FINAL FANTASY: DAWN OF SOULS: Bestiary FAQ
------------------------------------------
Written by Kurasu Soratobu (kurasufaqs@gmail.com)
Present version: 1.7

INDEX
-------
Copyright info
Introduction
Why the mini-FAQ?

A)  FINAL FANTASY I
  A1................ Overview
  A2................ Note/Terms
  A3................ Location Definitions
  A4................ Monsters By Location
  A5................ The Monsters
  
B)  FINAL FANTASY II
  B1................ Overview
  B2................ Note/Terms
  B3................ Location Definitions
  B4................ Monsters By Location
  B5................ The Monsters
  
Update Info
Requests
Thanks To...


COPYRIGHT INFO
--------------
Final Fantasy Dawn Of Souls Bestiary FAQ, copyright 2007 Kurasu Soratobu. This
file may not be published in part, or without this Copyright, without explicit
permission from the author. Final Fantasy and monster names are all Copyright
of Square Enix. 

If someone wants to post this list to their site, please get in touch with me
at kurasufaqs@gmail.com and ask. I am more than happy to let people post this
elsewhere, so long as I can get the full credit for it, and can be aware of
where it's going for my own personal knowledge. Make certain the words
'Bestiary', 'Final Fantasy', 'FAQ', or something like that appear in the title
so I recognize it as other-than-junk. All junk gets immediately deleted.


INTRODUCTION
--------------
In the beginning, there was Final Fantasy. And Square saw it was good. Next
came Final Fantasy II, which never made it to American shores. And Square saw
it was good. The series has come a long way since those beginning days, and is
now heading for its thirteenth incarnation, along with a number of spin-offs
from earlier games. This game, Dawn Of Souls, is a remake of the original
Final Fantasy and Final Fantasy II. However, there are aspects of them that
are completely redone, making them different enough to be well worth the
playing. One of these is the game's 'Bestiary'.


WHY THE MINI-FAQ?
------------------
I've always loved 'collecting' games. Since the first days of Pokemon, I've
adored the chance to be able to gather critters and keep their names in a
list. It's a challenge to fill one's list with everything possible. However,
the critters can be awfully hard to find a lot of the time. Sometimes, you
just want to know where to hunt for such-and-such monster to be able to add it
to your list. Add that to the fact that some creatures are extremely rare,
even where they're supposed to be found, and it becomes obvious that having a
list of the monsters can be very handy. And since all the lists on GameFAQs up
until now have been translated from the Japanese version, I figured it was
time someone went through the American one in case of changes from one to the
other.


*WARNING WARNING WARNING*
Because this FAQ lists all the monsters and where to find them, there may be
some monsters, dungeons, locations, et cetera in the list that could be
considered spoilers. If you are bothered by spoilers, then tread carefully.
These are kept to a minimum, but there is always the possibility that a
spoiler may appear, particularly with some of the main bosses.
*WARNING WARNING WARNING*


+=+=+=+=+=+=+=+=+=+=+=+
+ A) FINAL FANTASY I  +
+=+=+=+=+=+=+=+=+=+=+=+

A1) OVERVIEW
------------
NUMBER: NAME (The number the monster appears in the book and its name)
HP: The number of HP the monster has
Attack: The level of attack the monster has and any special afflictions
Accuracy: How accurate the monster's attacks are
Defense: The monster's defensive ability
Agility: How agile the monster is in attacking; higher means more attacks
Intelligence: How intelligent the monster is; used with spells/abilities
Evasion: How easily the monster evades attacks
Magic Defense: The monster's Magical Defense
Gil: How much gold the monster drops
EXP: The total XP the monster gives; this is divided between the surviving
     party members
Treasure: What item the monster might drop
Weakness: Attacks the monster is weak to
Resistance: Attacks the monster is resistant to
Where fought: Where the monster can be found in the world. Note: these do not
              include how hard it is to find them there; they will show, but
              they may be rare
Note: Special notes about the monster such as 'family', special attacks, notes
      about location, et cetera



A2) NOTE/TERMS
--------------
Attacks: This is a list of special attacks (not actual spells) the monster
has. These cannot be blocked with 'Silence'. Status ailments that are
delivered by a special attack are listed here, though status ailments that are
delivered in a basic physical attack are mentioned after 'attack' on the
monster sheet.

(Boss): This is a boss monster in this location; in other words, a unique
battle that can't be repeated once the monster has been killed.

First/Second Form: The monster must be fought multiple times in a row, taking
a different 'form' each time. 

(Guardian): The monster has been placed in a certain specific location
(usually in front of a chest or a door) that does not change. The monster can
be encountered multiple times if the area is stepped back into. These monsters
can be considerably more powerful than the average creatures in an area, and
these 'guardian points' are often the only place they can be fought in a
particular area, or occasionally at all.

(Special): A monster whose location in an area relies on a special
circumstance/general area/item/et cetera. The circumstances will be explained
in 'Note'.

Spells: This is a list of any spells the monster may have. They work exactly
the same way as the player's own spells. These can be blocked by the 'Silence'
spell.


A3) LOCATION DEFINITIONS
------------------------
Across Cornelia Bridge: The land mass directly across from Cornelia bridge.
This includes the land around Matoya's cave and the land surrounding Pravoka.

Around Chaos Shrine: The area immediately surrounding the Chaos Shrine and the
land slightly to the south of it.

Around Cornelia Town: The area immediately surrounding and slightly to the
north of Cornelia.

Around Crescent Lake: The forested area surrounding Crescent Lake.

Around Elfhame: The lands surrounding the city and castle of Elfhame.

Around Lufenia: The forest around Lufenia (the wing of the hawk). 

Around Melmond: The areas around the city of Melmond and up to the Giant's
Cave. Also includes the Devil's Tail and the island of the Sage's Cave.

Around Onrac: The areas around the city of Onrac, including the desert to the
west. 

Chaos Shrine: The shrine 200 Years in the past, where the main enemy of the
game is.

Citadel Of Trials: The palace Northwest of the Dragon Chain islands.

Danger Point: Directly to the east of Pravoka Town and due north at the
secondary port, there is a finger of land. Walking back and forth at the very
'tip' of this finger leads to attacks from very powerful creatures. Though it
has no technical name, I just call this spot 'Danger Point'.

Dragon Chain: The chain of islands to the northwest of the world map in which
you find Tiamat. This includes the area around the Citadel Of Trials.

Earth Cave: The Cavern of Earth, on the 'Devil's tail' peninsula near Melmond.
Where the Earth Crystal is.

Earthgift Shrine: The cave almost directly to the north of Cornelia. This is
open only after Lich has been killed.

Flying Fortress: The fortress area above the Mirage Tower. Where the Air
Crystal is found.

Giant's Cave: The cave due west of Melmond, where the giant will not let you
through without feeding it a star ruby.

Great Desert: This is the enormous desert containing Mirage Tower, just to the
west of Lufenia. This includes the land around Gaia and the forest nearest to
where you must land your ship to walk to Lufenia.

Hellfire Chasm: The cave within the swampy island of the Dragon Chain. This is
open only after Marilith has been killed.

Ice Cave: The cave where you get the Levistone. Levels are defined as a and b:
'a' is the levels you reach on first coming through the door. 'b' are the
levels reached after dropping through the hole near the stone.

Lifespring Grotto: The whirlpool near the channel near Onrac. This is only
open after Kraken has been defeated.

Marsh Cave: The small hole in the ground southwest of Elfhame.

Mirage Tower: The tower in the center of the Great Desert.

Ocean: The general seas around the world. Obviously attainable only by ship.

Pravoka City: The actual city of Pravoka. There is only one monster that shows
up here, and it is a miniboss.

Rivers: The shallow waters which must be traversed with the canoe. 

Ruined Shrine: The ruined shrine northwest of Cornelia, where Garland is. Named
'Chaos Shrine' in the game, but named differently here to differentiate it
from the final dungeon 'Chaos Shrine'.

Sunken Shrine: The ocean shrine, just through Onrac. This is where Kraken can
be found.

Volcano: The volcano in the center of the river, near Crescent Lake. It's
known as Mount Gulg, and is where the Fire Crystal is.

Waterfall: This is the cave behind the waterfall near Onrac, called 'Waterfall
Cavern' in the game. 

Western Keep: Astos' Castle.

Whisperwind Cove: The cove just northeast of the Ice Cave. Only open after
Tiamat's death.


A4) MONSTERS BY LOCATION
------------------------
Across Cornelia Bridge: Crazy Horse, Gigas Worm, Goblin, Goblin Guard, Lizard,
Ogre, Scorpion, Tarantula, Warg Wolf, Werewolf, Wolf

Around Chaos Shrine: Gigas Worm, Goblin, Goblin Guard, Skeleton, Wolf

Around Cornelia Town: Crazy Horse, Goblin, Goblin Guard, Wolf

Around Crescent Lake: Anaconda, Ankheg, Hill Gigas, Minotaur, Scorpion, Troll

Around Elfhame: Cobra, Ghast, Gigas Worm, Goblin Guard, Ogre, Ogre Chief,
Tarantula, Warg Wolf, Werewolf, Wolf

Around Lufenia: Allosaurus, Hill Gigas, Minotaur Zombie, Troll, Winter Wolf

Around Melmond: Cobra, Ghast, Ghoul, Gigas Worm, Hyenadon, Lesser Tiger, Ogre,
Shadow, Warg Wolf, Wolf

Around Onrac: Desert Baretta, Hellhound, Ice Gigas, Lesser Tiger, Ogre Mage,
Remorazz, Sabertooth, Troll, Winter Wolf, Wyrm, Wyvern

Chaos Shrine: Air Elemental, Basilisk, Black Knight, Chaos, Chimera, Clay
Golem, Dark Fighter, Dark Wizard, Death Eye, Death Knight, Dragon Zombie,
Earth Elemental, Earth Medusa, Fire Gigas, Fire Lizard, Ghost, Green Dragon,
Ice Gigas, Kraken, Lava Worm, Lich, Marilith, Mindflayer, Nightmare, Purple
Worm, Rhyos, Sahagin Priest, Sea Scorpion, Sea Snake, Sea Troll, Stone Golem,
Tiamat, Vampire, Vampire Lord, Water Naga, White Dragon, White Shark, Winter
Wolf

Citadel Of Trials: Clay Golem, Dragon Zombie, Horned Devil, Medusa, Minotaur
Zombie, Nightmare, Rakshasa

Danger Point: Allosaurus, Hill Gigas, Minotaur Zombie, Troll, Winter Wolf

Dragon Chain: Basilisk, Desert Baretta, Hydra, Lesser Tiger, Ochu, Sabertooth,
Sand Worm, Sphinx, Weretiger

Earth Cave: Anaconda, Black Widow, Cobra, Cockatrice, Earth Elemental,
Gargoyle, Ghast, Goblin Guard, Hill Gigas, Hyenadon, Lich, Lizard, Minotaur,
Mummy, Ochre Jelly, Ogre, Ogre Chief, Ogre Mage,  Piscodemon, Sphinx,
Tarantula, Troll, Vampire, Warg Wolf, Werewolf, Wight, Wraith

Earthgift Shrine: Abyss Worm, Ahriman, Black Goblin, Catoblepas, Cerberus,
Desertpede, Echidna, Gloom Widow, Skuldier, Two-headed Dragon, Wild Nakk

Flying Fortress: Air Elemental, Black Flan, Black Knight, Clay Golem, Dark
Fighter, Death Knight, Death Machine, Earth Medusa, Evil Eye, Fire Hydra,
Manticore, Mindflayer, Neochu, Nightmare, Rakshasa, Soldier, Spirit Naga,
Stone Golem, Tiamat, Vampire Lord

Giant's Cave: Ogre, Ogre Chief, Warg Wolf

Great Desert: Allosaurus, Baretta, Desert Baretta, Tyrannosaur, Wyvern

Hellfire Chasm: Barbariccia, Black Goblin, Blue Troll, Cagnazzo, Catoblepas,
Dark Elemental, Death Elemental, Devil Hound, Elm Gigas, Gloom Widow,
Hundlegs, Poison Naga, Python, Rubicante, Sahagin Queen, Scarmiglione,
Scarmiglione, Silver Dragon, Wild Nakk, Yellow Ogre

Ice Cave: Bloodbones, Cockatrice, Dark Wizard, Evil Eye, Ghast, Ice Gigas,
Mindflayer, Mummy, Piscodemon, Remorazz, Specter, White Dragon, Wight, Winter
Wolf, Wraith

Lifespring Grotto: Atomos, Black Dragon, Black Goblin, Blue Dragon, Blue
Troll, Dark Eye, Death Elemental, Desertpede, Dragon Zombie, Gilgamesh, Gloom
Widow, Green Dragon, Holy Dragon, Killer Shark, Omega, Python, Red Dragon,
Revenant, Sahagin Queen, Shinryu, Silver Dragon, Skuldier, White Dragon, Wild
Nakk, Yellow Dragon, Yellow Ogre

Marsh Cave: Anaconda, Black Widow, Bloodbones, Crawler, Ghoul, Gray Ooze,
Gargoyle, Green Slime, Piscodemon, Scorpion, Shadow, Skeleton, Tarantula,
Werewolf, Zombie

Mirage Tower: Black Knight, Blue Dragon, Chimera, Cockatrice, Guardian,
Hellhound, King Mummy, Medusa, Mummy, Nightmare, Pyrolisk, Sabertooth,
Vampire, Weretiger, Wyrm, Wyvern

Ocean: Buccaneer, Bigeyes, Sahagin, Sahagin Chief, Shark

Pravoka City: Pirate

Rivers: Crocodile, Hydra, Neochu, Ochu, Pirahna, Red Pirahna, White Croc

Ruined Shrine: Black Widow, Gargoyle, Garland, Ghoul, Skeleton, Warg Wolf,
Wolf, Zombie

Sunken Shrine: Cockatrice, Deepeyes, Ghost, King Mummy, Kraken, Pyrolisk,
Sahagin Chief, Sahagin Priest, Sea Scorpion, Sea Snake, Sea Troll, Shark,
Water Elemental, Water Naga, White Shark

Volcano: Ankheg, Fire Elemental, Fire Gigas, Fire Hydra, Fire Lizard,
Hellhound, Hill Gigas, Horned Devil, Hyenadon, Lava Worm, Lizard, Marilith,
Minotaur, Ogre Chief, Ogre Mage, Pyrolisk, Red Dragon, Scorpion, Sphinx

Waterfall: Clay Golem, Cockatrice, Green Dragon, King Mummy, Mummy, Nightmare,
Pyrolisk

Western Keep: Astos, Mummy, Wraith

Whisperwind Cove: Astos, Black Dragon, Black Goblin, Blood Tiger, Bloody Eye,
Bonesnatch, Catoblepas, Dark Elemental, Dark Wolf, Death Elemental, Death
Gaze, Death Manticore, Desertpede, Devil Hound, Devil Wizard, Duel Knight,
Earth Plant, Earth Troll, Elm Gigas, Flare Gigas, Flood Gigas, Gloom Widow,
Knocker, Mad Ogre, Mage Chimera, Mythril Golem, Orthros, Phantom Train,
Pharaoh, Poison Eagle, Prototype, Python, Reaper, Red Flan, Revenant, Rock
Gargoyle, Sekhret, Skuldier, Squidraken, Typhon, Undergrounder, Unicorn,
Vampire, Wild Nakk, Yamatano Orochi, Yellow Dragon, Yellow Ogre


A5) MONSTERS
------------
#001: Goblin
HP: 8
Attack: 4
Accuracy: 2
Defense: 4
Agility: 3
Intelligence: 1
Evasion: 6
Magic Defense: 16
Gil: 6
EXP: 6
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Around Cornelia Town, Around Chaos Shrine, Across Cornelia
              Bridge


#002: Goblin Guard
HP: 16
Attack: 8
Accuracy: 4
Defense: 6
Agility: 5
Intelligence: 3
Evasion: 9
Magic Defense: 23
Gil: 18
EXP: 18
Treasure: Potion
Weakness: None
Resistance: None
Where fought: Around Cornelia Town, Around Chaos Shrine, Across Cornelia
              Bridge, Around Elfhame, Earth Cave B4


#003: Wolf
HP: 20
Attack: 8
Accuracy: 5
Defense: 0
Agility: 18
Intelligence: 1
Evasion: 36
Magic Defense: 28
Gil: 6
EXP: 24
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Around Cornelia Town, Around Chaos Shrine, Ruined Shrine, Across
              Cornelia Bridge, Around Elfhame, Around Melmond


#004: Crazy Horse
HP: 64
Attack: 10
Accuracy: 16
Defense: 2
Agility: 11
Intelligence: 4
Evasion: 22
Magic Defense: 40
Gil: 15
EXP: 63
Treasure: Potion
Weakness: None
Resistance: None
Where fought: Around Cornelia Town, Across Cornelia Bridge


#005: Skeleton
HP: 10
Attack: 10
Accuracy: 2
Defense: 0
Agility: 6
Intelligence: 0
Evasion: 12
Magic Defense: 17
Gil: 3
EXP: 9
Treasure: Echo Grass
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Around Chaos Shrine, Ruined Shrine, Marsh Cave B2


#006: Black Widow
HP: 28
Attack: 10
Accuracy: 7
Defense: 0
Agility: 15
Intelligence: 10
Evasion: 30
Magic Defense: 28
Gil: 8
EXP: 30
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Ruined Shrine, Marsh Cave B2-B3, Earth Cave B1


#007: Gigas Worm
HP: 56
Attack: 17
Accuracy: 14
Defense: 8
Agility: 12
Intelligence: 9
Evasion: 24
Magic Defense: 40
Gil: 15
EXP: 63
Treasure: Nothing
Weakness: Fire
Resistance: None
Where fought: Around Chaos Shrine, Across Cornelia Bridge, Around Elfhame,
              Around Melmond


#008: Warg Wolf
HP: 72
Attack: 14
Accuracy: 18
Defense: 0
Agility: 27
Intelligence: 3
Evasion: 54
Magic Defense: 46
Gil: 22
EXP: 93
Treasure: Antidote
Weakness: None
Resistance: None
Where fought: Ruined Shrine, Across Cornelia Bridge, Around Elfhame, Around
              Melmond, Giant's Cave, Earth Cave B2-B3


#009: Werewolf
HP: 68
Attack: 14 (Poison)
Accuracy: 17
Defense: 6
Agility: 21
Intelligence: 8
Evasion: 42
Magic Defense: 45
Gil: 67
EXP: 135
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Across Cornelia Bridge, Around Elfhame, Marsh Cave B3, Earth
              Cave B2-B4
Note: Regenerates HP


#010: Zombie
HP: 20
Attack: 10
Accuracy: 5
Defense: 0
Agility: 3
Intelligence: 0
Evasion: 6
Magic Defense: 25
Gil: 12
EXP: 24
Treasure: Staff
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Mind,
            Confusion, Silence, Death
Where fought: Ruined Shrine, Marsh Cave B1-B2


#011: Ghoul
HP: 48
Attack: 8 (Paralysis)
Accuracy: 12
Defense: 6
Agility: 6
Intelligence: 1
Evasion: 12
Magic Defense: 36
Gil: 50
EXP: 93
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Ruined Shrine, Marsh Cave B1-B2, Around Melmond


#012: Garland
HP: 212
Attack: 15
Accuracy: 27
Defense: 8
Agility: 6
Intelligence: 12
Evasion: 12
Magic Defense: 64
Gil: 250
EXP: 130
Treasure: Longsword
Weakness: None
Resistance: None
Where fought: Ruined Shrine (Boss)


#013: Cobra
HP: 56
Attack: 6 (Poison)
Accuracy: 14
Defense: 6
Agility: 15
Intelligence: 6
Evasion: 30
Magic Defense: 46
Gil: 50
EXP: 123
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Around Elfhame, Around Melmond, Earth Cave B1-B2


#014: Ogre
HP: 100
Attack: 18
Accuracy: 25
Defense: 10
Agility: 9
Intelligence: 4
Evasion: 18
Magic Defense: 65
Gil: 195
EXP: 195
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Across Cornelia Bridge, Around Elfhame, Around Melmond, Giant's
              Cave, Earth Cave B1-B2


#015: Ogre Chief
HP: 132
Attack: 23
Accuracy: 33
Defense: 14
Agility: 15
Intelligence: 6
Evasion: 30
Magic Defense: 17
Gil: 300
EXP: 282
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Around Elfhame, Giant's Cave, Earth Cave B1-B2, Volcano B1-B5
Note: May be guarding space directly in front of far right-hand chest on Earth
      Cave B4


#016: Lizard
HP: 92
Attack: 18
Accuracy: 23
Defense: 12
Agility: 12
Intelligence: 3
Evasion: 24
Magic Defense: 55
Gil: 50
EXP: 153
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Across Cornelia Bridge, Earth Cave B1 (Special) B4, Volcano
              B2-B3
Note: Special: The 'Hall Of Giants' in the Earth Cave consists of the hallway
               due west of the staircase and south; here each step will bring
               you in combat with a Hill Gigas and often lizards


#017: Pirate
HP: 24
Attack: 10
Accuracy: 2
Defense: 0
Agility: 6
Intelligence: 3
Evasion: 12
Magic Defense: 35
Gil: 40
EXP: 40
Treasure: Leather Shield
Weakness: None
Resistance: None
Where fought: Pravoka City (Boss)
Note: Always x9 of them


#018: Sahagin
HP: 44
Attack: 10
Accuracy: 7
Defense: 4
Agility: 36
Intelligence: 4
Evasion: 72
Magic Defense: 28
Gil: 30
EXP: 30
Treasure: Potion
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Ocean


#019: Sahagin Chief
HP: 64
Attack: 15
Accuracy: 16
Defense: 8
Agility: 39
Intelligence: 7
Evasion: 78
Magic Defense: 46
Gil: 105
EXP: 105
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Ocean, Sunken Shrine F2-F4


#020: Buccaneer
HP: 50
Attack: 14
Accuracy: 13
Defense: 6
Agility: 12
Intelligence: 6
Evasion: 24
Magic Defense: 37
Gil: 120
EXP: 60
Treasure: Saber
Weakness: None
Resistance: Quake
Where fought: Ocean


#021: Shark
HP: 120
Attack: 22
Accuracy: 30
Defense: 0
Agility: 36
Intelligence: 8
Evasion: 72
Magic Defense: 70
Gil: 66
EXP: 267
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Ocean, Sunken Shrine B1-B2


#022: Bigeyes
HP: 10
Attack: 4
Accuracy: 2
Defense: 0
Agility: 42
Intelligence: 6
Evasion: 84
Magic Defense: 14
Gil: 10
EXP: 42
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Ocean
Note: Attack: Gaze (Paralysis on one)


#023: Tarantula
HP: 64
Attack: 5 (Poison)
Accuracy: 16
Defense: 12
Agility: 12
Intelligence: 3
Evasion: 24
Magic Defense: 46
Gil: 50
EXP: 141
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Across Cornelia Bridge, Around Elfhame, Marsh Cave B2-B3, Earth
              Cave B1-B2


#024: Ghast
HP: 56
Attack: 8 (Paralysis)
Accuracy: 14
Defense: 10
Agility: 23
Intelligence: 2
Evasion: 46
Magic Defense: 40
Gil: 117
EXP: 117
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Around Elfhame, Earth Cave B4, Ice Cave B1b, Around Melmond
Note: May be guarding the small room in Ice Cave B1b just below Levistone


#025: Scorpion
HP: 84
Attack: 22 (Poison)
Accuracy: 21
Defense: 10
Agility: 27
Intelligence: 6
Evasion: 54
Magic Defense: 55
Gil: 70
EXP: 225
Treasure: Spider's Silk
Weakness: None
Resistance: None
Where fought: Across Cornelia Bridge, Marsh Cave B2, Around Crescent Lake,
              Volcano B1


#026: Shadow
HP: 50
Attack: 10 (Darkness)
Accuracy: 13
Defense: 0
Agility: 18
Intelligence: 12
Evasion: 36
Magic Defense: 37
Gil: 45
EXP: 90
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Marsh Cave B1, Around Melmond


#027: Green Slime
HP: 24
Attack: 1 (Poison)
Accuracy: 1
Defense: 255
Agility: 0
Intelligence: 3
Evasion: 0
Magic Defense: 36
Gil: 20
EXP: 84
Treasure: Hi-Potion
Weakness: Fire, Ice
Resistance: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Marsh Cave B1-B3


#028: Crawler
HP: 84
Attack: 1 (Paralysis)
Accuracy: 21
Defense: 8
Agility: 21
Intelligence: 5
Evasion: 42
Magic Defense: 51
Gil: 200
EXP: 186
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Marsh Cave B1-B2


#029: Gray Ooze
HP: 76
Attack: 30
Accuracy: 19
Defense: 7
Agility: 2
Intelligence: 0
Evasion: 4
Magic Defense: 55
Gil: 70
EXP: 255
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Marsh Cave B1-B3


#030: Gargoyle
HP: 80
Attack: 12
Accuracy: 20
Defense: 8
Agility: 23
Intelligence: 11
Evasion: 45
Magic Defense: 53
Gil: 80
EXP: 132
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Ruined Shrine (Guardian), Marsh Cave B2-B3, Earth Cave B2
Note: Guarding upper and lower right-hand chests in Ruined Shrine


#031: Bloodbones
HP: 144
Attack: 26
Accuracy: 36
Defense: 12
Agility: 21
Intelligence: 6
Evasion: 42
Magic Defense: 76
Gil: 378
EXP: 378
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Marsh Cave B3, Ice Cave B1a-B3b


#032: Piscodemon
HP: 84
Attack: 30
Accuracy: 21
Defense: 16
Agility: 33
Intelligence: 18
Evasion: 66
Magic Defense: 98
Gil: 300
EXP: 276
Treasure: Nothing
Weakness: None
Resistance: Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind
Where fought: Marsh Cave (Guardian), Earth Cave B3-B4, Ice Cave B1a
Note: Guarding Crown in Marsh Cave B3
      Guarding space just within lowest left-hand door in Marsh Cave B3
      Guarding left-hand side of chest second from the lower left in Marsh
        Cave B3
      Guarding front of chest in lower right-hand corner of Marsh Cave B3


#033: Astos
HP: 420
Attack: 30
Accuracy: 42
Defense: 18
Agility: 39
Intelligence: 24
Evasion: 78
Magic Defense: 170
Gil: 2000
EXP: 2250
Treasure: Mythril Sword
Weakness: None
Resistance: None
Where fought: Western Keep (Boss), Whisperwind Cove (Special)
Note: Spell: Death
      One of the 'flames' within the Whisperwind Cove 'haunted level'


#034: Mummy
HP: 80
Attack: 30 (Sleep)
Accuracy: 20
Defense: 20
Agility: 12
Intelligence: 16
Evasion: 24
Magic Defense: 60
Gil: 300
EXP: 300
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Western Keep (Guardian), Earth Cave B5, Ice Cave B1a, Waterfall,
              Mirage Tower 2F
Note: Guards front of left and right chests in Western Keep
      May guard space just within door at the very end of Waterfall


#035: Wraith
HP: 86
Attack: 22 (Paralysis)
Accuracy: 22
Defense: 4
Agility: 45
Intelligence: 18
Evasion: 90
Magic Defense: 52
Gil: 231
EXP: 231
Treasure: Crosier
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Western Keep (Guardian), Earth Cave B3-B4, Ice Cave B1b
Note: Guards the center of the three chests in the Western Keep
      Small room in Ice Cave B1b contains a number of these automatically


#036: Anaconda
HP: 80
Attack: 22
Accuracy: 20
Defense: 10
Agility: 18
Intelligence: 11
Evasion: 36
Magic Defense: 56
Gil: 50
EXP: 165
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Marsh Cave B3 (Guardian), Earth Cave B1, Around Crescent Lake
Note: Guarding the chest in the lower left-hand corner of Marsh Cave B3
      Guarding front of chest second from lower left-hand corner of Marsh Cave
      B3


#037: Hyenadon
HP: 120
Attack: 22
Accuracy: 30
Defense: 4
Agility: 24
Intelligence: 8
Evasion: 48
Magic Defense: 76
Gil: 72
EXP: 288
Treasure: Power Plus
Weakness: None
Resistance: None
Where fought: Near Melmond, Earth Cave B4 (Guardian), Volcano B1-B3
Note: May be guarding space directly in front of far right-hand chest and
      chest second from right on Earth Cave B4


#038: Lesser Tiger
HP: 132
Attack: 22
Accuracy: 33
Defense: 8
Agility: 24
Intelligence: 13
Evasion: 48
Magic Defense: 85
Gil: 108
EXP: 438
Treasure: X-Potion
Weakness: None
Resistance: None
Where fought: Around Melmond, Dragon Chain, Around Onrac


#039: Minotaur
HP: 164
Attack: 22
Accuracy: 41
Defense: 4
Agility: 24
Intelligence: 8
Evasion: 48
Magic Defense: 95
Gil: 489
EXP: 489
Treasure: Knife
Weakness: None
Resistance: None
Where fought: Earth Cave B1-B5, Around Crescent Lake, Volcano B1-B5


#040: Hill Gigas
HP: 240
Attack: 38
Accuracy: 60
Defense: 12
Agility: 24
Intelligence: 5
Evasion: 48
Magic Defense: 120
Gil: 879
EXP: 879
Treasure: Tent
Weakness: None
Resistance: None
Where fought: Danger Point, Earth Cave B1 (Special) B2-B5, Around Crescent
              Lake, Volcano B2-B3, Around Lufenia
Note: Special: The 'Hall Of Giants' in the Earth Cave B1 consists of the
        hallway due west of the staircase and south; here each step will bring
        you in combat with a Hill Gigas and often lizards


#041: Earth Elemental
HP: 288
Attack: 66
Accuracy: 72
Defense: 20
Agility: 9
Intelligence: 18
Evasion: 18
Magic Defense: 130
Gil: 768
EXP: 1536
Treasure: Remedy
Weakness: Fire
Resistance: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Earth Cave B1-B3 (Guardian), Chaos Shrine B1
Note: Guarding right-hand side of chest on Earth Cave B1, east of entrance
      Guarding space kitty-corner of two chests (right side) on Earth Cave B1,
        southeast of entrance
      Guarding directly in front of potion chest on Earth Cave B1, due south
        of entrance
      Guarding space directly in front of north center chest on Earth Cave B3
      Guarding multiple spaces in bat-filled room on Earth Cave B3
      Guarding space directly in front of chest to center-west on Earth Cave
        B3


#042: Troll
HP: 184
Attack: 24
Accuracy: 46
Defense: 12
Agility: 24
Intelligence: 6
Evasion: 48
Magic Defense: 100
Gil: 621
EXP: 621
Treasure: Nothing
Weakness: Fire
Resistance: None
Where fought: Danger Point, Earth Cave B2-B5, Crescent Lake, Around Onrac,
              Around Lufenia
Note: Regenerates HP


#043: Wight
HP: 52
Attack: 20
Accuracy: 13
Defense: 12
Agility: 21
Intelligence: 3
Evasion: 42
Magic Defense: 45
Gil: 150
EXP: 150
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Earth Cave B4, Ice Cave B1-B2
Note: Small room in Ice Cave B1b contains a number of these automatically


#044: Ochre Jelly
HP: 76
Attack: 32
Accuracy: 19
Defense: 6
Agility: 3
Intelligence: 3
Evasion: 6
Magic Defense: 55
Gil: 70
EXP: 252
Treasure: Nothing
Weakness: Fire, Ice
Resistance: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Earth Cave B5


#045: Cockatrice
HP: 50
Attack: 1
Accuracy: 10
Defense: 4
Agility: 36
Intelligence: 8
Evasion: 72
Magic Defense: 47
Gil: 200
EXP: 186
Treasure: Gold Needle
Weakness: None
Resistance: Quake
Where fought: Earth Cave B3, Ice Cave B1a, Waterfall (Guardian), Sunken Shrine
              (Guardian), Mirage Tower 2F
Note: Attacks: Touch (Stone on one)
      May guard space just within door at the very end of Waterfall
      May guard space kitty-corner to pair of chests southwest of entrance to
        Sunken Shrine 2F


#046: Vampire
HP: 280
Attack: 76
Accuracy: 39
Defense: 26
Agility: 36
Intelligence: 26
Evasion: 72
Magic Defense: 75
Gil: 2000
EXP: 1200
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Earth Cave (Boss), Mirage Tower 1F-2F, Whisperwind Cove
              (Special), Chaos Temple B4
Note: Regenerates HP
      Attack: Gaze (Paralysis on one)
      One of the 'flames' within the Whisperwind Cove 'haunted level'


#047: Ogre Mage
HP: 144
Attack: 23
Accuracy: 36
Defense: 10
Agility: 27
Intelligence: 12
Evasion: 54
Magic Defense: 80
Gil: 723
EXP: 723
Treasure: Eye Drops
Weakness: None
Resistance: Quake
Where fought: Earth Cave B4, Volcano B1-B5, Around Onrac
Note: Regenerates HP
      Spells: Blink
      Guarding space directly in front of far right-hand chest on Earth Cave
        B4


#048: Sphinx
HP: 228
Attack: 23
Accuracy: 57
Defense: 12
Agility: 60
Intelligence: 32
Evasion: 120
Magic Defense: 115
Gil: 1160
EXP: 1160
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Earth Cave B4 (Guardian), Volcano B1, Dragon Chain
Note: Guarding space directly between two chests on far left of treasure room
      on Earth Cave B4


#049: Lich
HP: 1200
Attack: 40
Accuracy: 49
Defense: 40
Agility: 12
Intelligence: 30
Evasion: 24
Magic Defense: 120
Gil: 3000
EXP: 2200
Treasure: Dry Ether
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Earth Cave B5 (Boss)


#050: Ankheg
HP: 222
Attack: 39 (Poison)
Accuracy: 56
Defense: 20
Agility: 24
Intelligence: 10
Evasion: 48
Magic Defense: 116
Gil: 300
EXP: 1194
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Around Crescent Lake, Volcano B2


#051: Piranha
HP: 92
Attack: 22
Accuracy: 23
Defense: 0
Agility: 36
Intelligence: 10
Evasion: 72
Magic Defense: 68
Gil: 20
EXP: 240
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Rivers


#052: Red Piranha
HP: 172
Attack: 37
Accuracy: 43
Defense: 20
Agility: 36
Intelligence: 13
Evasion: 72
Magic Defense: 83
Gil: 46
EXP: 546
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Rivers


#053: Crocodile
HP: 184
Attack: 42
Accuracy: 46
Defense: 16
Agility: 24
Intelligence: 9
Evasion: 48
Magic Defense: 103
Gil: 900
EXP: 816
Treasure: Cottage
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Rivers


#054: White Croc
HP: 288
Attack: 56
Accuracy: 72
Defense: 20
Agility: 24
Intelligence: 16
Evasion: 48
Magic Defense: 143
Gil: 2000
EXP: 1890
Treasure: Hi-Potion
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Rivers


#055: Ochu
HP: 208
Attack: 20
Accuracy: 52
Defense: 24
Agility: 12
Intelligence: 18
Evasion: 24
Magic Defense: 116
Gil: 102
EXP: 1224
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Rivers, Dragon Chain


#056: Neochu
HP: 344
Attack: 35
Accuracy: 86
Defense: 32
Agility: 12
Intelligence: 20
Evasion: 24
Magic Defense: 170
Gil: 500
EXP: 3189
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Rivers, Flying Fortress F5


#057: Hydra
HP: 212
Attack: 30
Accuracy: 53
Defense: 14
Agility: 18
Intelligence: 14
Evasion: 36
Magic Defense: 116
Gil: 150
EXP: 915
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Rivers, Dragon Chain


#058: Horned Devil
HP: 94
Attack: 10
Accuracy: 24
Defense: 32
Agility: 36
Intelligence: 17
Evasion: 72
Magic Defense: 127
Gil: 387
EXP: 387
Treasure: Nothing
Weakness: None
Resistance: Quake, Fire, Ice
Where fought: Volcano B1-B2, Citadel Of Trials B3
Note: Spells: Fire


#059: Pyrolisk
HP: 44
Attack: 20
Accuracy: 11
Defense: 4
Agility: 36
Intelligence: 15
Evasion: 72
Magic Defense: 45
Gil: 500
EXP: 423
Treasure: Gold Needle
Weakness: Ice
Resistance: Quake, Fire
Where fought: Volcano B2, Waterfall (Guardian), Sunken Shrine (Guardian),
              Mirage Tower 2F
Note: Attack: Gaze (Death on one)
      May guard space just inside door at end of Waterfall
      May guard space kitty-corner to pair of chests southwest of entrance to
        Sunken Shrine 2F


#060: Fire Elemental
HP: 276
Attack: 50
Accuracy: 69
Defense: 20
Agility: 21
Intelligence: 20
Evasion: 42
Magic Defense: 130
Gil: 800
EXP: 1620
Treasure: Nothing
Weakness: Ice
Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Volcano B2 (Guardian), Chaos Shrine B2
Note: Guards space directly in front of Mythril Helm chest in Volcano B2
      Guards space directly to left of 1520g chest just to the right of the
        second door in Volcano B2
      Guards space directly above the Great Sword chest in Volcano B2
      Guards space directly below right-hand chest of the two gil-filled
        chests in Volcano B2
      Guards right-hand side of 'entrance' to chest room in Volcano B2


#061: Fire Hydra
HP: 182
Attack: 20
Accuracy: 46
Defense: 14
Agility: 18
Intelligence: 16
Evasion: 36
Magic Defense: 103
Gil: 400
EXP: 1215
Treasure: Red Fang
Weakness: Ice
Resistance: Fire
Where fought: Volcano B2-B3, Flying Fortress 3F-5F
Note: Attack: Blaze (Small fire damage on all)


#062: Lava Worm
HP: 280
Attack: 50
Accuracy: 70
Defense: 31
Agility: 2
Intelligence: 12
Evasion: 4
Magic Defense: 143
Gil: 400
EXP: 1671
Treasure: Nothing
Weakness: Ice
Resistance: Quake, Fire
Where fought: Volcano B2 (Guardian)/B4-B5, Chaos Shrine B2
Note: Guarding the center of cluster of chests in the chest room on Volcano B2
      Guarding the left-hand side of first chest in Volcano B4b
      Guarding due center in room with two chests (??? Gil and 10 Gil) in
        Volcano B4b


#063: Hellhound
HP: 192
Attack: 30
Accuracy: 48
Defense: 8
Agility: 24
Intelligence: 13
Evasion: 48
Magic Defense: 103
Gil: 600
EXP: 1182
Treasure: Nothing
Weakness: Ice
Resistance: Fire
Where fought: Volcano B3-B5, Around Onrac, Mirage Tower 2F
Note: Attacks: Blaze (Low fire damage to all)


#064: Fire Lizard
HP: 296
Attack: 31
Accuracy: 74
Defense: 18
Agility: 18
Intelligence: 8
Evasion: 36
Magic Defense: 143
Gil: 1200
EXP: 2472
Treasure: Nothing
Weakness: Ice
Resistance: Fire
Where fought: Volcano B4 (Guardian)/B5, Chaos Shrine B2
Note: Guards space directly south of second chest on Volcano B4b
      Guards right-hand side of paired chests (staff and Gil) on Volcano B4b
      Guards entrance of path to chest on Volcano B5
      Attack: Blaze (Small fire damage on all)


#065: Fire Gigas
HP: 300
Attack: 73
Accuracy: 83
Defense: 20
Agility: 24
Intelligence: 12
Evasion: 48
Magic Defense: 135
Gil: 1506
EXP: 1506
Treasure: Nothing
Weakness: Ice
Resistance: Fire
Where fought: Volcano B4, Chaos Shrine B2


#066: Red Dragon
HP: 248
Attack: 75
Accuracy: 62
Defense: 30
Agility: 48
Intelligence: 20
Evasion: 96
Magic Defense: 200
Gil: 4000
EXP: 2904
Treasure: Nothing
Weakness: Ice, Stone, Poison
Resistance: Quake, Fire
Where fought: Volcano B5 (Guardian), Lifespring Grotto (Special)
Note: Guards Flame Armor chest in Volcano B5
      In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'.


#067: Marilith
HP: 1440
Attack: 40
Accuracy: 63
Defense: 50
Agility: 24
Intelligence: 32
Evasion: 48
Magic Defense: 183
Gil: 3000
EXP: 2475
Treasure: Golden Apple
Weakness: Paralysis, Darkness, Sleep, Silence, Confusion, Mind
Resistance: Fire, Lightning, Stone, Poison
Where fought: Volcano B5 (Boss)


#068: White Dragon
HP: 200
Attack: 53
Accuracy: 50
Defense: 8
Agility: 60
Intelligence: 25
Evasion: 120
Magic Defense: 196
Gil: 2000
EXP: 1701
Treasure: Nothing
Weakness: Fire, Lightning
Resistance: Quake, Ice, Stone, Poison
Where fought: Ice Cave B3, Lifespring Grotto (Special), Chaos Shrine 1F
Note: Attack: Icestorm (High ice damage on all)
      Guards chest on the upper left of Ice Cave B3 (after the holes)
      In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'.


#069: Winter Wolf
HP: 92
Attack: 25
Accuracy: 23
Defense: 0
Agility: 27
Intelligence: 12
Evasion: 54
Magic Defense: 55
Gil: 200
EXP: 402
Treasure: Ice Shield
Weakness: Fire
Resistance: Ice
Where fought: Danger Point, Ice Cave B3, Around Onrac, Around Lufenia, Chaos
              Shrine 2F
Note: Attack: Icestorm (Medium ice damage on all)


#070: Mindflayer
HP: 112
Attack: 1 (Death)
Accuracy: 28
Defense: 12
Agility: 24
Intelligence: 26
Evasion: 48
Magic Defense: 187
Gil: 999
EXP: 822
Treasure: Phoenix Down
Weakness: None
Resistance: None
Where fought: Ice Cave B3, Flying Fortress 5F, Chaos Temple B4
Note: Attack: Mind Blast (Paralysis on all)


#071: Ice Gigas
HP: 336
Attack: 60
Accuracy: 78
Defense: 16
Agility: 24
Intelligence: 10
Evasion: 48
Magic Defense: 150
Gil: 1752
EXP: 1752
Treasure: Nothing
Weakness: Fire
Resistance: Ice
Where fought: Ice Cave B3, Around Onrac, Chaos Temple 2F


#072: Specter
HP: 114
Attack: 40 (Paralysis)
Accuracy: 29
Defense: 12
Agility: 54
Intelligence: 25
Evasion: 108
Magic Defense: 67
Gil: 432
EXP: 432
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Ice Cave B1-B2
Note: Small room in Ice Cave B3 contains a number of these automatically


#073: Remorazz
HP: 320
Attack: 73
Accuracy: 80
Defense: 24
Agility: 24
Intelligence: 15
Evasion: 48
Magic Defense: 185
Gil: 1000
EXP: 2244
Treasure: Nothing
Weakness: None
Resistance: Fire, Ice
Where fought: Ice Cave B3-B1a, Around Onrac


#074: Dark Wizard
HP: 105
Attack: 26
Accuracy: 27
Defense: 40
Agility: 39
Intelligence: 24
Evasion: 78
Magic Defense: 170
Gil: 1095
EXP: 1095
Treasure: Red Curtain
Weakness: None
Resistance: None
Where fought: Ice Cave B2, Chaos Temple 3F
Note: Spells: Firaga, Scourge
      Guarding right-hand chest in Ice Cave B2b


#075: Evil Eye
HP: 162
Attack: 30
Accuracy: 42
Defense: 30
Agility: 6
Intelligence: 20
Evasion: 12
Magic Defense: 92
Gil: 3225
EXP: 3225
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Ice Cave B3 (guardian), Flying Fortress 1F-2F
Note: Guarding directly in front of the Levistone


#076: Desert Baretta
HP: 352
Attack: 98
Accuracy: 88
Defense: 48
Agility: 24
Intelligence: 12
Evasion: 48
Magic Defense: 156
Gil: 1
EXP: 2610
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Around Onrac, Great Desert, Dragon Chain


#077: Sabertooth
HP: 200
Attack: 24
Accuracy: 50
Defense: 8
Agility: 21
Intelligence: 18
Evasion: 42
Magic Defense: 106
Gil: 500
EXP: 843
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Dragon Chain, Around Onrac, Mirage Tower 1F/3F


#078: Wyvern
HP: 212
Attack: 30
Accuracy: 53
Defense: 12
Agility: 48
Intelligence: 16
Evasion: 96
Magic Defense: 115
Gil: 50
EXP: 1173
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Around Onrac, Great Desert, Mirage Tower 3F


#079: Wyrm
HP: 260
Attack: 40
Accuracy: 65
Defense: 22
Agility: 30
Intelligence: 24
Evasion: 60
Magic Defense: 131
Gil: 502
EXP: 1218
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Around Onrac, Mirage Tower 3F


#080: Manticore
HP: 164
Attack: 22
Accuracy: 41
Defense: 8
Agility: 36
Intelligence: 8
Evasion: 72
Magic Defense: 95
Gil: 650
EXP: 1317
Treasure: Tent
Weakness: None
Resistance: Quake
Where fought: Flying Fortress 1F
Note: Attack: Poison Darts (Poison attack on everyone)


#081: Baretta
HP: 256
Attack: 60
Accuracy: 64
Defense: 38
Agility: 28
Intelligence: 16
Evasion: 56
Magic Defense: 130
Gil: 300
EXP: 1428
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Great Desert


#082: Basilisk
HP: 196
Attack: 30
Accuracy: 54
Defense: 20
Agility: 12
Intelligence: 12
Evasion: 24
Magic Defense: 91
Gil: 658
EXP: 1977
Treasure: Gold Needle
Weakness: None
Resistance: None
Where fought: Dragon Chain, Chaos Temple B2
Note: Attacks: Gaze (Stone on one)


#083: Allosaurus
HP: 480
Attack: 65
Accuracy: 133
Defense: 10
Agility: 30
Intelligence: 10
Evasion: 60
Magic Defense: 200
Gil: 502
EXP: 3387
Treasure: Strength Tonic
Weakness: None
Resistance: None
Where fought: Danger Point, Around Lufenia, Great Desert


#084: Weretiger
HP: 160
Attack: 30 (Poison)
Accuracy: 40
Defense: 16
Agility: 24
Intelligence: 8
Evasion: 48
Magic Defense: 93
Gil: 780
EXP: 780
Treasure: Sleeping Bag
Weakness: None
Resistance: None
Where fought: Dragon Chain, Mirage Tower 1F
Note: Regenerates HP


#085: Sand Worm
HP: 200
Attack: 46
Accuracy: 50
Defense: 14
Agility: 31
Intelligence: 18
Evasion: 62
Magic Defense: 103
Gil: 900
EXP: 2683
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Dragon Chain
Note: Spells: Quake


#086: Minotaur Zombie
HP: 224
Attack: 40
Accuracy: 56
Defense: 14
Agility: 18
Intelligence: 1
Evasion: 36
Magic Defense: 116
Gil: 1050
EXP: 1050
Treasure: Great Axe
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Danger Point, Citadel Of Trials B2, Around Lufenia


#087: King Mummy
HP: 188
Attack: 43
Accuracy: 47
Defense: 24
Agility: 12
Intelligence: 24
Evasion: 24
Magic Defense: 95
Gil: 1000
EXP: 984
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Waterfall, Sunken Shrine (guardian), Mirage Tower 2F
Note: May guard directly within door at the end of Waterfall
      May guard space kitty-corner to pair of chests southwest of entrance to
        Sunken Shrine 2F


#088: Medusa
HP: 68
Attack: 20
Accuracy: 17
Defense: 10
Agility: 18
Intelligence: 16
Evasion: 36
Magic Defense: 55
Gil: 699
EXP: 699
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Citadel Of Trials B2, Mirage Tower 1F/3F
Note: Attack: Gaze (Stone on one)


#089: Rakshasa
HP: 110
Attack: 20
Accuracy: 28
Defense: 30
Agility: 30
Intelligence: 15
Evasion: 60
Magic Defense: 62
Gil: 800
EXP: 603
Treasure: Nothing
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Sleep,
            Darkness, Silence, Confusion, Mind, Death
Where fought: Citadel Of Trials B2, Flying Fortress 3F
Note: Spells: Fire, Slow


#090: Clay Golem
HP: 176
Attack: 64
Accuracy: 44
Defense: 7
Agility: 14
Intelligence: 16
Evasion: 28
Magic Defense: 93
Gil: 800
EXP: 1257
Treasure: Potion
Weakness: None
Resistance: Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Mind,
            Sleep, Silence, Confusion, Death
Where fought: Citadel Of Trials B2 (Guardian), Waterfall, Flying Fortress 5F,
              Chaos Shrine B1
Note: Guards front of chest at the upper right-hand corner of Citadel B2


#091: Nightmare
HP: 200
Attack: 30
Accuracy: 50
Defense: 24
Agility: 66
Intelligence: 20
Evasion: 132
Magic Defense: 100
Gil: 700
EXP: 1272
Treasure: Nothing
Weakness: Ice
Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Citadel Of Trials B3 (Guardian), Waterfall, Mirage Tower 1F,
              Flying Fortress 1F, Chaos Shrine B4
Note: Attack: Snort (Darkness on one)
      Guarding space immediately inside door on Citadel Of Trials B3


#092: Dragon Zombie
HP: 268
Attack: 56
Accuracy: 67
Defense: 30
Agility: 12
Intelligence: 26
Evasion: 24
Magic Defense: 135
Gil: 999
EXP: 2331
Treasure: Megalixer
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Citadel Of Trials, Lifespring Grotto (Special),
              Chaos Shrine 1F-2F/B4
Note: Guardian of exit throne in Citadel Of Trials 3F
      In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'.


#093: Sahagin Priest
HP: 204
Attack: 47
Accuracy: 51
Defense: 20
Agility: 48
Intelligence: 15
Evasion: 96
Magic Defense: 101
Gil: 882
EXP: 882
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 2F-4F, Chaos Shrine B3
Note: May guard center of cluster of chests just north of stairs on Sunken
        Shrine 2F
      May guard left side of chest containing Light Axe west of stairs on
        Sunken Shrine 2F


#094: White Shark
HP: 344
Attack: 50
Accuracy: 86
Defense: 8
Agility: 36
Intelligence: 16
Evasion: 72
Magic Defense: 170
Gil: 600
EXP: 2361
Treasure: Wyrmkiller
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3
Note: May guard center of cluster of chests just north of stairs on Sunken
        Shrine 2F
      May guard left side of chest containing Light Axe west of stairs on
        Sunken Shrine 2F


#095: Deepeyes
HP: 304
Attack: 30
Accuracy: 76
Defense: 16
Agility: 12
Intelligence: 0
Evasion: 24
Magic Defense: 156
Gil: 3591
EXP: 3591
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 1F


#096: Sea Snake
HP: 224
Attack: 35
Accuracy: 56
Defense: 12
Agility: 24
Intelligence: 21
Evasion: 48
Magic Defense: 116
Gil: 600
EXP: 957
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3
Note: May guard front of chest containing Light Axe west of stairs on Sunken
        Shrine 2F


#097: Sea Scorpion
HP: 148
Attack: 35 (Poison)
Accuracy: 37
Defense: 18
Agility: 30
Intelligence: 11
Evasion: 60
Magic Defense: 85
Gil: 300
EXP: 639
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 4F-2F, Chaos Shrine B3
Note: May guard front of chest containing Light Axe west of stairs on Sunken
        Shrine 2F


#098: Sea Troll
HP: 216
Attack: 40
Accuracy: 54
Defense: 20
Agility: 24
Intelligence: 10
Evasion: 48
Magic Defense: 110
Gil: 852
EXP: 852
Treasure: Nothing
Weakness: Lightning
Resistance: Quake
Where fought: Sunken Shrine 3F-1F, Chaos Shrine B3
Note: Regenerates HP
      May guard front of chest containing Light Axe west of stairs on Sunken
        Shrine 2F


#099: Ghost
HP: 180
Attack: 93
Accuracy: 45
Defense: 30
Agility: 18
Intelligence: 30
Evasion: 36
Magic Defense: 85
Gil: 990
EXP: 990
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Sunken Shrine 4F-2F


#100: Water Elemental
HP: 300
Attack: 69
Accuracy: 68
Defense: 20
Agility: 39
Intelligence: 32
Evasion: 72
Magic Defense: 130
Gil: 800
EXP: 1962
Treasure: Nothing
Weakness: Ice
Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3
Note: Guards right side of left chest (contains 7690 Gil) south of stairs on
        Sunken Shrine 2F
      Guards space kitty-corner south to chests containing Giant's Glove and
        Gil on Sunken Shrine 2F


#101: Water Naga
HP: 356
Attack: 9
Accuracy: 71
Defense: 8
Agility: 36
Intelligence: 25
Evasion: 72
Magic Defense: 116
Gil: 2355
EXP: 2355
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 3F, Chaos Shrine B3
Note: Magic: Thundara


#102: Kraken
HP: 1800
Attack: 50
Accuracy: 90
Defense: 60
Agility: 42
Intelligence: 32
Evasion: 84
Magic Defense: 160
Gil: 5000
EXP: 4245
Treasure: Kikuichimonji
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Sunken Shrine 1F (Boss)


#103: Tyrannosaur
HP: 600
Attack: 115
Accuracy: 144
Defense: 10
Agility: 30
Intelligence: 24
Evasion: 60
Magic Defense: 200
Gil: 600
EXP: 7200
Treasure: Giant's Tonic
Weakness: None
Resistance: None
Where fought: Great Desert


#104: Black Knight
HP: 260
Attack: 44
Accuracy: 65
Defense: 38
Agility: 18
Intelligence: 20
Evasion: 36
Magic Defense: 135
Gil: 1800
EXP: 1263
Treasure: Deathbringer
Weakness: None
Resistance: None
Where fought: Mirage Tower 1F-2F, Flying Fortress 1F, Chaos Shrine 3F


#105: Chimera
HP: 300
Attack: 30
Accuracy: 60
Defense: 20
Agility: 36
Intelligence: 24
Evasion: 72
Magic Defense: 130
Gil: 2500
EXP: 2064
Treasure: Nothing
Weakness: Ice
Resistance: Quake, Fire
Where fought: Mirage Tower 1F, Chaos Shrine 1F
Note: Blaze (Medium fire damage on all)


#106: Guardian
HP: 200
Attack: 25
Accuracy: 50
Defense: 40
Agility: 36
Intelligence: 24
Evasion: 72
Magic Defense: 110
Gil: 400
EXP: 1224
Treasure: Nothing
Weakness: Lightning
Resistance: Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion,
            Mind, Death
Where fought: Mirage Tower 1F-3F


#107: Blue Dragon
HP: 454
Attack: 92
Accuracy: 86
Defense: 20
Agility: 48
Intelligence: 28
Evasion: 96
Magic Defense: 200
Gil: 2000
EXP: 3274
Treasure: Nothing
Weakness: None
Resistance: Quake, Lightning
Where fought: Lifespring Grotto (Special), Mirage Tower (Guardian)
Note: Attack: Thunderbolt (Moderate lightning damage to all)
      In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'.
      Guards just inside the door on level 3F of the Mirage Tower


#108: Green Dragon
HP: 352
Attack: 72
Accuracy: 68
Defense: 16
Agility: 48
Intelligence: 24
Evasion: 96
Magic Defense: 200
Gil: 5000
EXP: 4068
Treasure: Nothing
Weakness: Ice
Resistance: Quake
Where fought: Waterfall, Lifespring Grotto (Special), Chaos Shrine 3F
Note: Attacks: Poison Gas (High damage air attack)
      In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
         'wandering dragons'.


#109: Stone Golem
HP: 200
Attack: 70
Accuracy: 50
Defense: 16
Agility: 12
Intelligence: 21
Evasion: 24
Magic Defense: 110
Gil: 1000
EXP: 2385
Treasure: Nothing
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness,
              Sleep, Silence, Confusion, Mind, Death
Where fought: Flying Fortress 2F-3F, Chaos Shrine B1/B4
Note: Spell: Slow

#110: Air Elemental
HP: 358
Attack: 53
Accuracy: 62
Defense: 4
Agility: 72
Intelligence: 40
Evasion: 144
Magic Defense: 130
Gil: 807
EXP: 1614
Treasure: Ether
Weakness: None
Resistance: Quake, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Flying Fortress 1F-4F, Chaos Shrine B4


#111: Spirit Naga
HP: 420
Attack: 7
Accuracy: 88
Defense: 16
Agility: 24
Intelligence: 32
Evasion: 48
Magic Defense: 143
Gil: 4000
EXP: 3489
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Flying Fortress 1F-2F


#112: Death Knight
HP: 190
Attack: 55
Accuracy: 48
Defense: 32
Agility: 21
Intelligence: 28
Evasion: 42
Magic Defense: 173
Gil: 3000
EXP: 2700
Treasure: Nothing
Weakness: None
Resistance: Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion,
            Mind, Death
Where fought: Flying Fortress 1F, Chaos Shrine B4
Note: Spell: Dispel


#113: Earth Medusa
HP: 96
Attack: 11
Accuracy: 24
Defense: 12
Agility: 36
Intelligence: 24
Evasion: 72
Magic Defense: 70
Gil: 1218
EXP: 1218
Treasure: Nothing
Weakness: Fire
Resistance: Quake, Ice
Where fought: Flying Fortress 1F, Chaos Shrine B1
Note: Gaze (Stone on one)


#114: Black Flan
HP: 156
Attack: 49
Accuracy: 39
Defense: 255
Agility: 12
Intelligence: 6
Evasion: 24
Magic Defense: 85
Gil: 900
EXP: 1101
Treasure: Nothing
Weakness: Fire
Resistance: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Mind,
            Sleep, Silence, Confusion, Death
Where fought: Flying Fortress 5F


#115: Soldier
HP: 400
Attack: 102
Accuracy: 90
Defense: 48
Agility: 48
Intelligence: 28
Evasion: 96
Magic Defense: 160
Gil: 2000
EXP: 4000
Treasure: Phoenix Down
Weakness: Lightning
Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Flying Fortress 3F


#116: Vampire Lord
HP: 300
Attack: 90
Accuracy: 42
Defense: 28
Agility: 36
Intelligence: 34
Evasion: 72
Magic Defense: 84
Gil: 3000
EXP: 2385
Treasure: Hermes Shoes
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Flying Fortress 3F, Chaos Shrine 3F/B4
Note: Regenerates HP
      Attack: Gaze (Paralysis on all)
      Spell: NulBlaze

#117: Dark Fighter
HP: 200
Attack: 40
Accuracy: 45
Defense: 38
Agility: 45
Intelligence: 34
Evasion: 90
Magic Defense: 186
Gil: 3420
EXP: 3420
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Flying Fortress 3F-5F, Chaos Temple 3F


#118: Death Machine
HP: 2000
Attack: 128
Accuracy: 200
Defense: 80
Agility: 48
Intelligence: 50
Evasion: 96
Magic Defense: 200
Gil: 32000
EXP: 32000
Treasure: Genji Armor
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Sleep,
            Darkness, Silence, Confusion, Mind, Death
Where fought: Flying Fortress 5F (Special)
Note: Death Machine is found walking along the bridge at Flying Fortress 5F.
      It is extremely rare; there is only a 1/64 chance of finding it


#119: Tiamat
HP: 2400
Attack: 53
Accuracy: 80
Defense: 80
Agility: 36
Intelligence: 45
Evasion: 72
Magic Defense: 200
Gil: 6000
EXP: 5496
Treasure: Nothing
Weakness: Stone, Poison
Resistance: Quake, Fire, Lightning, Ice
Where fought: Flying Fortress 5F (Boss)


#120: Rhyos
HP: 350
Attack: 40
Accuracy: 70
Defense: 18
Agility: 30
Intelligence: 30
Evasion: 60
Magic Defense: 143
Gil: 5000
EXP: 4584
Treasure: Power Staff
Weakness: Ice
Resistance: Quake, Fire
Where fought: Chaos Shrine 2F
Note: Attack: Blaze (Medium fire damage on all)


#121: Death Eye
HP: 360
Attack: 120
Accuracy: 150
Defense: 60
Agility: 12
Intelligence: 35
Evasion: 24
Magic Defense: 160
Gil: 1
EXP: 1
Treasure: Elixir
Weakness: Fire, Dia
Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Chaos Temple 3F (Guardian)
Note: Just inside door on Chaos Temple 3F
      Regenerates HP


#122: Purple Worm
HP: 448
Attack: 65
Accuracy: 112
Defense: 10
Agility: 18
Intelligence: 24
Evasion: 36
Magic Defense: 200
Gil: 1000
EXP: 4344
Treasure: Emergency Exit
Weakness: None
Resistance: Quake
Where fought: Chaos Shrine 1F/B4


#123: Iron Golem
HP: 304
Attack: 93
Accuracy: 76
Defense: 100
Agility: 12
Intelligence: 26
Evasion: 24
Magic Defense: 143
Gil: 3000
EXP: 6717
Treasure: Nil
Weakness: None
Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Chaos Shrine B4
Note: *Very* rare
      Attack: Deadly gas (Poison? on all)
      

#124: Lich
HP: 2800
Attack: 50
Accuracy: 64
Defense: 80
Agility: 24
Intelligence: 34
Evasion: 48
Magic Defense: 140
Gil: 1
EXP: 2000
Treasure: Nothing
Weakness: Dia
Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Chaos Shrine B1 (Guardian)
Note: Guards the stairs down to B2 in Chaos Shrine B1
      Spells: Flare


#125: Marilith
HP: 3200
Attack: 60
Accuracy: 63
Defense: 80
Agility: 30
Intelligence: 41
Evasion: 60
Magic Defense: 183
Gil: 1
EXP: 2000
Treasure: Nothing
Weakness: None
Resistance: Fire, Lightning, Ice, Stone, Poison
Where fought: Chaos Shrine B2 (Guardian)
Note: Guards the stairs down to B3 in Chaos Shrine B2


#126: Kraken
HP: 3600
Attack: 60
Accuracy: 114
Defense: 80
Agility: 49
Intelligence: 41
Evasion: 98
Magic Defense: 200
Gil: 1
EXP: 2000
Treasure: Eye Drops
Weakness: None
Resistance: Quake, Fire
Where fought: Chaos Shrine B3 (Guardian)
Note: Guards the stairs down to B4 in Chaos Shrine B3


#127: Tiamat
HP: 5500
Attack: 75
Accuracy: 80
Defense: 90
Agility: 45
Intelligence: 38
Evasion: 90
Magic Defense: 200
Gil: 1
EXP: 2000
Treasure: Rune Staff
Weakness: None
Resistance: Quake, Fire, Lightning, Ice
Where fought: Chaos Temple B4 (Guardian)
Note: Guarding hallway from right side of room to left side on Chaos Temple B4
      Attack: Thunderbolt (Heavy thunder damage on all)
      Spells: Scourge, Blizzara


#128: Chaos
HP: 20000
Attack: 170
Accuracy: 200
Defense: 100
Agility: 50
Intelligence: 40
Evasion: 100
Magic Defense: 200
Gil: 0
EXP: 0
Treasure: Nothing
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
            Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Chaos Temple B5 (Boss)
Note: Attacks: Blaze (Extreme fire damage on all), Tsunami (Extreme water
               damage on all), Cyclone (Extreme wind damage on all)


#129: Echidna
HP: 4800
Attack: 50
Accuracy: 50
Defense: 50
Agility: 30
Intelligence: 30
Evasion: 1
Magic Defense: 70
Gil: 0
EXP: 0
Treasure: X-Potion
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
            Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Earthgift Shrine B5 (Boss)
Note: Spells: Quake, Death


#130: Cerberus
HP: 4000
Attack: 40
Accuracy: 60
Defense: 50
Agility: 50
Intelligence: 40
Evasion: 50
Magic Defense: 60
Gil: 0
EXP: 0
Treasure: Kotetsu
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
            Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Earthgift Shrine B5 (Boss)
Note: Attack: Thunderbolt (Powerful thunder attack on all)


#131: Ahriman
HP: 5000
Attack: 60
Accuracy: 65
Defense: 50
Agility: 30
Intelligence: 50
Evasion: 25
Magic Defense: 100
Gil: 0
EXP: 0
Treasure: Dry Ether
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
            Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Earthgift Shrine B5 (Boss)
Note: Spells: Quake
      Attack: Blaze (Large fire damage to all)


#132: Two-Headed Dragon
HP: 4500
Attack: 60
Accuracy: 50
Defense: 50
Agility: 30
Intelligence: 10
Evasion: 30
Magic Defense: 50
Gil: 0
EXP: 0
Treasure: Bard's Tunic
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
            Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Earthgift Shrine B5 (Boss)


#133: Scarmiglione
HP: 4000
Attack: 19
Accuracy: 50
Defense: 10
Agility: 10
Intelligence: 160
Evasion: 10
Magic Defense: 140
Gil: 0
EXP: 0
Treasure: Nothing
Weakness: None
Resistance: Quake, Time, Stone, Poison, Death
Where fought: Hellfire Chasm B5 (Boss)
Note: First form of boss
      Spells: Thunder


#134: Scarmiglione
HP: 7046
Attack: 46
Accuracy: 40
Defense: 20
Agility: 10
Intelligence: 100
Evasion: 10
Magic Defense: 140
Gil: 0
EXP: 0
Treasure: Lunar Curtain
Weakness: Fire, Dia
Resistance: Quake, Ice, Time, Stone, Poison, Death
Where fought: Hellfire Chasm B5 (Boss)
Note: Second form of boss
      Attack: Poison gas (High damage wind attack)


#135: Cagnazzo
HP: 7968
Attack: 44
Accuracy: 80
Defense: 20
Agility: 20
Intelligence: 55
Evasion: 5
Magic Defense: 180
Gil: 0
EXP: 0
Treasure: Light Curtain
Weakness: Lightning
Resistance: Quake, Ice, Time, Stone, Poison, Death
Where fought: Hellfire Chasm B5 (Boss)
Note: Spells: Haste, Curaga


#136: Barbariccia
HP: 12954
Attack: 88
Accuracy: 100
Defense: 10
Agility: 60
Intelligence: 60
Evasion: 60
Magic Defense: 190
Gil: 0
EXP: 0
Treasure: Braveheart
Weakness: None
Resistance: Quake, Lightning, Time, Stone, Poison, Death
Where fought: Hellfire Chasm B10 (boss)
Note: Attacks: Ray (???), Cyclone (High wind damage on one)


#137: Rubicante
HP: 15000
Attack: 88
Accuracy: 150
Defense: 40
Agility: 50
Intelligence: 65
Evasion: 30
Magic Defense: 220
Gil: 0
EXP: 0
Treasure: Kikuichimonji
Weakness: None
Resistance: Quake, Fire, Ice, Time, Stone, Poison, Death
Where fought: Hellfire Chasm B10 (Boss)
Note: Spells: Firaga, Fira
      Attacks: Scorch (Large fire damage on one)


#138: Gilgamesh
HP: 8888
Attack: 70
Accuracy: 110
Defense: 50
Agility: 20
Intelligence: 20
Evasion: 10
Magic Defense: 220
Gil: 0
EXP: 0
Treasure: Genji Gloves
Weakness: None
Resistance: Quake, Time, Stone, Poison, Death
Where fought: Lifespring Grotto B5 (Boss)
Note: Spells: Protect, Nulall
      Attack: Excalipur (Extremely minor damage on one), Wind Slash (strong
        wind attack on all)


#139: Omega
HP: 35000
Attack: 115
Accuracy: 200
Defense: 190
Agility: 76
Intelligence: 40
Evasion: 95
Magic Defense: 220
Gil: 0
EXP: 0
Treasure: Murasame
Weakness: Lightning
Resistance: Quake, Fire, Ice, Time, Stone, Paralysis, Poison, Darkness, Sleep,
            Silence, Confusion, Mind, Death
Where fought: Lifespring Grotto B20 (Boss)
Note: Attacks: Earthquake (Death to all), Wave Cannon (Very heavy damage on
        all)


#140: Shinryu
HP: 35000
Attack: 220
Accuracy: 200
Defense: 60
Agility: 87
Intelligence: 70
Evasion: 20
Magic Defense: 220
Gil: 0
EXP: 0
Treasure: Ragnarok
Weakness: None
Resistance: Quake, Time, Stone, Poison, Death
Where fought: Lifespring Grotto B20 (Boss)
Note: Attacks: Ice Storm (Large ice attack on all), Thunderbolt (Large
      lightning attack on all), Tidal Wave (Large water attack on all)
      Spell: Flare


#141: Atomos
HP: 13000
Attack: 50
Accuracy: 80
Defense: 70
Agility: 10
Intelligence: 130
Evasion: 10
Magic Defense: 200
Gil: 0
EXP: 0
Treasure: Judgment Staff
Weakness: None
Resistance: Quake, Time, Stone, Poison, Death
Where fought: Lifespring Grotto B10 (Boss)
Note: Attack: Wormhole (Death on one), Comet (Heavy damage on one)
      Spell: Firaga


#142: Typhon
HP: 10000
Attack: 70
Accuracy: 70
Defense: 100
Agility: 10
Intelligence: 40
Evasion: 0
Magic Defense: 190
Gil: 0
EXP: 0
Treasure: Genji Helm
Weakness: Ice
Resistance: Quake, Fire, Time, Stone, Poison, Death
Where fought: Whisperwind Cove 10F (Boss)
Note: Attack: Snort (Death on one)


#143: Orthros
HP: 17000
Attack: 60
Accuracy: 80
Defense: 40
Agility: 30
Intelligence: 20
Evasion: 0
Magic Defense: 180
Gil: 0
EXP: 0
Treasure: Rune Staff
Weakness: Fire, Lightning
Resistance: Quake, Ice, Time, Stone, Poison, Death
Where fought: Whisperwind Cove 20F (Boss)
Note: Attack: Ink (Darkness on all)


#144: Phantom Train
HP: 9999
Attack: 200
Accuracy: 50
Defense: 80
Agility: 30
Intelligence: 40
Evasion: 0
Magic Defense: 180
Gil: 0
EXP: 0
Treasure: Megalixer
Weakness: Fire, Dia
Resistance: Quake, Time, Stone, Poison, Death
Where fought: Whisperwind Cove 30F (Boss)


#145: Death Gaze
HP: 30000
Attack: 90
Accuracy: 200
Defense: 150
Agility: 95
Intelligence: 50
Evasion: 30
Magic Defense: 220
Gil: 0
EXP: 0
Treasure: Lightbringer
Weakness: Fire, Dia
Resistance: Quake, Ice, Time, Stone, Poison, Death
Where fought: Whisperwind Cove 40F (Boss)
Note: Spells: Dispel, Death, Kill


#146: Devil Wizard
HP: 700
Attack: 50
Accuracy: 50
Defense: 50
Agility: 20
Intelligence: 80
Evasion: 95
Magic Defense: 170
Gil: 3800
EXP: 3800
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#147: Abyss Worm
HP: 2500
Attack: 95
Accuracy: 120
Defense: 30
Agility: 10
Intelligence: 10
Evasion: 40
Magic Defense: 200
Gil: 1500
EXP: 4000
Treasure: Megalixer
Weakness: None
Resistance: Quake
Where fought: Earthgift Shrine
Note: Only shows up on the 'Desert' level of Earthgift Shrine, Rare


#148: Elm Gigas
HP: 250
Attack: 40
Accuracy: 62
Defense: 15
Agility: 35
Intelligence: 10
Evasion: 50
Magic Defense: 120
Gil: 850
EXP: 850
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Hellfire Chasm, Whisperwind Cove
Note: In Hellfire Chasm, only shows up on the level which resembles the
        'overland' map


#149: Flare Gigas
HP: 1050
Attack: 80
Accuracy: 80
Defense: 30
Agility: 40
Intelligence: 12
Evasion: 50
Magic Defense: 150
Gil: 2000
EXP: 2000
Treasure: Red Curtain
Weakness: None
Resistance: None
Where fought: Whisperwind Cove
Note: Only shows up on Whisperwind Cove's Lava Rooms, and only when they
        appear at 30F+



#150: Unicorn
HP: 150
Attack: 20
Accuracy: 35
Defense: 8
Agility: 50
Intelligence: 50
Evasion: 33
Magic Defense: 80
Gil: 300
EXP: 500
Treasure: Ether
Weakness: Ice
Resistance: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion,
            Mind, Death                                                    
Where fought: Whisperwind Cove


#151: Yellow Ogre
HP: 150
Attack: 25
Accuracy: 30
Defense: 15
Agility: 10
Intelligence: 5
Evasion: 23
Magic Defense: 60
Gil: 250
EXP: 300
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove


#152: Mad Ogre
HP: 1000
Attack: 75
Accuracy: 40
Defense: 40
Agility: 20
Intelligence: 3
Evasion: 60
Magic Defense: 50
Gil: 1000
EXP: 1000
Treasure: Strength Tonic
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#153: Mage Chimera
HP: 600
Attack: 55
Accuracy: 75
Defense: 30
Agility: 70
Intelligence: 40
Evasion: 70
Magic Defense: 150
Gil: 4500
EXP: 5000
Treasure: Hermes Shoes
Weakness: Ice
Resistance: Quake, Fire
Where fought: Whisperwind Cove
Note: Attacks: Blaze (Medium fire attack on all)


#154: Yellow Dragon
HP: 500
Attack: 50
Accuracy: 68
Defense: 16
Agility: 32
Intelligence: 30
Evasion: 96
Magic Defense: 200
Gil: 3000
EXP: 2400
Treasure: Lunar Curtain
Weakness: None
Resistance: Quake
Where fought: Lifespring Grotto (Special), Whisperwind Cove
Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'


#155: Holy Dragon
HP: 1374
Attack: 100
Accuracy: 88
Defense: 50
Agility: 62
Intelligence: 45
Evasion: 96
Magic Defense: 200
Gil: 5055
EXP: 5505
Treasure: Dry Ether
Weakness: None
Resistance: Quake
Where fought: Lifespring Grotto (Special)
Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'
      Spell: Holy


#156: Mythril Golem
HP: 848
Attack: 84
Accuracy: 85
Defense: 160
Agility: 13
Intelligence: 15
Evasion: 20
Magic Defense: 170
Gil: 6000
EXP: 6000
Treasure: Dark Claymore
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
            Silence, Confusion, Death
Where fought: Whisperwind Cove
Note: Only found in Whisperwind Cove's Floating Castle level, and only when it
        appears as F30+


#157: Killer Shark
HP: 1200
Attack: 60
Accuracy: 90
Defense: 20
Agility: 60
Intelligence: 30
Evasion: 72
Magic Defense: 120
Gil: 700
EXP: 2500
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion,
            Mind, Death
Where fought: Lifespring Grotto


#158: Death Manticore
HP: 243
Attack: 22
Accuracy: 40
Defense: 12
Agility: 90
Intelligence: 40
Evasion: 82
Magic Defense: 90
Gil: 1200
EXP: 800
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Whisperwind Cove
Note: Attack: Blaze (moderate fire damage on all)


#159: Blood Tiger
HP: 213
Attack: 22
Accuracy: 40
Defense: 16
Agility: 60
Intelligence: 20
Evasion: 45
Magic Defense: 90
Gil: 100
EXP: 300
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Whisperwind Cove
Note: Only appears in Whisperwind Cove's Caves, and only at F10+


#160: Dark Eye
HP: 450
Attack: 45
Accuracy: 76
Defense: 20
Agility: 30
Intelligence: 5
Evasion: 72
Magic Defense: 156
Gil: 2000
EXP: 555
Treasure: Nothing
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Lifespring Grotto


#161: Bloody Eye
HP: 720
Attack: 100
Accuracy: 130
Defense: 80
Agility: 30
Intelligence: 75
Evasion: 25
Magic Defense: 160
Gil: 2
EXP: 2000
Treasure: Remedy
Weakness: None
Resistance: Quake
Where fought: Whisperwind Cove


#162: Flood Gigas
HP: 400
Attack: 45
Accuracy: 45
Defense: 10
Agility: 5
Intelligence: 5
Evasion: 50
Magic Defense: 50
Gil: 1500
EXP: 300
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#163: Poison Eagle
HP: 200
Attack: 30
Accuracy: 60
Defense: 5
Agility: 77
Intelligence: 36
Evasion: 100
Magic Defense: 52
Gil: 555
EXP: 500
Treasure: Cockatrice Claw
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#164: Black Goblin
HP: 50
Attack: 10
Accuracy: 5
Defense: 4
Agility: 10
Intelligence: 1
Evasion: 10
Magic Defense: 16
Gil: 300
EXP: 200
Treasure: Potion
Weakness: None
Resistance: None
Where fought: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind
              Cove


#165: Knocker
HP: 450
Attack: 40
Accuracy: 30
Defense: 40
Agility: 40
Intelligence: 5
Evasion: 40
Magic Defense: 23
Gil: 500
EXP: 500
Treasure: Hi-Potion
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#166: Desertpede
HP: 120
Attack: 35 (Poison)
Accuracy: 35
Defense: 15
Agility: 40
Intelligence: 8
Evasion: 60
Magic Defense: 85
Gil: 100
EXP: 250
Treasure: Antidote
Weakness: None
Resistance: None
Where fought: Earthgift Shrine, Lifespring Grotto, Whisperwind Cove


#167: Gloom Widow
HP: 71
Attack: 8 (poison)
Accuracy: 18
Defense: 20
Agility: 44
Intelligence: 12
Evasion: 24
Magic Defense: 40
Gil: 520
EXP: 140
Treasure: Antidote
Weakness: None
Resistance: None
Where fought: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind
              Cove
Note: In Hellfire Chasm, only appears in the 'Overland' area


#168: Duel Knight
HP: 520
Attack: 60
Accuracy: 58
Defense: 50
Agility: 49
Intelligence: 41
Evasion: 55
Magic Defense: 140
Gil: 4300
EXP: 1200
Treasure: Enhancer
Weakness: None
Resistance: Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Whisperwind Cove


#169: Squidraken
HP: 480
Attack: 40
Accuracy: 44
Defense: 32
Agility: 55
Intelligence: 78
Evasion: 77
Magic Defense: 160
Gil: 888
EXP: 888
Treasure: Sage's Staff
Weakness: None
Resistance: Fire, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind
Where fought: Whisperwind Cove
Note: Attack: Mind Blast (Paralysis on all)


#170: Pharaoh
HP: 1220
Attack: 75
Accuracy: 67
Defense: 44
Agility: 45
Intelligence: 18
Evasion: 24
Magic Defense: 92
Gil: 1542
EXP: 1542
Treasure: Asura
Weakness: Fire, Dia
Resistance: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Whisperwind Cove


#171: Bonesnatch
HP: 500
Attack: 45
Accuracy: 60
Defense: 12
Agility: 50
Intelligence: 15
Evasion: 42
Magic Defense: 81
Gil: 800
EXP: 500
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Whisperwind Cove

 
#172: Silver Dragon
HP: 200
Attack: 53
Accuracy: 50
Defense: 10
Agility: 40
Intelligence: 15
Evasion: 86
Magic Defense: 180
Gil: 2000
EXP: 1800
Treasure: Nothing
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
            Silence, Confusion, Death
Where fought: Hellfire Chasm, Lifespring Grotto
Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'


#173: Black Dragon
HP: 1600
Attack: 95
Accuracy: 62
Defense: 30
Agility: 40
Intelligence: 30
Evasion: 120
Magic Defense: 200
Gil: 4000
EXP: 3000
Treasure: Lunar Curtain
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence,
            Confusion, Mind, Death
Where fought: Lifespring Grotto (Special), Whisperwind Cove
Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
        'wandering dragons'
      In Whisperwind Cove, can only be found in the Ice Cave, and only at F40+
      Spell: Kill


#174: Blue Troll
HP: 132
Attack: 20
Accuracy: 46
Defense: 10
Agility: 36
Intelligence: 14
Evasion: 48
Magic Defense: 85
Gil: 300
EXP: 340
Treasure: Nothing
Weakness: Fire
Resistance: None
Where fought: Hellfire Chasm, Lifespring Grotto
Note: In Hellfire Chasm, only found in the water squares of the 'Overland'
        level


#175: Earth Troll
HP: 566
Attack: 50
Accuracy: 56
Defense: 45
Agility: 25
Intelligence: 14
Evasion: 48
Magic Defense: 100
Gil: 542
EXP: 1200
Treasure: Nothing
Weakness: Fire
Resistance: None
Where fought: Whisperwind Cove
Note: Regenerates HP


#176: Poison Naga
HP: 232
Attack: 6
Accuracy: 68
Defense: 8
Agility: 65
Intelligence: 65
Evasion: 45
Magic Defense: 120
Gil: 960
EXP: 960
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Hellfire Chasm
Note: Only found in the water squares of Hellfire Chasm's 'overland'


#177: Earth Plant
HP: 675
Attack: 35
Accuracy: 86
Defense: 60
Agility: 19
Intelligence: 20
Evasion: 24
Magic Defense: 170
Gil: 300
EXP: 4440
Treasure: Turbo Ether
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#178: Yamatano Orochi
HP: 1068
Attack: 50
Accuracy: 60
Defense: 42
Agility: 45
Intelligence: 47
Evasion: 36
Magic Defense: 180
Gil: 800
EXP: 4050
Treasure: Braveheart
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
            Silence, Confusion, Death
Where fought: Whisperwind Cove
Note: Only found on Whisperwind Cove's 'Floating Castle' level, and only on
        F30+


#179: Dark Elemental
HP: 200
Attack: 66
Accuracy: 72
Defense: 20
Agility: 33
Intelligence: 74
Evasion: 25
Magic Defense: 120
Gil: 780
EXP: 1500
Treasure: Nothing
Weakness: None
Resistance: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
            Death
Where fought: Hellfire Chasm, Whisperwind Cove
Note: Attack: Flash (darkness to all)


#180: Devil Hound
HP: 150
Attack: 22
Accuracy: 40
Defense: 8
Agility: 60
Intelligence: 30
Evasion: 45
Magic Defense: 76
Gil: 150
EXP: 300
Treasure: Nothing
Weakness: None
Resistance: None
Where fought: Hellfire Chasm, Whisperwind Cove
Note: In Hellfire Chasm, only found on the 'Temple' level
      In Whisperwind Cove, only found in the lava rooms


#181: Sekhret
HP: 1400
Attack: 110
Accuracy: 70
Defense: 25
Agility: 30
Intelligence: 5
Evasion: 60
Magic Defense: 116
Gil: 1300
EXP: 1300
Treasure: War Hammer
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#182: Catoblepas
HP: 200
Attack: 30
Accuracy: 60
Defense: 20
Agility: 30
Intelligence: 20
Evasion: 45
Magic Defense: 100
Gil: 800
EXP: 1500
Treasure: Remedy
Weakness: None
Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
            Silence, Confusion, Death
Where fought: Earthgift Shrine, Hellfire Chasm, Whisperwind Cove
Note: Attack: Gaze (stone)


#183: Hundlegs
HP: 235
Attack: 40
Accuracy: 60
Defense: 20
Agility: 40
Intelligence: 10
Evasion: 45
Magic Defense: 120
Gil: 200
EXP: 1000
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Hellfire Chasm, Whisperwind Cove
Note: In Whisperwind Cove, only found in Lava Rooms.


#184: Undergrounder
HP: 690
Attack: 75
Accuracy: 85
Defense: 50
Agility: 40
Intelligence: 35
Evasion: 45
Magic Defense: 190
Gil: 1300
EXP: 2500
Treasure: Gaia Gear
Weakness: None
Resistance: Quake, Lightning, Paralysis, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Whisperwind Cove
Note: In Whisperwind Cove, only found in the ice cave levels, and only at F30+
Note: Spells: Quake


#185: Death Elemental
HP: 160
Attack: 35
Accuracy: 66
Defense: 4
Agility: 84
Intelligence: 30
Evasion: 120
Magic Defense: 120
Gil: 800
EXP: 753
Treasure: Zephyr Cape
Weakness: None
Resistance: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
            Death
Where fought: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove
Note: In Hellfire Chasm, only found in the water squares of the 'Overland'


#186: Wild Nakk
HP: 80
Attack: 15
Accuracy: 20
Defense: 20
Agility: 80
Intelligence: 40
Evasion: 40
Magic Defense: 30
Gil: 60
EXP: 240
Treasure: White Fang
Weakness: None
Resistance: None
Where fought: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind
              Cove
 

#187: Dark Wolf
HP: 360
Attack: 30
Accuracy: 60
Defense: 25
Agility: 100
Intelligence: 45
Evasion: 70
Magic Defense: 50
Gil: 75
EXP: 300
Treasure: White Fang
Weakness: None
Resistance: None
Where fought: Whisperwind Cove


#188: Rock Gargoyle
HP: 337
Attack: 30
Accuracy: 60
Defense: 72
Agility: 67
Intelligence: 12
Evasion: 72
Magic Defense: 130
Gil: 50
EXP: 120
Treasure: Nothing
Weakness: None
Resistance: Quake
Where fought: Whisperwind Cove


#189: Sahagin Queen
HP: 100
Attack: 30
Accuracy: 30
Defense: 15
Agility: 50
Intelligence: 50
Evasion: 80
Magic Defense: 80
Gil: 500
EXP: 500
Treasure: Blue Curtain
Weakness: Lightning
Resistance: Quake, Fire
Where fought: Hellfire Chasm, Lifespring Grotto
Note: In Hellfire Chasm, only found in the water squares of 'Overland'


#190: Reaper
HP: 350
Attack: 90
Accuracy: 50
Defense: 20
Agility: 40
Intelligence: 55
Evasion: 60
Magic Defense: 200
Gil: 1000
EXP: 1000
Treasure: Deathbringer
Weakness: Fire, Dia
Resistance: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
            Death
Where fought: Whisperwind Cove
Note: Spells: Dispel


#191: Python
HP: 85
Attack: 22
Accuracy: 24
Defense: 15
Agility: 15
Intelligence: 10
Evasion: 40
Magic Defense: 50
Gil: 150
EXP: 200
Treasure: Antidote
Weakness: None
Resistance: None
Where fought: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove


#192: Skuldier
HP: 120
Attack: 25
Accuracy: 35
Defense: 6
Agility: 10
Intelligence: 10
Evasion: 35
Magic Defense: 42
Gil: 80
EXP: 133
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
Where fought: Earthgift Shrine, Lifespring Grotto, Whisperwind Cove


#193: Red Flan
HP: 390
Attack: 50
Accuracy: 39
Defense: 255
Agility: 60
Intelligence: 50
Evasion: 20
Magic Defense: 80
Gil: 500
EXP: 1110
Treasure: Nothing
Weakness: Fire, Ice
Resistance: Quake, Lightning, Paralysis, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Whisperwind Cove


#194: Prototype
HP: 1500
Attack: 85
Accuracy: 70
Defense: 45
Agility: 60
Intelligence: 60
Evasion: 80
Magic Defense: 150
Gil: 1000
EXP: 2000
Treasure: Rune Axe
Weakness: Lightning
Resistance: Quake, Fire, Ice, Paralysis, Darkness, Sleep, Silence, Mind,
            Confusion, Death
Where fought: Whisperwind Cove
Note: In Whisperwind Cove, found only on the 'Flying Castle' level, and only
        at F25+
Note: Spell: Thundaga


#195: Revenant
HP: 68
Attack: 20
Accuracy: 13
Defense: 15
Agility: 30
Intelligence: 3
Evasion: 42
Magic Defense: 45
Gil: 250
EXP: 250
Treasure: Nothing
Weakness: Fire, Dia
Resistance: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
            Death
Where fought: Lifespring Grotto, Whisperwind Cove


+=+=+=+=+=+=+=+=+=+=+=+
+ B) Final Fantasy II +
+=+=+=+=+=+=+=+=+=+=+=+

B1) OVERVIEW
------------
NUMBER: NAME (The number the monster appears in the book and its name)     
Rank: The 'rank' of the monster. The higher the monster's 'rank', the more 
      points toward leveling your weapons and characters' stats            
HP: The number of Hit Points the monster has; the amount of damage it can  
    take before dying                                                      
MP: The number of Magic Points the monster has toward casting spells and   
    Osmose'ing or Rasp'ing away                                            
Attack: The level of attack the monster has and any special afflictions    
Accuracy: How accurate the monster's attacks are                           
Defense: The monster's defensive ability                                   
Evasion: How easily the monster evades attacks                             
Magic Defense: The monster's Magical Defense                               
Gil: How much gold the monster drops                                       
Treasure: What items the monster might drop                                
Weakness: Attacks the monster is weak to                                   
Resistance: Attacks the monster is resistant to                            
Absorb: Attacks the monster gains HP from                                  
Where fought: Where the monster can be found in the world. Note: these     
              do not include how hard it is to find them there; they will  
              show, but they may be rare                                   
Note: Special notes about the monster such as 'family', special attacks,   
       notes about location, et cetera                                     


B2) NOTE/TERMS
--------------
(After Ultima): After the Ultima Tome has been gathered, the world explodes
with more powerful enemies. Those monsters are noted with (After Ultima) after
the location they can be found in. Unless otherwise noted, these monsters
_replace_ the creatures that had originally been there, rather than joining
them. Most of the dungeons keep the same monsters.

Attacks: This is a list of special attacks and spells the monster uses. Many
of these can be blocked by silence, though generally not the weapon ones.
Status ailments that are delivered by a special attack are listed here, though
status ailments that are delivered in a basic physical attack are mentioned
after 'attack' on the monster sheet.

(Boss): This is a boss monster in this location; in other words, a unique
battle that can't be repeated once the monster has been killed.

Danger Room: In many dungeons, there are large, open rooms. Within these
rooms, almost every step results in a battle with a monster. These can be a
good place to find rare and hard-to-find monsters, and occasionally the only
place to find certain monsters. If you are having difficulty finding specific
creatures, look for these rooms and use them to your best advantage.

Long Distance: Refers to an attack that an enemy can use even if they are more
than two rows deep (where normally they can't be reached by normal weapons,
but they can't reach by normal weapons either). All spells are long distance.

(MIAB): 'Monster-In-A-Box'. Certain treasure chests hold specific monsters
that will attack when the chest is opened. These can only be fought once.

SOR: Soul Of Rebirth. This is a special dungeon only accessed after the game
has been completed. 

(Special): A monster whose location in an area relies on a special
circumstance/general area/item/et cetera. The circumstances will be explained
in 'Note'.

Undead: This monster is harmed by Cure and other healing spells/items, as well
as Garlic. Using abilities that sap HP (such as Blood Sword or Drain) will
give those HP to the enemy instead.


B3) LOCATIONS
-------------
Altair: Within the actual city; there is only one monster which appears here. 

Around Altair: Around the city in the beginning of the game. Also includes the
area surrounding Gatrea and the great lake (though only near the edge of the
lake; the other are listed as 'Dreadnought Area').

Around Kashuan: Around Kashuan Keep.                

Around Mysidia: Around the city of Mysidia. This includes much of the island,
including the area around the cave but _excluding_ the land bridge that links
Mysidia's island and the city of Altair.

Around Paloom: Around the city of Paloom, across the lake.

Around Poft: Around the city of Poft. Includes the area to and around Bafsk.    

Around Salamand: The area near the city of Salamand and to the west from
there.

Bafsk Cave: The sewer entrance in Bafsk.

Castle Fynn: The actual Fynn castle, after the rebels raid it.

Cave Of Mysidia: The cave to the East of Mysidia, in the mountains.

Chamber Of The Seal: In SOR, the 'opposite world' version of the Chamber Of
The Seal from Mysidia Tower. Holds the Ultima book and Ultima Weapon.

Coliseum: The actual Coliseum where the princess is being held. Monsters on B2
(except for MIAB) are only found in Danger Rooms.

Cyclone: The Cyclone 'dungeon' near Fynn.

Deist Cavern: The cavern north of Deist castle.

Deist Island: The island that Deist is on. The enemies here remain the same
even after Ultima Tome.

Dreadnought: Inside the Dreadnought itself.

Dreadnought Area: The lands surrounding the Dreadnought's landing place
northwest of Fynn. This includes the lands near Fynn but away from the lake.

Fynn: Within the city of Fynn at the beginning of the game. This lasts until
the city has been freed.

Great Desert: The enormous desert south of Kashuan Keep, around the Coliseum
and Palamecia. This also includes the forest and plains to the southwest of
Kashuan.

Jade Passage: The lake passage into hell near Mysidia.

Kashuan Keep: In Kashuan Keep proper.

Leila's Ship: On the bridge of Leila's Ship when obtaining it in Paloom; there
is only one creature which appears here.

Leviathan: Inside the Leviathan.

Mysidia Land Bridge: The lands due west of Altair, across the river. Also
includes the land bridge between Altair and Mysidia. WARNING. It is very easy
to accidentally walk into this area when walking around Mysidia. Look at your
map. If you are north of the river near Mysidia or west of the pair of rivers
near Altair, you are in this dangerous area. IT CAN KILL YOU. YOU HAVE BEEN
WARNED. This is a public service announcement by the people who have died
accidentally more times than any human ever should.

Mysidian Tower: The tower in the ocean north of Mysidia. 

Ocean: Once you've obtained the ship, on the ocean.

Palamecia: Castle Palamecia. The place surrounded by mountains. 

Pandaemonium: The castle of hell; at the end of the Jade Passage.

Semitt Falls: The cave at the waterfall where Mythril is mined.

Snow Plains: The snowfield that you need the snowcraft to cross, northwest of
Salamand. After Ultima, the old creatures still exist, though have been joined
by the new ones.

Snow Cavern: The cave in the Snow Plains.

Southern Point: The point of land due South from Altair. There are extremely
dangerous enemies around this point of land; much higher-level than enemies in
the area at this point in the game. These are the same sort of monsters as are
around Mysidia, but due to their unusual position, I prefer to list them in a
separate section.

Tropical Island: Small island cave all by itself on a tiny island on the map.
The 1F area includes the outside of the Island. 

Unknown Cave: In the SOR: The first dungeon you enter. Resembled the Jade
Passage.

Unknown Palace: In the SOR: The great Palace dungeon which resembles
Pandemonium, only backwards.


B4) MONSTERS BY LOCATION
------------------------
Altair: Lamia Queen

Around Altair: Goblin, Hornet, Leg Eater
(After Ultima): Big Horn, Captain, Hill Gigas, Sergeant, Sorcerer, Werepanther

Around Kashuan: Balloon, Dead Head, Hornet, Leg Eater, Queen Bee, Soldier,
Vampire Thorn, Zombie
(After Ultima): Death Flower, Imperial Shadow, Malboro Terra, Sand Worm,
Scissorjaws

Around Mysidia: Behemoth, Black Flan, Bomb, Brain, Cockatrice, Ghast, Killer
Mantis, Mine, Red Mousse, Revenant, Specter, Vampire Girl, Wraith 
(After Ultima): Ghost, Great Malboro, Hecteyes, Mantis King, Mega Parasite,
Pit Fiend, Salamander

Around Paloom: Goblin, Goblin Guard, Hornet, Leg Eater, Soldier, Sprinter,
Vampire Thorn

Around Poft: Goblin, Goblin Guard, Hornet, Leg Eater, Queen Bee, Sasquatch,
Soldier, Sprinter, Vampire Thorn, Werepanther
(After Ultima): Big Horn, Bomb, Captain, Hill Gigas, Sorcerer

Around Salamand: Goblin, Goblin Guard, Hornet, Queen Bee, Sasquatch, Soldier,
Vampire Thorn
(After Ultima): Sergeant, Sorcerer

Bafsk Cave: Balloon, Goblin Guard, Hornet, Leg Eater, Queen Bee, Soldier,
Vampire Thorn, Zombie

Castle Fynn: Adamantoise, Brain, Captain, Changer, Chimera, Death Flower, Dual
Deads, Dual Heads, Ghast, Gottos, Green Soul, Killer Mantis, Magician, Ogre
Chief, Ogre Mage, Parasite, Revenant, Rhyos, Sergeant, Sorcerer, Specter,
Stalagmite, Stunner, Wizard, Wraith

Cave Of Mysidia: Black Flan, Bomb, Brain, Changer, Cockatrice, Death Flower,
Flying Ray, Ghast, Ghost, Gigantoad, Malboro, Parasite, Red Mousse, Red Soul,
Revenant, Rhyos, Specter, Wild Horn, Wraith, Yellow Jelly, Yellow Soul

Chamber Of The Seal: Ultima Weapon

Coliseum: Behemoth, Captain, Chimera, Death Flower, Dual Deads, Magician,
Parasite, Revenant, Sergeant, Sorcerer, Specter, Stalagmite, Wizard

Cyclone: Big Horn, Bomb, Captain, Cockatrice, Devil's Bloom, Emperor,
Eyemoeba, General, Gottos, Green Dragon, Hill Gigas, Lamia, Malboro Terra,
Royal Guard, Vampire Girl, Vampire Lady, Wizard, Wood Golem

Deist Cavern: Adamantoise, Chimera, Dual Heads, Ghast, Ghoul, Gigantoad, Green
Soul, Hill Gigas, Land Turtle, Ogre, Ogre Chief, Ogre Mage, Revenant, Shadow,
Stalactite, Wraith, Yellow Soul

Deist Island: Ghast, Ghoul, Hill Gigas, Land Turtle, Ogre, Ogre Mage, Shadow,
Stalactite, Wraith

Dreadnought: Balloon, Captain, Ghast, Ghoul, Helldiver, Hill Gigas, Magician,
Sergeant, Shadow, Soldier, Stunner, Werepanther, Wererat, Wraith

Dreadnought Area: Dual Heads, Land Turtle, Magician, Mine, Ogre, Ogre Mage,
Phorusracos, Soldier, Wererat
(After Ultima): Big Horn, Bomb, Captain, Hill Gigas, Sorcerer, Werepanther 

Fynn: Captain, Goblin, Hornet, Leg Eater

Great Desert: Antlion, Chimera, Gigantoad, Land Ray, Poison Toad, Wild Horn
(After Ultima): Death Flower, Imperial Shadow, Malboro Terra, Sand Worm,
Scissorjaws

Jade Passage: Abyss Worm, Blue Dragon, Chimera Sphinx, Great Malboro, Green
Dragon, Hecteyes, Ice Lizard, Killer Mantis, King Behemoth, Mega Parasite, Pit
Fiend, Red Dragon, Salamander, Scissorjaws, Vampire Lady, White Dragon

Kashuan Keep: Adamantoise, Balloon, Dead Head, Ghast, Ghoul, Goblin Prince,
Hornet, Land Turtle, Leg Eater, Mine, Ogre, Ogre Mage, Queen Bee, Red Soul,
Shadow, Soldier, Vampire Thorn, Wererat, Wraith, Zombie

Leila's Ship: Pirate

Leviathan: Bolt Fish, Manta Ray, Red Soul, Roundworm, Sea Dragon

Mysidia Land Bridge: Big Horn, Black Flan, Bomb, Flying Ray, Ghost, Hill
Gigas, Imp, Killer Mantis, Mine, Phorusracos, Red Mousse, Red Soul, Werewolf
(After Ultima): Hecteyes, Pit Fiend, Salamander

Mysidian Tower: Basilisk, Big Horn, Black Flan, Bomb, Chimera, Death Flower,
Devil's Bloom, Fire Gigas, Flying Ray, Ghast, Ghost, Gottos, Hill Gigas, Ice
Gigas, Ice Lizard, Imp, Killer Mantis, Malboro Terra, Red Mousse, Red Soul,
Revenant, Specter, Thunder Gigas, Vampire Girl, Werewolf, White Dragon, Wraith

Ocean: Buccaneer, Helldiver, Killer Fish, Sea Snake
(After Ultima): Bolt Fish, Manta Ray, Sea Dragon

Palamecia: Black Knight, Captain, Cockatrice, Coeurl, Death Flower, Devil's
Bloom, Eyemoeba, Flying Ray, General, Gottos, Imperial Shadow, Killer Mantis,
Lamia, Lamia Queen, Skull, Stone Golem, Vampire Girl, Wood Golem

Pandaemonium: Astaroth, Beast Demon, Beelzebub, Blue Dragon, Bomb, Coeurl,
Death Rider, Devil's Bloom, Devil Wolf, Emperor, Fire Gigas, Great Malboro,
Ice Gigas, Ice Lizard, King Behemoth, Lamia, Lamia Queen, Mantis Devil,
Mythril Golem, Red Dragon, Roundworm, Thunder Gigas, Tiamat, Zombie Borghen

Semitt Falls: Balloon, Goblin, Goblin Guard, Green Slime, Land Turtle,
Sasquatch, Sergeant, Soldier, Sprinter, Zombie

Snow Plains: Icicle, Snowman
(After Ultima): Big Horn, Icicle, Sergeant, Snowman, Sorcerer

Snow Cavern: Adamantoise, Balloon, Borghen, Dead Head, Dual Heads, Ghoul,
Goblin, Goblin Guard, Grenade, Icicle, Shadow, Snowman, Zombie

Southern Point: Behemoth, Black Flan, Bomb, Brain, Cockatrice, Ghast, Killer
Mantis, Mine, Red Mousse, Revenant, Specter, Wraith

Tropical Island: Big Horn, Dual Deads, Dual Heads, Ghast, Ghoul, Poison Toad,
Red Mousse, Shadow, Stunner, Wererat, Wild Horn, Wraith, Yellow Jelly

Unknown Cave: Beast Devil, Bigfoot, Black Knight, Death Horn, Death Knight,
Flan Princess, Giga Parasite, Gigas Worm, Gil Snapper, Glasya Labolas, Miss
Vamp, Pyrolisk, Roundworm, Sea Serpent, Sergeant, Soul Eater, Zombie Borghen

Unknown Palace: Beelzebub Soul, Black Dragon, Bloodbones, Cait Sith,
Catoblepas, Chaos Rider, Chimera Brain, Dark Behemoth, Dark Magician, Dark
Soul, Emperor, Gold Golem, L'il Murderer, Lamia Matriarch, Lucifer, Malboro
Menace, Mini Satana, Mother Brain, Orukat, Purobolos, Steel Giant, Twin Heads,
Warg Wolf, Yamatano Orochi


B5) MONSTERS
------------
#001: Leg Eater
Rank: 1
HP: 6
MP: 0
Attack: 4
Accuracy: 1-60
Defense: 0
Evasion: 0-0
Magic Defense: 1-50
Gil: 4-37
Treasure: Nothing
Weakness: None
Resistance: Body, Mind
Absorbs: None
Where fought: Around Altair, Fynn, Around Paloom, Around Poft, Bafsk Cave,
              B1-1F, Around Kashuan, Kashuan Keep 1F


#002: Vampire Thorn
Rank: 1
HP: 20
MP: 0
Attack: 4 (Venom)
Accuracy: 1-60
Defense: 0
Evasion: 0-0
Magic Defense: 1-50
Gil: 4-18
Treasure: Antidote, Eye Drops, Potion
Weakness: None
Resistance: Body, Mind
Absorbs: None
Where fought: Around Paloom, Around Poft, Around Salamand, Bafsk Cave B1-1F,
              Around Kashuan, Kashuan Keep 1F


#003: Hornet
Rank: 1
HP: 6
MP: 0
Attack: 4 (Venom)
Accuracy: 1-50
Defense: 0
Evasion: 1-10
Magic Defense: 1-15
Gil: 4-37
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Around Altair, Fynn, Around Paloom, Around Poft, Around
              Salamand, Bafsk Cave B1-1F, Around Kashuan, Kashuan Keep 1F


#004: Queen Bee
Rank: 1
HP: 30
MP: 0
Attack: 9 (Poison)
Accuracy: 1-50
Defense: 4
Evasion: 1-10
Magic Defense: 1-50
Gil: 4-9
Treasure: Potion, Antidote
Weakness: None
Resistance: None
Absorbs: None
Where fought: Around Poft, Around Salamand, Bafsk Cave 1F, Around Kashuan,
              Kashuan Keep 1F


#005: Snowman
Rank: 2
HP: 45
MP: 0
Attack: 9
Accuracy: 1-60
Defense: 4
Evasion: 1-20
Magic Defense: 2-40
Gil: 18-150
Treasure: Nothing
Weakness: Fire
Resistance: None
Absorbs: Ice
Where fought: Snow Plains, Snow Cavern B2-B6


#006: Sasquatch
Rank: 1
HP: 20
MP: 0
Attack: 4
Accuracy: 1-50
Defense: 0
Evasion: 1-10
Magic Defense: 1-50
Gil: 9-75
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Around Poft, Around Salamand, Semitt Falls B1-B5


#007: Icicle
Rank: 2
HP: 60
MP: 0
Attack: 17
Accuracy: 1-60
Defense: 17
Evasion: 0-0
Magic Defense: 2-40
Gil: 18-150
Treasure: Nothing
Weakness: Fire
Resistance: Mind
Absorbs: Ice
Where fought: Snow Plains, Snow Cavern B1-B6


#008: Stalactite
Rank: 4
HP: 240
MP: 0
Attack: 35
Accuracy: 2-70
Defense: 35
Evasion: 1-30
Magic Defense: 3-40
Gil: 150-600
Treasure: Nothing
Weakness: Poison
Resistance: Mind
Absorbs: None
Where fought: Deist Island, Deist Cavern B1/B5


#009: Stalagmite
Rank: 4
HP: 240
MP: 0
Attack: 40
Accuracy: 3-70
Defense: 40
Evasion: 1-30
Magic Defense: 3-40
Gil: 600-1200
Treasure: Nothing
Weakness: None
Resistance: Mind
Absorbs: None
Where fought: Coliseum B2 (MIAB), Castle Fynn B5-4F
Note: MIAB: Chest at lower right-hand corner of Coliseum B2; contains antidote
      Only found in 'danger rooms' in Castle Fynn B1-B3


#010: Sprinter
Rank: 1
HP: 30
MP: 0
Attack: 9
Accuracy: 1-50
Defense: 0
Evasion: 1-40
Magic Defense: 1-50
Gil: 4-37
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Around Paloom, Around Poft, Semitt Falls B1-B5


#011: Phorusracos
Rank: 3
HP: 140
MP: 0
Attack: 35
Accuracy: 2-65
Defense: 25
Evasion: 1-30
Magic Defense: 2-50
Gil: 37-300
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Dreadnought Area, Mysidia Land Bridge


#012: Adamantoise
Rank: 5
HP: 675
MP: 0
Attack: 45
Accuracy: 2-75
Defense: 60
Evasion: 0-0
Magic Defense: 1-50
Gil: 300-750
Treasure: Diamond Shield
Weakness: Ice
Resistance: Lightning, Poison
Absorbs: None
Where fought: Snow Cavern B6 (Boss), Kashuan Keep 1F-5F, Deist Cavern B5,
              Castle Fynn B4
Note: Only found in 'danger room' of Kashuan Keep 1F
      MIAB: Far southeast chest of Deist Cavern B5; contains Knight Armor


#013: Land Turtle
Rank: 3
HP: 140
MP: 0
Attack: 35
Accuracy: 2-65
Defense: 35
Evasion: 0-0
Magic Defense: 2-50
Gil: 37-300
Treasure: Mythril Shield
Weakness: Ice
Resistance: Lightning, Poison
Absorbs: None
Where fought: Semitt Falls B5 (MIAB), Kashuan Keep 1F-5F, Dreadnought Area,
              Deist Island, Deist Cavern B1
Note: Treasure Chest upper-right Semitt Falls B5; Contains Teleport Tome
      Found only in 'danger room' in 1F of Kashuan Keep


#014: Ogre
Rank: 2
HP: 100
MP: 0
Attack: 25
Accuracy: 1-65
Defense: 17
Evasion: 1-20
Magic Defense: 2-50
Gil: 75-300
Treasure: Mythril Mace, Mythril Helm
Weakness: None
Resistance: None
Absorbs: None
Where fought: Kashuan Keep 1F-5F, Dreadnought Area, Deist Island, Deist Cavern
              B1
Note: Found only in 'danger room' in 1F of Kashuan Keep


#015: Ogre Mage
Rank: 3
HP: 140
MP: 30
Attack: 25
Accuracy: 2-65
Defense: 17
Evasion: 1-40
Magic Defense: 3-40
Gil: 75-75
Treasure: Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome, Hellfire, Warp
          Tome
Weakness: None
Resistance: None
Absorbs: None
Where fought: Kashuan Keep 1F/3F-5F, Dreadnought Area, Deist Island, Deist
              Cavern B1/B3-B5, Castle Fynn B4
Note: Found only in 'danger room' on level 1F Kashuan Keep
      Attack: Blind IV (Darkness on all), Blizzard V (Ice attack on all),
        Sleep IV (Sleep on all), Blink III (Raise evasion on one)


#016: Ogre Chief
Rank: 4
HP: 300
MP: 0
Attack: 40
Accuracy: 3-70
Defense: 35
Evasion: 1-40
Magic Defense: 3-40
Gil: 450-750
Treasure: Wing Sword, Ice Shield
Weakness: None
Resistance: None
Absorbs: None
Where fought: Deist Cavern B3-B5, Castle Fynn B4


#017: Dual Heads
Rank: 2
HP: 80
MP: 0
Attack: 25
Accuracy: 2-50
Defense: 17
Evasion: 1-20
Magic Defense: 2-50
Gil: 18-300
Treasure: Mace, Battle Axe
Weakness: Body
Resistance: Mind
Absorbs: None
Where fought: Snow Cavern B3-B6, Dreadnought Area, Deist Cavern B5, Castle
              Fynn 1F-4F, Tropical Island B1-B3


#018: Dual Deads
Rank: 5
HP: 300
MP: 0
Attack: 40
Accuracy: 5-65
Defense: 25
Evasion: 1-50
Magic Defense: 3-50
Gil: 300-750
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Coliseum (MIAB) Castle Fynn 1F-4F, Tropical Island B1-B5
Note: Undead
      MIAB: Chest at lower right-hand corner of Coliseum B2; contains antidote


#019: Wererat
Rank: 2
HP: 60
MP: 0
Attack: 17 (Poison)
Accuracy: 1-60
Defense: 4
Evasion: 2-20
Magic Defense: 2-40
Gil: 37-300
Treasure: Nothing
Weakness: None
Resistance: Body, Death
Absorbs: None
Where fought: Kashuan Keep 1F-5F, Dreadnought Area, Dreadnought 1F-3F,
              Tropical Island B1-B2
Note: Only found in 'danger room' on level 1F of Kashuan Keep
      MIAB: Lower left-hand chest, Kashuan Keep 3F; contains Golden Shield


#020: Stunner
Rank: 3
HP: 100
MP: 0
Attack: 17 (Paralysis)
Accuracy: 2-65
Defense: 17
Evasion: 1-30
Magic Defense: 2-50
Gil: 75-450
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Dreadnought 1F-5F, Castle Fynn 2F (MIAB)/B1, Tropical Island
              B1-B2
Note: MIAB: In Castle Fynn 2F, chest on left side; contains Potion


#021: Dead Head
Rank: 2
HP: 45
MP: 0
Attack: 17
Accuracy: 1-60
Defense: 9
Evasion: 1-20
Magic Defense: 2-40
Gil: 9-75
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Ice Cavern B1-B3, Around Kashuan, Kashuan Keep 1F
Note: Undead


#022: Skull
Rank: 6
HP: 640
MP: 300
Attack: 50
Accuracy: 6-75
Defense: 40
Evasion: 1-65
Magic Defense: 4-40
Gil: 1500-3000
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Palamecia 1F-7F
Note: Undead
      Attacks: Blizzard XII (Ice attack on all), Toad X (Toad on one)


#023: Zombie
Rank: 1
HP: 30
MP: 0
Attack: 17
Accuracy: 1-60
Defense: 0
Evasion: 0-0
Magic Defense: 1-50
Gil: 9-75
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Semitt Falls B2-B5, Bafsk Cave B1-1F, Snow Cavern B1-B3, Around
              Kashuan, Kashuan Keep 1F
Note: Undead
      In Semitt Falls, located only in 'danger rooms'


#024: Ghoul
Rank: 2
HP: 60
MP: 0
Attack: 17 (Paralysis)
Accuracy: 1-60
Defense: 4
Evasion: 1-20
Magic Defense: 2-40
Gil: 37-300
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Snow Cavern B1-B6, Kashuan Keep 2F, Dreadnought 1F-3F, Deist
              Island, Deist Cavern B1-B2, Tropical Island B3 (MIAB)
Note: Undead
      MIAB: Found in chest on lower-left side of Snow Cavern B5; contains
        Ancient Sword
      MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down


#025: Ghast
Rank: 3
HP: 100
MP: 30
Attack: 25 (Paralysis)
Accuracy: 25
Defense: 2-60
Evasion: 1-30
Magic Defense: 2-50
Gil: 75-450
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Southern Point, Kashuan Keep 1F/4F, Dreadnought 1F-5F, Deist
              Island, Deist Cavern B1-B2, Castle Fynn 2F (MIAB)/B1/B4 (MIAB)
              Tropical Island B3 (MIAB), Around Mysidia, Cave Of Mysidia
              B1-B2, Mysidian Tower 2F/5F/8F-9F
Note: Undead
      Only found in 'danger room' in Kashuan Keep 1F
      Attack: Blind IV (Darkness on all)
      MIAB: In Castle Fynn 2F, chest on left side; contains Potion
      MIAB: In Castle Fynn B4, chest at far north; contains Power Staff
      MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down
 

#026: Revenant
Rank: 4
HP: 240
MP: 0
Attack: 40 (Drain)
Accuracy: 3-70
Defense: 25
Evasion: 1-40
Magic Defense: 3-40
Gil: 450-900
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Deist Cavern B2-B5, Coliseum B2, Southern Point, Castle Fynn
              B1-4F/B4 (MIAB), Around Mysidia, Cave Of Mysidia B1-B3 Mysidian
              Tower 2F-9F
Note: Undead
      MIAB: In Castle Fynn 2F, chest on left side; contains Potion
      MIAB: In Castle Fynn B4, chest at far north; contains Power Staff


#027: Shadow
Rank: 2
HP: 45
MP: 0
Attack: 17 (Darkness)
Accuracy: 1-60
Defense: 9
Evasion: 1-20
Magic Defense: 2-40
Gil: 18-140
Treasure: Nothing
Weakness: Fire
Resistance: Lightning, Body, Death, Mind, Matter
Absorbs: Death
Where fought: Snow Cavern B1-B5, Kashuan Keep 2F-4F, Dreadnought 1F-2F, Deist
              Island, Deist Cavern B1-B2, Tropical Island B3 (MIAB)
Note: Undead
      MIAB: Found in chest on lower-left side of Snow Cavern B5; contains
        Ancient Sword
      MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down


#028: Wraith
Rank: 2
HP: 60
MP: 0
Attack: 9 (Drain)
Accuracy: 1-65
Defense: 9
Evasion: 2-20
Magic Defense: 2-50
Gil: 37-300
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Poison, Death, Mind, Matter
Absorbs: Death
Where fought: Kashuan Keep 1F-5F, Dreadnought 1F/4F-5F, Deist Island, Deist
              Cavern B1-B2, Southern Point, Castle Fynn 2F (MIAB)/B1/B4
              (MIAB), Tropical Island B3 (MIAB), Around Mysidia, Cave Of
              Mysidia B1-B2, Mysidian Tower 3F/6F-8F
Note: Undead
      Only found in 'danger room' on 1F Kashuan Keep
      MIAB: In Castle Fynn 2F, chest on left side; contains Potion
      MIAB: In Castle Fynn B4, chest at far north; contains Power Staff
      MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down


#029: Specter
Rank: 4
HP: 300
MP: 100
Attack: 25 (Drain)
Accuracy: 3-75
Defense: 25
Evasion: 1-40
Magic Defense: 3-50
Gil: 600-1200
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Poison, Death, Mind, Matter
Absorbs: Death
Where fought: Coliseum B1-B2, Southern Point, Fynn Castle 1F-3F/B4 (MIAB),
              Around Mysidia, Cave Of Mysidia B1-B3, Mysidian Tower 2F-9F
Note: Attacks: Break VI (Petrification on all), Sleep VI (Sleep on all),
                 Blizzard VIII (Ice damage on all)
      MIAB: In Castle Fynn B4, chest at far north; contains Power Staff


#030: Ghost
Rank: 5
HP: 540
MP: 140
Attack: 35
Accuracy: 5-75
Defense: 35
Evasion: 1-60
Magic Defense: 3-50
Gil: 750-1500
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Poison, Death, Mind, Matter
Absorbs: Death
Where fought: Mysidia Land Bridge, Cave Of Mysidia B4-B5, Mysidian Tower 1F,
              Around Mysidia (After Ultima)
Note: Undead
      MIAB: First chest on Cave of Mysidia B5; contains Drain Tome
      Attacks: Mini VII (Mini on all), Scourge XVI (Poison damage on one),
        Stun XVI (Paralyze on one)


#031: Antlion
Rank: 5
HP: 370
MP: 0
Attack: 50 (Paralysis)
Accuracy: 3-75
Defense: 40
Evasion: 1-50
Magic Defense: 3-50
Gil: 300-750
Treasure: Nothing
Weakness: Ice, Poison
Resistance: Lightning, Fire
Absorbs: None
Where fought: Great Desert


#032: Scissorjaws
Rank: 6
HP: 870
MP: 0
Attack: 70
Accuracy: 6-80
Defense: 60
Evasion: 1-70
Magic Defense: 4-40
Gil: 1500-3000
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Great Desert (After Ultima) Around Kashuan (After Ultima), Jade
              Passage B1


#033: Gottos
Rank: 6
HP: 2000
MP: 80
Attack: 70
Accuracy: 6-90
Defense: 60
Evasion: 1-65
Magic Defense: 5-40
Gil: 1200-3000
Treasure: Bacchus's Wine, Ripper, Haste Tome
Weakness: None
Resistance: None
Absorbs: None
Where fought: Castle Fynn 4F (Boss), Mysidian Tower 8F (MIAB), Cyclone 4F-7F,
              Palamecia 1F-4F/7F
Note: MIAB: Mysidian Tower 8F; Contains Flare Tome
      Attacks: Imbibe VI (Raises attack; lowers defense for self), Haste VI
        (adds attacks for all)


#034: Beast Demon
Rank: 7
HP: 1000
MP: 140
Attack: 70
Accuracy: 6-80
Defense: 60
Evasion: 1-75
Magic Defense: 6-60
Gil: 3000-3000
Treasure: Nothing
Weakness: None
Resistance: Lightning, Fire, Ice
Absorbs: None
Where fought: Pandaemonium 2F-7F
Note: Attack: Stop VIII (Paralysis on all), Fog VI (Amnesia on all)


#035: Chimera
Rank: 5
HP: 700
MP: 80
Attack: 60
Accuracy: 4-75
Defense: 50
Evasion: 1-50
Magic Defense: 3-50
Gil: 450-900
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Great Desert, Deist Cavern (Boss), Coliseum B2, Castle Fynn
              1F-3F, Mysidian Tower 2F-8F
Note: Attacks: Blaze VII (Fire damage on all)


#036: Rhyos
Rank: 5
HP: 750
MP: 140
Attack: 60
Accuracy: 5-80
Defense: 50
Evasion: 1-60
Magic Defense: 4-40
Gil: 750-1500
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Castle Fynn B5 (MIAB), Cave Of Mysidia B1-B5
Note: MIAB: In chest in middle of Castle Fynn B5; contains Orichalcum


#037: Chimera Sphinx
Rank: 6
HP: 1140
MP: 370
Attack: 85
Accuracy: 6-90
Defense: 70
Evasion: 1-70
Magic Defense: 5-40
Gil: 3000-3000
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Jade Passage B1-B5
Attacks: Bad Breath I (Petrification on party)


#038: Death Flower
Rank: 5
HP: 540
MP: 0
Attack: 40
Accuracy: 4-80
Defense: 40
Evasion: 0-0
Magic Defense: 3-50
Gil: 300-750
Treasure: Antidote, Sleepgrass, Eye Drops, Potion
Weakness: Ice, Fire
Resistance: Body, Mind
Absorbs: None
Where fought: Coliseum B1-B2, Castle Fynn F2-F4, Cave of Mysidia B1/B5,
              Mysidian Tower 2F/4F-8F, Great Desert (After Ultima), Around
              Kashuan (After Ultima), Palamecia 4F-6F/8F
Note: Only found in 'Danger Room' of Cave Of Mysidia all but B5


#039: Devil's Bloom
Rank: 6
HP: 1140
MP: 0
Attack: 70 (Confusion, Venom)
Accuracy: 6-85
Defense: 70
Evasion: 1-65
Magic Defense: 5-70
Gil: 900-2250
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Mysidian Tower 2F-9F, Cyclone 2F-7F, Palamecia 1F-7F,
              Pandaemonium 3F/6F-7F
Note: MIAB: Mysidian Tower 8F; contains Flare Tome


#040: Killer Fish
Rank: 3
HP: 100
MP: 0
Attack: 25
Accuracy: 2-65
Defense: 17
Evasion: 1-30
Magic Defense: 2-50
Gil: 37-300
Treasure: Nothing
Weakness: Lightning
Resistance: Fire, Poison
Absorbs: None
Where fought: Ocean


#041: Bolt Fish
Rank: 5
HP: 540
MP: 80
Attack: 60
Accuracy: 4-80
Defense: 50
Evasion: 1-50
Magic Defense: 4-40
Gil: 600-1200
Treasure: Nothing
Weakness: None
Resistance: Fire, Poison
Absorbs: Lightning
Where fought: Leviathan 1F/3F, Ocean (After Ultima)
Attacks: Bolt VIII (Lightning on all)


#042: Helldiver
Rank: 3
HP: 140
MP: 0
Attack: 35
Accuracy: 2-65
Defense: 17
Evasion: 1-50
Magic Defense: 2-50
Gil: 75-450
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Dreadnought 1F/5F, Ocean
Note: Only found in far right 'danger room' of Dreadnought 1F


#043: Cockatrice
Rank: 5
HP: 370
MP: 0
Attack: 35 (Petrification)
Accuracy: 4-70
Defense: 40
Evasion: 1-50
Magic Defense: 3-50
Gil: 600-1200
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Southern Point, Around Mysidia, Cave Of Mysidia B1-B2, Cyclone
              2F-4F, Palamecia 3F-8F


#044: Pirate
Rank: 1
HP: 90
MP: 0
Attack: 17
Accuracy: 1-60
Defense: 15
Evasion: 1-30
Magic Defense: 2-40
Gil: 150-600
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Leila's Ship (Boss)
Note: The battle to actually obtain the ship in Paloom; there are always x8


#045: Buccaneer
Rank: 2
HP: 80
MP: 0
Attack: 25
Accuracy: 2-65
Defense: 17
Evasion: 1-40
Magic Defense: 2-50
Gil: 300-750
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Ocean


#046: Borghen
Rank: 4
HP: 240
MP: 20
Attack: 25
Accuracy: 1-75
Defense: 17
Evasion: 1-40
Magic Defense: 3-50
Gil: 600-600
Treasure: Hi-Potion, Mythril Knife
Weakness: None
Resistance: None
Absorbs: None
Where fought: Snow Cavern B1 (Boss)
Note: Attack: Restore III (Restores a good amount of HP)


#047: Zombie Borghen
Rank: 7
HP: 2500
MP: 370
Attack: 120
Accuracy: 6-95
Defense: 120
Evasion: 1-60
Magic Defense: 10-100
Gil: 3000-3000
Treasure: Nothing
Weakness: Fire
Resistance: Ice, Body, Mind
Absorbs: Death
Where fought: Pandaemonium 5F (MIAB)
Note: Undead
      MIAB: Found in chest on far left of Pandaemonium 4F; contains Genji
        Gloves


#048: Big Horn
Rank: 4
HP: 1140
MP: 0
Attack: 50
Accuracy: 4-85
Defense: 50
Evasion: 1-60
Magic Defense: 6-30
Gil: 750-1500
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Mysidia Land Bridge, Tropical Island B5 (Boss), Mysidian Tower
              1F-2F, Around Altair (After Ultima), Snow Plains (After Ultima),
              Dreadnought Area (After Ultima), Around Poft (After Ultima),
              Cyclone 1F
Note: In Tropical Island B5, guards the Black Mask


#049: Wild Horn
Rank: 5
HP: 300
MP: 0
Attack: 40
Accuracy: 3-85
Defense: 35
Evasion: 1-30
Magic Defense: 3-50
Gil: 150-600
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Great Desert, Tropical Island B4-B5, Cave Of Mysidia B1
Note: MIAB: In Tropical Island B5, lowest left-hand chest; contains Gaia Drum
      In Cave Of Mysidia B1, only found in 'danger Room'


#050: Poison Toad
Rank: 4
HP: 300
MP: 0
Attack: 35
Accuracy: 3-70
Defense: 35
Evasion: 1-30
Magic Defense: 3-50
Gil: 75-150
Treasure: Antidote, Potion, Death Idol, Maiden's Kiss
Weakness: Ice
Resistance: None
Absorbs: None
Where fought: Great Desert, Tropical Island B1-B5
Note: MIAB: In Tropical Island B5, lowest left-hand chest; contains Gaia Drum


#051: Gigantoad
Rank: 5
HP: 450
MP: 0
Attack: 40 (Poison)
Accuracy: 4-75
Defense: 40
Evasion: 1-50
Magic Defense: 3-50
Gil: 300-750
Treasure: Nothing
Weakness: Ice
Resistance: None
Absorbs: None
Where fought: Great Desert, Deist Cavern B5, Cave Of Mysidia B3-B5


#052: Sea Snake
Rank: 4
HP: 300
MP: 0
Attack: 40 (Poison)
Accuracy: 3-75
Defense: 40
Evasion: 1-40
Magic Defense: 3-50
Gil: 75-450
Treasure: Nothing
Weakness: Lightning
Resistance: Fire, Poison
Absorbs: None
Where fought: Ocean


#053: Sea Dragon
Rank: 5
HP: 870
MP: 80
Attack: 70
Accuracy: 5-80
Defense: 60
Evasion: 1-60
Magic Defense: 4-40
Gil: 600-1200
Treasure: Conch Shell, Betrayal Fang, Orichalcum
Weakness: Lightning
Resistance: Fire, Poison
Absorbs: None
Where fought: Leviathan 1F/3F, Ocean (After Ultima)
Attack: Tsunami VIII (Water damage on all)


#054: Land Ray
Rank: 5
HP: 450
MP: 0
Attack: 40 (Paralysis)
Accuracy: 4-75
Defense: 40
Evasion: 1-50
Magic Defense: 3-50
Gil: 450-900
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Great Desert


#055: Manta Ray
Rank: 5
HP: 870
MP: 0
Attack: 70
Accuracy: 5-80
Defense: 60
Evasion: 1-60
Magic Defense: 4-40
Gil: 600-1200
Treasure: Nothing
Weakness: Lightning
Resistance: Fire, Poison
Absorbs: None
Where fought: Leviathan 1F/F3, Ocean (After Ultima)


#056: Flying Ray
Rank: 5
HP: 750
MP: 0
Attack: 60
Accuracy: 6-80
Defense: 50
Evasion: 1-65
Magic Defense: 4-40
Gil: 600-1200
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Mysidia Land Bridge, Cave Of Mysidia B1-B5, Mysidian Tower
              1F-2F, Palamecia 3F-8F


#057: Changer
Rank: 3
HP: 140
MP: 80
Attack: 35
Accuracy: 2-70
Defense: 25
Evasion: 1-50
Magic Defense: 3-40
Gil: 150-600
Treasure: Nothing
Weakness: Mind
Resistance: Body, Death
Absorbs: None
Where fought: Castle Fynn B2, Cave Of Mysidia B1-B5
Note: Attack: Swap IV (Switches HP/MP with one party member)


#058: Brain
Rank: 5
HP: 240
MP: 100
Attack: 40
Accuracy: 4-75
Defense: 35
Evasion: 1-60
Magic Defense: 3-50
Gil: 450-900
Treasure: Nothing
Weakness: Mind
Resistance: Body, Death
Absorbs: None
Where fought: Southern Point, Castle Fynn F3-F4/B2, Around Mysidia, Cave Of
              Mysidia B1-B5
Note: Attack: Swap IV (Switches HP/MP with one party member), Fog IV (Amnesia
                on all)


#059: Parasite
Rank: 4
HP: 300
MP: 0
Attack: 35 (MP Drain)
Accuracy: 3-70
Defense: 40
Evasion: 1-40
Magic Defense: 3-50
Gil: 450-900
Treasure: Nothing
Weakness: Ice
Resistance: Mind
Absorbs: None
Where fought: Coliseum B2, Castle Fynn F3-F4/B2, Cave Of Mysidia B1-B5


#060: Mega Parasite
Rank: 6
HP: 750
MP: 300
Attack: 40 (Amnesia)
Accuracy: 6-75
Defense: 50
Evasion: 1-65
Magic Defense: 4-40
Gil: 2250-3000
Treasure: Nothing
Weakness: Ice
Resistance: Mind
Absorbs: None
Where fought: Around Mysidia (After Ultima), Jade Passage B1-B4
Note: Attack: Osmose X (Drain MP), Drain XVI (Drain HP)


#061: Werewolf
Rank: 5
HP: 540
MP: 0
Attack: 50 (Poison)
Accuracy: 4-80
Defense: 50
Evasion: 1-50
Magic Defense: 4-40
Gil: 750-1500
Treasure: Nothing
Weakness: None
Resistance: Body, Death
Absorbs: None
Where fought: Mysidia Land Bridge, Mysidian Tower 1F-4F


#062: Devil Wolf
Rank: 7
HP: 820
MP: 300
Attack: 70
Accuracy: 8-80
Defense: 50
Evasion: 1-75
Magic Defense: 6-60
Gil: 3000-3000
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Pandaemonium 3F-9F
Note: Attacks: Curse VIII (Curse on all), Confuse XVI (Confusion on all), Fire
        XI (Fire attack on all), Warp IX (Removes one from combat)


#063: Imp
Rank: 5
HP: 300
MP: 100
Attack: 35
Accuracy: 4-70
Defense: 35
Evasion: 1-50
Magic Defense: 3-100
Gil: 750-1000
Treasure: Nothing
Weakness: None
Resistance: Lightning, Ice, Fire
Absorbs: None
Where fought: Mysidia Land Bridge, Mysidian Tower 1F-9F
Note: Attacks: Confusion XVI (Confusion on all), Blink VIII (Raises evasion for
        one)


#064: Pit Fiend
Rank: 6
HP: 750
MP: 300
Attack: 60 (Darkness)
Accuracy: 8-80
Defense: 50
Evasion: 1-65
Magic Defense: 6-60
Gil: 2250-3000
Treasure: Nothing
Weakness: None
Resistance: Ice
Absorbs: Fire
Where fought: Mysidia Land Bridge (After Ultima), Around Mysidia (After
              Ultima), Jade Passage B1-B3/B5-B6
Note: Attack: Fire XVI (Fire attack on one), Stun XVI (Paralysis on one)


#065: Malboro
Rank: 5
HP: 750
MP: 0
Attack: 50
Accuracy: 5-80
Defense: 50
Evasion: 1-60
Magic Defense: 4-40
Gil: 450-900
Treasure: Hi-Potion, Ether
Weakness: Lightning
Resistance: Fire, Poison
Absorbs: None
Where fought: Cave Of Mysidia B1-B5


#066: Malboro Terra
Rank: 6
HP: 1000
MP: 0
Attack: 60 (Paralysis, Venom)
Accuracy: 7-80
Defense: 60
Evasion: 1-65
Magic Defense: 6-30
Gil: 750-1500
Treasure: Hi-Potion, Ether, Elixir
Weakness: None
Resistance: Lightning, Poison
Absorbs: None
Where fought: Mysidian Tower 2F/6F-9F, Great Desert (After Ultima), Around
              Kashuan (After Ultima), Cyclone 4F-5F


#067: Great Malboro
Rank: 6
HP: 1290
MP: 0
Attack: 85 (Paralyze, Venom, Silence, Sleep, Confuse, Mini)
Accuracy: 8-85
Defense: 85
Evasion: 1-70
Magic Defense: 5-70
Gil: 2250-3000
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Around Mysidia (After Ultima), Jade Passage B1-B6, Pandaemonium
              1F-9F


#068: Basilisk
Rank: 6
HP: 750
MP: 140
Attack: 70
Accuracy: 6-80
Defense: 50
Evasion: 1-65
Magic Defense: 6-30
Gil: 740-1500
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Mysidian Tower 2F-9F
Attacks: Gaze V (Stone on one)


#069: Salamander
Rank: 6
HP: 1290
MP: 300
Attack: 100
Accuracy: 8-90
Defense: 85
Evasion: 1-70
Magic Defense: 5-70
Gil: 2250-3000
Treasure: Nothing
Weakness: Ice
Resistance: None
Absorbs: Fire
Where fought: Around Mysidia (After Ultima), Mysidia Land Bridge (After
              Ultima), Jade Passage B1-B3
Note: Attack: Blaze XVI (Heavy fire damage on all)


#070: Ice Lizard
Rank: 6
HP: 1000
MP: 190
Attack: 85
Accuracy: 7-85
Defense: 70
Evasion: 1-65
Magic Defense: 6-30
Gil: 900-2250
Treasure: Nothing
Weakness: Fire
Resistance: None
Absorbs: Ice
Where fought: Mysidian Tower 8F, Jade Passage B1-B6. Pandaemonium 1F-9F
Note: Attacks: Icestorm XVI (Ice damage on all)


#071: Eyemoeba
Rank: 6
HP: 1140
MP: 0
Attack: 100
Accuracy: 6-75
Defense: 60
Evasion: 0-0
Magic Defense: 6-30
Gil: 1200-3000
Treasure: Nothing
Weakness: None
Resistance: Body, Death, Mind, Matter
Absorbs: Poison
Where fought: Cyclone 4F-6F, Palamecia 7F/1F-2F


#072: Hecteyes
Rank: 6
HP: 1140
MP: 300
Attack: 85
Accuracy: 7-90
Defense: 70
Evasion: 1-70
Magic Defense: 5-70
Gil: 2250-3000
Treasure: Nothing
Weakness: None
Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
Absorbs: Poison
Where fought: Around Mysidia (After Ultima), Mysidia Land Bridge (After
              Ultima), Jade Passage B1-B2
Note: Attack: Stun XVI (Paralysis on one), Confuse XVI (Confusion on one),
                Slow XVI (Slow on one), Drain XVI (Drain HP from one), Warp IX
                (Removes one from combat)


#073: Roundworm
Rank: 7
HP: 2500
MP: 0
Attack: 120
Accuracy: 6-95
Defense: 100
Evasion: 1-10
Magic Defense: 4-50
Gil: 2250-3000
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Leviathan 3F (Boss), Pandaemonium 5F (Special)/9F
Note: Special: In Pandaemonium 5F, they are found in the hidden room with the
        Masamune


#074: Sand Worm
Rank: 6
HP: 1290
MP: 190
Attack: 100
Accuracy: 7-85
Defense: 40
Evasion: 1-70
Magic Defense: 6-30
Gil: 1200-3000
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: None
Where fought: Great Desert (After Ultima), Around Kashuan (After Ultima)
Note: Attack: Earthquake X (Earth attack on all)


#075: Abyss Worm
Rank: 6
HP: 1290
MP: 370
Attack: 150
Accuracy: 8-90
Defense: 85
Evasion: 1-70
Magic Defense: 5-70
Gil: 1500-3000
Treasure: Nothing
Weakness: None
Resistance: Body, Mind
Absorbs: Fire, Death
Where fought: Jade Passage B1-B5
Note: Attacks: Cyclone XIII (Wind attack on all)


#076: Green Slime
Rank: 2
HP: 10
MP: 6
Attack: 4 (Venom)
Accuracy: 1-50
Defense: 210
Evasion: 0-0
Magic Defense: 1-50
Gil: 4-37
Treasure: Nothing
Weakness: Ice, Fire
Resistance: Body, Death, Mind, Matter
Absorbs: Poison
Where fought: Semitt Falls B2-B5


#077: Yellow Jelly
Rank: 2
HP: 45
MP: 6
Attack: 17
Accuracy: 1-60
Defense: 210
Evasion: 0-0
Magic Defense: 2-40
Gil: 4-37
Treasure: Nothing
Weakness: Ice, Fire
Resistance: Lightning, Body, Mind, Death, Matter
Absorbs: Poison
Where fought: Tropical Island B1-B4, Cave Of Mysidia B1-B4


#078: Red Mousse
Rank: 3
HP: 100
MP: 0
Attack: 25 (Poison)
Accuracy: 2-65
Defense: 210
Evasion: 0-0
Magic Defense: 2-50
Gil: 75-450
Treasure: Nothing
Weakness: Lightning
Resistance: Ice, Body, Poison, Death, Mind, Matter
Absorbs: Poison
Where fought: Southern Point, Around Mysidia, Mysidian Land Bridge, Tropical
              Island B1-B4, Cave Of Mysidia B1-B4, Mysidian Tower 1F-2F/6F-7F


#079: Black Flan
Rank: 5
HP: 371
MP: 80
Attack: 40 (Poison)
Accuracy: 4-80
Defense: 210
Evasion: 0-0
Magic Defense: 3-50
Gil: 450-900
Treasure: Nothing
Weakness: Fire
Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
Absorbs: Poison
Where fought: Southern Point, Around Mysidia, Mysidian Land Bridge, Cave Of
              Mysidia B1-B2, Mysidian Tower 1F-2F/4F/6F-7F


#080: Red Soul
Rank: 5
HP: 540
MP: 30
Attack: 35
Accuracy: 1-80
Defense: 40
Evasion: 1-60
Magic Defense: 4-40
Gil: 18-150
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
Where fought: Kashuan Keep 4F (Boss), Cave Of Mysidia B1-B5, Leviathan 3F
              (MIAB), Mysidian Tower 1F-2F/4F/6F, Mysidia Land Bridge
Note: Attack: Thunder VIII (Lightning damage on all), Fire VIII (Flame attack
        on all), Scourge VIII (Poison attack on all), Ice VIII (Ice attack on
        all)
      MIAB: In Leviathan F3, far south chest; contains Diamond Shield


#081: Green Soul
Rank: 4
HP: 6
MP: 60
Attack: 25
Accuracy: 1-70
Defense: 17
Evasion: 1-40
Magic Defense: 3-40
Gil: 150-600
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
Where fought: Deist Cavern B2 (MIAB), Castle Fynn B1/B4
Note: Attack: Cure VI (Restores HP on all)
      Will cast Cure VI on party, rather than themselves
      MIAB: Lower left-hand chest in Deist Cavern B2; contains Mage Staff


#082: Yellow Soul
Rank: 4
HP: 20
MP: 80
Attack: 35
Accuracy: 1-70
Defense: 25
Evasion: 1-40
Magic Defense: 3-40
Gil: 150-600
Treasure: Nothing
Weakness: None
Resistance: None
Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
Where fought: Deist Cavern B1-B4, Cave Of Mysidia B1-B5
Note: Attack: Fire V (Fire attack on all)


#083: Vampire Girl
Rank: 5
HP: 540
MP: 100
Attack: 40 (Drain)
Accuracy: 5-80
Defense: 50
Evasion: 1-60
Magic Defense: 4-40
Gil: 750-1500
Treasure: Nothing
Weakness: Fire
Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
Absorbs: Death
Where fought: Around Mysidia, Mysidian Tower 1F-6F/9F, Cyclone 1F-2F,
              Palamecia 1F-2F/5F-7F
Note: Undead
      Attack: Charm VI (Confusion on all)


#084: Vampire Lady
Rank: 6
HP: 1140
MP: 140
Attack: 85 (Drain)
Accuracy: 6-85
Defense: 85
Evasion: 1-70
Magic Defense: 6-30
Gil: 2250-15000
Treasure: Maiden's Kiss, Blizzard Tome, Hourglass
Weakness: Fire
Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
Absorbs: Death
Where fought: Cyclone 1F-2F, Jade Passage B1-B6
Note: Undead
      Attacks: Charm IX (Confusion on one), Blizzard XII (Ice attack on all)


#085: Emperor
Rank: 6
HP: 3000
MP: 190
Attack: 70
Accuracy: 6-80
Defense: 75
Evasion: 1-65
Magic Defense: 6-40
Gil: 15000-15000
Treasure: Elixir, Eye Drops, Phoenix Down, Cottage, Diamond Armor, Defender
Weakness: None
Resistance: None
Absorbs: None
Where fought: Cyclone 8F (Boss)
Note: Thunder X (Lightning damage on all)


#086: Imperial Shadow
Rank: 7
HP: 3000
MP: 240
Attack: 120
Accuracy: 8-100
Defense: 120
Evasion: 1-80
Magic Defense: 8-30
Gil: 0-0
Treasure: Nothing
Weakness: None
Resistance: Ice, Body, Poison, Death, Mind, Matter
Absorbs: Death
Where fought: Great Desert (After Ultima), Around Altair (After Ultima),
              Palamecia 3F (MIAB