FINAL FANTASY I + II : DAWN OF SOULS (GAME BOY ADVANCE) FAQ/WALKTHROUGH
A winnie the poop/Psycho Penguin joint production
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VERSION 1.3
COPYRIGHT 2004 MARTIN DALE-HENCH
AND PSYCHO PENGUIN STEVE MCFADDEN
LAST UPDATED: JUNE. 28, 2005 (06/28/05)
hockeyfox (at) ameritech (dot) net
penguin_faqs (at) yahoo (dot) com
-----------------
TABLE OF CONTENTS
-----------------
I. Intro
II. Final Fantasy I Basics
III. Final Fantasy I Walkthrough
~Chapter 1 - The Beginning
~Chapter 2 - The Adventure Starts
~Chapter 3 - The Earth Crystal
~Chapter 4 - The Fire Crystal
~Chapter 5 - The Levistone
~Chapter 6 - Class Change!
~Chapter 7 - The Water Crystal
~Chapter 8 - The Wind Crystal
~Chapter 9 - Back from the Future
IV. Final Fantasy II Basics (grossly incomplete)
V. Final Fantasy II Walkthrough
~Chapter 1 - Royal's Orders
~Chapter 2 - Dreadnought
~Chapter 3 - The King's Last Words
~Chapter 4 - The Turn of the Tide
~Chapter 5 - The Masks and the Crystal Rod
~Chapter 6 - Up the Tower
~Chapter 7 - Chasing the Emperor
~Chapter 8 - Pandaemonium!
VI. Final Fantasy I Secrets
VII. Soul of Chaos
VIII. Final Fantasy I Enemies
IX. Final Fantasy I Bosses
X. Final Fantasy I Lists
XI. Final Fantasy II Secrets
XII. Soul of Rebirth
XIII. Final Fantasy II Bosses
XIV. Final Fantasy II Monsters
XV. Final Fantasy II Lists
XVI. Disclaimer/Credits/Version History
FIND SYSTEM
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Just cut and paste the string above (on the Table of Contents) you want
to go to. The string can be the entire sub-header, excluding the first '~'.
Explanation:
1. highlight the string
2. Ctrl + C
3. Ctrl + F
4. Ctrl + V
5. Press "Find Next".
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I. INTRO
-----------------------------
==============================================================================
Winnie the Poop:
Hi... Some of you might remember this very guide from Final Fantasy Origins.
Yes, I have, seemingly cheaply, taken the same guide out of my FFO FAQ and
used it as the stepping stone for this version of SqaureEnix's franchise
milking. However, I will take this FAQ as seriously as possible and thrive
it to become the best one possible for this game. With some help from Red
Scarlet's helpful Monster Picture Book FAQ, I was able to translate all of
Final Fantasy I's names into English. (Thanks, Red! ;)) However, I have yet
to make a walkthrough for Soul of Chaos, a new extra for this particular
collection, nor the FAQ for Final Fantasy II. After I do SoC, I will focus
on FF2 entirely. Thanks for your patience.
I have removed the Japanese characters due to the release of the American
version, making Japanese charcters a hindrance to most rather than a tool.
If you have any questions, complaints, or comments, please do send an email
to hockeyfox (at) ameritech (dot) net.
I consider this FAQ, presently, a very sloppy work, but I plan to improve
it with many updates to come. So don't cringe if you think this will be
the actual thing when it's finished. :)
Thank you.
Psycho Penguin:
This might be the worst guide either of us have ever written, lol. Despite the
horribleness, I hope it helps you out. I just helped finishing the guide off
and with a bunch of lists, credit winnie for the wonderful guide for the most
part. =)
==============================================================================
-----------------------------
II. FINAL FANTASY I BASICS
-----------------------------
==============================================================================
I'll be really quick here... No need to write down POINTLESS info... that you
should know already. If you do want more info, please do look in some other
guide. Besides, I want the distance between the start and the walkthrough to
be short. There ya go.
------------------------------------------------------------------------------
CONTROLS
------------------------------------------------------------------------------
D-Pad --- Move Character/Cursor
A Button --- Confirm
B Button --- Cancel/Dash (in Towns)
Start Button --- Go to/from the Pause Menu
B+SELECT --- View the Map
L/R Triggers --- Scroll between characters in the Menus
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SAVING
------------------------------------------------------------------------------
Now you can save ANYWHERE here. You are no longer required to save at an Inn,
Sleeping Bag, Tent, or a Cottage. It's a free world! It took them a while to
realize it, but we do have rights even in the Final Fantasy world! :D
------------------------------------------------------------------------------
CHANGES UNQIUE TO THIS VERSION
------------------------------------------------------------------------------
-Soul of Chaos (see two sections below)
-Improved, more detailed storyline
-The bosses here are now a bit more powerful, espeically Chaos
-50 new enemies plus several more bosses in Soul of Chaos
-A few items in chests has been changed to make the game harder
-Training is now much, much easier. I reached LVL 5 AND beat Garland within
15 MINUTES... That feat couldn't be done in the NES nor the PSX version
under normal speed!
-Magic system is re-vamped, no long does a magic spell take up only 1 MP.
Now it is like the newer Final Fantasies, where the weaker spells are worth
less than the stronger ones. No LVL 1 or LVL 8 spells either (but it does
still apply in stores).
-Able to save outside without the need of Sleeping Bags/Tent/Cottage now.
-In addition, you can save anywhere.
-Thief is much, much more stronger now.
-Equipments/Items are cheaper
-The existence of Phoenix Down (it wasn't around the first time)
-Notice anything more? let me know!
------------------------------------------------------------------------------
CLASSES
------------------------------------------------------------------------------
As you start a new game, you will have to chose a class for each of your
characters. They will be that way forever, until the very end. There are six
classes in all, each with their advantages and disadvantages. They can get
'evolved' into a new class. Here they are:
Warrior -> Knight
-----------------
-Most powerful class
-Wields swords, the best weapons
-High HP
-High Defense
-No Magic (Warrior)
-Low Speed
-Knight can use Level 1-3 White Magic
Thief -> Ninja
--------------
-Thief is NO LONGER a puny, weak rat!
-Thief is now almost just as effective and strong as the other attackers
-Ninja: one of the best fighters in the game
-Wields some Swords (Ninja)
-Can use some Black Magic
-Overall, starts off okay but finishes strong
Monk -> Master
--------------
-High number of attacks
-High damage
-Medium HP
-No Swords or Armor (except for the Masamune)
-Low Defense (Def = Monk's Lv!)
-No Magic at all
-Master is not a big upgrade
-So, starts off strong but finishes flat
Red Mage -> Red Wizard
----------------------
-Strongest Mage/Wizard in terms of Strength
-Has plenty of Magic
-Black and White magic are the same to him
-Uses swords
-Fairly low MP
-Has better stats than White and Black Mages/Wizards, mostly
White Mage -> White Wizard
--------------------------
-Can use the entire arsenal of White Magic
-High MP
-Only thing other than Sanctuary, RM than can revive fallen characters
-Can use Holy
-Low stats other than INT and MP
-Can't attack except for Dia spells and Holy
Black Mage -> Black Wizard
--------------------------
-Sometimes the most damaging member in the party
-Attacks the entire squads of enemies with his magic
-Able to cast Haste and Saber two vital magic
-Lowest HP of all classes
Recommended Parties for Beginners
---------------------------------
Knight Knight Knight
Knight Thief Knight
Knight White Mage Monk/Thief
Red Mage Black Mage WM/RM
(personal favorite)
So... what's the best party? In my opinion... A White Mage is a must. As for
the Black magic, either a Red Mage or a Black Mage will be fine. Go for Red
Mage, tho. The other two slots? Stick with a Fighter and one more attacker
(Fighter/Monk/Thief).
I had: Fighter, Fighter, Black Mage, White Mage. Not bad.
------------------------------------------------------------------------------
SOUL OF CHAOS
------------------------------------------------------------------------------
In this edition of Final Fantasy 1+2, there is a new mode in Final Fantasy I,
as well as in FF2, that allows you to fight famous bosses of old after you
beat the game. In order to access the mode, you have to defeat the four fiends
first then go back to the places where you fought the fiends. The statues of
the fiends will have been shattered, revealing a hidden portal beneath. Go
through it and have fun! The bosses here are very difficult, especially the
famous Shinryu and Omega from FF5! Good luck!
The section for SoC is below the Walkthrough, section VI.
*I have not written a walkthrough for this mode, so if you have any questions,
please wait before asking me because I am going to make a walkthrough for all
four dungeons very soon.
==============================================================================
-----------------------------
III. FINAL FANTASY I WALKTHROUGH
-----------------------------
==============================================================================
------------------------------------------------------------------------------
=-----------------------=
CHAPTER 1 - THE BEGINNING
=-----------------------=
Recommended Level: 1 (Yeah, duh)
------------------------------------------------------------------------------
==============================================================================
Cornelia
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
Nunchuck Clothes Potion
Knife Leather Armor Phoenix Down
Staff Chain Mail Antidote
Rapier Sleeping Bag
Hammer
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
Cure Fire
Dia Sleep
Protect Focus
Blink Thunder
ENEMIES (OUTSIDE CORNELIA) (OUTSIDE TEMPLE OF CHAOS)
------------------------------------------------------------------------------
Wolf Gigas Worm
Goblin Crazy Horse
Goblin Guard Goblin Guard
Crazy Horse Goblin
Skeleton
Black Widow
OMG!!!! Look at that SHINY crystal!!!! I want the blue one! I bet it'll fetch
me a LOT of dead presidents!!! *snaps out of the trance* Oh! Oh, hi! Yeah,
well, I'm writing a walkthrough for Final Fantasy... and Final Fantasy II, too
I hope. Anyway, Pick your honorable characters, which will devote their lives
to you. I picked two Warriors, a White Mage, and a Black Mage. Who cares about
me, right? V_V
Moving on...
You start off outside the little town of Cornelia, which, naturally, has a
castle along with it. You start off with only 500 Gil but it's enough for some
half-way decent armor... You could fight the enemies around your house for
some EXP and more importantly, Gil, but let's go to the king himself right
now.
Go through the town and enter the majestic castle. Go straight to the nearest
set of stairs and go up the stairs. Talk to the wimp guard up ahead, when you
get to 2F. He will allow you in after debating with himself if the group is
the Light Warrior squad. (What kind of security is that, for a king? Bleh.)
After entering the King's throne room, he will exclaim that you are the
warriors after seeing the precious crystals. (dunno where they got those...)
He demands you to find her daughter, the Princess Sarah from a evil do-er up
north (that's Garland, for your information). In exchange for her rescue, he
will force his sex slaves to make a bridge for you to cross. Guess we have to
start somewhere...
Now, go back to the outside world and breathe the fresh air... Go into the
village of Corneria and buy some Equipment for now. You don't have a lot of
money but the equipment is cheap... for now. Wait until you see the magic's
prices!!! You could buy some level one spells here in this very town...
I recommend buying Fire1 and Bolt1 for your Black Mage or Red Mage, if you
have either one. For your White Mage or Red Mage, buy Cure1. The other
spells are up to you...
Rapiers are VERY recommended here, since it has enough power and accuracy
to wipe out MOST enemies on the way to Garland. Your Red Mages should sport
it, too.
After buying some decent magic spells and equipment, I suggest you to head
to the over world and train until you reach level 4 or MAYBE 5. Won't take
long to get to level 4 so don't worry. Training is a much more faster in
this version than the previous ones, I reached LVL 5 in 15 minutes here
while the NES version probably took me 30 minutes or so! If you need some
healing, there's an Inn in the town (30 Gil).
***NEW ADDITION ALERT!!!
There is a cave on the left side, in the mountains, that is exclusive to
this version. Inside that place, you will find a rotting body... This is
actually irrelevant as of now, so let's forget this for now.
If you want some quick level-ups, go into the castle up to the north, where
we're going to...
==============================================================================
Temple of Chaos
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
Tent Lizard
Potion Goblin Guard
Leather Cap Ogre
Warg Wolf
Werewolf
Scorpion
Tarantula
Gigas Worm
________ ________
| ____ | | ____ |
| |1 2 | | _| |5 6 | |
| |_ __| ø|_ _| |_ __| |
|________ |__________________________________| ________|
|_ ______ |o o o o| _____ _|
| | |_ øøøo oøøø _| | |
|_ |_ |______o o______| _| _| E-Entrance
|o| | __________ | |o| 1-Potion
| o o o o o _| |_ o o o o o | 2-Tent
| | o BOSS o | | 3-Leather Cap
| o o o o o | _| o o o o o | 4-Werebane
|o| | ø|o o o o| | |o| 5-Gold Needle
|ø | øøøø|_|øøø |_ | 6-Rune Blade
| |ø _____o o_____ | | (4-6 are not
| | _| o o |_ | | accessible right
|ø |______| ___o o___ |_____| ø| now)
______|ø | E | ø|______
| ____ _____________|___________|____________ ____ |
| | 3 | _| |_ | 4 | |
| |_ __| | | |__ _| |
|________| |________|
The enemies here are very difficult to defeat with all that misses your damn
warriors have. (*coughLightWarriors?blahcough*) However, their EXP is more
than worth it. The Goblins only offer 5~7 EXP but the wolf squads in this
temple offers 60+ EXP... Quick but tough. Get to level 3 (might take a few
tries, deaths might hinder you, but keep going) and try to get all three
items in the rooms to the northwest and to the southwest. Get to level 3 by
fighting a battle and going back to the Inn, if needed. The map above will
aid you in finding the items and the boss.
Go to the middle of the temple and look for a door leading to the heart of the
room. Garland! (If you've played FFIX, you would know of a Garland in that
game... That Garland is a 'cameo' of this Garland. Not the same Garland, but
it's just a name thing like Cid.) Looks like Garland is a vampire or
something, with all that bats flying around aimlessly. Who's that sexy woman?
Oh! The princess? What's this creep doing with the girl? Naughty man...
----------------------
BOSS: Garland
----------------------
HP: 212
EXP: 130
Drops: Longsword
Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For
the rest of the classes, attack. WM or RM should heal every time the boss
attacks. Not too hard, but if you haven't trained up to level 3, you're in
trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher
than the last time you saw him.
Boo-yeah! The chick is saved! She leads you back to her father, the King of
Cornelia. The King appreciates your hard work and tells of a 'Lukin' (sounds
like a prophet) and asks you to 'rekindle' the crystals... He keeps the
promise and rebuilds the bridge... Before leaving the castle, talk to Princess
Sarah at least once to get a key item: LUTE.
Go to an Inn and save your game... Leave Cornelia and cross the bridge to
begin your adventure!!! A nice cut scene, I might add.
------------------------------------------------------------------------------
=------------------------------=
CHAPTER 2 - THE ADVENTURE STARTS
=------------------------------=
Recommended Level: 4~5
------------------------------------------------------------------------------
Well, well, well... The actual adventure starts here. The preceding chapter is
more like a prologue than a chapter. Your mission here is to go to Pravoca, a
town to the east. As you come up to a set of mountains, take the path to the
right to get to the town. However... I would recommend you to take a trek to
the LEFT. That winding path leads you to a damp cave of Matoya's, where I will
begin this chapter.
==============================================================================
Matoya's Cave
==============================================================================
ITEMS ENEMIES (AROUND MATOYA'S CAVE)
------------------------------------------------------------------------------
Potion Wolf
Potion Warg Wolf
Antidote Cobra
Gigas Worm
Ogre Chief
Ogre
If you don't know where this damn place is, just go back to the bridge just
north of Cornelia and take the first left you see and walk past the bay.
Continue walking on the forest path until you see an isolated cave on the
peninsula. Matoya's Cave! WARNING: the monsters en route to that cave is
VERY tough for lower level-ers. I recommend, if you're going, that you save
beforehand.
In the cave, open the door to meet Miss Matoya herself. She will blabber
about something like 'Crystal Eye'... Whatever that means, (you will find out
what that means pretty soon) it does not matter right now. She can wait, we
have to save the world! Don't ever forget that! Hah... (Why are we here in
this pointless cave anyway?) Oh, back to the point... Loot his room and take
the POTION, POTION, and ANTIDOTE from the chests to the left.
After this short (but according to my length of writing, it is otherwise)
segment, head back to the fork in the mountains to the south.
==============================================================================
Pravoka
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
Hammer Leather Armor Potion
Bronze Sword Leather Shield Ether
Broadsword Chain Mail Antidote
Scimitar Leather Glove Eye Drops
Iron Armor Phoenix Down
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
Blindna Blizzard
Silence Dark
NulShock Temper
Invis Slow
ENEMIES (OUTSIDE PRAVOCA)
------------------------------------------------------------------------------
Wolf
Warg Wolf
Ogre
Crazy Horse
Goblin
Goblin Guard
Gigas Worm
Lizard
To get to this crappy mini-city, go all of the way east until you get to a
dead end. When you do, drop down and you should find Pravoca, sitting comfy
next to a body of water. Enter, of course.
Make sure you revive and heal your party members first, if necessary. After
that, I recommend you to buy Ice for your BM or RM. As for the White Magic,
there isn't a lot of good magic, but if you really want to spend some cash
on those, you might want Invis or NulShock. The rest of the cash should go
to the weapons and armor. Buy some Broad Swords for your Fighters, and
Scimitars as well. (They are good Ogre Killers, and you will see a lot of
Ogres soon)
After all of that crap, go to the northwestern house and talk to the pirate
leader, in the middle. This will anger the leader and trigger a battle with
NINE pirates! Ack! I should have never spoke to him!
----------------------
BOSS: Pirates
----------------------
HP: 24 each
EXP: 60 each
Drops: Leather Shield
Bah... only 24 HP per guy? That's like nothing... But if you're having some
trouble, just vanquish them with a successful hit of 'Sleep' from your RM
or BM. Otherwise, just endure their attacks and kill them one by one.
After defeating them all, the pirate boss will panic frantically so much that
he gave up his coveted SHIP! I won't give a huge ship that easy myself! Heh...
Now, you can either train a bit more or just go ahead and use that ship
outside Pravoca, all ready for you.
NOTE: While on the Ship, hold down the A Button and tap the B button 22
times. If you do this, the mini-game, "Concentration" will show up. For more
information, refer to the Secrets section.
==============================================================================
The Ship
==============================================================================
ENEMIES (ON SHIP)
------------------------------------------------------------------------------
Bigeyes
Shark
Buccaneer
Sahagin Chief
Sahagin
ALL ABOARD!!!!!!! Let's get on the ship!!! Now, you were never told where to go
but that's okay, I still love you. :) First of all, let's just train some and
battle with the sea monsters. Yep, you will encounter monsters even on a ship
drifting away in the sea. Where to go? Just head to the west, to Cornelia.
While this town have nothing to offer to you as of now, it is pretty important
to use that town as the board because of its cheap fare. (30 Gil for an Inn,
40 Gil for a revive) The monsters in the sea are very tough but offers a lot
of experience points so seize this chance to level up to maybe 5 or even 6,
if you are patient enough. An upcoming cave is tough as nails, so you have to
be prepared to make it through... Best wishes to all of you...
(If you're lost trying to find where Cornelia is, just press B and Select
to bring the World Map. There ya go... :) )
After leveling up in the waters around Cornelia and harboring at the village
to heal, get on your ship and head south. Dead south. Just enjoy the ride all
of the way to the next shoreline. When you finally reach the next piece of
land, go left a bit to reach yet another harbor/port/wharf (whatever floats
your boat... OMG!!!!!! I GOT THE BEST PUN EVAR!!!!!!! OMG!!!!!)
The enemies, once again, here are pretty tough, especially that infamous ogre.
Just pummel him with normal attacks once you see him, if ever. Continue
walking to the south until you see yet another castle surrounded by some
pathetic houses. Please do enter that village.
==============================================================================
Elfheim
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
Iron Nanchucks Iron Armor Potion
Dagger Copper Armlet Antidote
Crosier Iron Shield Gold Needle
Saber Leather Cap Echo Grass
Helm Tent
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
LEVEL 3 LEVEL 3
Cura Fira
Diara Focara
NulBlaze Thundara
Heal Hold
LEVEL 4 LEVEL 4
Poisona Sleepra
Fear Haste
NulFrost Confuse
Vox Blizzara
ENEMIES (OUTSIDE ELFHEIM)
------------------------------------------------------------------------------
Cobra
Ghast
Gigas Worm
Goblin Guard
Ogre
Ogre Chief
Tarantula
Warg Wolf
Wolf
There are a TON of stuff you can buy from this place! There are LVL 3 AND 4
magic in this village, all excellent magic. I recommend you get Cura, Diara,
and Heal for your WM. As for your BM or RM, maybe level 2 attack spells would
work (Thundara, etc) and don't forget to grab 'HASTE' in the LVL 4 Black Magic
shop, very useful in boss battles. Last but not least, go to the Weapon Shop
to pick some nifty stuff for your physical fighters. (I got a lot of money
via the ship mini-game) Don't forget to revive or/and heal if you need.
Get the Steel Armor, too... it helps majorly in the Marsh Cave... Iron Shield
is very good, for only 80 Gil apiece.
(A NEAT thing: go to the tombstones behind the inn and press A on the left one
and see what it says... "May Link rest in peace" Don't get it? This place is
filled with Elves and Link himself is an elf... Still don't know who he is?
The protagonist of the LEGENDARY series, the Legend of Zelda. A neat easter
egg!)
Anyway, let's go to the castle now...
==============================================================================
Elven Castle
==============================================================================
Ah, a nice castle. Wonder if Link ever saw this castle? (Hyrule Castle,
anyone?) Just go up the stairs and take the left path after the dead end. Go
into the room to the northwest. You see a beauty lying on the bed and the
prince charming watching over him... (kiss her, dammit!) Talk to the prince
charming and he will say that someone named Astos cursed the prince (oh, SHE'S
a HE? XD) So... do we have to find this Astos guy? Yea, guess so...
Leave the castle and head due west. You will come upon a little path through
two set of mountains, and go into that valley. Beware of Ghasts in this area,
their attacks include the ability to paralyze you, so kill them quickly with
your powerful fighters. The monsters here in this valley are abundant and gives
you plenty of EXP. An average battle here could land you about 120 EXP so you
should train around here a bit since it's pretty close to the nearest village
in case you get too weak.
Anyway, there are two places to go right now, but only one of them is
required. The other one is optional, but I recommend you to go there because
the required cave, the Marsh Cave, is VERY tough and you need every EXP you
can get. The 'optional' location is to the northwest, along the shoreline to
the west. If you're going there, skip the next paragraph. (to the Western
Keep)
If you want to ignore or have completed surveying the optional castle, go
south of the Castle and stick to the shoreline, all of the way to the end
of this continent. It is a long trek from the Elfheim or the optional castle,
so you should be healed before the journey. Also, it is a VERY good idea to
bring some cottages or sleeping bags (bought from some shops).
==============================================================================
Western Keep
==============================================================================
ENEMIES (TO/OUTSIDE WESTERN KEEP)
------------------------------------------------------------------------------
Wolf
Warg Wolf
Ogre
Ogre Chief
Gigas Worm
Cobra
Tarantula
As of right now, you cannot get any items but it is worth the trip because
you must have gathered a lot of EXP up to this point from Elfheim. You might
get mad at me because it was very difficult to get to this point (for some),
but do not grieve... you will thank me later when you reach the Marsh Cave.
What to do here? Just enter the room in the middle via the door to your left
when you enter this keep. You will meet the king of this bat-filled (Dracula?)
castle. He will request you abruptly to retrieve a crown from the southern
marsh. That's where we're going to go! Onward!
==============================================================================
Marsh Cave
==============================================================================
ENEMIES (AROUND THE CAVE)
------------------------------------------------------------------------------
Wolf
Werewolf
Warg Wolf
Ogre
Ogre Chief
Ghost
Goblin Guard
Scorpion
Tarantula
ITEMS ENEMIES (IN THE CAVE)
------------------------------------------------------------------------------
680 Gil Werewolf
Dagger Warg Wolf
Broad Sword Gargoyle
620 Gil Ghoul
Phoenix Down Green Slime
295 Gil Gray Ooze
Copper Armlet Crawler
Cottage Scorpion
395 Gil Anaconda
Crown Skeleton
Zombie
Tarantula
Black Widow
Bloodbones
Piscodemons
Shadow
*NOTE: This cave can be tough sometimes... good idea to have some cottages/
sleeping bags/tents ready so you can heal up for the Piscodemons, which are
fairly deep into the dungeons. Good armor won't hurt too. Buy some Antidotes
as well, Werewolfs and a few other monsters here have the ability to poison
you.
This place is basically a hole in the ground, obviously, as this place is
shown as a black hole in the world map. As you're supposed to do, enter this
tough cave.
In this cave, you could go north, but I don't recommend it because you would
find some Gil (680 Gil and 620 Gil) and two items that could be found to the
south! Doesn't sound good, does it? So let's go to the south. The stairs to
the B2F is in a room, so you have to enter it from the southern door. The path
to the east leads to nothing but monsters. But if you realy want to go to the
path up, you can find a DAGGER, some GIL, and BROAD SWORD (you can find one
going south, you can only take one).
B2F: Pretty simple floor, if you want items. To the left, there is a room with
a chest filled with 680 GIL. The two rooms to the right of that room, has the
same treasure, but there's a catch: if you open one of those chests, the other
chest will be empty so pick one! The item will be a BROADSWORD. After
uncovering those items, go to the southeastern corner to go down to B3F.
B3F: This floor has a LOT of items! That's why I decided to make a map of this
place! The chests with a STEEL PLATE inside will disappear if you open one of
the other chests with Steel Plate inside so you only have to pick one (best
one: the northwest room). I recommend you to pick up the COTTAGE and COPPER
ARMLET, before going to the room with the crown inside. If your party is too
weak to go on, make a quick exit back outside and use your cottage/sleeping
bag, if you have one. If you don't... good luck making all of the way to
Elfheim!
MAP: B3F OF MARSH CAVE
-------------------------------------------------------------
| E ______ ______ ______ ______ |
| | PD | oooo | | oooo | | oooo | 295 | |
| | | o o | | o o | | o o | | |
| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| |
|_______ |
| o oooo o o oooo o o oooo o |
________| o oooo o o oooo o o oooo o |
| |_
| ______ ______ ______ ______ |
| | CA | oooo | C PD | oooo | | oooo | | _|
| | | o o | | o o | | o o | | |
_| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| |
| |
| o oooo o o oooo o o oooo o o oooo o |
|__ o oooo o o oooo o o oooo o o oooo o |_
| |
| ______ ______ ______ ______ |
| | | oooo | BOSS | oooo | 385 | oooo | PD | |
| | | o o | | o o | | o o | | |
_| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| |
|__ _|
|o oooo o o oooo o o oooo o o oooo o |
| o oooo o o oooo o o oooo o o oooo o |
| |
| __ ______ __ _____ __ _____ _ ______ |
| | SA |oooo | AN |oooo | |oooo | 1020 | |
| |___ | o |___ | o |___ | o |__ __| |
-----'-----'----------'----'---------'----'---------'--'-----
E: Entrance/Exit of B3F
PD: Phoenix Down (choose one, you cannot get 2 or all 3)
CA: Copper Armlet
C: Cottage
385: 385 Gil
295: 295 Gil
SA: SILVER ARMLET (must have Mystic Key)
MK: Antidote (Mystic Key)
1020: 1020 Gil (Mystic Key)
BOSS: The boss battle and the Crown
After all that battling and item-collecting, go to the second room from the
left and the bottom. Upon entering the room, you should be able to see a chest
surrounded by some mystical statues... Must be something special. Before
opening the chest, however, heal your party up... because it's time for a...
-------------------------------
BOSS: Piscodemon
-------------------------------
HP: 84 (each)
EXP: 276 (each)
Every time you step on the panel just before the chest, you fight this
Piscodemon squad. You could fight up to 4, but most of the time, there's 3
of them. Each monster has only 84 HP, but they are tough because of their
tough shell and their attacks have high damage. Bolt is very good against
them so use it, if you have it. I fought three of those and my Warriors
beat them up along with my BM's Thunder, and finished them off in 2 rounds.
Only got hit once. Later in the game, you will encounter those jerk-offs
as a normal enemy! Scared now?
After beating the enemies, do not move! Just stand there and open the chest.
Alas! The CROWN! Now you have to walk all of the way back to the over world!
You should know the way...
Once in the over world, you might want to use an cottage or sleeping bag for
the safety's sake. Either way, go back to Elfheim to heal up 100% and save!
OMG... This is a tough trip, indeed.
After getting back up 100%, go back to the Western Keep to meet that
mysterious king once again.
==============================================================================
Western Keep
==============================================================================
ITEMS ENEMIES (IN THE CAVE)
------------------------------------------------------------------------------
Crystal Eye Astos
Once you arrive at this castle for the second time, (if you've visited this
place before going into the Marsh Cave) you should be at least LVL 8~9. Yes, I
know that this place has no monsters, but... you will fight a boss! Just go
up to the guy and give him the crown. He will laugh maniacally and reveal his
true image:
-----------------
BOSS: Astos (Western Keep)
-----------------
HP: 420
EXP: 2250 (yay!!!)
Drops: Mythril Sword
This boss is very strong and has a good-sized health points. This boss has
a lethal spell: Death. This move = instant kill, so be very afraid! A good
way to win is with Haste (will only work if you're LVL 8). Have your RM or
BM cast Haste on your strongest fighters and pummel him with attacks. Your
RM or WM should heal EVERY time with Cura. The boss has level 2 magic
spells so he will damage every member of your party. Strong, yes, but not
tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish
him off with attacks from your physical fighters.
If you're having some trouble, you can clamp him down with Silence.
You will receive the CRYSTAL EYE (and a possible MYTHRIL SWORD) after
defeating Astos. Congrats! There's nothing to do as of now so let's go
back to your ship!
==============================================================================
Matoya's Cave
==============================================================================
ITEMS
------------------------------------------------------------------------------
Jolt Tonic
Go back to Elfheim if you need to heal and some reviving (is that a word?).
Get on your ship and sail north, toward Cornelia. However, don't stop at the
port south of Cornelia... Just go around and go under the bridge that the
loyal king made for you. You will find another port north of the bridge. Use
that to get off to dry land. Walk further north to find... the Matoya's Cave!
Remember this nut case? ^_^ And yes, his magic brooms are still here! Woo-hoo!
Go up to Matoya and give your Crystal Eye to her and she will
give you the JOLT TONIC in the exchange. Guess that'll wake the Prince up...
Let's get back to the ship and ride the casbah back to the Elfheim, where the
sleeping beauty is waiting for thee...
==============================================================================
Elven Castle
==============================================================================
ITEMS
------------------------------------------------------------------------------
Mystic Key
Mythril Hammer
800 Gil
700 Gil
Bronze Gloves
Alright, let's cut to the chase and wake that poor guy! Walk up to the servant
(I think he's a pervert!) and talk to him. He will exclaim and grab your Jolt
Tonic away from you and use it to wake his lover up. The prince will talk like
he's in a dream... Anyway, he gives you the MYSTIC KEY, a rare item that will
open up some locked doors. Let's LOOT!!!!!!
First place to loot: here! Yay! get out of the castle but not the castle
grounds... Just get out via the stairs to the southeast or southwest. Stick to
the wall and walk around the castle until you see an isolated room. That's
your first use for the Mystic Key! In that room, therein lies a MYTHRIL
HAMMER, BRONZE GLOVES, 800 GIL, and 700 GIL. Easy!
Let's loot some more!
==============================================================================
Mystic Key
==============================================================================
ITEMS
------------------------------------------------------------------------------
WESTERN KEEP
Power Staff
Falchion
Steel Gloves
MARSH CAVE
Silver Armlet
Antidote
1020 Gil
TEMPLE OF CHAOS
Werebane
Gold Needle
Rune Blade
Those items that you can get, listed above, are optional. Some items I do
recommend, but others... I do not. Nevertheless, I do think you should get
some rather than none. Let's proceed.
First, go to the Western Keep to get those treasures: STEEL GLOVES, POWER
STAFF, and FALCHION. I recommend getting them, especially if you're low on
money. They are valuable stuff, ya know. Before getting them, just don't
step on the spaces right front of the chests. Doing so will trigger a fight...
not too tough, but annoying. If you really do want those fights (with Mummies
and Wraiths), be my guest.
Next... the next nearest place is the Marsh Cave. What does that stupid cave
have in its chests? SILVER ARMLET, ANTIDOTE, and 1020 GIL. I do NOT
recommend getting those. Why? First, you have to trek all of the way to the
cave, and that's long. Then you have to scale down all of the way to B3F and
that's EXTRA long! THEN... you have to go find the rooms and FIGHT yet another
monster to get the treasure! The monsters? The Piscodemons, the monster that
you fought to get the Crown! Isn't that ANNOYING!?!?! Chances are, you might
die on the way if you're not careful. Those items are good, but not worth the
trouble at all. If you want to there anyway, use the map I made up above for
B3F of Marsh Cave... All of the items are there. Besides, you will get those
items soon, in someplace else. However, if you want the 100% Collection rate,
you'll have to grab them.
Lastly, the final place to go before getting back on the storyline: the
Temple of Chaos. You know, the palace where you fought the first boss,
Garland. Land just under Cornelia Castle and go north to the temple. The
treasures are to the northeast and southeast. And yes, I do recommend getting
those items because it's not even a hassle. The items: WEREBANE, RUNE BLADE,
and GOLD NEEDLE. The weapons (Werebane and Rune Blade) are actually good, so
it's worth it.
After collecting the wanted items, let's go back to the place where you
started: Cornelia Castle.
==============================================================================
Cornelia
==============================================================================
ITEMS
------------------------------------------------------------------------------
Steel Armor
Tent
Cottage
Saber
Mythril Knife
Nitro Powder
Very simple here. Just go left or right after entering the castle to find a
narrow path. Follow the path to the back. When you're done, just go down the
opening. You should stumble upon a wizard in a corner. Ignore him and move
on... You see two doors leading to two different rooms. Guess what? You can
enter those rooms with your new key! The right room has three treasures,
and the left one also has three. The most important item of all: the NITRO
POWDER. You shall find out why soon... Another valuable item is definitely
the MYTHRIL KNIFE because with this, your BM could be more lethal, at last!
(not by much, though! ^_^)
With the Nitro Powder, your quest can go on...
Go on the ship once again and ride it along the coast of Cornelia, to the
northwest. After a while, you will find a port... Hmmm... interesting... Let's
dock!
On foot, stick to the southern shoreline and walk along the beach until you
reach a path to the south. In that area, there are some mountains... but one
of those mountains has a cave inside. Find it and enter...
==============================================================================
Mount Duergar
==============================================================================
ITEMS ENEMIES (OUTSIDE DWARF CAVE)
------------------------------------------------------------------------------
450 Gil Wolf
575 Gil Warg Wolf
Tent Ogre
Grand Helmet Ogre Chief
Wyrmkiller Gigas Worm
Ether Cobra
Potion Tarantula
Mythril Mail Ghast
575 Gil Ghoul
Cottage Hyenadon
Lesser Tiger
Shadow
Treasure galore!!! Yes, first thing you got to do here is to find the
treasure! I would make an ASCII map for the chests, but luckily, there's no
enemies here so you can look around without any worries! (No ASCII map, too!)
Head up after entering to find a cozy room with two treasure chests: 450 GIL
and 575 GIL. Lousy crap. Bah... Let's look some more... Go all of the way
south and find the south-most room in the mountain. The rest of the items are
all there! EIGHT of them! Enjoy the spoils! By the way, if you have a Thief in
your party, make sure you pick Wyrmkiller up... it's the best weapon in the
game for that class, besides the almighty Masamune.
After the hunting, go to the dwarf closest to the chest-filled south room. He
has a white beard, a green hat and red clothes. (minus the hat, he's Santa!)
Talk to him and he want go like this "!", the famous exclamation bubble. He
takes your Nitro Powder from you and puts it into a good use and explodes the
rock to form a canal... Guess what does this mean? Yes, you can pass through
it to broaden your horizons!!!! You rock! (Pun intended)
Get out of this place and get back to your ship...
------------------------------------------------------------------------------
=---------------------------=
CHAPTER 3 - THE EARTH CRYSTAL
=---------------------------=
Recommended Level: 15
------------------------------------------------------------------------------
In the ship, you can explore the new leagues of water, but there's not much
to look. The place to go is to the west of Dwarf Cave... There lies a small
ghost town called Melmond. Luckily, it is a mere 3 steps away from its nearest
port...
==============================================================================
Melmond
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
Crosier Knight's Armor None
Long Sword Bronze Gloves
Saber Silver Armlet
Falchion Steel Gloves
Great Helm
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
Curaga Firaga
Life Teleport
Diaga Scourge
Healara Slowra
ENEMIES (OUTSIDE MELMOND) ENEMIES (OUTSIDE CAVERN OF EARTH)
------------------------------------------------------------------------------
Warg Wolf Warg Wolf
Wolf Ogre
Ogre Ogre Chief
Ghost Ghost
Gigas Worm Kitty Tiger
Kitty Tiger Goblin Guard
Ghoul Ghoul
Cobra Scorpion
Shadow Shadow
Tarantula Tarantula
Hyenadon Hyenadon
Black Widow Black Widow
Lizard
ENEMIES (OUTSIDE GIANT'S CAVE AND SAGE'S CAVE)
------------------------------------------------------------------------------
Warg Wolf
Ogre
Ghost
Kitty Tiger
Ghoul
Shadow
Tarantula
Hyenadon
Black Widow
Jumpin' jacks! The first thing I said about this place that is positive: the
Magic! Simply amazing arsenal... Life, Curaga, Firaga, AND Healara! Make
sure you have PLENTY of Gil to buy those! *drools* Enjoy this ubitiqious town
and buy some Magic, Weapons/Armor, and rest at the ever-comfy Inn. Make sure
you buy the Silver Armlets.
I recommend you to talk to people around here, because they will explain to
you about what's going on in this area. Some people would talk to you about
a scary place called 'Terra Cavern'. Curious...
If you're like Curious George, then let's GO!!!! To where? Fool! The Terra
Cavern, of course! Walk out of the town and walk to the southwest. You
should be able to detect a narrow strip of dry land leading to an isometric
triangle island. Naturally, that's where the mysterious Terra Cavern lies.
Go between the ranges to discover the cavern.
(Make sure you're going to the SOUTHWEST, along the southern coastline,
not WEST! There's a cave called Titan Cave and that's not the right one...)
==============================================================================
Cavern of Earth
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
1975 Gil Anaconda
880 Gil Werewolf
Potion Warg Wolf
Antidote Ogre
795 Gil Earth Elemental
5000 Gil Ogre Chief
Leather Shield Gargoyle
575 Gil Ghast
Coral Sword Cocktaire
Tent Cobra
330 Gil Goblin Guard
Sleeping Bag Tarantula
Gold Needle Troll
3400 Gil Piscodemon
1020 Gil Hill Gigas
Star Ruby Black Widow
Mummy
Minotaur
Wraith
Wight
Vampire
Hyenadon
Lizard
Ogre Mage
Sphnix
**IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you
might get into a famed, but infamous, hall: the Hall of Gigas. In this spot,
you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1
or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT
deal of experience and Gil, paving your road to make it smoother! All of this
were notified to me by Natah Villegas! I was aware of this before but I wasn't
100% certain on this one. Thanks, man.***
This damn cavern is too damn long and hard! 'Tis a deadly combination...
Despite all of that, this underground place is an excellent place to train and
a fabulous place to discover treasure. As you can see from the item list,
there are plenty of chests to open up. However, do not be afraid to go back to
Melmond for healing. It might take you 2-3 trips to fully complete this
scavenger. Let's pray for a moment...
For your information, most of the chests have at least a monster waiting for
you... So don't think these chests are a gimmick for ya... You always have to
be PREPARED to fight a battle when opening a chest. Just a warning. ;)
Start off by going straight up to find a chest and around the path to find a
chest with 1975 GIL. Yeah, too much work for something so little... but it's
important to get great EXP. And yep, some monsters here. Good luck.
You could either go south to find two rooms with 880 GIL, POTION, 795 GIL, and
an ANTIDOTE or just ignore the infested traps and go to the right and
get to B2F.
B2F: Several crossing paths and they end up with different treasures... The
best one would be the north/middle path because the south path leads to crappy
stuff and you don't want to fight monsters for those CRAP! Yea... Thought so...
The northern path leads to the northeast corner, which has a neat treasure:
CORAL SWORD. There are also a TENT and 330 GIL sitting nearby. If you want to
go to the southwestern corner, here's the treasure that you will uncover:
5000 GIL, LEATHER SHIELD, and 575 GIL. After all of that, go to the middle
path and go down to B3F... the stairs are located to the right, in the
middle.
B3F: Go right and you will see a door leading to a little room with a single
chest. Walk up to it (don't worry, no enemies this time :-) ) and open it up
for a nice, comfy SLEEPING BED. Go back onto the original path and walk up.
You see yet another door to the left, but therein lies an encounter with an
infested chest. The spoils: 3400 Gil. Your decision. The path to the right will
lead to another chest for... (drum roll) a GOLD NEEDLE! Blargh. Let's take
the left path. Go around the path and head south. (on the way, you see two
doors... The second door has a chest for 1020 GIL and a Gnoma encounter so I
recommend you to ignore it...) Finally, a door at the very end. Guess what?
Superman? Nope. The LAST battle in this damn dungeon... Just endure this
battle and it's all over after this battle.
-----------------------
BOSS: Vampire (Cavern of Earth)
-----------------------
HP: 280
EXP: 1200
So easy yet so tough to keep all of those alive. Well, not that hard. This
boss has HIGH attack power so you better heal your party up if you want all
of them alive. The HP is ridiculously low for a boss so it should be no
problem for you. Fira and Diara are the killer spells against him. Physical
attacks also work wonders. I killed him with only 3 attacks: 2 Physical
Attacks and a Fira. However, he killed my WM before I could kill him. Sad.
After the battle, go ahead and open the treasure for... the STAR RUBY! Go
ahead and try to open the remaining door... It's locked! Bah... let's leave to
heal up. I trust you know the way out and I sure don't hope you're low on
health, either! Run, Forrest, Run! Sorry, I always wanted to say that!
Get back to Melmond to heal up your surviving members, but if you want some
reviving, you'll have to use the ship to get back to Cornelia... Yeah, no
church here! (I know, this is a frickin' madness!)
What now? Walk to the west from Melmond and, after a long stroll, you
come upon a cave in the mountains...
==============================================================================
Giant's Cave
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
Mythril Helm Warg Wolf
450 Gil Ogre
620 Gil Ogre Chief
Great Axe Kitty Tiger
Tarantula
I like this place... Little place with some nice items, nothing big.
Go up to the rock guy blocking your way (you would know already if you came
here before going to Terra Cavern) and he will ask you to give up the Star
Ruby you uncovered in Terra Cavern. He'll much it up and let you pass... I
know you see the stairs just north of there, but just go south to find a room
with some valuable treasure: GREAT AXE, 1070 GIL, and MYTHRIL HELM. After
that, yes, you may go back to the stairs you saw earlier to get out of the
cave.
You will appear at the over world again. There are only one path to follow and
please do walk on it to find yet another cave...
==============================================================================
Sage's Cave
==============================================================================
ITEMS
------------------------------------------------------------------------------
Earth Rod
Pretty simple! No items to find, nothing to do except to go to the
northwestern corner and talk to the hermit sage. Somehow, he knows about your
venture with the Vampire... he gives you the EARTH ROD. You have to go back
to the point where you made a rendezvous with the Vampire. Yes, the end of
B3F of Terra Cavern. Tough luck...
If you need some healing (but I doubt it), go to Melmond for their unique
(maybe not) Inn! When you're ready, go to Terra Cavern to explore the
dangerous cave even further. Be prepared...
==============================================================================
Cavern of Earth
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
1445 Gil Anaconda
5450 Gil Werewolf
1520 Gil Warg Wolf
Staff Ogre
3400 Gil Ochre Jelly
Tent Ogre Chief
1250 Gil Gargoyle
575 Gil Ghost
Mythril Shield Cocktaire
Cobra
Goblin Guard
Sphnix
Tarantula
Troll
Piscodemon
Hill Gigas
Black Widow
Mummy
Minotaurs
Lizard
Wraith
Wight
Earth Element
**IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you
might get into a famed, but infamous, hall: the Hall of Gigas. In this spot,
you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1
or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT
deal of experience and Gil, paving your road to make it smoother! All of this
were notified to me by Natah Villegas! I was aware of this before but I wasn't
100% certain on this one. Thanks, man.***
Fight your way to the point on B3F where you fought Vampire. You can get some
of the items you didn't get on the first run through now. Up to you... Since
you're a bit more stronger, you should stay around a more longer to train up.
Again, it is a good idea to make multiple trips to this cavern for the health.
Get up to the point with the stone wall... Press A and watch the FIREWORKS!
Nah, just kidding... the stone tablet will just disappear into thin air
thanks to the gift the Sage gave you.
B4F: To the north, there is some chests with Gil totaling up to 11,825 and a
STAFF. However, some monsters guard it. The southern path leads to a
treasure room with 1250 GIL, TENT, and a MYTHRIL SHIELD. Your decision. Either
room has some guardians that you have to defeat to get through. Or you could
bypass them and go down to B5F, the final level in this horrid dungeon. The
exit is to the EXTREME northwest. You know what to do.
B5F: Very easy here: Stick to the left path and go south when you can. It will
lead you to a door. A... CRYSTAL?!?!?! Wait... let's HEAL up first... Why?
It's time for a boss battle! Proceed and press A on the crystal.
-----------------
BOSS: Lich (Cavern of Earth)
-----------------
HP: 1200
EXP: 2200
Drops: Dry Ether
As you can see, this boss has a LOT of HP. This boss also has level 2 Black
Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too,
inflicting damage upwards to 150. Despite the size of the HP, you have to
make this battle swift. Don't heal too much, your WM have to use the Dia2
spells, it works WONDERS on this boss, 150 easy damage points. Your
attackers should keep hitting on the boss, for maybe 50-60 points each
attack. Your BM should cast Haste because Lich as high defense against Magic
so it's worthless to cast Magic. If you're having trouble... it could be a
good idea to cast NulFrost or NulShock to cease the heavy damage you receive
from the magic. Don't stop pressing him with attacks and he should go down
within 5 rounds. Remember, try to maximize your attack options. If you have
a Black Mage, cast Haste or Saber on your attackers...
A reader (Blackwing Dragon) has informed me that the weapon RUNE BLADE is
very effective against this boss, which is logically fit since Lich is an
Undead. Haven't tried this myself, but you should try it out!
After the battle, your Earth Crystal will shimmer! 1 down, 3 to go! After a
rather lengthy dance of your comrades (jumping jacks), go around the
crystal and stand on the light portal. It will transport you all of the way
to the over world! Stay and heal up in Melmond to prepare for your next
objective!
------------------------------------------------------------------------------
=--------------------------=
CHAPTER 4 - THE FIRE CRYSTAL
=--------------------------=
Recommended Level: 23~25
------------------------------------------------------------------------------
Get back into your ship and ride the waves to the west. More like southwest...
To make it easier, bring up the world map. You should be in the middle left,
below a dot (Melmond)... Your next target is all of the way to the east...
It's the SOUTHEAST-MOST dot in the map. See it? Yeah, that's where. Go to the
west (remember, the world is round so if you go across the border to the west,
you will come out on the east line) and go south a bit to find a port directly
east of the next target (use the map to see if it's the right port). There are
some ports around that shoreline but only one will access that town.
Walk to the west and around a thin body of water to find a town...
==============================================================================
Crescent Lake
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
Mythril Knife Mythril Mail Potion
Mythril Hammer Mythril Helm Phoenix Down
Mythril Sword Mythril Shield Hi-Potion
Mythril Axe Mythril Gloves Tent
Buckler Ether
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
Stona Thundara
Protera Quake
Exit Death
Invisira Stun
ENEMIES (OUTSIDE CRESCENT TOWN)
------------------------------------------------------------------------------
Anaconda
Centipede
Scorpion
Troll
Hill Gigas
Minotaur
Ankheg
Ghast
Gigas Worm
Ogre
Ogre Chief
Tarantula
Warg Wolf
Werewolf
Wolf
This place is REALLY cool... for your physical attackers, that is. The weapon
and armor stores is filled with Mythril items, and most of them are limited to
Warrior, Ninja, and Red Mage. If those characters arenÕt full of Mythril, go
buy the missing Mythril items to even it up. As for Magic... not bad, but not
good, either. For your BM, Thundara is a definite choice. You could get Quake,
it's a very good spell... As for Death and Stun, they're ALRIGHT... Not
worth it tho. WM: Just get Invisira and Protera for the hell of it. The other
two are worthless. If you want one more spell for your WM, then get Stona.
After the Shop-A-Thon, go to the back of the town to find a small bridge to
the east side. Follow the grassy path down and right to find a circle of
12 sages (Knights of the Round?) Talk to all of them if you like, but the
only one you have to talk is the one right to the 'leader' of the sages.
The 'X' is the one:
o o
o o
o o
o o (thanks to "Chris" for the correction of the location)
o x
o o
He will grant you a VERY important Key Item: the CANOE! now you can travel
across shallow waters where your ship couldn't! The sage also tells you to go
to Mt. Gulg to vanquish the demon who resides there.
By the way, remember when someone said something about a 'Lukin' guy (the King
said that, I believe)? The 'x' is Mr. Lukin himself.
Let's go!
**NOTE: You don't have to follow my path, through the areas in order (Ice
Cavern then Citadel of Trails, then etc...), so you can go ahead and do some
other dungeon and mix the order up to make this game more harder/fun. You
can go to: Mt Gulg; Ice Cavern; and Citadel of Trials.
==============================================================================
Mt. Gulg
==============================================================================
ITEMS ENEMIES (TOWARDS MT. GULG)
------------------------------------------------------------------------------
2ND FLOOR Anaconda
795 Gil Centipede
750 Gil Werewolf
Great Sword Warg Wolf
4150 Gil Wolf
Mythril Gloves Ogre
1760 Gil Ogre Chief
Mythril Helm Ochu
1520 Gil Ghost
Mythril Shield Crocodile
1455 Gil Goblin Guard
Hi-Potion Tarantula
Tent Troll
1975 Gil Neochu
Antidote Hydra
Phoenix Down Piranha
Mythril Helm Hill Gigas
1520 Gil White Croc
Minotaurs
4TH FLOOR Red Piranha
7340 Gil
Flame Shield ENEMIES (IN MT. GULG)
Ice Brand --------------------------------
Antidote Ankheg
880 Gil Ogre Chief
1760 Gil Ogre Mage
2750 Gil Gray Ooze
Gold Needle Scorpion
10 Gil Sphnix
155 Gil Hyenadon
Cottage Hill Gigas
2000 Gil Pyrolisk
Staff Fire Elemental
1250 Gil Fire Gigas
Fire Hydra
5TH FLOOR Fire Lizard
Gold Needle* Hell Hound
(if you didn't get one in 4th floor) Horned Devil
Flame Mail Minotaur
Lava Worm
Lizard
Red Dragon
NOTE: You should stock up your Potions to 99 and buy a couple of Cottages
before going to the volcano!!!
Seriously, before you go to this hell, (it is literally hell, it's a volcano!)
you need to train up to LVL 14 or even 15 because the monsters there are not
grateful to you and there is a boss at the end to make it even worse. The
monsters in the shallow waters are pretty tough but yield a lot of EXP points.
Train in the waters front of the Crescent Town until you're LVL 15~17, if
needed.
Use your Canoe on the waters right next to the town and follow the river to
the north (turn left on the 1st fork). On the next fork, go right. Then left
and continue until you see a branch going DIRECTLY west. Go on that way and
you will end up, after a LONG ride, at an area with a fiery mountain and some
trees around it. Enter that mountain.
First thing: the lava WILL hurt you, but only 1 HP per step. The upside: NO
monster encounters here. So if you're hurting really badly, it's good to step
on the lava. The lava will decrease your health, but it won't kill you (stays
at 1 HP). So it's pretty valuable to you in certain situations.
B1F: No items here! This is a 'fool' level. You would walk around this level,
looking for some items but there aren't any. Just go STRAIGHT to the left
to find a nice set of stairs down to B2F.
B2F: The stairs to B3F is to the left, no obstructions on the way... but...
There are a LOT of treasures waiting for you up above. The most valuable prize
is easily the Great Sword, the most POWERFUL weapon yet. Everything else is
just Gil or Mythril stuff. The Great Sword is the only thing that is 'unique'
or 'exclusive' in this level. Now, I recommend you to go through the second
door from the right (start). After entering that door, you will see a chest...
it's just some GIL (1520) protected by two Pyros. Not too tough but is it worth
it? Up to you. After that, go up to find yet another chest so open it up from
the SIDE (I don't know if there's an encounter from the front) for a MYHTRIL
HELM. Continue walking north, towards that unopened chest to the left. Walk
up to it and a Pyros will face you. Defeat it and... open the chest for the
GREAT SWORDE! Yay!
The rest of the chests on this level are pure crap... If you really want to
get them, suit yourself. The chest to the right has a POTION. and the chests
to the left has Gil and Mythril Glove/Helm/Shield/Axe. You know, that crap you
already have. If you've explored the north part of the B2F, I recommend you to
go back to the Over world and use your Cottage or Sleeping Bag to get ready for
the venture downstairs.
***Another recommendation: Collect ALL of the items in B2F for a LOT of
experience points and go back to the over world... use the Cottage if you have
one. If you don't then just go back to town to buy one and return to the
mountain and save outside the entrance with your Cottage. You NEED the MP but
not HP because it will go down anyway (lava). By the time you get to B3F, you
should be at least Lv 16-17.
To get to B3F, like I said before, just go left of the entrance to B2F and
endure the lava.
B3FA: Like B1F, this is a REALLY simple floor. Nothing to do here expect to go
right for the entrance of B4F. Just try to watch your HP, you don't want it
to be too low when you finally fight a monster.
B4FA: A LARGE floor! It's ALL lava here! The exit is to the southeast, so run
across the layer of lava to the exit.
B3FB: Another empty floor, but it's more like a maze this time. The stairs to
the fourth floor is in the southwestern corner. To get there, go left, down,
down and left.
B4FB: Finally, some chests! Wait... is that good thing? Anyway, there are
several places with chests. The only important room: the northwestern. It
has a FLAME SHIELD and ICE BRAND waiting for you. The Ice Brand is VERY
valuable in this dungeon, especially against the boss! There are also an
ANTIDOTE, 7340 GIL, and 880 GIL in that room. Not bad! However, you have
to fight TWO Lava Worm to get them all. Don't worry, they're not tough! :)
The other rooms has some crappy number of Gil and sucky stuff like... STAFF.
Ignore them unless you're going for the perfect Collection record. Some of
them are protected by some tough monsters so be prepared if you want to get
them.
You want to go deeper into the cavern? Alright, the entrance to the FINAL
floor is located at the southern-most point. Just follow the path all of
the way south. You'll find it, don't worry.
B5F: Alas... The final level in this grueling dungeon... It's a big level,
but only a small portion is worth anything. To the east, (north, middle, and
south) there are three rooms with a chest each. The chests are 'connected' so
you have to pick which one to open and the other two will be empty. The
treasure: a puny GOLD NEEDLE. Grab it if you want to get the 100% in the
Collections. More importantly, there is an excellent treasure to the west.
DEAD west. From the stairs, go that way and you should find a door. Make your
way through that room to the chest. However, you will have to encounter a
Red Dragon and a Fire Lizard if you want the treasure. Defeat those bastards
to get to the almighty FLAME MAIL! The DEF is just... AMAZING! This is all
worth it!
Go back to the 'main'/'central' room and head to the southwestern corner.
After a long walk on the solid ground, (or frozen lava, but whatever) you
witness a door leading to a room very similar to the one you saw in Terra
Cavern. Uh-oh... A boss battle??? Yep! CURE ALL OF YOUR CHARACTERS!!!111
Walk up to the shiny red crystal and press on it to initiate a boss battle...
----------------------
BOSS: Marilith (Mt. Gulg)
----------------------
HP: 1440
EXP: 2475 (not bad...)
Drops: Golden Apple
The first thing... This boss is OBVIOUSLY a fire lover, since it is buried
within the raging lava. What do you do? Cast Ice on him? Nope... Cast
NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all
right. After that, don't cast any Ice spells because she is not weak to
those spells... Just use your BM or RM to cast Haste or any status enriching
spells to your attackers. After that, you may cast the magic to damage the
boss. The healers should just keep watch and see if anyone need some help.
Curaga is always helpful!
You need some more tips? Protera is not a bad idea, considering that the
boss tends to attack more than cast magic. Level 3 spells are a very good
alternative for your BM even though it may not damage Marilith a lot.
If all is well for your party, your fire crystal shines at last! There goes the
lame dance/jump again! I hate that dance! X_X Then... GO INTO THE PORTAL to
warp back to the over world!!! (Sorry, you have to travel back to a town by
yourself... HA)
------------------------------------------------------------------------------
=-----------------------=
CHAPTER 5 - THE LEVISTONE
=-----------------------=
Recommended Level: 27~30
------------------------------------------------------------------------------
What's new? No, I'm not trying to initiate a friendly conversation with you.
Who cares about you anyway? I mean, what is NEW? What did you get? Yeah, the
Canoe! That's right. So what do you do now? Look for some more streams to
find some new stuff!
Where to start? Let's return to the ship first (make sure you buy the items
that you didn't have a chance to buy in the Crescent Town such as magic before
leaving) and go due north. If you don't know where you parked your ark, it's
just east of here, beyond some mountains.
Ride the ship to the north and stick to the shoreline (should be to your west)
until you see a small gap for your ship to get through. Go into that little
bay and turn to your left. A river! Cool... Just hop into the river via your
ship (you will get into the canoe) or dock at the port nearby and walk to the
river.
In the river, there are MANY branching paths, but only one path really matter
but thing can get really confusing, so please do follow me! Tip-toe to the
fork and grab the north path. Another fork awaits, but take my word and go to
the right. YET another fork: upper and lower. Take the lower one and take the
west path after that to come to a rest at a grassy area.
Have a nap in your Cottage/Tent/Sleeping Bag or whatever, and save if you
wish. After that, enter the isolated cave to get into...
==============================================================================
Cavern of Ice
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
1ST FLOOR Ice Gigas
Ether Winter Wolf
10000 Gil Ghast
9500 Gil Cockatrice
Sleeping Bag Specter
Ice Shield Dark Wizard
4TH FLOOR (WITH THE HOLES) Piscodemon
Flame Sword Bloodbones
Clothes White Dragon
Levistone Mindflayer
5TH FLOOR Mummy
Mythril Gloves Wraith
Ice Armor Remora
7900 Gil Wight
5454 Gil Goblin Guard
180 Gil Ogre
9900 Gil Tarantula
5000 Gil Wolf
12350 Gil
This level is a fun and a relatively short one. You could breeze through this
one if you have a BM with Fire2 or 3. Otherwise, make sure you have a well-
equipped party and you should be fine. The monsters here are actually weaker
and yields LESS EXP than the previous ones so don't worry! Even the boss ain't
that hard! However, you have to be aware for a potentially dangerous monster:
the White Dragon. Its most lethal attack, IceStorm, hits every character for
upwards of 150 damage each! It has only 200 HP so kill it quickly with your
attackers and Fire3 before it could even attack one.
You goal is to grab the well-hidden treasure: the Levistone. What does it do?
9999 damage to the final boss? Nah... It's nothing except an item to allow
something to FLY! Let's move on...
B1F: There are 5 items on this floor, but you can't access them right now so
let's ignore them and follow the road to the next staircase.
B2FA: Bah. There's nothing to see here except some fine-sheeted ice (did a
Zamboni come by?) so just take either path (west, south) to get to the
next staircase.
B3F: REALLY small one. You know what to do. If you don't then you're not
playing the game or haven't looked at the screen.
B2FB: Another small one, but this one has a room. Go around the wall to find
the door leading to this puny room. In this room you see a weird glowing blue
object flanked by two chests. Wait... did you notice the cracks on the floor?
Aye, they are indeed cracks. Do not step on them unless you really want to
fall down to B4F. Take your time to dodge the cracks to get to the chests
(CLOTHES and FLAME SWORD). The right chest is a CLOTHES, but you have to fight
3 or 4 dangerous Dark Wizards that are more than capable of taking all of
the characters away in 2 rounds. I suggest you to get the chest for the
Collection percentage later, when you're much, much more stronger. If you
try to find a way to the middle object, you can't find one. What to do?
Just step on a crack and let gravity pull you down!
B3FB: Immediately after you fall down, you fight a squad of Specter-type
enemies. Destroy them and move on. After exiting the room, you see a weird
type of tile that is completely unique to you. Stepping on it will damage your
characters for 1 Hp each. However, there are no random encounters in those
platforms. If you've gotten to Mt. Gulg, you would know what I'm talking about
because this stuff is VERY similar to the lava in Gulg. Back to the point, you
may go to the left to find a room guarded by a White Dragon with two chests:
MYHTRIL GLOVES and ICE ARMOR. The Ice Armor, like the Fire Armor, is VERY
useful in this dungeon. Go further south and you see a fork... to the left is
a room filled with Gil, guarded by some wolves. You coiuld bypass the
encounter point by not stepping on the middle space to the left of the chests.
Like this:
xxx
o
xxx
The 'o' is the encounter point. You should be able to figure out how to get
all of the chests without fighting the tough wolves. The six chests total up
to 40,784 Gil! Wow... Anyway, to the right, the stairs just leads you
back to B1F.
B1F: Go around the room to open a chest with an ETHER. Go through the other
door (you can go to the room just below for 10,000 Gil without any encounter
fight) and go to the right. Now, before you do anything... You have two
options: take the staircase to the northeast and go back to the over world (do
this if you DESPERATELY need some healing) OR enter the room for three nice
items and a Boss Battle. Also, if you go back to the over world, you'll have to
explore the dungeon all over again to get to this point again!
Let's enter the final room! You see a crack up ahead. Of course, don't step on
it YET. Grab 9500 GIL, SLEEPING BAG, and ICE SHIELD from the chests and DROP
down the hole!!!
Just as you were going to grab the blue stone away, you get an encounter
battle! NOOOOOOOO!!!!!!!!!!!!!!!!!
------------------------
BOSS: Evil Eye (Ice Cavern)
------------------------
HP: 162 (yes, 162!!!!!!!)
EXP: 3225 (For a 162-HP boss? Pretty good!)
A very simple boss. SIMPLE. Just do 162 worth of damage and he's down.
Wait... there MUST be a catch in this! He can't be THAT easy! Well, there
is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected,
will result in a fatal hit. Remember, he has only _162_ HP! Just attack
with everything you got and you're done!
You wanna know how I beat the boss? Well... I commanded my two Fighters
to Attack, my WM to cast Invisira (just in case it makes the Doom attack
miss) and make my BM cast Thundara. My WM came out first and cast the
seemingly worthless Invisira... Then my BM cast Thundara for 172 damage.
Battle over. :)
Grab the LEVISTONE and step on the crack to the either side. If you want to
fight Evil Eye again, please feel free to go one step south! You have to
maneuver your way through B4F to get back to B1F and take the northeastern
stairs to return to the sweet, sweet over world!!!
==============================================================================
GETTING THE AIRSHIP
==============================================================================
ENEMIES (SOUTH OF CRESENT TOWN)
------------------------------------------------------------------------------
Anaconda
Centipede
Scorpion
Troll
Hill Gigas
Minotaurs
Make your way back to Crescent Town (dock your ship the next port south of
here) and save at the Inn if you like. Do whatever you want to do here, and
leave to the west.
Remember the river to Mt. Gulg? Its way is to the northwest. You will use the
same river, but don't go to the north or west... Just go directly south of
Crescent Town and you should see a broad-open river, eager for your canoe.
Ride it to the east and south. Get on the solid ground just before the deep
sea. Hmmm.. what's that? A desert? Never seen a desert around this area, how
strange! Anyway, go into the desert (just be ON the desert/sand).
Mysterious as its seem, or even impossible, the sand breaks apart like God did
to the Red Sea and spurts the AIRSHIP out! It's all yours now!
------------------------------------------------------------------------------
=-----------------------=
CHAPTER 6 - CLASS CHANGE!
=-----------------------=
Recommended Level: 30+
------------------------------------------------------------------------------
ENEMIES (NEAR THE CITADEL OF TRIALS)
------------------------------------------------------------------------------
Allosaurus
Baretta
Basilisk
Desert Baretta
Hill Gigas
Hydra
Lesser Tiger
Lizard
Manticore
Ochu
Sabertooth
Sand Worm
Sphinx
Weretiger
Wyrm
Wyvern
With your new levitating machine, you can access to the entire realm of Final
Fantasy. However, the first place you should go is the Citadel of Trials, to
the north. This place has an item, Rat's Tail, that will trigger a class
change, THE most important advancement in this game you will ever undertake.
You may and can bypass this ordeal, but please do it unless you want a harder
challenge. That castle also has two VERY unique and RARE items: (other than
the Rat's Tail) the Healing Staff and the Gauntlets. The Healing Staff could
be very vital to your success in the game, depending on your Mages. Yep,
you REALLY need to go there!
First off, go to the northeast corner and look around for a town enclosed by
mountains... that's Gaia. Some decent BM and WM magic awaits you but you don't
have to buy them right now. The equipment here are too expensive, but if you
have plenty of Gil, you could buy them (Protect Rings). You should buy 99
potions, 99 antidote and some cottages/tents if you need.
Back on your airship, go west of Gaia, to the central part of the northern
hemisphere. Look for a broken down, shabby, fugly castle. You cannot land
anywhere close to it because the ground is unsuitable for your airship (light
green). What to do? Just go a bit north and west to find a place with dark
green grass. Land there, since it is the closest place to the Castle.
Walk around the bay... it's a long walk so you might want to save your game
after every few battles. The monsters to the Citadel aren't too
tough but they can be deadly, especially that Sand Worm, which will use
Earthquake, an automatic KO. I recommend staying close to the airship and
fight the monsters until you're at least LVL 21 or 22 if you're not there yet.
After walking around the bay, save your game with a tent or cottage and enter
the ordeal.
==============================================================================
The Citadel of Trials
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
Gauntlets King Mummy
Healing Staff Dragon Zombie
Ruby Armlet Horned Devil
Ice Brand Mindflayer
Steel Gloves Mummy
Cottage Minotaur Zombie
1455 Gil Medusa
7340 Gil Rakshasa
Rat's Tail Nightmare
Clay Golem
Alright, you ready? If you're not... I'm going to tell you here, right now.
This castle hunting is OPTIONAL. Yes, you don't have to go. Decide for
yourself.
Start off by going up to the exact center of the floor to find a elder. He
will notice that you have the crown (you got this a LONG TIME ago) and warp
off to Neverland (or whatever). What to do? Go to the northwestern corner of
the floor to find a door leading to a throne. Get on the throne to warp up to
2F.
The second floor is very deceiving and confusing. You have to travel around
the floor by the warp points. Since it's illogical to explain the warps and
their points with words, I'm going to make a map for ya. You can thank me
later. :)
.-------. .-------.
|X | |Gaunt- |
| 7 |------------------------------| lets |
| | | | |
'-------' | ------------------- ' -----'
| .---|____ _________ | S = Start
| | X |X '________| | | |
| | | | 2 | | | Step in order from 1 to
| | |3 _____|___ | | | 8 to get to 3F. Before you
| | |_______| | | | X| get on the 8th warp, go to
| | | --| S |--------| |__| the northeastern corner for
| | | '--- --' | X| the GAUNTLETS. If you don't
| | | 4 | | | want to get it now, you can
| | | | 1 | | get it later in 3F. (Fight
| | |-----------------------|8 | Clay Golems)
| 6| |X | |
.-------| |_______________________| .-------. X = worthless warp point
| X| | Stairs|
| |------------------------------| to 3F |
| 5| | |
'-------' '-------'
3F: How fun! You just revolve around the origin of the floor, picking items
from the chests on the way! Just go up to the first chest for the famous
HEALING STAFF and equip it on your WM. However, the plate directly behind
the door is guarded by a pack of Nightmare so if you want the item, you'll
have to fight them twice... one for entering and one for leaving. Afterwards,
go left (of course!) for the RUBY ARMLET, ICE BRAND, and STEEL GLOVES. To
the south of that point has three more chests: COTTAGE, 7340 GIL, and
1455 GIL. If you haven't gotten the Gauntlets back in 2F, you can get it
right here. (By the way, did anyone notice the increase of the frequency of
the battles between this place and the over world? Maybe it's just me...)
BEFORE YOU GO UP TO THE LAST REMAINING CHEST, equip your attackers with
the Flame Brand(s), make sure you characters are all right, no one below
100 or 150 HP.
Now, go open the chest and you get the RAT'S TAIL... Yay! Walk to the throne
to warp back to the over world... but wait... before you go, you have to fight
the...
-------------------------------------
BOSS: Dragon Zombie(s) (Citadel of Trials)
-------------------------------------
HP: 268 each
EXP: 2331 each
Drops: Megalixir
Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells.
Your attackers should have the Flame Sword to damage them heavily. That's
all. Yep, pretty easy.
Step on the chair to warp back to 1F and pave your way to the over world!
==============================================================================
The Dragon Caves
==============================================================================
ITEMS ENEMIES (OUTSIDE THE CAVES)
------------------------------------------------------------------------------
Tent Wyrm
Dry Ether Weretiger
Gold Needle Ochu
Elixir Barette
Cottage Manticore
500 Gil Sphinx
X-Potion Hydra
9500 Gil Kitty Tiger
2750 Gil Saber Tiger
1520 Gil Basilisk
1455 Gil Remora
2000 Gil
2750 Gil
Save if you like and fight your way back to the airship. You really don't
have to heal in any Inn/Church but you can if you want. To make the Rat's
Tail useful, go to the southwest of the Citadel to find a string of islands
with some holes in them. I recommend you start off with the west-most island
to get some items and cash. The items you can get are listed above, and you
don't have to fight anything to get them because there are no random
encounters in those Dragon Caves. Take your time getting them all.
When you've gotten all of the items in the caves by jumping from one cave to
another via the airship, enter the right cave on the island with two caves.
After a LONG shrinking hallway, you finally find a stairs leading to a sword-
infested hall. At the end of the room is... the incomparable BAHAMUT!!!!
He sees the Rat's Tail and recognizes your efforts to get it. He immediately
transform all of your characters to the ultimate form. We kick ass now...
The 'evolutions':
-----------------
Warrior -> Knight
Thief -> Ninja
Monk -> Master
Red Mage -> Red Wizard
White Mage -> White Wizard
Black Mage -> Black Wizard
You should go ahead and buy Teleport for your WM, Life1 for your RW, Cure
spells for your Knight, and Black spells for your Ninja. (Thanks to Red
Scarlet for the help!)
------------------------------------------------------------------------------
=---------------------------=
CHAPTER 7 - THE WATER CRYSTAL
=---------------------------=
Recommended Level: 35+
------------------------------------------------------------------------------
==============================================================================
Gaia & The Search for the Fairy
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
Cat's Claws Protect Ring Hi-Potion
Ruby Armlet Tent
Ether
Cottage
Phoenix Down
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
LEVEL 7 LEVEL 7
Curaja Blizzaga
Diaja Break
LEVEL 8 LEVEL 8
Holy Stop
NulAll Warp
Dispel Kill
ENEMIES (OUTSIDE GAIA)
------------------------------------------------------------------------------
Ice Gigas
Winter Wolf
Ochu
Troll
Hydra
Hill Gigas
Manticore
Lizard
Wyvern
Go to the town of Gaia to the northeast, surrounded by mountains. From the
over world, the town looks gray, probably symbolizing the depressing earth
background.
Once in this town, you, of course, would think fast and dash for the magic
stores. Well, you could... but I won't advise you on it. I'd rather you to
hold back for now because of the steep prices and the chances are: you won't
use it as much any time soon. But if you have a butt-load of cash, just go
ahead and shop like there's no tomorrow.
The point of this town is the valuable information about the Faeries's
unique ability. If you talk to the man next to the magic shops to the left,
he will tell you about an substance called Oxyale (sounds like some kind of
a liquor... but whatever) and only Faeries can collect it. Interesting...
You could search for hours and hours to find more information about the
missing Faeries, but you could just come here and find out about them... :)
Just go to your Airship and ride the casbah to the northwest piece of land.
However, the northwest continent is just right of the town of Gaia so it's
not a long ride from the town if you went the right way! Hah. The lone desert
on the land has a smaller piece of sand to the north, next to a forest. Land
just next to that desert, to the west, right next to the shore. Walk to that
'separated' desert and enter the caravan, which is in the middle of the
desert.
In the little gypsy town, enter the sole store and open up the shop menu. Aha.
The BOTTLED FAERIE. Grab it for the low, low, looooooow price of.... 40,000
Gil! If you don't have the money, then sell some of your equipment! HAHAHA!
Well, that's what I did! Heh.
After buying the worthless piece of junk, return to your Airship and head for
Gaia yet again. By now, you should know what you should do... to locate the
spring and use the Faerie to retrieve the Oxyale. The spring is to the
northeast, but you have to trek to the west and circle the path to the east
for the spring. Go to your Key Items Menu and release your poor, trapped
Faerie. She will thank you and get the OXYALE for you! (This reminds me of...
the original Legend of Zelda... Hmmm...)
The function of the town of Gaia is done for now. Its has served its purpose.
Good-bye. Nah, I'm just kidding, you'll be back. Leave to the same location
where you got the Bottled Faerie. This time, however, you should land just
below the large desert. Find a spot just north or south (doesn't matter)
of the river and land there.
You have two options now. You could travel by foot to the right to the town
of Onlak for some shopping, or you could stop by the Waterfall Cavern for
a quick level up and get an essential item. I recommend you to go to the
town first to heal up or get some new stuff. I'm going to the Cavern first
because I will return to Onlak later.
==============================================================================
Waterfall Cavern
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
Wizard's Staff Nightmare
Ribbon Clay Golem
13450 Gil King Mummy
6400 Gil Mummy
5000 Gil Pyrolisk
Defender Green Dragon
Warp Cube Cockatrice
To get to this dark underground abode, use your canoe to go north, against
the current of the river that lies a few steps left of the town of Onlak.
At the end of this stream, there is a waterfall pouring. Go into the
waterfall to discover this palace. (Well, not a palace... but anyway)
This place is REALLY oh-so-simple. You start off in the bottom right corner
and everything you need/want is in the bottom left corner so let's go there!
Go left all of the way until you reach a fork with two paths: up and down.
Take the bottom path and you should reach the hidden room with all of the
items: WIZARD'S STAFF, RIBBON(!!!), 13,450 GIL, 6,400 GIL, 5,000 GIL, and the
DEFENDER. You might have noticed a robot walking around in the room...
He's actually friendly, so don't be afraid. Talk to him and he will you
the WARP CUBE. Right now, it's not important, but it will be pretty soon.
Let's backtrack to the stairs and canoe back to the land and walk east to
Onlak.
==============================================================================
Onrac
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
None None Hi-Potion
Cottage
Ether
Gold Needle
Remedy
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
NulDeath Saber
Healaga Blind
ENEMIES (OUTSIDE ONLAK)
------------------------------------------------------------------------------
Ice Gigas
Winter Wolf
Ochu
Troll
Hydra
Hill Gigas
Manticore
Lizard
Wyvern
Heal up and buy whatever you want. This place has the great Saber and Heal3
magic so buy them for 45,000 Gil apiece. Unfortunately, there is no
equipment store so you'll have to bear with your current format. Luckily, the
following dungeon has plenty of newer equipment and they will replace most of
your equipment... Saves ya money, I guess. :) Heal up at the Inn if you like.
Go across the tiny stream cutting the town in half and follow the path right.
At the end, there is a mermaid (or at least she looks like one, I guess)
blocking your way to a submarine. Talk to her and she will state: "Warriors
with Oxyale..." and disappear into thin air... A ghost?! Hmmm...
Go into the sub (turns out that it's actually a barrel!) and it will transport
you to the ocean bottom, where you will reach the 'Sunken Shrine', 3F.
==============================================================================
Sunken Shrine
==============================================================================
ITEMS ENEMIES
------------------------------------------------------------------------------
3RD FLOOR (A) Water Elemental
2000 Gil Water Naga
9900 Gil Sea Scorpion
Ghost
4TH FLOOR (A) Sahagin Chief
Diamond Armor Sahagin Prince
20 Gil Sea Snake
Mage's Staff Sea Troll
Light Axe Shark
12350 Gil White Shark
Deepeyes
5TH FLOOR
2750 Gil
10000 Gil
10 Gil
Diamond Helm
Diamond Gloves
4150 Gil
5000 Gil
9000 Gil
1760 Gil
Diamond Armlet
Diamond Shield
Rosetta Stone
Antidote
2ND FLOOR
Antidote
Light Axe
Ribbon
9900 Gil
7340 Gil
2750 Gil
5450 Gil
Giant's Glove
385 Gil
7690 Gil
8135 Gil
3RD FLOOR (B)
110 Gil
450 Gil
Before we start, I want to tell you have TWO objectives here. The first one is
go up and search for the Rosetta Stone. The second one is to go down and
eliminate the third Fiend, Kraken. You have to do both but, obviously, you
should go up because you gather EXP on the way that might benefit on the boss
fight. To begin, there are two stairs on the opening floor (3F, not 1F). The
right set goes up, to the Rosetta Stone. The left one, as you figured, goes
down, toward the depths of the dungeon to Kraken. I'm going to start going up.
3F: Walk up, through the Roman pillars (Atlantis?) and go right when you see
two big black slabs to reach a room with 2000 GIL inside. If you want another
9900 GIL, go left from the 2000 Gil room and walk past the central path to get
to the other side. Walk up to find yet another door. Yep, the 9900 Gil is in
there. Now, you know what to do... pick one of the stairs. The right one goes
up, to the Rosetta Stone. The left one goes down, to Kraken. Your choice.
4F: Items are aplenty here. Since the enemies aren't that hard, just take your
time collecting the items. The most important item: the DIAMOND ARMOR, which
is hidden in the chest in the top room. Trek to the north and enter the room
for this item. 20 GIL is in the middle room, and to the bottom left: LIGHT
AXE. In the rooms left of the stairs to 5F, MAGE'S STAFF and 12,350 Gil lies
all alone in their rooms. The stairs is to the extreme bottom right.
5F: My favorite floor of all! NO ENEMIES HERE!!! Yep, you heard (read) me
right! All you have to do is gather every treasure and grab the Rosetta Stone!
There are many treasures to uncover and they are scattered throughout the
rooms in this shrine. There are THIRTEEN treasures, including the Rosetta
Stone in this floor so count them so you don't miss anything! You could talk
to the Mermaids if you like, but they are full of blabber.
If you're wondering how to get to the room with the Rosetta Stone, just go
to the northwestern path and it will lead you there. This room is spherical,
like the Earth so if you go left, you will come out in the right side...
neat, huh?
If you have the magic spell Warp2, you can use it here to teleport back to
Onlak for a quick heal. If you don't, then I guess you have to go back the
hard way. :) Good luck. Remember to take the left stairs when you come back
to go down to Kraken.
2F: This floor has some treasures but you cannot access them right now. The
only thing you can do is to go up to a new set of stairs, leading to 3FC.
3FC: Hah. What do you think? Go on to 4FA.
4FA: There is a room with nothing inside so ignore it and go around it to
locate the stairs to 3FB.
3FB: Open the door and enter the room to find two chests (450 GIL and 100
GIL). After finding how pathetic the cash is in here, take the other door to
the stairs.
2F: Finally! The OTHER side of 2F, the side with the treasures! Let's go south
to a room with 8135 GIL and 7690 GIL. Leave the room and go left to find
one more room with those treasures: 5450 GIL, 385 GIL, and the ever powerful
GIANT'S GLOVE! This item, when used in battle, will heighten your attack power!!
Go north to find a lone treasure: LIGHT AXE (another one, blah). RIBBON
(protects you from status ailments so it is better than you think, depsite its
+1 DEF advantage), 9900 GIL, 7340 GIL, and 2750 GIL are all in the room
right of the Light Axe. After collecting them all, go to the northwest corner
for the final stairs.
1F: Bah... No treasures here but you have to walk for a while to get to the
end... The end of this floor has the third crystal, the blue one... Hmmm...
Go left once you enter this floor. Go up and continue until you see a left.
Of course, take that left and proceed until you see a door. Yep. The final
door, leading to the boss. Nah, I'm kidding! :D This room is a winding one,
just there to make this dungeon a bit longer. (damn you, Squaresoft!)
Find the other door and go on to the final room. (I'm serious this time...)
As you should have already knew, get ready and heal up. This
boss is fairly tough, but not too tough that you can't handle it. Go up to
the ball and tap X... (been a long time since our last boss, sniff)
----------------------
BOSS: Kraken
----------------------
HP: 1800
EXP: 4245
Drops: Kikuichimonji (sometimes)
This battle is a VERY anti-climax one. While the boss is gigantic, the
size of the HP is off the charts, and the strength of this boss is over-
whelming, this one is simple to master. This boss has no magic other than
Thundara to damage you so he depends on his brute strength to kill you. Now,
to take away the 1800 HP he has, you use your attackers. With their pure
strength, they will damage him for about... 15 points. Yes, 15! It does make
it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE
earlier, you can master this battle without any trouble. The Giant's Glove
heightens your attack power and it seems to 'remove' the defense of
Kraken's. Use this glove as an item to boost your fighter (he must be
choosing it). After that, boost your fighters even more with your BM/RM's
Haste. With those, your fighters can attack for upwards for 450 damage! Your
WM/WW should cast physical barriers (Protera and Invisira). Again, keep your
healers at bay so they can heal your characters up. This battle can draw on
long...
Thundaga is very useful on him, of course... his weakness is indeed
lightning. His Ink spell has the ability to blind your allies, so have
Blindna ready (or Eye Drops).
After the enjoyable battle, you get to dance again! Step on the portal to warp
back to the over world, just outside Onrac. Enter the town to heal up or
whatever.
------------------------------------------------------------------------------
=--------------------------=
CHAPTER 8 - THE WIND CRYSTAL
=--------------------------=
Recommended Level: 40+
------------------------------------------------------------------------------
With three of the Fiends out of the way, let's charge the fortress of the
fourth Fiend. Without a doubt, this Fiend has a large following to help him
survive any opposers. Therefore, you have to encounter through some large
obstacles... to be specific: TWO dungeons. Well, unless you're dyslexic, (why
are you reading this if you are, anyway?) you DID read about the two dungeons.
To add injury to insult, you have to go through the dungeons consecutively
without any 'breaks' for healing. All I have to say: good luck.
First, go to Melmond to meet a rather strange person, Dr. Unne. You probably
don't remember where Melmond so bring your World Map up and
move the pointer down to 'Melmond' and press A. Look at the World Map... you
should be shown the location of Melmond. It is just across the ocean from
Onlak, in the middle of the world.
==============================================================================
Melmond
==============================================================================
Upon the arrival, ignore everything you see in the beginning and go up and
walk over the bridge to the upper part of Melmond. Immediately turn right and
stick to the right side. You should eventually see a blond man standing
patiently on the graveyard. Go talk to him and he will exclaim about your
Rosetta Stone, which you just got from the Sunken Cavern. (I did tell you to
get it, didn't I?) He explains that this stone deciphers the legendary
Lufenian language (Latin, perhaps?) The wacky doctor Unne teaches you the
magical Lufenian language. Congrats, you're now fluent for that language!
Leave the town and hop into your Airship. Your next location: Lufenia, the
birthplace of the language you just learned. Go northwest or northeast, to
the northeastern continent, where Gaia lies. To the west of Gaia, there is a
fairly large desert that resembles the Sahara Desert. Wait, don't go there
yet, kiddo. Go southeast from that desert and follow that forest-y peninsula.
At the extreme end of that jutting piece of land, you finally find the town
of Lufenia. Oddly, you cannot land anywhere near it because of the lack of
de-forestation. The nearest landing spot for your lovable airship: to the
north, just next to the pond/lake. The spot is only one unit in length and
width so look around carefully for it (northeastern side of the pond).
Yes, you have to walk all of the way to Lufenia. Good training, no? No? Too
bad.
==============================================================================
Lufenia
==============================================================================
WEAPON SHOP ARMOR SHOP ITEM SHOP
------------------------------------------------------------------------------
None None None
WHITE MAGIC SHOP BLACK MAGIC SHOP
------------------------------------------------------------------------------
Full-Life Flare
ENEMIES (OUTSIDE LUFENIA)
------------------------------------------------------------------------------
Allosaurus
Winter Wolf
Troll
Hill Gigas
Minotaur Zombie
Wyvern
Baretta
Desert Baretta
Sand Worm
Tyrannosaur
There's virtually nothing to do here, yet this is a valuable town for your
game progress. First, ignore the fruitcakes and go to the northeastern corner.
You will see a gap leading to nowhere. Trust me on this and walk directly
east. You won't be placed in the over world... Instead, you will see a well-
hidden Magic store. They have the BEST spells in the game, one for your WW and
another for your horny BW (I mean the hat!). Flare will make the enemies
scream for their mommies and Full-Life will revive your fallen warriors back to
FULL health! They rule...
Your next objective (it was your primary one anyway): To locate the man with
the Bell. The man standing on the bottom corner of the eastern hemisphere,
undoubtedly waiting for you. Talk to the blonde and he will give you the BELL.
Leave this just-got-worthless town (now this town has LITERALLY nothing!) for
your airship again. (Yeah... another long walk back! Round trip fare!)
Once back at your Airship, heal up (nearest town is Gaia) and re-stock your
items with 99 Potions and some Cottages. Time for the 4th Fiend!
Let's go west of Lufenia and Gaia, to the desert. Fly over the desert and
circle around it until you see a tower speared into the desert's heart. That's
your next journey, the Tower of Mirage. Memorize its location so you won't
get lost and go south and final landing spot just below the desert. Walk up
and battle the monsters until you reach the Tower...
==============================================================================
Mirage Tower
==============================================================================
ITEMS ENEMIES (IN THE TOWER)
------------------------------------------------------------------------------
Tent Pyrolisk
Aegis Shield Wyrm
2750 Gil Weretiger
3400 Gil Guardian
18010 Gil Chimera
Vorpal Sword King Mummy
Healing Helm Cockatrice
800 Gil Saber Tiger
13000 Gil Nightmare
12350 Gil Vampire
Thor's Hammer Black Knight
7900 Gil Hell Hound
8135 Gil Mummy
Cottage Medusa
7600 Gil Wyvern
Sunblade Sabertooth
1000 Gil
Dragon Mail
ENEMIES (AROUND THE TOWER)
------------------------------------------------------------------------------
Allosaurus
Sand Worm
Tyrnaosaurus
Desert Barette
Barette
Wyvern
Before we start, you have to know the following: You can use Warp2 to return
to the over world after the chest-collecting if you feel that you cannot
endure 5 more floors that exist in the next dungeon. But if your party are
well-equipped and strong enough, you can collect all of the items and beat
the Fiend all in one run. However, don't be afraid to return for some healing
if you need since this Tower is fairly short with 3 straightforward floors.
You can literally blow through this place if you don't pay attention to the
items.
Now, let's start.
1F: The stairs to 2F is RIGHT NEXT to the entrance! Just go through the door
that you can see right now. Go left a bit and you will see another door. Once
you enter through that door, you can see the stairs to 2F. However, if you
want the delicious (and worthy) items on this floor, you'll have to search
a bit longer. They are located at the middle of the room but you have to
circle the room to discover the tombs. The treasures: TENT, HEALING HELM
(works the same way at the Healing Staff if you use it as an item), 800 GIL,
2400 GIL, 18,010 GIL, VORPAL SWORD, AEGIS SHEILD, and 2,750 GIL. Then return
to the bottom part for the stairs to 2F.
2F: Another simple one, but you have to walk a great distance to get to the
spoils and the exit. Just follow the path that comes before you until you
finally reach an opening that leads you deeper into the room (a LONG walk).
If you want the prizes, go right to another opening and go down for a door
leading to the central room, which has: 8135 GIL, 7900 GIL, THOR'S HAMMER,
12,350 GIL, 13,000 GIL, COTTAGE, 7,600 GIL, SUNBLADE, 10,000 GIL, and
the DRAGON MAIL. Exit the room and head up again. Don't go through any
openings! If you paid attention on your walk around this floor, you should've
saw a set of stairs with a monster walking around it. Yep, go up those stairs
(north part).
3F: The last floor in this Tower... Another straightforward one, but this
time, it's much, MUCH easier. Go down to find a door leading to a lone room...
Before you enter those doors, heal up your party (not to
the max, not that tough of a battle). Proceed to the doors and a Blue Dragon
will confront you for the sake of his job (guardian). This guy has a
feverishly high attack power, but he has only 454 HP so you could take him
down if you have two powerful physical attackers. Just cast Haste on one of
your attackers and pick him apart.
After the battle, proceed to the flashing stone flanked by 4 stone slabs. Once
you step on it, you will be warped up to the Flying Fortress! If you didn't
get warped, then it is very evident that you forgot to get the WARP CUBE
earlier. Refer to the Waterfall Cavern in Chapter VIII for this item.
==============================================================================
Flying Fortress
==============================================================================
ITEMS ENEMIES (IN THE FORTRESS)
------------------------------------------------------------------------------
1ST FLOOR Earth Medusa
9900 Gil Evil Eye
Potion Air Elemental
4150 Gil Guardian
7900 Gil Chimera
5000 Gil Clay Golem
Protect Ring Stone Golem
6720 Gil Spirit Naga
Healing Helm Soldier
180 Gil Dark Fighter
Razer Death Knight
Death Machine (5F only)
2ND FLOOR Nightmare
Mythril Helm Neochu
Cottage Vampire Lord
Diamond Gloves Fire Hydra
880 Gil Black Knight
13000 Gil Black Flan
Ribbon Mindflayer
Diamond Shield Manticore
Adamantite Medusa
White Robe Rakshasa
Black Robe
3RD FLOOR
Gold Needle
4150 Gil
3400 Gil
Sasuke's Blade
9000 Gil
Potion
Protect Ring
5450 Gil
6400 Gil
Clothes
Protect Cloak
Gold Needle
9500 Gil
8135 Gil
If you dash for the stairs on every floor without grabbing any treasures, you
could end up in the top floor, facing Tiamat without any scratches on your
party. Of course, you could differ. The items here are extraordinary and you,
without a doubt, will benefit from it. Items such as Diamond Shield,
Adamanite, and Protect Ring will make you salivate when you discover their
true meanings. (Especially Adamantite, a MUST get!) The monsters here can be
annoying with their status-changing spells (Death, etc.) so I recommend you
to be extra-careful here...
Remember, beware of the dangerous monsters here!
1F: Plenty of items here... As you go out of the room you got in via the Warp
Cube, you see that you have 4 paths to go... Where to go? Well, let me
summarize all that with a nice ASCII art!
Stairs to 2F
|
|
|
|
Potion | 6720 Gil
9900 Gil | Healing Helm
4150 Gil------------------Start---------------Protect Ring
7900 Gil | 180 Gil
| 5000 Gil
|
|
|
Razer
Razer is fairly effective, since it can kill this dungeon's boss in one hit.
Easy as that, huh? Go wherever you wish.
2F: An easy level to paint out.
Stairs to 1F
(Start)
Mythril Helm |
Cottage | Diamond Gloves
\ | /
\ | /
\ | /
\| / Ribbon
13000 Gil---------------------------------Diamond Shield
880 Gil /|\
/ | \
/ | \
Adamantite (A / | \ White Robe
MUST GET!!!) | Black Robe
Stairs to 3F
3F: T