_____.___.                 ________.__          ________  .__   ._.
\__  |   |__ __           /  _____/|__|         \_____  \ |  |__| |
 /   |   |  |  \  ______ /   \  ___|  |  ______  /   |   \|  |  \ |
 \____   |  |  / /_____/ \    \_\  \  | /_____/ /    |    \   Y  \|
 / ______|____/           \______  /__|         \_______  /___|  /_
 \/                              \/                     \/     \/\/
__________              .__            _____          _____
\______   \ ____   _____|  |__   _____/ ____\   _____/ ____\
 |       _// __ \ /  ___/  |  \_/ __ \   __\   /  _ \   __\
 |    |   \  ___/ \___ \|   Y  \  ___/|  |    (  <_> )  |
 |____|_  /\___  >____  >___|  /\___  >__|     \____/|__|
        \/     \/     \/     \/     \/
________                   __                        __  .__
\______ \   ____   _______/  |________ __ __   _____/  |_|__| ____   ____
 |    |  \_/ __ \ /  ___/\   __\_  __ \  |  \_/ ___\   __\  |/  _ \ /    \
 |    `   \  ___/ \___ \  |  |  |  | \/  |  /\  \___|  | |  (  <_> )   |  \
/_______  /\___  >____  > |__|  |__|  |____/  \___  >__| |__|\____/|___|  /
        \/     \/     \/                          \/                    \/

Title of Game: Yu-Gi-Oh! Reshef of Destruction
Name of System: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Number of Version: Version 3.1
Last Revision Date: 14-02-09
Name of Writer: Tails333

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Story
4.  Characters
5.  Game Overview
	5.01 - Game Controls
	5.02 - Field Screen
	5.03 - Card Types
	5.04 - Deck Building
	5.05 - Duel Rules
	5.06 - Duel Screen
6.  Multiplayer
        6.01 - Link Duel
	6.02 - Card Trade
7.  Hints and Tips
8.  Walkthrough
	8.01 - Chapter 1: A New Evil Arises
	8.02 - Chapter 2: The Search for the Millennium Items, Part 1
	8.03 - Chapter 3: The Detour
	8.04 - Chapter 4: The Search for the Millennium Items, Part 2
	8.05 - Chapter 5: The Monkey-Tristan Side Quest
	8.06 - Chapter 6: The Neo Ghouls Strike
	8.07 - Chapter 7: The Secret of the Winged Dragon of Ra
	8.08 - Chapter 8: Chasing Shimon Muran
	8.09 - Chapter 9: A Hostile Reception
	8.10 - Chapter 10: The Showdown
	8.11 - Chapter 11: Hall of Eternity
9.  Protagonists
	9.01 - Duel Computer (Novice Level)
        9.02 - Tristan Taylor
	9.03 - Duke Devlin
	9.04 - Yugi Muto
	9.05 - Joey Wheeler
	9.06 - Rebecca Hawkins
	9.07 - Mokuba Kaiba
	9.08 - Roland
	9.09 - Odion
	9.10 - Marik Ishtar
	9.11 - Bonz
	9.12 - Weevil Underwood
	9.13 - Mako Tsunami
	9.14 - Espa Roba
	9.15 - Mai Valentine
	9.16 - Rex Raptor
	9.17 - Duel Computer (Standard Level)
	9.18 - Duel Computer (Expert Level)
	9.19 - Shimon Muran
	9.20 - Seto Kaiba
10. Antagonists
	10.01 - PaniK
	10.02 - Puppeteer of Doom
	10.03 - Mimic of Doom
	10.04 - Para
	10.05 - Dox
	10.06 - Jean-Claude Magnum
	10.07 - Lector
	10.08 - Crump
	10.09 - Johnny Steps
	10.10 - Rare Hunter
	10.11 - Strings
	10.12 - Arkana
	10.13 - Umbra
	10.14 - Lumis
	10.15 - Bandit Keith
	10.16 - Dark Mokuba
	10.17 - Sol Chevalsky
	10.18 - Reshef the Dark Being
11. Hall of Eternity Duelists
	11.01 - Maximillion Pegasus
	11.02 - Seto Kaiba
	11.03 - Dark Joey
	11.04 - Yami Bakura
	11.05 - Yami Yugi
	11.06 - Yami Marik
	11.07 - Noah
	11.08 - Shadi
	11.09 - Shimon Muran
12. Miscellaneous Duelists
13. Robotic Monkeys
14. Neo Ghouls
15. Millennium Guardians
16. Chevaliers
17. Ante Card Prizes
18. My Duelling Decks
19. Game Shop Prices
20. Card Passwords
21. Cheat Codes
22. Frequently Asked Questions
23. Credits
24. Contact Information
25. Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Click on 'Find
Next' to go to the section you've typed or pasted.

NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double
Pack.  The compilation contains The Sacred Cards and Reshef of Destruction.
This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
Double Pack's version as well.

###############################################################################
1.  Introduction
###############################################################################

Thank you for choosing to read my Yu-Gi-Oh! Reshef of Destruction FAQ.  I hope
this guide gives you some assistance in completing Yu-Gi-Oh! Reshef of
Destruction.  I've written long Duelist Strategies, a comprehensive Walkthrough
covering the main game and all optional side quests, Character Decks (thanks to
Slipknot_Rulezz), Hints and Tips, and much more.  Beware of the spoilers,
though.  Since the game's storyline takes place after important events in the
Duelist Kingdom and Battle City sagas, you should watch the anime first if you
don't want the plot spoiled for you.

Reshef of Destruction is the sequel to The Sacred Cards.  This is evidenced by
the following points:
*A couple can be seen admiring the view in Aquarium of The Sacred Cards.  In
 Reshef of Destruction, the same couple visits Domino Pier, and their names are
 revealed to be Takeshi and Etsuko.
*After Yami Marik's defeat in The Sacred Cards, Bandit Keith reformed the
 Ghouls as Neo Ghouls.
*Clock Tower Square of Domino City is the same district in both games.  A few
 areas, such as the cemetery and alleyways, have been removed or changed
 slightly, but nothing drastic.

The difficulty has been upped to GBA-smashingly frustrating levels, mostly due
to tougher opponents and stricter card restrictions.  Your opponents will
always summon monsters that are stronger than yours.  In addition, they will
typically have powerful Trap and Magic Cards at their disposal.  It takes a lot
of skill and luck to defeat them.  Their decks aren't ruled by the Limited/
Semi-Limited Card List, so most duelists will use illegal copies of cards
against you while you must stick to the rules.  They presumably have a high
Duelist Level/Deck Capacity, since they can use powerful cards that greatly
exceed your DL/DC.  Your mission, should you choose to accept it, is to defeat
these duelists to progress through the game.

###############################################################################
2.  Version History
###############################################################################

Version 0.50, 18th September 2004:
Completed Walkthrough up to Chapter 10.

Version 0.60, 20th September 2004:
Completed Walkthrough up to Chapter 6.

Version 0.80, 25th September 2004:
Completed Walkthrough up to Chapter 9.

Version 0.95, 2nd October 2004:
Completed Walkthrough up to Chapter 10.

Version 1.0, 16th October 2004:
Completed Walkthrough, updated the Table of Contents and added five new
sections to the contents.

Version 1.3, 23rd October 2004:
Updated the Table of Contents.

Version 1.10, 30th October 2004:
Updated the Table of Contents.

Version 1.11, 31st October 2004:
Corrected a mistake in Chapter 10 and added more information to Chapter 9.

Version 1.15, 20th November 2004:
Updated FAQ and added the Game Controls section to the Table of Contents.

Version 1.20, 27th November 2004:
Updated FAQ and decklist of the duelists.

Version 1.22, 4th December 2004:
Updated FAQ.

Version 1.24, 11th December 2004:
Updated FAQ and added Mai Valentine to the decklist of the anime duelists.

Version 1.26, 18th December 2004:
Updated FAQ.

Version 1.28, 26th December 2004:
Updated FAQ.

Version 1.30, 1st January 2005:
Updated FAQ and added a side quest to the Walkthrough.

Version 1.40, 8th January 2005:
Added Card Information to the Table of Contents and updated decks.

Version 1.50, 15th January 2005:
Updated FAQ.

Version 1.52, 29th January 2005:
Updated FAQ and added the Ante Card Prizes section.

Version 1.54, 5th February 2005:
Updated Ante Card Prizes section.

Version 1.55, 26th February 2005:
Updated FAQ.

Version 1.56, 5th March 2005:
Updated FAQ, updated Yami Bakura's deck, added Normal Monsters to the Card
Information section, added more information to the Walkthrough, and added more
strategies to the Duelling Tips part of the Link Play section.

Version 1.57, 2nd April 2005:
Updated FAQ, added the Side Show to Chapter 2 of the Walkthrough, and updated
the Credits section.

Version 1.58, 23rd April 2005:
Updated the information on the Side Show of Chapter 2 in the Walkthrough.

Version 1.60, 2nd July 2005:
Updated FAQ.

Version 1.61, 21st July 2005:
Updated Card Information section.

Version 1.62, 13th August 2005:
Updated Card Information section, updated the Side Quests in the
Walkthrough, and updated Chapter 9 of the Walkthrough.

Version 1.63, 20th August 2005:
Added more strategies for the duelists in the Walkthrough.

Version 1.64, 27th August 2005:
Added strategies from Chapter 2 to Chapter 6 in the Walkthrough.

Version 1.65, 10th September 2005:
Added strategies to Chapter 1 in the Walkthrough, added the Game Shop Prices
section, and added the Card Passwords section.

Version 1.66, 17th September 2005:
Updated Card Passwords section.

Version 1.67, 15th October 2005:
Added section dividers for duelist strategies, and updated Chapter 11 of the
Walkthrough.

Version 1.68, 22nd October 2005:
Updated Marik Ishtar's deck, and updated Walkthrough.

Version 1.69, 29th October 2005:
Updated character decks and strategies.  Added hints and tips section.

Version 1.70, 25th November 2005:
Updated the Hints and Tips section.

Version 1.71, 24th December 2005:
Corrected Dark Flare Knight's password.

Version 1.80, 25th March 2006:
Added Character Decks and reformatted the deck lists.  The cards are now
divided into Monster Cards, Trap Cards, and Magic Cards.

Version 1.90, 1st April 2006:
Rewrote Introduction, and updated Hints and Tips.

Version 2.00, 22nd April 2006:
Updated Episode List.

Version 2.10, 17th June 2006:
Changed formatting and rewrote the Table of Contents.

Version 2.11, 29th July 2006:
Updated FAQ regarding a question about this game being re-released.

Version 2.12, 14th August 2006:
Added a note under the Table of Contents.

Version 2.13, 19th August 2006:
Added ASCII art to the top of the FAQ.

Version 2.14, 30th September 2006:
Updated Hints and Tips.

Version 2.15, 21st October 2006:
The character decks are now divided into six sections: Protagonists,
Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium
Guardians.  Added and fixed decks, thanks to Slipknot_Rulezz.  Updated Hints
and Tips.  These new hints and tips should help you beat the game.

Version 2.20, 28th October 2006:
Fixed a few errors in Hints and Tips.  Updated Ante Card Prizes.  Added
Strategies for Yugi Muto and Joey Wheeler.  Changed the format of My Duelling
Decks.

Version 2.21, 4th November 2006:
Updated Game Overview section.

Version 2.22, 16th December 2006:
Updated Character Decks and Hints & Tips.

Version 2.23, 3rd February 2007:
Changed the format of the Character Decks.

Version 2.24, 7th July 2007:
Updated the Hints and Tips, and Chapter 5 of the Walkthrough.

Version 2.25, 20th October 2007:
Updated the Hints and Tips.

Version 2.26, 9th August 2008:
Fixed a few mistakes in Chapter 1 of the Walkthrough.

Version 2.27, 16th August 2008:
Rewrote some of Chapter 1.

Version 2.28, 23rd August 2008:
Rewrote some of Chapter 9.

Version 3.0, 7th February 2009:
Updated the Game Overview section.

Version 3.1, 14th February 2009:
Removed Card Information and updated Character Decks Guide.

###############################################################################
3.  Story
###############################################################################

Yami Yugi and his Millennium Puzzle are missing.

All signs point to Reshef the Dark Being, and Ishizu Ishtar predicts that the
world will be engulfed in darkness if nothing is done soon…

Someone's got to embark on a dangerous mission to find Yami Yugi and save the
world from destruction - and all eyes are on you!

(Taken from Instruction Manual)

###############################################################################
4.  Characters
###############################################################################

Main Character
--------------
You, the player, are the main character in the game and a good friend of Yugi
and Joey.  It's up to you, Yugi and friends to stop Reshef the Dark Being and
save the world!

Yugi Muto
---------
When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
He's got a big heart and is always genuine in his efforts to help others.

Yami Yugi
---------
Yami Yugi is Yugi's alter ego.  He used to be locked inside the Millennium
Puzzle.

Tea Gardner
-----------
Tea is a childhood friend of Yugi's.  Although Yugi doesn't realise it, Tea
has a crush on him and always tries to help him when she can.

Joey Wheeler
------------
Joey comes off as a tough kid from the street, but really he has a heart of
gold.  He's short-tempered and extremely protective of his friends.  He is
also one of Yugi's most trusted partners.

Serenity Wheeler
----------------
Serenity is Joey's younger sister.  Although they were separated when their
parents separated, the two relatives reunited when Joey entered the duelist
Kingdom Tournament to pay for Serenity's eye operation.

Tristan Taylor
--------------
Tristan is a childhood friend of Joey.  Although he doesn't duel, Tristan
encourages his friends to do their best.  He has a crush on Joey's sister
Serenity.

Duke Devlin
-----------
Duke is a friend of Yugi, Joey, Tristan and Tea.  He is both the Creator and
Champion of Dungeon Dice Monsters.  He has a crush on Joey's sister Serenity.

Ryou Bakura
-----------
Ryou is a friend of Yugi, Joey, Tristan and Tea.  He is a kind and helpful
boy, but he is often controlled against his will by the evil spirit of the
Millennium Ring.

Solomon Muto
------------
Solomon is Yugi's grandfather.  Although he doesn't duel anymore, Solomon owns
a card shop and sells cards to duelists at ridiculously high prices.

Arthur Hawkins
--------------
Arthur is Rebecca's grandfather.  He is an archeologist and a friend of
Solomon.  Arthur plays an important role in the Waking the Dragons Saga.

Rebecca Hawkins
---------------
Rebecca is Arthur's granddaughter.  She is a World Champion at Duel Monsters
and a college student.  Rebecca plays an important role in the Waking the
Dragons Saga.

Seto Kaiba
----------
Seto is the President of his own multi-national gaming company, Kaiba
Corporation.  He desires to become the world's greatest duelist, but Yugi has
defeated him on three separate occasions.  In this game, Seto plans to recover
the three Egyptian God Cards and gain the title of champion.  To do so, he
travels around the world to stop the villains of the game.

Mokuba Kaiba
------------
Mokuba idolises his big brother Seto, as Seto was his only friend when they
grew up in an orphanage.  After they were adopted by the notorious Gozaboro
Kaiba, the two brothers eventually turned the tables on Gozaboro and took over
the Kaiba Corporation.

Roland
------
Roland is an employee of the Kaiba Corporation.  When the Kaibaman Show takes
place, Roland appears on the stage dressed as Kaibaman and fuses Black Luster
Soldier with Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier to
destroy the Five God Dragon.

Rex Raptor
----------
If there's one thing Rex hates, it's sneaking around.  With his Dinosaur Deck,
Rex is always ready to face a challenge head-on.

Espa Roba
---------
Espa is a psychic duelist.  People say that he can use telepathy to read an
opponent's hand.

Bonz
----
Bonz is a lot like the Ghost Deck he uses.  He shuns the sunlight and prefers
to stay in dark places like the cemetery.

Weevil Underwood
----------------
Weevil is a cunning duelist who also likes to cheat.  He exploits the power
of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great
Moth, to win duels.

Jean-Claude Magnum
------------------
Magnum is a Hollywood actor.  When Mai defeated him in a game of Duel Monsters,
he asked her to marry him.  Mai suggested that he beat her in a duel
first, but Magnum didn't realise that Mai was joking and now thinks she will
accept his marriage proposal if he defeats her in a duel.

Mai Valentine
-------------
Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the
Duelist Kingdom tournament.  She specialises in using her Harpie cards to win
duels.

Mako Tsunami
------------
Mako is a fisherman who specialises in using Water Monsters, most notably The
Legendary Fisherman and Fortress Whale, to defeat his opponents.  Mako entered
the Battle City tournament to spend the prize money on a boat in order to find
his missing father.

Ishizu Ishtar
-------------
Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
Pharaoh's Memory, and seer who predicts the coming darkness.  She is the first
to sense the threat posed by the resurrection of Reshef the Dark Being and asks
the player, Yugi and friends for help.

Marik Ishtar
------------
Marik was the leader of the Ghouls and the villain of Yu-Gi-Oh: The Scared
Cards, but Bandit Keith and Sol Chevalsky have now taken over his respective
positions.  Marik lives a normal life in Egypt, and is one of the only
duelists who knows the secret of The Winged Dragon of Ra.

Maximillion Pegasus
-------------------
Pegasus is the President of Industrial Illusions and Creator of Duel Monsters.
He organized the Duelist Kingdom tournament and planned a takeover of Kaiba
Corporation.  In the aftermath of the tournament, Pegasus mysteriously
vanished, but he makes a reappearance in this game.

Shimon Muran
------------
In Ancient Egypt, Shimon is one of the Pharaoh Atem's advisers and was the
holder of the Millennium Key under Atem's father.  He bears a resemblance to
Solomon Muto.  He makes an unexpected appearance in this game, where his name
is rendered Paradox.

Shadi
-----
Shadi was killed by Yami Bakura, but he survives as a ghost.  He has guarded
the tombs of Ancient Egypt for 5,000 years, awaiting the return of the
Pharaoh Atem.

Yami Bakura
-----------
Yami Bakura is the evil spirit of the Millennium Ring.  He desires the seven
Millennium Items in order to obtain the "world's greatest power".  He entered
the Battle City tournament to take Yugi's Millennium Puzzle and Marik's
Millennium Rod.

The Big Five
------------
The Big Five are the former directors of the Kaiba Corporation.  After
attempting to trap Seto Kaiba in the Virtual World, Seto himself trapped them
there, but it seems that they have somehow returned to the real world and now
want their old jobs back…

Sol Chevalsky
-------------
Sol Chevalsky is actively planning the destruction of the world.  He sends
assassins and disciples to stop the main character and friends everywhere they
go.  No one seems to know anything about Sol Chevalsky, but there is something
awfully familiar about him...

Neo Ghouls/Bandit Keith
-----------------------
This feared group of hunters who steal rare cards from other duelists has been
reformed as Neo Ghouls.  After the loss of Marik, Bandit Keith took over the
group, but their actions and their true objectives are still a closely guarded
secret...

###############################################################################
5.  Game Overview
###############################################################################

This section overviews everything you should know prior to starting this game.

===============================================================================
			5.01 - Game Controls
===============================================================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			Common Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name			| Description
-------------------------------------------------------------------------------
+Control Pad		| Move the cursor and select menu items or cards.
A Button		| Enter menu, command and card selections.
B Button		| Cancel selection of a menu item or command.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			Field Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name			| Description
-------------------------------------------------------------------------------
+Control Pad		| Move up/down/left/right.
Start Button		| Display the Duelist Menu.
Select Button		| Display the Duelist Menu.
A Button		| Speak to a character directly in front of you.
R Button		| Challenge a character directly in front of you.
B (hold) + +Control Pad | Move up/down/left/right twice as fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			Deck Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name			| Description
-------------------------------------------------------------------------------
+Control Pad		| Scroll through the card list.
Start Button		| Display the menu for changing the card sort order.
Select Button		| Press to switch card sorting order.
L Button		| Display the next set of card information.
R Button		| Scroll through groups of cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			Duel Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name			| Description
-------------------------------------------------------------------------------
B Button		| Display the Sub-Menu Screen.
L Button		| Hold down to display the ATK and DEF of a card.
R Button		| Display information about your opponent's hand.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			5.02 - Field Screen
===============================================================================

When you are progressing through the game, you'll be walking around the maps of
Domino City and the World.  At first, you'll only be able to access 'Clock
Tower Square' and 'Domino Station', but as you complete chapters, you'll unlock
new districts and countries.

Duelist Menu
------------
If you want to see the Duelist Menu, press Start or Select Buttons.  There are
3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name,
Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in
your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity
they're using up.

Save Point
----------
If you want to save your progress, go to the Main Character's House and access
the computer.  When your Life Points are restored, you'll be asked if you want
to save.  Select 'Yes' to save your game.  Note that game data is not saved
automatically, so you must save at this Save Point repeatedly to record it.

Game Shop
---------
If you want to buy or sell cards, go to the Game Shop.  Note that you cannot
sell a card when you only have one copy in your Trunk.  The more powerful the
card, the higher the price.  Each time you win a duel, dozens of cards are
delivered to the shop at random.  If you input the eight digit password located
on the bottom left of a card into the Password Machine, the shop will obtain 1
copy of that card.  Use the +Control Pad to select the numbers.  To make a
correction, press L to move the input cursor 1 space left, and R to move it 1
space right.  When you're finished, select "OK" to confirm.  Each use of the
Password Machine costs 1000 Domino, and each password can be used to supply a
card unlimited times.  Also, if a password is entered wrong, your Domino will
not be refunded, so pay attention when putting it in.  When you are buying or
selling cards, you can press the Start Button to see the Change Card Order
menu.  The card list can be sorted by Number, Name, Stars, ATK, DEF, Price,
Type, Summon, Cost, and Effect.

===============================================================================
			5.03 - Card Types
===============================================================================

Cards are divided into 5 types in this game.  Green-coloured cards are Magic
Cards, while purple cards are Trap Cards.  The other 3 colours are Monster
Cards.  Those colours are: Yellow (Normal Monsters), orange (Effect Monsters)
and blue (Ritual Monsters).  Conversely, The Winged Dragon of Ra and Obelisk
the Tormentor are yellow and blue-coloured, respectively, for some reason.

The effects of most cards have been changed or removed in this game due to
memory constraints.  For example, Jinzo now destroys all traps on the
opponent's field, while Cyber Jar and Sangan are now Normal Monsters.  Effects
have been added to certain cards.  For instance, Mystical Elf and Giant Soldier
of Stone are now Effect Monsters.

Some types of cards have been changed due to technical limitations.  For
example, Spellbinding Circle and Crush Card are now Magic Cards.  You can't
fuse most monsters, so Fusion Monsters have been re-categorised as Normal/
Effect Monsters.  For example, Flame Swordsman is now an Effect Monster.
However, if a special ability allows it, you can still fuse certain monsters.
For instance, the abilities of Y-Dragon Head and Z-Metal Tank allow the
monsters to combine with each other and/or X-Head Cannon to form an XYZ fusion
monster.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Monster Cards are used to attack your opponent or his/her monsters, and defend
yourself.  The parameters of a monster are its Type, Attribute, Level, ATK, and
DEF.  Each monster has a set Level (Star) which indicates how many monsters
must be sacrificed for that monster.  Generally, 5-6 Star monsters require one
sacrifice, 7-8 Star monsters require two sacrifices, and 9-12 Star monsters
require three sacrifices.

Once per turn, you can summon a monster from your hand to the field.  This is
called a "Normal Summon".  Summoning a monster onto the field via a magic/
monster effect is called a "Special Summon".  The card is placed in attack
position.  When you want to Normal Summon a 5-Star or higher monster, you must
send a monster from the field to the Graveyard as a sacrifice.  This is called
a "Tribute Summon".

There are 20 Types of Monster Cards.  There are cards that only affect monsters
of a certain Type.  Type affects the ATK/DEF of a monster in different types of
playing fields (similar to the field power bonus in the Duelist Kingdom story
arc of the anime).  For example, Spellcasters benefit from the Yami Field (eg.
2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg.
1700 > 1190 ATK).  Arena is the only field type which is exempt from this rule.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
				Field Chart
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Field		| Advantage			      | Disadvantage
-------------------------------------------------------------------------------
Forest		| Plant, beast warrior, insect, beast | ------------------
Wasteland	| Zombie, dinosaur, rock	      | ------------------
Mountain	| Dragon, winged beast, thunder       | ------------------
Sogen		| Beast warrior, warrior	      | ------------------
Umi		| Aqua, thunder and sea serpent       | Machine, pyro
Yami		| Spellcaster, fiend		      | Fairy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are 11 Attributes (referred to as 'Summons' in-game due to text
limitations) of Monster Cards in this game.  There are cards that only affect
monsters of a specific Attribute.  Some Attributes are superior to others and
can affect the outcome of a duel (similar to the Attribute advantage/
disadvantage rule in the Duelist Kingdom arc).  When a monster with a superior
Attribute attacks one with an inferior Attribute (or a monster with an inferior
Attribute attacks one with a superior Attribute), the monster with the superior
Attribute will always win, regardless of ATK and DEF strengths.  For example,
when a Dark-Attribute Kuriboh battles a Light-Attribute Blue-Eyes White Dragon,
the Kuriboh will win, even though Kuriboh is a weak monster.  Divine is the
only Attribute which is exempt from this rule.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
			  Attribute Chart
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attribute		| Advantage		| Disadvantage
-------------------------------------------------------------------------------
Fire			| Forest		| Water
Forest			| Wind			| Fire
Wind			| Earth			| Forest
Earth			| Thunder		| Wind
Thunder			| Water			| Earth
Water			| Fire			| Thunder
Dark			| Light			| Dreams
Light			| Fiend			| Dark
Fiend			| Dreams		| Light
Dreams			| Dark			| Fiend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game.

Normal Monsters
---------------
These are basic monsters.  They have no special abilities, but there are many
with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples.

Effect Monsters
---------------
These Monster Cards are Effect types.  You can summon these monsters the same
way you summon Normal types.  They have special abilities.  Permanent effects
are triggered during each turn, while temporary ones can only be activated
once. 'Mammoth Graveyard' and 'Mystical Elf' are examples of monsters that have
permanent effects.  'Legendary Fiend' and 'Chiron the Mage' are examples of
monsters that have temporary effects.  Obelisk the Tormentor, Slifer the Sky
Dragon, and The Winged Dragon of Ra are immune to the abilities of Effect
Monsters (with the exception of ones that immobilize monsters or decrease their
ATK/DEF).

Ritual Monsters
---------------
You need the appropriate Ritual Magic Card and monsters to offer as a sacrifice
in order to summon Ritual Monsters.  Many of these monsters are Divine-
Attribute and have high ATK/DEF.  When the specific monster indicated on the
Ritual Card, the Ritual Card itself and two other monsters are on the field,
sacrifice those two monsters and then activate the Ritual Card to perform the
ritual.  Afterwards, the specific monster will be replaced with the Ritual
Monster. 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual
Magic.  Alternatively, you could put a Ritual Monster in your deck and summon
it like any other monster, but Ritual Monsters have a Duelist Level of 999, so
you probably won't to be able to do this for some time. 'Black Luster Soldier'
and 'Magician of Black Chaos' are examples of Ritual Monsters.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are five types of Magic Cards: Normal, Field, Continuous, Equip, and
Ritual.  You can only play Magic Cards during your turn.  Obelisk the
Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the
effects of magic (with the exception of ones that immobilize monsters or
decrease their ATK/DEF).

Normal
------
These cards provide a variety of effects, such as restoring your own Life
Points or destroying all the cards on your opponent's field. 'Pot of Greed' and
'Raigeki' are examples.

Field
-----
These cards are used to change the playing field. 'Umi' and 'Yami' are examples.

Continuous
----------
These cards remain face-up on the field even after they are activated.  You can
continue to use their effects as long as they remain on the field. 'Jam Breeding
Machine' and 'Messenger of Peace' are examples of Continuous Magic.

Equip
-----
These cards increase the ATK/DEF of certain Monster Cards by 500 points.
'Black Pendant' and 'Dragon Treasure' are examples of Equip Magic.

Ritual
------
You need the appropriate Ritual Magic Card and monsters to offer as a sacrifice
in order to summon Ritual Monsters.  Many of these monsters are Divine-Summon
and have high ATK/DEF.  When the specific monster indicated on the Ritual Card,
the Ritual Card itself and two other monsters are on the field, sacrifice those
two monsters and then activate the Ritual Card to perform the ritual.
Afterwards, the specific monster will be replaced with the Ritual Monster.
'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Trap Cards are used to counter an opponent's actions such as attacking or
summoning.  When an opponent's action meets the conditions of a Trap Card, the
card's effect is automatically activated.  If you have more than one Trap Card
on the field, the card on the far left will be set off first.  If you place
Trap Cards in face-down position, they can be activated during your opponent's
next turn. There are 3 types of Trap Cards: Normal, Continuous, and Counter.
Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are
immune to the effects of traps (with the exception of ones that immobilize
monsters or decrease their ATK/DEF).

Normal
------
These cards provide a variety of effects, such as immobilizing monsters or
destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of
Normal Traps.

Continuous
----------
These cards remain on the field even after they are activated.  Similar to
Continuous Magic, their effects continue as long as they remain on the field.
'Dragon Capture Jar' and 'Destiny Board' are examples of Continuous Traps.

Counter
-------
These chain to certain magic/monsters to negate their activation or effects.
'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps.

===============================================================================
			5.04 - Deck Building
===============================================================================

This section contains information on how to construct a deck in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the
Trunk and Deck Screens, respectively.  The former lists all the cards in the
game, while the latter lists only the cards in your deck.  You can press the R
Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10
cards on the Deck Screen.

The Trunk Screen lists all the cards in the game.  Your own cards are listed at
the top, while the cards that you don't have are listed at the bottom.  You can
press the Start Button to see the Change Card Order menu.  The card list can be
sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, Stars, and
Effect.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Deck Building Rules
-------------------
*Your deck must consist of 40 cards.
*You can't use a card with a Cost higher than your own Duelist Level.  For
 example, if you have a DL of 100, you can't use Spellbinding Circle, since its
 Cost is 150.
*The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity.
 For example, if you have a DC of 3084, the total Cost of your cards cannot
 exceed that amount.
*You can have up to 3 copies of the same card in your deck, with the exception
 of Semi-Limited and Limited Cards.  You can only have two copies of the former
 and one copy of the latter.

Limited:
--------
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One
Larvae Moth
Great Moth
Perfectly Ultimate Great Moth
Cocoon of Evolution
Castle of Dark Illusions
Heavy Storm
Obelisk the Tormentor
Slifer the Sky Dragon
The Winged Dragon of Ra (Battle Mode)
The Winged Dragon of Ra (Sphere Mode)
The Winged Dragon of Ra (Phoenix Mode)
Dragon Capture Jar
Dark Hole
Raigeki
Dian Keto the Cure Master
Ookazi
Tremendous Fire
Swords of Revealing Light
Super War-Lion
Yamadron
Zera the Mant
Millennium Shield
Black Luster Soldier
Fiend's Mirrors
Gate Guardian
Blue-Eyes Ultimate Dragon
Destiny Board
Spirit Message "I"
Spirit Message "N"
Spirit Message "A"
Spirit Message "L"
Monster Reborn
Helpoemer
Newdoria
Dark Flare Knight
Megamorph
Harpie's Feather Duster
Torrential Tribute
Five God Dragon
Master of Dragon Soldier
Messenger of Peace
Performance of Sword
Hungry Burger
Sengenjin
Skull Guardian
Tri-Horned Dragon
Serpent Night Dragon
Cosmo Queen
Chakra
Crab Turtle
Psycho-Puppet
Garma Sword
Javelin Beetle
Fortress Whale
Dokurorider
Mask of Shrine and Dark
Magician of Black Chaos
Relinquished
Thousand-Eyes Restrict
Brain Control
Change of Heart
Multiply
Pot of Greed

Semi-Limited:
-------------
Goblin's Secret Remedy
Soul of the Pure
Final Flame
Crush Card
Widespread Ruin

===============================================================================
			5.05 - Duel Rules
===============================================================================

This section explains the duel rules.  If you're only familiar with the
official rules of the Yu-Gi-Oh! Trading Card Game, I advise reading it, since
the rules in this game are different to the ones in the real game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basic Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Victory Rules
-------------
*The first player to reduce his/her opponent's LP to 0 is the winner.
*If a player holds 4 or less cards in his/her hand and is unable to draw a card
 when it is time for him/her to do so because there are 0 cards in the deck,
 that player loses.
*When a player holds all 5 Exodia parts in his/her hand, that player wins.
*When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/
 trap zone, that player wins.

General Rules
-------------
*Duelists begin with 8000 Life Points each.
*When a duel starts, the attack order is determined randomly.
*Your hand size limit is 5.  At the beginning of each turn, you may draw 1 card
 from the deck into your hand.  However, if you hold 5 cards, you can't draw
 any more.
*At the beginning of a duel, the starting player is not allowed to attack on
 his/her first turn.

Monster Rules
-------------
*You can only Normal Summon 1 monster to the field per turn.
*You can place up to 5 monsters on the field per duel.
*You can only give one command to each monster on your field per turn.  For
 example, if you activate a monster's temporary ability, you can't attack with
 the monster that turn.
*Monsters are always placed on the field in face-down position, regardless of
 their attack/defence positions.  Therefore, you can summon a monster in
 face-down attack mode.  Cards are flipped to face-up position when you
 declare attacks, activate permanent/temporary abilities and/or leave them in
 attack position.
*When you activate a monster's temporary ability, the monster is changed to
 face-up attack mode, regardless of its previous position.
*When you summon a monster to the field, it is placed in attack mode.  You
 may leave it in that position or change it to defence mode.  However, if you
 summon a monster (eg. Mirage Knight) during your opponent's turn, you must
 keep it in attack mode.

Magic/Trap Rules
----------------
*You can place and use up to 5 magic/traps on the field per turn.
*Magic/traps are placed on the field in face-down position and remain in that
 position until they are used.
*You can't decide when to activate a trap's effect.  When an opponent's action
 meets the conditions of the card, its effect is automatically set off.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battle Damage means damage to a player or monster that is caused as a result of
battle with a monster.  If there are no monsters on your opponent's field, you
can attack him/her directly.  The attacking monster's ATK is subtracted from
his/her Life Points as damage.  When monsters battle each other, the Battle
Position of the card being attacked changes the result of the battle.  If the
monster being attacked is face-down, it's flipped face-up before damage is
calculated.

When you attack an Attack Position monster:
If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
is destroyed and he/she is dealt battle damage equal to the difference.  If
(ATK of your monster) = (ATK of opponent's monster), both monsters are
destroyed.  If (ATK of your monster) < (ATK of opponent's monster), the
attacking monster is destroyed and you receive damage equal to the difference.

When you attack a Defence Position monster:
If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
is destroyed.  If (ATK of your monster) = (DEF of opponent's monster), nothing
happens.  If (ATK of your monster) < (DEF of opponent's monster), you receive
damage equal to the difference.

===============================================================================
			5.06 - Duel Screen
===============================================================================

This section explains the various areas of the Duel Screen.  When you select a
card, its information will be displayed at the bottom of the screen.  If your
opponent's cards are in face-up position, you'll be able to view their
information as well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|	Duel Screen Diagram		|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | = Opponent's Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | = Opponent's Monster Zone
|-------|-------|-------|-------|-------|
-----------------------------------------
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | = Your Monster Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | = Your Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | = Your Hand
|-------|-------|-------|-------|-------|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

If you look at the Duel Screen Diagram above, you'll notice that it is
different to the one used in other Yu-Gi-Oh! games, such as Worldwide Edition
and World Championship Tournament 2004, since this game doesn't support the
official rules of the Yu-Gi-Oh! Trading Card Game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Field Glossary
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This glossary lists information about the various areas of the Duel Screen as
seen in the diagram above.

Hand
----
This shows the cards that a player is holding.  The player can select cards
from here and place them on the field.

Monster Zone
------------
This shows the Monster Cards that a player has on the field.  The player can
place monsters here.

Magic/Trap Zone
---------------
This shows the Magic/Trap Cards that a player has on the field.  The player can
place magic/traps here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sub-Menu Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you press the B Button, you'll see the Sub-Menu Screen.  There are 3
commands (Details, Discard, and Turn End) to choose from.  Three features
(Deck, Life Points, and Graveyard) can be seen as well.

Details
-------
If you want to view information about your cards or your opponent's cards in
face-up position, select the particular card on the Duel Screen and use this
command to display its information.

Discard
-------
If you want to discard your cards, select the particular card on the Duel
Screen and use this command to discard it.  Note that cards with an 'E' mark
cannot be discarded.  When a card is discarded, it is sent to the Graveyard.

Turn End
--------
If you want to end your turn, use this command.

Deck
----
This shows the quantity of cards each player has in his/her deck.

Life Points
-----------
This shows how many Life Points each player has.

Graveyard
---------
This shows the Monster Card in each player's Graveyard.  There can only be 1
monster in your Graveyard at a time.  If another monster is sent there, the
previous one will disappear.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you select a card and press the A Button, you'll see its screen.  There are
4 commands (Attack, Defend, Tribute, and Effect) to choose from.

Attack
------
If you want to attack with a Monster Card, place the monster in attack position
and select 'Attack'.  When you position the cursor over the enemy monster you
want to attack, you can intiate the command.

Defend
------
If you want to defend with a Monster Card, place the monster in defence
position and select 'Defend'.

Tribute
-------
If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
as a sacrifice.

Effect
------
If you want to activate the special ability of an Effect Monster Card, select
'Effect'.  Note that the monster must be face-down to use its ability.


###############################################################################
6.  Multiplayer
###############################################################################

When you are at the Title Screen, select Continue and you'll be sent to the
Game Menu.  There are 3 options (Continue, Link Duel, and Card Trade) to choose
from.  The latter two are the Multiplayer modes of this game.

===============================================================================
			6.01 - Link Duel
===============================================================================

This section explains the Link Duel Multiplayer mode in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Link Duel Rules
---------------
*Deck Building and Duel Rules are the same as the ones used in the main game.
*Each player begins with 8000 Life Points.
*When you play a Link Duel, your Deck Capacity increases.  You receive an
 increase of 10 DC and 5 DC if you win and lose, respectively.
*You can't bet Ante Cards or earn any Money in Link Duels.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you want to duel a friend, select Link Duel and you'll be sent to the Link
Duel Menu.  There are 5 options (Trunk, Deck, Deck Capacity, Start, and Exit)
to choose from.

Trunk
-----
If you want to see your Trunk, select this option.

Deck
----
If you want to see your Deck, select this option.

Deck Capacity
-------------
This shows the upper limit of your Deck Capacity.  Each player must set the
DC to the same number.  You can press Up/Down to increase/decrease the DC
limit in increments of 100.  If you press Start, the limit will be set to the
maximum amount of 65000.  Press the A Button to set the DC limit to the
mimimum required amount.

Start
-----
If you want to start the duel, select this option.

Exit
----
If you want to return to the Game Menu, select this option.


===============================================================================
			6.02 - Card Trade
===============================================================================

This section explains the Card Trade Multiplayer mode in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Trade Rules
-----------
*You can only trade cards in your Trunk.  You cannot trade any of the cards in
 your Deck.
*If there is only 1 copy of a card in your Trunk, you cannot trade that card.
*Each player is not required to trade cards.  Although this mode is called Card
 Trade, you can transfer cards to another player instead.
*When you play a Card Trade, your Deck Capacity increases.  Each player
 receives an increase of 2 DC.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you want to trade with a friend, select Card Trade and you'll be sent to the
Trade Menu.  There are 5 options (Select, Confirm, Trunk, Start, and Exit) to
choose from.

Select
------
If you want to choose which cards to trade, select this option.

Confirm
-------
If you want to see the cards selected for trade, choose this option.

Start
-----
If you want to start the trade, select this option.

Exit
----
If you want to return to the Game Menu, select this option.


###############################################################################
7.  Hints and Tips
###############################################################################

This section lists hints and tips on how to progress through the game.  You can
read the following tips if you want to counter your opponent's duelling
strategy.  Note that these hints and tips can also apply to link duels.

*If you're having trouble summoning your strong monsters in a duel, there
 are three cards that can help you summon them in one turn.  These cards are
 Monster Reborn, Brain Control and Change of Heart.  Use them to steal your
 opponent's monsters, and you'll be able to sacrifice them to summon your
 stronger ones.

*If your opponent's deck is based on summoning strong monsters, he/she will
 probably have monsters with multiplying special abilities in his/her deck.
 Ancient Lamp, Revival Jam, Doron and Toad Master are the most commonly used
 multiplying monsters in a duel.  Fortunately, three of them can be easily
 taken down by Thunder-Attribute monsters.

*If your opponent uses monsters, such as Big Shield Gardna and Millennium
 Shield, to protect his/her Life Points, I advise playing Stop Defense to
 switch his/her monsters from defence mode to attack mode.  Although these
 monsters excel in defence, their ATK Points are low.

*Brain Control can take control of your opponent's strongest monster for one
 turn and it can also destroy the monster as well.  You can't discard it from
 the field, but you can sacrifice it to summon a strong monster.  If you don't
 have anything you can summon in your hand, you can still sacrifice your
 opponent's monster and it'll be sent straight to the Graveyard.

*If your opponent specialises in using the same Attributes of monsters for
 duels, it would be advantageous to put monsters in your deck that are superior
 to his/hers.  For example, when a Dark-Attribute Kuriboh battles a Light-
 Attribute Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is
 a weak monster.

*The Kuriboh/Multiply combo is another good strategy to defeat duelists.  If
 you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're
 almost guaranteed to be able to summon your God Card on your next turn.  Place
 Kuriboh on the field and activate Multiply.  The whole field will now be
 covered with Kuriboh.  If you can keep three monsters on the field, you'll be
 able to summon your God Card.

*If your opponent succeeds in summoning an Egyptian God Card, you can still
 turn the tables.  Amazon Archers, Spellbinding Circle, Shadow Spell, Mammoth
 Graveyard, Red Archery Girl, Viser Des, and Dark Jeroid can decrease its ATK.
 These cards can weaken your opponent's Egyptian God Card, while you stall for
 time with Swords of Revealing Light.  If you can summon a strong monster,
 you'll be able to take out the God Card.

*If your non-tribute monsters aren't as strong as your opponent's, I advise
 filling your deck full of Magic and Trap Cards that can destroy his/her
 monsters.  Beckon to Darkness, Raigeki, and Crush Card are the best Magic
 Cards.  Infinite Dismissal, Amazon Archer, Bear Trap, Invisible Wire, Acid
 Trap Hole, Widespread Ruin, and Torrential Tribute are the best Trap Cards.
 If you put most of the above cards in your deck, you'll have an easier time
 completing the game.

*If you want to gather enough monsters as tribute fodder to summon your strong
 monsters, I suggest using the multiplying special abilities of Dorons, Toad
 Masters, Ancient Lamps and Revival Jams to help summon them.  Since your
 opponents always have an unfair advantage in duels, this strategy is the best
 way to defeat them.  If you attach Equip Cards to the above monsters and
 activate their abilities, the new monsters will be powered up as well.  For
 example, if you equip Megamorph to Doron and activate its ability, the new
 Doron will be powered up too.

*If you want to activate the temporary effects of your Effect Monsters again,
 I suggest playing Darkness Approaches.  All your monsters will be switched
 from face-up to face-down position, thus allowing you to use their effects
 again.  Relinquished and Thousand-Eyes Restrict are both exceptions, though,
 since they adapt to a targeted monster's parameters permanently.

*If your opponent has strong monsters on the field, I suggest playing Swords of
 Revealing Light or Messenger of Peace.  The former Magic Card can prevent
 your opponent's monsters from attacking for 3 turns.  The latter Magic Card
 can immobilize all monsters on your opponent's field with an ATK of 1,500 or
 more in exchange for 1,000 Life Points after every turn.

*Try to have a lot of non-tribute monsters in your deck.  Although 5-Star or
 higher monsters are stronger, you are required to sacrifice monsters to summon
 them.  If you have loads of non-tribute monsters, you'll avoid getting an
 opening hand with only tribute monsters.  Therefore, you'll always be able to
 summon a monster to defend your Life Points.

*If your opponent places Magic/Trap Cards on the field, I suggest playing
 Harpie's Feather Duster to destroy them before he/she can activate them.  The
 Magic Card is very useful when you start progressing through the game, since
 your opponents will start playing Magic/Trap Cards on the field as a backup
 plan.

*If you want to increase your Duelist Level and Deck Capacity, I advise
 challenging Tristan and Duel Computer (Novice Level).  Although these duelists
 only give 1 DC when you defeat them, they are the easiest opponents to beat in
 this game.  If you challenge them repeatedly, your DL will go up by one for
 every three duels, so you'll eventally be able to use the cards needed to
 defeat the hard duelists.  As long as you have these cards, it isn't necessary
 to use strong non-tribute monsters to complete the game.

*When you are progressing through the game, I advise saving after every duel
 whenever you can.  If you lose a rare Ante Card to someone, you can re-load
 your last save to get it back.  This game doesn't automatically save your
 progress, so you must save to record it.

*If your opponent specialises in using certain monster types, you can use
 specific monster destruction cards, such as Eternal Rest and Warrior
 Elimination, in addition to your other cards to destroy them.

*Ritual Monsters are difficult to summon, since you must sacrifice the required
 monsters to activate the particular Ritual Card.  For example, Ultimate Dragon
 Ritual requires you to sacrifice 3 Blue-Eyes White Dragons to summon 1
 Blue-Eyes Ultimate Dragon.  Although the majority of Ritual Monsters are
 strong, it is much easier to summon strong Normal Monsters, since they don't
 require you to sacrifice a specific monster to summon them.

*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
 a Reverse Trap on the field to counter their effects.  If they are used, the
 Trap Card will cut the ATK/DEF of the equipped monster.

*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
 placing a Goblin Fan on the field to counter their effects.  If they are used,
 the Trap Card will reflect a direct Life Point attack back at your opponent.
 Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
 Exarion Universe, that inflict Life Point damage.

*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
 Life Point damage on your opponent, the LP loss is actually meagre.
 Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
 Master, are much better.  The latter Magic Cards can increase your Life Points
 by up to 5,000 in contrast to the former Magic Cards that can only inflict up
 to 1,000 direct LP damage on your opponent.

*If you want to immobilize your opponent's monsters, I suggest adding a
 Nemuriko to your deck.  The Effect Monster can make all monsters on the
 opponent's field fall asleep for 1 turn.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 Torrential Tribute, since the Trap Card can destroy all your monsters instead
 of just one.

*Although the "Exodia Series" and Spirit Message cards can help you
 automatically win a duel, you need to be lucky to draw them.  In this game,
 you can only draw more cards by playing Pot of Greed or activating the
 special abilities of certain Effect Monsters, so it is difficult to get the
 necessary cards.  I advise not using these cards in duels, since there is no
 guaranteed way to place them in your hand.

*If you have filled your deck with three copies of the best Trap Cards in the
 game and want to put more in, you can use Trap Master as an alternative.  The
 Effect Monster can set an Acid Trap Hole in your Magic/Trap Zone.

*Although Different Dimension Dragon and Vampire Lord can both be resurrected
 from the Graveyard, it is important to note that you can only have 1 monster
 in your Graveyard at a time.  If another monster is sent there, the above
 monsters will disappear, so be aware of this if you're planning on using them
 as tribute fodder in order to summon your strong monsters.  Also, if your
 opponent uses Monster Reborn to bring them back to the field, he/she will get
 the resurrection effect, so watch out.

*If your Duelist Level and Deck Capacity are low, it would be advantageous to
 place a Jam Breeding Machine on the field.  At the start of your turn, it
 summons a Change Slime to your field.  You can use the monsters as tribute
 fodder in order to summon your strong ones.  However, you cannot summon any
 other monster when the Magic Card is on the field.  I suggest discarding
 Jam Breeding Machine the moment that you have the required number of monsters,
 so you can summon your strong ones on your next turn.

*If you have filled your deck with three copies of the best Magic Cards in the
 game and want to put more in, you can use Effect Monsters, such as Fiend's
 Hand and Beastking of the Swamps, as an alternative.  These Effect Monsters
 can destroy your opponent's monsters (excluding the Egyptian God Cards),
 regardness of their ATK/DEF and Summon strengths.

*If you are putting a lot of the multiplying Aqua-Summon monsters in your deck,
 I suggest adding a Lava Golem to it as well.  If Lava Golem is in your hand,
 it will appear on your opponent's field in exchange for sacrificing 2 of
 his/her monsters.  Although your opponent now controls the Effect Monster,
 your Aqua-Summon monsters can destroy it via Summon advantage.  This is a
 good strategy to use if you want to get rid of your opponent's monsters more
 quickly and easily.

*If your opponent's non-tribute monsters are stronger than yours, I suggest
 adding a Mammoth Graveyard to your deck.  The Effect Monster can power down
 every monster on the opponent's field.  Since you can have 3 copies of the
 monster in your deck, I advise summoning 3 Mammoth Graveyards to decrease the
 ATK of your opponent's monsters immensely.  For example, if an enemy Vorse
 Raider is on the field, 3 Mammoth Graveyards will decrease its ATK by 1500
 points, bringing it down to 400.

*If you want to summon a strong monster directly to the field, I suggest adding
 a Dark Flare Knight to your deck.  Although the card is expensive at Grandpa's
 Game Shop, it is worth it.  If Dark Flare Knight is in your Graveyard, it will
 summon a Mirage Knight to the field.  Since Mirage Knight can split into a
 Dark Magician and a Flame Swordsman, you'll soon have your field covered with
 strong monsters.  If you discard Dark Flare Knight to the Graveyard, Mirage
 Knight will be summoned immediately, so you don't have to summon the Effect
 Monster at all.

*If you have The Winged Dragon of Ra (Phoenix Mode) in your deck, you can use
 the Egyptian God Card to easily win a duel.  If Ra's Phoenix Mode is in your
 Graveyard, it will summon its Battle Mode to the field.  If you discard Ra's
 Phoenix Mode to the Graveyard, its Battle Mode will be summoned immediately,
 so you don't have to summon the Egyptian God Card at all.

*If you don't want to spend money purchasing a card at Grandpa's Game Shop,
 check the Character Decks sections to see whether or not a character uses the
 card in his/her duelling deck.  If a character does use the card in his/her
 deck, you may receive it if you ante a rare card in a duel.  Note that you may
 have the duel the character several times to obtain the card you want.

*Your Life Points aren't automatically restored after each duel in this game.
 If you are challenging multiple duelists in a row, I advise restoring your
 Life Points whenever you can.  That way, you'll avoid facing your opponents
 with low LP.

*If you don't have money, I advise challenging Yugi Muto repeatedly.  His rare
 Ante Cards, such as Monster Reborn and Spellbinding Circle, are worth a lot of
 Domino.  For example, Exodia the Forbidden One's selling price is 260 Domino.
 You can sell Yugi's rare Ante Cards to receive some Domino.  If you have
 completed Chapter 6, Tristan will give you rare Ante Cards from that point in
 the game, so I suggest challenging him instead, since he is an easy duelist.
 Note that you can't sell a card when you only have one copy in your Trunk.

*When you are progressing through the game, duelists that only challenge you
 once (usually Bosses and Misc. Duelists) will give you 3 Deck Capacity, while
 the others will only give you 1 DC.  This makes the game very hard to
 complete, since the useful cards have a high Duelist Level.  Therefore, you
 must challenge duelists repeatedly for hours, days or even weeks to get enough
 DC.

*Although you can receive money from duelists, the majority of them only give
 you small amounts of Domino, so it's better to sell their rare Ante Cards
 instead for cash.  If you can defeat Marik, Bonz, Weevil, Mako, Espa, Mai and
 Rex, they'll each give you 800 Domino, but they are hard duelists to beat.

*If you can defeat Duel Computer (Standard Level), I advise challenging it
 repeatedly.  Like Yugi Muto, it has rare Ante Cards, such as Cosmo Queen and
 Sengenjin, but their selling price is much higher.  For example, Cosmo Queen's
 selling price is 1982 Domino.  Although DC (Expert Level) has rare Ante Cards,
 such as Change of Heart and Torrential Tribute, their selling price is lower
 than that of DC (Standard Level).  For example, Change of Heart's selling
 price is 992 Domino.  Therefore, it's better to challenge DC (Standard Level)
 instead for rare Ante Cards.  Note that you can't sell a card when you only
 have one copy in your Trunk.

*Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your
 deck.  The Effect Monster can power up all your monsters in exchange for 1,000
 Life Points.  Since enemy monsters are only slightly stronger than yours at
 that point in the game, you can use Hourglass of Life's special ability to
 make your monsters more powerful than theirs.  When you begin Chapter 3, I
 advise dumping Hourglass of Life, as its ability won't make your monsters
 powerful enough to destroy stronger ones.

*Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo.  The
 latter can transform the former into a Thousand Dragon.  This allows you to
 summon Thousand Dragon without having to sacrifice two monsters first.  When
 you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since
 duelists will use Trap/Magic Cards and Summon advantage to destroy them
 before you can summon Thousand Dragon.

*If you can play Link Duels, I advise challenging a friend repeatedly.  When
 you play a Link Duel, your Deck Capacity increases.  You receive an increase
 of 10 DC and 5 DC if you win and lose, respectively.  This is much higher than
 the increase you receive in the main game, so I advise dueling a friend
 repeatedly to have an easier time getting DC.

*If a card isn't on sale in the Game Shop, you can input the card's password
 into the Password Machine to obtain it.  That card will then be available to
 buy from the shop.  Note that it costs 1000 Domino to use the machine.

*If your opponent's monster has the same ATK as your own monster, he/she will
 always use it to attack yours, as the computerized opponents are programmed to
 do this.  Make sure that you have a few Trap/Magic Cards ready on the field to
 stop the enemy monster.

*If your opponent constantly places his/her monsters in defence mode, it can
 take a while to break through his/her defences and attack his/her Life Points.
 I suggest placing a weak monster in defence mode.  Your opponent will attack
 the monster and his/her own monster will be left in attack position.

*If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master
 and a Gernia to your deck.  When you have Gernia and Puppet Master in your
 hand, summon the former and protect it until your next turn.  Now Tribute
 Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend-
 Type monsters.

*If you want to replace your opponent's monsters with weak ones, I suggest
 adding Parasite Paracide to your deck.  It can latch onto a monster on the
 opponent's field.

*Be prepared to lose a lot of duels.  Your opponents will always summon
 monsters that are stronger than yours.  In addition, they will typically have
 powerful Trap and Magic Cards at their disposal.  It takes a lot of skill and
 luck to defeat them.  When I used the above hints and tips, it took me 1 month
 to complete the game, so keep in mind that you'll need to spend a lot of time
 playing this game if you want to finish it.

*If your friend summons Slifer the Sky Dragon, place a Dragon Capture Jar on
 the field to immobilize Slifer.  If he/she has already used up his/her
 Harpie's Feather Duster, you won't have to worry about Slifer being able to
 attack again.  However, Slifer is probably still too powerful to destroy by
 using brute force, but there is a solution.  Summon Obelisk the Tormentor or
 The Winged Dragon of Ra (Phoenix Mode) to the field and use their special
 abilities to destroy the God Card once and for all.  Alternatively, you can
 use Reflect Bounder's special ability to counterattack.

*Since you and your friend begin with 8,000 Life Points, there is a sneaky way
 to win the duel in your first turn.  If you're lucky enough to have The Winged
 Dragon of Ra (Phoenix Mode) and Dian Keto the Cure Master in your opening
 hand, discard Ra's Phoenix Mode to summon Ra's Battle Mode and activate the
 Cure Master.  Since your Life Points are now 13000, you can use Ra's special
 ability to decrease your opponent's Life Points to zero.

*If your friend uses the Obelisk the Tormentor/Castle of Dark Illusions combo
 on you, make sure you have some Magic Cards ready to destroy the Castle or
 you'll be in trouble.  Since Obelisk's special ability can decrease your Life
 Points by 4,000, all it takes is two attacks to defeat you.  Messenger of
 Peace is the only card that can stop the attacks.

*Unlike the Hall of Eternity duelists, your friend will only have one copy of
 the resticted cards in his/her deck.  If you can trick him/her into using
 them all up, you won't have to worry about them again.  If your friend has
 been training a lot in the Hall of Eternity, he/she will probably have loads
 of restricted cards, such as Jinzo, Castle of Dark Illusions, Dark Flare
 Knight, Relinquished and Thousand-Eyes Restrict, in his/her deck.

*If your friend's deck is based on summoning the Egyptian God Cards, he/she
 will probably have monsters with multiplying special abilities in his/her
 deck.  Ancient Lamp, Revival Jam, Doron and Toad Master are the most commonly
 used multiplying monsters in a duel.  Fortunately, three of them can be easily
 taken down by Thunder-Attribute monsters.  Ancient Lamp is the strongest
 multiplying monster as it can summon La Jinn the Mystical Genie of the Lamp
 which can be powered up by the Yami field if your opponent has a Castle of
 Dark Illusions on the field.  If a Gernia is on your opponent's field, he/she
 is probably planning to summon Puppet Master and use its unique special
 ability.

*When you are duelling your friend, I advise placing only one or two Trap
 Cards on the field at a time and waiting for him/her to play Harpie's Feather
 Duster so you won't have to worry about the Magic Card destroying your
 duelling strategy.  Heavy Storm can also destroy all your Magic and Trap
 Cards on the field, but it also destroys all your opponent's Magic and Trap
 Cards as well.  If your friend has three or more face-down cards on the field,
 it is doubtful that he/she will play Heavy Storm since it would destroy
 his/her Magic and Trap Cards as well.

*If your friend has The Winged Dragon of Ra (Phoenix Mode) in his/her deck,
 he/she could easily win the match if the Egyptian God Card is in their opening
 hand.  After he/she discards Ra's Phoenix Mode to the Graveyard, Ra's Battle
 Mode will appear on the field.  Obelisk the Tormentor's special ability has no
 effect on Ra, so you'll have to depend on Amazon Archers Trap Cards and Red
 Archery Girls.  Amazon Archers and Red Archery Girls can both decrease Ra's
 ATK by 500, so you can destroy it with your Egyptian God Cards.

*If your friend decides to summon The Winged Dragon of Ra (Phoenix Mode) to the
 field, you'll have to contend with two Egyptian God Cards since Ra's Phoenix
 Mode summons Ra's Battle Mode to the field when it is sent to the Graveyard.
 I advise summoning Slifer the Sky Dragon to the field after Ra's Phoenix Mode
 is summoned.  If you can gather three monsters on the field by stalling with
 Trap Cards, you can summon Slifer to defeat Ra.  If your friend uses this
 strategy against you, use Castle of Dark Illusions' special ability to allow
 Ra's Phoenix Mode to destroy every monster on the field during every turn.
 This will prevent him/her from getting three monsters onto the field.

###############################################################################
8.  Walkthrough
###############################################################################

If you want to begin a new game, select New Game and you'll be prompted to name
the main character.  If you want to continue a game, select Continue and you'll
be sent to the Game Menu.  There are 3 options (Continue, Link Duel, and Card
Trade) to choose from.  Select the former one and you'll appear at the Save
Point in your house.  Since this walkthrough is very long, I've divided it into
11 chapters for easy navigation.

NOTE1: You'll be asked a variety of questions as you progress through the game.
Many of these are inconsequential and won't affect the progression of the plot.
If you get them wrong, another character will put you right, though.

NOTE2: Check the Character Decks for strategies on duelists.

===============================================================================
8.01 - Chapter 1: A New Evil Arises
===============================================================================

After the opening movie ends, you'll start the game inside your house.  Joey
finishes preparing his deck and is excited about the new Duel Monsters
Tournament, but he realises that Yugi hasn't arrived yet.  Suddenly, Yugi
appears, explaining that Yami Yugi and the Millennium Puzzle are missing.
Since you and Joey are his friends, both of you agree to help him find the
Millennium Item.

You automatically leave your house and meet Tea, who is shocked to hear about
the disappearance of the Millennium Puzzle.  Ishizu Ishtar arrives on the
scene, and asks you to save the world from Reshef the Dark Being.  She informs
you that the seven Millennium Items have vanished and that an unknown entity
must have commenced a fusion ritual on the Egyptian God Cards, which
re-released Reshef into the world.  The Egyptian God Cards - Silfer the Sky
Dragon, Obelisk the Tormentor and The Winged Dragon of Ra - have been turned
to stone.  Ishizu predicts that the world will be engulfed in darkness if
nothing is done soon, so you must recover the Millennium Items to resurrect
the Egyptian God Cards and seal away the Dark Being.  She reveals that the
first Millennium Item is located at the Egyptian Exhibition.  If you speak with
Tea and Ishizu, they'll inform you that the Egyptian Exhibition can be reached
by going to Domino Station and boarding the Duel Express.

At this point in the game, your deck probably isn't the greatest in the world.
Since your Duelist Level is low, you won't be able to use powerful monsters
for a LONG time yet.  In fact, you probably won't be able to use powerful
monsters even when you eventually complete the game.  For now, I advise
challenging the duelists around the areas of Clock Tower Square.  Once you've
defeated them, duel Duke Devlin and Tristan Taylor outside the Game Shop.

While Tristan's monsters aren't anything to brag about, you can still increase
your Deck Capacity and receive money from him.  Duke's monsters are more
useful, so keep duelling him until you have ten monsters with 700+ Attack.
Purchase some Trap Cards from Yugi's Grandpa, but don't buy any Monster Cards.
They're too expensive at the moment, and you should save your money for
monsters with multiplying special abilities, i.e. Dorons, Toad Masters, Ancient
Lamps, and Revival Jams.  Trap Cards, such as Infinite Dismissal and Amazon
Archers, are essential.  Magic Cards, such as Beckon to Darkness and Crush Card,
are useful as well.

Inside the Game Shop, you can duel Yugi Muto and Joey Wheeler.  I advise
challenging Yugi repeatedly.  His rare Ante Cards, such as Monster Reborn and
Spellbinding Circle, are worth a lot of Domino.  For example, Exodia the
Forbidden One's selling price is 260 Domino.  Although you can't use these
cards at this point in the game, you can sell them to receive some Domino.  You
can duel Joey to recieve Ante Cards, but their selling price is much lower.
Note that you can't sell a card when you only have one copy in your Trunk.

If you visit the Kaiba Corporation, you'll find Rebecca arguing with Mokuba.
She wants Seto to duel her because he tore up her grandfather's Blue-Eyes White
Dragon card.  Seto agrees to duel her - provided she can defeat you first.
Since Rebecca has monsters with 1400 ATK Points, she is probably too difficult
to beat at the moment.  I suggest challenging her before you retrieve the first
Millennium Item, as she will leave after you have collected the Item.

If you can defeat Rebecca, Seto will comment that the duel was a joke and
suggests that your opponent comes back when she actually poses a challenge.
Mokuba adds that his brother would have finished Rebecca off in half the number
of turns.  Rebecca comes to the conclusion that Seto is right.  Without Pegasus
and Bandit Keith, America doesn't have the top duelists anymore.  The United
States Champion explains that she came here to prove that they're still pretty
good.  Rebecca admits that losing to the Main Character was an eye-opener, and
decides to raise her duelist Level in order to put the United States back on
the map.

Once Rebecca leaves, you can enter the Kaiba Corporation.  Inside the building,
you'll see the Duel Computer.  The Computer has three levels - the Novice
Level, the Standard Level and the Expert Level.  The two latter levels are
probably too hard for you at this point in the game, so I suggest trying the
former level first.  Outside the Kaiba Corporation, you can duel Mokuba and
Roland.


===============================================================================
8.02 - Chapter 2: The Search for the Millennium Items, Part 1
===============================================================================

When you arrive outside Domino Station, a guard will say "You're duelists?"
Choose "No" and duel the boy in the yellow clothes.  Afterwards, exit the
district and return immediately.  This time, choose "Yes".  The guards will
challenge you to a tag duel, so choose Yugi or Joey as your dueling partner.

Once you and Yugi/Joey defeat the guards, continue onward.  PaniK, a cowardly
bully and one of the former Duelist Kingdom Eliminators, makes his dramatic
entrance.  Duel the four duelists in this area.  After that, approach the guard
from the south to end up inside the Duel Express.

Talk to all the passengers in the first carriage of the Duel Express.  Then,
speak with the conductor on the left-hand side again to make the train depart.
You can challenge the other duelists, but you only need to defeat the conductor
on the left-hand side to continue onward.  After you beat this conductor, he'll
allow you to access the other carriages.  When you enter the second carriage,
PaniK will appear and duel you.  From this point in the game, duelists will
have three copies of most non-tribute monsters in their decks.

Once you defeat PaniK, the train will arrive at the Egyptian Exhibition.  If
you enter the third carriage, you can duel a girl and her father, but I advise
ignoring them if your Life Points are low from your encounter with PaniK, since
their monsters have 700 ATK or less.  Exit the Duel Express and head left to
meet PaniK again.  Follow him to the next area and speak with the boy in front
of a door.  He admits that PaniK opened the door and went down some stairs.
The boy moves out of the way, so open the door and you'll see PaniK collapsing.
One of the Millennium Guardians is here, and he is willing to hand over the
Millennium Necklace - provided you can defeat him in a duel.  After the duel,
you'll receive the Millennium Necklace, which shows you a vision of the future.

As you leave the Egyptian Exhibition, Seto Kaiba and his brother Mokuba appear
to talk to you.  While Mokuba thinks his brother is offering to help you, Seto
announces that he will save the world on his own.  Although Mokuba is
disappointed about this, he supports his brother's decision.  As the two Kaiba
brothers leave, Seto laughs that the three Egyptian God Cards will soon belong
to him.  Return to the Clock Tower Square and save your game at your house.
When you're ready, talk to Ishizu to start a duel with the Puppeteer of Doom.

Once you defeat him, he'll hand you an invitation from Sol Chevalsky.  After
placing it in your Duel Disk, a hologram of Sol will appear and congratulate you
on defeating his two agents.  Sol challenges you to turn the Egyptian God Cards
back from stone and bring them to his castle before time runs out.  The
hologram disappears, and Ishizu realises that Sol resurrected Reshef the Dark
Being.  She informs you that the second Millennium Item is located at Domino
Pier onboard the cruise ship.

After challenging Takeshi outside, enter the ship and you'll see Jean-Claude
Magnum asking Mai to marry him (again).  Mai asks you to duel Magnum in her
place, so agree to duel him.

After the duel, speak with Mai to discover that there is a mysterious cargo
onboard the ship.  When her workers open the entrance to the cargo room, go
right and enter it to find a Millennium Guardian.

After you defeat the Guardian, you receive the Millennium Key.  Shadi appears
in front of you, and informs you that the Millennium Items retain the memories
of their bearers.  You can now duel Mai, but I advise progressing through the
game first, since she is a hard duelist.  Show Ishizu the Millennium Key to
revive Slifer the Sky Dragon.  Since Yami Yugi earned this Egyptian God Card,
Yugi refuses to take it.  Instead, Ishizu hands over the God Card to you.

Before you get too excited about Slifer, remember that you must sacrifice
three monsters in order to summon this powerful beast.  Your duelling strategy
should now revolve around stalling for time until you can sacrifice three
monsters to summon Slifer.  The best way to do this is to have plenty of Trap
Cards in your deck.  After placing Slifer in your deck, head for Italy to find
the third Millennium Item among the Catacombs.  When you arrive in the country,
explore the Catacombs to find Bonz, who is now a tour guide for this place.

Once you defeat Bonz, Bandit Keith makes an appearance.  After mocking Bonz's
duelling deck, Keith informs you that the Ghouls were reformed as Neo Ghouls
after Marik's defeat and are now led by Keith himself.  Keith also reveals that
he wants the Egyptian God Cards to defeat Maximillion Pegasus.  Once Keith and
his followers leave, speak with Bonz.  He'll lead you to a secret entrance.  Go
through the entrance and challenge the third Millennium Guardian to a duel.

After the duel, you receive the Millennium Ring.  Yami Bakura appears in front
of you and laughs that the world will soon be engulfed in darkness.  Once he
disappears, go back to Ishizu.

Ishizu learns that Bandit Keith is also searching for the Millennium Items,
and believes that he complicates matters greatly.  Reshef the Dark Being is
insidious and exploits the weaknesses in the souls of duelists.  Ishizu hopes
that Keith does not succumb to his power.  She informs you that the fourth
Millennium Item is located at the Great Wall of China.

Defeat Mai in a duel before heading for the Game Shop, and you'll see Tristan
and Duke duelling.  Tristan loses the duel, and Duke says he can go out with
Serenity, like they agreed.  Joey asks what is this so-called agreement.  It
transpires that Tristan was the one who thought it up.  Joey shouts Tristan's
name as Serenity arrives on the scene.  Serenity tells Joey that he promised he
wouldn't fight, especially with his friends.  Joey informs Serenity that he
wasn't fighting.  Serenity apologizes for doubting her brother, but Joey says
she doesn't need to apologize.  Duke asks Serenity if she likes strong and
tough duelists, like him.  Serenity informs Duke that Mai is a great duelist.
Duke and Tristan both decide to challenge Mai to impress Serenity.  Serenity
wonders what's gotten into Duke and Tristan, while Joey says he's never going
to leave them alone with his sister.

Now go to Domino Pier and enter the cruise ship.  You'll see Duke and Tristan
working for Mai.  Mai orders them to work harder and tells them if they have
really want to improve their duelling skills, they should hit the road on a
training quest.  Duke and Tristan head off on the training quest, but Mai admits
that she was only kidding and doesn't know what a training quest is.

Head for Kaiba Corp, and you'll see Duke and Tristan asking Roland to let them
enter the building.  Mokuba arrives on the scene and asks what is going on.
Duke and Tristan inform Mokuba that they want to use the Duel Computer to
improve their duelist Levels and get a date with Serenity.  Mokuba decides to
allow them to use the Computer.  After thanking Mokuba, Tristan and Duke walk
into the building.  Tristan asks Mokuba to crank it up to the maximum Duelist
Level, but Mokuba says the Computer will pummel him and suggests that he start
at Level 2.  Tristan and Duke agree to start at the same level, but Tristan
loses the duel and Duke barely wins.  The Computer accesses their Duelist Level
and comes to the conclusion that they are both idiots.  Mokuba allows Tristan
and Duke to challenge the Computer again, but he tells them that they are
probably wasting their time.  Seeing the above cutscenes is the only way to
unlock the Monkey-Tristan Side Quest.  Thanks PUADYY and Broke544 (gs) for this
information.

When you've seen the above cutscenes, travel to China and speak with the two
people in the area.  The second person is guarding the entrance to a secret
room, so head back to the first person.  Challenge him to a duel, and he'll
introduce himself as Para, one of the two Paradox Brothers.

Once you defeat Para, the Paradox Brothers decide to duel you together.
Fortunately for you, Seto Kaiba arrives on the scene and offers to help you to
defeat the Paradox Brothers.  Choose either Para or Dox as your duelling
opponent, although I found that Dox was easier to defeat than Para.

Once you and Seto defeat the Paradox Brothers, they will retreat.  Now enter
the secret room to find the fourth Millennium Guardian.  After winning the
duel, you receive the Millennium Eye.  Sol Chevalsky appears, but Pegasus is
the one with the Millennium Eye.  Yugi comes to the conclusion that Sol is
Pegasus.

Go to the Game Shop to see the final cutscene that is required to unlock the
Monkey-Tristan Side Quest.  Joey will ask Serenity who she likes.  Serenity
says she likes Tristan, Duke, Tea, Yugi, the Main Character, and her brother.
Joey orders Duke and Tristan to get back to work at the shop.

Show the Millennium Eye to Ishizu to revive Obelisk the Tormentor.  However,
the Egyptian God Cards choose their bearers.  It appears that Obelisk will not
accept you because it seems you are not yet ready to control its immense
powers.  The powerful beast chooses Seto Kaiba as its bearer (for now anyway).
Once Seto and Mokuba leave, Tristan will ask you to take Serenity to the
Kaibaman Show.

===============================================================================
8.03 - Chapter 3: The Detour
===============================================================================

The Kaibaman Show is being held at the Kaiba Corporation, so make your way
there.  When you arrive at Kaiba Corp, the Big Five will be asking Mokuba to
rehire them.  After Mokuba tells them to put on some costumes, enter the
building to find Serenity, who is an actress on the Kaibaman Show.

The "Big Bad Five", who are really the Big Five themselves, walk onto the stage
dressed as the Deck Masters that their anime counterparts chose in the Virtual
World.  After Joey rescues Serenity from them, challenge Lector of the Big Five
to a duel.

Once you defeat Lector, they'll summon the Five God Dragon immediately.
Roland, dressed as Kaibaman, appears on the stage and fuses Black Luster
Soldier and Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier.  Master
of Dragon Soldier attacks Five God Dragon, defeating the Big Bad Five in the
process.  In the aftermath of the show, leave Kaiba Corp and head for Italy.

Go east to find Bonz, who is doing a fortune-telling reading for Jean-Claude
Magnum.  Bonz predicts that he will be able to marry Mai if he can defeat three
duelists in a row.  Armed with this information, Magnum challenges you to a
duel.

Once you defeat Magnum, he'll leave to battle other duelists.  You can ask
Bonz to tell your fortune.  You'll get some weird fortunes, though.  Return to
Clock Tower Square and take the eastern route to find a sad Tea.  As Tea plucks
up the courage to tell you why she is sad, the ignorant Johnny Steps appears to
greet her.  Tea asks you to get rid of the weirdo, so agree to duel him.  Note
that you'll be duelling Crump with the same amount of Life Points you have when
you defeat Johnny, so be ready.

After the duel, Johnny walks away, but Crump of the Big Five arrives to cause
more disruption.  Tea asks you to duel this weirdo as well, so you
automatically agree to duel him.

Once you defeat Crump, he'll walk away.  Tea informs you that a fortuneteller
told her she would have the worst luck with men today.  Tea decides to lay low
for the rest of the day, as she doesn't want to run into any more psychos, so
she heads back to Grandpa's Game Shop.

===============================================================================
8.04 - Chapter 4: The Search for the Millennium Items, Part 2
===============================================================================

Once you've completed the side quests, talk to Ishizu to learn that the fifth
Millennium Item is located at a fossil excavation site in Canada.  Challenge
the two duelists here to increase your Deck Capacity and improve your deck.
Once the earthquake stops, explore the cave nearby to find Rex Raptor, who
challenges you to a duel.

Once you defeat Rex, continue onward to find the fifth Millennium Guardian, who
has the Millennium Rod in his possession.  After the duel, you'll learn that
Marik is now living a normal life in Egypt.  Talk to Ishizu to discover that
the sixth Millennium Item is located at the Galapagos Islands.

When you arrive at the Islands, inform Mako of the present situation.  As you
explore the Islands, you'll notice Weevil Underwood.  Ignore him for now and
enter the building nearby to find Yami Yugi, who has found the Millennium
Scale.  It turns out that he isn't Yami at all!  He introduces himself as the
Mimic of Doom.

Once you defeat Mimic, he drops the Millennium Scale and retreats.  Shadi
appears in front of you and asks you to save the world and Pegasus from the
darkness because Pegasus is also one of Reshef's victims.  As you leave the
islands, you can challenge Weevil to get some ante cards such as Infinite
Dismissal and Parasite Paracide.

Show Ishizu the Millennium Items, and she will attempt to revive The Winged
Dragon of Ra, but things go wrong.  Slifer the Sky Dragon and Obelisk the
Tormentor are turned back to stone!  Ishizu realises that the seven Millennium
Items must be gathered together in order to revive the three Egyptian God
Cards.  She instructs you to find Seto Kaiba immediately.  If you initiated the
events of the Monkey-Tristan Side Quest, Ishizu will tell you to raise your
Duelist Level instead.

===============================================================================
8.05 - Chapter 5: The Monkey-Tristan Side Quest
===============================================================================

Tristan's dog, Lucky, arrives on the scene and starts barking.  This prompts
Joey to think that something has happened at Tristan's house.  Ishizu advises
you to check on Tristan, so head for the Game Shop.  If you haven't initiated
the above event, ignore this chapter and read Chapter 6 instead.

Once you go to the Game Shop, Duke and Serenity will explain that Tristan has
turned into a robotic monkey possibly due to Reshef's resurrection.
Monkey-Tristan ran away and now resides on the Galapagos Islands.  When you
travel to the islands, you'll see three robotic monkeys outside the old
building where you recently duelled Mimic of Doom.  You must defeat these
monkeys first.

Once all three monkeys are defeated, go into the building and challenge
Monkey-Tristan.  He uses the same deck as his normal self, so he should be easy
to defeat.  Return to the Game Shop, and Solomon Muto will reveal that the
robotic monkey belongs to him.  The gang are puzzled by this.  The real Tristan
arrives on the scene and explains that he had gone to get some food.  You can
now duel the robotic monkey in the Game Shop.  If you talk to Ishizu, she will
instruct you to find Seto Kaiba immediately, thus initiating the events of the
following chapter.

===============================================================================
8.06 - Chapter 6: The Neo Ghouls Strike
===============================================================================

Head for the Kaiba Corporation, and talk to Seto.   Seto decides to leave Kaiba
Corp under Mokuba's control, while he investigates how his God Card could be
turned to stone.  When you leave Kaiba Corp, you'll notice that Clock Tower
Square has been invaded by the evil Neo Ghouls.

The Neo Ghouls have taken over the six areas of Clock Tower Square.  If you
defeat a Neo Ghoul, the Ghoul will leave an area temporarily.  If you exit the
area, he'll appear there again.  If you can beat the Ghouls repeatedly, they'll
each give you 300 Domino.  If you want to save your progress and restore Life
Points, ignore the Ghouls and head for your house.

When you arrive near your house, you'll see Rare Hunter summoning Exodia the
Forbidden One to defeat a duelist.  As two Neo Ghouls intimidate Espa Roba's
brothers, a furious Espa arrives on the scene and warns the Neo Ghouls that
nobody gets away with bullying his brothers.  Espa confronts the Ghouls, while
you have to duel Rare Hunter.

When Rare Hunter and the two Neo Ghouls leave, Espa will thank you for helping.
He reveals that the Neo Ghouls kidnapped Ishizu and took her to Domino Station.
Unfortunately, the Ghouls are guarding the place for now, so you must liberate
the five areas of Clock Tower Square from them first.  To accompolish this,
you'll have to find five duelists to help you.  Fortunately, Mai can be
found at Domino Pier, Weevil in China, Rex in Canada, Mako in the Galapagos
Islands, and Bonz in Italy.  However, you'll have to defeat the Neo Ghouls in
their way first.

If you head for the Game Shop, you'll see Tristan and Duke save Serenity from a
Neo Ghoul.  They won't duel you at the moment, since Tristan is obtaining rare
Ante Cards and Duke is re-constructing his deck.  Once you complete Chapter 6,
you'll be able to duel them again.  If you enter the north-eastern area of
Clock Tower Square, you'll see a duelist dressed up as a superhero.  After he
faints, examine him to trigger a duel with a Neo Ghoul.

Head for Italy first, as the Neo Ghouls there aren't too difficult to defeat in
my opinion.  When you find Bonz, a Neo Ghoul will be asking him to join them to
serve Bandit Keith.  Bonz refuses to co-operate with them, as Keith never
respected him.  Challenge the Neo Ghoul to save Bonz, who will agree to help
you.  The Neo Ghoul specialises in using Dark, Water, Forest, Earth, Light and
Fiend-Attribute monsters.  His non-tribute monsters have 1400 ATK or less.
Fortunately, they can't take advantage of the Yami Field.

Next head for the Islands to find Mako, who has noticed Strings.  He asks you
to investigate, so challenge Strings to a duel.  Once you defeat Strings, Mako
will make his way to the town of Domino.

Now travel to China to find Weevil, who has been asked to join the Neo Ghouls
by Lumis and Umbra.  When Weevil tricks them into thinking that he wanted to
join, the two villains challenge you to a duel.  Choose Lumis as your
opponent, as I think he relies more on magic cards than monster cards to win a
duel.  Their non-tribute monsters have 1500 ATK or less.  They specialise in
using Dark, Dream, Wind and Forest-Attribute monsters.

Go to Canada to find Rex, who has been ambushed by the Neo Ghouls.  Choose a
Ghoul to duel, and defeat them to save Rex.  They specialise in using
Dream and Light-Attribute monsters, so I suggest using Fiend and Dark-
Attribute monsters to destroy them via Summon advantage.  Their non-tribute
monsters have 1500 ATK or less.  Fortunately, they can't take advantage of
the Yami Field.  Rex will leave for Domino, so head for Domino Pier to find
Mai.

After seeing Takeshi give up his rare cards to protect his girlfriend, enter
the ship to see Mai using her Harpie Ladies to defeat a Neo Ghoul.  Arkana
sends more Ghouls to duel her, so you must defeat him to save her.

The six areas of Clock Tower Square should now be liberated from the Neo
Ghouls.  You can now duel Bonz, Rex, Weevil, Mako and Mai.  They have
re-constructed their decks, so be ready.  You can also duel Espa Roba.

Head for Kaiba Corp to see Rare Hunter walking into the building.  When you
enter the building, you'll see Ronald defeat the Big Bad Five once again.
However, Rare Hunter gatecrashes the show and summons Exodia the Forbidden One
to defeat him.  The Big Five, amazed by this, decide to turn on Mokuba and join
the Neo Ghouls.  Espa Roba will walk in and duel the Big Five, while you have
to duel Rare Hunter.

You now have to travel to the Egyptian Exhibition to rescue Ishizu, but it's
still being guarded by the Neo Ghouls.  Fortunately, the Ghouls that were
guarding the Domino Station are gone, so you can take the Duel Express to get
there.  However, the Ghouls have taken over the train, so you'll have to duel
three of them to make it to the Egyptian Exhibition.  From this point in the
game, they will start with 2,000 Life Points.

The first two Neo Ghouls specialise in using Dark, Fiend and Earth-Attribute
monsters.  Their non-tribute monsters have 1500 ATK or less.  Their Fiend-Type
monsters can take advantage of the Yami Field.  Sword Hunter is the only
Earth-Attribute monster in their decks and they have to sacrifice 2 monsters
to summon it.  I suggest using Dream and Light-Attribute monsters to destroy
their Dark and Fiend-Attribute monsters.  Just watch out for their Bear Traps.

The third Neo Ghoul specialises in using Light and Dream-Attribute monsters.
His non-tribute monsters have 1450 ATK or less.  I suggest using Dark and
Fiend-Attribute monsters to destroy his monsters.  If you suspect he has a
Bear Trap face-down on the field, I advise attacking with a weak monster to
set it off.  That way, your strong monsters will be safe from its effect.

Once the train arrives at its destination, exit it and challenge one of the
three Neo Ghouls.  It doesn't matter which one you choose; they will all
leave when you defeat one of them.  The Neo Ghoul specialises in using
Wind and Fire-Attribute monsters.  His non-tribute monsters have 1450 ATK
or less.  I suggest using Forest and Water-Attribute monsters to destroy
them.

Once you defeat the Neo Ghouls, they will retreat.  Go left and challenge one
of the two Neo Ghouls guarding the exit.  The Neo Ghoul specialises in using
Thunder and Forest-Attribute monsters, so I suggest using Earth and Fire-
Attribute monsters to destroy them via Summon advantage.  His non-tribute
monsters have 1400 ATK or less.  Electric Lizard's special ability can prevent
your strongest monster from attacking for 1 turn.

After the Neo Ghoul walks away, take the western route to end up back at the
World Map.  Your Life Points are probably low, so I advise saving the game at
your house before returning to the Egyptian Exhibition.  Go right to find Seto
Kaiba, who has just used his Blue-Eyes White Dragon to defeat a Neo Ghoul.  As
Seto taunts them, he tells you to continue onward to find Ishizu.

As you enter the next room, you'll find Ishizu, who is being held hostage by
Bandit Keith.  Ishizu tries to convince Keith to help them save the world from
Reshef the Dark Being, but Keith is abrupt in his demands - he wants the six
Millennium Items that are currently in your possession.  When you hand them
over, Keith will show you the Millennium Puzzle.  With seven Millennium Items,
Keith succeeds in reviving The Winged Dragon of Ra.  Keith declares that the
Egyptian God Card belongs to him and challenges you to a duel.

After the duel, Slifer the Sky Dragon attacks The Winged Dragon of Ra.  Keith
is furious to discover that Ra refused to let him use its power.  He reminds
you that Ishizu is still his hostage, and demands that you hand over Slifer.
Yugi manages to take back the Millennium Puzzle.  Yugi tells Yami he never
thought he'd see him again, and Yami assures Yugi that they'll always be
together.  Yami informs Keith that the Egyptian God Cards choose who controls
them, but he hasn't earned the privilege.  The Winged Dragon of Ra suddenly
appears, and Yami warns Keith that he about to receive Ra's judgement, as he is
struck down by lightning.  Ishizu, Yami and Joey tell you that you have earned
the right to take control of the Egyptian God Cards.  You receive The Winged
Dragon of Ra (Sphere Mode).  Reshef the Dark Being takes control of Keith and
forces him to smash the Millennium Puzzle to pieces.  A devastated Yugi picks
up three pieces of the Puzzle, but fails to notice there is a piece still on
the floor.  Suddenly, Para jumps down from above and steals the piece.  He
challenges you to come to Pegasus' castle, if you want it back.

As you leave the Egyptian Exhibition, you'll see Seto Kaiba wondering how his
Egyptian God Card could be back to normal.  As Mokuba arrives to tell him that
Domino Town has been liberated from the Neo Ghouls, the Paradox Brothers kidnap
Mokuba and challenge Seto to follow them to Pegasus' Castle.  Determined to
crush Pegasus and rescue his brother, Seto ignores Ishizu's advice and heads
for the castle.  Ishizu decides that they must also go to Pegasus' Castle, but
who knows where the castle is?  Fortunately, a Millennium Guardian arrives and
informs you that Paradox (Simon) will show you the way.  Ishizu senses that the
Guardian is telling the truth and advises that you go to China to meet Simon.

With Chapter 6 completed, you can now use Slifer the Sky Dragon again.
Re-construct your deck and add your two Egyptian God Cards.  Although The
Winged Dragon of Ra (Sphere Mode) has 0 ATK/DEF, it requires 0 Capacity to
place it in your deck.  Try putting a few monsters with 0 Capacity, such as
Satellite Cannon, to get around the deck restrictions.  Tristan will give you
rare Ante Cards, such as Monster Reborn and Pot of Greed, from this point in
the game, so sell them to receive some Domino for buying cards.  If you talk to
Bonz, Rex, Weevil, Mako and Mai, they'll disappear, but you'll be able to duel
them again once you have arrived at Pegasus' Castle.


===============================================================================
8.07 - Chapter 7: The Secret of the Winged Dragon of Ra
===============================================================================

Since the Winged Dragon of Ra's Sphere Mode is useless in a duel, speak with
Simon in China to discover that Ra's Battle Mode can be activated by people who
can decipher the ancient hieroglyphics.  Talk to Ishizu to learn that Seto
Kaiba and her brother Marik are the only duelists who can awaken Ra's Battle
Mode.  Since Seto is on a mission to rescue his brother, Marik is the only
person you can talk to.

After talking to Ishizu, you'll notice that Egypt can now be selected as a
destination on the world map.  Once you travel there, you'll meet Odion, who is
glad to see you.  However, Odion refuses to allow you to pass.  You can choose
"Let's come back later" or "Let's decide in a duel."  I advise choosing the
former option, since you have to duel Marik afterwards.  You can duel Odion if
you're confident that you beat two difficult duelists in a row.

Once you've defeated Odion or chosen "Let's come back later", Marik will tell
Odion to let you pass.  After praying to his parents and the people that he
harmed, Marik is intrigued to learn that you have revived The Winged Dragon of
Ra.  Joey insists that Marik awaken Ra's Battle Mode, but Marik reminds you
that Ra is the most powerful of the three Egyptian God Cards as seen in the
flashback.  Marik agrees to help you - provided you can defeat him in a duel.

After the duel, Marik will awaken The Winged Dragon of Ra's Battle Mode.  If
you have The Winged Dragon of Ra in your deck, you will be prompted to place a
card in it.  Once you place Ra's Battle Mode in your deck, Marik will inform
you that the Winged Dragon of Ra has three forms - the Sphere Mode, the Battle
Mode and the Phoenix Mode.  Unfortunately, Marik can't awaken Ra's Phoenix Mode
at the moment, as Yami Marik is the only one who can unlock it.

When you have completed Chapter 8, input 51404976 into the Password Machine at
Grandpa's Game Shop.   Although you don't receive a card, you hear the familiar
jingle.  The battles at Duelist Kingdom are going to be difficult, especially
when the duelists there have a ridiculous number of Life Points.  The Winged
Dragon of Ra's Phoenix Mode guarantees victory in these battles, if you can get
it in your hand.  Once you've entered the password, travel to Egypt to inform
Marik that you have learnt the secret of Ra's Phoenix Mode.  Marik successfully
unlocks Ra's Phoenix Mode and hands the card back to you.

The Winged Dragon of Ra's Phoenix Mode has two unique special abilities.  The
first ability can destroy all your opponent's monsters, even if they're
Egyptian God Cards, for 1,000 Life Points, while the second ability can summon
Ra's Battle Mode when it is sent to the Graveyard.  The best way to use Ra's
Phoenix Mode is to discard it once you draw it.  Ra's Battle Mode will
automatically appear on the field, meaning you don't have to summon Ra's
Phoenix Mode to the field at all.  Your battle strategy should now revolve
around getting Ra's Phoenix Mode and Dark Flare Knight into your hand as soon
as possible.  Note that you cannot use Ra's Battle Mode card anymore.


===============================================================================
8.08 - Chapter 8: Chasing Shimon Muran
===============================================================================

Head back to China, and Simon will ask you to play a game.  Once he runs off,
follow him to find a Millennium Guardian guarding the entrance to the next
room.  You must duel five of them in a row without leaving the area to collect
a Kuriboh, a Time Wizard, a Giant Soldier of Stone, a Celtic Guardian and a
Curse of Dragon.  If you leave the area, you'll have to duel the Millennium
Guardians five times in a row again.

Once you obtain the five cards, tell Simon which one you got first and which
one you got last.  The correct choices are Kuriboh and Curse of Dragon,
respectively.  After that, he'll challenge you to a duel.  If you make the
wrong choices, you'll have to duel the Millennium Guardians five times in a row
again, so make sure you choose the correct ones.

Once you defeat Simon, he will remove the force-field surrounding Pegasus'
Castle.  When you've unlocked the Winged Dragon of Ra's Phoenix Mode, head for
Pegasus' Island to continue the story.  Check Chapter 7 for more information.
When you've made your preparations, head for Pegasus' Island.

===============================================================================
8.09 - Chapter 9: A Hostile Reception
===============================================================================

When you arrive at Pegasus' Island, Ishizu will inform you that Duelist Kingdom
has undergone a transformation and that it has been taken over by Reshef the
Dark Being.  Seto Kaiba is nowhere to be found, so Ishizu asks you to take the
cable car to find him.  When you enter the cable car, Joey will start
questioning why Pegasus has been doing these acts of aggression.  However, he
is interrupted by the Chevaliers, who are Pegasus' disciples.  They introduce
themselves before challenging you to a duel.

Once the cable car arrives at its destination, PaniK and Mimic of Doom appear
to duel you.  You must choose either PaniK or Mimic as your opponent.

After the duel, the two villains will challenge you again, but Joey will push
them away while you and Yugi escape.  Now save your game before travelling to
the Dungeon.  As you arrive in the Dungeon, you'll see Pegasus ordering his
disciples to stop you from moving any further.  It seems Reshef the Dark Being
has been committing these acts of aggression under the guise of Sol Chevalsky
and has taken control of Pegasus' body.

Make your way past the Chevaliers and follow the path until you get to a
bridge.  A Chevalier is guarding it, so defeat it in a duel to continue onward.
The Chevaliers have re-constructed their decks since you last duelled them.

When you enter the dark room, the Paradox Brothers will appear and inform you
that the pieces of the Millennium Puzzle are at the top of the building.
Choose either Dox or Para to duel, although I found that Dox was easier to
defeat than Para.

Once you and Yugi defeat the duo, they will challenge you again.  Yugi decides
to take them on his own, so you automatically leave the Dungeon.  Since Joey
and Yugi are no longer following you now, you won't be able to duel them at the
Game Shop anymore, but you can still challenge other duelists.

After saving your game, travel to Pegasus' Castle.  Simon appears in front of
you and informs you that you need five spirit cards from your fellow duelists
in order for you to light your way through the labyrinth's neverending
passageways.  They have re-constructed their decks again.  Bonz can be found in
Italy, Rex in Canada, Weevil and Mako in the Galapagos Islands, Espa at Clock
Tower Square and Mai at Domino Pier.  Once you defeat them, they will hand over
the cards that best resemble themselves - Pumpking the King of Ghosts,
Two-Headed King Rex, Insect Queen, The Legendary Fisherman, Jinzo, and Harpie
Lady - to help you save the world from Reshef the Dark Being.  I suggest
placing Jinzo in your deck since it can destroy any Trap Card on the field when
it is summoned.

As you enter Pegasus' Castle, Sol Chevalsky informs you that he has taken the
miserable spirits of the duelists you defeated (Bonz, Rex, Weevil, Mako, Espa,
and Mai) and crystrallized them into the dark duelists.  Although Sol claims
that they are invincible, they have one weakness.  If you show the dark
duelists their spirit cards, they will disappear after you defeat them.
Otherwise, they'll reappear to duel you unlimited times.

When you explore Pegasus' Castle, you will be challenged to a duel by the dark
duelists disguised as Bonz, Rex, Weevil, Mako, Espa and Mai.  Since you have
their spirit cards, the dark duelists will disappear after you defeat them.
Their monsters can't take advantage of the Yami Field, so they won't be as
strong as before.  They start with 10,000 Life Points, but if you can summon
tribute monsters that benefit from the Yami Field, such as Dark Magician Girl,
you'll have an easier time defeating them.  The imposters have constructed
their own decks, so watch out.  Once you defeat Dark Mai, ignore the northern
entrance and head west to discover a hidden room.

Inside this room, you'll see a picture of Shadi.  Look at the picture to start
a conversation with Shadi himself.  Shadi tells you to save Pegasus or Sol
Chevalsky, as he now calls himself.  Shadi will ask you whether you want to
listen to the tale of how Reshef the Dark Being took control of Pegasus' body.
I suggest choosing "Yes" if you want to find out how Pegasus mysteriously
disappeared after Yami Bakura defeated him in a Shadow Game and stole his
Millennium Eye.

Time passed since the Duelist Kingdom Tournament, and Pegasus awoke from his
long dream.  He wandered the globe, drawn by an unseen power.  He visited many
ancient ruins until his journey led him to Egypt.  By chance, he found a stone
tablet.  Sealed within it was Reshef the Dark Being, and thus began Pegasus'
tragedy.  He slowly deciphered the stone tablet and realised the calamity it
could unleash.  It could bring eternal darkness to the world, so Pegasus was
determined to prevent Reshef's escape.  As he further studied the stone tablet,
he was unaware that he was falling under Reshef's spell.  The Egyptian God
Cards are needed to seal the stone tablet, but they can also be used to
resurrect Reshef.  Pegasus sought the Egyptian God Cards to seal Reshef forever
but, under Reshef's spell, he did the exact opposite.  He used the Egyptian God
Cards in a resurrection ritual which freed Reshef and turned the Egyptian God
Cards to stone.  The Millennium Items were also scattered across the globe.
Pegasus is now fully under Reshef's control.

After talking to Shadi, leave the room and take the northern route to see Seto
Kaiba order his Blue-Eyes White Dragon to defeat a Chevalier.  After the duel,
Seto smugly tells you that he has assembled the perfect deck to defeat Pegasus.
Ishizu arrives on the scene, and warns Seto that he cannot defeat Pegasus and
Reshef the Dark Being on his own.  Mokuba, possessed by Reshef, appears and
asks Seto to prove his statement by duelling him.  Seto refuses to duel against
Mokuba.  Ishizu asks you to duel Mokuba in Seto's place, so agree to duel him.
Although Mokuba requests that you ante one of your two Egyptian God Cards, you
won't lose them if Mokuba defeats you.  You will lose your ante card though.

After the duel, Mokuba calls for Seto to help him as he is freed from Reshef's
control.  Although Seto reluctantly thanks you for saving his brother, he says
he will only give you his Egyptian God Card if you can defeat him in a duel.
Seto starts with 8,000 Life Points.  The playing field is the Arena type, so
Seto's monsters can't get a power bonus.

After the duel, Seto will hand over Obelisk the Tormentor to you.  This is the
last point in the game where you can return to your house and save game
progress, so your end-game progress will be lost but anything received from Sol
and Reshef will be saved automatically.  Re-construct your deck.  Add Obelisk
the Tormentor and prepare your deck for the showdown.  When you are ready,
return to Pegasus' Castle and enter the last room to face the final two
duelists.


===============================================================================
8.10 - Chapter 10: The Showdown
===============================================================================

Sol Chevalsky welcomes you to his castle and congratulates you on defeating all
the duelists.  Ishizu demands that Pegasus stops this nonsense at once, but Sol
declares that his past means nothing to him and he is no longer called Pegasus.
Ishizu tries to convince Sol to return Reshef the Dark Being to its prison, but
Sol believes that Reshef will create a wonderful world.  To complete the
resurrection of the Dark Being, Sol requires the soul of a defeated duelist.
Since Yami Yugi is trapped inside the Millennium Puzzle, Sol is convinced that
there are no other duelists who can defeat him.  He plans to sacrifice the Main
Character to resurrect Reshef, so you must duel Sol to free him from the Dark
Being's control.

Once you defeat Sol, the three Egyptian God Cards will knock him towards the
stone tablet.  The tablet starts to glow, as Pegasus remembers his true
identity.  Pegasus informs Ishizu that Reshef has absorbed all the negative
energies of the defeated duelists, as Reshef himself is resurrected.  Yugi,
Joey and Seto arrive on the scene and encourage you to challenge Reshef.
Pegasus hands over the pieces of the Millennium Puzzle to Yugi, and Yugi
transforms into Yami Yugi.  Yami, Joey and Seto summon Dark Magician, Red-Eyes
Black Dragon and Blue-Eyes White Dragon to attack Reshef, while you must seal
the Dark Being away forever.

When you finally defeat Reshef, Pegasus will realise that the Dark Being has
found the darkness in his heart.  He urges you to seal himself in the stone
tablet while Reshef remains trapped inside his soul, so the Main Character
carries out Pegasus' request.  Suddenly, Pegasus' castle starts to collapse and
everyone runs out of the place.  Mokuba appears in his helicopter and takes the
heroes back to Domino Town.

Congratulations!  You have completed Yu-Gi-Oh! Reshef of Destruction!  Now
enjoy the ending.  Towards the conclusion, Ishizu will ask you to hand over the
the Egyptian God Cards to her.  Agree.  After the credits roll, you'll see "The
End" on the screen.  Turn off your Game Boy Advance.  When you continue your
saved game, you'll discover a new district, Hall of Eternity, on the World Map.

===============================================================================
8.11 - Chapter 11: Hall of Eternity
===============================================================================

When you complete the game, watch the credits roll and you'll eventually see
"The End" on the screen.  Turn off your Game Boy Advance and continue your
saved game.  Go to the World Map to discover a new district called the Hall of
Eternity.  It is situated in the south-eastern corner of the map.  There are
nine duelists waiting to challenge you there.

In the Hall, the duelists are positioned clockwise in this order: Pegasus,
Seto, Dark Joey, Yami Bakura, Yami Yugi, Yami Marik, Noah, Shadi, and finally,
Shimon.  Pegasus, Dark Joey, Shadi and Simon start with 30,000 Life Points.
After you defeat one of them, you'll receive 10 DC and 2500 Domino.  Seto,
Yami Bakura, Yami Yugi, Yami Marik and Noah start with 60,000 Life Points! If
you can defeat one of them, you'll receive 20 DC and receive 5000 Domino.
Although the nine duelists each use different decks, they all have 3 copies of
Harpie's Feather Duster, Swords of Revealing Light, Change of Heart, Megamorph,
Pot of Greed, Monster Reborn and Torrential Tribute.

If you have strong non-tribute monsters, be cautious.  The duelists might equip
Megamorph to their monsters to make them more powerful than yours.  If their
magic/trap zone is used up and you keep destroying their monsters every turn,
they will sometimes be unable to draw cards, as they might be stuck with a hand
full of tribute monsters, magic and traps.  Therefore, the duelists will be
forced to discard cards or pass a few turns without doing anything.  They will
probably discard some tribute monsters, but they will never discard Egyptian
God Cards.

The Obelisk the Tormentor/Castle of Dark Illusions combo is a good way to
defeat the Hall of Eternity duelists.  When the two monsters are played
together, Obelisk's special ability will activate after every turn since the
Castle switches all cards to face-down position.  When the duelists play Swords
of Revealing Light, use Obelisk's ability to continue decreasing their Life
Points.  If you have strong monsters on the field, the computerized opponents
will always attack them, as they won't know their ATK/DEF strengths.  If your
monsters are stronger, yours can counter-attack, destroying theirs in the
process.


###############################################################################
9.  Protagonists
###############################################################################

The protagonists are the heroes in the game.  This section lists their decks.

===============================================================================
			9.01 - Duel Computer (Novice Level)
===============================================================================

Monsters:
---------
3x Armed Ninja
3x Ameba
3x Magician of Faith
2x Milus Radiant
2x Ooguchi
3x Pot the Trick
3x Change Slime
3x Key Mace
3x Griggle
3x Queen's Double
3x Bat
3x Dark Plant
3x Bone Mouse
2x Sinister Serpent
1x The Unhappy Maiden

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Novice
----------------
When you first start this game, Novice is probably one of the only duelists
that you can beat easily.  All of his cards have 500 ATK or less, so defeating
him should be a simple task.  The only thing to watch out for is monsters that
can destroy yours due to Attribute advantage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.02 - Tristan Taylor
===============================================================================

Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Tristan
-----------------
Tristan's deck contains mostly the same monsters as Novice, so this is
basically a repeat of that duel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.03 - Duke Devlin
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Winged Clever
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Firegrass
3x Serpent Marauder
3x Kaminarikozou
3x Morphing Jar
3x Wings of Wicked Flames
3x Meotoko
3x Phantom Dewan
3x Wicked Mirror
3x Boo Koo

Traps:
------
1x Fake Trap

Magic:
------
1x Restructer Revolution
1x The Inexperienced Spy
1x Heavy Storm

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+


Monsters:
---------
3x Hourglass of Life
2x The Statue of Easter Island
1x Orgoth the Relentless
3x Gradius
3x Weather Control
3x Fiend's Hand

Traps:
------
3x Invisible Wire

Magic:
------
3x Spellbinding Circle
3x Beckon to Darkness
3x Stop Defence
3x Cyclon Laser
3x Machine Conversion Factory
3x Darkness Approaches
1x Raigeki
3x Soul of the Pure

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Duke
--------------
Duke's non-tribute monsters have 1200 ATK or less.  He will play Spellbinding
Circle to power down your monsters and use Equip Magic to make his stronger.
Darkness Approaches can ensure the activation of Hourglass of Life's ability 3
times to power up his monsters in exchange for 1,000 LP each time.  The Statue
of Easter Island has a high DEF, so use Stop Defence to switch it to attack
mode.  You'll then have a chance to attack it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.04 - Yugi Muto
===============================================================================

Monsters:
---------
1x Gaia the Dragon Champion
3x Shadow Specter
3x Mushroom Man
3x Hane-Hane
3x Ancient Jar
1x Curse of Dragon
3x Kuriboh
1x Gaia the Fierce Knight
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
3x Skull Servant
1x Summoned Skull
1x Dark Magician
3x Man-Eater Bug
1x Sangan

Traps:
------
1x Eatgaboon
1x House of Adhesive Tape

Magic:
------
1x Monster Reborn
2x Spellbinding Circle
1x Horn of the Unicorn
1x Mystical Moon
1x Book of Secret Arts

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yugi
--------------
Yugi specialises in using Wind, Fiend, Forest, Earth and Dark-Attribute
monsters.  His non-tribute monsters have 1000 ATK or less.  Yugi's strongest
non-tribute monsters are Exodia the Forbidden One and Mushroom Man.  Save your
monster destruction cards until they are summoned.  If you concentrate on
destroying them first, you can then use Hourglass of Life's special ability to
power up your monsters.  The rest of Yugi's monsters have 1000 ATK or less, so
your monsters should be strong enough to take them out.

Yugi's strongest tribute monsters are Summoned Skull and Dark Magician.  Make
sure you have your monster destruction cards ready in case he manages to summon
them.  Beware of his Monster Reborn and Spellbinding Circle cards.  Yugi can
use them to turn the tide in his favour, so watch out.  He can also use his
Equip Magic to make his powerful monsters even stronger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.05 - Joey Wheeler
===============================================================================

Monsters:
---------
3x Battle Warrior
3x Kagemusha of the Blue Flame
1x Baby Dragon
3x Jinzo #7
3x Time Wizard
3x The Unhappy Maiden
3x Mountain Warrior
1x Flame Swordsman
3x Magician of Faith
1x Thousand Dragon
3x Swordsman of Landstar
3x Armed Ninja
3x Dancing Elf
1x Red-Eyes B. Dragon
3x Queen's Double

Traps:
------
1x Eatgaboon

Magic:
------
1x Kunai with Chain
1x Salamandra

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Joey
--------------
Joey specialises in using Earth, Fire, Fiend, Dream, Light, Dark and Forest-
Attribute monsters.  His non-tribute monsters have 700 ATK or less.  With the
exception of Baby Dragon, Jinzo #7, Time Wizard, Magician of Faith, Thousand
Dragon, Dancing Elf and Red-Eyes Black Dragon, all of Joey's monsters are
Warrior-Type.  Warrior Elimination is perfect for clearing the field of his
Warrior-Type monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.06 - Rebecca Hawkins
===============================================================================

Monsters:
---------
3x Blast Juggler
1x Witch of the Black Forest
2x Vishwar Randi
1x Cannon Soldier
1x Sangan
3x Water Element
3x Mega Thunderball
3x Prisman
3x Mystical Sheep #1
3x Djinn the Watcher of the Wind
3x Alinsection
3x Muse-A
1x Twin-Headed Thunder Dragon
1x Millennium Shield
1x Fiend's Hand
1x Shadow Ghoul

Traps:
------
1x Bear Trap
1x Fake Trap

Magic:
------
1x Mooyan Curry
1x Megamorph
1x Monster Reborn
1x Spellbinding Circle
1x Dark-Piercing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rebecca
-----------------
Rebecca specialises in using Fiend, Dark, Thunder, Water, Fire, Light, Wind and
Forest-Attribute monsters.  Since it's unpredictable to know which monsters
Rebecca will use first, you probably won't have the right monsters in your hand
to able to destroy them via Attribute advantage.  Her non-tribute monsters have
1400 ATK or less.

Rebecca's strongest monsters are Cannon Soldier and Witch of the Black Forest.
Save your monster destruction cards until they are summoned.  If you
concentrate on destroying them first, you can then use Hourglass of Life's
special ability to power up your monsters.  The rest of Rebecca's monsters have
1000 ATK or less, so your monsters should be strong enough to take them out.
The one monster to be wary of is Millennium Shield.  It is Rebecca's strongest
defensive monster, and she only has to sacrifice 1 monster to summon it.  Since
it has 0 ATK, I suggest using Stop Defense to switch it to attack mode, thus
allowing you to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.07 - Mokuba Kaiba
===============================================================================

Monsters:
---------
3x Blue-Eyed Silver Zombie
3x Man-Eating Plant
3x Skelengel
3x Monster Eye
3x Jinzo #7
3x Krokodilus
3x Mechanical Spider
3x Mystic Lamp
3x Leghul
3x Bat
1x Witch's Apprentice

Traps:
------
3x House of Adhesive Tape

Magic:
------
3x Darkness Approaches
2x Mooyan Curry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mokuba
----------------
Mokuba specialises in using Fiend, Dark, Light, Water and Forest-Attribute
monsters.  His non-tribute monsters have 1100 ATK or less.  Mystic Lamp and
Leghul can both attack your Life Points directly, so watch out for them.
Skelengel allows Mokuba to draw 1 card from his deck.  Monster Eye allows
Mokuba to look at the cards in your hand.  If you have any Monster Cards in
your hand, they will be switched from face-down to face-up position, thus
preventing you from using their special abilities.  Mokuba will play Darkness
Approaches to switch his Effect Monsters from face-up to face-down position, so
he can activate their special abilities once again.  The one monster to be wary
of is Witch's Apprentice.  It powers up Dark monsters and powers down Light
monsters on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				9.08 - Roland
===============================================================================

Monsters:
---------
1x Doron
1x Little Chimera
1x Milus Radius
1x Sinister Serpent
1x Mask of Darkness
1x Abyss Flower
1x Muka Muka
1x Dharma Cannon
1x Morphing Jar
1x Frog the Jam
1x Penguin Soldier
1x Pot the Trick
1x The Last Warrior from Another Planet
3x Black Luster Soldier
3x Master of Dragon Soldier
1x Bolt Escargot
1x Saber Slasher
1x Witch's Apprentice
3x Blue-Eyes Ultimate Dragon
1x Gale Dogra
1x Queen's Double
1x White Dolphin
1x Mechaleon
1x Griggle
1x Zone Eater
1x Bone Mouse
1x Hiro's Shadow Scout
1x The Unhappy Maiden

Traps:
------
1x House of Adhesive Tape

Magic:
------
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Roland
----------------
Roland specialises in using Fiend, Water, Thunder, Forest, Dark, Earth and
Wind-Attribute monsters.  He also has a few Divine monsters in his deck.  His
non-tribute monsters have 900 ATK or less.  He will use the multiplying special
abilities of Dorons to gather enough monsters to summon Black Luster Soldier,
Blue-Eyes Ultimate Dragon or Master of Dragon Soldier, so I advice using
Thunder-Attribute monsters to destroy them via Attribute advantage.  It would
be advantageous to place a Dragon Capture Jar on the field to stop the two
latter Divine monsters from attacking.  Roland won't have a chance to summon
them if you can prevent him from ever having 3 monsters to sacrifice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.09 - Odion
===============================================================================

Monsters:
---------
1x Mystical Beast Serket
3x Talons of Shurilane
3x Embodiment of Apophis
1x Last Tusk Mammoth
1x Giant Rex
3x Keldo
3x Tri-Horned Dragon

Traps:
------
1x Acid Trap Hole
1x Widespread Ruin
1x Torrential Tribute
1x Infinite Dismissal
1x Bear Trap
1x Amazon Archers
1x Anti-Raigeki
1x Invisible Wire
1x Dragon Capture Jar
1x House of Adhesive Tape
1x Eatgaboon
1x Goblin Fan
1x Bad Reaction to Simochi
1x Reverse Trap

Magic:
------
3x Swords of Revealing Light
2x Raigeki
1x Heavy Storm
1x Final Destiny
3x Monster Reborn
1x Dark Hole
1x Harpie's Feather Duster
1x Gravedigger Ghoul
1x The Inexperienced Spy
1x Beckon to Darkness
1x Restructer Revolution
1x Stop Defence

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Odion
---------------
Odion specialises in using Earth, Light and Water-Attribute monsters.  His
non-tribute monsters have 1800 ATK or less.  He has based his deck on the theme
of Beatdown and Traps.

Since Odion has a lot of Trap Cards, summoning Jinzo to the field could give
you an advantage.  Unfortunately, Odion's Earth-Summon monsters can destroy it
via Summon advantage.  Your best bet is to use Harpie's Feather Duster to
destroy Odion's Trap Cards, but he might play Final Destiny or Heavy Storm to
destroy the Magic Card in your hand or on the field, so watch out.  His
Dinosaur and Rock-Type monsters can take advantage of the Wasteland Field, so
be ready.

Giant Rex and Embodiment of Apophis are Odion's strongest non-tribute monsters.
Fortunately, Wind-Summon monsters can destroy them via Summon advantage.
Anti-Raigeki and Torrential Tribute can destroy all your monsters if you set
them off, so be ready.  Dragon Capture Jar can stop Slifer the Sky Dragon from
attacking.  Save a Harpie's Feather Duster in case Odion places the Trap Card
on the field.

Odion only has 2 tribute monsters in his deck, namely Tri-Horned Dragon and
Mystical Beast Serket.  If Mystical Beast Serket targets a monster, that
monster is removed from play, and this card receives a 500 ATK bonus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.10 - Marik Ishtar
===============================================================================

Monsters:
---------
1x Cyber-Tech Alligator
1x Humanoid Worm Drake
3x Humanoid Slime
3x Worm Drake
3x Executor - Makyura
3x Revival Jam
3x Newdoria
3x Viser Des
2x Darkfire Soldier #1
1x Talons of Shurilane
1x Byser Shock
1x Des Volsgraph

Traps:
------
3x Widespread Ruin

Magic:
------
3x Swords of Revealing Light
3x Monster Reborn
2x Soul of the Pure
1x Harpie's Feather Duster
2x Raigeki
1x Pot of Greed
1x Spellbinding Circle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Marik
---------------
Marik specialises in using Dark, Water, Thunder, Earth, Dream and Fire-
Attribute monsters.  His non-tribute monsters have 1700 ATK or less.  In
addition, a lot of them are Effect Monsters, which can use their special
abilities to destroy your duelling strategy.  He has based his deck on the
theme of Beatdown and Card Removal.

If Newdoria is in Marik's Graveyard, it destroys one monster.  Viser Des can
power down one monster if it's on the field.  While Viser Des' ability doesn't
seem too bad, Marik can use it to weaken your monster indefinitely (permanently)
during each of his turns.  As long as Marik has 1 or more copies of Viser Des on
the field, he can decrease the ATK/DEF of your monster by 500+ points each turn.
Therefore, your monster can be weakened immensely, making even Marik's weakest
monsters stronger than it.  Fortunately, Exile of the Wicked can clear the field
of Newdoria and Viser Des.  Watch out for them, since Marik has 3 copies of the
cards in his deck.  Byser Shock can send your face-down cards back to your hand,
but Marik has to sacrifice 1 monster to summon it and he only has 1 copy of the
card.

Marik will use his Humanoid Slimes and Revival Jams as tribute fodder in order
to summon his strong tribute monsters.  Fortunately, Thunder-Attribute monsters
can destroy them via Attribute advantage.  You can also play Stop Defense to
switch Humanoid Slime to attack mode, so you can easily destroy it.

Executor - Makyura and Darkfire Soldier are Marik's strongest non-tribute
monsters.  Have a Crush Card/Raigeki ready in case they are summoned.  I suggest
playing Umi to power down his Pyro-Summon monsters.  Since Marik has a lot of
powerful magic and traps in his deck, he is a difficult duellist to beat.
Fortunately, he has no monster control cards in his deck.  Just keep re-trying
until you get the right opening hand you need to take him down, i.e. Slifer the
Sky Dragon, Kuriboh, and Multiply.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				9.11 - Bonz
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Wicked Mirror
3x Fire Reaper
1x Dragon Zombie
1x Clown Zombie
3x Hiro's Shadow Scout
3x Wood Remains
3x Needle Ball
3x The Shadow who Controls the Dark
1x Pumpking the King of Ghosts
3x Blue-Eyed Silver Zombie
3x Phantom Ghost
1x Armored Zombie
1x Crass Clown
1x Zanki
1x Crawling Dragon

Magic:
------
2x Sparks
2x Violet Crystal
3x Gravedigger Ghoul
2x Wasteland

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dragon Zombie
2x Skelgon
3x Temple of Skulls
3x The Snake Hair
3x Clown Zombie
3x Fiend's Hand
3x Wood Remains
3x Armored Zombie
3x Flame Ghost
1x Pumpking the King of Ghosts
1x Great Mammoth of Goldfine

Traps:
------
3x Bear Trap

Magic:
------
3x Wasteland
3x Gravedigger Ghoul
3x Violet Crystal

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Great Mammoth of Goldfine
3x Ancient Lamp
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest
3x Dragon Zombie
3x Fiend's Hand
3x The Snake Hair
3x Clown Zombie
3x Armored Zombie

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
3x Violet Crystal
3x Monster Reborn
2x Gravedigger Ghoul
2x Wasteland

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Whiptail Crow
3x Big Eye
3x Magical Ghost
3x Dark Assailant
3x Skelgon
2x Barox
3x Flame Ghost
3x Yaranzo
3x Mystic Clown
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest

Traps:
------
2x Acid Trap Hole

Magic:
------
2x Violet Crystal
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Wasteland
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Bonz
--------------
Bonz' non-tribute monsters have 1600 ATK or less.  He specialises in using
Fiend, Forest, Dream and Fire-Attribute monsters.  The majority of monsters in
Bonz' deck are Fiend monsters, so I suggest using Light monsters to destroy
them via Attribute advantage.  Most of Bonz' monsters are Zombie-Type.  Eternal
Rest is perfect for clearing the field of them.

Bonz will use his Field Magic Card to change the playing field to Wasteland to
benefit his Zombie-Type monsters.  Armored Zombie, Clown Zombie and Dragon
Zombie are Bonz' strongest 4-Star monsters, and they can take advantage of the
Wasteland Field.  The one monster to watch out for is Pumpking the King of
Ghosts.  It powers up Armored Zombie, Clown Zombie and Dragon Zombie if they
are on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.12 - Weevil Underwood
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
1x Parasite Paracide
2x Spiked Snail
2x Drill Bug
2x Gokibore
1x Skull-Mark Ladybug
1x Giant Flea
2x Soldier Ant
2x Minar
3x Larvae Moth
1x Great Moth
3x Basic Insect
2x Killer Needle
2x Hercules Beetle
1x Insect Queen
1x Perfectly Ultimate Great Moth
2x Big Insect
1x Flying Kamakiri #1
2x Nightmare Scorpion
1x Pinch Hopper

Traps:
------
2x Infinite Dismissal

Magic:
------
2x Insect Armor with Laser Cannon
1x Eradicating Aerosol
1x Forest
2x Laser Cannon Armor

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
1x Great Moth
2x Gokibore
2x Flying Kamakiri #2
3x Cocoon of Evolution
2x Kuwaga A
2x Flying Kamakiri #1
2x Killer Needle
2x Parasite Paracide
1x Perfectly Ultimate Great Moth
2x Kwagar Hercules
2x Pinch Hopper
2x Big Insect
2x Giant Flea
2x Hunter Spider
1x Insect Queen

Traps:
------
1x Invisible Wire
2x Infinite Dismissal

Magic:
------
2x Laser Cannon Armor
2x Insect Armor with Laser Cannon
3x Forest
2x Eradicating Aerosol

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Larvae Moth
2x Cocoon of Evolution
2x Great Moth
2x Perfectly Ultimate Great Moth
2x Pinch Hopper
2x Parasite Paracide
2x Skull-Mark Lady Bug
2x Hercules Beetle
2x Flying Kamakiri #1
2x Giant Flea
2x Big Insect
2x Gokibore
2x Killer Needle

Traps:
------
3x Infinite Dismissal

Magic:
------
3x Swords of Revealing Light
3x Laser Cannon Armor
2x Eradicating Aerosol
3x Insect Armor with Laser Cannon

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Flying Kamakiri #1
3x Kwagar Hercules
3x Flying Kamakiri #2
3x Kuwagata A
3x Mystic Tomato
3x Rose Spectre of Dunn
3x Giant Scorpion of the Thundra
3x Bean Soldier
2x Insect Soldiers of the Sky
3x Drill Bug
2x Vile Germs
3x Darkworld Thorns

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Forest
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Weevil
----------------
Weevil specialises in using Forest, Fire, Earth and Fiend-Attribute monsters.
His non-tribute monsters have 1500 ATK or less.  Since Weevil's monsters are
Insect-Type, they can take advantage of the Forest Field.  Fortunately,
Eradicating Aerosol can clear the field of them, so I advise using the Magic
Card to get rid of Weevil's monsters.

The majority of Weevil's monsters are Forest-Attribute, so I suggest using
Fire monsters to destroy them.  Insect Queen powers itself up for every
Insect-Type monster on the field, so try to keep the number of monsters on
Weevil's side of the field low.  Weevil has three methods of summoning his
Perfectly Ultimate Great Moth to the field.  He'll sacrifice three monsters to
summon it, wait for Larvae Moth to evolve into it, or use Pinch Hopper's
special ability to summon it directly to the field.  Weevil can use his
Eradicating Aerosol to destroy one of your monsters if Parasite Paracide has
latched onto it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.13 - Mako Tsunami
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Sea Kamen
3x Ice Water
3x Flying Fish
3x Beastking of the Swamps
3x Fiend Kraken
3x Jellyfish
3x Twin Long Rods #1
3x The Furious Sea King
3x The Melting Red Shadow
3x White Dolphin
1x Kairyu-Shin
1x Amphibian Beast
3x Root Water
1x Fortress Whale
1x The Legendary Fisherman

Traps:
------
1x Torrential Tribute

Magic:
------
1x Power of Kaishin
1x Umi

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
1x Turtle Bird
1x The Legendary Fisherman
3x Fiend Kraken
3x Flying Fish
3x Jellyfish
3x Beastking of the Swamps
3x Takriminos
3x Twin Long Rods #1
3x Wow Warrior
1x Amphibian Beast
2x Kairyu-Shin
1x Fortress Whale
3x Amazon of the Seas
1x Spike Seadra
1x Boulder Tortoise

Traps:
------
1x Bear Trap
1x Torrential Tribute

Magic:
------
3x Power of Kaishin
3x Umi

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Giant Red Seasnake
2x Fortress Whale
2x Fire Kraken
2x Aqua Serpent
2x Great White
2x Crazy Fish
2x Amphibian Beast
2x Jellyfish
2x Fiend Kraken
2x High Tide Gyojin
2x Takriminos
2x Kairyu-Shin

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
3x Power of Kaishin

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Crazy Fish
3x Amazon of the Seas
3x Water Omotics
3x Roaring Ocean Snake
3x Rare Fish
3x Fire Kraken
3x Violent Rain
3x Wow Warrior
3x High Tide Gyojin
3x Turtle Bird
2x Enchanting Mermaid

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Goblin's Secret Remedy
2x Power of Kaishin
1x Umi
1x Swords of Revealing Light
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mako
--------------
Mako's non-tribute monsters have 1800 ATK or less and all of them can take
advantage of the Umi Field.  Fortunately, most are Water-Attribute, so you can
use Thunder-Attribute monsters to destroy them.  With the exception of
Kairy-Shin, all of Mako's monsters are Fish-Type.  Therefore, you can use
Eternal Drought to clear the field of them.

Fortress Whale is the most powerful monster in Mako's deck since it is powered
up by the Umi Field.  Giant Red Seasnake can also be hard to destroy, but it's
still a normal monster so use Beckon to Darkness to destroy it.  Swords of
Revealing Light can protect Mako's monsters for three turns, so I advise
summoning Slifer the Sky Dragon or Obelisk the Tormentor to give yourself an
advantage.  Thanks to the Umi Field, the Winged Dragon of Ra's ATK Points are
decreased to 2,800, so I advise not using it in this duel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.14 - Espa Roba
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Cyber Raider
3x Oscillo Hero
1x Jinzo
3x The Last Warrior from Another Planet
3x UFO Turtle
3x Gradius
3x Cannon Soldier
1x The Fiend Megacyber
3x Ground Attacked Bugroth
1x Gate Sword

Traps:
------
3x Infinite Dismissal

Magic:
------
3x The Inexperienced Spy
3x Beckon to Darkness
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Axe Raider
2x Cyber Raider
2x The Fiend Megacyber
3x Cyber Falcon
2x Ground Attacker Bugroth
2x Mechanicalchaser
3x Guardian of the Throne Room
2x Reflect Bounder
2x Gradius
2x Amphibious Bugroth

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control

+~~~~~~~~~~~~~~~~~~~~~~~+
| Third Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Guardian of the Throne Room
3x Dimensional Warrior
3x Ground Attacker Bugroth
3x Amphibious Bugroth
2x Holograh
3x Oscillo Hero
3x Stuffed Animal
3x Gate Sword
1x Ookazi
3x Kojikocy
3x Fiend Sword
3x Cannon Soldier

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Swords of Revealing Light
1x Sogen
1x Goblin's Secret Remedy
1x Ookazi
1x Legendary Sword
1x Sword of Dark Destruction

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Espa
--------------
Espa's non-tribute monsters have 1800 ATK or less.  Fortunately, most of them
can't take advantage of the Sogen Field.  A lot are Machine-Type, so you can
use Stain Storm to destroy them, but watch out for his Warrior and Aqua-Types.

Reflect Bounder and Jinzo are the monsters to be wary of.  The former can take
the ATK power of a monster on your field to cause LP loss in return for its own
life.  This can result in you losing the duel if Espa targets Slifer the Sky
Dragon.  On the plus side, if he chooses one of your weak monsters, Reflect
Bounder will be destroyed for meagre LP damage and you'll have one less monster
to worry about.

Espa can also use Brain Control to steal one of your monsters for one turn.
He'll probably sacrifice it to summon The Fiend Megacyber, or he'll probably
attack with it.  I advise getting Reflect Bounder and Brain Control as ante
card prizes from Espa, as they are good cards and they can be sold at the Game
Shop.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.15 - Mai Valentine
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Harpie Lady
3x Mavelus
3x Peacock
3x Droll Bird
3x Ray & Temperature
3x Kurama
3x Niwatori
1x Harpie Lady Sisters
3x Princess of Tsurugi
2x Dragoness the Wicked Knight
2x Lisark
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie's Pet Dragon

Traps:
------
2x Amazon Archers

Magic:
------
1x Elegant Egotist
1x Follow Wind
1x Cyber Shield
1x Mountain
1x Electro-Whip
1x Harpie's Feather Duster

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Sonic Bird
2x Dragoness the Wicked Knight
1x Amazon Fighter
2x Peacock
2x Mavelus
2x Takuhee
2x Kanan the Swordmistress
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie Lady Sisters
1x Amazon Sword Woman
1x Spirit of the Books
2x Wing Eagle
2x Harpie's Pet Dragon
2x Niwatori
3x Harpie Lady
2x Fiend Reflection #2
1x Amazon Chain Master

Traps:
------
2x Amazon Archers

Magic:
------
3x Mountain
1x Harpie's Feather Duster
1x Malevolent Nuzzler
1x Elegant Egotist
1x Electro-Whip
1x Cyber-Shield

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Skull Red Bird
2x Crimson Sunbird
2x Harpie's Brother
2x Harpie Lady Sisters
2x Cyber Harpie
2x Amazon Chain Master
2x Amazon Sword Woman
2x Harpie Lady
2x Harpie's Pet Dragon
2x Amazon Fighter
2x Spirit of the Books

Traps:
------
3x Amazon Archers

Magic:
------
3x Swords of Revealing Light
3x Cyber Shield
3x Electro-Whip
3x Elegant Egotist
3x Follow Wind

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Spirit of the Books
3x Mavelus
3x Skull Red Bird
3x Senju of the Thousand Hands
3x Skullbird
3x Fiend Reflection #2
3x Shining Friendship
3x Takuhee
3x Faith Bird
2x Goddess with the Third Eye
3x Dark Witch

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Ookazi
1x Swords of Revealing Light
2x Follow Wind
1x Goblin's Secret Remedy
1x Mountain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mai
-------------
Mai has based her deck on the theme of Beatdown and Winged Beasts.
Unfortunately, there are no specific monster destruction cards that can clear
the field of WingedBeast-Types.  Her non-tribute monsters have 1850 ATK or less
and most of them can take advantage of the Mountain Field.  Fortunately, a lot
are Wind-Attribute, so you can use Forest-Attribute monsters to destroy them,
but watch out for Mai's Warrior-Types.  Warrior Elimination can clear the field
of them, though.

Mai can power up her Harpie Lady cards by using Cyber Shield and Electro-Whip.
Swords of Revealing Light can prevent you from attacking, while Mai sacrifices
two monsters to summon her Harpie's Pet Dragon which is powered up by every
Harpie-related card on the field.  Mai tends to use Amazon Archers to weaken
Obelisk and Ra so that her powered up Harpie's Pet Dragon can easily destroy
them.  Elegant Egotist transforms one Harpie Lady into Harpie Lady Sisters,
while the Spirit of the Books' special ability can summon Boo Koo to the field.

The best way to defeat Mai is to use the special abilities of Dorons and Toad
Masters to gather enough monsters to summon Slifer the Sky Dragon.  Once you
succeed in summoning Slifer, this duel will be over since Slifer is powered up
by the Mountain Field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.16 - Rex Raptor
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Lesser Dragon
1x Stone D.
3x Tomozaurus
3x One-Eyed Shield Dragon
2x Trakadon
3x Fairy Dragon
3x Wicked Dragon with the Ersatz Head
1x Two-Headed King Rex
3x Petit Dragon
3x Yamatano Dragon Scroll
3x Two-Mouth Darkruler
3x Sword Arm of Dragon
3x Megazowler
3x Little D.

Magic:
------
3x Raise Body Heat

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Sword Arm of Dragon
2x Uraby
3x Yormungarde
3x Trakadon
2x Pragtical
2x Darkfire Dragon
2x Minomushi Warrior
3x Fairy Dragon
3x Little D
2x Destroyer Golem
1x Two-Headed King Rex
3x Lesser Dragon
3x Megazowler
2x Serpent Night Dragon

Magic:
------
3x Wasteland
3x Raise Body Heat

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Sword Arm of Dragon
2x Crawling Dragon #2
2x Blackland Fire Dragon
2x Koumori Dragon
2x Darkfire Dragon
2x Serpent Night Dragon
2x Uraby
2x Megazowler
2x Bracchio-raidus

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
2x Megamorph
2x Pot of Greed
3x Harpie's Feather Duster
2x Raise Body Heat

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x The Statue of Easter Island
3x Bracchio-Raidus
3x Barrel Rock
3x Trakadon
3x Sky Dragon
3x Darkfire Dragon
3x Little D.
3x Fairy Dragon
3x Minomushi Warrior
3x Destroyer Golem
2x Lesser Dragon

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Swords of Revealing Light
2x Raise Body Heat
1x Wasteland
1x Goblin's Secret Remedy
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rex
-------------
Rex's non-tribute monsters have 1600 ATK or less.  He specialises in using
Earth, Wind and Fiend-Attribute monsters.  The majority of Rex's monsters are
either Dinosaur or Dragon-Type.  I suggest placing a Dragon Capture Jar on the
field to prevent the dragons from attacking.  Flame Swordsman's special ability
can destroy his dinosaurs.  Rex only has a few Wind monsters in his deck, so
you could use Wind and Light monsters to destroy his Earth and Fiend monsters
Rex's Dinosaur-Type monsters can take advantage of the Wasteland Field, so I
advise changing the playing field to benefit your own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.17 - Duel Computer (Standard Level)
===============================================================================

Monsters:
---------
2x Guardian of the Throne Room
2x Darkfire Soldier #2
2x The Immortal of Thunder
2x Alligator's Sword
2x Battle Ox
2x Whiptail Crow
2x Man-Eating Treasure Chest
2x High Tide Gyojin
2x Neo the Magic Swordsman
2x Baron of the Fiend Sword
1x Cosmo Queen
1x Judge Man
1x The Earl of Demise
1x Mr. Volcano
1x Sengenjin
1x Sea King Dragon
1x Garma Sword
1x Rabid Horseman
1x Kaminari Attack
1x Rose Spectre of Dunn
1x Millennium Golem
1x Tri-Horned Dragon
1x Punished Eagle
1x Talons of Shurilane

Traps:
------
2x Acid Trap Hole

Magic:
------
2x Soul of the Pure
2x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Standard
------------------
Quite a change from the previous Duel Computer.  Standard's non-tribute
monsters have 1500-2000 ATK.  Battle Ox is the monster to be wary of.  Although
it is inferior to Fire-Attributes, its ability allows it to destroy all Fire
monsters on your field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.18 - Duel Computer (Expert Level)
===============================================================================

Monsters:
---------
3x Castle of Dark Illusions
3x Gemini Elf
3x Vorse Raider
3x Dark Elf
3x Flash Assailant
1x Blue-Eyes Ultimate Dragon
3x Blue-Eyes White Dragon
1x Reflect Bounder
1x Ancient Lamp
1x Barrel Dragon

Traps:
------
1x Torrential Tribute
2x Widespread Ruin
2x Amazon Archers

Magic:
------
1x Swords of Revealing Light
1x Change of Heart
1x Brain Control
1x Pot of Greed
2x Shadow Spell
1x Beckon to Darkness
1x Megamorph
1x The Inexperienced Spy
1x Harpie's Feather Duster
1x Final Destiny
1x Crush Card
1x Ultimate Dragon Ritual

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Expert
----------------
Expert has based his deck on the theme of Beatdown and ATK/DEF Reduction.  With
the exception of Ancient Lamp, his non-tribute monsters have 1700-2000 ATK.
Most of them are Fiend or Spellcaster-Type, so you can use Exile of the Wicked
and Last Day of Witch to clear the field of them.

Castle of Dark Illusions is the monster to be wary of.  It turns the playing
field into the Yami type and also turns all Expert's monsters face-down.  With
the exception of Vorse Raider, all of his monsters benefit from the Yami Field
and he can activate Ancient Lamp's ability indefinitely, so be ready.

Shadow Spell and Amazon Archers can both power down your monsters.  Since
Expert has 2 copies of the cards in his deck, he can decrease the ATK/DEF of Ra
and Obelisk immensely, making even his weakest monsters stronger than them.
Fortunately, Cursebreaker can negate the effects of Shadow Spell.

If you planning to use Slifer the Sky Dragon or Obelisk the Tormentor, try to
summon them before Expert plays Final Destiny.  Watch out for the Change of
Heart/Brain Control combo as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.19 - Shimon Muran
===============================================================================

Monsters:
---------
3x Guardian of the Throne Room
3x Keldo
3x Whiptail Crow
3x Reflect Bounder
3x Fire Kraken
3x High Tide Gyojin
3x Neo the Magic Swordsman
3x Battle Ox
3x Darkfire Soldier #1
1x Senenjin
1x Crab Turtle
1x Zera the Mant
1x Tri-Horned Dragon
3x Millennium Golem
1x Garma Sword
1x Cosmo Queen
1x Skull Knight

Traps:
------
1x Torrential Tribute

Magic:
------
1x Monster Reborn
1x Change of Heart

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shimon
----------------
With the exception of Keldo, Shimon's monsters all have 1600 ATK or more.  He
specialises in using Fire, Earth, Forest, Water, Fiend, Light and Dark-
Attribute monsters.  Since it's unpredictable to know which monsters Shimon
will use first, you probably won't have the right monsters in your hand to
destroy them via Attribute advantage.

Like the Millennium Guardians, Shimon has a few strong Divine-Attribute
monsters.  Shimon has 1 Torrential Tribute, 1 Change of Heart and 1 Monster
Reborn in his deck.  If Shimon places 1 card face-down in his magic/trap zone,
it is probably his Trap Card.  Shimon also has a strategy to counterattack
when you manage to summon your Egyptian God Cards to the field.  He'll
activate Reflect Bounder's special ability to take the ATK power of your God
Card to cause Life Point damage.  If Shimon targets Slifer the Sky Dragon,
you'll lose the duel due to Slifer's special ability.

If you're finding it difficult to keep three monsters on the field to summon
your Egyptian God Cards, I suggest placing a Kuriboh and Multiply card in your
deck.  When you use the Kuriboh/Multiply combo, your side of the field will be
covered with Kuriboh.  Even if your opponent destroys some of them, you're
probably still have enough Kuriboh to sacrifice to summon your God Cards.  This
strategy has helped me win important duels in this game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			9.20 - Seto Kaiba
===============================================================================

Monsters:
---------
3x Blue-Eyes White Dragon
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
3x Blade Knight
1x Invitation to a Dark Sleep
3x Vorse Raider
2x Des Feral Imp
3x X-Head Cannon
3x Y-Dragon Head
3x Z-Metal Tank
1x Ancient Lamp
1x Lord of D.
1x Steel Ogre Grotto #2
1x Swordstalker

Magic:
------
2x Crush Card
1x Heavy Storm
2x Shadow Spell
3x Dark Energy
3x Megamorph
2x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
Like the Yu-Gi-Oh anime series, Seto's deck contains powerful cards, such as
Blue-Eyes Ultimate Dragon, Blue-Eyes White Dragon, Vorse Raider, and Lord of
Dragons.  Beware of his X-Head Cannon, Y-Dragon Head and Z-Metal Tank cards.
If you leave one of them on the field, Seto will have a chance to fuse the
three cards together.  Seto's strongest monsters are Blue-Eyes Ultimate Dragon
and Obelisk the Tormentor.  Seto won't have a chance to summon them if you can
prevent him from ever having 3 monsters to sacrifice.  If he does summon
Obelisk, he'll power it up with his Megamorph and Dark Energy cards.  You can
use your monster destruction cards to get rid of Seto's Ultimate Dragon.

Ancient Lamp's special ability can provide enough monsters for Seto to
sacrifice, so be prepared.  Crush Card, Heavy Storm and Shadow Spell can turn
the tide in his favour.  Try to get Slifer the Sky Dragon onto the field, since
it's the only Egyptian God Card that is stronger than Seto's Ultimate Dragon.
Obelisk can destroy all your monsters and inflict 4000 LP worth of damage.
Fortunately, the ability has no effect on Ra.

Seto's XYZ monsters are strong even without being fused together.  However, if
they are fused together, the XYZ fusion monster won't be able to activate its
special ability or attack for 1 turn.  Normally, an XYZ fusion monster can
destroy one of your opponent's cards if you discard one of your cards, but
since Seto fused 2 XYZ monsters together to create the fusion monster, it is
left in face-up attack position and therefore cannot activate its special
ability or attack for 1 turn.  Use this opportunity to destroy the fusion
monster with Beckon to Darkness/Crush Card.

With the exception of Invitation to a Dark Sleep, Lord of Dragons and Ancient
Lamp, Seto's monsters all have 1500 ATK or more.  Blade Knight's ATK increases
by 400 points if Seto only has 1 or no cards in his hand.  Invitation's special
ability can prevent your monsters, including the Egyptian God Cards, from
attacking for 1 turn.  This card can help Seto stall for time until he can
summon Obelisk the Tormentor or Blue-Eyes Ultimate Dragon.  He also has 2
Swords of Revealing Light cards in his deck, so even if you can summon your
Egyptian God Cards, you'll have to wait 3 turns to attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
10. Antagonists
###############################################################################

The antagonists are the villains in the game.  This section lists their decks.

===============================================================================
				10.01 - PaniK
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Curtain of the Dark Ones
3x Meotoko
3x Cyber-Stein
3x The Melting Red Shadow
3x Fiend's Hand
3x Phantom Dewan
3x Mystic Lamp
3x Saber Slasher
3x Succubus Knight
3x Monster Eye

Traps:
------
2x Eatgaboon

Magic:
------
2x Mooyan Curry
1x Violet Crystal
1x Black Pendant
1x Malevolent Nuzzler
3x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: PaniK
---------------
Since you're playing in the dark, Panik's Fiend-Type monsters can take
advantage of the Yami Field.  With the exception of Mystical Lamp and Monster
Eye, Panik's monsters have 500 ATK or more.  He specialises in using Dark and
Fiend-Attribute monsters.  His Equip Magic can power up his monsters even more,
so have some Magic or Trap Cards ready to destroy them.  I suggest using Dream
and Light monsters to destroy Panik's via Attribute advantage.  Fiend's Hand
can sent your strongest monster to your Graveyard, so try to have at least 2
strong monsters on the field at a time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dark Assailant
2x Barox
2x King of Yamimakai
3x Baron of the Fiend Sword
1x Castle of Dark Illusions
3x One Who Hunts Souls
2x Reaper of the Cards
2x Metal Guardian
2x Dark Chimera
3x Fiend Sword
3x Dark King of the Abyss

Traps:
------
2x Invisible Wire

Magic:
------
2x Soul of the Pure
3x Swords of Revealing Light
2x Dark Energy
2x Tremendous Fire
3x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: PaniK
---------------
Mimic specialises in using Dream and Light monsters, while Panik uses Dark,
Fiend and Forest monsters. Panik's Fiend-Type monsters can take advantage of
the Yami Field, but Mimic's monsters don't get any power bonus.  However,
Panik and Mimic's strongest 4-Star monsters have 1600 ATK or less, if you can
change the playing field to Arena with Giant Soldier of Stone to prevent them
from getting a power bonus.  Panik and Mimic use the same magic and traps that
the Chevaliers use.

Panik/Mimic will use his Megamorph and Dark Energy cards to power up his
monsters.  If Panik equips Megamorph to his Castle of Dark Illusions, its DEF
will increase to 4000 thanks to its special ability.  Panik will usually play
the Castle in face-down Defence Position, so it's hard to know when he has
summoned it.  Fortunately, the game will explain the Castle's special ability
even if it's face-down.  Once you know that the Castle is on the field, use
Beckon to Darkness/Crush Card to destroy it.  Panik/Mimic has 15,000 Life
Points, but that's nothing once you summon one of your two Egyptian God Cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.02 - Puppeteer of Doom
===============================================================================

Monsters:
---------
3x Megirus Light
3x Wicked Dragon with the Ersatz Head
3x Phantom Dewan
3x Two-Mouth Darkruler
3x Blue-Eyed Silver Zombie
3x Needle Ball
3x Vishwar Randi
3x Gate Deeg
2x Doll of Demise
2x Ansatsu
2x Giant-Mech Soldier
2x The Last Warrior from Another Planet

Traps:
------
2x Eatgaboon

Magic:
------
2x Malevolent Nuzzler
2x Final Flame
2x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Puppeteer
-------------------
With the exception of Gate Deeg, Needle Ball and Phantom Dewan, the Puppeteer's
monsters have 900 ATK or more.  His Fiend-Type monsters can take advantage of
the Yami Field.  The Puppeteer specialises in using Fiend, Dark and Forest
monsters.  Doll of Demise is his only Forest monster, so if you can destroy his
three copies of the Monster Card, you can then concentrate on using Light and
Dream monsters to destroy his Fiend and Dark monsters via Attribute advantage.
Sacrifice your monsters to summon your stronger ones to avoid setting off the
Puppeteer's Eatgaboons when you attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.03 - Mimic of Doom
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Invader from Another Dimension
3x Big Eye
3x Frienzed Panda
3x Mechaleon
3x Three-Legged Zombies
3x Kappa Avenger
3x Giant Germ
1x Togex
3x Genin
3x Dream Clown
3x Snakeyashi
3x Mystical Sheep #1
1x Talons of Shurilane
1x Soul Hunter

Traps:
------
1x Bear Trap

Magic:
------
1x Final Destiny
1x Ookazi
1x Mooyan Curry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mimic
---------------
Mimic's non-tribute monsters have 1200 ATK or less.  He specialises in using
Dream, Forest, Fiend, Dark, Earth and Water-Summon monsters.  Final Destiny can
destroy all cards on the field and in the hand, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dream Clown
3x Sonic Maid
3x Rogue Doll
3x Talons of Shurilane
3x Dimensional Warrior
3x Man-Eating Treasure Chest
2x Musician King
3x Wall of Illusion
3x The Judgement Hand

Traps:
------
2x Invisible Wire

Magic:
------
2x Soul of the Pure
2x Tremendous Fire
2x Megamorph
3x Swords of Revealing Light
3x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mimic
---------------
Mimic specialises in using Dream and Light monsters, while Panik uses Dark,
Fiend and Forest monsters. Panik's Fiend-Type monsters can take advantage of
the Yami Field, but Mimic's monsters don't get any power bonus.  However,
Panik and Mimic's strongest 4-Star monsters have 1600 ATK or less, if you can
change the playing field to Arena with Giant Soldier of Stone to prevent them
from getting a power bonus.  Panik and Mimic use the same magic and traps that
the Chevaliers use.

Panik/Mimic will use his Megamorph and Dark Energy cards to power up his
monsters.  If Panik equips Megamorph to his Castle of Dark Illusions, its DEF
will increase to 4000 thanks to its special ability.  Panik will usually play
the Castle in face-down Defence Position, so it's hard to know when he has
summoned it.  Fortunately, the game will explain the Castle's special ability
even if it's face-down.  Once you know that the Castle is on the field, use
Beckon to Darkness/Crush Card to destroy it.  Panik/Mimic has 15,000 Life
Points, but that's nothing once you summon one of your two Egyptian God Cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.04 - Para
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Frenzied Panda
3x Bolt Penguin
3x Karate Man
2x Monster Tamer
3x Barrel Lily
3x Prisman
3x Nightmare Scorpion
3x Electric Lizard
3x Alinsection
3x Electric Snake
2x Shadow Ghoul
1x Wall Shadow
1x Labyrinth Wall
1x Sanga of the Thunder

Magic:
------
3x Cursebreaker
3x Magical Labyrinth

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Jirai Gumo
3x Karate Man
3x Frenzied Panda
2x Monster Tamer
3x Bolt Penguin
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Prisman
2x Dungeon Worm
1x Labyrinth Wall
3x Barrel Lily
3x Electric Snake
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank

Traps:
------
2x Eatgaboon

Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Mystic Tomato
1x Sanga of the Thunder
3x Tripwire Beast
1x Monster Tamer
3x The Immortal of Thunder
3x Destroyer Golem
3x Kojikocy
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
3x Labyrinth Wall
1x Suijin
1x Gate Guardian

Traps:
------
2x Invisible Wire

Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Para
--------------
With the exception of Jirai Gumo, their non-tribute monsters have 1200 ATK or
less.  Their strongest monsters are Sanga of the Thunder, Kazejin and Suijin.
Thanks to their special abilities, they can fuse together to create Gate
Guardian.  Para/Dox also has another Gate Guardian in his deck.  If you're
lucky, he won't get a chance to summon it.  Labyrinth Tank powers up when
Labyrinth Walls are on the field, so be ready.  Jirai Gumo is their strongest
4-Star offensive monster.  Have a Beckon to Darkness ready to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.05 - Dox
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Jirai Gumo
3x Dragoness the Wicked Knight
3x Aqua Snake
2x Monster Tamer
3x Charubin the Fire Knight
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Princess of Tsurugi
2x Dungeon Worm
1x Labyrinth Wall
3x Root Water
3x Blast Juggler
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank

Traps:
------
2x Eatgaboon

Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Skull Red Bird
1x Sanga of the Thunder
3x UFO Turtle
1x Monster Tamer
3x Darkfire Dragon
3x Lisark
3x Crazy Fish
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
1x Suijin
1x Gate Guardian

Traps:
------
2x Invisible Wire

Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dox
-------------
With the exception of Jirai Gumo, their non-tribute monsters have 1200 ATK or
less.  Their strongest monsters are Sanga of the Thunder, Kazejin and Suijin.
Thanks to their special abilities, they can fuse together to create Gate
Guardian.  Para/Dox also has another Gate Guardian in his deck.  If you're
lucky, he won't get a chance to summon it.  Labyrinth Tank powers up when
Labyrinth Walls are on the field, so be ready.  Jirai Gumo is their strongest
4-Star offensive monster.  Have a Beckon to Darkness ready to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.06 - Jean-Claude Magnum
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x The Bewitching Phantom Thief
3x Curtain of the Dark Ones
3x Armed Ninja
3x Lucky Trinket
3x Genin
3x Mystic Lamp
3x Phantom Dewan
3x Queen's Double
1x Legendary Sword
3x Monster Egg
3x Boo Koo
3x Djinn the Watcher of the Wind

Traps:
------
1x Eatgaboon
3x House of Adhesive Tape

Magic:
------
1x Sword of Dark Destruction
1x Black Pendant
1x Legendary Sword

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum's monsters have 700 ATK or less.  He specialises in using Earth, Light,
Wind, Dark and Water-Attribute monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Vishwar Randi
1x Bear Trap
3x Princess of Tsurugi
3x Doron
3x Karate Man
3x Hungry Burger
3x Water Element
3x Goddess of Whim
3x Armed Ninja
3x Muse-A
3x Arlownay
3x Kagemusha of the Blue Flame
3x Queen's Double

Traps:
------
1x Bear Trap
1x Goblin Fan
1x Reverse Trap
1x Bad Reaction to Simochi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum's non-tribute monsters have 1100 ATK or less.  His Reverse Traps can
power down your monsters if you equip Magic Cards to them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.07 - Lector
===============================================================================

Monsters:
---------
3x Patrol Robo
3x Prisman
3x Cyber Jar
3x Blast Juggler
3x White Magical Hat
3x Necrolancer the Timelord
3x Electric Snake
3x Turtle Racoon
3x Injection Fairy Lily
1x Jinzo
1x Crow Goblin
1x Psycho Puppet
3x Hiro's Shadow Scout

Magic:
------
1x Sparks
3x Mooyan Curry
1x Hinotama
1x Machine Conversion Factory
1x Heavy Storm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Lector
----------------
Lector's non-tribute monsters have 1200 ATK or less.  The one monster to be
wary of is Jinzo.  It destroys all your traps, and Lector only has to sacrifice
1 monster to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.08 - Crump
===============================================================================

Monsters:
---------
3x Kappa Avenger
3x Doron
3x Toad Master
3x Penguin Soldier
3x Akihiron
3x Bolt Penguin
3x Flying Penguin
3x Twin Long Rods #1
3x Penguin Torpedo
3x Penguin Knight
3x Octoberser
1x Nightmare Penguin

Magic:
------
3x Umi
3x Power of Kaishin

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Crump
---------------
Crump's non-tribute monsters have 1200 ATK or less.  He specialises in using
Aqua and Thunder-Attribute monsters, so I suggest using Thunder and
Earth monsters to destroy them.  Crump will use his Field Magic Card to change
the playing field to Umi to benefit his own monsters.

Nightmare Penguin powers up his monsters (including itself), and he only has to
sacrifice 1 monster to summon it.  Have a Beckon to Darkness ready to destroy
it.  If Crump has changed the field to the Umi type, Nightmare Penguin will
become his strongest monster.  He will use the multiplying abilities of Toad
Masters and Dorons as tribute fodder, so I advice taking them out with
Thunder-Summon monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.09 - Johnny Steps
===============================================================================

Monsters:
---------
1x Water Omotics
3x Karate Man
2x Lady of Faith
3x Arlownay
3x Muse-A
3x Goddess of Whim
3x Prisman
3x Sonic Maid
3x Rose Spectre of Dunn
3x Musician King
2x Witch of the Black Forest
3x Vishwar Randi
1x Spirit of the Harp

Traps:
------
1x Goblin Fan
1x Bear Trap
1x Reverse Trap
1x Bad Reaction to Simochi

Magic:
------
3x Metalmorph

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Johnny
----------------
Johnny's non-tribute monsters have 1400 ATK or less.  The monster to be wary of
is Spirit of the Harp.  It has 2000 DEF and is Johnny's strongest defensive
monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.10 - Rare Hunter
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Three-Headed Geedo
3x Shovel Crusher
3x Goddess of Whim
3x Hard Armor
3x Stone Statue of the Aztecs
3x Hannibal Necromancer
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Gear Golem the Moving Fortress
3x Wood Clown

Magic:
------
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rare Hunter
---------------------
Aside from his powerful Defence Position monsters, Rare Hunter doesn't have any
useful cards in his deck.  Use monster destruction cards to take the Defence
Position monsters out before attacking his Exodia cards and his Life Points.
Rare Hunter has no Trap Cards and only 1 Magic Card (Pot of Greed), so he
should be easier to defeat in comparison to the Neo Ghouls.  If you spend too
long duelling him, he'll summon Exodia to win the match.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Skelengel
3x Goddess of Whim
3x Mysterious Puppeteer
3x Yaranzo
3x Three-Headed Geedo
3x Stone Statue of the Aztecs
3x Gear Golem the Moving Fortress
3x Hannibal Necromancer

Magic:
------
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rare Hunter
---------------------
Rare Hunter's deck has improved slightly since your last encounter, but he
still has no Trap Cards and only 1 Magic Card (Pot of Greed).  His monsters are
a bit stronger and some have special abilities that allow Rare him to draw more
cards, but your monster destruction cards can destroy them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.11 - Strings
===============================================================================

Monsters:
---------
3x Monsturtle
3x Karate Man
3x Akihiron
3x Barrel Rock
3x Kappa Avenger
3x Revival Jam
3x Humanoid Slime
3x Frog the Jam
3x Humanoid Worm Drake
3x Worm Drake
3x The Statue of Easter Island
3x Prisman

Traps:
------
2x Invisible Wire

Magic:
------
2x Power of Kaishin

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Strings
-----------------
Strings can use the multiplying special abilities of his Revival Jams as
tribute fodder, so I suggest using Thunder-Attribute monsters to destroy them.
His non-tribute monsters have 1500 ATK or less.  He specialises in using Water
and Earth monsters, so I suggest using Thunder and Wind monsters to destroy
them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.12 - Arkana
===============================================================================

Monsters:
---------
3x Big Eye
3x Ancient Elf
3x Legion the Fiend Jester
3x Fairy's Gift
3x Mystic Clown
3x Witty Phantom
3x Doll of Demise
3x Dark Magician
3x The Stern Mystic

Traps:
------
2x Bear Trap

Magic:
------
3x Black Pendant
3x Book of Secret Arts
2x Beckon to Darkness
2x Yami
1x Monster Reborn

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Arkana
----------------
Thanks to the Yami Field, Arkana's monsters are stronger than they normally
are.  For example, his Witty Phantom now has about 1800 Attack Points.  Try to
summon your own Witty Phantoms, or hope you draw Dark Flare Knight, so that you
can summon Mirage Knight to end this duel immediately.  Also, make sure you
have a Stop Defence magic card in your deck.  This card will prevent Arkana
from placing his monsters in defence mode for one turn.

Arkana's non-tribute monsters have 1500 ATK or less.  He has 1 Monster Reborn
and 1 Beckon to Darkness card, so be ready.  He will use his Equip Magic Cards
to power up his monsters.  Fairy's Gift can increase Arkana's Life Points by
1000.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.13 - Umbra
===============================================================================

Monsters:
---------
3x Nuvia the Wicked
3x Tao the Chanter
3x Morinphen
3x Togex
3x Blue-Eyes Silver Zombie
1x The Masked Beast
3x Mask of Darkness
3x Giant Germ
3x Shining Abyss
3x The Statue of Easter Island
3x Tripwire Beast
3x Masked Sorcerer

Traps:
------
1x Bear Trap
1x Eatgaboon
1x Invisible Wire

Magic:
------
1x Malevolent Nuzzler
2x Contract of Mask

===============================================================================
				10.14 - Lumis
===============================================================================

Monsters:
---------
3x Mystic Tomato
3x Stuffed Animal
3x Lisark
3x Masked Sorcerer
1x Masked Beast Des Gardius
3x Takuhee
3x Frenzied Panda
3x Grand Tiki Elder
3x Magical Ghost
3x Mushroom Man #2
3x Mask of Shine and Darkness
3x Melchid the Four-Face Beast

Traps:
------
1x Invisible Wire
2x Bear Trap

Magic:
------
1x Malevolent Nuzzler
2x Dark-Piercing Light

===============================================================================
				10.15 - Bandit Keith
===============================================================================

Monsters:
---------
3x Blast Sphere
2x Ryu-Kishin
3x Ryu-Kishin Powered
1x Mechanicalchaser
1x Space Megatron
2x Whiptail Crow
1x Seiyayru
1x Zera the Mant
1x Barrel Dragon
1x The Winged Dragon of Ra (Sphere Mode)
1x Slot Machine
1x Zoa
1x Metalzoa
1x Pendulum Machine
1x Launcher Spider
1x Machine King

Traps:
------
3x Invisible Wire

Magic:
------
2x Tremendous Fire
1x 7 Completed
3x Zera Ritual
1x Pot of Greed
1x Brain Control
1x Change of Heart
1x Monster Reborn

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Keith
---------------
Keith starts with 8,000 Life Points, and the playing field is the Yami type.
With the exception of Seiyaryu, Zera the Mant, Whiptail Crow, Ryu-Kishin,
Ryu-Kishin Powered and Zoa, Keith's monsters are all Machine-Type.  Stain Storm
is perfect for destroying his machines.  His Fiend-Type monsters can take
advantage of the Yami Field.  His non-tribute monsters have 1600 ATK or less.
I suggest summoning tribute monsters that can benefit from the field, such as
Dark Magician Girl, to have an easier time destroying them.

Keith has 1 Brain Control, 1 Change of Heart, 1 Monster Reborn and 1 Pot of
Greed card in his deck.  He will use Brain Control/Change of Heart to use one
of your monsters as a sacrifice to summon Machine King.  It powers up if there
are Machine-Type monsters on the field.  If you can take it out, the rest of
his monsters should be easy to defeat with Dark Magician Girl.  Keith will
power up Slot Machine with his 7 Completed cards if he gets an opportunity.
Barrel Dragon's special ability can destroy up to 3 of your monsters with a
2-in-1 success rate.

If Keith sacrifices three monsters to summon The Winged Dragon of Ra, you'll
have an opportunity to take a large chunk out of his Life Points.  In its
Sphere Mode, Ra has only 0 ATK/DEF so even your weakest monster will be able to
destroy it.  Attack with Dark Magician Girl to inflict 2000 points of damage to
Keith's Life Points.  Keith also has a Zera the Mant in his deck.  If you're
lucky, he won't get a chance to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.16 - Dark Mokuba
===============================================================================

Monsters:
---------
2x Gemini Elf
2x Witty Phantom
2x Man-Eating Treasure Chest
2x Darkfire Soldier #1
2x Skull Red Bird
2x Mechancialchaser
2x Dark Zebra
2x Yamata Dragon
1x Dragon Seeker
3x High Tide Goyjin
1x Talons of Shurilane
1x Aqua Dragon
1x Thunder Dragon
1x Dark Chimera
2x The Immortal of Thunder
1x B. Dragon Jungle King
1x Judge Man
1x Sky Dragon
1x Twin-Headed Fire Dragon

Traps:
------
2x Widespread Ruin

Magic:
------
2x Tremendous Fire
3x Swords of Revealing Light
2x Dragon Treasure

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Mokuba
---------------------
Mokuba starts with 10,000 Life Points, and has strong 4-Star monsters in his
deck, most notably Darkfire Soldier #1, Dark Zebra, Witty Phantom,
Mechanicalchaser and Gemini Elf.  He's got strong tribute monsters, such as
Yamata Dragon and Twin-Headed Dragon, in his deck.  It would be advantageous to
place a Dragon Capture Jar on the field to prevent them from attacking.

Since Mokuba has a lot of Dragon-Type monsters in his deck, he will eventually
have no monsters to attack you with if you can destroy all of his non-tribute
monsters.  If you can do this, the only thing you'll have to be ready for are
Mokuba's 3 Widespread Ruin, Gravedigger Ghoul and Swords of Revealing Light
cards.  If you have Brain Control/Change of Heart in your deck, use it to steal
Mokuba's Dragon Seeker.  Play Darkness Approaches to switch all your cards into
face-down position.  You can then use Dragon Seeker's special ability to
destroy Mokuba's Dragon-Type monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				10.17 - Sol Chevalsky
===============================================================================

Monsters:
---------
2x Thousand-Eyes Restrict
2x Relinquished
1x Dark-Eyes Illusionist
1x Toon Dark Magician Girl
1x Toon Summoned Skull
3x Rogue Doll
1x Dark Rabbit
1x Toon Alligator
3x Toon Mermaid
1x Jigen Bakudan
1x Oscillo Hero #2
1x Bickuribox
1x Parrot Dragon
1x Blue-Eyes Toon Dragon
1x Dragon Piper
1x Ryu-Ran
1x Illusionist Faceless Mage
1x Manga Ryu-Ran
3x Red Archery Girl

Traps:
------
1x Torrential Tribute
1x Dragon Capture Jar

Magic:
------
3x Swords of Revealing Light
2x Tremendous Fire
3x Harpie's Feather Duster
2x Change of Heart

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Sol
-------------
Sol's non-tribute monsters have 1600 ATK or less.  In addition, Sol has 2
Change of Heart, 3 Harpie's Feather Duster, 3 Swords of Revealing Light, 1
Dragon Capture Jar, 1 Torrential Tribute, and 2 Tremendous Fire.  If that
wasn't bad enough, he starts with 20,000 Life Points and has 2 Relinquished and
2 Thousand-Eyes Restrict in his deck.

Relinquished and Thousand-Eyes Restrict can both steal your own monsters.  If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters.  Unfortunately, you can't use Last Day
of Witch destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so.  Fortunately, their
effects can only be used once.  If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.

Red Archery Girl and Illusionist Faceless Mage can both stop your monsters from
attacking for 1 turn and/or power them down, so be ready.  Fortunately, Sol
only has 1 copy of the latter monster in his deck and he must sacrifice 1
monster to summon it.  Thunder-Summon monsters can destroy the former monster
via Summon advantage, while Last Day of Witch's can take out the latter
monster.

With the exception of Toon Mermaid, Red Archery Girl, Toon Alligator, Jigen
Bakudan, Dark Rabbit and Dragon Piper, Sol's non-tribute monsters are all
Spellcaster-Type.  If you can take out the above monsters first, you can use
Last Day of Witch's effect to destroy the remaining ones.

Half of Sol's tribute monsters are Dragon-Type, so I advice placing a Dragon
Capture Jar on the field to stop them from attacking.  Toon Summoned Skull is
his strongest monster, since it can take advantage of the Yami Field.  He only
has to sacrifice 1 monster to summon it, so have a monster destruction card
ready to destroy it.

Toon Dark Magician Girl can take advantage of the Yami Field and can power up
depending on if there is a Dark Magician in the Graveyard.  Fortunately, Sol
has no Dark Magicians in his deck.  However, if you have Dark Flare Knight in
your deck, he might steal it to summon one to the field, so watch out.

Slifer the Sky Dragon is the most useful Egyptian God Card for this duel, since
it can decrease Sol's Life Points easily.  Your only problem is getting it onto
the field.  Use the special abilities of Dorons, Revival Jams and Ancient Lamps
to gather enough monsters to sacrifice to summon Slifer.  If you're planning to
use the Kuriboh/Multiply combo, wait until you have both Kuriboh and Multiply
in your hand.  Sol can easily use Harpie's Feather Duster to destroy your
Multiply card.  Just watch out for Dragon Capture Jar, since it can stop Slifer
from attacking.  Use Harpie's Feather Duster to destroy it.

The special ability of The Winged Dragon of Ra's Battle Mode is not a good way
to win this duel.  Although Sol's Life Points will decrease, your Life Points
will be reduced to 1, meaning you will only have 1 Life Point when you face
Reshef after you defeat Sol.  If you manage to summon an Egyptian God Card,
pass a few turns until you draw Dian Keto the Cure Master.  You'll be duelling
Reshef with the same amount of Life Points you have when you defeat Sol, so
activate the Magic Card to restore them before ending this duel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			10.18 - Reshef the Dark Being
===============================================================================

Monsters:
---------
3x Vorse Raider
3x Mechanicalchaser
2x Zombyra the Dark
3x Nuvia the Wicked
3x Castle of Dark Illusions
3x Flash Assailant
1x Slifer the Sky Dragon
1x Obelisk the Tormentor
1x The Winged Dragon of Ra (Battle Mode)
1x King of Yamimakai

Traps:
------
3x Torrential Tribute

Magic:
------
3x Swords of Revealing Light
3x Pot of Greed
2x Harpie's Feather Duster
1x Monster Reborn
2x Megamorph
1x Raigeki
3x Change of Heart
1x Tremendous Fire

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Reshef
----------------
Reshef starts with 40,000 Life Points, and his non-tribute monsters have 1850
ATK or more.  Your only hope is to somehow summon your Egyptian God Cards.
Unfortunately, Reshef has somehow obtained his own God Cards, so you must
prevent him from sacrificing three monsters to summon them.  Reshef will
usually play three Swords of Revealing Light to give himself enough turns to
sacrifice three monsters.  He can also steal your own monsters with his 3
Change of Heart cards.

The Winged Dragon of Ra is the one God Card you should watch out for.  By using
its special ability, it can decrease your Life Points to zero in a flash.  Try
to summon Slifer the Sky Dragon to be able to half Reshef's Life Points before
Reshef has a chance to play Swords of Revealing Light.  If Reshef manages to
summon Obelisk the Tormentor and Castle of Dark Illusions at the same time,
he'll activate Obelisk's special ability first and then he'll wait until his
next turn to activate it again when his Castle of Dark Illusions switches all
of his cards to face-down position.  This combo can easily turn the tide in his
favour since you lose 4,000 Life Points each time Obelisk's special ability is
activated.  Use some Goblin Fans and Reflect Bounders to strike back.  Slifer
the Sky Dragon can be countered with Reflect Bounders.

Messenger of Peace can protect your monsters and can also prevent Reshef from
sacrificing his monsters to summon his Egyptian God Cards.  Use Dian Keto the
Cure Master to restore your Life Points as you must pay 1,000 Life Points to
keep Messenger of Peace on the field.  Since your deck contains monsters, such
as Doron and Toad Master, they won't be affected by Messenger of Peace and
you'll be able to sacrifice them to summon your Egyptian God Cards on your next
turn.  When you manage to summon your God Card, I advise discarding Messenger
of Peace from the field immediately to protect yourself from losing any more
Life Points.

With the exception of Mechanicalchaser, Vorse Raider and King of Yamimakai,
Reshef only has 4-Star Dark-Attribute monsters.  With the exception of Zombyra
the Dark, Mechanicalchaser and Vorse Raider, Reshef's monsters are all Fiend-
Type, so they can take advantage of the Yami Field.  Fortunately, Reshef's
fiends are vulnerable to Exile of the Wicked's effect, so if you can use the
Magic Card to clear the field of all his monsters, Reshef will eventually run
out of monsters to summon.  This can prevent him from summoning his three
Egyptian God Cards.  Speaking of which, Reshef does not have The Winged Dragon
of Ra (Phoenix Mode) in his deck.  He only has Ra's Battle Mode card.

I advice changing the playing field to anything but Yami to prevent Reshef's
strong monsters from getting a power bonus.  However, if you do this, Reshef
can summon his Castle of Dark Illusions, which can change the field back to
the Yami type.  Have a few Field Magic ready if this happens.  After
using Exile of the Wicked/Beckon to Darkness/Crush Card to destroy the Castle,
activate the Field Magic Card to change the field once again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
11. Hall of Eternity Duelists
###############################################################################

This section lists the decks of the Hall of Eternity Duelists.

===============================================================================
			11.01 - Maximillion Pegasus
===============================================================================

Monsters:
---------
3x Thousand-Eyes Restrict
3x Castle of Dark Illusions
3x Big Shield Gardna
3x Toon Summoned Skull
3x Blue-Eyes Toon Dragon
3x Relinquished

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Pegasus
-----------------
Pegasus has based his deck on the theme of Monster Control and High Defence.
If he is unable to steal your monsters with his Change of Heart, Relinquished
and Thousand-Eyes Restrict cards, he will sacrifice the latter Divine monsters
to summon his strong tribute ones.  In addition, Pegasus can protect his Life
Points with the defensive Big Shield Gardna and Castle of Dark Illusions.

Relinquished and Thousand-Eyes Restrict can both steal your own monsters.  If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters.  Unfortunately, you can't use Last Day
of Witch destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so.  Fortunately, their
effects can only be used once.  If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.

Since Pegasus' deck is based on stealing monsters, you can trick him into
taking ones that are vulnerable to specific monster destruction cards.  For
example, if you let him steal Fiend-Type monsters (preferably weak ones), you
can use Exile of the Wicked to destroy them.  As an added bonus, this card will
also remove Castle of Dark Illusions and/or Toon Summoned Skull from the field.

If Pegasus doesn't have any monster control cards in his hand, he'll summon
Big Shield Gardna and Castle of Dark Illusions to protect his Life Points.  The
latter monster can change the playing field to the Yami type and switch all of
Pegasus' monsters to face-down position.  If Pegasus steals any Effect Monsters
from you, he'll use their special abilities against you, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.02 - Seto Kaiba
===============================================================================

Monsters:
---------
3x Ancient Lamp
3x Blue-Eyes White Dragon
3x Z-Metal Tank
3x Vorse Raider
1x Lord of D.
3x X-Head Cannon
3x Y-Dragon Head
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
1x Master of Dragon Soldier
1x Des Volstgalph

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
Seto has nearly the same monsters in his deck as before.  His non-tribute
monsters have 1500-1900 ATK, with the exception of Ancient Lamp and Lord of
Dragons.  Although the former and latter have only 900-1200 ATK, they can take
advantage of the Yami Field.  In addition, Ancient Lamp can summon a La Jinn
the Mystical Genie of the Lamp, which has 1800 ATK and benefits from the field.

With the exception of Obelisk the Tormentor, Seto's tribute monsters are all
Dragon-Type.  Therefore, you can use a Dragon Capture Jar to stop the dragons
from attacking.  This can immobilize Des Volstgalph and prevent it from
destroying your strongest monster and inflicting 500 LP worth of damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.03 - Dark Joey
===============================================================================

Monsters:
---------
3x Gearfried the Iron Knight
1x Steel Fan Fighter
3x Boar Soldier
3x Panther Warrior
1x Exarion Universe
1x Jinzo
1x Red-Eyes B. Dragon
1x Red-Eyes Black Metal Dragon
1x B. Skull Dragon
3x Zombyra the Dark
1x Gilford the Lightning

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Joey
-------------------
Joey's non-tribute monsters have 1800 ATK or more.  Most of them are
Dark-Attribute, so I suggest using Dream-Summon monsters to destroy them via
Summon advantage.  Alternatively, you can use Warrior Elimination to clear the
field of them, since they are Warrior-Type.

Gilford the Lightning and Jinzo are the monsters to be aware of.  The former
destroys all your monsters (excluding your Egyptian God Cards), while the
latter does the same to your traps, so be prepared.

Exarion Universe has the power to inflict LP loss identical to its ATK.
Zombyra the Dark can destroy one monster on your field.  On the plus side, both
monsters power down afterwards.

B. Skull Dragon has 3200 ATK and is Joey's strongest tribute monster.
Fortunately, he must sacrifice 3 monsters in order to summon it.  He rarely
plays it, as he prefers to summon one/two-tribute monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.04 - Yami Bakura
===============================================================================

Monsters:
---------
3x Headless Knight
1x The Earl of Demise
3x Nuvia the Wicked
1x The Protrait's Secret
1x The Gross Ghost of Fled Dreams
3x Flash Assailant
3x Dark Elf
1x Earthbound Spirit
1x Dark Necrofear
1x Gernia

Traps:
------
3x Torrential Tribute
1x Destiny Board

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Bakura
---------------------
One half of Bakura's non-tribute monsters have 2000 ATK and most of them can
take advantage of the Yami Field.  The other half have 1200-1450 ATK or 2000
DEF and all of them benefit from the field.  His 4-Star 2000 ATK monsters are
all Dark-Attribute, so I suggest using Dream monsters to destroy them.
Alternatively, you can use Exile of the Wicked to clear the field of them, with
the exception of Dark Elf.

Watch out for Dark Necrofear, as Bakura can power it up with his 3 Megamorph
cards.  This can make his monster's DEF Points greater than your monster's ATK
Points.  Dark Necrofear can steal one of your monsters (excluding your Egyptian
God Cards).  Fortunately, Bakura has to sacrifice 2 monsters in order to summon
it.

If destroying Bakura's strong monsters wasn't bad enough, you also have to
contend with his Destiny Board card.  It adds a letter at the start of his
turn.  Victory is automatic if the "FINAL" message is completed.  If Bakura
manages to play Destiny Board, try to avoid setting off his other traps.  That
way, he won't be able to play all the letters and his magic/trap zone will be
used up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.05 - Yami Yugi
===============================================================================

Monsters:
---------
3x Queen's Knight
1x Jack's Knight
3x King's Knight
3x Big Shield Gardna
3x Dark Elf
1x Dark Magician Knight
1x Dark Magician Girl
1x Dark Magician
1x Mirage Knight
1x Dark Flare Knight
1x Dark Paladin
3x Flash Assailant

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Yugi
-------------------
With the exception of Big Shield Gardna, Yami's non-tribute monsters have 1500
ATK or more.  Flash Assailant and Dark Elf can take advantage of the Yami
Field.  He specialises in using Light, Dark and Earth-Attribute monsters.
Since the defensive Big Shield Gardna is the only Earth monster Yami has, you
could use Dark and Dream monsters to destroy his others.

Jack's Knight, King's Knight and Queen's Knight are the trio of monsters to be
aware of.  If you have watched the anime, you'll know that Yami usually uses
the above monsters as tribute fodder in order to summon his Egyptian God Card,
Slifer the Sky Dragon.  Queen's Knight is the weakest of the three Knights, so
concentrate on destroying her first to prevent Yami from getting Jack's Knight
onto the field.

If Yami manages to summon Slifer the Sky Dragon to the field, you'll have a
hard time taking it down.  Fortunately, Dragon Capture Jar can stop from
attacking as long as the Trap Card remains on the field.  If you can do this,
you can next try to summon Obelisk the Tormentor or The Winged Dragon of Ra
(Phoenix Mode) and use their special abilities to destroy the powerful Egyptian
God Card once and for all.  If you have Monster Reborn in your hand, you can
use to bring back Slifer under your control.

With the exception of Dark Flare Knight, Mirage Knight, Dark Magician Knight
and Slifer the Sky Dragon, all of Yami's tribute monsters receive a power bonus
from the Yami Field.  Warrior Elimination can clear the field of Yami's
Warrior-Type monsters, most notably Dark Flare Knight and Mirage Knight, but
his Spellcaster-Type monsters can be harder to get rid of.  Fortunately, they
are vulnerable to Last Day of Witch's effect.

Dark Magician Girl and Dark Paladin can both power up, depending on the
monsters on the field and in the Graveyard.  In addition, Yami can use Dark
Paladin's ability to destroy a magic on your field by discarding the far left
card in his hand.  Fortunately, Yami rarely plays this Effect Monster, since he
prefers to summon his signature Spellcaster-Type monsters.

Dark Flare Knight and Mirage Knight can summon monsters to the field thanks to
their special abilities.  The former can summon a Mirage Knight when it is sent
to the Graveyard, while the latter can split into a Dark Magician and a Flame
Swordsman.  If Yami holds 5 cards and has Dark Flare Knight in his hand, he
might discard it, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.06 - Yami Marik
===============================================================================

Monsters:
---------
3x Executor - Makyura
3x Viser Des
1x Legendary Fiend
3x Gil Garth
1x Lava Golem
3x Dark Jeroid
1x The Winged Dragon of Ra (Phoenix Mode)
3x Newdoria
1x Byser Shock
1x Helpoemer

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Marik
--------------------
Marik has focused his deck on the theme of Card/LP Removal.  With the exception
of Viser Des, his non-tribute monsters have 1200-1800 ATK and most of them can
take advantage of the Yami Field.  I advise changing the playing field to
benefit your own monsters.  Since a lot of his monsters are Fiend-Type, you can
use Exile of the Wicked to destroy them.

Although he has the Winged Dragon of Ra's Phoenix Mode in his deck, Marik
always sacrifices three monsters to summon it and never discards it from his
hand.  In its Phoenix Mode, Ra can destroy all your monsters in exchange for
1,000 Life Points, so it would be advantageous to prevent Marik from summoning
it.  If Marik does manage to summon his Egyptian God Card, I suggest playing
Umi to weaken Ra, so you can weaken it further with Spellbinding Circle and
Shadow Spell.  When Ra has been weakened, don't attack it.  If it is sent to
the Graveyard, its Battle Mode will be summoned.

If you have two monsters on the field, they might be sacrificed to summon
Marik's Lava Golem on your side of the field.  Although you now control this
monster, Marik can easily get it back by using Change of Heart.  In addition,
Dark Jeriod can destroy it via Summon advantage.  I advise discarding or
sacrificing it, since you lose 700 Life Points after every turn.

Marik's effect monsters - Newdoria, Dark Jeriod, Viser Des, Helpoemer and Byser
Shock - can turn the tide in his favour.  Like Viser Des, Dark Jeroid can power
down one monster, except that it can't decrease the ATK/DEF of your monster
indefinitely (permanently) each turn.  It does have a high enough ATK to be
able to destroy most non-tribute monsters, though.  Try to summon Mammoth
Graveyard to even things out.  If Helpoemer is in his Graveyard, its special
ability will activate.  It forces you to discard 1 card if you have 3 or more
cards in your hand.  I advise using Gravedigger Ghoul to remove Helpoemer from
the Graveyard.  If Marik holds 5 cards and has Helpoemer in his hand, he might
discard it, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.07 - Noah
===============================================================================

Monsters:
---------
3x Chiron the Mage
3x Giant Rex
3x Asura Priest
1x F.G.D.
1x Nightmare Penguin
3x Aeris
1x Berserk Dragon
1x Yamata Dragon
1x Perfect Machine King
1x Shinato, King of a Higher Plane

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Noah
--------------
Noah has based his deck on the theme of Beatdown.  Fortunately, the Yami Field
will power down his Fairy-Types.  His non-tribute monsters have 1700-2000 ATK.
Most of them are Earth-Attribute, so I suggest using Wind monsters to destroy
them.

Giant Rex and Chiron the Mage are Noah's strongest non-tribute monsters, since
they aren't affected by the Yami Field.  The latter monster can destroy your
strongest monster, so watch out.  Save your monster destruction cards until
they are summoned.

Noah has a variety of tribute monsters.  Berserk Dragon can attack all your
monsters once, but it powers down at the start of your next turn.  If you stall
for time, this monster will finish itself off eventually.  FGD can destroy
every card on your field.  Noah won't get a chance to summon it if you can
prevent him from sacrificing three monsters.  Have a monster destruction card
ready in case he does summon it.

Nightmare Penguin and Perfect Machine King can both power up, depending on the
monsters on the field.  The former powers up the aqua, fish, Sea Serpent, and
reptile types (including itself) on Noah's field, but since he doesn't have the
above monster types in his deck, Nightmare Penguin is weaker than his other
tribute monsters.  Perfect Machine King powers up two levels for every
Machine-Type monster on the field, so avoid having The Winged Dragon of Ra
(Battle Mode) face off against it.  Your Aqua-Attribute monsters can destroy
it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.08 - Shadi
===============================================================================

Monsters:
---------
3x Dark Elf
1x Sengenjin
3x Flash Assailant
3x Gemini Elf
3x Cosmo Queen
3x Magician of Black Chaos
3x Boar Soldier
1x Bracchio-radius
1x Firewing Pegasus
1x Crimson Sunbird

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shadi
---------------
Shadi has focused his deck completely on the Beatdown theme.  All of his
non-tribute monsters have 2000 ATK and most of them can take advantage of the
Yami Field.  Half of them are Spellcaster-Type, so I advise using Last Day of
Witch to destroy them.  Half of Shadi's tribute monsters are Divine-Attribute.
Fortunately, Cosmo Queen and Magician of Black Chaos are vulnerable to Last
Day of Witch's effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			11.09 - Shimon Muran
===============================================================================

Monsters:
---------
3x Boar Soldier
1x Cyber-Tech Alligator
3x Gemini Elf
1x Aqua Dragon
3x Dark Elf
1x Tri-Horned Dragon
3x Flash Assailant
3x Black Luster Soldier
3x Zera the Mant
1x Machine King

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shimon
----------------
Like Shadi, Shimon has based his deck on Beatdown.  He uses the same non-
tribute monsters, but his tribute ones are completely different.  Most of them
are still Divine-Attribute, though.  Machine King and Cyber-Tech Alligator are
the tribute monsters to be wary of, since they are strong and require only 1
sacrifice to be summoned.  Fortunately, Stain Storm can destroy them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
12. Miscellaneous Duelists
###############################################################################

This section lists the decks of the normal duelists, i.e. the people who have
no character expressions when you talk to them and/or don't mention their
names in the game.

===============================================================================
		guy with the red hat in domino square
===============================================================================

Monsters:
---------
3x Ancient Jar
3x Shadow Specter
3x Change Slime
3x Dark Plant
3x Haniwa
3x Key Mace
3x Skull Servant
3x Steel Scorpion
3x Tomozaurus
3x Mystic Lamp
3x Zone Eater

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
			other guy in domino square
===============================================================================

Monsters:
-------------
3x Dancing Elf
3x Leghul
3x Jinzo #7
3x Ooguchi
3x Monster Eye
3x Armed Ninja
3x White Dolphin
3x Turu-Purun
3x Mechanical Spider
3x Bat
3x Magician of Faith

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
			Guy above Domino Square
===============================================================================

Monsters:
---------
3x Zone Eater
3x Rainbow Flower
3x Queen's Double
3x Magician of Faith
3x Haniwa
3x Mechanical Spider
3x Griggle
3x Leghul
3x Shadow Specter
3x Armed Ninja
3x Dark Plant

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		guy right of domino square with glasses
===============================================================================

Monsters:
---------
3x Dark Plant
3x Change Slime
3x Mechanical Spider
3x Turu-Purun
3x Ameba
3x Zone Eater
3x Griggle
3x Dancing Elf
3x Tomozaurus
3x Sinister Serpent
3x Key Mace

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		other guy right of domino square
===============================================================================

Monsters:
---------
3x Griggle
3x Queen's Double
3x Pot the Trick
3x Shadow Specter
3x Ameba
3x Rainbow Flower
3x Milus Radiant
3x Bone Mouse
3x Sinister Serpent
3x Hane-Hane
3x Bite Shoes

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
				guy above that area
===============================================================================

Monsters:
---------
3x Bite Shoes
3x Zone Eater
3x Leghul
3x Griggle
3x Shadow Specter
3x Magician of Faith
3x Milus Radiant
3x Turu-Purun
3x Key Mace
3x Ancient Jar
3x Change Slime

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
			guy with red hair under that area
===============================================================================

Monsters:
---------
3x Queen's Double
3x Steel Scorpion
3x Jinzo #7
3x Mystic Lamp
3x Skull Servant
3x Bone Mouse
3x Ancient Jar
3x Armed Ninja
3x Ameba
3x Bite Shoes
3x Magician of Faith

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
				other guy
===============================================================================

Monsters:
---------
3x Leghul
3x Rainbow Flower
3x Bat
3x Ooguchi
3x Milus Radiant
3x Monster Eye
3x Pot the Trick
3x Shadow Specter
3x Hane-Hane
3x Haniwa
3x White Dolphin

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		guy in area south of clocktower square
===============================================================================

Monsters:
---------
3x Sinister Serpent
3x Change Slime
3x Dark Plant
3x Queen's Double
3x Ahne-Hane
3x Key Mace
3x Leghul
3x Milus Radiant
3x Armed Ninja
3x Steel Scorpion
3x Bone Mouse

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		guy with yellow hair left of that area
===============================================================================

Monsters:
---------
3x Shadow Specter
3x Rainbow Flower
3x Magician of Faith
3x Pot the Trick
3x Mechanical Spider
3x Skull Servant
3x Hyozanryu
3x Ooguchi
3x Bite Shoes
3x Tomozaurus
3x Jinzo #7

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
				other guy
===============================================================================

Monsters:
---------
3x Bat
3x Mystic Lamp
3x Dancing Elf
3x Haniwa
3x Turu-Purun
3x Griggle
3x Monster Eye
3x Ameba
3x Ancient Jar
3x Zone Eater
3x White Dolphin

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy


===============================================================================
				train guy #1
===============================================================================

Monsters:
---------
1x Morphing Jar #2
1x Jinzo #7
1x Magician of Faith
1x Kaminarikozou
1x The Bewitching Phantom Thief
1x The Furious Sea King
1x Lightning Conger
1x Wicked Mirror
1x Weather Control
1x Mechanical Spider
1x Dancing Elf
1x Droll Bird
1x Curtain of the Dark Ones
1x Star Boy
1x Doma the Angel of Silence
1x Tatsunootishigo
1x Tomozaurus
1x Flame Dancer
1x Cyber Commander
1x Candle of Fate
1x Genin
1x Mystic Lamp
1x Leogun
1x Winged Clever
1x Ancient Jar
1x Lala Li-oon
1x Hinotama Soul
1x Petit Dragon
1x Armed Ninja
1x Hane-Hane
1x Peacock
1x Phantom Dewan
1x Boo Koo
1x Monster Eye
1x Beast of Talwar

Traps:
------
1x Eatgaboon

Magic:
------
1x Beckon to Darkness
1x Heavy Storm
1x Dark-Piercing Light
1x Restructer Revolution

===============================================================================
			guy in same area of train guy #1
===============================================================================

Monsters:
---------
3x Hiro's Shadow Scout
3x The Melting Red Shadow
3x Jinzo #7
3x Cyber-Stein
3x Air Marmot of Nefariousness
3x Phantom Dewan
3x Meotoko
3x Pot the Trick
3x Mystic Lamp
3x Curtain of the Dark Ones
3x Shadow Specter

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			guy with brown (long) hair at train station
===============================================================================

Monsters:
---------
3x Morphing Jar
3x The Bewitching Phantom Thief
3x Muka Muka
3x Key Mace
3x Weather Control
3x Boo Koo
3x Wicked Mirror
3x Haniwa
3x Tomozaurus
3x Magician of Faith
3x Ancient Jar

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
		guy with black, spikey hair at train station
===============================================================================

Monsters:
---------
3x Omozaurus
3x Korogashi
3x Ancient Jar
3x Morphing Jar
3x Tentacle Plant
3x Winged Clever
3x Haniwa
3x Gale Dogra
3x Man-Eater Bug
3x Muka Muka
3x Mechanical Spider

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
		guy with black hair in a ponytail at train station
===============================================================================

Monsters:
---------
3x Kaminarikozou
3x Candle of Fate
3x Firegrass
3x Fire Reaper
3x Petit Dragon
3x Little Chimera
3x Lala Li-oon
3x Droll Bird
3x Lightning Conger
3x Hane-Hane
3x Hinotama Soul

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			the last guy at train station
===============================================================================

Monsters:
---------
3x Tentacle Plant
3x Man-Eater Bug
3x White Dolphin
3x Zarigun
3x Winged Clever
3x Frog the Jam
3x Turu-Purun
3x Gale Dogra
3x Korogashi
3x Serpent Marauder
3x Star Boy

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			train guy #2 (at train station)
===============================================================================

Monsters:
---------
3x Morphing Jar
3x Ancient Jar
3x Tomozaurus
3x Star Boy
3x Frog the Jam
3x Muka Muka
3x Turu-Purun
3x Zarigun
3x White Dolphin
3x Haniwa
3x Serpent Marauder

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			guy in white shirt in train
===============================================================================

Monsters:
---------
3x Morphing Jar
3x Boo Koo
3x Candle of Fate
3x The Bewitching Phantom Thief
3x Mystic Lamp
3x Hane-Hane
3x Korogashi
3x The Melting Red Shadow
3x Frog the Jam
3x Lightning Conger
1x Kaiser Dragon
1x Meteor Dragon
1x Meteor Black Dragon

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
				other guy in train
===============================================================================

Monsters:
---------
3x Petit Dragon
3x Little Chimera
3x Droll Bird
1x Lamoon
3x Weather Control
3x Kaminarikozou
3x The Bewitching Phantom Thief
3x Key Mace
3x Hane-Hane
3x Wicked Mirror
3x Lala Li-oon
1x Bolt Escargot
1x Ocubeam

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
				train guy #3 (in train)
===============================================================================

Monsters:
---------
1x Lamoon
3x Genin
3x Kanikabuto
3x Kiseitai
3x Turtle Raccoon
3x Monster Egg
3x Ganigumo
3x Dig Beak
3x Djinn the Watcher of the Wind
1x Stone D.
3x Petit Angel

Traps:
------
1x House of Adhesive Tape
3x Anti Raigeki

Magic:
------
3x Lucky Trinket
3x Darkness Approaches
1x Saber Slasher

===============================================================================
				girl in suite back in train
===============================================================================

Monsters:
---------
3x Droll Bird
3x White Dolphin
3x Turu-Purun
1x Hourglass of Life
3x Weather Control
3x Petit Dragon
3x Boo Koo
3x Time Wizard
3x Magician of Faith
3x Haniwa
3x Kaminarikozou
3x Air Marmot of Nefariousness
3x Key Mace
3x Phantom Dewan

===============================================================================
				father of the girl
===============================================================================

Monsters:
---------
3x Ryu-Kishin
3x The Bewitching Phantom Thief
3x Pot the Trick
3x Morphing Jar #2
1x Silver Bow and Arrow
3x White Magical Hat
3x Cyber Jar
3x Blue-Eyed Silver Zombie
3x Prisman
3x Blast Juggler
3x Bite Shoes
1x Mikazukinoyaiba
1x Leogun
1x Ocubeam

Traps:
------
1x Eatgaboon

Magic:
------
1x Pot of Greed
1x Horn of Light
1x Black Pendant
1x Violet Crystal
1x Dragon Treasure

===============================================================================
				Kaiba-imitating guy
===============================================================================

Monsters:
---------
3x White Dolphin
3x Sinister Serpent
3x Tomozaurus
1x Emperor of the Land and Sea
3x Petit Dragon
3x Lala Li-oon
3x Kaminarikozou
3x Serpent Marauder
3x Armed Ninja
3x Queen's Double
3x Droll Bird
1x Trent
1x Spike Seadra

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
				man at train station
===============================================================================

Monsters:
---------
3x Petit Dragon
3x Flame Dancer
3x Turu-Purun
3x The Melting Red Shadow
3x Weather Control
3x Tomozaurus
3x Lala Li-oon
3x Gale Dogra
3x Mystic Lamp
3x Wicked Mirror
3x Monster Eye

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			Takeshi (Domino Pier)
===============================================================================

Monsters:
---------
1x Morphing Jar
1x Wicked Mirror
1x Serpent Marauder
1x Little Chimera
1x Star Boy
1x Zarigun
1x Candle of Fate
1x Petit Dragon
1x Fiend's Hand
1x Frog the Jam
1x Lala Li-oon
1x Hoshingen
1x Kaminarikozou
1x Witch's Apprentice
1x Tentacle Plant
1x Curtain of the Dark Ones
1x Cyber-Stein
1x Boo Koo
1x The Melting Red Shadow
1x Phantom Dewan
1x Hourglass of Life
1x Meotoko
1x Wings of Wicked Flame
1x Gale Dogra
1x Flame Dancer
1x Firegrass
1x The Bewitching Phantom Thief
1x Fire Reaper
1x Basic Insect
1x Man-Eater Bug
1x Hiro's Shadow Scout
1x Winged Clever
1x Haniwa
1x Droll Bird
1x Hinotama Soul
1x Turu-Purun
1x Hane-Hane

Traps:
------
1x Eatgaboon

Magic:
------
1x The Inexperienced Spy
1x Pot of Greed

===============================================================================
			Woman (Domino Pier)
===============================================================================

Monsters:
---------
3x Wicked Mirror
3x Bite Shoes
3x Hiro's Shadow Scout
3x Dancing Elf
3x Kiseitai
3x Weather Control
3x The Shadow who Controls the Dark
3x Candle of Fate
3x Happy Lover
3x Needle Ball
3x Key Mace

Traps:
------
1x Eatgaboon

Magic:
------
2x Winged Trumpeter
2x Malevolent Nuzzler
2x Exile of the Wicked

===============================================================================
		guy in canada (not in the cave) on the far left
===============================================================================

Monsters:
---------
3x Dissolverock
3x Cyber Jar
3x Morphing Jar #2
3x Prisman
3x Rock Ogre Grotto #1
3x Haniwa
1x Stone Ogre Grotto
3x Barrel Rock
3x Morphing Jar
1x Millenium Golem
1x Mystical Sand
3x Muka Muka
3x Rock Ogre Grotto #2
1x Stone D.

Traps:
------
2x Eatgaboon
1x Bear Trap

Magic:
------
3x Invigoration

===============================================================================
			other guy in canada outside the cave
===============================================================================

Monsters:
---------
3x Mega Thunderball
3x Electric Lizard
3x Ray & Temperature
3x Nightmare Scorpion
3x Lala Li-oon
3x Petit Dragon
3x Prisman
3x Djinn the Watcher of the Wind
1x Stone Ogre Grotto
1x Stone D.
3x Mountain Warrior
1x Thunder Dragon
1x Ocubeam

Traps:
------
2x Eatgaboon
1x Bear Trap

Magic:
-----------
3x Invigoration
3x Gravedigger Ghoul

After you've completed Chapter 6, some (almost all) of the duelists in Clock
Tower Square will have re-constructed their decks, so you can challenge them
again.  These decks are listed below:

===============================================================================
			Guy with red hair in area left
===============================================================================

Monsters:
---------
3x Electric Snake
3x Wetha
3x Kaminari Attack
3x Oscillo Hero #2
3x Toad Master
3x The Furious Sea King
3x Turtle Bird
3x Electric Lizard
3x Water Element
3x Monsturtle
3x Crab Turtle
3x Twin Long Rods #1

Traps:
------
1x Bear Trap

Magic:
------
1x Power of Kaishin
1x Umi
1x Invigoration

===============================================================================
			Other guy
===============================================================================

Monsters:
---------
2x Dokurorider
2x Barox
3x Lesser Dragon
3x Darkfire Dragon
3x Versago the Destroyer
3x Flame Ghost
3x Witty Phantom
3x Wood Remains
3x Blackland Fire Dragon
3x Claw Reacher
3x Hyozanryu
3x Yaranzo
2x Meteor Dragon

Traps:
------
1x Bear Trap

Magic:
------
1x Violet Crystal
1x Dragon Treasure
1x Mountain

===============================================================================
			Guy dressed in blue
===============================================================================

Monsters:
---------
3x Mega Thunderball
3x Droll Bird
2x Peacock
3x Oscillo Hero #2
3x Wicked Dragon with the Ersatz Head
3x Serpent Marauder
3x Petit Dragon
3x Electric Snake
3x Kurama
3x Niwatori
2x Bolt Escargot
2x Sky Dragon
3x Twin-Headed Thunder Dragon

Traps:
------
1x Bear Trap

Magic:
------
1x Dragon Treasure
1x Follow Wind
1x Mountain

===============================================================================
				Other guy
===============================================================================

Monsters:
---------
3x Prisman
3x Morphing Jar #2
3x Stone D.
3x Barrel Rock
3x Skelgon
3x Flame Ghost
3x Wood Remains
3x Dissolverock
3x Fire Reaper
3x Stone Ogre Grotto
3x Cyber Jar
3x Blue-Eyed Silver Zombie

Traps:
------
1x Bear Trap

Magic:
------
1x Wasteland
1x Invigoration
1x Violet Crystal

===============================================================================
		guy with yellow hair and glasses in area right
===============================================================================

Monsters:
---------
3x Koumouri Dragon
3x The Wicked Worm Beast
1x Rude Kaiser
3x Tiger Axe
3x Zombie Warrior
3x Ryu-Kishin
3x Blackland Fire Dragon
3x Winged Dragon, Guardian of the Fortress #1
1x Garoozis
1x Battle Steer
1x The Last Warrior from Another Planet
3x Mountain Warrior
1x Ansatsu
1x Sword Hunter
3x Hitotsu-me Giant
1x Zombyra the Dark
1x Succubus Knight

Traps:
------
1x Bear Trap

Magic:
------
1x Axe of Despair
1x Sogen
1x Sword of Dark Destruction
1x Legendary Sword

===============================================================================
				Other guy
===============================================================================

Monsters:
---------
3x Super War-Lion
3x Fusionist
2x Dungeon Worm
3x Alinsection
3x Laughing Flower
3x Snakeyashi
3x Insect Soldiers of the Sky
3x Mystical Sheep #2
3x Man-Eating Plant
2x Trent
2x Flower Wolf
3x Nightmare Scorpion
3x Minar

Traps:
------
1x Bear Trap

Magic:
------
1x Beast Fangs
1x Vile Germs
1x Forest

===============================================================================
				Area above guy
===============================================================================

Monsters:
---------
3x Zoa
3x Necrolancer the Timelord
3x Djinn the Watcher of the Wind
3x Sangan
3x Needle Ball
3x Nemuriko
3x Flame Manipulator
3x Morinphen
3x Giant Germ
3x Mask of Darkness
3x Ryu-Kishin
3x Musician King

Traps:
------
1x Bear Trap

Magic:
------
1x Yami
1x Black Pendant
1x Malevolent Nuzzler

===============================================================================
			Guy with red hair in area right-under
===============================================================================

Monsters:
---------
3x Princess of Tsurugi
3x Battle Steer
3x Zombie Warrior
3x Lava Battleguard
3x Mountain Warrior
3x M-Warrior #1
3x Monster Egg
3x Swamp Battleguard
3x Garnecia Elefantis
3x Doron
3x Battle Warrior
3x M-Warrior #2

Traps:
------
1x Bear Trap

Magic:
------
1x Sword of Dark Destruction
1x Legendary Sword
1x Sogen

===============================================================================
			1 of those guys in Canada
===============================================================================

Monsters:
---------
2x Mystical Sand
3x Prisman
3x Trakadon
3x Two-Mouth Darkruler
3x Zombie Warrior
3x Uraby
2x Great Mammoth of Goldfine
3x Little D
2x Tomozaurus
3x The Statue of Easter Island
3x Yaranzo
2x Bracchio-Raidus

Traps:
------
3x Bear Trap

Magic:
------
1x Invigoration
2x Mooyan Curry
1x Wasteland
1x Raise Body Heat

===============================================================================
				Woman in Ship
===============================================================================

Monsters:
---------
3x Sangan
3x Invader From Another Dimension
3x Muse-A
3x Goddess With the Third Eye
3x Dark King of the Abyss
3x Goddess of Whim
3x Skelengel
2x Winged Trumpeter
3x Versago the Destroyer
3x Mask of Darkness
3x Happy Lover
3x Ray & Temperature

Traps:
------
2x Invisible Wire

Magic:
------
2x Malevolent Nuzzler
1x Megamorph

===============================================================================
				Man in Ship
===============================================================================

Monsters:
---------
1x Cosmo Queen
1x Javelin Beetle
1x Skull Guardian
1x Chakra
1x Water Omotics
1x Hitotsu-Me Giant
1x Fiend Reflection #1
1x Fiend's Mirror
1x Yamadron
1x Performance of Sword
1x Millenium Shield
1x Mountain Warrior
1x Mask of Darkness
1x Crab Turtle
1x Super War-Lion
1x Hungry Burger
1x Dokurorider
1x Versago the Destroyer
1x M-Warrior #1
1x Queen of Autumn Leaves
1x Succubus Knight
1x Temple of Skulls
1x Mask of Shine & Darkness
1x Zera the Mant
1x Serpent Night Dragon
1x One-Eyed Shield Dragon
1x Tri-Horned Dragon
1x Mysterious Puppeteer
1x Ryu-Kishin Powered
1x Psycho Puppet
1x Garma Sword
1x Leogun
1x Darkfire Dragon
1x Hercules Beetle
1x Sengenjin
1x 30,000-Year White Turtle
1x Black Dragon Jungle King

Traps:
------
2x Invisible Wire

Magic:
------
1x Megamorph

===============================================================================
		Guy-imitating Kaiba at Egyptian Exhibition
===============================================================================

Monsters:
---------
3x Dissolverock
3x Giant Germ
3x Doron
3x Wicked Dragon with the Ersatz Head
3x Mystical Sheep #2
1x Kairyu-Shin
3x Prisman
3x Goddess of Whim
1x Reaper of the Cards
3x Insect Soldiers of the Sky
3x Nimble Momonga
1x Trent
3x Oscillo Hero #2
1x Talons of Shurilane
1x Yamata Dragon
1x Spirit of the Mountain

Traps:
------
2x Bear Trap

Magic:
------
2x Megamorph

###############################################################################
13. Robotic Monkeys
###############################################################################

This section lists the decks of the robotic monkeys.

===============================================================================
				Monkey #1
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Magic:
------
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Final Destiny

===============================================================================
				Monkey #2
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Magic:
------
1x Hinotama
1x Final Flame
1x Ookazi
1x Tremendous Fire

===============================================================================
				Monkey #3
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Traps:
------
1x Bear Trap
1x Invisible Wire
1x Acid Trap Hole
1x Widespread Ruin

===============================================================================
				Monkey #4
===============================================================================

Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Monkeys
-----------------
The monkeys' non-tribute monsters have 1200 ATK or less.  The monkeys'
BeastWarrior-Type and Warrior-Type monsters can take advantage of the Sogen
Field, so I advise changing the playing field to benefit your own monsters.
Nearly half of their monsters are Machine-Type, making them vulnerable to Stain
Storm's effect.  Although the monkeys have the same monsters, they use different
Magic/Trap Cards.  Monkeys #1 and #3 use monster destruction cards, such as
Raigeki and Final Destiny. Monkey #2 uses attack spells, such as Final Flame
and Tremendous Fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
14. Neo Ghouls
###############################################################################

This section lists the decks of the Neo Ghouls that don't mention their names
in the game.

===============================================================================
			Ghoul left of Rex (Canada)
===============================================================================

Monsters:
---------
3x Horn Imp
3x Solitude
1x Saber Slasher
3x Stuffed Animal
3x Giant Germ
3x Clown Zombie
3x Mystic Clown
3x Claw Reacher
1x Zoa
1x Succubus Knight
3x Versago the Destroyer
3x Fiend Sword
3x Dark King of the Abyss

Traps:
------
2x Eatgaboon

Magic:
------
2x Hinotama
2x Red Medicine
1x Black Pendant

===============================================================================
			Ghoul right of Rex (Canada)
===============================================================================

Monsters:
---------
3x The Judgment Hand
3x Holograh
3x Oscillo Hero
3x Sonic Maid
3x Ancient Elf
1x Mikazukinoyaiba
3x Fiend Reflection #1
3x Crass Clown
3x Maiden of the Moonlight
3x White Magical Hat
3x Mystical Sheep #1
1x Ill Witch
1x Talons of Shurilane

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
1x Bright Castle
2x Hinotama

===============================================================================
			First Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Takuhee
3x Dark King of the Abyss
3x Nimble Momonga
3x Trakadon
3x The Judgment Hand
3x Ice Water
3x Drill Bug
3x Giant Germ
3x Oscillo Hero
2x Ansatsu
1x Sword Hunter
3x Aqua Snake

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
2x Hinotama
1x Beast Fangs

===============================================================================
			Second Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Claw Reacher
3x One Who Hunts Souls
3x Yaranzo
2x Skull Knight
3x Ogre of the Black Shadow
3x Witch of the Black Forest
3x Solitude
3x Dark King of the Abyss
2x Warrior of Tradition
2x Gate Sword
3x Koumori Dragon
3x Witty Phantom

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
1x Dark Energy
2x Red Medicine

===============================================================================
			Third Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Invader from Another Dimension
2x Talons of Shurilane
3x White Magical Hat
3x Fiend Reflection #1
3x Fiend Reflection #2
3x Oscillo Hero
2x Seiyaryu
3x Ancient Elf
2x Musician King
3x Mystical Sheep #1
3x Sonic Maid
3x The Judgment Hand

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Red Medicine
1x Bright Castle

===============================================================================
			Ghoul (Outside Duel Express)
===============================================================================

Monsters:
---------
3x Flame Ghost
2x Turtle Bird
3x Lisark
3x Flame Manipulator
3x Charubin the Fire Knight
2x Vermillion Sparrow
3x Takuhee
3x Flying Kamakiri #1
3x Kurama
3x Fireyarou
2x Launcher Spider
3x Dragoness the Wicked Knight

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
1x Invigoration
2x Red Medicine

===============================================================================
			Ghoul (Egyptian Exhibition)
===============================================================================

Monsters:
---------
3x Mushroom Man #2
3x Electric Lizard
3x Tripwire Beast
3x Bean Soldier
3x Electric Snake
3x Frenzied Panda
3x Mega Thunderball
2x Kaminari Attack
3x Wood Remains
3x Bolt Penguin
2x Leopard Girl
2x Twin-Headed Thunder Dragon

Traps:
------
2x Bear Trap

Magic:
------
1x Invigoration
2x Hinotama
2x Red Medicine

===============================================================================
			Ghoul (Domino City - right-under left)
===============================================================================

Monsters:
---------
3x Dark King of the Abyss
3x Megirus Light
3x Big Eye
3x Wicked Mirror
3x Ryu-Kishin
1x Beast of Talwar
3x Needle Ball
3x The Shadow Who Controls the Dark
3x Hiro's Shadow Scout
3x Versago the Destroyer
2x Monster Eye
2x Candle of Fate
1x Morinphen

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Red Medicine
1x Malevolent Nuzzler

===============================================================================
			Ghoul (Domino City - right-under right)
===============================================================================

Monsters:
---------
3x Hitotsu-Me Giant
1x The Last Warrior from Another Planet
3x Prisman
3x Solitude
3x One Who Hunts Souls
3x M-Warrior #1
3x Dragoness the Wicked Knight
1x Garoozis
2x Doron
3x M-Warrior #2
3x Karate Man
1x Ansatsu
1x Axe of Despair
3x Vishwar Randi
1x Battle Steer

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
2x Hinotama
1x Axe of Despair

===============================================================================
			Ghoul (Domino City - under Clock Tower Square)
===============================================================================

Monsters:
---------
2x Lisark
3x Winged Dragon, Guardian of the Fortress #2
2x Wilmee
2x Mavelus
2x Mystical Sheep #2
2x Silver Fang
2x Wolf
2x Frenzied Panda
2x Torike
3x Niwatori
3x Nekogal #1
2x Fushionist
2x Super War-Lion
2x Peacock
2x Tatsunootoshigo

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Red Medicine
1x Mystical Moon

===============================================================================
			Ghoul (Domino City - left-under)
===============================================================================

Monsters:
---------
3x Kappa Avenger
3x Aqua Snake
3x Penguin Knight
3x Oscillo Hero #2
3x Fireyarou
3x Fire Eye
1x Twin-Headed Thunder Dragon
1x Flame Champion
3x Charubin the Fire Knight
3x Electric Snake
1x Bolt Escargot
3x Electric Lizard
1x Octoberser

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Gravedigger Ghoul
1x Invigoration
2x Red Medicine

===============================================================================
			Ghoul (Domino City - right-up)
===============================================================================

Monsters:
---------
3x Little D.
3x Mechaleon
3x Wicked Dragon with the Ersatz Head
3x Lesser Dragon
3x Two-Mouth Darkruler
3x Fairy Dragon
3x Yamatano Dragon Scroll
3x Serpent Marauder
3x Petit Dragon
1x B. Dragon Jungle King
1x Sword Arm of Dragon
1x Sky Dragon
1x Mikazukinoyaiba

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
2x Hinotama
2x Gravedigger Ghoul
1x Dragon Treasure

===============================================================================
			Ghoul (Domino City - Clock Tower Square)
===============================================================================

Monsters:
---------
3x Temple of Skulls
3x Skelgon
3x Zombie Warrior
3x Dokuroizo the Grim Reaper
3x Dark Assailant
3x Wood Remains
3x Flame Ghost
3x Blue-Eyed Silver Zombie
2x Fire Reaper
2x Fiend's Hand
3x Three-Legged Zombies

Traps:
------
2x Bear Trap

Magic:
------
1x Violet Crystal
2x Hinotama
2x Gravedigger Ghoul
2x Red Medicine

===============================================================================
			Ghoul at Bonz
===============================================================================

Monsters:
---------
2x Ice Water
1x Ill Witch
2x Prisman
1x Succubus Knight
2x Amazon of the Seas
2x Mystic Tomato
2x Arlownay
2x Nekogal #1
1x Mystical Sand
1x Leopard Girl
2x Bear Trap
1x Hungry Burger
2x Goddess of Whim
2x Water Omotics
2x Mushroom Man
2x Sonic Maid
2x Enchanting Mermaid
2x Bean Soldier
1x Rainbow Marine Mermaid
1x Rose Spectre of Dunn
1x Nekogal #2
1x Lamoon

Traps:
------
2x Bear Trap

Magic:
------
1x Black Pendant
2x Hinotama
2x Red Medicine

===============================================================================
			Ghoul (Domino Station)
===============================================================================

Monsters:
---------
3x Kumootoko
3x Airmaill
3x Hard Armor
3x Musician King
3x Ancient Tree of Enlightment
3x Armored Starfish
3x Giant Rat
1x Boulder Tortoise
2x Hyozanryu
3x Skull-Mark Ladybug
1x 30,000-Year White Turtle
1x Total Defense Shogun
3x Darkfire Dragon
1x Queen Bird

Traps:
----------
2x Eatgaboon

Magic:
-----------
2x Hinotama
2x Red Medicine
1x Steel Shell

###############################################################################
15. Millennium Guardians
###############################################################################

This section lists the decks of the Millennium Guardians.

===============================================================================
			Millennium Guardian (Egyptian Exhibition)
===============================================================================

Monsters:
---------
3x Mystical Sheep #2
3x Lamoon
3x Goddess of Whim
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Genin
3x Happy Lover
3x Necrolancer the Timelord
3x Muse-A
3x Wicked Mirror
1x Mikazukinoyaiba

Traps:
------
2x Eatgaboon

Magic:
------
1x Bright Castle
2x Red Medicine
3x Lucky Trinket
1x Black Pendant

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's monsters have 700 ATK or more.  He specialises in using
Dream and Light monsters.  I suggest using Fiend and Dark monsters to destroy
them.  Goddess of Whim's special ability allows him to draw 1 card from his
deck, and his Eatgaboon Trap Cards can destroy a monster if its ATK is 1000
or less.  Watch out the Guardian's Hourglass of Life.  In exchange for 1,000
Life Points, it can power up his monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian (Domino Pier)
===============================================================================

Monsters:
---------
1x Morinphen
3x Hiro's Shadow Scout
3x Genin
3x Candle of Fate
3x Djinn the Watcher of the Wind
3x Boo Koo
3x Flame Manipulator
3x Claw Reacher
3x White Magical Hat
3x Giant Germ
3x Needle Ball
3x Necrolancer the Timelord
1x Spirit of the Mountain
1x Beast of Talwar

Traps:
------
1x Eatgaboon

Magic:
------
1x Exile of the Wicked
1x Restructer Revolution
1x Last Day of Witch

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1000 ATK or less.  His monsters are
Fiend-Type or Spellcaster-Type.  Exile of the Wicked is perfect for clearing
the field of the Guardian's fiends.  His Spellcaster-Type monsters have 900
ATK or less.  Last Day of Witch's effect is perfect for destroying them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian (Italy)
===============================================================================

Monsters:
---------
3x Wicked Dragon with the Ersatz Head
3x Goddess of Whim
3x Toad Master
3x Muse-A
3x Necrolancer the Timelord
3x Electric Snake
1x Thunder Dragon
3x Nightmare Scorpion
3x Princess of Tsurugi
3x Electric Lizard
2x Dissolverock
3x Two-Mouth Darkruler
1x Stone D.
1x Succubus Knight

Traps:
----------
3x Eatgaboon

Magic:
-----------
2x Red Medicine

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1000 ATK or less.  The monsters to be
aware of are Electric Lizard and Toad Master.  Electric Lizard's special
ability can prevent your monsters, including the Egyptian God Cards, from
attacking.  Toad Master's special ability can help the Guardian gather enough
monsters to summon his stronger ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian (China)
===============================================================================

Monsters:
-------------
3x Karate Man
3x Flame Manipulator
3x Electric Snake
3x Kurama
3x Frenzied Panda
3x Nimble Momonga
1x Steel Fan Fighter
1x Metal Dragon
3x Alinsection
3x Holograh
3x Mystical Sheep #1
3x Solitude
3x Minar
1x Thunder Dragon

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine

===============================================================================
			Millennium Guardian (Canada)
===============================================================================

Monsters:
---------
3x Mystical Sheep #1
2x Nekogal #1
3x Wicked Dragon with the Ersatz Head
3x Djinn the Watcher of the Wind
1x Twin-Headed Thunder Dragon
3x Electric Snake
1x Sword Hunter
1x Ansatsu
3x Wetha
3x Aqua Snake
3x Muse-A
3x Zombie Warrior
1x The Statue of Easter Island
1x Crawling Dragon
1x Morinphen
1x Akihiron

Magic:
------
2x Malevolent Nuzzler
2x Sparks
2x Black Pendant
1x Heavy Storm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1200 ATK or less.  He will use Equip
Magic Cards to power up his monsters.  Heavy Storm can destroy every Monster,
Magic and Trap Card on the field, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian #1 (China)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x The Stern Mystic
3x Takriminos
3x Maiden of the Moonlight
3x Kuriboh
1x Tri-Horned Dragon
3x Faith Bird
1x Seiyaryu
1x Crab Turtle
1x Zera the Mant
3x The Immortal of Thunder
3x Rare Fish
1x Skull Knight
1x Sengenjin
1x Cosmo Queen

Magic:
------
3x Restructer Revolution
3x Multiply
3x Yami

===============================================================================
			Millenium Guardian #2 (China)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x Dark Magician
1x Cosmo Queen
3x The Immortal of Thunder
3x Maiden of the Moonlight
3x Takriminos
3x Time Wizard
3x Baby Dragon
3x The Stern Mystic
3x Rare Fish
3x Faith Bird
1x Tri-Horned Dragon
1x Sengenjin
1x Zera the Mant

Magic:
------
3x Restructer Revolution
3x Yami

===============================================================================
			Millennium Guardian #3 (China)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x The Stern Mystic
3x Faith Bird
3x Takriminos
3x The Wicked Worm Beast
3x Rare Fish
3x The Immortal of Thunder
1x Cosmo Queen
3x Trakadon
1x Tri-Horned Dragon
3x Darkfire Dragon
3x The Judgement Hand
1x Seiyaryu
1x Zera the Mant
1x Skull Knight
1x Crab Turtle
1x Sengenjin

Magic:
------
3x Restructer Revolution

===============================================================================
			Millennium Guardian #4 (China)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x Celtic Guardian
3x Faith Bird
1x Sengenjin
1x Zera the Mant
3x Takriminos
3x The Stern Mystic
3x Rare Fish
1x Seiyaryu
1x Tri-Horned Dragon
1x Skull Knight
1x Crab Turtle
1x Cosmo Queen

Magic:
------
3x Restructer Revolution
3x Sogen
3x Legendary Sword

===============================================================================
			Millennium Guardian #5 (China)
===============================================================================

Monsters:
---------
3x Curse of Dragon
3x Winged Dragon, Guardian of the Fortress #1
3x Takriminos
3x Rare Fish
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x The Stern Mystic
3x Blackland Fire Dragon
3x Faith Bird
3x Gaia the Fierce Knight
1x Gaia the Dragon Champion

Magic:
------
3x Mountain
3x Restructer Revolution

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardians
-------------------
The Guardians start with 3,000 Life Points, so use Restructer Revolution to
decrease their Life Points.  Their monsters have 1500 ATK or more.  They will
use their Field Magic Cards to change the playing field to benefit their own
monsters.

The Guardians also have a few strong Divine-Attributemonsters in their decks.
If you're lucky, they won't get a chance to summon them.  They have no Trap
Cards
in their decks, but they do have 3 Restructer Revolution cards.  Try to
decrease their Life Points to 0 as quickly as possible to avoid losing Life
Points due to the Magic Card's effect.  They will also use the Kuriboh/Multiply
combo to gather enough monsters to summon their stronger ones, so I advise
using Exile of the Wicked to destroy them.  In addition, they will place Equip
Magic Cards, such as Legendary Sword, face-down in the Magic/Trap Zone, but
they rarely have the correct monsters on the field to equip them to, thus
preventing them from powering up their monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
16. Chevaliers
###############################################################################

This section lists the decks of the Chevaliers.

===============================================================================
		Chevaliers (Pegasus' Island - Cable Car)
===============================================================================

Monsters:
---------
2x Maha Vailo
2x Mushroom Man #2
1x Talons of Shurilane
2x Minomushi Warrior
2x Maiden of the Moonlight
2x Darkfire Dragon
2x Mother Grizzly
2x Takuhee
2x Magical Ghost
1x Rainbow Marine Mermaid
2x Dark King of the Abyss
2x Tripwire Beast
1x Togex
1x Metal Dragon
1x Crow Goblin
1x Dice Armadillo
1x Musician King
1x Spikebot
1x Skelgon

Traps:
------
2x Invisible Wire

Magic:
------
1x Swords of Revealing Light
1x Ookazi
1x Sogen
1x Umi
1x Wasteland
1x Goblin's Secret Remedy
1x Forest
1x Mountain
1x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Chevaliers
--------------------
Each Chevalier starts with 10,000 Life Points, and you must duel three of them
in a row.  Their monsters have 1200 ATK or more.  They will use their Field
Magic Cards to change the playing field to benefit their own monsters.  Their
Magic Cards can increase their Life Points and decrease yours.  If you can
prevent them from sacrificing their monsters to summon stronger ones, you'll
have an easier time beating them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Chevalier #1 (The Dungeon - Western Route)
===============================================================================

Monsters:
---------
3x Minomushi Warrior
3x Karbonala Warrior
3x Mystic Horseman
3x Tripwire Beast
1x Breath of Light
3x Kaminari Attack
2x Steel Ogre Grotto #2
3x Giant Flea
3x The Immortal of Thunder
3x Nekogal #2
1x Twin-Headed Thunder Dragon
1x Empress Judge
1x Flame Cerebrus

Magic:
------
1x Warrior Elimination
1x Ookazi
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Eternal Draught
1x Stain Storm

===============================================================================
			Chevalier #1 (The Dungeon - Eastern Route)
===============================================================================

Monsters:
---------
1x Breath of Light
3x Darkfire Dragon
3x Flying Kamakiri #2
3x Grappler
3x Lisark
3x Armored Lizard
3x Fireyarou
3x Flame Champion
3x Deepsea Shark
3x Skullbird
1x Roaring Ocean Snake
1x Punished Eagle

Magic:
------
1x Ookazi
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Warrior Elimination
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Eternal Draught
1x Stain Storm

===============================================================================
			Chevalier #2 (The Dungeon - Western Route)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x Oscillo Hero
3x Fiend Reflection #1
1x Talons of Shurilane
2x Sea King Dragon
3x Man-Eating Treasure Chest
3x High-Tide Gyojin
3x Mystical Sheep #1
3x Water Omotics
3x Violent Rain
3x Enchanting Mermaid
3x Grappler

Traps:
------
2x Invisible Wire

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

===============================================================================
			Chevalier #2 (The Dungeon - Eastern Route)
===============================================================================

Monsters:
---------
3x Karate Man
2x Kanan the Swordmistress
3x Holograh
1x Mikazukinoyaiba
1x Sword Hunter
3x Maha Vailo
3x Destroyer Golem
3x The Statue of Easter Island
3x Shining Friendship
3x Ancient Elf
3x White Magical Hat
3x Torike
1x Millenium Golem
1x Dark Witch

Traps:
------
2x Invisible Wire

Magic:
------
1x Swords of Revealing Light
2x Ookazi
2x Goblin's Secret Remedy

===============================================================================
			Chevalier #3 (The Dungeon - Western Route)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x Fireyarou
3x Magical Ghost
1x The Last Warrior From Another Planet
1x Metal Dragon
3x Fire Kraken
3x Whiptail Crow
3x Lisark
3x Takuhee
3x Skull Red Bird
2x Stuffed Animal
1x Giant-Mech Soldier
3x Cannon Soldier
1x Turtle Bird

Traps:
------
2x Invisible Wire

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

===============================================================================
			Chevalier #3 (The Dungeon - Eastern Route)
===============================================================================

Monsters:
---------
3x Dark King of the Abyss
2x Giant Germ
3x Bolt Penguin
1x Ushi Oni
1x Twin-Headed Thunder Dragon
3x The Immortal of Thunder
3x Baron of the Fiend Sword
3x Versago the Destroyer
3x Tripwire Beast
3x Mystic Tomato
3x Nimble Momonga
3x Kuwaga A
1x Leopard Girl
1x Warrior of Tradition

Traps:
------
2x Invisible Wire

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

===============================================================================
		Chevalier #4 (The Dungeon - Western/Eastern Route)
===============================================================================

Monsters:
---------
2x Ground Attacker Bugroth
2x Man-Eating Treasure Chest
1x Skull Knight
1x Talons of Shurilane
2x The Immortal of Thunder
2x Rare Fish
2x Fiend Sword
1x Roaring Ocean Snake
1x Firewing Pegasus
1x Flame Cerebrus
2x Mystic Clown
2x Darkfire Soldier #2
1x Earthbound Spirit
2x Mushroom Man #2
2x Skull Red Bird
2x Guardian of the Throne Room
1x Mikazukinoyaiba
1x Twin-Headed Thunder Dragon
1x Sky Dragon

Magic:
------
1x Swords of Revealing Light
2x Goblin's Secret Remedy
2x Ookazi
1x Forest
1x Yami
1x Wasteland
1x Mountain
1x Umi
1x Sogen

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Chevaliers
--------------------
They will use specific monster destruction cards, such as Exile of the Wicked
and Warrior Elimination, to destroy your monsters.  With the exception of Bolt
Penguin, Tripwire Beast, Kuwagata A, Dark King of the Abyss, Versago the
Destroyer, Grappler, Fireyarou and Lisark, their monsters have 1400 ATK or
more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
17. Ante Card Prizes
###############################################################################

This section contains information on the Ante Cards you can receive from
duelists.  When you bet a card and defeat a duelist, you'll receive a random
Ante Card.  There may be some Ante Cards missing from this list, so it will
take some time to complete it.

TRISTAN TAYLOR:
---------------
Forest
Invisible Wire
Fiend's Hand
Mystic Lamp
Spellbinding Circle
Leghul
Monster Reborn
Warrior Elimination
Megamorph
Exile of the Wicked
Last Day of Witch
Pot of Greed
Eternal Drought
Beckon to Darkness
Eternal Rest

DUKE DEVLIN:
------------
Hourglass of Life
Beckon to Darkness
Invisible Wire
Soul of the Pure
Raigeki

YUGI MUTO:
----------
Gaia the Dragon Champion
Monster Reborn
Eatgaboon
Shadow Specter
Spellbinding Circle
House of Adhesive
Mushroom Man
Horn of the Unicorn
Hane-Hane
Book of Secret Arts
Ancient Jar
Curse of Dragon
Kuriboh
Gaia the Fierce Knight
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Skull Servant
Summoned Skull
Dark Magician
Man-Eater Bug
Sangan

JOEY WHEELER:
-------------
Battle Warrior
Kunai with Chain
Eatgaboon
Kagemusha of the Blue
Salamandra
Baby Dragon
Jinzo #7
Time Wizard
The Unhappy Maiden
Mountain Warrior
Flame Swordsman
Magician of Faith
Thousand Dragon
Swordsman of Landstar
Armed Ninja
Dancing Elf
Red-Eyes Black Dragon
Queen's Double

ODION:
------
Mystical Beast Serket
Swords of Revealing Light
Acid Trap Hole
Talons of Shurilane
Raigeki
Widespread Ruin
Embodiment of Apophis
Heavy Storm
Torrential Tribute
Last Tusk Mammoth
Final Destiny
Infinite Dismissal
Giant Rex
Monster Reborn
Bear Trap
Keldo
Dark Hole
Amazon Archers
Tri-Horned Dragon
Harpie's Feather Duster
Anti-Raigeki
Gravedigger Ghoul
Invisible Wire
The Inexperienced Spy
Dragon Capture Jar
Beckon to Darkness
House of Adhesive Tape
Restructer Revolution
Eatgaboon
Stop Defence
Goblin Fan
Bad Reaction to Simochi
Reverse Trap

MARIK ISHTAR:
-------------
Cyber-Tech Alligator
Swords of Revealing Light
Widespread Ruin
Humanoid Worm Drake
Monster Reborn
Humanoid Slime
Soul of the Pure
Worm Drake
Harpie's Feather Duster
Executor - Makyura
Raigeki
Revival Jam
Pot of Greed
Newdoria
Spellbinding Circle
Viser Des
Darkfire Soldier #1
Talons of Shurilane
Byser Shock
Des Volsgraph
Garvas

DUEL COMPUTER (STANDARD LEVEL):
-------------------------------
Guardian of the Throne
Soul of the Pure
Acid Trap Hole
Darkfire Soldier #2
Ookazi
The Immortal of Thunder
Alligator's Sword
Battle Ox
Whiptail Crow
Man-Eating Treasure Chest
High Tide Gyojin
Neo the Magic Swordsman
Baron of the Fiend Sword
Cosmo Queen
Judge Man
The Earl of Demise
Mr. Volcano
Sengenjin
Sea King Dragon
Garma Sword
Rabid Horseman
Kaminari Attack
Rose Spectre of Dunn
Millennium Golem
Tri-Horned Dragon
Punished Eagle
Talons of Shurilane

DUEL COMPUTER (EXPERT LEVEL):
-----------------------------
Castle of Dark Illusions
Swords of Revealing Light
Torrential Tribute
Gemini Elf
Change of Heart
Widespread Ruin
Vorse Raider
Brain Control
Amazon Archers
Dark Elf
Pot of Greed
Flash Assailant
Shadow Spell
Blue-Eyes Ultimate Dragon
Beckon to Darkness
Blue-Eyes White Dragon
Megamorph
Reflect Bounder
The Inexperienced Spy
Ancient Lamp
Harpie's Feather Duster
Barrel Dragon
Final Destiny
Crush Card
Ultimate Dragon Ritual

SOL CHEVALSKY:
--------------
Thousand-Eyes Restrict
Swords of Revealing Light
Torrential Tribute
Relinquished
Tremendous Fire
Dragon Capture Jar
Dark-Eyes Illusionist
Harpie's Feather Duster
Toon Dark Magician Girl
Change of Heart
Toon Summoned Skull
Rogue Doll
Dark Rabbit
Toon Alligator
Toon Mermaid
Jigen Bakudan
Oscillo Hero #2
Bickuribox
Parrot Dragon
Blue-Eyes Toon Dragon
Dragon Piper
Ryu-Ran
Illusionist Faceless Mage
Manga Ryu-Ran
Red Archery Girl

RESHEF THE DARK BEING:
----------------------
Vorse Raider
Swords of Revealing Light
Torrential Tribute
Mechanicalchaser
Pot of Greed
Zombyra the Dark
Harpie's Feather Duster
Nuvia the Wicked
Monster Reborn
Castle of Dark Illusions
Megamorph
Flash Assailant
Raigeki
King of Yamimakai
Change of Heart
Tremendous Fire

###############################################################################
18. My Duelling Decks
###############################################################################

If you are having trouble beating this game, you can use my decks instead.  My
duelling strategy is to summon my Egyptian God Cards by stalling for time using
my Monster, Trap and Magic Cards.  These decks helped me beat every opponent in
at different points in the game.

When you are progressing through the game, duelists that only challenge you
once will give you 3 Deck Capacity, while the others will only give you 1 DC.
This makes the game very hard to complete, since the useful cards have a high
DC.  Therefore, it may take a long time to emulate these decks.  You can,
however, use the decks as examples to help construct your own deck.  If you
read the Hints and Tips section, you should get an idea of what cards you'll
like to use in your deck.

===============================================================================
			Default Deck
===============================================================================

Duelist Level: 72
Deck Capacity: 1600

Monsters:
---------
1x Curtain of the Dark Ones
1x Tomozaurus
1x Doma The Angel of Silence
1x Weather Control
1x The Bewitching Phantom Thief
1x Ancient Jar
1x Phantom Dewan
1x Genin
1x LaLa Li-oon
1x Petit Dragon
1x Droll Bird
1x Winged Cleaver
1x Hinotama Soul
1x Kaminarikozou
1x Candle of Fate
1x Wicked Mirror
1x The Furious Sea King
1x Morphing Jar #2
1x Mystic Lamp
1x Dancing Elf
1x Monster Eye
1x Leogun
1x Tatsunootoshigo
1x Mechanical Spider
1x Cyber Commander
1x Jinzo #7
1x Magician of Faith
1x Armed Ninja
1x Boo Koo
1x Peacock
1x Flame Dancer
1x Star Boy
1x Hane-Hane
1x Lightning Conger
1x Beast of Talwar

Traps:
------
1x Eatgaboon

Magic:
------
1x Final Destiny
1x Sparks
1x Dark-Piercing Light
1x Beckon to Darkness

===============================================================================
			My Deck (Chapters 1-2)
===============================================================================

Duelist Level: 90
Deck Capacity: 956

Monsters:
---------
3x Hourglass of Life
3x Kaminarikozou
3x Winged Cleaver
3x The Bewitching Phantom Thief
3x Wings of Wicked Flame
1x Beast of Talwar
1x Dark Magician Girl
1x Mikazukinoyaiba
1x Peacock
1x Flame Swordsman

Traps:
------
3x Infinite Dismissal
3x Eatgaboon
3x Bear Trap

Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Goblin's Secret Remedy
3x Final Destiny

===============================================================================
			My Deck (Chapters 3-5)
===============================================================================

Duelist Level: 150
Deck Capacity: 1632

Monsters:
---------
1x Slifer the Sky Dragon
3x Baby Dragon
3x Time Wizard
3x Doron
3x Toad Master
3x Fiend's Hand
1x Dark Magician Girl
1x Peacock
3x Kuriboh

Traps:
------
3x Infinite Dismissal
3x Bear Trap
3x Invisible Wire

Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Soul of the Pure
1x Multiply
1x Restructer Revolution

===============================================================================
			My Deck (Chapter 6)
===============================================================================

Duelist Level: 205
Deck Capacity: 2257

Monsters:
---------
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand

Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin

Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution

===============================================================================
			My Deck (Chapters 7-8)
===============================================================================

Duelist Level: 205
Deck Capacity: 2247

Monsters:
---------
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Battle Mode)
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand

Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin

Magic:
------
3x Beckon to Darkness
2x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution

===============================================================================
			My Deck (Chapters 9-10)
===============================================================================

Duelist Level: 300
Deck Capacity: 3084

Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Ancient Lamp
3x Fiend's Hand
3x Doron
3x Toad Master
3x Kuriboh

Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Amazon Archers
3x Acid Trap Hole

Magic:
------
1x Multiply
3x Beckon to Darkness
1x Dian Keto the Cure Master
1x Pot of Greed
1x Harpie's Feather Duster
1x Messenger of Peace
1x Raigeki

===============================================================================
			My Deck (Chapter 11)
===============================================================================

Duelist Level: 999
Deck Capacity: 5723

Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Revival Jam
1x Castle of Dark Illusions
2x Chiron the Mage
3x Ancient Lamp
3x Mammoth Graveyard

Traps:
------
3x Infinite Dismissal
3x Acid Trap Hole
3x Amazon Archers
1x Torrential Tribute
1x Destiny Board
2x Widespread Ruin

Magic:
------
1x Swords of Revealing Light
1x Monster Reborn
1x Pot of Greed
1x Brain Control
1x Change of Heart
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki


###############################################################################
19. Game Shop Prices
###############################################################################

This section contains the purchasing prices for the cards in Grandpa's Game
Shop.  They are listed in alphabetical order.  If you want to know the sales
price for a particular card, simply multiply the purchase price by 5%.  For
example, if Blue-Eyes White Dragon's purchase price is 3800, its sales price
would be 190.

Domino		Card
------		----
4602		30,000-Year White Turtle
10233		7 Colored Fish
78		7 Completed
2111		Abyss Flower
2800		Acid Trap Hole
1468		Air Marmot of Nefariousness
984		Akihiron
3122		Alinsection
7320		Alligator's Sword
976		Alligator's Sword Dragon
9320		Alpha The Magnet Warrior
2777		Amazon Archers
7261		Amazon Chain Master
7320		Amazon Fighter
6414		Amazon of the Seas
8180		Amazon Sword Woman
747		Ameba
9166		Amphibian Beast
1976		Amphibious Bugroth
6797		Ancient Elf
862		Ancient Jar
6440		Ancient Lamp
7232		Ancient Tree of Enlightenment
968		Ansatsu
5904		Anti Raigeki
6639		Aqua Dragon
12657		Aqua Madoor
7261		Aqua Serpent
3708		Aqua Snake
3466		Arlownay
5600		Armaill
616		Armed Ninja
7232		Armored Lizard
6285		Armored Starfish
7261		Armored Zombie
9282		Asura Priest
3984		Axe of Despair
4602		Black Dragon Jungle King
198		Black Skull Dragon
4801		Baby Dragon
79		Bad Reaction to Simochi
12657		Banisher of the Light
7644		Baron of the Fiend Sword
3440		Barox
1190		Barrel Dragon
4037		Barrel Lily
5577		Barrel Rock
1872		Basic Insect
753		Bat
9208		Battle Ox
1620		Battle Steer
3452		Battle Warrior
6388		Bean Soldier
800		Bear Trap
4000		Beast Fangs
11115		Beast of Gilfer
480		Beast of Talwar
4103		Beastking of the Swamps
7320		Beaver Warrior
600		Beckon to Darkness
9086		Berserk Dragon
9208		Beta The Magnet Warrior
238		Bickuribox
4840		Big Eye
7261		Big Insect
21280		Big Shield Gardna
1160		Bite Shoes
9		Black Illusion Ritual
9		Black Luster Ritual
39320		Black Luster Soldier
4000		Black Pendant
7290		Blackland Fire Dragon
8246		Blade Knight
2880		Blast Juggler
6440		Blast Sphere
10316		Blocker
2822		Blue-Eyed Silver Zombie
39800		Blue-Eyes Ultimate Dragon
3784		Blue-Eyes White Dragon
12453		Boar Soldier
275		Bolt Escargot
4120		Bolt Penguin
865		Bone Mouse
2589		Boneheimer
1680		Boo Koo
3920		Book of Secret Arts
5962		Boulder Tortoise
5928		Bracchio-raidus
9920		Brain Control
597		Breath of Light
3936		Bright Castle
2589		Burglar
3440		Byser Shock
1456		Candle of Fate
6388		Cannon Soldier
19641		Castle of Dark Illusions
3440		Catapult Turtle
6414		Celtic Guardian
10740		Cermeonial Bell
39640		Chakra
19840		Change of Heart
862		Change Slime
4103		Charubin the Fire Knight
4640		Chimera the Flying Mythical Beast
10400		Chiron the Mage
3480		Claw Reacher
5976		Clown Zombie
2833		Cockroach Knight
10077		Cocoon of Evolution
11513		Command Angel
39640		Cosmo Queen
39480		Crab Turtle
6440		Crass Clown
555		Crawling Dragon
8147		Crawling Dragon #2
8246		Crazy Fish
7459		Crimson Sunbird
1984		Crow Goblin
3440		Curse of Dragon
79		Cursebreaker
1450		Curtain of the Dark Ones
2103		Cyber Commander
6362		Cyber Falcon
10316		Cyber Harpie
2822		Cyber Jar
6440		Cyber Raider
1607		Cyber Saurus
3984		Cyber Shield
984		Cyber Soldier
1849		Cyber-Stein
79		Cyclon Laser
629		Dancing Elf
4801		Dark Assailant
4602		Dark Chimera
3984		Dark Energy
5976		Dark Flare Knight
4000		Dark Hole
7290		Dark Jeroid
4801		Dark King of the Abyss
9		Dark Magic Ritual
800		Dark Magician
3426		Dark Magician Girl
793		Dark Magician Knight
2320		Dark Necrofear
3015		Dark Paladin
858		Dark Plant
7320		Dark Rabbit
199		Dark Sage
10275		Dark Zebra
400		Dark-Eyes Illusionist
7232		Darkfire Dragon
9133		Darkfire Soldier #1
9245		Darkfire Soldier #2
398		Darkness Approaches
9		Dark-Piercing Light
4801		Darkworld Thorns
2400		Deepsea Shark
1594		Deepsea Warrior
10275		Des Feral Imp
6000		Des Voltgalph
19520		Destiny Board
7232		Destroyer Golem
2856		Dharma Cannon
3984		Dian Keto the Cure Master
1633		Dice Armadillo
4245		Different Dimension Dragon
2331		Dig Beak
4743		Dimensional Warrior
3452		Dissolverock
2845		Djinn the Watcher of the Wind
4685		Dokuroizo the Grim Reaper
39960		Dokurorider
996		Doll of Demise
553		Doma The Angel of Silence
2856		Doron
588		Dragon Capture Jar
10358		Dragon Piper
4584		Dragon Seeker
3952		Dragon Treasure
8246		Dragon Zombie
4840		Dragoness the Wicked Knight
4704		Dream Clown
4103		Drill Bug
1474		Droll Bird
10316		Dunames Dark Witch
12760		Earthbound Spirit
395		Eatgaboon
2579		Electric Lizard
2810		Electric Snake
3968		Electro-Whip
79		Elegant Egotist
3984		Elf's Light
1620		Emperor of the Land and Sea
4640		Empress Judge
4840		Enchanting Mermaid
597		Eradicating Aersol
600		Eternal Drought
592		Eternal Rest
11560		Exarion Universe
8280		Executor - Makyura
595		Exile of the Wicked
10316		Exodia Necross
5195		Exodia the Forbidden One
6732		Five God Dragon
4762		Fairy Dragon
8213		Fairy of the Fountain
6440		Fairy's Gift
7173		Faith Bird
9		Fake Trap
6414		Feral Imp
6414		Fiend Kraken
1880		Firegrass
2440		Flame Champion
12760		Flash Assailant
1640		Flower Wolf
4000		Follow Wind
39960		Fortress Whale
4840		Goddess with the Third Eye
6440		Gokibore
4840		Gradius
8280		Green Phantom King
760		Griggle
1160		Haniwa
800		Harpie's Pet Dragon
6000		Heavy Storm
8800		High Tide Gyojin
1673		Hiro's Shadow Scout
4120		Holograh
4000		Horn of Light
1880		Hourglass of Life
5976		Illusionist Faceless Mage
9		Jam Breeding Machine
2350		Kagemusha of the Blue Flame
1872		Kaminarikozou
7320		Karbonala Warrior
880		Key Mace
8280		Kotodama
4840		Krokodilous
4000		Kunai with Chain
2440		Kwagar Hercules
3480		Larvas
800		Launcher Spider
1640		Lava Battleguard
3800		Lava Golem
760		Leghul
4840		Lesser Dragon
4103		Little D
2360		Lucky Trinket
880		Magician of Faith
4840		Mammoth Graveyard
4120		Maski the Legendary Swordsman
6440		Masked Sorcerer
5577		Mavelus
640		Milus Radiant
2600		Minar
560		Misairuzame
2880		Monster Egg
760		Monster Eye
3440		Monstrous Bird
3480		Monsturtle
10		Mooyan Curry
6414		Mother Grizzly
4640		Mr. Volcano
1480		Muka Muka
2880		Muse-A
2360		Mushroom Man
7320		Mystic Clown
880		Mystic Lamp
2120		Needle Ball
2331		Nemuriko
557		Octoberser
6440		Ogre of the Black Shadow
4120		One Who Hunts Souls
637		Ooguchi
800		Orgoth the Relentless
1633		Orion the Battle King
1160		Parasite Paracide
2880		Penguin Knight
1720		Perfect Machine King
1872		Phantom Dewan
6000		Pot of Greed
4000		Power of Kaishin
3466		Prisman
756		Queen's Double
5976		Raigeki
1155		Rainbow Flower
1000		Rainbow Marine
9320		Reflect Bounder
7320		Revival Jam
3426		Rose Spectre of Doom
120		Ruklamba the Spirit King
278		Saber Slasher
3480		Sangan
1872		Serpent Marauder
1160		Shadow Specter
12000		Shadow Spell
5577		Shining Friendship
640		Sinister Serpent
1480		Skull Knight
637		Skull Servant
9320		Sleeping Lion
240		Slot Machine
3440		Space Megatron
7200		Spellbinding Circle
560		Spiked Seadra
5577		Spiked Snail
39800		Spirit Message "N"
12760		Spirit of the Harp
597		Stain Storm
6000		Steel Ogre Grotto
640		Steel Scorpion
400		Stop Defence
760		Succubus Knight
800		Suijin
39960		Super War-Lion
1640		Swamp Battleguard
3984		Sword of Dark Destruction
6852		Takuhee
560		Tatsunootoshigo
1880		The Bewitching Phantom Thief
6000		The Fiend Megacyber
6440		The Statue of Easter Island
400		The Unhappy Maiden
480		Thousand Dragon
398		Thousand-Eyes Idol
39960		Thousand-Eyes Restrict
8000		Torrential Tribute
2440		Turtle Bird
6000		Twin-Headed Fire Dragon
2320		Twin-Headed Thunder Dragon
1593		Umi
7800		Violent Rain
4000		Violet Crystal
2440		Warrior of Tradition
1600		Wasteland
2880		Water Element
2833		Wicked Dragon with the Ersatz Head
3984		Widespread Ruin
3480		Wood Remains
10400		X-Head Cannon
8280		Y-Dragon Head
1880		Zarigun
14000		Zombyra the Dark
560		Zone Eater


###############################################################################
20. Card Passwords
###############################################################################

This section contains the passwords for the cards in the game.  They are listed
in alphabetical order.  They can be inputted into the Password Machine at
Grandpa's Game Shop. The machine allows you to enter a password to put a
particular card on sale in the Game Shop.  You can input the password again to
put unlimited copies of the card on sale in the Game Shop, but it costs 1,000
Domino each time you use the Password Machine.  In addition, you must buy the
card from Grandpa to obtain it.  Thanks gamesta, Ch35t0r, Chaos Control3290,
gold21, deffkryz, and hockeyguy8 for the passwords.

Password	Card
--------	----
11714098	30,000-Year White Turtle
23771716 	7 Colored Fish
40387124 	Abyss Flower
77568553 	Acid Crawler
41356845 	Acid Trap Hole
75889523 	Air Marmot Of Nefariousness
38035986 	Akakieisu
36904469 	Akihiron
70924884 	Alinsection
53493204 	All-Seeing Goddess
64428736 	Alligator's Sword
99785935 	Alpha The Magnet Warrior
67987611	Amazon Archers
17968114 	Amazon of the Seas
94004268 	Amazon Sword Woman
95174353 	Ameba
67371383	Amphibian Beast
40173854 	Amphibious Bugroth
42431843 	Ancient Brain
93221206 	Ancient Elf
81492226 	Ancient Jar
54912977	Ancient Lamp
14015067 	Ancient One of the Forest
36821538 	Ancient Sorcerer
49587396 	Ancient Tool
78977532	Bear Trap
08065530	Beckon to Darkness
05405694 	Black Luster Soldier
89631139 	Blue-Eyes White Dragon
23995346 	Blue-Eyes Ultimate Dragon
20101223	Breath of Light
57728570	Crush Card
90980792	Dark Jeroid
53129443 	Dark Hole
13722870	Dark Flare Knight
46986414 	Dark Magician
38033121	Dark Magician Girl
80168720	Darkness Approaches
94212438	Destiny Board
50939127	Different Dimension Dragon
00756652	Doron
50045299	Dragon Capture Jar
28563545 	Dragon Seeker
66672569 	Dragon Zombie
42578427	Eatgaboon
94716515	Eradicating Aersol
56606928	Eternal Drought
95051344	Eternal Rest
99267150 	Five God Dragon
25833572 	Gate Guardian
04149689	Goblin Fan
76812113 	Harpie Lady
12206212	Harpie Lady Sisters
30532390	Harpie's Brother
18144506	Harpie's Feather Duster
52040216	Harpie's Pet Dragon
54109233	Infinite Dismissal
15361130	Invisible Wire
90876561	Jack's Knight
21770260	Jam Breeding Machine
94773007 	Jirai Gumo
64788463	King's Knight
00102380	Lava Golem
52367652 	Life Eater
55210709 	Lisark
40374923	Mammoth Graveyard
62873545	Master of Dragon Soldier
44656491	Messenger of Peace
32012841 	Millennium Shield
40703222	Multiply
14181608 	Mushroom Man
15025844 	Mystical Elf
90963488 	Nemuriko
70084224 	Neck Hunter
94230224 	Neddle Ball
81843628 	Neddle Worm
01761063 	Nekogal #1
43352213 	Nekogal #2
04335645	Newdoria
78042798 	Night Lizard
43694075 	Novax's Prayer
03606209 	One Who Hunts Soul
27911549	Parasite Paracide
36039163 	Penguin Knight
26185991	Pinch Hopper
55144522	Pot of Greed
25652259	Queen's Knight
12580477 	Raigeki
02851070	Reflect Bounder
99518961	Restructer Revolution
31709826	Revival Jam
50400231	Satellite Cannon
29267084	Shadow Spell
18807108 	Spellbinding Circle
94772232	Spirit Message "A"
31893528	Spirit Message "I"
30170981	Spirit Message "L"
67287533	Spirit Message "N"
21323861	Stain Storm
70781052 	Summoned Skull
13069066 	Sword Arm of Dragon
72302403 	Swords of Revealing Light
62671448	Toad Master
53582587	Torrential Tribute
22702055	Umi
53839837	Vampire Lord
56043446	Viser Des
77754944	Widespread Ruin
36304921 	Witty Phantom
62651957	X-Head Cannon
02111707	XY-Dragon Cannon
91998119	XYZ-Dragon Cannon
99724761	XZ-Tank Cannon
59197169	Yami
17115745 	Yormungarde
30090452 	Zanki
10598400 	Zarigun
81756897 	Zera Ritual
69123138 	Zera the Mant
64500000	Z-Metal Tank
24311372 	Zoa
31339260 	Zombie Warrior
88472456	Zombyra the Dark
86100785 	Zone Eater


###############################################################################
21. Cheat Codes
###############################################################################

This section lists some Action Replay and CodeBreaker codes for Yu-Gi-Oh!
Reshef of Destruction.  Codes that give you 999 Duelist Level and 9999 Deck
Capacity can put you on par with the other duelists in the game, since they
always seem have an unfair advantage in duels.  The cheat codes should help
make this game more enjoyable to play.

NOTE: The Master Code must be activated first before entering other cheat
codes.  If you save the game, the codes will remain in effect even if you
disconnect your Action Replay/CodeBreaker device from your Game Boy Advance.

===============================================================================
			Action Replay Codes
===============================================================================

Master Code
-----------
065f13f2 cee4dc95

Infinite Domino
---------------
c89926c5 87112a1a

All Cards
---------
cd7bb2a7 760af34d

9999 Deck Capacity
------------------
00342e40 b85b18d8

Opponent's Life Points = 0
--------------------------
cba7a66d 97d99ec0


Infinite Life Points
--------------------
a6eceb6d 5d38edba

===============================================================================
			CodeBreaker Codes
===============================================================================

Master Code
-----------
90001BBA 298C

Infinite Domino
---------------
F0DCB4B7 CD71

All Cards
---------
0B44CA4F A65F

999 duelist Level
------------------
F4DCBC97 9FD9

9999 Deck Capacity
------------------
BE62DA57 BD8B

No Tributes
-----------
F62AB8AD 29CF

Infinite Life Points
--------------------
8A45994C E6DE

###############################################################################
22. Frequently Asked Questions
###############################################################################

Q: Are there are any codes that can give you more money?
A: No, there aren't any codes that can give you more money.

Q: Can I attack with a monster after I use its special ability?
A: No, you must wait until your next turn to attack with it.

Q: I can't find Yami Marik in the Hall of Eternity.  Where is he?
A: If you haven't unlocked the Winged Dragon of Ra's Phoenix Mode, Yami Marik
won't be in the Hall of Eternity.  Read Chapter 7 of the Walkthrough to find
out how to unlock it.

Q: Can I input passwords for the same card more than once?
A: Yes, you can do this as long as you pay 1,000 Domino each time you input
the passwords.

Q: What cards can use their special ability to come back from the Graveyard?
A: Vampire Lord, Different Dimension Dragon and The Winged Dragon of Ra
(Phoenix Mode) can do this.

Q: What is the Ante Card rule?
A: Before a duel begins, you can choose whether to bet an Ante Card.  If you
   win the duel, you'll receive your opponent's card as a prize.  However, if
   you lose, the opponent keeps your card.

Q: How can I get rare Ante Cards from the duelists?
A: Bet your strongest cards to get rare Ante Cards as prizes.  Generally,
you should bet cards that have a high Duelist Level to receive rare ones.

Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Slifer the Sky Dragon, The Winged Dragon of Ra is taken
from Bandit Keith, and Seto Kaiba hands over Obelisk the Tormentor to you
after you defeat him at Pegasus' Castle.

Q: How do I play Exodia Necross?
A: Exodia Necross can be Normal Summoned.  The ATK/DEF of this card increases
   by 500 points each turn.  This card is destroyed if there are no Exodia
   parts in your Graveyard.

Q: How high can I increase my Duelist Level and Deck Capacity to?
A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.

Q: What monsters can I only summon after sacrificing a monster?
A: Generally, 5-6 Star monsters require one sacrifice, 7-8 Star monsters
require two sacrifices, and 9-12 Star monsters require three sacrifices.

Q: Why does the cursor flash during every duel?
A: The cursor flashes because the game is checking to see if cards have
   permanent effects.  For example, Slifer the Sky Dragon's ATK and DEF is
   powered up 3 levels for every card in the player's hand, so its permanent
   effect is triggered after every move you and your opponent make during each
   turn.

Q: How do I play the Destiny Board card?
A: Place Destiny Board in your magic/trap zone.  The card adds a letter at the
   start of your turn.  Victory is automatic if the "FINAL" message is
   completed.  It isn't necessary for letters to be placed on the field in
   their proper order.  If you don't have Spirit Messages in your hand or
   deck, they'll still appear and spell "FINAL".  If Destiny Board is
   destroyed, all Spirit Messages will disappear.

Q: Can I use the Polymerization card in this game?
A: No, you can't use it despite the fact that Kaibaman uses it during Chapter
3.

Q: Can I sacrifice a monster after summoning it?
A: No, you can't do this.  You can, however, sacrifice monsters that are
obtained by using Brain Control, Change of Heart or Monster Reborn.

Q: What cards can take control of my opponent's monster?
A: Brain Control, Change of Heart, Dark Necrofear, Relinquished and
Thousand-Eyes Restrict can do this.

Q: Why does the screen flash sometimes after my opponent's turn?
A: The screen does this when your opponent sends a monster to the Graveyard.
I advise checking your opponent's Graveyard after every turn to see if he/she
has discarded a powerful monster, such as Five God Dragon and Perfect Machine
King, to the Graveyard.  You can then use Monster Reborn to bring it back to
the field under your control.

Q: How can I increase my Duelist Level?
A: To increase your Duelist Level, you must challenge a duelist three times
in a row.  For example, if you challenge Tristan three times in a row, your
Duelist Level will go up by one.

Q: I inputed a card password into the Password Machine, but I didn't recieve
the card.  Why?
A: After you enter a card password, you must buy the card from Grandpa before
you can use the card.

Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
Ritual, in this game?
A: 1) Place the Ritual Card on the field.
   2) Summon the monster needed to start the Ritual.  For example, Gaia the
      Fierce Knight is summoned to start the Black Luster Ritual.
   3) Sacrifice two other monsters and activate the Ritual Card.

Q: What are the special abilities of the Egyptian God Cards?
A: The Winged Dragon of Ra (Sphere Mode) has no special ability.  The Winged
Dragon of Ra (Battle Mode) can reduce your opponent's Life Points by how much
Life Points you have.  The Winged Dragon of Ra (Phoenix Mode) can destroy
every monster, including the Egyptian God Cards, on the field in exchange for
1,000 Life Points and can also summon Ra's Battle Mode when it is sent to the
Graveyard.  Obelisk the Tormentor can destroy every monster, with the
exception of Ra, and can also decrease your opponent's LP by 4,000.  Slifer
the Sky Dragon's special ability powers up its ATK and DEF by three for every
card in your hand.

Q: What monsters can summon other monsters?
A: Ancient Lamp, Toad Master, Doron, Revival Jam, Dark Flare Knight, Mirage
Knight, and Spirit of the Books can summon other monsters by using their
multiplying special abilities.  Puppet Master can summon three monsters to the
field in exchange for 1,000 Life Points if you have sent Gernia to the
Graveyard.  King's Knight can summon Jack's Knight to the field if Queen's
Knight is on the field.

Q: After I complete the game, can I use the Egyptian God Cards in any duel?
A: Yes, you can do this.  The following information shows the duelists you
can challenge and where you can duel them:
    1) Duel Computer (Clock Tower Square - Kaiba Corporation)
    2) Tristan Taylor (Clock Tower Square - Grandpa's Game Shop)
    3) Duke Devlin (Clock Tower Square - Grandpa's Game Shop)
    4) Espa Roba (Clock Tower Square)
    5) Weevil Underwood (Galapagos Islands)
    6) Rex Raptor (Canada)
    7) Mai Valentine (Domino Pier)
    8) Bonz (Italy)
    9) Mako Tsunami (Galapagos Islands)
    10) Odion (Egypt)
    11)	Marik Ishtar (Egypt)
    12)	Chevaliers (Pegasus Island, Dungeon)
    13)	Sol Chevalsky (Pegasus Castle)
    14)	Reshef the Dark Being (Pegasus Castle)
    15) Maximillion Pegasus (Hall of Eternity)
    16)	Seto Kaiba (Hall of Eternity)
    17)	Joey Wheeler (Hall of Eternity)
    18) Yami Yugi (Hall of Eternity)
    19)	Yami Marik (Hall of Eternity)
    20)	Yami Bakura (Hall of Eternity)
    21)	Noah (Hall of Eternity)
    22) Shimon Muran (Hall of Eternity)
    23) Shadi (Hall of Eternity)

Q: Can I duel Yugi and Joey again after completing the game?
A: No, you can't duel Yugi and Joey again.  If you return to Pegasus' Island
and the Dungeon to find them, you'll discover that they have disappeared.  If
challenge Reshef the Dark Being again, they'll appear to help you.  You can
duel a brainwashed Joey in the Hall of Eternity though.

Q: When can I activate a monster's temporary effect?
A: You can activate a monster's temporary effect when it is face-down.  This
   is usually when it is summoned to the field, but you can play Darkness
   Approaches or Castle of Dark Illusions to switch monsters from face-up to
   face-down position, thus allowing you to use their effects again.
   Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
   they adapt to a targeted monster's parameters permanently.

Q: What promotional cards were given with this game?
A: Dark Magician Knight, Knight's Title, and Sage's Stone.

Q: How do I play Messenger of Peace?
A: Place Messenger of Peace in your magic/trap zone.  Neither player can
   declare attacks, activate temporary abilities and/or sacrifice with monters
   with an ATK of 1500 or more.  Pay 1,000 Life Points during each turn.  If
   you do not, this card is destroyed.

Q: Does the Duel Computer (Novice Level) give me rare Ante Cards as prizes?
A: No, only the Duel Computer (Standard Level/Expert Level) will give you rare
Ante Cards as prizes.

Q: It's too hard to increase my Deck Capacity.  Bosses give me 3 DC while the
duelists that you can challenge for an unlimited amount of times only give me
1 DC.  Is there an easier way to increase my DC?
A: Yes, there is.  Unfortunately, it requires that you duel friends using a
Link Cable.  Each time you defeat a friend, your Deck Capacity will increase
by 10.  Your friend can lose on purpose to help increase your DC faster.
Alternatively, you can use some cheat codes to easily progress throughout the
game.  Using the cheat codes in this game can actually make it more enjoyable
since you'll have access to powerful monsters.

Q: Did Konami re-release this game?
A: Yes.  This game was re-released on a compilation entitled Yu-Gi-Oh! Double
Pack.  The compilation contains The Sacred Cards and Reshef of Destruction.
This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
Double Pack's version as well.

Q: Is Reshef of Destruction considered canon to the Yu-Gi-Oh! anime?
A: No.  The game contradicts several points of the anime continuity, such as
Pegasus being sacrificed, the Ghouls being re-introduced, and Yugi not trying
to find the secret of Yami Yugi's lost memories.  Reshef of Destruction didn't
widely differ from the anime at the time of its creation, but the game is now
considered to be an alternative universe or non-canon.

Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
   activation?
A: Swords of Revealing Light is considered a Normal Magic in this game, so it
   does not remain on the field.  Therefore, you cannot prevent the effect
   after activation.

Q: How do I play Dragon Capture Jar?
A: Place Dragon Capture Jar in your magic/trap zone.  The opponent can't
   declare attacks, activate temporary abilities and/or sacrifice with
   Dragon-Type monsters.

Q: How do I play Lava Golem?
A: Lava Golem can be Normal Summoned.  If you hold this card in your hand and
   the opponent has at least 2 monsters on his/her field, this card is
   Special Summoned automatically to your opponent's field by sacrificing
   those two monsters.  This card inflicts 700 LP of damage to its controller
   each turn.

Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
   to Darkness or Dark Jeroid?
A: No.  These cards will always target the strongest monster on your
   opponent's field.

Q: How do I play Helpoemer?
A: Helpoemer can be Normal Summoned.  If this card is destroyed or discarded,
   its effect is activated at the start of your opponent's next turn.  As long
   as Helpoemer is in your Graveyard, the opponent discards the far left card
   from his/her hand at the start of each turn.  If your opponent holds 2 or
   less cards, you can't use this card's effect.

Q: How do I play Blade Knight?
A: Blade Knight can be Normal Summoned.  If you hold 1 or less cards in your
   hand, the ATK/DEF of this card increases by 500 points.

Q: How do I activate Puppet Master's ability?
A: When Puppet Master is Tribute Summoned with Gernia, pay 1000 Life Points to
   Special Summon 3 Fiend-Type monsters (Dark Necrofear, Headless Knight, and
   Gernia).  They can attack this turn.  In the card text for Puppet Master it
   reads "A fiendish jester that can summon three zombies in exchange for 1000
   LP if there is a Gernia in the player's Graveyard", but this isn't correct.
   You can only summon fiends, not zombies.

##############################################################################
23. Credits
##############################################################################

- Thanks to me for writing this FAQ/Walkthrough.

- Thanks to you	for reading this FAQ/Walkthrough.

- Thanks to Konami for developing and publishing Yu-Gi-Oh! Reshef of
  Destruction.

- Thanks to GameFAQs for hosting this FAQ/Walkthrough.

- Thanks to Deffkryz for information regarding the game's storyline, the card
  passwords, and the cheat codes.

- Thanks to Instruction Manual for information regarding the Game Overview and
  Multiplayer sections.

- Thanks to MCG Master for information regarding the Monkey-Tristan Side Quest.

- Thanks to PUADYY for information regarding the Side Show.

- Thanks to Broke544 (gs) for explaining that the Side Show unlocks the Side
  Quest and saying that you must defeat Mai in a duel first as well.

- Thanks to Hockeyguy8 for the passwords in the Card Passwords section.

- Thanks to gamesta for the passwords in the Card Passwords section.

- Thanks to Ch35t0r for the passwords in the Card Passwords section.

- Thanks to Chaos Control3290 for the passwords in the Card Passwords section.

- Thanks to gold21 for the passwords in the Card Passwords section.

- Thanks to jbgamefreak5 for saying that the password for Dark Flare Knight
  was wrong.

- Thanks to Onislash for giving the correct password for Dark Flare Knight.

- Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists,
  Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians.

- Thanks to www.network-science.de/ascii for the ASCII art at the top of this
  FAQ/Walkthrough.

- Thanks to arcade_pimp.  He said if you attach Equip Cards to multiplying
  monsters and activate their abilities, the new monsters will be powered up
  as well.

- Thanks to KH1223.  He said Mammoth Graveyard can power down every monster on
  the opponent's field.

##############################################################################
24. Contact Information
##############################################################################

If you have any questions about my FAQ/Walkthrough, you can post a topic
called Tails333's FAQ Topic on the message board of Yu-Gi-Oh! Reshef of
Destruction.

##############################################################################
25. Copyright Information
##############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.   GameFAQs and its affiliates are
the ONLY websites that have permission to host this document.  Any other
websites, Cheat CC for example, do NOT have permission to host it.

Copyright 2004-2009 David Lucey