QWERTYASDF The Lord of the Rings: The Third Age Units FAQ ------------------------------------------------------------------------------ Table of Contents I. Introduction II. Forces of Light a. Main Commanders b. Heroes c. Units III. Forces of Sauron a. Main Commanders b. Heroes c. Units IV. Items/Events/Talents ------------------------------------------------------------------------------ I. Introduction The Lord of the Rings: The Third Age (TTA) is a strategy game mad by Griptonite. It may appear very similar to Fire Emblem games, but it is different enough to distinguish itself. In the game, you can pick two sides, the Forces of Light, and Forces of Sauron. Each side has different heroes and units. Heroes are importan as they generate command points, which allows your units to move and/or attack. What each stat means: Hp: How much damage you can take before the unit dies Spirit Points: Allows you to use special abilities Move: How far you can Move Attack/Range: How much damage you can do and how much range you can shoot. Note: Thanks to Thalcos of Griptonite for this: If a unit has Attack 6, he can technically generate anywhere from 0 to 12 points of damage. But it's on a very steep bellcurve, meaning that you'll almost always see 5, 6, or 7 points of damage. Morale: Determines if a unit will retreat after being attacked. Leadership: How many command points you can generate ------------------------------------------------------------------------------ II. Forces of Light Main Commanders: Aragorn: Hp: 25 Spirit Points: 8 Move: 3 Attack/Range: 7/4 Morale: Fearless Leadership: Great (1-4) Talent: None Skills: Sweep attack: Hero gains one bonus attack/level on seperate enemies. Arms mastery: Hero attacks for +1 bonus damage/level Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank Curse of the Dead: Army of the dead rise up and attack 1-5 units on Aragron's flank. +1 unit/level ------------------------------------------------------------------------------ Gandalf: Hp: 23 Spirit Points: 10 Move: 3 Attack/Range: 5/6 Morale: Fearless Leadership: Average (1-3) Talent: Regeneration Skills: Evasion: Hero may move through enemy units without penalty and gets +1 move/level Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank Stealth: Hero takes 33% less damage from missle attacks/level Blinding Light: All enemies on Gandalf's flank may flee based on morale, with higher likelihood per level ------------------------------------------------------------------------------ Elrond Hp: 22 Spirit Points: 12 Move: 3 Attack/Range: 6/5 Morale: Fearless Leadership: Average (1-3) Talent: Elvish Archery Skills: Hold Fast: Friendly units on this hero's flank are healed 1-2 hp/level. Defensive Stance: Hero takes 25% less damage/level for one turn Keen Eyes: Hero gains Shaprshooter talent. His flank recieves +1 range/level Elven Duress: Enemy Command points reduced by -1/level and 10% chance of Disorder/level ------------------------------------------------------------------------------ Heroes: Boromir Hp: 19 Spirit Points: 6 Move: 3 Attack/Range: 6/4 Morale: Brave Leadership: Great (0-4) Talent: None Skills: Defensive Stance: Hero takes 25% less damage/level for one turn ------------------------------------------------------------------------------ Eowyn Hp: 17 Spirit Points: 12 Move: 4 Attack/Range: 5/1 Morale: Brave Leadership: Average (1-3) Talent: Shieldmaiden Skills: Hold Fast: Friendly units on this hero's flank are healed 1-2 hp/level. ------------------------------------------------------------------------------ Faramir Hp: 18 Spirit Points: 9 Move: 3 Attack/Range: 4/5 Morale: Brave Leadership: Average (1-3) Talent: Sharpshooter Skills: Evasion: Hero may move through enemy units without penalty and gets +1 move/level ------------------------------------------------------------------------------ Legolas Hp: 16 Spirit Points: 9 Move: 4 Attack/Range: 4/7 Morale: Brave Leadership: Average (0-3) Talent: Elven Sharpshooter Skills: Sweep Attack: Hero gains one bonus attack/level on seperate enemies. ------------------------------------------------------------------------------ Eomer Hp: 26 Spirit Points: 6 Move: 3 Attack/Range: 5/1 Morale: Brave Leadership: Ordinary (1-2) Talent: Shock/Double Move Skills: Arms Mastery: Hero attacks for +1 bonus damage/level ------------------------------------------------------------------------------ Gimli Hp: 30 Spirit Points: 6 Move: 2 Attack/Range: 6/3 Morale: Brave Leadership: Ordinary (1-2) Talent: None Skills: ------------------------------------------------------------------------------ Theoden Hp: 17 Spirit Points: 9 Move: 4 Attack/Range: 4/1 Morale: Brave Leadership: Average (0-3) Talent: Shock/Double Move Skills: Inspire: +1 Command Points/level (max +2). At lvl 3, adds +1 to each flank ------------------------------------------------------------------------------ Merry Hp: 11 Spirit Points: 7 Move: 3 Attack/Range: 3/1 Morale: Average Leadership:Ordinary (0-2) Talent: Stealth Skills: Evasion ------------------------------------------------------------------------------ Pippin See Merry ------------------------------------------------------------------------------ Treebeard Hp: 30 Spirit Points: 7 Move: 2 Attack/Range: 10/6 Morale: Fearless Leadership: Average (1-3) Talent: Regeneration Skills: Keen Eyes: ------------------------------------------------------------------------------ Theodred Hp: 17 Spirit Points: 8 Move: 3 Attack/Range: 5/1 Morale: Average Leadership: Average (0-3) Talent: None ------------------------------------------------------------------------------ Captain Hp: 22 Spirit Points: 5 Move: 3 Attack/Range: 7/1 Morale: Brave Leadership: Average (1-3) Talent: None ------------------------------------------------------------------------------ Units: Peasant Hp: 6 Spirit Points: 0 Move: 3 Attack/Range: 3/1 Morale: Cowardly Talent: None Woodsman Hp: 12 Spirit Points: 0 Move: 2 Attack/Range: 4/3 Morale: Average Talent: None High Elf Swordsman Hp: 10 Spirit Points: 0 Move: 3 Attack/Range: 8/1 Morale: Fearless Talent: None Wood Elf Archer Hp: 10 Spirit Points: 0 Move: 3 Attack/Range: 5/6 Morale: Average Talent: Elf Archery Gondor Soldier Hp: 11 Spirit Points: 0 Move: 3 Attack/Range: 4/1 Morale: Green Talent: None Knight of Gondor Hp: 26 Spirit Points: 0 Move: 3 Attack/Range: 7/1 Morale: Brave Talent: Shock/Double Move Gondorian Ranger Hp: 8 Spirit Points: 0 Move: 0 Attack/Range: 3/5 Morale: Average Talent: Shapshooter Rohan Warrior Hp: 8 Spirit Points: 0 Move: 3 Attack/Range: 4/4 Morale: Green Talent: None Rohan Rider Hp: 24 Spirit Points: 0 Move: 3 Attack/Range: 6/1 Morale: Brave Talent: Shock/Double Move Standard Bearer Hp: 10 Spirit Points: 0 Move: 3 Attack/Range: 4/2 Morale: Green Leadership: Mediocre (1-1) Talent: None Army of the Dead Hp: 9 Spirit Points: 0 Move: 5 Attack/Range: 8/1 Morale: Fearless Talent: None Ent Hp: 27 Spirit Points: 0 Move: 2 Attack/Range: 10/6 Morale: Brave Talent: Regeneration Ballista Hp: 12 Spirit Points: 0 Move: 0 Attack/Range: 11/13 Morale: Fearless Talent: Innacurate ------------------------------------------------------------------------------ III. Forces of Sauron Main Commanders Witch King Hp: 28 Spirit Points: 9 Move: 3 Attack/Range: 6/1 Morale: Fearless Leadership: Average (0-3) Talent: Shock Skills: Terror: Enemy Units have thier move reduced by 1/level Flurry: Gain 1 attack/level on seperate enemies. Rage: Hero attacks for +1 bonus damage/level Invunerability: The WK can only be slain by heroes and takes 15% less damage/level from all other units ------------------------------------------------------------------------------ Saruman Hp: 15 Spirit Points: 10 Move: 3 Attack/Range: 4/6 Morale: Average Leadership: Average (1-3) Talent: Magic Attack ------------------------------------------------------------------------------ Mouth of Sauron Hp: 26 Spirit Points: 12 Move: 3 Attack/Range: 6/1 Morale: Average Leadership: Average (1-3) Talent: None ------------------------------------------------------------------------------ Heroes: Gorbag Hp: 21 Spirit Points: 6 Move: 4 Attack/Range: 6/4 Morale: Brave Leadership: Average (0-3) Talent: None ------------------------------------------------------------------------------ Shagrat Hp: 25 Spirit Points: 8 Move: 4 Attack/Range: 8/5 Morale: Brave Leadership: Average (1-3) Talent: None ------------------------------------------------------------------------------ Gothmog Hp: 22 Spirit Points: 13 Move: 3 Attack/Range: 6/1 Morale: Average Leadership: Average (1-3) Talent: None ------------------------------------------------------------------------------ Ugluk Hp: 27 Spirit Points: 11 Move: 3 Attack/Range: 9/1 Morale: Brave Leadership: Ordinary (0-2) Talent: None ------------------------------------------------------------------------------ Grishnakh Hp: 23 Spirit Points: 7 Move: 4 Attack/Range: 5/4 Morale: Cowardly Leadership: Ordinary (1-2) Talent: Shock ------------------------------------------------------------------------------ Lurtz Hp: 20 Spirit Points: 8 Move: 3 Attack/Range: 7/4 Morale: Brave Leadership: Average (0-3) Talent: None ------------------------------------------------------------------------------ Sharku Hp: 25 Spirit Points: 5 Move: 3 Attack/Range: 5/4 Morale: Average Leadership: Ordinary (1-2) Talent: Shock/Double Move ------------------------------------------------------------------------------ Wormtongue Hp: 9 Spirit Points: 8 Move: 4 Attack/Range: 3/1 Morale: Cowardly Leadership: Average (2-3) Talent: Regeneration ------------------------------------------------------------------------------ Chieftain Hp: 17 Spirit Points: 8 Move: 3 Attack/Range: 4/1 Morale: Average Leadership: Ordinary (1-2) Talent: None ------------------------------------------------------------------------------ Units: Morannon Orc Hp: 9 Spirit Points: 0 Move: 3 Attack/Range: 4/4 Morale: Green Talent: None Orc Brute Hp: 12 Spirit Points: 0 Move: 3 Attack/Range: 5/1 Morale: Average Talent: None Goblin Hp: 5 Spirit Points: 0 Move: 4 Attack/Range: 3/3 Morale: Cowardly Talent: None Uruk-hai Hp: 12 Spirit Points: 0 Move: 3 Attack/Range: 6/5 Morale: Average Talent: None Uruk-hai Pikeman Hp: 12 Spirit Points: 0 Move: 3 Attack/Range: 6/2 Morale: Brave Talent: None Uruk-hai Berserker Hp: 6 Spirit Points: 0 Move: 4 Attack/Range: 10/1 Morale: Fearless Talent: None Uruk-hai Flagbearer Hp: 14 Spirit Points: 0 Move: 3 Attack/Range: 4/2 Morale: Green Leadership: Mediocre (1-1) Talent: None Uruk Ballista Hp: 18 Spirit Points: 0 Move: 0 Attack/Range: 12/12 Morale: Fearless Talent: Innacurate Warg Rider Hp: 19 Spirit Points: 0 Move: 3 Attack/Range: 5/4 Morale: Green Talent: Shock/Double Move Dunlending Hp: 8 Spirit Points: 0 Move: 3 Attack/Range: 3/1 Morale: Green Talent: None Haradrim Hp: 9 Spirit Points:0 Move: 3 Attack/Range: 3/5 Morale: Average Talent: Sharpshooter Easterling Hp: 10 Spirit Points: 0 Move: 3 Attack/Range: 7/1 Morale: Brave Talent: None Mumakil Hp: 45 Spirit Points: 0 Move: 3 Attack/Range: 12/1 Morale: Brave Talent: Trample Cave Troll Hp: 28 Spirit Points: 0 Move: 3 Attack/Range: 10/1 Morale: Average Talent: Shock Mordor Troll Hp: 36 Spirit Points: 0 Move: 3 Attack/Range: 12/1 Morale: Brave Talent: Shock Catapult Hp: 18 Spirit Points: 0 Move: 0 Attack/Range: 12/16 Morale: Fearless Talent: Innacurate Mordor Uruk-hai Hp: 11 Spirit Points: 0 Move: 3 Attack/Range: 7/1 Morale: Brave Talent: None ------------------------------------------------------------------------------ IV. Items/Events/Talents Items: Anduril: +1 Damage +10% rally (Aragorn) Glamdring: +2 Damage, Negates Disorder (Gandalf) Elven Blade: +2 Damage (Elrond) Horn of Boromir: Defensive bonus for units on own flank while morale penalty for enemy. (Boromir) Armor of Gondor: +5 hp +1 Sp (Faramir) ------------------------------------------------------------------------------ Thanks and Acknowledgments: I would like to thank Gamefaqs. Griptonite for making the game EA thalcos for his help on the TTA message board ------------------------------------------------------------------------------ This FAQ is copyrighted by me. Any unauthrorized us of this is unacceptable.