FINAL FANTASY I + II : DAWN OF SOULS (GAME BOY ADVANCE) FAQ/WALKTHROUGH
   A winnie the poop/Psycho Penguin joint production

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                                 VERSION 1.3

                      COPYRIGHT 2004 MARTIN DALE-HENCH 
                      AND PSYCHO PENGUIN STEVE MCFADDEN
                   LAST UPDATED: JUNE. 28, 2005 (06/28/05)
                     hockeyfox (at) ameritech (dot) net
                     penguin_faqs (at) yahoo (dot) com

-----------------
TABLE OF CONTENTS
-----------------
   I. Intro
  II. Final Fantasy I Basics

 III. Final Fantasy I Walkthrough
           ~Chapter 1 - The Beginning
           ~Chapter 2 - The Adventure Starts
           ~Chapter 3 - The Earth Crystal
           ~Chapter 4 - The Fire Crystal
           ~Chapter 5 - The Levistone
           ~Chapter 6 - Class Change!
           ~Chapter 7 - The Water Crystal
           ~Chapter 8 - The Wind Crystal
           ~Chapter 9 - Back from the Future

  IV. Final Fantasy II Basics (grossly incomplete)

   V. Final Fantasy II Walkthrough
           ~Chapter 1 - Royal's Orders
           ~Chapter 2 - Dreadnought
           ~Chapter 3 - The King's Last Words
           ~Chapter 4 - The Turn of the Tide
           ~Chapter 5 - The Masks and the Crystal Rod
           ~Chapter 6 - Up the Tower
           ~Chapter 7 - Chasing the Emperor
           ~Chapter 8 - Pandaemonium!

   VI. Final Fantasy I Secrets
  VII. Soul of Chaos
 VIII. Final Fantasy I Enemies
   IX. Final Fantasy I Bosses
    X. Final Fantasy I Lists

   XI. Final Fantasy II Secrets
  XII. Soul of Rebirth
 XIII. Final Fantasy II Bosses
  XIV. Final Fantasy II Monsters
   XV. Final Fantasy II Lists

  XVI. Disclaimer/Credits/Version History


FIND SYSTEM
-----------
Just cut and paste the string above (on the Table of Contents) you want
to go to. The string can be the entire sub-header, excluding the first '~'.

Explanation:

1. highlight the string

2. Ctrl + C

3. Ctrl + F

4. Ctrl + V

5. Press "Find Next".


==============================================================================
                        -----------------------------
                                   I. INTRO
                        -----------------------------
==============================================================================

Winnie the Poop:

Hi... Some of you might remember this very guide from Final Fantasy Origins.
Yes, I have, seemingly cheaply, taken the same guide out of my FFO FAQ and
used it as the stepping stone for this version of SqaureEnix's franchise
milking. However, I will take this FAQ as seriously as possible and thrive
it to become the best one possible for this game. With some help from Red
Scarlet's helpful Monster Picture Book FAQ, I was able to translate all of
Final Fantasy I's names into English. (Thanks, Red! ;)) However, I have yet
to make a walkthrough for Soul of Chaos, a new extra for this particular
collection, nor the FAQ for Final Fantasy II. After I do SoC, I will focus
on FF2 entirely. Thanks for your patience.

I have removed the Japanese characters due to the release of the American
version, making Japanese charcters a hindrance to most rather than a tool.

If you have any questions, complaints, or comments, please do send an email
to hockeyfox (at) ameritech (dot) net.

I consider this FAQ, presently, a very sloppy work, but I plan to improve
it with many updates to come. So don't cringe if you think this will be
the actual thing when it's finished. :)

Thank you.


Psycho Penguin:

This might be the worst guide either of us have ever written, lol. Despite the
horribleness, I hope it helps you out. I just helped finishing the guide off
and with a bunch of lists, credit winnie for the wonderful guide for the most
part. =)


==============================================================================
                        -----------------------------
                         II. FINAL FANTASY I BASICS
                        -----------------------------
==============================================================================

I'll be really quick here... No need to write down POINTLESS info... that you
should know already. If you do want more info, please do look in some other
guide. Besides, I want the distance between the start and the walkthrough to 
be short. There ya go.

------------------------------------------------------------------------------
                                  CONTROLS
------------------------------------------------------------------------------

       D-Pad --- Move Character/Cursor
    A Button --- Confirm
    B Button --- Cancel/Dash (in Towns)
Start Button --- Go to/from the Pause Menu
    B+SELECT --- View the Map
L/R Triggers --- Scroll between characters in the Menus


------------------------------------------------------------------------------
                                   SAVING
------------------------------------------------------------------------------

Now you can save ANYWHERE here. You are no longer required to save at an Inn,
Sleeping Bag, Tent, or a Cottage. It's a free world! It took them a while to
realize it, but we do have rights even in the Final Fantasy world! :D


------------------------------------------------------------------------------
                       CHANGES UNQIUE TO THIS VERSION
------------------------------------------------------------------------------

-Soul of Chaos (see two sections below)

-Improved, more detailed storyline

-The bosses here are now a bit more powerful, espeically Chaos

-50 new enemies plus several more bosses in Soul of Chaos

-A few items in chests has been changed to make the game harder

-Training is now much, much easier. I reached LVL 5 AND beat Garland within
 15 MINUTES... That feat couldn't be done in the NES nor the PSX version
 under normal speed!

-Magic system is re-vamped, no long does a magic spell take up only 1 MP.
 Now it is like the newer Final Fantasies, where the weaker spells are worth
 less than the stronger ones. No LVL 1 or LVL 8 spells either (but it does
  still apply in stores).

-Able to save outside without the need of Sleeping Bags/Tent/Cottage now.

-In addition, you can save anywhere.

-Thief is much, much more stronger now.

-Equipments/Items are cheaper

-The existence of Phoenix Down (it wasn't around the first time)

-Notice anything more? let me know!


------------------------------------------------------------------------------
                                  CLASSES
------------------------------------------------------------------------------

As you start a new game, you will have to chose a class for each of your
characters. They will be that way forever, until the very end. There are six
classes in all, each with their advantages and disadvantages. They can get
'evolved' into a new class. Here they are:

Warrior -> Knight
-----------------
-Most powerful class
-Wields swords, the best weapons
-High HP
-High Defense
-No Magic (Warrior)
-Low Speed
-Knight can use Level 1-3 White Magic

Thief -> Ninja
--------------
-Thief is NO LONGER a puny, weak rat!
-Thief is now almost just as effective and strong as the other attackers
-Ninja: one of the best fighters in the game
-Wields some Swords (Ninja)
-Can use some Black Magic
-Overall, starts off okay but finishes strong

Monk -> Master
--------------
-High number of attacks
-High damage
-Medium HP
-No Swords or Armor (except for the Masamune)
-Low Defense (Def = Monk's Lv!)
-No Magic at all
-Master is not a big upgrade
-So, starts off strong but finishes flat

Red Mage -> Red Wizard
----------------------
-Strongest Mage/Wizard in terms of Strength
-Has plenty of Magic
-Black and White magic are the same to him
-Uses swords
-Fairly low MP
-Has better stats than White and Black Mages/Wizards, mostly

White Mage -> White Wizard
--------------------------
-Can use the entire arsenal of White Magic
-High MP
-Only thing other than Sanctuary, RM than can revive fallen characters
-Can use Holy
-Low stats other than INT and MP
-Can't attack except for Dia spells and Holy

Black Mage -> Black Wizard
--------------------------
-Sometimes the most damaging member in the party
-Attacks the entire squads of enemies with his magic
-Able to cast Haste and Saber two vital magic
-Lowest HP of all classes

Recommended Parties for Beginners
---------------------------------
Knight              Knight              Knight
Knight              Thief               Knight
Knight              White Mage          Monk/Thief
Red Mage            Black Mage          WM/RM
(personal favorite)

So... what's the best party? In my opinion... A White Mage is a must. As for
the Black magic, either a Red Mage or a Black Mage will be fine. Go for Red
Mage, tho. The other two slots? Stick with a Fighter and one more attacker
(Fighter/Monk/Thief). 

I had: Fighter, Fighter, Black Mage, White Mage. Not bad.


------------------------------------------------------------------------------
                                SOUL OF CHAOS
------------------------------------------------------------------------------

In this edition of Final Fantasy 1+2, there is a new mode in Final Fantasy I,
as well as in FF2, that allows you to fight famous bosses of old after you
beat the game. In order to access the mode, you have to defeat the four fiends
first then go back to the places where you fought the fiends. The statues of
the fiends will have been shattered, revealing a hidden portal beneath. Go
through it and have fun! The bosses here are very difficult, especially the
famous Shinryu and Omega from FF5! Good luck! 

The section for SoC is below the Walkthrough, section VI.
*I have not written a walkthrough for this mode, so if you have any questions,
please wait before asking me because I am going to make a walkthrough for all
four dungeons very soon.



==============================================================================
                        -----------------------------
                       III. FINAL FANTASY I WALKTHROUGH
                        -----------------------------
==============================================================================



------------------------------------------------------------------------------
                          =-----------------------=
                          CHAPTER 1 - THE BEGINNING
                          =-----------------------=
Recommended Level: 1 (Yeah, duh)
------------------------------------------------------------------------------

==============================================================================
                                  Cornelia
==============================================================================

WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
------------------------------------------------------------------------------
Nunchuck                    Clothes                    Potion
Knife                       Leather Armor              Phoenix Down
Staff                       Chain Mail                 Antidote
Rapier                                                 Sleeping Bag
Hammer

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
Cure                                     Fire
Dia                                      Sleep
Protect                                  Focus
Blink                                    Thunder

ENEMIES (OUTSIDE CORNELIA)                   (OUTSIDE TEMPLE OF CHAOS)
------------------------------------------------------------------------------
Wolf                                         Gigas Worm
Goblin                                       Crazy Horse
Goblin Guard                                 Goblin Guard
Crazy Horse                                  Goblin
                                             Skeleton
                                             Black Widow


OMG!!!! Look at that SHINY crystal!!!! I want the blue one! I bet it'll fetch
me a LOT of dead presidents!!! *snaps out of the trance* Oh! Oh, hi! Yeah, 
well, I'm writing a walkthrough for Final Fantasy... and Final Fantasy II, too
I hope. Anyway, Pick your honorable characters, which will devote their lives
to you. I picked two Warriors, a White Mage, and a Black Mage. Who cares about
me, right? V_V

Moving on...

You start off outside the little town of Cornelia, which, naturally, has a 
castle along with it. You start off with only 500 Gil but it's enough for some
half-way decent armor... You could fight the enemies around your house for 
some EXP and more importantly, Gil, but let's go to the king himself right 
now.

Go through the town and enter the majestic castle. Go straight to the nearest
set of stairs and go up the stairs. Talk to the wimp guard up ahead, when you
get to 2F. He will allow you in after debating with himself if the group is 
the Light Warrior squad. (What kind of security is that, for a king? Bleh.)
After entering the King's throne room, he will exclaim that you are the 
warriors after seeing the precious crystals. (dunno where they got those...)
He demands you to find her daughter, the Princess Sarah from a evil do-er up
north (that's Garland, for your information). In exchange for her rescue, he
will force his sex slaves to make a bridge for you to cross. Guess we have to
start somewhere...

Now, go back to the outside world and breathe the fresh air... Go into the 
village of Corneria and buy some Equipment for now. You don't have a lot of
money but the equipment is cheap... for now. Wait until you see the magic's
prices!!! You could buy some level one spells here in this very town... 
I recommend buying Fire1 and Bolt1 for your Black Mage or Red Mage, if you 
have either one. For your White Mage or Red Mage, buy Cure1. The other 
spells are up to you... 

Rapiers are VERY recommended here, since it has enough power and accuracy
to wipe out MOST enemies on the way to Garland. Your Red Mages should sport
it, too.

After buying some decent magic spells and equipment, I suggest you to head 
to the over world and train until you reach level 4 or MAYBE 5. Won't take 
long to get to level 4 so don't worry. Training is a much more faster in
this version than the previous ones, I reached LVL 5 in 15 minutes here
while the NES version probably took me 30 minutes or so! If you need some 
healing, there's an Inn in the town (30 Gil).

***NEW ADDITION ALERT!!!

There is a cave on the left side, in the mountains, that is exclusive to
this version. Inside that place, you will find a rotting body... This is
actually irrelevant as of now, so let's forget this for now.

If you want some quick level-ups, go into the castle up to the north, where
we're going to...

==============================================================================
                               Temple of Chaos
==============================================================================

ITEMS                                         ENEMIES
------------------------------------------------------------------------------
Tent                                          Lizard
Potion                                        Goblin Guard
Leather Cap                                   Ogre
                                              Warg Wolf
                                              Werewolf
                                              Scorpion
                                              Tarantula
                                              Gigas Worm

 ________                                            ________
|  ____  |                                          |  ____  |
| |1 2 | |                                         _| |5 6 | |
| |_ __|  ø|_                                    _|   |_ __| |
|________    |__________________________________|    ________|
         |_    ______     |o  o o  o|     _____    _|
           |  |      |_    øøøo oøøø    _|     |  |
           |_ |_       |______o o______|      _| _|  E-Entrance
           |o|  |         __________         |  |o|  1-Potion
           | o o o o o  _|          |_  o o o o o |  2-Tent
           |           | o   BOSS   o |           |  3-Leather Cap
           | o o o o o |             _| o o o o o |  4-Werebane
           |o|  |       ø|o  o  o  o|        |  |o|  5-Gold Needle
           |ø   |         øøøø|_|øøø         |_   |  6-Rune Blade
           |  |ø        _____o   o_____        |  |  (4-6 are not
           |  |       _|     o   o     |_      |  |   accessible right
         |ø   |______|    ___o   o___    |_____|   ø| now)
 ______|ø                |     E     |               ø|______
|  ____     _____________|___________|____________     ____  |
| | 3  |  _|                                      |_  |  4 | |
| |_ __| |                                          | |__ _| |
|________|                                          |________|


The enemies here are very difficult to defeat with all that misses your damn
warriors have. (*coughLightWarriors?blahcough*) However, their EXP is more 
than worth it. The Goblins only offer 5~7 EXP but the wolf squads in this
temple offers 60+ EXP... Quick but tough. Get to level 3 (might take a few 
tries, deaths might hinder you, but keep going) and try to get all three 
items in the rooms to the northwest and to the southwest. Get to level 3 by 
fighting a battle and going back to the Inn, if needed. The map above will 
aid you in finding the items and the boss. 

Go to the middle of the temple and look for a door leading to the heart of the
room. Garland! (If you've played FFIX, you would know of a Garland in that 
game... That Garland is a 'cameo' of this Garland. Not the same Garland, but
it's just a name thing like Cid.) Looks like Garland is a vampire or 
something, with all that bats flying around aimlessly. Who's that sexy woman?
Oh! The princess? What's this creep doing with the girl? Naughty man...

----------------------
BOSS: Garland
----------------------
HP: 212
EXP: 130
Drops: Longsword

  Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For
  the rest of the classes, attack. WM or RM should heal every time the boss 
  attacks. Not too hard, but if you haven't trained up to level 3, you're in 
  trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher
  than the last time you saw him.

Boo-yeah! The chick is saved! She leads you back to her father, the King of
Cornelia. The King appreciates your hard work and tells of a 'Lukin' (sounds
like a prophet) and asks you to 'rekindle' the crystals... He keeps the 
promise and rebuilds the bridge... Before leaving the castle, talk to Princess
Sarah at least once to get a key item: LUTE. 

Go to an Inn and save your game... Leave Cornelia and cross the bridge to
begin your adventure!!! A nice cut scene, I might add.


------------------------------------------------------------------------------
                       =------------------------------=
                       CHAPTER 2 - THE ADVENTURE STARTS
                       =------------------------------=
Recommended Level: 4~5 
------------------------------------------------------------------------------

Well, well, well... The actual adventure starts here. The preceding chapter is
more like a prologue than a chapter. Your mission here is to go to Pravoca, a
town to the east. As you come up to a set of mountains, take the path to the
right to get to the town. However... I would recommend you to take a trek to 
the LEFT. That winding path leads you to a damp cave of Matoya's, where I will
begin this chapter.

==============================================================================
                                Matoya's Cave
==============================================================================

ITEMS                                         ENEMIES (AROUND MATOYA'S CAVE)
------------------------------------------------------------------------------
Potion                                        Wolf
Potion                                        Warg Wolf
Antidote                                      Cobra
                                              Gigas Worm
                                              Ogre Chief
                                              Ogre
                                              


If you don't know where this damn place is, just go back to the bridge just
north of Cornelia and take the first left you see and walk past the bay. 
Continue walking on the forest path until you see an isolated cave on the 
peninsula. Matoya's Cave! WARNING: the monsters en route to that cave is
VERY tough for lower level-ers. I recommend, if you're going, that you save
beforehand.

In the cave, open the door to meet Miss Matoya herself. She will blabber 
about something like 'Crystal Eye'... Whatever that means, (you will find out
what that means pretty soon) it does not matter right now. She can wait, we
have to save the world! Don't ever forget that! Hah... (Why are we here in
this pointless cave anyway?) Oh, back to the point... Loot his room and take
the POTION, POTION, and ANTIDOTE from the chests to the left. 

After this short (but according to my length of writing, it is otherwise) 
segment, head back to the fork in the mountains to the south.


==============================================================================
                                   Pravoka
==============================================================================

WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
------------------------------------------------------------------------------
Hammer                      Leather Armor              Potion
Bronze Sword                Leather Shield             Ether
Broadsword                  Chain Mail                 Antidote
Scimitar                    Leather Glove              Eye Drops
                            Iron Armor                 Phoenix Down

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
Blindna                                  Blizzard
Silence                                  Dark
NulShock                                 Temper
Invis                                    Slow

ENEMIES (OUTSIDE PRAVOCA)
------------------------------------------------------------------------------
Wolf
Warg Wolf
Ogre
Crazy Horse
Goblin
Goblin Guard
Gigas Worm
Lizard

To get to this crappy mini-city, go all of the way east until you get to a
dead end. When you do, drop down and you should find Pravoca, sitting comfy
next to a body of water. Enter, of course.

Make sure you revive and heal your party members first, if necessary. After
that, I recommend you to buy Ice for your BM or RM. As for the White Magic, 
there isn't a lot of good magic, but if you really want to spend some cash 
on those, you might want Invis or NulShock. The rest of the cash should go 
to the weapons and armor. Buy some Broad Swords for your Fighters, and 
Scimitars as well. (They are good Ogre Killers, and you will see a lot of
Ogres soon)

After all of that crap, go to the northwestern house and talk to the pirate
leader, in the middle. This will anger the leader and trigger a battle with
NINE pirates! Ack! I should have never spoke to him!


----------------------
BOSS: Pirates
----------------------
HP: 24 each
EXP: 60 each
Drops: Leather Shield

  Bah... only 24 HP per guy? That's like nothing... But if you're having some
  trouble, just vanquish them with a successful hit of 'Sleep' from your RM
  or BM. Otherwise, just endure their attacks and kill them one by one. 

After defeating them all, the pirate boss will panic frantically so much that
he gave up his coveted SHIP! I won't give a huge ship that easy myself! Heh...
Now, you can either train a bit more or just go ahead and use that ship 
outside Pravoca, all ready for you.

NOTE: While on the Ship, hold down the A Button and tap the B button 22
times. If you do this, the mini-game, "Concentration" will show up. For more
information, refer to the Secrets section.


==============================================================================
                                   The Ship
==============================================================================

ENEMIES (ON SHIP)
------------------------------------------------------------------------------
Bigeyes
Shark
Buccaneer
Sahagin Chief
Sahagin

ALL ABOARD!!!!!!! Let's get on the ship!!! Now, you were never told where to go
but that's okay, I still love you. :) First of all, let's just train some and
battle with the sea monsters. Yep, you will encounter monsters even on a ship
drifting away in the sea. Where to go? Just head to the west, to Cornelia. 
While this town have nothing to offer to you as of now, it is pretty important
to use that town as the board because of its cheap fare. (30 Gil for an Inn,
40 Gil for a revive) The monsters in the sea are very tough but offers a lot
of experience points so seize this chance to level up to maybe 5 or even 6,
if you are patient enough. An upcoming cave is tough as nails, so you have to
be prepared to make it through... Best wishes to all of you...

(If you're lost trying to find where Cornelia is, just press B and Select
to bring the World Map. There ya go... :) )

After leveling up in the waters around Cornelia and harboring at the village
to heal, get on your ship and head south. Dead south. Just enjoy the ride all
of the way to the next shoreline. When you finally reach the next piece of
land, go left a bit to reach yet another harbor/port/wharf (whatever floats
your boat... OMG!!!!!! I GOT THE BEST PUN EVAR!!!!!!! OMG!!!!!)

The enemies, once again, here are pretty tough, especially that infamous ogre.
Just pummel him with normal attacks once you see him, if ever. Continue 
walking to the south until you see yet another castle surrounded by some
pathetic houses. Please do enter that village.


==============================================================================
                                   Elfheim
==============================================================================

WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
------------------------------------------------------------------------------
Iron Nanchucks              Iron Armor                 Potion
Dagger                      Copper Armlet              Antidote
Crosier                     Iron Shield                Gold Needle
Saber                       Leather Cap                Echo Grass
                            Helm                       Tent

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
LEVEL 3                                  LEVEL 3
Cura                                     Fira
Diara                                    Focara
NulBlaze                                 Thundara
Heal                                     Hold

LEVEL 4                                  LEVEL 4
Poisona                                  Sleepra
Fear                                     Haste
NulFrost                                 Confuse
Vox                                      Blizzara


ENEMIES (OUTSIDE ELFHEIM)
------------------------------------------------------------------------------
Cobra
Ghast
Gigas Worm
Goblin Guard
Ogre
Ogre Chief
Tarantula
Warg Wolf
Wolf


There are a TON of stuff you can buy from this place! There are LVL 3 AND 4
magic in this village, all excellent magic. I recommend you get Cura, Diara,
and Heal for your WM. As for your BM or RM, maybe level 2 attack spells would
work (Thundara, etc) and don't forget to grab 'HASTE' in the LVL 4 Black Magic 
shop, very useful in boss battles. Last but not least, go to the Weapon Shop
to pick some nifty stuff for your physical fighters. (I got a lot of money 
via the ship mini-game) Don't forget to revive or/and heal if you need.

Get the Steel Armor, too... it helps majorly in the Marsh Cave... Iron Shield
is very good, for only 80 Gil apiece.

(A NEAT thing: go to the tombstones behind the inn and press A on the left one
and see what it says... "May Link rest in peace" Don't get it? This place is
filled with Elves and Link himself is an elf... Still don't know who he is?
The protagonist of the LEGENDARY series, the Legend of Zelda. A neat easter
egg!)

Anyway, let's go to the castle now...


==============================================================================
                                 Elven Castle
==============================================================================

Ah, a nice castle. Wonder if Link ever saw this castle? (Hyrule Castle, 
anyone?) Just go up the stairs and take the left path after the dead end. Go
into the room to the northwest. You see a beauty lying on the bed and the
prince charming watching over him... (kiss her, dammit!) Talk to the prince
charming and he will say that someone named Astos cursed the prince (oh, SHE'S
a HE? XD) So... do we have to find this Astos guy? Yea, guess so...

Leave the castle and head due west. You will come upon a little path through
two set of mountains, and go into that valley. Beware of Ghasts in this area,
their attacks include the ability to paralyze you, so kill them quickly with
your powerful fighters. The monsters here in this valley are abundant and gives
you plenty of EXP. An average battle here could land you about 120 EXP so you
should train around here a bit since it's pretty close to the nearest village
in case you get too weak. 

Anyway, there are two places to go right now, but only one of them is 
required. The other one is optional, but I recommend you to go there because
the required cave, the Marsh Cave, is VERY tough and you need every EXP you 
can get. The 'optional' location is to the northwest, along the shoreline to
the west. If you're going there, skip the next paragraph. (to the Western
Keep)

If you want to ignore or have completed surveying the optional castle, go 
south of the Castle and stick to the shoreline, all of the way to the end
of this continent. It is a long trek from the Elfheim or the optional castle,
so you should be healed before the journey. Also, it is a VERY good idea to
bring some cottages or sleeping bags (bought from some shops).


==============================================================================
                                 Western Keep
==============================================================================

ENEMIES (TO/OUTSIDE WESTERN KEEP)
------------------------------------------------------------------------------
Wolf
Warg Wolf
Ogre
Ogre Chief
Gigas Worm
Cobra
Tarantula

As of right now, you cannot get any items but it is worth the trip because
you must have gathered a lot of EXP up to this point from Elfheim. You might
get mad at me because it was very difficult to get to this point (for some),
but do not grieve... you will thank me later when you reach the Marsh Cave. 

What to do here? Just enter the room in the middle via the door to your left
when you enter this keep. You will meet the king of this bat-filled (Dracula?)
castle. He will request you abruptly to retrieve a crown from the southern
marsh. That's where we're going to go! Onward!


==============================================================================
                                  Marsh Cave
==============================================================================
ENEMIES (AROUND THE CAVE)
------------------------------------------------------------------------------
Wolf
Werewolf
Warg Wolf
Ogre
Ogre Chief
Ghost
Goblin Guard
Scorpion
Tarantula

ITEMS                                         ENEMIES (IN THE CAVE)
------------------------------------------------------------------------------
680 Gil                                       Werewolf
Dagger                                        Warg Wolf
Broad Sword                                   Gargoyle
620 Gil                                       Ghoul
Phoenix Down                                  Green Slime
295 Gil                                       Gray Ooze
Copper Armlet                                 Crawler
Cottage                                       Scorpion
395 Gil                                       Anaconda
Crown                                         Skeleton
                                              Zombie
                                              Tarantula
                                              Black Widow
                                              Bloodbones
                                              Piscodemons
                                              Shadow


*NOTE: This cave can be tough sometimes... good idea to have some cottages/
sleeping bags/tents ready so you can heal up for the Piscodemons, which are
fairly deep into the dungeons. Good armor won't hurt too. Buy some Antidotes
as well, Werewolfs and a few other monsters here have the ability to poison
you.

This place is basically a hole in the ground, obviously, as this place is
shown as a black hole in the world map. As you're supposed to do, enter this
tough cave. 

In this cave, you could go north, but I don't recommend it because you would
find some Gil (680 Gil and 620 Gil) and two items that could be found to the
south! Doesn't sound good, does it? So let's go to the south. The stairs to
the B2F is in a room, so you have to enter it from the southern door. The path
to the east leads to nothing but monsters. But if you realy want to go to the
path up, you can find a DAGGER, some GIL, and BROAD SWORD (you can find one
going south, you can only take one).

B2F: Pretty simple floor, if you want items. To the left, there is a room with
a chest filled with 680 GIL. The two rooms to the right of that room, has the
same treasure, but there's a catch: if you open one of those chests, the other
chest will be empty so pick one! The item will be a BROADSWORD. After 
uncovering those items, go to the southeastern corner to go down to B3F. 

B3F: This floor has a LOT of items! That's why I decided to make a map of this
place! The chests with a STEEL PLATE inside will disappear if you open one of
the other chests with Steel Plate inside so you only have to pick one (best 
one: the northwest room). I recommend you to pick up the COTTAGE and COPPER 
ARMLET, before going to the room with the crown inside. If your party is too
weak to go on, make a quick exit back outside and use your cottage/sleeping
bag, if you have one. If you don't... good luck making all of the way to
Elfheim!

MAP: B3F OF MARSH CAVE

   -------------------------------------------------------------
  | E ______          ______          ______          ______    |
  |  | PD   |  oooo  |      |  oooo  |      |  oooo  | 295  |   |
  |  |      |  o  o  |      |  o  o  |      |  o  o  |      |   |
  |  |__ ___|  oooo  |__ ___|  oooo  |__ ___|  oooo  |__ ___|   |
  |_______                                                      |
          |          o oooo o        o oooo o        o oooo o   |
  ________|          o oooo o        o oooo o        o oooo o   |
 |                                                              |_
  |   ______          ______          ______          ______      |
  |  |   CA |  oooo  | C PD |  oooo  |      |  oooo  |      |    _|
  |  |      |  o  o  |      |  o  o  |      |  o  o  |      |   |
 _|  |__ ___|  oooo  |__ ___|  oooo  |__ ___|  oooo  |__ ___|   |
|                                                               |
|    o oooo o        o oooo o        o oooo o        o oooo o   |
|__  o oooo o        o oooo o        o oooo o        o oooo o   |_
   |                                                              |
  |   ______          ______          ______          ______      |
  |  |      |  oooo  | BOSS |  oooo  |  385 |  oooo  |   PD |     |
  |  |      |  o  o  |      |  o  o  |      |  o  o  |      |     |
 _|  |__ ___|  oooo  |__ ___|  oooo  |__ ___|  oooo  |__ ___|     |
|__                                                              _|
   |o oooo o        o oooo o        o oooo o        o oooo o    |
  | o oooo o        o oooo o        o oooo o        o oooo o    |
  |                                                             |
  |  __ ______        __ _____       __ _____        _ ______   |
  | |    SA   |oooo  |     AN |oooo |        |oooo  |  1020  |  |
  | |___      |   o  |___     |   o |___     |   o  |__    __|  |
   -----'-----'----------'----'---------'----'---------'--'-----

   E: Entrance/Exit of B3F
  PD: Phoenix Down (choose one, you cannot get 2 or all 3)
  CA: Copper Armlet
   C: Cottage
 385: 385 Gil
 295: 295 Gil
  SA: SILVER ARMLET (must have Mystic Key)
  MK: Antidote (Mystic Key)
1020: 1020 Gil (Mystic Key)
BOSS: The boss battle and the Crown


After all that battling and item-collecting, go to the second room from the
left and the bottom. Upon entering the room, you should be able to see a chest
surrounded by some mystical statues... Must be something special. Before 
opening the chest, however, heal your party up... because it's time for a...

-------------------------------
BOSS: Piscodemon
-------------------------------
HP: 84 (each)
EXP: 276 (each)

  Every time you step on the panel just before the chest, you fight this
  Piscodemon squad. You could fight up to 4, but most of the time, there's 3 
  of them. Each monster has only 84 HP, but they are tough because of their 
  tough shell and their attacks have high damage. Bolt is very good against 
  them so use it, if you have it. I fought three of those and my Warriors 
  beat them up along with my BM's Thunder, and finished them off in 2 rounds.
  Only got hit once. Later in the game, you will encounter those jerk-offs
  as a normal enemy! Scared now?

After beating the enemies, do not move! Just stand there and open the chest. 
Alas! The CROWN! Now you have to walk all of the way back to the over world!
You should know the way...

Once in the over world, you might want to use an cottage or sleeping bag for
the safety's sake. Either way, go back to Elfheim to heal up 100% and save!
OMG... This is a tough trip, indeed. 

After getting back up 100%, go back to the Western Keep to meet that 
mysterious king once again.


==============================================================================
                                Western Keep
==============================================================================

ITEMS                                         ENEMIES (IN THE CAVE)
------------------------------------------------------------------------------
Crystal Eye                                   Astos

Once you arrive at this castle for the second time, (if you've visited this
place before going into the Marsh Cave) you should be at least LVL 8~9. Yes, I
know that this place has no monsters, but... you will fight a boss! Just go
up to the guy and give him the crown. He will laugh maniacally and reveal his
true image:

-----------------
BOSS: Astos (Western Keep)
-----------------
HP: 420
EXP: 2250 (yay!!!)
Drops: Mythril Sword

  This boss is very strong and has a good-sized health points. This boss has
  a lethal spell: Death. This move = instant kill, so be very afraid! A good
  way to win is with Haste (will only work if you're LVL 8). Have your RM or 
  BM cast Haste on your strongest fighters and pummel him with attacks. Your 
  RM or WM should heal EVERY time with Cura. The boss has level 2 magic 
  spells so he will damage every member of your party. Strong, yes, but not
  tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish
  him off with attacks from your physical fighters.

  If you're having some trouble, you can clamp him down with Silence. 

You will receive the CRYSTAL EYE (and a possible MYTHRIL SWORD) after 
defeating Astos. Congrats! There's nothing to do as of now so let's go 
back to your ship!


==============================================================================
                                Matoya's Cave
==============================================================================

ITEMS
------------------------------------------------------------------------------
Jolt Tonic

Go back to Elfheim if you need to heal and some reviving (is that a word?).
Get on your ship and sail north, toward Cornelia. However, don't stop at the
port south of Cornelia... Just go around and go under the bridge that the
loyal king made for you. You will find another port north of the bridge. Use
that to get off to dry land. Walk further north to find... the Matoya's Cave!
Remember this nut case? ^_^ And yes, his magic brooms are still here! Woo-hoo!

Go up to Matoya and give your Crystal Eye to her and she will
give you the JOLT TONIC in the exchange. Guess that'll wake the Prince up...

Let's get back to the ship and ride the casbah back to the Elfheim, where the
sleeping beauty is waiting for thee...


==============================================================================
                                Elven Castle
==============================================================================
ITEMS
------------------------------------------------------------------------------
Mystic Key
Mythril Hammer
800 Gil
700 Gil
Bronze Gloves


Alright, let's cut to the chase and wake that poor guy! Walk up to the servant
(I think he's a pervert!) and talk to him. He will exclaim and grab your Jolt
Tonic away from you and use it to wake his lover up. The prince will talk like
he's in a dream... Anyway, he gives you the MYSTIC KEY, a rare item that will
open up some locked doors. Let's LOOT!!!!!!

First place to loot: here! Yay! get out of the castle but not the castle 
grounds... Just get out via the stairs to the southeast or southwest. Stick to
the wall and walk around the castle until you see an isolated room. That's 
your first use for the Mystic Key! In that room, therein lies a MYTHRIL 
HAMMER, BRONZE GLOVES, 800 GIL, and 700 GIL. Easy! 

Let's loot some more!

==============================================================================
                                  Mystic Key
==============================================================================

ITEMS
------------------------------------------------------------------------------
WESTERN KEEP
Power Staff
Falchion
Steel Gloves

MARSH CAVE
Silver Armlet
Antidote
1020 Gil

TEMPLE OF CHAOS
Werebane
Gold Needle
Rune Blade


Those items that you can get, listed above, are optional. Some items I do 
recommend, but others... I do not. Nevertheless, I do think you should get
some rather than none. Let's proceed.

First, go to the Western Keep to get those treasures: STEEL GLOVES, POWER
STAFF, and FALCHION. I recommend getting them, especially if you're low on
money. They are valuable stuff, ya know. Before getting them, just don't
step on the spaces right front of the chests. Doing so will trigger a fight...
not too tough, but annoying. If you really do want those fights (with Mummies
and Wraiths), be my guest.

Next... the next nearest place is the Marsh Cave. What does that stupid cave
have in its chests? SILVER ARMLET, ANTIDOTE, and 1020 GIL. I do NOT
recommend getting those. Why? First, you have to trek all of the way to the
cave, and that's long. Then you have to scale down all of the way to B3F and
that's EXTRA long! THEN... you have to go find the rooms and FIGHT yet another
monster to get the treasure! The monsters? The Piscodemons, the monster that
you fought to get the Crown! Isn't that ANNOYING!?!?! Chances are, you might
die on the way if you're not careful. Those items are good, but not worth the
trouble at all. If you want to there anyway, use the map I made up above for
B3F of Marsh Cave... All of the items are there. Besides, you will get those
items soon, in someplace else. However, if you want the 100% Collection rate,
you'll have to grab them.

Lastly, the final place to go before getting back on the storyline: the 
Temple of Chaos. You know, the palace where you fought the first boss, 
Garland. Land just under Cornelia Castle and go north to the temple. The 
treasures are to the northeast and southeast. And yes, I do recommend getting
those items because it's not even a hassle. The items: WEREBANE, RUNE BLADE,
and GOLD NEEDLE. The weapons (Werebane and Rune Blade) are actually good, so
it's worth it. 

After collecting the wanted items, let's go back to the place where you 
started: Cornelia Castle.


==============================================================================
                                   Cornelia
==============================================================================
ITEMS
------------------------------------------------------------------------------
Steel Armor
Tent
Cottage
Saber
Mythril Knife
Nitro Powder


Very simple here. Just go left or right after entering the castle to find a 
narrow path. Follow the path to the back. When you're done, just go down the
opening. You should stumble upon a wizard in a corner. Ignore him and move
on... You see two doors leading to two different rooms. Guess what? You can
enter those rooms with your new key! The right room has three treasures, 
and the left one also has three. The most important item of all: the NITRO
POWDER. You shall find out why soon... Another valuable item is definitely
the MYTHRIL KNIFE because with this, your BM could be more lethal, at last!
(not by much, though! ^_^)

With the Nitro Powder, your quest can go on...

Go on the ship once again and ride it along the coast of Cornelia, to the
northwest. After a while, you will find a port... Hmmm... interesting... Let's
dock! 

On foot, stick to the southern shoreline and walk along the beach until you
reach a path to the south. In that area, there are some mountains... but one
of those mountains has a cave inside. Find it and enter...


==============================================================================
                                Mount Duergar
==============================================================================
ITEMS                                         ENEMIES (OUTSIDE DWARF CAVE)
------------------------------------------------------------------------------
450 Gil                                       Wolf
575 Gil                                       Warg Wolf
Tent                                          Ogre
Grand Helmet                                  Ogre Chief
Wyrmkiller                                    Gigas Worm
Ether                                         Cobra
Potion                                        Tarantula
Mythril Mail                                  Ghast
575 Gil                                       Ghoul
Cottage                                       Hyenadon
                                              Lesser Tiger
                                              Shadow

Treasure galore!!! Yes, first thing you got to do here is to find the 
treasure! I would make an ASCII map for the chests, but luckily, there's no
enemies here so you can look around without any worries! (No ASCII map, too!)

Head up after entering to find a cozy room with two treasure chests: 450 GIL
and 575 GIL. Lousy crap. Bah... Let's look some more... Go all of the way 
south and find the south-most room in the mountain. The rest of the items are
all there! EIGHT of them! Enjoy the spoils! By the way, if you have a Thief in
your party, make sure you pick Wyrmkiller up... it's the best weapon in the
game for that class, besides the almighty Masamune.

After the hunting, go to the dwarf closest to the chest-filled south room. He
has a white beard, a green hat and red clothes. (minus the hat, he's Santa!)
Talk to him and he want go like this "!", the famous exclamation bubble. He
takes your Nitro Powder from you and puts it into a good use and explodes the
rock to form a canal... Guess what does this mean? Yes, you can pass through
it to broaden your horizons!!!! You rock! (Pun intended)

Get out of this place and get back to your ship...


------------------------------------------------------------------------------
                        =---------------------------=
                        CHAPTER 3 - THE EARTH CRYSTAL
                        =---------------------------=
Recommended Level: 15
------------------------------------------------------------------------------


In the ship, you can explore the new leagues of water, but there's not much 
to look. The place to go is to the west of Dwarf Cave... There lies a small
ghost town called Melmond. Luckily, it is a mere 3 steps away from its nearest
port...

==============================================================================
                                   Melmond
==============================================================================

WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
------------------------------------------------------------------------------
Crosier                     Knight's Armor             None
Long Sword                  Bronze Gloves
Saber                       Silver Armlet
Falchion                    Steel Gloves
                            Great Helm

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
Curaga                                   Firaga
Life                                     Teleport
Diaga                                    Scourge
Healara                                  Slowra


ENEMIES (OUTSIDE MELMOND)                 ENEMIES (OUTSIDE CAVERN OF EARTH)
------------------------------------------------------------------------------
Warg Wolf                                 Warg Wolf
Wolf                                      Ogre
Ogre                                      Ogre Chief
Ghost                                     Ghost
Gigas Worm                                Kitty Tiger
Kitty Tiger                               Goblin Guard
Ghoul                                     Ghoul
Cobra                                     Scorpion
Shadow                                    Shadow
Tarantula                                 Tarantula
Hyenadon                                  Hyenadon
Black Widow                               Black Widow
Lizard

ENEMIES (OUTSIDE GIANT'S CAVE AND SAGE'S CAVE)
------------------------------------------------------------------------------
Warg Wolf
Ogre
Ghost
Kitty Tiger
Ghoul
Shadow
Tarantula
Hyenadon
Black Widow

Jumpin' jacks! The first thing I said about this place that is positive: the
Magic! Simply amazing arsenal... Life, Curaga, Firaga, AND Healara! Make
sure you have PLENTY of Gil to buy those! *drools* Enjoy this ubitiqious town
and buy some Magic, Weapons/Armor, and rest at the ever-comfy Inn. Make sure
you buy the Silver Armlets. 

I recommend you to talk to people around here, because they will explain to 
you about what's going on in this area. Some people would talk to you about
a scary place called 'Terra Cavern'. Curious...

If you're like Curious George, then let's GO!!!! To where? Fool! The Terra
Cavern, of course! Walk out of the town and walk to the southwest. You
should be able to detect a narrow strip of dry land leading to an isometric
triangle island. Naturally, that's where the mysterious Terra Cavern lies.
Go between the ranges to discover the cavern.

(Make sure you're going to the SOUTHWEST, along the southern coastline, 
not WEST! There's a cave called Titan Cave and that's not the right one...)


==============================================================================
                               Cavern of Earth
==============================================================================
ITEMS                                         ENEMIES
------------------------------------------------------------------------------
1975 Gil                                      Anaconda
880 Gil                                       Werewolf
Potion                                        Warg Wolf
Antidote                                      Ogre
795 Gil                                       Earth Elemental
5000 Gil                                      Ogre Chief
Leather Shield                                Gargoyle
575 Gil                                       Ghast
Coral Sword                                   Cocktaire
Tent                                          Cobra
330 Gil                                       Goblin Guard
Sleeping Bag                                  Tarantula
Gold Needle                                   Troll
3400 Gil                                      Piscodemon
1020 Gil                                      Hill Gigas
Star Ruby                                     Black Widow
                                              Mummy
                                              Minotaur
                                              Wraith
                                              Wight
                                              Vampire
                                              Hyenadon
                                              Lizard
                                              Ogre Mage
                                              Sphnix

**IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you
might get into a famed, but infamous, hall: the Hall of Gigas. In this spot,
you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1
or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT
deal of experience and Gil, paving your road to make it smoother! All of this
were notified to me by Natah Villegas! I was aware of this before but I wasn't
100% certain on this one. Thanks, man.***


This damn cavern is too damn long and hard! 'Tis a deadly combination... 
Despite all of that, this underground place is an excellent place to train and
a fabulous place to discover treasure. As you can see from the item list, 
there are plenty of chests to open up. However, do not be afraid to go back to
Melmond for healing. It might take you 2-3 trips to fully complete this 
scavenger. Let's pray for a moment...

For your information, most of the chests have at least a monster waiting for 
you... So don't think these chests are a gimmick for ya... You always have to
be PREPARED to fight a battle when opening a chest. Just a warning. ;)

Start off by going straight up to find a chest and around the path to find a
chest with 1975 GIL. Yeah, too much work for something so little... but it's
important to get great EXP. And yep, some monsters here. Good luck.

You could either go south to find two rooms with 880 GIL, POTION, 795 GIL, and
an ANTIDOTE or just ignore the infested traps and go to the right and 
get to B2F.

B2F: Several crossing paths and they end up with different treasures... The
best one would be the north/middle path because the south path leads to crappy
stuff and you don't want to fight monsters for those CRAP! Yea... Thought so...
The northern path leads to the northeast corner, which has a neat treasure:
CORAL SWORD. There are also a TENT and 330 GIL sitting nearby. If you want to
go to the southwestern corner, here's the treasure that you will uncover:
5000 GIL, LEATHER SHIELD, and 575 GIL. After all of that, go to the middle 
path and go down to B3F... the stairs are located to the right, in the
middle.

B3F: Go right and you will see a door leading to a little room with a single
chest. Walk up to it (don't worry, no enemies this time :-) ) and open it up
for a nice, comfy SLEEPING BED. Go back onto the original path and walk up.
You see yet another door to the left, but therein lies an encounter with an
infested chest. The spoils: 3400 Gil. Your decision. The path to the right will 
lead to another chest for... (drum roll) a GOLD NEEDLE! Blargh. Let's take 
the left path. Go around the path and head south. (on the way, you see two 
doors... The second door has a chest for 1020 GIL and a Gnoma encounter so I 
recommend you to ignore it...) Finally, a door at the very end. Guess what?
Superman? Nope. The LAST battle in this damn dungeon... Just endure this 
battle and it's all over after this battle.

-----------------------
BOSS: Vampire (Cavern of Earth)
-----------------------
HP: 280
EXP: 1200

  So easy yet so tough to keep all of those alive. Well, not that hard. This
  boss has HIGH attack power so you better heal your party up if you want all
  of them alive. The HP is ridiculously low for a boss so it should be no 
  problem for you. Fira and Diara are the killer spells against him. Physical
  attacks also work wonders. I killed him with only 3 attacks: 2 Physical 
  Attacks and a Fira. However, he killed my WM before I could kill him. Sad.

After the battle, go ahead and open the treasure for... the STAR RUBY! Go 
ahead and try to open the remaining door... It's locked! Bah... let's leave to
heal up. I trust you know the way out and I sure don't hope you're low on 
health, either! Run, Forrest, Run! Sorry, I always wanted to say that!

Get back to Melmond to heal up your surviving members, but if you want some
reviving, you'll have to use the ship to get back to Cornelia... Yeah, no
church here! (I know, this is a frickin' madness!)

What now? Walk to the west from Melmond and, after a long stroll, you
come upon a cave in the mountains...


==============================================================================
                                Giant's Cave
==============================================================================
ITEMS                                         ENEMIES
------------------------------------------------------------------------------
Mythril Helm                                  Warg Wolf
450 Gil                                       Ogre
620 Gil                                       Ogre Chief
Great Axe                                     Kitty Tiger
                                              Tarantula

I like this place... Little place with some nice items, nothing big. 

Go up to the rock guy blocking your way (you would know already if you came
here before going to Terra Cavern) and he will ask you to give up the Star
Ruby you uncovered in Terra Cavern. He'll much it up and let you pass... I
know you see the stairs just north of there, but just go south to find a room
with some valuable treasure: GREAT AXE, 1070 GIL, and MYTHRIL HELM. After 
that, yes, you may go back to the stairs you saw earlier to get out of the 
cave.

You will appear at the over world again. There are only one path to follow and
please do walk on it to find yet another cave...


==============================================================================
                                 Sage's Cave
==============================================================================
ITEMS
------------------------------------------------------------------------------
Earth Rod

Pretty simple! No items to find, nothing to do except to go to the 
northwestern corner and talk to the hermit sage. Somehow, he knows about your
venture with the Vampire... he gives you the EARTH ROD. You have to go back 
to the point where you made a rendezvous with the Vampire. Yes, the end of 
B3F of Terra Cavern. Tough luck...

If you need some healing (but I doubt it), go to Melmond for their unique 
(maybe not) Inn! When you're ready, go to Terra Cavern to explore the 
dangerous cave even further. Be prepared... 


==============================================================================
                               Cavern of Earth
==============================================================================
ITEMS                                         ENEMIES
------------------------------------------------------------------------------
1445 Gil                                      Anaconda
5450 Gil                                      Werewolf
1520 Gil                                      Warg Wolf
Staff                                         Ogre
3400 Gil                                      Ochre Jelly 
Tent                                          Ogre Chief
1250 Gil                                      Gargoyle
575 Gil                                       Ghost
Mythril Shield                                Cocktaire
                                              Cobra
                                              Goblin Guard
                                              Sphnix
                                              Tarantula
                                              Troll
                                              Piscodemon
                                              Hill Gigas
                                              Black Widow
                                              Mummy
                                              Minotaurs
                                              Lizard
                                              Wraith
                                              Wight
                                              Earth Element


**IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you
might get into a famed, but infamous, hall: the Hall of Gigas. In this spot,
you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1
or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT
deal of experience and Gil, paving your road to make it smoother! All of this
were notified to me by Natah Villegas! I was aware of this before but I wasn't
100% certain on this one. Thanks, man.***

Fight your way to the point on B3F where you fought Vampire. You can get some
of the items you didn't get on the first run through now. Up to you... Since
you're a bit more stronger, you should stay around a more longer to train up.
Again, it is a good idea to make multiple trips to this cavern for the health.

Get up to the point with the stone wall... Press A and watch the FIREWORKS!
Nah, just kidding... the stone tablet will just disappear into thin air
thanks to the gift the Sage gave you.

B4F: To the north, there is some chests with Gil totaling up to 11,825 and a
STAFF. However, some monsters guard it. The southern path leads to a
treasure room with 1250 GIL, TENT, and a MYTHRIL SHIELD. Your decision. Either
room has some guardians that you have to defeat to get through. Or you could
bypass them and go down to B5F, the final level in this horrid dungeon. The
exit is to the EXTREME northwest. You know what to do.  

B5F: Very easy here: Stick to the left path and go south when you can. It will
lead you to a door. A... CRYSTAL?!?!?! Wait... let's HEAL up first... Why? 
It's time for a boss battle! Proceed and press A on the crystal.

-----------------
BOSS: Lich (Cavern of Earth)
-----------------
HP: 1200
EXP: 2200
Drops: Dry Ether

  As you can see, this boss has a LOT of HP. This boss also has level 2 Black
  Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too,
  inflicting damage upwards to 150. Despite the size of the HP, you have to 
  make this battle swift. Don't heal too much, your WM have to use the Dia2
  spells, it works WONDERS on this boss, 150 easy damage points. Your 
  attackers should keep hitting on the boss, for maybe 50-60 points each 
  attack. Your BM should cast Haste because Lich as high defense against Magic
  so it's worthless to cast Magic. If you're having trouble... it could be a 
  good idea to cast NulFrost or NulShock to cease the heavy damage you receive
  from the magic. Don't stop pressing him with attacks and he should go down 
  within 5 rounds. Remember, try to maximize your attack options. If you have
  a Black Mage, cast Haste or Saber on your attackers... 

  A reader (Blackwing Dragon) has informed me that the weapon RUNE BLADE is
  very effective against this boss, which is logically fit since Lich is an
  Undead. Haven't tried this myself, but you should try it out!

After the battle, your Earth Crystal will shimmer! 1 down, 3 to go! After a 
rather lengthy dance of your comrades (jumping jacks), go around the
crystal and stand on the light portal. It will transport you all of the way
to the over world! Stay and heal up in Melmond to prepare for your next
objective!


------------------------------------------------------------------------------
                         =--------------------------=
                         CHAPTER 4 - THE FIRE CRYSTAL
                         =--------------------------=
Recommended Level: 23~25
------------------------------------------------------------------------------

Get back into your ship and ride the waves to the west. More like southwest...
To make it easier, bring up the world map. You should be in the middle left, 
below a dot (Melmond)... Your next target is all of the way to the east... 
It's the SOUTHEAST-MOST dot in the map. See it? Yeah, that's where. Go to the 
west (remember, the world is round so if you go across the border to the west,
you will come out on the east line) and go south a bit to find a port directly
east of the next target (use the map to see if it's the right port). There are 
some ports around that shoreline but only one will access that town. 

Walk to the west and around a thin body of water to find a town...


==============================================================================
                                Crescent Lake
==============================================================================

WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
------------------------------------------------------------------------------
Mythril Knife                   Mythril Mail                 Potion
Mythril Hammer                  Mythril Helm                 Phoenix Down
Mythril Sword                   Mythril Shield               Hi-Potion
Mythril Axe                     Mythril Gloves               Tent
                                Buckler                      Ether

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
Stona                                    Thundara
Protera                                  Quake
Exit                                     Death
Invisira                                 Stun


ENEMIES (OUTSIDE CRESCENT TOWN)
------------------------------------------------------------------------------
Anaconda
Centipede
Scorpion
Troll
Hill Gigas
Minotaur
Ankheg
Ghast
Gigas Worm
Ogre
Ogre Chief
Tarantula
Warg Wolf
Werewolf
Wolf

This place is REALLY cool... for your physical attackers, that is. The weapon
and armor stores is filled with Mythril items, and most of them are limited to
Warrior, Ninja, and Red Mage. If those characters arenÕt full of Mythril, go
buy the missing Mythril items to even it up. As for Magic... not bad, but not
good, either. For your BM, Thundara is a definite choice. You could get Quake,
it's a very good spell... As for Death and Stun, they're ALRIGHT... Not
worth it tho. WM: Just get Invisira and Protera for the hell of it. The other 
two are worthless. If you want one more spell for your WM, then get Stona.

After the Shop-A-Thon, go to the back of the town to find a small bridge to
the east side. Follow the grassy path down and right to find a circle of 
12 sages (Knights of the Round?) Talk to all of them if you like, but the
only one you have to talk is the one right to the 'leader' of the sages.
The 'X' is the one:

    o o
   o   o
  o     o
  o     o  (thanks to "Chris" for the correction of the location)
   o   x  
    o o

He will grant you a VERY important Key Item: the CANOE! now you can travel
across shallow waters where your ship couldn't! The sage also tells you to go
to Mt. Gulg to vanquish the demon who resides there.

By the way, remember when someone said something about a 'Lukin' guy (the King
said that, I believe)? The 'x' is Mr. Lukin himself.
Let's go!

**NOTE: You don't have to follow my path, through the areas in order (Ice 
Cavern then Citadel of Trails, then etc...), so you can go ahead and do some
other dungeon and mix the order up to make this game more harder/fun. You
can go to: Mt Gulg; Ice Cavern; and Citadel of Trials.

==============================================================================
                                   Mt. Gulg
==============================================================================
ITEMS                                         ENEMIES (TOWARDS MT. GULG)
------------------------------------------------------------------------------
2ND FLOOR                                     Anaconda
795 Gil                                       Centipede
750 Gil                                       Werewolf
Great Sword                                   Warg Wolf
4150 Gil                                      Wolf
Mythril Gloves                                Ogre
1760 Gil                                      Ogre Chief
Mythril Helm                                  Ochu
1520 Gil                                      Ghost
Mythril Shield                                Crocodile
1455 Gil                                      Goblin Guard
Hi-Potion                                     Tarantula
Tent                                          Troll
1975 Gil                                      Neochu
Antidote                                      Hydra
Phoenix Down                                  Piranha
Mythril Helm                                  Hill Gigas
1520 Gil                                      White Croc
                                              Minotaurs
4TH FLOOR                                     Red Piranha
7340 Gil
Flame Shield                                  ENEMIES (IN MT. GULG)
Ice Brand                                     --------------------------------
Antidote                                      Ankheg
880 Gil                                       Ogre Chief
1760 Gil                                      Ogre Mage
2750 Gil                                      Gray Ooze
Gold Needle                                   Scorpion
10 Gil                                        Sphnix
155 Gil                                       Hyenadon
Cottage                                       Hill Gigas
2000 Gil                                      Pyrolisk
Staff                                         Fire Elemental
1250 Gil                                      Fire Gigas
                                              Fire Hydra
5TH FLOOR                                     Fire Lizard
Gold Needle*                                  Hell Hound
(if you didn't get one in 4th floor)          Horned Devil
Flame Mail                                    Minotaur
                                              Lava Worm
                                              Lizard
                                              Red Dragon


NOTE: You should stock up your Potions to 99 and buy a couple of Cottages 
before going to the volcano!!!

Seriously, before you go to this hell, (it is literally hell, it's a volcano!)
you need to train up to LVL 14 or even 15 because the monsters there are not
grateful to you and there is a boss at the end to make it even worse. The 
monsters in the shallow waters are pretty tough but yield a lot of EXP points.
Train in the waters front of the Crescent Town until you're LVL 15~17, if
needed. 

Use your Canoe on the waters right next to the town and follow the river to 
the north (turn left on the 1st fork). On the next fork, go right. Then left
and continue until you see a branch going DIRECTLY west. Go on that way and
you will end up, after a LONG ride, at an area with a fiery mountain and some
trees around it. Enter that mountain. 

First thing: the lava WILL hurt you, but only 1 HP per step. The upside: NO
monster encounters here. So if you're hurting really badly, it's good to step
on the lava. The lava will decrease your health, but it won't kill you (stays
at 1 HP). So it's pretty valuable to you in certain situations. 

B1F: No items here! This is a 'fool' level. You would walk around this level,
looking for some items but there aren't any. Just go STRAIGHT to the left
to find a nice set of stairs down to B2F.

B2F: The stairs to B3F is to the left, no obstructions on the way... but...
There are a LOT of treasures waiting for you up above. The most valuable prize
is easily the Great Sword, the most POWERFUL weapon yet. Everything else is 
just Gil or Mythril stuff. The Great Sword is the only thing that is 'unique' 
or 'exclusive' in this level. Now, I recommend you to go through the second 
door from the right (start). After entering that door, you will see a chest...
it's just some GIL (1520) protected by two Pyros. Not too tough but is it worth
it? Up to you. After that, go up to find yet another chest so open it up from
the SIDE (I don't know if there's an encounter from the front) for a MYHTRIL 
HELM. Continue walking north, towards that unopened chest to the left. Walk 
up to it and a Pyros will face you. Defeat it and... open the chest for the
GREAT SWORDE! Yay! 

The rest of the chests on this level are pure crap... If you really want to
get them, suit yourself. The chest to the right has a POTION. and the chests
to the left has Gil and Mythril Glove/Helm/Shield/Axe. You know, that crap you
already have. If you've explored the north part of the B2F, I recommend you to
go back to the Over world and use your Cottage or Sleeping Bag to get ready for
the venture downstairs. 

***Another recommendation: Collect ALL of the items in B2F for a LOT of 
experience points and go back to the over world... use the Cottage if you have 
one. If you don't then just go back to town to buy one and return to the 
mountain and save outside the entrance with your Cottage. You NEED the MP but
not HP because it will go down anyway (lava). By the time you get to B3F, you
should be at least Lv 16-17.

To get to B3F, like I said before, just go left of the entrance to B2F and 
endure the lava. 

B3FA: Like B1F, this is a REALLY simple floor. Nothing to do here expect to go
right for the entrance of B4F. Just try to watch your HP, you don't want it
to be too low when you finally fight a monster. 

B4FA: A LARGE floor! It's ALL lava here! The exit is to the southeast, so run
across the layer of lava to the exit.

B3FB: Another empty floor, but it's more like a maze this time. The stairs to
the fourth floor is in the southwestern corner. To get there, go left, down, 
down and left. 

B4FB: Finally, some chests! Wait... is that good thing? Anyway, there are 
several places with chests. The only important room: the northwestern. It 
has a FLAME SHIELD and ICE BRAND waiting for you. The Ice Brand is VERY
valuable in this dungeon, especially against the boss! There are also an
ANTIDOTE, 7340 GIL, and 880 GIL in that room. Not bad! However, you have
to fight TWO Lava Worm to get them all. Don't worry, they're not tough! :)

The other rooms has some crappy number of Gil and sucky stuff like... STAFF.
Ignore them unless you're going for the perfect Collection record. Some of
them are protected by some tough monsters so be prepared if you want to get
them. 

You want to go deeper into the cavern? Alright, the entrance to the FINAL 
floor is located at the southern-most point. Just follow the path all of 
the way south. You'll find it, don't worry.

B5F: Alas... The final level in this grueling dungeon... It's a big level,
but only a small portion is worth anything. To the east, (north, middle, and
south) there are three rooms with a chest each. The chests are 'connected' so
you have to pick which one to open and the other two will be empty. The 
treasure: a puny GOLD NEEDLE. Grab it if you want to get the 100% in the
Collections. More importantly, there is an excellent treasure to the west.
DEAD west. From the stairs, go that way and you should find a door. Make your
way through that room to the chest. However, you will have to encounter a 
Red Dragon and a Fire Lizard if you want the treasure. Defeat those bastards 
to get to the almighty FLAME MAIL! The DEF is just... AMAZING! This is all 
worth it!

Go back to the 'main'/'central' room and head to the southwestern corner. 
After a long walk on the solid ground, (or frozen lava, but whatever) you
witness a door leading to a room very similar to the one you saw in Terra
Cavern. Uh-oh... A boss battle??? Yep! CURE ALL OF YOUR CHARACTERS!!!111

Walk up to the shiny red crystal and press on it to initiate a boss battle...

----------------------
BOSS: Marilith (Mt. Gulg)
----------------------
HP: 1440
EXP: 2475 (not bad...)
Drops: Golden Apple

  The first thing... This boss is OBVIOUSLY a fire lover, since it is buried
  within the raging lava. What do you do? Cast Ice on him? Nope... Cast 
  NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all
  right. After that, don't cast any Ice spells because she is not weak to 
  those spells... Just use your BM or RM to cast Haste or any status enriching
  spells to your attackers. After that, you may cast the magic to damage the
  boss. The healers should just keep watch and see if anyone need some help.
  Curaga is always helpful! 

  You need some more tips? Protera is not a bad idea, considering that the 
  boss tends to attack more than cast magic. Level 3 spells are a very good
  alternative for your BM even though it may not damage Marilith a lot.

If all is well for your party, your fire crystal shines at last! There goes the
lame dance/jump again! I hate that dance! X_X Then... GO INTO THE PORTAL to
warp back to the over world!!! (Sorry, you have to travel back to a town by
yourself... HA)

------------------------------------------------------------------------------
                          =-----------------------=
                          CHAPTER 5 - THE LEVISTONE
                          =-----------------------=
Recommended Level: 27~30
------------------------------------------------------------------------------


What's new? No, I'm not trying to initiate a friendly conversation with you. 
Who cares about you anyway? I mean, what is NEW? What did you get? Yeah, the
Canoe! That's right. So what do you do now? Look for some more streams to
find some new stuff!

Where to start? Let's return to the ship first (make sure you buy the items
that you didn't have a chance to buy in the Crescent Town such as magic before
leaving) and go due north. If you don't know where you parked your ark, it's
just east of here, beyond some mountains.

Ride the ship to the north and stick to the shoreline (should be to your west)
until you see a small gap for your ship to get through. Go into that little 
bay and turn to your left. A river! Cool... Just hop into the river via your
ship (you will get into the canoe) or dock at the port nearby and walk to the
river.

In the river, there are MANY branching paths, but only one path really matter
but thing can get really confusing, so please do follow me! Tip-toe to the
fork and grab the north path. Another fork awaits, but take my word and go to
the right. YET another fork: upper and lower. Take the lower one and take the
west path after that to come to a rest at a grassy area.

Have a nap in your Cottage/Tent/Sleeping Bag or whatever, and save if you
wish. After that, enter the isolated cave to get into...


==============================================================================
                                Cavern of Ice
==============================================================================

ITEMS                                         ENEMIES
------------------------------------------------------------------------------
1ST FLOOR                                     Ice Gigas
Ether                                         Winter Wolf
10000 Gil                                     Ghast
9500 Gil                                      Cockatrice
Sleeping Bag                                  Specter
Ice Shield                                    Dark Wizard
4TH FLOOR (WITH THE HOLES)                    Piscodemon
Flame Sword                                   Bloodbones
Clothes                                       White Dragon
Levistone                                     Mindflayer
5TH FLOOR                                     Mummy
Mythril Gloves                                Wraith
Ice Armor                                     Remora
7900 Gil                                      Wight
5454 Gil                                      Goblin Guard
180 Gil                                       Ogre
9900 Gil                                      Tarantula
5000 Gil                                      Wolf
12350 Gil

This level is a fun and a relatively short one. You could breeze through this
one if you have a BM with Fire2 or 3. Otherwise, make sure you have a well-
equipped party and you should be fine. The monsters here are actually weaker
and yields LESS EXP than the previous ones so don't worry! Even the boss ain't
that hard! However, you have to be aware for a potentially dangerous monster:
the White Dragon. Its most lethal attack, IceStorm, hits every character for
upwards of 150 damage each! It has only 200 HP so kill it quickly with your
attackers and Fire3 before it could even attack one. 

You goal is to grab the well-hidden treasure: the Levistone. What does it do?
9999 damage to the final boss? Nah... It's nothing except an item to allow 
something to FLY! Let's move on...

B1F: There are 5 items on this floor, but you can't access them right now so
let's ignore them and follow the road to the next staircase.

B2FA: Bah. There's nothing to see here except some fine-sheeted ice (did a 
Zamboni come by?) so just take either path (west, south) to get to the 
next staircase.

B3F: REALLY small one. You know what to do. If you don't then you're not
playing the game or haven't looked at the screen.

B2FB: Another small one, but this one has a room. Go around the wall to find
the door leading to this puny room. In this room you see a weird glowing blue
object flanked by two chests. Wait... did you notice the cracks on the floor?
Aye, they are indeed cracks. Do not step on them unless you really want to 
fall down to B4F. Take your time to dodge the cracks to get to the chests 
(CLOTHES and FLAME SWORD). The right chest is a CLOTHES, but you have to fight
3 or 4 dangerous Dark Wizards that are more than capable of taking all of
the characters away in 2 rounds. I suggest you to get the chest for the
Collection percentage later, when you're much, much more stronger. If you 
try to find a way to the middle object, you can't find one. What to do? 
Just step on a crack and let gravity pull you down!

B3FB: Immediately after you fall down, you fight a squad of Specter-type 
enemies. Destroy them and move on. After exiting the room, you see a weird
type of tile that is completely unique to you. Stepping on it will damage your
characters for 1 Hp each. However, there are no random encounters in those
platforms. If you've gotten to Mt. Gulg, you would know what I'm talking about
because this stuff is VERY similar to the lava in Gulg. Back to the point, you
may go to the left to find a room guarded by a White Dragon with two chests: 
MYHTRIL GLOVES and ICE ARMOR. The Ice Armor, like the Fire Armor, is VERY 
useful in this dungeon. Go further south and you see a fork... to the left is 
a room filled with Gil, guarded by some wolves. You coiuld bypass the
encounter point by not stepping on the middle space to the left of the chests.
Like this:
  
   xxx
  o
   xxx

The 'o' is the encounter point. You should be able to figure out how to get 
all of the chests without fighting the tough wolves. The six chests total up 
to 40,784 Gil! Wow... Anyway, to the right, the stairs just leads you 
back to B1F.

B1F: Go around the room to open a chest with an ETHER. Go through the other
door (you can go to the room just below for 10,000 Gil without any encounter
fight) and go to the right. Now, before you do anything... You have two 
options: take the staircase to the northeast and go back to the over world (do
this if you DESPERATELY need some healing) OR enter the room for three nice
items and a Boss Battle. Also, if you go back to the over world, you'll have to
explore the dungeon all over again to get to this point again!

Let's enter the final room! You see a crack up ahead. Of course, don't step on
it YET. Grab 9500 GIL, SLEEPING BAG, and ICE SHIELD from the chests and DROP
down the hole!!!

Just as you were going to grab the blue stone away, you get an encounter 
battle! NOOOOOOOO!!!!!!!!!!!!!!!!!

------------------------
BOSS: Evil Eye (Ice Cavern)
------------------------
HP: 162 (yes, 162!!!!!!!)
EXP: 3225 (For a 162-HP boss? Pretty good!)

  A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. 
  Wait... there MUST be a catch in this! He can't be THAT easy! Well, there
  is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected,
  will result in a fatal hit. Remember, he has only _162_ HP! Just attack 
  with everything you got and you're done!

  You wanna know how I beat the boss? Well... I commanded my two Fighters
  to Attack, my WM to cast Invisira (just in case it makes the Doom attack 
  miss) and make my BM cast Thundara. My WM came out first and cast the 
  seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. 
  Battle over. :) 

Grab the LEVISTONE and step on the crack to the either side. If you want to
fight Evil Eye again, please feel free to go one step south! You have to 
maneuver your way through B4F to get back to B1F and take the northeastern
stairs to return to the sweet, sweet over world!!!

==============================================================================
                             GETTING THE AIRSHIP
==============================================================================
ENEMIES (SOUTH OF CRESENT TOWN)
------------------------------------------------------------------------------
Anaconda
Centipede
Scorpion
Troll
Hill Gigas
Minotaurs

Make your way back to Crescent Town (dock your ship the next port south of
here) and save at the Inn if you like. Do whatever you want to do here, and
leave to the west.

Remember the river to Mt. Gulg? Its way is to the northwest. You will use the
same river, but don't go to the north or west... Just go directly south of
Crescent Town and you should see a broad-open river, eager for your canoe. 
Ride it to the east and south. Get on the solid ground just before the deep
sea. Hmmm.. what's that? A desert? Never seen a desert around this area, how
strange! Anyway, go into the desert (just be ON the desert/sand).

Mysterious as its seem, or even impossible, the sand breaks apart like God did
to the Red Sea and spurts the AIRSHIP out! It's all yours now!


------------------------------------------------------------------------------
                          =-----------------------=
                          CHAPTER 6 - CLASS CHANGE!
                          =-----------------------=
Recommended Level: 30+
------------------------------------------------------------------------------

ENEMIES (NEAR THE CITADEL OF TRIALS)
------------------------------------------------------------------------------
Allosaurus
Baretta
Basilisk
Desert Baretta
Hill Gigas
Hydra
Lesser Tiger
Lizard
Manticore
Ochu
Sabertooth
Sand Worm
Sphinx
Weretiger
Wyrm
Wyvern

With your new levitating machine, you can access to the entire realm of Final
Fantasy. However, the first place you should go is the Citadel of Trials, to
the north. This place has an item, Rat's Tail, that will trigger a class 
change, THE most important advancement in this game you will ever undertake.
You may and can bypass this ordeal, but please do it unless you want a harder
challenge. That castle also has two VERY unique and RARE items: (other than 
the Rat's Tail) the Healing Staff and the Gauntlets. The Healing Staff could
be very vital to your success in the game, depending on your Mages. Yep, 
you REALLY need to go there! 

First off, go to the northeast corner and look around for a town enclosed by 
mountains... that's Gaia. Some decent BM and WM magic awaits you but you don't
have to buy them right now. The equipment here are too expensive, but if you
have plenty of Gil, you could buy them (Protect Rings). You should buy 99
potions, 99 antidote and some cottages/tents if you need. 

Back on your airship, go west of Gaia, to the central part of the northern
hemisphere. Look for a broken down, shabby, fugly castle. You cannot land 
anywhere close to it because the ground is unsuitable for your airship (light
green). What to do? Just go a bit north and west to find a place with dark
green grass. Land there, since it is the closest place to the Castle. 

Walk around the bay... it's a long walk so you might want to save your game
after every few battles. The monsters to the Citadel aren't too
tough but they can be deadly, especially that Sand Worm, which will use 
Earthquake, an automatic KO. I recommend staying close to the airship and 
fight the monsters until you're at least LVL 21 or 22 if you're not there yet.

After walking around the bay, save your game with a tent or cottage and enter
the ordeal. 

==============================================================================
                            The Citadel of Trials
==============================================================================
ITEMS                                         ENEMIES
------------------------------------------------------------------------------
Gauntlets                                     King Mummy
Healing Staff                                 Dragon Zombie
Ruby Armlet                                   Horned Devil
Ice Brand                                     Mindflayer
Steel Gloves                                  Mummy
Cottage                                       Minotaur Zombie
1455 Gil                                      Medusa
7340 Gil                                      Rakshasa
Rat's Tail                                    Nightmare
                                              Clay Golem

Alright, you ready? If you're not... I'm going to tell you here, right now.
This castle hunting is OPTIONAL. Yes, you don't have to go. Decide for
yourself.

Start off by going up to the exact center of the floor to find a elder. He 
will notice that you have the crown (you got this a LONG TIME ago) and warp
off to Neverland (or whatever). What to do? Go to the northwestern corner of
the floor to find a door leading to a throne. Get on the throne to warp up to
2F.

The second floor is very deceiving and confusing. You have to travel around
the floor by the warp points. Since it's illogical to explain the warps and
their points with words, I'm going to make a map for ya. You can thank me
later. :)

.-------.                              .-------.
|X      |                              |Gaunt- |
|     7 |------------------------------|  lets |
|       |   |                          |       |
'-------'   |    -------------------   '  -----'
    |   .---|____          _________      |      S = Start
    |   | X |X   '________|         |  |  |
    |   |   |             |  2      |  |  |      Step in order from 1 to
    |   |   |3       _____|___      |  |  |      8 to get to 3F. Before you
    |   |   |_______|      |        |  | X|      get on the 8th warp, go to
    |   |   |     --|  S   |--------|  |__|      the northeastern corner for
    |   |   |       '--- --'        |    X|      the GAUNTLETS. If you don't
    |   |   |    4    |             |     |      want to get it now, you can
    |   |   |         |       1     |     |      get it later in 3F. (Fight
    |   |   |-----------------------|8    |      Clay Golems)
    |  6|   |X                      |     |
.-------|   |_______________________|  .-------. X = worthless warp point
|      X|                              | Stairs|
|       |------------------------------| to 3F |
|      5|                              |       |
'-------'                              '-------'


3F: How fun! You just revolve around the origin of the floor, picking items
from the chests on the way! Just go up to the first chest for the famous
HEALING STAFF and equip it on your WM. However, the plate directly behind
the door is guarded by a pack of Nightmare so if you want the item, you'll
have to fight them twice... one for entering and one for leaving. Afterwards,
go left (of course!) for the RUBY ARMLET, ICE BRAND, and STEEL GLOVES. To
the south of that point has three more chests: COTTAGE, 7340 GIL, and
1455 GIL. If you haven't gotten the Gauntlets back in 2F, you can get it
right here. (By the way, did anyone notice the increase of the frequency of
the battles between this place and the over world? Maybe it's just me...)

BEFORE YOU GO UP TO THE LAST REMAINING CHEST, equip your attackers with 
the Flame Brand(s), make sure you characters are all right, no one below 
100 or 150 HP.

Now, go open the chest and you get the RAT'S TAIL... Yay! Walk to the throne
to warp back to the over world... but wait... before you go, you have to fight
the...

-------------------------------------
BOSS: Dragon Zombie(s) (Citadel of Trials)
-------------------------------------
HP: 268 each
EXP: 2331 each
Drops: Megalixir

  Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells.
  Your attackers should have the Flame Sword to damage them heavily. That's
  all. Yep, pretty easy.

Step on the chair to warp back to 1F and pave your way to the over world!


==============================================================================
                               The Dragon Caves
==============================================================================
ITEMS                                         ENEMIES (OUTSIDE THE CAVES)
------------------------------------------------------------------------------
Tent                                          Wyrm
Dry Ether                                     Weretiger
Gold Needle                                   Ochu
Elixir                                        Barette
Cottage                                       Manticore
500 Gil                                       Sphinx
X-Potion                                      Hydra
9500 Gil                                      Kitty Tiger
2750 Gil                                      Saber Tiger
1520 Gil                                      Basilisk
1455 Gil                                      Remora
2000 Gil
2750 Gil

Save if you like and fight your way back to the airship. You really don't 
have to heal in any Inn/Church but you can if you want. To make the Rat's 
Tail useful, go to the southwest of the Citadel to find a string of islands 
with some holes in them. I recommend you start off with the west-most island
to get some items and cash. The items you can get are listed above, and you 
don't have to fight anything to get them because there are no random 
encounters in those Dragon Caves. Take your time getting them all.

When you've gotten all of the items in the caves by jumping from one cave to
another via the airship, enter the right cave on the island with two caves. 
After a LONG shrinking hallway, you finally find a stairs leading to a sword-
infested hall. At the end of the room is... the incomparable BAHAMUT!!!!

He sees the Rat's Tail and recognizes your efforts to get it. He immediately
transform all of your characters to the ultimate form. We kick ass now...

The 'evolutions':
-----------------
   Warrior -> Knight
     Thief -> Ninja
      Monk -> Master
  Red Mage -> Red Wizard
White Mage -> White Wizard
Black Mage -> Black Wizard

You should go ahead and buy Teleport for your WM, Life1 for your RW, Cure 
spells for your Knight, and Black spells for your Ninja. (Thanks to Red 
Scarlet for the help!)


------------------------------------------------------------------------------
                        =---------------------------=
                        CHAPTER 7 - THE WATER CRYSTAL
                        =---------------------------=
Recommended Level: 35+
------------------------------------------------------------------------------


==============================================================================
                       Gaia & The Search for the Fairy
==============================================================================
WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
------------------------------------------------------------------------------
Cat's Claws                     Protect Ring                 Hi-Potion
                                Ruby Armlet                  Tent
                                                             Ether
                                                             Cottage
                                                             Phoenix Down

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
LEVEL 7                                  LEVEL 7
Curaja                                   Blizzaga
Diaja                                    Break

LEVEL 8                                  LEVEL 8
Holy                                     Stop
NulAll                                   Warp
Dispel                                   Kill


ENEMIES (OUTSIDE GAIA)
------------------------------------------------------------------------------
Ice Gigas
Winter Wolf
Ochu
Troll
Hydra
Hill Gigas
Manticore
Lizard 
Wyvern

Go to the town of Gaia to the northeast, surrounded by mountains. From the 
over world, the town looks gray, probably symbolizing the depressing earth 
background. 

Once in this town, you, of course, would think fast and dash for the magic 
stores. Well, you could... but I won't advise you on it. I'd rather you to 
hold back for now because of the steep prices and the chances are: you won't
use it as much any time soon. But if you have a butt-load of cash, just go 
ahead and shop like there's no tomorrow.

The point of this town is the valuable information about the Faeries's
unique ability. If you talk to the man next to the magic shops to the left, 
he will tell you about an substance called Oxyale (sounds like some kind of
a liquor... but whatever) and only Faeries can collect it. Interesting... 

You could search for hours and hours to find more information about the 
missing Faeries, but you could just come here and find out about them... :)
Just go to your Airship and ride the casbah to the northwest piece of land.
However, the northwest continent is just right of the town of Gaia so it's
not a long ride from the town if you went the right way! Hah. The lone desert
on the land has a smaller piece of sand to the north, next to a forest. Land 
just next to that desert, to the west, right next to the shore. Walk to that 
'separated' desert and enter the caravan, which is in the middle of the 
desert. 

In the little gypsy town, enter the sole store and open up the shop menu. Aha.
The BOTTLED FAERIE. Grab it for the low, low, looooooow price of.... 40,000
Gil! If you don't have the money, then sell some of your equipment! HAHAHA!
Well, that's what I did! Heh.

After buying the worthless piece of junk, return to your Airship and head for
Gaia yet again. By now, you should know what you should do... to locate the 
spring and use the Faerie to retrieve the Oxyale. The spring is to the 
northeast, but you have to trek to the west and circle the path to the east
for the spring. Go to your Key Items Menu and release your poor, trapped 
Faerie. She will thank you and get the OXYALE for you! (This reminds me of...
the original Legend of Zelda... Hmmm...)

The function of the town of Gaia is done for now. Its has served its purpose.
Good-bye. Nah, I'm just kidding, you'll be back. Leave to the same location
where you got the Bottled Faerie. This time, however, you should land just
below the large desert. Find a spot just north or south (doesn't matter)
of the river and land there. 

You have two options now. You could travel by foot to the right to the town
of Onlak for some shopping, or you could stop by the Waterfall Cavern for
a quick level up and get an essential item. I recommend you to go to the
town first to heal up or get some new stuff. I'm going to the Cavern first
because I will return to Onlak later.


==============================================================================
                              Waterfall Cavern
==============================================================================

ITEMS                                         ENEMIES
------------------------------------------------------------------------------
Wizard's Staff                                Nightmare
Ribbon                                        Clay Golem
13450 Gil                                     King Mummy
6400 Gil                                      Mummy
5000 Gil                                      Pyrolisk
Defender                                      Green Dragon
Warp Cube                                     Cockatrice

To get to this dark underground abode, use your canoe to go north, against
the current of the river that lies a few steps left of the town of Onlak.
At the end of this stream, there is a waterfall pouring. Go into the 
waterfall to discover this palace. (Well, not a palace... but anyway)

This place is REALLY oh-so-simple. You start off in the bottom right corner
and everything you need/want is in the bottom left corner so let's go there!
Go left all of the way until you reach a fork with two paths: up and down. 
Take the bottom path and you should reach the hidden room with all of the
items: WIZARD'S STAFF, RIBBON(!!!), 13,450 GIL, 6,400 GIL, 5,000 GIL, and the
DEFENDER. You might have noticed a robot walking around in the room...
He's actually friendly, so don't be afraid. Talk to him and he will you 
the WARP CUBE. Right now, it's not important, but it will be pretty soon.

Let's backtrack to the stairs and canoe back to the land and walk east to
Onlak.


==============================================================================
                                    Onrac
==============================================================================

WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
------------------------------------------------------------------------------
None                           None                      Hi-Potion
                                                         Cottage
                                                         Ether
                                                         Gold Needle
                                                         Remedy

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
NulDeath                                  Saber
Healaga                                   Blind

ENEMIES (OUTSIDE ONLAK)
------------------------------------------------------------------------------
Ice Gigas
Winter Wolf
Ochu
Troll
Hydra
Hill Gigas
Manticore
Lizard 
Wyvern

Heal up and buy whatever you want. This place has the great Saber and Heal3
magic so buy them for 45,000 Gil apiece. Unfortunately, there is no 
equipment store so you'll have to bear with your current format. Luckily, the
following dungeon has plenty of newer equipment and they will replace most of
your equipment... Saves ya money, I guess. :) Heal up at the Inn if you like.

Go across the tiny stream cutting the town in half and follow the path right.
At the end, there is a mermaid (or at least she looks like one, I guess) 
blocking your way to a submarine. Talk to her and she will state: "Warriors
with Oxyale..." and disappear into thin air... A ghost?! Hmmm...

Go into the sub (turns out that it's actually a barrel!) and it will transport
you to the ocean bottom, where you will reach the 'Sunken Shrine', 3F.


==============================================================================
                                Sunken Shrine
==============================================================================

ITEMS                                         ENEMIES
------------------------------------------------------------------------------
3RD FLOOR (A)                                 Water Elemental
2000 Gil                                      Water Naga
9900 Gil                                      Sea Scorpion
                                              Ghost
4TH FLOOR (A)                                 Sahagin Chief
Diamond Armor                                 Sahagin Prince
20 Gil                                        Sea Snake
Mage's Staff                                  Sea Troll
Light Axe                                     Shark
12350 Gil                                     White Shark
                                              Deepeyes
5TH FLOOR
2750 Gil
10000 Gil
10 Gil
Diamond Helm
Diamond Gloves
4150 Gil
5000 Gil
9000 Gil
1760 Gil
Diamond Armlet
Diamond Shield
Rosetta Stone
Antidote

2ND FLOOR
Antidote
Light Axe
Ribbon
9900 Gil
7340 Gil
2750 Gil
5450 Gil
Giant's Glove
385 Gil
7690 Gil
8135 Gil

3RD FLOOR (B)
110 Gil
450 Gil


Before we start, I want to tell you have TWO objectives here. The first one is
go up and search for the Rosetta Stone. The second one is to go down and 
eliminate the third Fiend, Kraken. You have to do both but, obviously, you 
should go up because you gather EXP on the way that might benefit on the boss
fight. To begin, there are two stairs on the opening floor (3F, not 1F). The
right set goes up, to the Rosetta Stone. The left one, as you figured, goes 
down, toward the depths of the dungeon to Kraken. I'm going to start going up.

3F: Walk up, through the Roman pillars (Atlantis?) and go right when you see
two big black slabs to reach a room with 2000 GIL inside. If you want another
9900 GIL, go left from the 2000 Gil room and walk past the central path to get
to the other side. Walk up to find yet another door. Yep, the 9900 Gil is in 
there. Now, you know what to do... pick one of the stairs. The right one goes
up, to the Rosetta Stone. The left one goes down, to Kraken. Your choice.

4F: Items are aplenty here. Since the enemies aren't that hard, just take your
time collecting the items. The most important item: the DIAMOND ARMOR, which
is hidden in the chest in the top room. Trek to the north and enter the room
for this item. 20 GIL is in the middle room, and to the bottom left: LIGHT
AXE. In the rooms left of the stairs to 5F, MAGE'S STAFF and 12,350 Gil lies 
all alone in their rooms. The stairs is to the extreme bottom right.

5F: My favorite floor of all! NO ENEMIES HERE!!! Yep, you heard (read) me 
right! All you have to do is gather every treasure and grab the Rosetta Stone!
There are many treasures to uncover and they are scattered throughout the
rooms in this shrine. There are THIRTEEN treasures, including the Rosetta 
Stone in this floor so count them so you don't miss anything! You could talk
to the Mermaids if you like, but they are full of blabber. 

If you're wondering how to get to the room with the Rosetta Stone, just go
to the northwestern path and it will lead you there. This room is spherical,
like the Earth so if you go left, you will come out in the right side... 
neat, huh?

If you have the magic spell Warp2, you can use it here to teleport back to
Onlak for a quick heal. If you don't, then I guess you have to go back the 
hard way. :) Good luck. Remember to take the left stairs when you come back
to go down to Kraken.

2F: This floor has some treasures but you cannot access them right now. The
only thing you can do is to go up to a new set of stairs, leading to 3FC.

3FC: Hah. What do you think? Go on to 4FA.

4FA: There is a room with nothing inside so ignore it and go around it to
locate the stairs to 3FB.

3FB: Open the door and enter the room to find two chests (450 GIL and 100 
GIL). After finding how pathetic the cash is in here, take the other door to
the stairs.

2F: Finally! The OTHER side of 2F, the side with the treasures! Let's go south
to a room with 8135 GIL and 7690 GIL. Leave the room and go left to find 
one more room with those treasures: 5450 GIL, 385 GIL, and the ever powerful
GIANT'S GLOVE! This item, when used in battle, will heighten your attack power!!
Go north to find a lone treasure: LIGHT AXE (another one, blah). RIBBON 
(protects you from status ailments so it is better than you think, depsite its
+1 DEF advantage), 9900 GIL, 7340 GIL, and 2750 GIL are all in the room 
right of the Light Axe. After collecting them all, go to the northwest corner 
for the final stairs.

1F: Bah... No treasures here but you have to walk for a while to get to the
end... The end of this floor has the third crystal, the blue one... Hmmm...
Go left once you enter this floor. Go up and continue until you see a left.
Of course, take that left and proceed until you see a door. Yep. The final 
door, leading to the boss. Nah, I'm kidding! :D This room is a winding one, 
just there to make this dungeon a bit longer. (damn you, Squaresoft!)
Find the other door and go on to the final room. (I'm serious this time...)

As you should have already knew, get ready and heal up. This
boss is fairly tough, but not too tough that you can't handle it. Go up to
the ball and tap X... (been a long time since our last boss, sniff)

----------------------
BOSS: Kraken
----------------------
HP: 1800
EXP: 4245 
Drops: Kikuichimonji (sometimes)

  This battle is a VERY anti-climax one. While the boss is gigantic, the
  size of the HP is off the charts, and the strength of this boss is over-
  whelming, this one is simple to master. This boss has no magic other than
  Thundara to damage you so he depends on his brute strength to kill you. Now,
  to take away the 1800 HP he has, you use your attackers. With their pure 
  strength, they will damage him for about... 15 points. Yes, 15! It does make
  it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE
  earlier, you can master this battle without any trouble. The Giant's Glove
  heightens your attack power and it seems to 'remove' the defense of 
  Kraken's. Use this glove as an item to boost your fighter (he must be 
  choosing it). After that, boost your fighters even more with your BM/RM's 
  Haste. With those, your fighters can attack for upwards for 450 damage! Your
  WM/WW should cast physical barriers (Protera and Invisira). Again, keep your
  healers at bay so they can heal your characters up. This battle can draw on
  long...

  Thundaga is very useful on him, of course... his weakness is indeed
  lightning. His Ink spell has the ability to blind your allies, so have
  Blindna ready (or Eye Drops).

After the enjoyable battle, you get to dance again! Step on the portal to warp
back to the over world, just outside Onrac. Enter the town to heal up or 
whatever.

------------------------------------------------------------------------------
                        =--------------------------=
                        CHAPTER 8 - THE WIND CRYSTAL
                        =--------------------------=
Recommended Level: 40+
------------------------------------------------------------------------------

With three of the Fiends out of the way, let's charge the fortress of the 
fourth Fiend. Without a doubt, this Fiend has a large following to help him
survive any opposers. Therefore, you have to encounter through some large
obstacles... to be specific: TWO dungeons. Well, unless you're dyslexic, (why
are you reading this if you are, anyway?) you DID read about the two dungeons.
To add injury to insult, you have to go through the dungeons consecutively
without any 'breaks' for healing. All I have to say: good luck.

First, go to Melmond to meet a rather strange person, Dr. Unne. You probably
don't remember where Melmond so bring your World Map up and
move the pointer down to 'Melmond' and press A. Look at the World Map... you
should be shown the location of Melmond. It is just across the ocean from 
Onlak, in the middle of the world. 


==============================================================================
                                   Melmond
==============================================================================

Upon the arrival, ignore everything you see in the beginning and go up and
walk over the bridge to the upper part of Melmond. Immediately turn right and
stick to the right side. You should eventually see a blond man standing 
patiently on the graveyard. Go talk to him and he will exclaim about your
Rosetta Stone, which you just got from the Sunken Cavern. (I did tell you to
get it, didn't I?) He explains that this stone deciphers the legendary 
Lufenian language (Latin, perhaps?) The wacky doctor Unne teaches you the
magical Lufenian language. Congrats, you're now fluent for that language!

Leave the town and hop into your Airship. Your next location: Lufenia, the 
birthplace of the language you just learned. Go northwest or northeast, to
the northeastern continent, where Gaia lies. To the west of Gaia, there is a
fairly large desert that resembles the Sahara Desert. Wait, don't go there 
yet, kiddo. Go southeast from that desert and follow that forest-y peninsula.
At the extreme end of that jutting piece of land, you finally find the town
of Lufenia. Oddly, you cannot land anywhere near it because of the lack of
de-forestation. The nearest landing spot for your lovable airship: to the
north, just next to the pond/lake. The spot is only one unit in length and
width so look around carefully for it (northeastern side of the pond). 

Yes, you have to walk all of the way to Lufenia. Good training, no? No? Too
bad. 


==============================================================================
                                   Lufenia
==============================================================================

WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
------------------------------------------------------------------------------
None                           None                          None

WHITE MAGIC SHOP                         BLACK MAGIC SHOP
------------------------------------------------------------------------------
Full-Life                                 Flare

ENEMIES (OUTSIDE LUFENIA)
------------------------------------------------------------------------------
Allosaurus
Winter Wolf
Troll
Hill Gigas
Minotaur Zombie
Wyvern
Baretta
Desert Baretta
Sand Worm
Tyrannosaur

There's virtually nothing to do here, yet this is a valuable town for your
game progress. First, ignore the fruitcakes and go to the northeastern corner.
You will see a gap leading to nowhere. Trust me on this and walk directly 
east. You won't be placed in the over world... Instead, you will see a well-
hidden Magic store. They have the BEST spells in the game, one for your WW and
another for your horny BW (I mean the hat!). Flare will make the enemies 
scream for their mommies and Full-Life will revive your fallen warriors back to
FULL health! They rule...

Your next objective (it was your primary one anyway): To locate the man with
the Bell. The man standing on the bottom corner of the eastern hemisphere, 
undoubtedly waiting for you. Talk to the blonde and he will give you the BELL.

Leave this just-got-worthless town (now this town has LITERALLY nothing!) for
your airship again. (Yeah... another long walk back! Round trip fare!)

Once back at your Airship, heal up (nearest town is Gaia) and re-stock your
items with 99 Potions and some Cottages. Time for the 4th Fiend!

Let's go west of Lufenia and Gaia, to the desert. Fly over the desert and
circle around it until you see a tower speared into the desert's heart. That's
your next journey, the Tower of Mirage. Memorize its location so you won't
get lost and go south and final landing spot just below the desert. Walk up
and battle the monsters until you reach the Tower...


==============================================================================
                                Mirage Tower
==============================================================================
ITEMS                                         ENEMIES (IN THE TOWER)
------------------------------------------------------------------------------
Tent                                          Pyrolisk
Aegis Shield                                  Wyrm
2750 Gil                                      Weretiger
3400 Gil                                      Guardian
18010 Gil                                     Chimera
Vorpal Sword                                  King Mummy
Healing Helm                                  Cockatrice
800 Gil                                       Saber Tiger
13000 Gil                                     Nightmare
12350 Gil                                     Vampire
Thor's Hammer                                 Black Knight
7900 Gil                                      Hell Hound
8135 Gil                                      Mummy
Cottage                                       Medusa
7600 Gil                                      Wyvern
Sunblade                                      Sabertooth
1000 Gil
Dragon Mail

ENEMIES (AROUND THE TOWER)
------------------------------------------------------------------------------
Allosaurus
Sand Worm
Tyrnaosaurus
Desert Barette
Barette
Wyvern

Before we start, you have to know the following: You can use Warp2 to return
to the over world after the chest-collecting if you feel that you cannot
endure 5 more floors that exist in the next dungeon. But if your party are
well-equipped and strong enough, you can collect all of the items and beat
the Fiend all in one run. However, don't be afraid to return for some healing
if you need since this Tower is fairly short with 3 straightforward floors. 
You can literally blow through this place if you don't pay attention to the
items.

Now, let's start. 

1F: The stairs to 2F is RIGHT NEXT to the entrance! Just go through the door
that you can see right now. Go left a bit and you will see another door. Once
you enter through that door, you can see the stairs to 2F. However, if you 
want the delicious (and worthy) items on this floor, you'll have to search
a bit longer. They are located at the middle of the room but you have to
circle the room to discover the tombs. The treasures: TENT, HEALING HELM 
(works the same way at the Healing Staff if you use it as an item), 800 GIL,
2400 GIL, 18,010 GIL, VORPAL SWORD, AEGIS SHEILD, and 2,750 GIL. Then return
to the bottom part for the stairs to 2F.

2F: Another simple one, but you have to walk a great distance to get to the
spoils and the exit. Just follow the path that comes before you until you
finally reach an opening that leads you deeper into the room (a LONG walk).
If you want the prizes, go right to another opening and go down for a door
leading to the central room, which has: 8135 GIL, 7900 GIL, THOR'S HAMMER,
12,350 GIL, 13,000 GIL, COTTAGE, 7,600 GIL, SUNBLADE, 10,000 GIL, and
the DRAGON MAIL. Exit the room and head up again. Don't go through any 
openings! If you paid attention on your walk around this floor, you should've
saw a set of stairs with a monster walking around it. Yep, go up those stairs
(north part). 

3F: The last floor in this Tower... Another straightforward one, but this 
time, it's much, MUCH easier. Go down to find a door leading to a lone room...
Before you enter those doors, heal up your party (not to
the max, not that tough of a battle). Proceed to the doors and a Blue Dragon
will confront you for the sake of his job (guardian). This guy has a 
feverishly high attack power, but he has only 454 HP so you could take him 
down if you have two powerful physical attackers. Just cast Haste on one of
your attackers and pick him apart. 

After the battle, proceed to the flashing stone flanked by 4 stone slabs. Once
you step on it, you will be warped up to the Flying Fortress! If you didn't 
get warped, then it is very evident that you forgot to get the WARP CUBE 
earlier. Refer to the Waterfall Cavern in Chapter VIII for this item. 


==============================================================================
                               Flying Fortress
==============================================================================
ITEMS                                         ENEMIES (IN THE FORTRESS)
------------------------------------------------------------------------------
1ST FLOOR                                     Earth Medusa
9900 Gil                                      Evil Eye
Potion                                        Air Elemental
4150 Gil                                      Guardian
7900 Gil                                      Chimera
5000 Gil                                      Clay Golem
Protect Ring                                  Stone Golem
6720 Gil                                      Spirit Naga
Healing Helm                                  Soldier
180 Gil                                       Dark Fighter
Razer                                         Death Knight
                                              Death Machine (5F only)
2ND FLOOR                                     Nightmare
Mythril Helm                                  Neochu
Cottage                                       Vampire Lord
Diamond Gloves                                Fire Hydra
880 Gil                                       Black Knight
13000 Gil                                     Black Flan
Ribbon                                        Mindflayer
Diamond Shield                                Manticore
Adamantite                                    Medusa
White Robe                                    Rakshasa
Black Robe

3RD FLOOR
Gold Needle
4150 Gil
3400 Gil
Sasuke's Blade
9000 Gil
Potion
Protect Ring
5450 Gil
6400 Gil
Clothes
Protect Cloak
Gold Needle
9500 Gil
8135 Gil


If you dash for the stairs on every floor without grabbing any treasures, you
could end up in the top floor, facing Tiamat without any scratches on your 
party. Of course, you could differ. The items here are extraordinary and you,
without a doubt, will benefit from it. Items such as Diamond Shield, 
Adamanite, and Protect Ring will make you salivate when you discover their 
true meanings. (Especially Adamantite, a MUST get!) The monsters here can be 
annoying with their status-changing spells (Death, etc.) so I recommend you 
to be extra-careful here...

Remember, beware of the dangerous monsters here!

1F: Plenty of items here... As you go out of the room you got in via the Warp
Cube, you see that you have 4 paths to go... Where to go? Well, let me 
summarize all that with a nice ASCII art!

                                 Stairs to 2F
                                      |
                                      |
                                      |
                                      |
          Potion                      |                   6720 Gil
          9900 Gil                    |                 Healing Helm
          4150 Gil------------------Start---------------Protect Ring
          7900 Gil                    |                   180 Gil
                                      |                   5000 Gil
                                      |
                                      |
                                      |
                                    Razer

Razer is fairly effective, since it can kill this dungeon's boss in one hit. 

Easy as that, huh? Go wherever you wish. 


2F: An easy level to paint out.

                                 Stairs to 1F
                                   (Start)
                   Mythril Helm       |
                             Cottage  |     Diamond Gloves
                                  \   |    /
                                   \  |   /
                                    \ |  /              
                                     \| /            Ribbon
         13000 Gil---------------------------------Diamond Shield
          880 Gil                    /|\    
                                    / | \               
                                   /  |  \
                  Adamantite (A   /   |   \ White Robe 
                   MUST GET!!!)       |            Black Robe
                                 Stairs to 3F


3F: T