run out, turn on Jafar,
and continue to hack away at the thing. You should have no trouble. If you do,
then I can't say anything. Oh, wait. Use the Trick card that pops around every
so often. It demolishes Guard Armor into a pile of pieces, just waiting for you
to attack it with the Soul Eater.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
You now level up to 14, and you should have 32 DP and 3149 EXP.
+------------------+--------------+-----------+------------+---------------+
| Boss | EXP you gain | Total EXP | Current DP | Current Level |
+------------------+--------------+-----------+------------+---------------+
|Dragon Maleficent | 150 | 150 | 14 | 4 |
|Ansem I | 133 | 283 | 18 | 6 |
|Jafar | 232 | 515 | 20 | 7 |
|Parasite Cage | 372 | 887 | 24 | 9 |
|Vexen | 975 | 1862 | 28 | 11 |
|Hook | 951 | 2813 | 32 | 13 |
|Guard Armor | 336 | 3149 | 34 | 14 |
+------------------+--------------+-----------+------------+---------------+
You also get the Enemy card, Guard Armor. Here's the effect:
Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
30 attacks
You can use it to stay farther away from enemies, as the card makes your cards'
range longer. Other than that, there's no real use for it. Oh well. It works
with the BBA Glitch, if that means anything.
Anyhow, go through Rooms 8 and 11. BEFORE YOU LEAVE TRAVERSE TOWN, save at the
Castle Hall at the entrance of this world. After that, exit Traverse Town into
the Castle Hall there.
_ _ _ _ _ _
| |_| |_| |==============| |_| |_| |
| |-Castle Halls-| |
|_ _|==============|_ _|
--| |------------------| |--
==| |==================| |==
-_| B08 |_----------------_| B07 |_-
| |==============| |
| |-Castle Halls-| |
|_________|==============|_________|
A cu